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		<title>Move (UNITE)</title>
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		<summary type="html">&lt;p&gt;Salmancer: Undo revision 4404189 by Tyler53841 (talk) As written, the section is about more things than just cooldowns. truncating the section to use &amp;quot;main&amp;quot; results in critical loss of information like &amp;quot;effect duration&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thunder Shock UNITE.png|thumb|300px|{{UNITE|Pikachu}} using the move {{m|Thunder Shock}}]]&lt;br /&gt;
A &#039;&#039;&#039;[[move]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わざ&#039;&#039;&#039; &#039;&#039;move&#039;&#039;) is a skill that Pokémon can use in [[Unite Battle]]s in {{g|UNITE}}.&lt;br /&gt;
&lt;br /&gt;
[[List of Pokémon in Pokémon UNITE|Pokémon]] are able to use several moves from the [[core series]] games, with certain differences in gameplay between those games and Pokémon UNITE. In addition, [[#Unite Move|Unite Moves]] are powerful moves unique to Pokémon UNITE.&lt;br /&gt;
&lt;br /&gt;
Moves have one or two of several different categories, which loosely describes their general function. After being used, a move cannot be used again until its cooldown has passed. &lt;br /&gt;
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Related, but separate from moves are [[basic attack]]s. Every Pokémon has access to a basic attack. These attacks are weaker than moves, but do not have cooldowns.&lt;br /&gt;
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==Categories==&lt;br /&gt;
Moves are split into different categories, consisting of Melee, Dash, Ranged, Sure Hit, Area, Buff, Debuff, Hindrance, and Recovery. Each move usually has one category, which serves to generally describe the move&#039;s overall effect. Some moves have more than one category and the categories themselves have quite a bit of overlap in their definitions.&lt;br /&gt;
&lt;br /&gt;
;[[File:UNITE Skill Label Melee.png|20px]] Melee : Melee moves generally damage opposing Pokémon in front of the user.&lt;br /&gt;
;[[File:UNITE Skill Label Dash.png|20px]] Dash : Dash moves generally involve causing the user to move to a specific area or in a designated direction. Often, these moves allow their user to pass through obstacles, so long as the move does not end with the user within an obstacle. (Most Dash moves will not allow the user to move into an obstacle that the move will end on, leaving the user just outside of the obstacle if attempted. Moves such as [[Fly]] that involve free movement are allowed to end within obstacles but the user is automatically relocated to a space just beyond the obstacle) Some Dash moves do not deal damage. Those moves are exclusively movement tools. This includes some attacks that normally inflict damage in the core series, such as {{UNITE|Dragapult}}&#039;s {{m|Quick Attack}}.&lt;br /&gt;
;[[File:UNITE Skill Label Ranged.png|20px]] Ranged : Ranged moves generally have a longer or larger range compared to Melee moves. Sometimes, they involve the user launching one or more projectiles into an area or in a direction.&lt;br /&gt;
;[[File:UNITE Skill Label Sure Hit.png|20px]] Sure Hit : Sure Hit moves are generally moves which target an opposing Pokémon rather than an area or a direction. Once this kind of move is performed, the move attempts to track opponents so as to hit them even if the opponent moves out of the move&#039;s initial range. Some Sure Hit moves involve attacks with long ranges, while others are close range attacks where the user moves directly to the target (selected from a larger range) before striking.&lt;br /&gt;
;[[File:UNITE Skill Label Area.png|20px]] Area : Area moves hit in an area located around the user. This area is not necessarily circular, nor is it centered on the user.&lt;br /&gt;
;[[File:UNITE Skill Label Recovery.png|20px]] Recovery : Recovery moves allow the user or the user and their allies to recover [[HP]].&lt;br /&gt;
;[[File:UNITE Skill Label Buff.png|20px]] Buff : Buff moves give the user of the move or the user and their allies a beneficial effect, such as increasing their stats, creating {{UNITE|shield}}s, or allow a Pokémon&#039;s [[Ability]] to be activated more easily. Some of these moves create additional objects that interact with other Pokémon.&lt;br /&gt;
;[[File:UNITE Skill Label Debuff.png|20px]] Debuff : The counterpoint of Buff moves, Debuff moves generally weaken opposing Pokémon by reducing their stats.&lt;br /&gt;
;[[File:UNITE Skill Label Hindrance.png|20px]] Hindrance : Hindrance moves are moves that can inflict [[hindrance]]s on opposing Pokémon. Generally, hindrances prevent opposing Pokémon from taking certain actions for a (usually short) period of time.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Input===&lt;br /&gt;
Each move has an icon, and on the [[Nintendo Switch]] version an associated button. Using a move is done by pressing and releasing the icon on a mobile version or the button on the Switch version. Since moves are usually initiated only upon releasing the input, there is an opportunity for the player to reconsider using a move before releasing the input. A move can be cancelled by a pressing a dedicated cancel button before releasing the move&#039;s button on the Switch version or by dragging one&#039;s finger over to the cancel icon before lifting their finger from the screen. This prevents the Pokémon from using the move. This is a valuable tool because using a move against no other Pokémon still causes the move to enter its [[#Cooldown and uses|cooldown]]. &lt;br /&gt;
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While the input for a move is held, the range of the move is indicated to the user by a blue shape projected on the ground. More complex moves indicate additional information through their projections. For instance, {{UNITE|Zoroark}}&#039;s {{m|Shadow Claw}} and {{UNITE|Goodra}}&#039;s {{m|Power Whip}} have additional effects when they hit at the edge of their maximum range, and the bounding box for that is overlaid on top of the shape for the move&#039;s overall range. Some moves additionally incorporate arrows into their visual aids. {{UNITE|Tsareena}}&#039;s {{m|Grassy Glide}} indicates the area of effect of the kick at the end of the attack with a square with an arrow pattern inlaid. This indicates the direction that the kick, and the direction that kick knocks opponents into.&lt;br /&gt;
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By default, moves that designate a direction or target are aimed at the nearest opposing Pokémon or directly forward if there is no opponent. Moves that designate an area aim at the nearest opposing Pokémon as well, but in the absence of that select the area around the user. The direction, target, or area can be manually changed while holding the move&#039;s input. Moves that designate a target select their target from a circular sector of their range, and cannot be performed if there are no targets in that sector; the text &amp;quot;No Target&amp;quot; briefly appears if a move could not be used due to this restriction.&lt;br /&gt;
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Some moves, like {{p|Slowpoke}}&#039;s {{m|Water Gun}} and {{p|Kubfu}}&#039;s {{m|Rock Smash}}, are charged while holding down their input. For these moves, a yellow bar appears over the user, and fills up over time. Moves can have different effects when they are charged in this manner, usually becoming stronger. (Usually, there is a breaking point at halfway through the bar where the move has gained the maximum benefit from being charged) However, when the yellow bar reaches its maximum, the move is not performed at all. Instead, the move enters [[#Cooldown and uses|cooldown]] for a certain amount of time. (Usually, it is one second.) These moves can still be cancelled normally, but this also incurs this cooldown.&lt;br /&gt;
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Certain moves, such as {{p|Blastoise}}&#039;s {{m|Water Spout}} while using {{m|Rapid Spin}} and {{p|Gyarados}}&#039;s {{m|Aqua Tail}}, have an effect that lasts for an extended period of time, but only as long as the input is held down. The amount of time the effects of these moves can last is indicated by an orange bar that starts filled and diminishes the longer the input is held until it disappears, causing the move to end. Moves that work in this manner can be ended early either by releasing the input or by using the cancel input. These moves only enter cooldown once the move ends.&lt;br /&gt;
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When a Pokémon is taking certain actions, such as a launch from a [[springboard]], or when a Pokémon is affected by most kinds of {{UNITE|hindrance}}s, moves cannot be used. In these cases, the move&#039;s icon will be greyed out and a cancel symbol will appear over the icon.&lt;br /&gt;
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If the &amp;quot;Camera Follows Moves&amp;quot; option is toggled on, the camera will shift in the direction a move is being aimed in, should its direction not be entirely on screen with the default camera position. It is off by default. Moves that designate areas always do this regardless of setting&lt;br /&gt;
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===Lock-On===&lt;br /&gt;
The direction, area, or target a move aims at by default depends on the player&#039;s Control Settings. This is based on the Opponent Lock-On Priority setting.&lt;br /&gt;
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Depending on the setting, the Pokémon that determines the default aim can be the opposing Pokémon with the least [[HP]], the least percentage of remaining HP, or the closest opponent. Pokémon on the opposing team are prioritized over [[wild Pokémon]]. Opposing Pokémon hidden via {{UNITE|Stealth}} or [[Tall grass]] do not influence move aim, nor do opponents who cannot be seen because the user is under the effects of {{UNITE|Condition|Vision Obscured}}. &lt;br /&gt;
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When the &amp;quot;Automatically Lock-On to Targets&amp;quot; setting is on (it is by default), a move will have its aim snap to and continuously follow a target within range. If the player aims the move manually, this will be disabled for the duration of using that move. &lt;br /&gt;
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===Move properties===&lt;br /&gt;
Moves can deal [[physical move|Attack-based damage]] or [[special move|Sp. Atk-based damage]], where Attack-based damage is calculated using {{stat|Attack}} stat of the user and the {{stat|Defense}} stat of the Pokémon that are hit while Sp. Atk-based damage uses the {{stat|Special Attack}} stat of the user and the {{stat|Special Defense}} stat of the Pokémon that are hit. However, unlike what is seen in the [[core series]], a move does not determine the kind of damage it deals. Pokémon are either Attack Pokémon or Sp. Atk Pokémon, and this property determines the damage that their moves deal. For instance, {{UNITE|Charizard}} is an Attack Pokémon, so all of its moves deal Attack-based damage. This includes its {{m|Flamethrower}}, which would be a [[Special move]] in the core series. Conversely, {{UNITE|Chandelure}} is a Sp. Atk Pokémon, so all of its moves inflict Sp. Atk-based damage, including its Flamethrower.&lt;br /&gt;
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Certain moves, such as {{UNITE|Zoroark}}&#039;s {{m|Feint Attack}} operate differently in certain situations, essentially being a second move that shares the same name and cooldown as the original. In some cases, this is caused by using a singular move multiple times, as with Feint Attack. Sometimes, moves changing in this way is described as a boosted version of the move, as with {{UNITE|Miraidon}}&#039;s {{m|Charge Beam}} and {{m|Electro Drift}}.&lt;br /&gt;
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Certain moves, such as {{UNITE|Venusaur}}&#039;s {{m|Petal Dance}} and {{UNITE|Eldegoss}}&#039;s {{m|Cotton Spore}}, have effects that last for a certain amount of time after using the move but are not tied to the move&#039;s effect duration. For these moves, an orange bar is displayed above the user. The bar represents how long the move&#039;s effect will last, either filling up or starting full and diminishing as the move&#039;s effect is active and disappearing after reaching its maximum or minimum which is when the move concludes. Notably, [[#cooldown and uses|cooldowns]] start counting down when the move is activated, and not when the effect ends. This means that, if the cooldown for this kind of move is reduced to a small enough timer or otherwise skipped, the move can be used again while its effect is still running. This refreshes the effect of the move. This can have additional nifty properties. For instance, reusing {{UNITE|Dragonite}}&#039;s {{m|Outrage}} in this way means it never gets [[hindrance|immobilized]] at the end of the move because the move does not end. (This oddity can only happen in modes with reduced cooldowns, such as in a {{DL|Mer Stadium|Full Fury Battle}}, through use of [[Panic Parade]]&#039;s Aeos Shooter boosts, or by turning off move cooldowns in the {{DL|Theia Sky Ruins|Practice Area}}.)&lt;br /&gt;
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Some moves allow for using a different move or [[basic attack]] during their duration. In some cases, like {{UNITE|Zeraora}}&#039;s {{m|Spark}} or {{UNITE|Zoroark}}&#039;s {{m|Night Slash}} and {{m|Shadow Claw}}/{{m|Cut}}, this can modify the effect of the first move. In other cases, like {{UNITE|Garchomp}}&#039;s {{m|Dragon Rush}} and {{m|Dragon Claw}}, this combines the effects of both moves into a single maneuver.&lt;br /&gt;
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Some moves, such as {{UNITE|Dragapult}}&#039;s {{m|Dragon Dance}}, modify the properties of the user&#039;s [[basic attack]]. Some moves change what a basic attack does, such as how {{UNITE|Clefable}} uses a different basic attack while under the effect of its {{m|Gravity}}. Other moves, such as {{UNITE|Azumarill}}&#039;s {{m|Play Rough}} and {{m|Aqua Tail}}, change their user&#039;s basic attacks in lieu of attacking when the move is used. {{UNITE|Duraludon}}&#039;s {{m|Flash Cannon}} is a move that both has an initial attack, then further modifies the user&#039;s basic attacks.&lt;br /&gt;
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Some moves, such as {{UNITE|Dragapult}}&#039;s {{m|Shadow Ball}} and {{UNITE|Azumarill}}&#039;s {{m|Water Pulse}}, allow the user to move a short distance in a designated direction right after using the move. This is something of a &amp;quot;dodge roll&amp;quot;, giving these Pokémon an extra bit of maneuverability they can utilize while in combat. This follows the currently inputted direction on the control stick/touchscreen, with the movement being skipped if no direction is designated.&lt;br /&gt;
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===Cooldown and uses===&lt;br /&gt;
After being used, each move goes through a cooldown period. During this cooldown period, the move is unable to be used. Some Pokemon have effects that can reduce the time a move spends in cooldown or skip a cooldown period entirely. Cooldowns are measured in seconds. &lt;br /&gt;
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For moves that can be charged, cancelling them or charging them for too long incurs a one second cooldown for that move.&lt;br /&gt;
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Some moves can have multiple uses stored up at once. Activating these moves only spends one of their uses, and the uses for those moves regenerate over time. These moves only fully enter cooldown when all uses have been spent. This is distinct from moves that can be used multiple times, as stored uses are not required to be spent within an effect duration.&lt;br /&gt;
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Some moves have an effect duration period they go through before entering cooldown. This effect duration is used by other effects relating to that move. The majority of effect durations are tied to a move&#039;s continuous effect, and in those cases using the move during its effect duration concludes the move early. In multiple other cases, a move can be used more than one time before it enters cooldown. The effect duration indicates the amount of time available to make use of these additional uses before the move enters cooldown. If this happens, the remaining uses are essentially lost. In the case of moves being usable more than twice in this way, the effect duration resets between uses of the move. Once all available uses have been used, the move will simply enter the cooldown period. &lt;br /&gt;
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In some cases, inputting a move for a second time during its effect duration initiates a second step of the move. Two examples of this are {{UNITE|Mew}} being allowed to pick up a {{m|Light Screen}} that it has placed and {{UNITE|Meowscarada}} swapping places with the copy of itself during {{m|Double Team}}.&lt;br /&gt;
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Note that if a Pokémon initiates a move but does not complete the move (likely because it was afflicted with a {{UNITE|hindrance}} of some kind during the animation, the move will still enter cooldown. Some moves cause their user to become {{UNITE|Condition|unstoppable}} for their duration, which renders them immune to hindrances and therefore this mechanic.&lt;br /&gt;
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===Move variations===&lt;br /&gt;
While moves in UNITE are based on moves from the core series and generally adhere to the concept of the move, a move can have different effects depending on which Pokémon knows the move. For instance, all variations on {{m|Surf}} involve the user attacking with a wave of water. However, {{UNITE|Slowbro}}&#039;s, {{UNITE|Blastoise}}&#039;s, {{UNITE|Greninja}}&#039;s, {{UNITE|Mew}}&#039;s, and {{UNITE|Psyduck}}&#039;s Surf have the user ride the wave of water forward while {{UNITE|Cramorant}}&#039;s and {{UNITE|Suicune}}&#039;s Surf send a wave out at opponents. Even among move uses that are similar, different Pokémon have different effects for their moves. Slowbro&#039;s Surf is a Hindrance move that {{UNITE|Hindrance|throws}} opposing Pokémon and is followed by two waves washing over the same area as the first, while Blastoise&#039;s Surf is a Dash move that shoves and {{UNITE|Hindrance|stuns}} opposing Pokémon and allows Blastoise to hop off of the wave as the attack ends.&lt;br /&gt;
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As mentioned under [[#Move properties]], the same move can inflict Attack-based damage or Sp. Atk-based damage depending on its user.&lt;br /&gt;
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===Learning moves===&lt;br /&gt;
Each playable Pokémon can know a maximum of three moves at any given time; one of these moves is their Unite Move, while the other two are standard moves. At [[level]] 1, a Pokémon learns one of two moves, deferring learning the second move until they reach a level of 2 or 3. After reaching a specific, higher level (ranging from 4 to 7), the Pokémon learns its choice of one of two moves to replace one of the moves it learned at level 1 or 3. The other move of that choice cannot be learned for the rest of the battle. The new moves can only replace the move that they are associated with. For instance, at Level 4, {{UNITE|Pikachu}} learns either {{m|Electro Ball}} or {{m|Thunder}}, but those moves can only replace its {{m|Thunder Shock}}. Generally, the new moves are improved versions of the move they are replacing. However, in some cases, such as with {{UNITE|Eldegoss}}, the moves that replace a move can have unrelated effects. Sometime during the range of Level 6 through 9, the same process occurs again, but for the move that was not replaced in the Level 4 to 7 range. To continue the example, Pikachu learns either {{m|Volt Tackle}} or {{m|Thunderbolt}}, but only to replace the other move it knew at Level 3, {{m|Electroweb}}.  At even higher levels, the moves that a Pokémon knows are upgraded into a &#039;&#039;&#039;+&#039;&#039;&#039; version which is better than the base move in some manner. &#039;&#039;&#039;+&#039;&#039;&#039; moves may deal more damage, increase the potency of the buffs they provide, reduce the time the move spends in cooldown, or provide other effects.&lt;br /&gt;
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When a Pokémon is learning a move, a menu will appear allowing for a choice to be made. If a choice is not provided within a certain time frame, the game will automatically pick a move. For the Level 1/2/3 moves, the decision on which move to learn first is determined by the species of the Pokémon. For the moves learned at higher levels, the decision is also determined by the species but can be overridden by the player by choosing a particular move to be &amp;quot;Auto-set&amp;quot; from the menu for that Pokémon. Despite not involving a choice, an input must be made or a timer waited through in order for a Pokémon to upgrade a move or learn their Unite Move.&lt;br /&gt;
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A move can still be used while a move is being learned to replace it.  In some cases, usually involving moves with complex functionality like {{UNITE|Miraidon}}&#039;s {{m|Charge Beam}} and {{m|Electro Drift}}, a move cannot be upgraded to the + version while the move is in certain special states.&lt;br /&gt;
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Some moves will have an effect just by being learned, without it being used. One case is {{UNITE|Dragapult}}&#039;s {{m|Phantom Force}}. Upon learning the move, it will receive a permanent attack buff and reset the cooldown on Phantom Force whenever it [[Fainting|knocks out]] Pokémon from the opposing team. In some cases, like with {{UNITE|Duraludon}}&#039;s {{m|Dragon Pulse}}, this effect is tied into the functionality of the move. Just learning Dragon Pulse causes all of Duraludon&#039;s other attacks to mark opposing Pokémon. Then, Dragon Pulse removes those marks to deal increased damage against marked targets. {{UNITE|Blissey}} presents a peculiar third grouping, as their {{m|Egg Bomb}} and {{m|Softboiled}} are linked. Both moves share the number of uses they have. While learning one of the two moves means maximum maximum number of uses that can be kept in reserve is only two, learning both moves boosts this number up to four.&lt;br /&gt;
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====Special cases====&lt;br /&gt;
[[File:UNITE Mew Move Reset.png|thumb|100px|Move Reset icon]]&lt;br /&gt;
For the Pokémon {{UNITE|Scizor|Scyther}} and {{UNITE|Urshifu|Kubfu}}, learning specific moves is tied to their [[Evolution]]. Kubfu evolves into {{fd|Urshifu|Single Strike Style}} Urshifu by learning {{m|Wicked Blow}} over its {{m|Rock Smash}} or {{fd|Urshifu|Rapid Strike Style}} Urshifu by learning {{m|Surging Strikes}} over Rock Smash. Each Urshifu form learns a singular different move to replace {{m|Headbutt}}, preventing the player from making a choice at that junction. Scyther evolves into Scizor if it learns {{m|Bullet Punch}} and forgets {{m|Fury Cutter}}, but will not evolve at all if it learns {{m|Dual Wingbeat}} instead. For these Pokémon, their Evolution is delayed until the decision regarding the move learned is made.&lt;br /&gt;
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{{UNITE|Mew}} in Pokémon UNITE is an exception to the process of learning moves. Instead of the above process, Mew has the choice of learning one move out of three options at Level 1 and a second choice of one move out of three different options at Level 3. At Level 5, Mew gains a unique icon, &#039;&#039;&#039;Move Reset&#039;&#039;&#039;, which allows it to forget all of the non-Unite Moves it knows. At this point, Mew can re-select the moves it wishes to learn, and is allowed to make different decisions each time it uses Move Reset.&lt;br /&gt;
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Another unique case is {{UNITE|Blaziken}}, who is given only one option to replace its two starting moves, those being {{m|Blaze Kick}} and {{m|Overheat}} respectively replacing {{m|Ember}} and {{m|Aerial Ace}}. In return, Blaziken&#039;s Unite Move has a unique property in that it allows it to completely switch both of its moves with its other set of moves at will, with the original move set being referred to as the Kick Style and its other move set, {{m|Fire Punch}} and {{m|Focus Blast}}, being referred to as the Punch Style. Swapping between the Punch and Kick Styles also changes the properties of Blaziken&#039;s basic attacks and Unite Move.&lt;br /&gt;
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{{UNITE|Gyarados}} presents yet another exception. It learns both of its moves to replace its first two moves, {{m|Splash}} and {{m|Flail}}, immediately after evolving from {{UNITE|Gyarados|Magikarp}} instead of at specific levels. This Evolution can also occur at any level from 1 to 6, due to Magikarp&#039;s ability to evolve if it fills its effort gauge. (Magikarp normally evolves at level 7.)&lt;br /&gt;
{{-}}&lt;br /&gt;
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===Wild Pokémon===&lt;br /&gt;
Some [[Wild Pokémon]] are able to use moves in ways similar to player-controlled Pokémon. When a wild Pokémon prepares to use a move, its range can be seen by all players as a red shape projected on the ground. In some cases, the exact time until the move is performed is represented by that red shape filling up in a lighter shade of red, with a filled projection immediately preceding the move&#039;s use. In other cases, a yellow bar appears just above the Pokémon, and when that is full the move is performed. In other cases, there is no indication other than the animation of the move. Wild Pokémon do not change the trajectory of their moves based on the movement of their target.&lt;br /&gt;
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==Unite Move==&lt;br /&gt;
[[File:Thunderstorm UNITE.png|thumb|245px|{{UNITE|Pikachu}} using the Unite Move Thunderstorm]]&lt;br /&gt;
A &#039;&#039;&#039;Unite Move&#039;&#039;&#039; is powerful move that is unique to Pokémon UNITE. Unite Moves can only be learned and used in Unite Battles.&amp;lt;ref&amp;gt;[https://www.nintendo.com/whatsnew/detail/2021/new-information-revealed-for-pokemon-unite/ Pokémon UNITE press release]&amp;lt;/ref&amp;gt; Each Pokémon has a single Unite Move, which is learned at either [[Level]] 8 or 9 depending on the species. These moves do not have cooldowns like normal moves. Instead, in order to use them, the player must have a full Unite Move gauge. The Unite Move gauge slowly fills up on its own, and defeating Pokemon and scoring goals also contributes to filling the gauge. Once a Unite Move is used the Unite Move gauge is emptied. The gauge can be filled before the Pokémon learns its Unite Move. &lt;br /&gt;
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Some Unite Moves are based upon other moves in the core series, often being the [[signature move]] of the Pokémon if it is not a normal move they can learn in Pokémon UNITE, but have distinct names. Others may be based on the Pokémon&#039;s [[Pokédex entry|Pokédex entries]], as their Unite Move involves an action that is mentioned in one or more of their entries.&lt;br /&gt;
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The icon for a Unite Move with a full Unite Move gauge is always surrounded by a thick yellow outline, like an upgraded move. Compared to those, this outline is larger with a wave pattern.&lt;br /&gt;
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Some Unite Moves do not require spending the entire Unite Move gauge to use, instead only consuming a portion of the gauge depending on how the move is used. These moves still require a full Unite Move gauge to initiate. For example {{UNITE|Dragonite}}&#039;s {{DL|Dragonite (UNITE)|Unite Move|Draco Impact}} spends only 50% of the gauge by default, merely causing Dragonite to fly up then come back down along with meteors. However, spending more of the gauge allows Dragonite to use the flying portion of the move to warp to a different location with the attack. Meanwhile, each of the five meteors of {{UNITE|Miraidon}}&#039;s {{DL|Miraidon (UNITE)|Unite Move|Bright Future Meteor Storm}} costs 30% of the gauge to call down. The move can be concluded at any point to conserve the Unite Move gauge. (Note that Bright Future Meteor Storm is allowed to summon a meteor even if the Unite Move gauge is empty, something that is usually true because 30% multiplied by 5 meteors is 150%.)&lt;br /&gt;
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Some Unite Moves, such as {{UNITE|Dragapult}}&#039;s {{DL|Dragapult (UNITE)|Unite Move|Dreep &amp;amp; Destroy}} and {{UNITE|Blaziken}}&#039;s {{DL|Blaziken (UNITE)|Unite Move|Spinning Flame Fist and Spinning Flame Kick}}, eschew being tied to the Unite Move gauge. These characters do not have a Unite Move gauge, and their Unite Moves instead have regular cooldowns like other moves. The outline for the icon only appears when the move is off cooldown.&lt;br /&gt;
&lt;br /&gt;
Unite Moves do not necessarily inflict damage. Some of them primarily provide their user a major buff or apply certain effects to the ground. {{UNITE|Crustle}}&#039;s {{DL|Crustle (UNITE)|Unite Move|Rubble Rouser}} is an example of a buffing Unite Move, while {{UNITE|Comfey}}&#039;s {{DL|Comfey (UNITE)|Unite Move|Flowery Fields Forever}} is an example of creating objects. There are also Unite Moves that exist primarily to buff the team rather than focusing on the user, as seen with {{UNITE|Blissey}}&#039;s {{DL|Blissey (UNITE)|Unite Move|Bliss Assistance}}&lt;br /&gt;
&lt;br /&gt;
Using a Unite Move gives the user a special effect for a brief period of time. This effect varies by Unite Move, but always includes a movement speed increase. It is usually indicated by a user glowing blue, but there are exceptions for certain characters.&lt;br /&gt;
&lt;br /&gt;
The Pokémon {{UNITE|Urshifu}} and {{UNITE|Blaziken}} can learn two Unite Moves. The Unite Move Urshifu learns depends on its {{fd|Urshifu|form}}, and the Unite Move Blaziken knows at a given time depends on if it is currently in Punch Style or Kick Style.&lt;br /&gt;
&lt;br /&gt;
As the game&#039;s proverbial &amp;quot;ultimates&amp;quot;, Unite Moves have the most dramatic visual effects out of any move in Pokémon UNITE. They all darken the screen of the user while being used, as though to emphasize the Pokémon using and being affected by the move. (Some moves have differing effects.) Rarer varieties of [[Holowear]] often modify the visual elements of Unite Moves, further enhancing the spectacle.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===List of Unite Moves===&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin:auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{unite color light}};&amp;quot;&lt;br /&gt;
! Pokemon !! Unite Move&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Venusaur.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Venusaur}}&lt;br /&gt;
| [[File:UNITE Venusaur Verdant Anger.png|x100px]]&amp;lt;br/&amp;gt;Verdant Anger&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Charizard.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Charizard}}&lt;br /&gt;
| [[File:UNITE Charizard Seismic Slam.png|x100px]]&amp;lt;br/&amp;gt;Seismic Slam&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Blastoise.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Blastoise}}&lt;br /&gt;
| [[File:UNITE Blastoise Hydro Typhoon.png|x100px]]&amp;lt;br/&amp;gt;Hydro Typhoon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Pikachu}}&lt;br /&gt;
| [[File:UNITE Pikachu Thunderstorm.png|x100px]]&amp;lt;br/&amp;gt;Thunderstorm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Alolan Raichu.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Alolan Raichu}}&lt;br /&gt;
| [[File:UNITE Alolan Raichu Thunderstorm Aerial.png|x100px]]&amp;lt;br/&amp;gt;Thunderstorm Aerial&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Clefable.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Clefable}}&lt;br /&gt;
| [[File:UNITE Clefable Wonder Wish.png|x100px]]&amp;lt;br/&amp;gt;Wonder Wish&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Alolan Ninetales.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Alolan Ninetales}}&lt;br /&gt;
| [[File:UNITE Alolan Ninetales Snow Globe.png|x100px]]&amp;lt;br/&amp;gt;Snow Globe&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Wigglytuff.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Wigglytuff}}&lt;br /&gt;
| [[File:UNITE Wigglytuff Starlight Recital.png|x100px]]&amp;lt;br/&amp;gt;Starlight Recital&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Psyduck.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Psyduck}}&lt;br /&gt;
| [[File:UNITE Psyduck Full-Power Psy-ay-ay.png|x100px]]&amp;lt;br/&amp;gt;Full-Power Psy-ay-ay!&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Machamp.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Machamp}}&lt;br /&gt;
| [[File:UNITE Machamp Barrage Blow.png|x100px]]&amp;lt;br/&amp;gt;Barrage Blow&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Galarian Rapidash.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Galarian Rapidash}}&lt;br /&gt;
| [[File:UNITE Galarian Rapidash Triad Blitz.png|x100px]]&amp;lt;br/&amp;gt;Triad Blitz&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Slowbro.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Slowbro}}&lt;br /&gt;
| [[File:UNITE Slowbro Slowbeam.png|x100px]]&amp;lt;br/&amp;gt;Slowbeam&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Dodrio.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Dodrio}}&lt;br /&gt;
| [[File:UNITE Dodrio Triple Trample.png|x100px]]&amp;lt;br/&amp;gt;Triple Trample&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Gengar.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Gengar}}&lt;br /&gt;
| [[File:UNITE Gengar Phantom Ambush.png|x100px]]&amp;lt;br/&amp;gt;Phantom Ambush&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Mr Mime.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Mr. Mime}}&lt;br /&gt;
| [[File:UNITE Mr Mime Showtime.png|x100px]]&amp;lt;br/&amp;gt;Showtime!&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE0123.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Scizor|Scyther}}&lt;br /&gt;
| [[File:UNITE Scyther Green Illusion Dive.png|x100px]]&amp;lt;br/&amp;gt;Green Illusion Dive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Scizor.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Scizor}}&lt;br /&gt;
| [[File:UNITE Scizor Red Illusion Dive.png|x100px]]&amp;lt;br/&amp;gt;Red Illusion Dive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Gyarados.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Gyarados}}&lt;br /&gt;
| [[File:UNITE Gyarados Dragon Current.png|x100px]]&amp;lt;br/&amp;gt;Dragon Current&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Lapras.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Lapras}}&lt;br /&gt;
| [[File:UNITE Lapras Express.png|x100px]]&amp;lt;br/&amp;gt;Lapras Express&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Snorlax.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Snorlax}}&lt;br /&gt;
| [[File:UNITE Snorlax Power Nap.png|x100px]]&amp;lt;br/&amp;gt;Power Nap&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Dragonite.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Dragonite}}&lt;br /&gt;
| [[File:UNITE Dragonite Draco Impact.png|x100px]]&amp;lt;br/&amp;gt;Draco Impact&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Mewtwo.png|x150px]]&amp;lt;br/&amp;gt;[[Mewtwo (Unite License X)|Mewtwo (X)]]&lt;br /&gt;
| rowspan=2 |[[File:UNITE Mewtwo Infinite Psyburn.png|x100px]]&amp;lt;br/&amp;gt;Infinite Psyburn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Mewtwo.png|x150px]]&amp;lt;br/&amp;gt;[[Mewtwo (Unite License Y)|Mewtwo (Y)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Mew.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Mew}}&lt;br /&gt;
| [[File:UNITE Mew Mystical Mirage.png|x100px]]&amp;lt;br/&amp;gt;Mystical Mirage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Azumarill.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Azumarill}}&lt;br /&gt;
| [[File:UNITE Azumarill Belly Bash.png|x100px]]&amp;lt;br/&amp;gt;Belly Bash&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Espeon.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Espeon}}&lt;br /&gt;
| [[File:UNITE Espeon Psychic Solare.png|x100px]]&amp;lt;br/&amp;gt;Psychic Solare&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Umbreon.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Umbreon}}&lt;br /&gt;
| [[File:UNITE Umbreon Moonlight Prance.png|x100px]]&amp;lt;br/&amp;gt;Moonlight Prance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Blissey.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Blissey}}&lt;br /&gt;
| [[File:UNITE Blissey Bliss Assistance.png|x100px]]&amp;lt;br/&amp;gt;Bliss Assistance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Suicune.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Suicune}}&lt;br /&gt;
| [[File:UNITE Suicune Endless Ice Spikes.png|x100px]]&amp;lt;br/&amp;gt;Endless Ice Spikes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Tyranitar.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Tyranitar}}&lt;br /&gt;
| [[File:UNITE Tyranitar Tyrannical Rampage.png|x100px]]&amp;lt;br/&amp;gt;Tryrannical Rampage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Ho-Oh.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Ho-Oh}}&lt;br /&gt;
| [[File:UNITE Ho-Oh Rekindling Flame.png|x100px]]&amp;lt;br/&amp;gt;Rekindling Flame&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[File:UNITE Blaziken.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Blaziken}}&lt;br /&gt;
| [[File:UNITE Blaziken Spinning Flame Fist.png|x100px]]&amp;lt;br/&amp;gt;Spinning Flame Fist&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Blaziken Spinning Flame Kick.png|x100px]]&amp;lt;br/&amp;gt;Spinning Flame Kick&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Gardevoir.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Gardevoir}}&lt;br /&gt;
| [[File:UNITE Gardevoir Fairy Singularity.png|x100px]]&amp;lt;br/&amp;gt;Fairy Singularity&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Sableye.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Sableye}}&lt;br /&gt;
| [[File:UNITE Sableye Chaos Glower.png|x100px]]&amp;lt;br/&amp;gt;Chaos Glower&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Absol.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Absol}}&lt;br /&gt;
| [[File:UNITE Absol Midnight Slash.png|x100px]]&amp;lt;br/&amp;gt;Midnight Slash&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Metagross.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Metagross}}&lt;br /&gt;
| [[File:UNITE Metagross Compute and Crush.png|x100px]]&amp;lt;br/&amp;gt;Compute and Crush&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Latias.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Latias}}&lt;br /&gt;
| [[File:UNITE Latias Mist Blast.png|x100px]]&amp;lt;br/&amp;gt;Mist Blast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Latios.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Latios}}&lt;br /&gt;
| [[File:UNITE Latios Eon Blast.png|x100px]]&amp;lt;br/&amp;gt;Eon Blast&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Empoleon.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Empoleon}}&lt;br /&gt;
| [[File:UNITE Empoleon Sovereign Slide.png|x100px]]&amp;lt;br/&amp;gt;Sovereign Slide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Garchomp.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Garchomp}}&lt;br /&gt;
| [[File:UNITE Garchomp Livid Outrage.png|x100px]]&amp;lt;br/&amp;gt;Livid Outrage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Lucario.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Lucario}}&lt;br /&gt;
|rowspan=2 |[[File:UNITE Lucario Aura Cannon.png|x100px]]&amp;lt;br/&amp;gt;Aura Cannon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Mega Lucario.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Mega Lucario}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Leafeon.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Leafeon}}&lt;br /&gt;
| [[File:UNITE Leafeon Emerald Two-Step.png|x100px]]&amp;lt;br/&amp;gt;Emerald Two-Step&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Glaceon.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Glaceon}}&lt;br /&gt;
| [[File:UNITE Glaceon Glacial Stage.png|x100px]]&amp;lt;br/&amp;gt;Glacial Stage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Mamoswine.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Mamoswine}}&lt;br /&gt;
| [[File:UNITE Mamoswine Mammoth Mash.png|x100px]]&amp;lt;br/&amp;gt;Mammoth Mash&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Darkrai.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Darkrai}}&lt;br /&gt;
| [[File:UNITE Darkrai Worst Nightmare.png|x100px]]&amp;lt;br/&amp;gt;Worst Nightmare&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Crustle.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Crustle}}&lt;br /&gt;
| [[File:UNITE Crustle Rubble Rouser.png|x100px]]&amp;lt;br/&amp;gt;Rubble Rouser&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Zoroark.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Zoroark}}&lt;br /&gt;
| [[File:UNITE Zoroark Nightfall Daze.png|x100px]]&amp;lt;br/&amp;gt;Nightfall Daze&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Chandelure.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Chandelure}}&lt;br /&gt;
| [[File:UNITE Chandelure Ignite Midnight.png|x100px]]&amp;lt;br/&amp;gt;Ignite Midnight&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Delphox.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Delphox}}&lt;br /&gt;
| [[File:UNITE Delphox Fanciful Fireworks.png|x100px]]&amp;lt;br/&amp;gt;Fanciful Fireworks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Greninja.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Greninja}}&lt;br /&gt;
| [[File:UNITE Greninja Waterburst Shuriken.png|x100px]]&amp;lt;br/&amp;gt;Waterburst Shuriken&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Talonflame.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Talonflame}}&lt;br /&gt;
| [[File:UNITE Talonflame Flame Sweep.png|x100px]]&amp;lt;br/&amp;gt;Flame Sweep&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Aegislash.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Aegislash}}&lt;br /&gt;
| [[File:UNITE Aegislash Coup de Grace.png|x100px]]&amp;lt;br/&amp;gt;Coup de Grace&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Sylveon.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Sylveon}}&lt;br /&gt;
| [[File:UNITE Sylveon Fairy Frolic.png|x100px]]&amp;lt;br/&amp;gt;Fairy Frolic&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Goodra.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Goodra}}&lt;br /&gt;
| [[File:UNITE Goodra Right as Rain.png|x100px]]&amp;lt;br/&amp;gt;Right as Rain&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Trevenant.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Trevenant}}&lt;br /&gt;
| [[File:UNITE Trevenant Phantom Forest.png|x100px]]&amp;lt;br/&amp;gt;Phantom Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Hoopa.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Hoopa}}&lt;br /&gt;
| [[File:UNITE Hoopa Rings Unbound.png|x100px]]&amp;lt;br/&amp;gt;Rings Unbound&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Decidueye.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Decidueye}}&lt;br /&gt;
| [[File:UNITE Decidueye Nock Nock.png|x100px]]&amp;lt;br/&amp;gt;Nock Nock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Tsareena.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Tsareena}}&lt;br /&gt;
| [[File:UNITE Tsareena Queen Ascendant.png|x100px]]&amp;lt;br/&amp;gt;Queen Ascendant&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Comfey.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Comfey}}&lt;br /&gt;
| [[File:UNITE Comfey Flowery Fields Forever.png|x100px]]&amp;lt;br/&amp;gt;Flowery Fields Forever&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Mimikyu.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Mimikyu}}&lt;br /&gt;
| [[File:UNITE Mimikyu Play with Me.png|x100px]]&amp;lt;br/&amp;gt;Play with Me...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Buzzwole.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Buzzwole}}&lt;br /&gt;
| [[File:UNITE Buzzwole Ultra Swole Slam.png|x100px]]&amp;lt;br/&amp;gt;Ultra Swole Slam&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Zeraora.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Zeraora}}&lt;br /&gt;
| [[File:UNITE Zeraora Plasma Gale.png|x100px]]&amp;lt;br/&amp;gt;Plasma Gale&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Cinderace.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Cinderace}}&lt;br /&gt;
| [[File:UNITE Cinderace Blazing Bicycle Kick.png|x100px]]&amp;lt;br/&amp;gt;Blazing Bicycle Kick&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Inteleon.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Inteleon}}&lt;br /&gt;
| [[File:UNITE Inteleon Azure Spy Vision.png|x100px]]&amp;lt;br/&amp;gt;Azure Spy Vision&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Greedent.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Greedent}}&lt;br /&gt;
| [[File:UNITE Greedent Berry Belly Flop.png|x100px]]&amp;lt;br/&amp;gt;Berry Belly Flop&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Eldegoss.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Eldegoss}}&lt;br /&gt;
| [[File:UNITE Eldegoss Cotton Cloud Crash.png|x100px]]&amp;lt;br/&amp;gt;Cotton Cloud Crash&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Cramorant.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Cramorant}}&lt;br /&gt;
| [[File:UNITE Cramorant Gatling Gulp Missile.png|x100px]]&amp;lt;br/&amp;gt;Gatling Gulp Missile&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Alcremie.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Alcremie}}&lt;br /&gt;
| [[File:UNITE Alcremie Fluffy Cream Supreme.png|x100px]]&amp;lt;br/&amp;gt;Fluffy Cream Supreme&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Falinks.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Falinks}}&lt;br /&gt;
| [[File:UNITE Falinks Dust Devil Formation.png|x100px]]&amp;lt;br/&amp;gt;Dust Devil Formation&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Duraludon.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Duraludon}}&lt;br /&gt;
| [[File:UNITE Duraludon Revolving Ruin.png|x100px]]&amp;lt;br/&amp;gt;Revolving Ruin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Dragapult.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Dragapult}}&lt;br /&gt;
| [[File:UNITE Dragapult Dreep and Destroy.png|x100px]]&amp;lt;br/&amp;gt;Dreep and Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Zacian.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Zacian}}&lt;br /&gt;
| [[File:UNITE Zacian Sovereign Sword.png|x100px]]&amp;lt;br/&amp;gt;Sovereign Sword&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Urshifu.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Urshifu}} (Single Strike Style)&lt;br /&gt;
| [[File:UNITE Urshifu Ebon Fist.png|x100px]]&amp;lt;br/&amp;gt;Ebon Fist&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Urshifu Rapid Strike.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Urshifu}} (Rapid Strike Style)&lt;br /&gt;
| [[File:UNITE Urshifu Flowing Fists.png|x100px]]&amp;lt;br/&amp;gt;Flowing Fists&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Meowscarada.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Meowscarada}}&lt;br /&gt;
| [[File:UNITE Meowscarada Floral Flourish.png|x100px]]&amp;lt;br/&amp;gt;Floral Flourish&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pawmot.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Pawmot}}&lt;br /&gt;
| [[File:UNITE Pawmot Zip Zap Full-Charge Spark.png|x100px]]&amp;lt;br/&amp;gt;Zip Zap Full-Charge Spark&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Armarouge.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Armarouge}}&lt;br /&gt;
| [[File:UNITE Armarouge Psykaboom.png|x100px]]&amp;lt;br/&amp;gt;Psykaboom&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Ceruledge.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Ceruledge}}&lt;br /&gt;
| [[File:UNITE Ceruledge Revenant Rend.png|x100px]]&amp;lt;br/&amp;gt;Revenant Rend&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Tinkaton.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Tinkaton}}&lt;br /&gt;
| [[File:UNITE Tinkaton Kiss Bliss Kaboom.png|x100px]]&amp;lt;br/&amp;gt;Kiss Bliss Kaboom&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Miraidon.png|x150px]]&amp;lt;br/&amp;gt;{{UNITE|Miraidon}}&lt;br /&gt;
| [[File:UNITE Miraidon Bright Future Meteor Storm.png|x100px]]&amp;lt;br/&amp;gt;Bright Future Meteor Storm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Panic Parade==&lt;br /&gt;
In [[Panic Parade]], some moves have different effects compared to what they do in other game modes. This can apply to both the players&#039; Pokémon and the [[wild Pokémon]].&lt;br /&gt;
&lt;br /&gt;
==Basic attack==&lt;br /&gt;
{{incomplete|section|Add a short summary about basic attacks here while keeping the full details on the basic attack page}}&lt;br /&gt;
{{main|Basic attack}}&lt;br /&gt;
Each Pokémon has a basic attack separate from its moves. Basic attacks can be used freely and do not have cooldowns, but are not as strong as moves.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&#039;&#039;Unite Move&#039;&#039;&lt;br /&gt;
{{langtable|color={{unite color}}|bordercolor={{unite color dark}}&lt;br /&gt;
|ja=ユナイトわざ &#039;&#039;Yunaito Waza&#039;&#039;&lt;br /&gt;
|zh_cmn=集結招式 / 集结招式 &#039;&#039;Jíjié Zhāoshì&#039;&#039;&lt;br /&gt;
|zh_yue=集結招式 &#039;&#039;Jaahp git Jīu sīk&#039;&#039;&lt;br /&gt;
|fr=Capacité Unité&lt;br /&gt;
|de=Unite-Attacke&lt;br /&gt;
|hi=यूनाइट मूव &#039;&#039;Yūnāiṭ Mūv&#039;&#039;&lt;br /&gt;
|id=Jurus UNITE&lt;br /&gt;
|it=Mossa Unite&lt;br /&gt;
|ko=유나이트 기술 &#039;&#039;Yunaiteu Gisul&#039;&#039;&lt;br /&gt;
|pt_br=Movimento Unite&lt;br /&gt;
|ru=Атака Unite &#039;&#039;Ataka Unite&#039;&#039;&lt;br /&gt;
|es=Movimiento Unite&lt;br /&gt;
|th=ท่ายูไนต์ &#039;&#039;Tha Yunai&#039;&#039;&lt;br /&gt;
|tr=Unite Hareketi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Unite Battle]]&lt;br /&gt;
* [[Basic attack]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon UNITE]]&lt;br /&gt;
[[Category:Pokémon UNITE mechanics]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Promo_Set_(TCG)&amp;diff=4357425</id>
		<title>Promo Set (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Promo_Set_(TCG)&amp;diff=4357425"/>
		<updated>2025-08-13T07:06:57Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Crown Zenith is the exception that proves the rule. new sentence. Also extra &amp;quot;exclusive&amp;quot; here gleaned from trudging very slowly through very hard to load merchandise pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Promo Set&#039;&#039;&#039; is a kind of bundle in [[Pokémon Trading Card Game Live]]. Unlike most bundles in the game, Promo Sets have no equivalent in the physical [[Pokémon Trading Card Game]]. A Promo Set compiles the four {{DL|Promotional cards (TCG)|Black Star Promo}} cards exclusive to the Single Pack Blisters and Three Pack Blisters of one [[List of Pokémon Trading Card Game expansions|expansion]], along with three {{TCG|booster pack}}s of that expansion. The Sword &amp;amp; Shield-Crown Zenith Promo Set is a special exception, as it contains the three Black Star Promo cards from {{TCG|Crown Zenith}}&#039;s Pin Collections. Each Promo Set costs 750 Trainer Points, but whereas most bundles can be purchased four times, Promo Sets can only be purchased once. Promo Sets were released for expansions between {{TCG|Chilling Reign}} and {{TCG|Paldea Evolved}}, excluding {{TCG|Pokémon GO}} and {{TCG|Lost Origin}}.&lt;br /&gt;
&lt;br /&gt;
Related to Promo Sets is the &#039;&#039;&#039;Pokémon GO Promo Pack&#039;&#039;&#039;, a bundle following all the above principles for the Pokémon GO expansion. However, the four promotional cards in the Promo Pack are from Pin Collections and Tins.&lt;br /&gt;
&lt;br /&gt;
==List of Promo Sets==&lt;br /&gt;
===Sword &amp;amp; Shield Series===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background:#{{Sword color}}; border:3px solid #{{Shield color dark}}; margin-bottom:2em;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{Sword color light}}; {{roundytl|5px}} | Image&lt;br /&gt;
! style=&amp;quot;background-color:#{{Sword color light}} | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Sword color light}}; {{roundytr|5px}} | Promotional cards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWSH6 Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Chilling Reign Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH116 {{TCG ID|SWSH Promo|Morpeko|116}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH117 {{TCG ID|SWSH Promo|Phanpy|117}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH118 {{TCG ID|SWSH Promo|Eevee|118}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH119 {{TCG ID|SWSH Promo|Snorlax|119}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWSH7 Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Evolving Skies Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH126 {{TCG ID|SWSH Promo|Galarian Slowpoke|126}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH127 {{TCG ID|SWSH Promo|Eevee|127}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH128 {{TCG ID|SWSH Promo|Eiscue|128}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH129 {{TCG ID|SWSH Promo|Umbreon|129}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWSH8 Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Fusion Strike Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH172 {{TCG ID|SWSH Promo|Tepig|172}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH173 {{TCG ID|SWSH Promo|Blitzle|173}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH174 {{TCG ID|SWSH Promo|Espeon|174}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH175 {{TCG ID|SWSH Promo|Eevee|175}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWSH9 Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Brilliant Stars Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH189 {{TCG ID|SWSH Promo|Flapple|189}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH190 {{TCG ID|SWSH Promo|Eevee|190}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH191 {{TCG ID|SWSH Promo|Leafeon|191}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH192 {{TCG ID|SWSH Promo|Glaceon|192}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWSH10 Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Astral Radiance Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH209 {{TCG ID|SWSH Promo|Toxel|209}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH210 {{TCG ID|SWSH Promo|Oricorio|210}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH211 {{TCG ID|SWSH Promo|Sylveon|211}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH212 {{TCG ID|SWSH Promo|Eevee|212}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWSH12 Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Silver Tempest Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH273 {{TCG ID|SWSH Promo|Hisuian Basculin|273}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH274 {{TCG ID|SWSH Promo|Cranidos|274}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH275 {{TCG ID|SWSH Promo|Manaphy|275}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH276 {{TCG ID|SWSH Promo|Togetic|276}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crown Zenith Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Crown Zenith Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH277 {{TCG ID|SWSH Promo|Rillaboom|277}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH278 {{TCG ID|SWSH Promo|Cinderace|278}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH279 {{TCG ID|SWSH Promo|Inteleon|279}}&lt;br /&gt;
|}&lt;br /&gt;
===Scarlet &amp;amp; Violet Series===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background:#{{Scarlet color}}; border:3px solid #{{Violet color dark}}; margin-bottom:2em;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{Scarlet color light}}; {{roundytl|5px}} | Image&lt;br /&gt;
! style=&amp;quot;background-color:#{{Scarlet color light}} | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Scarlet color light}}; {{roundytr|5px}} | Promotional cards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SV1 Promo Set.png|100px]]&lt;br /&gt;
| Scarlet &amp;amp; Violet Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 009 {{TCG ID|SVP Promo|Spidops|9}}&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 010 {{TCG ID|SVP Promo|Espathra|10}}&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 011 {{TCG ID|SVP Promo|Arcanine|11}}&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 012 {{TCG ID|SVP Promo|Dondozo|12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SV2 Promo Set.png|100px]]&lt;br /&gt;
| Scarlet &amp;amp; Violet-Paldea Evolved Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 023 {{TCG ID|SVP Promo|Smoliv|23}}&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 024 {{TCG ID|SVP Promo|Growlithe|24}}&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 025 {{TCG ID|SVP Promo|Tinkatink|25}}&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 026 {{TCG ID|SVP Promo|Varoom|26}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Promo Pack==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background:#{{Sword color}}; border:3px solid #{{Shield color dark}}; margin-bottom:2em;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{Sword color light}}; {{roundytl|5px}} | Image&lt;br /&gt;
! style=&amp;quot;background-color:#{{Sword color light}} | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Sword color light}}; {{roundytr|5px}} | Promotional cards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pokémon GO Promo Set.png|100px]]&lt;br /&gt;
| Pokémon GO Promo Pack&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH231 {{TCG ID|SWSH Promo|Bulbasaur|231}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH232 {{TCG ID|SWSH Promo|Charmander|232}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH233 {{TCG ID|SWSH Promo|Squirtle|233}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH234 {{TCG ID|SWSH Promo|Pikachu|234}}&lt;br /&gt;
|}&lt;br /&gt;
{{DoubleProjectTag|Sidegames|TCG|video games about the TCG.}}&lt;br /&gt;
[[Category:Pokémon Trading Card Game Live]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Promo_Set_(TCG)&amp;diff=4357400</id>
		<title>Promo Set (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Promo_Set_(TCG)&amp;diff=4357400"/>
		<updated>2025-08-13T05:09:40Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Take Build and Battle Box, swap out all the text, put some different words and images in the table, and presto!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Promo Set&#039;&#039;&#039; is a kind of bundle in [[Pokémon Trading Card Game Live]]. Unlike most bundles in the game, Promo Sets have no equivalent in the physical [[Pokémon Trading Card Game]]. A Promo Set compiles the three or four {{DL|Promotional cards (TCG)|Black Star Promo}} cards from the Single Pack Blisters and Three Pack Blisters of one [[List of Pokémon Trading Card Game expansions|expansion]], along with three {{TCG|booster pack}}s of that expansion. Each Promo Set costs 750 Trainer Points, but whereas most bundles can be purchased four times, Promo Sets can only be purchased once. Promo Sets were released for expansions between {{TCG|Chilling Reign}} and {{TCG|Paldea Evolved}}, excluding {{TCG|Pokémon GO}} and {{TCG|Lost Origin}}.&lt;br /&gt;
&lt;br /&gt;
Related to Promo Sets is the &#039;&#039;&#039;Pokémon GO Promo Pack&#039;&#039;&#039;, a bundle following all the above principles for the Pokémon GO expansion. However, the four promotional cards in the Promo Pack are from Pin Collections and Tins.&lt;br /&gt;
&lt;br /&gt;
==List of Promo Sets==&lt;br /&gt;
===Sword &amp;amp; Shield Series===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background:#{{Sword color}}; border:3px solid #{{Shield color dark}}; margin-bottom:2em;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{Sword color light}}; {{roundytl|5px}} | Image&lt;br /&gt;
! style=&amp;quot;background-color:#{{Sword color light}} | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Sword color light}}; {{roundytr|5px}} | Promotional cards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWSH6 Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Chilling Reign Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH116 {{TCG ID|SWSH Promo|Morpeko|116}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH117 {{TCG ID|SWSH Promo|Phanpy|117}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH118 {{TCG ID|SWSH Promo|Eevee|118}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH119 {{TCG ID|SWSH Promo|Snorlax|119}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWSH7 Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Evolving Skies Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH126 {{TCG ID|SWSH Promo|Galarian Slowpoke|126}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH127 {{TCG ID|SWSH Promo|Eevee|127}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH128 {{TCG ID|SWSH Promo|Eiscue|128}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH129 {{TCG ID|SWSH Promo|Umbreon|129}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWSH8 Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Fusion Strike Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH172 {{TCG ID|SWSH Promo|Tepig|172}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH173 {{TCG ID|SWSH Promo|Blitzle|173}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH174 {{TCG ID|SWSH Promo|Espeon|174}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH175 {{TCG ID|SWSH Promo|Eevee|175}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWSH9 Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Brilliant Stars Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH189 {{TCG ID|SWSH Promo|Flapple|189}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH190 {{TCG ID|SWSH Promo|Eevee|190}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH191 {{TCG ID|SWSH Promo|Leafeon|191}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH192 {{TCG ID|SWSH Promo|Glaceon|192}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWSH10 Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Astral Radiance Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH209 {{TCG ID|SWSH Promo|Toxel|209}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH210 {{TCG ID|SWSH Promo|Oricorio|210}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH211 {{TCG ID|SWSH Promo|Sylveon|211}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH212 {{TCG ID|SWSH Promo|Eevee|212}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SWSH12 Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Silver Tempest Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH273 {{TCG ID|SWSH Promo|Hisuian Basculin|273}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH274 {{TCG ID|SWSH Promo|Cranidos|274}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH275 {{TCG ID|SWSH Promo|Manaphy|275}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH276 {{TCG ID|SWSH Promo|Togetic|276}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crown Zenith Promo Set.png|100px]]&lt;br /&gt;
| Sword &amp;amp; Shield-Crown Zenith Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH277 {{TCG ID|SWSH Promo|Rillaboom|277}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH278 {{TCG ID|SWSH Promo|Cinderace|278}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH279 {{TCG ID|SWSH Promo|Inteleon|279}}&lt;br /&gt;
|}&lt;br /&gt;
===Scarlet &amp;amp; Violet Series===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background:#{{Scarlet color}}; border:3px solid #{{Violet color dark}}; margin-bottom:2em;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{Scarlet color light}}; {{roundytl|5px}} | Image&lt;br /&gt;
! style=&amp;quot;background-color:#{{Scarlet color light}} | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Scarlet color light}}; {{roundytr|5px}} | Promotional cards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SV1 Promo Set.png|100px]]&lt;br /&gt;
| Scarlet &amp;amp; Violet Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 009 {{TCG ID|SVP Promo|Spidops|9}}&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 010 {{TCG ID|SVP Promo|Espathra|10}}&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 011 {{TCG ID|SVP Promo|Arcanine|11}}&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 012 {{TCG ID|SVP Promo|Dondozo|12}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SV2 Promo Set.png|100px]]&lt;br /&gt;
| Scarlet &amp;amp; Violet-Paldea Evolved Promo Set&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 023 {{TCG ID|SVP Promo|Smoliv|23}}&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 024 {{TCG ID|SVP Promo|Growlithe|24}}&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 025 {{TCG ID|SVP Promo|Tinkatink|25}}&lt;br /&gt;
*[[File:SetSymbolSVP Black Star Promos.png|x18px|link=SVP Black Star Promos (TCG)]] 026 {{TCG ID|SVP Promo|Varoom|26}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Promo Pack==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background:#{{Sword color}}; border:3px solid #{{Shield color dark}}; margin-bottom:2em;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{Sword color light}}; {{roundytl|5px}} | Image&lt;br /&gt;
! style=&amp;quot;background-color:#{{Sword color light}} | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Sword color light}}; {{roundytr|5px}} | Promotional cards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pokémon GO Promo Set.png|100px]]&lt;br /&gt;
| Pokémon GO Promo Pack&lt;br /&gt;
|&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH231 {{TCG ID|SWSH Promo|Bulbasaur|231}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH232 {{TCG ID|SWSH Promo|Charmander|232}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH233 {{TCG ID|SWSH Promo|Squirtle|233}}&lt;br /&gt;
*[[File:SetSymbolPromo.png|x18px|link=SWSH Black Star Promos (TCG)]] SWSH234 {{TCG ID|SWSH Promo|Pikachu|234}}&lt;br /&gt;
|}&lt;br /&gt;
{{DoubleProjectTag|Sidegames|TCG|video games about the TCG.}}&lt;br /&gt;
[[Category:Pokémon Trading Card Game Live]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Trading_Card_Game_Live&amp;diff=4357383</id>
		<title>Pokémon Trading Card Game Live</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Trading_Card_Game_Live&amp;diff=4357383"/>
		<updated>2025-08-13T02:37:03Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Reinstating the sentence about preconstructed decks having longer names and the paragraph on Promo Sets, with adjustments to both&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=water|bordercolorscheme=tcg&lt;br /&gt;
|name=Pokémon Trading Card Game Live&lt;br /&gt;
|jname=&lt;br /&gt;
|boxart=Pokémon Trading Card Game Live logo.png&lt;br /&gt;
|caption=Logo of Pokémon Trading Card Game Live&lt;br /&gt;
|platform={{wp|Microsoft Windows|Windows}}, {{wp|macOS}}, {{wp|iOS}}, {{wp|iPadOS}}, {{wp|Android (operating system)|Android}}&lt;br /&gt;
|category=Strategy card game&lt;br /&gt;
|players=1-2&lt;br /&gt;
|link_method=Internet&lt;br /&gt;
|developer=[[The Pokémon Company International]]&lt;br /&gt;
|publisher=The Pokémon Company International&lt;br /&gt;
|gen_series=[[Generation VIII]] miscellaneous&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=&lt;br /&gt;
|Brazil=L&lt;br /&gt;
|release_date_na=February 22, 2022 &amp;lt;small&amp;gt;(Canadian beta)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;June 8, 2023 &amp;lt;small&amp;gt;(global launch)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_au=July 19, 2022 &amp;lt;small&amp;gt;(beta)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;June 8, 2023 &amp;lt;small&amp;gt;(global launch)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_eu=September 13, 2022 &amp;lt;small&amp;gt;(German, French and Italian beta)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;June 8, 2023 &amp;lt;small&amp;gt;(global launch)&amp;lt;/small&amp;gt;&lt;br /&gt;
|website_ja=N/A&lt;br /&gt;
|website_en=[https://tcg.pokemon.com/en-us/tcgl/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Trading Card Game Live&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;Pokémon TCG Live&#039;&#039;&#039;) is a free-to-play digital version of the [[Pokémon Trading Card Game]] and the successor to the [[Pokémon Trading Card Game Online]]. It is available on Windows, macOS, iOS, iPadOS, and Android devices.&lt;br /&gt;
&lt;br /&gt;
Originally planned for 2021, an announcement on Nov 4, 2021 delayed the mobile soft launch in Canada, as well as a global open beta for desktop, to 2022.&amp;lt;ref&amp;gt;[https://twitter.com/PokemonTCG/status/1456320748117794819 @PokemonTCG on Twitter]&amp;lt;/ref&amp;gt; The Canadian limited beta was announced on February 16, 2022&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-tcg-live-makes-its-canadian-debut-in-limited-beta Pokémon TCG Live Makes its Canadian Debut in Limited Beta]&amp;lt;/ref&amp;gt; and launched on February 22, 2022 for Android, Windows, and macOS in both English and French, with iOS and iPadOS to be added later on April 19, 2022.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20220223110031/https://www.pokemon.com/us/pokemon-news/pokemon-tcg-live-available-in-canada-in-limited-beta/ Pokémon TCG Live Available in Canada in Limited Beta]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://twitter.com/PokemonTCG/status/1516519030647140355 @PokemonTCG on Twitter]&amp;lt;/ref&amp;gt; On May 24, 2022, the limited beta was expanded to Mexico (and in Spanish);&amp;lt;ref&amp;gt;[https://web.archive.org/web/20220525070457/https://www.pokemon.com/us/pokemon-news/pokemon-tcg-live-available-in-canada-and-mexico-in-limited-beta/ Pokémon TCG Live Available in Canada and Mexico in Limited Beta]&amp;lt;/ref&amp;gt; on July 19, 2022, it was expanded to Australia and New Zealand;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20220719211743/https://www.pokemon.com/us/pokemon-news/pokemon-tcg-live-available-in-select-countries-and-territories-in-limited-beta Pokémon TCG Live Available in Select Countries and Territories in Limited Beta]&amp;lt;/ref&amp;gt;; on September 13, 2022, it was expanded to France, Germany, and Italy (and in German and Italian);&amp;lt;ref&amp;gt;[https://web.archive.org/web/20220929153924/https://www.pokemon.com/us/pokemon-news/pokemon-tcg-live-available-in-select-countries-and-territories-in-limited-beta Pokémon TCG Live Available in Select Countries and Territories in Limited Beta]&amp;lt;/ref&amp;gt; on October 18, 2022, it was expanded to Denmark, Finland, the Netherlands, Norway, and Sweden.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/pokemon-tcg-live-available-in-select-countries-and-territories-in-limited-beta Pokémon TCG Live Available in Select Countries and Territories in Limited Beta]&amp;lt;/ref&amp;gt; On November 15, 2022, the global beta became available, supporting English, Brazilian Portuguese, French, German, Italian, and Spanish.&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/challenge-players-across-the-world-with-the-launch-of-pokemon-tcg-live-s-global-beta Challenge Players Across the World with the Launch of Pokémon TCG Live’s Global Beta]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game would launch globally on June 8, 2023, closely following the shutdown of its predecessor on June 5, 2023.&lt;br /&gt;
&lt;br /&gt;
Among the main differences to its predecessor is an overhaul of the game&#039;s interface, the absence of cards from the {{TCG|HeartGold &amp;amp; SoulSilver}} series as well as the trading system to streamline gameplay, and being able to obtain individual cards in the new client with one of the game&#039;s currencies. The game has all cards released internationally from the {{TCG|Black &amp;amp; White}} [[List of Pokémon Trading Card Game expansions|expansion]] onward. However, only cards from {{TCG|Sun &amp;amp; Moon}} on have their game logic implemented; older cards are visible in a player&#039;s collection but unusable in-game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokémon Trading Card Game Live builds off the gameplay found in [[Pokemon Trading Card Game Online]], adapting the [[Pokémon Trading Card Game]] into a digital medium. The primary differences between the two games are in their visuals and their economies.&lt;br /&gt;
&lt;br /&gt;
As before, players can collect digital cards, build decks, then play against the computer or against other players. Moving cards and other in game items is primarily done through a drag and drop interface. Playing cards as a whole is done this way, placing the cards into the appropriate zone or onto a {{TCG|Pokémon}} depending on their rules. If there are further decisions that have to be made, some cards have players select a Pokémon in play while other cards open a menu where the cards are placed into slots to represent picking them. These menus can be closed and reopened if the player wants to review the board state before making a decision.&lt;br /&gt;
&lt;br /&gt;
{{TCG|Pokémon}} cards in play can be selected, bringing up a menu where the player can look at their text more closely. If it is their Pokémon while it is their turn, the player can pick an action that the card can use, be that {{TCG|attack}}ing, {{TCG|retreat cost|retreat}}ing or using an {{TCG|Ability}}. &lt;br /&gt;
&lt;br /&gt;
Matches against other players are timed, with each player having a separate timer. A player&#039;s timer counts down whenever they have to make a decision in the game. If one player&#039;s timer counts all the way down to zero, that player loses. Timers are not reset if the game results in a tie and a Sudden Death game begins. In addition to this, all decisions have a short timer attached to them, indicated to the player once the timer is at 15 or fewer seconds. If this timer runs out, the game makes the decision for the player. If enough decisions are resolved this way in a row, a player can also lose the game for being inactive.&lt;br /&gt;
&lt;br /&gt;
Playing matches against other players rewards players with Experience points, coins, and experience in the Battle Pass. These in turn allow the player to collect cosmetic items to customize the appearance of themselves and their deck. Other rewards that can be gained include booster packs and Credits, which are used to acquire new cards for one&#039;s digital collection so that they can build different decks.&lt;br /&gt;
&lt;br /&gt;
===Visuals===&lt;br /&gt;
[[File:TCG Live Community Letter Condensed Card Screenshot.jpg|thumb|Example of the game&#039;s initial interface on mobile. Benched Pokémon and Stadiums were displayed with &amp;quot;condensed art&amp;quot;, only showing certain characteristics and hiding the text unless the player selected the card.]]&lt;br /&gt;
Pokémon TCG Live has a noticeably more fantastical bend compared to its predecessor, with battles taking place in a futuristic setting compared to the prior game depicting a standard tabletop. More things have animations, such as tapping on the playfield or holding an {{TCG|Ancient}} or {{TCG|Future}} card. The playfield lights up to indicate who is taking the current turn, and the in-play zone takes on a different appearance depending on the Energy type of the Pokémon who most recently became an Active Pokémon. Attacks again have varying animations depending on the Energy type of the Attacking Pokémon, and a Knocked Out Pokémon has an accompanying red burst sweep through the in-play zone before the card leaves the field.&lt;br /&gt;
&lt;br /&gt;
Players have three dimensional avatars. During a battle, the player can select emotes from a wheel to the side of the playfield. This causes their avatar to slide on screen briefly and perform a representative animation.&lt;br /&gt;
&lt;br /&gt;
Initially, the mobile and desktop versions of Pokémon Trading Card Game Live displayed Benched Pokémon cards with &amp;quot;condensed art&amp;quot; to save screen space. These cards would only display their artwork, a special property indicated by their name, an icon representing their Stage, HP, Energy type, and if they have an Ability. The card&#039;s name was not displayed. Stadium cards were also displayed in this way, so the only visible portion of the card was the artwork. This feature was later removed in response to player feedback, and so all cards are now displayed in full.&amp;lt;ref&amp;gt;[https://tcg.pokemon.com/en-us/updates/ Letter to the Community], Pokémon TCG Live dedicated site, [[Pokémon.com]], August 7th 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modes===&lt;br /&gt;
====Ranked mode====&lt;br /&gt;
In Ranked mode, players compete against others in the {{TCG|Standard format}}. Winners get Rank Points, used which allow them to progress through a monthly [[Ladder (TCG Live)|Ladder]] and receive rewards, while losing a battle costs players some points. The update from March, 2024 has shorted the rank points to the maximum rank (Arceus League) from 2,660 to 1,620 points,&amp;lt;ref&amp;gt;[https://community.pokemon.com/en-us/discussion/10067/version-1-12-0-patch-notes Version 1.12.0 - Patch Notes — Pokémon Forums]&amp;lt;/ref&amp;gt; and the update from November, 2024 shortening much more the rank points to the maximum rank (Arceus League) from 1,620 to 550 points.&amp;lt;ref&amp;gt;[https://community.pokemon.com/en-us/discussion/13239/letter-to-the-community-november-5-2024 Letter to the Community - November 5, 2024 — Pokémon Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Casual mode====&lt;br /&gt;
In Casual mode, nothing is risked for losing matches except for the fact players get more rewards for winning matches than losing them. This mode can be played in the Standard or the {{TCG|Expanded format|Expanded (Beta)}} format.&lt;br /&gt;
&lt;br /&gt;
Starting March 25, 2025, Trainer Trials has been added to Casual Mode mode offering rotating deckbuilding challenges in a limited number of weeks with alternate formats:&lt;br /&gt;
* Week 1-2: Singleton Showdown: Standard format with only one copy of each card being allowed, except for {{TCG|basic Energy card}}s.&lt;br /&gt;
* Week 3-4: Twin Battle: Standard format with each card must appearing exactly twice, except for basic Energy.&lt;br /&gt;
* Week 5-6: {{TCG|Gym Leader Challenge format}}.&lt;br /&gt;
* Week 7-8: Silver Series: Cards for the {{TCG|Scarlet &amp;amp; Violet}} series only, restricted to Common, Uncommon and Rare cards and not using cards with a {{TCG|Rule Box}}.&lt;br /&gt;
* Week 9: CU Cup - Expanded: Expanded format, Common and Uncommon cards only.&lt;br /&gt;
Subsequent weeks have featured a mix of new and returning alternate formats.&lt;br /&gt;
&lt;br /&gt;
====Friend====&lt;br /&gt;
Players can set other accounts as Friends and play friendly battles against them in the Standard format.&lt;br /&gt;
&lt;br /&gt;
===Decks===&lt;br /&gt;
The Decks menu lists out all of the decks the player has saved. Decks can be selected as the &#039;&#039;&#039;Active Deck&#039;&#039;&#039; for the Standard or Expanded format as long they are valid for the format and the player has its cards, making them the deck used when the player enters the queue for a battle of that format.&lt;br /&gt;
&lt;br /&gt;
TCG Live has a number of [[List of Pokémon TCG Live decks|preconstructed decks]] available for players. A new set of these is granted whenever Standard rotates. Additional decks are granted in much the same way through each expansion&#039;s Battle Pass and occasionally as part of limited time events. [[Preconstructed deck|Preconstructed decks]] released as real-world products can be obtained in Live by redeeming included code cards or by purchasing them from the in-game Shop. Regardless of the method used to obtain the decks, the cards included in each deck are never removed from a player&#039;s account.&lt;br /&gt;
&lt;br /&gt;
====Deck Editor====&lt;br /&gt;
The player can create their own decks, or modify one already stored. This interface for searching for cards is tabbed, such that the player is either viewing Pokémon, Trainers, or Energy. The player can further implement filters for cards, using properties like &amp;quot;Attribute&amp;quot; and &amp;quot;Energy type&amp;quot; to more easily find specific cards. Results can be sorted by schema like &amp;quot;A-Z&amp;quot; for alphabetical ordering by card name, &amp;quot;Expansion&amp;quot; which groups cards by which expansion they were released in and further orders them by collector number, or &amp;quot;Evolution Chain&amp;quot; to group Pokémon that evolve from one another together. Lastly, players can search by text, which checks both names of cards and the text of cards.&lt;br /&gt;
&lt;br /&gt;
After selecting a card, the player can open a menu and scroll to find any one of its rarities and variations, so that they can add a specific printing to their deck. Cards stack in the deck&#039;s display, so if multiple copies of the same card with different printings are in a deck only one printing is visible in this menu. &lt;br /&gt;
&lt;br /&gt;
The player can exchange Trade Credits to obtain cards that they do not have already while in the Deck Editor. The cost of this exchange is based on the card&#039;s rarity. This is determined per printing, so while a Rare card costs 400 Credits, the same card&#039;s Illustration Rare version costs 750 Credits. Exclusive cards from [[Play! Pokémon]] Events such as [[Pokémon League (TCG)#Online Codes|League promos]] cannot be obtained through this method, and, starting March 25, 2025, overnumbered cards cannot be obtained this way for six months after their release.&amp;lt;ref&amp;gt;[https://community.pokemon.com/en-us/discussion/17429/letter-to-the-community-march-20-2025#latest Letter to the Community - March 20, 2025 — Pokémon Forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decks can be given names up to 22 characters long. These names are not visible to other players. Preconstructed decks can have longer names, but the player cannot recreate said names.&lt;br /&gt;
&lt;br /&gt;
====Deck Customization====&lt;br /&gt;
Players assign a number of [[List of Pokémon Trading Card Game Live gameplay items|Deck Accessories]] to their decks, as a purely cosmetic addition. Each deck is assigned one of the three types, using those accessories in any game the deck is being used in.&lt;br /&gt;
*[[Deck Box]]es: Seen on pre-game screens.&lt;br /&gt;
*[[Deck Sleeve]]s: Seen as part of the same pre-game screens. Also seen during the game, representing any unknown cards from that deck.&lt;br /&gt;
*{{TCG|Coin}}s: Seen as part of the same pre-game screens. Also seen when the player flips a coin for any game effect.&lt;br /&gt;
&lt;br /&gt;
====Test Deck====&lt;br /&gt;
The player can test their decks against an AI opponent, named &amp;quot;AI&amp;quot;. This battle is much like a regular battle, except that both players&#039; timers are locked at 39:00 and do not count down at any point. No rewards are given for matches done through this menu. The AI always uses a current or former starter deck, regardless of its legality in the currently selected format. The player&#039;s deck must be legal for the current format, but the requirement that the player owns cards in the deck is waived. The Test Deck function is accessed through the menu options of each individual deck.&lt;br /&gt;
&lt;br /&gt;
=== Card Dex ===&lt;br /&gt;
The July 2025 update introduced the Card Dex, a dedicated gallery for viewing and tracking a player&#039;s collection. Cards are grouped by set, with a toggle to switch between Main Set View and Master Set View, the latter of which features parallel foil cards, overnumbered cards, and subsets. Like in the Deck Editor, unowned cards may be acquired through the Card Dex by exchanging Trade Credits for them. Promo cards are currently not shown in the Card Dex, but all cards can continue to be viewed through the Deck Editor by adjusting its filters accordingly.&lt;br /&gt;
&lt;br /&gt;
===Changes from TCG Online===&lt;br /&gt;
*There are more animations in general.&lt;br /&gt;
*Attacks that have no effect no longer have an associated animation of the card shaking before returning to the Active Spot.&lt;br /&gt;
*Cards with the same name are displayed as a stack in the hand.&lt;br /&gt;
*The angle of the camera is such that the cards are facing the camera more directly.&lt;br /&gt;
*Cards the opponent play appear right side up, such that the player can read the text.&lt;br /&gt;
*Prior to version _____, Pokémon cards on the [[Bench]] did not display their attacks until they were selected., only showing their artwork, HP, Energy type, and Ability.&lt;br /&gt;
* Cards can no longer be traded between players. Instead, players are given more cards and booster packs directly from the game, and can spend Credits in order to craft specific cards.&lt;br /&gt;
*The player selects an Active Deck from the deck menus for use in queues, instead of having to pick a deck on the same menu as they enter the queue on.&lt;br /&gt;
*Prior to the July 2025 update, packs were modified from their real world counterparts, consisting of 6 or 5 cards instead of 10.&lt;br /&gt;
*Prior to the July 2025 update, there was no dedicated menu for looking at the player&#039;s collection, with the Deck Editor serving as a substitute.&lt;br /&gt;
&lt;br /&gt;
== Tutorial==&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
[[Professor Fir]] introduces the player to Pokémon Trading Card Game Live and teaches them how to play.&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{main|Battle Pass (TCG Live)}}&lt;br /&gt;
&lt;br /&gt;
One of the primary new features of TCG Live is the introduction of a Battle Pass. By playing the game and completing once-per-day Quests, players earn experience which is used to unlock tiers in the Pass that give them rewards. Each Battle Pass is themed to go with a single expansion, concluding with the launch of the next expansion and being replaced with a new Battle Pass for that expansion. &lt;br /&gt;
&lt;br /&gt;
The Battle Pass has a large number of Tiers, each rewarding different themed accessories, booster packs, and various currencies. Each player starts at Tier 0, then progresses up the Tiers one at a time until they reach the highest Tier, typically Tier 50. (Certain Passes may have more or fewer Tiers.) The experience points needed to unlock the next Tier increases over the course of the Pass, ranging from 500 XP for the lowest Tiers to 1250 for the highest. XP is earned from playing matches and completing Daily Quests, which typically provide enough XP to unlock one or more Tiers per day. The player can also spend 200 Trainer Points in order to unlock the next Tier instantly, or a multiple of 200 to unlock multiple successive Tiers at the same time.&lt;br /&gt;
&lt;br /&gt;
Tier 0 of the Basic Pass grants a full 60 card deck primarily using some of the new cards from the expansion. Many of the further Tiers reward specific cards meant to upgrade the deck, including Secret Rare variants of the deck&#039;s cards. A second free deck is typically available as a reward approximately halfway through each Battle Pass. The remainder of the pass primarily grants Trainer Points, Trade Credits, and booster packs of the current expansion. &lt;br /&gt;
&lt;br /&gt;
Prior to the Surging Sparks Battle Pass, players had the additional option of spending Crystals (now called Trainer Points) to purchase the Premium Pass, a second track of the Battle Pass which was completed at the same time. During this time, many of the rewards currently included in the free Battle Pass were exclusive to the Premium Pass, including Crystals, various cosmetics, and the second Battle Pass deck. The Premium Pass also featured booster packs from prior expansions. For an additional Crystal cost, if a player had yet to purchase a Premium Pass, they could instead purchase the Premium Pass +. It granted the Premium Pass and unlocked the first 15 Tiers of the Battle Pass instantly. &lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
In the Profile menu, the player can check on certain in game elements of their account and customize their character.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
In the Stats menu, the player can view the total number of matches they have played, as well as the total number of times they have won or lost. They can also look at their current win streak.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
In the Friends menu, the player can look at all of the friends registered to their TCG Live account. Adding friends is done through inputting their screen name, The player can also start battles with their friends.&lt;br /&gt;
&lt;br /&gt;
===Avatar Customization===&lt;br /&gt;
Players have a new avatar system, which uses three-dimensional models rather than two-dimensional artwork. There are two base appearances to choose from, each corresponding to a gender. All items of clothing are gender specific, even items like hats, and are purchased separately. When the game rewards the player with items it always includes both variations of the item. This system allows players to choose options for Face (including the shape of their face, eye color, and skin color), Hair (hair styles and hair color), Glasses (What frame to wear, if any, as well as color options for the frames and lenses), Hats, Tops, Bottoms, and Shoes. &lt;br /&gt;
&lt;br /&gt;
The player can additionally choose Poses, animations that their Avatar uses when starting a match and when winning a match. (The loser does not get to show an animation.) Similarly, players can also choose Catchphrases: strings of text displayed in the same situations.&lt;br /&gt;
&lt;br /&gt;
==Shop ==&lt;br /&gt;
The Shop menu allows players to obtain items in the game. It is not the only menu where items can be purchased, but it is a useful framing device to explain aspects of the game&#039;s economy.&lt;br /&gt;
&lt;br /&gt;
TCG Live uses the following currencies:&lt;br /&gt;
&lt;br /&gt;
*Trainer Points (formerly Crystals) are used to purchase booster packs, card bundles, and [[List of Pokémon TCG Live decks#Non-exclusive redeemable decks|pre-constructed decks]] (most of which reflect physical products), as well as cosmetic items such as [[deck box]]es, [[card sleeve]]s and (gameplay) {{TCG|Coin}}s. The Premium Battle Pass could also purchased with this currency, and Trainer Points can be spent to unlock Tiers of the Battle Pass in place of experience.&lt;br /&gt;
*Trade Credits (formerly Credits) are exchanged for specific cards, allowing for obtaining specific cards without the randomness of opening booster packs or Collector Crates. Credits can also occasionally be used to buy certain limited-time product bundles. Credits are obtained primarily by the game&#039;s duplicate protection; when the player receives a card of which they already have a playset, that excess copy is automatically converted into a number of Credits dependent on the card&#039;s rarity. Exclusive cards from [[Play! Pokémon]] Events such as [[Pokémon League (TCG)#Online Codes|League promos]] cannot be acquired via Credits.&lt;br /&gt;
Prior to December 2024, a third currency, Coins, was used to purchase cosmetic items, including avatar clothing. When this currency was removed, all clothing became free, deck cosmetics started costing Crystals, and unspent Coins were converted to Crystals at a 4:1 ratio, up to a maximum of 1,250 Crystals.&lt;br /&gt;
&lt;br /&gt;
===Bundles===&lt;br /&gt;
The Bundles section allows players to purchase various bundles. Most of these reflect a physical product, coming with any of that product&#039;s Coins, promotional cards, and card sleeves. If the product is a deck, then the deck and all cards within are also included. Sometimes the deck box for the deck is included, but many deck boxes are not supported in TCG Live and for those products the box is instead one of the game&#039;s default type themed boxes. Similarly, {{TCG|competition-legal coin-flip die|competition-legal coin-flip dice}} are not in the game and are replaced with default type themed coins. If that product has booster packs in it, an equivalent number of booster packs are included with the digital version of the product. While the booster packs may vary in the physical product, the digital version always has all the packs be from one expansion.&lt;br /&gt;
&lt;br /&gt;
{{TCG|Promo Set}}s are a recurring kind of bundle without a real world product equivalent. Each one contains the three or four {{DL|Promotional cards (TCG)|Black Star Promo}} cards from the Single Pack Blisters and Three Pack Blisters for one expansion, along with three booster packs of that expansion. They cost 750 Trainer Points to purchase but each one can only be purchased once. For the {{TCG|Pokémon GO}} expansion, this is instead called a Promo Pack, following the same principles but taking the promo cards from Pin Collections and Tins. Promo Sets were released for expansions between {{TCG|Chilling Reign}} and {{TCG|Paldea Evolved}}.&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
This menu is a hub where the player can select an expansion to land on a page specific to it. There, players can see their progress towards having every card from that expansion, see and purchase product collections with unique cards or items featuring that expansion, or directly buy booster packs of that expansion. Booster pack purchases come with Trade Credits.&lt;br /&gt;
*One booster pack and 10 Credits costs 200 Trainer Points&lt;br /&gt;
*Three booster packs and 125 Credits cost 560 Trainer Points&lt;br /&gt;
*Six booster packs and 350 Credits cost 1120 Trainer Points&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
This menu existed prior to the November 2024 update that phased out Coins from the game. It allowed the player to buy 300 Coins for 250 Crystals or 1400 Coins for 1100 Crystals.&lt;br /&gt;
&lt;br /&gt;
=== Redeem ===&lt;br /&gt;
[[File:TCGL Code Card.png|thumb|200px|The reverse of a code card. The code is on the side not pictured.]]&lt;br /&gt;
{{main|Code Card}}&lt;br /&gt;
&lt;br /&gt;
Certain physical Pokémon Trading Card Game products will come with a unique code card that can be used to redeem virtual cards or other virtual products for the TCG Live. Code cards are available in physical {{TCG|Theme Deck}}s, {{TCG|Elite Trainer Box}}es, {{TCG|Booster pack}}s, and other products that state that they contain a code card or contain the TCG Live symbol on the packaging, and unlock that product in the game or an item related to that product. Older Code cards created for Pokémon TCG Online can still be used in TCG Live.&lt;br /&gt;
&lt;br /&gt;
Codes can be redeemed in the game in the Redeem section of the Shop menu. This is done either via typing in the code, or by using a camera to read the QR Code from the card. There is also a page on the Pokémon TCG website where codes can also be redeemed through either method, with the rewards appearing in TCG Live afterward.&lt;br /&gt;
&lt;br /&gt;
There is a “soft” redemption limit on the number of codes from a specific physical product that can be redeemed for full rewards, which varies by the item. Once this cap has been reached, further redemptions of that product only grant a small amount of in game currency. Each set has its own redemption limits.&lt;br /&gt;
&lt;br /&gt;
==Card Drop Rates ==&lt;br /&gt;
Prior to the July 2025 update, typical booster packs in the TCG Live had 6 cards per pack (5 for expansions before {{TCG|Scarlet &amp;amp; Violet}}) as opposed to 10 cards from real life, at the usual [[rarity]]/drop rates:&lt;br /&gt;
&lt;br /&gt;
*1 Common card*&lt;br /&gt;
*1 Common or Uncommon card*&lt;br /&gt;
*1 Uncommon card*&lt;br /&gt;
* 1 Foil Common to Foil Rare card (for 6-card packs)&lt;br /&gt;
*1 Foil Common to Foil Rare or Rare and above card&lt;br /&gt;
*1 Rare to Ultra Rare card&lt;br /&gt;
There was a small chance that the cards with a * would be of a rarity above Rare Holo instead.&lt;br /&gt;
&lt;br /&gt;
From the July 2025 update onward, pack sizes and composition match their real life counterparts, aside from a chance of the first Common slot being replaced with a high rarity card.&lt;br /&gt;
&lt;br /&gt;
Collector Crates are another kind of bundle obtainable from the Ladder and Battle Pass rewards, awarding 9 cards of a specific expansion, typically with the following rarity/drop rates:&lt;br /&gt;
&lt;br /&gt;
*2 Common Foil cards&lt;br /&gt;
*2 Uncommon Foil cards&lt;br /&gt;
*2 Foil Rare or Rare to Illustration Rare cards&lt;br /&gt;
*2 Ultra Rare cards&lt;br /&gt;
*1 Special Illustration Rare or Hyper Rare card&lt;br /&gt;
&lt;br /&gt;
==Transfers from TCGO==&lt;br /&gt;
Both Live and Pokémon Trading Card Game Online utilize [[Pokémon.com]]&#039;s Trainer Club account system. As long as players did not migrate their Pokémon TCG Online collection to Pokémon TCG Live&#039;s beta, they were free to play either game for as long as TCGO remained available. Players that did decide to migrate their data to TCG Live during the testing period were unable to log in to TCG Online.&amp;lt;ref&amp;gt;[https://support.pokemon.com/hc/en-us/articles/4406895467668 Pokémon.com Support]&amp;lt;/ref&amp;gt; PTCGO shut down officially on June 7, 2023, though data migration is still possible until further notice.&lt;br /&gt;
&lt;br /&gt;
Items transferred to Live include:&lt;br /&gt;
*All cards from the Black &amp;amp; White Series onward&lt;br /&gt;
**Four copies of standard cards&lt;br /&gt;
**One copy of {{TCG|ACE SPEC card}}s, {{TCG|Prism Star}} cards, and pieces of {{TCG|Pokémon V-UNION}} cards&lt;br /&gt;
**59 copies of {{TCG|Basic Energy}} cards&lt;br /&gt;
***At the launch of Live, cards from the Black &amp;amp; White Series, XY Series, and certain cards from the Classic Collection of the {{TCG|Celebrations}} expansion (those originally printed before {{TCG|Sun &amp;amp; Moon}}) could not be used.&lt;br /&gt;
*One copy of accessories (deck boxes, {{TCG|coin}}s and card sleeves) that have a real-life counterpart or were from certain special events&lt;br /&gt;
Note: When the game was initially announced, cards from Sun &amp;amp; Moon series sets older than {{TCG|Lost Thunder}} were also listed as being unavailable at launch.&lt;br /&gt;
&lt;br /&gt;
Unopened products are not transferable but the player will be reimbursed for them with Trainer Points:&lt;br /&gt;
*1-9 items: 500 Trainer Points&lt;br /&gt;
*10-24 items: 1100 Trainer Points&lt;br /&gt;
*25-49 items: 2,250 Trainer Points&lt;br /&gt;
*50-124 items: 4,700 Trainer Points&lt;br /&gt;
*125 or more items: 12,400 Trainer Points&lt;br /&gt;
Note: When the game was initially announced, the listed reimbursements were half these amounts.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable&lt;br /&gt;
| color = {{water color}}&lt;br /&gt;
| bordercolor = {{tcg colorless color}}&lt;br /&gt;
| fr = Jeu de Cartes à Collectionner Pokémon Live&lt;br /&gt;
| de = Pokémon-Sammelkartenspiel-Live&lt;br /&gt;
| it = Gioco di Carte Collezionabili Pokémon Live&lt;br /&gt;
| pt_br = Pokémon Estampas Ilustradas Live&lt;br /&gt;
| es = Juego de Cartas Coleccionables Pokémon Live&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[List of Pokémon Trading Card Game Live distributions]]&lt;br /&gt;
&lt;br /&gt;
{{Spin-off series}}&lt;br /&gt;
{{DoubleProjectTag|Sidegames|TCG|video games about the TCG.}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:PC games]]&lt;br /&gt;
[[Category:Mobile games]]&lt;br /&gt;
[[Category:Unity games]]&lt;br /&gt;
[[Category:Pokémon Trading Card Game video games]]&lt;br /&gt;
[[Category:Pokémon Trading Card Game Live]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Sammelkartenspiel-Live]]&lt;br /&gt;
[[es:JCC Pokémon Live]]&lt;br /&gt;
[[fr:JCC Pokémon Live]]&lt;br /&gt;
[[it:Gioco di Carte Collezionabili Pokémon Live]]&lt;br /&gt;
[[zh:宝可梦集换式卡牌游戏 Live]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ace_Trainer_(Trainer_class)&amp;diff=4353957</id>
		<title>Ace Trainer (Trainer class)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ace_Trainer_(Trainer_class)&amp;diff=4353957"/>
		<updated>2025-08-07T21:25:20Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Spading template: The term is &amp;quot;Holowear&amp;quot;, not &amp;quot;Holowear License&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;CoolTrainer redirects here. For the glitch move commonly called &amp;quot;CoolTrainer&amp;quot;, see [[-- (move)]]. For the CoolTrainer♀ type, see [[List of glitch types in Generation I#CoolTrainer♀|List of glitch types in Generation I → CoolTrainer♀]].&#039;&#039;&lt;br /&gt;
{{spading|Ace Trainer|Which Holowear are available to Ace Trainers in UNITE?}}&lt;br /&gt;
{{incomplete|needs=Rest of Holowears}}&lt;br /&gt;
{{TrainerClassInfobox&lt;br /&gt;
|color={{normal color}}&lt;br /&gt;
|corecolor={{normal color light}}&lt;br /&gt;
|bordercolor={{normal color dark}}&lt;br /&gt;
|name=Ace Trainer&lt;br /&gt;
|jpname=エリートトレーナー&lt;br /&gt;
|jptranslit=Erīto Torēnā&lt;br /&gt;
|jptrans=Elite Trainer&lt;br /&gt;
|image=VSAce Trainer M BDSP.png|size=180px&lt;br /&gt;
|image2=VSAce Trainer F BDSP.png|size2=180px&lt;br /&gt;
|caption=VS models from {{pkmn|Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
|altnames=&#039;&#039;&#039;Cooltrainer&#039;&#039;&#039; ([[Generation]]s {{gen|I}}-{{gen|III}})&amp;lt;br&amp;gt;&#039;&#039;&#039;Cool&#039;&#039;&#039; ({{pkmn|Stadium}})&lt;br /&gt;
|intro=[[Generation I]]&lt;br /&gt;
|games={{3v2|Red|Blue|Yellow}}&amp;lt;br/&amp;gt;{{3v2|Gold|Silver|Crystal}}&amp;lt;br/&amp;gt;{{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}&amp;lt;br/&amp;gt;{{5v2|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}&amp;lt;br/&amp;gt;{{4v|Black|White}}&amp;lt;br/&amp;gt;{{pkmn|X and Y|X, Y}}, {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire}}&amp;lt;br&amp;gt;{{pkmn|Sun and Moon|Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&amp;lt;br/&amp;gt;[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&amp;lt;br/&amp;gt;{{pkmn|Brilliant Diamond and Shining Pearl}}&amp;lt;br/&amp;gt;{{pkmn|Stadium}}, {{pkmn|Stadium 2}}&amp;lt;br/&amp;gt;{{pkmn|Colosseum}}, {{XD}}&amp;lt;br/&amp;gt;{{pkmn|Battrio}}&amp;lt;br/&amp;gt;{{pkmn|Masters EX}}&amp;lt;br/&amp;gt;{{pkmn|UNITE}}&lt;br /&gt;
|gender=Both&lt;br /&gt;
|members=[[Corey]], [[Rafe]], {{ho|Katie}}, [[Astrid]]&amp;lt;br&amp;gt;[[Butler]]{{tt|*|Cameo}}, [[Diane]]{{tt|*|Cameo}}, {{OBP|Rebecca|M07}}{{tt|*|Cameo}}&amp;lt;br&amp;gt;[[Ace Trainer (Trainer class)#In the Pokémon Gold &amp;amp; Silver: The Golden Boys manga|Akira]] ([[Pokémon Gold &amp;amp; Silver: The Golden Boys|The Golden Boys]])&lt;br /&gt;
|anime=&#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039; &amp;lt;small&amp;gt;([[Pokémon animated series|Animated series]])&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039; &amp;lt;small&amp;gt;({{pkmn|Origins}})&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[[PE04|The Plan]]&#039;&#039; &amp;lt;small&amp;gt;({{pkmn|Evolutions}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|manga=&#039;&#039;[[PS361|Bombastic Bibarel &amp;amp; Heroic Hippopotas]]&#039;&#039; &amp;lt;small&amp;gt;({{pkmn|Adventures}})&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;[[GB14|Let&#039;s Fight! The Mini Pokémon Tournament]]&#039;&#039; &amp;lt;small&amp;gt;([[Pokémon Gold &amp;amp; Silver: The Golden Boys|The Golden Boys]])&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[BWGP01]] &amp;lt;small&amp;gt;([[Pocket Monsters BW: Good Partners]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|TCG=Ancient Origins&lt;br /&gt;
|card={{TCG ID|Ancient Origins|Ace Trainer|69}}&lt;br /&gt;
}}&lt;br /&gt;
An &#039;&#039;&#039;Ace Trainer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エリートトレーナー&#039;&#039;&#039; &#039;&#039;Elite Trainer&#039;&#039;; known as &#039;&#039;&#039;エリート♂&#039;&#039;&#039; &#039;&#039;Elite♂&#039;&#039; and &#039;&#039;&#039;エリート♀&#039;&#039;&#039; &#039;&#039;Elite♀&#039;&#039; in [[Generation I]]), referred to as a &#039;&#039;&#039;Cooltrainer&#039;&#039;&#039; from Generations I to III, is a type of [[Pokémon Trainer]] that debuted in the [[Generation I]] games. They are depicted as teens or young adults and can be male or female.&lt;br /&gt;
&lt;br /&gt;
They are Trainers who frequently travel around the world to meet new Trainers and take part in [[Pokémon League]] competitions. In Generation I, the Cooltrainers are shown to be carrying whips, which were also used by {{tc|Team Rocket Grunt}}s, {{tc|Tamer}}s, and {{tc|Roughneck}}s at the time. In [[Generation II]] onward, they no longer carry whips.&lt;br /&gt;
&lt;br /&gt;
They generally use strong and [[evolution|evolved]] Pokémon, have a diversified and balanced [[party]], and their artificial intelligence is generally very good compared to other Trainer classes in their games. Like [[Gym Leader]]s, they often have healing items, and they also use type advantages to their advantage. They are usually seen during the mid to last part of the game in [[Victory Road]], as they are presumably on their way to challenge the [[Elite Four]]. In the [[Battle Subway]], some of them employ a set strategy revolving around the Ability {{a|Intimidate}}. In [[Generation VI]]&#039;s [[Battle Maison]], they have unspecialized teams that may occasionally include {{p|Latias}} or {{p|Latios}}.&lt;br /&gt;
&lt;br /&gt;
When paired together in [[Double Battle]]s, they are called {{tc|Cool Couple}}s in [[Generation III]], {{tc|Double Team}}s in Generation IV, and {{tc|Ace Duo}}s in Generations VI and {{gen|VII}}. In addition, a duo of a male Ace Trainer and a male {{tc|Veteran}} is called {{tc|Master &amp;amp; Apprentice}}.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|FireRed and LeafGreen}}, Cooltrainers use a team of five Pokémon, save for the ones in the Battle Tower and the Cool Couples.&lt;br /&gt;
&lt;br /&gt;
In the games taking place in [[Sinnoh]], Ace Trainers have two sets of sprites, with one set of Ace Trainers dressed warmly for the {{weather|blizzard}}s near [[Snowpoint City]].&lt;br /&gt;
&lt;br /&gt;
In {{4v|Black|White}}, some will give out [[PP Up]]s when defeated.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|Omega Ruby and Alpha Sapphire}}, some Ace Trainers appear on top of {{m|Surf}}ing Pokémon across [[Hoenn]]&#039;s [[water route]]s.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|Sun and Moon|Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, Ace Trainers keep their Pokémon in [[Ultra Ball]]s. In addition, certain Ace Trainers possess [[Z-Ring]]s or [[Z-Power Ring]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], Ace Trainers will award five [[Ultra Ball]]s along with [[prize money]] upon being defeated, except for [[Gym]] Trainers and [[Master Trainer]]s.&lt;br /&gt;
&lt;br /&gt;
In {{g|UNITE}}, Ace Trainers appear as CPU characters alongside [[Cynthia]] and [[Leon]] in the [[Theia Sky Ruins#Solo Challenge|Solo Challenge]] event mode. Four of them are on the opposing team in the Casual difficulty, and two of them are on the opposing team in the Intermediate difficulty. They replace the named characters who do not appear at those difficulties. They use random [[List of Pokémon in Pokémon UNITE|Unite Licenses]] from a limited pool, and their Pokémon sometimes use [[Holowear]].&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
In Generations I to III, this Trainer class is referred to as &#039;&#039;&#039;COOLTRAINER&#039;&#039;&#039; in ALLCAPS. In some related materials, such as the English [[Pokémon Battle e]] cards and [[Generation II]] [[Nintendo Power]] guidebooks,&amp;lt;ref&amp;gt;[[Pokémon Gold and Silver: Official Nintendo Player&#039;s Guide]] p. 59&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Pokémon Crystal: Official Nintendo Player&#039;s Guide]] p. 59&amp;lt;/ref&amp;gt; it is formatted as &#039;&#039;&#039;COOL TRAINER&#039;&#039;&#039;, including a space that is not present in the games themselves. In guidebooks, which often present these names in sentence case, it is often formatted as either &#039;&#039;&#039;Cooltrainer&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Pokémon Colosseum: Prima&#039;s Official Strategy Guide]] p. 17&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Official Pokémon Special Pikachu Edition Perfect Guide]] p. 62&amp;lt;/ref&amp;gt; or &#039;&#039;&#039;Cool Trainer&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[[Pokémon Gold &amp;amp; Silver: Prima&#039;s Official Strategy Guide]] p. 43&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Pokémon Ruby and Sapphire: Official Nintendo Player&#039;s Guide]] p. 97 &amp;quot;Though he never reveals that he&#039;s related to the Winstrates—Victor, Victoria, Vivi and Vicky—Cool Trainer Vito mutters something about his family after you defeat him.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Pokémon Emerald: Official Nintendo Player&#039;s Guide]] p. 95 &amp;quot;Though he never reveals that he&#039;s related to the Winstrates—Victor, Victoria, Vivi and Vicky—Cool Trainer Vito mutters something about his family after you defeat him.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From Generation IV onward, this Trainer class is named &#039;&#039;&#039;Ace Trainer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===In the [[core series]]===&lt;br /&gt;
====Artwork====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}} | [[File:XY Ace Trainer M.png|x315px]][[File:XY Ace Trainer F.png|x315px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}} | [[File:ORAS Ace Trainer M.png|x315px]][[File:ORAS Ace Trainer F.png|x315px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}} | [[File:SM Ace Trainers TOKIYA.png|x315px]]&lt;br /&gt;
|-&lt;br /&gt;
| Art from {{color2|000|Pokémon X and Y|X and Y}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Art from {{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}} by {{color2|000|Ken Sugimori}}&amp;lt;ref&amp;gt;[[a:File:AceTrainerAncientOrigins69.jpg|Ace Trainer (Ancient Origins 69)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Art from {{color2|000|Pokémon Sun and Moon|Sun and Moon}} by {{color2|000|TOKIYA}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Ace Trainer male ORAS concept art.jpg|x180px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Ace Trainer female ORAS concept art.jpg|x180px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Ace Trainer male SM concept art.jpg|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Ace Trainer female SM concept art.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Concept art from {{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Concept art from {{color2|000|Pokémon Sun and Moon|Sun and Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sprites and models====&lt;br /&gt;
{{incomplete|section|Missing LGPE overworld models; need higher quality images for LGPE}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Spr RG Cooltrainer M.png]][[File:Spr RG Cooltrainer F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Spr Y Cooltrainer M.png]][[File:Spr Y Cooltrainer F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Spr GS SW97 Professional M.png]][[File:Spr GS SW97 Professional F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Spr GS Cooltrainer M.png]][[File:Spr GS Cooltrainer F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:80px&amp;quot; | [[File:Spr RS Cooltrainer M JP.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Spr RS Cooltrainer M.png]][[File:Spr RS Cooltrainer F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Spr FRLG Cooltrainer M.png]][[File:Spr FRLG Cooltrainer F.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Cooltrainer sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Red and Blue Versions|Red and Blue}}&lt;br /&gt;
| Cooltrainer sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Yellow Version|Yellow}}&lt;br /&gt;
| Professional prototype sprites from the {{color2|000|Pokémon Gold and Silver Spaceworld &#039;97 demo|1997 Nintendo Space World demo}}&lt;br /&gt;
| Cooltrainer sprites from&amp;lt;br&amp;gt;{{color2|000|Generation II}}&lt;br /&gt;
| Cooltrainer♂ sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}} {{tt|(JP)|The male Cooltrainer&#039;s hair is different in the Japanese Ruby and Sapphire.}}&lt;br /&gt;
| Cooltrainer sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby, Sapphire}}, and {{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Cooltrainer sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Bird Keeper I OD.png]][[File:Lass I OD.png]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Cooltrainer m II OD.png]][[File:Cooltrainer f II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Cooltrainer m RSE OD.png]][[File:Cooltrainer f RS OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Cooltrainer m RSE OD.png]][[File:Cooltrainer f E OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Cooltrainer m FRLG OD.png]][[File:Cooltrainer f FRLG OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooltrainer overworld sprites from&amp;lt;br&amp;gt;{{color2|000|Generation I}}&lt;br /&gt;
|&lt;br /&gt;
| Cooltrainer overworld sprites from&amp;lt;br&amp;gt;{{color2|000|Generation II}}&lt;br /&gt;
| Cooltrainer overworld sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}&lt;br /&gt;
| Cooltrainer overworld sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Cooltrainer overworld sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{locationcolor/dark|snow}}; background:#{{locationcolor/light|snow}}; width:160px&amp;quot; | [[File:Spr DP Proto Ace Trainer M Snow.png]][[File:Spr DP Proto Ace Trainer F Snow.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Spr DP Proto Ace Trainer F Normal.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Spr DP Ace Trainer M 1.png]][[File:Spr DP Ace Trainer F 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{locationcolor/dark|snow}}; background:#{{locationcolor/light|snow}}; width:160px&amp;quot;| [[File:Spr DP Ace Trainer M 2.png]][[File:Spr DP Ace Trainer F 2.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Spr HGSS Ace Trainer M.png]][[File:Spr HGSS Ace Trainer F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px &amp;quot;| [[File:Spr BW Ace Trainer M.png]][[File:Spr BW Ace Trainer F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Spr B2W2 Ace Trainer M.png]][[File:Spr B2W2 Ace Trainer F.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prototype sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Diamond and Pearl Versions|Diamond and Pearl}} March 26 build (Cold)&lt;br /&gt;
| Female prototype sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Diamond and Pearl Versions|Diamond and Pearl}} April 14 build&lt;br /&gt;
| Sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Diamond and Pearl Versions|Diamond, Pearl}}, and {{color2|000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
| Sprites from&amp;lt;br&amp;gt;{{color2|000|Generation IV}} (Cold)&lt;br /&gt;
| Sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&lt;br /&gt;
| Sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Black and White Versions|Black and White}}&lt;br /&gt;
| Sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Black and White Versions 2|Black 2 and White 2}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Ace Trainer m IV OD.png]][[File:Ace Trainer f IV OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{locationcolor/dark|snow}}; background:#{{locationcolor/light|snow}}; width:160px&amp;quot;| [[File:Ace Trainer m IV Snow OD.png]][[File:Ace Trainer f IV Snow OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot;| [[File:Ace Trainer m HGSS OD.png]][[File:Ace Trainer f HGSS OD.png]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:Ace Trainer m V OD.png]][[File:Ace Trainer f V OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Overworld sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Diamond and Pearl Versions|Diamond, Pearl}}, and {{color2|000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
| Overworld sprites from&amp;lt;br&amp;gt;{{color2|000|Generation IV}} (Cold)&lt;br /&gt;
| Overworld sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Overworld sprites from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:300px&amp;quot; | [[File:VSAce Trainer M.png|150px]][[File:VSAce Trainer F.png|150px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:300px&amp;quot; | [[File:VSAce Trainer M ORAS.png|150px]][[File:VSAce Trainer F ORAS.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | VS portraits from&amp;lt;br&amp;gt;{{color2|000|Pokémon X and Y|X and Y}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | VS portraits from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:200px&amp;quot; | [[File:Ace Trainer m XY OD.png|100px]][[File:Ace Trainer f XY OD.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:XY Ace Trainer M Icon.png]][[File:XY Ace Trainer F Icon.png]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:200px&amp;quot; | [[File:Ace Trainer M ORAS OD.png|100px]][[File:Ace Trainer F ORAS OD.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:ORAS Ace Trainer M Icon.png]][[File:ORAS Ace Trainer F Icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Overworld models from&amp;lt;br/&amp;gt;{{color2|000|Pokémon X and Y|X and Y}}&lt;br /&gt;
| Icons on the {{color2|000|Player Search System|PSS}} from&amp;lt;br/&amp;gt;{{color2|000|Pokémon X and Y|X and Y}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Overworld models from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| Icons on the {{color2|000|Player Search System|PSS}} from&amp;lt;br/&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby, Alpha Sapphire}}, and the {{color2|000|Pokémon Global Link|PGL}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:VSAce Trainer M SM.png|150px]][[File:VSAce Trainer F SM.png|150px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:VSAce Trainer M 2 SM.png|150px]][[File:VSAce Trainer F 2 SM.png|150px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:VSAce Trainer M 2 USUM.png|150px]][[File:VSAce Trainer F 2 USUM.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:200px&amp;quot; | [[File:Spr SM Ace Trainer M.png|100px]][[File:Spr SM Ace Trainer F.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | VS sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | VS sprite with {{color2|000|Z-Ring|Z-Rings}} from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun and Moon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | VS sprite with {{color2|000|Z-Ring|Z-Power Rings}} from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon}}&lt;br /&gt;
| In-battle models from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Ace Trainer m SM OD.png|100px]][[File:Ace Trainer f SM OD.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Overworld models from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot;|[[File:VSAce Trainer M PE.png|100px]][[File:VSAce Trainer F PE.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{TCG Fire color dark}}; background:#{{TCG Fire color light}}; width:160px&amp;quot;|[[File:VSAce Trainer M Master PE.png|100px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:VSAce Trainer M BDSP.png|100px]][[File:VSAce Trainer F BDSP.png|100px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|80px}} border:2px solid #{{locationcolor/dark|snow}}; background:#{{locationcolor/light|snow}}&amp;quot; | [[File:VSAce Trainer M 2 BDSP.png|100px]][[File:VSAce Trainer F 2 BDSP.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | VS models from&amp;lt;br&amp;gt;{{color2|000|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}}&lt;br /&gt;
| {{color2|000|Master Trainer}} VS model from&amp;lt;br&amp;gt;{{color2|000|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | VS models from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | VS models from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl}} (Cold)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}&amp;quot; | [[File:Ace Trainer M BDSP OD.png|100px]][[File:Ace Trainer F BDSP OD.png|100px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|80px}} border:2px solid #{{locationcolor/dark|snow}}; background:#{{locationcolor/light|snow}}&amp;quot; | [[File:Ace Trainer M 2 BDSP OD.png|100px]][[File:Ace Trainer F 2 BDSP OD.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Overworld models from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Overworld models from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl}} (Cold)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Pokéstar Studios]]====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{locationcolor/dark|normal}}; background:#{{locationcolor/med|normal}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{locationcolor/dark|normal}}; background:#{{locationcolor/light|normal}}; width:264px&amp;quot;| [[File:B2W2 Ace Trainer M Pokéstar.png]] [[File:B2W2 Ace Trainer F Pokéstar.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Male and female Ace Trainer portraits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In other games===&lt;br /&gt;
====Artwork====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}} | [[File:S2 Cooltrainer M artwork.png]][[File:S2 Cooltrainer F artwork.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}| [[File:Battrio Ace Trainer M.png|130px]][[File:Battrio Ace Trainer F.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cooltrainer art from {{color2|000|Pokémon Stadium 2|Stadium 2}}&lt;br /&gt;
| Art from {{color2|000|Pokémon Battrio|Battrio}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sprites and models====&lt;br /&gt;
{{incomplete|section|Missing UNITE model}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:160px&amp;quot; | [[File:SJP Cool M.png|57px]][[File:SJP Cool F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:190px&amp;quot; | [[File:S2 Cooltrainer M.png]][[File:S2 Cooltrainer M alt.png]][[File:S2 Cooltrainer M alt2.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|10px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:190px&amp;quot; | [[File:S2 Cooltrainer F.png]][[File:S2 Cooltrainer F alt.png]][[File:S2 Cooltrainer F alt2.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:200px&amp;quot; | [[File:Colo Cooltrainer m.png|100px]][[File:Colo Cooltrainer f.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cool portraits from&amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium|Stadium}}&lt;br /&gt;
| Cooltrainer♂ portraits from&amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium 2|Stadium 2}}&lt;br /&gt;
| Cooltrainer♀ portraits from&amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium 2|Stadium 2}}&lt;br /&gt;
| Cooltrainer VS sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Colosseum|Colosseum}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:200px&amp;quot; | [[File:XD Cooltrainer m.png|100px]][[File:XD Cooltrainer f.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:200px&amp;quot;|[[File:Spr Masters Ace Trainer M.png|100px]][[File:Spr Masters Ace Trainer F.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:200px&amp;quot;|[[File:VSAce Trainer M Masters.png|100px]][[File:VSAce Trainer F Masters.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:200px&amp;quot;|[[File:Masters Ace Trainer M Unused Model.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cooltrainer VS sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon XD: Gale of Darkness|XD: Gale of Darkness}}&lt;br /&gt;
| Models from&amp;lt;br&amp;gt;{{color2|000|Pokémon Masters EX|Masters EX}}&lt;br /&gt;
| VS sprites from&amp;lt;br&amp;gt;{{color2|000|Pokémon Masters EX|Masters EX}}&lt;br /&gt;
| Unused male Ace Trainer model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Masters EX|Masters EX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer list==&lt;br /&gt;
{{split|{{red link|Ace Trainer (Trainer class)/Trainer list}}|section}}&lt;br /&gt;
===Pokémon Red, Blue, and Yellow===&lt;br /&gt;
In these games a random number is generated every turn, and if it falls within a specific range a checklist is followed to determine whether the Trainer will perform a special action like switching or using an item. The AI check is meant to be performed 25% of the time for both Cooltrainer types. However, the Cooltrainer♀ AI code is bugged and fails to properly handle the random check, meaning that Cooltrainer♀s will &#039;&#039;always&#039;&#039; perform the relevant actions when their individual requirements are fulfilled. The Cooltrainer♂ code does not have this bug, and thus occurs at the proper rate.&lt;br /&gt;
&lt;br /&gt;
Cooltrainer♂s have access to two X Attacks, which they will use 25% of the time. Cooltrainer♀s, on the other hand, are coded to check their Pokémon&#039;s current HP and perform one of two actions when it&#039;s under a certain threshold. If their current Pokémon is under 10% HP, they will use a Hyper Potion. If their Pokémon is &#039;&#039;&#039;not&#039;&#039;&#039; under 10% HP, but &#039;&#039;&#039;is&#039;&#039;&#039; under 20% HP, they will instead switch out to the next Pokémon in their party. Because of the aforementioned bug, Cooltrainer♀s will do this continuously so long as the HP condition remains true, which can lead to a Cooltrainer♀ switching two Pokémon for each other ad infinitum.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-r8Ikqo_bus&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Trainerlist/h|3|red|blue|yellow}}&lt;br /&gt;
{{Trainerlist/e|1|[[Celadon Gym|Cooltrainer♀]]}}&lt;br /&gt;
{{Trainerlist/b|game=1|1|840|3|070|Weepinbell|24|044|Gloom|24|002|Ivysaur|24}}&lt;br /&gt;
{{Trainerlist/e|1|[[Viridian Gym|Cooltrainer♂]]}}&lt;br /&gt;
{{Trainerlist/b|game=1|1|1365|2|033|Nidorino|39|034|Nidoking|39}}&lt;br /&gt;
{{Trainerlist/e|1|[[Viridian Gym|Cooltrainer♂]]}}&lt;br /&gt;
{{Trainerlist/b|game=1|1|1365|2|028|Sandslash|39|051|Dugtrio|39}}&lt;br /&gt;
{{Trainerlist/e|1|[[Viridian Gym|Cooltrainer♂]]}}&lt;br /&gt;
{{Trainerlist/b|game=1|1|1505|1|111|Rhyhorn|43}}&lt;br /&gt;
{{Trainerlist/e|1|{{ka|Victory Road|Cooltrainer♀}}}}&lt;br /&gt;
{{Trainerlist/b|game=1|1|1540|2|053|Persian|44|038|Ninetales|44}}&lt;br /&gt;
{{Trainerlist/e|1|{{ka|Victory Road|Cooltrainer♂}}}}&lt;br /&gt;
{{Trainerlist/b|game=1|1|1470|4|002|Ivysaur|42|008|Wartortle|42|005|Charmeleon|42|006|Charizard|42}}&lt;br /&gt;
{{Trainerlist/e|1|{{ka|Victory Road|Cooltrainer♂}}}}&lt;br /&gt;
{{Trainerlist/b|game=1|1|1505|3|103|Exeggutor|43|091|Cloyster|43|059|Arcanine|43}}&lt;br /&gt;
{{Trainerlist/e|1|{{ka|Victory Road|Cooltrainer♀}}}}&lt;br /&gt;
{{Trainerlist/b|game=1|1|1505|3|047|Parasect|43|087|Dewgong|43|113|Chansey|43}}&lt;br /&gt;
{{Trainerlist/e|1|{{ka|Victory Road|Cooltrainer♂}}}}&lt;br /&gt;
{{Trainerlist/b|game=1|1|1505|3|099|Kingler|43|073|Tentacruel|43|009|Blastoise|43}}&lt;br /&gt;
{{Trainerlist/e|1|{{ka|Victory Road|Cooltrainer♀}}}}&lt;br /&gt;
{{Trainerlist/b|game=1|1|1505|3|069|Bellsprout|43|070|Weepinbell|43|071|Victreebel|43}}&lt;br /&gt;
{{Trainerlist/f|blue}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold and Silver===&lt;br /&gt;
{{Trainerlist/h|2|gold|silver}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Lake of Rage|Aaron]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1152|3|002|Ivysaur|24|005|Charmeleon|24|008|Wartortle|24}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|44|Johto|Allen}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1296|1|005|Charmeleon|27}}&lt;br /&gt;
{{Trainerlist/e|3|Cooltrainer{{female}} {{rt|26|Kanto|Beth}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1728|1|078|Rapidash|36}}&lt;br /&gt;
{{Trainerlist/b|game=2|2|1848|1|078|Rapidash|38}}&lt;br /&gt;
{{Trainerlist/b|game=2|3|2016|1|078|Rapidash|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|27|Kanto|Blake}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1488|3|082|Magneton|33|195|Quagsire|31|102|Exeggcute|31}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|27|Kanto|Brian}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1680|1|028|Sandslash|35}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[S.S. Aqua|Carol]]{{tt|*|from Olivine City to Vermilion City}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1680|3|101|Electrode|35|121|Starmie|35|038|Ninetales|35}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}}[[Blackthorn Gym|Cody]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1728|2|116|Horsea|34|117|Seadra|36}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|44|Johto|Cybil}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1200|2|012|Butterfree|25|182|Bellossom|25}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Union Cave|Emma]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1344|1|061|Poliwhirl|28}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Blackthorn Gym|Fran]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1776|1|117|Seadra|37}}&lt;br /&gt;
{{Trainerlist/e|3|Cooltrainer{{male}} {{rt|26|Kanto|Gaven}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1536|3|071|Victreebel|32|099|Kingler|32|136|Flareon|32}}&lt;br /&gt;
{{Trainerlist/b|game=2|2|1632|3|071|Victreebel|34|099|Kingler|34|136|Flareon|34}}&lt;br /&gt;
{{Trainerlist/b|game=2|3|1824|3|071|Victreebel|38|099|Kingler|38|136|Flareon|38}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Union Cave|Gwen]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1248|4|133|Eevee|26|134|Vaporeon|22|135|Jolteon|22|136|Flareon|22}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|34|Johto|Irene}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1152|2|118|Goldeen|22|119|Seaking|24}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|26|Kanto|Jake}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1680|2|047|Parasect|33|055|Golduck|35}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|34|Johto|Jenn}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1248|2|120|Staryu|24|121|Starmie|26}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|26|Kanto|Joyce}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1536|2|025|Pikachu|36|009|Blastoise|32}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|34|Johto|Kate}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1344|2|090|Shellder|26|091|Cloyster|28}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|45|Johto|Kelly}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1296|3|183|Marill|27|008|Wartortle|24|008|Wartortle|24}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|25|Kanto|Kevin}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1680|3|111|Rhyhorn|38|005|Charmeleon|35|008|Wartortle|35}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Lake of Rage|Lois]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1200|2|188|Skiploom|25|038|Ninetales|25}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Blackthorn Gym|Lola]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1728|2|147|Dratini|34|148|Dragonair|36}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|27|Kanto|Megan}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1536|3|001|Bulbasaur|32|002|Ivysaur|32|003|Venusaur|32}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Blackthorn Gym|Mike]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1776|1|148|Dragonair|37}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Union Cave|Nick]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1248|3|004|Charmander|26|001|Bulbasaur|26|007|Squirtle|26}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Blackthorn Gym|Paul]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1632|3|147|Dratini|34|147|Dratini|34|147|Dratini|34}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|1|Kanto|Quinn}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1824|2|002|Ivysaur|38|121|Starmie|38}}&lt;br /&gt;
{{Trainerlist/e|3|Cooltrainer{{female}} {{rt|27|Kanto|Reena}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1488|3|121|Starmie|31|031|Nidoqueen|33|121|Starmie|31}}&lt;br /&gt;
{{Trainerlist/b|game=2|2|1632|3|121|Starmie|33|031|Nidoqueen|35|121|Starmie|33}}&lt;br /&gt;
{{Trainerlist/b|game=2|3|1776|3|121|Starmie|37|031|Nidoqueen|39|121|Starmie|37}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|45|Johto|Ryan}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1296|2|018|Pidgeot|25|125|Electabuzz|27}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[S.S. Aqua|Sean]]{{tt|*|from Olivine City to Vermilion City}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1680|3|136|Flareon|35|114|Tangela|35|128|Tauros|35}}&lt;br /&gt;
{{Trainerlist/f|silver}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Crystal===&lt;br /&gt;
{{Trainerlist/h|1|crystal}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Lake of Rage|Aaron]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1152|3|002|Ivysaur|24|005|Charmeleon|24|008|Wartortle|24}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|44|Johto|Allen}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1296|1|005|Charmeleon|27}}&lt;br /&gt;
{{Trainerlist/e|3|Cooltrainer{{female}} {{rt|26|Kanto|Beth}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1728|1|078|Rapidash|36}}&lt;br /&gt;
{{Trainerlist/b|game=2|2|1872|1|078|Rapidash|39}}&lt;br /&gt;
{{Trainerlist/b|game=2|3|2064|1|078|Rapidash|43}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|27|Kanto|Blake}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1488|3|082|Magneton|33|195|Quagsire|31|102|Exeggcute|31}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|27|Kanto|Brian}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1680|1|028|Sandslash|35}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Dragon&#039;s Den|Cara]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1584|3|116|Horsea|33|116|Horsea|33|116|Horsea|33}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[S.S. Aqua|Carol]]{{tt|*|from Olivine City to Vermilion City}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1680|3|101|Electrode|35|121|Starmie|35|038|Ninetales|35}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}}[[Blackthorn Gym|Cody]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1728|2|116|Horsea|34|117|Seadra|36}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|44|Johto|Cybil}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1200|2|012|Butterfree|25|182|Bellossom|25}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Dragon&#039;s Den|Darin]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1776|1|148|Dragonair|37}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Union Cave|Emma]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1344|1|061|Poliwhirl|28}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Blackthorn Gym|Fran]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1776|1|117|Seadra|37}}&lt;br /&gt;
{{Trainerlist/e|3|Cooltrainer{{male}} {{rt|26|Kanto|Gaven}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1536|3|071|Victreebel|32|099|Kingler|32|136|Flareon|32}}&lt;br /&gt;
{{Trainerlist/b|game=2|2|1680|3|071|Victreebel|35|099|Kingler|35|136|Flareon|35}}&lt;br /&gt;
{{Trainerlist/b|game=2|3|1872|3|071|Victreebel|39|099|Kingler|39|136|Flareon|39}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Union Cave|Gwen]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1248|4|133|Eevee|26|134|Vaporeon|22|135|Jolteon|22|136|Flareon|22}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|34|Johto|Irene}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1152|2|118|Goldeen|22|119|Seaking|24}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|26|Kanto|Jake}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1680|2|047|Parasect|33|055|Golduck|35}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|34|Johto|Jenn}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1248|2|120|Staryu|24|121|Starmie|26}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|26|Kanto|Joyce}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1536|2|025|Pikachu|36|009|Blastoise|32}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|34|Johto|Kate}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1344|2|090|Shellder|26|091|Cloyster|28}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|45|Johto|Kelly}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1296|3|183|Marill|27|008|Wartortle|24|008|Wartortle|24}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|25|Kanto|Kevin}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1680|3|111|Rhyhorn|38|005|Charmeleon|35|008|Wartortle|35}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Lake of Rage|Lois]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1200|2|188|Skiploom|25|038|Ninetales|25}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Blackthorn Gym|Lola]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1728|2|147|Dratini|34|148|Dragonair|36}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|27|Kanto|Megan}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1536|3|001|Bulbasaur|32|002|Ivysaur|32|003|Venusaur|32}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Blackthorn Gym|Mike]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1776|1|148|Dragonair|37}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Union Cave|Nick]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1248|3|004|Charmander|26|001|Bulbasaur|26|007|Squirtle|26}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Blackthorn Gym|Paul]]}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1632|3|147|Dratini|34|147|Dratini|34|147|Dratini|34}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|1|Kanto|Quinn}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1824|2|002|Ivysaur|38|121|Starmie|38}}&lt;br /&gt;
{{Trainerlist/e|3|Cooltrainer{{female}} {{rt|27|Kanto|Reena}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1488|3|121|Starmie|31|031|Nidoqueen|33|121|Starmie|31}}&lt;br /&gt;
{{Trainerlist/b|game=2|2|1632|3|121|Starmie|34|031|Nidoqueen|36|121|Starmie|34}}&lt;br /&gt;
{{Trainerlist/b|game=2|3|1824|3|121|Starmie|38|031|Nidoqueen|40|121|Starmie|38}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|45|Johto|Ryan}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1296|2|018|Pidgeot|25|125|Electabuzz|27}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[S.S. Aqua|Sean]]{{tt|*|from Olivine City to Vermilion City}}}}&lt;br /&gt;
{{Trainerlist/b|game=2|1|1680|3|136|Flareon|35|114|Tangela|35|128|Tauros|35}}&lt;br /&gt;
{{Trainerlist/f|crystal}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ruby and Sapphire===&lt;br /&gt;
Cooltrainers each use a [[Super Potion]], [[Hyper Potion]], or [[Full Restore]], depending on how strong their team is, accounting for rematches.&lt;br /&gt;
{{Trainerlist/h|2|ruby|sapphire}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ho|Victory Road|Albert}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2064|2|310|Manectric|43|089|Muk|43}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|128|Hoenn|Alexa}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1680|2|044|Gloom|35|184|Azumarill|35}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Petalburg Gym|Berke]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1296|1|335|Zangoose|27}}&lt;br /&gt;
{{Trainerlist/e|5|Cooltrainer{{female}} {{rt|111|Hoenn|Brooke}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|864|3|278|Wingull|18|322|Numel|18|315|Roselia|18}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1248|3|278|Wingull|26|322|Numel|26|315|Roselia|26}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1392|3|279|Pelipper|29|322|Numel|29|315|Roselia|29}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1536|3|279|Pelipper|32|322|Numel|32|315|Roselia|32}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1680|3|279|Pelipper|35|323|Camerupt|35|315|Roselia|35}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ho|Victory Road|Caroline}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2064|2|303|Mawile|43|302|Sableye|43}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|123|Hoenn|Clyde}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1392|5|277|Swellow|29|328|Trapinch|29|320|Wailmer|29|082|Magneton|29|275|Shiftry|29}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ho|Victory Road|Edgar}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2112|1|332|Cacturne|44}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{DL|Trick House|Puzzle 8|Elaine}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2160|2|305|Lairon|45|310|Manectric|45}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Petalburg Gym|George]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1296|1|264|Linoone|27}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ho|Victory Road|Hope}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2112|1|315|Roselia|44}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|120|Hoenn|Jennifer}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1488|1|350|Milotic|31}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Petalburg Gym|Jody]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1296|1|335|Zangoose|27}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ho|Victory Road|Julie}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2064|2|028|Sandslash|43|038|Ninetales|43}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{DL|Trick House|Puzzle 8|Leroy}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|4416|2|303|Mawile|46|121|Starmie|46}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Petalburg Gym|Lori]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1296|1|264|Linoone|27}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Petalburg Gym|Mary]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1296|1|301|Delcatty|27}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ho|Victory Road|Michelle}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2016|3|299|Nosepass|42|308|Medicham|42|272|Ludicolo|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ho|Victory Road|Owen}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2016|3|352|Kecleon|42|111|Rhyhorn|42|073|Tentacruel|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Petalburg Gym|Parker]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1296|1|264|Linoone|27}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Petalburg Gym|Randall]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1296|1|301|Delcatty|27}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|128|Hoenn|Ruben}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1632|3|275|Shiftry|34|075|Graveler|34|294|Loudred|34}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ho|Victory Road|Samuel}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2016|3|085|Dodrio|42|305|Lairon|42|064|Kadabra|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ho|Victory Road|Shannon}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2112|1|344|Claydol|44}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{DL|Trick House|Puzzle 8|Vincent}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|4224|3|302|Sableye|44|308|Medicham|44|319|Sharpedo|44}}&lt;br /&gt;
{{Trainerlist/e|1|{{ho|Victory Road|Cooltrainer}}{{male}} [[Winstrate family|Vito]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2016|4|277|Swellow|42|064|Kadabra|42|310|Manectric|42|275|Shiftry|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|133|Hoenn|Warren}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1632|3|075|Graveler|34|219|Magcargo|34|272|Ludicolo|34}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|123|Hoenn|Wendy}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1488|3|303|Mawile|31|315|Roselia|31|279|Pelipper|31}}&lt;br /&gt;
{{Trainerlist/e|5|Cooltrainer{{male}} {{rt|111|Hoenn|Wilton}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|864|3|309|Electrike|18|320|Wailmer|18|296|Makuhita|18}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1248|3|309|Electrike|26|320|Wailmer|26|296|Makuhita|26}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1392|3|310|Manectric|29|320|Wailmer|29|296|Makuhita|29}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1536|3|310|Manectric|32|320|Wailmer|32|296|Makuhita|32}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1680|3|310|Manectric|35|320|Wailmer|35|297|Hariyama|35}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Lavaridge Gym|Zane]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1152|1|352|Kecleon|24}}&lt;br /&gt;
{{Trainerlist/f|sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Emerald===&lt;br /&gt;
Cooltrainers each use a [[Super Potion]], [[Hyper Potion]], or [[Full Restore]], depending on how strong their team is, accounting for rematches.&lt;br /&gt;
{{Trainerlist/h|1|emerald}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ho|Victory Road|Albert}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2064|2|082|Magneton|43|089|Muk|43}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|128|Hoenn|Alexa}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1632|2|044|Gloom|34|184|Azumarill|34}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Petalburg Gym|Alexia]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1248|1|040|Wigglytuff|26}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{DL|Trainer Hill|Expert Mode|Alfred}}&amp;lt;sup&amp;gt;INTL&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|N/A|3|143|Snorlax|1-100|241|Miltank|1-100|217|Ursaring|1-100|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{DL|Trainer Hill|Expert Mode|Alicia}}&amp;lt;sup&amp;gt;INTL&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|N/A|3|356|Dusclops|1-100|038|Ninetales|1-100|354|Banette|1-100|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|127|Hoenn|Athena}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1536|2|310|Manectric|32|264|Linoone|32}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Petalburg Gym|Berke]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1248|1|288|Vigoroth|26}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|123|Hoenn|Braxton}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1344|5|277|Swellow|28|328|Trapinch|28|320|Wailmer|28|082|Magneton|28|275|Shiftry|28}}&lt;br /&gt;
{{Trainerlist/e|5|Cooltrainer{{female}} {{rt|111|Hoenn|Brooke}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|816|3|278|Wingull|17|322|Numel|17|315|Roselia|17}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1248|3|278|Wingull|26|322|Numel|26|315|Roselia|26}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1392|3|279|Pelipper|29|322|Numel|29|315|Roselia|29}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1536|3|279|Pelipper|32|322|Numel|32|315|Roselia|32}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1632|3|279|Pelipper|34|323|Camerupt|34|315|Roselia|34}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|108|Hoenn|Carolina}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1152|3|310|Manectric|24|277|Swellow|24|310|Manectric|24}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ho|Victory Road|Caroline}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2064|2|227|Skarmory|43|302|Sableye|43}}&lt;br /&gt;
{{Trainerlist/e|5|Cooltrainer{{female}} {{rt|121|Hoenn|Cristin}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1392|2|294|Loudred|29|288|Vigoroth|29}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1680|2|294|Loudred|35|288|Vigoroth|35}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1776|3|327|Spinda|37|294|Loudred|37|288|Vigoroth|37}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1872|3|327|Spinda|39|294|Loudred|39|288|Vigoroth|39}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1968|3|327|Spinda|41|295|Exploud|41|289|Slaking|41}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|132|Hoenn|Darcy}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1584|2|279|Pelipper|33|323|Camerupt|33}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ho|Victory Road|Dianne}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2064|2|344|Claydol|43|171|Lanturn|43}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ho|Victory Road|Edgar}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2064|2|332|Cacturne|43|279|Pelipper|43}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ho|Victory Road|Felix}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2064|2|308|Medicham|43|344|Claydol|43}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Petalburg Gym|George]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1248|1|287|Slakoth|26}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Lavaridge Gym|Gerald]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1104|1|352|Kecleon|23}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ho|Victory Road|Halle}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2064|2|302|Sableye|43|359|Absol|43}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ho|Victory Road|Hope}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2160|1|315|Roselia|45}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|123|Hoenn|Jazmyn}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|540|1|359|Absol|27}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|120|Hoenn|Jennifer}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1440|1|302|Sableye|30}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Petalburg Gym|Jody]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1248|1|335|Zangoose|26}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|132|Hoenn|Jonathan}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1584|2|352|Kecleon|33|294|Loudred|33}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ho|Victory Road|Julie}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2016|3|028|Sandslash|42|038|Ninetales|42|357|Tropius|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ho|Victory Road|Katelynn}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2064|2|282|Gardevoir|43|289|Slaking|43}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{DL|Trick House|Puzzle 8|Keira}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2160|2|305|Lairon|45|310|Manectric|45}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|120|Hoenn|Leonel}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1440|1|310|Manectric|30}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{DL|Trick House|Puzzle 8|Leroy}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2208|2|303|Mawile|46|121|Starmie|46}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|121|Hoenn|Marcel}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1392|2|310|Manectric|29|275|Shiftry|29}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|134|Hoenn|Marley}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1632|1|310|Manectric|34}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Petalburg Gym|Mary]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1248|1|301|Delcatty|26}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ho|Victory Road|Michelle}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2016|3|324|Torkoal|42|308|Medicham|42|272|Ludicolo|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ho|Victory Road|Mitchell}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2064|2|337|Lunatone|43|338|Solrock|43}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ho|Victory Road|Owen}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2016|3|352|Kecleon|42|075|Graveler|42|321|Wailord|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Petalburg Gym|Parker]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1248|1|327|Spinda|26}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ho|Victory Road|Quincy}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2064|2|289|Slaking|43|356|Dusclops|43}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Petalburg Gym|Randall]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1248|1|277|Swellow|26}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{DL|Trainer Hill|Expert Mode|Roderick}}&amp;lt;sup&amp;gt;INTL&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|N/A|3|277|Swellow|1-100|068|Machamp|1-100|217|Ursaring|1-100|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|128|Hoenn|Ruben}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1632|2|275|Shiftry|34|299|Nosepass|34}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ho|Victory Road|Samuel}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2016|3|277|Swellow|42|303|Mawile|42|064|Kadabra|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ho|Victory Road|Shannon}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2160|1|344|Claydol|45}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{DL|Trick House|Puzzle 8|Vincent}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2112|3|302|Sableye|44|308|Medicham|44|319|Sharpedo|44}}&lt;br /&gt;
{{Trainerlist/e|1|{{ho|Victory Road|Cooltrainer}}{{male}} [[Winstrate family|Vito]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|2016|4|085|Dodrio|42|064|Kadabra|42|101|Electrode|42|275|Shiftry|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{rt|133|Hoenn|Warren}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1584|2|075|Graveler|33|272|Ludicolo|33}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{rt|123|Hoenn|Wendy}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1392|3|303|Mawile|29|315|Roselia|29|279|Pelipper|29}}&lt;br /&gt;
{{Trainerlist/e|5|Cooltrainer{{male}} {{rt|111|Hoenn|Wilton}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|816|3|309|Electrike|17|320|Wailmer|17|296|Makuhita|17}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1248|3|309|Electrike|26|320|Wailmer|26|296|Makuhita|26}}&lt;br /&gt;
{{Trainerlist/b|game=3|3|1392|3|310|Manectric|29|320|Wailmer|29|296|Makuhita|29}}&lt;br /&gt;
{{Trainerlist/b|game=3|4|1536|3|310|Manectric|32|320|Wailmer|32|296|Makuhita|32}}&lt;br /&gt;
{{Trainerlist/b|game=3|5|1680|3|310|Manectric|35|320|Wailmer|35|297|Hariyama|35}}&lt;br /&gt;
{{Trainerlist/f|emerald}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See more: [[List of Battle Frontier Trainers in Generation III/Cooltrainer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pokémon FireRed and LeafGreen===&lt;br /&gt;
{{Trainerlist/h|2|firered|leafgreen}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{DL|Trainer Tower|Knockout Mode|Albert}}&amp;lt;sup&amp;gt;INTL&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|N/A|1|003|Venusaur|1-100|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{DL|Trainer Tower|Mixed Mode|Albert}}&amp;lt;sup&amp;gt;INTL&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|N/A|1|248|Tyranitar|1-100|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ka|Victory Road|Alexa}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1512|5|035|Clefairy|42|039|Jigglypuff|42|053|Persian|42|087|Dewgong|42|113|Chansey|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{DL|Trainer Tower|Mixed Mode|Allyson}}&amp;lt;sup&amp;gt;INTL&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|N/A|2|121|Starmie|1-100|230|Kingdra|1-100|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ka|Victory Road|Caroline}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1512|5|069|Bellsprout|42|070|Weepinbell|42|071|Victreebel|42|046|Paras|42|047|Parasect|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ka|Victory Road|Colby}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1548|5|099|Kingler|41|061|Poliwhirl|42|073|Tentacruel|42|117|Seadra|42|009|Blastoise|43}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ka|Victory Road|George}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1512|5|103|Exeggutor|42|028|Sandslash|42|091|Cloyster|42|101|Electrode|42|059|Arcanine|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{DL|Trainer Tower|Knockout Mode|Kathleen}}&amp;lt;sup&amp;gt;INTL&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|N/A|1|131|Lapras|1-100|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|2|Cooltrainer{{male}} [[Sevault Canyon|Leroy]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1800|5|112|Rhydon|47|080|Slowbro|48|217|Ursaring|50|067|Machoke|48|115|Kangaskhan|47|067}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|1980|5|112|Rhydon|52|080|Slowbro|54|217|Ursaring|55|068|Machamp|52|115|Kangaskhan|52|069}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Celadon Gym|Mary]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|792|5|069|Bellsprout|22|043|Oddish|22|070|Weepinbell|22|044|Gloom|22|002|Ivysaur|22}}&lt;br /&gt;
{{Trainerlist/e|2|Cooltrainer{{female}} [[Sevault Canyon|Michelle]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1800|5|053|Persian|47|087|Dewgong|47|038|Ninetales|48|078|Rapidash|48|203|Girafarig|50}}&lt;br /&gt;
{{Trainerlist/b|game=3|2|2016|5|053|Persian|53|087|Dewgong|53|038|Ninetales|54|078|Rapidash|54|203|Girafarig|56}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} {{ka|Victory Road|Naomi}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1512|5|053|Persian|42|077|Ponyta|42|078|Rapidash|42|037|Vulpix|42|038|Ninetales|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} {{ka|Victory Road|Rolando}}}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1512|5|020|Raticate|42|002|Ivysaur|42|008|Wartortle|42|005|Charmeleon|42|006|Charizard|42}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Viridian Gym|Samuel]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1404|5|028|Sandslash|37|028|Sandslash|37|111|Rhyhorn|38|033|Nidorino|39|034|Nidoking|39}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Viridian Gym|Warren]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1404|5|105|Marowak|37|105|Marowak|37|111|Rhyhorn|38|030|Nidorina|39|031|Nidoqueen|39}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Viridian Gym|Yuji]]}}&lt;br /&gt;
{{Trainerlist/b|game=3|1|1368|5|028|Sandslash|38|075|Graveler|38|095|Onix|38|075|Graveler|38|105|Marowak|38}}&lt;br /&gt;
{{Trainerlist/f|leafgreen}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl===&lt;br /&gt;
{{Trainerlist/h|2|diamond|pearl}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Stark Mountain|Abel]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3540|1|142|Aerodactyl|59}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} [[Snowpoint Gym|Alicia]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2220|2|215|Sneasel|37|073|Tentacruel|37}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Hearthome Gym|Allen]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1800|3|092|Gastly|26|093|Haunter|28|094|Gengar|30}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|210|Sinnoh|Alyssa}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1620|2|077|Ponyta|27|388|Grotle|27}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} [[Snowpoint Gym|Anton]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2340|1|459|Snover|39}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{female}} {{rt|228|Sinnoh|Ariana}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3240|3|424|Ambipom|54|078|Rapidash|54|113|Chansey|54}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|3540|3|424|Ambipom|59|078|Rapidash|59|113|Chansey|59}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{si|Victory Road|Arthur}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|6540|2|026|Raichu|55|423|Gastrodon|55}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} {{rt|216|Sinnoh|Blake}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2100|2|424|Ambipom|35|064|Kadabra|35}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{si|Victory Road|Brandi}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|6480|3|417|Pachirisu|54|184|Azumarill|54|242|Blissey|54}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Canalave Gym|Breanna]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1980|1|184|Azumarill|33}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Iron Island|Brenda]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1980|2|279|Pelipper|33|185|Sudowoodo|33}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} [[Snowpoint Gym|Brenna]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2340|1|459|Snover|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Hearthome Gym|Catherine]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1800|2|200|Misdreavus|30|426|Drifblim|30}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Canalave Gym|Cesar]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1920|2|451|Skorupi|30|208|Steelix|32}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{si|Victory Road|Clarice}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|6540|3|428|Lopunny|54|195|Quagsire|54|279|Pelipper|54}}&lt;br /&gt;
{{Trainerlist/e|2|{{tt|Ace Trainer|Snow}}{{male}} {{rt|217|Sinnoh|Dalton}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2280|3|026|Raichu|34|449|Hippopotas|38|279|Pelipper|36}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|3240|3|026|Raichu|54|449|Hippopotas|54|279|Pelipper|54}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|229|Sinnoh|Ace Trainer}}{{female}} [[Diane|Dana]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3300|2|262|Mightyena|55|281|Kirlia|55}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{female}} {{rt|225|Sinnoh|Deanna}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3180|2|180|Flaaffy|53|357|Tropius|53}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|3600|2|181|Ampharos|60|357|Tropius|60}}&lt;br /&gt;
{{Trainerlist/e|3|Ace Trainer{{male}} {{rt|215|Sinnoh|Dennis}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1380|2|391|Monferno|23|130|Gyarados|23}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|2340|3|391|Monferno|39|404|Luxio|39|130|Gyarados|39}}&lt;br /&gt;
{{Trainerlist/b|game=4|3|3540|3|391|Monferno|59|404|Luxio|59|130|Gyarados|59}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Sunyshore Gym|Destiny]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2640|2|064|Kadabra|44|026|Raichu|44}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|210|Sinnoh|Ernest}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1620|3|414|Mothim|25|095|Onix|26|404|Luxio|27}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|229|Sinnoh|Ace Trainer}}{{male}} [[Butler|Felix]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3300|2|356|Dusclops|55|373|Salamence|55}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} {{rt|216|Sinnoh|Garrett}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2100|3|122|Mr. Mime|33|215|Sneasel|35|067|Machoke|34}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|226|Sinnoh|Graham}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3360|1|227|Skarmory|56}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{si|Victory Road|Henry}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2940|1|430|Honchkrow|49}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} [[Snowpoint Gym|Isaiah]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2340|1|195|Quagsire|39}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{male}} {{rt|221|Sinnoh|Jake}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1980|2|397|Staravia|33|203|Girafarig|33}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|3300|2|397|Staravia|55|203|Girafarig|55}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|224|Sinnoh|Ace Trainer}}{{female}} {{OBP|Rebecca|M07|Jamie}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3360|1|376|Metagross|56}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Stark Mountain|Jasmin]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3540|1|452|Drapion|59}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Iron Island|Jonah]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2040|3|077|Ponyta|31|093|Haunter|31|419|Floatzel|34}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|228|Sinnoh|Jose}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3300|2|055|Golduck|55|028|Sandslash|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Stark Mountain|Kassandra]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3480|2|234|Stantler|58|455|Carnivine|58}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Stark Mountain|Keenan]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3420|2|057|Primeape|57|324|Torkoal|57}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} {{rt|216|Sinnoh|Laura}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2220|1|428|Lopunny|37}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} {{rt|216|Sinnoh|Maria}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1980|3|055|Golduck|34|185|Sudowoodo|33|077|Ponyta|35}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{si|Victory Road|Mariah}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2880|2|055|Golduck|46|242|Blissey|48}}&lt;br /&gt;
{{Trainerlist/e|3|Ace Trainer{{female}} {{rt|215|Sinnoh|Maya}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1380|2|431|Glameow|23|064|Kadabra|23}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|2400|2|431|Glameow|40|064|Kadabra|40}}&lt;br /&gt;
{{Trainerlist/b|game=4|3|3600|2|432|Purugly|60|065|Alakazam|60}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|228|Sinnoh|Meagan}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3300|2|301|Delcatty|55|193|Yanma|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{si|Victory Road|Micah}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|6480|3|400|Bibarel|54|078|Rapidash|54|267|Beautifly|54}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|227|Sinnoh|Mikayla}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3360|3|052|Meowth|56|053|Persian|56|097|Hypno|56}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Stark Mountain|Monique]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3420|2|115|Kangaskhan|57|217|Ursaring|57}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Stark Mountain|Natasha]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3360|3|206|Dunsparce|56|105|Marowak|56|123|Scyther|56}}&lt;br /&gt;
{{Trainerlist/e|2|{{tt|Ace Trainer|Snow}}{{female}} {{rt|217|Sinnoh|Olivia}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2220|2|315|Roselia|37|119|Seaking|37}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|3300|2|315|Roselia|55|119|Seaking|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{si|Victory Road|Omar}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2880|3|078|Rapidash|45|455|Carnivine|45|409|Rampardos|48}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|225|Sinnoh|Quinn}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3180|2|127|Pinsir|53|262|Mightyena|53}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{male}} {{rt|225|Sinnoh|Rodolfo}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3180|2|108|Lickitung|53|241|Miltank|53}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|4000|2|108|Lickitung|60|241|Miltank|60}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|224|Sinnoh|Ruben}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3240|2|061|Poliwhirl|54|130|Gyarados|54}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|229|Sinnoh|Sandra}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3420|1|210|Granbull|57}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{male}} {{rt|227|Sinnoh|Saul}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3300|1|128|Tauros|55}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|3720|1|128|Tauros|62}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} [[Snowpoint Gym|Savannah]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2220|3|279|Pelipper|35|055|Golduck|36|208|Steelix|37}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} [[Snowpoint Gym|Sergio]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2220|2|419|Floatzel|37|215|Sneasel|37}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{female}} {{rt|221|Sinnoh|Shannon}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2040|3|421|Cherrim|30|183|Marill|32|428|Lopunny|34}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|3240|3|421|Cherrim|54|183|Marill|54|428|Lopunny|54}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Stark Mountain|Skylar]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3420|2|294|Loudred|57|409|Rampardos|57}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Stark Mountain|Stefan]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3420|2|246|Larvitar|57|219|Magcargo|57}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{si|Victory Road|Sydney}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2880|2|036|Clefable|46|389|Torterra|48}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Sunyshore Gym|Zachery]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2640|2|208|Steelix|44|308|Medicham|44}}&lt;br /&gt;
{{Trainerlist/f|pearl}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See more: [[List of Battle Tower Trainers in Pokémon Diamond and Pearl/Ace Trainer]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon Platinum===&lt;br /&gt;
{{Trainerlist/h|1|platinum}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Stark Mountain|Abel]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3600|2|362|Glalie|59|169|Crobat|60}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} [[Snowpoint Gym|Alicia]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2580|2|215|Sneasel|40|215|Sneasel|43}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Hearthome Gym|Allen]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1440|3|092|Gastly|21|092|Gastly|22|093|Haunter|24}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|210|Sinnoh|Alyssa}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1980|3|190|Aipom|32|388|Grotle|33|203|Girafarig|32}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} [[Snowpoint Gym|Anton]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2640|1|362|Glalie|44}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{si|Victory Road|Arthur}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|6540|3|423|Gastrodon|54|015|Beedrill|54|101|Electrode|55}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} {{rt|216|Sinnoh|Blake}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2400|2|424|Ambipom|39|233|Porygon2|40}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{si|Victory Road|Brandi}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|6480|2|105|Marowak|54|115|Kangaskhan|57}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Canalave Gym|Breanna]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2280|3|436|Bronzor|35|436|Bronzor|36|436|Bronzor|38}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Iron Island|Brenda]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2100|3|428|Lopunny|38|308|Medicham|35|281|Kirlia|36}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} [[Snowpoint Gym|Brenna]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2460|3|215|Sneasel|40|361|Snorunt|40|459|Snover|41}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Hearthome Gym|Catherine]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1440|2|093|Haunter|23|200|Misdreavus|24}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Canalave Gym|Cesar]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2400|1|212|Scizor|40}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{si|Victory Road|Clarice}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|6540|3|317|Swalot|53|038|Ninetales|54|462|Magnezone|56}}&lt;br /&gt;
{{Trainerlist/e|2|{{tt|Ace Trainer|Snow}}{{male}} {{rt|217|Sinnoh|Dalton}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2400|2|125|Electabuzz|40|126|Magmar|40}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|3500|2|466|Electivire|54|467|Magmortar|54}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|229|Sinnoh|Ace Trainer}}{{female}} [[Diane|Dana]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3360|2|262|Mightyena|55|281|Kirlia|56}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{female}} {{rt|225|Sinnoh|Deanna}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3360|2|180|Flaaffy|55|357|Tropius|56}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|4000|2|181|Ampharos|61|357|Tropius|62}}&lt;br /&gt;
{{Trainerlist/e|3|Ace Trainer{{male}} {{rt|215|Sinnoh|Dennis}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1500|3|207|Gligar|24|426|Drifblim|25|418|Buizel|24}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|2500|3|207|Gligar|44|426|Drifblim|45|419|Floatzel|44}}&lt;br /&gt;
{{Trainerlist/b|game=4|3|3500|3|472|Gliscor|61|426|Drifblim|59|419|Floatzel|61}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Sunyshore Gym|Destiny]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2880|2|125|Electabuzz|47|026|Raichu|48}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|210|Sinnoh|Ernest}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2040|3|123|Scyther|32|404|Luxio|34|476|Probopass|31}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|229|Sinnoh|Ace Trainer}}{{male}} [[Butler|Felix]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3360|2|356|Dusclops|55|373|Salamence|56}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} {{rt|216|Sinnoh|Garrett}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2340|3|122|Mr. Mime|37|356|Dusclops|39|123|Scyther|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|226|Sinnoh|Graham}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3540|2|236|Tyrogue|55|107|Hitmonchan|59}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{si|Victory Road|Henry}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2880|2|112|Rhydon|47|455|Carnivine|48}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} [[Snowpoint Gym|Isaiah]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2640|1|221|Piloswine|44}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{male}} {{rt|221|Sinnoh|Jake}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2160|2|398|Staraptor|35|203|Girafarig|36}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|3300|2|398|Staraptor|54|203|Girafarig|55}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|224|Sinnoh|Ace Trainer}}{{female}} {{OBP|Rebecca|M07|Jamie}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3360|1|376|Metagross|60}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Stark Mountain|Jasmin]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3660|1|452|Drapion|61}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Iron Island|Jonah]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2280|3|195|Quagsire|35|398|Staraptor|36|449|Hippopotas|38}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}}{{rt|228|Sinnoh| Jose}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3300|3|055|Golduck|56|028|Sandslash|56|310|Manectric|57}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Stark Mountain|Kassandra]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3540|3|189|Jumpluff|58|181|Ampharos|59|095|Onix|58}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Stark Mountain|Keenan]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3540|3|057|Primeape|58|354|Banette|59|125|Electabuzz|58}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} {{rt|216|Sinnoh|Laura}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2520|1|357|Tropius|42}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} {{rt|216|Sinnoh|Maria}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2280|3|055|Golduck|38|185|Sudowoodo|38|078|Rapidash|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{si|Victory Road|Mariah}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2880|3|242|Blissey|45|362|Glalie|46|462|Magnezone|48}}&lt;br /&gt;
{{Trainerlist/e|3|Ace Trainer{{female}} {{rt|215|Sinnoh|Maya}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1500|3|315|Roselia|24|280|Ralts|24|108|Lickitung|25}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|2700|3|315|Roselia|44|281|Kirlia|44|108|Lickitung|45}}&lt;br /&gt;
{{Trainerlist/b|game=4|3|3660|3|407|Roserade|59|282|Gardevoir|61|463|Lickilicky|61}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|228|Sinnoh|Meagan}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3300|2|301|Delcatty|57|460|Abomasnow|58}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{si|Victory Road|Micah}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|6480|2|375|Metang|55|272|Ludicolo|56}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|227|Sinnoh|Mikayla}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3360|3|336|Seviper|56|053|Persian|56|359|Absol|56}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Stark Mountain|Monique]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3480|3|405|Luxray|58|217|Ursaring|59|472|Gliscor|58}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{female}} {{rt|228|Sinnoh|Moira}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3240|3|028|Sandslash|56|423|Gastrodon|56|344|Claydol|57}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|4000|3|028|Sandslash|59|423|Gastrodon|59|344|Claydol|60}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Stark Mountain|Natasha]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3480|3|040|Wigglytuff|58|282|Gardevoir|59|308|Medicham|58}}&lt;br /&gt;
{{Trainerlist/e|2|{{tt|Ace Trainer|Snow}}{{female}} {{rt|217|Sinnoh|Olivia}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2280|3|281|Kirlia|38|427|Buneary|38|119|Seaking|39}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|3000|3|282|Gardevoir|52|119|Seaking|56|428|Lopunny|52}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{si|Victory Road|Omar}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2880|3|473|Mamoswine|45|414|Mothim|46|409|Rampardos|48}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|225|Sinnoh|Quinn}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3360|2|127|Pinsir|55|171|Lanturn|56}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{male}} {{rt|225|Sinnoh|Rodolfo}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3360|2|121|Starmie|55|329|Vibrava|56}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|4000|2|121|Starmie|61|330|Flygon|62}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|224|Sinnoh|Ruben}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3240|2|274|Nuzleaf|56|130|Gyarados|57}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|229|Sinnoh|Sandra}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3240|3|051|Dugtrio|55|026|Raichu|54|038|Ninetales|54}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{male}} {{rt|227|Sinnoh|Saul}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3660|1|128|Tauros|61}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|4500|1|128|Tauros|63}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} [[Snowpoint Gym|Savannah]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2220|3|361|Snorunt|39|361|Snorunt|40|362|Glalie|42}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} [[Snowpoint Gym|Sergio]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2520|2|459|Snover|41|215|Sneasel|42}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{female}} {{rt|221|Sinnoh|Shannon}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2100|3|421|Cherrim|34|184|Azumarill|34|428|Lopunny|35}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|3360|3|421|Cherrim|52|184|Azumarill|52|428|Lopunny|56}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Stark Mountain|Skylar]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3480|3|294|Loudred|58|409|Rampardos|59|279|Pelipper|58}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Stark Mountain|Stefan]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3660|2|247|Pupitar|58|389|Torterra|61}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{si|Victory Road|Sydney}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2880|2|036|Clefable|47|389|Torterra|48}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Sunyshore Gym|Zachery]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2880|2|125|Electabuzz|47|082|Magneton|48}}&lt;br /&gt;
{{Trainerlist/f|platinum}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See more: [[List of Battle Frontier Trainers in Generation IV/Ace Trainer]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon HeartGold and SoulSilver===&lt;br /&gt;
{{Trainerlist/h|2|heartgold|soulsilver}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|44|Johto|Allen}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1740|2|005|Charmeleon|29|081|Magnemite|29}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Lake of Rage|Alton]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1440|3|002|Ivysaur|24|005|Charmeleon|24|008|Wartortle|24}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Viridian Gym|Arabella]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3120|2|234|Stantler|53|128|Tauros|52}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|27|Kanto|Blake}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1860|3|082|Magneton|33|195|Quagsire|31|102|Exeggcute|31}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Viridian Gym|Bonita]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3120|2|327|Spinda|50|185|Sudowoodo|52}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|27|Kanto|Brian}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2100|1|179|Mareep|35}}&lt;br /&gt;
{{Trainerlist/e|1|[[Trainer House|Ace Trainer]]{{male}} {{ga|Cal}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1 [[Battle Point|BP]]|3|154|Meganium|50|157|Typhlosion|50|160|Feraligatr|50|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[S.S. Aqua|Carol]]{{tt|*|from Olivine City to Vermilion City}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2580|3|101|Electrode|43|121|Starmie|43|038|Ninetales|43}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Blackthorn Gym|Cody]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1728|2|116|Horsea|35|117|Seadra|37}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|44|Johto|Cybil}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1740|2|179|Mareep|29|182|Bellossom|29}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Union Cave|Emma]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1680|1|061|Poliwhirl|28}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Blackthorn Gym|Fran]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2480|1|117|Seadra|38}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|1|Kanto|French}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|5640|2|359|Absol|47|065|Alakazam|47}}&lt;br /&gt;
{{Trainerlist/e|4|Ace Trainer{{male}} {{rt|26|Kanto|Gaven}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1920|3|071|Victreebel|32|099|Kingler|32|136|Flareon|32}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|2040|3|071|Victreebel|34|099|Kingler|34|136|Flareon|34}}&lt;br /&gt;
{{Trainerlist/b|game=4|3|2280|3|071|Victreebel|38|099|Kingler|39|136|Flareon|38}}&lt;br /&gt;
{{Trainerlist/b|game=4|4|3000|3|071|Victreebel|52|099|Kingler|49|136|Flareon|50}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Union Cave|Gwen]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1320|4|133|Eevee|26|134|Vaporeon|22|135|Jolteon|22|136|Flareon|22}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|34|Johto|Irene}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1500|2|118|Goldeen|22|119|Seaking|24}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|26|Kanto|Jake}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1980|3|047|Parasect|33|055|Golduck|35|134|Vaporeon|33}}&lt;br /&gt;
{{Trainerlist/e|4|Ace Trainer{{female}} {{rt|26|Kanto|Jamie}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1860|2|078|Rapidash|36|180|Flaaffy|31}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|2220|2|078|Rapidash|38|181|Ampharos|37}}&lt;br /&gt;
{{Trainerlist/b|game=4|3|2400|2|078|Rapidash|42|181|Ampharos|40}}&lt;br /&gt;
{{Trainerlist/b|game=4|4|3540|2|078|Rapidash|56|181|Ampharos|59}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|34|Johto|Jenn}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1500|2|120|Staryu|24|121|Starmie|26}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|26|Kanto|Joyce}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2160|2|025|Pikachu|36|009|Blastoise|36}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|34|Johto|Kate}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1680|2|090|Shellder|26|091|Cloyster|28}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|45|Johto|Kelly}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1440|3|183|Marill|27|008|Wartortle|24|008|Wartortle|24}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|25|Kanto|Kevin}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2760|3|111|Rhyhorn|48|005|Charmeleon|46|008|Wartortle|46|36}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Dragon&#039;s Den|Kobe]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2220|1|148|Dragonair|37}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Lake of Rage|Lois]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1500|2|179|Mareep|25|038|Ninetales|25}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Blackthorn Gym|Lola]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2220|2|147|Dratini|35|148|Dragonair|37}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|27|Kanto|Megan}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1920|3|001|Bulbasaur|32|002|Ivysaur|32|003|Venusaur|32}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Blackthorn Gym|Mike]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2480|1|148|Dragonair|38}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Union Cave|Nick]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1248|3|004|Charmander|26|001|Bulbasaur|26|007|Squirtle|26}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Blackthorn Gym|Paulo]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2100|3|147|Dratini|35|147|Dratini|35|117|Seadra|35}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Dragon&#039;s Den|Piper]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2100|3|116|Horsea|33|116|Horsea|33|117|Seadra|35}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|1|Kanto|Quinn}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|5640|2|002|Ivysaur|47|121|Starmie|47}}&lt;br /&gt;
{{Trainerlist/e|4|Ace Trainer{{female}} {{rt|27|Kanto|Reena}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1920|3|058|Growlithe|36|030|Nidorina|33|120|Staryu|36}}&lt;br /&gt;
{{Trainerlist/b|game=4|2|2040|3|058|Growlithe|38|030|Nidorina|36|120|Staryu|38}}&lt;br /&gt;
{{Trainerlist/b|game=4|3|2820|3|059|Arcanine|47|031|Nidoqueen|43|121|Starmie|47}}&lt;br /&gt;
{{Trainerlist/b|game=4|4|3360|3|059|Arcanine|54|031|Nidoqueen|53|121|Starmie|56}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|45|Johto|Ryan}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|1620|2|018|Pidgeot|25|125|Electabuzz|27}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Viridian Gym|Salma]]}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|3180|2|199|Slowking|50|463|Lickilicky|53}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[S.S. Aqua|Shaye]]{{tt|*|from Olivine City to Vermilion City}}}}&lt;br /&gt;
{{Trainerlist/b|game=4|1|2580|3|135|Jolteon|43|114|Tangela|43|128|Tauros|43}}&lt;br /&gt;
{{Trainerlist/f|soulsilver}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Black and White===&lt;br /&gt;
{{Trainerlist/h|2|black|white}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Chargestone Cave|Allison]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1800|2|529|Drilbur|30|523|Zebstrika|30}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Nimbasa City#Rondez-View Ferris Wheel|Austin]]{{tt|*|Can only be battled in summer, and if the player&#039;s gender is female}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1620|1|528|Swoobat|27}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Celestial Tower|Beckett]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1980|1|508|Stoutland|33}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Challenger&#039;s Cave|Beverly]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3840|3|162|Furret|64|444|Gabite|64|326|Grumpig|64}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Twist Mountain|Carol]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2100|3|583|Vanillish|35|575|Gothorita|35|578|Duosion|35}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Victory Road (Black and White)|Cathy]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2640|3|512|Simisage|44|514|Simisear|44|516|Simipour|44}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Big Stadium and Small Court/Black and White|Charlie]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3900|3|596|Galvantula|65|357|Tropius|65|473|Mamoswine|65}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|10|Unova|Cheyenne}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2400|2|586{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}|Sawsbuck|40|593F|Jellicent|40}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Opelucid Gym|Clara]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2460|1|611|Fraxure|41}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Chargestone Cave|Corky]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1800|2|547|Whimsicott|30|564|Tirtouga|30}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Opelucid Gym|Dara]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2400|2|633|Deino|40|621|Druddigon|40}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Victory Road (Black and White)|David]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2640|3|600|Klang|44|537|Seismitoad|44|555|Darmanitan|44}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Victory Road (Black and White)|Dwayne]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2700|2|508|Stoutland|45|545|Scolipede|45}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Opelucid City|Eileen]]{{sup/5|Bl}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2340|3|512|Simisage|39|514|Simisear|39|516|Simipour|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Opelucid City|Eileen]]{{sup/5|W}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2340|3|619|Mienfoo|39|605|Elgyem|39|624|Pawniard|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|7|Unova|Elmer}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1920|3|510|Liepard|32|505|Watchog|32|528|Swoobat|32}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Marvelous Bridge|Glinda]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3900|3|594|Alomomola|65|601|Klinklang|65|606|Beheeyem|65}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Royal Unova|Henry]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3960|2|128|Tauros|66|321|Wailord|66}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Dragonspiral Tower|Jesse]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2160|2|583|Vanillish|36|596|Galvantula|36}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Dragonspiral Tower|Jamie]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2100|3|613|Cubchoo|35|555|Darmanitan|35|542|Leavanny|35}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Chargestone Cave|Jared]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1860|1|566|Archen|31}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|10|Unova|Johan}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2340|3|611|Fraxure|39|603|Eelektrik|39|617|Accelgor|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Twist Mountain|Jordan]]{{sup/s|W}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2100|3|552|Krokorok|35|536|Palpitoad|35|600|Klang|35}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Opelucid Gym|Jose]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2400|2|611|Fraxure|40|611|Fraxure|40}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|14|Unova|Junko}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|4080|3|432|Purugly|68|196|Espeon|68|131|Lapras|68}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Celestial Tower|Kassandra]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1920|2|528|Swoobat|32|575|Gothorita|32}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|14|Unova|Kipp}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|4080|3|359|Absol|68|085|Dodrio|68|365|Walrein|68}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Black City|Lena]]{{sup/5|Bl}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3660|2|282|Gardevoir|61|475|Gallade|61}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Opelucid City|Lou]]{{sup/5|Bl}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2340|3|619|Mienfoo|39|605|Elgyem|39|624|Pawniard|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Opelucid City|Lou]]{{sup/5|W}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2340|3|512|Simisage|39|514|Simisear|39|516|Simipour|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Big Stadium and Small Court/Black and White|Lucille]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3900|3|124|Jynx|65|134|Vaporeon|65|472|Gliscor|65}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Royal Unova|Mariana]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3900|3|479|Rotom|65|012|Butterfree|65|594|Alomomola|65}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Opelucid Gym|Olwen]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2460|1|633|Deino|41}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Victory Road (Black and White)|Shanta]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2700|2|547|Whimsicott|45|523|Zebstrika|45}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Chargestone Cave|Stella]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1740|3|574|Gothita|29|549|Lilligant|29|580|Ducklett|29}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Challenger&#039;s Cave|Terry]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3780|4|147|Dratini|63|185|Sudowoodo|63|123|Scyther|63|310|Manectric|63}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Opelucid Gym|Tom]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2340|3|633|Deino|39|611|Fraxure|39|621|Druddigon|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Black City|Vincent]]{{sup/5|Bl}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3720|1|467|Magmortar|62}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Opelucid Gym|Webster]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2460|1|611|Fraxure|41}}&lt;br /&gt;
{{Trainerlist/f|white}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See more: [[List of Battle Subway Trainers/Ace Trainer]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon Black 2 and White 2===&lt;br /&gt;
{{Trainerlist/h|2|black 2|white 2}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|13|Unova|Angi}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2460|2|428|Lopunny|41|608|Lampent|41}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Victory Road (Black 2 and White 2)|Beckett]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3300|2|547|Whimsicott|55|521|Unfezant|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Mistralton Cave|Belle]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1980|2|566|Archen|33|610|Axew|33}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Victory Road (Black 2 and White 2)|Billy]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3300|2|623|Golurk|55|561|Sigilyph|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Victory Road (Black 2 and White 2)|Chandra]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3300|2|555|Darmanitan|55|465|Tangrowth|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Big Stadium and Small Court|Charlie]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3780|3|596|Galvantula|63|357|Tropius|63|473|Mamoswine|63}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|1|Unova|Cheyenne}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3960|3|631|Heatmor|66|197|Umbreon|66|429|Mismagius|66}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Reversal Mountain|Cora]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|4680|2|326|Grumpig|39|426|Drifblim|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Chargestone Cave|Corky]]{{tt|*|Triple Battle}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1980 |3|599|Klink|33|521|Unfezant|33|028|Sandslash|33}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Humilau Gym|Doyle]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2820|2|419|Floatzel|47|226|Mantine|47}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Humilau Gym|Enzio]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|5520|3|550|Basculin|46|550B|Basculin|46|184|Azumarill|46}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Funfest Mission|Eve]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2400+|1|586{{#switch: {{#time: F}}|February|June|October=S|March|July|November=A|April|August|December=W}}|Sawsbuck|40+}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Mistralton Cave|Geoff]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1980|2|564|Tirtouga|33|610|Axew|33}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|23|Unova|Grant}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3180|2|587|Emolga|53|593|Jellicent|53}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{male}} [[Royal Unova|Henry]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1080|2|507|Herdier|18|183|Marill|18}}&lt;br /&gt;
{{Trainerlist/b|game=5|2|3780|2|128|Tauros|63|321|Wailord|63}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Funfest Mission|Jacqueline]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2400+|1|530|Excadrill|40+}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Victory Road (Black 2 and White 2)|Jamie]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3300|2|426|Drifblim|55|344|Claydol|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Humilau Gym|Jeanne]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2820|2|279|Pelipper|47|321|Wailord|47}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|23|Unova|Juliet}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3180|2|581|Swanna|53|596|Galvantula|53}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer {{female}} {{rt|14|Unova|Junko}}{{tt|*|Triple Battle}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2340|3|207|Gligar|39|549|Lilligant|39|550|Basculin|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Pinwheel Forest|Kathrine]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3780|3|264|Linoone|63|630|Mandibuzz|63|454|Toxicroak|63}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Pinwheel Forest|Kelsey]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3780|3|162|Furret|63|628|Braviary|63|537|Seismitoad|63}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|14|Unova|Kipp}}{{tt|*|Rotation Battle}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2340|3|114|Tangela|39|523|Zebstrika|39|227|Skarmory|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Funfest Mission|Layla]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2400+|1|563|Cofagrigus|40+}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|22|Unova|Lucca}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2820|2|059|Arcanine|47|530|Excadrill|47}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Big Stadium and Small Court|Lucille]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3780|3|124|Jynx|63|134|Vaporeon|63|142|Aerodactyl|63}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{female}} [[Royal Unova|Mariana]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1080|2|081|Magnemite|18|550|Basculin|18}}&lt;br /&gt;
{{Trainerlist/b|game=5|2|3720|3|479|Rotom|62|012|Butterfree|62|594|Alomomola|62}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Chargestone Cave|Mary]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2040|2|564|Tirtouga|34|126|Magmar|34}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Humilau Gym|Melina]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2880|1|594|Alomomola|48}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|13|Unova|Miguel}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2460|2|301|Delcatty|41|603|Eelektrik|41}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|23|Unova|Miki}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3240|2|545|Scolipede|54|059|Arcanine|54}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Funfest Mission|Natasha]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2400+|1|614|Beartic|40+}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Funfest Mission|Nina]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2400+|1|596|Galvantula|40+}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Victory Road (Black 2 and White 2)|Pierce]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3300|2|581|Swanna|55|181|Ampharos|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Reversal Mountain|Ray]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|4680|2|329|Vibrava|39|323|Camerupt|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Humilau Gym|Sable]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2820|2|055|Golduck|47|121|Starmie|47}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Humilau Gym|Santino]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2880|1|365|Walrein|48}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|1|Unova|Sean}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3960|3|632|Durant|66|196|Espeon|66|430|Honchkrow|66}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Victory Road (Black 2 and White 2)|Shanta]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3300|2|631|Heatmor|55|596|Galvantula|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Chargestone Cave|Shaye]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2040|2|566|Archen|34|125|Electabuzz|34}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|22|Unova|Shel}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2820|2|121|Starmie|47|452|Drapion|47}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Victory Road (Black 2 and White 2)|Shelly]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3300|2|528|Swoobat|55|549|Lilligant|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Undella Bay|Summer]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2400|2|279|Pelipper|40|121|Starmie|40}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|23|Unova|Tom}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3240|2|126|Magmar|54|473|Mamoswine|54}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Funfest Mission|Trish]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|2400+|1|581|Swanna|40+}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Chargestone Cave|Vicki]]{{tt|*|Rotation Battle}}}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|1980|3|508|Stoutland|33|552|Krokorok|33|597|Ferroseed|33}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Victory Road (Black 2 and White 2)|Webster]]}}&lt;br /&gt;
{{Trainerlist/b|game=5|1|3300|2|632|Durant|55|598|Ferrothorn|55}}&lt;br /&gt;
{{Trainerlist/f|white 2}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon X and Y===&lt;br /&gt;
{{Trainerlist/h|2|x|y}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|22|Kalos|Adelbert}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|3,100|1|448|Lucario|31}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Victory Road (Kalos)|Alanza]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|6,000|1|461|Weavile|60}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Kiloude City|Anton]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|6,600|3|110|Weezing|65|437|Bronzong|65|604|Eelektross|66}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Victory Road (Kalos)|Bence]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|5,700|3|208XY|Steelix|56|101|Electrode|56|115|Kangaskhan|57}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Frost Cavern|Cordelia]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|4,600|1|680|Doublade|46}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Reflection Cave|Emil]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,500|2|359|Absol|26|127|Pinsir|25}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|21|Kalos|Evan}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|5,800|1|609|Chandelure|58}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|22|Kalos|Hilde}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|3,000|2|319|Sharpedo|29|282|Gardevoir|30}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Snowbelle Gym|Imelda]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|5,500|2|215|Sneasel|54|091|Cloyster|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Lumiose Gym|Mathis]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|3,600|1|171|Lanturn|36}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Lumiose Gym|Maxim]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|3,600|1|101|Electrode|36}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Victory Road (Kalos)|Michele]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|5,800|2|219|Magcargo|57|212|Scizor|58}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|21|Kalos|Mireille}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|5,600|2|302XY|Sableye|55|558|Crustle|56}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Reflection Cave|Monique]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,500|3|084|Doduo|24|210|Granbull|24|694|Helioptile|25}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Frost Cavern|Neil]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|4,300|3|026|Raichu|42|055|Golduck|42|105|Marowak|43}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Lumiose Gym|Rico]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|3,600|1|181|Ampharos|36}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Victory Road (Kalos)|Robbie]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|5,700|3|703|Carbink|56|026|Raichu|56|230|Kingdra|57}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Snowbelle Gym|Shannon]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|5,400|3|615|Cryogonal|52|221|Piloswine|53|124|Jynx|54}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Snowbelle Gym|Theo]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|5,500|2|614|Beartic|54|584|Vanilluxe|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Snowbelle Gym|Viktor]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|5,500|2|225|Delibird|54|473|Mamoswine|55}}&lt;br /&gt;
{{Trainerlist/f|y}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See more: [[List of Battle Maison Trainers/Ace Trainer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Omega Ruby and Alpha Sapphire===&lt;br /&gt;
{{Trainerlist/h|2|omega ruby|alpha sapphire}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Victory Road (Hoenn)|Albert]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,700|2|561|Sigilyph|45|464|Rhyperior|45}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Mauville Food Court|Benedict]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|3,300|2|136|Flareon|55|631|Heatmor|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Petalburg Gym|Berke]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,680|1|335|Zangoose|28}}&lt;br /&gt;
{{Trainerlist/e|5|Ace Trainer{{female}} {{rt|111|Hoenn|Brooke}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,200|3|278|Wingull|20|322|Numel|20|315|Roselia|20}}&lt;br /&gt;
{{Trainerlist/b|game=6|2|1,560|3|279|Pelipper|26|322|Numel|26|315|Roselia|26}}&lt;br /&gt;
{{Trainerlist/b|game=6|3|1,980|3|279|Pelipper|33|323|Camerupt|33|315|Roselia|33}}&lt;br /&gt;
{{Trainerlist/b|game=6|4|2,640|3|279|Pelipper|44|323|Camerupt|44|407|Roserade|44}}&lt;br /&gt;
{{Trainerlist/b|game=6|5|3,120|5|432|Purugly|50|279|Pelipper|51|323|Camerupt|51|407|Roserade|51|131|Lapras|52}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|127|Hoenn|Claudia}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,280|3|361|Snorunt|38|284|Masquerain|38|356|Dusclops|38}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|123|Hoenn|Clyde}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,220|2|329|Vibrava|35|227|Skarmory|37}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|108|Hoenn|Constance}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,680|2|336|Seviper|26|277|Swellow|28}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|128|Hoenn|Cornelius}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,340|2|076|Golem|39|026|Raichu|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Victory Road (Hoenn)|Edgar]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,820|1|303|Mawile|47}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|134|Hoenn|Elaine}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,400|2|305|Lairon|38|357|Tropius|40}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Petalburg Gym|George]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,680|1|264|Linoone|28}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|126|Hoenn|Harriet}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,460|1|169|Crobat|41}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|127|Hoenn|Hisato}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,460|1|127|Pinsir|41}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|129|Hoenn|Honor}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,340|2|324|Torkoal|39|308|Medicham|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Victory Road (Hoenn)|Hope]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,820|1|478|Froslass|47}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|120|Hoenn|Jennifer}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,160|1|350|Milotic|36}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Petalburg Gym|Jody]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,680|1|335|Zangoose|28}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|123|Hoenn|Julie}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,220|2|038|Ninetales|35|182|Bellossom|37}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|126|Hoenn|Leopold}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,340|2|329|Vibrava|39|112|Rhydon|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Petalburg Gym|Lori]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,680|1|264|Linoone|28}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Petalburg Gym|Mary]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,680|1|301|Delcatty|28}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Mauville Food Court|Melba]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|3,300|2|292|Shedinja|55|292|Shedinja|55}}&lt;br /&gt;
{{Trainerlist/e|5|Ace Trainer{{male}} {{rt|108|Hoenn|Neville}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,680|2|335|Zangoose|26|286|Breloom|28}}&lt;br /&gt;
{{Trainerlist/b|game=6|2|2,160|2|335|Zangoose|34|286|Breloom|36}}&lt;br /&gt;
{{Trainerlist/b|game=6|3|2,520|2|335|Zangoose|40|286|Breloom|42}}&lt;br /&gt;
{{Trainerlist/b|game=6|4|2,820|2|335|Zangoose|45|286|Breloom|47}}&lt;br /&gt;
{{Trainerlist/b|game=6|5|3,240|3|335|Zangoose|52|286|Breloom|53|609|Chandelure|54}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Petalburg Gym|Parker]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,680|1|264|Linoone|28}}&lt;br /&gt;
{{Trainerlist/e|5|Ace Trainer{{female}} {{rt|109|Hoenn|Portia}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,680|2|352|Kecleon|26|219|Magcargo|28}}&lt;br /&gt;
{{Trainerlist/b|game=6|2|2,100|2|352|Kecleon|33|219|Magcargo|35}}&lt;br /&gt;
{{Trainerlist/b|game=6|3|2,520|2|352|Kecleon|40|219|Magcargo|42}}&lt;br /&gt;
{{Trainerlist/b|game=6|4|2,640|3|352|Kecleon|44|583|Vanillish|46|219|Magcargo|44}}&lt;br /&gt;
{{Trainerlist/b|game=6|5|3,240|3|352|Kecleon|52|219|Magcargo|53|584|Vanilluxe|54}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Petalburg Gym|Randall]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,680|1|301|Delcatty|28}}&lt;br /&gt;
{{Trainerlist/e|1|[[Victory Road (Hoenn)|Ace Trainer]]{{male}} [[Winstrate family|Vito]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,640|3|101|Electrode|44|555|Darmanitan|44|317|Swalot|44}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|133|Hoenn|Warren}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,280|3|305|Lairon|38|065|Alakazam|38|310|Manectric|38}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|123|Hoenn|Wendy}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|2,160|2|111|Rhyhorn|36|357|Tropius|36}}&lt;br /&gt;
{{Trainerlist/e|5|Ace Trainer{{male}} {{rt|111|Hoenn|Wilton}}}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,200|3|309|Electrike|20|296|Makuhita|20|371|Bagon|20}}&lt;br /&gt;
{{Trainerlist/b|game=6|2|1,560|3|310|Manectric|26|320|Wailmer|26|297|Hariyama|26}}&lt;br /&gt;
{{Trainerlist/b|game=6|3|1,980|3|310|Manectric|33|320|Wailmer|33|297|Hariyama|33}}&lt;br /&gt;
{{Trainerlist/b|game=6|4|2,580|4|310|Manectric|43|611|Fraxure|43|297|Hariyama|43|321|Wailord|43}}&lt;br /&gt;
{{Trainerlist/b|game=6|5|3,120|5|663|Talonflame|50|310|Manectric|51|321|Wailord|51|297|Hariyama|51|612|Haxorus|52}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Lavaridge Gym|Zane]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,560|2|218|Slugma|24|352|Kecleon|26}}&lt;br /&gt;
|- style=&amp;quot;background:#{{alpha sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | {{color2|000|Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version|ORAS demo only}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Mirage spot|Jody]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,800|1|294|Loudred|30}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Mirage spot|Lori]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,800|1|359|Absol|30}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Mirage spot|Mary]]}}&lt;br /&gt;
{{Trainerlist/b|game=6|1|1,800|1|359|Absol|30}}&lt;br /&gt;
{{Trainerlist/f|alpha sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sun and Moon===&lt;br /&gt;
{{Trainerlist/h|2|sun|moon}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|5|Alola|Alexis}}}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|1,564|2|704|Goomy|22|700|Sylveon|23}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Poni Plains|Angela]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|4,012|2|091|Cloyster|58|754|Lurantis|59}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Malie City|Chase]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|1,972|1|088A|Grimer|29}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Poni Plains|Cole]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,876|2|780|Drampa|56|706|Goodra|57}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|8|Alola|Eileen}}}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|1,496|2|278|Wingull|21|022|Fearow|22}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Vast Poni Canyon|Hiroshi]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,196|2|359|Absol|46|131|Lapras|47}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Poni Grove|Jackson]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,808|3|779|Bruxish|55|105A|Marowak|56|628|Braviary|56}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Wela Volcano Park|Jim]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|1,428|1|064|Kadabra|21}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Vast Poni Canyon|Junko]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,128|2|549|Lilligant|45|461|Weavile|46}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|15|Alola|Karla}}}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|2,380|3|037A|Vulpix|34|093|Haunter|34|040|Wigglytuff|35}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Poni Wilds|Kekoa]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,060|2|227|Skarmory|44|319|Sharpedo|45}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Poni Wilds|Lindsey]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,060|2|569|Garbodor|44|748|Toxapex|45}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|3|Alola|Makana}}}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|952|2|744|Rockruff|13|079|Slowpoke|14}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{female}} [[Battle Buffet|Tori]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|884|1|058|Growlithe|13}}&lt;br /&gt;
{{Trainerlist/b|game=7|2|3,740|1|059|Arcanine|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|15|Alola|Yuki}}}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|2,244|2|027A|Sandshrew|32|105A|Marowak|33}}&lt;br /&gt;
|- style=&amp;quot;background:#{{moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | {{color2|000|Pokémon Sun and Pokémon Moon Special Demo Version|SM demo only}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Ten Carat Hill|Sheri]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|2,856|2|782|Jangmo-o|38|025|Pikachu|42}}&lt;br /&gt;
{{Trainerlist/f|moon}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See more:&#039;&#039;&lt;br /&gt;
:: &#039;&#039;[[List of Battle Royal Dome Trainers/Ace Trainer]]&#039;&#039;&lt;br /&gt;
:: &#039;&#039;[[List of Battle Tree Trainers/Ace Trainer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ultra Sun and Ultra Moon===&lt;br /&gt;
{{Trainerlist/h|2|ultra sun|ultra moon}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|5|Alola|Alexis}}}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|1,564|2|704|Goomy|22|700|Sylveon|23}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Poni Plains|Angela]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|4,012|2|368|Gorebyss|58|754|Lurantis|59}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Malie City|Chase]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|2,040|1|088A|Grimer|30}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Poni Plains|Cole]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|4,012|3|621|Druddigon|58|691|Dragalge|58|784|Kommo-o|59}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|8|Alola|Eileen}}}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|1,564|2|662|Fletchinder|23|022|Fearow|23}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Poni Wilds|Elwood]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,128|2|357|Tropius|45|549|Lilligant|46}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Vast Poni Canyon|Hiroshi]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,264|2|075A|Graveler|47|131|Lapras|48}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Poni Grove|Jackson]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,876|3|367|Huntail|56|105A|Marowak|56|628|Braviary|57}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Mount Lanakila|Jada]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,604|2|584|Vanilluxe|52|429|Mismagius|53}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Wela Volcano Park|Jim]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|1,428|2|714|Noibat|20|064|Kadabra|21}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Vast Poni Canyon|Junko]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,264|2|303|Mawile|47|461|Weavile|48}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Mount Lanakila|Kailee]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,536|2|756|Shiinotic|51|036|Clefable|52}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|15|Alola|Karla}}}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|2,516|3|027A|Sandshrew|36|093|Haunter|36|040|Wigglytuff|37}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Poni Wilds|Kekoa]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,128|3|210|Granbull|45|319|Sharpedo|45|181|Ampharos|46}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Poni Wilds|Lindsey]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,128|2|569|Garbodor|45|748|Toxapex|46}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|3|Alola|Makana}}}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|952|2|079|Slowpoke|14|012|Butterfree|14}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Mount Lanakila|Seth]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|3,536|2|123|Scyther|51|687|Malamar|52}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{female}} [[Battle Buffet|Tori]]}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|1,020|1|058|Growlithe|15}}&lt;br /&gt;
{{Trainerlist/b|game=7|2|3,740|1|059|Arcanine|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|15|Alola|Yuki}}}}&lt;br /&gt;
{{Trainerlist/b|game=7|1|2,380|2|443|Gible|34|105A|Marowak|35}}&lt;br /&gt;
{{Trainerlist/f|ultra moon}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!===&lt;br /&gt;
{{trainerlist/h|2|Let&#039;s Go Pikachu|Let&#039;s Go Eevee}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{female}} {{ka|Victory Road|Alexa}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,800&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|3|148|Dragonair|47|040|Wigglytuff|47|107|Hitmonchan|48}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|4|Kanto|Alvin}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|032|Nidoran♂|70|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{female}} [[Saffron Gym|Amanda]]}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,200|1|124|Jynx|42}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{female}} [[Fuchsia Gym|Annie]]}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,200|2|002|Ivysaur|41|110|Weezing|42}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Seafoam Islands|Arjun]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|148|Dragonair|70|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|9|Kanto|Arnold}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|038|Ninetales|75|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|7|Kanto|Austin}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|058|Growlithe|70|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Saffron Gym|Cameron]]}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,200|2|064|Kadabra|41|064|Kadabra|42}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Vermilion City|Carl]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|098|Krabby|70|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|23|Kanto|Carlton}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|034|Nidoking|80|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{female}} {{ka|Victory Road|Caroline}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,800&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|3|124|Jynx|47|042|Golbat|47|059|Arcanine|48}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Rock Tunnel|Charlie]]}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|2,500&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|2|050|Diglett|24|136|Flareon|25}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|10|Kanto|Christopher}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|005|Charmeleon|70|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{ka|Victory Road|Colby}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,800&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|4|101|Electrode|47|099|Kingler|47|018|Pidgeot|47|112|Rhydon|48}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Underground Path (Kanto Routes 7–8)|Dave]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|033|Nidorino|75|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Celadon Department Store|Dax]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|136|Flareon|75|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{Male}} [[Celadon City|Dominic]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|130|Gyarados|75|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|23|Kanto|Edmund}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|006|Charizard|75|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|6|Kanto|Finn}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|037|Vulpix|70|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Underground Path (Kanto Routes 7–8)|Fred]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|030|Nidorina|70|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Saffron City|Garret]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|077|Ponyta|70|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{ka|Victory Road|George}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,700&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|2|123|Scyther|48|105|Marowak|47}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Cerulean City|Grayson]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|149|Dragonite|75|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{ka|Pokémon Mansion|Jace}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|126|Magmar|75|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Fuchsia City|Jaxson]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|128|Tauros|75|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|16|Kanto|Jay}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|143|Snorlax|75|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|23|Kanto|Jirard}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|147|Dratini|65|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|17|Kanto|Johnson}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|3,900&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|3|008|Wartortle|40|082|Magneton|39|105|Marowak|39}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Fuchsia Gym|Kayden]]}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,200|2|089|Muk|41|015|Beedrill|42}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{female}} [[Viridian Gym|Kelly]]}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,800|1|031|Nidoqueen|48}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{female}} {{rt|14|Kanto|Kindra}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|3,900&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|3|134|Vaporeon|40|028|Sandslash|39|085|Dodrio|39}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|13|Kanto|Kite}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,000&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|3|075|Graveler|39|082|Magneton|39|093|Haunter|40}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{female}} {{rt|8|Kanto|Kyla}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|2,900&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|2|064|Kadabra|28|067|Machoke|29}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Silph Co.|Leopold]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|099|Kingler|75|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{ka|Pokémon Mansion|Louis}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,600&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|2|099|Kingler|45|057|Primeape|46}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Fuchsia City|Mac]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|115|Kangaskhan|70|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|20|Kanto|Marty}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,500&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|2|076|Golem|45|127|Pinsir|46}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{female}} [[Victory Road (Kanto)|Naomi]]}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,800|2|115|Kangaskhan|47|003|Venusaur|48}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{female}} {{rt|17|Kanto|Maria}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|3,900&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|3|103|Exeggutor|40|038|Ninetales|39|121|Starmie|39}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{female}} [[Celadon Gym|Mary]]}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|3,200|2|070|Weepinbell|31|114|Tangela|32}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|23|Kanto|Percy}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|031|Nidoqueen|75|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Saffron City|Raymond]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|078|Rapidash|75|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{ka|Victory Road|Rolando}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,800&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|3|078|Rapidash|47|121|Starmie|47|071|Victreebel|48}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|3|Kanto|Ronnie}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|029|Nidoran♀|65|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Viridian Gym|Samuel]]}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,800|1|034|Nidoking|48}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Celadon City|Satch]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|059|Arcanine|75|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{female}} [[Rock Tunnel|Sofia]]}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|2,500&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|2|037|Vulpix|24|064|Kadabra|25}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Celadon Condominiums|Tim]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Master Trainer]]&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|N/A|1|004|Charmander|65|notpdollar=yes}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} [[Viridian Gym|Yuji]]}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|4,800|2|051|Dugtrio|47|111|Rhyhorn|48}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{female}} {{rt|7|Kanto|Yvette}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|2,800&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|3|026|Raichu|28|051|Dugtrio|29|086|Seel|28}}&lt;br /&gt;
{{trainerlist/e|1|Ace Trainer{{male}} {{rt|12|Kanto|Zach}}}}&lt;br /&gt;
{{Trainerlist/b|game=PE|1|2,900&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5 [[Ultra Ball]]s&amp;lt;/small&amp;gt;|2|114|Tangela|28|095|Onix|29}}&lt;br /&gt;
{{trainerlist/f|Let&#039;s Go Eevee}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Brilliant Diamond and Shining Pearl===&lt;br /&gt;
{{Trainerlist/h|2|brilliant diamond|shining pearl}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Stark Mountain|Abel]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,776|1|142|Aerodactyl|59}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} [[Snowpoint Gym|Alicia]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,516|2|215|Sneasel|37|073|Tentacruel|37}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Hearthome Gym|Allen]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,040|3|092|Gastly|26|093|Haunter|28|094|Gengar|30}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|210|Sinnoh|Alyssa}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|1,836|2|077|Ponyta|27|388|Grotle|27}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} [[Snowpoint Gym|Anton]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,496|1|459|Snover|39}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{female}} {{rt|228|Sinnoh|Ariana}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,456|3|424|Ambipom|54|078|Rapidash|54|113|Chansey|54}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|2|3,776|3|424|Ambipom|59|078|Rapidash|59|113|Chansey|59}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{si|Victory Road|Arthur}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,520|2|026|Raichu|55|423|Gastrodon|55}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} {{rt|216|Sinnoh|Blake}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,380|2|424|Ambipom|35|064|Kadabra|35}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{si|Victory Road|Brandi}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,456|3|417|Pachirisu|54|184|Azumarill|54|242|Blissey|54}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Canalave Gym|Breanna]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,244|1|184|Azumarill|33}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Iron Island|Brenda]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,244|2|279|Pelipper|33|185|Sudowoodo|33}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} [[Snowpoint Gym|Brenna]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,496|1|459|Snover|39}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Hearthome Gym|Catherine]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,040|2|200|Misdreavus|30|426|Drifblim|30}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Canalave Gym|Cesar]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,176|2|451|Skorupi|30|208|Steelix|32}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{si|Victory Road|Clarice}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,456|3|428|Lopunny|54|195|Quagsire|54|279|Pelipper|54}}&lt;br /&gt;
{{Trainerlist/e|2|{{tt|Ace Trainer|Snow}}{{male}} {{rt|217|Sinnoh|Dalton}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,432|3|026|Raichu|34|449|Hippopotas|38|279|Pelipper|36}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|2|3,456|3|026|Raichu|54|449|Hippopotas|54|279|Pelipper|54}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|229|Sinnoh|Ace Trainer}}{{female}} [[Diane|Dana]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,520|2|262|Mightyena|55|281|Kirlia|55}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{female}} {{rt|225|Sinnoh|Deanna}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,392|2|180|Flaaffy|53|357|Tropius|53}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|2|3,840|2|181|Ampharos|60|357|Tropius|60}}&lt;br /&gt;
{{Trainerlist/e|3|Ace Trainer{{male}} {{rt|215|Sinnoh|Dennis}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|1,656|2|391|Monferno|23|130|Gyarados|23}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|2|2,496|3|391|Monferno|39|404|Luxio|39|130|Gyarados|39}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|3|3,776|3|391|Monferno|59|404|Luxio|59|130|Gyarados|59}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Sunyshore Gym|Destiny]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,816|2|064|Kadabra|44|026|Raichu|44}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|210|Sinnoh|Ernest}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|1,836|3|414|Mothim|25|095|Onix|26|404|Luxio|27}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|229|Sinnoh|Ace Trainer}}{{male}} [[Butler|Felix]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,520|2|356|Dusclops|55|373|Salamence|55}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} {{rt|216|Sinnoh|Garrett}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,380|3|122|Mr. Mime|33|215|Sneasel|35|067|Machoke|34}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|226|Sinnoh|Graham}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,584|1|227|Skarmory|56}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{si|Victory Road|Henry}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,136|1|430|Honchkrow|49}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} [[Snowpoint Gym|Isaiah]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,496|1|195|Quagsire|39}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{male}} {{rt|221|Sinnoh|Jake}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,244|2|397|Staravia|33|203|Girafarig|33}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|2|3,520|2|397|Staravia|55|203|Girafarig|55}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|224|Sinnoh|Ace Trainer}}{{female}} {{OBP|Rebecca|M07|Jamie}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,584|1|376|Metagross|56}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Stark Mountain|Jasmin]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,776|1|452|Drapion|59}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Iron Island|Jonah]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,312|3|077|Ponyta|31|093|Haunter|31|419|Floatzel|34}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|228|Sinnoh|Jose}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,520|2|055|Golduck|55|028|Sandslash|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Stark Mountain|Kassandra]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,712|2|234|Stantler|58|455|Carnivine|58}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Stark Mountain|Keenan]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,648|2|057|Primeape|57|324|Torkoal|57}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} {{rt|216|Sinnoh|Laura}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,516|1|428|Lopunny|37}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} {{rt|216|Sinnoh|Maria}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,244|3|055|Golduck|34|185|Sudowoodo|33|077|Ponyta|35}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{si|Victory Road|Mariah}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,072|2|055|Golduck|46|242|Blissey|48}}&lt;br /&gt;
{{Trainerlist/e|3|Ace Trainer{{female}} {{rt|215|Sinnoh|Maya}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|1,656|2|431|Glameow|23|064|Kadabra|23}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|2|2,560|2|431|Glameow|40|064|Kadabra|40}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|3|3,840|2|432|Purugly|60|065|Alakazam|60}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|228|Sinnoh|Meagan}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,520|2|301|Delcatty|55|193|Yanma|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{si|Victory Road|Micah}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,456|3|400|Bibarel|54|078|Rapidash|54|267|Beautifly|54}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|227|Sinnoh|Mikayla}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,584|3|052|Meowth|56|053|Persian|56|097|Hypno|56}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Stark Mountain|Monique]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,648|2|115|Kangaskhan|57|217|Ursaring|57}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} [[Stark Mountain|Natasha]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,584|3|206|Dunsparce|56|105|Marowak|56|123|Scyther|56}}&lt;br /&gt;
{{Trainerlist/e|2|{{tt|Ace Trainer|Snow}}{{female}} {{rt|217|Sinnoh|Olivia}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,516|2|315|Roselia|37|119|Seaking|37}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|2|3,520|2|315|Roselia|55|119|Seaking|55}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{si|Victory Road|Omar}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,072|3|078|Rapidash|45|455|Carnivine|45|409|Rampardos|48}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|225|Sinnoh|Quinn}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,392|2|127|Pinsir|53|262|Mightyena|53}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{male}} {{rt|225|Sinnoh|Rodolfo}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,392|2|108|Lickitung|53|241|Miltank|53}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|2|3,840|2|108|Lickitung|60|241|Miltank|60}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} {{rt|224|Sinnoh|Ruben}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,456|2|061|Poliwhirl|54|130|Gyarados|54}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{rt|229|Sinnoh|Sandra}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,648|1|210|Granbull|57}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{male}} {{rt|227|Sinnoh|Saul}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,520|1|128|Tauros|55}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|2|3,968|1|128|Tauros|62}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{female}} [[Snowpoint Gym|Savannah]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,516|3|279|Pelipper|35|055|Golduck|36|208|Steelix|37}}&lt;br /&gt;
{{Trainerlist/e|1|{{tt|Ace Trainer|Snow}}{{male}} [[Snowpoint Gym|Sergio]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,516|2|419|Floatzel|37|215|Sneasel|37}}&lt;br /&gt;
{{Trainerlist/e|2|Ace Trainer{{female}} {{rt|221|Sinnoh|Shannon}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,312|3|421|Cherrim|30|183|Marill|32|428|Lopunny|34}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|2|3,456|3|421|Cherrim|54|183|Marill|54|428|Lopunny|54}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Stark Mountain|Skyler]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,648|2|294|Loudred|57|409|Rampardos|57}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Stark Mountain|Stefan]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,648|2|246|Larvitar|57|219|Magcargo|57}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{female}} {{si|Victory Road|Sydney}}}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|3,072|2|036|Clefable|46|389|Torterra|48}}&lt;br /&gt;
{{Trainerlist/e|1|Ace Trainer{{male}} [[Sunyshore Gym|Zachery]]}}&lt;br /&gt;
{{Trainerlist/b|game=BDSP|1|2,816|2|208|Steelix|44|308|Medicham|44}}&lt;br /&gt;
{{Trainerlist/f|shining pearl}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See more: [[List of Battle Tower Trainers in Pokémon Brilliant Diamond and Shining Pearl/Ace Trainer]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon Stadium===&lt;br /&gt;
{{Trainerlist/h|3|blue|red|green|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|4|[[Prime Cup/Stadium Round 1|Cool♀]]}}&lt;br /&gt;
{{Trainerlist/b|game=stad|1||6|043|Oddish|100|001|Bulbasaur|100|007|Squirtle|100|054|Psyduck|100|116|Horsea|100|133|Eevee|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|2nd||6|044|Gloom|100|070|Weepinbell|100|002|Ivysaur|100|055|Golduck|100|008|Wartortle|100|117|Seadra|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|3rd||6|045|Vileplume|100|071|Victreebel|100|112|Rhydon|100|073|Tentacruel|100|009|Blastoise|100|131|Lapras|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|4th||6|121|Starmie|100|087|Dewgong|100|139|Omastar|100|062|Poliwrath|100|003|Venusaur|100|103|Exeggutor|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|4|[[Prime Cup/Stadium Round 2|Cool♀]]}}&lt;br /&gt;
{{Trainerlist/b|game=stad|1||6|046|Paras|100|001|Bulbasaur|100|069|Bellsprout|100|081|Magnemite|100|054|Psyduck|100|060|Poliwag|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|2nd||6|044|Gloom|100|047|Parasect|100|002|Ivysaur|100|082|Magneton|100|055|Golduck|100|117|Seadra|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|3rd||6|045|Vileplume|100|071|Victreebel|100|003|Venusaur|100|125|Electabuzz|100|080|Slowbro|100|141|Kabutops|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|4th||6|003|Venusaur|100|071|Victreebel|100|131|Lapras|100|101|Electrode|100|065|Alakazam|100|143|Snorlax|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|4|[[Prime Cup/Stadium Round 1|Cool♂]]}}&lt;br /&gt;
{{Trainerlist/b|game=stad|1||6|136|Flareon|100|079|Slowpoke|100|050|Diglett|100|108|Lickitung|100|052|Horsea|100|081|Magnemite|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|2nd||6|111|Rhyhorn|100|082|Magneton|100|146|Moltres|100|091|Cloyster|100|148|Dragonair|100|115|Kangaskhan|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|3rd||6|135|Jolteon|100|038|Ninetales|100|080|Slowbro|100|149|Dragonite|100|142|Aerodactyl|100|143|Snorlax|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|4th||6|151|Mew|100|101|Electrode|100|143|Snorlax|100|091|Cloyster|100|112|Rhydon|100|059|Arcanine|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|4|[[Prime Cup/Stadium Round 2|Cool♂]]}}&lt;br /&gt;
{{Trainerlist/b|game=stad|1||6|037|Vulpix|100|086|Seel|100|100|Voltorb|100|027|Sandshrew|100|132|Ditto|100|109|Koffing|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|2nd||6|038|Ninetales|100|130|Gyarados|100|026|Raichu|100|028|Sandslash|100|124|Jynx|100|053|Persian|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|3rd||6|101|Electrode|100|094|Gengar|100|131|Lapras|100|149|Dragonite|100|006|Charizard|100|051|Dugtrio|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|4th||6|151|Mew|100|121|Starmie|100|103|Exeggutor|100|128|Tauros|100|112|Rhydon|100|135|Jolteon|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|2|[[Gym Leader Castle|Cool♀]]}}&lt;br /&gt;
{{Trainerlist/b|game=stad|1||6|105|Marowak|50-100|113|Chansey|50-100|047|Parasect|50-100|030|Nidorina|50-100|033|Nidorino|50-100|108|Lickitung|50-100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|2nd||6|105|Marowak|50-100|113|Chansey|50-100|047|Parasect|50-100|031|Nidoqueen|50-100|034|Nidoking|50-100|108|Lickitung|50-100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|2|[[Gym Leader Castle|Cool♂]]}}&lt;br /&gt;
{{Trainerlist/b|game=stad|1||6|139|Omastar|50-100|085|Dodrio|50-100|073|Tentacruel|50-100|036|Clefable|50-100|145|Zapdos|50-100|127|Pinsir|50-100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|2nd||6|139|Omastar|50-100|085|Dodrio|50-100|073|Tentacruel|50-100|036|Clefable|50-100|145|Zapdos|50-100|127|Pinsir|50-100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/f|green}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Stadium 2===&lt;br /&gt;
{{Trainerlist/h|3|silver|gold|crystal|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Earl&#039;s Pokémon Academy|Becky]]}}&lt;br /&gt;
{{Trainerlist/b|game=stad|1||6|068|Machamp|55|125|Electabuzz|55|212|Scizor|55|182|Bellossom|55|057|Primeape|55|127|Pinsir|55|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Earl&#039;s Pokémon Academy|Conner]]}}&lt;br /&gt;
{{Trainerlist/b|game=stad|1||6|130|Gyarados|80|223|Remoraid|60|089|Muk|60|117|Seadra|60|099|Kingler|60|219|Magcargo|60|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|2|Cooltrainer{{female}} [[Prime Cup/Stadium 2 Trainers|Flora]]}}&lt;br /&gt;
{{Trainerlist/b|game=stad|1||6|234|Stantler|100|097|Hypno|100|103|Exeggutor|100|036|Clefable|100|071|Victreebel|100|062|Poliwrath|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|2nd||6|097|Hypno|100|103|Exeggutor|100|078|Rapidash|100|186|Politoed|100|122|Mr. Mime|100|196|Espeon|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|2|Cooltrainer{{female}} [[Gym Leader Castle|Gloria]]}}&lt;br /&gt;
{{Trainerlist/b|game=stad|1||6|039|Jigglypuff|50-100|048|Venonat|50-100|188|Skiploom|50-100|035|Clefairy|50-100|102|Exeggcute|50-100|043|Oddish|50-100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|2nd||6|235|Smeargle|50-100|114|Tangela|50-100|124|Jynx|50-100|055|Golduck|50-100|093|Haunter|50-100|038|Ninetales|50-100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|2|Cooltrainer{{male}} [[Prime Cup/Stadium 2 Trainers|Marty]]}}&lt;br /&gt;
{{Trainerlist/b|game=stad|1||6|151|Mew|100|217|Ursaring|100|121|Starmie|100|197|Umbreon|100|089|Muk|100|248|Tyranitar|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|2nd||6|251|Celebi|100|053|Persian|100|094|Gengar|100|068|Machamp|100|131|Lapras|100|243|Raikou|100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|2|Cooltrainer{{male}} [[Gym Leader Castle|Vince]]}}&lt;br /&gt;
{{Trainerlist/b|game=stad|1||6|001|Bulbasaur|50-100|007|Squirtle|50-100|004|Charmander|50-100|152|Chikorita|50-100|158|Totodile|50-100|155|Cyndaquil|50-100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/b|game=stad|2nd||6|002|Ivysaur|50-100|008|Wartortle|50-100|005|Charmeleon|50-100|153|Bayleef|50-100|159|Croconaw|50-100|156|Quilava|50-100|noprize=yes}}&lt;br /&gt;
{{Trainerlist/f|crystal}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Colosseum===&lt;br /&gt;
====Story Mode====&lt;br /&gt;
{{Trainerlist/h|1|colo}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 3|Bedro]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|278|Wingull|26|371|Bagon|26|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 6|Boda]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|3|225|Delibird|42|111|Rhyhorn|40|347|Anorith|42|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Prestige Precept Center|Botan]]}}&lt;br /&gt;
{{Trainerlist/b|1|810|2|191|Sunkern|27|187|Hoppip|28|game=colo}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Phenac Stadium|Buna]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|3|370|Luvdisc|41|163|Hoothoot|41|252|Treecko|42|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 8|Daras]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|4|362|Glalie|51|286|Breloom|54|277|Swellow|51|112|Rhydon|51|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Agate Village|Dury]]}}&lt;br /&gt;
{{Trainerlist/b|1|1,200|3|277|Swellow|39|111|Rhyhorn|39|192|Sunflora|40|game=colo}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 7|Ferda]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|4|277|Swellow|48|215|Sneasel|47|203|Girafarig|47|288|Vigoroth|48|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 4|Herton]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|084|Doduo|31|276|Taillow|30|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 1|Lehan]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|175|Togepi|16|037|Vulpix|18|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Prestige Precept Center|Liqui]]}}&lt;br /&gt;
{{Trainerlist/b|1|810|2|183|Marill|28|283|Surskit|27|game=colo}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 10|Lomen]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|5|257|Blaziken|60|254|Sceptile|60|260|Swampert|60|334|Altaria|60|362|Glalie|60|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 4|Neira]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|371|Bagon|34|322|Numel|33|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Phenac Stadium|Rewn]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|3|258|Mudkip|42|041|Zubat|41|331|Cacnea|41|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 1|Stum]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|276|Taillow|16|163|Hoothoot|15|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Phenac Stadium|Tock]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|339|Barboach|42|273|Seedot|41|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 10|Trilo]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|5|157|Typhlosion|60|160|Feraligatr|60|154|Meganium|60|286|Breloom|60|181|Ampharos|60|game=colo|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/f|colo}}&lt;br /&gt;
&lt;br /&gt;
====Battle Mode====&lt;br /&gt;
{{Trainerlist/h|1|Colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 10|Atilo]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|385|Jirachi|50-100|196|Espeon|50-100|178|Xatu|50-100|308|Medicham|50-100|282|Gardevoir|50-100|203|Girafarig|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 6|Berki]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|380|Latias|50-100|301|Delcatty|50-100|314|Illumise|50-100|281|Kirlia|50-100|241|Miltank|50-100|370|Luvdisc|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 10|Cruik]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|244|Entei|50-100|076|Golem|50-100|089|Muk|50-100|324|Torkoal|50-100|310|Manectric|50-100|073|Tentacruel|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 7|Dazon]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|182|Bellossom|50-100|112|Rhydon|50-100|368|Gorebyss|50-100|110|Weezing|50-100|082|Magneton|50-100|065|Alakazam|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 10|Desid]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|245|Suicune|50-100|243|Raikou|50-100|244|Entei|50-100|306|Aggron|50-100|232|Donphan|50-100|373|Salamence|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 7|Detta]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|230|Kingdra|50-100|042|Golbat|50-100|260|Swampert|50-100|227|Skarmory|50-100|160|Feraligatr|50-100|121|Starmie|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 3|Dillot]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|164|Noctowl|50-100|267|Beautifly|50-100|040|Wigglytuff|50-100|205|Forretress|50-100|354|Banette|50-100|178|Xatu|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Orre Colosseum/Lv. 50 Battle Mode Double|Farfin]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|189|Jumpluff|50|229|Houndoom|50|351|Castform|50|357|Tropius|50|275|Shiftry|50|181|Ampharos|50|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Orre Colosseum/Lv. 100 Battle Mode Double|Forgon]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|356|Dusclops|100|330|Flygon|100|384|Rayquaza|100|373|Salamence|100|082|Magneton|100|334|Altaria|100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 8|Gilly]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|154|Meganium|50-100|038|Ninetales|50-100|110|Weezing|50-100|028|Sandslash|50-100|282|Gardevoir|50-100|197|Umbreon|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Orre Colosseum/Lv. 50 Battle Mode Single|Gosney]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|367|Huntail|50|368|Gorebyss|50|313|Volbeat|50|310|Manectric|50|195|Quagsire|50|226|Mantine|50|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 2|Hebel]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|347|Anorith|50-100|267|Beautifly|50-100|269|Dustox|50-100|166|Ledian|50-100|168|Ariados|50-100|193|Yanma|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Orre Colosseum/Lv. 50 Battle Mode Double|Levens]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|130|Gyarados|50|112|Rhydon|50|334|Altaria|50|310|Manectric|50|368|Gorebyss|50|369|Relicanth|50|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Orre Colosseum/Lv. 100 Battle Mode Single|Moden]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|085|Dodrio|100|350|Milotic|100|376|Metagross|100|385|Jirachi|100|243|Raikou|100|169|Crobat|100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Orre Colosseum/Lv. 50 Battle Mode Single|Morfon]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|182|Bellossom|50|224|Octillery|50|038|Ninetales|50|232|Donphan|50|338|Solrock|50|302|Sableye|50|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 4|Moril]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|100|Voltorb|50-100|271|Lombre|50-100|366|Clamperl|50-100|274|Nuzleaf|50-100|329|Vibrava|50-100|216|Teddiursa|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Tower Colosseum/Battle Mode Double|Rask]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|289|Slaking|100|065|Alakazam|100|085|Dodrio|100|196|Espeon|100|243|Raikou|100|169|Crobat|100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 3|Rateis]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|290|Nincada|50-100|041|Zubat|50-100|220|Swinub|50-100|161|Sentret|50-100|204|Pineco|50-100|276|Taillow|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 5|Rosno]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|188|Skiploom|50-100|043|Oddish|50-100|182|Bellossom|50-100|152|Chikorita|50-100|271|Lombre|50-100|331|Cacnea|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrianer{{male}} [[Mt. Battle Area 1|Shadd]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|300|Skitty|50-100|039|Jigglypuff|50-100|281|Kirlia|50-100|283|Surskit|50-100|328|Trapinch|50-100|263|Zigzagoon|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 10|Tynan]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|214|Heracross|50-100|202|Wobbuffet|50-100|350|Milotic|50-100|085|Dodrio|50-100|332|Cacturne|50-100|302|Sableye|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrianer{{male}} [[Tower Colosseum/Battle Mode Single|Vanhub]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|065|Alakazam|100|112|Rhydon|100|272|Ludicolo|100|130|Gyarados|100|378|Regice|100|254|Sceptile|100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 2|Veron]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|075|Graveler|50-100|333|Swablu|50-100|311|Plusle|50-100|312|Minun|50-100|320|Wailmer|50-100|247|Pupitar|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 5|Zoel]]}}&lt;br /&gt;
{{Trainerlist/b|1||6|279|Pelipper|50-100|207|Gligar|50-100|225|Delibird|50-100|042|Golbat|50-100|284|Masquerain|50-100|193|Yanma|50-100|game=colo|noprize=yes}}&lt;br /&gt;
{{Trainerlist/f|Colo}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon XD: Gale of Darkness===&lt;br /&gt;
{{Trainerlist/h|1|xd}}&lt;br /&gt;
{{Trainerlist/e|2|Cooltrainer{{male}} [[Mt. Battle Area 1|Bardo]]}}&lt;br /&gt;
{{Trainerlist/b|1|300|2|084|Doduo|10|325|Spoink|10|game=xd}}&lt;br /&gt;
{{Trainerlist/b|2|N/A|2|084|Doduo|10|325|Spoink|10|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Realgam Colosseum|Carben]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|5|286|Breloom|40|211|Qwilfish|40|241|Miltank|40|256|Combusken|40|326|Grumpig|40|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|3|Cooltrainer{{female}} [[Agate Village|Cida]]}}&lt;br /&gt;
{{Trainerlist/b|1|210|3|298|Azurill|7|174|Igglybuff|7|175|Togepi|7|game=xd}}&lt;br /&gt;
{{Trainerlist/b|2|300|3|183|Marill|10|039|Jigglypuff|10|175|Togepi|10|game=xd}}&lt;br /&gt;
{{Trainerlist/b|3|1,500|3|184|Azumarill|50|040|Wigglytuff|50|176|Togetic|50|game=xd}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 6|Degin]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|3|366|Clamperl|44|222|Corsola|44|176|Togetic|45|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 1|Dibsin]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|3|343|Baltoy|12|300|Skitty|11|152|Chikorita|12|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Quick Battle|Dodin]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|386|Deoxys|100|242|Blissey|100|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Orre Colosseum|Ebson]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|6|145|Zapdos|60+|144|Articuno|60+|244|Entei|60+|146|Moltres|60+|243|Raikou|60+|245|Suicune|60+|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|2|Cooltrainer{{female}} [[Phenac Stadium|Equin]]}}&lt;br /&gt;
{{Trainerlist/b|1|690|3|215|Sneasel|23|325|Spoink|23|327|Spinda|23|game=xd}}&lt;br /&gt;
{{Trainerlist/b|2|1,500|3|215|Sneasel|50|326|Grumpig|50|327|Spinda|50|game=xd}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 10|Flostin]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|5|169|Crobat|69|277|Swellow|69|214|Heracross|69|297|Hariyama|69|068|Machamp|69|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 6|Gabsen]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|4|347|Anorith|44|269|Dustox|44|205|Forretress|45|345|Lileep|45|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Relic Cave|Gorps]]}}&lt;br /&gt;
{{Trainerlist/b|1|240|2|263|Zigzagoon|8|322|Numel|8|game=xd}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Realgam Colosseum|Halsion]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|4|207|Gligar|40|351|Castform|40|332|Cacturne|40|051|Dugtrio|40|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Realgam Colosseum|Hileon]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|4|313|Volbeat|40|073|Tentacruel|40|356|Dusclops|40|358|Chimecho|40|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Orre Colosseum|Klept]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|6|105|Marowak|60+|310|Manectric|60+|121|Starmie|60+|130|Gyarados|60+|085|Dodrio|60+|131|Lapras|60+|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 8|Lask]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|4|286|Breloom|62|248|Tyranitar|62|260|Swampert|62|348|Armaldo|62|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Realgam Colosseum|Malex]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|4|198|Murkrow|40|277|Swellow|40|164|Noctowl|40|227|Skarmory|40|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 3|Mopar]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|195|Quagsire|28|364|Sealeo|28|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Quick Battle|Niled]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|105|Marowak|50|203|Girafarig|50|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 8|Noxon]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|5|197|Umbreon|64|350|Milotic|64|378|Regice|64|272|Ludicolo|64|144|Articuno|64|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Prestige Precept Center|Quelor]]}}&lt;br /&gt;
{{Trainerlist/b|1|630|3|165|Ledyba|21|325|Spoink|21|182|Bellossom|21|game=xd}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Quick Battle|Rapeel]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|151|Mew|100|243|Raikou|100|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Mt. Battle Area 4|Roze]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|274|Nuzleaf|31|075|Graveler|29|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{female}} [[Quick Battle|Tensin]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|2|122|Mr. Mime|50|087|Dewgong|50|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Prestige Precept Center|Teslor]]}}&lt;br /&gt;
{{Trainerlist/b|1|660|3|192|Sunflora|22|162|Furret|22|264|Linoone|22|game=xd}}&lt;br /&gt;
{{Trainerlist/e|1|Cooltrainer{{male}} [[Mt. Battle Area 10|Tetil]]}}&lt;br /&gt;
{{Trainerlist/b|1|N/A|5|275|Shiftry|69|189|Jumpluff|69|229|Houndoom|69|351|Castform|69|330|Flygon|69|game=xd|notpdollar=yes}}&lt;br /&gt;
{{Trainerlist/f|xd}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon UNITE===&lt;br /&gt;
Ace Trainers pull from a limited pool of licenses. All moves are chosen at random for each match. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Flexheader|gap=2px|class=roundy blacklinks c|extra-style=margin:auto; padding:3px; border:2px solid #{{black color}}; background:#{{white color}}; font-size:90%;}}&lt;br /&gt;
{{ULCard|Venusaur|Attacker}}&lt;br /&gt;
{{ULCard|Pikachu|Attacker}}&lt;br /&gt;
{{ULCard|Blissey|Supporter}}&lt;br /&gt;
{{ULCard|Alolan Ninetales|Attacker}} &lt;br /&gt;
{{ULCard|Wigglytuff|Supporter&lt;br /&gt;
}} &lt;br /&gt;
{{ULCard|Machamp|All-Rounder}}&lt;br /&gt;
{{ULCard|Slowbro|Defender}}&lt;br /&gt;
{{ULCard|Gengar|Speedster}}&lt;br /&gt;
{{ULCard|Mr. Mime|Supporter|fname=Mr Mime}}&lt;br /&gt;
{{ULCard|Snorlax|Defender}}&lt;br /&gt;
{{ULCard|Mamoswine|Defender}}&lt;br /&gt;
{{ULCard|Absol|Speedster}}&lt;br /&gt;
{{ULCard|Gardevoir|Attacker}}&lt;br /&gt;
{{ULCard|Crustle|Defender}}&lt;br /&gt;
{{ULCard|Greninja|Attacker}} &lt;br /&gt;
{{ULCard|Sylveon|Attacker}}&lt;br /&gt;
{{ULCard|Zeraora|Speedster}}&lt;br /&gt;
{{ULCard|Cinderace|Attacker}} &lt;br /&gt;
{{ULCard|Greedent|Defender}}&lt;br /&gt;
{{ULCard|Eldegoss|Supporter}}&lt;br /&gt;
{{ULCard|Cramorant|Attacker}}&lt;br /&gt;
{{Flexfooter}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Ace Trainer SM anime.png|thumb|250px|A male Ace Trainer in {{aniseries|SM}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
Several characters based on Cooltrainers or Ace Trainers have appeared in {{aniseries|PTS}}:&lt;br /&gt;
* In &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, [[Corey]] resembled the male Cooltrainer class in [[Generation II]].&lt;br /&gt;
* In &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;, [[Rafe]] resembled the male Cooltrainers in [[Generation III]] in {{2v2|FireRed|LeafGreen}}.&lt;br /&gt;
* In &#039;&#039;[[AG128|Shocks and Bonds]]&#039;&#039; and &#039;&#039;[[AG129|A Judgment Brawl]]&#039;&#039;, {{ho|Katie}} resembled the Generation III female Cooltrainers.&lt;br /&gt;
* A female Ace Trainer named [[Astrid]] debuted in &#039;&#039;[[XYS01|Mega Evolution Special I]]&#039;&#039;. Her appearance resembled that of {{g|X and Y}}&#039;s female Ace Trainers.&lt;br /&gt;
&lt;br /&gt;
A male Ace Trainer appeared in &#039;&#039;[[DP050|Tag! We&#039;re It...!]]&#039;&#039;, where he competed in the [[Hearthome City Tag Battle Competition]]. He was partnered with a {{tc|Scientist}} and was one of {{Ash}} and [[Paul]]&#039;s opponents. He ended up getting defeated, alongside the Scientist.&lt;br /&gt;
&lt;br /&gt;
A male Ace Trainer appeared in &#039;&#039;[[SM125|A Timeless Encounter!]]&#039;&#039;, where he battled [[Hala]] and his {{p|Makuhita}} with his {{rf|Alolan}} {{p|Sandslash}} in a flashback, but was defeated.&lt;br /&gt;
&lt;br /&gt;
A female Ace Trainer appeared in &#039;&#039;[[SM136|Getting Down to The Ire!]]&#039;&#039;, where she observed the [[Manalo Conference]].&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{MissingInfo|2|enva|java}}&lt;br /&gt;
=====DP050 Ace Trainer=====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Ace Trainer&lt;br /&gt;
|pkmn=Magmar&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|img=Ace Trainer Magmar.png&lt;br /&gt;
|epnum=DP050&lt;br /&gt;
|epname=Tag! We&#039;re It...!&lt;br /&gt;
|desc={{p|Magmar}} was used by an Ace Trainer who participated in the [[Hearthome City Tag Battle Competition]]. It was used alongside the {{tc|Scientist}}&#039;s {{p|Rhydon}} while facing [[Ash&#039;s Pikachu]] and [[Paul&#039;s Chimchar]], but lost.&lt;br /&gt;
&lt;br /&gt;
Magmar&#039;s known moves are {{m|Lava Plume}}, {{m|Protect}}, and {{m|Fire Punch}}.}}&lt;br /&gt;
&lt;br /&gt;
=====SM125 Ace Trainer=====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Ace Trainer&lt;br /&gt;
|pkmn=Sandslash&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|img=Ace Trainer Sandslash.png&lt;br /&gt;
|epnum=SM125&lt;br /&gt;
|epname=A Timeless Encounter!&lt;br /&gt;
|desc={{rf|Alolan}} {{p|Sandslash}} was used by an Ace Trainer in a flashback in &#039;&#039;[[SM125|A Timeless Encounter!]]&#039;&#039;, where it battled against [[Hala]] and his {{p|Makuhita}}, but was defeated.&lt;br /&gt;
&lt;br /&gt;
Sandslash&#039;s only known move is {{m|Ice Ball}}.}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Erika PO.png|thumb|250px|A female Cooltrainer in [[Pokémon Origins]]]]&lt;br /&gt;
A female Cooltrainer appeared briefly in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039; as one of the Trainers seen in the [[Celadon Gym]] with [[Erika]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Evolutions===&lt;br /&gt;
A male and female Ace Trainer briefly appeared in &#039;&#039;[[PE04|The Plan]]&#039;&#039;. They were shown in [[Accumula Town]], listening to [[Ghetsis]]&#039;s speech about the liberation of Pokémon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PE08|The Discovery]]&#039;&#039;, a female Ace Trainer was shown challenging {{ga|Blue}} to a {{pkmn|Gym}} battle.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
Many Ace Trainers make cameos throughout [[Pokémon Adventures]].&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Emerald}}====&lt;br /&gt;
In &#039;&#039;[[PS319|Verily Vanquishing Vileplume I]]&#039;&#039;, a female Ace Trainer is one of the Trainers that participate in the [[Battle Dome]] challenge. She is pushed aside when {{adv|Emerald}} tries to squeeze in to sit with the challengers.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|HeartGold &amp;amp; SoulSilver}}====&lt;br /&gt;
In &#039;&#039;[[PS442|Out-Odding Oddish]]&#039;&#039;, a male Ace Trainer was seen entering the [[Pokéathlon Dome]].&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
In &#039;&#039;[[PS361|Bombastic Bibarel &amp;amp; Heroic Hippopotas]]&#039;&#039;, two Ace Trainers in their winter clothes appear as challengers in the [[Seven Stars Restaurant]], one with a {{p|Mothim}}, the other with a {{p|Shellos}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
In &#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039;, a female Ace Trainer challenging the [[Battle Castle]] is shown with her {{p|Rhydon}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Black &amp;amp; White}}====&lt;br /&gt;
A male Ace Trainer with his {{p|Sawk}} in &#039;&#039;[[PS466|An Odd Speech]]&#039;&#039;, was one of the people listening to [[Ghetsis]]&#039;s speech.&lt;br /&gt;
&lt;br /&gt;
A male and female Ace Trainer were seen in &#039;&#039;[[PS489|Drawing Bridges]]&#039;&#039; amongst the Trainers waiting to get to cross the [[Driftveil Drawbridge]].&lt;br /&gt;
&lt;br /&gt;
The [[Move Tutor|tutor]] of the Pledge moves in [[Driftveil City]] also bore the appearance of a male Ace Trainer in &#039;&#039;[[PS491|Fight in a Cold Climate]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A female Ace Trainer with a {{p|Zweilous}} is later seen in the Pokémon League, in &#039;&#039;[[PS511|Dream a Little Dream]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Black 2 &amp;amp; White 2}}====&lt;br /&gt;
A male Ace Trainer was shown giving commands to a {{p|Flaaffy}} in [[Colress]]&#039;s fantasy in &#039;&#039;[[PS528|Innocent Scientist]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|X &amp;amp; Y}}====&lt;br /&gt;
A female Ace Trainer appears in &#039;&#039;[[PS554|Kangaskhan...Kangascan&#039;t]]&#039;&#039;, walking together with a Lass in [[Santalune City]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS593|Xerneas Gives]]&#039;&#039;, a male Ace Trainer was seen walking at [[Lumiose City]].&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Sun, Moon, Ultra Sun &amp;amp; Ultra Moon}}====&lt;br /&gt;
In &#039;&#039;[[PASM19|Truth and the Mastermind Behind Team Skull]]&#039;&#039;, an Ace Trainer was briefly shown being intimidated by the [[Ultra Beast]]s that showed up in [[Alola]].&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ace Trainer female III Adventures.png|A female Ace Trainer in Hoenn&lt;br /&gt;
File:Ace Trainer Shellos Mothim Adventures.png|Two Ace Trainers in winter clothes in Sinnoh&lt;br /&gt;
File:Ace Trainer Rhydon Psychic Banette Adventures.png|A female Ace Trainer in Sinnoh&lt;br /&gt;
File:Ace Trainer Sawk Adventures.png|A male Ace Trainer in Unova&lt;br /&gt;
File:Pokémon Breeder Lampent Ace Trainer Zweilous Adventures.png|A female Ace Trainer in Unova&lt;br /&gt;
File:Ace Trainer Lass Adventures.png|A female Ace Trainer in Kalos&lt;br /&gt;
File:Ace Trainer Chase Janitor Shawn Adventures.png|Ace Trainer Chase in Alola&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Ace Trainer&lt;br /&gt;
|pkmn=Mothim&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Ace Trainer Shellos Mothim Adventures.png&lt;br /&gt;
|img_size=140px&lt;br /&gt;
|epnum=PS361&lt;br /&gt;
|epname=Bombastic Bibarel &amp;amp; Heroic Hippopotas&lt;br /&gt;
|desc=This {{p|Mothim}} was owned by a female Ace Trainer in her winter clothes in the Seven Stars Restaurant.&lt;br /&gt;
&lt;br /&gt;
None of Mothim&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Ace Trainer&lt;br /&gt;
|pkmn=Shellos&lt;br /&gt;
|type1=Water&lt;br /&gt;
|img=Ace Trainer Shellos Mothim Adventures.png&lt;br /&gt;
|img_size=140px&lt;br /&gt;
|epnum=PS361&lt;br /&gt;
|epname=Bombastic Bibarel &amp;amp; Heroic Hippopotas&lt;br /&gt;
|desc=This {{p|Shellos}} was owned by a male Ace Trainer in his winter clothes in the Seven Stars Restaurant.&lt;br /&gt;
&lt;br /&gt;
None of Shellos&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Ace Trainer&lt;br /&gt;
|pkmn=Rhydon&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|img=Ace Trainer Rhydon Psychic Banette Adventures.png&lt;br /&gt;
|img_size=100px&lt;br /&gt;
|epnum=PS418&lt;br /&gt;
|epname=Deprogramming Porygon-Z&lt;br /&gt;
|desc=This {{p|Rhydon}} was seen with a female Ace Trainer in a queue for the Battle Castle.&lt;br /&gt;
&lt;br /&gt;
None of Rhydon&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Ace Trainer&lt;br /&gt;
|pkmn=Wobbuffet&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|img=Ace Trainer Wobbuffet Adventures.png&lt;br /&gt;
|img_size=160px&lt;br /&gt;
|epnum=PS442&lt;br /&gt;
|epname=Out-Odding Oddish&lt;br /&gt;
|desc={{p|Wobbuffet}} was seen entering the Pokéathlon Dome with its Trainer.&lt;br /&gt;
&lt;br /&gt;
None of Wobbuffet&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Ace Trainer&lt;br /&gt;
|pkmn=Sawk&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|img=Ace Trainer Sawk Adventures.png&lt;br /&gt;
|img_size=120px&lt;br /&gt;
|epnum=PS466&lt;br /&gt;
|epname=An Odd Speech&lt;br /&gt;
|desc=This {{p|Sawk}} was owned by a male Ace Trainer at [[Accumula Town]], listening to Ghetsis&#039;s speech.&lt;br /&gt;
&lt;br /&gt;
None of Sawk&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Ace Trainer&lt;br /&gt;
|pkmn=Crustle&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|img=Ace Trainer Crustle Adventures.png&lt;br /&gt;
|img_size=80px&lt;br /&gt;
|epnum=PS489&lt;br /&gt;
|epname=Drawing Bridges&lt;br /&gt;
|desc={{p|Crustle}} was seen with its Trainer, waiting for the Driftveil Drawbridge to lower.&lt;br /&gt;
&lt;br /&gt;
None of Crustle&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Ace Trainer&lt;br /&gt;
|pkmn=Zweilous&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Dragon&lt;br /&gt;
|img=Pokémon Breeder Lampent Ace Trainer Zweilous Adventures.png&lt;br /&gt;
|img_size=100px&lt;br /&gt;
|epnum=PS511&lt;br /&gt;
|epname=Dream a Little Dream&lt;br /&gt;
|desc=This {{p|Zweilous}} was owned by a female Ace Trainer in the Pokémon League.&lt;br /&gt;
&lt;br /&gt;
None of Zweilous&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Ace Trainer&lt;br /&gt;
|pkmn=Flaaffy&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|img=Ace Trainer Flaaffy Adventures.png&lt;br /&gt;
|img_size=130px&lt;br /&gt;
|epnum=PS528&lt;br /&gt;
|epname=Innocent Scientist&lt;br /&gt;
|desc= {{p|Flaaffy}} was seen with a male Ace Trainer in Colress&#039;s fantasy.&lt;br /&gt;
&lt;br /&gt;
None of Flaaffy&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ace Trainer Golden Boys.png|150px|thumb|Elite Trainer Akira from [[Pokémon Gold &amp;amp; Silver: The Golden Boys|The Golden Boys]]]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
{{GnB|Gold}} fights a Cooltrainer (known by the Japanese class name of Elite Trainer) named Akira in a tournament in &#039;&#039;[[GB14|Let&#039;s Fight! The Mini Pokémon Tournament]]&#039;&#039;. Akira uses a {{p|Mareep}}.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=80&lt;br /&gt;
|trainer=Akira&lt;br /&gt;
|pkmn=Mareep&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|img=Akira Mareep Golden Boys.png&lt;br /&gt;
|epnum=GB14&lt;br /&gt;
|epname=Let&#039;s Fight! The Mini Pokémon Tournament&lt;br /&gt;
|desc={{p|Mareep}} is Akira&#039;s only known Pokémon. It participated in the Mini Pokémon Tournament, where it managed to get its Trainer to the final round. During the finals, it lost to {{GnB|Gold}}&#039;s {{p|Elekid}}.&lt;br /&gt;
&lt;br /&gt;
Mareep&#039;s known moves are {{m|Thunder Shock}}, {{m|Cotton Spore}}, {{m|Tackle}}, and {{m|Growl}}.}}&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters BW: Good Partners===&lt;br /&gt;
A male Ace Trainer made an appearance in [[BWGP01]], commenting on how the path to {{rt|1|Unova}} was blocked. He was later seen searching for the {{p|Scraggy}} that was the cause for the obstruction and was later impressed when [[Takurō]] caught the Scraggy.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
This listing is of cards mentioning or featuring Ace Trainer in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Pokémon with Ace Trainers|Supporter|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Brilliant Stars|Druddigon|113}}|type=Dragon|standard=yes|enset=Silver Tempest|enrarity=TGH|ennum=TG09/TG30|jpset=VMAX Climax|jprarity=CHR|jpnum=209/184}}&lt;br /&gt;
{{cardlist/div|Other related cards|Supporter}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Ancient Origins|Ace Trainer|69}}|type=Supporter|expanded=yes|enset=Ancient Origins|enrarity=Uncommon|ennum=69/98|jpsetlink=Ancient Origins|jpset=Bandit Ring|jprarity=Uncommon|jpnum=076/081}}&lt;br /&gt;
{{cardlist/footer|Supporter}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Cooltrainer Lanturn Earthquake E.png|200px|thumb|Lanturn using Earthquake in Pokémon Emerald]]&lt;br /&gt;
* Despite appearing on top of a surfing sprite, some Ace Trainers on [[Hoenn]]&#039;s [[water route]]s battle without Pokémon that know {{m|Surf}}.&lt;br /&gt;
* Some Cooltrainers/Ace Trainers own Pokémon with [[Game move errors|moves that couldn&#039;t be learned]] either in that generation at all or due to it being underleveled:&lt;br /&gt;
** In {{g|Colosseum}}, Cooltrainer Cruik has a {{p|Muk}} that knows {{m|Shadow Ball}}, which it could not legitimately know until [[Generation IV]].&lt;br /&gt;
** In {{game|Emerald}}, Cooltrainer Dianne has a {{p|Lanturn}} that knows {{m|Earthquake}}, even though it cannot legitimately learn the move in any generation.&lt;br /&gt;
** In {{g|XD: Gale of Darkness}}, Cooltrainer Noxon has an {{p|Articuno}} that knows {{m|Sheer Cold}} at level 64, which it cannot learn until level 85 in [[Generation III]].&lt;br /&gt;
** In {{game|HeartGold and SoulSilver|s}}, Ace Trainer Nick has a {{p|Squirtle}} that knows {{m|Curse}}, which is a move it cannot legitimately obtain in that generation.&lt;br /&gt;
* In Pokémon HeartGold and SoulSilver, there is a [[List of glitches in Generation IV#Ace Trainer Kate oversight|glitch]] with Ace Trainer Kate: if the player leaves the area after completing the [[Double Battle]] with Jenn and Irene, then comes back and talks to Kate from the side, she will speak to the player as if they had already battled. Then, if the player walks down towards her, she will start a battle while facing the wrong direction.&lt;br /&gt;
* In [[Pokémon GO]], &amp;quot;Ace Trainer&amp;quot; is the name of an achievement {{GO|medal}} awarded for engaging in at least 10 {{OBP|Trainer Battle|GO}}s against any of the [[Professor Willow#Assistants|team leaders]].&lt;br /&gt;
** Originally, the medal could be achieved by training in a friendly {{OBP|Gym|GO}} by the same minimum amount, but the medal was decommissioned on June 19, 2017, with the update of the Gym system. It would not be used again until the introduction of Trainer Battles on December 13, 2018.&lt;br /&gt;
* Ace Trainers in [[Alola]]-based [[Generation VII]] games were designed by [[TOKIYA]].&amp;lt;ref&amp;gt;https://web.archive.org/web/20170613214429/https://twitter.com/TOKIYA/status/801625547100958720&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In {{g|Brilliant Diamond and Shining Pearl}}, Ace Trainer Deanna on [[Sinnoh Route 225]] has a {{p|Tropius}} in a [[Cherish Ball]], which was not the case in the original versions of {{g|Diamond and Pearl}}, nor in {{pkmn|Platinum}}. It was added as a reference to [[List of local Japanese event Pokémon distributions in Generation IV#Shokotan Tropius|Shokotan Tropius]], the first ever event Pokémon to be distributed in a Cherish Ball.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color light}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=精英訓練家 &#039;&#039;{{tt|Jīngyīng Fanlihngā|Elite Trainer}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;優秀訓練員 &#039;&#039;{{tt|Yāusau Fanlihnyùhn|Elite Trainer}}&#039;&#039; {{tt|*|GS Guidebook}}&lt;br /&gt;
|zh_cmn=精英訓練家 / 精英训练家 &#039;&#039;{{tt|Jīngyīng Xùnliànjiā|Elite Trainer}}&#039;&#039; {{tt|*|Games, XY Guidebook}}&amp;lt;br&amp;gt;菁英訓練家 &#039;&#039;{{tt|Jīngyīng Xùnliànjiā|Elite Trainer}}&#039;&#039; {{tt|*|Emerald Guidebook, Battrio}}&amp;lt;br&amp;gt;優秀訓練師 &#039;&#039;{{tt|Yōuxiù Xùnliànshī|Elite Trainer}}&#039;&#039; {{tt|*|Crystal Guidebook}}&lt;br /&gt;
|fr=Topdresseur (both, {{gen|I}}-{{gen|VI}}; {{male}}, {{gen|VII}})&amp;lt;br&amp;gt;Topdresseuse ({{female}}, {{gen|VII}})&lt;br /&gt;
|de=Trainer ({{male}}) / Trainerin ({{female}}) ({{gen|I}})&amp;lt;br&amp;gt;Ass-Trainer&amp;lt;br&amp;gt;Ass-Trainerin ({{female}}, XD)&lt;br /&gt;
|it={{tt|Fantallen.|Fantallenatore/Fantallenatrice}} ({{gen|I}}-{{gen|V}})&amp;lt;br&amp;gt;Fantallenatore ({{male}}, {{gen|VI}}+)&amp;lt;br&amp;gt;Fantallenatrice ({{female}}, {{gen|VI}}+)&lt;br /&gt;
|ko=엘리트트레이너 &#039;&#039;Elite Trainer&#039;&#039;&lt;br /&gt;
|pt_eu=Treinador Perito&lt;br /&gt;
|pt_br=Treinador Ás&lt;br /&gt;
|ru=Первоклассный Тренер &#039;&#039;Pervoklassnyy Trener&#039;&#039;&lt;br /&gt;
|es_la=Entrenador de Élite&lt;br /&gt;
|es_eu={{tt|Entren.|Entrenador/Entrenadora}}Guay ({{gen|I}})&amp;lt;br&amp;gt;{{tt|Entre.|Entrenador/Entrenadora}}Guay ({{gen|II}})&amp;lt;br&amp;gt;{{tt|Entre.|Entrenador/Entrenadora}} guay ({{gen|III}}-{{gen|V}})&amp;lt;br&amp;gt;Entrenador Guay ({{male}}, {{gen|VI}}+)&amp;lt;br&amp;gt;Entrenadora Guay ({{female}}, {{gen|VI}}+)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{TrainerNav|Normal|kanto=yes|johto=yes|hoenn=yes|sinnoh=yes|unova=yes|kalos=yes|alola=yes|sevii=yes}}&lt;br /&gt;
{{Orre trainers}}&lt;br /&gt;
{{Pasio trainers}}&lt;br /&gt;
{{UNITE NPCs}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Z-Rings]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
[[Category:Animation characters]]&lt;br /&gt;
[[Category:Pokémon Origins characters]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Trainers with Mythical Pokémon]]&lt;br /&gt;
[[Category:Trainers with Shiny Pokémon]]&amp;lt;!--Masters EX--&amp;gt;&lt;br /&gt;
[[Category:Pokémon Evolutions characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ass-Trainer]]&lt;br /&gt;
[[es:Entrenador guay]]&lt;br /&gt;
[[fr:Topdresseur]]&lt;br /&gt;
[[it:Fantallenatore e Fantallenatrice]]&lt;br /&gt;
[[ja:エリートトレーナー]]&lt;br /&gt;
[[zh:精英训练家]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aeos_Emporium_shopkeeper&amp;diff=4353384</id>
		<title>Aeos Emporium shopkeeper</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aeos_Emporium_shopkeeper&amp;diff=4353384"/>
		<updated>2025-08-06T05:14:58Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Guess who&amp;#039;s in charge of the gambleboxes? Its.. this character and not Zirco? Paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unknown name}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|color={{unite color}}&lt;br /&gt;
|corecolor={{unite color light}}&lt;br /&gt;
|bordercolor={{unite color dark}}&lt;br /&gt;
|name=Aeos Emporium Shopkeeper&lt;br /&gt;
|jname=&lt;br /&gt;
|tmname=&lt;br /&gt;
|image=UNITE Aeos Shopkeeper.png&lt;br /&gt;
|size=250px&lt;br /&gt;
|caption=&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|region=[[Aeos Island]]&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Game&lt;br /&gt;
|color={{unite color light}}&lt;br /&gt;
|gen={{gen|VIII}}, {{gen|IX}}&lt;br /&gt;
|games={{pkmn|UNITE}}&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Manga&lt;br /&gt;
|color={{unite color light}}&lt;br /&gt;
|series=&#039;&#039;[[Pokémon UNITE Manga - Come On Over to Aeos Island!]]&#039;&#039;&lt;br /&gt;
|debut=&#039;&#039;[[COA3|Welcome to the Stadium]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;&#039;shopkeeper&#039;&#039;&#039; appears in [[Pokémon UNITE]]. She works at [[Aeos Emporium]], a store that sells all manner of items to {{pkmn|Trainer}}s participating in [[Unite Battle]]s.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
This character welcomes the player into [[Aeos Emporium]], a generalist shop that sells every kind of item that does not fit the [[Unite Battle Committee]] and [[Zirco Trading]] shops. Her partner Pokémon is {{p|Chatot}}.&lt;br /&gt;
&lt;br /&gt;
She also appears on the menu where the player is purchasing a [[Trainer fashion item]] from the Fashion tab of Aeos Emporium. (The Fashion Tab uses a special menu, so this does not occur for purchasing items from the Fashion Ticket Exchange tab.)&lt;br /&gt;
&lt;br /&gt;
She also appears in the menu where the player manages their treasure chests in Treasure Chest Challenge events, behind the table with the treasure chests but in front of the screen displaying the possible rewards, and is posed such that she appears to be highlighting the screen.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===[[Pokémon UNITE Manga - Come On Over to Aeos Island!]]===&lt;br /&gt;
This character appeared in the third chapter, [[COA3|Welcome to the Stadium!]]. She and her {{p|Chatot}} called over a trainer and their father to [[Aeos Emporium]]. The two took a look at the items on display, guided by the shopkeeper. Ultimately, the trainer purchased bags upon bags of items, as well as a new hoodie for herself.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=&lt;br /&gt;
|pkmn=Chatot&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=&amp;lt;!--Aeos Shopkeeper Chatot.png--&amp;gt;&lt;br /&gt;
|epnum=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
|epname=Welcome to the Stadium&lt;br /&gt;
|desc={{p|Chatot}} was first seen in the third chapter, &#039;&#039;Welcome to the Stadium&#039;&#039;. It joined the shopkeeper in hailing a trainer and their father to Aeos Emporium, then cawed in excitement as it contributed to the shopkeepers explanation of the merchandise on display. As a Chatot, it was able to mimic some of the words and phrases the shopkeeper used.&lt;br /&gt;
&lt;br /&gt;
None of Chatot&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{UNITE NPCs}}&lt;br /&gt;
&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[es:Recepcionista del Bazar Æos]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=The_Gotta_Catch_%27Em_All!_Game_Show&amp;diff=4337553</id>
		<title>The Gotta Catch &#039;Em All! Game Show</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=The_Gotta_Catch_%27Em_All!_Game_Show&amp;diff=4337553"/>
		<updated>2025-07-17T23:33:01Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: First episode is on the tubes, so sentence in intro and new columns for the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gotta Catch &#039;Em All! Game Show.png|thumb|300px|A graphic for the Gotta Catch ’Em All! Game Show]]&lt;br /&gt;
The &#039;&#039;&#039;Gotta Catch ’Em All! Game Show&#039;&#039;&#039;, is a [[Pokémon]]-themed trivia show broadcast live on the Pokémon [[Twitch]] channel. It is hosted by {{wp|Brian David Gilbert}}, and each episode has three contestants. The primary mechanic is that each question has a {{OBP|Pokémon|species}} tied to it. A correct answer allows the player to catch that Pokémon. It was announced on June 15th, 2025,&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/watch-the-gotta-catch-em-all-game-show-live-on-june-27-2025 Watch the Gotta Catch ’Em All! Game Show Live on June 27, 2025], [[Pokémon.com]], June 15, 2025&amp;lt;/ref&amp;gt; and the first episode aired on June 27th, 2025.&amp;lt;ref name=&amp;quot;Episode1&amp;quot;&amp;gt;[https://www.pokemon.com/us/pokemon-news/tune-in-to-the-gotta-catch-em-all-game-show-live Tune in to the Gotta Catch ’Em All! Game Show Live], [[Pokémon.com]], June 26, 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Episodes of the show are uploaded to [[YouTube]] later on, but not immediately after they are broadcast.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Each of the four people in the show stream from different locations, with Gilbert streaming from a set specific to the Gotta Catch ’Em All! Game Show while contestants stream in front of a green screen. Each contestant is sent two boxes and blindfolds meant for use during certain kinds of questions. The Twitch stream uses the Ctrl+ Stream Kit extension to display info pages and tally votes from the Twitch chat.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Most questions are multiple choice, with these questions having four possible answers. In multiple choice questions, players have to use their buzzer before they are allowed to answer. Each player can only answer each question once. Certain questions are preceded with relevant video footage from a [[Pokémon games|Pokémon video game]].&lt;br /&gt;
&lt;br /&gt;
All questions have a Pokémon accompanying them, which is displayed prior to and alongside the question. The player who answers the question correctly adds the Pokémon to their Collection. There are four Victory Pokemon: {{p|Bulbasaur}}, {{p|Squirtle}}, {{p|Charmander}}, and {{p|Pikachu}}. If a player has all four of them at the same time, they win the game. All Pokémon, including the Victory Pokémon, have a One-Time Effect that players can use. The One-Time Effects of Victory Pokémon are stronger than other One-Time Effects, but to use them the player has to have and use two of the same Pokémon. A Collection can have a maximum of six Pokémon, with further acquisitions requiring the player swap out one of their current Pokémon. They can swap out a Pokémon that has already used its One-Time Effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pokémon with One-Time Effects&lt;br /&gt;
|-&lt;br /&gt;
! Species !! Group !! Move !! Text !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Pikachu}} || Victory Pokémon || {{m|Spark}} || Select 1 of 3 topics for the next question. || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Bulbasaur}} || Victory Pokémon|| {{m|Sweet Scent}} || Select 1 of 3 Pokémon for the next question. || In the first episode, if a player uses Bulbasaur the effect overrides a Pokémon that has been set to appear for the next question by the Twitch chat.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Charmander}} || Victory Pokémon || {{m|Fire Spin}} || Block another player from answering a question. || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Squirtle}} || Victory Pokémon || {{m|Aqua Jet}} || Launch yourself ahead to answer a question. || If another player has buzzed in, this allows the player using Squirtle to answer the question.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ditto}} || Supportive Pokémon || {{m|Transform}} || Copy a Pokémon already in your Collection. || In the first episode, if a player uses Ditto they must immediately use the One-Time Effect of the Pokémon Ditto turns into.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Eevee}} || Supportive Pokémon || {{m|Helping Hand}} || Discuss and answer the question together with another player. || If the correct answer is given, both players get the Pokémon of the question.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Exeggcute}} || Supportive Pokémon || {{m|Extrasensory}} || Questions in this round are sensory. (Key visual) &amp;lt;br&amp;gt; Change the question to be a sensory experience (visual, audio, or touch) (game) || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Porygon}} || Supportive Pokémon || {{m|Conversion}} || Discuss with Twitch to answer this question. || A vote is conducted in the Twitch chat for correct answer to the question. The user is told which answer got the most votes.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ekans}} || Disruptive Pokémon || {{m|Poison Sting}} || Remove an active Pokémon from another player&#039;s collection (their choice). || An Active Pokémon is a Pokémon that has not used its One-Time Effect.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Koffing}} || Disruptive Pokémon|| {{m|Smog}} || Remove a random Pokémon from another player&#039;s Collection. ||&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Drowzee}} || Disruptive Pokémon || {{m|Disable}} || Block the One-Time Effect of one Pokémon in the target player&#039;s Collection. || The targeted Pokémon is treated as though it has already used its One-Time Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Meowth}} || Disruptive Pokémon || {{m|Thief}} || Steal a Pokémon from another player&#039;s Collection. || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Magikarp}} || ??? (trailer)&amp;lt;br&amp;gt;Victory Pokémon, Supportive Pokémon, or Disruptive Pokémon (game, chosen at random) || {{m|Splash}} || No effect, but collecting three triggers a special encounter || A random one of three Pokémon appear, and its effect is instantly applied. The Magikarp are removed from the player&#039;s Collection, rather than no longer being Active as with other Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Special Encounters from Magikarp&lt;br /&gt;
|-&lt;br /&gt;
! Species !! Text !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Gyarados}} || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Shiny}} {{p|Magikarp}} || What a unique Splash!&amp;lt;br&amp;gt;Protected from other player&#039;s One-Time Effects (only once). ||&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Magikarp}} || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game progression==&lt;br /&gt;
The game starts with the Twitch chat voting on which Pokémon each player gets to start with, between {{p|Bulbasaur}}, {{p|Squirtle}}, and {{p|Charmander}}. No repeats are allowed, meaning the vote for the first player has all three choices available, the vote for the second player only has the two choices the first player did not get, and the final player gets the Pokémon that is left over without a vote. This decision further decides the &amp;quot;team&amp;quot; that each player has, with Bulbasaur for Team Green, Squirtle for Team Blue, and Charmander for Team Red. The team color is used for the game&#039;s user interface. such as being the background for each contestant&#039;s window ad the background color for their name.&lt;br /&gt;
&lt;br /&gt;
The Twitch chat is asked to vote to decide the parameters of certain questions. They can be asked to vote for which of three Pokémon will appear for the next question or which of three topics will be the topic of the next question, similar to Bulbasaur&#039;s and Pikachu&#039;s effects. A vote can also be held to declare an incorrect answer as a trap, which will cause the player who picks it to lose one of their Pokémon. Viewers vote by sending &amp;quot;1&amp;quot;, &amp;quot;2&amp;quot;, &amp;quot;3&amp;quot;, or &amp;quot;4&amp;quot;, with each number corresponding to a result in the game, and the result with the majority of the votes wins.&lt;br /&gt;
&lt;br /&gt;
If a player wins the game, they have to answer a final question alone and without the ability to use One-Time Effects. This is a Legendary Encounter. If they succeed, that player and their current Collection are recorded in the Hall of Fame.&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Contestants !! Winner(s) !! Hall of Fame? !! YouTube link !! Highlights video&lt;br /&gt;
|-&lt;br /&gt;
| June 27, 2025&amp;lt;ref name=&amp;quot;Episode1&amp;quot;/&amp;gt;|| Steve Sarumi&amp;lt;br&amp;gt;Jake &amp;quot;Spragels” Sprague&amp;lt;br&amp;gt;GlitchxCity || GlitchxCity || Yes || [https://www.youtube.com/watch?v=-mMQZs1f8JQ] || [https://www.youtube.com/watch?v=yTwESiOV2vQ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Mass Media notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Panic_Parade&amp;diff=4335412</id>
		<title>Panic Parade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Panic_Parade&amp;diff=4335412"/>
		<updated>2025-07-12T20:42:36Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: sentence because the shop stays open just a little while longer than the battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Panic Parade&#039;&#039;&#039; is a PvE Battle in [[Pokémon UNITE]]. PvE Battles are further a kind of Quick Battle, which is the section of the menu Panic Parade is under. Panic Parade tasks a team of five players with defending a {{p|Tinkaton}} from a horde of Aeos-energized [[wild Pokémon]] it provoked. There are four different difficulty levels, each with increasing the number of waves of attacking Pokémon and their power. The battle ends successfully only upon defeating the final Pokémon of the final wave, and ends as a failure should Tinkaton&#039;s HP ever reach zero. Uniquely to this mode, the player accumulates event points with each battle to purchase boosts for the Aeos Shooter, which increase their Pokémon&#039;s stats during Panic Parade. &lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
Panic Parade has its own bespoke map, which reuses assets from [[Shivre City]]. Players start and respawn at a base in the southwest corner, though this base lacks the barrier and healing ability of a normal base. Just northeast of the base is Tinkaton, who stands in a large orange circle. There is a [[Sitrus Berry]] to the left and to the right of the space between the base and Tinkaton. There are three roads extending from Tinkaton&#039;s area, extending north, east, and northeast. Between the roads are spaces which contain three walls consisting of planters. One of them is close to Tinkaton, and it has extra edges such that it forms a trapezoid without the longest edge that opens away from Tinkaton. The second is a normal wall a bit farther out from the first wall, and its center uses benches instead of planters. The third wall is just like the second only it is farther away, lacks benches, and it borders an inaccessible river. Each road goes over that river using a bridge, and past each bridge each path ends at a wide open circle. Each of these circles are where the wild Pokémon appear from under normal circumstances. The use of bridges means that once the player has reached a bridge they cannot go to a different road without first backtracking off the bridge.&lt;br /&gt;
&lt;br /&gt;
Each bridge has four sculptures of [[Baby Pokémon]] made from snow on it, two on each end. The two closer to Tinkaton depict {{p|Igglybuff}}, and the two farther away depict {{p|Happiny}}. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In most of Panic Parade&#039;s waves, a number of wild Pokémon spawn in at the circles on the far edges of the map and advance to reach Tinkaton. Once at Tinkaton, they will attack it until it is defeated. Most of the wild Pokémon stop to attack the players, but there are some Pokémon who largely ignore players to attack Tinkaton. In general the behaviors of wild Pokémon can vary significantly. The number of Pokémon in each wave that spawn for each wave is fixed, save for the Pokémon who have the ability to summon other Pokémon. The composition of each wave is mostly fixed, but the there are slots in each wave where the Pokémon that appears is selected at random from a pool. Waves end only after all wild Pokémon in them are defeated. {{p|Delibird}} are special exceptions; they are not a part of any wave.&lt;br /&gt;
&lt;br /&gt;
A number of mechanics differ from normal Unite battles. The player cannot use To Base to warp back to the base, with the input being taken up by displaying the Aeos Shoorer boosts. While [[experience|experience point]]s are gained normally, the game actually sets the level of the player&#039;s Pokémon to specific values when certain waves are completed. All Pokémon start at Level 3. Completing Wave 1 sets Levels to 4, completing Wave 5 sets Levels to 9, and completing Wave 8 sets Levels to 12. Wild Pokémon do not grant [[Aeos energy]] when they are defeated, and the game further removes the ability to score, the user interace elements for the held Aeos energy, and the user interface icon for scoring. {{UNITE|Zacian}} and {{UNITE|Ho-Oh}}, who both use Aeos energy in their moves and/or [[Ability]], retain the user interface elements for held Aeos energy. These two Pokémon start the battle with 30 Aeos energy and automatically gain 20 Aeos energy at the start of each wave. While other Pokémon use Aeos energy, they do not get to collect any in this mode. The amount of time it takes to respawn at the base after fainting is a constant five seconds, rather than varying based on certain conditions.&lt;br /&gt;
&lt;br /&gt;
The Tinkaton&#039;s HP is always displayed at the top of the screen. It starts the battle as a {{p|Tinkatink}} then evolves into {{p|Tinkatuff}} after completing Wave 3 starts and evolves into Tinkaton after completing Wave 8. Further, it is immune to all healing effects except for the Recovery Bomb.&lt;br /&gt;
&lt;br /&gt;
Near the minimap, players can see the elapsed time and an orange meter that fills up corresponding to their progression in the current wave.&lt;br /&gt;
&lt;br /&gt;
Since the wild Pokémon in Panic Parade are the opposing team, moves that normally fail to activate against wild Pokémon because they normally are not members of the opposing team will work on them in Panic Parade. Not every move that this applies to is fully functional against wild Pokémon, for instance Seismic Slam and Queen Ascendant cannot grab wild Pokémon, with the former causing {{UNITE|Charizard}} to snap into its flying position after the charge. Abilities that are reliant on Pokémon from the opposing team now work with wild Pokémon as well.&lt;br /&gt;
&lt;br /&gt;
When a Panic Parade ends, the players are scored depending on a number of factors, though the score proper is not displayed. If they lost, the only factor is the number of waves that were cleared. If they won, then the time it took to complete the battle and Tinkaton&#039;s remaining HP are recorded. Players are rewarded a number of event points based on the score, with each player&#039;s event points further being influenced by their performance.&lt;br /&gt;
&lt;br /&gt;
Panic Parade has four difficulty levels: Casual, Intermediate, Expert, and Extreme. Each successive difficulty level makes the wild Pokémon stronger and increases the number of waves in the battle. Casual ends on the fifth wave, Intermediate ends on the tenth wave, Expert ends on the twelfth wave, and Extreme ends on the fifteenth wave. Higher difficulties reward more event points when completed. When Panic Parade events start, the player can only challenge the Casual difficulty and must unlock the others by completing the difficulty below it for the first time. For completing a difficulty for the first time in each Panic Parade event period, the player receives one or more items as rewards. The first time the player completes the Casual difficulty level, they receive an Energy Boost Tank. The first time the player completes the Intermediate difficulty level, they receive an 7-Day Aeos Coin Boost Card. The first time the player completes the Expert difficulty level, they receive 100 Item Enhancers. The first time the player completes the Extreme difficulty level, they receive 150 Aeos tickets. If the player finishes a Panic Parade and chooses &amp;quot;Battle Again&amp;quot; from the post battle menus, they are automatically moved to the next difficulty level.&lt;br /&gt;
&lt;br /&gt;
The player cannot record a replay of a Panic Parade. Unlike normal types of battles that are only available during events, Panic Parade is not available as a Custom Battle during its event period.&lt;br /&gt;
&lt;br /&gt;
===Presents===&lt;br /&gt;
{{p|Delibird}} drop presents when they are defeated, as they do in [[Shivre City|Snowball Battle]]. Players can collect a present to get a random item put into the slot for Battle Items. Each item is a one use effect. Collecting a new item or putting a Pokémon into the Battle Item slot will overwrite an existing item. Some of the items are reused from Snowball Battle. Presents can contain the following items:&amp;lt;ref&amp;gt;https://www.reddit.com/r/PokemonUnite/comments/18iu3c0/comprehensive_guide_to_panic_parade_extreme/&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Recovery Bomb&lt;br /&gt;
|[[File:UNITE Recovery Bomb.png|50px]]&lt;br /&gt;
|Temporarily create an area of effect around the user that heals the user and their allies, including Tinkaton. The area&#039;s initial creation shoves opposing Pokémon out of it.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
|[[File:UNITE Freeze Ball.png|50px]]&lt;br /&gt;
|Sends a ball of ice in the designated direction. If it hits a Pokémon, it bursts to temporarily create an area that reduces the movement speed of opposing Pokémon. Opposing Pokémon that stay within the area for too long are frozen for a short time. This item has a normal cooldown, but the item is expended when it hits.&lt;br /&gt;
|-&lt;br /&gt;
|Electro Wall&lt;br /&gt;
|[[File:UNITE Electro Wall.png|50px]]&lt;br /&gt;
|Temporarily creates an rectangular electric wall at the designated location. Opposing Pokémon cannot pass through the wall, and Pokémon that attempt to go through are shoved backward and left unable to act for a short time.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|[[File:UNITE Snowball.png|50px]]&lt;br /&gt;
|Temporarily become a snowball. Snowballs have Hindrance Resistance and move faster than normal, but cannot use moves. Collisions with wild Pokémon deal damage to them equal to a percentage of their maximum HP and throw them. Using the Snowball a second time makes the effect end early.&lt;br /&gt;
|-&lt;br /&gt;
|Fury Ether&lt;br /&gt;
|[[File:UNITE Fury Ether.png|50px]]&lt;br /&gt;
|Temporarily reduce the cooldown of moves.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Smoke&lt;br /&gt;
|[[File:UNITE Gravity Smoke.png|50px]]&lt;br /&gt;
|Sends a ball of smoke in the designated direction. If it hits a Pokémon, it temporally creates an area that reduces the movement speed of wild Pokémon. Right before the effect ends, the area pulls all Pokémon within the area to its center. This item has a normal cooldown, but the item is expended when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
The Pokémon in Panic Parade are taken from all of the other stadiums and modes in the game. [[Generation IX]] Pokémon are present in this mode, making the generation&#039;s debut in Pokémon UNITE. Pokémon who have [[Unite license]]s, such as {{UNITE|Greninja}}, are also wild Pokémon in this mode. While the appearances of most Pokémon are tied to waves, some slots in waves instead pull from a specific group of Pokémon at random. Delibird are not associated with waves and appear on a timer that starts after each Delibird is defeated.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon, though only those that have Unite licenses in the game, are surrounded with a white glow and have a gold [[Poké Ball#Pokémon UNITE|Aeos Ball]] icon next to their health bar. When these Pokémon are defeated, they are stored in the Battle Item slot. When their icon is used, they are sent out from the Unite Ball near the player&#039;s Pokémon, at which point they will target the nearest wild Pokémon to use their [[Move (UNITE)#Unite Move|Unite Move]] against them. Once complete, the Pokémon is returned to the Unite Ball and not to the Battle Item&#039;s slot. Since this mechanic uses the Battle Item slot, Pokémon put into the slot replace a prior Pokémon in the slot and any item obtained through a present. Usually only the random Pokémon can be put into the Battle Item&#039;s slot, but {{p|Talonflame}} is a consistent part of Wave 9 and can be put into the Battle Item&#039;s slot. &lt;br /&gt;
&lt;br /&gt;
===Set Wave Spawns===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot; width=70%&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Wave number&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | North road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | Northeast road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | East road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Other&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 1&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Baltoy has ranged basic attacks, Diggersby has melee basic attacks.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 2&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Diggersby has melee basic attacks, Bellibolt has ranged basic attacks. Bellibolt can use {{m|Parabolic Charge}} to damage all enemies around it and heal itself proportionally to the inflicted damage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 3&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Flamigo and Paldean Tauros have melee basic attacks. Paldean Tauros can use {{m|Giga Impact}} to charge forward and throw Pokémon it hits.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 4&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}}&lt;br /&gt;
|[[File:UNITE Combee Wild.png|x50px]] [[File:UNITE Eldegoss Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Combee}} {{p|Eldegoss}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Baltoy and Vespiquen have ranged basic attacks. Vespiquen moves very slowly, and does not proceed past the second wall in the area with Tinkaton, instead moving back and forth between that point and the bridge. It summons {{p|Combee}} one at a time, who move normally and have melee basic attacks. An Eldegoss appears behind the both of the two walls closest to Tinkaton. They use {{m|Cotton Guard}}, which grants a shield to itself and other wild Pokémon around it that restores HP when it expires. It also uses {{m|Pollen Puff}}, a projectile thrown to a designated location that initially does no damage but attaches itself to a allied or opposing Pokémon in that location. The projectile eventually explodes, damaging opponents and healing allies.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 5&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:UNITE Hoopa-Unbound Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Hoopa}} Unbound&lt;br /&gt;
|N/A&lt;br /&gt;
|Random from list&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Hoopa Unbound uses ranged basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It can use {{m|Psybeam}}, sweeping a semicircular area in front of it.  It can use {{m|Hyperspace Hole}} to summon two Pokémon from the random appearance list. One appears in the middle of the north road, and the other appears in the middle of the east road. Hoopa Unbound is immune to the majority of hindrances.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Casual difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 6&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}} Random from list&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}} Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Diggersby and Accelgor have melee basic attacks. Accelgor can use an indeterminate move to attack in a cone shape in front of itself up to three times, shoving opponents with each hit. &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 7&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Greedent Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Greedent}}&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Abra Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Abra}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Abra appear all across the map, but never at a point over the bridges. They do not move, instead exclusively shooting purple energy blasts directly at Tinkaton. Players can stand in the way of the blast, taking damage but blocking the attack. If a player&#039;s Pokémon is near an Abra or the Abra takes damage, it uses {{m|Teleport}} to move to another random spot on the map under the same rules. Greedent starts just in front of the bridge on its road, and uses an infinite duration {{m|Covet}}. It moves in a loop going toward Tinkaton, colliding with it, then either go up the north path or the east path. Before it crosses the bridge, it turns to go to the northeast path, then turns again to rush into Tinkaton, and so on. Pokémon hit by Covet are thrown. As it runs, it drops [[Oran Berry|Oran Berries]] that can be collected for light healing. Covet makes Greedent immune to all hindrances.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 8&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Avalugg Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Avalugg}}&lt;br /&gt;
|Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Avalugg uses melee basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It uses {{m|Rapid Spin}} to perform a spin attack, which hits Pokémon near Avalugg and shoves them far away. It uses {{m|Icy Wind}} to send ice energy forward which hits Pokémon a wide triangular area in front of it and freezes them. Once it reaches Tinkaton, it uses {{m|Iron Defense}}, setting four revolving shields around Avalugg. The shields act as walls. When Iron Defense ends, Avalugg will use it again. Avalugg is immune to the majority of hindrances.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 9&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Sableye Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Sableye}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Venusaur does not use basic attacks. It uses {{m|Solar Beam}}, an attack that hits a long rectangular area in front of it. If it is left alone, it fires at Tinkaton, but instead fires at the players&#039; Pokémon if they are too close. Instead of walking up to Tinkaton, Venusaur in the northeast road stops when it becomes level with the two walls closest to Tinkaton while the Venusaur on the north and east road moves behind the closer of of the two walls closest to Tinkaton. From these positions, their Solar Beams can still hit Tinkaton. Talonflame uses melee basic attacks and [[Talonflame (UNITE)#Unite Move|Flame Sweep]], which has it charge forward a long distance while repeatedly shoving Pokémon that it hits to push them to Flame Sweep&#039;s endpoint. Sableye does not use basic attacks. It uses {{a|Prankster}} to stay in Stealth until the players&#039; Pokémon get close to it. It runs around the area in front of Tinkaton but behind the bridges, using {{m|Feint Attack}} to leave dummy Aeos energy behind it. Dummy Aeos energy explodes on contact, dealing damage over time and reducing the Pokémon&#039;s movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 10&lt;br /&gt;
|[[File:UNITE Electrode Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Electrode}}&lt;br /&gt;
|[[File:UNITE Zapdos Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Zapdos}}&lt;br /&gt;
|[[File:UNITE Electrode Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Electrode}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Zapdos uses ranged basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It can use an indeterminate move to shoot a blast of electricity, hitting a rectangular area in front of it. It can use {{m|Thunder}} to summon thunderbolts to strike various parts of the map. It can use {{m|Shock Wave}} to temporarily electrify Pokémon that are near it. Being electrified does not inflict damage, but electrified Pokémon project an electric field around them that damages their allies, including Tinkaton. Zapdos is immune to the majority of hindrances.&lt;br /&gt;
&lt;br /&gt;
Electrode ignores the player&#039;s Pokémon, instead moving directly to Tinkaton. Once there, it uses {{m|Explosion}}, fainting but dealing a large amount of damage to Pokémon around it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Intermediate difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 11&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. All non-randomized Pokémon have melee basic attacks. Paldean Tauros can use {{m|Giga Impact}} to charge forward and throw Pokémon it hits. Each Alolan Persian is paired with two Alolan Meowth. If either Alolan Meowth faints before the Alolan Persian they are paired with does, the Alolan Persian gets enraged and glows red. In this state, it is faster and stronger.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 12&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:UNITE Regirock Wild.png|x50px]] [[File:UNITE Regice Wild.png|x50px]] [[File:UNITE Registeel Wild.png|x50px]] [[File:UNITE Eldegoss Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regirock}} {{p|Regice}} {{p|Registeel}} {{p|Eldegoss}}&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Only one of Regirock, Regice, and Registeel appears, and is accompanied by a single Eldegoss. Regirock, Regice, and Registeel do not use basic attacks against players while moving to Tinkaton, but will use their moves. All three Pokémon are immune to the majority of hindrances. Regirock and Registeel use melee basic attacks, and Regice uses ranged basic attacks. Regirock can use {{m|Rock Tomb}} to drop a rock onto each nearby Pokémon, dealing damage in the circles the rocks land in. The rocks temporally stick in the ground and act as obstacles. Regirock can also use {{m|Rock Blast}} to shoot three rocks forward. Regice can use {{m|Icy Wind}} to send ice in a small cone shape in front of it. Regice can also use {{m|Icicle Spear}} to shoot three ice projectiles forward. Registeel can use {{m|Bulldoze}} to stomp the ground, damaging nearby Pokémon with a tremor. Registeel can also use {{m|Focus Blast}} to shoot a white projectile forward. &lt;br /&gt;
&lt;br /&gt;
Eledgoss uses {{m|Cotton Guard}}, which grants a shield to itself and other wild Pokémon around it that restores HP when it expires.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Expert difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 13&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Venusaur}} Random from list&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Combee Wild.png|x50px]] [[File:UNITE Abra Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Combee}} {{p|Abra}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Abra appear all across the map, but never at a point over the bridges. They do not move, instead exclusively shooting purple energy blasts directly at Tinkaton. Players can stand in the way of the blast, taking damage but blocking the attack. If a player&#039;s Pokémon is near an Abra or the Abra takes damage, it uses {{m|Teleport}} to move to another random spot on the map under the same rules. Venusaur does not use basic attacks. It uses {{m|Solar Beam}}, an attack that hits a long rectangular area in front of it. If it is left alone, it fires at Tinkaton, but instead fires at the players&#039; Pokémon if they are too close. Instead of walking up to Tinkaton, Venusaur in the northeast road stops when it becomes level with the two walls closest to Tinkaton while the Venusaur on the north and east road moves behind the closer of of the two walls closest to Tinkaton. From these positions, their Solar Beams can still hit Tinkaton.  Vespiquen has ranged basic attacks. Vespiquen moves very slowly, and does not proceed past the second wall in the area with Tinkaton, instead moving back and forth between that point and the bridge. It summons {{p|Combee}} one at a time, who move normally and have melee basic attacks.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 14&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Electrode Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Electrode}} {{p|Accelgor}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Accelgor}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}} {{p|Avalugg}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Electrode Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Electrode}} {{p|Accelgor}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}}  Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Baltoy and Bellibolt have ranged basic attacks and Paldean Tauros and Accelgor have melee basic attacks. Bellibolt can use {{m|Parabolic Charge}} to damage all enemies around it and heal itself proportionally to the inflicted damage. Paldean Tauros can use {{m|Giga Impact}} to charge forward and throw Pokémon it hits. Accelgor can use an indeterminate move to attack in a cone shape in front of itself up to three times, shoving opponents with each hit. Electrode ignores the player&#039;s Pokémon, instead moving directly to Tinkaton. Once there, it uses {{m|Explosion}}, fainting but dealing a large amount of damage to Pokémon around it. &lt;br /&gt;
&lt;br /&gt;
Avalugg uses melee basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It uses {{m|Rapid Spin}} to perform a spin attack, which hits Pokémon near Avalugg and shoves them far away. It uses {{m|Icy Wind}} to send ice energy forward which hits Pokémon a wide triangular area in front of it and freezes them. Once it reaches Tinkaton, it uses {{m|Iron Defense}}, setting four revolving shields around Avalugg. The shields act as walls. When Iron Defense ends, Avalugg will use it again. Avalugg is immune to the majority of hindrances.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 15&lt;br /&gt;
|[[File:UNITE Regieleki Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regieleki}}&lt;br /&gt;
|[[File:UNITE Regigigas Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regigigas}}&lt;br /&gt;
|[[File:UNITE Regidrago Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regidrago}}&lt;br /&gt;
|[[File:UNITE Regirock Wild.png|x50px]] [[File:UNITE Regice Wild.png|x50px]] [[File:UNITE Registeel Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regirock}} {{p|Regice}} {{p|Registeel}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Regigigas, Regieleki, and Regidrago do not use basic attacks against players while moving to Tinkaton, but they will use their moves. They are all immune to the majority of hindrances.&lt;br /&gt;
&lt;br /&gt;
Regigigas uses melee basic attacks. Regigigas can use {{m|Hyper Beam}}, which hits a rectangle in front of it. Regigigas can use {{m|Shock Wave}} from Zapdos and {{m|Icy Wind}} from Avalugg. At half health Regigigas glows blue and becomes immune to damage. It also summons a randomly selected legendary giant out of Regirock, Regice, and Registeel in the middle of the north road and the middle of the east road, without picking the same giant twice. Regigigas is immune to damage until until both of those legendary giants are defeated. &lt;br /&gt;
&lt;br /&gt;
Regirock, Regice, and Registeel do not use basic attacks against players while moving to Tinkaton, but will use their moves. All three Pokémon are immune to the majority of hinderances. Regirock and Registeel use melee basic attacks, and Regice uses ranged basic attacks. Regirock can use {{m|Rock Tomb}} to drop a rock onto each nearby Pokémon, dealing damage in the circles the rocks land in. The rocks temporally stick in the ground and act as obstacles. Regirock can also use {{m|Rock Blast}} to shoot three rocks forward. Regice can use {{m|Icy Wind}} to send ice in a small cone shape in front of it. Regice can also use {{m|Icicle Spear}} to shoot three ice projectiles forward. Registeel can use {{m|Bulldoze}} to stomp the ground, damaging nearby Pokémon with a tremor. Registeel can also use {{m|Focus Blast}} to shoot a white projectile forward. &lt;br /&gt;
&lt;br /&gt;
Regieleki uses ranged basic attacks. Regieleki can use {{m|Thunder Cage}} to hit Pokémon in a circular area, leaving them unable to act for a short time. It can also use {{m|Electroweb}} to fire three webs around it, which trap Pokémon that get hit for a short time.&lt;br /&gt;
&lt;br /&gt;
Regidrago uses melee basic attacks. Regidrago can use {{m|Dragon Energy}} to fire a beam of energy that hits in a rectangular area in front of it. It can also use an indeterminate move in which it swipes forward with both its arms, also hitting in a rectangular area in front of it. &lt;br /&gt;
&lt;br /&gt;
Prior to the first Fairy Festival-themed Panic Parade, Regieleki and Regidrago did not appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Random Wave Spawns===&lt;br /&gt;
{{incomplete|section=yes}}&lt;br /&gt;
&lt;br /&gt;
===Delibird===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | First Appears&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Respawns After&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Behaviors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Delibird Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Delibird}}&lt;br /&gt;
|One appears in the space between the north road and the northeast road, and another appears in the space between the northeast road and the east road.&lt;br /&gt;
|During Wave 5&lt;br /&gt;
|&lt;br /&gt;
|Does not attack players. Moves in a loop around the middle wall of their respective sections, speeding up after taking a certain amount of damage. Drops a present containing an item when defeated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Point Shop==&lt;br /&gt;
{{incomplete|section=yes}}&lt;br /&gt;
The event points from Panic Parade are spent in its Event Points Shop. It contains items such as Extra-Energy Tanks, 7-Day Aeos Coin Boost Cards, and Aeos tickets. Some items in the shop are difficult to obtain through other means, like the [[Rename Card]] and certain [[Holowear]]. Lastly, there are Stickers depicting Tinkaton and the wild Pokémon in the mode, a Background, and a Frame for Unite Snapshots. The player can only buy a finite amount of each item. Some items can only be purchased after first clearing specific difficulties, usually Expert. When Panic Parade&#039;s event period ends, all unspent event points are lost. The Event Point Shop stays available for a day or two longer than the Panic Parade battle.&lt;br /&gt;
&lt;br /&gt;
The Details pages for Panic Parade and the Event Points Shop both say, &amp;quot;Your event points, boosts, and ranking will not reset even after the Panic Parade event period has ended&amp;quot;. However, the first two statements are false.&lt;br /&gt;
&lt;br /&gt;
===Aeos Shooter===&lt;br /&gt;
One set of purchasable items are Aeos Shooter boosts. Aeos Shooter boosts increase the stats of the player&#039;s Pokémon at the start of a Panic Parade battle, making the battle easier. There are eight different kinds of boosts to purchase, Attack Boost, Sp. Atk Boost, Basic Attack Speed Boost, Critical-Hit Rate and Damage Boost, Recovery Effect Boost, Move Cooldown Reduction Boost, HP Boost, and Movement Speed Boost. Each one has five different levels, and the levels for each kind of boost can only be purchased in order. Lv. 1 boosts cost 50 points, Lv. 2 boosts cost 100 points, Lv. 3 boosts cost 200, Lv. 4 boosts cost 400, and Lv. 5 boosts cost 600 points. Boost of the same kind do not stack, instead the highest level one replaces the older one. When Panic Parade&#039;s event period ends, all Aeos Shooter boosts are lost despite the game&#039;s text saying otherwise.&lt;br /&gt;
&lt;br /&gt;
In battle, Aeos Shooter boosts can be viewed by tapping on its icon in the bottom left corner of the scrren on mobile devices or by using the icons corresponding button on Nintendo Switch, which is the down button by default. This replaces To Base.&lt;br /&gt;
&lt;br /&gt;
==Fairy Festival: Panic Parade==&lt;br /&gt;
{{incomplete|section=yes|needs=What do Tinkaton&#039;s moves do?}}&lt;br /&gt;
The Fairy Festival event has an alternate version of Panic Parade, usually also called &amp;quot;Panic Parade&amp;quot; but identified once as &amp;quot;Fairy Festival: Panic Parade&amp;quot;. In this version of the event, the map is visually themed around the {{t|Fairy}}-type Pokémon in Pokémon UNITE. The Baby Pokémon sculptures are replaced by stone {{UNITE|Sylveon}} statues. There are more balloons on the map compared to normal versions of Panic Parade. All the plants in the planters are pink instead of green. Banners on the walls closest to Tinkaton diplay {{UNITE|Wigglytuff}} imagery, while one side of each bridge displays {{UNITE|Azumarill}} imagery.&lt;br /&gt;
&lt;br /&gt;
When Fairy-type Pokémon are on the player&#039;s team, Tinkaton gains the ability to use new moves, some of which are from the playable {{UNITE|Tinkaton}}. One or more Fairy-type Pokémon allows it to use {{m|Helping Hand}}, two or more allows it to use {{m|Gigaton Hammer}}, and three or more allows it to use {{m|Smack Down}}. When a Panic Parade ends, all players gain extra event points for each Fairy-type Pokémon that was on the team. One Fairy-type Pokémon grants 10% extra event points, two Fairy-type Pokémon grant 20% extra event points, and three Fairy-type Pokémon grant 30% extra event points. A notification and heart meter appear during Unite license selection telling the player that they can power up Tinkaton with Fairy-type Pokémon. The meter has three levels and each is filled by a player selecting a Fairy-type Pokémon, matching the mode&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon UNITE]]&lt;br /&gt;
&lt;br /&gt;
[[es:Combate custodia]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Illustration_rare_card_(TCG)&amp;diff=4331870</id>
		<title>Talk:Illustration rare card (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Illustration_rare_card_(TCG)&amp;diff=4331870"/>
		<updated>2025-07-06T22:30:57Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: /* I feel we need to simplify this page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==AR/SAR from VSTAR Universe?==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t these also be in here, [https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/series/swsh12pt5gg/GG06/ TPCi also markets them as illustration rares].-- [[User:4iamking|4iamking]] ([[User talk:4iamking|talk]]) 15:00, 4 June 2023 (UTC)&lt;br /&gt;
:Yes! I had a chat about that with MaverickNate and he told me the same thing. I&#039;ll add them later (or feel free to add them yourself :) )! [[User:PokéTimNL|&amp;lt;span style=&amp;quot;color:#000068&amp;quot;&amp;gt;&#039;&#039;&#039;PokéTim&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;&#039;&#039;&#039;NL&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] ([[User talk:PokéTimNL|talk]]) 15:05, 4 June 2023 (UTC)&lt;br /&gt;
::Done :) -- [[User:4iamking|4iamking]] ([[User talk:4iamking|talk]]) 16:13, 4 June 2023 (UTC)&lt;br /&gt;
:::Thanks! [[User:PokéTimNL|&amp;lt;span style=&amp;quot;color:#000068&amp;quot;&amp;gt;&#039;&#039;&#039;PokéTim&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;&#039;&#039;&#039;NL&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] ([[User talk:PokéTimNL|talk]]) 16:59, 4 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I feel we need to simplify this page ==&lt;br /&gt;
&lt;br /&gt;
The way to edit and add these cards is really convoluted. [[User:Vinnylospo|Vinnylospo]] ([[User talk:Vinnylospo|talk]]) 20:56, 6 July 2025 (UTC)&lt;br /&gt;
:Why is there a &amp;quot;rarity&amp;quot; column on a page where every card on it definitionally has the same rarity: the one the page is about? That seems like a very easy cut to make. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 22:30, 6 July 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Panic_Parade&amp;diff=4331852</id>
		<title>Panic Parade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Panic_Parade&amp;diff=4331852"/>
		<updated>2025-07-06T21:31:40Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Respawn time is constant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Panic Parade&#039;&#039;&#039; is a PvE Battle in [[Pokémon UNITE]]. PvE Battles are further a kind of Quick Battle, which is the section of the menu Panic Parade is under. Panic Parade tasks a team of five players with defending a {{p|Tinkaton}} from a horde of Aeos-energized [[wild Pokémon]] it provoked. There are four different difficulty levels, each with increasing the number of waves of attacking Pokémon and their power. The battle ends successfully only upon defeating the final Pokémon of the final wave, and ends as a failure should Tinkaton&#039;s HP ever reach zero. Uniquely to this mode, the player accumulates event points with each battle to purchase boosts for the Aeos Shooter, which increase their Pokémon&#039;s stats during Panic Parade. &lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
Panic Parade has its own bespoke map, which reuses assets from [[Shivre City]]. Players start and respawn at a base in the southwest corner, though this base lacks the barrier and healing ability of a normal base. Just northeast of the base is Tinkaton, who stands in a large orange circle. There is a [[Sitrus Berry]] to the left and to the right of the space between the base and Tinkaton. There are three roads extending from Tinkaton&#039;s area, extending north, east, and northeast. Between the roads are spaces which contain three walls consisting of planters. One of them is close to Tinkaton, and it has extra edges such that it forms a trapezoid without the longest edge that opens away from Tinkaton. The second is a normal wall a bit farther out from the first wall, and its center uses benches instead of planters. The third wall is just like the second only it is farther away, lacks benches, and it borders an inaccessible river. Each road goes over that river using a bridge, and past each bridge each path ends at a wide open circle. Each of these circles are where the wild Pokémon appear from under normal circumstances. The use of bridges means that once the player has reached a bridge they cannot go to a different road without first backtracking off the bridge.&lt;br /&gt;
&lt;br /&gt;
Each bridge has four sculptures of [[Baby Pokémon]] made from snow on it, two on each end. The two closer to Tinkaton depict {{p|Igglybuff}}, and the two farther away depict {{p|Happiny}}. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In most of Panic Parade&#039;s waves, a number of wild Pokémon spawn in at the circles on the far edges of the map and advance to reach Tinkaton. Once at Tinkaton, they will attack it until it is defeated. Most of the wild Pokémon stop to attack the players, but there are some Pokémon who largely ignore players to attack Tinkaton. In general the behaviors of wild Pokémon can vary significantly. The number of Pokémon in each wave that spawn for each wave is fixed, save for the Pokémon who have the ability to summon other Pokémon. The composition of each wave is mostly fixed, but the there are slots in each wave where the Pokémon that appears is selected at random from a pool. Waves end only after all wild Pokémon in them are defeated. {{p|Delibird}} are special exceptions; they are not a part of any wave.&lt;br /&gt;
&lt;br /&gt;
A number of mechanics differ from normal Unite battles. The player cannot use To Base to warp back to the base, with the input being taken up by displaying the Aeos Shoorer boosts. While [[experience|experience point]]s are gained normally, the game actually sets the level of the player&#039;s Pokémon to specific values when certain waves are completed. All Pokémon start at Level 3. Completing Wave 1 sets Levels to 4, completing Wave 5 sets Levels to 9, and completing Wave 8 sets Levels to 12. Wild Pokémon do not grant [[Aeos energy]] when they are defeated, and the game further removes the ability to score, the user interace elements for the held Aeos energy, and the user interface icon for scoring. {{UNITE|Zacian}} and {{UNITE|Ho-Oh}}, who both use Aeos energy in their moves and/or [[Ability]], retain the user interface elements for held Aeos energy. These two Pokémon start the battle with 30 Aeos energy and automatically gain 20 Aeos energy at the start of each wave. While other Pokémon use Aeos energy, they do not get to collect any in this mode. The amount of time it takes to respawn at the base after fainting is a constant five seconds, rather than varying based on certain conditions.&lt;br /&gt;
&lt;br /&gt;
The Tinkaton&#039;s HP is always displayed at the top of the screen. It starts the battle as a {{p|Tinkatink}} then evolves into {{p|Tinkatuff}} after completing Wave 3 starts and evolves into Tinkaton after completing Wave 8. Further, it is immune to all healing effects except for the Recovery Bomb.&lt;br /&gt;
&lt;br /&gt;
Near the minimap, players can see the elapsed time and an orange meter that fills up corresponding to their progression in the current wave.&lt;br /&gt;
&lt;br /&gt;
Since the wild Pokémon in Panic Parade are the opposing team, moves that normally fail to activate against wild Pokémon because they normally are not members of the opposing team will work on them in Panic Parade. Not every move that this applies to is fully functional against wild Pokémon, for instance Seismic Slam and Queen Ascendant cannot grab wild Pokémon, with the former causing {{UNITE|Charizard}} to snap into its flying position after the charge. Abilities that are reliant on Pokémon from the opposing team now work with wild Pokémon as well.&lt;br /&gt;
&lt;br /&gt;
When a Panic Parade ends, the players are scored depending on a number of factors, though the score proper is not displayed. If they lost, the only factor is the number of waves that were cleared. If they won, then the time it took to complete the battle and Tinkaton&#039;s remaining HP are recorded. Players are rewarded a number of event points based on the score, with each player&#039;s event points further being influenced by their performance.&lt;br /&gt;
&lt;br /&gt;
Panic Parade has four difficulty levels: Casual, Intermediate, Expert, and Extreme. Each successive difficulty level makes the wild Pokémon stronger and increases the number of waves in the battle. Casual ends on the fifth wave, Intermediate ends on the tenth wave, Expert ends on the twelfth wave, and Extreme ends on the fifteenth wave. Higher difficulties reward more event points when completed. When Panic Parade events start, the player can only challenge the Casual difficulty and must unlock the others by completing the difficulty below it for the first time. For completing a difficulty for the first time in each Panic Parade event period, the player receives one or more items as rewards. The first time the player completes the Casual difficulty level, they receive an Energy Boost Tank. The first time the player completes the Intermediate difficulty level, they receive an 7-Day Aeos Coin Boost Card. The first time the player completes the Expert difficulty level, they receive 100 Item Enhancers. The first time the player completes the Extreme difficulty level, they receive 150 Aeos tickets. If the player finishes a Panic Parade and chooses &amp;quot;Battle Again&amp;quot; from the post battle menus, they are automatically moved to the next difficulty level.&lt;br /&gt;
&lt;br /&gt;
The player cannot record a replay of a Panic Parade. Unlike normal types of battles that are only available during events, Panic Parade is not available as a Custom Battle during its event period.&lt;br /&gt;
&lt;br /&gt;
===Presents===&lt;br /&gt;
{{p|Delibird}} drop presents when they are defeated, as they do in [[Shivre City|Snowball Battle]]. Players can collect a present to get a random item put into the slot for Battle Items. Each item is a one use effect. Collecting a new item or putting a Pokémon into the Battle Item slot will overwrite an existing item. Some of the items are reused from Snowball Battle. Presents can contain the following items:&amp;lt;ref&amp;gt;https://www.reddit.com/r/PokemonUnite/comments/18iu3c0/comprehensive_guide_to_panic_parade_extreme/&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Recovery Bomb&lt;br /&gt;
|[[File:UNITE Recovery Bomb.png|50px]]&lt;br /&gt;
|Temporarily create an area of effect around the user that heals the user and their allies, including Tinkaton. The area&#039;s initial creation shoves opposing Pokémon out of it.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
|[[File:UNITE Freeze Ball.png|50px]]&lt;br /&gt;
|Sends a ball of ice in the designated direction. If it hits a Pokémon, it bursts to temporarily create an area that reduces the movement speed of opposing Pokémon. Opposing Pokémon that stay within the area for too long are frozen for a short time. This item has a normal cooldown, but the item is expended when it hits.&lt;br /&gt;
|-&lt;br /&gt;
|Electro Wall&lt;br /&gt;
|[[File:UNITE Electro Wall.png|50px]]&lt;br /&gt;
|Temporarily creates an rectangular electric wall at the designated location. Opposing Pokémon cannot pass through the wall, and Pokémon that attempt to go through are shoved backward and left unable to act for a short time.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|[[File:UNITE Snowball.png|50px]]&lt;br /&gt;
|Temporarily become a snowball. Snowballs have Hindrance Resistance and move faster than normal, but cannot use moves. Collisions with wild Pokémon deal damage to them equal to a percentage of their maximum HP and throw them. Using the Snowball a second time makes the effect end early.&lt;br /&gt;
|-&lt;br /&gt;
|Fury Ether&lt;br /&gt;
|[[File:UNITE Fury Ether.png|50px]]&lt;br /&gt;
|Temporarily reduce the cooldown of moves.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Smoke&lt;br /&gt;
|[[File:UNITE Gravity Smoke.png|50px]]&lt;br /&gt;
|Sends a ball of smoke in the designated direction. If it hits a Pokémon, it temporally creates an area that reduces the movement speed of wild Pokémon. Right before the effect ends, the area pulls all Pokémon within the area to its center. This item has a normal cooldown, but the item is expended when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
The Pokémon in Panic Parade are taken from all of the other stadiums and modes in the game. [[Generation IX]] Pokémon are present in this mode, making the generation&#039;s debut in Pokémon UNITE. Pokémon who have [[Unite license]]s, such as {{UNITE|Greninja}}, are also wild Pokémon in this mode. While the appearances of most Pokémon are tied to waves, some slots in waves instead pull from a specific group of Pokémon at random. Delibird are not associated with waves and appear on a timer that starts after each Delibird is defeated.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon, though only those that have Unite licenses in the game, are surrounded with a white glow and have a gold [[Poké Ball#Pokémon UNITE|Aeos Ball]] icon next to their health bar. When these Pokémon are defeated, they are stored in the Battle Item slot. When their icon is used, they are sent out from the Unite Ball near the player&#039;s Pokémon, at which point they will target the nearest wild Pokémon to use their [[Move (UNITE)#Unite Move|Unite Move]] against them. Once complete, the Pokémon is returned to the Unite Ball and not to the Battle Item&#039;s slot. Since this mechanic uses the Battle Item slot, Pokémon put into the slot replace a prior Pokémon in the slot and any item obtained through a present. Usually only the random Pokémon can be put into the Battle Item&#039;s slot, but {{p|Talonflame}} is a consistent part of Wave 9 and can be put into the Battle Item&#039;s slot. &lt;br /&gt;
&lt;br /&gt;
===Set Wave Spawns===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot; width=70%&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Wave number&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | North road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | Northeast road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | East road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Other&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 1&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Baltoy has ranged basic attacks, Diggersby has melee basic attacks.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 2&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Diggersby has melee basic attacks, Bellibolt has ranged basic attacks. Bellibolt can use {{m|Parabolic Charge}} to damage all enemies around it and heal itself proportionally to the inflicted damage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 3&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Flamigo and Paldean Tauros have melee basic attacks. Paldean Tauros can use {{m|Giga Impact}} to charge forward and throw Pokémon it hits.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 4&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}}&lt;br /&gt;
|[[File:UNITE Combee Wild.png|x50px]] [[File:UNITE Eldegoss Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Combee}} {{p|Eldegoss}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Baltoy and Vespiquen have ranged basic attacks. Vespiquen moves very slowly, and does not proceed past the second wall in the area with Tinkaton, instead moving back and forth between that point and the bridge. It summons {{p|Combee}} one at a time, who move normally and have melee basic attacks. An Eldegoss appears behind the both of the two walls closest to Tinkaton. They use {{m|Cotton Guard}}, which grants a shield to itself and other wild Pokémon around it that restores HP when it expires. It also uses {{m|Pollen Puff}}, a projectile thrown to a designated location that initially does no damage but attaches itself to a allied or opposing Pokémon in that location. The projectile eventually explodes, damaging opponents and healing allies.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 5&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:UNITE Hoopa-Unbound Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Hoopa}} Unbound&lt;br /&gt;
|N/A&lt;br /&gt;
|Random from list&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Hoopa Unbound uses ranged basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It can use {{m|Psybeam}}, sweeping a semicircular area in front of it.  It can use {{m|Hyperspace Hole}} to summon two Pokémon from the random appearance list. One appears in the middle of the north road, and the other appears in the middle of the east road. Hoopa Unbound is immune to the majority of hindrances.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Casual difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 6&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}} Random from list&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}} Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Diggersby and Accelgor have melee basic attacks. Accelgor can use an indeterminate move to attack in a cone shape in front of itself up to three times, shoving opponents with each hit. &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 7&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Greedent Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Greedent}}&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Abra Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Abra}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Abra appear all across the map, but never at a point over the bridges. They do not move, instead exclusively shooting purple energy blasts directly at Tinkaton. Players can stand in the way of the blast, taking damage but blocking the attack. If a player&#039;s Pokémon is near an Abra or the Abra takes damage, it uses {{m|Teleport}} to move to another random spot on the map under the same rules. Greedent starts just in front of the bridge on its road, and uses an infinite duration {{m|Covet}}. It moves in a loop going toward Tinkaton, colliding with it, then either go up the north path or the east path. Before it crosses the bridge, it turns to go to the northeast path, then turns again to rush into Tinkaton, and so on. Pokémon hit by Covet are thrown. As it runs, it drops [[Oran Berry|Oran Berries]] that can be collected for light healing. Covet makes Greedent immune to all hindrances.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 8&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Avalugg Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Avalugg}}&lt;br /&gt;
|Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Avalugg uses melee basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It uses {{m|Rapid Spin}} to perform a spin attack, which hits Pokémon near Avalugg and shoves them far away. It uses {{m|Icy Wind}} to send ice energy forward which hits Pokémon a wide triangular area in front of it and freezes them. Once it reaches Tinkaton, it uses {{m|Iron Defense}}, setting four revolving shields around Avalugg. The shields act as walls. When Iron Defense ends, Avalugg will use it again. Avalugg is immune to the majority of hindrances.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 9&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Sableye Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Sableye}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Venusaur does not use basic attacks. It uses {{m|Solar Beam}}, an attack that hits a long rectangular area in front of it. If it is left alone, it fires at Tinkaton, but instead fires at the players&#039; Pokémon if they are too close. Instead of walking up to Tinkaton, Venusaur in the northeast road stops when it becomes level with the two walls closest to Tinkaton while the Venusaur on the north and east road moves behind the closer of of the two walls closest to Tinkaton. From these positions, their Solar Beams can still hit Tinkaton. Talonflame uses melee basic attacks and [[Talonflame (UNITE)#Unite Move|Flame Sweep]], which has it charge forward a long distance while repeatedly shoving Pokémon that it hits to push them to Flame Sweep&#039;s endpoint. Sableye does not use basic attacks. It uses {{a|Prankster}} to stay in Stealth until the players&#039; Pokémon get close to it. It runs around the area in front of Tinkaton but behind the bridges, using {{m|Feint Attack}} to leave dummy Aeos energy behind it. Dummy Aeos energy explodes on contact, dealing damage over time and reducing the Pokémon&#039;s movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 10&lt;br /&gt;
|[[File:UNITE Electrode Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Electrode}}&lt;br /&gt;
|[[File:UNITE Zapdos Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Zapdos}}&lt;br /&gt;
|[[File:UNITE Electrode Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Electrode}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Zapdos uses ranged basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It can use an indeterminate move to shoot a blast of electricity, hitting a rectangular area in front of it. It can use {{m|Thunder}} to summon thunderbolts to strike various parts of the map. It can use {{m|Shock Wave}} to temporarily electrify Pokémon that are near it. Being electrified does not inflict damage, but electrified Pokémon project an electric field around them that damages their allies, including Tinkaton. Zapdos is immune to the majority of hindrances.&lt;br /&gt;
&lt;br /&gt;
Electrode ignores the player&#039;s Pokémon, instead moving directly to Tinkaton. Once there, it uses {{m|Explosion}}, fainting but dealing a large amount of damage to Pokémon around it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Intermediate difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 11&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. All non-randomized Pokémon have melee basic attacks. Paldean Tauros can use {{m|Giga Impact}} to charge forward and throw Pokémon it hits. Each Alolan Persian is paired with two Alolan Meowth. If either Alolan Meowth faints before the Alolan Persian they are paired with does, the Alolan Persian gets enraged and glows red. In this state, it is faster and stronger.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 12&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:UNITE Regirock Wild.png|x50px]] [[File:UNITE Regice Wild.png|x50px]] [[File:UNITE Registeel Wild.png|x50px]] [[File:UNITE Eldegoss Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regirock}} {{p|Regice}} {{p|Registeel}} {{p|Eldegoss}}&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Only one of Regirock, Regice, and Registeel appears, and is accompanied by a single Eldegoss. Regirock, Regice, and Registeel do not use basic attacks against players while moving to Tinkaton, but will use their moves. All three Pokémon are immune to the majority of hindrances. Regirock and Registeel use melee basic attacks, and Regice uses ranged basic attacks. Regirock can use {{m|Rock Tomb}} to drop a rock onto each nearby Pokémon, dealing damage in the circles the rocks land in. The rocks temporally stick in the ground and act as obstacles. Regirock can also use {{m|Rock Blast}} to shoot three rocks forward. Regice can use {{m|Icy Wind}} to send ice in a small cone shape in front of it. Regice can also use {{m|Icicle Spear}} to shoot three ice projectiles forward. Registeel can use {{m|Bulldoze}} to stomp the ground, damaging nearby Pokémon with a tremor. Registeel can also use {{m|Focus Blast}} to shoot a white projectile forward. &lt;br /&gt;
&lt;br /&gt;
Eledgoss uses {{m|Cotton Guard}}, which grants a shield to itself and other wild Pokémon around it that restores HP when it expires.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Expert difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 13&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Venusaur}} Random from list&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Combee Wild.png|x50px]] [[File:UNITE Abra Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Combee}} {{p|Abra}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Abra appear all across the map, but never at a point over the bridges. They do not move, instead exclusively shooting purple energy blasts directly at Tinkaton. Players can stand in the way of the blast, taking damage but blocking the attack. If a player&#039;s Pokémon is near an Abra or the Abra takes damage, it uses {{m|Teleport}} to move to another random spot on the map under the same rules. Venusaur does not use basic attacks. It uses {{m|Solar Beam}}, an attack that hits a long rectangular area in front of it. If it is left alone, it fires at Tinkaton, but instead fires at the players&#039; Pokémon if they are too close. Instead of walking up to Tinkaton, Venusaur in the northeast road stops when it becomes level with the two walls closest to Tinkaton while the Venusaur on the north and east road moves behind the closer of of the two walls closest to Tinkaton. From these positions, their Solar Beams can still hit Tinkaton.  Vespiquen has ranged basic attacks. Vespiquen moves very slowly, and does not proceed past the second wall in the area with Tinkaton, instead moving back and forth between that point and the bridge. It summons {{p|Combee}} one at a time, who move normally and have melee basic attacks.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 14&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Electrode Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Electrode}} {{p|Accelgor}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Accelgor}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}} {{p|Avalugg}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Electrode Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Electrode}} {{p|Accelgor}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}}  Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Baltoy and Bellibolt have ranged basic attacks and Paldean Tauros and Accelgor have melee basic attacks. Bellibolt can use {{m|Parabolic Charge}} to damage all enemies around it and heal itself proportionally to the inflicted damage. Paldean Tauros can use {{m|Giga Impact}} to charge forward and throw Pokémon it hits. Accelgor can use an indeterminate move to attack in a cone shape in front of itself up to three times, shoving opponents with each hit. Electrode ignores the player&#039;s Pokémon, instead moving directly to Tinkaton. Once there, it uses {{m|Explosion}}, fainting but dealing a large amount of damage to Pokémon around it. &lt;br /&gt;
&lt;br /&gt;
Avalugg uses melee basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It uses {{m|Rapid Spin}} to perform a spin attack, which hits Pokémon near Avalugg and shoves them far away. It uses {{m|Icy Wind}} to send ice energy forward which hits Pokémon a wide triangular area in front of it and freezes them. Once it reaches Tinkaton, it uses {{m|Iron Defense}}, setting four revolving shields around Avalugg. The shields act as walls. When Iron Defense ends, Avalugg will use it again. Avalugg is immune to the majority of hindrances.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 15&lt;br /&gt;
|[[File:UNITE Regieleki Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regieleki}}&lt;br /&gt;
|[[File:UNITE Regigigas Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regigigas}}&lt;br /&gt;
|[[File:UNITE Regidrago Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regidrago}}&lt;br /&gt;
|[[File:UNITE Regirock Wild.png|x50px]] [[File:UNITE Regice Wild.png|x50px]] [[File:UNITE Registeel Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regirock}} {{p|Regice}} {{p|Registeel}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Regigigas, Regieleki, and Regidrago do not use basic attacks against players while moving to Tinkaton, but they will use their moves. They are all immune to the majority of hindrances.&lt;br /&gt;
&lt;br /&gt;
Regigigas uses melee basic attacks. Regigigas can use {{m|Hyper Beam}}, which hits a rectangle in front of it. Regigigas can use {{m|Shock Wave}} from Zapdos and {{m|Icy Wind}} from Avalugg. At half health Regigigas glows blue and becomes immune to damage. It also summons a randomly selected legendary giant out of Regirock, Regice, and Registeel in the middle of the north road and the middle of the east road, without picking the same giant twice. Regigigas is immune to damage until until both of those legendary giants are defeated. &lt;br /&gt;
&lt;br /&gt;
Regirock, Regice, and Registeel do not use basic attacks against players while moving to Tinkaton, but will use their moves. All three Pokémon are immune to the majority of hinderances. Regirock and Registeel use melee basic attacks, and Regice uses ranged basic attacks. Regirock can use {{m|Rock Tomb}} to drop a rock onto each nearby Pokémon, dealing damage in the circles the rocks land in. The rocks temporally stick in the ground and act as obstacles. Regirock can also use {{m|Rock Blast}} to shoot three rocks forward. Regice can use {{m|Icy Wind}} to send ice in a small cone shape in front of it. Regice can also use {{m|Icicle Spear}} to shoot three ice projectiles forward. Registeel can use {{m|Bulldoze}} to stomp the ground, damaging nearby Pokémon with a tremor. Registeel can also use {{m|Focus Blast}} to shoot a white projectile forward. &lt;br /&gt;
&lt;br /&gt;
Regieleki uses ranged basic attacks. Regieleki can use {{m|Thunder Cage}} to hit Pokémon in a circular area, leaving them unable to act for a short time. It can also use {{m|Electroweb}} to fire three webs around it, which trap Pokémon that get hit for a short time.&lt;br /&gt;
&lt;br /&gt;
Regidrago uses melee basic attacks. Regidrago can use {{m|Dragon Energy}} to fire a beam of energy that hits in a rectangular area in front of it. It can also use an indeterminate move in which it swipes forward with both its arms, also hitting in a rectangular area in front of it. &lt;br /&gt;
&lt;br /&gt;
Prior to the first Fairy Festival-themed Panic Parade, Regieleki and Regidrago did not appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Random Wave Spawns===&lt;br /&gt;
{{incomplete|section=yes}}&lt;br /&gt;
&lt;br /&gt;
===Delibird===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | First Appears&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Respawns After&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Behaviors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Delibird Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Delibird}}&lt;br /&gt;
|One appears in the space between the north road and the northeast road, and another appears in the space between the northeast road and the east road.&lt;br /&gt;
|During Wave 5&lt;br /&gt;
|&lt;br /&gt;
|Does not attack players. Moves in a loop around the middle wall of their respective sections, speeding up after taking a certain amount of damage. Drops a present containing an item when defeated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Point Shop==&lt;br /&gt;
{{incomplete|section=yes}}&lt;br /&gt;
The event points from Panic Parade are spent in its Event Points Shop. It contains items such as Extra-Energy Tanks, 7-Day Aeos Coin Boost Cards, and Aeos tickets. Some items in the shop are difficult to obtain through other means, like the [[Rename Card]] and certain [[Holowear]]. Lastly, there are Stickers depicting Tinkaton and the wild Pokémon in the mode, a Background, and a Frame for Unite Snapshots. The player can only buy a finite amount of each item. Some items can only be purchased after first clearing specific difficulties, usually Expert. When Panic Parade&#039;s event period ends, all unspent event points are lost. &lt;br /&gt;
&lt;br /&gt;
The Details pages for Panic Parade and the Event Points Shop both say, &amp;quot;Your event points, boosts, and ranking will not reset even after the Panic Parade event period has ended&amp;quot;. However, the first two statements are false.&lt;br /&gt;
&lt;br /&gt;
===Aeos Shooter===&lt;br /&gt;
One set of purchasable items are Aeos Shooter boosts. Aeos Shooter boosts increase the stats of the player&#039;s Pokémon at the start of a Panic Parade battle, making the battle easier. There are eight different kinds of boosts to purchase, Attack Boost, Sp. Atk Boost, Basic Attack Speed Boost, Critical-Hit Rate and Damage Boost, Recovery Effect Boost, Move Cooldown Reduction Boost, HP Boost, and Movement Speed Boost. Each one has five different levels, and the levels for each kind of boost can only be purchased in order. Lv. 1 boosts cost 50 points, Lv. 2 boosts cost 100 points, Lv. 3 boosts cost 200, Lv. 4 boosts cost 400, and Lv. 5 boosts cost 600 points. Boost of the same kind do not stack, instead the highest level one replaces the older one. When Panic Parade&#039;s event period ends, all Aeos Shooter boosts are lost despite the game&#039;s text saying otherwise.&lt;br /&gt;
&lt;br /&gt;
In battle, Aeos Shooter boosts can be viewed by tapping on its icon in the bottom left corner of the scrren on mobile devices or by using the icons corresponding button on Nintendo Switch, which is the down button by default. This replaces To Base.&lt;br /&gt;
&lt;br /&gt;
==Fairy Festival: Panic Parade==&lt;br /&gt;
{{incomplete|section=yes|needs=What do Tinkaton&#039;s moves do?}}&lt;br /&gt;
The Fairy Festival event has an alternate version of Panic Parade, usually also called &amp;quot;Panic Parade&amp;quot; but identified once as &amp;quot;Fairy Festival: Panic Parade&amp;quot;. In this version of the event, the map is visually themed around the {{t|Fairy}}-type Pokémon in Pokémon UNITE. The Baby Pokémon sculptures are replaced by stone {{UNITE|Sylveon}} statues. There are more balloons on the map compared to normal versions of Panic Parade. All the plants in the planters are pink instead of green. Banners on the walls closest to Tinkaton diplay {{UNITE|Wigglytuff}} imagery, while one side of each bridge displays {{UNITE|Azumarill}} imagery.&lt;br /&gt;
&lt;br /&gt;
When Fairy-type Pokémon are on the player&#039;s team, Tinkaton gains the ability to use new moves, some of which are from the playable {{UNITE|Tinkaton}}. One or more Fairy-type Pokémon allows it to use {{m|Helping Hand}}, two or more allows it to use {{m|Gigaton Hammer}}, and three or more allows it to use {{m|Smack Down}}. When a Panic Parade ends, all players gain extra event points for each Fairy-type Pokémon that was on the team. One Fairy-type Pokémon grants 10% extra event points, two Fairy-type Pokémon grant 20% extra event points, and three Fairy-type Pokémon grant 30% extra event points. A notification and heart meter appear during Unite license selection telling the player that they can power up Tinkaton with Fairy-type Pokémon. The meter has three levels and each is filled by a player selecting a Fairy-type Pokémon, matching the mode&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon UNITE]]&lt;br /&gt;
&lt;br /&gt;
[[es:Combate custodia]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Panic_Parade&amp;diff=4331844</id>
		<title>Panic Parade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Panic_Parade&amp;diff=4331844"/>
		<updated>2025-07-06T21:08:28Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Only Zacian and Ho-oh get Aeos energy, everyone else has to make do. Also, loading screen tip says performance matters for your event points, so don&amp;#039;t slack off just because the rest of the team is doing well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Panic Parade&#039;&#039;&#039; is a PvE Battle in [[Pokémon UNITE]]. PvE Battles are further a kind of Quick Battle, which is the section of the menu Panic Parade is under. Panic Parade tasks a team of five players with defending a {{p|Tinkaton}} from a horde of Aeos-energized [[wild Pokémon]] it provoked. There are four different difficulty levels, each with increasing the number of waves of attacking Pokémon and their power. The battle ends successfully only upon defeating the final Pokémon of the final wave, and ends as a failure should Tinkaton&#039;s HP ever reach zero. Uniquely to this mode, the player accumulates event points with each battle to purchase boosts for the Aeos Shooter, which increase their Pokémon&#039;s stats during Panic Parade. &lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
Panic Parade has its own bespoke map, which reuses assets from [[Shivre City]]. Players start and respawn at a base in the southwest corner, though this base lacks the barrier and healing ability of a normal base. Just northeast of the base is Tinkaton, who stands in a large orange circle. There is a [[Sitrus Berry]] to the left and to the right of the space between the base and Tinkaton. There are three roads extending from Tinkaton&#039;s area, extending north, east, and northeast. Between the roads are spaces which contain three walls consisting of planters. One of them is close to Tinkaton, and it has extra edges such that it forms a trapezoid without the longest edge that opens away from Tinkaton. The second is a normal wall a bit farther out from the first wall, and its center uses benches instead of planters. The third wall is just like the second only it is farther away, lacks benches, and it borders an inaccessible river. Each road goes over that river using a bridge, and past each bridge each path ends at a wide open circle. Each of these circles are where the wild Pokémon appear from under normal circumstances. The use of bridges means that once the player has reached a bridge they cannot go to a different road without first backtracking off the bridge.&lt;br /&gt;
&lt;br /&gt;
Each bridge has four sculptures of [[Baby Pokémon]] made from snow on it, two on each end. The two closer to Tinkaton depict {{p|Igglybuff}}, and the two farther away depict {{p|Happiny}}. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In most of Panic Parade&#039;s waves, a number of wild Pokémon spawn in at the circles on the far edges of the map and advance to reach Tinkaton. Once at Tinkaton, they will attack it until it is defeated. Most of the wild Pokémon stop to attack the players, but there are some Pokémon who largely ignore players to attack Tinkaton. In general the behaviors of wild Pokémon can vary significantly. The number of Pokémon in each wave that spawn for each wave is fixed, save for the Pokémon who have the ability to summon other Pokémon. The composition of each wave is mostly fixed, but the there are slots in each wave where the Pokémon that appears is selected at random from a pool. Waves end only after all wild Pokémon in them are defeated. {{p|Delibird}} are special exceptions; they are not a part of any wave.&lt;br /&gt;
&lt;br /&gt;
A number of mechanics differ from normal Unite battles. The player cannot use To Base to warp back to the base, with the input being taken up by displaying the Aeos Shoorer boosts. While [[experience|experience point]]s are gained normally, the game actually sets the level of the player&#039;s Pokémon to specific values when certain waves are completed. All Pokémon start at Level 3. Completing Wave 1 sets Levels to 4, completing Wave 5 sets Levels to 9, and completing Wave 8 sets Levels to 12. Wild Pokémon do not grant [[Aeos energy]] when they are defeated, and the game further removes the ability to score, the user interace elements for the held Aeos energy, and the user interface icon for scoring. {{UNITE|Zacian}} and {{UNITE|Ho-oh}}, who both use Aeos energy in their moves and/or [[Ability]], retain the user interface elements for held Aeos energy. These two Pokémon start the battle with 30 Aeos energy and automatically gain 20 Aeos energy at the start of each wave. While other Pokémon use Aeos energy, they do not get to collect any in this mode.&lt;br /&gt;
&lt;br /&gt;
The Tinkaton&#039;s HP is always displayed at the top of the screen. It starts the battle as a {{p|Tinkatink}} then evolves into {{p|Tinkatuff}} after completing Wave 3 starts and evolves into Tinkaton after completing Wave 8. Further, it is immune to all healing effects except for the Recovery Bomb.&lt;br /&gt;
&lt;br /&gt;
Near the minimap, players can see the elapsed time and an orange meter that fills up corresponding to their progression in the current wave.&lt;br /&gt;
&lt;br /&gt;
Since the wild Pokémon in Panic Parade are the opposing team, moves that normally fail to activate against wild Pokémon because they normally are not members of the opposing team will work on them in Panic Parade. Not every move that this applies to is fully functional against wild Pokémon, for instance Seismic Slam and Queen Ascendant cannot grab wild Pokémon, with the former causing {{UNITE|Charizard}} to snap into its flying position after the charge. Abilities that are reliant on Pokémon from the opposing team now work with wild Pokémon as well.&lt;br /&gt;
&lt;br /&gt;
When a Panic Parade ends, the players are scored depending on a number of factors, though the score proper is not displayed. If they lost, the only factor is the number of waves that were cleared applicable to If they won, then the time it took to complete the battle and Tinkaton&#039;s remaining HP are recorded. They are rewarded a number of event points based on the score, with each player&#039;s event points further being influenced by their performance.&lt;br /&gt;
&lt;br /&gt;
Panic Parade has four difficulty levels: Casual, Intermediate, Expert, and Extreme. Each successive difficulty level makes the wild Pokémon stronger and increases the number of waves in the battle. Casual ends on the fifth wave, Intermediate ends on the tenth wave, Expert ends on the twelfth wave, and Extreme ends on the fifteenth wave. Higher difficulties reward more event points when completed. When Panic Parade events start, the player can only challenge the Casual difficulty and must unlock the others by completing the difficulty below it for the first time. For completing a difficulty for the first time in each Panic Parade event period, the player receives one or more items as rewards. The first time the player completes the Casual difficulty level, they receive an Energy Boost Tank. The first time the player completes the Intermediate difficulty level, they receive an 7-Day Aeos Coin Boost Card. The first time the player completes the Expert difficulty level, they receive 100 Item Enhancers. The first time the player completes the Extreme difficulty level, they receive 150 Aeos tickets. If the player finishes a Panic Parade and chooses &amp;quot;Battle Again&amp;quot; from the post battle menus, they are automatically moved to the next difficulty level.&lt;br /&gt;
&lt;br /&gt;
The player cannot record a replay of a Panic Parade. Unlike normal types of battles that are only available during events, Panic Parade is not available as a Custom Battle during its event period.&lt;br /&gt;
&lt;br /&gt;
===Presents===&lt;br /&gt;
{{p|Delibird}} drop presents when they are defeated, as they do in [[Shivre City|Snowball Battle]]. Players can collect a present to get a random item put into the slot for Battle Items. Each item is a one use effect. Collecting a new item or putting a Pokémon into the Battle Item slot will overwrite an existing item. Some of the items are reused from Snowball Battle. Presents can contain the following items:&amp;lt;ref&amp;gt;https://www.reddit.com/r/PokemonUnite/comments/18iu3c0/comprehensive_guide_to_panic_parade_extreme/&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Recovery Bomb&lt;br /&gt;
|[[File:UNITE Recovery Bomb.png|50px]]&lt;br /&gt;
|Temporarily create an area of effect around the user that heals the user and their allies, including Tinkaton. The area&#039;s initial creation shoves opposing Pokémon out of it.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
|[[File:UNITE Freeze Ball.png|50px]]&lt;br /&gt;
|Sends a ball of ice in the designated direction. If it hits a Pokémon, it bursts to temporarily create an area that reduces the movement speed of opposing Pokémon. Opposing Pokémon that stay within the area for too long are frozen for a short time. This item has a normal cooldown, but the item is expended when it hits.&lt;br /&gt;
|-&lt;br /&gt;
|Electro Wall&lt;br /&gt;
|[[File:UNITE Electro Wall.png|50px]]&lt;br /&gt;
|Temporarily creates an rectangular electric wall at the designated location. Opposing Pokémon cannot pass through the wall, and Pokémon that attempt to go through are shoved backward and left unable to act for a short time.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|[[File:UNITE Snowball.png|50px]]&lt;br /&gt;
|Temporarily become a snowball. Snowballs have Hindrance Resistance and move faster than normal, but cannot use moves. Collisions with wild Pokémon deal damage to them equal to a percentage of their maximum HP and throw them. Using the Snowball a second time makes the effect end early.&lt;br /&gt;
|-&lt;br /&gt;
|Fury Ether&lt;br /&gt;
|[[File:UNITE Fury Ether.png|50px]]&lt;br /&gt;
|Temporarily reduce the cooldown of moves.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Smoke&lt;br /&gt;
|[[File:UNITE Gravity Smoke.png|50px]]&lt;br /&gt;
|Sends a ball of smoke in the designated direction. If it hits a Pokémon, it temporally creates an area that reduces the movement speed of wild Pokémon. Right before the effect ends, the area pulls all Pokémon within the area to its center. This item has a normal cooldown, but the item is expended when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
The Pokémon in Panic Parade are taken from all of the other stadiums and modes in the game. [[Generation IX]] Pokémon are present in this mode, making the generation&#039;s debut in Pokémon UNITE. Pokémon who have [[Unite license]]s, such as {{UNITE|Greninja}}, are also wild Pokémon in this mode. While the appearances of most Pokémon are tied to waves, some slots in waves instead pull from a specific group of Pokémon at random. Delibird are not associated with waves and appear on a timer that starts after each Delibird is defeated.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon, though only those that have Unite licenses in the game, are surrounded with a white glow and have a gold [[Poké Ball#Pokémon UNITE|Aeos Ball]] icon next to their health bar. When these Pokémon are defeated, they are stored in the Battle Item slot. When their icon is used, they are sent out from the Unite Ball near the player&#039;s Pokémon, at which point they will target the nearest wild Pokémon to use their [[Move (UNITE)#Unite Move|Unite Move]] against them. Once complete, the Pokémon is returned to the Unite Ball and not to the Battle Item&#039;s slot. Since this mechanic uses the Battle Item slot, Pokémon put into the slot replace a prior Pokémon in the slot and any item obtained through a present. Usually only the random Pokémon can be put into the Battle Item&#039;s slot, but {{p|Talonflame}} is a consistent part of Wave 9 and can be put into the Battle Item&#039;s slot. &lt;br /&gt;
&lt;br /&gt;
===Set Wave Spawns===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot; width=70%&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Wave number&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | North road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | Northeast road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | East road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Other&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 1&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Baltoy has ranged basic attacks, Diggersby has melee basic attacks.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 2&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Diggersby has melee basic attacks, Bellibolt has ranged basic attacks. Bellibolt can use {{m|Parabolic Charge}} to damage all enemies around it and heal itself proportionally to the inflicted damage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 3&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Flamigo and Paldean Tauros have melee basic attacks. Paldean Tauros can use {{m|Giga Impact}} to charge forward and throw Pokémon it hits.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 4&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}}&lt;br /&gt;
|[[File:UNITE Combee Wild.png|x50px]] [[File:UNITE Eldegoss Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Combee}} {{p|Eldegoss}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Baltoy and Vespiquen have ranged basic attacks. Vespiquen moves very slowly, and does not proceed past the second wall in the area with Tinkaton, instead moving back and forth between that point and the bridge. It summons {{p|Combee}} one at a time, who move normally and have melee basic attacks. An Eldegoss appears behind the both of the two walls closest to Tinkaton. They use {{m|Cotton Guard}}, which grants a shield to itself and other wild Pokémon around it that restores HP when it expires. It also uses {{m|Pollen Puff}}, a projectile thrown to a designated location that initially does no damage but attaches itself to a allied or opposing Pokémon in that location. The projectile eventually explodes, damaging opponents and healing allies.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 5&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:UNITE Hoopa-Unbound Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Hoopa}} Unbound&lt;br /&gt;
|N/A&lt;br /&gt;
|Random from list&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Hoopa Unbound uses ranged basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It can use {{m|Psybeam}}, sweeping a semicircular area in front of it.  It can use {{m|Hyperspace Hole}} to summon two Pokémon from the random appearance list. One appears in the middle of the north road, and the other appears in the middle of the east road. Hoopa Unbound is immune to the majority of hindrances.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Casual difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 6&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}} Random from list&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}} Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Diggersby and Accelgor have melee basic attacks. Accelgor can use an indeterminate move to attack in a cone shape in front of itself up to three times, shoving opponents with each hit. &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 7&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Greedent Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Greedent}}&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Abra Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Abra}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Abra appear all across the map, but never at a point over the bridges. They do not move, instead exclusively shooting purple energy blasts directly at Tinkaton. Players can stand in the way of the blast, taking damage but blocking the attack. If a player&#039;s Pokémon is near an Abra or the Abra takes damage, it uses {{m|Teleport}} to move to another random spot on the map under the same rules. Greedent starts just in front of the bridge on its road, and uses an infinite duration {{m|Covet}}. It moves in a loop going toward Tinkaton, colliding with it, then either go up the north path or the east path. Before it crosses the bridge, it turns to go to the northeast path, then turns again to rush into Tinkaton, and so on. Pokémon hit by Covet are thrown. As it runs, it drops [[Oran Berry|Oran Berries]] that can be collected for light healing. Covet makes Greedent immune to all hindrances.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 8&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Avalugg Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Avalugg}}&lt;br /&gt;
|Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Avalugg uses melee basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It uses {{m|Rapid Spin}} to perform a spin attack, which hits Pokémon near Avalugg and shoves them far away. It uses {{m|Icy Wind}} to send ice energy forward which hits Pokémon a wide triangular area in front of it and freezes them. Once it reaches Tinkaton, it uses {{m|Iron Defense}}, setting four revolving shields around Avalugg. The shields act as walls. When Iron Defense ends, Avalugg will use it again. Avalugg is immune to the majority of hindrances.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 9&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Sableye Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Sableye}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Venusaur does not use basic attacks. It uses {{m|Solar Beam}}, an attack that hits a long rectangular area in front of it. If it is left alone, it fires at Tinkaton, but instead fires at the players&#039; Pokémon if they are too close. Instead of walking up to Tinkaton, Venusaur in the northeast road stops when it becomes level with the two walls closest to Tinkaton while the Venusaur on the north and east road moves behind the closer of of the two walls closest to Tinkaton. From these positions, their Solar Beams can still hit Tinkaton. Talonflame uses melee basic attacks and [[Talonflame (UNITE)#Unite Move|Flame Sweep]], which has it charge forward a long distance while repeatedly shoving Pokémon that it hits to push them to Flame Sweep&#039;s endpoint. Sableye does not use basic attacks. It uses {{a|Prankster}} to stay in Stealth until the players&#039; Pokémon get close to it. It runs around the area in front of Tinkaton but behind the bridges, using {{m|Feint Attack}} to leave dummy Aeos energy behind it. Dummy Aeos energy explodes on contact, dealing damage over time and reducing the Pokémon&#039;s movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 10&lt;br /&gt;
|[[File:UNITE Electrode Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Electrode}}&lt;br /&gt;
|[[File:UNITE Zapdos Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Zapdos}}&lt;br /&gt;
|[[File:UNITE Electrode Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Electrode}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Zapdos uses ranged basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It can use an indeterminate move to shoot a blast of electricity, hitting a rectangular area in front of it. It can use {{m|Thunder}} to summon thunderbolts to strike various parts of the map. It can use {{m|Shock Wave}} to temporarily electrify Pokémon that are near it. Being electrified does not inflict damage, but electrified Pokémon project an electric field around them that damages their allies, including Tinkaton. Zapdos is immune to the majority of hindrances.&lt;br /&gt;
&lt;br /&gt;
Electrode ignores the player&#039;s Pokémon, instead moving directly to Tinkaton. Once there, it uses {{m|Explosion}}, fainting but dealing a large amount of damage to Pokémon around it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Intermediate difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 11&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. All non-randomized Pokémon have melee basic attacks. Paldean Tauros can use {{m|Giga Impact}} to charge forward and throw Pokémon it hits. Each Alolan Persian is paired with two Alolan Meowth. If either Alolan Meowth faints before the Alolan Persian they are paired with does, the Alolan Persian gets enraged and glows red. In this state, it is faster and stronger.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 12&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:UNITE Regirock Wild.png|x50px]] [[File:UNITE Regice Wild.png|x50px]] [[File:UNITE Registeel Wild.png|x50px]] [[File:UNITE Eldegoss Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regirock}} {{p|Regice}} {{p|Registeel}} {{p|Eldegoss}}&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Only one of Regirock, Regice, and Registeel appears, and is accompanied by a single Eldegoss. Regirock, Regice, and Registeel do not use basic attacks against players while moving to Tinkaton, but will use their moves. All three Pokémon are immune to the majority of hindrances. Regirock and Registeel use melee basic attacks, and Regice uses ranged basic attacks. Regirock can use {{m|Rock Tomb}} to drop a rock onto each nearby Pokémon, dealing damage in the circles the rocks land in. The rocks temporally stick in the ground and act as obstacles. Regirock can also use {{m|Rock Blast}} to shoot three rocks forward. Regice can use {{m|Icy Wind}} to send ice in a small cone shape in front of it. Regice can also use {{m|Icicle Spear}} to shoot three ice projectiles forward. Registeel can use {{m|Bulldoze}} to stomp the ground, damaging nearby Pokémon with a tremor. Registeel can also use {{m|Focus Blast}} to shoot a white projectile forward. &lt;br /&gt;
&lt;br /&gt;
Eledgoss uses {{m|Cotton Guard}}, which grants a shield to itself and other wild Pokémon around it that restores HP when it expires.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Expert difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 13&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Venusaur}} Random from list&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Combee Wild.png|x50px]] [[File:UNITE Abra Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Combee}} {{p|Abra}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Abra appear all across the map, but never at a point over the bridges. They do not move, instead exclusively shooting purple energy blasts directly at Tinkaton. Players can stand in the way of the blast, taking damage but blocking the attack. If a player&#039;s Pokémon is near an Abra or the Abra takes damage, it uses {{m|Teleport}} to move to another random spot on the map under the same rules. Venusaur does not use basic attacks. It uses {{m|Solar Beam}}, an attack that hits a long rectangular area in front of it. If it is left alone, it fires at Tinkaton, but instead fires at the players&#039; Pokémon if they are too close. Instead of walking up to Tinkaton, Venusaur in the northeast road stops when it becomes level with the two walls closest to Tinkaton while the Venusaur on the north and east road moves behind the closer of of the two walls closest to Tinkaton. From these positions, their Solar Beams can still hit Tinkaton.  Vespiquen has ranged basic attacks. Vespiquen moves very slowly, and does not proceed past the second wall in the area with Tinkaton, instead moving back and forth between that point and the bridge. It summons {{p|Combee}} one at a time, who move normally and have melee basic attacks.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 14&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Electrode Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Electrode}} {{p|Accelgor}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Accelgor}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}} {{p|Avalugg}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Electrode Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Electrode}} {{p|Accelgor}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}}  Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Baltoy and Bellibolt have ranged basic attacks and Paldean Tauros and Accelgor have melee basic attacks. Bellibolt can use {{m|Parabolic Charge}} to damage all enemies around it and heal itself proportionally to the inflicted damage. Paldean Tauros can use {{m|Giga Impact}} to charge forward and throw Pokémon it hits. Accelgor can use an indeterminate move to attack in a cone shape in front of itself up to three times, shoving opponents with each hit. Electrode ignores the player&#039;s Pokémon, instead moving directly to Tinkaton. Once there, it uses {{m|Explosion}}, fainting but dealing a large amount of damage to Pokémon around it. &lt;br /&gt;
&lt;br /&gt;
Avalugg uses melee basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It uses {{m|Rapid Spin}} to perform a spin attack, which hits Pokémon near Avalugg and shoves them far away. It uses {{m|Icy Wind}} to send ice energy forward which hits Pokémon a wide triangular area in front of it and freezes them. Once it reaches Tinkaton, it uses {{m|Iron Defense}}, setting four revolving shields around Avalugg. The shields act as walls. When Iron Defense ends, Avalugg will use it again. Avalugg is immune to the majority of hindrances.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 15&lt;br /&gt;
|[[File:UNITE Regieleki Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regieleki}}&lt;br /&gt;
|[[File:UNITE Regigigas Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regigigas}}&lt;br /&gt;
|[[File:UNITE Regidrago Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regidrago}}&lt;br /&gt;
|[[File:UNITE Regirock Wild.png|x50px]] [[File:UNITE Regice Wild.png|x50px]] [[File:UNITE Registeel Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regirock}} {{p|Regice}} {{p|Registeel}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Regigigas, Regieleki, and Regidrago do not use basic attacks against players while moving to Tinkaton, but they will use their moves. They are all immune to the majority of hindrances.&lt;br /&gt;
&lt;br /&gt;
Regigigas uses melee basic attacks. Regigigas can use {{m|Hyper Beam}}, which hits a rectangle in front of it. Regigigas can use {{m|Shock Wave}} from Zapdos and {{m|Icy Wind}} from Avalugg. At half health Regigigas glows blue and becomes immune to damage. It also summons a randomly selected legendary giant out of Regirock, Regice, and Registeel in the middle of the north road and the middle of the east road, without picking the same giant twice. Regigigas is immune to damage until until both of those legendary giants are defeated. &lt;br /&gt;
&lt;br /&gt;
Regirock, Regice, and Registeel do not use basic attacks against players while moving to Tinkaton, but will use their moves. All three Pokémon are immune to the majority of hinderances. Regirock and Registeel use melee basic attacks, and Regice uses ranged basic attacks. Regirock can use {{m|Rock Tomb}} to drop a rock onto each nearby Pokémon, dealing damage in the circles the rocks land in. The rocks temporally stick in the ground and act as obstacles. Regirock can also use {{m|Rock Blast}} to shoot three rocks forward. Regice can use {{m|Icy Wind}} to send ice in a small cone shape in front of it. Regice can also use {{m|Icicle Spear}} to shoot three ice projectiles forward. Registeel can use {{m|Bulldoze}} to stomp the ground, damaging nearby Pokémon with a tremor. Registeel can also use {{m|Focus Blast}} to shoot a white projectile forward. &lt;br /&gt;
&lt;br /&gt;
Regieleki uses ranged basic attacks. Regieleki can use {{m|Thunder Cage}} to hit Pokémon in a circular area, leaving them unable to act for a short time. It can also use {{m|Electroweb}} to fire three webs around it, which trap Pokémon that get hit for a short time.&lt;br /&gt;
&lt;br /&gt;
Regidrago uses melee basic attacks. Regidrago can use {{m|Dragon Energy}} to fire a beam of energy that hits in a rectangular area in front of it. It can also use an indeterminate move in which it swipes forward with both its arms, also hitting in a rectangular area in front of it. &lt;br /&gt;
&lt;br /&gt;
Prior to the first Fairy Festival-themed Panic Parade, Regieleki and Regidrago did not appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Random Wave Spawns===&lt;br /&gt;
{{incomplete|section=yes}}&lt;br /&gt;
&lt;br /&gt;
===Delibird===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | First Appears&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Respawns After&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Behaviors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Delibird Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Delibird}}&lt;br /&gt;
|One appears in the space between the north road and the northeast road, and another appears in the space between the northeast road and the east road.&lt;br /&gt;
|During Wave 5&lt;br /&gt;
|&lt;br /&gt;
|Does not attack players. Moves in a loop around the middle wall of their respective sections, speeding up after taking a certain amount of damage. Drops a present containing an item when defeated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Point Shop==&lt;br /&gt;
{{incomplete|section=yes}}&lt;br /&gt;
The event points from Panic Parade are spent in its Event Points Shop. It contains items such as Extra-Energy Tanks, 7-Day Aeos Coin Boost Cards, and Aeos tickets. Some items in the shop are difficult to obtain through other means, like the [[Rename Card]] and certain [[Holowear]]. Lastly, there are Stickers depicting Tinkaton and the wild Pokémon in the mode, a Background, and a Frame for Unite Snapshots. The player can only buy a finite amount of each item. Some items can only be purchased after first clearing specific difficulties, usually Expert. When Panic Parade&#039;s event period ends, all unspent event points are lost. &lt;br /&gt;
&lt;br /&gt;
The Details pages for Panic Parade and the Event Points Shop both say, &amp;quot;Your event points, boosts, and ranking will not reset even after the Panic Parade event period has ended&amp;quot;. However, the first two statements are false.&lt;br /&gt;
&lt;br /&gt;
===Aeos Shooter===&lt;br /&gt;
One set of purchasable items are Aeos Shooter boosts. Aeos Shooter boosts increase the stats of the player&#039;s Pokémon at the start of a Panic Parade battle, making the battle easier. There are eight different kinds of boosts to purchase, Attack Boost, Sp. Atk Boost, Basic Attack Speed Boost, Critical-Hit Rate and Damage Boost, Recovery Effect Boost, Move Cooldown Reduction Boost, HP Boost, and Movement Speed Boost. Each one has five different levels, and the levels for each kind of boost can only be purchased in order. Lv. 1 boosts cost 50 points, Lv. 2 boosts cost 100 points, Lv. 3 boosts cost 200, Lv. 4 boosts cost 400, and Lv. 5 boosts cost 600 points. Boost of the same kind do not stack, instead the highest level one replaces the older one. When Panic Parade&#039;s event period ends, all Aeos Shooter boosts are lost despite the game&#039;s text saying otherwise.&lt;br /&gt;
&lt;br /&gt;
In battle, Aeos Shooter boosts can be viewed by tapping on its icon in the bottom left corner of the scrren on mobile devices or by using the icons corresponding button on Nintendo Switch, which is the down button by default. This replaces To Base.&lt;br /&gt;
&lt;br /&gt;
==Fairy Festival: Panic Parade==&lt;br /&gt;
{{incomplete|section=yes|needs=What do Tinkaton&#039;s moves do?}}&lt;br /&gt;
The Fairy Festival event has an alternate version of Panic Parade, usually also called &amp;quot;Panic Parade&amp;quot; but identified once as &amp;quot;Fairy Festival: Panic Parade&amp;quot;. In this version of the event, the map is visually themed around the {{t|Fairy}}-type Pokémon in Pokémon UNITE. The Baby Pokémon sculptures are replaced by stone {{UNITE|Sylveon}} statues. There are more balloons on the map compared to normal versions of Panic Parade. All the plants in the planters are pink instead of green. Banners on the walls closest to Tinkaton diplay {{UNITE|Wigglytuff}} imagery, while one side of each bridge displays {{UNITE|Azumarill}} imagery.&lt;br /&gt;
&lt;br /&gt;
When Fairy-type Pokémon are on the player&#039;s team, Tinkaton gains the ability to use new moves, some of which are from the playable {{UNITE|Tinkaton}}. One or more Fairy-type Pokémon allows it to use {{m|Helping Hand}}, two or more allows it to use {{m|Gigaton Hammer}}, and three or more allows it to use {{m|Smack Down}}. When a Panic Parade ends, all players gain extra event points for each Fairy-type Pokémon that was on the team. One Fairy-type Pokémon grants 10% extra event points, two Fairy-type Pokémon grant 20% extra event points, and three Fairy-type Pokémon grant 30% extra event points. A notification and heart meter appear during Unite license selection telling the player that they can power up Tinkaton with Fairy-type Pokémon. The meter has three levels and each is filled by a player selecting a Fairy-type Pokémon, matching the mode&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon UNITE]]&lt;br /&gt;
&lt;br /&gt;
[[es:Combate custodia]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Panic_Parade&amp;diff=4331564</id>
		<title>Panic Parade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Panic_Parade&amp;diff=4331564"/>
		<updated>2025-07-06T17:38:24Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Zap Cannon in Catch &amp;#039;em is more distinctly an orb than a laser. it&amp;#039;s possible for Accelgor to be using something like Silver Wind. (not probable, but anime move speculation is a policy for a reason) Added obstacle note to Rock Tomb, added wave 14 Accelgor titles, mechanical notes shuffled, move Aeos energy to experience point paragraph and noted the lack of To Base.  Outright game endorsed misinformation noted in the Shop. More cosmetic Fairy Festival details. Gravity Smoke and Freeze Ball note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Panic Parade&#039;&#039;&#039; is a PvE Battle in [[Pokémon UNITE]]. PvE Battles are further a kind of Quick Battle, which is the section of the menu Panic Parade is under. Panic Parade tasks a team of five players with defending a {{p|Tinkaton}} from a horde of Aeos-energized [[wild Pokémon]] it provoked. There are four different difficulty levels, each with increasing the number of waves of attacking Pokémon and their power. The battle ends successfully only upon defeating the final Pokémon of the final wave, and ends as a failure should Tinkaton&#039;s HP ever reach zero. Uniquely to this mode, the player accumulates event points with each battle to purchase boosts for the Aeos Shooter, which increase their Pokémon&#039;s stats during Panic Parade. &lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
Panic Parade has its own bespoke map, which reuses assets from [[Shivre City]]. Players start and respawn at a base in the southwest corner, though this base lacks the barrier and healing ability of a normal base. Just northeast of the base is Tinkaton, who stands in a large orange circle. There is a [[Sitrus Berry]] to the left and to the right of the space between the base and Tinkaton. There are three roads extending from Tinkaton&#039;s area, extending north, east, and northeast. Between the roads are spaces which contain three walls consisting of planters. One of them is close to Tinkaton, and it has extra edges such that it forms a trapezoid without the longest edge that opens away from Tinkaton. The second is a normal wall a bit farther out from the first wall, and its center uses benches instead of planters. The third wall is just like the second only it is farther away, lacks benches, and it borders an inaccessible river. Each road goes over that river using a bridge, and past each bridge each path ends at a wide open circle. Each of these circles are where the wild Pokémon appear from under normal circumstances. The use of bridges means that once the player has reached a bridge they cannot go to a different road without first backtracking off the bridge.&lt;br /&gt;
&lt;br /&gt;
Each bridge has four sculptures of [[Baby Pokémon]] made from snow on it, two on each end. The two closer to Tinkaton depict {{p|Igglybuff}}, and the two farther away depict {{p|Happiny}}. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In most of Panic Parade&#039;s waves, a number of wild Pokémon spawn in at the circles on the far edges of the map and advance to reach Tinkaton. Once at Tinkaton, they will attack it until it is defeated. Most of the wild Pokémon stop to attack the players, but there are some Pokémon who largely ignore players to attack Tinkaton. In general the behaviors of wild Pokémon can vary significantly. The number of Pokémon in each wave that spawn for each wave is fixed, save for the Pokémon who have the ability to summon other Pokémon. The composition of each wave is mostly fixed, but the there are slots in each wave where the Pokémon that appears is selected at random from a pool. Waves end only after all wild Pokémon in them are defeated. {{p|Delibird}} are special exceptions; they are not a part of any wave.&lt;br /&gt;
&lt;br /&gt;
A number of mechanics differ from normal Unite battles. The player cannot use To Base to warp back to the base, with the input being taken up by displaying the Aeos Shoorer boosts. While [[experience|experience point]]s are gained normally, the game actually sets the level of the player&#039;s Pokémon to specific values when certain waves are completed. All Pokémon start at Level 3. Completing Wave 1 sets Levels to 4, completing Wave 5 sets Levels to 9, and completing Wave 8 sets Levels to 12. Wild Pokémon do not grant [[Aeos energy]] when they are defeated, and the game further removes the ability to score, the user interace elements for the held Aeos energy, and the user interface icon for scoring. Pokémon that use Aeos energy in their moveset, such as {{UNITE|Zacian}}, retain the user interface elements for held Aeos energy. These Pokémon start the battle with 30 Aeos energy and automatically gain 20 Aeos energy at the start of each wave.&lt;br /&gt;
&lt;br /&gt;
The Tinkaton&#039;s HP is always displayed at the top of the screen. It starts the battle as a {{p|Tinkatink}} then evolves into {{p|Tinkatuff}} after completing Wave 3 starts and evolves into Tinkaton after completing Wave 8. Further, it is immune to all healing effects except for the Recovery Bomb.&lt;br /&gt;
&lt;br /&gt;
Near the minimap, players can see the elapsed time and an orange meter that fills up corresponding to their progression in the current wave.&lt;br /&gt;
&lt;br /&gt;
Since the wild Pokémon in Panic Parade are the opposing team, moves that normally fail to activate against wild Pokémon because they normally are not members of the opposing team will work on them in Panic Parade. Not every move that this applies to is fully functional against wild Pokémon, for instance Seismic Slam and Queen Ascendant cannot grab wild Pokémon, with the former causing {{UNITE|Charizard}} to snap into its flying position after the charge. Abilities that are reliant on Pokémon from the opposing team now work with wild Pokémon as well.&lt;br /&gt;
&lt;br /&gt;
When a Panic Parade ends, the players are scored depending on a number of factors, though the score proper is not displayed. If they lost, the only factor is the number of waves that were cleared. If they won, then the time it took to complete the battle and Tinkaton&#039;s remaining HP are recorded. They are rewarded a number of event points based on the score.&lt;br /&gt;
&lt;br /&gt;
Panic Parade has four difficulty levels: Casual, Intermediate, Expert, and Extreme. Each successive difficulty level makes the wild Pokémon stronger and increases the number of waves in the battle. Casual ends on the fifth wave, Intermediate ends on the tenth wave, Expert ends on the twelfth wave, and Extreme ends on the fifteenth wave. Higher difficulties reward more event points when completed. When Panic Parade events start, the player can only challenge the Casual difficulty and must unlock the others by completing the difficulty below it for the first time. For completing a difficulty for the first time in each Panic Parade event period, the player receives one or more items as rewards. The first time the player completes the Casual difficulty level, they receive an Energy Boost Tank. The first time the player completes the Intermediate difficulty level, they receive an 7-Day Aeos Coin Boost Card. The first time the player completes the Expert difficulty level, they receive 100 Item Enhancers. The first time the player completes the Extreme difficulty level, they receive 150 Aeos tickets. If the player finishes a Panic Parade and chooses &amp;quot;Battle Again&amp;quot; from the post battle menus, they are automatically moved to the next difficulty level.&lt;br /&gt;
&lt;br /&gt;
The player cannot record a replay of a Panic Parade. Unlike normal types of battles that are only available during events, Panic Parade is not available as a Custom Battle during its event period.&lt;br /&gt;
&lt;br /&gt;
===Presents===&lt;br /&gt;
{{p|Delibird}} drop presents when they are defeated, as they do in [[Shivre City|Snowball Battle]]. Players can collect a present to get a random item put into the slot for Battle Items. Each item is a one use effect. Collecting a new item or putting a Pokémon into the Battle Item slot will overwrite an existing item. Some of the items are reused from Snowball Battle. Presents can contain the following items:&amp;lt;ref&amp;gt;https://www.reddit.com/r/PokemonUnite/comments/18iu3c0/comprehensive_guide_to_panic_parade_extreme/&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Recovery Bomb&lt;br /&gt;
|[[File:UNITE Recovery Bomb.png|50px]]&lt;br /&gt;
|Temporarily create an area of effect around the user that heals the user and their allies, including Tinkaton. The area&#039;s initial creation shoves opposing Pokémon out of it.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
|[[File:UNITE Freeze Ball.png|50px]]&lt;br /&gt;
|Sends a ball of ice in the designated direction. If it hits a Pokémon, it bursts to temporarily create an area that reduces the movement speed of opposing Pokémon. Opposing Pokémon that stay within the area for too long are frozen for a short time. This item has a normal cooldown, but the item is expended when it hits.&lt;br /&gt;
|-&lt;br /&gt;
|Electro Wall&lt;br /&gt;
|[[File:UNITE Electro Wall.png|50px]]&lt;br /&gt;
|Temporarily creates an rectangular electric wall at the designated location. Opposing Pokémon cannot pass through the wall, and Pokémon that attempt to go through are shoved backward and left unable to act for a short time.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|[[File:UNITE Snowball.png|50px]]&lt;br /&gt;
|Temporarily become a snowball. Snowballs have Hindrance Resistance and move faster than normal, but cannot use moves. Collisions with wild Pokémon deal damage to them equal to a percentage of their maximum HP and throw them. Using the Snowball a second time makes the effect end early.&lt;br /&gt;
|-&lt;br /&gt;
|Fury Ether&lt;br /&gt;
|[[File:UNITE Fury Ether.png|50px]]&lt;br /&gt;
|Temporarily reduce the cooldown of moves.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Smoke&lt;br /&gt;
|[[File:UNITE Gravity Smoke.png|50px]]&lt;br /&gt;
|Sends a ball of smoke in the designated direction. If it hits a Pokémon, it temporally creates an area that reduces the movement speed of wild Pokémon. Right before the effect ends, the area pulls all Pokémon within the area to its center. This item has a normal cooldown, but the item is expended when it hits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
The Pokémon in Panic Parade are taken from all of the other stadiums and modes in the game. [[Generation IX]] Pokémon are present in this mode, making the generation&#039;s debut in Pokémon UNITE. Pokémon who have [[Unite license]]s, such as {{UNITE|Greninja}}, are also wild Pokémon in this mode. While the appearances of most Pokémon are tied to waves, some slots in waves instead pull from a specific group of Pokémon at random. Delibird are not associated with waves and appear on a timer that starts after each Delibird is defeated.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon, though only those that have Unite licenses in the game, are surrounded with a white glow and have a gold [[Poké Ball#Pokémon UNITE|Aeos Ball]] icon next to their health bar. When these Pokémon are defeated, they are stored in the Battle Item slot. When their icon is used, they are sent out from the Unite Ball near the player&#039;s Pokémon, at which point they will target the nearest wild Pokémon to use their [[Move (UNITE)#Unite Move|Unite Move]] against them. Once complete, the Pokémon is returned to the Unite Ball and not to the Battle Item&#039;s slot. Since this mechanic uses the Battle Item slot, Pokémon put into the slot replace a prior Pokémon in the slot and any item obtained through a present. Usually only the random Pokémon can be put into the Battle Item&#039;s slot, but {{p|Talonflame}} is a consistent part of Wave 9 and can be put into the Battle Item&#039;s slot. &lt;br /&gt;
&lt;br /&gt;
===Set Wave Spawns===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot; width=70%&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Wave number&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | North road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | Northeast road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | East road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Other&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 1&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Baltoy has ranged basic attacks, Diggersby has melee basic attacks.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 2&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Diggersby has melee basic attacks, Bellibolt has ranged basic attacks. Bellibolt can use {{m|Parabolic Charge}} to damage all enemies around it and heal itself proportionally to the inflicted damage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 3&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Flamigo and Paldean Tauros have melee basic attacks. Paldean Tauros can use {{m|Giga Impact}} to charge forward and throw Pokémon it hits.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 4&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}}&lt;br /&gt;
|[[File:UNITE Combee Wild.png|x50px]] [[File:UNITE Eldegoss Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Combee}} {{p|Eldegoss}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Baltoy and Vespiquen have ranged basic attacks. Vespiquen moves very slowly, and does not proceed past the second wall in the area with Tinkaton, instead moving back and forth between that point and the bridge. It summons {{p|Combee}} one at a time, who move normally and have melee basic attacks. An Eldegoss appears behind the both of the two walls closest to Tinkaton. They use {{m|Cotton Guard}}, which grants a shield to itself and other wild Pokémon around it that restores HP when it expires. It also uses {{m|Pollen Puff}}, a projectile thrown to a designated location that initially does no damage but attaches itself to a allied or opposing Pokémon in that location. The projectile eventually explodes, damaging opponents and healing allies.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 5&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:UNITE Hoopa-Unbound Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Hoopa}} Unbound&lt;br /&gt;
|N/A&lt;br /&gt;
|Random from list&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Hoopa Unbound uses ranged basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It can use {{m|Psybeam}}, sweeping a semicircular area in front of it.  It can use {{m|Hyperspace Hole}} to summon two Pokémon from the random appearance list. One appears in the middle of the north road, and the other appears in the middle of the east road. Hoopa Unbound is immune to the majority of hindrances.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Casual difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 6&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}} Random from list&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}} Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Diggersby and Accelgor have melee basic attacks. Accelgor can use an indeterminate move to attack in a cone shape in front of itself up to three times, shoving opponents with each hit. &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 7&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Greedent Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Greedent}}&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Abra Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Abra}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Abra appear all across the map, but never at a point over the bridges. They do not move, instead exclusively shooting purple energy blasts directly at Tinkaton. Players can stand in the way of the blast, taking damage but blocking the attack. If a player&#039;s Pokémon is near an Abra or the Abra takes damage, it uses {{m|Teleport}} to move to another random spot on the map under the same rules. Greedent starts just in front of the bridge on its road, and uses an infinite duration {{m|Covet}}. It moves in a loop going toward Tinkaton, colliding with it, then either go up the north path or the east path. Before it crosses the bridge, it turns to go to the northeast path, then turns again to rush into Tinkaton, and so on. Pokémon hit by Covet are thrown. As it runs, it drops [[Oran Berry|Oran Berries]] that can be collected for light healing. Covet makes Greedent immune to all hindrances.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 8&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Avalugg Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Avalugg}}&lt;br /&gt;
|Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Avalugg uses melee basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It uses {{m|Rapid Spin}} to perform a spin attack, which hits Pokémon near Avalugg and shoves them far away. It uses {{m|Icy Wind}} to send ice energy forward which hits Pokémon a wide triangular area in front of it and freezes them. Once it reaches Tinkaton, it uses {{m|Iron Defense}}, setting four revolving shields around Avalugg. The shields act as walls. When Iron Defense ends, Avalugg will use it again. Avalugg is immune to the majority of hindrances.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 9&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Sableye Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Sableye}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Venusaur does not use basic attacks. It uses {{m|Solar Beam}}, an attack that hits a long rectangular area in front of it. If it is left alone, it fires at Tinkaton, but instead fires at the players&#039; Pokémon if they are too close. Instead of walking up to Tinkaton, Venusaur in the northeast road stops when it becomes level with the two walls closest to Tinkaton while the Venusaur on the north and east road moves behind the closer of of the two walls closest to Tinkaton. From these positions, their Solar Beams can still hit Tinkaton. Talonflame uses melee basic attacks and [[Talonflame (UNITE)#Unite Move|Flame Sweep]], which has it charge forward a long distance while repeatedly shoving Pokémon that it hits to push them to Flame Sweep&#039;s endpoint. Sableye does not use basic attacks. It uses {{a|Prankster}} to stay in Stealth until the players&#039; Pokémon get close to it. It runs around the area in front of Tinkaton but behind the bridges, using {{m|Feint Attack}} to leave dummy Aeos energy behind it. Dummy Aeos energy explodes on contact, dealing damage over time and reducing the Pokémon&#039;s movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 10&lt;br /&gt;
|[[File:UNITE Electrode Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Electrode}}&lt;br /&gt;
|[[File:UNITE Zapdos Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Zapdos}}&lt;br /&gt;
|[[File:UNITE Electrode Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Electrode}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Zapdos uses ranged basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It can use an indeterminate move to shoot a blast of electricity, hitting a rectangular area in front of it. It can use {{m|Thunder}} to summon thunderbolts to strike various parts of the map. It can use {{m|Shock Wave}} to temporarily electrify Pokémon that are near it. Being electrified does not inflict damage, but electrified Pokémon project an electric field around them that damages their allies, including Tinkaton. Zapdos is immune to the majority of hindrances.&lt;br /&gt;
&lt;br /&gt;
Electrode ignores the player&#039;s Pokémon, instead moving directly to Tinkaton. Once there, it uses {{m|Explosion}}, fainting but dealing a large amount of damage to Pokémon around it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Intermediate difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 11&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. All non-randomized Pokémon have melee basic attacks. Paldean Tauros can use {{m|Giga Impact}} to charge forward and throw Pokémon it hits. Each Alolan Persian is paired with two Alolan Meowth. If either Alolan Meowth faints before the Alolan Persian they are paired with does, the Alolan Persian gets enraged and glows red. In this state, it is faster and stronger.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 12&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:UNITE Regirock Wild.png|x50px]] [[File:UNITE Regice Wild.png|x50px]] [[File:UNITE Registeel Wild.png|x50px]] [[File:UNITE Eldegoss Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regirock}} {{p|Regice}} {{p|Registeel}} {{p|Eldegoss}}&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Only one of Regirock, Regice, and Registeel appears, and is accompanied by a single Eldegoss. Regirock, Regice, and Registeel do not use basic attacks against players while moving to Tinkaton, but will use their moves. All three Pokémon are immune to the majority of hindrances. Regirock and Registeel use melee basic attacks, and Regice uses ranged basic attacks. Regirock can use {{m|Rock Tomb}} to drop a rock onto each nearby Pokémon, dealing damage in the circles the rocks land in. The rocks temporally stick in the ground and act as obstacles. Regirock can also use {{m|Rock Blast}} to shoot three rocks forward. Regice can use {{m|Icy Wind}} to send ice in a small cone shape in front of it. Regice can also use {{m|Icicle Spear}} to shoot three ice projectiles forward. Registeel can use {{m|Bulldoze}} to stomp the ground, damaging nearby Pokémon with a tremor. Registeel can also use {{m|Focus Blast}} to shoot a white projectile forward. &lt;br /&gt;
&lt;br /&gt;
Eledgoss uses {{m|Cotton Guard}}, which grants a shield to itself and other wild Pokémon around it that restores HP when it expires.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Expert difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 13&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Venusaur}} Random from list&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Combee Wild.png|x50px]] [[File:UNITE Abra Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Combee}} {{p|Abra}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Abra appear all across the map, but never at a point over the bridges. They do not move, instead exclusively shooting purple energy blasts directly at Tinkaton. Players can stand in the way of the blast, taking damage but blocking the attack. If a player&#039;s Pokémon is near an Abra or the Abra takes damage, it uses {{m|Teleport}} to move to another random spot on the map under the same rules. Venusaur does not use basic attacks. It uses {{m|Solar Beam}}, an attack that hits a long rectangular area in front of it. If it is left alone, it fires at Tinkaton, but instead fires at the players&#039; Pokémon if they are too close. Instead of walking up to Tinkaton, Venusaur in the northeast road stops when it becomes level with the two walls closest to Tinkaton while the Venusaur on the north and east road moves behind the closer of of the two walls closest to Tinkaton. From these positions, their Solar Beams can still hit Tinkaton.  Vespiquen has ranged basic attacks. Vespiquen moves very slowly, and does not proceed past the second wall in the area with Tinkaton, instead moving back and forth between that point and the bridge. It summons {{p|Combee}} one at a time, who move normally and have melee basic attacks.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 14&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Electrode Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Electrode}} {{p|Accelgor}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Accelgor}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}} {{p|Avalugg}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Electrode Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Electrode}} {{p|Accelgor}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}}  Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Baltoy and Bellibolt have ranged basic attacks and Paldean Tauros and Accelgor have melee basic attacks. Bellibolt can use {{m|Parabolic Charge}} to damage all enemies around it and heal itself proportionally to the inflicted damage. Paldean Tauros can use {{m|Giga Impact}} to charge forward and throw Pokémon it hits. Accelgor can use an indeterminate move to attack in a cone shape in front of itself up to three times, shoving opponents with each hit. Electrode ignores the player&#039;s Pokémon, instead moving directly to Tinkaton. Once there, it uses {{m|Explosion}}, fainting but dealing a large amount of damage to Pokémon around it. &lt;br /&gt;
&lt;br /&gt;
Avalugg uses melee basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It uses {{m|Rapid Spin}} to perform a spin attack, which hits Pokémon near Avalugg and shoves them far away. It uses {{m|Icy Wind}} to send ice energy forward which hits Pokémon a wide triangular area in front of it and freezes them. Once it reaches Tinkaton, it uses {{m|Iron Defense}}, setting four revolving shields around Avalugg. The shields act as walls. When Iron Defense ends, Avalugg will use it again. Avalugg is immune to the majority of hindrances.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 15&lt;br /&gt;
|[[File:UNITE Regieleki Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regieleki}}&lt;br /&gt;
|[[File:UNITE Regigigas Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regigigas}}&lt;br /&gt;
|[[File:UNITE Regidrago Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regidrago}}&lt;br /&gt;
|[[File:UNITE Regirock Wild.png|x50px]] [[File:UNITE Regice Wild.png|x50px]] [[File:UNITE Registeel Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regirock}} {{p|Regice}} {{p|Registeel}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Regigigas, Regieleki, and Regidrago do not use basic attacks against players while moving to Tinkaton, but they will use their moves. They are all immune to the majority of hindrances.&lt;br /&gt;
&lt;br /&gt;
Regigigas uses melee basic attacks. Regigigas can use {{m|Hyper Beam}}, which hits a rectangle in front of it. Regigigas can use {{m|Shock Wave}} from Zapdos and {{m|Icy Wind}} from Avalugg. At half health Regigigas glows blue and becomes immune to damage. It also summons a randomly selected legendary giant out of Regirock, Regice, and Registeel in the middle of the north road and the middle of the east road, without picking the same giant twice. Regigigas is immune to damage until until both of those legendary giants are defeated. &lt;br /&gt;
&lt;br /&gt;
Regirock, Regice, and Registeel do not use basic attacks against players while moving to Tinkaton, but will use their moves. All three Pokémon are immune to the majority of hinderances. Regirock and Registeel use melee basic attacks, and Regice uses ranged basic attacks. Regirock can use {{m|Rock Tomb}} to drop a rock onto each nearby Pokémon, dealing damage in the circles the rocks land in. The rocks temporally stick in the ground and act as obstacles. Regirock can also use {{m|Rock Blast}} to shoot three rocks forward. Regice can use {{m|Icy Wind}} to send ice in a small cone shape in front of it. Regice can also use {{m|Icicle Spear}} to shoot three ice projectiles forward. Registeel can use {{m|Bulldoze}} to stomp the ground, damaging nearby Pokémon with a tremor. Registeel can also use {{m|Focus Blast}} to shoot a white projectile forward. &lt;br /&gt;
&lt;br /&gt;
Regieleki uses ranged basic attacks. Regieleki can use {{m|Thunder Cage}} to hit Pokémon in a circular area, leaving them unable to act for a short time. It can also use {{m|Electroweb}} to fire three webs around it, which trap Pokémon that get hit for a short time.&lt;br /&gt;
&lt;br /&gt;
Regidrago uses melee basic attacks. Regidrago can use {{m|Dragon Energy}} to fire a beam of energy that hits in a rectangular area in front of it. It can also use an indeterminate move in which it swipes forward with both its arms, also hitting in a rectangular area in front of it. &lt;br /&gt;
&lt;br /&gt;
Prior to the first Fairy Festival-themed Panic Parade, Regieleki and Regidrago did not appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Random Wave Spawns===&lt;br /&gt;
{{incomplete|section=yes}}&lt;br /&gt;
&lt;br /&gt;
===Delibird===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | First Appears&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Respawns After&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Behaviors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Delibird Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Delibird}}&lt;br /&gt;
|One appears in the space between the north road and the northeast road, and another appears in the space between the northeast road and the east road.&lt;br /&gt;
|During Wave 5&lt;br /&gt;
|&lt;br /&gt;
|Does not attack players. Moves in a loop around the middle wall of their respective sections, speeding up after taking a certain amount of damage. Drops a present containing an item when defeated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Point Shop==&lt;br /&gt;
{{incomplete|section=yes}}&lt;br /&gt;
The event points from Panic Parade are spent in its Event Points Shop. It contains items such as Extra-Energy Tanks, 7-Day Aeos Coin Boost Cards, and Aeos tickets. Some items in the shop are difficult to obtain through other means, like the [[Rename Card]] and certain [[Holowear]]. Lastly, there are Stickers depicting Tinkaton and the wild Pokémon in the mode, a Background, and a Frame for Unite Snapshots. The player can only buy a finite amount of each item. Some items can only be purchased after first clearing specific difficulties, usually Expert. When Panic Parade&#039;s event period ends, all unspent event points are lost. &lt;br /&gt;
&lt;br /&gt;
The Details pages for Panic Parade and the Event Points Shop both say, &amp;quot;Your event points, boosts, and ranking will not reset even after the Panic Parade event period has ended&amp;quot;. However, the first two statements are false.&lt;br /&gt;
&lt;br /&gt;
===Aeos Shooter===&lt;br /&gt;
One set of purchasable items are Aeos Shooter boosts. Aeos Shooter boosts increase the stats of the player&#039;s Pokémon at the start of a Panic Parade battle, making the battle easier. There are eight different kinds of boosts to purchase, Attack Boost, Sp. Atk Boost, Basic Attack Speed Boost, Critical-Hit Rate and Damage Boost, Recovery Effect Boost, Move Cooldown Reduction Boost, HP Boost, and Movement Speed Boost. Each one has five different levels, and the levels for each kind of boost can only be purchased in order. Lv. 1 boosts cost 50 points, Lv. 2 boosts cost 100 points, Lv. 3 boosts cost 200, Lv. 4 boosts cost 400, and Lv. 5 boosts cost 600 points. Boost of the same kind do not stack, instead the highest level one replaces the older one. When Panic Parade&#039;s event period ends, all Aeos Shooter boosts are lost despite the game&#039;s text saying otherwise.&lt;br /&gt;
&lt;br /&gt;
In battle, Aeos Shooter boosts can be viewed by tapping on its icon in the bottom left corner of the scrren on mobile devices or by using the icons corresponding button on Nintendo Switch, which is the down button by default. This replaces To Base.&lt;br /&gt;
&lt;br /&gt;
==Fairy Festival: Panic Parade==&lt;br /&gt;
{{incomplete|section=yes|needs=What do Tinkaton&#039;s moves do?}}&lt;br /&gt;
The Fairy Festival event has an alternate version of Panic Parade, usually also called &amp;quot;Panic Parade&amp;quot; but identified once as &amp;quot;Fairy Festival: Panic Parade&amp;quot;. In this version of the event, the map is visually themed around the {{t|Fairy}}-type Pokémon in Pokémon UNITE. The Baby Pokémon sculptures are replaced by stone {{UNITE|Sylveon}} statues. There are more balloons on the map compared to normal versions of Panic Parade. All the plants in the planters are pink instead of green. Banners on the walls closest to Tinkaton diplay {{UNITE|Wigglytuff}} imagery, while one side of each bridge displays {{UNITE|Azumarill}} imagery.&lt;br /&gt;
&lt;br /&gt;
When Fairy-type Pokémon are on the player&#039;s team, Tinkaton gains the ability to use new moves, some of which are from the playable {{UNITE|Tinkaton}}. One or more Fairy-type Pokémon allows it to use {{m|Helping Hand}}, two or more allows it to use {{m|Gigaton Hammer}}, and three or more allows it to use {{m|Smack Down}}. When a Panic Parade ends, all players gain extra event points for each Fairy-type Pokémon that was on the team. One Fairy-type Pokémon grants 10% extra event points, two Fairy-type Pokémon grant 20% extra event points, and three Fairy-type Pokémon grant 30% extra event points. A notification and heart meter appear during Unite license selection telling the player that they can power up Tinkaton with Fairy-type Pokémon. The meter has three levels and each is filled by a player selecting a Fairy-type Pokémon, matching the mode&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon UNITE]]&lt;br /&gt;
&lt;br /&gt;
[[es:Combate custodia]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=2024_Pok%C3%A9mon_World_Championships_(album)&amp;diff=4331328</id>
		<title>2024 Pokémon World Championships (album)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=2024_Pok%C3%A9mon_World_Championships_(album)&amp;diff=4331328"/>
		<updated>2025-07-05T22:38:39Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CDInfobox&lt;br /&gt;
|name=2024 Pokémon World Championships&lt;br /&gt;
|image=2024 Pokémon World Championships album cover.jpg&lt;br /&gt;
|image_size=200&lt;br /&gt;
|caption=Album cover&lt;br /&gt;
|date=August 8, 2024&lt;br /&gt;
|by=Pokémon&lt;br /&gt;
|tracks=10&lt;br /&gt;
|catalogue_number=N/A&lt;br /&gt;
|colorscheme=Alola&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024 Pokémon World Championships&#039;&#039;&#039; is a soundtrack album containing music used for the [[2024 Pokémon World Championships]], held in {{wp|Honolulu}}, {{wp|Hawaii}} on August 16 - 18, 2024. It was first released digitally on [[Spotify]] and Apple Music on August 8, 2024, and as a playlist on the official Pokémon [[YouTube]] channel on August 10, 2024.&lt;br /&gt;
&lt;br /&gt;
==Tracklist==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{colorschemelight|Alola}}; border: 3px solid #{{colorschemedark|Alola}}&amp;quot;&lt;br /&gt;
!No.&lt;br /&gt;
!Track Title&lt;br /&gt;
!Duration&lt;br /&gt;
!Artist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|[[E Komo Mai]]&lt;br /&gt;
|2:24&lt;br /&gt;
|Kailua Moon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|Spirit of the Game&lt;br /&gt;
|4:02&lt;br /&gt;
|Kailua Moon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|Unite!&lt;br /&gt;
|2:12&lt;br /&gt;
|Keybeaux&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|Together We&#039;re Home&lt;br /&gt;
|3:05&lt;br /&gt;
|Popnick&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Good Day to Win&lt;br /&gt;
|2:33&lt;br /&gt;
|Dr. Chaii&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|Something to Remember&lt;br /&gt;
|2:56&lt;br /&gt;
|NateWantsToBattle&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|The Ones Who Came Before&lt;br /&gt;
|3:42&lt;br /&gt;
|Kailua Moon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|8&lt;br /&gt;
|Show &#039;em What You Got&lt;br /&gt;
|2:53&lt;br /&gt;
|Julisa, Fruit Vendor&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|9&lt;br /&gt;
|We Came to Win&lt;br /&gt;
|2:45&lt;br /&gt;
|Keybeaux, Byfox&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|10&lt;br /&gt;
|[[Saddle Up, Trainers!|Saddle Up]]&lt;br /&gt;
|3:33&lt;br /&gt;
|Henley&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Some of the tracks in this album reference [[Pokémon Sun &amp;amp; Pokémon Moon: Super Music Collection|the soundtrack]] of {{g|Sun and Moon}}, alluding to the fact that the [[Alola]] [[region]] introduced in these games is designed after Hawaii.&lt;br /&gt;
** &amp;quot;Together We&#039;re Home&amp;quot; quotes the theme from [[Vast Poni Canyon]], originally composed by [[Hitomi Sato]].&lt;br /&gt;
** &amp;quot;Good Day to Win&amp;quot; quotes the leitmotif for [[Melemele Island]], originally composed by [[Minako Adachi]], most notably used on {{rt|1|Alola}} and [[Hau&#039;oli City]]. The usage of a leitmotif used on Hau&#039;oli City is appropriate as [[Pokémon world in relation to the real world#Alola|the city mostly resembles Honolulu in design]].&lt;br /&gt;
** &amp;quot;Something to Remember&amp;quot; does not quote a soundtrack from Pokémon Sun and Moon, but instead quotes the theme of [[Looker]], who plays a minor role in Pokémon Sun and Moon, as well as {{g|Ultra Sun and Ultra Moon}}.&lt;br /&gt;
* The song &amp;quot;Show &#039;em What You Got&amp;quot; was originally composed for Pokémon Regional Championships events held throughout 2024.&lt;br /&gt;
* The song &amp;quot;We Came to Win&amp;quot; was originally composed for Pokémon International Championships events held throughout 2024.&lt;br /&gt;
* The song &amp;quot;Saddle Up&amp;quot; was originally composed as the theme song for the [[2018 World Championships]].&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{English CDs}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Project Music notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:English CDs]]&lt;br /&gt;
&lt;br /&gt;
[[zh:2024 Pokémon World Championships（专辑）]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Panic_Parade&amp;diff=4330974</id>
		<title>Panic Parade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Panic_Parade&amp;diff=4330974"/>
		<updated>2025-07-05T13:58:57Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Just completely redoing the page. No big. Well, maybe a couple thousand bytes big. Reusing the table design from Tumblecube Island of all things because dividers for waves sure are handy. There are an awful lot of missing images here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Panic Parade&#039;&#039;&#039; is a PvE Battle in [[Pokémon UNITE]]. PvE Battles are further a kind of Quick Battle, which is the section of the menu Panic Parade is under. Panic Parade tasks a team of five players with defending a {{p|Tinkaton}} from a horde of Aeos-energized [[wild Pokémon]] it provoked. There are four different difficulty levels, each with increasing the number of wave of attacking Pokémon and their power. The battle ends successfully only upon defeating the final Pokémon of the final wave, and ends as a failure should Tinkaton&#039;s HP ever reach zero. Uniquely to this mode, the player accumulates event points with each battle to purchase boosts for the Aeos Shooter, which increase their Pokémon&#039;s stats during Panic Parade. &lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
Panic Parade has its own bespoke map, which reuses assets from [[Shivre City]]. Players start and respawn at a base in the southwest corner, though this base lacks the barrier and healing ability of a normal base. Just northeast of the base is Tinkaton, who stands in a large orange circle. There is a [[Sitrus Berry]] to the left and to the right of the space between the base and Tinkaton. There are three roads extending from Tinkaton&#039;s area, extending north, east, and northeast. Between the roads are spaces which contain three walls consisting of planters. One of them is close to Tinkaton, and it has extra edges such that it forms a trapezoid without the longest edge that opens away from Tinkaton. The second is a normal wall a bit farther out from the first wall, and its center uses benches instead of planters. The third wall is just like the second only it is farther away, lacks benches, and it borders an inaccessible river. Each road goes over that river using a bridge, and past each bridge each path ends ot a wide open circle. Each of these circles are where the wild Pokémon appear from under normal circumstances. The use of bridges means that once the player has reached a bridge they cannot go to a different road without first backtracking off the bridge.&lt;br /&gt;
&lt;br /&gt;
Each bridge has four sculptures of [[Baby Pokémon]] made from snow on it, two on each end. The two closer to Tinkaton depict {{p|Igglybuff}}, and the two farther away depict {{p|Happiny}}. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In most of Panic Parade&#039;s waves, a number of wild Pokémon spawn in at the circles on the far edges of the map and advance to reach Tinkaton. Once at Tinkaton, they will attack it until it is defeated. Most of the wild Pokémon stop to attack the players, but there are some Pokémon who largely ignore players to attack Tinkaton. In general the behaviors of wild Pokémon can vary significantly. The number of Pokémon in each wave that spawn for each wave is fixed, save for the Pokémon who have the ability to summon other Pokémon. The composition of each wave is mostly fixed, but the there are slots in each wave where the Pokémon that appears is selected at random from a pool. Waves end only after all wild Pokémon in them are defeated. {{p|Delibird}} are special exceptions; they are not a part of any wave&lt;br /&gt;
&lt;br /&gt;
While [[experience|experience point]]s are gained normally, the game actually sets the level of the player&#039;s Pokémon to specific values when certain waves are completed. All Pokémon start at Level 3. Completing Wave 1 sets Levels to 4, completing Wave 5 sets Levels to 9, and completing Wave 8 sets Levels to 12.&lt;br /&gt;
&lt;br /&gt;
The Tinkaton&#039;s HP is always displayed at the top of the screen. It starts the battle as a {{p|Tinkatink}} then evolves into {{p|Tinkatuff}} after completing Wave 3 starts and evolves into Tinkaton after completing Wave 8. Further, it is immune to all healing effects except for the Recovery Bomb.&lt;br /&gt;
&lt;br /&gt;
Near the minimap, players can see the elapsed time and an orange meter that fills up corresponding to their progression in the current wave.&lt;br /&gt;
&lt;br /&gt;
Since the wild Pokémon in Panic Parade are the opposing team, moves that normally fail to activate against wild Pokémon because they normally are not members of the opposing team will work on them in Panic parade. Not every move that this applies to is fully functional against wild Pokémon, for instance Seismic Slam and Queen Ascendant cannot grab wild Pokémon, with the former causing {{UNITE|Charizard}} to snap into its flying position after the charge.&lt;br /&gt;
&lt;br /&gt;
When a Panic Parade ends, the players are scored depending on a number of factors. If they lost, the only factor is the number of waves that were cleared. If they won, then the time it took to complete the battle and Tinkaton&#039;s remaining HP are recorded. They are rewarded a number of event points based on the number of waves cleared if they lost or Tinkaton&#039;s remaining HP if they won.&lt;br /&gt;
&lt;br /&gt;
Panic Parade has four difficulty levels: Casual, Intermediate, Expert, and Extreme. Each successive difficulty level makes the wild Pokémon stronger and increase the number of waves in the battle. Casual ends on the fifth wave, Intermediate ends on the tenth wave, Expert ends on the twelfth wave, and Extreme ends on the fifteenth wave. Higher difficulties reward more event points when completed. When Panic Parade events start, the player can only challenge the Casual difficulty and must unlock the others by completing the difficulty below it for the first time. For completing a difficulty for the first time, the player recieves one or more items as rewards. The first time the player completes the Casual difficulty level, they recieve an Energy Boost Tank. The first time the player completes the Intermediate difficulty level, they recieve an 7-Day Aeos Coin Boost Card. The first time the player completes the Expert difficulty level, they recieve 100 Item Enhancers. The first time the player completes the Extreme difficulty level, they recieve 150 Aeos tickets. If the player finishes a Panic Parade and chooses &amp;quot;Battle Again&amp;quot; from the post battle menus, they are automatically moved to the next difficulty level.&lt;br /&gt;
&lt;br /&gt;
The player cannot record a replay of a Panic Parade. Unlike normal types of battles that are anly available during events, Panic Parade is not available as a Custom Battle during its event period.&lt;br /&gt;
&lt;br /&gt;
===Presents===&lt;br /&gt;
{{Incomplete|section|needs=Needs images}}&lt;br /&gt;
{{p|Delibird}} drop presents when they are defeated, as they do in [[Shivre City|Snowball Battle]]. Players can collect a present to get a random item put into the slot for Battle Items. Each item is a one use effect. Collecting a new item or putting a Pokémon into the Battle Item slot will overwrite an existing item. Some of the items are reused from Snowball Battle. Below is a table of all possible items you can get from Presents.&amp;lt;ref&amp;gt;https://www.reddit.com/r/PokemonUnite/comments/18iu3c0/comprehensive_guide_to_panic_parade_extreme/&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Image&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Recovery Bomb&lt;br /&gt;
|&lt;br /&gt;
|Temporarily create an area of effect around the user that heals the user and their allies, including Tinkaton. The area&#039;s initial creation shoves opposing Pokémon out of it.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
|&lt;br /&gt;
|Sends a ball of ice in the designated direction. If it hits a Pokémon or a wall, it bursts to temporarily create an area that reduces the movement speed of opposing Pokémon. Opposing Pokémon that stay within the area for too long are frozen for a short time.&lt;br /&gt;
|-&lt;br /&gt;
|Electro Wall&lt;br /&gt;
|&lt;br /&gt;
|Temporarily creates an rectangular electric wall at the designated location. Opposing Pokémon cannot pass through the wall, and Pokémon that attempt to go through are shoved backward and left unable e to act for a short time.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|&lt;br /&gt;
|Temporarily become a snowball. Snowballs have Hindrance Resistance and move faster than normal, but cannot use moves. Collisions with wild Pokémon deal damage to them equal to a percentage of their maximum HP and throws them. Using the Snowball a second time makes the effect end early.&lt;br /&gt;
|-&lt;br /&gt;
|Fury Ether&lt;br /&gt;
|&lt;br /&gt;
|Temporarily reduce the cooldown of moves.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Smoke&lt;br /&gt;
|&lt;br /&gt;
|Sends a ball of smoke in the designated direction. If it hits a Pokémon, it temporally creates an area that reduces the movement speed of wild Pokémon. Right before the effect ends, the area pulls all Pokémon within the area to its center.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
The Pokémon in Panic Parade are taken from all of the other stadiums and modes in the game. [[Generation IX]] Pokémon are present in this mode, making the generation&#039;s debut in Pokémon UNITE. Pokémon who have [[Unite license]]s, such as {{UNITE|Greninja}}, are also wild Pokémon in this mode. While the appearances of most Pokémon are tied to waves, some slots in waves instead pull from a specific group of Pokémon at random. Delibird are not associated with waves and appear on a timer that starts after each Delibird is defeated.&lt;br /&gt;
&lt;br /&gt;
Certain wild Pokémon, though only those that have Unite licenses in the game, are surrounded with a white glow and have a gold [[Poké Ball#Pokémon UNITE|Aeos Ball]] icon next to their health bar. When these Pokémon are defeated, they are stored in the Battle Item slot. When their icon is used, they are sent out from the Unite Ball near the player&#039;s Pokémon, at which point they will target the nearest wild Pokémon to use their [[Move (UNITE)#Unite Move|Unite Move]] against them. Once complete, the Pokémon is returned to the Unite Ball and not to the Battle Item&#039;s slot. Since this mechanic uses the Battle Item slot, Pokémon put into the slot replace a prior Pokémon in the slot and any item obtained through a present. Usually only the random Pokémon can be put into the Battle Item&#039;s slot, but {{p|Talonflame}} is a consistent part of Wave 9 and be put into the Battle Item&#039;s slot,. &lt;br /&gt;
&lt;br /&gt;
===Set Wave Spawns===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot; width=70%&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Wave number&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | North road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | Northeast road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; | East road&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Other&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 1&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Diggersby Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Diggersby}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Baltoy has ranged basic attacks, Diggersby has melee basic attacks.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 2&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Bellibolt}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Diggersby has melee basic attacks, Bellibolt has ranged basic attacks. Bellibolt can use {{m|Parabolic Charge}} to damage all enemies around it and heal itself proportionally to the inflicted damage.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 3&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|[[File:UNITE Flamigo Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Flamigo}} [[Paldean form|Paldean]] {{p|Tauros}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Flamigo and Paldean Tauros have melee basic attacks. Paldean Tauros can use a charging move that throws Pokémon it hits.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 4&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}}&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Vespiquen}}&lt;br /&gt;
|[[File:UNITE Combee Wild.png|x50px]] [[File:UNITE Eldegoss Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Combee}} {{p|Eldegoss}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Baltoy and Vespiquen have ranged basic attacks. Vespiquen moves very slowly, and does not proceed past the second wall in the area with Tinkaton, instead moving back and forth between that point and the bridge. It summons {{p|Combee}} one at a time, who move normally and have melee basic attacks. An Edlegoss appears behind the both of the two walls closest to Tinkaton. They use {{m|Cotton Guard}}, which grants a shield to itself and other wild Pokémon around it that restores HP when it expires. It also uses {{m|Pollen Puff}}, a projectile thrown to a desginated location that initially does no damage but attaches itself to a allied or opposing Pokémon in that location. The projectile eventually explodes, damaging opponents and healing allies.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 5&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:UNITE Hoopa-Unbound Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Hoopa}} Unbound&lt;br /&gt;
|N/A&lt;br /&gt;
|Random from list&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Hoopa Unbound uses ranged basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It can use {{m|Psybeam}}, sweeping a semicircular area in front of it.  It can use {{m|Hyperspace Hole}} to summon two Pokémon from the random appearance list. One appears in the middle of the north road, and the other appears in the middle of the east road. Hoopa Unbound is immune to the majority of hinderances.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Casual difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 6&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}} Random from list&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}}&lt;br /&gt;
|[[File:UNITE Diggersby Wild.png|x50px]] [[File:UNITE Accelgor Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Diggersby}} {{p|Accelgor}} Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. Diggersby and Accelgor have melee basic attacks. Accelgor has an indeterminate move where it hits in cone shape in front of itself up to three times, shoving opponents with each hit. &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 7&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Greedent Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Greedent}}&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Abra Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Abra}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Abra appear all across the map, but never at a point over the bridges. They do not move, instead exclusively shooting purple energy blasts directly at Tinkaton. Players can stand in the way of the blast, taking damage but blocking the attack. If a player&#039;s Pokémon is near an Abra or the Abra takes damage, it uses {{m|Teleport}} to move to another random spot on the map under the same rules. Greedent starts just in front of the bridge on its road, and uses an infinite duration {{m|Covet}}. It moves in a loop going toward Tinkaton, colliding with it, then either go up the north path or the east path. Before it crosses the bridge, it turns to go to the northeast path, then turns again to rush into Tinakton, and so on. Pokémon hit by Covet are thrown. As it runs, it drops [[Oran Berry|Oran Berries|] that can be collected for light healing. Covet makes Greedent immune to all hindrances.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 8&lt;br /&gt;
|Random from list&lt;br /&gt;
|[[File:UNITE Avalugg Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Avalugg}}&lt;br /&gt;
|Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Avalugg uses melee basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It uses a indeterminate move where it spins, which hits Pokémon near Avalugg and shoves them far away. It uses an indeterminate move that sends ice energy forward which hits Pokémon a wide triangular area in front of it and freezes them. Once it reaches Tinkaton, it uses {{m|Iron Defense}}, setting four revolving shields around Avalugg. The shields act as walls. When Iron Defense ends, Avalugg will use it again. Avalugg is immune to the majority of hinderances.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 9&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Talonflame Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Talonflame}}&lt;br /&gt;
|[[File:UNITE Sableye Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Sableye}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Venusaur does not use basic attacks. It uses {{m|Solar Beam}}, an attack that hits a long rectangular area in front of it. If it is left alone, it fires at Tinkaton, but instead fires at the players&#039; Pokémon if they are too close. Instead of walking up to Tinkaton, Veanasur in the northeast road stops when it becomes level with the two walls closest to Tinkaton while the Venusaur on the north and east road moves behind the closer of of the two walls closest to Tinkaton. From these positions, their Solar Beams can still hit Tinkaton. Talonflame uses melee basic attacks and Flame Sweep, which has it charge forward a long distance while repeatedly shoving Pokémon that it hits to push them to Flame Sweep&#039;s endpoint. Sabeleye does not use basic attacks. It uses {{a|Prankster}} to stay in Stealth until the players&#039; Pokémon get close to it. It runs around the area in front of Tinkaton but behind the bridges, using {{m|Feint Attack}} to leave dummy Aeos energy behind it. Dummy Aeos energy explodes on contact, dealing damage over time and reducing the Pokémon&#039;s movement speed.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 10&lt;br /&gt;
|[[File:UNITE Electrode Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Electrode}}&lt;br /&gt;
|[[File:UNITE Zapdos Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Zapdos}}&lt;br /&gt;
|[[File:UNITE Electrode Wild.png|x50px]]&amp;lt;br&amp;gt; {{p|Electrode}}&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Zapdos uses ranged basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It can use an indeterminate move where it shoots a blast of electricity, hitting a rectangular area in front of it. It can use another move that summons thunderbolts to strike various parts of the map. It can use {{m|Shock Wave}} to temporarily electrify Pokémon that are near it. Being electrified does not inflict damage, but electrified Pokémon project an electric field around them that damages their allies, including Tinkaton. Zapdos is immune to the majority of hinderances.&lt;br /&gt;
&lt;br /&gt;
Electrode ignores the player&#039;s Pokémon, instead moving directly to Tinkaton. Once there, it uses {{m|Self-Destruct}}, fainting but dealing a large amount of damage to Pokémon around it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Intermediate difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 11&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|[[File:UNITE Alolan Persian Wild.png|x50px]] [[File:UNITE Alolan Meowth Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]]&amp;lt;br&amp;gt;{{p|Meowth|Alolan Meowth}} {{p|Persian|Alolan Persian}} [[Paldean form|Paldean]] {{p|Tauros}} Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Normal appearance and movement. All non-randomized Pokémon have melee basic attacks. Paldean Tauros can use a charging move that throws Pokémon it hits. Each Alolan Persian is paired with two Alolan Meowth. If either Alolan Meowth faints before the Alolan Persion they are paired with does, the Alolan Persian glows orange and gains an orange aura. In this state, it is faster and stronger. Unlike normal auras, defeating Alolan Persian does not grant the player&#039;s Pokémon the aura.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 12&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:UNITE Regirock Wild.png|x50px]] [[File:UNITE Regice Wild.png|x50px]] [[File:UNITE Registeel Wild.png|x50px]] [[File:UNITE Eldegoss Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regirock}} {{p|Regice}} {{p|Registeel}} {{p|Eldegoss}}&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Only one of Regirock, Regice, and Registeel appears, and is accompanied by a single Eldegoss. Regirock, Regice, and Registeel do not use basic attacks against players while moving to Tinkaton, but will use their moves. All three Pokémon are immune to the majority of hinderances. Regirock and Registeel use melee basic attacks, and Regice uses ranged basic attacks. Regirock has an indeterminate move where it drops a rock onto each nearby Pokémon, dealing damage in the circles the rocks land in. Regirock has another indeterminate move where it shoots three brown projectiles forward. Regice has an indeterminate move where it sends ice in a small cone shape in front of it. Regice has another indeterminate move where it shoots three ice projectiles forward. Registeel has an indeterminate move where it stomps the ground, damaging nearby Pokémon with a tremor. Registeel has another indeterminate move where it shoots a white projectile forward. &lt;br /&gt;
&lt;br /&gt;
Eledgoss uses {{m|Cotton Guard}}, which grants a shield to itself and other wild Pokémon around it that restores HP when it expires.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Expert difficulty ends here&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 13&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] &amp;lt;br&amp;gt;{{p|Venusaur}} Random from list&lt;br /&gt;
|[[File:UNITE Venusaur Wild.png|x50px]] [[File:UNITE Vespiquen Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Venusaur}} {{p|Vespiquen}} Random from list&lt;br /&gt;
|[[File:UNITE Combee Wild.png|x50px]] [[File:UNITE Abra Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Combee}} {{p|Abra}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Abra appear all across the map, but never at a point over the bridges. They do not move, instead exclusively shooting purple energy blasts directly at Tinkaton. Players can stand in the way of the blast, taking damage but blocking the attack. If a player&#039;s Pokémon is near an Abra or the Abra takes damage, it uses {{m|Teleport}} to move to another random spot on the map under the same rules. Venusaur does not use basic attacks. It uses {{m|Solar Beam}}, an attack that hits a long rectangular area in front of it. If it is left alone, it fires at Tinkaton, but instead fires at the players&#039; Pokémon if they are too close. Instead of walking up to Tinkaton, Veanasur in the northeast road stops when it becomes level with the two walls closest to Tinkaton while the Venusaur on the north and east road moves behind the closer of of the two walls closest to Tinkaton. From these positions, their Solar Beams can still hit Tinkaton.  Vespiquen has ranged basic attacks. Vespiquen moves very slowly, and does not proceed past the second wall in the area with Tinkaton, instead moving back and forth between that point and the bridge. It summons {{p|Combee}} one at a time, who move normally and have melee basic attacks.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 14&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Electrode Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Electrode}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}} {{p|Avalugg}} Random from list&lt;br /&gt;
|[[File:UNITE Baltoy Wild.png|x50px]] [[File:UNITE Electrode Wild.png|x50px]] [[File:UNITE Tauros-Paldea Combat.png|x50px]] [[File:UNITE Bellibolt Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Baltoy}} {{p|Electrode}} [[Paldean form|Paldean]] {{p|Tauros}} {{p|Bellibolt}}  Random from list&lt;br /&gt;
|N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Baltoy and Bellibolt have ranged basic attacks and Paldean Tauros and Accelgor has melee basic attacks. Bellibolt can use {{m|Parabolic Charge}} to damage all enemies around it and heal itself proportionally to the inflicted damage. Paldean Tauros can use a charging move that throws Pokémon it hits. Accelgor has an indeterminate move where it hits in a cone shape in front of itself up to three times, shoving opponents with each hit. Electrode ignores the player&#039;s Pokémon, instead moving directly to Tinkaton. Once there, it uses {{m|Self-Destruct}}, fainting but dealing a large amount of damage to Pokémon around it. &lt;br /&gt;
&lt;br /&gt;
Avalugg uses melee basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It uses a indeterminate move where it spins, which hits Pokémon near Avalugg and shoves them far away. It uses an indeterminate move that sends ice energy forward which hits Pokémon a wide triangular area in front of it and freezes them. Once it reaches Tinkaton, it uses {{m|Iron Defense}}, setting four revolving shields around Avalugg. The shields act as walls. When Iron Defense ends, Avalugg will use it again. Avalugg is immune to the majority of hinderances.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |Wave 15&lt;br /&gt;
|[[File:UNITE Regieleki Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regieleki}}&lt;br /&gt;
|[[File:UNITE Regigigas Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regigigas}}&lt;br /&gt;
|[[File:UNITE Regidrago Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regidrago}}&lt;br /&gt;
|[[File:UNITE Regirock Wild.png|x50px]] [[File:UNITE Regice Wild.png|x50px]] [[File:UNITE Registeel Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Regirock}} {{p|Regice}} {{p|Registeel}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| Regigigas, Regieleki, and Regidrago do not use basic attacks against players while moving to Tinkaton, but they will use their moves. They are all immune to the majority of hinderances.&lt;br /&gt;
&lt;br /&gt;
Regigigas uses melee basic attacks. Regigigas can use {{m|Hyper Beam}}, which hits a rectangle in front of it. Regigigas can use {{m|Shock Wave}} from Zapdos and the triangular freezing move from Avalugg. At half health Regigigas glows blue and becomes immune to damage. It also summons a randomly selected legendary giant out of Regirock, Regice, and Registeel in the middle of the north road and the middle of the east road, without picking the same giant twice. Regigigias is immune to damage until until both of those legendary giants are defeated. &lt;br /&gt;
&lt;br /&gt;
Regirock, Regice, and Registeel do not use basic attacks against players while moving to Tinkaton, but will use their moves. All three Pokémon are immune to the majority of hinderances. Regirock and Registeel use melee basic attacks, and Regice uses ranged basic attacks. Regirock has an indeterminate move where it drops a rock onto each nearby Pokémon, dealing damage in the circles the rocks land in. Regirock has another indeterminate move where it shoots three brown projectiles forward. Regice has an indeterminate move where it sends ice in a small cone shape in front of it. Regice has another indeterminate move where it shoots three ice projectiles forward. Registeel has an indeterminate move where it stomps the ground, damaging nearby Pokémon with a tremor. Registeel has another indeterminate move where it shoots a white projectile forward. &lt;br /&gt;
&lt;br /&gt;
Regieleki uses ranged basic attacks&lt;br /&gt;
&lt;br /&gt;
Regidrago uses melee basic attacks&lt;br /&gt;
&lt;br /&gt;
Prior to a certain update, Regieleki and Regidrago did not appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Random Wave Spawns===&lt;br /&gt;
{{incomplete|section=yes}}&lt;br /&gt;
&lt;br /&gt;
===Delibird===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | First Appears&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Respawns After&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Behaviors&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Delibird Wild.png|x50px]]&amp;lt;br&amp;gt;{{p|Delibird}}&lt;br /&gt;
|One appears in the space between the north road and the northeast road, and another appears in the space between the northeast road and the east road.&lt;br /&gt;
|During Wave 5&lt;br /&gt;
|&lt;br /&gt;
|Does not attack players. Moves in a loop around the middle wall of their respective sections, speeding up after taking a certain amount of damage. Drops a present containing an item when defeated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Point Shop==&lt;br /&gt;
{{incomplete|section=yes}}&lt;br /&gt;
The event points from Panic Parade are spent in its Event Points Shop. It contains items such as Extra-Energy Tanks, 7-Day Aeos Coin Boost Cards, and Aeos tickets. Some items in the shop are difficult to obtain through other means, like the [[Rename Card]] and certain [[Holowear]]. Lastly, there are Stickers depicting Tinkaton and the wild Pokémon in the mode, a Background, and a Frame for Unite Snapshots. The player can only buy a finite amount of each item. Some items can only be purchased after first clearing specific difficulties, usually Expert. When Panic Parade&#039;s event period ends, all unspent event points are lost.&lt;br /&gt;
&lt;br /&gt;
===Aeos Shooter===&lt;br /&gt;
One set of purchasable items are Aeos Shooter boosts. Purchasing Aeos Shooter Boosts increases the stats of the player&#039;s Pokémon at the start of a Panic Parade, making the battle easier. There are eight different kinds of boosts to purchase, Attack Boost, Sp. Atk Boost, Basic Attack Speed Boost, Critical-Hit Rate and Damage Boost, Recovery Effect Boost, Move Cooldown Reduction Boost, HP Boost, and Movement Speed Boost. Each one has five different levels, and the levels for each kind of boost must be purchased in order. Lv. 1 boosts cost 50 points, Lv. 2 boosts cost 100 points, Lv. 3 boosts cost 200, Lv. 4 boosts cost 400, and Lv. 5 boosts cost 600 points. Boost of the same kind do not stack, instead the highest level one replaces the older one. When Panic Parade&#039;s event period ends, all Aeos Shooter boosts are lost.&lt;br /&gt;
&lt;br /&gt;
==Fairy Festival: Panic Parade==&lt;br /&gt;
{{incomplete|section=yes|needs=What do Tinkaton&#039;s moves do?}}&lt;br /&gt;
The Fairy Festival event has an alternate version of Panic Parade, usually also called &amp;quot;Panic Parade&amp;quot; but identified once as &amp;quot;Fairy Festival: Panic Parade&amp;quot;. In this version of the event, the map is visually themed around the {{t|Fairy}}-type Pokémon in Pokémon UNITE. The Baby Pokémon sculptures are replaced by stone {{UNITE|Sylveon}} statues. There are more balloons on the map compared to normal versions of Panic Parade. Banners display {{UNITE|Azumarill}} imagery.&lt;br /&gt;
&lt;br /&gt;
When Fairy-type Pokémon are on the player&#039;s team, Tinkaton gains the ability to use new moves, some of which are from the playable {{UNITE|Tinkaton}}. One or more Fairy-type Pokémon allows it to use {{m|Helping Hand}}, two or more allows it to use {{m|Gigaton Hammer}}, and three or more allows it to use {{m|Smack Down}}. When a Panic Parade ends, all players gain extra event points for each Fairy-type Pokémon that was on the team. One Fairy-type Pokémon grants 10% extra event points, two Fairy-type Pokémon grant 20% extra event points, and three Fairy-type Pokémon grant 30% extra event points. A notification and heart meter appear during Unite license selection telling the player that they can power up Tinkaton with Fairy-type Pokémon. The meter has three levels and each is filled by a player selecting a Fairy-type Pokémon, matching the mode&#039;s mechanics.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon UNITE]]&lt;br /&gt;
&lt;br /&gt;
[[es:Combate custodia]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Backforth_Brook&amp;diff=4330182</id>
		<title>Backforth Brook</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Backforth_Brook&amp;diff=4330182"/>
		<updated>2025-07-04T17:29:55Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: duplicate word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quest Backforth Brook.png|thumb|300px|Backforth Brook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backforth Brook&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ジグザグ川&#039;&#039;&#039; &#039;&#039;Zigzag River&#039;&#039;) is an area in [[Pokémon Quest]]. It is located on [[Tumblecube Island]], and it is unlocked once the player completes all stages of [[First Steppe]]. Completing all stages of Backforth Brook rewards the player with the {{OBP|Statue|Quest|Spring Showers Statue}} if it is the first area cleared between it and [[Gloomy Grove]], and the {{OBP|Statue|Quest|Flourishing Statue}} if it is the second area cleared.&lt;br /&gt;
&lt;br /&gt;
The stages of this area have a bonus [[type]] of {{t|Grass}}, giving Pokémon of that type a boost to their HP and Attack when playing these stages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | [[Cooking (Quest)|Ingredient Drop Rate]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Blue&lt;br /&gt;
|44%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Yellow&lt;br /&gt;
|33%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Red&lt;br /&gt;
|11%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot; | Gray&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot; | 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 3-1==&lt;br /&gt;
Enemy strength: 1100&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest079.png|50px]]&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest098.png|50px]]&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest118.png|50px]]&lt;br /&gt;
|{{p|Goldeen}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest129.png|50px]]&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest080.png|50px]]&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 3-2==&lt;br /&gt;
Enemy strength: 1300&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest060.png|50px]]&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest072.png|50px]]&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest098.png|50px]]&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest118.png|50px]]&lt;br /&gt;
|{{p|Goldeen}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest129.png|50px]]&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest140.png|50px]]&lt;br /&gt;
|{{p|Kabuto}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest072.png|50px]]&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
|100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest073.png|50px]]&lt;br /&gt;
|{{p|Tentacruel}}&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 3-3==&lt;br /&gt;
Enemy strength: 1600&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest054.png|50px]]&lt;br /&gt;
|{{p|Psyduck}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest060.png|50px]]&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest061.png|50px]]&lt;br /&gt;
|{{p|Poliwhirl}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest072.png|50px]]&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest129.png|50px]]&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest138.png|50px]]&lt;br /&gt;
|{{p|Omanyte}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest055.png|50px]]&lt;br /&gt;
|{{p|Golduck}}&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 3-4==&lt;br /&gt;
Enemy strength: 1800&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest007.png|50px]]&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest079.png|50px]]&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest080.png|50px]]&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest090.png|50px]]&lt;br /&gt;
|{{p|Shellder}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest098.png|50px]]&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest118.png|50px]]&lt;br /&gt;
|{{p|Goldeen}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest134.png|50px]]&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest091.png|50px]]&lt;br /&gt;
|{{p|Cloyster}}&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
Enemy strength: 2300&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest054.png|50px]]&lt;br /&gt;
|{{p|Psyduck}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest055.png|50px]]&lt;br /&gt;
|{{p|Golduck}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest060.png|50px]]&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest061.png|50px]]&lt;br /&gt;
|{{p|Poliwhirl}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest079.png|50px]]&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest098.png|50px]]&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest118.png|50px]]&lt;br /&gt;
|{{p|Goldeen}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest129.png|50px]]&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest147.png|50px]]&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest062.png|50px]]&lt;br /&gt;
|{{p|Poliwrath}}&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Orange color light}}|bordercolor={{Orange color}}&lt;br /&gt;
|zh_yue=彎彎河流 &#039;&#039;{{tt|Wāanwāan Hòhlàuh|Zigzag River}}&#039;&#039;&lt;br /&gt;
|zh_cmn=彎彎河流 / 弯弯河流 &#039;&#039;{{tt|Wānwān Héliú|Zigzag River}}&#039;&#039;&lt;br /&gt;
|de=Zickzackfluss&lt;br /&gt;
|fr=Rivière Dandecy&lt;br /&gt;
|it=Fiume Zigzag&lt;br /&gt;
|ko=지그재그강 &#039;&#039;{{tt|Zigzag Gang|Zigzag River}}&#039;&#039;&lt;br /&gt;
|es=Río Zigzag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quest locations}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Quest locations]]&lt;br /&gt;
[[Category:Rivers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zickzackfluss]]&lt;br /&gt;
[[es:Río Zig Zag]]&lt;br /&gt;
[[it:Fiume Zigzag]]&lt;br /&gt;
[[ja:ジグザグ川]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Backforth_Brook&amp;diff=4330137</id>
		<title>Backforth Brook</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Backforth_Brook&amp;diff=4330137"/>
		<updated>2025-07-04T17:03:45Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: updated to match First Steppe, accounting for true statue mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quest Backforth Brook.png|thumb|300px|Backforth Brook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backforth Brook&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ジグザグ川&#039;&#039;&#039; &#039;&#039;Zigzag River&#039;&#039;) is an area in [[Pokémon Quest]]. It is located on [[Tumblecube Island]], and it is unlocked once the player completes all stages of [[First Steppe]]. Completing all stages of Backforth Brook rewards the player with with the {{OBP|Statue|Quest|Spring Showers Statue}} if it is the first area cleared between it and [[Gloomy Grove]], and the {{OBP|Statue|Quest|Flourishing Statue}} if it is the second area cleared.&lt;br /&gt;
&lt;br /&gt;
The stages of this area have a bonus [[type]] of {{t|Grass}}, giving Pokémon of that type a boost to their HP and Attack when playing these stages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | [[Cooking (Quest)|Ingredient Drop Rate]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Blue&lt;br /&gt;
|44%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Yellow&lt;br /&gt;
|33%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Red&lt;br /&gt;
|11%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot; | Gray&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot; | 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 3-1==&lt;br /&gt;
Enemy strength: 1100&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest079.png|50px]]&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest098.png|50px]]&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest118.png|50px]]&lt;br /&gt;
|{{p|Goldeen}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest129.png|50px]]&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest080.png|50px]]&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 3-2==&lt;br /&gt;
Enemy strength: 1300&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest060.png|50px]]&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest072.png|50px]]&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest098.png|50px]]&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest118.png|50px]]&lt;br /&gt;
|{{p|Goldeen}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest129.png|50px]]&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest140.png|50px]]&lt;br /&gt;
|{{p|Kabuto}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest072.png|50px]]&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
|100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest073.png|50px]]&lt;br /&gt;
|{{p|Tentacruel}}&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 3-3==&lt;br /&gt;
Enemy strength: 1600&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest054.png|50px]]&lt;br /&gt;
|{{p|Psyduck}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest060.png|50px]]&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest061.png|50px]]&lt;br /&gt;
|{{p|Poliwhirl}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest072.png|50px]]&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest129.png|50px]]&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest138.png|50px]]&lt;br /&gt;
|{{p|Omanyte}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest055.png|50px]]&lt;br /&gt;
|{{p|Golduck}}&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 3-4==&lt;br /&gt;
Enemy strength: 1800&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest007.png|50px]]&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest079.png|50px]]&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest080.png|50px]]&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest090.png|50px]]&lt;br /&gt;
|{{p|Shellder}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest098.png|50px]]&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest118.png|50px]]&lt;br /&gt;
|{{p|Goldeen}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest134.png|50px]]&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest091.png|50px]]&lt;br /&gt;
|{{p|Cloyster}}&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
Enemy strength: 2300&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest054.png|50px]]&lt;br /&gt;
|{{p|Psyduck}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest055.png|50px]]&lt;br /&gt;
|{{p|Golduck}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest060.png|50px]]&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest061.png|50px]]&lt;br /&gt;
|{{p|Poliwhirl}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest079.png|50px]]&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest098.png|50px]]&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest118.png|50px]]&lt;br /&gt;
|{{p|Goldeen}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest129.png|50px]]&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest147.png|50px]]&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest062.png|50px]]&lt;br /&gt;
|{{p|Poliwrath}}&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Orange color light}}|bordercolor={{Orange color}}&lt;br /&gt;
|zh_yue=彎彎河流 &#039;&#039;{{tt|Wāanwāan Hòhlàuh|Zigzag River}}&#039;&#039;&lt;br /&gt;
|zh_cmn=彎彎河流 / 弯弯河流 &#039;&#039;{{tt|Wānwān Héliú|Zigzag River}}&#039;&#039;&lt;br /&gt;
|de=Zickzackfluss&lt;br /&gt;
|fr=Rivière Dandecy&lt;br /&gt;
|it=Fiume Zigzag&lt;br /&gt;
|ko=지그재그강 &#039;&#039;{{tt|Zigzag Gang|Zigzag River}}&#039;&#039;&lt;br /&gt;
|es=Río Zigzag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quest locations}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Quest locations]]&lt;br /&gt;
[[Category:Rivers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zickzackfluss]]&lt;br /&gt;
[[es:Río Zig Zag]]&lt;br /&gt;
[[it:Fiume Zigzag]]&lt;br /&gt;
[[ja:ジグザグ川]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gloomy_Grove&amp;diff=4330129</id>
		<title>Gloomy Grove</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gloomy_Grove&amp;diff=4330129"/>
		<updated>2025-07-04T16:57:58Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: update to match First Steppe&amp;#039;s phrasing and account for the true statue logistics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quest Gloomy Grove.png|thumb|300px|Gloomy Grove]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloomy Grove&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;しめり森&#039;&#039;&#039; &#039;&#039;Damp Forest&#039;&#039;) is an area in [[Pokémon Quest]]. It is is located in [[Tumblecube Island]], and unlocked once the player completes all stages of [[First Steppe]]. Completing all stages of Gloomy Grove rewards the player with the {{OBP|Statue|Quest|Spring Showers Statue}} if it is the first area cleared between it and [[Backforth Brook]], and the {{OBP|Statue|Quest|Flourishing Statue}} if it is the second area cleared.&lt;br /&gt;
&lt;br /&gt;
The stages of this area have a bonus [[type]] of {{t|Fire}}, giving Pokémon of that type a boost to their HP and Attack when playing these stages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | [[Cooking (Quest)|Ingredient Drop Rate]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Yellow&lt;br /&gt;
|44%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Gray&lt;br /&gt;
|33%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Red&lt;br /&gt;
|11%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Blue&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 2-1==&lt;br /&gt;
Enemy strength: 1000&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest010.png|50px]]&lt;br /&gt;
|{{p|Caterpie}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest011.png|50px]]&lt;br /&gt;
|{{p|Metapod}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest043.png|50px]]&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest048.png|50px]]&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest044.png|50px]]&lt;br /&gt;
|{{p|Gloom}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 2-2==&lt;br /&gt;
Enemy strength: 1200&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest010.png|50px]]&lt;br /&gt;
|{{p|Caterpie}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest016.png|50px]]&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest021.png|50px]]&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest043.png|50px]]&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest046.png|50px]]&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest102.png|50px]]&lt;br /&gt;
|{{p|Exeggcute}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest103.png|50px]]&lt;br /&gt;
|{{p|Exeggutor}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 2-3==&lt;br /&gt;
Enemy strength: 1500&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest013.png|50px]]&lt;br /&gt;
|{{p|Weedle}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest014.png|50px]]&lt;br /&gt;
|{{p|Kakuna}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest043.png|50px]]&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest048.png|50px]]&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest069.png|50px]]&lt;br /&gt;
|{{p|Bellsprout}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest070.png|50px]]&lt;br /&gt;
|{{p|Weepinbell}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 2-4==&lt;br /&gt;
Enemy strength: 1700&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest001.png|50px]]&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest023.png|50px]]&lt;br /&gt;
|{{p|Ekans}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest025.png|50px]]&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest043.png|50px]]&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest046.png|50px]]&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest048.png|50px]]&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest069.png|50px]]&lt;br /&gt;
|{{p|Bellsprout}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest047.png|50px]]&lt;br /&gt;
|{{p|Parasect}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
Enemy strength: 2100&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest010.png|50px]]&lt;br /&gt;
|{{p|Caterpie}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest011.png|50px]]&lt;br /&gt;
|{{p|Metapod}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest013.png|50px]]&lt;br /&gt;
|{{p|Weedle}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest014.png|50px]]&lt;br /&gt;
|{{p|Kakuna}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest046.png|50px]]&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest048.png|50px]]&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest102.png|50px]]&lt;br /&gt;
|{{p|Exeggcute}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest012.png|50px]]&lt;br /&gt;
|{{p|Butterfree}}&lt;br /&gt;
|50%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest015.png|50px]]&lt;br /&gt;
|{{p|Beedrill}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Orange color light}}|bordercolor={{Orange color}}&lt;br /&gt;
|zh_yue=陰濕森林 &#039;&#039;{{tt|Yāmsāp Sāmlàhm|Damp Forest}}&#039;&#039;&lt;br /&gt;
|zh_cmn=陰濕森林 / 阴湿森林 &#039;&#039;{{tt|Yīnshī Sēnlín|Damp Forest}}&#039;&#039;&lt;br /&gt;
|de=Klammhain&lt;br /&gt;
|fr=Forêt Toutumide&lt;br /&gt;
|it=Bosco Umido&lt;br /&gt;
|ko=축축숲 &#039;&#039;{{tt|Chukchuk Sup|Damp Forest}}&#039;&#039;&lt;br /&gt;
|es=Bosque Humedal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quest locations}}&lt;br /&gt;
&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Quest locations]]&lt;br /&gt;
[[Category:Forests]]&lt;br /&gt;
&lt;br /&gt;
[[de:Klammhain]]&lt;br /&gt;
[[es:Bosque Humedal]]&lt;br /&gt;
[[it:Bosco Umido]]&lt;br /&gt;
[[ja:しめり森]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=First_Steppe&amp;diff=4330122</id>
		<title>First Steppe</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=First_Steppe&amp;diff=4330122"/>
		<updated>2025-07-04T16:54:35Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: missed an &amp;quot;recommended team strength&amp;quot; when I replaced that phrase with &amp;quot;enemy strength&amp;quot; earlier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quest First Steppe.png|thumb|300px|First Steppe]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Steppe&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ふりだしの草原&#039;&#039;&#039; &#039;&#039;Beginning Grassland&#039;&#039;) is a area in [[Pokémon Quest]]. It is a part of [[Tumblecube Island]]. It is the first area the player encounters. Completing all  of its stages unlocks [[Gloomy Grove]] and [[Backforth Brook]] and rewards the player with the [[Base camp (Quest)#List of decorations|Prolific Statue]] which increases [[experience]] gained from expeditions by 1.5 times for Pokémon up to level 5.&lt;br /&gt;
&lt;br /&gt;
It is a wide open plain, decorated with trees, rocks, ponds, and several plateaus. The First Steppe is predominately populated by {{type|Normal}} Pokémon, though several {{type|Bug}}s are also present.&lt;br /&gt;
&lt;br /&gt;
The stages of this area have a bonus [[type]] of {{t|Fighting}}, giving Pokémon of that type a boost to their HP and Attack when playing these stages.&lt;br /&gt;
&lt;br /&gt;
When the player lands their boat on Tumblecube Island, they arrive in this area. They send out [[MoBee]] ahead, passing by a number of Pokémon, including {{p|Rattata}}, {{p|Raticate}}, {{p|Pidgey}}, {{p|Caterpie}}, {{p|Magikarp}}, {{p|Meowth}}, {{p|Nidoran♂}}, and {{p|Nidoran♀}}. MoBee short circuits and crashes soon after, but the player restarts MoBee, and it flies once more. MoBee suggests befriending [[list of the player&#039;s first Pokémon|one of the Pokémon in a clearing up ahead]]: a {{p|Squirtle}}, {{p|Bulbasaur}}, {{p|Charmander}}, {{p|Pikachu}}, or a {{p|Eevee}}. Afterward, the team embarks on the first expedition.&lt;br /&gt;
&lt;br /&gt;
Following said expedition, the player finds a clearing somewhere in the area and sets up a {{OBP|base camp|Quest}}, docking their boat next to it. From this base, the player and MoBee embark on many more expeditions on Tumblecube Island.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | [[Cooking (Quest)|Ingredient Drop Rate]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Red&lt;br /&gt;
|44%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Blue&lt;br /&gt;
|33%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Yellow&lt;br /&gt;
|11%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Gray&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
This stage is played directly after starting the game, and cannot be played a second time. As such, the only Pokémon allowed in is the chosen first partner Pokémon, it doesn&#039;t have a recommended Team Strength, and there is no means to determine if the bonus type applies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest016.png|50px]]&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|100%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest019.png|50px]]&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|100%&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest019.png|50px]]&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 1-1==&lt;br /&gt;
Enemy strength: 200&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest016.png|50px]]&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest019.png|50px]]&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest052.png|50px]]&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 1-2==&lt;br /&gt;
Enemy strength: 650&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest010.png|50px]]&lt;br /&gt;
|{{p|Caterpie}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest013.png|50px]]&lt;br /&gt;
|{{p|Weedle}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest011.png|50px]]&lt;br /&gt;
|{{p|Metapod}}&lt;br /&gt;
|50%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest014.png|50px]]&lt;br /&gt;
|{{p|Kakuna}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stage 1-3==&lt;br /&gt;
Enemy strength: 750&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest004.png|50px]]&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest016.png|50px]]&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest021.png|50px]]&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest037.png|50px]]&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest058.png|50px]]&lt;br /&gt;
|{{p|Growlithe}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest017.png|50px]]&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
|76.67%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest063.png|50px]]&lt;br /&gt;
|{{p|Abra}}&lt;br /&gt;
|20.00%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest133.png|50px]]&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 3.33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
Enemy strength: 850&lt;br /&gt;
&lt;br /&gt;
*Wave 1: 3 Pokémon&lt;br /&gt;
*Wave 2: 1 Pokemon - Calls for help -  6 Pokémon after&lt;br /&gt;
*Wave 3: 1 Pokémon - More Pokémon - 2 Pokémon - More Pokémon - 2 Pokémon - More Pokémon - 3 Pokémon&lt;br /&gt;
*Wave 4: Boss - 1 Pokémon - Surrounded - 3  Pokémon&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest016.png|50px]]&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest019.png|50px]]&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest021.png|50px]]&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest052.png|50px]]&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest084.png|50px]]&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
|Varies&lt;br /&gt;
|- style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|colspan=3 | &#039;&#039;&#039;Boss&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Quest020.png|50px]]&lt;br /&gt;
|{{p|Raticate}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Orange color light}}|bordercolor={{Orange color}}&lt;br /&gt;
|zh_yue=啟程草原 &#039;&#039;{{tt|Káichìhng Chóuyùhn|Beginning Grassland}}&#039;&#039;&lt;br /&gt;
|zh_cmn=啟程草原 / 启程草原 &#039;&#039;{{tt|Qǐchéng Cǎoyuán|Beginning Grassland}}&#039;&#039;&lt;br /&gt;
|de=Anfangswiese&lt;br /&gt;
|fr=Prairie Dudaypar&lt;br /&gt;
|it=Prima Prateria&lt;br /&gt;
|ko=출발의초원 &#039;&#039;{{tt|Chulbarui Chowon|Beginning Grassland}}&#039;&#039;&lt;br /&gt;
|es=Prado Inicial&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quest locations}}&lt;br /&gt;
&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Quest locations]]&lt;br /&gt;
[[Category:Tumblecube Island]]&lt;br /&gt;
[[Category:Grasslands]]&lt;br /&gt;
&lt;br /&gt;
[[de:Anfangswiese]]&lt;br /&gt;
[[es:Prado Inicial]]&lt;br /&gt;
[[it:Prima Prateria]]&lt;br /&gt;
[[ja:ふりだしの草原]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Statue_(Quest)&amp;diff=4330024</id>
		<title>Statue (Quest)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Statue_(Quest)&amp;diff=4330024"/>
		<updated>2025-07-04T14:06:51Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Wait, I didn&amp;#039;t do this yet. Notice how the screenshot depicts the Longevity Statue being received from Farside Fjord? Yeah, so turns out statues appear in a 100% linear order; it&amp;#039;s the number of areas that matter, not which ones you go to, Whoops! I&amp;#039;ll take &amp;quot;people really don&amp;#039;t care about this game&amp;quot; for $500. Anyhow, while this table could just display the number of completed areas, I think understanding the four breakpoints of the game is important, so it still uses area names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Quest Longevity Statue Splash.png|thumb|300px|The {{OBP|player|Quest}} obtaining the Longevity Statue]]&lt;br /&gt;
&lt;br /&gt;
[[Tumblecube Island]] has ten &#039;&#039;&#039;statues&#039;&#039;&#039; hidden across it. On one occasion, they are identified as &#039;&#039;&#039; Chamber of Legends statues&#039;&#039;&#039;.&amp;lt;ref&amp;gt;Cutscene after obtaining Abundance Statue&amp;lt;/ref&amp;gt; These statues are likely remnants of an ancient civilization that once inhabited the island. However, [[MoBee]] cannot identify their exact origin. &lt;br /&gt;
&lt;br /&gt;
Each statue is shaped like one or more Pokémon. However, it is unknown if their names represent what their creators called the statues or if they are just identifiers made up in the present day. A statue is located in most of the island&#039;s areas. The {{OBP|player|Quest}} and MoBee find and collect them after defeating the boss Pokémon of the last stage of each area. &lt;br /&gt;
&lt;br /&gt;
With each one obtained, Pokémon up to a specific [[level]] get 1.5 times the normal amount of [[experience|Exp.]] from expeditions. Naturally, the ones earlier in the game only affect lower level Pokémon, with the later ones affecting Pokémon of higher levels up to level 60. This makes the statues a loose equivalent to [[Badge]]s, serving as both a marker of progress and a boost to the player&#039;s abilities. &lt;br /&gt;
&lt;br /&gt;
When collecting them, the player conjectures about what the statue represented in the past. Afterward, they can be used as decorations in the player&#039;s {{OBP|base camp|Quest}}.&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
The statues have a mysterious connection to the [[Chamber of Legends]], acting as something of a &amp;quot;key&amp;quot; to it.&amp;lt;ref&amp;gt;Cutscene after obtaining Florishing Statue&amp;lt;/ref&amp;gt; Collecting all of the statues causes a bridge to rise from the water, starting from [[Farside Fjord]] and leading to the Chamber, The Chamber itself naturally lacks a statue of its own. It appears that the statues have some relation to {{p|Mewtwo}}&#039;s imprisonment in the Chamber, as it is freed from that confinement at the same time. After the player collects the last statue, the Reverent Statue, MoBee malfunctions.&lt;br /&gt;
&lt;br /&gt;
[[Happenstance Island]] also does not have a statue.&lt;br /&gt;
&lt;br /&gt;
Two [[base camp (Quest)|Decorations]], the Charizard Torch and the Perfect Pair Statue, are also statues in {{g|Quest}}. However, they are purchased from the [[Poké Mart]] and are unrelated to these statues.&lt;br /&gt;
&lt;br /&gt;
==List of statues==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{orange color}}; border:3px solid #{{orange color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Affects&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Theory&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest Prolific Statue.png|70px]]&lt;br /&gt;
|Prolific Statue&lt;br /&gt;
|Pokémon up to Lv. 5&lt;br /&gt;
|&amp;quot;The statue is carved in the shape of three {{p|Rattata}}, a Pokémon that can flourish wherever it is. Perhaps this statue is meant to symbolize such prosperity...&amp;quot;&lt;br /&gt;
|Complete [[First Steppe]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest Spring Showers Statue.png|70px]]&lt;br /&gt;
|Spring Showers Statue&lt;br /&gt;
|Pokémon up to Lv. 10&lt;br /&gt;
|&amp;quot;The statue is carved in the shape of {{p|Poliwag}}, a Pokémon that has the power to use {{m|Rain Dance}}. If I were blessed with plentiful rains, I would never run out of water.&amp;quot;&lt;br /&gt;
|Complete the first of  [[Gloomy Grove]] and [[Backforth Brook]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest Flourishing Statue.png|70px]]&lt;br /&gt;
|Flourishing Statue&lt;br /&gt;
|Pokémon up to Lv. 15&lt;br /&gt;
|&amp;quot;The statue is carved in the shape of {{p|Doduo}}. Maybe whoever made it believed that Doduo&#039;s physical strength would lead to successful development of the island.&amp;quot;&lt;br /&gt;
|Complete the second of Gloomy Grove and Backforth Brook&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest Tranquility Statue.png|70px]]&lt;br /&gt;
|Tranquility Statue&lt;br /&gt;
|Pokémon up to Lv. 20&lt;br /&gt;
|&amp;quot;The statue is carved in the shape of {{p|Cubone}}. If one can find peace, perhaps one can overcome even death.&amp;quot;&lt;br /&gt;
|Complete the first of [[Parched Peak]], [[Belly Button Cave]], and [[Pincushion Plain]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest Gentle Breeze Statue.png|70px]]&lt;br /&gt;
|Gentle Breeze Statue&lt;br /&gt;
|Pokémon up to Lv. 25&lt;br /&gt;
|&amp;quot;The statue is carved in the shape of {{p|Pidgeotto}}. If I were able to fly freely through the sky like Pidgeotto, I would never be troubled by stormy weather.&amp;quot;&lt;br /&gt;
|Complete the second of Parched Peak, Belly Button Cave, and Pincushion Plain.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest Abundance Statue.png|70px]]&lt;br /&gt;
|Abundance Statue&lt;br /&gt;
|Pokémon up to Lv. 30&lt;br /&gt;
|&amp;quot;This statue is carved in the shape of {{p|Tangela}}. Maybe the ever-growing vines of Tangela symbolize hope for a bountiful harvest.&amp;quot;&lt;br /&gt;
|Complete the third of Parched Peak, Belly Button Cave, and Pincushion Plain.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest Purification Statue.png|70px]]&lt;br /&gt;
|Purification Statue&lt;br /&gt;
|Pokémon up to Lv. 35&lt;br /&gt;
|&amp;quot;The statue is carved in the shape of {{p|Golbat}}. I think I&#039;ve heard that Golbat&#039;s wings can ward off evil...&amp;quot;&lt;br /&gt;
|Complete the first of [[Miasma Moor]], [[Hushed Highlands]], [[Nightlight Nook]], and [[Farside Fjord]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest Burning Mane Statue.png|70px]]&lt;br /&gt;
|Burning Mane Statue&lt;br /&gt;
|Pokémon up to Lv. 40&lt;br /&gt;
|&amp;quot;The statue is carved in the shape of {{p|Rapidash}}. With the power of Rapidash, which is fire incarnate, even furiously raging fires could be controlled.&amp;quot;&lt;br /&gt;
|Complete the second of Miasma Moor, Hushed Highlands, Nightlight Nook, and Farside Fjord.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest Longevity Statue.png|70px]]&lt;br /&gt;
|Longevity Statue&lt;br /&gt;
|Pokémon up to Lv. 50&lt;br /&gt;
|&amp;quot;The statue is carved in the shape of {{p|Arbok}}. Could it symbolize the rebirth that comes with molting, or the strength of Arbok&#039;s deadly poison?&amp;quot;&lt;br /&gt;
|Complete the third of Miasma Moor, Hushed Highlands, Nightlight Nook, and Farside Fjord.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest Reverent Statue.png|70px]]&lt;br /&gt;
|Reverent Statue&lt;br /&gt;
|Pokémon up to Lv. 60&lt;br /&gt;
|&amp;quot;The statue is carved in the shape of {{p|Gyarados}}. Such a majestic Pok—&amp;quot;&lt;br /&gt;
(The [[player (Quest)|player]] is cut off by [[MoBee]] malfunctioning.)&lt;br /&gt;
|Complete the fourth of Miasma Moor, Hushed Highlands, Nightlight Nook, and Farside Fjord.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Quest]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tumblecube_Island&amp;diff=4330011</id>
		<title>Tumblecube Island</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tumblecube_Island&amp;diff=4330011"/>
		<updated>2025-07-04T13:52:52Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Wait I didn&amp;#039;t do this yet? Uh so, turns out statues are a linear order deal, irrespective of the area you go to. Think about how the story works for a minute, this is the only way the reveal for the final statue functions. Think about how if they let the player skip statues, the game&amp;#039;s pathing would be easier if they went for high level statues first.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RegionInfobox&lt;br /&gt;
|regioncolor=Orange&lt;br /&gt;
|region=no&lt;br /&gt;
|name=Tumblecube Island&lt;br /&gt;
|jname=カクコロ島&lt;br /&gt;
|tmname=Kakukoro Island&lt;br /&gt;
|image=Tumblecube Island.png&lt;br /&gt;
|caption=&lt;br /&gt;
|size=300&lt;br /&gt;
|introduction=[[Pokémon Quest]]&lt;br /&gt;
|generation={{gen|VII}}&lt;br /&gt;
|games=[[Pokémon Quest]]&lt;br /&gt;
|firstpartner={{p|Bulbasaur}}, {{p|Charmander}}, {{p|Squirtle}}, {{p|Pikachu}}, and {{p|Eevee}}&amp;lt;ref&amp;gt;&amp;quot;[https://www.pokemon.com/us/strategy/top-tips-to-start-your-pokemon-quest Top Tips to Start Your Pokémon Quest!]&amp;quot; [[Pokémon.com]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-video-games/pokemon-quest Pokémon Quest overview page], [[Pokémon.com]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tumblecube Island&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カクコロ島&#039;&#039;&#039; &#039;&#039;Kakukoro Island&#039;&#039;) is the setting of the game [[Pokémon Quest]]. The island appears to be uninhabited by any [[human]]s, only being home to cube-shaped [[wild Pokémon]] known as [[Pokéxel]]s. The Pokémon of Tumblecube Island each have a special item called a [[Power Stone|Power Charm]]. [[Power Stone]]s can be placed into these charms to make them more powerful. &lt;br /&gt;
&lt;br /&gt;
{{OBP|Statue|Quest}}s of Pokéxels seem to hold a symbolic importance for Tumblecube Island. These statues are discovered when the player clears the boss stage for each area.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
An ancient civilization once lived on Tumblecube Island. A number of statues from long ago can be found on the island in the present, but no one knows who made them. At some point in the past, a {{p|Mewtwo}} was sealed in the Chamber of Legends. The statues are linked in some way to this prison.&lt;br /&gt;
&lt;br /&gt;
In the present, the [[player (Quest)|player character]] and their drone [[MoBee]] came by boat to Tumblecube Island in search of loot. They established a {{OBP|base camp|Quest}} in the [[First Steppe]], and from there set out to explore the island. The two found plenty of items, including all ten of the [[Statue (Quest)|Chamber of Legends statues]]. With them, they hoped to access the Chamber of Legends and find a grand treasure hidden there. This adventure was actually being slightly influenced by the Mewtwo, who secretly controlled MoBee and used it to press the adventurer to find all of the statues. After they collected every statue, the cloud cover over the Chamber of Legends parted and Mewtwo was freed. A bridge rose from the ocean connecting the island to the Chamber of Legends. The player went over and defeated Mewtwo in battle, and the Pokémon decided to leave the island. After that, the mysterious [[Happenstance Island]] rose out of the water, lined up with the bridge. The player continued their expeditions on Happenstance Island.&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
As its name suggests, Tumblecube Island is an island where everything consists of cubes. Traces of an old civilization that no longer exists remain on the island. There is also a an abundance of precious loot hidden on the island to find, such as [[Cooking (Quest)|ingredients]], [[Power Stone]]s, and the aforementioned statues. Tumblecube Island has 12 areas of varying terrain, each with very sharp borders between them. There are plains, rivers, highlands, forests, and two cave systems. Two of these areas are smaller islands that lay off the coast of Tumblecube Island, though both are difficult to access.&lt;br /&gt;
&lt;br /&gt;
===Non-area locations===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot; width=70%&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Quest Base Camp.png|70px]]&lt;br /&gt;
|{{OBP|Base camp|Quest}}&lt;br /&gt;
|The player creates this settlement within the [[First Steppe]]. From it, they prepare to explore the island.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|[[File:Poké Mart Quest.png|70px]]&lt;br /&gt;
|[[Poké Mart]]&lt;br /&gt;
|This store is not on Tumblecube Island, but offers delivery of items to Tumblecube Island.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
Each area has one to nine stages to explore. In practice, both of those numbers are outliers, with the true range being four to six, The number of stages in each area gradually increases with each successive area.&lt;br /&gt;
&lt;br /&gt;
Pokémon Quest has a slightly non-linear structure, where multiple areas are unlocked as a group, then the final stage of each area in such a group has to be cleared to unlock the next set. Every area has a number, suggesting a specific intended order. This order takes the player laterally across the island. However, the strength of the enemies scales upward not per area, but per stage across the different areas in a group. If one were playing in the order of the strength of the enemies, then they would play every first stage from each area, then every second stage from each area, then every third stage from each area, and so on.&lt;br /&gt;
&lt;br /&gt;
In the story, [[MoBee]] locates each area that is unlocked. This excludes the final two areas, which the player gains access to for plot related reasons.&lt;br /&gt;
&lt;br /&gt;
Most areas have a bonus [[type]]. Pokémon of that typing get boost to their HP and Attack stats while in stages of that area. While most ingredients can be found in any area, each area has different probabilities for having ingredients of a specific color.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{orange color}}; border:3px solid #{{orange color dark}}&amp;quot; width=70%&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytl|5px}}&amp;quot; | Order&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; &amp;quot; colspan=&amp;quot;2&amp;quot; | Area&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | Bonus Type&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}; {{roundytr|5px}}&amp;quot; | Statues&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|1.&lt;br /&gt;
|[[First Steppe]]&lt;br /&gt;
|[[File:Quest First Steppe icon.png|70px]]&lt;br /&gt;
|{{t|Fighting}}&lt;br /&gt;
|Prolific Statue&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Complete all prior areas&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|2.&lt;br /&gt;
|[[Gloomy Grove]]&lt;br /&gt;
|[[File:Quest Gloomy Grove icon.png|70px]]&lt;br /&gt;
|{{t|Fire}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Spring Showers Statue and Flourishing Statue, in that order&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|3.&lt;br /&gt;
|[[Backforth Brook]]&lt;br /&gt;
|[[File:Quest Backforth Brook icon.png|70px]]&lt;br /&gt;
|{{t|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Complete all prior areas&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|4.&lt;br /&gt;
|[[Parched Peak]]&lt;br /&gt;
|[[File:Quest Parched Peak icon.png|70px]]&lt;br /&gt;
|{{t|Flying}}&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Tranquility Statue, Gentle Breeze Statue, Abundance Statue, in that order&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|5.&lt;br /&gt;
|[[Belly Button Cave]]&lt;br /&gt;
|[[File:Quest Belly Button Cave icon.png|70px]]&lt;br /&gt;
|{{t|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|6.&lt;br /&gt;
|[[Pincushion Plain]]&lt;br /&gt;
|[[File:Quest Pincushion Plain icon.png|70px]]&lt;br /&gt;
|{{t|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Complete all prior areas&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|7.&lt;br /&gt;
|[[Miasma Moor]]&lt;br /&gt;
|[[File:Quest Miasma Moor icon.png|70px]]&lt;br /&gt;
|{{t|Rock}}&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Purification Statue, Burning Mane Statue, Longevity Statue, and Reverent Statue, in that order&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|8.&lt;br /&gt;
|[[Hushed Highlands]]&lt;br /&gt;
|[[File:Quest Hushed Highlands icon.png|70px]]&lt;br /&gt;
|{{t|Ground}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|9.&lt;br /&gt;
|[[Nightlight Nook]]&lt;br /&gt;
|[[File:Quest Nightlight Nook icon.png|70px]]&lt;br /&gt;
|{{t|Psychic}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|10.&lt;br /&gt;
|[[Farside Fjord]]&lt;br /&gt;
|[[File:Quest Farside Fjord icon.png|70px]]&lt;br /&gt;
|{{t|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Complete all prior areas&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|11.&lt;br /&gt;
|[[Chamber of Legends]]&lt;br /&gt;
|[[File:Quest Chamber of Legends icon.png|70px]]&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#{{orange color light}}&amp;quot; colspan=&amp;quot;5&amp;quot;| Complete all prior areas&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundybl|5px}}&amp;quot; |12.&lt;br /&gt;
|[[Happenstance Island]]&lt;br /&gt;
|[[File:Quest Happenstance Island icon.png|70px]]&lt;br /&gt;
|None&lt;br /&gt;
|style=&amp;quot;{{roundybr|5px}}&amp;quot; | None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Orange color light}}; border: 3px solid #{{Orange color}}&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| カクコロ島 &#039;&#039;Kakukoro Island&#039;&#039;&lt;br /&gt;
| From 角 &#039;&#039;kaku&#039;&#039; (cube) and コロコロ &#039;&#039;korokoro&#039;&#039; (onomatopoeia for rolling)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Tumblecube Island&lt;br /&gt;
| From &#039;&#039;tumble&#039;&#039; and &#039;&#039;cube&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Île Trois-Dés&lt;br /&gt;
| From &#039;&#039;trois dés&#039;&#039; (three dice) and &#039;&#039;3D&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Kubo-Eiland&lt;br /&gt;
| From &#039;&#039;kubo&#039;&#039; (Esperanto for cube)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Isola Cubetti&lt;br /&gt;
| From &#039;&#039;cubetti&#039;&#039; (small cubes)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Isla Rodacubo&lt;br /&gt;
| From &#039;&#039;rodar&#039;&#039; (to roll) and &#039;&#039;cubo&#039;&#039; (cube)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 네모루루섬 &#039;&#039;Nemoruru Seom&#039;&#039;&lt;br /&gt;
| From 네모 &#039;&#039;nemo&#039;&#039; (cube) and 대구루루 &#039;&#039;daegururu&#039;&#039; (onomatopoeia for rolling)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 方可樂島 / 方可乐岛 &#039;&#039;Fāngkělè Dǎo&#039;&#039;&lt;br /&gt;
| From 方塊 / 方块 &#039;&#039;fāngkuài&#039;&#039; (cube) and 可樂 / 可乐 &#039;&#039;kělè&#039;&#039; (happy)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 方可樂島 &#039;&#039;Fōnghólohk Dóu&#039;&#039;&lt;br /&gt;
| From 方塊 &#039;&#039;fōngfaai&#039;&#039; (cube) and 可樂 &#039;&#039;hólohk&#039;&#039; (happy)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Russian&lt;br /&gt;
| Кубико-остров &#039;&#039;Kubiko-ostrov&#039;&#039;&amp;lt;br&amp;gt;Остров Тамблкьюб &#039;&#039;Ostrov Tamblk&#039;yub&#039;&#039;&lt;br /&gt;
| From кубик &#039;&#039;kubik&#039;&#039; (cube)&amp;lt;br&amp;gt;From English name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Quest Website Videos Flag.png|thumb|This flag on the island&#039;s map on the game&#039;s website links to the Videos section. It is located directly on top of Belly Button Cave. This is not the place in the game where the cave is selected, since Pokémon are unable to climb up the cave on the map screen.]]&lt;br /&gt;
*A map of Tumblecube Island is used as a framing device for the game&#039;s [https://pokemonquest.pokemon.com/en-us/ website]. The pages of the site are linked to by yellow flags with a Poké Ball printed on them. These flags are located in [[Backforth Brook]], [[Belly Button Cave]], [[Pincushion Plain]], and [[Hushed Highlands]]. These flags are not seen in game in any capacity. Their locations do not necessarily correlate with the locations of the buttons that are seen in the game for each area.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Regions|Orange}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tumblecube Island|*]]&lt;br /&gt;
[[Category:Islands]]&lt;br /&gt;
[[Category:Pokémon Quest locations]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Île Trois-Dès]]&lt;br /&gt;
[[it:Isola Cubetti]]&lt;br /&gt;
[[ja:カクコロ島]]&lt;br /&gt;
[[zh:方可樂島]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=The_Gotta_Catch_%27Em_All!_Game_Show&amp;diff=4329995</id>
		<title>The Gotta Catch &#039;Em All! Game Show</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=The_Gotta_Catch_%27Em_All!_Game_Show&amp;diff=4329995"/>
		<updated>2025-07-04T13:27:57Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: &amp;quot;each of those questions&amp;quot; is worded as it is because there isn&amp;#039;t a paragraph for the non-multiple choice questions yet. (Need more data, there was only one question). Adding a sentence explaining why there are teams of one person each.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gotta Catch &#039;Em All! Game Show.png|thumb|300px|A graphic for the Gotta Catch ’Em All! Game Show]]&lt;br /&gt;
The &#039;&#039;&#039;Gotta Catch ’Em All! Game Show&#039;&#039;&#039;, is a [[Pokémon]]-themed trivia show broadcast live on the Pokémon [[Twitch]] channel. It is hosted by {{wp|Brian David Gilbert}}, and each episode has three contestants. The primary mechanic is that each question has a {{OBP|Pokémon|species}} tied to it. A correct answer allows the player to catch that Pokémon. It was announced on June 15th, 2025,&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/watch-the-gotta-catch-em-all-game-show-live-on-june-27-2025 Watch the Gotta Catch ’Em All! Game Show Live on June 27, 2025], [[Pokémon.com]], June 15, 2025&amp;lt;/ref&amp;gt; and the first episode aired on June 27th, 2025.&amp;lt;ref name=&amp;quot;Episode1&amp;quot;&amp;gt;[https://www.pokemon.com/us/pokemon-news/tune-in-to-the-gotta-catch-em-all-game-show-live Tune in to the Gotta Catch ’Em All! Game Show Live], [[Pokémon.com]], June 26, 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Each of the four people in the show stream from different locations, with Gilbert streaming from a set specific to the Gotta Catch ’Em All! Game Show while contestants stream in front of a green screen. Each contestant is sent two boxes and blindfolds meant for use during certain kinds of questions. The Twitch stream uses the Ctrl+ Stream Kit extension to display info pages and tally votes from the Twitch chat.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Most questions are multiple choice, with these questions having four possible answers. In multiple choice questions, players have to use their buzzer before they are allowed to answer. Each player can only answer each question once. Certain questions are preceded with relevant video footage from a [[Pokémon games|Pokémon video game]].&lt;br /&gt;
&lt;br /&gt;
All questions have a Pokémon accompanying them, which is displayed prior to and alongside the question. The player who answers the question correctly adds the Pokémon to their Collection. There are four Victory Pokemon: {{p|Bulbasaur}}, {{p|Squirtle}}, {{p|Charmander}}, and {{p|Pikachu}}. If a player has all four of them at the same time, they win the game. All Pokémon, including the Victory Pokémon, have a One-Time Effect that players can use. The One-Time Effects of Victory Pokémon are stronger than other One-Time Effects, but to use them the player has to have and use two of the same Pokémon. A Collection can have a maximum of six Pokémon, with further acquisitions requiring the player swap out one of their current Pokémon. They can swap out a Pokémon that has already used its One-Time Effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pokémon with One-Time Effects&lt;br /&gt;
|-&lt;br /&gt;
! Species !! Group !! Move !! Text !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Pikachu}} || Victory Pokémon || {{m|Spark}} || Select 1 of 3 topics for the next question. || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Bulbasaur}} || Victory Pokémon|| {{m|Sweet Scent}} || Select 1 of 3 Pokémon for the next question. || In the first episode, if a player uses Bulbasaur the effect overrides a Pokémon that has been set to appear for the next question by the Twitch chat.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Charmander}} || Victory Pokémon || {{m|Fire Spin}} || Block another player from answering a question. || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Squirtle}} || Victory Pokémon || {{m|Aqua Jet}} || Launch yourself ahead to answer a question. || If another player has buzzed in, this allows the player using Squirtle to answer the question.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ditto}} || Supportive Pokémon || {{m|Transform}} || Copy a Pokémon already in your Collection. || In the first episode, if a player uses Ditto they must immediately use the One-Time Effect of the Pokémon Ditto turns into.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Eevee}} || Supportive Pokémon || {{m|Helping Hand}} || Discuss and answer the question together with another player. || If the correct answer is given, both players get the Pokémon of the question.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Exeggcute}} || Supportive Pokémon || {{m|Extrasensory}} || Questions in this round are sensory. (Key visual) &amp;lt;br&amp;gt; Change the question to be a sensory experience (visual, audio, or touch) (game) || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Porygon}} || Supportive Pokémon || {{m|Conversion}} || Discuss with Twitch to answer this question. || A vote is conducted in the Twitch chat for correct answer to the question. The user is told which answer got the most votes.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ekans}} || Disruptive Pokémon || {{m|Poison Sting}} || Remove an active Pokémon from another player&#039;s collection (their choice). || An Active Pokémon is a Pokémon that has not used its One-Time Effect.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Koffing}} || Disruptive Pokémon|| {{m|Smog}} || Remove a random Pokémon from another player&#039;s Collection. ||&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Drowzee}} || Disruptive Pokémon || {{m|Disable}} || Block the One-Time Effect of one Pokémon in the target player&#039;s Collection. || The targeted Pokémon is treated as though it has already used its One-Time Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Meowth}} || Disruptive Pokémon || {{m|Thief}} || Steal a Pokémon from another player&#039;s Collection. || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Magikarp}} || ??? (trailer)&amp;lt;br&amp;gt;Victory Pokémon, Supportive Pokémon, or Disruptive Pokémon (game, chosen at random) || {{m|Splash}} || No effect, but collecting three triggers a special encounter || A random one of three Pokémon appear, and its effect is instantly applied. The Magikarp are removed from the player&#039;s Collection, rather than no longer being Active as with other Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Special Encounters from Magikarp&lt;br /&gt;
|-&lt;br /&gt;
! Species !! Text !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Gyarados}} || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Shiny}} {{p|Magikarp}} || What a unique Splash!&amp;lt;br&amp;gt;Protected from other player&#039;s One-Time Effects (only once). ||&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Magikarp}} || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game progression==&lt;br /&gt;
The game starts with the Twitch chat voting on which Pokémon each player gets to start with, between {{p|Bulbasaur}}, {{p|Squirtle}}, and {{p|Charmander}}. No repeats are allowed, meaning the vote for the first player has all three choices available, the vote for the second player only has the two choices the first player did not get, and the final player gets the Pokémon that is left over without a vote. This decision further decides the &amp;quot;team&amp;quot; that each player has, with Bulbasaur for Team Green, Squirtle for Team Blue, and Charmander for Team Red. The team color is used for the game&#039;s user interface. such as being the background for each contestant&#039;s window ad the background color for their name.&lt;br /&gt;
&lt;br /&gt;
The Twitch chat is asked to vote to decide the parameters of certain questions. They can be asked to vote for which of three Pokémon will appear for the next question or which of three topics will be the topic of the next question, similar to Bulbasaur&#039;s and Pikachu&#039;s effects. A vote can also be held to declare an incorrect answer as a trap, which will cause the player who picks it to lose one of their Pokémon. Viewers vote by sending &amp;quot;1&amp;quot;, &amp;quot;2&amp;quot;, &amp;quot;3&amp;quot;, or &amp;quot;4&amp;quot;, with each number corresponding to a result in the game, and the result with the majority of the votes wins.&lt;br /&gt;
&lt;br /&gt;
If a player wins the game, they have to answer a final question alone and without the ability to use One-Time Effects. This is a Legendary Encounter. If they succeed, that player and their current Collection are recorded in the Hall of Fame.&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Contestants !! Winner(s) !! Hall of Fame?&lt;br /&gt;
|-&lt;br /&gt;
| June 27, 2025&amp;lt;ref name=&amp;quot;Episode1&amp;quot;/&amp;gt;|| Steve Sarumi&amp;lt;br&amp;gt;Jake &amp;quot;Spragels” Sprague&amp;lt;br&amp;gt;GlitchxCity || GlitchxCity || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Mass Media notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type&amp;diff=4329766</id>
		<title>Type</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type&amp;diff=4329766"/>
		<updated>2025-07-03T21:36:40Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: /* Pokémon UNITE */ rewrite to account for Fairy Festival, and generally say events do reference type.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|property of a Pokémon called &amp;quot;type&amp;quot; in [[The Official Pokémon Handbook]]|Pokémon category}}&lt;br /&gt;
----&lt;br /&gt;
{{Types|diamond|* 1}}&lt;br /&gt;
&#039;&#039;&#039;Types&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;タイプ&#039;&#039;&#039; &#039;&#039;Type&#039;&#039;) are properties applied to {{OBP|Pokémon|species}} and their [[move]]s, which affect the power of moves in [[Pokémon battle|battle]]s. As of [[Generation IX]], there are 19 types, with 18 regular types and the special {{t|Stellar}} type. Most of the types were introduced during [[Generation I]], but the {{t|Dark}} and {{t|Steel}} types were introduced in [[Generation II]], the {{t|Fairy}} type was introduced in Generation VI, and the Stellar type was introduced in [[Generation IX]]. A unique {{t|???}} type also existed from Generations II to {{gen|IV}}. The types are largely based on the concept of classical elements in popular culture.&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
In Generation I, types were occasionally referred to as &#039;&#039;&#039;elements&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Trivia Challenge]] minigame from [[Pokémon Masters Arena]], this was sometimes written as &#039;&#039;&#039;Type&#039;&#039;&#039; starting with a capital letter. For instance:&lt;br /&gt;
* &#039;&#039;&amp;quot;Which of the following Pokémon is the same &#039;&#039;&#039;Type&#039;&#039;&#039; as {{p|Marshtomp}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. Pokémon with two types are known as dual-type Pokémon. With this system and there currently being 18 types, there is a total of 324 possible ways to assign types to Pokémon, with 171 unique [[List of type combinations by abundance|combinations]], 162 of which have been used as of [[Generation IX]]. Similarly to Pokémon, [[Pokéstar Studios opponents]] also have types.&lt;br /&gt;
&lt;br /&gt;
All moves have exactly one type each. The type of a damaging move typically determines which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against (with [[: Category:Moves that have special type effectiveness properties|very few exceptions]]). If the type of a move matches one of the types of the Pokémon using it, it gains a [[Same-type attack bonus|boost in power]].&lt;br /&gt;
&lt;br /&gt;
Most [[Gym Leader]]s, [[Elite Four]] members, [[Trial Captain]]s, and [[island kahuna]]s have a [[Type expert|type-specific theme]].&lt;br /&gt;
&lt;br /&gt;
The {{t|Stellar}} type is a special case, as no Pokémon or moves naturally bear it. However, a Pokémon can {{Tera}}stallize into the Stellar type, which can also change {{m|Tera Blast}} and {{m|Tera Starstorm}} into the type as well.&lt;br /&gt;
&lt;br /&gt;
==List of types==&lt;br /&gt;
Each type is assigned a particular [[index number]] used to identify it within a particular game, such as the data structures defining the types of a Pokémon or move.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation IV]], a type&#039;s index number is also used to determine whether a move of that type deals [[Physical move|physical]] or [[Special move|special]] damage, with all types from the {{t|Fire}} type onward dealing special damage. In the Generation III games, a damaging {{type|???}} move would be treated as dealing neither physical nor special damage, and deal 2 base damage.&lt;br /&gt;
&lt;br /&gt;
Value 6 in Generations I and II is the unused {{t|Bird}} type, which was removed in subsequent games. Values 9–19 (in Generation I) or 10–18 (in Generation II) are placeholders that display as &amp;quot;Normal&amp;quot;. Values beyond the last defined entry may be used as the types of [[glitch Pokémon]] or [[glitch move]]s, and are known as [[glitch type]]s. Value 19 in Generation IX is used as a {{wp|Magic number (programming)|magic number}} to indicate that a Pokémon&#039;s Tera Type has not been changed from its original value.&amp;lt;ref&amp;gt;https://github.com/kwsch/PKHeX/blob/a02e4db09859eedd360da5a39fa55d9d8f52ecd0/PKHeX.Core/PKM/Interfaces/ITeraType.cs#L28&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;border: 3px solid #AAF; background: #DDF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | I&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | II&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | III-IV&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | V&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | VI-VIII&lt;br /&gt;
! style=&amp;quot;min-width: 50px&amp;quot; | IX&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
{{typetable|Bird}}&lt;br /&gt;
{{typetable|Bird}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| class=&amp;quot;whitelinks&amp;quot; rowspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#{{unknown color}}&amp;quot; | [[Glitch type|Normal]]&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|???}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| class=&amp;quot;whitelinks&amp;quot; rowspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#{{unknown color}}&amp;quot; | [[Glitch type|Normal]]&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; style=&amp;quot;background: transparent&amp;quot; |&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background: transparent&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background: transparent&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
{{typetable|???}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;(see above)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| style=&amp;quot;background: transparent&amp;quot; |&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: transparent&amp;quot; |&lt;br /&gt;
{{typetable|Stellar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Type effectiveness==&lt;br /&gt;
[[File:Sylveon vs Hydreigon.png|200px|thumb|{{p|Sylveon}} using super effective move on {{p|Hydreigon}}]]&lt;br /&gt;
:&#039;&#039;&amp;quot;Super effective&amp;quot; redirects here. For the webcomic, see [[Super Effective (webcomic)]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;It&#039;s super effective&amp;quot; redirects here. For the podcast, see [[It&#039;s Super Effective (podcast)]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;Weakness&amp;quot; and &amp;quot;Resistance&amp;quot; redirect here. For the TCG mechanics, see [[Appendix:Glossary (TCG)#Weakness|Appendix:Glossary (TCG) → Weakness]]&#039;&#039; and &#039;&#039;[[Appendix:Glossary (TCG)#Resistance|Appendix:Glossary (TCG) → Resistance]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Damaging moves typically vary in &#039;&#039;&#039;effectiveness&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{ruby|効果|こうか}}&#039;&#039;&#039; &#039;&#039;effectiveness&#039;&#039;) depending on the move&#039;s type and the type(s) of its target.&lt;br /&gt;
&lt;br /&gt;
Type effectiveness greatly influences how much [[damage]] moves deal:&lt;br /&gt;
* If the type of a move is &#039;&#039;&#039;super effective&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{ruby|効果|こうか}}はバツグン&#039;&#039;&#039; &#039;&#039;super effective&#039;&#039;) against a type of its target, the damage is doubled;&lt;br /&gt;
* If the type of a move is &#039;&#039;&#039;not very effective&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{ruby|効果|こうか}}は{{ruby|今一|いまひと}}つ&#039;&#039;&#039; &#039;&#039;not very effective&#039;&#039;) against a type of its target, the damage is halved;&lt;br /&gt;
* If the type of a move &#039;&#039;&#039;has no effect&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{ruby|効果|こうか}}がない&#039;&#039;&#039; &#039;&#039;not effective&#039;&#039;) against a type of its target, the target is completely immune to it, and the move will deal no damage.&lt;br /&gt;
&lt;br /&gt;
For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:&lt;br /&gt;
* If the type of a move is super effective against both of the opponent&#039;s types (such as a {{type|Ground}} move used against a {{2t|Steel|Rock}} Pokémon), then the move does 4 times (250% in Legends: Arceus) the damage.&lt;br /&gt;
* If the type of a move is not very effective against both of the opponent&#039;s types (such as a {{type|Fighting}} move used against a {{2t|Psychic|Flying}} Pokémon), then the move only does ¼ (40% in Legends: Arceus) of the damage.&lt;br /&gt;
* If the type of a move is super effective against one of the opponent&#039;s types but not very effective against the other (such as a {{type|Grass}} move used against a {{2t|Water|Flying}} Pokémon), then the move deals regular damage.&lt;br /&gt;
* If the type of a move is completely ineffective against one of the opponent&#039;s types, then the move does no damage regardless of how the Pokémon’s other type would be affected (as in an {{type|Electric}} move used against a {{2t|Water|Ground}} Pokémon).&lt;br /&gt;
[[File:Bellibolt vs Quaxly HZ050.png|left|thumb|250px|Comparison between {{p|Quaxly}}&#039;s type effectiveness compared to {{p|Bellibolt}} made by [[Dot]] in &#039;&#039;[[HZ050|Trending Terastallization! Dance, Dance, Quaxly!]]&#039;&#039;.]]&lt;br /&gt;
[[Pokémon Legends: Arceus]] uses a different calculation for type effectiveness against multiple types:&lt;br /&gt;
* If the type of a move is super effective against both of the opponent&#039;s types, then the move does 2.5 times the damage (instead of 4).&lt;br /&gt;
* If the type of a move is not very effective against both of the opponent&#039;s types, then the move does 0.4 times the damage (instead of 0.25).&lt;br /&gt;
&lt;br /&gt;
If the type of a move is normal effective against one of the opponent&#039;s types, type multipliers remain the same as if it were a pure type Pokémon otherwise.&lt;br /&gt;
&lt;br /&gt;
The moves {{m|Flying Press}}, {{m|Freeze-Dry}}, and {{m|Thousand Arrows}} have custom interactions with defending types and do not strictly obey the type chart. {{m|Foresight}}, {{m|Odor Sleuth}}, and {{m|Miracle Eye}} remove certain type immunities from their targets. {{type|Fire}} moves double in effectiveness against Pokémon affected by {{m|Tar Shot}}. {{cat|Moves that deal direct damage}} (including [[one-hit knockout move]]s) do not employ effectiveness, although since [[Generation II]] Pokémon are immune to them based on type interactions. Certain {{Abilities}}, [[held item]]s, or types of [[weather]] (such as {{a|Levitate}}, the [[Ring Target]], or [[strong winds]], respectively) may modify the effectiveness of specific types of moves.&lt;br /&gt;
&lt;br /&gt;
[[Status move]]s typically do not employ type effectiveness. There are some exceptions; {{type|Ground}} Pokémon are immune to {{m|Thunder Wave}} based on type interactions, and {{type|Ghost}} Pokémon are immune to {{m|Glare}} based on type interactions in Generations {{gen|II}} and {{gen|III}} only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, {{type|Poison}} Pokémon cannot be afflicted with {{status|poison}} and are thus unaffected by {{m|Poison Gas}}.&lt;br /&gt;
&lt;br /&gt;
Different sounds are played depending on the effectiveness of a move, with super effective attacks having a different sound from the normal hit, and not very effective attacks also having a distinct sound. Moves with no effect do not play a sound at all.&lt;br /&gt;
&lt;br /&gt;
===Type chart===&lt;br /&gt;
:&#039;&#039;For type charts from previous generations, see [[Type/Type chart]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;type chart&#039;&#039;&#039;, also known as &#039;&#039;&#039;type matchup chart&#039;&#039;&#039;, shows which modifiers are applied to [[move]] types when attacking {{OBP|Pokémon|species}} of each type. If the defending Pokémon has two types, the two modifiers will be multiplied together: a {{type|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type|Ground}} move used against the same would do only a quarter of the regular damage. (A complete ineffectiveness against either type will make the move deal no damage, since 0 multiplied by any number is 0.)&lt;br /&gt;
&lt;br /&gt;
The type chart differs depending on the [[generation]] of {{pkmn|games}} it is from. The type chart for [[Generation VI]] onward is shown below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | ×&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot; | &amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Normal color}}; width:48px;&#039; | {{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&#039;background:#{{Fighting color}}; width:48px;&#039; | {{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&#039;background:#{{Flying color}}; width:48px;&#039; | {{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&#039;background:#{{Poison color}}; width:48px;&#039; | {{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&#039;background:#{{Ground color}}; width:48px;&#039; | {{color2|fff|Ground (type)|Ground}}&lt;br /&gt;
! style=&#039;background:#{{Rock color}}; width:48px;&#039; | {{color2|fff|Rock (type)|Rock}}&lt;br /&gt;
! style=&#039;background:#{{Bug color}}; width:48px;&#039; | {{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&#039;background:#{{Ghost color}}; width:48px;&#039; | {{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&#039;background:#{{Steel color}}; width:48px;&#039; | {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
! style=&#039;background:#{{Fire color}}; width:48px;&#039; | {{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&#039;background:#{{Water color}}; width:48px;&#039; | {{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&#039;background:#{{Grass color}}; width:48px;&#039; | {{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&#039;background:#{{Electric color}}; width:48px;&#039; | {{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&#039;background:#{{Psychic color}}; width:48px;&#039; | {{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&#039;background:#{{Ice color}}; width:48px;&#039; | {{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&#039;background:#{{Dragon color}}; width:48px;&#039; | {{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&#039;background:#{{Dark color}}; width:48px;&#039; | {{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&#039;background:#{{Fairy color}}; width:48px;&#039; | {{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;18&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot; | &amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&#039;background:#{{Normal color}}; width:48px;&#039; | {{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Fighting color}}; width:48px;&#039; | {{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Flying color}}; width:48px;&#039; | {{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Poison color}}; width:48px;&#039; | {{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Ground color}}; width:48px;&#039; | {{color2|fff|Ground (type)|Ground}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Rock color}}; width:48px;&#039; | {{color2|fff|Rock (type)|Rock}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Bug color}}; width:48px;&#039; | {{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Ghost color}}; width:48px;&#039; | {{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Steel color}}; width:48px;&#039; | {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Fire color}}; width:48px;&#039; | {{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Water color}}; width:48px;&#039; | {{color2|fff|Water (type)|Water}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Grass color}}; width:48px;&#039; | {{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Electric color}}; width:48px;&#039; | {{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Psychic color}}; width:48px;&#039; | {{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Ice color}}; width:48px;&#039; | {{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Dragon color}}; width:48px;&#039; | {{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; | 0×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Dark color}}; width:48px;&#039; | {{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&#039;background:#{{Fairy color}}; width:48px;&#039; | {{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; | ½×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| 1×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; | 2×&lt;br /&gt;
| 1×&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;20&amp;quot; style=&amp;quot;{{roundybottom|5px}}; background:#999&amp;quot; | &amp;lt;small&amp;gt;These matchups are suitable for {{color2|000|Generation VI}} onward.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In [[Inverse Battle]]s, a different type chart is used that essentially inverts the regular type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.&lt;br /&gt;
&lt;br /&gt;
The {{t|Stellar}} type is super effective against {{Tera}}stallized Pokémon, but is otherwise considered neutral against all types. It has no defensive properties at all, as a Stellar-type Pokémon will be treated as having its regular typing for defensive purposes.&lt;br /&gt;
&lt;br /&gt;
===Dual-type damage misinformation glitch===&lt;br /&gt;
{{main|Dual-type damage misinformation}}&lt;br /&gt;
In [[Generation I]] only, if a damaging move is used on a Pokémon with two types such that one of its types is weak to the move and the other type resists the move, it will correctly receive neutral damage, but the incorrect message will be displayed on-screen. This does not occur in [[Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
==Type-affected game mechanics==&lt;br /&gt;
Prior to [[Generation IV]], the [[damage category|category]] of damaging moves only depends on the move&#039;s type; for example, all {{type|Normal}} damaging moves are [[physical move]]s and all {{type|Water}} damaging moves are [[special move]]s. From [[Generation IV]] onward, each individual move has a [[damage category]] that is independent of its type.&lt;br /&gt;
&lt;br /&gt;
When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as [[same-type attack bonus]], or STAB for short. As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move&#039;s power increased by 50% because one of Aron&#039;s types is Steel; the power of {{m|Cut}} would not be increased as Normal is not one of Aron&#039;s types.&lt;br /&gt;
&lt;br /&gt;
Some Pokémon types are immune to certain status moves or effects. For example, {{type|Grass}} Pokémon are immune to {{m|Leech Seed}}, and {{type|Ice}} Pokémon are not damaged by {{weather|Hail}}.&lt;br /&gt;
&lt;br /&gt;
Some moves, field effects, {{Abilities}}, and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type|Ground}} moves to not work on the Pokémon with this Ability. Likewise, each type has a [[Type-enhancing item|specific held item]] that can be given to a Pokémon that will power up one of the specific types by 20% (or 10%, prior to Generation IV), such as the [[Metal Coat]] for {{type|Steel}} moves.&lt;br /&gt;
&lt;br /&gt;
Some moves and Abilities can temporarily [[type change|change a Pokémon&#039;s type]] in battle. For example, the move {{m|Camouflage}} changes the user&#039;s type to a type corresponding to the battlefield terrain. Some type-changing Abilities include {{a|Color Change}}, {{a|Multitype}}, {{a|Protean}}, {{a|RKS System}}, and {{a|Libero}}.&lt;br /&gt;
&lt;br /&gt;
Additionally, the type of {{cat|moves that change type|some moves}} may depend on the circumstances they are used in; for example, {{m|Weather Ball}} may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on the [[weather]] it is used in. Additionally, there are {{cat|Abilities that can modify move types}} as well as exactly three moves: ({{m|Electrify}}, {{m|Ion Deluge}}, and {{m|Plasma Fists}}).&lt;br /&gt;
&lt;br /&gt;
When a Pokémon has two types, those two types are always listed in an [[Type order|order specific to the Pokémon]]. This order is mostly aesthetic, but it affects {{m|Present}} in [[Generation II]], {{m|Revelation Dance}}, and {{m|Judgment}} in [[Pokémon Legends: Arceus]] when used by {{p|Arceus}} holding a [[Legend Plate]].&lt;br /&gt;
&lt;br /&gt;
{{Tera}}stallizing can change a Pokémon&#039;s type to any single type, which will also change the type of the move {{m|Tera Blast}}.&lt;br /&gt;
&lt;br /&gt;
===Typeless===&lt;br /&gt;
[[File:Struggle IV.png|frame|{{m|Struggle}}, a {{type|Normal}} move, dealing typeless damage to {{p|Gastly}}]]&lt;br /&gt;
There are situations where Pokémon or moves behave as if they were typeless, unable to receive {{STAB}} and boosts from [[type-enhancing item]]s or {{cat|type-enhancing Abilities|Abilities}}. This is most commonly possible through effects that make one lose a type, such as {{m|Burn Up}}, {{m|Roost}}, and {{m|Double Shock}}. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{m|Struggle}} acts typelessly from [[Generation II]] onward. The move {{m|Weather Ball}} acts typelessly under [[shadowy aura]], and the move {{m|Revelation Dance}} acts typelessly if used by a typeless user. {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} deal typeless damage before [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation V]], typeless damage will ignore {{a|Wonder Guard}}. From Generation V onwards, typeless moves are blocked by Wonder Guard, with the exception of {{m|Struggle}}.&lt;br /&gt;
&lt;br /&gt;
A typeless Pokémon has no types displayed on its battle summary.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
In [[Generation]]s {{gen|I}} and {{gen|II}}, the [[core series]] games just used the type&#039;s name, with the only icons being in [[Pokémon Stadium series]] games.&lt;br /&gt;
&lt;br /&gt;
In {{g|GO}}, icons were introduced to represent each of the types during gameplay. Very similar icons were later adopted into the core series, starting with {{g|Sun and Moon}} on [[Z-Crystal]]s and then following up with the subsequent core series games and {{g|HOME}}.&lt;br /&gt;
&lt;br /&gt;
Some alternate icons associated with types appeared before. In {{g|X and Y}}, the floor of the {{kal|Pokémon League}}&#039;s Radiant Chamber features a set of type icons as decoration.&lt;br /&gt;
&lt;br /&gt;
[[The Indigo Disk]] DLC for {{g|Scarlet and Violet}} introduced a Pokémon named {{p|Terapagos}}, whose shell displays icons for every type, reflecting its unique power to change types.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Diantha Champion Room.png|Type icons in the {{DL|Pokémon League (Kalos)|Radiant Chamber}}&lt;br /&gt;
File:1024Terapagos-Terastal.png|Type icons on {{p|Terapagos}}&#039;s shell&lt;br /&gt;
File:SV type mural.png|The types as represented in {{g|Scarlet and Violet}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Pokémon Sun, Moon, Ultra Sun and Ultra Moon ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;display: grid; grid-template-columns: repeat(9, 120px); gap: 2px; width: min-content; margin: auto; padding: 2px; background: #DDF; border: 3px solid #AAF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Normalium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Fightinium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Flyinium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Poisonium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Groundium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Rockium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Buginium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Ghostium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Steelium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Normal color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Normal|{{Normal color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Fighting color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Fighting|{{Fighting color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Flying color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Flying|{{Flying color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Poison color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Poison|{{Poison color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Ground color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Ground|{{Ground color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Rock color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Rock|{{Rock color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Bug color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Bug|{{Bug color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Ghost color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Ghost|{{Ghost color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Steel color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Steel|{{Steel color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Firium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Waterium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Grassium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Electrium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Psychium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Icium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Dragonium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Darkinium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dream_Fairium_Z_Sprite.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Fire color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Fire|{{Fire color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Water color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Water|{{Water color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Grass color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Grass|{{Grass color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Electric color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Electric|{{Electric color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Psychic color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Psychic|{{Psychic color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Ice color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Ice|{{Ice color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Dragon color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Dragon|{{Dragon color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Dark color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Dark|{{Dark color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Fairy color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Fairy|{{Fairy color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Let&#039;s Go, Pikachu!, Let&#039;s Go, Eevee!, Sword, Shield, and HOME (prior to 3.0.0)===&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;display: grid; grid-template-columns: repeat(9, 120px); gap: 2px; width: min-content; margin: auto; padding: 2px; background: #DDF; border: 3px solid #AAF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Normal icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Fighting icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Flying icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Poison icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Ground icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Rock icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Bug icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Ghost icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Steel icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Normal color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Normal|{{Normal color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Fighting color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Fighting|{{Fighting color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Flying color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Flying|{{Flying color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Poison color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Poison|{{Poison color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Ground color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Ground|{{Ground color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Rock color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Rock|{{Rock color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Bug color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Bug|{{Bug color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Ghost color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Ghost|{{Ghost color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Steel color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Steel|{{Steel color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Fire icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Water icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Grass icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Electric icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Psychic icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Ice icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dragon icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dark icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Fairy icon SwSh.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Fire color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Fire|{{Fire color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Water color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Water|{{Water color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Grass color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Grass|{{Grass color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Electric color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Electric|{{Electric color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Psychic color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Psychic|{{Psychic color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Ice color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Ice|{{Ice color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Dragon color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Dragon|{{Dragon color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Dark color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Dark|{{Dark color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Fairy color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Fairy|{{Fairy color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Brilliant Diamond and Shining Pearl onward and HOME (3.0.0 onward)===&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;display: grid; grid-template-columns: repeat(9, 120px); gap: 2px; width: min-content; margin: auto; padding: 2px; background: #DDF; border: 3px solid #AAF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Normal icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Fighting icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Flying icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Poison icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Ground icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Rock icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Bug icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Ghost icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Steel icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Normal color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Normal|{{Normal color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Fighting color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Fighting|{{Fighting color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Flying color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Flying|{{Flying color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Poison color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Poison|{{Poison color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Ground color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Ground|{{Ground color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Rock color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Rock|{{Rock color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Bug color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Bug|{{Bug color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Ghost color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Ghost|{{Ghost color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Steel color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Steel|{{Steel color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Fire icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Water icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Grass icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Electric icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Psychic icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Ice icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dragon icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dark icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Fairy icon HOME3.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Fire color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Fire|{{Fire color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Water color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Water|{{Water color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Grass color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Grass|{{Grass color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Electric color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Electric|{{Electric color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Psychic color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Psychic|{{Psychic color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Ice color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Ice|{{Ice color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Dragon color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Dragon|{{Dragon color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Dark color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Dark|{{Dark color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Fairy color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Fairy|{{Fairy color dark}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 5; background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Stellar icon SV.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 5; background: #{{Stellar color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;{{tcolor|Stellar|{{Stellar color dark}}}}{{sup/9|SV}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name icons===&lt;br /&gt;
{{Incomplete|section|Documentation of abreviations in other languages}}&lt;br /&gt;
In [[Generation IV]] games, the icons similar to ones in {{3v2|Ruby|Sapphire|Emerald}} are used in the [[summary]] and in-battle, while the {{3v2|Diamond|Pearl|Platinum}} icons are used in the [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #DDF; border: 3px solid #AAF;&amp;quot; cellpadding=&amp;quot;2px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{gameabbrevss|Stad}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{gameabbrevss|Stad2}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{gameabbrevss|Colo}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{gameabbrevss|XD}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{gameabbrevss|PBR}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{Gameabbrev3|RSE}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{Gameabbrev3|FRLG}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{Gameabbrev4|DPPtHGSS}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{Gameabbrev5|BWB2W2}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{Gameabbrev6|XYORAS}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{Gameabbrev7|SMUSUM}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{Gameabbrev7|PE}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{Gameabbrev8|SwSh}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{Gameabbrev8|BDSP}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{Gameabbrev8|LA}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{Gameabbrev9|SV}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NormalIC Stad.png]] || [[File:NormalIC Stad2.png]] || [[File:NormalIC Colo.png|50px]] || [[File:NormalIC XD.png|50px]] || [[File:NormalIC PBR.png|50px]]&lt;br /&gt;
| [[File:NormalIC RSE.png]] || [[File:NormalIC FRLG.png]] || [[File:NormalIC Big.png]] || [[File:NormalIC BW.png]]&lt;br /&gt;
| [[File:NormalIC XY.png]] || [[File:NormalIC SM.png]] || [[File:NormalIC PE.png|70px]] || [[File:NormalIC.png|70px]] || [[File:NormalIC BDSP.png|70px]] || [[File:NormalIC LA.png|70px]] || [[File:NormalIC SV.png|70px]] [[File:NormalIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FightingIC Stad.png]] || [[File:FightingIC Stad2.png]] || [[File:FightingIC Colo.png|50px]] || [[File:FightingIC XD.png|50px]] || [[File:FightingIC PBR.png|50px]]&lt;br /&gt;
| [[File:FightingIC RSE.png]] || [[File:FightingIC FRLG.png]] || [[File:FightingIC Big.png]] || [[File:FightingIC BW.png]]&lt;br /&gt;
| [[File:FightingIC XY.png]] || [[File:FightingIC SM.png]] || [[File:FightingIC PE.png|70px]] || [[File:FightingIC.png|70px]] || [[File:FightingIC BDSP.png|70px]] || [[File:FightingIC LA.png|70px]] || [[File:FightingIC SV.png|70px]] [[File:FightingIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FlyingIC Stad.png]] || [[File:FlyingIC Stad2.png]] || [[File:FlyingIC Colo.png|50px]] || [[File:FlyingIC XD.png|50px]] || [[File:FlyingIC PBR.png|50px]]&lt;br /&gt;
| [[File:FlyingIC RSE.png]] || [[File:FlyingIC FRLG.png]] || [[File:FlyingIC Big.png]] || [[File:FlyingIC BW.png]]&lt;br /&gt;
| [[File:FlyingIC XY.png]] || [[File:FlyingIC SM.png]] ||  [[File:FlyingIC PE.png|70px]] || [[File:FlyingIC.png|70px]] || [[File:FlyingIC BDSP.png|70px]] || [[File:FlyingIC LA.png|70px]] || [[File:FlyingIC SV.png|70px]] [[File:FlyingIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PoisonIC Stad.png]] || [[File:PoisonIC Stad2.png]] || [[File:PoisonIC Colo.png|50px]] || [[File:PoisonIC XD.png|50px]] || [[File:PoisonIC PBR.png|50px]]&lt;br /&gt;
| [[File:PoisonIC RSE.png]] || [[File:PoisonIC FRLG.png]] || [[File:PoisonIC Big.png]] || [[File:PoisonIC BW.png]]&lt;br /&gt;
| [[File:PoisonIC XY.png]] || [[File:PoisonIC SM.png]] || [[File:PoisonIC PE.png|70px]] || [[File:PoisonIC.png|70px]] || [[File:PoisonIC BDSP.png|70px]] || [[File:PoisonIC LA.png|70px]] || [[File:PoisonIC SV.png|70px]] [[File:PoisonIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GroundIC Stad.png]] || [[File:GroundIC Stad2.png]] || [[File:GroundIC Colo.png|50px]] || [[File:GroundIC XD.png|50px]] || [[File:GroundIC PBR.png|50px]]&lt;br /&gt;
| [[File:GroundIC RSE.png]] || [[File:GroundIC FRLG.png]] || [[File:GroundIC Big.png]] || [[File:GroundIC BW.png]]&lt;br /&gt;
| [[File:GroundIC XY.png]] || [[File:GroundIC SM.png]] || [[File:GroundIC PE.png|70px]] || [[File:GroundIC.png|70px]] || [[File:GroundIC BDSP.png|70px]] || [[File:GroundIC LA.png|70px]] || [[File:GroundIC SV.png|70px]] [[File:GroundIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RockIC Stad.png]] || [[File:RockIC Stad2.png]] || [[File:RockIC Colo.png|50px]] || [[File:RockIC XD.png|50px]] || [[File:RockIC PBR.png|50px]]&lt;br /&gt;
| [[File:RockIC RSE.png]] || [[File:RockIC FRLG.png]] || [[File:RockIC Big.png]] || [[File:RockIC BW.png]]&lt;br /&gt;
| [[File:RockIC XY.png]] || [[File:RockIC SM.png]] || [[File:RockIC PE.png|70px]] || [[File:RockIC.png|70px]] || [[File:RockIC BDSP.png|70px]] || [[File:RockIC LA.png|70px]] || [[File:RockIC SV.png|70px]] [[File:RockIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BugIC Stad.png]] || [[File:BugIC Stad2.png]] || [[File:BugIC Colo.png|50px]] || [[File:BugIC XD.png|50px]] || [[File:BugIC PBR.png|50px]]&lt;br /&gt;
| [[File:BugIC RSE.png]] || [[File:BugIC FRLG.png]] || [[File:BugIC Big.png]] || [[File:BugIC BW.png]]&lt;br /&gt;
| [[File:BugIC XY.png]] || [[File:BugIC SM.png]] || [[File:BugIC PE.png|70px]] || [[File:BugIC.png|70px]] || [[File:BugIC BDSP.png|70px]] || [[File:BugIC LA.png|70px]] || [[File:BugIC SV.png|70px]] [[File:BugIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GhostIC Stad.png]] || [[File:GhostIC Stad2.png]] || [[File:GhostIC Colo.png|50px]] || [[File:GhostIC XD.png|50px]] || [[File:GhostIC PBR.png|50px]]&lt;br /&gt;
| [[File:GhostIC RSE.png]] || [[File:GhostIC FRLG.png]] || [[File:GhostIC Big.png]] || [[File:GhostIC BW.png]]&lt;br /&gt;
| [[File:GhostIC XY.png]] || [[File:GhostIC SM.png]] || [[File:GhostIC PE.png|70px]] || [[File:GhostIC.png|70px]] || [[File:GhostIC BDSP.png|70px]] || [[File:GhostIC LA.png|70px]] || [[File:GhostIC SV.png|70px]] [[File:GhostIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| None || [[File:SteelIC Stad2.png]] || [[File:SteelIC Colo.png|50px]] || [[File:SteelIC XD.png|50px]] || [[File:SteelIC PBR.png|50px]]&lt;br /&gt;
| [[File:SteelIC RSE.png]] || [[File:SteelIC FRLG.png]] || [[File:SteelIC Big.png]] || [[File:SteelIC BW.png]]&lt;br /&gt;
| [[File:SteelIC XY.png]] || [[File:SteelIC SM.png]] || [[File:SteelIC PE.png|70px]] || [[File:SteelIC.png|70px]] || [[File:SteelIC BDSP.png|70px]] || [[File:SteelIC LA.png|70px]] || [[File:SteelIC SV.png|70px]] [[File:SteelIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FireIC Stad.png]] || [[File:FireIC Stad2.png]] || [[File:FireIC Colo.png|50px]] || [[File:FireIC XD.png|50px]] || [[File:FireIC PBR.png|50px]]&lt;br /&gt;
| [[File:FireIC RSE.png]] || [[File:FireIC FRLG.png]] || [[File:FireIC Big.png]] || [[File:FireIC BW.png]]&lt;br /&gt;
| [[File:FireIC XY.png]] || [[File:FireIC SM.png]] || [[File:FireIC PE.png|70px]] || [[File:FireIC.png|70px]] || [[File:FireIC BDSP.png|70px]] || [[File:FireIC LA.png|70px]] || [[File:FireIC SV.png|70px]] [[File:FireIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WaterIC Stad.png]] ||  [[File:WaterIC Stad2.png]] || [[File:WaterIC Colo.png|50px]] || [[File:WaterIC XD.png|50px]] || [[File:WaterIC PBR.png|50px]]&lt;br /&gt;
| [[File:WaterIC RSE.png]] || [[File:WaterIC FRLG.png]] || [[File:WaterIC Big.png]] || [[File:WaterIC BW.png]]&lt;br /&gt;
| [[File:WaterIC XY.png]] || [[File:WaterIC SM.png]] || [[File:WaterIC PE.png|70px]] || [[File:WaterIC.png|70px]] || [[File:WaterIC BDSP.png|70px]] || [[File:WaterIC LA.png|70px]] || [[File:WaterIC SV.png|70px]] [[File:WaterIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GrassIC Stad.png]] || [[File:GrassIC Stad2.png]] || [[File:GrassIC Colo.png|50px]] || [[File:GrassIC XD.png|50px]] || [[File:GrassIC PBR.png|50px]]&lt;br /&gt;
| [[File:GrassIC RSE.png]] || [[File:GrassIC FRLG.png]] || [[File:GrassIC Big.png]] || [[File:GrassIC BW.png]]&lt;br /&gt;
| [[File:GrassIC XY.png]] || [[File:GrassIC SM.png]] || [[File:GrassIC PE.png|70px]] || [[File:GrassIC.png|70px]] || [[File:GrassIC BDSP.png|70px]] || [[File:GrassIC LA.png|70px]] || [[File:GrassIC SV.png|70px]] [[File:GrassIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ElectricIC Stad.png]] || [[File:ElectricIC Stad2.png]] || [[File:ElectricIC Colo.png|50px]] || [[File:ElectricIC XD.png|50px]] || [[File:ElectricIC PBR.png|50px]]&lt;br /&gt;
| [[File:ElectricIC RSE.png]] || [[File:ElectricIC FRLG.png]] || [[File:ElectricIC Big.png]] || [[File:ElectricIC BW.png]]&lt;br /&gt;
| [[File:ElectricIC XY.png]] || [[File:ElectricIC SM.png]] || [[File:ElectricIC PE.png|70px]] || [[File:ElectricIC.png|70px]] || [[File:ElectricIC BDSP.png|70px]] || [[File:ElectricIC LA.png|70px]] || [[File:ElectricIC SV.png|70px]] [[File:ElectricIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PsychicIC Stad.png]] || [[File:PsychicIC Stad2.png]] || [[File:PsychicIC Colo.png|50px]] || [[File:PsychicIC XD.png|50px]] || [[File:PsychicIC PBR.png|50px]]&lt;br /&gt;
| [[File:PsychicIC RSE.png]] || [[File:PsychicIC FRLG.png]] || [[File:PsychicIC Big.png]] || [[File:PsychicIC BW.png]]&lt;br /&gt;
| [[File:PsychicIC XY.png]] || [[File:PsychicIC SM.png]] || [[File:PsychicIC PE.png|70px]] || [[File:PsychicIC.png|70px]] || [[File:PsychicIC BDSP.png|70px]] || [[File:PsychicIC LA.png|70px]] || [[File:PsychicIC SV.png|70px]] [[File:PsychicIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IceIC Stad.png]] || [[File:IceIC Stad2.png]] || [[File:IceIC Colo.png|50px]] || [[File:IceIC XD.png|50px]] || [[File:IceIC PBR.png|50px]]&lt;br /&gt;
| [[File:IceIC RSE.png]] || [[File:IceIC FRLG.png]] || [[File:IceIC Big.png]] || [[File:IceIC BW.png]]&lt;br /&gt;
| [[File:IceIC XY.png]] || [[File:IceIC SM.png]] || [[File:IceIC PE.png|70px]] || [[File:IceIC.png|70px]] || [[File:IceIC BDSP.png|70px]] || [[File:IceIC LA.png|70px]] || [[File:IceIC SV.png|70px]] [[File:IceIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DragonIC Stad.png]] || [[File:DragonIC Stad2.png]] || [[File:DragonIC Colo.png|50px]] || [[File:DragonIC XD.png|50px]] || [[File:DragonIC PBR.png|50px]]&lt;br /&gt;
| [[File:DragonIC RSE.png]] || [[File:DragonIC FRLG.png]] || [[File:DragonIC Big.png]] || [[File:DragonIC BW.png]]&lt;br /&gt;
| [[File:DragonIC XY.png]] || [[File:DragonIC SM.png]] || [[File:DragonIC PE.png|70px]] || [[File:DragonIC.png|70px]] || [[File:DragonIC BDSP.png|70px]] || [[File:DragonIC LA.png|70px]] || [[File:DragonIC SV.png|70px]] [[File:DragonIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| None || [[File:DarkIC Stad2.png]] || [[File:DarkIC Colo.png|50px]] || [[File:DarkIC XD.png|50px]] || [[File:DarkIC PBR.png|50px]]&lt;br /&gt;
| [[File:DarkIC RSE.png]] || [[File:DarkIC FRLG.png]] || [[File:DarkIC Big.png]] || [[File:DarkIC BW.png]]&lt;br /&gt;
| [[File:DarkIC XY.png]] || [[File:DarkIC SM.png]] || [[File:DarkIC PE.png|70px]] || [[File:DarkIC.png|70px]] || [[File:DarkIC BDSP.png|70px]] || [[File:DarkIC LA.png|70px]] || [[File:DarkIC SV.png|70px]] [[File:DarkIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| None || None || None || None || None&lt;br /&gt;
| None || None || None || None&lt;br /&gt;
| [[File:FairyIC XY.png]] || [[File:FairyIC SM.png]] || [[File:FairyIC PE.png|70px]] || [[File:FairyIC.png|70px]] || [[File:FairyIC BDSP.png|70px]] || [[File:FairyIC LA.png|70px]] || [[File:FairyIC SV.png|70px]] [[File:FairyIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| None || None || None || None || None&lt;br /&gt;
| None || None || None || None&lt;br /&gt;
| None || None || None || None || None || None || [[File:StellarIC SV.png|70px]] [[File:StellarIC Tera.png|70px]]&lt;br /&gt;
|-&lt;br /&gt;
| None || [[File:UnknownIC Stad2.png]] || [[File:UnknownIC Colo.png|50px]] || [[File:UnknownIC XD.png|50px]] || [[File:UnknownIC PBR.png|50px]]&lt;br /&gt;
| [[File:UnknownIC RSE.png]] || [[File:UnknownIC FRLG.png]] || [[File:UnknownIC Big.png]] || None&lt;br /&gt;
| None || None || None || None || None || None || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Symbol icons===&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;width: min-content; margin: auto; background: #DDF; border: 3px solid #AAF;&amp;quot; cellpadding=&amp;quot;2px&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{pkmn|Ranger: Shadows of Almia|Ranger: SoA}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{pkmn|Ranger: Guardian Signs|Ranger: GS}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{pkmn|Battrio}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{pkmn|Tretta}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{pkmn|GO}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{pkmn|Rumble Rush}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{pkmn|Masters EX}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{pkmn|Mezastar|Meza-star}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{pkmn|Mystery Dungeon: Rescue Team DX|MD: DX}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{pkmn3|New|Snap}}&lt;br /&gt;
! style=&amp;quot;background: #FFF;&amp;quot; | {{pkmn|Sleep}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| [[File:Normal PA.png]] || [[File:Normal Assist.png]] || [[File:Battrio Normal type.png|40px]] || [[File:Tretta Normal type.png|40px]] || [[File:GO Normal.png|40px]] || [[File:NormalIC RR.png|40px]]&lt;br /&gt;
| [[File:NormalIC Masters.png|40px]] || [[File:Mezastar Normal type.png|40px]] || [[File:PMD DX Normal type.png|40px]] || [[File:NormalIC NPSnap.png|40px]] || [[File:Normal icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| [[File:Fighting PA.png]] || [[File:Fighting Assist.png]] || [[File:Battrio Fighting type.png|40px]] || [[File:Tretta Fighting type.png|40px]] || [[File:GO Fighting.png|40px]] || [[File:FightingIC RR.png|40px]]&lt;br /&gt;
| [[File:FightingIC Masters.png|40px]] || [[File:Mezastar Fighting type.png|40px]] || [[File:PMD DX Fighting type.png|40px]] || [[File:FightingIC NPSnap.png|40px]] || [[File:Fighting icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| [[File:Flying PA.png]] || [[File:Flying Assist.png]] || [[File:Battrio Flying type.png|40px]] || [[File:Tretta Flying type.png|40px]] || [[File:GO Flying.png|40px]] || [[File:FlyingIC RR.png|40px]]&lt;br /&gt;
| [[File:FlyingIC Masters.png|40px]] || [[File:Mezastar Flying type.png|40px]] || [[File:PMD DX Flying type.png|40px]] || [[File:FlyingIC NPSnap.png|40px]] || [[File:Flying icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| [[File:Poison PA.png]] || [[File:Poison Assist.png]] || [[File:Battrio Poison type.png|40px]] || [[File:Tretta Poison type.png|40px]] || [[File:GO Poison.png|40px]] || [[File:PoisonIC RR.png|40px]]&lt;br /&gt;
| [[File:PoisonIC Masters.png|40px]] || [[File:Mezastar Poison type.png|40px]] || [[File:PMD DX Poison type.png|40px]] || [[File:PoisonIC NPSnap.png|40px]] || [[File:Poison icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| [[File:Ground PA.png]] || [[File:Ground Assist.png]] || [[File:Battrio Ground type.png|40px]] || [[File:Tretta Ground type.png|40px]] || [[File:GO Ground.png|40px]] || [[File:GroundIC RR.png|40px]]&lt;br /&gt;
| [[File:GroundIC Masters.png|40px]] || [[File:Mezastar Ground type.png|40px]] || [[File:PMD DX Ground type.png|40px]] || [[File:GroundIC NPSnap.png|40px]] || [[File:Ground icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| [[File:Rock PA.png]] || [[File:Rock Assist.png]] || [[File:Battrio Rock type.png|40px]] || [[File:Tretta Rock type.png|40px]] || [[File:GO Rock.png|40px]] || [[File:RockIC RR.png|40px]]&lt;br /&gt;
| [[File:RockIC Masters.png|40px]] || [[File:Mezastar Rock type.png|40px]] || [[File:PMD DX Rock type.png|40px]] || [[File:RockIC NPSnap.png|40px]] || [[File:Rock icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| [[File:Bug PA.png]] || [[File:Bug Assist.png]] || [[File:Battrio Bug type.png|40px]] || [[File:Tretta Bug type.png|40px]] || [[File:GO Bug.png|40px]] || [[File:BugIC RR.png|40px]]&lt;br /&gt;
| [[File:BugIC Masters.png|40px]] || [[File:Mezastar Bug type.png|40px]] || [[File:PMD DX Bug type.png|40px]] || [[File:BugIC NPSnap.png|40px]] || [[File:Bug icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| [[File:Ghost PA.png]] ||  [[File:Ghost Assist.png]] || [[File:Battrio Ghost type.png|40px]] || [[File:Tretta Ghost type.png|40px]] || [[File:GO Ghost.png|40px]] || [[File:GhostIC RR.png|40px]]&lt;br /&gt;
| [[File:GhostIC Masters.png|40px]] || [[File:Mezastar Ghost type.png|40px]] || [[File:PMD DX Ghost type.png|40px]] || [[File:GhostIC NPSnap.png|40px]] || [[File:Ghost icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| [[File:Steel PA.png]] || [[File:Steel Assist.png]] || [[File:Battrio Steel type.png|40px]] || [[File:Tretta Steel type.png|40px]] || [[File:GO Steel.png|40px]] || [[File:SteelIC RR.png|40px]]&lt;br /&gt;
| [[File:SteelIC Masters.png|40px]] || [[File:Mezastar Steel type.png|40px]] || [[File:PMD DX Steel type.png|40px]] || [[File:SteelIC NPSnap.png|40px]] || [[File:Steel icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| [[File:Fire PA.png]] || [[File:Fire Assist.png]] || [[File:Battrio Fire type.png|40px]] || [[File:Tretta Fire type.png|40px]] || [[File:GO Fire.png|40px]] || [[File:FireIC RR.png|40px]]&lt;br /&gt;
| [[File:FireIC Masters.png|40px]] || [[File:Mezastar Fire type.png|40px]] || [[File:PMD DX Fire type.png|40px]] || [[File:FireIC NPSnap.png|40px]] || [[File:Fire icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| [[File:Water PA.png]] || [[File:Water Assist.png]] || [[File:Battrio Water type.png|40px]] || [[File:Tretta Water type.png|40px]] || [[File:GO Water.png|40px]] || [[File:WaterIC RR.png|40px]]&lt;br /&gt;
| [[File:WaterIC Masters.png|40px]] || [[File:Mezastar Water type.png|40px]] || [[File:PMD DX Water type.png|40px]] || [[File:WaterIC NPSnap.png|40px]] || [[File:Water icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| [[File:Grass PA.png]] || [[File:Grass Assist.png]] || [[File:Battrio Grass type.png|40px]] || [[File:Tretta Grass type.png|40px]] || [[File:GO Grass.png|40px]] || [[File:GrassIC RR.png|40px]]&lt;br /&gt;
| [[File:GrassIC Masters.png|40px]] || [[File:Mezastar Grass type.png|40px]] || [[File:PMD DX Grass type.png|40px]] || [[File:GrassIC NPSnap.png|40px]] || [[File:Grass icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| [[File:Electric PA.png]] || [[File:Electric Assist.png]] || [[File:Battrio Electric type.png|40px]] || [[File:Tretta Electric type.png|40px]] || [[File:GO Electric.png|40px]] || [[File:ElectricIC RR.png|40px]]&lt;br /&gt;
| [[File:ElectricIC Masters.png|40px]] || [[File:Mezastar Electric type.png|40px]] || [[File:PMD DX Electric type.png|40px]] || [[File:ElectricIC NPSnap.png|40px]] || [[File:Electric icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| [[File:Psychic PA.png]] || [[File:Psychic Assist.png]] || [[File:Battrio Psychic type.png|40px]] || [[File:Tretta Psychic type.png|40px]] || [[File:GO Psychic.png|40px]] || [[File:PsychicIC RR.png|40px]]&lt;br /&gt;
| [[File:PsychicIC Masters.png|40px]] || [[File:Mezastar Psychic type.png|40px]] || [[File:PMD DX Psychic type.png|40px]] || [[File:PsychicIC NPSnap.png|40px]] || [[File:Psychic icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| [[File:Ice PA.png]] || [[File:Ice Assist.png]] || [[File:Battrio Ice type.png|40px]] || [[File:Tretta Ice type.png|40px]] || [[File:GO Ice.png|40px]] || [[File:IceIC RR.png|40px]]&lt;br /&gt;
| [[File:IceIC Masters.png|40px]] || [[File:Mezastar Ice type.png|40px]] || [[File:PMD DX Ice type.png|40px]] || [[File:IceIC NPSnap.png|40px]] || [[File:Ice icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| [[File:Dragon PA.png]] || [[File:Dragon Assist.png]] || [[File:Battrio Dragon type.png|40px]] || [[File:Tretta Dragon type.png|40px]] || [[File:GO Dragon.png|40px]] || [[File:DragonIC RR.png|40px]]&lt;br /&gt;
| [[File:DragonIC Masters.png|40px]] || [[File:Mezastar Dragon type.png|40px]] || [[File:PMD DX Dragon type.png|40px]] || [[File:DragonIC NPSnap.png|40px]] || [[File:Dragon icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| [[File:Dark PA.png]] || [[File:Dark Assist.png]] || [[File:Battrio Dark type.png|40px]] || [[File:Tretta Dark type.png|40px]] || [[File:GO Dark.png|40px]] || [[File:DarkIC RR.png|40px]]&lt;br /&gt;
| [[File:DarkIC Masters.png|40px]] || [[File:Mezastar Dark type.png|40px]] || [[File:PMD DX Dark type.png|40px]] || [[File:DarkIC NPSnap.png|40px]] || [[File:Dark icon Sleep.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
| None || None || None || [[File:Tretta Fairy type.png|40px]] || [[File:GO Fairy.png|40px]] || [[File:FairyIC RR.png|40px]]&lt;br /&gt;
| [[File:FairyIC Masters.png|40px]] || [[File:Mezastar Fairy type.png|40px]] || [[File:PMD DX Fairy type.png|40px]]&lt;br /&gt;
| [[File:FairyIC NPSnap.png|40px]] || [[File:Fairy icon Sleep.png|40px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
{{main|Damage modification (Mystery Dungeon)}}&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], the matchup multipliers are 0.5×, 0.9×, 1× and 1.5×. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the multipliers have been changed to 0.5×, 0.7×, 1× and 1.4×; if either the attacker or the defender has Erratic Player IQ skill, they are 0.25×, 0.5×, 1× and 1.7×, instead. Immunities provided from Abilities or moves, such as {{a|Levitate}} or {{m|Magnet Rise}}, are still 0×. Type matchups that would usually be immunities are instead announced as “It had little effect…”&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Rescue Team DX]], moves that are ineffective in the core series are now ineffective as well (0× damage).&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger series===&lt;br /&gt;
In the [[Pokémon Ranger series]], each Pokémon has a group, equivalent to a type in the core series. The effectiveness of [[Poké Assist]]s on [[wild Pokémon]] is dependent on the Pokémon&#039;s group.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Rumble series===&lt;br /&gt;
In the [[Pokémon Rumble series]], the type effectiveness chart differs from the equivalent type chart in contemporaneous core series games. Moves that are ineffective in the core series deal 0.6× damage instead, moves that would be not very effective against one or both of the target&#039;s types deal ~0.8× or ~0.7× damage, respectively, and moves that would be super effective against one or both of the target&#039;s types deal ~1.2× and ~1.4× damage, respectively. &amp;lt;!--These calculations were only checked in Rumble World.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battrio===&lt;br /&gt;
{{main|Type (Battrio)}}&lt;br /&gt;
Pokémon in [[Pokémon Battrio]] all have one type in line with one of their types in the core games. Battrio also includes two unique types exclusively for {{p|Arceus}}, the Full Plate and Eleven-Plate types.&lt;br /&gt;
&lt;br /&gt;
Pokémon Battrio&#039;s type effectiveness chart is also unique, with different possible strengths for weaknesses or resistances. For example, while Grass-type Pokémon are weak to both Ice- and Fire-type moves, they are weaker to Fire-type moves than to Ice-type moves.&lt;br /&gt;
&lt;br /&gt;
Players with a [[Pokémon Battrio#Memory Keys|Memory Key]] can also gain experience towards different types that will level up their {{DL|Type (Battrio)|Type Levels}}, granting Pokémon of that type a bonus in Attack or HP.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Shuffle===&lt;br /&gt;
{{main|Pokémon Shuffle#Type|Pokémon Shuffle → Type}}&lt;br /&gt;
Pokémon in [[Pokémon Shuffle]] each only have one type. Pokémon Shuffle&#039;s type effectiveness chart is also slightly different than the contemporaneous Generation VI chart, with 0× effectivenesses turned into ½× effectiveness.&lt;br /&gt;
&lt;br /&gt;
Type is also used to determine immunity to certain [[status condition#Pokémon Shuffle|status conditions]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Quest===&lt;br /&gt;
Pokémon have types (either one or two, as normal), and moves have types, but there are no type advantages in [[Pokémon Quest]]. Types still serve several roles, usually through matching a prompted type. When Pokémon use moves of the same type they are, the move deals additional damage. Certain [[Bingo Bonus|bingo bonuses]] increase the Attack of moves of a specified type that the Pokémon knows, or reduces the Wait of those moves. There are also bingo bonuses that reduce oncoming damage of a specific type.&lt;br /&gt;
&lt;br /&gt;
Each of the game&#039;s [[Tumblecube Island|areas]] has a bonus Type. When playing a stage of that area, the player&#039;s Pokémon of that Type get a boost to their [[HP]] and [[Attack]]. &lt;br /&gt;
&lt;br /&gt;
Level-Up Training provides increased [[Exp]] to the Training Pokémon if the Training Pokémon and the Supporting Pokémon share a type. Similarly, Move Learning Training has a higher success rate for changing the Training Pokémon&#039;s moves when the Training Pokémon and the Supporting Pokémon share a type.&lt;br /&gt;
&lt;br /&gt;
Most of the game&#039;s [[Cooking (Quest)|dishes]] attract Pokémon with a specific type to the {{OBP|base camp|Quest}}, allowing the player to [[Caught Pokémon|befriend]] them. The dish is themed to match the type in question. For example, the Honey Nectar à la Cube is the favorite food of {{type|Bug}} Pokémon, and the Get Swole Syrup à la Cube is the favorite food of {{type|Fighting}} Pokémon. While there are eighteen different dishes, equal to the number of types, six of them attract Pokémon based on qualities that are not type. This means that {{t|Dark}}, {{t|Steel}}, {{t|Fairy}}, {{t|Ghost}}, {{t|Dragon}}, and {{t|Ice}} all do not have an associated dish.&lt;br /&gt;
&lt;br /&gt;
Some Challenge Quests relate to Pokémon types, tasking the player with defeating Pokémon of specific types and befriending Pokémon of specific types. One group of Quests is about going on expeditions with teams where all three Pokémon have a specific type.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
In [[Pokémon GO]], type effectiveness multipliers differ from the core series games, but using the same type effectiveness chart.&lt;br /&gt;
&lt;br /&gt;
The multiplier for Pokémon GO is 1.6&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; (1.4 prior to December 12, 2018 and 1.25 prior to June 21, 2017). The exponent &#039;&#039;n&#039;&#039; starts at 0, with weakness adding 1, resistance substracting 1, and an immunity being equal to a double resistance, subtracting 2.&lt;br /&gt;
&lt;br /&gt;
As such, the following multipliers are possible:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #ddf; border: 5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type effectiveness&lt;br /&gt;
!Multiplier&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Doubly super effective&lt;br /&gt;
|×2.56&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Super effective&lt;br /&gt;
|×1.6&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Neutral&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Resisted&lt;br /&gt;
|×0.625&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Doubly resisted&lt;br /&gt;
|×0.390625&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| Triply resisted{{tt|*|Only possible if an attack is doubly resisted by dual-type&#039;s one type, and resisted by its other type - for example, a Poison-type attack on a Steel/Ground-type Pokémon}}&lt;br /&gt;
|×0.244140625&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters EX===&lt;br /&gt;
Each Pokémon in [[Pokémon Masters EX]] is assigned with a singular type and one type that Pokémon is weak against, regardless of how many weaknesses it has in the core series games. In addition, type immunities do not exist in this game. Mostly these types and weaknesses follow the core series; the only exceptions to these are {{mas|Pryce}}&#039;s {{p|Seel}} (which is classified as an {{t|Ice}} type, despite being a pure {{t|Water}} type in the core series) and {{mas|Barry}}&#039;s {{p|Empoleon}} (which is weak against {{t|Grass}}, despite not being weak to it in the core series games). Different Pokémon of the same species can have a different type or weakness, depending on which Trainer it belongs to.&lt;br /&gt;
&lt;br /&gt;
===Pokémon UNITE===&lt;br /&gt;
There are no type advantages in [[Pokémon UNITE]]. However, events make use of Pokémon types. The Dragon Carnival event rewarded players for collecting and using the Dragon types on the roster. It included the event only Quick Battle {{DL|Mer Stadium|Full-Burst Battle! Dragon Dustup}}, which is themed entirely around {{t|Dragon}} types. Every [[wild Pokémon]] in this kind of battle is Dragon-type except for {{p|Swablu}}, the pre-Evolution of the Dragon-type {{p|Altaria}}. Further, players can only use Dragon-type Pokémon. The Fairy Festival event is similar but is focused on {{t|Fairy}}-type Pokémon. There is also a bonus for having any Fairy-type Pokémon in a battle, even if they are on the opposing team. Instead of having a original Quick Battle, [[Panic Parade]] was changed to grant players a 10% boost to their event points for each Fairy-type Pokémon on the players&#039; team and allow the allied {{p|Tinkaton}} to use an extra move for each Fairy-type Pokémon on the player&#039;s team. Both benefits cap out at three Fairy-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sleep===&lt;br /&gt;
Pokémon in [[Pokémon Sleep]] each only have one type. Types in Pokémon Sleep are solely used to determine the {{Berries}} that the Pokémon may gather, as follows. Types should not be confused with [[sleep type]]s.&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{night color}}; color:white&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{night color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{night color light}}&amp;quot; colspan=2&amp;quot; | Berry&lt;br /&gt;
! style=&amp;quot;background-color:#{{night color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{night color light}}&amp;quot; colspan=2&amp;quot; | Berry&lt;br /&gt;
! style=&amp;quot;background-color:#{{night color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{night color light}}; {{roundytr|5px}}&amp;quot; colspan=2&amp;quot; | Berry&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Normal icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|[[File:Sleep Persim Berry.png|50px]]&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
|[[File:Fire icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|[[File:Sleep Leppa Berry.png|50px]]&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
|[[File:Water icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|[[File:Sleep Oran Berry.png|50px]]&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Electric icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|[[File:Sleep Grepa Berry.png|50px]]&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
|[[File:Grass icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|[[File:Sleep Durin Berry.png|50px]]&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
|[[File:Ice icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|[[File:Sleep Rawst Berry.png|50px]]&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighting icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|[[File:Sleep Cheri Berry.png|50px]]&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
|[[File:Poison icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|[[File:Sleep Chesto Berry.png|50px]]&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
|[[File:Ground icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|[[File:Sleep Figy Berry.png|50px]]&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flying icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|[[File:Sleep Pamtre Berry.png|50px]]&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
|[[File:Psychic icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|[[File:Sleep Mago Berry.png|50px]]&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
|[[File:Bug icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|[[File:Sleep Lum Berry.png|50px]]&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|[[File:Sleep Sitrus Berry.png|50px]]&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
|[[File:Ghost icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|[[File:Sleep Bluk Berry.png|50px]]&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
|[[File:Dragon icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|[[File:Sleep Yache Berry.png|50px]]&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|[[File:Sleep Wiki Berry.png|50px]]&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
|[[File:Steel icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|[[File:Sleep Belue Berry.png|50px]]&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
|[[File:Fairy icon Sleep.png|50px]]&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|[[File:Sleep Pecha Berry.png|50px]]&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Type (TCG)}}&lt;br /&gt;
There are eleven types in the [[Pokémon Trading Card Game]], significantly fewer than in other Pokémon media. Because of the smaller number of types, Pokémon often have different types in the TCG to other Pokémon media. Due to the fact that Pokémon in the TCG can usually only have one type, dual-type Pokémon often have different cards which correspond to the Pokémon&#039;s two different types, since type is a property of the individual card and not the species. In the TCG, moves do not have their own type. Instead, for {{TCG|Weakness}} and {{TCG|Resistance}}, the type of the Pokémon card is used instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;display: grid; grid-template-columns: repeat(3, 120px); gap: 2px; width: min-content; margin: auto; padding: 2px; background: #DDF; border: 3px solid #AAF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Grass-attack.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Fire-attack.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Water-attack.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{TCG Grass color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;[[Grass (TCG)|{{color|{{TCG Grass color dark}}|Grass}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{TCG Fire color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;[[Fire (TCG)|{{color|{{TCG Fire color dark}}|Fire}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{TCG Water color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;[[Water (TCG)|{{color|{{TCG Water color dark}}|Water}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Lightning-attack.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Fighting-attack.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Psychic-attack.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{TCG Lightning color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;[[Lightning (TCG)|{{color|{{TCG Lightning color dark}}|Lightning}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{TCG Fighting color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;[[Fighting (TCG)|{{color|{{TCG Fighting color dark}}|Fighting}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{TCG Psychic color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;[[Psychic (TCG)|{{color|{{TCG Psychic color dark}}|Psychic}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Darkness-attack.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Metal-attack.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Dragon-attack.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{TCG Darkness color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;[[Darkness (TCG)|{{color|{{TCG Darkness color dark}}|Darkness}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{TCG Metal color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;[[Metal (TCG)|{{color|{{TCG Metal color dark}}|Metal}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{TCG Dragon color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;[[Dragon (TCG)|{{color|{{TCG Dragon color dark}}|Dragon}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}};&amp;quot;&amp;gt;[[File:Fairy-attack.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFF; {{roundytop|5px}}; grid-column: 2 / 4&amp;quot;&amp;gt;[[File:Colorless-attack.png|48px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{TCG Fairy color light}}; {{roundybottom|5px}};&amp;quot;&amp;gt;[[Fairy (TCG)|{{color|{{TCG Fairy color dark}}|Fairy}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{TCG Colorless color light}}; {{roundybottom|5px}}; grid-column: 2 / 4&amp;quot;&amp;gt;[[Colorless (TCG)|{{color|{{TCG Colorless color dark}}|Colorless}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=屬性 &#039;&#039;{{tt|Suhksing|Type}}&lt;br /&gt;
|zh_cmn=屬性 / 属性 &#039;&#039;{{tt|Shǔxìng|Type}}&lt;br /&gt;
|cs=Typ&lt;br /&gt;
|da=Type&lt;br /&gt;
|fi=Tyyppi&lt;br /&gt;
|fr=Type&lt;br /&gt;
|de=Typ&amp;lt;br&amp;gt;Elementklasse ([[Teachy TV]])&lt;br /&gt;
|hi=प्रकार &#039;&#039;Prakaar&#039;&#039;&lt;br /&gt;
|hu=Típus&lt;br /&gt;
|id=Tipe&lt;br /&gt;
|it=Tipo&lt;br /&gt;
|ko=타입 &#039;&#039;Type&#039;&#039;&lt;br /&gt;
|ms=Type&amp;lt;br&amp;gt;Jenis&lt;br /&gt;
|no=Type&lt;br /&gt;
|pl=Typ&lt;br /&gt;
|pt_br=Tipo&amp;lt;br&amp;gt;Elemento ([[The Official Pokémon Handbook]], [[Pokémon Club]])&lt;br /&gt;
|pt_eu=Tipo&lt;br /&gt;
|ru=Тип &#039;&#039;Tip&#039;&#039;&lt;br /&gt;
|es=Tipo&lt;br /&gt;
|sv=Typ&amp;lt;br&amp;gt;Sort ([[DP002]])&amp;lt;br&amp;gt;Elementklass ([[The Official Pokémon Handbook]])&lt;br /&gt;
|th=ประเภท &#039;&#039;Praphet&#039;&#039;&lt;br /&gt;
|vi=Hệ&lt;br /&gt;
|tr=Tür&amp;lt;br&amp;gt;Tip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Same-type attack bonus]]&lt;br /&gt;
* [[Type expert]]&lt;br /&gt;
* [[List of Pokémon with unique type combinations]]&lt;br /&gt;
* [[List of type combinations by abundance]]&lt;br /&gt;
* [[Type change]]&lt;br /&gt;
* [[Sleep type]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Types|*]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Typen]]&lt;br /&gt;
[[es:Tipo]]&lt;br /&gt;
[[fr:Type]]&lt;br /&gt;
[[it:Tipo]]&lt;br /&gt;
[[ja:タイプ]]&lt;br /&gt;
[[zh:属性]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Panic_Parade&amp;diff=4329763</id>
		<title>Talk:Panic Parade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Panic_Parade&amp;diff=4329763"/>
		<updated>2025-07-03T21:31:51Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: /* I think Panic Parade (Fairy Festival) needs a separate section from Panic Parade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I think Panic Parade (Fairy Festival) needs a separate section from Panic Parade ==&lt;br /&gt;
&lt;br /&gt;
Something&#039;s up, of the usual &amp;quot;UNITE is screwy&amp;quot; kind. The Victory Challenge event specifically says it does not count wins in Panic Parade in its help menu. Except that for some reason, it does count wins in Panic Parade during this Fairy Festival event. Now, there could be developer error involved, but I have a hunch that internally, Panic Parade (Fairy Festival edition) is a separate event from Panic Parade (normal) that counts as Panic Parade in all ways except for the check for &amp;quot;do not track wins in Panic Parade&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
While Fairy Festival exclusive portions could be explained in prose, if my hunch is correct I think it would be better if Panic Parade (Fairy Festival) was fully sectioned off from the main article as per events that are publicly displayed separately like [[Mer Stadium#Full-Burst Battle! Dragon Dustup]] is. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 18:20, 1 July 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
The phrase &amp;quot;Fairy Festival: Panic Parade&amp;quot; is in a whopping one menu, which is good enough for me. (The full text of the menu title is &amp;quot;How to Play Fairy Festival: Panic Parade&amp;quot;.) [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 21:31, 3 July 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dragonite_(UNITE)&amp;diff=4329427</id>
		<title>Dragonite (UNITE)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dragonite_(UNITE)&amp;diff=4329427"/>
		<updated>2025-07-02T23:45:02Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Another section? Yes, meet License Art! They&amp;#039;re selling the art display of Hoilowear as it&amp;#039;s own item! I&amp;#039;ma be lazy and c/p Holowear because in practice they&amp;#039;re the same kind of cosmetic add-on.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UniteInfobox&lt;br /&gt;
|pokemon=Dragonite&lt;br /&gt;
|jname=カイリュー&lt;br /&gt;
|jtrans=Kairyu&lt;br /&gt;
|image=UNITE Dragonite.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|role=All-Rounder&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|damage=Attack&lt;br /&gt;
|difficulty=Intermediate&lt;br /&gt;
|evolve=3.0&lt;br /&gt;
|ndex1=0147&lt;br /&gt;
|level1=5&lt;br /&gt;
|ndex2=0148&lt;br /&gt;
|level2=8&lt;br /&gt;
|ndex3=0149&lt;br /&gt;
|coin=10,000 Aeos Coins&lt;br /&gt;
|gem=575 Aeos Gems&lt;br /&gt;
|other=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{p|Dragonite}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カイリュー&#039;&#039;&#039; &#039;&#039;Kairyu&#039;&#039;) is a playable Pokémon in [[Pokémon UNITE]]. It became available as a playable character on December 20, 2021.&lt;br /&gt;
&lt;br /&gt;
Dragonite is an All-Rounder who is one of the few to have ranged attacks, allowing it to play from further range compared to most other All-Rounders. It may also choose to play at close range as well with its {{m|Outrage}} move, which switches its basic attacks to melee attacks.&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; border: 3px solid #{{unite color dark}}; background: #{{unite color}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Dragonite&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #{{unite color light}}&amp;quot; | Offense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{UStar|1}}{{UStar|1}}{{UStar|1}}{{UStar|1}}{{UStar|0}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #{{unite color light}}&amp;quot; | Endurance&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{UStar|1}}{{UStar|1}}{{UStar|0.5}}{{UStar|0}}{{UStar|0}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #{{unite color light}}&amp;quot; | Mobility&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{UStar|1}}{{UStar|1}}{{UStar|0.5}}{{UStar|0}}{{UStar|0}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #{{unite color light}}&amp;quot; | Scoring&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{UStar|1}}{{UStar|1}}{{UStar|1}}{{UStar|0}}{{UStar|0}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #{{unite color light}}&amp;quot; | Support&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{UStar|0.5}}{{UStar|0}}{{UStar|0}}{{UStar|0}}{{UStar|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Passive Abilities===&lt;br /&gt;
{{UnitePassiveAbility&lt;br /&gt;
|image=UNITE Dragonite Marvel Scale.png&lt;br /&gt;
|ability=Marvel Scale&lt;br /&gt;
|jname=ふしぎなうろこ&lt;br /&gt;
|jtrans=Marvelous Scale&lt;br /&gt;
|stage=Dratini and Dragonair&lt;br /&gt;
|desc=Increases the Pokémon&#039;s Defense by 100 when the Pokémon is afflicted by a status condition.&lt;br /&gt;
}}&lt;br /&gt;
{{UnitePassiveAbility&lt;br /&gt;
|image=UNITE Dragonite Multiscale.png&lt;br /&gt;
|ability=Multiscale&lt;br /&gt;
|jname=マルチスケイル&lt;br /&gt;
|jtrans=Multiscale&lt;br /&gt;
|stage=Dragonite&lt;br /&gt;
|desc=Reduces the damage the Pokémon receives for a short time. This Ability goes on cooldown for 15 seconds after it&#039;s triggered.&lt;br /&gt;
}}&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
{{UniteBasicAttack&lt;br /&gt;
|boostdmg=Atk&lt;br /&gt;
|stage1=Dratini&lt;br /&gt;
|desc=Becomes a boosted attack with every third attack, blasting water in front of the user. This boosted attack deals damage to opposing Pokémon it hits and reduces the cooldown of all the user&#039;s moves. The water attack also has the additional effect of restoring the user&#039;s HP when it hits.&lt;br /&gt;
|stage2=Dragonair&lt;br /&gt;
|desc2=Becomes a boosted attack with every third attack, dealing damage to opposing Pokémon it hits and reducing the cooldown of all the user&#039;s moves. The boosted attack alternates between a water attack and an electric attack with every use. If the water attack hits, it triggers the same additional effect as Dratini&#039;s boosted basic attack. If the electric attack hits, it leaves the opposing Pokémon unable to act for a short time.&lt;br /&gt;
|stage3=Dragonite&lt;br /&gt;
|desc3=Becomes a boosted attack with every third attack, dealing damage to opposing Pokémon it hits and reducing the cooldown of all the user&#039;s moves. The boosted attack alternates between a water, electric, and fire attack, in that order, with every use. If the water or electric attacks hit, they trigger the same additional effects as Dragonair&#039;s boosted basic attacks. If the fire attack hits, it deals additional damage to the opposing Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Moveset==&lt;br /&gt;
===Move slot 1===&lt;br /&gt;
&amp;lt;!--[[File:Twister UNITE.png|275px|thumb|right|Twister]]--&amp;gt;&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Dragonite Twister.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Twister&lt;br /&gt;
|jname=たつまき&lt;br /&gt;
|jtrans=Twister&lt;br /&gt;
|level=1&lt;br /&gt;
|level2=3&lt;br /&gt;
|cooldown=7.5&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Dragon Dance&#039;&#039;&#039;&lt;br /&gt;
|upgrade2=&#039;&#039;&#039;Extreme Speed&#039;&#039;&#039;&lt;br /&gt;
|cat1=Ranged&lt;br /&gt;
|cat2=&lt;br /&gt;
|desc=Creates a twister and releases it in the designated direction, dealing damage to any opposing Pokémon it hits and decreasing their movement speed for a short time. &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--[[File:Dragon Dance UNITE.png|275px|thumb|right|Dragon Dance]]--&amp;gt;&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Dragonite Dragon Dance.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Dragon Dance&lt;br /&gt;
|jname=りゅうのまい &lt;br /&gt;
|jtrans=Dragon Dance &lt;br /&gt;
|level=5&lt;br /&gt;
|level2=&lt;br /&gt;
|cooldown=5.5&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Dragon Dance+&#039;&#039;&#039; at Lv. 11&lt;br /&gt;
|upgrade2=&lt;br /&gt;
|cat1=Dash&lt;br /&gt;
|cat2=&lt;br /&gt;
|desc=Has the user move to the designated location while performing a mystical dance, increasing the user&#039;s damage dealt, movement speed, and basic attack speed for a short time. During this short time, when one of the user&#039;s basic attacks hits an opposing Pokémon, it reduces this move&#039;s cooldown. Each time this move is used, the user&#039;s damage dealt increases (up to three times). &lt;br /&gt;
Upgrade: Further increases the user&#039;s movement speed if there are opposing Pokémon nearby when the dance ends.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--[[File:Extreme Speed UNITE.png|275px|thumb|right|Extreme Speed]]--&amp;gt;&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Dragonite Extreme Speed.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Extreme Speed&lt;br /&gt;
|jname=しんそく&lt;br /&gt;
|jtrans=Swiftness&lt;br /&gt;
|level=5&lt;br /&gt;
|level2=&lt;br /&gt;
|cooldown=7&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Extreme Speed+&#039;&#039;&#039; at Lv. 11&lt;br /&gt;
|upgrade2=&lt;br /&gt;
|cat1=Hindrance&lt;br /&gt;
|cat2=&lt;br /&gt;
|desc=Has the user leap at the designated opposing Pokémon and throw it, dealing damage to opposing Pokémon in the area of effect and shoving them. Also decreases the movement speed of opposing Pokémon it hits for a short time. using this move will reset Multiscale&#039;s cooldown. &lt;br /&gt;
Upgrade: If the user&#039;s movement speed is currently decreased when it uses this move, that movement speed decrease is negated before the move is used. &lt;br /&gt;
}}&lt;br /&gt;
===Move slot 2===&lt;br /&gt;
&amp;lt;!--[[File:Dragon Breath UNITE.png|275px|thumb|right|Dragon Breath]]--&amp;gt;&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Dragonite Dragon Breath.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Dragon Breath&lt;br /&gt;
|jname=りゅうのいぶき&lt;br /&gt;
|jtrans=Dragon Breath&lt;br /&gt;
|level=1&lt;br /&gt;
|level2=3&lt;br /&gt;
|cooldown=7.5&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Hyper Beam&#039;&#039;&#039;&lt;br /&gt;
|upgrade2=&#039;&#039;&#039;Outrage&#039;&#039;&#039;&lt;br /&gt;
|cat1=Area&lt;br /&gt;
|cat2=&lt;br /&gt;
|desc=Has the user exhale a mighty gust in the designated direction. if the move hits an opposing Pokémon, the user&#039;s next basic attack becomes a boosted attack. &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--[[File:Hyper Beam UNITE.png|275px|thumb|right|Hyper Beam]]--&amp;gt;&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Dragonite Hyper Beam.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Hyper Beam&lt;br /&gt;
|jname=はかいこうせん&lt;br /&gt;
|jtrans=Destruction Beam&lt;br /&gt;
|level=8&lt;br /&gt;
|level2=&lt;br /&gt;
|cooldown=10.5&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Hyper Beam+&#039;&#039;&#039; at Lv. 13&lt;br /&gt;
|upgrade2=&lt;br /&gt;
|cat1=Ranged&lt;br /&gt;
|cat2=&lt;br /&gt;
|desc=Has the user aim at the designated opposing Pokémon, charge up power, and then unleash a beam of light that sweeps up the ground in a straight line. In addition to the beam&#039;s base damage, it also deals additional damage to opposing Pokémon it hits equal to a set percentage of their max HP. The user is left unable to act for a short time after using this move. &lt;br /&gt;
Upgrade: Reduces damage the user receives when using this move, including when charging up power. &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--[[File:Outrage UNITE.png|275px|thumb|right|Outrage]]--&amp;gt;&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Dragonite Outrage.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Outrage&lt;br /&gt;
|jname=げきりん&lt;br /&gt;
|jtrans=Imperial Rage&lt;br /&gt;
|level=8&lt;br /&gt;
|level2=&lt;br /&gt;
|cooldown=8&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Outrage+&#039;&#039;&#039; at Lv. 13&lt;br /&gt;
|upgrade2=&lt;br /&gt;
|cat1=Melee&lt;br /&gt;
|cat2=&lt;br /&gt;
|desc=Has the user start rampaging, stomping the ground and dealing damage to opposing Pokémon in the area of effect. Also triggers the additional effect of the most recently used boosted basic attack once again. During the rampage, all of the user&#039;s basic attacks become special melee boosted attacks with increased attack speed. When the rampage ends, the user is left unable to act for a short time. &lt;br /&gt;
Upgrade: Reduces the duration of hindrance effects inflicted on the user when the user is rampaging. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Unite Move===&lt;br /&gt;
&amp;lt;!--[[File:Draco Impact UNITE.png|275px|thumb|right|Draco Impact]]--&amp;gt;&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Dragonite Draco Impact.png&lt;br /&gt;
|unitemove=yes&lt;br /&gt;
|name=Draco Impact&lt;br /&gt;
|jname=りゅうせいラッシュ&lt;br /&gt;
|jtrans=Meteor Rush&lt;br /&gt;
|level=9&lt;br /&gt;
|cat1=Dash&lt;br /&gt;
|cat2=&lt;br /&gt;
|desc=Has the user fly high into the air before crashing down with several comets on a designated area, dealing damage to opposing Pokémon in the area of effect and throwing them. The farther the user flies, the more the Unite Move gauge is consumed (50% at minimum distance). While this Unite Move is being used, the user becomes immune to hindrances. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Event eligibility==&lt;br /&gt;
As a {{type|Dragon}} Pokémon, Dragonite was eligible for the Full-Burst Battle! Dragon Dustup match type during the {{DL|List of events in Pokémon UNITE|Dragon Carnival}} event that took place from May 15 to June 11, 2024.&lt;br /&gt;
&lt;br /&gt;
==License Art==&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #{{unite color dark}}; background: #{{unite color}}&amp;quot; cellpadding=&amp;quot;5px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #{{unite color light}};&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color: #{{unite color light}};&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color: #{{unite color light}};&amp;quot; | Release Date&lt;br /&gt;
! style=&amp;quot;background-color: #{{unite color light}};&amp;quot; | Unlock Method&lt;br /&gt;
|-&lt;br /&gt;
| Dragonite License Art 1&lt;br /&gt;
| [[File:UNITE Dragonite License Art 1.png|150px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:UNITE Aeos gem.png|25px|Aeos Gem]] 349&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Holowear]]==&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; border:3px solid #{{unite color dark}}; background:#{{unite color}}&amp;quot; cellpadding=5px&lt;br /&gt;
! style=&amp;quot;background-color:#{{unite color light}};&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{unite color light}};&amp;quot; | Holowear&lt;br /&gt;
! style=&amp;quot;background-color:#{{unite color light}};&amp;quot; | Release Date&lt;br /&gt;
! style=&amp;quot;background-color:#{{unite color light}};&amp;quot; | Unlock Method&lt;br /&gt;
! style=&amp;quot;background-color:#{{unite color light}};&amp;quot; | Audio/Visual FX&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity green icon.png|30px]] Holiday Style&lt;br /&gt;
| [[File:UNITE Dragonite Holiday Style Holowear.png|150px]]&lt;br /&gt;
| December 20, 2021&lt;br /&gt;
| [[File:UNITE Aeos gem.png|25px|Aeos Gem]] 400{{tt|*|Only available in December}}&lt;br /&gt;
| Appearance only&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity green icon.png|30px]] Gardening Style&lt;br /&gt;
| [[File:UNITE Dragonite Gardening Style Holowear.png|150px]]&lt;br /&gt;
| January 31, 2022&lt;br /&gt;
| Premium [[Battle Pass (UNITE)|Battle Pass]] - Season 5{{tt|*|Currently unavailable}}&lt;br /&gt;
| Appearance only&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity Purple icon.png|30px]] Marine Style&lt;br /&gt;
| [[File:UNITE Dragonite Marine Style Holowear.png|150px]]&lt;br /&gt;
| May 9, 2022&lt;br /&gt;
| [[File:UNITE Aeos gem.png|25px|Aeos Gem]] 2,199&lt;br /&gt;
| Scoring&amp;lt;br&amp;gt;Returning&amp;lt;br&amp;gt;KO&amp;lt;br&amp;gt;Movement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity Battle Pass icon.png|30px]] Champion Style&lt;br /&gt;
| [[File:UNITE Dragonite Champion Style Holowear.png|150px]]&lt;br /&gt;
| June 9, 2022&lt;br /&gt;
| Premium [[Battle Pass (UNITE)|Battle Pass]] - Season 8{{tt|*|Currently unavailable}}&lt;br /&gt;
| Unite Move&amp;lt;br&amp;gt;Scoring&amp;lt;br&amp;gt;Returning&amp;lt;br&amp;gt;KO&amp;lt;br&amp;gt;Movement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity blue icon.png|30px]] Warm Style&lt;br /&gt;
| [[File:UNITE Dragonite Warm Style Holowear.png|150px]]&lt;br /&gt;
| January 12, 2023&lt;br /&gt;
| [[File:UNITE Aeos gem.png|25px|Aeos Gem]] 1,050&lt;br /&gt;
| Movement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity green icon.png|30px]] Marching Band Style&lt;br /&gt;
| [[File:UNITE Dragonite Marching Band Style Holowear.png|150px]]&lt;br /&gt;
| September 1, 2023&lt;br /&gt;
| UNITE Club Membership reward&lt;br /&gt;
| Appearance only&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity blue icon.png|30px]] Warm Style (Blue)&lt;br /&gt;
| [[File:UNITE Dragonite Warm Style Blue Holowear.png|150px]]&lt;br /&gt;
| May 16, 2024&lt;br /&gt;
| Prize Machine / Special event missions&lt;br /&gt;
| Movement&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[#Unite Move|Draco Impact]] may be based on {{m|Draco Meteor}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&#039;&#039;Draco Impact&#039;&#039;&lt;br /&gt;
{{langtable|color={{unite color}}|bordercolor={{unite color dark}}&lt;br /&gt;
|ja=りゅうせいラッシュ &#039;&#039;Ryūsei Rasshu&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Meteor Rush&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|zh_cmn=流星猛墜 / 流星猛坠 &#039;&#039;Liúxīng Měng Zhuì&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Meteor Impact&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|zh_yue=流星猛墜 &#039;&#039;Làuhsīng Máahng Jeuih&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Meteor Impact&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|fr=Impact Météorique &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Meteor Impact&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|de=Meteoreinschlag &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Meteor Impact&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|hi=ड्रैको इम्पैक्ट &#039;&#039;Ḍraiko Impaikṭ&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Draco Impact&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|id=Terjangan Meteor &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Meteor Impact&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|it=Pioggia Meteoritica &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Meteor Rain&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|ko=용성러시 &#039;&#039;Yongseong Reosi&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Meteor Rush&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|pt_br=Impacto Dracônico &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Draco Impact&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|ru=Натиск Дракона &#039;&#039;Natisk Drakona&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Draco Impact&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|es=Salto Sideral &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Stellar Leap&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|th=ดาวตกกระหน่ำ &#039;&#039;Daotok Kranam&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Meteor Strike&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|tr=Drako Vuruş &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Draco Strike&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{animespeciesevo2|Dratini|Dragonair|Dragonite}}&lt;br /&gt;
{{UNITE characters}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Dragoran (Pokémon UNITE)]]&lt;br /&gt;
[[es:Dragonite (Pokémon UNITE)]]&lt;br /&gt;
[[ja:カイリュー (UNITE)]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pikachu_(UNITE)&amp;diff=4329422</id>
		<title>Pikachu (UNITE)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pikachu_(UNITE)&amp;diff=4329422"/>
		<updated>2025-07-02T23:27:10Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Another section? Yes, meet License Art! I&amp;#039;ma be lazy and c/p Holowear because it&amp;#039;s the same thing, to the point License Art overrides Holowear&amp;#039;s display on prebattle screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UniteInfobox&lt;br /&gt;
|pokemon=Pikachu&lt;br /&gt;
|jname=ピカチュウ&lt;br /&gt;
|jtrans=Pikachu&lt;br /&gt;
|image=UNITE Pikachu.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|role=Attacker&lt;br /&gt;
|range=Ranged&lt;br /&gt;
|damage=Sp. Atk&lt;br /&gt;
|difficulty=Novice&lt;br /&gt;
|evolve=1&lt;br /&gt;
|ndex1=0025&lt;br /&gt;
|level1=&lt;br /&gt;
|ndex2=&lt;br /&gt;
|level2=&lt;br /&gt;
|ndex3=&lt;br /&gt;
|coin=6,000&lt;br /&gt;
|gem=345&lt;br /&gt;
|other=Complete Tutorial (Basics 1) (post 1.12.1.2)&lt;br /&gt;
Complete Tutorial (Basics 2) {{DL|List of the player&#039;s first Pokémon|Pokémon UNITE|(choice of 5)}} (pre 1.12.1.2) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{p|Pikachu}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ピカチュウ&#039;&#039;&#039; &#039;&#039;Pikachu&#039;&#039;) is a playable Pokémon in {{g|UNITE}}. It was available as part of the base game when it released on July 21, 2021.&lt;br /&gt;
&lt;br /&gt;
Pikachu is an Attacker who uses {{status|paralysis}} to keep opponents within range of its attacks. Uniquely, both of Pikachu&#039;s move options can be filled with moves that designate targets rather than directions or areas. Its Unite Move, Thunderstorm, is similarly easy to use, as it damages all foes around Pikachu automatically. This means players learning how to play can use Pikachu before getting comfortable with aiming moves.&lt;br /&gt;
&lt;br /&gt;
Pikachu is the game&#039;s tutorial character, as it is used in the {{DL|Practice Area (stadium)|Tutorial (Basics 1)}} and {{DL|Mer Stadium|Tutorial (Basics 2)}} battles. Its Unite license is very accessible as a result. Before version 1.12.1.2, it was an option to pick after completing the tutorial. In versions of the game after this point, the license is acquired during the tutorial, such that all players start with Pikachu unlocked.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #{{unite color dark}}; background: #{{unite color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pikachu&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;r&amp;quot; style=&amp;quot;background: #{{unite color light}};&amp;quot; | Offense&lt;br /&gt;
| {{UStar|1}}{{UStar|1}}{{UStar|1}}{{UStar|1}}{{UStar|0.5}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;r&amp;quot; style=&amp;quot;background: #{{unite color light}};&amp;quot; | Endurance&lt;br /&gt;
| {{UStar|1}}{{UStar|0.5}}{{UStar|0}}{{UStar|0}}{{UStar|0}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;r&amp;quot; style=&amp;quot;background: #{{unite color light}};&amp;quot; | Mobility&lt;br /&gt;
| {{UStar|1}}{{UStar|1}}{{UStar|0.5}}{{UStar|0}}{{UStar|0}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;r&amp;quot; style=&amp;quot;background: #{{unite color light}};&amp;quot; | Scoring&lt;br /&gt;
| {{UStar|1}}{{UStar|1}}{{UStar|0}}{{UStar|0}}{{UStar|0}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;r&amp;quot; style=&amp;quot;background: #{{unite color light}};&amp;quot; | Support&lt;br /&gt;
| {{UStar|1}}{{UStar|0.5}}{{UStar|0}}{{UStar|0}}{{UStar|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Passive Ability===&lt;br /&gt;
{{UnitePassiveAbility&lt;br /&gt;
|image=UNITE Pikachu Static.png&lt;br /&gt;
|ability=Static&lt;br /&gt;
|jname=せいでんき&lt;br /&gt;
|jtrans=Static Electricity&lt;br /&gt;
|desc={{status|paralysis|Paralyze}}s (slows) all opponents near the Pokémon for a short when the Pokémon receives damage. This Ability goes on cooldown after it&#039;s triggered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Basic Attack===&lt;br /&gt;
{{UniteBasicAttack&lt;br /&gt;
|boostdmg=SpA&lt;br /&gt;
|desc=Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes opposing Pokémon for a short time when it hits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Moveset==&lt;br /&gt;
===Move slot 1===&lt;br /&gt;
[[File:Thunder Shock UNITE.png|275px|thumb|right|Thunder Shock]]&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Pikachu Thunder Shock.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Thunder Shock&lt;br /&gt;
|jname=でんきショック&lt;br /&gt;
|jtrans=Electric Shock&lt;br /&gt;
|level=1&lt;br /&gt;
|level2=3&lt;br /&gt;
|cooldown=5&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Electro Ball&#039;&#039;&#039;&lt;br /&gt;
|upgrade2=&#039;&#039;&#039;Thunder&#039;&#039;&#039;&lt;br /&gt;
|cat1=Sure Hit&lt;br /&gt;
|desc=Releases electricity, dealing damage to opposing Pokémon in the area of effect. Also paralyzes opposing Pokémon for a short time.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Electro Ball UNITE.png|275px|thumb|right|Electro Ball]]&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Pikachu Electro Ball.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Electro Ball&lt;br /&gt;
|jname=エレキボール&lt;br /&gt;
|jtrans=Elecball&lt;br /&gt;
|level=4&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Electro Ball+&#039;&#039;&#039; at Lv. 11&lt;br /&gt;
|cooldown=5.5&lt;br /&gt;
|cat1=Sure Hit&lt;br /&gt;
|desc=Hurls an electric orb, dealing damage to opposing Pokémon in the area of effect and leaving them {{status|paralysis|paralyzed}} for a short time. This move&#039;s damage increases the lower the opposing Pokémon&#039;s remaining HP is.&lt;br /&gt;
&lt;br /&gt;
Upgrade: Increases damage dealt by this move.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Thunder UNITE.png|275px|thumb|right|Thunder]]&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Pikachu Thunder.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Thunder&lt;br /&gt;
|jname=かみなり&lt;br /&gt;
|jtrans=Lightning&lt;br /&gt;
|level=4&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Thunder+&#039;&#039;&#039; at Lv. 11&lt;br /&gt;
|cooldown=7&lt;br /&gt;
|cat1=Area&lt;br /&gt;
|desc=Drops wicked thunderbolts, dealing damage to opposing Pokémon in the area of effect.&lt;br /&gt;
&lt;br /&gt;
Upgrade: Increases the number of attacks for this move.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Move slot 2===&lt;br /&gt;
[[File:Electroweb UNITE.png|275px|thumb|right|Electroweb]]&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Pikachu Electroweb.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Electroweb&lt;br /&gt;
|jname=エレキネット&lt;br /&gt;
|jtrans=ElecNet&lt;br /&gt;
|level=1&lt;br /&gt;
|level2=3&lt;br /&gt;
|cooldown=9&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Volt Tackle&#039;&#039;&#039;&lt;br /&gt;
|upgrade2=&#039;&#039;&#039;Thunderbolt&#039;&#039;&#039;&lt;br /&gt;
|cat1=Hindrance&lt;br /&gt;
|desc=Attacks and captures opposing Pokémon using an electric net, {{UNITE|hindrance|leaving them unable to move}}.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Volt Tackle UNITE.png|275px|thumb|right|Volt Tackle]]&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Pikachu Volt Tackle.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Volt Tackle&lt;br /&gt;
|jname=ボルテッカー&lt;br /&gt;
|jtrans=Volteccer&lt;br /&gt;
|level=6&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Volt Tackle+&#039;&#039;&#039; at Lv. 13&lt;br /&gt;
|cooldown=9&lt;br /&gt;
|cat1=Hindrance&lt;br /&gt;
|desc=Has the user electrify itself and charge ahead, {{UNITE|hindrance|throwing}} opposing Pokémon. For a short time after the user lands, the user&#039;s movement speed is increased.&lt;br /&gt;
&lt;br /&gt;
Upgrade: Reduces this move&#039;s cooldown.&lt;br /&gt;
&lt;br /&gt;
Effect: This move requires a target. After colliding with an opposing Pokémon,the user performs a combo attack. After it occurs, the user moves backward a set distance in the direction it attacked from.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Thunderbolt UNITE.png|275px|thumb|right|Thunderbolt]]&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Pikachu Thunderbolt.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Thunderbolt&lt;br /&gt;
|jname=１０まんボルト&lt;br /&gt;
|jtrans=100,000 Volts&lt;br /&gt;
|level=6&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Thunderbolt+&#039;&#039;&#039; at Lv. 13&lt;br /&gt;
|cooldown=7&lt;br /&gt;
|cat1=Hindrance&lt;br /&gt;
|desc=Attacks with a strong electric blast, dealing damage to opposing Pokémon in the area of effect and {{UNITE|hindrance|leaving them unable to act}}.&lt;br /&gt;
&lt;br /&gt;
Upgrade: Increases damage dealt by this move.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Unite Move===&lt;br /&gt;
[[File:Thunderstorm UNITE.png|275px|thumb|right|Thunderstorm]]&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Pikachu Thunderstorm.png&lt;br /&gt;
|unitemove=yes&lt;br /&gt;
|name=Thunderstorm&lt;br /&gt;
|jname=フルボルトストーム&lt;br /&gt;
|jtrans=Full Volt Storm&lt;br /&gt;
|level=9&lt;br /&gt;
|cat1=Area&lt;br /&gt;
|desc=Attacks the opposing team&#039;s Pokémon near the user with tremendous bolts of lightning, then attacks two Pokémon from the opposing team near the user multiple times with lightning.&lt;br /&gt;
&lt;br /&gt;
Effect: Requires a target, which must be a member of the opposing team. A yellow circle is projected around the user, and all Pokémon on the opposing team within that radius are struck by lightning starting from when the Pokémon entered the radius. Afterwards, lightning will continue striking in intervals, however only two opposing Pokémon will be hit by them. After a certain amount of time has passed, Thunderstorm ends. If an opponent is within the radius for the entire move, there is enough time for them to be hit by four bolts of lightning. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==License Art==&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #{{unite color dark}}; background: #{{unite color}}&amp;quot; cellpadding=&amp;quot;5px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #{{unite color light}};&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color: #{{unite color light}};&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color: #{{unite color light}};&amp;quot; | Release Date&lt;br /&gt;
! style=&amp;quot;background-color: #{{unite color light}};&amp;quot; | Unlock Method&lt;br /&gt;
|-&lt;br /&gt;
| Pikachu License Art 1&lt;br /&gt;
| [[File:UNITE Pikachu License Art 1.png|150px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:UNITE Aeos gem.png|25px|Aeos Gem]] 525&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Holowear]]==&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #{{unite color dark}}; background: #{{unite color}}&amp;quot; cellpadding=&amp;quot;5px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #{{unite color light}};&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color: #{{unite color light}};&amp;quot; | Holowear&lt;br /&gt;
! style=&amp;quot;background-color: #{{unite color light}};&amp;quot; | Release Date&lt;br /&gt;
! style=&amp;quot;background-color: #{{unite color light}};&amp;quot; | Unlock Method&lt;br /&gt;
! style=&amp;quot;background-color: #{{unite color light}};&amp;quot; | Audio/Visual FX&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity green icon.png|30px]] Hip-Hop Style&lt;br /&gt;
| [[File:UNITE Pikachu Hip-Hop Style Holowear.png|150px]]&lt;br /&gt;
| July 21, 2021&lt;br /&gt;
| Premium {{UNITE|Battle Pass}} - Season 1{{tt|*|Currently unavailable}}&lt;br /&gt;
| Appearance only&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity green icon.png|30px]] Fashionable Style&lt;br /&gt;
| [[File:UNITE Pikachu Fashionable Style Holowear.png|150px]]&lt;br /&gt;
| August 18, 2021&lt;br /&gt;
| [[File:UNITE Aeos gem.png|25px|Aeos Gem]] 400&lt;br /&gt;
| Appearance only&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity Limited icon.png|30px]] Festival Style&lt;br /&gt;
| [[File:UNITE Pikachu Festival Style Holowear.png|150px]]&lt;br /&gt;
| September 22, 2021&lt;br /&gt;
| Mobile version launch login reward{{tt|*|Currently unavailable}}&lt;br /&gt;
| KO&amp;lt;br&amp;gt;Movement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity green icon.png|30px]] Orange Unite Style&lt;br /&gt;
| [[File:UNITE Pikachu Orange Unite Style Holowear.png|150px]]&lt;br /&gt;
| September 22, 2021&lt;br /&gt;
| [[File:UNITE Aeos gem.png|25px|Aeos Gem]] 350&amp;lt;br&amp;gt;[[File:UNITE Holowear Tickets.png|30px|Holowear Ticket]] 18&lt;br /&gt;
| Appearance only&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity green icon.png|30px]] Purple Unite Style&lt;br /&gt;
| [[File:UNITE Pikachu Purple Unite Style Holowear.png|150px]]&lt;br /&gt;
| September 22, 2021&lt;br /&gt;
| [[File:UNITE Aeos gem.png|25px|Aeos Gem]] 350&amp;lt;br&amp;gt;[[File:UNITE Holowear Tickets.png|30px|Holowear Ticket]] 18&lt;br /&gt;
| Appearance only&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity Purple icon.png|30px]] Holiday Style&lt;br /&gt;
| [[File:UNITE Pikachu Holiday Style Holowear.png|150px]]&lt;br /&gt;
| December 15, 2021&lt;br /&gt;
| [[File:UNITE Aeos gem.png|25px|Aeos Gem]] 2,199{{tt|*|Only available in December or during Pika Party events}}&lt;br /&gt;
| Unite Move&amp;lt;br&amp;gt;Scoring&amp;lt;br&amp;gt;Returning&amp;lt;br&amp;gt;KO&amp;lt;br&amp;gt;Movement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity green icon.png|30px]] Concert Style&lt;br /&gt;
| [[File:UNITE Pikachu Concert Style Holowear.png|150px]]&lt;br /&gt;
| December 20, 2021&lt;br /&gt;
| Premium Battle Pass - Season 4{{tt|*|Currently unavailable}}&lt;br /&gt;
| Appearance only&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity blue icon.png|30px]] Cook Style&lt;br /&gt;
| [[File:UNITE Pikachu Cook Style Holowear.png|150px]]&lt;br /&gt;
| February 12, 2022&lt;br /&gt;
| [[File:UNITE Aeos gem.png|25px|Aeos Gem]] 400{{tt|*|Only available in February or during Pika Party events}}&lt;br /&gt;
| KO&amp;lt;br&amp;gt;Movement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity Battle Pass icon.png|30px]] Band Style&lt;br /&gt;
| [[File:UNITE Pikachu Band Style Holowear.png|150px]]&lt;br /&gt;
| July 21, 2022&lt;br /&gt;
| Premium Battle Pass - Season 9{{tt|*|Currently unavailable}}&lt;br /&gt;
| Unite Move&amp;lt;br&amp;gt;Scoring&amp;lt;br&amp;gt;Returning&amp;lt;br&amp;gt;KO&amp;lt;br&amp;gt;Movement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity Purple icon.png|30px]] Holiday Style (Blue)&lt;br /&gt;
| [[File:UNITE Pikachu Holiday Style Blue Holowear.png|150px]]&lt;br /&gt;
| December 22, 2022&lt;br /&gt;
| [[File:UNITE Aeos gem.png|25px|Aeos Gem]] 2,499{{tt|*|Only available in December or during Pika Party events}}&lt;br /&gt;
| Unite Move&amp;lt;br&amp;gt;Scoring&amp;lt;br&amp;gt;Returning&amp;lt;br&amp;gt;KO&amp;lt;br&amp;gt;Movement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity Purple icon.png|30px]] Tourist Style&lt;br /&gt;
| [[File:UNITE Pikachu Tourist Style Holowear.png|150px]]&lt;br /&gt;
| June 23, 2023&lt;br /&gt;
| [[File:UNITE Aeos gem.png|25px|Aeos Gem]] 2,199&lt;br /&gt;
| Scoring&amp;lt;br&amp;gt;Returning&amp;lt;br&amp;gt;KO&amp;lt;br&amp;gt;Movement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Rarity crystal icon.png|30px]] Stage Style&lt;br /&gt;
| [[File:UNITE Pikachu Stage Style Holowear.png|150px]]&lt;br /&gt;
| December 19, 2024&lt;br /&gt;
| Treasure Chest Challenge&lt;br /&gt;
| Unite Move&amp;lt;br&amp;gt;Score (Deluxe)&amp;lt;br&amp;gt;Return (Deluxe)&amp;lt;br&amp;gt;Move Effect&amp;lt;br&amp;gt;KO&amp;lt;br&amp;gt;Movement&amp;lt;br&amp;gt;Basic Attack Effect&amp;lt;br&amp;gt;Revive&amp;lt;br&amp;gt;Goal Zone Destruction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon UNITE Opening Cinematic===&lt;br /&gt;
A Pikachu appeared in the &amp;quot;[[Pokémon UNITE Opening Cinematic]]&amp;quot;, partaking in a [[Unite Battle]] on [[Remoat Stadium]] on the orange team. It is one of the cinematic&#039;s central characters. It defeated a wild {{p|Aipom}} with {{m|Electro Ball}}. It came across an opposing {{UNITE|Absol}}, which had just defeated its ally {{UNITE|Talonflame}} (a {{p|Fletchling}} at the time). Absol prepared to attack, but {{UNITE|Lucario}} attacked the Absol first and saved Pikachu. While Pikachu wanted to check on Talonflame, it had to run back to the team&#039;s base to stop a {{UNITE|Cinderace}} from scoring. Pikachu surged with electricity as it got closer, and jumped to intercept the incoming [[Aeos energy]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
UNITE Pikachu 2.png|Pikachu alt artwork&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[#Unite Move|Thunderstorm]] may be based on any of Pikachu&#039;s {{t|Electric}} moves, such as {{m|Thunder Shock}}, {{m|Thunderbolt}}, or {{m|Thunder}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{incomplete|section|needs=Needs names and translations in Hindi, Indonesian, Brazilian Portuguese, and Thai}}&lt;br /&gt;
&#039;&#039;Thunderstorm&#039;&#039;&lt;br /&gt;
{{langtable|color={{unite color}}|bordercolor={{unite color dark}}&lt;br /&gt;
|ja=フルボルトストーム &#039;&#039;Furu Boruto Sutōmu&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Full Volt Storm&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|zh_cmn=萬鈞伏特轟雷暴 / 万钧伏特轰雷暴 &#039;&#039;Wànjūn Fútè Hōng Léibào&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Powerful Volt Rumbling Thunderstorm&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|zh_yue=萬鈞伏特轟雷暴 &#039;&#039;Maahngwān Fuhkdahk Gwàhng Lèuihbouh&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Powerful Volt Rumbling Thunderstorm&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|fr=Orage Acharné &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Fierce Storm&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|de=Blitzgewitter &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Lightning Storm&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|hi=&lt;br /&gt;
|id=&lt;br /&gt;
|it=Tempesta Elettrica &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Electric Storm&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|ko=풀볼트스톰 &#039;&#039;Pul Bolteu Seutom&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Full Volt Storm&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|pt_br=&lt;br /&gt;
|ru=Гроза &#039;&#039;Groza&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Thunderstorm&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|es=Tormenta Incesante &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Incessant Storm&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|th=&lt;br /&gt;
|tr=Yıldırım Fırtınası &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Lightning Storm&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{animespecies|Pikachu}}&lt;br /&gt;
* [[Alolan Raichu (UNITE)]]&lt;br /&gt;
{{UNITE characters}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
[[de:Pikachu (Pokémon UNITE)]]&lt;br /&gt;
[[es:Pikachu (Pokémon UNITE)]]&lt;br /&gt;
[[ja:ピカチュウ (UNITE)]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=The_Gotta_Catch_%27Em_All!_Game_Show&amp;diff=4329407</id>
		<title>The Gotta Catch &#039;Em All! Game Show</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=The_Gotta_Catch_%27Em_All!_Game_Show&amp;diff=4329407"/>
		<updated>2025-07-02T22:27:20Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: references and a list of episodes. Also the inputs for a vote.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gotta Catch &#039;Em All! Game Show.png|thumb|300px|A graphic for the Gotta Catch ’Em All! Game Show]]&lt;br /&gt;
The &#039;&#039;&#039;Gotta Catch ’Em All! Game Show&#039;&#039;&#039;, is a [[Pokémon]]-themed trivia show broadcast live on the Pokémon [[Twitch]] channel. It is hosed by {{wp|Brian David Gilbert}}, and each episode has three contestants. The primary mechanic is that each question as a {{OBP|Pokémon|species}} tied to it. A correct answer allows the player to catch that Pokémon. It was announced on June 15th, 2025,&amp;lt;ref&amp;gt;[https://www.pokemon.com/us/pokemon-news/watch-the-gotta-catch-em-all-game-show-live-on-june-27-2025 Watch the Gotta Catch ’Em All! Game Show Live on June 27, 2025], [[Pokémon.com]], June 15, 2025&amp;lt;/ref&amp;gt;  and the first episode aired on June 27th, 2025.,&amp;lt;ref name=&amp;quot;Episode1&amp;quot;&amp;gt;[https://www.pokemon.com/us/pokemon-news/tune-in-to-the-gotta-catch-em-all-game-show-live Tune in to the Gotta Catch ’Em All! Game Show Live], [[Pokémon.com]], June 26, 2025&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Each of the four people in the show stream from different locations, with Gilbert streaming from a set specific to the Gotta Catch ’Em All! Game Show while contestants stream in front of a green screen. Each contestant is sent two boxes and blindfolds, meant for use during certain kinds of questions. The Twitch stream has the Ctrl+ Stream Kit extension, used to display info pages and tally votes from the Twitch chat.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Most questions are multiple choice, with all of those questions having four possible answers. In multiple choice questions, players have to use their buzzer before they are allowed to answer. Each player can only answer each question once. Certain questions are preceded with relevant video footage from a [[Pokémon games|Pokémon video game]].&lt;br /&gt;
&lt;br /&gt;
All questions have a Pokémon accompanying them, which is displayed prior to and alongside the question. The player who answers the question correctly adds the Pokémon to their Collection. There are four Victory Pokemon: {{p|Bulbasaur}}, {{p|Squirtle}}, {{p|Charmander}}, and {{p|Pikachu}}. If a player has all four of them at the same time, they win the game. All Pokémon, including the Victory Pokémon, have a One-Time Effect that players can use. The One-Time Effects of Victory Pokémon are stronger than other One-Time Effects, but to use them the player has to have and use two of the same Pokémon. A Collection can have a maximum of six Pokémon, with further acquisitions requiring the player swap out one of their current Pokémon. They can swap out a Pokémon that has already used its One-Time Effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pokémon with One-Time Effects&lt;br /&gt;
|-&lt;br /&gt;
! Species !! Group !! Move !! Text !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Pikachu}} || Victory Pokémon || {{m|Spark}} || Select 1 of 3 topics for the next question. || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Bulbasaur}} || Victory Pokémon|| {{m|Sweet Scent}} || Select 1 of 3 Pokémon for the next question. || In the first episode, if a player uses Bulbasaur the effect overrides a Pokémon that has been set to appear for the next question by the Twitch chat.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Charmander}} || Victory Pokémon || {{m|Fire Spin}} || Block another player from answering a question. || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Squirtle}} || Victory Pokémon || {{m|Aqua Jet}} || Launch yourself ahead to answer a question. || If another player has buzzed in, this allows the player using Squirtle to answer the question.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ditto}} || Supportive Pokémon || {{m|Transform}} || Copy a Pokémon already in your Collection. || In the first episode, if a player uses Ditto they must immediately use the One-Time Effect of the Pokémon Ditto turns into.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Eevee}} || Supportive Pokémon || {{m|Helping Hand}} || Discuss and answer the question together with another player. || If the correct answer is given, both players get the Pokémon of the question.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Exeggcute}} || Supportive Pokémon || {{m|Extrasensory}} || Questions in this round are sensory. (Key visual) &amp;lt;br&amp;gt; Change the question to be a sensory experience (visual, audio, or touch) (game) || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Porygon}} || Supportive Pokémon || {{m|Conversion}} || Discuss with Twitch to answer this question. || A vote is conducted in the Twitch chat for correct answer to the question. The user is told which answer got the most votes.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ekans}} || Disruptive Pokémon || {{m|Poison Sting}} || Remove an active Pokémon from another player&#039;s collection (their choice). || An Active Pokémon is a Pokémon that has not used its One-Time Effect.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Koffing}} || Disruptive Pokémon|| {{m|Smog}} || Remove a random Pokémon from another player&#039;s Collection. ||&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Drowzee}} || Disruptive Pokémon || {{m|Disable}} || Block the One-Time Effect of one Pokémon in the target player&#039;s Collection. || The targeted Pokémon is treated as though it has already used its One-Time Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Meowth}} || Disruptive Pokémon || {{m|Thief}} || Steal a Pokémon from another player&#039;s Collection. || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Magikarp}} || ??? (trailer)&amp;lt;br&amp;gt;Victory Pokémon, Supportive Pokémon, or Disruptive Pokémon (game, chosen at random) || {{m|Splash}} || No effect, but collecting three triggers a special encounter || A random one of three Pokémon appear, and its effect is instantly applied. The Magikarp are removed from the player&#039;s Collection, rather than no longer being Active as with other Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Special Encounters from Magikarp&lt;br /&gt;
|-&lt;br /&gt;
! Species !! Text !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Gyarados}} || || &lt;br /&gt;
|-&lt;br /&gt;
| {{Shiny}} {{p|Magikarp}} || What a unique Splash!&amp;lt;br&amp;gt;Protected from other player&#039;s One-Time Effects (only once). ||&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Magikarp}} || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game progression==&lt;br /&gt;
The game starts with the Twitch chat voting on which Pokémon each player gets to start with, between Bulbasaur, Squirtle, and Charmander. No repeats are allowed, meaning the vote for the first player has all three choices availble, the vote for the second player only has the&lt;br /&gt;
two choices the first player did not get, and the final player gets the Pokémon that is left over without a vote. This decision further decides the &amp;quot;team&amp;quot; that each player has, with Bulbasaur for Team Green, Squirtle for Team Blue, and Charmander for Team Red.&lt;br /&gt;
&lt;br /&gt;
Twitch chat is asked to vote to decide the parameters of certain questions. They can be asked to vote for which of three Pokémon will appear for the next question or which of three topics will be the topic of the next question, similarly to Bulbasaur&#039;s and Pikachu&#039;s effects. A vote can also be held to declare an incorrect answer as a trap, which will cause the player who picks it to lose one of their Pokémon. Viewers vote by sending &amp;quot;1&amp;quot;, &amp;quot;2&amp;quot;, &amp;quot;3&amp;quot;, or &amp;quot;4&amp;quot;, with each number corresponding to a result in the game, and the result with the majority of the votes wins.&lt;br /&gt;
&lt;br /&gt;
If a player wins the game, they have to answer a final question alone and without the ability to use One-Time Effects. This is a Legendary Encounter. If they succeed, that player and their current Collection are recorded in the Hall of Fame.&lt;br /&gt;
&lt;br /&gt;
==Episodes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Contestants !! Winner(s) !! Hall of Fame?&lt;br /&gt;
|-&lt;br /&gt;
| June 27, 2025&amp;lt;ref name=&amp;quot;Episode1&amp;quot;/&amp;gt;|| Steve Sarumi&amp;lt;br&amp;gt;Jake &amp;quot;Spragels” Sprague&amp;lt;br&amp;gt;GlitchxCity || GlitchxCity || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Mass Media notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Panic_Parade&amp;diff=4328818</id>
		<title>Talk:Panic Parade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Panic_Parade&amp;diff=4328818"/>
		<updated>2025-07-01T18:20:41Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: /* I think Panic Parade (Fairy Festival) needs a separate section from Panic Parade */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I think Panic Parade (Fairy Festival) needs a separate section from Panic Parade ==&lt;br /&gt;
&lt;br /&gt;
Something&#039;s up, of the usual &amp;quot;UNITE is screwy&amp;quot; kind. The Victory Challenge event specifically says it does not count wins in Panic Parade in its help menu. Except that for some reason, it does count wins in Panic Parade during this Fairy Festival event. Now, there could be developer error involved, but I have a hunch that internally, Panic Parade (Fairy Festival edition) is a separate event from Panic Parade (normal) that counts as Panic Parade in all ways except for the check for &amp;quot;do not track wins in Panic Parade&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
While Fairy Festival exclusive portions could be explained in prose, if my hunch is correct I think it would be better if Panic Parade (Fairy Festival) was fully sectioned off from the main article as per events that are publicly displayed separately like [[Mer Stadium#Full-Burst Battle! Dragon Dustup]] is. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 18:20, 1 July 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aeos_Emporium&amp;diff=4327697</id>
		<title>Aeos Emporium</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aeos_Emporium&amp;diff=4327697"/>
		<updated>2025-07-01T03:06:34Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Ah, there&amp;#039;s the fashion ticket image. Why aren&amp;#039;t you named consistently with Unite&amp;#039;s 90% consistent rule of never capitalizing anything?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[File:Unite Aeos Emporium Window.jpg|thumb|The page in the Shops menu]]&lt;br /&gt;
&#039;&#039;&#039;Aeos Emporium&#039;&#039;&#039; is a shop in [[Pokémon UNITE]]. It sells Trainer fashion items, held items, battle items, and utility items such as the [[Rename Card]] and the [[Battle Point Boost Card]]. This shop&#039;s representatives are an [[Aeos Emporium shopkeeper|unnamed shopkeeper]] dressed in orange and her {{p|Chatot}}.&lt;br /&gt;
&lt;br /&gt;
Items on this page are listed in their default order. In the game, certain menus can be sorted by price from least to most or vice versa, as well as by order of appearance. The player can also filter out items they already own.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
[[Trainer fashion item]]s, which are found in the Closet menu after being purchased. This menu has filtering and sorting options.&lt;br /&gt;
[[File:Unite Aeos Emporium Menu.jpg|thumb|The listing of sets in the Fashion menu]]&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Sets&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Psyduck Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Psyduck}}&lt;br /&gt;
|-&lt;br /&gt;
| Miraidon Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Miraidon}}&lt;br /&gt;
|-&lt;br /&gt;
| Gyarados Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Gyarados}}&lt;br /&gt;
|-&lt;br /&gt;
| Greninja Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Greninja}}&lt;br /&gt;
|-&lt;br /&gt;
| Urshifu Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 899&lt;br /&gt;
| Matching set for {{UNITE|Urshifu}}&lt;br /&gt;
|-&lt;br /&gt;
| Stand-up Collar Set (Wigglytuff)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Wigglytuff}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock Festival Set 2&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,399&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Goodra Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Goodra}}&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for Wanderer Style: {{UNITE|Lucario}}&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Blossom Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,599&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Powder Snow Set&lt;br /&gt;
| 16,240&lt;br /&gt;
| 1,624&lt;br /&gt;
| Matching set for {{UNITE|Alolan Ninetales}}&lt;br /&gt;
|-&lt;br /&gt;
| Captain Set&lt;br /&gt;
| 15,225&lt;br /&gt;
| 1,523&lt;br /&gt;
| Matching set for Captain Style: {{UNITE|Cinderace}}&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Mime Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Rayquaza Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,799&lt;br /&gt;
| Set based on {{p|Rayquaza}}&lt;br /&gt;
|-&lt;br /&gt;
| Excavation Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Excavation Style: {{UNITE|Machamp}}&lt;br /&gt;
|-&lt;br /&gt;
| Ranger Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Ranger Style: {{UNITE|Scizor}}&lt;br /&gt;
|-&lt;br /&gt;
| Mew Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 699&lt;br /&gt;
| Matching set for {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Glaceon Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Glaceon}}&lt;br /&gt;
|-&lt;br /&gt;
| Zeraora Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Zeraora}}&lt;br /&gt;
|-&lt;br /&gt;
| Cinderace Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Cinderace}}&lt;br /&gt;
|-&lt;br /&gt;
| Aegislash Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Aegislash}}&lt;br /&gt;
|-&lt;br /&gt;
| Delphox Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Delphox}}&lt;br /&gt;
|-&lt;br /&gt;
| Tsareena Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Tsareena}}&lt;br /&gt;
|-&lt;br /&gt;
| Gengar Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Gengar}}&lt;br /&gt;
|-&lt;br /&gt;
| Punk Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Punk Style: {{UNITE|Azumarill}}&lt;br /&gt;
|-&lt;br /&gt;
| Suit Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disciplined Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Checkered Set&lt;br /&gt;
| 15,599&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for Checkered Style: {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Stakeout Set&lt;br /&gt;
| 5,775&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for Stakeout Style: {{UNITE|Garchomp}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set&lt;br /&gt;
| 7,700&lt;br /&gt;
| 770&lt;br /&gt;
| Matching set for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Blissey Set&lt;br /&gt;
| 5,775&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Slowpoke Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| Gardevoir Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Gardevoir}}&lt;br /&gt;
|-&lt;br /&gt;
| Magician Set&lt;br /&gt;
| 5,775&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for Magician Style: {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Snorlax Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Snorlax}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Talonflame}}&lt;br /&gt;
|-&lt;br /&gt;
| Cramorant Set&lt;br /&gt;
| 15,230&lt;br /&gt;
| 1523&lt;br /&gt;
| Matching set for {{UNITE|Cramorant}}&lt;br /&gt;
|-&lt;br /&gt;
| Tyranitar Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Tyranitar}}&lt;br /&gt;
|-&lt;br /&gt;
| Buzzwole Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Buzzwole}}&lt;br /&gt;
|-&lt;br /&gt;
| Espeon Set&lt;br /&gt;
| 15,999&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Espeon}}&lt;br /&gt;
|-&lt;br /&gt;
| Duraludon Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Duraludon}}&lt;br /&gt;
|-&lt;br /&gt;
| Dragonite Set&lt;br /&gt;
| 15,999&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Dragonite}}&lt;br /&gt;
|-&lt;br /&gt;
| Cook Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Cook Style: {{UNITE|Cramorant}}&lt;br /&gt;
|-&lt;br /&gt;
| Purple Unite Set&lt;br /&gt;
| 1,000&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|rowspan=2| The two default sets; whichever wasn&#039;t picked can be purchased&lt;br /&gt;
|-&lt;br /&gt;
| Orange Unite Set&lt;br /&gt;
| 1,000&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Headwear&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Mew)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Performer Hat&lt;br /&gt;
| 770&lt;br /&gt;
| 77&lt;br /&gt;
| Matching headwear for Performer Style: {{UNITE|Sableye}}&lt;br /&gt;
|-&lt;br /&gt;
| Poet Beret&lt;br /&gt;
| 490&lt;br /&gt;
| 49&lt;br /&gt;
| Matching headwear for Elegant Style: {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Punk Hat (Black)&lt;br /&gt;
| 490&lt;br /&gt;
| 49&lt;br /&gt;
| Matching headwear for Punk Style: {{UNITE|Azumarill}}&lt;br /&gt;
|-&lt;br /&gt;
| Mask (Red and Blue)&lt;br /&gt;
| 490&lt;br /&gt;
| 49&lt;br /&gt;
| Matching headwear for Masked Style: {{UNITE|Greedent}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Delphox)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Delphox}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Blastoise)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Charizard)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Charizard}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Alolan Ninetales)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Alolan Ninetales}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Zeraora)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Zeraora}}&lt;br /&gt;
|-&lt;br /&gt;
| Headband (Wartortle)&lt;br /&gt;
| 770&lt;br /&gt;
| 77&lt;br /&gt;
| Matching headwear for {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Straw Hat (Mocha)&lt;br /&gt;
| 210&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Top and Bottom&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Work Overalls&lt;br /&gt;
| 1,470&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Red)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Black)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Blue)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Yellow)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Jackets&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Blue)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Dark Gray)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Green)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Denim Jacket (Red Brown)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Gray)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Varsity Jacket (Blue)&lt;br /&gt;
| 525&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Denim Jacket (Black)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie (Blue)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Neon Zipper Hoodie (Gray)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tailored Jacket (Black)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Innerwear&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Matching Top (Greninja)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
| Matching top for {{UNITE|Greninja}}&lt;br /&gt;
|-&lt;br /&gt;
| Matching Top (Sylveon)&lt;br /&gt;
| 1,925&lt;br /&gt;
| 193&lt;br /&gt;
| Matching top for Poncho Style: {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Belt Hoodie (Black)&lt;br /&gt;
| 1,001&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Belt Hoodie (Red)&lt;br /&gt;
| 1,001&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Belt Hoodie (Beige)&lt;br /&gt;
| 1,001&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Poet Top&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
| Matching top for Elegant Style: {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Top&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
| Matching top for Guardian Style: {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Turtleneck Sweater (White)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turtleneck Sweater (Yellow)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Windbreaker (Silver)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Windbreaker (Purple)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Design Long-Sleeve Shirt (Green)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Design Long-Sleeve Shirt (White)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Layered Knit Vest (Navy)/Knit Vest (Navy)&lt;br /&gt;
| 273&lt;br /&gt;
| 27&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Shirt and Tie (Dark Green)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Layered Knit Vest (Off-White)/Knit Vest (Off-White)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Shirt and Tie (White)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Layered Knit Vest (Mocha)/Knit Vest (Mocha)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Gradient Hoodie (Green)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie (Blue)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie (White)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Bottoms&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Trendy Shorts/Metallic Skirt&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Metallic Pants/Metallic Skirt&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Cuffed Shorts (Black)/Short Tulle Skirt (Black)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Checkered Shorts (Pink)/Checkered Pleated Skirt (Pink)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Flower-Print Pants (Blue)/Flower-Print Skirt (Blue)&lt;br /&gt;
| 1,470&lt;br /&gt;
| 147&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Skinny Pants (Moss Green)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skinny Pants (Beige)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skinny Pants (Indigo)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Distressed Jeans (Blue)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Socks&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Knee-High Socks (Dark Red)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Knee-High Socks (Gray)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Knee-High Socks (White)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks (Black)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Socks (Blue)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks (Pink)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks (Red)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Socks (White)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Shoes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Shoes (Unite Ball)&lt;br /&gt;
| 343&lt;br /&gt;
| 34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Air-Cushioned Shoes (Brown)&lt;br /&gt;
| 343&lt;br /&gt;
| 34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Air-Cushioned Shoes (Black)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers (Purple Splash)&lt;br /&gt;
| 343&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers (Yellow)&lt;br /&gt;
| 343&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Air-Cushioned Shoes (White)&lt;br /&gt;
| 343&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas Shoes (Black)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas Shoes (Blue)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas Shoes (Green)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas High-Tops (Red)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sandals (Blue)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Loafers (Black)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas High-Tops (Brown)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Back Item&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Backpack (Mr. Mime)&lt;br /&gt;
| 4,060&lt;br /&gt;
| 406&lt;br /&gt;
| Matching backpack for {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Backpack (Unite Ball)&lt;br /&gt;
| 980&lt;br /&gt;
| 98&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Backpack (Espeon)&lt;br /&gt;
| 4,060&lt;br /&gt;
| 406&lt;br /&gt;
| Matching backpack for {{UNITE|Espeon}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Backpack (Tyranitar)&lt;br /&gt;
| 4,060&lt;br /&gt;
| 406&lt;br /&gt;
| Matching backpack for {{UNITE|Tyranitar}}&lt;br /&gt;
|-&lt;br /&gt;
| Sporty Backpack (White)&lt;br /&gt;
| 420&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Accessories&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Magician Gloves (White)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fingerless Gloves (Black)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Studded Wristband (Black)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Wristband (White)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sporty Gloves (Orange)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves (Beige)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Digital Wristwatch (Lime Green)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fur and Leather Gloves (Orange)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warm Gloves (Green)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Normal items, which are found in the Item Box after being purchased. Most of them are consumables, Battle Items that were added in updates are also here. This list exclusively covers items that are always available. Special limited-time items occasionally appear for sale, but are not listed here. Uniquely, Holowear Effect Sprays can be tried out in Practice mode directly from the Aeos Emporium meny Item Details are listed in the Aeos Emporium, as well as the Trainer&#039;s Item Box.&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Items&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Season __ Rank Protection Card&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 60&lt;br /&gt;
| Each season has a corresponding Rank Protection Card. Can only purchase five per season, &lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Snow) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Snow) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Cyber) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Cyber) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Sparkling Blue)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Goal Hacker&lt;br /&gt;
| 4,000&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Heart) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Heart) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Dark-Pink Flame)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Sparkling) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Sparkling) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Shiny Violet)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shedinja Doll&lt;br /&gt;
| 4,000&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Shiny Pink)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7-Day Battle Point Boost Card&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3-Day Battle Point Boost Card&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1-Day Battle Point Boost Card&lt;br /&gt;
| 100&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Extra-Energy Tank&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Energy Boost Tank&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Energy Boost Tank (4× Speed)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rename Card&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7-Day Aeos Coin Boost Card&lt;br /&gt;
| 800&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3-Day Aeos Coin Boost Card&lt;br /&gt;
| 350&lt;br /&gt;
| 35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1-Day Aeos Coin Boost Card&lt;br /&gt;
| 150&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fashion Ticket Exchange==&lt;br /&gt;
A small selection Trainer Fashion items that can be bought using fashion tickets, which are items primarily rewarded by the [[Energy rewards system]] as their own item and as compensation for receiving duplicate items of fashion items as energy rewards. Fashion tickets can only be spent in this menu. This menu has filtering and sorting options.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Headwear&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion Ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| Matching headwear for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| Matching headwear for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| Matching headwear for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Stakeout Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for Stakeout Style: {{UNITE|Garchomp}}&lt;br /&gt;
|-&lt;br /&gt;
| Blissey Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for {{UNITE|Talonflame}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Top and Bottom&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion Ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Top and Bottom&lt;br /&gt;
| 45&lt;br /&gt;
| Matching top and bottom for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Top and Bottom&lt;br /&gt;
| 45&lt;br /&gt;
| Matching top and bottom for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Top and Bottom&lt;br /&gt;
| 61&lt;br /&gt;
| Matching top and bottom for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Stakeout Set: Top and Bottom&lt;br /&gt;
| &lt;br /&gt;
| Matching top and bottom for Stakeout Style: {{UNITE|Garchomp}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Innerwear&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion Ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Innerwear&lt;br /&gt;
| 19&lt;br /&gt;
| Matching innerwear for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Set: Innerwear&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Innerwear&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Innerwear&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Innerwear&lt;br /&gt;
| &lt;br /&gt;
| Matching Innerwear for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set: Innerwear&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for {{UNITE|Talonflame}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Bottoms&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion Ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Bottoms&lt;br /&gt;
| 13&lt;br /&gt;
| Matching bottoms for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Bottoms&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pit Stop Crew: Bottoms&lt;br /&gt;
| 13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Bottoms&lt;br /&gt;
| &lt;br /&gt;
| Matching bottoms for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Bottoms&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set: Bottoms&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for {{UNITE|Talonflame}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Socks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion Ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Socks&lt;br /&gt;
| 2&lt;br /&gt;
| Matching socks for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Socks &lt;br /&gt;
| 2&lt;br /&gt;
| Matching socks for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Socks&lt;br /&gt;
| &lt;br /&gt;
| Matching socks for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Socks&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Shoes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion Ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Shoes&lt;br /&gt;
| 5&lt;br /&gt;
| Matching shoes for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Shoes&lt;br /&gt;
| 5&lt;br /&gt;
| Matching shoes for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: shoes&lt;br /&gt;
| 5&lt;br /&gt;
| Matching shoes for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Shoes&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Shoes&lt;br /&gt;
| &lt;br /&gt;
| Matching shoes for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Shoes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Back Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion Ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Back Item&lt;br /&gt;
| 15&lt;br /&gt;
| Matching back item for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Back Item&lt;br /&gt;
| 15&lt;br /&gt;
| Matching back item for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Back Item&lt;br /&gt;
| 15&lt;br /&gt;
| Matching back item for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Back Item&lt;br /&gt;
| &lt;br /&gt;
| Matching back item for {{UNITE|Blissey}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Accessories&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion Ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Gloves&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Gloves&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Firefighter Set: Gloves&lt;br /&gt;
| &lt;br /&gt;
| Matching gloves for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Held Items==&lt;br /&gt;
[[Held item[[s offer effects and stat incrases to Pokémon in battle. While they are stored in the Item Box after purchase, they are primarily interacted with in the Held Items menu. [[Item Enhancer]]s, which are used to upgrade held items, are also found here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Held Items&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos coin.png|20px]] Aeos coins&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet Coin]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Choice Scarf]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Accel Bracer&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Drive Lens&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Guard&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Charging Charm&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Curse Bangle&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Curse Incense&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Hood&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Slick Spoon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Drain Crown&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rapid-Fire Scarf&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Item Enhancer&lt;br /&gt;
|style=background:#e8e8e8 |&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness Policy]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Razor Claw]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Choice Specs]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wise Glasses]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness Policy]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Float Stone]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Score Shield&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus Band]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aeos Cookie&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sp. Atk Specs&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Attack Weight&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocky Helmet]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Energy Amplifier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Scope Lens]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Vest]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shell Bell]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buddy Barrier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle Band]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Share]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unite Snapshot ==&lt;br /&gt;
Items that can be used to decorate a [[Unite Snapshot]], which are stored in the Unite Snapshot menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Unite Snapshot&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Background&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Matching background for {{UNITE|Psyduck}}. It is yellow, and has berries and two Psyduck on it.&lt;br /&gt;
|-&lt;br /&gt;
| Sticker (Frogadier)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 46&lt;br /&gt;
| Matching sticker for {{UNITE|Greninja}}. It depicts Frogadier on a blue background&lt;br /&gt;
|-&lt;br /&gt;
| Background (Space)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Possibly tied to Space Style: Holowear and Space Trainer fashion items. It depicts a rocketship against a purple space background, with shooting stars in the air.&lt;br /&gt;
|-&lt;br /&gt;
| Background (Summer)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| It depicts a blue ocean next to two islands with palm trees.&lt;br /&gt;
|-&lt;br /&gt;
| Background (Champion)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Tied to Champion Style Holowear. It depicts an arena and has a purple background.&lt;br /&gt;
|-&lt;br /&gt;
| Background (Graceful Style)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Tied to Graceful Style Holowear. It depicts a sky and has a yellow background.&lt;br /&gt;
|-&lt;br /&gt;
| Background (Palace)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Tied to Palace Style Holowear It depicts a palace and has a green background.&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A yellow treble clef.&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A green treble clef&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| Two red sixteenth notes and a red eighth note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| Two red sixteenth notes&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| Two blue sixteenth notes and a blue eighth note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| Two yellow sixteenth notes&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A blue quarter note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A purple eighth note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A purple quarter note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A green eighth note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A snowflake with six points&lt;br /&gt;
|-&lt;br /&gt;
| Pose&lt;br /&gt;
| 1,225&lt;br /&gt;
| 116&lt;br /&gt;
| A pose where the right hand is held &amp;quot;thumb-up&amp;quot; while the left hand is on the hip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main Menu Background ==&lt;br /&gt;
These items change the background of the game&#039;s main menu. Once obtained, they are found in the Customize menu. Some of them have unique background music. This menu has filtering and sorting options.&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Main Menu Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Pokébuki)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Eevee Festival 2023)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (3rd Anniversary)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (2nd Anniversary Celebration)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (1st Anniversary Celebration)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Holiday 2023)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Halloween 2023)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Halloween 2022)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Halloween 2021)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==License Art==&lt;br /&gt;
Items that change the art on a Pokémon&#039;s [[Unite license]]&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | License Art&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dragonite License Art 1&lt;br /&gt;
| 349&lt;br /&gt;
| Specifically for {{UNITE|Dragonite}}&lt;br /&gt;
|-&lt;br /&gt;
| Pikachu License Art 1&lt;br /&gt;
| 525&lt;br /&gt;
| Specifically for {{UNITE|Pikachu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
In [[COA3|Welcome to the Stadium!]], a trainer and their father visit the Aeos Emporium after its shopkeeper invites them in. The trainer purchases a [[Trainer Fashion item|Star Hoodie (Pink)]] to wear, and a large number of other items that are seen in later panels contained in boxes and bags. One panel features holograms that use the artwork of items taken directly from Pokémon UNITE. The four [[Trainer Fashion item]]s visible have the same costs as they do in the game.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The lounge seen in the background of Aeos Emporium is reflected on the Unite Snapshot background obtained by reaching the &amp;quot;Trendsetter - Master&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
[[Category:Pokémon UNITE shops]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aeos_Emporium&amp;diff=4327693</id>
		<title>Aeos Emporium</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aeos_Emporium&amp;diff=4327693"/>
		<updated>2025-07-01T02:24:10Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: These tables do not have sort by price or sort by order of appearance, and I really hope we&amp;#039;re not planning on adding that. The video game the tables are based on has those options. Did you know only some menus have sorting, and not all of them? Welcome to UNITE UI, where madness reigns supreme. Noting that too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[File:Unite Aeos Emporium Window.jpg|thumb|The page in the Shops menu]]&lt;br /&gt;
&#039;&#039;&#039;Aeos Emporium&#039;&#039;&#039; is a shop in [[Pokémon UNITE]]. It sells Trainer fashion items, held items, battle items, and utility items such as the [[Rename Card]] and the [[Battle Point Boost Card]]. This shop&#039;s representatives are an [[Aeos Emporium shopkeeper|unnamed shopkeeper]] dressed in orange and her {{p|Chatot}}.&lt;br /&gt;
&lt;br /&gt;
Items on this page are listed in their default order. In the game, certain menus can be sorted by price from least to most or vice versa, as well as by order of appearance. The player can also filter out items they already own.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
[[Trainer fashion item]]s, which are found in the Closet menu after being purchased. This menu has filtering and sorting options.&lt;br /&gt;
[[File:Unite Aeos Emporium Menu.jpg|thumb|The listing of sets in the Fashion menu]]&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Sets&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Psyduck Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Psyduck}}&lt;br /&gt;
|-&lt;br /&gt;
| Miraidon Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Miraidon}}&lt;br /&gt;
|-&lt;br /&gt;
| Gyarados Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Gyarados}}&lt;br /&gt;
|-&lt;br /&gt;
| Greninja Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Greninja}}&lt;br /&gt;
|-&lt;br /&gt;
| Urshifu Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 899&lt;br /&gt;
| Matching set for {{UNITE|Urshifu}}&lt;br /&gt;
|-&lt;br /&gt;
| Stand-up Collar Set (Wigglytuff)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Wigglytuff}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock Festival Set 2&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,399&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Goodra Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Goodra}}&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for Wanderer Style: {{UNITE|Lucario}}&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Blossom Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,599&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Powder Snow Set&lt;br /&gt;
| 16,240&lt;br /&gt;
| 1,624&lt;br /&gt;
| Matching set for {{UNITE|Alolan Ninetales}}&lt;br /&gt;
|-&lt;br /&gt;
| Captain Set&lt;br /&gt;
| 15,225&lt;br /&gt;
| 1,523&lt;br /&gt;
| Matching set for Captain Style: {{UNITE|Cinderace}}&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Mime Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Rayquaza Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,799&lt;br /&gt;
| Set based on {{p|Rayquaza}}&lt;br /&gt;
|-&lt;br /&gt;
| Excavation Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Excavation Style: {{UNITE|Machamp}}&lt;br /&gt;
|-&lt;br /&gt;
| Ranger Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Ranger Style: {{UNITE|Scizor}}&lt;br /&gt;
|-&lt;br /&gt;
| Mew Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 699&lt;br /&gt;
| Matching set for {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Glaceon Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Glaceon}}&lt;br /&gt;
|-&lt;br /&gt;
| Zeraora Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Zeraora}}&lt;br /&gt;
|-&lt;br /&gt;
| Cinderace Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Cinderace}}&lt;br /&gt;
|-&lt;br /&gt;
| Aegislash Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Aegislash}}&lt;br /&gt;
|-&lt;br /&gt;
| Delphox Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Delphox}}&lt;br /&gt;
|-&lt;br /&gt;
| Tsareena Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Tsareena}}&lt;br /&gt;
|-&lt;br /&gt;
| Gengar Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Gengar}}&lt;br /&gt;
|-&lt;br /&gt;
| Punk Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Punk Style: {{UNITE|Azumarill}}&lt;br /&gt;
|-&lt;br /&gt;
| Suit Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disciplined Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Checkered Set&lt;br /&gt;
| 15,599&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for Checkered Style: {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Stakeout Set&lt;br /&gt;
| 5,775&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for Stakeout Style: {{UNITE|Garchomp}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set&lt;br /&gt;
| 7,700&lt;br /&gt;
| 770&lt;br /&gt;
| Matching set for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Blissey Set&lt;br /&gt;
| 5,775&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Slowpoke Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| Gardevoir Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Gardevoir}}&lt;br /&gt;
|-&lt;br /&gt;
| Magician Set&lt;br /&gt;
| 5,775&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for Magician Style: {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Snorlax Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Snorlax}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Talonflame}}&lt;br /&gt;
|-&lt;br /&gt;
| Cramorant Set&lt;br /&gt;
| 15,230&lt;br /&gt;
| 1523&lt;br /&gt;
| Matching set for {{UNITE|Cramorant}}&lt;br /&gt;
|-&lt;br /&gt;
| Tyranitar Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Tyranitar}}&lt;br /&gt;
|-&lt;br /&gt;
| Buzzwole Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Buzzwole}}&lt;br /&gt;
|-&lt;br /&gt;
| Espeon Set&lt;br /&gt;
| 15,999&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Espeon}}&lt;br /&gt;
|-&lt;br /&gt;
| Duraludon Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Duraludon}}&lt;br /&gt;
|-&lt;br /&gt;
| Dragonite Set&lt;br /&gt;
| 15,999&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Dragonite}}&lt;br /&gt;
|-&lt;br /&gt;
| Cook Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Cook Style: {{UNITE|Cramorant}}&lt;br /&gt;
|-&lt;br /&gt;
| Purple Unite Set&lt;br /&gt;
| 1,000&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|rowspan=2| The two default sets; whichever wasn&#039;t picked can be purchased&lt;br /&gt;
|-&lt;br /&gt;
| Orange Unite Set&lt;br /&gt;
| 1,000&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Headwear&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Mew)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Performer Hat&lt;br /&gt;
| 770&lt;br /&gt;
| 77&lt;br /&gt;
| Matching headwear for Performer Style: {{UNITE|Sableye}}&lt;br /&gt;
|-&lt;br /&gt;
| Poet Beret&lt;br /&gt;
| 490&lt;br /&gt;
| 49&lt;br /&gt;
| Matching headwear for Elegant Style: {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Punk Hat (Black)&lt;br /&gt;
| 490&lt;br /&gt;
| 49&lt;br /&gt;
| Matching headwear for Punk Style: {{UNITE|Azumarill}}&lt;br /&gt;
|-&lt;br /&gt;
| Mask (Red and Blue)&lt;br /&gt;
| 490&lt;br /&gt;
| 49&lt;br /&gt;
| Matching headwear for Masked Style: {{UNITE|Greedent}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Delphox)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Delphox}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Blastoise)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Charizard)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Charizard}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Alolan Ninetales)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Alolan Ninetales}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Zeraora)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Zeraora}}&lt;br /&gt;
|-&lt;br /&gt;
| Headband (Wartortle)&lt;br /&gt;
| 770&lt;br /&gt;
| 77&lt;br /&gt;
| Matching headwear for {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Straw Hat (Mocha)&lt;br /&gt;
| 210&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Top and Bottom&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Work Overalls&lt;br /&gt;
| 1,470&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Red)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Black)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Blue)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Yellow)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Jackets&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Blue)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Dark Gray)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Green)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Denim Jacket (Red Brown)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Gray)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Varsity Jacket (Blue)&lt;br /&gt;
| 525&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Denim Jacket (Black)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie (Blue)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Neon Zipper Hoodie (Gray)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tailored Jacket (Black)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Innerwear&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Matching Top (Greninja)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
| Matching top for {{UNITE|Greninja}}&lt;br /&gt;
|-&lt;br /&gt;
| Matching Top (Sylveon)&lt;br /&gt;
| 1,925&lt;br /&gt;
| 193&lt;br /&gt;
| Matching top for Poncho Style: {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Belt Hoodie (Black)&lt;br /&gt;
| 1,001&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Belt Hoodie (Red)&lt;br /&gt;
| 1,001&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Belt Hoodie (Beige)&lt;br /&gt;
| 1,001&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Poet Top&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
| Matching top for Elegant Style: {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Top&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
| Matching top for Guardian Style: {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Turtleneck Sweater (White)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turtleneck Sweater (Yellow)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Windbreaker (Silver)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Windbreaker (Purple)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Design Long-Sleeve Shirt (Green)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Design Long-Sleeve Shirt (White)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Layered Knit Vest (Navy)/Knit Vest (Navy)&lt;br /&gt;
| 273&lt;br /&gt;
| 27&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Shirt and Tie (Dark Green)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Layered Knit Vest (Off-White)/Knit Vest (Off-White)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Shirt and Tie (White)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Layered Knit Vest (Mocha)/Knit Vest (Mocha)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Gradient Hoodie (Green)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie (Blue)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie (White)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Bottoms&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Trendy Shorts/Metallic Skirt&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Metallic Pants/Metallic Skirt&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Cuffed Shorts (Black)/Short Tulle Skirt (Black)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Checkered Shorts (Pink)/Checkered Pleated Skirt (Pink)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Flower-Print Pants (Blue)/Flower-Print Skirt (Blue)&lt;br /&gt;
| 1,470&lt;br /&gt;
| 147&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Skinny Pants (Moss Green)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skinny Pants (Beige)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skinny Pants (Indigo)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Distressed Jeans (Blue)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Socks&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Knee-High Socks (Dark Red)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Knee-High Socks (Gray)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Knee-High Socks (White)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks (Black)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Socks (Blue)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks (Pink)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks (Red)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Socks (White)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Shoes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Shoes (Unite Ball)&lt;br /&gt;
| 343&lt;br /&gt;
| 34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Air-Cushioned Shoes (Brown)&lt;br /&gt;
| 343&lt;br /&gt;
| 34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Air-Cushioned Shoes (Black)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers (Purple Splash)&lt;br /&gt;
| 343&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers (Yellow)&lt;br /&gt;
| 343&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Air-Cushioned Shoes (White)&lt;br /&gt;
| 343&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas Shoes (Black)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas Shoes (Blue)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas Shoes (Green)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas High-Tops (Red)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sandals (Blue)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Loafers (Black)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas High-Tops (Brown)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Back Item&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Backpack (Mr. Mime)&lt;br /&gt;
| 4,060&lt;br /&gt;
| 406&lt;br /&gt;
| Matching backpack for {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Backpack (Unite Ball)&lt;br /&gt;
| 980&lt;br /&gt;
| 98&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Backpack (Espeon)&lt;br /&gt;
| 4,060&lt;br /&gt;
| 406&lt;br /&gt;
| Matching backpack for {{UNITE|Espeon}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Backpack (Tyranitar)&lt;br /&gt;
| 4,060&lt;br /&gt;
| 406&lt;br /&gt;
| Matching backpack for {{UNITE|Tyranitar}}&lt;br /&gt;
|-&lt;br /&gt;
| Sporty Backpack (White)&lt;br /&gt;
| 420&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Accessories&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Magician Gloves (White)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fingerless Gloves (Black)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Studded Wristband (Black)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Wristband (White)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sporty Gloves (Orange)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves (Beige)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Digital Wristwatch (Lime Green)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fur and Leather Gloves (Orange)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warm Gloves (Green)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Normal items, which are found in the Item Box after being purchased. Most of them are consumables, Battle Items that were added in updates are also here. This list exclusively covers items that are always available. Special limited-time items occasionally appear for sale, but are not listed here. Uniquely, Holowear Effect Sprays can be tried out in Practice mode directly from the Aeos Emporium meny Item Details are listed in the Aeos Emporium, as well as the Trainer&#039;s Item Box.&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Items&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Season __ Rank Protection Card&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 60&lt;br /&gt;
| Each season has a corresponding Rank Protection Card. Can only purchase five per season, &lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Snow) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Snow) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Cyber) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Cyber) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Sparkling Blue)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Goal Hacker&lt;br /&gt;
| 4,000&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Heart) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Heart) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Dark-Pink Flame)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Sparkling) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Sparkling) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Shiny Violet)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shedinja Doll&lt;br /&gt;
| 4,000&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Shiny Pink)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7-Day Battle Point Boost Card&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3-Day Battle Point Boost Card&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1-Day Battle Point Boost Card&lt;br /&gt;
| 100&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Extra-Energy Tank&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Energy Boost Tank&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Energy Boost Tank (4× Speed)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rename Card&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7-Day Aeos Coin Boost Card&lt;br /&gt;
| 800&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3-Day Aeos Coin Boost Card&lt;br /&gt;
| 350&lt;br /&gt;
| 35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1-Day Aeos Coin Boost Card&lt;br /&gt;
| 150&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fashion Ticket Exchange==&lt;br /&gt;
A small selection Trainer Fashion items that can be bought using fashion tickets, which are items primarily rewarded by the [[Energy rewards system]] as their own item and as compensation for receiving duplicate items of fashion items as energy rewards. Fashion tickets can only be spent in this menu. This menu has filtering and sorting options.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Headwear&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| Matching headwear for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| Matching headwear for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| Matching headwear for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Stakeout Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for Stakeout Style: {{UNITE|Garchomp}}&lt;br /&gt;
|-&lt;br /&gt;
| Blissey Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for {{UNITE|Talonflame}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Top and Bottom&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Top and Bottom&lt;br /&gt;
| 45&lt;br /&gt;
| Matching top and bottom for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Top and Bottom&lt;br /&gt;
| 45&lt;br /&gt;
| Matching top and bottom for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Top and Bottom&lt;br /&gt;
| 61&lt;br /&gt;
| Matching top and bottom for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Stakeout Set: Top and Bottom&lt;br /&gt;
| &lt;br /&gt;
| Matching top and bottom for Stakeout Style: {{UNITE|Garchomp}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Innerwear&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Innerwear&lt;br /&gt;
| 19&lt;br /&gt;
| Matching innerwear for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Set: Innerwear&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Innerwear&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Innerwear&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Innerwear&lt;br /&gt;
| &lt;br /&gt;
| Matching Innerwear for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set: Innerwear&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for {{UNITE|Talonflame}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Bottoms&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Bottoms&lt;br /&gt;
| 13&lt;br /&gt;
| Matching bottoms for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Bottoms&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pit Stop Crew: Bottoms&lt;br /&gt;
| 13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Bottoms&lt;br /&gt;
| &lt;br /&gt;
| Matching bottoms for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Bottoms&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set: Bottoms&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for {{UNITE|Talonflame}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Socks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Socks&lt;br /&gt;
| 2&lt;br /&gt;
| Matching socks for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Socks &lt;br /&gt;
| 2&lt;br /&gt;
| Matching socks for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Socks&lt;br /&gt;
| &lt;br /&gt;
| Matching socks for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Socks&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Shoes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Shoes&lt;br /&gt;
| 5&lt;br /&gt;
| Matching shoes for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Shoes&lt;br /&gt;
| 5&lt;br /&gt;
| Matching shoes for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: shoes&lt;br /&gt;
| 5&lt;br /&gt;
| Matching shoes for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Shoes&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Shoes&lt;br /&gt;
| &lt;br /&gt;
| Matching shoes for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Shoes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Back Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Back Item&lt;br /&gt;
| 15&lt;br /&gt;
| Matching back item for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Back Item&lt;br /&gt;
| 15&lt;br /&gt;
| Matching back item for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Back Item&lt;br /&gt;
| 15&lt;br /&gt;
| Matching back item for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Back Item&lt;br /&gt;
| &lt;br /&gt;
| Matching back item for {{UNITE|Blissey}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Accessories&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Gloves&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Gloves&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Firefighter Set: Gloves&lt;br /&gt;
| &lt;br /&gt;
| Matching gloves for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Held Items==&lt;br /&gt;
[[Held item[[s offer effects and stat incrases to Pokémon in battle. While they are stored in the Item Box after purchase, they are primarily interacted with in the Held Items menu. [[Item Enhancer]]s, which are used to upgrade held items, are also found here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Held Items&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos coin.png|20px]] Aeos coins&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet Coin]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Choice Scarf]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Accel Bracer&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Drive Lens&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Guard&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Charging Charm&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Curse Bangle&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Curse Incense&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Hood&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Slick Spoon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Drain Crown&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rapid-Fire Scarf&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Item Enhancer&lt;br /&gt;
|style=background:#e8e8e8 |&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness Policy]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Razor Claw]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Choice Specs]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wise Glasses]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness Policy]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Float Stone]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Score Shield&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus Band]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aeos Cookie&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sp. Atk Specs&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Attack Weight&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocky Helmet]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Energy Amplifier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Scope Lens]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Vest]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shell Bell]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buddy Barrier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle Band]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Share]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unite Snapshot ==&lt;br /&gt;
Items that can be used to decorate a [[Unite Snapshot]], which are stored in the Unite Snapshot menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Unite Snapshot&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Background&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Matching background for {{UNITE|Psyduck}}. It is yellow, and has berries and two Psyduck on it.&lt;br /&gt;
|-&lt;br /&gt;
| Sticker (Frogadier)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 46&lt;br /&gt;
| Matching sticker for {{UNITE|Greninja}}. It depicts Frogadier on a blue background&lt;br /&gt;
|-&lt;br /&gt;
| Background (Space)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Possibly tied to Space Style: Holowear and Space Trainer fashion items. It depicts a rocketship against a purple space background, with shooting stars in the air.&lt;br /&gt;
|-&lt;br /&gt;
| Background (Summer)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| It depicts a blue ocean next to two islands with palm trees.&lt;br /&gt;
|-&lt;br /&gt;
| Background (Champion)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Tied to Champion Style Holowear. It depicts an arena and has a purple background.&lt;br /&gt;
|-&lt;br /&gt;
| Background (Graceful Style)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Tied to Graceful Style Holowear. It depicts a sky and has a yellow background.&lt;br /&gt;
|-&lt;br /&gt;
| Background (Palace)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Tied to Palace Style Holowear It depicts a palace and has a green background.&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A yellow treble clef.&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A green treble clef&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| Two red sixteenth notes and a red eighth note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| Two red sixteenth notes&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| Two blue sixteenth notes and a blue eighth note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| Two yellow sixteenth notes&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A blue quarter note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A purple eighth note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A purple quarter note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A green eighth note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A snowflake with six points&lt;br /&gt;
|-&lt;br /&gt;
| Pose&lt;br /&gt;
| 1,225&lt;br /&gt;
| 116&lt;br /&gt;
| A pose where the right hand is held &amp;quot;thumb-up&amp;quot; while the left hand is on the hip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main Menu Background ==&lt;br /&gt;
These items change the background of the game&#039;s main menu. Once obtained, they are found in the Customize menu. Some of them have unique background music. This menu has filtering and sorting options.&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Main Menu Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Pokébuki)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Eevee Festival 2023)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (3rd Anniversary)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (2nd Anniversary Celebration)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (1st Anniversary Celebration)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Holiday 2023)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Halloween 2023)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Halloween 2022)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Halloween 2021)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==License Art==&lt;br /&gt;
Items that change the art on a Pokémon&#039;s [[Unite license]]&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | License Art&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dragonite License Art 1&lt;br /&gt;
| 349&lt;br /&gt;
| Specifically for {{UNITE|Dragonite}}&lt;br /&gt;
|-&lt;br /&gt;
| Pikachu License Art 1&lt;br /&gt;
| 525&lt;br /&gt;
| Specifically for {{UNITE|Pikachu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
In [[COA3|Welcome to the Stadium!]], a trainer and their father visit the Aeos Emporium after its shopkeeper invites them in. The trainer purchases a [[Trainer Fashion item|Star Hoodie (Pink)]] to wear, and a large number of other items that are seen in later panels contained in boxes and bags. One panel features holograms that use the artwork of items taken directly from Pokémon UNITE. The four [[Trainer Fashion item]]s visible have the same costs as they do in the game.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The lounge seen in the background of Aeos Emporium is reflected on the Unite Snapshot background obtained by reaching the &amp;quot;Trendsetter - Master&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
[[Category:Pokémon UNITE shops]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Salmancer/Aeos_Island_nav_template_draft&amp;diff=4327690</id>
		<title>User:Salmancer/Aeos Island nav template draft</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Salmancer/Aeos_Island_nav_template_draft&amp;diff=4327690"/>
		<updated>2025-07-01T02:07:20Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Adding Set Shop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mainspace|template|status=complete}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 2px solid #{{Unite color light}}; background: #{{unite color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #{{Unite color light}};&amp;quot; | [[Aeos Island|&amp;lt;span style=&amp;quot;color:#FFF;&amp;quot;&amp;gt;Aeos Island&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{unite color light}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #{{bronze color dark}}; background: #{{bronze color light}}&amp;quot; | [[File:UNITE Beginner Rank Sprite.png|60px|link=]]&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #{{orange color dark}}; background: #{{blue color light}}&amp;quot; | [[File:UNITE Great Rank Sprite.png|60px|link=]]&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #{{yellow color dark}}; background: #{{black color light}}&amp;quot; | [[File:UNITE Expert Rank Sprite.png|60px|link=]]&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #{{fairy color dark}}; background: #{{violet color light}}&amp;quot; | [[File:UNITE Veteran Rank Sprite.png|60px|link=]]&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #{{violet color dark}}; background: #{{orange color light}}&amp;quot; | [[File:UNITE Ultra Rank Sprite.png|60px|link=]]&lt;br /&gt;
! class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #{{orange color dark}}; background: #{{violet color light}}&amp;quot; | [[File:UNITE Master Rank Sprite.png|60px|link=]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #FFF;  border:2px solid #{{unite color light}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 90%;&amp;quot; | &#039;&#039;&#039;Stadiums&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Practice Area (stadium)|Practice Area]] • [[Remoat Stadium]] • [[Mer Stadium]] ([[Mer Stadium (Catch &#039;Em Battle)|Catch &#039;Em Battle]])&amp;lt;br&amp;gt;[[Auroma Park]] • [[Shivre City]] • [[Theia Sky Ruins]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 90%;&amp;quot; | &#039;&#039;&#039;Shops&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Unite Battle Committee]] • [[Aeos Emporium]] • [[Zirco Trading]] • [[Set Shop]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 90%;&amp;quot; | &#039;&#039;&#039;Event Quick Battles&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Remoat Stadium (Snow and Ice)]] • [[Shivre City|Snowball Battle]] • {{DL|Mer Stadium|Halloween}} • [[Pika Party]]&amp;lt;br&amp;gt;[[Eevee Appeal-o-rama]] • [[Panic Parade]] • [[Boss Rush]] • [[Full-Fury Battle]]&amp;lt;br&amp;gt;{{DL|Mer Stadium|Full-Burst Battle! Dragon Dustup}}&lt;br /&gt;
|}&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;noinclude&amp;gt;[[Category:Region navigation templates]]&amp;lt;/noinclude&amp;gt;--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Salmancer/Panic_Parade_behaviors&amp;diff=4327495</id>
		<title>User:Salmancer/Panic Parade behaviors</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Salmancer/Panic_Parade_behaviors&amp;diff=4327495"/>
		<updated>2025-06-30T17:03:52Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wild Pokemon==&lt;br /&gt;
*Baltoy: attacks Ranged&lt;br /&gt;
*Flamigo: attacks Melee&lt;br /&gt;
*Diggersby: attacks Melee&lt;br /&gt;
*Paldean Tauros:  attacks Melee, has a ramming attack. (Take Down?)&lt;br /&gt;
*Combee: Created by Vespiquen, attacks melee&lt;br /&gt;
*Vespiquen: Moves very slowly toward Tinkaton, creates Combee frequently&lt;br /&gt;
*Bellibolt: attacks Ranged, uses Parabolic Charge&lt;br /&gt;
*Eldegoss: Uses Pollen Puff and Cotton Guard from the ramparts. &lt;br /&gt;
*Hoopa Unbound: Uses Psybeam. Uses Hyperspace Hole to summon 2 random Wild Pokemon on the outer lanes semi close to Tinkaton. (It may look like Rings Unbound, but official text says Hyperspace Hole)&lt;br /&gt;
*Delibird:KO&#039;d too easily for me to remember if it attacks in this mode. Drops a present containing an item. (Panic Parade text just says &amp;quot;item&amp;quot;, not &amp;quot;battle item&amp;quot;. These are a subset of the Snowball Battle ones. (Is the Fury Ether unique to this mode?)&lt;br /&gt;
*Accelgor: uses the same move it uses on Theia (which is unknown)&lt;br /&gt;
*Greedent: Uses an infinite duration Covet, zipping around the main area dropping Oran Berries. (I think they all automatically vanish when it faints) Picks going left or right at Tinkaton at random I guess? (I think it favors left. Maybe it&#039;s guaranteed left at first spawn and randomized after that?) Turns on a dime, unlike in base game. Can&#039;t be affected by hindrances (I tried shoving it with Fire Punch)&lt;br /&gt;
*Abra: Shoots long distance ranged attacks at Tinkaton, which can hit players instead if they happen to be in the way. Teleports when threatened. (I don&#039;t think this is considered a basic attack?)&lt;br /&gt;
*Avalugg: Uses 2 moves (Rapid Spin? Blizzard?). When it reaches Tinkaton, uses and refreshes Iron Defense. Iron Defense sets up 4 obstacles (they look like shields) that rotate around Avalugg for a fairly long time. (normally it&#039;s 3, they don&#039;t rotate, it&#039;s shorter, it makes a shield effect.) The spin has a very powerful push effect, and the ranged attack frezees. Also if said spin&#039;s push doesn&#039;t get the player to clear the area, usually because they got caught on the Iron Defense, it hits more than once and drains a full health bar nigh instantly. Attacks melee, but only after reaching Tinkaton, ignoring players otherwise&lt;br /&gt;
*Venusaur: Uses Solar Beam, sets up post at the ramparts. Takes aim at Tinkaton unless players are near to interfere. Does not use basic attacks and largely ignores players except for aiming Solar Beams&lt;br /&gt;
*Talonflame: Uses Flame Sweep. Is catchable&lt;br /&gt;
*Sableye: Sneaks around, sometimes invisibly, placing fake energy with Feint Attack. They persist past it being knocked out. Mechanically is likely using Stealth&lt;br /&gt;
*Zapdos: Uses moves (can probably be checked in Catch em). Has Shock Wave, creating damaging fields around nearby player Pokemon after a notable delay. Random thunder strikes appear, which may also be a Zapdos move?&lt;br /&gt;
*Electrode: ignores players, tries to use Self-Destruct near Tinkaton&lt;br /&gt;
*Alolan Meowth: two of these appear with each Alolan Persian&lt;br /&gt;
*Alolan Persian: If the associated Alolan Meowth are knocked out, it gets angry and glows red, and gains an orange aura. Apparently it&#039;s stronger. (May or may not be faster)&lt;br /&gt;
*Eldegoss: Uses Cotton Guard, comes with a Regi&lt;br /&gt;
*Regirock:Same as ever&lt;br /&gt;
*Regice:Same as ever&lt;br /&gt;
*Registeel:Same as ever&lt;br /&gt;
*Regigigas:Can use Shock Wave and Avalugg&#039;s freezing move, as well as two of it&#039;s own moves. At half health, glows blue and becomes immune to damage until two Regi it calls semi close to Tinkaton on the outer lanes are defeated.&lt;br /&gt;
&lt;br /&gt;
*Tinkaton: Uses what appears to be Follow Me on every boss wave. Is this the in game representation of &amp;quot;provoked&amp;quot;? Am too unfamiliar with SV to determine moves from animations, if there are any and it&#039;s not just Tinkaton&#039;s basic attack. Tinkaton cannot be healed by any means other than Recovery Bombs.&lt;br /&gt;
&lt;br /&gt;
==Random Wild Pokemon==&lt;br /&gt;
*Eldegoss: Uses Cotton Guard&lt;br /&gt;
*Mew: Uses Surf Never catchable&lt;br /&gt;
*Slowbro: Uses Telekinesis and Surf&lt;br /&gt;
*Delphox: Uses two moves, but I don&#039;t play as Delphox so I don&#039;t know. Never catchable&lt;br /&gt;
*Greninja: Uses Double Team. Appears to use Water Shuriken, but it&#039;s hard to tell as the basic attack for it also looks like that. At the very least, it does not use Surf. If it is catchable, the white glow and Aeos Ball only follows the real Greninja, making Double Team less effective at disorienting the players. (But of course they can still throw off the lock on.)&lt;br /&gt;
*Duraludon: Uses Flash Cannon and Dragon Tail. Never catchable&lt;br /&gt;
*Gardevior: Uses moves (1 or 2?), but I don&#039;t play as Gardevior so I don&#039;t know&lt;br /&gt;
*Mr. Mime: Uses Barrier I think?&lt;br /&gt;
*Snorlax: Uses Block and Heavy Slam. Never catchable&lt;br /&gt;
*Garchomp: Uses Earthquake and Dig&lt;br /&gt;
*Cinderace: I forget which move it uses&lt;br /&gt;
&lt;br /&gt;
==Player Pokemon==&lt;br /&gt;
Wild Pokémon are usually, but not always, considered members of the opposing team and moves that only affect them will affect Wild Pokemon in this mode&lt;br /&gt;
*Slowbro Telekinesis: reduces movement speed of objective Pokemon, does not hold them in place. (normally does nothing) The speed decrease persists for a bit after Telekinesis&lt;br /&gt;
*Slowbro Slowbeam: Has a shorter duration.&lt;br /&gt;
*Mewtwo Infinite Psyburn: targets all Wild Pokemon (normally only hits Pokemon on the opposing team, though PVE Battle can be interpreted as the Wild Pokemon being the opposing team)&lt;br /&gt;
*Miradon: Hadron Engine only triggers on the boss Pokémon&lt;br /&gt;
*Zacian: Can hold Aeos energy for Interprid Sword. (All others, including Miradon, do not.) Appears to get a refill on Aeos energy from boss waves and at the start of the battle, instead of getting it from defeating wild Pokémon&lt;br /&gt;
*Tesarenna Queen Acsendant: doesn&#039;t work. The first kick hits, but none of the rest of the move actually happens. (It is possible that the first kick is stronger or some other effect tries to even this out.) &lt;br /&gt;
*Mimikyu Play With Me: works. Not even sure it&#039;s shorter at first glance. Even holds down bosses, although it doesn&#039;t appear to inflict Bound to do so.&lt;br /&gt;
*Charizard Seismic Slam: Does not work. The charge hits, but then Charizard snaps into the air for the move&#039;s second phase and ignores the grab thing.&lt;br /&gt;
*Rapidash Triad Dash thingy: Does work, oddly enough. I guess in general walls are functional while hindrances may or may not.&lt;br /&gt;
(All of the Unite Moves that use Bound might be having similar issues. I&#039;ve seen Play With Me..s last a short time, though I can&#039;t verify myself.)&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aeos_Emporium&amp;diff=4327153</id>
		<title>Aeos Emporium</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aeos_Emporium&amp;diff=4327153"/>
		<updated>2025-06-30T01:03:01Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: pictures, manga section, notes column for backgrounds, descriptions for all headers, described Unite Snapshot items in the absence of any pictures. Comments where someone needs to re-sort the items that my instance of the menu sorts to the bottom.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[File:Unite Aeos Emporium Window.jpg|thumb|The page in the Shops menu]]&lt;br /&gt;
&#039;&#039;&#039;Aeos Emporium&#039;&#039;&#039; is a shop in [[Pokémon UNITE]]. It sells Trainer fashion items, held items, battle items, and utility items such as the [[Rename Card]] and the [[Battle Point Boost Card]]. This shop&#039;s representatives are an [[Aeos Emporium shopkeeper|unnamed shopkeeper]] dressed in orange and her {{p|Chatot}}.&lt;br /&gt;
&lt;br /&gt;
Aeos Emporium&#039;s items listed below are listed in their default order. Items can also be sorted by price in both directions, as well as by order of appearance.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
[[Trainer fashion item]]s, which are found in the Closet menu after being purchased.&lt;br /&gt;
[[File:Unite Aeos Emporium Menu.jpg|thumb|The listing of sets in the Fashion menu]]&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Sets&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Psyduck Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Psyduck}}&lt;br /&gt;
|-&lt;br /&gt;
| Miraidon Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Miraidon}}&lt;br /&gt;
|-&lt;br /&gt;
| Gyarados Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Gyarados}}&lt;br /&gt;
|-&lt;br /&gt;
| Greninja Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Greninja}}&lt;br /&gt;
|-&lt;br /&gt;
| Urshifu Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 899&lt;br /&gt;
| Matching set for {{UNITE|Urshifu}}&lt;br /&gt;
|-&lt;br /&gt;
| Stand-up Collar Set (Wigglytuff)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Wigglytuff}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock Festival Set 2&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,399&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Goodra Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Goodra}}&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for Wanderer Style: {{UNITE|Lucario}}&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Blossom Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,599&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Powder Snow Set&lt;br /&gt;
| 16,240&lt;br /&gt;
| 1,624&lt;br /&gt;
| Matching set for {{UNITE|Alolan Ninetales}}&lt;br /&gt;
|-&lt;br /&gt;
| Captain Set&lt;br /&gt;
| 15,225&lt;br /&gt;
| 1,523&lt;br /&gt;
| Matching set for Captain Style: {{UNITE|Cinderace}}&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Mime Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Rayquaza Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,799&lt;br /&gt;
| Set based on {{p|Rayquaza}}&lt;br /&gt;
|-&lt;br /&gt;
| Excavation Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Excavation Style: {{UNITE|Machamp}}&lt;br /&gt;
|-&lt;br /&gt;
| Ranger Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Ranger Style: {{UNITE|Scizor}}&lt;br /&gt;
|-&lt;br /&gt;
| Mew Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 699&lt;br /&gt;
| Matching set for {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Glaceon Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Glaceon}}&lt;br /&gt;
|-&lt;br /&gt;
| Zeraora Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Zeraora}}&lt;br /&gt;
|-&lt;br /&gt;
| Cinderace Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Cinderace}}&lt;br /&gt;
|-&lt;br /&gt;
| Aegislash Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Aegislash}}&lt;br /&gt;
|-&lt;br /&gt;
| Delphox Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Delphox}}&lt;br /&gt;
|-&lt;br /&gt;
| Tsareena Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Tsareena}}&lt;br /&gt;
|-&lt;br /&gt;
| Gengar Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Gengar}}&lt;br /&gt;
|-&lt;br /&gt;
| Punk Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Punk Style: {{UNITE|Azumarill}}&lt;br /&gt;
|-&lt;br /&gt;
| Suit Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disciplined Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Checkered Set&lt;br /&gt;
| 15,599&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for Checkered Style: {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Stakeout Set&lt;br /&gt;
| 5,775&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for Stakeout Style: {{UNITE|Garchomp}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set&lt;br /&gt;
| 7,700&lt;br /&gt;
| 770&lt;br /&gt;
| Matching set for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Blissey Set&lt;br /&gt;
| 5,775&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Slowpoke Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| Gardevoir Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Gardevoir}}&lt;br /&gt;
|-&lt;br /&gt;
| Magician Set&lt;br /&gt;
| 5,775&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for Magician Style: {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Snorlax Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Snorlax}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Talonflame}}&lt;br /&gt;
|-&lt;br /&gt;
| Cramorant Set&lt;br /&gt;
| 15,230&lt;br /&gt;
| 1523&lt;br /&gt;
| Matching set for {{UNITE|Cramorant}}&lt;br /&gt;
|-&lt;br /&gt;
| Tyranitar Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Tyranitar}}&lt;br /&gt;
|-&lt;br /&gt;
| Buzzwole Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Buzzwole}}&lt;br /&gt;
|-&lt;br /&gt;
| Espeon Set&lt;br /&gt;
| 15,999&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Espeon}}&lt;br /&gt;
|-&lt;br /&gt;
| Duraludon Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Duraludon}}&lt;br /&gt;
|-&lt;br /&gt;
| Dragonite Set&lt;br /&gt;
| 15,999&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Dragonite}}&lt;br /&gt;
|-&lt;br /&gt;
| Cook Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Cook Style: {{UNITE|Cramorant}}&lt;br /&gt;
|-&lt;br /&gt;
| Purple Unite Set&lt;br /&gt;
| 1,000&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|rowspan=2| The two default sets; whichever wasn&#039;t picked can be purchased&lt;br /&gt;
|-&lt;br /&gt;
| Orange Unite Set&lt;br /&gt;
| 1,000&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Headwear&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Mew)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Performer Hat&lt;br /&gt;
| 770&lt;br /&gt;
| 77&lt;br /&gt;
| Matching headwear for Performer Style: {{UNITE|Sableye}}&lt;br /&gt;
|-&lt;br /&gt;
| Poet Beret&lt;br /&gt;
| 490&lt;br /&gt;
| 49&lt;br /&gt;
| Matching headwear for Elegant Style: {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Punk Hat (Black)&lt;br /&gt;
| 490&lt;br /&gt;
| 49&lt;br /&gt;
| Matching headwear for Punk Style: {{UNITE|Azumarill}}&lt;br /&gt;
|-&lt;br /&gt;
| Mask (Red and Blue)&lt;br /&gt;
| 490&lt;br /&gt;
| 49&lt;br /&gt;
| Matching headwear for Masked Style: {{UNITE|Greedent}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Delphox)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Delphox}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Blastoise)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Charizard)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Charizard}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Alolan Ninetales)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Alolan Ninetales}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Zeraora)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Zeraora}}&lt;br /&gt;
|-&lt;br /&gt;
| Headband (Wartortle)&lt;br /&gt;
| 770&lt;br /&gt;
| 77&lt;br /&gt;
| Matching headwear for {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Straw Hat (Mocha)&lt;br /&gt;
| 210&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Top and Bottom&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Work Overalls&lt;br /&gt;
| 1,470&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Red)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Black)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Blue)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Yellow)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Jackets&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Blue)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Dark Gray)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Green)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Denim Jacket (Red Brown)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Gray)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Varsity Jacket (Blue)&lt;br /&gt;
| 525&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Denim Jacket (Black)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie (Blue)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Neon Zipper Hoodie (Gray)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tailored Jacket (Black)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Innerwear&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Matching Top (Greninja)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
| Matching top for {{UNITE|Greninja}}&lt;br /&gt;
|-&lt;br /&gt;
| Matching Top (Sylveon)&lt;br /&gt;
| 1,925&lt;br /&gt;
| 193&lt;br /&gt;
| Matching top for Poncho Style: {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Belt Hoodie (Black)&lt;br /&gt;
| 1,001&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Belt Hoodie (Red)&lt;br /&gt;
| 1,001&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Belt Hoodie (Beige)&lt;br /&gt;
| 1,001&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Poet Top&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
| Matching top for Elegant Style: {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Top&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
| Matching top for Guardian Style: {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Turtleneck Sweater (White)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turtleneck Sweater (Yellow)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Windbreaker (Silver)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Windbreaker (Purple)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Design Long-Sleeve Shirt (Green)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Design Long-Sleeve Shirt (White)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Layered Knit Vest (Navy)/Knit Vest (Navy)&lt;br /&gt;
| 273&lt;br /&gt;
| 27&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Shirt and Tie (Dark Green)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Layered Knit Vest (Off-White)/Knit Vest (Off-White)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Shirt and Tie (White)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Layered Knit Vest (Mocha)/Knit Vest (Mocha)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Gradient Hoodie (Green)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie (Blue)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie (White)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Bottoms&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Trendy Shorts/Metallic Skirt&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Metallic Pants/Metallic Skirt&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Cuffed Shorts (Black)/Short Tulle Skirt (Black)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Checkered Shorts (Pink)/Checkered Pleated Skirt (Pink)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Flower-Print Pants (Blue)/Flower-Print Skirt (Blue)&lt;br /&gt;
| 1,470&lt;br /&gt;
| 147&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Skinny Pants (Moss Green)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skinny Pants (Beige)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skinny Pants (Indigo)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Distressed Jeans (Blue)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Socks&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Knee-High Socks (Dark Red)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Knee-High Socks (Gray)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Knee-High Socks (White)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks (Black)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Socks (Blue)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks (Pink)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks (Red)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Socks (White)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Shoes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Shoes (Unite Ball)&lt;br /&gt;
| 343&lt;br /&gt;
| 34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Air-Cushioned Shoes (Brown)&lt;br /&gt;
| 343&lt;br /&gt;
| 34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Air-Cushioned Shoes (Black)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers (Purple Splash)&lt;br /&gt;
| 343&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers (Yellow)&lt;br /&gt;
| 343&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Air-Cushioned Shoes (White)&lt;br /&gt;
| 343&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas Shoes (Black)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas Shoes (Blue)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas Shoes (Green)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas High-Tops (Red)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sandals (Blue)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Loafers (Black)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas High-Tops (Brown)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Back Item&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Backpack (Mr. Mime)&lt;br /&gt;
| 4,060&lt;br /&gt;
| 406&lt;br /&gt;
| Matching backpack for {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Backpack (Unite Ball)&lt;br /&gt;
| 980&lt;br /&gt;
| 98&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Backpack (Espeon)&lt;br /&gt;
| 4,060&lt;br /&gt;
| 406&lt;br /&gt;
| Matching backpack for {{UNITE|Espeon}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Backpack (Tyranitar)&lt;br /&gt;
| 4,060&lt;br /&gt;
| 406&lt;br /&gt;
| Matching backpack for {{UNITE|Tyranitar}}&lt;br /&gt;
|-&lt;br /&gt;
| Sporty Backpack (White)&lt;br /&gt;
| 420&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Accessories&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Magician Gloves (White)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fingerless Gloves (Black)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Studded Wristband (Black)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Wristband (White)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sporty Gloves (Orange)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves (Beige)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Digital Wristwatch (Lime Green)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fur and Leather Gloves (Orange)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warm Gloves (Green)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Normal items, which are found in the Item Box after being purchased. Most of them are consumables, Battle Items that were added in updates are also here. This list exclusively covers items that are always available. Special limited-time items occasionally appear for sale, but are not listed here. Uniquely, Holowear Effect Sprays can be tried out in Practice mode directly from the Aeos Emporium meny Item Details are listed in the Aeos Emporium, as well as the Trainer&#039;s Item Box.&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Items&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Season __ Rank Protection Card&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 60&lt;br /&gt;
| Each season has a corresponding Rank Protection Card. Can only purchase five per season, &lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Snow) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Snow) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Cyber) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Cyber) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Sparkling Blue)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Goal Hacker&lt;br /&gt;
| 4,000&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Heart) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Heart) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Dark-Pink Flame)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Sparkling) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Sparkling) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Shiny Violet)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shedinja Doll&lt;br /&gt;
| 4,000&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Shiny Pink)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7-Day Battle Point Boost Card&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3-Day Battle Point Boost Card&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1-Day Battle Point Boost Card&lt;br /&gt;
| 100&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Extra-Energy Tank&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Energy Boost Tank&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Energy Boost Tank (4× Speed)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rename Card&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7-Day Aeos Coin Boost Card&lt;br /&gt;
| 800&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3-Day Aeos Coin Boost Card&lt;br /&gt;
| 350&lt;br /&gt;
| 35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1-Day Aeos Coin Boost Card&lt;br /&gt;
| 150&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fashion Ticket Exchange==&lt;br /&gt;
A small selection Trainer Fashion items that can be bought using fashion tickets, which are items primarily rewarded by the [[Energy rewards system]] as their own item and as compensation for receiving duplicate items of fashion items as energy rewards. Fashion tickets can only be spent in this menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Headwear&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| Matching headwear for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| Matching headwear for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| Matching headwear for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Stakeout Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for Stakeout Style: {{UNITE|Garchomp}}&lt;br /&gt;
|-&lt;br /&gt;
| Blissey Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for {{UNITE|Talonflame}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Top and Bottom&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Top and Bottom&lt;br /&gt;
| 45&lt;br /&gt;
| Matching top and bottom for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Top and Bottom&lt;br /&gt;
| 45&lt;br /&gt;
| Matching top and bottom for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Top and Bottom&lt;br /&gt;
| 61&lt;br /&gt;
| Matching top and bottom for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Stakeout Set: Top and Bottom&lt;br /&gt;
| &lt;br /&gt;
| Matching top and bottom for Stakeout Style: {{UNITE|Garchomp}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Innerwear&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Innerwear&lt;br /&gt;
| 19&lt;br /&gt;
| Matching innerwear for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Set: Innerwear&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Innerwear&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Innerwear&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Innerwear&lt;br /&gt;
| &lt;br /&gt;
| Matching Innerwear for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set: Innerwear&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for {{UNITE|Talonflame}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Bottoms&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Bottoms&lt;br /&gt;
| 13&lt;br /&gt;
| Matching bottoms for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Bottoms&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pit Stop Crew: Bottoms&lt;br /&gt;
| 13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Bottoms&lt;br /&gt;
| &lt;br /&gt;
| Matching bottoms for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Bottoms&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set: Bottoms&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for {{UNITE|Talonflame}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Socks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Socks&lt;br /&gt;
| 2&lt;br /&gt;
| Matching socks for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Socks &lt;br /&gt;
| 2&lt;br /&gt;
| Matching socks for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Socks&lt;br /&gt;
| &lt;br /&gt;
| Matching socks for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Socks&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Shoes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Shoes&lt;br /&gt;
| 5&lt;br /&gt;
| Matching shoes for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Shoes&lt;br /&gt;
| 5&lt;br /&gt;
| Matching shoes for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: shoes&lt;br /&gt;
| 5&lt;br /&gt;
| Matching shoes for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Shoes&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Shoes&lt;br /&gt;
| &lt;br /&gt;
| Matching shoes for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Shoes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Back Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Back Item&lt;br /&gt;
| 15&lt;br /&gt;
| Matching back item for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Back Item&lt;br /&gt;
| 15&lt;br /&gt;
| Matching back item for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Back Item&lt;br /&gt;
| 15&lt;br /&gt;
| Matching back item for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Blissey Set: Back Item&lt;br /&gt;
| &lt;br /&gt;
| Matching back item for {{UNITE|Blissey}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Accessories&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Gloves&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Gloves&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Firefighter Set: Gloves&lt;br /&gt;
| &lt;br /&gt;
| Matching gloves for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Held Items==&lt;br /&gt;
[[Held item[[s offer effects and stat incrases to Pokémon in battle. While they are stored in the Item Box after purchase, they are primarily interacted with in the Held Items menu. [[Item Enhancer]]s, which are used to upgrade held items, are also found here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Held Items&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos coin.png|20px]] Aeos coins&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet Coin]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Choice Scarf]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Accel Bracer&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Drive Lens&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Guard&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Charging Charm&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Curse Bangle&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Curse Incense&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Hood&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Slick Spoon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Drain Crown&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rapid-Fire Scarf&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Item Enhancer&lt;br /&gt;
|style=background:#e8e8e8 |&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness Policy]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Razor Claw]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Choice Specs]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wise Glasses]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness Policy]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Float Stone]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Score Shield&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus Band]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aeos Cookie&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sp. Atk Specs&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Attack Weight&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocky Helmet]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Items below this line need to be ordered correctly--&amp;gt;&lt;br /&gt;
| Energy Amplifier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Scope Lens]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Vest]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shell Bell]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buddy Barrier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle Band]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Share]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unite Snapshot ==&lt;br /&gt;
Items that can be used to decorate a [[Unite Snapshot]], which are stored in the Unite Snapshot menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Unite Snapshot&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Background&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Matching background for {{UNITE|Psyduck}}. It is yellow, and has berries and two Psyduck on it.&lt;br /&gt;
|-&lt;br /&gt;
| Sticker (Frogadier)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 46&lt;br /&gt;
| Matching sticker for {{UNITE|Greninja}}. It depicts Frogadier on a blue background&lt;br /&gt;
|-&lt;br /&gt;
| Background (Space)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Possibly tied to Space Style: Holowear and Space Trainer fashion items. It depicts a rocketship against a purple space background, with shooting stars in the air.&lt;br /&gt;
|-&lt;br /&gt;
| Background (Summer)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| It depicts a blue ocean next to two islands with palm trees.&lt;br /&gt;
|-&lt;br /&gt;
| Background (Champion)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Tied to Champion Style Holowear. It depicts an arena and has a purple background.&lt;br /&gt;
|-&lt;br /&gt;
| Background (Graceful Style)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Tied to Graceful Style Holowear. It depicts a sky and has a yellow background.&lt;br /&gt;
|-&lt;br /&gt;
| Background (Palace)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Tied to Palace Style Holowear It depicts a palace and has a green background.&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A yellow treble clef.&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A green treble clef&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| Two red sixteenth notes and a red eighth note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| Two red sixteenth notes&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| Two blue sixteenth notes and a blue eighth note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| Two yellow sixteenth notes&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A blue quarter note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A purple eighth note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A purple quarter note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A green eighth note&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
| A snowflake with six points&lt;br /&gt;
|-&lt;br /&gt;
| Pose&lt;br /&gt;
| 1,225&lt;br /&gt;
| 116&lt;br /&gt;
| A pose where the right hand is held &amp;quot;thumb-up&amp;quot; while the left hand is on the hip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main Menu Background ==&lt;br /&gt;
These items change the background of the game&#039;s main menu. Once obtained, they are found in the Customize menu. Some of them have unique background music .&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Main Menu Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Pokébuki)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 400&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Eevee Festival 2023)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (3rd Anniversary)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (2nd Anniversary Celebration)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (1st Anniversary Celebration)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Holiday 2023)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Halloween 2023)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Halloween 2022)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Halloween 2021)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|Has unique background music&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==License Art==&lt;br /&gt;
Items that change the art on a Pokémon&#039;s [[Unite license]]&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | License Art&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dragonite License Art 1&lt;br /&gt;
| 349&lt;br /&gt;
| Specifically for {{UNITE|Dragonite}}&lt;br /&gt;
|-&lt;br /&gt;
| Pikachu License Art 1&lt;br /&gt;
| 525&lt;br /&gt;
| Specifically for {{UNITE|Pikachu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
In [[COA3|Welcome to the Stadium!]], a trainer and their father visit the Aeos Emporium after its shopkeeper invites them in. The trainer purchases a [[Trainer Fashion item|Star Hoodie (Pink)]] to wear, and a large number of other items that are seen in later panels contained in boxes and bags. One panel features holograms that use the artwork of items taken directly from Pokémon UNITE. The four [[Trainer Fashion item]]s visible have the same costs as they do in the game.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The lounge seen in the background of Aeos Emporium is reflected on the Unite Snapshot background obtained by reaching the &amp;quot;Trendsetter - Master&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
[[Category:Pokémon UNITE shops]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=The_Gotta_Catch_%27Em_All!_Game_Show&amp;diff=4326223</id>
		<title>The Gotta Catch &#039;Em All! Game Show</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=The_Gotta_Catch_%27Em_All!_Game_Show&amp;diff=4326223"/>
		<updated>2025-06-28T04:39:08Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Created page with &amp;quot;A graphic for the Gotta Catch ’Em All! Game Show The &amp;#039;&amp;#039;&amp;#039;Gotta Catch ’Em All! Game Show&amp;#039;&amp;#039;&amp;#039;, is a Pokémon-themed trivia show broadcast live on the Pokémon Twitch channel. It is hosed by Brian David Gilbert, and each episode has three contestants. The primary mechanic is that each question as a {{OBP|Pokémon|species}} tied to it. A correct answer allows the player to catch that Pokémon.  ==Setup== Eac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gotta Catch ’Em All! Game Show.png|thumb|300px|A graphic for the Gotta Catch ’Em All! Game Show]]&lt;br /&gt;
The &#039;&#039;&#039;Gotta Catch ’Em All! Game Show&#039;&#039;&#039;, is a [[Pokémon]]-themed trivia show broadcast live on the Pokémon [[Twitch]] channel. It is hosed by Brian David Gilbert, and each episode has three contestants. The primary mechanic is that each question as a {{OBP|Pokémon|species}} tied to it. A correct answer allows the player to catch that Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Each of the four people in the show stream from different locations, with Gilbert streaming from a set specific to the Gotta Catch ’Em All! Game Show while contestants stream in front of a green screen. Each contestant is sent two boxes and blindfolds, meant for use during certain kinds of questions. The Twitch stream has the Ctrl+ Stream Kit extension, used to display info pages and tally votes from the Twitch chat.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Most questions are multiple choice, with all of those questions having four possible answers. In multiple choice questions, players have to use their buzzer before they are allowed to answer. Each player can only answer each question once. Certain questions are preceded with relevant video footage from a [[Pokémon games|Pokémon video game]].&lt;br /&gt;
&lt;br /&gt;
All questions have a Pokémon accompanying them, which is displayed prior to and alongside the question. The player who answers the question correctly adds the Pokémon to their Collection. There are four Victory Pokemon: {{p|Bulbasaur}}, {{p|Squirtle}}, {{p|Charmander}}, and {{p|Pikachu}}. If a player has all four of them at the same time, they win the game. All Pokémon, including the Victory Pokémon, have a One-Time Effect that players can use. The One-Time Effects of Victory Pokémon are stronger than other One-Time Effects, but to use them the player has to have and use two of the same Pokémon. A Collection can have a maximum of six Pokémon, with further acquisitions requiring the player swap out one of their current Pokémon. They can swap out a Pokémon that has already used its One-Time Effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pokémon with One-Time Effects&lt;br /&gt;
|-&lt;br /&gt;
! Species !! Group !! Move !! Text !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Pikachu}} || Victory Pokémon || {{m|Spark}} || Select 1 of 3 topics for the next question. || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Bulbasaur}} || Victory Pokémon|| {{m|Sweet Scent}} || Select 1 of 3 Pokémon for the next question. || In the first episode, if a player uses Bulbasaur the effect overrides a Pokémon that has been set to appear for the next question by the Twitch chat.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Charmander}} || Victory Pokémon || {{m|Fire Spin}} || Block another player from answering a question. || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Squirtle}} || Victory Pokémon || {{m|Aqua Jet}} || Launch yourself ahead to answer a question. || If another player has buzzed in, this allows the player using Squirtle to answer the question.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ditto}} || Supportive Pokémon || {{m|Transform}} || Copy a Pokémon already in your Collection. || In the first episode, if a player uses Ditto they must immediately use the One-Time Effect of the Pokémon Ditto turns into.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Eevee}} || Supportive Pokémon || {{m|Helping Hand}} || Discuss and answer the question together with another player. || If the correct answer is given, both players get the Pokémon of the question.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Exeggcute}} || Supportive Pokémon || {{m|Extrasensory}} || Questions in this round are sensory. (Key visual) &amp;lt;br&amp;gt; Change the question to be a sensory experience (visual, audio, or touch) (game) || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Porygon}} || Supportive Pokémon || {{m|Conversion}} || Discuss with Twitch to answer this question. || A vote is conducted in the Twitch chat for correct answer to the question. The user is told which answer got the most votes.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Ekans}} || Disruptive Pokémon || {{m|Poison Sting}} || Remove an active Pokémon from another player&#039;s collection (their choice). || An Active Pokémon is a Pokémon that has not used its One-Time Effect.&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Koffing}} || Disruptive Pokémon|| {{m|Smog}} || Remove a random Pokémon from another player&#039;s Collection. ||&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Drowzee}} || Disruptive Pokémon || {{m|Disable}} || Block the One-Time Effect of one Pokémon in the target player&#039;s Collection. || The targeted Pokémon is treated as though it has already used its One-Time Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Meowth}} || Disruptive Pokémon || {{m|Thief}} || Steal a Pokémon from another player&#039;s Collection. || &lt;br /&gt;
|-&lt;br /&gt;
| {{p|Magikarp}} || ??? (trailer)&amp;lt;br&amp;gt;Victory Pokémon, Supportive Pokémon, or Disruptive Pokémon (game, chosen at random) || {{m|Splash}} || No effect, but collecting three triggers a special encounter || A random one of three Pokémon appear, and its effect is instantly applied. The Magikarp are removed from the player&#039;s Collection, rather than no longer being Active as with other Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Special Encounters from Magikarp&lt;br /&gt;
|-&lt;br /&gt;
! Species !! Text !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Gyarados}} || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shiny Pokémon|Shiny]] {{p|Magikarp}} || What a unique Splash!&amp;lt;br&amp;gt;Protected from other player&#039;s One-Time Effects (only once). ||&lt;br /&gt;
|-&lt;br /&gt;
| {{p|Magikarp}} || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game progression==&lt;br /&gt;
The game starts with the Twitch chat voting on which Pokémon each player gets to start with, between Bulbasaur, Squirtle, and Charmander. No repeats are allowed, meaning the vote for the first player has all three choices availble, the vote for the second player only has the&lt;br /&gt;
two choices the first player did not get, and the final player gets the Pokémon that is left over without a vote. This decision further decides the &amp;quot;team&amp;quot; that each player has, with Bulbasaur for Team Green, Squirtle for Team Blue, and Charmander for Team Red.&lt;br /&gt;
&lt;br /&gt;
Twitch chat is asked to vote to decide the parameters of certain questions. They can be asked to vote for which of three Pokémon will appear for the next question or which of three topics will be the topic of the next question, similarly to Bulbasaur&#039;s and Pikachu&#039;s effects. A vote can also be held to declare an incorrect answer as a trap, which will cause the player who picks it to lose one of their Pokémon.&lt;br /&gt;
&lt;br /&gt;
If one player wins, they have to answer a final question alone and without the ability to use One-Time Effects. This is a Legendary Encounter. If they succeed, that player and their current Collection are recorded in the Hall of Fame.&lt;br /&gt;
&lt;br /&gt;
{{Project Mass Media notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pika_Party&amp;diff=4320801</id>
		<title>Pika Party</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pika_Party&amp;diff=4320801"/>
		<updated>2025-06-17T15:22:41Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Changing &amp;quot;pusedo-hatnote&amp;quot; to say &amp;quot;Battle Map&amp;#039;s layout&amp;quot; because its goal is to say &amp;quot;Mer Stadium is the article noting the number of entrances into the middle portion of the Central Area of Mer Stadium&amp;quot; and so on.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:UNITE Pika Party Overview.jpg|thumb|Mer Stadium during a Pika Party]]&lt;br /&gt;
&#039;&#039;&#039;Pika Party&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エブリバディピカピカフェス&#039;&#039;&#039; &#039;&#039;Everybody Pika-Pika Fest&#039;&#039;) is a quick battle on the [[Mer Stadium]] map in [[Pokémon UNITE]]. It is only available for selection during a Pika Party event. Pika Party is a 4 vs 4 battle, where almost every Pokémon on the field is a {{p|Pikachu}}. This applies to the [[wild Pokémon]] and the players&#039; Pokémon, so everyone is playing as Pikachu or a Pokémon that evolves from Pikachu, and Pikachu appear as wild Pokémon. &lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
:&#039;&#039;For information about how Mer Stadium appears normally and for a description of the Battle Map&#039;s layout, see [[Mer Stadium]].&#039;&#039;&lt;br /&gt;
[[File:UNITE Pika Party Scenery 1.jpg|thumb|Some Pikachu decorations]]&lt;br /&gt;
[[File:UNITE Pika Party Map.png|thumb|left|Battling against Gigantamax Pikachu]]&lt;br /&gt;
During a Pika Party, Mer Stadium is decorated with Pikachu themed items. The banners displayed across the edges of the field and on certain dividers are yellow or orange in color, many of which use Pikachu themed designs. Some of them display Pikachu&#039;s face, for instance, and others use Pikachu icons, lightning symbols, or just striking Pikachu art. Yellow and orange balloons are everywhere, and there is a larger Pikachu balloon at the {{UNITE|base}} of each team. Pikachu holograms can be seen in the southern portions of the stadium. The [[goal zone]]s have a Pikachu icon on the platform in place of the normal [[Poké Ball]] icon. Similarly, the icon in the Pit is replaced by a Pikachu icon surrounded by clouds based on the ones seen over [[Dynamax]] Pokémon.&lt;br /&gt;
&lt;br /&gt;
When [[Gigantamax]] Pikachu is in play,  the entire Battle Map is cast in a deep red tint from the unseen distortion above Gigantamax Pikachu.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Modified rules==&lt;br /&gt;
[[File:UNITE Pika Party Gameplay 1.jpg|thumb|the base in Pika Party]]&lt;br /&gt;
In this battle, the only eligible Unite Licenses are {{UNITE|Pikachu}} and {{UNITE|Alolan Raichu}}. Prior to the introduction of Alolan Raichu, character selection was entirely skipped and players started off by picking the [[Holowear]] to use. Unlike other game modes, players of the same team are consequently not bound to have different Unite licenses.&lt;br /&gt;
&lt;br /&gt;
As with normal battles on Mer Stadium, each team only has three goal zones; two forward goal zones and one closer to their base.&lt;br /&gt;
&lt;br /&gt;
While [[Surfing Pikachu|Surfing]], [[Pikachu variants|Shocking]], and [[Pikachu variants|Steely Pikachu]] largely replace Pokémon that have auras, the effects granted by these Pikachu do not stack. If a new buff is gained, the old buff immediately ends.&lt;br /&gt;
&lt;br /&gt;
The attacks of Shocking and Steely Pikachu, as well as the G-Max Volt Crash of Gigantamax Pikachu, all use a pink circle to represent their range.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
The wild Pokémon that appear in the battle are all Pikachu, with several variations of Pikachu appearing. Regular Pikachu appear as regular wild Pokémon, with Shocking Pikachu, Steely Pikachu, and Surfing Pikachu replacing Pokémon with auras. Defeating any of them grants a positive effect to the player who dealt the final hit.&lt;br /&gt;
&lt;br /&gt;
[[Gigantamax]] Pikachu is the only objective Pokémon, appearing in the Pit at 2:30 and again at 1:00.&lt;br /&gt;
&lt;br /&gt;
===Normal wild Pokémon===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Spawn Criteria&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Behaviors&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Basic Attack&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| Two of these are on the top path&lt;br /&gt;
|&lt;br /&gt;
| Does not respawn.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| Two of these are on the bottom path&lt;br /&gt;
|&lt;br /&gt;
| Does not respawn.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| Two of these are in the outer portion of the Central Area&lt;br /&gt;
|&lt;br /&gt;
| Does not respawn.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| One of this Pokémon is in the outer portion of the Central Area&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| One of this Pokémon is above the forward goal zone of the top path&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| One is below the forward goal zone of the bottom path&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| four of these are on in the middle of the top path&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| four of these are on in the middle of the bottom path&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| Two of these are below the Bottom Path&lt;br /&gt;
| After the forward goal zone of the Bottom Path for a team is destroyed.&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| Two of these are above the Top Path&lt;br /&gt;
| After the forward goal zone of the Top Path for a team is destroyed.&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Surfing Pikachu===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | First Appears&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Respawns After&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Behaviors&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Basic Attack&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Surfing Pikachu.png|x50px]]&amp;lt;br&amp;gt;[[Surfing Pikachu]]&lt;br /&gt;
| Four of these Pokémon are in the middle portion of the Central Area&lt;br /&gt;
|4:40&lt;br /&gt;
|&lt;br /&gt;
|Uses {{m|Surf}}. It charges forward, inflicting attack based damage and {{UNITE|hindrance|throw|throwing}} foes it hits.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 4 Aeos energy normally. &amp;lt;br&amp;gt; 6 Aeos energy during the Final Stretch &amp;lt;br&amp;gt; Defeating this Pokémon gives the player a buff that increases their movement speed and decreases the duration of hindrances that affect the player&#039;s Pokémon. This is indicated by waves that trail behind the player&#039;s Pokémon as they run.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Pikachu===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | First Appears&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Respawns After&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Behaviors&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Basic Attack&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Shocking Pikachu.png|x50px]]&amp;lt;br&amp;gt;[[Pikachu variants|Shocking Pikachu]]&lt;br /&gt;
|Can appear in the middle of the Top Path, the middle of the Bottom Path, and/or in two areas just outside the middle section of the Central Area. If a forward goal zone of one team is destroyed while the other team&#039;s forward goal zone on the same path is not destroyed, then instead of spawning in the center of that path, this Pokémon instead spawns where the destroyed goal zone of that path is. If the other team&#039;s goal zone of that path is destroyed after this change occurs the spawn point of this Pokémon remains biased toward the team whose goal zone was destroyed first. Steely Pikachu may appear in these locations instead of Shocking Pikachu.&lt;br /&gt;
|4:40&lt;br /&gt;
|&lt;br /&gt;
|Uses {{m|Thunderbolt}}. It zaps a circular area with electricity, inflicting attack based damage and leaving foes that it hits {{UNITE|hindrance|unable to act}} for a short time.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 4 Aeos energy normally. &amp;lt;br&amp;gt; 6 Aeos energy during the Final Stretch &amp;lt;br&amp;gt; Defeating this Pokémon gives the player a buff that causes their basic attacks to summon thunderbolts that strike the area around the Pokémon that gets hit. Thunderbolts briefly reduce the movement speed and basic attack speed of opposing Pokémon they hit. The buff is indicated by electricity arcing around the player&#039;s Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Steely Pikachu.png|x50px]]&amp;lt;br&amp;gt;[[Pikachu variants|Steely Pikachu]]&lt;br /&gt;
|Can appear in the middle of the Top Path, the middle of the Bottom Path, and/or in two areas just outside the middle section of the Central Area. If a forward goal zone of one team is destroyed while the other team&#039;s forward goal zone on the same path is not destroyed, then instead of spawning in the center of that path, this Pokémon instead spawns where the destroyed goal zone of that path is. If the other team&#039;s goal zone of that path is destroyed after this change occurs the spawn point of this Pokémon remains biased toward the team whose goal zone was destroyed first. Shocking Pikachu may also appear in these locations instead of Steely Pikachu.&lt;br /&gt;
|4:40&lt;br /&gt;
|&lt;br /&gt;
|Uses {{m|Iron Tail}}. It hits in a circle around the Steely Pikachu, inflicting attack based damage {{UNITE|hindrance|shoving}} opponents that get hit.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 4 Aeos energy normally. &amp;lt;br&amp;gt; 6 Aeos energy during the Final Stretch &amp;lt;br&amp;gt; Defeating this Pokémon gives the player a buff that grants them a {{UNITE|Shield}} at regular intervals. The shield is shown as a transparent silver sphere around the player&#039;s Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Objective Pokémon===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | First Appears&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Respawns After&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Behaviors&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Basic Attack&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Gigantamax Pikachu.png|x50px]]&amp;lt;br&amp;gt;[[Gigantamax]] {{p|Pikachu}}&lt;br /&gt;
|Appears in the Pit at the center of the Central Area&lt;br /&gt;
|4:00&lt;br /&gt;
|2:30 (based on time the Pokemon spawned, not when it was defeated)&lt;br /&gt;
|This Pokémon does not move to chase opposing Pokémon. Uses {{m|Max Steelspike}}, which hits a rectangle leading away from this Pokémon. Uses {{m|Max Strike}}, which hits a circle underneath an opposing Pokémon. Uses {{m|G-Max Volt Crash}}, which strikes a much larger circle. Pokémon that get hit are paralyzed, reducing their movement speed. All three moves deal attack based damage.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 20 Aeos energy normally. &amp;lt;br&amp;gt; 30 Aeos energy during the Final Stretch &amp;lt;br&amp;gt;  Defeating this Pokémon grants all members of the team that defeated it 15 Aeos energy. Additionally, all opposing goal zones become defenseless for 30 seconds. A thunderbolt will attempt to strike all Pokémon of the opposing team.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon UNITE]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pikachu-Party]]&lt;br /&gt;
[[es:Combate Pika Pika]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pika_Party&amp;diff=4320080</id>
		<title>Pika Party</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pika_Party&amp;diff=4320080"/>
		<updated>2025-06-15T00:00:59Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Have a Pika... whoah, how long has it been since I started writing this? A year!? And I even missed this year&amp;#039;s Pika Party!? At least it&amp;#039;s ready for next year&amp;#039;s event...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:UNITE Pika Party Overview.jpg|thumb|Mer Stadium during a Pika Party]]&lt;br /&gt;
Pika Party is a quick battle on the [[Mer Stadium]] map. It is only available for selection during a Pika Party event. Pika Party is a 4 vs 4 battle, where the main conceit is that almost every Pokémon on the field is a {{p|Pikachu}}. This applies to the [[wild Pokémon]] and the players&#039; Pokémon, so everyone is playing as Pikachu or a Pokémon that evolves from Pikachu and Pikachu appear as wild Pokémon. &lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&#039;&#039;For information about how Mer Stadium normally appears, and for a description of the Battle Map proper, see [[Mer Stadium]]&#039;&#039;&lt;br /&gt;
[[File:UNITE Pika Party Scenery 1.jpg|thumb|Some Pikachu decorations]]&lt;br /&gt;
During a Pika Party, Mer Stadium is decorated with Pikachu themed items. The banners displayed across the edges of the field and on certain dividers are yellow or orange in color, many of which use Pikachu themed designs. Some of them display Pikachu&#039;s face, for instance, and others use Pikachu icons, lightning symbols, or just striking Pikachu art. Yellow and orange balloons are everywhere, and there is a larger Pikachu balloon at the {{UNITE|base}} of each team. Pikachu holograms can be seen in the southern portions of the stadium. The [[goal zone]]s have a Pikachu icon on the platform in place of the normal [[Poké Ball]] icon. Similarly, the icon in the Pit is replaced by a Pikachu icon surrounded by clouds based on the ones seen over [[Dynamax]] Pokémon.&lt;br /&gt;
[[File:UNITE Pika Party Map.png|thumb|Battling against Gigantamax Pikachu]]&lt;br /&gt;
When [[Gigantamax]] Pikachu is in play,  the entire Battle Map is cast in a deep red tint from the unseen distortion above Gigantamax Pikachu.&lt;br /&gt;
&lt;br /&gt;
==Modified Rules==&lt;br /&gt;
[[File:UNITE Pika Party Gameplay 1.jpg|thumb|the base in Pika Party]]&lt;br /&gt;
In this battle, the only eligible Unite License is {{UNITE|Pikachu}}&#039;s or {{UNITE|Alolan Raichu}}&#039;s. This is to the point that prior to the introduction of Alolan Raichu, character selection was entirely skipped and players started off by picking the [[Holowear]] to use. This additionally means that members of the same team are allowed to use Pikachu and Alolan Raichu.&lt;br /&gt;
&lt;br /&gt;
As with normal battles on Mer Stadium, each team only has three goal zones; two forward goal zones and one closer to their base.&lt;br /&gt;
&lt;br /&gt;
While [[Surfing Pikachu|Surfing]], [[Pikachu variants|Shocking]], and [[Pikachu variants|Steely Pikachu]] largely replace Pokémon that have auras, the effects granted by these Pikachu do not stack. If a new buff is gained, the old buff immediately ends.&lt;br /&gt;
&lt;br /&gt;
The attacks of Shocking and Steely Pikachu, as well as the G-Max Volt Crash of Gigantamax Pikachu, all use a pink circle to represent their range.&lt;br /&gt;
&lt;br /&gt;
==Pokemon==&lt;br /&gt;
The wild Pokémon that appear in the battle are all Pikachu, with several variations on Pikachu appearing. Regular Pikachu appear as wild Pokémon. but replacing Pokémon with auras are Shocking Pikachu, Steely Pikachu, and Surfing Pikachu. Defeating any of them grants a postitve effect to the player who dealt the final hit.&lt;br /&gt;
&lt;br /&gt;
[[Gigantamax]] Pikachu is the only objective Pokémon, appearing in the Pit at 2:30 and again at 1:00.&lt;br /&gt;
&lt;br /&gt;
===Normal wild Pokémon===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Spawn Criteria&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Behaviors&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Basic Attack&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| Two of these are on the top path&lt;br /&gt;
|&lt;br /&gt;
| Does not respawn.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| Two of these are on the bottom path&lt;br /&gt;
|&lt;br /&gt;
| Does not respawn.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| Two of these are in the outer portion of the Central Area&lt;br /&gt;
|&lt;br /&gt;
| Does not respawn.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| One of this Pokémon is in the outer portion of the Central Area&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| One of this Pokémon is above the forward goal zone of the top path&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| One is below the forward goal zone of the bottom path&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| four of these are on in the middle of the top path&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| four of these are on in the middle of the bottom path&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| Two of these are below the Bottom Path&lt;br /&gt;
| After the forward goal zone of the Bottom Path for a team is destroyed.&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Pikachu Wild.png|x50px]] {{p|Pikachu}}&lt;br /&gt;
| Two of these are above the Top Path&lt;br /&gt;
| After the forward goal zone of the Top Path for a team is destroyed.&lt;br /&gt;
| &lt;br /&gt;
|Ranged&lt;br /&gt;
| 2 Aeos Energy normally, 3 Aeos Energy during the Final Stretch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Surfing Pikachu===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | First Appears&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Respawns After&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Behaviors&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Basic Attack&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Surfing Pikachu.png|x50px]]&amp;lt;br&amp;gt;[[Surfing Pikachu]]&lt;br /&gt;
| Four of these Pokémon are in the middle portion of the Central Area&lt;br /&gt;
|4:40&lt;br /&gt;
|&lt;br /&gt;
|Uses {{m|Surf}}. It charges forward, inflicting attack based damage and {{UNITE|hindrance|throw|throwing}} foes it hits.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 4 Aeos energy normally. &amp;lt;br&amp;gt; 6 Aeos energy during the Final Stretch &amp;lt;br&amp;gt; Defeating this Pokémon gives the player a buff that increases their movement speed and decreases the duration of hindrances that affect the player&#039;s Pokémon. This is indicated by waves that trail behind the player&#039;s Pokémon as they run.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Pikachu===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | First Appears&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Respawns After&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Behaviors&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Basic Attack&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Shocking Pikachu.png|x50px]]&amp;lt;br&amp;gt;[[Pikachu variants|Shocking Pikachu]]&lt;br /&gt;
|Can appear in the middle of the Top Path, the middle of the Bottom Path, and/or in two areas just outside the middle section of the Central Area. If a forward goal zone of one team is destroyed while the other team&#039;s forward goal zone on the same path is not destroyed, then instead of spawning in the center of that path, this Pokémon instead spawns where the destroyed goal zone of that path is. If the other team&#039;s goal zone of that path is destroyed after this change occurs the spawn point of this Pokémon remains biased toward the team whose goal zone was destroyed first. Steely Pikachu may appear in these locations instead of Shocking Pikachu.&lt;br /&gt;
|4:40&lt;br /&gt;
|&lt;br /&gt;
|Uses {{m|Thunderbolt}}. It zaps a circular area with electricity, inflicting attack based damage and leaving foes that it hits {{UNITE|hindrance|unable to act}} for a short time.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 4 Aeos energy normally. &amp;lt;br&amp;gt; 6 Aeos energy during the Final Stretch &amp;lt;br&amp;gt; Defeating this Pokémon gives the player a buff that causes their basic attacks to summon thunderbolts that strike the area around the Pokémon that gets hit. Thunderbolts briefly reduce the movement speed and basic attack speed of opposing Pokémon they hit. The buff is indicated by electricity arcing around the player&#039;s Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Steely Pikachu.png|x50px]]&amp;lt;br&amp;gt;[[Pikachu variants|Steely Pikachu]]&lt;br /&gt;
|Can appear in the middle of the Top Path, the middle of the Bottom Path, and/or in two areas just outside the middle section of the Central Area. If a forward goal zone of one team is destroyed while the other team&#039;s forward goal zone on the same path is not destroyed, then instead of spawning in the center of that path, this Pokémon instead spawns where the destroyed goal zone of that path is. If the other team&#039;s goal zone of that path is destroyed after this change occurs the spawn point of this Pokémon remains biased toward the team whose goal zone was destroyed first. Shocking Pikachu may also appear in these locations instead of Steely Pikachu.&lt;br /&gt;
|4:40&lt;br /&gt;
|&lt;br /&gt;
|Uses {{m|Iron Tail}}. It hits in a circle around the Steely Pikachu, inflicting attack based damage {{UNITE|hindrance|shoving}} opponents that get hit.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 4 Aeos energy normally. &amp;lt;br&amp;gt; 6 Aeos energy during the Final Stretch &amp;lt;br&amp;gt; Defeating this Pokémon gives the player a buff that grants them a {{UNITE|Shield}} at regular intervals. The shield is shown as a transparent silver sphere around the player&#039;s Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Objective Pokémon===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | First Appears&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Respawns After&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Behaviors&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}};&amp;quot; | Basic Attack&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UNITE Gigantamax Pikachu.png|x50px]]&amp;lt;br&amp;gt;[[Gigantamax]] {{p|Pikachu}}&lt;br /&gt;
|Appears in the Pit at the center of the Central Area&lt;br /&gt;
|4:00&lt;br /&gt;
|2:30 (based on time the Pokemon spawned, not when it was defeated)&lt;br /&gt;
|This Pokémon does not move to chase opposing Pokémon. Uses {{m|Max Steelspike}}, which hits a rectangle leading away from this Pokémon. Uses {{m|Max Strike}}, which hits a circle underneath an opposing Pokémon. Uses {{m|G-Max Volt Crash}}, which strikes a much larger circle. Pokémon that get hit are paralyzed, reducing their movement speed. All three moves deal attack based damage.&lt;br /&gt;
|Ranged&lt;br /&gt;
| 20 Aeos energy normally. &amp;lt;br&amp;gt; 30 Aeos energy during the Final Stretch &amp;lt;br&amp;gt;  Defeating this Pokémon grants all members of the team that defeated it 15 Aeos energy. Additionally, all opposing goal zones become defenseless for 30 seconds. A thunderbolt will attempt to strike all Pokémon of the opposing team.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aeos_Emporium&amp;diff=4318415</id>
		<title>Aeos Emporium</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aeos_Emporium&amp;diff=4318415"/>
		<updated>2025-06-11T12:15:29Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Data entry, wow! Excite! Taking liberty to add &amp;quot;notes&amp;quot; to items and include the colon for Holowear names. (This would be easier with a template. Two actually because Fashion tickets, which add a 1 column cost variant) And it&amp;#039;s still incomplete because of course any player of Unite owns at least some of these items and therefore cannot determine their costs because of Unite&amp;#039;s UI. Watch it become outdated in a week!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&#039;&#039;&#039;Aeos Emporium&#039;&#039;&#039; is a shop in [[Pokémon UNITE]]. It sells Trainer fashion items, held items, battle items, and utility items such as the [[Rename Card]] and the [[Battle Point Boost Card]]. This shop&#039;s representatives are an [[Aeos Emporium shopkeeper|unnamed shopkeeper]] dressed in orange and her {{p|Chatot}}.&lt;br /&gt;
&lt;br /&gt;
Aeos Emporium&#039;s items listed below are listed in their default order. Items can also be sorted by price in both directions, as well as by order of appearance.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Sets&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Psyduck Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Psyduck}}&lt;br /&gt;
|-&lt;br /&gt;
| Miraidon Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Miraidon}}&lt;br /&gt;
|-&lt;br /&gt;
| Gyarados Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Gyarados}}&lt;br /&gt;
|-&lt;br /&gt;
| Greninja Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Greninja}}&lt;br /&gt;
|-&lt;br /&gt;
| Urshifu Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 899&lt;br /&gt;
| Matching set for {{UNITE|Urshifu}}&lt;br /&gt;
|-&lt;br /&gt;
| Stand-up Collar Set (Wigglytuff)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Wigglytuff}}&lt;br /&gt;
|-&lt;br /&gt;
| Rock Festival Set 2&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,399&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Goodra Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 2,249&lt;br /&gt;
| Matching set for {{UNITE|Goodra}}&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for Wanderer Style: {{UNITE|Lucario}}&lt;br /&gt;
|-&lt;br /&gt;
| Cherry Blossom Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,599&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Powder Snow Set&lt;br /&gt;
| 16,240&lt;br /&gt;
| 1,624&lt;br /&gt;
| Matching set for {{UNITE|Alolan Ninetales}}&lt;br /&gt;
|-&lt;br /&gt;
| Captain Set&lt;br /&gt;
| 15,225&lt;br /&gt;
| 1,523&lt;br /&gt;
| Matching set for Captain Style: {{UNITE|Cinderace}}&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Mime Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Rayquaza Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,799&lt;br /&gt;
| Set based on {{p|Rayquaza}}&lt;br /&gt;
|-&lt;br /&gt;
| Excavation Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Excavation Style: {{UNITE|Machamp}}&lt;br /&gt;
|-&lt;br /&gt;
| Ranger Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Ranger Style: {{UNITE|Scizor}}&lt;br /&gt;
|-&lt;br /&gt;
| Mew Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 699&lt;br /&gt;
| Matching set for {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Glaceon Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Glaceon}}&lt;br /&gt;
|-&lt;br /&gt;
| Zeraora Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Zeraora}}&lt;br /&gt;
|-&lt;br /&gt;
| Cinderace Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Cinderace}}&lt;br /&gt;
|-&lt;br /&gt;
| Aegislash Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Aegislash}}&lt;br /&gt;
|-&lt;br /&gt;
| Delphox Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Delphox}}&lt;br /&gt;
|-&lt;br /&gt;
| Tsareena Set&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Tsareena}}&lt;br /&gt;
|-&lt;br /&gt;
| Gengar Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Gengar}}&lt;br /&gt;
|-&lt;br /&gt;
| Punk Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Punk Style: {{UNITE|Azumarill}}&lt;br /&gt;
|-&lt;br /&gt;
| Suit Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Disciplined Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Checkered Set&lt;br /&gt;
| 15,599&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for Checkered Style: {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Stakeout Set&lt;br /&gt;
| 5,775&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for Stakeout Style: {{UNITE|Garchomp}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set&lt;br /&gt;
| 7,700&lt;br /&gt;
| 770&lt;br /&gt;
| Matching set for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Blissey Set&lt;br /&gt;
| 5,775&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Slowpoke Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Slowbro}}&lt;br /&gt;
|-&lt;br /&gt;
| Gardevoir Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Gardevoir}}&lt;br /&gt;
|-&lt;br /&gt;
| Magician Set&lt;br /&gt;
| 5,775&lt;br /&gt;
| 578&lt;br /&gt;
| Matching set for Magician Style: {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Snorlax Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Snorlax}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set&lt;br /&gt;
| 6,160&lt;br /&gt;
| 616&lt;br /&gt;
| Matching set for {{UNITE|Talonflame}}&lt;br /&gt;
|-&lt;br /&gt;
| Cramorant Set&lt;br /&gt;
| 15,230&lt;br /&gt;
| 1523&lt;br /&gt;
| Matching set for {{UNITE|Cramorant}}&lt;br /&gt;
|-&lt;br /&gt;
| Tyranitar Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Tyranitar}}&lt;br /&gt;
|-&lt;br /&gt;
| Buzzwole Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Buzzwole}}&lt;br /&gt;
|-&lt;br /&gt;
| Espeon Set&lt;br /&gt;
| 15,999&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Espeon}}&lt;br /&gt;
|-&lt;br /&gt;
| Duraludon Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for {{UNITE|Duraludon}}&lt;br /&gt;
|-&lt;br /&gt;
| Dragonite Set&lt;br /&gt;
| 15,999&lt;br /&gt;
| 1,599&lt;br /&gt;
| Matching set for {{UNITE|Dragonite}}&lt;br /&gt;
|-&lt;br /&gt;
| Cook Set&lt;br /&gt;
| 5,999&lt;br /&gt;
| 599&lt;br /&gt;
| Matching set for Cook Style: {{UNITE|Cramorant}}&lt;br /&gt;
|-&lt;br /&gt;
| Purple Unite Set&lt;br /&gt;
| 1,000&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|rowspan=2| The two default sets; whichever wasn&#039;t picked can be purchased&lt;br /&gt;
|-&lt;br /&gt;
| Orange Unite Set&lt;br /&gt;
| 1,000&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Headwear&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Mew)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Performer Hat&lt;br /&gt;
| 770&lt;br /&gt;
| 77&lt;br /&gt;
| Matching headwear for Performer Style: {{UNITE|Sableye}}&lt;br /&gt;
|-&lt;br /&gt;
| Poet Beret&lt;br /&gt;
| 490&lt;br /&gt;
| 49&lt;br /&gt;
| Matching headwear for Elegant Style: {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Punk Hat (Black)&lt;br /&gt;
| 490&lt;br /&gt;
| 49&lt;br /&gt;
| Matching headwear for Punk Style: {{UNITE|Azumarill}}&lt;br /&gt;
|-&lt;br /&gt;
| Mask (Red and Blue)&lt;br /&gt;
| 490&lt;br /&gt;
| 49&lt;br /&gt;
| Matching headwear for Masked Style: {{UNITE|Greedent}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Delphox)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Delphox}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Blastoise)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Charizard)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Charizard}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Alolan Ninetales)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Alolan Ninetales}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Hat (Zeraora)&lt;br /&gt;
| 2,030&lt;br /&gt;
| 203&lt;br /&gt;
| Matching headwear for {{UNITE|Zeraora}}&lt;br /&gt;
|-&lt;br /&gt;
| Headband (Wartortle)&lt;br /&gt;
| 770&lt;br /&gt;
| 77&lt;br /&gt;
| Matching headwear for {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Straw Hat (Mocha)&lt;br /&gt;
| 210&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Top and Bottom&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Work Overalls&lt;br /&gt;
| 1,470&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Red)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Black)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Blue)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jumpsuit (Yellow)&lt;br /&gt;
| 630&lt;br /&gt;
| 63&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Jackets&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Blue)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Dark Gray)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Green)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Denim Jacket (Red Brown)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (Gray)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Varsity Jacket (Blue)&lt;br /&gt;
| 525&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Denim Jacket (Black)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie (Blue)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Neon Zipper Hoodie (Gray)&lt;br /&gt;
| 525&lt;br /&gt;
| 53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tailored Jacket (Black)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Innerwear&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Matching Top (Greninja)&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
| Matching top for {{UNITE|Greninja}}&lt;br /&gt;
|-&lt;br /&gt;
| Matching Top (Sylveon)&lt;br /&gt;
| 1,925&lt;br /&gt;
| 193&lt;br /&gt;
| Matching top for Poncho Style: {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Belt Hoodie (Black)&lt;br /&gt;
| 1,001&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Belt Hoodie (Red)&lt;br /&gt;
| 1,001&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Belt Hoodie (Beige)&lt;br /&gt;
| 1,001&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Poet Top&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
| Matching top for Elegant Style: {{UNITE|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Top&lt;br /&gt;
| 1,225&lt;br /&gt;
| 123&lt;br /&gt;
| Matching top for Guardian Style: {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Turtleneck Sweater (White)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turtleneck Sweater (Yellow)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Windbreaker (Silver)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Windbreaker (Purple)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Design Long-Sleeve Shirt (Green)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Design Long-Sleeve Shirt (White)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Layered Knit Vest (Navy)/Knit Vest (Navy)&lt;br /&gt;
| 273&lt;br /&gt;
| 27&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Shirt and Tie (Dark Green)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Layered Knit Vest (Off-White)/Knit Vest (Off-White)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Shirt and Tie (White)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Layered Knit Vest (Mocha)/Knit Vest (Mocha)&lt;br /&gt;
| 273&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Gradient Hoodie (Green)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie (Blue)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hoodie (White)&lt;br /&gt;
| 637&lt;br /&gt;
| 64&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Bottoms&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Trendy Shorts/Metallic Skirt&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Metallic Pants/Metallic Skirt&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Cuffed Shorts (Black)/Short Tulle Skirt (Black)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Checkered Shorts (Pink)/Checkered Pleated Skirt (Pink)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Flower-Print Pants (Blue)/Flower-Print Skirt (Blue)&lt;br /&gt;
| 1,470&lt;br /&gt;
| 147&lt;br /&gt;
| The name differs based on the Trainer&#039;s gender&lt;br /&gt;
|-&lt;br /&gt;
| Skinny Pants (Moss Green)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skinny Pants (Beige)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skinny Pants (Indigo)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Distressed Jeans (Blue)&lt;br /&gt;
| 357&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Socks&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Knee-High Socks (Dark Red)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Knee-High Socks (Gray)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Knee-High Socks (White)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks (Black)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Socks (Blue)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks (Pink)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Striped Knee-High Socks (Red)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Socks (White)&lt;br /&gt;
| 63&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Shoes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Shoes (Unite Ball)&lt;br /&gt;
| 343&lt;br /&gt;
| 34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Air-Cushioned Shoes (Brown)&lt;br /&gt;
| 343&lt;br /&gt;
| 34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Air-Cushioned Shoes (Black)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers (Purple Splash)&lt;br /&gt;
| 343&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers (Yellow)&lt;br /&gt;
| 343&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Air-Cushioned Shoes (White)&lt;br /&gt;
| 343&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas Shoes (Black)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas Shoes (Blue)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas Shoes (Green)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas High-Tops (Red)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sandals (Blue)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Loafers (Black)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Canvas High-Tops (Brown)&lt;br /&gt;
| 147&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Back Item&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Backpack (Mr. Mime)&lt;br /&gt;
| 4,060&lt;br /&gt;
| 406&lt;br /&gt;
| Matching backpack for {{UNITE|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
| Backpack (Unite Ball)&lt;br /&gt;
| 980&lt;br /&gt;
| 98&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Backpack (Espeon)&lt;br /&gt;
| 4,060&lt;br /&gt;
| 406&lt;br /&gt;
| Matching backpack for {{UNITE|Espeon}}&lt;br /&gt;
|-&lt;br /&gt;
| Pokémon Face Backpack (Tyranitar)&lt;br /&gt;
| 4,060&lt;br /&gt;
| 406&lt;br /&gt;
| Matching backpack for {{UNITE|Tyranitar}}&lt;br /&gt;
|-&lt;br /&gt;
| Sporty Backpack (White)&lt;br /&gt;
| 420&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Accessories&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Magician Gloves (White)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fingerless Gloves (Black)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Studded Wristband (Black)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Wristband (White)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sporty Gloves (Orange)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves (Beige)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Digital Wristwatch (Lime Green)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fur and Leather Gloves (Orange)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warm Gloves (Green)&lt;br /&gt;
| 105&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
This list exclusively covers items that are always available. Special limited-time items occasionally appear for sale, but are not listed here. All sprays can be tried out in Practice mode. Item Details are listed in the Aeos Emporium, as well as the Trainer&#039;s Item Box.&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Items&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Season __ Rank Protection Card&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 60&lt;br /&gt;
| Each season has a corresponding Rank Protection Card. Can only purchase five per season, &lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Snow) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Snow) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Cyber) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Cyber) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Sparkling Blue)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Goal Hacker&lt;br /&gt;
| 4,000&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Heart) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Heart) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Dark-Pink Flame)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Sparkling) 14 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Holowear Effect Spray (Sparkling) 30 days&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Shiny Violet)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shedinja Doll&lt;br /&gt;
| 4,000&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Colored Contact Lenses (Shiny Pink)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7-Day Battle Point Boost Card&lt;br /&gt;
| 400&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3-Day Battle Point Boost Card&lt;br /&gt;
| 200&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1-Day Battle Point Boost Card&lt;br /&gt;
| 100&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Extra-Energy Tank&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Energy Boost Tank&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Energy Boost Tank (4× Speed)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rename Card&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 7-Day Aeos Coin Boost Card&lt;br /&gt;
| 800&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3-Day Aeos Coin Boost Card&lt;br /&gt;
| 350&lt;br /&gt;
| 35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1-Day Aeos Coin Boost Card&lt;br /&gt;
| 150&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fashion Ticket Exchange==&lt;br /&gt;
Fashion tickets are items primarily rewarded by the [[Energy rewards system]], both as their own item and as compensation for recieving duplicate items of fashion items as energy rewards. They can only be used in this menu, to buy a limited selection of Trainer fashion items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Headwear&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| Matching headwear for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| Matching headwear for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| Matching headwear for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Stakeout Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for Stakeout Style: {{UNITE|Garchomp}}&lt;br /&gt;
|-&lt;br /&gt;
| Blissey Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| Matching headwear for {{UNITE|Talonflame}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Headwear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Top and Bottom&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Top and Bottom&lt;br /&gt;
| 45&lt;br /&gt;
| Matching top and bottom for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Top and Bottom&lt;br /&gt;
| 45&lt;br /&gt;
| Matching top and bottom for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Top and Bottom&lt;br /&gt;
| 61&lt;br /&gt;
| Matching top and bottom for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Stakeout Set: Top and Bottom&lt;br /&gt;
| &lt;br /&gt;
| Matching top and bottom for Stakeout Style: {{UNITE|Garchomp}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Innerwear&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Innerwear&lt;br /&gt;
| 19&lt;br /&gt;
| Matching innerwear for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Set: Innerwear&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Innerwear&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Blissey Set: Innerwear&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Innerwear&lt;br /&gt;
| &lt;br /&gt;
| Matching Innerwear for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set: Innerwear&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for {{UNITE|Talonflame}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Bottoms&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Bottoms&lt;br /&gt;
| 13&lt;br /&gt;
| Matching bottoms for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Bottoms&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pit Stop Crew: Bottoms&lt;br /&gt;
| 13&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blissey Set: Bottoms&lt;br /&gt;
| &lt;br /&gt;
| Matching bottoms for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Bottoms&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Talonflame Set: Bottoms&lt;br /&gt;
| &lt;br /&gt;
| Matching innerwear for {{UNITE|Talonflame}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Socks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Socks&lt;br /&gt;
| 2&lt;br /&gt;
| Matching socks for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: Socks &lt;br /&gt;
| 2&lt;br /&gt;
| Matching socks for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Blissey Set: Socks&lt;br /&gt;
| &lt;br /&gt;
| Matching socks for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Socks&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Shoes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Shoes&lt;br /&gt;
| 5&lt;br /&gt;
| Matching shoes for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Shoes&lt;br /&gt;
| 5&lt;br /&gt;
| Matching shoes for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Eldegoss Set: shoes&lt;br /&gt;
| 5&lt;br /&gt;
| Matching shoes for {{UNITE|Eldegoss}}&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Shoes&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Headwear&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blissey Set: Shoes&lt;br /&gt;
| &lt;br /&gt;
| Matching shoes for {{UNITE|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Set: Shoes&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Back Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Back Item&lt;br /&gt;
| 15&lt;br /&gt;
| Matching back item for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
| Sylveon Set: Back Item&lt;br /&gt;
| 15&lt;br /&gt;
| Matching back item for {{UNITE|Sylveon}}&lt;br /&gt;
|-&lt;br /&gt;
| Bulbasaur Set: Back Item&lt;br /&gt;
| 15&lt;br /&gt;
| Matching back item for {{UNITE|Venusaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Blissey Set: Back Item&lt;br /&gt;
| &lt;br /&gt;
| Matching back item for {{UNITE|Blissey}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Accessories&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Fashion ticket.png|20px]] Fashion tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fisher Set: Gloves&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pit Crew Set: Gloves&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Firefighter Set: Gloves&lt;br /&gt;
| &lt;br /&gt;
| Matching gloves for Firefighter Style: {{UNITE|Blastoise}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Held Items==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Held Items&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos coin.png|20px]] Aeos coins&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet Coin]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Choice Scarf]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Accel Bracer&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Drive Lens&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Guard&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Charging Charm&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Curse Bangle&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Curse Incense&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Hood&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Slick Spoon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Drain Crown&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rapid-Fire Scarf&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Item Enhancer&lt;br /&gt;
|style=background:#e8e8e8 |&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness Policy]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Razor Claw]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Choice Specs]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Wise Glasses]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness Policy]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Float Stone]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Score Shield&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Focus Band]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aeos Cookie&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sp. Atk Specs&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Attack Weight&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocky Helmet]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 625&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Energy Amplifier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Scope Lens]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault Vest]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Shell Bell]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buddy Barrier&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle Band]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Share]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unite Snapshot ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4; style=&amp;quot;background:#{{unite color}} | Unite Snapshot&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Background&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Matching background for {{UNITE|Psyduck}}&lt;br /&gt;
|-&lt;br /&gt;
| Sticker (Frogadier)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 46&lt;br /&gt;
| Matching sticker for {{UNITE|Greninja}}&lt;br /&gt;
|-&lt;br /&gt;
| Background (Space)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Possibly tied to Space Style: Holowear and Space Trainer fashion items&lt;br /&gt;
|-&lt;br /&gt;
| Background (Summer)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Background (Champion)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Tied to Champion Style: Holowear&lt;br /&gt;
|-&lt;br /&gt;
| Background (Graceful Style)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Tied to Graceful Style: Holowear&lt;br /&gt;
|-&lt;br /&gt;
| Background (Palace)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 90&lt;br /&gt;
| Tied to Palace Style: Holowear&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stickers&lt;br /&gt;
| 460&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pose&lt;br /&gt;
| 1,225&lt;br /&gt;
| 116&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main Menu Background ==&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | Main Menu Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! colspan=2; style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos ticket.png|20px]] Aeos tickets&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Pokébuki)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Eevee Festival 2023)&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (3rd Anniversary)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (2nd Anniversary Celebration)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (1st Anniversary Celebration)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Holiday 2023)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Halloween 2023)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Halloween 2022)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu Background (Halloween 2021)&lt;br /&gt;
| 5,800&lt;br /&gt;
| style=background:#e8e8e8 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==License Art==&lt;br /&gt;
Items that change the art on a Pokémon&#039;s [[Unite license]]&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible&amp;quot; style=&amp;quot;display:inline-table; margin:10px auto; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3; style=&amp;quot;background:#{{unite color}} | License Art&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}}&amp;quot; | Cost [[File:UNITE Aeos gem.png|20px]] Aeos gems&lt;br /&gt;
! style=&amp;quot;background:#{{unite color light}} | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dragonite License Art 1&lt;br /&gt;
| 349&lt;br /&gt;
| Specifically for {{UNITE|Dragonite}}&lt;br /&gt;
|-&lt;br /&gt;
| Pikachu License Art 1&lt;br /&gt;
| 525&lt;br /&gt;
| Specifically for {{UNITE|Pikachu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The lounge seen in the background of Aeos Emporium is reflected on the Unite Snapshot background obtained by reaching the &amp;quot;Trendsetter - Master&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
[[Category:Pokémon UNITE shops]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Aeos_Emporium&amp;diff=4318302</id>
		<title>Talk:Aeos Emporium</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Aeos_Emporium&amp;diff=4318302"/>
		<updated>2025-06-11T04:41:59Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: /* Sort alphabetically */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sort alphabetically ==&lt;br /&gt;
&lt;br /&gt;
Look, I love sorting things as per the game as much as the next person, but there is a critical problem with sorting these lists per Pokémon Unite. All items the player owns are sorted to the bottom of each menu. Great for when you want to buy things in the game, bad for making sure all editors can correctly add to the lists of items on sale. The simple solution is to buck the game&#039;s logic and sort alphabetically by default, dodging the problem of if players did or did not purchase things entirely. This is a good thing to do, as I assume Bulbapedia wants to have Pokémon Unite&#039;s power users editing the site and if we continue with ordering by how the game does then the users most engaged with Unite&#039;s economy become the least able to correctly update the shop inventory. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 04:41, 11 June 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Fossil&amp;diff=4304631</id>
		<title>Talk:Fossil</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Fossil&amp;diff=4304631"/>
		<updated>2025-05-16T01:09:51Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: /* Top Image Change? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If it was this easy to clone Pokemon, why didn&#039;t Dr. Fuji use it to revive Bulbasaurtwo, Charmandertwo, and Squirtletwo? [[User:TorchicBlaziken|TorchicBlaziken]] 22:58, 31 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What!?!?  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;#003366&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;#008000&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;#800000&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:05, 1 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lid Fossil name confusion==&lt;br /&gt;
&lt;br /&gt;
Is it called the Lid fossil or Shell fossil? Because in some places it is called Shell fossil. [[User:Pokemaster97|Pokemaster97]] 16:29, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multi Fossils ==&lt;br /&gt;
&lt;br /&gt;
Some articles talk about Remoraid fossils, and even Brawl/RBY itself has a stage of a Kabutops fossil. Is this notable to talk about? [[User:Ht14|ht14]] 03:12, 3 October 2008 (UTC)&lt;br /&gt;
: *cough* We could make this article much more expansive if we do so. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 22:54, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==HGSS==&lt;br /&gt;
Where are fossils revived in Johto? The article doesn&#039;t list a location.--[[User:Purimpopoie|Purimpopoie]] 19:49, 29 October 2009 (UTC)&lt;br /&gt;
:In HGSS you can revive them at the [[Pewter Museum of Science]]. I guess I should add that to the article... [[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:51, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==SHINY FOSSIL==&lt;br /&gt;
Is it possible to get shiny fossils because the sprites of Cranidos,Sheildon,Lileep (those guys) have shinys because I want shiny LILEEP!!!!!!!!!!!! [[User:Vulpix 2010|Vulpix 2010]] 10:50, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen V ==&lt;br /&gt;
&lt;br /&gt;
I dont know how to do it, and im not sure what the bag sprites are, but ive found out that {{p|Aaken}} revives from wing fossil, and puratooga is from an (i dont know yet) unnamed fossil. both found in ancient castle. could someone add it please? i dont know how! thanks!--[[User:Ben7229|Ben7229]] 19:11, 5 October 2010 (UTC)&lt;br /&gt;
:They&#039;re called the Feather and Shell/Lid Fossils. I&#039;m waiting for BP&#039;s romanization of the Shell/Lid fossil before I put it. It&#039;s [[User:Turtwig A|Turtwig A]]! [[User talk:Turtwig A|My talk]] or [[Special:Contributions/Turtwig A|wiki edits]] 16:31, 24 October 2010 (UTC)&lt;br /&gt;
::We&#039;re using Wing and Shell, iirc. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:23, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It stills unknown because of the translation from japanese to english. In japanese, every character and every word have multiple meanings. Sakas 18:08, 27 October 2010 (UTC)SakasFixe&lt;br /&gt;
&lt;br /&gt;
==Fossil Pokémon==&lt;br /&gt;
Should we have a page specifically on the Pokémon which can be revived from fossils? Said page could include base stat totals, comparisons, whathaveyou. I think there are enough of them now that such a page could be worthwhile. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 01:57, 7 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Other &amp;quot;living fossils&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What about mentioning other dinosaur like pokemon, like Lapras, Tropius, Aaron/Lairon/Aggron... ? Relicanth is mentioned.&lt;br /&gt;
:Relicanth is stated in canon locations, such as the Pokédex and the anime, to be a living fossil. The &amp;quot;dinosaur-like&amp;quot; ones you mentioned aren&#039;t. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:29, 10 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
what about pokemon like the weather trio, who are supposed to be super ancient? or shellder, which the omastar pokedex entry says it was around in its time? [[User:Arrchec|Arrchec]] 16:36, 15 October 2011 (UTC)&lt;br /&gt;
:Mew needs a mention, I think it was stated in the anime that Mewtwo was revived from the DNA of a Mew fossil? &amp;lt;small&amp;gt;&amp;lt;small&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:black; background-color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;[[Pikachu (Pokémon)|&amp;lt;span style=&amp;quot;color:black; background-color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;⚡&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; 16:43, 15 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
ah yes, it was an eyelash in the anime [[User:Arrchec|Arrchec]] 17:41, 15 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fixing the Page and Gen V fossil question==&lt;br /&gt;
&lt;br /&gt;
I think the page could use some fixing and make it look like the other items pages (Fancy menu tables rather then a hunk of text). Also are the Gen V fossils Key items or regular items like the other fossils post Gen IV. You only seem to get either one... [[User:PDL|PDL]] 03:02, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestion ==&lt;br /&gt;
Would it be possible to get an image of all the Fossil Pokémon up to [[Generation VI]] together and put it on the top of the page, sorta like the image we had at one point on the [[Eeveelutions]] page? [[User:Dialgafan1|Dialgafan1]] ([[User talk:Dialgafan1|talk]]) 02:04, 23 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template for Fossil Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Because Fossil Pokémon each doesn&#039;t have a Fossil template, could someone add it to the Fossil Pokémon pages? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 02:45, 9 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Drake and Fish sprites ==&lt;br /&gt;
&lt;br /&gt;
The sprites for the drake and fish sprites look reversed. Drake looks like -vish head and Fish looks like Draco- tail. I don&#039;t have the game but could someone please confirm these are correct? [[User:Pallukun|Pallukun]] ([[User talk:Pallukun|talk]]) 20:26, 12 December 2019 (UTC)&lt;br /&gt;
:Well the Fossilized Drake is definitely a head. I&#039;m having trouble seeing the Fish one though. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 01:02, 13 December 2019 (UTC)&lt;br /&gt;
:I do remember the sprites being reversed last time I checked when I played Sword.--[[User:StuperMarkio|StuperMarkio]] ([[User talk:StuperMarkio|talk]]) 05:31, 10 January 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Prehistoric Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Prehistoric Pokémon seems to be the official term the main series games now use to refer to the Pokémon revived from Fossils. Despite not being in the game, the descriptions for the Old Amber and Fossilized pieces were all updated to replace any mention of &amp;quot;Ancient Pokémon&amp;quot; with Prehistoric, most likely to keep them separate from Ancient Pokémon, which are Paradox Pokémon brought to Paldea by Professor Sada. The term also isn&#039;t new, it was used all the way back in the original anime episode title &amp;quot;Attack of the prehistoric Pokémon&amp;quot;. At the very least it should be considered as official of a name as Fossil Pokémon. {{unsigned|JadedArts}}&lt;br /&gt;
:We should wait until it&#039;s offically used outside of that, a lot of items were given new descriptions in SV despite not being in the game. ([[Holo Caster]], [[Honor of Kalos]], [[Blue Scarf]]. [[Parcel]], [[Mega Ring]], etc) [[User:Handium|The Cress Fan, Handium]] ([[User talk:Handium|talk]]) 19:20, 19 September 2024 (UTC)&lt;br /&gt;
::That term seems more descriptive than anything, and could be used to refer to other Pokémon such as {{p|Relicanth}}. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;color:#32b761&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;color:#5f6775&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:23, 19 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Top Image Change? ==&lt;br /&gt;
&lt;br /&gt;
So, new art dropped for the museum. [[:File:Pokémon Fossil Museum 2.png]] It has more Pokémon than the current [[:File:Pokémon Fossil Museum.jpg]]. But there&#039;s no skeletons of real world fossils, and there are a few extra non-fossil Pokémon running around because they&#039;re near equally ancient. To swap the image at the top of this page or not to swap the image at the top of this page? [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 01:09, 16 May 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=April_Fools%27_Day_2025&amp;diff=4275357</id>
		<title>April Fools&#039; Day 2025</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=April_Fools%27_Day_2025&amp;diff=4275357"/>
		<updated>2025-04-03T11:50:53Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Pokémon Showdown formats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
April 1, 2025 was an {{wp|April Fools&#039; Day}} that fell on a Tuesday.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Hoaxes==--&amp;gt;&lt;br /&gt;
==Events==&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
An event titled &#039;&#039;&#039;What&#039;s That Poké Ball?&#039;&#039;&#039; was held on April 1, 2025, from 0:00 to 23:59 local time. The event involved catching Poké Ball-themed Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Fansites===&lt;br /&gt;
The Subreddit r/PokeMedia had an event where, because of a prank pulled by [[Hoopa (Pokémon)|Hoopa]], various characters, including some Pokémon, had their personalities flipped.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon Showdown]] had two additional formats. April Fool&#039;s Day was a Random Battle format exclusive to the day where both players use six {{p|Leafeon}} named April. Every time they take an action, the Leafeon sends the message &amp;quot;Fool&#039;s Day&amp;quot; in the chat, resulting in lines that read, &amp;quot;April: Fool&#039;s Day&amp;quot;. Each Leafeon had the moves {{m|Tidy Up}}, {{m|Bitter Blade}}, and a custom {{t|???}} move called Herbal Dagger. The final move was one of {{m|Strength Sap}} or {{m|Razor Shell}}. A custom [[Ability]] similar to {{a|Parental Bond}} made the damaging moves hit twice. All Leafeon could [[Terastal phenomenon|Terastallize]] into the {{type|Fire}}. Monkey&#039;s Paw Random Battles is a Random Battle format based on Random Battle, in which players can obtain benefits during battle by &amp;quot;wishing&amp;quot;, a custom mechanic using the existing UI for [[Mega Evolution]] and Terastallization, Monkey&#039;s Paw Random Battle is still available.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
A Special Edition illustration was released for [[Pokémon feat. Hatsune Miku Project VOLTAGE High ↑]] on April 1, 2025, where [[Hatsune Miku|Miku]] was replaced by {{wp|Kasane Teto}},&amp;lt;ref&amp;gt;[https://twitter.com/PokeMikuVOLTAGE/status/1906723165205913638 Tweet by @PokeMikuVOLTAGE]. Posted on April 1, 2025.&amp;lt;/ref&amp;gt; a similar voice synthesizer character who debuted as an April Fools&#039; Day joke and is consequently associated with the holiday.&amp;lt;ref&amp;gt;[https://tetomiracle.wordpress.com/about-kasane-teto/the-origins-of-kasane-teto/ The Origins of Kasane Teto]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic changes==&lt;br /&gt;
===Bulbagarden===&lt;br /&gt;
For April Fools&#039; Day, [[Bulbagarden]] became Zygarden and was restyled to the aesthetic of the Order Pokémon, {{p|Zygarde}}.&amp;lt;ref&amp;gt;[https://megalodon.jp/2025-0401-2307-45/https://x.com:443/Bulbapedia/status/1907022727371686033 Tweet by Zygarpedia @Bulbapedia]&amp;lt;/ref&amp;gt; [[Bulbapedia]] became Zygarpedia,&amp;lt;ref&amp;gt;[https://web.archive.org/web/20250401115417/https://bulbapedia.bulbagarden.net/wiki/Main_Page Archived version of the Bulbapedia Main Page from April 1, 2025]&amp;lt;/ref&amp;gt;, and both the wiki and the [[Bulbagarden forums|forums]] were themed after Zygarde.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20250401003903/https://www.bulbagarden.net/home/ Archive of Bulbagarden Forums from April 1, 2025]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Zygarden Bulbagarden April Fools&#039; 2025.png|Zygarden home page&lt;br /&gt;
Zygarpedia Bulbapedia April Fools&#039; 2025.png|Zygarpedia Main Page&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pikipedia===&lt;br /&gt;
For April Fools&#039; Day, Bulbapedia&#039;s [[Nintendo Independent Wiki Alliance|NIWA]] affiliate [[Pikipedia]], a wiki about the {{pk|Pikmin series}}, became Pikapedia, a Pokémon wiki with {{p|Pikachu}} as its mascot.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20250401095052/https://www.pikminwiki.com/ Archived version of the Pikipedia Main Page from April 1, 2025]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{April Fools&#039;}}&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sitrus_Berry&amp;diff=4258885</id>
		<title>Sitrus Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sitrus_Berry&amp;diff=4258885"/>
		<updated>2025-03-15T16:59:03Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: /* In the TCG */ It was an errata! (And this is why I think we should stick to using &amp;quot;term at time&amp;quot; for this kind of thing.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Sitrus Berry&lt;br /&gt;
|jname=オボンのみ&lt;br /&gt;
|jtrans=Obon Fruit&lt;br /&gt;
|gen=III&lt;br /&gt;
|colorscheme=Berries&lt;br /&gt;
|fling=yes&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRow|III|Berries|group={{gameabbrev3|RSE}}}}&lt;br /&gt;
{{ItemInfobox/BagRow|III|Berry Pouch|group={{gameabbrev3|FRLG}}|pocket=Berries Pocket}}&lt;br /&gt;
{{ItemInfobox/BagRow|IV|Berries}}&lt;br /&gt;
{{ItemInfobox/BagRow|V|Berries}}&lt;br /&gt;
{{ItemInfobox/BagRow|VI|Berries}}&lt;br /&gt;
{{ItemInfobox/BagRow|VII|Berries}}&lt;br /&gt;
{{ItemInfobox/BagRow|VIII|Berries|group={{gameabbrev8|SwShBDSP}}}}&lt;br /&gt;
{{ItemInfobox/BagRow|VIII|Items|group={{gameabbrev8|LA}}|colorscheme=Berries}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|IX|Berries}}&lt;br /&gt;
{{ItemInfobox/Flavor}}&lt;br /&gt;
{{ItemInfobox/FlavorRow|III|10|10|10|10|10|20}}&lt;br /&gt;
{{ItemInfobox/FlavorRow|IV/VIII|0|10|10|10|10|20|bottom}}&lt;br /&gt;
{{ItemInfobox/NaturalGift|Psychic|60|80}}&lt;br /&gt;
{{ItemInfobox/FlingEffect|10|Restores 25% of max HP|colorscheme=Berries}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Sitrus Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|オボンのみ|Obon no Mi}}&#039;&#039;&#039; &#039;&#039;Obon Fruit&#039;&#039;) is a type of [[Berry]] introduced in [[Generation III]]. It is the spiritual successor of the [[Gold Berry]] from [[Generation II]], initially having an identical effect when used on or by a Pokémon. The effect of the Sitrus Berry was later changed in [[Generation IV]] so that it restores 25% of the user&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|Berries}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev3|RSEFRLG}}&amp;lt;br&amp;gt;{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|BDSP}}|N/A|{{PDollar}}10}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev8|SwSh}}|N/A|{{PDollar}}40}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev8|LA}}|{{PDollar}}800|{{PDollar}}200}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|SV}}|N/A|{{pdollar}}20}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the [[Generation V]] games, the Sitrus Berry can be sold to the {{DL|Item maniac|gourmet maniac}} on {{rt|5|Unova}} for {{Pdollar}}20.&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
====Held item====&lt;br /&gt;
=====Generation III=====&lt;br /&gt;
When held by a Pokémon, if the holder&#039;s {{stat|HP}} is below 50% at the end of a turn, it will consume its held Sitrus Berry and restore 30 HP.&lt;br /&gt;
&lt;br /&gt;
=====Generation IV onward=====&lt;br /&gt;
When held by a Pokémon, if the holder&#039;s {{stat|HP}} falls below 50%, it will consume its held Sitrus Berry and restore 25% of its maximum HP. When forcibly consumed via {{m|Fling}}, {{m|Pluck}}, or {{m|Bug Bite}}, it restore 25% of the consumer&#039;s maximum HP.&lt;br /&gt;
&lt;br /&gt;
Due to a [[List of glitches in Generation V#Confusion item activation glitch|glitch in Generation V]], dropping below half HP by taking self-inflicted damage from {{status|confusion}} will not activate the Sitrus Berry.&lt;br /&gt;
&lt;br /&gt;
====Bag item====&lt;br /&gt;
=====Generation III=====&lt;br /&gt;
When used from the [[Bag]] on a Pokémon, it restores 30 HP to that Pokémon. It is consumed after use.&lt;br /&gt;
&lt;br /&gt;
=====Generation IV onward=====&lt;br /&gt;
When used from the [[Bag]] on a Pokémon, it restores the Pokémon&#039;s HP by 25% of its maximum HP to that Pokémon. It is consumed after use.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Legends: Arceus]], it restores the Pokémon&#039;s HP by 50% of its maximum HP, and can also be thrown near wild Pokémon to draw their attention.&lt;br /&gt;
&lt;br /&gt;
====Ingredient====&lt;br /&gt;
{{BerryIngredient}}&lt;br /&gt;
{{BerryIngredient/BerryBlender|name=Sitrus&lt;br /&gt;
|npc1_berry=Aspear|npc2_berry=Chesto|npc3_berry=Pecha|master_berry=Belue&lt;br /&gt;
|1npc_flavor=Sourness 12|1npc_feel=20&lt;br /&gt;
|2npc_flavor=Sourness 10, Dryness 10|2npc_feel=20&lt;br /&gt;
|3npc_flavor=Sourness 10, Sweetness 10|3npc_feel=19&lt;br /&gt;
|master_flavor=Sourness 38, Spiciness 12|master_feel=43&lt;br /&gt;
|color=yellow|chance=low&lt;br /&gt;
}}&lt;br /&gt;
{{BerryIngredient/BerryCrush|name=Sitrus|powder=30|difficulty=50}}&lt;br /&gt;
{{BerryIngredient/Poffin|name=Sitrus|flavor=Sourness 9|smoothness=19}}&lt;br /&gt;
{{BerryIngredient/BerryScoop|name=Sitrus|scoop1=1|stick1=4|scoop2=2|stick2=5|scoop3=4|stick3=1}}&lt;br /&gt;
{{BerryIngredient/XY|name=Sitrus|color=yellow|group=2}}&lt;br /&gt;
{{BerryIngredient/Dye|name=Sitrus|berry1=Qualot|berry2=Grepa|number=15|color=pastel yellow}}&lt;br /&gt;
{{BerryIngredient/Curry|name=Sitrus|rarity=2|type=Psychic|points=2}}&lt;br /&gt;
{{BerryIngredient/Crafting|info=A Sitrus Berry and a [[King&#039;s Leaf]] are used to craft a [[Max Potion]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Exchange====&lt;br /&gt;
=====Pokémon Dream World=====&lt;br /&gt;
In the [[Pokémon Dream World]], the player could exchange Berries for [[Décor]]. The following Décor required Sitrus Berries.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable vertical-fullwidth&amp;quot; style=&amp;quot;background: #{{{{{1|berries}}} color light}}; border: 3px solid #{{{{{1|berries}}} color}}&amp;quot;&lt;br /&gt;
! Catalogue&lt;br /&gt;
! Décor&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Plain Catalogue]]&lt;br /&gt;
|Plain Bed&lt;br /&gt;
|{{bag|Sitrus Berry}} 20 Sitrus Berries&amp;lt;br&amp;gt;{{bag|Cheri Berry}} 40 [[Cheri Berry|Cheri Berries]]&amp;lt;br&amp;gt;{{bag|Pecha Berry}} 40 [[Pecha Berry|Pecha Berries]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plain Catalogue]]&lt;br /&gt;
|Spiky Plant&lt;br /&gt;
|{{bag|Sitrus Berry}} 100 Sitrus Berries&amp;lt;br&amp;gt;{{bag|Aspear Berry}} 100 [[Aspear Berry|Aspear Berries]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plain Catalogue]]&lt;br /&gt;
|Leafy Plant&lt;br /&gt;
|{{bag|Sitrus Berry}} 65 Sitrus Berries&amp;lt;br&amp;gt;{{bag|Persim Berry}} 65 [[Persim Berry|Persim Berries]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plain Catalogue]]&lt;br /&gt;
|Log Cabin&lt;br /&gt;
|{{bag|Sitrus Berry}} 150 Sitrus Berries&amp;lt;br&amp;gt;{{bag|Persim Berry}} 150 [[Persim Berry|Persim Berries]]&amp;lt;br&amp;gt;{{bag|Aspear Berry}} 150 [[Aspear Berry|Aspear Berries]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plain Catalogue]]&lt;br /&gt;
|Gothic Window&lt;br /&gt;
|{{bag|Sitrus Berry}} 70 Sitrus Berries&amp;lt;br&amp;gt;{{bag|Figy Berry}} 70 [[Figy Berry|Figy Berries]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plain Catalogue]]&lt;br /&gt;
|Gothic Table&lt;br /&gt;
|{{bag|Sitrus Berry}} 40 Sitrus Berries&amp;lt;br&amp;gt;{{bag|Figy Berry}} 30 [[Figy Berry|Figy Berries]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plain Catalogue]]&lt;br /&gt;
|Great Ball Rug&lt;br /&gt;
|{{bag|Sitrus Berry}} 35 Sitrus Berries&amp;lt;br&amp;gt;{{bag|Cheri Berry}} 35 [[Cheri Berry|Cheri Berries]]&amp;lt;br&amp;gt;{{bag|Oran Berry}} 35 [[Oran Berry|Oran Berries]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Plain Catalogue]]&lt;br /&gt;
|Substitute Doll&lt;br /&gt;
|{{bag|Sitrus Berry}} 200 Sitrus Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pokémon Doll Catalogue]]&lt;br /&gt;
|Kecleon Doll&lt;br /&gt;
|{{bag|Sitrus Berry}} 20 Sitrus Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generation VIII=====&lt;br /&gt;
In [[Pokémon Brilliant Diamond and Shining Pearl]], the player can exchange Sitrus Berries for [[Sticker]]s at the [[Pick a Peck of Colors Flower Shop]]:&lt;br /&gt;
* 3 Sitrus Berries for Ribbon Sticker B&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Berries}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A hold item that restores 30 HP in battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|When held by a {{ScPkmn}}, it will be used in battle to restore 30 HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPt}}|A Poffin ingredient. It may be used or held by a Pokémon to heal the user&#039;s HP a little.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|HGSS}}|It may be used or held by a Pokémon to heal the user&#039;s HP a little.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|If held by a Pokémon, it heals the user&#039;s HP a little.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSP}}|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|LA}}|A Berry that can be fed to a Pokémon to restore its HP by up to half its max. You can also throw this Berry near wild Pokémon to draw their attention.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|If a Pokémon holds one of these Berries, it will be able to restore a small amount of HP to itself.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tag information====&lt;br /&gt;
* No. 10&lt;br /&gt;
* Size: 3.7&amp;quot; (9.5 cm)&lt;br /&gt;
* Firmness: Very hard&lt;br /&gt;
&lt;br /&gt;
{{movedesc|Berries}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Closely related to &amp;lt;sc&amp;gt;Oran&amp;lt;/sc&amp;gt;. The large &amp;lt;sc&amp;gt;Berry&amp;lt;/sc&amp;gt; has a well-rounded flavor.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPt}}&amp;lt;br&amp;gt;{{gameabbrev8|BDSP}}|Sitrus came from the same family as {{b|Oran}}. It is larger and smoother tasting than Oran.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Curry information====&lt;br /&gt;
{{movedesc|Berries}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwSh}}|A berry that can be used for anything because it&#039;s not spicy and everyone can eat it.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/head|Berries}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev3|RSE}}&lt;br /&gt;
| [[Route]]s {{rtn|118|Hoenn}}, {{rtn|119|Hoenn}}, and {{rtn|123|Hoenn}}&lt;br /&gt;
| [[Lilycove City]], {{rt|123|Hoenn}} ([[Berry Master]]&#039;s house)&amp;lt;br&amp;gt;[[Mossdeep Game Corner]] ([[Pokémon Jump]] reward){{sup/3|E}}&amp;lt;br&amp;gt;Held by {{wild|Linoone}} (5% chance)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev3|FRLG}}&lt;br /&gt;
| [[Route]]s {{rtn|6|Kanto}} and {{rtn|23|Kanto}}, [[Memorial Pillar]]&lt;br /&gt;
| [[Joyful Game Corner]] ([[Pokémon Jump]] reward)&amp;lt;br&amp;gt;Held by {{wild|Raticate}} (5% chance)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|Colo}}&lt;br /&gt;
| &lt;br /&gt;
| [[Agate Village]]&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|XD}}&lt;br /&gt;
| Reward for solving {{DL|Battle CDs 21-30|Battle CD 24}}&lt;br /&gt;
| [[Agate Village]]&amp;lt;br&amp;gt;Reward for defeating [[Justy]]&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev4|DPPt}}&lt;br /&gt;
| [[Route]]s {{rtn|210|Sinnoh}}, {{rtn|212|Sinnoh}}, {{rtn|214|Sinnoh}}, and {{rtn|224|Sinnoh}}, [[Fuego Ironworks]]&lt;br /&gt;
| {{rt|208|Sinnoh}} ([[Berry Master]]&#039;s house)&amp;lt;br&amp;gt;[[Pal Park]] (score of 3300-3499)&amp;lt;br&amp;gt;Held by {{wild|Bibarel}} (5% chance)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev4|HGSS}}&lt;br /&gt;
| [[Ruins of Alph]]&lt;br /&gt;
| [[Violet City]], [[Bug-Catching Contest]]&amp;lt;br&amp;gt;[[Pal Park]] (score of 3300-3499)&amp;lt;br&amp;gt;Held by {{wild|Furret}} and {{wild|Linoone}} (5% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|PW}}&lt;br /&gt;
|&lt;br /&gt;
| {{pw|Dim Cave}}, {{pw|Blue Lake}}, {{pw|Yellow Forest}}, {{pw|Winner&#039;s Path}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|BW}}&lt;br /&gt;
| [[Driftveil City]] ([[in-game trade]])&lt;br /&gt;
| [[Route]]s {{rtn|12|Unova}}, {{rtn|15|Unova}} and [[Moor of Icirrus]]&amp;lt;br&amp;gt;Held by {{wild|Bibarel}} and {{wild|Audino}} (5% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|B2W2}}&lt;br /&gt;
| [[Village Bridge]]&amp;lt;br&amp;gt;[[Humilau City]], [[Accumula Town]] ([[in-game trade]]s)&lt;br /&gt;
| [[Route]]s {{rtn|4|Unova}}, {{rtn|13|Unova}}, {{rtn|20|Unova}}, and {{rtn|23|Unova}}, [[Pinwheel Forest]]&amp;lt;br&amp;gt;[[Join Avenue]] ({{DL|Join Avenue|Flower Shop}})&amp;lt;br&amp;gt;[[Funfest Mission]] {{DL|Funfest Mission|Big Harvest of Berries}} &amp;lt;!--and others--&amp;gt;&amp;lt;br&amp;gt;Held by {{wild|Furret}}, {{wild|Bibarel}}, and {{wild|Audino}} (5% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|DW}}{{tt|*|No longer in service}}&lt;br /&gt;
| &lt;br /&gt;
| {{dwa|Pleasant Forest}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev6|XY}}&lt;br /&gt;
| [[Dendemille Town]]&amp;lt;br&amp;gt;{{rt|7|Kalos}} (held by {{wild|Snorlax}})&lt;br /&gt;
| {{rt|11|Kalos}}, {{DL|Kalos Route 18|Inverse House}}&amp;lt;br&amp;gt;[[Natural object|Yellow Berry trees]]&amp;lt;br&amp;gt;Held by {{wild|Audino}} (5% chance)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev6|ORAS}}&lt;br /&gt;
| [[Route]]s {{rtn|118|Hoenn}}, {{rtn|119|Hoenn}}, and {{rtn|123|Hoenn}}&lt;br /&gt;
| [[Lilycove City]], {{rt|123|Hoenn}} ([[Berry Master]]&#039;s house), {{DL|Mauville City|Inverse Battle Stop}}, Super Rank [[Pokémon Contest|Pokémon Contest Spectacular]] (given by fan), [[Secret Base|Super-Secret Base]] (Gather Berries)&amp;lt;br&amp;gt;Held by {{wild|Gulpin}} (5% chance)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| {{al|Berry fields}}&lt;br /&gt;
| [[Route]]s {{rtn|2|Alola}}, {{rtn|3|Alola}}, {{rtn|8|Alola}}, {{rtn|16|Alola}}, and {{rtn|17|Alola}} ([[Berry pile]]s)&amp;lt;br&amp;gt;[[Royal Avenue#Free sample|Thrifty Megamart]]&amp;lt;br&amp;gt;[[Ambush encounter]]s ({{rt|2|Alola}}; [[Verdant Cavern]]; {{p|Raticate}} or {{p|Gumshoos}} in [[Poni Plains]]; {{p|Kecleon}} in [[Dividing Peak Tunnel]]{{sup/7|USUM}}; {{p|Magcargo}}, {{p|Nuzleaf}}, {{p|Lombre}}, and {{p|Audino}} in [[Ultra Space Wilds]]{{sup/7|USUM}})&amp;lt;br&amp;gt;Held by {{wild|Trumbeak}} and {{wild|Audino}}{{sup/7|USUM}} (5% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}&lt;br /&gt;
| &lt;br /&gt;
| [[Berry tree]]s ({{rt|5|Galar}}, [[Watchtower Ruins]], [[Giant&#039;s Seat]], [[Motostoke Riverbank]], [[Bridge Field]], [[Hammerlocke Hills]])&amp;lt;br&amp;gt;[[Max Raid Battle]]s ([[Rolling Fields/Dens|Rolling Fields]], [[East Lake Axewell/Dens|East Lake Axewell]], [[South Lake Miloch/Dens|South Lake Miloch]], [[North Lake Miloch/Dens|North Lake Miloch]]{{sup/8|Sw}}, [[Motostoke Riverbank/Dens|Motostoke Riverbank]], [[Stony Wilderness/Dens|Stony Wilderness]], [[Dusty Bowl/Dens|Dusty Bowl]]{{sup/8|Sw}}, [[Giant&#039;s Mirror/Dens|Giant&#039;s Mirror]], [[Hammerlocke Hills/Dens|Hammerlocke Hills]], [[Giant&#039;s Cap/Dens|Giant&#039;s Cap]], [[Lake of Outrage/Dens|Lake of Outrage]])&amp;lt;br&amp;gt;Held by {{wild|Audino}} and {{wild|Greedent}} (5% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}{{gameabbrev8|IA}}&lt;br /&gt;
|&lt;br /&gt;
| [[Berry tree]]s ([[Forest of Focus]])&amp;lt;br&amp;gt;[[Max Raid Battle]]s ([[Fields of Honor/Dens|Fields of Honor]], [[Forest of Focus/Dens|Forest of Focus]], [[Challenge Beach/Dens|Challenge Beach]], [[Challenge Road/Dens|Challenge Road]], [[Loop Lagoon/Dens|Loop Lagoon]], [[Potbottom Desert/Dens|Potbottom Desert]], [[Workout Sea/Dens|Workout Sea]], [[Stepping-Stone Sea/Dens|Stepping-Stone Sea]], [[Honeycalm Sea/Dens|Honeycalm Sea]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}{{gameabbrev8|CT}}&lt;br /&gt;
|&lt;br /&gt;
| [[Berry tree]]s ([[Slippery Slope]], [[Ballimere Lake]])&amp;lt;br&amp;gt;[[Max Raid Battle]]s ([[Slippery Slope/Dens|Slippery Slope]], [[Giant&#039;s Bed/Dens|Giant&#039;s Bed]], [[Snowslide Slope/Dens|Snowslide Slope]], [[Frigid Sea/Dens|Frigid Sea]], [[Ballimere Lake/Dens|Ballimere Lake]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|BDSP}}&lt;br /&gt;
| [[Route]]s {{rtn|210|Sinnoh}}, {{rtn|212|Sinnoh}}, {{rtn|214|Sinnoh}}, and {{rtn|224|Sinnoh}}, [[Fuego Ironworks]]&lt;br /&gt;
| {{rt|208|Sinnoh}} ([[Berry Master]]&#039;s house)&amp;lt;br&amp;gt;Held by {{wild|Gulpin}} (5% chance)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|LA}}&lt;br /&gt;
| [[Grandtree Arena]] (×3; from [[Irida]] during [[Task#Missions|Mission]] 7: &amp;quot;The Frenzy of the Lord of the Woods&amp;quot;)&amp;lt;br&amp;gt;[[Mirelands Camp]] (×3; reward for completing [[Task#Requests|Request]] 35: &amp;quot;Battling with Pachirisu&amp;quot;)&lt;br /&gt;
| Yellow [[berry tree]]s ([[Obsidian Fieldlands]], [[Coronet Highlands]])&amp;lt;br&amp;gt;Blue [[berry tree]]s ([[Crimson Mirelands]], [[Cobalt Coastlands]], [[Alabaster Icelands]])&amp;lt;br&amp;gt;Dropped by {{pkmn2|wild}} {{p|Dartrix}}, {{rf|Hisuian}} {{p|Decidueye}}, {{p|Quilava}}, {{rf|Hisuian}} {{p|Typhlosion}}, {{p|Dewott}}, {{rf|Hisuian}} {{p|Samurott}}, {{p|Raichu}}, {{p|Snorlax}}, {{p|Whiscash}}, {{p|Grotle}}, {{p|Torterra}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Monferno}}, {{p|Infernape}}, {{p|Munchlax}}, and {{p|Ursaluna}}&amp;lt;br&amp;gt;{{DL|Jubilife Village|Farm}} (usual berry harvest)&amp;lt;br&amp;gt;{{DL|Jubilife Village|Ginkgo Guild cart}} ([[Tuli]], after starting [[Task#Missions|Mission]] 11: &amp;quot;Scaling Perilous Heights&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}&lt;br /&gt;
|&lt;br /&gt;
| [[Alfornada]] ([[Emotional Spectrum Practice]])&amp;lt;br&amp;gt;[[Tera Raid Battle]]s (2★, 3★, 4★)&amp;lt;br&amp;gt;Sparkling overworld item ([[Area Zero]], {{pal|Pokémon League}}, [[North Province (Area Two)]])&amp;lt;br&amp;gt;Held by {{wild|Swalot}} and {{wild|Greedent}} (5% chance each)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}{{gameabbrev9|TM}}&lt;br /&gt;
|&lt;br /&gt;
| Sparkling overworld item ([[Mossfell Confluence]], [[Wistful Fields]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}{{gameabbrev9|ID}}&lt;br /&gt;
| &lt;br /&gt;
| Sparkling overworld item ([[Coastal Biome]], [[Polar Biome]], [[Savanna Biome]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Distribution====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{berries color light}}; border: 5px solid #{{berries color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 style=&amp;quot;background:#FFF; border:1px solid #{{berries color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Language/Region&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytr|5px}}&amp;quot; | Distribution period&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev9|SV}}&lt;br /&gt;
| {{DL|List of other event distributions in Generation IX|Summer training support sets}}&lt;br /&gt;
| Japan&lt;br /&gt;
| July 22 to September 30, 2023&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====As a [[held item]]=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{berries color light}}; border: 5px solid #{{berries color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 style=&amp;quot;background:#FFF; border:1px solid #{{berries color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Language/Region&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytr|5px}}&amp;quot; | Distribution period&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{gameabbrev5|BWB2W2}}&lt;br /&gt;
| {{DL|List of local English event Pokémon distributions in Generation V|Toler Webb&#039;s Ludicolo}}&lt;br /&gt;
| United States, Canada&lt;br /&gt;
| April 14, 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Game Show Pokémon}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| August 17 to 18, 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|Politoed|Yamamoto&#039;s Tournament Politoed}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| September 29 to October 6, 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev6|XYORAS}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Se Jun Park&#039;s Pachirisu}}&lt;br /&gt;
| Various&lt;br /&gt;
| Various&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=3 | {{gameabbrev6|ORAS}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Mark McQuillan&#039;s Machamp}}&lt;br /&gt;
| Various&lt;br /&gt;
| Various&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of Japanese region serial code event Pokémon distributions in Generation VI|Cynthia&#039;s Garchomp}}&lt;br /&gt;
| All&lt;br /&gt;
| August 2 to September 29, 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Cyrus&#039;s Weavile}}&lt;br /&gt;
| Japan&lt;br /&gt;
| Various&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev7|SM}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|2017 World Championships Alolan Exeggutor}}&lt;br /&gt;
| United States&lt;br /&gt;
| August 18 to 20, 2017&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev8|SwSh}}&lt;br /&gt;
| {{DL|List of event Pokémon distributions in Pokémon Sword and Shield|Kohei Sakurai&#039;s Torkoal}}&lt;br /&gt;
| All&lt;br /&gt;
| July 18 to 19, 2021&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Growth===&lt;br /&gt;
{{BerryGrowth&lt;br /&gt;
|name=Sitrus&lt;br /&gt;
|growth3=24|yield3=2-3&lt;br /&gt;
|growth4=32|yield4=2-5|drain4=7&lt;br /&gt;
|growth5=48&lt;br /&gt;
|growthXY=48|yieldXY=3-20|waterXY=1.2|weedXY=0.5|pestXY=3|pestXY_species=Combee|mutationXY=If grown next to each other, a Sitrus Berry and a [[Lum Berry]] may [[Berry fields (Kalos)#Mutation|mutate]] into a [[Tamato Berry]].&lt;br /&gt;
|growthORAS=32|yieldORAS=3-27&lt;br /&gt;
|growth7=48|yield7-1=5|yield7-2=10|yield7-3=15&lt;br /&gt;
|growth8=32|yield8=2-5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{berries color dark}}; background: #{{berries color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{berries color dark}}; background: #{{berries color light}}; width:96px; height:96px&amp;quot; | [[File:Curry Ingredient Sitrus Berry Sprite.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{berries color dark}}; background: #{{berries color light}}; width:96px; height:96px&amp;quot; | [[File:Sitrus Berry Pokémon Place.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{berries color dark}}; background: #{{berries color light}}; width:96px; height:96px&amp;quot; | [[File:Sitrus Berry BDSP.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{berries color dark}}; background: #{{berries color light}}; width:96px; height:96px&amp;quot; | [[File:Bag Sitrus Berry SV Sprite.png|90px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Ingredient}} artwork from {{color2|000|Pokémon Sword and Shield|Sword and Shield}}&lt;br /&gt;
| {{color2|000|My Pokémon Place: New Year|My Pokémon Place}} artwork&lt;br /&gt;
| Artwork from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
| Artwork from&amp;lt;br&amp;gt;{{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{berries color dark}}; background: #{{berries color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{berries color dark}}; background: #{{berries color light}}; width:96px; height:96px&amp;quot; | [[File:TagSitrusIII.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{berries color dark}}; background: #{{berries color light}};; width:96px; height:96px&amp;quot; | [[File:TagSitrus.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{berries color dark}}; background: #{{berries color light}};; width:96px; height:96px&amp;quot; | [[File:Bag Sitrus Berry LA Sprite.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Berry Tag Sprite ({{color2|000|Generation III}})&lt;br /&gt;
| Berry Tag Sprite ({{color2|000|Generation IV}})&lt;br /&gt;
| Bag sprite from {{color2|000|Pokémon Legends: Arceus|Legends Arceus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
The Sitrus Berry appears in the [[Pokémon Mystery Dungeon series]].&lt;br /&gt;
&lt;br /&gt;
====Price====&lt;br /&gt;
{{ItemPrice/head|berries}}&lt;br /&gt;
{{ItemPrice|{{gameabbrevmd|RB}}|4000[[File:Poké currency.png|link=Poké]]|100[[File:Poké currency.png|link=Poké]]}}&lt;br /&gt;
{{ItemPrice|{{gameabbrevmd|TDS}}|2500[[File:Poké currency.png|link=Poké]]|250[[File:Poké currency.png|link=Poké]]}}&lt;br /&gt;
{{ItemPrice|{{gameabbrevmd|GTI}}|2000[[File:Poké currency V.png|link=Poké]]|200[[File:Poké currency V.png|link=Poké]]}}&lt;br /&gt;
{{ItemPrice|{{gameabbrevmd|SMD}}|2000[[File:Poké currency VI Sprite.png|link=Poké]]|200[[File:Poké currency VI Sprite.png|link=Poké]]}}&lt;br /&gt;
{{ItemPrice|{{gameabbrevmd|RTDX}}|?|200[[File:Poké currency VI Sprite.png|link=Poké]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Effect====&lt;br /&gt;
{{incomplete|section|needs=effect in Gates to Infinity}}&lt;br /&gt;
It is a food item that restores HP. In Red and Blue Rescue Team and Explorers, it will restore HP by 100, and fill {{stat|Belly}} by 5. If eaten at full HP, maximum HP will also raise by 2. In Pokémon Super Mystery Dungeon and Rescue Team DX, it will increase HP by 200 and fill Belly by 2. If eaten at full HP, it permanently increases max HP by 5.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
{{movedesc|berries}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|A food item that restores HP. If the Pokémon has full HP, eating this item will slightly boost its Maximum HP. It also slightly fills the Pokémon&#039;s {{stat|Belly}}.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Restores HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It restores HP. When HP is already full, it raises the Max HP.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|Eating it restores your HP. If you eat it when your HP is already full, it raises your max HP. The effect lasts forever.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RTDX}}|Eating it when your HP is full will slightly increase your max HP. This effect is permanent. But if your HP isn&#039;t full when you eat it, it will just restore your HP.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Acquisition====&lt;br /&gt;
{{ItemAvailability/head|berries}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevmd|RB}}&lt;br /&gt;
|&lt;br /&gt;
| [[Wish Cave]], [[Joyous Tower]], [[Purity Forest]]&amp;lt;br/&amp;gt;Buried items ([[Mt. Blaze Peak]], [[Frosty Grotto]], [[Mt. Freeze Peak]], [[Magma Cavern Pit]], [[Lightning Field]], [[Northwind Field]], [[Buried Relic]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevmd|TDS}}&lt;br /&gt;
|&lt;br /&gt;
| Various dungeons&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevmd|GTI}}&lt;br /&gt;
|&lt;br /&gt;
| Various dungeons&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevmd|SMD}}&lt;br /&gt;
|&lt;br /&gt;
| Various dungeons, [[Treasure Box]]es, {{DL|Dungeon tile|Sparkling Floor}}s&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevmd|RTDX}}&lt;br /&gt;
|&lt;br /&gt;
| Various dungeons, [[Treasure Box]]es, {{DL|Dungeon tile|Sparkling Floor}}s&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Appearance====&lt;br /&gt;
=====Artwork=====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{berries color dark}}; background: #{{berries color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|40px}} border: 2px solid #{{berries color dark}}; background: #{{berries color light}}; width:96px; height:96px&amp;quot; | [[File:Sitrus Berry artwork RTDX.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork from Rescue Team DX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Sprites=====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{berries color dark}}; background:#{{berries color}}; font-size:80%&amp;quot; width=&amp;quot;500px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{berries color dark}}; background:#{{berries color light}}&amp;quot; width=&amp;quot;20%&amp;quot; | [[File:MDBag Sitrus Berry RTRB Sprite.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{berries color dark}}; background:#{{berries color light}}&amp;quot; width=&amp;quot;20%&amp;quot; | [[File:MDBag Sitrus Berry TDS Sprite.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{berries color dark}}; background:#{{berries color light}}&amp;quot; width=&amp;quot;20%&amp;quot; | [[File:MDBag Sitrus Berry V Sprite.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{berries color dark}}; background:#{{berries color light}}&amp;quot; width=&amp;quot;20%&amp;quot; | [[File:MDBag Sitrus Berry VI Sprite.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{berries color dark}}; background:#{{berries color light}}&amp;quot; width=&amp;quot;20%&amp;quot; | [[File:MDBag Sitrus Berry RTDX Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Sprite from {{color2|000|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Team}}&lt;br /&gt;
| Sprite from {{color2|000|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers series}}&lt;br /&gt;
| Sprite from {{color2|000|Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Super Mystery Dungeon|Super Mystery Dungeon}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Models=====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{berries color dark}}; background:#{{berries color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{berries color dark}}; background:#{{berries color light}}&amp;quot;  | [[File:Sitrus Berry PMD GTI.png|50px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{berries color dark}}; background:#{{berries color light}}&amp;quot;  | [[File:Sitrus Berry PSMD.png|50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Model from {{color2|000|Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity}}&lt;br /&gt;
| Model from {{color2|000|Pokémon Super Mystery Dungeon|Super Mystery Dungeon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{incomplete|section|More information}}&lt;br /&gt;
[[File:Magikarp Jump Sitrus Berry.png|thumb|100px|A Sitrus Berry in Magikarp Jump]]&lt;br /&gt;
In [[Pokémon: Magikarp Jump]], Sitrus Berries can appear as {{DL|Pokémon: Magikarp Jump|food}} that can be consumed by Magikarp.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
[[File:Masters Sitrus Berry.png|thumb|128px|Sitrus Berry in Pokémon Masters EX]]&lt;br /&gt;
===Pokémon Masters EX===&lt;br /&gt;
In {{g|Masters EX}}, Sitrus Berries can only be used by certain [[sync pair]]s who have them as an item move.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{berries color}}; border:3px solid #{{berries color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{berries color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Sitrus Berry&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 3&lt;br /&gt;
| An ally&lt;br /&gt;
| • Heals&amp;lt;br&amp;gt;• Berry&lt;br /&gt;
| Restores an ally&#039;s HP by approximately 20% of its maximum HP.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{sync|Victor|Greedent|Palentine&#039;s 2024}}&amp;lt;hr&amp;gt;{{sync|Arven|Mabosstiff}}&amp;lt;hr&amp;gt;{{sync|Sina|Glaceon}}&amp;lt;hr&amp;gt;{{sync|Poppy|Steelix|New Year&#039;s 2025}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sleep===&lt;br /&gt;
[[File:Sleep Sitrus Berry.png|thumb|120px|Sitrus Berry in Pokémon Sleep]]&lt;br /&gt;
The Sitrus Berry is available in [[Pokémon Sleep]] as one of the Berries that can be gathered by helper Pokémon and fed to {{Sleep|Snorlax}}.&lt;br /&gt;
&lt;br /&gt;
====Effect====&lt;br /&gt;
Sitrus Berries raise Snorlax&#039;s Strength, doubling the effect if the Berry is Snorlax&#039;s favorite. The base amount of Strength raised by the Berry is determined by the level of the helper Pokémon that gathered it.&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039;insert table here&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
====[[Note]]====&lt;br /&gt;
{{movedesc|berries}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Sleep}}|Sitrus came from the same family as [[Oran Berry|Oran]]. It&#039;s larger and smoother-tasting than Oran.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Acquisition====&lt;br /&gt;
Sitrus Berries can be gathered by {{type|Rock}} helper Pokémon in the player&#039;s team. Like all Berries in the game, gathered Sitrus Berries do not go into the player&#039;s inventory and instead are immediately eaten by Snorlax.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon UNITE===&lt;br /&gt;
In {{g|UNITE}}, Sitrus Berries appear on all of the game&#039;s stages. In the [[Pokémon UNITE#Standard Battle|Standard Battle]] and [[Pokémon UNITE#Ranked Battle|Ranked Battle]] stages of [[Remoat Stadium]] and [[Theia Sky Ruins]], they appear in pairs just behind the forward-most [[goal zone]]s of each team. Other stages in the game follow this pattern as well. In [[Mer Stadium]], only one of the two Sitrus Berries is located on the road behind the forward-most goal zones. The other is placed just off of the road, slightly behind the first. While [[Auroma Park]] features shared goal zones, two Sitrus Berries still appear near each goal zone, although they are closer to the mouth of the upper left and bottom right corners of the map. [[Shivre City]] is an exception, featuring a string of Sitrus Berries on the paths between the goal zones.&lt;br /&gt;
&lt;br /&gt;
Eating a Sitrus Berry heals the player who used it. Players are able to eat the Sitrus Berries located on the opponents&#039; side of the map. Most Pokémon are unable to eat Sitrus Berries while at full health, but {{p|Greedent}} is allowed to do so due to its Berry focused moveset. Sitrus Berries respawn after being used when a certain amount of time has passed. However, Sitrus Berries will stop appearing and despawn if the goal zone they are associated with is destroyed.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Sitrus Berry anime.png|250px|thumb|A Sitrus Berry in {{aniseries|DP}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|RS}}====&lt;br /&gt;
Sitrus Berries debuted in &#039;&#039;[[AG012|The Lotad Lowdown]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG031|Just One of the Geysers]]&#039;&#039;, Sitrus Berries were among the many food items seen inside [[Brawly]]&#039;s fridge.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG090|Pokéblock, Stock, and Berry]]&#039;&#039;, Sitrus Berries were seen among the many other Berries sold at the {{ci|Lilycove}} Berry Market.&lt;br /&gt;
&lt;br /&gt;
Sitrus Berries appeared in &#039;&#039;[[AG117|Berry, Berry Interesting]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|DP}}====&lt;br /&gt;
Sitrus Berries appeared in &#039;&#039;[[DP007|Like It or Lup It!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP024|Cooking Up a Sweet Story!]]&#039;&#039;, Sitrus Berries were seen in [[Abigail]]&#039;s Berry basket.&lt;br /&gt;
&lt;br /&gt;
Sitrus Berries appeared in &#039;&#039;[[DP084|Hungry for the Good Life!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP134|Promoting Healthy Tangrowth!]]&#039;&#039;, a wild {{p|Tangrowth}} that was using {{m|Absorb}} to take energy from Pokémon in order to restore a tree that had been struck by lightning left Sitrus Berries for the Pokémon it attacked.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|BW}}====&lt;br /&gt;
Sitrus Berries appeared in &#039;&#039;[[BW046|The Beartic Mountain Feud!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW127|The Island of Illusions!]]&#039;&#039;, a Sitrus Berry was seen at a [[Pokémon Center]].&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|XY}}====&lt;br /&gt;
In &#039;&#039;[[XY004|A Shockingly Cheeky Friendship!]]&#039;&#039;, {{AP|Pikachu}} zapped a Sitrus Berry off of a tree for the hungry {{TP|Clemont|Dedenne}} to eat.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY008|Grooming Furfrou!]]&#039;&#039;, Sitrus Berries were seen at a {{p|Furfrou}} {{pkmn|groomer|grooming}} salon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY059|Under the Pledging Tree!]]&#039;&#039;, {{Ash}} gave Sitrus Berries to his Pokémon as a gift.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY065|Good Friends, Great Training!]]&#039;&#039;, Sitrus Berries were seen being eaten by {{MTR}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY084|Adventures in Running Errands!]]&#039;&#039;, Sitrus Berries were seen at a Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY091|A Performance Pop Quiz!]]&#039;&#039;, Sitrus Berries were used as a part of the [[Anistar City]] [[Pokémon Showcase]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY094|From A to Z!]]&#039;&#039;, Pikachu offered a Sitrus Berry to [[Squishy]], but it refused to take it, instead using sunlight as its energy source.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY097|A Fiery Rite of Passage!]]&#039;&#039;, {{TRT}} tried to use a Sitrus Berry as a lure for a wild {{p|Litleo}} they were trying to catch, but were foiled when Litleo&#039;s father, a {{p|Pyroar}}, spotted and scorched them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY101|A Dancing Debut!]]&#039;&#039;, Sitrus Berries were first seen during the [[Couriway Town]] Pokémon Showcase and later as a part of Ash and {{ashfr}}&#039; meal.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY123|A Diamond in the Rough!]]&#039;&#039;, {{an|Florges}} tried to use Sitrus Berries to lure out a {{p|Carbink}} causing havoc in the {{rt|14|Kalos|wetlands}}. However, Carbink managed to snatch the Berries without being noticed.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M19|Volcanion and the Mechanical Marvel]]&#039;&#039;, Sitrus Berries were at the [[Nebel Plateau]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY137|Battling With a Clean Slate!]]&#039;&#039;, Ash and his friends used Sitrus Berries while making a feast at [[Professor Sycamore]]&#039;s laboratory.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|SM}}====&lt;br /&gt;
In &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;, a couple of Sitrus Berries were dropped by {{DL|Guardian deities (anime)|Tapu Koko}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM004|First Catch in Alola, Ketchum-Style!]]&#039;&#039; and &#039;&#039;[[SM021|One Journey Ends, Another Begins...]]&#039;&#039;, Sitrus Berries were at [[Anela]]&#039;s store in [[Hau&#039;oli City]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM007|That&#039;s Why the Litten is a Scamp!]]&#039;&#039;, {{AP|Litten}} was seen with a Sitrus Berry, which an {{rf|Alolan}} {{p|Persian}} tried to steal from it. Later in the episode, Litten brought the Berry to an old {{an|Stoutland}} it was living with.&lt;br /&gt;
&lt;br /&gt;
Sitrus Berries have made multiple appearances in the pile of Berries in {{an|Bewear}}&#039;s den during &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Sitrus Berries appeared in &#039;&#039;[[SM025|A Team-on-Team Tussle!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Sitrus Berries appeared in &#039;&#039;[[SM029|Lulled to La-La Land!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM030|The Ol&#039; Raise and Switch!]]&#039;&#039;, Anela gave Sitrus Berries to [[Ash&#039;s Rowlet]], {{AP|Rockruff}}, Litten, and [[Snowy]]. Snowy was hesitant to have one, until Litten went over to Snowy and gave her one to eat personally.&lt;br /&gt;
&lt;br /&gt;
Sitrus Berries appeared in &#039;&#039;[[SM032|Treasure Hunt, Akala Style!]]&#039;&#039;, when {{an|Lana}} was on her first hunt for treasure on [[Akala Island]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM035|Currying Favor and Flavor!]]&#039;&#039;, where Ash and Pikachu found Sitrus Berries inside a hollowed-out stump in [[Lush Jungle]] while looking for a [[Miracle Seed]] to be used as a dish ingredient.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM061|A Mission of Ultra Urgency!]]&#039;&#039;, Sitrus Berries were in the [[Ultra Guardians]]&#039; medical kit. Some of these Berries were later used to restore a {{p|Snorlax}} that had been drained by a {{p|Buzzwole}}. In the same episode, Team Rocket was also seen picking up some Sitrus Berries in a forest.&lt;br /&gt;
&lt;br /&gt;
Sitrus Berries appeared in the [[banned episodes|banned episode]] [[SM064]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM068|Real Life...Inquire Within!]]&#039;&#039;, Sitrus Berries were included in the basket of Berries given to Ash and his classmates&#039; Pokémon by Anela.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM077|Guiding an Awakening!]]&#039;&#039;, {{DL|Guardian deities (anime)|Tapu Bulu}} healed {{AP|Lycanroc}} with a Sitrus Berry in between the second and third rounds of Ash&#039;s grand trial battle with [[Nanu]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM101|Parallel Friendships!]]&#039;&#039;, {{al|Dia}}&#039;s {{p|Zeraora}} gave [[Ash&#039;s Pikachu]] a Sitrus Berry after they had finished their training battle.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|JN}}====&lt;br /&gt;
In &#039;&#039;[[JN005|Mind-Boggling Dynamax!]]&#039;&#039;, a {{p|Snorlax}} jumped up to eat a Sitrus Berry that fell from a tree. The Snorlax spat out a Sitrus seed that later grew into a giant tree on the [[Pokémon category|Sleeping Pokémon]]&#039;s belly once it [[Gigantamax]]ed. The tree bore a gigantic Sitrus Berry, which Ash, [[Goh]], Pikachu, and {{TP|Goh|Scorbunny}} used to get the Snorlax to move away from an oncoming train.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN053|Healing the Healer!]]&#039;&#039;, Sitrus Berries were among the Berries Goh gathered for a {{TP|Goh|Suicune}} and several forest Pokémon to eat.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[HZ004|The Treasure After the Storm!]]&#039;&#039;, Sitrus Berries were among one of the Berries that {{TP|Roy|Fuecoco}} was seen eating from a pile of Berries that had been gathered by the local forest Pokémon in the area. They were later seen being picked by [[Roy]] to replenish the upset Pokémon&#039;s eaten stash.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!]]&#039;&#039;, Sitrus Berries were under the possession of [[Team Go-Getters]]. Unfortunately for them, the Sitrus Berries were eaten by {{p|Ekans}} of [[Team Meanies]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Sitrus Berry Adventures.png|thumb|230px|Sitrus Berries in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pocket Monsters HGSS Jō&#039;s Big Adventure===&lt;br /&gt;
In &#039;&#039;[[JBA4|Jō VS Team Rocket]]&#039;&#039;, [[Jō]] tried to give the [[red Gyarados]] some Sitrus Berries after it had tired from battling, but it refused to take any until it saw Jō defending it from [[Ariana]] and [[Petrel]]. Jō also gave a Sitrus Berry to his {{TP|Jō|Totodile}} during the battle against the two {{tc|Executive}}s.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Ruby &amp;amp; Sapphire}}====&lt;br /&gt;
In &#039;&#039;[[PS200|Tripped Up by Torkoal]]&#039;&#039;, {{adv|Ruby}} took out multiple Berries, including a Sitrus Berry, to be used for [[Berry Blender|Berry Blending]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS226|I Dare Ya, Altaria... Knock Chic off My Shoulder!]]&#039;&#039;, a Sitrus Berry appeared amongst the Berries that {{adv|Sapphire}} had collected during her travels.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
In &#039;&#039;[[PS363|Dramatic Drapion &amp;amp; Crafty Kricketune II]]&#039;&#039;, a Sitrus Berry was one of the Berries that {{adv|Lax}} {{m|Fling|flung}} at the two {{tc|Scientist}}s who were chasing the group, but the Scientists&#039; {{p|Kricketune}} and {{p|Drapion}} sliced through every single Berry without effort.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS369|Problematic Probopass and Mad Magnezone II]]&#039;&#039;, a Sitrus Berry was seen amongst the many Berries that [[Cyrus]]&#039;s {{p|Probopass}}&#039;s Mini-Noses dug out of Lax&#039;s fur while trying to retrieve Cyrus&#039;s camera which Lax had hidden inside its fur.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
In &#039;&#039;[[PS422|Interrupting Ivysaur]]&#039;&#039;, {{adv|Platinum}}&#039;s {{TP|Platinum|Empoleon}}, {{TP|Platinum|Rapidash}}, and {{TP|Platinum|Lopunny}} each received a Sitrus Berry during Platinum&#039;s [[Battle Arcade]] challenge as a result of the Game Board.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Sun, Moon, Ultra Sun &amp;amp; Ultra Moon}}====&lt;br /&gt;
In &#039;&#039;[[PASM11|Homecoming and the Brilliant Professional Golfer]]&#039;&#039;, Sitrus Berries were in the pile of Berries gathered by a group of Pokémon at [[Lush Jungle]] while helping {{adv|Moon}} in her search for a special [[Mirage Berry]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
In &#039;&#039;[[DPA37|Gathering of the Legendary Pokémon!]]&#039;&#039;, [[Mitsumi]] brought a bagful of Sitrus Berries to heal [[Hareta]]&#039;s Pokémon while facing {{p|Giratina}}. To everybody&#039;s astonishment, Hareta also gave a Sitrus Berry to the weakened Giratina, not wanting the battle with it be over too quickly.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:SitrusBerrySwordShield182.jpg|200px|thumb|Sitrus Berry in the TCG]]&lt;br /&gt;
{{main|Sitrus Berry (EX Unseen Forces 91)}}&lt;br /&gt;
&#039;&#039;&#039;Sitrus Berry&#039;&#039;&#039; is a {{TCG|Pokémon Tool card}} that was first introduced in the [[Pokémon Trading Card Game]] during the Japanese PCG Era, as part of the {{TCG|Golden Sky, Silvery Ocean}} set. During [[Pokémon Checkup]], if the Pokémon this card is attached to has three or more damage counters on it, Sitrus Berry is discarded to heal 30 damage from them. It was reprinted in {{TCG|Sword &amp;amp; Shield}}, with [[errata]] that changes the timing of the card&#039;s check for damage counters and potential healing to occur at the end of each turn.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In all generations, Sitrus Berries grow into fruit-bearing trees in double the time it takes for [[Oran Berry|Oran Berries]] to do the same.&lt;br /&gt;
* This is the most common held item among the Video Game World Championships team&#039;s winners.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
The Sitrus Berry&#039;s name may be based on {{wp|Citrus}}, and its design may be based on a {{wp|citron}}.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{berries color light}}; border: 3px solid #{{berries color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Japanese&lt;br /&gt;
|オボンのみ &#039;&#039;Obon no Mi&#039;&#039;&lt;br /&gt;
|From ザボン &#039;&#039;zabon&#039;&#039;, {{wp|pomelo}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|English&lt;br /&gt;
|Sitrus Berry&lt;br /&gt;
|From &#039;&#039;citrus&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|French&lt;br /&gt;
|Baie Sitrus&lt;br /&gt;
|From &#039;&#039;citrus&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|German&lt;br /&gt;
|Tsitrubeere&lt;br /&gt;
|From &#039;&#039;Zitrusfrucht&#039;&#039;, citrus fruit&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccacedro&lt;br /&gt;
|From &#039;&#039;cedro&#039;&#039;, {{wp|Citrus medica|citron}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Spanish&lt;br /&gt;
|Baya Zidra&lt;br /&gt;
|From &#039;&#039;cítrico&#039;&#039;, citrus&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Korean&lt;br /&gt;
|자뭉열매 &#039;&#039;Jamung Yeolmae&#039;&#039;&lt;br /&gt;
|From 자몽 &#039;&#039;jamong&#039;&#039;, grapefruit&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
|文柚果 &#039;&#039;Wényòu Guǒ&#039;&#039;{{tt|*|Games}}&lt;br /&gt;
|From 文旦 &#039;&#039;wéndàn&#039;&#039; (pomelo) and 柚子 &#039;&#039;yòuzi&#039;&#039; (pomelo)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|香柚 &#039;&#039;Xiāngyòu&#039;&#039;{{tt|*|Anime, Adventures, Emerald Guidebook}}&lt;br /&gt;
|From 香欒 &#039;&#039;xiāngluán&#039;&#039; (pomelo) and 柚子 &#039;&#039;yòuzi&#039;&#039; (pomelo)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
|文柚果 &#039;&#039;Màhnyauh Gwó&#039;&#039;{{tt|*|Games}}&lt;br /&gt;
|From 文旦 &#039;&#039;màhndaan&#039;&#039; (pomelo) and 柚子 &#039;&#039;yauhjí&#039;&#039; (pomelo)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|香柚 &#039;&#039;Hēungyáu&#039;&#039;{{tt|*|Anime}}&lt;br /&gt;
|From 香欒 &#039;&#039;hēunglyùhn&#039;&#039; (pomelo) and 柚子 &#039;&#039;yauhjí&#039;&#039; (pomelo)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Danish&lt;br /&gt;
| Sitrus-bær&lt;br /&gt;
| From English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Finnish&lt;br /&gt;
| Sitrusmarja&lt;br /&gt;
| From English name and possibly &#039;&#039;sitrus&#039;&#039;, {{wp|citrus}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Norwegian&lt;br /&gt;
| Sitrusbær&lt;br /&gt;
| From English name and possibly &#039;&#039;sitrus&#039;&#039;, {{wp|citrus}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Polish&lt;br /&gt;
| Sitrusjagoda{{tt|*|Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Owoc Sitrus{{tt|*|Advanced}}&lt;br /&gt;
| From English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | Brazilian Portuguese&lt;br /&gt;
|Fruta Sitrus{{tt|*|games, anime (SM077-present), TCG, manga, Online games, Pokémon Characters Guidebook}}&lt;br /&gt;
|From English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Fruta Cítrica{{tt|*|early anime-SM030}}&lt;br /&gt;
|From &#039;&#039;cítrica&#039;&#039;, citric&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Russian&lt;br /&gt;
| Ситрус-ягода &#039;&#039;Sitrus-yagoda&#039;&#039;&lt;br /&gt;
| From English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Swedish&lt;br /&gt;
| Sitrusbär&lt;br /&gt;
| From English name and possibly &#039;&#039;{{wp|citrus}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Vietnamese&lt;br /&gt;
|Quả Obon&lt;br /&gt;
|Transliteration of Japanese name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{SItem/3|item=Sitrus-berry}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{BerriesNav}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:HP-restoring items]]&lt;br /&gt;
[[Category:Berries that activate based on HP]]&lt;br /&gt;
[[Category:HP-restoring Berries]]&lt;br /&gt;
[[Category:Very hard Berries]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tsitrubeere]]&lt;br /&gt;
[[es:Baya Zidra]]&lt;br /&gt;
[[fr:Baie Sitrus]]&lt;br /&gt;
[[it:Baccacedro]]&lt;br /&gt;
[[ja:オボンのみ]]&lt;br /&gt;
[[zh:文柚果（道具）]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Checkup&amp;diff=4258815</id>
		<title>Pokémon Checkup</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Checkup&amp;diff=4258815"/>
		<updated>2025-03-15T14:05:10Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: TCG Live section, disclaimer for Burned.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TCG Live Log Poision Event.png|thumb|[[Pokémon Trading Card Game Live]]&#039;s Battle Log record of [[Okidogi ex (Shrouded Fable 36)|Okidogi]]{{ex}} taking damage from {{TCG|Poisoned}}.]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Checkup&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンチェック&#039;&#039;&#039; &#039;&#039;Pokémon Check&#039;&#039;), formerly known as the &#039;&#039;&#039;between-turns step&#039;&#039;&#039;, is a step that occurs between turns in the [[Pokémon Trading Card Game]]. {{TCG|Special Condition}}s are checked during this step. While it has not always had a name, this step has existed since the start of the game.&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
Originally, this step did not have a specific name. Effects that apply during this step would just state that they are applied &amp;quot;between turns&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The name &#039;&#039;&#039;between-turns step&#039;&#039;&#039; was introduced in the {{TCG|Black &amp;amp; White}} rulebook. This term continued to be used in official rulebooks throughout the Black &amp;amp; White, XY and Sun &amp;amp; Moon Series, although cards printed during these series usually do not use the term, preferring to simply refer to effects applying between turns. The only cards to use this term are the Sun &amp;amp; Moon era cards Dialga-GX (both the [[Dialga-GX (Forbidden Light 82)|Forbidden Light]] and [[Dialga-GX (Ultra Prism 100)|Ultra Prism]] prints) and {{TCG ID|Cosmic Eclipse|Togepi &amp;amp; Cleffa &amp;amp; Igglybuff-GX|143}} — both of which use it in reminder text to skip this step when taking an extra turn.&lt;br /&gt;
&lt;br /&gt;
The name &#039;&#039;&#039;Pokémon Checkup&#039;&#039;&#039; was introduced in the {{TCG|Sword &amp;amp; Shield}} rulebook. Since the introduction of this term, it has appeared in the text of many different cards.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Pokémon Checkup occurs between turns, after the previous turn ends but before the next turn starts. However, if an effect gives a player an additional turn, the additional turn immediately begins without conducting Pokémon Checkup.&lt;br /&gt;
&lt;br /&gt;
During Pokémon Checkup, Special Conditions are checked, as well as any other effects that do something during this step. Special Conditions can be checked before or after other effects, but the Special Condition checks must all happen at once.&lt;br /&gt;
&lt;br /&gt;
Special Conditions are checked in the following order:&lt;br /&gt;
# Each player places 1 damage counter on their Active Pokémon if it is {{TCG|Poisoned}}.&lt;br /&gt;
# Each player places 2 damage counters on the Active Pokémon if it is {{TCG|Burned}}, and then flips a coin. If heads, the Burned condition is removed.&lt;br /&gt;
# Each player flips a coin if their Active Pokémon is {{TCG|Asleep}}. If heads, the Asleep condition is removed.&lt;br /&gt;
# If the Active Pokémon of the player who just finished their turn is {{TCG|Paralyzed}}, the Paralyzed condition is removed.&lt;br /&gt;
&lt;br /&gt;
After all checks (including Special Conditions and other effects) have been completed, any Pokémon that have 0 {{TCG|HP}} remaining are {{DL|Appendix:Glossary (TCG)|Knock Out|Knocked Out}}. If they are, the player moves a new Pokémon into the [[Active Spot]] and their opponent takes a {{TCG|prize card}}.&lt;br /&gt;
&lt;br /&gt;
===Outdated mechanics===&lt;br /&gt;
Starting in the e-Card Series&amp;lt;!--possibly earlier, but it&#039;s not in the Base Set rulebook--&amp;gt; and until this step was given a name, the rulebook states that {{TCG|Pokémon Tool}}s that apply between turns can be applied at any time the player who played the Pokémon it is attached to wants.&amp;lt;ref&amp;gt;[https://www.judgeball.com/files/archives/tcg-rulebooks/en/WOTCE1.pdf Pokémon Trading Card Game Advanced Rules Version 8] (p21)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.judgeball.com/files/archives/tcg-rulebooks/en/COL1.pdf Pokémon Trading Card Game Rulebook (Call of Legends)] (p21)&amp;lt;/ref&amp;gt; While this step was known as the &amp;quot;between-turns step&amp;quot; (i.e. during the Black &amp;amp; White, XY and Sun &amp;amp; Moon Series), Special Conditions were required to be checked before applying any other effects.&amp;lt;ref&amp;gt;[https://www.judgeball.com/files/archives/tcg-rulebooks/en/BW1.pdf Pokémon Trading Card Game Rules (Black &amp;amp; White)] (p15)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20240620223342/https://assets.pokemon.com//assets/cms2/pdf/trading-card-game/rulebook/sm4_rulebook_en.pdf Pokémon Trading Card Game Rules (Crimson Invasion)] (p15)&amp;lt;/ref&amp;gt; Since this step has been named &amp;quot;Pokémon Checkup&amp;quot; (i.e. starting in {{TCG|Sword &amp;amp; Shield}}), these effects can now be checked in either order (but Special Conditions must all be checked at once).&amp;lt;ref&amp;gt;[https://web.archive.org/web/20200212160552/https://assets.pokemon.com//assets/cms2/pdf/trading-card-game/rulebook/swsh1_rulebook_en.pdf Pokémon Trading Card Game Rules (Sword &amp;amp; Shield)] (p15)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20230416032032/https://assets.pokemon.com//assets/cms2/pdf/trading-card-game/rulebook/sv01_rulebook_en.pdf Pokémon Trading Card Game Rules (Scarlet &amp;amp; Violet)] (p15)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Burned&#039;s rules have changed since it&#039;s introduction, though its position in the Special Condition order has not.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Trading Card Game Live==&lt;br /&gt;
In [[Pokémon Trading Card Game Live]], the Battle Log&#039;s listing of Pokémon Checkup events use a yellow header, in comparison to events on the player&#039;s turn using blue headers and events on the opponents turn using red headers.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Trading Card Game Pocket==&lt;br /&gt;
In [[Pokémon Trading Card Game Pocket]], Pokémon Checkup mostly functions like in the Pokémon Trading Card Game.&lt;br /&gt;
&lt;br /&gt;
During Pokémon Checkup, Special Conditions are always checked first (in the same order as the TCG), then effects that apply during Pokémon Checkup are applied afterwards (such as {{TCG ID|Triumphant Light|Glaceon ex|22}}&#039;s Snowy Terrain {{TCG|Ability}}). Pokémon whose HP drops to 0 are Knocked Out after all checks have been completed.&lt;br /&gt;
&lt;br /&gt;
When tossing a coin to check for {{TCG|Burned}} or {{TCG|Asleep}}, &amp;quot;Pokémon Checkup — &amp;lt;Condition&amp;gt;&amp;quot; is displayed at the top of the window.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{incomplete|section|needs=Korean and Chinese names}}&lt;br /&gt;
{{langtable|color={{tcg colorless color}}|bordercolor={{tcg colorless color dark}}&lt;br /&gt;
|ja=ポケモンチェック &#039;&#039;Pokémon Check&#039;&#039;&lt;br /&gt;
|de=Pokémon-Check&lt;br /&gt;
|es=Chequeo Pokémon&lt;br /&gt;
|pt_br=Checape Pokémon&lt;br /&gt;
|fr=Le Contrôle Pokémon&lt;br /&gt;
|it=Controllo Pokémon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Trading Card Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=COA3&amp;diff=4252201</id>
		<title>COA3</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=COA3&amp;diff=4252201"/>
		<updated>2025-03-02T18:16:34Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: typo and a clearer sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MangaPrevNext&lt;br /&gt;
|prevcode=COA2&lt;br /&gt;
|prevtitle=Zirco’s Holowear&lt;br /&gt;
|nextcode=COA4&lt;br /&gt;
|nexttitle=In Search of an Aeos Energy Spot&lt;br /&gt;
|series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
|colorscheme=SS&lt;br /&gt;
|list=no}}&lt;br /&gt;
{{ChapInfobox&lt;br /&gt;
|title_en=Welcome to the Stadium!&lt;br /&gt;
|title_ja=スタジアムにようこそ！&lt;br /&gt;
|title_ro=Welcome to the Stadium!&lt;br /&gt;
|image=COA03.png&lt;br /&gt;
|scheme=SS&lt;br /&gt;
|pub1=Web release&lt;br /&gt;
|pub1-data=Chapter 3&lt;br /&gt;
|location=[[Remoat Stadium]], [[Zirco Trading]], [[Aeos Emporium]]&lt;br /&gt;
|manga_series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Stadium!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スタジアムにようこそ！&#039;&#039;&#039; &#039;&#039;Welcome to the Stadium!&#039;&#039;) is the third chapter of [[Pokémon UNITE Manga - Come On Over to Aeos Island!]]. It was released together with the fourth chapter, [[COA4|In Search of an Aeos Energy Spot]], on October 13, 2022 internationally and in Japan on November 16, 2022. It is four pages long.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Erbie]] announces that competitors in Unite Battles can take a break until the next battle is announced. This leaves time for a female [[Pokémon Trainer|Trainer]] to meet their father outside [[Remoat Stadium]].  He is not from [[Aeos Island]], but came to cheer his daughter on. She comes running out of the crowd with her {{p|Wigglytuff}}, and her father came with an {{p|Aegislash}}. [[Zirco Trading]] happens to be nearby, and Zirco’s Sableye waves at the duo to catch their attention. Zirco welcomes them in and promotes his [[Holowear]]. The father is unfamiliar with the concept but the daughter is already well informed and browses. She picks out {{DL|Wigglytuff (UNITE)|Holowear|Bedtime Style: Wigglytuff}} for her Pokémon, and puts it on right away,&lt;br /&gt;
&lt;br /&gt;
After they leave, the Trainer and their father encounter a [[Aeos Emporium shopkeeper|shopkeeper]] with a {{p|Chatot}}. They ask the two to visit the [[Aeos Emporium]]. The Trainer ends up making so many purchases that she, her Wigglytuff, and her father’s Aegislash all have to carry the boxes and bags, She passes her bags to her father, then runs off to join her teammates. While her dad tells her how proud he is of her placing in the Master Rank, the trainer suggests her placement is really a team effort. Further, she proposes that her father should participate in Unite Battles.&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
&lt;br /&gt;
====Humans====&lt;br /&gt;
* [[Aeos Emporium shopkeeper]]&lt;br /&gt;
&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
*{{p|Wigglytuff}} ([[Wigglytuff (UNITE)#Holowear|Bedtime Style: Wigglytuff]])&lt;br /&gt;
*{{p|Snorlax}} ([[Snorlax (UNITE)#Holowear|Beach Style: Snorlax]])&lt;br /&gt;
*{{p|Absol}}  ([[Absol (UNITE)#Holowear|Dark Suit Style: Absol]])&lt;br /&gt;
*{{p|Chatot}} &lt;br /&gt;
*{{p|Greninja}} ([[Greninja (UNITE)#Holowear|Wanderer Style: Greninja]])&lt;br /&gt;
*{{p|Aegislash}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[Erbie]]&lt;br /&gt;
*Female trainer&lt;br /&gt;
*Female trainer’s father&lt;br /&gt;
*[[Zirco]]&lt;br /&gt;
*[[Aeos Emporium shopkeeper]]&lt;br /&gt;
*Female trainer’s teammates (x4)&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
*{{p|Pikachu}} (Trainer’s) ([[Pikachu (UNITE)#Holowear|Purple Unite Style: Pikachu]])&lt;br /&gt;
*{{p|Wigglytuff}} (Female trainer’s; [[Wigglytuff (UNITE)#Holowear|Bedtime Style: Wigglytuff]])&lt;br /&gt;
*{{p|Snorlax}} (Trainer’s)  ([[Snorlax (UNITE)#Holowear|Beach Style: Snorlax]])&lt;br /&gt;
*{{p|Sableye}} ([[Zirco]]’s; [[Sableye (UNITE)#Holowear|Zirco Trading Style: Sableye]])&lt;br /&gt;
*{{p|Absol}} (Trainer’s)  ([[Absol (UNITE)#Holowear|Dark Suit Style: Absol]])&lt;br /&gt;
*{{p|Chatot}} ([[Aeos Emporium shopkeeper]]’s)&lt;br /&gt;
*{{p|Greninja}} (Trainer’s)  ([[Greninja (UNITE)#Holowear|Wanderer Style: Greninja]])&lt;br /&gt;
*{{p|Aegislash}} (Female trainer’s father’s)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the versions published on the Pokémon UNITE website and [[Play Nintendo]], starting with this chapter, each panel has a number to indicate the correct order to read them in. &lt;br /&gt;
*Despite the listing of {{DL|Zirco|Sableye|Zirco’s Sableye}} as wearing [[Sableye (UNITE)#Holowear|Zirco Trading Style: Sableye]], said Holowear was not introduced to the game until September 5th, 2024. This is over two years past the release of this chapter.&lt;br /&gt;
*[[Trainer Fashion item]]s listing:&lt;br /&gt;
**The main Trainer wears the [[Trainer Fashion item|Orange Unite Set]] at the start of the chapter, then purchased a  [[Trainer Fashion item|Star Hoodie (Pink)]]&lt;br /&gt;
**In the second to last panel, the leftmost trainer is wearing the items from Season 2 of Ranked Battle, and the trainer second from the right is wearing the [[Trainer Fashion item|Beach Style Set]]. The other trainer&#039;s items could not be identified.&lt;br /&gt;
*The map on the first page displays [[Remoat Stadium]], differentiated from the mostly identical [[Mer Stadium]] by the presence of five [[goal zone]]s, rather than three. &lt;br /&gt;
*Remember how [[COA1|Aeos Energy]]’s trivia section said that assets from Pokémon UNITE are used in the manga on screens? This chapter goes through two shops, meaning there are many instances of this occurring.&lt;br /&gt;
**Zirco Trader’s screens again have images of Holowear. Unlike the last chapter, this chapter depicts them all on the same red background, but also has the artwork in full color. The visible ones are, from left to right and top to bottom: {{DL|Wigglytuff (UNITE)|Holowear|Bedtime Style: Wigglytuff}}, {{DL|Pikachu (UNITE)|Holowear|Fashionable Style:Pikachu}}, {{DL|Absol (UNITE)|Holowear|Beach Style: Absol}}, {{DL|Blissey (UNITE)|Holowear|Checkered Style: Blissey}}, {{DL|Greninja (UNITE)|Holowear|Practice Style: Greninja}}, {{DL|Snorlax (UNITE)|Holowear|Bedtime Style: Snorlax}}, an unidentified Holowear, {{DL|Lucario (UNITE)|Holowear|Ruins Style: Lucario}}, and {{DL|Gengar (UNITE)|Holowear|Masked Style: Gengar}}.&lt;br /&gt;
**The Aeos Emporium scene has [[List of items in Pokémon UNITE|Battle item]]s, [[List of items in Pokémon UNITE|Held items]] and Trainer fashion items. &lt;br /&gt;
***All four of the Fashion items on the screens are “Sets”, items bundling a group of items into one purchase that all match and create a singular theme. They are, from left to right and top to bottom, an unidentified Set, the [[Trainer fashion item|Magician Set]], [[Trainer fashion item|Captain Set]], and [[Trainer fashion item|Firefighter Set]]. The Magician Set’s icon is slightly different, as there are three icons for included items in the manga, even though the game only includes a single icon for the hat.&lt;br /&gt;
****The Trainer fashion items include the row for costs, in both [[Aeos ticket]] and [[Aeos gem]] values. They match the costs of the items in the game. &lt;br /&gt;
***Battle items are displayed in their diamond shaped boxes, exactly as in the game’s user interface. The items are, from left to right and top to bottom, [[Potion]], [[X Attack]], [[X Speed]], [[Fluffy Tail]], [[Eject Button]], and [[Slow Smoke]].&lt;br /&gt;
****Some of these items have odd colors, potentially caused by the presentation of them being on a screen. Potion appears be pink, resembling a [[Hyper Potion]]. Fluffy Tail is orange, and X Speed appears green instead of blue.&lt;br /&gt;
****Aeos Emporium does not sell these Battle Items in the game. They are are Trainer level rewards, meaning the [[Unite Battle Committee]] provides them to the player when they reach certain Trainer levels. Battle items that are not part of the set available at the launch of Pokémon UNITE, such as the [[List of items in Pokémon UNITE|Shedinja Doll]], are sold at Aeos Emporium.&lt;br /&gt;
***The Held items on the screen from left to right and top to bottom are, [[Aeos Cookie]], [[Attack Weight]], [[Special Attack Specs]], and [[Leftovers]].&lt;br /&gt;
***A number of items are shown on the tables. They are a mix of Held Items and other items. The Held items are, from left to right and top to bottom: [[Rocky Helmet]], [[Wise Glasses]], three [[Weakness Policy|Weakness Policies]], five [[Item Enhancer|Super Item Enhancers]],  [[Choice Specs]], a number of less detailed representations of Battle Items, Leftovers, and a 7-Day Battle Point Boost Card.&lt;br /&gt;
****Aeos Emporium only sells regular Item Enhancers. Super Item Enhancers are exclusive to the {{DL|List of events in Pokémon UNITE|Super Held Item Enhancement Missions}} event.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Epilang|color={{colorschemelight|SS}}|bordercolor={{colorschemedark|SS}}&lt;br /&gt;
|zh_cmn=歡迎來到競技場! / 欢迎来到竞技场! &#039;&#039;Huānyíng Láidào Jìngjìchǎng&#039;&#039;&lt;br /&gt;
|zh_yue=歡迎來到競技場! &#039;&#039;Fūnyìhng Lòihdou Gihnggeihchèuhng&#039;&#039;&lt;br /&gt;
|nl=Welcome to the Stadium!&lt;br /&gt;
|fr=Bienvenue au stade!&lt;br /&gt;
|de=Willkommen im Stadion!&lt;br /&gt;
|hi=स्टेडियम में आपका स्वागत है! &#039;&#039;Stadium me Aapka Swaagat hai!&#039;&#039;&lt;br /&gt;
|id=Selamat Datang Di Stadium!&lt;br /&gt;
|it=Benvenuti allo stadio!&lt;br /&gt;
|ko=스타디움에 어서 오세요! &#039;&#039;Seutadiume Eoseo Oseyo!&#039;&#039;&lt;br /&gt;
|pt=Sejam bem-vindos ao Estádio!&lt;br /&gt;
|ru=ДОБРО пожаловать на стадион! &#039;&#039;DOBRO požalovatʹ na stadion!&#039;&#039;&lt;br /&gt;
|es=¡Bienvenidos al estadio!&lt;br /&gt;
|th=ยินดีต้อนรับ สู่สเตเดียม! &#039;&#039;Yinditonrap Suttediam&#039;&#039;&lt;br /&gt;
|tr=Stadyuma Hoş Geldiniz!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.pokemon.com/en-us/manga/pokemon-unite-manga-chapter-three/ Chapter 3: Welcome to the Stadium! on the English Pokémon UNITE website]&lt;br /&gt;
* [https://www.pokemonunite.jp/ja/news/94/ Chapter 3: Welcome to the Stadium! on the Japanese Pokémon UNITE website]&lt;br /&gt;
* [https://play.nintendo.com/news-tips/comics/pokemon-unite-manga-chapter-3/ Chapter 3: Welcome to the Stadium! on Play Nintendo]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{MangaPrevNext&lt;br /&gt;
|prevcode=COA2&lt;br /&gt;
|prevtitle=Zirco’s Holowear&lt;br /&gt;
|nextcode=COA4&lt;br /&gt;
|nexttitle=In Search of an Aeos Energy Spot&lt;br /&gt;
|series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
|colorscheme=SS&lt;br /&gt;
|list=no}}&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_TCG&amp;diff=4244124</id>
		<title>Bulbapedia talk:Project TCG</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_TCG&amp;diff=4244124"/>
		<updated>2025-02-21T14:58:00Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: /* Do not consider TCG attributes as forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the {{bp|talk page}} for the Bulbapedia&#039;s TCG Project. &lt;br /&gt;
&lt;br /&gt;
==Previous discussion==&lt;br /&gt;
*{{bt|Project TCG/Archive/1|Archive 1}}&lt;br /&gt;
*{{bt|Project TCG/Archive/2|Archive 2}}&lt;br /&gt;
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== Regarding illustrators ==&lt;br /&gt;
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Wouldn&#039;t it be more useful to include a gallery section for each illustrators&#039; article instead of simply [[Sachiko Adachi|listing their cards]] or [[kodama|linking to a category]]? Considering those are text-based only. --[[User:Gabo 2oo|Gabo 2oo]] ([[User talk:Gabo 2oo|talk]]) 03:42, 22 December 2019 (UTC)&lt;br /&gt;
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==Page/Category for Cards that have a narrative?==&lt;br /&gt;
Recently I&#039;ve noticed many cards are part of certain narratives. However, there is no section that lists all these cards in one place. Would it be useful to create a page on this subject that links to each of these cards? [[User:Brawlersinthezone|Brawlersinthezone]] ([[User talk:Brawlersinthezone|talk]]) 20:19, 10 February 2020 (UTC)&lt;br /&gt;
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== TCGO and &amp;quot;Battle Simulator&amp;quot; ==&lt;br /&gt;
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Notes from my one-man mission to get those Trainer Challenge decklists from TCG Online:&lt;br /&gt;
*The game&#039;s code is a mess. Not in the poorly made sense, it&#039;s just too full of classes and references to other code for an easy analysis. I have no idea how and if the game ever stores TC decklists in your computer or a way to extract info from the servers, so playing against them keeps the only avaliable opition. Most npcs have their current decklists on Bulbapedia, but this could automate the process for the future.&lt;br /&gt;
*The game&#039;s cache has assets for each npc&#039;s cards (not their quantity), but it seems unreliable. For example, Venusaur-EX is in Logan&#039;s assets but he does not use it in his only appearance, regardless of difficulty setting.&lt;br /&gt;
*Old decks are another can of worms. The &amp;quot;Early BW era&amp;quot; only applies to City Championship and Diamond League as they got introduced ater BW, while Gold and Platinum League Trainers kept using HGSS lists up until Plasma Storm came out. The &amp;quot;BW era&amp;quot; decks presented in each Trainer&#039;s article were actually &amp;quot;Early XY&amp;quot; decks that did more than replace Trainer cards, some got outright nerfed and/or their Pokémon changed. Plus somehow Mick had three copypasted decks from another npc in his article for five years.&lt;br /&gt;
*Daniel&#039;s decklists having a single different card (-1 energy, +1 Professor&#039;s Letter) makes me wonder about other subtle differences in other Trainer&#039;s appaearances that might&#039;ve been skipped over.&lt;br /&gt;
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Also worth pointing to [https://www.pokemon-card.com/about/battle/ a series of short TCG games] from the Japanese website not avaliale in Pokémon.com; I&#039;m not sure if these should be on their own article, or an article about Japanese-exclusive minigames. [[User:Pipefan|Pipefan]] ([[User talk:Pipefan|talk]]) 00:15, 12 April 2020 (UTC)&lt;br /&gt;
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== Rotation marks ==&lt;br /&gt;
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Since rotation is going to be based on the rotation mark (aka the D, E, etc. printed at the bottom of a card) to determine which cards are legal, it would probably be worth updating {{template|TCGExpansionInfobox}} to include a section for the set&#039;s rotation marker (which would apply to all Sword and Shield era sets and the Asian releases of the Sun and Moon era sets. [[User:Mr. Daikon|Mr. Daikon]] ([[User talk:Mr. Daikon|talk]]) 09:37, 5 May 2021 (UTC)&lt;br /&gt;
:That&#039;s on my to-do list. Currently getting new setlists made to have regulation marks noted on expansion pages. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 12:31, 5 May 2021 (UTC)&lt;br /&gt;
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== Competitive Usage Info on Card Pages ==&lt;br /&gt;
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I would like to begin on a project that adds information related to the actual use of a card in competitive play to every single card page.  Considering that the cards are playable pieces to a larger game instead of just collectibles, explaining how they are used within the game, while providing important context to the game&#039;s meta at the time, feels like a natural inclusion to their pages.  I have put together a draft for [[Hitmonchan (Base Set 7)]] on Google Docs showing a mockup of its Bulbapedia page and the kind of information I would like to add.  [https://docs.google.com/document/d/118wzDi_QC7rAJQux5L01-74Pq9-erturOQKBHyP1iA4/edit?usp=sharing Here&#039;s the link to it.]  Some notes about my draft:&lt;br /&gt;
* The three full paragraphs of information I wrote are all directly related to the card itself and its specific impact and history, as well as important synergies necessary to understand the strength of the card.  I tried to avoid including extraneous information that would be better suited for other pages.  Electabuzz, for example, is a notable omission from this page, as it doesn&#039;t actually have any direct synergy with Hitmonchan, but saw play because it covers Hitmonchan&#039;s weaknesses.  That particular synergy feels best explained on Haymaker&#039;s page.&lt;br /&gt;
* Notable deck archetypes: this section is intended to link to every deck archetype page that features the page&#039;s card.  For Hitmonchan, there&#039;s only one archetype, Haymaker, but for other cards (e.g. Computer Search) there&#039;s going to be several.  Keeping them a simple list that links to their deck archetype pages makes the most sense to me.&lt;br /&gt;
* Notable synergies/counters: These sections are intended to be a simple summary of notable interactions with the card, which is useful for readers looking for quick information.  I wrote the draft detailing everything featured here, but in retrospect I think these too should just be simple lists, and each respective card&#039;s page will have the information that explains why they&#039;re a good counter/synergy.  This would remove redundant information on the page, while still providing the quick information and easy linking I intend to give with these sections.&lt;br /&gt;
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My intention with this project is to make Bulbapedia a better resource for competitive history than it currently is.  I would like to get started as quickly as possible, but I was advised to make a Talk post about it first.[[User:Alice Voltaire|Alice Voltaire]] ([[User talk:Alice Voltaire|talk]]) 17:32, 29 May 2021 (UTC)&lt;br /&gt;
:I think you explain the utility of Hitmonchan well but the tone needs a second pass to make it more encyclopedic. For instance &amp;quot;Super Energy Removal’s cost of discarding an attached Energy is often trivial for Hitmonchan&amp;quot;; instead of the subjective term &amp;quot;trivial&amp;quot;, it&#039;d be better to say that SER&#039;s cost is effectively nullified. And in &amp;quot;It still remained a serious competitive threat until Neo Genesis’s Sneasel came out&amp;quot;, &amp;quot;serious threat&amp;quot; is very hype-ish. It maintained viability or it continued to see play.&lt;br /&gt;
:Your first paragraph has a couple factual errors. Onix has the second highest HP for a Base Set Basic at 90 and Hitmonchan&#039;s Jab isn&#039;t the most damage for one Energy, it&#039;s the most &#039;&#039;consistent&#039;&#039; highest damaging one Energy attack. Farfetch&#039;d&#039;s one use of Leek Slap and Magikarp with two damage counters both do 30. Flipping it around goes farther: &amp;quot;Hitmonchan&#039;s Jab attack had the highest damage of a single Energy attack that did not have drawbacks. And of all the Basic Pokémon with access to such moves, Hitmonchan had the highest HP&amp;quot;.&lt;br /&gt;
:Outlining the timeframe should be done at the beginning of a section like this. Additionally, recorded uses at official tournaments should be referenced where possible.&lt;br /&gt;
:Finally, an objective statement like &amp;quot;most efficient attacker&amp;quot; needs a good amount of hard data to back it up, exactly how many Basic Pokémon it can KO in a hit or two, how many of those are due to Hitmonchan&#039;s typing in comparison to the other single Energy 20 attackers, etc. It really needs a full breakdown of the meta of the time. And that&#039;s a bit too much to stick on one card page just to justify saying &amp;quot;most efficient&amp;quot; over &amp;quot;very efficient&amp;quot;. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:01, 29 May 2021 (UTC)&lt;br /&gt;
::This is very useful critique, I very much appreciate it and will try my best to apply it for future edits.  I do have one issue with this, though, and that&#039;s with the &amp;quot;outlining the timeframe&amp;quot; part.  I feel that it best flows with having that portion of the section at the end, as the history of the usage of a card is best understood if you have an understanding of how a card functions within a meta first.  Additionally, if a card sees less play later on in its history, then something happened within the meta itself (e.g. a good counter came out), and it is impossible to understand that change without first knowing basic information on the card&#039;s function first.  If it would be preferable, I could divide these three paragraphs into &amp;quot;Overview&amp;quot; and &amp;quot;History of Competitive Play&amp;quot; to help define each section.  [https://docs.google.com/document/d/118wzDi_QC7rAJQux5L01-74Pq9-erturOQKBHyP1iA4/edit?usp=sharing I have updated the draft with these changes in mind.]&lt;br /&gt;
::Also, important to note that there is unfortunately very little tournament data in the early years of the game&#039;s history, particularly in the first year as there were no major tournaments at all then. I will do my best to find good, significant tournament placings, but 1999 only had small card shop tournaments. [[User:Alice Voltaire|Alice Voltaire]] ([[User talk:Alice Voltaire|talk]]) 18:03, 31 May 2021 (UTC)&lt;br /&gt;
:::A timeframe is necessary so readers not already familiar with the meta of the time have a reference for what is and isn&#039;t usable at the time. For the Base Set it isn&#039;t paramount since there weren&#039;t any previous cards, but for future formats it&#039;s very important. There are even cards that only saw significant usage when they were in the Expanded format and a synergy card was introduced later. A thing I forgot to mention, these sections should entirely be in the past tense given that we&#039;re talking about the past; Hitmonchan certainly doesn&#039;t have the highest single Energy attack nowadays. And avoid using &amp;quot;you&amp;quot; or referring directly to the reader in other ways.&lt;br /&gt;
:::Separating the overview and history is fine but the other three sections need to be merged into overview. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:24, 31 May 2021 (UTC)&lt;br /&gt;
::::Okay, I think I just misunderstood what you meant by timeframe, I definitely agree with that being needed.  I thought you meant to put the breakdown of the history first, and made the &amp;quot;Overview&amp;quot; and &amp;quot;Competitive History&amp;quot; sections as a compromise out of that misunderstanding.  I&#039;ve now reverted it back, and added at the beginning what I believe it is you wanted.&lt;br /&gt;
::::I intentionally wrote most everything in present tense because these formats are still perfectly playable, and have active fan communities still playing them today, and reserved the past tense for things describing the historical development of the format.  This will be even more of an important distinction later as some cards were mostly ignored in their time, but in modern play have been discovered to be really strong.  But I also understand if you insist on it being past tense, I just think it sounds weird when talking in past tense about interactions that still are correct today.  [https://docs.google.com/document/d/1SJX7rEhDR5hO6O3Xm6zCwNsqO_0uH-mqx817ElfLTKI/edit?usp=sharing I have updated the draft for hopefully the final time], and if this is up to your standards, then I&#039;ll apply everything we&#039;ve talked about to all future edits I make for this project. [[User:Alice Voltaire|Alice Voltaire]] ([[User talk:Alice Voltaire|talk]]) 03:20, 1 June 2021 (UTC)&lt;br /&gt;
:::::You misunderstood about the section headers: overview and history are fine, it&#039;s archetypes, counters, and synergies that don&#039;t need their own sections. The overview being present tense is fine if the &amp;quot;timeframe&amp;quot; is explained by expansion. Instead of &amp;quot;During the 2001 Modified format&amp;quot;, &amp;quot;In the Team Rocket-Neo Destiny format&amp;quot; for example. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 19:20, 1 June 2021 (UTC)&lt;br /&gt;
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== Lost Origin missing from individual card pages ==&lt;br /&gt;
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Most if not all the */[Pokemon name]_(TCG) pages are missing entries for the respective Pokémon regarding their appearances in Lost Origin. Is this something that&#039;s automated or is it done manually? I could do some if it&#039;s the latter. --[[User:INTERNETFRIEND|INTERNETFRIEND]] ([[User talk:INTERNETFRIEND|talk]]) 18:18, 15 September 2022 (UTC)&lt;br /&gt;
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== &amp;quot;Other appearances&amp;quot; section for species pages ==&lt;br /&gt;
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I&#039;m looking to propose a pretty sizable increase in scope for the TCG species pages; I want to run it by other folks to see if there&#039;s other suggestions/better ways to do it. For context, I&#039;ve met a lot of collectors looking for artwork of a specific species of Pokémon, but they miss several cards due to the Pokémon they&#039;re collecting not being part of the card&#039;s name. For example, a Dragonite collector thinking they have every Dragonite card, then finding out about [[Pokémon Breeder Fields (Neo Revelation 62)]] or [[Blaziken (Furious Fists 14)]] by happenstance, and then realizing they have more work to do. There&#039;s not too many resources out there for this type of collector -- a handful of YouTube videos, a thread on EliteForum, and a Google Sheet I maintain and occasionally post to Reddit. I&#039;d like to add a section to every relevant species page with this information. I posted some mockups to {{DL|User:RotomAmiti|Cameo TCG Testing|my userpage}}. Thoughts and help appreciated, thanks. [[User:RotomAmiti|RotomAmiti]] ([[User talk:RotomAmiti|talk]]) 14:00, 25 August 2023 (UTC)&lt;br /&gt;
:Are art collectors typically as meticulous as regular collectors, wanting multiple prints of the same art? Like, is an art collector likely to be searching for both the Challenge from the Darkness &#039;&#039;and&#039;&#039; the Yamabuki City Gym prints of Warp Point, where the only difference is one has a circle in the corner? Cause if not, you could save a lot of space with a simple name + description table. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 18:56, 12 September 2023 (UTC)&lt;br /&gt;
::From personal experience, I&#039;ve definitely met folks who are pretty particular about having a super-duper-ultra-100% collection, but I think listing each individual release has a more practical use in that &amp;quot;Hey, these are the exact prints of Warp Point that have Oddish.&amp;quot; Listing them all out like that, to me, makes it clear that the Majestic Dawn and Regigigas Half Deck prints are excluded. Additionally, for people who aren&#039;t hyperfixated on getting every variant, it plainly lays out their options. &amp;quot;Ok, my only options for the EX Series are MA, UF, and CG. CG is the cheapest, I&#039;ll buy that one.&amp;quot; Regarding cards that have multiple arts which qualify ({{TCG ID|Lost Thunder|Professor Elm&#039;s Lecture|188}} is a good example, with LOT 188 and LOT 213 having different arts but the same Pokémon), I figure they can be listed with their name cells unmerged to hopefully make it clear that they refer to different arts. I&#039;m unsure how well that would come across, though. [[User:RotomAmiti|RotomAmiti]] ([[User talk:RotomAmiti|talk]]) 21:21, 12 September 2023 (UTC)&lt;br /&gt;
:::I can&#039;t imagine someone getting to the &amp;quot;which one do I buy&amp;quot; step before going to the card&#039;s page to look at the art, where the information on which prints have what art already lives. And I don&#039;t think &amp;quot;all 24 prints of Tierno have Vannilite&amp;quot; is information worth the amount of space it&#039;d take up. Space is really the major factor here; 24 prints of Tierno for Vannilite, 22 prints of Switch for Geodude. Imagine those numbers on Pikachu, who&#039;s bound to be on over a hundred cards&#039; art. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:31, 12 September 2023 (UTC)&lt;br /&gt;
::::So, using the Switch example, would something on a more basic table that simply says &amp;quot;All prints from EX Ruby &amp;amp; Sapphire through EX Dragon Frontiers, as well as Celestial Storm&amp;quot; be preferred? Or even just &amp;quot;EX Ruby &amp;amp; Sapphire 92&amp;quot;, maybe with a separate listing for &amp;quot;Celestial Storm 147&amp;quot; because it&#039;s a different card template. I don&#039;t know, I just feel like one of the wiki&#039;s weaknesses is that it&#039;s unclear which card numbers correspond to which card art, and I&#039;m concerned that not being explicitly thorough in a list of cards would just make that problem worse. To be clear, I&#039;m fine with making a simplified list if it is deemed necessary, I just think doing it for the sake of a shorter page would be phoning it in. Incidentally, I can confirm that Pikachu has over 100 card appearances before even counting reprints (although there are surprisingly few reprints, it&#039;s mostly stuff like No. 1 Trainer). [[User:RotomAmiti|RotomAmiti]] ([[User talk:RotomAmiti|talk]]) 15:50, 13 September 2023 (UTC)&lt;br /&gt;
:::::[[User:Glik/Sandbox#Card appearances|Cobbled together an example table]]. If there&#039;s multiple arts in a set (like regular and Full Arts) I&#039;d put the card number, e.g. &amp;quot;Lost Thunder 188&amp;quot;. Beyond that, compress info when it&#039;s reasonable. Matching arts to prints is the purview of individual card pages, which is a project I&#039;m not getting into until the next upgrade to the site&#039;s backend. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 19:51, 13 September 2023 (UTC)&lt;br /&gt;
::::::For what it&#039;s worth, this concept is known and understood by people as a &#039;&#039;Pokémon cameo&#039;&#039; on another card. That&#039;s what we should call it too until the official outlets give it a name, but it notably doesn&#039;t include things beyond that (like the illustrator magazine cards). &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 01:34, 14 September 2023 (UTC)&lt;br /&gt;
:::::::With the knowledge that card pages are planning to be modified for the alternate prints, I can get behind this. I&#039;ll whip up some modified example tables in the next few days, before I start modifying the pages. [[User:RotomAmiti|RotomAmiti]] ([[User talk:RotomAmiti|talk]]) 20:04, 14 September 2023 (UTC)&lt;br /&gt;
{{Indent}}Figure out any changes/additions, then I&#039;ll make it a template. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:38, 14 September 2023 (UTC)&lt;br /&gt;
:Didn&#039;t see any alteration suggestions, so made the basic table a [[User:Glik/Card list/cameo|basic template]]. Entries are so simple I&#039;m not bothering to make it one, you just use standard table formatting. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 15:01, 11 October 2023 (UTC)&lt;br /&gt;
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== Deck Archetypes Should Be High Priority ==&lt;br /&gt;
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The [[Deck archetype (TCG)]] page has a dangerously high amount of red links. But more importantly than that, they are red links that are hard to fill because they require specific knowledge from past metagames that may have passed from the minds of editors. I know I&#039;ve watched coverage and read articles from 2019, but I don&#039;t know what [[Grass Growth (TCG)]] is, nor do I remember the make up of the average [[PikaRom (TCG)]] deck. It could be possible to pull out old articles from Pokemon.com and use their data to fill these out, but I think these articles are aiming for being slightly better than old Pokemon.com coverage. Deck archetype should be on the todo list somewhere for this reason. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 03:19, 8 December 2023 (UTC)&lt;br /&gt;
:I mean ultimately what content gets added depends on where individual peoples interests lie, TCG is already such a big project with thin resources, so I feel it somewhat natural that unfortunately some articles get neglected. If you want to take charge however, filling out those deck archetype articles would be a big help. As for finding potential builds, one option might be to look up key cards from the archetype on limitless and then you should be able to get a bunch of decklists that people have taken to past tournaments. For PikaRom specifically, you can look [https://limitlesstcg.com/cards/TEU/33 here]. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:51, 8 December 2023 (UTC)&lt;br /&gt;
::Isn&#039;t there a rule against collecting data from other fansites? Wouldn&#039;t we have to source from Pokemon.com decklists? [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 15:54, 9 December 2023 (UTC)&lt;br /&gt;
:::We don&#039;t allow a fan sites own content without prior consent, but in this context its just pure unmanipulated data, that would be no different than if you rewatched a tournament stream to get a deck list. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:41, 10 December 2023 (UTC)&lt;br /&gt;
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== Type symbol representation as letters ==&lt;br /&gt;
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I wanted to talk about representing the {{tcg|Fire}} type in card page titles as &amp;quot;R&amp;quot; instead of &amp;quot;F&amp;quot;. [[Pokémon Trading Card Game Live]] already does that for deck list exports to prevent ambiguity with Fighting, and the main application for this is distinguishing {{TCG|Fire Energy}} and {{TCG|Fighting Energy}} cards. Similarly, the Fighting/Fairy situation is solved thanks to representing Fairy via the letter &amp;quot;Y&amp;quot;, and the Darkness/Dragon situation is solved with the letter &amp;quot;N&amp;quot; representing the Dragon type (although this isn&#039;t actually done to distinguish Basic Energy cards).&lt;br /&gt;
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Due to this, I&#039;m proposing to move five card pages to resolve these ambiguities:&lt;br /&gt;
* [[Blend Energy GFPD (Dragons Exalted 117)]]&lt;br /&gt;
* [[Unit Energy GFW (Ultra Prism 137)]]&lt;br /&gt;
* [[Unit Energy FDF (Forbidden Light 118)]]&lt;br /&gt;
* [[Fairy Charm D (Lost Thunder 177)]]&lt;br /&gt;
* [[Heat F Energy (Darkness Ablaze 174)]]&lt;br /&gt;
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On those pages, I already put up {{template|move}} notices and the proposed new titles. [[Holon Energy FF (EX Delta Species 104)]] has actual letters instead of type symbols in the printed card name, in both English and Japanese. Because of that, this page doesn&#039;t need moving. --&#039;&#039;&#039;[[User:C.Ezra.M|&amp;lt;span style=&amp;quot;background:-webkit-linear-gradient(left,#f83,#3fa);-webkit-background-clip:text;background-clip:text;-webkit-text-fill-color:transparent&amp;quot;&amp;gt;C.Ezra.M&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:C.Ezra.M|talk]]) 14:14, 9 December 2023 (UTC)&lt;br /&gt;
:I agree the types should be as follows:&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt; for Colorless&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; for Darkness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; for Fighting&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt; for Grass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt; for Lightning&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; for Metal&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; for Dragon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt; for Psychic&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt; for Fire&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; for Water&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt; for Fairy. This will give us deferentiation, avoid confusion and facilitate deck-list exports. As far as PTCGL is concerned, the types can also be spelled out, which is an alternative that im also partial to instead of &amp;lt;code&amp;gt;Blend Energy GRPD&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Fairy Charm N&amp;lt;/code&amp;gt; we would instead then have &amp;lt;code&amp;gt;Blend Energy GrassFirePsychicDarkness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fairy Charm Dragon&amp;lt;/code&amp;gt;. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:14, 9 December 2023 (UTC)&lt;br /&gt;
::Counterpoint, the Pokemon.com database semi consistently uses type icons for the names of these cards. The exceptions are the two from Rebel Clash, Speed Lightning and Horror Psychic, which uses the full type name. (These were the first of the Swsh Special Energies, so it is possible the style guide was not established yet.) Also, [https://compendium.pokegym.net/category/6-energy/unit-energy/ this ruling] says the name of these cards on decklists should use their abbreviations. So I much prefer using the letter codes for page names. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 15:54, 9 December 2023 (UTC)&lt;br /&gt;
:::The one consistancy with the Pokemon.com database is that it is that it is full of inconsistancy. PTCGL is a better source for card data because thats more better since tournaments can be held on the platform. As for using symbols, thats not really feasible to use in page titles due to MediaWiki constraints, but we can discuss introducing Them to the articles in the same way WikiDex currently does. None of this goes against the ruleing that you cited, if anything that ruleing demonstrates the need for differentiation since different symbols are not the same name, even when we use the same letters. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:41, 9 December 2023 (UTC)&lt;br /&gt;
::::But the above proposal is to move all articles using {F} to represent Fire to {R}, making the symbol use consistent with the ruling and to general representations of types via letters. With that change (and the fairy and dragon changes), no types have the same letter to represent them in cases where the symbol cannot be used. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 16:56, 9 December 2023 (UTC)&lt;br /&gt;
:::::I think we generally think the same way, however we cant use squiggly brackets on page titles, it&#039;s one of the very few banned characters because of how it&#039;s used in wiki code. To represent Fighting, we can either use &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Fighting&amp;lt;/code&amp;gt; to represent the type, but &amp;lt;code&amp;gt;{F}&amp;lt;/code&amp;gt; and {{e|Fighting}} are not possible to include in the title. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:51, 10 December 2023 (UTC)&lt;br /&gt;
:Super late to this but im seconding the R=Fire / N=Dragon / Y=Fairy change. If it has precedent in PTCGL i think it&#039;s good enough to implement here. [[User:Anzasquiddles|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;an&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2F2C2E;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#297E55;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;squiddles&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &amp;lt;small&amp;gt;2222(:D)SSSS&amp;lt;/small&amp;gt; ([[User talk:Anzasquiddles|talk]]) 03:05, 8 March 2024 (UTC)&lt;br /&gt;
::4iamking already implemented type codes into the {{template|e}} template, so I guess I could move these pages. Or someone who can suppress redirects while moving can. --&#039;&#039;&#039;[[User:C.Ezra.M|&amp;lt;span style=&amp;quot;background:linear-gradient(90deg,#f83,#3fa);background-clip:text;color:transparent&amp;quot;&amp;gt;C.Ezra.M&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:C.Ezra.M|talk]] | [[Special:Contributions/C.Ezra.M|contribs]]) 19:25, 8 March 2024 (UTC)&lt;br /&gt;
:::Don&#039;t see why we&#039;d want to suppress the redirects, they&#039;d still be useful for people searching that don&#039;t know the type abbreviations. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 12:39, 9 March 2024 (UTC)&lt;br /&gt;
::::I see. I suppose these pages could be moved now. --&#039;&#039;&#039;[[User:C.Ezra.M|&amp;lt;span style=&amp;quot;background:linear-gradient(90deg,#f83,#3fa);background-clip:text;color:transparent&amp;quot;&amp;gt;C.Ezra.M&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:C.Ezra.M|talk]] | [[Special:Contributions/C.Ezra.M|contribs]]) 13:07, 9 March 2024 (UTC)&lt;br /&gt;
:::::To be honest, my preference would be writing the types out in long form over using abbreviations in the title; there is also the awkard case of [[R Energy (TCG)|R Energy]] clashing with [[Fire Energy (TCG)|Fire Energy]], though im of the strong opinion that the basic energy pages should be moved. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 13:13, 9 March 2024 (UTC)&lt;br /&gt;
::::::&amp;quot;Blend Energy GrassFirePsychicDarkness&amp;quot; is the worst possible title. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 13:35, 9 March 2024 (UTC)&lt;br /&gt;
:::::::Worst named card; maybe... but if want to be litterally accurate thats how you would say it. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 13:40, 9 March 2024 (UTC)&lt;br /&gt;
::::::::As mentioned before, there&#039;s a ruling stating that cards on decklists should use abbreviations. With that, I&#039;ll move these pages. For Japanese, I will make new redirects as well. --&#039;&#039;&#039;[[User:C.Ezra.M|&amp;lt;span style=&amp;quot;background:linear-gradient(90deg,#f83,#3fa);background-clip:text;color:transparent&amp;quot;&amp;gt;C.Ezra.M&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:C.Ezra.M|talk]] | [[Special:Contributions/C.Ezra.M|contribs]]) 15:22, 9 March 2024 (UTC)&lt;br /&gt;
(reset indent) The ruleing says merely that the energy symbols should be considered part of the name, part of the reason I dont like using the short hand is because it creates confusion with existing cards, and we already spell out the energy symbol for other cards that have them in the name, namely the basic energy cards, and it would be nice to smooth out that inconsistancy. For TCGL both forms of notation are equally acceptable. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:35, 9 March 2024 (UTC)&lt;br /&gt;
:i.e. &amp;quot;Fire Energy&amp;quot; is &amp;quot;Basic {R} Energy&amp;quot; in the game, but &amp;quot;Basic Fire Energy&amp;quot; is equally recognized and acceptable, the spelled out version just happens to be where we place the article as well. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:37, 9 March 2024 (UTC)&lt;br /&gt;
::This is one of those times where having a policy makes decisions so much easier. Essentially, we&#039;re arguing over if we should use the full spelt out name for the title or the version that is seen more often, regulating the other to redirects and the article&#039;s body. (I think current convention favors the fullest version of names, but I can&#039;t be sure, it&#039;s not written down anywhere.)&lt;br /&gt;
::Search bars read text, not speech, so I lean on whichever form is used in text. As it happens, I don&#039;t feel like running the numbers on if abbreviations or words are more common in offcial Pokemon communications. However, we can make an objective determination by seeing what TCG Live exports, as that is very obviously how it chooses to present card names in the absence of symbol use. (This is opposed to how TCG Live reads names. Reading should logically be more generous, because having an import fail kinda sucks. So what names Live reads can&#039;t be a decisive determiner.) &lt;br /&gt;
::TCG Live exports use abbreviations, even for the Basic Energy. Even for the pre-SV printings of said Basic Energy. Which works, surprisingly enough, because all of those articles should have been moved to Basic ___ Energy anyway. With zero conflict to boot, with the exception of R Energy, which is a single card from ages past that a note saying, &amp;quot;R Energy redirects here. For the Basic Energy card that provides Fire Energy, see Basic R Energy (TCG),&amp;quot; more than handles. (If you want to be really careful, a note on Basic R Energy going back to R Energy is fine.) Furthermore, it allows for distinguishing the cards which use type icons from the ones that don&#039;t from a name search (Double Dragon and Double Colorless, compared to Powerful C). If the name of the game is consistency, then we should use abbreviations for all! [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 16:36, 15 March 2024 (UTC)&lt;br /&gt;
:::I agree that it is something that would be good to root in policy, I personally would suggest we write out type symbols consistantly, precisely since they are represented by single letters and can be confused with old cards. For stuff like Star and Prism star, which are represented by &#039;&#039;&#039;☆&#039;&#039;&#039; and &#039;&#039;&#039;♢&#039;&#039;&#039; respectively; symbols which dont clash with single letters, these are fine. I don&#039;t think &#039;&#039;&#039;Basic R Energy&#039;&#039;&#039; is an intuitive name for Fire energy, especially since the name we want there is &#039;&#039;&#039;Basic {R} Energy&#039;&#039;&#039;, this of course being something we cant do due to MediaWiki restrictions. While PTCGL does export fire energy as &#039;&#039;&#039;Basic {R} Energy&#039;&#039;&#039;, if you replace the export with &#039;&#039;&#039;Basic Fire Energy&#039;&#039;&#039; the game will recognize the import all the same. Additionally while on its own not a good resource for gaging consistancy, the official database spells out the type when it doesn&#039;t use the symbol (though whether it does this or use the type, is rather inconsistant), as can be seen [https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/ss-series/swsh2/172/ here]. This why I think its better to write out any energy symbol that may be in a card&#039;s name for the page title. &#039;&#039;And I would suggest incorporating this as a point of policy/Future TCG manual of style&#039;&#039;  &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:48, 15 March 2024 (UTC)&lt;br /&gt;
::::Who is searching for &amp;quot;L Energy&amp;quot; anyway? We&#039;ve conceded that people search by English (see Letter from the Editor from March 4th), and the first visible name for this set of cards is &amp;quot;Basic L Energy&amp;quot;. All the old cards that say &amp;quot;L Energy&amp;quot; are actually checking for provided Energy, not for a card name. It just happens that only Basic L Energy provides L Energy while not in play. (And Scarlet and Violet made all of these cards just say Basic L Energy instead, dodging this confusion entirely. See Electric Generator!) So I think we&#039;re more than safe, because no search would ever skip the &amp;quot;Basic&amp;quot; unless it&#039;s based on old TCG Online Exports or just looking at old card data. In which case, they&#039;re enfranchised enough that the redirect should be more than adequate. (Pokemon.com lists use &amp;quot;Lightning Energy&amp;quot;, but we have redirects for those too.)&lt;br /&gt;
::::The article&#039;s name should be the definitive title. I sincerely do  not think that the fact TCG Live has the option of reading &amp;quot;Basic Lighting Energy&amp;quot; should be a factor, because its option in a process that is supposed to be flexible. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 12:55, 16 March 2024 (UTC)&lt;br /&gt;
:::::I agree that adding basic to the page name isnt an issue, and i encourage it. Just so were clear, the &amp;quot;Basic ___ Energy&amp;quot; isnt entirely something that was started in SV, trainer guides and rule books from before use this terminology as well, abit very inconstiatntly. SV is the first time it was printed on the card in english, but Asian cards have been doing this since Gen 4. the issue is calling it &amp;quot;L&amp;quot; energy, because the shorthand energy codes are never the front-facing way TPC uses to display card names, they either show the symbol or write it out.  &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:20, 16 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Creating categories for all attacks==&lt;br /&gt;
If it&#039;s okay, I&#039;d like to resume this project of creating categories for all TCG attacks. This includes creating the missing attack categories from [[Special:WantedCategories]].&lt;br /&gt;
&lt;br /&gt;
At the moment, there are a few cards using &amp;quot;namecategory=None&amp;quot; so they explicitly don&#039;t have an attack category. For instance, [[Vikavolt-GX (Guardians Rising 45)]] is automatically placed in both [[:Category:Cards with Charge Beam]] and [[:Category:Cards with Super Zap Cannon]] but it&#039;s also using the &amp;quot;namecategory=None&amp;quot; so it&#039;s actually not in [[:Category:Cards with Gigatron-GX|Category:Cards with Gigatron]].&lt;br /&gt;
&lt;br /&gt;
In the future, I&#039;d like to remove those few instances of &amp;quot;namecategory=None&amp;quot; like that so all card attack categories can be created. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 18:17, 30 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:To be fair, if anyone wants to discuss ideas about creating &#039;&#039;some&#039;&#039; TCG attack categories but not &#039;&#039;all&#039;&#039; of them, I suppose &amp;quot;namecategory=None&amp;quot; could potentially be used somehow. But then again, I wonder what the criteria would be. This would also require some maintenance. For instance, if we decide that hundreds of attack categories should not exist, I suppose this would probably mean adding &amp;quot;namecategory=None&amp;quot; in hundreds of card articles?&lt;br /&gt;
:Personally, I like how this &amp;quot;Cards by attack&amp;quot; category basically works as a full list of all TCG attack names that is easily expanded when more card articles are created. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 18:36, 30 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::We have a templating issue involving the GX attacks. The GX is part of the name of a GX attack. ([https://compendium.pokegym.net/ruling/650/ Compendium entry about Altered Creation GX and Trickster GX for reference] [https://www.pokemon.com/us/strategy/sun-moon-team-up-deck-tips-pikachu-zekrom-gx Pokemon.com article, also for reference]) I think those templates are automatically adding the GX suffix, and only the inputted name is used to add the category to the page. This causes the categories created by the template to be &amp;quot;Gigatron&amp;quot;, &amp;quot;Altered Creation&amp;quot;, and &amp;quot;Trickster&amp;quot;, which is incorrect. And while organization might prefer not including the suffix, attack names have mechanical relevance and the TCG is very particular about matching names. What if someone wants to build a Flare Blitz or Strafe deck and finds cards in those categories that have Flare Blitz GX or Strafe GX? (These are real examples of GX attacks, although none that have been called out by name yet.) I think we should double back and get the template to make correctly named categories before we do this.&lt;br /&gt;
::Actually, now that I think about it, presumably namecategory=none was put on Vikavolt to avoid making categories of a single card, which the above change would create a lot of. That reasoning would be silly, considering the TCG still makes one off attacks even if they aren&#039;t GX attacks, and they don&#039;t get namecategory=none. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 02:03, 31 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::About one-off attacks, currently the [[:Category:Attack categories with 1 card]] has 471 categories (and more categories can be created in the future from the current redlinks).&lt;br /&gt;
:::For instance, &amp;quot;Fighting Fangs&amp;quot; appears to be used by a single card, so as a result [[:Category:Cards with Fighting Fangs]] is currently a member of &amp;quot;Attack categories with 1 card&amp;quot;. This kind of categorization is done by the templates, so if we ever create a new article for another card with &amp;quot;Fighting Fangs&amp;quot;, then this attack category will have 2 articles and as a result be automatically moved into [[:Category:Attack categories with 2 cards]] instead.&lt;br /&gt;
:::So like I was saying above, I would suggest removing &amp;quot;namecategory=none&amp;quot; from that Vikavolt-GX card and creating the category for that one-off attack. (To be fair, I wonder if anyone would prefer to argue in favor of having absolutely no one-off attack categories. But would that mean doing the work of adding &amp;quot;namecategory=none&amp;quot; to all those cards and then later removing the &amp;quot;namecategory=none&amp;quot; if the attack gets used on more cards?)&lt;br /&gt;
:::I see the links you provided call the GX attacks by their names with &amp;quot;GX&amp;quot; in running text. Pokémon.com says: &#039;&#039;&amp;quot;if you can’t spare the resources for &#039;&#039;&#039;Tag Bolt-GX&#039;&#039;&#039;, a timely &#039;&#039;&#039;Tapu Thunder-GX&#039;&#039;&#039; can be just as devastating to an opponent&amp;quot;&#039;&#039;. So I understand this is confirmation that the attacks officially have &amp;quot;GX&amp;quot; in their names.&lt;br /&gt;
:::The attacks with &amp;quot;GX&amp;quot; in the name are currently being placed into categories without the &amp;quot;GX&amp;quot;. So that means we have [[:Category:Cards with Resolute Blade]] with two cards:&lt;br /&gt;
:::* [[Keldeo (Shining Legends 26)]] with &amp;quot;Resolute Blade&amp;quot;&lt;br /&gt;
:::* [[Keldeo-GX (Unified Minds 47)]] with &amp;quot;Resolute Blade-GX&amp;quot;&lt;br /&gt;
:::So it appears we should change this current system and create the attack categories with &amp;quot;GX&amp;quot; in the name? You know, &amp;quot;Category:Cards with Resolute Blade&amp;quot; and separately &amp;quot;Category:Cards with Resolute Blade-GX&amp;quot;. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 21:43, 14 February 2024 (UTC)&lt;br /&gt;
::::Exactly that. It would be better done as a See also link in the category page. No one is going to notice the explaination currently on the [[:Category:Cards by attack]] page. And then they&#039;ll be sad when they click a link to the Cards with Boomburst category from the name &amp;quot;Boomburst&amp;quot; on a individual card page and find Noivern-GX, which very technically does not have &amp;quot;Boomburst&amp;quot; printed on it. The article for Boomburst can have both Boomburst and Boomburst-GX on it, because article text can differentiate the two. Categories can&#039;t do the same (doubly so, since all they can display is the article name), so applying stricter criteria makes them more helpful. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 21:50, 3 March 2024 (UTC)&lt;br /&gt;
::::It doesn&#039;t help that the explanation does not appear to line up with the actual reason. Which as far as I can determine is, &amp;quot;That&#039;s how the template for card text was made&amp;quot;. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 22:13, 3 March 2024 (UTC)&lt;br /&gt;
:::::Yes, I agree with using the correct names for those categories like &amp;quot;Category:Cards with Boomburst-GX&amp;quot; instead of removing the GX. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 16:14, 8 March 2024 (UTC)&lt;br /&gt;
:::::Done. The existing categories for GX attacks now have GX in the name, like [[:Category:Cards with Boomburst-GX]]. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 19:46, 10 March 2024 (UTC)&lt;br /&gt;
::::::Now that I think about it, we can also make categories for &amp;quot;Cards with a GX attack&amp;quot; and &amp;quot;Cards with a &amp;quot;VSTAR Power&amp;quot;. (Which is a useful distinction, because the Z-Crystals and Seal Stones are cards.) [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 16:36, 15 March 2024 (UTC) &lt;br /&gt;
&lt;br /&gt;
==Articles for TCG attacks==&lt;br /&gt;
At some point in the future, I&#039;m thinking that move articles like [[Tackle (move)]] could explain how the moves are used in the TCG ([[:Category:Cards with Tackle]]).&lt;br /&gt;
&lt;br /&gt;
We might also want to talk about creating articles explaining some TCG attacks even if they are not found in the video games. For instance, something like a &amp;quot;Ram (attack)&amp;quot; or &amp;quot;Ram (TCG)&amp;quot; article comparing how this attack is used in 173 cards ([[:Category:Cards with Ram]]). --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 18:36, 30 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon card infobox wishlist ==&lt;br /&gt;
&lt;br /&gt;
Hello everyone! Before [[Pokémon Trading Card Game Pocket]], we are taking the opportunity to modernize our [[Template:PokémoncardInfobox|Pokémon Card infobox]] to ensure it is in top working condition for all the new cards coming out in that game. This will also include modularizing the templates so that we can lighten the data load for each page. These are the current issues we have identified trying to work through:&lt;br /&gt;
* Providing a Pocket alternative that excludes the card features not included (Resistance, for example)&lt;br /&gt;
* Incorporating [[regulation mark]]s&lt;br /&gt;
* Determining how to represent expansion info on pages, including non-Japanese, non-English set info&lt;br /&gt;
Does anyone else identify any other problems with the infobox? Please let us know below. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 11:56, 4 March 2024 (UTC)&lt;br /&gt;
:Why are we doing this before full details of Pocket come out? Waiting until that happens is superior to running through this now, because only TPC knows what the future holds. (Not even the leakers!) If we do a revamp now, Bulbapedia is opening itself to random curveballs on release that can&#039;t be foreseen now, such as if there&#039;s a random new non-ex mechanic to worry about and what those diamonds in the lower left corner actually stand for. (This could theoretically be leveled at any new set, however with an entire new kind of game the possibility of being blindsided by new information is far, far higher.) (It&#039;s clearly not &#039;&#039;just&#039;&#039; a new rendition of previously seen TCG video games.) If we must...&lt;br /&gt;
:*I think there&#039;s a guideline that restricts infoboxes that extend too far down a page. (At least, this appears to be true given how UNITE removed stats from infoboxes because of Pokémon with multiple statlines.) Current [[Bulbapedia:Notability requirements|notability policy]] allows for pushing non-English, non-Japanese names out of infoboxes into dedicated &amp;quot;In other languages&amp;quot; sections. This likely should apply here, a dedicated section with a template of its own creating a table covering all releases in non-English and non-Japanese sets. Call it &amp;quot;Releases in other languages&amp;quot;. &lt;br /&gt;
:*Currently, the Template:PokémoncardInfobox/EvomegaEX displays incorrect text, as has been noted in the [[Template talk:PokémoncardInfobox|talk page for the main card infobox]]. This presumably gets fixed in the revamp. Since this is a revamp, it should also affect the name of the sub-template (that&#039;s what these are called, right?) and the way EvomegaEX is called by the main template. (This is also why we should wait until a manual of style for TCG is made, so we don&#039;t have to backtrack later to fix things like this.)&lt;br /&gt;
:*Since we&#039;re redoing the parameters, might as well rename &amp;quot;wmultiplier&amp;quot; and &amp;quot;rmultiplier&amp;quot; to &amp;quot;wmodifier&amp;quot; or &amp;quot;weffect&amp;quot; (rulebook says &amp;quot;effect&amp;quot; in terms of what Weakness does, but templates aren&#039;t prose so it doesn&#039;t have to be followed here.) &lt;br /&gt;
:*Similarly, redoing things so that a card&#039;s name is inputted as the cards actual name, or making prefix and suffix parameters, would make the template more intuitive to use. Currently, &amp;quot;cardname&amp;quot; only wants the species name and prefix, suffixes are being handled by &amp;quot;class&amp;quot; or &amp;quot;level&amp;quot; depending on series (and still holds prefixes), and &amp;quot;jname&amp;quot; and &amp;quot;jtrans&amp;quot; include both prefix and suffix. This is crazy inconsistent and a revamp gives us time to undo the technical debt of the system. (Oh, and Shining Pokemon&#039;s &amp;quot;class&amp;quot; is &amp;quot;Shiny&amp;quot; for some reason even though &amp;quot;Shining&amp;quot; has to be typed multiple times due to the other parts of the template. That seems like it&#039;ll lead to a bad time somewhere down the line.)&lt;br /&gt;
:*It would be very helpful if the new implementation for &amp;quot;evolves into&amp;quot; could be used on [[Antique Dome Fossil (151 152)]] and similar cards. It would also be nice if it can be flexible enough to not require an entire other template (Template:PokémoncardInfobox/Evobasicspecial) for [[Buried Fossil (Skyridge 47)]] and a completely different entire other template (Template:PokémoncardInfobox/Evobabyspecial) for [[Tyrogue (Neo Discovery 66)]] and [[Tyrogue (Aquapolis 63)]].&lt;br /&gt;
:*A few more categories, like set and rarity, could stand to be &amp;quot;baked into&amp;quot; the template. (Anza also pointed out on the talk page for the template that Retreat Cost could be too.) So can Weakness and Resistance thanks to the infrequent &amp;quot;Chirp&amp;quot; attack that calls for Resistance. (At [[:Category:Cards with Chirp]]) [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 14:39, 4 March 2024 (UTC)&lt;br /&gt;
::Honestly I the more i think about it, the more I like the idea of just disconnecting the release information from the infobox given how convoluted and dynamic this can be. What we have right now also gets really messy with commonly released cards like Potion. and perhaps merging this with a gallery... I feel we could turn the gallery into a list of prints, showing off the art for each, then include the set info, languages, rarity, number etc with that... I might experiment and see what this could look like. The thing to keep in mind is it needs to be dynamic enough to show any english and japanese releases, but also have the ability to show release information for cards that don&#039;t get an English or Japanese release, which there is a small but increasing number of. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:24, 4 March 2024 (UTC)&lt;br /&gt;
:::In my opinion, the box showing the card and credits can be made into a separate template. The reason for this is Lua. Once we get it to work, there are two advantages: we can use random functions (for the infobox), and there is no limit to the number of arguments a function invoked by a module can take. There&#039;s another advantage, and that is that the gallery can be scalable, so some cards with a ton of unique prints (like Basic Energy cards) don&#039;t need to separate galleries.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{SolidColorGrid|class=tcg-supporter|&lt;br /&gt;
{{TCG Card|img=RaihanEvolvingSkies152.jpg|caption={{TCG|Evolving Skies}} Regular print|artist=take}}&lt;br /&gt;
{{TCG Card|img=RaihanEvolvingSkies220.jpg|caption={{TCG|Evolving Skies}} ultra rare print|artist=kirisAki}}&lt;br /&gt;
{{TCG Card|img=RaihanEvolvingSkies224.jpg|caption={{TCG|Evolving Skies}} rainbow rare print|artist=kirisAki}}&lt;br /&gt;
{{TCG Card|img=RaihanSilverTempestTG27.jpg|set=Silver Tempest|illus=kirisAki}}&lt;br /&gt;
{{TCG Card|img=RaihanCrownZenith140.jpg|caption={{TCG|Crown Zenith}} regular print|artist=Hideki Ishikawa}}&lt;br /&gt;
{{TCG Card|img=RaihanCrownZenithGG65.jpg|caption={{TCG|Galarian Gallery ultra rare}} print|artist=GIDORA}}&lt;br /&gt;
{{TCG Card|img=RaihanSVPromo130.jpg|caption={{TCG|SV-P Promotional cards|SV-P Promotional}} print|artist=hncl}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:::In this template, the &amp;lt;code&amp;gt;artist&amp;lt;/code&amp;gt; parameter can be left empty, and the card will not have any illustrator information, or it can be set to None. &amp;lt;code&amp;gt;illus&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;Illus.&amp;lt;/code&amp;gt; by default and can be overridden to provide e.g. &amp;lt;code&amp;gt;Photo.&amp;lt;/code&amp;gt; (like on [[Chansey (Base Set 3)]]). The artist is not linked so that the template will categorize automatically (but should be able to deactivated for testing), and if there are multiple applicable artists, like with [[Cynthia &amp;amp; Caitlin (Cosmic Eclipse 189)]], they are separated by semicolons (&amp;lt;code&amp;gt;artist=Ken Sugimori;Yusuke Ohmura&amp;lt;/code&amp;gt;). And if it is sufficiently complex, then one could add a &amp;lt;code&amp;gt;credits&amp;lt;/code&amp;gt; argument instead, such as with [[Scyther (Undaunted 36)]] (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;credits=Illus. [[Wataru Kawahara]]/Direc. [[Shinji Higuchi]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) and categories added manually.&lt;br /&gt;
:::As for the random selection, this can be done:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#invoke:Random|choice&lt;br /&gt;
|{{TCG Card|img=RaihanEvolvingSkies152.jpg|caption={{TCG|Evolving Skies}} Regular print|artist=take}}&lt;br /&gt;
|{{TCG Card|img=RaihanEvolvingSkies220.jpg|caption={{TCG|Evolving Skies}} ultra rare print|artist=kirisAki}}&lt;br /&gt;
|{{TCG Card|img=RaihanEvolvingSkies224.jpg|caption={{TCG|Evolving Skies}} rainbow rare print|artist=kirisAki}}&lt;br /&gt;
|{{TCG Card|img=RaihanSilverTempestTG27.jpg|set=Silver Tempest|illus=kirisAki}}&lt;br /&gt;
|{{TCG Card|img=RaihanCrownZenith140.jpg|caption={{TCG|Crown Zenith}} regular print|artist=Hideki Ishikawa}}&lt;br /&gt;
|{{TCG Card|img=RaihanCrownZenithGG65.jpg|caption={{TCG|Galarian Gallery ultra rare}} print|artist=GIDORA}}&lt;br /&gt;
|{{TCG Card|img=RaihanSVPromo130.jpg|caption={{TCG|SV-P Promotional cards|SV-P Promotional}} print|artist=hncl}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:::with a Module:Random with a choice function that looks like this:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;mw-code mw-lua&amp;quot;&amp;gt;&lt;br /&gt;
function p.choice(frame)&lt;br /&gt;
    indexes = {}&lt;br /&gt;
    -- For performance reasons, frame.args uses a metatable, so the length operator doesn&#039;t work, but pairs works&lt;br /&gt;
    -- As a workaround, I will add just the keys to the indexes table&lt;br /&gt;
    for k, _ in pairs(frame.args) do&lt;br /&gt;
        table.insert(indexes, k)&lt;br /&gt;
    end&lt;br /&gt;
    len = math.max(unpack(indexes)) -- get the list&#039;s length&lt;br /&gt;
    --[[ simply taking the last element wouldn&#039;t work sometimes because of how Lua iterators work,&lt;br /&gt;
    so the order of the elements in the table may not match the original wiktext order ]]&lt;br /&gt;
    return frame.args[math.random(len)] -- take a random choice&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:::--&#039;&#039;&#039;[[User:C.Ezra.M|&amp;lt;span style=&amp;quot;background:linear-gradient(90deg,#f83,#3fa);background-clip:text;color:transparent&amp;quot;&amp;gt;C.Ezra.M&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:C.Ezra.M|talk]] | [[Special:Contributions/C.Ezra.M|contribs]]) 16:47, 4 March 2024 (UTC)&lt;br /&gt;
::::I&#039;ve made an attempt at modular segments based around a single &amp;quot;default box&amp;quot; [[User:Glik/Card Infobox|here]]. I&#039;ve always found it very strange that Trainers and Energy have those words at the top of the infobox, above the title of the subject, so the main infobox is just a name and image. And I&#039;m personally leaning towards the infobox only having a single static image; there&#039;s usually at least one person a year confused by the base print not being in the infobox and bringing it up on a talk page. And that&#039;s only the person who bothered to make an account, there&#039;s likely dozens more that get confused and think they&#039;re on the wrong page but never speak up. We already have all the images in the gallery anyways. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:05, 15 March 2024 (UTC)&lt;br /&gt;
:::::It has come to my attention that the Boss Pokemon from Raid Battle are listed as Basic Pokémon in their infobox, when the cards clearly have no stage. (Example: [[Drednaw VMAX (Raid Battle 2)]]) Since we are redoing this infobox from scratch, I would like to see a fix for cards with the Stage &amp;quot;null&amp;quot;. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 04:12, 11 June 2024 (UTC)&lt;br /&gt;
Another piece of feedback received today, the user wanted to know which cards have reverse holos and that information is not included on a card&#039;s page. For English, it&#039;s easier in the sense that it&#039;s every set since e-series/Legendary Collection with a couple exceptions but for JP it&#039;s more difficult. Once again, as in my post below and on Discord, Bulbapedia should focus on being a resource that is encyclopaedic and usable. Each card page should detail all the languages and variants it has received and it has to be user-friendly and readable at a glance not like current pages, going back and forth trying to decipher the gallery, infobox and paragraphs. Other sites that focus solely on playability and collectability are built for purpose and not hamstrung by wiki formats. Bulbapedia should focus on its own strengths and what this can be best used for and not chase an audience that will not come here when there are superior options.[[User:Spurs1819|Spurs1819]] ([[User talk:Spurs1819|talk]]) 15:09, 24 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Categories for attacks unreleased in English ==&lt;br /&gt;
&lt;br /&gt;
It appears that we are going to have categories for all attacks including those that have appeared in no English-language cards, right? This has been discussed a little on Discord today. For instance, this one has no official English name yet: [[:Category:Cards with Scream]].&lt;br /&gt;
&lt;br /&gt;
Personally, I would be in favor of having categories for all attacks. The categories can be renamed if/when the attack gets an official English name. Having a complete coverage of attack categories helps seeing which attacks are shared between cards (even if unreleased in English) and how many attacks exist.&lt;br /&gt;
&lt;br /&gt;
I would also suggest that we can start using some kind of template similar to &amp;lt;nowiki&amp;gt;{{TCG Unreleased}}&amp;lt;/nowiki&amp;gt; to let people know when an attack has no official English name. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 15:48, 17 March 2024 (UTC)&lt;br /&gt;
:You could just have the names be &amp;quot;Cards with _____ (Japanese symbols I can&#039;t type)&amp;quot; to mirror the way Leaf Tornado&#039;s categories work. [[:Category:Cards with Leaf Tornado (グラスミキサー)]]. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 17:30, 17 March 2024 (UTC)&lt;br /&gt;
::In the case of Leaf Tornado, I created 2 separate categories because the &amp;quot;same&amp;quot; English attack has two different Japanese names: [[:Category:Cards with Leaf Tornado (グラスミキサー)]] and [[:Category:Cards with Leaf Tornado (リーフトルネード)]].&lt;br /&gt;
::So the idea would basically be renaming &amp;quot;[[:Category:Cards with Scream]]&amp;quot; into &amp;quot;Category:Cards with さけび&amp;quot;, right? I wonder if many people would prefer those kinds of categories with Japanese names. Personally, I think the English (unofficial translation) is fine since it requires no Japanese skills to type and read, and presumably all those cards with the same Japanese attack should have the same translation anyway.  --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 17:56, 17 March 2024 (UTC)&lt;br /&gt;
::I think it should be OK to use English unofficial translations in the attack categories since we use those translations as the attack names in the card articles anyway. If we decided that the &amp;quot;main&amp;quot; way to refer to a TCG attack must never be an unofficial translation, then I suppose we would have to call the attack by their Japanese names in the articles too. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 18:01, 17 March 2024 (UTC)&lt;br /&gt;
:::Yeah, that was the idea. Not one of my better ones though, for those reasons. A template would work. It probably should be a parameter in the category&#039;s text template, since unlike a card page these category pages are done entirely by template. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 20:18, 17 March 2024 (UTC)&lt;br /&gt;
:Unrelated but can we like, not make attack categ pages for cards that have yet to see English translations? (eg. [[:Category:Cards with Strange Hacking|Category:Cards with Strange Hack]], [[:Category:Cards with Love Resonance]]). Since, you know, the official translation may differ compared to ours, or they may just change the names altogether (eg. &amp;quot;Strange Hack&amp;quot; may be renamed to &amp;quot;Strange Hacking&amp;quot; for the official English translation, cf. {{TCG ID|151|Mew ex|151}}). [[User:Anzasquiddles|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;an&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2F2C2E;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#297E55;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;squiddles&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &amp;lt;small&amp;gt;2222(:D)SSSS&amp;lt;/small&amp;gt; ([[User talk:Anzasquiddles|talk]]) 16:11, 3 April 2024 (UTC)&lt;br /&gt;
::I agree, since the category is likely to get abandonded later and if we dont remember to do so when we clear the category were gonna end up with a bunch of things that need deleting. Just makes what in my opinion is an already messy project even more so.  &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:39, 3 April 2024 (UTC)&lt;br /&gt;
:::My opinion is this: If possible, I would be in favor of creating categories for all attacks (including ones with no official names). That is, having the complete coverage of TCG attacks rather than an incomplete list.&lt;br /&gt;
:::If an attack category is empty, it would be automatically placed in [[:Category:Attack categories for deletion]]. For this reason, there will be no problem of forgetting to delete empty categories. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 19:27, 3 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Basic _ Energy ==&lt;br /&gt;
&lt;br /&gt;
On the back of the earlier conversation at [[#Type symbol representation as letters]], I think its good to start a conversation about if we want to move the 9 Basic energy pages to reflect their current terminology by adding the word &amp;quot;Basic&amp;quot; to the page title, seeing as move templates have already been placed on a few pages. In terms of history, this terminology change occured during the Sword and Shield Series internationally, though occuring much earlier in the Asian TCG (LEGEND Series). In the Sword and Shield Series, The &amp;quot;Basic___Energy&amp;quot; terminology was first found in the Chilling Reign Player&#039;s guide (which was the first set in the series to feature a basic energy card in its set list), and subsequently followed up in the players guide of Evolving Skies, Fusion Strike and Crown Zenith. TCG Live used this terminology since its launch with the Brilliant Stars expansion. Since the Scarlet &amp;amp; Violet Series launch all new products refer to &amp;quot;Basic___Energy&amp;quot; and the last mention of &amp;quot;___Energy&amp;quot; occured on the back of the {{TCG|Origin Forme Palkia VSTAR League Battle Deck}} product box, incidentally one of the last new products to lauch with exclusively Sword and Shield Series cards. Official Setlists such as the one for [https://www.pokemon.com/static-assets/content-assets/cms2/pdf/trading-card-game/checklist/prize_pack_series_1_web_cardlist_en.pdf Prize Pack Series 1] and [https://asia.pokemon-card.com/sg/card-search/list/?expansionCodes=Basic%20Energy%20SWSH card databases] reaffirm that TPC uses this updated terminology even when referring to older prints of cards, without the card name being printed on it. &lt;br /&gt;
&lt;br /&gt;
Given that we are also attempting to use official terminology as a matter of principle, even if it changes over time, I therfore would suggest we move the pages in question. Doing so will also give us the additional benefit of unifing all Basic Energy types under the (TCG) suffix, which currently doesnt happen due to the need to differentiate basic and special varients of darkness and metal energy prints. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:25, 27 March 2024 (UTC)&lt;br /&gt;
:I&#039;m in support, esp to resolve the whole Darkness and Metal basic/special energies thing. [[User:Anzasquiddles|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;an&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2F2C2E;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#297E55;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;squiddles&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &amp;lt;small&amp;gt;2222(:D)SSSS&amp;lt;/small&amp;gt; ([[User talk:Anzasquiddles|talk]]) 04:11, 27 March 2024 (UTC)&lt;br /&gt;
::Should we be treating them special in that way? Why wouldn&#039;t we just be treating them as regular cards with prints, where their first print and page title should be at the Base Set title? &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 01:38, 4 April 2024 (UTC)&lt;br /&gt;
:::I would say yes, given that they are a core mechanic to the game, but even then TPC treats old prints as having this updated naming convention, even though the card name isnt printed on the card. Even if we moved if we did this it should still be &#039;&#039;&#039;Basic Grass Energy (Base Set 99)&#039;&#039;&#039; for example... but given the ubiquity of the cards and what they represent, I really dont recommend this. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:53, 4 April 2024 (UTC)&lt;br /&gt;
::::Its also worth noting that a large portion of these cards dont belong to any set at all. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:55, 4 April 2024 (UTC)&lt;br /&gt;
:::::TCG Live Strikes! Turns out, its exports very much care about the exact set cards come from... unless those cards happen to be the Basic Energy. You&#039;ll notice if you export a decklist, it&#039;ll append set abbreviations and numbers to everything but the basic Energy. It does so with inconsistency with Basic Energy, a whole bunch are just from an &amp;quot;Energy&amp;quot; set with a number attached. (I&#039;m guessing these are new cards designed to give all players free access to every non special artwork of Basic Energy at a 59 count.) It&#039;s too new to include any of the cases where a card name has changed, but this does demonstrably prove the Basic Energy get special treatment in the rules. I&#039;d post the export but that would take up space. I guess sometimes some cards do get special treatment. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 21:16, 10 April 2024 (UTC)&lt;br /&gt;
::::::Honestly i dont know I normally would consider PTCGL a primary source but the way setless basic energies are implemented in that game does feel kinda hacky... My comment was really more directed at nate suggesting we name them after their first print... well the first fairy energy print is an unnumbered XY era print so it belongs to no set. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:30, 10 April 2024 (UTC)&lt;br /&gt;
It gets more complicated. It always does. So remember all those cards which check for Basic Energy of a specific type? [[Venusaur (Shining Legends 3)]], [[Rayquaza-EX (Dragons Exalted 85)]], [[Shelgon (Arceus 48)]]? Turns out, every single one of those is actually a name check for &amp;quot;Basic ___ Energy&amp;quot;. This is true even if the card is like [[Alcremie (Brilliant Stars 71)]] or [[Ho-Oh (Neo Revelation 18)]] and asks for &amp;quot;each type of basic Energy&amp;quot;. &lt;br /&gt;
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This isn&#039;t as dumb as it sounds... okay it&#039;s exactly as dumb as it sounds but it&#039;s true. Energy doesn&#039;t come in basic and special forms. &#039;&#039;Energy cards&#039;&#039; come in basic and non basic forms. There&#039;s no such thing as providing &amp;quot;Basic Fire Energy&amp;quot;, only checking that a card named &amp;quot;Basic Fire Energy&amp;quot; is attached. Yes, even though before SV, it was capitalized as &amp;quot;basic Fire Energy&amp;quot; in text. [https://compendium.pokegym.net/ruling/1833/] (And also a billion [https://compendium.pokegym.net/compendium.html original Compendium] statements on Ho-Oh and Miracle Spheres in conjunction with effects that change Energy types of Energy like Crystal Energy and Porygon 2.) &lt;br /&gt;
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This does so, so many silly things, but most importantly it means Basic Energy cards have had two different names from at the very least [[Neo Revelation]], and that from a rules standpoint &amp;quot;Basic __ Energy&amp;quot; is strictly more rules accurate than &amp;quot;____ Energy&amp;quot;. The SV templating change of capitalizing &amp;quot;Basic&amp;quot; just makes what was true from the earliest sets more obvious. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 04:27, 3 July 2024 (UTC)&lt;br /&gt;
:Do you have any Japanese rulings to supplement these claims? As much as the compendium communicates official information, it is particularly not careful with official terms because of of being one step removed from the company&#039;s official R&amp;amp;D team. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 04:55, 3 July 2024 (UTC)&lt;br /&gt;
::[https://compendium.pokegym.net/about/ The About page] says that it&#039;s a straight copy paste job save for typos and formatting, and that any such changes are identifiable. This can be further checked, because the FAQs for recent sets (far back as Ultra Prism) are up on Pokegym, and we can confirm that the Compendium has statements from those sources exactly as presented. I don&#039;t have much reason to distrust Pokegym here.[[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 18:38, 6 July 2024 (UTC)&lt;br /&gt;
:::The fact that it named one of the compendiums &amp;quot;Lv.X&amp;quot; instead of &amp;quot;LV.X&amp;quot; tells me all I need to know about how reliable they are with terminologies, even if they say otherwise. Have you checked the Japanese rulings? &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 01:21, 8 July 2024 (UTC)&lt;br /&gt;
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== Add &amp;quot;Upload English card images&amp;quot; to ongoing tasks ==&lt;br /&gt;
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I think priority tiers put having English images above Japanese images. Well, there are too many Japanese card images running around. This is bad because Japanese images are less helpful as examples (can&#039;t read them, we&#039;re an English wiki) and people have gotten confused looking at a card with a JP image and assuming that means it never saw an English language release. And they&#039;re all there! We can hoover everything off the official database no problem. (It has been said somewhere that English digital &amp;gt; Japanese physical, apparently.)&lt;br /&gt;
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We don&#039;t need 12 of the exact same task taking up all of the precious space of the &amp;quot;Ongoing Tasks&amp;quot; segment. Having tasks which require different approaches is better because it means people who don&#039;t want to deal in lists have something else they can do. Half of those should be moved to a dedicated &amp;quot;list of outdated TCG lists&amp;quot; page so that there can be other tasks available. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 04:26, 29 May 2024 (UTC)&lt;br /&gt;
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== &amp;quot;In the TCG&amp;quot; sections for move pages ==&lt;br /&gt;
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I&#039;d like to start adding &amp;quot;In the TCG&amp;quot; sections on move pages. For instance, the page [[Bubble Beam (move)]] could have an &amp;quot;In the TCG&amp;quot; section listing the 27 cards that use this move. See this for the list of cards: [[:Category:Cards with Bubble Beam]].&lt;br /&gt;
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Maybe we should have a table with at least the energy cost and damage of Bubble Beam from each card? See this for some possible formatting examples: [[User:Daniel Carrero/Bubble Beam TCG]] (this is currently just an initial prototype with a few cards). &lt;br /&gt;
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It appears that cards with the same attack usually have the same effect, except for minor wording variations like &amp;quot;Defending Pokémon&amp;quot; or &amp;quot;opponent&#039;s Active Pokémon&amp;quot;. Some attack names have minor spelling changes like &amp;quot;Bubblebeam&amp;quot; / &amp;quot;Bubble Beam&amp;quot;. There are also certain cases like Tail Slap, where the &amp;quot;same&amp;quot; English name is actually used for different Japanese moves with different effects.&lt;br /&gt;
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The attack most used in the TCG is Tackle, with 313 cards ([[:Category:Cards with Tackle]]). This would obviously mean adding a long table with 313 cards on the {{m|Tackle}} article. The Japanese article about Tackle ([https://wiki.xn--rckteqa2e.com/wiki/%E3%81%9F%E3%81%84%E3%81%82%E3%81%9F%E3%82%8A#%E3%83%9D%E3%82%B1%E3%83%A2%E3%83%B3%E3%82%AB%E3%83%BC%E3%83%89%E3%82%B2%E3%83%BC%E3%83%A0%E3%81%AB%E3%81%8A%E3%81%91%E3%82%8B%E3%81%9F%E3%81%84%E3%81%82%E3%81%9F%E3%82%8A see this link for the correct section]) uses a simple bullet list with links to the cards instead of a table. In my opinion, it would be nice to specifically use a table so we can have the energy cost and damage of Tackle from all cards. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 04:46, 9 June 2024 (UTC)&lt;br /&gt;
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:Thanks to [[:Category:Cards with Swords Dance|Swords Dance]], [[:Category:Cards with Swords Dance|Focus Energy]], and some other similar attacks which name and affect specific other attacks, the only real option is including an effects column. Plus, it would make an overall &amp;quot;what is this attack&amp;quot; section so much easier to make. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 15:57, 20 June 2024 (UTC)&lt;br /&gt;
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== Reworking the template for card pages ==&lt;br /&gt;
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Made some comments in the past about the usability of the pages with specific regard to cards that get reprinted as it gets more and more difficult to tell what card art and details are associated with which release. &lt;br /&gt;
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If the main goal is being an encyclopedia, then this information should be prioritized for ease of use and understanding. One of the main issues is that you need to refer to multiple sections to get all the information. What does the card look like? What are its details; rarity, set number, set, exclusivity? And lastly connecting the two together requires reading through the paragraphs. If I wasn&#039;t determined, I wouldn&#039;t even bother because it is too much work and siloed information. &lt;br /&gt;
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I did ask if all versions/languages of a card could be put onto the page before but have been told that it requires too much storage. If we are unable to do that, then we should have some kind of indicator/table/etc to show the availability of the card in all languages and also when a new illustration has been used. Preferably it should also be ordered by release and not random. Details like stamped, tournament or promo variants being included would also be helpful.&lt;br /&gt;
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Something to ask ourselves is when determining the design is, who is our audience/what is our goal? &lt;br /&gt;
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I don&#039;t think Bulbapedia is setup to cater to players (search queries, decks etc), nor is it setup to cater to collectors (heavily image driven), so personally it would make sense to focus on comprehensive release history and make it as easy to consume as possible. This is a gap that I don&#039;t think any other site is trying to fill or can fill as well as Bulbapedia.&lt;br /&gt;
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[[User:Spurs1819|Spurs1819]] ([[User talk:Spurs1819|talk]]) 10:21, 11 June 2024 (UTC)&lt;br /&gt;
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==De-Dragon Reshiram, Zekrom, and Guzzlord==&lt;br /&gt;
These three Pokémon just do not have Dragon type cards. Guzzlord has 0 (the exception being Guzzlord &amp;amp; Naganadel GX), and Reshiram and Zekrom have one each from Roaring Skies and no other sets (again discounting combo cards, though one supposes Reshiram &amp;amp; Zekrom GX and that one Reshiram and Zekrom and Kyruem card have more of a say here).&lt;br /&gt;
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I think, even with the video game, the long and short of it is that as far as the TCG is concerned, these Pokemon&#039;s non-Dragon typings take priority over the dragon typing, and the oddball 3 named cards are just exceptions. This would involve changing the Pokémon&#039;s disambiguation pages to stop calling them Dragons. [[Reshiram (TCG)]] [[Zekrom (TCG)]] [[Guzzlord (TCG)]] [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 15:57, 20 June 2024 (UTC)&lt;br /&gt;
:I&#039;m not sure I understand what this query is asking. Is this about... the preamble at the start of the mentioned pages? Because saying Reshiram/Zekrom/Guzzlord shouldn&#039;t be considered &amp;quot;normally Dragon-types&amp;quot; in the TCG by excluding the cards that depict them as Dragon-types feels really arbitrary and limiting for no reason to me. Like, even if you want to discount the team-up cards like Guzzlord &amp;amp; Naganadel-GX (which i think is already arbitrary), why would Roaring Skies Reshiram/Zekrom not count here? They are legit Dragon-type cards, nothing weird about them.&lt;br /&gt;
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:To me this is like saying &amp;quot;{{TCG|Joltik}} shouldn&#039;t be considered &amp;quot;normally Grass-type&amp;quot; because there&#039;s only 1 Grass-type {{TCG ID|Night Wanderer|Joltik|1}} card.&amp;quot; Joltik in the games is Bug/Electric (Bug = Grass in the TCG), so a Joltik card that is Grass-type would be &amp;quot;normal&amp;quot; with regards to how Joltik is depicted in the cards. [[User:Anzasquiddles|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;an&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2F2C2E;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#297E55;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;squiddles&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &amp;lt;small&amp;gt;2222(:D)SSSS&amp;lt;/small&amp;gt; ([[User talk:Anzasquiddles|talk]]) 17:13, 20 June 2024 (UTC)&lt;br /&gt;
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::Okay, so [[Reshiram, Zekrom &amp;amp; Kyurem (Legends of Unova Promo)]] is more recent than I thought it was. My issue is that for Reshiram and Zekrom, the Roaring Skies cards are really old. The set is from 2015. Old enough that I wouldn&#039;t give the two cards involved, [[Reshiram (Roaring Skies 63)]] and [[Zekrom (Roaring Skies 64)]], much weight as precedent. Comparatively, that odd Joltik is new, and holds more weight.&lt;br /&gt;
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::As for the team cards, well it&#039;s very difficult to say what the Pokemon&#039;s attack&#039;s costs are supposed to be because being in a Tag Team is likely modifiying them. (This is why Guzzlord doesn&#039;t have a listing, for all I can tell the Psychic could be Naganadel&#039;s contribution. Zekrom and Reshiram have a listing, only because if I squint the costs on the TAG TEAM card matches their cards from Roaring Skies and therefore can be referenced) This means that Guzzlord is the only Dragon where common energy types in their cost can&#039;t be discerned, on a site that highly values consistent page design. While it could be the odd one out, there&#039;s no space to say why it&#039;s being weird, because all of those pages are consistently very short. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 17:56, 20 June 2024 (UTC)&lt;br /&gt;
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:::I feel like using the whole &amp;quot;Dragon-type attack cost&amp;quot; idea to disqualify Guzzlord as normally being a Dragon-type is absurd, and just highlights that maybe the newer &amp;quot;As a Dragon-type, [x] uses so and so energy&amp;quot; preambles are not really helpful and need to be workshopped more. Saying &amp;quot;Guzzlord isn&#039;t normally a Dragon-type because its attack costs is weird&amp;quot; instead of &amp;quot;Guzzlord has been depicted as a Dragon-type because there&#039;s literally a card depicting it as such&amp;quot; is the exact kind of arbitrary and unnecessary categorization i was talking about.&lt;br /&gt;
:::Another thing about the whole &amp;quot;this Dragon-type mon&#039;s cards normally use so and so energy&amp;quot; preambles is that they have changed throughout history. {{TCG|Rayquaza}} used to use Grass/Lightning; now it uses Fire/Lightning. {{TCG|Dragonite}} uses Water/Lightning, then switched to Grass/Lightning, and then back to Water/Lightning. It&#039;s not always a consistent rule. [[User:Anzasquiddles|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;an&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2F2C2E;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#297E55;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;squiddles&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &amp;lt;small&amp;gt;2222(:D)SSSS&amp;lt;/small&amp;gt; ([[User talk:Anzasquiddles|talk]]) 18:45, 20 June 2024 (UTC)&lt;br /&gt;
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:You&#039;re complaining about a categorization suggested and implemented by yourself. I have to point this as, when some tcg pages are cleaned up for simplicity, you revert the edit to maintain your changes in them. What makes this different from the other included info? [[User:Pipefan|Pipefan]] ([[User talk:Pipefan|talk]]) 22:15, 20 June 2024 (UTC)&lt;br /&gt;
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::(Before I start, quick note I was not aware there is a press release where it is specified that the members of a TAG TEAM share a type. Yeah, oops, that more firmly says Guzzlord is Dragon. I still think the TAG TEAM should be discounted in this specific instance, because it makes the organization not work.)&lt;br /&gt;
::I think we&#039;re miscommunicaiting here. What does the phrase &amp;quot;normally ____-type and ____-type ____ Pokémon&amp;quot; mean? I&#039;m reading it as &amp;quot;if one took a random card, heavily favoring direct statements on what a type to Energy type correlation currently is, which types are likely to be the type of the card?&amp;quot;. The &amp;quot;normally&amp;quot; is negating the existence of old cards having differing typings. But it means say, Joltik&#039;s page would not say Grass right up until the Grass type card was revealed, at which point the page would be updated to say &amp;quot;Electric and Grass&amp;quot; instead of just &amp;quot;Electric&amp;quot;. Just having the potential to be a Grass type card does not mean cards of that species are normally Grass, something backed up by how [[Bulbasaur (TCG)]] and [[Venonat (TCG)]] do not say their cards are normally Darkness, because despite having a Poison typing in the video game both species have 0 Darkness or Psychic cards. There has to first be a printing.&lt;br /&gt;
::I&#039;m saying the idea of &amp;quot;a stated change in the type map supercedes any number of older cards&amp;quot; should be extended to say &amp;quot;cards that are sufficiently old have less weight in determining what &#039;normal&#039; means&amp;quot;. because in the grab bag metaphor those old cards become outliers. In Reshiram and Zekrom&#039;s case, the Roaring Skies cards are extreme outliers because none of the cards printed around them are Dragon. It&#039;s a blip in the game&#039;s overall history, and saying those species are normally Dragon type would be like saying Kabuto are &amp;quot;normally a Stage 1 or Restored Pokémon&amp;quot;, leaning too heavily on a specific prior era. &lt;br /&gt;
::And I would argue noting types of energy is helpful, because Pokémon is usually structured in a way that putting random Pokémon of the same type together in a deck leads to a functional deck. For Dragon, that doesn&#039;t work, because stuffing a deck full of any Dragons might lead to a deck with costs of 4, 5, 6, or even 7 different Energy types. Much harder to work with, and normally something the type mechanic is supposed to guide new players away from at least until they get better at deck building. (And also this paragraph pretends Double Dragon Energy doesn&#039;t exist.)&lt;br /&gt;
::I also think the types picked for the attack costs are part of the species&#039; identity in the TCG. Much in the same way Keckleon cards often change types, and Vileplume cards have an association with locking items, printing cards consistently with types so and so in the costs of their attacks associates that species with types so and so. It&#039;s just weirder because in this case they are type associations, and type information is intro worthy. &lt;br /&gt;
::Said attack costs are very consistent; there is something to be said about how they repeat in the way that they do. There are 7 cases where something&#039;s happening, and three of those cases are perfectly explainable&lt;br /&gt;
::*Dragonite and Rayquaza, as stated, have had some variance.&lt;br /&gt;
::*The Axew line&#039;s Unified Minds printing uses Fire and Metal instead of Metal and Fighting. (Which was when I doubled back and hedged this in &amp;quot;normally&amp;quot; to begin with. I think with two further cards again asserting Metal and Fighting, Unified Minds Axew can be registered as an oddity.)&lt;br /&gt;
::*Kyruem, but only because each form uses a specific second type to match the idea it&#039;s a Kyruem and X fusion. And within each form, they are consistent.&lt;br /&gt;
::*The Dragon TAG TEAMS, because they&#039;re cute by taking one cost from each of the involved Pokemon. Garchomp is consistently Fighting and Water, Giratina is consistently Psychic and Grass, so their combo card uses Fighting from Garchomp and Psychic from Giratina.&lt;br /&gt;
::*Zygarde, because the early cards were super cute by using Fairy and Darkness to match Xerneas and Yuveltal.&lt;br /&gt;
::*Guzzlord, because TAG TEAM Dragons mix together both of the involved Pokemon&#039;s costs, and that&#039;s the only Dragon card it has so there&#039;s no way to determine the second typing. Just saying &amp;quot;As a Dragon type, it&#039;s cards usually have attacks that have costs of Darkness energy&amp;quot; is unsatisfying and doesn&#039;t help people play the one extant Dragon Guzzlord. Having every Dragon card but one lack the text is super weird, so in my eyes it&#039;s easier to say Dragon TAG TEAMs are abnormal than to try and wring information from it.[[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 03:53, 21 June 2024 (UTC)&lt;br /&gt;
::::I agree with the points anzasquiddles brings up here about the Dragon type extended intros on the species pages. There&#039;s too much variance and very little rhyme or reason as to why the types are what they are, so it&#039;s not really adding any value to be mentioning them here. I could see some sort of content being written on the {{TCG|Dragon}} page, but the species pages are not really the place.&lt;br /&gt;
::::There are some interesting points being brought up in regards to how these intros should adapt when the game changes their conventions each Generation, but I don&#039;t think that&#039;s really a good conversation to have in the middle of this one. In order to ensure that we&#039;re following the [[Bulbapedia:Talk page policy|talk page etiquette rules we have]], I won&#039;t be commenting on these points any further within this talk section.&lt;br /&gt;
::::Really, it would probably be worth waiting to see what September&#039;s &#039;&#039;&#039;Paradise Dragona&#039;&#039;&#039; expansion to see if the Dragon-type rules being detailed on all these pages are even followed going forward. I&#039;d rather see them removed for now, this idea worked out until it&#039;s foolproof, and then seeing what we can add again in the future. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 06:36, 21 June 2024 (UTC)&lt;br /&gt;
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 &amp;quot;I&#039;m saying the idea of &amp;quot;a stated change in the type map supercedes any number of older cards&amp;quot; should be extended to say &amp;quot;cards that are sufficiently old have less weight in determining what &#039;normal&#039; means&amp;quot;. because in the grab bag metaphor those old cards become outliers. In Reshiram and Zekrom&#039;s case, the Roaring Skies cards are extreme outliers because none of the cards printed around them are Dragon.&amp;quot;&lt;br /&gt;
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:::I&#039;m sorry but i still do not understand this argument. You literally said there has to be precedent for a card being printed with a type that it is in the games for it to count as &amp;quot;normally that type&amp;quot; (eg. why Bulbasaur isn&#039;t &amp;quot;normally Darkness-type&amp;quot;), but you also discount Reshiram and Zekrom&#039;s Dragon-type cards in Roaring Skies because... they&#039;re old? Why should them being old make them not count? &#039;&#039;How old&#039;&#039; should cards be before they do not count as &amp;quot;normally&amp;quot; anymore? The Reshiram and Zekrom from Roaring Skies are Dragon-type cards, Reshiram and Zekrom &#039;&#039;are&#039;&#039; Dragon-types in the games, why does them being old matter at all?&lt;br /&gt;
:::Your argument also ignores the fact that Zekrom &#039;&#039;does&#039;&#039; receive [[Zekrom (Dragon Majesty 46)|another Dragon-type card]] after Roaring Skies, which renders you saying that Zekrom&#039;s Dragon-type appearance being &amp;quot;extreme outliers&amp;quot; false. [[User:Anzasquiddles|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;an&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2F2C2E;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#297E55;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;squiddles&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &amp;lt;small&amp;gt;2222(:D)SSSS&amp;lt;/small&amp;gt; ([[User talk:Anzasquiddles|talk]]) 12:51, 21 June 2024 (UTC)&lt;br /&gt;
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== Super Psy Bolt / Confusion translation query ==&lt;br /&gt;
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I have a question about the translation of Super Psy Bolt used on TCG cards. I understand that the attack&#039;s Japanese name is derived from {{m|Confusion}}&#039;s Japanese name, which itself could be translated either as &#039;&#039;Willpower&#039;&#039; or &#039;&#039;Mindpower&#039;&#039; according to the move page&#039;s trivia and edit history. Currently, Confusion&#039;s Japanese name is translated on the move page as &#039;&#039;Willpower&#039;&#039; after being changed from &#039;&#039;Mindpower&#039;&#039; late last year; however, on TCG pages with the Super Psy Bolt attack, the translation &#039;&#039;Super Mindpower&#039;&#039; is still used. While I understand that both translations are technically correct and interchangeable, I do wonder if perhaps one should be settled on, and used across the wiki for consistency? It seems odd that the move pages uses &#039;&#039;Willpower&#039;&#039; but the TCG pages use &#039;&#039;Mindpower&#039;&#039; instead - especially as they all note that the name is derived from Confusion&#039;s Japanese name. Due to that, perhaps they should reflect what&#039;s on the move page. I&#039;d be curious to know what others think about this? [[User:Cipher|&amp;lt;font style=&amp;quot;color:#17C&amp;quot;&amp;gt;&#039;&#039;&#039;Cipher&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Cipher|&amp;lt;small style=&amp;quot;color:#048&amp;quot;&amp;gt;&#039;&#039;&#039;(talk)&#039;&#039;&#039;&amp;lt;/small&amp;gt;]] 17:16, 27 October 2024 (UTC)&lt;br /&gt;
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== Cards that interact with X ==&lt;br /&gt;
&lt;br /&gt;
Species pages should list particular cards that interact with that species. For example, [[Raichu (TCG Pocket)]] should mention [[Lt. Surge (Genetic Apex 226)]]. Also potentially this could extend to pages for other types of cards such as Water or Stadium though that list might get long. [[User:Pikcahu|Pikcahu]] ([[User talk:Pikcahu|talk]]) 14:31, 31 December 2024 (UTC)&lt;br /&gt;
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== Do not consider TCG attributes as forms ==&lt;br /&gt;
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I know we stretch terms to fit the way we want them to work (which is bad) but there&#039;s a limit before you make the term meaningless. &amp;quot;Form&amp;quot; is pretty specific, and throwing every Pokémon attribute in the Trading Card Game indiscriminately into the &amp;lt;nowiki&amp;gt;{{forms}}&amp;lt;/nowiki&amp;gt; template is a bad idea and a half. Among the jokers that make the concept functionally useless if form is used that way. Sorted from least problematic to most problematic:&lt;br /&gt;
*[[Tag Team (TCG)]] - two Pokémon, one card! But... what makes each of these Pokémon different? It&#039;s not like they&#039;re glued together or anything, it&#039;s just two Pokémon. I guess that they don&#039;t have to evolve, but remember the TCG&#039;s mechanics are an abstraction, never read into it too much unless the Pokémon Company says you should.&lt;br /&gt;
*[[Rapid Strike style (TCG)]], [[Single Strike style (TCG)]], I care too little about Fusion Strike to link to it.- {{p|Urshifu}} is the exception that proves the rule. Just fighting in one of two/three different ways isn&#039;t a form. It is for Urshifu, because the Pokémon Company says so. (If Ushifu wasn&#039;t the exception, we&#039;d have some very funkily named cards. It&#039;s {{TCG ID|Chilling Reign|Inteleon|43}}, not Rapid Strike Inteleon, even though we do have {{TCG ID|Chilling Reign|Rapid Strike Urshifu|44}}.&lt;br /&gt;
*[[Owner&#039;s Pokémon (TCG)]], [[Pokémon SP (TCG)]] - So a Pokémon that has been captured is a different form from a Pokémon that has not been captured?&lt;br /&gt;
*[[Pokémon Lv. X (TCG)]] - So a Pokémon that has been trained and leveled up is a different form from a Pokémon that does not level up?&lt;br /&gt;
*[[Ancient Trait (TCG)]] - This one isn&#039;t even a kind of Pokémon its a property that a Pokémon can have. It&#039;s simply outside the bounds of &amp;quot;form&amp;quot;, unless [[Mark]]s and [[Nature]]s, are also forms.&lt;br /&gt;
It&#039;s best to not try to wedge the TCG&#039;s variations into &amp;quot;forms&amp;quot;. It&#039;s a square peg, it doesn&#039;t work. At the very least remove Ancient Traits and Battle Styles, which are backed up by card names as simply not being a form. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 14:51, 21 February 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_TCG&amp;diff=4244122</id>
		<title>Bulbapedia talk:Project TCG</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_TCG&amp;diff=4244122"/>
		<updated>2025-02-21T14:51:05Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: /* Do not consider TCG attributes as forms */ new section&lt;/p&gt;
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&lt;div&gt;This is the {{bp|talk page}} for the Bulbapedia&#039;s TCG Project. &lt;br /&gt;
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==Previous discussion==&lt;br /&gt;
*{{bt|Project TCG/Archive/1|Archive 1}}&lt;br /&gt;
*{{bt|Project TCG/Archive/2|Archive 2}}&lt;br /&gt;
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== Regarding illustrators ==&lt;br /&gt;
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Wouldn&#039;t it be more useful to include a gallery section for each illustrators&#039; article instead of simply [[Sachiko Adachi|listing their cards]] or [[kodama|linking to a category]]? Considering those are text-based only. --[[User:Gabo 2oo|Gabo 2oo]] ([[User talk:Gabo 2oo|talk]]) 03:42, 22 December 2019 (UTC)&lt;br /&gt;
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==Page/Category for Cards that have a narrative?==&lt;br /&gt;
Recently I&#039;ve noticed many cards are part of certain narratives. However, there is no section that lists all these cards in one place. Would it be useful to create a page on this subject that links to each of these cards? [[User:Brawlersinthezone|Brawlersinthezone]] ([[User talk:Brawlersinthezone|talk]]) 20:19, 10 February 2020 (UTC)&lt;br /&gt;
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== TCGO and &amp;quot;Battle Simulator&amp;quot; ==&lt;br /&gt;
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Notes from my one-man mission to get those Trainer Challenge decklists from TCG Online:&lt;br /&gt;
*The game&#039;s code is a mess. Not in the poorly made sense, it&#039;s just too full of classes and references to other code for an easy analysis. I have no idea how and if the game ever stores TC decklists in your computer or a way to extract info from the servers, so playing against them keeps the only avaliable opition. Most npcs have their current decklists on Bulbapedia, but this could automate the process for the future.&lt;br /&gt;
*The game&#039;s cache has assets for each npc&#039;s cards (not their quantity), but it seems unreliable. For example, Venusaur-EX is in Logan&#039;s assets but he does not use it in his only appearance, regardless of difficulty setting.&lt;br /&gt;
*Old decks are another can of worms. The &amp;quot;Early BW era&amp;quot; only applies to City Championship and Diamond League as they got introduced ater BW, while Gold and Platinum League Trainers kept using HGSS lists up until Plasma Storm came out. The &amp;quot;BW era&amp;quot; decks presented in each Trainer&#039;s article were actually &amp;quot;Early XY&amp;quot; decks that did more than replace Trainer cards, some got outright nerfed and/or their Pokémon changed. Plus somehow Mick had three copypasted decks from another npc in his article for five years.&lt;br /&gt;
*Daniel&#039;s decklists having a single different card (-1 energy, +1 Professor&#039;s Letter) makes me wonder about other subtle differences in other Trainer&#039;s appaearances that might&#039;ve been skipped over.&lt;br /&gt;
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Also worth pointing to [https://www.pokemon-card.com/about/battle/ a series of short TCG games] from the Japanese website not avaliale in Pokémon.com; I&#039;m not sure if these should be on their own article, or an article about Japanese-exclusive minigames. [[User:Pipefan|Pipefan]] ([[User talk:Pipefan|talk]]) 00:15, 12 April 2020 (UTC)&lt;br /&gt;
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== Rotation marks ==&lt;br /&gt;
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Since rotation is going to be based on the rotation mark (aka the D, E, etc. printed at the bottom of a card) to determine which cards are legal, it would probably be worth updating {{template|TCGExpansionInfobox}} to include a section for the set&#039;s rotation marker (which would apply to all Sword and Shield era sets and the Asian releases of the Sun and Moon era sets. [[User:Mr. Daikon|Mr. Daikon]] ([[User talk:Mr. Daikon|talk]]) 09:37, 5 May 2021 (UTC)&lt;br /&gt;
:That&#039;s on my to-do list. Currently getting new setlists made to have regulation marks noted on expansion pages. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 12:31, 5 May 2021 (UTC)&lt;br /&gt;
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== Competitive Usage Info on Card Pages ==&lt;br /&gt;
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I would like to begin on a project that adds information related to the actual use of a card in competitive play to every single card page.  Considering that the cards are playable pieces to a larger game instead of just collectibles, explaining how they are used within the game, while providing important context to the game&#039;s meta at the time, feels like a natural inclusion to their pages.  I have put together a draft for [[Hitmonchan (Base Set 7)]] on Google Docs showing a mockup of its Bulbapedia page and the kind of information I would like to add.  [https://docs.google.com/document/d/118wzDi_QC7rAJQux5L01-74Pq9-erturOQKBHyP1iA4/edit?usp=sharing Here&#039;s the link to it.]  Some notes about my draft:&lt;br /&gt;
* The three full paragraphs of information I wrote are all directly related to the card itself and its specific impact and history, as well as important synergies necessary to understand the strength of the card.  I tried to avoid including extraneous information that would be better suited for other pages.  Electabuzz, for example, is a notable omission from this page, as it doesn&#039;t actually have any direct synergy with Hitmonchan, but saw play because it covers Hitmonchan&#039;s weaknesses.  That particular synergy feels best explained on Haymaker&#039;s page.&lt;br /&gt;
* Notable deck archetypes: this section is intended to link to every deck archetype page that features the page&#039;s card.  For Hitmonchan, there&#039;s only one archetype, Haymaker, but for other cards (e.g. Computer Search) there&#039;s going to be several.  Keeping them a simple list that links to their deck archetype pages makes the most sense to me.&lt;br /&gt;
* Notable synergies/counters: These sections are intended to be a simple summary of notable interactions with the card, which is useful for readers looking for quick information.  I wrote the draft detailing everything featured here, but in retrospect I think these too should just be simple lists, and each respective card&#039;s page will have the information that explains why they&#039;re a good counter/synergy.  This would remove redundant information on the page, while still providing the quick information and easy linking I intend to give with these sections.&lt;br /&gt;
&lt;br /&gt;
My intention with this project is to make Bulbapedia a better resource for competitive history than it currently is.  I would like to get started as quickly as possible, but I was advised to make a Talk post about it first.[[User:Alice Voltaire|Alice Voltaire]] ([[User talk:Alice Voltaire|talk]]) 17:32, 29 May 2021 (UTC)&lt;br /&gt;
:I think you explain the utility of Hitmonchan well but the tone needs a second pass to make it more encyclopedic. For instance &amp;quot;Super Energy Removal’s cost of discarding an attached Energy is often trivial for Hitmonchan&amp;quot;; instead of the subjective term &amp;quot;trivial&amp;quot;, it&#039;d be better to say that SER&#039;s cost is effectively nullified. And in &amp;quot;It still remained a serious competitive threat until Neo Genesis’s Sneasel came out&amp;quot;, &amp;quot;serious threat&amp;quot; is very hype-ish. It maintained viability or it continued to see play.&lt;br /&gt;
:Your first paragraph has a couple factual errors. Onix has the second highest HP for a Base Set Basic at 90 and Hitmonchan&#039;s Jab isn&#039;t the most damage for one Energy, it&#039;s the most &#039;&#039;consistent&#039;&#039; highest damaging one Energy attack. Farfetch&#039;d&#039;s one use of Leek Slap and Magikarp with two damage counters both do 30. Flipping it around goes farther: &amp;quot;Hitmonchan&#039;s Jab attack had the highest damage of a single Energy attack that did not have drawbacks. And of all the Basic Pokémon with access to such moves, Hitmonchan had the highest HP&amp;quot;.&lt;br /&gt;
:Outlining the timeframe should be done at the beginning of a section like this. Additionally, recorded uses at official tournaments should be referenced where possible.&lt;br /&gt;
:Finally, an objective statement like &amp;quot;most efficient attacker&amp;quot; needs a good amount of hard data to back it up, exactly how many Basic Pokémon it can KO in a hit or two, how many of those are due to Hitmonchan&#039;s typing in comparison to the other single Energy 20 attackers, etc. It really needs a full breakdown of the meta of the time. And that&#039;s a bit too much to stick on one card page just to justify saying &amp;quot;most efficient&amp;quot; over &amp;quot;very efficient&amp;quot;. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:01, 29 May 2021 (UTC)&lt;br /&gt;
::This is very useful critique, I very much appreciate it and will try my best to apply it for future edits.  I do have one issue with this, though, and that&#039;s with the &amp;quot;outlining the timeframe&amp;quot; part.  I feel that it best flows with having that portion of the section at the end, as the history of the usage of a card is best understood if you have an understanding of how a card functions within a meta first.  Additionally, if a card sees less play later on in its history, then something happened within the meta itself (e.g. a good counter came out), and it is impossible to understand that change without first knowing basic information on the card&#039;s function first.  If it would be preferable, I could divide these three paragraphs into &amp;quot;Overview&amp;quot; and &amp;quot;History of Competitive Play&amp;quot; to help define each section.  [https://docs.google.com/document/d/118wzDi_QC7rAJQux5L01-74Pq9-erturOQKBHyP1iA4/edit?usp=sharing I have updated the draft with these changes in mind.]&lt;br /&gt;
::Also, important to note that there is unfortunately very little tournament data in the early years of the game&#039;s history, particularly in the first year as there were no major tournaments at all then. I will do my best to find good, significant tournament placings, but 1999 only had small card shop tournaments. [[User:Alice Voltaire|Alice Voltaire]] ([[User talk:Alice Voltaire|talk]]) 18:03, 31 May 2021 (UTC)&lt;br /&gt;
:::A timeframe is necessary so readers not already familiar with the meta of the time have a reference for what is and isn&#039;t usable at the time. For the Base Set it isn&#039;t paramount since there weren&#039;t any previous cards, but for future formats it&#039;s very important. There are even cards that only saw significant usage when they were in the Expanded format and a synergy card was introduced later. A thing I forgot to mention, these sections should entirely be in the past tense given that we&#039;re talking about the past; Hitmonchan certainly doesn&#039;t have the highest single Energy attack nowadays. And avoid using &amp;quot;you&amp;quot; or referring directly to the reader in other ways.&lt;br /&gt;
:::Separating the overview and history is fine but the other three sections need to be merged into overview. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:24, 31 May 2021 (UTC)&lt;br /&gt;
::::Okay, I think I just misunderstood what you meant by timeframe, I definitely agree with that being needed.  I thought you meant to put the breakdown of the history first, and made the &amp;quot;Overview&amp;quot; and &amp;quot;Competitive History&amp;quot; sections as a compromise out of that misunderstanding.  I&#039;ve now reverted it back, and added at the beginning what I believe it is you wanted.&lt;br /&gt;
::::I intentionally wrote most everything in present tense because these formats are still perfectly playable, and have active fan communities still playing them today, and reserved the past tense for things describing the historical development of the format.  This will be even more of an important distinction later as some cards were mostly ignored in their time, but in modern play have been discovered to be really strong.  But I also understand if you insist on it being past tense, I just think it sounds weird when talking in past tense about interactions that still are correct today.  [https://docs.google.com/document/d/1SJX7rEhDR5hO6O3Xm6zCwNsqO_0uH-mqx817ElfLTKI/edit?usp=sharing I have updated the draft for hopefully the final time], and if this is up to your standards, then I&#039;ll apply everything we&#039;ve talked about to all future edits I make for this project. [[User:Alice Voltaire|Alice Voltaire]] ([[User talk:Alice Voltaire|talk]]) 03:20, 1 June 2021 (UTC)&lt;br /&gt;
:::::You misunderstood about the section headers: overview and history are fine, it&#039;s archetypes, counters, and synergies that don&#039;t need their own sections. The overview being present tense is fine if the &amp;quot;timeframe&amp;quot; is explained by expansion. Instead of &amp;quot;During the 2001 Modified format&amp;quot;, &amp;quot;In the Team Rocket-Neo Destiny format&amp;quot; for example. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 19:20, 1 June 2021 (UTC)&lt;br /&gt;
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== Lost Origin missing from individual card pages ==&lt;br /&gt;
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Most if not all the */[Pokemon name]_(TCG) pages are missing entries for the respective Pokémon regarding their appearances in Lost Origin. Is this something that&#039;s automated or is it done manually? I could do some if it&#039;s the latter. --[[User:INTERNETFRIEND|INTERNETFRIEND]] ([[User talk:INTERNETFRIEND|talk]]) 18:18, 15 September 2022 (UTC)&lt;br /&gt;
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== &amp;quot;Other appearances&amp;quot; section for species pages ==&lt;br /&gt;
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I&#039;m looking to propose a pretty sizable increase in scope for the TCG species pages; I want to run it by other folks to see if there&#039;s other suggestions/better ways to do it. For context, I&#039;ve met a lot of collectors looking for artwork of a specific species of Pokémon, but they miss several cards due to the Pokémon they&#039;re collecting not being part of the card&#039;s name. For example, a Dragonite collector thinking they have every Dragonite card, then finding out about [[Pokémon Breeder Fields (Neo Revelation 62)]] or [[Blaziken (Furious Fists 14)]] by happenstance, and then realizing they have more work to do. There&#039;s not too many resources out there for this type of collector -- a handful of YouTube videos, a thread on EliteForum, and a Google Sheet I maintain and occasionally post to Reddit. I&#039;d like to add a section to every relevant species page with this information. I posted some mockups to {{DL|User:RotomAmiti|Cameo TCG Testing|my userpage}}. Thoughts and help appreciated, thanks. [[User:RotomAmiti|RotomAmiti]] ([[User talk:RotomAmiti|talk]]) 14:00, 25 August 2023 (UTC)&lt;br /&gt;
:Are art collectors typically as meticulous as regular collectors, wanting multiple prints of the same art? Like, is an art collector likely to be searching for both the Challenge from the Darkness &#039;&#039;and&#039;&#039; the Yamabuki City Gym prints of Warp Point, where the only difference is one has a circle in the corner? Cause if not, you could save a lot of space with a simple name + description table. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 18:56, 12 September 2023 (UTC)&lt;br /&gt;
::From personal experience, I&#039;ve definitely met folks who are pretty particular about having a super-duper-ultra-100% collection, but I think listing each individual release has a more practical use in that &amp;quot;Hey, these are the exact prints of Warp Point that have Oddish.&amp;quot; Listing them all out like that, to me, makes it clear that the Majestic Dawn and Regigigas Half Deck prints are excluded. Additionally, for people who aren&#039;t hyperfixated on getting every variant, it plainly lays out their options. &amp;quot;Ok, my only options for the EX Series are MA, UF, and CG. CG is the cheapest, I&#039;ll buy that one.&amp;quot; Regarding cards that have multiple arts which qualify ({{TCG ID|Lost Thunder|Professor Elm&#039;s Lecture|188}} is a good example, with LOT 188 and LOT 213 having different arts but the same Pokémon), I figure they can be listed with their name cells unmerged to hopefully make it clear that they refer to different arts. I&#039;m unsure how well that would come across, though. [[User:RotomAmiti|RotomAmiti]] ([[User talk:RotomAmiti|talk]]) 21:21, 12 September 2023 (UTC)&lt;br /&gt;
:::I can&#039;t imagine someone getting to the &amp;quot;which one do I buy&amp;quot; step before going to the card&#039;s page to look at the art, where the information on which prints have what art already lives. And I don&#039;t think &amp;quot;all 24 prints of Tierno have Vannilite&amp;quot; is information worth the amount of space it&#039;d take up. Space is really the major factor here; 24 prints of Tierno for Vannilite, 22 prints of Switch for Geodude. Imagine those numbers on Pikachu, who&#039;s bound to be on over a hundred cards&#039; art. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:31, 12 September 2023 (UTC)&lt;br /&gt;
::::So, using the Switch example, would something on a more basic table that simply says &amp;quot;All prints from EX Ruby &amp;amp; Sapphire through EX Dragon Frontiers, as well as Celestial Storm&amp;quot; be preferred? Or even just &amp;quot;EX Ruby &amp;amp; Sapphire 92&amp;quot;, maybe with a separate listing for &amp;quot;Celestial Storm 147&amp;quot; because it&#039;s a different card template. I don&#039;t know, I just feel like one of the wiki&#039;s weaknesses is that it&#039;s unclear which card numbers correspond to which card art, and I&#039;m concerned that not being explicitly thorough in a list of cards would just make that problem worse. To be clear, I&#039;m fine with making a simplified list if it is deemed necessary, I just think doing it for the sake of a shorter page would be phoning it in. Incidentally, I can confirm that Pikachu has over 100 card appearances before even counting reprints (although there are surprisingly few reprints, it&#039;s mostly stuff like No. 1 Trainer). [[User:RotomAmiti|RotomAmiti]] ([[User talk:RotomAmiti|talk]]) 15:50, 13 September 2023 (UTC)&lt;br /&gt;
:::::[[User:Glik/Sandbox#Card appearances|Cobbled together an example table]]. If there&#039;s multiple arts in a set (like regular and Full Arts) I&#039;d put the card number, e.g. &amp;quot;Lost Thunder 188&amp;quot;. Beyond that, compress info when it&#039;s reasonable. Matching arts to prints is the purview of individual card pages, which is a project I&#039;m not getting into until the next upgrade to the site&#039;s backend. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 19:51, 13 September 2023 (UTC)&lt;br /&gt;
::::::For what it&#039;s worth, this concept is known and understood by people as a &#039;&#039;Pokémon cameo&#039;&#039; on another card. That&#039;s what we should call it too until the official outlets give it a name, but it notably doesn&#039;t include things beyond that (like the illustrator magazine cards). &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 01:34, 14 September 2023 (UTC)&lt;br /&gt;
:::::::With the knowledge that card pages are planning to be modified for the alternate prints, I can get behind this. I&#039;ll whip up some modified example tables in the next few days, before I start modifying the pages. [[User:RotomAmiti|RotomAmiti]] ([[User talk:RotomAmiti|talk]]) 20:04, 14 September 2023 (UTC)&lt;br /&gt;
{{Indent}}Figure out any changes/additions, then I&#039;ll make it a template. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 23:38, 14 September 2023 (UTC)&lt;br /&gt;
:Didn&#039;t see any alteration suggestions, so made the basic table a [[User:Glik/Card list/cameo|basic template]]. Entries are so simple I&#039;m not bothering to make it one, you just use standard table formatting. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 15:01, 11 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deck Archetypes Should Be High Priority ==&lt;br /&gt;
&lt;br /&gt;
The [[Deck archetype (TCG)]] page has a dangerously high amount of red links. But more importantly than that, they are red links that are hard to fill because they require specific knowledge from past metagames that may have passed from the minds of editors. I know I&#039;ve watched coverage and read articles from 2019, but I don&#039;t know what [[Grass Growth (TCG)]] is, nor do I remember the make up of the average [[PikaRom (TCG)]] deck. It could be possible to pull out old articles from Pokemon.com and use their data to fill these out, but I think these articles are aiming for being slightly better than old Pokemon.com coverage. Deck archetype should be on the todo list somewhere for this reason. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 03:19, 8 December 2023 (UTC)&lt;br /&gt;
:I mean ultimately what content gets added depends on where individual peoples interests lie, TCG is already such a big project with thin resources, so I feel it somewhat natural that unfortunately some articles get neglected. If you want to take charge however, filling out those deck archetype articles would be a big help. As for finding potential builds, one option might be to look up key cards from the archetype on limitless and then you should be able to get a bunch of decklists that people have taken to past tournaments. For PikaRom specifically, you can look [https://limitlesstcg.com/cards/TEU/33 here]. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:51, 8 December 2023 (UTC)&lt;br /&gt;
::Isn&#039;t there a rule against collecting data from other fansites? Wouldn&#039;t we have to source from Pokemon.com decklists? [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 15:54, 9 December 2023 (UTC)&lt;br /&gt;
:::We don&#039;t allow a fan sites own content without prior consent, but in this context its just pure unmanipulated data, that would be no different than if you rewatched a tournament stream to get a deck list. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:41, 10 December 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type symbol representation as letters ==&lt;br /&gt;
&lt;br /&gt;
I wanted to talk about representing the {{tcg|Fire}} type in card page titles as &amp;quot;R&amp;quot; instead of &amp;quot;F&amp;quot;. [[Pokémon Trading Card Game Live]] already does that for deck list exports to prevent ambiguity with Fighting, and the main application for this is distinguishing {{TCG|Fire Energy}} and {{TCG|Fighting Energy}} cards. Similarly, the Fighting/Fairy situation is solved thanks to representing Fairy via the letter &amp;quot;Y&amp;quot;, and the Darkness/Dragon situation is solved with the letter &amp;quot;N&amp;quot; representing the Dragon type (although this isn&#039;t actually done to distinguish Basic Energy cards).&lt;br /&gt;
&lt;br /&gt;
Due to this, I&#039;m proposing to move five card pages to resolve these ambiguities:&lt;br /&gt;
* [[Blend Energy GFPD (Dragons Exalted 117)]]&lt;br /&gt;
* [[Unit Energy GFW (Ultra Prism 137)]]&lt;br /&gt;
* [[Unit Energy FDF (Forbidden Light 118)]]&lt;br /&gt;
* [[Fairy Charm D (Lost Thunder 177)]]&lt;br /&gt;
* [[Heat F Energy (Darkness Ablaze 174)]]&lt;br /&gt;
&lt;br /&gt;
On those pages, I already put up {{template|move}} notices and the proposed new titles. [[Holon Energy FF (EX Delta Species 104)]] has actual letters instead of type symbols in the printed card name, in both English and Japanese. Because of that, this page doesn&#039;t need moving. --&#039;&#039;&#039;[[User:C.Ezra.M|&amp;lt;span style=&amp;quot;background:-webkit-linear-gradient(left,#f83,#3fa);-webkit-background-clip:text;background-clip:text;-webkit-text-fill-color:transparent&amp;quot;&amp;gt;C.Ezra.M&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:C.Ezra.M|talk]]) 14:14, 9 December 2023 (UTC)&lt;br /&gt;
:I agree the types should be as follows:&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt; for Colorless&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt; for Darkness&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; for Fighting&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt; for Grass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;L&amp;lt;/code&amp;gt; for Lightning&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; for Metal&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; for Dragon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt; for Psychic&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt; for Fire&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; for Water&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt; for Fairy. This will give us deferentiation, avoid confusion and facilitate deck-list exports. As far as PTCGL is concerned, the types can also be spelled out, which is an alternative that im also partial to instead of &amp;lt;code&amp;gt;Blend Energy GRPD&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Fairy Charm N&amp;lt;/code&amp;gt; we would instead then have &amp;lt;code&amp;gt;Blend Energy GrassFirePsychicDarkness&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fairy Charm Dragon&amp;lt;/code&amp;gt;. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:14, 9 December 2023 (UTC)&lt;br /&gt;
::Counterpoint, the Pokemon.com database semi consistently uses type icons for the names of these cards. The exceptions are the two from Rebel Clash, Speed Lightning and Horror Psychic, which uses the full type name. (These were the first of the Swsh Special Energies, so it is possible the style guide was not established yet.) Also, [https://compendium.pokegym.net/category/6-energy/unit-energy/ this ruling] says the name of these cards on decklists should use their abbreviations. So I much prefer using the letter codes for page names. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 15:54, 9 December 2023 (UTC)&lt;br /&gt;
:::The one consistancy with the Pokemon.com database is that it is that it is full of inconsistancy. PTCGL is a better source for card data because thats more better since tournaments can be held on the platform. As for using symbols, thats not really feasible to use in page titles due to MediaWiki constraints, but we can discuss introducing Them to the articles in the same way WikiDex currently does. None of this goes against the ruleing that you cited, if anything that ruleing demonstrates the need for differentiation since different symbols are not the same name, even when we use the same letters. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:41, 9 December 2023 (UTC)&lt;br /&gt;
::::But the above proposal is to move all articles using {F} to represent Fire to {R}, making the symbol use consistent with the ruling and to general representations of types via letters. With that change (and the fairy and dragon changes), no types have the same letter to represent them in cases where the symbol cannot be used. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 16:56, 9 December 2023 (UTC)&lt;br /&gt;
:::::I think we generally think the same way, however we cant use squiggly brackets on page titles, it&#039;s one of the very few banned characters because of how it&#039;s used in wiki code. To represent Fighting, we can either use &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Fighting&amp;lt;/code&amp;gt; to represent the type, but &amp;lt;code&amp;gt;{F}&amp;lt;/code&amp;gt; and {{e|Fighting}} are not possible to include in the title. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:51, 10 December 2023 (UTC)&lt;br /&gt;
:Super late to this but im seconding the R=Fire / N=Dragon / Y=Fairy change. If it has precedent in PTCGL i think it&#039;s good enough to implement here. [[User:Anzasquiddles|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;an&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2F2C2E;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#297E55;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;squiddles&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &amp;lt;small&amp;gt;2222(:D)SSSS&amp;lt;/small&amp;gt; ([[User talk:Anzasquiddles|talk]]) 03:05, 8 March 2024 (UTC)&lt;br /&gt;
::4iamking already implemented type codes into the {{template|e}} template, so I guess I could move these pages. Or someone who can suppress redirects while moving can. --&#039;&#039;&#039;[[User:C.Ezra.M|&amp;lt;span style=&amp;quot;background:linear-gradient(90deg,#f83,#3fa);background-clip:text;color:transparent&amp;quot;&amp;gt;C.Ezra.M&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:C.Ezra.M|talk]] | [[Special:Contributions/C.Ezra.M|contribs]]) 19:25, 8 March 2024 (UTC)&lt;br /&gt;
:::Don&#039;t see why we&#039;d want to suppress the redirects, they&#039;d still be useful for people searching that don&#039;t know the type abbreviations. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 12:39, 9 March 2024 (UTC)&lt;br /&gt;
::::I see. I suppose these pages could be moved now. --&#039;&#039;&#039;[[User:C.Ezra.M|&amp;lt;span style=&amp;quot;background:linear-gradient(90deg,#f83,#3fa);background-clip:text;color:transparent&amp;quot;&amp;gt;C.Ezra.M&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:C.Ezra.M|talk]] | [[Special:Contributions/C.Ezra.M|contribs]]) 13:07, 9 March 2024 (UTC)&lt;br /&gt;
:::::To be honest, my preference would be writing the types out in long form over using abbreviations in the title; there is also the awkard case of [[R Energy (TCG)|R Energy]] clashing with [[Fire Energy (TCG)|Fire Energy]], though im of the strong opinion that the basic energy pages should be moved. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 13:13, 9 March 2024 (UTC)&lt;br /&gt;
::::::&amp;quot;Blend Energy GrassFirePsychicDarkness&amp;quot; is the worst possible title. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 13:35, 9 March 2024 (UTC)&lt;br /&gt;
:::::::Worst named card; maybe... but if want to be litterally accurate thats how you would say it. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 13:40, 9 March 2024 (UTC)&lt;br /&gt;
::::::::As mentioned before, there&#039;s a ruling stating that cards on decklists should use abbreviations. With that, I&#039;ll move these pages. For Japanese, I will make new redirects as well. --&#039;&#039;&#039;[[User:C.Ezra.M|&amp;lt;span style=&amp;quot;background:linear-gradient(90deg,#f83,#3fa);background-clip:text;color:transparent&amp;quot;&amp;gt;C.Ezra.M&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:C.Ezra.M|talk]] | [[Special:Contributions/C.Ezra.M|contribs]]) 15:22, 9 March 2024 (UTC)&lt;br /&gt;
(reset indent) The ruleing says merely that the energy symbols should be considered part of the name, part of the reason I dont like using the short hand is because it creates confusion with existing cards, and we already spell out the energy symbol for other cards that have them in the name, namely the basic energy cards, and it would be nice to smooth out that inconsistancy. For TCGL both forms of notation are equally acceptable. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:35, 9 March 2024 (UTC)&lt;br /&gt;
:i.e. &amp;quot;Fire Energy&amp;quot; is &amp;quot;Basic {R} Energy&amp;quot; in the game, but &amp;quot;Basic Fire Energy&amp;quot; is equally recognized and acceptable, the spelled out version just happens to be where we place the article as well. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:37, 9 March 2024 (UTC)&lt;br /&gt;
::This is one of those times where having a policy makes decisions so much easier. Essentially, we&#039;re arguing over if we should use the full spelt out name for the title or the version that is seen more often, regulating the other to redirects and the article&#039;s body. (I think current convention favors the fullest version of names, but I can&#039;t be sure, it&#039;s not written down anywhere.)&lt;br /&gt;
::Search bars read text, not speech, so I lean on whichever form is used in text. As it happens, I don&#039;t feel like running the numbers on if abbreviations or words are more common in offcial Pokemon communications. However, we can make an objective determination by seeing what TCG Live exports, as that is very obviously how it chooses to present card names in the absence of symbol use. (This is opposed to how TCG Live reads names. Reading should logically be more generous, because having an import fail kinda sucks. So what names Live reads can&#039;t be a decisive determiner.) &lt;br /&gt;
::TCG Live exports use abbreviations, even for the Basic Energy. Even for the pre-SV printings of said Basic Energy. Which works, surprisingly enough, because all of those articles should have been moved to Basic ___ Energy anyway. With zero conflict to boot, with the exception of R Energy, which is a single card from ages past that a note saying, &amp;quot;R Energy redirects here. For the Basic Energy card that provides Fire Energy, see Basic R Energy (TCG),&amp;quot; more than handles. (If you want to be really careful, a note on Basic R Energy going back to R Energy is fine.) Furthermore, it allows for distinguishing the cards which use type icons from the ones that don&#039;t from a name search (Double Dragon and Double Colorless, compared to Powerful C). If the name of the game is consistency, then we should use abbreviations for all! [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 16:36, 15 March 2024 (UTC)&lt;br /&gt;
:::I agree that it is something that would be good to root in policy, I personally would suggest we write out type symbols consistantly, precisely since they are represented by single letters and can be confused with old cards. For stuff like Star and Prism star, which are represented by &#039;&#039;&#039;☆&#039;&#039;&#039; and &#039;&#039;&#039;♢&#039;&#039;&#039; respectively; symbols which dont clash with single letters, these are fine. I don&#039;t think &#039;&#039;&#039;Basic R Energy&#039;&#039;&#039; is an intuitive name for Fire energy, especially since the name we want there is &#039;&#039;&#039;Basic {R} Energy&#039;&#039;&#039;, this of course being something we cant do due to MediaWiki restrictions. While PTCGL does export fire energy as &#039;&#039;&#039;Basic {R} Energy&#039;&#039;&#039;, if you replace the export with &#039;&#039;&#039;Basic Fire Energy&#039;&#039;&#039; the game will recognize the import all the same. Additionally while on its own not a good resource for gaging consistancy, the official database spells out the type when it doesn&#039;t use the symbol (though whether it does this or use the type, is rather inconsistant), as can be seen [https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/ss-series/swsh2/172/ here]. This why I think its better to write out any energy symbol that may be in a card&#039;s name for the page title. &#039;&#039;And I would suggest incorporating this as a point of policy/Future TCG manual of style&#039;&#039;  &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:48, 15 March 2024 (UTC)&lt;br /&gt;
::::Who is searching for &amp;quot;L Energy&amp;quot; anyway? We&#039;ve conceded that people search by English (see Letter from the Editor from March 4th), and the first visible name for this set of cards is &amp;quot;Basic L Energy&amp;quot;. All the old cards that say &amp;quot;L Energy&amp;quot; are actually checking for provided Energy, not for a card name. It just happens that only Basic L Energy provides L Energy while not in play. (And Scarlet and Violet made all of these cards just say Basic L Energy instead, dodging this confusion entirely. See Electric Generator!) So I think we&#039;re more than safe, because no search would ever skip the &amp;quot;Basic&amp;quot; unless it&#039;s based on old TCG Online Exports or just looking at old card data. In which case, they&#039;re enfranchised enough that the redirect should be more than adequate. (Pokemon.com lists use &amp;quot;Lightning Energy&amp;quot;, but we have redirects for those too.)&lt;br /&gt;
::::The article&#039;s name should be the definitive title. I sincerely do  not think that the fact TCG Live has the option of reading &amp;quot;Basic Lighting Energy&amp;quot; should be a factor, because its option in a process that is supposed to be flexible. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 12:55, 16 March 2024 (UTC)&lt;br /&gt;
:::::I agree that adding basic to the page name isnt an issue, and i encourage it. Just so were clear, the &amp;quot;Basic ___ Energy&amp;quot; isnt entirely something that was started in SV, trainer guides and rule books from before use this terminology as well, abit very inconstiatntly. SV is the first time it was printed on the card in english, but Asian cards have been doing this since Gen 4. the issue is calling it &amp;quot;L&amp;quot; energy, because the shorthand energy codes are never the front-facing way TPC uses to display card names, they either show the symbol or write it out.  &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 16:20, 16 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Creating categories for all attacks==&lt;br /&gt;
If it&#039;s okay, I&#039;d like to resume this project of creating categories for all TCG attacks. This includes creating the missing attack categories from [[Special:WantedCategories]].&lt;br /&gt;
&lt;br /&gt;
At the moment, there are a few cards using &amp;quot;namecategory=None&amp;quot; so they explicitly don&#039;t have an attack category. For instance, [[Vikavolt-GX (Guardians Rising 45)]] is automatically placed in both [[:Category:Cards with Charge Beam]] and [[:Category:Cards with Super Zap Cannon]] but it&#039;s also using the &amp;quot;namecategory=None&amp;quot; so it&#039;s actually not in [[:Category:Cards with Gigatron-GX|Category:Cards with Gigatron]].&lt;br /&gt;
&lt;br /&gt;
In the future, I&#039;d like to remove those few instances of &amp;quot;namecategory=None&amp;quot; like that so all card attack categories can be created. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 18:17, 30 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:To be fair, if anyone wants to discuss ideas about creating &#039;&#039;some&#039;&#039; TCG attack categories but not &#039;&#039;all&#039;&#039; of them, I suppose &amp;quot;namecategory=None&amp;quot; could potentially be used somehow. But then again, I wonder what the criteria would be. This would also require some maintenance. For instance, if we decide that hundreds of attack categories should not exist, I suppose this would probably mean adding &amp;quot;namecategory=None&amp;quot; in hundreds of card articles?&lt;br /&gt;
:Personally, I like how this &amp;quot;Cards by attack&amp;quot; category basically works as a full list of all TCG attack names that is easily expanded when more card articles are created. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 18:36, 30 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::We have a templating issue involving the GX attacks. The GX is part of the name of a GX attack. ([https://compendium.pokegym.net/ruling/650/ Compendium entry about Altered Creation GX and Trickster GX for reference] [https://www.pokemon.com/us/strategy/sun-moon-team-up-deck-tips-pikachu-zekrom-gx Pokemon.com article, also for reference]) I think those templates are automatically adding the GX suffix, and only the inputted name is used to add the category to the page. This causes the categories created by the template to be &amp;quot;Gigatron&amp;quot;, &amp;quot;Altered Creation&amp;quot;, and &amp;quot;Trickster&amp;quot;, which is incorrect. And while organization might prefer not including the suffix, attack names have mechanical relevance and the TCG is very particular about matching names. What if someone wants to build a Flare Blitz or Strafe deck and finds cards in those categories that have Flare Blitz GX or Strafe GX? (These are real examples of GX attacks, although none that have been called out by name yet.) I think we should double back and get the template to make correctly named categories before we do this.&lt;br /&gt;
::Actually, now that I think about it, presumably namecategory=none was put on Vikavolt to avoid making categories of a single card, which the above change would create a lot of. That reasoning would be silly, considering the TCG still makes one off attacks even if they aren&#039;t GX attacks, and they don&#039;t get namecategory=none. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 02:03, 31 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::About one-off attacks, currently the [[:Category:Attack categories with 1 card]] has 471 categories (and more categories can be created in the future from the current redlinks).&lt;br /&gt;
:::For instance, &amp;quot;Fighting Fangs&amp;quot; appears to be used by a single card, so as a result [[:Category:Cards with Fighting Fangs]] is currently a member of &amp;quot;Attack categories with 1 card&amp;quot;. This kind of categorization is done by the templates, so if we ever create a new article for another card with &amp;quot;Fighting Fangs&amp;quot;, then this attack category will have 2 articles and as a result be automatically moved into [[:Category:Attack categories with 2 cards]] instead.&lt;br /&gt;
:::So like I was saying above, I would suggest removing &amp;quot;namecategory=none&amp;quot; from that Vikavolt-GX card and creating the category for that one-off attack. (To be fair, I wonder if anyone would prefer to argue in favor of having absolutely no one-off attack categories. But would that mean doing the work of adding &amp;quot;namecategory=none&amp;quot; to all those cards and then later removing the &amp;quot;namecategory=none&amp;quot; if the attack gets used on more cards?)&lt;br /&gt;
:::I see the links you provided call the GX attacks by their names with &amp;quot;GX&amp;quot; in running text. Pokémon.com says: &#039;&#039;&amp;quot;if you can’t spare the resources for &#039;&#039;&#039;Tag Bolt-GX&#039;&#039;&#039;, a timely &#039;&#039;&#039;Tapu Thunder-GX&#039;&#039;&#039; can be just as devastating to an opponent&amp;quot;&#039;&#039;. So I understand this is confirmation that the attacks officially have &amp;quot;GX&amp;quot; in their names.&lt;br /&gt;
:::The attacks with &amp;quot;GX&amp;quot; in the name are currently being placed into categories without the &amp;quot;GX&amp;quot;. So that means we have [[:Category:Cards with Resolute Blade]] with two cards:&lt;br /&gt;
:::* [[Keldeo (Shining Legends 26)]] with &amp;quot;Resolute Blade&amp;quot;&lt;br /&gt;
:::* [[Keldeo-GX (Unified Minds 47)]] with &amp;quot;Resolute Blade-GX&amp;quot;&lt;br /&gt;
:::So it appears we should change this current system and create the attack categories with &amp;quot;GX&amp;quot; in the name? You know, &amp;quot;Category:Cards with Resolute Blade&amp;quot; and separately &amp;quot;Category:Cards with Resolute Blade-GX&amp;quot;. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 21:43, 14 February 2024 (UTC)&lt;br /&gt;
::::Exactly that. It would be better done as a See also link in the category page. No one is going to notice the explaination currently on the [[:Category:Cards by attack]] page. And then they&#039;ll be sad when they click a link to the Cards with Boomburst category from the name &amp;quot;Boomburst&amp;quot; on a individual card page and find Noivern-GX, which very technically does not have &amp;quot;Boomburst&amp;quot; printed on it. The article for Boomburst can have both Boomburst and Boomburst-GX on it, because article text can differentiate the two. Categories can&#039;t do the same (doubly so, since all they can display is the article name), so applying stricter criteria makes them more helpful. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 21:50, 3 March 2024 (UTC)&lt;br /&gt;
::::It doesn&#039;t help that the explanation does not appear to line up with the actual reason. Which as far as I can determine is, &amp;quot;That&#039;s how the template for card text was made&amp;quot;. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 22:13, 3 March 2024 (UTC)&lt;br /&gt;
:::::Yes, I agree with using the correct names for those categories like &amp;quot;Category:Cards with Boomburst-GX&amp;quot; instead of removing the GX. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 16:14, 8 March 2024 (UTC)&lt;br /&gt;
:::::Done. The existing categories for GX attacks now have GX in the name, like [[:Category:Cards with Boomburst-GX]]. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 19:46, 10 March 2024 (UTC)&lt;br /&gt;
::::::Now that I think about it, we can also make categories for &amp;quot;Cards with a GX attack&amp;quot; and &amp;quot;Cards with a &amp;quot;VSTAR Power&amp;quot;. (Which is a useful distinction, because the Z-Crystals and Seal Stones are cards.) [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 16:36, 15 March 2024 (UTC) &lt;br /&gt;
&lt;br /&gt;
==Articles for TCG attacks==&lt;br /&gt;
At some point in the future, I&#039;m thinking that move articles like [[Tackle (move)]] could explain how the moves are used in the TCG ([[:Category:Cards with Tackle]]).&lt;br /&gt;
&lt;br /&gt;
We might also want to talk about creating articles explaining some TCG attacks even if they are not found in the video games. For instance, something like a &amp;quot;Ram (attack)&amp;quot; or &amp;quot;Ram (TCG)&amp;quot; article comparing how this attack is used in 173 cards ([[:Category:Cards with Ram]]). --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 18:36, 30 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon card infobox wishlist ==&lt;br /&gt;
&lt;br /&gt;
Hello everyone! Before [[Pokémon Trading Card Game Pocket]], we are taking the opportunity to modernize our [[Template:PokémoncardInfobox|Pokémon Card infobox]] to ensure it is in top working condition for all the new cards coming out in that game. This will also include modularizing the templates so that we can lighten the data load for each page. These are the current issues we have identified trying to work through:&lt;br /&gt;
* Providing a Pocket alternative that excludes the card features not included (Resistance, for example)&lt;br /&gt;
* Incorporating [[regulation mark]]s&lt;br /&gt;
* Determining how to represent expansion info on pages, including non-Japanese, non-English set info&lt;br /&gt;
Does anyone else identify any other problems with the infobox? Please let us know below. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 11:56, 4 March 2024 (UTC)&lt;br /&gt;
:Why are we doing this before full details of Pocket come out? Waiting until that happens is superior to running through this now, because only TPC knows what the future holds. (Not even the leakers!) If we do a revamp now, Bulbapedia is opening itself to random curveballs on release that can&#039;t be foreseen now, such as if there&#039;s a random new non-ex mechanic to worry about and what those diamonds in the lower left corner actually stand for. (This could theoretically be leveled at any new set, however with an entire new kind of game the possibility of being blindsided by new information is far, far higher.) (It&#039;s clearly not &#039;&#039;just&#039;&#039; a new rendition of previously seen TCG video games.) If we must...&lt;br /&gt;
:*I think there&#039;s a guideline that restricts infoboxes that extend too far down a page. (At least, this appears to be true given how UNITE removed stats from infoboxes because of Pokémon with multiple statlines.) Current [[Bulbapedia:Notability requirements|notability policy]] allows for pushing non-English, non-Japanese names out of infoboxes into dedicated &amp;quot;In other languages&amp;quot; sections. This likely should apply here, a dedicated section with a template of its own creating a table covering all releases in non-English and non-Japanese sets. Call it &amp;quot;Releases in other languages&amp;quot;. &lt;br /&gt;
:*Currently, the Template:PokémoncardInfobox/EvomegaEX displays incorrect text, as has been noted in the [[Template talk:PokémoncardInfobox|talk page for the main card infobox]]. This presumably gets fixed in the revamp. Since this is a revamp, it should also affect the name of the sub-template (that&#039;s what these are called, right?) and the way EvomegaEX is called by the main template. (This is also why we should wait until a manual of style for TCG is made, so we don&#039;t have to backtrack later to fix things like this.)&lt;br /&gt;
:*Since we&#039;re redoing the parameters, might as well rename &amp;quot;wmultiplier&amp;quot; and &amp;quot;rmultiplier&amp;quot; to &amp;quot;wmodifier&amp;quot; or &amp;quot;weffect&amp;quot; (rulebook says &amp;quot;effect&amp;quot; in terms of what Weakness does, but templates aren&#039;t prose so it doesn&#039;t have to be followed here.) &lt;br /&gt;
:*Similarly, redoing things so that a card&#039;s name is inputted as the cards actual name, or making prefix and suffix parameters, would make the template more intuitive to use. Currently, &amp;quot;cardname&amp;quot; only wants the species name and prefix, suffixes are being handled by &amp;quot;class&amp;quot; or &amp;quot;level&amp;quot; depending on series (and still holds prefixes), and &amp;quot;jname&amp;quot; and &amp;quot;jtrans&amp;quot; include both prefix and suffix. This is crazy inconsistent and a revamp gives us time to undo the technical debt of the system. (Oh, and Shining Pokemon&#039;s &amp;quot;class&amp;quot; is &amp;quot;Shiny&amp;quot; for some reason even though &amp;quot;Shining&amp;quot; has to be typed multiple times due to the other parts of the template. That seems like it&#039;ll lead to a bad time somewhere down the line.)&lt;br /&gt;
:*It would be very helpful if the new implementation for &amp;quot;evolves into&amp;quot; could be used on [[Antique Dome Fossil (151 152)]] and similar cards. It would also be nice if it can be flexible enough to not require an entire other template (Template:PokémoncardInfobox/Evobasicspecial) for [[Buried Fossil (Skyridge 47)]] and a completely different entire other template (Template:PokémoncardInfobox/Evobabyspecial) for [[Tyrogue (Neo Discovery 66)]] and [[Tyrogue (Aquapolis 63)]].&lt;br /&gt;
:*A few more categories, like set and rarity, could stand to be &amp;quot;baked into&amp;quot; the template. (Anza also pointed out on the talk page for the template that Retreat Cost could be too.) So can Weakness and Resistance thanks to the infrequent &amp;quot;Chirp&amp;quot; attack that calls for Resistance. (At [[:Category:Cards with Chirp]]) [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 14:39, 4 March 2024 (UTC)&lt;br /&gt;
::Honestly I the more i think about it, the more I like the idea of just disconnecting the release information from the infobox given how convoluted and dynamic this can be. What we have right now also gets really messy with commonly released cards like Potion. and perhaps merging this with a gallery... I feel we could turn the gallery into a list of prints, showing off the art for each, then include the set info, languages, rarity, number etc with that... I might experiment and see what this could look like. The thing to keep in mind is it needs to be dynamic enough to show any english and japanese releases, but also have the ability to show release information for cards that don&#039;t get an English or Japanese release, which there is a small but increasing number of. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:24, 4 March 2024 (UTC)&lt;br /&gt;
:::In my opinion, the box showing the card and credits can be made into a separate template. The reason for this is Lua. Once we get it to work, there are two advantages: we can use random functions (for the infobox), and there is no limit to the number of arguments a function invoked by a module can take. There&#039;s another advantage, and that is that the gallery can be scalable, so some cards with a ton of unique prints (like Basic Energy cards) don&#039;t need to separate galleries.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{SolidColorGrid|class=tcg-supporter|&lt;br /&gt;
{{TCG Card|img=RaihanEvolvingSkies152.jpg|caption={{TCG|Evolving Skies}} Regular print|artist=take}}&lt;br /&gt;
{{TCG Card|img=RaihanEvolvingSkies220.jpg|caption={{TCG|Evolving Skies}} ultra rare print|artist=kirisAki}}&lt;br /&gt;
{{TCG Card|img=RaihanEvolvingSkies224.jpg|caption={{TCG|Evolving Skies}} rainbow rare print|artist=kirisAki}}&lt;br /&gt;
{{TCG Card|img=RaihanSilverTempestTG27.jpg|set=Silver Tempest|illus=kirisAki}}&lt;br /&gt;
{{TCG Card|img=RaihanCrownZenith140.jpg|caption={{TCG|Crown Zenith}} regular print|artist=Hideki Ishikawa}}&lt;br /&gt;
{{TCG Card|img=RaihanCrownZenithGG65.jpg|caption={{TCG|Galarian Gallery ultra rare}} print|artist=GIDORA}}&lt;br /&gt;
{{TCG Card|img=RaihanSVPromo130.jpg|caption={{TCG|SV-P Promotional cards|SV-P Promotional}} print|artist=hncl}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:::In this template, the &amp;lt;code&amp;gt;artist&amp;lt;/code&amp;gt; parameter can be left empty, and the card will not have any illustrator information, or it can be set to None. &amp;lt;code&amp;gt;illus&amp;lt;/code&amp;gt; is &amp;lt;code&amp;gt;Illus.&amp;lt;/code&amp;gt; by default and can be overridden to provide e.g. &amp;lt;code&amp;gt;Photo.&amp;lt;/code&amp;gt; (like on [[Chansey (Base Set 3)]]). The artist is not linked so that the template will categorize automatically (but should be able to deactivated for testing), and if there are multiple applicable artists, like with [[Cynthia &amp;amp; Caitlin (Cosmic Eclipse 189)]], they are separated by semicolons (&amp;lt;code&amp;gt;artist=Ken Sugimori;Yusuke Ohmura&amp;lt;/code&amp;gt;). And if it is sufficiently complex, then one could add a &amp;lt;code&amp;gt;credits&amp;lt;/code&amp;gt; argument instead, such as with [[Scyther (Undaunted 36)]] (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;credits=Illus. [[Wataru Kawahara]]/Direc. [[Shinji Higuchi]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) and categories added manually.&lt;br /&gt;
:::As for the random selection, this can be done:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#invoke:Random|choice&lt;br /&gt;
|{{TCG Card|img=RaihanEvolvingSkies152.jpg|caption={{TCG|Evolving Skies}} Regular print|artist=take}}&lt;br /&gt;
|{{TCG Card|img=RaihanEvolvingSkies220.jpg|caption={{TCG|Evolving Skies}} ultra rare print|artist=kirisAki}}&lt;br /&gt;
|{{TCG Card|img=RaihanEvolvingSkies224.jpg|caption={{TCG|Evolving Skies}} rainbow rare print|artist=kirisAki}}&lt;br /&gt;
|{{TCG Card|img=RaihanSilverTempestTG27.jpg|set=Silver Tempest|illus=kirisAki}}&lt;br /&gt;
|{{TCG Card|img=RaihanCrownZenith140.jpg|caption={{TCG|Crown Zenith}} regular print|artist=Hideki Ishikawa}}&lt;br /&gt;
|{{TCG Card|img=RaihanCrownZenithGG65.jpg|caption={{TCG|Galarian Gallery ultra rare}} print|artist=GIDORA}}&lt;br /&gt;
|{{TCG Card|img=RaihanSVPromo130.jpg|caption={{TCG|SV-P Promotional cards|SV-P Promotional}} print|artist=hncl}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:::with a Module:Random with a choice function that looks like this:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;mw-code mw-lua&amp;quot;&amp;gt;&lt;br /&gt;
function p.choice(frame)&lt;br /&gt;
    indexes = {}&lt;br /&gt;
    -- For performance reasons, frame.args uses a metatable, so the length operator doesn&#039;t work, but pairs works&lt;br /&gt;
    -- As a workaround, I will add just the keys to the indexes table&lt;br /&gt;
    for k, _ in pairs(frame.args) do&lt;br /&gt;
        table.insert(indexes, k)&lt;br /&gt;
    end&lt;br /&gt;
    len = math.max(unpack(indexes)) -- get the list&#039;s length&lt;br /&gt;
    --[[ simply taking the last element wouldn&#039;t work sometimes because of how Lua iterators work,&lt;br /&gt;
    so the order of the elements in the table may not match the original wiktext order ]]&lt;br /&gt;
    return frame.args[math.random(len)] -- take a random choice&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:::--&#039;&#039;&#039;[[User:C.Ezra.M|&amp;lt;span style=&amp;quot;background:linear-gradient(90deg,#f83,#3fa);background-clip:text;color:transparent&amp;quot;&amp;gt;C.Ezra.M&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:C.Ezra.M|talk]] | [[Special:Contributions/C.Ezra.M|contribs]]) 16:47, 4 March 2024 (UTC)&lt;br /&gt;
::::I&#039;ve made an attempt at modular segments based around a single &amp;quot;default box&amp;quot; [[User:Glik/Card Infobox|here]]. I&#039;ve always found it very strange that Trainers and Energy have those words at the top of the infobox, above the title of the subject, so the main infobox is just a name and image. And I&#039;m personally leaning towards the infobox only having a single static image; there&#039;s usually at least one person a year confused by the base print not being in the infobox and bringing it up on a talk page. And that&#039;s only the person who bothered to make an account, there&#039;s likely dozens more that get confused and think they&#039;re on the wrong page but never speak up. We already have all the images in the gallery anyways. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 21:05, 15 March 2024 (UTC)&lt;br /&gt;
:::::It has come to my attention that the Boss Pokemon from Raid Battle are listed as Basic Pokémon in their infobox, when the cards clearly have no stage. (Example: [[Drednaw VMAX (Raid Battle 2)]]) Since we are redoing this infobox from scratch, I would like to see a fix for cards with the Stage &amp;quot;null&amp;quot;. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 04:12, 11 June 2024 (UTC)&lt;br /&gt;
Another piece of feedback received today, the user wanted to know which cards have reverse holos and that information is not included on a card&#039;s page. For English, it&#039;s easier in the sense that it&#039;s every set since e-series/Legendary Collection with a couple exceptions but for JP it&#039;s more difficult. Once again, as in my post below and on Discord, Bulbapedia should focus on being a resource that is encyclopaedic and usable. Each card page should detail all the languages and variants it has received and it has to be user-friendly and readable at a glance not like current pages, going back and forth trying to decipher the gallery, infobox and paragraphs. Other sites that focus solely on playability and collectability are built for purpose and not hamstrung by wiki formats. Bulbapedia should focus on its own strengths and what this can be best used for and not chase an audience that will not come here when there are superior options.[[User:Spurs1819|Spurs1819]] ([[User talk:Spurs1819|talk]]) 15:09, 24 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Categories for attacks unreleased in English ==&lt;br /&gt;
&lt;br /&gt;
It appears that we are going to have categories for all attacks including those that have appeared in no English-language cards, right? This has been discussed a little on Discord today. For instance, this one has no official English name yet: [[:Category:Cards with Scream]].&lt;br /&gt;
&lt;br /&gt;
Personally, I would be in favor of having categories for all attacks. The categories can be renamed if/when the attack gets an official English name. Having a complete coverage of attack categories helps seeing which attacks are shared between cards (even if unreleased in English) and how many attacks exist.&lt;br /&gt;
&lt;br /&gt;
I would also suggest that we can start using some kind of template similar to &amp;lt;nowiki&amp;gt;{{TCG Unreleased}}&amp;lt;/nowiki&amp;gt; to let people know when an attack has no official English name. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 15:48, 17 March 2024 (UTC)&lt;br /&gt;
:You could just have the names be &amp;quot;Cards with _____ (Japanese symbols I can&#039;t type)&amp;quot; to mirror the way Leaf Tornado&#039;s categories work. [[:Category:Cards with Leaf Tornado (グラスミキサー)]]. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 17:30, 17 March 2024 (UTC)&lt;br /&gt;
::In the case of Leaf Tornado, I created 2 separate categories because the &amp;quot;same&amp;quot; English attack has two different Japanese names: [[:Category:Cards with Leaf Tornado (グラスミキサー)]] and [[:Category:Cards with Leaf Tornado (リーフトルネード)]].&lt;br /&gt;
::So the idea would basically be renaming &amp;quot;[[:Category:Cards with Scream]]&amp;quot; into &amp;quot;Category:Cards with さけび&amp;quot;, right? I wonder if many people would prefer those kinds of categories with Japanese names. Personally, I think the English (unofficial translation) is fine since it requires no Japanese skills to type and read, and presumably all those cards with the same Japanese attack should have the same translation anyway.  --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 17:56, 17 March 2024 (UTC)&lt;br /&gt;
::I think it should be OK to use English unofficial translations in the attack categories since we use those translations as the attack names in the card articles anyway. If we decided that the &amp;quot;main&amp;quot; way to refer to a TCG attack must never be an unofficial translation, then I suppose we would have to call the attack by their Japanese names in the articles too. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 18:01, 17 March 2024 (UTC)&lt;br /&gt;
:::Yeah, that was the idea. Not one of my better ones though, for those reasons. A template would work. It probably should be a parameter in the category&#039;s text template, since unlike a card page these category pages are done entirely by template. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 20:18, 17 March 2024 (UTC)&lt;br /&gt;
:Unrelated but can we like, not make attack categ pages for cards that have yet to see English translations? (eg. [[:Category:Cards with Strange Hacking|Category:Cards with Strange Hack]], [[:Category:Cards with Love Resonance]]). Since, you know, the official translation may differ compared to ours, or they may just change the names altogether (eg. &amp;quot;Strange Hack&amp;quot; may be renamed to &amp;quot;Strange Hacking&amp;quot; for the official English translation, cf. {{TCG ID|151|Mew ex|151}}). [[User:Anzasquiddles|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;an&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2F2C2E;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#297E55;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;squiddles&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &amp;lt;small&amp;gt;2222(:D)SSSS&amp;lt;/small&amp;gt; ([[User talk:Anzasquiddles|talk]]) 16:11, 3 April 2024 (UTC)&lt;br /&gt;
::I agree, since the category is likely to get abandonded later and if we dont remember to do so when we clear the category were gonna end up with a bunch of things that need deleting. Just makes what in my opinion is an already messy project even more so.  &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:39, 3 April 2024 (UTC)&lt;br /&gt;
:::My opinion is this: If possible, I would be in favor of creating categories for all attacks (including ones with no official names). That is, having the complete coverage of TCG attacks rather than an incomplete list.&lt;br /&gt;
:::If an attack category is empty, it would be automatically placed in [[:Category:Attack categories for deletion]]. For this reason, there will be no problem of forgetting to delete empty categories. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 19:27, 3 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Basic _ Energy ==&lt;br /&gt;
&lt;br /&gt;
On the back of the earlier conversation at [[#Type symbol representation as letters]], I think its good to start a conversation about if we want to move the 9 Basic energy pages to reflect their current terminology by adding the word &amp;quot;Basic&amp;quot; to the page title, seeing as move templates have already been placed on a few pages. In terms of history, this terminology change occured during the Sword and Shield Series internationally, though occuring much earlier in the Asian TCG (LEGEND Series). In the Sword and Shield Series, The &amp;quot;Basic___Energy&amp;quot; terminology was first found in the Chilling Reign Player&#039;s guide (which was the first set in the series to feature a basic energy card in its set list), and subsequently followed up in the players guide of Evolving Skies, Fusion Strike and Crown Zenith. TCG Live used this terminology since its launch with the Brilliant Stars expansion. Since the Scarlet &amp;amp; Violet Series launch all new products refer to &amp;quot;Basic___Energy&amp;quot; and the last mention of &amp;quot;___Energy&amp;quot; occured on the back of the {{TCG|Origin Forme Palkia VSTAR League Battle Deck}} product box, incidentally one of the last new products to lauch with exclusively Sword and Shield Series cards. Official Setlists such as the one for [https://www.pokemon.com/static-assets/content-assets/cms2/pdf/trading-card-game/checklist/prize_pack_series_1_web_cardlist_en.pdf Prize Pack Series 1] and [https://asia.pokemon-card.com/sg/card-search/list/?expansionCodes=Basic%20Energy%20SWSH card databases] reaffirm that TPC uses this updated terminology even when referring to older prints of cards, without the card name being printed on it. &lt;br /&gt;
&lt;br /&gt;
Given that we are also attempting to use official terminology as a matter of principle, even if it changes over time, I therfore would suggest we move the pages in question. Doing so will also give us the additional benefit of unifing all Basic Energy types under the (TCG) suffix, which currently doesnt happen due to the need to differentiate basic and special varients of darkness and metal energy prints. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:25, 27 March 2024 (UTC)&lt;br /&gt;
:I&#039;m in support, esp to resolve the whole Darkness and Metal basic/special energies thing. [[User:Anzasquiddles|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;an&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2F2C2E;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#297E55;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;squiddles&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &amp;lt;small&amp;gt;2222(:D)SSSS&amp;lt;/small&amp;gt; ([[User talk:Anzasquiddles|talk]]) 04:11, 27 March 2024 (UTC)&lt;br /&gt;
::Should we be treating them special in that way? Why wouldn&#039;t we just be treating them as regular cards with prints, where their first print and page title should be at the Base Set title? &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 01:38, 4 April 2024 (UTC)&lt;br /&gt;
:::I would say yes, given that they are a core mechanic to the game, but even then TPC treats old prints as having this updated naming convention, even though the card name isnt printed on the card. Even if we moved if we did this it should still be &#039;&#039;&#039;Basic Grass Energy (Base Set 99)&#039;&#039;&#039; for example... but given the ubiquity of the cards and what they represent, I really dont recommend this. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:53, 4 April 2024 (UTC)&lt;br /&gt;
::::Its also worth noting that a large portion of these cards dont belong to any set at all. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:55, 4 April 2024 (UTC)&lt;br /&gt;
:::::TCG Live Strikes! Turns out, its exports very much care about the exact set cards come from... unless those cards happen to be the Basic Energy. You&#039;ll notice if you export a decklist, it&#039;ll append set abbreviations and numbers to everything but the basic Energy. It does so with inconsistency with Basic Energy, a whole bunch are just from an &amp;quot;Energy&amp;quot; set with a number attached. (I&#039;m guessing these are new cards designed to give all players free access to every non special artwork of Basic Energy at a 59 count.) It&#039;s too new to include any of the cases where a card name has changed, but this does demonstrably prove the Basic Energy get special treatment in the rules. I&#039;d post the export but that would take up space. I guess sometimes some cards do get special treatment. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 21:16, 10 April 2024 (UTC)&lt;br /&gt;
::::::Honestly i dont know I normally would consider PTCGL a primary source but the way setless basic energies are implemented in that game does feel kinda hacky... My comment was really more directed at nate suggesting we name them after their first print... well the first fairy energy print is an unnumbered XY era print so it belongs to no set. &#039;&#039;&#039;[[User:4iamking|&amp;lt;span style=&amp;quot;font-family:noteworthy;color:#FF1493&amp;quot;&amp;gt;4iam&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:papyrus;color:#8A2BE2&amp;quot;&amp;gt;king&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:30, 10 April 2024 (UTC)&lt;br /&gt;
It gets more complicated. It always does. So remember all those cards which check for Basic Energy of a specific type? [[Venusaur (Shining Legends 3)]], [[Rayquaza-EX (Dragons Exalted 85)]], [[Shelgon (Arceus 48)]]? Turns out, every single one of those is actually a name check for &amp;quot;Basic ___ Energy&amp;quot;. This is true even if the card is like [[Alcremie (Brilliant Stars 71)]] or [[Ho-Oh (Neo Revelation 18)]] and asks for &amp;quot;each type of basic Energy&amp;quot;. &lt;br /&gt;
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This isn&#039;t as dumb as it sounds... okay it&#039;s exactly as dumb as it sounds but it&#039;s true. Energy doesn&#039;t come in basic and special forms. &#039;&#039;Energy cards&#039;&#039; come in basic and non basic forms. There&#039;s no such thing as providing &amp;quot;Basic Fire Energy&amp;quot;, only checking that a card named &amp;quot;Basic Fire Energy&amp;quot; is attached. Yes, even though before SV, it was capitalized as &amp;quot;basic Fire Energy&amp;quot; in text. [https://compendium.pokegym.net/ruling/1833/] (And also a billion [https://compendium.pokegym.net/compendium.html original Compendium] statements on Ho-Oh and Miracle Spheres in conjunction with effects that change Energy types of Energy like Crystal Energy and Porygon 2.) &lt;br /&gt;
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This does so, so many silly things, but most importantly it means Basic Energy cards have had two different names from at the very least [[Neo Revelation]], and that from a rules standpoint &amp;quot;Basic __ Energy&amp;quot; is strictly more rules accurate than &amp;quot;____ Energy&amp;quot;. The SV templating change of capitalizing &amp;quot;Basic&amp;quot; just makes what was true from the earliest sets more obvious. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 04:27, 3 July 2024 (UTC)&lt;br /&gt;
:Do you have any Japanese rulings to supplement these claims? As much as the compendium communicates official information, it is particularly not careful with official terms because of of being one step removed from the company&#039;s official R&amp;amp;D team. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 04:55, 3 July 2024 (UTC)&lt;br /&gt;
::[https://compendium.pokegym.net/about/ The About page] says that it&#039;s a straight copy paste job save for typos and formatting, and that any such changes are identifiable. This can be further checked, because the FAQs for recent sets (far back as Ultra Prism) are up on Pokegym, and we can confirm that the Compendium has statements from those sources exactly as presented. I don&#039;t have much reason to distrust Pokegym here.[[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 18:38, 6 July 2024 (UTC)&lt;br /&gt;
:::The fact that it named one of the compendiums &amp;quot;Lv.X&amp;quot; instead of &amp;quot;LV.X&amp;quot; tells me all I need to know about how reliable they are with terminologies, even if they say otherwise. Have you checked the Japanese rulings? &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 01:21, 8 July 2024 (UTC)&lt;br /&gt;
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== Add &amp;quot;Upload English card images&amp;quot; to ongoing tasks ==&lt;br /&gt;
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I think priority tiers put having English images above Japanese images. Well, there are too many Japanese card images running around. This is bad because Japanese images are less helpful as examples (can&#039;t read them, we&#039;re an English wiki) and people have gotten confused looking at a card with a JP image and assuming that means it never saw an English language release. And they&#039;re all there! We can hoover everything off the official database no problem. (It has been said somewhere that English digital &amp;gt; Japanese physical, apparently.)&lt;br /&gt;
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We don&#039;t need 12 of the exact same task taking up all of the precious space of the &amp;quot;Ongoing Tasks&amp;quot; segment. Having tasks which require different approaches is better because it means people who don&#039;t want to deal in lists have something else they can do. Half of those should be moved to a dedicated &amp;quot;list of outdated TCG lists&amp;quot; page so that there can be other tasks available. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 04:26, 29 May 2024 (UTC)&lt;br /&gt;
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== &amp;quot;In the TCG&amp;quot; sections for move pages ==&lt;br /&gt;
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I&#039;d like to start adding &amp;quot;In the TCG&amp;quot; sections on move pages. For instance, the page [[Bubble Beam (move)]] could have an &amp;quot;In the TCG&amp;quot; section listing the 27 cards that use this move. See this for the list of cards: [[:Category:Cards with Bubble Beam]].&lt;br /&gt;
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Maybe we should have a table with at least the energy cost and damage of Bubble Beam from each card? See this for some possible formatting examples: [[User:Daniel Carrero/Bubble Beam TCG]] (this is currently just an initial prototype with a few cards). &lt;br /&gt;
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It appears that cards with the same attack usually have the same effect, except for minor wording variations like &amp;quot;Defending Pokémon&amp;quot; or &amp;quot;opponent&#039;s Active Pokémon&amp;quot;. Some attack names have minor spelling changes like &amp;quot;Bubblebeam&amp;quot; / &amp;quot;Bubble Beam&amp;quot;. There are also certain cases like Tail Slap, where the &amp;quot;same&amp;quot; English name is actually used for different Japanese moves with different effects.&lt;br /&gt;
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The attack most used in the TCG is Tackle, with 313 cards ([[:Category:Cards with Tackle]]). This would obviously mean adding a long table with 313 cards on the {{m|Tackle}} article. The Japanese article about Tackle ([https://wiki.xn--rckteqa2e.com/wiki/%E3%81%9F%E3%81%84%E3%81%82%E3%81%9F%E3%82%8A#%E3%83%9D%E3%82%B1%E3%83%A2%E3%83%B3%E3%82%AB%E3%83%BC%E3%83%89%E3%82%B2%E3%83%BC%E3%83%A0%E3%81%AB%E3%81%8A%E3%81%91%E3%82%8B%E3%81%9F%E3%81%84%E3%81%82%E3%81%9F%E3%82%8A see this link for the correct section]) uses a simple bullet list with links to the cards instead of a table. In my opinion, it would be nice to specifically use a table so we can have the energy cost and damage of Tackle from all cards. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 04:46, 9 June 2024 (UTC)&lt;br /&gt;
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:Thanks to [[:Category:Cards with Swords Dance|Swords Dance]], [[:Category:Cards with Swords Dance|Focus Energy]], and some other similar attacks which name and affect specific other attacks, the only real option is including an effects column. Plus, it would make an overall &amp;quot;what is this attack&amp;quot; section so much easier to make. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 15:57, 20 June 2024 (UTC)&lt;br /&gt;
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== Reworking the template for card pages ==&lt;br /&gt;
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Made some comments in the past about the usability of the pages with specific regard to cards that get reprinted as it gets more and more difficult to tell what card art and details are associated with which release. &lt;br /&gt;
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If the main goal is being an encyclopedia, then this information should be prioritized for ease of use and understanding. One of the main issues is that you need to refer to multiple sections to get all the information. What does the card look like? What are its details; rarity, set number, set, exclusivity? And lastly connecting the two together requires reading through the paragraphs. If I wasn&#039;t determined, I wouldn&#039;t even bother because it is too much work and siloed information. &lt;br /&gt;
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I did ask if all versions/languages of a card could be put onto the page before but have been told that it requires too much storage. If we are unable to do that, then we should have some kind of indicator/table/etc to show the availability of the card in all languages and also when a new illustration has been used. Preferably it should also be ordered by release and not random. Details like stamped, tournament or promo variants being included would also be helpful.&lt;br /&gt;
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Something to ask ourselves is when determining the design is, who is our audience/what is our goal? &lt;br /&gt;
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I don&#039;t think Bulbapedia is setup to cater to players (search queries, decks etc), nor is it setup to cater to collectors (heavily image driven), so personally it would make sense to focus on comprehensive release history and make it as easy to consume as possible. This is a gap that I don&#039;t think any other site is trying to fill or can fill as well as Bulbapedia.&lt;br /&gt;
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[[User:Spurs1819|Spurs1819]] ([[User talk:Spurs1819|talk]]) 10:21, 11 June 2024 (UTC)&lt;br /&gt;
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==De-Dragon Reshiram, Zekrom, and Guzzlord==&lt;br /&gt;
These three Pokémon just do not have Dragon type cards. Guzzlord has 0 (the exception being Guzzlord &amp;amp; Naganadel GX), and Reshiram and Zekrom have one each from Roaring Skies and no other sets (again discounting combo cards, though one supposes Reshiram &amp;amp; Zekrom GX and that one Reshiram and Zekrom and Kyruem card have more of a say here).&lt;br /&gt;
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I think, even with the video game, the long and short of it is that as far as the TCG is concerned, these Pokemon&#039;s non-Dragon typings take priority over the dragon typing, and the oddball 3 named cards are just exceptions. This would involve changing the Pokémon&#039;s disambiguation pages to stop calling them Dragons. [[Reshiram (TCG)]] [[Zekrom (TCG)]] [[Guzzlord (TCG)]] [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 15:57, 20 June 2024 (UTC)&lt;br /&gt;
:I&#039;m not sure I understand what this query is asking. Is this about... the preamble at the start of the mentioned pages? Because saying Reshiram/Zekrom/Guzzlord shouldn&#039;t be considered &amp;quot;normally Dragon-types&amp;quot; in the TCG by excluding the cards that depict them as Dragon-types feels really arbitrary and limiting for no reason to me. Like, even if you want to discount the team-up cards like Guzzlord &amp;amp; Naganadel-GX (which i think is already arbitrary), why would Roaring Skies Reshiram/Zekrom not count here? They are legit Dragon-type cards, nothing weird about them.&lt;br /&gt;
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:To me this is like saying &amp;quot;{{TCG|Joltik}} shouldn&#039;t be considered &amp;quot;normally Grass-type&amp;quot; because there&#039;s only 1 Grass-type {{TCG ID|Night Wanderer|Joltik|1}} card.&amp;quot; Joltik in the games is Bug/Electric (Bug = Grass in the TCG), so a Joltik card that is Grass-type would be &amp;quot;normal&amp;quot; with regards to how Joltik is depicted in the cards. [[User:Anzasquiddles|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;an&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2F2C2E;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#297E55;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;squiddles&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &amp;lt;small&amp;gt;2222(:D)SSSS&amp;lt;/small&amp;gt; ([[User talk:Anzasquiddles|talk]]) 17:13, 20 June 2024 (UTC)&lt;br /&gt;
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::Okay, so [[Reshiram, Zekrom &amp;amp; Kyurem (Legends of Unova Promo)]] is more recent than I thought it was. My issue is that for Reshiram and Zekrom, the Roaring Skies cards are really old. The set is from 2015. Old enough that I wouldn&#039;t give the two cards involved, [[Reshiram (Roaring Skies 63)]] and [[Zekrom (Roaring Skies 64)]], much weight as precedent. Comparatively, that odd Joltik is new, and holds more weight.&lt;br /&gt;
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::As for the team cards, well it&#039;s very difficult to say what the Pokemon&#039;s attack&#039;s costs are supposed to be because being in a Tag Team is likely modifiying them. (This is why Guzzlord doesn&#039;t have a listing, for all I can tell the Psychic could be Naganadel&#039;s contribution. Zekrom and Reshiram have a listing, only because if I squint the costs on the TAG TEAM card matches their cards from Roaring Skies and therefore can be referenced) This means that Guzzlord is the only Dragon where common energy types in their cost can&#039;t be discerned, on a site that highly values consistent page design. While it could be the odd one out, there&#039;s no space to say why it&#039;s being weird, because all of those pages are consistently very short. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 17:56, 20 June 2024 (UTC)&lt;br /&gt;
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:::I feel like using the whole &amp;quot;Dragon-type attack cost&amp;quot; idea to disqualify Guzzlord as normally being a Dragon-type is absurd, and just highlights that maybe the newer &amp;quot;As a Dragon-type, [x] uses so and so energy&amp;quot; preambles are not really helpful and need to be workshopped more. Saying &amp;quot;Guzzlord isn&#039;t normally a Dragon-type because its attack costs is weird&amp;quot; instead of &amp;quot;Guzzlord has been depicted as a Dragon-type because there&#039;s literally a card depicting it as such&amp;quot; is the exact kind of arbitrary and unnecessary categorization i was talking about.&lt;br /&gt;
:::Another thing about the whole &amp;quot;this Dragon-type mon&#039;s cards normally use so and so energy&amp;quot; preambles is that they have changed throughout history. {{TCG|Rayquaza}} used to use Grass/Lightning; now it uses Fire/Lightning. {{TCG|Dragonite}} uses Water/Lightning, then switched to Grass/Lightning, and then back to Water/Lightning. It&#039;s not always a consistent rule. [[User:Anzasquiddles|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;an&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2F2C2E;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#297E55;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;squiddles&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &amp;lt;small&amp;gt;2222(:D)SSSS&amp;lt;/small&amp;gt; ([[User talk:Anzasquiddles|talk]]) 18:45, 20 June 2024 (UTC)&lt;br /&gt;
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:You&#039;re complaining about a categorization suggested and implemented by yourself. I have to point this as, when some tcg pages are cleaned up for simplicity, you revert the edit to maintain your changes in them. What makes this different from the other included info? [[User:Pipefan|Pipefan]] ([[User talk:Pipefan|talk]]) 22:15, 20 June 2024 (UTC)&lt;br /&gt;
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::(Before I start, quick note I was not aware there is a press release where it is specified that the members of a TAG TEAM share a type. Yeah, oops, that more firmly says Guzzlord is Dragon. I still think the TAG TEAM should be discounted in this specific instance, because it makes the organization not work.)&lt;br /&gt;
::I think we&#039;re miscommunicaiting here. What does the phrase &amp;quot;normally ____-type and ____-type ____ Pokémon&amp;quot; mean? I&#039;m reading it as &amp;quot;if one took a random card, heavily favoring direct statements on what a type to Energy type correlation currently is, which types are likely to be the type of the card?&amp;quot;. The &amp;quot;normally&amp;quot; is negating the existence of old cards having differing typings. But it means say, Joltik&#039;s page would not say Grass right up until the Grass type card was revealed, at which point the page would be updated to say &amp;quot;Electric and Grass&amp;quot; instead of just &amp;quot;Electric&amp;quot;. Just having the potential to be a Grass type card does not mean cards of that species are normally Grass, something backed up by how [[Bulbasaur (TCG)]] and [[Venonat (TCG)]] do not say their cards are normally Darkness, because despite having a Poison typing in the video game both species have 0 Darkness or Psychic cards. There has to first be a printing.&lt;br /&gt;
::I&#039;m saying the idea of &amp;quot;a stated change in the type map supercedes any number of older cards&amp;quot; should be extended to say &amp;quot;cards that are sufficiently old have less weight in determining what &#039;normal&#039; means&amp;quot;. because in the grab bag metaphor those old cards become outliers. In Reshiram and Zekrom&#039;s case, the Roaring Skies cards are extreme outliers because none of the cards printed around them are Dragon. It&#039;s a blip in the game&#039;s overall history, and saying those species are normally Dragon type would be like saying Kabuto are &amp;quot;normally a Stage 1 or Restored Pokémon&amp;quot;, leaning too heavily on a specific prior era. &lt;br /&gt;
::And I would argue noting types of energy is helpful, because Pokémon is usually structured in a way that putting random Pokémon of the same type together in a deck leads to a functional deck. For Dragon, that doesn&#039;t work, because stuffing a deck full of any Dragons might lead to a deck with costs of 4, 5, 6, or even 7 different Energy types. Much harder to work with, and normally something the type mechanic is supposed to guide new players away from at least until they get better at deck building. (And also this paragraph pretends Double Dragon Energy doesn&#039;t exist.)&lt;br /&gt;
::I also think the types picked for the attack costs are part of the species&#039; identity in the TCG. Much in the same way Keckleon cards often change types, and Vileplume cards have an association with locking items, printing cards consistently with types so and so in the costs of their attacks associates that species with types so and so. It&#039;s just weirder because in this case they are type associations, and type information is intro worthy. &lt;br /&gt;
::Said attack costs are very consistent; there is something to be said about how they repeat in the way that they do. There are 7 cases where something&#039;s happening, and three of those cases are perfectly explainable&lt;br /&gt;
::*Dragonite and Rayquaza, as stated, have had some variance.&lt;br /&gt;
::*The Axew line&#039;s Unified Minds printing uses Fire and Metal instead of Metal and Fighting. (Which was when I doubled back and hedged this in &amp;quot;normally&amp;quot; to begin with. I think with two further cards again asserting Metal and Fighting, Unified Minds Axew can be registered as an oddity.)&lt;br /&gt;
::*Kyruem, but only because each form uses a specific second type to match the idea it&#039;s a Kyruem and X fusion. And within each form, they are consistent.&lt;br /&gt;
::*The Dragon TAG TEAMS, because they&#039;re cute by taking one cost from each of the involved Pokemon. Garchomp is consistently Fighting and Water, Giratina is consistently Psychic and Grass, so their combo card uses Fighting from Garchomp and Psychic from Giratina.&lt;br /&gt;
::*Zygarde, because the early cards were super cute by using Fairy and Darkness to match Xerneas and Yuveltal.&lt;br /&gt;
::*Guzzlord, because TAG TEAM Dragons mix together both of the involved Pokemon&#039;s costs, and that&#039;s the only Dragon card it has so there&#039;s no way to determine the second typing. Just saying &amp;quot;As a Dragon type, it&#039;s cards usually have attacks that have costs of Darkness energy&amp;quot; is unsatisfying and doesn&#039;t help people play the one extant Dragon Guzzlord. Having every Dragon card but one lack the text is super weird, so in my eyes it&#039;s easier to say Dragon TAG TEAMs are abnormal than to try and wring information from it.[[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 03:53, 21 June 2024 (UTC)&lt;br /&gt;
::::I agree with the points anzasquiddles brings up here about the Dragon type extended intros on the species pages. There&#039;s too much variance and very little rhyme or reason as to why the types are what they are, so it&#039;s not really adding any value to be mentioning them here. I could see some sort of content being written on the {{TCG|Dragon}} page, but the species pages are not really the place.&lt;br /&gt;
::::There are some interesting points being brought up in regards to how these intros should adapt when the game changes their conventions each Generation, but I don&#039;t think that&#039;s really a good conversation to have in the middle of this one. In order to ensure that we&#039;re following the [[Bulbapedia:Talk page policy|talk page etiquette rules we have]], I won&#039;t be commenting on these points any further within this talk section.&lt;br /&gt;
::::Really, it would probably be worth waiting to see what September&#039;s &#039;&#039;&#039;Paradise Dragona&#039;&#039;&#039; expansion to see if the Dragon-type rules being detailed on all these pages are even followed going forward. I&#039;d rather see them removed for now, this idea worked out until it&#039;s foolproof, and then seeing what we can add again in the future. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 06:36, 21 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I&#039;m saying the idea of &amp;quot;a stated change in the type map supercedes any number of older cards&amp;quot; should be extended to say &amp;quot;cards that are sufficiently old have less weight in determining what &#039;normal&#039; means&amp;quot;. because in the grab bag metaphor those old cards become outliers. In Reshiram and Zekrom&#039;s case, the Roaring Skies cards are extreme outliers because none of the cards printed around them are Dragon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:::I&#039;m sorry but i still do not understand this argument. You literally said there has to be precedent for a card being printed with a type that it is in the games for it to count as &amp;quot;normally that type&amp;quot; (eg. why Bulbasaur isn&#039;t &amp;quot;normally Darkness-type&amp;quot;), but you also discount Reshiram and Zekrom&#039;s Dragon-type cards in Roaring Skies because... they&#039;re old? Why should them being old make them not count? &#039;&#039;How old&#039;&#039; should cards be before they do not count as &amp;quot;normally&amp;quot; anymore? The Reshiram and Zekrom from Roaring Skies are Dragon-type cards, Reshiram and Zekrom &#039;&#039;are&#039;&#039; Dragon-types in the games, why does them being old matter at all?&lt;br /&gt;
:::Your argument also ignores the fact that Zekrom &#039;&#039;does&#039;&#039; receive [[Zekrom (Dragon Majesty 46)|another Dragon-type card]] after Roaring Skies, which renders you saying that Zekrom&#039;s Dragon-type appearance being &amp;quot;extreme outliers&amp;quot; false. [[User:Anzasquiddles|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;an&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2F2C2E;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#297E55;&amp;quot;&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot; style=&amp;quot;margin: 0px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#CF7A87;&amp;quot;&amp;gt;squiddles&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &amp;lt;small&amp;gt;2222(:D)SSSS&amp;lt;/small&amp;gt; ([[User talk:Anzasquiddles|talk]]) 12:51, 21 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Psy Bolt / Confusion translation query ==&lt;br /&gt;
&lt;br /&gt;
I have a question about the translation of Super Psy Bolt used on TCG cards. I understand that the attack&#039;s Japanese name is derived from {{m|Confusion}}&#039;s Japanese name, which itself could be translated either as &#039;&#039;Willpower&#039;&#039; or &#039;&#039;Mindpower&#039;&#039; according to the move page&#039;s trivia and edit history. Currently, Confusion&#039;s Japanese name is translated on the move page as &#039;&#039;Willpower&#039;&#039; after being changed from &#039;&#039;Mindpower&#039;&#039; late last year; however, on TCG pages with the Super Psy Bolt attack, the translation &#039;&#039;Super Mindpower&#039;&#039; is still used. While I understand that both translations are technically correct and interchangeable, I do wonder if perhaps one should be settled on, and used across the wiki for consistency? It seems odd that the move pages uses &#039;&#039;Willpower&#039;&#039; but the TCG pages use &#039;&#039;Mindpower&#039;&#039; instead - especially as they all note that the name is derived from Confusion&#039;s Japanese name. Due to that, perhaps they should reflect what&#039;s on the move page. I&#039;d be curious to know what others think about this? [[User:Cipher|&amp;lt;font style=&amp;quot;color:#17C&amp;quot;&amp;gt;&#039;&#039;&#039;Cipher&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Cipher|&amp;lt;small style=&amp;quot;color:#048&amp;quot;&amp;gt;&#039;&#039;&#039;(talk)&#039;&#039;&#039;&amp;lt;/small&amp;gt;]] 17:16, 27 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cards that interact with X ==&lt;br /&gt;
&lt;br /&gt;
Species pages should list particular cards that interact with that species. For example, [[Raichu (TCG Pocket)]] should mention [[Lt. Surge (Genetic Apex 226)]]. Also potentially this could extend to pages for other types of cards such as Water or Stadium though that list might get long. [[User:Pikcahu|Pikcahu]] ([[User talk:Pikcahu|talk]]) 14:31, 31 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do not consider TCG attributes as forms ==&lt;br /&gt;
&lt;br /&gt;
I know we stretch terms to fit the way we want them to work (which is bad) but there&#039;s a limit before you make the term meaningless. &amp;quot;Form&amp;quot; is pretty specific, and throwing every Pokémon attribute in the Trading Card Game indiscriminately into the &amp;lt;nowiki&amp;gt;{{forms}}&amp;lt;/nowiki&amp;gt; template is a bad idea and a half. Among the jokers that make the concept functionally useless if form is used that way. Sorted from least problematic to most problematic:&lt;br /&gt;
*[[Tag Team (TCG)]] - two Pokémon, one card! But... what makes each of these Pokémon different? It&#039;s not like they&#039;re glued together or anything, it&#039;s just two Pokémon. I guess that they don&#039;t have to evolve, but remember the TCG&#039;s mechanics are an abstraction, never read into it too much unless the Pokémon Company says you should.&lt;br /&gt;
*[[Rapid Strike style (TCG)]], [[Single Strike style (TCG)]], I care too little about Fusion Strike to link to it.- {{p|Urshifu}} is the exception that proves the rule. Just fighting in one of two/three different ways isn&#039;t a form. It is for Urshifu, because the Pokémon Company says so.&lt;br /&gt;
*[[Owner&#039;s Pokémon (TCG)]], [[Pokémon SP (TCG)]] - So a Pokémon that has been captured is a different form from a Pokémon that has not been captured?&lt;br /&gt;
*[[Pokémon Lv. X (TCG)]] - So a Pokémon that has been trained and leveled up is a different form from a Pokémon that does not level up?&lt;br /&gt;
*[[Ancient Trait (TCG)]] - This one isn&#039;t even a kind of Pokémon its a property that a Pokémon can have. It&#039;s simply outside the bounds of &amp;quot;form&amp;quot;, unless [[Mark]]s and [[Nature]]s, are also forms.&lt;br /&gt;
It&#039;s best to not try to wedge the TCG&#039;s variations into &amp;quot;forms&amp;quot;. It&#039;s a square peg, it doesn&#039;t work. At the very least remove Ancient Traits. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 14:51, 21 February 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=COA3&amp;diff=4243494</id>
		<title>COA3</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=COA3&amp;diff=4243494"/>
		<updated>2025-02-20T01:11:58Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: changed final trivia point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MangaPrevNext&lt;br /&gt;
|prevcode=COA2&lt;br /&gt;
|prevtitle=Zirco’s Holowear&lt;br /&gt;
|nextcode=COA4&lt;br /&gt;
|nexttitle=In Search of an Aeos Energy Spot&lt;br /&gt;
|series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
|colorscheme=SS&lt;br /&gt;
|list=no}}&lt;br /&gt;
{{ChapInfobox&lt;br /&gt;
|title_en=Welcome to the Stadium!&lt;br /&gt;
|title_ja=スタジアムにようこそ！&lt;br /&gt;
|title_ro=Welcome to the Stadium!&lt;br /&gt;
|image=COA03.png&lt;br /&gt;
|scheme=SS&lt;br /&gt;
|pub1=Web release&lt;br /&gt;
|pub1-data=Chapter 3&lt;br /&gt;
|location=[[Remoat Stadium]], [[Zirco Trading]], [[Aeos Emporium]]&lt;br /&gt;
|manga_series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Stadium!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スタジアムにようこそ！&#039;&#039;&#039; &#039;&#039;Welcome to the Stadium!&#039;&#039;) is the third chapter of [[Pokémon UNITE Manga - Come On Over to Aeos Island!]]. It was released together with the fourth chapter, [[COA4|In Search of an Aeos Energy Spot]], on October 13, 2022 internationally and in Japan on November 16, 2022. It is four pages long.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Erbie]] announces that competitors in Unite Battles can take a break until the next battle is announced. This leaves time for a female [[Pokémon Trainer|Trainer]] to meet their father outside [[Remoat Stadium]].  He is not from [[Aeos Island]], but came to cheer his daughter on. She comes running out of the crowd with her {{p|Wigglytuff}}, and her father came with an {{p|Aegislash}}. [[Zirco Trading]] happens to be nearby, and Zirco’s Sableye waves at the duo to catch their attention. Zirco welcomes them in and promotes his [[Holowear]]. The father is unfamiliar with the concept but the daughter is already well informed and browses. She picks out {{DL|Wigglytuff (UNITE)|Holowear|Bedtime Style: Wigglytuff}} for her Pokémon, and puts it on right away,&lt;br /&gt;
&lt;br /&gt;
After they leave, the Trainer and their father encounter a [[Aeos Emporium shopkeeper|shopkeeper]] with a {{p|Chatot}}. They ask the two to visit the [[Aeos Emporium]]. The Trainer ends up making so many purchases that she, her Wigglytuff, and her father’s Aegislash all have to carry the boxes and bags, She passes her bags to her father, then runs off to join her teammates. While her dad tells her how proud he is of her placing in the Master Rank, the trainer suggests that that placement is really a team effort. Further, she proposes that her father should participate in Unite Battles.&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
&lt;br /&gt;
====Humans====&lt;br /&gt;
* [[Aeos Emporium shopkeeper]]&lt;br /&gt;
&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
*{{p|Wigglytuff}} [[Wigglytuff (UNITE)#Holowear|Bedtime Style: Wigglytuff]])&lt;br /&gt;
*{{p|Snorlax}} ([[Snorlax (UNITE)#Holowear|Beach Style: Snorlax]])&lt;br /&gt;
*{{p|Absol}}  ([[Absol (UNITE)#Holowear|Dark Suit Style: Absol]])&lt;br /&gt;
*{{p|Chatot}} &lt;br /&gt;
*{{p|Greninja}} ([[Greninja (UNITE)#Holowear|Wanderer Style: Greninja]])&lt;br /&gt;
*{{p|Aegislash}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[Erbie]]&lt;br /&gt;
*Female trainer&lt;br /&gt;
*Female trainer’s father&lt;br /&gt;
*[[Zirco]]&lt;br /&gt;
*[[Aeos Emporium shopkeeper]]&lt;br /&gt;
*Female trainer’s teammates (x4)&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
*{{p|Pikachu}} (Trainer’s) ([[Pikachu (UNITE)#Holowear|Purple Unite Style: Pikachu]])&lt;br /&gt;
*{{p|Wigglytuff}} (Female trainer’s; [[Wigglytuff (UNITE)#Holowear|Bedtime Style: Wigglytuff]])&lt;br /&gt;
*{{p|Snorlax}} (Trainer’s)  ([[Snorlax (UNITE)#Holowear|Beach Style: Snorlax]])&lt;br /&gt;
*{{p|Sableye}} ([[Zirco]]’s; [[Sableye (UNITE)#Holowear|Zirco Trading Style: Sableye]])&lt;br /&gt;
*{{p|Absol}} (Trainer’s)  ([[Absol (UNITE)#Holowear|Dark Suit Style: Absol]])&lt;br /&gt;
*{{p|Chatot}} ([[Aeos Emporium shopkeeper]]’s)&lt;br /&gt;
*{{p|Greninja}} (Trainer’s)  ([[Greninja (UNITE)#Holowear|Wanderer Style: Greninja]])&lt;br /&gt;
*{{p|Aegislash}} (Female trainer’s father’s)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the versions published on the Pokémon UNITE website and [[Play Nintendo]], starting with this chapter, each panel has a number to indicate the correct order to read them in. &lt;br /&gt;
*Despite the listing of {{DL|Zirco|Sableye|Zirco’s Sableye}} as wearing [[Sableye (UNITE)#Holowear|Zirco Trading Style: Sableye]], said Holowear was not introduced to the game until September 5th, 2024. This is over two years past the release of this chapter.&lt;br /&gt;
*[[Trainer Fashion item]]s listing:&lt;br /&gt;
**The main Trainer wears the [[Trainer Fashion item|Orange Unite Set]] at the start of the chapter, then purchased a  [[Trainer Fashion item|Star Hoodie (Pink)]]&lt;br /&gt;
**In the second to last panel, the leftmost trainer is wearing the items from Season 2 of Ranked Battle, and the trainer second from the right is wearing the [[Trainer Fashion item|Beach Style Set]]. The other trainer&#039;s items could not be identified.&lt;br /&gt;
*The map on the first page displays [[Remoat Stadium]], differentiated from the mostly identical [[Mer Stadium]] by the presence of five [[goal zone]]s, rather than three. &lt;br /&gt;
*Remember how [[COA1|Aeos Energy]]’s trivia section said that assets from Pokémon UNITE are used in the manga on screens? This chapter goes through two shops, meaning there are many instances of this occurring.&lt;br /&gt;
**Zirco Trader’s screens again have images of Holowear. Unlike the last chapter, this chapter depicts them all on the same red background, but also has the artwork in full color. The visible ones are, from left to right and top to bottom: {{DL|Wigglytuff (UNITE)|Holowear|Bedtime Style: Wigglytuff}}, {{DL|Pikachu (UNITE)|Holowear|Fashionable Style:Pikachu}}, {{DL|Absol (UNITE)|Holowear|Beach Style: Absol}}, {{DL|Blissey (UNITE)|Holowear|Checkered Style: Blissey}}, {{DL|Greninja (UNITE)|Holowear|Practice Style: Greninja}}, {{DL|Snorlax (UNITE)|Holowear|Bedtime Style: Snorlax}}, an unidentified Holowear, {{DL|Lucario (UNITE)|Holowear|Ruins Style: Lucario}}, and {{DL|Gengar (UNITE)|Holowear|Masked Style: Gengar}}.&lt;br /&gt;
**The Aeos Emporium scene has [[List of items in Pokémon UNITE|Battle item]]s, [[List of items in Pokémon UNITE|Held items]] and Trainer fashion items. &lt;br /&gt;
***All four of the Fashion items on the screens are “Sets”, items bundling a group of items into one purchase that all match and create a singular theme. They are, from left to right and top to bottom, an unidentified Set, the [[Trainer fashion item|Magician Set]], [[Trainer fashion item|Captain Set]], and [[Trainer fashion item|Firefighter Set]]. The Magician Set’s icon is slightly different, as there are three icons for included items in the manga, even though the game only includes a single icon for the hat.&lt;br /&gt;
****The Trainer fashion items include the row for costs, in both [[Aeos ticket]] and [[Aeos gem]] values. They match the costs of the items in the game. &lt;br /&gt;
***Battle items are displayed in their diamond shaped boxes, exactly as in the game’s user interface. The items are, from left to right and top to bottom, [[Potion]], [[X Attack]], [[X Speed]], [[Fluffy Tail]], [[Eject Button]], and [[Slow Smoke]].&lt;br /&gt;
****Some of these items have odd colors, potentially caused by the presentation of them being on a screen. Potion appears be pink, resembling a [[Hyper Potion]]. Fluffy Tail is orange, and X Speed appears green instead of blue.&lt;br /&gt;
****Aeos Emporium does not sell these Battle Items in the game. They are are Trainer level rewards, meaning the [[Unite Battle Committee]] provides them to the player when they reach certain Trainer levels. Battle items that are not part of the set available at the launch of Pokémon UNITE, such as the [[List of items in Pokémon UNITE|Shedinja Doll]], are sold at Aeos Emporium.&lt;br /&gt;
***The Held items on the screen from left to right and top to bottom are, [[Aeos Cookie]], [[Attack Weight]], [[Special Attack Specs]], and [[Leftovers]].&lt;br /&gt;
***A number of items are shown on the tables. They are a mix of Held Items and other items. The Held items are, from left to right and top to bottom: [[Rocky Helmet]], [[Wise Glasses]], three [[Weakness Policy|Weakness Policies]], five [[Item Enhancer|Super Item Enhancers]],  [[Choice Specs]], a number of less detailed representations of Battle Items, Leftovers, and a 7-Day Battle Point Boost Card.&lt;br /&gt;
****Aeos Emporium only sells regular Item Enhancers. Super Item Enhancers are exclusive to the {{DL|List of events in Pokémon UNITE|Super Held Item Enhancement Missions}} event.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Epilang|color={{colorschemelight|SS}}|bordercolor={{colorschemedark|SS}}&lt;br /&gt;
|zh_cmn=歡迎來到競技場! / 欢迎来到竞技场! &#039;&#039;Huānyíng Láidào Jìngjìchǎng&#039;&#039;&lt;br /&gt;
|zh_yue=歡迎來到競技場! &#039;&#039;Fūnyìhng Lòihdou Gihnggeihchèuhng&#039;&#039;&lt;br /&gt;
|nl=Welcome to the Stadium!&lt;br /&gt;
|fr=Bienvenue au stade!&lt;br /&gt;
|de=Willkommen im Stadion!&lt;br /&gt;
|hi=स्टेडियम में आपका स्वागत है! &#039;&#039;Stadium me Aapka Swaagat hai!&#039;&#039;&lt;br /&gt;
|id=Selamat Datang Di Stadium!&lt;br /&gt;
|it=Benvenuti allo stadio!&lt;br /&gt;
|ko=스타디움에 어서 오세요! &#039;&#039;Seutadiume Eoseo Oseyo!&#039;&#039;&lt;br /&gt;
|pt=Sejam bem-vindos ao Estádio!&lt;br /&gt;
|ru=ДОБРО пожаловать на стадион! &#039;&#039;DOBRO požalovatʹ na stadion!&#039;&#039;&lt;br /&gt;
|es=¡Bienvenidos al estadio!&lt;br /&gt;
|th=ยินดีต้อนรับ สู่สเตเดียม! &#039;&#039;Yinditonrap Suttediam&#039;&#039;&lt;br /&gt;
|tr=Stadyuma Hoş Geldiniz!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.pokemon.com/en-us/manga/pokemon-unite-manga-chapter-three/ Chapter 3: Welcome to the Stadium! on the English Pokémon UNITE website]&lt;br /&gt;
* [https://www.pokemonunite.jp/ja/news/94/ Chapter 3: Welcome to the Stadium! on the Japanese Pokémon UNITE website]&lt;br /&gt;
* [https://play.nintendo.com/news-tips/comics/pokemon-unite-manga-chapter-3/ Chapter 3: Welcome to the Stadium! on Play Nintendo]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{MangaPrevNext&lt;br /&gt;
|prevcode=COA2&lt;br /&gt;
|prevtitle=Zirco’s Holowear&lt;br /&gt;
|nextcode=COA4&lt;br /&gt;
|nexttitle=In Search of an Aeos Energy Spot&lt;br /&gt;
|series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
|colorscheme=SS&lt;br /&gt;
|list=no}}&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=The_Pojo&amp;diff=4242486</id>
		<title>The Pojo</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=The_Pojo&amp;diff=4242486"/>
		<updated>2025-02-18T18:19:52Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Pojo lives! Well, it never actually died, but Pokémon card reviews are back.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Pojo&#039;&#039;&#039; is one of the largest and most well-known Pokémon fan sites online.  Although it is very well known, at this current point in time, the Pokémon fan base on the forums has become lessened.  Now a business, the Pojo was created in 1999 by Bill Gill.&lt;br /&gt;
&lt;br /&gt;
The Pojo is one of the early rivals of [[The PokéGym]].&lt;br /&gt;
&lt;br /&gt;
Pojo runs a Pokémon Card of the Day feature, where one or more reviewers rate a card from the [[Pokémon Trading Card Game]] each day on its quality in the [[Standard]], [[Expanded]], [[Legacy format (TCG)|Legacy]], [[Theme format (TCG)|Theme]], and [[Limited]] formats. Some entries count down a list of cards, where the list is about the best cards of a set, the best cards released in a given year, or the best cards [[Rotation (TCG)|rotating]] out of Standard. The list on Pojo is a combination of lists sent in by each reviewer. Pokémon Card of the Day has gone on hiatus a number of times, but as of January 2025 it has returned to cover [[Pokémon Trading Card Game Pocket]] cards. Reviews of these cards often reference the card&#039;s counterpart(s) from the Pokémon Trading Card Game.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[PoJo&#039;s Unofficial Pokémon News &amp;amp; Price Guide Monthly]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{stub|Site}}&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fan sites]]&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=COA3&amp;diff=4242330</id>
		<title>COA3</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=COA3&amp;diff=4242330"/>
		<updated>2025-02-18T13:28:55Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Wow, I was frazzled when I wrote this. Leftmost is wearing a thing BP didn&amp;#039;t record the name of, I was thinking of trainer second from the right.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MangaPrevNext&lt;br /&gt;
|prevcode=COA2&lt;br /&gt;
|prevtitle=Zirco’s Holowear&lt;br /&gt;
|nextcode=COA4&lt;br /&gt;
|nexttitle=In Search of an Aeos Energy Spot&lt;br /&gt;
|series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
|colorscheme=SS&lt;br /&gt;
|list=no}}&lt;br /&gt;
{{ChapInfobox&lt;br /&gt;
|title_en=Welcome to the Stadium!&lt;br /&gt;
|title_ja=スタジアムにようこそ！&lt;br /&gt;
|title_ro=Welcome to the Stadium!&lt;br /&gt;
|image=COA03.png&lt;br /&gt;
|scheme=SS&lt;br /&gt;
|pub1=Web release&lt;br /&gt;
|pub1-data=Chapter 3&lt;br /&gt;
|location=[[Remoat Stadium]], [[Zirco Trading]], [[Aeos Emporium]]&lt;br /&gt;
|manga_series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Stadium!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スタジアムにようこそ！&#039;&#039;&#039; &#039;&#039;Welcome to the Stadium!&#039;&#039;) is the third chapter of [[Pokémon UNITE Manga - Come On Over to Aeos Island!]]. It was released together with the fourth chapter, [[COA4|In Search of an Aeos Energy Spot]], on May 13, 2022 in Asia and on May 17, 2022 internationally. It is four pages long.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Erbie]] announces that competitors in Unite Battles can take a break until the next battle is announced. This leaves time for a female [[Pokémon Trainer|Trainer]] to meet their father outside [[Remoat Stadium]].  He is not from [[Aeos Island]], but came to cheer his daughter on. She comes running out of the crowd with her {{p|Wigglytuff}}, and her father came with an {{p|Aegislash}}. [[Zirco Trading]] happens to be nearby, and Zirco’s Sableye waves at the duo to catch their attention. Zirco welcomes them in and promotes his [[Holowear]]. The father is unfamiliar with the concept but the daughter is already well informed and browses. She picks out {{DL|Wigglytuff (UNITE)|Holowear|Bedtime Style: Wigglytuff}} for her Pokémon, and puts it on right away,&lt;br /&gt;
&lt;br /&gt;
After they leave, the Trainer and their father encounter a [[Aeos Emporium shopkeeper|shopkeeper]] with a {{p|Chatot}}. They ask the two to visit the [[Aeos Emporium]]. The Trainer ends up making so many purchases that she, her Wigglytuff, and her father’s Aegislash all have to carry the boxes and bags, She passes her bags to her father, then runs off to join her teammates. While her dad tells her how proud he is of her placing in the Master Rank, the trainer suggests that that placement is really a team effort. Further, she proposes that her father should participate in Unite Battles.&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
&lt;br /&gt;
====Humans====&lt;br /&gt;
* [[Aeos Emporium shopkeeper]]&lt;br /&gt;
&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
*{{p|Wigglytuff}} [[Wigglytuff (UNITE)#Holowear|Bedtime Style: Wigglytuff]])&lt;br /&gt;
*{{p|Snorlax}} ([[Snorlax (UNITE)#Holowear|Beach Style: Snorlax]])&lt;br /&gt;
*{{p|Absol}}  ([[Absol (UNITE)#Holowear|Dark Suit Style: Absol]])&lt;br /&gt;
*{{p|Chatot}} &lt;br /&gt;
*{{p|Greninja}} ([[Greninja (UNITE)#Holowear|Wanderer Style: Greninja]])&lt;br /&gt;
*{{p|Aegislash}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[Erbie]]&lt;br /&gt;
*Female trainer&lt;br /&gt;
*Female trainer’s father&lt;br /&gt;
*[[Zirco]]&lt;br /&gt;
*[[Aeos Emporium shopkeeper]]&lt;br /&gt;
*Female trainer’s teammates (x4)&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
*{{p|Pikachu}} (Trainer’s) ([[Pikachu (UNITE)#Holowear|Purple Unite Style: Pikachu]])&lt;br /&gt;
*{{p|Wigglytuff}} (Female trainer’s; [[Wigglytuff (UNITE)#Holowear|Bedtime Style: Wigglytuff]])&lt;br /&gt;
*{{p|Snorlax}} (Trainer’s)  ([[Snorlax (UNITE)#Holowear|Beach Style: Snorlax]])&lt;br /&gt;
*{{p|Sableye}} ([[Zirco]]’s; [[Sableye (UNITE)#Holowear|Zirco Trading Style: Sableye]])&lt;br /&gt;
*{{p|Absol}} (Trainer’s)  ([[Absol (UNITE)#Holowear|Dark Suit Style: Absol]])&lt;br /&gt;
*{{p|Chatot}} ([[Aeos Emporium shopkeeper]]’s)&lt;br /&gt;
*{{p|Greninja}} (Trainer’s)  ([[Greninja (UNITE)#Holowear|Wanderer Style: Greninja]])&lt;br /&gt;
*{{p|Aegislash}} (Female trainer’s father’s)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the versions published on the Pokémon UNITE website and [[Play Nintendo]], starting with this chapter, each panel has a number to indicate the correct order to read them in. &lt;br /&gt;
*Despite the listing of {{DL|Zirco|Sableye|Zirco’s Sableye}} as wearing [[Sableye (UNITE)#Holowear|Zirco Trading Style: Sableye]], said Holowear was not introduced to the game until September 5th, 2024. This is over two years past the release of this chapter.&lt;br /&gt;
*[[Trainer Fashion item]]s listing:&lt;br /&gt;
**The main Trainer wears the [[Trainer Fashion item|Orange Unite Set]] at the start of the chapter, then purchased a  [[Trainer Fashion item|Star Hoodie (Pink)]]&lt;br /&gt;
**In the second to last panel, the leftmost trainer is wearing the items from Season 2 of Ranked Battle, and the trainer second from the right is wearing the [[Trainer Fashion item|Beach Style Set]]. The other trainer&#039;s items could not be identified.&lt;br /&gt;
*The map on the first page displays [[Remoat Stadium]], differentiated from the mostly identical [[Mer Stadium]] by the presence of five [[goal zone]]s, rather than three. &lt;br /&gt;
*Remember how [[COA1|Aeos Energy]]’s trivia section said that assets from Pokémon UNITE are used in the manga on screens? This chapter goes through two shops, meaning there are many instances of this occurring.&lt;br /&gt;
**Zirco Trader’s screens again have images of Holowear. Unlike the last chapter, this chapter depicts them all on the same red background, but also has the artwork in full color. The visible ones are, from left to right and top to bottom: {{DL|Wigglytuff (UNITE)|Holowear|Bedtime Style: Wigglytuff}}, {{DL|Pikachu (UNITE)|Holowear|Fashionable Style:Pikachu}}, {{DL|Absol (UNITE)|Holowear|Beach Style: Absol}}, {{DL|Blissey (UNITE)|Holowear|Checkered Style: Blissey}}, {{DL|Greninja (UNITE)|Holowear|Practice Style: Greninja}}, {{DL|Snorlax (UNITE)|Holowear|Bedtime Style: Snorlax}}, an unidentified Holowear, {{DL|Lucario (UNITE)|Holowear|Ruins Style: Lucario}}, and {{DL|Gengar (UNITE)|Holowear|Masked Style: Gengar}}.&lt;br /&gt;
**The Aeos Emporium scene has [[List of items in Pokémon UNITE|Battle item]]s, [[List of items in Pokémon UNITE|Held items]] and Trainer fashion items. &lt;br /&gt;
***All four of the Fashion items on the screens are “Sets”, items bundling a group of items into one purchase that all match and create a singular theme. They are, from left to right and top to bottom, an unidentified Set, the [[Trainer fashion item|Magician Set]], [[Trainer fashion item|Captain Set]], and [[Trainer fashion item|Firefighter Set]]. The Magician Set’s icon is slightly different, as there are three icons for included items in the manga, even though the game only includes a single icon for the hat.&lt;br /&gt;
****The Trainer fashion items include the row for costs, in both [[Aeos ticket]] and [[Aeos gem]] values. They match the costs of the items in the game. &lt;br /&gt;
***Battle items are displayed in their diamond shaped boxes, exactly as in the game’s user interface. The items are, from left to right and top to bottom, [[Potion]], [[X Attack]], [[X Speed]], [[Fluffy Tail]], [[Eject Button]], and [[Slow Smoke]].&lt;br /&gt;
****Some of these items have odd colors, potentially caused by the presentation of them being on a screen. Potion appears be pink, resembling a [[Hyper Potion]]. Fluffy Tail is orange, and X Speed appears green instead of blue.&lt;br /&gt;
****Aeos Emporium does not sell these Battle Items in the game. They are are Trainer level rewards, meaning the [[Unite Battle Committee]] provides them to the player when they reach certain Trainer levels. Battle items that are not part of the set available at the launch of Pokémon UNITE, such as the [[List of items in Pokémon UNITE|Shedinja Doll]], are sold at Aeos Emporium.&lt;br /&gt;
***The Held items on the screen from left to right and top to bottom are, [[Aeos Cookie]], [[Attack Weight]], [[Special Attack Specs]], and [[Leftovers]].&lt;br /&gt;
***A number of items are shown on the tables. They are a mix of Held Items and other items. The Held items are, from left to right and top to bottom: [[Rocky Helmet]], [[Wise Glasses]], three [[Weakness Policy|Weakness Policies]], five [[Item Enhancer|Super Item Enhancers]],  [[Choice Specs]], a number of less detailed representations of Battle Items, Leftovers, and a 7-Day Battle Point Boost Card.&lt;br /&gt;
****Super Item Enhancers are not available from Aeos Emporium, instead being exclusive to the {{DL|List of events in Pokémon UNITE|Super Held Item Enhancement Missions}} event.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Epilang|color={{colorschemelight|SS}}|bordercolor={{colorschemedark|SS}}&lt;br /&gt;
|nl=Welcome to the Stadium!&lt;br /&gt;
|fr=Bienvenue au stade!&lt;br /&gt;
|de=Willkommen im Stadion!&lt;br /&gt;
|it=Benvenuti allo stadio!&lt;br /&gt;
|pt=Sejam bem-vindos ao Estádio!&lt;br /&gt;
|es_la=¡Bienvenidos al estadio!&lt;br /&gt;
|tr=Stadyuma Hoş Geldiniz!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.pokemon.com/en-us/manga/pokemon-unite-manga-chapter-three/ Chapter 3: Welcome to the Stadium! on the English Pokémon UNITE website]&lt;br /&gt;
* &amp;lt;!--[ Chapter 3: Welcome to the Stadium! on the Japanese Pokémon UNITE website]--&amp;gt;&lt;br /&gt;
* [https://play.nintendo.com/news-tips/comics/pokemon-unite-manga-chapter-3/ Chapter 3: Welcome to the Stadium! on Play Nintendo]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{MangaPrevNext&lt;br /&gt;
|prevcode=COA2&lt;br /&gt;
|prevtitle=Zirco’s Holowear&lt;br /&gt;
|nextcode=COA4&lt;br /&gt;
|nexttitle=In Search of an Aeos Energy Spot&lt;br /&gt;
|series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
|colorscheme=SS&lt;br /&gt;
|list=no}}&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=COA4&amp;diff=4242320</id>
		<title>COA4</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=COA4&amp;diff=4242320"/>
		<updated>2025-02-18T13:01:21Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: /* Trivia */ Technically Zirco imagined Blitzle and Minccino, so this relevant trivia needs a second clause to ignore references.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MangaPrevNext&lt;br /&gt;
|prevcode=COA3&lt;br /&gt;
|prevtitle=Welcome to the Stadium!&lt;br /&gt;
|nextcode=None&lt;br /&gt;
|nexttitle=None&lt;br /&gt;
|series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
|colorscheme=SS&lt;br /&gt;
|list=no}}&lt;br /&gt;
{{ChapInfobox&lt;br /&gt;
|title_en=In Search of an Aeos Energy Spot&lt;br /&gt;
|title_ja=エオスエナジースポットを探せ &lt;br /&gt;
|title_ro=In Search of an Aeos Energy Spot&lt;br /&gt;
|image=COA04.png&lt;br /&gt;
|scheme=SS&lt;br /&gt;
|pub1=Web release&lt;br /&gt;
|pub1-data=Chapter 4&lt;br /&gt;
|location=[[Aeos Island]], future location of [[Theia Sky Ruins]]&lt;br /&gt;
|manga_series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;In Search of an Aeos Energy Spot&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エオスエナジースポットを探せ&#039;&#039;&#039; &#039;&#039;In Search of an Aeos Energy Spot&#039;&#039;) is the fourth and final chapter of [[Pokémon UNITE Manga - Come On Over to Aeos Island!]]. It was released together with the third chapter, [[COA3|Welcome to the Stadium!]], on October 13, 2022 internationally and in Japan on November 16, 2022. It is four pages long.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Professor Phorus]] and [[Erbie]] are climbing into the mountains of [[Aeos Island]], alongside their Pokémon [[Professor Phorus#Pokémon|Metagross]] and [[Erbie#Pokémon|Elekid]]. They are searching for an [[Aeos energy spot]], with Phorus carrying a tablet that can detect [[Aeos energy]] to guide them. The readings are taking up to a peak. They take a break for a moment to have tea. During the conversation, Phorus reiterates that her style of research is to be on-site and see things first hand.&lt;br /&gt;
&lt;br /&gt;
At one point, Phorus and Erbie enter an area thick with mist. Erbie sends out {{p|Rufflet}}, which uses {{m|Defog}} to clear the air. They discover ancient ruins, and the tablet reports such strong Aeos energy readings that Phorus declares it to be an Aeos energy spot. She slates the ruins as the site of the next stadium: [[Theia Sky Ruins]]. Early planning begins immediately.&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
* Ruins on Aeos Island are discovered that are used to create [[Theia Sky Ruins]].&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
* {{p|Natu}}&lt;br /&gt;
* {{p|Baltoy}}&lt;br /&gt;
* {{p|Rayquaza}}&lt;br /&gt;
* {{p|Rufflet}}&lt;br /&gt;
* {{p|Bunnelby}} &lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
* [[Professor Phorus]]&lt;br /&gt;
* [[Erbie]]&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Metagross}} ([[Phorus]]&#039;s) &lt;br /&gt;
* {{p|Elekid}} ([[Erbie]]&#039;s)&lt;br /&gt;
* {{p|Rufflet}} ([[Erbie]]&#039;s)&lt;br /&gt;
* {{p|Natu}} (x3)&lt;br /&gt;
* {{p|Baltoy}} &lt;br /&gt;
* {{p|Rayquaza}}&lt;br /&gt;
* {{p|Bunnelby}} (x2)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{p|Rufflet}} is the only Pokémon in the entire manga to no basis in {{g|UNITE}} and not be a distinct reference to another video game. [[Erbie]] is not shown to have a Rufflet, and it&#039;s not an element on any screen, loading, Stadium, shop, or otherwise. Rufflet does not have a [[Boost Emblem]]. &lt;br /&gt;
* The [[wild Pokémon]] in this chapter all appear in [[Theia Sky Ruins]].&lt;br /&gt;
** {{p|Natu}} and its evolution {{p|Xatu}} appear in Theia Sky Ruins, but an update removed Natu from that Battle Map. This leaves the chapter retroactively inaccurate to the game.&lt;br /&gt;
*This chapter is the first to have no incidental human characters.&lt;br /&gt;
**As such, this is the only chapter without any cameos from [[Trainer Fashion item]]s.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Epilang|color={{colorschemelight|SS}}|bordercolor={{colorschemedark|SS}}&lt;br /&gt;
|zh_cmn=尋找億奧斯能量點 &#039;&#039;Chàhmjáau Yīk&#039;ousī Nàhngleuhng Dím&#039;&#039;&lt;br /&gt;
|zh_yue=尋找億奧斯能量點 / 寻找亿奥斯能量点 &#039;&#039;Xúnzhǎo Yìàosī Néngliàng Diǎn&#039;&#039;&lt;br /&gt;
|nl=In Search of an Aeos Energy Spot&lt;br /&gt;
|fr=À la recherche d&#039;une source d&#039;énergie Æos&lt;br /&gt;
|de=Auf der Suche nach Aeos-Energie-Quellen&lt;br /&gt;
|hi=एऑस एनर्जी स्पॉट की खोज &#039;&#039;Aeos Energy Spot ki Khoj&#039;&#039;&lt;br /&gt;
|id=Temukan Situs Energi Aeos&lt;br /&gt;
|it=Alla ricerca di una fonte di energia Heos&lt;br /&gt;
|ko=에오스 에너지 스폿을 찾아서 &#039;&#039;E&#039;oseu Eneoji Seuposeul Chajaseo&#039;&#039;&lt;br /&gt;
|pt=Em busca de uma fonte de energia Aeos&lt;br /&gt;
|ru=В поисках источника энергии ЭйОС &#039;&#039;V poiskax istočnika energii EjOS&#039;&#039;&lt;br /&gt;
|es=En busca de energia Æos&lt;br /&gt;
|th=ตามหาแหล่งพลังงานเอออส &#039;&#039;Tam Ha Laeng Phlangngan Oeot&#039;&#039;&lt;br /&gt;
|tr=Aeos Enerjisi Noktası Pesinde&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.pokemon.com/en-us/manga/pokemon-unite-manga-chapter-four/ Chapter 4: In Search of an Aeos Energy Spot on the English Pokémon UNITE website]&lt;br /&gt;
* [https://www.pokemonunite.jp/ja/news/95/ Chapter 4: In Search of an Aeos Energy Spot on the Japanese Pokémon UNITE website]&lt;br /&gt;
* [https://play.nintendo.com/news-tips/comics/pokemon-manga-chapter-4-aeos-energy-spot/ Chapter 4: In Search of an Aeos Energy Spot on Play Nintendo]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{MangaPrevNext&lt;br /&gt;
|prevcode=COA3&lt;br /&gt;
|prevtitle=Welcome to the Stadium!&lt;br /&gt;
|nextcode=None&lt;br /&gt;
|nexttitle=None&lt;br /&gt;
|series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
|colorscheme=SS&lt;br /&gt;
|list=no}}&lt;br /&gt;
{{Project Manga notice}}&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=COA3&amp;diff=4242316</id>
		<title>COA3</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=COA3&amp;diff=4242316"/>
		<updated>2025-02-18T12:57:14Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: /* Plot */ piped link for reading flow, who wants to stop and read &amp;quot;Aeos Emporium Shopkeeper?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MangaPrevNext&lt;br /&gt;
|prevcode=COA2&lt;br /&gt;
|prevtitle=Zirco’s Holowear&lt;br /&gt;
|nextcode=COA4&lt;br /&gt;
|nexttitle=In Search of an Aeos Energy Spot&lt;br /&gt;
|series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
|colorscheme=SS&lt;br /&gt;
|list=no}}&lt;br /&gt;
{{ChapInfobox&lt;br /&gt;
|title_en=Welcome to the Stadium!&lt;br /&gt;
|title_ja=スタジアムにようこそ！&lt;br /&gt;
|title_ro=Welcome to the Stadium!&lt;br /&gt;
|image=COA03.png&lt;br /&gt;
|scheme=SS&lt;br /&gt;
|pub1=Web release&lt;br /&gt;
|pub1-data=Chapter 3&lt;br /&gt;
|location=[[Remoat Stadium]], [[Zirco Trading]], [[Aeos Emporium]]&lt;br /&gt;
|manga_series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Stadium!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スタジアムにようこそ！&#039;&#039;&#039; &#039;&#039;Welcome to the Stadium!&#039;&#039;) is the third chapter of [[Pokémon UNITE Manga - Come On Over to Aeos Island!]]. It was released together with the fourth chapter, [[COA4|In Search of an Aeos Energy Spot]], on May 13, 2022 in Asia and on May 17, 2022 internationally. It is four pages long.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Erbie]] announces that competitors in Unite Battles can take a break until the next battle is announced. This leaves time for a female [[Pokémon Trainer|Trainer]] to meet their father outside [[Remoat Stadium]].  He is not from [[Aeos Island]], but came to cheer his daughter on. She comes running out of the crowd with her {{p|Wigglytuff}}, and her father came with an {{p|Aegislash}}. [[Zirco Trading]] happens to be nearby, and Zirco’s Sableye waves at the duo to catch their attention. Zirco welcomes them in and promotes his [[Holowear]]. The father is unfamiliar with the concept but the daughter is already well informed and browses. She picks out {{DL|Wigglytuff (UNITE)|Holowear|Bedtime Style: Wigglytuff}} for her Pokémon, and puts it on right away,&lt;br /&gt;
&lt;br /&gt;
After they leave, the Trainer and their father encounter a [[Aeos Emporium shopkeeper|shopkeeper]] with a {{p|Chatot}}. They ask the two to visit the [[Aeos Emporium]]. The Trainer ends up making so many purchases that she, her Wigglytuff, and her father’s Aegislash all have to carry the boxes and bags, She passes her bags to her father, then runs off to join her teammates. While her dad tells her how proud he is of her placing in the Master Rank, the trainer suggests that that placement is really a team effort. Further, she proposes that her father should participate in Unite Battles.&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
&lt;br /&gt;
====Humans====&lt;br /&gt;
* [[Aeos Emporium shopkeeper]]&lt;br /&gt;
&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
*{{p|Wigglytuff}} [[Wigglytuff (UNITE)#Holowear|Bedtime Style: Wigglytuff]])&lt;br /&gt;
*{{p|Snorlax}} ([[Snorlax (UNITE)#Holowear|Beach Style: Snorlax]])&lt;br /&gt;
*{{p|Absol}}  ([[Absol (UNITE)#Holowear|Dark Suit Style: Absol]])&lt;br /&gt;
*{{p|Chatot}} &lt;br /&gt;
*{{p|Greninja}} ([[Greninja (UNITE)#Holowear|Wanderer Style: Greninja]])&lt;br /&gt;
*{{p|Aegislash}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[Erbie]]&lt;br /&gt;
*Female trainer&lt;br /&gt;
*Female trainer’s father&lt;br /&gt;
*[[Zirco]]&lt;br /&gt;
*[[Aeos Emporium shopkeeper]]&lt;br /&gt;
*Female trainer’s teammates (x4)&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
*{{p|Pikachu}} (Trainer’s) ([[Pikachu (UNITE)#Holowear|Purple Unite Style: Pikachu]])&lt;br /&gt;
*{{p|Wigglytuff}} (Female trainer’s; [[Wigglytuff (UNITE)#Holowear|Bedtime Style: Wigglytuff]])&lt;br /&gt;
*{{p|Snorlax}} (Trainer’s)  ([[Snorlax (UNITE)#Holowear|Beach Style: Snorlax]])&lt;br /&gt;
*{{p|Sableye}} ([[Zirco]]’s; [[Sableye (UNITE)#Holowear|Zirco Trading Style: Sableye]])&lt;br /&gt;
*{{p|Absol}} (Trainer’s)  ([[Absol (UNITE)#Holowear|Dark Suit Style: Absol]])&lt;br /&gt;
*{{p|Chatot}} ([[Aeos Emporium shopkeeper]]’s)&lt;br /&gt;
*{{p|Greninja}} (Trainer’s)  ([[Greninja (UNITE)#Holowear|Wanderer Style: Greninja]])&lt;br /&gt;
*{{p|Aegislash}} (Female trainer’s father’s)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the versions published on the Pokémon UNITE website and [[Play Nintendo]], starting with this chapter, each panel has a number to indicate the correct order to read them in. &lt;br /&gt;
*Despite the listing of {{DL|Zirco|Sableye|Zirco’s Sableye}} as wearing [[Sableye (UNITE)#Holowear|Zirco Trading Style: Sableye]], said Holowear was not introduced to the game until September 5th, 2024. This is over two years past the release of this chapter.&lt;br /&gt;
*[[Trainer Fashion item]]s listing:&lt;br /&gt;
**The main Trainer wears the [[Trainer Fashion item|Orange Unite Set]] at the start of the chapter, then purchased a  [[Trainer Fashion item|Star Hoodie (Pink)]]&lt;br /&gt;
**In the second to last panel, the leftmost trainer is wearing the [[Trainer Fashion item|Beach Style Set]]. The other trainer&#039;s items could not be identified.&lt;br /&gt;
*The map on the first page displays [[Remoat Stadium]], differentiated from the mostly identical [[Mer Stadium]] by the presence of five [[goal zone]]s, rather than three. &lt;br /&gt;
*Remember how [[COA1|Aeos Energy]]’s trivia section said that assets from Pokémon UNITE are used in the manga on screens? This chapter goes through two shops, meaning there are many instances of this occurring.&lt;br /&gt;
**Zirco Trader’s screens again have images of Holowear. Unlike the last chapter, this chapter depicts them all on the same red background, but also has the artwork in full color. The visible ones are, from left to right and top to bottom: {{DL|Wigglytuff (UNITE)|Holowear|Bedtime Style: Wigglytuff}}, {{DL|Pikachu (UNITE)|Holowear|Fashionable Style:Pikachu}}, {{DL|Absol (UNITE)|Holowear|Beach Style: Absol}}, {{DL|Blissey (UNITE)|Holowear|Checkered Style: Blissey}}, {{DL|Greninja (UNITE)|Holowear|Practice Style: Greninja}}, {{DL|Snorlax (UNITE)|Holowear|Bedtime Style: Snorlax}}, an unidentified Holowear, {{DL|Lucario (UNITE)|Holowear|Ruins Style: Lucario}}, and {{DL|Gengar (UNITE)|Holowear|Masked Style: Gengar}}.&lt;br /&gt;
**The Aeos Emporium scene has [[List of items in Pokémon UNITE|Battle item]]s, [[List of items in Pokémon UNITE|Held items]] and Trainer fashion items. &lt;br /&gt;
***All four of the Fashion items on the screens are “Sets”, items bundling a group of items into one purchase that all match and create a singular theme. They are, from left to right and top to bottom, an unidentified Set, the [[Trainer fashion item|Magician Set]], [[Trainer fashion item|Captain Set]], and [[Trainer fashion item|Firefighter Set]]. The Magician Set’s icon is slightly different, as there are three icons for included items in the manga, even though the game only includes a single icon for the hat.&lt;br /&gt;
****The Trainer fashion items include the row for costs, in both [[Aeos ticket]] and [[Aeos gem]] values. They match the costs of the items in the game. &lt;br /&gt;
***Battle items are displayed in their diamond shaped boxes, exactly as in the game’s user interface. The items are, from left to right and top to bottom, [[Potion]], [[X Attack]], [[X Speed]], [[Fluffy Tail]], [[Eject Button]], and [[Slow Smoke]].&lt;br /&gt;
****Some of these items have odd colors, potentially caused by the presentation of them being on a screen. Potion appears be pink, resembling a [[Hyper Potion]]. Fluffy Tail is orange, and X Speed appears green instead of blue.&lt;br /&gt;
****Aeos Emporium does not sell these Battle Items in the game. They are are Trainer level rewards, meaning the [[Unite Battle Committee]] provides them to the player when they reach certain Trainer levels. Battle items that are not part of the set available at the launch of Pokémon UNITE, such as the [[List of items in Pokémon UNITE|Shedinja Doll]], are sold at Aeos Emporium.&lt;br /&gt;
***The Held items on the screen from left to right and top to bottom are, [[Aeos Cookie]], [[Attack Weight]], [[Special Attack Specs]], and [[Leftovers]].&lt;br /&gt;
***A number of items are shown on the tables. They are a mix of Held Items and other items. The Held items are, from left to right and top to bottom: [[Rocky Helmet]], [[Wise Glasses]], three [[Weakness Policy|Weakness Policies]], five [[Item Enhancer|Super Item Enhancers]],  [[Choice Specs]], a number of less detailed representations of Battle Items, Leftovers, and a 7-Day Battle Point Boost Card.&lt;br /&gt;
****Super Item Enhancers are not available from Aeos Emporium, instead being exclusive to the {{DL|List of events in Pokémon UNITE|Super Held Item Enhancement Missions}} event.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Epilang|color={{colorschemelight|SS}}|bordercolor={{colorschemedark|SS}}&lt;br /&gt;
|nl=Welcome to the Stadium!&lt;br /&gt;
|fr=Bienvenue au stade!&lt;br /&gt;
|de=Willkommen im Stadion!&lt;br /&gt;
|it=Benvenuti allo stadio!&lt;br /&gt;
|pt=Sejam bem-vindos ao Estádio!&lt;br /&gt;
|es_la=¡Bienvenidos al estadio!&lt;br /&gt;
|tr=Stadyuma Hoş Geldiniz!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.pokemon.com/en-us/manga/pokemon-unite-manga-chapter-three/ Chapter 3: Welcome to the Stadium! on the English Pokémon UNITE website]&lt;br /&gt;
* &amp;lt;!--[ Chapter 3: Welcome to the Stadium! on the Japanese Pokémon UNITE website]--&amp;gt;&lt;br /&gt;
* [https://play.nintendo.com/news-tips/comics/pokemon-unite-manga-chapter-3/ Chapter 3: Welcome to the Stadium! on Play Nintendo]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{MangaPrevNext&lt;br /&gt;
|prevcode=COA2&lt;br /&gt;
|prevtitle=Zirco’s Holowear&lt;br /&gt;
|nextcode=COA4&lt;br /&gt;
|nexttitle=In Search of an Aeos Energy Spot&lt;br /&gt;
|series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
|colorscheme=SS&lt;br /&gt;
|list=no}}&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=COA3&amp;diff=4242315</id>
		<title>COA3</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=COA3&amp;diff=4242315"/>
		<updated>2025-02-18T12:56:01Z</updated>

		<summary type="html">&lt;p&gt;Salmancer: Adding stores to location infobox, missed a shopkeeper link, Play Nintendo also uses the numbered panels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MangaPrevNext&lt;br /&gt;
|prevcode=COA2&lt;br /&gt;
|prevtitle=Zirco’s Holowear&lt;br /&gt;
|nextcode=COA4&lt;br /&gt;
|nexttitle=In Search of an Aeos Energy Spot&lt;br /&gt;
|series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
|colorscheme=SS&lt;br /&gt;
|list=no}}&lt;br /&gt;
{{ChapInfobox&lt;br /&gt;
|title_en=Welcome to the Stadium!&lt;br /&gt;
|title_ja=スタジアムにようこそ！&lt;br /&gt;
|title_ro=Welcome to the Stadium!&lt;br /&gt;
|image=COA03.png&lt;br /&gt;
|scheme=SS&lt;br /&gt;
|pub1=Web release&lt;br /&gt;
|pub1-data=Chapter 3&lt;br /&gt;
|location=[[Remoat Stadium]], [[Zirco Trading]], [[Aeos Emporium]]&lt;br /&gt;
|manga_series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Stadium!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スタジアムにようこそ！&#039;&#039;&#039; &#039;&#039;Welcome to the Stadium!&#039;&#039;) is the third chapter of [[Pokémon UNITE Manga - Come On Over to Aeos Island!]]. It was released together with the fourth chapter, [[COA4|In Search of an Aeos Energy Spot]], on May 13, 2022 in Asia and on May 17, 2022 internationally. It is four pages long.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[Erbie]] announces that competitors in Unite Battles can take a break until the next battle is announced. This leaves time for a female [[Pokémon Trainer|Trainer]] to meet their father outside [[Remoat Stadium]].  He is not from [[Aeos Island]], but came to cheer his daughter on. She comes running out of the crowd with her {{p|Wigglytuff}}, and her father came with an {{p|Aegislash}}. [[Zirco Trading]] happens to be nearby, and Zirco’s Sableye waves at the duo to catch their attention. Zirco welcomes them in and promotes his [[Holowear]]. The father is unfamiliar with the concept but the daughter is already well informed and browses. She picks out {{DL|Wigglytuff (UNITE)|Holowear|Bedtime Style: Wigglytuff}} for her Pokémon, and puts it on right away,&lt;br /&gt;
&lt;br /&gt;
After they leave, the Trainer and their father encounter a [[Aeos Emporium shopkeeper]] with a {{p|Chatot}}. They ask the two to visit the [[Aeos Emporium]]. The Trainer ends up making so many purchases that she, her Wigglytuff, and her father’s Aegislash all have to carry the boxes and bags, She passes her bags to her father, then runs off to join her teammates. While her dad tells her how proud he is of her placing in the Master Rank, the trainer suggests that that placement is really a team effort. Further, she proposes that her father should participate in Unite Battles.&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
&lt;br /&gt;
====Humans====&lt;br /&gt;
* [[Aeos Emporium shopkeeper]]&lt;br /&gt;
&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
*{{p|Wigglytuff}} [[Wigglytuff (UNITE)#Holowear|Bedtime Style: Wigglytuff]])&lt;br /&gt;
*{{p|Snorlax}} ([[Snorlax (UNITE)#Holowear|Beach Style: Snorlax]])&lt;br /&gt;
*{{p|Absol}}  ([[Absol (UNITE)#Holowear|Dark Suit Style: Absol]])&lt;br /&gt;
*{{p|Chatot}} &lt;br /&gt;
*{{p|Greninja}} ([[Greninja (UNITE)#Holowear|Wanderer Style: Greninja]])&lt;br /&gt;
*{{p|Aegislash}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
*[[Erbie]]&lt;br /&gt;
*Female trainer&lt;br /&gt;
*Female trainer’s father&lt;br /&gt;
*[[Zirco]]&lt;br /&gt;
*[[Aeos Emporium shopkeeper]]&lt;br /&gt;
*Female trainer’s teammates (x4)&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
*{{p|Pikachu}} (Trainer’s) ([[Pikachu (UNITE)#Holowear|Purple Unite Style: Pikachu]])&lt;br /&gt;
*{{p|Wigglytuff}} (Female trainer’s; [[Wigglytuff (UNITE)#Holowear|Bedtime Style: Wigglytuff]])&lt;br /&gt;
*{{p|Snorlax}} (Trainer’s)  ([[Snorlax (UNITE)#Holowear|Beach Style: Snorlax]])&lt;br /&gt;
*{{p|Sableye}} ([[Zirco]]’s; [[Sableye (UNITE)#Holowear|Zirco Trading Style: Sableye]])&lt;br /&gt;
*{{p|Absol}} (Trainer’s)  ([[Absol (UNITE)#Holowear|Dark Suit Style: Absol]])&lt;br /&gt;
*{{p|Chatot}} ([[Aeos Emporium shopkeeper]]’s)&lt;br /&gt;
*{{p|Greninja}} (Trainer’s)  ([[Greninja (UNITE)#Holowear|Wanderer Style: Greninja]])&lt;br /&gt;
*{{p|Aegislash}} (Female trainer’s father’s)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the versions published on the Pokémon UNITE website and [[Play Nintendo]], starting with this chapter, each panel has a number to indicate the correct order to read them in. &lt;br /&gt;
*Despite the listing of {{DL|Zirco|Sableye|Zirco’s Sableye}} as wearing [[Sableye (UNITE)#Holowear|Zirco Trading Style: Sableye]], said Holowear was not introduced to the game until September 5th, 2024. This is over two years past the release of this chapter.&lt;br /&gt;
*[[Trainer Fashion item]]s listing:&lt;br /&gt;
**The main Trainer wears the [[Trainer Fashion item|Orange Unite Set]] at the start of the chapter, then purchased a  [[Trainer Fashion item|Star Hoodie (Pink)]]&lt;br /&gt;
**In the second to last panel, the leftmost trainer is wearing the [[Trainer Fashion item|Beach Style Set]]. The other trainer&#039;s items could not be identified.&lt;br /&gt;
*The map on the first page displays [[Remoat Stadium]], differentiated from the mostly identical [[Mer Stadium]] by the presence of five [[goal zone]]s, rather than three. &lt;br /&gt;
*Remember how [[COA1|Aeos Energy]]’s trivia section said that assets from Pokémon UNITE are used in the manga on screens? This chapter goes through two shops, meaning there are many instances of this occurring.&lt;br /&gt;
**Zirco Trader’s screens again have images of Holowear. Unlike the last chapter, this chapter depicts them all on the same red background, but also has the artwork in full color. The visible ones are, from left to right and top to bottom: {{DL|Wigglytuff (UNITE)|Holowear|Bedtime Style: Wigglytuff}}, {{DL|Pikachu (UNITE)|Holowear|Fashionable Style:Pikachu}}, {{DL|Absol (UNITE)|Holowear|Beach Style: Absol}}, {{DL|Blissey (UNITE)|Holowear|Checkered Style: Blissey}}, {{DL|Greninja (UNITE)|Holowear|Practice Style: Greninja}}, {{DL|Snorlax (UNITE)|Holowear|Bedtime Style: Snorlax}}, an unidentified Holowear, {{DL|Lucario (UNITE)|Holowear|Ruins Style: Lucario}}, and {{DL|Gengar (UNITE)|Holowear|Masked Style: Gengar}}.&lt;br /&gt;
**The Aeos Emporium scene has [[List of items in Pokémon UNITE|Battle item]]s, [[List of items in Pokémon UNITE|Held items]] and Trainer fashion items. &lt;br /&gt;
***All four of the Fashion items on the screens are “Sets”, items bundling a group of items into one purchase that all match and create a singular theme. They are, from left to right and top to bottom, an unidentified Set, the [[Trainer fashion item|Magician Set]], [[Trainer fashion item|Captain Set]], and [[Trainer fashion item|Firefighter Set]]. The Magician Set’s icon is slightly different, as there are three icons for included items in the manga, even though the game only includes a single icon for the hat.&lt;br /&gt;
****The Trainer fashion items include the row for costs, in both [[Aeos ticket]] and [[Aeos gem]] values. They match the costs of the items in the game. &lt;br /&gt;
***Battle items are displayed in their diamond shaped boxes, exactly as in the game’s user interface. The items are, from left to right and top to bottom, [[Potion]], [[X Attack]], [[X Speed]], [[Fluffy Tail]], [[Eject Button]], and [[Slow Smoke]].&lt;br /&gt;
****Some of these items have odd colors, potentially caused by the presentation of them being on a screen. Potion appears be pink, resembling a [[Hyper Potion]]. Fluffy Tail is orange, and X Speed appears green instead of blue.&lt;br /&gt;
****Aeos Emporium does not sell these Battle Items in the game. They are are Trainer level rewards, meaning the [[Unite Battle Committee]] provides them to the player when they reach certain Trainer levels. Battle items that are not part of the set available at the launch of Pokémon UNITE, such as the [[List of items in Pokémon UNITE|Shedinja Doll]], are sold at Aeos Emporium.&lt;br /&gt;
***The Held items on the screen from left to right and top to bottom are, [[Aeos Cookie]], [[Attack Weight]], [[Special Attack Specs]], and [[Leftovers]].&lt;br /&gt;
***A number of items are shown on the tables. They are a mix of Held Items and other items. The Held items are, from left to right and top to bottom: [[Rocky Helmet]], [[Wise Glasses]], three [[Weakness Policy|Weakness Policies]], five [[Item Enhancer|Super Item Enhancers]],  [[Choice Specs]], a number of less detailed representations of Battle Items, Leftovers, and a 7-Day Battle Point Boost Card.&lt;br /&gt;
****Super Item Enhancers are not available from Aeos Emporium, instead being exclusive to the {{DL|List of events in Pokémon UNITE|Super Held Item Enhancement Missions}} event.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Epilang|color={{colorschemelight|SS}}|bordercolor={{colorschemedark|SS}}&lt;br /&gt;
|nl=Welcome to the Stadium!&lt;br /&gt;
|fr=Bienvenue au stade!&lt;br /&gt;
|de=Willkommen im Stadion!&lt;br /&gt;
|it=Benvenuti allo stadio!&lt;br /&gt;
|pt=Sejam bem-vindos ao Estádio!&lt;br /&gt;
|es_la=¡Bienvenidos al estadio!&lt;br /&gt;
|tr=Stadyuma Hoş Geldiniz!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://unite.pokemon.com/en-us/manga/pokemon-unite-manga-chapter-three/ Chapter 3: Welcome to the Stadium! on the English Pokémon UNITE website]&lt;br /&gt;
* &amp;lt;!--[ Chapter 3: Welcome to the Stadium! on the Japanese Pokémon UNITE website]--&amp;gt;&lt;br /&gt;
* [https://play.nintendo.com/news-tips/comics/pokemon-unite-manga-chapter-3/ Chapter 3: Welcome to the Stadium! on Play Nintendo]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{MangaPrevNext&lt;br /&gt;
|prevcode=COA2&lt;br /&gt;
|prevtitle=Zirco’s Holowear&lt;br /&gt;
|nextcode=COA4&lt;br /&gt;
|nexttitle=In Search of an Aeos Energy Spot&lt;br /&gt;
|series=Pokémon UNITE Manga - Come On Over to Aeos Island!&lt;br /&gt;
|colorscheme=SS&lt;br /&gt;
|list=no}}&lt;/div&gt;</summary>
		<author><name>Salmancer</name></author>
	</entry>
</feed>