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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Battle_Revolution&amp;diff=4504067</id>
		<title>Pokémon Battle Revolution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Battle_Revolution&amp;diff=4504067"/>
		<updated>2026-03-08T14:04:47Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Reception */ typo fix: OGN -&amp;gt; IGN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_game |colorscheme=pbr|bordercolorscheme=pbr&lt;br /&gt;
|name=Pokémon Battle Revolution&lt;br /&gt;
|jname=ポケモンバトルレボリューション&lt;br /&gt;
|boxart=Battle Revolution EN boxart.jpg&lt;br /&gt;
|caption=Boxart of Pokémon Battle Revolution&lt;br /&gt;
|jbox=Battle Revolution JP boxart.jpg&lt;br /&gt;
|jcaption=Pokémon Battle Revolution Japanese boxart&lt;br /&gt;
|platform=[[Wii]]&lt;br /&gt;
|category=Turn-based strategy&lt;br /&gt;
|players=Single and multiplayer&lt;br /&gt;
|link_method=[[Nintendo Wi-Fi Connection]]&lt;br /&gt;
|developer=[[Genius Sonority]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation IV]] [[side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=7&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=PG&lt;br /&gt;
|release_date_ja=December 14, 2006&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/wii/pbr_sp/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=June 25, 2007&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-battle-revolution/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.vooks.net/nintendo-outlines-q2-release-dates-for-us/ Vooks - Nintendo outlines Q2 Release Dates for US]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=November 22, 2007&amp;lt;ref&amp;gt;[http://web.archive.org/web/20071107081111/http://games.nintendo.com.au/title.php?id=1275 Nintendo of Australia] (archive)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=December 7, 2007&amp;lt;ref&amp;gt;[http://ms2.nintendo-europe.com/pokemonbattlerevolution/enGB/ Pokémon Battle Revolution official European minisite]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_tw=July 12, 2008&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/wii/pbr_sp/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/wii/rpbj/ Nintendo.co.jp]&amp;lt;br&amp;gt;[https://web.archive.org/web/20070116010003/http://www.nintendo.co.jp/wii/rpbj/ Official Japanese minisite]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-battle-revolution/ Pokémon.com (US)]&amp;lt;br&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/pokemon-battle-revolution/ Pokémon.com (UK)]&amp;lt;br&amp;gt;[https://www.nintendo.com/games/detail/lXtLHZS0Kb_sJy4T9vuBgUfKUibop045 Nintendo.com]&amp;lt;br&amp;gt;[http://ms2.nintendo-europe.com/pokemonbattlerevolution/enGB/ Official European minisite]&amp;lt;br&amp;gt;[https://www.nintendo.co.uk/Games/Wii/Pokemon-Battle-Revolution-282629.html Nintendo.co.uk]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Battle Revolution&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンバトルレボリューション&#039;&#039;&#039; &#039;&#039;Pokémon Battle Revolution&#039;&#039;) is the first [[Pokémon games|Pokémon game]] for the [[Wii]]. It supports connectivity with the [[Nintendo DS]], allowing Trainers to battle using their Pokémon from the [[Generation IV]] main series games while using their Nintendo DS as a controller. It was released in Japan on December 14, 2006, two weeks after the Wii launch, and in the United States on June 25, 2007.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Discharge PBR.png|250px|thumb|Two Pokémon hit by {{m|Discharge}} at the same time]]&lt;br /&gt;
[[File:Pokémon Battle Revolution Title Screen.png|thumb|250px|Revolution Title Screen]]&lt;br /&gt;
[[File:Poketopia Battle Revolution.png|thumb|250px|Pokétopia]]&lt;br /&gt;
Pokémon Battle Revolution features eleven different colosseums in a new area called [[Pokétopia]]. Other features include stadiums that have their own special effects, such as randomizing the order of one&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
Players can fully customize their [[Battle Pass]] to use on Nintendo Wi-Fi Connection. Players can customize their {{pkmn|Trainer}} with {{OBP|gear|Battle Revolution}} such as hats, shirts, and glasses. Additionally, for the U.S. release, Nintendo had added the option to customize a Trainer&#039;s skin pigmentation. A key difference from this game compared to the Stadium titles is that minigames are absent from this game. A Trainer can choose 6 Pokémon and get a [[Rental Pass]]; however, if [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], {{v2|Platinum}}, [[Pokémon HeartGold and SoulSilver Versions|HeartGold, or SoulSilver]] is connected, a player can upload their trained Pokémon and get a [[Custom Pass]].&lt;br /&gt;
&lt;br /&gt;
Key differences from other Pokémon console games shown are that the Pokémon can now actually strike at the opponent physically while both Pokémon are rendered on the screen, instead of seeing one {{OBP|Pokémon|species}} attacking and then cutting away to the second getting hit by the attack as in previous titles. Moves that do not contact, however, follow the same style as the older games to keep the pace of gameplay up. When an attack that strikes more than one Pokémon is performed, the screen will split to show two of them being hit simultaneously, instead of showing it as the attack striking one Pokémon first then the second Pokémon next. The game also features a 100-Trainer battle when it is completed for the first time.&lt;br /&gt;
&lt;br /&gt;
Like the two Stadium games, Pokémon Battle Revolution features an announcer that provides play-by-play commentary.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
BRING YOUR BATTLE TO THE BIG SCREEN!&amp;lt;br&amp;gt;Grab a Battle Pass, customise your Trainer and battle your way to the rank of [[Pokétopia]] Master! Or, battle against up to three friends with Pokémon Diamond or Pokémon Pearl using your Nintendo DS system as a controller!&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{main|Battle Pass}}&lt;br /&gt;
In Pokémon Battle Revolution, the player can chose to play with a [[Custom Pass]] or a [[Rental Pass]].&lt;br /&gt;
&lt;br /&gt;
Playing with a Custom Pass allows the player to use Pokémon from the Sinnoh and Johto games. The Custom Pass section hosts all the Custom Passes created, and Blank Passes to create new ones. A Custom Pass features a custom trainer with editable appearance, catchphrases, pass design and Trainer Title, and a team of six Pokémon copied from [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], {{v2|Platinum}}, [[Pokémon HeartGold and SoulSilver Versions|HeartGold, or SoulSilver]].&lt;br /&gt;
&lt;br /&gt;
Playing with a Rental Pass allows the player to use Pokémon rented from Pokétopia. The Rental Pass section hosts all the different unlocked Rental Passes. Some details are customizable, including the order of the Pokémon on the card, but not the Pokémon themselves, which all have the [[Original Trainer|OT]] PKTOPIA. The initial Rental Passes received at the start of the game feature Novice {{OBP|Nate|Battle Revolution}} or Sprout Trainer [[Cyndy]], though their name and Trainer Title can be edited later.&lt;br /&gt;
&lt;br /&gt;
==Colosseums==&lt;br /&gt;
{{main|Pokétopia|section=Colosseums}}&lt;br /&gt;
The game features eleven different colosseums, one exclusive to multiplayer battles and the other ten each with special changes to normal play or prerequisites and either a {{tc|Colosseum Leader}} or {{tc|Colosseum Master}}. The six Colosseum Leaders wear Pokémon costumes; for example, Marina of the Waterfall Colosseum wears a Kyogre costume. Also, the Crystal Colosseum can hold up to 16 players, the battles are done in a 16-person tournament mode. After beating the Pokétopia Championship, the player is given a {{p|Pikachu}} with {{m|Volt Tackle}}, {{m|Surf}}, and a [[Light Ball]] (Pikachu cannot learn Surf naturally). Each level rule (Level 30 Open and Level 50 All) for a Colosseum has a specific ranking, which goes up as the player wins. As the rank increases, the Trainers become stronger and the Poké Coupon rewards become greater. Around Rank 7, the Leaders and Trainers will begin to use [[Legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | {{color|684d02|Colosseums}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}&amp;quot; | {{color|684d02|Battle format&amp;lt;br&amp;gt;(Initial / after beating the Pokétopia Championship)}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | {{color|684d02|Leader}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Gateway Colosseum]]&lt;br /&gt;
| Rental Battle / Trade Battle&lt;br /&gt;
| Colosseum Master {{OBP|Joe|Battle Revolution}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Main Street Colosseum]]&lt;br /&gt;
| Knockout Battle&lt;br /&gt;
| Colosseum Leader {{OBP|Taylor|Battle Revolution}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Waterfall Colosseum]]&lt;br /&gt;
| Team Battle&lt;br /&gt;
| Colosseum Leader {{OBP|Marina|Battle Revolution}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Neon Colosseum]]&lt;br /&gt;
| Fortune Battle&lt;br /&gt;
| Colosseum Leader [[Rosie]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Crystal Colosseum]]&lt;br /&gt;
| Tournament Battle&lt;br /&gt;
| Colosseum Leader [[Voldon]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Sunny Park Colosseum]]&lt;br /&gt;
| Knockout Battle / [[Little Battle]]&lt;br /&gt;
| Colosseum Master [[Sashay]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Magma Colosseum]]&lt;br /&gt;
| League Battle&lt;br /&gt;
| Colosseum Leader [[Terrell]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Sunset Colosseum]]&lt;br /&gt;
| Select Battle&lt;br /&gt;
| Colosseum Leader [[Dusty]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Courtyard Colosseum]]&lt;br /&gt;
| Knockout Battle / Survival Battle&lt;br /&gt;
| Colosseum Master [[Kruger]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Stargazer Colosseum]]&lt;br /&gt;
| Pokétopia Championship / [[Masters Battle]]&lt;br /&gt;
| Pokétopia Master [[Mysterial]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Lagoon Colosseum]]&lt;br /&gt;
| DS Multiplayer and Wi-Fi Battles only&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
Using the [[Poké Coupon]]s earned in Battle mode, the player can shop for Gear and Mystery Gifts.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
{{main|Gear (Battle Revolution)}}&lt;br /&gt;
Gear consists of hats, pants, shirts, bags, badges, glasses, hair colors, eye colors, face paint, shoes, and gloves which can be used to alter the outfit and appearance of the Trainer on the player&#039;s [[Battle Pass]]es.&lt;br /&gt;
&lt;br /&gt;
===Mystery Gift===&lt;br /&gt;
[[Poké Coupon]]s can also be used to purchase items which can be sent to the [[Generation IV]] DS games via [[Mystery Gift]]. Some items are not available until certain conditions have been met. These items can be sent every time you purchase them, but the same save file can only receive each of them once.&lt;br /&gt;
&lt;br /&gt;
{{shop|[[Held item]]s}}&lt;br /&gt;
{{shoprow|{{shopitem|Deep Sea Scale|14400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|display=DeepSeaScale}}|{{shopitem|Deep Sea Tooth|14400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|display=DeepSeaTooth}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Soul Dew|14400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;}}|{{shopitem|Protector|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dubious Disc|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;}}|{{shopitem|Reaper Cloth|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Upgrade|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=Up-Grade|display=Up-Grade}}|{{shopitem|Iron Ball|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dusk Stone|7200|PC}}|{{shopitem|Shiny Stone|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dawn Stone|7200|PC}}|{{shopitem|King&#039;s Rock|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Light Clay|7200|PC}}|{{shopitem|Quick Claw|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Leftovers|7200|PC}}|{{shopitem|Choice Specs|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Wise Glasses|7200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;View all battle tutorials&amp;lt;/small&amp;gt;}}|{{shopitem|Expert Belt|7200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|[[Berry|Berries]]}}&lt;br /&gt;
{{shoprow|{{shopitem|Liechi Berry|38400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 4&amp;lt;/small&amp;gt;}}|{{shopitem|Lansat Berry|38400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat 50 opponents in {{DL|Courtyard Colosseum|Survival Battle}}&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Starf Berry|38400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat 100 opponents in {{DL|Courtyard Colosseum|Survival Battle}}&amp;lt;/small&amp;gt;}}|{{shopitem|Enigma Berry|38400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 8&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ganlon Berry|19200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Stargazer Colosseum]]&amp;lt;/small&amp;gt;}}|{{shopitem|Salac Berry|19200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Stargazer Colosseum]]&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Petaya Berry|19200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Stargazer Colosseum]]&amp;lt;/small&amp;gt;}}|{{shopitem|Apicot Berry|19200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Stargazer Colosseum]]&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
{{shop|[[TM]]s}}&lt;br /&gt;
{{shoprow|{{shopitem|TM02|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|5=TM Dragon|6=Dragon Claw}}|{{shopitem|TM05|9600|PC|5=TM Normal|6=Roar}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM12|9600|PC|5=TM Dark|6=Taunt}}|{{shopitem|TM13|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Ice|6=Ice Beam}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM24|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Electric|6=Thunderbolt}}|{{shopitem|TM26|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|5=TM Ground|6=Earthquake}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM29|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Psychic|6=Psychic}}|{{shopitem|TM30|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Ghost|6=Shadow Ball}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM31|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Fighting|6=Brick Break}}|{{shopitem|TM35|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Fire|6=Flamethrower}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM42|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Normal|6=Facade}}|{{shopitem|TM48|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Psychic|6=Skill Swap}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM50|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|5=TM Fire|6=Overheat}}|{{shopitem|TM56|9600|PC|5=TM Dark|6=Fling}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM59|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;|5=TM Dragon|6=Dragon Pulse}}|{{shopitem|TM71|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;|5=TM Rock|6=Stone Edge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM78|9600|PC|5=TM Normal|6=Captivate}}|{{shopitem|TM79|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;|5=TM Dark|6=Dark Pulse}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM81|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;|5=TM Bug|6=X-Scissor}}|{{shopitem|TM84|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Poison|6=Poison Jab}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM87|9600|PC|5=TM Normal|6=Swagger}}|{{shopitem|TM88|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Flying|6=Pluck}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM92|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|5=TM Psychic|6=Trick Room}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
These gifts can be sent for free an unlimited number of times, but the same save file on a DS game cannot receive more than one of each.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;600px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; line-height:26px; padding-bottom:5px; background:#f8f8ff; border:3px solid #88a; {{roundy|20px}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;line-height:32px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ccf; {{roundytl|15px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background-color:#ccf; {{roundytr|15px}}&amp;quot; | Purchase condition&lt;br /&gt;
|-&lt;br /&gt;
| [[#Pikachu (Secret Gift)|Secret Gift]]&lt;br /&gt;
| Beat Stargazer Colosseum&lt;br /&gt;
|-&lt;br /&gt;
| [[#Electivire (Shocking Secret Gift)|Shocking Secret Gift]]&lt;br /&gt;
| Enter the region-appropriate code in the “Self-Introduction” field&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magmortar (Heated Secret Gift)|Heated Secret Gift]]&lt;br /&gt;
| Enter the region-appropriate code in the “Self-Introduction” field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bonus Pokémon===&lt;br /&gt;
====Pikachu (Secret Gift)====&lt;br /&gt;
[[File:Surf PBR.png|thumb|right|200px|Pikachu using Surf with the aid of a surfboard]]&lt;br /&gt;
When the player beats Pokétopia Master [[Mysterial]] for the first time, a Secret Gift options becomes available in the shop. It is free, listed at 0 pts. The Gift is a special {{p|Pikachu}} that can be sent to {{game|Diamond and Pearl|s}}, {{game|Platinum}}, and {{game|HeartGold and SoulSilver|s}}. Buying the Secret Gift, the Wii game starts the process to send the gift with instructions and a timer of 3 minutes (180 seconds). The DS console can receive the Mystery Gift from the main menu &amp;quot;Mystery Gift&amp;quot; section, with the wireless option, if all conditions are met.&lt;br /&gt;
&lt;br /&gt;
This gift can be sent to multiple DS Pokémon games, even at the same time within the 180 seconds Mystery Gift window. One DS Pokémon game&#039;s save data can receive only one Pikachu. This is the only Secret Gift available in the Japanese release.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | {{color|684d02|Region}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}&amp;quot; | {{color2|684d02|Original Trainer|OT}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | {{color2|684d02|Trainer ID number|ID no.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Japan&lt;br /&gt;
| {{color|0070f8|ポケトピア}}&lt;br /&gt;
| 12146&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| America&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color|0070f8|PKTOPIA}}&lt;br /&gt;
| 06257&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Europe&lt;br /&gt;
| 12077&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{G4event&lt;br /&gt;
|ball=Poké&lt;br /&gt;
|balllink=Poké Ball (item)&lt;br /&gt;
|pokemon=Pikachu&lt;br /&gt;
|nick=PIKACHU&lt;br /&gt;
|gender=f&lt;br /&gt;
|level=10&lt;br /&gt;
|game=4p&lt;br /&gt;
|ndex=025 f&lt;br /&gt;
|dexno=025&lt;br /&gt;
|nature=Hardy&lt;br /&gt;
|typea=Electric&lt;br /&gt;
|otcolor=blue&lt;br /&gt;
|ot=PKTOPIA&lt;br /&gt;
|id=06257&lt;br /&gt;
|ability1=Static&lt;br /&gt;
|met=Lovely place&lt;br /&gt;
|encounter=fateful&lt;br /&gt;
|type1=Electric|move1=Volt Tackle&lt;br /&gt;
|type2=Water|move2=Surf&lt;br /&gt;
|type3=Normal|move3=Tail Whip&lt;br /&gt;
|type4=Electric|move4=Thunder Wave&lt;br /&gt;
|item=1&lt;br /&gt;
|item1=Light Ball&lt;br /&gt;
|receive=no&lt;br /&gt;
|country=all regions&lt;br /&gt;
|delmove=surf&lt;br /&gt;
|hm=Surf&lt;br /&gt;
|diamond=yes&lt;br /&gt;
|pearl=yes&lt;br /&gt;
|platinum=yes&lt;br /&gt;
|heartgold=yes&lt;br /&gt;
|soulsilver=yes&lt;br /&gt;
|pbr=yes&lt;br /&gt;
|distribution=no}}&lt;br /&gt;
&lt;br /&gt;
=====Wonder Cards=====&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard|lang=jap&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=ひみつのおくりもの&lt;br /&gt;
|msg=ポケモンバトルレボリュ－ションで&amp;lt;br&amp;gt;ピカチュウの　なみのりを　つかって&amp;lt;br&amp;gt;みよう　サ－フボ－ドにのって　&amp;lt;br&amp;gt;なみのりを　するよ}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Secret Gift&lt;br /&gt;
|msg=Use PIKACHU&#039;s Surf&amp;lt;br&amp;gt;in Pokémon Battle Revolution&amp;lt;br&amp;gt;and see PIKACHU ride on&amp;lt;br&amp;gt;a surfboard.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Cadeau Mystère Cadeau Surprise&lt;br /&gt;
|msg=Utilisez l&#039;attaque Surf de PIKACHU&amp;lt;br&amp;gt;dans Pokémon Battle Revolution&amp;lt;br&amp;gt;et vous verrez PIKACHU sur une&amp;lt;br&amp;gt;planche de surf!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Geheimgeschehen Geheimgeschenk&lt;br /&gt;
|msg=Führe in Pokémon Battle Revolution&amp;lt;br&amp;gt;mit PIKACHU Surfer aus und&amp;lt;br&amp;gt;erlebe, wie PIKACHU auf&amp;lt;br&amp;gt;dem Surfbrett reitet!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Dono Segreto Dono Sorpresa&lt;br /&gt;
|msg=Usa Surf di PIKACHU&amp;lt;br&amp;gt;in Pokémon Battle Revolution&amp;lt;br&amp;gt;se vuoi vederlo&amp;lt;br&amp;gt;su una tavola da surf!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Regalo misterioso Regalo sorpresa&lt;br /&gt;
|msg=Emplea el movimiento Surf de PIKACHU&amp;lt;br&amp;gt;en Pokémon Battle Revolution para&amp;lt;br&amp;gt;verlo surfear las olas.}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Electivire (Shocking Secret Gift)====&lt;br /&gt;
{{p|Electivire}} and the Gold Pass can be unlocked with the following codes by entering a specific code at the “Self-Introduction” option in the Profile menu. The code is case-sensitive, and is only checked on exiting the Profile menu; if the code matches the changed introduction is not saved and the previously entered value will remain (other fields in the profile are changed normally).  This does not happen if the code has already been used; the introduction is changed to it directly in that case. This Secret Gift is not available in the Japanese release.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | Code&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|the United States|US}}&lt;br /&gt;
| &amp;lt;code&amp;gt;BA16-X4SH-E2AT&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|the United Kingdom|UK}}&lt;br /&gt;
| &amp;lt;code&amp;gt;tko3-9jwp-34kl&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|France}}&lt;br /&gt;
| &amp;lt;code&amp;gt;jk4i-df87-dsf9&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Spain}}&lt;br /&gt;
| &amp;lt;code&amp;gt;04in-1ynj-24fv&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Germany}}&lt;br /&gt;
| &amp;lt;code&amp;gt;0f9-ud0g-ughj&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Italy}}&lt;br /&gt;
| &amp;lt;code&amp;gt;t4oi-6j8d-sb5r&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | {{color|684d02|Region}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}&amp;quot; | {{color2|684d02|Original Trainer|OT}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | {{color2|684d02|Trainer ID number|ID no.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| America&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color|0070f8|PKTOPIA}}&lt;br /&gt;
| 06257&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Europe&lt;br /&gt;
| 12077&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{G4event&lt;br /&gt;
|ball=Poké&lt;br /&gt;
|balllink=Poké Ball (item)&lt;br /&gt;
|pokemon=Electivire&lt;br /&gt;
|nick=ELECTIVIRE&lt;br /&gt;
|gender=m&lt;br /&gt;
|level=50&lt;br /&gt;
|game=4p&lt;br /&gt;
|ndex=466&lt;br /&gt;
|nature=Adamant&lt;br /&gt;
|typea=Electric&lt;br /&gt;
|otcolor=blue&lt;br /&gt;
|ot=PKTOPIA&lt;br /&gt;
|id=06257&lt;br /&gt;
|ability1=Motor Drive&lt;br /&gt;
|met=Lovely place&lt;br /&gt;
|encounter=fateful&lt;br /&gt;
|type1=Electric|move1=ThunderPunch&lt;br /&gt;
|type2=Ice|move2=Ice Punch&lt;br /&gt;
|type3=Fighting|move3=Cross Chop&lt;br /&gt;
|type4=Ground|move4=Earthquake&lt;br /&gt;
|item=1&lt;br /&gt;
|item1=Magnet&lt;br /&gt;
|receive=no&lt;br /&gt;
|country=America and Europe&lt;br /&gt;
|diamond=yes&lt;br /&gt;
|pearl=yes&lt;br /&gt;
|platinum=yes&lt;br /&gt;
|heartgold=yes&lt;br /&gt;
|soulsilver=yes&lt;br /&gt;
|pbr=yes&lt;br /&gt;
|distribution=no}}&lt;br /&gt;
&lt;br /&gt;
======Wonder Cards======&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Shocking Secret Gift&lt;br /&gt;
|msg=This is a special Secret Gift&amp;lt;br&amp;gt;You can receive a powerful,&amp;lt;br&amp;gt;Electric-type Pokémon! Try out&amp;lt;br&amp;gt;this Pokémon in battle!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Cadeau foudroyant&lt;br /&gt;
|msg=Voici un Cadeau Surprise spécial!&amp;lt;br&amp;gt;Vous pouvez recevoir un puissant&amp;lt;br&amp;gt;Pokémon de type Electrik! Essayez-le&amp;lt;br&amp;gt;vite en combat!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Regalo electrizante&lt;br /&gt;
|msg=Regalo secreto muy especial.&amp;lt;br&amp;gt;¡Podrías recibir un poderoso Pokémon&amp;lt;br&amp;gt;de tipo Eléctrico!&amp;lt;br&amp;gt;¡No dejes de probarlo en combate!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Geheimgeschehen Schockgeschenk&lt;br /&gt;
|msg=Ein ganz besonderes Geheimgeschenk.&amp;lt;br&amp;gt;Du kannst ein mächtiges&amp;lt;br&amp;gt;Elektro-Pokémon erhalten! Setze&amp;lt;br&amp;gt;dieses Pokémon im Kampf ein!}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Dono Segreto Dono Elettrizzante&lt;br /&gt;
|msg=Questo è un Dono Sorpresa.&amp;lt;br&amp;gt;Puoi ricevere un Pokémon di&amp;lt;br&amp;gt;tipo Elettro molto forte!&amp;lt;br&amp;gt;Mettilo alla prova nella lotta!}}&lt;br /&gt;
&lt;br /&gt;
====Magmortar (Heated Secret Gift)====&lt;br /&gt;
{{p|Magmortar}} and the Silver Pass can be unlocked with the following codes by entering a specific code at the “Self-Introduction” option in the Profile menu.  The code is case-sensitive, and is only checked on exiting the Profile menu; if the code matches the changed introduction is not saved and the previously entered value will remain (other fields in the profile are changed normally).  This does not happen if the code has already been used; the introduction is changed to it directly in that case. This Secret Gift is not available in the Japanese release.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | Code&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|the United States|US}}&lt;br /&gt;
| &amp;lt;code&amp;gt;B416-X4HT-VTWF&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|the United Kingdom|UK}}&lt;br /&gt;
| &amp;lt;code&amp;gt;jl49-05kn-odnv&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|France}}&lt;br /&gt;
| &amp;lt;code&amp;gt;13io-h4rf-1tpa&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Spain}}&lt;br /&gt;
| &amp;lt;code&amp;gt;kn34-q0uc-1mbx&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Germany}}&lt;br /&gt;
| &amp;lt;code&amp;gt;kre9-ef90-5hgn&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Italy}}&lt;br /&gt;
| &amp;lt;code&amp;gt;97ea-78hl-jrgu&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | {{color|684d02|Region}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}&amp;quot; | {{color2|684d02|Original Trainer|OT}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | {{color2|684d02|Trainer ID number|ID no.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| America&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color|0070f8|PKTOPIA}}&lt;br /&gt;
| 06257&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Europe&lt;br /&gt;
| 12077&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{G4event&lt;br /&gt;
|ball=Poké&lt;br /&gt;
|balllink=Poké Ball (item)&lt;br /&gt;
|pokemon=Magmortar&lt;br /&gt;
|nick=MAGMORTAR&lt;br /&gt;
|gender=f&lt;br /&gt;
|level=50&lt;br /&gt;
|game=4p&lt;br /&gt;
|ndex=467&lt;br /&gt;
|nature=Modest&lt;br /&gt;
|typea=Fire&lt;br /&gt;
|otcolor=blue&lt;br /&gt;
|ot=PKTOPIA&lt;br /&gt;
|id=06257&lt;br /&gt;
|ability1=Flame Body&lt;br /&gt;
|met=Lovely place&lt;br /&gt;
|encounter=fateful&lt;br /&gt;
|type1=Fire|move1=Flamethrower&lt;br /&gt;
|type2=Psychic|move2=Psychic&lt;br /&gt;
|type3=Normal|move3=Hyper Beam&lt;br /&gt;
|type4=Grass|move4=SolarBeam&lt;br /&gt;
|item=1&lt;br /&gt;
|item1=Charcoal&lt;br /&gt;
|receive=no&lt;br /&gt;
|country=America and Europe&lt;br /&gt;
|diamond=yes&lt;br /&gt;
|pearl=yes&lt;br /&gt;
|platinum=yes&lt;br /&gt;
|heartgold=yes&lt;br /&gt;
|soulsilver=yes&lt;br /&gt;
|pbr=yes&lt;br /&gt;
|distribution=no}}&lt;br /&gt;
&lt;br /&gt;
======Wonder Cards======&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard|ms=1|ms1=467&lt;br /&gt;
|title=Heated Secret Gift&lt;br /&gt;
|msg=This is a special Secret Gift.&amp;lt;br&amp;gt;You can receive a powerful,&amp;lt;br&amp;gt;Fire-type Pokémon! Try out&amp;lt;br&amp;gt;this Pokémon in battle!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=467&lt;br /&gt;
|title=Cadeau enflammé&lt;br /&gt;
|msg=Voici un Cadeau Surprise spécial!&amp;lt;br&amp;gt;Vous pouvez recevoir un puissant&amp;lt;br&amp;gt;Pokémon de type Feu! Essayez-le&amp;lt;br&amp;gt;vite en combat!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=467&lt;br /&gt;
|title=Regalo llamativo&lt;br /&gt;
|msg=Regalo secreto muy especial.&amp;lt;br&amp;gt;¡Podrías recibir un poderoso Pokémon&amp;lt;br&amp;gt;de tipo Fuego!&amp;lt;br&amp;gt;¡No dejes de probarlo en combate!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=467&lt;br /&gt;
|title=Geheimgeschehen Glutgeschenk&lt;br /&gt;
|msg=Ein ganz besonderes Geheimgeschenk.&amp;lt;br&amp;gt;Du kannst ein mächtiges&amp;lt;br&amp;gt;Feuer-Pokémon erhalten! Setze&amp;lt;br&amp;gt;dieses Pokémon im Kampf ein!}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=467&lt;br /&gt;
|title=Dono Segreto Dono Rovente&lt;br /&gt;
|msg= Questo è un Dono Sorpresa.&amp;lt;br&amp;gt;Puoi ricevere un Pokémon di&amp;lt;br&amp;gt;tipo Fuoco molto forte!&amp;lt;br&amp;gt;Mettilo alla prova nella lotta!}}&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
The rules for battle could be modified in various ways:&lt;br /&gt;
* Level: The levels of the Pokémon allowed could be set to Anything Goes (No restriction), Level 50 All (levels were set to 50) or a custom range and level total (the maximum combined level allowed of the 6 Pokémon)&lt;br /&gt;
* Entry Pokémon: How many Pokémon were used. Could be set from 1-6, or have no restriction, in which case players could enter as many or as few Pokémon as they wanted.&lt;br /&gt;
* Time limit for one battle: No limit, or a range of 1-99 Minutes. Time continued counting down even during attack animations. When time ran out, the Trainer with the most Pokémon remaining was the winner.&lt;br /&gt;
* Time limit for move selection: No limit, or a range of 20-99 Seconds. If a player ran out of time for move selection, the computer selected their moves for them.&lt;br /&gt;
The following options were either yes/allow or no/disallow selections.&lt;br /&gt;
* Allow same Pokémon on a team?&lt;br /&gt;
* Allow Pokémon with identical [[Held item|hold items]]?&lt;br /&gt;
* Allow two or more Pokémon to be put to {{status|sleep}} on the same [[Party|team]]?&lt;br /&gt;
* Allow two or more Pokémon to be {{status|Freeze|frozen}} on the same team?&lt;br /&gt;
* If all Pokémon faint due to {{m|Explosion}} or {{m|Selfdestruct}}, user loses? (If turned off, such a situation resulted in a draw rather than a victory for either side)&lt;br /&gt;
* Should {{m|Perish Song}} and {{m|Destiny Bond}} fail if used by a team&#039;s final Pokémon?&lt;br /&gt;
* Fixed-damage moves like {{m|Dragon Rage}} and {{m|SonicBoom}} always fail?&lt;br /&gt;
&lt;br /&gt;
==Legendary Pokémon banning controversy==&lt;br /&gt;
Due to the lack of clauses in online random multiplayer, Trainers with [[Legendary Pokémon]] ran rampant on the system, attracting controversy as to why Pokémon Battle Revolution was not using official Pokémon video game tournament rules—which bans [[game mascot]] Legendary Pokémon (except {{p|Suicune}}) and {{p|Mewtwo}}. However, on July 3, 2007, Legendary Pokémon (referred to as &amp;quot;exotic&amp;quot; Pokémon by the game) became banned from the system. Although it was originally speculated to be a [[glitch]], a [[Global Trade System#Temporary legendary Pokémon ban|similar incident]] occurred on the same date in {{game|Diamond and Pearl|s}}. The banning of these Pokémon resulted in significant backlash from the community. A Nintendo representative later stated that the ban was a technical difficulty.&amp;lt;ref&amp;gt;https://forums.serebii.net/threads/ubers-now-banned.255246/page-8#post-6474688&amp;lt;/ref&amp;gt; The similar GTS problem was not addressed. The ban was lifted sometime later, as Legendary Pokémon were then able to be used until the discontinuation of [[Nintendo Wi-Fi Connection]].&lt;br /&gt;
&lt;br /&gt;
Something similar happened to the American [[List of local English event Pokémon distributions in Generation IV#Toys &amp;quot;R&amp;quot; Us Darkrai|Alamos Darkrai]] given out at Toys &amp;quot;R&amp;quot; Us events. While the Japanese {{DL|List of local Japanese event Pokémon distributions in Generation IV|Movie Darkrai}}, the {{p|Darkrai}} obtained from [[Newmoon Island]] by hacking, and the [[Ranger Net#Liberate The Tower.21|Darkrai]] from [[Pokémon Ranger: Shadows of Almia]] worked fine, Alamos Darkrai was not allowed in online random multiplayer. This was fixed later on, and Alamos Darkrai were freely usable until the discontinuation of Nintendo Wi-Fi Connection.&lt;br /&gt;
&lt;br /&gt;
==Development and history==&lt;br /&gt;
The game was first announced by Nintendo president Satoru Iwata at a Nintendo marketing event in Japan on June 7, 2006. At the event, Iwata described Wii-to-DS connectivity using the game as an example, stating that gamers with either Pokémon Diamond or Pearl can play battles using their Diamond or Pearl Pokémon to Pokémon Battle Revolution using their DS as a controller.&lt;br /&gt;
&lt;br /&gt;
The first shown video of Pokémon Battle Revolution showcased a battle between Red and Leaf on what would become the Neon Colosseum. Interestingly, in said movie, a Groudon uses Hyper Beam on a Deoxys, not only defeating it, but leaving a large gash in the floor of the Colosseum, and a hole in the wall. It is unknown if these environment damages would have remained over the course of the battle, but no such thing is possible in the final game. The camera also appeared to be more dynamic than it is in the final game: when selecting its moves, the camera first focuses on the first Pokémon, then quickly pans over to the second Pokémon to select its moves, then pans over to the Trainer who is shown making an attack command, and the attacks begin. The camera simply cuts between these shots in the final game. The last difference is the HP meter that is shown on screen when damage is done. In the video, the numerical value of the HP is shown on the HP meter, however that does not happen in any game mode in the final version.&lt;br /&gt;
&lt;br /&gt;
The DS linkup feature was demoed at 2006 Nintendo World Tour for the first time. As well as allowing Pokémon from a Pokémon Diamond or Pearl cartridge to be used in-game, it replaces the on-screen battle menu normally used in conjunction with the Wii Remote. The battle menu is displayed on the DS touchscreen instead, and is navigated with the stylus. Up to eight players can play in a 1-on-1 tournament, much like the {{Gdis|Battle Frontier|III}}&#039;s [[Battle Dome]] in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
===Nintendo Wi-Fi Connection===&lt;br /&gt;
Pokémon Battle Revolution could battle with other copies of Pokémon Battle Revolution via [[Nintendo Wi-Fi Connection]]. Online functionality for Pokémon Battle Revolution was shut down on May 20, 2014 with the discontinuation of the Nintendo Wi-Fi Connection service.&lt;br /&gt;
&lt;br /&gt;
When battling online, players can either battle in random matchups or with friends.&lt;br /&gt;
&lt;br /&gt;
When battling in random matchups, only the level 50 all rule set is available, as either [[Double Battle|Double]] or Single Battles (Double being the default). After selecting the preferred Colosseum and Trainer Card, the game matches the player with another random player. During the battle, all Pokémon nicknames are removed and all Trainer quotes are set to their defaults. After the battle, the players can exchange [[Friend Pass]]es, but only if both players agreed to.&lt;br /&gt;
&lt;br /&gt;
Pokémon Battle Revolution also allows players to battle directly with their friends. Friends are registered within the game by using a 12-digit [[Friend Code]], separate from the Wii&#039;s friend system. In a friend battle, players can either use the Colosseum ruleset, or any custom set of rules they have already created within the game. From the friend lobby, players can see the current status of anyone on their friend list and join a battle if that friend is hosting one.&lt;br /&gt;
&lt;br /&gt;
===Copy Pokémon===&lt;br /&gt;
Pokémon Battle Revolution can copy Pokémon from {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}. Once Pokémon are copied from a DS Pokémon game to Pokémon Battle Revolution, only that same DS Pokémon game can connect to Pokémon Battle Revolution again in the future.&lt;br /&gt;
&lt;br /&gt;
Due to the game being released before {{game|Platinum}} and {{game|HeartGold and SoulSilver|s}}, alternate forms that were introduced in Pokémon Platinum or Pokémon HeartGold and SoulSilver are not present in the game. If Origin Forme {{p|Giratina}}, Sky Forme {{p|Shaymin}} or any of {{p|Rotom}}&#039;s alternate forms (all of which were introduced in Pokémon Platinum) would be copied to Pokémon Battle Revolution, they are copied in their base form instead; in the case of Rotom, it will forget its alternate form&#039;s special move, and if it is its only remaining move, it will be replaced by [[Thunder Shock (move)|ThunderShock]]. If Origin Forme Giratina would be copied, it will no longer hold its Griseous Orb. If Spiky-eared Pichu would be copied, it is copied as a regular {{p|Pichu}} instead. Outside of those changes, these Pokémon can then be used like any other Pokémon in the game.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Pokémon Battle Revolution received mostly negative to lukewarm reviews, which eventually lead to the end of the game&#039;s production. {{wp|IGN}} has given this game a 5.0 out of 10 for many reasons. First, the website claimed, the game lacks many features demonstrated in previous games such as [[Pokémon Stadium]] and [[Pokémon Colosseum]], notably the {{wp|Role-playing game|RPG}} mode. The multiplayer and online battles were also criticized for lacking features such as tournament play. IGN considered it to be a &amp;quot;loyalty tax&amp;quot; on Pokémon fans. {{wp|GameSpot}} gave the game a 5.5 out of 10, their reasons being the repetitive gameplay and the barebones online play. It also added that if the player didn&#039;t have Pokémon Diamond or Pearl for the DS, there wasn&#039;t as much to do. {{wp|Nintendo Power}} gave this game a 6.5 out of 10.&lt;br /&gt;
&lt;br /&gt;
Currently the game has an average of 53% on both {{wp|Game Rankings}} and {{wp|Metacritic}}.&amp;lt;ref&amp;gt;http://www.gamerankings.com/wii/934033-pokemon-battle-revolution/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.metacritic.com/games/platforms/wii/pokemonbattlerevolution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of October 27th 2008, the game has sold 1.32 million copies worldwide.&amp;lt;ref&amp;gt;http://www.vgchartz.com/games/index.php?name=Pokemon+Battle+Revolution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent years, retrospectives have claimed that Pokémon Battle Revolution was underrated at release, and praised the game for its high animation quality with expressive Pokémon.&amp;lt;ref&amp;gt;https://kotaku.com/pokemon-battle-revolution-animations-wii-scarlet-violet-1850362666&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.thegamer.com/best-nintendo-video-games-sold-poorly/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Battle Revolution}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* An [https://www.youtube.com/watch?v=SgXHys3GrTg unused music track] titled &amp;quot;System04&amp;quot; exists in the game&#039;s data.&lt;br /&gt;
* If the game is modified in any way, it will become impossible to transfer Pokémon from the DS games to the Wii without deleting Pokémon Battle Revolution&#039;s save file data.&amp;lt;ref&amp;gt;[https://tcrf.net/Pok%C3%A9mon_Battle_Revolution#Anti_Piracy_Measure TCRF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While not released to the general public, an updated version of the game featuring the Platinum designs of {{ga|Lucas}} and {{ga|Dawn}} was used during the [[2009 World Championships]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=FqvUn-1evDc (HD画質、&#039;09日本一) Pokemon WCS Japan Final (Sr.)] | YouTube&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While all [[Generation IV]] Pokémon received new models and animations, most previously introduced Pokémon had their models updated and reused animations from the {{pkmn|Stadium series|Pokémon Stadium games}}, {{g|Colosseum}}, and {{g|XD: Gale of Darkness}}.&lt;br /&gt;
* When a Pokémon is hit by a move, the animation of the HP bar decreasing changes based on the type of the move that hit it.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|ja={{tt|ポケモンバトルレボリューション|Pokémon Battle Revolution}}&lt;br /&gt;
|fr=Pokémon Battle Revolution&lt;br /&gt;
|de=Pokémon Battle Revolution&lt;br /&gt;
|it=Pokémon Battle Revolution&lt;br /&gt;
|es=Pokémon Battle Revolution&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Pokemon_Battle_Revolution Official PDF-file manual] for &#039;&#039;Pokémon Battle Revolution&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Side series}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Battle Revolution|*]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Battle Revolution]]&lt;br /&gt;
[[es:Pokémon Battle Revolution]]&lt;br /&gt;
[[fr:Pokémon Battle Revolution]]&lt;br /&gt;
[[it:Pokémon Battle Revolution]]&lt;br /&gt;
[[ja:ポケモンバトルレボリューション]]&lt;br /&gt;
[[zh:宝可梦对战革命]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Rumble_Blast&amp;diff=4492206</id>
		<title>Pokémon Rumble Blast</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Rumble_Blast&amp;diff=4492206"/>
		<updated>2026-02-24T01:13:09Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* External links */ Fix rotted collection guide link, add manual link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game |colorscheme=fire|bordercolorscheme=fire&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Pokémon Rumble Blast&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;スーパーポケモンスクランブル&amp;lt;/span&amp;gt;&lt;br /&gt;
|boxart=Rumble Blast US boxart.png&lt;br /&gt;
|caption=Pokémon Rumble Blast&#039;s US boxart&lt;br /&gt;
|jbox=Super Pokemon Scramble JP boxart.png&lt;br /&gt;
|jcaption=Super Pokémon Scramble Japanese boxart&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|category=Action RPG&lt;br /&gt;
|players=1 to 2 players&lt;br /&gt;
|link_method=[[StreetPass]]&lt;br /&gt;
|developer=[[Ambrella]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation V]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E10+&lt;br /&gt;
|acb=PG&lt;br /&gt;
|pegi=7&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|release_date_ja=August 11, 2011 (3DS)&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/3ds/scramble/index.html Pokémon.co.jp]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;January 30, 2013 ([[Nintendo 3DS#Nintendo eShop|eShop]])&amp;lt;ref&amp;gt;[http://www.nintendo.co.jp/3ds/accj/index.html Nintendo of Japan]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=October 24, 2011 (3DS)&amp;lt;ref&amp;gt;[http://www.nintendo.com/games/detail/wvpKjwgULM_q7CSJHV6dH5bbN8G1emCY Nintendo of America]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;December 20, 2012 ([[Nintendo 3DS#Nintendo eShop|eShop]])&amp;lt;ref&amp;gt;[http://www.nintendo.com/whatsnew/detail/W0lEUzwAWNNgfruImuKTFjsFVbOhi9J1 Nintendo of America]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=December 8, 2011 (3DS)&amp;lt;ref&amp;gt;[http://www.nintendo.com.au/index.php?action=catalogue&amp;amp;prodcat_id=119&amp;amp;prod_id=21154 Nintendo of Australia]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;November 29, 2012 ([[Nintendo 3DS#Nintendo eShop|eShop]])&lt;br /&gt;
|release_date_eu=December 2, 2011 (3DS)&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/games/videogame-super-pokemon-rumble/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;November 29, 2012 ([[Nintendo 3DS#Nintendo eShop|eShop]])&amp;lt;ref&amp;gt;[http://www.nintendo.co.uk/News/2012/Weekly-download-news-679714.html Nintendo of Europe]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_kr=July 12, 2012&amp;lt;ref&amp;gt;[http://www.nintendo.co.kr/3DS/software/SuperPokemon/index.php Nintendo of Korea]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/scramble/ Official website]&lt;br /&gt;
|website_en=[http://www.pokemonrumble.com/blast/ Official website]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Rumble Blast&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スーパーポケモンスクランブル&#039;&#039;&#039; &#039;&#039;Super Pokémon Scramble&#039;&#039;), known as &#039;&#039;&#039;Super Pokémon Rumble&#039;&#039;&#039; in Europe, Australia, and New Zealand, is the second entry in the [[Pokémon Rumble series]]. It is the first [[Nintendo 3DS]] [[Pokémon games|Pokémon game]] and it was released in Japan on August 11, 2011 (previously July 28, 2011), in North America on October 24, 2011, in Europe on December 2, 2011, and in Australia on December 8, 2011. Unlike its predecessor, which only featured {{OBP|Pokémon|species}} from [[Generation I]] and [[Generation IV]], Pokémon Rumble Blast features all five [[generation]]s of Pokémon up to this point, except {{p|Keldeo}}, {{p|Meloetta}}, and {{p|Genesect}}, who were not officially revealed at the game’s release date.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
The game starts with a showdown between {{p|Reshiram}} and {{p|Zekrom}} on the Battle Royale arena, manifesting as a spirit behind their Toy form. The {{player}} starts from [[Toy Town]] in [[Toyland]], where the player&#039;s Mii enters to set a {{p|Pikachu}} into motion. On the first stage, called the [[Beginner&#039;s Park]], the player fights the [[Unova first partner Pokémon]] and the [[elemental monkeys]]. The game ensures that the player recruits {{p|Oshawott}}, {{p|Tepig}}, and {{p|Snivy}}. {{p|Victini}} is also available here. The first boss is Zekrom, which is not meant to be won. The stage collapses, and the player&#039;s [[Toy Pokémon]] fall into another location.&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: [[Battle Royale]]===&lt;br /&gt;
The player&#039;s Toy Pokémon will land in [[Toy Town]] and meet with {{p|Lillipup}} who will explain several things about the town, and will tell the player to go to the meadow. Upon returning, the town discovers that the [[Glowdrop]]s in the town have been stolen, and they blame {{p|Pawniard}} for stealing them. Upon reaching him he states that the player will never pass the coming Battle Royale and heads off. Upon getting to 1-4, [[Challenger&#039;s Ground]], the player&#039;s Toy Pokémon must battle him in the semifinals and win the final round. He then admits that he did not steal the Glowdrops and tells the player&#039;s Toy Pokémon that it was another group of Pokémon lead by a {{p|Krookodile}} that is headed towards [[Easterly Town]]. The citizens of Toy Town then guide the player&#039;s Toy Pokémon to Easterly Town.&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Stolen Glowdrops===&lt;br /&gt;
Before the player makes it to Easterly Town, a cut scene will play showing a {{p|Cobalion}} speaking to a crowd. He then says the Glowdrops have the power to remove Rust from materials and shows it by pouring some Glowdrops on a rusty object and the Rust disappears. He tells the Pokémon to gather as many Glowdrops as possible. The Toy Pokémon then march off and the cut scene ends.&lt;br /&gt;
&lt;br /&gt;
Upon reaching Easterly Town, the player&#039;s Toy Pokémon will encounter Krookodile taking Easterly Town&#039;s Glowdrops, attacking the Pokémon that interfered with him, and leaving. The player then gives chase through several forts. The player meets a {{p|Gurdurr}} along the way and states that the great Glowdrop fountain has enough Glowdrops to restore the towns&#039; Glowdrops to normal. Upon reaching the area, the player encounters Cobalion who has come for the Glowdrops. He then challenges the player to a 3 on 1. All the player&#039;s Pokémon will faint in 2 hits. Cobalion then takes the Glowdrops while the player is unconscious.&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Tracking Cobalion===&lt;br /&gt;
The player continues on to [[Westerly Town]] and encounters a {{p|Zorua}} who tells the player that Cobalion is on [[Firebreathing Mountain]] and the player proceeds to head there. Along the way, Rusty Pokémon attack some of Cobalion&#039;s minions and the player defeats them and continues on. At the last fort on the mountain, Zorua then tells the player that he is on Cobalion&#039;s side and proceeds to battle the player with a {{p|Zoroark}}. Upon defeating them, the player reaches Cobalion who then bends the player&#039;s [[Wonder Key]] and knocks the player unconscious and heads north. The player will be in bad shape, but will make it to [[Northerly Town]].&lt;br /&gt;
&lt;br /&gt;
This is the first chapter in which a [[Rumpus Room]] can be found.&lt;br /&gt;
&lt;br /&gt;
===Chapter 4: The World Axle and the Secret of the Wonder Key===&lt;br /&gt;
When the player arrives at Northerly Town, an {{p|Elgyem}} notices the player&#039;s bent Wonder Key and recommends going to the [[Temple of Keys]], which is to the east. Upon defeating the Battle Royale held inside the Temple of Keys, the player will win a Temple Key, which can replace the player&#039;s Wonder Key. A {{p|Golett}} will then tell the player that the player can follow Cobalion if they prove themselves at the other Battle Royales—a path will be opened.&lt;br /&gt;
&lt;br /&gt;
After exiting the temple, Golett talks about the Path of Heroes. Winning the Battle Royales will cause parts of the path to appear. However, the player has to get past Cobalion&#039;s two forts to challenge the other Battle Royale arenas.&lt;br /&gt;
&lt;br /&gt;
After successfully completing all four Battle Royale arenas, the Path of Heroes will be complete, allowing the player to cross to the other side, at which point they will reach the World Axle. The player arrives at the scene of Cobalion&#039;s army using Glowdrops to open the World Axle. However, Cobalion&#039;s army starts rusting away, leaving him wondering what is happening. The rusting is revealed to be caused by [[Dark Rust]], an evil Wonder Key that makes Toy Pokémon {{pkmn2|Rusty}} in order to control them as part of its Rust Army.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the battle, the player&#039;s team meets up with Cobalion, who explains his intentions. At that point, the group decides to enter the World Axle in order to hunt down and defeat Dark Rust.&lt;br /&gt;
&lt;br /&gt;
===Chapter 5: The Last Battle===&lt;br /&gt;
The player and their team make their way to Axle Town, where a {{p|Pikachu}} greets them and tells them about the current state of the town and the axle. The player must then traverse the axle&#039;s areas, including both the overworld areas and areas where Cobalion and the player fight against the Dark Legion, before finally making their way to [[World Axle - Deepest Level|Dark Rust&#039;s Fort]].&lt;br /&gt;
&lt;br /&gt;
Here, the player and two teammates fight the forces of Dark Rust. At first, Dark Rust itself is protected by an impenetrable barrier, but due to Cobalion&#039;s powerful attack, the barrier is dispelled and Dark Rust can be defeated.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, the World Axle begins to pump out Glowdrops again, refilling the fountains in all the towns.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
This rumble is a blast! Discover over 600 Toy Pokémon to build an unbeatable force!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Toy Shop===&lt;br /&gt;
The Toy Shop is a key location for the player, who is represented by their Mii, as it serves for the main headquarters for all [[StreetPass]] related events. Inside a player&#039;s Toy Shop is the [[Toy Pokémon]] world known as [[Toyland]]. The shelves of the store are stocked with various Toy Pokémon and a display of many of the player&#039;s strongest Pokémon is featured in the window.&lt;br /&gt;
&lt;br /&gt;
Every day, the player will receive a notification via the Shopscope located in any of the towns. The Shopscope will show a Mii leaving the player&#039;s Toy Shop after making a purchase and the player will receive Ⓟ, as well as the possibility of unlocking a new Pokémon when a milestone is hit. The customer is either someone the player has StreetPassed, or a Mii they have registered on their 3DS. The player can also get customers by redeeming 10 Play Coins.&lt;br /&gt;
&lt;br /&gt;
When the player StreetPasses someone, their Mii will be shown exiting the shop and reciting the phrase they have programmed onto their Friend Card. Their name will then be registered on a list of local customers and the player will then be allowed to battle against the person&#039;s 25 strongest Pokémon, with their current Pokémon serving as a boss. If the player successfully defeats the boss Pokémon, they will be able to use that Pokémon as a partner temporarily the next time they travel through an area.&lt;br /&gt;
&lt;br /&gt;
====Pokémon unlocked via the Toy Shop====&lt;br /&gt;
The following are the Pokémon unlocked once a certain amount of customers have shopped at the Toy Shop, and the locations where they are encountered. If the player is too slow to defeat them, they may disappear and the player will have to leave the area and come back for the Pokémon to appear again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #fff; border: 5px solid #474f47&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#263b67; {{roundytl|5px}} color: #fff&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#263b67; color: #fff&amp;quot; | Customers&lt;br /&gt;
! style=&amp;quot;background:#263b67; {{roundytr|5px}} color: #fff&amp;quot; | Location&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0480|Uxie}}&lt;br /&gt;
| {{pcolor|Uxie|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| {{color2|000|Sun-Dappled Bank}}; {{color2|000|Pokémon Rumble Blast Areas#Lake|Lake}}&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0481|Mesprit}}&lt;br /&gt;
| {{pcolor|Mesprit|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5&lt;br /&gt;
| {{color2|000|Soothing Shore}}; {{color2|000|Pokémon Rumble Blast Areas#Lake|Lake}}&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0482|Azelf}}&lt;br /&gt;
| {{pcolor|Azelf|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| {{color2|000|Shimmering Lake}}; {{color2|000|Pokémon Rumble Blast Areas#Lake|Lake}}&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0489|Phione}}&lt;br /&gt;
| {{pcolor|Phione|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20&lt;br /&gt;
| {{color2|000|Rugged Flats}}; {{color2|000|Pokémon Rumble Blast Areas#Beach|Beach}}&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0490|Manaphy}}&lt;br /&gt;
| {{pcolor|Manaphy|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20&lt;br /&gt;
| {{color2|000|Rugged Flats}}; {{color2|000|Pokémon Rumble Blast Areas#Beach|Beach}}&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0385|Jirachi}}&lt;br /&gt;
| {{pcolor|Jirachi|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 40&lt;br /&gt;
| {{color2|000|Firebreathing Mountain}}; {{color2|000|Pokémon Rumble Blast Areas#Tower|Tower}}&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0251|Celebi}}&lt;br /&gt;
| {{pcolor|Celebi|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 60&lt;br /&gt;
| {{color2|000|Everspring Valley}}; {{color2|000|Pokémon Rumble Blast Areas#Forest|Forest}}&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0151|Mew}}&lt;br /&gt;
| {{pcolor|Mew|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 80&lt;br /&gt;
| {{color2|000|Sunny Seashore}}; {{color2|000|Pokémon Rumble Blast Areas#Factory|Factory}}&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0492|Shaymin}}&lt;br /&gt;
| {{pcolor|Shaymin|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 100&lt;br /&gt;
| {{color2|000|World Axle - B2F}}; {{color2|000|Pokémon Rumble Blast Areas#Glacier|Glacier}}&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0492|Shaymin|form=-Sky}}&lt;br /&gt;
| {{pcolor|Shaymin|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 120&lt;br /&gt;
| {{color2|000|World Axle - B1F}}; {{color2|000|Pokémon Rumble Blast Areas#Forest|Forest}}&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0494|Victini}}&lt;br /&gt;
| {{pcolor|Victini|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 150&lt;br /&gt;
| {{color2|000|World Axle - B2F}}; {{color2|000|Pokémon Rumble Blast Areas#Tower|Tower}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#b64d29; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary Boss Pokémon==&lt;br /&gt;
There will be roughly a 5% chance that the catapult leading to the area boss will be shimmering, which means that the catapult will instead take the player to a special battle arena where the player first battled {{p|Zekrom}} at the beginning of the game. Here, the player will encounter a [[Legendary Pokémon]] that will differ depending on the area they were previously in. Upon defeat, the Legendary Pokémon will always be recruited by the player unless a confused enemy deals the final blow. Certain Legendary Pokémon will only appear once certain circumstances have been met. Most of the Legendary Pokémon will not appear until after the player has beaten the main story. {{p|Tornadus}} and {{p|Thundurus}} are the only two that can be encountered pre-ending.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;margin:auto; background: #fff; border: 5px solid #474f47&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#263b67; {{roundytl|5px}} color: #fff&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#263b67; color: #fff&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#263b67; color: #fff&amp;quot; | Notes&lt;br /&gt;
| rowspan=&amp;quot;20&amp;quot; style=&amp;quot;background: #474f47&amp;quot; width=&amp;quot;5px&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#263b67; color: #fff&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#263b67; color: #fff&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#263b67; {{roundytr|5px}} color: #fff&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0150|Mewtwo}}&lt;br /&gt;
| {{pcolor|Mewtwo|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Factory|{{color|000|Factories}}}}&lt;br /&gt;
| Complete Battle Royale EX-6&lt;br /&gt;
| {{ArtP|0487|Giratina|form=-Origin}}&lt;br /&gt;
| {{pcolor|Giratina|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Hauntyard|{{color|000|Hauntyards}}}}&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0249|Lugia}}&lt;br /&gt;
| {{pcolor|Lugia|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Beach|{{color|000|Beaches}}}}&lt;br /&gt;
|&lt;br /&gt;
| {{ArtP|0488|Cresselia}}&lt;br /&gt;
| {{pcolor|Cresselia|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Treetop|{{color|000|Treetops}}}}&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0250|Ho-Oh}}&lt;br /&gt;
| {{pcolor|Ho-Oh|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Autumnwood|{{color|000|Autumnwood}}}}&lt;br /&gt;
|&lt;br /&gt;
| {{ArtP|0491|Darkrai}}&lt;br /&gt;
| {{pcolor|Darkrai|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Hauntyard|{{color|000|Hauntyards}}}}&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0380|Latias}}&lt;br /&gt;
| {{pcolor|Latias|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Meadow|{{color|000|Meadows}}}}&lt;br /&gt;
|&lt;br /&gt;
| {{ArtP|0493|Arceus}}&lt;br /&gt;
| {{pcolor|Arceus|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Tower|{{color|000|Towers}}}}&lt;br /&gt;
| Complete Team Battle EX-6&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0381|Latios}}&lt;br /&gt;
| {{pcolor|Latios|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Meadow|{{color|000|Meadows}}}}&lt;br /&gt;
|&lt;br /&gt;
| {{ArtP|0638|Cobalion}}&lt;br /&gt;
| {{pcolor|Cobalion|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas||{{color|000|Caves}}}}&lt;br /&gt;
| Defeat {{p|Terrakion}} and {{p|Virizion}}&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0382|Kyogre}}&lt;br /&gt;
| {{pcolor|Kyogre|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Beach|{{color|000|Beaches}}}}&lt;br /&gt;
|&lt;br /&gt;
| {{ArtP|0639|Terrakion}}&lt;br /&gt;
| {{pcolor|Terrakion|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Canyon|{{color|000|Canyons}}}}&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0383|Groudon}}&lt;br /&gt;
| {{pcolor|Groudon|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Lava|{{color|000|Lavas}}}}&lt;br /&gt;
|&lt;br /&gt;
| {{ArtP|0640|Virizion}}&lt;br /&gt;
| {{pcolor|Virizion|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Forest|{{color|000|Forests}}}}&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0384|Rayquaza}}&lt;br /&gt;
| {{pcolor|Rayquaza|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Tower|{{color|000|Towers}}}}&lt;br /&gt;
|&lt;br /&gt;
| {{ArtP|0641|Tornadus}}&lt;br /&gt;
| {{pcolor|Tornadus|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{color2|000|Volcanic Slope}}; {{DL|Pokémon Rumble Blast Areas|Autumnwood|{{color|000|Autumnwood}}}}&lt;br /&gt;
| Must be encountered 3 times before challenged to a battle&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0386|Deoxys}}&lt;br /&gt;
| {{pcolor|Deoxys|000}}&amp;lt;br&amp;gt;(All Formes)&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Factory|{{color|000|Factories}}}}&lt;br /&gt;
|&lt;br /&gt;
| {{ArtP|0642|Thundurus}}&lt;br /&gt;
| {{pcolor|Thundurus|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{color2|000|Firebreathing Mountain}}; {{DL|Pokémon Rumble Blast Areas|Autumnwood|{{color|000|Autumnwood}}}}&lt;br /&gt;
| Must be encountered 3 times before challenged to a battle&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0483|Dialga}}&lt;br /&gt;
| {{pcolor|Dialga|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Cave|{{color|000|Caves}}}}&lt;br /&gt;
|&lt;br /&gt;
| {{ArtP|0643|Reshiram}}&lt;br /&gt;
| {{pcolor|Reshiram|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Cave|{{color|000|Caves}}}}&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0484|Palkia}}&lt;br /&gt;
| {{pcolor|Palkia|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Lake|{{color|000|Lakes}}}}&lt;br /&gt;
|&lt;br /&gt;
| {{ArtP|0644|Zekrom}}&lt;br /&gt;
| {{pcolor|Zekrom|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Cave|{{color|000|Caves}}}}&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0485|Heatran}}&lt;br /&gt;
| {{pcolor|Heatran|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Lava|{{color|000|Lavas}}}}&lt;br /&gt;
|&lt;br /&gt;
| {{ArtP|0645|Landorus}}&lt;br /&gt;
| {{pcolor|Landorus|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Autumnwood|{{color|000|Autumnwood}}}}&lt;br /&gt;
| Defeat {{p|Tornadus}} and {{p|Thundurus}}{{tt|*|Tornadus and Thundurus must be encountered via Shining Launch Pad.}}&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0486|Regigigas}}&lt;br /&gt;
| {{pcolor|Regigigas|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Desert|{{color|000|Deserts}}}}&lt;br /&gt;
|&lt;br /&gt;
| {{ArtP|0646|Kyurem}}&lt;br /&gt;
| {{pcolor|Kyurem|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Glacier|{{color|000|Glaciers}}}}&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0487|Giratina}}&lt;br /&gt;
| {{pcolor|Giratina|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{DL|Pokémon Rumble Blast Areas|Hauntyard|{{color|000|Hauntyards}}}}&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#b64d29; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Traits==&lt;br /&gt;
{{main|Special Traits}}&lt;br /&gt;
Special Traits are abilities that an individual Pokémon can possess. When a Pokémon with a Special Trait faints and is ready to be befriended, it will sparkle with a different color than usual and have a green gear shape beneath them.  A Rusty Pokémon or a Pokémon with a + or ++ trait will have a pink gear beneath them.&lt;br /&gt;
&lt;br /&gt;
==Passwords==&lt;br /&gt;
As in the previous game, rare Pokémon can be unlocked using region-specific passwords. This can be done by speaking to Munna in [[Easterly Town]]. Once a password has been entered, the Pokémon will appear in the wild on a specific stage, and must be defeated there to be collected.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #fff; border: 5px solid #474f47&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#263b67; {{roundytl|5px}} color: #fff&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#263b67; color: #fff&amp;quot; colspan=&amp;quot;2&amp;quot; | Move(s)&lt;br /&gt;
! style=&amp;quot;background:#263b67; color: #fff&amp;quot; | {{color2|FFF|Special Traits|Special Trait}}&lt;br /&gt;
! style=&amp;quot;background:#263b67; color: #fff&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background:#263b67; color: #fff&amp;quot; | Password (JP)&lt;br /&gt;
! style=&amp;quot;background:#263b67; color: #fff&amp;quot; | Password (NA)&lt;br /&gt;
! style=&amp;quot;background:#263b67; {{roundytr|5px}} color: #fff&amp;quot; | Password (PAL)&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0025|Pikachu}}&lt;br /&gt;
| {{pcolor|Pikachu|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Volt Tackle|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Electric Boost&lt;br /&gt;
| 3-1 {{color2|000|Rugged Flats}}&lt;br /&gt;
| 6715-6555&lt;br /&gt;
| 7746-3878&lt;br /&gt;
| 7580-5216&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0144|Articuno}}&lt;br /&gt;
| {{pcolor|Articuno|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Ice Beam|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| 4-1 {{color2|000|Frozen Tundra}}&lt;br /&gt;
| 7322-0927&lt;br /&gt;
| 2364-4610&lt;br /&gt;
| 2704-0204&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0145|Zapdos}}&lt;br /&gt;
| {{pcolor|Zapdos|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Discharge|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| 4-2 {{color2|000|Everspring Valley}}&lt;br /&gt;
| 3060-1785&lt;br /&gt;
| 1675-4459&lt;br /&gt;
| 1566-6140&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0146|Moltres}}&lt;br /&gt;
| {{pcolor|Moltres|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Flamethrower|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| 4-3 {{color2|000|Sunny Seashore}}&lt;br /&gt;
| 6301-6557&lt;br /&gt;
| 8714-7361&lt;br /&gt;
| 6284-2344&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0249|Lugia}}&lt;br /&gt;
| {{pcolor|Lugia|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Aeroblast|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| 2-4 {{color2|000|Shimmering Lake}}&lt;br /&gt;
| 6301-6557&lt;br /&gt;
| 0442-4822&lt;br /&gt;
| 3467-3843&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0383|Groudon}}&lt;br /&gt;
| {{pcolor|Groudon|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Earthquake|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| 3-3 {{color2|000|Firebreathing Mountain}}&lt;br /&gt;
| 7415-3319&lt;br /&gt;
| 0681-1611&lt;br /&gt;
| 7132-9643&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0445|Garchomp}}&lt;br /&gt;
| {{pcolor|Garchomp|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Dragon Claw|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Superstar&lt;br /&gt;
| 3-1 {{color2|000|Rugged Flats}}&lt;br /&gt;
| 6067-1831&lt;br /&gt;
| 1959-4010&lt;br /&gt;
| 1027-9741&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0472|Gliscor}}&lt;br /&gt;
| {{pcolor|Gliscor|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|X-Scissor|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Effective&lt;br /&gt;
| 4-3 {{color2|000|Sunny Seashore}}&lt;br /&gt;
| 7442-3671&lt;br /&gt;
| 9625-7845&lt;br /&gt;
| 7182-4825&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0475|Gallade}}&lt;br /&gt;
| {{pcolor|Gallade|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Fury Cutter|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Night Slash|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Chop-Chop&lt;br /&gt;
| 4-2 {{color2|000|Everspring Valley}}&lt;br /&gt;
| 9616-8485&lt;br /&gt;
| 3535-6928&lt;br /&gt;
| 4291-0125&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0483|Dialga}}&lt;br /&gt;
| {{pcolor|Dialga|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Iron Tail|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| 1-4 {{color2|000|Challenger&#039;s Ground}}&lt;br /&gt;
| 9752-8353&lt;br /&gt;
| 3402-6485&lt;br /&gt;
| 3681-9208&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0494|Victini}}&lt;br /&gt;
| {{pcolor|Victini|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|V-create|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| 2-1 {{color2|000|Sun-Dappled Bank}}&lt;br /&gt;
| 7267-3443&lt;br /&gt;
| 6699-8898&lt;br /&gt;
| 9082-7838&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0495|Snivy}}&lt;br /&gt;
| {{pcolor|Snivy|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Leaf Tornado|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Grass Boost&lt;br /&gt;
| 2-3 {{color2|000|Soothing Shore}}&lt;br /&gt;
| 8590-9413&lt;br /&gt;
| 0835-7338&lt;br /&gt;
| 4941-6440&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0497|Serperior}}&lt;br /&gt;
| {{pcolor|Serperior|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Leaf Blade|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Grass Boost+&lt;br /&gt;
| 1-1 {{color2|000|Trailhead Field}}&lt;br /&gt;
| 3791-0580&lt;br /&gt;
| 7111-4427&lt;br /&gt;
| 8047-7639&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0498|Tepig}}&lt;br /&gt;
| {{pcolor|Tepig|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Flame Charge|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Fire Boost&lt;br /&gt;
| 2-2 {{color2|000|Misty Edgewater}}&lt;br /&gt;
| 1906-5834&lt;br /&gt;
| 2061-8332&lt;br /&gt;
| 5487-0833&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0500|Emboar}}&lt;br /&gt;
| {{pcolor|Emboar|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Heat Crash|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Fire Boost+&lt;br /&gt;
| 1-3 {{color2|000|Echo Valley}}&lt;br /&gt;
| 8902-7356&lt;br /&gt;
| 5662-7748&lt;br /&gt;
| 6306-9222&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0501|Oshawott}}&lt;br /&gt;
| {{pcolor|Oshawott|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Razor Shell|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | PokéTC&lt;br /&gt;
| 2-4 {{color2|000|Shimmering Lake}}&lt;br /&gt;
| 1432-2751&lt;br /&gt;
| 7403-2240&lt;br /&gt;
| 8084-8937&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0503|Samurott}}&lt;br /&gt;
| {{pcolor|Samurott|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Aqua Tail|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Water Boost+&lt;br /&gt;
| 1-2 {{color2|000|Seabreeze Trail}}&lt;br /&gt;
| 9418-1517&lt;br /&gt;
| 2452-2129&lt;br /&gt;
| 3791-9675&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0521|Unfezant|form=-Female}}&lt;br /&gt;
| {{pcolor|Unfezant|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Air Slash|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Speedy&lt;br /&gt;
| 2-2 {{color2|000|Misty Edgewater}}&lt;br /&gt;
| 3654-9185&lt;br /&gt;
| 4713-9936&lt;br /&gt;
| 0632-6305&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0531|Audino}}&lt;br /&gt;
| {{pcolor|Audino|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Secret Power|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Rally&lt;br /&gt;
| 2-1 {{color2|000|Sun-Dappled Bank}}&lt;br /&gt;
| 1975-5256&lt;br /&gt;
| 0176-1458&lt;br /&gt;
| 7462-8687&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0571|Zoroark}}&lt;br /&gt;
| {{pcolor|Zoroark|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Foul Play|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | PokéTC&lt;br /&gt;
| 4-1 {{color2|000|Frozen Tundra}}&lt;br /&gt;
| 0120-8652&lt;br /&gt;
| 2153-6742&lt;br /&gt;
| 6150-1893&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0604|Eelektross}}&lt;br /&gt;
| {{pcolor|Eelektross|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Crunch|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Daring&lt;br /&gt;
| 3-2 {{color2|000|Volcanic Slope}}&lt;br /&gt;
| 1562-5492&lt;br /&gt;
| 2159-4650&lt;br /&gt;
| 6491-6130&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0618|Stunfisk}}&lt;br /&gt;
| {{pcolor|Stunfisk|000}}*&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Mud Shot|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Tangling&lt;br /&gt;
| 2-3 {{color2|000|Soothing Shore}}&lt;br /&gt;
| 4000-2108&lt;br /&gt;
| 6482-3610&lt;br /&gt;
| 4074-7455&lt;br /&gt;
|- style=&amp;quot;background:#d79130&amp;quot;&lt;br /&gt;
| {{ArtP|0641|Tornadus}}&lt;br /&gt;
| {{pcolor|Tornadus|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Hurricane|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| 3-2 {{color2|000|Volcanic Slope}}&lt;br /&gt;
| 5155-4087&lt;br /&gt;
| 0250-7321&lt;br /&gt;
| 9816-6460&lt;br /&gt;
|- style=&amp;quot;background:#f3ba68&amp;quot;&lt;br /&gt;
| {{ArtP|0642|Thundurus}}&lt;br /&gt;
| {{pcolor|Thundurus|000}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{mcolor|Thunder|000}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| 3-3 {{color2|000|Firebreathing Mountain}}&lt;br /&gt;
| 2751-4887&lt;br /&gt;
| 8819-8699&lt;br /&gt;
| 1189-0516&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:#b64d29; color:#fff; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - Post-game only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Releasing==&lt;br /&gt;
Each town in Pokémon Rumble Blast has a station where the player may release any number of their Pokémon at a time, and in return they will gain Ⓟ. The Ⓟ dropped by a Toy Pokémon without a [[Special Traits|Special Trait]] is equal to 3/10 of its power. For a Toy Pokémon with a purple special trait, it is equal to half the power. These formulas are only accurate when dealing with a single Pokémon. Releasing 7 {{p|Darumaka}} will also not merit a {{a|Zen Mode}} {{p|Darmanitan}}.&lt;br /&gt;
&lt;br /&gt;
When seven of the same Pokémon are released, the player will receive that Pokémon&#039;s next stage of [[Evolution]] along with Ⓟ. For example, if the player were to release seven {{p|Oshawott}}, they would receive a {{p|Dewott}}. [[Rusty Pokémon]] do not count towards the seven Pokémon, and must be cleansed before they are released to obtain an Evolution.&lt;br /&gt;
&lt;br /&gt;
Upon finishing an area with over 2500 Pokémon befriended, no more areas may be entered until enough Pokémon are released to reduce the number below 2500.&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Rumble Blast}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Gaming magazine {{wp|Famitsu}} gave Pokémon Rumble Blast a score of 32 out of 40.&amp;lt;ref&amp;gt;[https://nintendoeverything.com/famitsu-review-scores-82-2/ Famitsu review scores (8/2/11) - Nintendo Everything]&amp;lt;/ref&amp;gt; {{wp|IGN}} rated the game an &amp;quot;Okay&amp;quot; 6.5/10.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2011/10/24/pokemon-rumble-blast-review Pokémon Rumble Blast Review - IGN]&amp;lt;/ref&amp;gt; It holds a rating of 57.86% on {{wp|GameRankings}}, based on 22 reviews.&amp;lt;ref&amp;gt;[https://www.gamerankings.com/3ds/633403-pokemon-rumble-blast/index.html Pokémon Rumble Blast for 3DS - GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
In the fiscal year of its release, it sold 1.08 million units.&amp;lt;ref&amp;gt;[https://www.nintendo.co.jp/ir/pdf/2012/120427e.pdf#page=7 Nintendo Co., Ltd. - Financial Results Briefing for Fiscal Year Ended March 2012]&amp;lt;/ref&amp;gt; As of March 31, 2013, Pokémon Rumble Blast has sold 1.29 million copies worldwide.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20140222021712/http://www.nintendo.co.jp/ir/en/sales/software/3ds.html Top Selling Title Sales Units - Nintendo 3DS Software] (archived)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Japanese sales====&lt;br /&gt;
Pokémon Rumble Blast sold 86,294 units on its first week on the Japanese market, with a {{wp|sell-through}} of 44.07%. By December 28, 2014, the end of its 177th week, it had sold 342,990 copies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{fire color dark}}; background:#{{fire color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytl|5px}}&amp;quot; | Week&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; | Week ending&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; | Ranking&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; | Units sold&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytr|5px}}&amp;quot; | Total units sold&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| August 14, 2011&lt;br /&gt;
| 2nd&lt;br /&gt;
| 86,294&lt;br /&gt;
| 86,294&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| August 21, 2011&lt;br /&gt;
| 5th&lt;br /&gt;
| 32,144&lt;br /&gt;
| 118,437&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| August 28, 2011&lt;br /&gt;
| 9th&lt;br /&gt;
| 15,764&lt;br /&gt;
| 134,201&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| September 4, 2011&lt;br /&gt;
| 11th&lt;br /&gt;
| 11,773&lt;br /&gt;
| 145,974&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| September 11, 2011&lt;br /&gt;
| 14th&lt;br /&gt;
| 7,974&lt;br /&gt;
| 153,947&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| September 18, 2011&lt;br /&gt;
| 12th&lt;br /&gt;
| 7,698&lt;br /&gt;
| 161,645&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| September 25, 2011&lt;br /&gt;
| 19th&lt;br /&gt;
| 8,722&lt;br /&gt;
| 170,367&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| October 2, 2011&lt;br /&gt;
| 18th&lt;br /&gt;
| 6,370&lt;br /&gt;
| 176,737&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| October 9, 2011&lt;br /&gt;
| 19th&lt;br /&gt;
| 6,008&lt;br /&gt;
| 182,746&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| October 16, 2011&lt;br /&gt;
| 23rd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| October 23, 2011&lt;br /&gt;
| 29th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| October 30, 2011&lt;br /&gt;
| 31st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| November 6, 2011&lt;br /&gt;
| 32nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| November 13, 2011&lt;br /&gt;
| 37th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| November 20, 2011&lt;br /&gt;
| 44th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| December 11, 2011&lt;br /&gt;
| 41st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| December 18, 2011&lt;br /&gt;
| 49th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| December 25, 2011&lt;br /&gt;
| 41st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| January 1, 2012&lt;br /&gt;
| 40th&lt;br /&gt;
| -&lt;br /&gt;
| 254,908&amp;lt;!--&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| January 8, 2012&lt;br /&gt;
| 30th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| January 15, 2012&lt;br /&gt;
| 40th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| January 22, 2012&lt;br /&gt;
| 46th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 26&lt;br /&gt;
| February 5, 2012&lt;br /&gt;
| 40th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 27&lt;br /&gt;
| February 12, 2012&lt;br /&gt;
| 36th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 28&lt;br /&gt;
| February 19, 2012&lt;br /&gt;
| 41st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 39&lt;br /&gt;
| May 6, 2012&lt;br /&gt;
| 46th&lt;br /&gt;
| -&lt;br /&gt;
| ---&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 73&lt;br /&gt;
| December 30, 2012&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 325,932&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 125&lt;br /&gt;
| December 29, 2013&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 341,351&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 177&lt;br /&gt;
| December 28, 2014&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 342,990&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Super Pokemon Rumble EU boxart.png|European boxart for Super Pokémon Rumble&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the first physically released Pokémon game released for the [[Nintendo 3DS]].&lt;br /&gt;
* If {{p|Cobalion}} is defeated in the battle when the player is supposed to lose, Cobalion will knock out the player in one hit.&amp;lt;ref&amp;gt;https://youtu.be/M4VDIfP4AZM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{fire color light}}|textcolor=fff&lt;br /&gt;
|ja=スーパーポケモンスクランブル&lt;br /&gt;
|fr=Super Pokémon Rumble&lt;br /&gt;
|de=Super Pokémon Rumble&lt;br /&gt;
|it=Super Pokémon Rumble&lt;br /&gt;
|ko={{tt|슈퍼 포켓몬 대격돌|Super Pokémon Scramble}}&lt;br /&gt;
|es=Super Pokémon Rumble}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://web.archive.org/web/20130402192132id_/http://www.pokemonrumble.com/blast/pdf/Caviar_Mini_Online_SG_EN.pdf Official Pokémon Rumble Blast Toy Collection Guide PDF]&lt;br /&gt;
* [https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/3DS_Pokemon_Rumble_Blast_en Official PDF-file instruction manual] for &#039;&#039;Pokémon Rumble Blast&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Rumble Blast locations}}&lt;br /&gt;
{{Spin-off series}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Rumble Blast|*]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Super Pokémon Rumble]]&lt;br /&gt;
[[es:Super Pokémon Rumble]]&lt;br /&gt;
[[fr:Super Pokémon Rumble]]&lt;br /&gt;
[[it:Super Pokémon Rumble]]&lt;br /&gt;
[[ja:スーパーポケモンスクランブル]]&lt;br /&gt;
[[zh:超級寶可夢大亂戰]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Battle_Revolution&amp;diff=4492196</id>
		<title>Pokémon Battle Revolution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Battle_Revolution&amp;diff=4492196"/>
		<updated>2026-02-24T01:00:25Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* External links */ Fix rotted manual link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_game |colorscheme=pbr|bordercolorscheme=pbr&lt;br /&gt;
|name=Pokémon Battle Revolution&lt;br /&gt;
|jname=ポケモンバトルレボリューション&lt;br /&gt;
|boxart=Battle Revolution EN boxart.jpg&lt;br /&gt;
|caption=Boxart of Pokémon Battle Revolution&lt;br /&gt;
|jbox=Battle Revolution JP boxart.jpg&lt;br /&gt;
|jcaption=Pokémon Battle Revolution Japanese boxart&lt;br /&gt;
|platform=[[Wii]]&lt;br /&gt;
|category=Battle Simulation&lt;br /&gt;
|players=Single and multiplayer&lt;br /&gt;
|link_method=[[Nintendo Wi-Fi Connection]]&lt;br /&gt;
|developer=[[Genius Sonority]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation IV]] [[side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=7&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=PG&lt;br /&gt;
|release_date_ja=December 14, 2006&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/wii/pbr_sp/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=June 25, 2007&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-battle-revolution/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.vooks.net/nintendo-outlines-q2-release-dates-for-us/ Vooks - Nintendo outlines Q2 Release Dates for US]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=November 22, 2007&amp;lt;ref&amp;gt;[http://web.archive.org/web/20071107081111/http://games.nintendo.com.au/title.php?id=1275 Nintendo of Australia] (archive)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=December 7, 2007&amp;lt;ref&amp;gt;[http://ms2.nintendo-europe.com/pokemonbattlerevolution/enGB/ Pokémon Battle Revolution official European minisite]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_tw=July 12, 2008&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/wii/pbr_sp/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/wii/rpbj/ Nintendo.co.jp]&amp;lt;br&amp;gt;[https://web.archive.org/web/20070116010003/http://www.nintendo.co.jp/wii/rpbj/ Official Japanese minisite]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-battle-revolution/ Pokémon.com (US)]&amp;lt;br&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/pokemon-battle-revolution/ Pokémon.com (UK)]&amp;lt;br&amp;gt;[https://www.nintendo.com/games/detail/lXtLHZS0Kb_sJy4T9vuBgUfKUibop045 Nintendo.com]&amp;lt;br&amp;gt;[http://ms2.nintendo-europe.com/pokemonbattlerevolution/enGB/ Official European minisite]&amp;lt;br&amp;gt;[https://www.nintendo.co.uk/Games/Wii/Pokemon-Battle-Revolution-282629.html Nintendo.co.uk]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Battle Revolution&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンバトルレボリューション&#039;&#039;&#039; &#039;&#039;Pokémon Battle Revolution&#039;&#039;) is the first [[Pokémon games|Pokémon game]] for the [[Wii]]. It supports connectivity with the [[Nintendo DS]], allowing Trainers to battle using their Pokémon from the [[Generation IV]] main series games while using their Nintendo DS as a controller. It was released in Japan on December 14, 2006, two weeks after the Wii launch, and in the United States on June 25, 2007.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Discharge PBR.png|250px|thumb|Two Pokémon hit by {{m|Discharge}} at the same time]]&lt;br /&gt;
[[File:Pokémon Battle Revolution Title Screen.png|thumb|250px|Revolution Title Screen]]&lt;br /&gt;
[[File:Poketopia Battle Revolution.png|thumb|250px|Pokétopia]]&lt;br /&gt;
Pokémon Battle Revolution features eleven different colosseums in a new area called [[Pokétopia]]. Other features include stadiums that have their own special effects, such as randomizing the order of one&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
Players can fully customize their [[Battle Pass]] to use on Nintendo Wi-Fi Connection. Players can customize their {{pkmn|Trainer}} with {{OBP|gear|Battle Revolution}} such as hats, shirts, and glasses. Additionally, for the U.S. release, Nintendo had added the option to customize a Trainer&#039;s skin pigmentation. A key difference from this game compared to the Stadium titles is that minigames are absent from this game. A Trainer can choose 6 Pokémon and get a [[Rental Pass]]; however, if [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], {{v2|Platinum}}, [[Pokémon HeartGold and SoulSilver Versions|HeartGold, or SoulSilver]] is connected, a player can upload their trained Pokémon and get a [[Custom Pass]].&lt;br /&gt;
&lt;br /&gt;
Key differences from other Pokémon console games shown are that the Pokémon can now actually strike at the opponent physically while both Pokémon are rendered on the screen, instead of seeing one {{OBP|Pokémon|species}} attacking and then cutting away to the second getting hit by the attack as in previous titles. Moves that do not contact, however, follow the same style as the older games to keep the pace of gameplay up. When an attack that strikes more than one Pokémon is performed, the screen will split to show two of them being hit simultaneously, instead of showing it as the attack striking one Pokémon first then the second Pokémon next. The game also features a 100-Trainer battle when it is completed for the first time.&lt;br /&gt;
&lt;br /&gt;
Like the two Stadium games, Pokémon Battle Revolution features an announcer that provides play-by-play commentary.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
BRING YOUR BATTLE TO THE BIG SCREEN!&amp;lt;br&amp;gt;Grab a Battle Pass, customise your Trainer and battle your way to the rank of [[Pokétopia]] Master! Or, battle against up to three friends with Pokémon Diamond or Pokémon Pearl using your Nintendo DS system as a controller!&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
{{main|Battle Pass}}&lt;br /&gt;
In Pokémon Battle Revolution, the player can chose to play with a [[Custom Pass]] or a [[Rental Pass]].&lt;br /&gt;
&lt;br /&gt;
Playing with a Custom Pass allows the player to use Pokémon from the Sinnoh and Johto games. The Custom Pass section hosts all the Custom Passes created, and Blank Passes to create new ones. A Custom Pass features a custom trainer with editable appearance, catchphrases, pass design and Trainer Title, and a team of six Pokémon copied from [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], {{v2|Platinum}}, [[Pokémon HeartGold and SoulSilver Versions|HeartGold, or SoulSilver]].&lt;br /&gt;
&lt;br /&gt;
Playing with a Rental Pass allows the player to use Pokémon rented from Pokétopia. The Rental Pass section hosts all the different unlocked Rental Passes. Some details are customizable, including the order of the Pokémon on the card, but not the Pokémon themselves, which all have the [[Original Trainer|OT]] PKTOPIA. The initial Rental Passes received at the start of the game feature Novice {{OBP|Nate|Battle Revolution}} or Sprout Trainer [[Cyndy]], though their name and Trainer Title can be edited later.&lt;br /&gt;
&lt;br /&gt;
==Colosseums==&lt;br /&gt;
{{main|Pokétopia|section=Colosseums}}&lt;br /&gt;
The game features eleven different colosseums, one exclusive to multiplayer battles and the other ten each with special changes to normal play or prerequisites and either a {{tc|Colosseum Leader}} or {{tc|Colosseum Master}}. The six Colosseum Leaders wear Pokémon costumes; for example, Marina of the Waterfall Colosseum wears a Kyogre costume. Also, the Crystal Colosseum can hold up to 16 players, the battles are done in a 16-person tournament mode. After beating the Pokétopia Championship, the player is given a {{p|Pikachu}} with {{m|Volt Tackle}}, {{m|Surf}}, and a [[Light Ball]] (Pikachu cannot learn Surf naturally). Each level rule (Level 30 Open and Level 50 All) for a Colosseum has a specific ranking, which goes up as the player wins. As the rank increases, the Trainers become stronger and the Poké Coupon rewards become greater. Around Rank 7, the Leaders and Trainers will begin to use [[Legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | {{color|684d02|Colosseums}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}&amp;quot; | {{color|684d02|Battle format&amp;lt;br&amp;gt;(Initial / after beating the Pokétopia Championship)}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | {{color|684d02|Leader}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Gateway Colosseum]]&lt;br /&gt;
| Rental Battle / Trade Battle&lt;br /&gt;
| Colosseum Master {{OBP|Joe|Battle Revolution}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Main Street Colosseum]]&lt;br /&gt;
| Knockout Battle&lt;br /&gt;
| Colosseum Leader {{OBP|Taylor|Battle Revolution}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Waterfall Colosseum]]&lt;br /&gt;
| Team Battle&lt;br /&gt;
| Colosseum Leader {{OBP|Marina|Battle Revolution}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Neon Colosseum]]&lt;br /&gt;
| Fortune Battle&lt;br /&gt;
| Colosseum Leader [[Rosie]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Crystal Colosseum]]&lt;br /&gt;
| Tournament Battle&lt;br /&gt;
| Colosseum Leader [[Voldon]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Sunny Park Colosseum]]&lt;br /&gt;
| Knockout Battle / [[Little Battle]]&lt;br /&gt;
| Colosseum Master [[Sashay]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Magma Colosseum]]&lt;br /&gt;
| League Battle&lt;br /&gt;
| Colosseum Leader [[Terrell]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Sunset Colosseum]]&lt;br /&gt;
| Select Battle&lt;br /&gt;
| Colosseum Leader [[Dusty]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Courtyard Colosseum]]&lt;br /&gt;
| Knockout Battle / Survival Battle&lt;br /&gt;
| Colosseum Master [[Kruger]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Stargazer Colosseum]]&lt;br /&gt;
| Pokétopia Championship / [[Masters Battle]]&lt;br /&gt;
| Pokétopia Master [[Mysterial]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Lagoon Colosseum]]&lt;br /&gt;
| DS Multiplayer and Wi-Fi Battles only&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
Using the [[Poké Coupon]]s earned in Battle mode, the player can shop for Gear and Mystery Gifts.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
{{main|Gear (Battle Revolution)}}&lt;br /&gt;
Gear consists of hats, pants, shirts, bags, badges, glasses, hair colors, eye colors, face paint, shoes, and gloves which can be used to alter the outfit and appearance of the Trainer on the player&#039;s [[Battle Pass]]es.&lt;br /&gt;
&lt;br /&gt;
===Mystery Gift===&lt;br /&gt;
[[Poké Coupon]]s can also be used to purchase items which can be sent to the [[Generation IV]] DS games via [[Mystery Gift]]. Some items are not available until certain conditions have been met. These items can be sent every time you purchase them, but the same save file can only receive each of them once.&lt;br /&gt;
&lt;br /&gt;
{{shop|[[Held item]]s}}&lt;br /&gt;
{{shoprow|{{shopitem|Deep Sea Scale|14400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|display=DeepSeaScale}}|{{shopitem|Deep Sea Tooth|14400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|display=DeepSeaTooth}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Soul Dew|14400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;}}|{{shopitem|Protector|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dubious Disc|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;}}|{{shopitem|Reaper Cloth|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Upgrade|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=Up-Grade|display=Up-Grade}}|{{shopitem|Iron Ball|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dusk Stone|7200|PC}}|{{shopitem|Shiny Stone|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dawn Stone|7200|PC}}|{{shopitem|King&#039;s Rock|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Light Clay|7200|PC}}|{{shopitem|Quick Claw|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Leftovers|7200|PC}}|{{shopitem|Choice Specs|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Wise Glasses|7200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;View all battle tutorials&amp;lt;/small&amp;gt;}}|{{shopitem|Expert Belt|7200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|[[Berry|Berries]]}}&lt;br /&gt;
{{shoprow|{{shopitem|Liechi Berry|38400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 4&amp;lt;/small&amp;gt;}}|{{shopitem|Lansat Berry|38400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat 50 opponents in {{DL|Courtyard Colosseum|Survival Battle}}&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Starf Berry|38400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat 100 opponents in {{DL|Courtyard Colosseum|Survival Battle}}&amp;lt;/small&amp;gt;}}|{{shopitem|Enigma Berry|38400|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 8&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ganlon Berry|19200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Stargazer Colosseum]]&amp;lt;/small&amp;gt;}}|{{shopitem|Salac Berry|19200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Stargazer Colosseum]]&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Petaya Berry|19200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Stargazer Colosseum]]&amp;lt;/small&amp;gt;}}|{{shopitem|Apicot Berry|19200|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Stargazer Colosseum]]&amp;lt;/small&amp;gt;}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
{{shop|[[TM]]s}}&lt;br /&gt;
{{shoprow|{{shopitem|TM02|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|5=TM Dragon|6=Dragon Claw}}|{{shopitem|TM05|9600|PC|5=TM Normal|6=Roar}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM12|9600|PC|5=TM Dark|6=Taunt}}|{{shopitem|TM13|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Ice|6=Ice Beam}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM24|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Electric|6=Thunderbolt}}|{{shopitem|TM26|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|5=TM Ground|6=Earthquake}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM29|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Psychic|6=Psychic}}|{{shopitem|TM30|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Ghost|6=Shadow Ball}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM31|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Fighting|6=Brick Break}}|{{shopitem|TM35|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Courtyard Colosseum]]&amp;lt;/small&amp;gt;|5=TM Fire|6=Flamethrower}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM42|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Normal|6=Facade}}|{{shopitem|TM48|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Psychic|6=Skill Swap}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM50|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|5=TM Fire|6=Overheat}}|{{shopitem|TM56|9600|PC|5=TM Dark|6=Fling}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM59|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;|5=TM Dragon|6=Dragon Pulse}}|{{shopitem|TM71|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;|5=TM Rock|6=Stone Edge}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM78|9600|PC|5=TM Normal|6=Captivate}}|{{shopitem|TM79|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;|5=TM Dark|6=Dark Pulse}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM81|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Little Battle]]&amp;lt;sup&amp;gt;|5=TM Bug|6=X-Scissor}}|{{shopitem|TM84|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Poison|6=Poison Jab}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM87|9600|PC|5=TM Normal|6=Swagger}}|{{shopitem|TM88|9600|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Sunny Park Colosseum]]&amp;lt;/small&amp;gt;|5=TM Flying|6=Pluck}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM92|12000|PC|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Beat [[Masters Battle]] Set 1&amp;lt;/small&amp;gt;|5=TM Psychic|6=Trick Room}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
These gifts can be sent for free an unlimited number of times, but the same save file on a DS game cannot receive more than one of each.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;600px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; line-height:26px; padding-bottom:5px; background:#f8f8ff; border:3px solid #88a; {{roundy|20px}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;line-height:32px&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ccf; {{roundytl|15px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background-color:#ccf; {{roundytr|15px}}&amp;quot; | Purchase condition&lt;br /&gt;
|-&lt;br /&gt;
| [[#Pikachu (Secret Gift)|Secret Gift]]&lt;br /&gt;
| Beat Stargazer Colosseum&lt;br /&gt;
|-&lt;br /&gt;
| [[#Electivire (Shocking Secret Gift)|Shocking Secret Gift]]&lt;br /&gt;
| Enter the region-appropriate code in the “Self-Introduction” field&lt;br /&gt;
|-&lt;br /&gt;
| [[#Magmortar (Heated Secret Gift)|Heated Secret Gift]]&lt;br /&gt;
| Enter the region-appropriate code in the “Self-Introduction” field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bonus Pokémon===&lt;br /&gt;
====Pikachu (Secret Gift)====&lt;br /&gt;
[[File:Surf PBR.png|thumb|right|200px|Pikachu using Surf with the aid of a surfboard]]&lt;br /&gt;
When the player beats Pokétopia Master [[Mysterial]] for the first time, a Secret Gift options becomes available in the shop. It is free, listed at 0 pts. The Gift is a special {{p|Pikachu}} that can be sent to {{game|Diamond and Pearl|s}}, {{game|Platinum}}, and {{game|HeartGold and SoulSilver|s}}. Buying the Secret Gift, the Wii game starts the process to send the gift with instructions and a timer of 3 minutes (180 seconds). The DS console can receive the Mystery Gift from the main menu &amp;quot;Mystery Gift&amp;quot; section, with the wireless option, if all conditions are met.&lt;br /&gt;
&lt;br /&gt;
This gift can be sent to multiple DS Pokémon games, even at the same time within the 180 seconds Mystery Gift window. One DS Pokémon game&#039;s save data can receive only one Pikachu. This is the only Secret Gift available in the Japanese release.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | {{color|684d02|Region}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}&amp;quot; | {{color2|684d02|Original Trainer|OT}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | {{color2|684d02|Trainer ID number|ID no.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Japan&lt;br /&gt;
| {{color|0070f8|ポケトピア}}&lt;br /&gt;
| 12146&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| America&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color|0070f8|PKTOPIA}}&lt;br /&gt;
| 06257&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Europe&lt;br /&gt;
| 12077&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{G4event&lt;br /&gt;
|ball=Poké&lt;br /&gt;
|balllink=Poké Ball (item)&lt;br /&gt;
|pokemon=Pikachu&lt;br /&gt;
|nick=PIKACHU&lt;br /&gt;
|gender=f&lt;br /&gt;
|level=10&lt;br /&gt;
|game=4p&lt;br /&gt;
|ndex=025 f&lt;br /&gt;
|dexno=025&lt;br /&gt;
|nature=Hardy&lt;br /&gt;
|typea=Electric&lt;br /&gt;
|otcolor=blue&lt;br /&gt;
|ot=PKTOPIA&lt;br /&gt;
|id=06257&lt;br /&gt;
|ability1=Static&lt;br /&gt;
|met=Lovely place&lt;br /&gt;
|encounter=fateful&lt;br /&gt;
|type1=Electric|move1=Volt Tackle&lt;br /&gt;
|type2=Water|move2=Surf&lt;br /&gt;
|type3=Normal|move3=Tail Whip&lt;br /&gt;
|type4=Electric|move4=Thunder Wave&lt;br /&gt;
|item=1&lt;br /&gt;
|item1=Light Ball&lt;br /&gt;
|receive=no&lt;br /&gt;
|country=all regions&lt;br /&gt;
|delmove=surf&lt;br /&gt;
|hm=Surf&lt;br /&gt;
|diamond=yes&lt;br /&gt;
|pearl=yes&lt;br /&gt;
|platinum=yes&lt;br /&gt;
|heartgold=yes&lt;br /&gt;
|soulsilver=yes&lt;br /&gt;
|pbr=yes&lt;br /&gt;
|distribution=no}}&lt;br /&gt;
&lt;br /&gt;
=====Wonder Cards=====&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard|lang=jap&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=ひみつのおくりもの&lt;br /&gt;
|msg=ポケモンバトルレボリュ－ションで&amp;lt;br&amp;gt;ピカチュウの　なみのりを　つかって&amp;lt;br&amp;gt;みよう　サ－フボ－ドにのって　&amp;lt;br&amp;gt;なみのりを　するよ}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Secret Gift&lt;br /&gt;
|msg=Use PIKACHU&#039;s Surf&amp;lt;br&amp;gt;in Pokémon Battle Revolution&amp;lt;br&amp;gt;and see PIKACHU ride on&amp;lt;br&amp;gt;a surfboard.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Cadeau Mystère Cadeau Surprise&lt;br /&gt;
|msg=Utilisez l&#039;attaque Surf de PIKACHU&amp;lt;br&amp;gt;dans Pokémon Battle Revolution&amp;lt;br&amp;gt;et vous verrez PIKACHU sur une&amp;lt;br&amp;gt;planche de surf!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Geheimgeschehen Geheimgeschenk&lt;br /&gt;
|msg=Führe in Pokémon Battle Revolution&amp;lt;br&amp;gt;mit PIKACHU Surfer aus und&amp;lt;br&amp;gt;erlebe, wie PIKACHU auf&amp;lt;br&amp;gt;dem Surfbrett reitet!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Dono Segreto Dono Sorpresa&lt;br /&gt;
|msg=Usa Surf di PIKACHU&amp;lt;br&amp;gt;in Pokémon Battle Revolution&amp;lt;br&amp;gt;se vuoi vederlo&amp;lt;br&amp;gt;su una tavola da surf!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=025&lt;br /&gt;
|title=Regalo misterioso Regalo sorpresa&lt;br /&gt;
|msg=Emplea el movimiento Surf de PIKACHU&amp;lt;br&amp;gt;en Pokémon Battle Revolution para&amp;lt;br&amp;gt;verlo surfear las olas.}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Electivire (Shocking Secret Gift)====&lt;br /&gt;
{{p|Electivire}} and the Gold Pass can be unlocked with the following codes by entering a specific code at the “Self-Introduction” option in the Profile menu. The code is case-sensitive, and is only checked on exiting the Profile menu; if the code matches the changed introduction is not saved and the previously entered value will remain (other fields in the profile are changed normally).  This does not happen if the code has already been used; the introduction is changed to it directly in that case. This Secret Gift is not available in the Japanese release.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | Code&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|the United States|US}}&lt;br /&gt;
| &amp;lt;code&amp;gt;BA16-X4SH-E2AT&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|the United Kingdom|UK}}&lt;br /&gt;
| &amp;lt;code&amp;gt;tko3-9jwp-34kl&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|France}}&lt;br /&gt;
| &amp;lt;code&amp;gt;jk4i-df87-dsf9&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Spain}}&lt;br /&gt;
| &amp;lt;code&amp;gt;04in-1ynj-24fv&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Germany}}&lt;br /&gt;
| &amp;lt;code&amp;gt;0f9-ud0g-ughj&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Italy}}&lt;br /&gt;
| &amp;lt;code&amp;gt;t4oi-6j8d-sb5r&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | {{color|684d02|Region}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}&amp;quot; | {{color2|684d02|Original Trainer|OT}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | {{color2|684d02|Trainer ID number|ID no.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| America&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color|0070f8|PKTOPIA}}&lt;br /&gt;
| 06257&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Europe&lt;br /&gt;
| 12077&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{G4event&lt;br /&gt;
|ball=Poké&lt;br /&gt;
|balllink=Poké Ball (item)&lt;br /&gt;
|pokemon=Electivire&lt;br /&gt;
|nick=ELECTIVIRE&lt;br /&gt;
|gender=m&lt;br /&gt;
|level=50&lt;br /&gt;
|game=4p&lt;br /&gt;
|ndex=466&lt;br /&gt;
|nature=Adamant&lt;br /&gt;
|typea=Electric&lt;br /&gt;
|otcolor=blue&lt;br /&gt;
|ot=PKTOPIA&lt;br /&gt;
|id=06257&lt;br /&gt;
|ability1=Motor Drive&lt;br /&gt;
|met=Lovely place&lt;br /&gt;
|encounter=fateful&lt;br /&gt;
|type1=Electric|move1=ThunderPunch&lt;br /&gt;
|type2=Ice|move2=Ice Punch&lt;br /&gt;
|type3=Fighting|move3=Cross Chop&lt;br /&gt;
|type4=Ground|move4=Earthquake&lt;br /&gt;
|item=1&lt;br /&gt;
|item1=Magnet&lt;br /&gt;
|receive=no&lt;br /&gt;
|country=America and Europe&lt;br /&gt;
|diamond=yes&lt;br /&gt;
|pearl=yes&lt;br /&gt;
|platinum=yes&lt;br /&gt;
|heartgold=yes&lt;br /&gt;
|soulsilver=yes&lt;br /&gt;
|pbr=yes&lt;br /&gt;
|distribution=no}}&lt;br /&gt;
&lt;br /&gt;
======Wonder Cards======&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms=1&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Shocking Secret Gift&lt;br /&gt;
|msg=This is a special Secret Gift&amp;lt;br&amp;gt;You can receive a powerful,&amp;lt;br&amp;gt;Electric-type Pokémon! Try out&amp;lt;br&amp;gt;this Pokémon in battle!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Cadeau foudroyant&lt;br /&gt;
|msg=Voici un Cadeau Surprise spécial!&amp;lt;br&amp;gt;Vous pouvez recevoir un puissant&amp;lt;br&amp;gt;Pokémon de type Electrik! Essayez-le&amp;lt;br&amp;gt;vite en combat!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Regalo electrizante&lt;br /&gt;
|msg=Regalo secreto muy especial.&amp;lt;br&amp;gt;¡Podrías recibir un poderoso Pokémon&amp;lt;br&amp;gt;de tipo Eléctrico!&amp;lt;br&amp;gt;¡No dejes de probarlo en combate!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Geheimgeschehen Schockgeschenk&lt;br /&gt;
|msg=Ein ganz besonderes Geheimgeschenk.&amp;lt;br&amp;gt;Du kannst ein mächtiges&amp;lt;br&amp;gt;Elektro-Pokémon erhalten! Setze&amp;lt;br&amp;gt;dieses Pokémon im Kampf ein!}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=466&lt;br /&gt;
|title=Dono Segreto Dono Elettrizzante&lt;br /&gt;
|msg=Questo è un Dono Sorpresa.&amp;lt;br&amp;gt;Puoi ricevere un Pokémon di&amp;lt;br&amp;gt;tipo Elettro molto forte!&amp;lt;br&amp;gt;Mettilo alla prova nella lotta!}}&lt;br /&gt;
&lt;br /&gt;
====Magmortar (Heated Secret Gift)====&lt;br /&gt;
{{p|Magmortar}} and the Silver Pass can be unlocked with the following codes by entering a specific code at the “Self-Introduction” option in the Profile menu.  The code is case-sensitive, and is only checked on exiting the Profile menu; if the code matches the changed introduction is not saved and the previously entered value will remain (other fields in the profile are changed normally).  This does not happen if the code has already been used; the introduction is changed to it directly in that case. This Secret Gift is not available in the Japanese release.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | Code&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|the United States|US}}&lt;br /&gt;
| &amp;lt;code&amp;gt;B416-X4HT-VTWF&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|the United Kingdom|UK}}&lt;br /&gt;
| &amp;lt;code&amp;gt;jl49-05kn-odnv&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|France}}&lt;br /&gt;
| &amp;lt;code&amp;gt;13io-h4rf-1tpa&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Spain}}&lt;br /&gt;
| &amp;lt;code&amp;gt;kn34-q0uc-1mbx&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Germany}}&lt;br /&gt;
| &amp;lt;code&amp;gt;kre9-ef90-5hgn&amp;lt;/code&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Italy}}&lt;br /&gt;
| &amp;lt;code&amp;gt;97ea-78hl-jrgu&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{pbr color dark}}; border:5px solid #{{pbr color}}; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytl|5px}}&amp;quot; | {{color|684d02|Region}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}&amp;quot; | {{color2|684d02|Original Trainer|OT}}&lt;br /&gt;
! style=&amp;quot;background:#{{pbr color light}}; {{roundytr|5px}}&amp;quot; | {{color2|684d02|Trainer ID number|ID no.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| America&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{color|0070f8|PKTOPIA}}&lt;br /&gt;
| 06257&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Europe&lt;br /&gt;
| 12077&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{pbr color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{G4event&lt;br /&gt;
|ball=Poké&lt;br /&gt;
|balllink=Poké Ball (item)&lt;br /&gt;
|pokemon=Magmortar&lt;br /&gt;
|nick=MAGMORTAR&lt;br /&gt;
|gender=f&lt;br /&gt;
|level=50&lt;br /&gt;
|game=4p&lt;br /&gt;
|ndex=467&lt;br /&gt;
|nature=Modest&lt;br /&gt;
|typea=Fire&lt;br /&gt;
|otcolor=blue&lt;br /&gt;
|ot=PKTOPIA&lt;br /&gt;
|id=06257&lt;br /&gt;
|ability1=Flame Body&lt;br /&gt;
|met=Lovely place&lt;br /&gt;
|encounter=fateful&lt;br /&gt;
|type1=Fire|move1=Flamethrower&lt;br /&gt;
|type2=Psychic|move2=Psychic&lt;br /&gt;
|type3=Normal|move3=Hyper Beam&lt;br /&gt;
|type4=Grass|move4=SolarBeam&lt;br /&gt;
|item=1&lt;br /&gt;
|item1=Charcoal&lt;br /&gt;
|receive=no&lt;br /&gt;
|country=America and Europe&lt;br /&gt;
|diamond=yes&lt;br /&gt;
|pearl=yes&lt;br /&gt;
|platinum=yes&lt;br /&gt;
|heartgold=yes&lt;br /&gt;
|soulsilver=yes&lt;br /&gt;
|pbr=yes&lt;br /&gt;
|distribution=no}}&lt;br /&gt;
&lt;br /&gt;
======Wonder Cards======&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard|ms=1|ms1=467&lt;br /&gt;
|title=Heated Secret Gift&lt;br /&gt;
|msg=This is a special Secret Gift.&amp;lt;br&amp;gt;You can receive a powerful,&amp;lt;br&amp;gt;Fire-type Pokémon! Try out&amp;lt;br&amp;gt;this Pokémon in battle!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=467&lt;br /&gt;
|title=Cadeau enflammé&lt;br /&gt;
|msg=Voici un Cadeau Surprise spécial!&amp;lt;br&amp;gt;Vous pouvez recevoir un puissant&amp;lt;br&amp;gt;Pokémon de type Feu! Essayez-le&amp;lt;br&amp;gt;vite en combat!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=467&lt;br /&gt;
|title=Regalo llamativo&lt;br /&gt;
|msg=Regalo secreto muy especial.&amp;lt;br&amp;gt;¡Podrías recibir un poderoso Pokémon&amp;lt;br&amp;gt;de tipo Fuego!&amp;lt;br&amp;gt;¡No dejes de probarlo en combate!}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=467&lt;br /&gt;
|title=Geheimgeschehen Glutgeschenk&lt;br /&gt;
|msg=Ein ganz besonderes Geheimgeschenk.&amp;lt;br&amp;gt;Du kannst ein mächtiges&amp;lt;br&amp;gt;Feuer-Pokémon erhalten! Setze&amp;lt;br&amp;gt;dieses Pokémon im Kampf ein!}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{wondercard&lt;br /&gt;
|ms1=467&lt;br /&gt;
|title=Dono Segreto Dono Rovente&lt;br /&gt;
|msg= Questo è un Dono Sorpresa.&amp;lt;br&amp;gt;Puoi ricevere un Pokémon di&amp;lt;br&amp;gt;tipo Fuoco molto forte!&amp;lt;br&amp;gt;Mettilo alla prova nella lotta!}}&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
The rules for battle could be modified in various ways:&lt;br /&gt;
* Level: The levels of the Pokémon allowed could be set to Anything Goes (No restriction), Level 50 All (levels were set to 50) or a custom range and level total (the maximum combined level allowed of the 6 Pokémon)&lt;br /&gt;
* Entry Pokémon: How many Pokémon were used. Could be set from 1-6, or have no restriction, in which case players could enter as many or as few Pokémon as they wanted.&lt;br /&gt;
* Time limit for one battle: No limit, or a range of 1-99 Minutes. Time continued counting down even during attack animations. When time ran out, the Trainer with the most Pokémon remaining was the winner.&lt;br /&gt;
* Time limit for move selection: No limit, or a range of 20-99 Seconds. If a player ran out of time for move selection, the computer selected their moves for them.&lt;br /&gt;
The following options were either yes/allow or no/disallow selections.&lt;br /&gt;
* Allow same Pokémon on a team?&lt;br /&gt;
* Allow Pokémon with identical [[Held item|hold items]]?&lt;br /&gt;
* Allow two or more Pokémon to be put to {{status|sleep}} on the same [[Party|team]]?&lt;br /&gt;
* Allow two or more Pokémon to be {{status|Freeze|frozen}} on the same team?&lt;br /&gt;
* If all Pokémon faint due to {{m|Explosion}} or {{m|Selfdestruct}}, user loses? (If turned off, such a situation resulted in a draw rather than a victory for either side)&lt;br /&gt;
* Should {{m|Perish Song}} and {{m|Destiny Bond}} fail if used by a team&#039;s final Pokémon?&lt;br /&gt;
* Fixed-damage moves like {{m|Dragon Rage}} and {{m|SonicBoom}} always fail?&lt;br /&gt;
&lt;br /&gt;
==Legendary Pokémon banning controversy==&lt;br /&gt;
Due to the lack of clauses in online random multiplayer, Trainers with [[Legendary Pokémon]] ran rampant on the system, attracting controversy as to why Pokémon Battle Revolution was not using official Pokémon video game tournament rules—which bans [[game mascot]] Legendary Pokémon (except {{p|Suicune}}) and {{p|Mewtwo}}. However, on July 3, 2007, Legendary Pokémon (referred to as &amp;quot;exotic&amp;quot; Pokémon by the game) became banned from the system. Although it was originally speculated to be a [[glitch]], a [[Global Trade System#Temporary legendary Pokémon ban|similar incident]] occurred on the same date in {{game|Diamond and Pearl|s}}. The banning of these Pokémon resulted in significant backlash from the community. A Nintendo representative later stated that the ban was a technical difficulty.&amp;lt;ref&amp;gt;https://forums.serebii.net/threads/ubers-now-banned.255246/page-8#post-6474688&amp;lt;/ref&amp;gt; The similar GTS problem was not addressed. The ban was lifted sometime later, as Legendary Pokémon were then able to be used until the discontinuation of [[Nintendo Wi-Fi Connection]].&lt;br /&gt;
&lt;br /&gt;
Something similar happened to the American [[List of local English event Pokémon distributions in Generation IV#Toys &amp;quot;R&amp;quot; Us Darkrai|Alamos Darkrai]] given out at Toys &amp;quot;R&amp;quot; Us events. While the Japanese {{DL|List of local Japanese event Pokémon distributions in Generation IV|Movie Darkrai}}, the {{p|Darkrai}} obtained from [[Newmoon Island]] by hacking, and the [[Ranger Net#Liberate The Tower.21|Darkrai]] from [[Pokémon Ranger: Shadows of Almia]] worked fine, Alamos Darkrai was not allowed in online random multiplayer. This was fixed later on, and Alamos Darkrai were freely usable until the discontinuation of Nintendo Wi-Fi Connection.&lt;br /&gt;
&lt;br /&gt;
==Development and history==&lt;br /&gt;
The game was first announced by Nintendo president Satoru Iwata at a Nintendo marketing event in Japan on June 7, 2006. At the event, Iwata described Wii-to-DS connectivity using the game as an example, stating that gamers with either Pokémon Diamond or Pearl can play battles using their Diamond or Pearl Pokémon to Pokémon Battle Revolution using their DS as a controller.&lt;br /&gt;
&lt;br /&gt;
The first shown video of Pokémon Battle Revolution showcased a battle between Red and Leaf on what would become the Neon Colosseum. Interestingly, in said movie, a Groudon uses Hyper Beam on a Deoxys, not only defeating it, but leaving a large gash in the floor of the Colosseum, and a hole in the wall. It is unknown if these environment damages would have remained over the course of the battle, but no such thing is possible in the final game. The camera also appeared to be more dynamic than it is in the final game: when selecting its moves, the camera first focuses on the first Pokémon, then quickly pans over to the second Pokémon to select its moves, then pans over to the Trainer who is shown making an attack command, and the attacks begin. The camera simply cuts between these shots in the final game. The last difference is the HP meter that is shown on screen when damage is done. In the video, the numerical value of the HP is shown on the HP meter, however that does not happen in any game mode in the final version.&lt;br /&gt;
&lt;br /&gt;
The DS linkup feature was demoed at 2006 Nintendo World Tour for the first time. As well as allowing Pokémon from a Pokémon Diamond or Pearl cartridge to be used in-game, it replaces the on-screen battle menu normally used in conjunction with the Wii Remote. The battle menu is displayed on the DS touchscreen instead, and is navigated with the stylus. Up to eight players can play in a 1-on-1 tournament, much like the {{Gdis|Battle Frontier|III}}&#039;s [[Battle Dome]] in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
===Nintendo Wi-Fi Connection===&lt;br /&gt;
Pokémon Battle Revolution could battle with other copies of Pokémon Battle Revolution via [[Nintendo Wi-Fi Connection]]. Online functionality for Pokémon Battle Revolution was shut down on May 20, 2014 with the discontinuation of the Nintendo Wi-Fi Connection service.&lt;br /&gt;
&lt;br /&gt;
When battling online, players can either battle in random matchups or with friends.&lt;br /&gt;
&lt;br /&gt;
When battling in random matchups, only the level 50 all rule set is available, as either [[Double Battle|Double]] or Single Battles (Double being the default). After selecting the preferred Colosseum and Trainer Card, the game matches the player with another random player. During the battle, all Pokémon nicknames are removed and all Trainer quotes are set to their defaults. After the battle, the players can exchange [[Friend Pass]]es, but only if both players agreed to.&lt;br /&gt;
&lt;br /&gt;
Pokémon Battle Revolution also allows players to battle directly with their friends. Friends are registered within the game by using a 12-digit [[Friend Code]], separate from the Wii&#039;s friend system. In a friend battle, players can either use the Colosseum ruleset, or any custom set of rules they have already created within the game. From the friend lobby, players can see the current status of anyone on their friend list and join a battle if that friend is hosting one.&lt;br /&gt;
&lt;br /&gt;
===Copy Pokémon===&lt;br /&gt;
Pokémon Battle Revolution can copy Pokémon from {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}. Once Pokémon are copied from a DS Pokémon game to Pokémon Battle Revolution, only that same DS Pokémon game can connect to Pokémon Battle Revolution again in the future.&lt;br /&gt;
&lt;br /&gt;
Due to the game being released before {{game|Platinum}} and {{game|HeartGold and SoulSilver|s}}, alternate forms that were introduced in Pokémon Platinum or Pokémon HeartGold and SoulSilver are not present in the game. If Origin Forme {{p|Giratina}}, Sky Forme {{p|Shaymin}} or any of {{p|Rotom}}&#039;s alternate forms (all of which were introduced in Pokémon Platinum) would be copied to Pokémon Battle Revolution, they are copied in their base form instead; in the case of Rotom, it will forget its alternate form&#039;s special move, and if it is its only remaining move, it will be replaced by [[Thunder Shock (move)|ThunderShock]]. If Origin Forme Giratina would be copied, it will no longer hold its Griseous Orb. If Spiky-eared Pichu would be copied, it is copied as a regular {{p|Pichu}} instead. Outside of those changes, these Pokémon can then be used like any other Pokémon in the game.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Pokémon Battle Revolution received mostly negative to lukewarm reviews, which eventually lead to the end of the game&#039;s production. {{wp|IGN}} has given this game a 5.0 out of 10 for many reasons. First, the website claimed, the game lacks many features demonstrated in previous games such as [[Pokémon Stadium]] and [[Pokémon Colosseum]], notably the {{wp|Role-playing game|RPG}} mode. The multiplayer and online battles were also criticized for lacking features such as tournament play. {{wp|GameSpot}} gave the game a 5.5 out of 10, their reasons being the repetitive gameplay and the barebones online play. It also added that if the player didn&#039;t have Pokémon Diamond or Pearl for the DS, there wasn&#039;t as much to do. {{wp|Nintendo Power}} gave this game a 6.5 out of 10.&lt;br /&gt;
&lt;br /&gt;
Currently the game has an average of 53% on both {{wp|Game Rankings}} and {{wp|Metacritic}}.&amp;lt;ref&amp;gt;http://www.gamerankings.com/wii/934033-pokemon-battle-revolution/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.metacritic.com/games/platforms/wii/pokemonbattlerevolution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of October 27th 2008, the game has sold 1.32 million copies worldwide.&amp;lt;ref&amp;gt;http://www.vgchartz.com/games/index.php?name=Pokemon+Battle+Revolution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In recent years, retrospectives have claimed that Pokémon Battle Revolution was underrated at release, and praised the game for its high animation quality with expressive Pokémon.&amp;lt;ref&amp;gt;https://kotaku.com/pokemon-battle-revolution-animations-wii-scarlet-violet-1850362666&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.thegamer.com/best-nintendo-video-games-sold-poorly/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Battle Revolution}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* An [https://www.youtube.com/watch?v=SgXHys3GrTg unused music track] titled &amp;quot;System04&amp;quot; exists in the game&#039;s data.&lt;br /&gt;
* If the game is modified in any way, it will become impossible to transfer Pokémon from the DS games to the Wii without deleting Pokémon Battle Revolution&#039;s save file data.&amp;lt;ref&amp;gt;[https://tcrf.net/Pok%C3%A9mon_Battle_Revolution#Anti_Piracy_Measure TCRF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While not released to the general public, an updated version of the game featuring the Platinum designs of {{ga|Lucas}} and {{ga|Dawn}} was used during the [[2009 World Championships]].&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=FqvUn-1evDc (HD画質、&#039;09日本一) Pokemon WCS Japan Final (Sr.)] | YouTube&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While all [[Generation IV]] Pokémon received new models and animations, most previously introduced Pokémon had their models updated and reused animations from the {{pkmn|Stadium series|Pokémon Stadium games}}, {{g|Colosseum}}, and {{g|XD: Gale of Darkness}}.&lt;br /&gt;
* When a Pokémon is hit by a move, the animation of the HP bar decreasing changes based on the type of the move that hit it.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|ja={{tt|ポケモンバトルレボリューション|Pokémon Battle Revolution}}&lt;br /&gt;
|fr=Pokémon Battle Revolution&lt;br /&gt;
|de=Pokémon Battle Revolution&lt;br /&gt;
|it=Pokémon Battle Revolution&lt;br /&gt;
|es=Pokémon Battle Revolution&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Pokemon_Battle_Revolution Official PDF-file manual] for &#039;&#039;Pokémon Battle Revolution&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Side series}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Battle Revolution|*]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Battle Revolution]]&lt;br /&gt;
[[es:Pokémon Battle Revolution]]&lt;br /&gt;
[[fr:Pokémon Battle Revolution]]&lt;br /&gt;
[[it:Pokémon Battle Revolution]]&lt;br /&gt;
[[ja:ポケモンバトルレボリューション]]&lt;br /&gt;
[[zh:宝可梦对战革命]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9Park_Wii:_Pikachu%27s_Adventure&amp;diff=4492192</id>
		<title>PokéPark Wii: Pikachu&#039;s Adventure</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9Park_Wii:_Pikachu%27s_Adventure&amp;diff=4492192"/>
		<updated>2026-02-24T00:56:57Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game |colorscheme=grass|bordercolorscheme=water&lt;br /&gt;
|name=PokéPark Wii: Pikachu&#039;s Adventure&lt;br /&gt;
|jname=ポケパークＷｉｉピカチュウの大冒険&lt;br /&gt;
|boxart=PokePark US boxart.png&lt;br /&gt;
|caption=Box art of PokéPark Wii: Pikachu&#039;s Adventure&lt;br /&gt;
|jbox=PokéPark JP boxart.png&lt;br /&gt;
|jcaption=Poké Park Wii Pikachu&#039;s Great Adventure boxart&lt;br /&gt;
|platform=[[Wii]], [[Wii U]] ([[Virtual Console]])&lt;br /&gt;
|category=Action, Adventure&lt;br /&gt;
|players=Single&lt;br /&gt;
|link_method={{wp|Wi-Fi}}&lt;br /&gt;
|developer=[[Creatures, Inc.]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation IV]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=G&lt;br /&gt;
|release_date_ja=December 5, 2009  &amp;lt;small&amp;gt;(Wii)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;July 5, 2017 &amp;lt;small&amp;gt;(Wii U eShop)&amp;lt;/small&amp;gt;&amp;lt;ref&amp;gt;[https://www.nintendo.co.jp/wiiu/software/wii/index.html Nintendo (Japan)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=November 1, 2010 &amp;lt;small&amp;gt;(Wii)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;May 19, 2016 &amp;lt;small&amp;gt;(Wii U eShop)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_au=September 23, 2010&amp;lt;br&amp;gt;July 16, 2015 &amp;lt;small&amp;gt;(Wii U eShop)&amp;lt;/small&amp;gt;&amp;lt;ref&amp;gt;[http://www.vooks.net/nintendo-download-updates-167-pikachu-in-time/ Vooks]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=July 9, 2010 &amp;lt;small&amp;gt;(Wii)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;July 16, 2015 &amp;lt;small&amp;gt;(Wii U eShop)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_hk=February 25, 2010&lt;br /&gt;
|release_date_tw=December 5, 2009&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/special/pokeparkwii/ Official Subsite]&amp;lt;br&amp;gt;[http://www.pokemon.co.jp/game/wii/pokepark/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/wii/r8aj/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokeparkwii.com/ Official Subsite]&amp;lt;br&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokepark-wii-pikachus-adventure/ Pokémon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/aCno_r7p1F9k9PMpLPPZ2xqcd5CUQ-cz Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PokéPark Wii: Pikachu&#039;s Adventure&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケパークＷｉｉピカチュウの大冒険&#039;&#039;&#039; &#039;&#039;Poké Park Wii Pikachu&#039;s Great Adventure&#039;&#039;) is a {{pkmn|games|Pokémon game}} for the [[Wii]]. It was released in Japan on December 5, 2009, in Europe on July 9, 2010, and in North America on November 1, 2010. It was later made available digitally on the [[Wii U]]&#039;s Nintendo eShop until the store&#039;s discontinuation on March 27, 2023.&lt;br /&gt;
&lt;br /&gt;
The {{player}} takes control of a {{OBP|Pikachu|PokéPark}} and travels through many zones, each of which has one or two mini-games called [[Attraction (PokéPark)|Attractions]], where the player will receive a [[Sky Prism|Sky Prism Piece]] for achieving a bonus score. In each of these games, working together with other {{OBP|Pokémon|species}} is required to succeed. Over the course of the game, more and more Pokémon will be befriended, and they will help the player achieve higher scores in Attractions.&lt;br /&gt;
&lt;br /&gt;
Several aspects of this game are repeated from previous games. The player acting as a Pokémon was previously used in the {{g|Mystery Dungeon series}}, and [[photography]] was the central feature of {{g|Snap}}.&lt;br /&gt;
&lt;br /&gt;
A sequel to this game, [[PokéPark 2: Wonders Beyond]], was announced in [[CoroCoro|CoroCoro Magazine]]&#039;s September 2011 issue. It was released for the Wii on November 12, 2011, and features a 4-player multiplayer mode and [[Generation V]] Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
One day, while playing with his friends {{p|Charmander}}, {{OBP|Piplup|PokéPark}}, and {{p|Chikorita}}, a kindhearted {{OBP|Pikachu|PokéPark}} encounters {{p|Mew}}. Mew joins in the festivities and leads the group to a small hole in the ground. Pikachu is then accidentally shoved into the hole and falls into a whole other world inhabited only by Pokémon. Pikachu&#039;s friends, worried about his well being, jumped in after him. After landing, Pikachu sees Mew in a dream who explains that a terrible fate has befallen on the {{ga|PokéPark}} because an ancient stone, the Sky Prism, has shattered into 14 shards and scattered across the PokéPark.&lt;br /&gt;
&lt;br /&gt;
The player, as Pikachu, must solve the crisis that has befallen the PokéPark. They will explore various Zones within the PokéPark, each very different to the last: Meadow Zone, Beach Zone, Iceberg Zone, Cavern Zone, Lava Zone, Haunted Zone, Granite Zone, and the Flower Zone, along with the Sky Pavilion. Each Zone has various Attractions, which comprise the main challenges in the game. The player will receive a Sky Prism Piece at each Attraction the first time they achieve a bonus score.&lt;br /&gt;
&lt;br /&gt;
As Pikachu befriends other Pokémon, each will become playable in different Attractions, opening up a wealth of possibilities to make strategic use of different Pokémon&#039;s specific strengths.&lt;br /&gt;
&lt;br /&gt;
Many of these befriended Pokémon will challenge the player to a Skill Game, such as Hide-and-Seek and Chase – all games that will allow the player to build friendships with the challenger by defeating them.&lt;br /&gt;
&lt;br /&gt;
Once all 14 Prism Pieces are retrieved, the player must visit the Sky Pavilion, where, after some searching, they will discover Mew disguised as Piplup. After playing some difficult games with Mew, Pikachu and his friends will finally restore the Sky Prism to its original shape. &lt;br /&gt;
&lt;br /&gt;
The game is continued in [[PokéPark 2: Wonders Beyond]].&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Run, Jump, Smash! Play as Pikachu and save the PokéPark!&amp;lt;br&amp;gt;Experience the action-packed Attractions at the PokéPark! Zip across land, sea, and sky to show off your speed and skill! Dive into a new world of adventure in the PokéPark!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===PokéPark Pad===&lt;br /&gt;
The PokéPark Pad provides access to an important game menu, it is received by {{p|Chatot}} at PokéPark&#039;s entrance. It allows the player to view the amount of Berries Pikachu is currently holding, the amount of friends Pikachu has, the remaining Camera film, Pikachu&#039;s profile picture (chosen at the file selection screen) and allows access to three menus.&lt;br /&gt;
&lt;br /&gt;
====Pikachu&#039;s Stats====&lt;br /&gt;
The first menu is named &amp;quot;Pikachu&#039;s Stats&amp;quot; and provides information about Pikachu&#039;s potential {{DL|Stats|HP}}, [[Stats#Speed|Dash]], {{m|Thunderbolt}} and {{m|Iron Tail}} stats. A full bar means that the stat is complete and can no longer be updated at the [[Meeting Place]], whilst an empty bar means that Pikachu hasn&#039;t acquired the stat yet. The HP and Dash stats are learned by default at the beginning of the game. While not technically an attack, Pikachu&#039;s Dash skill can be used the same way as a {{m|Tackle}} or a {{m|Quick Attack}}.&lt;br /&gt;
&lt;br /&gt;
====Friend List====&lt;br /&gt;
The friend list is a list of Pokémon which have become Pikachu&#039;s friends, and serves a similar role as the [[Pokédex]]. Throughout the game Pikachu is able to befriend a total of 193 Pokémon, some of these require passwords and for certain Attractions to have all its bonuses achieved. Pokémon are not listed in [[National Pokédex]] number and are instead listed by the notation &amp;quot;P&amp;quot;. {{p|Chatot}} is the first available Pokémon to befriend. Throughout the game the player can also have Pokémon become Best friends. Friends are identified as a pink journal icon, whereas Best Friends are identified with a rainbow colored journal icon. Many Pokémon must be challenged multiple times to qualify as Best Friend, while some automatically qualify (such as Charmander, Piplup, and Chikorita). Though whether a Pokémon is a Friend or Best Friend serves no real purpose to the main storyline.&lt;br /&gt;
&lt;br /&gt;
====Save game====&lt;br /&gt;
The save game option allows players to save the game, before prompting the player whether to continue the adventure. A save does not record the player&#039;s exact location but only the game map itself. Loading the save brings Pikachu to the map&#039;s default starting point.&lt;br /&gt;
&lt;br /&gt;
===Photography===&lt;br /&gt;
[[File:PokePark photography.jpg|thumb|200px|Photograph taken in-game of {{p|Meowth}} in [[Cavern Zone]]]]&lt;br /&gt;
PokéPark Wii: Pikachu&#039;s Adventures features the ability to [[photography|take pictures]] from the game, similar to previous WiiWare games. The game&#039;s memory can only store up to 30 photos at a time, however, photos can be moved to an SD card that can be purchased separately by the player so that new ones can be taken and the old ones can be copied to a computer as well.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
Berries are the main currency in PokéPark, and they are required to enter the various Attractions, stat lessons, and various other things. Attractions accessible later in the game usually cost more Berries, such as {{p|Bastiodon}}&#039;s Block Barrage, which costs 20 Berries, while {{p|Bulbasaur}}&#039;s Daring Dash costs 5 Berries. They also come in three different colors, each worth different amounts. Green is worth 10 Berries, Red is worth 50 Berries, and Gold is worth 100 Berries. They can be found within crates, in trees, in vases, and given away when the player wins a Skill Game or clears the bonus requirement for an Attraction. The maximum number of Berries the player can have is 9,999.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[File:PokePark Wii Map.png|thumb|200px|Map of the PokéPark]]&lt;br /&gt;
The {{ga|PokéPark}} contains a total of eight zones; [[Meadow Zone]], [[Beach Zone]], [[Iceberg Zone]], [[Cavern Zone]], [[Lava Zone]], [[Haunted Zone]], [[Granite Zone]], and the [[Flower Zone]]. These are managed by several zone keepers; {{p|Venusaur}}, {{p|Empoleon}}, {{p|Blaziken}}, {{p|Rotom}}, and {{p|Rayquaza}} who also run their own attractions. Other locations include the [[PokéPark Entrance]], the [[Meeting Place]], and the [[Sky Pavilion]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Skill Games==&lt;br /&gt;
&#039;&#039;&#039;Skill Games&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ちからくらべ&#039;&#039;&#039; &#039;&#039;Strength Trial&#039;&#039;) are challenges of strength, wit, and speed various Pokémon require the player to take part in to win their friendship.&lt;br /&gt;
&lt;br /&gt;
===Chase===&lt;br /&gt;
Chase is a game where participants have to capture or tag the other participant Pokémon in a certain span of time. {{m|Thunderbolt}} can be used to stun the fleeing Pokémon, especially {{type|Flying}} Pokémon to make the chase easier but if the time limit runs out Pikachu loses.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Battles, unlike the [[core series]] of turn based [[Pokémon games]], involve Pikachu actively moving around the screen and attacking the opponent. Pikachu can deplete the opponent&#039;s health bar via a Dash attack, {{m|Thunderbolt}} strike or {{m|Iron Tail}} attack, although Ground-type Pokémon such as {{p|Torterra}} are only momentarily stunned by Thunderbolt and are not harmed by the attack. This also applies to Electric-type Pokémon and some others that would normally be somewhat affected such as {{p|Breloom}}. Additionally, hitting a Pokémon into a body of water counts as a win regardless of its current HP.&lt;br /&gt;
&lt;br /&gt;
===Hide-and-Seek===&lt;br /&gt;
Hide-and-Seek is a game where participants have to locate the other Pokémon within a time limit. If Pikachu is close to the Pokémon its voice can be heard, suggesting that it is close-by. Similarly, if Pikachu is traveling a long distance away from the Pokémon the game will inform the player that they are going in the wrong direction.&lt;br /&gt;
&lt;br /&gt;
===Quiz===&lt;br /&gt;
A few Pokémon, such as {{p|Corsola}} and {{p|Delibird}}, will choose to ask the player if they want to participate in a quiz minigame. Three multiple choice questions are asked with three choices for every question. There is no time limit, although if the player gets one question wrong Pikachu will have to take the quiz again, often with different questions.&lt;br /&gt;
&lt;br /&gt;
===Obstacle Hop===&lt;br /&gt;
The Obstacle Hop is less common and is only run by a few Pokémon such as a {{p|Spearow}} in the [[Meadow Zone]], a {{p|Machamp}} in the [[Cavern Zone]], a {{p|Togekiss}} in the [[Granite Zone]], and eventually {{p|Mew}} at the end of main storyline. The minigame involves Pikachu jumping from different obstacles with the aim of reaching the opponent within a certain time limit. Falling is allowed, although time lost will not be restored and Pikachu is sent back to the first obstacle. In {{p|Machamp}}&#039;s Obstacle Hop, Pikachu must also dodge boulders being thrown at him; and in {{p|Togekiss}}&#039;s Obstacle Hop, Pikachu must avoid {{m|Air Slash}}.&lt;br /&gt;
&lt;br /&gt;
==Attractions==&lt;br /&gt;
{{main|Attraction (PokéPark)}}&lt;br /&gt;
Each Attraction is a mini-game designed to test the player&#039;s skills. All attractions require Berries to play. The cheapest being 5 Berries and the most being 40. The amount of Berries spent to play an attraction determines the amount of Berries earned when the player achieves the bonus score. A Sky Prism Piece is awarded to the player when an Attraction bonus is achieved for the first time. Players must clear each zone&#039;s Attractions to make progress in the adventure. After beating the game, stronger Pokémon (often legendary Pokémon) can be unlocked by achieving the bonus requirements for all possible playable Pokémon in that attraction. Pikachu is an exception to this rule, however, since the player needs a password for him to have access to certain attractions. The unlockable Pokémon is always the best possible candidate for playing the respective attraction.&lt;br /&gt;
&lt;br /&gt;
==Passwords==&lt;br /&gt;
{|class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{water color dark}}; border: 5px solid #{{water color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}; {{roundytl|5px}} color: #000&amp;quot; | Unlockable&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}; color: #000&amp;quot; colspan=&amp;quot;1&amp;quot; | Japan&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}; color: #000&amp;quot; colspan=&amp;quot;1&amp;quot; | Europe/Australia&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}; {{roundytr|5px}} color: #000&amp;quot; colspan=&amp;quot;1&amp;quot; | North America&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Pikachu Flies High!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Allows Pikachu to participate in Pelipper&#039;s Circle Circuit and Salamence&#039;s Air Ace.)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80373821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57429445&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99930457&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}};&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Get Groudon!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Makes {{p|Groudon}} available in the Lava Zone.)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 93360553&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45594012&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49446209&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Make a Wish for Jirachi!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Makes {{p|Jirachi}} available in the Granite Zone.)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88484977&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82401777&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 73938790&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Get Darkrai!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Makes {{p|Darkrai}} available in the Haunted Zone.)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16703396&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20433557&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65967413&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hit the Slopes with Pikachu!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Allows Pikachu to participate in Empoleon&#039;s Snow Slide.)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41695651&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 04823523&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67446162&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color light}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Swing with Celebi!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Makes {{p|Celebi}} available in the PokéPark Entrance.)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21154585&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 99645049&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58068773&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#{{grass color}}&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Pikachu&#039;s Surfboard!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Allows Pikachu to participate in Gyarados&#039;s Aqua Dash.)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78872252&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84925064&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 02970626&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#{{grass color light}}; {{roundybottom|5px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of PokéPark Wii}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===System Icons===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PokéParkWiieShopIconE.png|Wii U HOME Menu icon (English)&lt;br /&gt;
File:PokéParkWiieShopIconJ.png|Wii U HOME Menu icon (Japanese)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There appears to be a typo in the dialogue string ...&amp;quot;not so far away are your Empoleon?&amp;quot;, prior to thawing the door to {{p|Empoleon}}&#039;s Snow Slide with the help of {{p|Mamoswine}}&#039;s charge attack, where it is presumable that &amp;quot;your&amp;quot; should have been replaced with &amp;quot;you&amp;quot; instead.&lt;br /&gt;
** A similar typo is found in the {{pmin|Germany|German}} version. When {{p|Munchlax}} thanks the player, &#039;&#039;&amp;quot;PokéPark&amp;quot;&#039;&#039; is misspelled as &#039;&#039;&amp;quot;ParkPoké&amp;quot;&#039;&#039; in the dialogue string.&lt;br /&gt;
** Another misspelling typo is found on {{p|Treecko}}&#039;s description: &#039;&#039;&amp;quot;He works for {{p|Venusaur}} in the Meadow Zone. He blocked the bride to stop anyone playing, but really he loves the Attractions to be found there!&amp;quot;&#039;&#039;. It should be &#039;&#039;bridge&#039;&#039; instead of &#039;&#039;bride&#039;&#039;.&lt;br /&gt;
*** This typo has been fixed in newer versions of the game.&lt;br /&gt;
* In a similar fashion to [[Hey You, Pikachu!]] and {{g|Channel}}, this game features voices from {{aniseries|PTS}} rather than the game cries. &lt;br /&gt;
** Despite {{p|Porygon-Z}} never making an appearance in the animated series outside of a minor cameo, it receives a voice in this game as well.&lt;br /&gt;
* {{p|Kyogre}} and the [[legendary giants]] are the only Generation III [[Legendary Pokémon]] not to make an appearance in this game.&lt;br /&gt;
**{{p|Arceus}} is the only Mythical Pokémon not to appear in this game.&lt;br /&gt;
** Also, {{p|Suicune}} is the only one of the [[Legendary beasts]] to make an appearance in this game.&lt;br /&gt;
** However, Kyogre was planned to appear in the game at one point in development. Evidence shown in the VOICE folder, where the 190th slot has a listing for Kyogre, along with four unused unique sounds.&lt;br /&gt;
* The logo uses the same font as the {{OBP|PokéPark|theme park}} logo.&lt;br /&gt;
* The [[Cavern Zone]] and the [[Flower Zone]] are the only two zones not to be inhabited by one of the [[Eeveelution|Evolutions of Eevee]].&lt;br /&gt;
* {{p|Pikachu}} is the only Pokémon that can play in every single attraction. &lt;br /&gt;
** However, Pikachu must have a certain item, such as a surfboard, to play some attractions.&lt;br /&gt;
* This is the only Pokémon game from the [[Wii]] to be [[Virtual Console|digitally re-released]] on the {{DL|Wii U|Nintendo eShop}} service for the [[Wii U]].&lt;br /&gt;
* Excluding [[Super Smash Bros. Brawl]], which is not exclusively a Pokémon game, this is the first Pokémon game to be released in Hong Kong.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{water color}}&lt;br /&gt;
|ja=ポケパークＷｉｉピカチュウの大冒険&lt;br /&gt;
|de=PokéPark Wii: Pikachus großes Abenteuer&lt;br /&gt;
|es=PokéPark Wii: La gran aventura de Pikachu&lt;br /&gt;
|fr=PokéPark Wii : La Grande Aventure de Pikachu&lt;br /&gt;
|it=PokéPark Wii: La Grande Avventura di Pikachu}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.co.jp/info/game/g091015_02.html Official Japanese Website]&lt;br /&gt;
* [http://www.pokeparkwii.com/ International Website]&lt;br /&gt;
* [http://www.nintendo.co.uk/NOE/en_GB/news/2010/first_pokmon_adventure_for_wii_starring_pikachu_17830.html Nintendo of Europe announcement]&lt;br /&gt;
* [https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_PokePark Official PDF-file instruction manual] for &#039;&#039;PokéPark Wii: Pikachu&#039;s Adventure&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Spin-off series}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Wii U games]]&lt;br /&gt;
[[Category:PokéPark Wii: Pikachu&#039;s Adventure|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:PokéPark Wii: Pikachus großes Abenteuer]]&lt;br /&gt;
[[es:PokéPark Wii: La gran aventura de Pikachu]]&lt;br /&gt;
[[fr:PokéPark Wii : La Grande Aventure de Pikachu]]&lt;br /&gt;
[[it:PokéPark Wii: la grande avventura di Pikachu]]&lt;br /&gt;
[[ja:ポケパークWii 〜ピカチュウの大冒険〜]]&lt;br /&gt;
[[zh:宝可公园Wii 皮卡丘的大冒险]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=4492189</id>
		<title>Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=4492189"/>
		<updated>2026-02-24T00:52:46Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: Add link to the manual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
|colorscheme=red&lt;br /&gt;
|bordercolorscheme=white&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Pokéwalker&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;ポケウォーカー&amp;lt;/span&amp;gt;&lt;br /&gt;
|boxart=Pokewalker.png&lt;br /&gt;
|caption=The Pokéwalker&lt;br /&gt;
|platform=Self-contained&lt;br /&gt;
|category=Virtual pet&lt;br /&gt;
|players=2 players simultaneous&lt;br /&gt;
|link_method=[[Infrared]]&lt;br /&gt;
|developer=[[Game Freak]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation IV]] peripheral&lt;br /&gt;
|release_date_ja=September 12, 2009&lt;br /&gt;
|release_date_na=March 14, 2010&lt;br /&gt;
|release_date_eu=March 26, 2010&amp;lt;br&amp;gt;April 2, 2010{{tt|*|Benelux}}&lt;br /&gt;
|release_date_au=March 25, 2010&lt;br /&gt;
|release_date_kr=February 4, 2010&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/special/hgss/pokewalker/ Sub-page on official site]&lt;br /&gt;
|website_en=[http://www.pokemongoldsilver.com/us/#/features/pokewalker/ Sub-page on official site]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|item}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokéwalker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケウォーカー&#039;&#039;&#039; &#039;&#039;Pokéwalker&#039;&#039;) is a {{wp|pedometer}} device specifically for use with {{game|HeartGold and SoulSilver|s}} that is able to interact with the games in various manners. It was released in Japan on September 12, 2009 bundled with every copy of Pokémon HeartGold and SoulSilver, and then later released with every localized copy of the games. The accessory has a {{i|Poké Ball}} design with a small monochrome LCD screen and three functioning buttons. The Pokéwalker supports [[infrared]] signals allowing players to interact within a short range with a game card of Pokémon HeartGold or SoulSilver while slotted in the [[Nintendo DS]], or with another Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
The system records every time a step is taken, and the daily step count influences which wild Pokémon and items will appear. The player can transfer a Pokémon to the Pokéwalker from either HeartGold or SoulSilver, which gains [[experience]] for each step. Like the [[Pokémon Pikachu]] and [[Pokémon Pikachu 2 GS]], the Pokéwalker uses a currency known as &amp;quot;[[Watt]]s&amp;quot; (shortened to &#039;&#039;w&#039;&#039;); every 20 steps will earn the player one watt. Players can also catch various Pokémon and obtain items on the device, then transfer them to the game. Alongside the [[Johto Safari Zone]], the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to [[Kanto]], such as {{p|Murkrow}}, to be available before defeating the [[Johto League]].&lt;br /&gt;
&lt;br /&gt;
Much as HeartGold and SoulSilver are remakes of the original {{2v2|Gold|Silver}}, the Pokéwalker could be considered to be somewhat of a remake of [[Pokémon Pikachu 2 GS]], which interacted in much the same way with the [[Generation II]] games. Unlike Pokémon Pikachu 2 GS, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to and from the Pokéwalker at any given time.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
===Technical specifications===&lt;br /&gt;
[[File:Pokéwalker artwork.png|thumb|300px|right|Artwork and features of the Pokéwalker]]&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 0.75&amp;amp;nbsp;oz (21&amp;amp;nbsp;g)&lt;br /&gt;
*&#039;&#039;&#039;Physical dimensions:&#039;&#039;&#039; 1.9&amp;amp;nbsp;in × 1.9&amp;amp;nbsp;in × 0.5&amp;amp;nbsp;in (48&amp;amp;nbsp;mm × 48&amp;amp;nbsp;mm × 13.9&amp;amp;nbsp;mm)&lt;br /&gt;
*&#039;&#039;&#039;Screen:&#039;&#039;&#039; [https://cdn.datasheetspdf.com/pdf-down/S/S/D/SSD1854_ETC.pdf Solomon SSD1854],&amp;lt;ref&amp;gt;Dmitry.GR: [http://dmitry.gr/?r=05.Projects&amp;amp;proj=28.%20pokewalker#_TOC_f13c0381e252dae8c49dbbbe4b91b378 PokéWalker hacking: LCD identification &amp;amp; other misc hardware]&amp;lt;/ref&amp;gt; 1&amp;amp;nbsp;in (25&amp;amp;nbsp;mm) 4-shade grayscale {{wp|LCD}} screen, 96&amp;amp;nbsp;px × 64&amp;amp;nbsp;px&lt;br /&gt;
*&#039;&#039;&#039;Devices:&#039;&#039;&#039; [https://wiki.odroid.com/_media/en/universal_motion_joypad/bma150.pdf Bosch BMA150 Accelerometer]&amp;lt;ref&amp;gt;Dmitry.GR: [http://dmitry.gr/?r=05.Projects&amp;amp;proj=28.%20pokewalker#_TOC_32088476999fb2c4e34cfd646eaed9c8 PokéWalker hacking: The parts]&amp;lt;/ref&amp;gt;; buzzer; 3 buttons&lt;br /&gt;
*&#039;&#039;&#039;Communication:&#039;&#039;&#039; infrared, IrDA-SIR, 115200&amp;amp;nbsp;baud 8N1&amp;lt;ref&amp;gt;Dmitry.GR: [http://dmitry.gr/?r=05.Projects&amp;amp;proj=28.%20pokewalker#_TOC_bbc9105ee8508ce6e083a589a351e83a PokéWalker hacking: The comms protocol]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Storage:&#039;&#039;&#039; 64&amp;amp;nbsp;KiB save data EEPROM:&amp;lt;ref&amp;gt;Dmitry.GR: [http://dmitry.gr/?r=05.Projects&amp;amp;proj=28.%20pokewalker#_TOC_6688c54c5e17780a1dfac86a2fdbfc12 PokéWalker hacking: Structures]&amp;lt;/ref&amp;gt; [https://www.st.com/resource/en/datasheet/m95512-w.pdf ST M95512]&lt;br /&gt;
*&#039;&#039;&#039;Microcontroller:&#039;&#039;&#039; [https://problemkaputt.de/gbatek.htm#h8386sfrs Renesas H8/38606R] ([https://www.renesas.com/us/en/document/mah/h8300h-series-software-manual?language=en&amp;amp;r=1052456 H8/300H instruction set], [https://www.renesas.com/us/en/document/mah/h838602r-group-hardware-manual?language=en&amp;amp;r=1052456 H8/3860x series]), 8/16-bit, 3.6&amp;amp;nbsp;MHz, 2&amp;amp;nbsp;KiB RAM, 48&amp;amp;nbsp;KiB internal program ROM&lt;br /&gt;
&lt;br /&gt;
===Infrared communication===&lt;br /&gt;
The Pokéwalker uses infrared waves to transfer data from the Pokémon HeartGold or SoulSilver card or other Pokéwalkers to the device. There is an infrared transceiver at the top of the Pokéwalker to allow the communication. The infrared signals allow players to interact with each other within a very short distance, approximately 2&amp;amp;nbsp;in (5&amp;amp;nbsp;cm) apart from each other. For best communication, it is recommended to avoid objects between the two connected devices as well as sunlight or other strong light nearby, along with other sources of heat, light, or strong electromagnetic energy, which can interfere with infrared communication.&lt;br /&gt;
&lt;br /&gt;
===Battery life===&lt;br /&gt;
The Pokéwalker contains a 3&amp;amp;nbsp;V CR2032 battery with a capacity of 220–225&amp;amp;nbsp;mAh. The battery will last approximately four months if the Pokéwalker device is used 30 minutes a day and about 10,000 steps are taken. This will vary depending on the temperature, the number of steps taken, how often the Pokéwalker is used, how often infrared communication is used, and how often the buttons are pressed. If the battery power gets low, a battery icon will appear on the top-left corner of the display and the Pokéwalker will save the information once every hour before the battery runs out. The battery is currently not rechargeable and must be replaced with another 3&amp;amp;nbsp;V CR2032 battery if it runs out. If the Pokéwalker&#039;s battery runs out and the session is not saved, all steps will be lost and all watts, items and Pokémon that were obtained during the trip will be deleted. However, the Pokémon deposited at the start of the session will remain unaffected.&lt;br /&gt;
&lt;br /&gt;
To sustain battery life during a session, the Pokéwalker puts itself into sleep mode after 60–90 seconds of inactivity, so the display will turn off and the screen will go blank. The Pokéwalker can be revived by holding down the central button for one second. While in sleep mode, the Pokéwalker will still maintain its primary function and record the amount of steps the player takes. The device&#039;s settings can also be set in order to turn the display sharpness down and decrease or mute the sound, as a way to conserve battery life. To replace the battery, a Phillips-head screwdriver is needed to remove the plain backing or the optional belt clip. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.&lt;br /&gt;
&lt;br /&gt;
==Gameplay and features==&lt;br /&gt;
Pokéwalker gameplay is simply walking around with the device in order to charge up watts, then utilizing the watts to purchase use of the [[Poké Radar]] and [[Dowsing Machine]]. The number of steps determines what items and Pokémon the player can find, and this number resets at midnight each day. Up to three caught Pokémon and up to three found items may be stored at once. After either limit is reached and given the player has caught another Pokémon or found another item, they will have to decide to replace either in order to make space for the new Pokémon or item. Watts is the mode of currency used within the Pokéwalker and can be earned in two different ways: every 20 steps the player takes 1 watt is earned, and Pokémon within the Pokéwalker can randomly find multiples of 10, 20, or 50 watts while on their walk. In total, a Pokémon can only gain one level every time they are sent to the Pokéwalker, and will not gain any more experience if it exceeds that level. Pokémon cannot learn moves or evolve by leveling up in the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
Each Pokéwalker area has three advantageous [[type]]s which vary between areas, and have influence over the Pokéwalker&#039;s Poké Radar and Dowsing Machine. When a Pokémon of an advantageous type is brought into an area, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing Machine will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not apply to the Dowsing Machine.&lt;br /&gt;
&lt;br /&gt;
The Pokéwalker cannot be used before interacting with a copy of HeartGold or SoulSilver, but it can be used without a Pokémon stored in it. It will continue to accumulate steps and watts. The Dowsing Machine can still be used, but the Poké Radar cannot, as no battle could take place. In addition, Pokémon from the route being walked may voluntarily join in the Pokéwalker seemingly at random, taking the spot of the missing Pokémon, essentially being caught for free.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pokéwalker Pokéradar.png]] Poké Radar===&lt;br /&gt;
{{incomplete|section|needs=What&#039;s the chance of successfully catching a Pokemon?}}&lt;br /&gt;
[[File:Pokéwalker battling.png|thumb|right|150px|The battle screen]]&lt;br /&gt;
Each time the Poké Radar is used, it will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches. The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires. If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again. Again the player must select the bush at which time either battle will begin or after a short random period of time, two exclamation marks will appear above a random bush. If battle does not begin this time, three exclamation points will then appear above one of the bushes. Successfully selecting that bush will always begin a battle. On the first exclamation mark, selecting a bush without the exclamation mark will not affect anything, but doing so after selecting the first exclamation mark will cause the Pokémon to flee. Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytl|5px}}&amp;quot; | Exclamation mark&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytr|5px}}&amp;quot; | Pokémon group&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C or Group B&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| !!&lt;br /&gt;
| Group B or Group A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; {{roundybl|5px}}&amp;quot; | !!!&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; {{roundybr|5px}}&amp;quot; | Group A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Pokémon catchable on a given Stroll are fixed from the time the player transfers their Pokémon to the Pokéwalker. At this time, the game selects one Pokémon from each of the 3 groups (A, B and C) that will appear during that Stroll. Should the player wish to catch one of the three Pokémon not selected for that Stroll, they must send their Pokémon back to their game card and then choose to go on the route again. The Pokéwalker does not store the [[IV]]s or [[personality value]] of the captured Pokémon, which are generated when the Pokémon are transferred to the connected copy of HeartGold or SoulSilver.&amp;lt;ref&amp;gt;[https://www.smogon.com/forums/threads/past-gen-rng-research.61090/post-2634864 Pokéwalker RNG Research]&amp;lt;/ref&amp;gt; Pokémon caught in the Pokéwalker are assigned a random [[Nature]], and will ignore {{a|Synchronize}}. Due to how these Pokémon are generated, they are both prevented from being {{Shiny}}, and will never generate with a Quirky Nature. Caught Pokémon are placed into standard Poké Balls and will display the met location of &amp;quot;Pokéwalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The battle system of the Pokéwalker is primitive: each Pokémon utilizes their in-game menu sprite in the battle, and each has only 4 HP. A player can either Attack, Evade, or Catch the wild Pokémon, while the wild Pokémon in turn may Attack, Evade, or Run from battle. Attacking will cause the Pokémon to inflict 1 point damage (regardless of stats or type matchups) and the possibility of a critical hit (for an extra 1 damage point), unless the opponent evades the attack. Evading an opponent&#039;s attack results in the user counterattacking, inflicting one damage point without receiving any. If both Pokémon choose to evade, this results in a &amp;quot;Stare down&amp;quot; between the two Pokémon, and nothing happens during that turn. The Catch option will throw a Poké Ball at the wild Pokémon, which may catch it, but if it fails, the wild Pokémon will automatically flee battle, and the player&#039;s 10 watts will have been wasted. The same is true if the player&#039;s Pokémon defeats its opponent (as no battle experience is gained), whereas if the opponent defeats the player&#039;s Pokémon, the player will lose up to 10 watts (like how money is in the main series games after the defeat of the player&#039;s Pokémon).&lt;br /&gt;
&lt;br /&gt;
Overall, the following things may happen during each turn of battle:&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytl|5px}}&amp;quot; rowspan=2 colspan=2 | Actions&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytr|5px}}&amp;quot; colspan=3 | Wild Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#ed6374&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Evade&lt;br /&gt;
! Run&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundybl|5px}}&amp;quot; rowspan=3 | P&amp;lt;br&amp;gt;l&amp;lt;br&amp;gt;a&amp;lt;br&amp;gt;y&amp;lt;br&amp;gt;e&amp;lt;br&amp;gt;r&lt;br /&gt;
! style=&amp;quot;background:#ed6374&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#ede9ee&amp;quot; | Both Pokémon: one damage&lt;br /&gt;
| style=&amp;quot;background:#ede9ee&amp;quot; | Player&#039;s Pokémon: one damage&lt;br /&gt;
| style=&amp;quot;background:#ede9ee&amp;quot; | Player&#039;s Pokémon: one damage&amp;lt;br&amp;gt;Wild Pokémon: two damage{{tt|*|Critical hit}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374&amp;quot; | Evade&lt;br /&gt;
| Wild Pokémon: one damage&lt;br /&gt;
| Nothing&lt;br /&gt;
| Wild Pokémon runs away&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ed6374&amp;quot; | Catch&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; {{roundybr|5px}}&amp;quot; colspan=3 | On success: wild Pokémon is caught&amp;lt;br&amp;gt;On failure: wild Pokémon runs away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Pokéwalker Dowsing Machine.png]] Dowsing Machine===&lt;br /&gt;
[[File:Pokéwalker items.png|thumb|right|160px|An item ([[Rare Candy]]) is found.]]&lt;br /&gt;
Much like in the main games, the Dowsing Machine will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing Machine will tell the player if the item is close by (&amp;quot;It&#039;s near!&amp;quot;) or far away (&amp;quot;It&#039;s far away...&amp;quot;). If the item is near, then it is adjacent to the first checked grass tuft (directly left or right). Likewise, if the item is far away, then the item is at least two grass tufts away in either direction. If the item is not found by the second search, the player will have to try again with another 3 watts.&lt;br /&gt;
&lt;br /&gt;
When using the Dowsing Machine, assuming that hints are always used correctly, there is a 50% chance of finding an item regardless of which patch is selected first.&lt;br /&gt;
&lt;br /&gt;
====Mathematical derivation of dowsing probabilities====&lt;br /&gt;
These derivations assume that hints are faithfully followed.&lt;br /&gt;
{{-}}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; style=&amp;quot;margin:auto; margin-top:10px; text-align:center; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Perspective 1: Chance that player&#039;s choices will end up finding an item&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytl|5px}}&amp;quot; | Selected patch (x)&lt;br /&gt;
! style=&amp;quot;background:#ed6374&amp;quot; | Hint&lt;br /&gt;
! style=&amp;quot;background:#ed6374&amp;quot; | Chance of hint&lt;br /&gt;
! style=&amp;quot;background:#ed6374&amp;quot; | Possible item locations (♪)&lt;br /&gt;
! style=&amp;quot;background:#ed6374&amp;quot; | Chance of making a correct guess&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytr|5px}}&amp;quot; | Total chance of finding item after choosing that location&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| rowspan=3 | x•••••&amp;lt;br&amp;gt;(mirror: •••••x)&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;(Item found)&lt;br /&gt;
| (1/6)&lt;br /&gt;
| ♪•••••&lt;br /&gt;
| (1)&lt;br /&gt;
| class=&amp;quot;l&amp;quot; rowspan=3 | &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
P &amp;amp;= \left( \frac{1}{6} \times 1 \right) + \left( \frac{1}{6} \times 1 \right) + \left( \frac{4}{6} \times \frac{1}{4} \right) \\&lt;br /&gt;
&amp;amp;= \frac{1}{6} + \frac{1}{6} + \frac{1}{6} \\&lt;br /&gt;
&amp;amp;= \frac{1}{2}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| Near&lt;br /&gt;
| 1/6&lt;br /&gt;
| x♪••••&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| Far&lt;br /&gt;
| 4/6&lt;br /&gt;
| x•♪•••&amp;lt;br&amp;gt;x••♪••&amp;lt;br&amp;gt;x•••♪•&amp;lt;br&amp;gt;x••••♪&lt;br /&gt;
| 1/4&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| rowspan=3 | •x••••&amp;lt;br&amp;gt;(mirror: ••••x•)&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;(Item found)&lt;br /&gt;
| (1/6)&lt;br /&gt;
| •♪••••&lt;br /&gt;
| (1)&lt;br /&gt;
| class=&amp;quot;l&amp;quot; rowspan=3 | &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
P &amp;amp;= \left( \frac{1}{6} \times 1 \right) + \left( \frac{2}{6} \times \frac{1}{2} \right) + \left( \frac{3}{6} \times \frac{1}{3} \right) \\&lt;br /&gt;
&amp;amp;= \frac{1}{6} + \frac{1}{6} + \frac{1}{6} \\&lt;br /&gt;
&amp;amp;= \frac{1}{2}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| Near&lt;br /&gt;
| 2/6&lt;br /&gt;
| ♪x••••&amp;lt;br&amp;gt;•x♪•••&lt;br /&gt;
| 1/2&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| Far&lt;br /&gt;
| 3/6&lt;br /&gt;
| •x•♪••&amp;lt;br&amp;gt;•x••♪•&amp;lt;br&amp;gt;•x•••♪&lt;br /&gt;
| 1/3&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| rowspan=3 | ••x•••&amp;lt;br&amp;gt;(mirror: •••x••)&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;(Item found)&lt;br /&gt;
| (1/6)&lt;br /&gt;
| ••♪•••&lt;br /&gt;
| (1)&lt;br /&gt;
| class=&amp;quot;l&amp;quot; rowspan=3 | &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
P &amp;amp;= \left( \frac{1}{6} \times 1 \right) + \left( \frac{2}{6} \times \frac{1}{2} \right) + \left( \frac{3}{6} \times \frac{1}{3} \right) \\&lt;br /&gt;
&amp;amp;= \frac{1}{6} + \frac{1}{6} + \frac{1}{6} \\&lt;br /&gt;
&amp;amp;= \frac{1}{2}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| Near&lt;br /&gt;
| 2/6&lt;br /&gt;
| •♪x•••&amp;lt;br&amp;gt;••x♪••&lt;br /&gt;
| 1/2&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| Far&lt;br /&gt;
| 3/6&lt;br /&gt;
| ♪•x•••&amp;lt;br&amp;gt;••x•♪•&amp;lt;br&amp;gt;••x••♪&lt;br /&gt;
| 1/3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; {{roundybottom|5px}}&amp;quot; colspan=6 | &amp;lt;big&amp;gt;&#039;&#039;&#039;Overall chance: 1/2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; style=&amp;quot;margin:auto; margin-top:10px; text-align:center; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Perspective 2: Chance that player will find an item in a given position&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytl|5px}}&amp;quot; | Item position (♪)&lt;br /&gt;
! style=&amp;quot;background:#ed6374&amp;quot; | Possible player selections (x)&lt;br /&gt;
! style=&amp;quot;background:#ed6374&amp;quot; | Hint&lt;br /&gt;
! style=&amp;quot;background:#ed6374&amp;quot; | Possible player guesses (?)&lt;br /&gt;
! style=&amp;quot;background:#ed6374&amp;quot; | Chance of player making a correct guess&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytr|5px}}&amp;quot; | Total chance player will find item in that location&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| rowspan=4 | ♪•••••&amp;lt;br&amp;gt;(mirror: •••••♪)&lt;br /&gt;
| x•••••&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;(Item found)&lt;br /&gt;
| N/A&lt;br /&gt;
| (1)&lt;br /&gt;
| class=&amp;quot;l&amp;quot; rowspan=4 | &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
P &amp;amp;= \frac{1}{6} \times \left( 1 + \frac{1}{2} + \left(\frac{1}{3} \times 3\right) + \frac{1}{4} \right) \\&lt;br /&gt;
&amp;amp;= \frac{1}{6} \times \frac{11}{4} \\&lt;br /&gt;
&amp;amp;= \frac{11}{24}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| ♪x••••&lt;br /&gt;
| Near&lt;br /&gt;
|?x?•••&lt;br /&gt;
| 1/2&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| ♪•x•••&amp;lt;br&amp;gt;♪••x••&amp;lt;br&amp;gt;♪•••x•&lt;br /&gt;
| Far&lt;br /&gt;
|?•x•??&amp;lt;br&amp;gt;??•x•?&amp;lt;br&amp;gt;???•x•&lt;br /&gt;
| 1/3&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| ♪••••x&lt;br /&gt;
| Far&lt;br /&gt;
|????•x&lt;br /&gt;
| 1/4&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| rowspan=5 | •♪••••&amp;lt;br&amp;gt;(mirror: ••••♪•)&lt;br /&gt;
| •x••••&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;(Item found)&lt;br /&gt;
| N/A&lt;br /&gt;
| (1)&lt;br /&gt;
| class=&amp;quot;l&amp;quot; rowspan=5 | &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
P &amp;amp;= \frac{1}{6} \times \left( 1 + 1 + \frac{1}{2} + \left(\frac{1}{3} \times 2\right) + \frac{1}{4} \right) \\&lt;br /&gt;
&amp;amp;= \frac{1}{6} \times {12 + 12 + 6 + 8 + 3 \over 12} \\&lt;br /&gt;
&amp;amp;= \frac{1}{6} \times \frac{41}{12} \\&lt;br /&gt;
&amp;amp;= \frac{41}{72}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| x♪••••&lt;br /&gt;
| Near&lt;br /&gt;
| x?••••&lt;br /&gt;
| 1&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| •♪x•••&lt;br /&gt;
| Near&lt;br /&gt;
|?x?•••&lt;br /&gt;
| 1/2&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| •♪•x••&amp;lt;br&amp;gt;•♪••x•&lt;br /&gt;
| Far&lt;br /&gt;
|??•x•?&amp;lt;br&amp;gt;???•x•&lt;br /&gt;
| 1/3&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| •♪•••x&lt;br /&gt;
| Far&lt;br /&gt;
|????•x&lt;br /&gt;
| 1/4&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| rowspan=4 | ••♪•••&amp;lt;br&amp;gt;(mirror: •••♪••)&lt;br /&gt;
| ••x•••&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;(Item found)&lt;br /&gt;
| N/A&lt;br /&gt;
| (1)&lt;br /&gt;
| class=&amp;quot;l&amp;quot; rowspan=4 | &amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
P &amp;amp;= \frac{1}{6} \times \left( 1 + \left(\frac{1}{2} \times 2\right) + \left(\frac{1}{4} \times 2\right) + \frac{1}{3} \right) \\&lt;br /&gt;
&amp;amp;= \frac{1}{6} \times {6 + 6 + 3 + 2 \over 6} \\&lt;br /&gt;
&amp;amp;= \frac{1}{6} \times \frac{17}{6} \\&lt;br /&gt;
&amp;amp;= \frac{17}{36}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| •x♪•••&amp;lt;br&amp;gt;••♪x••&lt;br /&gt;
| Near&lt;br /&gt;
|?x?•••&amp;lt;br&amp;gt;••?x?•&lt;br /&gt;
| 1/2&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| x•♪•••&amp;lt;br&amp;gt;••♪••x&lt;br /&gt;
| Far&lt;br /&gt;
| x•????&amp;lt;br&amp;gt;????•x&lt;br /&gt;
| 1/4&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| ••♪•x•&lt;br /&gt;
| Far&lt;br /&gt;
|???•x•&lt;br /&gt;
| 1/3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; {{roundybottom|5px}}&amp;quot; colspan=6 | &amp;lt;big&amp;gt;&#039;&#039;&#039;Overall chance: 1/2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;math&amp;gt;\left( 2 \times \frac{1}{6} \times \left( \frac{11}{24} + \frac{41}{72} + \frac{17}{36} \right) \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other menu options===&lt;br /&gt;
* [[File:Pokéwalker Connect.png]] &#039;&#039;&#039;Connect&#039;&#039;&#039; - Allows connection to another player&#039;s Pokéwalker. However, that same person cannot be connected to during the remainder of the day. &lt;br /&gt;
* [[File:Pokéwalker Trainer Card.png]] &#039;&#039;&#039;Trainer Card&#039;&#039;&#039; - Views details such as the Trainer name ([[File:Pokéwalker Trainer.png]]), current area name ([[File:Pokéwalker Route.png]]) and current time. By pressing the right button seven times, further details will be shown such as the day, the total number of steps taken, the total number of days, and the steps taken in those days.&lt;br /&gt;
* [[File:Pokéwalker Pokémon and Items.png]] &#039;&#039;&#039;Pokémon and Items&#039;&#039;&#039; - Displays all Pokémon ([[File:Pokéwalker Pokémon.png]]) and items ([[File:Pokéwalker Item.png]]) obtained in the current session.&lt;br /&gt;
* [[File:Pokéwalker Settings.png]] &#039;&#039;&#039;Settings&#039;&#039;&#039; - Manages sound volume and screen contrast.&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
[[File:Pokéwalker areas.png|thumb|right|Selecting an area before sending a Pokémon]]&lt;br /&gt;
The Pokéwalker has 27 distinct areas that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two areas are unlocked from the start, while more can be unlocked by various means. Areas that require watts can unlock when returning from a stroll, and each stroll can unlock at most one route. Unlocking a route doesn&#039;t spend watts.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Pre-[[National Pokédex]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytl|5px}}&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytr|5px}}&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Refreshing Field}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Noisy Forest}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Rugged Road}}&lt;br /&gt;
| 50 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Beautiful Beach}}&lt;br /&gt;
| 200 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Suburban Area}}&lt;br /&gt;
| 500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Dim Cave}}&lt;br /&gt;
| 1,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Blue Lake}}&lt;br /&gt;
| 2,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; {{roundybl|5px}}&amp;quot; | {{pw|Town Outskirts}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; {{roundybr|5px}}&amp;quot; | 3,000 watts&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;margin-bottom:10px; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Post-[[National Pokédex]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytl|5px}}&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytr|5px}}&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Hoenn Field}}&lt;br /&gt;
| 5,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Warm Beach}}&lt;br /&gt;
| 7,500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Volcano Path}}&lt;br /&gt;
| 10,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Treehouse}}&lt;br /&gt;
| 15,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Scary Cave}}&lt;br /&gt;
| 20,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Sinnoh Field}}&lt;br /&gt;
| 25,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Icy Mountain Rd.}}&lt;br /&gt;
| 30,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Big Forest}}&lt;br /&gt;
| 40,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|White Lake}}&lt;br /&gt;
| 50,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Stormy Beach}}&lt;br /&gt;
| 65,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Resort}}&lt;br /&gt;
| 80,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; {{roundybl|5px}}&amp;quot; | {{pw|Quiet Cave}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; {{roundybr|5px}}&amp;quot; | 100,000 watts&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Special&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytl|5px}}&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; {{roundytr|5px}}&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Beyond the Sea}}&lt;br /&gt;
| Obtaining a foreign Pokémon through the [[Global Trade System|GTS]]&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Night Sky&#039;s Edge}}&lt;br /&gt;
| Transferring any {{p|Jirachi}} to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Yellow Forest}}&lt;br /&gt;
| Event download to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Rally}}&lt;br /&gt;
| Event download to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Sightseeing}}&lt;br /&gt;
| Event download to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pw|Winner&#039;s Path}}&lt;br /&gt;
| Event download to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; {{roundybl|5px}}&amp;quot; | {{pw|Amity Meadow}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; {{roundybr|5px}}&amp;quot; | Event download to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
The Pokéwalker, like [[Pokémon Pikachu 2 GS]], can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to [[Watt]]s, but also items and Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Other Pokéwalkers===&lt;br /&gt;
If two Pokéwalkers are within range of each other and infrared communications are activated, the two players&#039; Pokémon will interact, and each player will receive an item. What item is obtained is based on the route the receiving player is using at the time. The Pokéwalker can only hold up to 10 items from other players per sync with game. After this 10 item limit is reached, a player will receive 1 to 99 watts upon activating infrared communications. If both players have reached the 10 item limit, they will both receive the same amount of watts. The amount of watts received is not random, however: it is always equal to half of 1/100 of the sum of both Pokéwalkers&#039; steps (rounded down).&lt;br /&gt;
&lt;br /&gt;
A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to their game, the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]], where they can be battled for one [[Battle Point]] once a day.&lt;br /&gt;
&lt;br /&gt;
===Pokémon HeartGold and SoulSilver===&lt;br /&gt;
[[File:Pokéwalker communication.png|thumb|350px|Communication between a Pokéwalker and a [[Nintendo DSi]] with HeartGold or SoulSilver]]&lt;br /&gt;
Coming bundled with the games themselves, the Pokéwalker&#039;s most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and it will only send back to the same save file.&lt;br /&gt;
&lt;br /&gt;
After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while any items found on the device will be placed into the Bag&#039;s appropriate pocket. The game will also display a diary of specific events that occurred to the Pokémon in the Pokéwalker. The Pokéwalker can connect with any DS system, as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with Gold, Silver, and Crystal, making them cut off from communication with Pokémon Pikachu 2 GS if the games were not played on a [[Game Boy Color]]).&lt;br /&gt;
&lt;br /&gt;
When a Pokémon is copied to the Pokéwalker from HeartGold or SoulSilver, hidden values such as their [[personality value]] are retained. As a result, Pokémon with [[form differences]] due such as gender-specific forms, or {{p|Spinda}}&#039;s spot pattern&amp;lt;ref&amp;gt;https://projectpokemon.org/home/forums/topic/62018-extracting-save-data-from-a-pokewalker/?do=findComment&amp;amp;comment=278568&amp;lt;/ref&amp;gt; are properly displayed on the Pokéwalker. It also stores the [[Trainer ID number|trainer data]], and current [[party]] members of the player at the moment the Pokéwalker was last connected to it&#039;s respective copy of HeartGold or SoulSilver, which is used to recreate a likeness of the player in the [[Trainer House]].&lt;br /&gt;
&lt;br /&gt;
When a Pokéwalker is synced with a new game, the language of the Pokéwalker will change to match that game. For example, if a Pokéwalker that came with a Japanese game is synced with an English game, after syncing, the Pokéwalker will be in English.&lt;br /&gt;
&lt;br /&gt;
Additionally, the &amp;quot;Receive Gifts&amp;quot; option will function regardless of whether the Pokéwalker was originally linked with the current copy of HeartGold or SoulSilver, even if the originally linked cartridge is in a different language. Pokémon obtained via Poké Radar and transferred this way will always match the Trainer ID, Trainer name, and game language of the recipient&#039;s game, not the originally linked game.&amp;lt;ref&amp;gt;https://github.com/kwsch/PKHeX/issues/3837&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://docs.google.com/document/d/1-etPYFvFmDarEiIjhETrKkl7fJjo01tcH3K8SOEe5iM/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokéwalker Spots===&lt;br /&gt;
[[File:Pokéwalker Spot.png|thumb|Pokéwalker Spot]]&lt;br /&gt;
Pokéwalker Spots (Japanese: &#039;&#039;&#039;ポケウォーカースポット&#039;&#039;&#039; &#039;&#039;Pokéwalker Spot&#039;&#039;) were stands inside Japanese [[Pokémon Center (store)|Pokémon Center stores]] which were available for a limited time. Players could receive a random item from the stand via infrared communication. Similar spots were also available in {{pmin|South Korea}} during [[List of other event distributions in Generation IV|specific events]].&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting and exploitation==&lt;br /&gt;
===Pokémon retrieval===&lt;br /&gt;
A Pokémon that has been transferred onto a Pokéwalker is not actually removed from the game and moved to the device; rather, the Pokémon&#039;s data is copied and sent. The targeted Pokémon is instead stored elsewhere in the savefile and cannot be used in the game until the Pokéwalker reconnects. Therefore, if a Pokéwalker is lost or damaged, the Pokémon is not lost. A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing and holding Up, Select, and R at the Pokéwalker connection screen. The Pokémon will be returned to the PC box with its level and [[friendship]] unaffected.&lt;br /&gt;
&lt;br /&gt;
Nintendo used to sell individual Pokéwalkers, battery covers, and clip covers as replacements on their [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=&amp;amp;crumb1=&amp;amp;crumb1Ignore=&amp;amp;crumb2=&amp;amp;crumb2Ignore=&amp;amp;crumb3=&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=Pokewalker&amp;amp;searchText=POKEWALKER&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=&amp;amp;categoryId=&amp;amp;lastAction=&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&amp;amp;userSearchText=Pokewalker&amp;amp;bnSubmit.x=0&amp;amp;bnSubmit.y=0 online store].&lt;br /&gt;
&lt;br /&gt;
===Reset settings===&lt;br /&gt;
If a game has already been synced with one Pokéwalker, the game&#039;s settings must be reset before it can be used with a new Pokéwalker (such as if the original Pokéwalker was lost). This is done while on the game&#039;s Pokéwalker menu, by pressing and holding Down, X, and L. After confirming that Pokéwalker data should be reset, the game will reset the number of Watts collected and steps taken to 0; previously unlocked routes are not affected, however. After this, the game will be able to create a new link with a Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
If a Pokéwalker has already been synced with another game, the Pokéwalker must be erased before it can be used with a new game. By pressing and holding Down, X, and L at the Pokéwalker screen, a &amp;quot;Caution!&amp;quot; message will appear. If the player proceeds with resetting the Pokéwalker, then the Pokémon inside gets sent back to the old game, and all other data in the Pokéwalker gets erased.&lt;br /&gt;
&lt;br /&gt;
===Multiple Pokéwalkers===&lt;br /&gt;
It is possible to use one game cartridge for multiple Pokéwalkers; however, only one Pokémon is allowed to Stroll at one time. Resetting a Pokéwalker may also reset collected watts to zero on the game cartridge used to reset the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
By pressing and holding Down, X, and L at the Pokéwalker screen, a &amp;quot;Caution!&amp;quot; message will appear. By selecting &amp;quot;Yes&amp;quot; and connecting the additional Pokéwalker (not the original Pokéwalker previously registered with the game), this will reset and register the new Pokéwalker with the game and reset current walk and step counters in-game temporarily. This process is completed by sending over a Pokémon to the new Pokéwalker and returning from Stroll.&lt;br /&gt;
&lt;br /&gt;
Either Pokéwalker can now sync with the game and when the original Pokéwalker is connected for a Stroll, the step count and original watt count should be restored. To have a Pokémon on the extra Pokéwalkers, a wild Pokémon from the selected walking route simply needs to &amp;quot;befriend&amp;quot; or join in the walk, this Pokémon and any other additional ones caught can return to the game normally. It is not possible to change routes on any additional Pokéwalker when a Pokémon is currently out on a Stroll. The Pokémon that needs to be returned should appear on the top screen. To change routes, all Pokémon need to be returned into the game and then sent back out into either Pokéwalker with the desired route and returned back into the game.&lt;br /&gt;
&lt;br /&gt;
===Cloning glitch===&lt;br /&gt;
It is possible to manipulate the Pokéwalker in such a way that [[Cloning glitches#Pokéwalker|a cloning glitch]] occurs. By putting a Pokémon onto the Pokéwalker, then turning the game off before saving, the Pokémon will remain in the player&#039;s PC box, but a copy will still appear in the Pokéwalker. However, the Pokémon stored in the Pokéwalker will be deleted when an attempt is made to return it to the game, even if the original Pokémon was released or traded away. This is because the game does not recognize that a Pokémon was assigned to the Pokéwalker for a stroll, as the savefile essentially reverts to a state prior to having copied the Pokémon to the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The music for the Pokéwalker&#039;s menus in HeartGold and SoulSilver is a remix of the [[Game Boy Printer]] theme from {{v2|Yellow}}, {{3v2|Gold|Silver|Crystal}}, its first appearance in nearly a decade.&lt;br /&gt;
** In turn, a remastered version of the Pokéwalker&#039;s menu theme is used in the Communication Channel of [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
* The Pokéwalker&#039;s sprites are grayscale versions of the ones used in Pokémon Diamond and Pearl, rather than the ones from {{game|HeartGold and SoulSilver|s}}. The only exceptions are alternate forms that were introduced after {{game|Diamond and Pearl|s}} (such as Origin Forme {{p|Giratina}} and [[spiky-eared Pichu]]) and {{p|Registeel}} (whose Pokémon Diamond and Pearl sprite was changed in non-English European versions of Diamond and Pearl and all subsequent Generation IV games in all languages, due to its original sprite raising concerns of [[Pokémon controversies|perceived Nazi imagery]]).&lt;br /&gt;
* In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609&amp;amp;nbsp;km), assuming 2000 steps per mile,&amp;lt;ref name=&amp;quot;Shape Up&amp;quot;&amp;gt;[https://web.archive.org/web/20121017085245/http://www.shapeup.org/shape/steps.php Shape Up America]: 10,000 Steps&amp;lt;/ref&amp;gt; with the assumption that no [[Watt]]s are spent or received as gifts.&lt;br /&gt;
* If walking with the Pokéwalker the recommended 10,000 steps per day,&amp;lt;ref name=&amp;quot;Shape Up&amp;quot;/&amp;gt; it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.&lt;br /&gt;
* In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20151117050531/https://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml Pitt County]: Planning &amp;amp; Development: Walking Trails &amp;amp; Routes&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Pokéwalker will record up to a maximum of 9,999,999 steps with a maximum of 99,999 steps each day, though watts will continue to be earned. Similarly, there is a limit of 9999 watts before some must be transferred or spent to earn more.&lt;br /&gt;
* If a Pokémon levels up from the Pokéwalker, when it is transferred back to the game it will not learn moves it would normally learn by leveling up. In addition, it will not evolve if it makes the required level.&lt;br /&gt;
* According to an {{wp|Iowa State University}} study, the Pokéwalker was more accurate than other pedometers available at the time.&amp;lt;ref&amp;gt;[http://archive.news.iastate.edu/news/2011/apr/Pokewalker Iowa State University]: Slow and steady wins the race: Pokéwalker beats other pedometers in ISU study&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Pokewalker_Tri Official PDF-file instruction manual] for the Pokéwalker &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of Pokémon found through the Pokéwalker]]&lt;br /&gt;
&lt;br /&gt;
{{Side series}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Self-contained games]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
[[Category:Electronic devices]]&lt;br /&gt;
[[Category:Peripherals]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéwalker]]&lt;br /&gt;
[[es:Pokéwalker]]&lt;br /&gt;
[[fr:Pokéwalker]]&lt;br /&gt;
[[it:Pokéwalker]]&lt;br /&gt;
[[ja:ポケウォーカー]]&lt;br /&gt;
[[zh:寶可計步器]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Ranger:_Shadows_of_Almia&amp;diff=4492186</id>
		<title>Pokémon Ranger: Shadows of Almia</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Ranger:_Shadows_of_Almia&amp;diff=4492186"/>
		<updated>2026-02-24T00:45:19Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* External links */ Fix rotted manual link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Pokémon Ranger Vatonage|the manga adaptation|Pokémon Ranger: The Comic – Shadows of Almia}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox game |colorscheme=SoA|bordercolorscheme=SoA&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Pokémon Ranger: Shadows of Almia&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;ポケモンレンジャー バトナージ&amp;lt;/span&amp;gt;&lt;br /&gt;
|boxart=Ranger SoA EN boxart.png&lt;br /&gt;
|caption=Boxart of Pokémon Ranger: Shadows of Almia&lt;br /&gt;
|jbox=Ranger SoA JP boxart.jpg&lt;br /&gt;
|jcaption=Pokémon Ranger Vatonage boxart&lt;br /&gt;
|platform=[[Nintendo DS]]&amp;lt;br&amp;gt;[[Wii U]] ([[Virtual Console]])&lt;br /&gt;
|category=Action RPG&lt;br /&gt;
|players=1&lt;br /&gt;
|link_method=[[DS Wireless Communications|DS Wireless]], [[Nintendo Wi-Fi Connection|Wi-Fi]]&lt;br /&gt;
|developer=[[Creatures, Inc.]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation IV]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=G&lt;br /&gt;
|release_date_ja=March 20, 2008 &amp;lt;small&amp;gt;(DS)&amp;lt;/small&amp;gt;&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/ds/ranger2008/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;July 27, 2016 &amp;lt;small&amp;gt;(Wii U VC)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_na=November 10, 2008 &amp;lt;small&amp;gt;(DS)&amp;lt;/small&amp;gt;&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-ranger-shadows-of-almia/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;August 4, 2016 &amp;lt;small&amp;gt;(Wii U VC)&amp;lt;/small&amp;gt;&lt;br /&gt;
|release_date_au=November 13, 2008 &amp;lt;small&amp;gt;(DS)&amp;lt;/small&amp;gt;&amp;lt;ref&amp;gt;[http://www.nintendo.com.au/index.php?action=catalogue&amp;amp;prodcat_id=43&amp;amp;prod_id=19303&amp;amp;pageID=1 Nintendo of Australia]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;June 9, 2016 &amp;lt;small&amp;gt;(Wii U VC)&amp;lt;/small&amp;gt;&amp;lt;ref&amp;gt;[http://www.vooks.net/aussie-nintendo-download-updates-96-kirby-kirby-kirby/ Vooks]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=November 21, 2008 &amp;lt;small&amp;gt;(DS)&amp;lt;/small&amp;gt;&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/pokemon-ranger-shadows-of-almia/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;June 9, 2016 &amp;lt;small&amp;gt;(Wii U VC)&amp;lt;/small&amp;gt;&amp;lt;ref&amp;gt;[http://gonintendo.com/stories/258840-this-week-s-european-downloads-june-9-kirby-fef-revelation-an GoNintendo]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_tw=March 20, 2008&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/ds/ranger2008/ Official site]&lt;br /&gt;
|website_en=[http://origin.pokemonranger.com/shadowsofalmia/ Official site]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Ranger: Shadows of Almia&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンレンジャー バトナージ&#039;&#039;&#039; &#039;&#039;Pokémon Ranger Vatonage&#039;&#039;) is an action-adventure game for the Nintendo DS and the second entry in the [[Pokémon Ranger series]], being the sequel to {{vg|Pokémon Ranger}}. It was released on March 20, 2008 in Japan, on November 10, 2008 in North America, on November 13, 2008 in Australia, and on November 21, 2008 in Europe.&lt;br /&gt;
&lt;br /&gt;
It was released for the [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia on June 9, 2016, in Japan on July 27, 2016, and in North America on August 4, 2016. The Virtual Console release became unavailable after the Wii U Nintendo eShop was discontinued on March 27, 2023.&lt;br /&gt;
&lt;br /&gt;
The game is set in a new [[region]] called [[Almia]] where the base of operations is a [[Ranger School]] that the main characters have just graduated from. The selection of {{ra|partner Pokémon}} has risen from solely {{p|Plusle}} and {{p|Minun}} to a choice between 17 different species, each representing the 17 types of [[Generation IV]]. Additionally, there are several side quests and a card collection system used to power up the [[Capture Styler]].&lt;br /&gt;
&lt;br /&gt;
Special missions were available from the Nintendo Wi-Fi Connection service, via [[Ranger Net]], prior to the service&#039;s discontinuation on May 20, 2014.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* It takes place in the [[region]] of [[Almia]]. In the story, the [[player character]] starts out as a student in a Pokémon Ranger School. After a few tasks, they then graduate.&lt;br /&gt;
* The player can choose to play as a male or a female protagonist. Players can choose the name of their protagonist, the defaults of which are [[Kellyn]] (male) and {{ra|Kate}} (female).&lt;br /&gt;
* The game primarily features [[Generation IV]] Pokémon, but it does feature a few Pokémon from other generations.&lt;br /&gt;
* The player will have a selectable Pokémon partner. After doing certain quests, the player can choose if they want the Pokémon to come with them. Selectable partners include {{p|Munchlax}}, {{p|Turtwig}}, {{p|Chimchar}}, {{p|Piplup}}, {{p|Kricketot}}, {{p|Mime Jr.}}, {{p|Cranidos}}, {{p|Shieldon}}, {{p|Croagunk}}, {{p|Machop}}, {{p|Pachirisu}}, {{p|Starly}}, {{p|Hippopotas}}, {{p|Snover}}, {{p|Misdreavus}}, {{p|Sneasel}}, and {{p|Gible}}. They can be changed by talking to them in the player&#039;s family farm south of the player&#039;s house. It should be noted that each Pokémon is of one of the 17 [[type]]s of Pokémon, and that each Pokémon has a different length of a Partner Energy bar. The partner&#039;s energy may also be filled faster when it is in a happy mood, signaled by black or multicolored music notes rising above it.&lt;br /&gt;
* The [[villainous team]] is named [[Team Dim Sun]].&lt;br /&gt;
* [[Team Dim Sun]] uses computers called Miniremo Units to hypnotize Pokémon and put them under their control. &lt;br /&gt;
* The game has sixty optional, non-story-progressing missions called [[Ranger Quest]]s where the player helps citizens of Almia.&lt;br /&gt;
** A player may only take on one quest at a time.&lt;br /&gt;
** When a player completes each quest, they get a reward, such as a power boost to their [[Capture Styler]] or a new partner Pokémon.&lt;br /&gt;
** Quests are divided into two types: Pokémon befriending and Quests that players receive a power boost for their Capture Styler.&lt;br /&gt;
* After capturing the first 266 Pokémon in the [[List of Pokémon by Almia Browser number|Browser]], the player can challenge {{p|Regigigas}}. The player must currently have in their party {{p|Regirock}}, {{p|Regice}} and {{p|Registeel}} to initiate the battle. Regigigas is found in a quicksand pit, hidden in the [[Hippowdon Temple]].&lt;br /&gt;
* A system of collectable cards can power up the Capture Styler.&lt;br /&gt;
* The player is able to ride on Pokémon in some environments, including lava, rivers and icy waters.&lt;br /&gt;
* There are five Pokémon that a player can ride on to progress to other locations: {{p|Doduo}}, {{p|Torkoal}}, {{p|Empoleon}}, {{p|Staraptor}}, and {{p|Floatzel}}.&lt;br /&gt;
* There were three Pokémon unlocked in this game by [[Ranger Net#Special Missions 2|Special Mission]]s in [[Ranger Net]], in the vein of the {{p|Manaphy}} {{pkmn|Egg}} mission in the prequel. These missions are no longer available. The Pokémon available were a {{p|Manaphy}} Egg, a {{p|Riolu}} with {{m|Aura Sphere}} and {{p|Darkrai}} with {{m|Dark Void}}.&lt;br /&gt;
* Additionally, there is another group of missions called {{DL|Ranger Net|Extra Mission}}s. The rare Pokémon encountered during these missions are {{p|Dialga}}, {{p|Palkia}} and {{p|Shaymin}} (Land Forme). Unlike in the special missions, the Pokémon captured in extra missions are not allowed to be transferred to {{game2|Diamond|Pearl|Platinum}}.&lt;br /&gt;
* The game was able to utilize the Nintendo Wi-Fi Connection for unlocking both special and extra missions, but only for a limited period of time and prior to the discontinuation of the service in favor of Nintendo solely supporting the Wii U and Nintendo 3DS&#039;s Nintendo Network. They did not work for different regions; only the specific game version when the event is held would be able to use the function. &lt;br /&gt;
* Special Missions can be repeated but sending the Pokémon can only be done once. This is an improvement over the original, as replaying the Manaphy mission only played a cutscene in which Lunick, Solana, and the Professor&#039;s assistant discuss Manaphy.&lt;br /&gt;
* A [[Capture Arena]] is available after the game for players to hone their skills.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
The game follows the protagonist, a young {{OBP|Pokémon Ranger|Ranger series}}, as they graduate from [[Ranger School]] and take on the duties of a fully fledged Ranger. The male character is called [[Kellyn]] and the female character is called {{ra|Kate}}.&lt;br /&gt;
&lt;br /&gt;
[[Ranger Mission|Missions]] advance the story, which is centered around the antagonists [[Team Dim Sun]] and their unknown intentions involving Pokémon mind-control machines called [[Gigaremo units|Gigaremos]] powered by dark crystals. Quests usually consist of the player traveling around the [[Almia]] region, performing varying tasks requested by citizens in exchange for rewards.&lt;br /&gt;
&lt;br /&gt;
The game starts at the [[Ranger School]], with the player enrolling as a student after expertly capturing a {{p|Pikachu}}. The player quickly makes friends with two of classmates, [[Rhythmi]] who dreams of being an [[Operator]], and {{ra|Keith}}, a rival, who dreams of becoming a Top Ranger. After the player and Keith nearly discover what [[Kincaid|Mr. Kincaid]], a teacher, is doing in the basement, Mr. Kincaid seals it off from all students. Both the player and Keith show strong potential as Rangers, and graduate with full honors after defeating two {{p|Tangrowth}}, that escape from the basement, at their graduation ceremony. The player stays in Almia, while Keith and Rhythmi go to [[Fiore]] as part of their training. The player&#039;s family moves into a nearby town known as [[Chicole Village]], and the player goes to live with them.&lt;br /&gt;
&lt;br /&gt;
The next day, the player becomes an Area Ranger in the local village of [[Vientown]]. &lt;br /&gt;
After recovering a Partner Pokémon, {{p|Pachirisu}}, {{p|Munchlax}}, or {{p|Starly}} at the beach, the player begins their first major mission by patrolling a nearby cave. The Pokémon inside the cave are unusually aggressive and resistant to capture by the Ranger&#039;s styler. At the back of the cave, the player finds a strange machine (later called a Gigaremo) that appears to be controlling the Pokémon. The rangers promptly destroy the device, freeing the Pokémon, and begin researching its abilities. Subsequently, the rangers discover that the Gigaremos are being set up by Team Dim Sun, suggesting wider criminal activities. The player travels to the Ranger Union, the headquarters of all Ranger operations in Almia, to warn the Rangers about the Gigaremo. On the way, the player sees [[Altru Inc.]], a powerful oil company that is building a massive tower in the center of the Almia region.&lt;br /&gt;
&lt;br /&gt;
Soon afterward, the player is informed of a forest fire in the [[Vien Forest]], north of Vientown. After going into the forest, the player will have to capture a {{p|Blastoise}} and use its {{m|Rain Dance}} move to douse the fire. Afterwards, the player is congratulated on how well they have done, and can progress onto the city on the other end of the Vien Forest-[[Pueltown]].&lt;br /&gt;
&lt;br /&gt;
A few days later, the player is sent on a mission to retrieve their missing team leader, [[Barlow]]. Barlow was last seen in [[Boyleland]] investigating a volcanic cave. The player will have to go to [[Pueltown]] and take a boat to [[Boyleland]]. Deep inside the cave, the player finds members of Team Dim Sun deploying new Miniremo devices to control all of the Pokémon on the island. The player dodges the guards and learns that Barlow has been captured and is being placed on a ship along with the Pokémon. The player sneaks on board, locates Barlow, and the two launch an assault on the ship&#039;s bridge. Although Barlow&#039;s Styler is destroyed in the ensuing attack, the player forces Team Dim Sun, including its leader, Mr. Kincaid, to abandon the ship, saving all of Boyleland&#039;s Pokémon. The ship crashes into the yard of the Ranger School, never to sail again.&lt;br /&gt;
&lt;br /&gt;
Recognizing the threat posed by Team Dim Sun, the Ranger Union promptly promotes the player to the rank of [[Top Ranger]]. At the Union, the player discovers that Keith has also been promoted to Top Ranger, and that Rhythmi has achieved her dream of becoming a Top Operator, where she serves as the player&#039;s guide. During the player&#039;s first mission as a Top Ranger, they help another Top Ranger, named [[Sven]], investigate a Dim Sun mining operation in the Chroma Ruins, east of the Ranger Union. They discover that Dim Sun is searching for dark crystals for powering the Gigaremo devices. &lt;br /&gt;
&lt;br /&gt;
After defeating a {{p|Spiritomb}}, they also discover a massive hole, apparently left from removing the legendary &amp;quot;Shadow Crystal&amp;quot; whose current location is unknown. While studying the dark crystal retrieved from a captured Gigaremo, several Union workers accidentally discover that the crystals can be neutralized by a set of red, blue, and yellow [[shard]]s. The player and Keith go on to separately collect the sources of these shards; the blue gem from Almia Castle, the red gem from Boyle Volcano, and the yellow gem from the [[Hippowdon Temple]]. Although the player takes both the blue and red gems, Keith is captured by a member of Team Dim Sun&#039;s [[Sinis Trio]], who uses him to blackmail the player into surrendering the yellow gem. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Sven raids Dim Sun&#039;s undersea base, stealing plans for an &amp;quot;Incredible Machine&amp;quot;. The plans reveal that [[Altru Inc.]]&#039;s tower is actually a massive Gigaremo powered by the Shadow Crystal and that Altru has been behind Dim Sun&#039;s activities. Realizing that the tower will become operational within hours (i.e. during the tower&#039;s &amp;quot;opening ceremony&amp;quot;), the Ranger Union orders all of its Rangers to attack the tower. Equipped with a specialized Styler designed to overcome the Gigaremo&#039;s influence, the player succeeds in deactivating the tower&#039;s force fields and rescues the yellow gem, allowing the other Rangers to launch an airborne assault on the Shadow Crystal at the tower&#039;s top. However, the tower reaches operational capacity before the Rangers can reach the Shadow Crystal. Altru Inc.&#039;s president, [[Blake Hall]], takes the chance to destroy the Rangers&#039; only hope of disabling the tower (the three colored gems) by charging the crystal to its maximum power level and summoning his strongest Pokémon, {{p|Darkrai}}. Darkrai instead goes insane from the intense power overload, attacks Blake, and darkens the area, preventing the rangers from approaching the Shadow Crystal. By empowering their Styler with the gems, the player stops Darkrai&#039;s rage, allowing the other Rangers to disable the tower by converting the Shadow Crystal into a &amp;quot;Luminous Crystal&amp;quot; which undoes the mental torture inflicted on Almia&#039;s Pokémon. In the end, peace returns to Almia and its inhabitants, and the characters enjoy a concert originally planned for Altru Inc. (ironically played by the [[Go-Rock Quads]] from the original {{vg|Pokémon Ranger}} game) while the player returns home to their family. The game ends showing Darkrai circling the Luminous Crystal, signifying the return of peace.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Only you and your Pokémon can protect [[Almia]]!&amp;lt;br&amp;gt;As a {{OBP|Pokémon Ranger|Ranger series}}, your duty is to fight the shadows that threaten the peace of the Almia region. With the help of you Pokémon, every mission is an adventure!&lt;br /&gt;
&lt;br /&gt;
Use the Stylus to befriend Pokémon and spin up a storm of action!&lt;br /&gt;
&lt;br /&gt;
Capture Pokémon with your friendship. Use Pokémon to help you enhance your Ranger skills and, together as one, protect Almia!&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Shadows of Almia received mixed reviews in the press. It was described as being &amp;quot;more accessible and enjoyable than its predecessor&amp;quot; by [[Official Nintendo Magazine]]&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100716081411/http://www.officialnintendomagazine.co.uk/article.php?id=6507 DS Review: Pokémon Ranger: Shadows of Almia - Official Nintendo Magazine] (archive)&amp;lt;/ref&amp;gt; and as &amp;quot;a no-nonsense fun game&amp;quot; by N-Europe Magazine.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20081209011102/www.n-europe.com/review.php?rid=428 N-Europe: Review: Pokémon Ranger: Shadows of Almia] (archive)&amp;lt;/ref&amp;gt; However, it was criticized for its similarities to the original Pokémon Ranger, with {{wp|IGN}} commenting that &amp;quot;for the Pokémon fans that already got their fix two years ago, this isn&#039;t necessary&amp;quot;&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2008/11/11/pokemon-ranger-shadows-of-almia-review Pokémon Ranger: Shadows of Almia Review - IGN]&amp;lt;/ref&amp;gt; and {{wp|GamePro}} stating that &amp;quot;there&#039;s nothing compelling or new enough.&amp;quot;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110607104516/http://www.gamepro.com/article/reviews/208296/pokemon-ranger-shadows-of-almia/ Pokémon Ranger: Shadows of Almia Review from GamePro] (archive)&amp;lt;/ref&amp;gt; Gaming magazine {{wp|Famitsu}} gave Pokémon Ranger: Shadows of Almia a score of 32 out of 40. The game holds an average score of 71.00% on {{wp|GameRankings}}, based on 23 reviews.&amp;lt;ref&amp;gt;[https://www.gamerankings.com/ds/944533-pokemon-ranger-shadows-of-almia/index.html Pokémon Ranger: Shadows of Almia for DS - GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
As of March 31, 2009, Pokémon Ranger: Shadows of Almia has sold 2.04 million copies worldwide.&amp;lt;ref&amp;gt;[https://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6 Nintendo Co., Ltd. - Financial Results Briefing for Fiscal Year Ended March 2009]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Japanese sales====&lt;br /&gt;
Pokémon Ranger: Shadows of Almia sold 241,663 units on its first week on the Japanese market, with a {{wp|sell-through}} of 53.72%. By December 29, 2013, the end of its 302nd week, it had sold 662,155 copies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{SoA color dark}}; background:#{{SoA color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{SoA color light}}; {{roundytl|5px}}&amp;quot; | Week&lt;br /&gt;
! style=&amp;quot;background:#{{SoA color light}}&amp;quot; | Week ending&lt;br /&gt;
! style=&amp;quot;background:#{{SoA color light}}&amp;quot; | Ranking&lt;br /&gt;
! style=&amp;quot;background:#{{SoA color light}}&amp;quot; | Units sold&lt;br /&gt;
! style=&amp;quot;background:#{{SoA color light}}; {{roundytr|5px}}&amp;quot; | Total units sold&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| March 23, 2008&lt;br /&gt;
| 1st&lt;br /&gt;
| 241,663&lt;br /&gt;
| 241,663&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| March 30, 2008&lt;br /&gt;
| 2nd&lt;br /&gt;
| 105,855&lt;br /&gt;
| 347,518&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| April 6, 2008&lt;br /&gt;
| 6th&lt;br /&gt;
| 58,399&lt;br /&gt;
| 405,917&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| April 13, 2008&lt;br /&gt;
| 5th&lt;br /&gt;
| 30,159&lt;br /&gt;
| 436,076&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| April 20, 2008&lt;br /&gt;
| 6th&lt;br /&gt;
| 21,364&lt;br /&gt;
| 457,440&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| April 27, 2008&lt;br /&gt;
| 8th&lt;br /&gt;
| 19,553&lt;br /&gt;
| 476,993&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| May 4, 2008&lt;br /&gt;
| 6th&lt;br /&gt;
| 30,675&lt;br /&gt;
| 507,668&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| May 11, 2008&lt;br /&gt;
| 6th&lt;br /&gt;
| 27,035&lt;br /&gt;
| 534,703&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| May 18, 2008&lt;br /&gt;
| 11th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| May 25, 2008&lt;br /&gt;
| 16th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| June 1, 2008&lt;br /&gt;
| 27th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| June 8, 2008&lt;br /&gt;
| 19th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| June 15, 2008&lt;br /&gt;
| 19th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| June 22, 2008&lt;br /&gt;
| 23rd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| June 29, 2008&lt;br /&gt;
| 40th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| July 6, 2008&lt;br /&gt;
| 28th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| July 13, 2008&lt;br /&gt;
| 43rd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| July 20, 2008&lt;br /&gt;
| 36th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| July 27, 2008&lt;br /&gt;
| 42nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 41&lt;br /&gt;
| December 28, 2008&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 645,778&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 94&lt;br /&gt;
| January 3, 2010&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 660,005&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 302&lt;br /&gt;
| December 29, 2013&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 662,155&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{SoA color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Virtual Console icons===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PRSOAEVCIcon.png|Wii U Virtual Console icon (English)&lt;br /&gt;
File:PRSOAJVCIcon.png|Wii U Virtual Console icon (Japanese)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Ranger: Shadows of Almia}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* According to the game&#039;s director, Katsuyoshi Irie, as written on the {{TCG ID|Cry from the|Uxie|Mysterious}} card printed in the {{tcg|Pokémon Card Game 25th Anniversary Creatures Deck}}, the game&#039;s Japanese subtitle &amp;quot;Vatonage&amp;quot; was suggested by [[Tsunekazu Ishihara]] as a homage to the winemaking term &amp;quot;{{wp|Lees (fermentation)|bâtonnage}}.&amp;quot;&lt;br /&gt;
* [[Fiore]] is mentioned many times in the game, as are characters from the previous games.&lt;br /&gt;
** The main character&#039;s family moved from the Fiore region.&lt;br /&gt;
** {{ra|Keith}} and [[Rhythmi]] were originally stationed in Fiore after graduation.&lt;br /&gt;
** [[Marcus (Ranger)|Marcus]], an Operator in the Ranger Union, says he&#039;s in charge of Rangers in Fiore.&lt;br /&gt;
** [[Professor Hastings]] returns, as does [[Murph]], though he has since retired as a Ranger.&lt;br /&gt;
** There are references to {{ra|Spenser}} and [[Elita]] on the Pledge Stone; they both wrote their goals on it.&lt;br /&gt;
** The [[Go-Rock Quads]] return as a famous band; they also mention that their name isn&#039;t &amp;quot;[[Go-Rock Squad]]&amp;quot;.&lt;br /&gt;
* The Ranger Browser no longer gives &#039;&#039;flavor text&#039;&#039;. It now only gives the Pokémon&#039;s attack data.&lt;br /&gt;
* When describing the quest &amp;quot;Murph&#039;s Ranger Contest&amp;quot;, Murph uses the word &amp;quot;[[Eeveelution]]&amp;quot;, which had never previously been used in the games, despite longtime usage as fan terminology.&lt;br /&gt;
* When looking through Brighton&#039;s Diary, Murph says &#039;&#039;Brighton... Brighton... Isn&#039;t that some kind of candy?&#039;&#039;. This is likely a reference to the popular English candy called {{wp|Rock (confectionery)|Rock}}, which is mainly found in the city of Brighton along the South Coast of the United Kingdom, and is sometimes referred to as &#039;&#039;Brighton Rock&#039;&#039; or &#039;&#039;Brighton Rock-Candy&#039;&#039;.&lt;br /&gt;
* Failing to stop the sinking of the [[Cargo Ship]] is the first occasion the player character in a Pokémon game can die.&lt;br /&gt;
* Pokémon Ranger: Shadows of Almia is the only Pokémon Ranger game in which the opposite-gender counterpart of the main character does not appear in the game.&lt;br /&gt;
* The Virtual Console release of the game incorrectly gives it the title &amp;quot;Pokémon Ranger: &#039;&#039;&#039;Shadow&#039;&#039;&#039; of Almia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{SoA color light}}|bordercolor={{SoA color dark}}&lt;br /&gt;
|zh_cmn=神奇寶貝保育家 風湧篇 &#039;&#039;Shénqíbǎobèibǎoyùjiā  Fēngyǒngpiān&#039;&#039;&lt;br /&gt;
|fr=Pokémon Ranger: Nuit sur Almia&lt;br /&gt;
|de=Pokémon Ranger: Finsternis über Almia&lt;br /&gt;
|it=Pokémon Ranger: Ombre su Almia&lt;br /&gt;
|es=Pokémon Ranger: Sombras de Almia&lt;br /&gt;
|nl=Pokémon Ranger: Schaduw van Almia&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://ms2.nintendo-europe.com/PokemonRanger2/ Official European website]&lt;br /&gt;
* [https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/DS_Pokemon_Almia Official PDF-file instruction manual] for &#039;&#039;Pokémon Ranger: Shadows of Almia&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Spin-off series}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Wii U games]]&lt;br /&gt;
[[Category:Virtual Console games]]&lt;br /&gt;
[[Category:Pokémon Ranger|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Ranger: Finsternis über Almia]]&lt;br /&gt;
[[es:Pokémon Ranger: Sombras de Almia]]&lt;br /&gt;
[[fr:Pokémon Ranger : Nuit sur Almia]]&lt;br /&gt;
[[it:Pokémon Ranger: Ombre su Almia]]&lt;br /&gt;
[[ja:ポケモンレンジャー バトナージ]]&lt;br /&gt;
[[zh:寶可夢巡護員 風湧篇]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Colosseum&amp;diff=4492176</id>
		<title>Pokémon Colosseum</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Colosseum&amp;diff=4492176"/>
		<updated>2026-02-24T00:15:49Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* External links */ Fix rotted manual link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|[[Pokémon Trading Card Game (video game)|GB1]] set with the same Japanese name|Colosseum (TCG GB1)}} &#039;&#039;For other uses, see [[Colosseum (disambiguation)]].&#039;&#039;&lt;br /&gt;
{{Infobox game |colorscheme=colo|bordercolorscheme=colo&lt;br /&gt;
|name=Pokémon Colosseum&lt;br /&gt;
|jname=ポケモンコロシアム&lt;br /&gt;
|boxart=Colosseum EN boxart.png&lt;br /&gt;
|caption=Boxart of Pokémon Colosseum&lt;br /&gt;
|jbox=Colosseum JP boxart.png&lt;br /&gt;
|jcaption=Japanese boxart of Pokémon Colosseum&lt;br /&gt;
|platform=[[Nintendo GameCube]]&amp;lt;br&amp;gt;[[Nintendo Switch 2]] ([[Nintendo Switch Online|Nintendo Classics]])&lt;br /&gt;
|category=RPG&lt;br /&gt;
|players=1, 2, or 4&lt;br /&gt;
|link_method=[[Game Link Cable|GameCube Game Boy Advance cable]], [[e-Reader]] (Japan only)&lt;br /&gt;
|developer=[[Genius Sonority]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation III]] [[side series]]&lt;br /&gt;
|cero=All&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=November 21, 2003&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/other/colosseum/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=March 22, 2004&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-colosseum/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=June 24, 2004&lt;br /&gt;
|release_date_eu=May 14, 2004&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/pokemon-colosseum/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/other/colosseum/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/ngc/qc6a/ Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-colosseum/ Pokémon.com]&amp;lt;br&amp;gt;[http://web.archive.org/web/20071012013618/http://www.nintendo.com/gamemini?gameid=m-Game-0000-1847 Nintendo.com]&amp;lt;br&amp;gt;[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Pokemon-Colosseum-268566.html Nintendo.co.uk]&amp;lt;br&amp;gt;[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Pokemon-Colosseum-Mega-Pak-268577.html Nintendo.co.uk (Mega Pak)]&lt;br /&gt;
}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Colosseum&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンコロシアム&#039;&#039;&#039; &#039;&#039;Pokémon Colosseum&#039;&#039;) was released on the [[Nintendo GameCube]] on November 21, 2003 in Japan, March 22, 2004 in North America, and May 14, 2004 in Europe. The game followed the basic stadium style battling found in the [[Pokémon Stadium series|Pokémon Stadium games]], but extra gameplay was included in the form of an RPG story mode comparable to the [[core series]], which allowed Trainers to catch [[Generation II]] and [[Generation III]] Pokémon in the desolate region of [[Orre]].&lt;br /&gt;
&lt;br /&gt;
In this game, the [[player character]] [[Wes]] was formerly a member of an organization called [[Team Snagem]], which had obtained a machine that allowed the user to &amp;quot;snag&amp;quot; another Trainer&#039;s Pokémon as though it were wild. Another team, [[Cipher]], was responsible for corrupting the hearts of Pokémon and giving them to Trainers. With the help of a young girl named [[Rui]], [[Wes]] was able to find the Pokémon whose hearts were sealed and surrounded by a purple aura and use the [[Snag Machine]] to rescue Shadow Pokémon and restore them to normal.&lt;br /&gt;
&lt;br /&gt;
It was announced during the April 2, 2025 [[Nintendo Direct]] that the game will be rereleased as part of the Nintendo GameCube - [[Nintendo Switch Online#Nintendo Classics|Nintendo Classics]] application for [[Nintendo Switch 2]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
The game starts with an opening scene depicting the {{player}} stealing equipment from the strongly guarded headquarters of [[Team Snagem]], and then proceeding to flee with an {{p|Espeon}} and {{p|Umbreon}} as the base explodes. After riding on a strange one-wheeled motorcycle for a while, the player stops at the dilapidated gas station of [[Outskirt Stand]]. The player battles Rider Willie, who tells the player about [[Phenac City]] after he is defeated.&lt;br /&gt;
&lt;br /&gt;
Upon reaching the new location, a pair of shady people are just leaving the city with a noisy, wriggling sack in tow. Once they see that they&#039;ve been caught, one of the goons, Folly, starts a battle with the player. After defeat, both people get away, leaving the sack unattended. A girl emerges from the bag after some trouble undoing the knot, and claim to have seen the kidnappers use some kind of strange looking Pokémon. The girl becomes the player&#039;s partner and both go to find the Mayor to clear things up. A strange man bumps into the player as he leaves the Mayor&#039;s office, predicting that he will see the player again sometime in the future. The player and partner then enter the house as the girl proceeds to alert the Mayor of weird Pokémon that have a dark aura and attack humans. The Mayor assures the team that he will look into this case, and suggests going to the city&#039;s Stadium. At the doorway of the Stadium, some Snagem members recognize the player as the traitor who blew up their base. A battle with one of them ensues, and upon defeat, the girl tells the player that she doesn&#039;t care about the past, but she does encourage buying some Poké Balls for future use. After this scene, the girl, [[Rui]], becomes the player&#039;s permanent partner, and will follow the player throughout the length of the game.&lt;br /&gt;
&lt;br /&gt;
Then, after purchasing some Poké Balls at [[Outskirt Stand]], the player returns to Phenac City, only to find it taken over by some thugs. The player tries to rescue the Mayor, but finding the decked-out [[Miror B.]] and his mischievous friends in his wake. The player&#039;s partner identifies the first Shadow Pokémon available for capture after entering a battle with Miror B.&#039;s underlings, [[Folly]] and [[Trudly]]. After beating both in a battle, and/or capturing the Shadow Pokémon, the player tries to leave the city for [[Pyrite Town]], but is waylaid by brightly clad goons at each exit. Each has a Shadow Pokémon, but defeat of one will cue the others to leave.&lt;br /&gt;
&lt;br /&gt;
From this point, the player and partner will journey all across the [[Orre]] region, battling Trainers, snagging Shadow Pokémon, and uncovering the disastrous plan of the secret organization, [[Cipher]]. This shady group and its ambitious admins are the creators of Shadow Pokémon, closing their hearts to strengthen their stats. The player eventually learns how to reverse the effects of this process, and must capture all of Cipher&#039;s Shadow Pokémon to thwart the evil mastermind behind it all. After defeating [[Miror B]] in [[Pyrite Cave]], [[Dakim]] in [[Mt. Battle]], [[Venus]] in [[The Under]] and [[Ein]] in the [[Cipher Lab|Shadow Pokémon Laboratory]], the player goes to [[Realgam Tower]]; after defeating the {{tc|Cipher Admin|Admins}} again, [[Gonzap]] comes out and reveals that Cipher gave [[Team Snagem]] the [[Snag Machine]]s; and that Snagem gave the Pokémon to Cipher, who created Shadow Pokémon; meaning that this was all one master plan hatched by Cipher. After defeating Snagem, [[Nascour]]—the boss of [[Cipher]]—is defeated by the player. Afterwards, it is revealed that [[Phenac City]]&#039;s mayor [[Es Cade]] is actually [[Evice]], the true boss of Cipher. After he is defeated, he tries to escape; however, fortunately, a {{p|Ho-Oh}} uses {{m|Sacred Fire}} to stop him, saving the day.&lt;br /&gt;
&lt;br /&gt;
Even with the true leader of Cipher under arrest, there is still a post-ending to be completed. [[Secc]], from the [[Kids Grid]], emails the player information about some interesting characters who end up telling the player about some points of interest. Eventually, the Snagem Hideout becomes available for exploration, the Shadow Pokémon Laboratory gets some Cipher refugees to battle, and a hidden Stadium in the Under is brought to the player&#039;s attention. Lastly, after all the Shadow Pokémon are snagged, the player will be notified of a Trainer that is attacking people with another Shadow Pokémon, who supposedly looks just like the player. After the copy&#039;s defeat, there are still [[Colosseum Battle]]s to be won and a Ho-Oh to be obtained in Battle Mode.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Story Mode: Gotta Save &#039;em All!&amp;lt;br&amp;gt;In the new Orre region, a sinister organization is capturing Pokémon and misusing them. It&#039;s up to you to restore balance. Seek out all the Shadow Pokémon, snag them, and restore their spirit.&lt;br /&gt;
&lt;br /&gt;
Unleash your Pokémon from Story Mode or send in your team from Pokémon Ruby or Pokémon Sapphire! Let them show off their true power in Single, Double, and Multi Battles!&amp;lt;br&amp;gt;Battle Mode: Worlds Collide!&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Incomplete|section}}&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&#039;&#039;See the [[:Category:Colosseum characters|Colosseum characters]] category.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&#039;&#039;See the [[:Category:Colosseum locations|Colosseum locations]] category.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Purification===&lt;br /&gt;
{{main|Purification}}&lt;br /&gt;
Pokémon in the game can be purified in a variety of ways.&lt;br /&gt;
&lt;br /&gt;
* Walking around with [[Shadow Pokémon]] in the party.&lt;br /&gt;
* Rubbing [[Scent]]s on the Pokémon (these can be bought at [[Agate Village]]).&lt;br /&gt;
* Sending them out in battle.&lt;br /&gt;
* Calling out to the Pokémon when it is in Hyper Mode.&lt;br /&gt;
* Placing a Shadow Pokémon in the [[Pokémon Day Care]] in Agate Village.&lt;br /&gt;
&lt;br /&gt;
Once the [[Heart Gauge]] reaches the point where it says &amp;quot;The Pokémon&#039;s heart is about to open! Undo the final lock!&amp;quot;, Trainers would go to the Agate Village shrine and use its power to restore the Pokémon&#039;s heart and remove the move known as {{m|Shadow Rush}}. Once the Pokémon has been purified, it will gain all [[experience]] and [[friendship]] it earned during the time it was a Shadow Pokémon, and acquire a special [[Ribbon]] exclusive to purified Pokémon. No [[effort values]] are earned until the Pokémon has been purified.&lt;br /&gt;
&lt;br /&gt;
After players have beaten the game, Pokémon can be traded to all [[Generation III]] games provided that their hearts are open (and certain objectives have been completed in {{v2|FireRed and LeafGreen|s}}, if they are being traded to). Note that trading Pokémon to Ruby and Sapphire will not unlock the [[National Pokédex]].&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Starting Pokémon===&lt;br /&gt;
At the beginning of the game, [[Wes]] already owns an {{p|Espeon}} and {{p|Umbreon}}.&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{Colo color}}; {{roundy|1em}}; border: 2px solid #{{Colo color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Starting Pokémon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{colo color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{Moveentry|196|Espeon|note=♂|1|Psychic||Level 25|gen=colo}} &lt;br /&gt;
{{Moveentry|197|Umbreon|note=♂|1|Dark||Level 26|gen=colo}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Snaggable===&lt;br /&gt;
In Phenac City, the player is given a choice between {{p|Bayleef}}, {{p|Quilava}}, or {{p|Croconaw}}. The other two will be available later in the game, after the credits roll. One will randomly be at the [[Snagem Hideout]] and the other will be at the [[Cipher Lab|Shadow Pokémon Laboratory]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto; background: #{{xd color light}}; {{roundy|1em}}; border: 2px solid #{{xd color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse: collapse&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
{{Moveentry|153|Bayleef|1|Grass||Level 30|gen=colo}} &lt;br /&gt;
{{Moveentry|156|Quilava|1|Fire||Level 30|gen=colo}} &lt;br /&gt;
{{Moveentry|159|Croconaw|1|Water||Level 30|gen=colo}} &lt;br /&gt;
{{Moveentry|162|Furret|1|Normal||Level 33|gen=colo}} &lt;br /&gt;
{{Moveentry|164|Noctowl|2|Normal|Flying|Level 30|gen=colo}} &lt;br /&gt;
{{Moveentry|166|Ledian|2|Bug|Flying|Level 40|gen=colo}} &lt;br /&gt;
{{Moveentry|168|Ariados|2|Bug|Poison|Level 43|gen=colo}} &lt;br /&gt;
{{Moveentry|176|Togetic|2|Normal|Flying|Level 20|gen=colo}} &lt;br /&gt;
{{Moveentry|180|Flaaffy|1|Electric||Level 30|gen=colo}} &lt;br /&gt;
{{Moveentry|185|Sudowoodo|1|Rock||Level 35|gen=colo}} &lt;br /&gt;
{{Moveentry|188|Skiploom|2|Grass|Flying|Level 30|gen=colo}} &lt;br /&gt;
{{Moveentry|190|Aipom|1|Normal||Level 43|gen=colo}} &lt;br /&gt;
{{Moveentry|192|Sunflora|1|Grass||Level 45|gen=colo}} &lt;br /&gt;
{{Moveentry|193|Yanma|2|Bug|Flying|Level 33|gen=colo}} &lt;br /&gt;
{{Moveentry|195|Quagsire|2|Water|Ground|Level 30|gen=colo}} &lt;br /&gt;
{{Moveentry|198|Murkrow|2|Dark|Flying|Level 43|gen=colo}} &lt;br /&gt;
{{Moveentry|200|Misdreavus|1|Ghost||Level 30|gen=colo}} &lt;br /&gt;
{{Moveentry|205|Forretress|2|Bug|Steel|Level 43|gen=colo}} &lt;br /&gt;
{{Moveentry|206|Dunsparce|1|Normal||Level 33|gen=colo}} &lt;br /&gt;
{{Moveentry|207|Gligar|2|Ground|Flying|Level 43|gen=colo}} &lt;br /&gt;
{{Moveentry|210|Granbull|1|Normal||Level 43|gen=colo}} &lt;br /&gt;
{{Moveentry|211|Qwilfish|2|Water|Poison|Level 33|gen=colo}} &lt;br /&gt;
{{Moveentry|213|Shuckle|2|Bug|Rock|Level 45|gen=colo}} &lt;br /&gt;
{{Moveentry|214|Heracross|2|Bug|Fighting|Level 45|gen=colo}} &lt;br /&gt;
{{Moveentry|215|Sneasel|2|Dark|Ice|Level 43|gen=colo}} &lt;br /&gt;
{{Moveentry|217|Ursaring|1|Normal||Level 45|gen=colo}} &lt;br /&gt;
{{Moveentry|218|Slugma|1|Fire||Level 30|gen=colo}} &lt;br /&gt;
{{Moveentry|221|Piloswine|2|Ice|Ground|Level 43|gen=colo}} &lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||Level 20|gen=colo}} &lt;br /&gt;
{{Moveentry|225|Delibird|2|Ice|Flying|Level 45|gen=colo}} &lt;br /&gt;
{{Moveentry|226|Mantine|2|Water|Flying|Level 33|gen=colo}} &lt;br /&gt;
{{Moveentry|227|Skarmory|2|Steel|Flying|Level 47|gen=colo}} &lt;br /&gt;
{{Moveentry|229|Houndoom|2|Dark|Fire|Level 48|gen=colo}} &lt;br /&gt;
{{Moveentry|234|Stantler|1|Normal||Level 43|gen=colo}} &lt;br /&gt;
{{Moveentry|235|Smeargle|1|Normal||Level 45|gen=colo}} &lt;br /&gt;
{{Moveentry|237|Hitmontop|1|Fighting||Level 38|gen=colo}} &lt;br /&gt;
{{Moveentry|241|Miltank|1|Normal||Level 48|gen=colo}} &lt;br /&gt;
{{Moveentry|243|Raikou|1|Electric||Level 40|gen=colo}} &lt;br /&gt;
{{Moveentry|244|Entei|1|Fire||Level 40|gen=colo}} &lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||Level 40|gen=colo}} &lt;br /&gt;
{{Moveentry|248|Tyranitar|2|Rock|Dark|Level 55|gen=colo}} &lt;br /&gt;
{{Moveentry|296|Makuhita|1|Fighting||Level 30|gen=colo}} &lt;br /&gt;
{{Moveentry|307|Meditite|2|Fighting|Psychic|Level 33|gen=colo}} &lt;br /&gt;
{{Moveentry|329|Vibrava|2|Ground|Dragon|Level 43|gen=colo}} &lt;br /&gt;
{{Moveentry|333|Swablu|2|Normal|Flying|Level 33|gen=colo}} &lt;br /&gt;
{{Moveentry|357|Tropius|2|Grass|Flying|Level 49|gen=colo}} &lt;br /&gt;
{{Moveentry|359|Absol|1|Dark||Level 48|gen=colo}} &lt;br /&gt;
{{Moveentry|376|Metagross|2|Steel|Psychic|Level 50|gen=colo}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prizes===&lt;br /&gt;
====Plusle====&lt;br /&gt;
* {{p|Plusle}} is given to Wes by [[Duking]] after Wes saves it from [[Cipher]]. He asks Wes to protect it from harm and to make it stronger.&lt;br /&gt;
&lt;br /&gt;
====Ho-Oh====&lt;br /&gt;
Ho-Oh is obtainable in Pokémon Colosseum when all of the 48 [[Shadow Pokémon]] have been snagged and purified. Players would then have to use a team of Pokémon from the RPG to clear Mt. Battle in Battle Mode from zones one to 100.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #444a53; border: 3px solid #B6CAE4&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:#444a53; background:#DDE6F1; {{roundytl|5px}}&amp;quot; | {{color|444a53|Region}}&lt;br /&gt;
! style=&amp;quot;color:#444a53; background:#DDE6F1&amp;quot; | {{color2|444a53|Original Trainer|OT}}&lt;br /&gt;
! style=&amp;quot;color:#444a53; background:#DDE6F1; {{roundytr|5px}}&amp;quot; | {{color2|444a53|Trainer ID number|ID no.}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | Japanese&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{color|0070f8|バトルやま}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center; background:#fff; {{roundybr|5px}}&amp;quot; | 10048&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
|{{color|0070f8|MATTLE}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|France|French}}&lt;br /&gt;
| {{color|0070f8|MT BATA}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Germany|German}}&lt;br /&gt;
| {{color|0070f8|DUELLBE}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#fff&amp;quot;&lt;br /&gt;
| {{pmin|Italy|Italian}}&lt;br /&gt;
| {{color|0070f8|MONTE L}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{pmin|Spain|Spanish}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{color|0070f8|ERNESTO}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
pokemon=Ho-Oh|&lt;br /&gt;
nick=HO-OH|&lt;br /&gt;
level=70|&lt;br /&gt;
game=3r|&lt;br /&gt;
ndex=250|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
otcolor=blue|&lt;br /&gt;
ot=MATTLE|&lt;br /&gt;
id=10048|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Normal|move1=Recover|&lt;br /&gt;
type2=Fire|move2=Fire Blast|&lt;br /&gt;
type3=Fire|move3=Sunny Day|&lt;br /&gt;
type4=Normal|move4=Swift|&lt;br /&gt;
receive=no|&lt;br /&gt;
country=all regions|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes|&lt;br /&gt;
colo=yes|&lt;br /&gt;
distribution=no}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon obtainable by other means===&lt;br /&gt;
====Ageto Celebi====&lt;br /&gt;
This Celebi was only obtainable from the [[Pokémon Colosseum Bonus Disc|Japanese bonus disc]].&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
pokemon=Celebi|&lt;br /&gt;
nick=セレビィ|&lt;br /&gt;
level=10|&lt;br /&gt;
game=3r|&lt;br /&gt;
ndex=251|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
typeb=Grass|&lt;br /&gt;
otcolor=red|&lt;br /&gt;
ot=アゲト|&lt;br /&gt;
id=31121|&lt;br /&gt;
shiny=no|&lt;br /&gt;
ability1=Natural Cure|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Psychic|move1=Confusion|&lt;br /&gt;
type2=Normal|move2=Recover|&lt;br /&gt;
type3=Normal|move3=Heal Bell|&lt;br /&gt;
type4=Normal|move4=Safeguard|&lt;br /&gt;
receive=no|&lt;br /&gt;
country=Japan|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes|&lt;br /&gt;
colo=yes|&lt;br /&gt;
distribution=no}}&lt;br /&gt;
&lt;br /&gt;
====Colosseum Pikachu====&lt;br /&gt;
This Pikachu was only obtainable from the [[Pokémon Colosseum Bonus Disc|Japanese bonus disc]].&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
pokemon=Pikachu|&lt;br /&gt;
nick=ピカチュウ|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=10|&lt;br /&gt;
game=3r|&lt;br /&gt;
ndex=025|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
otcolor=blue|&lt;br /&gt;
ot=コロシアム|&lt;br /&gt;
id=31121|&lt;br /&gt;
ability1=Static|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Electric|move1=ThunderShock|&lt;br /&gt;
type2=Normal|move2=Growl|&lt;br /&gt;
type3=Normal|move3=Tail Whip|&lt;br /&gt;
type4=Electric|move4=Thunder Wave|&lt;br /&gt;
receive=no|&lt;br /&gt;
country=Japan|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes|&lt;br /&gt;
colo=yes|&lt;br /&gt;
distribution=no}}&lt;br /&gt;
&lt;br /&gt;
====Wishmaker Jirachi====&lt;br /&gt;
Transferred directly to Pokémon Ruby or Sapphire from American [[Pokémon Colosseum Bonus Disc|Bonus Disc]].&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
pokemon=Jirachi|&lt;br /&gt;
nick=JIRACHI|&lt;br /&gt;
level=5|&lt;br /&gt;
game=3r|&lt;br /&gt;
ndex=385|&lt;br /&gt;
item=2|&lt;br /&gt;
item1=Salac Berry|&lt;br /&gt;
item2=Ganlon Berry|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Steel|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
otcolor=blue|&lt;br /&gt;
ot=WISHMKR|&lt;br /&gt;
id=20043|&lt;br /&gt;
shiny=maybe|&lt;br /&gt;
ability1=Serene Grace|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Normal|move1=Wish|&lt;br /&gt;
type2=Psychic|move2=Confusion|&lt;br /&gt;
type3=Psychic|move3=Rest|&lt;br /&gt;
receive=no|&lt;br /&gt;
country=the United States|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes}}&lt;br /&gt;
&lt;br /&gt;
====Japanese e-card====&lt;br /&gt;
=====Togepi=====&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
pokemon=Togepi|&lt;br /&gt;
nick=トゲピー|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=20|&lt;br /&gt;
game=3r|&lt;br /&gt;
ndex=175|&lt;br /&gt;
typea=Normal|&lt;br /&gt;
otcolor=blue|&lt;br /&gt;
ot=(Purifier)|&lt;br /&gt;
id=(Purifier)|&lt;br /&gt;
shiny=maybe|&lt;br /&gt;
ability1=Serene Grace|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Normal|move1=Metronome|&lt;br /&gt;
type2=Normal|move2=Charm|&lt;br /&gt;
type3=Normal|move3=Sweet Kiss|&lt;br /&gt;
type4=Normal|move4=Yawn|&lt;br /&gt;
ribbon=National|&lt;br /&gt;
receive=no|&lt;br /&gt;
country=Japan|&lt;br /&gt;
obtain=pal|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes|&lt;br /&gt;
diamond=no|&lt;br /&gt;
pearl=no|&lt;br /&gt;
platinum=no|&lt;br /&gt;
colo=yes|&lt;br /&gt;
distribution=no}}&lt;br /&gt;
&lt;br /&gt;
=====Mareep=====&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
pokemon=Mareep|&lt;br /&gt;
nick=メリープ|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=37|&lt;br /&gt;
game=3r|&lt;br /&gt;
ndex=179|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
otcolor=blue|&lt;br /&gt;
ot=(Purifier)|&lt;br /&gt;
id=(Purifier)|&lt;br /&gt;
shiny=maybe|&lt;br /&gt;
ability1=Static|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Electric|move1=Thunder|&lt;br /&gt;
type2=Electric|move2=ThunderShock|&lt;br /&gt;
type3=Electric|move3=Thunder Wave|&lt;br /&gt;
type4=Grass|move4=Cotton Spore|&lt;br /&gt;
ribbon=National|&lt;br /&gt;
receive=no|&lt;br /&gt;
country=Japan|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes|&lt;br /&gt;
diamond=no|&lt;br /&gt;
pearl=no|&lt;br /&gt;
platinum=no|&lt;br /&gt;
colo=yes|&lt;br /&gt;
distribution=no}}&lt;br /&gt;
&lt;br /&gt;
=====Scizor=====&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
pokemon=Scizor|&lt;br /&gt;
nick=ハッサム|&lt;br /&gt;
gender=m|&lt;br /&gt;
level=50|&lt;br /&gt;
game=3r|&lt;br /&gt;
ndex=212|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Bug|&lt;br /&gt;
typeb=Steel|&lt;br /&gt;
otcolor=blue|&lt;br /&gt;
ot=(Purifier)|&lt;br /&gt;
id=(Purifier)|&lt;br /&gt;
shiny=maybe|&lt;br /&gt;
ability1=Swarm|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Bug|move1=Fury Cutter|&lt;br /&gt;
type2=Steel|move2=Metal Claw|&lt;br /&gt;
type3=Normal|move3=Swords Dance|&lt;br /&gt;
type4=Normal|move4=Slash|&lt;br /&gt;
ribbon=National|&lt;br /&gt;
receive=no|&lt;br /&gt;
country=Japan|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes|&lt;br /&gt;
colo=yes|&lt;br /&gt;
distribution=no}}&lt;br /&gt;
&lt;br /&gt;
==Battle Mode==&lt;br /&gt;
The other half of the game, known as [[Battle Mode (Colosseum)|Battle Mode]], consists of [[Colosseum Battle]] and [[Battle Now (Colosseum)|Battle Now]]. This mode allows players to focus solely on Pokémon Battles, similar to the Stadium series.&lt;br /&gt;
&lt;br /&gt;
===Colosseum Battle===&lt;br /&gt;
{{main|Colosseum Battle}}&lt;br /&gt;
Colosseum Battle allows player vs player battles in [[Group Battle|Gang Battle]] or participate in various challenges that can earn the player [[Poké Coupon]]s. Along with a different version of the [[Mt. Battle]] 100-Trainer Challenge, Colosseum Battle also consists of several Colosseum venues to which Trainers can send Pokémon from the RPG or the [[Game Boy Advance]] games to battle.&lt;br /&gt;
&lt;br /&gt;
* [[Phenac Stadium]]&lt;br /&gt;
* [[Pyrite Colosseum]]&lt;br /&gt;
* [[Under Colosseum]]&lt;br /&gt;
* [[Orre Colosseum]] (Level 50 and Level 100)&lt;br /&gt;
* [[Realgam Colosseum|Tower Colosseum]]&lt;br /&gt;
* [[Deep Colosseum]]&lt;br /&gt;
&lt;br /&gt;
===Battle Now===&lt;br /&gt;
{{main|Battle Now (Colosseum)}}&lt;br /&gt;
Battle Now allows one player to battle the CPU immediately, without any other games or Pokémon necessary. {{g|XD: Gale of Darkness}}&#039; [[Quick Battle]] uses the same concept of rental Pokémon, expanding by including a 2 player mode.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
While competing in the [[Mt. Battle]] 100 Trainer challenge in either the RPG or the Colosseum section of the game, players can receive [[Poké Coupon]]s which can be used to buy [[item]]s. Additionally, players have the option of storing Poké Coupons on a {{game3|Ruby and Sapphire|Pokémon Ruby or Sapphire|s}} game pak for later use. Below is a list of what players can receive after collecting a set amount of Poké Coupons.&lt;br /&gt;
&lt;br /&gt;
{{shop|[[Poké Coupon]] shop}}&lt;br /&gt;
{{shoprow|{{shopitem|TM29|3500|PC||TM Psychic|Psychic}}|{{shopitem|TM13|4000|PC||TM Ice|Ice Beam}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM24|4000|PC||TM Electric|Thunderbolt}}|{{shopitem|TM35|4000|PC||TM Fire|Flamethrower}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM32|4000|PC||TM Normal|Double Team}}|{{shopitem|Ganlon Berry|15000|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Salac Berry|15000|PC}}|{{shopitem|Petaya Berry|15000|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Apicot Berry|15000|PC}}|{{shopitem|Leftovers|10000|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Mental Herb|8000|PC}}|{{shopitem|Focus Band|10000|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|White Herb|8000|PC}}|{{shopitem|Quick Claw|10000|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|BrightPowder|10000|PC}}|{{shopitem|King&#039;s Rock|10000|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Scope Lens|10000|PC}}|{{shopitem|Choice Band|10000|PC}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon Colosseum is compatible with all five of the [[core series]] Pokémon games on the [[Game Boy Advance]]. Items and Pokémon can be traded between them in the same manner that they can be traded between each other. However, the player must have defeated [[Evice]] in Story Mode in order to unlock it, have a GameCube-Game Boy Advance cable, and a Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
==Localization changes==&lt;br /&gt;
* In Europe, a GameCube Bundle could be purchased which included Pokémon Colosseum, a memory card, [[Pokémon Box Ruby &amp;amp; Sapphire]] as a bonus disc, and a [[Nintendo GameCube]] [[Game Boy Advance]] [[Game Link Cable]].&lt;br /&gt;
* In the international localizations of {{g|Colosseum}}, [[Rui]]&#039;s shirt and skirt were lengthened.&lt;br /&gt;
* Due to the [[Card e Room]] being dummied out in the international releases, three Shadow Pokémon that were exclusively obtainable via e-Reader cards are not available in the localized versions. The Shadow Pokémon distributed via e-Reader cards were {{p|Mareep}}, {{p|Togepi}}, and {{p|Scizor}}.&lt;br /&gt;
&lt;br /&gt;
==Development Cycle==&lt;br /&gt;
{{main|Pokémon Colosseum beta}}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Colosseum}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pokémon Colosseum logo.png|Pokémon Colosseum English logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Title screens===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokemon Colosseum Title Screen EN.png|Pokémon Colosseum Title Screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite being on the cover, {{p|Groudon}} and {{p|Kyogre}} are not available in the game unless traded from a [[Game Boy Advance]] game.&lt;br /&gt;
* The player&#039;s first Pokémon, {{p|Espeon}} and {{p|Umbreon}}, already have some [[experience]] points toward the next level at the start of the game.&lt;br /&gt;
* Since both of the player&#039;s [[List of the player&#039;s first Pokémon|first Pokémon]] are always male in this game, this had the outcome of preventing players from obtaining {{p|Eevee}} in [[Generation III]] (by [[trade|trading]] with {{game|Ruby and Sapphire|s}} and [[breeding]]) until the release of {{game|FireRed and LeafGreen|s}}.&lt;br /&gt;
* The game erroneously calls {{m|Frenzy Plant}} &amp;quot;Solid Plant&amp;quot;.&lt;br /&gt;
* If a Pokémon captured in {{pkmn|XD: Gale of Darkness}} is traded to this game, the caught location will most likely be displayed as [[Mt. Battle]], regardless of where it was actually caught in [[Orre]], even if it was caught in an area accessible in the game, because both games use [[List of locations by index number in Pokémon Colosseum and Pokémon XD|exactly the same internal index list for locations]]. Doing the reverse also produces a status screen oddity.&lt;br /&gt;
* Unlike the {{g|Stadium series}}, Pokémon in this game retain their [[Cry|computerized voices]], identical to those in the GBA games.&lt;br /&gt;
* In {{g|XD: Gale of Darkness}}, the Trainer in zone 93 of [[Mt. Battle]] has {{p|Espeon}}, {{p|Umbreon}}, {{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}}—Colosseum&#039;s player&#039;s first Pokémon and Colosseum&#039;s Shadow [[Legendary Pokémon]].&lt;br /&gt;
* Pokémon Colosseum and {{g|XD: Gale of Darkness}} are the only RPG Pokémon games released after {{game|Crystal}} not to give the player the choice of playing as either a boy or a girl.&lt;br /&gt;
* None of the Pokémon obtainable in the game are from [[Generation I]].&lt;br /&gt;
* A trailer for Pokémon Colosseum was included on the bonus disc that came with preorders for &#039;&#039;[[smw:Mario Kart: Double Dash!!#Bonus disc|Mario Kart: Double Dash!!]]&#039;&#039;. The trailer shows an early, more simplistic logo for the game, followed by various story and battle footage with Japanese text.&lt;br /&gt;
* In [[Hidenori Kusaka]]&#039;s message from [[Pokémon Adventures volume 29]], the name of this game is misspelled as &amp;quot;Pokémon Coliseum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/GCN_Pokemon_Colosseum Official PDF-file manual] for &#039;&#039;Pokémon Colosseum&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{colo color}}|bordercolor={{colo color light}}&lt;br /&gt;
|fr=Pokémon Colosseum&lt;br /&gt;
|de=Pokémon Colosseum&lt;br /&gt;
|it=Pokémon Colosseum&lt;br /&gt;
|ko={{tt|포켓몬 콜로세움|Pokémon Colosseum}}&lt;br /&gt;
|es=Pokémon Colosseum}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Staff of Pokémon Colosseum]]&lt;br /&gt;
* [[Pokémon Colosseum Snatcher Leo]] - manga adaptation&lt;br /&gt;
* [[Pokémon Colosseum Snatchers]] - manga adaptation&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Side series}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Colosseum|*]]&lt;br /&gt;
[[Category:Nintendo GameCube games]]&lt;br /&gt;
[[Category:Nintendo Classics games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Colosseum]]&lt;br /&gt;
[[es:Pokémon Colosseum]]&lt;br /&gt;
[[fr:Pokémon Colosseum]]&lt;br /&gt;
[[it:Pokémon Colosseum]]&lt;br /&gt;
[[ja:ポケモンコロシアム]]&lt;br /&gt;
[[zh:宝可梦圆形竞技场]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Picross&amp;diff=4485862</id>
		<title>Pokémon Picross</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Picross&amp;diff=4485862"/>
		<updated>2026-02-12T20:46:49Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Trivia */ Missability of two medals (experimentally verified 😔)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|Nintendo 3DS title|the cancelled Game Boy Color title|Pokémon Picross (GBC)}}&lt;br /&gt;
{{Infobox game&lt;br /&gt;
|colorscheme=yellow&lt;br /&gt;
|bordercolorscheme=skill&lt;br /&gt;
|name=Pokémon Picross&lt;br /&gt;
|jname=ポケモンピクロス&lt;br /&gt;
|boxart=Pokémon Picross logo.png&lt;br /&gt;
|caption=Logo of Pokémon Picross&lt;br /&gt;
|jbox=Pokémon Picross JP logo.png&lt;br /&gt;
|jcaption=Japanese logo of Pokémon Picross&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|category=Puzzle&lt;br /&gt;
|players=1 player&amp;lt;!--&lt;br /&gt;
|link_method=--&amp;gt;&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation VI]] [[Spin-off Pokémon games|spin-off]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3&lt;br /&gt;
|acb=G&lt;br /&gt;
|release_date_ja=December 2, 2015&lt;br /&gt;
|release_date_na=December 3, 2015&lt;br /&gt;
|release_date_au=December 4, 2015&lt;br /&gt;
|release_date_eu=December 3, 2015&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/p-picross/ Official site]&lt;br /&gt;
|website_en=[http://www.pokemonpicross.com/en-us/ Official site]&amp;lt;br&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-picross/ Pokémon.com]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/sMS-u_TB6Ntwi445nUzgIBvJRvaNfSrm Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
{{Bulbanews|game}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picross&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンピクロス&#039;&#039;&#039; &#039;&#039;Pokémon Picross&#039;&#039;) is a {{wp|freemium}} [[Nintendo 3DS]] game that was released in Japan on December 2, 2015, in North America and Europe on December 3, 2015, and in Australia on December 4, 2015. It is part of [[Nintendo]]&#039;s &#039;&#039;Picross&#039;&#039; series of games. It is a puzzle game featuring {{wp|nonogram}} puzzles, and was developed by [[Jupiter Corporation]].&lt;br /&gt;
&lt;br /&gt;
The game features 312 puzzles featuring many species of Pokémon, including all [[Legendary Pokémon]], [[Mythical Pokémon]], and [[Mega Evolution|Mega-Evolved]] Pokémon as of {{g|Omega Ruby and Alpha Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
The game was announced in the November 12, 2015 [[Nintendo Direct]]. It became unavailable after the discontinuation of the 3DS Nintendo eShop on March 27, 2023.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&#039;&#039;Pokémon Picross is a puzzle game where you reveal a hidden Pokémon illustration. Once you solve an illustration of a Pokémon, you can collect that Pokémon. Collected Pokémon help you solve more difficult puzzles. With 300+ standard Pokémon puzzles, a significantly harder advanced mode, and Daily Training, this game will supply hours of enjoyment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each puzzle consists of a grid of squares. To complete a puzzle, particular squares are shaded in to make some sort of picture. In each puzzle, there are numbers adjacent to each row or column which indicate how many squares in each corresponding row or column need to be shaded. For the tutorial area and for some puzzles later on, [[Professor Tetra]] is there to guide the player; players can opt to skip the tutorials and just solve the puzzles without help.&lt;br /&gt;
&lt;br /&gt;
Pokémon are acquired as a puzzle is successfully completed, and captured Pokémon can be used to reveal clues in later puzzles using one of 12 different skills; after doing this, they become tired and must recharge over time. Mega Evolved Pokémon are also available, and exist as separate entries from their original form.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s team of Pokémon is subject to the following restrictions:&lt;br /&gt;
* Up to 5 Pokémon can be placed on a team at a time. &lt;br /&gt;
* A team may not have duplicates of the same species of Pokémon. For instance, a team cannot have both Greninja and Ash-Greninja.&lt;br /&gt;
* Up to one Mega Evolved Pokémon may be used per team, and they cannot be on the same team as their original form.&lt;br /&gt;
&lt;br /&gt;
Squirtle and Eevee are not presented immediately as puzzles, but instead are given to the player upon leaving the tutorial area for the first time. Their puzzles are shown later.&lt;br /&gt;
&lt;br /&gt;
==Picrites==&lt;br /&gt;
Picrites are rare stones with magical power that can be obtained in-game or purchased in the Nintendo eShop. Picrites allow players to access new areas and can speed up the recovery of any tired non-Legendary and non-Mythical Pokémon&#039;s skill. &lt;br /&gt;
&lt;br /&gt;
Picrites are primarily rewarded in-game by completing stages; many stages offer a first-time clear reward of 30 [[File:Picrite Picross 3DS.png]] Picrites. Players may also earn additional Picrites by completing goals with each successful solve. For instance, a puzzle may need to be solved in five minutes or less; doing so earns the player bonus Picrites. There may also be multiple missions on a single puzzle; completing them all at the same time can earn more Picrites. Each goal has a specific number of Picrites as a bonus, which is indicated next to that goal. Other methods to obtain Picrites include medal rewards, and daily training.&lt;br /&gt;
&lt;br /&gt;
It is also possible to obtain Picrites through the Nintendo eShop, where packs of Picrites are available for sale.&lt;br /&gt;
&lt;br /&gt;
Up to 5,000 [[File:Picrite Picross 3DS.png]] Picrites can be purchased (equivalent to ¥3,750). Once this many Picrites have been purchased, the Shop will not allow further purchases, and instead change into a button to redeem 1,000 Picrites on demand for free. These Picrites can be redeemed an infinite amount of times. Having infinite Picrites effectively removes most of the game&#039;s wait-time mechanics - the exception being cooldowns on tired Legendary or Mythical Pokémon, which cannot be skipped unlike regular Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{yellow color}}; border:3px solid #{{skill color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[File:Picrite Picross 3DS.png]]&amp;lt;br&amp;gt;Picrites&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}&amp;quot; colspan=5 | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background:#{{yellow color light}}&amp;quot;&lt;br /&gt;
! United States&lt;br /&gt;
! Eurozone&lt;br /&gt;
! United Kingdom&lt;br /&gt;
! Canada&lt;br /&gt;
! Japan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 200 || $0.99 || €0.99 || £0.89 || $1.24 || ¥80 ||One-time use&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 800 || $3.99 || €3.99 || £3.59 || $4.99 || ¥400 ||One-time use&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 200 || $1.49 || €1.49 || £1.39 || $1.86 || ¥150 || N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1,000 || $6.99 || €6.99 || £6.29 || $8.79 || ¥700 || N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2,000 || $12.99 || €12.99 || £11.69 || $16.29 || ¥1300 || N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 4,000 || $24.99 || €24.99 || £22.49 || $31.24 || ¥2500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Energy==&lt;br /&gt;
Energy controls how many squares players are able to paint in puzzles. When encountering a Pokémon in the field, painting a square black uses one piece of energy. If a player runs out of energy, no more squares can be painted, and therefore no puzzles solved. Each piece of energy takes a period of 1 minute to regenerate, meaning that it would take 3 hours and 20 minutes to regenerate 200 pieces of energy, an expansion which Tetra forces the player to buy after clearing S01-02 for the first time. Energy can be refilled by pressing Y on the map screen and selecting to refill the energy gauge, at a cost of 10 [[File:Picrite Picross 3DS.png]] Picrites per refill. Players may instead opt to upgrade their energy meter:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{yellow color}}; border:3px solid #{{skill color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}&amp;quot; | Energy&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}&amp;quot; | Total Wait Time&amp;lt;br /&amp;gt;(hr:min)&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundytr|5px}}&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| 01:40&lt;br /&gt;
| Starting level&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 200&lt;br /&gt;
| 50 [[File:Picrite Picross 3DS.png]] Picrites&lt;br /&gt;
| 03:20&lt;br /&gt;
| The player is forced by [[Professor Tetra]] to buy after S01-02.&amp;lt;br&amp;gt;Tetra gives the player the amount to buy at that time.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 300&lt;br /&gt;
| 100 [[File:Picrite Picross 3DS.png]] Picrites&lt;br /&gt;
| 05:00&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 400&lt;br /&gt;
| 150 [[File:Picrite Picross 3DS.png]] Picrites&lt;br /&gt;
| 06:40&lt;br /&gt;
| N/A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| Unlimited&lt;br /&gt;
| 400 [[File:Picrite Picross 3DS.png]] Picrites&lt;br /&gt;
| N/A&lt;br /&gt;
| Energy is unlimited after this upgrade&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:Picross Eevee support.png|thumb|right|200px|Eevee&#039;s support skill]]&lt;br /&gt;
{{main|Skill (Picross)}}&lt;br /&gt;
&lt;br /&gt;
Each species of Pokémon is assigned one [[type]], and has one of 12 skills depending on that type. The strength of a skill varies depending on the Pokémon - generally speaking, stronger effects are given to evolved, Mega Evolved, Legendary, and Mythical Pokémon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{yellow color}}; border:3px solid #{{skill color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Blue Force Picross 3DS.png]] Blue Force&lt;br /&gt;
| [[File:WaterIC XY.png|Water|link=Water (type)]] [[File:IceIC XY.png|Ice|link=Ice (type)]]&lt;br /&gt;
| It changes the color of hint numbers to blue on rows with confirmable squares.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Rising Reveal Picross 3DS.png]] Rising Reveal&lt;br /&gt;
| [[File:NormalIC XY.png|Normal|link=Normal (type)]]&lt;br /&gt;
| It reveals squares vertically, centering around the activation square.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Slash Reveal Picross 3DS.png]] Slash Reveal&lt;br /&gt;
| [[File:GroundIC XY.png|Ground|link=Ground (type)]] [[File:RockIC XY.png|Rock|link=Rock (type)]]&lt;br /&gt;
| It reveals squares horizontally, centering around the activation square.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Cross Reveal Picross 3DS.png]] Cross Reveal&lt;br /&gt;
| [[File:FireIC XY.png|Fire|link=Fire (type)]]&lt;br /&gt;
| It reveals squares in a cross shape, centering around the activation square.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Square Reveal Picross 3DS.png]] Square Reveal&lt;br /&gt;
| [[File:DragonIC XY.png|Dragon|link=Dragon (type)]]&lt;br /&gt;
| It reveals squares in a square shape, centering around the activation square.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Diamond Reveal Picross 3DS.png]] Diamond Reveal&lt;br /&gt;
| [[File:FairyIC XY.png|Fairy|link=Fairy (type)]]&lt;br /&gt;
| It reveals squares in a diamond shape, centering around the activation square.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Scatter Reveal Picross 3DS.png]] Scatter Reveal&lt;br /&gt;
| [[File:DarkIC XY.png|Dark|link=Dark (type)]] [[File:PoisonIC XY.png|Poison|link=Poison (type)]]&lt;br /&gt;
| It reveals squares randomly.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Auto Fix X Picross 3DS.png]] Auto Fix X&lt;br /&gt;
| [[File:SteelIC XY.png|Steel|link=Steel (type)]]&lt;br /&gt;
| It automatically fixes squares when you fill them in or place X marks incorrectly.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Auto Fix Picross 3DS.png]] Auto Fix&lt;br /&gt;
| [[File:GrassIC XY.png|Grass|link=Grass (type)]]&lt;br /&gt;
| It automatically fixes squares when you incorrectly fill them in.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Hyper Scan Picross 3DS.png]] Hyper Scan&lt;br /&gt;
| [[File:FlyingIC XY.png|Flying|link=Flying (type)]] [[File:FightingIC XY.png|Fighting|link=Fighting (type)]] [[File:BugIC XY.png|Bug|link=Bug (type)]]&lt;br /&gt;
| It scans the grid and fixes incorrect squares.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Slow Time Picross 3DS.png]] Slow Time&lt;br /&gt;
| [[File:ElectricIC XY.png|Electric|link=Electric (type)]]&lt;br /&gt;
| It makes the time slow down.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Freeze Time Picross 3DS.png]] Freeze Time&lt;br /&gt;
| [[File:PsychicIC XY.png|Psychic|link=Psychic (type)]] [[File:GhostIC XY.png|Ghost|link=Ghost (type)]]&lt;br /&gt;
| It makes the time stop for a while.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Puzzles==&lt;br /&gt;
{{main|Puzzle (Picross 3DS)}}&lt;br /&gt;
The main game features 312 puzzles divided into 31 areas (including the tutorial). In regular play, a Pokémon whose puzzle is completed is automatically caught.&lt;br /&gt;
&lt;br /&gt;
===Main Game===&lt;br /&gt;
The first area in the game, Area 00, serves as a tutorial area and has puzzles featuring various items in the Pokémon games. The first four puzzles are mainly tutorial-driven, whereas the fifth puzzle is the first puzzle the player can really solve on their own. Stage 01-01 makes the player use Pokémon skills to show them off. Throughout the tutorial and for the first two Pokémon stages, the player can earn Picrites as a reward; after this, there are no Picrites given for puzzle solving and the player must earn bonus Picrites through challenges or purchase them directly.&lt;br /&gt;
&lt;br /&gt;
====Passwords====&lt;br /&gt;
There is a password function built into the game. Passwords can be entered using one of two methods: players can either tap a stage requiring a password to enter it, or players can tap the first icon on the bottom of the screen and click the password button.&lt;br /&gt;
&lt;br /&gt;
There are four passwords in the game, all of which are region-locked:&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{yellow color}}; border:3px solid #{{skill color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundytl|5px}}&amp;quot; rowspan=2 | Region&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundytr|5px}}&amp;quot; colspan=4 | Character&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}&amp;quot; | S03-06&amp;lt;br&amp;gt;[[File:Ash-Greninja Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;[[Ash&#039;s Greninja|Ash-Greninja]]&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}&amp;quot; | S04-07&amp;lt;br&amp;gt;[[File:Mew Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Mew}}&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}&amp;quot; | S05-07&amp;lt;br&amp;gt;[[File:Zygarde 10 Percent Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Zygarde}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(10% Forme)&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}&amp;quot; | S05-08&amp;lt;br&amp;gt;[[File:Zygarde Complete Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Zygarde}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Complete Forme)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Japan&lt;br /&gt;
| {{tt|80930344|Untested}}&lt;br /&gt;
| {{tt|72398476|Untested}}&lt;br /&gt;
| {{tt|75946452|Untested}}&lt;br /&gt;
| {{tt|15768352|Untested}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| North America&lt;br /&gt;
| 34111425 &amp;lt;ref&amp;gt;[https://twitter.com/nintendoamerica/status/687348408592498688] Nintendo of America official Twitter account, Ash-Greninja password&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 75603372 &amp;lt;ref&amp;gt;[https://twitter.com/nintendoamerica/status/684781519425114112] Nintendo of America official Twitter account, Mew password&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 72005601&lt;br /&gt;
| 96734255&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| PAL&lt;br /&gt;
| 89907383 &amp;lt;ref&amp;gt;[https://twitter.com/nintendouk/status/703225598068527105] Nintendo UK official Twitter account, Ash-Greninja password&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 18587211 &amp;lt;ref&amp;gt;[https://twitter.com/nintendouk/status/702176494504845312] Nintendo UK official Twitter account, Mew password&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 74326715 &amp;lt;ref&amp;gt;[https://twitter.com/nintendouk/status/704654561416450049] Nintendo UK official Twitter account, Zygarde 10% Forme password&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 77742314 &amp;lt;ref&amp;gt;[https://twitter.com/nintendouk/status/705433917088780289] Nintendo UK official Twitter account, Zygarde Complete Forme password&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;!--|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ???&lt;br /&gt;
| {{tt|24235988|Untested}}&lt;br /&gt;
| {{tt|21602893|Untested}}&lt;br /&gt;
| {{tt|77858192|Untested}}&lt;br /&gt;
| {{tt|20886261|Untested}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ???&lt;br /&gt;
| {{tt|19871870|Untested}}&lt;br /&gt;
| {{tt|97053818|Untested}}&lt;br /&gt;
| {{tt|90176937|Untested}}&lt;br /&gt;
| {{tt|31986915|Untested}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ???&lt;br /&gt;
| {{tt|52856270|Untested}}&lt;br /&gt;
| {{tt|71402434|Untested}}&lt;br /&gt;
| {{tt|24177718|Untested}}&lt;br /&gt;
| {{tt|38651076|Untested}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ???&lt;br /&gt;
| {{tt|56005335|Untested}}&lt;br /&gt;
| {{tt|50559005|Untested}}&lt;br /&gt;
| {{tt|91393494|Untested}}&lt;br /&gt;
| {{tt|16456607|Untested}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once a player has entered all four passwords for their region, the password button is removed, and the player is informed that all passwords have been entered. This means there are no passwords to unlock bonus Picrites or for any other purposes.&lt;br /&gt;
&lt;br /&gt;
====Mega Pencil====&lt;br /&gt;
There are 48 puzzles for all Pokémon capable of [[Mega Evolution]]. These puzzles require the Mega Pencil. Upon tapping any of these puzzles, [[Professor Tetra]] points out her ability to manufacture one at the cost of 500 [[File:Picrite Picross 3DS.png]] Picrites. The player can opt to decline or accept this proposition and whether to play the puzzles at that time or not. Once the player has a Mega Pencil, it is not necessary to obtain another one to do additional puzzles involving Mega Evolution. Once the Mega Pencil is obtained, clicking a Mega Evolution puzzle results in Tetra appearing to prompt the player, saying, &amp;quot;Pokémon can Mega Evolve! Let&#039;s have it undergo Mega Evolution.&amp;quot; Players can also tap and drag on a puzzle location and drag (with or without the Mega Pencil) to bypass Tetra&#039;s comments.&lt;br /&gt;
&lt;br /&gt;
All Mega Evolution puzzles have missions like every other puzzle, which provide 288 Picrites total as rewards.  Additionally, 21 puzzles require Mega Evolved Pokémon, 16 of which are different puzzles, meaning even more Picrites can be earned on those puzzles. Additionally, six medals pertain to Mega Evolution while seven others involve certain teams or full completion in some fashion, at a value of 3 Picrites apiece. In total, it&#039;s possible to earn 381 Picrites with the Mega Pencil that cannot otherwise be earned in any way, making the purchase value of the Mega Pencil about 119 Picrites after completing the game.&lt;br /&gt;
&lt;br /&gt;
Once a Pokémon&#039;s Mega Evolution is obtained, the icons for both the regular form and the Mega Evolution appear in the Pokémon list. Players can choose either to be in the party; however, the party is limited to a single Mega Evolution. Dragging a second Mega Evolution to the party results in all slots except the existing Mega Evolution slot turning red, allowing a player to swap that Pokémon only. Naturally, when a Mega Evolution is in the party, the regular form is forbidden to be in the party, and the same is true for trying to add a Mega to a party with the regular form already present; the only slot available for dragging either form in that situation is the same slot as the other form. It&#039;s interesting to note that there is no mechanic for Mega Evolution during the puzzle, and that a Pokémon that Mega Evolves (or before its Mega Evolution) can be used while its other form is resting.&lt;br /&gt;
&lt;br /&gt;
====Mythical Pokémon====&lt;br /&gt;
[[Mythical Pokémon]] have a special mechanic at play in &#039;&#039;Pokémon Picross&#039;&#039;. With the exception of {{me|Diancie}} (which is available after catching Diancie itself), {{p|Mew}} (which is locked by a password as noted above), and {{p|Phione}} (which does not appear at all), all Mythical Pokémon will appear after a countdown timer has expired. Players do not get to see this countdown timer, and this timer continues to count while the game is not running.&lt;br /&gt;
&lt;br /&gt;
When the timer expires, the player will be greeted by Professor Tetra informing of &amp;quot;big news&amp;quot;. At this point, a Mythical Pokémon becomes available in one of the various areas of the game. These Pokémon stages have a red exclamation mark icon over them and a timer counting underneath; this timer represents the amount of time before the Pokémon is gone. These Pokémon must have their stages accessed within a set time period or they will disappear. If the Pokémon does vanish, the player will see another notification from Tetra and the countdown will begin again for the next random appearance; if the player is on that map, the map will then reload with the stage removed. If a Pokémon is allowed to vanish, it does not necessarily reappear immediately and another may appear first. In the event a player is not in the game, the notification may not be given immediately, but after a brief time the appearance will be triggered.  If the 3DS is closed when the appearance countdown timer expires, the Pokémon will not appear nor will its availability countdown begin until the player has the game active again, with the notification appearing immediately upon opening the 3DS with the game running. The player will therefore always have the full time available to access the stage, though returning the game to an inactive state will not stop the timer at this point.&lt;br /&gt;
&lt;br /&gt;
Once a Mythical Pokémon&#039;s stage is accessed, players can finish the puzzle regardless of the appearance timer and catch as normal; this means a player can pause and close the 3DS right after entering the stage (such as if low on energy) and come back with a full energy meter three hours later to finish the stage, if need be. If the player quits and the appearance timer still has time on it, the player can try again (this may be done to equip Pokémon with certain skills). If the player quits the puzzle after the appearance timer expires, the player will lose the chance to catch that Pokémon and have to try again a day or two later, based on the appearance rate. Once a Mythical Pokémon&#039;s stage is completed, it stays permanently and can be visited at any time to complete challenges.&lt;br /&gt;
&lt;br /&gt;
Most Mythical Pokémon are available in their areas for an hour, though {{p|Genesect}}, {{p|Diancie}}, {{p|Hoopa}} Unbound, and {{p|Arceus}}, all from the last five areas of the game, stay for shorter varying lengths of time if their stages are not accessed.  All Mythical Pokémon stages are the largest size available in the game, 20×15.&lt;br /&gt;
&lt;br /&gt;
As soon as {{p|Arceus}} is caught, the timers for all remaining Mythical Pokémon are cut in half.&lt;br /&gt;
&lt;br /&gt;
The Mythical Pokémon, their areas, the length of their appearance timers, and the amount of time each Pokémon is available for are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{yellow color}}; border:3px solid #{{skill color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}};&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}};&amp;quot; | Area&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}};&amp;quot; | Wait time&amp;lt;br&amp;gt;(hours)&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}};&amp;quot; | Available time&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Celebi Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Celebi}}&lt;br /&gt;
|04&lt;br /&gt;
|20&lt;br /&gt;
|1 hour&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Jirachi Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Jirachi}}&lt;br /&gt;
|07&lt;br /&gt;
|20&lt;br /&gt;
|1 hour&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Deoxys Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Deoxys}}&lt;br /&gt;
|16&lt;br /&gt;
|36&lt;br /&gt;
|1 hour&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Manaphy Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Manaphy}}&lt;br /&gt;
|02&lt;br /&gt;
|20&lt;br /&gt;
|1 hour&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Darkrai Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Darkrai}}&lt;br /&gt;
|18&lt;br /&gt;
|36&lt;br /&gt;
|1 hour&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Shaymin Sky Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Shaymin}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Sky Forme)&amp;lt;/small&amp;gt;&lt;br /&gt;
|09&lt;br /&gt;
|36&lt;br /&gt;
|1 hour&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Arceus Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Arceus}}&lt;br /&gt;
|30&lt;br /&gt;
|48&lt;br /&gt;
|30 minutes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Victini Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Victini}}&lt;br /&gt;
|24&lt;br /&gt;
|36&lt;br /&gt;
|1 hour&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Keldeo Resolute Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Keldeo}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Resolute Forme)&amp;lt;/small&amp;gt;&lt;br /&gt;
|11&lt;br /&gt;
|36&lt;br /&gt;
|1 hour&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Meloetta Aria Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Meloetta}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Aria Forme)&amp;lt;/small&amp;gt;&lt;br /&gt;
|21&lt;br /&gt;
|36&lt;br /&gt;
|1 hour&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Genesect Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Genesect}}&lt;br /&gt;
|26&lt;br /&gt;
|44&lt;br /&gt;
|15 minutes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Diancie Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Diancie}}&lt;br /&gt;
|27&lt;br /&gt;
|40&lt;br /&gt;
|45 minutes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Hoopa Confined Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Hoopa}} Confined&lt;br /&gt;
|08&lt;br /&gt;
|36&lt;br /&gt;
|1 hour&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|[[File:Hoopa Unbound Pokémon Picross.png|32px]]&amp;lt;br&amp;gt;{{p|Hoopa}} Unbound&lt;br /&gt;
|29&lt;br /&gt;
|40&lt;br /&gt;
|45 minutes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alt-World====&lt;br /&gt;
After completing Stage 05-03, [[Professor Tetra]] will appear to tell the player about Mega Picross puzzles. These puzzles involve clue numbers that cover two rows or columns and apply to squares in both rows and columns. The player is then invited back to the lab and given three new puzzles to complete in turn; these puzzles do not give any Picrites as a reward and have no missions tied to them, but do use the player&#039;s energy. Upon completing these three puzzles, players can unlock access to Alt-World for 300 [[File:Picrite Picross 3DS.png]] Picrites. After unlocking Alt-World, the player can freely travel between the two worlds. In the Alt-World, the player can solve Mega Picross puzzles and complete another set of missions for each stage; however, missions in the Alt-World offer no rewards.&lt;br /&gt;
&lt;br /&gt;
Stage availability works differently in Alt-World than in the main world. While the player can catch Pokémon not yet caught in the main world, new areas cannot be unlocked in the Alt-World directly; they can only be unlocked from within the main world. Each area in the Alt-World initially has those stages available that are nearest to a neighboring area that is already unlocked in the main world: For instance, Area 12 will start with A12-01 (linked from Area 11), and might also have one or both of A12-03 (linked from Area 13) and A12-04 (linked from Area 14) available. Within one area, the Pokémon themselves appear in a different order than in the main world, though the stage access paths are the same. Once unlocked in the main world, Mythical Pokémon stages and password stages are available in the Alt-World as well. It is possible to catch Mythical Pokémon in the Alt-World before completing the stage in the main world.&lt;br /&gt;
&lt;br /&gt;
===Daily Training===&lt;br /&gt;
Once a day, Tetra will allow the player to complete a challenge featuring random puzzles. These puzzles don&#039;t form any kind of picture, and only serve as speed challenges for players. A usual &amp;quot;workout&amp;quot; involves completing a group of 7×7 puzzles in a set amount of time. If a player can complete the challenge, the reward is a small number of Picrites (between 4-13 depending on progress).  Pokémon cannot be used here; Tetra states puzzles must be solved on the player&#039;s own merits.&lt;br /&gt;
&lt;br /&gt;
As players advance through the areas of the game, the base training prize increases. After starting at 4 Picrites, reaching Area 05 allows Tetra to finish &amp;quot;research&amp;quot;, and the base reward increases to 5 Picrites. As the level reward increases, players get an additional number of bonus Picrites. An example is completing Daily Training while in Area 05 and with a Lv.2 bonus, which rewards 6 Picrites. There are 10 levels to this bonus; being at Lv.10 gives the biggest bonus on top of the challenge clear reward; combined with stage clear rewards, this makes it possible to earn enough Picrites to unlock the next area in a matter of days. The boost in the daily training reward occurs with every four areas unlocked, meaning a player with 25 areas unlocked has reached the highest possible daily training reward (10 Picrites), while a Lv.10 bonus (3 Picrites) and a prize for meeting the target time (2 Picrites) yields a possible daily 15 Picrites for Daily Training.&lt;br /&gt;
&lt;br /&gt;
Daily Training is accessed by tapping the arrow at the bottom of the screen and selecting the sixth icon, which looks like Tetra.&lt;br /&gt;
&lt;br /&gt;
===Mural Mode===&lt;br /&gt;
There are 128 Mural Tiles scattered throughout the game. These puzzles can be completed whenever a player chooses without using up any energy. As with Daily Training, Pokémon cannot be brought to these puzzles to aid in solving. Visiting every area in the game is required to complete the murals; however, no Mega Pokémon puzzles offer these tiles as rewards. Upon completing all the mural tiles in one mural the entire mural can be reset and played again in order to obtain a better time.&lt;br /&gt;
&lt;br /&gt;
Mural Mode can be accessed by tapping the arrow at the bottom of the screen and choosing the third icon.&lt;br /&gt;
&lt;br /&gt;
==Medals==&lt;br /&gt;
There are 100 medals available in the game. Medals are rewarded to players for accomplishing specific tasks and all have a reward of 3 Picrites, allowing a player to earn 300 Picrites by collecting all medals.&lt;br /&gt;
&lt;br /&gt;
Three medals are coded into the game but remain unused. These medals are:&lt;br /&gt;
*Legendary Dream Team (Clear a puzzle with five Legendary Pokémon)&lt;br /&gt;
*The Reliables (Catch all fully evolved first partner Pokémon from each region)&lt;br /&gt;
*Mythical Dream Team (Obtain a mural tile)&lt;br /&gt;
&lt;br /&gt;
The available medals are as follows:&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{yellow color}}; border:3px solid #{{skill color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundytl|5px}}&amp;quot; | [[File:Medal Picross 3DS.png]]&amp;lt;br&amp;gt;Medal #&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|001||First Step||Clear the tutorial&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|002||First Journey||Unlock an area&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|003||New Traveler||Unlock 5 areas&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|004||Super Traveler||Unlock 10 areas&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|005||Hyper Traveler||Unlock 20 areas&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|006||Master Traveler||Unlock all areas&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|007||Hall of Fame||Reach the ending&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|008||First Friend||Catch a Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|009||Novice Pokémon Trainer||Catch 10 Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|010||Intermediate Pokémon Trainer||Catch 50 Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|011||Super Pokémon Trainer||Catch 100 Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|012||Hyper Pokémon Trainer||Catch 200 Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|013||Master Pokémon Trainer||Catch all Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|014||First Trial||Clear a Standard Mode mission&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|015||Path of Trials: Just Started||Clear 10 Standard Mode missions&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|016||Path of Trials: Finally Halfway||Clear 600 Standard Mode missions&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|017||Path of Trials: Almost There||Clear 999 Standard Mode missions&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|018||Ruler of the Path of Trials||Clear all Standard Mode missions&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|019||Alt-World Unlocked||Unlock Alt-World Mode&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|020||First Challenge in Alt-World||Clear an Alt-World Mode mission&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|021||Alt-World: Endless Road||Clear 10 Alt-World Mode missions&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|022||Alt-World: Second Half||Clear 600 Alt-World Mode missions&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|023||Alt-World: Final Push||Clear 999 Alt-World Mode missions&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|024||Ruler of Alt-World||Clear all Alt-World Mode missions&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|025||Further Challenge: Four Friends||Clear the Cresselia puzzle in Alt-World Mode with just 4 Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|026||Further Challenge: Three Friends||Clear the Kyurem puzzle in Alt-World Mode with just 3 Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|027||Further Challenge: Two Friends||Clear the Giratina puzzle in Alt-World Mode with just 2 Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|028||Further Challenge: One Friend||Clear the Mewtwo puzzle in Alt-World Mode with just 1 Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|029||Further Challenge: Solo||Clear the Arceus puzzle in Alt-World Mode without Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|030||New Power||Obtain the Mega Pencil&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|031||First Mega Evolution||Mega Evolve the first Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|032||Novice Mega Evolution Trainer||Mega Evolve 10 Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|033||Super Mega Evolution Trainer||Mega Evolve 20 Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|034||Hyper Mega Evolution Trainer||Mega Evolve 30 Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|035||Master Mega Evolution Trainer||Mega Evolve all Pokémon that are capable of Mega Evolution&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|036||Code Breaker||Unlock a password&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|037||Encounter of the Unknown||Catch a Mythical Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|038||Novice Mythical Pokémon Trainer||Catch 3 Mythical Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|039||Super Mythical Pokémon Trainer||Catch 6 Mythical Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|040||Hyper Mythical Pokémon Trainer||Catch 9 Mythical Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|041||Master Mythical Pokémon Trainer||Catch all Mythical Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|042||Training Master||Clear Daily Training Lv. 10&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|043||Above and Beyond||Clear Daily Training Lv. 10 within 00:01:40&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|044||Blue-Force Master||Use Blue Force 50 times&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|045||Auto-Fix X Master||Use Auto Fix X 50 times&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|046||Auto-Fix Master||Use Auto Fix 50 times&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|047||Hyper-Scan Master||Use Hyper Scan 50 times&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|048||Slow-Time Master||Use Slow Time 50 times&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|049||Freeze-Time Master||Use Freeze Time 50 times&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|050||Rising-Reveal Master||Use Rising Reveal 50 times&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|051||Slash-Reveal Master||Use Slash Reveal 50 times&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|052||Cross-Reveal Master||Use Cross Reveal 50 times&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|053||Square-Reveal Master||Use Square Reveal 50 times&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|054||Diamond-Reveal Master||Use Diamond Reveal 50 times&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|055||Scatter-Reveal Master||Use Scatter Reveal 50 times&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|056||Filled-Square Fan||Fill 100 squares&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|057||Filled-Square Ace||Fill 1000 squares&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|058||Filled-Square Leader||Fill 5000 squares&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|059||Filled-Square Champion||Fill 10000 squares&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|060||Filled-Square Legend||Fill 50000 squares&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|061||Button-Control Specialist||Clear a puzzle using the button-control method from beginning to end&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|062||Stylus-Control Specialist||Clear a puzzle using the stylus-control method from beginning to end&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|063||First Step to Primal||Obtain a mural tile&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|064||Beginning and End||Obtain all mural tiles&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|065||Embodiment of the Land||Clear Primal Groudon&#039;s mural&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|066||Embodiment of the Sea||Clear Primal Kyogre&#039;s mural&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|067||Apprentice Painter||Expand the Energy Gauge&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|068||Diligent Painter||Expand the Energy Gauge to level 2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|069||Prolific Painter||Expand the Energy Gauge to level 3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|070||Master Painter||Make the Energy Gauge unlimited&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|071||Photographer||Take a screenshot&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|072||New Manager||Expand the number of open slots for your party&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|073||Charismatic Executive||Reach the max number of open party slots&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|074||Pokémon Picross Master||Clear all puzzles in Standard Mode, Alt-World Mode, and Mural Mode&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|075||Unlucky||Try to use a reveal skill that fails&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|076||First Partners||Catch all first partner Pokémon from each region&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|077||Eevee Enthusiast||Catch all Pokémon evolved from Eevee&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|078||Ceaseless Bonds||Clear a puzzle with the following Pokémon: Latios, Latias&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|079||Modification Encounters||Clear a puzzle with the following Pokémon: Genesect, Mewtwo&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|080||Electrifying Cuteness||Clear a puzzle with the following Pokémon: Dedenne, Emolga, Pachirisu, Minun, Plusle&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|081||False Love||Clear a puzzle with the following Pokémon: Luvdisc, Sudowoodo&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|082||Clash in the Atmosphere||Clear a puzzle with the following Pokémon: Deoxys, Mega Rayquaza&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|083||Fairy Bonds||Clear a puzzle with the following Pokémon: Mega Diancie, Xerneas&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|084||Powerhouse||Clear a puzzle with the following Pokémon: Talonflame, Landorus, Garchomp, Mega Kangaskhan&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|085||Time Traveler||Clear a puzzle with the following Pokémon: Dialga, Celebi&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|086||Versatility||Clear a puzzle with the following Pokémon: Zoroark, Zorua, Ditto&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|087||Purrfect Helpers||Clear a puzzle with the following Pokémon: Meowstic, Espurr, Purrloin, Weavile, Meowth&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|088||Glee Club||Clear a puzzle with the following Pokémon: Meloetta, Altaria, Jigglypuff&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|089||Pikachu Fan Club||Clear a puzzle with the following Pokémon: Pichu, Raichu, Pikachu&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|090||First Tall Grass||Clear a puzzle with the following Pokémon: Fletchling, Bidoof, Zigzagoon, Poochyena, Hoothoot&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|091||Strange Road Trip||Clear a puzzle with the following Pokémon: Slakoth, Marshtomp, Quagsire, Slowbro, Psyduck&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|092||Flower Explosion||Clear a puzzle with the following Pokémon: Floette, Lilligant, Shaymin, Meganium, Venusaur&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|093||Monochrome Pokémon||Clear a puzzle with the following Pokémon: Pancham, Zekrom, Reshiram, Blitzle, Unown&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|094||Pearl and Oink||Clear a puzzle with the following Pokémon: Tepig, Clamperl&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|095||Brainiacs||Clear a puzzle with the following Pokémon: Uxie, Mewtwo, Metagross, Alakazam&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|096||Going Bananas||Clear a puzzle with the following Pokémon: Pansage, Infernape, Aipom&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|097||Foxy Faction||Clear a puzzle with the following Pokémon: Delphox, Fennekin, Zoroark, Zorua, Vulpix&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|098||Wild Fight||Clear a puzzle with the following Pokémon: Chimchar, Poochyena&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|099||Abnormal Weather||Clear a puzzle with the following Pokémon: Abomasnow, Mega Rayquaza, Groudon, Kyogre, Tyranitar&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|100||Perfect Medalist||Obtain all [other] medals&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Picross}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Picross artwork.png|Key art drawn by [[Kouki Saitou]]&amp;lt;ref&amp;gt;[https://archive.is/dlTGu Saitou confirming he drew the Picross art.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
Picross Eevee profile.png|Example of Pokémon profile&lt;br /&gt;
Picross Pikachu puzzle caught.png|Caught screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A game titled {{OBP|Pokémon Picross|Game Boy Color}} was announced in various game magazines in spring 1999 for the [[Game Boy]] and [[Game Boy Color]], but was never released. It was developed by [[Jupiter Corporation]], the same developers of the [[Nintendo 3DS]] title.&lt;br /&gt;
* The &amp;quot;Code Breaker&amp;quot; medal (and consequently the &amp;quot;Perfect Medalist&amp;quot; medal as well) is permanently missable by entering all passwords before unlocking the medal interface.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{yellow color light}}|bordercolor={{skill color dark}}&lt;br /&gt;
|fr=Pokémon Picross&lt;br /&gt;
|de=Pokémon Picross&lt;br /&gt;
|it=Pokémon Picross&lt;br /&gt;
|es=Pokémon Picross}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=_aQ_71Z5T0o Reveal trailer]&lt;br /&gt;
* [https://miiverse.nintendo.net/titles/6437256808824102623/6437256808824102626 North America Miiverse community]&lt;br /&gt;
* [https://miiverse.nintendo.net/titles/6437256808823778075/6437256808823778084 PAL region Miiverse community]&lt;br /&gt;
* [https://miiverse.nintendo.net/titles/6437256808824257159/6437256808824257165 Japan Miiverse community]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of Pokémon in Pokémon Picross]]&lt;br /&gt;
&lt;br /&gt;
{{Spin-off series}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Pokémon game crossovers]]&lt;br /&gt;
[[Category:Pokémon Picross|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Picross]]&lt;br /&gt;
[[es:Pokémon Picross]]&lt;br /&gt;
[[fr:Pokémon Picross]]&lt;br /&gt;
[[it:Pokémon Picross]]&lt;br /&gt;
[[ja:ポケモンピクロス]]&lt;br /&gt;
[[zh:宝可梦绘图方块]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hyperspace_Lumiose&amp;diff=4474701</id>
		<title>Hyperspace Lumiose</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hyperspace_Lumiose&amp;diff=4474701"/>
		<updated>2026-01-25T02:34:39Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Unknown */ Document the pity system for unknown 5★ distortions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RegionInfobox&lt;br /&gt;
|regioncolor=Hyperspace&lt;br /&gt;
|name=Hyperspace Lumiose&lt;br /&gt;
|region=no&lt;br /&gt;
|jname=異次元ミアレ&lt;br /&gt;
|tmname=Otherdimensional Miare&lt;br /&gt;
|image=Hyperspace Lumiose ZA.png&lt;br /&gt;
|caption=Hyperspace Lumiose in {{g|Legends: Z-A}}&lt;br /&gt;
|size=290&lt;br /&gt;
|introduction={{pkmn|Legends: Z-A}} ([[Mega Dimension]])&lt;br /&gt;
|villain={{p|Darkrai}}&lt;br /&gt;
|pokelist=[[List of Pokémon by Hyperspace Pokédex number|Hyperspace Pokédex]]&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
|games={{pkmn|Legends: Z-A}} ([[Mega Dimension]])&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hyperspace Lumiose&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{ruby|異次元|いじげん}}ミアレ&#039;&#039;&#039; &#039;&#039;Otherdimensional {{tt|Miare|Lumiose}}&#039;&#039;) is a [[dimension]] the {{player}} can access in the [[Mega Dimension]] DLC for [[Pokémon Legends: Z-A]] by leveraging [[Ansha]]&#039;s {{DL|Ansha|Hoopa}}&#039;s {{DL|Donut|Donut Energy}}. Hyperspace Lumiose contains various pockets that resemble [[Lumiose City]], as well as certain places from other [[region]]s. Some distortions also lead to [[hyperspace wild zone]]s and [[hyperspace battle zone]]s which mimic those found in Lumiose City but feature much stronger Pokémon, as well as several species not normally found in the city. Pokémon have their [[level]]s temporarily raised while in hyperspace, allowing them to be up to Lv. 200.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Background===&lt;br /&gt;
Hyperspace Lumiose was created and sustained by the [[Mythical Pokémon]] {{p|Darkrai}}. At some point after [[Prism Tower]] was closed by [[Quasartico Inc.]], in between the events of {{g|X and Y}} and {{g|Legends: Z-A}}, a Darkrai wandered into [[Lumiose City]] and settled atop the Tower, where it got exposed to the unbridled [[Mega Power]] leaking from [[Ange]]. In turn, this caused its nightmare-generating powers to be greatly enhanced, and Hyperspace Lumiose was born as the reflection of a blend of memories and dreams from [[Human|people]] and {{OBP|Pokémon|species}} affected by them.&lt;br /&gt;
&lt;br /&gt;
Roughly six months prior to the events of Pokémon Legends: Z-A, [[Ansha]], while dreaming of catching a powerful [[Legendary Pokémon]] for her [[Diantha|mother]], entered one of the hyperspace distortions and saw {{p|Rayquaza}} flying over in Hyperspace Lumiose.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Legends: Z-A]]===&lt;br /&gt;
====[[Mega Dimension]]====&lt;br /&gt;
After Lumiose City had been rebuilt, following the deactivation of {{DL|Ange|Hyperrogue Ange Floette}}, [[Team MZ]] met Ansha, who enlisted them to make a [[donut]] for her friend {{p|Hoopa}}. Having made the donut, she then led the group to a distortion and, with Hoopa&#039;s {{m|Hyperspace Hole}}, traveled to the other side, attempting to find the Rayquaza she saw, but to no avail. As they returned, a massive distortion opened up over the remains of the Prism Tower.&lt;br /&gt;
&lt;br /&gt;
[[Corbeau]] of the [[Rust Syndicate]] reached out to Team MZ, explaining they were helping out [[Quasartico Inc.]] and looking into the abnormal readings detected by the company&#039;s equipment. After being relayed information, Corbeau tasked the {{player}} with survey work in order for them to gather data on Hyperspace Lumiose and then deal with the massive distortion.&lt;br /&gt;
&lt;br /&gt;
Upon completing the first round of survey work, it was learned that Hyperspace Lumiose could eventually affect reality, with previously foreign Pokémon now appearing in Lumiose City; that it contained Pokémon at risk of [[Rogue Mega Evolution]]; and that it became unstable if more than three people entered at a time, forcing the {{player}}, [[Urbain]]/[[Taunie]], and [[Korrina]] to deal with the Rogue Mega Pokémon. As time passed, more power began to build up within the massive distortion, causing the real Lumiose City to distort and merge with Hyperspace Lumiose, initially affecting those whose subconscious were more susceptible to Darkrai&#039;s influence.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Rust Syndicate and Quasartico Inc. discovered that Hyperspace Lumiose was being substained by a single Pokémon, though its identity remained unknown, and, along with Team MZ, planned to feed Hoopa a donut infused with [[Mega Evolution]] energy—which became known as &amp;quot;Operation Mega Donut&amp;quot;. Following specific instructions, Ansha made the Bad Dreams Cruller and, after the various {{pkmn|Trainer}}s the player battled as part of the [[Z-A Royale]] used their [[Mega Ring]]s to give their energy, fed it to Hoopa, allowing it to transport the player, Urbain/Taunie, and Korrina to [[Hyperspace Newmoon Nightmare]], where they battled and calmed down Rogue Mega Darkrai.&lt;br /&gt;
&lt;br /&gt;
With Darkrai {{pkmn2|caught}}, Hyperspace Lumiose stopped expanding, but continued on existing. According to Corbeau, however, given enough time, however, Hyperspace Lumiose would disappear, since Darkrai was no longer maintaining it. Team MZ then worked on making Ansha&#039;s dream, catching Rayquaza, a reality. Initially, the player, Urbain/Taunie, and Korrina battled against Rogue [[Primal Reversion|Primal]] {{p|Groudon}} and Rogue Primal {{p|Kyogre}}, obtaining the [[Red Orb|Red]] and [[Blue Orb]]s, respectively, in the process. After the items had been analyzed, [[Mable]] claimed that Ansha would need to actualize its realm of Hyperspace Lumiose, [[Hyperspace Sky Pillar]], in order for Rayquaza to appear. At last, the player is able to battle and, after calming it down, catch Rogue Mega Rayquaza, thus fulfilling Ansha&#039;s dream.&lt;br /&gt;
&lt;br /&gt;
==Types of distortions==&lt;br /&gt;
Pockets of Hyperspace Lumiose can be accessed through a several types of distortions, with a danger rank between 1★ and 5★. At higher ranks, stronger Pokémon and rare items begin appearing. [[Ansha#Hoopa|Hoopa]] burns through [[donut]] calories faster at higher distortion ranks, and it is recommended to use donuts whose ranks are at or above the danger rank.&lt;br /&gt;
&lt;br /&gt;
Pokémon in Hyperspace Lumiose are battled at their &#039;&#039;&#039;hyperspace level&#039;&#039;&#039;, a temporary [[level]] ranging from 96 to 200. A Pokémon caught in Hyperspace Lumiose will revert back to its normal base level. The difference between the hyperspace level and the base level is an added modifier that increases with the danger rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{hyperspace color}}; border:3px solid #{{hyperspace color dark}}; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{hyperspace color light}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{hyperspace color light}}&amp;quot; | Est. Lv.&lt;br /&gt;
! style=&amp;quot;background:#{{hyperspace color light}}&amp;quot; | Lv. Modifier&lt;br /&gt;
! style=&amp;quot;background:#{{hyperspace color light}}&amp;quot; | Calories Consumed&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{lumiose color light}}&amp;quot; | 1★&lt;br /&gt;
| 105&lt;br /&gt;
| +85&lt;br /&gt;
| 1 per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{green color light}}&amp;quot; | 2★&lt;br /&gt;
| 120&lt;br /&gt;
| +95&lt;br /&gt;
| 1.6 per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color light}}&amp;quot; | 3★&lt;br /&gt;
| 140&lt;br /&gt;
| +110&lt;br /&gt;
| 3.5 per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{orange color light}}&amp;quot; | 4★&lt;br /&gt;
| 170&lt;br /&gt;
| +125&lt;br /&gt;
| 7.5 per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{red color light}}&amp;quot; | 5★&lt;br /&gt;
| 200&lt;br /&gt;
| +140&lt;br /&gt;
| 10 per second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each time the player enters a distortion, a set of survey tasks is randomly assigned, each rewarding Hyperspace points upon completion. If the player completes all the survey tasks, a golden Bonus Ball full of rare items will appear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hyperspace wild zone===&lt;br /&gt;
&amp;lt;!-- TODO: Link to a list of Hyperspace wild Pokémon --&amp;gt;&lt;br /&gt;
Hyperspace wild zones, denoted by green distortion icons on the map, are the counterparts to the [[wild zone]]s of [[Lumiose City]]. These wild zones are often the only place to obtain Pokémon in the [[Hyperspace Pokédex]]. Each distortion typically feature one to three common [[type]]s, which determine the type of [[wild Pokémon]] that can appear. The 5★ wild zone distortions can only be found through Special Scan feature.&lt;br /&gt;
&lt;br /&gt;
The player can earn Hyperspace points in a hyperspace wild zone by completing the following survey tasks. The tasks assigned their required amounts vary each time, with the points rewarded scaling up with difficulty.&lt;br /&gt;
* Destroy floating Poké Balls&lt;br /&gt;
* Destroy boulders&lt;br /&gt;
* Destroy patches of brambles&lt;br /&gt;
* Destroy piles of sludge&lt;br /&gt;
* Pick up sparkling items&lt;br /&gt;
* Catch wild Pokémon&lt;br /&gt;
* Catch &#039;&#039;&amp;lt;species&amp;gt;&#039;&#039;&lt;br /&gt;
* Catch &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039;-type Pokémon&lt;br /&gt;
* Catch three/six/nine species of Pokémon&lt;br /&gt;
* Catch alpha Pokémon&lt;br /&gt;
* Catch Shiny Pokémon&lt;br /&gt;
* Catch alpha Shiny Pokémon&lt;br /&gt;
* Catch Pokémon undetected&lt;br /&gt;
* Use the catch window&lt;br /&gt;
&lt;br /&gt;
===Hyperspace battle zone===&lt;br /&gt;
Hyperspace battle zones, denoted by red distortion icons on the map, are the counterparts to the [[Battle zone (Lumiose City)|battle zones]] of [[Lumiose City]]. Wild Pokémon do not appear here, and instead, the player must defeat Trainers to complete survey tasks for Hyperspace points. Like with hyperspace wild zones, these may have up to three common [[type]]s, which determine the opponents&#039; [[Type expert|type specialties]]. According to [[Corbeau]], these Trainers are reflections of bitter resentment felt by Trainers defeated in Lumiose City.&lt;br /&gt;
&lt;br /&gt;
The player can earn Hyperspace points in a hyperspace battle zone by completing the following survey tasks. The tasks assigned their required amounts vary each time, with the points rewarded scaling up with difficulty. These tasks typically reward more Hyperspace points than the ones from hyperspace wild zones. The player cannot earn any [[Pokémon Dollar|money]] from defeating the Hyperspace Trainers. The 5★ battle zone distortions can only be found through Special Scan feature.&lt;br /&gt;
* Land supereffective hits&lt;br /&gt;
* Land &#039;&#039;&amp;lt;type&amp;gt;&#039;&#039;-type moves&lt;br /&gt;
* Defeat Trainers&lt;br /&gt;
* Knock out unaware opponents in one hit&lt;br /&gt;
&lt;br /&gt;
The following navigation links to lists of all Hyperzone Trainers with their Pokémon at their hyperspace [[level]]s.&lt;br /&gt;
{{Hyperspace Trainers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Trainers&#039;&#039;&#039;, who appear as red holograms, are the strongest trainers in a distortion. They use [[alpha Pokémon]] that have higher levels than the other Hyperspace Trainers&#039;. &lt;br /&gt;
* While regular Hyperspace Trainers use two Pokémon, Alpha Trainers use three&lt;br /&gt;
* Starting from 4★, they use [[Mega Evolution]]&lt;br /&gt;
* Starting from 5★, all their Pokémon have [[held item]]s, maximum {{IV}}s, full {{EV}}s in HP and either Attack or Sp. Attack, and non-neutral [[Nature]]s.&lt;br /&gt;
&lt;br /&gt;
Certain trainer classes can give out rewards if defeated. In addition, {{tc|Waiter}}, {{tc|Waitress}}es, {{tc|Team Flare Nouveau}} and {{tc|Pokémon Center Lady|Pokémon Center Ladies}} heals the player&#039;s [[party]]. The following lists the item rewards that Trainers in hyperspace may give out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;align-items:flex-start;gap:10px; margin-bottom:1em;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{red color}};border:3px solid #{{red color dark}};text-align:center;caption-side:top;min-width:400px&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;5★ Courier&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#{{red color light}}&amp;quot;&lt;br /&gt;
!colspan=2|Item&lt;br /&gt;
!Count&lt;br /&gt;
!Weight&lt;br /&gt;
!Percentage&lt;br /&gt;
|-style=&amp;quot;background:#{{red color light}}&amp;quot;&lt;br /&gt;
|{{Bag|Hyper Haban Berry ZA}}&lt;br /&gt;
|[[Hyper Haban Berry]]&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Colbur Berry ZA}}&lt;br /&gt;
|[[Hyper Colbur Berry]]&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Babiri Berry ZA}}&lt;br /&gt;
|[[Hyper Babiri Berry]]&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Chilan Berry ZA}}&lt;br /&gt;
|[[Hyper Chilan Berry]]&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Roseli Berry ZA}}&lt;br /&gt;
|[[Hyper Roseli Berry]]&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{orange color}};border:3px solid #{{orange color dark}};text-align:center;caption-side:top;min-width:400px&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;4★ Courier&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
!colspan=2|Item&lt;br /&gt;
!Count&lt;br /&gt;
!Weight&lt;br /&gt;
!Percentage&lt;br /&gt;
|-style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|{{Bag|Hyper Coba Berry ZA}}&lt;br /&gt;
|[[Hyper Coba Berry]]&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Payapa Berry ZA}}&lt;br /&gt;
|[[Hyper Payapa Berry]]&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Tanga Berry ZA}}&lt;br /&gt;
|[[Hyper Tanga Berry]]&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Charti Berry ZA}}&lt;br /&gt;
|[[Hyper Charti Berry]]&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Kasib Berry ZA}}&lt;br /&gt;
|[[Hyper Kasib Berry]]&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{yellow color}};border:3px solid #{{yellow color dark}};text-align:center;caption-side:top;min-width:400px&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;3★ Courier&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#{{yellow color light}}&amp;quot;&lt;br /&gt;
!colspan=2|Item&lt;br /&gt;
!Count&lt;br /&gt;
!Weight&lt;br /&gt;
!Percentage&lt;br /&gt;
|-style=&amp;quot;background:#{{yellow color light}}&amp;quot;&lt;br /&gt;
|{{Bag|Hyper Grepa Berry ZA}}&lt;br /&gt;
|[[Hyper Grepa Berry]]&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Tamato Berry ZA}}&lt;br /&gt;
|[[Hyper Tamato Berry]]&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Occa Berry ZA}}&lt;br /&gt;
|[[Hyper Occa Berry]]&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Passho Berry ZA}}&lt;br /&gt;
|[[Hyper Passho Berry]]&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Wacan Berry ZA}}&lt;br /&gt;
|[[Hyper Wacan Berry]]&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{green color}};border:3px solid #{{green color dark}};text-align:center;caption-side:top;min-width:400px&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;2★ Courier&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#{{green color light}}&amp;quot;&lt;br /&gt;
!colspan=2|Item&lt;br /&gt;
!Count&lt;br /&gt;
!Weight&lt;br /&gt;
!Percentage&lt;br /&gt;
|-style=&amp;quot;background:#{{green color light}}&amp;quot;&lt;br /&gt;
|{{Bag|Hyper Pomeg Berry ZA}}&lt;br /&gt;
|[[Hyper Pomeg Berry]]&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Kelpsy Berry ZA}}&lt;br /&gt;
|[[Hyper Kelpsy Berry]]&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Qualot Berry ZA}}&lt;br /&gt;
|[[Hyper Qualot Berry]]&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Hyper Hondew Berry ZA}}&lt;br /&gt;
|[[Hyper Hondew Berry]]&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|25%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;align-items:flex-start;gap:10px; margin-bottom:1em;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{red color}};border:3px solid #{{red color dark}};text-align:center;caption-side:top;min-width:400px&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;5★ Alpha Trainer&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#{{red color light}}&amp;quot;&lt;br /&gt;
!colspan=2|Item&lt;br /&gt;
!Count&lt;br /&gt;
!Weight&lt;br /&gt;
!Percentage&lt;br /&gt;
|-style=&amp;quot;background:#{{red color light}}&amp;quot;&lt;br /&gt;
|{{Bag|Gold Bottle Cap ZA}}&lt;br /&gt;
|[[Gold Bottle Cap]]&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Bottle Cap ZA}}&lt;br /&gt;
|[[Bottle Cap]]&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Seed of Mastery ZA}}&lt;br /&gt;
|[[Seed of Mastery]]&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|40%&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{orange color}};border:3px solid #{{orange color dark}};text-align:center;caption-side:top;min-width:400px&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;4★ Alpha Trainer&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
!colspan=2|Item&lt;br /&gt;
!Count&lt;br /&gt;
!Weight&lt;br /&gt;
!Percentage&lt;br /&gt;
|-style=&amp;quot;background:#{{orange color light}}&amp;quot;&lt;br /&gt;
|{{Bag|Gold Bottle Cap ZA}}&lt;br /&gt;
|[[Gold Bottle Cap]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Bottle Cap ZA}}&lt;br /&gt;
|[[Bottle Cap]]&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|40%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Seed of Mastery ZA}}&lt;br /&gt;
|[[Seed of Mastery]]&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|40%&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{yellow color}};border:3px solid #{{yellow color dark}};text-align:center;caption-side:top;min-width:400px&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;3★ Alpha Trainer&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#{{yellow color light}}&amp;quot;&lt;br /&gt;
!colspan=2|Item&lt;br /&gt;
!Count&lt;br /&gt;
!Weight&lt;br /&gt;
!Percentage&lt;br /&gt;
|-style=&amp;quot;background:#{{yellow color light}}&amp;quot;&lt;br /&gt;
|{{Bag|Bottle Cap ZA}}&lt;br /&gt;
|[[Bottle Cap]]&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Seed of Mastery ZA}}&lt;br /&gt;
|[[Seed of Mastery]]&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|50%&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{green color}};border:3px solid #{{green color dark}};text-align:center;caption-side:top;min-width:400px&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;2★ Alpha Trainer&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#{{green color light}}&amp;quot;&lt;br /&gt;
!colspan=2|Item&lt;br /&gt;
!Count&lt;br /&gt;
!Weight&lt;br /&gt;
!Percentage&lt;br /&gt;
|-style=&amp;quot;background:#{{green color light}}&amp;quot;&lt;br /&gt;
|{{Bag|Bottle Cap ZA}}&lt;br /&gt;
|[[Bottle Cap]]&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Seed of Mastery ZA}}&lt;br /&gt;
|[[Seed of Mastery]]&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|50%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;align-items:flex-start;gap:10px; margin-bottom:1em;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{red color}};border:3px solid #{{red color dark}};text-align:center;caption-side:top;min-width:400px&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;5★ Rich Boy&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#{{red color light}}&amp;quot;&lt;br /&gt;
!colspan=2|Item&lt;br /&gt;
!Count&lt;br /&gt;
!Weight&lt;br /&gt;
!Percentage&lt;br /&gt;
|-style=&amp;quot;background:#{{red color light}}&amp;quot;&lt;br /&gt;
|{{Bag|Nugget ZA}}&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|31.58%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Big Nugget ZA}}&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|10.53%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Gimmighoul Coin ZA}}&lt;br /&gt;
|[[Gimmighoul Coin]]&lt;br /&gt;
|25&lt;br /&gt;
|3&lt;br /&gt;
|15.79%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Fast Ball ZA}}&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|10.53%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Level Ball ZA}}&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|10.53%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Lure Ball ZA}}&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|10.53%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Heavy Ball ZA}}&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|10.53%&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{red color}};border:3px solid #{{red color dark}};text-align:center;caption-side:top;min-width:400px&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;5★ Lady&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#{{red color light}}&amp;quot;&lt;br /&gt;
!colspan=2|Item&lt;br /&gt;
!Count&lt;br /&gt;
!Weight&lt;br /&gt;
!Percentage&lt;br /&gt;
|-style=&amp;quot;background:#{{red color light}}&amp;quot;&lt;br /&gt;
|{{Bag|Big Pearl ZA}}&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
|3&lt;br /&gt;
|16&lt;br /&gt;
|43.24%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Pearl String ZA}}&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|10.81%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Gimmighoul Coin ZA}}&lt;br /&gt;
|[[Gimmighoul Coin]]&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|5.41%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Love Ball ZA}}&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|13.51%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Friend Ball ZA}}&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|13.51%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Moon Ball ZA}}&lt;br /&gt;
|[[Moon Ball]]&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|13.51%&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{red color}};border:3px solid #{{red color dark}};text-align:center;caption-side:top;min-width:400px&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;5★ Collector&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#{{red color light}}&amp;quot;&lt;br /&gt;
!colspan=2|Item&lt;br /&gt;
!Count&lt;br /&gt;
!Weight&lt;br /&gt;
!Percentage&lt;br /&gt;
|-style=&amp;quot;background:#{{red color light}}&amp;quot;&lt;br /&gt;
|{{Bag|Dream Ball ZA}}&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Safari Ball ZA}}&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Sport Ball ZA}}&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
|{{Bag|Beast Ball ZA}}&lt;br /&gt;
|[[Beast Ball]]&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|25%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hyperspace Rogue Mega Arena===&lt;br /&gt;
Hyperspace Rogue Mega Arenas, usually denoted by rainbow distortions on the map, are where [[Rogue Mega Evolution]]s can be battled. Most of these appear as part of the [[Mega Dimension]] story, where the player must complete Hyperspace Surveys to detect these. The giant black distortion above the [[Prism Tower]] of [[Wild Zone 20]] leads to the [[Hyperspace Newmoon Nightmare]], home of {{p|Darkrai}}, the source of Hyperspace Lumiose&#039;s existence. The ruby distortion, sapphire distortion, and emerald distortion each lead to a pocket dimension, each a home of the [[super-ancient Pokémon]]. The pocket dimensions of these distortions are called [[Hyperspace Primordial Sea]], [[Hyperspace Desolate Land]], and [[Hyperspace Sky Pillar]], respectively.&lt;br /&gt;
&lt;br /&gt;
These distortions can also appear naturally. They are 5★ distortions that challenge the player to [[rematch]] a previously defeated Rogue Mega Evolution, similar to [[Quasartico Inc.]]&#039;s Rogue Mega Evolution Simulator 3000, but all fought at Lv. 200. Only one hyperspace Rogue Mega arena can appear each day/night cycle, and it does not disappear or change until the Rogue Pokémon inside is fought. {{p|Darkrai}}, the [[super-ancient Pokémon]], {{p|Zeraora}} are the only Rogue Megas Evolution and Rogue Primal Reversions that cannot be encounter in Hyperspace rogue mega arena for [[rematch]]es.&lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;br /&gt;
The golden distortions on the map indicate rare, one-time events. The ones that appear naturally would include a [[Mission (Legends: Z-A)|side mission]] and a single survey task to complete it, some of which are where new [[Mega Stone]]s are obtained. These distortions do not result in a Bonus Ball appearing for completing the challenges.&lt;br /&gt;
&lt;br /&gt;
Special scans may reveal unknown 5★ distortions where {{p|Meloetta}}, the [[Eon duo]], and [[Swords of Justice]] can be located and caught. If the player fails to catch the [[Legendary Pokémon|Legendary]]/[[Mythical Pokémon|Mythical]] Pokémon within a distortion, that same distortion may reappear in a future special scan. Once all of these Legendary Pokémon and Mythical Pokémon are caught, unknown 5★ distortions stop being revealed permanently. Until then, there can be at most five special scans in a row which do not reveal an unknown 5★ distortion.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
Hyperspace Lumiose has nine different maps for its wild zones, battle zones, and most side missions. Each map may have multiple possible arrangements of scaffolding and Holovators. When the player inspects a 4★ or lower hyperspace distortion, the size of the map will be displayed. Hyperspace zones do not overlap with the real Lumiose City&#039;s [[wild zone]]s or [[Battle zone (Lumiose City)|battle zones]].&lt;br /&gt;
&lt;br /&gt;
;Small zones:&lt;br /&gt;
* [[Jaune Sector 1]]&lt;br /&gt;
* [[Lumiose Sewers]] ([[Magenta Street]] entrance)&lt;br /&gt;
&lt;br /&gt;
;Medium zones:&lt;br /&gt;
* [[Vert Sector 9]]&lt;br /&gt;
* [[Magenta Sector 8]]&lt;br /&gt;
* [[Rouge Sector 8]] ([[Passage du Palais]])&lt;br /&gt;
&lt;br /&gt;
;Large zones:&lt;br /&gt;
* [[Bleu Sector 6]], [[Bleu Sector 8]], and [[Bleu Sector 9]] ([[Passage de la Félicité]])&lt;br /&gt;
** Special scans with {{p|Meloetta}} always occur in this map&lt;br /&gt;
* [[Magenta Sector 1]] and [[Magenta Sector 2]]&lt;br /&gt;
** Special scans with {{p|Latios}} or {{p|Latias}} always occur in this map&lt;br /&gt;
* [[Jaune Sector 2]], [[Jaune Sector 6]], and [[Saison Canalside]]&lt;br /&gt;
** Special scans with {{p|Cobalion}}, {{p|Terrakion}}, {{p|Virizion}} or {{p|Keldeo}} always occur in this map&lt;br /&gt;
* [[Lumiose Sewers]] ([[Bleu Sector 1]] entrance)&lt;br /&gt;
&lt;br /&gt;
;Indoor locations ([[Mission (Legends: Z-A)|Mission]]s only):&lt;br /&gt;
* [[Old Building]]&lt;br /&gt;
* [[Restaurant Le Wow]]&lt;br /&gt;
&lt;br /&gt;
;Arenas&lt;br /&gt;
* [[Hyperspace Disaster Arena]]&lt;br /&gt;
* [[Hyperspace Hunting Grounds]]&lt;br /&gt;
* [[Hyperspace Sushi Paradise]]&lt;br /&gt;
* [[Hyperspace Second-Sight Arena]]&lt;br /&gt;
* [[Hyperspace Infernal Arena]]&lt;br /&gt;
* [[Hyperspace Newmoon Nightmare]] &lt;br /&gt;
* [[Hyperspace Primordial Sea]]&lt;br /&gt;
* [[Hyperspace Desolate Land]]&lt;br /&gt;
* [[Hyperspace Sky Pillar]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Name origin===&lt;br /&gt;
In all languages, Hyperspace Lumiose is a combination of that language&#039;s word for &#039;&#039;hyperspace&#039;&#039; and name for &#039;&#039;Lumiose City&#039;&#039;, where the term for &amp;quot;hyperspace&amp;quot; is taken from the name for {{p|Hoopa}} {{form|Hoopa|Confined}}&#039;s [[signature move]], {{m|Hyperspace Hole}} (except in French, where the term for &amp;quot;hyperspace&amp;quot; is &#039;&#039;extradimension&#039;&#039; instead). In-universe, [[Corbeau]] coins the name during [[Mission (Legends: Z-A)|Hyperspace Mission 01: &amp;quot;Hyperspace Lumiose Survey No. 1&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul style=&amp;quot;margin-left:0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
{{Langtable|textcolor=FFF|color={{Locationcolor/med|hyperspace}}|bordercolor={{Locationcolor/light|hyperspace}}&lt;br /&gt;
|ja=？？？？？&lt;br /&gt;
|zh_cmn=？？？？？&lt;br /&gt;
|zh_yue=？？？？？&lt;br /&gt;
|fr=???&lt;br /&gt;
|de=???&lt;br /&gt;
|it=?????&lt;br /&gt;
|ko=?????&lt;br /&gt;
|es=(?)&amp;lt;!--No difference between es/la--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hyperspace Lumiose&#039;&#039;&lt;br /&gt;
{{Langtable|color={{hyperspace color}}|bordercolor={{hyperspace color light}}|textcolor=fff&lt;br /&gt;
|ja=異次元ミアレ &#039;&#039;Ijigen Miare&#039;&#039;&lt;br /&gt;
|zh_cmn=異次元密阿雷 / 异次元密阿雷 &#039;&#039;Yìcìyuán Mì&#039;āléi&#039;&#039;&lt;br /&gt;
|zh_yue=異次元密阿雷 &#039;&#039;Yihchiyùhn Maht&#039;alèuih&#039;&#039;&lt;br /&gt;
|fr=Extra Illumis&lt;br /&gt;
|de=Dimensions-Illumina&lt;br /&gt;
|it=Luminopoli dimensionale&lt;br /&gt;
|ko=이차원 미르 &#039;&#039;Ichawon Mireu&#039;&#039;&lt;br /&gt;
|es=Luminalia Dimensional&amp;lt;!--No difference between es/la--&amp;gt;&lt;br /&gt;
|th=มิอาเรต่างมิติ &#039;&#039;Miare Tangmiti&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hyperspace Entry Point&#039;&#039;&lt;br /&gt;
{{Langtable|textcolor=FFF|color={{Locationcolor/med|hyperspace}}|bordercolor={{Locationcolor/light|hyperspace}}&lt;br /&gt;
|ja=異次元入口 &#039;&#039;Ijigen Iriguchi&#039;&#039;&lt;br /&gt;
|zh_cmn=異次元入口 / 异次元入口 &#039;&#039;Yìcìyuán Rùkǒu&#039;&#039;&lt;br /&gt;
|zh_yue=異次元入口 &#039;&#039;Yihchiyùhn Yahpháu&#039;&#039;&lt;br /&gt;
|fr=Portail d’accès vers Extra Illumis&lt;br /&gt;
|de=Portal ins Dimensions-Illumina&lt;br /&gt;
|it=Varco d’ingresso dimensionale&lt;br /&gt;
|ko=이차원 입구 &#039;&#039;Ichawon Ipgu&#039;&#039;&lt;br /&gt;
|es=Portal&amp;lt;!--No difference between es/la--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Hyperspace}}&lt;br /&gt;
{{legendarylocations|Hyperspace}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;br /&gt;
[[Category:Hyperspace Lumiose locations|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Dimensions-Illumina]]&lt;br /&gt;
[[it:Luminopoli dimensionale]]&lt;br /&gt;
[[zh:異次元密阿雷]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=4392927</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=4392927"/>
		<updated>2025-10-02T15:08:25Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Trivia */ The 10k limit in latter Gen III games only applies to the health bar update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ash Pokémon injured.png|thumb|300px|{{cat|Ash&#039;s Pokémon}} injured after a battle]]&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダメージ&#039;&#039;&#039; &#039;&#039;damage&#039;&#039;) is a loss of a Pokémon&#039;s [[HP]] that happens as the result of a [[physical move|physical]] or [[special move|special]] [[move|attack]] used against it by another Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Damage calculation==&lt;br /&gt;
{{incomplete|section|needs=Anything that may have potentially been missed or inaccurate}}&lt;br /&gt;
&lt;br /&gt;
Except for {{cat|moves that deal direct damage}}, the damage dealt when a Pokémon uses a damaging move depends on its [[level]], its effective Attack or Special Attack [[statistic|stat]], the opponent&#039;s effective Defense or Special Defense stat, and the move&#039;s effective [[power]]. In addition, various factors of damage modification may also affect the damage dealt.&lt;br /&gt;
&lt;br /&gt;
More precisely, damage is calculated in each [[Generation]] as:&lt;br /&gt;
&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\frac{\left( \frac{2 \times Level \times Critical}{5} + 2\right) \times Power \times A / D}{50} + 2\right) \times STAB \times Type1 \times Type2 \times random&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Attack or Special is used instead). If either this or &#039;&#039;D&#039;&#039; are greater than 255, both are divided by 4 and rounded down.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special stat of the target if the used move is an other [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Defense or Special is used instead). If the move is physical and the target has {{m|Reflect}} up, or if the move is special and the target has {{m|Light Screen}} up, this value is doubled (unless it is a critical hit). If the move is {{m|Explosion}} or {{m|Self-Destruct|Selfdestruct}}, this value is halved (rounded down, with a minimum of 1). If either this or &#039;&#039;A&#039;&#039; are greater than 255, both are divided by 4 and rounded down. Unlike future Generations, if this is 0, the division is not made equal to 0; rather, the game will try to [[List of glitches in Generation I#Division by 0|divide by 0]] and softlock, hanging indefinitely until it is turned off.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise. Internally, it is recognized as an addition of the damage calculated thus far divided by 2, rounded down, then added to the damage calculated thus far. &amp;lt;!-- rounded down; capped at 999 right BEFORE this operation, after the +2 --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type1&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s type that comes first in the type matchup table, or only type if it only has one type. This can be 0.5 (not very effective), 1 (normally effective), 2 (super effective). &amp;lt;!-- Individual factors are performed one after the other, in the order of the type matchup table. Each individual factor is a multiplication followed by a division by 10, with possible multipliers being 20 and 5 (and 0). --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type2&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s type that comes second in the type matchup table. This can be 0.5 (not very effective), 1 (normally effective), 2 (super effective). If the target only has one type, &#039;&#039;Type2&#039;&#039; is 1. If this would result in 0 damage, the calculation ends here and the move is stated to have missed, even if it would&#039;ve hit.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random uniformly distributed integer between 217 and 255 (inclusive), followed by an integer division by 255. If the calculated damage thus far is 1, &#039;&#039;random&#039;&#039; is always 1.&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Item \times Critical + 2 \right) \times TK \times Weather \times Badge \times STAB \times Type \times MoveMod \times random \times DoubleDmg&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon. If the used move is {{m|Beat Up}}, &#039;&#039;L&#039;&#039; is instead the level of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], if the target&#039;s Defense or Special Defense stat stage is greater than or equal to the attacker&#039;s Attack or Special Attack stat stage, all modifiers are ignored, and the unmodified Attack or Special is used instead). If the used move is {{m|Beat Up}}, &#039;&#039;A&#039;&#039; is instead the base Attack of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special stat of the target if the used move is a [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Defense or Special is used instead). If the move is physical and the target has {{m|Reflect}} up, or if the move is special and the target has {{m|Light Screen}} up, this value is doubled (unless it is a critical hit). If the move is {{m|Explosion}} or {{m|Self-Destruct|Selfdestruct}}, this value is halved (rounded down, with a minimum of 1). If the used move is {{m|Beat Up}}, &#039;&#039;D&#039;&#039; is instead the base Defense of the target.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;Item&#039;&#039; is 1.1 &amp;lt;!-- multiplication by 110, then divide by 100 --&amp;gt; if the attacker is holding an [[:Category:Type-enhancing held items|type-enhancing held item]] corresponding to the attack type (for instance, the [[Magnet]] for an {{type|Electric}} move). Otherwise, this value is simply 1.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], and 1 otherwise. It is always is 1 if the used move is {{m|Flail}}, {{m|Reversal}}, or {{m|Future Sight}}. &amp;lt;!-- capped at 0xffff after this operation, then capped again at 997 (i.e. 999 after the +2) --&amp;gt;&lt;br /&gt;
* &#039;&#039;TK&#039;&#039; is 1, 2, or 3 for each successive hit of {{m|Triple Kick}}, or always 1 if the used move is not Triple Kick.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or {{m|Solar Beam|SolarBeam}} or any Fire-type move during rain, and 1 otherwise. &amp;lt;!-- multiplication followed by a division by 10, with possible multipliers being 15 and 5 --&amp;gt;&lt;br /&gt;
* &#039;&#039;Badge&#039;&#039; is 1.125 &amp;lt;!-- a boost of 1/8 (rounded down), with a minimum boost of +1 --&amp;gt; if the attacking Pokémon is controlled by the player and if the player has obtained the [[Badge]] corresponding to the used move&#039;s [[type]], and 1 otherwise. This bonus is not applied in link battles or the {{OBP|Battle Tower|Generation II}}. &amp;lt;!-- capped at 0xffff after this operation --&amp;gt;&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise. &amp;lt;!-- rounded down --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the [[type effectiveness]]. This can be 0.25, 0.5 (not very effective), 1 (normally effective), 2, or 4 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s. If the used move is {{m|Struggle}}, {{m|Future Sight}}, or {{m|Beat Up}}, &#039;&#039;Type&#039;&#039; is always 1.&amp;lt;!-- Individual factors are performed one after the other, in the order of the type matchup table. Each individual factor is a multiplication followed by a division by 10, with possible multipliers being 20 and 5 (and 0). --&amp;gt;&lt;br /&gt;
* &#039;&#039;MoveMod&#039;&#039; can be (and if the used move is not any of these, &#039;&#039;MoveMod&#039;&#039; is 1):&amp;lt;!-- capped at 0xffff after this operation --&amp;gt;&lt;br /&gt;
** If {{m|Rollout}} is used, &amp;lt;math&amp;gt;2^\left(n+d\right)&amp;lt;/math&amp;gt;, where &#039;&#039;n&#039;&#039; is the amount of successful and consecutive hits of the move, up to 4 (for the fifth hit), and &#039;&#039;d&#039;&#039; is 1 if {{m|Defense Curl}} was used beforehand and 0 otherwise.&lt;br /&gt;
** If {{m|Fury Cutter}} is used, &amp;lt;math&amp;gt;2^n&amp;lt;/math&amp;gt;, where &#039;&#039;n&#039;&#039; is the number of successful and consecutive uses of the move, up to 4.&lt;br /&gt;
** If {{m|Rage}} is used, an integer value corresponding to the Rage counter, i.e. the number of times the user of Rage has been damaged by an attack while using Rage.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random uniformly distributed integer between 217 and 255 (inclusive), followed by an integer division by 255. &#039;&#039;random&#039;&#039; is always 1 if {{m|Flail}} or {{m|Reversal}} is used.&lt;br /&gt;
* &#039;&#039;DoubleDmg&#039;&#039; is 2 if the used move is {{m|Pursuit}} and the target is attempting to switch out, {{m|Stomp}} and the target has previously used {{m|Minimize}}, {{m|Gust}} or {{m|Twister}} and the target is in the semi-invulnerable turn of {{m|Fly}}, or {{m|Earthquake}} or {{m|Magnitude}} and the target is in the semi-invulnerable turn of Dig, and 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Burn \times Screen \times Targets \times Weather \times FF + 2 \right) \times Stockpile \times Critical \times DoubleDmg \times Charge \times HH \times STAB \times Type1 \times Type2 \times random&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon. If the used move is {{m|Beat Up}}, &#039;&#039;L&#039;&#039; is instead the level of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], negative Attack or Special Attack stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;A&#039;&#039; is instead the base Attack of the Pokémon performing the strike. &amp;lt;!-- this potentially includes Pure Power/Huge Power, stat Badge boosts, type-item boosts, Choice Band, Soul Dew, Deep Sea Tooth, Light Ball, Thick Club, Thick Fat, Hustle, Plus, Minus, Guts, in that order --&amp;gt;&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special Defense stat of the target if the used move is a [[special move]] (for a [[critical hit]], positive Defense or Special Defense stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;D&#039;&#039; is instead the base Defense of the target.&amp;lt;!-- this potentially includes stat Badge boosts, Soul Dew, Deep Sea Scale, Metal Powder, Marvel Scale, Explosion/Selfdestruct, in that order --&amp;gt;&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move. &amp;lt;!-- this potentially includes Mud Sport/Water Sport, Overgrow, Blaze, Torrent, Swarm, in that order --&amp;gt;&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]], and 1 otherwise. &amp;lt;!-- rounded down --&amp;gt;&lt;br /&gt;
* &#039;&#039;Screen&#039;&#039; is 0.5 if the used move is physical and {{m|Reflect}} is present on the target&#039;s side of the field, or special and {{m|Light Screen}} is present. For a [[Double Battle]], &#039;&#039;Screen&#039;&#039; is instead 2/3&amp;lt;!-- first /3, rounded down, then *2--&amp;gt;, and 1 otherwise or if the used move lands a [[critical hit]]. However, if, in a Double Battle, when the move is executed, the only Pokémon on the target&#039;s side is the target, &#039;&#039;Screen&#039;&#039; remains as 0.5.&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.5 in [[Double Battle]]s if the move {{cat|moves that target all adjacent foes|targets both foes}} (unless it {{cat|moves that target all adjacent Pokémon|targets all other Pokémon}}, like {{m|Earthquake}}, and only if there is more than one such target when the move is executed, regardless of whether the move actually hits or can hit all the targets), and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight, any Fire-type move during rain, or {{m|SolarBeam}} during any non-clear weather besides harsh sunlight, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}. &amp;lt;!-- multiplication followed by a division by 10, with possible multipliers being 15 and 5 --&amp;gt;&lt;br /&gt;
* &#039;&#039;FF&#039;&#039; is 1.5 if the used move is {{type|Fire}}, and the attacker&#039;s Ability is {{a|Flash Fire}} that has been activated by a Fire-type move, and 1 otherwise. &amp;lt;!-- multiplication by 15, then division by 10; after this operation, if, and only if, the move is physical AND the damage calculated thus far is 0, it is bumped up to 1 --&amp;gt;&lt;br /&gt;
* &#039;&#039;Stockpile&#039;&#039; is 1, 2, or 3 if the used move is {{m|Spit Up}}, depending on how many {{m|Stockpile}}s have been used, or always 1 if the used move is not Spit Up.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], and 1 otherwise. It is always 1 if {{m|Future Sight}}, {{m|Doom Desire}}, or {{m|Spit Up}} is used, if the target&#039;s Ability is {{a|Battle Armor}} or {{a|Shell Armor}}, or if the battle is the first one against {{p|Poochyena}}{{sup/3|RS}}/{{p|Zigzagoon}}{{sup/3|E}} or the capture tutorial where [[Wally]] catches a {{p|Ralts}}.&lt;br /&gt;
* &#039;&#039;DoubleDmg&#039;&#039; is 2 if the used move is (and 1 if the used move is not any of these moves):&lt;br /&gt;
** {{m|Gust}} or {{m|Twister}} and the target is in the semi-invulnerable turn of {{m|Fly}} or {{m|Bounce}}.&lt;br /&gt;
** {{m|Stomp}}, {{m|Needle Arm}}, {{m|Astonish}}, or {{m|Extrasensory}} and the target has previously used {{m|Minimize}}.&lt;br /&gt;
** {{m|Surf}} or {{m|Whirlpool}} and the target is in the semi-invulnerable turn of {{m|Dive}}.&lt;br /&gt;
** {{m|Earthquake}} or {{m|Magnitude}} and the target is in the semi-invulnerable turn of {{m|Dig}}. &amp;lt;!--Verify if Magnitude really does double damage; I&#039;ve heard conflicting sources for each Gen, but I know in Gen 4 it doubles power against Dig, I tested it myself--&amp;gt;&lt;br /&gt;
** {{m|Pursuit}} and the target is attempting to [[Recall|switch out]].&lt;br /&gt;
** {{m|Facade}} and the user is {{status|poisoned}}, {{status|burned}}, or {{status|paralyzed}}.&lt;br /&gt;
** {{m|SmellingSalt}} and the target is {{status|paralyzed}}.&lt;br /&gt;
** {{m|Revenge}} and the attacker has been damaged by the target this turn.&lt;br /&gt;
** {{m|Weather Ball}}, there is non-clear [[weather]], and no Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
* &#039;&#039;Charge&#039;&#039; is 2 if the move is {{type|Electric}} and {{m|Charge}} takes effect, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;HH&#039;&#039; is 1.5 if the attacker&#039;s ally in a [[Double Battle]] has used {{m|Helping Hand}} on it, and 1 otherwise. &amp;lt;!-- multiplication by 15, then division by 10 --&amp;gt;&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types and 1 if otherwise. &amp;lt;!-- rounded down --&amp;gt;&lt;br /&gt;
* &#039;&#039;Type1&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s first type (or only type, if it only has a single type). This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the used move is {{m|Struggle}}, {{m|Future Sight}}, {{m|Beat Up}}, or {{m|Doom Desire}}, both &#039;&#039;Type1&#039;&#039; and &#039;&#039;Type2&#039;&#039; are always 1.&lt;br /&gt;
* &#039;&#039;Type2&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s second type. This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the target only has a single type, &#039;&#039;Type2&#039;&#039; is 1. &amp;lt;!-- Individual factors are performed one after the other, in the order of the type matchup table. Each individual factor is a multiplication followed by a division by 10, with possible multipliers being 20 and 5 (and 0). --&amp;gt;&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random uniformly distributed integer between 85 and 100 (inclusive), followed by an integer division by 100. &amp;lt;!-- rounded down --&amp;gt; &#039;&#039;random&#039;&#039; is always 1 if {{m|Spit Up}} is used.&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50}\right) \times Burn \times Screen \times Targets \times Weather \times FF + 2 \right) \times Critical \times Item \times First \times random \times STAB \times Type1 \times Type2 \times SRF \times EB \times TL \times Berry&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon. If the used move is {{m|Beat Up}}, &#039;&#039;L&#039;&#039; is instead the level of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], negative Attack or Special Attack stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;A&#039;&#039; is instead the base Attack of the Pokémon performing the strike.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special Defense stat of the target if the used move is a [[special move]] (for a [[critical hit]], positive Defense or Special Defense stat stages are ignored). If the used move is {{m|Beat Up}}, &#039;&#039;D&#039;&#039; is instead the base Defense of the target.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Screen&#039;&#039; is 0.5 if the used move is physical and {{m|Reflect}} is present on the target&#039;s side of the field, or special and {{m|Light Screen}} is present. For a [[Double Battle]], &#039;&#039;Screen&#039;&#039; is instead 2/3; however, if in a Double Battle when the move is executed, the only Pokémon on the target&#039;s side of the field is the target (for moves with only one target), or there is only one target when the move is executed (for moves with more than one target), &#039;&#039;Screen&#039;&#039; remains as 0.5. &#039;&#039;Screen&#039;&#039; is 1 otherwise or if the used move lands a [[critical hit]].&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.75 in [[Double Battle]]s if the used move {{cat|moves that target all adjacent foes|has more than}} {{cat|moves that target all adjacent Pokémon|one target}} (provided there is more than one such target when the move is executed, regardless of whether the move actually hits or can hit all the targets), and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or a Fire-type move during rain, or {{m|SolarBeam}} during any non-clear weather besides harsh sunlight, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
* &#039;&#039;FF&#039;&#039; is 1.5 if the used move is {{type|Fire}}, and the attacker&#039;s Ability is {{a|Flash Fire}} that has been activated by a Fire-type move, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 2 for a [[critical hit]], 3 if the move lands a critical hit and the attacker&#039;s Ability is {{a|Sniper}}, and 1 otherwise. It is always 1 if {{m|Future Sight}} or {{m|Doom Desire}} is used, the target&#039;s Ability is {{a|Battle Armor}} or {{a|Shell Armor}}, the target is under the effect of {{m|Lucky Chant}}, or if the battle is the first one against {{p|Starly}}{{sup/4|DP}}.&lt;br /&gt;
* &#039;&#039;Item&#039;&#039; is 1.3 if the attacker is holding a [[Life Orb]], &amp;lt;math&amp;gt;1+\frac{n}{10}&amp;lt;/math&amp;gt; if the attacker is holding a {{i|Metronome}}, where &#039;&#039;n&#039;&#039; is the amount of times the same move has been successfully and consecutively used, up to 10, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;First&#039;&#039; is 1.5 if the used move was stolen with [[Me First]].&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized a random integer from 85 to 100, inclusive, divided by 100. &#039;&#039;random&#039;&#039; is always 1 if {{m|Spit Up}} is used.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, 2 if the user of the move additionally has {{a|Adaptability}}, and 1 if otherwise.&lt;br /&gt;
* &#039;&#039;Type1&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s first type (or only type, if it only has a single type). This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the used move is {{m|Struggle}}, {{m|Future Sight}}, {{m|Beat Up}}, or {{m|Doom Desire}}, both &#039;&#039;Type1&#039;&#039; and &#039;&#039;Type2&#039;&#039; are always 1.&lt;br /&gt;
* &#039;&#039;Type2&#039;&#039; is the [[type effectiveness]] of the used move against the target&#039;s second type. This can be 0.5 (not very effective), 1 (normally effective), or 2 (super effective). If the target only has a single type, &#039;&#039;Type2&#039;&#039; is 1.&lt;br /&gt;
* &#039;&#039;SRF&#039;&#039; is 0.75 if the used move is super effective, the target&#039;s Ability is {{a|Solid Rock}} or {{a|Filter}}, and the attacker&#039;s Ability is not {{a|Mold Breaker}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;EB&#039;&#039; is 1.2 if the used move is super effective and the attacker is holding an [[Expert Belt]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;TL&#039;&#039; is 2 if the used move is not very effective and the attacker&#039;s Ability is {{a|Tinted Lens}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Berry&#039;&#039; is 0.5 if the used move is super effective and the target is holding the {{cat|Damage-reducing Berries|Berry that weakens it}}, or {{type|Normal}} and the target is holding a [[Chilan Berry]], and 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]] onward===&lt;br /&gt;
Unless otherwise specified, all divisions and multiplications past the initial base damage calculation are rounded to the nearest integer if the result is not an integer (rounding down at 0.5).&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times \tfrac{A}{D}}{50} + 2\right) \times Targets \times PB \times Weather \times GlaiveRush \times Critical \times random \times STAB \times Type \times Burn \times other \times ZMove \times TeraShield&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (ignoring negative stat stages for a [[critical hit]]).&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]] or a {{cat|Moves that use stats from different categories|special move that uses the target&#039;s Defense stat}}, or the effective Special Defense of the target if the used move is an other [[special move]] (ignoring positive stat stages for a [[critical hit]]).&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the effective [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;Targets&#039;&#039; is 0.75 (0.5 in [[Battle Royal]]s) if the move has more than one [[Range|target]] when the move is executed, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;PB&#039;&#039; is 0.25 (0.5 in [[Generation VI]]) if the move is the second strike of {{a|Parental Bond}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move or {{m|Hydro Steam}} during [[harsh sunlight]], and 0.5 if a Water-type move (besides Hydro Steam) is used during harsh sunlight or a Fire-type move during rain, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
* &#039;&#039;GlaiveRush&#039;&#039; is 2 if the target used the move {{m|Glaive Rush}} in the previous turn, or 1 otherwise.&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 1.5 (2 in [[Generation V]]) for a [[critical hit]], and 1 otherwise. Decimals are rounded down to the nearest integer. It is always 1 if the target&#039;s Ability is {{a|Battle Armor}} or {{a|Shell Armor}} or if the target is under the effect of {{m|Lucky Chant}}.&lt;br /&gt;
** Conversely, unless critical hits are prevented entirely by one of the above effects, &#039;&#039;Critical&#039;&#039; will always be 1.5 (or 2 in Generation V) if the used move is {{m|Storm Throw}}, {{m|Frost Breath}}, {{m|Zippy Zap}}, {{m|Surging Strikes}}, {{m|Wicked Blow}}, or {{m|Flower Trick}}, the target is {{status|poisoned}} and the attacker&#039;s Ability is {{a|Merciless}}, or if the user is under the effect of {{m|Laser Focus}}.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is a random factor. Namely, it is recognized as a multiplication from a random integer between 85 and 100, inclusive, then divided by 100.&lt;br /&gt;
** If the battle is taking place as a [[Pokéstar Studios]] film, &#039;&#039;random&#039;&#039; is always 1.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.5 if the move&#039;s [[type]] matches any of the user&#039;s types, 2 if the user of the move additionally has {{a|Adaptability}}, and 1 otherwise or if the attacker and/or used move is [[typeless]]. If the used move is a combination Pledge move, &#039;&#039;STAB&#039;&#039; is always 1.5 (or 2 if the user&#039;s Ability is Adaptability). When {{Tera}}stallized, &#039;&#039;STAB&#039;&#039; is (if not 1):&lt;br /&gt;
** 1.5 if the move&#039;s type matches either the Pokemon&#039;s original type(s) or a different Tera Type from its original types, and the attacker&#039;s Ability is not Adaptability.&lt;br /&gt;
** 2 if the move&#039;s type matches the same Tera Type as one of the Pokemon&#039;s original types and the attacker&#039;s Ability is not Adaptability, or the situation above, if the attacker&#039;s Ability is Adaptability.&lt;br /&gt;
*** However, if STAB only applies from the attacker&#039;s original type(s), not its Tera Type, &#039;&#039;STAB&#039;&#039; will always be 1.5, even if the attacker&#039;s Ability is Adaptability.&lt;br /&gt;
** 2.25 if the move&#039;s type matches the same Tera Type as one of the Pokemon&#039;s original types and the attacker&#039;s Ability is Adaptability.&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|type effectiveness}}. This can be 0.125, 0.25, 0.5 (not very effective); 1 (normally effective); 2, 4, or 8 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s. The 0.125 and 8 can potentially be obtained on a Pokémon under the effect of {{m|Forest&#039;s Curse}} or {{m|Trick-or-Treat}}. If the used move is {{m|Struggle}} or [[typeless]] {{m|Revelation Dance}}, or the target is typeless, &#039;&#039;Type&#039;&#039; is always 1. Decimals are rounded down to the nearest integer. Certain effects can modify this, namely:&lt;br /&gt;
** If the target is an [[grounded|ungrounded]] {{type|Flying}} that is not being grounded by any other effect and is holding an [[Iron Ball]] or under the effect of {{m|Thousand Arrows}}, &#039;&#039;Type&#039;&#039; is equal to 1.&lt;br /&gt;
** If the target is a [[grounded]] {{type|Flying}} (unless grounded by an Iron Ball or Thousand Arrows, as above), treat {{t|Ground}}&#039;s matchup against Flying as 1.&lt;br /&gt;
** If the target is holding a [[Ring Target]] and the used move is of a type it would otherwise be immune to, treat that particular type matchup as 1.&lt;br /&gt;
** If the attacker&#039;s Ability is {{a|Scrappy}}, treat {{t|Normal}} and {{t|Fighting}}&#039;s type matchups against {{t|Ghost}} as 1.&lt;br /&gt;
** If the target is under the effect of {{m|Foresight}}, {{m|Odor Sleuth}} or {{m|Miracle Eye}}, and the target is of a type that would otherwise grant immunity to the used move, treat that particular type matchup as 1.&lt;br /&gt;
** If the used move is {{m|Freeze-Dry}}, treat the move&#039;s type&#039;s matchup against {{t|Water}} as 2.&lt;br /&gt;
** If the used move is {{m|Flying Press}}, consider both the move&#039;s type effectiveness and the {{t|Flying}} type&#039;s against the target, and multiply them together.&lt;br /&gt;
** If [[strong winds]] are in effect and the used move would be super effective against {{t|Flying}}, treat the type matchup against Flying as 1 instead.&lt;br /&gt;
** If the target is under the effect of {{m|Tar Shot}} and the used move is {{type|Fire}}, multiply &#039;&#039;Type&#039;&#039; by 2.&lt;br /&gt;
* &#039;&#039;Burn&#039;&#039; is 0.5 if the attacker is {{status|burned}}, its Ability is not {{a|Guts}}, and the used move is a [[physical move]] (other than {{m|Facade}} from [[Generation VI]] onward), and 1 otherwise.&lt;br /&gt;
* &#039;&#039;other&#039;&#039; is 1 in most cases, and a different multiplier when specific interactions of moves, Abilities, or items take effect, in this order (and if multiple moves, Abilities, or items take effect, they do so in the order of the out-of-battle {{stat|Speed}} stats of the Pokémon with them):&lt;br /&gt;
{| class=&amp;quot;roundy expandable&amp;quot; style=&amp;quot;background:#{{White color}}; border: 3px solid #{{Red color}}&amp;quot;&lt;br /&gt;
!Effect&lt;br /&gt;
!Value&lt;br /&gt;
!Detail&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Behemoth Blade}}, {{m|Behemoth Bash}}, and {{m|Dynamax Cannon}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target is [[Dynamax]]ed and the used move is one of these three&lt;br /&gt;
|-&lt;br /&gt;
|Moves interacting with {{m|Minimize}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target has used {{m|Minimize}} and the used move is one listed [[Minimize (move)#Vulnerability to moves|here]]&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Earthquake}} and {{m|Magnitude}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target is in the semi-invulnerable turn of {{m|Dig}} and the used move is one of these two&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Surf}} and {{m|Whirlpool}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target is in the semi-invulnerable turn of {{m|Dive}} and the used move is one of these two&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Reflect}}, {{m|Light Screen}}, and {{m|Aurora Veil}}&lt;br /&gt;
|0.5 {{tt|*|2703/4096 (Gen 5) or 2732/4096 (Gen 6+) (~0.66) if the battle is a Double Battle, Triple Battle, or Battle Royal}}&lt;br /&gt;
|If in effect on the target&#039;s side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user&#039;s Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Collision Course}} and {{m|Electro Drift}}&lt;br /&gt;
|5461/4096 (~1.3333)&lt;br /&gt;
|If either of these are the used move and it is super effective&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Multiscale}} and {{a|Shadow Shield}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and is at full health&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Fluffy}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and the used move makes [[contact]]&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Punk Rock}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and the used move is [[Sound-based move|sound-based]]&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Ice Scales}}&lt;br /&gt;
|0.5&lt;br /&gt;
|If the target has this Ability and the used move is a special move&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Friend Guard}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If an ally of the target has this Ability&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Filter}}, {{a|Prism Armor}} and {{a|Solid Rock}}&lt;br /&gt;
|0.75&lt;br /&gt;
|If the target has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Neuroforce}}&lt;br /&gt;
|1.25&lt;br /&gt;
|If the user has this Ability and the used move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Sniper}}&lt;br /&gt;
|1.5&lt;br /&gt;
|If the attacker has this Ability and the move lands a critical hit&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Tinted Lens}}&lt;br /&gt;
|2&lt;br /&gt;
|If the attacker has this Ability and the used move is not very effective (&#039;&#039;Type&#039;&#039; &amp;lt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|{{a|Fluffy}}&lt;br /&gt;
|2&lt;br /&gt;
|If the target has this Ability and the used move is {{type|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|{{cat|Damage-reducing Berries|Type-resist Berries}}&lt;br /&gt;
|0.5 {{tt|*|0.25 if the holder&#039;s Ability is Ripen}}&lt;br /&gt;
|If held by the target, the move is of the corresponding type, and is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1); for the Chilan Berry, the used move must simply only be {{type|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Expert Belt]]&lt;br /&gt;
|4915/4096 (~1.2)&lt;br /&gt;
|If held by the attacker and the move is super effective (&#039;&#039;Type&#039;&#039; &amp;gt; 1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Life Orb]]&lt;br /&gt;
|5324/4096 (~1.3)&lt;br /&gt;
|If held by the attacker&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Metronome}}&lt;br /&gt;
|Varies&lt;br /&gt;
|1 + (819/4096 (~0.2) per successful consecutive use of the same move) if held by the attacker, but no more than 2&lt;br /&gt;
|}&lt;br /&gt;
:If multiple effects influence the &#039;&#039;other&#039;&#039; value, their values stack multiplicatively, in the order listed above. This is done by starting at 4096, multiplying it by each number above in the order listed above, and rounding to the nearest integer whenever the result is not an integer (rounding up at 0.5). When the final value is obtained, it is divided by 4096, and this becomes &#039;&#039;other&#039;&#039;. For example, if both {{a|Multiscale}} and a [[Chilan Berry]] take effect, &#039;&#039;other&#039;&#039; is &amp;lt;math&amp;gt;\frac{4096 \times 0.5 \times 0.5}{4096}&amp;lt;/math&amp;gt; = 0.25.&lt;br /&gt;
* &#039;&#039;ZMove&#039;&#039; is 0.25 if the move is a [[Z-Move]] or [[Max Move]] and the target would be [[Protection|protected]] from that move (e.g. by {{m|Protect}}), and 1 otherwise. (If this multiplier is applied, a message is displayed that the target &amp;quot;couldn&#039;t fully protect&amp;quot; itself.)&lt;br /&gt;
* &#039;&#039;TeraShield&#039;&#039; is applied in [[Tera Raid Battle]]s when the Raid boss&#039;s shield is active. It is 0.2 if the player&#039;s Pokémon is not {{Tera}}stallized, 0.35 if it is but the used move is not of its Tera Type, and 0.75 if it is and the used move is of its Tera Type. The result is subject to standard rounding (rounding up at 0.5).&lt;br /&gt;
&lt;br /&gt;
In the first four generations, during the calculation, all operations are carried out on integers internally—this means that all division operations are [[wp:Rounding#Rounding to integer|truncated integer division]] (i.e. rounding down if the result is not an integer), and the results of multiplication operations are rounded down afterwards (truncating any fractional part). From [[Generation V]] onward, there are three different types of rounding; a {{wp|Floor (function)|flooring}} (the same as previous generations), rounding to the nearest integer while rounding down at 0.5, and rounding to the nearest integer while rounding up at 0.5.&lt;br /&gt;
&lt;br /&gt;
If the calculation yields 0, the move will deal 1 HP damage instead (unless &#039;&#039;Type&#039;&#039; is equal to 0, in which case damage calculation is skipped entirely); however, in Generation V, a move may deal 0 damage when &#039;&#039;other&#039;&#039; is less than 1, because the routine to prevent 0 damage is erroneously performed before applying the &#039;&#039;other&#039;&#039; factor.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Imagine a [[level]] 75 {{p|Glaceon}} that does not suffer a {{status|burn}} and holds no [[item]] with an effective Attack stat of 123 uses {{m|Ice Fang}} (an {{type|Ice}} [[physical move]] with a [[power]] of 65) against a {{p|Garchomp}} with an effective Defense stat of 163 in [[Generation VI]], and does not land a [[critical hit]]. Then, the move will receive {{STAB}}, because Glaceon&#039;s Ice type matches the move&#039;s: &#039;&#039;STAB&#039;&#039; = 1.5. Additionally, Garchomp is {{2t|Dragon|Ground}}, and therefore has a double weakness to the move&#039;s Ice type: &#039;&#039;Type&#039;&#039; = 4. All other (non-random) modifiers will be 1. This effectively gives&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
Damage &amp;amp;= \left(\frac{\left( \frac{2 \times 75}{5} + 2\right) \times 65 \times 123 / 163}{50} + 2\right) \times 1 \times 1 \times 1 \times 1 \times (rand \in [0.85,1.00]) \times 1.5 \times 4 \times 1 \times 1\\&lt;br /&gt;
&amp;amp; = rand \in [168,196] &lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That means Ice Fang will do between 168 and 196 HP damage, depending on luck.&lt;br /&gt;
&lt;br /&gt;
If the same Glaceon holds a [[Muscle Band]] and its Ice Fang lands a [[critical hit]] against Garchomp, Ice Fang&#039;s effective power will be boosted by the Muscle Band by (approximately) 10% to become 71, and it will also be &#039;&#039;Critical&#039;&#039; = 1.5:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
Damage &amp;amp;= \left(\frac{\left( \frac{2 \times 75}{5} + 2\right) \times 71 \times 123 / 163}{50} + 2\right) \times 1 \times 1 \times 1 \times 1.5 \times (rand \in [0.85,1.00]) \times 1.5 \times 4 \times 1 \times 1 \\&lt;br /&gt;
&amp;amp;= rand \in [268,324]&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That means Ice Fang will now do between 268 and 324 HP damage, depending on luck.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Legends: Arceus===&lt;br /&gt;
In [[Pokémon Legends: Arceus]], a new damage calculation method&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1553954748809764864&amp;lt;/ref&amp;gt; is used:&lt;br /&gt;
All multiplications and divisions are rounded down to the nearest integer unless specified.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left(\frac{\left(\left(100+A + \left(15 \times Level\right)\right) \times Power\right) / \left(D+50\right)}{5} \right) \times \left(AtkMod \times DefMod\right) \times random \times Type \times OtherMods&amp;lt;/math&amp;gt;&lt;br /&gt;
:&amp;lt;math&amp;gt;OtherMods = Weather \times Critical \times STAB \times BurnFrostbite \times Drowsy \times FixatedOffense \times FixatedDefense \times Primed&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
* &#039;&#039;Level&#039;&#039; is the [[level]] of the attacking Pokémon.&lt;br /&gt;
* &#039;&#039;A&#039;&#039; is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]]&amp;lt;!-- (ignoring all&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;II&amp;lt;/sup&amp;gt;/negative&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;III+&amp;lt;/sup&amp;gt; stat stages for a [[critical hit]])--&amp;gt;.&lt;br /&gt;
** If the attacker is under {{a|Slow Start}}, then the physical Attack stat will be halved at this step of the calculation.&lt;br /&gt;
** If the attacker is filled with Wild Might or Terrible Might, both Attack stats will be multiplied by 1.5.&lt;br /&gt;
* &#039;&#039;D&#039;&#039; is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special Defense of the target if the used move is an other [[special move]]&amp;lt;!-- (ignoring all&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;II&amp;lt;/sup&amp;gt;/positive&amp;lt;sup&amp;gt;Gen.&amp;amp;nbsp;III+&amp;lt;/sup&amp;gt; stat stages for a [[critical hit]])--&amp;gt;.&lt;br /&gt;
** If the target is filled with Wild Might or Terrible Might, both Defense stats will be multiplied by 1.5.&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the [[power]] of the used move.&lt;br /&gt;
* &#039;&#039;AtkMod&#039;&#039; is 1.5 if the attacker&#039;s offensive stats are boosted, 1 if they are neutral, or 0.66 if they are lowered. If the attacker and target have the same &amp;quot;stage&amp;quot; of offensive and defensive stats, both this and &#039;&#039;DefMod&#039;&#039; are 1. This is applied by first multiplying &#039;&#039;AtkMod&#039;&#039; by &#039;&#039;DefMod&#039;&#039;, then multiplying the result by the calculated damage thus far and rounding down to the nearest integer.&lt;br /&gt;
* &#039;&#039;DefMod&#039;&#039; is 1.5 if the target&#039;s defensive stats are lowered, 1 if they are neutral, or 0.66 if they are boosted.&lt;br /&gt;
* &#039;&#039;random&#039;&#039; is realized as a multiplication by a random integer between 85 and 100 (inclusive), and divided by 100. &lt;br /&gt;
** Splinter damage (from {{m|Ceaseless Edge}}, {{m|Pin Missile}}, {{m|Spikes}}, {{m|Stealth Rock}} and {{m|Stone Axe}}) is not subject to this factor.&amp;lt;!--Works like Gen I&#039;s Bind--&amp;gt;&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|type effectiveness}}. This can be 0.4, 0.5 (not very effective); 1 (normally effective); 2, or 2.5 (super effective), depending on both the move&#039;s and target&#039;s [[type]]s.&lt;br /&gt;
* &#039;&#039;Weather&#039;&#039; is 0.75 if a Fire-type move is used during rain, and 1 otherwise. The result is rounded to the nearest integer (rounding down at 0.5).&lt;br /&gt;
* &#039;&#039;Critical&#039;&#039; is 1.5 for a critical hit, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.25 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 otherwise. The result is rounded to the nearest integer (rounding down at 0.5).&lt;br /&gt;
* &#039;&#039;BurnFrostbite&#039;&#039; is 0.5 if the attacker is {{status|burn}}ed and the used move is [[physical move|physical]], or if the attacker is {{status|frostbite|frostbitten}} and the used move is [[special move|special]], and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Drowsy&#039;&#039; is 1.33 if the target is {{status|drowsy}}, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;FixatedOffense&#039;&#039; is 1.5 if the attacker is fixated, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;FixatedDefense&#039;&#039; is 1.33 if the target is fixated, and 1 otherwise.&lt;br /&gt;
* &#039;&#039;Primed&#039;&#039; is 1.5 if the attacker is primed, and 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
In {{g|GO}}, damage is calculated differently due to different variables existing in the game.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Damage = \left\lfloor 0.5 \times Power \times \frac{Attack}{Defense} \times Modifier \right\rfloor + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Power&#039;&#039; is the power of the {{OBP|move|GO}} used&lt;br /&gt;
* &#039;&#039;Attack&#039;&#039; is the Attack {{OBP|stat|GO}} of the attacking Pokémon&lt;br /&gt;
* &#039;&#039;Defense&#039;&#039; is the Defense stat of the Pokémon being attacked&lt;br /&gt;
* For {{OBP|Shadow Pokémon|GO}}:&lt;br /&gt;
** &amp;lt;math&amp;gt;\times \tfrac{6}{5}&amp;lt;/math&amp;gt; is applied to &#039;&#039;Attack&#039;&#039;&lt;br /&gt;
** &amp;lt;math&amp;gt;\times \tfrac{5}{6}&amp;lt;/math&amp;gt; is applied to &#039;&#039;Defense&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;math&amp;gt;Modifier = Type \times STAB \times Weather \times Friendship \times Dodged \times Mega \times Trainer \times Charge \times Party \times Support \times Spread \times Mushroom \times BehemothBlade \times BehemothBash \times Shield&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; is the {{DL|Type|Pokémon GO|type effectiveness}}, which is calculated differently in GO, using multipliers of base 1.6 instead of 2.&lt;br /&gt;
* &#039;&#039;STAB&#039;&#039; is the [[same-type attack bonus]]. This is equal to 1.2 if the move&#039;s [[type]] matches any of the user&#039;s types, and 1 if otherwise.&lt;br /&gt;
* The following variables are applied in {{OBP|Gym|GO}}, {{OBP|Raid Battle|GO}}s, and [[Max Battle|Max Battles]] only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Weather&#039;&#039; is 1.2 if the move used has a [[Weather#Pokémon GO|weather-boosted]] type, and 1 otherwise.&lt;br /&gt;
** &#039;&#039;Friendship&#039;&#039; is applied when battling with {{OBP|Friends|GO}} and varies depending on the Friendship level.&lt;br /&gt;
*** 1.03 if Good Friends&lt;br /&gt;
*** 1.05 if Great Friends&lt;br /&gt;
*** 1.07 if Ultra Friends&lt;br /&gt;
*** 1.1 if Best Friends&lt;br /&gt;
*** 1 otherwise&lt;br /&gt;
** &#039;&#039;Dodged&#039;&#039; is 0.25 if the attack was successfully dodged, and 1 if otherwise.&lt;br /&gt;
*** Gym defenders and Raid Bosses will never dodge a player&#039;s attacks&lt;br /&gt;
** &#039;&#039;Mega&#039;&#039; is greater than 1 when there is one or more [[Mega Evolution|Mega-Evolved]] Pokémon on the battlefield.&lt;br /&gt;
*** 1.1 if none of the Mega-Evolved Pokémon have the same type as the move&lt;br /&gt;
*** 1.3 if one or more Mega-Evolved Pokémon have the same type as the move&lt;br /&gt;
** &#039;&#039;Party&#039;&#039; is 2 if the charge-move has been boosted by [[Party Play]], and 1 otherwise.&lt;br /&gt;
** &#039;&#039;BehemothBash&#039;&#039; is applied when battling with the {{m|Behemoth Bash}} [[Adventure Effect|adventure effect]] and varies depending on the battlefield used&lt;br /&gt;
*** 0.9090909091 in {{OBP|Raid Battle|GO}}s&lt;br /&gt;
*** 0.9523809524 in [[Max Battle|Max Battle]]s&lt;br /&gt;
** &#039;&#039;BehemothBlade&#039;&#039; is applied when battling with the {{m|Behemoth Blade}} [[Adventure Effect|adventure effect]] and varies depending on the battlefield used&lt;br /&gt;
*** 1.1 in {{OBP|Raid Battle|GO}}s&lt;br /&gt;
*** 1.05 in [[Max Battle|Max Battle]]s&lt;br /&gt;
* The following variables are applied in {{OBP|Trainer Battle|GO}}s only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Trainer&#039;&#039; is 1.3 for all attacks used in a Trainer Battle.&lt;br /&gt;
** &#039;&#039;Charge&#039;&#039; is applied only for Charged Attacks, and its value depends on the player&#039;s score during the minigame. The possible ranges are&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge = 1&amp;lt;/math&amp;gt; if &#039;&#039;&amp;quot;Excellent!&amp;quot;&#039;&#039;&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge \in [0.75, 1)&amp;lt;/math&amp;gt; if &#039;&#039;&amp;quot;Great!&amp;quot;&#039;&#039;&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge \in [0.5, 0.75)&amp;lt;/math&amp;gt; if &#039;&#039;&amp;quot;Nice!&amp;quot;&#039;&#039;&lt;br /&gt;
*** &amp;lt;math&amp;gt;Charge \in [0.25, 0.5)&amp;lt;/math&amp;gt; otherwise&lt;br /&gt;
** &#039;&#039;Shield&#039;&#039; is 0 if an attack was protected by a [[Protect Shield]], and is 1 otherwise.&lt;br /&gt;
* The following variable is applied in [[Max Battle|Max Battles]] only, and are 1 otherwise.&lt;br /&gt;
** &#039;&#039;Support&#039;&#039; is applied when there are Pokémon placed at the [[Power Spot (GO)|Power Spot]].&lt;br /&gt;
*** 1.1 if 1 Pokémon placed (1 support icon)&lt;br /&gt;
*** 1.15 if 2-3 Pokémon placed (2 support icons)&lt;br /&gt;
*** 1.188 if 4-14 Pokémon placed (3 support icons)&lt;br /&gt;
*** 1.2 if 15 or more Pokémon placed (4 support icons)&lt;br /&gt;
*** 1 otherwise&lt;br /&gt;
** &#039;&#039;Spread&#039;&#039; is 2 if the Max Battle Boss uses a single-target attack and is 1 otherwise.&lt;br /&gt;
** &#039;&#039;Shroom&#039;&#039; is 2 if there is one or more [[Max Mushrooms|Max Mushroom]] active and is 1 otherwise.&lt;br /&gt;
&lt;br /&gt;
By the damage formula, moves that have a power of 0 such as {{m|Splash}} and {{m|Yawn}} and moves shielded by [[Protect Shield]]&amp;lt;nowiki/&amp;gt;s will always do 1 HP damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{{incomplete|section|needs=The damage formula is broken down in full [https://docs.google.com/document/d/1f5jJSZx4vkGIle2oiVWdbwQ82fl7RqYi84jPgaWbIKE/edit#heading=h.bxpx4fbvbhhl here], just needs to be condensed/formatted for our purposes}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{game|Ruby and Sapphire|s}}, if the player&#039;s Pokémon deals over 33037 HP damage, the Pokémon will faint, but the HP bar will not be drained; if it deals exactly 33037 HP, the HP bar will be drained automatically.&lt;br /&gt;
* In [[Generation V]] onward, the amount of damage that can be dealt in a single attack is capped at 65535. In addition, an overflow can occur during the calculation of very high damage amounts, causing the actual damage dealt to be much lower than expected.&amp;lt;ref&amp;gt;https://www.smogon.com/forums/threads/ultra-sun-ultra-moon-battle-mechanics-research-read-post-2.3620030/page-9#post-7760159&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Pokémon Battle Revolution]], the HP bar will change with a different animation depending on the move&#039;s type (recovery, [[recoil]] damage, and indirect damage use the Normal-type animation), as shown below.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{physical color light}}; border: 2px solid #{{physical color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytl|10px}}&amp;quot;| [[File:PBR HP change Normal.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fighting.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Flying.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytr|10px}}&amp;quot;| [[File:PBR HP change Poison.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Normal}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fighting}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Flying}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ground.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Rock.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Bug.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ghost.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ground}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Rock}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Bug}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Steel.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Fire.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Water.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Grass.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Steel}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Fire}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Water}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Electric.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Psychic.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Ice.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dragon.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Electric}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Psychic}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Ice}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}&amp;quot; | {{color|FFF|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF| [[File:PBR HP change Dark.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{physical color}}; {{roundybl|10px}}&amp;quot; | {{color|FFF|Dark}}&lt;br /&gt;
! style=&amp;quot;background: #{{physical color light}}; {{roundybr|10px}}&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{physical color}}|bordercolor={{physical color light}}&lt;br /&gt;
|zh_yue=傷害 &#039;&#039;{{tt|Sēunghoih|Damage}}&#039;&#039;&lt;br /&gt;
|zh_cmn=傷害 / 伤害 &#039;&#039;{{tt|Shānghài|Damage}}&#039;&#039;&lt;br /&gt;
|cs=Poškození&lt;br /&gt;
|da=Skade&lt;br /&gt;
|fi=Vahinko&lt;br /&gt;
|fr_ca=Tort{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Dégâts&lt;br /&gt;
|de=Schaden&lt;br /&gt;
|hu=Sebzés&lt;br /&gt;
|it=Danno&lt;br /&gt;
|ko=데미지 &#039;&#039;Damage&#039;&#039;&lt;br /&gt;
|no=Skade&lt;br /&gt;
|pt_br=Dano&lt;br /&gt;
|pt_eu=Dano&lt;br /&gt;
|ru=Урон&lt;br /&gt;
|es=Daño&lt;br /&gt;
|sv=Skada&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.smogon.com/bw/articles/bw_complete_damage_formula The Complete Damage Formula for Black &amp;amp; White (Smogon University)]&lt;br /&gt;
* [https://www.trainertower.com/dawoblefets-damage-dissertation/ DaWoblefet’s Damage Dissertation- A Complete Guide to the Damage Formula]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schaden]]&lt;br /&gt;
[[es:Daño]]&lt;br /&gt;
[[it:Danno]]&lt;br /&gt;
[[ja:ダメージ]]&lt;br /&gt;
[[zh:伤害]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Area_Zero_Underdepths&amp;diff=3892113</id>
		<title>Area Zero Underdepths</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Area_Zero_Underdepths&amp;diff=3892113"/>
		<updated>2023-12-26T18:44:45Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Items */ Stardust is also a random shining item in Area Zero Underdepths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Area Zero Underdepths.png&lt;br /&gt;
|type=land&lt;br /&gt;
|location_name=Area Zero Underdepths&lt;br /&gt;
|japanese_name=ゼロの大空洞&lt;br /&gt;
|translated_name=Great Zero Hollow&lt;br /&gt;
|location=Great Crater of Paldea&lt;br /&gt;
|region=Paldea&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|map=Paldea Great Crater of Paldea Map.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Area Zero Underdepths&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ゼロの大空洞&#039;&#039;&#039; &#039;&#039;Great Zero Hollow&#039;&#039;) is an area located within the [[Great Crater of Paldea]] at the center of the [[Paldea]] [[region]].&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
The Area Zero Underdepths is a large cavern, roughly 3,300 feet below the surface, located beneath [[Area Zero]]. It is only accessible via the elevator in the [[Zero Lab]].&lt;br /&gt;
&lt;br /&gt;
The Underdepths formed approximately two million years ago. It experienced numerous cave-ins in the past, likely due to erosion and tectonic activity, but has remained stable since the last major cave-in.&lt;br /&gt;
&lt;br /&gt;
The Area Zero Underdepths consist of several large chambers connected by tunnels. It is filled with large Terastal crystals, similar to those found at the bottom of Area Zero. These crystals increase with depth until the deepest tunnel is made from solid crystal. Also near the bottom of the Underdepths is a subterranean lake. On an island in this lake is a large tree, seemingly covered in or made from crystal. &lt;br /&gt;
&lt;br /&gt;
Several Pokémon species also inhabit the Underdepths along with Terapagos, primarily Rock- or Ground-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
* [[Star Piece]]&lt;br /&gt;
* [[Hard Stone]]&lt;br /&gt;
* [[Stardust]]&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{Incomplete|section|Complete list of Pokémon encountered and table}}&lt;br /&gt;
*{{p|Carbink}}&lt;br /&gt;
*{{p|Glimmora}}&lt;br /&gt;
*{{p|Glimmet}}&lt;br /&gt;
&lt;br /&gt;
==Special encounters==&lt;br /&gt;
===Mandatory Stellar Tera Pokémon===&lt;br /&gt;
A variety of {{t|Stellar}} Tera Pokémon must be defeated in order to shrink the crystals blocking the way during the events of [[The Indigo Disk]], allowing the player, [[Carmine]], [[Kieran]], and [[Briar]] to progress further into the Underdepths. None of them can be {{pkmn2|caught}}, and are coded to never be {{Shiny}}.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center; font-weight:bold;&amp;quot;&amp;gt;Scarlet and Violet&amp;lt;/p&amp;gt;&lt;br /&gt;
{{Pokémon/9&lt;br /&gt;
|ndex=970&lt;br /&gt;
|pokemon=Glimmora&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=78&lt;br /&gt;
|tera=Stellar&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|ability=Toxic Debris&lt;br /&gt;
|move1=Rock Slide|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Power Gem|move2type=Rock|move2cat=Special&lt;br /&gt;
|move3=Acid Armor|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Sludge Wave|move4type=Poison|move4cat=Special}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center; font-weight:bold;&amp;quot;&amp;gt;Scarlet and Violet&amp;lt;/p&amp;gt;&lt;br /&gt;
{{Pokémon/9&lt;br /&gt;
|ndex=715&lt;br /&gt;
|pokemon=Noivern&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=78&lt;br /&gt;
|tera=Stellar&lt;br /&gt;
|type1=Flying&lt;br /&gt;
|type2=Dragon&lt;br /&gt;
|ability=Frisk&lt;br /&gt;
|move1=Roost|move1type=Flying|move1cat=Status&lt;br /&gt;
|move2=Tailwind|move2type=Flying|move2cat=Status&lt;br /&gt;
|move3=Hurricane|move3type=Flying|move3cat=Special&lt;br /&gt;
|move4=Boomburst|move4type=Normal|move4cat=Special}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center; font-weight:bold;&amp;quot;&amp;gt;Scarlet&amp;lt;/p&amp;gt;&lt;br /&gt;
{{Pokémon/9&lt;br /&gt;
|ndex=989&lt;br /&gt;
|pokemon=Sandy Shocks&lt;br /&gt;
|level=79&lt;br /&gt;
|tera=Stellar&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Protosynthesis&lt;br /&gt;
|move1=Discharge|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Earth Power|move2type=Ground|move2cat=Special&lt;br /&gt;
|move3=Mirror Coat|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Gravity|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center; font-weight:bold;&amp;quot;&amp;gt;Violet&amp;lt;/p&amp;gt;&lt;br /&gt;
{{Pokémon/9&lt;br /&gt;
|ndex=995&lt;br /&gt;
|pokemon=Iron Thorns&lt;br /&gt;
|level=79&lt;br /&gt;
|tera=Stellar&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Electric&lt;br /&gt;
|ability=Quark Drive&lt;br /&gt;
|move1=Wild Charge|move1type=Electric|move1cat=Physical&lt;br /&gt;
|move2=Pin Missile|move2type=Bug|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Stealth Rock|move4type=Rock|move4cat=Status}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center; font-weight:bold;&amp;quot;&amp;gt;Scarlet and Violet&amp;lt;/p&amp;gt;&lt;br /&gt;
{{Pokémon/9&lt;br /&gt;
|ndex=934&lt;br /&gt;
|pokemon=Garganacl&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|tera=Stellar&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Purifying Salt&lt;br /&gt;
|move1=Hammer Arm|move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2=Heavy Slam|move2type=Steel|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Stone Edge|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Optional Stellar Tera Pokémon===&lt;br /&gt;
[[File:SV Stellar Garchomp Room.png|thumb|230px|Stellar Tera Type {{p|Garchomp}}&#039;s location]]&lt;br /&gt;
A {{p|Garchomp}} can be encountered and subsequently defeated in order to shrink a crystal in the room prior to one that wraps downwards in a staircase. It cannot be caught, and is coded to never be {{Shiny}}.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/9&lt;br /&gt;
|ndex=445&lt;br /&gt;
|pokemon=Garchomp&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|tera=Stellar&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=Sand Veil&lt;br /&gt;
|move1=Dragon Claw|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Dig|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Sandstorm|move3type=Rock|move3cat=Status&lt;br /&gt;
|move4=Take Down|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
===Terapagos===&lt;br /&gt;
[[File:SV VS Stellar Form Terapagos.png|thumb|230px|Battling Stellar Form Terapagos]]&lt;br /&gt;
After [[Kieran]] has been defeated, he will attempt to Terastalize Terapagos, causing it to become uncontrollable. The player must battle it with no opportunity to change teams or heal from the end of the previous battle; losing this battle will revert the game back to before the player&#039;s battle against Kieran. It must be caught by the player upon its defeat, and is coded to never be {{Shiny}}. Additionally, this Terapagos is always coded to be male, despite it having a [[gender]] ratio of one male to one female.&lt;br /&gt;
&lt;br /&gt;
In the battle against Stellar Form Terapagos, it has four times the usual amount of health (with a large health bar across the top of the screen in a similar fashion to [[Titan Pokémon]] and [[Starmobile]]s, which identifies it as &#039;&#039;&#039;Terapagos, the Hidden Treasure of Area Zero&#039;&#039;&#039;), and unlimited PP for all of its moves, but its {{a|Teraform Zero}} ability does not function. Similar to a [[Tera Raid Battle]], it can put up a shield to become immune to many status moves and reduce the damage it takes from attacking moves, and the player will be unable to Terastallize their Pokémon until they charge the Tera Orb by hitting with a certain number of damaging moves, but only two attacks are required to charge it, instead of the three from standard Tera Raid Battles. Unlike Tera Raid Battles, there is no time limit and no cheering, and the player can switch Pokémon and use items from the Bag.&lt;br /&gt;
&lt;br /&gt;
Terapagos will put up three shields over the course of the battle: one at the beginning, and the others immediately after the previous shield is broken. Each shield covers 27% of Terapagos&#039;s health bar, and if any attack deals enough damage to break the shield, all further damage from that attack (including from [[multi-strike move]]s) is prevented, similar to {{g|Sword and Shield}}&#039;s [[Max Raid Battle]]s. When a new shield is put up, Terapagos is cured of any status condition, all stat modifiers to any Pokémon are erased (but other field effects such as [[weather]] and {{m|Light Screen}} remain in place), and if any of the player&#039;s Pokémon have been Terastallized, they lose that status. The Tera Orb must be recharged before the player can Terastallize a Pokémon again.&lt;br /&gt;
&lt;br /&gt;
* In the first phase of the battle, Terapagos is {{t|Normal}} type, and Carmine participates as a partner using her Sinistcha. If Sinistcha faints, the player must continue the remainder of the phase alone. If Sinistcha has not yet fainted when the shield breaks, Terapagos will use {{m|Zen Headbutt}} at that time, and Sinistcha will automatically faint as a result, regardless of any effects that would prevent the move from being used, or would reduce the amount of damage dealt.&lt;br /&gt;
* In the second phase, Terapagos changes to a {{t|Psychic}} type, and the player must face it alone.&lt;br /&gt;
* In the third phase, Terapagos changes to a {{t|Water}} type, and Kieran joins as a partner using his remaining five Pokémon. Terapagos will remain Water type after the final shield is broken.&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{factory color}}&lt;br /&gt;
|bordercolor={{scarlet color dark}}&lt;br /&gt;
|headcolor={{scarlet color light}}&lt;br /&gt;
|sprite=VSCarmine.png&lt;br /&gt;
|size=x100px&lt;br /&gt;
|prize=none&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|Carmine}}&lt;br /&gt;
|game=SV&lt;br /&gt;
|location=Area Zero Underdepths&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/9&lt;br /&gt;
|ndex=1013&lt;br /&gt;
|pokemon=Sinistcha&lt;br /&gt;
|level=75&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|ability=Hospitality&lt;br /&gt;
|move1=Matcha Gotcha|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Life Dew|move2type=Water|move2cat=Status&lt;br /&gt;
|move3=Shadow Ball|move3type=Ghost|move3cat=Special&lt;br /&gt;
|move4=Rage Powder|move4type=Bug|move4cat=Status}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{factory color}}&lt;br /&gt;
|bordercolor={{violet color dark}}&lt;br /&gt;
|headcolor={{violet color light}}&lt;br /&gt;
|sprite=VSKieran 3.png&lt;br /&gt;
|size=x100px&lt;br /&gt;
|prize=none&lt;br /&gt;
|class=Pokemon Trainer&lt;br /&gt;
|classlink=Pokemon Trainer&lt;br /&gt;
|name={{color2|000|Kieran}}&lt;br /&gt;
|game=SV&lt;br /&gt;
|location=Area Zero Underdepths&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|ndex=1019&lt;br /&gt;
|pokemon=Hydrapple&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=82&lt;br /&gt;
|type1=Grass|type2=Dragon&lt;br /&gt;
|ability=Supersweet Syrup&lt;br /&gt;
|move1=Syrup Bomb|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Fickle Beam|move2type=Dragon|move2cat=Special&lt;br /&gt;
|move3=Dragon Cheer|move3type=Dragon|move3cat=Status&lt;br /&gt;
|move4=Body Press|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|ndex=149&lt;br /&gt;
|pokemon=Dragonite&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=80&lt;br /&gt;
|type1=Dragon|type2=Flying&lt;br /&gt;
|ability=Multiscale&lt;br /&gt;
|move1=Hurricane|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Thunder|move2type=Electric|move2cat=Special&lt;br /&gt;
|move3=Extreme Speed|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Breaking Swipe|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/9&lt;br /&gt;
|ndex=474&lt;br /&gt;
|pokemon=Porygon-Z&lt;br /&gt;
|level=81&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Adaptability&lt;br /&gt;
|move1=Hyper Beam|move1type=Normal|move1cat=Special&lt;br /&gt;
|move2=Shadow Ball|move2type=Ghost|move2cat=Special&lt;br /&gt;
|move3=Thunderbolt|move3type=Electric|move3cat=Special&lt;br /&gt;
|move4=Ice Beam|move4type=Ice|move4cat=Special}}&lt;br /&gt;
{{Party/Div|color={{factory color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/9&lt;br /&gt;
|ndex=861&lt;br /&gt;
|pokemon=Grimmsnarl&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=81&lt;br /&gt;
|type1=Dark|type2=Fairy&lt;br /&gt;
|ability=Prankster&lt;br /&gt;
|move1=Sucker Punch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Spirit Break|move2type=Fairy|move2cat=Physical&lt;br /&gt;
|move3=Reflect|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Light Screen|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/9&lt;br /&gt;
|ndex=727&lt;br /&gt;
|pokemon=Incineroar&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=81&lt;br /&gt;
|type1=Fire|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Flare Blitz|move1type=Fire|move1cat=Physical&lt;br /&gt;
|move2=Darkest Lariat|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Fake Out|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Brick Break|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokémon/9&lt;br /&gt;
|ndex=1024&lt;br /&gt;
|pokemon=Terapagos&lt;br /&gt;
|gender=male&lt;br /&gt;
|img=HOME1024S&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|tera=Stellar&lt;br /&gt;
|ability=Tera Shift&lt;br /&gt;
|level=85&lt;br /&gt;
|move1=Tera Starstorm|move1type=Normal|move1cat=Special&lt;br /&gt;
|move2=Zen Headbutt|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Earth Power|move3type=Ground|move3cat=Special&lt;br /&gt;
|move4=Water Pulse|move4type=Water|move4cat=Special}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
When Kieran is controlling Terapagos, it possesses twice the usual amount of [[HP]] and has a large HP bar at the top of the screen that identifies it as &#039;&#039;&#039;Terapagos, the Indigo Disk&#039;&#039;&#039;.&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{factory color}}&lt;br /&gt;
|bordercolor={{violet color dark}}&lt;br /&gt;
|headcolor={{violet color light}}&lt;br /&gt;
|sprite=VSKieran 4.png&lt;br /&gt;
|size=x100px&lt;br /&gt;
|prize=none&lt;br /&gt;
|class=Pokemon Trainer&lt;br /&gt;
|classlink=Pokemon Trainer&lt;br /&gt;
|name={{color2|000|Kieran}}&lt;br /&gt;
|game=SV&lt;br /&gt;
|location=Area Zero Underdepths&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/9&lt;br /&gt;
|ndex=1024&lt;br /&gt;
|pokemon=Terapagos&lt;br /&gt;
|form=-Terastal&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=85&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Tera Shell&lt;br /&gt;
|move1=Zen Headbutt|move1type=Psychic|move1cat=Physical&lt;br /&gt;
|move2=Earth Power|move2type=Ground|move2cat=Special&lt;br /&gt;
|move3=Water Pulse|move3type=Water|move3cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align: center; background: #{{locationcolor/med|land}}; border: 3px solid #{{locationcolor/dark|land}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Games&lt;br /&gt;
! Location&lt;br /&gt;
! Song name&lt;br /&gt;
! Composition&lt;br /&gt;
! Arrangement&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; |{{GameIcon|Sc}}{{GameIcon|Vi}}&lt;br /&gt;
| When in the Underdepths&lt;br /&gt;
| Area Zero Underdepths*&lt;br /&gt;
| [[Toby Fox]]&amp;lt;ref name=Newsletter&amp;gt;[https://toby.fangamer.com/newsletters/winter22/ UNDERTALE / DELTARUNE NEWSLETTER: ISSUE 1 (Winter 2022) -- Fox and Ichinose were responsible for the original AZ track, which this arranges]&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; [[Go Ichinose]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| During a wild &amp;lt;br&amp;gt;Pokémon battle&lt;br /&gt;
| Battle! (Area Zero)*&lt;br /&gt;
| [[Toby Fox]]&amp;lt;br&amp;gt;[[Go Ichinose]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| When Terapagos awakens from its gem&lt;br /&gt;
| Terapagos Awakens*&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| When battling Kieran&#039;s &amp;lt;br&amp;gt; Terapagos in the Underdepths&lt;br /&gt;
| Battle! (The Indigo Disk)*&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| When Briar prompts Kieran &amp;lt;br&amp;gt; to Terastalize Terapagos&lt;br /&gt;
| The Hidden Treasure Within*&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| When Kieran attempts to &amp;lt;br&amp;gt; recall Terapagos to its Poké Ball&lt;br /&gt;
| Come back, Terapagos!*&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| When battling Stellar Form Terapagos&lt;br /&gt;
| Battle! (Stellar Form Terapagos)*&lt;br /&gt;
| Toby Fox&amp;lt;ref&amp;gt;Arrangement of the Tera Raid theme, which was composed by Fox&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{locationcolor/light|land}}&amp;quot; colspan=&amp;quot;5&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Song names marked with an asterisk are unofficial, as they have not received a soundtrack release.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Name origin===&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}&lt;br /&gt;
|zh_cmn=零之大空洞 &#039;&#039;{{tt|Líng zhī Dàkōngdòng|Great Zero Hollow}}&#039;&#039;&lt;br /&gt;
|zh_yue=零之大空洞 &#039;&#039;{{tt|Lìhng jī Daaihhūngduhng|Great Zero Hollow}}&#039;&#039;&lt;br /&gt;
|fr=Abîme Zéro&lt;br /&gt;
|de=Höhlensystem Null&lt;br /&gt;
|it=Grande Abisso Zero&lt;br /&gt;
|ko=제로의 대공동 &#039;&#039;{{tt|Zero-ui Daegongdong|Great Zero Hollow}}&#039;&#039;&lt;br /&gt;
|es=Caverna Abisal Cero&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[The Hidden Treasure of Area Zero]]&lt;br /&gt;
* [[Professor Sada]]&lt;br /&gt;
* [[Professor Turo]]&lt;br /&gt;
* [[Area Zero]]&lt;br /&gt;
* {{p|Terapagos}}&lt;br /&gt;
* [[Paradox Pokémon]]&lt;br /&gt;
* [[Stellar (type)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{Paldea}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scarlet and Violet locations]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Abîme Zéro]]&lt;br /&gt;
[[it:Grande Abisso Zero]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Spinda_(Pok%C3%A9mon)&amp;diff=3876144</id>
		<title>Spinda (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Spinda_(Pok%C3%A9mon)&amp;diff=3876144"/>
		<updated>2023-12-11T00:13:43Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Trivia */ Change Spinda Painter deadlink to archived version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Spinda}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=0326|prev=Grumpig|nextnum=0328|next=Trapinch|roundleft=bl|roundright=br}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Spinda&lt;br /&gt;
|jname=パッチール&lt;br /&gt;
|jtranslit=Patchīru&lt;br /&gt;
|tmname=Patcheel&lt;br /&gt;
|ndex=0327&lt;br /&gt;
|typebox=1&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|category=Spot Panda&lt;br /&gt;
|height-ftin=3&#039;07&amp;quot;&lt;br /&gt;
|height-m=1.1&lt;br /&gt;
|weight-lbs=11.0&lt;br /&gt;
|weight-kg=5.0&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Own Tempo&lt;br /&gt;
|ability2=Tangled Feet&lt;br /&gt;
|ability2note=&amp;lt;sup&amp;gt;{{color2|000|Generation IV|Gen IV+}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|abilityd=Contrary&lt;br /&gt;
|egggroupn=2&lt;br /&gt;
|egggroup1=Field&lt;br /&gt;
|egggroup2=Human-Like&lt;br /&gt;
|eggcycles=15&lt;br /&gt;
|evtotal=1&lt;br /&gt;
|evsa=1&lt;br /&gt;
|expyield=126&lt;br /&gt;
|oldexp=85&lt;br /&gt;
|lv100exp=800,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Brown&lt;br /&gt;
|catchrate=255&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=spinda&lt;br /&gt;
|generation=3&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spinda&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;パッチール&#039;&#039;&#039; &#039;&#039;Patcheel&#039;&#039;) is a {{type|Normal}} {{OBP|Pokémon|species}} introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Spinda is a bipedal, red panda {{OBP|Pokémon|species}} with rabbit-like features. Its eyes are made of two black spirals, which point in the opposite direction to each other. There is a similar swirling pattern on its ears. It has a small body with short stumpy arms and legs, and its coat is primarily cream-colored. Its arms are red and it has a red stripe bordering along the bottom of its belly, as well as two small spots on the soles of its feet. It has four spots, which can appear anywhere on its face and ears, with a fifth on the back of its head. These spot patterns are different for each and every Spinda.&lt;br /&gt;
&lt;br /&gt;
It has dizzying, confusing, and scattering dance-like movements, though it thinks it is walking in a straight line. These movements confuse their opponents and make it difficult for them to aim at it. It lives in the {{DL|List of Pokémon by habitat|Mountain Pokémon|mountains}}.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation V]], {{m|Teeter Dance}} was its [[signature move]], but other Pokémon could still inherit it via {{pkmn|breeding}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Spinda anime.png|thumb|left|250px|Spinda in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Multiple Spinda debuted in &#039;&#039;[[AG057|Going for a Spinda]]&#039;&#039;. {{Ash}} and {{ashfr}} had to help [[Claire]] find a Spinda with a heart-shaped spot on its forehead. {{an|Brock}}, meanwhile, kept picking one up with a spot shaped like a broken heart, much to his displeasure.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A {{pkmn|Coordinator}}&#039;s Spinda appeared in &#039;&#039;[[AG062|Disguise Da Limit!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Spinda appeared in &#039;&#039;[[AG077|A Fan with a Plan]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Coordinator&#039;s Spinda appeared in &#039;&#039;[[AG167|What I Did For Love!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM013|Racing to a Big Event!]]&#039;&#039;, a {{pkmn|Trainer}}&#039;s Spinda competed in the [[Pokémon Pancake Race]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM015|Rocking Clawmark Hill!]]&#039;&#039;, a Spinda was training up on [[Clawmark Hill]].&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Spinda appeared in &#039;&#039;[[SM141|Exhibition Unmasked!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN051|Trials of a Budding Master!]]&#039;&#039;, a Trainer&#039;s Spinda battled Ash in a [[World Coronation Series]] match.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Spinda appeared in &#039;&#039;[[JN103|The Future is Now, Thanks to Strategy!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Spinda appeared in &#039;&#039;[[JN115|Curtain Up! Fight the Fights!]]&#039;&#039;. It reappeared in &#039;&#039;[[JN118|Battling as Hard as Stone!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Spinda appeared in &#039;&#039;[[JN141|A Squad&#039;s Worth of Passion!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Hoenn}}&lt;br /&gt;
{{Animedexbody|AG057|Spinda|Ash&#039;s Pokédex|Spinda, the Spot Panda Pokémon. Spinda uses its seemingly clumsy movements to {{status|Confusion|confuse}} its opponents. It is said that no two Spinda have the same {{DL|Variant Pokémon|Spinda|pattern of spots}}.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Hoenn}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Norman Spinda Teeter Dance Adventures.png|thumb|125px|Spinda in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Ruby &amp;amp; Sapphire}}====&lt;br /&gt;
[[Norman]] owns a Spinda, which first appeared in &#039;&#039;[[PS258|Rayquaza Redemption I]]&#039;&#039;. He uses it in conjunction with his {{TP|Norman|Slaking}} to switch their {{Abilities}} with {{m|Skill Swap}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Emerald}}====&lt;br /&gt;
A Spinda appeared as a {{gdis|Battle Factory|III}} Pokémon in &#039;&#039;[[PS306|Pinsir Me, I Must Be Dreaming]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Battle Factory rented a Spinda, which was stolen by [[Guile Hideout]] in &#039;&#039;[[PS315|Skirting Around Surskit I]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The {{gdis|Battle Tower|III}} rented a Spinda, which was stolen by Guile Hideout in &#039;&#039;[[PS334|The Final Battle VII]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
A Spinda appeared in a flashback in &#039;&#039;[[PS361|Bombastic Bibarel &amp;amp; Heroic Hippopotas]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Black 2 &amp;amp; White 2}}====&lt;br /&gt;
In &#039;&#039;[[PS525|The Transfer Student]]&#039;&#039;, [[Yancy]] owns a Spinda. It was first seen with its {{pkmn|Trainer}} when she was breaking up with {{adv|Blake}}. Afterwards, it left with Yancy while she said her tearful goodbyes.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}====&lt;br /&gt;
The [[Lumiose Press editor-in-chief]] owns a Spinda, which first appeared in [[PS604]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Spinda (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
One Spinda figure has been released.&lt;br /&gt;
* {{TFG|Groundbreakers}}: {{TFG ID|Groundbreakers|Spinda|32}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]]: One day, a Spinda appears in [[Pokémon Square]] and collapses. When it regains consciousness, Spinda explains that it is giving up a long journey to find the {{p|Ho-Oh|Mirage Pokémon}} and hands its one clue, the Clear Wing, to the player. The player must then solve [[the Mystery of the Mirage Pokémon]], which will reward them with the Rainbow Wing. Upon showing the Rainbow Wing to Spinda, or talking to Spinda as Ho-Oh, it becomes happy and leaves Pokémon Square.&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Explorers of Sky]]: Spinda runs Spinda&#039;s café and takes over the juice bar. A {{p|Wynaut}} and a {{p|Wobbuffet}} also work at the café running the recycle shop. Later in the game, Project P is introduced. After it is introduced, occasionally when speaking to Wynaut the player may gain access to a dungeon normally accessed by selecting a job with ??? as the location or get a choice of more items in the recycle shop.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Normal}}&lt;br /&gt;
{{Dex/NA|gen=III}}&lt;br /&gt;
{{Dex/Gen/2|gen=III|reg1=Hoenn|num1=114|reg2=Kanto}}&lt;br /&gt;
{{Dex/Entry1|v=Ruby|t=FFF|entry=All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing.}}&lt;br /&gt;
{{Dex/Entry1|v=Sapphire|t=FFF|entry=No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe&#039;s aim.}}&lt;br /&gt;
{{Dex/Entry2|v=FireRed|v2=LeafGreen|entry=No two Spinda are said to have identical patterns. It confuses foes with its stumbling motions.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|reg2=Johto}}&lt;br /&gt;
{{Dex/Entry3|v=Diamond|v2=Pearl|v3=Platinum|entry=No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=The chances of two Spinda having identical spot patterns is less than one in four billion.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|t=FFF|v2=White|entry=No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|t=FFF|v2=White 2|entry=No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=131|label1=Mountain|reg2=Hoenn|num2=119}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=The chances of two Spinda having identical spot patterns is less than one in four billion.}}&lt;br /&gt;
{{Dex/Entry1|t=FFF|v=Omega Ruby|entry=All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing.}}&lt;br /&gt;
{{Dex/Entry1|t=FFF|v=Alpha Sapphire|entry=No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=105|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=128|label2={{gameabbrev7|USUM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]‎}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=Its steps are staggering and unsteady, but Spinda thinks it&#039;s walking in a straight line.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=Each and every Spinda has a slightly different configuration of spots. There are collectors who enjoy the tiny differences in their spot patterns.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=Its steps are shaky and stumbling. Walking for a long time makes it feel sick.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=Each Spinda&#039;s spot pattern is different. With its stumbling movements, it evades opponents&#039; attacks brilliantly!}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|reg2=Sinnoh|reg3=Hisui}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Sword and Shield|Sword, Shield]], and [[Pokémon Legends: Arceus|Legends: Arceus]]}}&lt;br /&gt;
{{Dex/Entry2|v=Brilliant Diamond|v2=Shining Pearl|entry=No two Spinda have the same pattern of spots. Their tottering steps hinder the aim of foes.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=IX|reg1=Paldea|reg2=Kitakami}}&lt;br /&gt;
{{Dex/NE|[[Generation IX]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{normal color}}; background:#{{normal color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}| [[File:Pokédex Image Spinda SM.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Spinda in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=III}}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area={{rt|113|Hoenn}}}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=FFF|area={{rt|113|Hoenn}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=FireRed|v2=LeafGreen|area=[[Trade]], [[#In events|Event]]}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area={{rt|227|Sinnoh}} ([[Mass outbreak|Swarm]])}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area={{rt|227|Sinnoh}} ([[Mass outbreak|Swarm]])}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area={{safari|Johto}} (Desert with 14 Plains points)&amp;lt;br&amp;gt;[[Sprout Tower]], [[Bell Tower]], [[Burned Tower]] {{color2|{{hoenn color dark}}|Hoenn Sound|(Hoenn Sound)}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|land}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Field}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black|v2=White}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area=[[Trade]] with [[Curtis]] or [[Yancy]] in [[Nimbasa City]]}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Rugged Mountain}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area={{rt|21|Kalos}}&amp;lt;br&amp;gt;{{rt|21|Kalos}} ([[Horde Encounter]])}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|area={{rt|113|Hoenn}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Ten Carat Hill]]}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area=[[Ten Carat Hill]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry2|v=Brilliant Diamond|v2=Shining Pearl|area={{rt|227|Sinnoh}} ([[Mass outbreak|Swarm]])}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Arceus|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=III}}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Pinball: R&amp;amp;S|link=Pokémon Pinball: Ruby &amp;amp; Sapphire|color={{ruby color}}|t=fff|area=Hatch from {{pkmn|Egg}}}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[Secret Storage 14]], Endless Level 4, Trozei Battle, [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Joyous Tower]] (5F-7F)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Marine Resort]] (1F-9F), [[Lost Wilderness]] (B1F-B17F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Marine Resort]] (1F-9F), [[Lost Wilderness]] (B1F-B17F)}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Factory: [[Firebreathing Mountain]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Wonder Area#Pokémon Outbreak!|Wonder Area: Pokémon Outbreak!]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Safari Jungle#Monday Stage 3|Safari Jungle: Stage 3]]{{dotw|Mo}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Starlight Islands#Volcanic Ravine|Starlight Islands: Volcanic Ravine]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Rayquaza Sea]], [[Celebi Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD DX|link=Pokémon Mystery Dungeon: Rescue Team DX|color={{MD Red color}}|area=[[Western Cave]] (10F-17F)&amp;lt;br/&amp;gt;Fainted Pokémon: [[Silver Trench]], [[Lightning Field]], [[Western Cave]], [[Darknight Relic]], [[Far-Off Sea]]&amp;lt;br/&amp;gt;Mystery House: [[Western Cave]]&amp;lt;br/&amp;gt;[[Mystery_dungeon#Strong_Foes|Strong Foe]]: [[Frosty Forest]] (4F, 6F, 10F-13F){{shinystar}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Prasino Woods|Prasino Woods: Stage 586]]&amp;lt;br&amp;gt;Event: [[Pokémon Safari/2015-Feb. 2018#First release|&#039;&#039;Pokémon Safari&#039;&#039;]] &amp;lt;small&amp;gt;(First release)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=Normal}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSEFRLG}}|PokéPark Egg Spinda|Japanese|Japan|5|March 12 to May 8, 2005|link=List of Japanese event Pokémon distributions (Generation III)#Spinda}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=Normal&lt;br /&gt;
|rse1=Chesto Berry|rse1type=Berry|rse1rar=5&lt;br /&gt;
|dppt1=Chesto Berry|dppt1type=Berry|dppt1rar=5&lt;br /&gt;
|hgss1=Chesto Berry|hgss1type=Berry|hgss1rar=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Normal&lt;br /&gt;
|HP=60&lt;br /&gt;
|Attack=60&lt;br /&gt;
|Defense=60&lt;br /&gt;
|SpAtk=60&lt;br /&gt;
|SpDef=60&lt;br /&gt;
|Speed=60}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Speed=2&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=2&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=3&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Ghost=0&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|normal=yes&lt;br /&gt;
|newghost=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Spinda is available in {{pkmn|Brilliant Diamond and Shining Pearl}}. &lt;br /&gt;
&lt;br /&gt;
It is unavailable in {{g|Sword and Shield}}, {{g|Legends: Arceus}}, and {{g|Scarlet and Violet}}.&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/8|Spinda|Normal|Normal|3}}&lt;br /&gt;
{{learnlist/level8|1|Tackle|Normal|Physical|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|5|Copycat|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/level8|10|Teeter Dance|Normal|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/level8|14|Psybeam|Psychic|Special|65|100|20||}}&lt;br /&gt;
{{learnlist/level8|19|Hypnosis|Psychic|Status|&amp;amp;mdash;|60|20||}}&lt;br /&gt;
{{learnlist/level8|23|Body Slam|Normal|Physical|85|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|28|Sucker Punch|Dark|Physical|70|100|5||}}&lt;br /&gt;
{{learnlist/level8|32|Teeter Dance|Normal|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/level8|37|Uproar|Normal|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|41|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/level8|46|Double-Edge|Normal|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|50|Flail|Normal|Physical|&amp;amp;mdash;|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|55|Thrash|Normal|Physical|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/8|Spinda|Normal|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/8|Spinda|Normal|Normal|3}}&lt;br /&gt;
{{learnlist/tm8|TM01|Focus Punch|Fighting|Physical|150|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM03|Water Pulse|Water|Special|60|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM04|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tm8|TM10|Work Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30||}}&lt;br /&gt;
{{learnlist/tm8|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5||}}&lt;br /&gt;
{{learnlist/tm8|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5||}}&lt;br /&gt;
{{learnlist/tm8|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25||}}&lt;br /&gt;
{{learnlist/tm8|TM28|Dig|Ground|Physical|80|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM29|Psychic|Psychic|Special|90|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM30|Shadow Ball|Ghost|Special|80|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM31|Brick Break|Fighting|Physical|75|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15||}}&lt;br /&gt;
{{learnlist/tm8|TM34|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/tm8|TM39|Rock Tomb|Rock|Physical|60|95|15||}}&lt;br /&gt;
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM46|Thief|Dark|Physical|60|100|25||}}&lt;br /&gt;
{{learnlist/tm8|TM48|Skill Swap|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM58|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM60|Drain Punch|Fighting|Physical|75|100|10||}}&lt;br /&gt;
{{learnlist/tm8|TM67|Recycle|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/tm8|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM80|Rock Slide|Rock|Physical|75|90|10||}}&lt;br /&gt;
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM85|Dream Eater|Psychic|Special|100|100|15||}}&lt;br /&gt;
{{learnlist/tm8|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15||}}&lt;br /&gt;
{{learnlist/tm8|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/tm8|TM92|Trick Room|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5||}}&lt;br /&gt;
{{learnlist/tm8|TM96|Strength|Normal|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM98|Rock Smash|Fighting|Physical|40|100|15||}}&lt;br /&gt;
{{learnlist/tmf/8|Spinda|Normal|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/8|Spinda|Normal|Normal|3}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/H|0133|Eevee}}{{MSP/H|0134|Vaporeon}}{{MSP/H|0135|Jolteon}}{{MSP/H|0136|Flareon}}{{MSP/H|0196|Espeon}}{{MSP/H|0197|Umbreon}}{{MSP/H|0470|Leafeon}}{{MSP/H|0471|Glaceon}}{{MSP/H|0161|Sentret}}{{MSP/H|0162|Furret}}{{MSP/H|0190|Aipom}}{{MSP/H|0424|Ambipom}}{{MSP/H|0203|Girafarig}}{{MSP/H|0303|Mawile}}{{MSP/H|0427|Buneary}}{{MSP/H|0428|Lopunny}}|Baton Pass|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/H|0037|Vulpix}}{{MSP/H|0038|Ninetales}}{{MSP/H|0054|Psyduck}}{{MSP/H|0055|Golduck}}{{MSP/H|0352|Kecleon}}|Disable|Normal|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/H|0086|Seel}}{{MSP/H|0087|Dewgong}}{{MSP/H|0122|Mr. Mime}}{{MSP/H|0287|Slakoth}}{{MSP/H|0288|Vigoroth}}{{MSP/H|0289|Slaking}}{{MSP/H|0313|Volbeat}}{{MSP/H|0363|Spheal}}{{MSP/H|0364|Sealeo}}{{MSP/H|0365|Walrein}}|Encore|Normal|Status|&amp;amp;mdash;|100|5||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/H|0052|Meowth}}{{MSP/H|0053|Persian}}{{MSP/H|0106|Hitmonlee}}{{MSP/H|0107|Hitmonchan}}{{MSP/H|0237|Hitmontop}}{{MSP/H|0274|Nuzleaf}}{{MSP/H|0275|Shiftry}}{{MSP/H|0296|Makuhita}}{{MSP/H|0297|Hariyama}}{{MSP/H|0300|Skitty}}{{MSP/H|0301|Delcatty}}{{MSP/H|0302|Sableye}}{{MSP/H|0431|Glameow}}{{MSP/H|0432|Purugly}}|Fake Out|Normal|Physical|40|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/H|0216|Teddiursa}}{{MSP/H|0217|Ursaring}}{{MSP/H|0303|Mawile}}|Fake Tears|Dark|Status|&amp;amp;mdash;|100|20||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/H|0235|Smeargle}}|Guard Split|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/H|0086|Seel}}{{MSP/H|0087|Dewgong}}{{MSP/H|0215|Sneasel}}{{MSP/H|0461|Weavile}}{{MSP/H|0220|Swinub}}{{MSP/H|0221|Piloswine}}{{MSP/H|0473|Mamoswine}}{{MSP/H|0471|Glaceon}}|Icy Wind|Ice|Special|55|95|15||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/H|0064|Kadabra}}{{MSP/H|0065|Alakazam}}{{MSP/H|0359|Absol}}{{MSP/H|0475|Gallade}}|Psycho Cut|Psychic|Physical|70|100|20||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/H|0235|Smeargle}}|Psycho Shift|Psychic|Status|&amp;amp;mdash;|100|10||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/H|0027|Sandshrew}}{{MSP/H|0028|Sandslash}}{{MSP/H|0232|Donphan}}{{MSP/H|0237|Hitmontop}}{{MSP/H|0324|Torkoal}}|Rapid Spin|Normal|Physical|50|100|40||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/H|0064|Kadabra}}{{MSP/H|0065|Alakazam}}{{MSP/H|0122|Mr. Mime}}{{MSP/H|0234|Stantler}}|Role Play|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/H|0235|Smeargle}}|Trick|Psychic|Status|&amp;amp;mdash;|100|10||}}&lt;br /&gt;
{{learnlist/breed8|{{MSP/H|0282|Gardevoir}}|Wish|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||}}&lt;br /&gt;
{{learnlist/breedf/8|Spinda|Normal|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/8|Spinda|Normal|Normal|3}}&lt;br /&gt;
{{learnlist/tutor8null}}&lt;br /&gt;
{{learnlist/tutorf/8|Spinda|Normal|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Normal}}&lt;br /&gt;
{{Spindata/PinballRS|col=3|type=Normal|ndex=327|acquisition=Hatch}}&lt;br /&gt;
{{Spindata/Trozei|col=3|type=Normal|ndex=327|rarity=Common}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Normal|ndex=327&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=7.2&lt;br /&gt;
|area=Mt. Deepgreen&lt;br /&gt;
|P1=I&#039;m not the way I look. I can walk in a straight line, thank you!&lt;br /&gt;
|P2=Oh-oh? I daresay my HP is down by half.&lt;br /&gt;
|P3=I&#039;m prepared to keel over. I can&#039;t keep walking straight now.&lt;br /&gt;
|PL=I&#039;ll have you know I&#039;ve gone up a level.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Normal|ndex=327&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=6.4&lt;br /&gt;
|IQ=G&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleBlast|col=6|type=Normal&lt;br /&gt;
|att=2&lt;br /&gt;
|def=2&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Normal|ndex=327&lt;br /&gt;
|walk=1.58&lt;br /&gt;
|hp=51&lt;br /&gt;
|attack=71&lt;br /&gt;
|defense=51&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Normal|ndex=327&lt;br /&gt;
|power=1&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Normal|ndex=327|num=229&lt;br /&gt;
|min=50&lt;br /&gt;
|max=100&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Counterattack&lt;br /&gt;
|skilldesc=Deals even more damage the more disruptions there are.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Normal|ndex=327&lt;br /&gt;
|buddy=3&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|candy=Spinda&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=155|attack=116|defense=116&lt;br /&gt;
|fast={{m|Sucker Punch}}, {{m|Psycho Cut}}&lt;br /&gt;
|special={{m|Dig}}, {{m|Rock Tomb}}, {{m|Icy Wind}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.5ch; background:#fff; {{roundy|10px}}; padding:1ch;&amp;quot;&amp;gt;&lt;br /&gt;
In {{g|GO}}, Spinda has nine distinct patterns, each treated as a [[List of Pokémon with form differences (GO)|different form]]. In addition, the Shiny variant for each pattern is also slightly different, making a total of eighteen patterns.&lt;br /&gt;
&lt;br /&gt;
Spinda is exclusively obtained from specific [[Field Research]] tasks, with only one pattern available at a time.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{normal color}}00; {{roundy|10px}} border: 3px solid #{{normal color dark}}00&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Patterns in {{g|GO}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:200px; height:96px&amp;quot;| {{MSP/GO|0327|Spinda|size=90px}}&amp;amp;nbsp;{{MSP/GO|0327 s|Spinda|size=90px|shiny=yes}}&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:200px; height:96px&amp;quot;| {{MSP/GO|0327B|Spinda|size=90px}}&amp;amp;nbsp;{{MSP/GO|0327B s|Spinda|size=90px|shiny=yes}}&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:200px; height:96px&amp;quot;| {{MSP/GO|0327C|Spinda|size=90px}}&amp;amp;nbsp;{{MSP/GO|0327C s|Spinda|size=90px|shiny=yes}}&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
| Pattern 1&lt;br /&gt;
| Pattern 2&lt;br /&gt;
| Pattern 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:200px; height:96px&amp;quot;| {{MSP/GO|0327D|Spinda|size=90px}}&amp;amp;nbsp;{{MSP/GO|0327D s|Spinda|size=90px|shiny=yes}}&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:200px; height:96px&amp;quot;| {{MSP/GO|0327E|Spinda|size=90px}}&amp;amp;nbsp;{{MSP/GO|0327E s|Spinda|size=90px|shiny=yes}}&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:200px; height:96px&amp;quot;| {{MSP/GO|0327F|Spinda|size=90px}}&amp;amp;nbsp;{{MSP/GO|0327F s|Spinda|size=90px|shiny=yes}}&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
| Pattern 4&lt;br /&gt;
| Pattern 5&lt;br /&gt;
| Pattern 6&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:200px; height:96px&amp;quot;| {{MSP/GO|0327G|Spinda|size=90px}}&amp;amp;nbsp;{{MSP/GO|0327G s|Spinda|size=90px|shiny=yes}}&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:200px; height:96px&amp;quot;| {{MSP/GO|0327H|Spinda|size=90px}}&amp;amp;nbsp;{{MSP/GO|0327H s|Spinda|size=90px|shiny=yes}}&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:200px; height:96px&amp;quot;| {{MSP/GO|0327I|Spinda|size=90px}}&amp;amp;nbsp;{{MSP/GO|0327I s|Spinda|size=90px|shiny=yes}}&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
| Pattern 7&lt;br /&gt;
| Pattern 8&lt;br /&gt;
| Pattern 9&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0327&lt;br /&gt;
|name1=Spinda&lt;br /&gt;
|type1-1=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Normal}}&lt;br /&gt;
{{Spritebox/NA|gen=III}}&lt;br /&gt;
{{Spritebox/3|ndex=327}}&lt;br /&gt;
{{Spritebox/4|ndex=327}}&lt;br /&gt;
{{Spritebox/5|ndex=327}}&lt;br /&gt;
{{Spritebox/6|ndex=327|crop=70}}&lt;br /&gt;
{{Spritebox/7|ndex=327|crop=68}}&lt;br /&gt;
{{Spritebox/8/BDSP|ndex=327}}&lt;br /&gt;
{{Spritebox/NA|gen=IX|is=yes}}&lt;br /&gt;
{{Spritebox/HOME|ndex=0327}}&lt;br /&gt;
{{Spritebox/Footer|327|Spinda}}&lt;br /&gt;
&lt;br /&gt;
====Pattern examples====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}}; border:2px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;{{roundy|64px}}; border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:64px&amp;quot; | [[File:Spr 3r 327Miles.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|64px}}; border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:64px&amp;quot; | [[File:Spr 3r 327Junji3.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|64px}}; border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:64px&amp;quot; | [[File:Spr 3r 327Junji2.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|64px}}; border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:64px&amp;quot; | [[File:Spr 3r 327Junji1.png]]&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| {{color2|000|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}&amp;lt;br&amp;gt;{{color2|000|Personality value|PV}}: 00000000&lt;br /&gt;
| {{color2|000|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}&amp;lt;br&amp;gt;{{color2|000|Personality value|PV}}: 88888888&lt;br /&gt;
| {{color2|000|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}&amp;lt;br&amp;gt;{{color2|000|Personality value|PV}}: E3FDF3FD&lt;br /&gt;
| {{color2|000|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}&amp;lt;br&amp;gt;{{color2|000|Personality value|PV}}: FDE42A53&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|64px}}; border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:64px&amp;quot; | [[File:Spr 3e 327Norman1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|64px}}; border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:64px&amp;quot; | [[File:Spr 3e 327Maiko.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|64px}}; border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:64px&amp;quot; | [[File:Spr 3e 327Norman4.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|64px}}; border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:64px&amp;quot; | [[File:Spr 3e 327Norman5.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|64px}}; border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:64px&amp;quot; | [[File:Spr 3e 327Norman2.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|64px}}; border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:64px&amp;quot; | [[File:Spr 3e 327Norman3.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|64px}}; border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:64px&amp;quot; | [[File:Spr 3e 327Francisco.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|64px}}; border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:64px&amp;quot; | [[File:Spr 3e 327Kimberly.png]]&lt;br /&gt;
|- style=&amp;quot;font-size:80%&amp;quot;&lt;br /&gt;
| {{color2|000|Pokémon Emerald Version|Emerald}}&amp;lt;br&amp;gt;{{color2|000|Personality value|PV}}: 00094289&lt;br /&gt;
| {{color2|000|Pokémon Emerald Version|Emerald}}&amp;lt;br&amp;gt;{{color2|000|Personality value|PV}}: 001C008A&lt;br /&gt;
| {{color2|000|Pokémon Emerald Version|Emerald}}&amp;lt;br&amp;gt;{{color2|000|Personality value|PV}}: 0029A280&lt;br /&gt;
| {{color2|000|Pokémon Emerald Version|Emerald}}&amp;lt;br&amp;gt;{{color2|000|Personality value|PV}}: 10232080&lt;br /&gt;
| {{color2|000|Pokémon Emerald Version|Emerald}}&amp;lt;br&amp;gt;{{color2|000|Personality value|PV}}: 102C3290&lt;br /&gt;
| {{color2|000|Pokémon Emerald Version|Emerald}}&amp;lt;br&amp;gt;{{color2|000|Personality value|PV}}: 102992A0&lt;br /&gt;
| {{color2|000|Pokémon Emerald Version|Emerald}}&amp;lt;br&amp;gt;{{color2|000|Personality value|PV}}: E2880098&lt;br /&gt;
| {{color2|000|Pokémon Emerald Version|Emerald}}&amp;lt;br&amp;gt;{{color2|000|Personality value|PV}}: 88FE9800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Pokémon Battle Revolution]], {{m|Toxic}} is depicted as two purple orbs spinning around each other towards the target. However, when Spinda uses Toxic, the orbs travel erratically. The same animation is used for {{p|Carnivine}}.&lt;br /&gt;
* Some of Spinda&#039;s [[Pokédex]] entries mention the odds of two Spinda having the same spot pattern as less than one in four billion. Since Spinda&#039;s spots are based on its [[personality value]] (or encryption constant in later games), which is a 32-bit number, a simplistic model would put the odds at 1 in 4,294,967,296, which is indeed smaller than one in four billion; however, it is actually possible for two personality values to produce spot patterns that are visually identical, so the real odds are somewhat higher.&lt;br /&gt;
** Using [https://web.archive.org/web/20230828010339/https://gatorshark.webs.com/Spinda%20Painter.htm this app], it can be found that two dots have 256 distinct locations, one dot has 254, and one dot has 237, counting all locations where the dot is entirely off-sprite as the same. This results in a total of 3,945,136,128 patterns. However, even this total is slightly too high, because if the upper left dot is far enough down and to the right, it can entirely eclipse the lower-left dot, resulting in a few more patterns being indistinguishable. Compare, for example, 0x0E07F5FB and 0x0EF0F5FB.&lt;br /&gt;
**The fewest spots a Spinda can visibly have is 1 - the sprite&#039;s leftmost spots can land entirely off the sprite, while the rightmost spots cannot, but instead can entirely overlap.&lt;br /&gt;
** In {{g|Brilliant Diamond and Shining Pearl}}, due to a [[List of glitches (Generation VIII)#Spinda spot pattern glitches|glitch]] this value is interpreted as big-endian, causing the spot pattern to be rendered incorrectly. As an example, a value of &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#9999FF&amp;quot;&amp;gt;34&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#99FF99&amp;quot;&amp;gt;56&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFF99&amp;quot;&amp;gt;78&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt; (hexadecimal) would be interpreted as &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;78&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#9999FF&amp;quot;&amp;gt;56&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#99FF99&amp;quot;&amp;gt;34&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFF99&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt; instead.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1500557458623778819&amp;lt;/ref&amp;gt;&lt;br /&gt;
** In [[Pokémon HOME]] v2.1.1 and prior versions, when opening the [[summary]] of a Spinda in the mobile app, Spinda would display the correct spot pattern, identical to its appearance in [[Generation VI]] and below. In HOME v3.0.0 all Spinda were displayed as having the same pattern as the static rendered image used in all HOME menus.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1665787431009001472&amp;lt;/ref&amp;gt; The encryption constant of Spinda in HOME remained unchanged (which meant that if transferred out of HOME into a compatible game, they would have likely retained their original spot pattern), however HOME&#039;s mobile app no longer displayed the spot pattern associated with the encryption constant of a given individual Spinda, all appearing identical to the &amp;quot;stock&amp;quot; rendered image of Spinda. This was resolved in v3.0.1.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1676088622943207424&amp;lt;/ref&amp;gt;&lt;br /&gt;
*** The value internally used in Pokémon HOME as the &amp;quot;default&amp;quot; pattern for Spinda is &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;7A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#9999FF&amp;quot;&amp;gt;39&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#99FF99&amp;quot;&amp;gt;78&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#FFFF99&amp;quot;&amp;gt;66&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;,&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1676088622943207424&amp;lt;/ref&amp;gt; which is a close match to the pattern shown in nearly all official artwork, sprites, and 3D renders of Spinda.&lt;br /&gt;
* Unlike other Pokémon with no [[gender differences]], the [[Rotom Pokédex]] does not display a single model for both male and female Spinda, but rather a separate one for each. The models used are whatever the first patterns caught of each gender were.&lt;br /&gt;
** The Pokédex preview models for each gender, however, will always be a set model that will likely differ from the model the player will see.&lt;br /&gt;
* Like {{p|Whirlipede}}, its base stat total might be based on the fact that it and Whirlipede usually spin in circles, which are 360 degrees.&lt;br /&gt;
* Spinda is the only Pokémon obtainable in {{g|GO}} that cannot have the {{DL|Origin mark|GO icon}} as its [[origin mark]].&lt;br /&gt;
* Spinda&#039;s {{g|Sun}} Pokédex entry states that Spinda believe they walk in straight lines, oblivious to their teetering gait. However, in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], an NPC Spinda will tell the player; &#039;&#039;&amp;quot;When I walk, I always totter.&amp;quot;&#039;&#039;, clearly being aware of this trait.&lt;br /&gt;
* {{g|HOME}} cannot transfer Spinda into or out of {{g|GO}} or {{g|Brilliant Diamond and Shining Pearl}}, because of inconsistencies in how its spot pattern works.&lt;br /&gt;
** In Pokémon GO, Spinda has nine predetermined forms rather than random patterns.&lt;br /&gt;
** In Pokémon Brilliant Diamond and Shining Pearl, this is due to a [[List of glitches (Generation VIII)#Spinda spot pattern glitch|bug]] in the game, which causes the encryption constant to be read as a {{wp|Endianness|big-endian}} value (i.e. bytes are read in reverse order), and would allow the possibility to indirectly change Spinda&#039;s spot pattern. Spinda is the only Pokémon that cannot be transferred out of these games.&lt;br /&gt;
===Origin===&lt;br /&gt;
Spinda appears to be based on a {{wp|Qinling panda}} with traits of {{wp|rabbit}}s. It also resembles a {{wp|teddy bear}} or other {{wp|stuffed toy}}. The swirls in its eyes are based on cartoonish representation of someone being dazed or dizzy.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Spinda may be a combination of &#039;&#039;spin&#039;&#039; and &#039;&#039;panda&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Patcheel may be a combination of &#039;&#039;patch&#039;&#039; and &#039;&#039;reel&#039;&#039; (to lose one&#039;s balance).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Normal|type2=Normal&lt;br /&gt;
|ja= パッチール &#039;&#039;Patcheel&#039;&#039;|jameaning=From &#039;&#039;patch&#039;&#039; and &#039;&#039;reel&#039;&#039;&lt;br /&gt;
|fr=Spinda|frmeaning=Same as English name&lt;br /&gt;
|es=Spinda|esmeaning=Same as English name&lt;br /&gt;
|de=Pandir|demeaning=From &#039;&#039;Panda&#039;&#039; and {{tt|&#039;&#039;wirr&#039;&#039;|confused}}&lt;br /&gt;
|it=Spinda|itmeaning=Same as English name&lt;br /&gt;
|ko=얼루기 &#039;&#039;Ollugi&#039;&#039;|komeaning=From {{tt|얼룩 &#039;&#039;eolluk&#039;&#039;|stain}}&lt;br /&gt;
|zh_cmn=晃晃斑 &#039;&#039;Huànghuàngbān&#039;&#039;|zh_cmnmeaning= From {{tt|晃 &#039;&#039;huàng&#039;&#039;|to sway}} and {{tt|斑 &#039;&#039;bān&#039;&#039;|spots}}&lt;br /&gt;
|zh_yue=晃晃斑 &#039;&#039;Fóngfóngbāan&#039;&#039;|zh_yuemeaning= From {{tt|晃 &#039;&#039;fóng&#039;&#039;|to sway}} and {{tt|斑 &#039;&#039;bāan&#039;&#039;|spots}}&lt;br /&gt;
|hi=चकरबी &#039;&#039;Chakarbee&#039;&#039;|himeaning=From {{tt|चक्कर &#039;&#039;chakkar&#039;&#039;|spiral}}&lt;br /&gt;
|ru=Спинда &#039;&#039;Spinda&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=พัทชีล &#039;&#039;Phatchin&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=0326|prev=Grumpig|nextnum=0328|next=Trapinch}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Pandir]]&lt;br /&gt;
[[es:Spinda]]&lt;br /&gt;
[[fr:Spinda]]&lt;br /&gt;
[[it:Spinda]]&lt;br /&gt;
[[ja:パッチール]]&lt;br /&gt;
[[zh:晃晃斑]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nintendo_3DS&amp;diff=3823815</id>
		<title>Nintendo 3DS</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nintendo_3DS&amp;diff=3823815"/>
		<updated>2023-10-09T23:05:31Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Trivia */ The DSi family was also region-locked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Console infobox&lt;br /&gt;
|name=Nintendo 3DS&lt;br /&gt;
|jname=ニンテンドー３ＤＳ&lt;br /&gt;
|jtrans=Nintendo 3DS&lt;br /&gt;
|image=Nintendo 3DS Aqua Blue.png&lt;br /&gt;
|caption=The Nintendo 3DS&lt;br /&gt;
|jprelease=February 26, 2011&lt;br /&gt;
|narelease=March 27, 2011&lt;br /&gt;
|eurelease=March 25, 2011&lt;br /&gt;
|aurelease=March 31, 2011&lt;br /&gt;
|korelease=April 28, 2012&lt;br /&gt;
|twrelease=September 28, 2012&lt;br /&gt;
|hkrelease=September 28, 2012&lt;br /&gt;
|specs=&lt;br /&gt;
*GPU: Digital Media Professionals {{wp|PICA200|PICA200}} GPU&lt;br /&gt;
*Size: 134.6mm×73.7mm×20.3mm&lt;br /&gt;
*Screen size: 3.53 inches (top) 3.02 inches (bottom)&lt;br /&gt;
*Screen resolution: 400×240 (top), 320×240 (bottom)&lt;br /&gt;
*Weight: 287g&lt;br /&gt;
*Camera: One inner and two outer cameras at 0.3 Megapixels&lt;br /&gt;
|congen=8&lt;br /&gt;
|pokegen={{gen|I}}{{tt|*|by Virtual Console}}, {{gen|II}}{{tt|*|by Virtual Console}}, {{gen|III}}{{tt|*|side series by backwards compatibility}}, {{gen|IV}}{{tt|*|by backwards compatibility}}, {{gen|V}}{{tt|*|by backwards compatibility; side series}}, {{gen|VI}}, {{gen|VII}}&lt;br /&gt;
|type=Handheld&lt;br /&gt;
|colors={{colorswatch|0F0F0A|Cosmo Black}}{{colorswatch|46C7C7|Aqua Blue}}{{colorswatch|C11B17|Flame Red}}{{colorswatch|FF99CC|Pearl Pink}}{{colorswatch|151B8D|Cobalt Blue}}{{colorswatch|461B7E|Midnight Purple}}{{colorswatch|00FFFF|Cerulean Blue}}{{colorswatch|F660AB|Gloss Pink}}{{colorswatch|F5F5F5|Ice White}}{{colorswatch|FF0000|Metallic Red}}&lt;br /&gt;
|nw=yes&lt;br /&gt;
|zw=yes&lt;br /&gt;
|smw=yes&lt;br /&gt;
|wk=yes&lt;br /&gt;
|lw=yes&lt;br /&gt;
|sw=yes&lt;br /&gt;
|np=yes&lt;br /&gt;
|fzw=yes&lt;br /&gt;
|few=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nintendo 3DS&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ニンテンドー３ＤＳ&#039;&#039;&#039; &#039;&#039;Nintendo 3DS&#039;&#039;) is [[Nintendo]]&#039;s handheld game console for the {{wp|history of video game consoles (eighth generation)|eighth generation}} of video games, which serves as one of the company&#039;s competitions for Sony&#039;s {{wp|PlayStation Vita}}, the other being the [[Nintendo Switch]].&lt;br /&gt;
&lt;br /&gt;
Announced in a March 23, 2010 press release&amp;lt;ref&amp;gt;[http://www.nintendo.co.jp/ir/pdf/2010/100323e.pdf Re: Launch of New Portable Game Machine] (retrieved March 26, 2010)&amp;lt;/ref&amp;gt;, the Nintendo 3DS is fully backwards-compatible with all [[Nintendo DS]] games (except those that require the GBA slot). Its revolutionary feature, however, is its ability to display stereoscopic 3D graphics without the use of glasses, using the technique of {{wp|parallax barrier}}.&lt;br /&gt;
&lt;br /&gt;
More details on the 3DS were [[n:E3 conference reveals wealth of information|revealed at E3 in 2010]], with graphics reminiscent of a [[Nintendo GameCube]] game being shown. The 3DS is fully compatible with Nintendo DS games, as well as its own games, while the 3D depth-sensing features are able to be adjusted at-will using a slider on the right side of the top screen. The top screen is slightly wider than the bottom, with a 5:3 aspect ratio, while the system itself features a control stick dubbed the &amp;quot;Circle Pad&amp;quot;, in addition to the normal D-pad featured on all prior handhelds. The 3DS is also fully compatible with DSi-only features, such as those from {{game|Black and White|s}}.&amp;lt;!--Note: mostly copy-paste from PDF right now--&amp;gt; While capable of playing Nintendo DS games from any region, 3DS titles and DSi exclusive titles are region-locked. Its home console counterpart is the [[Wii U]].&lt;br /&gt;
&lt;br /&gt;
A larger version, known as the [[Nintendo 3DS XL]], was released in Japan, North America, Europe, and Australia in 2012. A stripped-down cheaper model (lacking stereoscopic 3D and the clamshell design), known as the [[Nintendo 2DS]], was released in North America, Europe, and Australia in 2013; it was released in Japan in 2016. A pair of powerful models, the [[New Nintendo 3DS]] and [[New Nintendo 3DS XL]], were released in Japan and Australia in 2014 and in North America and Europe in 2015. A cheaper version of the more powerful model, known as the [[New Nintendo 2DS XL]], was released in Australia, Japan, North America, and Europe in 2017.&lt;br /&gt;
&lt;br /&gt;
==Technical specifications==&lt;br /&gt;
* Size: 5.3 inches wide, 2.9 inches long, 0.8 inches tall.&lt;br /&gt;
* Weight: 8 ounces&lt;br /&gt;
* Top screen: 3.53-inch widescreen LCD, autostereoscopic 3D capability, 800×240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing)&lt;br /&gt;
* Bottom screen: 3.02-inch LCD, touch screen, 320×240 pixel resolution&lt;br /&gt;
* Cameras: One inner camera, two outer cameras, both at 640x480 pixel resolution (0.3 MP)&lt;br /&gt;
* Nintendo 3DS game card: 2GB max at launch.&lt;br /&gt;
* Wireless communication: Can communicate in the 2.4 GHz band. Multiple Nintendo 3DS systems can connect via a local wireless connection to let users communicate or enjoy competitive game play. Systems also can connect to LAN access points to access the internet and allow people to enjoy games with others. Supports IEEE 802.11 with enhanced security (WPA/WPA2). Nintendo 3DS hardware is designed so that even when not in use, it can automatically exchange data with other Nintendo 3DS systems or receive data via the internet while in sleep mode. Additionally has an infrared port, utilized by games for line-of-sight matchmaking and by official peripherals.&lt;br /&gt;
* Game controls: Touch screen, embedded microphone, A/B/X/Y face buttons, +Control Pad, L/R buttons, Start and Select buttons, &amp;quot;Circle Pad&amp;quot; that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor.&lt;br /&gt;
* Other input controls: 3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call system function, Wireless switch to turn off wireless communications (even during game play), Power button. The telescoping stylus is approximately 4 inches when fully extended.&lt;br /&gt;
* Input/Output: A port that accepts Nintendo 3DS, Nintendo DSi, and Nintendo DS game cards, an SD memory card slot, an AC adapter connector, a charging cradle terminal, and a stereo headphone output jack.&lt;br /&gt;
* Sound: Stereo speakers positioned to the left and right of the top screen&lt;br /&gt;
* Battery: Lithium ion battery&lt;br /&gt;
* Parental controls: Included&lt;br /&gt;
* Later firmware updates allow for the purchase and download of custom [[Nintendo 3DS themes|menu themes]] featuring various game franchises and characters.&lt;br /&gt;
&lt;br /&gt;
==Pokémon games==&lt;br /&gt;
All releases listed are the year in which the Japanese version was released.&lt;br /&gt;
&lt;br /&gt;
{{consolegames}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Rumble Blast]]&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Mystery Dungeon: Gates to Infinity]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon X and Y]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Art Academy]]&lt;br /&gt;
| Art training&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Nintendo 3DS]]&lt;br /&gt;
| Versus fighter&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Super Mystery Dungeon]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Sun and Moon]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Ultra Sun and Ultra Moon]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{ga|Detective Pikachu}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Cinematic adventure&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 2018&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo eShop===&lt;br /&gt;
The {{wp|Nintendo eShop}} used the internet to purchase for download select full 3DS titles, 3DS-exclusive downloadable games (including {{wp|3D Classics}}), {{wp|downloadable content}} for 3DS titles, {{wp|DSiWare}}, and [[Virtual Console]] games with money uploaded onto the player&#039;s account. Some such products were available for download for free, such as [[Pokédex 3D]], and some were free to download but contain in-game purchases, such as [[Pokémon Picross]].&lt;br /&gt;
&lt;br /&gt;
From March 27, 2023 onwards, it is no longer possible to make purchases of 3DS content, as the 3DS and Wii U eShop clients, listings of digital 3DS content on Nintendo&#039;s website, and the transaction applet used by 3DS software ceased to accept sales. [[Pokémon Bank]] became free for usage as a result. It is similarly no longer possible to download 3DS content made available for free if the eShop account did not previously download it before cessation of purchases. Content previously purchased or downloaded on an eShop account can still be redownloaded, excluding a handful of titles that are fully delisted like the now non-functional {{wp|YouTube}} app.&lt;br /&gt;
{{consolegames}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokédex 3D]]&lt;br /&gt;
| Utility&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Dream Radar]]&lt;br /&gt;
| First-person shooter&lt;br /&gt;
| 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokédex 3D Pro]]&lt;br /&gt;
| Utility&lt;br /&gt;
| 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Bank]]&lt;br /&gt;
| Utility&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Poké Transporter]]&lt;br /&gt;
| Utility&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Battle Trozei]]&lt;br /&gt;
| Puzzle&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[The Thieves and the 1000 Pokémon]]&lt;br /&gt;
| Action&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version]]&lt;br /&gt;
| Core series RPG (demo)&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Shuffle]]&lt;br /&gt;
| Puzzle&lt;br /&gt;
| 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Rumble World]]&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Picross]]&lt;br /&gt;
| Puzzle&lt;br /&gt;
| 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{ga|Detective Pikachu}}&lt;br /&gt;
| Cinematic adventure&lt;br /&gt;
| 2016&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | [[Pokémon Sun and Pokémon Moon Special Demo Version]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Core series RPG (demo)&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 2016&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====Retail titles====&lt;br /&gt;
Select Nintendo 3DS retail software titles were available to purchase for download via the Nintendo eShop from August 2012 to March 27, 2023.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy|10px}}; border: 2px solid #777; background: #CCC; margin-right: 5px; margin-bottom: 5px&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #EEE&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background: #EEE&amp;quot; | Genre&lt;br /&gt;
! style=&amp;quot;background: #EEE&amp;quot; | Original release&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #EEE&amp;quot; | eShop release&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Rumble Blast]]&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2011&lt;br /&gt;
| 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Mystery Dungeon: Gates to Infinity]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2012&lt;br /&gt;
| 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon X and Y]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2013&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Art Academy]]&lt;br /&gt;
| Art training&lt;br /&gt;
| 2014&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Nintendo 3DS]]&lt;br /&gt;
| Versus fighter&lt;br /&gt;
| 2014&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2014&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Super Mystery Dungeon]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2015&lt;br /&gt;
| 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Sun and Moon]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2016&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Ultra Sun and Ultra Moon]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2017&lt;br /&gt;
| 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{ga|Detective Pikachu}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Cinematic adventure&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 2018&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 2018&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====Virtual Console games====&lt;br /&gt;
[[Virtual Console]] games are old games that were originally released on past consoles and had been re-released on the Nintendo eShop. They could be downloaded after being bought.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy|10px}}; border: 2px solid #777; background: #CCC; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #EEE&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background: #EEE&amp;quot; | Genre&lt;br /&gt;
! style=&amp;quot;background: #EEE&amp;quot; | Original system&lt;br /&gt;
! style=&amp;quot;background: #EEE&amp;quot; | Original release&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #EEE&amp;quot; | VC release&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{ga|Pokémon Trading Card Game}}&lt;br /&gt;
| Card game&lt;br /&gt;
| [[Game Boy Color]]&lt;br /&gt;
| 1998&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Puzzle Challenge]]&lt;br /&gt;
| Puzzle&lt;br /&gt;
| [[Game Boy Color]]&lt;br /&gt;
| 2000&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Red and Green|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| [[Game Boy]]&lt;br /&gt;
| 1996&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Blue| (Japanese)}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| [[Game Boy]]&lt;br /&gt;
| 1996&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Red and Blue|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| [[Game Boy]]&lt;br /&gt;
| {{tt|1998|Based on the North American release date, as the games were released under different names in Japan}}&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Yellow}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| [[Game Boy]]{{tt|*|Japan}}&amp;lt;br /&amp;gt;[[Game Boy Color]]{{tt|*|International}}&lt;br /&gt;
| 1998&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Gold and Silver|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| [[Game Boy Color]]&lt;br /&gt;
| 1999&lt;br /&gt;
| 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{game|Crystal}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Core series RPG&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Game Boy Color]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 2000&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 2018&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Patches for various Pokémon games have been released on the Nintendo eShop. Additionally, Pokémon Shuffle could perform minor updates when performing the daily check-in; such updates could not be downloaded through the Nintendo eShop and can no longer be downloaded because checking in is no longer available. If an update is available on Nintendo eShop for a game the player has, the update has not been downloaded yet and there is an attempt to launch that game while connected to the internet, the system will inform the player of the update and offer to download it immediately, view its details on the eShop, or temporarily ignore it.&lt;br /&gt;
&lt;br /&gt;
{{consolegames}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pokémon X and Y patches&lt;br /&gt;
| Update&lt;br /&gt;
| 2013 - 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pokémon Bank patches&lt;br /&gt;
| Update&lt;br /&gt;
| 2013 - 2014, 2020&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Poké Transporter patches&lt;br /&gt;
| Update&lt;br /&gt;
| 2013 - 2014, 2020&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pokémon Art Academy patch&lt;br /&gt;
| Update&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Super Smash Bros. for Nintendo 3DS patches&lt;br /&gt;
| Update&lt;br /&gt;
| 2014 - 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pokémon Omega Ruby and Alpha Sapphire patches&lt;br /&gt;
| Update&lt;br /&gt;
| 2014 - 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; | Pokémon Sun and Moon patches&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Update&lt;br /&gt;
| style=&amp;quot;background:#FFF; | 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; | Pokémon Super Mystery Dungeon patch&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Update&lt;br /&gt;
| style=&amp;quot;background:#FFF; | 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Pokémon Ultra Sun and Ultra Moon patches&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Update&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 2017 - 2018&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Via backwards compatibility===&lt;br /&gt;
The 3DS can be used to play games playable in the [[Nintendo DS]] series of systems, excluding [[Game Boy Advance]] games.&lt;br /&gt;
&lt;br /&gt;
{{consolegames}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Dash]]&lt;br /&gt;
| Racing game&lt;br /&gt;
| 2004&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Puzzle game&lt;br /&gt;
| 2005&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Blue Rescue Team]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2005&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{ga|Pokémon Ranger}}&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2006&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Diamond and Pearl|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2006&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Ranger: Shadows of Almia]]&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2008&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Platinum}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2008&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Mystery Dungeon: Explorers of Sky]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2009&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2009&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Ranger: Guardian Signs]]&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Black and White|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Learn with Pokémon: Typing Adventure]]&lt;br /&gt;
| Typing&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Card Game: How to Play DS]]&lt;br /&gt;
| Card game&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Conquest]]&lt;br /&gt;
| Turn-based strategy&lt;br /&gt;
| 2012&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Core series RPG&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 2012&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nintendo 3DS Flame Red.png|A Flame Red Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Pearl Pink.png|A Pearl Pink Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Cosmo Black.png|A Cosmo Black Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Ice White.png|An Ice White Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Metallic Red.png|A Metallic Red Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Midnight Purple.png|A Midnight Purple Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Blue.png|An Aqua Blue Nintendo 3DS Open, Closed and front view&lt;br /&gt;
File:Nintendo 3DS Red.png|A Red Nintendo 3DS Open, Closed and front view&lt;br /&gt;
File:Nintendo 3DS Blue fore edge.png|The fore edge of an Aqua Blue Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Red fore edge.png|The fore edge of a Red Nintendo 3DS&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cameos==&lt;br /&gt;
[[File:Sophocles with his parents.png|thumb|250px|Sophocles&#039;s Nintendo 3DS]]&lt;br /&gt;
* In {{g|Omega Ruby and Alpha Sapphire}}, two students of the [[Pokémon Trainers&#039; School]] located in [[Rustboro City]] can be seen exchanging Pokémon via the 3DS Wireless Communication.&lt;br /&gt;
* {{an|Sophocles}} was shown with a Nintendo 3DS in a [[Poké Problem]] segment from &#039;&#039;[[SM019|A Guardian Rematch!]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Nintendo 3DS family of systems:&lt;br /&gt;
** Can play Pokémon games from the most generations, being able to play games from the first seven generations (all core series and one spin-off from Generation I, all core series and one spin-off from Generation II, a few Generation III handheld spin-off games, and all handheld games from Generations IV, V, VI, and VII).&lt;br /&gt;
** Can play core series Pokémon games based in every core series region prior to [[Generation VIII]].&lt;br /&gt;
** Are the only Nintendo systems with core series games to not have any solitary core series releases.&lt;br /&gt;
* The Nintendo 3DS&#039;s word filter (swear filter) has a different list for each region and language combination (for example, Canadian French and European French have different word filters). However, the US English word list also applies for all U region languages, and the UK English word list also applies for all E region languages (no additional lists apply in the J, K, and T regions). Unlike the Generation V filters, spaces are removed from names before checking them against the filter(s). The region- and language-exclusive lists apply when entering something like the 3DS&#039;s username. However, when entering something like Pokémon [[nickname]]s, all of the lists apply at once (including those that do not match the 3DS&#039;s locked region, and even including internal lists for region and language combinations that are not selectable on any system in the Nintendo 3DS family).&lt;br /&gt;
** In [[Generation VI]], [[Pokémon Storage System|Box]] names are subject to the word filter, but not in the [[Generation VII]] 3DS games.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://www.pokemon.co.jp/ex/pokemon-3ds/?i001=news Official Japanese Pokémon site]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Electronic devices]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
&lt;br /&gt;
[[de:Nintendo 3DS]]&lt;br /&gt;
[[es:Nintendo 3DS]]&lt;br /&gt;
[[fr:Nintendo 3DS]]&lt;br /&gt;
[[it:Nintendo 3DS]]&lt;br /&gt;
[[ja:ニンテンドー3DS]]&lt;br /&gt;
[[zh:任天堂3DS]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nintendo_3DS&amp;diff=3823814</id>
		<title>Nintendo 3DS</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nintendo_3DS&amp;diff=3823814"/>
		<updated>2023-10-09T23:00:04Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: Revisions regarding downloadable software, including partial reversions of recent tense changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Console infobox&lt;br /&gt;
|name=Nintendo 3DS&lt;br /&gt;
|jname=ニンテンドー３ＤＳ&lt;br /&gt;
|jtrans=Nintendo 3DS&lt;br /&gt;
|image=Nintendo 3DS Aqua Blue.png&lt;br /&gt;
|caption=The Nintendo 3DS&lt;br /&gt;
|jprelease=February 26, 2011&lt;br /&gt;
|narelease=March 27, 2011&lt;br /&gt;
|eurelease=March 25, 2011&lt;br /&gt;
|aurelease=March 31, 2011&lt;br /&gt;
|korelease=April 28, 2012&lt;br /&gt;
|twrelease=September 28, 2012&lt;br /&gt;
|hkrelease=September 28, 2012&lt;br /&gt;
|specs=&lt;br /&gt;
*GPU: Digital Media Professionals {{wp|PICA200|PICA200}} GPU&lt;br /&gt;
*Size: 134.6mm×73.7mm×20.3mm&lt;br /&gt;
*Screen size: 3.53 inches (top) 3.02 inches (bottom)&lt;br /&gt;
*Screen resolution: 400×240 (top), 320×240 (bottom)&lt;br /&gt;
*Weight: 287g&lt;br /&gt;
*Camera: One inner and two outer cameras at 0.3 Megapixels&lt;br /&gt;
|congen=8&lt;br /&gt;
|pokegen={{gen|I}}{{tt|*|by Virtual Console}}, {{gen|II}}{{tt|*|by Virtual Console}}, {{gen|III}}{{tt|*|side series by backwards compatibility}}, {{gen|IV}}{{tt|*|by backwards compatibility}}, {{gen|V}}{{tt|*|by backwards compatibility; side series}}, {{gen|VI}}, {{gen|VII}}&lt;br /&gt;
|type=Handheld&lt;br /&gt;
|colors={{colorswatch|0F0F0A|Cosmo Black}}{{colorswatch|46C7C7|Aqua Blue}}{{colorswatch|C11B17|Flame Red}}{{colorswatch|FF99CC|Pearl Pink}}{{colorswatch|151B8D|Cobalt Blue}}{{colorswatch|461B7E|Midnight Purple}}{{colorswatch|00FFFF|Cerulean Blue}}{{colorswatch|F660AB|Gloss Pink}}{{colorswatch|F5F5F5|Ice White}}{{colorswatch|FF0000|Metallic Red}}&lt;br /&gt;
|nw=yes&lt;br /&gt;
|zw=yes&lt;br /&gt;
|smw=yes&lt;br /&gt;
|wk=yes&lt;br /&gt;
|lw=yes&lt;br /&gt;
|sw=yes&lt;br /&gt;
|np=yes&lt;br /&gt;
|fzw=yes&lt;br /&gt;
|few=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nintendo 3DS&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ニンテンドー３ＤＳ&#039;&#039;&#039; &#039;&#039;Nintendo 3DS&#039;&#039;) is [[Nintendo]]&#039;s handheld game console for the {{wp|history of video game consoles (eighth generation)|eighth generation}} of video games, which serves as one of the company&#039;s competitions for Sony&#039;s {{wp|PlayStation Vita}}, the other being the [[Nintendo Switch]].&lt;br /&gt;
&lt;br /&gt;
Announced in a March 23, 2010 press release&amp;lt;ref&amp;gt;[http://www.nintendo.co.jp/ir/pdf/2010/100323e.pdf Re: Launch of New Portable Game Machine] (retrieved March 26, 2010)&amp;lt;/ref&amp;gt;, the Nintendo 3DS is fully backwards-compatible with all [[Nintendo DS]] games (except those that require the GBA slot). Its revolutionary feature, however, is its ability to display stereoscopic 3D graphics without the use of glasses, using the technique of {{wp|parallax barrier}}.&lt;br /&gt;
&lt;br /&gt;
More details on the 3DS were [[n:E3 conference reveals wealth of information|revealed at E3 in 2010]], with graphics reminiscent of a [[Nintendo GameCube]] game being shown. The 3DS is fully compatible with Nintendo DS games, as well as its own games, while the 3D depth-sensing features are able to be adjusted at-will using a slider on the right side of the top screen. The top screen is slightly wider than the bottom, with a 5:3 aspect ratio, while the system itself features a control stick dubbed the &amp;quot;Circle Pad&amp;quot;, in addition to the normal D-pad featured on all prior handhelds. The 3DS is also fully compatible with DSi-only features, such as those from {{game|Black and White|s}}.&amp;lt;!--Note: mostly copy-paste from PDF right now--&amp;gt; While capable of playing Nintendo DS games from any region, 3DS titles and DSi exclusive titles are region-locked. Its home console counterpart is the [[Wii U]].&lt;br /&gt;
&lt;br /&gt;
A larger version, known as the [[Nintendo 3DS XL]], was released in Japan, North America, Europe, and Australia in 2012. A stripped-down cheaper model (lacking stereoscopic 3D and the clamshell design), known as the [[Nintendo 2DS]], was released in North America, Europe, and Australia in 2013; it was released in Japan in 2016. A pair of powerful models, the [[New Nintendo 3DS]] and [[New Nintendo 3DS XL]], were released in Japan and Australia in 2014 and in North America and Europe in 2015. A cheaper version of the more powerful model, known as the [[New Nintendo 2DS XL]], was released in Australia, Japan, North America, and Europe in 2017.&lt;br /&gt;
&lt;br /&gt;
==Technical specifications==&lt;br /&gt;
* Size: 5.3 inches wide, 2.9 inches long, 0.8 inches tall.&lt;br /&gt;
* Weight: 8 ounces&lt;br /&gt;
* Top screen: 3.53-inch widescreen LCD, autostereoscopic 3D capability, 800×240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing)&lt;br /&gt;
* Bottom screen: 3.02-inch LCD, touch screen, 320×240 pixel resolution&lt;br /&gt;
* Cameras: One inner camera, two outer cameras, both at 640x480 pixel resolution (0.3 MP)&lt;br /&gt;
* Nintendo 3DS game card: 2GB max at launch.&lt;br /&gt;
* Wireless communication: Can communicate in the 2.4 GHz band. Multiple Nintendo 3DS systems can connect via a local wireless connection to let users communicate or enjoy competitive game play. Systems also can connect to LAN access points to access the internet and allow people to enjoy games with others. Supports IEEE 802.11 with enhanced security (WPA/WPA2). Nintendo 3DS hardware is designed so that even when not in use, it can automatically exchange data with other Nintendo 3DS systems or receive data via the internet while in sleep mode. Additionally has an infrared port, utilized by games for line-of-sight matchmaking and by official peripherals.&lt;br /&gt;
* Game controls: Touch screen, embedded microphone, A/B/X/Y face buttons, +Control Pad, L/R buttons, Start and Select buttons, &amp;quot;Circle Pad&amp;quot; that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor.&lt;br /&gt;
* Other input controls: 3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call system function, Wireless switch to turn off wireless communications (even during game play), Power button. The telescoping stylus is approximately 4 inches when fully extended.&lt;br /&gt;
* Input/Output: A port that accepts Nintendo 3DS, Nintendo DSi, and Nintendo DS game cards, an SD memory card slot, an AC adapter connector, a charging cradle terminal, and a stereo headphone output jack.&lt;br /&gt;
* Sound: Stereo speakers positioned to the left and right of the top screen&lt;br /&gt;
* Battery: Lithium ion battery&lt;br /&gt;
* Parental controls: Included&lt;br /&gt;
* Later firmware updates allow for the purchase and download of custom [[Nintendo 3DS themes|menu themes]] featuring various game franchises and characters.&lt;br /&gt;
&lt;br /&gt;
==Pokémon games==&lt;br /&gt;
All releases listed are the year in which the Japanese version was released.&lt;br /&gt;
&lt;br /&gt;
{{consolegames}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Rumble Blast]]&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Mystery Dungeon: Gates to Infinity]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon X and Y]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Art Academy]]&lt;br /&gt;
| Art training&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Nintendo 3DS]]&lt;br /&gt;
| Versus fighter&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Super Mystery Dungeon]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Sun and Moon]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Ultra Sun and Ultra Moon]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{ga|Detective Pikachu}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Cinematic adventure&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 2018&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Nintendo eShop===&lt;br /&gt;
The {{wp|Nintendo eShop}} used the internet to purchase for download select full 3DS titles, 3DS-exclusive downloadable games (including {{wp|3D Classics}}), {{wp|downloadable content}} for 3DS titles, {{wp|DSiWare}}, and [[Virtual Console]] games with money uploaded onto the player&#039;s account. Some such products were available for download for free, such as [[Pokédex 3D]], and some were free to download but contain in-game purchases, such as [[Pokémon Picross]].&lt;br /&gt;
&lt;br /&gt;
From March 27, 2023 onwards, it is no longer possible to make purchases of 3DS content, as the 3DS and Wii U eShop clients, listings of digital 3DS content on Nintendo&#039;s website, and the transaction applet used by 3DS software ceased to accept sales. [[Pokémon Bank]] became free for usage as a result. It is similarly no longer possible to download 3DS content made available for free if the eShop account did not previously download it before cessation of purchases. Content previously purchased or downloaded on an eShop account can still be redownloaded, excluding a handful of titles that are fully delisted like the now non-functional {{wp|YouTube}} app.&lt;br /&gt;
{{consolegames}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokédex 3D]]&lt;br /&gt;
| Utility&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Dream Radar]]&lt;br /&gt;
| First-person shooter&lt;br /&gt;
| 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokédex 3D Pro]]&lt;br /&gt;
| Utility&lt;br /&gt;
| 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Bank]]&lt;br /&gt;
| Utility&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Poké Transporter]]&lt;br /&gt;
| Utility&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Battle Trozei]]&lt;br /&gt;
| Puzzle&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[The Thieves and the 1000 Pokémon]]&lt;br /&gt;
| Action&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version]]&lt;br /&gt;
| Core series RPG (demo)&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Shuffle]]&lt;br /&gt;
| Puzzle&lt;br /&gt;
| 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Rumble World]]&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Picross]]&lt;br /&gt;
| Puzzle&lt;br /&gt;
| 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{ga|Detective Pikachu}}&lt;br /&gt;
| Cinematic adventure&lt;br /&gt;
| 2016&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | [[Pokémon Sun and Pokémon Moon Special Demo Version]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Core series RPG (demo)&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 2016&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====Retail titles====&lt;br /&gt;
Select Nintendo 3DS retail software titles were available to purchase for download via the Nintendo eShop from August 2012 to March 27, 2023.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy|10px}}; border: 2px solid #777; background: #CCC; margin-right: 5px; margin-bottom: 5px&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #EEE&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background: #EEE&amp;quot; | Genre&lt;br /&gt;
! style=&amp;quot;background: #EEE&amp;quot; | Original release&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #EEE&amp;quot; | eShop release&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Rumble Blast]]&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2011&lt;br /&gt;
| 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Mystery Dungeon: Gates to Infinity]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2012&lt;br /&gt;
| 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon X and Y]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2013&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Art Academy]]&lt;br /&gt;
| Art training&lt;br /&gt;
| 2014&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Nintendo 3DS]]&lt;br /&gt;
| Versus fighter&lt;br /&gt;
| 2014&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2014&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Super Mystery Dungeon]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2015&lt;br /&gt;
| 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Sun and Moon]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2016&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Ultra Sun and Ultra Moon]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2017&lt;br /&gt;
| 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{ga|Detective Pikachu}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Cinematic adventure&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 2018&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 2018&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====Virtual Console games====&lt;br /&gt;
[[Virtual Console]] games are old games that were originally released on past consoles and had been re-released on the Nintendo eShop. They could be downloaded after being bought.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy|10px}}; border: 2px solid #777; background: #CCC; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #EEE&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background: #EEE&amp;quot; | Genre&lt;br /&gt;
! style=&amp;quot;background: #EEE&amp;quot; | Original system&lt;br /&gt;
! style=&amp;quot;background: #EEE&amp;quot; | Original release&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #EEE&amp;quot; | VC release&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{ga|Pokémon Trading Card Game}}&lt;br /&gt;
| Card game&lt;br /&gt;
| [[Game Boy Color]]&lt;br /&gt;
| 1998&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Puzzle Challenge]]&lt;br /&gt;
| Puzzle&lt;br /&gt;
| [[Game Boy Color]]&lt;br /&gt;
| 2000&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Red and Green|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| [[Game Boy]]&lt;br /&gt;
| 1996&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Blue| (Japanese)}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| [[Game Boy]]&lt;br /&gt;
| 1996&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Red and Blue|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| [[Game Boy]]&lt;br /&gt;
| {{tt|1998|Based on the North American release date, as the games were released under different names in Japan}}&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Yellow}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| [[Game Boy]]{{tt|*|Japan}}&amp;lt;br /&amp;gt;[[Game Boy Color]]{{tt|*|International}}&lt;br /&gt;
| 1998&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Gold and Silver|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| [[Game Boy Color]]&lt;br /&gt;
| 1999&lt;br /&gt;
| 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{game|Crystal}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Core series RPG&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Game Boy Color]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 2000&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 2018&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Patches for various Pokémon games have been released on the Nintendo eShop. Additionally, Pokémon Shuffle could perform minor updates when performing the daily check-in; such updates could not be downloaded through the Nintendo eShop and can no longer be downloaded because checking in is no longer available. If an update is available on Nintendo eShop for a game the player has, the update has not been downloaded yet and there is an attempt to launch that game while connected to the internet, the system will inform the player of the update and offer to download it immediately, view its details on the eShop, or temporarily ignore it.&lt;br /&gt;
&lt;br /&gt;
{{consolegames}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pokémon X and Y patches&lt;br /&gt;
| Update&lt;br /&gt;
| 2013 - 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pokémon Bank patches&lt;br /&gt;
| Update&lt;br /&gt;
| 2013 - 2014, 2020&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Poké Transporter patches&lt;br /&gt;
| Update&lt;br /&gt;
| 2013 - 2014, 2020&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pokémon Art Academy patch&lt;br /&gt;
| Update&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Super Smash Bros. for Nintendo 3DS patches&lt;br /&gt;
| Update&lt;br /&gt;
| 2014 - 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pokémon Omega Ruby and Alpha Sapphire patches&lt;br /&gt;
| Update&lt;br /&gt;
| 2014 - 2015&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; | Pokémon Sun and Moon patches&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Update&lt;br /&gt;
| style=&amp;quot;background:#FFF; | 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; | Pokémon Super Mystery Dungeon patch&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Update&lt;br /&gt;
| style=&amp;quot;background:#FFF; | 2017&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Pokémon Ultra Sun and Ultra Moon patches&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Update&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 2017 - 2018&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Via backwards compatibility===&lt;br /&gt;
The 3DS can be used to play games playable in the [[Nintendo DS]] series of systems, excluding [[Game Boy Advance]] games.&lt;br /&gt;
&lt;br /&gt;
{{consolegames}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Dash]]&lt;br /&gt;
| Racing game&lt;br /&gt;
| 2004&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Puzzle game&lt;br /&gt;
| 2005&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Blue Rescue Team]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2005&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{ga|Pokémon Ranger}}&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2006&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Diamond and Pearl|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2006&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Ranger: Shadows of Almia]]&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2008&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Platinum}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2008&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Mystery Dungeon: Explorers of Sky]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2009&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2009&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Ranger: Guardian Signs]]&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{game|Black and White|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Learn with Pokémon: Typing Adventure]]&lt;br /&gt;
| Typing&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Card Game: How to Play DS]]&lt;br /&gt;
| Card game&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[Pokémon Conquest]]&lt;br /&gt;
| Turn-based strategy&lt;br /&gt;
| 2012&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Core series RPG&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 2012&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nintendo 3DS Flame Red.png|A Flame Red Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Pearl Pink.png|A Pearl Pink Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Cosmo Black.png|A Cosmo Black Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Ice White.png|An Ice White Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Metallic Red.png|A Metallic Red Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Midnight Purple.png|A Midnight Purple Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Blue.png|An Aqua Blue Nintendo 3DS Open, Closed and front view&lt;br /&gt;
File:Nintendo 3DS Red.png|A Red Nintendo 3DS Open, Closed and front view&lt;br /&gt;
File:Nintendo 3DS Blue fore edge.png|The fore edge of an Aqua Blue Nintendo 3DS&lt;br /&gt;
File:Nintendo 3DS Red fore edge.png|The fore edge of a Red Nintendo 3DS&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cameos==&lt;br /&gt;
[[File:Sophocles with his parents.png|thumb|250px|Sophocles&#039;s Nintendo 3DS]]&lt;br /&gt;
* In {{g|Omega Ruby and Alpha Sapphire}}, two students of the [[Pokémon Trainers&#039; School]] located in [[Rustboro City]] can be seen exchanging Pokémon via the 3DS Wireless Communication.&lt;br /&gt;
* {{an|Sophocles}} was shown with a Nintendo 3DS in a [[Poké Problem]] segment from &#039;&#039;[[SM019|A Guardian Rematch!]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Nintendo 3DS family of systems:&lt;br /&gt;
** Can play Pokémon games from the most generations, being able to play games from the first seven generations (all core series and one spin-off from Generation I, all core series and one spin-off from Generation II, a few Generation III handheld spin-off games, and all handheld games from Generations IV, V, VI, and VII).&lt;br /&gt;
** Can play core series Pokémon games based in every core series region prior to [[Generation VIII]].&lt;br /&gt;
** Are the only Nintendo systems with core series games to not have any solitary core series releases.&lt;br /&gt;
** Is the only family of systems with core series games to be region-locked.&lt;br /&gt;
* The Nintendo 3DS&#039;s word filter (swear filter) has a different list for each region and language combination (for example, Canadian French and European French have different word filters). However, the US English word list also applies for all U region languages, and the UK English word list also applies for all E region languages (no additional lists apply in the J, K, and T regions). Unlike the Generation V filters, spaces are removed from names before checking them against the filter(s). The region- and language-exclusive lists apply when entering something like the 3DS&#039;s username. However, when entering something like Pokémon [[nickname]]s, all of the lists apply at once (including those that do not match the 3DS&#039;s locked region, and even including internal lists for region and language combinations that are not selectable on any system in the Nintendo 3DS family).&lt;br /&gt;
** In [[Generation VI]], [[Pokémon Storage System|Box]] names are subject to the word filter, but not in the [[Generation VII]] 3DS games.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://www.pokemon.co.jp/ex/pokemon-3ds/?i001=news Official Japanese Pokémon site]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Electronic devices]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
&lt;br /&gt;
[[de:Nintendo 3DS]]&lt;br /&gt;
[[es:Nintendo 3DS]]&lt;br /&gt;
[[fr:Nintendo 3DS]]&lt;br /&gt;
[[it:Nintendo 3DS]]&lt;br /&gt;
[[ja:ニンテンドー3DS]]&lt;br /&gt;
[[zh:任天堂3DS]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_II&amp;diff=3699999</id>
		<title>List of glitches in Generation II</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_II&amp;diff=3699999"/>
		<updated>2023-04-21T12:15:07Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Strain 0 Pokérus */ forgor to remove the incomplete notice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation II]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Gold, Silver, and Crystal==&lt;br /&gt;
===Battle system===&lt;br /&gt;
====Belly Drum effect====&lt;br /&gt;
When a Pokémon uses {{m|Belly Drum}}, its {{stat|HP}} is deducted by 50% and its {{stat|Attack}} stat raised by up to 12 stages, ensuring that even the {{stat|Attack}} stat of a Pokémon with an {{stat|Attack}} stage of -6 can be maximized. This is accomplished through executing the command used by {{m|Swords Dance}} by a maximum of 6 times; however, the command is erroneously called once before verifying that HP of the user can be deducted by 50%. This means that if the user doesn&#039;t have enough HP to use the move, the Attack stat will be incorrectly boosted by 2 stages. The game will state that the attack has failed.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|zuCLMikWo4Y|Dukstless|Normal}}&lt;br /&gt;
&lt;br /&gt;
====Catch rate====&lt;br /&gt;
The [[status condition]]s of paralysis, burn, and poison increase the catch rate by 0 as opposed to by 5.&lt;br /&gt;
&lt;br /&gt;
The [[Love Ball]] only gains a [[catch rate]] of 8&amp;amp;times; on {{OBP|Pokémon|species}} of the same [[gender]] and species as the player&#039;s Pokémon, rather than on Pokémon of the opposite gender.&lt;br /&gt;
&lt;br /&gt;
The [[Moon Ball]] is supposed to multiply the [[catch rate]] by 4 on Pokémon that evolve with [[Moon Stone]] but instead does this on Pokémon that evolve with [[Burn Heal]], as the game uses the index number that Moon Stone has in Generation I, rather than Generation II. Consequently, Moon Ball does not have any additional effect and always acts like a [[Poké Ball]].&lt;br /&gt;
&lt;br /&gt;
The [[Fast Ball]] is supposed to quadruple the catch rate against all wild Pokémon that can [[Escape#Wild Pokémon|flee]] (a mechanic unique to Generation II), but only does this for three of them: {{p|Magnemite}}, {{p|Grimer}}, and {{p|Tangela}}.&amp;lt;ref name=&amp;quot;The Cave of Dragonflies&amp;quot;&amp;gt;https://www.dragonflycave.com/mechanics/gen-ii-capturing&amp;lt;/ref&amp;gt; additionally, the Fast Ball has no boosted success rate on Raikou, Entei, and Suicune (when roaming), which it was likely intended to do.&lt;br /&gt;
&lt;br /&gt;
====Dragon Fang effect====&lt;br /&gt;
The [[Dragon Scale]] boosts the power of {{type|Dragon}} moves rather than the [[Dragon Fang]].&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium 2]], the Dragon Fang boosts Dragon-type moves as intended, while the Dragon Scale has no in-battle effect.&lt;br /&gt;
&lt;br /&gt;
====Dude glitches====&lt;br /&gt;
&lt;br /&gt;
If the [[Dude]] is prompted to show the tutorial of catching Pokémon when the player has a full box, the game will glitch. Effects vary based on the language/version of the game, with the effects in Gold/Silver being more minor (in the English version it is possible to briefly see a HUD with a Level 0 male [[?????]], but not freeze the game), except in Korean Gold/Silver which may cause a post-battle sprite misalignment glitch without a freeze. Since the dude won&#039;t show the tutorial after the player has caught a Pokémon, but the event will activate when the player walks on a specific tile on Route 29, the way to perform this glitch is the following:&lt;br /&gt;
&lt;br /&gt;
#Start a new game and advance until Silver battles the player for the first time.&lt;br /&gt;
#Heal in the [[Cherrygrove City|Cherrygrove]]&#039;s [[Pokemon Center]].&lt;br /&gt;
#Poison the starter. The way to poison it varies depending of the game: either the player can encounter a [[Spinarak (Pokémon)|Spinarak]] during the night{{sup/2|GS}} or a [[Weedle (Pokémon)|Weedle]] during the morning{{sup/2|S}}{{sup/2|C}} in [[Johto Route 30|Route 30]], and let it poison the starter.&lt;br /&gt;
#Deliver the Egg to [[Professor Elm|Elm]].&lt;br /&gt;
#Walk either inside the lab or in [[New Bark Town]] until the starter faints and the player is teleported to Cherrygrove City, effectively skipping the catching tutorial.&lt;br /&gt;
#Fill up the box in the PC.&lt;br /&gt;
#Return to [[Johto Route 29|Route 29]] and walk as if going to New Bark Town.&lt;br /&gt;
#In the edge, the [[Dude]] will be prompted to show the player the catching tutorial; accept the tutorial.&lt;br /&gt;
#The game will glitch when the Dude selects a Poké Ball.&lt;br /&gt;
&lt;br /&gt;
The dude money glitch only occurs in the German version of {{g|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
====Exp. Share formula====&lt;br /&gt;
A {{OBP|Pokémon|species}} with the same [[original Trainer]] as the player that is sent into {{pkmn|battle}} with an [[Exp. Share]] [[Held item|held]] will gain 50% of the [[experience]] twice, which, due to rounding, may not equal 100%.&lt;br /&gt;
&lt;br /&gt;
====Experience amount====&lt;br /&gt;
A {{OBP|Pokémon|species}} that gains an amount of experience consisting of five digits will not have the number displayed correctly. This is possible with an [[outsider Pokémon]] holding a [[Lucky Egg]] used at the [[Trainer House]]. The lowest opponent [[level]] required for achieving such feat is 82 for Pokémon with an experience yield of 255, and the lowest experience yield with which this is feasible is 208.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|NfQGayxonF8|Dukstless|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Experience underflow====&lt;br /&gt;
{{main|Experience#Experience underflow glitch}}&lt;br /&gt;
[[Level]] 1 {{OBP|Pokémon|species}} using the &amp;quot;medium-slow&amp;quot; growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points (less than 54 if the total experience is 0).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|SXH8u0plHrE|TTEchidna|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====HP bar animation====&lt;br /&gt;
A Pokémon with 49 {{stat|HP}} or more will deplete the HP bar at a slower rate than intended when taking damage. Due to an issue with the order of the code within the game, a value that would help to set a delay that was partially dependent on the maximum HP of the Pokémon, sets instead a constant delay that does not change with different HP values. This results in extra delays in the animation updating and prolongs the animation of the bar dropping.&lt;br /&gt;
&lt;br /&gt;
A Pokémon with 48 HP or less is not affected as each HP is equal to one or more pixels of the HP bar, thus skipping any delay.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|SE-BfsFgZVM|Crystal_|HP}}&lt;br /&gt;
&lt;br /&gt;
====Leveling past 100====&lt;br /&gt;
If a {{OBP|Pokémon|species}} is obtained at a [[level]] above 100 (101-254), it can be leveled up with [[Rare Candy|Rare Candies]] up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will reset to 0. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.&lt;br /&gt;
&lt;br /&gt;
====Lock-On/Mind Reader oversight====&lt;br /&gt;
When {{m|Lock-On}} or {{m|Mind Reader}} are in effect, the moves {{m|Attract}}, {{m|Curse}}, {{m|Foresight}}, {{m|Mean Look}}, {{m|Mimic}}, {{m|Nightmare}}, {{m|Spider Web}} and {{m|Transform}} cannot hit targets in the semi-invulnerable turn of {{m|Fly}} or {{m|Dig}}, and moves cannot lower stats of targets in the semi-invulnerable turn of Fly or Dig ([[status move]]s such as {{m|String Shot}} will fail, and [[additional effect]]s of moves such as {{m|Bubble}} will not activate).&lt;br /&gt;
&lt;br /&gt;
====Menu scrolling oversight====&lt;br /&gt;
A flag (bit 0 of memory address FFAC) in memory determines whether options can be scrolled through by holding a direction on the d-pad rather than simply pressing it, which is used by menus such as the bag. This flag is normally unset after closing the menu, and is not usually set in battle menus, meaning the player must tap through battle move menus instead of holding a direction.&lt;br /&gt;
&lt;br /&gt;
Watching the staff credits after defeating [[Red]] keeps the bit set, allowing the battle options to be scrolled through. This effect is cleared however after resetting the game and reloading the save, which is probably a reason why the glitch does not work with credits triggered by entering the [[Hall of Fame]] (which resets the game afterwards).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|Dhfslh9hyvM|ChicksaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Opponent Full Heal and Full Restore oversight====&lt;br /&gt;
If an opposing Trainer uses a [[Full Heal]] to cure their Pokémon, it will not be cured of {{m|Nightmare}} (even after waking up from {{status|sleep}}) or of {{status|confusion}}.&lt;br /&gt;
&lt;br /&gt;
If an opposing Trainer uses a [[Full Restore]] to cure their Pokémon, it will not be cured of Nightmare (even after waking up from sleep). However, it will be cured of confusion.&lt;br /&gt;
&lt;br /&gt;
The Full Heal and Full Restore properly cure a Pokémon of both Nightmare and confusion if used by the player.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|1LpNnHq-iN8|ChickasaurusGL|medicine}}&lt;br /&gt;
&lt;br /&gt;
====Park Ball graphics corruption====&lt;br /&gt;
If the [[Sport Ball|Park Ball]] is used from the Ball pocket of the {{player}}&#039;s [[Bag]] on a [[wild Pokémon]], the game will not reload the graphics on the battle screen, causing a temporary glitch in which part of both the Bag and {{pkmn|battle}} screens mix up until the Pokémon catching animation is over, at which point the game will show the battle screen being reloaded.&lt;br /&gt;
{{YouTubeVid|v1ErZdLCIyU|UCE3dE_KKB7bHakm_GfrU74Q|name=SatoMew|Poké Balls}}&lt;br /&gt;
&lt;br /&gt;
====Present damage====&lt;br /&gt;
{{main|Present (move)#Generation II}}&lt;br /&gt;
In {{game|Gold and Silver|s}}, the [[move]] {{m|Present}} has a damage formula of its own. This causes the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the regular damage formula to be replaced. Thus, the move deals unusually large or small amounts of damage, depending on the {{OBP|Pokémon|species}}. Additionally, Present calculates type-effectiveness twice, which causes Present to only inflict a quarter of the normal damage against Rock-type and Steel-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
In {{game|Crystal}}, both bugs were fixed for regular battles by having Present use the standard damage formula. The old formula from Gold and Silver is still used during link battles to preserve backwards compatibility. This was fixed entirely in [[Pokémon Stadium 2]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|XJaQoKtrEuw|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
====Pursuit-Revival glitch====&lt;br /&gt;
Using a Revive, Max Revive or Rare Candy on a Pokémon that fainted from {{m|Pursuit}} after a switch will revive the Pokémon with the non-volatile status it had before fainting. This applies both to healing inside and outside of battle.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|tiRvw-Nb2ME|ChickasaurusGL|Dark|Medicine}}&lt;br /&gt;
&lt;br /&gt;
====Sandstorm Spikes glitch====&lt;br /&gt;
{{GlitchResearch|Is there a party position/permutation of switches or anything that causes this not to work? Do Poké Dolls work? Does party count matter? What happens exactly when the fainted team&#039;s health is later restored? Why is it &amp;quot;rematching trainers in the grass&amp;quot; may not work?}}&lt;br /&gt;
This glitch occurs with a Pokémon in a {{weather|Sandstorm}} which faints, when there are active {{m|Spikes}} against the player&#039;s Pokémon. Sending out three more Pokémon in succession which will immediately faint from the Spikes, can result in the last Pokémon surviving but with 0 HP. The player can then proceed to escape the battle (i.e. with a successful catch), and every Pokémon will remain in the party with 0 HP. [[Black out|White outs]] may not occur.&lt;br /&gt;
&lt;br /&gt;
This glitch leads to other derivative sub-glitches, such as the previously known &#039;instant victory&#039; effect (also used by &amp;quot;any%&amp;quot; speedrunners in the past with [[arbitrary code execution]] or [[Celebi Egg glitch|bad cloning]]); in which entering any battle causes it to end (of the partial sort; the battle ends before the Pokémon is sent out rather than the start of the battle itself), effectively allowing the player to always win.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|u7GHUpISEP8|ChickasaurusGL|Ground|Normal}}&lt;br /&gt;
&lt;br /&gt;
====SRAM clear errors====&lt;br /&gt;
An internal function in the code for wiping the save file known unofficially as &amp;quot;ClearWRAM&amp;quot; does not function correctly.&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/master/docs/bugs_and_glitches.md#clearwram-only-clears-wram-bank-1 List of glitches relevant to the engine]&amp;lt;/ref&amp;gt; It may be worth noting, there are more specific glitches in the game, such as &amp;quot;Hall of Fame SRAM glitch&amp;quot; (box 2+ data becomes invalid, and allows the player to ultimately obtain [[glitch Pokémon]] and [[?????]] without bad cloning, if the player clears the save file and enters the Hall of Fame without saving in between). This glitch is loosely similar to Generation I SRAM glitches related to impartial clearing, such as the &amp;quot;ghost Bicycle&amp;quot; phenomenon, &amp;quot;save abuse&amp;quot; and string names leftover from the previous save file with [[- (move)]]. Another SRAM glitch is the Japanese Poké Communications Center SRAM glitch (mentioned at [[:#Pokémon Communication Center|the header Pokémon Communication Center]], though that one is related to exhausted or broken save batteries).&lt;br /&gt;
&lt;br /&gt;
====Stat rollover glitch====&lt;br /&gt;
If a Pokémon&#039;s effective stat would exceed 1024, the Pokémon&#039;s stat is decreased by 1024 (for a minimum stat of 1) during [[damage]] calculation only. While most methods to increase stats cap at 999, the [[Thick Club]], [[Light Ball]], and [[Metal Powder]] do not.&lt;br /&gt;
&lt;br /&gt;
While it is possible for this to occur for all of these items, this most readily occurs with Marowak (since {{p|Pikachu}} and {{p|Ditto}} require stat boosts to be received via {{m|Baton Pass}} for this to occur). If a {{p|Marowak}} with an {{stat|Attack}} stat of at least 256 uses {{m|Swords Dance}} while holding a [[Thick Club]], its Attack will be reduced by 1024 (minimum 1) during [[damage]] calculation only.&lt;br /&gt;
&lt;br /&gt;
During damage calculation, if the attacker&#039;s (Special) Attack or the defender&#039;s (Special) Defense is higher than 255, both are temporarily divided by 4, then (regardless of whether the stats were quartered) both the attacker&#039;s (Special) Attack stat and the defender&#039;s (Special) Defense stat are taken {{wp|modulo}} 256. Thus, stats that are greater than or equal to 1024 (256×4) will be treated incorrectly.&lt;br /&gt;
&lt;br /&gt;
In {{game|Crystal}}, this bug was fixed for regular battles but still occurs during link battles to preserve backwards compatibility. This was fixed entirely in [[Pokémon Stadium 2]].&lt;br /&gt;
&lt;br /&gt;
====Trainer Counter/Mirror Coat damage====&lt;br /&gt;
In {{pkmn|Trainer}} {{pkmn|battle}}s only, if the player uses a healing item or a [[Poké Ball]] during the same turn as the opponent&#039;s {{m|Counter}} or {{m|Mirror Coat}}, their [[damage]] will be of at least 4 {{stat|HP}}, twice the minimum standard damage for neutral moves (2 HP).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|uRYyzKRatFk|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic|Fighting}}&lt;br /&gt;
&lt;br /&gt;
====Transform glitches====&lt;br /&gt;
{{main|Transform glitches}}&lt;br /&gt;
&lt;br /&gt;
===Time Capsule===&lt;br /&gt;
&lt;br /&gt;
====Time Capsule exploit====&lt;br /&gt;
{{main|Time Capsule exploit}}&lt;br /&gt;
&lt;br /&gt;
The [[Time Capsule exploit]] works around the programming checks put in place on the [[Time Capsule]] to prevent players from trading [[Generation II]] Pokémon to [[Generation I]] games.&lt;br /&gt;
&lt;br /&gt;
====Trade evolution learnset====&lt;br /&gt;
{{cat|Generation I Pokémon}} that {{DL|Methods of evolution|Evolution via trading|evolve by trading}} can be taught [[glitch move]]s. This can be achieved by [[Trade|trading]] such {{OBP|Pokémon|species}} from a Generation I game to a Generation II game at a [[level]] where its [[Evolution|evolved]] form will learn a [[move]] not present in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move.&lt;br /&gt;
&lt;br /&gt;
For example, trading a level 34 {{p|Graveler}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will cause the Graveler to evolve into {{p|Golem}}. Since it is at level 34, it will learn {{m|Rollout}} in Gold. If it is then traded back to Red, it will still have the move but the game won&#039;t recognize it properly since it is a {{cat|Generation II moves|Generation II move}}, so it will become {{m|TM05}}.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Celebi Egg glitch====&lt;br /&gt;
{{main|Celebi Egg glitch}}&lt;br /&gt;
&lt;br /&gt;
====Day Care experience loss====&lt;br /&gt;
In this generation only, when a Pokémon is withdrawn from the {{pkmn|Day Care}}, its [[experience]] is rounded down to the minimum value for the current level.&lt;br /&gt;
&lt;br /&gt;
As a result, a Pokémon can lose experience in the Day Care. This can be verified by depositing and withdrawing a Pokémon in the Day Care without increasing its level, and comparing how much experience this Pokémon had before and after the Day Care. If this Pokémon had any experience besides the minimum required for its level, it loses that amount of experience.&lt;br /&gt;
&lt;br /&gt;
====Interregional Teleport quirk====&lt;br /&gt;
If the player travels to either [[Kanto]] or [[Johto]] in the [[S.S. Aqua]] and then {{m|teleport}}s, they will be taken to either the {{ci|Vermilion}} or {{ci|Olivine}} Pokémon Center as opposed to the last [[Pokémon Center]] they used in either [[region]]. This does not occur with the [[Magnet Train]]. If the player loses a {{pkmn|battle}} during their trip, they will be sent to their cabin instead.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|Va3pzlujwE4|channel/UCjt3Dy3gFbW50L0Vl1gZWmA|name=SM|Johto|Kanto}}&lt;br /&gt;
&lt;br /&gt;
====S.S. Aqua map glitch====&lt;br /&gt;
[[File:S.S. Aqua map.png|thumb|right|Initial state of the Pokégear map on the S.S. Aqua, erroneously showing the player&#039;s current place as New Bark Town]]&lt;br /&gt;
If the player uses the [[Pokégear]] map while travelling on [[S.S. Aqua]], the ship appears as a small sprite at the bottom-right corner. However, the map cursor erroneously selects [[New Bark Town]] by default as the player&#039;s current place.&lt;br /&gt;
&lt;br /&gt;
It is not possible to select S.S. Aqua in the map. The feature to select S.S. Aqua in the map is technically programmed in the game, but not actually available to the player.&lt;br /&gt;
&lt;br /&gt;
====Legendary beast cry distortion====&lt;br /&gt;
When the player checks {{p|Entei}}&#039;s [[Pokédex]] entry, plays its [[cry]], and then immediately switches to either {{p|Suicune}}&#039;s or {{p|Raikou}}&#039;s entries, their cry will be distorted.&lt;br /&gt;
&lt;br /&gt;
====Pokémon cloning====&lt;br /&gt;
{{main|Cloning glitches#Storage system method}}&lt;br /&gt;
{{main|Cloning glitches#Trading method}}&lt;br /&gt;
&lt;br /&gt;
====Strain 0 Pokérus====&lt;br /&gt;
{{main|Pokérus#Generation_II|Pokérus → Generation_II}}&lt;br /&gt;
[[Pokérus]] strain values of zero can be generated by the Pokérus generation algorithm with probability 15/255. The primary cause is an incorrectly-placed scratch register copy&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/2fe0cbbb19df504723934f39473064033c64ef6f/engine/events/pokerus/pokerus.asm#L54 pret/pokegold: pokerus.asm line 54]&amp;lt;/ref&amp;gt; which expresses when the high four bits are zero. In this case, a part of the logic is skipped, and because the bit test cleared the lower four bits and the higher bits are zero, a value of zero is copied to the scratch register, whose low bits become the strain. The day count of one is then derived from this zero as normal.&lt;br /&gt;
&lt;br /&gt;
Strain zero in Generation II behaves almost as normal: it is visible in the status screen, it triggers the [[Nurse Joy]] and [[Professor Elm]] dialogues, it spreads as normal, it increases [[stat experience]] gain as normal, and it is cured over time as normal. The lone abnormality is that when strain zero is cured, it does not leave the Pokémon in a post-infection state, but in a state as if it had never been infected, like if traded to a Generation I game: it can catch Pokérus again, does not block Pokérus spread, and does not have increased stat experience gain.&lt;br /&gt;
&lt;br /&gt;
==Gold and Silver==&lt;br /&gt;
===Bug-Catching Contest===&lt;br /&gt;
{{main|Bug-Catching Contest glitch}}&lt;br /&gt;
In the Japanese versions of {{game|Gold and Silver|s}}, if the player uses {{m|Fly}} or {{m|Teleport}} to leave the [[National Park]] during a [[Bug-Catching Contest]], the game will treat the contest as still ongoing.&lt;br /&gt;
&lt;br /&gt;
This may also be used to create unstable {{OBP|Pokémon|species}} data.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|e4D6wJGGqZA|ChickasaurusGL|Bug}}&lt;br /&gt;
&lt;br /&gt;
===Cerulean Gym===&lt;br /&gt;
This bug was carried over from {{game2|Red|Green|Blue}}. In [[Cerulean Gym]], the [[water tile]]s have [[wild Pokémon]] data programmed in, which allows players to [[Fishing|fish]] {{OBP|Pokémon|species}}. It was already corrected in {{game|Yellow}} and it was fixed again in {{game|Crystal}}. This likely happened because while Yellow came out after Red and Blue did, Red and Blue were already being used as the base of Gold and Silver due to Yellow not existing yet.&lt;br /&gt;
&lt;br /&gt;
===Coin Case===&lt;br /&gt;
{{main|Coin Case glitches}}&lt;br /&gt;
The Coin Case glitches are a set of glitches which occur exclusively in the English versions of {{game|Gold and Silver|s}}. They allow the player to run arbitrary code by exploiting an oversight in the process used by the game to print the text box data for the [[Coin Case]].&lt;br /&gt;
&lt;br /&gt;
When the game is played on the [[Game Boy]] or [[Super Game Boy]] instead of the [[Game Boy Color]], the effects caused by the oversight are more limited.&lt;br /&gt;
&lt;br /&gt;
===Encore-Disobedience===&lt;br /&gt;
{{GlitchResearch|1=Technical information such as the cause is wanted, spading (for example, does it only occur with transformed Pokémon?/can it disobey in every way) as well as confirmation on which versions it occurs in (as it was assumed to be Japan-only after disassembly research regarding the Japanese version).}}&lt;br /&gt;
This glitch involves the move {{m|Encore}} and an [[outsider Pokémon]]. If the outsider Pokémon is locked in to a move under Encore, it may still disobey the player. While under Encore, a [[game freeze]] or [[glitch dimension]] can occur after the Pokémon disobeys the player.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|tgq0q9q68SA|ChickasaurusGL|Bug}}&lt;br /&gt;
&lt;br /&gt;
===Present text overflow===&lt;br /&gt;
If {{m|Present}} is used by the {{player}}&#039;s Pokémon on a Pokémon with 8 or more characters in its name, e.g. {{p|Venusaur}}, and the game tries to heal the foe, but fails due to them having full HP, the “n&#039;t” will appear between the first and second lines. Result:&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|Enemy VENUSAUR ca}}&lt;br /&gt;
{{sign|RBY|n&#039;t}}&lt;br /&gt;
{{sign|RBY|receive the gift!}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
===Trainer House===&lt;br /&gt;
{{main|Trainer House glitches}}&lt;br /&gt;
&lt;br /&gt;
==Crystal==&lt;br /&gt;
===Battle Tower text glitch===&lt;br /&gt;
In v1.0 of English {{game|Crystal}} (and not v1.1), a glitch causes enemy Trainers in the {{gdis|Battle Tower|II}} to always use the texts of female Trainers. This is due to the game attempting to use the sixth character of the Trainer&#039;s name to determine the gender.&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/700321a7fb2d6c852ffc91cc0b8867526cb76813/misc/battle_tower_47.asm Pokémon Crystal disassembly]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clair gift glitch===&lt;br /&gt;
In Crystal, if the player [[black out|whites out]] due to {{status|poison}} damage while still inside the Dragon Shrine at [[Dragon&#039;s Den]] after receiving the {{badge|Rising}}, they can return to the [[Blackthorn Gym]] to receive the reward [[TM]] from [[Clair]]. However, due to an oversight, if the player then returns to Dragon&#039;s Den and stands on the tile directly in front of the Dragon Shrine&#039;s door, Clair will appear again and give the player another {{TM|24|DragonBreath}}, as if they hadn&#039;t already received it.&lt;br /&gt;
{{YouTubeVid|8BvBjqxmyOk|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
===Heavy Ball junk data glitch===&lt;br /&gt;
In Crystal, the [[Heavy Ball|Heavy Ball]]&#039;s algorithm incorrectly retrieves the weights of {{p|Kadabra}}, {{p|Tauros}}, and {{p|Sunflora}}, causing them to become junk data that is interpreted as massive weight, giving these Pokémon +40 capture modifier.&amp;lt;ref name=&amp;quot;The Cave of Dragonflies&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Legendary beasts incomplete OT check===&lt;br /&gt;
In Crystal, when the player talks to [[Eusine]] in the [[Celadon City]] Pokémon Center he will report a rumor that {{p|Ho-Oh|a rainbow colored Pokémon}} has appeared in [[Bell Tower|Tin Tower]] (Ho-Oh) and leave the building when {{p|Suicune}}, {{p|Raikou}} or {{p|Entei}} appear in the party and/or storage boxes with OT and ID data matching that of the player. Due to a glitch, the English version of Crystal will only check the first five characters of the player&#039;s name. For example, if the player&#039;s name was “CRYSTAL”, then having the [[legendary beasts]] with the OT name “CRYST” and a matching ID of the player will enable the event. This is due to the player names in the original Japanese version being a maximum of five characters long and the English version failing to account for the change.&lt;br /&gt;
{{YouTubeVid|GVTTmReM4nQ|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Communication Center===&lt;br /&gt;
In the Japanese version of {{game|Crystal}}, address $A800 in SRAM triggers a script in the [[Pokémon Communication Center]] that may be arbitrarily set to values other than 0x00 when the game does not currently have a [[Save|save file]]; otherwise, its value is correctly set to 0x00. This causes all sort of bugs, like crashes, freezes, and other random behavior.&lt;br /&gt;
&lt;br /&gt;
While the purpose of this script is not known, it appears to be related to the [[Mobile System GB]]. In the localizations, although the related code is unused, this issue was fixed by adding a check that looks up the value of address $A800 and automatically resets it to 0x00.&amp;lt;ref&amp;gt;[https://github.com/kanzure/pokecrystal/blob/master/misc/mobile_45.asm#L23968 pokecrystal/mobile_45.asm at master · kanzure/pokecrystal · GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{YouTubeVid|nqEaRpDEeTw|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
====Dude money glitch====&lt;br /&gt;
On the German cartridge version of Crystal, when doing the Dude glitch, trying to use the [[Poké Ball]] shows:&lt;br /&gt;
&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|Die POKéMON-BOX}}&lt;br /&gt;
{{sign|RBY|ist voll. Das}}&lt;br /&gt;
{{sign|RBY|kannst du jetzt}}&lt;br /&gt;
{{sign|RBY|nicht benutzen.}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
This message also glitches the left side of the screen. Another message is shown:&lt;br /&gt;
&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|KUMPEL hebt}}&lt;br /&gt;
{{sign|RBY|{{PDollar}}{{tt|######|This value varies}} auf!}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
If the tutorial is accepted again, the player is left with {{PDollar}}999999.&lt;br /&gt;
{{YouTubeVid|A8zaTOkjKS4|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
====Dude freezing glitch====&lt;br /&gt;
On the Virtual Console release of German Crystal, if the player has full boxes while the dude wants to present how to catch Pokémon, the game will [[Game freeze|freeze]]. Other languages of Crystal freeze or reset the game with the &#039;Game Boy Color only&#039; message in different ways.&lt;br /&gt;
&lt;br /&gt;
==Stadium 2==&lt;br /&gt;
{{g|Stadium 2}} fixed the following bugs from {{game2|Gold|Silver|Crystal}}:&lt;br /&gt;
&lt;br /&gt;
* [[#Dragon Fang effect|Dragon Fang effect]]&lt;br /&gt;
* [[#Present damage|Present damage]]&lt;br /&gt;
* [[#Stat rollover glitch|Stat rollover glitch]]&lt;br /&gt;
&lt;br /&gt;
===Infinite continues===&lt;br /&gt;
This occurs with any [[Stadium Cup]]. If there is a previously suspended game and the player is playing a Stadium Cup, suspending the game after a loss causes a warning message to pop up, telling the player that there is already a suspended game. If &amp;quot;Continue without Suspending&amp;quot; is selected, a rematch with the opponent who just defeated the player will be triggered, but no continue will be used.&lt;br /&gt;
&lt;br /&gt;
===Pokédex data localization===&lt;br /&gt;
Due to a localization oversight, using the [[Transfer Pak]] with the English versions of {{g|Stadium 2}} and {{game|Red and Blue|s|Pokémon Blue}} and looking up the locations of [[wild Pokémon]] in the [[Pokédex]] will instead load the corresponding data for the [[Pokémon Blue Version (Japanese)|Japanese version]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|zPehggPTpzw|ChickasaurusGL|Johto|Kanto}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der zweiten Generation]]&lt;br /&gt;
[[es:Lista de glitches de la segunda generación]]&lt;br /&gt;
[[fr:Liste des bugs de la deuxième génération]]&lt;br /&gt;
[[it:Elenco glitch in seconda generazione]]&lt;br /&gt;
[[zh:游戏漏洞（第二世代）]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_II&amp;diff=3699996</id>
		<title>List of glitches in Generation II</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_II&amp;diff=3699996"/>
		<updated>2023-04-21T12:14:22Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Strain 0 Pokérus */ Behavior of Strain Zero&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation II]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Gold, Silver, and Crystal==&lt;br /&gt;
===Battle system===&lt;br /&gt;
====Belly Drum effect====&lt;br /&gt;
When a Pokémon uses {{m|Belly Drum}}, its {{stat|HP}} is deducted by 50% and its {{stat|Attack}} stat raised by up to 12 stages, ensuring that even the {{stat|Attack}} stat of a Pokémon with an {{stat|Attack}} stage of -6 can be maximized. This is accomplished through executing the command used by {{m|Swords Dance}} by a maximum of 6 times; however, the command is erroneously called once before verifying that HP of the user can be deducted by 50%. This means that if the user doesn&#039;t have enough HP to use the move, the Attack stat will be incorrectly boosted by 2 stages. The game will state that the attack has failed.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|zuCLMikWo4Y|Dukstless|Normal}}&lt;br /&gt;
&lt;br /&gt;
====Catch rate====&lt;br /&gt;
The [[status condition]]s of paralysis, burn, and poison increase the catch rate by 0 as opposed to by 5.&lt;br /&gt;
&lt;br /&gt;
The [[Love Ball]] only gains a [[catch rate]] of 8&amp;amp;times; on {{OBP|Pokémon|species}} of the same [[gender]] and species as the player&#039;s Pokémon, rather than on Pokémon of the opposite gender.&lt;br /&gt;
&lt;br /&gt;
The [[Moon Ball]] is supposed to multiply the [[catch rate]] by 4 on Pokémon that evolve with [[Moon Stone]] but instead does this on Pokémon that evolve with [[Burn Heal]], as the game uses the index number that Moon Stone has in Generation I, rather than Generation II. Consequently, Moon Ball does not have any additional effect and always acts like a [[Poké Ball]].&lt;br /&gt;
&lt;br /&gt;
The [[Fast Ball]] is supposed to quadruple the catch rate against all wild Pokémon that can [[Escape#Wild Pokémon|flee]] (a mechanic unique to Generation II), but only does this for three of them: {{p|Magnemite}}, {{p|Grimer}}, and {{p|Tangela}}.&amp;lt;ref name=&amp;quot;The Cave of Dragonflies&amp;quot;&amp;gt;https://www.dragonflycave.com/mechanics/gen-ii-capturing&amp;lt;/ref&amp;gt; additionally, the Fast Ball has no boosted success rate on Raikou, Entei, and Suicune (when roaming), which it was likely intended to do.&lt;br /&gt;
&lt;br /&gt;
====Dragon Fang effect====&lt;br /&gt;
The [[Dragon Scale]] boosts the power of {{type|Dragon}} moves rather than the [[Dragon Fang]].&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium 2]], the Dragon Fang boosts Dragon-type moves as intended, while the Dragon Scale has no in-battle effect.&lt;br /&gt;
&lt;br /&gt;
====Dude glitches====&lt;br /&gt;
&lt;br /&gt;
If the [[Dude]] is prompted to show the tutorial of catching Pokémon when the player has a full box, the game will glitch. Effects vary based on the language/version of the game, with the effects in Gold/Silver being more minor (in the English version it is possible to briefly see a HUD with a Level 0 male [[?????]], but not freeze the game), except in Korean Gold/Silver which may cause a post-battle sprite misalignment glitch without a freeze. Since the dude won&#039;t show the tutorial after the player has caught a Pokémon, but the event will activate when the player walks on a specific tile on Route 29, the way to perform this glitch is the following:&lt;br /&gt;
&lt;br /&gt;
#Start a new game and advance until Silver battles the player for the first time.&lt;br /&gt;
#Heal in the [[Cherrygrove City|Cherrygrove]]&#039;s [[Pokemon Center]].&lt;br /&gt;
#Poison the starter. The way to poison it varies depending of the game: either the player can encounter a [[Spinarak (Pokémon)|Spinarak]] during the night{{sup/2|GS}} or a [[Weedle (Pokémon)|Weedle]] during the morning{{sup/2|S}}{{sup/2|C}} in [[Johto Route 30|Route 30]], and let it poison the starter.&lt;br /&gt;
#Deliver the Egg to [[Professor Elm|Elm]].&lt;br /&gt;
#Walk either inside the lab or in [[New Bark Town]] until the starter faints and the player is teleported to Cherrygrove City, effectively skipping the catching tutorial.&lt;br /&gt;
#Fill up the box in the PC.&lt;br /&gt;
#Return to [[Johto Route 29|Route 29]] and walk as if going to New Bark Town.&lt;br /&gt;
#In the edge, the [[Dude]] will be prompted to show the player the catching tutorial; accept the tutorial.&lt;br /&gt;
#The game will glitch when the Dude selects a Poké Ball.&lt;br /&gt;
&lt;br /&gt;
The dude money glitch only occurs in the German version of {{g|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
====Exp. Share formula====&lt;br /&gt;
A {{OBP|Pokémon|species}} with the same [[original Trainer]] as the player that is sent into {{pkmn|battle}} with an [[Exp. Share]] [[Held item|held]] will gain 50% of the [[experience]] twice, which, due to rounding, may not equal 100%.&lt;br /&gt;
&lt;br /&gt;
====Experience amount====&lt;br /&gt;
A {{OBP|Pokémon|species}} that gains an amount of experience consisting of five digits will not have the number displayed correctly. This is possible with an [[outsider Pokémon]] holding a [[Lucky Egg]] used at the [[Trainer House]]. The lowest opponent [[level]] required for achieving such feat is 82 for Pokémon with an experience yield of 255, and the lowest experience yield with which this is feasible is 208.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|NfQGayxonF8|Dukstless|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Experience underflow====&lt;br /&gt;
{{main|Experience#Experience underflow glitch}}&lt;br /&gt;
[[Level]] 1 {{OBP|Pokémon|species}} using the &amp;quot;medium-slow&amp;quot; growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points (less than 54 if the total experience is 0).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|SXH8u0plHrE|TTEchidna|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====HP bar animation====&lt;br /&gt;
A Pokémon with 49 {{stat|HP}} or more will deplete the HP bar at a slower rate than intended when taking damage. Due to an issue with the order of the code within the game, a value that would help to set a delay that was partially dependent on the maximum HP of the Pokémon, sets instead a constant delay that does not change with different HP values. This results in extra delays in the animation updating and prolongs the animation of the bar dropping.&lt;br /&gt;
&lt;br /&gt;
A Pokémon with 48 HP or less is not affected as each HP is equal to one or more pixels of the HP bar, thus skipping any delay.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|SE-BfsFgZVM|Crystal_|HP}}&lt;br /&gt;
&lt;br /&gt;
====Leveling past 100====&lt;br /&gt;
If a {{OBP|Pokémon|species}} is obtained at a [[level]] above 100 (101-254), it can be leveled up with [[Rare Candy|Rare Candies]] up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will reset to 0. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.&lt;br /&gt;
&lt;br /&gt;
====Lock-On/Mind Reader oversight====&lt;br /&gt;
When {{m|Lock-On}} or {{m|Mind Reader}} are in effect, the moves {{m|Attract}}, {{m|Curse}}, {{m|Foresight}}, {{m|Mean Look}}, {{m|Mimic}}, {{m|Nightmare}}, {{m|Spider Web}} and {{m|Transform}} cannot hit targets in the semi-invulnerable turn of {{m|Fly}} or {{m|Dig}}, and moves cannot lower stats of targets in the semi-invulnerable turn of Fly or Dig ([[status move]]s such as {{m|String Shot}} will fail, and [[additional effect]]s of moves such as {{m|Bubble}} will not activate).&lt;br /&gt;
&lt;br /&gt;
====Menu scrolling oversight====&lt;br /&gt;
A flag (bit 0 of memory address FFAC) in memory determines whether options can be scrolled through by holding a direction on the d-pad rather than simply pressing it, which is used by menus such as the bag. This flag is normally unset after closing the menu, and is not usually set in battle menus, meaning the player must tap through battle move menus instead of holding a direction.&lt;br /&gt;
&lt;br /&gt;
Watching the staff credits after defeating [[Red]] keeps the bit set, allowing the battle options to be scrolled through. This effect is cleared however after resetting the game and reloading the save, which is probably a reason why the glitch does not work with credits triggered by entering the [[Hall of Fame]] (which resets the game afterwards).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|Dhfslh9hyvM|ChicksaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Opponent Full Heal and Full Restore oversight====&lt;br /&gt;
If an opposing Trainer uses a [[Full Heal]] to cure their Pokémon, it will not be cured of {{m|Nightmare}} (even after waking up from {{status|sleep}}) or of {{status|confusion}}.&lt;br /&gt;
&lt;br /&gt;
If an opposing Trainer uses a [[Full Restore]] to cure their Pokémon, it will not be cured of Nightmare (even after waking up from sleep). However, it will be cured of confusion.&lt;br /&gt;
&lt;br /&gt;
The Full Heal and Full Restore properly cure a Pokémon of both Nightmare and confusion if used by the player.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|1LpNnHq-iN8|ChickasaurusGL|medicine}}&lt;br /&gt;
&lt;br /&gt;
====Park Ball graphics corruption====&lt;br /&gt;
If the [[Sport Ball|Park Ball]] is used from the Ball pocket of the {{player}}&#039;s [[Bag]] on a [[wild Pokémon]], the game will not reload the graphics on the battle screen, causing a temporary glitch in which part of both the Bag and {{pkmn|battle}} screens mix up until the Pokémon catching animation is over, at which point the game will show the battle screen being reloaded.&lt;br /&gt;
{{YouTubeVid|v1ErZdLCIyU|UCE3dE_KKB7bHakm_GfrU74Q|name=SatoMew|Poké Balls}}&lt;br /&gt;
&lt;br /&gt;
====Present damage====&lt;br /&gt;
{{main|Present (move)#Generation II}}&lt;br /&gt;
In {{game|Gold and Silver|s}}, the [[move]] {{m|Present}} has a damage formula of its own. This causes the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the regular damage formula to be replaced. Thus, the move deals unusually large or small amounts of damage, depending on the {{OBP|Pokémon|species}}. Additionally, Present calculates type-effectiveness twice, which causes Present to only inflict a quarter of the normal damage against Rock-type and Steel-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
In {{game|Crystal}}, both bugs were fixed for regular battles by having Present use the standard damage formula. The old formula from Gold and Silver is still used during link battles to preserve backwards compatibility. This was fixed entirely in [[Pokémon Stadium 2]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|XJaQoKtrEuw|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
====Pursuit-Revival glitch====&lt;br /&gt;
Using a Revive, Max Revive or Rare Candy on a Pokémon that fainted from {{m|Pursuit}} after a switch will revive the Pokémon with the non-volatile status it had before fainting. This applies both to healing inside and outside of battle.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|tiRvw-Nb2ME|ChickasaurusGL|Dark|Medicine}}&lt;br /&gt;
&lt;br /&gt;
====Sandstorm Spikes glitch====&lt;br /&gt;
{{GlitchResearch|Is there a party position/permutation of switches or anything that causes this not to work? Do Poké Dolls work? Does party count matter? What happens exactly when the fainted team&#039;s health is later restored? Why is it &amp;quot;rematching trainers in the grass&amp;quot; may not work?}}&lt;br /&gt;
This glitch occurs with a Pokémon in a {{weather|Sandstorm}} which faints, when there are active {{m|Spikes}} against the player&#039;s Pokémon. Sending out three more Pokémon in succession which will immediately faint from the Spikes, can result in the last Pokémon surviving but with 0 HP. The player can then proceed to escape the battle (i.e. with a successful catch), and every Pokémon will remain in the party with 0 HP. [[Black out|White outs]] may not occur.&lt;br /&gt;
&lt;br /&gt;
This glitch leads to other derivative sub-glitches, such as the previously known &#039;instant victory&#039; effect (also used by &amp;quot;any%&amp;quot; speedrunners in the past with [[arbitrary code execution]] or [[Celebi Egg glitch|bad cloning]]); in which entering any battle causes it to end (of the partial sort; the battle ends before the Pokémon is sent out rather than the start of the battle itself), effectively allowing the player to always win.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|u7GHUpISEP8|ChickasaurusGL|Ground|Normal}}&lt;br /&gt;
&lt;br /&gt;
====SRAM clear errors====&lt;br /&gt;
An internal function in the code for wiping the save file known unofficially as &amp;quot;ClearWRAM&amp;quot; does not function correctly.&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/master/docs/bugs_and_glitches.md#clearwram-only-clears-wram-bank-1 List of glitches relevant to the engine]&amp;lt;/ref&amp;gt; It may be worth noting, there are more specific glitches in the game, such as &amp;quot;Hall of Fame SRAM glitch&amp;quot; (box 2+ data becomes invalid, and allows the player to ultimately obtain [[glitch Pokémon]] and [[?????]] without bad cloning, if the player clears the save file and enters the Hall of Fame without saving in between). This glitch is loosely similar to Generation I SRAM glitches related to impartial clearing, such as the &amp;quot;ghost Bicycle&amp;quot; phenomenon, &amp;quot;save abuse&amp;quot; and string names leftover from the previous save file with [[- (move)]]. Another SRAM glitch is the Japanese Poké Communications Center SRAM glitch (mentioned at [[:#Pokémon Communication Center|the header Pokémon Communication Center]], though that one is related to exhausted or broken save batteries).&lt;br /&gt;
&lt;br /&gt;
====Stat rollover glitch====&lt;br /&gt;
If a Pokémon&#039;s effective stat would exceed 1024, the Pokémon&#039;s stat is decreased by 1024 (for a minimum stat of 1) during [[damage]] calculation only. While most methods to increase stats cap at 999, the [[Thick Club]], [[Light Ball]], and [[Metal Powder]] do not.&lt;br /&gt;
&lt;br /&gt;
While it is possible for this to occur for all of these items, this most readily occurs with Marowak (since {{p|Pikachu}} and {{p|Ditto}} require stat boosts to be received via {{m|Baton Pass}} for this to occur). If a {{p|Marowak}} with an {{stat|Attack}} stat of at least 256 uses {{m|Swords Dance}} while holding a [[Thick Club]], its Attack will be reduced by 1024 (minimum 1) during [[damage]] calculation only.&lt;br /&gt;
&lt;br /&gt;
During damage calculation, if the attacker&#039;s (Special) Attack or the defender&#039;s (Special) Defense is higher than 255, both are temporarily divided by 4, then (regardless of whether the stats were quartered) both the attacker&#039;s (Special) Attack stat and the defender&#039;s (Special) Defense stat are taken {{wp|modulo}} 256. Thus, stats that are greater than or equal to 1024 (256×4) will be treated incorrectly.&lt;br /&gt;
&lt;br /&gt;
In {{game|Crystal}}, this bug was fixed for regular battles but still occurs during link battles to preserve backwards compatibility. This was fixed entirely in [[Pokémon Stadium 2]].&lt;br /&gt;
&lt;br /&gt;
====Trainer Counter/Mirror Coat damage====&lt;br /&gt;
In {{pkmn|Trainer}} {{pkmn|battle}}s only, if the player uses a healing item or a [[Poké Ball]] during the same turn as the opponent&#039;s {{m|Counter}} or {{m|Mirror Coat}}, their [[damage]] will be of at least 4 {{stat|HP}}, twice the minimum standard damage for neutral moves (2 HP).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|uRYyzKRatFk|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic|Fighting}}&lt;br /&gt;
&lt;br /&gt;
====Transform glitches====&lt;br /&gt;
{{main|Transform glitches}}&lt;br /&gt;
&lt;br /&gt;
===Time Capsule===&lt;br /&gt;
&lt;br /&gt;
====Time Capsule exploit====&lt;br /&gt;
{{main|Time Capsule exploit}}&lt;br /&gt;
&lt;br /&gt;
The [[Time Capsule exploit]] works around the programming checks put in place on the [[Time Capsule]] to prevent players from trading [[Generation II]] Pokémon to [[Generation I]] games.&lt;br /&gt;
&lt;br /&gt;
====Trade evolution learnset====&lt;br /&gt;
{{cat|Generation I Pokémon}} that {{DL|Methods of evolution|Evolution via trading|evolve by trading}} can be taught [[glitch move]]s. This can be achieved by [[Trade|trading]] such {{OBP|Pokémon|species}} from a Generation I game to a Generation II game at a [[level]] where its [[Evolution|evolved]] form will learn a [[move]] not present in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move.&lt;br /&gt;
&lt;br /&gt;
For example, trading a level 34 {{p|Graveler}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will cause the Graveler to evolve into {{p|Golem}}. Since it is at level 34, it will learn {{m|Rollout}} in Gold. If it is then traded back to Red, it will still have the move but the game won&#039;t recognize it properly since it is a {{cat|Generation II moves|Generation II move}}, so it will become {{m|TM05}}.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Celebi Egg glitch====&lt;br /&gt;
{{main|Celebi Egg glitch}}&lt;br /&gt;
&lt;br /&gt;
====Day Care experience loss====&lt;br /&gt;
In this generation only, when a Pokémon is withdrawn from the {{pkmn|Day Care}}, its [[experience]] is rounded down to the minimum value for the current level.&lt;br /&gt;
&lt;br /&gt;
As a result, a Pokémon can lose experience in the Day Care. This can be verified by depositing and withdrawing a Pokémon in the Day Care without increasing its level, and comparing how much experience this Pokémon had before and after the Day Care. If this Pokémon had any experience besides the minimum required for its level, it loses that amount of experience.&lt;br /&gt;
&lt;br /&gt;
====Interregional Teleport quirk====&lt;br /&gt;
If the player travels to either [[Kanto]] or [[Johto]] in the [[S.S. Aqua]] and then {{m|teleport}}s, they will be taken to either the {{ci|Vermilion}} or {{ci|Olivine}} Pokémon Center as opposed to the last [[Pokémon Center]] they used in either [[region]]. This does not occur with the [[Magnet Train]]. If the player loses a {{pkmn|battle}} during their trip, they will be sent to their cabin instead.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|Va3pzlujwE4|channel/UCjt3Dy3gFbW50L0Vl1gZWmA|name=SM|Johto|Kanto}}&lt;br /&gt;
&lt;br /&gt;
====S.S. Aqua map glitch====&lt;br /&gt;
[[File:S.S. Aqua map.png|thumb|right|Initial state of the Pokégear map on the S.S. Aqua, erroneously showing the player&#039;s current place as New Bark Town]]&lt;br /&gt;
If the player uses the [[Pokégear]] map while travelling on [[S.S. Aqua]], the ship appears as a small sprite at the bottom-right corner. However, the map cursor erroneously selects [[New Bark Town]] by default as the player&#039;s current place.&lt;br /&gt;
&lt;br /&gt;
It is not possible to select S.S. Aqua in the map. The feature to select S.S. Aqua in the map is technically programmed in the game, but not actually available to the player.&lt;br /&gt;
&lt;br /&gt;
====Legendary beast cry distortion====&lt;br /&gt;
When the player checks {{p|Entei}}&#039;s [[Pokédex]] entry, plays its [[cry]], and then immediately switches to either {{p|Suicune}}&#039;s or {{p|Raikou}}&#039;s entries, their cry will be distorted.&lt;br /&gt;
&lt;br /&gt;
====Pokémon cloning====&lt;br /&gt;
{{main|Cloning glitches#Storage system method}}&lt;br /&gt;
{{main|Cloning glitches#Trading method}}&lt;br /&gt;
&lt;br /&gt;
====Strain 0 Pokérus====&lt;br /&gt;
{{incomplete|section|needs=Behavior of Strain 0}}&lt;br /&gt;
{{main|Pokérus#Generation_II|Pokérus → Generation_II}}&lt;br /&gt;
[[Pokérus]] strain values of zero can be generated by the Pokérus generation algorithm with probability 15/255. The primary cause is an incorrectly-placed scratch register copy&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/2fe0cbbb19df504723934f39473064033c64ef6f/engine/events/pokerus/pokerus.asm#L54 pret/pokegold: pokerus.asm line 54]&amp;lt;/ref&amp;gt; which expresses when the high four bits are zero. In this case, a part of the logic is skipped, and because the bit test cleared the lower four bits and the higher bits are zero, a value of zero is copied to the scratch register, whose low bits become the strain. The day count of one is then derived from this zero as normal.&lt;br /&gt;
&lt;br /&gt;
Strain zero in Generation II behaves almost as normal: it is visible in the status screen, it triggers the [[Nurse Joy]] and [[Professor Elm]] dialogues, it spreads as normal, it increases [[stat experience]] gain as normal, and it is cured over time as normal. The lone abnormality is that when strain zero is cured, it does not leave the Pokémon in a post-infection state, but in a state as if it had never been infected, like if traded to a Generation I game: it can catch Pokérus again, does not block Pokérus spread, and does not have increased stat experience gain.&lt;br /&gt;
&lt;br /&gt;
==Gold and Silver==&lt;br /&gt;
===Bug-Catching Contest===&lt;br /&gt;
{{main|Bug-Catching Contest glitch}}&lt;br /&gt;
In the Japanese versions of {{game|Gold and Silver|s}}, if the player uses {{m|Fly}} or {{m|Teleport}} to leave the [[National Park]] during a [[Bug-Catching Contest]], the game will treat the contest as still ongoing.&lt;br /&gt;
&lt;br /&gt;
This may also be used to create unstable {{OBP|Pokémon|species}} data.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|e4D6wJGGqZA|ChickasaurusGL|Bug}}&lt;br /&gt;
&lt;br /&gt;
===Cerulean Gym===&lt;br /&gt;
This bug was carried over from {{game2|Red|Green|Blue}}. In [[Cerulean Gym]], the [[water tile]]s have [[wild Pokémon]] data programmed in, which allows players to [[Fishing|fish]] {{OBP|Pokémon|species}}. It was already corrected in {{game|Yellow}} and it was fixed again in {{game|Crystal}}. This likely happened because while Yellow came out after Red and Blue did, Red and Blue were already being used as the base of Gold and Silver due to Yellow not existing yet.&lt;br /&gt;
&lt;br /&gt;
===Coin Case===&lt;br /&gt;
{{main|Coin Case glitches}}&lt;br /&gt;
The Coin Case glitches are a set of glitches which occur exclusively in the English versions of {{game|Gold and Silver|s}}. They allow the player to run arbitrary code by exploiting an oversight in the process used by the game to print the text box data for the [[Coin Case]].&lt;br /&gt;
&lt;br /&gt;
When the game is played on the [[Game Boy]] or [[Super Game Boy]] instead of the [[Game Boy Color]], the effects caused by the oversight are more limited.&lt;br /&gt;
&lt;br /&gt;
===Encore-Disobedience===&lt;br /&gt;
{{GlitchResearch|1=Technical information such as the cause is wanted, spading (for example, does it only occur with transformed Pokémon?/can it disobey in every way) as well as confirmation on which versions it occurs in (as it was assumed to be Japan-only after disassembly research regarding the Japanese version).}}&lt;br /&gt;
This glitch involves the move {{m|Encore}} and an [[outsider Pokémon]]. If the outsider Pokémon is locked in to a move under Encore, it may still disobey the player. While under Encore, a [[game freeze]] or [[glitch dimension]] can occur after the Pokémon disobeys the player.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|tgq0q9q68SA|ChickasaurusGL|Bug}}&lt;br /&gt;
&lt;br /&gt;
===Present text overflow===&lt;br /&gt;
If {{m|Present}} is used by the {{player}}&#039;s Pokémon on a Pokémon with 8 or more characters in its name, e.g. {{p|Venusaur}}, and the game tries to heal the foe, but fails due to them having full HP, the “n&#039;t” will appear between the first and second lines. Result:&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|Enemy VENUSAUR ca}}&lt;br /&gt;
{{sign|RBY|n&#039;t}}&lt;br /&gt;
{{sign|RBY|receive the gift!}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
===Trainer House===&lt;br /&gt;
{{main|Trainer House glitches}}&lt;br /&gt;
&lt;br /&gt;
==Crystal==&lt;br /&gt;
===Battle Tower text glitch===&lt;br /&gt;
In v1.0 of English {{game|Crystal}} (and not v1.1), a glitch causes enemy Trainers in the {{gdis|Battle Tower|II}} to always use the texts of female Trainers. This is due to the game attempting to use the sixth character of the Trainer&#039;s name to determine the gender.&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/700321a7fb2d6c852ffc91cc0b8867526cb76813/misc/battle_tower_47.asm Pokémon Crystal disassembly]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clair gift glitch===&lt;br /&gt;
In Crystal, if the player [[black out|whites out]] due to {{status|poison}} damage while still inside the Dragon Shrine at [[Dragon&#039;s Den]] after receiving the {{badge|Rising}}, they can return to the [[Blackthorn Gym]] to receive the reward [[TM]] from [[Clair]]. However, due to an oversight, if the player then returns to Dragon&#039;s Den and stands on the tile directly in front of the Dragon Shrine&#039;s door, Clair will appear again and give the player another {{TM|24|DragonBreath}}, as if they hadn&#039;t already received it.&lt;br /&gt;
{{YouTubeVid|8BvBjqxmyOk|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
===Heavy Ball junk data glitch===&lt;br /&gt;
In Crystal, the [[Heavy Ball|Heavy Ball]]&#039;s algorithm incorrectly retrieves the weights of {{p|Kadabra}}, {{p|Tauros}}, and {{p|Sunflora}}, causing them to become junk data that is interpreted as massive weight, giving these Pokémon +40 capture modifier.&amp;lt;ref name=&amp;quot;The Cave of Dragonflies&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Legendary beasts incomplete OT check===&lt;br /&gt;
In Crystal, when the player talks to [[Eusine]] in the [[Celadon City]] Pokémon Center he will report a rumor that {{p|Ho-Oh|a rainbow colored Pokémon}} has appeared in [[Bell Tower|Tin Tower]] (Ho-Oh) and leave the building when {{p|Suicune}}, {{p|Raikou}} or {{p|Entei}} appear in the party and/or storage boxes with OT and ID data matching that of the player. Due to a glitch, the English version of Crystal will only check the first five characters of the player&#039;s name. For example, if the player&#039;s name was “CRYSTAL”, then having the [[legendary beasts]] with the OT name “CRYST” and a matching ID of the player will enable the event. This is due to the player names in the original Japanese version being a maximum of five characters long and the English version failing to account for the change.&lt;br /&gt;
{{YouTubeVid|GVTTmReM4nQ|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Communication Center===&lt;br /&gt;
In the Japanese version of {{game|Crystal}}, address $A800 in SRAM triggers a script in the [[Pokémon Communication Center]] that may be arbitrarily set to values other than 0x00 when the game does not currently have a [[Save|save file]]; otherwise, its value is correctly set to 0x00. This causes all sort of bugs, like crashes, freezes, and other random behavior.&lt;br /&gt;
&lt;br /&gt;
While the purpose of this script is not known, it appears to be related to the [[Mobile System GB]]. In the localizations, although the related code is unused, this issue was fixed by adding a check that looks up the value of address $A800 and automatically resets it to 0x00.&amp;lt;ref&amp;gt;[https://github.com/kanzure/pokecrystal/blob/master/misc/mobile_45.asm#L23968 pokecrystal/mobile_45.asm at master · kanzure/pokecrystal · GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{YouTubeVid|nqEaRpDEeTw|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
====Dude money glitch====&lt;br /&gt;
On the German cartridge version of Crystal, when doing the Dude glitch, trying to use the [[Poké Ball]] shows:&lt;br /&gt;
&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|Die POKéMON-BOX}}&lt;br /&gt;
{{sign|RBY|ist voll. Das}}&lt;br /&gt;
{{sign|RBY|kannst du jetzt}}&lt;br /&gt;
{{sign|RBY|nicht benutzen.}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
This message also glitches the left side of the screen. Another message is shown:&lt;br /&gt;
&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|KUMPEL hebt}}&lt;br /&gt;
{{sign|RBY|{{PDollar}}{{tt|######|This value varies}} auf!}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
If the tutorial is accepted again, the player is left with {{PDollar}}999999.&lt;br /&gt;
{{YouTubeVid|A8zaTOkjKS4|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
====Dude freezing glitch====&lt;br /&gt;
On the Virtual Console release of German Crystal, if the player has full boxes while the dude wants to present how to catch Pokémon, the game will [[Game freeze|freeze]]. Other languages of Crystal freeze or reset the game with the &#039;Game Boy Color only&#039; message in different ways.&lt;br /&gt;
&lt;br /&gt;
==Stadium 2==&lt;br /&gt;
{{g|Stadium 2}} fixed the following bugs from {{game2|Gold|Silver|Crystal}}:&lt;br /&gt;
&lt;br /&gt;
* [[#Dragon Fang effect|Dragon Fang effect]]&lt;br /&gt;
* [[#Present damage|Present damage]]&lt;br /&gt;
* [[#Stat rollover glitch|Stat rollover glitch]]&lt;br /&gt;
&lt;br /&gt;
===Infinite continues===&lt;br /&gt;
This occurs with any [[Stadium Cup]]. If there is a previously suspended game and the player is playing a Stadium Cup, suspending the game after a loss causes a warning message to pop up, telling the player that there is already a suspended game. If &amp;quot;Continue without Suspending&amp;quot; is selected, a rematch with the opponent who just defeated the player will be triggered, but no continue will be used.&lt;br /&gt;
&lt;br /&gt;
===Pokédex data localization===&lt;br /&gt;
Due to a localization oversight, using the [[Transfer Pak]] with the English versions of {{g|Stadium 2}} and {{game|Red and Blue|s|Pokémon Blue}} and looking up the locations of [[wild Pokémon]] in the [[Pokédex]] will instead load the corresponding data for the [[Pokémon Blue Version (Japanese)|Japanese version]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|zPehggPTpzw|ChickasaurusGL|Johto|Kanto}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der zweiten Generation]]&lt;br /&gt;
[[es:Lista de glitches de la segunda generación]]&lt;br /&gt;
[[fr:Liste des bugs de la deuxième génération]]&lt;br /&gt;
[[it:Elenco glitch in seconda generazione]]&lt;br /&gt;
[[zh:游戏漏洞（第二世代）]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_II&amp;diff=3699600</id>
		<title>List of glitches in Generation II</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_II&amp;diff=3699600"/>
		<updated>2023-04-21T01:33:40Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Other */ Add Strain 0 Pokérus section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation II]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Gold, Silver, and Crystal==&lt;br /&gt;
===Battle system===&lt;br /&gt;
====Belly Drum effect====&lt;br /&gt;
When a Pokémon uses {{m|Belly Drum}}, its {{stat|HP}} is deducted by 50% and its {{stat|Attack}} stat raised by up to 12 stages, ensuring that even the {{stat|Attack}} stat of a Pokémon with an {{stat|Attack}} stage of -6 can be maximized. This is accomplished through executing the command used by {{m|Swords Dance}} by a maximum of 6 times; however, the command is erroneously called once before verifying that HP of the user can be deducted by 50%. This means that if the user doesn&#039;t have enough HP to use the move, the Attack stat will be incorrectly boosted by 2 stages. The game will state that the attack has failed.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|zuCLMikWo4Y|Dukstless|Normal}}&lt;br /&gt;
&lt;br /&gt;
====Catch rate====&lt;br /&gt;
The [[status condition]]s of paralysis, burn, and poison increase the catch rate by 0 as opposed to by 5.&lt;br /&gt;
&lt;br /&gt;
The [[Love Ball]] only gains a [[catch rate]] of 8&amp;amp;times; on {{OBP|Pokémon|species}} of the same [[gender]] and species as the player&#039;s Pokémon, rather than on Pokémon of the opposite gender.&lt;br /&gt;
&lt;br /&gt;
The [[Moon Ball]] is supposed to multiply the [[catch rate]] by 4 on Pokémon that evolve with [[Moon Stone]] but instead does this on Pokémon that evolve with [[Burn Heal]], as the game uses the index number that Moon Stone has in Generation I, rather than Generation II. Consequently, Moon Ball does not have any additional effect and always acts like a [[Poké Ball]].&lt;br /&gt;
&lt;br /&gt;
The [[Fast Ball]] is supposed to quadruple the catch rate against all wild Pokémon that can [[Escape#Wild Pokémon|flee]] (a mechanic unique to Generation II), but only does this for three of them: {{p|Magnemite}}, {{p|Grimer}}, and {{p|Tangela}}.&amp;lt;ref name=&amp;quot;The Cave of Dragonflies&amp;quot;&amp;gt;https://www.dragonflycave.com/mechanics/gen-ii-capturing&amp;lt;/ref&amp;gt; additionally, the Fast Ball has no boosted success rate on Raikou, Entei, and Suicune (when roaming), which it was likely intended to do.&lt;br /&gt;
&lt;br /&gt;
====Dragon Fang effect====&lt;br /&gt;
The [[Dragon Scale]] boosts the power of {{type|Dragon}} moves rather than the [[Dragon Fang]].&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium 2]], the Dragon Fang boosts Dragon-type moves as intended, while the Dragon Scale has no in-battle effect.&lt;br /&gt;
&lt;br /&gt;
====Dude glitches====&lt;br /&gt;
&lt;br /&gt;
If the [[Dude]] is prompted to show the tutorial of catching Pokémon when the player has a full box, the game will glitch. Effects vary based on the language/version of the game, with the effects in Gold/Silver being more minor (in the English version it is possible to briefly see a HUD with a Level 0 male [[?????]], but not freeze the game), except in Korean Gold/Silver which may cause a post-battle sprite misalignment glitch without a freeze. Since the dude won&#039;t show the tutorial after the player has caught a Pokémon, but the event will activate when the player walks on a specific tile on Route 29, the way to perform this glitch is the following:&lt;br /&gt;
&lt;br /&gt;
#Start a new game and advance until Silver battles the player for the first time.&lt;br /&gt;
#Heal in the [[Cherrygrove City|Cherrygrove]]&#039;s [[Pokemon Center]].&lt;br /&gt;
#Poison the starter. The way to poison it varies depending of the game: either the player can encounter a [[Spinarak (Pokémon)|Spinarak]] during the night{{sup/2|GS}} or a [[Weedle (Pokémon)|Weedle]] during the morning{{sup/2|S}}{{sup/2|C}} in [[Johto Route 30|Route 30]], and let it poison the starter.&lt;br /&gt;
#Deliver the Egg to [[Professor Elm|Elm]].&lt;br /&gt;
#Walk either inside the lab or in [[New Bark Town]] until the starter faints and the player is teleported to Cherrygrove City, effectively skipping the catching tutorial.&lt;br /&gt;
#Fill up the box in the PC.&lt;br /&gt;
#Return to [[Johto Route 29|Route 29]] and walk as if going to New Bark Town.&lt;br /&gt;
#In the edge, the [[Dude]] will be prompted to show the player the catching tutorial; accept the tutorial.&lt;br /&gt;
#The game will glitch when the Dude selects a Poké Ball.&lt;br /&gt;
&lt;br /&gt;
The dude money glitch only occurs in the German version of {{g|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
====Exp. Share formula====&lt;br /&gt;
A {{OBP|Pokémon|species}} with the same [[original Trainer]] as the player that is sent into {{pkmn|battle}} with an [[Exp. Share]] [[Held item|held]] will gain 50% of the [[experience]] twice, which, due to rounding, may not equal 100%.&lt;br /&gt;
&lt;br /&gt;
====Experience amount====&lt;br /&gt;
A {{OBP|Pokémon|species}} that gains an amount of experience consisting of five digits will not have the number displayed correctly. This is possible with an [[outsider Pokémon]] holding a [[Lucky Egg]] used at the [[Trainer House]]. The lowest opponent [[level]] required for achieving such feat is 82 for Pokémon with an experience yield of 255, and the lowest experience yield with which this is feasible is 208.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|NfQGayxonF8|Dukstless|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Experience underflow====&lt;br /&gt;
{{main|Experience#Experience underflow glitch}}&lt;br /&gt;
[[Level]] 1 {{OBP|Pokémon|species}} using the &amp;quot;medium-slow&amp;quot; growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points (less than 54 if the total experience is 0).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|SXH8u0plHrE|TTEchidna|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====HP bar animation====&lt;br /&gt;
A Pokémon with 49 {{stat|HP}} or more will deplete the HP bar at a slower rate than intended when taking damage. Due to an issue with the order of the code within the game, a value that would help to set a delay that was partially dependent on the maximum HP of the Pokémon, sets instead a constant delay that does not change with different HP values. This results in extra delays in the animation updating and prolongs the animation of the bar dropping.&lt;br /&gt;
&lt;br /&gt;
A Pokémon with 48 HP or less is not affected as each HP is equal to one or more pixels of the HP bar, thus skipping any delay.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|SE-BfsFgZVM|Crystal_|HP}}&lt;br /&gt;
&lt;br /&gt;
====Leveling past 100====&lt;br /&gt;
If a {{OBP|Pokémon|species}} is obtained at a [[level]] above 100 (101-254), it can be leveled up with [[Rare Candy|Rare Candies]] up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will reset to 0. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.&lt;br /&gt;
&lt;br /&gt;
====Lock-On/Mind Reader oversight====&lt;br /&gt;
When {{m|Lock-On}} or {{m|Mind Reader}} are in effect, the moves {{m|Attract}}, {{m|Curse}}, {{m|Foresight}}, {{m|Mean Look}}, {{m|Mimic}}, {{m|Nightmare}}, {{m|Spider Web}} and {{m|Transform}} cannot hit targets in the semi-invulnerable turn of {{m|Fly}} or {{m|Dig}}, and moves cannot lower stats of targets in the semi-invulnerable turn of Fly or Dig ([[status move]]s such as {{m|String Shot}} will fail, and [[additional effect]]s of moves such as {{m|Bubble}} will not activate).&lt;br /&gt;
&lt;br /&gt;
====Menu scrolling oversight====&lt;br /&gt;
A flag (bit 0 of memory address FFAC) in memory determines whether options can be scrolled through by holding a direction on the d-pad rather than simply pressing it, which is used by menus such as the bag. This flag is normally unset after closing the menu, and is not usually set in battle menus, meaning the player must tap through battle move menus instead of holding a direction.&lt;br /&gt;
&lt;br /&gt;
Watching the staff credits after defeating [[Red]] keeps the bit set, allowing the battle options to be scrolled through. This effect is cleared however after resetting the game and reloading the save, which is probably a reason why the glitch does not work with credits triggered by entering the [[Hall of Fame]] (which resets the game afterwards).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|Dhfslh9hyvM|ChicksaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Opponent Full Heal and Full Restore oversight====&lt;br /&gt;
If an opposing Trainer uses a [[Full Heal]] to cure their Pokémon, it will not be cured of {{m|Nightmare}} (even after waking up from {{status|sleep}}) or of {{status|confusion}}.&lt;br /&gt;
&lt;br /&gt;
If an opposing Trainer uses a [[Full Restore]] to cure their Pokémon, it will not be cured of Nightmare (even after waking up from sleep). However, it will be cured of confusion.&lt;br /&gt;
&lt;br /&gt;
The Full Heal and Full Restore properly cure a Pokémon of both Nightmare and confusion if used by the player.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|1LpNnHq-iN8|ChickasaurusGL|medicine}}&lt;br /&gt;
&lt;br /&gt;
====Park Ball graphics corruption====&lt;br /&gt;
If the [[Sport Ball|Park Ball]] is used from the Ball pocket of the {{player}}&#039;s [[Bag]] on a [[wild Pokémon]], the game will not reload the graphics on the battle screen, causing a temporary glitch in which part of both the Bag and {{pkmn|battle}} screens mix up until the Pokémon catching animation is over, at which point the game will show the battle screen being reloaded.&lt;br /&gt;
{{YouTubeVid|v1ErZdLCIyU|UCE3dE_KKB7bHakm_GfrU74Q|name=SatoMew|Poké Balls}}&lt;br /&gt;
&lt;br /&gt;
====Present damage====&lt;br /&gt;
{{main|Present (move)#Generation II}}&lt;br /&gt;
In {{game|Gold and Silver|s}}, the [[move]] {{m|Present}} has a damage formula of its own. This causes the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the regular damage formula to be replaced. Thus, the move deals unusually large or small amounts of damage, depending on the {{OBP|Pokémon|species}}. Additionally, Present calculates type-effectiveness twice, which causes Present to only inflict a quarter of the normal damage against Rock-type and Steel-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
In {{game|Crystal}}, both bugs were fixed for regular battles by having Present use the standard damage formula. The old formula from Gold and Silver is still used during link battles to preserve backwards compatibility. This was fixed entirely in [[Pokémon Stadium 2]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|XJaQoKtrEuw|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
====Pursuit-Revival glitch====&lt;br /&gt;
Using a Revive, Max Revive or Rare Candy on a Pokémon that fainted from {{m|Pursuit}} after a switch will revive the Pokémon with the non-volatile status it had before fainting. This applies both to healing inside and outside of battle.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|tiRvw-Nb2ME|ChickasaurusGL|Dark|Medicine}}&lt;br /&gt;
&lt;br /&gt;
====Sandstorm Spikes glitch====&lt;br /&gt;
{{GlitchResearch|Is there a party position/permutation of switches or anything that causes this not to work? Do Poké Dolls work? Does party count matter? What happens exactly when the fainted team&#039;s health is later restored? Why is it &amp;quot;rematching trainers in the grass&amp;quot; may not work?}}&lt;br /&gt;
This glitch occurs with a Pokémon in a {{weather|Sandstorm}} which faints, when there are active {{m|Spikes}} against the player&#039;s Pokémon. Sending out three more Pokémon in succession which will immediately faint from the Spikes, can result in the last Pokémon surviving but with 0 HP. The player can then proceed to escape the battle (i.e. with a successful catch), and every Pokémon will remain in the party with 0 HP. [[Black out|White outs]] may not occur.&lt;br /&gt;
&lt;br /&gt;
This glitch leads to other derivative sub-glitches, such as the previously known &#039;instant victory&#039; effect (also used by &amp;quot;any%&amp;quot; speedrunners in the past with [[arbitrary code execution]] or [[Celebi Egg glitch|bad cloning]]); in which entering any battle causes it to end (of the partial sort; the battle ends before the Pokémon is sent out rather than the start of the battle itself), effectively allowing the player to always win.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|u7GHUpISEP8|ChickasaurusGL|Ground|Normal}}&lt;br /&gt;
&lt;br /&gt;
====SRAM clear errors====&lt;br /&gt;
An internal function in the code for wiping the save file known unofficially as &amp;quot;ClearWRAM&amp;quot; does not function correctly.&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/master/docs/bugs_and_glitches.md#clearwram-only-clears-wram-bank-1 List of glitches relevant to the engine]&amp;lt;/ref&amp;gt; It may be worth noting, there are more specific glitches in the game, such as &amp;quot;Hall of Fame SRAM glitch&amp;quot; (box 2+ data becomes invalid, and allows the player to ultimately obtain [[glitch Pokémon]] and [[?????]] without bad cloning, if the player clears the save file and enters the Hall of Fame without saving in between). This glitch is loosely similar to Generation I SRAM glitches related to impartial clearing, such as the &amp;quot;ghost Bicycle&amp;quot; phenomenon, &amp;quot;save abuse&amp;quot; and string names leftover from the previous save file with [[- (move)]]. Another SRAM glitch is the Japanese Poké Communications Center SRAM glitch (mentioned at [[:#Pokémon Communication Center|the header Pokémon Communication Center]], though that one is related to exhausted or broken save batteries).&lt;br /&gt;
&lt;br /&gt;
====Stat rollover glitch====&lt;br /&gt;
If a Pokémon&#039;s effective stat would exceed 1024, the Pokémon&#039;s stat is decreased by 1024 (for a minimum stat of 1) during [[damage]] calculation only. While most methods to increase stats cap at 999, the [[Thick Club]], [[Light Ball]], and [[Metal Powder]] do not.&lt;br /&gt;
&lt;br /&gt;
While it is possible for this to occur for all of these items, this most readily occurs with Marowak (since {{p|Pikachu}} and {{p|Ditto}} require stat boosts to be received via {{m|Baton Pass}} for this to occur). If a {{p|Marowak}} with an {{stat|Attack}} stat of at least 256 uses {{m|Swords Dance}} while holding a [[Thick Club]], its Attack will be reduced by 1024 (minimum 1) during [[damage]] calculation only.&lt;br /&gt;
&lt;br /&gt;
During damage calculation, if the attacker&#039;s (Special) Attack or the defender&#039;s (Special) Defense is higher than 255, both are temporarily divided by 4, then (regardless of whether the stats were quartered) both the attacker&#039;s (Special) Attack stat and the defender&#039;s (Special) Defense stat are taken {{wp|modulo}} 256. Thus, stats that are greater than or equal to 1024 (256×4) will be treated incorrectly.&lt;br /&gt;
&lt;br /&gt;
In {{game|Crystal}}, this bug was fixed for regular battles but still occurs during link battles to preserve backwards compatibility. This was fixed entirely in [[Pokémon Stadium 2]].&lt;br /&gt;
&lt;br /&gt;
====Trainer Counter/Mirror Coat damage====&lt;br /&gt;
In {{pkmn|Trainer}} {{pkmn|battle}}s only, if the player uses a healing item or a [[Poké Ball]] during the same turn as the opponent&#039;s {{m|Counter}} or {{m|Mirror Coat}}, their [[damage]] will be of at least 4 {{stat|HP}}, twice the minimum standard damage for neutral moves (2 HP).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|uRYyzKRatFk|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic|Fighting}}&lt;br /&gt;
&lt;br /&gt;
====Transform glitches====&lt;br /&gt;
{{main|Transform glitches}}&lt;br /&gt;
&lt;br /&gt;
===Time Capsule===&lt;br /&gt;
&lt;br /&gt;
====Time Capsule exploit====&lt;br /&gt;
{{main|Time Capsule exploit}}&lt;br /&gt;
&lt;br /&gt;
The [[Time Capsule exploit]] works around the programming checks put in place on the [[Time Capsule]] to prevent players from trading [[Generation II]] Pokémon to [[Generation I]] games.&lt;br /&gt;
&lt;br /&gt;
====Trade evolution learnset====&lt;br /&gt;
{{cat|Generation I Pokémon}} that {{DL|Methods of evolution|Evolution via trading|evolve by trading}} can be taught [[glitch move]]s. This can be achieved by [[Trade|trading]] such {{OBP|Pokémon|species}} from a Generation I game to a Generation II game at a [[level]] where its [[Evolution|evolved]] form will learn a [[move]] not present in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move.&lt;br /&gt;
&lt;br /&gt;
For example, trading a level 34 {{p|Graveler}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will cause the Graveler to evolve into {{p|Golem}}. Since it is at level 34, it will learn {{m|Rollout}} in Gold. If it is then traded back to Red, it will still have the move but the game won&#039;t recognize it properly since it is a {{cat|Generation II moves|Generation II move}}, so it will become {{m|TM05}}.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Celebi Egg glitch====&lt;br /&gt;
{{main|Celebi Egg glitch}}&lt;br /&gt;
&lt;br /&gt;
====Day Care experience loss====&lt;br /&gt;
In this generation only, when a Pokémon is withdrawn from the {{pkmn|Day Care}}, its [[experience]] is rounded down to the minimum value for the current level.&lt;br /&gt;
&lt;br /&gt;
As a result, a Pokémon can lose experience in the Day Care. This can be verified by depositing and withdrawing a Pokémon in the Day Care without increasing its level, and comparing how much experience this Pokémon had before and after the Day Care. If this Pokémon had any experience besides the minimum required for its level, it loses that amount of experience.&lt;br /&gt;
&lt;br /&gt;
====Interregional Teleport quirk====&lt;br /&gt;
If the player travels to either [[Kanto]] or [[Johto]] in the [[S.S. Aqua]] and then {{m|teleport}}s, they will be taken to either the {{ci|Vermilion}} or {{ci|Olivine}} Pokémon Center as opposed to the last [[Pokémon Center]] they used in either [[region]]. This does not occur with the [[Magnet Train]]. If the player loses a {{pkmn|battle}} during their trip, they will be sent to their cabin instead.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|Va3pzlujwE4|channel/UCjt3Dy3gFbW50L0Vl1gZWmA|name=SM|Johto|Kanto}}&lt;br /&gt;
&lt;br /&gt;
====S.S. Aqua map glitch====&lt;br /&gt;
[[File:S.S. Aqua map.png|thumb|right|Initial state of the Pokégear map on the S.S. Aqua, erroneously showing the player&#039;s current place as New Bark Town]]&lt;br /&gt;
If the player uses the [[Pokégear]] map while travelling on [[S.S. Aqua]], the ship appears as a small sprite at the bottom-right corner. However, the map cursor erroneously selects [[New Bark Town]] by default as the player&#039;s current place.&lt;br /&gt;
&lt;br /&gt;
It is not possible to select S.S. Aqua in the map. The feature to select S.S. Aqua in the map is technically programmed in the game, but not actually available to the player.&lt;br /&gt;
&lt;br /&gt;
====Legendary beast cry distortion====&lt;br /&gt;
When the player checks {{p|Entei}}&#039;s [[Pokédex]] entry, plays its [[cry]], and then immediately switches to either {{p|Suicune}}&#039;s or {{p|Raikou}}&#039;s entries, their cry will be distorted.&lt;br /&gt;
&lt;br /&gt;
====Pokémon cloning====&lt;br /&gt;
{{main|Cloning glitches#Storage system method}}&lt;br /&gt;
{{main|Cloning glitches#Trading method}}&lt;br /&gt;
&lt;br /&gt;
====Strain 0 Pokérus====&lt;br /&gt;
{{incomplete|section|needs=Behavior of Strain 0}}&lt;br /&gt;
{{main|Pokérus#Generation_II|Pokérus → Generation_II}}&lt;br /&gt;
Pokérus strain values of zero can be generated by the Pokérus generation algorithm with probability 15/255. The primary cause is an incorrectly-placed scratch register copy&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/2fe0cbbb19df504723934f39473064033c64ef6f/engine/events/pokerus/pokerus.asm#L54 pret/pokegold: pokerus.asm line 54]&amp;lt;/ref&amp;gt; which expresses when the high four bits are zero. In this case, a part of the logic is skipped, and because the bit test cleared the lower four bits and the higher bits are zero, a value of zero is copied to the scratch register, whose low bits become the strain. The day count of one is then derived from this zero as normal.&lt;br /&gt;
&lt;br /&gt;
==Gold and Silver==&lt;br /&gt;
===Bug-Catching Contest===&lt;br /&gt;
{{main|Bug-Catching Contest glitch}}&lt;br /&gt;
In the Japanese versions of {{game|Gold and Silver|s}}, if the player uses {{m|Fly}} or {{m|Teleport}} to leave the [[National Park]] during a [[Bug-Catching Contest]], the game will treat the contest as still ongoing.&lt;br /&gt;
&lt;br /&gt;
This may also be used to create unstable {{OBP|Pokémon|species}} data.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|e4D6wJGGqZA|ChickasaurusGL|Bug}}&lt;br /&gt;
&lt;br /&gt;
===Cerulean Gym===&lt;br /&gt;
This bug was carried over from {{game2|Red|Green|Blue}}. In [[Cerulean Gym]], the [[water tile]]s have [[wild Pokémon]] data programmed in, which allows players to [[Fishing|fish]] {{OBP|Pokémon|species}}. It was already corrected in {{game|Yellow}} and it was fixed again in {{game|Crystal}}. This likely happened because while Yellow came out after Red and Blue did, Red and Blue were already being used as the base of Gold and Silver due to Yellow not existing yet.&lt;br /&gt;
&lt;br /&gt;
===Coin Case===&lt;br /&gt;
{{main|Coin Case glitches}}&lt;br /&gt;
The Coin Case glitches are a set of glitches which occur exclusively in the English versions of {{game|Gold and Silver|s}}. They allow the player to run arbitrary code by exploiting an oversight in the process used by the game to print the text box data for the [[Coin Case]].&lt;br /&gt;
&lt;br /&gt;
When the game is played on the [[Game Boy]] or [[Super Game Boy]] instead of the [[Game Boy Color]], the effects caused by the oversight are more limited.&lt;br /&gt;
&lt;br /&gt;
===Encore-Disobedience===&lt;br /&gt;
{{GlitchResearch|1=Technical information such as the cause is wanted, spading (for example, does it only occur with transformed Pokémon?/can it disobey in every way) as well as confirmation on which versions it occurs in (as it was assumed to be Japan-only after disassembly research regarding the Japanese version).}}&lt;br /&gt;
This glitch involves the move {{m|Encore}} and an [[outsider Pokémon]]. If the outsider Pokémon is locked in to a move under Encore, it may still disobey the player. While under Encore, a [[game freeze]] or [[glitch dimension]] can occur after the Pokémon disobeys the player.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|tgq0q9q68SA|ChickasaurusGL|Bug}}&lt;br /&gt;
&lt;br /&gt;
===Present text overflow===&lt;br /&gt;
If {{m|Present}} is used by the {{player}}&#039;s Pokémon on a Pokémon with 8 or more characters in its name, e.g. {{p|Venusaur}}, and the game tries to heal the foe, but fails due to them having full HP, the “n&#039;t” will appear between the first and second lines. Result:&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|Enemy VENUSAUR ca}}&lt;br /&gt;
{{sign|RBY|n&#039;t}}&lt;br /&gt;
{{sign|RBY|receive the gift!}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
===Trainer House===&lt;br /&gt;
{{main|Trainer House glitches}}&lt;br /&gt;
&lt;br /&gt;
==Crystal==&lt;br /&gt;
===Battle Tower text glitch===&lt;br /&gt;
In v1.0 of English {{game|Crystal}} (and not v1.1), a glitch causes enemy Trainers in the {{gdis|Battle Tower|II}} to always use the texts of female Trainers. This is due to the game attempting to use the sixth character of the Trainer&#039;s name to determine the gender.&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/700321a7fb2d6c852ffc91cc0b8867526cb76813/misc/battle_tower_47.asm Pokémon Crystal disassembly]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Clair gift glitch===&lt;br /&gt;
In Crystal, if the player [[black out|whites out]] due to {{status|poison}} damage while still inside the Dragon Shrine at [[Dragon&#039;s Den]] after receiving the {{badge|Rising}}, they can return to the [[Blackthorn Gym]] to receive the reward [[TM]] from [[Clair]]. However, due to an oversight, if the player then returns to Dragon&#039;s Den and stands on the tile directly in front of the Dragon Shrine&#039;s door, Clair will appear again and give the player another {{TM|24|DragonBreath}}, as if they hadn&#039;t already received it.&lt;br /&gt;
{{YouTubeVid|8BvBjqxmyOk|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
===Heavy Ball junk data glitch===&lt;br /&gt;
In Crystal, the [[Heavy Ball|Heavy Ball]]&#039;s algorithm incorrectly retrieves the weights of {{p|Kadabra}}, {{p|Tauros}}, and {{p|Sunflora}}, causing them to become junk data that is interpreted as massive weight, giving these Pokémon +40 capture modifier.&amp;lt;ref name=&amp;quot;The Cave of Dragonflies&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Legendary beasts incomplete OT check===&lt;br /&gt;
In Crystal, when the player talks to [[Eusine]] in the [[Celadon City]] Pokémon Center he will report a rumor that {{p|Ho-Oh|a rainbow colored Pokémon}} has appeared in [[Bell Tower|Tin Tower]] (Ho-Oh) and leave the building when {{p|Suicune}}, {{p|Raikou}} or {{p|Entei}} appear in the party and/or storage boxes with OT and ID data matching that of the player. Due to a glitch, the English version of Crystal will only check the first five characters of the player&#039;s name. For example, if the player&#039;s name was “CRYSTAL”, then having the [[legendary beasts]] with the OT name “CRYST” and a matching ID of the player will enable the event. This is due to the player names in the original Japanese version being a maximum of five characters long and the English version failing to account for the change.&lt;br /&gt;
{{YouTubeVid|GVTTmReM4nQ|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Communication Center===&lt;br /&gt;
In the Japanese version of {{game|Crystal}}, address $A800 in SRAM triggers a script in the [[Pokémon Communication Center]] that may be arbitrarily set to values other than 0x00 when the game does not currently have a [[Save|save file]]; otherwise, its value is correctly set to 0x00. This causes all sort of bugs, like crashes, freezes, and other random behavior.&lt;br /&gt;
&lt;br /&gt;
While the purpose of this script is not known, it appears to be related to the [[Mobile System GB]]. In the localizations, although the related code is unused, this issue was fixed by adding a check that looks up the value of address $A800 and automatically resets it to 0x00.&amp;lt;ref&amp;gt;[https://github.com/kanzure/pokecrystal/blob/master/misc/mobile_45.asm#L23968 pokecrystal/mobile_45.asm at master · kanzure/pokecrystal · GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{YouTubeVid|nqEaRpDEeTw|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
====Dude money glitch====&lt;br /&gt;
On the German cartridge version of Crystal, when doing the Dude glitch, trying to use the [[Poké Ball]] shows:&lt;br /&gt;
&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|Die POKéMON-BOX}}&lt;br /&gt;
{{sign|RBY|ist voll. Das}}&lt;br /&gt;
{{sign|RBY|kannst du jetzt}}&lt;br /&gt;
{{sign|RBY|nicht benutzen.}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
This message also glitches the left side of the screen. Another message is shown:&lt;br /&gt;
&lt;br /&gt;
{{sign|RBY|header}}&lt;br /&gt;
{{sign|RBY|KUMPEL hebt}}&lt;br /&gt;
{{sign|RBY|{{PDollar}}{{tt|######|This value varies}} auf!}}&lt;br /&gt;
{{sign|RBY|footer}}&lt;br /&gt;
&lt;br /&gt;
If the tutorial is accepted again, the player is left with {{PDollar}}999999.&lt;br /&gt;
{{YouTubeVid|A8zaTOkjKS4|ChickasaurusGL|Crystal}}&lt;br /&gt;
&lt;br /&gt;
====Dude freezing glitch====&lt;br /&gt;
On the Virtual Console release of German Crystal, if the player has full boxes while the dude wants to present how to catch Pokémon, the game will [[Game freeze|freeze]]. Other languages of Crystal freeze or reset the game with the &#039;Game Boy Color only&#039; message in different ways.&lt;br /&gt;
&lt;br /&gt;
==Stadium 2==&lt;br /&gt;
{{g|Stadium 2}} fixed the following bugs from {{game2|Gold|Silver|Crystal}}:&lt;br /&gt;
&lt;br /&gt;
* [[#Dragon Fang effect|Dragon Fang effect]]&lt;br /&gt;
* [[#Present damage|Present damage]]&lt;br /&gt;
* [[#Stat rollover glitch|Stat rollover glitch]]&lt;br /&gt;
&lt;br /&gt;
===Infinite continues===&lt;br /&gt;
This occurs with any [[Stadium Cup]]. If there is a previously suspended game and the player is playing a Stadium Cup, suspending the game after a loss causes a warning message to pop up, telling the player that there is already a suspended game. If &amp;quot;Continue without Suspending&amp;quot; is selected, a rematch with the opponent who just defeated the player will be triggered, but no continue will be used.&lt;br /&gt;
&lt;br /&gt;
===Pokédex data localization===&lt;br /&gt;
Due to a localization oversight, using the [[Transfer Pak]] with the English versions of {{g|Stadium 2}} and {{game|Red and Blue|s|Pokémon Blue}} and looking up the locations of [[wild Pokémon]] in the [[Pokédex]] will instead load the corresponding data for the [[Pokémon Blue Version (Japanese)|Japanese version]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|zPehggPTpzw|ChickasaurusGL|Johto|Kanto}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der zweiten Generation]]&lt;br /&gt;
[[es:Lista de glitches de la segunda generación]]&lt;br /&gt;
[[fr:Liste des bugs de la deuxième génération]]&lt;br /&gt;
[[it:Elenco glitch in seconda generazione]]&lt;br /&gt;
[[zh:游戏漏洞（第二世代）]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_III&amp;diff=3699591</id>
		<title>List of glitches in Generation III</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_III&amp;diff=3699591"/>
		<updated>2023-04-21T01:13:06Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Strain 0 Pokérus */ Turns out it does happen in Gen II.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|article|How do battle-specific bugs work in Link Battles considering different language versions where the bugs are fixed? What about different games altogether (e.g.: RS-exclusive glitch in a Link Battle with FRLG)?}}&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation III]] [[core series]] and [[Spin-off Pokémon games|spin-off]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==In all core series games==&lt;br /&gt;
===Evolution move-learning script bug===&lt;br /&gt;
If the player presses both &#039;&#039;&#039;A&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039; buttons during the same frame on the &amp;quot;Delete a move to make room for {move}?&amp;quot; message screen after their {{OBP|Pokémon|species}} [[Evolution|evolves]], the &amp;quot;Stop learning {move}?&amp;quot; message screen is loaded as a full black screen, making it invisible. The game behaves normally otherwise but the graphics are only properly reloaded after the player presses the &#039;&#039;&#039;A&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
In the Western localizations of {{game|Ruby and Sapphire|s}}, the red focus rectangle can be seen on the black screen. This does not occur in the Japanese versions or in any release of {{game2|FireRed|LeafGreen|Emerald}} since a black focus arrow is used instead.&lt;br /&gt;
&lt;br /&gt;
This behavior is not seen in non-evolution scenarios because the games use other procedures for the move-learning sequence.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,7335.msg198896.html#msg198896 Emerald Teach move Glitch]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|jIooN4DX3TU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Hoenn}}&lt;br /&gt;
&lt;br /&gt;
===Freezing the NPC while the player moves===&lt;br /&gt;
&lt;br /&gt;
In Pokémon Ruby, Sapphire and Emerald, if the player interacts with something at the moment in which any NPC moves and the player&#039;s character moves (surely to leave the room), the paralyzed NPC will remain frozen.&lt;br /&gt;
&lt;br /&gt;
This effect only occurs when the player moves without having to open the team or select an object in the bag. For example, in [[Battle Tent]], the {{gdis|Battle Factory|III}}, or when entering the [[Cable Link Club]], since the player just save the game and leave the room. In fact, these are the only places this effect can be performed.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|rKa46LgNH3g|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Dark}}&lt;br /&gt;
&lt;br /&gt;
===Focus Punch recall bug===&lt;br /&gt;
By selecting {{m|Focus Punch}} in a [[Double Battle]] on the first {{OBP|Pokémon|species}}, pressing the &#039;&#039;&#039;B&#039;&#039;&#039; button, then [[recall]]ing the first Pokémon, the first Pokémon will tighten its focus in preparation for Focus Punch, then be recalled. This is due to the priority of Focus Punch getting prepared being higher than the priority for the recall.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|SepV3AIF4VQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Held item loss glitch===&lt;br /&gt;
If {{p|Kadabra}}, {{p|Machoke}}, {{p|Graveler}}, or {{p|Haunter}} is [[trade]]d while [[held item|holding]] any item, that Pokémon will [[evolution|evolve]] as expected, but its held item will be permanently lost.&lt;br /&gt;
&lt;br /&gt;
This glitch also applies to [[Everstone]]s. If any of these Pokémon is holding an Everstone when traded, it will still evolve, and the Everstone will be lost.&lt;br /&gt;
&lt;br /&gt;
===Move details errors===&lt;br /&gt;
[[File:Vital Throw wrong display.png|thumb|240px|The error affects moves such as {{m|Vital Throw}}.]]&lt;br /&gt;
The details on the descriptions for many moves show them as having 100% {{stat|accuracy}}, despite the moves succeeding regardless of accuracy and {{stat|evasion}}.&lt;br /&gt;
&lt;br /&gt;
This error is present in the details of {{m|Assist}}, {{m|Block}}, {{m|Camouflage}}, {{m|Charge}}, {{m|Conversion 2}}, {{m|Follow Me}}, {{m|Grudge}}, {{m|Helping Hand}}, {{m|Imprison}}, {{m|Ingrain}}, {{m|Magic Coat}}, {{m|Mean Look}}, {{m|Memento}}, {{m|Mimic}}, {{m|Mud Sport}}, {{m|Nightmare}}, {{m|Pain Split}}, {{m|Recycle}}, {{m|Refresh}}, {{m|Role Play}}, {{m|Skill Swap}}, {{m|Slack Off}}, {{m|Snatch}}, {{m|Soft-Boiled|Softboiled}}, {{m|Spider Web}}, {{m|Tail Glow}}, {{m|Vital Throw}}, {{m|Water Sport}}, {{m|Wish}} and {{m|Yawn}}.&lt;br /&gt;
&lt;br /&gt;
===Softboiled + Brick Break bug===&lt;br /&gt;
If {{m|Softboiled}} is used immediately after {{m|Brick Break}}, the egg that appears will be transparent rather than solid.&lt;br /&gt;
&lt;br /&gt;
===Sticky Hold graphics bug===&lt;br /&gt;
When {{m|Thief}} or {{m|Covet}} are used to knock out a {{OBP|Pokémon|species}} holding an [[item]] that also has the {{a|Sticky Hold}} Ability, the sprite of the defeated Pokémon becomes stuck and gets translucent until another screen is loaded. Switching to the [[Bag]] screen or the [[Party|Pokémon List]] will cause it to disappear.&lt;br /&gt;
&lt;br /&gt;
On a {{pkmn|battle}} against a full [[party]], defeating the next Pokémon will cause that Pokémon&#039;s sprite to vanish normally, but the stuck sprite will remain. If the second Pokémon is defeated without leaving the battle screen, a third Pokémon will come out, but the second Pokémon&#039;s sprite will be flushed out normally. The stuck sprite of the first Pokémon will remain and get recolored to match. This is because the game stores color palettes separately to the sprites themselves.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|CR-MZ8QOBps|channel/UCmxPcJjW-ChC_fASAJ1Agsg|name=Nai|Dark}}&lt;br /&gt;
&lt;br /&gt;
===Status condition delayed cure glitch===&lt;br /&gt;
If a Pokémon with a [[status condition]] that has an [[Ability]] that cures that status condition (e.g. a {{status|paralysis|paralyzed}} Pokémon with {{a|Limber}}) is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains that Ability due to {{a|Trace}}, it will not be cured of its status condition until after a Pokémon takes its turn (uses a move, switches out, etc.). However, it will be immediately cured of the status condition if it is switched in to replace a switched out Pokémon (including if switched in via {{m|Baton Pass}}).&lt;br /&gt;
&lt;br /&gt;
Likewise, if a Pokémon with {{a|Trace}} is {{status|confusion|confused}} due to obtaining it from {{m|Baton Pass}}, if it gains {{a|Own Tempo}} via Trace it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.).&lt;br /&gt;
&lt;br /&gt;
===Stuck audio bug===&lt;br /&gt;
If {{m|Thunder}} or {{m|Thunderbolt}} are used during {{pkmn|battle}} with the [[Battle effects|effects]] enabled, the sound of the [[move]]s may get stuck until the game is rebooted. This is related to the [[#Stuck audio freeze|stuck audio freeze]] glitch.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|nuM1z9fXnzc|channel/UCNmXIQ8BfbUTKC8T_Fp2T9w|name=Guppieniwa Von Creeper|electric}}&lt;br /&gt;
&lt;br /&gt;
==Ruby, Sapphire, FireRed, and LeafGreen==&lt;br /&gt;
===Roaming Pokémon IV bug===&lt;br /&gt;
In the [[Generation III]] games, the data for a {{OBP|Pokémon|species}}&#039;s {{IV}}s are stored in a {{DL|Individual values|Generation III onward|32-bit integer}}. For [[roaming Pokémon]], these IVs are stored in a unique place in memory and retrieved whenever the roaming Pokémon is encountered in the wild, so that its IVs remain constant between encounters. However, a glitch causes only the last 8 bits to be transferred from this place&amp;lt;ref&amp;gt;https://www.pokecommunity.com/showthread.php?t=214655&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://projectpokemon.org/home/forums/topic/3849-legendary-beast-glitch/&amp;lt;/ref&amp;gt; instead of all 32. Due to this, while the {{stat|HP}} IV is unaffected, the Pokémon can only have a maximum {{stat|Attack}} IV of 7, and the other four IVs will always be 0. Their {{m|Hidden Power}} type will always be Fighting with a power of 30 or 31.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{g|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
==Ruby, Sapphire, and Emerald==&lt;br /&gt;
&lt;br /&gt;
===Dive glitch===&lt;br /&gt;
{{main|Dive glitch}}&lt;br /&gt;
&lt;br /&gt;
===Nature Power details error===&lt;br /&gt;
{{m|Nature Power}}&#039;s accuracy is listed as 95%, even though {{cat|moves that call other moves}}, including Nature Power, skip accuracy and evasion checks. The called move performs the accuracy and evasion checks as normal (except {{m|Swift}}, which skips those checks).&lt;br /&gt;
&lt;br /&gt;
===Oldale Town Poké Mart promotion gift===&lt;br /&gt;
The [[Poké Mart]] clerk in [[Oldale Town]] gives the player 1 free [[Potion]] the first time they speak with them, unless the [[Bag]] is full already.&lt;br /&gt;
As long as the player hasn&#039;t successfully received that promotion gift, the event is repeatable.&lt;br /&gt;
If the player barely enters {{rt|103|Hoenn}} and returns immediately, the worker will still be near the [[Poké Mart]], but behave, as if they were at their original position.&lt;br /&gt;
Talking to them again (except from the right) will lead the player into a tree - they can get out however, since they are only one tile into it.&lt;br /&gt;
This happens due to the temporary flag 0x1 resetting when changing maps, but the sprite of the clerk still being loaded and thus not being moved back.&lt;br /&gt;
{{YouTubeEmbed|FNVHavDAlbY|channel/UC_I-jZT0rw8YbFZxV4jNm9g|name=DrFrugal|Medicine}}&lt;br /&gt;
&lt;br /&gt;
===Pokéblock throw bug===&lt;br /&gt;
{{main|Hoenn Safari Zone#Pokéblock throw bug}}&lt;br /&gt;
{{YouTubeEmbed|CGaaHg-2V2E|channel/UCLczqDEH90snBw3bF-Ql4DQ|name=Metarkrai M|Grass}}&lt;br /&gt;
&lt;br /&gt;
===Route 134 current interruption error===&lt;br /&gt;
On {{rt|134|Hoenn}}, if the player surfs on the {{DL|Water tile|Currents|current}} near {{tc|Swimmer}} Laurel or Swimmer Jack and is spotted by them, when the battle is over, the player will remain stationary, despite being in the middle of the current.&lt;br /&gt;
&lt;br /&gt;
===Walkable current tile in Route 134===&lt;br /&gt;
In the bottom right corner of the island to the southeast of {{rt|134|Hoenn}} is a {{DL|Water tile|Currents|current tile}} (X: 0x4F | Y: 0x22), which doesn&#039;t behave like all others.&lt;br /&gt;
The player can neither {{m|Surf}} nor use any [[Fishing Rod]] on it.&lt;br /&gt;
Instead it is treated as walkable land and moving onto it will correctly push them to the left.&lt;br /&gt;
The reason is a faulty movement permission.&lt;br /&gt;
{{YouTubeEmbed|ZM53HYAYGsY|channel/UC_I-jZT0rw8YbFZxV4jNm9g|name=DrFrugal|Water}}&lt;br /&gt;
&lt;br /&gt;
===Seafloor Cavern boulder oversight===&lt;br /&gt;
In the [[Seafloor Cavern]], in the second-to-last room, there is a {{m|Strength}} boulder puzzle that the player can accidentally make unsolvable. The game will reset the position of some boulders when the player walks away from them to make the puzzle solvable again; however, one of the boulders doesn&#039;t get reset properly, and its tile will contain two boulders at once.&lt;br /&gt;
This glitch was first discovered by the Mutekimaru Channel.&lt;br /&gt;
{{YouTubeEmbed|0pgBZsF7hL8|channel/UCSoTXYNzSD9f6fF2IvRVHdA|name=むてきまるちゃんねる -Mutekimaru Channel-|Rock}}&lt;br /&gt;
&lt;br /&gt;
===Sky Pillar rock drop===&lt;br /&gt;
The player can fall through a specific broken floor tile in the middle of the very left side (X: 0x0 | Y: 0x8) of the second floor (first floor for non-Americans) and land on an otherwise inaccessible rock.&lt;br /&gt;
{{YouTubeEmbed|EigBn1-HmRk|channel/UC_I-jZT0rw8YbFZxV4jNm9g|name=DrFrugal|Rock}}&lt;br /&gt;
&lt;br /&gt;
===Team Magma/Aqua encounter oversight===&lt;br /&gt;
After defeating Roxanne, the player is supposed to trigger a cutscene in [[Rustboro City]] involving the villainous team by walking to the crossroads. By using {{m|Teleport}}, the player can get around the trigger and walk around with the game being the same as it was before defeating Roxanne, until they step on the tiles that normally trigger the cutscene, as no other trigger tiles exist.&lt;br /&gt;
&lt;br /&gt;
===Wally defeating Ralts oversight===&lt;br /&gt;
In Pokémon Ruby, Sapphire and Emerald, it is possible for the capture tutorial where Wally catches a {{p|Ralts}} to end with Ralts [[fainting]]. This can only happen if {{p|Zigzagoon}} is generated with 11 Attack, and the wild Ralts has a [[Nature]] that lowers Defense, an [[Individual values|IV]] of 3 or less in HP, and 5 or less in Defense. With all this, Zigzagoon can do a maximum of 10 damage with its first {{m|Tackle}}, and after {{m|Growl}} is used on it, 7 with its second. This makes for a total of 17 damage, just enough to knock out Ralts. However, the game continues on as if it had been caught. The probability of this occurring is &amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt;{182 \over 800} \times {4 \over 25} \times {4 \over 32} \times {6 \over 32} \times {5 \over 16} \times {7 \over 16} = {611,520 \over 5,242,880,000} = {1911 \over 16,384,000} \approx 0.01\% &amp;lt;/math&amp;gt;&lt;br /&gt;
{{YouTubeEmbed|xERTYBk3Txk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Emerald}}&lt;br /&gt;
&lt;br /&gt;
==Ruby and Sapphire==&lt;br /&gt;
===256× item selling price bug===&lt;br /&gt;
When selling at least 256 of an [[item]], even though the [[Poké Mart]] states the correct price, for every 256, because the number sold only takes the lower byte, the total price is actually counted as {{PDollar}}0, and the player loses {{PDollar}}2560 for every multiple of 256 (just like tossing them). For example, selling 999 Berries gives {{PDollar}}2310 (0 for 768, +2310 for 231). This is normally only possible with [[Berry|Berries]] because they are the only items that the player can hold more than 99 of in one Bag slot, although through cheating the bug can be performed with other items as well.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|IqU30uovmkg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Berries}}&lt;br /&gt;
&lt;br /&gt;
===Acro Bike instability===&lt;br /&gt;
In the Japanese versions of {{game|Ruby and Sapphire|s}}, if the player continuously performs bunny hops by holding the &#039;&#039;&#039;B&#039;&#039;&#039; button on [[tall grass]] for a long yet undetermined period of time, the [[Game freeze|game may freeze]] after a {{pkmn2|wild}} {{pkmn|battle}}. If the freeze occurs in [[Mt. Pyre]]&#039;s summit, the clouds that are part of the map&#039;s [[weather]] remain animated.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|QVM12bkRXdE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
Other than freezes, the game may experience tile or graphics corruption as well as other random behavior.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|gsRM3kp8DSs|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Berry glitch===&lt;br /&gt;
{{main|Berry glitch}}&lt;br /&gt;
&lt;br /&gt;
This bug is exclusive to the earlier copies of the games as it was fixed in Japanese and European versions 1.1 and in English versions 1.2.&lt;br /&gt;
===Diploma bug===&lt;br /&gt;
While checking for National Pokédex, the game doesn&#039;t properly check for ownership of {{p|Chikorita}} and {{p|Treecko}}; while Treecko is properly checked for the Hoenn Pokédex, Chikorita is not needed for the diploma.&amp;lt;ref&amp;gt;https://github.com/pret/pokeruby/blob/0ea1e7620cc5fea1e651974442052ba9c52cdd13/src/pokedex.c#L4081&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dewford Gym statue error===&lt;br /&gt;
Two tiles of the wall near the entrance of [[Dewford Gym]] behave like the statues.&lt;br /&gt;
When approached and the &#039;&#039;&#039;A&#039;&#039;&#039; button is pressed, it reads &amp;quot;DEWFORD POKéMON GYM, BRAWLY&#039;S CERTIFIED TRAINERS:&amp;quot;.&lt;br /&gt;
After [[Brawly]] is defeated, it will list the player as a certified {{pkmn|Trainer}}.&lt;br /&gt;
It is caused by the events of the statues being duplicated onto the walls.&lt;br /&gt;
Interestingly enough the code which executes on interaction is the same between both the left and the right side, but has been duplicated as well.&lt;br /&gt;
The left wall tile calls the same script offset (0x15327E) as the left statue, and the right one that of the right statue (0x15328E).&lt;br /&gt;
{{YouTubeEmbed|tC4HxqBVJkw|channel/UC_I-jZT0rw8YbFZxV4jNm9g|name=DrFrugal|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===HP bar oversight===&lt;br /&gt;
During a {{pkmn|battle}}, if the player&#039;s {{OBP|Pokémon|species}} deals more than 33037 [[damage]] at once, the opposing Pokémon will [[Fainting|faint]] without its {{stat|HP}} bar being drained. If the damage dealt in one hit is exactly 33037, the HP bar drains instantly.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|c7CmRMN-OjA|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|HP}}&lt;br /&gt;
&lt;br /&gt;
===Landsurfing bug===&lt;br /&gt;
In the Japanese versions of {{game|Ruby and Sapphire|s}}, by using the [[Acro Bike]] to side-hop north or south onto a tile adjacent to a [[water tile]] and then pressing A at the exact right frame, the player can bring up the {{m|Surf}} dialogue box while facing a regular tile on land. Answering yes will cause the player to Surf onto that tile. The player can then Surf around on land. The game will still behave as if the player is walking normally otherwise.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|LMk0Z8i0JY0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Water}}&lt;br /&gt;
&lt;br /&gt;
This bug can also be used to enter the [[Fortree Gym]] without the [[Devon Scope]] (the [[Gym]] is normally blocked off from the north by an invisible {{p|Kecleon}}), if it is performed on {{rt|119|Hoenn}} and the player surfs north to [[Fortree City]]. While surfing in Fortree City, the player can jump off their {{OBP|Pokémon|species}} from the bridge south of Fortree Gym and access the Gym from there. In order to escape, a Pokémon with {{m|Teleport}} or {{m|Fly}} may be brought; however, the player must beat the Gym in order to use Fly. Presumably, the player can [[black out]] to escape from the Gym or the area surrounding it as well.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|IadUK-a-5nE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Water}}&lt;br /&gt;
&lt;br /&gt;
===Shed Skin does not clear Nightmare===&lt;br /&gt;
Any {{OBP|Pokémon|species}} awoken through {{a|Shed Skin}} will not be cleared of {{m|Nightmare}}. This means the Nightmare damage is still applied, even though the target no longer {{status|sleep}}s.&lt;br /&gt;
This bug has been addressed in {{game2|FireRed|LeafGreen|Emerald}} - interestingly enough the developers also implemented another fail safe in the code of Nightmare in those versions, so it clears the condition, if it detects the victim not being asleep.&lt;br /&gt;
{{YouTubeEmbed|7oxJVaP3UOc |channel/UC_I-jZT0rw8YbFZxV4jNm9g|name=DrFrugal|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Pay Day money error===&lt;br /&gt;
The wrong amount of [[Pokémon Dollar]]s received from {{m|Pay Day}} will be displayed if the [[Amulet Coin]] is held by a {{OBP|Pokémon|species}}, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the amount was doubled accordingly.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|CxieyRroBQE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Roaming Pokémon encounter bug===&lt;br /&gt;
Encountering and defeating {{p|Latios}} or {{p|Latias}} after losing a Trainer battle (without any other wild encounters in between) will cause the game to keep the data of the opponent&#039;s [[Party|Pokémon List]] slots 2-6.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;&amp;gt;[http://forums.glitchcity.info/index.php/topic,7016.msg199101.html#msg199101 Battle Tower Lati@s glitch]&amp;lt;/ref&amp;gt; If these slots contain data that does not match a [[Bad Egg]] or a [[Fainting|fainted]] {{OBP|Pokémon|species}}, it will be sent out after defeating Latias, as if it were a Trainer battle. The Trainer&#039;s name is shown as &amp;quot;[[Pokémon Trainer|{{PK}}{{MN}} TRAINER]]&amp;quot; (ポケモントレーナー) and their Pokémon can be caught and [[nickname]]d.&lt;br /&gt;
&lt;br /&gt;
The game considers this as a {{pkmn2|wild}} battle in [[roaming Pokémon]] mode.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt; As such, the Pokémon is able to flee if it&#039;s not trapped by {{m|Mean Look}} or {{m|Spider Web}}. The roaming Pokémon is considered defeated or {{pkmn2|caught}} after catching the Trainer&#039;s Pokémon or defeating them in battle. If the Pokémon flees or the player loses/decides to run away, the roaming Pokémon will not be recognized as defeated or caught and will keep roaming [[Hoenn]] even if it only has 0 {{stat|HP}} left; under such circumstances, the bug will automatically load the Trainer&#039;s Pokémon and skip the roaming Pokémon.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt; Since the game behaves as if it were a [[wild Pokémon]] battle, it will not present the Trainer&#039;s sprite and/or their &amp;quot;victory&amp;quot; speech. [[Pokédex]] entry data is also added if the Pokémon is caught.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Experience]] is gained from defeating the Trainer&#039;s Pokémon. If experience gains occur after defeating Latias, the game will keep playing [[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|&#039;&#039;Victory! (Wild Pokémon)&#039;&#039;]] while the Trainer sends out their Pokémon. The original {{IV}}s of the Trainer&#039;s Pokémon are retained so the [[:#Roaming Pokémon IV bug|Roaming Pokémon IV bug]] does not apply.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Trainer&#039;s Pokémon caught by the player may also become [[Bad Egg]]s, unless the Pokémon was obtained from a Trainer found in the {{Gdis|Battle Tower|III}}. This is because the Pokémon of other Trainers do not have a [[Trainer ID number]] and {{DL|Trainer ID number|Secret ID}} that match those of the player.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|FjqMC_p024A|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Sand Ornament collapse bug===&lt;br /&gt;
In the Japanese versions of {{game|Ruby and Sapphire|s}}, if the player places a {{DL|Ornament|Breakable ornaments|Sand Ornament}} against the wall in a {{DL|Secret Base|Generation III|Secret Base}} and collapses it (with the &#039;&#039;&#039;A&#039;&#039;&#039; button), adds a one-tile or three-tile poster behind the ornament, then exits and returns to the Secret Base, the ornament will not appear to have crumbled and it will still have the poster behind it. Collapsing the Sand Ornament again will trigger a hole on its top area.&lt;br /&gt;
&lt;br /&gt;
In international versions of Pokémon Ruby and Sapphire as well as all versions of {{game|Emerald}}, posters cannot be placed on a wall directly behind a Sand Ornament even if collapsed.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|FZ5M3za8eRU|channel/UC4y-4WvWxx2AowgudsYAlZQ|name=G- Mizuka|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Softboiled out-of-battle fail message bug===&lt;br /&gt;
&lt;br /&gt;
In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, whenever the player uses {{m|Softboiled}} outside of battle on a {{OBP|Pokémon|species}} that is [[Fainting|fainted]] or at full health, the game erroneously states &amp;quot;This &#039;&#039;&#039;item&#039;&#039;&#039; can&#039;t be used on that POKéMON.&amp;quot; In the 1.1 release, the word &amp;quot;item&amp;quot; was removed and the message correctly says &amp;quot;This can&#039;t be used on that POKéMON.&amp;quot; This error does not exist in the Japanese versions, meaning it was a localization oversight.&lt;br /&gt;
&lt;br /&gt;
===Walkable rock wall in Sootopolis City===&lt;br /&gt;
In the north east of [[Sootopolis City]], to the left of the staircase leading to the house of the old lady who talks about [[Mt. Pyre]], is a rock wall (X: 0x2C | Y: 0x0A), which the player can walk a single step into.&lt;br /&gt;
This is caused by a faulty movement permission.&lt;br /&gt;
{{YouTubeEmbed|tbKF1aPQiEg|channel/UC_I-jZT0rw8YbFZxV4jNm9g|name=DrFrugal|Rock}}&lt;br /&gt;
&lt;br /&gt;
===Strain 0 Pokérus===&lt;br /&gt;
{{main|Pokérus#Generation_III|Pokérus → Generation_III}}&lt;br /&gt;
In {{2v2|Ruby|Sapphire}} only&amp;lt;ref&amp;gt;[https://github.com/pret/pokeruby/blob/a3228d4c86494ee25aff60fc037805ddc1d47d32/src/pokemon_3.c#L835-L853 Pokérus Logic in Ruby Disassembly]&amp;lt;/ref&amp;gt;, &#039;&#039;&#039;X&#039;&#039;&#039; values of 0 and 8 do occur naturally, whereas in {{g|Emerald}} onward, the RNG does not allow them to occur at all.&lt;br /&gt;
&lt;br /&gt;
Strain 0 does not behave normally, as it only sets the value for &amp;quot;days until cured&amp;quot; to 1, it has no visual indication that a Pokémon is infected, does not boost the amount of [[EV]] the infected Pokémon receives, and leaves no trace of having been infected when cured, even permitting the previously infected Pokémon to be re-infected by Strain 0, or other non-glitched strains of Pokérus, (&#039;&#039;&#039;X&#039;&#039;&#039; values 1 through 15). It cannot infect Pokémon already infected with Pokérus, or cured from a non-0 strain of Pokérus.&lt;br /&gt;
&lt;br /&gt;
Strain 0 also persists through [[trade]] and [[transfer]] to other games, as long as the &amp;quot;days until cured&amp;quot; value does not fall from from 1 to 0 as a result of being in the player&#039;s [[party]] when the date changes or the internal clock passes midnight.&lt;br /&gt;
&lt;br /&gt;
===Stuck audio freeze===&lt;br /&gt;
In some copies of {{game|Ruby and Sapphire|s}}, using {{m|Thunder}} or {{m|Thunderbolt}} may cause the [[Game freeze|game to freeze]] during the animation sequences of the [[move]]s. This can be remedied by turning off the [[battle effects]] in the [[options]].&lt;br /&gt;
&lt;br /&gt;
==={{m|Toxic}} catch rate bonus===&lt;br /&gt;
If a {{pkmn2|wild}} Pokémon is {{status|poison|badly poisoned}}, the 1.5 bonus multiplier for status conditions is not applied to the {{DL|Catch_rate|Modified_catch_rate_3|catch rate}}.&lt;br /&gt;
It is caused by a faulty bit mask (0x58 instead of 0xD8) which is applied to the {{DL|Pokémon_data_structure_(Generation_III)|Status_condition|status condition data}}.&lt;br /&gt;
This was fixed in {{game2|FireRed|LeafGreen|Emerald}}.&lt;br /&gt;
{{YouTubeEmbed|enLXsJvKDu8|channel/UC_I-jZT0rw8YbFZxV4jNm9g|name=DrFrugal|Poison}}&lt;br /&gt;
&lt;br /&gt;
===Trainer approach oversights===&lt;br /&gt;
{{GlitchResearch|Check all languages.}}&lt;br /&gt;
There are three [[Non-player character|NPCs]] who may move on top of an obstacle. This only occurs in the English versions as these {{pkmn|Trainer}}s have a different visual range from the other versions.&lt;br /&gt;
&lt;br /&gt;
If the player stands in {{rt|118|Hoenn}}&#039;s {{tc|Aroma Lady}} Rose, {{rt|121|Hoenn}}&#039;s {{tc|Gentleman}} Walter, or [[Abandoned Ship]]&#039;s {{tc|Tuber}} Charlie&#039;s line of sight while directly behind the [[ledge]], fence, or wall, the Trainer will notice the player and walk over these obstacles and {{pkmn|battle}}.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|awUZNb1rrJo|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Hoenn}}&lt;br /&gt;
&lt;br /&gt;
===Trick Mail bug===&lt;br /&gt;
In the Japanese versions of {{game|Ruby and Sapphire|s}}, the [[move]] {{m|Trick}} can be used to switch {{DL|Mail|Generation III|Mail}} with the [[held item]] of the opposing {{OBP|Pokémon|species}}. This results in an [[item]] that has the Mail icon but acts like the item retrieved by Trick. If this bug is repeated six times, Mail can be given to the Pokémon without having to attach a message, and the player can just indefinitely withdraw the item from the Pokémon by giving it Mail then withdrawing it again. This can also corrupt tiles and their collision parameters based on the phrase of the buggy Mail when given to another Pokémon in the [[Party|Pokémon List]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|_JCUkA0UWJg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Yellow Scarf bug===&lt;br /&gt;
In Japanese Ruby/Sapphire, a Pokémon with at least 200 points in the {{OBP|Smart|condition}}ness [[Contest condition|condition]] will be able to receive both the [[Green Scarf]] and [[Yellow Scarf]] (normally for having at least 200 points in {{OBP|Tough|condition}}ness) even if the Pokémon&#039;s Tough condition isn&#039;t high enough. For a Pokémon with only 200 points in Smartness, speaking to the [[Slateport City]] [[Pokémon Fan Club Chairman]] once would give out the Green Scarf and speaking to him again would give out the Yellow Scarf.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|1mbM2fjSYBg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
==Emerald==&lt;br /&gt;
===Aqua Hideout Dive glitch===&lt;br /&gt;
In the Japanese version of {{game|Emerald}}, in the submarine room of [[Team Aqua Hideout|Aqua Hideout]] there are [[water tile]]s that look like deep water on which the player can use {{m|Dive}}. While the player normally cannot use Dive on these tiles, they can if they [[save]] the game and resets while in this room. If they do use Dive, they will be warped to [[Petalburg City]], walking out the door of the house next to the lake.&lt;br /&gt;
&lt;br /&gt;
In {{game|Ruby and Sapphire|s}}, the player cannot access the Aqua or [[Team Magma Hideout|Magma Hideout]] after they gain the {{badge|Mind}} (which is required to use Dive outside of battle). In international versions of Emerald, the player cannot use Dive here even after saving and resetting.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|24oaSdsjwaM|ChickasaurusGL|Water}}&lt;br /&gt;
&lt;br /&gt;
===Battle Tower cloning glitch===&lt;br /&gt;
{{main|Cloning glitches#Generation III}}&lt;br /&gt;
&lt;br /&gt;
===Battle Pike&#039;s poison knockout===&lt;br /&gt;
This glitch involves a series of steps before a Double Battle within the Battle Pike. It allows for sending out two Pokémon in a Double Battle even when the player has only one usable Pokémon (i.e. the second is a clone of the first Pokémon), and allows for a glitched party menu like during Glitzer Popping, but its applications are unknown.&lt;br /&gt;
&lt;br /&gt;
# Have the first Pokémon faint.&lt;br /&gt;
# View the third Pokémon&#039;s status in the party.&lt;br /&gt;
# Faint the second Pokémon due to poison.&lt;br /&gt;
# Enter the Double Battle. &lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|_x4ccNjmEkM|channel/UCVo-GTRDfqsKnLhBTrCN5hg|name=MGC|Water|Poison}}&lt;br /&gt;
&lt;br /&gt;
===Battle Pike&#039;s Gentleman third text box===&lt;br /&gt;
&lt;br /&gt;
In the [[Battle Pike]], in the {{tc|Gentleman}}&#039;s room, when his Pokémon attacks (it doesn&#039;t matter if is {{p|Kirlia}} or {{p|Dusclops}}), if the player does not press any button, normally two text boxes will be activated, but if the player presses the A or B-Button when the Pokémon approaches, a third text box will activate, ordering the Pokémon to stop. This occurs because, when the player enter in the room, the Pokémon approaches so quickly that the game can no longer load all the text boxes in time.&lt;br /&gt;
{{Youtubevid|anFXW4_nzcY|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Water|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Hidden Power disobedience glitch===&lt;br /&gt;
{{GlitchResearch|Does the move use the power and damage category of Hidden Power or the used move? Can Pokémon be immune to Stun Spore due to type effectiveness?}}&lt;br /&gt;
If the player commands a Pokémon to use {{m|Hidden Power}}, but it instead uses a different move due to [[obedience|disobedience]], the used move uses the [[type]] of Hidden Power for that particular Pokémon rather than its usual type.&lt;br /&gt;
&lt;br /&gt;
This glitch affects the type effectiveness of {{m|Thunder Wave}} and {{m|Glare}}; for example, if Thunder Wave becomes a {{type|Fighting}} move, {{type|Ground}} Pokémon can be affected by it but {{type|Ghost}} Pokémon cannot.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|AkezrtJDvTg|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Mirage Tower collision error===&lt;br /&gt;
In [[Mirage Tower]], there is no rock on the second floor near the ladder but the player cannot walk there.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|KRAzeJman2g|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Mover Vigoroth cry oversight===&lt;br /&gt;
In the Japanese version of {{game|Emerald}}, although the mover {{OBP|Pokémon|species}} at the player&#039;s house in [[Littleroot Town]] during their early {{pkmn|journey}} were changed from {{p|Machoke}} to {{p|Vigoroth}} by altering the sprites and text, the [[cry]] of Machoke was kept.&lt;br /&gt;
&lt;br /&gt;
===Pomeg glitch===&lt;br /&gt;
{{main|Pomeg glitch}}&lt;br /&gt;
&lt;br /&gt;
===Sootopolis Gym wall oversight===&lt;br /&gt;
In [[Sootopolis Gym]], the player can walk one step into the wall to the right-down of the stairs, causing them to stop working until they step back onto the floor.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|jtVnvwFGGWA|channel/UCG11xx7bQcbXB4ThsgsYs7w|name=EricchiYukia|Ice}}&lt;br /&gt;
&lt;br /&gt;
===Stuck Cheri bug===&lt;br /&gt;
When the player makes a trade with [[Pokemon Colosseum]] or [[Pokemon XD]], a single patch of soft soil appears next to the [[Berry Master]]&#039;s house. An ungrowable Cheri berry will be stuck there. This is unrelated to the Berry Glitch.&lt;br /&gt;
&lt;br /&gt;
===Trainer&#039;s School window tile quirks===&lt;br /&gt;
[[File:Pokémon Emerald black curtains.png|thumb|240px|Black curtains in the Pokémon Trainer&#039;s School]]&lt;br /&gt;
When a {{OBP|Pokémon|species}} is present in slots 4-6 of Box 8 (or Box 7&#039;s slots 26-28 in Japanese Emerald) of the [[Pokémon Storage System]], black pixels with a certain form are written on the sides of the windows of [[Rustboro City]]&#039;s [[Pokémon Trainers&#039; School|Pokémon Trainer&#039;s School]], based on the particular Pokémon.&lt;br /&gt;
&lt;br /&gt;
Slot 4 controls a small portion of tiles near the top of the window, while slot 5 controls a large portion of tiles around the middle, with slot 6 controlling a small portion of tiles near the bottom.&lt;br /&gt;
&lt;br /&gt;
When Pokémon fill all the affected the slots, curtain-like graphics typically appear, but one can manipulate this bug (i.e. by having slot 4 and slot 6 occupied but not slot 5) to make the pixels not resemble curtains as much.&lt;br /&gt;
&lt;br /&gt;
Specifically, with memory-address location randomization disabled, the tiles depend on the data from addresses $0202DAE4-$0202DB43. Each byte can control 1-2 pairs of pixels for the left and east-most sides.&lt;br /&gt;
&lt;br /&gt;
The bug occurs because data for tiles with IDs greater than 790 is overwritten with Pokémon data and the pixels on the window depend on the data of tiles 791-793.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6428.msg198621.html#msg198621 Black Curtains of Rustboro (Emerald)].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Pokémon Emerald trainer school window tiles.png|thumb|240px|(Unused) corrupted tiles that control the pixels overlaid on the window]]&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|tqdssikLGBk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Rock}}&lt;br /&gt;
&lt;br /&gt;
==FireRed and LeafGreen==&lt;br /&gt;
===Nugget Bridge script oversight===&lt;br /&gt;
If the player loses to the {{tc|Team Rocket Grunt}} at the end of {{rt|24|Kanto|Nugget Bridge}}, the player has a chance to battle him again, unlike in the [[Generation I]] games. Each time he is rebattled, he will give the player a [[Nugget]], so one can purposely lose to obtain Nuggets repeatedly. This is caused by an unset flag before the battle begins, making the script endlessly repeat itself.&lt;br /&gt;
&lt;br /&gt;
This bug only works in the Japanese and English versions as it was fixed in the European localizations.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|nPMvNJWmeGA|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Gold}}&lt;br /&gt;
&lt;br /&gt;
===Opening sequence oversight===&lt;br /&gt;
In English versions 1.0, the word &amp;quot;PRESENTS&amp;quot; is not shown in the [[Game Freak]] logo part of the opening sequence despite the graphics data being present in the ROM. This was fixed in English versions 1.1.&lt;br /&gt;
&lt;br /&gt;
===Pokédex category oversight===&lt;br /&gt;
In the English version 1.0 release, if a [[Pokémon category]] has two words, the [[Pokédex]] will mistakenly only display the first word. For example, while {{p|Beedrill}}&#039;s category is &amp;quot;Poison Bee Pokémon&amp;quot;, it is listed in-game as &amp;quot;Poison Pokémon&amp;quot;. Internal data lists categories as in {{game|Ruby and Sapphire|s}}, so the game likely reads the space in the category name as a terminator. This was corrected in version 1.1 of the English versions, which is the one distributed in the {{wp|Nintendo Selects|Player&#039;s Choice}} release.&lt;br /&gt;
&lt;br /&gt;
===Music effects oversight===&lt;br /&gt;
While the [[Poké Flute]] melody or {{p|Jigglypuff}}&#039;s song is playing, if the [[Help System]] screen is opened and closed, the music will be muted until the melody would end.&lt;br /&gt;
{{YouTubeEmbed|QZatzouUnXc|GlitchyGarchomp|status}}&lt;br /&gt;
{{YouTubeEmbed|r8wCy8TV-rU|UCGem9_-WFL4gBAL02NVYdKw|name=Keyacom|normal|fairy}}&lt;br /&gt;
&lt;br /&gt;
===Roaming Roar bug===&lt;br /&gt;
If a [[roaming Pokémon]] uses {{m|Roar}} to flee from {{pkmn|battle}}, it will no longer appear in the wild. This means the player will [[Permanently missable Pokémon|no longer be able to obtain it in that save file]]. This can be avoided if the roaming Pokémon is affected by {{m|Encore}} or {{m|Taunt}}, or the player&#039;s Pokémon is affected by {{m|Ingrain}} or has {{a|Soundproof}} or {{a|Suction Cups}}.&lt;br /&gt;
{{YouTubeEmbed|Bfv2g5batno|GlitchyGarchomp|normal}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=={{pkmn|Colosseum}}==&lt;br /&gt;
===Perish Song experience bugs===&lt;br /&gt;
====Involving status ailments====&lt;br /&gt;
{{GlitchResearch|Do volatile status ailments like confusion, Leech Seed, and Curse cause this too?}}&lt;br /&gt;
When the last opposing {{OBP|Pokémon|species}} is defeated by a {{status|burn}} or {{status|poison}} while the player&#039;s Pokémon are under the effect of {{m|Perish Song}}, the player&#039;s Pokémon will gain [[experience]] immediately after the Pokémon [[Fainting|faints]], then once again each time one of the player&#039;s Pokémon&#039;s perish count drops. This allows Pokémon to gain the experience for defeating the Pokémon up to three times.&lt;br /&gt;
&lt;br /&gt;
====Involving weather====&lt;br /&gt;
{{GlitchResearch|Does Hail trigger this too? Is the Exp. Share required? Does the opposing Pokémon need to be immune to weather damage? What happens if both of the Player&#039;s Pokémon would hit zero?}}&lt;br /&gt;
&lt;br /&gt;
If the last opposing {{OBP|Pokémon|species}} is defeated with Perish Song while {{m|Sandstorm}} is active, the opposing Pokémon that fainted was immune to Sandstorm, and at least one if the player&#039;s Pokémon is about to also reach zero, then the battle will continue on with the player&#039;s Pokémon also fainting.  Those Pokémon that were out with that Pokémon and any Pokémon holding an [[Exp. Share]] will gain experience as if it was an opposing Pokémon before the battle concludes.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|bFmPFVLqZNs|Wooggle|pearl}}&lt;br /&gt;
&lt;br /&gt;
===Poké Ball amount bug===&lt;br /&gt;
By selecting a [[Poké Ball]] during the turn of the player&#039;s first {{OBP|Pokémon|species}}, changing the location of the selected Poké Ball with another Poké Ball type in the Bag with the &#039;&#039;&#039;Y&#039;&#039;&#039; button on the second Pokémon&#039;s turn, then throwing the Poké Ball, the Poké Ball pocket will still display the same amount of Poké Balls, as if the Poké Ball just thrown had not been used.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the second Pokémon is using a multiple-turn [[move]] that was selected on a previous turn, the attack prevents the bug from working, which causes the thrown [[Snag Ball]] to be used.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in the sequel; [[Pokémon XD: Gale of Darkness]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|PK4lMxx6YAc|channel/UCzozMcF1kcR9dzsdEkRHdaw|name=Jake Auralight °w° (Gligar13Vids)|Colosseum}}&lt;br /&gt;
&lt;br /&gt;
===Battle Item glitch===&lt;br /&gt;
By using an ineffective item, such as a [[Potion]] on a Pokémon with full health, the {{player}} can use a battle item on that Pokémon instead of the Pokémon whose turn it is.&lt;br /&gt;
&lt;br /&gt;
===Shadow Rush glitch===&lt;br /&gt;
If a [[Shadow Pokémon]] in [[Hyper Mode]] is trying to use {{m|Thunder}}, {{m|Surf}}, {{m|Earthquake}} or {{m|Magnitude}}, but uses {{m|Shadow Rush}} instead due to disobedience, Shadow Rush can hit during the [[semi-invulnerable turn]] of {{m|Fly}}, {{m|Bounce}}, {{m|Dive}} or {{m|Dig}}.&lt;br /&gt;
&lt;br /&gt;
===Shiny Shadow Pokémon bug===&lt;br /&gt;
Like in the [[core series]] games, in {{g|Colosseum}} there is a 1/8192 chance for [[Shadow Pokémon]] to be {{Shiny}}. When fighting a trainer with a Shadow Pokémon for the first time, its information will be decided and there is a 1/8192 chance of spontaneously becoming Shiny for the player after capturing it, but never for the opponent. If the player loses without capturing the Pokémon and decides to [[rematch]] the trainer, the information for that Pokémon will be locked in and &#039;&#039;can&#039;&#039; be shiny for the opponent, and will only be shiny for the player if it would have been the first time the trainer was fought. Shadow Pokémon retain shininess through [[purification]].&lt;br /&gt;
&lt;br /&gt;
This bug occurs because when the player captures a Shadow Pokémon, their [[Trainer ID number]] overwrites the [[original Trainer]]&#039;s ID number, unlike with [[trade]]d Pokémon; because the Trainer ID number is a factor in Shiny calculation, this may cause the Pokémon to acquire (or lose) their Shiny status. This is similar to the oddity of a hatched {{pkmn|Egg}} changing from normal to Shiny (or vice-versa) if it was traded to another player before hatching.&lt;br /&gt;
&lt;br /&gt;
In {{g|XD: Gale of Darkness}}, the game calculates a [[personality value]] for a Shadow Pokémon, checks it against the player&#039;s and opponent&#039;s ID numbers, and if either one would result in a Shiny Pokémon, it generates a new personality value for that Pokémon (repeating if necessary). As a direct result, Shadow Pokémon in {{XD}} can never be Shiny (though other Pokémon, such as those appearing in [[Poké Spot]]s or [[Battle CD]]s, can be).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|zqUo_u-MhwA|channel/UCrWfNs3bu-p_n4FqLPM7WSw|name=SargeantMario101|XD}}&lt;br /&gt;
&lt;br /&gt;
===Snag recall bug===&lt;br /&gt;
{{GlitchResearch|Is it fixed in XD?}}&lt;br /&gt;
[[File:Snagging glitch.png|thumb|The bug in effect]]&lt;br /&gt;
If the player snags a [[Shadow Pokémon]] on the same turn that the {{wp|Artificial intelligence (video games)|AI}} opponent [[recall]]s its other Pokémon (e.g.: to avoid {{m|Yawn}}&#039;s effect), and the opponent only has two non-Shadow Pokémon left, they will not send out a Pokémon in the place of the snagged one.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Snagem Hideout office bug===&lt;br /&gt;
{{GlitchResearch|Exists in XD}}&lt;br /&gt;
In {{g|Colosseum}}, the corner of the wall directly in front of the stairs in Gonzap&#039;s office within [[Snagem Hideout]] is buggy. While walking upwards into this corner of the wall, the player will hit the corner, continue to walk, and cause the screen to start to shake. This can be used to automatically purify all [[Shadow Pokémon]] in the player&#039;s [[party]] or the {{pkmn|Day Care}} while the {{wp|GameCube controller}}&#039;s Control Stick is held in the same direction.&lt;br /&gt;
&lt;br /&gt;
=={{pkmn|XD}}==&lt;br /&gt;
===Shadow Voltorb Catch Bug===&lt;br /&gt;
If the player loses the fight with Miror B at the Cave Poké Spot (where he initially has a Shadow Voltorb), none of the Miror B rematches will ever provide another opportunity to capture the Shadow Voltorb again. This means the player will only ever be able to capture 81 of the 83 total Shadow Pokémon in the game, and will not be able to capture the Voltorb or Dragonite without completely restarting the game.&lt;br /&gt;
&lt;br /&gt;
Note: As long as you win the fight (even if you knock out Voltorb), you will still be able to encounter it from Miror B later on in the game. This glitch only happens if you lose the initial fight. This Shadow Voltorb is missing a flag in its code that is present on every other Shadow Pokémon in battles where you&#039;re allowed to lose to still progress the story.&lt;br /&gt;
&lt;br /&gt;
=={{pkmn|Colosseum}} and {{XD}}==&lt;br /&gt;
===Agate Village cliff bug===&lt;br /&gt;
{{GlitchResearch|XD variant details}}&lt;br /&gt;
In {{g|Colosseum}}, the cliffs in [[Agate Village]] directly to the left and right of the hill at the entrance are buggy. While walking downwards on these small cliffs, there are two specific points where the player will hit the edge, continue to walk, and cause the screen to start to shake. This can be used to automatically purify all [[Shadow Pokémon]] in the player&#039;s [[party]] or the {{pkmn|Day Care}} while the {{wp|GameCube controller}}&#039;s Control Stick is held in the same direction.&lt;br /&gt;
&lt;br /&gt;
This bug can also be done in {{g|XD: Gale of Darkness}} under different conditions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der dritten Generation]]&lt;br /&gt;
[[es:Lista de glitches de la tercera generación]]&lt;br /&gt;
[[fr:Liste des bugs de la troisième génération]]&lt;br /&gt;
[[it:Elenco glitch in terza generazione]]&lt;br /&gt;
[[zh:遊戲漏洞（第三世代）]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=3699487</id>
		<title>Bulbapedia:Spading</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=3699487"/>
		<updated>2023-04-20T17:03:06Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Pokérus */ Answer latest question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{shortcut|2|SPADING|BP:SPADING}}&lt;br /&gt;
&#039;&#039;&#039;Spading&#039;&#039;&#039; (from the {{wp|Bartle Test}}) is the act of actively trying to learn about all aspects of a game. To that end, this page will contain a list of questions about the games that need to be researched, and will probably contain a list of answers for historical purposes.&lt;br /&gt;
&lt;br /&gt;
There is a template for spading: [[Template:Spading]]. It is to be placed on the front page. Unless people start to dislike that, in which case it will belong on the talk page. Usage details are in the [[Template:Spading|template page]].&lt;br /&gt;
&lt;br /&gt;
Note: Since it doesn&#039;t really matter, this talk page can be used as a less formal way of doing spading. You can time-stamp a question or answer here with five tildes (&amp;lt;nowiki&amp;gt;~~~~~&amp;lt;/nowiki&amp;gt;: time without username).&lt;br /&gt;
&lt;br /&gt;
==Multiple generations==&lt;br /&gt;
===Randomness of specific pokemon===&lt;br /&gt;
I&#039;ve noticed that though stats and nature of pokemon obtained as a prize at game corners are random (at least in fire red) their gender and ability remain the same, no matter how many times I try. Personality values as described in its page are stored as a single 32 digit number and randomized upon the pokemon being &amp;quot;created&amp;quot;, does this then mean that on occasion it&#039;s not treated completely at random? If so, when? What pokemon have part of their personality values fixed?&lt;br /&gt;
&lt;br /&gt;
==={{status|Confusion}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
How is damage from confusion determined? Attack and defense stats both influence it, but is there a base power like normal attacks?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Smogon says that it&#039;s a 40-power move.&lt;br /&gt;
&lt;br /&gt;
In that case, how does it interact with Technician?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;:The article for Technician says that the ability does not affect confusion damage.&lt;br /&gt;
&lt;br /&gt;
===Mimic/Sketch===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Can you Mimic Sketch?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; No, you can&#039;t. Right since Generation II, it just says that &amp;quot;But it failed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==={{m|Protect}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
What is the accuracy of Protect after used once or more times in succession?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; Reduced by 50%. A detailed version available at the Protect/Detect page.&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
In Generations I, II, and III, is ghost physical or special? The current page says it is physical, but Shadow Ball lowers special defense in previous generations, so why would it be physical?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; This is just the effect of the move. It is programmed that Shadow Ball lowers special defense, and this has nothing to do with the nature of the move. Oh, and it is physical by the way.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
Some questions appear on the Talk page for {{m|Transform}}. These three have not been adequately answered:&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Baton Pass}}?&lt;br /&gt;
* In which generations does Transform fail to copy a foe during the semi-invulnerable turns of {{m|Dig}}, {{m|Fly}}, {{m|Bounce}}, etc?&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Sketch}}?&lt;br /&gt;
[[User:Yenreb|Yenreb]] 04:50, 19 April 2009 (UTC)&lt;br /&gt;
:*Same effect as normal. It uses Baton Pass and all stat changes, substitutes, etc. transfer over to the new Pokémon. Transformed state does not transfer over.&lt;br /&gt;
:*Fails in IV, dunno about I-III.&lt;br /&gt;
:*It fails.&lt;br /&gt;
:&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:17, 29 April 2009 (UTC)&lt;br /&gt;
:To answer the second question, it fails in III and IV but it will transform into the opponent in generation I-II. [[User:ShinyGlaceon|ShinyGlaceon]] 16:56, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Serene Grace===&lt;br /&gt;
&lt;br /&gt;
Does Serene Grace work in conjunction with held items such as King&#039;s Rock?&lt;br /&gt;
--[[User:Chromehawk|Chromehawk]] 23:00, 4 May 2009 (UTC)&lt;br /&gt;
:*No.  Items are calculated in after abilities are.  if the King&#039;s Rock was calculated in beforehand, moves with a 30% chance of flinching normally would have a finishing calculation of 102%.  It is calculated abilities, then items.  &lt;br /&gt;
--[[User:Vlax|Vlax]]&lt;br /&gt;
:: This is incorrect, [[Serene Grace]] does increase the chance according to the article.  Your answer is also wrong because flinch items don&#039;t modify moves already capable of flinching.  [[User:EliteFourScott|EliteFourScott]] ([[User talk:EliteFourScott|talk]]) 01:09, 22 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Take Down}}===&lt;br /&gt;
&lt;br /&gt;
What happens if both the user and the opponent faint using this move, and it is both Trainers&#039; last Pokémon? Who wins? [[User:TheTigerBuddy|TheTigerBuddy]] 19:27, 26 July 2009 (UTC)&lt;br /&gt;
:I&#039;d assume competitively it would count the same as a self-fainting caused by Destiny Bond or Explosion (the loser is the one who used it), but game coding, I&#039;ve got no idea.&lt;br /&gt;
:If it happens in any in-game battles, include Battle Tower/Frontier matches, you lose regardless who used that recoil move. As for Wi-Fi/LAN battles, it probably counts as a draw (same as Selfdestruct or Destiny Bond KO&#039;s). ~ [[User:Solarys|Solarys]] 11:31, 16 September 2009 (UTC)&lt;br /&gt;
::The trainer whose Pokémon faints first is the loser. That&#039;s why Explosion faints the user &#039;&#039;before&#039;&#039; dealing damage in Generation V.[[User:LouisCyphre|&lt;br /&gt;
]] 21:57, 2 November 2011 (UTC)&lt;br /&gt;
::Whoever lasts longer wins. If the user and opponent both faint, as recoil damage for Take Down and other similar moves are calculated AFTER the opponent gets the full effect from the hit, the user wins. [[User:APokemonTrainer|APokemonTrainer]] ([[User talk:APokemonTrainer|talk]]) 13:22, 13 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{p|Shuckle}} and [[Berry Juice]]===&lt;br /&gt;
&lt;br /&gt;
* How long does it take a shuckle to convert a berry into berry juice?&lt;br /&gt;
* How long does it then take to convert berry juice into rare candy?&lt;br /&gt;
* In which generations can berry juice and/or rare candies be obtained in this way?&lt;br /&gt;
* Is obtaining rare candies from shuckles even possible at all, or is it just a rumor?&lt;br /&gt;
* What kinds of berries can be converted into juice?  Normal berries from Generation II can, of course, and the page for [[Oran Berry|Oran Berries]] say that they can be converted as well.  Are there any others?&lt;br /&gt;
&lt;br /&gt;
And so forth.  --[[User:Minimiscience|Minimiscience]] 23:29, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-It doesn&#039;t work in generation IV. I can say that for certain, as I tried and even after days, my Shuckle still held an Oran Berry. Last I heard, it takes 24 hours to get Berry Juice in generation II, then another 24 hours to get a Rare Candy. However, I can&#039;t say this for certain --[[User:Shadowater|Shadowater]] 01:37, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Drought}} Vs. {{a|Drizzle}}===&lt;br /&gt;
&lt;br /&gt;
When a Groudon, with Drought ability, and a Kyogre, with Drizzle ability, have a battle, does it rain or have bright sunlight? Do they cancel each other out? {{unsigned|Redriders180}}&lt;br /&gt;
:The ability of the faster Pokémon is activated first, the ability of the slower Pokémon is activated second. The slower Pokémon&#039;s weather condition would be in effect for the battle. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:02, 16 August 2010 (UTC)&lt;br /&gt;
I have another question; in double/triple battles, does the order in which the Pokémon are sent out affect which condition remains in effect?&lt;br /&gt;
:No, only speed determines the remaining weather. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;boopee&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 23:33, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Critical Hits and Evasion===&lt;br /&gt;
Critical Hits ignore stat changes that would be disadvantageous to the user, but does this include boosts to the foe&#039;s evasion and drops to the user&#039;s accuracy?  If so, then in what generations?&lt;br /&gt;
:According to the [[critical hit]] article, discrimination among stat changes only occurs when calculating damage, which accuracy &amp;amp; evasion have no effect on (unless there&#039;s some obscure move or ability that I don&#039;t know about).  —[[User:Minimiscience|Minimiscience]] 04:21, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Badges boosting stats===&lt;br /&gt;
Apparently badges in Generations I-III boost stats. How do they boost them? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:30, 26 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know what generations this applies to, but the badges that are said to boost a certain stat give a 9/8 multiplier to that stat so if you had a pokemon with a speed stat of 8 and obtained a THUNDERBADGE, it would immediately rise to 9.  Any pokemon caught will immediately be boosted in their respective stats as well.  When a pokemon levels up or recieves EV-enhancing vitamins, the pokemon&#039;s stats &#039;&#039;without&#039;&#039; the badge-boost will be affected and then the boost will be re-applied to the enhanced stat(s).  Also, the boost affects moves (and abilities like speed boost) that raise or lower stats, so if the aforementioned pokemon used agility to double its speed, it would add 9 for the double in speed and another 1 (rounded from 1.125) for the badge-boost affecting the extra nine added by the move.  [[User:AJRubyVersion|AJRubyVersion]] 00:53, 6 February 2012 (UTC) *and credit to gamefaqs.com[http://www.gamefaqs.com] for the beginning information and getting me into studying this independently*&lt;br /&gt;
:Turns out Ultimate Pokémon Center has the info for each generation. In Gen I and II, the stat is multiplied by 9/8, and in Gen II this boost is ignored if the attack is a critical hit and the attacker&#039;s Attack/Special Attack stat stage is less than or equal to the opponent&#039;s Defense/Special Defense stat stage. In Gen III, the stat is multiplied by 1.1. From Gen IV onwards, there is no boost. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:15, 6 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
What is the formula/program trainers use to choose what to do? [[User:BanetteWobbuffet|BanetteWobbuffet]] 17:03, 22 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Boost Calculation===&lt;br /&gt;
&lt;br /&gt;
If a sat boosting move or ability, such as victory star or sand veil, is activated, how is it applied? for example, a victini uses inferno. inferno has 50 accuracy. does the boost add 10 percent to the 50, or add 10 percent of 50? [[User:Deoxys80|Deoxys80]] 18:19, 22 April 2012 (UTC)&lt;br /&gt;
:10% of 50. Inferno used by a Victini with Victory Star would have 55% accuracy. [[User:MetalMetroid997|MetalMetroid997]] ([[User talk:MetalMetroid997|talk]]) 06:52, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Pokérus]]===&lt;br /&gt;
:&#039;&#039;Status: Q4 Answered&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A Pokémon with Pokérus is traded between two games with the same time just before midnight.  The players concluded trading after midnight.  In this hypothetical situation, does a day pass until Pokérus is cured or does a Pokémon act like it was in the PC?&lt;br /&gt;
** (When answered) Is there a situation involving trading where the opposite result occurs?&lt;br /&gt;
* In Generation III, Pokémon with Pokérus [[Pokérus#After having the virus|that are deposited before midnight and withdraw after midnight can possible be cured]].  This question has been split into parts to separate the issues involved.&lt;br /&gt;
**In the scenario linked above, does this occur in other Generations?&lt;br /&gt;
**In the linked scenario, what happens when the player deposits the Pokémon after midnight and then leaves the Center?&lt;br /&gt;
**In the linked scenario, does this occur only in Centers or in all places with a PC?&lt;br /&gt;
* Also in Gen III, Pokérus can only be contracted in RSE. However, Pokémon can be traded with Pokérus to Colosseum and XD. Does Pokérus be spread through the party or does it act like FRLG?&lt;br /&gt;
* In Generation V, [[Talk:Pokérus#Apparently, GYM LEADERS can give you pokerus???|can a Pokémon obtain Pokérus after a battle with a Trainer]]?&lt;br /&gt;
* More for the future. Pokérus increases the rate of Double-Up Bags, but what is the exact increase?&lt;br /&gt;
Some questions based on the article, the article&#039;s talk page, and some thoughts that I had. --03:08, 12 September 2014 (UTC)&lt;br /&gt;
:I confirmed that you can get Pokerus from Trainer battles in Gen V (or B2W2 at least) in the same talk page section you linked... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:35, 12 September 2014 (UTC)&lt;br /&gt;
::Sorry about that.  When I saw that, I thought that you were assuming that it was possible based on the words, &amp;quot;it looks like,&amp;quot; and due to somehow skipping the first paragraph.  That was my mistake.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:08, 12 September 2014 (UTC)&lt;br /&gt;
* Can Strains 0 and 8 be produced in [[Generation II]]? [https://github.com/pret/pokecrystal/blob/2fe0cbbb19df504723934f39473064033c64ef6f/engine/events/pokerus/pokerus.asm#L43-L58 Relevant z80 assembly], and a [https://cdn.discordapp.com/attachments/206616744180056065/1098164059192426526/Capture.PNG brief explanation from Kaphotics] for reference.&lt;br /&gt;
** Yes. 8 is intended with 30/255 odds, 0 is probably unintended with 15/255 odds. I verified this by taking the relevant code and replacing the random byte generation with a parameter and sweeping the possible random byte range. [[User:SNBeast|SNBeast]] ([[User talk:SNBeast|talk]]) 17:03, 20 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Multiscale}}===&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with Multiscale is hit by a multi-strike move at full HP, does each hit do reduced damage, or only the first hit? This should be checked for both Generations V and VI, and the results posted on the Multiscale page.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Only the first hit.&lt;br /&gt;
&lt;br /&gt;
===Using forgotten moves===&lt;br /&gt;
&lt;br /&gt;
I have observed the following behavior in Alpha Sapphire (obviously, this would work with any pokemon, but some are specified here for clarity): In a double battle, Absol queues Strength and Vulpix queues Flame Burst; Absol uses its move first, knocking out Spinda, which gives enough experience for Vulpix to level up. Vulpix reaches level 36, at which it learns Flamethrower, and it forgets Flame Burst (the one it still has queued for use!) to replace it with Flamethrower. Then, when Vulpix&#039;s turn comes around, it still uses Flame Burst despite having just forgotten it!&lt;br /&gt;
My questions are these: Does this occur in any other generations, which ones, and is this sufficiently notable to get a mention on the Double Battle page or some other appropriate page? --[[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 02:43, 28 March 2016 (UTC)&lt;br /&gt;
::This is probably because it queues the move itself, not the move slot. [[User:APokemonTrainer|APokemonTrainer]] ([[User talk:APokemonTrainer|talk]]) 13:26, 13 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Encounter rates===&lt;br /&gt;
&lt;br /&gt;
The [[Running Shoes]] article mentions that running through [[tall grass]] increases the chance of being attacked. That line [[Special:Diff/1044876|was added]] before there was a dedicated games section, and I always thought that the &amp;quot;increase&amp;quot; is just an effect of the greater distance per time, and I found nothing official that supports the statement. So, is this really the case, and if so, by how much is the chance increased? By extension, is the chance increased (or even decreased) while riding a [[bicycle]]? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:54, 29 September 2016 (UTC)&lt;br /&gt;
:There is an NPC in HGSS on Route 30 that says &amp;quot;&#039;&#039;Oh! You&#039;re wearing the Running Shoes? They make you feel like you are flying, don&#039;t they? But beware of wild Pokémon and Trainers! When you run, the noise will attract them.&#039;&#039;&amp;quot; --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:47, 17 January 2017 (UTC)&lt;br /&gt;
::UPC articles for the encounter rates in [http://upcarchive.playker.info/0/upokecenter/content/pokemon-ruby-version-sapphire-version-and-emerald-version-encounters.html Generation III] and [http://upcarchive.playker.info/0/upokecenter/content/pokemon-diamond-version-pearl-version-and-platinum-version-encounters.html Generation IV] do not list running shoes as influencing factor, but they do say that bikes &#039;&#039;&#039;decrease&#039;&#039;&#039; the encounter rates. I&#039;ve checked the first two generations, where bikes seem not to influence the encounter rates. Running obviously doesn&#039;t, as it&#039;s not possible. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:44, 26 August 2017 (UTC)&lt;br /&gt;
:::Bikes [https://github.com/pret/pokeemerald/blob/master/src/wild_encounter.c#L480 do decrease] the encounter rate by 20% in Generation III.&lt;br /&gt;
:::Plus, I&#039;d like to mention [[Talk:Poké Ride#Sharpedo and Lapras|we&#039;re not clear]] on how Ride Pokémon affect encounter rates either. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:58, 3 November 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Confusion damage===&lt;br /&gt;
I&#039;ve done some research on confusion and confusion damage, and it turns out that some of the usual damage modifiers do apply, based on the generation. However, there are details I am not willing to test myself, such as whether/when it considers {{m|Power Trick}}, {{a|Slow Start}}, or many more. I don&#039;t even think this is worth any template, but in case someone wants to go into such detail, I&#039;ve hidden potential influencing factors within [[Confusion (status condition)|the article]] (probably not even all of them), and I&#039;d appreciate anyone testing and getting rid of some question marks. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:08, 12 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Remembering moves exclusive to a pre-evolutuon===&lt;br /&gt;
:&#039;&#039;Status:Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So far we have divergent reports of a Pokémon that evolves knowing a move exclusive to the early evolutionary stage, forgets the move, and then is either able or unable to learn it again through the [[Move Reminder]]. We need to understand the exact circumstances that may render a Pokémon able or unable to remember a move fitting theese conditions. [[User:Suic12-|Suic]] ([[User talk:Suic12-|talk]]) 04:45, 30 June 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
==={{m|Mirror Coat}}===&lt;br /&gt;
:&#039;&#039;Status: resolved&#039;&#039;&lt;br /&gt;
The text below was in an HTML comment in the Gen II section of the Mirror Coat page. Someone should look into it and edit Mirror Coat as appropriate. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:41, 15 September 2014 (UTC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Editor&#039;s note: this section will require research for accuracy.&lt;br /&gt;
&lt;br /&gt;
If the user is put to {{status|sleep}} or is {{status|freeze|frozen}} during the round that Mirror Coat is (or attempts to be) used, Mirror Coat&#039;s decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.&lt;br /&gt;
&lt;br /&gt;
Mirror Coat can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Mirror Coat will only counter the last hit of a multi-hit move and the last attack of a partial trapping move. Mirror Coat will always miss if called by {{m|Metronome}}.&lt;br /&gt;
&lt;br /&gt;
Switching, full {{status|paralysis}}, and using a multi-turn move will not reset the last amount of damage done, allowing Mirror Coat to counter itself as well as self-inflicted recoil damage. However, if both active Pokémon use Mirror Coat during the same round, both attacks will fail. An attack absorbed by a {{m|Substitute}} can be countered for the amount of damage it would have done to the user had the user not had a substitute.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:::That was apparently copied from {{m|Counter}} in Gen I. The first paragraph is irrelevant in Gen II, as is the majority of the other paragraphs. In Gen II, Mirror Coat works exactly as Counter does, except for the category. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:44, 2 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Freezing and burning===&lt;br /&gt;
In Generation II, can you freeze Ice-type Pokémon and burn Fire-type Pokémon? More notably, can you do this with {{m|Tri Attack}}? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:08, 10 January 2015 (UTC)&lt;br /&gt;
:http://www.smogon.com/forums/threads/past-gens-research-thread.3506992/page-2 see the whole thread, as well as posts #36 and #37;&lt;br /&gt;
in generation 2, you can freeze ice types and burn fire types, however you can&#039;t do this with ice or fire type moves. Tri Attack does thus allow these things to happen. Note however that poison&#039;s handled differently; you can&#039;t poison a poison type in any generation, and steel types are immune to every attack that can poison apart from twineedle; due to the way the game handles this, twineedle can be used to poison steel types in generation 2. Also note that the whole of what I&#039;ve just said applies to generation 1, apart from tri attack lacking any secondary effect, and steel not existing; in generation 1 this means that body slam cannot paralyse normal types! However I don&#039;t know about generation 2 whether it can or not, I&#039;ve left a question in the thread and tagged a user likely to answer to find this out though. 18:41, 18 January 2015 (UTC) ~Piexplode&lt;br /&gt;
::Yeah, I&#039;d heard about the Gen I Body Slam discovery, which is actually what caused me to ask this in the first place. In fact, I&#039;d read that very thread, and must have overlooked that post. I know Twineedle poisoning Steel types has been known for a long time though.&lt;br /&gt;
::As for Body Slam in Gen II, I&#039;d assumed it could paralyze Normal types due to [http://www.smogon.com/forums/threads/normal-types-cannot-be-paralyzed-by-body-slam.3525371/#post-5945620 this hint in Stadium 2]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:20, 18 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
===[[Fossil]]s===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
The [[Root Fossil|Root]] and [[Claw Fossil]]s are in the coding for {{game|FireRed and LeafGreen|s}}, while the [[Old Amber]] and [[Dome Fossil|Dome]] and [[Helix Fossil]]s are in the coding for {{game|Emerald}}. What happens if they are obtained through hacking and taken to the [[Cinnabar Lab|Pokémon Lab]] on [[Cinnabar Island]] or [[Devon Corporation]] in [[Rustboro City]]? Can you obtain an {{p|Anorith}} in FireRed and LeafGreen? A {{p|Kabuto}} in Emerald?&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Coding shows that the game does not recognize them as fossils, so they will not be resurrected.&lt;br /&gt;
Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex?&lt;br /&gt;
*Not possible in [[Generation III]].  Fossils are [[key items]] in that generation, and key items have never been tradable.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow move]]===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Which stats do Shadow Moves rely on? Attack and Defense or Special Attack and Special Defense? [[User:Chosen|Chosen of Mana]] 17:52, 7 February 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Moves that Physically harm the opponent (generally ones that make [[contact]]), like {{m|Shadow Rush}} and {{m|Shadow Blitz}}, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don&#039;t physically hit the opponent, such as {{m|Shadow Fire}} and {{m|Shadow Bolt}}, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.&lt;br /&gt;
&lt;br /&gt;
That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - &#039;&#039;&#039;[[User:Chosen|&amp;lt;span style=&amp;quot;color:#{{cute color}}&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:29, 12 March 2009 (UTC)&lt;br /&gt;
:{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.&amp;amp;mdash;[[User:Blazevoir|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;Blaze&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;voir&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]&amp;lt;/sub&amp;gt; 22:41, 13 March 2009 (UTC)&lt;br /&gt;
::Actually, (I know this is answered but still) {{m|Shadow Blast}}, {{m|Shadow Fire}}, {{m|Shadow Bolt}}, and {{m|Shadow Chill}} ({{m|Shadow End}} for {{m|Double-Edge}} maybe) are Shadow variants of {{m|Areoblast}}, {{m|Flamethrower}}, {{m|Thunderbolt}}, and {{m|Ice Beam}}, respectively. 16:25, 10 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Shadow Pokémon]] Natures and IVs===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Do [[Pokémon Colosseum]] and [[Pokémon XD|XD]] randomize Shadow Pokémon&#039;s IVs and Natures each time one of these Pokémon is encountered? Or these atributes are only generated the first time and they remain static for a given Pokémon for the remainder of the game (be it rematches if the Pokémon faints during the first encounter)? Does technical evidence about this matter exist?&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;Shadow Pokémon are only generated the first time. Their [[personality value]] and [[IV]]s are saved to the memory (offset?) upon encounter, because the [[Snag List]] uses these values in conjunction with the species of the Pokémon to keep track of their status and location. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:45, 27 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Pokéblock character bytes===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
{{OBP|Character encoding|Generation III|In the Generation III games}} (primarily RSE), the word &amp;quot;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;BLOCK&amp;quot; is written with 5 bytes (in hex: &amp;lt;code&amp;gt;55 56 57 58 59&amp;lt;/code&amp;gt;). The first two are easily &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;O&amp;lt;/sub&amp;gt; and &amp;lt;sup&amp;gt;K&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;é&amp;lt;/sub&amp;gt;, but for the last three bytes, there&#039;s no way to tell just from &amp;quot;BLOCK&amp;quot; which byte corresponds to what exactly. If someone could mod and play a ROM (or RAM) so that 0x58 shows up (isolated from 0x57 and 0x59) in a town sign or someone&#039;s dialogue or something and see what that byte produces, we could know for sure what each of the bytes is.&lt;br /&gt;
&lt;br /&gt;
(And while we&#039;re discussing character bytes, it might be neat if someone checked all the characters that are currently &amp;quot;unused&amp;quot; bytes, just to see if a few coherent characters turn up. I suspect that &amp;quot;×&amp;quot; might be hiding somewhere (like shows up in the [[Bag]]), and I wouldn&#039;t be too surprised to find miscellaneous other characters that will print, even if they may have never been used.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:56, 26 March 2014 (UTC)&lt;br /&gt;
:&#039;&#039;&#039;Answer:&#039;&#039;&#039;:I thought I wouldn&#039;t be able to answer this by myself. [[a:File:Character 0x58 iii.png|I was wrong]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 26 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Is HM01 Cut [[Permanently missable items|permanently missable]] in FRLG?===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
In FRLG, the S.S. Anne is entirely replaced by the Seagallop after, I believe, obtaining the Tri-Pass. Then what happens if the player had traded over a Cut user to get the Lava Cookie, then never picked up HM01 from the ship captain afterward? Is HM01 permanently missed? (Following from this, is it then possible for the player to get permanently stuck in the first half of Kanto behind the Route 9 tree? This might require a complicated setup of deathwarps and more traded HM moves.) [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 02:24, 27 December 2015 (UTC)&lt;br /&gt;
:This is not possible because the S.S. Anne will only leave Vermilion City if the captain is healed; The boat can&#039;t be driven by a seasick captain. If the captain is healed, the player will receive the HM01, making it impossible for the boat to leave unless the player has the HM. {{unsigned|Go Rhyperior}} 21:51, 4 July 2019 (UTC)&lt;br /&gt;
::This doesn&#039;t answer the question. The S.S. Anne and Seagallop ferry can&#039;t both be present at the same time. It&#039;s irrelevant whether the S.S. Anne leaves or not—what happens if the Seagallop ferry is present? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:36, 5 July 2019 (UTC)&lt;br /&gt;
:::When HM01 Cut is obtained from the captain, it turns on a flag that makes it so that the player leaving the S.S. Anne makes it leave the port (however HM01 is obtained from the captain after he is healed), and later (when the Tri-Pass is obtained) the Seagallop replaces the S.S. Anne at the port. {{unsigned|Kirbychu Showdown}} 16:30, 10 December 2021 (UTC)&lt;br /&gt;
::::This still doesn&#039;t answer the question (and is basically just restating the previous non-answer). You can obtain the Tri-Pass without obtaining HM01, as long as you trade in a Pokémon that knows Cut in order to progress to the point in the game where you get the Tri-Pass. If you have the Tri-Pass but have not obtained HM01, is it still possible to reboard the S.S. Anne and obtain HM01? If it isn&#039;t, that would make HM01 permanently missable. -[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:14, 11 December 2021 (UTC)&lt;br /&gt;
:::::It&#039;s not permanently missable. I&#039;ve explained the details in the [[S.S. Anne]] and [[Seagallop]] articles. Basically, if you skip the S.S. Anne and eventually get the Volcano Badge, then you can still travel from Cinnabar to Sevii Islands (invited by Bill) and you will still get the Tri-Pass to travel the first 3 Sevii Islands. But when you return to mainland Kanto with Bill, then S.S. Anne will still be docked in Vermilion, and Seagallop won&#039;t be there (and you won&#039;t be able to return to Sevii Islands) until you get the HM01. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 04:58, 11 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Easy chat system]]===&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Status: Open&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
For the customizable six-phrase sentence that the player can enter in the Battle Tower, where can this sentence be seen (if possible)? [[User:Shawn|Shawn]] ([[User talk:Shawn|talk]]) 09:44, 26 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
===[[Pokémon breeding]]===&lt;br /&gt;
There&#039;s some oddity in the number of steps it takes to hatch an egg. The steps between egg hatches when holding multiple eggs is always divisible by 255 (minimum difference of 510), even if the steps between receiving them are not. It happens consistently when &lt;br /&gt;
*{{a|Magma Armor}} or {{a|Flame Body}} are on&lt;br /&gt;
*while holding multiple eggs from the same parents&lt;br /&gt;
*when some eggs are received while others are being held&lt;br /&gt;
There&#039;s probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn&#039;t explain the &amp;quot;divisible by 255&amp;quot; part.&lt;br /&gt;
:Partial answer: [[Egg cycles]]. Just need to get persimmons from Smogon to adapt that into an article here. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:45, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment :  This may deserve a page by itself since there is a whole lot of info.  BUT ... &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Step 1.&lt;br /&gt;
** Case A : The HP IV is passed on from either parent (1/6)&lt;br /&gt;
** Case B : The DEF IV is passed on from either parent (1/6)&lt;br /&gt;
** Case C : A Random IV is passed on from either parent (4/6)&lt;br /&gt;
&lt;br /&gt;
* Step 2.&lt;br /&gt;
** Case A1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case A2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case B1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case B2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case C1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C2 : The same IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C3 : A Random IV is passed on from either parent (3/5)&lt;br /&gt;
&lt;br /&gt;
* Step 3 :&lt;br /&gt;
** Case A1 : A random IV is passed on from either parent (4/4)&lt;br /&gt;
** Case A2A : The same IV is passed from a parent (1/4)&lt;br /&gt;
** Case A2B : Random IV is passed on from a parent (3/4)&lt;br /&gt;
** Case B1A : A same IV as Step 1 is passed on from either parent (1/4)&lt;br /&gt;
** Case B1B : Random IV is passed on from either parent ( 3/4 )&lt;br /&gt;
** Case B2A : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case B2B : A Random IV is passed on (3/4)&lt;br /&gt;
** Case C1A : The same IV as step one is passed on  (1/4)&lt;br /&gt;
** Case C1B : A Random IV is passed on From either parent. (3/4)&lt;br /&gt;
** Case C2A : The same IV is passed on from either parent (1/4)&lt;br /&gt;
** Case C2B : A Random IV is passed on from either parent (3/4)&lt;br /&gt;
** Case C3A : The same IV from step 1 is passed on (1/4)&lt;br /&gt;
** Case C3B : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case C3C : A Random IV is passed on from either parent (2/4)&lt;br /&gt;
&lt;br /&gt;
Okay now we can combine the steps.&lt;br /&gt;
* Case A1 - 3 stats (1/6 * 1/5 * 4/4) = 4/120 &lt;br /&gt;
* Case A2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case A2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120&lt;br /&gt;
* Case B1A - 1 Stats (1/6 * 1/5 * 1/4) = 1/120&lt;br /&gt;
* Case B1B - 2 Stats (1/6 * 1/5 * 3/4) = 3/120 &lt;br /&gt;
* Case B2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case B2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120 &lt;br /&gt;
* Case C1A - 2 Stats (4/6 * 1/5 * 1/4) = 4/120 &lt;br /&gt;
* Case C1B - 3 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C2A - 1 Stats (4/6 * 1/5 * 1/4) = 4/120&lt;br /&gt;
* Case C2B - 2 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C3A - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3B - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3C - 3 Stats (4/6 * 3/5 * 2/4) = 24/120&lt;br /&gt;
&lt;br /&gt;
A quick check with the calculator and thankfully it adds up to 120/120. Now combining the possibilities ...&lt;br /&gt;
* 3 Stats inherited 3 random &lt;br /&gt;
** A1 + A2B + B2B + C1B + C3C = &lt;br /&gt;
*** 4+12+12+12+24 = &lt;br /&gt;
****64/120&lt;br /&gt;
* 2 Stats inherited 4 random&lt;br /&gt;
** A2A + B1B + B2A + C1A + C2B + C3A + C3B = &lt;br /&gt;
*** 4+3+4+4+12+12+12 = &lt;br /&gt;
**** 51/120&lt;br /&gt;
* 1 Stat inherited 5 random&lt;br /&gt;
** B1A + C2A = &lt;br /&gt;
*** 1+4 =&lt;br /&gt;
**** 5/120&lt;br /&gt;
&lt;br /&gt;
That makes an easier chart of &lt;br /&gt;
* 3 Stats = 8/15  or 53.333%&lt;br /&gt;
* 2 Stats = 17/40 or 42.500%&lt;br /&gt;
* 1 Stat =  1/24  or 04.167%&lt;br /&gt;
&lt;br /&gt;
So how do you maximize your total Stats?&lt;br /&gt;
Do you got two pokemon who can breed with max HP and max DEF?&lt;br /&gt;
[[User:Chromehawk|Chromehawk]] 19:02, 27 April 2009 (UTC) Chrome&lt;br /&gt;
:That information is available on Smogon as well. If that information is not already incorporated, an admin ought to ask Smogon if we can use that information too.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:37, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Turnback Cave]]===&lt;br /&gt;
How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Partial Answer:&#039;&#039; Go to Turnback Cave, take a random room in first room/pillar room, look for the odd rock pattern, approx. 70% of the time I get a pillar. --[[User:Giratina&amp;amp;#39;s Embodiment|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Giratina&amp;amp;#39;s Embodiment&amp;lt;/font&amp;gt;]]. 15:52, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Rest of Answer:&#039;&#039; There is no way to get through the Cave like you can [[Lost Cave]]. I have gone through Turnback Cave 20 times now, I have learned that the exit to the pillar room is moved every time you reboot/enter a room. Also, the room count is reset every time you get back to the frist room. It is just dumb luck getting though the cave and into Girarina&#039;s room. [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Special:Contributions/Truthseeker4449|4449]] 19:34, 15 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Flash Fire}}===&lt;br /&gt;
;Status: Answered and added to the article&lt;br /&gt;
The current page says that Flash Fire will activate when the user is burned. However, Flash Fire nullifies Fire attacks, and thus the only moves that can possibly burn a Flash Fire user are {{m|Will-O-Wisp}} and {{m|Tri Attack}}. [[Flame Orb]] and {{a|Flame Body}} can also cause a burn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The question&#039;&#039;&#039;: Does a burn really activate Flash Fire, or did the contributor see an interaction between Will-O-Wisp and Flash Fire and interpreted it incorrectly?&lt;br /&gt;
&lt;br /&gt;
Will-O-Wisp is possibly nullified, since it&#039;s a Fire move, and [http://www.gamespot.com/ds/rpg/pokemondiamond/show_msgs.php?topic_id=m-1-41882499&amp;amp;pid=925601 Google says] that Flame Orb does not get nullified, so the only case is Tri Attack. Does causing a burn with Tri Attack activate Flash Fire?&lt;br /&gt;
&lt;br /&gt;
Burn does not activate Flash Fire. Tri-Attack, Flame Body, and flame orb, and being the victim of Synchronize/Psycho Shift)can cause burns while not being fire moves should the Pokemon with Flash Fire not be a Fire Type.(All legal Flash Fire Pokemon are Fire types, and thus Immune to burn anyways, which is probably why most would think burn activates it. Flash Fire can be put on Non-Fire types via Skill Swap, Role Play, Trace, or hacking). Similarly, Electivire, Jolteon, and Volt-Absorb Lanturn(As well as Ground Types) can still get Paralyzed by Non-Electric moves. [[User:JoeTE|Joe T.E.]] 18:36, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Iron Fist}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Is the list of moves that count as punches complete? Are there any punches which can&#039;t usually be learned by Hitmonchan, yet are boosted by Iron Fist?&lt;br /&gt;
* The Mystery Dungeon compatible moves are all tested, as shown on talk page. Were any other moves described as a punch missed?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Testing shows Iron Fist only boosts punches compatible with Hitmonchan at some point.&lt;br /&gt;
** The above statement is wrong. See talk page for Iron Fist for reasoning to real answer.&lt;br /&gt;
[[:Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==={{p|Shaymin}}=== &lt;br /&gt;
Some of my friends have told me that Shaymin&#039;s Sky Form isn&#039;t usable on wi-fi... we need to find out for sure. And to that end, test Rotom&#039;s forms. (Would I not be able to use an adorable specimen like him to fight with my friends online? ;_;)&lt;br /&gt;
*&#039;&#039;Partial answer:&#039;&#039; When going to Wi-fi, Giratina&#039;s Platinum Orb is taken off and Shaymin reverts to Land Forme. It&#039;s part of the games coding based from what I read some time ago. &amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Viner Hand ITC&amp;quot;&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 01:34, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If this applies to the forms of Shaymin and Giratina,it is probably because the forms aren&#039;t programmed into the Diamond and Pearl versions.In order to be able to interact with D/P,this has to be done.Therefore I find it safe to assume that Rotom will also reverse into it&#039;s normal form.&lt;br /&gt;
[[User:Uxie legend]] 15:46, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shaymin&#039;s Sky Forme is allowed on Wi-Fi in some way. On the page for Platinum version, there is an image of a Wi-Fi battle with Shaymin&#039;s Sky Forme.&lt;br /&gt;
&lt;br /&gt;
It&#039;s most likely a Local Wireless battle. The forme lockout only applies to Wi-Fi as of now. The alternate formes work fine using local wireless, even when playing against D/P users. The forms work in D/P by having Platinum sorta Patch D/P with knowledge of the items and stats(Though the sprites will look like their normal forme on the D/P user&#039;s end. This patching also makes Hypnosis have 60% accuracy over D/P&#039;s 70%). I&#039;ve also seen people able to bypass the Wi-Fi forme lockout using cheats as well, so it has nothing to do with D/P incompatibilities[[User:JoeTE|Joe T.E.]] 18:15, 22 January 2009 (UTC)&lt;br /&gt;
:In addition to this, the &amp;quot;patching&amp;quot; only works if the player of Platinum, HeartGold or SoulSilver is the host of the local wireless battle. Otherwise, the same procedure applies as in WiFi battles (forme reversal and such). &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:55, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Solid Rock}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Different sites give different percentages by which damage is reduced with this ability, and from the talk page, this still isn&#039;t resolved. What exactly is the correct factor?&lt;br /&gt;
&lt;br /&gt;
I once did a Damage calculation where Solid Rock was considered to lower Super Effective Damage by 2/3rds(1.33 over 2x, and 2.66 over 4)(It was a Max Special Attack Kyogre in Rain using Water Spout on both Solid Rock Pokemon after having a 2.5 Increase to Special Defenses, and Light Screen up, with Camerupt and Rhyperior having Max HP and some Special Defense EV&#039;s as well, so that they would survive with about 1-10 HP left afterwards)and after testing it in actual gameplay, it did just as much damage as my calculator estimated it would. All my other calculations using the 2/3rds modifier usually matched up with gameplay to a T. I believe 2/3rds damage reduction is the accurate modifier. [[User:JoeTE|Joe T.E.]] 18:23, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you tested it in-game instead of on an online simulator, then that&#039;s good enough for me. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 16:44, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Crush Grip}} and {{p|Combusken}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Throughout places related to Pokémon Battle Revolution, there is talk of a Combusken which knows Crush Grip. Which Colosseum is this Combusken found in, and is it really Crush Grip or Crush Claw?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer&#039;&#039;&#039;: It&#039;s in the [[Sunset Colosseum]], and it&#039;s Crush Claw. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:59, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Fire Fang}} and Platinum===&lt;br /&gt;
Can Fire Fang bypass {{a|Wonder Guard}} in Platinum like it can in Diamond and Pearl?&lt;br /&gt;
:Yes [[User:The Placebo Effect|The Placebo Effect]] 19:31, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Future Sight}} failing===&lt;br /&gt;
Sometimes, when Future Sight is used, it goes like &amp;quot;The foe&#039;s/wild __________ took the Future Sight Attack! But it failed!&amp;quot; Why does it do this?&lt;br /&gt;
*Future Sight has 90% accuracy.  &amp;quot;But it failed&amp;quot; triggers when Future Sight misses.&lt;br /&gt;
&lt;br /&gt;
*The same goes for {{m|Doom Desire}} and its 85% accuracy as well.&lt;br /&gt;
&lt;br /&gt;
==={{a|Reckless}}===&lt;br /&gt;
Reckless increases power of moves which cause [[recoil]]. Exactly what attacks are affected by Reckless, and does Reckless affect the amount of recoil as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Reckless}}.&lt;br /&gt;
&lt;br /&gt;
The attacks that could be affected by Reckless if Hitmonlee could learn them would be {{m|Volt Tackle}}, {{m|Wood Hammer}},  {{m|Brave Bird}}, {{m|Flare Blitz}} and {{m|Head Smash}}. The moves that &#039;&#039;&#039;are&#039;&#039;&#039; affected are {{m|Struggle}}, {{m|Submission}}, {{m|Jump Kick}}, {{m|Take Down}}, {{m|Double-Edge}}, and {{m|Hi Jump Kick}}. The amount of recoil is affected. ~Steel Phoenix&lt;br /&gt;
&lt;br /&gt;
==={{m|Hypnosis}}===&lt;br /&gt;
In Diamond and Pearl Hypnosis has a base accuracy of 70%, and in Platinum, 60%. How is the accuracy calculated in a battle between Pearl and Platinum? or it becomes 65%?&lt;br /&gt;
* It says above, in the Shaymin section, that Platinum&#039;s accuracy takes precedence in a local wireless battle.  Dunno about over Wi-Fi, but I&#039;d guess DP rules are used there.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:26, 23 January 2009 (UTC)&lt;br /&gt;
* If the player of Platinum, HeartGold or SoulSilver is the host, then Hypnosis has 60% accuracy. It has 70% otherwise. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:58, 25 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Technician}}===&lt;br /&gt;
Technician increases the base power of the user&#039;s moves that have a base power of 60 and/or below. Since {{Status|Confusion}} inflicts a base power 40 typeless attack onto the affected Pokémon, does Technician affect this self-inflicted damage as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Technician}}.&lt;br /&gt;
:I&#039;m pretty sure it&#039;s just talking about moves. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yeah, as in other generations, it is not affected by Technician, because it&#039;s not a &#039;&#039;&#039;move&#039;&#039;&#039;. [[User:APokemonTrainer|APokemonTrainer]] ([[User talk:APokemonTrainer|talk]]) 13:34, 13 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Magic Guard}} and {{m|Toxic Spikes}}===&lt;br /&gt;
Does Magic Guard protect the Pokémon from contracting poison due to Toxic Spikes? See {{a|Talk:Magic Guard}}. [[User:Yenreb|Yenreb]] 05:06, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It can get poisoned but won&#039;t take any poison damage between turns. ~ [[User:Solarys|Solarys]] 02:32, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|No Guard}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Does No Guard affect all the Pokemon in a Double Battle? Or just between the one Pokemon and the one he/she is fighting at the moment? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:46, 27 April 2009 (UTC)&lt;br /&gt;
:No Guard only affects user and target. Seems last test I did was me getting lucky. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Micle Berry]]===&lt;br /&gt;
How much does the Micle Berry raise accuracy of the next move by? Or will it always hit? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:52, 27 April 2009 (UTC)&lt;br /&gt;
* The next selected move always hits; it&#039;s like an automatic lock-on. I&#039;ve tested in game with Sheer Cold and it never missed after using Micle berry. [[User:Solarys|Solarys]] 20:05, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Characteristic]]s===&lt;br /&gt;
What happens when multiple IVs are the highest ones? For example, 28 in Sp.A. and Speed, 30 in Def. and HP? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It picks a random one to display. ~ [[User:Solarys|Solarys]] 02:29, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Pickup}} and {{a|Trace}}===&lt;br /&gt;
If a Pokémon traces Pickup, could it have an item it found after battle (assuming it wasn&#039;t already holding one? The same goes for {{a|Honey Gather}}. --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 21:17, 1 September 2009 (UTC)&lt;br /&gt;
*No. {{a|Trace}} is only temporary. After battle, it&#039;s gone. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:02, 2 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{stat|Evasion}} and {{stat|Accuracy}} in [[Double Battle]]s===&lt;br /&gt;
Let&#039;s say I&#039;m in a [[Double Battle]] and I have {{p|Vaporeon}} and {{p|Roserade}} on my side, against a trainer who has {{p|Garchomp}} and {{p|Pikachu}}. A {{m|Sandstorm}} is up (Garchomp gets +1 Evasion due to {{a|Sand Veil}}) and Pikachu used {{m|Double Team}} 3 times before. Vaporeon decides to use {{m|Surf}}, which affects all Pokémon on the field except the user. Does the move succeed or fail for all Pokémon, or could Pikachu (+3 Evasion) evade the attack while Garchomp (+1 Evasion) can&#039;t? For that matter, does the accuracy check (not just evasion) get re-done for each target Pokémon, or is it done only once when the move is about to be executed? [[User:Looce|Looce]] 23:17, 15 November 2009 (UTC)&lt;br /&gt;
* if Garchomp gets hit, and Pikachu does not, Garchomp will take damage, and for Pikachu, it will say &amp;quot;Pikachu avoided the attack!&amp;quot; (or something to that effect). as for an Accuracy check, it is re-done for each target Pokemon. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:38, 15 November 2009&lt;br /&gt;
&lt;br /&gt;
==={{m|Counter}} and {{m|Mirror Coat}}===&lt;br /&gt;
Are Counter and Mirror Coat capable of damaging a Wondertomb or Wondereye, or any Pokémon with {{a|wonder Guard}}?&lt;br /&gt;
*No.  Not only that, they are incapable of damaging a regular Spiritomb or Sableye, unless Miracle Eye and Odor Sleuth/Foresight is used on it. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:55, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Flinchax===&lt;br /&gt;
If a Togekiss is in battle against a paralyzed Pokémon, and it uses Air Slash with a King&#039;s Rock equipped and has the ability Serene Grace, then what is the probabilty of the opponent being able to attack?  Is the probability of flinching and paralysis added up so the opponent has a 3% chance of attacking, or is the probabilty calculated so that the opponent has a 75% chance of attacking from paralysis, and then 72% of 75% is subracted so there is an ending probability of approximately 18%?&lt;br /&gt;
* It&#039;s calculated separately. The Pokémon would have a 29.4% (64% chance of flinching with King&#039;s Rock, 95% accuracy, 25% chance of paralysis) of attacking. [[User:MagicBarrier|MagicBarrier]] 01:05, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Heavy Ball]]===&lt;br /&gt;
In HeartGold and SoulSilver, when is the modifier for the Heavy Ball added into the catch rate calculation?--Mando Knight 03:50, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s calculated in at the same point any other Pokéball is calculated in.  &lt;br /&gt;
&lt;br /&gt;
((3*Max HP-2*Currrent HP)*rate*Pokéballl/(3*Max HP))*status {{unsigned|Vlax}}&lt;br /&gt;
:Except that for Heavy Ball it is added, not multiplied. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:49, 14 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
In that case, I&#039;d assume that it&#039;s added/subtracted from the Pokémon&#039;s catch rate (the &amp;quot;rate&amp;quot; value in the above equation)&lt;br /&gt;
&lt;br /&gt;
=== Trainer Pokémon Stats ===&lt;br /&gt;
&lt;br /&gt;
Do the Pokémon of Trainers and Gym Leaders not have stats, or are they just not listed here? --[[User:Stuart P. Bentley|Stuart P. Bentley]] 05:42, 24 May 2010 (UTC)&lt;br /&gt;
:They can&#039;t NOT have stats. We just don&#039;t add them because it&#039;s not as relevant (that is, you can usually estimate their highest stats and such by what Pokémon it is). That said, I don&#039;t think this question even belongs on this page. --[[User:AndyPKMN|AndyPKMN]] 15:47, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{p|Kadabra}} and [[Everstone]]s===&lt;br /&gt;
Whenever I trade a Kadabra holding an Everstone, it evolves anyway.  Is this intentional or just a glitch?  Why does it happen?  How far back does this even go?  It&#039;s happened in Platinum and HeartGold.  And of course, anyone who&#039;s traded for that Haunter in Snowpoint City knows that Everstones are SUPPOSED to stop trade evolutions from happening.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 14:36, 21 July 2010 (UTC)&lt;br /&gt;
:What game is this from? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#527935&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:34, 31 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{p|Shellos}} and {{p|Gastrodon}}===&lt;br /&gt;
Since there are two types of Shellos and Gastrodon, how does the game determine which type to make whenever you breed them? Is it based on location, in which case it will always make West Sea forme, randomly chosen, or based on the parent forme?&lt;br /&gt;
*From Shellos&#039;s article: &#039;&#039;the two forms are still able to interbreed (the child takes the mother&#039;s form).&#039;&#039; &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:22, 15 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Magic Guard}} and abilities that cause damage===&lt;br /&gt;
Does Magic Guard protect against {{a|Rough Skin}}, {{a|Bad Dreams}}, and other such abilities? --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 00:42, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Starter Pokémon in Amity Square===&lt;br /&gt;
What are the items and and rarities of things that can be found by the forms of the starter Pokémon in Amity Square in Platinum?&lt;br /&gt;
&lt;br /&gt;
===Host Questions===&lt;br /&gt;
For the most part, if there&#039;s a discrepancy between versions (e.g. Hypnosis has 70% accuracy in D/P but 60% in Pt/HG/SS), the game uses the host version to settle the dispute (e.g. if Diamond is the host, Hypnosis has 70% accuracy; if Platinum is the host, it has 60% accuracy). However, I have a couple of other questions: &lt;br /&gt;
*If a Japanese and an English game link up, is this still the case? In [http://www.smogon.com/forums/showpost.php?p=648215&amp;amp;postcount=24 this post], it&#039;s stated that the English version always takes precedence, but he doesn&#039;t state which game is the host. &lt;br /&gt;
*Does the host still take precedence when &amp;quot;glitched&amp;quot; moves are involved? (e.g. The [[U-turn (move)#Effect|U-turn glitch]] only exists in Diamond/Pearl. If a Diamond player hosts, will the glitch still take effect on the Platinum game?) [[User:MagicBarrier|MagicBarrier]] 00:10, 9 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Abilities or STAB ? ===&lt;br /&gt;
&lt;br /&gt;
How is the base stat of, say Bullet Punch calculated by a Scizor with Technician ?&lt;br /&gt;
Does Technician double it and then STAB is taken into account or something else ? [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 21:42, 10 February 2011 (UTC)&lt;br /&gt;
:Seems it&#039;s base 90, nevermind [[User:Stephen Keane|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Stephen &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Keane&amp;lt;/span&amp;gt;]] 12:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Route 212===&lt;br /&gt;
:&#039;&#039;Status: Open&#039;&#039;&lt;br /&gt;
What are the specific conditions that allow the player to pass through the north gate to Route 212? Currently the article states the following:&lt;br /&gt;
:&#039;&#039;In Pokémon Diamond and Pearl, the north gate, connecting with Hearthome City, is blocked off by a reporter and cameraman until the player visits Solaceon Town. In Pokémon Platinum, the pair will continue to block the path until Maylene is defeated.&#039;&#039;&lt;br /&gt;
However, [[Talk:Sinnoh Route 212#Northern Gate|on the talk page]], one user notes that in Platinum it appears that accessing Route 212 from the east is sufficient to grant access to the north gate, even without defeating Maylene. Nerfie also pointed this out on the Bulbapedia Discord. Could someone confirm the specific trigger and update the page accordingly? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:06, 27 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Moods===&lt;br /&gt;
For the past four months I have tried to find out every single thing about following Pokémon and their moods. I have indexed every text file and organized them and I found Text 265, which contains every following Pokémon interaction. As a fun challenge I tried to get all of them, but there are over 700. I have gone in every area with every type of Pokémon and I still can&#039;t get some of them. They can&#039;t be unused, can they?&lt;br /&gt;
I was surprised that despite it being a pretty big feature and the most remembered gimmick in the game, no one has looked into it to see how it works. The scripts (which there are over 800 of them) don&#039;t seem to contain info about what the interactions are in each location, but I have mostly looked at the data associated with the maps.&lt;br /&gt;
&lt;br /&gt;
As I see this is a hard question, I will ask a more specific one:&lt;br /&gt;
How do you get the &amp;quot;Pokémon is looking into the depths and shivering...&amp;quot; interaction?&lt;br /&gt;
You can get &amp;quot;Pokémon is staring into the depths…&amp;quot; on route 46 tall grass, but I have tried with multiple types and the interaction didn&#039;t appear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is there anyone that researched this before? Is there a way to see where a string is used? And what are the odds for an interaction to appear? Or is it unique to a Pokémon? Please help.&lt;br /&gt;
&lt;br /&gt;
I have terrorized other people on different forums and servers, including Bulbagarden, ProjectPokémon, the Bulbapedia Discord server and the pret server. The Bulbapedia discord figured out that each interaction modified a Pokémon&#039;s mood value, so I made a spreadsheet for some reason to index every interaction and mood value:&lt;br /&gt;
&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1VsecjaMqt2pmcozipOtvd-bD0wSzE71QBZ1VVBXibXQ/edit?usp=sharing&lt;br /&gt;
You can find the mood value of a Pokémon in a save by using PKHeX, under OT/Misc, Extra Bytes, 0x87.&lt;br /&gt;
&lt;br /&gt;
The Bulbapedia Discord also figured out some other very important stuff:&lt;br /&gt;
* Speaking with the Pokémon can send the mood both up, and down. It seems to cap at a value of 127.&lt;br /&gt;
* The bottom floor of Pokémon centers only let the pokemon react in two ways, &amp;quot;stretching out and relaxing&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9rus&amp;diff=3699473</id>
		<title>Pokérus</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9rus&amp;diff=3699473"/>
		<updated>2023-04-20T16:28:38Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Infection and spread details */ whoops forgot a mask and had a wrong mask&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spading|Pokérus}}&lt;br /&gt;
[[File:Pokérus Adventures.png|thumb|right|230px|Pokémon infected with Pokérus in [[Pokémon Adventures]]]]&lt;br /&gt;
The &#039;&#039;&#039;Pokérus&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケルス&#039;&#039;&#039; &#039;&#039;Pokérus&#039;&#039;), from &amp;quot;Pokémon virus&amp;quot;, is a microscopic life-form that may attach to {{OBP|Pokémon|species}}, first appearing in the [[Generation II]] {{pkmn|games}}. It is a beneficial mechanic that a Pokémon can obtain.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
When a Pokémon has the Pokérus, it gains double the [[effort values]] from battling (e.g., fighting a {{p|Magikarp}} will give two {{stat|Speed}} EVs, rather than one). Effort points gained from [[Vitamin]]s and [[Feather]]s are not doubled. The infected Pokémon can infect other Pokémon with the virus for a period of one to four days. However, the Pokérus timer can be delayed by several methods, such as by placing the infected Pokémon in a PC Box.&lt;br /&gt;
&lt;br /&gt;
While it is represented similarly to [[status condition]]s, the Pokérus is not a status condition, so it cannot be healed at a [[Pokémon Center]] or with any [[status condition healing item]].&lt;br /&gt;
&lt;br /&gt;
Pokérus has a 3 in 65,536 (or approximately a 1 in 21,845) chance of being generated on one of the {{player}}&#039;s Pokémon after a battle, making it rarer than encountering or hatching a [[Shiny Pokémon]]. If any of the player&#039;s Pokémon are infected, the Pokérus may spread among Pokémon in the player&#039;s party after any battle.&lt;br /&gt;
&lt;br /&gt;
From [[Generation IV]] onward, the Pokérus became more accessible, with worldwide trading facilitated by [[Nintendo Wi-Fi Connection]].&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
When a Pokémon is infected with the Pokérus, their status screen will display an icon indicating this special &amp;quot;status&amp;quot; the same way status conditions would be noted. If the Pokémon becomes affected by a status condition such as {{status|Sleep}}, the Pokérus icon will be temporarily replaced until the status condition is cured. As long as the Pokémon is infected with the Pokérus, it can spread the virus to other Pokémon in the player&#039;s party.&lt;br /&gt;
&lt;br /&gt;
The Pokérus may spread if an infected Pokémon is in the player&#039;s party after a battle. The Pokérus may only spread to a Pokémon directly adjacent to an already infected Pokémon, and only if they have never had Pokérus before. {{pkmn|Egg}}s may catch the Pokérus like any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Becoming cured===&lt;br /&gt;
A Pokérus infection only progresses towards cured status when a new day starts with the infected Pokémon in the party (or if, when the game is loaded, it is not the same day as it was when the game was saved). The number of days before a Pokémon will be cured of the Pokérus can vary from one to four days. Once this time has passed, the Pokémon becomes cured and will be immune to the virus in the future. The Pokémon still gains double effort values when cured.&lt;br /&gt;
&lt;br /&gt;
Due to the beneficial nature of the Pokérus, players will often place an infected Pokémon in the [[PC]] where it will keep the infection indefinitely, so that it may be withdrawn to spread the virus at will. Other options include putting a Pokémon in the {{pkmn|Day Care}} or sending it to {{pkmn|Stadium 2}} in [[Generation II]], {{g|Box Ruby &amp;amp; Sapphire}} in [[Generation III]], [[My Pokémon Ranch]] in [[Generation IV]], [[Pokémon Bank]] in [[Generation VI]] and [[Generation VII]], or [[Pokémon HOME]] in [[Generation VIII]].&lt;br /&gt;
&lt;br /&gt;
In Generation III, if the player deposits an infected Pokémon inside a PC, saves inside a Pokémon Center prior to midnight, shuts off the game, resumes the game after midnight, withdraws the infected Pokémon from the PC, and exits the Pokémon Center, it is possible for the infected Pokémon to be cured of the Pokérus upon stepping outside of the building. This does not happen in any other generation.&lt;br /&gt;
&lt;br /&gt;
In Generation VIII, the game will check on the next available random event increment after midnight. This can result in a Pokémon that was infected while in a box, and withdrawn directly after resuming the game from sleep, being subsequently cured of the Pokérus after the next battle or similar event.&lt;br /&gt;
&lt;br /&gt;
====Technical information====&lt;br /&gt;
The Pokérus is stored in a Pokémon&#039;s [[Pokémon data structure|data structure]] as a single byte. In hexadecimal, this can be represented as a two-digit number &#039;&#039;&#039;XY&#039;&#039;&#039;. The upper 4 bits of the byte, &#039;&#039;&#039;X&#039;&#039;&#039;, represent the specific strain of the Pokérus the Pokémon has contracted. The lower 4 bits, &#039;&#039;&#039;Y&#039;&#039;&#039;, represent the number of days remaining before the infected Pokémon is cured of the virus.&lt;br /&gt;
&lt;br /&gt;
A Pokémon is or has been infected if &#039;&#039;&#039;X&#039;&#039;&#039; (the strain) is a nonzero value. If &#039;&#039;&#039;Y&#039;&#039;&#039; (days remaining) is nonzero when &#039;&#039;&#039;X&#039;&#039;&#039; is also nonzero, this means the Pokémon is currently infected. If &#039;&#039;&#039;Y&#039;&#039;&#039; is 0 and &#039;&#039;&#039;X&#039;&#039;&#039; is nonzero, then the Pokémon is &amp;quot;cured&amp;quot; of the Pokérus. If both &#039;&#039;&#039;X&#039;&#039;&#039; and &#039;&#039;&#039;Y&#039;&#039;&#039; are 0, then the Pokémon has never been affected by the Pokérus.&lt;br /&gt;
&lt;br /&gt;
Whenever the game&#039;s internal clock strikes midnight, every currently infected Pokémon in the player&#039;s party has their Pokérus value decreased by one. Once the &#039;&#039;&#039;Y&#039;&#039;&#039; value reaches 0, the Pokémon will be cured of the Pokérus.&lt;br /&gt;
&lt;br /&gt;
=====Strains=====&lt;br /&gt;
Whenever the game creates the Pokérus on a Pokémon, the value assigned to &#039;&#039;&#039;Y&#039;&#039;&#039; (days) depends on the value assigned to &#039;&#039;&#039;X&#039;&#039;&#039; (strain). Specifically, the number of days will be set to &#039;&#039;&#039;X&#039;&#039;&#039; modulo 4 + 1. In other words, the higher two bits of &#039;&#039;&#039;X&#039;&#039;&#039; are irrelevant to the &amp;quot;strain&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border: 3px solid #A54ACE; background: #D67BFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF; {{roundytl|5px}}&amp;quot; | Strain&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF&amp;quot; | X values&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF; {{roundytr|5px}}&amp;quot; | Duration&amp;lt;br&amp;gt;(Y value)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| A || 0, 4, 8, 12 || 1 day&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| B || 1, 5, 9, 13 || 2 days&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| C || 2, 6, 10, 14 || 3 days&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 3, 7, 11, 15&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 4 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whenever the Pokérus spreads from an infected Pokémon to a new Pokémon, the new Pokémon inherits the infected Pokémon&#039;s strain of the Pokérus (&#039;&#039;&#039;X&#039;&#039;&#039;) and &#039;&#039;&#039;Y&#039;&#039;&#039; is copied directly from the infected Pokémon. As an example, if a Pokémon has the Pokérus with an &#039;&#039;&#039;X&#039;&#039;&#039; value of 7 and a &#039;&#039;&#039;Y&#039;&#039;&#039; value of 2 (2 days remaining before it will be cured) and it infects another Pokémon, the new Pokémon will be infected with Pokérus with an &#039;&#039;&#039;X&#039;&#039;&#039; value of 7 and a &#039;&#039;&#039;Y&#039;&#039;&#039; value of 2. Infecting other Pokémon does not reset the &#039;&#039;&#039;Y&#039;&#039;&#039; value to the default value for a given strain on the newly infected Pokémon, nor for the original host.&lt;br /&gt;
&lt;br /&gt;
In {{g|Emerald}} onward, &#039;&#039;&#039;X&#039;&#039;&#039; values of 0 and 8 do not generate legitimately, as the [[RNG]] doesn&#039;t permit these values to generate. Additionally with a value of 0, upon being &amp;quot;cured&amp;quot; the Pokémon would appear to have never had the Pokérus at all.&lt;br /&gt;
&lt;br /&gt;
===After having the virus===&lt;br /&gt;
Once a Pokémon&#039;s immune system has fought off the virus, they cannot spread it further, nor can it be spread to them by other Pokémon. In Generations II and III, a dot will appear on the Pokémon&#039;s status screen to indicate that they have had the virus previously, while in Generation IV and onward, it will be a small face. Though the virus is gone, the Pokémon will still gain twice the {{EV}}s it would have gained before the virus.&lt;br /&gt;
&lt;br /&gt;
===Differences between generations===&lt;br /&gt;
====Generation II====&lt;br /&gt;
When the player first encounters the virus in one of the [[Generation II]] games, the [[Pokémon Center Nurse|nurse]] at the [[Pokémon Center]] will make note of it when the Pokémon is first healed after contracting it, saying that there are &amp;quot;tiny life forms&amp;quot; on the Pokémon. After leaving the Pokémon Center, [[Professor Elm]] will call the player to tell them that the virus has no effect and will wear off. A Pokémon with active Pokérus will list its status as such, and a Pokémon that has had the Pokérus and is cured will have a small dot near its HP meter on the status screen. At the end of a battle, the virus has a 1/3 chance to spread. If the infected Pokémon is adjacent to two Pokémon who have never had it before, one of them will catch the Pokérus. Pokérus can infect {{pkmn|Egg}}s as well. An indicator for Pokérus will not show up on the {{pkmn|Egg}}&#039;s status screen, but once it hatches, it will appear under its status on the status screen like normal.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with any stage of the Pokérus (active or cured) is traded back to a [[Generation I]] game, or withdrawn from [[Pokémon Stadium 2]] by a Generation I game, all traces of that Pokémon having had the Pokérus will disappear. This is because a Pokémon&#039;s Pokérus status is not saved in any form in the Generation I games, thereby making it possible for a Pokémon to legitimately contract the Pokérus multiple times by trading it back and forth, once it becomes cured of a given infection. The only benefit of doing so would be to allow other Pokémon to contract the virus.&lt;br /&gt;
&lt;br /&gt;
The Pokérus cannot randomly occur before the player has visited [[Goldenrod City]]&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/74bffc2c8dd0b5b1873e51bc53e83177f35f7020/engine/events/pokerus/pokerus.asm#L19-L20 pret/pokegold: pokerus.asm lines 19-20]&amp;lt;/ref&amp;gt; (but it may spread between Pokémon before then). If a Pokémon in the party has the Pokérus, other Pokémon cannot randomly contract it; they can only receive it from that Pokémon.&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/74bffc2c8dd0b5b1873e51bc53e83177f35f7020/engine/events/pokerus/pokerus.asm#L7-L10 pret/pokegold: pokerus.asm lines 7-10]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Infection and spread details=====&lt;br /&gt;
{{incomplete|section|needs=Description of the random byte generation algorithm, which is that used by other random byte-needing routines}}&lt;br /&gt;
The party is first iterated over to determine if any member has the Pokérus. If so, the spread code is called for each member with the Pokérus and not the new infection code, and if not vice versa.&lt;br /&gt;
&lt;br /&gt;
The spread code checks if a random byte is less than 85 and if the party has multiple members before proceeding as follows: if the spreader is the last party member, or if a random byte is less than 128, iterate backwards, otherwise iterate forwards. If the member being iterated over has an active infection, they are skipped over and become the spreader. If they are clear and never had the Pokérus, they are infected. The &#039;&#039;&#039;Y&#039;&#039;&#039; value for an infection is generated from the &#039;&#039;&#039;X&#039;&#039;&#039; value as it is for a spontaneous infection, unlike in future games where it is copied. The iteration stops when a member is newly infected, when it reaches a cured member, or when it would be about to pass through the beginning or end of the party.&lt;br /&gt;
&lt;br /&gt;
The new infection code first checks if the flag for having visited Goldenrod City is set, terminating if not. Then, it checks if a random byte is equal to zero and another random byte is less than three, terminating if not. It then chooses a random party member by generating a random byte and keeping its bottom three bits (bitwise &#039;&#039;and&#039;&#039; with seven), rerolling until that number is a valid party index. If that party member has ever had the Pokérus, the code terminates. Otherwise, a random byte is rolled, rerolling if zero until not zero. This byte shall be represented as &#039;&#039;&#039;AB&#039;&#039;&#039; (not to be confused with registers A and B) in the same way that the Pokérus byte is represented as &#039;&#039;&#039;XY&#039;&#039;&#039;. If &#039;&#039;&#039;A&#039;&#039;&#039; is not zero, &#039;&#039;&#039;B&#039;&#039;&#039;&#039;s bottom three bits (bitwise &#039;&#039;and&#039;&#039; with seven) are copied as a four-bit value, incremented, and put into &#039;&#039;&#039;X&#039;&#039;&#039;, and &#039;&#039;&#039;X&#039;&#039;&#039;&#039;s bottom two bits (bitwise &#039;&#039;and&#039;&#039; with three) are copied as a three-bit value, incremented, and put into &#039;&#039;&#039;Y&#039;&#039;&#039;. Otherwise, it is likely intended to copy &#039;&#039;&#039;B&#039;&#039;&#039; into &#039;&#039;&#039;X&#039;&#039;&#039;, but, perhaps due to a misplaced load, zero is copied into &#039;&#039;&#039;X&#039;&#039;&#039; instead; &#039;&#039;&#039;Y&#039;&#039;&#039; is then derived from &#039;&#039;&#039;X&#039;&#039;&#039; with the same code as with &#039;&#039;&#039;A&#039;&#039;&#039; not zero, but since &#039;&#039;&#039;X&#039;&#039;&#039; is always zero, &#039;&#039;&#039;Y&#039;&#039;&#039; is always one. (If the misplaced load is placed in a more logical place, the &#039;&#039;&#039;Y&#039;&#039;&#039; value ends up always being one anyway, so there may have been more required effort to make the code work as intended.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; values of zero and eight can occur naturally: the latter is as designed, the former is due to the above bug. Due to this bug, an &#039;&#039;&#039;X&#039;&#039;&#039; value above eight cannot occur naturally. Probabilities of each strain is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border: 3px solid #A54ACE; background: #D67BFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF&amp;quot; | X values&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF; {{roundytr|5px}}&amp;quot; | Chance to occur&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 0 || 15/255&amp;lt;br&amp;gt;(5.88235%)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 1, 2, 3, 4, 5, 6, 7, 8 || 30/255&amp;lt;br&amp;gt;(11.76471%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | 9, 10, 11, 12, 13, 14, 15&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 0/255&amp;lt;br&amp;gt;(Cannot naturally occur)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
The Pokérus can only be contracted or cured in {{3v2|Ruby|Sapphire|Emerald}}. In {{2v2|FireRed|LeafGreen}}, as well as {{pkmn|Colosseum}} and {{Pokémon XD}}, since the [[time]] function is absent, a Pokémon with the Pokérus will keep it indefinitely (it can&#039;t spread the Pokérus, either)&amp;lt;!-- at least FRLG!--&amp;gt;, until it is transferred to the [[Hoenn]]-based games. When a Pokémon can spread the Pokérus, it has a 1/3 chance to spread it to both adjacent Pokémon.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the Pokérus operates in much the same way as in Generation II, but it is now possible for the Pokérus to be randomly contracted even when another Pokémon in the party already has it (and the Pokérus can spread after the same battle where it was contracted)&amp;lt;ref&amp;gt;[https://github.com/pret/pokeruby/blob/a3228d4c86494ee25aff60fc037805ddc1d47d32/src/battle_main.c#L5125-L5129 pret/pokeruby: battle_main.c lines 5125-5129]&amp;lt;/ref&amp;gt;, and there is no location requirement before the Pokérus can randomly be contracted. Eggs infected with Pokérus will now indicate as such.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Ruby|Sapphire}} only&amp;lt;ref&amp;gt;[https://github.com/pret/pokeruby/blob/a3228d4c86494ee25aff60fc037805ddc1d47d32/src/pokemon_3.c#L835-L853 Pokerus Logic in Ruby Disassembly]&amp;lt;/ref&amp;gt;, &#039;&#039;&#039;X&#039;&#039;&#039; values of 0 and 8 do occur naturally, whereas in {{g|Emerald}} onward, the RNG does not allow them to occur at all. The following is the chance to obtain each strain in Ruby and Sapphire:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border: 3px solid #A54ACE; background: #D67BFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF&amp;quot; | X values&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF; {{roundytr|5px}}&amp;quot; | Chance to occur&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 0 || 30/255&amp;lt;br&amp;gt;(11.76470%)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 1, 2, 3, 4, 5, 6, 7 || 31/255&amp;lt;br&amp;gt;(12.15686%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | 8, 9, 10, 11, 12, 13, 14, 15&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 1/255&amp;lt;br&amp;gt;(0.39215%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
The mechanics remain the same from Generation III. Additionally, much like storage in {{g|Box Ruby &amp;amp; Sapphire}} and in the PC, storage in [[My Pokémon Ranch]] will keep a Pokémon&#039;s Pokérus status indefinitely. The Pokérus doubles the [[Effort value|EVs]] earned from [[Power item]]s.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, [[Professor Elm]] calls the player soon after healing their first Pokémon with the Pokérus to tell them that it has no effect and will wear off. If he is called back, he will claim that Pokémon will level up better with the Pokérus while infected.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
The mechanics remain more or less the same, but now the icon that appears if a Pokémon has previously had the Pokérus is pinkish in color instead of the former yellow/orange color.&lt;br /&gt;
&lt;br /&gt;
=====Pseudorandom number generation=====&lt;br /&gt;
To determine if any Pokémon in the player&#039;s party is to be infected, the game calls the {{wp|Mersenne twister}} table to get a 32-bit random number, discards the lowest 16 bits, and then discards the highest two bits (a bitwise &#039;&#039;and&#039;&#039; with 0x3FFF). If this number is 0, the game will choose a Pokémon in the party to be infected.&lt;br /&gt;
&lt;br /&gt;
To determine what party member is to be infected, the game takes another value from the Mersenne twister table, multiplies it by the party count, then discards the lowest 32 bits of the result. If this number is an Egg, the calculation is repeated. Otherwise, if that party member has already been infected, nothing else will happen.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon will be infected, the game takes the next value from the Mersenne twister table and discards the lowest 24 bits (if the lowest three bits of this result are all 0, another number is chosen). If any of the highest four bits are nonzero, the highest five bits are discarded. The resulting number will be &#039;&#039;&#039;X&#039;&#039;&#039;, the Pokérus strain; the duration of the virus will be set to &#039;&#039;&#039;X&#039;&#039;&#039; modulo 4 + 1.&lt;br /&gt;
&lt;br /&gt;
These calculations mean that the strains 0 and 8 will never occur, and that the remaining strains are biased towards the lower numbers (with 1 through 7 being much more common than 9 through 15).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border: 3px solid #A54ACE; background: #D67BFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF&amp;quot; | X values&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF; {{roundytr|5px}}&amp;quot; | Chance to occur&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 0, 8 || 0/224&amp;lt;br&amp;gt;(Cannot naturally occur)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 1, 2, 3, 4, 5, 6, 7 || 31/224&amp;lt;br&amp;gt;(13.83929%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | 9, 10, 11, 12, 13, 14, 15&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 1/224&amp;lt;br&amp;gt;(0.44643%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In Generation VI, the Pokérus does not affect EVs gained from [[Super Training]]. However, it increases the rate of [[Double-Up Bag]]s that are received during the training regimen. The icon that appears if a Pokémon has the Pokérus has been changed to spell out the full word, while the cured icon uses a design similar to the Gen V icon, with the mouth and eyes having a white color.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
During battle, a Pokémon&#039;s summary will display a &amp;quot;Pokérus&amp;quot; icon beside its name if it has the Pokérus. The icon remains after the Pokémon is cured. An Egg infected with the Pokérus does not have this symbol on its summary screen. It can still spread the virus normally, and the Pokémon that hatches from the Egg will immediately acquire the icon.&lt;br /&gt;
&lt;br /&gt;
Pokérus is not present in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Sword and Shield]], a Pokémon&#039;s summary screen will show the Pokérus icon along with full text saying &amp;quot;POKÉRUS&amp;quot; with the typical smile icon next to the text. When cured, this text is then removed and only the cured icon is shown. These icons are shown with the rest of the Pokémon&#039;s icons such as the origin mark and shiny status. In the PC, this text is removed regardless if the Pokémon is infected or cured, only showing the face icon matching the status of infection. It can be seen next to the Pokémon&#039;s type and shiny status.&lt;br /&gt;
&lt;br /&gt;
In [[Brilliant Diamond and Shining Pearl]], the Pokémon Center nurse will tell the player that their Pokémon has been infected with Pokérus like in the original Diamond and Pearl games. The icon for the games is almost like how it was in Sword and Shield, except that the infected icon in the PC preview is contained in a pink box similar to how it is presented with text in the summary. The infection text in the Pokémon summary is written out as &amp;quot;Pokérus&amp;quot;, with a capital P.&lt;br /&gt;
&lt;br /&gt;
Pokérus does not appear natively in [[Pokémon Legends: Arceus]]. It cannot be contracted naturally, nor can infected Pokémon spread the virus to other party members. It also cannot progress towards becoming cured, and is not displayed on status screens. However, an infected Pokemon transferred into Legends: Arceus from Pokémon HOME will still gain bonus EVs.&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In {{g|Scarlet and Violet}}, Pokérus no longer generates naturally, does not spread to adjacent [[party]] Pokémon, cannot be seen on a Pokémon&#039;s [[summary]], and does not provide double [[effort values]] during battle. However, the data itself is retained in the data structure of the Pokémon, and will remain stored with the Pokémon if transferred from previous games via {{pkmn|HOME}} into Scarlet or Violet, despite no longer having any visible indicator nor in-game effects.&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
====Generation II====&lt;br /&gt;
=====Nurse&#039;s comments=====&lt;br /&gt;
&amp;quot;&#039;&#039;Your &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; appear to have tiny life forms stuck to them. &amp;lt;br&amp;gt; Your &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; are healthy and seem to be fine. &amp;lt;br&amp;gt; But we can&#039;t tell you anything more at a &amp;lt;sc&amp;gt;Pokémon Center&amp;lt;/sc&amp;gt;.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=====Elm&#039;s explanation=====&lt;br /&gt;
&#039;&#039;&amp;quot;Hello, &amp;lt;player&amp;gt;? &amp;lt;br&amp;gt;I discovered an odd thing. &amp;lt;br&amp;gt;Apparently there&#039;s something called &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt; that infects &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;Yes, it&#039;s like a virus, so it&#039;s called &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;It multiplies fast and infects other &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; too. But that&#039;s all. &amp;lt;br&amp;gt;It doesn&#039;t seem to do anything, and it goes away over time. &amp;lt;br&amp;gt;I guess it&#039;s nothing to worry about. Bye!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
[[File:Pokerus screenshot RSE.png|thumb|right|240px|A player being told their Pokémon has caught the Pokérus]]&lt;br /&gt;
&amp;quot;&#039;&#039;Your &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; may be infected with &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;Little is known about the &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt; except that they are microscopic life-forms that attach to &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;While infected, &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; are said to grow exceptionally well.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
=====Nurse&#039;s comments=====&lt;br /&gt;
&amp;quot;&#039;&#039;Your Pokémon may be infected with the Pokérus. &amp;lt;br&amp;gt;Little is known about the Pokérus except that they are microscopic life-forms that attach to Pokémon. &amp;lt;br&amp;gt;While infected, Pokémon are said to grow exceptionally well.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=====Elm&#039;s explanation=====&lt;br /&gt;
When calling the player: &amp;quot;&#039;&#039;Hello, &amp;lt;player&amp;gt;? &amp;lt;br&amp;gt;I discovered an odd thing. &amp;lt;br&amp;gt;Apparently there&#039;s something called &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt; that infects &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;Yes, it&#039;s like a virus, so it&#039;s called &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;It multiplies fast and infects other &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; too. But that&#039;s all. &amp;lt;br&amp;gt;It doesn&#039;t seem to do anything, and it goes away over time. &amp;lt;br&amp;gt;I guess it&#039;s nothing to worry about. Bye!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When called by the player: &amp;quot;&#039;&#039;Hello, &amp;lt;player&amp;gt;? &amp;lt;br&amp;gt;It seems that &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; that have been infected with &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt; level up better. &amp;lt;br&amp;gt;We&#039;re not quite sure why...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Generations V-VIII====&lt;br /&gt;
&amp;quot;&#039;&#039;Oh... It looks like your Pokémon may be infected with the Pokérus. &amp;lt;br&amp;gt;Little is known about the Pokérus, except that it is a microscopic life-form that attaches to Pokémon. &amp;lt;br&amp;gt;While infected, Pokémon are said to grow exceptionally well.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Status icons==&lt;br /&gt;
&amp;lt;!--- Because of how G2 works, there is no icon for Pokérus active, but there is an &amp;quot;icon&amp;quot; for Pokérus cured ---&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; border: 2px solid #A54ACE; background: #D67BFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}}|&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; height:60px&amp;quot; | [[File:PokérusIC Stad 2.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC III.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC Colo.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:PokérusIC IV V.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC VI.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC VII.png]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC VIII.png|x22px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%; white-space: nowrap&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium 2|Stadium 2}}&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Generation III}}&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Pokémon Colosseum|Colosseum}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Icon from &amp;lt;br&amp;gt;{{color2|000|Generation IV|Generations IV}} and {{color2|000|Generation V|V}}&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Icon from {{color2|000|Generation VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px; height:60px&amp;quot; | [[File:PokérusIC II cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC Stad 2 cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC III cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC Colo cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC IV cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC V cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC VI cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC VII cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC VIII infected.png|21px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC VIII cured.png|21px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%; white-space: nowrap&amp;quot;&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation II}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium 2|Stadium 2}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation III}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Pokémon Colosseum|Colosseum}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation IV}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation VI|Generation VI}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation VII|Generation VII}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Infected  and cured icon &amp;lt;br&amp;gt;from {{color2|000|Generation VIII|Generation VIII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In &#039;&#039;[[HS08|Oaknapped!]]&#039;&#039;, [[Dr. Namba]] explained to {{an|Professor Oak}} that the mysterious viral lifeform Pokérus is an important component of his Pokémon Power Acceleration Project (PPAP), a secret project that aims to infect Pokémon with the Pokérus to [[Evolution|evolve]] them at a faster rate. However, all of his specimens had died out. Professor Oak also explains that the term &amp;quot;Pokérus&amp;quot; was coined by combining the words &amp;quot;Pokémon&amp;quot; and &amp;quot;virus&amp;quot; together. Later, Professor Oak began researching about the Pokérus and [[Team Rocket]]&#039;s true intentions of using it.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{chap|Platinum}}====&lt;br /&gt;
The Pokérus was discussed in &#039;&#039;[[PS439|The Final Dimensional Duel IX]]&#039;&#039;, when {{adv|Platinum}}&#039;s team was discovered to have this virus and, as a result, became stronger. Her {{TP|Platinum|Froslass}}, {{p|Pachirisu}}, and {{p|Cherrim}} had it prior to being taken from the hospital, and then it spread to the rest of her party. At the hospital, [[Daisy Oak]] and {{prof|Yanase Berlitz}} realize that the infection is, in fact, the Pokérus.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Pokérus is an example of a {{wp|Mutualism (biology)|mutualistic}} {{wp|virus}}, in which both host and virus benefit.&lt;br /&gt;
* The removal of Pokérus functionality in Pokémon Legends: Arceus, Scarlet, and Violet coincided with the {{wp|COVID-19}} pandemic, as both games would have been in active development during this period. Its removal may have been done to avoid potential controversy, such as the implication of a beneficial virus, or the act of purposely spreading a virus.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=EFA5EF|bordercolor=A54ACE&lt;br /&gt;
|zh_yue=寶可病毒 &#039;&#039;{{tt|Poké Behngduhk|Poké Virus}}&#039;&#039;&lt;br /&gt;
|zh_cmn=寶可病毒 / 宝可病毒 &#039;&#039;{{tt|Poké Bìngdú|Poké Virus}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;神奇寶貝病毒 &#039;&#039;{{tt|Shénqí Bǎobèi Bìngdú|Pokémon Virus}}&#039;&#039; {{tt|*|Manga}}&lt;br /&gt;
|fr=Pokérus&lt;br /&gt;
|de=Pokérus&lt;br /&gt;
|it=Pokérus&lt;br /&gt;
|ko=포켓러스 &#039;&#039;Pokérus&#039;&#039;&lt;br /&gt;
|es=Pokérus&lt;br /&gt;
|vi=Pokévirus&lt;br /&gt;
|pt=Pokérus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokérus]]&lt;br /&gt;
[[es:Pokérus]]&lt;br /&gt;
[[fr:Pokérus]]&lt;br /&gt;
[[it:Pokérus]]&lt;br /&gt;
[[ja:ポケルス]]&lt;br /&gt;
[[zh:寶可病毒]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9rus&amp;diff=3699470</id>
		<title>Pokérus</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9rus&amp;diff=3699470"/>
		<updated>2023-04-20T16:14:00Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Generation II */ Technical details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spading|Pokérus}}&lt;br /&gt;
[[File:Pokérus Adventures.png|thumb|right|230px|Pokémon infected with Pokérus in [[Pokémon Adventures]]]]&lt;br /&gt;
The &#039;&#039;&#039;Pokérus&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケルス&#039;&#039;&#039; &#039;&#039;Pokérus&#039;&#039;), from &amp;quot;Pokémon virus&amp;quot;, is a microscopic life-form that may attach to {{OBP|Pokémon|species}}, first appearing in the [[Generation II]] {{pkmn|games}}. It is a beneficial mechanic that a Pokémon can obtain.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
When a Pokémon has the Pokérus, it gains double the [[effort values]] from battling (e.g., fighting a {{p|Magikarp}} will give two {{stat|Speed}} EVs, rather than one). Effort points gained from [[Vitamin]]s and [[Feather]]s are not doubled. The infected Pokémon can infect other Pokémon with the virus for a period of one to four days. However, the Pokérus timer can be delayed by several methods, such as by placing the infected Pokémon in a PC Box.&lt;br /&gt;
&lt;br /&gt;
While it is represented similarly to [[status condition]]s, the Pokérus is not a status condition, so it cannot be healed at a [[Pokémon Center]] or with any [[status condition healing item]].&lt;br /&gt;
&lt;br /&gt;
Pokérus has a 3 in 65,536 (or approximately a 1 in 21,845) chance of being generated on one of the {{player}}&#039;s Pokémon after a battle, making it rarer than encountering or hatching a [[Shiny Pokémon]]. If any of the player&#039;s Pokémon are infected, the Pokérus may spread among Pokémon in the player&#039;s party after any battle.&lt;br /&gt;
&lt;br /&gt;
From [[Generation IV]] onward, the Pokérus became more accessible, with worldwide trading facilitated by [[Nintendo Wi-Fi Connection]].&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
When a Pokémon is infected with the Pokérus, their status screen will display an icon indicating this special &amp;quot;status&amp;quot; the same way status conditions would be noted. If the Pokémon becomes affected by a status condition such as {{status|Sleep}}, the Pokérus icon will be temporarily replaced until the status condition is cured. As long as the Pokémon is infected with the Pokérus, it can spread the virus to other Pokémon in the player&#039;s party.&lt;br /&gt;
&lt;br /&gt;
The Pokérus may spread if an infected Pokémon is in the player&#039;s party after a battle. The Pokérus may only spread to a Pokémon directly adjacent to an already infected Pokémon, and only if they have never had Pokérus before. {{pkmn|Egg}}s may catch the Pokérus like any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Becoming cured===&lt;br /&gt;
A Pokérus infection only progresses towards cured status when a new day starts with the infected Pokémon in the party (or if, when the game is loaded, it is not the same day as it was when the game was saved). The number of days before a Pokémon will be cured of the Pokérus can vary from one to four days. Once this time has passed, the Pokémon becomes cured and will be immune to the virus in the future. The Pokémon still gains double effort values when cured.&lt;br /&gt;
&lt;br /&gt;
Due to the beneficial nature of the Pokérus, players will often place an infected Pokémon in the [[PC]] where it will keep the infection indefinitely, so that it may be withdrawn to spread the virus at will. Other options include putting a Pokémon in the {{pkmn|Day Care}} or sending it to {{pkmn|Stadium 2}} in [[Generation II]], {{g|Box Ruby &amp;amp; Sapphire}} in [[Generation III]], [[My Pokémon Ranch]] in [[Generation IV]], [[Pokémon Bank]] in [[Generation VI]] and [[Generation VII]], or [[Pokémon HOME]] in [[Generation VIII]].&lt;br /&gt;
&lt;br /&gt;
In Generation III, if the player deposits an infected Pokémon inside a PC, saves inside a Pokémon Center prior to midnight, shuts off the game, resumes the game after midnight, withdraws the infected Pokémon from the PC, and exits the Pokémon Center, it is possible for the infected Pokémon to be cured of the Pokérus upon stepping outside of the building. This does not happen in any other generation.&lt;br /&gt;
&lt;br /&gt;
In Generation VIII, the game will check on the next available random event increment after midnight. This can result in a Pokémon that was infected while in a box, and withdrawn directly after resuming the game from sleep, being subsequently cured of the Pokérus after the next battle or similar event.&lt;br /&gt;
&lt;br /&gt;
====Technical information====&lt;br /&gt;
The Pokérus is stored in a Pokémon&#039;s [[Pokémon data structure|data structure]] as a single byte. In hexadecimal, this can be represented as a two-digit number &#039;&#039;&#039;XY&#039;&#039;&#039;. The upper 4 bits of the byte, &#039;&#039;&#039;X&#039;&#039;&#039;, represent the specific strain of the Pokérus the Pokémon has contracted. The lower 4 bits, &#039;&#039;&#039;Y&#039;&#039;&#039;, represent the number of days remaining before the infected Pokémon is cured of the virus.&lt;br /&gt;
&lt;br /&gt;
A Pokémon is or has been infected if &#039;&#039;&#039;X&#039;&#039;&#039; (the strain) is a nonzero value. If &#039;&#039;&#039;Y&#039;&#039;&#039; (days remaining) is nonzero when &#039;&#039;&#039;X&#039;&#039;&#039; is also nonzero, this means the Pokémon is currently infected. If &#039;&#039;&#039;Y&#039;&#039;&#039; is 0 and &#039;&#039;&#039;X&#039;&#039;&#039; is nonzero, then the Pokémon is &amp;quot;cured&amp;quot; of the Pokérus. If both &#039;&#039;&#039;X&#039;&#039;&#039; and &#039;&#039;&#039;Y&#039;&#039;&#039; are 0, then the Pokémon has never been affected by the Pokérus.&lt;br /&gt;
&lt;br /&gt;
Whenever the game&#039;s internal clock strikes midnight, every currently infected Pokémon in the player&#039;s party has their Pokérus value decreased by one. Once the &#039;&#039;&#039;Y&#039;&#039;&#039; value reaches 0, the Pokémon will be cured of the Pokérus.&lt;br /&gt;
&lt;br /&gt;
=====Strains=====&lt;br /&gt;
Whenever the game creates the Pokérus on a Pokémon, the value assigned to &#039;&#039;&#039;Y&#039;&#039;&#039; (days) depends on the value assigned to &#039;&#039;&#039;X&#039;&#039;&#039; (strain). Specifically, the number of days will be set to &#039;&#039;&#039;X&#039;&#039;&#039; modulo 4 + 1. In other words, the higher two bits of &#039;&#039;&#039;X&#039;&#039;&#039; are irrelevant to the &amp;quot;strain&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border: 3px solid #A54ACE; background: #D67BFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF; {{roundytl|5px}}&amp;quot; | Strain&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF&amp;quot; | X values&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF; {{roundytr|5px}}&amp;quot; | Duration&amp;lt;br&amp;gt;(Y value)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| A || 0, 4, 8, 12 || 1 day&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| B || 1, 5, 9, 13 || 2 days&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| C || 2, 6, 10, 14 || 3 days&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | 3, 7, 11, 15&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 4 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whenever the Pokérus spreads from an infected Pokémon to a new Pokémon, the new Pokémon inherits the infected Pokémon&#039;s strain of the Pokérus (&#039;&#039;&#039;X&#039;&#039;&#039;) and &#039;&#039;&#039;Y&#039;&#039;&#039; is copied directly from the infected Pokémon. As an example, if a Pokémon has the Pokérus with an &#039;&#039;&#039;X&#039;&#039;&#039; value of 7 and a &#039;&#039;&#039;Y&#039;&#039;&#039; value of 2 (2 days remaining before it will be cured) and it infects another Pokémon, the new Pokémon will be infected with Pokérus with an &#039;&#039;&#039;X&#039;&#039;&#039; value of 7 and a &#039;&#039;&#039;Y&#039;&#039;&#039; value of 2. Infecting other Pokémon does not reset the &#039;&#039;&#039;Y&#039;&#039;&#039; value to the default value for a given strain on the newly infected Pokémon, nor for the original host.&lt;br /&gt;
&lt;br /&gt;
In {{g|Emerald}} onward, &#039;&#039;&#039;X&#039;&#039;&#039; values of 0 and 8 do not generate legitimately, as the [[RNG]] doesn&#039;t permit these values to generate. Additionally with a value of 0, upon being &amp;quot;cured&amp;quot; the Pokémon would appear to have never had the Pokérus at all.&lt;br /&gt;
&lt;br /&gt;
===After having the virus===&lt;br /&gt;
Once a Pokémon&#039;s immune system has fought off the virus, they cannot spread it further, nor can it be spread to them by other Pokémon. In Generations II and III, a dot will appear on the Pokémon&#039;s status screen to indicate that they have had the virus previously, while in Generation IV and onward, it will be a small face. Though the virus is gone, the Pokémon will still gain twice the {{EV}}s it would have gained before the virus.&lt;br /&gt;
&lt;br /&gt;
===Differences between generations===&lt;br /&gt;
====Generation II====&lt;br /&gt;
When the player first encounters the virus in one of the [[Generation II]] games, the [[Pokémon Center Nurse|nurse]] at the [[Pokémon Center]] will make note of it when the Pokémon is first healed after contracting it, saying that there are &amp;quot;tiny life forms&amp;quot; on the Pokémon. After leaving the Pokémon Center, [[Professor Elm]] will call the player to tell them that the virus has no effect and will wear off. A Pokémon with active Pokérus will list its status as such, and a Pokémon that has had the Pokérus and is cured will have a small dot near its HP meter on the status screen. At the end of a battle, the virus has a 1/3 chance to spread. If the infected Pokémon is adjacent to two Pokémon who have never had it before, one of them will catch the Pokérus. Pokérus can infect {{pkmn|Egg}}s as well. An indicator for Pokérus will not show up on the {{pkmn|Egg}}&#039;s status screen, but once it hatches, it will appear under its status on the status screen like normal.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with any stage of the Pokérus (active or cured) is traded back to a [[Generation I]] game, or withdrawn from [[Pokémon Stadium 2]] by a Generation I game, all traces of that Pokémon having had the Pokérus will disappear. This is because a Pokémon&#039;s Pokérus status is not saved in any form in the Generation I games, thereby making it possible for a Pokémon to legitimately contract the Pokérus multiple times by trading it back and forth, once it becomes cured of a given infection. The only benefit of doing so would be to allow other Pokémon to contract the virus.&lt;br /&gt;
&lt;br /&gt;
The Pokérus cannot randomly occur before the player has visited [[Goldenrod City]]&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/74bffc2c8dd0b5b1873e51bc53e83177f35f7020/engine/events/pokerus/pokerus.asm#L19-L20 pret/pokegold: pokerus.asm lines 19-20]&amp;lt;/ref&amp;gt; (but it may spread between Pokémon before then). If a Pokémon in the party has the Pokérus, other Pokémon cannot randomly contract it; they can only receive it from that Pokémon.&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/74bffc2c8dd0b5b1873e51bc53e83177f35f7020/engine/events/pokerus/pokerus.asm#L7-L10 pret/pokegold: pokerus.asm lines 7-10]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Infection and spread details=====&lt;br /&gt;
{{incomplete|section|needs=Description of the random byte generation algorithm, which is that used by other random byte-needing routines}}&lt;br /&gt;
The party is first iterated over to determine if any member has the Pokérus. If so, the spread code is called for each member with the Pokérus and not the new infection code, and if not vice versa.&lt;br /&gt;
&lt;br /&gt;
The spread code checks if a random byte is less than 85 and if the party has multiple members before proceeding as follows: if the spreader is the last party member, or if a random byte is less than 128, iterate backwards, otherwise iterate forwards. If the member being iterated over has an active infection, they are skipped over and become the spreader. If they are clear and never had the Pokérus, they are infected. The &#039;&#039;&#039;Y&#039;&#039;&#039; value for an infection is generated from the &#039;&#039;&#039;X&#039;&#039;&#039; value as it is for a spontaneous infection, unlike in future games where it is copied. The iteration stops when a member is newly infected, when it reaches a cured member, or when it would be about to pass through the beginning or end of the party.&lt;br /&gt;
&lt;br /&gt;
The new infection code first checks if the flag for having visited Goldenrod City is set, terminating if not. Then, it checks if a random byte is equal to zero and another random byte is less than three, terminating if not. It then chooses a random party member by generating a random byte and keeping its bottom three bits, rerolling until that number is a valid party index. If that party member has ever had the Pokérus, the code terminates. Otherwise, a random byte is rolled, rerolling if zero until not zero. This byte shall be represented as &#039;&#039;&#039;AB&#039;&#039;&#039; (not to be confused with registers A and B) in the same way that the Pokérus byte is represented as &#039;&#039;&#039;XY&#039;&#039;&#039;. If &#039;&#039;&#039;A&#039;&#039;&#039; is not zero, &#039;&#039;&#039;B&#039;&#039;&#039;&#039;s bottom three bits (bitwise &#039;&#039;and&#039;&#039; with seven) are copied as a four-bit value, incremented, and put into &#039;&#039;&#039;X&#039;&#039;&#039;, and &#039;&#039;&#039;X&#039;&#039;&#039;&#039;s bottom two bits (bitwise &#039;&#039;and&#039;&#039; with four) are copied as a three-bit value, incremented, and put into &#039;&#039;&#039;Y&#039;&#039;&#039;. Otherwise, it is likely intended to copy &#039;&#039;&#039;B&#039;&#039;&#039; into &#039;&#039;&#039;X&#039;&#039;&#039;, but, perhaps due to a misplaced load, zero is copied into &#039;&#039;&#039;X&#039;&#039;&#039; instead; &#039;&#039;&#039;Y&#039;&#039;&#039; is then derived from &#039;&#039;&#039;X&#039;&#039;&#039; with the same code as with &#039;&#039;&#039;A&#039;&#039;&#039; not zero, but since &#039;&#039;&#039;X&#039;&#039;&#039; is always zero, &#039;&#039;&#039;Y&#039;&#039;&#039; is always one. (If the misplaced load is placed in a more logical place, the &#039;&#039;&#039;Y&#039;&#039;&#039; value ends up always being one anyway, so there may have been more required effort to make the code work as intended.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; values of zero and eight can occur naturally: the latter is as designed, the former is due to the above bug. Due to this bug, an &#039;&#039;&#039;X&#039;&#039;&#039; value above eight cannot occur naturally. Probabilities of each strain is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border: 3px solid #A54ACE; background: #D67BFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF&amp;quot; | X values&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF; {{roundytr|5px}}&amp;quot; | Chance to occur&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 0 || 15/255&amp;lt;br&amp;gt;(5.88235%)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 1, 2, 3, 4, 5, 6, 7, 8 || 30/255&amp;lt;br&amp;gt;(11.76471%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | 9, 10, 11, 12, 13, 14, 15&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 0/255&amp;lt;br&amp;gt;(Cannot naturally occur)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
The Pokérus can only be contracted or cured in {{3v2|Ruby|Sapphire|Emerald}}. In {{2v2|FireRed|LeafGreen}}, as well as {{pkmn|Colosseum}} and {{Pokémon XD}}, since the [[time]] function is absent, a Pokémon with the Pokérus will keep it indefinitely (it can&#039;t spread the Pokérus, either)&amp;lt;!-- at least FRLG!--&amp;gt;, until it is transferred to the [[Hoenn]]-based games. When a Pokémon can spread the Pokérus, it has a 1/3 chance to spread it to both adjacent Pokémon.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the Pokérus operates in much the same way as in Generation II, but it is now possible for the Pokérus to be randomly contracted even when another Pokémon in the party already has it (and the Pokérus can spread after the same battle where it was contracted)&amp;lt;ref&amp;gt;[https://github.com/pret/pokeruby/blob/a3228d4c86494ee25aff60fc037805ddc1d47d32/src/battle_main.c#L5125-L5129 pret/pokeruby: battle_main.c lines 5125-5129]&amp;lt;/ref&amp;gt;, and there is no location requirement before the Pokérus can randomly be contracted. Eggs infected with Pokérus will now indicate as such.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|Ruby|Sapphire}} only&amp;lt;ref&amp;gt;[https://github.com/pret/pokeruby/blob/a3228d4c86494ee25aff60fc037805ddc1d47d32/src/pokemon_3.c#L835-L853 Pokerus Logic in Ruby Disassembly]&amp;lt;/ref&amp;gt;, &#039;&#039;&#039;X&#039;&#039;&#039; values of 0 and 8 do occur naturally, whereas in {{g|Emerald}} onward, the RNG does not allow them to occur at all. The following is the chance to obtain each strain in Ruby and Sapphire:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border: 3px solid #A54ACE; background: #D67BFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF&amp;quot; | X values&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF; {{roundytr|5px}}&amp;quot; | Chance to occur&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 0 || 30/255&amp;lt;br&amp;gt;(11.76470%)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 1, 2, 3, 4, 5, 6, 7 || 31/255&amp;lt;br&amp;gt;(12.15686%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | 8, 9, 10, 11, 12, 13, 14, 15&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 1/255&amp;lt;br&amp;gt;(0.39215%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
The mechanics remain the same from Generation III. Additionally, much like storage in {{g|Box Ruby &amp;amp; Sapphire}} and in the PC, storage in [[My Pokémon Ranch]] will keep a Pokémon&#039;s Pokérus status indefinitely. The Pokérus doubles the [[Effort value|EVs]] earned from [[Power item]]s.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, [[Professor Elm]] calls the player soon after healing their first Pokémon with the Pokérus to tell them that it has no effect and will wear off. If he is called back, he will claim that Pokémon will level up better with the Pokérus while infected.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
The mechanics remain more or less the same, but now the icon that appears if a Pokémon has previously had the Pokérus is pinkish in color instead of the former yellow/orange color.&lt;br /&gt;
&lt;br /&gt;
=====Pseudorandom number generation=====&lt;br /&gt;
To determine if any Pokémon in the player&#039;s party is to be infected, the game calls the {{wp|Mersenne twister}} table to get a 32-bit random number, discards the lowest 16 bits, and then discards the highest two bits (a bitwise &#039;&#039;and&#039;&#039; with 0x3FFF). If this number is 0, the game will choose a Pokémon in the party to be infected.&lt;br /&gt;
&lt;br /&gt;
To determine what party member is to be infected, the game takes another value from the Mersenne twister table, multiplies it by the party count, then discards the lowest 32 bits of the result. If this number is an Egg, the calculation is repeated. Otherwise, if that party member has already been infected, nothing else will happen.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon will be infected, the game takes the next value from the Mersenne twister table and discards the lowest 24 bits (if the lowest three bits of this result are all 0, another number is chosen). If any of the highest four bits are nonzero, the highest five bits are discarded. The resulting number will be &#039;&#039;&#039;X&#039;&#039;&#039;, the Pokérus strain; the duration of the virus will be set to &#039;&#039;&#039;X&#039;&#039;&#039; modulo 4 + 1.&lt;br /&gt;
&lt;br /&gt;
These calculations mean that the strains 0 and 8 will never occur, and that the remaining strains are biased towards the lower numbers (with 1 through 7 being much more common than 9 through 15).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border: 3px solid #A54ACE; background: #D67BFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF&amp;quot; | X values&lt;br /&gt;
! style=&amp;quot;background: #EFA5EF; {{roundytr|5px}}&amp;quot; | Chance to occur&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 0, 8 || 0/224&amp;lt;br&amp;gt;(Cannot naturally occur)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 1, 2, 3, 4, 5, 6, 7 || 31/224&amp;lt;br&amp;gt;(13.83929%)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | 9, 10, 11, 12, 13, 14, 15&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 1/224&amp;lt;br&amp;gt;(0.44643%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In Generation VI, the Pokérus does not affect EVs gained from [[Super Training]]. However, it increases the rate of [[Double-Up Bag]]s that are received during the training regimen. The icon that appears if a Pokémon has the Pokérus has been changed to spell out the full word, while the cured icon uses a design similar to the Gen V icon, with the mouth and eyes having a white color.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
During battle, a Pokémon&#039;s summary will display a &amp;quot;Pokérus&amp;quot; icon beside its name if it has the Pokérus. The icon remains after the Pokémon is cured. An Egg infected with the Pokérus does not have this symbol on its summary screen. It can still spread the virus normally, and the Pokémon that hatches from the Egg will immediately acquire the icon.&lt;br /&gt;
&lt;br /&gt;
Pokérus is not present in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Sword and Shield]], a Pokémon&#039;s summary screen will show the Pokérus icon along with full text saying &amp;quot;POKÉRUS&amp;quot; with the typical smile icon next to the text. When cured, this text is then removed and only the cured icon is shown. These icons are shown with the rest of the Pokémon&#039;s icons such as the origin mark and shiny status. In the PC, this text is removed regardless if the Pokémon is infected or cured, only showing the face icon matching the status of infection. It can be seen next to the Pokémon&#039;s type and shiny status.&lt;br /&gt;
&lt;br /&gt;
In [[Brilliant Diamond and Shining Pearl]], the Pokémon Center nurse will tell the player that their Pokémon has been infected with Pokérus like in the original Diamond and Pearl games. The icon for the games is almost like how it was in Sword and Shield, except that the infected icon in the PC preview is contained in a pink box similar to how it is presented with text in the summary. The infection text in the Pokémon summary is written out as &amp;quot;Pokérus&amp;quot;, with a capital P.&lt;br /&gt;
&lt;br /&gt;
Pokérus does not appear natively in [[Pokémon Legends: Arceus]]. It cannot be contracted naturally, nor can infected Pokémon spread the virus to other party members. It also cannot progress towards becoming cured, and is not displayed on status screens. However, an infected Pokemon transferred into Legends: Arceus from Pokémon HOME will still gain bonus EVs.&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In {{g|Scarlet and Violet}}, Pokérus no longer generates naturally, does not spread to adjacent [[party]] Pokémon, cannot be seen on a Pokémon&#039;s [[summary]], and does not provide double [[effort values]] during battle. However, the data itself is retained in the data structure of the Pokémon, and will remain stored with the Pokémon if transferred from previous games via {{pkmn|HOME}} into Scarlet or Violet, despite no longer having any visible indicator nor in-game effects.&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
====Generation II====&lt;br /&gt;
=====Nurse&#039;s comments=====&lt;br /&gt;
&amp;quot;&#039;&#039;Your &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; appear to have tiny life forms stuck to them. &amp;lt;br&amp;gt; Your &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; are healthy and seem to be fine. &amp;lt;br&amp;gt; But we can&#039;t tell you anything more at a &amp;lt;sc&amp;gt;Pokémon Center&amp;lt;/sc&amp;gt;.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=====Elm&#039;s explanation=====&lt;br /&gt;
&#039;&#039;&amp;quot;Hello, &amp;lt;player&amp;gt;? &amp;lt;br&amp;gt;I discovered an odd thing. &amp;lt;br&amp;gt;Apparently there&#039;s something called &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt; that infects &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;Yes, it&#039;s like a virus, so it&#039;s called &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;It multiplies fast and infects other &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; too. But that&#039;s all. &amp;lt;br&amp;gt;It doesn&#039;t seem to do anything, and it goes away over time. &amp;lt;br&amp;gt;I guess it&#039;s nothing to worry about. Bye!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
[[File:Pokerus screenshot RSE.png|thumb|right|240px|A player being told their Pokémon has caught the Pokérus]]&lt;br /&gt;
&amp;quot;&#039;&#039;Your &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; may be infected with &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;Little is known about the &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt; except that they are microscopic life-forms that attach to &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;While infected, &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; are said to grow exceptionally well.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
=====Nurse&#039;s comments=====&lt;br /&gt;
&amp;quot;&#039;&#039;Your Pokémon may be infected with the Pokérus. &amp;lt;br&amp;gt;Little is known about the Pokérus except that they are microscopic life-forms that attach to Pokémon. &amp;lt;br&amp;gt;While infected, Pokémon are said to grow exceptionally well.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=====Elm&#039;s explanation=====&lt;br /&gt;
When calling the player: &amp;quot;&#039;&#039;Hello, &amp;lt;player&amp;gt;? &amp;lt;br&amp;gt;I discovered an odd thing. &amp;lt;br&amp;gt;Apparently there&#039;s something called &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt; that infects &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;Yes, it&#039;s like a virus, so it&#039;s called &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt;. &amp;lt;br&amp;gt;It multiplies fast and infects other &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; too. But that&#039;s all. &amp;lt;br&amp;gt;It doesn&#039;t seem to do anything, and it goes away over time. &amp;lt;br&amp;gt;I guess it&#039;s nothing to worry about. Bye!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When called by the player: &amp;quot;&#039;&#039;Hello, &amp;lt;player&amp;gt;? &amp;lt;br&amp;gt;It seems that &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; that have been infected with &amp;lt;sc&amp;gt;Pokérus&amp;lt;/sc&amp;gt; level up better. &amp;lt;br&amp;gt;We&#039;re not quite sure why...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Generations V-VIII====&lt;br /&gt;
&amp;quot;&#039;&#039;Oh... It looks like your Pokémon may be infected with the Pokérus. &amp;lt;br&amp;gt;Little is known about the Pokérus, except that it is a microscopic life-form that attaches to Pokémon. &amp;lt;br&amp;gt;While infected, Pokémon are said to grow exceptionally well.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Status icons==&lt;br /&gt;
&amp;lt;!--- Because of how G2 works, there is no icon for Pokérus active, but there is an &amp;quot;icon&amp;quot; for Pokérus cured ---&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; border: 2px solid #A54ACE; background: #D67BFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}}|&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; height:60px&amp;quot; | [[File:PokérusIC Stad 2.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC III.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC Colo.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:PokérusIC IV V.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC VI.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC VII.png]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF&amp;quot; | [[File:PokérusIC VIII.png|x22px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%; white-space: nowrap&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium 2|Stadium 2}}&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Generation III}}&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Pokémon Colosseum|Colosseum}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Icon from &amp;lt;br&amp;gt;{{color2|000|Generation IV|Generations IV}} and {{color2|000|Generation V|V}}&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| Icon from &amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Icon from {{color2|000|Generation VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px; height:60px&amp;quot; | [[File:PokérusIC II cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC Stad 2 cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC III cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC Colo cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC IV cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC V cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC VI cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC VII cured.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC VIII infected.png|21px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|60px}} border: 2px solid #A54ACE; background: #EFA5EF; width:60px&amp;quot; | [[File:PokérusIC VIII cured.png|21px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%; white-space: nowrap&amp;quot;&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation II}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium 2|Stadium 2}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation III}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Pokémon Colosseum|Colosseum}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation IV}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation VI|Generation VI}}&lt;br /&gt;
| Cured icon from &amp;lt;br&amp;gt;{{color2|000|Generation VII|Generation VII}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Infected  and cured icon &amp;lt;br&amp;gt;from {{color2|000|Generation VIII|Generation VIII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In &#039;&#039;[[HS08|Oaknapped!]]&#039;&#039;, [[Dr. Namba]] explained to {{an|Professor Oak}} that the mysterious viral lifeform Pokérus is an important component of his Pokémon Power Acceleration Project (PPAP), a secret project that aims to infect Pokémon with the Pokérus to [[Evolution|evolve]] them at a faster rate. However, all of his specimens had died out. Professor Oak also explains that the term &amp;quot;Pokérus&amp;quot; was coined by combining the words &amp;quot;Pokémon&amp;quot; and &amp;quot;virus&amp;quot; together. Later, Professor Oak began researching about the Pokérus and [[Team Rocket]]&#039;s true intentions of using it.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{chap|Platinum}}====&lt;br /&gt;
The Pokérus was discussed in &#039;&#039;[[PS439|The Final Dimensional Duel IX]]&#039;&#039;, when {{adv|Platinum}}&#039;s team was discovered to have this virus and, as a result, became stronger. Her {{TP|Platinum|Froslass}}, {{p|Pachirisu}}, and {{p|Cherrim}} had it prior to being taken from the hospital, and then it spread to the rest of her party. At the hospital, [[Daisy Oak]] and {{prof|Yanase Berlitz}} realize that the infection is, in fact, the Pokérus.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Pokérus is an example of a {{wp|Mutualism (biology)|mutualistic}} {{wp|virus}}, in which both host and virus benefit.&lt;br /&gt;
* The removal of Pokérus functionality in Pokémon Legends: Arceus, Scarlet, and Violet coincided with the {{wp|COVID-19}} pandemic, as both games would have been in active development during this period. Its removal may have been done to avoid potential controversy, such as the implication of a beneficial virus, or the act of purposely spreading a virus.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=EFA5EF|bordercolor=A54ACE&lt;br /&gt;
|zh_yue=寶可病毒 &#039;&#039;{{tt|Poké Behngduhk|Poké Virus}}&#039;&#039;&lt;br /&gt;
|zh_cmn=寶可病毒 / 宝可病毒 &#039;&#039;{{tt|Poké Bìngdú|Poké Virus}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;神奇寶貝病毒 &#039;&#039;{{tt|Shénqí Bǎobèi Bìngdú|Pokémon Virus}}&#039;&#039; {{tt|*|Manga}}&lt;br /&gt;
|fr=Pokérus&lt;br /&gt;
|de=Pokérus&lt;br /&gt;
|it=Pokérus&lt;br /&gt;
|ko=포켓러스 &#039;&#039;Pokérus&#039;&#039;&lt;br /&gt;
|es=Pokérus&lt;br /&gt;
|vi=Pokévirus&lt;br /&gt;
|pt=Pokérus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokérus]]&lt;br /&gt;
[[es:Pokérus]]&lt;br /&gt;
[[fr:Pokérus]]&lt;br /&gt;
[[it:Pokérus]]&lt;br /&gt;
[[ja:ポケルス]]&lt;br /&gt;
[[zh:寶可病毒]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Conquest&amp;diff=3646790</id>
		<title>Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Conquest&amp;diff=3646790"/>
		<updated>2023-01-10T21:22:50Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Trivia */ whoops it wasn&amp;#039;t in Australia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game |colorscheme=silver|bordercolorscheme=gold&lt;br /&gt;
|name=Pokémon Conquest&lt;br /&gt;
|jname=ポケモン＋ノブナガの野望&lt;br /&gt;
|boxart=Conquest EN boxart.jpg&lt;br /&gt;
|caption=Pokémon Conquest&#039;s box art&lt;br /&gt;
|jbox=Conquest JP boxart.png&lt;br /&gt;
|jcaption=Pokémon + Nobunaga&#039;s Ambition boxart&lt;br /&gt;
|platform=[[Nintendo DS]]&lt;br /&gt;
|category=Turn-based strategy RPG&lt;br /&gt;
|players=1-2&lt;br /&gt;
|link_method=[[DS Wireless Communications|DS Wireless]], [[Nintendo Wi-Fi Connection|Wi-Fi]]&lt;br /&gt;
|developer={{wp|Tecmo Koei}}&lt;br /&gt;
|publisher=[[Nintendo]] (International releases only)&amp;lt;br&amp;gt;[[The Pokémon Company]]&lt;br /&gt;
|gen_series=[[Generation V]] miscellaneous&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3&lt;br /&gt;
|acb=G&lt;br /&gt;
|grb=N/A&lt;br /&gt;
|release_date_ja=March 17, 2012&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/ex/ranse/ Official site (JA)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=June 18, 2012&amp;lt;ref&amp;gt;[https://web.archive.org/web/20161120014018/https://www.pokemonconquest.com/en-us/ Official site (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=June 21, 2012&amp;lt;ref&amp;gt;[https://web.archive.org/web/20140221135010/http://www.nintendo.com.au/catalogue/attr/form_name/view_product/product_id/2419 Nintendo of Australia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=July 27, 2012&amp;lt;ref&amp;gt;[http://www.nintendo.co.uk/NOE/en_GB/news/2011/pokemon_conquest_for_nintendo_ds_set_to_launch_on_27th_july__new_features_revealed_50160.html Nintendo UK]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_kr=N/A&lt;br /&gt;
|website_ja=[http://www.nintendo.co.jp/ds/software/vpyj/ Nintendo.co.jp]&amp;lt;br&amp;gt;[http://www.pokemon.co.jp/ex/ranse/ Official site]&lt;br /&gt;
|website_en=[https://web.archive.org/web/20220318100125/http://www.pokemon.com/us/pokemon-video-games/pokemon-conquest/ Pokemon.com (US)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20190216103101/https://www.nintendo.com/games/detail/0zrkDpkzsBO049BU7kwD4UfPN1bPdVFP Nintendo.com]&amp;lt;br&amp;gt;[https://web.archive.org/web/20161120014018/https://www.pokemonconquest.com/en-us/ Official site (US)]&amp;lt;br /&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/pokemon-conquest/ Pokemon.com (UK)]&amp;lt;br /&amp;gt;[https://web.archive.org/web/20160927132929/http://www.pokemonconquest.com/en-gb Official site (UK)] &lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Conquest&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモン{{tt|＋|プラス}}ノブナガの{{tt|野望|やぼう}}&#039;&#039;&#039; &#039;&#039;Pokémon + Nobunaga&#039;s Ambition&#039;&#039;) is a [[Spin-off Pokémon games|spin-off]] {{wp|Fictional crossovers in video games|crossover}} between the [[Pokémon]] and {{wp|Nobunaga&#039;s Ambition}} series of games, a first for the franchise. It was released in Japan on March 17, 2012, in North America on June 18, 2012, in Australia on June 21, 2012 and in the United Kingdom on July 27, 2012.&lt;br /&gt;
&lt;br /&gt;
Following a series of news regarding surprising announcements from both {{n|TPC hints at Jump Festa reveal|Jump Festa 2012}} and the {{n|Japanese distribution to be held to celebrate next year&#039;s zodiac|first issue of CoroCoro magazine in 2012}}, the game was revealed on December 17, 2011, at the Jump Festa event itself, with the official site launching soon after. &lt;br /&gt;
&lt;br /&gt;
The game takes place in the [[Ransei]] region. Various Pokémon from the first five generations appear in this game. The game is [[Nintendo DSi]] enhanced.&lt;br /&gt;
&lt;br /&gt;
The game has received a [[Pokémon + Nobunaga&#039;s Ambition ~ Ranse&#039;s Color Picture Scroll ~|manga adaptation]].&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Pokémon Conquest&#039;&#039; was the second collaboration between Nintendo and Tecmo Koei, with the first being the Murasame Castle mode in &#039;&#039;Samurai Warriors 3&#039;&#039;.  Because [[Tsunekazu Ishihara]] was a fan of &#039;&#039;Nobunaga&#039;s Ambition&#039;&#039; and Tecmo-Koei president Kou Shibasawa was a fan of &#039;&#039;Pokémon&#039;&#039;, this presented an opportunity to work with each other.  Among one of the key design elements of [[Ransei]] was the fact that the first &#039;&#039;Nobunaga&#039;s Ambition&#039;&#039; game featured 17 regions, just as there were 17 different Pokémon types at the time.  Among Koei&#039;s game franchises, this is the first collaboration effort for &#039;&#039;Nobunaga&#039;s Ambition&#039;&#039;; all previous collaborations had been through the &#039;&#039;Warriors&#039;&#039; series (though a true Nintendo-themed &#039;&#039;Warriors&#039;&#039; game would not arrive until &#039;&#039;{{zw|Hyrule Warriors}}&#039;&#039; years later).  In deference to this, character designs for &#039;&#039;Pokémon Conquest&#039;&#039; were primarily taken from &#039;&#039;Samurai Warriors 3&#039;&#039; as opposed to a &#039;&#039;Nobunaga&#039;s Ambition&#039;&#039; game.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Pokémon Conquest&#039;&#039;, each of the [[Warlord]]s&#039; initial (Rank I) costumes are based on their default costumes from &#039;&#039;Samurai Warriors 3&#039;&#039;, and an original costume when they rank up to Rank II. (The exceptions are [[Nobunaga]], where this is reversed; and [[Hideyoshi]], whose Rank I and Rank II costumes are taken from &#039;&#039;Samurai Warriors&#039;&#039; and &#039;&#039;Samurai Warriors 3&#039;&#039; respectively, while his Rank III costume is original.) There are some minor modifications in character appearances and costumes between the two games, however:&lt;br /&gt;
* Some characters&#039; costumes were altered to better associate them with their Perfect Link Pokémon: for example, [[Motonari]]&#039;s hair was turned green to better resemble {{p|Servine}}, while [[Kunoichi]]&#039;s outfit became primarily black instead of white, in order to better associate her with {{p|Sneasel}}.&lt;br /&gt;
* Some characters&#039; appearances were altered to better express their &#039;&#039;Samurai Warriors 3&#039;&#039; characterizations: for example, [[Mitsunari]], [[Kiyomasa]], and [[Masanori]] are all depicted as children in &#039;&#039;Pokémon Conquest&#039;&#039; to reinforce [[Nene]] acting as a mother of sorts to Hideyoshi&#039;s retainers.&lt;br /&gt;
* Almost all of the characters are depicted without their weapons, though some remain if they are not particularly &amp;quot;weapon-like&amp;quot;: for example, [[Shingen]] and his iconic war fan, [[Motochika]] and his shamisen, [[Ujiyasu]] and his cane, and [[Okuni]] and her parasol.&lt;br /&gt;
* Some clan crests are altered to incorporate a Pokémon motif: [[Oichi]]&#039;s costume has a number of {{i|Poké Ball}} symbols where the Azai clan crest was in her &#039;&#039;Samurai Warriors 3&#039;&#039; costume, while Yukimura&#039;s costume has Poké Balls as part of the Sanada clan crest instead of coins.&lt;br /&gt;
&lt;br /&gt;
Similarly, the choice of Perfect Link Pokémon for a given Warlord may be influenced by their &#039;&#039;Samurai Warriors 3&#039;&#039; personality or moveset:&lt;br /&gt;
* Motochika&#039;s attacks are primarily based on the water element in &#039;&#039;Samurai Warriors 3&#039;&#039;, hence his pairing with {{p|Dewott}}.&lt;br /&gt;
* [[Kanbei]]&#039;s appearance resembling a ghost in some side story missions is the inspiration behind his pairing with {{p|Lampent}}.&lt;br /&gt;
* [[Tadakatsu]]&#039;s reputation of being the &#039;&#039;Samurai Warriors&#039;&#039; series&#039; unbeatable foe is the inspiration of pairing him with {{p|Dialga}}.&lt;br /&gt;
&lt;br /&gt;
Of the &#039;&#039;Samurai Warriors 3&#039;&#039; cast, only four characters (Nagamasa Azai, Katsuie Shibata, Sakon Shima, and Toshiie Maeda) are not also present in &#039;&#039;Pokémon Conquest&#039;&#039;, though the [[Hero]] is based on Azai.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokémon Conquest features a turn-based strategy battle system. Up to six {{OBP|Pokémon|species}} on each side are positioned on the battlefield, one for each participating [[Warrior]], and both sides take turns moving and attacking with their Pokémon. Each Pokémon has a single move. A battle is won or lost when the engaging army manages or fails to achieve the victory conditions, which vary by location, within a numbered amount of turns, which also vary by location. When a battle is fought, the strength of the [[link]] (which is this game&#039;s analogy to [[experience]] points) between participating Pokémon and their respective Warriors will usually increase. Battles can be fought in {{DL|Kingdom location|wild Pokémon kingdom locations}}, or against other kingdoms, which are conquered upon victory. Free Warriors (including [[Warlord]]s) can be recruited to the player&#039;s army if they are defeated in a way that meets one of several {{DL|Warrior|Recruitment|recruitment criteria}}. &lt;br /&gt;
&lt;br /&gt;
Pokémon in the game can grow in strength by increasing their link with their Warrior. A Pokémon&#039;s move will strengthen as the link increases, signified by +1 (20% link), +2 (40% link), +3 (60% link), +4 (80% link), or +S (100% link), being added to the move&#039;s name. Certain moves (namely recoil moves, health-draining moves, and multi-strike moves) behave differently when they reach a rank of +S. Depending on how well matched a pair is, the maximum value of the link between the two varies, with most Warriors only able to achieve a 100% or Perfect Link with a single species of Pokémon. Aside from growing more powerful, Pokémon may evolve when their link reaches a high enough percentage, though there are also Pokémon which evolve through other conditions such as the use of specific [[List of items (Conquest)|items]]. Warriors can also establish links with Pokémon other than the one they started with, though only one can be used by each Warrior in a given battle at a time. Certain Warriors will have a more difficult time finding their Perfect Link than others, as some Pokémon only appear on special, random occasions. However, through the use of a password these Pokémon can be found much more easily. Legendary Pokémon, which are only compatible with one specific Warlord each, all have their own specific criteria for appearing.&lt;br /&gt;
&lt;br /&gt;
The game makes use of the seventeen Pokémon [[type]]s as of [[Generation V]] and their respective weaknesses, resistances, and immunities. Pokémon also have various [[Ability|Abilities]], many the same as in the main series games, and many unique new additions. Warriors also have [[Warrior Skill]]s that can be used once per battle, which have various effects such as powering up or healing Pokémon. Warriors can also equip items, which can provide additional effects such as stat increases or in-battle effects.&lt;br /&gt;
&lt;br /&gt;
Aside from battling, Warriors can perform other actions within their kingdom, such as buying items at the {{DL|Kingdom location|Shop}} and [[Kingdom location|mining for gold]]. However, Warriors can only make one action per month. This means a Warrior who is picked to buy from a Shop cannot be chosen to battle or mine for gold afterwards, as they have used up their action for the month, and the same is said for any other executed action. In the case of purchasing from Shops, the action only counts if the player actually buys or sells something, meaning that one can browse without using up the turn. &lt;br /&gt;
Besides Shops and mines, various other [[kingdom location|location]]s are available per kingdom, such as [[Ponigiri]] Shops. Feeding a Pokémon these will increase its {{DL|Statistic|Energy}}. Warriors can also battle at wild Pokémon kingdom locations or neighboring enemy kingdoms. A maximum of 6 Warriors can be present in one kingdom, and Warriors can be transported between the player&#039;s kingdoms.&lt;br /&gt;
&lt;br /&gt;
Also, instead of using up every Warrior&#039;s turn, the player can choose to delegate a kingdom by picking one of three options: Train (increase link), Search (recruit more allies), or Develop (increase gold and spend on leveling kingdom locations up). All Warriors who have not used up their action during the month by the player will automatically Train, Search, or Develop at the end of the month. All kingdoms the player controls, besides the player&#039;s main kingdom, can be delegated.&lt;br /&gt;
&lt;br /&gt;
Random kingdom events will also occur at times. Some events may occur depending on the player&#039;s current funds or an item in the inventory. Sometimes bandits will steal an item or a Warrior&#039;s Pokémon, or a traveling merchant may arrive selling rare items. [[Weather]] is another occurrence that may raise the Energy of Pokémon depending on their type; for example, a heat wave raises the Energy of {{type|Fire}} Pokémon. Kingdom events which occur at the start of a month, such as buying items from a traveling merchant, do not use up a Warrior&#039;s action for the month.&lt;br /&gt;
&lt;br /&gt;
Players may save their progress at any point in time during single-player mode, even during a battle. Doing so also updates the Gallery information for each Warrior in the player&#039;s army, provided the Warrior has been registered to the Gallery previously.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer mode===&lt;br /&gt;
There is also a multiplayer local wireless mode in which two players may battle each other. In this, the host can decide to place no limit on the Pokémon&#039;s link (in which case, the highest registered value in the Gallery is chosen), or can choose to restrict the maximum link between 10-100, in multiples of 10. The host also chooses the battlefield, and allocates whether the player will attack or defend (the host can also choose &amp;quot;random&amp;quot;, in which case, the player is randomly assigned to attack or defend.)&lt;br /&gt;
&lt;br /&gt;
==Plot of The Legend of Ransei==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
Legend has it that the one who will be able to conquer all seventeen kingdoms of Ransei will bring the return of the region&#039;s {{p|Arceus|creator}}. Players begin in the story known as {{DL|List of Pokémon Conquest stories|The Legend of Ransei}}.&lt;br /&gt;
&lt;br /&gt;
The player (as either the [[Hero]] or [[Heroine]]) starts off in the nation of [[Aurora]] with their partner {{p|Eevee}}, having just become the most recent [[Warlord]]. They then meet up with [[Mitsunari]], [[Kiyomasa]], and [[Masanori]], who taunt the player, stating that they aren&#039;t ready to be a Warlord. At this point, two Warriors from the neighboring nation of [[Ignis]] quickly challenge the player to battle. [[Oichi]] joins in the battle to support the player.&lt;br /&gt;
&lt;br /&gt;
After defeating the duo, Oichi relays the details of the legend of Ransei, and sets the player off on a quest to unite the 17 nations. The player first challenges [[Hideyoshi]]&#039;s nation of Ignis, then moves on to battle [[Motonari]] in [[Greenleaf]] and [[Motochika]] in [[Fontaine]]. Along the way, the player learns how to recruit other Warlords and link with [[wild Pokémon]].&lt;br /&gt;
&lt;br /&gt;
From there, the player is able to conquer [[Violight]], led by [[Ginchiyo]]; [[Chrysalia]], led by [[Yoshimoto]]; and [[Pugilis]], led by [[Yoshihiro]]. At this point, the nations of [[Terrera]] and [[Illusio]], led by [[Kenshin]] and [[Shingen]] respectively, become available for conquering. However, when the player goes to challenge one of them, they will not accept the challenge, stating that the player is not yet ready to face them, and turn the player&#039;s forces back. At this point, whichever nation the player went to will send forces back to the nation in which the player resides (either Pugilis or Chrysalia), and the player must defend their nation from the attack.&lt;br /&gt;
&lt;br /&gt;
Upon a successful defense, the player will undergo a Warrior transformation, allowing them to successfully challenge the nation. After defeating either Kenshin or Shingen&#039;s forces, both will join the player on their quest to unite the nations. At this point, [[Nobunaga]] himself appears before the player, stating his own aims to conquer Ransei (and in doing so, debates with Oichi, who is revealed to be his sister, about his goals).&lt;br /&gt;
&lt;br /&gt;
Following this, the player can then conquer the nations of [[Cragspur]], led by [[Ujiyasu]]; [[Avia]], led by [[Masamune]]; [[Viperia]], led by [[Nene]]; and [[Yaksha]], led by [[Kotarō]]. Upon defeating one of these nations, [[Keiji]] will appear and give the player three Evolution stones—the [[Fire Stone]], [[Water Stone]], and [[Thunder Stone|Thunderstone]]—which will allow the player to evolve their {{p|Eevee}} into {{p|Vaporeon}}, {{p|Jolteon}} or {{p|Flareon}} if they so choose.&lt;br /&gt;
&lt;br /&gt;
After defeating the rest of the area&#039;s Warlords, the three nations of Nobunaga&#039;s highest aides will appear: [[Spectra]], led by [[Nō]]; [[Valora]], led by [[Ieyasu]]; and [[Nixtorm]], led by [[Mitsuhide]]. Upon defeat of these three, the final nation, [[Dragnor]], appears, and the player is able to battle Nobunaga himself.&lt;br /&gt;
&lt;br /&gt;
Upon conquering the final nation, a cutscene will play in which several pillars of light shoot out from across the nation and converge on a tower in Dragnor. When the player enters the tower, they find the legendary Pokémon {{p|Arceus}} awaiting them. Arceus tells the player to link with it, and the battle begins. When the player successfully links with Arceus, Nobunaga appears and reveals that he planned all along for this to happen. He secretly wanted to get Arceus appear so that he could strike it down and prove to the region that the legend was unimportant. Nobunaga, along with Nō, Ieyasu, Mitsuhide, Hideyoshi, and [[Ranmaru]], then challenge the player&#039;s party to the final battle.&lt;br /&gt;
&lt;br /&gt;
Upon defeating Nobunaga, the player brings peace to the land of Ransei, allowing each Warlord leader to rule their respective nations once again. Arceus goes off, telling the player it will appear again when the time is right.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Warlords and Pokémon unite to conquer the land!&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{main|List of Pokémon Conquest characters}}&lt;br /&gt;
In Pokémon Conquest, players take control of [[Warrior]]s&#039; Pokémon. Each Warrior in the game, excluding the [[Hero]]/[[Heroine]], is based on someone from Japanese history, with several notable ones portraying [[Warlord]]s in the game. There are also multiple non-playable characters, with unique character designs, such as the Messenger or the male Farmer.&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
{{main|List of Pokémon Conquest stories}}&lt;br /&gt;
After the first story, {{DL|List of Pokémon Conquest stories|The Legend of Ransei}}, eight other stories are unlocked, allowing the player to play through several different stories as different characters. Each episode has a specific goal that must be complete in order to clear it, ranging from uniting the region to defeating a certain number of Warlords to collecting a certain number of Pokémon. Notably, the player won&#039;t be allowed to replay The Legend of Ransei despite being able to replay all other stories. Instead, players can only unlock a final story after clearing the stories of the 16 &amp;quot;senior&amp;quot; Warlords. This story is an altered version of the first story.&lt;br /&gt;
&lt;br /&gt;
===Downloadable stories and events===&lt;br /&gt;
In addition to the above stories, several more may be unlocked via Wi-Fi. Much like missions from [[Ranger Net]], the stories require unlocking. Events are also available through Wi-Fi, and these events can only happen during certain stories. These events, once downloaded, will occur the month after their requirements have been met.&lt;br /&gt;
&lt;br /&gt;
Alternatively, these additional stories and events may be unlocked through entering passwords, without requiring Wi-Fi. These passwords do not affect the 64-slot limit for Pokémon passwords, and will not be recognized if the corresponding event has already been downloaded.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #cdbc6c; border: 2px solid #807544; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #f9e586; {{roundytl|10px}}&amp;quot;| Category&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Password&lt;br /&gt;
! style=&amp;quot;background: #f9e586; {{roundytr|10px}}&amp;quot;| Requirements&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Story&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | The Free Spirit&#039;s Path&lt;br /&gt;
| Japan&lt;br /&gt;
| March 24 to April 13, 2012 &lt;br /&gt;
| ??????????&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* Clear &#039;&#039;The Legend of Ransei&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| North America&lt;br /&gt;
| July 12 to December 31, 2012 &lt;br /&gt;
| EDw8w2HaRn&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | A Date With Destiny&lt;br /&gt;
| Japan&lt;br /&gt;
| April 14 to May 11, 2012 &lt;br /&gt;
| ??????????&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* Clear &#039;&#039;The Legend of Ransei&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| North America&lt;br /&gt;
| July 27 to December 31, 2012&lt;br /&gt;
| gauRnak2nR&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | A Fate Born of Beauty&lt;br /&gt;
| Japan&lt;br /&gt;
| May 12 to June 8, 2012 &lt;br /&gt;
| ??????????&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* Clear &#039;&#039;The Legend of Ransei&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| North America&lt;br /&gt;
| July 2 to December 31, 2012 &lt;br /&gt;
| 2aL38Ek2Rx&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Event&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Motochika]] and [[Motonari]]&lt;br /&gt;
| Japan&lt;br /&gt;
| March 17, 2012 to May 19, 2014&lt;br /&gt;
| ??????????&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;The Legend of Ransei&#039;&#039; as the current story&lt;br /&gt;
* Claim victory in [[Greenleaf]] and [[Fontaine]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| North America&lt;br /&gt;
| June 18 to December 31, 2012 &lt;br /&gt;
| J2TRZXPUm3&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hideyoshi]] and {{p|Reshiram}}&lt;br /&gt;
| Japan&lt;br /&gt;
| March 31, 2012 to May 19, 2014&lt;br /&gt;
| ??????????&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;  |&lt;br /&gt;
* Control of [[Ignis]]&lt;br /&gt;
* Hideyoshi in the army&lt;br /&gt;
* At least in April, Year 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| North America&lt;br /&gt;
| August 13 to December 31, 2012&lt;br /&gt;
| 2rz3XFEKxR&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #f9e586; {{roundybottom|10px}}&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kingdom events==&lt;br /&gt;
Certain events can occur in kingdoms at random or when certain conditions are met that will affect gameplay. These events are predetermined several months in advance. Not all events are available in every story.&lt;br /&gt;
&lt;br /&gt;
===Messenger===&lt;br /&gt;
A Messenger will sometimes appear at the start of the month. The Messenger will alert the player when there is an approaching invasion, when there is a rare Pokémon appearing in a kingdom, and when certain kingdom events appear.&lt;br /&gt;
&lt;br /&gt;
===Professor===&lt;br /&gt;
A Professor will offer advice about basic game mechanics once every story during May of Year 1. The next month, June of Year 1, will be the first month that enemy armies are able to attack the player&#039;s kingdoms.&lt;br /&gt;
&lt;br /&gt;
===Traveling merchant===&lt;br /&gt;
One of the traveling merchants may visit, offering a large selection of rare items. These merchants have higher prices but offer evolution items as well as high-quality supplies.&lt;br /&gt;
{{shop|Traveling Merchant}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Restore|3000}}|{{shopitem|Purple Ponigiri|1200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Hachimaki|5000}}|{{shopitem|Noisemaker|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Guardian Charm|10000}}|{{shopitem|Lucky Coin|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Large Sack|5000}}|{{shopitem|Fog Machine|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Fireworks|2000}}|{{shopitem|Hayfever Pills|2000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Cold Medicine|2000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Protector|5000}}|{{shopitem|Metal Coat|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Reaper Cloth|5000}}|{{shopitem|Razor Claw|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Fire Stone|5000}}|{{shopitem|Water Stone|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Thunder Stone|display=Thunderstone|5000}}|{{shopitem|Leaf Stone|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Moon Stone|5000}}|{{shopitem|Sun Stone|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dusk Stone|5000}}|{{shopitem|Shiny Stone|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dawn Stone|5000}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===New Year&#039;s celebration===&lt;br /&gt;
If the player owns {{DL|List of items (Conquest)|Fireworks}}, a New Year&#039;s celebration will be held in January of the new year. This will strengthen the link between Warrior and Pokémon in all kingdoms the player rules over. &lt;br /&gt;
&lt;br /&gt;
===Weather===&lt;br /&gt;
Weather may impact some kingdoms at certain times of year. Affected kingdoms will be signified by an icon of the weather above them. Pokémon matching the weather&#039;s type in affected kingdoms will have their Energy maximized.&lt;br /&gt;
* In May, rainstorms (indicated by a rain cloud) may occur, maximizing the Energy of {{t|Water}} Pokémon in affected kingdoms.&lt;br /&gt;
* In August, heat waves (indicated by a sun) may occur, maximizing the Energy of {{t|Fire}} Pokémon in affected kingdoms.&lt;br /&gt;
* In November, snowstorms (indicated by a snowflake) may occur, maximizing the Energy of {{t|Ice}} Pokémon in affected kingdoms.&lt;br /&gt;
&lt;br /&gt;
===Farmers===&lt;br /&gt;
Sometimes a Farmer will appear and ask for a monetary donation of 1000, 2500 or 5000 gold, whichever is the highest amount the player can afford at the time. If the player donates to the farmers three times, they will hold a festival the month after the third donation as thanks for the support. This will increase the Energy of Pokémon in the main Warlord&#039;s kingdom by three levels. The farmers will also give the player three rare gift items, with the rarity of the items increasing with larger donations:&lt;br /&gt;
* Donations of 1000 will yield items available in Lv. 2 {{DL|Kingdom location|Shop}}s.&lt;br /&gt;
* Donations of 2500 will yield items available in Lv. 3 Shops.&lt;br /&gt;
* Donations of 5000 will yield single-use held items and equipment that can only be bought from the traveling merchant.&lt;br /&gt;
The amount donated the third time determines the rarity of the items received.&lt;br /&gt;
&lt;br /&gt;
If the farmers are rejected three times, they will instead rebel, decreasing the Energy of Pokémon present in the main Warlord&#039;s kingdom by three levels.&lt;br /&gt;
&lt;br /&gt;
===Cold===&lt;br /&gt;
Warriors may be affected by a cold, which will render the Warriors unable to perform any actions. The cold may last several months and can spread to Warriors in adjacent kingdoms. Colds can be cured with {{DL|List of items (Conquest)|Cold Medicine}}.&lt;br /&gt;
&lt;br /&gt;
===Hay Fever===&lt;br /&gt;
Warriors may be affected by hay fever, which will render the Warriors unable to perform any actions. The hay fever may last several months. Hay fever can be cured with {{DL|List of items (Conquest)|Hayfever Pills}}.&lt;br /&gt;
&lt;br /&gt;
===Attractive kingdom===&lt;br /&gt;
Warriors from other kingdoms will visit one of the player&#039;s kingdoms, where they can be battled and recruited.&lt;br /&gt;
&lt;br /&gt;
This event has three variations depending on the season: &lt;br /&gt;
* In April, flowers will bloom&lt;br /&gt;
* In August, a summer festival will be held (but only if the player owns {{DL|List of items (Conquest)|Fireworks}})&lt;br /&gt;
* In October, the leaves will turn orange.&lt;br /&gt;
&lt;br /&gt;
===Full kingdom===&lt;br /&gt;
When the number of Warriors in the player&#039;s army reaches 10, 30, or 50, the Warriors will celebrate and the Energy of their Pokémon will increase by three levels.&lt;br /&gt;
&lt;br /&gt;
===Thieves===&lt;br /&gt;
A gang of bandits may appear, with one of three possible scenarios. The bandits&#039; army contains the same Pokémon and Warriors in all three cases.&lt;br /&gt;
* The bandits will steal an item belonging to the player&#039;s army, and must be defeated in order to recover the stolen item.&lt;br /&gt;
* Farmers will discover a rare item, but the bandits will attempt to steal it, and must be defeated to receive the item.&lt;br /&gt;
* The bandits will kidnap a Princess&#039;s {{p|Lilligant}}, and must be defeated in order to receive a reward item from the Princess. In the event that the player does not manage to defeat the bandits, or simply lets them escape without battling, the Princess will still get her Lilligant back. However the thieves will retain the reward item.&lt;br /&gt;
&lt;br /&gt;
===Training trip===&lt;br /&gt;
A Warrior in the player&#039;s army may ask for permission to go on a training trip, after which (if permission is granted) they will be absent for several months. If the Warrior travels with a Pokémon with a Perfect Link, the Warrior will send the player letters while gone. Along with the letter, the Warrior will also send a rare item which cannot be bought from Shops (such as Razor Claw and Ornate Helmet). After several months, the Warrior will return with their Pokémon, with their [[Link]] increased by 15%, rounded down.&lt;br /&gt;
&lt;br /&gt;
If the Warrior travels with a Pokémon which does not have a Perfect Link, the Warrior will not send letters and will come back early with a new Pokémon met and linked with during the trip.&lt;br /&gt;
&lt;br /&gt;
===Losing a battle ===&lt;br /&gt;
When a battle is lost, a Warrior may go on a trip without permission from the player. The Warrior will return some time later with three rare items.&amp;lt;!--possibly exclusive to Warlords--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disappearing Pokémon===&lt;br /&gt;
A Pokémon that shares a 100% link with its Warrior may briefly disappear, returning with one or more items.&amp;lt;!--possibly exclusive to Warlords--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dissatisfied Warriors===&lt;br /&gt;
When the player does not use a recruited Warrior in a kingdom for a certain number of months, the Warrior will become dissatisfied and an angry face will appear on their profile page. Once they are used in the kingdom, the angry face disappears during the next month. If the recruited Warrior isn&#039;t used for a few months after the angry face appears, the Warrior will leave the army. &lt;br /&gt;
&lt;br /&gt;
===Warriors not in battle===&lt;br /&gt;
Warriors that have not been used in a battle against an opposing army for a while may assist in war efforts by giving 3 {{DL|List of items (Conquest)|Max Potion}}s, {{DL|List of items (Conquest)|Sylph Wings}}, {{DL|List of items (Conquest)|Siren Song}}s, {{DL|List of items (Conquest)|Double Play}}s, {{DL|List of items (Conquest)|Twice Lucky}}s or {{DL|List of items (Conquest)|Winged Boot}}s.&lt;br /&gt;
&lt;br /&gt;
===Strengthened opposing armies===&lt;br /&gt;
When the player has conquered at least half of the available kingdoms and the strength of the player&#039;s army is considerably higher than opposing armies, civilians from opposing nations will notice and the strength of their army will increase. This may involve an Officer with a Gabite, who will considerably strengthen the armies of nations adjacent to the player&#039;s kingdoms. &lt;br /&gt;
&lt;br /&gt;
In a similar yet distinct event, when the strength of the player&#039;s army is higher than opposing armies, all enemy kingdoms (adjacent or otherwise) will have their strength increased to a small extent.&lt;br /&gt;
&lt;br /&gt;
===Four guardians===&lt;br /&gt;
When the player has conquered at least half of all available nations, four Warriors including Warlords are made guardians of one stat each (Power, Wisdom, Charisma, and Capacity), appointed to the Warrior with the highest values for each particular stat. This maximizes the Energy of their Pokémon, and prevents them from leaving the army.&lt;br /&gt;
&lt;br /&gt;
==Passwords==&lt;br /&gt;
Certain Pokémon will appear in one kingdom the month after their password is typed in the Password section. After a password is used, it may not be used again unless save data is cleared. However, some Pokémon, such as Pikachu, have multiple passwords, which allow for more than one appearance. This is because each password has a pre-assigned &amp;quot;slot number&amp;quot; from 0 to 63, inclusive. As long as a password is valid and its slot is not occupied by a previous password, the password will be recognized. However, once a specific password slot has been filled, any other passwords that map to that slot will prompt a &amp;quot;password already used&amp;quot; message, even if that password has never been entered before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--arranged by gallery order--&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; style=&amp;quot;background: #cdbc6c; border: 2px solid #807544; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #f9e586; {{roundytl|10px}}&amp;quot;| Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #f9e586;&amp;quot;| Password&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #f9e586;&amp;quot;| Slot ID #&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #f9e586; {{roundytr|10px}}&amp;quot;| Distribution&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | English&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|133|Eevee}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Eevee}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;0エレフレ8カ0&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2rz3XFCKmR&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Nintendo Power June 2012 issue (page 85)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|130|Gyarados}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Gyarados}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;レルル6カミルフ&amp;lt;/span&amp;gt;&lt;br /&gt;
| mq2xRVNgRL&lt;br /&gt;
| 29&lt;br /&gt;
| 29&lt;br /&gt;
| &lt;br /&gt;
| IGN website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|025|Pikachu}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Pikachu}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;メキト７ア8オト&amp;lt;/span&amp;gt;&lt;br /&gt;
| FZP8GqRZRR&amp;lt;br&amp;gt;urALRZwvRg&lt;br /&gt;
| 2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;33&lt;br /&gt;
|&lt;br /&gt;
| Gamestop pre-order bonus&amp;lt;br&amp;gt;Nintendo of Canada official email&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|549|Lilligant}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Lilligant}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;8メセヤモビナフ&amp;lt;/span&amp;gt;&lt;br /&gt;
| RwGxLbHRRk&lt;br /&gt;
| 25&lt;br /&gt;
| 56&lt;br /&gt;
|&lt;br /&gt;
| Nintendo Zone&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|547|Whimsicott}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Whimsicott}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ヲイベカ0カビへ&amp;lt;/span&amp;gt;&lt;br /&gt;
| juKxxqGP88&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
|&lt;br /&gt;
| Official Nintendo Magazine&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|447|Riolu}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Riolu}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;セ9タフロヂロイ&amp;lt;/span&amp;gt;&lt;br /&gt;
| Shw8mxRAJR&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Gamestop pre-order bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|147|Dratini}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Dratini}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;キエメヒメカ0ド&amp;lt;/span&amp;gt;&lt;br /&gt;
| Sr5Z5GqAgR&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| game case insert&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|246|Larvitar}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Larvitar}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;カボエ7ロオボヒ&amp;lt;/span&amp;gt;&lt;br /&gt;
| Lpu3ggCYk8&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|&lt;br /&gt;
| Gamestop PowerUp Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|374|Beldum}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Beldum}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;カマ8メカセヂキ&amp;lt;/span&amp;gt;&lt;br /&gt;
| CMqkZRRSRX&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
|&lt;br /&gt;
| Gamestop PowerUp Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|443|Gible}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Gible}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ゾボエ1ナナボコ&amp;lt;/span&amp;gt;&lt;br /&gt;
| LTb3n3RYJ8&amp;lt;br&amp;gt;J3mmJr9rX8&lt;br /&gt;
| 20&lt;br /&gt;
| 20&amp;lt;br&amp;gt;51&lt;br /&gt;
|&lt;br /&gt;
| Pokemon Conquest official website&amp;lt;br&amp;gt;???&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|453|Croagunk}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Croagunk}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;28セメフフロヒ&amp;lt;/span&amp;gt;&lt;br /&gt;
| LKpk8FRQR8&lt;br /&gt;
| 17&lt;br /&gt;
| 17&lt;br /&gt;
|&lt;br /&gt;
| Club Mario Email&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|633|Deino}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Deino}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;リヂビ4サ8ボメ&amp;lt;/span&amp;gt;&lt;br /&gt;
| 8rf3XPwvJw&amp;lt;br&amp;gt;PKSRGpCPZJ&lt;br /&gt;
| 3&lt;br /&gt;
| 3&amp;lt;br&amp;gt;34&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Conquest official website&amp;lt;br&amp;gt;???&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|573|Cinccino}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Cinccino}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;??????????&amp;lt;/span&amp;gt;&lt;br /&gt;
| vVALFrGTXX&lt;br /&gt;
| ???&lt;br /&gt;
| 57&lt;br /&gt;
|&lt;br /&gt;
| Nintendo World launch event&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|501|Oshawott}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Oshawott}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;2ゾ2ケグヘロヒ&amp;lt;/span&amp;gt;&lt;br /&gt;
| frCLRpXG88&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|&lt;br /&gt;
| Pokemon Conquest official website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|390|Chimchar}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Chimchar}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ママフ1ヲ0ゾチ&amp;lt;/span&amp;gt;&lt;br /&gt;
| DNB3x2gCgk&amp;lt;br&amp;gt;RKGBxzC2n8&lt;br /&gt;
| 6&lt;br /&gt;
| 6&amp;lt;br&amp;gt;37&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Conquest official website&amp;lt;br&amp;gt;???&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|495|Snivy}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Snivy}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;8トセギモビセヒ&amp;lt;/span&amp;gt;&lt;br /&gt;
| XyADXkr138&lt;br /&gt;
| 7&lt;br /&gt;
| 38&lt;br /&gt;
|&lt;br /&gt;
| Pokemon Conquest official website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|511|Pansage}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Pansage}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;レロロカ8ロヂガ&amp;lt;/span&amp;gt;&lt;br /&gt;
| 6xSG8UCAZR&amp;lt;br&amp;gt;q5wwwxHD8n&lt;br /&gt;
| 23&lt;br /&gt;
| 23&amp;lt;br&amp;gt;54&lt;br /&gt;
|&lt;br /&gt;
| Toys R Us website&amp;lt;br&amp;gt;???&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|513|Pansear}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Pansear}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ネ8フニミゼテラ&amp;lt;/span&amp;gt;&lt;br /&gt;
| niE33w9rwM&lt;br /&gt;
| 28&lt;br /&gt;
| 28&lt;br /&gt;
|&lt;br /&gt;
| Toys R Us website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|515|Panpour}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Panpour}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ズヂメ7メボオ6&amp;lt;/span&amp;gt;&lt;br /&gt;
| CNZF3wpq3x&lt;br /&gt;
| 27&lt;br /&gt;
| 27&lt;br /&gt;
|&lt;br /&gt;
| Toys R Us website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|555|Darmanitan}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Darmanitan}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;28セメハクハ1&amp;lt;/span&amp;gt;&lt;br /&gt;
| pK5RgzqLG8&lt;br /&gt;
| 26&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| Gamestop PowerUp Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|610|Axew}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Axew}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ドルリヘ8トナヤ&amp;lt;/span&amp;gt;&lt;br /&gt;
| BqWxXEK3xg&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Gamestop PowerUp Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|636|Larvesta}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Larvesta}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ホヂ84カチトミ&amp;lt;/span&amp;gt;&lt;br /&gt;
| yQAw81qxGR&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| GAME Facebook page&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|587|Emolga}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Emolga}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;テヘビトカ1リミ&amp;lt;/span&amp;gt;&lt;br /&gt;
| Jnm3kqgN8X&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
|&lt;br /&gt;
| Gamestop pre-order bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|215|Sneasel}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Sneasel}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;コレキ1カキテゾ&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rc338MpqLx&lt;br /&gt;
| 21&lt;br /&gt;
| 21&lt;br /&gt;
|&lt;br /&gt;
| Gamestop PowerUp Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|200|Misdreavus}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Misdreavus}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ヨヂボマ0ノネハ&amp;lt;/span&amp;gt;&lt;br /&gt;
| mnKX3qwrZR&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Pokemon Conquest official website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|531|Audino}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Audino}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;セ6ゼチ86ヤヒ&amp;lt;/span&amp;gt;&lt;br /&gt;
| ??????????&lt;br /&gt;
| 14&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|123|Scyther}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Scyther}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;トロ06カロラデ&amp;lt;/span&amp;gt;&lt;br /&gt;
| 8GV3LMGrnM&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
| Gamestop pre-order bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|131|Lapras}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Lapras}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;エ8カクゾ9トオ&amp;lt;/span&amp;gt;&lt;br /&gt;
| GfV33RVN3F&lt;br /&gt;
| 31&lt;br /&gt;
| 31&lt;br /&gt;
|&lt;br /&gt;
| Gamestop pre-order bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|518|Musharna}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Musharna}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;??????????&amp;lt;/span&amp;gt;&lt;br /&gt;
| iMYXwqtHgL&lt;br /&gt;
| ???&lt;br /&gt;
| 12&lt;br /&gt;
|&lt;br /&gt;
| Aussie-Nintendo website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|571|Zoroark}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Zoroark}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&lt;br /&gt;
| 6iYmwq1Y8w&lt;br /&gt;
| N/A&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
| Toys R Us website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|425|Drifloon}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Drifloon}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&lt;br /&gt;
| eqCgRvXwXX&lt;br /&gt;
| N/A&lt;br /&gt;
| 22&lt;br /&gt;
|&lt;br /&gt;
| Vooks website&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #f9e586; {{roundybottom|10px}}&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:Pokémon Conquest reception.jpg|thumb|right|80px|Pokémon Conquest&#039;s score of 34/40]]&lt;br /&gt;
Gaming magazine {{wp|Famitsu}} has given Pokémon Conquest a score of 34/40, praising how it was easy for children to understand along with its high replay value. In addition, [[Nintendo Power]] magazine gave the game a rating of 9/10, citing its engaging and elaborate gameplay and also noting that it was simple enough to pick up for newcomers to the tactical RPG genre. {{wp|IGN}} rated the game an &amp;quot;Amazing&amp;quot; 9.0/10.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2012/06/16/pokemon-conquest-review Pokémon Conquest Review - IGN]&amp;lt;/ref&amp;gt; It holds a rating of 81.97% on {{wp|GameRankings}}, based on 29 reviews.&amp;lt;ref&amp;gt;[https://www.gamerankings.com/ds/654723-pokemon-conquest/index.html Pokémon Conquest for DS - GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
====Japanese sales====&lt;br /&gt;
Pokémon Conquest sold 172,027 units on its first week on the Japanese market, with a {{wp|sell-through}} of 58.43%. By December 29, 2013, the end of its 94th week, it had sold 345,374 copies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{gold color dark}}; background:#{{silver color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{gold color light}}; {{roundytl|5px}}&amp;quot; | Week&lt;br /&gt;
! style=&amp;quot;background:#{{gold color light}}&amp;quot; | Week ending&lt;br /&gt;
! style=&amp;quot;background:#{{gold color light}}&amp;quot; | Ranking&lt;br /&gt;
! style=&amp;quot;background:#{{gold color light}}&amp;quot; | Units sold&lt;br /&gt;
! style=&amp;quot;background:#{{gold color light}}; {{roundytr|5px}}&amp;quot; | Total units sold&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| March 18, 2012&lt;br /&gt;
| 1st&lt;br /&gt;
| 172,027&lt;br /&gt;
| 172,027&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| March 25, 2012&lt;br /&gt;
| 3rd&lt;br /&gt;
| 65,046&lt;br /&gt;
| 237,073&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| April 1, 2012&lt;br /&gt;
| 5th&lt;br /&gt;
| 30,535&lt;br /&gt;
| 267,608&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| April 8, 2012&lt;br /&gt;
| 7th&lt;br /&gt;
| 17,989&lt;br /&gt;
| 285,597&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| April 15, 2012&lt;br /&gt;
| 9th&lt;br /&gt;
| 10,377&lt;br /&gt;
| 295,974&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| April 22, 2012&lt;br /&gt;
| 13th&lt;br /&gt;
| 6,976&lt;br /&gt;
| 302,950&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| April 29, 2012&lt;br /&gt;
| 22nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| May 6, 2012&lt;br /&gt;
| 13th&lt;br /&gt;
| 9,069&lt;br /&gt;
| 318,067&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| May 13, 2012&lt;br /&gt;
| 20th&lt;br /&gt;
| 2,819&lt;br /&gt;
| 320,885&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| May 20, 2012&lt;br /&gt;
| 26th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| May 27, 2012&lt;br /&gt;
| 42nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 42&lt;br /&gt;
| December 30, 2012&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 341,250&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 94&lt;br /&gt;
| December 29, 2013&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 345,374&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{gold color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Conquest}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the only Pokémon game since [[Hey You, Pikachu!]] to only be released in Japanese and English.&lt;br /&gt;
* Had this game not existed, the game &#039;&#039;{{few|Tokyo Mirage Sessions ♯FE}}&#039;&#039; would have been proposed as a Fire Emblem/Pokémon crossover game instead. &amp;lt;ref&amp;gt;http://www.gameinformer.com/b/news/archive/2016/08/20/tokyo-mirage-sessions-was-originally-going-to-be-a-pok-233-mon-crossover.aspx&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If the game detects it is being played on an emulator or flashcard, the game will lock when booted. {{fact}}&lt;br /&gt;
* This is the only Pokémon spin-off game which is Nintendo DSi-enhanced.&lt;br /&gt;
* This was the last Pokémon spin-off game released for the Nintendo DS in Japan and North America.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.nintendo.com/consumer/gameslist/manuals/DS_Pokemon_Conquest.pdf Official PDF-file manual] for &#039;&#039;Pokémon Conquest&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{other games|left}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Pokémon game crossovers]]&lt;br /&gt;
[[Category:Pokémon Conquest|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Conquest]]&lt;br /&gt;
[[es:Pokémon Conquest]]&lt;br /&gt;
[[fr:Pokémon Conquest]]&lt;br /&gt;
[[it:Pokémon Conquest]]&lt;br /&gt;
[[ja:ポケモン+ノブナガの野望]]&lt;br /&gt;
[[zh:宝可梦＋信长的野望]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Conquest&amp;diff=3646786</id>
		<title>Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Conquest&amp;diff=3646786"/>
		<updated>2023-01-10T21:16:55Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Trivia */ Only DSi-enchanced spin-off, last spin-off for DS in a few regions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game |colorscheme=silver|bordercolorscheme=gold&lt;br /&gt;
|name=Pokémon Conquest&lt;br /&gt;
|jname=ポケモン＋ノブナガの野望&lt;br /&gt;
|boxart=Conquest EN boxart.jpg&lt;br /&gt;
|caption=Pokémon Conquest&#039;s box art&lt;br /&gt;
|jbox=Conquest JP boxart.png&lt;br /&gt;
|jcaption=Pokémon + Nobunaga&#039;s Ambition boxart&lt;br /&gt;
|platform=[[Nintendo DS]]&lt;br /&gt;
|category=Turn-based strategy RPG&lt;br /&gt;
|players=1-2&lt;br /&gt;
|link_method=[[DS Wireless Communications|DS Wireless]], [[Nintendo Wi-Fi Connection|Wi-Fi]]&lt;br /&gt;
|developer={{wp|Tecmo Koei}}&lt;br /&gt;
|publisher=[[Nintendo]] (International releases only)&amp;lt;br&amp;gt;[[The Pokémon Company]]&lt;br /&gt;
|gen_series=[[Generation V]] miscellaneous&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3&lt;br /&gt;
|acb=G&lt;br /&gt;
|grb=N/A&lt;br /&gt;
|release_date_ja=March 17, 2012&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/ex/ranse/ Official site (JA)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=June 18, 2012&amp;lt;ref&amp;gt;[https://web.archive.org/web/20161120014018/https://www.pokemonconquest.com/en-us/ Official site (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=June 21, 2012&amp;lt;ref&amp;gt;[https://web.archive.org/web/20140221135010/http://www.nintendo.com.au/catalogue/attr/form_name/view_product/product_id/2419 Nintendo of Australia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=July 27, 2012&amp;lt;ref&amp;gt;[http://www.nintendo.co.uk/NOE/en_GB/news/2011/pokemon_conquest_for_nintendo_ds_set_to_launch_on_27th_july__new_features_revealed_50160.html Nintendo UK]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_kr=N/A&lt;br /&gt;
|website_ja=[http://www.nintendo.co.jp/ds/software/vpyj/ Nintendo.co.jp]&amp;lt;br&amp;gt;[http://www.pokemon.co.jp/ex/ranse/ Official site]&lt;br /&gt;
|website_en=[https://web.archive.org/web/20220318100125/http://www.pokemon.com/us/pokemon-video-games/pokemon-conquest/ Pokemon.com (US)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20190216103101/https://www.nintendo.com/games/detail/0zrkDpkzsBO049BU7kwD4UfPN1bPdVFP Nintendo.com]&amp;lt;br&amp;gt;[https://web.archive.org/web/20161120014018/https://www.pokemonconquest.com/en-us/ Official site (US)]&amp;lt;br /&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/pokemon-conquest/ Pokemon.com (UK)]&amp;lt;br /&amp;gt;[https://web.archive.org/web/20160927132929/http://www.pokemonconquest.com/en-gb Official site (UK)] &lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Conquest&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモン{{tt|＋|プラス}}ノブナガの{{tt|野望|やぼう}}&#039;&#039;&#039; &#039;&#039;Pokémon + Nobunaga&#039;s Ambition&#039;&#039;) is a [[Spin-off Pokémon games|spin-off]] {{wp|Fictional crossovers in video games|crossover}} between the [[Pokémon]] and {{wp|Nobunaga&#039;s Ambition}} series of games, a first for the franchise. It was released in Japan on March 17, 2012, in North America on June 18, 2012, in Australia on June 21, 2012 and in the United Kingdom on July 27, 2012.&lt;br /&gt;
&lt;br /&gt;
Following a series of news regarding surprising announcements from both {{n|TPC hints at Jump Festa reveal|Jump Festa 2012}} and the {{n|Japanese distribution to be held to celebrate next year&#039;s zodiac|first issue of CoroCoro magazine in 2012}}, the game was revealed on December 17, 2011, at the Jump Festa event itself, with the official site launching soon after. &lt;br /&gt;
&lt;br /&gt;
The game takes place in the [[Ransei]] region. Various Pokémon from the first five generations appear in this game. The game is [[Nintendo DSi]] enhanced.&lt;br /&gt;
&lt;br /&gt;
The game has received a [[Pokémon + Nobunaga&#039;s Ambition ~ Ranse&#039;s Color Picture Scroll ~|manga adaptation]].&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Pokémon Conquest&#039;&#039; was the second collaboration between Nintendo and Tecmo Koei, with the first being the Murasame Castle mode in &#039;&#039;Samurai Warriors 3&#039;&#039;.  Because [[Tsunekazu Ishihara]] was a fan of &#039;&#039;Nobunaga&#039;s Ambition&#039;&#039; and Tecmo-Koei president Kou Shibasawa was a fan of &#039;&#039;Pokémon&#039;&#039;, this presented an opportunity to work with each other.  Among one of the key design elements of [[Ransei]] was the fact that the first &#039;&#039;Nobunaga&#039;s Ambition&#039;&#039; game featured 17 regions, just as there were 17 different Pokémon types at the time.  Among Koei&#039;s game franchises, this is the first collaboration effort for &#039;&#039;Nobunaga&#039;s Ambition&#039;&#039;; all previous collaborations had been through the &#039;&#039;Warriors&#039;&#039; series (though a true Nintendo-themed &#039;&#039;Warriors&#039;&#039; game would not arrive until &#039;&#039;{{zw|Hyrule Warriors}}&#039;&#039; years later).  In deference to this, character designs for &#039;&#039;Pokémon Conquest&#039;&#039; were primarily taken from &#039;&#039;Samurai Warriors 3&#039;&#039; as opposed to a &#039;&#039;Nobunaga&#039;s Ambition&#039;&#039; game.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Pokémon Conquest&#039;&#039;, each of the [[Warlord]]s&#039; initial (Rank I) costumes are based on their default costumes from &#039;&#039;Samurai Warriors 3&#039;&#039;, and an original costume when they rank up to Rank II. (The exceptions are [[Nobunaga]], where this is reversed; and [[Hideyoshi]], whose Rank I and Rank II costumes are taken from &#039;&#039;Samurai Warriors&#039;&#039; and &#039;&#039;Samurai Warriors 3&#039;&#039; respectively, while his Rank III costume is original.) There are some minor modifications in character appearances and costumes between the two games, however:&lt;br /&gt;
* Some characters&#039; costumes were altered to better associate them with their Perfect Link Pokémon: for example, [[Motonari]]&#039;s hair was turned green to better resemble {{p|Servine}}, while [[Kunoichi]]&#039;s outfit became primarily black instead of white, in order to better associate her with {{p|Sneasel}}.&lt;br /&gt;
* Some characters&#039; appearances were altered to better express their &#039;&#039;Samurai Warriors 3&#039;&#039; characterizations: for example, [[Mitsunari]], [[Kiyomasa]], and [[Masanori]] are all depicted as children in &#039;&#039;Pokémon Conquest&#039;&#039; to reinforce [[Nene]] acting as a mother of sorts to Hideyoshi&#039;s retainers.&lt;br /&gt;
* Almost all of the characters are depicted without their weapons, though some remain if they are not particularly &amp;quot;weapon-like&amp;quot;: for example, [[Shingen]] and his iconic war fan, [[Motochika]] and his shamisen, [[Ujiyasu]] and his cane, and [[Okuni]] and her parasol.&lt;br /&gt;
* Some clan crests are altered to incorporate a Pokémon motif: [[Oichi]]&#039;s costume has a number of {{i|Poké Ball}} symbols where the Azai clan crest was in her &#039;&#039;Samurai Warriors 3&#039;&#039; costume, while Yukimura&#039;s costume has Poké Balls as part of the Sanada clan crest instead of coins.&lt;br /&gt;
&lt;br /&gt;
Similarly, the choice of Perfect Link Pokémon for a given Warlord may be influenced by their &#039;&#039;Samurai Warriors 3&#039;&#039; personality or moveset:&lt;br /&gt;
* Motochika&#039;s attacks are primarily based on the water element in &#039;&#039;Samurai Warriors 3&#039;&#039;, hence his pairing with {{p|Dewott}}.&lt;br /&gt;
* [[Kanbei]]&#039;s appearance resembling a ghost in some side story missions is the inspiration behind his pairing with {{p|Lampent}}.&lt;br /&gt;
* [[Tadakatsu]]&#039;s reputation of being the &#039;&#039;Samurai Warriors&#039;&#039; series&#039; unbeatable foe is the inspiration of pairing him with {{p|Dialga}}.&lt;br /&gt;
&lt;br /&gt;
Of the &#039;&#039;Samurai Warriors 3&#039;&#039; cast, only four characters (Nagamasa Azai, Katsuie Shibata, Sakon Shima, and Toshiie Maeda) are not also present in &#039;&#039;Pokémon Conquest&#039;&#039;, though the [[Hero]] is based on Azai.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokémon Conquest features a turn-based strategy battle system. Up to six {{OBP|Pokémon|species}} on each side are positioned on the battlefield, one for each participating [[Warrior]], and both sides take turns moving and attacking with their Pokémon. Each Pokémon has a single move. A battle is won or lost when the engaging army manages or fails to achieve the victory conditions, which vary by location, within a numbered amount of turns, which also vary by location. When a battle is fought, the strength of the [[link]] (which is this game&#039;s analogy to [[experience]] points) between participating Pokémon and their respective Warriors will usually increase. Battles can be fought in {{DL|Kingdom location|wild Pokémon kingdom locations}}, or against other kingdoms, which are conquered upon victory. Free Warriors (including [[Warlord]]s) can be recruited to the player&#039;s army if they are defeated in a way that meets one of several {{DL|Warrior|Recruitment|recruitment criteria}}. &lt;br /&gt;
&lt;br /&gt;
Pokémon in the game can grow in strength by increasing their link with their Warrior. A Pokémon&#039;s move will strengthen as the link increases, signified by +1 (20% link), +2 (40% link), +3 (60% link), +4 (80% link), or +S (100% link), being added to the move&#039;s name. Certain moves (namely recoil moves, health-draining moves, and multi-strike moves) behave differently when they reach a rank of +S. Depending on how well matched a pair is, the maximum value of the link between the two varies, with most Warriors only able to achieve a 100% or Perfect Link with a single species of Pokémon. Aside from growing more powerful, Pokémon may evolve when their link reaches a high enough percentage, though there are also Pokémon which evolve through other conditions such as the use of specific [[List of items (Conquest)|items]]. Warriors can also establish links with Pokémon other than the one they started with, though only one can be used by each Warrior in a given battle at a time. Certain Warriors will have a more difficult time finding their Perfect Link than others, as some Pokémon only appear on special, random occasions. However, through the use of a password these Pokémon can be found much more easily. Legendary Pokémon, which are only compatible with one specific Warlord each, all have their own specific criteria for appearing.&lt;br /&gt;
&lt;br /&gt;
The game makes use of the seventeen Pokémon [[type]]s as of [[Generation V]] and their respective weaknesses, resistances, and immunities. Pokémon also have various [[Ability|Abilities]], many the same as in the main series games, and many unique new additions. Warriors also have [[Warrior Skill]]s that can be used once per battle, which have various effects such as powering up or healing Pokémon. Warriors can also equip items, which can provide additional effects such as stat increases or in-battle effects.&lt;br /&gt;
&lt;br /&gt;
Aside from battling, Warriors can perform other actions within their kingdom, such as buying items at the {{DL|Kingdom location|Shop}} and [[Kingdom location|mining for gold]]. However, Warriors can only make one action per month. This means a Warrior who is picked to buy from a Shop cannot be chosen to battle or mine for gold afterwards, as they have used up their action for the month, and the same is said for any other executed action. In the case of purchasing from Shops, the action only counts if the player actually buys or sells something, meaning that one can browse without using up the turn. &lt;br /&gt;
Besides Shops and mines, various other [[kingdom location|location]]s are available per kingdom, such as [[Ponigiri]] Shops. Feeding a Pokémon these will increase its {{DL|Statistic|Energy}}. Warriors can also battle at wild Pokémon kingdom locations or neighboring enemy kingdoms. A maximum of 6 Warriors can be present in one kingdom, and Warriors can be transported between the player&#039;s kingdoms.&lt;br /&gt;
&lt;br /&gt;
Also, instead of using up every Warrior&#039;s turn, the player can choose to delegate a kingdom by picking one of three options: Train (increase link), Search (recruit more allies), or Develop (increase gold and spend on leveling kingdom locations up). All Warriors who have not used up their action during the month by the player will automatically Train, Search, or Develop at the end of the month. All kingdoms the player controls, besides the player&#039;s main kingdom, can be delegated.&lt;br /&gt;
&lt;br /&gt;
Random kingdom events will also occur at times. Some events may occur depending on the player&#039;s current funds or an item in the inventory. Sometimes bandits will steal an item or a Warrior&#039;s Pokémon, or a traveling merchant may arrive selling rare items. [[Weather]] is another occurrence that may raise the Energy of Pokémon depending on their type; for example, a heat wave raises the Energy of {{type|Fire}} Pokémon. Kingdom events which occur at the start of a month, such as buying items from a traveling merchant, do not use up a Warrior&#039;s action for the month.&lt;br /&gt;
&lt;br /&gt;
Players may save their progress at any point in time during single-player mode, even during a battle. Doing so also updates the Gallery information for each Warrior in the player&#039;s army, provided the Warrior has been registered to the Gallery previously.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer mode===&lt;br /&gt;
There is also a multiplayer local wireless mode in which two players may battle each other. In this, the host can decide to place no limit on the Pokémon&#039;s link (in which case, the highest registered value in the Gallery is chosen), or can choose to restrict the maximum link between 10-100, in multiples of 10. The host also chooses the battlefield, and allocates whether the player will attack or defend (the host can also choose &amp;quot;random&amp;quot;, in which case, the player is randomly assigned to attack or defend.)&lt;br /&gt;
&lt;br /&gt;
==Plot of The Legend of Ransei==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
Legend has it that the one who will be able to conquer all seventeen kingdoms of Ransei will bring the return of the region&#039;s {{p|Arceus|creator}}. Players begin in the story known as {{DL|List of Pokémon Conquest stories|The Legend of Ransei}}.&lt;br /&gt;
&lt;br /&gt;
The player (as either the [[Hero]] or [[Heroine]]) starts off in the nation of [[Aurora]] with their partner {{p|Eevee}}, having just become the most recent [[Warlord]]. They then meet up with [[Mitsunari]], [[Kiyomasa]], and [[Masanori]], who taunt the player, stating that they aren&#039;t ready to be a Warlord. At this point, two Warriors from the neighboring nation of [[Ignis]] quickly challenge the player to battle. [[Oichi]] joins in the battle to support the player.&lt;br /&gt;
&lt;br /&gt;
After defeating the duo, Oichi relays the details of the legend of Ransei, and sets the player off on a quest to unite the 17 nations. The player first challenges [[Hideyoshi]]&#039;s nation of Ignis, then moves on to battle [[Motonari]] in [[Greenleaf]] and [[Motochika]] in [[Fontaine]]. Along the way, the player learns how to recruit other Warlords and link with [[wild Pokémon]].&lt;br /&gt;
&lt;br /&gt;
From there, the player is able to conquer [[Violight]], led by [[Ginchiyo]]; [[Chrysalia]], led by [[Yoshimoto]]; and [[Pugilis]], led by [[Yoshihiro]]. At this point, the nations of [[Terrera]] and [[Illusio]], led by [[Kenshin]] and [[Shingen]] respectively, become available for conquering. However, when the player goes to challenge one of them, they will not accept the challenge, stating that the player is not yet ready to face them, and turn the player&#039;s forces back. At this point, whichever nation the player went to will send forces back to the nation in which the player resides (either Pugilis or Chrysalia), and the player must defend their nation from the attack.&lt;br /&gt;
&lt;br /&gt;
Upon a successful defense, the player will undergo a Warrior transformation, allowing them to successfully challenge the nation. After defeating either Kenshin or Shingen&#039;s forces, both will join the player on their quest to unite the nations. At this point, [[Nobunaga]] himself appears before the player, stating his own aims to conquer Ransei (and in doing so, debates with Oichi, who is revealed to be his sister, about his goals).&lt;br /&gt;
&lt;br /&gt;
Following this, the player can then conquer the nations of [[Cragspur]], led by [[Ujiyasu]]; [[Avia]], led by [[Masamune]]; [[Viperia]], led by [[Nene]]; and [[Yaksha]], led by [[Kotarō]]. Upon defeating one of these nations, [[Keiji]] will appear and give the player three Evolution stones—the [[Fire Stone]], [[Water Stone]], and [[Thunder Stone|Thunderstone]]—which will allow the player to evolve their {{p|Eevee}} into {{p|Vaporeon}}, {{p|Jolteon}} or {{p|Flareon}} if they so choose.&lt;br /&gt;
&lt;br /&gt;
After defeating the rest of the area&#039;s Warlords, the three nations of Nobunaga&#039;s highest aides will appear: [[Spectra]], led by [[Nō]]; [[Valora]], led by [[Ieyasu]]; and [[Nixtorm]], led by [[Mitsuhide]]. Upon defeat of these three, the final nation, [[Dragnor]], appears, and the player is able to battle Nobunaga himself.&lt;br /&gt;
&lt;br /&gt;
Upon conquering the final nation, a cutscene will play in which several pillars of light shoot out from across the nation and converge on a tower in Dragnor. When the player enters the tower, they find the legendary Pokémon {{p|Arceus}} awaiting them. Arceus tells the player to link with it, and the battle begins. When the player successfully links with Arceus, Nobunaga appears and reveals that he planned all along for this to happen. He secretly wanted to get Arceus appear so that he could strike it down and prove to the region that the legend was unimportant. Nobunaga, along with Nō, Ieyasu, Mitsuhide, Hideyoshi, and [[Ranmaru]], then challenge the player&#039;s party to the final battle.&lt;br /&gt;
&lt;br /&gt;
Upon defeating Nobunaga, the player brings peace to the land of Ransei, allowing each Warlord leader to rule their respective nations once again. Arceus goes off, telling the player it will appear again when the time is right.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Warlords and Pokémon unite to conquer the land!&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{main|List of Pokémon Conquest characters}}&lt;br /&gt;
In Pokémon Conquest, players take control of [[Warrior]]s&#039; Pokémon. Each Warrior in the game, excluding the [[Hero]]/[[Heroine]], is based on someone from Japanese history, with several notable ones portraying [[Warlord]]s in the game. There are also multiple non-playable characters, with unique character designs, such as the Messenger or the male Farmer.&lt;br /&gt;
&lt;br /&gt;
==Stories==&lt;br /&gt;
{{main|List of Pokémon Conquest stories}}&lt;br /&gt;
After the first story, {{DL|List of Pokémon Conquest stories|The Legend of Ransei}}, eight other stories are unlocked, allowing the player to play through several different stories as different characters. Each episode has a specific goal that must be complete in order to clear it, ranging from uniting the region to defeating a certain number of Warlords to collecting a certain number of Pokémon. Notably, the player won&#039;t be allowed to replay The Legend of Ransei despite being able to replay all other stories. Instead, players can only unlock a final story after clearing the stories of the 16 &amp;quot;senior&amp;quot; Warlords. This story is an altered version of the first story.&lt;br /&gt;
&lt;br /&gt;
===Downloadable stories and events===&lt;br /&gt;
In addition to the above stories, several more may be unlocked via Wi-Fi. Much like missions from [[Ranger Net]], the stories require unlocking. Events are also available through Wi-Fi, and these events can only happen during certain stories. These events, once downloaded, will occur the month after their requirements have been met.&lt;br /&gt;
&lt;br /&gt;
Alternatively, these additional stories and events may be unlocked through entering passwords, without requiring Wi-Fi. These passwords do not affect the 64-slot limit for Pokémon passwords, and will not be recognized if the corresponding event has already been downloaded.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #cdbc6c; border: 2px solid #807544; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #f9e586; {{roundytl|10px}}&amp;quot;| Category&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Password&lt;br /&gt;
! style=&amp;quot;background: #f9e586; {{roundytr|10px}}&amp;quot;| Requirements&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | Story&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | The Free Spirit&#039;s Path&lt;br /&gt;
| Japan&lt;br /&gt;
| March 24 to April 13, 2012 &lt;br /&gt;
| ??????????&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* Clear &#039;&#039;The Legend of Ransei&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| North America&lt;br /&gt;
| July 12 to December 31, 2012 &lt;br /&gt;
| EDw8w2HaRn&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | A Date With Destiny&lt;br /&gt;
| Japan&lt;br /&gt;
| April 14 to May 11, 2012 &lt;br /&gt;
| ??????????&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* Clear &#039;&#039;The Legend of Ransei&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| North America&lt;br /&gt;
| July 27 to December 31, 2012&lt;br /&gt;
| gauRnak2nR&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | A Fate Born of Beauty&lt;br /&gt;
| Japan&lt;br /&gt;
| May 12 to June 8, 2012 &lt;br /&gt;
| ??????????&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* Clear &#039;&#039;The Legend of Ransei&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| North America&lt;br /&gt;
| July 2 to December 31, 2012 &lt;br /&gt;
| 2aL38Ek2Rx&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Event&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Motochika]] and [[Motonari]]&lt;br /&gt;
| Japan&lt;br /&gt;
| March 17, 2012 to May 19, 2014&lt;br /&gt;
| ??????????&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;The Legend of Ransei&#039;&#039; as the current story&lt;br /&gt;
* Claim victory in [[Greenleaf]] and [[Fontaine]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| North America&lt;br /&gt;
| June 18 to December 31, 2012 &lt;br /&gt;
| J2TRZXPUm3&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hideyoshi]] and {{p|Reshiram}}&lt;br /&gt;
| Japan&lt;br /&gt;
| March 31, 2012 to May 19, 2014&lt;br /&gt;
| ??????????&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;  |&lt;br /&gt;
* Control of [[Ignis]]&lt;br /&gt;
* Hideyoshi in the army&lt;br /&gt;
* At least in April, Year 1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| North America&lt;br /&gt;
| August 13 to December 31, 2012&lt;br /&gt;
| 2rz3XFEKxR&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #f9e586; {{roundybottom|10px}}&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kingdom events==&lt;br /&gt;
Certain events can occur in kingdoms at random or when certain conditions are met that will affect gameplay. These events are predetermined several months in advance. Not all events are available in every story.&lt;br /&gt;
&lt;br /&gt;
===Messenger===&lt;br /&gt;
A Messenger will sometimes appear at the start of the month. The Messenger will alert the player when there is an approaching invasion, when there is a rare Pokémon appearing in a kingdom, and when certain kingdom events appear.&lt;br /&gt;
&lt;br /&gt;
===Professor===&lt;br /&gt;
A Professor will offer advice about basic game mechanics once every story during May of Year 1. The next month, June of Year 1, will be the first month that enemy armies are able to attack the player&#039;s kingdoms.&lt;br /&gt;
&lt;br /&gt;
===Traveling merchant===&lt;br /&gt;
One of the traveling merchants may visit, offering a large selection of rare items. These merchants have higher prices but offer evolution items as well as high-quality supplies.&lt;br /&gt;
{{shop|Traveling Merchant}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Restore|3000}}|{{shopitem|Purple Ponigiri|1200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Hachimaki|5000}}|{{shopitem|Noisemaker|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Guardian Charm|10000}}|{{shopitem|Lucky Coin|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Large Sack|5000}}|{{shopitem|Fog Machine|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Fireworks|2000}}|{{shopitem|Hayfever Pills|2000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Cold Medicine|2000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Protector|5000}}|{{shopitem|Metal Coat|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Reaper Cloth|5000}}|{{shopitem|Razor Claw|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Fire Stone|5000}}|{{shopitem|Water Stone|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Thunder Stone|display=Thunderstone|5000}}|{{shopitem|Leaf Stone|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Moon Stone|5000}}|{{shopitem|Sun Stone|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dusk Stone|5000}}|{{shopitem|Shiny Stone|5000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dawn Stone|5000}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===New Year&#039;s celebration===&lt;br /&gt;
If the player owns {{DL|List of items (Conquest)|Fireworks}}, a New Year&#039;s celebration will be held in January of the new year. This will strengthen the link between Warrior and Pokémon in all kingdoms the player rules over. &lt;br /&gt;
&lt;br /&gt;
===Weather===&lt;br /&gt;
Weather may impact some kingdoms at certain times of year. Affected kingdoms will be signified by an icon of the weather above them. Pokémon matching the weather&#039;s type in affected kingdoms will have their Energy maximized.&lt;br /&gt;
* In May, rainstorms (indicated by a rain cloud) may occur, maximizing the Energy of {{t|Water}} Pokémon in affected kingdoms.&lt;br /&gt;
* In August, heat waves (indicated by a sun) may occur, maximizing the Energy of {{t|Fire}} Pokémon in affected kingdoms.&lt;br /&gt;
* In November, snowstorms (indicated by a snowflake) may occur, maximizing the Energy of {{t|Ice}} Pokémon in affected kingdoms.&lt;br /&gt;
&lt;br /&gt;
===Farmers===&lt;br /&gt;
Sometimes a Farmer will appear and ask for a monetary donation of 1000, 2500 or 5000 gold, whichever is the highest amount the player can afford at the time. If the player donates to the farmers three times, they will hold a festival the month after the third donation as thanks for the support. This will increase the Energy of Pokémon in the main Warlord&#039;s kingdom by three levels. The farmers will also give the player three rare gift items, with the rarity of the items increasing with larger donations:&lt;br /&gt;
* Donations of 1000 will yield items available in Lv. 2 {{DL|Kingdom location|Shop}}s.&lt;br /&gt;
* Donations of 2500 will yield items available in Lv. 3 Shops.&lt;br /&gt;
* Donations of 5000 will yield single-use held items and equipment that can only be bought from the traveling merchant.&lt;br /&gt;
The amount donated the third time determines the rarity of the items received.&lt;br /&gt;
&lt;br /&gt;
If the farmers are rejected three times, they will instead rebel, decreasing the Energy of Pokémon present in the main Warlord&#039;s kingdom by three levels.&lt;br /&gt;
&lt;br /&gt;
===Cold===&lt;br /&gt;
Warriors may be affected by a cold, which will render the Warriors unable to perform any actions. The cold may last several months and can spread to Warriors in adjacent kingdoms. Colds can be cured with {{DL|List of items (Conquest)|Cold Medicine}}.&lt;br /&gt;
&lt;br /&gt;
===Hay Fever===&lt;br /&gt;
Warriors may be affected by hay fever, which will render the Warriors unable to perform any actions. The hay fever may last several months. Hay fever can be cured with {{DL|List of items (Conquest)|Hayfever Pills}}.&lt;br /&gt;
&lt;br /&gt;
===Attractive kingdom===&lt;br /&gt;
Warriors from other kingdoms will visit one of the player&#039;s kingdoms, where they can be battled and recruited.&lt;br /&gt;
&lt;br /&gt;
This event has three variations depending on the season: &lt;br /&gt;
* In April, flowers will bloom&lt;br /&gt;
* In August, a summer festival will be held (but only if the player owns {{DL|List of items (Conquest)|Fireworks}})&lt;br /&gt;
* In October, the leaves will turn orange.&lt;br /&gt;
&lt;br /&gt;
===Full kingdom===&lt;br /&gt;
When the number of Warriors in the player&#039;s army reaches 10, 30, or 50, the Warriors will celebrate and the Energy of their Pokémon will increase by three levels.&lt;br /&gt;
&lt;br /&gt;
===Thieves===&lt;br /&gt;
A gang of bandits may appear, with one of three possible scenarios. The bandits&#039; army contains the same Pokémon and Warriors in all three cases.&lt;br /&gt;
* The bandits will steal an item belonging to the player&#039;s army, and must be defeated in order to recover the stolen item.&lt;br /&gt;
* Farmers will discover a rare item, but the bandits will attempt to steal it, and must be defeated to receive the item.&lt;br /&gt;
* The bandits will kidnap a Princess&#039;s {{p|Lilligant}}, and must be defeated in order to receive a reward item from the Princess. In the event that the player does not manage to defeat the bandits, or simply lets them escape without battling, the Princess will still get her Lilligant back. However the thieves will retain the reward item.&lt;br /&gt;
&lt;br /&gt;
===Training trip===&lt;br /&gt;
A Warrior in the player&#039;s army may ask for permission to go on a training trip, after which (if permission is granted) they will be absent for several months. If the Warrior travels with a Pokémon with a Perfect Link, the Warrior will send the player letters while gone. Along with the letter, the Warrior will also send a rare item which cannot be bought from Shops (such as Razor Claw and Ornate Helmet). After several months, the Warrior will return with their Pokémon, with their [[Link]] increased by 15%, rounded down.&lt;br /&gt;
&lt;br /&gt;
If the Warrior travels with a Pokémon which does not have a Perfect Link, the Warrior will not send letters and will come back early with a new Pokémon met and linked with during the trip.&lt;br /&gt;
&lt;br /&gt;
===Losing a battle ===&lt;br /&gt;
When a battle is lost, a Warrior may go on a trip without permission from the player. The Warrior will return some time later with three rare items.&amp;lt;!--possibly exclusive to Warlords--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disappearing Pokémon===&lt;br /&gt;
A Pokémon that shares a 100% link with its Warrior may briefly disappear, returning with one or more items.&amp;lt;!--possibly exclusive to Warlords--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dissatisfied Warriors===&lt;br /&gt;
When the player does not use a recruited Warrior in a kingdom for a certain number of months, the Warrior will become dissatisfied and an angry face will appear on their profile page. Once they are used in the kingdom, the angry face disappears during the next month. If the recruited Warrior isn&#039;t used for a few months after the angry face appears, the Warrior will leave the army. &lt;br /&gt;
&lt;br /&gt;
===Warriors not in battle===&lt;br /&gt;
Warriors that have not been used in a battle against an opposing army for a while may assist in war efforts by giving 3 {{DL|List of items (Conquest)|Max Potion}}s, {{DL|List of items (Conquest)|Sylph Wings}}, {{DL|List of items (Conquest)|Siren Song}}s, {{DL|List of items (Conquest)|Double Play}}s, {{DL|List of items (Conquest)|Twice Lucky}}s or {{DL|List of items (Conquest)|Winged Boot}}s.&lt;br /&gt;
&lt;br /&gt;
===Strengthened opposing armies===&lt;br /&gt;
When the player has conquered at least half of the available kingdoms and the strength of the player&#039;s army is considerably higher than opposing armies, civilians from opposing nations will notice and the strength of their army will increase. This may involve an Officer with a Gabite, who will considerably strengthen the armies of nations adjacent to the player&#039;s kingdoms. &lt;br /&gt;
&lt;br /&gt;
In a similar yet distinct event, when the strength of the player&#039;s army is higher than opposing armies, all enemy kingdoms (adjacent or otherwise) will have their strength increased to a small extent.&lt;br /&gt;
&lt;br /&gt;
===Four guardians===&lt;br /&gt;
When the player has conquered at least half of all available nations, four Warriors including Warlords are made guardians of one stat each (Power, Wisdom, Charisma, and Capacity), appointed to the Warrior with the highest values for each particular stat. This maximizes the Energy of their Pokémon, and prevents them from leaving the army.&lt;br /&gt;
&lt;br /&gt;
==Passwords==&lt;br /&gt;
Certain Pokémon will appear in one kingdom the month after their password is typed in the Password section. After a password is used, it may not be used again unless save data is cleared. However, some Pokémon, such as Pikachu, have multiple passwords, which allow for more than one appearance. This is because each password has a pre-assigned &amp;quot;slot number&amp;quot; from 0 to 63, inclusive. As long as a password is valid and its slot is not occupied by a previous password, the password will be recognized. However, once a specific password slot has been filled, any other passwords that map to that slot will prompt a &amp;quot;password already used&amp;quot; message, even if that password has never been entered before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--arranged by gallery order--&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; style=&amp;quot;background: #cdbc6c; border: 2px solid #807544; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #f9e586; {{roundytl|10px}}&amp;quot;| Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #f9e586;&amp;quot;| Password&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #f9e586;&amp;quot;| Slot ID #&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #f9e586; {{roundytr|10px}}&amp;quot;| Distribution&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | English&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; | English&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|133|Eevee}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Eevee}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;0エレフレ8カ0&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2rz3XFCKmR&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| Nintendo Power June 2012 issue (page 85)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|130|Gyarados}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Gyarados}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;レルル6カミルフ&amp;lt;/span&amp;gt;&lt;br /&gt;
| mq2xRVNgRL&lt;br /&gt;
| 29&lt;br /&gt;
| 29&lt;br /&gt;
| &lt;br /&gt;
| IGN website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|025|Pikachu}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Pikachu}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;メキト７ア8オト&amp;lt;/span&amp;gt;&lt;br /&gt;
| FZP8GqRZRR&amp;lt;br&amp;gt;urALRZwvRg&lt;br /&gt;
| 2&lt;br /&gt;
| 2&amp;lt;br&amp;gt;33&lt;br /&gt;
|&lt;br /&gt;
| Gamestop pre-order bonus&amp;lt;br&amp;gt;Nintendo of Canada official email&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|549|Lilligant}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Lilligant}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;8メセヤモビナフ&amp;lt;/span&amp;gt;&lt;br /&gt;
| RwGxLbHRRk&lt;br /&gt;
| 25&lt;br /&gt;
| 56&lt;br /&gt;
|&lt;br /&gt;
| Nintendo Zone&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|547|Whimsicott}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Whimsicott}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ヲイベカ0カビへ&amp;lt;/span&amp;gt;&lt;br /&gt;
| juKxxqGP88&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
|&lt;br /&gt;
| Official Nintendo Magazine&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|447|Riolu}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Riolu}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;セ9タフロヂロイ&amp;lt;/span&amp;gt;&lt;br /&gt;
| Shw8mxRAJR&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| Gamestop pre-order bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|147|Dratini}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Dratini}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;キエメヒメカ0ド&amp;lt;/span&amp;gt;&lt;br /&gt;
| Sr5Z5GqAgR&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| game case insert&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|246|Larvitar}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Larvitar}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;カボエ7ロオボヒ&amp;lt;/span&amp;gt;&lt;br /&gt;
| Lpu3ggCYk8&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|&lt;br /&gt;
| Gamestop PowerUp Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|374|Beldum}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Beldum}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;カマ8メカセヂキ&amp;lt;/span&amp;gt;&lt;br /&gt;
| CMqkZRRSRX&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
|&lt;br /&gt;
| Gamestop PowerUp Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|443|Gible}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Gible}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ゾボエ1ナナボコ&amp;lt;/span&amp;gt;&lt;br /&gt;
| LTb3n3RYJ8&amp;lt;br&amp;gt;J3mmJr9rX8&lt;br /&gt;
| 20&lt;br /&gt;
| 20&amp;lt;br&amp;gt;51&lt;br /&gt;
|&lt;br /&gt;
| Pokemon Conquest official website&amp;lt;br&amp;gt;???&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|453|Croagunk}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Croagunk}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;28セメフフロヒ&amp;lt;/span&amp;gt;&lt;br /&gt;
| LKpk8FRQR8&lt;br /&gt;
| 17&lt;br /&gt;
| 17&lt;br /&gt;
|&lt;br /&gt;
| Club Mario Email&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|633|Deino}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Deino}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;リヂビ4サ8ボメ&amp;lt;/span&amp;gt;&lt;br /&gt;
| 8rf3XPwvJw&amp;lt;br&amp;gt;PKSRGpCPZJ&lt;br /&gt;
| 3&lt;br /&gt;
| 3&amp;lt;br&amp;gt;34&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Conquest official website&amp;lt;br&amp;gt;???&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|573|Cinccino}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Cinccino}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;??????????&amp;lt;/span&amp;gt;&lt;br /&gt;
| vVALFrGTXX&lt;br /&gt;
| ???&lt;br /&gt;
| 57&lt;br /&gt;
|&lt;br /&gt;
| Nintendo World launch event&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|501|Oshawott}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Oshawott}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;2ゾ2ケグヘロヒ&amp;lt;/span&amp;gt;&lt;br /&gt;
| frCLRpXG88&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|&lt;br /&gt;
| Pokemon Conquest official website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|390|Chimchar}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Chimchar}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ママフ1ヲ0ゾチ&amp;lt;/span&amp;gt;&lt;br /&gt;
| DNB3x2gCgk&amp;lt;br&amp;gt;RKGBxzC2n8&lt;br /&gt;
| 6&lt;br /&gt;
| 6&amp;lt;br&amp;gt;37&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Conquest official website&amp;lt;br&amp;gt;???&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|495|Snivy}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Snivy}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;8トセギモビセヒ&amp;lt;/span&amp;gt;&lt;br /&gt;
| XyADXkr138&lt;br /&gt;
| 7&lt;br /&gt;
| 38&lt;br /&gt;
|&lt;br /&gt;
| Pokemon Conquest official website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|511|Pansage}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Pansage}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;レロロカ8ロヂガ&amp;lt;/span&amp;gt;&lt;br /&gt;
| 6xSG8UCAZR&amp;lt;br&amp;gt;q5wwwxHD8n&lt;br /&gt;
| 23&lt;br /&gt;
| 23&amp;lt;br&amp;gt;54&lt;br /&gt;
|&lt;br /&gt;
| Toys R Us website&amp;lt;br&amp;gt;???&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|513|Pansear}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Pansear}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ネ8フニミゼテラ&amp;lt;/span&amp;gt;&lt;br /&gt;
| niE33w9rwM&lt;br /&gt;
| 28&lt;br /&gt;
| 28&lt;br /&gt;
|&lt;br /&gt;
| Toys R Us website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|515|Panpour}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Panpour}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ズヂメ7メボオ6&amp;lt;/span&amp;gt;&lt;br /&gt;
| CNZF3wpq3x&lt;br /&gt;
| 27&lt;br /&gt;
| 27&lt;br /&gt;
|&lt;br /&gt;
| Toys R Us website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|555|Darmanitan}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Darmanitan}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;28セメハクハ1&amp;lt;/span&amp;gt;&lt;br /&gt;
| pK5RgzqLG8&lt;br /&gt;
| 26&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| Gamestop PowerUp Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|610|Axew}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Axew}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ドルリヘ8トナヤ&amp;lt;/span&amp;gt;&lt;br /&gt;
| BqWxXEK3xg&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| Gamestop PowerUp Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|636|Larvesta}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Larvesta}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ホヂ84カチトミ&amp;lt;/span&amp;gt;&lt;br /&gt;
| yQAw81qxGR&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| GAME Facebook page&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|587|Emolga}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Emolga}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;テヘビトカ1リミ&amp;lt;/span&amp;gt;&lt;br /&gt;
| Jnm3kqgN8X&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
|&lt;br /&gt;
| Gamestop pre-order bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|215|Sneasel}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Sneasel}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;コレキ1カキテゾ&amp;lt;/span&amp;gt;&lt;br /&gt;
| Rc338MpqLx&lt;br /&gt;
| 21&lt;br /&gt;
| 21&lt;br /&gt;
|&lt;br /&gt;
| Gamestop PowerUp Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|200|Misdreavus}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Misdreavus}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;ヨヂボマ0ノネハ&amp;lt;/span&amp;gt;&lt;br /&gt;
| mnKX3qwrZR&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| Pokemon Conquest official website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|531|Audino}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Audino}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;セ6ゼチ86ヤヒ&amp;lt;/span&amp;gt;&lt;br /&gt;
| ??????????&lt;br /&gt;
| 14&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|123|Scyther}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Scyther}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;トロ06カロラデ&amp;lt;/span&amp;gt;&lt;br /&gt;
| 8GV3LMGrnM&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
| Gamestop pre-order bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|131|Lapras}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Lapras}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;エ8カクゾ9トオ&amp;lt;/span&amp;gt;&lt;br /&gt;
| GfV33RVN3F&lt;br /&gt;
| 31&lt;br /&gt;
| 31&lt;br /&gt;
|&lt;br /&gt;
| Gamestop pre-order bonus&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|518|Musharna}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Musharna}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;??????????&amp;lt;/span&amp;gt;&lt;br /&gt;
| iMYXwqtHgL&lt;br /&gt;
| ???&lt;br /&gt;
| 12&lt;br /&gt;
|&lt;br /&gt;
| Aussie-Nintendo website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|571|Zoroark}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Zoroark}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&lt;br /&gt;
| 6iYmwq1Y8w&lt;br /&gt;
| N/A&lt;br /&gt;
| 46&lt;br /&gt;
|&lt;br /&gt;
| Toys R Us website&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{CSP|425|Drifloon}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{p|Drifloon}}&lt;br /&gt;
| &amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&lt;br /&gt;
| eqCgRvXwXX&lt;br /&gt;
| N/A&lt;br /&gt;
| 22&lt;br /&gt;
|&lt;br /&gt;
| Vooks website&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background: #f9e586; {{roundybottom|10px}}&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
[[File:Pokémon Conquest reception.jpg|thumb|right|80px|Pokémon Conquest&#039;s score of 34/40]]&lt;br /&gt;
Gaming magazine {{wp|Famitsu}} has given Pokémon Conquest a score of 34/40, praising how it was easy for children to understand along with its high replay value. In addition, [[Nintendo Power]] magazine gave the game a rating of 9/10, citing its engaging and elaborate gameplay and also noting that it was simple enough to pick up for newcomers to the tactical RPG genre. {{wp|IGN}} rated the game an &amp;quot;Amazing&amp;quot; 9.0/10.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2012/06/16/pokemon-conquest-review Pokémon Conquest Review - IGN]&amp;lt;/ref&amp;gt; It holds a rating of 81.97% on {{wp|GameRankings}}, based on 29 reviews.&amp;lt;ref&amp;gt;[https://www.gamerankings.com/ds/654723-pokemon-conquest/index.html Pokémon Conquest for DS - GameRankings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
====Japanese sales====&lt;br /&gt;
Pokémon Conquest sold 172,027 units on its first week on the Japanese market, with a {{wp|sell-through}} of 58.43%. By December 29, 2013, the end of its 94th week, it had sold 345,374 copies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{gold color dark}}; background:#{{silver color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{gold color light}}; {{roundytl|5px}}&amp;quot; | Week&lt;br /&gt;
! style=&amp;quot;background:#{{gold color light}}&amp;quot; | Week ending&lt;br /&gt;
! style=&amp;quot;background:#{{gold color light}}&amp;quot; | Ranking&lt;br /&gt;
! style=&amp;quot;background:#{{gold color light}}&amp;quot; | Units sold&lt;br /&gt;
! style=&amp;quot;background:#{{gold color light}}; {{roundytr|5px}}&amp;quot; | Total units sold&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| March 18, 2012&lt;br /&gt;
| 1st&lt;br /&gt;
| 172,027&lt;br /&gt;
| 172,027&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| March 25, 2012&lt;br /&gt;
| 3rd&lt;br /&gt;
| 65,046&lt;br /&gt;
| 237,073&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| April 1, 2012&lt;br /&gt;
| 5th&lt;br /&gt;
| 30,535&lt;br /&gt;
| 267,608&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| April 8, 2012&lt;br /&gt;
| 7th&lt;br /&gt;
| 17,989&lt;br /&gt;
| 285,597&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| April 15, 2012&lt;br /&gt;
| 9th&lt;br /&gt;
| 10,377&lt;br /&gt;
| 295,974&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| April 22, 2012&lt;br /&gt;
| 13th&lt;br /&gt;
| 6,976&lt;br /&gt;
| 302,950&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| April 29, 2012&lt;br /&gt;
| 22nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| May 6, 2012&lt;br /&gt;
| 13th&lt;br /&gt;
| 9,069&lt;br /&gt;
| 318,067&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| May 13, 2012&lt;br /&gt;
| 20th&lt;br /&gt;
| 2,819&lt;br /&gt;
| 320,885&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| May 20, 2012&lt;br /&gt;
| 26th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| May 27, 2012&lt;br /&gt;
| 42nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 42&lt;br /&gt;
| December 30, 2012&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 341,250&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 94&lt;br /&gt;
| December 29, 2013&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 345,374&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{gold color light}}; {{roundybottom|5px}}&amp;quot; colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Conquest}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the only Pokémon game since [[Hey You, Pikachu!]] to only be released in Japanese and English.&lt;br /&gt;
* Had this game not existed, the game &#039;&#039;{{few|Tokyo Mirage Sessions ♯FE}}&#039;&#039; would have been proposed as a Fire Emblem/Pokémon crossover game instead. &amp;lt;ref&amp;gt;http://www.gameinformer.com/b/news/archive/2016/08/20/tokyo-mirage-sessions-was-originally-going-to-be-a-pok-233-mon-crossover.aspx&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If the game detects it is being played on an emulator or flashcard, the game will lock when booted. {{fact}}&lt;br /&gt;
* This is the only Pokémon spin-off game which is Nintendo DSi-enhanced.&lt;br /&gt;
* This was the last Pokémon spin-off game released for the Nintendo DS in Japan, North America, and Australia.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.nintendo.com/consumer/gameslist/manuals/DS_Pokemon_Conquest.pdf Official PDF-file manual] for &#039;&#039;Pokémon Conquest&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{other games|left}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Pokémon game crossovers]]&lt;br /&gt;
[[Category:Pokémon Conquest|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Conquest]]&lt;br /&gt;
[[es:Pokémon Conquest]]&lt;br /&gt;
[[fr:Pokémon Conquest]]&lt;br /&gt;
[[it:Pokémon Conquest]]&lt;br /&gt;
[[ja:ポケモン+ノブナガの野望]]&lt;br /&gt;
[[zh:宝可梦＋信长的野望]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Water_Spout_(move)&amp;diff=3544507</id>
		<title>Water Spout (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Water_Spout_(move)&amp;diff=3544507"/>
		<updated>2022-07-12T12:28:45Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Trivia */ Gen III variable shaking animation magnitude&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=323&lt;br /&gt;
|name=Water Spout&lt;br /&gt;
|jname=しおふき&lt;br /&gt;
|jtrans=Water Spout&lt;br /&gt;
|jtranslit=Shiofuki&lt;br /&gt;
|gameimage=Water Spout VIII.png&lt;br /&gt;
|gameimage2=Water Spout VIII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=150&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|bdesc=???&lt;br /&gt;
|gen=III&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=The appeal works better the later it is performed.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earn +3 if the Pokémon that just went hit max Voltage.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=6&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=A very appealing move, but after using this move, the user is more easily startled.&lt;br /&gt;
|pokefordex=Water%20Spout&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=adjacentfoes&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Water Spout&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;しおふき&#039;&#039;&#039; &#039;&#039;Water Spout&#039;&#039;) is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Water Spout deals damage. It has 150 base power at maximum HP, but its base power decreases proportionally to the user&#039;s remaining HP.&lt;br /&gt;
&lt;br /&gt;
Specifically, its base power is equal to &amp;lt;math&amp;gt;\bigg\lfloor \frac{150 \times HP_{current}}{ HP_{max} } \bigg\rfloor&amp;lt;/math&amp;gt;. However, if this formula produces a value less than 1, the move&#039;s base power becomes 1 instead.&lt;br /&gt;
&lt;br /&gt;
In a battle with multiple opponents, Water Spout will target all adjacent opponents. Water Spout will also destroy [[natural objects|stalagmites]] found in the background of {{pkmn|battle}}s.&lt;br /&gt;
&lt;br /&gt;
Water Spout can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 1 bonus appeal point if {{m|Rain Dance}} was used in the previous turn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Inflicts more damage if the user&#039;s HP is high.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The higher the user&#039;s HP, the more powerful this attack becomes.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The higher the user&#039;s HP, the more damage caused.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user spouts water to damage the foe. The lower the user&#039;s HP, the less powerful it becomes.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user spouts water to damage the opposing team. The lower the user&#039;s HP, the less powerful it becomes.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|The user spouts water to damage opposing Pokémon. The lower the user&#039;s HP, the lower the move&#039;s power.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Water|3}}&lt;br /&gt;
{{Moveentry/6|320|Wailmer|type=Water|2|Field|Water 2|41|34|34|34{{sup/6|XY}}&amp;lt;br&amp;gt;41{{sup/6|ORAS}}|33|48|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|321|Wailord|type=Water|2|Field|Water 2|44|34|34|34{{sup/6|XY}}&amp;lt;br&amp;gt;33{{sup/6|ORAS}}|33|54|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|382|Kyogre|type=Water|1|No Eggs Discovered|No Eggs Discovered|75|80{{sup/4|DPPt}}&amp;lt;br&amp;gt;50{{sup/4|HGSS}}|50|50{{sup/6|XY}}&amp;lt;br&amp;gt;90{{sup/6|ORAS}}|90|90|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|592|Frillish|type=Water|type2=Ghost|1|Amorphous|Amorphous|||61|61|61|48|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|593|Jellicent|type=Water|type2=Ghost|1|Amorphous|Amorphous|||69|1, 69|1, 69|54|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|6}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Water|3}}&lt;br /&gt;
{{Moveentry/6|007|Squirtle|type=Water|2|Monster|Water 1||✔{{sup/4|HGSS}}|✔|✔|✔|✔|STAB=&#039;&#039;&#039;|note=Chain breed}}&lt;br /&gt;
{{Moveentry/6|223|Remoraid|type=Water|2|Water 1|Water 2||✔{{sup/4|HGSS}}|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Water Spout is a move with 30 base power, 84% accuracy, and 8 PP. The user attacks enemy in the front, with the final damage being multiplied by ½ when at 75-51% HP, 51/256 (~0.2x) when at 50-26% and 25/256 (~0.1x) when at 25% or lower.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time,  Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the move&#039;s power has been changed to 42, and its PP to 5.&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
In Pokémon UNITE, Water Spout is {{p|Blastoise}}&#039;s first move. It is obtained by evolving into {{p|Wartortle}} stage at level 5 and upgrading {{m|Water Gun}} into it instead of {{m|Hydro Pump}}. The user calls down a barrage of water in a targeted radius. Enemies within the radius are struck 6 times over its duration, damaging and slowing them. At level 11, its damage increases.&lt;br /&gt;
===Description===&lt;br /&gt;
{{translation notice|Japanese}}&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}&amp;lt;br/&amp;gt;{{gameabbrevmd|TDS}}|Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|てきポケモンに ダメージをあたえる じぶんのＨＰが のこりすくないほど あたえるダメージが ちいさい}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages nearby enemies. The more HP you have, the greater the damage caused.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RTDX}}|It damages nearby enemies. The less HP you have, the less powerful this attack will be.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=water|exp=yes|gen=The user spouts water to damage the foe.|image1=Robin Wailord Water Spout prepare.png|image1p=Getting ready|image2=Robin Wailord Water Spout.png|image2p=Wailord}}&lt;br /&gt;
{{movep|type=water|ms=321|pkmn=Wailord|method=Wailord&#039;s body glows light blue. It then fires a blast of water from its blowhole at the opponent.}}&lt;br /&gt;
{{movebtm|type=water|user=Robin|user1=Robin&#039;s Wailord|startcode=AG124|startname=Island Time|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pocket Monsters Platinum: Aim to Be Battle King!!===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user shoots a large blast of water.|image1=Shin Wailord Water Spout PBK.png|image1p=Wailord}}&lt;br /&gt;
{{movep|type=water|ms=321|pkmn=Wailord|method=Wailord shoots a large blast of water from its blowhole at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Shin (PBK)|user1=Shin&#039;s Wailord|startcode=PBK7|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user shoots a large blast of water.|image1=Lorry Water Spout.png|image1p=Wailord}}&lt;br /&gt;
{{movep|type=water|ms=321|pkmn=Wailord|method=Wailord fires a blast of water from its blowhole at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Sapphire (Adventures)|user1=Sapphire&#039;s Lorry|startcode=PS250|startname=The Beginning of the End with Kyogre &amp;amp; Groudon XII|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=water&lt;br /&gt;
|genIII=Water Spout III&lt;br /&gt;
|genIV=Water Spout IV&lt;br /&gt;
|genV=Water Spout V&lt;br /&gt;
|genVI=Water Spout VI&lt;br /&gt;
|genVI2=Water Spout VI 2&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=water&lt;br /&gt;
|genVII=Water Spout VII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|Colo=Water Spout Colo&lt;br /&gt;
|XD=Water Spout XD&lt;br /&gt;
|PBR=Water Spout PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|PMDRB=Water Spout PMD RB&lt;br /&gt;
|PSMD=Water Spout PSMD&lt;br /&gt;
|PMDRTDX=Water Spout PMD RTDX&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Water Spout is tied with {{m|Hydro Cannon}} for having the highest base [[power]] of all {{type|Water}} attacks, excluding [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s.&lt;br /&gt;
** A {{m|Hydro Vortex}} based on either of them has the highest base power of all Water-type moves.&lt;br /&gt;
* In [[Generation III]], the magnitude and duration of the enemy&#039;s shaking in the Water Spout attack animation depends on the calculated base power.&lt;br /&gt;
** This is not bounded by full power; if the user&#039;s HP is above its max HP, for example with [[Pomeg glitch]], the enemy will shake further and longer than intended.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color light}}&lt;br /&gt;
|zh_yue=噴水 &#039;&#039;{{tt|Panséui|Water Spout}}&#039;&#039;&lt;br /&gt;
|zh_cmn=噴水 / 喷水 &#039;&#039;{{tt|Pēnshuǐ|Water Spout}}&#039;&#039;&lt;br /&gt;
|nl=Waterspuit&lt;br /&gt;
|fr=Giclédo&lt;br /&gt;
|de=Fontränen&lt;br /&gt;
|el=Κρουνός&lt;br /&gt;
|pt_br=Jato Aquático ([[Pokémon UNITE]], manga)&amp;lt;br&amp;gt;Jato d&#039;Água{{tt|*|Same name as Water Gun.}} (&#039;&#039;[[Pokémon the Series: Ruby and Sapphire]]&#039;&#039;)&lt;br /&gt;
|it=Zampillo&lt;br /&gt;
|ko=바지락조개 &#039;&#039;{{tt|Bajirakjogae|Manila clam}}&#039;&#039; (Generation III-V)&amp;lt;br&amp;gt;해수스파우팅 &#039;&#039;{{tt|Haesu Seupauting|Seawater Spouting}}&#039;&#039; (X &amp;amp; Y)&lt;br /&gt;
|es=Salpicar&lt;br /&gt;
|sr=Izbacivanje vode&lt;br /&gt;
|vi=Phun Cột Nước&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Eruption|Water|hello}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that have variable power]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fontränen]]&lt;br /&gt;
[[es:Salpicar]]&lt;br /&gt;
[[fr:Giclédo]]&lt;br /&gt;
[[it:Zampillo]]&lt;br /&gt;
[[ja:しおふき]]&lt;br /&gt;
[[zh:喷水（招式）]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sinnoh_Route_209&amp;diff=3542921</id>
		<title>Sinnoh Route 209</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sinnoh_Route_209&amp;diff=3542921"/>
		<updated>2022-07-08T01:01:12Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Items */ Sinister Stickers C&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=209&lt;br /&gt;
|size=290&lt;br /&gt;
|image=Sinnoh Route 209 Pt.png&lt;br /&gt;
|type=land&lt;br /&gt;
|north=Solaceon Town&lt;br /&gt;
|west=Hearthome City&lt;br /&gt;
|region=Sinnoh&lt;br /&gt;
|cut=yes&lt;br /&gt;
|surf=yes&lt;br /&gt;
|bike=yes&lt;br /&gt;
|mapdesc=The streams forded by this path wind past copses and grassy patches in a serene and soothing manner.&amp;lt;br&amp;gt;The Lost Tower is where Pokémon are laid to rest when their lives come to an end.&lt;br /&gt;
|generation=4&lt;br /&gt;
}}&lt;br /&gt;
[[File:Sinnoh Route 209 DP.png|thumb|Route 209 in {{2v2|Diamond|Pearl}}]]&lt;br /&gt;
&#039;&#039;&#039;Route 209&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;２０９ばんどうろ&#039;&#039;&#039; &#039;&#039;Route 209&#039;&#039;) is a route in central [[Sinnoh]], connecting [[Hearthome City]] and [[Solaceon Town]]. It is also the location of [[Lost Tower]] and [[Hallowed Tower]]. In {{v2|Platinum}}, two people block the gate to this route until the player obtains the {{badge|Relic}}.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
Route 209 is a fairly large route that curves around to make a reverse L-shape. It starts from the west, from [[Hearthome City]], where the route makes its way east. There is a large patch of [[tall grass]] just north here, just off the path. Back on the path, the route heads east, making its way over to a series of bridges going over a running stream, in which the {{player}} must cross in order to reach to the other side. There will be several Trainers to battle on the way, and by going onto a bridge that travels north, then west, the player can find some loamy, soft soil to plant four [[Berry|Berries]].&lt;br /&gt;
&lt;br /&gt;
Making its way east again, the player will find the [[Hallowed Tower]] near a running stream. After the player places the [[Odd Keystone]] into the tower and talks to other players in [[the Underground]] at least 32 times, the [[Hallowed Tower]] will summon out a {{p|Spiritomb}} to battle. If the player travels north-west, they will reach a [[Honey Tree]], which a player can place honey on to attract wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
After that, the route heads directly north, with a few patches of grass around the place, some soft soil to plant two Berries, and several Trainers to battle. Further up is a steep slope, [[Bike obstacles|bike obstacle]], for those who want to avoid the [[tall grass]]. The [[Lost Tower]] is just east from this point. It is a tall tower where dead Pokémon rest. Many Trainers come here to visit their Pokémon that have passed away. Just below the [[Lost Tower]] is a tree that can be cut down to obtain an item, {{TM|47|Steel Wing}}. On the north-west side of the route is a small area that contains the item [[Calcium]], that can only be accessed to with a bike in fourth gear. Directly to the north of the route is the entrance to [[Solaceon Town]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{itlisth|land}}&lt;br /&gt;
{{Itemlist|Leppa Berry|At the berry patch northeast of the [[Hearthome City]] [[gate]]|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Leppa Berry|At the berry patch northeast of the Hearthome City gate|BD=yes|SP=yes|display=[[Leppa Berry]] ×2}}&lt;br /&gt;
{{Itemlist|Chesto Berry|At the berry patch northeast of the Hearthome City gate|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Chesto Berry|At the berry patch northeast of the Hearthome City gate|BD=yes|SP=yes|display=[[Chesto Berry]] ×2}}&lt;br /&gt;
{{Itemlist|Razz Berry III|At the berry patch south of the [[Lost Tower]]|D=yes|P=yes|Pt=yes|display=[[Razz Berry]] ×2}}&lt;br /&gt;
{{Itemlist|Razz Berry III|At the berry patch south of the Lost Tower|BD=yes|SP=yes|display=[[Razz Berry]] ×4}}&lt;br /&gt;
{{Itemlist|Good Rod|From the {{tc|Fisher}} by the Hearthome City gate|D=yes|P=yes|Pt=yes|BD=yes|SP=yes}}&lt;br /&gt;
{{Itemlist|TM Grass VI|In between the trees south of the [[Hallowed Tower]] (requires {{m|Surf}})|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display={{TM|19|Giga Drain}}}}&lt;br /&gt;
{{Itemlist|TM Steel VI|In between the trees south of the Lost Tower (requires {{m|Cut}})|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display={{TM|47|Steel Wing}}}}&lt;br /&gt;
{{Itemlist|Calcium|In between the trees to the north of the northernmost mudslide pit|D=yes|P=yes|Pt=yes|BD=yes|SP=yes}}&lt;br /&gt;
{{Itemlist|Honey|Northeast corner of tall grass by Hearthome City gate|D=yes|P=yes|BD=yes|SP=yes}}&lt;br /&gt;
{{Itemlist|Super Potion|North of {{tc|Pokémon Breeder}} Jennifer &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes|BD=yes|SP=yes}}&lt;br /&gt;
{{Itemlist|Revive|Just northeast of {{tc|Twins}} Emma &amp;amp; Lil &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes|BD=yes|SP=yes}}&lt;br /&gt;
{{Itemlist|X Accuracy|Due east (across the south bridge) of {{tc|Poké Kid}} Danielle|D=yes|P=yes|BD=yes|SP=yes}}&lt;br /&gt;
{{Itemlist|Awakening|In the rock in the mudslide pit south of {{tc|Cowgirl}} Shelley &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes|BD=yes|SP=yes}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|In the pit north of {{tc|Pokémon Breeder}} Jennifer &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes|BD=yes|SP=yes}}&lt;br /&gt;
{{Itemlist|Great Ball|&lt;br /&gt;
* Northeast corner of the tall grass north of the Hearthome City gate&lt;br /&gt;
* In the center of the patch of grass just outside the Hearthome City gate &#039;&#039;(hidden)&#039;&#039;|Pt=yes|display=[[Great Ball]] ×2}}&lt;br /&gt;
{{Itemlist|Hyper Potion|Due east (across the south bridge) of {{tc|Poké Kid}} Danielle|Pt=yes}}&lt;br /&gt;
{{Itemlist|Stardust|On the rock in the first pit with the mudslide &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|Super Repel|Right in front of the first tree west of {{tc|Twins}} Emma &amp;amp; Lil &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|Revive|Southwest of the Honey Tree near {{tc|Pokémon Breeder}} Jennifer &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|Ether|In the middle of the pit near the Honey Tree|Pt=yes}}&lt;br /&gt;
{{Itemlist|None|sprite=Sinister Sticker C|size=30px|Obtained from the {{tc|Camper}} with the {{p|Staravia}} after going to the top of the [[Lost Tower]]|BD=yes|SP=yes|display=[[Sticker|Sinister Sticker C]] x3}}&lt;br /&gt;
{{itlistfoot|land}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|land|yes}}&lt;br /&gt;
{{Catch/entry4|041|Zubat|yes|yes|no|Grass|16|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|041|Zubat|no|no|yes|Grass|19|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|092|Gastly|yes|yes|no|Grass|16|0%|0%|10%|type1=Ghost|type2=Poison}}&lt;br /&gt;
{{Catch/entry4|113|Chansey|yes|yes|no|Grass|16|all=5%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|113|Chansey|no|no|yes|Grass|17, 19|all=5%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|280|Ralts|no|no|yes|Grass|17-19|20%|20%|10%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry4|315|Roselia|no|no|yes|Grass|19-20|all=25%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry4|355|Duskull|no|no|yes|Grass|17|0%|0%|10%|type1=Ghost}}&lt;br /&gt;
{{Catch/entry4|396|Starly|yes|yes|no|Grass|16|all=20%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|397|Staravia|yes|yes|no|Grass|16-18|15%|25%|15%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|397|Staravia|no|no|yes|Grass|18-19|20%|20%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|400|Bibarel|yes|yes|no|Grass|16-18|35%|45%|35%|type1=Normal|type2=Water}}&lt;br /&gt;
{{Catch/entry4|400|Bibarel|no|no|yes|Grass|18-19|all=30%|type1=Normal|type2=Water}}&lt;br /&gt;
{{Catch/entry4|438|Bonsly|no|yes|no|Grass|16|25%|5%|5%|type1=Rock}}&lt;br /&gt;
{{Catch/entry4|439|Mime Jr.|yes|no|no|Grass|16|25%|5%|5%|type1=Psychic}}&lt;br /&gt;
{{catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entry4|054|Psyduck|yes|yes|no|Surf|20-40|all=90%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|054|Psyduck|no|no|yes|Surf|20-30|all=90%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|055|Golduck|yes|yes|yes|Surf|20-40|all=10%|type1=Water}}&lt;br /&gt;
{{catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry4|129|Magikarp|yes|yes|no|Fish Old|3-10|all=100%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|118|Goldeen|yes|yes|yes|Fish Good|10-25|all=45%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|129|Magikarp|yes|yes|yes|Fish Good|10-25|all=55%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|119|Seaking|yes|yes|no|Fish Super|20-50|all=45%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=45%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|130|Gyarados|yes|yes|yes|Fish Super|30-55|all=55%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Swarm}}&lt;br /&gt;
{{Catch/entry4|209|Snubbull|yes|yes|no|Swarm|16|all=40%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|209|Snubbull|no|no|yes|Swarm|18-19|all=40%|type1=Normal}}&lt;br /&gt;
{{Catch/div|land|Special}}&lt;br /&gt;
{{Catch/entry4|037|Vulpix|yes|yes|no|LG|16|all=8%|type1=Fire}}&lt;br /&gt;
{{Catch/entry4|037|Vulpix|no|no|yes|LG|17, 19|all=8%|type1=Fire}}&lt;br /&gt;
{{Catch/entry4|128|Tauros|no|yes|no|Poké Radar|16|all=2%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|128|Tauros|yes|no|no|Poké Radar|17|all=20%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|241|Miltank|no|yes|no|Poké Radar|17|all=20%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|241|Miltank|yes|no|no|Poké Radar|16|all=2%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|281|Kirlia|no|no|yes|Poké Radar|18-19|all=22%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry4|442|Spiritomb|yes|yes|yes|Special|25|all={{tt|One|Hallowed Tower (Requires Odd Keystone)}}|type1=Ghost|type2=Dark}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
Additionally, wild Pokémon can appear on the [[Honey Tree]].&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
{{Catch/header|land}}&lt;br /&gt;
{{Catch/entrybdsp|041|Zubat|yes|yes|Grass|16|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|092|Gastly|yes|yes|Grass|16|0%|0%|10%|type1=Ghost|type2=Poison}}&lt;br /&gt;
{{Catch/entrybdsp|113|Chansey|yes|yes|Grass|16|all=5%|type1=Normal}}&lt;br /&gt;
{{Catch/entrybdsp|396|Starly|yes|yes|Grass|16|all=20%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|397|Staravia|yes|yes|Grass|16|0%|10%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|397|Staravia|yes|yes|Grass|17-18|all=15%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|400|Bibarel|yes|yes|Grass|16-18|35%|45%|35%|type1=Normal|type2=Water}}&lt;br /&gt;
{{Catch/entrybdsp|438|Bonsly|no|yes|Grass|16|25%|5%|5%|type1=Rock}}&lt;br /&gt;
{{Catch/entrybdsp|439|Mime Jr.|yes|no|Grass|16|25%|5%|5%|type1=Psychic|type2=Fairy}}&lt;br /&gt;
{{catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entrybdsp|054|Psyduck|yes|yes|Surf|20-40|all=90%|type1=Water}}&lt;br /&gt;
{{Catch/entrybdsp|055|Golduck|yes|yes|Surf|20-40|all=10%|type1=Water}}&lt;br /&gt;
{{catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entrybdsp|129|Magikarp|yes|yes|Fish Old|3-10|all=100%|type1=Water}}&lt;br /&gt;
{{Catch/entrybdsp|118|Goldeen|yes|yes|Fish Good|10-25|all=45%|type1=Water}}&lt;br /&gt;
{{Catch/entrybdsp|129|Magikarp|yes|yes|Fish Good|10-25|all=55%|type1=Water}}&lt;br /&gt;
{{Catch/entrybdsp|119|Seaking|yes|yes|Fish Super|20-50|all=45%|type1=Water}}&lt;br /&gt;
{{Catch/entrybdsp|130|Gyarados|yes|yes|Fish Super|30-55|all=55%|type1=Water|type2=Flying}}&lt;br /&gt;
{{catch/div|land|Swarm}}&lt;br /&gt;
{{Catch/entrybdsp|209|Snubbull|yes|yes|Swarm|16|all=40%|type1=Fairy}}&lt;br /&gt;
{{catch/div|land|Special}}&lt;br /&gt;
{{Catch/entrybdsp|128|Tauros|yes|no|Poké Radar|17|all=20%|type1=Normal}}&lt;br /&gt;
{{Catch/entrybdsp|128|Tauros|no|yes|Poké Radar|16|all=2%|type1=Normal}}&lt;br /&gt;
{{Catch/entrybdsp|241|Miltank|yes|no|Poké Radar|16|all=2%|type1=Normal}}&lt;br /&gt;
{{Catch/entrybdsp|241|Miltank|no|yes|Poké Radar|17|all=20%|type1=Normal}}&lt;br /&gt;
{{Catch/entrybdsp|442|Spiritomb|yes|yes|Special|25|all={{tt|One per Odd Keystone|Hallowed Tower after inserting Odd Keystone and interacting with 32 unique named NPCs in the Grand Underground}}|type1=Ghost|type2=Dark}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
Additionally, wild Pokémon can appear on the [[Honey Tree]].&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder M.png|Pokémon Breeder|Albert|816|3|438|Bonsly|♂|16|None|172|Pichu|♂|17|None|406|Budew|♂|15|None|36=ハルキ|37=Haruki|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Jogger.png|Jogger|Richard|608&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Time#Times of day 2|Morning]] only&amp;lt;/small&amp;gt;|1|404|Luxio|♂|19|None|36=フウタ|37=Fūta}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Twins.png|Twins|Emma &amp;amp; Lil|608|2|438|Bonsly|♀|19|None|439|Mime Jr.|♀|19|None|36=リカとミカ|37=Rika and Mika}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Poké Kid.png|Poké Kid|Danielle|152|1|025|Pikachu|♀|19|None|36=チヒロ|37=Chihiro|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Jogger.png|Jogger|Raul|608&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Time#Times of day 2|Morning]] only&amp;lt;/small&amp;gt;|1|397|Staravia|♂|19|None|36=カケル|37=Kakeru}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder F.png|Pokémon Breeder|Jennifer|720|3|439|Mime Jr.|♀|16|None|173|Cleffa|♀|17|None|406|Budew|♀|15|None|36=マフユ|37=Mafuyu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Cowgirl.png|Cowgirl|Shelley|240|5|399|Bidoof|♀|14|None|399|Bidoof|♀|15|None|399|Bidoof|♀|16|None|399|Bidoof|♀|15|None|399|Bidoof|♀|15|None|36=アニー|37=Annie}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Young Couple.png|Young Couple|Ty &amp;amp; Sue|2432|2|066|Machop|♂|19|None|307|Meditite|♂|19|None|36=リクとミサ|37=Riku and Misa}}&lt;br /&gt;
{{Trainerdiv|land|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder M.png|Pokémon Breeder|Albert|{{tt|1344|First rematch}}/{{tt|1728|Second rematch}}|3|185|Sudowoodo|♂|{{tt|27|First rematch}}/{{tt|37|Second rematch}}|None|025|Pikachu|♂|{{tt|28|First rematch}}/{{tt|36|Second rematch}}|None|315|Roselia|♂|{{tt|29|First rematch}}/{{tt|38|Second rematch}}|None|36=ハルキ|37=Haruki|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder M.png|Pokémon Breeder|Albert{{tt|*|Third rematch onwards}}|2544|3|185|Sudowoodo|♂|52|None|026|Raichu|♂|53|None|315|Roselia|♂|51|None|36=ハルキ|37=Haruki|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Poké Kid.png|Poké Kid|Danielle|{{tt|248|First rematch}}/{{tt|320|Second rematch}}/{{tt|440|Third rematch onwards}}|1|025|Pikachu|♀|{{tt|31|First rematch}}/{{tt|40|Second rematch}}/{{tt|55|Third rematch onwards}}|None|36=チヒロ|37=Chihiro|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder F.png|Pokémon Breeder|Jennifer{{tt|*|First rematch}}|1392|3|439|Mime Jr.|♀|28|None|035|Clefairy|♀|29|None|315|Roselia|♀|27|None|36=マフユ|37=Mafuyu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder F.png|Pokémon Breeder|Jennifer{{tt|*|Second rematch}}|1824|3|122|Mr. Mime|♀|37|None|035|Clefairy|♀|38|None|315|Roselia|♀|36|None|36=マフユ|37=Mafuyu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder F.png|Pokémon Breeder|Jennifer{{tt|*|Third rematch onwards}}|2544|3|122|Mr. Mime|♀|52|None|036|Clefable|♀|53|None|315|Roselia|♀|51|None|36=マフユ|37=Mafuyu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerfooter|land}}&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
{{MSP/3|387|Turtwig}} If the {{player}} chose {{p|Turtwig}}:&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color=E08040&lt;br /&gt;
|bordercolor=629C20&lt;br /&gt;
|headcolor=FFE683&lt;br /&gt;
|sprite=Spr Pt Barry.png&lt;br /&gt;
|prize={{pdollar}}2700&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|Barry (game)|Barry}}&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Sinnoh Route 209&lt;br /&gt;
|locationname=Route 209&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|ndex=397&lt;br /&gt;
|pokemon=Staravia&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|gender=male&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|level=25&lt;br /&gt;
|move1=Double Team|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Wing Attack|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Endeavor|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|ndex=418&lt;br /&gt;
|pokemon=Buizel&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|gender=male&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|level=23&lt;br /&gt;
|move1=Water Gun|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Quick Attack|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Growl|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Pursuit|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color=E08040}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|ndex=315&lt;br /&gt;
|pokemon=Roselia&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|gender=male&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|type1=Grass|type2=Poison&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|level=23&lt;br /&gt;
|move1=Stun Spore|move1type=Grass|move1cat=Status&lt;br /&gt;
|move2=Mega Drain|move2type=Grass|move2cat=Special&lt;br /&gt;
|move3=Poison Sting|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Leech Seed|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|ndex=391&lt;br /&gt;
|pokemon=Monferno&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fire|type2=Fighting&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|level=27&lt;br /&gt;
|move1=Mach Punch|move1type=Fighting|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Flame Wheel|move3type=Fire|move3cat=Physical&lt;br /&gt;
|move4=Fury Swipes|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
{{MSP/3|390|Chimchar}} If the {{player}} chose {{p|Chimchar}}:&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color=E08040&lt;br /&gt;
|bordercolor=629C20&lt;br /&gt;
|headcolor=FFE683&lt;br /&gt;
|sprite=Spr Pt Barry.png&lt;br /&gt;
|prize={{pdollar}}2700&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|Barry (game)|Barry}}&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Sinnoh Route 209&lt;br /&gt;
|locationname=Route 209&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|ndex=397&lt;br /&gt;
|pokemon=Staravia&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|gender=male&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|level=25&lt;br /&gt;
|move1=Double Team|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Wing Attack|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Endeavor|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|ndex=077&lt;br /&gt;
|pokemon=Ponyta&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Run Away&lt;br /&gt;
|level=23&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Ember|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Growl|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Tail Whip|move4type=Normal|move4cat=Status}}&lt;br /&gt;
{{Party/Div|color=E08040}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|ndex=315&lt;br /&gt;
|pokemon=Roselia&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|gender=male&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|type1=Grass|type2=Poison&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|level=23&lt;br /&gt;
|move1=Stun Spore|move1type=Grass|move1cat=Status&lt;br /&gt;
|move2=Mega Drain|move2type=Grass|move2cat=Special&lt;br /&gt;
|move3=Poison Sting|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Leech Seed|move4type=Grass|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|ndex=394&lt;br /&gt;
|pokemon=Prinplup&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|level=27&lt;br /&gt;
|move1=Growl|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Peck|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=BubbleBeam|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Metal Claw|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
{{MSP/3|393|Piplup}} If the {{player}} chose {{p|Piplup}}:&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color=E08040&lt;br /&gt;
|bordercolor=629C20&lt;br /&gt;
|headcolor=FFE683&lt;br /&gt;
|sprite=Spr Pt Barry.png&lt;br /&gt;
|prize={{pdollar}}2700&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|Barry (game)|Barry}}&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Sinnoh Route 209&lt;br /&gt;
|locationname=Route 209&lt;br /&gt;
|pokemon=4}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|ndex=397&lt;br /&gt;
|pokemon=Staravia&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|gender=male&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|type1=Normal|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|level=25&lt;br /&gt;
|move1=Double Team|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Wing Attack|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Endeavor|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|ndex=418&lt;br /&gt;
|pokemon=Buizel&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|gender=male&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|level=23&lt;br /&gt;
|move1=Water Gun|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Quick Attack|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Growl|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Pursuit|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color=E08040}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|ndex=077&lt;br /&gt;
|pokemon=Ponyta&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Run Away&lt;br /&gt;
|level=23&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Ember|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Growl|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Tail Whip|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|ndex=388&lt;br /&gt;
|pokemon=Grotle&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|level=27&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Razor Leaf|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Absorb|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Withdraw|move4type=Water|move4cat=Status}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder M.png|Pokémon Breeder|Albert|960|4|406|Budew|♂|20|None|438|Bonsly|♂|20|None|172|Pichu|♂|20|None|133|Eevee|♂|20|None|36=ハルキ|37=Haruki|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Jogger.png|Jogger|Richard|736&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Time#Times of day 2|Morning]] only&amp;lt;/small&amp;gt;|1|404|Luxio|♂|23|None|36=フウタ|37=Fūta}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Twins.png|Twins|Emma &amp;amp; Lil|704|2|438|Bonsly|♀|22|None|439|Mime Jr.|♀|22|None|36=リカとミカ|37=Rika and Mika}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Poké Kid.png|Poké Kid|Danielle|176|1|172|Pichu|♀|22|None|36=チヒロ|37=Chihiro|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Jogger.png|Jogger|Raul|736&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Time#Times of day 2|Morning]] only&amp;lt;/small&amp;gt;|1|397|Staravia|♂|23|None|36=カケル|37=Kakeru}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder F.png|Pokémon Breeder|Jennifer|960|4|406|Budew|♀|20|None|439|Mime Jr.|♀|20|None|173|Cleffa|♀|20|None|133|Eevee|♂|20|None|36=マフユ|37=Mafuyu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Cowgirl.png|Cowgirl|Shelley|368|1|077|Ponyta|♀|23|None|36=アニー|37=Annie}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Young Couple.png|Young Couple|Ty &amp;amp; Sue|2944|2|427|Buneary|♂|23|None|418|Buizel|♂|23|None|36=リクとミサ|37=Riku and Misa}}&lt;br /&gt;
{{Trainerdiv|land|Rematch}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder M.png|Pokémon Breeder|Albert{{tt|*|First rematch}}|1536|4|315|Roselia|♂|32|None|438|Bonsly|♂|32|None|025|Pikachu|♂|32|None|133|Eevee|♂|32|None|36=ハルキ|37=Haruki|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder M.png|Pokémon Breeder|Albert{{tt|*|Second rematch}}|2016|4|315|Roselia|♂|42|None|185|Sudowoodo|♂|42|None|025|Pikachu|♂|42|None|197|Umbreon|♂|42|None|36=ハルキ|37=Haruki|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder M.png|Pokémon Breeder|Albert{{tt|*|Third rematch onwards}}|2448|4|407|Roserade|♂|51|None|185|Sudowoodo|♂|51|None|026|Raichu|♂|51|None|197|Umbreon|♂|51|None|36=ハルキ|37=Haruki|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Poké Kid.png|Poké Kid|Danielle{{tt|*|First rematch}}|272|1|025|Pikachu|♀|34|None|36=チヒロ|37=Chihiro|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Poké Kid.png|Poké Kid|Danielle{{tt|*|Second rematch}}|352|1|025|Pikachu|♀|44|None|36=チヒロ|37=Chihiro|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Poké Kid.png|Poké Kid|Danielle{{tt|*|Third rematch onwards}}|424|1|026|Raichu|♀|53|None|36=チヒロ|37=Chihiro|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder F.png|Pokémon Breeder|Jennifer{{tt|*|First rematch}}|1536|4|315|Roselia|♀|32|None|439|Mime Jr.|♀|32|None|035|Clefairy|♀|32|None|133|Eevee|♂|32|None|36=マフユ|37=Mafuyu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder F.png|Pokémon Breeder|Jennifer{{tt|*|Second rematch}}|1968|4|315|Roselia|♀|41|None|122|Mr. Mime|♀|41|None|035|Clefairy|♀|41|None|196|Espeon|♂|41|None|36=マフユ|37=Mafuyu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokémon Breeder F.png|Pokémon Breeder|Jennifer{{tt|*|Third rematch onwards}}|2400|4|407|Roserade|♀|50|None|122|Mr. Mime|♀|50|None|036|Clefable|♀|50|None|196|Espeon|♂|50|None|36=マフユ|37=Mafuyu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerfooter|land}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Brilliant Diamond and Shining Pearl}}===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|VSPokémon Breeder M BDSP.png{{!}}90px|Pokémon Breeder|Albert|1,088|3|438|Bonsly|♂|16|None|172|Pichu|♂|17|None|406|Budew|♂|15|36=ハルキ|37=Haruki|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSJogger BDSP.png{{!}}90px|Jogger|Richard|836&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Time#Times of day 2|Morning]] only&amp;lt;/small&amp;gt;|1|404|Luxio|♂|19|None|36=フウタ|37=Fūta}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSTwins BDSP.png{{!}}90px|Twins|Emma and Lil|1,672|2|438|Bonsly|♀|19|None|439|Mime Jr.|♀|19|None|36=リカとミカ|37=Rika and Mika}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSPoké Kid BDSP.png{{!}}90px|Poké Kid|Danielle|380|1|025|Pikachu|♀|19|None|36=チヒロ|37=Chihiro|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSJogger BDSP.png{{!}}90px|Jogger|Raul|736&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Time#Times of day 2|Morning]] only&amp;lt;/small&amp;gt;|1|397|Staravia|♂|19|None|36=カケル|37=Kakeru}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSPokémon Breeder F BDSP.png{{!}}90px|Pokémon Breeder|Jennifer|1,088|3|439|Mime Jr.|♀|16|None|406|Budew|♀|20|None|173|Cleffa|♀|17|None|36=マフユ|37=Mafuyu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSCowgirl BDSP.png{{!}}90px|Cowgirl|Shelley|540|5|399|Bidoof|♀|14|None|399|Bidoof|♀|15|None|399|Bidoof|♀|16|None|399|Bidoof|♀|15|None|399|Bidoof|♀|15|None|36=アニー|37=Annie}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSYoung Couple BDSP.png{{!}}90px|Young Couple|Sue and Ty|5,320|2|066|Machop|♂|19|None|307|Meditite|♂|19|None|36=リクとミサ|37=Riku and Misa}}&lt;br /&gt;
{{Trainerdiv|land|Rematch}}&lt;br /&gt;
{{Trainerentry|VSPokémon Breeder M BDSP.png{{!}}90px|Pokémon Breeder|Albert|{{tt|1,568|First rematch}}/{{tt|2,016|Second rematch}}|3|185|Sudowoodo|♂|{{tt|27|First rematch}}/{{tt|37|Second rematch}}|None|025|Pikachu|♂|{{tt|28|First rematch}}/{{tt|36|Second rematch}}|None|315|Roselia|♂|{{tt|29|First rematch}}/{{tt|38|Second rematch}}|None|36=ハルキ|37=Haruki|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|VSPokémon Breeder M BDSP.png{{!}}90px|Pokémon Breeder|Albert{{tt|*|Third rematch onwards}}|2,756|3|185|Sudowoodo|♂|52|None|026|Raichu|♂|53|None|315|Roselia|♂|51|None|36=ハルキ|37=Haruki|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSPoké Kid BDSP.png{{!}}90px|Poké Kid|Danielle|{{tt|496|First rematch}}/{{tt|480|Second rematch}}/{{tt|660|Third rematch onwards}}|1|025|Pikachu|♀|{{tt|31|First rematch}}/{{tt|40|Second rematch}}/{{tt|55|Third rematch onwards}}|None|36=チヒロ|37=Chihiro|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|VSPokémon Breeder F BDSP.png{{!}}90px|Pokémon Breeder|Jennifer{{tt|*|First rematch}}|1,624|3|439|Mime Jr.|♀|28|None|035|Clefairy|♀|29|None|315|Roselia|♀|27|None|36=マフユ|37=Mafuyu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|VSPokémon Breeder F BDSP.png{{!}}90px|Pokémon Breeder|Jennifer{{tt|*|Second rematch}}|1,976|3|122|Mr. Mime|♀|37|None|035|Clefairy|♀|38|None|315|Roselia|♀|36|None|36=マフユ|37=Mafuyu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerentry|VSPokémon Breeder F BDSP.png{{!}}90px|Pokémon Breeder|Jennifer{{tt|*|Third rematch onwards}}|2,756|3|122|Mr. Mime|♀|52|None|036|Clefable|♀|53|None|315|Roselia|♀|51|None|36=マフユ|37=Mafuyu|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerfooter|land}}&lt;br /&gt;
&lt;br /&gt;
==[[Trainer Tips]]==&lt;br /&gt;
{{sign|DPtip|header}}&lt;br /&gt;
{{sign|DPtip|title|Trainer Tips!}}&lt;br /&gt;
{{sign|DPtip|You may register use of the key}}&lt;br /&gt;
{{sign|DPtip|items in your Bag for instant use.}}&lt;br /&gt;
{{sign|DPtip|Simply press the Y button to use the}}&lt;br /&gt;
{{sign|DPtip|registered item instantly.}}&lt;br /&gt;
{{sign|DPtip|footer}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A remix of this route&#039;s music is featured in [[Super Smash Bros. Brawl]] on the {{st|Spear Pillar|Spear Pillar stage}} and in [[Super Smash Bros. for Nintendo 3DS/Wii U]] on the {{st|Kalos Pokémon League|Kalos Pokémon League stage}}. In [[Super Smash Bros. Ultimate]], it can play on any stage from the Pokémon series.&lt;br /&gt;
* The route is a part of a three-part straight line consisting of {{rt|210|Sinnoh}}, [[Solaceon Town]] and Route 209. This is to help the player hatch an Egg received from the {{pkmn|Day Care}}.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Lost Tower]]&lt;br /&gt;
* [[Hallowed Tower]]&lt;br /&gt;
&lt;br /&gt;
{{Sinnoh}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sinnoh locations|Route 209]]&lt;br /&gt;
[[Category:Routes|Route 209]]&lt;br /&gt;
[[Category:Diamond and Pearl locations|Route 209]]&lt;br /&gt;
[[Category:Platinum locations|Route 209]]&lt;br /&gt;
[[Category:Brilliant Diamond and Shining Pearl locations|Route 209]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 209 (Sinnoh)]]&lt;br /&gt;
[[es:Ruta 209]]&lt;br /&gt;
[[fr:Route 209]]&lt;br /&gt;
[[it:Percorso 209 (Sinnoh)]]&lt;br /&gt;
[[ja:209ばんどうろ (シンオウ地方)]]&lt;br /&gt;
[[zh:２０９号道路（神奥）]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sinnoh_Route_218&amp;diff=3540881</id>
		<title>Sinnoh Route 218</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sinnoh_Route_218&amp;diff=3540881"/>
		<updated>2022-07-01T23:55:05Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: 3 Spark Stickers B from Lass girlfriend&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=218&lt;br /&gt;
|size=300&lt;br /&gt;
|type=water&lt;br /&gt;
|image=Sinnoh Route 218 Pt.png&lt;br /&gt;
|imageIV=Sinnoh Route 218 Pt.png&lt;br /&gt;
|west=Canalave City&lt;br /&gt;
|east=Jubilife City&lt;br /&gt;
|region=Sinnoh&lt;br /&gt;
|generation=4&lt;br /&gt;
|surf=yes&lt;br /&gt;
|mapdesc=Despite its shortness, this road is revered by fishing enthusiasts as a great, yet little known, fishing spot. &lt;br /&gt;
}}&lt;br /&gt;
[[File:Sinnoh Route 218 DP.png|thumb|300px|Route 218 in {{2v2|Diamond|Pearl}}]]&lt;br /&gt;
&#039;&#039;&#039;Route 218&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;２１８ばんどうろ&#039;&#039;&#039; &#039;&#039;Route 218&#039;&#039;) is a route in western [[Sinnoh]], connecting [[Jubilife City]] and [[Canalave City]].&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
Heading west from Jubilife City, the route follows a short path over land before reaching a body of water with a small island in the middle. A pair of bridges take travelers partway across the water, but do not go all the way to the other side; the only way to travel across is on a {{m|surf}}ing Pokémon. Wild Pokémon live within the flowing current, which bring the area great renown throughout the fishing community.&lt;br /&gt;
&lt;br /&gt;
Traveling north from the central island yields a short journey to the far side of the stream where long grass grows. From here, a gateway leads to Canalave City. Surfing south will take travelers to the same landmass as the northern route, but a row of tall trees prevents further passage. A [[Honey Tree]] can be found here.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|water}}&lt;br /&gt;
{{Itemlist|X Accuracy|At the north end of the pier|Pt=yes}}&lt;br /&gt;
{{Itemlist|Rare Candy|On a small patch of land in the very northeast corner (requires {{m|Surf}})|D=yes|P=yes|Pt=yes|BD=yes|SP=yes}}&lt;br /&gt;
{{Itemlist|Honey|On the strip of land directly west of the first pier (requires {{m|Surf}})|D=yes|P=yes|BD=yes|SP=yes}}&lt;br /&gt;
{{Itemlist|Hyper Potion|On the strip of land directly west of the first pier (requires {{m|Surf}})|Pt=yes}}&lt;br /&gt;
{{Itemlist|Rawst Berry|Soft soil above the grassy area|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Rawst Berry|Soft soil above the grassy area|BD=yes|SP=yes|display=[[Rawst Berry]] ×2}}&lt;br /&gt;
{{Itemlist|Persim Berry|Soft soil above the grassy area|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Persim Berry|Soft soil above the grassy area|BD=yes|SP=yes|display=[[Persim Berry]] ×2}}&lt;br /&gt;
{{Itemlist|Figy Berry|Soft soil above the grassy area|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Figy Berry|Soft soil above the grassy area|BD=yes|SP=yes|display=[[Figy Berry]] ×2}}&lt;br /&gt;
{{Itemlist|Pinap Berry|Soft soil above the grassy area|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Pinap Berry|Soft soil above the grassy area|BD=yes|SP=yes|display=[[Pinap Berry]] ×2}}&lt;br /&gt;
{{Itemlist|None|sprite=Flora Sticker F|size=30px|Obtained from the {{tc|Camper}} on the western section of the route|BD=yes|SP=yes|display=[[Sticker|Flora Sticker F]] ×3}}&lt;br /&gt;
{{Itemlist|None|sprite=Spark Sticker B|size=30px|Obtained from the {{tc|Lass}} on the eastern section of the route after talking to the {{tc|Camper}} on the western section of the route|BD=yes|SP=yes|display=[[Sticker|Spark Sticker B]] ×3}}&lt;br /&gt;
{{Itlistfoot|water}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|water}}&lt;br /&gt;
{{Catch/entry4|122|Mr. Mime|yes|no|no|Grass|29-30|all=15%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry4|122|Mr. Mime|no|no|yes|Grass|29-31|all=25%|type1=Psychic}}&lt;br /&gt;
{{Catch/entry4|278|Wingull|yes|yes|no|Grass|29|all=10%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|419|Floatzel|yes|yes|no|Grass|28-30|all=35%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|419|Floatzel|no|no|yes|Grass|29-31|30%|30%|40%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|422|Shellos|yes|yes|no|Grass|28|all=20%|type1=Water|form=West&amp;amp;nbsp;Sea}}&lt;br /&gt;
{{Catch/entry4|423|Gastrodon|yes|yes|no|Grass|28-30|all=20%|type1=Water|type2=Ground|form=West&amp;amp;nbsp;Sea}}&lt;br /&gt;
{{Catch/entry4|423|Gastrodon|no|no|yes|Grass|28, 30|25%|25%|35%|type1=Water|type2=Ground|form=West&amp;amp;nbsp;Sea}}&lt;br /&gt;
{{Catch/entry4|431|Glameow|no|yes|no|Grass|29-30|all=15%|type1=Normal}}&lt;br /&gt;
{{Catch/entry4|441|Chatot|no|no|yes|Grass|28-30|20%|20%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entry4|072|Tentacool|yes|yes|yes|Surf|20-30|all=60%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry4|073|Tentacruel|yes|yes|no|Surf|20-40|all=5%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry4|073|Tentacruel|no|no|yes|Surf|20-40|all=9%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry4|278|Wingull|yes|yes|no|Surf|20-30|all=30%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|279|Pelipper|yes|yes|no|Surf|20-40|all=5%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|422|Shellos|no|no|yes|Surf|20-30|all=30%|type1=Water|form=West&amp;amp;nbsp;Sea}}&lt;br /&gt;
{{Catch/entry4|423|Gastrodon|no|no|yes|Surf|20-40|all=1%|type1=Water|type2=Ground|form=West&amp;amp;nbsp;Sea}}&lt;br /&gt;
{{catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry4|129|Magikarp|yes|yes|no|Fish Old|3-10|all=100%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|129|Magikarp|yes|yes|yes|Fish Good|10-25|all=55%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|456|Finneon|yes|yes|yes|Fish Good|10-25|all=45%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|130|Gyarados|yes|yes|yes|Fish Super|30-55|all=55%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|457|Lumineon|yes|yes|no|Fish Super|20-50|all=45%|type1=Water}}&lt;br /&gt;
{{Catch/entry4|457|Lumineon|no|no|yes|Fish Super|30-55|all=45%|type1=Water}}&lt;br /&gt;
{{Catch/div|water|Swarm}}&lt;br /&gt;
{{Catch/entry4|100|Voltorb|yes|yes|no|Swarm|28|all=40%|type1=Electric}}&lt;br /&gt;
{{Catch/entry4|100|Voltorb|no|no|yes|Swarm|28-29|all=40%|type1=Electric}}&lt;br /&gt;
{{Catch/div|water|Special}}&lt;br /&gt;
{{Catch/entry4|132|Ditto|yes|yes|no|Poké Radar|29-30|all=22%|type1=Normal}}&lt;br /&gt;
{{Catch/footer|water}}&lt;br /&gt;
Additionally, wild Pokémon can appear on the [[Honey Tree]].&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
{{Catch/header|water}}&lt;br /&gt;
{{Catch/entrybdsp|122|Mr. Mime|yes|no|Grass|29-30|all=15%|type1=Psychic|type2=Fairy}}&lt;br /&gt;
{{Catch/entrybdsp|278|Wingull|yes|yes|Grass|29|all=10%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|419|Floatzel|yes|yes|Grass|28-30|all=35%|type1=Water}}&lt;br /&gt;
{{Catch/entrybdsp|422|Shellos|yes|yes|Grass|28|all=20%|type1=Water|form=West&amp;amp;nbsp;Sea}}&lt;br /&gt;
{{Catch/entrybdsp|423|Gastrodon|yes|yes|Grass|28-30|all=20%|type1=Water|type2=Ground|form=West&amp;amp;nbsp;Sea}}&lt;br /&gt;
{{Catch/entrybdsp|431|Glameow|no|yes|Grass|29-30|all=15%|type1=Normal}}&lt;br /&gt;
{{catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entrybdsp|072|Tentacool|yes|yes|Surf|20-30|all=60%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entrybdsp|073|Tentacruel|yes|yes|Surf|20-40|all=5%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entrybdsp|278|Wingull|yes|yes|Surf|20-30|all=30%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|279|Pelipper|yes|yes|Surf|20-40|all=5%|type1=Water|type2=Flying}}&lt;br /&gt;
{{catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entrybdsp|129|Magikarp|yes|yes|Fish Old|3-10|all=100%|type1=Water}}&lt;br /&gt;
{{Catch/entrybdsp|129|Magikarp|yes|yes|Fish Good|10-25|all=55%|type1=Water}}&lt;br /&gt;
{{Catch/entrybdsp|456|Finneon|yes|yes|Fish Good|10-25|all=45%|type1=Water}}&lt;br /&gt;
{{Catch/entrybdsp|130|Gyarados|yes|yes|Fish Super|30-55|all=55%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|457|Lumineon|yes|yes|Fish Super|20-50|all=45%|type1=Water}}&lt;br /&gt;
{{catch/div|water|Swarm}}&lt;br /&gt;
{{Catch/entrybdsp|100|Voltorb|yes|yes|Swarm|28|all=40%|type1=Electric}}&lt;br /&gt;
{{catch/div|water|Special}}&lt;br /&gt;
{{Catch/entrybdsp|132|Ditto|yes|yes|Poké Radar|29-30|all=22%|type1=Normal}}&lt;br /&gt;
{{Catch/footer|water}}&lt;br /&gt;
Additionally, wild Pokémon can appear on the [[Honey Tree]].&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
{{trainerheader|water}}&lt;br /&gt;
{{trainerentry|Spr DP Fisherman.png|Fisherman|Miguel|928&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Surf}}&amp;lt;/small&amp;gt;|2|130|Gyarados|♂|29||130|Gyarados|♂|29|36=ユタカ|37=Yutaka|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv|water}}&lt;br /&gt;
{{trainerentry|Spr DP Fisherman.png|Fisherman|Luc|832&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Surf}}&amp;lt;/small&amp;gt;|5|129|Magikarp|♂|26||130|Gyarados|♂|31||129|Magikarp|♂|26||129|Magikarp|♂|26||129|Magikarp|♂|26|36=センジ|37=Senji}}&lt;br /&gt;
{{trainerdiv|water}}&lt;br /&gt;
{{trainerentry|Spr DP Sailor.png|Sailor|Skyler|992|2|458|Mantyke|♂|27||130|Gyarados|♂|31|36=ケンゴ|37=Kengo}}&lt;br /&gt;
{{trainerdiv|water}}&lt;br /&gt;
{{trainerentry|Spr DP Guitarist.png|Guitarist|Tony|744|1|404|Luxio|♂|31|36=ジョニー|37=Johnny|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv|water|Rematch}}&lt;br /&gt;
{{trainerentry|Spr DP Fisherman.png|Fisherman|Miguel{{tt|*|First rematch}}|1696&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Surf}}&amp;lt;/small&amp;gt;|2|130|Gyarados|♂|53||130|Gyarados|♂|53|36=ユタカ|37=Yutaka|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv|water}}&lt;br /&gt;
{{trainerentry|Spr DP Guitarist.png|Guitarist|Tony{{tt|*|First rematch}}|1320|1|404|Luxio|♂|55|36=ジョニー|37=Johnny|38=Vs. Seeker}}&lt;br /&gt;
{{trainerfooter|water}}&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
{{trainerheader|water}}&lt;br /&gt;
{{trainerentry|Spr DP Fisherman.png|Fisherman|Miguel|1056&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Surf}}&amp;lt;/small&amp;gt;|2|130|Gyarados|♂|33|None|130|Gyarados|♂|33|None|36=ユタカ|37=Yutaka|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv|water}}&lt;br /&gt;
{{trainerentry|Spr DP Fisherman.png|Fisherman|Luc|992&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Surf}}&amp;lt;/small&amp;gt;|5|223|Remoraid|♂|29|None|130|Gyarados|♂|31|None|223|Remoraid|♂|29|None|223|Remoraid|♂|30|None|223|Remoraid|♂|31|None|36=センジ|37=Senji}}&lt;br /&gt;
{{trainerdiv|water}}&lt;br /&gt;
{{trainerentry|Spr DP Sailor.png|Sailor|Skyler|1088|2|458|Mantyke|♂|32|None|067|Machoke|♂|34|None|36=ケンゴ|37=Kengo}}&lt;br /&gt;
{{trainerdiv|water}}&lt;br /&gt;
{{trainerentry|Spr DP Guitarist.png|Guitarist|Tony|792|2|402|Kricketune|♂|33|None|081|Magnemite||33|None|36=ジョニー|37=Johnny|38=Vs. Seeker}}&lt;br /&gt;
{{Trainerdiv|water|Rematch}}&lt;br /&gt;
{{trainerentry|Spr DP Fisherman.png|Fisherman|Miguel{{tt|*|First rematch}}|1632|3|130|Gyarados|♂|51|None|130|Gyarados|♂|51|None|224|Octillery|♂|51|None|36=ユタカ|37=Yutaka|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv|water}}&lt;br /&gt;
{{trainerentry|Spr DP Guitarist.png|Guitarist|Tony{{tt|*|First rematch}}|1248|2|402|Kricketune|♂|52|None|082|Magneton||52|None|36=ジョニー|37=Johnny|38=Vs. Seeker}}&lt;br /&gt;
{{trainerfooter|water}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Brilliant Diamond and Shining Pearl}}===&lt;br /&gt;
{{trainerheader|water}}&lt;br /&gt;
{{trainerentry|VSFisher BDSP.png{{!}}90px|Fisher|Miguel|1,160&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Surf}}&amp;lt;/small&amp;gt;|2|130|Gyarados|♂|29||130|Gyarados|♂|29|36=ユタカ|37=Yutaka|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv|water}}&lt;br /&gt;
{{trainerentry|VSFisher BDSP.png{{!}}90px|Fisher|Luc|1,040&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Surf}}&amp;lt;/small&amp;gt;|5|129|Magikarp|♂|26||130|Gyarados|♂|31||129|Magikarp|♂|26||129|Magikarp|♂|26||129|Magikarp|♂|26|36=センジ|37=Senji}}&lt;br /&gt;
{{trainerdiv|water}}&lt;br /&gt;
{{trainerentry|VSSailor BDSP.png{{!}}90px|Sailor|Skyler|1,240|2|458|Mantyke|♂|27||130|Gyarados|♂|31|36=ケンゴ|37=Kengo}}&lt;br /&gt;
{{trainerdiv|water}}&lt;br /&gt;
{{trainerentry|VSGuitarist BDSP.png{{!}}90px|Guitarist|Tony|992|1|404|Luxio|♂|31|36=ジョニー|37=Johnny|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv|water|Rematch}}&lt;br /&gt;
{{trainerentry|VSFisher BDSP.png{{!}}90px|Fisher|Miguel{{tt|*|First rematch onwards}}|1,908&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Surf}}&amp;lt;/small&amp;gt;|2|130|Gyarados|♂|53||130|Gyarados|♂|53|36=ユタカ|37=Yutaka|38=Vs. Seeker}}&lt;br /&gt;
{{trainerdiv|water}}&lt;br /&gt;
{{trainerentry|VSGuitarist BDSP.png{{!}}90px|Guitarist|Tony{{tt|*|First rematch onwards}}|1,540|1|404|Luxio|♂|55|36=ジョニー|37=Johnny|38=Vs. Seeker}}&lt;br /&gt;
{{trainerfooter|water}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A policeman in the [[gate]] to Canalave City says &amp;quot;&#039;&#039;Boy... I sure am thirsty...&#039;&#039;&amp;quot; This is a reference to the thirsty guards in the gates on {{rt|5|Kanto}}, {{rtn|6|Kanto}}, {{rtn|7|Kanto}}, and {{rtn|8|Kanto}}, who prevented access to [[Saffron City]] in [[Generation I]] and {{game|FireRed and LeafGreen|s}}.&lt;br /&gt;
* After being defeated, {{tc|Guitarist}} Tony states, &amp;quot;&#039;&#039;Do you hear that? It is my guitar weeping...&#039;&#039;&amp;quot; This may be a reference to the popular song by {{wp|The Beatles}}, &#039;&#039;{{wp|While My Guitar Gently Weeps}}&#039;&#039;.&lt;br /&gt;
** His Japanese name is a reference to {{wp|John Lennon}}.&lt;br /&gt;
* The [[Town Map]] does not show the waterway in the middle of this route. A similar error is made with Canalave City.&lt;br /&gt;
&lt;br /&gt;
{{Sinnoh}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sinnoh locations|Route 218]]&lt;br /&gt;
[[Category:Routes|Route 218]]&lt;br /&gt;
[[Category:Diamond and Pearl locations|Route 218]]&lt;br /&gt;
[[Category:Platinum locations|Route 218]]&lt;br /&gt;
[[Category:Brilliant Diamond and Shining Pearl locations|Route 218]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 218 (Sinnoh)]]&lt;br /&gt;
[[es:Ruta 218]]&lt;br /&gt;
[[fr:Route 218]]&lt;br /&gt;
[[it:Percorso 218 (Sinnoh)]]&lt;br /&gt;
[[ja:218ばんどうろ (シンオウ地方)]]&lt;br /&gt;
[[zh:２１８号道路（神奥）]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9rus&amp;diff=3535653</id>
		<title>Talk:Pokérus</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9rus&amp;diff=3535653"/>
		<updated>2022-06-19T13:22:28Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Odds of initial infection and the Gen V algorithm */ comment on part of algorithm not in page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PC==&lt;br /&gt;
In my Pokémon Gold game, My Pokémon with PokéRus doesn&#039;t infect others stored in the PC, and doesn&#039;t even become immune unless it&#039;s in my party.  For me there&#039;s only a chance that others become infected when I heal at the Pokémon Center, not automatic as the article implies.  My Pokémon take about two days to heal.  But before I edit the page, I wanted to ask if it is possible that PokéRus can act different for different trainers?  -- [[user:Slim|Slim]]&lt;br /&gt;
&lt;br /&gt;
That&#039;s how PokeRus should act.  It spreads within the party, and a pogey in the PC will not lose PokeRus status. [[User:Evkl|evkl]] 14:21, 6 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pokemon Rocks America ==&lt;br /&gt;
&lt;br /&gt;
I got a Ho-Oh and Lugia from Pokemon Rocks America 2005, and a Metang, but none of them have PokeRus, as it states in the article. [[User:Lukario|Lukario]] 18:19, 28 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glitch? ==&lt;br /&gt;
&lt;br /&gt;
Wait, is PokéRus a glitch? -- [[User:Theryguy512|Ryguy]] 19:34, 29 July 2007 {EST}&lt;br /&gt;
&lt;br /&gt;
::No. PokéRus  is not a glitch. [[User:Jonah|Jonah]] 00:39, 30 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Telling if a wild pokemon has pokerus ==&lt;br /&gt;
&lt;br /&gt;
i heard on a website that to get pokerus that you had to catch a pokemon with it, and to tell if it had pokerus ( while it&#039;s still in the wild) that it would have a status condition when it first appears. is this true?&lt;br /&gt;
:No. You can&#039;t tell if a wild Pokémon has PokéRus, however, you can catch the disease from it without catching the Pokémon. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:35, 3 August 2007 (UTC)&lt;br /&gt;
::thanks [[User:Amben27|amben]] 04:54, 20 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Day care? ==&lt;br /&gt;
&lt;br /&gt;
Does the virus wear off in the day care center? I just got a Tangela, and I want to breed it but I want the virus to spread to my team too. &amp;gt;_&amp;gt;; [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 23:23, 6 January 2008 (UTC)&lt;br /&gt;
:I think it will, but you could just spread it around before throwing it in the daycare by leaving it fifth in the party and battling random things. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 01:52, 7 January 2008 (UTC)&lt;br /&gt;
::Oh shi-- good thing I got a good natured Tangela within the fifth egg. *runs off to Day care grabbing Tangela and sticks in party* [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 01:55, 7 January 2008 (UTC)&lt;br /&gt;
:::Hm, my Pokérus Ditto breeder is still infecting, after five days in the daycare. Has anyone&#039;s virus wore off? -- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:25, 9 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Egg==&lt;br /&gt;
Is it possible to get a pokerus from a egg. My friend told me that he had. --[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Darth&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Darth Cookie Monster/Trade with Me|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:51, 6 January 2008 (UTC)&lt;br /&gt;
:My sister got PokéRus from an egg.. the virus spread to the egg, though, then the egg spread it around the party. When it hatched, however, it was immune. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 23:55, 6 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I mean the egg hatched from the daycare, and it had pokerus. --[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Darth&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Darth Cookie Monster/Trade with Me|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:00, 7 January 2008 (UTC)&lt;br /&gt;
:Eggs can get it, you likely got it on the egg soon after getting the egg from the daycare, and didn&#039;t check it until after it got the rus. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 01:54, 7 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yes, Eggs can get Pokerus too:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;http://archives.bulbagarden.net/w/upload/7/70/Pokerus_egg.jpg&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;but when it hatched, the burmy inside still had it. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:22, 5 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No middle caps ==&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from Pokémon Diamond at the Pokémon Center:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(...)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Little is known about the Pokérus except that they are microscopic life-forms that attach to Pokémon.&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;While infected, Pokémon are said to grow exceptionally well.&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
It&#039;s only two ocurrences of the word.  Where did it appear with middle caps originally anyway?  In some summary of the [[HS08|Oaknapped episode]]? --[[User:Johans|Johans]] 06:26, 12 January 2008 (UTC)&lt;br /&gt;
:That&#039;s how everything with Poké is spelled. It&#039;s a Poké Ball, it&#039;s PokéRus. Etc. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 06:29, 12 January 2008 (UTC)&lt;br /&gt;
::Well, this one resulted being an exception :).  I&#039;m just trying to help by using spelling from the game. --[[User:Johans|Johans]] 06:35, 12 January 2008 (UTC)&lt;br /&gt;
::You know?  I believe it&#039;s because &amp;quot;-rus&amp;quot; is a suffix and not a word.  You can bet /pokevirus/ would be spelt &amp;quot;PokéVirus&amp;quot; for sure, hehe. --[[User:Johans|Johans]] 07:04, 12 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Conditions for immunization? ==&lt;br /&gt;
&lt;br /&gt;
I have the impression that the immunization of my infected party happened too early...  I didn&#039;t walk too much, and closed my DS without turning it off by about 30 minutes.  In Generation IV, does it depend on certain number of steps, or on real time?  Remember that the DS does have a clock.&lt;br /&gt;
Sadly I saved twice, and never noticed that my party was already immune before the second save (I managed to store only 1 infected Pokémon).  --[[User:Johans|Johans]] 06:35, 12 January 2008 (UTC)&lt;br /&gt;
:My experience shows a Pokémon only immunizes if it is in your party at midnight. If you leave your Pokémon in your party, instead of storing it at a box or at the daycare, turn off the game and turn it on again after midnight passes, the Pokémon will be immunized. It will also immunize if the game is on, anyway.-- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:25, 9 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
The article for Pokerus says &amp;quot;Any Pokémon on the player&#039;s party at the moment the system clock reaches midnight after a certain number of days in that position...will become immune.&amp;quot; Does that refer to the position of the Pokémon WITHIN the player&#039;s party or the fact that the Pokémon is in the player&#039;s party?--[[User:Trashninja|Trashninja]] ([[User talk:Trashninja|talk]]) 08:55, 15 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In Pokémon FireRed ==&lt;br /&gt;
&lt;br /&gt;
I have a [[Tauros (Pokémon)|Tauros]] in Firered, but I can&#039;t make it infect my other pokemon in the party. How is this? [[User:Hfc2x|Hfc2x]] 00:25, 17 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have they already had it?[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;C  &#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Is&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User:Darth Cookie Monster/My Story|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;for Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
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::nopes. I know that pokemon get a black dot when they already had it &#039;cause my brother has PokéRus too, so I asked him to infect my pokemon too. I traded him my tauros, so he infected it and traded it back, but I can&#039;t make my pokemon get it too. =( [[User:Hfc2x|Hfc2x]] 04:57, 17 February 2008 (UTC)&lt;br /&gt;
:::Strange. My cousin traded me a Dialga with PokéRus, it infected my party and I traded it back. The Rus spread all around. I wonder...&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|09:10 11 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
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Pokémon can&#039;t be infected in FRLG since there&#039;s no clock. It never spreads, but it never goes away either. The games are like a giant PC. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:14, 11 March 2008 (UTC)&lt;br /&gt;
:Ah...I see. -thinks about it- So an infected Pokémon traded to Red/Blue/Green/Yellow and traded back will still have the Rus? &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|09:16 11 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
::From Gen II to Gen I, I&#039;m not too sure. But from RSE to FRLG, it&#039;ll be made permanent for however long it&#039;s in FRLG. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:32, 11 March 2008 (UTC)&lt;br /&gt;
:::In Gen II pokerus acts as any held item when traded to Gen I: it&#039;s still there, but you can&#039;t see it. When you trade back from Gen I to Gen II, the pokemon will still have its held item, shiny status and pokerus. =) &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:39, 16 April 2008 (UTC)&lt;br /&gt;
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== quick way ==&lt;br /&gt;
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what is the quickest way to spread it?&lt;br /&gt;
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http://bulbapedia.bulbagarden.net/wiki/User:Dakclaw&lt;br /&gt;
Dakclaw&lt;br /&gt;
:Battle. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:32, 11 March 2008 (UTC)&lt;br /&gt;
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== Obtained the Pokérus today ==&lt;br /&gt;
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Sup guys, I obtained the Pokérus today while (I believe) wandering around the Fuego Ironworks. I was told I had them when I healed my party at a pokecenter by Nurse Joy. I currently have 4 infected right now, but I don&#039;t want to trade any of them. If anyone can tell me how to infect lots of other pokemon very fast, I&#039;ll be more than happy to trade you an infected guy (hopefully for something to make it worthwhile). I&#039;ve never done wifi trading before, so I will have to learn that as well...Anyone got any advice?--[[User:Dragonite42|Dragonite42]] 06:30, 10 July 2008 (UTC)&lt;br /&gt;
:Battle. Battle, get all six infected, switch out all but one, repeat. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 19:01, 10 July 2008 (UTC)&lt;br /&gt;
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::I obtained a {{p|Bidoof}} through the GTS with the Pokérus (its nickname is even Pokerus).  I haven&#039;t found a use for it though, so it&#039;s just hanging out at my Ranch.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:22, 10 July 2008 (UTC)&lt;br /&gt;
:::Ok, hmmm, is there a place on Bulbapedia to organize trades? I&#039;ve got about 20 infected so far. I don&#039;t know if pokemon stored in the computer become uninfected after 2 days though. --[[User:Dragonite42|Dragonite42]] 00:07, 11 July 2008 (UTC)&lt;br /&gt;
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I don&#039;t think that a boxed Pokémon will infect others.  Also, most users will say to use the forums to organize trades.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:10, 11 July 2008 (UTC)&lt;br /&gt;
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hey, Im using my wii to type this (computer&#039;s broken) so I cant really edit much on this question.&lt;br /&gt;
I just read from the article that a pokemon will continue to gain double EVs even after being immunized. Is this true, because I havent heard about this from any other website?&lt;br /&gt;
:Yeah, it&#039;s true &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 20:03, 12 July 2008 (UTC)&lt;br /&gt;
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== Hey!! ==&lt;br /&gt;
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Pokémon Eggs can be infected in RSE too. Not only in DP! &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:05, 6 August 2008 (UTC)&lt;br /&gt;
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:Absolutely right. should this be be stated in the article?[[User:BlueGasMask|BlueGasMask]] 04:43, 2 September 2008 (UTC)&lt;br /&gt;
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== After the infection ==&lt;br /&gt;
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&amp;quot;Though the virus is gone, its positive effects will remain, most specifically the ability for that Pokémon to gain double EVs.&amp;quot;&amp;lt;br /&amp;gt;I&#039;ve heard myself that it gains 2x EV&#039;s when it has the PokéRus sign and then 1.5x EV&#039;s when it wears off. Which one is correct? &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 21:09, 31 October 2008 (UTC)&lt;br /&gt;
:its always 2x EVs, the only difference when the pokemon is cured is that it cant pass the infection on. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
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== More Specific Info about spreading ==&lt;br /&gt;
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Do we have more info on spreading? Such as odds, formulas, methods for quick spreading... we already know it will spread after battle, but the results vary much. Once I had three eggs infected with one battle, and another time it took me 5 battles to infect one pokémon of five &amp;quot;clean&amp;quot;. Don&#039;t we have more info? -- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:25, 9 December 2008 (UTC)&lt;br /&gt;
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== Immunization and Species ==&lt;br /&gt;
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It seems we have a disagreement on how immunization happens. From my own experience, no Pokémon lasts more than one midnight with the Pokérus active(in Pokémon Diamond). Please provide testimonials to extend the concept. -- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 16:30, 10 December 2008 (UTC)&lt;br /&gt;
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:I&#039;ve gotten strains in [[Generation II]] and [[Generation IV]] last more than one midnight in the party.  In fact, I&#039;ve NEVER had a Pokérus in Generation II that vanished after just one midnight.  The strain I got in [[Generation III]] lasted only one midnight, regardless of whether it was cured in Generation III or Generation IV.  --[[User:Shiningpikablu252|Shiningpikablu252]] 16:41, 10 December 2008 (UTC)&lt;br /&gt;
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:: Would you mind specifying which ones? I&#039;ve infected a Treecko in one night at 11PM, and at midnight it was immune. Not to mention once I was trading with a person, was waiting for him to get online with an infected Squirtle(hatched and infected the same night) and it got immune. -- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 16:51, 10 December 2008 (UTC)&lt;br /&gt;
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== Drugs... ==&lt;br /&gt;
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So if a Pokémon has the Pokérus, does it affect the amount of EVs it gains when it takes drugs?  For example, a Carbos usually gives 10 Speed EVs.  Will this increase to 20 with the addition of Pokérus, or are the drugs not affected by it?--[[User:Ggled|Ggled]] 11:05, 28 March 2009 (UTC)&lt;br /&gt;
: No, the only EVs affected are the ones given by battling. Vitamins will still give 10EVs. --[[User:Raylax|Raylax]] 18:39, 11 August 2009 (UTC)&lt;br /&gt;
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== &amp;quot;small life forms&amp;quot; ==&lt;br /&gt;
Technically it is incorrect to say that because a virus is not a life form, although it does infect living things.  Just thought I&#039;d throw that out =p. [[User:DesiAdame|DesiAdame]] 05:05, 11 April 2009 (UTC)&lt;br /&gt;
:Try emailing Nintendo. I&#039;m sure they&#039;ll be happy to hear you out. We, unfortunately, can&#039;t do anything about that. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 05:14, 11 April 2009 (UTC)&lt;br /&gt;
::I assume Pokérus is a portmanteau of Pokémon and Virus. Viruses isn&#039;t a life form. They&#039;re agents that survive off other living things.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:29, 11 April 2009 (UTC)&lt;br /&gt;
I suppose you could be pedantic if you really wanted, but you never know, viruses in the Pokémon world may be alive... it wouldn&#039;t be the most farfetch&#039;d thing in that game (ucwutididthar?)--[[User:Ggled|Ggled]]&lt;br /&gt;
:::As I recall, the Pokémon Center&#039;s nurse tells about it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#A18DC4&amp;quot;&amp;gt;◄&amp;lt;/span&amp;gt;[[User:Kevzo8|&amp;lt;span style=&amp;quot;color:#98D8D8&amp;quot;&amp;gt;Kev&amp;lt;/span&amp;gt;]][[User_talk:Kevzo8|&amp;lt;span style=&amp;quot;color:#98D8D8&amp;quot;&amp;gt;zo8&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#A18DC4&amp;quot;&amp;gt;►&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:50, 11 April 2009 (UTC)&lt;br /&gt;
::::Someone go get a screenshot(s) of it. The article could use it. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 07:04, 11 April 2009 (UTC)&lt;br /&gt;
:::::Yes, the nurse does talk to you about it, but only the first time you present it to her.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:19, 11 April 2009 (UTC)&lt;br /&gt;
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== Didn&#039;t Work ==&lt;br /&gt;
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My brother had pokerus long ago in his party pokemon and he managed to clone his favorite pokemon, a level 100 Luxray and trade it from his Pearl to my Platinum as a gift, so I could get through the Victory Road as fast as I could because I was desperate to migrate from my Emerald, but when I got to the elite 4 and cured my pokemon in that pokemon center nurse joy told me about pokerus, that my pokemon had it now, but I though she was talking about the luxray that had had it, so I tried it again with other pokemon he gave me with pokerus and she didn&#039;t tell me a thing about it, so I thought she wasn&#039;t counfused, and that my other party pokemon had it, but they never had the Status &amp;quot;pokerus&amp;quot; and do not have the smiley face, I know how it looks, can see it in other pokemon but the pokemon of mine that should have it don&#039;t have it, how&#039;s that possible? didn&#039;t do anything!! It just wore away and left everthing the same!! They don&#039;t have it! like if they had never, even though nurse Joy told me they did. That happened long ago, so it&#039;s really gone. Do you understand what I say? LOL. I had read this article before that happened to me and it said that it goes away, and PC storage, etc, I did it all but didn&#039;t work. MY POKEMON DON&#039;T HAVE IT EVEN AFTER NURSE JOY TOLD MY THEY DID!! [[User:YukitoOoO|YukitoOoO]] 17:43, 2 May 2009 (UTC)&lt;br /&gt;
:I think that it may just not have spread from your Luxray.  Every time you battle, I think that there&#039;s a chance of the other Pokémon in your party getting infected (correct me if I&#039;m wrong here, I may be wrong on the mechanics).  But the principle is, I think that the virus just didn&#039;t spread to the rest of your Pokémon.  Not only that, but the nurse at the Pokémon Center will only tell you about the existence of Pokérus the first time you heal a Pokémon with it, she won&#039;t mention it again after that. [[User:Ggled|Ggled]] 08:56, 3 May 2009 (UTC)&lt;br /&gt;
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::I don&#039;t think that only Luxray caught it because in the first place LOL I had it already before and it can&#039;t get infected again wich means other of my party pokemon had it... but somehow it cured it and and the effects didn&#039;t stay...oh well anyway thanks for helping :D, it doen&#039;t matter anymore to me because I had to restart my game so those pokemon are lost, I only brought it up because I though the article could be a lil wrong and could add somewhere that pokerus can be lost :(. Thank you [[User:YukitoOoO|YukitoOoO]] 18:27, 7 May 2009 (UTC)&lt;br /&gt;
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== Question ==&lt;br /&gt;
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Is it possible to determine &#039;&#039;why&#039;&#039; a pokemon receives this disease?--[[User:Tmwps|Thomas Michael William Patrick Sales]] 16:52, 15 May 2009 (UTC)&lt;br /&gt;
:Not unless you catch the one random wild Pokémon you encounter with it from the wild. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:06, 16 May 2009 (UTC)&lt;br /&gt;
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== Let us suppose ==&lt;br /&gt;
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we have a milotic, which is holding a power lens, and has pokerus. this milotic of ours beats a gastly, which gives 1 special attack ev. how many special attack EVs will our milotic get? [[User:Empath-Silvio|Empath-Silvio]] 15:06, 30 July 2009 (UTC)&lt;br /&gt;
: Gastly gives 1EV in SAtk, then Power Lens gives an extra 4EVs. Pokérus will then double the total to 10EVs. --[[User:Raylax|Raylax]] 18:40, 11 August 2009 (UTC)&lt;br /&gt;
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== Figured out how Pokérus transfers! ==&lt;br /&gt;
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So this is for Generation IV only as I haven&#039;t tested it with other gens. &lt;br /&gt;
YES you can place an infected pokemon in the box and it WILL keep the virus.&lt;br /&gt;
NO the virus will not transfer to other pokemon in the box (and if it does it takes well over two weeks of gameplay)&lt;br /&gt;
YES the infected pokemon will spread the virus to others in your party, AFTER BATTLES. So in order to get the Pokérus spread you have to have an infected pokemon in your party. --[[User:Bageese|Bageese]] 02:25, 25 August 2009 (UTC)&lt;br /&gt;
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== Pokerus on a Shiny Pokemon? ==&lt;br /&gt;
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If the chance of Finding a Shiny pokemon is somewher around 1/8000 or something, and the chance of finding a Wild pokemon with Pokerus is around 3/60000, then what is the chance of Finding a Shiny Pokemon with Pokerus in the wild?[[User:Brock*PWN*|Brock*PWN*]] 14:12, 18 February 2010 (UTC)&lt;br /&gt;
:Around 1/160,000,00, I suppose. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:25, 19 February 2010 (UTC)&lt;br /&gt;
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==POKeRUS removed in G1?==&lt;br /&gt;
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This article states that POKeMON with POKeRUS in G2, infected or cured, would have all traces&lt;br /&gt;
of POKeRUS removed if traded to G1. Does this mean that their stats (that were boosted by POKeRUS) stay, but if traded back to G2, they could get it again? [[User:Tharthan|Tharthan]] 19:05, 2 April 2010 (UTC)&lt;br /&gt;
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== What are the odds? ==&lt;br /&gt;
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I have been playing Pokémon for about 9 years now (My first game was Silver) and never once in the entire time I have played it or Gold, Crystal, FireRed, or SoulSilver encountered a Shiny Pokémon (other than the usual suspect of the Red Gyarados) or a Pokémon with Pokérus, and yet it seems like everyone talks about getting them like its a common everyday thing to get, nor does it seem like I can ever get my Pokémon to breed at the daycare as it seems they never like each other. More often then not when I battle with friends they always seem to have the hyper powerful Pokémon that they leveled up from the breeding process with Pokérus that easily 1-shot my Pokémon of the exact same type and level with absolutley no difficulty whatsoever... Is there any way to increase my chances of getting Shiny Pokémon or one with Pokérus? Or do I have to just grind it out? {{unsigned|HandofCreation0}}&lt;br /&gt;
:How about you [[Shiny Pokémon|read]] the [[Pokérus|articles]]? D: The chances. and all the mechanics. are right there. Right where they&#039;re supposed to be. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 19:05, 3 April 2010 (UTC)&lt;br /&gt;
::#Pokemon need to be compatible in order to breed.  See [[Pokémon breeding]].&lt;br /&gt;
::#Pokerus, once found, can be easily cultivated and spread.  See [[Pokérus]].&lt;br /&gt;
::#There are methods to improve your chances of finding shiny Pokemon.  See [[Masuda method]] and [[Poké Radar]].&lt;br /&gt;
::#Please sign your comments with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;).&lt;br /&gt;
::&amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 19:12, 3 April 2010 (UTC)&lt;br /&gt;
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==Pokérus Spread and Traded Pokemon==&lt;br /&gt;
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Not too long ago, I got Pokérus in SoulSilver.  This was the first time I&#039;d ever gotten Pokérus, so naturally I took advantage of the next opportunity I got to trade some Pokérus vectors into my Diamond version.  I then tried to spread Pokérus to the rest of my party from the two infected Poliwags I sent over.  I battled several times--must have been around ten--with no successful spreading, which I thought was odd, since it never took more than one or two battles in SoulSilver.  Somewhat annoyed, I went back to the nearest Pokémon Center to heal my party, and then got the speech from the nurse about them finding Pokérus on my Pokémon (since I hadn&#039;t yet taken the Poliwags to any Pokémon center).  After that, I was able to spread Pokérus just as efficiently as I had on SoulSilver.  So is it just coincidence, or will Pokérus on traded Pokémon be unable to spread until they&#039;re brought to a Pokémon Center for the first time?  If it&#039;s not a coincidence, it might be worth mentioning in the article.  [[User:HerbieHero|HerbieHero]] 20:34, 29 April 2010 (UTC)&lt;br /&gt;
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== I get the idea, but: ==&lt;br /&gt;
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So the EVs a Pokemon receives in battle are doubled, that I can understand. But does it double the total amount of EVs a Pokemon will end up with?&lt;br /&gt;
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I guess what I&#039;m saying is, will a Pokemon that has been infected by the Pokerus have higher stats at lv100 than a Pokemon that never caught the disease? [[User:Shady|Shady]] 20:48, 1 May 2010 (UTC)&lt;br /&gt;
:Nope.  It simply makes it easier/faster for a Pokemon to reach maximum EVs. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:53, 1 May 2010 (UTC)&lt;br /&gt;
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== Pokérus &amp;quot;Image&amp;quot; ==&lt;br /&gt;
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The Purple Pokérus rectangle has a problem. Because of Bulbapedia having a white background, the top of the P and the bottom of the K is invisble unless the letters are highlighed. Is that OK? Should something be done to &amp;quot;fix&amp;quot; it? [[User:Valorum27|Valorum27]] 03:56, 8 May 2010 (UTC)&lt;br /&gt;
:I&#039;m not having problems with it. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 15:56, 8 May 2010 (UTC)&lt;br /&gt;
::That&#039;s hardly productive. We should strive to improve what we have, not shrug at the prospect of improvement. Just because you can live without the changes doesn&#039;t mean they shouldn&#039;t be made. [[User:Shady|Shady]] 18:29, 8 May 2010 (UTC)&lt;br /&gt;
:::Um... what? I was saying that &#039;&#039;on my computer I don&#039;t see anything wrong with it&#039;&#039;, not that &amp;quot;Oh, yeah, we could maybe fix it, but I don&#039;t give a crap.&amp;quot; There is 1 row of purple pixels that should probably be {{tt|added to the top|which I don&#039;t know if it can be done}}, since yeah, the top of the P does blend a little. There isn&#039;t anything wrong on the K that I can see, though. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:10, 8 May 2010 (UTC)&lt;br /&gt;
[[Image:PKRS screenshot.png|thumb|right|What it looks like on my computer.]]&lt;br /&gt;
::::My bad, I completely misunderstood what you meant. I&#039;ve uploaded a screenshot of the problem as it appears on a Mac OS X with 1280 x 800 resolution, using the latest version of Firefox. [[User:Shady|&#039;&#039;&#039;Shady]] got [[Image:PokémonDollar{{#ifeq: |Night|_Night}}.png|Pokémon Dollar|link=Pokémon Dollar]][[User talk:Shady|10,000]] for [[Special:Contributions/Shady|winning]]&#039;&#039;&#039; 19:23, 8 May 2010 (UTC)&lt;br /&gt;
:::::[http://i41.tinypic.com/2zxxxud.jpg This] is what it looks like in IE. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:46, 8 May 2010 (UTC)&lt;br /&gt;
::::::Yeah, I just checked it in Safari and Google Chrome and it looks okay. Firefox seems to be the only browser that doesn&#039;t show all of it. Any ideas? [[User:Shady|&#039;&#039;&#039;Shady]] got [[Image:PokémonDollar{{#ifeq: |Night|_Night}}.png|Pokémon Dollar|link=Pokémon Dollar]][[User talk:Shady|10,000]] for [[Special:Contributions/Shady|winning]]&#039;&#039;&#039; 21:44, 8 May 2010 (UTC)&lt;br /&gt;
:::::::It&#039;s not Firefox that&#039;s the problem, [http://i736.photobucket.com/albums/xx10/Werdnae/PKRS.png This] is what it looks like for me, I&#039;m using Firefox running in Vista at 1366 x 768. I think it must be the combination of Firefox and OS X that is causing the problem. And yes, I&#039;m using the latest version of firefox, I&#039;ve got it updating itself automatically. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:25, 8 May 2010 (UTC)&lt;br /&gt;
::::::::Wow. Is it even possible to fix it if it&#039;s that specific? [[User:Shady|&#039;&#039;&#039;Shady]] got [[Image:PokémonDollar{{#ifeq: |Night|_Night}}.png|Pokémon Dollar|link=Pokémon Dollar]][[User talk:Shady|10,000]] for [[Special:Contributions/Shady|winning]]&#039;&#039;&#039; 23:43, 8 May 2010 (UTC)&lt;br /&gt;
:::::::::Mm... I don&#039;t think you can, since it isn&#039;t a template, but a text format. Do the letters still look odd in this: &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sc&amp;gt;rs&amp;lt;/sc&amp;gt; And then: &amp;lt;span style=&amp;quot;background:#1111FF; color:#fff&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sc&amp;gt;rs&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt; &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 00:01, 9 May 2010 (UTC)&lt;br /&gt;
(unindent) They don&#039;t look odd when you&#039;re normal using super and subscript, but when you add the background color they do. It seems to be the background color that&#039;s causing the problem. [[User:Shady|&#039;&#039;&#039;Shady]] got [[Image:PokémonDollar{{#ifeq: |Night|_Night}}.png|Pokémon Dollar|link=Pokémon Dollar]][[User talk:Shady|10,000]] for [[Special:Contributions/Shady|winning]]&#039;&#039;&#039; 00:26, 9 May 2010 (UTC)&lt;br /&gt;
:Check that- I think the problem is that the font of the actual letters is white. The background color doesn&#039;t stretch vertically to fit the top of the &amp;quot;P&amp;quot; and the bottom of the &amp;quot;K&amp;quot;, and since the letters are white, they can&#039;t be seen against a white background. The letters still show up on my screen if I do this: &amp;lt;span style=&amp;quot;background:#1111FF; color:#000000&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sc&amp;gt;rs&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt; They&#039;re just out of the background &amp;quot;box&amp;quot;. [[User:Shady|&#039;&#039;&#039;Shady]] got [[Image:PokémonDollar{{#ifeq: |Night|_Night}}.png|Pokémon Dollar|link=Pokémon Dollar]][[User talk:Shady|10,000]] for [[Special:Contributions/Shady|winning]]&#039;&#039;&#039; 00:29, 9 May 2010 (UTC)&lt;br /&gt;
::Hmm.. it looks different here on the talk page than it does on the article itself... and it looks different when the last changes are being viewed also. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:45, 9 May 2010 (UTC)&lt;br /&gt;
:::Hopefully this will remedy the problem. The page now uses the infection icon shown on the Gen IV status screen. If there are still problems, please don&#039;t hesitate to report them. Thanks, - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Kogoro&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Talk to me&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - 12:27, 9 May 2010 (UTC)&lt;br /&gt;
::::That&#039;s much easier to see anyways than using text. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:51, 9 May 2010 (UTC)&lt;br /&gt;
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==Pokérus and EVs==&lt;br /&gt;
I know this doesn&#039;t have much to do with Pokerus really but more so the larger subject of EVs in general. But i have some questions related to ensuring that your pokemon gain as many EVs as they can in as few levels as they can.&lt;br /&gt;
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1. Seeing as a traded pokemon gains Exp at an accelerated rate does it also gain EVs at an accelerated rate?&lt;br /&gt;
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2. Is the surest way to gain the maximum of EVs per level and thusly gain the highest stat boosts available to battle a huge amount of low leveled pokemon that give you as low an amount of experience possible? Can you max out EVs aquired in this manner or do the amount of EVs and the amount of exp directly coorespond? Maybe making a guide on how to ensure that your pokemon gain as manyb EV&#039;s in as few levels as possible would be a great contribution to bulbapedia, I would try but am brand new to this and really am still getting to know how the site works, thanks&lt;br /&gt;
-Drake&lt;br /&gt;
:Seeing as you are a new contributor, you probably won&#039;t know this, but it is better to ask these questions on the [bmgf.bulbagarden.net forums] instead of a talk page. Additionally, please sign your comments with 4 tildes (~) and put new comments at the bottom of the page. Anyways, here are the answers for your questions&lt;br /&gt;
:1. No, as EVs aren&#039;t directly tied to experience. It is more tied to the Pokémon fainted&lt;br /&gt;
:2. I&#039;m not sure, but I think that is the way to EV train and maximize stats.&lt;br /&gt;
:I&#039;m pretty sure these can be seen on the [[Effort Values|EV]] page, however. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 01:01, 4 June 2010 (UTC)&lt;br /&gt;
Thanks and sorry for messing the page up. I&#039;ll erase my stuff {{unsigned|Drake}}&lt;br /&gt;
:Actually, we&#039;d prefer it if it stayed here&amp;amp;mdash;policy is to keep everything except the ridiculous. Sorry for the inconvenience. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 02:33, 4 June 2010 (UTC)&lt;br /&gt;
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== Pokemon with Pokerus ==&lt;br /&gt;
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On my Pokemon Platinum game, I just traded with myself (with my Pokemon Diamond game) and before I traded, Dialga (and yes this is who we&#039;re talkin&#039; &#039;bout) didn&#039;t have Pokerus but when I traded it in to Pokemon Platinum, I put it straight into my PC still with no Pokerus and then the next day I went on my Pokemon Platinum, there was a smiley face on Dialga and a Smiley face in Generation IV means that there was Pokerus on that Pokemon. Is that even Possible?--[[User:Lilkaykaygal|Lilkaykaygal]] 07:49, 17 August 2010 (UTC)&lt;br /&gt;
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:Well, I have heard of similar happenings, it could be a glitch. Or there might be a small chance of it spreading in the PC. If someone could read the game&#039;s coding and find out, that would be useful. Or it was just a once-in-a-lifetime thing. But still, that is interesting. Do u use action replay, cause it could be some strange occasional side effect. ----[[User:Desukaan563|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Desukaan563&#039;s userpage has a Value Formula to measure Pokémon worth&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Desukaan563|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 12:19, 27 November 2010 (UTC)&lt;br /&gt;
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::Pokérus doesn&#039;t spread in the PC, Desu, so there isn&#039;t a chance of that. And an AR wouldn&#039;t screw that up either, because this is game-to-game stuff. I&#039;ll dig around for an answer on the forums. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 16:24, 27 November 2010 (UTC)&lt;br /&gt;
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:::No, I don&#039;t use Action Replay or anything. I hate how people cheat in games. I just go by gameplay. Everything was absolutely normal.--&amp;lt;small&amp;gt;[[User:Lilkaykaygal|&amp;lt;span style=&amp;quot;color:pink &amp;quot;&amp;gt;KayKay&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;|&amp;lt;small&amp;gt;[[User talk:Lilkaykaygal|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Chat to me!&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 11:41, 2 January 2011 (UTC)&lt;br /&gt;
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== Chances of Encountering Pokérus? ==&lt;br /&gt;
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In Generation III onwards, does Pokérus still have a 3 in 65,536 chance of being encountered on a wild/bred pokémon like in Generation II? The article states that it became easier in later generations to get Pokérus because of certain event pokémon and the GTS, but doesn&#039;t make it clear if the chance of the virus being generated was improved since its introduction. And if it has been changed, does anyone know what the rate is now? [[User:Wannabe|Wannabe]] 17:14, 3 December 2010 (UTC)&lt;br /&gt;
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== The internal battery has run dry... ==&lt;br /&gt;
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Up till recently I have been exclusively a generation one Pokémon player (Red Version more specifically); but recently I was given gold, silver, crystal, and ruby versions of the game. I had begun playing one of the generation two games, played it for about an hour; saved the game and turned it off. When I returned to the game a while later I discovered the disappointing fact that the save battery was not functioning. Further investigation revealed that the other generation two games had the same problem, making me unable to return to a saved game. The Ruby version is somewhat of a different story, its internal battery as well has run dry; disabling clock based events though allowing it still to be saved. I have the capacity, through use of a game shark, to trade Pokérus infected Pokémon from the generation two games to Ruby version. Since clock based events are functionless, and immunization seems to be a clock based event, will Pokérus remain indefinitely? Will I still be able to infect other Pokémon? &lt;br /&gt;
The advice of anyone having experience in this area would be much appreciated. {{unsigned|Bug Maniac}}&lt;br /&gt;
:You would still be able to infect other Pokémon, as that is not time based. I would think that Pokérus would not expire in a game without time-based events. However, you can just put infected Pokémon in your PC and they will never expire (as long as they are in the PC). The reason your Gen II games don&#039;t save while your Gen III games do is because Gen II saves differently to Gen III. Also, chances are that your Ruby&#039;s battery is fine, but you are affected by the [[Berry glitch]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:53, 28 December 2010 (UTC)&lt;br /&gt;
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== Pokérus and Healing ==&lt;br /&gt;
I&#039;ve heard the chances of getting the Pokérus go up if you don&#039;t heal at a Pokemon Center. Is this true? Also, would healing at one of the rest houses (such as the hiker between Mt. Coronet and Snowpoint City) count as healing at a Pokémon center? Seevea of The Blackened Halls 23:36, 24 February 2011 (UTC) (this is Seevea if the signature thing doesn&#039;t work again &amp;gt;&amp;lt;){{unsigned|Seevea}}&lt;br /&gt;
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==Base stats==&lt;br /&gt;
Does a Pokémon &#039;&#039;have&#039;&#039; to have Pokérus to in order max out base stats? [[User:RedYoshi|RedYoshi]] 19:08, 18 September 2011 (UTC)&lt;br /&gt;
:No, that could be done with EV training.  Pokérus makes it quicker.  --[[User:YoshisWorld|&amp;lt;span style=&amp;quot;color:#66FF00&amp;quot;&amp;gt;&#039;&#039;&#039;☆Yoshis&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:YoshisWorld|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;World☆&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:44, 18 September 2011 (UTC)&lt;br /&gt;
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==2 questions==&lt;br /&gt;
1, if you turn back the DS clock, will a cured Pokemon have Pokerus again?&lt;br /&gt;
2, is it definite that a Pokemon next to the Poke with Pokerus will get Pokerus after a battle? [[User:Juzey|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Juzey&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;!!&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Juzey|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 07:16, 21 September 2011 (UTC)&lt;br /&gt;
:1.No  2.No, it is random.[[User:Jazama|Jazama]] 00:42, 22 September 2011 (UTC)&lt;br /&gt;
::Just a reminder to other users: please check previous comments to avoid this page getting cluttered with redundant comments.  Talk pages should not be full of the same comment or question.  [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 00:14, 8 December 2011 (UTC)&lt;br /&gt;
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== Contracting Pokérus ==&lt;br /&gt;
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Is Pokérus only contracted after a battle if the player uses a physical type move on the enemy with Pokérus?&lt;br /&gt;
[[User:Fundeath712|Fundeath712]] 20:15, 28 January 2012 (UTC)&lt;br /&gt;
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== Never fades ==&lt;br /&gt;
Since I got a Kyogre in trade it has had Pokerus.I traded it to black and it still has it.It&#039;s been at least a year since then and it still has it.Is there an explanation for this? [[User:TheThing12|TheThing12]] 23:04, 19 February 2012 (UTC)&lt;br /&gt;
: Have you been playing it often or keeping it in a Storage Box? If you haven&#039;t played it very often I could probably see why it still has it. If it&#039;s been in a Storage Box for awhile it keeps it the whole time since when in a Storage Box is pretty much keeps it permanently until you take it out and use it in your Party for a few days. Afterward it can&#039;t get it again. [[User:Frozen Fennec|Frozen Fennec]] 23:10, 19 February 2012 (UTC)&lt;br /&gt;
Actually I use it all the time which is the strange part [[User:TheThing12|TheThing12]] 02:11, 20 February 2012 (UTC)&lt;br /&gt;
::Are you sure that it still has Pokérus, and not just the after-effects? The double-EVs thing doesn&#039;t go away once the Pokemon is cured. Alternatively, has it ever been out of the PC at midnight? If not, that&#039;s why it hasn&#039;t gone away. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:59, 20 February 2012 (UTC)&lt;br /&gt;
Yes turned on my game just now and it still has it [[User:TheThing12|TheThing12]] 05:38, 20 February 2012 (UTC)&lt;br /&gt;
:Do I smell a glitch? :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Need me?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 05:39, 20 February 2012 (UTC)&lt;br /&gt;
Yah that&#039;s a possibility [[User:TheThing12|TheThing12]] 00:26, 25 February 2012 (UTC)&lt;br /&gt;
:Yeah the same thing is happening in my White 2. My Gyarados has been in my party for over a week and it still has the Pokerus symbol (not cured symbol) [[User:Adamws|Adamws]] 20:56, 21 June 2013  (UTC)&lt;br /&gt;
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== Odds of Spreading Pokerus in a Party ==&lt;br /&gt;
&lt;br /&gt;
I have been spreading pokerus in my Pokemon and writing down the results. from 20 cases (i know there are not a lot) i got a 27%, (25% or 30% rounding up) of spreading pokerus to the Pokemon to the right on the party from the infected Pokemon. And it doesn&#039;t matter if it is not the first Pokemon any infected Pokemon in the party will pass the infection to the Pokemon next to him at the same time. If i am posting something already know sorry. (I&#039;m using Pokemon White.) Update: after a total of 30 cases the average odds are a 0.26 chance per case. 26% chance of infecting continuous Pokemon.&lt;br /&gt;
[[User:Abclum|SilverMax]] ([[User talk:Abclum|talk]]) 01:56, 14 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm==&lt;br /&gt;
&lt;br /&gt;
I traded a Manectric from the GTS, and realized that it had Pokérus. A little later, I realized that my Volcarona (caught it, then in PC) had Pokérus. I&#039;m wondering whether somehow Manectric spread it, or Volcarona battled a Pokémon and caught it separately. Which one would it probably be? -- [[User:Pringles|Pringles]] 04:09, 15 July 2012 (UTC)&lt;br /&gt;
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== Odd happening on Crystal ==&lt;br /&gt;
&lt;br /&gt;
I managed something extraordinary; creating a glitched Mew on Crystal (Obtained from Blue by the Mew Glitch) after putting it in a box with a glitch pokemon (I guess this part because can&#039;t see the pokemon), then putted it into my party (it&#039;s level somehow has been set to 0, while it&#039;s name appears to be &amp;quot;?GREEN?GREEN?GREEN??GREEN?GREEN?GREENXDROCKKT&amp;quot;. It freezes when checking it&#039;s stats, but somehow you can see it&#039;s moves) and gave my Mew to the day-care lady. Somehow, the day-care lady says this &amp;quot;Are we geniuses or what? Want to see your ?GREEN?GREEN?Y*japanesesigns*? Green?Green???Green???????E?x.??????????GR has grown a lot. By level, it&#039;s grown by 100 (only the middle of the textblock, the rest is just filled with &amp;quot;GREEN&amp;quot; and &amp;quot;???&amp;quot;). If you want your Pokémon back, it will cost $100. (Yes, seriously just only $100, like if it had negative exp as some glitch in Generation I). Oddly, when I got my Mew back, it switched to a Primeape (which I had 5th in party while Mew was 6th) with Pokérus.&lt;br /&gt;
My explanation for this is because of that glitched Pokemon (I have to confirm that I probably cloned some unowns for whatever reason as that box seems to be glitched) and because saving a lot of times while restarting the game several times (maybe it couldn&#039;t read Mew&#039;s level once?), but I have no explanation why it has changed to a Primeape (which also somehow seems to have different attacks as my original Primeape).&lt;br /&gt;
The explanation for the Pokérus is that the glitched Pokemon had it (I doubt my Mew suddenly appears to have it as I&#039;m sure I would have noticed that) or the bellsprout which I&#039;ve tended to use to be able to get into that box again (as catching a wild pokemon which will be send into the box seems to &amp;quot;fix&amp;quot; the problem of crashing. Somehow the boxes still have an very odd amount value (57/20), while bellsprout suddenly is lvl 57 while I catched it near Violet City).&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if I could do the same trick over again, but I&#039;ll try.&lt;br /&gt;
&lt;br /&gt;
Edit:&lt;br /&gt;
And I&#039;ve done the same trick also with Bellsprout, which appeared to have Pokérus also (so I can&#039;t tell if it this is just 1 of a million luck that I caught a wild pokemon with Pokérus or actually because of the glitched Pokémon).&lt;br /&gt;
I also brought it to the Pokémon Center to heal, which seemed to fix the problem that I wasn&#039;t able to see it&#039;s stats and had another odd side-effect, the sprite of the trainer actually is being used while battling wild Pokémon (like if your fighting them yourself). For some side information, healing at a Pokémon Center won&#039;t cure you from Pokérus.&lt;br /&gt;
&lt;br /&gt;
After receiving some experience to Bellsprout, it seems it was at lvl 0 also (not lvl 57 which it actually states), as it levels up to 1.&lt;br /&gt;
&lt;br /&gt;
For some screenshot of this event, here they are (too bad I wasn&#039;t thinking about making screenshots before putting my Mew to the day-care lady). Sorry for the poor quality of the images, couldn&#039;t make any better. I know they are very large, as I don&#039;t know how to resize them on here (or just put a link only).&lt;br /&gt;
&lt;br /&gt;
[http://i46.tinypic.com/kf1im1.jpg] [http://i46.tinypic.com/f9r1jn.jpg] [http://i50.tinypic.com/2rcmjas.jpg] [http://i50.tinypic.com/2gxhh1u.jpg] [http://i47.tinypic.com/xl9gma.jpg] [http://i46.tinypic.com/14u9t0w.jpg] [http://i50.tinypic.com/zy6p4.jpg] [http://i45.tinypic.com/2h51aue.jpg] [http://i50.tinypic.com/30mvhnc.jpg] [http://i45.tinypic.com/hs546x.jpg]{{unsigned|Suicizer}}&lt;br /&gt;
:If it&#039;s using the trainer sprite in battle, that likely means you have some variety of [[?????]]. If you move it to the second slot in the overworld and then switch it in during battle, it&#039;ll use the back sprite or whichever Pokemon was out before it. I can&#039;t explain much else about your story except I think GREEN was a leftover default name in the programming from Gen I. --[[User:GARY-DOS|GARY-DOS]] ([[User talk:GARY-DOS|talk]]) 22:44, 12 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disappeared without a trace? ==&lt;br /&gt;
&lt;br /&gt;
I got the virus yesterday on my Crystal game and spread it to my team (and a Seaking that I only have for pokedex reasons, so I can keep it around a while)and today when I turned on the game, all my Pokemon seem to have no trace of the virus whatsoever. I read on the main thing that in gen 2 you see a black dot near the HP meter but I don&#039;t see a single pixel out of place. Also, since I play my game through Stadium 2, when I first turned on my N64 today I went to the lab and they still had the flashing red dot in their summaries, but when I went and loaded up my gameboy game and checked their statuses there&#039;s no sign they ever had it. [[User:Blahness15|Blahness15]] ([[User talk:Blahness15|talk]]) 22:06, 3 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spreading Pokerus ==&lt;br /&gt;
&lt;br /&gt;
Does the infected &#039;mon need to participate in a battle in order to spread it to the rest of your party? [[User:Whitsoxrule|Whitsoxrule]] ([[User talk:Whitsoxrule|talk]]) 02:48, 19 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t think so. In my SoulSilver version, I traded an infected Beautifly from Platinum and spread it to my entire team without making it battle once. [[User:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;AGG&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;RON&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Aggron989|&amp;lt;span style=&amp;quot;color:#444444;&amp;quot;&amp;gt;&#039;&#039;989&#039;&#039;&amp;lt;/span&amp;gt;]] 11:51, 20 June 2013 (UTC)&lt;br /&gt;
::No, it doesn&#039;t need to participate in battle. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:19, 20 June 2013 (UTC)&lt;br /&gt;
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== Telling if Pokemon has Pokerus? ==&lt;br /&gt;
I&#039;m seeing different things looking online. Some things I&#039;m finding say that in Gen II Pokemon games, there&#039;s no way to tell if a Pokemon in the wild has Pokerus. Other things I&#039;m finding say that it&#039;s got a little icon on it, which is why some trainers who might not know what Pokerus is might run from an infected wild Pokemon. Which of these is true? [[User:EllieNeo|EllieNeo]] ([[User talk:EllieNeo|talk]]) 03:52, 28 June 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure, that like every other generation with Pokerus, you can&#039;t tell if a Pokemon has Pokerus until you catch it.  --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 04:41, 28 June 2013 (UTC)&lt;br /&gt;
::So... do you have to catch a Pokemon with Pokerus to get Pokerus, or just fight it? [[User:EllieNeo|EllieNeo]] ([[User talk:EllieNeo|talk]]) 05:02, 28 June 2013 (UTC)&lt;br /&gt;
:::In Gen IV, you only have to battle it (speaking from experience). I&#039;ve only ever found Pokérus myself in SS, so I don&#039;t know about other games. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:50, 28 June 2013 (UTC)&lt;br /&gt;
::::Does anyone know the answer for this for Gen II? [[User:EllieNeo|EllieNeo]] ([[User talk:EllieNeo|talk]]) 01:52, 3 July 2013 (UTC)&lt;br /&gt;
:::::Years ago I got Pokérus in Gold from battling (not catching) a wild Tangela outside of Mt. Silver. I knew it was something special at the time but not how it worked, so I saved and turned off the game but neglected to box my affected Persian and it cured overnight without spreading to any other party members, whoops. [[User:RacieB|RacieB]] ([[User talk:RacieB|talk]]) 02:13, 26 September 2013 (UTC)&lt;br /&gt;
::::::I had the same happen in Crystal a few months ago. It was late and I wasn&#039;t paying close attention to the game at the time. I went to a Pokecenter to heal my Pokemon and was looking away and just mashing &#039;A&#039; waiting for the dialog to finish when I looked down and saw some weird info before the thank you message. I looked at my party and saw my Zubat had Pokerus but I wanted to know what Nurse Joy had said. I talked to her again and it was the normal spiel. Not realizing I had only just contracted it following my previous save, I made the hair-brained decision to do a soft reset and lost it. :( --[[User:GARY-DOS|GARY-DOS]] ([[User talk:GARY-DOS|talk]]) 03:25, 13 February 2014 (UTC)&lt;br /&gt;
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== Preserving the Virus for Future Spreading? ==&lt;br /&gt;
&lt;br /&gt;
My understanding is that as long as the infected pokemon is trasferred to a PC box before the game&#039;s timer hits midnight, it will keep the virus indefinitely and can continue to be withdrawn to spread to other pokemon as much as one likes and will never be &#039;cured&#039; if it is returned to the PC before midnight strikes. Is this assumption correct, or does the day counter go down for every day the pokemon is out of the PC? And if so, Is each pokemon that I infect given it&#039;s own random day counter or does it take the one from the pokemon that the infection originated from? I apologize if this has been answered before, but I&#039;m having trouble finding specific details on preserving the &#039;rus. Any additional info greatly appreciated. &lt;br /&gt;
-[[User:Gunslick|Gunslick]] ([[User talk:Gunslick|talk]]) 19:09, 29 September 2013 (UTC)&lt;br /&gt;
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== Different stages in Gen VI ==&lt;br /&gt;
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I&#039;ve been spreading the &#039;rus to a lot of my Pokémon, but I&#039;m really confused about one thing. The ones who have battled the most with it have a little smiley face (pink, of course) next to the pentagon on the summary, while the ones who haven&#039;t been out that much just have the pink bar saying &amp;quot;Pokérus&amp;quot; by the type. Is there much of a difference?-- [[User:Pringles|Pringles]] 04:27, 26 November 2013 (UTC)&lt;br /&gt;
:I would suspect it simply means they&#039;ve [[Pokérus#After having the virus|gotten over it]] (so to speak) like in previous generations. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:36, 26 November 2013 (UTC)&lt;br /&gt;
::Yeah, this difference is explained in the article. If a Pokémon has the Pokérus for long enough, it stops being contagious but it still reaps the benefits of it; this is signified by a little smiley face. Whenever you have a Pokémon with contagious Pokérus in your party at midnight, the game takes one day off its duration, and if you have 0 days left it turns into that smiley face. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:40, 26 November 2013 (UTC)&lt;br /&gt;
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== Something isn&#039;t adding up ==&lt;br /&gt;
&lt;br /&gt;
Ok, so I am trying to HP EV Train my Rash Natured, Pokérus infected Piplup who is holding the Power Weight. I am in connection cave battling horde after horde of Whismur. I am not sure if I am misunderstanding how the calculations and what not are suppose to go...but it seems that nothing is doubling/stacking at all.&lt;br /&gt;
&lt;br /&gt;
When it was level 1, it had a HP of 12, Atk 6, Def 6, Sp Atk 6, Sp Def 5 and Speed 5. After one battle it leveled up to level 7 where it&#039;s new HP was 27, its Atk 13, Def 14, Sp Atk 15, Sp Def 12 and Speed 10. Then the next battle it leveled up to level 9 and its HP was 33, Atk 15, Def 17, Sp Atk 18, Sp Def 14 and Speed 12. Then it leveled up to lv 10 and its HP raised by 4 to 37, its Atk to 16, Def 18, Sp Atk 19, Sp Def 15 and Speed 13. Maybe I don&#039;t need to list the other stats so I will just list the HP stat from here. At Lv 11 its HP was 41, 12 = 45 and currently at Lv. 13 its HP is 49.&lt;br /&gt;
&lt;br /&gt;
From my understanding, its suspose to gain 5 HP Evs from all 5 defeated Whismur, doubled by the Pokérus and then 4 more added on thanks to the Power Weight. The math isn&#039;t adding up, from what it looks like, only the Power Weight is doing anything...so is it possible that as of Gen VI Pokérus and all that other stuff no longer stacks? If so then the article needs to state this as well as the EV item article and all the other articles effected. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:11, 20 January 2014 (UTC)&lt;br /&gt;
:No, it definitely all still stacks (I&#039;ve done EV-training that way plenty of times). If you defeat 5 hordes, then do Super Training to fill in the last 2 EVs, you&#039;ll find you&#039;re at 252 EVs (I usually check by trying to use a training bag on them). I think you&#039;re just not seeing the EVs show up in your stats as early as you expect to. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:15, 20 January 2014 (UTC)&lt;br /&gt;
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== Eggs inheriting Pokérus + Other Possibilities of Infection ==&lt;br /&gt;
&lt;br /&gt;
So let me get this straight...  If 2 non-infected parent Pokémon (who have never been infected with Pokérus at all) breed, there&#039;s a random chance that the resultant egg/baby could emerge/hatch &#039;&#039;already infected with&#039;&#039; Pokérus &#039;&#039;&#039;out of the blue&#039;&#039;&#039;? (and I think the distinction between whether an Egg can randomly get Pokérus when you first receive it and whether a non-infected Egg can randomly hatch into a baby with Pokérus is a bit notable) &lt;br /&gt;
&lt;br /&gt;
Also, I&#039;ve occasionally been breeding Pokérus-infected Pokémon in &#039;&#039;Pokémon Emerald Version&#039;&#039; (either one parent is infected or both of the parents are), and I haven&#039;t observed any Pokérus-infected Eggs that were received &#039;&#039;directly&#039;&#039; from the Day-Care Man, nor have I observed a non-infected Egg hatch into a baby infected with Pokérus. I would think that if one or both of the parents is already infected, there would be a much higher chance for an Egg to pop out that is already infected with Pokérus...? (unless that &amp;quot;chance&amp;quot; is similar to the chance that a non-infected party Pokémon can contract Pokérus from an infected party Pokémon adjacent next to it - meaning that just like you may have to battle multiple times until a given Pokémon gets infected from an infected teammate, it may also take multiple tries until infected parents produce an infected Egg?) In any case, I think some of these anomalies may need more testing..&lt;br /&gt;
&lt;br /&gt;
On a side-note, I&#039;m wondering if:&lt;br /&gt;
* non-infected party Pokémon can get infected from infected party Pokémon during link battles or within battling facilities such as the Battle Tower&lt;br /&gt;
* whether wild Pokémon in the Battle Pike and Battle Pyramid can pass on Pokérus to the player&#039;s party Pokémon&lt;br /&gt;
* you mix records (in Generation 3) with someone whose non-Battle Tower team (for use as a Secret Base opponent) and Battle Tower team (for use as a &#039;&#039;Ruby/Sapphire/Emerald&#039;&#039; Battle Tower opponent and/or an &#039;&#039;Emerald&#039;&#039; Battle Tower&#039;s Battle Salon partner) are infected with Pokérus, are his/her transferred teams infected with Pokérus? If so, are the transferred teams capable of passing on Pokérus to the player&#039;s party Pokémon during a Secret Base battle or a Battle Tower match?&lt;br /&gt;
&lt;br /&gt;
And these also may require some rigorous testing.... &amp;gt;.&amp;lt; [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 20:17, 23 January 2014 (UTC)&lt;br /&gt;
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== Possible Inadvertent Loss of Pokérus When Saving Inside a Pokémon Center ==&lt;br /&gt;
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To clarify, I added this sentence:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Generation III, if the player deposits an infected Pokémon inside a PC, saves inside a Pokémon Center prior to midnight, shuts off the game, resumes the game after midnight, withdraws the infected Pokémon from the PC, and exits the Pokémon Center, it is possible for the infected Pokémon to be cured of Pokérus upon stepping outside of the building.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I feel that it should be added to the page, as it could catch someone unawares who thinks that the Pokérus is retained merely by depositing a Pokémon in a PC overnight. My own assumption is that when you save inside a Pokémon Center, turn off the game and let midnight pass, and subsequently resume the game after midnight, the game performs some type of &amp;quot;Has midnight passed yet?&amp;quot; check on any Pokémon you withdraw from the PC the moment you &#039;&#039;exit&#039;&#039; the building, so an infected Pokérus could mistakenly be cured just by you walking through the door. I think I tested this phenomenon with other buildings in &#039;&#039;Pokémon Emerald Version&#039;&#039; (like the Battle Pike of Hoenn), and I think it mainly happens only when the player saves in Pokémon Centers, but I can try to double-check later with other buildings. I wasn&#039;t sure whether to classify this as a glitch or something else (as it seems like the game is just doing its job), but I think it something that can affect people who aren&#039;t paying attention and happen to save after this thing occurs (Luckily, I caught this occurrence &#039;&#039;before&#039;&#039; saving. -.-&amp;quot;). I only know that it happens in &#039;&#039;Emerald&#039;&#039;, and I don&#039;t have a &#039;&#039;Ruby/Sapphire&#039;&#039; with a working internal clock to test this with, but it seems plausible that the same check happens in those games. Hopefully, other people can test this quirk in Generations 2, 4, 5, and 6? [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 20:50, 23 January 2014 (UTC)&lt;br /&gt;
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== Effect in FireRed &amp;amp; LeafGreen ==&lt;br /&gt;
&lt;br /&gt;
So, Pokemon in the Gen I remakes can&#039;t transfer the infection or be cured of it, but do they still gain double EVs from a battle in these games? Meaning in-game fights, not link cable ones. --[[User:GARY-DOS|GARY-DOS]] ([[User talk:GARY-DOS|talk]]) 03:40, 13 February 2014 (UTC)&lt;br /&gt;
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== System Clock and Pokerus? ==&lt;br /&gt;
&lt;br /&gt;
If I change my system clock to be after midnight, is there a chance my Pokemon will be cured of Pokerus, or does the time have to happen naturally? [[User:Kozunai|Kozunai]] ([[User talk:Kozunai|talk]]) 20:39, 13 March 2014 (UTC)&lt;br /&gt;
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== Apparently, GYM LEADERS can give you pokerus??? ==&lt;br /&gt;
&lt;br /&gt;
So, I was playing Black 2, and went and healed at the pokemon center before battling Cheren--no pokerus. I battle Cheren. I go back to the pokemon center to heal again, after...and am promptly informed that I have pokerus?? Weirder still, I go into my party and check and the infected pokemon was one that I didn&#039;t use in the battle--Jeanne never left her pokeball--which I hadn&#039;t realized could happen (I was given to understand that your pokemon could catch pokerus from a wild pokemon if you made contact with it). &lt;br /&gt;
Has anyone else gotten pokerus from a trainer before? {{unsigned|Harumei}}&lt;br /&gt;
:Have you caught Jeanne or used her in a wild battle in between the two Pokémon center visits? Last I&#039;ve heard, it&#039;s impossible to contract Pokérus from Trainer battles of any kind, unless if there&#039;s an already infected member in your team, who can spread it to those in adjacent positions in the party after that battle. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 19:18, 12 April 2014 (UTC)&lt;br /&gt;
::No, I hadn&#039;t; that was my point, that I beat the gym trainers, went to the pokemon center, healed--no pokerus--then went directly back to the gym to challenge Cheren; I battled Cheren and then returned to the pokemon center, without at ANY POINT between visits having battled any one or thing else, and was informed that hey, I had pokerus! I didn&#039;t think that was possible either, but it definitely happened![[User:Harumei|Harumei]] ([[User talk:Harumei|talk]]) 22:06, 12 April 2014 (UTC)&lt;br /&gt;
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I can more or less confirm this. In my White 2 game, for a while now, I&#039;ve been doing absolutely nothing except battling on the Royal Unova. The last time I went into the Pokemon Center for a heal, everything was fine, but today when I went in again, Mr. Medal presented me with the medal for finding Pokerus.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know the mechanics of Pokerus generation in past games - the beginning of the In the games section currently says it can appear on wild or bred Pokemon - but it looks like [[Pokérus#In Generation V|in Gen V]] the game just decides whether a Pokemon in your party will become infected. You could think of it like, there&#039;s a chance that someone you&#039;re battling has the virus and that it spreads to your party. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:29, 12 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Higher Chance? ==&lt;br /&gt;
&lt;br /&gt;
Ok, so I was in the Friend Safari just a moment ago catching Eevee. I caught 4, 2 went into my party, 2 into the box. I had no Pokémon with the condition active in my party. I went to withdraw the ones in the box to have their IVs Judged and see if their natures are the one I need, and both of the Eevee that went to the box had Pokérus.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if this helps, but the Pokémon I used was a Escavalier with the Swarm ability.&lt;br /&gt;
&lt;br /&gt;
Is it possible that there is a higher chance of catching Pokémon with Pokérus in the friend safari, am I just lucky and got struck by lightning twice (which from my understanding are the odds of running into a Pokérus infected Pokémon) or did the Swarm ability have something to do with it? &lt;br /&gt;
&lt;br /&gt;
I am trying not to speculate or anything. I&#039;m not sure if I can recreate the conditions again, I doubt I will ever catch another wild Pokémon in or out of the Friend Safari with the Pokérus condition.&lt;br /&gt;
&lt;br /&gt;
On a side note, should I experiment to see which strain the two Eevee have. Since they were caught wild with it, sent right to the box, they should have different strains of the virus right? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:23, 16 May 2014 (UTC)&lt;br /&gt;
:heh crap, false alarm. I did have a Pokémon with the condition and mixed them up with the ones I withdrew from the PC. Sorry about that. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:28, 16 May 2014 (UTC)&lt;br /&gt;
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== Strain X=0 Pokérus? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve brought this up on the forums previously when editing here was restricted, but there wasn&#039;t much of a response there, so I’ll bring it up here.  When I was training a Joltik, I realised that it had lost its Pokerus without leaving a smiley face, twice. I did a test and I infected 3 Pokemon using my Crawdaunt (which was the Pokemon I&#039;d used to infect Joltik both times previously). After midnight, all the Pokemon lost their Pokerus without leaving a smiley face.&lt;br /&gt;
&lt;br /&gt;
Not sure if anyone has experienced this as well, and I’ll be happy to trade a Pokemon infected with the strain of Pokerus if you want to check the claim (assuming the strain stays the same with trading). Is strain X=0 Pokerus possible in X/Y? Or is it a glitch? (Just a note, this was on v 1.2 and hopefully it&#039;s the same for v 1.3) :) --[[User:Wowy|&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#LL0000;&amp;quot;&amp;gt;&#039;&#039;&#039;(Talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 04:44, 4 December 2014 (UTC)&lt;br /&gt;
:How did you get the Pokérus in the first place? It&#039;s possible someone hacked it in a previous game and just sent the Pokémon through Transporter (it might even be possible to hack into Gen VI, but I&#039;m not sure). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:54, 4 December 2014 (UTC)&lt;br /&gt;
::I have no idea at all! My thought was that it was from Wondertrade since I recall obtaining a few infected Pokemon through that, but besides it&#039;s definitely not the one I sent through Transporter, and I don&#039;t recall obtaining Pokerus through normal trades besides Wondertrade. It could be from wild Pokemon, but I think Wondertrade is more probable, which I guess could mean that it&#039;s hacked. :P--[[User:Wowy|&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#LL0000;&amp;quot;&amp;gt;&#039;&#039;&#039;(Talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 05:13, 4 December 2014 (UTC)&lt;br /&gt;
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== Odd Pokerus  ==&lt;br /&gt;
&lt;br /&gt;
I got a legit Xerneas with Pokerus on the GTS for Omega Ruby, so I infected it with my party Pokemon. However, after more than 4 days, my Pokemon in my party still have Pokerus. I think it&#039;s because I used two different Nintendos wit different times, the Pokerus just reseted and I need to wait more days. I&#039;m not sure why the virus isn&#039;t gone yet, so if you have an answer, please help. But I was just wondering if this was good info to add.[[User:Leafeon6954|Leafeon6954]] ([[User talk:Leafeon6954|talk]]) 04:54, 19 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Strain X=0 Pokérus? ==&lt;br /&gt;
&lt;br /&gt;
I just want to bounce off this topic cause it&#039;s related. I&#039;m not understanding why X=0 is any different from X=4, X=8, or X=12 as per the table under the technical information for strains. Does X do anything besides determine what the default value of Y is? [[User:Exaskryz|Exaskryz]] ([[User talk:Exaskryz|talk]]) 04:48, 23 February 2016 (UTC)&lt;br /&gt;
:As the page says: &amp;quot;&#039;&#039;If both &#039;&#039;&#039;X&#039;&#039;&#039; and &#039;&#039;&#039;Y&#039;&#039;&#039; are 0, then the Pokémon has never been affected by Pokérus.&#039;&#039;&amp;quot;&lt;br /&gt;
:(Also, if you have a new question, please start a new section, even if another is vaguely related to your topic&amp;amp;mdash;and &#039;&#039;definitely&#039;&#039; if the other is [[Bulbapedia:Talk page policy#Talk page etiquette|more than six months old]].) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:41, 23 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Managed to get Pokérus after the second gym, wow ==&lt;br /&gt;
&lt;br /&gt;
Literally don&#039;t even know how it happened. Was playing HeartGold and after the second gym I go to heal and get the notification. I had the traded Onix so maybe that was why? Still it was pretty surprising and I was shocked I even got it considering its rarity.&lt;br /&gt;
&lt;br /&gt;
[[User:TheMajesticMrL|TheMajesticMrL]] ([[User talk:TheMajesticMrL|talk]]) 20:00, 19 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokérus from the Virtual Console ==&lt;br /&gt;
&lt;br /&gt;
I can confirm that a Pokémon that&#039;s been infected with Pokérus on the Virtual Console versions of the Gen II games do not carry the condition when moved via Poké transporter to Sun and Moon. [[User:PDL|PDL]] ([[User talk:PDL|talk]]) 04:50, 22 January 2018 (UTC)&lt;br /&gt;
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== Glitch in Colosseum - Pokérus doesn&#039;t work? ==&lt;br /&gt;
&lt;br /&gt;
I recently went to EV-train a Raikou in Colosseum. I had it infected with Pokérus and hold a Macho Brace, and I successfully battled against the necessary Pokémon in Colosseum based on these factors. Upon doing so, however, the Raikou&#039;s stats were grossly lower than what they were supposed to be, and in fact relfected having far less EVs than it was supposed to have. This incident seems to indicate that Pokérus (at minimum while holding a Macho Brace) does not work in Colosseum?&lt;br /&gt;
&lt;br /&gt;
[[User:ScottOshawott|ScottOshawott]] ([[User talk:ScottOshawott|talk]]) 21:45, 22 July 2019 (UTC)&lt;br /&gt;
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== Pokerus in Gen 8 ==&lt;br /&gt;
&lt;br /&gt;
Couple of observations about Pokerus in Pkmn Shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Pokerus now seems to spread through the party only if an infected pokemon takes part in the battle (didn&#039;t spread at all for 15+ battles, then spread first time when the infected mon was first in party)&lt;br /&gt;
&lt;br /&gt;
- Pokerus infected/cured symbols don&#039;t show in battle or on switching screen, only in summary&lt;br /&gt;
&lt;br /&gt;
- Eggs don&#039;t display infected symbol, even if they are infected (egg with no infection hatched into mon with infection)&lt;br /&gt;
&lt;br /&gt;
[[User:Abish|Abish]] ([[User talk:Abish|talk]]) 01:24, 30 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odds of initial infection and the Gen V algorithm ==&lt;br /&gt;
&lt;br /&gt;
The page states that the odds of initial infection are 3 in 65536, implicitly for all games. The algorithm for Gen V listed in the article takes a random number and keeps the bottom 14 bits (ands with 0x3FFF) and sees if that is equal to 0. This can only be the case if all 14 bits are 0, which gives odds of 1 in 2^14 (1 in 16384, 4 in 65536).&lt;br /&gt;
&lt;br /&gt;
The algorithm in Gen II, on the other hand, does have odds of 3 in 65536, which is that it generates a random 16-bit number and does the initial infection if subtracting 3 from it would cause a carry, which is only the case for 0, 1, and 2. It should therefore be ascertained when this odds change occured and if it was reverted, or if the random number generation is flawed in Gen V such that it is indeed 3 in 65536. [[User:SNBeast|SNBeast]] ([[User talk:SNBeast|talk]]) 04:22, 19 June 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve been told that the actual Gen V algorithm is to check if the bottom 14 bits are 0 and any of the two above them aren&#039;t. This does indeed change it to 3 in 65536, because this other check multiplies the 4 in 65536 by 3 in 4 (top bits not 00). This needs to be verified and if true the page&#039;s description of the algorithm updated. [[User:SNBeast|SNBeast]] ([[User talk:SNBeast|talk]]) 13:21, 19 June 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9rus&amp;diff=3535499</id>
		<title>Talk:Pokérus</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9rus&amp;diff=3535499"/>
		<updated>2022-06-19T04:22:42Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: &lt;/p&gt;
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&lt;div&gt;==PC==&lt;br /&gt;
In my Pokémon Gold game, My Pokémon with PokéRus doesn&#039;t infect others stored in the PC, and doesn&#039;t even become immune unless it&#039;s in my party.  For me there&#039;s only a chance that others become infected when I heal at the Pokémon Center, not automatic as the article implies.  My Pokémon take about two days to heal.  But before I edit the page, I wanted to ask if it is possible that PokéRus can act different for different trainers?  -- [[user:Slim|Slim]]&lt;br /&gt;
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That&#039;s how PokeRus should act.  It spreads within the party, and a pogey in the PC will not lose PokeRus status. [[User:Evkl|evkl]] 14:21, 6 October 2005 (CDT)&lt;br /&gt;
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== Pokemon Rocks America ==&lt;br /&gt;
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I got a Ho-Oh and Lugia from Pokemon Rocks America 2005, and a Metang, but none of them have PokeRus, as it states in the article. [[User:Lukario|Lukario]] 18:19, 28 November 2005 (CST)&lt;br /&gt;
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== Glitch? ==&lt;br /&gt;
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Wait, is PokéRus a glitch? -- [[User:Theryguy512|Ryguy]] 19:34, 29 July 2007 {EST}&lt;br /&gt;
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::No. PokéRus  is not a glitch. [[User:Jonah|Jonah]] 00:39, 30 July 2007 (UTC)&lt;br /&gt;
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== Telling if a wild pokemon has pokerus ==&lt;br /&gt;
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i heard on a website that to get pokerus that you had to catch a pokemon with it, and to tell if it had pokerus ( while it&#039;s still in the wild) that it would have a status condition when it first appears. is this true?&lt;br /&gt;
:No. You can&#039;t tell if a wild Pokémon has PokéRus, however, you can catch the disease from it without catching the Pokémon. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:35, 3 August 2007 (UTC)&lt;br /&gt;
::thanks [[User:Amben27|amben]] 04:54, 20 August 2007 (UTC)&lt;br /&gt;
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== Day care? ==&lt;br /&gt;
&lt;br /&gt;
Does the virus wear off in the day care center? I just got a Tangela, and I want to breed it but I want the virus to spread to my team too. &amp;gt;_&amp;gt;; [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 23:23, 6 January 2008 (UTC)&lt;br /&gt;
:I think it will, but you could just spread it around before throwing it in the daycare by leaving it fifth in the party and battling random things. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 01:52, 7 January 2008 (UTC)&lt;br /&gt;
::Oh shi-- good thing I got a good natured Tangela within the fifth egg. *runs off to Day care grabbing Tangela and sticks in party* [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 01:55, 7 January 2008 (UTC)&lt;br /&gt;
:::Hm, my Pokérus Ditto breeder is still infecting, after five days in the daycare. Has anyone&#039;s virus wore off? -- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:25, 9 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Egg==&lt;br /&gt;
Is it possible to get a pokerus from a egg. My friend told me that he had. --[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Darth&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Darth Cookie Monster/Trade with Me|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:51, 6 January 2008 (UTC)&lt;br /&gt;
:My sister got PokéRus from an egg.. the virus spread to the egg, though, then the egg spread it around the party. When it hatched, however, it was immune. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 23:55, 6 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I mean the egg hatched from the daycare, and it had pokerus. --[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;&#039;&#039;&#039;Darth&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Darth Cookie Monster/Trade with Me|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:00, 7 January 2008 (UTC)&lt;br /&gt;
:Eggs can get it, you likely got it on the egg soon after getting the egg from the daycare, and didn&#039;t check it until after it got the rus. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 01:54, 7 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yes, Eggs can get Pokerus too:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;http://archives.bulbagarden.net/w/upload/7/70/Pokerus_egg.jpg&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;but when it hatched, the burmy inside still had it. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:22, 5 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No middle caps ==&lt;br /&gt;
&lt;br /&gt;
This is an excerpt from Pokémon Diamond at the Pokémon Center:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;(...)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Little is known about the Pokérus except that they are microscopic life-forms that attach to Pokémon.&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;While infected, Pokémon are said to grow exceptionally well.&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
It&#039;s only two ocurrences of the word.  Where did it appear with middle caps originally anyway?  In some summary of the [[HS08|Oaknapped episode]]? --[[User:Johans|Johans]] 06:26, 12 January 2008 (UTC)&lt;br /&gt;
:That&#039;s how everything with Poké is spelled. It&#039;s a Poké Ball, it&#039;s PokéRus. Etc. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 06:29, 12 January 2008 (UTC)&lt;br /&gt;
::Well, this one resulted being an exception :).  I&#039;m just trying to help by using spelling from the game. --[[User:Johans|Johans]] 06:35, 12 January 2008 (UTC)&lt;br /&gt;
::You know?  I believe it&#039;s because &amp;quot;-rus&amp;quot; is a suffix and not a word.  You can bet /pokevirus/ would be spelt &amp;quot;PokéVirus&amp;quot; for sure, hehe. --[[User:Johans|Johans]] 07:04, 12 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Conditions for immunization? ==&lt;br /&gt;
&lt;br /&gt;
I have the impression that the immunization of my infected party happened too early...  I didn&#039;t walk too much, and closed my DS without turning it off by about 30 minutes.  In Generation IV, does it depend on certain number of steps, or on real time?  Remember that the DS does have a clock.&lt;br /&gt;
Sadly I saved twice, and never noticed that my party was already immune before the second save (I managed to store only 1 infected Pokémon).  --[[User:Johans|Johans]] 06:35, 12 January 2008 (UTC)&lt;br /&gt;
:My experience shows a Pokémon only immunizes if it is in your party at midnight. If you leave your Pokémon in your party, instead of storing it at a box or at the daycare, turn off the game and turn it on again after midnight passes, the Pokémon will be immunized. It will also immunize if the game is on, anyway.-- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:25, 9 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
The article for Pokerus says &amp;quot;Any Pokémon on the player&#039;s party at the moment the system clock reaches midnight after a certain number of days in that position...will become immune.&amp;quot; Does that refer to the position of the Pokémon WITHIN the player&#039;s party or the fact that the Pokémon is in the player&#039;s party?--[[User:Trashninja|Trashninja]] ([[User talk:Trashninja|talk]]) 08:55, 15 June 2012 (UTC)&lt;br /&gt;
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== In Pokémon FireRed ==&lt;br /&gt;
&lt;br /&gt;
I have a [[Tauros (Pokémon)|Tauros]] in Firered, but I can&#039;t make it infect my other pokemon in the party. How is this? [[User:Hfc2x|Hfc2x]] 00:25, 17 February 2008 (UTC)&lt;br /&gt;
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Have they already had it?[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;C  &#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Is&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User:Darth Cookie Monster/My Story|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;for Cookie&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
::nopes. I know that pokemon get a black dot when they already had it &#039;cause my brother has PokéRus too, so I asked him to infect my pokemon too. I traded him my tauros, so he infected it and traded it back, but I can&#039;t make my pokemon get it too. =( [[User:Hfc2x|Hfc2x]] 04:57, 17 February 2008 (UTC)&lt;br /&gt;
:::Strange. My cousin traded me a Dialga with PokéRus, it infected my party and I traded it back. The Rus spread all around. I wonder...&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|09:10 11 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
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Pokémon can&#039;t be infected in FRLG since there&#039;s no clock. It never spreads, but it never goes away either. The games are like a giant PC. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:14, 11 March 2008 (UTC)&lt;br /&gt;
:Ah...I see. -thinks about it- So an infected Pokémon traded to Red/Blue/Green/Yellow and traded back will still have the Rus? &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|09:16 11 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
::From Gen II to Gen I, I&#039;m not too sure. But from RSE to FRLG, it&#039;ll be made permanent for however long it&#039;s in FRLG. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:32, 11 March 2008 (UTC)&lt;br /&gt;
:::In Gen II pokerus acts as any held item when traded to Gen I: it&#039;s still there, but you can&#039;t see it. When you trade back from Gen I to Gen II, the pokemon will still have its held item, shiny status and pokerus. =) &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:39, 16 April 2008 (UTC)&lt;br /&gt;
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== quick way ==&lt;br /&gt;
&lt;br /&gt;
what is the quickest way to spread it?&lt;br /&gt;
&lt;br /&gt;
http://bulbapedia.bulbagarden.net/wiki/User:Dakclaw&lt;br /&gt;
Dakclaw&lt;br /&gt;
:Battle. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:32, 11 March 2008 (UTC)&lt;br /&gt;
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== Obtained the Pokérus today ==&lt;br /&gt;
&lt;br /&gt;
Sup guys, I obtained the Pokérus today while (I believe) wandering around the Fuego Ironworks. I was told I had them when I healed my party at a pokecenter by Nurse Joy. I currently have 4 infected right now, but I don&#039;t want to trade any of them. If anyone can tell me how to infect lots of other pokemon very fast, I&#039;ll be more than happy to trade you an infected guy (hopefully for something to make it worthwhile). I&#039;ve never done wifi trading before, so I will have to learn that as well...Anyone got any advice?--[[User:Dragonite42|Dragonite42]] 06:30, 10 July 2008 (UTC)&lt;br /&gt;
:Battle. Battle, get all six infected, switch out all but one, repeat. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 19:01, 10 July 2008 (UTC)&lt;br /&gt;
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::I obtained a {{p|Bidoof}} through the GTS with the Pokérus (its nickname is even Pokerus).  I haven&#039;t found a use for it though, so it&#039;s just hanging out at my Ranch.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 19:22, 10 July 2008 (UTC)&lt;br /&gt;
:::Ok, hmmm, is there a place on Bulbapedia to organize trades? I&#039;ve got about 20 infected so far. I don&#039;t know if pokemon stored in the computer become uninfected after 2 days though. --[[User:Dragonite42|Dragonite42]] 00:07, 11 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think that a boxed Pokémon will infect others.  Also, most users will say to use the forums to organize trades.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 00:10, 11 July 2008 (UTC)&lt;br /&gt;
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hey, Im using my wii to type this (computer&#039;s broken) so I cant really edit much on this question.&lt;br /&gt;
I just read from the article that a pokemon will continue to gain double EVs even after being immunized. Is this true, because I havent heard about this from any other website?&lt;br /&gt;
:Yeah, it&#039;s true &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 20:03, 12 July 2008 (UTC)&lt;br /&gt;
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== Hey!! ==&lt;br /&gt;
&lt;br /&gt;
Pokémon Eggs can be infected in RSE too. Not only in DP! &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:05, 6 August 2008 (UTC)&lt;br /&gt;
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:Absolutely right. should this be be stated in the article?[[User:BlueGasMask|BlueGasMask]] 04:43, 2 September 2008 (UTC)&lt;br /&gt;
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== After the infection ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though the virus is gone, its positive effects will remain, most specifically the ability for that Pokémon to gain double EVs.&amp;quot;&amp;lt;br /&amp;gt;I&#039;ve heard myself that it gains 2x EV&#039;s when it has the PokéRus sign and then 1.5x EV&#039;s when it wears off. Which one is correct? &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 21:09, 31 October 2008 (UTC)&lt;br /&gt;
:its always 2x EVs, the only difference when the pokemon is cured is that it cant pass the infection on. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
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== More Specific Info about spreading ==&lt;br /&gt;
&lt;br /&gt;
Do we have more info on spreading? Such as odds, formulas, methods for quick spreading... we already know it will spread after battle, but the results vary much. Once I had three eggs infected with one battle, and another time it took me 5 battles to infect one pokémon of five &amp;quot;clean&amp;quot;. Don&#039;t we have more info? -- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 23:25, 9 December 2008 (UTC)&lt;br /&gt;
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== Immunization and Species ==&lt;br /&gt;
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It seems we have a disagreement on how immunization happens. From my own experience, no Pokémon lasts more than one midnight with the Pokérus active(in Pokémon Diamond). Please provide testimonials to extend the concept. -- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 16:30, 10 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve gotten strains in [[Generation II]] and [[Generation IV]] last more than one midnight in the party.  In fact, I&#039;ve NEVER had a Pokérus in Generation II that vanished after just one midnight.  The strain I got in [[Generation III]] lasted only one midnight, regardless of whether it was cured in Generation III or Generation IV.  --[[User:Shiningpikablu252|Shiningpikablu252]] 16:41, 10 December 2008 (UTC)&lt;br /&gt;
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:: Would you mind specifying which ones? I&#039;ve infected a Treecko in one night at 11PM, and at midnight it was immune. Not to mention once I was trading with a person, was waiting for him to get online with an infected Squirtle(hatched and infected the same night) and it got immune. -- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 16:51, 10 December 2008 (UTC)&lt;br /&gt;
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== Drugs... ==&lt;br /&gt;
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So if a Pokémon has the Pokérus, does it affect the amount of EVs it gains when it takes drugs?  For example, a Carbos usually gives 10 Speed EVs.  Will this increase to 20 with the addition of Pokérus, or are the drugs not affected by it?--[[User:Ggled|Ggled]] 11:05, 28 March 2009 (UTC)&lt;br /&gt;
: No, the only EVs affected are the ones given by battling. Vitamins will still give 10EVs. --[[User:Raylax|Raylax]] 18:39, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;small life forms&amp;quot; ==&lt;br /&gt;
Technically it is incorrect to say that because a virus is not a life form, although it does infect living things.  Just thought I&#039;d throw that out =p. [[User:DesiAdame|DesiAdame]] 05:05, 11 April 2009 (UTC)&lt;br /&gt;
:Try emailing Nintendo. I&#039;m sure they&#039;ll be happy to hear you out. We, unfortunately, can&#039;t do anything about that. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 05:14, 11 April 2009 (UTC)&lt;br /&gt;
::I assume Pokérus is a portmanteau of Pokémon and Virus. Viruses isn&#039;t a life form. They&#039;re agents that survive off other living things.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:29, 11 April 2009 (UTC)&lt;br /&gt;
I suppose you could be pedantic if you really wanted, but you never know, viruses in the Pokémon world may be alive... it wouldn&#039;t be the most farfetch&#039;d thing in that game (ucwutididthar?)--[[User:Ggled|Ggled]]&lt;br /&gt;
:::As I recall, the Pokémon Center&#039;s nurse tells about it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#A18DC4&amp;quot;&amp;gt;◄&amp;lt;/span&amp;gt;[[User:Kevzo8|&amp;lt;span style=&amp;quot;color:#98D8D8&amp;quot;&amp;gt;Kev&amp;lt;/span&amp;gt;]][[User_talk:Kevzo8|&amp;lt;span style=&amp;quot;color:#98D8D8&amp;quot;&amp;gt;zo8&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#A18DC4&amp;quot;&amp;gt;►&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:50, 11 April 2009 (UTC)&lt;br /&gt;
::::Someone go get a screenshot(s) of it. The article could use it. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 07:04, 11 April 2009 (UTC)&lt;br /&gt;
:::::Yes, the nurse does talk to you about it, but only the first time you present it to her.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:19, 11 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Didn&#039;t Work ==&lt;br /&gt;
&lt;br /&gt;
My brother had pokerus long ago in his party pokemon and he managed to clone his favorite pokemon, a level 100 Luxray and trade it from his Pearl to my Platinum as a gift, so I could get through the Victory Road as fast as I could because I was desperate to migrate from my Emerald, but when I got to the elite 4 and cured my pokemon in that pokemon center nurse joy told me about pokerus, that my pokemon had it now, but I though she was talking about the luxray that had had it, so I tried it again with other pokemon he gave me with pokerus and she didn&#039;t tell me a thing about it, so I thought she wasn&#039;t counfused, and that my other party pokemon had it, but they never had the Status &amp;quot;pokerus&amp;quot; and do not have the smiley face, I know how it looks, can see it in other pokemon but the pokemon of mine that should have it don&#039;t have it, how&#039;s that possible? didn&#039;t do anything!! It just wore away and left everthing the same!! They don&#039;t have it! like if they had never, even though nurse Joy told me they did. That happened long ago, so it&#039;s really gone. Do you understand what I say? LOL. I had read this article before that happened to me and it said that it goes away, and PC storage, etc, I did it all but didn&#039;t work. MY POKEMON DON&#039;T HAVE IT EVEN AFTER NURSE JOY TOLD MY THEY DID!! [[User:YukitoOoO|YukitoOoO]] 17:43, 2 May 2009 (UTC)&lt;br /&gt;
:I think that it may just not have spread from your Luxray.  Every time you battle, I think that there&#039;s a chance of the other Pokémon in your party getting infected (correct me if I&#039;m wrong here, I may be wrong on the mechanics).  But the principle is, I think that the virus just didn&#039;t spread to the rest of your Pokémon.  Not only that, but the nurse at the Pokémon Center will only tell you about the existence of Pokérus the first time you heal a Pokémon with it, she won&#039;t mention it again after that. [[User:Ggled|Ggled]] 08:56, 3 May 2009 (UTC)&lt;br /&gt;
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::I don&#039;t think that only Luxray caught it because in the first place LOL I had it already before and it can&#039;t get infected again wich means other of my party pokemon had it... but somehow it cured it and and the effects didn&#039;t stay...oh well anyway thanks for helping :D, it doen&#039;t matter anymore to me because I had to restart my game so those pokemon are lost, I only brought it up because I though the article could be a lil wrong and could add somewhere that pokerus can be lost :(. Thank you [[User:YukitoOoO|YukitoOoO]] 18:27, 7 May 2009 (UTC)&lt;br /&gt;
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== Question ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to determine &#039;&#039;why&#039;&#039; a pokemon receives this disease?--[[User:Tmwps|Thomas Michael William Patrick Sales]] 16:52, 15 May 2009 (UTC)&lt;br /&gt;
:Not unless you catch the one random wild Pokémon you encounter with it from the wild. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:06, 16 May 2009 (UTC)&lt;br /&gt;
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== Let us suppose ==&lt;br /&gt;
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we have a milotic, which is holding a power lens, and has pokerus. this milotic of ours beats a gastly, which gives 1 special attack ev. how many special attack EVs will our milotic get? [[User:Empath-Silvio|Empath-Silvio]] 15:06, 30 July 2009 (UTC)&lt;br /&gt;
: Gastly gives 1EV in SAtk, then Power Lens gives an extra 4EVs. Pokérus will then double the total to 10EVs. --[[User:Raylax|Raylax]] 18:40, 11 August 2009 (UTC)&lt;br /&gt;
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== Figured out how Pokérus transfers! ==&lt;br /&gt;
&lt;br /&gt;
So this is for Generation IV only as I haven&#039;t tested it with other gens. &lt;br /&gt;
YES you can place an infected pokemon in the box and it WILL keep the virus.&lt;br /&gt;
NO the virus will not transfer to other pokemon in the box (and if it does it takes well over two weeks of gameplay)&lt;br /&gt;
YES the infected pokemon will spread the virus to others in your party, AFTER BATTLES. So in order to get the Pokérus spread you have to have an infected pokemon in your party. --[[User:Bageese|Bageese]] 02:25, 25 August 2009 (UTC)&lt;br /&gt;
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== Pokerus on a Shiny Pokemon? ==&lt;br /&gt;
&lt;br /&gt;
If the chance of Finding a Shiny pokemon is somewher around 1/8000 or something, and the chance of finding a Wild pokemon with Pokerus is around 3/60000, then what is the chance of Finding a Shiny Pokemon with Pokerus in the wild?[[User:Brock*PWN*|Brock*PWN*]] 14:12, 18 February 2010 (UTC)&lt;br /&gt;
:Around 1/160,000,00, I suppose. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:25, 19 February 2010 (UTC)&lt;br /&gt;
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==POKeRUS removed in G1?==&lt;br /&gt;
&lt;br /&gt;
This article states that POKeMON with POKeRUS in G2, infected or cured, would have all traces&lt;br /&gt;
of POKeRUS removed if traded to G1. Does this mean that their stats (that were boosted by POKeRUS) stay, but if traded back to G2, they could get it again? [[User:Tharthan|Tharthan]] 19:05, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What are the odds? ==&lt;br /&gt;
&lt;br /&gt;
I have been playing Pokémon for about 9 years now (My first game was Silver) and never once in the entire time I have played it or Gold, Crystal, FireRed, or SoulSilver encountered a Shiny Pokémon (other than the usual suspect of the Red Gyarados) or a Pokémon with Pokérus, and yet it seems like everyone talks about getting them like its a common everyday thing to get, nor does it seem like I can ever get my Pokémon to breed at the daycare as it seems they never like each other. More often then not when I battle with friends they always seem to have the hyper powerful Pokémon that they leveled up from the breeding process with Pokérus that easily 1-shot my Pokémon of the exact same type and level with absolutley no difficulty whatsoever... Is there any way to increase my chances of getting Shiny Pokémon or one with Pokérus? Or do I have to just grind it out? {{unsigned|HandofCreation0}}&lt;br /&gt;
:How about you [[Shiny Pokémon|read]] the [[Pokérus|articles]]? D: The chances. and all the mechanics. are right there. Right where they&#039;re supposed to be. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 19:05, 3 April 2010 (UTC)&lt;br /&gt;
::#Pokemon need to be compatible in order to breed.  See [[Pokémon breeding]].&lt;br /&gt;
::#Pokerus, once found, can be easily cultivated and spread.  See [[Pokérus]].&lt;br /&gt;
::#There are methods to improve your chances of finding shiny Pokemon.  See [[Masuda method]] and [[Poké Radar]].&lt;br /&gt;
::#Please sign your comments with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;).&lt;br /&gt;
::&amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 19:12, 3 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Pokérus Spread and Traded Pokemon==&lt;br /&gt;
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Not too long ago, I got Pokérus in SoulSilver.  This was the first time I&#039;d ever gotten Pokérus, so naturally I took advantage of the next opportunity I got to trade some Pokérus vectors into my Diamond version.  I then tried to spread Pokérus to the rest of my party from the two infected Poliwags I sent over.  I battled several times--must have been around ten--with no successful spreading, which I thought was odd, since it never took more than one or two battles in SoulSilver.  Somewhat annoyed, I went back to the nearest Pokémon Center to heal my party, and then got the speech from the nurse about them finding Pokérus on my Pokémon (since I hadn&#039;t yet taken the Poliwags to any Pokémon center).  After that, I was able to spread Pokérus just as efficiently as I had on SoulSilver.  So is it just coincidence, or will Pokérus on traded Pokémon be unable to spread until they&#039;re brought to a Pokémon Center for the first time?  If it&#039;s not a coincidence, it might be worth mentioning in the article.  [[User:HerbieHero|HerbieHero]] 20:34, 29 April 2010 (UTC)&lt;br /&gt;
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== I get the idea, but: ==&lt;br /&gt;
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So the EVs a Pokemon receives in battle are doubled, that I can understand. But does it double the total amount of EVs a Pokemon will end up with?&lt;br /&gt;
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I guess what I&#039;m saying is, will a Pokemon that has been infected by the Pokerus have higher stats at lv100 than a Pokemon that never caught the disease? [[User:Shady|Shady]] 20:48, 1 May 2010 (UTC)&lt;br /&gt;
:Nope.  It simply makes it easier/faster for a Pokemon to reach maximum EVs. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 20:53, 1 May 2010 (UTC)&lt;br /&gt;
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== Pokérus &amp;quot;Image&amp;quot; ==&lt;br /&gt;
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The Purple Pokérus rectangle has a problem. Because of Bulbapedia having a white background, the top of the P and the bottom of the K is invisble unless the letters are highlighed. Is that OK? Should something be done to &amp;quot;fix&amp;quot; it? [[User:Valorum27|Valorum27]] 03:56, 8 May 2010 (UTC)&lt;br /&gt;
:I&#039;m not having problems with it. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 15:56, 8 May 2010 (UTC)&lt;br /&gt;
::That&#039;s hardly productive. We should strive to improve what we have, not shrug at the prospect of improvement. Just because you can live without the changes doesn&#039;t mean they shouldn&#039;t be made. [[User:Shady|Shady]] 18:29, 8 May 2010 (UTC)&lt;br /&gt;
:::Um... what? I was saying that &#039;&#039;on my computer I don&#039;t see anything wrong with it&#039;&#039;, not that &amp;quot;Oh, yeah, we could maybe fix it, but I don&#039;t give a crap.&amp;quot; There is 1 row of purple pixels that should probably be {{tt|added to the top|which I don&#039;t know if it can be done}}, since yeah, the top of the P does blend a little. There isn&#039;t anything wrong on the K that I can see, though. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:10, 8 May 2010 (UTC)&lt;br /&gt;
[[Image:PKRS screenshot.png|thumb|right|What it looks like on my computer.]]&lt;br /&gt;
::::My bad, I completely misunderstood what you meant. I&#039;ve uploaded a screenshot of the problem as it appears on a Mac OS X with 1280 x 800 resolution, using the latest version of Firefox. [[User:Shady|&#039;&#039;&#039;Shady]] got [[Image:PokémonDollar{{#ifeq: |Night|_Night}}.png|Pokémon Dollar|link=Pokémon Dollar]][[User talk:Shady|10,000]] for [[Special:Contributions/Shady|winning]]&#039;&#039;&#039; 19:23, 8 May 2010 (UTC)&lt;br /&gt;
:::::[http://i41.tinypic.com/2zxxxud.jpg This] is what it looks like in IE. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:46, 8 May 2010 (UTC)&lt;br /&gt;
::::::Yeah, I just checked it in Safari and Google Chrome and it looks okay. Firefox seems to be the only browser that doesn&#039;t show all of it. Any ideas? [[User:Shady|&#039;&#039;&#039;Shady]] got [[Image:PokémonDollar{{#ifeq: |Night|_Night}}.png|Pokémon Dollar|link=Pokémon Dollar]][[User talk:Shady|10,000]] for [[Special:Contributions/Shady|winning]]&#039;&#039;&#039; 21:44, 8 May 2010 (UTC)&lt;br /&gt;
:::::::It&#039;s not Firefox that&#039;s the problem, [http://i736.photobucket.com/albums/xx10/Werdnae/PKRS.png This] is what it looks like for me, I&#039;m using Firefox running in Vista at 1366 x 768. I think it must be the combination of Firefox and OS X that is causing the problem. And yes, I&#039;m using the latest version of firefox, I&#039;ve got it updating itself automatically. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:25, 8 May 2010 (UTC)&lt;br /&gt;
::::::::Wow. Is it even possible to fix it if it&#039;s that specific? [[User:Shady|&#039;&#039;&#039;Shady]] got [[Image:PokémonDollar{{#ifeq: |Night|_Night}}.png|Pokémon Dollar|link=Pokémon Dollar]][[User talk:Shady|10,000]] for [[Special:Contributions/Shady|winning]]&#039;&#039;&#039; 23:43, 8 May 2010 (UTC)&lt;br /&gt;
:::::::::Mm... I don&#039;t think you can, since it isn&#039;t a template, but a text format. Do the letters still look odd in this: &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sc&amp;gt;rs&amp;lt;/sc&amp;gt; And then: &amp;lt;span style=&amp;quot;background:#1111FF; color:#fff&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sc&amp;gt;rs&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt; &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 00:01, 9 May 2010 (UTC)&lt;br /&gt;
(unindent) They don&#039;t look odd when you&#039;re normal using super and subscript, but when you add the background color they do. It seems to be the background color that&#039;s causing the problem. [[User:Shady|&#039;&#039;&#039;Shady]] got [[Image:PokémonDollar{{#ifeq: |Night|_Night}}.png|Pokémon Dollar|link=Pokémon Dollar]][[User talk:Shady|10,000]] for [[Special:Contributions/Shady|winning]]&#039;&#039;&#039; 00:26, 9 May 2010 (UTC)&lt;br /&gt;
:Check that- I think the problem is that the font of the actual letters is white. The background color doesn&#039;t stretch vertically to fit the top of the &amp;quot;P&amp;quot; and the bottom of the &amp;quot;K&amp;quot;, and since the letters are white, they can&#039;t be seen against a white background. The letters still show up on my screen if I do this: &amp;lt;span style=&amp;quot;background:#1111FF; color:#000000&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sc&amp;gt;rs&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt; They&#039;re just out of the background &amp;quot;box&amp;quot;. [[User:Shady|&#039;&#039;&#039;Shady]] got [[Image:PokémonDollar{{#ifeq: |Night|_Night}}.png|Pokémon Dollar|link=Pokémon Dollar]][[User talk:Shady|10,000]] for [[Special:Contributions/Shady|winning]]&#039;&#039;&#039; 00:29, 9 May 2010 (UTC)&lt;br /&gt;
::Hmm.. it looks different here on the talk page than it does on the article itself... and it looks different when the last changes are being viewed also. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:45, 9 May 2010 (UTC)&lt;br /&gt;
:::Hopefully this will remedy the problem. The page now uses the infection icon shown on the Gen IV status screen. If there are still problems, please don&#039;t hesitate to report them. Thanks, - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Kogoro&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Talk to me&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - 12:27, 9 May 2010 (UTC)&lt;br /&gt;
::::That&#039;s much easier to see anyways than using text. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:51, 9 May 2010 (UTC)&lt;br /&gt;
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==Pokérus and EVs==&lt;br /&gt;
I know this doesn&#039;t have much to do with Pokerus really but more so the larger subject of EVs in general. But i have some questions related to ensuring that your pokemon gain as many EVs as they can in as few levels as they can.&lt;br /&gt;
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1. Seeing as a traded pokemon gains Exp at an accelerated rate does it also gain EVs at an accelerated rate?&lt;br /&gt;
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2. Is the surest way to gain the maximum of EVs per level and thusly gain the highest stat boosts available to battle a huge amount of low leveled pokemon that give you as low an amount of experience possible? Can you max out EVs aquired in this manner or do the amount of EVs and the amount of exp directly coorespond? Maybe making a guide on how to ensure that your pokemon gain as manyb EV&#039;s in as few levels as possible would be a great contribution to bulbapedia, I would try but am brand new to this and really am still getting to know how the site works, thanks&lt;br /&gt;
-Drake&lt;br /&gt;
:Seeing as you are a new contributor, you probably won&#039;t know this, but it is better to ask these questions on the [bmgf.bulbagarden.net forums] instead of a talk page. Additionally, please sign your comments with 4 tildes (~) and put new comments at the bottom of the page. Anyways, here are the answers for your questions&lt;br /&gt;
:1. No, as EVs aren&#039;t directly tied to experience. It is more tied to the Pokémon fainted&lt;br /&gt;
:2. I&#039;m not sure, but I think that is the way to EV train and maximize stats.&lt;br /&gt;
:I&#039;m pretty sure these can be seen on the [[Effort Values|EV]] page, however. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 01:01, 4 June 2010 (UTC)&lt;br /&gt;
Thanks and sorry for messing the page up. I&#039;ll erase my stuff {{unsigned|Drake}}&lt;br /&gt;
:Actually, we&#039;d prefer it if it stayed here&amp;amp;mdash;policy is to keep everything except the ridiculous. Sorry for the inconvenience. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 02:33, 4 June 2010 (UTC)&lt;br /&gt;
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== Pokemon with Pokerus ==&lt;br /&gt;
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On my Pokemon Platinum game, I just traded with myself (with my Pokemon Diamond game) and before I traded, Dialga (and yes this is who we&#039;re talkin&#039; &#039;bout) didn&#039;t have Pokerus but when I traded it in to Pokemon Platinum, I put it straight into my PC still with no Pokerus and then the next day I went on my Pokemon Platinum, there was a smiley face on Dialga and a Smiley face in Generation IV means that there was Pokerus on that Pokemon. Is that even Possible?--[[User:Lilkaykaygal|Lilkaykaygal]] 07:49, 17 August 2010 (UTC)&lt;br /&gt;
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:Well, I have heard of similar happenings, it could be a glitch. Or there might be a small chance of it spreading in the PC. If someone could read the game&#039;s coding and find out, that would be useful. Or it was just a once-in-a-lifetime thing. But still, that is interesting. Do u use action replay, cause it could be some strange occasional side effect. ----[[User:Desukaan563|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Desukaan563&#039;s userpage has a Value Formula to measure Pokémon worth&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Desukaan563|&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 12:19, 27 November 2010 (UTC)&lt;br /&gt;
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::Pokérus doesn&#039;t spread in the PC, Desu, so there isn&#039;t a chance of that. And an AR wouldn&#039;t screw that up either, because this is game-to-game stuff. I&#039;ll dig around for an answer on the forums. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 16:24, 27 November 2010 (UTC)&lt;br /&gt;
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:::No, I don&#039;t use Action Replay or anything. I hate how people cheat in games. I just go by gameplay. Everything was absolutely normal.--&amp;lt;small&amp;gt;[[User:Lilkaykaygal|&amp;lt;span style=&amp;quot;color:pink &amp;quot;&amp;gt;KayKay&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;|&amp;lt;small&amp;gt;[[User talk:Lilkaykaygal|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Chat to me!&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 11:41, 2 January 2011 (UTC)&lt;br /&gt;
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== Chances of Encountering Pokérus? ==&lt;br /&gt;
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In Generation III onwards, does Pokérus still have a 3 in 65,536 chance of being encountered on a wild/bred pokémon like in Generation II? The article states that it became easier in later generations to get Pokérus because of certain event pokémon and the GTS, but doesn&#039;t make it clear if the chance of the virus being generated was improved since its introduction. And if it has been changed, does anyone know what the rate is now? [[User:Wannabe|Wannabe]] 17:14, 3 December 2010 (UTC)&lt;br /&gt;
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== The internal battery has run dry... ==&lt;br /&gt;
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Up till recently I have been exclusively a generation one Pokémon player (Red Version more specifically); but recently I was given gold, silver, crystal, and ruby versions of the game. I had begun playing one of the generation two games, played it for about an hour; saved the game and turned it off. When I returned to the game a while later I discovered the disappointing fact that the save battery was not functioning. Further investigation revealed that the other generation two games had the same problem, making me unable to return to a saved game. The Ruby version is somewhat of a different story, its internal battery as well has run dry; disabling clock based events though allowing it still to be saved. I have the capacity, through use of a game shark, to trade Pokérus infected Pokémon from the generation two games to Ruby version. Since clock based events are functionless, and immunization seems to be a clock based event, will Pokérus remain indefinitely? Will I still be able to infect other Pokémon? &lt;br /&gt;
The advice of anyone having experience in this area would be much appreciated. {{unsigned|Bug Maniac}}&lt;br /&gt;
:You would still be able to infect other Pokémon, as that is not time based. I would think that Pokérus would not expire in a game without time-based events. However, you can just put infected Pokémon in your PC and they will never expire (as long as they are in the PC). The reason your Gen II games don&#039;t save while your Gen III games do is because Gen II saves differently to Gen III. Also, chances are that your Ruby&#039;s battery is fine, but you are affected by the [[Berry glitch]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:53, 28 December 2010 (UTC)&lt;br /&gt;
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== Pokérus and Healing ==&lt;br /&gt;
I&#039;ve heard the chances of getting the Pokérus go up if you don&#039;t heal at a Pokemon Center. Is this true? Also, would healing at one of the rest houses (such as the hiker between Mt. Coronet and Snowpoint City) count as healing at a Pokémon center? Seevea of The Blackened Halls 23:36, 24 February 2011 (UTC) (this is Seevea if the signature thing doesn&#039;t work again &amp;gt;&amp;lt;){{unsigned|Seevea}}&lt;br /&gt;
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==Base stats==&lt;br /&gt;
Does a Pokémon &#039;&#039;have&#039;&#039; to have Pokérus to in order max out base stats? [[User:RedYoshi|RedYoshi]] 19:08, 18 September 2011 (UTC)&lt;br /&gt;
:No, that could be done with EV training.  Pokérus makes it quicker.  --[[User:YoshisWorld|&amp;lt;span style=&amp;quot;color:#66FF00&amp;quot;&amp;gt;&#039;&#039;&#039;☆Yoshis&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:YoshisWorld|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;World☆&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:44, 18 September 2011 (UTC)&lt;br /&gt;
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==2 questions==&lt;br /&gt;
1, if you turn back the DS clock, will a cured Pokemon have Pokerus again?&lt;br /&gt;
2, is it definite that a Pokemon next to the Poke with Pokerus will get Pokerus after a battle? [[User:Juzey|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Juzey&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;!!&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Juzey|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 07:16, 21 September 2011 (UTC)&lt;br /&gt;
:1.No  2.No, it is random.[[User:Jazama|Jazama]] 00:42, 22 September 2011 (UTC)&lt;br /&gt;
::Just a reminder to other users: please check previous comments to avoid this page getting cluttered with redundant comments.  Talk pages should not be full of the same comment or question.  [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 00:14, 8 December 2011 (UTC)&lt;br /&gt;
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== Contracting Pokérus ==&lt;br /&gt;
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Is Pokérus only contracted after a battle if the player uses a physical type move on the enemy with Pokérus?&lt;br /&gt;
[[User:Fundeath712|Fundeath712]] 20:15, 28 January 2012 (UTC)&lt;br /&gt;
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== Never fades ==&lt;br /&gt;
Since I got a Kyogre in trade it has had Pokerus.I traded it to black and it still has it.It&#039;s been at least a year since then and it still has it.Is there an explanation for this? [[User:TheThing12|TheThing12]] 23:04, 19 February 2012 (UTC)&lt;br /&gt;
: Have you been playing it often or keeping it in a Storage Box? If you haven&#039;t played it very often I could probably see why it still has it. If it&#039;s been in a Storage Box for awhile it keeps it the whole time since when in a Storage Box is pretty much keeps it permanently until you take it out and use it in your Party for a few days. Afterward it can&#039;t get it again. [[User:Frozen Fennec|Frozen Fennec]] 23:10, 19 February 2012 (UTC)&lt;br /&gt;
Actually I use it all the time which is the strange part [[User:TheThing12|TheThing12]] 02:11, 20 February 2012 (UTC)&lt;br /&gt;
::Are you sure that it still has Pokérus, and not just the after-effects? The double-EVs thing doesn&#039;t go away once the Pokemon is cured. Alternatively, has it ever been out of the PC at midnight? If not, that&#039;s why it hasn&#039;t gone away. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:59, 20 February 2012 (UTC)&lt;br /&gt;
Yes turned on my game just now and it still has it [[User:TheThing12|TheThing12]] 05:38, 20 February 2012 (UTC)&lt;br /&gt;
:Do I smell a glitch? :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Need me?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 05:39, 20 February 2012 (UTC)&lt;br /&gt;
Yah that&#039;s a possibility [[User:TheThing12|TheThing12]] 00:26, 25 February 2012 (UTC)&lt;br /&gt;
:Yeah the same thing is happening in my White 2. My Gyarados has been in my party for over a week and it still has the Pokerus symbol (not cured symbol) [[User:Adamws|Adamws]] 20:56, 21 June 2013  (UTC)&lt;br /&gt;
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== Odds of Spreading Pokerus in a Party ==&lt;br /&gt;
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I have been spreading pokerus in my Pokemon and writing down the results. from 20 cases (i know there are not a lot) i got a 27%, (25% or 30% rounding up) of spreading pokerus to the Pokemon to the right on the party from the infected Pokemon. And it doesn&#039;t matter if it is not the first Pokemon any infected Pokemon in the party will pass the infection to the Pokemon next to him at the same time. If i am posting something already know sorry. (I&#039;m using Pokemon White.) Update: after a total of 30 cases the average odds are a 0.26 chance per case. 26% chance of infecting continuous Pokemon.&lt;br /&gt;
[[User:Abclum|SilverMax]] ([[User talk:Abclum|talk]]) 01:56, 14 July 2012 (UTC)&lt;br /&gt;
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== Hmm==&lt;br /&gt;
&lt;br /&gt;
I traded a Manectric from the GTS, and realized that it had Pokérus. A little later, I realized that my Volcarona (caught it, then in PC) had Pokérus. I&#039;m wondering whether somehow Manectric spread it, or Volcarona battled a Pokémon and caught it separately. Which one would it probably be? -- [[User:Pringles|Pringles]] 04:09, 15 July 2012 (UTC)&lt;br /&gt;
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== Odd happening on Crystal ==&lt;br /&gt;
&lt;br /&gt;
I managed something extraordinary; creating a glitched Mew on Crystal (Obtained from Blue by the Mew Glitch) after putting it in a box with a glitch pokemon (I guess this part because can&#039;t see the pokemon), then putted it into my party (it&#039;s level somehow has been set to 0, while it&#039;s name appears to be &amp;quot;?GREEN?GREEN?GREEN??GREEN?GREEN?GREENXDROCKKT&amp;quot;. It freezes when checking it&#039;s stats, but somehow you can see it&#039;s moves) and gave my Mew to the day-care lady. Somehow, the day-care lady says this &amp;quot;Are we geniuses or what? Want to see your ?GREEN?GREEN?Y*japanesesigns*? Green?Green???Green???????E?x.??????????GR has grown a lot. By level, it&#039;s grown by 100 (only the middle of the textblock, the rest is just filled with &amp;quot;GREEN&amp;quot; and &amp;quot;???&amp;quot;). If you want your Pokémon back, it will cost $100. (Yes, seriously just only $100, like if it had negative exp as some glitch in Generation I). Oddly, when I got my Mew back, it switched to a Primeape (which I had 5th in party while Mew was 6th) with Pokérus.&lt;br /&gt;
My explanation for this is because of that glitched Pokemon (I have to confirm that I probably cloned some unowns for whatever reason as that box seems to be glitched) and because saving a lot of times while restarting the game several times (maybe it couldn&#039;t read Mew&#039;s level once?), but I have no explanation why it has changed to a Primeape (which also somehow seems to have different attacks as my original Primeape).&lt;br /&gt;
The explanation for the Pokérus is that the glitched Pokemon had it (I doubt my Mew suddenly appears to have it as I&#039;m sure I would have noticed that) or the bellsprout which I&#039;ve tended to use to be able to get into that box again (as catching a wild pokemon which will be send into the box seems to &amp;quot;fix&amp;quot; the problem of crashing. Somehow the boxes still have an very odd amount value (57/20), while bellsprout suddenly is lvl 57 while I catched it near Violet City).&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if I could do the same trick over again, but I&#039;ll try.&lt;br /&gt;
&lt;br /&gt;
Edit:&lt;br /&gt;
And I&#039;ve done the same trick also with Bellsprout, which appeared to have Pokérus also (so I can&#039;t tell if it this is just 1 of a million luck that I caught a wild pokemon with Pokérus or actually because of the glitched Pokémon).&lt;br /&gt;
I also brought it to the Pokémon Center to heal, which seemed to fix the problem that I wasn&#039;t able to see it&#039;s stats and had another odd side-effect, the sprite of the trainer actually is being used while battling wild Pokémon (like if your fighting them yourself). For some side information, healing at a Pokémon Center won&#039;t cure you from Pokérus.&lt;br /&gt;
&lt;br /&gt;
After receiving some experience to Bellsprout, it seems it was at lvl 0 also (not lvl 57 which it actually states), as it levels up to 1.&lt;br /&gt;
&lt;br /&gt;
For some screenshot of this event, here they are (too bad I wasn&#039;t thinking about making screenshots before putting my Mew to the day-care lady). Sorry for the poor quality of the images, couldn&#039;t make any better. I know they are very large, as I don&#039;t know how to resize them on here (or just put a link only).&lt;br /&gt;
&lt;br /&gt;
[http://i46.tinypic.com/kf1im1.jpg] [http://i46.tinypic.com/f9r1jn.jpg] [http://i50.tinypic.com/2rcmjas.jpg] [http://i50.tinypic.com/2gxhh1u.jpg] [http://i47.tinypic.com/xl9gma.jpg] [http://i46.tinypic.com/14u9t0w.jpg] [http://i50.tinypic.com/zy6p4.jpg] [http://i45.tinypic.com/2h51aue.jpg] [http://i50.tinypic.com/30mvhnc.jpg] [http://i45.tinypic.com/hs546x.jpg]{{unsigned|Suicizer}}&lt;br /&gt;
:If it&#039;s using the trainer sprite in battle, that likely means you have some variety of [[?????]]. If you move it to the second slot in the overworld and then switch it in during battle, it&#039;ll use the back sprite or whichever Pokemon was out before it. I can&#039;t explain much else about your story except I think GREEN was a leftover default name in the programming from Gen I. --[[User:GARY-DOS|GARY-DOS]] ([[User talk:GARY-DOS|talk]]) 22:44, 12 February 2014 (UTC)&lt;br /&gt;
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== Disappeared without a trace? ==&lt;br /&gt;
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I got the virus yesterday on my Crystal game and spread it to my team (and a Seaking that I only have for pokedex reasons, so I can keep it around a while)and today when I turned on the game, all my Pokemon seem to have no trace of the virus whatsoever. I read on the main thing that in gen 2 you see a black dot near the HP meter but I don&#039;t see a single pixel out of place. Also, since I play my game through Stadium 2, when I first turned on my N64 today I went to the lab and they still had the flashing red dot in their summaries, but when I went and loaded up my gameboy game and checked their statuses there&#039;s no sign they ever had it. [[User:Blahness15|Blahness15]] ([[User talk:Blahness15|talk]]) 22:06, 3 March 2013 (UTC)&lt;br /&gt;
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== Spreading Pokerus ==&lt;br /&gt;
&lt;br /&gt;
Does the infected &#039;mon need to participate in a battle in order to spread it to the rest of your party? [[User:Whitsoxrule|Whitsoxrule]] ([[User talk:Whitsoxrule|talk]]) 02:48, 19 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t think so. In my SoulSilver version, I traded an infected Beautifly from Platinum and spread it to my entire team without making it battle once. [[User:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;AGG&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;RON&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Aggron989|&amp;lt;span style=&amp;quot;color:#444444;&amp;quot;&amp;gt;&#039;&#039;989&#039;&#039;&amp;lt;/span&amp;gt;]] 11:51, 20 June 2013 (UTC)&lt;br /&gt;
::No, it doesn&#039;t need to participate in battle. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:19, 20 June 2013 (UTC)&lt;br /&gt;
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== Telling if Pokemon has Pokerus? ==&lt;br /&gt;
I&#039;m seeing different things looking online. Some things I&#039;m finding say that in Gen II Pokemon games, there&#039;s no way to tell if a Pokemon in the wild has Pokerus. Other things I&#039;m finding say that it&#039;s got a little icon on it, which is why some trainers who might not know what Pokerus is might run from an infected wild Pokemon. Which of these is true? [[User:EllieNeo|EllieNeo]] ([[User talk:EllieNeo|talk]]) 03:52, 28 June 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure, that like every other generation with Pokerus, you can&#039;t tell if a Pokemon has Pokerus until you catch it.  --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 04:41, 28 June 2013 (UTC)&lt;br /&gt;
::So... do you have to catch a Pokemon with Pokerus to get Pokerus, or just fight it? [[User:EllieNeo|EllieNeo]] ([[User talk:EllieNeo|talk]]) 05:02, 28 June 2013 (UTC)&lt;br /&gt;
:::In Gen IV, you only have to battle it (speaking from experience). I&#039;ve only ever found Pokérus myself in SS, so I don&#039;t know about other games. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:50, 28 June 2013 (UTC)&lt;br /&gt;
::::Does anyone know the answer for this for Gen II? [[User:EllieNeo|EllieNeo]] ([[User talk:EllieNeo|talk]]) 01:52, 3 July 2013 (UTC)&lt;br /&gt;
:::::Years ago I got Pokérus in Gold from battling (not catching) a wild Tangela outside of Mt. Silver. I knew it was something special at the time but not how it worked, so I saved and turned off the game but neglected to box my affected Persian and it cured overnight without spreading to any other party members, whoops. [[User:RacieB|RacieB]] ([[User talk:RacieB|talk]]) 02:13, 26 September 2013 (UTC)&lt;br /&gt;
::::::I had the same happen in Crystal a few months ago. It was late and I wasn&#039;t paying close attention to the game at the time. I went to a Pokecenter to heal my Pokemon and was looking away and just mashing &#039;A&#039; waiting for the dialog to finish when I looked down and saw some weird info before the thank you message. I looked at my party and saw my Zubat had Pokerus but I wanted to know what Nurse Joy had said. I talked to her again and it was the normal spiel. Not realizing I had only just contracted it following my previous save, I made the hair-brained decision to do a soft reset and lost it. :( --[[User:GARY-DOS|GARY-DOS]] ([[User talk:GARY-DOS|talk]]) 03:25, 13 February 2014 (UTC)&lt;br /&gt;
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== Preserving the Virus for Future Spreading? ==&lt;br /&gt;
&lt;br /&gt;
My understanding is that as long as the infected pokemon is trasferred to a PC box before the game&#039;s timer hits midnight, it will keep the virus indefinitely and can continue to be withdrawn to spread to other pokemon as much as one likes and will never be &#039;cured&#039; if it is returned to the PC before midnight strikes. Is this assumption correct, or does the day counter go down for every day the pokemon is out of the PC? And if so, Is each pokemon that I infect given it&#039;s own random day counter or does it take the one from the pokemon that the infection originated from? I apologize if this has been answered before, but I&#039;m having trouble finding specific details on preserving the &#039;rus. Any additional info greatly appreciated. &lt;br /&gt;
-[[User:Gunslick|Gunslick]] ([[User talk:Gunslick|talk]]) 19:09, 29 September 2013 (UTC)&lt;br /&gt;
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== Different stages in Gen VI ==&lt;br /&gt;
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I&#039;ve been spreading the &#039;rus to a lot of my Pokémon, but I&#039;m really confused about one thing. The ones who have battled the most with it have a little smiley face (pink, of course) next to the pentagon on the summary, while the ones who haven&#039;t been out that much just have the pink bar saying &amp;quot;Pokérus&amp;quot; by the type. Is there much of a difference?-- [[User:Pringles|Pringles]] 04:27, 26 November 2013 (UTC)&lt;br /&gt;
:I would suspect it simply means they&#039;ve [[Pokérus#After having the virus|gotten over it]] (so to speak) like in previous generations. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:36, 26 November 2013 (UTC)&lt;br /&gt;
::Yeah, this difference is explained in the article. If a Pokémon has the Pokérus for long enough, it stops being contagious but it still reaps the benefits of it; this is signified by a little smiley face. Whenever you have a Pokémon with contagious Pokérus in your party at midnight, the game takes one day off its duration, and if you have 0 days left it turns into that smiley face. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:40, 26 November 2013 (UTC)&lt;br /&gt;
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== Something isn&#039;t adding up ==&lt;br /&gt;
&lt;br /&gt;
Ok, so I am trying to HP EV Train my Rash Natured, Pokérus infected Piplup who is holding the Power Weight. I am in connection cave battling horde after horde of Whismur. I am not sure if I am misunderstanding how the calculations and what not are suppose to go...but it seems that nothing is doubling/stacking at all.&lt;br /&gt;
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When it was level 1, it had a HP of 12, Atk 6, Def 6, Sp Atk 6, Sp Def 5 and Speed 5. After one battle it leveled up to level 7 where it&#039;s new HP was 27, its Atk 13, Def 14, Sp Atk 15, Sp Def 12 and Speed 10. Then the next battle it leveled up to level 9 and its HP was 33, Atk 15, Def 17, Sp Atk 18, Sp Def 14 and Speed 12. Then it leveled up to lv 10 and its HP raised by 4 to 37, its Atk to 16, Def 18, Sp Atk 19, Sp Def 15 and Speed 13. Maybe I don&#039;t need to list the other stats so I will just list the HP stat from here. At Lv 11 its HP was 41, 12 = 45 and currently at Lv. 13 its HP is 49.&lt;br /&gt;
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From my understanding, its suspose to gain 5 HP Evs from all 5 defeated Whismur, doubled by the Pokérus and then 4 more added on thanks to the Power Weight. The math isn&#039;t adding up, from what it looks like, only the Power Weight is doing anything...so is it possible that as of Gen VI Pokérus and all that other stuff no longer stacks? If so then the article needs to state this as well as the EV item article and all the other articles effected. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:11, 20 January 2014 (UTC)&lt;br /&gt;
:No, it definitely all still stacks (I&#039;ve done EV-training that way plenty of times). If you defeat 5 hordes, then do Super Training to fill in the last 2 EVs, you&#039;ll find you&#039;re at 252 EVs (I usually check by trying to use a training bag on them). I think you&#039;re just not seeing the EVs show up in your stats as early as you expect to. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:15, 20 January 2014 (UTC)&lt;br /&gt;
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== Eggs inheriting Pokérus + Other Possibilities of Infection ==&lt;br /&gt;
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So let me get this straight...  If 2 non-infected parent Pokémon (who have never been infected with Pokérus at all) breed, there&#039;s a random chance that the resultant egg/baby could emerge/hatch &#039;&#039;already infected with&#039;&#039; Pokérus &#039;&#039;&#039;out of the blue&#039;&#039;&#039;? (and I think the distinction between whether an Egg can randomly get Pokérus when you first receive it and whether a non-infected Egg can randomly hatch into a baby with Pokérus is a bit notable) &lt;br /&gt;
&lt;br /&gt;
Also, I&#039;ve occasionally been breeding Pokérus-infected Pokémon in &#039;&#039;Pokémon Emerald Version&#039;&#039; (either one parent is infected or both of the parents are), and I haven&#039;t observed any Pokérus-infected Eggs that were received &#039;&#039;directly&#039;&#039; from the Day-Care Man, nor have I observed a non-infected Egg hatch into a baby infected with Pokérus. I would think that if one or both of the parents is already infected, there would be a much higher chance for an Egg to pop out that is already infected with Pokérus...? (unless that &amp;quot;chance&amp;quot; is similar to the chance that a non-infected party Pokémon can contract Pokérus from an infected party Pokémon adjacent next to it - meaning that just like you may have to battle multiple times until a given Pokémon gets infected from an infected teammate, it may also take multiple tries until infected parents produce an infected Egg?) In any case, I think some of these anomalies may need more testing..&lt;br /&gt;
&lt;br /&gt;
On a side-note, I&#039;m wondering if:&lt;br /&gt;
* non-infected party Pokémon can get infected from infected party Pokémon during link battles or within battling facilities such as the Battle Tower&lt;br /&gt;
* whether wild Pokémon in the Battle Pike and Battle Pyramid can pass on Pokérus to the player&#039;s party Pokémon&lt;br /&gt;
* you mix records (in Generation 3) with someone whose non-Battle Tower team (for use as a Secret Base opponent) and Battle Tower team (for use as a &#039;&#039;Ruby/Sapphire/Emerald&#039;&#039; Battle Tower opponent and/or an &#039;&#039;Emerald&#039;&#039; Battle Tower&#039;s Battle Salon partner) are infected with Pokérus, are his/her transferred teams infected with Pokérus? If so, are the transferred teams capable of passing on Pokérus to the player&#039;s party Pokémon during a Secret Base battle or a Battle Tower match?&lt;br /&gt;
&lt;br /&gt;
And these also may require some rigorous testing.... &amp;gt;.&amp;lt; [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 20:17, 23 January 2014 (UTC)&lt;br /&gt;
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== Possible Inadvertent Loss of Pokérus When Saving Inside a Pokémon Center ==&lt;br /&gt;
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To clarify, I added this sentence:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Generation III, if the player deposits an infected Pokémon inside a PC, saves inside a Pokémon Center prior to midnight, shuts off the game, resumes the game after midnight, withdraws the infected Pokémon from the PC, and exits the Pokémon Center, it is possible for the infected Pokémon to be cured of Pokérus upon stepping outside of the building.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I feel that it should be added to the page, as it could catch someone unawares who thinks that the Pokérus is retained merely by depositing a Pokémon in a PC overnight. My own assumption is that when you save inside a Pokémon Center, turn off the game and let midnight pass, and subsequently resume the game after midnight, the game performs some type of &amp;quot;Has midnight passed yet?&amp;quot; check on any Pokémon you withdraw from the PC the moment you &#039;&#039;exit&#039;&#039; the building, so an infected Pokérus could mistakenly be cured just by you walking through the door. I think I tested this phenomenon with other buildings in &#039;&#039;Pokémon Emerald Version&#039;&#039; (like the Battle Pike of Hoenn), and I think it mainly happens only when the player saves in Pokémon Centers, but I can try to double-check later with other buildings. I wasn&#039;t sure whether to classify this as a glitch or something else (as it seems like the game is just doing its job), but I think it something that can affect people who aren&#039;t paying attention and happen to save after this thing occurs (Luckily, I caught this occurrence &#039;&#039;before&#039;&#039; saving. -.-&amp;quot;). I only know that it happens in &#039;&#039;Emerald&#039;&#039;, and I don&#039;t have a &#039;&#039;Ruby/Sapphire&#039;&#039; with a working internal clock to test this with, but it seems plausible that the same check happens in those games. Hopefully, other people can test this quirk in Generations 2, 4, 5, and 6? [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 20:50, 23 January 2014 (UTC)&lt;br /&gt;
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== Effect in FireRed &amp;amp; LeafGreen ==&lt;br /&gt;
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So, Pokemon in the Gen I remakes can&#039;t transfer the infection or be cured of it, but do they still gain double EVs from a battle in these games? Meaning in-game fights, not link cable ones. --[[User:GARY-DOS|GARY-DOS]] ([[User talk:GARY-DOS|talk]]) 03:40, 13 February 2014 (UTC)&lt;br /&gt;
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== System Clock and Pokerus? ==&lt;br /&gt;
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If I change my system clock to be after midnight, is there a chance my Pokemon will be cured of Pokerus, or does the time have to happen naturally? [[User:Kozunai|Kozunai]] ([[User talk:Kozunai|talk]]) 20:39, 13 March 2014 (UTC)&lt;br /&gt;
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== Apparently, GYM LEADERS can give you pokerus??? ==&lt;br /&gt;
&lt;br /&gt;
So, I was playing Black 2, and went and healed at the pokemon center before battling Cheren--no pokerus. I battle Cheren. I go back to the pokemon center to heal again, after...and am promptly informed that I have pokerus?? Weirder still, I go into my party and check and the infected pokemon was one that I didn&#039;t use in the battle--Jeanne never left her pokeball--which I hadn&#039;t realized could happen (I was given to understand that your pokemon could catch pokerus from a wild pokemon if you made contact with it). &lt;br /&gt;
Has anyone else gotten pokerus from a trainer before? {{unsigned|Harumei}}&lt;br /&gt;
:Have you caught Jeanne or used her in a wild battle in between the two Pokémon center visits? Last I&#039;ve heard, it&#039;s impossible to contract Pokérus from Trainer battles of any kind, unless if there&#039;s an already infected member in your team, who can spread it to those in adjacent positions in the party after that battle. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 19:18, 12 April 2014 (UTC)&lt;br /&gt;
::No, I hadn&#039;t; that was my point, that I beat the gym trainers, went to the pokemon center, healed--no pokerus--then went directly back to the gym to challenge Cheren; I battled Cheren and then returned to the pokemon center, without at ANY POINT between visits having battled any one or thing else, and was informed that hey, I had pokerus! I didn&#039;t think that was possible either, but it definitely happened![[User:Harumei|Harumei]] ([[User talk:Harumei|talk]]) 22:06, 12 April 2014 (UTC)&lt;br /&gt;
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I can more or less confirm this. In my White 2 game, for a while now, I&#039;ve been doing absolutely nothing except battling on the Royal Unova. The last time I went into the Pokemon Center for a heal, everything was fine, but today when I went in again, Mr. Medal presented me with the medal for finding Pokerus.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know the mechanics of Pokerus generation in past games - the beginning of the In the games section currently says it can appear on wild or bred Pokemon - but it looks like [[Pokérus#In Generation V|in Gen V]] the game just decides whether a Pokemon in your party will become infected. You could think of it like, there&#039;s a chance that someone you&#039;re battling has the virus and that it spreads to your party. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:29, 12 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Higher Chance? ==&lt;br /&gt;
&lt;br /&gt;
Ok, so I was in the Friend Safari just a moment ago catching Eevee. I caught 4, 2 went into my party, 2 into the box. I had no Pokémon with the condition active in my party. I went to withdraw the ones in the box to have their IVs Judged and see if their natures are the one I need, and both of the Eevee that went to the box had Pokérus.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if this helps, but the Pokémon I used was a Escavalier with the Swarm ability.&lt;br /&gt;
&lt;br /&gt;
Is it possible that there is a higher chance of catching Pokémon with Pokérus in the friend safari, am I just lucky and got struck by lightning twice (which from my understanding are the odds of running into a Pokérus infected Pokémon) or did the Swarm ability have something to do with it? &lt;br /&gt;
&lt;br /&gt;
I am trying not to speculate or anything. I&#039;m not sure if I can recreate the conditions again, I doubt I will ever catch another wild Pokémon in or out of the Friend Safari with the Pokérus condition.&lt;br /&gt;
&lt;br /&gt;
On a side note, should I experiment to see which strain the two Eevee have. Since they were caught wild with it, sent right to the box, they should have different strains of the virus right? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:23, 16 May 2014 (UTC)&lt;br /&gt;
:heh crap, false alarm. I did have a Pokémon with the condition and mixed them up with the ones I withdrew from the PC. Sorry about that. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:28, 16 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Strain X=0 Pokérus? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve brought this up on the forums previously when editing here was restricted, but there wasn&#039;t much of a response there, so I’ll bring it up here.  When I was training a Joltik, I realised that it had lost its Pokerus without leaving a smiley face, twice. I did a test and I infected 3 Pokemon using my Crawdaunt (which was the Pokemon I&#039;d used to infect Joltik both times previously). After midnight, all the Pokemon lost their Pokerus without leaving a smiley face.&lt;br /&gt;
&lt;br /&gt;
Not sure if anyone has experienced this as well, and I’ll be happy to trade a Pokemon infected with the strain of Pokerus if you want to check the claim (assuming the strain stays the same with trading). Is strain X=0 Pokerus possible in X/Y? Or is it a glitch? (Just a note, this was on v 1.2 and hopefully it&#039;s the same for v 1.3) :) --[[User:Wowy|&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#LL0000;&amp;quot;&amp;gt;&#039;&#039;&#039;(Talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 04:44, 4 December 2014 (UTC)&lt;br /&gt;
:How did you get the Pokérus in the first place? It&#039;s possible someone hacked it in a previous game and just sent the Pokémon through Transporter (it might even be possible to hack into Gen VI, but I&#039;m not sure). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:54, 4 December 2014 (UTC)&lt;br /&gt;
::I have no idea at all! My thought was that it was from Wondertrade since I recall obtaining a few infected Pokemon through that, but besides it&#039;s definitely not the one I sent through Transporter, and I don&#039;t recall obtaining Pokerus through normal trades besides Wondertrade. It could be from wild Pokemon, but I think Wondertrade is more probable, which I guess could mean that it&#039;s hacked. :P--[[User:Wowy|&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#LL0000;&amp;quot;&amp;gt;&#039;&#039;&#039;(Talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 05:13, 4 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odd Pokerus  ==&lt;br /&gt;
&lt;br /&gt;
I got a legit Xerneas with Pokerus on the GTS for Omega Ruby, so I infected it with my party Pokemon. However, after more than 4 days, my Pokemon in my party still have Pokerus. I think it&#039;s because I used two different Nintendos wit different times, the Pokerus just reseted and I need to wait more days. I&#039;m not sure why the virus isn&#039;t gone yet, so if you have an answer, please help. But I was just wondering if this was good info to add.[[User:Leafeon6954|Leafeon6954]] ([[User talk:Leafeon6954|talk]]) 04:54, 19 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Strain X=0 Pokérus? ==&lt;br /&gt;
&lt;br /&gt;
I just want to bounce off this topic cause it&#039;s related. I&#039;m not understanding why X=0 is any different from X=4, X=8, or X=12 as per the table under the technical information for strains. Does X do anything besides determine what the default value of Y is? [[User:Exaskryz|Exaskryz]] ([[User talk:Exaskryz|talk]]) 04:48, 23 February 2016 (UTC)&lt;br /&gt;
:As the page says: &amp;quot;&#039;&#039;If both &#039;&#039;&#039;X&#039;&#039;&#039; and &#039;&#039;&#039;Y&#039;&#039;&#039; are 0, then the Pokémon has never been affected by Pokérus.&#039;&#039;&amp;quot;&lt;br /&gt;
:(Also, if you have a new question, please start a new section, even if another is vaguely related to your topic&amp;amp;mdash;and &#039;&#039;definitely&#039;&#039; if the other is [[Bulbapedia:Talk page policy#Talk page etiquette|more than six months old]].) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:41, 23 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Managed to get Pokérus after the second gym, wow ==&lt;br /&gt;
&lt;br /&gt;
Literally don&#039;t even know how it happened. Was playing HeartGold and after the second gym I go to heal and get the notification. I had the traded Onix so maybe that was why? Still it was pretty surprising and I was shocked I even got it considering its rarity.&lt;br /&gt;
&lt;br /&gt;
[[User:TheMajesticMrL|TheMajesticMrL]] ([[User talk:TheMajesticMrL|talk]]) 20:00, 19 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokérus from the Virtual Console ==&lt;br /&gt;
&lt;br /&gt;
I can confirm that a Pokémon that&#039;s been infected with Pokérus on the Virtual Console versions of the Gen II games do not carry the condition when moved via Poké transporter to Sun and Moon. [[User:PDL|PDL]] ([[User talk:PDL|talk]]) 04:50, 22 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch in Colosseum - Pokérus doesn&#039;t work? ==&lt;br /&gt;
&lt;br /&gt;
I recently went to EV-train a Raikou in Colosseum. I had it infected with Pokérus and hold a Macho Brace, and I successfully battled against the necessary Pokémon in Colosseum based on these factors. Upon doing so, however, the Raikou&#039;s stats were grossly lower than what they were supposed to be, and in fact relfected having far less EVs than it was supposed to have. This incident seems to indicate that Pokérus (at minimum while holding a Macho Brace) does not work in Colosseum?&lt;br /&gt;
&lt;br /&gt;
[[User:ScottOshawott|ScottOshawott]] ([[User talk:ScottOshawott|talk]]) 21:45, 22 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokerus in Gen 8 ==&lt;br /&gt;
&lt;br /&gt;
Couple of observations about Pokerus in Pkmn Shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Pokerus now seems to spread through the party only if an infected pokemon takes part in the battle (didn&#039;t spread at all for 15+ battles, then spread first time when the infected mon was first in party)&lt;br /&gt;
&lt;br /&gt;
- Pokerus infected/cured symbols don&#039;t show in battle or on switching screen, only in summary&lt;br /&gt;
&lt;br /&gt;
- Eggs don&#039;t display infected symbol, even if they are infected (egg with no infection hatched into mon with infection)&lt;br /&gt;
&lt;br /&gt;
[[User:Abish|Abish]] ([[User talk:Abish|talk]]) 01:24, 30 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odds of initial infection and the Gen V algorithm ==&lt;br /&gt;
&lt;br /&gt;
The page states that the odds of initial infection are 3 in 65536, implicitly for all games. The algorithm for Gen V listed in the article takes a random number and keeps the bottom 14 bits (ands with 0x3FFF) and sees if that is equal to 0. This can only be the case if all 14 bits are 0, which gives odds of 1 in 2^14 (1 in 16384, 4 in 65536).&lt;br /&gt;
&lt;br /&gt;
The algorithm in Gen II, on the other hand, does have odds of 3 in 65536, which is that it generates a random 16-bit number and does the initial infection if subtracting 3 from it would cause a carry, which is only the case for 0, 1, and 2. It should therefore be ascertained when this odds change occured and if it was reverted, or if the random number generation is flawed in Gen V such that it is indeed 3 in 65536.&lt;br /&gt;
&lt;br /&gt;
[[User:SNBeast|SNBeast]] ([[User talk:SNBeast|talk]]) 04:22, 19 June 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nintendo_3DS&amp;diff=3482718</id>
		<title>Talk:Nintendo 3DS</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nintendo_3DS&amp;diff=3482718"/>
		<updated>2022-02-24T02:18:17Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* Sophocles in the Cameos section */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Should we delete this?==&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;community-driven POKÉMON Encyclopedia.&amp;quot; What on earth does the 3DS have to do with Pokémon? There are no Pokémon-related games on the 3DS. I understand that it is made by [[Nintendo]], but by that logic, we should have articles for the Game &amp;amp; Watch, NES, SNES, and Virtual Boy. The Virtual Boy is especially noteworthy because it is a portable system, so a Pokémon release was highly likely before it was retired. Especially with the 3DS attempting to use 3D effects like the Virtual Boy did, it is likely that the 3DS will be retired quickly as well with no Pokémon titles. I am in favor of deleting this until a Pokémon-related game is announced. --[[User:GoldenSandslash15|GoldenSandslash15]] 14:42, 1 October 2010 (UTC)&lt;br /&gt;
:Don&#039;t be silly. =P--[[User:Pokelova|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;Poké&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Pokelova|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;lova!&amp;lt;/span&amp;gt;]] 16:09, 1 October 2010 (UTC)&lt;br /&gt;
: There already is a 3DS Pokemon game announced, it&#039;s that game that teaches Japanese people to type using &amp;quot;English.&amp;quot; Besides I honestly doubt the 3DS will be a complete failure like the Virtual Boy was. The 3DS will be here to stay and there will be other Pokemon games. --[[User:Dman dustin|Dman dustin]] 16:25, 1 October 2010 (UTC)&lt;br /&gt;
::Additionally (and this should probably be mentioned in the article), early reports on what was then only known as the successor to the DS specifically mentioned The Pokémon Company as having gotten special priority in receiving the software development kit for the 3DS. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 16:30, 1 October 2010 (UTC)&lt;br /&gt;
::Dman, I&#039;m pretty sure &#039;&#039;Battle &amp;amp; Get! Pokémon Typing DS!&#039;&#039; is for the DS line, not 3DS. But yeah, consoles these days don&#039;t fail like they did back then.--[[User:Pokelova|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;Poké&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Pokelova|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;lova!&amp;lt;/span&amp;gt;]] 16:32, 1 October 2010 (UTC)&lt;br /&gt;
::: Well that&#039;s just confusing then, I mean Serebii says at Nintendo&#039;s Conference regarding the 3DS a new Pokemon DS game was announced. I guess at the time I figured it was for the 3DS since it made sense, but now that I think about it and reread it, probably not, considering it comes packaged with a Keyboard (which will most likely utilize the GBA slot in some fashion). I guess I got mixed up, and maybe I was a little too hopeful there would be a 3DS Pokemon Game sooner rather than later. My other point stands though as does AndyPKMN&#039;s point. --[[User:Dman dustin|Dman dustin]] 19:12, 1 October 2010 (UTC)&lt;br /&gt;
::::The new Pokémon Typing Game can be played on the original DS/Lite/DSi/XL. {{unsigned|GoldenSandslash15}}&lt;br /&gt;
:::::It is also noteable that the old ds games can be played on the 3ds {{unsigned|Ash0011}}&lt;br /&gt;
&lt;br /&gt;
== Countdown ==&lt;br /&gt;
&lt;br /&gt;
Is it possible that we could put a countdown for the 3ds--[[User:Ash0011|Ash0011]] 23:55, 21 January 2011 (UTC)&lt;br /&gt;
:It&#039;s possible, but not needed. The 3DS is not strictly Pokémon related, and there aren&#039;t even any 3-D Pokémon games announced for it right now. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 00:02, 22 January 2011 (UTC)&lt;br /&gt;
::yes but it will be compatible with old ds games.--[[User:Ash0011|Ash0011]] 21:59, 23 January 2011 (UTC)&lt;br /&gt;
:::It&#039;s still not strictly for Pokémon. --[[User:HoennMaster|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Hoenn&amp;lt;/font&amp;gt;]][[User talk:HoennMaster|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Master&amp;lt;/font&amp;gt;]] 22:03, 23 January 2011 (UTC)&lt;br /&gt;
::::Also, we didn&#039;t have a countdown for the DSi, so I don&#039;t see why we would have one for the 3DS. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:17, 23 January 2011 (UTC)&lt;br /&gt;
:::::There is no reason why we can&#039;t. But currently, we are counting down to BW. Let that one run out and we&#039;ll consider this. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 22:18, 23 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== N. American Release ==&lt;br /&gt;
&lt;br /&gt;
When I was in Gamestop the other day I saw a poster for the 3DS and it said it was released on the 24th. I live in Canada is there something I&#039;m missing or is it different then we are assuming? --[[User:Rucario64|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Rucario&amp;lt;/font&amp;gt;]][[User Talk:Rucario64|&amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;64&amp;lt;/font&amp;gt;]] 13:29, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== X and Y ==&lt;br /&gt;
&lt;br /&gt;
Add [[Pokémon X and Y Versions]] to the list of games :3 --&amp;lt;font face=&amp;quot;Britannic Bold&amp;quot;&amp;gt;[[User:PenblooeR|&amp;lt;span style=&amp;quot;color:#6CB3E3;&amp;quot;&amp;gt;Pen&amp;lt;/span&amp;gt;]][[User talk:PenblooeR|&amp;lt;span style=&amp;quot;color:#4B81A4&amp;quot;&amp;gt;BlooeR&amp;lt;/span&amp;gt;]]&amp;lt;/font&amp;gt; 13:53, 8 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The newest 3DS, New 3DS ==&lt;br /&gt;
&lt;br /&gt;
Is it too early to mention the newest 3DS the &amp;quot;New 3DS&amp;quot; ?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:02, 31 August 2014 (UTC)&lt;br /&gt;
:Let&#039;s wait until we get more facts.  We only know so little about it.  --[[User:Rikeo|&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;リック&amp;lt;/span&amp;gt;]][[Special:Contributions/Rikeo|&amp;lt;span style=&amp;quot;color:Purple&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;]] ([[User talk:Rikeo|&amp;lt;span style=&amp;quot;color:Grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;オープン for discussion&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]]) 06:07, 31 August 2014 (UTC)&lt;br /&gt;
::The New Nintendo 3DS and New Nintendo 3DS XL should both get their own articles. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:33, 31 August 2014 (UTC)&lt;br /&gt;
:::Since the name is the same, should we do something like &amp;quot;Nintendo 3DS (Model B)&amp;quot; or something?  After all, if the name is the same, then how would we properly create a new article without misdirecting users?  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:26, 1 September 2014 (UTC)&lt;br /&gt;
::::We should probably wait for the official name to be released. --[[User:Rikeo|&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;リック&amp;lt;/span&amp;gt;]][[Special:Contributions/Rikeo|&amp;lt;span style=&amp;quot;color:Purple&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;]] ([[User talk:Rikeo|&amp;lt;span style=&amp;quot;color:Grey&amp;quot;&amp;gt;&amp;lt;small&amp;gt;オープン for discussion&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]]) 04:11, 1 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cameo ==&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t it cameo in one of the Pokemon Centers in Sun/Moon, with 2 youngsters trading? [[User:LukeDaDiggityDog|LukeDaDiggityDog]] ([[User talk:LukeDaDiggityDog|talk]]) 17:56, 27 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
I added the fact that at least one core series game from every region can be played on the 3DS, if not every core series game. Is that notable? (The original games can be played on Virtual console, Heartgold and Soulsilver can be played via DS backwards compatability, Omega Ruby and Alpha Sapphire are Hoenn remakes for the 3DS, and every game from Diamond and Pearl onwards is playable either through DS backwards compatability or due to being made for the 3DS). --[[User:LavaringX|LavaringX]] ([[User talk:LavaringX|talk]]) 18:48, 28 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
Should patches for apps like Bank &amp;amp; Transporter be added to the Patches section the 3DS page, or is that just for retail titles? [[User:Torpoleon|Torpoleon]] ([[User talk:Torpoleon|talk]]) 23:03, 2 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sophocles in the Cameos section ==&lt;br /&gt;
&lt;br /&gt;
It is said in the Cameos section that Sophocles is holding a Nintendo 3DS in a [[Poké Problem]] segment from &#039;&#039;[[A Guardian Rematch!]]&#039;&#039;. Sophocles is holding a New Nintendo 3DS XL, as can be determined by the presence of ZL and ZR buttons and the lack of visible plates. Should this cameo therefore be moved to [[New Nintendo 3DS XL]], or simply corrected? [[User:SNBeast|SNBeast]] ([[User talk:SNBeast|talk]]) 02:18, 24 February 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nintendo_DSi&amp;diff=3482085</id>
		<title>Nintendo DSi</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nintendo_DSi&amp;diff=3482085"/>
		<updated>2022-02-23T00:08:09Z</updated>

		<summary type="html">&lt;p&gt;SNBeast: /* DSi-enhanced features */ Add Conquest&amp;#039;s ability to connect to WPA[2], &amp;quot;cartridges&amp;quot;-&amp;gt;&amp;quot;games&amp;quot; for consistency and accuracy, why the region lock is DSi/3DS only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Console infobox&lt;br /&gt;
|name=Nintendo DSi&lt;br /&gt;
|jname=ニンテンドー{{j|DSi}}&lt;br /&gt;
|jtrans=Nintendo DSi&lt;br /&gt;
|image=DSi White.png&lt;br /&gt;
|caption=Nintendo DSi&lt;br /&gt;
|jprelease=November 1, 2008&lt;br /&gt;
|narelease=April 5, 2009&lt;br /&gt;
|eurelease=April 3, 2009&lt;br /&gt;
|aurelease=April 2, 2009&lt;br /&gt;
|cnrelease=December 19, 2009&lt;br /&gt;
|korelease=April 15, 2010&lt;br /&gt;
|specs=&lt;br /&gt;
*Dimensions: 74.9 mm long × 137 mm wide × 18.9-mm tall&lt;br /&gt;
*Top Screen: A backlit, 3.25-inch, transmissive TFT color LCD, capable of displaying a total of 260,000 colors.&lt;br /&gt;
*Touch Screen: Same specifications as top screen, but with a transparent analog touch screen.&lt;br /&gt;
*Backlight brightness can be changed, but it cannot be turned off. It has five settings, from dimmest to brightest.&lt;br /&gt;
*Battery: 3 to 14 hours of play on a three-hour charge; power-saving sleep mode; AC adapter. Battery life depends on the brightness setting.&lt;br /&gt;
*RAM: 16 MB&lt;br /&gt;
*Cameras: Two 0.3 megapixel digital cameras&lt;br /&gt;
|congen=7&lt;br /&gt;
|pokegen={{gen|III}}{{tt|*|spin-offs only}}, {{gen|IV}}, {{gen|V}}&lt;br /&gt;
|type=Handheld&lt;br /&gt;
|colors={{colorswatch|000000|Black}}{{colorswatch|FFFFFF|White}}{{colorswatch|00D300|Lime Green}}{{colorswatch|E4B2CD|Pink}}{{colorswatch|000092|Metallic Blue}}{{colorswatch|1AB3D3|Blue}}{{colorswatch|F80000|Red}}{{colorswatch|F08030|Orange}}&lt;br /&gt;
|zw=yes&lt;br /&gt;
|smw=yes&lt;br /&gt;
|wk=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nintendo DSi&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ニンテンドー{{j|DSi}}&#039;&#039;&#039; &#039;&#039;Nintendo DSi&#039;&#039;) is the second redesign of the [[Nintendo DS]], after the [[Nintendo DS Lite|DS Lite]]. The system was released in Japan on November 1, 2008 in the colors matte black and white. It was released in Australia on April 2, 2009, in Europe on April 3, 2009, and in the United States on April 5, 2009. Initially, the white was replaced with blue in the Americas, however currently the white as well as pink are available. An upgraded version, the [[Nintendo DSi XL]], was announced on October 29, 2009.&lt;br /&gt;
&lt;br /&gt;
==Changes from Nintendo DS Lite==&lt;br /&gt;
* 12% thinner than DS Lite&lt;br /&gt;
* Screens are 3.25 inches, an increase of .25 from DS Lite&lt;br /&gt;
* Two 0.3-megapixel cameras inside and on the back of the system with a maximum resolution of 640x480&lt;br /&gt;
* Doubled main CPU clock rate (133 MHz in comparison to 67 MHz of the previous systems)&lt;br /&gt;
* Four times as much RAM (16 MB in comparison to 4 MB of the previous systems)&lt;br /&gt;
* [[Game Boy Advance]] slot has been removed&lt;br /&gt;
* {{wp|Secure Digital|SD card slot}} added to transfer photos and music between DSi, [[Wii]], PC and digital cameras&lt;br /&gt;
* Music playback for AAC music files&lt;br /&gt;
* Record sounds with the microphone&lt;br /&gt;
* Enhanced speakers and audio&lt;br /&gt;
* Nintendo DSi Shop from which DSi applications can be bought using Nintendo Points&lt;br /&gt;
* Free-to-download Opera Internet browser available at launch &lt;br /&gt;
** In later models this software, along with Flipnote Studio, is already installed&lt;br /&gt;
* Power button relocated below D-Pad&lt;br /&gt;
* Stylus relocated to below SD card slot&lt;br /&gt;
* New user interface similar to that of Wii&lt;br /&gt;
* Integrated Photo application and music playback&lt;br /&gt;
* Applications from the Nintendo DSi Shop are region-locked&lt;br /&gt;
* Certain DS game-card games are region-locked on the DSi and later models, such as the Japanese versions of {{game|Black and White|s}}&lt;br /&gt;
* The startup tone no longer differs on the owner&#039;s [[birthday]]&lt;br /&gt;
* The sound changing button has been moved to the left-hand side.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance incompatibility===&lt;br /&gt;
The biggest change, perhaps, between the previous models and the DSi is the removal of the GBA port. This causes the system to be unable to play the [[Generation III]] games as well as other [[Game Boy Advance]] games. Because of the [[Generation IV]] games&#039; use of [[dual-slot mode]], the incompatibility makes it impossible to capture Pokémon of previous generations, and impossible to use [[Pal Park]] for migration of Pokémon from [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]] and {{v2|Emerald}}, or [[Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen]].&lt;br /&gt;
&lt;br /&gt;
===DSi-enhanced features===&lt;br /&gt;
DSi-enhanced games are DS games that have additional features when played on the Nintendo DSi or [[Nintendo 3DS|3DS]]. {{4v|Black|White}} can utilize the camera when using the [[Xtransceiver]], and they and [[Pokémon Conquest]] can connect to {{wp|Wi-Fi Protected Access|WPA}} and {{wp|WPA2}} protected wireless networks, when played on a DSi or 3DS. However, these five games are also region-locked, though only on DSi and 3DS due the lock being enforced by the system software rather than the game software and no such enforcement existing on previous DS designs.&lt;br /&gt;
&lt;br /&gt;
==Pokémon games==&lt;br /&gt;
All releases listed are the year in which the Japanese version was released.&lt;br /&gt;
{{consolegames}}&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| [[Pokémon Dash]]&lt;br /&gt;
| Racing game&lt;br /&gt;
| 2004&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Puzzle game&lt;br /&gt;
| 2005&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Blue Rescue Team]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2005&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{ga|Pokémon Ranger}}&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2006&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{game|Diamond and Pearl|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2006&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| [[Pokémon Ranger: Shadows of Almia]]&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2008&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{game|Platinum}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2008&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| [[Pokémon Mystery Dungeon: Explorers of Sky]]&lt;br /&gt;
| Dungeon crawler&lt;br /&gt;
| 2009&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2009&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| [[Pokémon Ranger: Guardian Signs]]&lt;br /&gt;
| Action RPG&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| {{game|Black and White|s}}&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| [[Learn with Pokémon: Typing Adventure]]&lt;br /&gt;
| Typing&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| [[Pokémon Card Game: How to Play DS]]&lt;br /&gt;
| Card game&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| [[Pokémon Conquest]]&lt;br /&gt;
| Turn-based strategy&lt;br /&gt;
| 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]&lt;br /&gt;
| Core series RPG&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 2012&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{incomplete|section|Missing photo of the Pokémon World Championship edition from 2009}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DSi Black.png|A Black Nintendo DSi&lt;br /&gt;
DSi Pink.png|A Pink Nintendo DSi&lt;br /&gt;
DSi Metallic Blue.png|A Metallic Blue Nintendo DSi&lt;br /&gt;
DSi Blue.png|A Blue Nintendo DSi&lt;br /&gt;
DSi Red.png|A Red Nintendo DSi&lt;br /&gt;
DSi closed.png|Top view of DSi closed&lt;br /&gt;
DSi SD slot.png|SD slot on the DSi&lt;br /&gt;
DSi folded.png|DSi partially folded&lt;br /&gt;
DSi-Blue-box.png|Blue DSi box&lt;br /&gt;
Nintendo DSi open.png|DSi running the Nintendo DSi Sound App&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Pokémon editions==&lt;br /&gt;
[[File:BW DSi.png|thumb|left|Both of the DSi bundles]]&lt;br /&gt;
A special DSi bundle featuring {{game|Black and White|s}} was announced by [[The Pokémon Company]]. The bundle includes a copy of either Pokémon Black or Pokémon White as well as a special DSi with {{p|Reshiram}} and {{p|Zekrom}} on it. The DSi will be colored black or white, depending on which Pokémon game is chosen. It was released in Japan on November 20, 2010. A similar bundle was also announced for Europe and was released on March 4, 2011. The bundle was also available in the United States in limited edition starting on March 6, 2011.&lt;br /&gt;
&lt;br /&gt;
[[File:Norwegian Pokémon themed DSi.jpg|thumb|right|200px|The Explorers of Sky-themed DSi]]&lt;br /&gt;
Nintendo.no held a competition in 2010 to give a [[Pokémon Mystery Dungeon: Explorers of Sky]]-themed DSi to whoever made the best piece of physical artwork of a Nintendo or Pokémon-themed Christmas landscape. The competition ended on January 10, 2010 and the winner was announced to be Mattis Jensen on January 23, 2010.&amp;lt;ref&amp;gt;http://www.nintendo.no/arkivet/sidearkiv/julelandskap&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{bulbanews|Nintendo announces worldwide DSi release dates}}&lt;br /&gt;
*[http://www.nintendo.co.jp/ds/series/dsi/index.html DSi on Nintendo&#039;s official site] (Japanese)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Consoles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Electronic devices]]&lt;br /&gt;
[[Category:Nintendo consoles]]&lt;br /&gt;
&lt;br /&gt;
[[es:Nintendo DS#Nintendo DSi]]&lt;br /&gt;
[[fr:Nintendo DSi]]&lt;br /&gt;
[[it:Nintendo DSi]]&lt;br /&gt;
[[ja:ニンテンドーDSi]]&lt;br /&gt;
[[zh:任天堂DSi]]&lt;/div&gt;</summary>
		<author><name>SNBeast</name></author>
	</entry>
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