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	<updated>2026-06-18T03:14:42Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Machamp_(Pok%C3%A9mon)&amp;diff=4535290</id>
		<title>Machamp (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Machamp_(Pok%C3%A9mon)&amp;diff=4535290"/>
		<updated>2026-04-20T16:43:59Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Game locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Fighting}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Machamp}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fighting|prevnum=0067|prev=Machoke|nextnum=0069|next=Bellsprout|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Machamp}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Machamp&lt;br /&gt;
|jname=カイリキー&lt;br /&gt;
|jtranslit=Kairikī&lt;br /&gt;
|tmname=Kairiky&lt;br /&gt;
|forme=2&lt;br /&gt;
|form2=Gigantamax Machamp&lt;br /&gt;
|image2=0068Machamp-Gigantamax.png&lt;br /&gt;
|ndex=0068&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|category=Superpower&lt;br /&gt;
|height-ftin=5&#039;03&amp;quot;&lt;br /&gt;
|height-m=1.6&lt;br /&gt;
|height-ftin2=82&#039;00&amp;quot;+&lt;br /&gt;
|height-m2=25.0+&lt;br /&gt;
|weight-lbs=286.6&lt;br /&gt;
|weight-kg=130.0&lt;br /&gt;
|weight-lbs2=????.?&lt;br /&gt;
|weight-kg2=???.?&lt;br /&gt;
|ability1=Guts&lt;br /&gt;
|ability2=No Guard&lt;br /&gt;
|ability2note=&amp;lt;sup&amp;gt;{{color2|000|Generation IV|Gen IV+}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|abilityd=Steadfast&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Human-Like&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evat=3&lt;br /&gt;
|expyield=227&lt;br /&gt;
|oldexp=193&lt;br /&gt;
|lv100exp=1,059,860&lt;br /&gt;
|gendercode=63&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=12&lt;br /&gt;
|pokefordex=machamp&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Machamp&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;カイリキー&#039;&#039;&#039; &#039;&#039;Kairiky&#039;&#039;) is a {{type|Fighting}} {{OBP|Pokémon|species}} introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Machoke}} when [[Trade Evolution|traded]] or when exposed to a [[Linking Cord]]. It is the final form of {{p|Machop}}.&lt;br /&gt;
&lt;br /&gt;
(Refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]] for more details.)&lt;br /&gt;
&lt;br /&gt;
Machamp can [[Gigantamax]] into &#039;&#039;&#039;Gigantamax Machamp&#039;&#039;&#039; if it has the {{DL|Gigantamax|Gigantamax Factor}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Machamp Shove VII OD.png|150px|thumb|left|Machamp Shove]]&lt;br /&gt;
Machamp is a {{wp|humanoid}} {{OBP|Pokémon|species}} with four well-muscled arms. It has bluish-gray skin, red eyes, and large, pale, yellow lips. On its head, there are three brown ridges right above its eyes. It has two arms on each side of its body: a pair located in the normal position, and another pair directly above that attaches on the top of the shoulders. It has black markings that resemble briefs&amp;lt;ref&amp;gt;[https://www.pokemon.jp/special/kairiky_gym/know/secret/#c04 ゴーリキーとカイリキーのパンツのヒミツ - カイリキーのヒミツ｜キレてる！カイリキーGYM｜ポケモンだいすきクラブ] ([https://web.archive.org/web/20151127120008/http://www.pokemon.jp/special/kairiky_gym/know/secret/#c04 archived])&amp;lt;/ref&amp;gt; and wears a golden power-save belt that resembles a {{wp|championship belt}}. Its legs have considerable muscle tone, and its feet have two toes each.&lt;br /&gt;
&lt;br /&gt;
Machamp are said to know every martial arts style in the world. It punches extremely quickly, throwing 500 punches a second. With only one hand, it can move a mountain. In [[Generation VII]], {{m|Strength}} was its signature move. Because of its four arms, it can hit from a multitude of angles and pin all of its foe&#039;s limbs down at once. Its arms also allow it to attack and defend simultaneously. The four arms react much faster than Machamp can think. However, it has poor dexterity, and cannot handle delicate work without its arms becoming tangled. The belt it wears restricts its muscle activity, but it can cause consequences if removed. Being the result of an [[Evolution]] via [[Trade|trading]], Machamp is rarely found in the wild, though they can be found in the {{DL|List of Pokémon by habitat|Mountain Pokémon|mountains}}. In [[Alola]], Machamp is used as a [[Poké Ride|Ride Pokémon]] called Machamp Shove, where Machamp carries humans on its arms while moving large rocks out fo the way. &lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], {{m|Vital Throw}} was its [[signature move]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Machamp has a [[Gigantamax]] form.&lt;br /&gt;
&lt;br /&gt;
As Gigantamax Machamp, it swells to enormous proportions and acquires immeasurable strength. Due to [[Gigantamax]]ing, its arms are filled with Gigantamax energy, making its punches as hard as bomb blasts. Its bluish-gray skin becomes darker. The ridges on its head are also darker, with the middle ridge becoming longer. Its eyes become bright yellow. The neck extends with black markings. The four fists are now dark orange, with orange-yellow veins connecting to two orange spots on each arm. The belt extends with several more notches. The black markings now extend down the legs and stop above the ankles. Three red clouds circle around its waist.&lt;br /&gt;
&lt;br /&gt;
Gigantamax Machamp is the only known Pokémon capable of using the [[G-Max Move]] {{m|G-Max Chi Strike}}.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; font-size:80%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{fighting color}}; {{roundy|10px}} border: 3px solid #{{fighting color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Gigantamax}} Machamp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{fighting color dark}}; background: #{{fighting color light}}; width:96px; height:96px&amp;quot;| [[File:0068Machamp-Gigantamax.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Machamp evolves from {{p|Machoke}} and is the final form of {{p|Machop}}.&lt;br /&gt;
&lt;br /&gt;
(For specifics on this Pokémon&#039;s Evolution in the games, refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]].)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0066&lt;br /&gt;
|name1=Machop&lt;br /&gt;
|type1-1=Fighting&lt;br /&gt;
|evo1=&lt;br /&gt;
|no2=0067&lt;br /&gt;
|name2=Machoke&lt;br /&gt;
|type1-2=Fighting&lt;br /&gt;
|evo2=&lt;br /&gt;
|no3=0068&lt;br /&gt;
|name3=Machamp&lt;br /&gt;
|type1-3=Fighting}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Fighting}}&lt;br /&gt;
{{Dex/Gen/1|gen=I|reg1=Kanto|num1=068}}&lt;br /&gt;
{{Dex/RecycledRG}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=One arm alone can move mountains. Using all four arms, this {{ScPkmn}} fires off awesome punches.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=Among its fighting moves is a simultaneous volley of an uppercut, hook, straight and &amp;lt;sc&amp;gt;{{m|Karate Chop}}&amp;lt;/sc&amp;gt; from its four arms.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=II|reg1=Johto|num1=142}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=With four arms that react more quickly than it can think, it can execute many punches at once.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles. &amp;lt;small&amp;gt;&#039;&#039;(Pokémon Red, Silver, or Crystal inserted)&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon. &amp;lt;small&amp;gt;&#039;&#039;(Pokémon Blue, Gold, or Yellow inserted)&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=III|reg1=Hoenn|num1=075|reg2=Kanto|num2=068}}&lt;br /&gt;
{{Dex/Entry1|v=Ruby|t=FFF|entry=&amp;lt;sc&amp;gt;Machamp&amp;lt;/sc&amp;gt; has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This {{ScPkmn}} tends to leap into action before it thinks.}}&lt;br /&gt;
{{Dex/Entry1|v=Sapphire|t=FFF|entry=&amp;lt;sc&amp;gt;Machamp&amp;lt;/sc&amp;gt; is known as the {{ScPkmn}} that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=Its superpowerful punches are said to knock the victim flying clear over the horizon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=042|reg2=Johto|num2=144}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=Its four muscled arms slam foes with powerful punches and chops at blinding speed.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=Its four muscled arms slam foes with powerful punches and chops at blinding speed.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Its four muscled arms slam foes with powerful punches and chops at blinding speed.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/4|gen=VI|reg1=Central Kalos|reg2=Coastal Kalos|num2=059|reg3=Mountain Kalos|reg4=Hoenn|num4=077}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|t=FFF|entry=It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=Machamp is known as the Pokémon that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=097|label1={{gameIcon|Su}}{{gameIcon|M}}:|reg2=Alola|num2=119|label2={{gameIcon|US}}{{gameIcon|UM}}:|reg3=Kanto|num3=068}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=It unleashes megaton-level punches that send opponents flying clear over the horizon.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=It can lift heavy loads with the greatest of ease. It can even heft dump trucks. But its clumsy fingers prevent it from doing any precision work.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|t=FFF|entry=It grasps its opponents with its four arms and twists them up in an intricate hold. People call it &amp;quot;the Machamp special.&amp;quot;}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|t=FFF|entry=With four arms, it can attack and defend simultaneously. It&#039;s said to have mastered every martial art in the world.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=One arm alone can move mountains. Using all four arms, this Pokémon fires off awesome punches.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/5|gen=VIII|reg1=Galar|num1=140|reg2=Isle of Armor|reg3=Crown Tundra|reg4=Sinnoh|num4=042|reg5=Hisui|num5=156}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|t=FFF|entry=It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|t=FFF|entry=With four arms that react more quickly than it can think, it can execute many punches at once.}}&lt;br /&gt;
{{Dex/Entry1|v=Brilliant Diamond|entry=It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.}}&lt;br /&gt;
{{Dex/Entry1|v=Shining Pearl|entry=It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Arceus|t=FFF|entry=In close combat, its four arms afford it offensive and defensive supremacy. In but a blink, this valiant Pokémon can overwhelm its foes with more than 1,000 blows from its fists.}}&lt;br /&gt;
{{Dex/Form|Gigantamax Machamp}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|t=FFF|entry=The Gigantamax energy coursing through its arms makes its punches hit as hard as bomb blasts.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|t=FFF|entry=One of these Pokémon once used its immeasurable strength to lift a large ship that was in trouble. It then carried the ship to port.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/5|gen=IX|reg1=Paldea|reg2=Kitakami|reg3=Blueberry|reg4=Lumiose|num4=127|reg5=Hyperspace}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Scarlet and Violet]]}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Z-A|t=FFF|entry=It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|reg1=Pokopia|num1=158}}&lt;br /&gt;
{{Dex/Entry1|v=Pokopia|t=FFF|entry=It can lift heavy loads with the greatest of ease. It can even heft dump trucks. But its clumsy fingers prevent it from doing any precision work.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}| [[File:Pokédex Image Machamp SM.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Machamp in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=fighting}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=fff|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Blue|ex=(Japan)|t=fff|link=Pokémon Blue Version (Japanese)|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[In-game trade#Pokémon Yellow|Trade]] {{p|Cubone}} for {{p|Machoke}} in [[Underground Path (Kanto Routes 5–6)]] (evolves immediately)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=fff|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color=D4B5A7|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Mountain}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1/None|v=Black}}&lt;br /&gt;
{{Availability/Entry1|v=White|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black 2|v2=White 2}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|v=Sword|t=FFF|area=[[Giant&#039;s Mirror]] ([[Wanderer]])&amp;lt;br&amp;gt;[[Dusty Bowl/Dens|Dusty Bowl]], [[North Lake Miloch/Dens|North Lake Miloch]], [[Rolling Fields/Dens|Rolling Fields]], [[South Lake Miloch/Dens|South Lake Miloch]], [[Stony Wilderness/Dens|Stony Wilderness]] ([[Max Raid Battle]])&amp;lt;br&amp;gt;[[Stony Wilderness/Dens|Stony Wilderness]] ([[Max Raid Battle]]) &amp;lt;small&amp;gt;(&#039;&#039;&#039;{{DL|Gigantamax|Gigantamax Factor}}&#039;&#039;&#039;)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Shield|t=FFF|area=[[Giant&#039;s Mirror]] ([[Wanderer]])&amp;lt;br&amp;gt;[[Dusty Bowl/Dens|Dusty Bowl]], [[North Lake Miloch/Dens|North Lake Miloch]], [[Rolling Fields/Dens|Rolling Fields]], [[South Lake Miloch/Dens|South Lake Miloch]], [[Stony Wilderness/Dens|Stony Wilderness]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry1|v=Sword Expansion Pass|color={{sword color dark}}|t=FFF|link=Pokémon Sword and Shield Expansion Pass|area=[[Frostpoint Field/Dens|Frostpoint Field]], [[Snowslide Slope/Dens|Snowslide Slope]], [[Giant&#039;s Bed/Dens|Giant&#039;s Bed]], [[Frigid Sea/Dens|Frigid Sea]], [[Ballimere Lake/Dens|Ballimere Lake]] ([[Max Raid Battle]]) &amp;lt;small&amp;gt;(&#039;&#039;&#039;{{DL|Gigantamax|Gigantamax Factor}}&#039;&#039;&#039;)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Shield Expansion Pass|color={{shield color dark}}|t=FFF|link=Pokémon Sword and Shield Expansion Pass|area=[[Frostpoint Field/Dens|Frostpoint Field]], [[Snowslide Slope/Dens|Snowslide Slope]], [[Giant&#039;s Bed/Dens|Giant&#039;s Bed]], [[Frigid Sea/Dens|Frigid Sea]], [[Ballimere Lake/Dens|Ballimere Lake]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry2|v=Brilliant Diamond|v2=Shining Pearl|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Legends: Arceus|t=FFF|area=&#039;&#039;&#039;[[Coronet Highlands]]:&#039;&#039;&#039; massive [[mass outbreak]]s&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alabaster Icelands]]:&#039;&#039;&#039; [[Arena&#039;s Approach]]&amp;amp;nbsp;[[File:Alpha icon.png|link=Alpha Pokémon|14px]], massive mass outbreaks}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry1|v=Legends: Z-A|color={{Legends Z-A color}}|t=fff|area=&#039;&#039;&#039;[[Centrico Plaza]]:&#039;&#039;&#039; [[Wild Zone 20]]&amp;amp;nbsp;[[File:Alpha icon.png|link=Alpha Pokémon|14px]]}}&lt;br /&gt;
{{Availability/Entry1|v=Mega Dimension|area=[[Hyperspace Lumiose]] (4★ [[List of Fighting-type hyperspace wild zones|Fighting-type wild zones]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Fighting}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Pinball: R&amp;amp;S|link=Pokémon Pinball: Ruby &amp;amp; Sapphire|color={{ruby color}}|t=FFF|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area={{PM|5|Phobos Walker}}, Trozei Battle, [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|t=FFF|t2=FFF|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (video game)|area=[[Krokka Tunnel]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|t2=FFF|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Aegis Cave]] (Rock B2F-B3F, Steel B1F-B4F, Pit B1F-B3F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Aegis Cave]] (Rock B2F-B3F, Steel B1F-B4F, Pit B1F-B3F)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|t=FFF|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Oil Field Hideout]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area={{OBP|Rocky Cave|Rumble}} &amp;lt;small&amp;gt;(Both Modes A &amp;amp; S, Advanced Mode B)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Cavern Zone]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Canyon: [[Sunny Seashore]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Conquest|color={{silver color}}|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Wonder Area#Go Big or Go Home!|Wonder Area: Go Big or Go Home!]] &amp;lt;small&amp;gt;(Reward)&amp;lt;/small&amp;gt;, [[Melodious Woodland#A Lively Concert|Melodious Woodland: A Lively Concert]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Safari Jungle#Monday Stage 2|Safari Jungle: Stage 2]]{{dotw|Mo}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Origin Hideaway#Super-Aura Test Lab|Origin Hideaway: Super-Aura Test Lab]] &amp;lt;small&amp;gt;(Center Boss, Back, Special)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Snorlax Sea]], [[Gengar Sea]], [[Aegislash Sea]], [[Lugia Sea]], [[Bulbasaur Sea]], [[Arceus Sea]], [[Charizard Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD DX|t=FFF|link=Pokémon Mystery Dungeon: Rescue Team DX|color={{MD Red color}}|area=[[Mt. Faraway]] (1F-9F), [[Buried Relic]] (50F-51F, 80F-87F)&amp;lt;br/&amp;gt;Mystery House: [[Mt. Faraway]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=New Snap|link=New Pokémon Snap|color={{orange color light}}|area=[[Blushing Beach]]&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#F05D31;&amp;quot;&amp;gt;Day&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;, [[Maricopia Reef]]&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#F05D31;&amp;quot;&amp;gt;Day&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: &#039;&#039;[[Great Challenge|Machamp Appears]]&#039;&#039;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters EX|color={{masters color}}|area=[[Sync pair scout]]: {{sync|Bruno|Machamp}}&amp;lt;br&amp;gt;[[Evolution]]: {{sync/player|egg|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=UNITE|t=FFF|color={{violet color}}|area=Obtain from License Journey for 490 License Points&amp;lt;br&amp;gt;Purchase for 460 Aeos Gems}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Region|type=Fighting}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RS}}|Pokémon Center New York Campaign 6 Machamp|English|United States|30|August 21 to 27, 2004|link=List of PCNY event Pokémon distributions in Generation III#Machamp}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Pokémon EXPO Gym Machamp|Japanese region|Online|39|November 19, 2015 to May 31, 2016|link=List of Japanese region serial code event Pokémon distributions in Generation VI#Machamp}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|ORAS}}|Mark McQuillan&#039;s Machamp|All|Europe and the United States|50[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|May 14 to July 3, 2016|link=List of local event Pokémon distributions in Generation VI#Mark McQuillan&#039;s Machamp}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|SM}}|Saori Yoshida&#039;s Machamp|Japanese region|Nintendo Zone|34|February 8 to 28, 2017|link=List of Japanese region Nintendo Network event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Saori Yoshida&#039;s Machamp}}&lt;br /&gt;
{{eventAvail|{{gameabbrevss|Champ}}|Champion Machamp|All|Online|—|April 8 to August 31, 2026|link=List of event distributions in Pokémon Champions#Champion Machamp}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====[[Wild Area News]]=====&lt;br /&gt;
{{eventAvail/h|Gigantamax|type=Fighting|lochide=yes}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|No|hide|40, 50{{sup/8|SwSh}}&amp;lt;br/&amp;gt;60{{sup/8|Sw}}|March 9 to 18, 2020|link=Wild Area News/2020#March 9 to 18, 2020}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|Yes|hide|40, 50{{sup/8|SwSh}}&amp;lt;br/&amp;gt;60{{sup/8|Sw}}|March 9 to 18, 2020|link=Wild Area News/2020#March 9 to 18, 2020}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|Yes|hide|40, 50{{sup/8|SwSh}}&amp;lt;br/&amp;gt;60{{sup/8|Sw}}|March 19 to 25, 2020|link=Wild Area News/2020#March 19 to 25, 2020}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|Sh}}|Wild Area News|Yes|hide|30, 60|June 2 to 29, 2020|link=Wild Area News/2020#June 2 to 29, 2020}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|Sh}}|Wild Area News|Yes|hide|30, 60|June 17 to 28, 2020|link=Wild Area News/2020#June 17 to 28, 2020}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|Yes|hide|30, 40, 50, 60|February 1 to 28, 2021|link=Wild Area News/2021#February 1 to 28, 2021}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|Yes|hide|30, 40, 50|February 27 to 28, 2021|link=Wild Area News/2021#February 27 to 28, 2021}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|Yes|hide|60|November 1, 2022, to End-of-life|link=Wild Area News#November 1, 2022, to End-of-life}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
Pokémon caught in [[Generation I]] must be traded to a [[Generation II]] game in order for a held item to appear.&lt;br /&gt;
{{HeldItems/header|type=Fighting}}&lt;br /&gt;
{{HeldItems/Games2|Red|Blue|tcolor2=FFF|Pokémon Red and Blue Versions}}&lt;br /&gt;
{{HeldItems/Items1|Bitter Berry|100|rows=2|image=None.png}}&lt;br /&gt;
{{HeldItems/Games1|Yellow|Pokémon Yellow Version}}&lt;br /&gt;
{{HeldItems/Games2|Sword|Shield|tcolor1=FFF|tcolor2=FFF|Pokémon Sword and Shield}}&lt;br /&gt;
{{HeldItems/Items1|Focus Band|5}}&lt;br /&gt;
{{HeldItems/Games1|Legends: Arceus|tcolor=FFF|Pokémon Legends: Arceus}}&lt;br /&gt;
{{HeldItems/ItemsLA|Tumblestone|40|Ball of Mud|15|Exp. Candy L|100|Seed of Mastery|40}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|HP=90&lt;br /&gt;
|Attack=130&lt;br /&gt;
|Defense=80&lt;br /&gt;
|SpAtk=65&lt;br /&gt;
|SpDef=85&lt;br /&gt;
|Speed=55&lt;br /&gt;
|Special=65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|Speed=1&lt;br /&gt;
|SpeedMax=2&lt;br /&gt;
|Power=5&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=3&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=fighting&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Flying=200&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=50&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=200&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Machamp is available in {{pkmn|Legends: Z-A}}.&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/ZA|Machamp|Fighting|Fighting|1}}&lt;br /&gt;
{{learnlist/levelZA|1|10|Leer|Normal|Status|—|6}}&lt;br /&gt;
{{learnlist/levelZA|1|10|Rock Smash|Fighting|Physical|40|6||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|7|10|Focus Energy|Normal|Status|—|10}}&lt;br /&gt;
{{learnlist/levelZA|12|15|Power-Up Punch|Fighting|Physical|40|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|14|17|Brutal Swing|Dark|Physical|60|6}}&lt;br /&gt;
{{learnlist/levelZA|16|19|Bullet Punch|Steel|Physical|30|3}}&lt;br /&gt;
{{learnlist/levelZA|18|21|Knock Off|Dark|Physical|65|10}}&lt;br /&gt;
{{learnlist/levelZA|20|23|Bulk Up|Fighting|Status|—|18}}&lt;br /&gt;
{{learnlist/levelZA|25|28|Brick Break|Fighting|Physical|75|7||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|30|33|Bulldoze|Ground|Physical|60|6}}&lt;br /&gt;
{{learnlist/levelZA|36|39|Detect|Fighting|Status|—|13}}&lt;br /&gt;
{{learnlist/levelZA|40|43|Heavy Slam|Steel|Physical|—|10}}&lt;br /&gt;
{{learnlist/levelZA|44|47|Double-Edge|Normal|Physical|120|10}}&lt;br /&gt;
{{learnlist/levelZA|54|57|Dynamic Punch|Fighting|Physical|100|12||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/9|Machamp|Fighting|Fighting|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/ZA|Machamp|Fighting|Fighting|1}}&lt;br /&gt;
{{learnlist/tmZA|TM004|Rock Smash|Fighting|Physical|40|6||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM010|Brick Break|Fighting|Physical|75|7||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM011|Bulk Up|Fighting|Status|—|18}}&lt;br /&gt;
{{learnlist/tmZA|TM012|Rock Slide|Rock|Physical|75|7}}&lt;br /&gt;
{{learnlist/tmZA|TM016|Light Screen|Psychic|Status|—|12}}&lt;br /&gt;
{{learnlist/tmZA|TM017|Protect|Normal|Status|—|15}}&lt;br /&gt;
{{learnlist/tmZA|TM018|Power-Up Punch|Fighting|Physical|40|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM023|Thunder Punch|Electric|Physical|75|7}}&lt;br /&gt;
{{learnlist/tmZA|TM024|Ice Punch|Ice|Physical|75|7}}&lt;br /&gt;
{{learnlist/tmZA|TM028|Dig|Ground|Physical|80|12}}&lt;br /&gt;
{{learnlist/tmZA|TM029|Fire Punch|Fire|Physical|75|7}}&lt;br /&gt;
{{learnlist/tmZA|TM033|Body Slam|Normal|Physical|85|8}}&lt;br /&gt;
{{learnlist/tmZA|TM035|Endure|Normal|Status|—|12}}&lt;br /&gt;
{{learnlist/tmZA|TM036|Rock Tomb|Rock|Physical|60|10}}&lt;br /&gt;
{{learnlist/tmZA|TM038|Fire Blast|Fire|Special|110|10}}&lt;br /&gt;
{{learnlist/tmZA|TM044|Hyper Beam|Normal|Special|150|20}}&lt;br /&gt;
{{learnlist/tmZA|TM045|Knock Off|Dark|Physical|65|10}}&lt;br /&gt;
{{learnlist/tmZA|TM055|Giga Impact|Normal|Physical|150|20}}&lt;br /&gt;
{{learnlist/tmZA|TM056|Double-Edge|Normal|Physical|120|10}}&lt;br /&gt;
{{learnlist/tmZA|TM062|Flamethrower|Fire|Special|90|8}}&lt;br /&gt;
{{learnlist/tmZA|TM065|Stone Edge|Rock|Physical|100|10}}&lt;br /&gt;
{{learnlist/tmZA|TM069|Earthquake|Ground|Physical|100|10}}&lt;br /&gt;
{{learnlist/tmZA|TM077|Poison Jab|Poison|Physical|80|8}}&lt;br /&gt;
{{learnlist/tmZA|TM078|Bulldoze|Ground|Physical|60|6}}&lt;br /&gt;
{{learnlist/tmZA|TM085|Substitute|Normal|Status|—|10}}&lt;br /&gt;
{{learnlist/tmZA|TM099|Metronome|Normal|Status|—|4}}&lt;br /&gt;
{{learnlist/tmZA|TM102|Focus Blast|Fighting|Special|120|12||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM103|Work Up|Normal|Status|—|15}}&lt;br /&gt;
{{learnlist/tmZA|TM107|Close Combat|Fighting|Physical|120|12||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM108|Comet Punch|Normal|Physical|30|6}}&lt;br /&gt;
{{learnlist/tmZA|TM109|Facade|Normal|Physical|70|7}}&lt;br /&gt;
{{learnlist/tmZA|TM113|Low Sweep|Fighting|Physical|65|6||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM131|Drain Punch|Fighting|Physical|75|7||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM135|Dual Chop|Dragon|Physical|45|6}}&lt;br /&gt;
{{learnlist/tmZA|TM137|Storm Throw|Fighting|Physical|65|7||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM154|Fissure|Ground|Physical|250|20}}&lt;br /&gt;
{{learnlist/tmf/9|Machamp|Fighting|Fighting|1}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
====Machamp====&lt;br /&gt;
{{Spindata/Head|type=Fighting}}&lt;br /&gt;
{{Spindata/Pinball|col=2|type=Fighting|ndex=068|acquisition=Evolve|evolved=yes}}&lt;br /&gt;
{{Spindata/PinballRS|col=2|type=Fighting|ndex=068|acquisition=Evolve|evolved=yes}}&lt;br /&gt;
{{Spindata/Trozei|col=2|type=Fighting|ndex=068|rarity=Rare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Fighting|ndex=068&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=Evolve&lt;br /&gt;
|area=Mt. Discipline&lt;br /&gt;
|P1=Can you even see my flurry of punches?&lt;br /&gt;
|P2=Blast it... Half my health is gone already...&lt;br /&gt;
|P3=It&#039;s no good... I can&#039;t lift my arms anymore...&lt;br /&gt;
|PL=Hm! Leveled! My punching speed went up!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Fighting|ndex=068&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-10&lt;br /&gt;
|IQ=D&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PSMD|col=6|type=Fighting|ndex=068&lt;br /&gt;
|coset=3&lt;br /&gt;
|conto={{p|Donphan}}, {{p|Chesnaught}}, {{p|Tyrantrum}}&lt;br /&gt;
|recruitment=Raise the {{DL|Rank (Mystery Dungeon)|Expedition Rank}} to Bronze&lt;br /&gt;
|P1=I can throw tons of punches in a matter of seconds! Take that!&lt;br /&gt;
|P2=I can&#039;t punch hard anymore…&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger|col=6|type=Fighting&lt;br /&gt;
|group=Fighting&lt;br /&gt;
|assist=Fighting&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|field=Crush&lt;br /&gt;
|loop=10&lt;br /&gt;
|MinEXP=110&lt;br /&gt;
|MaxEXP=140&lt;br /&gt;
|num=082&lt;br /&gt;
|browser=Machamp can pulverize even huge Boulders using the power of its incredible body.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Fighting&lt;br /&gt;
|group=Fighting&lt;br /&gt;
|assist=Fighting&lt;br /&gt;
|field=Crush&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=163&lt;br /&gt;
|browser=It attacks with devastating punches and shock waves.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Fighting&lt;br /&gt;
|att=4&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Fighting&lt;br /&gt;
|att=4&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Fighting|ndex=068&lt;br /&gt;
|walk=1.5&lt;br /&gt;
|hp=57&lt;br /&gt;
|attack=80&lt;br /&gt;
|defense=56&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Fighting|ndex=068&lt;br /&gt;
|Pad=This Pokémon came to the [[Cavern Zone]] to play! The Attraction he likes to play is {{DL|Attraction (PokéPark)|Blaziken&#039;s Boulder Bash}}!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Conquest|col=6|type=Fighting|ndex=068&lt;br /&gt;
|HP=4&lt;br /&gt;
|atk=4&lt;br /&gt;
|def=3&lt;br /&gt;
|spd=2&lt;br /&gt;
|range=3&lt;br /&gt;
|move=Cross Chop&lt;br /&gt;
|ability1=Guts&lt;br /&gt;
|ability2=Conqueror&lt;br /&gt;
|ability3=Bodyguard&lt;br /&gt;
|evo=Evolves from {{p|Machoke}} when it has a link of 60% or higher, after knocking out a [[Warrior]]&#039;s Pokémon in a manner that allows recruitment&lt;br /&gt;
|link=[[Isa]], {{OBP|Masatoshi|Conquest}}, and [[Tadatsune]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Fighting|ndex=068&lt;br /&gt;
|power=3&lt;br /&gt;
|skill=Power of Six&lt;br /&gt;
|skilldesc=Increases the damage dealt by matching six Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Fighting|ndex=068|num=345&lt;br /&gt;
|min=70&lt;br /&gt;
|max=125&lt;br /&gt;
|raisemaxlevel=10&lt;br /&gt;
|skill=Eject&lt;br /&gt;
|skilldesc=Removes one non-Support Pokémon icon without fail.&lt;br /&gt;
|swapper=Risk-Taker&lt;br /&gt;
|amelia=1&lt;br /&gt;
|psb=[[Great Challenge#Week 16|Great Challenge (Week 16)]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Fighting|ndex=068&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|candy=Machop&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=207&lt;br /&gt;
|attack=234&lt;br /&gt;
|defense=159&lt;br /&gt;
|fast={{m|Bullet Punch}}, {{m|Counter}}{{tt|*|From February 16, 2017 onward}}, {{m|Karate Chop}}{{tt|†|Prior to February 16, 2017}}&lt;br /&gt;
|special={{m|Heavy Slam}}{{tt|*|From February 16, 2017 onward}}, {{m|Dynamic Punch}}{{tt|*|From February 16, 2017 onward}}, {{m|Close Combat}}{{tt|*|From February 16, 2017 onward}}, {{m|Rock Slide}}{{tt|*|From February 1, 2019 onward}}, {{m|Cross Chop}}{{tt|*|Prior to February 16, 2017 and from December 11, 2019 onward}}, {{m|Stone Edge}}{{tt|†|Prior to February 16, 2017}}, {{m|Submission}}{{tt|†|Prior to February 16, 2017}}, {{m|Payback}}{{tt|†|Event-exclusive from Machop Community Day}}, {{m|Frustration}}[[File:GO Shadow icon.png|24px|link=Shadow Pokémon (GO)|As Shadow Pokémon]], {{m|Return}}[[File:GO Purified icon.png|24px|link=Shadow Pokémon (GO)|As Purified Pokémon]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/NewSnap|col=6|type=Fighting|ndex=068|pdex=089&lt;br /&gt;
|dex=Machamp’s four muscular arms make it an excellent swimmer. It can move through the water as fast as any aquatic Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gigantamax Machamp====&lt;br /&gt;
{{Spindata/Head|type=Fighting}}&lt;br /&gt;
{{Spindata/GO|col=6|type=Fighting|ndex=0068GMax&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|special= {{m|G-Max Chi Strike}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Form data===&lt;br /&gt;
====Gigantamax====&lt;br /&gt;
{{Evobox/Formes&lt;br /&gt;
|loc1=[[File:Dynamax icon.png|link=Gigantamax|32px]]&amp;lt;br&amp;gt;{{color2|000|Gigantamax|Gigantamax Factor}}&lt;br /&gt;
|sprite1=0068Machamp&lt;br /&gt;
|name1=Machamp&lt;br /&gt;
|type1-1=Fighting&lt;br /&gt;
|forme1=Machamp&lt;br /&gt;
|loc2=Lasts for three turns&lt;br /&gt;
|sprite2=0068Machamp-Gigantamax&lt;br /&gt;
|forme2=Gigantamax Machamp&lt;br /&gt;
|item1=Dynamax Band&lt;br /&gt;
|itemfile1=Sword Shield Dynamax Band.png&lt;br /&gt;
|itemsize1=40px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
Machamp [[Evolution|evolves]] from {{p|Machoke}} when [[Trade Evolution|traded]]. In {{g|Legends: Arceus}}, it can also evolve from Machoke when exposed to a [[Linking Cord]].&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0066&lt;br /&gt;
|name1=Machop&lt;br /&gt;
|type1-1=Fighting&lt;br /&gt;
|evo1={{Bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 28}}&lt;br /&gt;
|no2=0067&lt;br /&gt;
|name2=Machoke&lt;br /&gt;
|type1-2=Fighting&lt;br /&gt;
|evo2=[[File:Link Trade icon SV.png|40px|link=Trade]]&amp;lt;br&amp;gt;{{color2|000|Trade}}&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;→&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;{{bag/s|Linking Cord|LA}}&amp;lt;br&amp;gt;{{color2|000|Linking Cord}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{gameIcon|LA}} only&amp;lt;/small&amp;gt;&lt;br /&gt;
|no3=0068&lt;br /&gt;
|name3=Machamp&lt;br /&gt;
|type1-3=Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Fighting}}&lt;br /&gt;
{{Spritebox/1|ndex=068}}&lt;br /&gt;
{{Spritebox/2|ndex=068}}&lt;br /&gt;
{{Spritebox/3|ndex=068}}&lt;br /&gt;
{{Spritebox/4|ndex=068}}&lt;br /&gt;
{{Spritebox/5|ndex=068}}&lt;br /&gt;
{{Spritebox/6|ndex=068|crop=97}}&lt;br /&gt;
{{Spritebox/7/PE|ndex=068|crop=96|PEcrop=188}}&lt;br /&gt;
{{Spritebox/8/2Forms1FormLA|ndex=068|Form1=Gi|LAcrop=173}}&lt;br /&gt;
{{Spritebox/NA|is=yes|gen=IX}}&lt;br /&gt;
{{Spritebox/HOME/2Forms|ndex=0068|form1=Gi}}&lt;br /&gt;
{{Spritebox/Footer|068|Machamp}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Bea Machamp.png|thumb|250px|Machamp in {{aniseries|JN}}]]&lt;br /&gt;
[[File:Bea Machamp Gigantamax.png|thumb|250px|[[Gigantamax]] Machamp in {{aniseries|JN}}]]&lt;br /&gt;
====Major appearances====&lt;br /&gt;
In &#039;&#039;[[EP063|The Battle of the Badge]]&#039;&#039;, {{an|Giovanni}} loaned a Machamp to [[Jessie]], [[James]], and {{MTR}} after he put them in charge of the [[Viridian Gym]]. It was subsequently used in their {{pkmn|battle}} against {{Ash}}, where it defeated {{AP|Squirtle}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG127|From Brags to Riches]]&#039;&#039;, [[Gavin]] owns a Machamp. [[Morrison]] battled it with his {{p|Gligar}} during the [[Ever Grande Conference]], and Gligar managed to defeat Machamp.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG140|Sitting Psyduck]]&#039;&#039;, {{OBP|Emily|AG140}}&#039;s Machamp chased after her runaway {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP057|Bibarel Gnaws Best!]]&#039;&#039;, the [[expert stonecutter]] owns multiple Machamp. They served as construction workers under the supervision of [[Isis]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY035|The Forest Champion!]]&#039;&#039;, a Machamp was the rival of {{AP|Hawlucha}} and the previous champion of the forest where they lived. Machamp was tricked by a ruffian pair of {{p|Ursaring}} and {{p|Conkeldurr}} into having a rematch with Hawlucha, but when the two troublemakers interfered with their duel, Machamp took them out with a single move and called off the fight. Machamp was later seen watching Hawlucha agree to join Ash, promising to look after the forest in the Wrestling Pokémon&#039;s stead.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN008|The Sinnoh Iceberg Race!]]&#039;&#039;, Jessie pulled a {{DL|Rocket Prize Master|Machamp}} from the [[Rocket Prize Master]] and used it during their scheme to steal the Pokémon participating in the [[Pokémon Iceberg Race]].&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in a fantasy in &#039;&#039;[[JN034|Solitary and Menacing!]]&#039;&#039;, under the ownership of [[Bea]]. It reappeared in &#039;&#039;[[JN085|Battle Three With Bea!]]&#039;&#039; and &#039;&#039;[[JN086|A Battle of Mega Versus Max!]]&#039;&#039; during Bea&#039;s third battle with Ash, where it was shown to be capable of [[Gigantamax]]ing. It reappeared again in &#039;&#039;[[JN092|The Winding Path to Greatness!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
Machamp debuted in &#039;&#039;[[EP029|The Punchy Pokémon]]&#039;&#039;, where two of them competed in the [[P1 Grand Prix]]. One lost to [[Ash&#039;s Primeape]], while the other lost to {{OBP|Anthony|EP029}}&#039;s {{p|Hitmonchan}}.&lt;br /&gt;
&lt;br /&gt;
In the beginning of &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039; and its remake &#039;&#039;[[M22|Mewtwo Strikes Back—Evolution]]&#039;&#039;, [[Raymond]] used a Machamp to battle Ash and his Squirtle, but it was defeated by Squirtle&#039;s {{m|Bubble Beam}}.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Trainer}}&#039;s Machamp appeared in &#039;&#039;[[EP099|The Mandarin Island Miss-Match]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M02|The Power of One]]&#039;&#039;, a Machamp sensed the disturbance caused by [[Lawrence III]].&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in the Japanese credits of &#039;&#039;[[PK04|Pikachu&#039;s Rescue Adventure]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in a fantasy in &#039;&#039;[[EP116|The Rivalry Revival]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP169|Beauty and the Breeder]]&#039;&#039;, a {{tc|Pokémon Breeder}}&#039;s Machamp participated in the [[Pokémon Beauty Contest]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP194|Ring Masters]]&#039;&#039;, a Machamp competed in [[Rikishii Town]]&#039;s [[Sumo Conference]]. It went up against [[Ash&#039;s Snorlax]] in the semifinals and lost.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP209|Machoke, Machoke Man!]]&#039;&#039;, a Machamp was at the [[Cianwood Gym]].&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[EP228|Extreme Pokémon!]]&#039;&#039;, under the ownership of a participant in the [[Extreme Pokémon Race]].&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[EP269|The Ties That Bind]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[EP271|Playing with Fire!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in a fantasy in &#039;&#039;[[AG125|Like a Meowth to a Flame]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG126|Saved by the Beldum]]&#039;&#039;, a Trainer&#039;s Machamp attended the Ever Grande Conference.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG135|Numero Uno Articuno]]&#039;&#039;, [[Noland]]&#039;s Machamp lived at the {{gdis|Battle Factory|III}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[The Mastermind of Mirage Pokémon]]&#039;&#039;, the [[Dr. Yung|Mirage Master]] used a [[Mirage Pokémon|Mirage]] Machamp as part of his army.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG160|Harley Rides Again]]&#039;&#039;, a {{pkmn|Coordinator}}&#039;s Machamp competed in the [[Wisteria Town]] [[Pokémon Contest]].&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[DP015|Shapes of Things to Come!]]&#039;&#039;, under the ownership of a {{tc|Worker|miner}}.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[DP124|To Thine Own Pokémon Be True!]]&#039;&#039;, under the ownership of one of the participants of [[Pokémon Ping Pong Tournament]].&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[DP183|League Unleashed!]]&#039;&#039;, a Trainer&#039;s Machamp was revealed to have been defeated by {{si|Tobias}}&#039;s {{p|Darkrai}} during the [[Lily of the Valley Conference]].&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in a flashback in &#039;&#039;[[XY051|When Light and Dark Collide!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[XY137|Battling With a Clean Slate!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Trainers&#039; Machamp appeared in &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[SM004|First Catch in Alola, Ketchum-Style!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM009|To Top a Totem!]]&#039;&#039;, four {{tc|Police Officer|Police}} Machamp helped lift some logs. In &#039;&#039;[[SM061|A Mission of Ultra Urgency!]]&#039;&#039;, another three Machamp were trying to deal with a {{p|Buzzwole}}. In the [[Banned episodes|banned episode]] [[SM064]], another four Machamp were defeated by a few {{p|Passimian}} from [[Akala Island]].&lt;br /&gt;
&lt;br /&gt;
Two Trainers&#039; Machamp appeared in &#039;&#039;[[SM021|One Journey Ends, Another Begins...]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[SM050|Faba&#039;s Revenge!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM063|Pushing the Fiery Envelope!]]&#039;&#039;, a {{DL|Battle Royal Trainers|Machamp Trainer|Trainer}}&#039;s Machamp took part in a [[Battle Royal]]. It ended up being defeated by the {{an|Professor Kukui|Masked Royal}}&#039;s {{TP|Professor Kukui|Incineroar}}. In &#039;&#039;[[SM081|A Young Royal Flame Ignites!]]&#039;&#039;, Machamp took part in another Battle Royal.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM066|Smashing with Sketch!]]&#039;&#039;, a Trainer&#039;s Machamp competed in the [[Pokémon Ping-Pong tournament]].&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[SM081|A Young Royal Flame Ignites!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M21|The Power of Us]]&#039;&#039;, a Machamp was following [[Harriet]] around.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[SM083|Dummy, You Shrunk the Kids!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[SM092|Turning the Other Mask!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Machamp appeared in &#039;&#039;[[SM113|This Magik Moment!]]&#039;&#039;, with one under the ownership of a Trainer and the other filming a quiz show by holding one camera in each of its arms.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[SM115|The Dealer of Destruction!]]&#039;&#039;, a Trainer&#039;s Machamp was battling another Trainer&#039;s {{rf|Alolan}} {{p|Ninetales}} on [[Mount Lanakila]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN026|Splash, Dash, and Smash for the Crown!]]&#039;&#039;, [[Kasukarp]] owned two Machamp. Three additional Machamp helped out at the [[Magikarp High Jump Competition]].&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[JN109|Aim For The Eight!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp belonging to {{OBP|Len|JNS05}} appeared in &#039;&#039;[[JNS05|Distant Blue Sky!]]&#039;&#039;. It battled against {{OBP|Ash&#039;s Pikachu|M20}}, only to be defeated.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[HZ069|Roy is Crocalor, and Crocalor is Roy!]]&#039;&#039;, under the ownership of a Fried Noodle Stand owner.&lt;br /&gt;
&lt;br /&gt;
A Student&#039;s Machamp appeared in &#039;&#039;[[HZ089|Where the Adventure Leads]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Galar}}&lt;br /&gt;
{{Animedexbody|JN085|Machamp|Goh&#039;s Rotom Phone|Machamp, the Superpower Pokémon. A {{t|Fighting}} type. Machamp&#039;s four arms move reflexively, which makes it very fast and allows it to deliver rapid-fire punches.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Galar}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
[[File:International Police Machamp PG.png|thumb|250px|Machamp in [[Pokémon Generations]]]]&lt;br /&gt;
In &#039;&#039;[[PG02|The Chase]]&#039;&#039;, an [[International Police]] {{wp|SWAT}} team used a Machamp during the raid on the [[Viridian Gym]]. The Machamp smashed one of Viridian Gym&#039;s walls open.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PG03|The Challenger]]&#039;&#039;, [[Bruno]] used a Machamp against {{ga|Blue}}&#039;s {{p|Pidgeot}}, but it lost to its {{DL|Type|Type effectiveness|super effective}} {{m|Wing Attack}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Twilight Wings===&lt;br /&gt;
[[File:Bea Machamp Twilight Wings.png|thumb|left|250px|Machamp in [[Pokémon: Twilight Wings]]]]&lt;br /&gt;
In &#039;&#039;[[TW01|Letter]]&#039;&#039;, [[Bea]] owns a Machamp. It battled and lost to [[Leon&#039;s Charizard]] in a [[Pokémon League]] tournament. In &#039;&#039;[[TW02|Training]]&#039;&#039;, Machamp was {{pkmn|training}} alongside Bea and her other Pokémon in the [[Wild Area]]. In &#039;&#039;[[TW03|Buddy]]&#039;&#039;, Machamp was seen on television.&lt;br /&gt;
&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
A Machamp briefly appeared in [[GOTCHA!]], under the ownership of [[Bruno]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Blue Machamp.png|250px|thumb|Machamp in [[Pokémon Adventures]]]]&lt;br /&gt;
[[File:Bea Gigantamax Machamp Adventures.png|thumb|250px|Gigantamax Machamp in Pokémon Adventures]]&lt;br /&gt;
===Magical Pokémon Journey===&lt;br /&gt;
{{main|Machamp (MPJ)}}&lt;br /&gt;
Machamp is a Pokémon owned in [[Magical Pokémon Journey]].&lt;br /&gt;
&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
A Machamp appeared in [[ICYR2]], under the ownership of [[Borosue]].&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters DP===&lt;br /&gt;
A Machamp appeared in [[PMDP16]].&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters HeartGold &amp;amp; SoulSilver Go! Go! Pokéathlon===&lt;br /&gt;
A competitor&#039;s Machamp appeared in [[Pocket Monsters HeartGold &amp;amp; SoulSilver Go! Go! Pokéathlon]].&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters HGSS===&lt;br /&gt;
A Machamp appeared in [[PMHGSS18]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{main|Blue&#039;s Machamp}}&lt;br /&gt;
Machamp first appeared in &#039;&#039;[[PS016|Tauros the Tyrant]]&#039;&#039;, where a {{tc|Team Rocket Grunt}} used it in an attempt to catch {{adv|Green}}.&lt;br /&gt;
&lt;br /&gt;
{{adv|Blue}} has a Machamp that debuted as a Machoke in &#039;&#039;[[PS018|A Tale of Ninetales]]&#039;&#039;. He was accidentally [[trade]]d with {{adv|Red}}, along with Blue&#039;s other Pokémon, when Red and Blue&#039;s {{i|Poké Ball}}s got mixed up. Under Red&#039;s ownership, Machoke evolved into Machamp before being returned to Blue.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PS067|Can You Diglett?]]&#039;&#039; as a silhouette when [[Agatha]] and [[Lorelei]] explained to Red about how Pokémon and people can&#039;t coexist with each other.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS074|Make Way for Magikarp]]&#039;&#039;, [[Bruno]] used a Machamp that, unlike all other Machoke who evolve from trade in this manga, had kept on its power-absorbing belt to be used later. With this power, it defeated Red&#039;s [[Poli]] before it was defeated by [[Vee]] as a {{p|Jolteon}}. It briefly returned in the {{MangaArc|HeartGold &amp;amp; SoulSilver}} to participate in a [[Pokéathlon]] match against {{adv|Gold}}.&lt;br /&gt;
&lt;br /&gt;
Machamp was one of the Pokémon used by [[Chuck]] against [[Blue&#039;s Rhydon]] in &#039;&#039;[[PS161|Entranced by Entei]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Multiple Machamp were used by {{tc|Team Galactic Grunt}}s in &#039;&#039;[[PS398|Tackling Tangrowth]]&#039;&#039; and &#039;&#039;[[PS399|Mixing It Up with Machamp]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Three Machamp appeared in a flashback in &#039;&#039;[[PS582|Pinsir Glares]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A [[Poké Ride|Ride]] Machamp appeared in &#039;&#039;[[PASM21|Thieving and Boss Crabominable]]&#039;&#039;, where it was used by {{adv|Sun}} to protect him from a group of {{pkmn2|wild}} {{p|Crabrawler}}. It reappeared in &#039;&#039;[[PASM22|The Truth and Island Kahuna Hapu]]&#039;&#039; and &#039;&#039;[[PASM23|Battle in Vast Poni Canyon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Bea]]&#039;s Machamp debuted in &#039;&#039;[[PASS25|Rumble!! The Horrific Darkest Day]]&#039;&#039;, where it battled [[Oleana]]&#039;s {{p|Garbodor}}. It is capable of [[Gigantamax]]ing.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battle Frontier===&lt;br /&gt;
{{OBP|Enta|CBF}} battled a Machamp in &#039;&#039;[[CBF2|Aim for the Top!]]&#039;&#039; in order to reach the top of the [[Battle Pyramid]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
In &#039;&#039;[[DPAS5|Return to Hareta&#039;s Home Forest!]]&#039;&#039;, the reporter that [[Hareta]] encountered used a Machamp in battle.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[GB04|Let&#039;s Aim For The Goal!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in a flashback in &#039;&#039;[[GB23|Let&#039;s Fight For The Future!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Yeah! I Got Pokémon!===&lt;br /&gt;
In &#039;&#039;[[GDZ06|The Challenge at Celadon University!]]&#039;&#039;, [[Shu]] battled a Machamp at [[Celadon University]]&#039;s campus hospital to prevent it from destroying the entire building.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in [[GDZ45]], under the ownership of [[Hinako]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{PPM|Red}} and {{PPM|Green}} each own a Machamp, as seen in &#039;&#039;[[PM008|Catch That Pokémon Thief!!]]&#039;&#039; and &#039;&#039;[[PM021|Fierce Competition at the Pokémon Baseball Tournament!!]]&#039;&#039;, respectively.&lt;br /&gt;
&lt;br /&gt;
{{PPM|Giovanni}} sent out a Machamp in order to get rid of {{PPM|Red}}, {{TP|Red|Clefairy}} and {{PPM|Red&#039;s Pikachu|Pikachu}} when they went to the amusement park that he built in &#039;&#039;[[PM029|The Thrill of a Perfect Score, Big Rampage at the Amusement Park!]]&#039;&#039;. It reappeared in &#039;&#039;[[PM031|Get The Last Badge!!]]&#039;&#039;, &#039;&#039;[[PM059|Good-Bye, Pikachu?!]]&#039;&#039;, and &#039;&#039;[[PM077|Pokémon Hair Salon Opens!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp is one of [[Bruno]]&#039;s Pokémon in the [[Pokémon League]], as seen in &#039;&#039;[[PM034|Clefairy&#039;s Under Training!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM035|Panic on the Luxury Liner?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM047|Squirtle, the Crybaby Pokémon]]&#039;&#039;, under the ownership of {{PPM|Giovanni}}.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM050|Team Rocket&#039;s Downfall!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM051|Pikachu&#039;s Birthday Party]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM053|Clefairy&#039;s Pikachu Robot]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM060|I Want to Become Popular!!]]&#039;&#039;, under the ownership of a boy.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM069|Demanding Tests at the Pokémon School!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM083|Pokémon Snowball Fight]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM098|The Food Battle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM115|Legend Of The Strongest Pokémon!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ruby-Sapphire===&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PMRS17|Serious Bicycle Match!]]&#039;&#039;, under the ownership of [[Rydel&#039;s rival]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Zensho===&lt;br /&gt;
[[Giovanni]] used a Machamp against {{Zensho|Satoshi}} in [[PZ05]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Machamp (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:Pokkén Machamp.png|220px|left|thumb|Machamp in Pokkén Tournament]]&lt;br /&gt;
[[File:Snorlax Machamp Detective Pikachu.jpg|thumb|250px|Machamp in {{DetPikMov}}]]&lt;br /&gt;
===[[Pokkén Tournament]]===&lt;br /&gt;
{{main|Machamp (Pokkén)}}&lt;br /&gt;
Machamp is a Battle Pokémon in Pokkén Tournament. Its moves include {{m|Wake-Up Slap}}, {{m|Karate Chop}}, {{m|Bulk Up}}, {{m|Cross Chop}}, {{m|Submission}}, and {{m|Close Combat}}. During Synergy Burst, it can use the Burst Attack Dynamic Fury.&lt;br /&gt;
&lt;br /&gt;
==={{DetPikMov}}===&lt;br /&gt;
Two Machamp appeared in {{DetPikMov}}. One of them was seen directing traffic. A Ditto also transformed into one.&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Ultimate]]===&lt;br /&gt;
Machamp appears as a {{sbw|Spirit}}. The Spirit Battle is against two giant {{sbw|Captain Falcon}}s who favor neutral attacks, albeit with any punches and attacks involving their elbows having increased attack power. This battle occurs on {{sbw|Wrecking Crew}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:UNITE Machamp.png|220px|thumb|Machamp in Pokémon UNITE]]&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon UNITE]]===&lt;br /&gt;
{{main|Machamp (UNITE)}}&lt;br /&gt;
Machamp is playable through obtaining a Unite License. It is a melee all-rounder that starts as Machop and evolves into Machoke at level 5, which evolves into Machamp at level 9.&lt;br /&gt;
[[File:Machamp Celestial.png|left|thumb|250px|Machamp in the music video for Celestial]]&lt;br /&gt;
===Celestial===&lt;br /&gt;
Machamp appeared in the music video for [[Celestial]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the [[Pokémon Red and Green beta|Pokémon Red and Blue beta]], Machamp was originally known as &amp;quot;Ju-Doh&amp;quot;. This name is a corruption of &#039;&#039;judo&#039;&#039;, a fighting style.&lt;br /&gt;
*Machamp could be seen as a counterpart to {{p|Alakazam}}. They are both the last stage of a three-part evolutionary line, they reach their final stage by [[Trade|trading]], level up at a Medium Slow rate, and they both have a 75% male gender ratio. Also, Machamp excels at the {{stat|Attack}} stat, while Alakazam excels at the {{Stat|Special Attack}} stat. Their evolutionary lines are also next to each other in the National Pokédex. Moreover, a girl in [[Oreburgh City]] will [[List of in-game trades#Diamond Pearl and Platinum|trade]] her Abra for a Machop. Additionally, their base friendship is the same at 70, and all Pokémon in both of their respective evolutionary lines are in the Human-Like Egg Group. Finally, while Machamp has a [[Gigantamax]] form, Alakazam has a [[Mega Evolution]].&lt;br /&gt;
** Machamp also can be seen as a counterpart to the {{p|Conkeldurr}} evolutionary line. Both of them are {{type|Fighting}} Pokémon whose Attack is their highest stat. They both have below average speed. They share the same base stat total. They both have same gender ratio, they both have three-evolutionary stages, and they both reach their respective final-evolutionary stage through trading.&lt;br /&gt;
** Besides Alakazam and Conkeldurr, Machamp can also be seen as a counterpart to {{p|Gengar}}. All four Pokémon can be obtained through [[trade Evolution]]. Gengar and Machamp are also capable of Gigantamaxing starting in [[Generation VIII]] and belong to two [[Gym Leader]]s in the [[Galar]] [[region]], depending on which game is played; Machamp belongs to [[Bea]] in [[Pokémon Sword and Shield|Pokémon Sword]], while Gengar belongs to [[Allister]] in Pokémon Shield.&lt;br /&gt;
* Machamp&#039;s Japanese name, &#039;&#039;Kairiky&#039;&#039;, is similar to the Japanese name of the move {{m|Strength}}.&lt;br /&gt;
** Additionally, in Mandarin and Cantonese Chinese, Machamp shares its name with Strength; {{tt|怪力 &#039;&#039;Guàilì&#039;&#039;|Monstrous Strength}} and {{tt|怪力 &#039;&#039;Gwaailihk&#039;&#039;|Monstrous Strength}} respectively.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Machamp appears to be based on a {{wp|Bodybuilding|bodybuilder}} or {{wp|Wrestling|wrestler}}. Seeing as it has more than two arms and blue skin, Machamp might also be based on a Hindu god, perhaps {{wp|Shiva}} or {{wp|Vishnu}}. Its muscular design, head crests, and large lips could also be a reference to the &#039;&#039;[[wp:Kinnikuman|Kinnikuman]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Gigantamax Machamp, appearance-wise, resembles the general depictions of the giants from the &#039;&#039;{{wp|Ultraman|Ultra}}&#039;&#039; series, especially with its eyes and head ornaments. These particular warriors are protectors of the universe and often could only be gigantic for a limited time (much like Dynamax as a whole).&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Machamp may be a combination of &#039;&#039;macho&#039;&#039; (manly; Spanish and Portuguese for male) and &#039;&#039;champ&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Kairiky may be derived from 怪力 &#039;&#039;kairiki&#039;&#039; (superhuman strength), which is the name of its {{pkmn|category}} in Japanese.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=fighting|type2=fighting&lt;br /&gt;
|ja=カイリキー &#039;&#039;Kairiky&#039;&#039;|jameaning=From {{tt|怪力 &#039;&#039;kairiki&#039;&#039;|superhuman strength}}&lt;br /&gt;
|fr=Mackogneur|frmeaning=From &#039;&#039;macho&#039;&#039; and &#039;&#039;{{tt|cogneur|bruiser}}&#039;&#039;&lt;br /&gt;
|es=Machamp|esmeaning=Same as English name&lt;br /&gt;
|de=Machomei|demeaning=From Greek {{tt|μάχομαι &#039;&#039;máchomai&#039;&#039;|I fight}} or &#039;&#039;Macho&#039;&#039; and &#039;&#039;{{tt|Meister|master}}&#039;&#039;&lt;br /&gt;
|it=Machamp|itmeaning=Same as English name&lt;br /&gt;
|ko=괴력몬 &#039;&#039;Goeryeokmon&#039;&#039;|komeaning=From {{tt|괴력 (怪力) &#039;&#039;goeryeok&#039;&#039;|superhuman strength}} and &#039;&#039;monster&#039;&#039;&lt;br /&gt;
|zh_cmn=怪力 &#039;&#039;Guàilì&#039;&#039;|zh_cmnmeaning=From {{tt|怪力 &#039;&#039;guàilì&#039;&#039;|monstrous strength}}&lt;br /&gt;
|zh_yue=怪力 &#039;&#039;Gwaailihk&#039;&#039;|zh_yuemeaning=From {{tt|怪力 &#039;&#039;gwaailihk&#039;&#039;|monstrous strength}}&lt;br /&gt;
|pt_br=Machamp|pt_brmeaning=Same as English name&lt;br /&gt;
|he=מאצ&#039;אמפ &#039;&#039;Machamp&#039;&#039;|hemeaning=Transcription of English name&lt;br /&gt;
|hi=मचैम्प &#039;&#039;Machamp&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Мачамп &#039;&#039;Machamp&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=ไคริกี &#039;&#039;Khairiki&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Blue&#039;s Machamp]]&lt;br /&gt;
* [[Machamp (MPJ)]]&lt;br /&gt;
* [[Machamp (Pokkén)]]&lt;br /&gt;
* [[Machamp (UNITE)]]&lt;br /&gt;
* [[Gigantamax]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Gigantamax}}{{PokémonPrevNext/Head|type=Fighting}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fighting|prevnum=0067|prev=Machoke|nextnum=0069|next=Bellsprout}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon in the Melemele Pokédex]]&lt;br /&gt;
[[Category:Pokémon in the Poni Pokédex]]&lt;br /&gt;
[[Category:Poké Ride]]&lt;br /&gt;
[[Category:Pokémon in the Lental Photodex]]&lt;br /&gt;
[[Category:Pokémon that are included in the Japan-only Pokémon Stadium]]&lt;br /&gt;
[[Category:Super Smash Bros. spirits]]&lt;br /&gt;
&lt;br /&gt;
[[de:Machomei]]&lt;br /&gt;
[[es:Machamp]]&lt;br /&gt;
[[fr:Mackogneur]]&lt;br /&gt;
[[it:Machamp]]&lt;br /&gt;
[[ja:カイリキー]]&lt;br /&gt;
[[zh:怪力]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Machamp_(Pok%C3%A9mon)&amp;diff=4535253</id>
		<title>Machamp (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Machamp_(Pok%C3%A9mon)&amp;diff=4535253"/>
		<updated>2026-04-20T13:44:58Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Game locations */ Hyperspace Location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Fighting}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Machamp}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fighting|prevnum=0067|prev=Machoke|nextnum=0069|next=Bellsprout|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Machamp}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Machamp&lt;br /&gt;
|jname=カイリキー&lt;br /&gt;
|jtranslit=Kairikī&lt;br /&gt;
|tmname=Kairiky&lt;br /&gt;
|forme=2&lt;br /&gt;
|form2=Gigantamax Machamp&lt;br /&gt;
|image2=0068Machamp-Gigantamax.png&lt;br /&gt;
|ndex=0068&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|category=Superpower&lt;br /&gt;
|height-ftin=5&#039;03&amp;quot;&lt;br /&gt;
|height-m=1.6&lt;br /&gt;
|height-ftin2=82&#039;00&amp;quot;+&lt;br /&gt;
|height-m2=25.0+&lt;br /&gt;
|weight-lbs=286.6&lt;br /&gt;
|weight-kg=130.0&lt;br /&gt;
|weight-lbs2=????.?&lt;br /&gt;
|weight-kg2=???.?&lt;br /&gt;
|ability1=Guts&lt;br /&gt;
|ability2=No Guard&lt;br /&gt;
|ability2note=&amp;lt;sup&amp;gt;{{color2|000|Generation IV|Gen IV+}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|abilityd=Steadfast&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Human-Like&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evat=3&lt;br /&gt;
|expyield=227&lt;br /&gt;
|oldexp=193&lt;br /&gt;
|lv100exp=1,059,860&lt;br /&gt;
|gendercode=63&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=45&lt;br /&gt;
|body=12&lt;br /&gt;
|pokefordex=machamp&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Machamp&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;カイリキー&#039;&#039;&#039; &#039;&#039;Kairiky&#039;&#039;) is a {{type|Fighting}} {{OBP|Pokémon|species}} introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Machoke}} when [[Trade Evolution|traded]] or when exposed to a [[Linking Cord]]. It is the final form of {{p|Machop}}.&lt;br /&gt;
&lt;br /&gt;
(Refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]] for more details.)&lt;br /&gt;
&lt;br /&gt;
Machamp can [[Gigantamax]] into &#039;&#039;&#039;Gigantamax Machamp&#039;&#039;&#039; if it has the {{DL|Gigantamax|Gigantamax Factor}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Machamp Shove VII OD.png|150px|thumb|left|Machamp Shove]]&lt;br /&gt;
Machamp is a {{wp|humanoid}} {{OBP|Pokémon|species}} with four well-muscled arms. It has bluish-gray skin, red eyes, and large, pale, yellow lips. On its head, there are three brown ridges right above its eyes. It has two arms on each side of its body: a pair located in the normal position, and another pair directly above that attaches on the top of the shoulders. It has black markings that resemble briefs&amp;lt;ref&amp;gt;[https://www.pokemon.jp/special/kairiky_gym/know/secret/#c04 ゴーリキーとカイリキーのパンツのヒミツ - カイリキーのヒミツ｜キレてる！カイリキーGYM｜ポケモンだいすきクラブ] ([https://web.archive.org/web/20151127120008/http://www.pokemon.jp/special/kairiky_gym/know/secret/#c04 archived])&amp;lt;/ref&amp;gt; and wears a golden power-save belt that resembles a {{wp|championship belt}}. Its legs have considerable muscle tone, and its feet have two toes each.&lt;br /&gt;
&lt;br /&gt;
Machamp are said to know every martial arts style in the world. It punches extremely quickly, throwing 500 punches a second. With only one hand, it can move a mountain. In [[Generation VII]], {{m|Strength}} was its signature move. Because of its four arms, it can hit from a multitude of angles and pin all of its foe&#039;s limbs down at once. Its arms also allow it to attack and defend simultaneously. The four arms react much faster than Machamp can think. However, it has poor dexterity, and cannot handle delicate work without its arms becoming tangled. The belt it wears restricts its muscle activity, but it can cause consequences if removed. Being the result of an [[Evolution]] via [[Trade|trading]], Machamp is rarely found in the wild, though they can be found in the {{DL|List of Pokémon by habitat|Mountain Pokémon|mountains}}. In [[Alola]], Machamp is used as a [[Poké Ride|Ride Pokémon]] called Machamp Shove, where Machamp carries humans on its arms while moving large rocks out fo the way. &lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], {{m|Vital Throw}} was its [[signature move]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Machamp has a [[Gigantamax]] form.&lt;br /&gt;
&lt;br /&gt;
As Gigantamax Machamp, it swells to enormous proportions and acquires immeasurable strength. Due to [[Gigantamax]]ing, its arms are filled with Gigantamax energy, making its punches as hard as bomb blasts. Its bluish-gray skin becomes darker. The ridges on its head are also darker, with the middle ridge becoming longer. Its eyes become bright yellow. The neck extends with black markings. The four fists are now dark orange, with orange-yellow veins connecting to two orange spots on each arm. The belt extends with several more notches. The black markings now extend down the legs and stop above the ankles. Three red clouds circle around its waist.&lt;br /&gt;
&lt;br /&gt;
Gigantamax Machamp is the only known Pokémon capable of using the [[G-Max Move]] {{m|G-Max Chi Strike}}.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; font-size:80%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{fighting color}}; {{roundy|10px}} border: 3px solid #{{fighting color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Gigantamax}} Machamp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{fighting color dark}}; background: #{{fighting color light}}; width:96px; height:96px&amp;quot;| [[File:0068Machamp-Gigantamax.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Machamp evolves from {{p|Machoke}} and is the final form of {{p|Machop}}.&lt;br /&gt;
&lt;br /&gt;
(For specifics on this Pokémon&#039;s Evolution in the games, refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]].)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0066&lt;br /&gt;
|name1=Machop&lt;br /&gt;
|type1-1=Fighting&lt;br /&gt;
|evo1=&lt;br /&gt;
|no2=0067&lt;br /&gt;
|name2=Machoke&lt;br /&gt;
|type1-2=Fighting&lt;br /&gt;
|evo2=&lt;br /&gt;
|no3=0068&lt;br /&gt;
|name3=Machamp&lt;br /&gt;
|type1-3=Fighting}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Fighting}}&lt;br /&gt;
{{Dex/Gen/1|gen=I|reg1=Kanto|num1=068}}&lt;br /&gt;
{{Dex/RecycledRG}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=One arm alone can move mountains. Using all four arms, this {{ScPkmn}} fires off awesome punches.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=Among its fighting moves is a simultaneous volley of an uppercut, hook, straight and &amp;lt;sc&amp;gt;{{m|Karate Chop}}&amp;lt;/sc&amp;gt; from its four arms.}}&lt;br /&gt;
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{{Dex/Gen/1|gen=II|reg1=Johto|num1=142}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=With four arms that react more quickly than it can think, it can execute many punches at once.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles. &amp;lt;small&amp;gt;&#039;&#039;(Pokémon Red, Silver, or Crystal inserted)&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon. &amp;lt;small&amp;gt;&#039;&#039;(Pokémon Blue, Gold, or Yellow inserted)&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
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{{Dex/Gen/2|gen=III|reg1=Hoenn|num1=075|reg2=Kanto|num2=068}}&lt;br /&gt;
{{Dex/Entry1|v=Ruby|t=FFF|entry=&amp;lt;sc&amp;gt;Machamp&amp;lt;/sc&amp;gt; has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This {{ScPkmn}} tends to leap into action before it thinks.}}&lt;br /&gt;
{{Dex/Entry1|v=Sapphire|t=FFF|entry=&amp;lt;sc&amp;gt;Machamp&amp;lt;/sc&amp;gt; is known as the {{ScPkmn}} that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=Its superpowerful punches are said to knock the victim flying clear over the horizon.}}&lt;br /&gt;
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{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=042|reg2=Johto|num2=144}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=Its four muscled arms slam foes with powerful punches and chops at blinding speed.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.}}&lt;br /&gt;
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{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=Its four muscled arms slam foes with powerful punches and chops at blinding speed.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Its four muscled arms slam foes with powerful punches and chops at blinding speed.}}&lt;br /&gt;
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{{Dex/Gen/4|gen=VI|reg1=Central Kalos|reg2=Coastal Kalos|num2=059|reg3=Mountain Kalos|reg4=Hoenn|num4=077}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|t=FFF|entry=It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=Machamp is known as the Pokémon that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.}}&lt;br /&gt;
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{{Dex/Gen/3|gen=VII|reg1=Alola|num1=097|label1={{gameIcon|Su}}{{gameIcon|M}}:|reg2=Alola|num2=119|label2={{gameIcon|US}}{{gameIcon|UM}}:|reg3=Kanto|num3=068}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=It unleashes megaton-level punches that send opponents flying clear over the horizon.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=It can lift heavy loads with the greatest of ease. It can even heft dump trucks. But its clumsy fingers prevent it from doing any precision work.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|t=FFF|entry=It grasps its opponents with its four arms and twists them up in an intricate hold. People call it &amp;quot;the Machamp special.&amp;quot;}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|t=FFF|entry=With four arms, it can attack and defend simultaneously. It&#039;s said to have mastered every martial art in the world.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=One arm alone can move mountains. Using all four arms, this Pokémon fires off awesome punches.}}&lt;br /&gt;
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{{Dex/Gen/5|gen=VIII|reg1=Galar|num1=140|reg2=Isle of Armor|reg3=Crown Tundra|reg4=Sinnoh|num4=042|reg5=Hisui|num5=156}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|t=FFF|entry=It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|t=FFF|entry=With four arms that react more quickly than it can think, it can execute many punches at once.}}&lt;br /&gt;
{{Dex/Entry1|v=Brilliant Diamond|entry=It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.}}&lt;br /&gt;
{{Dex/Entry1|v=Shining Pearl|entry=It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Arceus|t=FFF|entry=In close combat, its four arms afford it offensive and defensive supremacy. In but a blink, this valiant Pokémon can overwhelm its foes with more than 1,000 blows from its fists.}}&lt;br /&gt;
{{Dex/Form|Gigantamax Machamp}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|t=FFF|entry=The Gigantamax energy coursing through its arms makes its punches hit as hard as bomb blasts.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|t=FFF|entry=One of these Pokémon once used its immeasurable strength to lift a large ship that was in trouble. It then carried the ship to port.}}&lt;br /&gt;
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{{Dex/Gen/5|gen=IX|reg1=Paldea|reg2=Kitakami|reg3=Blueberry|reg4=Lumiose|num4=127|reg5=Hyperspace}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Scarlet and Violet]]}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Z-A|t=FFF|entry=It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.}}&lt;br /&gt;
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{{Dex/Gen/1|reg1=Pokopia|num1=158}}&lt;br /&gt;
{{Dex/Entry1|v=Pokopia|t=FFF|entry=It can lift heavy loads with the greatest of ease. It can even heft dump trucks. But its clumsy fingers prevent it from doing any precision work.}}&lt;br /&gt;
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{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}| [[File:Pokédex Image Machamp SM.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Machamp in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
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===Game locations===&lt;br /&gt;
{{Availability/Header|type=fighting}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry2|v=Red|v2=Blue|t2=fff|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Blue|ex=(Japan)|t=fff|link=Pokémon Blue Version (Japanese)|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Yellow|area=[[In-game trade#Pokémon Yellow|Trade]] {{p|Cubone}} for {{p|Machoke}} in [[Underground Path (Kanto Routes 5–6)]] (evolves immediately)}}&lt;br /&gt;
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{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
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{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=fff|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness}}&lt;br /&gt;
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{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color=D4B5A7|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Mountain}}}}&lt;br /&gt;
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{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1/None|v=Black}}&lt;br /&gt;
{{Availability/Entry1|v=White|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black 2|v2=White 2}}&lt;br /&gt;
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{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
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{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
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{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|v=Sword|t=FFF|area=[[Giant&#039;s Mirror]] ([[Wanderer]])&amp;lt;br&amp;gt;[[Dusty Bowl/Dens|Dusty Bowl]], [[North Lake Miloch/Dens|North Lake Miloch]], [[Rolling Fields/Dens|Rolling Fields]], [[South Lake Miloch/Dens|South Lake Miloch]], [[Stony Wilderness/Dens|Stony Wilderness]] ([[Max Raid Battle]])&amp;lt;br&amp;gt;[[Stony Wilderness/Dens|Stony Wilderness]] ([[Max Raid Battle]]) &amp;lt;small&amp;gt;(&#039;&#039;&#039;{{DL|Gigantamax|Gigantamax Factor}}&#039;&#039;&#039;)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Shield|t=FFF|area=[[Giant&#039;s Mirror]] ([[Wanderer]])&amp;lt;br&amp;gt;[[Dusty Bowl/Dens|Dusty Bowl]], [[North Lake Miloch/Dens|North Lake Miloch]], [[Rolling Fields/Dens|Rolling Fields]], [[South Lake Miloch/Dens|South Lake Miloch]], [[Stony Wilderness/Dens|Stony Wilderness]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry1|v=Sword Expansion Pass|color={{sword color dark}}|t=FFF|link=Pokémon Sword and Shield Expansion Pass|area=[[Frostpoint Field/Dens|Frostpoint Field]], [[Snowslide Slope/Dens|Snowslide Slope]], [[Giant&#039;s Bed/Dens|Giant&#039;s Bed]], [[Frigid Sea/Dens|Frigid Sea]], [[Ballimere Lake/Dens|Ballimere Lake]] ([[Max Raid Battle]]) &amp;lt;small&amp;gt;(&#039;&#039;&#039;{{DL|Gigantamax|Gigantamax Factor}}&#039;&#039;&#039;)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Shield Expansion Pass|color={{shield color dark}}|t=FFF|link=Pokémon Sword and Shield Expansion Pass|area=[[Frostpoint Field/Dens|Frostpoint Field]], [[Snowslide Slope/Dens|Snowslide Slope]], [[Giant&#039;s Bed/Dens|Giant&#039;s Bed]], [[Frigid Sea/Dens|Frigid Sea]], [[Ballimere Lake/Dens|Ballimere Lake]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry2|v=Brilliant Diamond|v2=Shining Pearl|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Legends: Arceus|t=FFF|area=&#039;&#039;&#039;[[Coronet Highlands]]:&#039;&#039;&#039; massive [[mass outbreak]]s&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alabaster Icelands]]:&#039;&#039;&#039; [[Arena&#039;s Approach]]&amp;amp;nbsp;[[File:Alpha icon.png|link=Alpha Pokémon|14px]], massive mass outbreaks}}&lt;br /&gt;
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{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry1|v=Legends: Z-A|color={{Legends Z-A color}}|t=fff|area=&#039;&#039;&#039;[[Centrico Plaza]]:&#039;&#039;&#039; [[Wild Zone 20]]&amp;amp;nbsp;[[File:Alpha icon.png|link=Alpha Pokémon|14px]]}}&lt;br /&gt;
{{Availability/Entry1|v=Mega Dimension|area=[[Hyperspace Lumiose]]}}&lt;br /&gt;
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{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Fighting}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
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{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
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{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Pinball: R&amp;amp;S|link=Pokémon Pinball: Ruby &amp;amp; Sapphire|color={{ruby color}}|t=FFF|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area={{PM|5|Phobos Walker}}, Trozei Battle, [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|t=FFF|t2=FFF|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (video game)|area=[[Krokka Tunnel]]}}&lt;br /&gt;
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{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|t2=FFF|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Aegis Cave]] (Rock B2F-B3F, Steel B1F-B4F, Pit B1F-B3F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Aegis Cave]] (Rock B2F-B3F, Steel B1F-B4F, Pit B1F-B3F)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|t=FFF|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Oil Field Hideout]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area={{OBP|Rocky Cave|Rumble}} &amp;lt;small&amp;gt;(Both Modes A &amp;amp; S, Advanced Mode B)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Cavern Zone]]}}&lt;br /&gt;
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{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Canyon: [[Sunny Seashore]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Conquest|color={{silver color}}|area=[[Evolution|Evolve]] {{p|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Wonder Area#Go Big or Go Home!|Wonder Area: Go Big or Go Home!]] &amp;lt;small&amp;gt;(Reward)&amp;lt;/small&amp;gt;, [[Melodious Woodland#A Lively Concert|Melodious Woodland: A Lively Concert]]}}&lt;br /&gt;
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{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Safari Jungle#Monday Stage 2|Safari Jungle: Stage 2]]{{dotw|Mo}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Origin Hideaway#Super-Aura Test Lab|Origin Hideaway: Super-Aura Test Lab]] &amp;lt;small&amp;gt;(Center Boss, Back, Special)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
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{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Snorlax Sea]], [[Gengar Sea]], [[Aegislash Sea]], [[Lugia Sea]], [[Bulbasaur Sea]], [[Arceus Sea]], [[Charizard Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
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{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD DX|t=FFF|link=Pokémon Mystery Dungeon: Rescue Team DX|color={{MD Red color}}|area=[[Mt. Faraway]] (1F-9F), [[Buried Relic]] (50F-51F, 80F-87F)&amp;lt;br/&amp;gt;Mystery House: [[Mt. Faraway]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=New Snap|link=New Pokémon Snap|color={{orange color light}}|area=[[Blushing Beach]]&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#F05D31;&amp;quot;&amp;gt;Day&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;, [[Maricopia Reef]]&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#F05D31;&amp;quot;&amp;gt;Day&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
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{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: &#039;&#039;[[Great Challenge|Machamp Appears]]&#039;&#039;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters EX|color={{masters color}}|area=[[Sync pair scout]]: {{sync|Bruno|Machamp}}&amp;lt;br&amp;gt;[[Evolution]]: {{sync/player|egg|Machoke}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=UNITE|t=FFF|color={{violet color}}|area=Obtain from License Journey for 490 License Points&amp;lt;br&amp;gt;Purchase for 460 Aeos Gems}}&lt;br /&gt;
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{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Region|type=Fighting}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RS}}|Pokémon Center New York Campaign 6 Machamp|English|United States|30|August 21 to 27, 2004|link=List of PCNY event Pokémon distributions in Generation III#Machamp}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Pokémon EXPO Gym Machamp|Japanese region|Online|39|November 19, 2015 to May 31, 2016|link=List of Japanese region serial code event Pokémon distributions in Generation VI#Machamp}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|ORAS}}|Mark McQuillan&#039;s Machamp|All|Europe and the United States|50[[File:ShinyVIStar.png|Shiny|link=Shiny Pokémon]]|May 14 to July 3, 2016|link=List of local event Pokémon distributions in Generation VI#Mark McQuillan&#039;s Machamp}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|SM}}|Saori Yoshida&#039;s Machamp|Japanese region|Nintendo Zone|34|February 8 to 28, 2017|link=List of Japanese region Nintendo Network event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Saori Yoshida&#039;s Machamp}}&lt;br /&gt;
{{eventAvail|{{gameabbrevss|Champ}}|Champion Machamp|All|Online|—|April 8 to August 31, 2026|link=List of event distributions in Pokémon Champions#Champion Machamp}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====[[Wild Area News]]=====&lt;br /&gt;
{{eventAvail/h|Gigantamax|type=Fighting|lochide=yes}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|No|hide|40, 50{{sup/8|SwSh}}&amp;lt;br/&amp;gt;60{{sup/8|Sw}}|March 9 to 18, 2020|link=Wild Area News/2020#March 9 to 18, 2020}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|Yes|hide|40, 50{{sup/8|SwSh}}&amp;lt;br/&amp;gt;60{{sup/8|Sw}}|March 9 to 18, 2020|link=Wild Area News/2020#March 9 to 18, 2020}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|Yes|hide|40, 50{{sup/8|SwSh}}&amp;lt;br/&amp;gt;60{{sup/8|Sw}}|March 19 to 25, 2020|link=Wild Area News/2020#March 19 to 25, 2020}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|Sh}}|Wild Area News|Yes|hide|30, 60|June 2 to 29, 2020|link=Wild Area News/2020#June 2 to 29, 2020}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|Sh}}|Wild Area News|Yes|hide|30, 60|June 17 to 28, 2020|link=Wild Area News/2020#June 17 to 28, 2020}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|Yes|hide|30, 40, 50, 60|February 1 to 28, 2021|link=Wild Area News/2021#February 1 to 28, 2021}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|Yes|hide|30, 40, 50|February 27 to 28, 2021|link=Wild Area News/2021#February 27 to 28, 2021}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Wild Area News|Yes|hide|60|November 1, 2022, to End-of-life|link=Wild Area News#November 1, 2022, to End-of-life}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
Pokémon caught in [[Generation I]] must be traded to a [[Generation II]] game in order for a held item to appear.&lt;br /&gt;
{{HeldItems/header|type=Fighting}}&lt;br /&gt;
{{HeldItems/Games2|Red|Blue|tcolor2=FFF|Pokémon Red and Blue Versions}}&lt;br /&gt;
{{HeldItems/Items1|Bitter Berry|100|rows=2|image=None.png}}&lt;br /&gt;
{{HeldItems/Games1|Yellow|Pokémon Yellow Version}}&lt;br /&gt;
{{HeldItems/Games2|Sword|Shield|tcolor1=FFF|tcolor2=FFF|Pokémon Sword and Shield}}&lt;br /&gt;
{{HeldItems/Items1|Focus Band|5}}&lt;br /&gt;
{{HeldItems/Games1|Legends: Arceus|tcolor=FFF|Pokémon Legends: Arceus}}&lt;br /&gt;
{{HeldItems/ItemsLA|Tumblestone|40|Ball of Mud|15|Exp. Candy L|100|Seed of Mastery|40}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|HP=90&lt;br /&gt;
|Attack=130&lt;br /&gt;
|Defense=80&lt;br /&gt;
|SpAtk=65&lt;br /&gt;
|SpDef=85&lt;br /&gt;
|Speed=55&lt;br /&gt;
|Special=65&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|Speed=1&lt;br /&gt;
|SpeedMax=2&lt;br /&gt;
|Power=5&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=3&lt;br /&gt;
|StaminaMax=3&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=fighting&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Flying=200&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=50&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=200&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Machamp is available in {{pkmn|Legends: Z-A}}.&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/ZA|Machamp|Fighting|Fighting|1}}&lt;br /&gt;
{{learnlist/levelZA|1|10|Leer|Normal|Status|—|6}}&lt;br /&gt;
{{learnlist/levelZA|1|10|Rock Smash|Fighting|Physical|40|6||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|7|10|Focus Energy|Normal|Status|—|10}}&lt;br /&gt;
{{learnlist/levelZA|12|15|Power-Up Punch|Fighting|Physical|40|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|14|17|Brutal Swing|Dark|Physical|60|6}}&lt;br /&gt;
{{learnlist/levelZA|16|19|Bullet Punch|Steel|Physical|30|3}}&lt;br /&gt;
{{learnlist/levelZA|18|21|Knock Off|Dark|Physical|65|10}}&lt;br /&gt;
{{learnlist/levelZA|20|23|Bulk Up|Fighting|Status|—|18}}&lt;br /&gt;
{{learnlist/levelZA|25|28|Brick Break|Fighting|Physical|75|7||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|30|33|Bulldoze|Ground|Physical|60|6}}&lt;br /&gt;
{{learnlist/levelZA|36|39|Detect|Fighting|Status|—|13}}&lt;br /&gt;
{{learnlist/levelZA|40|43|Heavy Slam|Steel|Physical|—|10}}&lt;br /&gt;
{{learnlist/levelZA|44|47|Double-Edge|Normal|Physical|120|10}}&lt;br /&gt;
{{learnlist/levelZA|54|57|Dynamic Punch|Fighting|Physical|100|12||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/9|Machamp|Fighting|Fighting|1}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/ZA|Machamp|Fighting|Fighting|1}}&lt;br /&gt;
{{learnlist/tmZA|TM004|Rock Smash|Fighting|Physical|40|6||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM010|Brick Break|Fighting|Physical|75|7||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM011|Bulk Up|Fighting|Status|—|18}}&lt;br /&gt;
{{learnlist/tmZA|TM012|Rock Slide|Rock|Physical|75|7}}&lt;br /&gt;
{{learnlist/tmZA|TM016|Light Screen|Psychic|Status|—|12}}&lt;br /&gt;
{{learnlist/tmZA|TM017|Protect|Normal|Status|—|15}}&lt;br /&gt;
{{learnlist/tmZA|TM018|Power-Up Punch|Fighting|Physical|40|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM023|Thunder Punch|Electric|Physical|75|7}}&lt;br /&gt;
{{learnlist/tmZA|TM024|Ice Punch|Ice|Physical|75|7}}&lt;br /&gt;
{{learnlist/tmZA|TM028|Dig|Ground|Physical|80|12}}&lt;br /&gt;
{{learnlist/tmZA|TM029|Fire Punch|Fire|Physical|75|7}}&lt;br /&gt;
{{learnlist/tmZA|TM033|Body Slam|Normal|Physical|85|8}}&lt;br /&gt;
{{learnlist/tmZA|TM035|Endure|Normal|Status|—|12}}&lt;br /&gt;
{{learnlist/tmZA|TM036|Rock Tomb|Rock|Physical|60|10}}&lt;br /&gt;
{{learnlist/tmZA|TM038|Fire Blast|Fire|Special|110|10}}&lt;br /&gt;
{{learnlist/tmZA|TM044|Hyper Beam|Normal|Special|150|20}}&lt;br /&gt;
{{learnlist/tmZA|TM045|Knock Off|Dark|Physical|65|10}}&lt;br /&gt;
{{learnlist/tmZA|TM055|Giga Impact|Normal|Physical|150|20}}&lt;br /&gt;
{{learnlist/tmZA|TM056|Double-Edge|Normal|Physical|120|10}}&lt;br /&gt;
{{learnlist/tmZA|TM062|Flamethrower|Fire|Special|90|8}}&lt;br /&gt;
{{learnlist/tmZA|TM065|Stone Edge|Rock|Physical|100|10}}&lt;br /&gt;
{{learnlist/tmZA|TM069|Earthquake|Ground|Physical|100|10}}&lt;br /&gt;
{{learnlist/tmZA|TM077|Poison Jab|Poison|Physical|80|8}}&lt;br /&gt;
{{learnlist/tmZA|TM078|Bulldoze|Ground|Physical|60|6}}&lt;br /&gt;
{{learnlist/tmZA|TM085|Substitute|Normal|Status|—|10}}&lt;br /&gt;
{{learnlist/tmZA|TM099|Metronome|Normal|Status|—|4}}&lt;br /&gt;
{{learnlist/tmZA|TM102|Focus Blast|Fighting|Special|120|12||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM103|Work Up|Normal|Status|—|15}}&lt;br /&gt;
{{learnlist/tmZA|TM107|Close Combat|Fighting|Physical|120|12||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM108|Comet Punch|Normal|Physical|30|6}}&lt;br /&gt;
{{learnlist/tmZA|TM109|Facade|Normal|Physical|70|7}}&lt;br /&gt;
{{learnlist/tmZA|TM113|Low Sweep|Fighting|Physical|65|6||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM131|Drain Punch|Fighting|Physical|75|7||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM135|Dual Chop|Dragon|Physical|45|6}}&lt;br /&gt;
{{learnlist/tmZA|TM137|Storm Throw|Fighting|Physical|65|7||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM154|Fissure|Ground|Physical|250|20}}&lt;br /&gt;
{{learnlist/tmf/9|Machamp|Fighting|Fighting|1}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
====Machamp====&lt;br /&gt;
{{Spindata/Head|type=Fighting}}&lt;br /&gt;
{{Spindata/Pinball|col=2|type=Fighting|ndex=068|acquisition=Evolve|evolved=yes}}&lt;br /&gt;
{{Spindata/PinballRS|col=2|type=Fighting|ndex=068|acquisition=Evolve|evolved=yes}}&lt;br /&gt;
{{Spindata/Trozei|col=2|type=Fighting|ndex=068|rarity=Rare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Fighting|ndex=068&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=Evolve&lt;br /&gt;
|area=Mt. Discipline&lt;br /&gt;
|P1=Can you even see my flurry of punches?&lt;br /&gt;
|P2=Blast it... Half my health is gone already...&lt;br /&gt;
|P3=It&#039;s no good... I can&#039;t lift my arms anymore...&lt;br /&gt;
|PL=Hm! Leveled! My punching speed went up!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Fighting|ndex=068&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-10&lt;br /&gt;
|IQ=D&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PSMD|col=6|type=Fighting|ndex=068&lt;br /&gt;
|coset=3&lt;br /&gt;
|conto={{p|Donphan}}, {{p|Chesnaught}}, {{p|Tyrantrum}}&lt;br /&gt;
|recruitment=Raise the {{DL|Rank (Mystery Dungeon)|Expedition Rank}} to Bronze&lt;br /&gt;
|P1=I can throw tons of punches in a matter of seconds! Take that!&lt;br /&gt;
|P2=I can&#039;t punch hard anymore…&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger|col=6|type=Fighting&lt;br /&gt;
|group=Fighting&lt;br /&gt;
|assist=Fighting&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|field=Crush&lt;br /&gt;
|loop=10&lt;br /&gt;
|MinEXP=110&lt;br /&gt;
|MaxEXP=140&lt;br /&gt;
|num=082&lt;br /&gt;
|browser=Machamp can pulverize even huge Boulders using the power of its incredible body.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Fighting&lt;br /&gt;
|group=Fighting&lt;br /&gt;
|assist=Fighting&lt;br /&gt;
|field=Crush&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=163&lt;br /&gt;
|browser=It attacks with devastating punches and shock waves.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Fighting&lt;br /&gt;
|att=4&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Fighting&lt;br /&gt;
|att=4&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Fighting|ndex=068&lt;br /&gt;
|walk=1.5&lt;br /&gt;
|hp=57&lt;br /&gt;
|attack=80&lt;br /&gt;
|defense=56&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Fighting|ndex=068&lt;br /&gt;
|Pad=This Pokémon came to the [[Cavern Zone]] to play! The Attraction he likes to play is {{DL|Attraction (PokéPark)|Blaziken&#039;s Boulder Bash}}!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Conquest|col=6|type=Fighting|ndex=068&lt;br /&gt;
|HP=4&lt;br /&gt;
|atk=4&lt;br /&gt;
|def=3&lt;br /&gt;
|spd=2&lt;br /&gt;
|range=3&lt;br /&gt;
|move=Cross Chop&lt;br /&gt;
|ability1=Guts&lt;br /&gt;
|ability2=Conqueror&lt;br /&gt;
|ability3=Bodyguard&lt;br /&gt;
|evo=Evolves from {{p|Machoke}} when it has a link of 60% or higher, after knocking out a [[Warrior]]&#039;s Pokémon in a manner that allows recruitment&lt;br /&gt;
|link=[[Isa]], {{OBP|Masatoshi|Conquest}}, and [[Tadatsune]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Fighting|ndex=068&lt;br /&gt;
|power=3&lt;br /&gt;
|skill=Power of Six&lt;br /&gt;
|skilldesc=Increases the damage dealt by matching six Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Fighting|ndex=068|num=345&lt;br /&gt;
|min=70&lt;br /&gt;
|max=125&lt;br /&gt;
|raisemaxlevel=10&lt;br /&gt;
|skill=Eject&lt;br /&gt;
|skilldesc=Removes one non-Support Pokémon icon without fail.&lt;br /&gt;
|swapper=Risk-Taker&lt;br /&gt;
|amelia=1&lt;br /&gt;
|psb=[[Great Challenge#Week 16|Great Challenge (Week 16)]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Fighting|ndex=068&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|candy=Machop&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=207&lt;br /&gt;
|attack=234&lt;br /&gt;
|defense=159&lt;br /&gt;
|fast={{m|Bullet Punch}}, {{m|Counter}}{{tt|*|From February 16, 2017 onward}}, {{m|Karate Chop}}{{tt|†|Prior to February 16, 2017}}&lt;br /&gt;
|special={{m|Heavy Slam}}{{tt|*|From February 16, 2017 onward}}, {{m|Dynamic Punch}}{{tt|*|From February 16, 2017 onward}}, {{m|Close Combat}}{{tt|*|From February 16, 2017 onward}}, {{m|Rock Slide}}{{tt|*|From February 1, 2019 onward}}, {{m|Cross Chop}}{{tt|*|Prior to February 16, 2017 and from December 11, 2019 onward}}, {{m|Stone Edge}}{{tt|†|Prior to February 16, 2017}}, {{m|Submission}}{{tt|†|Prior to February 16, 2017}}, {{m|Payback}}{{tt|†|Event-exclusive from Machop Community Day}}, {{m|Frustration}}[[File:GO Shadow icon.png|24px|link=Shadow Pokémon (GO)|As Shadow Pokémon]], {{m|Return}}[[File:GO Purified icon.png|24px|link=Shadow Pokémon (GO)|As Purified Pokémon]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/NewSnap|col=6|type=Fighting|ndex=068|pdex=089&lt;br /&gt;
|dex=Machamp’s four muscular arms make it an excellent swimmer. It can move through the water as fast as any aquatic Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gigantamax Machamp====&lt;br /&gt;
{{Spindata/Head|type=Fighting}}&lt;br /&gt;
{{Spindata/GO|col=6|type=Fighting|ndex=0068GMax&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=&lt;br /&gt;
|attack=&lt;br /&gt;
|defense=&lt;br /&gt;
|special= {{m|G-Max Chi Strike}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Form data===&lt;br /&gt;
====Gigantamax====&lt;br /&gt;
{{Evobox/Formes&lt;br /&gt;
|loc1=[[File:Dynamax icon.png|link=Gigantamax|32px]]&amp;lt;br&amp;gt;{{color2|000|Gigantamax|Gigantamax Factor}}&lt;br /&gt;
|sprite1=0068Machamp&lt;br /&gt;
|name1=Machamp&lt;br /&gt;
|type1-1=Fighting&lt;br /&gt;
|forme1=Machamp&lt;br /&gt;
|loc2=Lasts for three turns&lt;br /&gt;
|sprite2=0068Machamp-Gigantamax&lt;br /&gt;
|forme2=Gigantamax Machamp&lt;br /&gt;
|item1=Dynamax Band&lt;br /&gt;
|itemfile1=Sword Shield Dynamax Band.png&lt;br /&gt;
|itemsize1=40px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
Machamp [[Evolution|evolves]] from {{p|Machoke}} when [[Trade Evolution|traded]]. In {{g|Legends: Arceus}}, it can also evolve from Machoke when exposed to a [[Linking Cord]].&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0066&lt;br /&gt;
|name1=Machop&lt;br /&gt;
|type1-1=Fighting&lt;br /&gt;
|evo1={{Bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 28}}&lt;br /&gt;
|no2=0067&lt;br /&gt;
|name2=Machoke&lt;br /&gt;
|type1-2=Fighting&lt;br /&gt;
|evo2=[[File:Link Trade icon SV.png|40px|link=Trade]]&amp;lt;br&amp;gt;{{color2|000|Trade}}&amp;lt;br&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;→&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;{{bag/s|Linking Cord|LA}}&amp;lt;br&amp;gt;{{color2|000|Linking Cord}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{gameIcon|LA}} only&amp;lt;/small&amp;gt;&lt;br /&gt;
|no3=0068&lt;br /&gt;
|name3=Machamp&lt;br /&gt;
|type1-3=Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Fighting}}&lt;br /&gt;
{{Spritebox/1|ndex=068}}&lt;br /&gt;
{{Spritebox/2|ndex=068}}&lt;br /&gt;
{{Spritebox/3|ndex=068}}&lt;br /&gt;
{{Spritebox/4|ndex=068}}&lt;br /&gt;
{{Spritebox/5|ndex=068}}&lt;br /&gt;
{{Spritebox/6|ndex=068|crop=97}}&lt;br /&gt;
{{Spritebox/7/PE|ndex=068|crop=96|PEcrop=188}}&lt;br /&gt;
{{Spritebox/8/2Forms1FormLA|ndex=068|Form1=Gi|LAcrop=173}}&lt;br /&gt;
{{Spritebox/NA|is=yes|gen=IX}}&lt;br /&gt;
{{Spritebox/HOME/2Forms|ndex=0068|form1=Gi}}&lt;br /&gt;
{{Spritebox/Footer|068|Machamp}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Bea Machamp.png|thumb|250px|Machamp in {{aniseries|JN}}]]&lt;br /&gt;
[[File:Bea Machamp Gigantamax.png|thumb|250px|[[Gigantamax]] Machamp in {{aniseries|JN}}]]&lt;br /&gt;
====Major appearances====&lt;br /&gt;
In &#039;&#039;[[EP063|The Battle of the Badge]]&#039;&#039;, {{an|Giovanni}} loaned a Machamp to [[Jessie]], [[James]], and {{MTR}} after he put them in charge of the [[Viridian Gym]]. It was subsequently used in their {{pkmn|battle}} against {{Ash}}, where it defeated {{AP|Squirtle}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG127|From Brags to Riches]]&#039;&#039;, [[Gavin]] owns a Machamp. [[Morrison]] battled it with his {{p|Gligar}} during the [[Ever Grande Conference]], and Gligar managed to defeat Machamp.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG140|Sitting Psyduck]]&#039;&#039;, {{OBP|Emily|AG140}}&#039;s Machamp chased after her runaway {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP057|Bibarel Gnaws Best!]]&#039;&#039;, the [[expert stonecutter]] owns multiple Machamp. They served as construction workers under the supervision of [[Isis]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY035|The Forest Champion!]]&#039;&#039;, a Machamp was the rival of {{AP|Hawlucha}} and the previous champion of the forest where they lived. Machamp was tricked by a ruffian pair of {{p|Ursaring}} and {{p|Conkeldurr}} into having a rematch with Hawlucha, but when the two troublemakers interfered with their duel, Machamp took them out with a single move and called off the fight. Machamp was later seen watching Hawlucha agree to join Ash, promising to look after the forest in the Wrestling Pokémon&#039;s stead.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN008|The Sinnoh Iceberg Race!]]&#039;&#039;, Jessie pulled a {{DL|Rocket Prize Master|Machamp}} from the [[Rocket Prize Master]] and used it during their scheme to steal the Pokémon participating in the [[Pokémon Iceberg Race]].&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in a fantasy in &#039;&#039;[[JN034|Solitary and Menacing!]]&#039;&#039;, under the ownership of [[Bea]]. It reappeared in &#039;&#039;[[JN085|Battle Three With Bea!]]&#039;&#039; and &#039;&#039;[[JN086|A Battle of Mega Versus Max!]]&#039;&#039; during Bea&#039;s third battle with Ash, where it was shown to be capable of [[Gigantamax]]ing. It reappeared again in &#039;&#039;[[JN092|The Winding Path to Greatness!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
Machamp debuted in &#039;&#039;[[EP029|The Punchy Pokémon]]&#039;&#039;, where two of them competed in the [[P1 Grand Prix]]. One lost to [[Ash&#039;s Primeape]], while the other lost to {{OBP|Anthony|EP029}}&#039;s {{p|Hitmonchan}}.&lt;br /&gt;
&lt;br /&gt;
In the beginning of &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039; and its remake &#039;&#039;[[M22|Mewtwo Strikes Back—Evolution]]&#039;&#039;, [[Raymond]] used a Machamp to battle Ash and his Squirtle, but it was defeated by Squirtle&#039;s {{m|Bubble Beam}}.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Trainer}}&#039;s Machamp appeared in &#039;&#039;[[EP099|The Mandarin Island Miss-Match]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M02|The Power of One]]&#039;&#039;, a Machamp sensed the disturbance caused by [[Lawrence III]].&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in the Japanese credits of &#039;&#039;[[PK04|Pikachu&#039;s Rescue Adventure]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in a fantasy in &#039;&#039;[[EP116|The Rivalry Revival]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP169|Beauty and the Breeder]]&#039;&#039;, a {{tc|Pokémon Breeder}}&#039;s Machamp participated in the [[Pokémon Beauty Contest]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP194|Ring Masters]]&#039;&#039;, a Machamp competed in [[Rikishii Town]]&#039;s [[Sumo Conference]]. It went up against [[Ash&#039;s Snorlax]] in the semifinals and lost.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP209|Machoke, Machoke Man!]]&#039;&#039;, a Machamp was at the [[Cianwood Gym]].&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[EP228|Extreme Pokémon!]]&#039;&#039;, under the ownership of a participant in the [[Extreme Pokémon Race]].&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[EP269|The Ties That Bind]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[EP271|Playing with Fire!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in a fantasy in &#039;&#039;[[AG125|Like a Meowth to a Flame]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG126|Saved by the Beldum]]&#039;&#039;, a Trainer&#039;s Machamp attended the Ever Grande Conference.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG135|Numero Uno Articuno]]&#039;&#039;, [[Noland]]&#039;s Machamp lived at the {{gdis|Battle Factory|III}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[The Mastermind of Mirage Pokémon]]&#039;&#039;, the [[Dr. Yung|Mirage Master]] used a [[Mirage Pokémon|Mirage]] Machamp as part of his army.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG160|Harley Rides Again]]&#039;&#039;, a {{pkmn|Coordinator}}&#039;s Machamp competed in the [[Wisteria Town]] [[Pokémon Contest]].&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[DP015|Shapes of Things to Come!]]&#039;&#039;, under the ownership of a {{tc|Worker|miner}}.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[DP124|To Thine Own Pokémon Be True!]]&#039;&#039;, under the ownership of one of the participants of [[Pokémon Ping Pong Tournament]].&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[DP183|League Unleashed!]]&#039;&#039;, a Trainer&#039;s Machamp was revealed to have been defeated by {{si|Tobias}}&#039;s {{p|Darkrai}} during the [[Lily of the Valley Conference]].&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in a flashback in &#039;&#039;[[XY051|When Light and Dark Collide!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[XY137|Battling With a Clean Slate!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Trainers&#039; Machamp appeared in &#039;&#039;[[SM001|Alola to New Adventure!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[SM004|First Catch in Alola, Ketchum-Style!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM009|To Top a Totem!]]&#039;&#039;, four {{tc|Police Officer|Police}} Machamp helped lift some logs. In &#039;&#039;[[SM061|A Mission of Ultra Urgency!]]&#039;&#039;, another three Machamp were trying to deal with a {{p|Buzzwole}}. In the [[Banned episodes|banned episode]] [[SM064]], another four Machamp were defeated by a few {{p|Passimian}} from [[Akala Island]].&lt;br /&gt;
&lt;br /&gt;
Two Trainers&#039; Machamp appeared in &#039;&#039;[[SM021|One Journey Ends, Another Begins...]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[SM050|Faba&#039;s Revenge!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM063|Pushing the Fiery Envelope!]]&#039;&#039;, a {{DL|Battle Royal Trainers|Machamp Trainer|Trainer}}&#039;s Machamp took part in a [[Battle Royal]]. It ended up being defeated by the {{an|Professor Kukui|Masked Royal}}&#039;s {{TP|Professor Kukui|Incineroar}}. In &#039;&#039;[[SM081|A Young Royal Flame Ignites!]]&#039;&#039;, Machamp took part in another Battle Royal.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM066|Smashing with Sketch!]]&#039;&#039;, a Trainer&#039;s Machamp competed in the [[Pokémon Ping-Pong tournament]].&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[SM081|A Young Royal Flame Ignites!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M21|The Power of Us]]&#039;&#039;, a Machamp was following [[Harriet]] around.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[SM083|Dummy, You Shrunk the Kids!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[SM092|Turning the Other Mask!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Machamp appeared in &#039;&#039;[[SM113|This Magik Moment!]]&#039;&#039;, with one under the ownership of a Trainer and the other filming a quiz show by holding one camera in each of its arms.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[SM115|The Dealer of Destruction!]]&#039;&#039;, a Trainer&#039;s Machamp was battling another Trainer&#039;s {{rf|Alolan}} {{p|Ninetales}} on [[Mount Lanakila]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN026|Splash, Dash, and Smash for the Crown!]]&#039;&#039;, [[Kasukarp]] owned two Machamp. Three additional Machamp helped out at the [[Magikarp High Jump Competition]].&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Machamp appeared in &#039;&#039;[[JN109|Aim For The Eight!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp belonging to {{OBP|Len|JNS05}} appeared in &#039;&#039;[[JNS05|Distant Blue Sky!]]&#039;&#039;. It battled against {{OBP|Ash&#039;s Pikachu|M20}}, only to be defeated.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[HZ069|Roy is Crocalor, and Crocalor is Roy!]]&#039;&#039;, under the ownership of a Fried Noodle Stand owner.&lt;br /&gt;
&lt;br /&gt;
A Student&#039;s Machamp appeared in &#039;&#039;[[HZ089|Where the Adventure Leads]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Galar}}&lt;br /&gt;
{{Animedexbody|JN085|Machamp|Goh&#039;s Rotom Phone|Machamp, the Superpower Pokémon. A {{t|Fighting}} type. Machamp&#039;s four arms move reflexively, which makes it very fast and allows it to deliver rapid-fire punches.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Galar}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
[[File:International Police Machamp PG.png|thumb|250px|Machamp in [[Pokémon Generations]]]]&lt;br /&gt;
In &#039;&#039;[[PG02|The Chase]]&#039;&#039;, an [[International Police]] {{wp|SWAT}} team used a Machamp during the raid on the [[Viridian Gym]]. The Machamp smashed one of Viridian Gym&#039;s walls open.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PG03|The Challenger]]&#039;&#039;, [[Bruno]] used a Machamp against {{ga|Blue}}&#039;s {{p|Pidgeot}}, but it lost to its {{DL|Type|Type effectiveness|super effective}} {{m|Wing Attack}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Twilight Wings===&lt;br /&gt;
[[File:Bea Machamp Twilight Wings.png|thumb|left|250px|Machamp in [[Pokémon: Twilight Wings]]]]&lt;br /&gt;
In &#039;&#039;[[TW01|Letter]]&#039;&#039;, [[Bea]] owns a Machamp. It battled and lost to [[Leon&#039;s Charizard]] in a [[Pokémon League]] tournament. In &#039;&#039;[[TW02|Training]]&#039;&#039;, Machamp was {{pkmn|training}} alongside Bea and her other Pokémon in the [[Wild Area]]. In &#039;&#039;[[TW03|Buddy]]&#039;&#039;, Machamp was seen on television.&lt;br /&gt;
&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
A Machamp briefly appeared in [[GOTCHA!]], under the ownership of [[Bruno]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Blue Machamp.png|250px|thumb|Machamp in [[Pokémon Adventures]]]]&lt;br /&gt;
[[File:Bea Gigantamax Machamp Adventures.png|thumb|250px|Gigantamax Machamp in Pokémon Adventures]]&lt;br /&gt;
===Magical Pokémon Journey===&lt;br /&gt;
{{main|Machamp (MPJ)}}&lt;br /&gt;
Machamp is a Pokémon owned in [[Magical Pokémon Journey]].&lt;br /&gt;
&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
A Machamp appeared in [[ICYR2]], under the ownership of [[Borosue]].&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters DP===&lt;br /&gt;
A Machamp appeared in [[PMDP16]].&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters HeartGold &amp;amp; SoulSilver Go! Go! Pokéathlon===&lt;br /&gt;
A competitor&#039;s Machamp appeared in [[Pocket Monsters HeartGold &amp;amp; SoulSilver Go! Go! Pokéathlon]].&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters HGSS===&lt;br /&gt;
A Machamp appeared in [[PMHGSS18]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{main|Blue&#039;s Machamp}}&lt;br /&gt;
Machamp first appeared in &#039;&#039;[[PS016|Tauros the Tyrant]]&#039;&#039;, where a {{tc|Team Rocket Grunt}} used it in an attempt to catch {{adv|Green}}.&lt;br /&gt;
&lt;br /&gt;
{{adv|Blue}} has a Machamp that debuted as a Machoke in &#039;&#039;[[PS018|A Tale of Ninetales]]&#039;&#039;. He was accidentally [[trade]]d with {{adv|Red}}, along with Blue&#039;s other Pokémon, when Red and Blue&#039;s {{i|Poké Ball}}s got mixed up. Under Red&#039;s ownership, Machoke evolved into Machamp before being returned to Blue.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PS067|Can You Diglett?]]&#039;&#039; as a silhouette when [[Agatha]] and [[Lorelei]] explained to Red about how Pokémon and people can&#039;t coexist with each other.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS074|Make Way for Magikarp]]&#039;&#039;, [[Bruno]] used a Machamp that, unlike all other Machoke who evolve from trade in this manga, had kept on its power-absorbing belt to be used later. With this power, it defeated Red&#039;s [[Poli]] before it was defeated by [[Vee]] as a {{p|Jolteon}}. It briefly returned in the {{MangaArc|HeartGold &amp;amp; SoulSilver}} to participate in a [[Pokéathlon]] match against {{adv|Gold}}.&lt;br /&gt;
&lt;br /&gt;
Machamp was one of the Pokémon used by [[Chuck]] against [[Blue&#039;s Rhydon]] in &#039;&#039;[[PS161|Entranced by Entei]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Multiple Machamp were used by {{tc|Team Galactic Grunt}}s in &#039;&#039;[[PS398|Tackling Tangrowth]]&#039;&#039; and &#039;&#039;[[PS399|Mixing It Up with Machamp]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Three Machamp appeared in a flashback in &#039;&#039;[[PS582|Pinsir Glares]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A [[Poké Ride|Ride]] Machamp appeared in &#039;&#039;[[PASM21|Thieving and Boss Crabominable]]&#039;&#039;, where it was used by {{adv|Sun}} to protect him from a group of {{pkmn2|wild}} {{p|Crabrawler}}. It reappeared in &#039;&#039;[[PASM22|The Truth and Island Kahuna Hapu]]&#039;&#039; and &#039;&#039;[[PASM23|Battle in Vast Poni Canyon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Bea]]&#039;s Machamp debuted in &#039;&#039;[[PASS25|Rumble!! The Horrific Darkest Day]]&#039;&#039;, where it battled [[Oleana]]&#039;s {{p|Garbodor}}. It is capable of [[Gigantamax]]ing.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battle Frontier===&lt;br /&gt;
{{OBP|Enta|CBF}} battled a Machamp in &#039;&#039;[[CBF2|Aim for the Top!]]&#039;&#039; in order to reach the top of the [[Battle Pyramid]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
In &#039;&#039;[[DPAS5|Return to Hareta&#039;s Home Forest!]]&#039;&#039;, the reporter that [[Hareta]] encountered used a Machamp in battle.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[GB04|Let&#039;s Aim For The Goal!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in a flashback in &#039;&#039;[[GB23|Let&#039;s Fight For The Future!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Yeah! I Got Pokémon!===&lt;br /&gt;
In &#039;&#039;[[GDZ06|The Challenge at Celadon University!]]&#039;&#039;, [[Shu]] battled a Machamp at [[Celadon University]]&#039;s campus hospital to prevent it from destroying the entire building.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in [[GDZ45]], under the ownership of [[Hinako]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{PPM|Red}} and {{PPM|Green}} each own a Machamp, as seen in &#039;&#039;[[PM008|Catch That Pokémon Thief!!]]&#039;&#039; and &#039;&#039;[[PM021|Fierce Competition at the Pokémon Baseball Tournament!!]]&#039;&#039;, respectively.&lt;br /&gt;
&lt;br /&gt;
{{PPM|Giovanni}} sent out a Machamp in order to get rid of {{PPM|Red}}, {{TP|Red|Clefairy}} and {{PPM|Red&#039;s Pikachu|Pikachu}} when they went to the amusement park that he built in &#039;&#039;[[PM029|The Thrill of a Perfect Score, Big Rampage at the Amusement Park!]]&#039;&#039;. It reappeared in &#039;&#039;[[PM031|Get The Last Badge!!]]&#039;&#039;, &#039;&#039;[[PM059|Good-Bye, Pikachu?!]]&#039;&#039;, and &#039;&#039;[[PM077|Pokémon Hair Salon Opens!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp is one of [[Bruno]]&#039;s Pokémon in the [[Pokémon League]], as seen in &#039;&#039;[[PM034|Clefairy&#039;s Under Training!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM035|Panic on the Luxury Liner?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM047|Squirtle, the Crybaby Pokémon]]&#039;&#039;, under the ownership of {{PPM|Giovanni}}.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM050|Team Rocket&#039;s Downfall!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM051|Pikachu&#039;s Birthday Party]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM053|Clefairy&#039;s Pikachu Robot]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM060|I Want to Become Popular!!]]&#039;&#039;, under the ownership of a boy.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM069|Demanding Tests at the Pokémon School!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM083|Pokémon Snowball Fight]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM098|The Food Battle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PM115|Legend Of The Strongest Pokémon!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ruby-Sapphire===&lt;br /&gt;
A Machamp appeared in &#039;&#039;[[PMRS17|Serious Bicycle Match!]]&#039;&#039;, under the ownership of [[Rydel&#039;s rival]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Zensho===&lt;br /&gt;
[[Giovanni]] used a Machamp against {{Zensho|Satoshi}} in [[PZ05]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Machamp (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:Pokkén Machamp.png|220px|left|thumb|Machamp in Pokkén Tournament]]&lt;br /&gt;
[[File:Snorlax Machamp Detective Pikachu.jpg|thumb|250px|Machamp in {{DetPikMov}}]]&lt;br /&gt;
===[[Pokkén Tournament]]===&lt;br /&gt;
{{main|Machamp (Pokkén)}}&lt;br /&gt;
Machamp is a Battle Pokémon in Pokkén Tournament. Its moves include {{m|Wake-Up Slap}}, {{m|Karate Chop}}, {{m|Bulk Up}}, {{m|Cross Chop}}, {{m|Submission}}, and {{m|Close Combat}}. During Synergy Burst, it can use the Burst Attack Dynamic Fury.&lt;br /&gt;
&lt;br /&gt;
==={{DetPikMov}}===&lt;br /&gt;
Two Machamp appeared in {{DetPikMov}}. One of them was seen directing traffic. A Ditto also transformed into one.&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Ultimate]]===&lt;br /&gt;
Machamp appears as a {{sbw|Spirit}}. The Spirit Battle is against two giant {{sbw|Captain Falcon}}s who favor neutral attacks, albeit with any punches and attacks involving their elbows having increased attack power. This battle occurs on {{sbw|Wrecking Crew}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
[[File:UNITE Machamp.png|220px|thumb|Machamp in Pokémon UNITE]]&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon UNITE]]===&lt;br /&gt;
{{main|Machamp (UNITE)}}&lt;br /&gt;
Machamp is playable through obtaining a Unite License. It is a melee all-rounder that starts as Machop and evolves into Machoke at level 5, which evolves into Machamp at level 9.&lt;br /&gt;
[[File:Machamp Celestial.png|left|thumb|250px|Machamp in the music video for Celestial]]&lt;br /&gt;
===Celestial===&lt;br /&gt;
Machamp appeared in the music video for [[Celestial]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the [[Pokémon Red and Green beta|Pokémon Red and Blue beta]], Machamp was originally known as &amp;quot;Ju-Doh&amp;quot;. This name is a corruption of &#039;&#039;judo&#039;&#039;, a fighting style.&lt;br /&gt;
*Machamp could be seen as a counterpart to {{p|Alakazam}}. They are both the last stage of a three-part evolutionary line, they reach their final stage by [[Trade|trading]], level up at a Medium Slow rate, and they both have a 75% male gender ratio. Also, Machamp excels at the {{stat|Attack}} stat, while Alakazam excels at the {{Stat|Special Attack}} stat. Their evolutionary lines are also next to each other in the National Pokédex. Moreover, a girl in [[Oreburgh City]] will [[List of in-game trades#Diamond Pearl and Platinum|trade]] her Abra for a Machop. Additionally, their base friendship is the same at 70, and all Pokémon in both of their respective evolutionary lines are in the Human-Like Egg Group. Finally, while Machamp has a [[Gigantamax]] form, Alakazam has a [[Mega Evolution]].&lt;br /&gt;
** Machamp also can be seen as a counterpart to the {{p|Conkeldurr}} evolutionary line. Both of them are {{type|Fighting}} Pokémon whose Attack is their highest stat. They both have below average speed. They share the same base stat total. They both have same gender ratio, they both have three-evolutionary stages, and they both reach their respective final-evolutionary stage through trading.&lt;br /&gt;
** Besides Alakazam and Conkeldurr, Machamp can also be seen as a counterpart to {{p|Gengar}}. All four Pokémon can be obtained through [[trade Evolution]]. Gengar and Machamp are also capable of Gigantamaxing starting in [[Generation VIII]] and belong to two [[Gym Leader]]s in the [[Galar]] [[region]], depending on which game is played; Machamp belongs to [[Bea]] in [[Pokémon Sword and Shield|Pokémon Sword]], while Gengar belongs to [[Allister]] in Pokémon Shield.&lt;br /&gt;
* Machamp&#039;s Japanese name, &#039;&#039;Kairiky&#039;&#039;, is similar to the Japanese name of the move {{m|Strength}}.&lt;br /&gt;
** Additionally, in Mandarin and Cantonese Chinese, Machamp shares its name with Strength; {{tt|怪力 &#039;&#039;Guàilì&#039;&#039;|Monstrous Strength}} and {{tt|怪力 &#039;&#039;Gwaailihk&#039;&#039;|Monstrous Strength}} respectively.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Machamp appears to be based on a {{wp|Bodybuilding|bodybuilder}} or {{wp|Wrestling|wrestler}}. Seeing as it has more than two arms and blue skin, Machamp might also be based on a Hindu god, perhaps {{wp|Shiva}} or {{wp|Vishnu}}. Its muscular design, head crests, and large lips could also be a reference to the &#039;&#039;[[wp:Kinnikuman|Kinnikuman]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Gigantamax Machamp, appearance-wise, resembles the general depictions of the giants from the &#039;&#039;{{wp|Ultraman|Ultra}}&#039;&#039; series, especially with its eyes and head ornaments. These particular warriors are protectors of the universe and often could only be gigantic for a limited time (much like Dynamax as a whole).&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Machamp may be a combination of &#039;&#039;macho&#039;&#039; (manly; Spanish and Portuguese for male) and &#039;&#039;champ&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Kairiky may be derived from 怪力 &#039;&#039;kairiki&#039;&#039; (superhuman strength), which is the name of its {{pkmn|category}} in Japanese.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=fighting|type2=fighting&lt;br /&gt;
|ja=カイリキー &#039;&#039;Kairiky&#039;&#039;|jameaning=From {{tt|怪力 &#039;&#039;kairiki&#039;&#039;|superhuman strength}}&lt;br /&gt;
|fr=Mackogneur|frmeaning=From &#039;&#039;macho&#039;&#039; and &#039;&#039;{{tt|cogneur|bruiser}}&#039;&#039;&lt;br /&gt;
|es=Machamp|esmeaning=Same as English name&lt;br /&gt;
|de=Machomei|demeaning=From Greek {{tt|μάχομαι &#039;&#039;máchomai&#039;&#039;|I fight}} or &#039;&#039;Macho&#039;&#039; and &#039;&#039;{{tt|Meister|master}}&#039;&#039;&lt;br /&gt;
|it=Machamp|itmeaning=Same as English name&lt;br /&gt;
|ko=괴력몬 &#039;&#039;Goeryeokmon&#039;&#039;|komeaning=From {{tt|괴력 (怪力) &#039;&#039;goeryeok&#039;&#039;|superhuman strength}} and &#039;&#039;monster&#039;&#039;&lt;br /&gt;
|zh_cmn=怪力 &#039;&#039;Guàilì&#039;&#039;|zh_cmnmeaning=From {{tt|怪力 &#039;&#039;guàilì&#039;&#039;|monstrous strength}}&lt;br /&gt;
|zh_yue=怪力 &#039;&#039;Gwaailihk&#039;&#039;|zh_yuemeaning=From {{tt|怪力 &#039;&#039;gwaailihk&#039;&#039;|monstrous strength}}&lt;br /&gt;
|pt_br=Machamp|pt_brmeaning=Same as English name&lt;br /&gt;
|he=מאצ&#039;אמפ &#039;&#039;Machamp&#039;&#039;|hemeaning=Transcription of English name&lt;br /&gt;
|hi=मचैम्प &#039;&#039;Machamp&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Мачамп &#039;&#039;Machamp&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=ไคริกี &#039;&#039;Khairiki&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Blue&#039;s Machamp]]&lt;br /&gt;
* [[Machamp (MPJ)]]&lt;br /&gt;
* [[Machamp (Pokkén)]]&lt;br /&gt;
* [[Machamp (UNITE)]]&lt;br /&gt;
* [[Gigantamax]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Gigantamax}}{{PokémonPrevNext/Head|type=Fighting}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fighting|prevnum=0067|prev=Machoke|nextnum=0069|next=Bellsprout}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon in the Melemele Pokédex]]&lt;br /&gt;
[[Category:Pokémon in the Poni Pokédex]]&lt;br /&gt;
[[Category:Poké Ride]]&lt;br /&gt;
[[Category:Pokémon in the Lental Photodex]]&lt;br /&gt;
[[Category:Pokémon that are included in the Japan-only Pokémon Stadium]]&lt;br /&gt;
[[Category:Super Smash Bros. spirits]]&lt;br /&gt;
&lt;br /&gt;
[[de:Machomei]]&lt;br /&gt;
[[es:Machamp]]&lt;br /&gt;
[[fr:Mackogneur]]&lt;br /&gt;
[[it:Machamp]]&lt;br /&gt;
[[ja:カイリキー]]&lt;br /&gt;
[[zh:怪力]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch&amp;diff=4410223</id>
		<title>Template:Catch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch&amp;diff=4410223"/>
		<updated>2025-10-26T08:33:55Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Catch/entryza */Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is an article on the usage of the various catch subtemplates.&lt;br /&gt;
{{catch/header|land|yes}}&lt;br /&gt;
{{catch/div|land|Generation I}}&lt;br /&gt;
{{catch/entry1|001|Bulbasaur|yes|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/div|land|Generation II}}&lt;br /&gt;
{{catch/entry2|152|Chikorita|yes|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation III}}&lt;br /&gt;
{{catch/entry3|252|Treecko|yes|yes|yes|Grass|5|100%|type1=Grass}}&lt;br /&gt;
{{catch/entryfl|001|Bulbasaur|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/entry3a|152|Chikorita|yes|yes|yes|Grass|5|100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation IV}}&lt;br /&gt;
{{catch/entry4|387|Turtwig|yes|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/entryhs|152|Chikorita|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation V}}&lt;br /&gt;
{{catch/entry5|495|Snivy|yes|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/entry5-2|495|Snivy|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation VI}}&lt;br /&gt;
{{catch/entry6|650|Chespin|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/entryoras|252|Treecko|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation VIII (Brilliant Diamond and Shining Pearl)}}&lt;br /&gt;
{{catch/entrybdsp|387|Turtwig|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
{{catch/header/dn|land|yes}}&lt;br /&gt;
{{catch/div|land|Generation VII}}&lt;br /&gt;
{{catch/entry7|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}&lt;br /&gt;
{{catch/entryusum|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
{{catch/header/8|land|yes}}&lt;br /&gt;
{{catch/div|land|Generation VIII (Sword and Shield)}}&lt;br /&gt;
{{catch/entry8|810|Grookey|yes|yes|Grass|5|100%|type1=Grass}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
{{catch/header/9|land}}&lt;br /&gt;
{{catch/div/9|Generation IV}}&lt;br /&gt;
{{catch/entry9|0906|Sprigatito|yes|yes|land=yes|5|all=100%|type1=grass}}&lt;br /&gt;
{{catch/footer/9|land}}&lt;br /&gt;
&lt;br /&gt;
Each catch subtemplate, with the exception of the chart-setting header, div, and footer subtemplates, work to create the wild Pokémon availability chart for the main series games. There are some basic parameters shared among them, with some difference depending upon the games that are covered.&lt;br /&gt;
&lt;br /&gt;
==Catch/header==&lt;br /&gt;
This begins the chart. Two parameters may be entered. The first parameter should be the type of [[Template:locationcolor|terrain the area is]]. For example, a small town like Pallet or Azalea would use &amp;quot;land&amp;quot;, while a big city like Goldenrod or Jubilife would use &amp;quot;building&amp;quot;. The second parameter determines whether or not to show the morning/day/night headers. For Generation I and Generation III, set this to &amp;quot;no&amp;quot;. For all others, set to &amp;quot;yes&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Catch/header/8 acts the same as Catch/header; however, the parameter that is normally used for the morning/day/night headers is instead used to determine whether or not to show the [[Weather]] headers.&lt;br /&gt;
&lt;br /&gt;
Catch/header/9 only uses one parameter, which serves the same purpose as the first parameter in the other Catch/header templates.&lt;br /&gt;
&lt;br /&gt;
==Catch/div==&lt;br /&gt;
This divides up a chart. Use to split Pokémon found by walking (in a cave or through tall grass) from Pokémon found by fishing and surfing, and from special event Pokémon, such as legendaries, or Pokémon that can only be caught once, like Rotom. The first parameter should be the same terrain type as in the header, while the second should be whatever should appear as text. Pre-made entries exist for National Dex (enter &amp;quot;National&amp;quot;), fishing and surfing (enter &amp;quot;Fish&amp;quot;), and special Pokémon (enter &amp;quot;Special&amp;quot;). Make every effort to not link in this.&lt;br /&gt;
&lt;br /&gt;
Catch/div/9 works a little differently than the other dividers. It is designed to separate spawn data for each [[biome]] in an area, so the label and color scheme for each biome are predefined. These presets can be called by inputting the first one or two letters of the biome name as the one unnamed parameter. The following table lists all the biomes and their shortcut keywords:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 2px solid #{{violet color dark}}; background: #{{violet color}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{scarlet color light}}&lt;br /&gt;
! Biome&lt;br /&gt;
! Keyword&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo Forest&lt;br /&gt;
|Ba&lt;br /&gt;
|-&lt;br /&gt;
|Beach&lt;br /&gt;
|Be&lt;br /&gt;
|-&lt;br /&gt;
|Cave&lt;br /&gt;
|Ca&lt;br /&gt;
|-&lt;br /&gt;
|Chargestone&lt;br /&gt;
|Cs&lt;br /&gt;
|-&lt;br /&gt;
|Cave Water&lt;br /&gt;
|Cw&lt;br /&gt;
|-&lt;br /&gt;
|Desert&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|Flower&lt;br /&gt;
|Fl&lt;br /&gt;
|-&lt;br /&gt;
|Forest&lt;br /&gt;
|Fo&lt;br /&gt;
|-&lt;br /&gt;
|Lake&lt;br /&gt;
|L&lt;br /&gt;
|-&lt;br /&gt;
|Mine&lt;br /&gt;
|Mi&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|Mo&lt;br /&gt;
|-&lt;br /&gt;
|Ocean&lt;br /&gt;
|Oc&lt;br /&gt;
|-&lt;br /&gt;
|Olive&lt;br /&gt;
|Ol&lt;br /&gt;
|-&lt;br /&gt;
|Prairie&lt;br /&gt;
|P&lt;br /&gt;
|-&lt;br /&gt;
|Riverside&lt;br /&gt;
|Ri&lt;br /&gt;
|-&lt;br /&gt;
|Rocky Area&lt;br /&gt;
|Ro&lt;br /&gt;
|-&lt;br /&gt;
|Ruins&lt;br /&gt;
|Ru&lt;br /&gt;
|-&lt;br /&gt;
|Snowfield&lt;br /&gt;
|Sn&lt;br /&gt;
|-&lt;br /&gt;
|Swamp&lt;br /&gt;
|Sw&lt;br /&gt;
|-&lt;br /&gt;
|Town&lt;br /&gt;
|T&lt;br /&gt;
|-&lt;br /&gt;
|Underground&lt;br /&gt;
|U&lt;br /&gt;
|-&lt;br /&gt;
|Volcano&lt;br /&gt;
|V&lt;br /&gt;
|-&lt;br /&gt;
|Wasteland&lt;br /&gt;
|W&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Catchentries==&lt;br /&gt;
The various catchentry templates begin in the same way, with the Pokémon&#039;s [[National Pokédex]] number in the first parameter followed by its name in the second parameter. The third through fifth (third and fourth only for pairs) parameters may be set to &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot; in order to indicate if a Pokémon is available in that game, with the third as the first game, the fourth as the second, and fifth as the third version. &lt;br /&gt;
&lt;br /&gt;
For all templates that include three games, the sixth parameter indicates where the Pokémon is found, and by what method. The seventh indicates the levels of the Pokémon. The eighth varies among games: in Generation I and Generation III, it is the sole encounter rate. In other generations, it indicates the morning encounter rate in tandem with the ninth and tenth parameters, which indicate the day and night encounter rates.&lt;br /&gt;
&lt;br /&gt;
For all templates that represent a pair of games, excluding Generation IV, the fifth parameter indicates where the Pokémon is found, and by what method. The sixth indicates the levels of the Pokémon. The seventh, eighth, and ninth parameters represent encounter rates, though how many are necessary - and what time of day each rate corresponds to - varies between generations.&lt;br /&gt;
&lt;br /&gt;
For Generation IV&#039;s template, the fifth parameter indicates the levels of the Pokémon, and the sixth parameter represents the Pokémon&#039;s spawn weight.&lt;br /&gt;
&lt;br /&gt;
Named parameters, which are optional and should fall at the end, include &amp;quot;all&amp;quot;, which, in time-based generations, indicate a Pokémon&#039;s encounter rate is consistent throughout the day; &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;, which indicate which Pokémon must be traded by the player to an NPC for the Pokémon in question; the weather effects in Generation VIII; the terrain types in Generation IV; &amp;quot;form&amp;quot;, which indicates the form of the Pokémon; and most importantly, &amp;quot;type1&amp;quot; and &amp;quot;type2&amp;quot;, which indicate the type of the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Catch/footer==&lt;br /&gt;
This ends the chart. It has only one parameter, which should be the same terrain type as in the header.&lt;br /&gt;
&lt;br /&gt;
Catch/footer/9 acts the same as Catch/footer, but it contains additional information that only applies to Generation IX games. It should only be used to end Generation IX availability charts.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry1==&lt;br /&gt;
{{catch/header|road|no}}&lt;br /&gt;
{{catch/entry1|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entry1|009|Blastoise|no|yes|no|Special|50|One|type1=Water}}&lt;br /&gt;
{{catch/entry1|025|Pikachu|no|no|yes|Special|50|One|type1=Electric}}&lt;br /&gt;
{{catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation I]] games. The third parameter indicates for {{game|Red and Blue|s|Red}}, the fourth for {{game|Red and Blue|s|Blue}}, and the fifth for {{v2|Yellow}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry2==&lt;br /&gt;
{{catch/header|ruins|yes}}&lt;br /&gt;
{{catch/entry2|250|Ho-Oh|yes|no|no|Special|60|all=One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entry2|249|Lugia|no|yes|no|Special|60|all=One|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{catch/entry2|245|Suicune|no|no|yes|Special|40|all=One|type1=Water}}&lt;br /&gt;
{{catch/footer|ruins}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation II]] games. The third parameter indicates for {{game|Gold and Silver|s|Gold}}, the fourth for {{game|Gold and Silver|s|Silver}}, and the fifth for {{v2|Crystal}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Headbutt&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;GS&amp;quot;, &amp;quot;Shiny&amp;quot; and &amp;quot;Bug&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 5:59 PM), and the tenth at night (6:00 PM to 3:59 AM). An eleventh parameter, defaulted to &amp;quot;j&amp;quot;, will, if set to &amp;quot;k&amp;quot;, change the grass into the Kanto style. Please set this parameter to &amp;quot;k&amp;quot; for all Kanto locations &#039;&#039;except for&#039;&#039; {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].&lt;br /&gt;
&lt;br /&gt;
==Catch/entry3==&lt;br /&gt;
{{catch/header|cave|no}}&lt;br /&gt;
{{catch/entry3|383|Groudon|yes|no|no|Special|45|One|type1=Ground}}&lt;br /&gt;
{{catch/entry3|382|Kyogre|no|yes|no|Special|45|One|type1=Water}}&lt;br /&gt;
{{catch/entry3|384|Rayquaza|no|no|yes|Special|70|One|type1=Dragon|type2=Flying}}&lt;br /&gt;
{{catch/footer|cave}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation III]] [[Hoenn]] games. The third parameter indicates for {{game|Ruby and Sapphire|s|Ruby}}, the fourth for {{game|Ruby and Sapphire|s|Sapphire}}, and the fifth for {{v2|Emerald}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Long grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Dive&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Eon&amp;quot;, &amp;quot;Mystic&amp;quot;, &amp;quot;Aurora&amp;quot;, &amp;quot;Map&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;GS&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
===Catch/entryfl===&lt;br /&gt;
{{catch/header|road|no}}&lt;br /&gt;
{{catch/entryfl|006|Charizard|yes|no|Special|50|One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|003|Venusaur|no|yes|Special|50|One|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|FireRed and LeafGreen|s}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}} and the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Mystic&amp;quot;, &amp;quot;Aurora&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
===Catch/entry3a===&lt;br /&gt;
{{catch/header|land|no}}&lt;br /&gt;
{{catch/entry3a|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entry3a|003|Venusaur|no|yes|no|Special|50|One|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/entry3a|384|Rayquaza|no|no|yes|Special|50|One|type1=Dragon|type2=Flying}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game2|FireRed|LeafGreen|Emerald}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}}, the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}, and the fifth for {{v2|Emerald}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Dive&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Eon&amp;quot;, &amp;quot;Mystic&amp;quot;, &amp;quot;Aurora&amp;quot;, &amp;quot;Map&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;GS&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
As this iteration of the template is only made for locations that are accessible in FireRed and LeafGreen as well as Emerald, but not in Ruby and Sapphire, this template is only used on [[Navel Rock]], [[Birth Island]] and [[Altering Cave]].&lt;br /&gt;
&lt;br /&gt;
==Catch/entry4==&lt;br /&gt;
{{catch/header|space|yes}}&lt;br /&gt;
{{catch/entry4|483|Dialga|yes|no|no|Special|47|all=One|type1=Steel|type2=Dragon}}&lt;br /&gt;
{{catch/entry4|484|Palkia|no|yes|no|Special|47|all=One|type1=Water|type2=Dragon}}&lt;br /&gt;
{{catch/entry4|487O|Giratina|no|no|yes|Special|47|all=One|type1=Ghost|type2=Dragon}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation IV]] [[Sinnoh]] games. The third parameter indicates for {{game|Diamond and Pearl|s|Diamond}}, the fourth for {{game|Diamond and Pearl|s|Pearl}}, and the fifth for {{v2|Platinum}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Poké Radar&amp;quot;, &amp;quot;Honey&amp;quot;, &amp;quot;Backlot&amp;quot;, &amp;quot;Odd Keystone&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Member&amp;quot;, &amp;quot;Oak&amp;quot;, &amp;quot;Azure&amp;quot;, &amp;quot;Shiny&amp;quot;, &amp;quot;R&amp;quot;, &amp;quot;S&amp;quot;, &amp;quot;E&amp;quot;, &amp;quot;FR&amp;quot;, &amp;quot;LG&amp;quot;, &amp;quot;Any&amp;quot; and &amp;quot;FRLGE&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 7:59 PM), and the tenth at night (8:00 PM to 3:59 AM).&lt;br /&gt;
&lt;br /&gt;
===Catch/entryhs===&lt;br /&gt;
{{catch/header|ruins|yes}}&lt;br /&gt;
{{catch/entryhs|250|Ho-Oh|yes|no|Special|45|all=One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entryhs|249|Lugia|no|yes|Special|45|all=One|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{catch/footer|ruins}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|HeartGold and SoulSilver|s}}. The third parameter indicates for {{game|HeartGold and SoulSilver|s|HeartGold}} and the fourth for {{game|HeartGold and SoulSilver|s|SoulSilver}}. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Pichu&amp;quot;, &amp;quot;Enigma&amp;quot;, &amp;quot;Shiny&amp;quot;, &amp;quot;Hoenn&amp;quot;, &amp;quot;Sinnoh&amp;quot;, &amp;quot;Headbutt&amp;quot; and &amp;quot;Bug&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM). A tenth parameter, defaulted to &amp;quot;j&amp;quot;, will, if set to &amp;quot;k&amp;quot;, change Headbutt trees into the Kanto style. Please set this parameter to &amp;quot;k&amp;quot; for all Kanto locations &#039;&#039;except for&#039;&#039; {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].&lt;br /&gt;
&lt;br /&gt;
==Catch/entry5==&lt;br /&gt;
{{catch/header|sand|seasons=yes}}&lt;br /&gt;
{{catch/entry5|643|Reshiram|yes|no|no|Special|100|all=One|type1=Fire|type2=Dragon}}&lt;br /&gt;
{{catch/entry5|644|Zekrom|no|yes|no|Special|100|all=One|type1=Electric|type2=Dragon}}&lt;br /&gt;
{{catch/footer|sand}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation V]] [[Unova]] games. The third parameter indicates for {{game|Black and White|s|Black}}, the fourth for {{game|Black and White|s|White}}, and the fifth for &amp;lt;!--{{v2|Gray}}--&amp;gt;the unknown third version which is currently hidden, and should be entered as &amp;quot;no&amp;quot; so that when this game is released we can easily change over. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fishing&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Dark&amp;quot;, &amp;quot;Rustling&amp;quot;, &amp;quot;Dust&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Rippling&amp;quot;, &amp;quot;Rough&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Puddle&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Dark tall grass&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot; and &amp;quot;Liberty&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the ninth in summer (Feb, Jun, Oct), the tenth in autumn (Mar, Jul, Nov) and the eleventh in winter (Apr, Aug, Dec).&lt;br /&gt;
&lt;br /&gt;
===Catch/entry5-2===&lt;br /&gt;
{{catch/header|cave|seasons=yes}}&lt;br /&gt;
{{catch/entry5-2|643|Reshiram|yes|no|Special|100|all=One|type1=Fire|type2=Dragon}}&lt;br /&gt;
{{catch/entry5-2|644|Zekrom|no|yes|Special|100|all=One|type1=Electric|type2=Dragon}}&lt;br /&gt;
{{catch/footer|cave}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Black 2 and White 2|s}}. The third parameter indicates for {{game|Black 2 and White 2|s|Black 2}}, the fourth for {{game|Black 2 and White 2|s|White 2}}. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fishing&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Dark&amp;quot;, &amp;quot;Rustling&amp;quot;, &amp;quot;Dust&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Rippling&amp;quot;, &amp;quot;Rough&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Grotto&amp;quot;, &amp;quot;Puddle&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Dark tall grass&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Liberty&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the eigth in summer (Feb, Jun, Oct), the ninth in autumn (Mar, Jul, Nov) and the tenth in winter (Apr, Aug, Dec).&lt;br /&gt;
&lt;br /&gt;
==Catch/entry6==&lt;br /&gt;
{{catch/header|building|no}}&lt;br /&gt;
{{catch/entry6|716|Xerneas|yes|no|Special|50|all=One|type1=Fairy}}&lt;br /&gt;
{{catch/entry6|717|Yveltal|no|yes|Special|50|all=One|type1=Dark|type2=Flying}}&lt;br /&gt;
{{catch/footer|building}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VI]] [[Kalos]] games. The third parameter indicates for [[Pokémon X and Y|X]] and the fourth for [[Pokémon X and Y|Y]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Swamp&amp;quot;, &amp;quot;Sky&amp;quot;, &amp;quot;Ceiling&amp;quot;, &amp;quot;Shaking trash cans&amp;quot;, &amp;quot;Rustling bush&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Yellow flowers&amp;quot;, &amp;quot;Red flowers&amp;quot;, &amp;quot;Purple flowers&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Dirt&amp;quot;, &amp;quot;Rustling Berry tree&amp;quot;, &amp;quot;Terrain&amp;quot; and &amp;quot;Snow&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
===Catch/entryoras===&lt;br /&gt;
{{catch/header|cave|no}}&lt;br /&gt;
{{catch/entryoras|383|Groudon|yes|no|Special|45|all=One|type1=Ground}}&lt;br /&gt;
{{catch/entryoras|382|Kyogre|no|yes|Special|45|all=One|type1=Water}}&lt;br /&gt;
{{catch/footer|cave}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Omega Ruby and Alpha Sapphire|s}}. The third parameter indicates for [[Pokémon X and Y|X]] and the fourth for [[Pokémon X and Y|Y]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Dark&amp;quot;, &amp;quot;Rustling&amp;quot;, &amp;quot;Dust&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Rippling&amp;quot;, &amp;quot;Rough&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Puddle&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Dark tall grass&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Flocks&amp;quot; and &amp;quot;Seaweed&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry7==&lt;br /&gt;
{{catch/header/dn|space|no}}&lt;br /&gt;
{{catch/entry7|791|Solgaleo|yes|no|Special|55|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}&lt;br /&gt;
{{catch/entry7|792|Lunala|no|yes|Special|55|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VII]] [[Alola]] games. The third parameter indicates for [[Pokémon Sun and Moon|Sun]] and the fourth for [[Pokémon Sun and Moon|Moon]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Brown grass&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Yellow flowers&amp;quot;, &amp;quot;Red flowers&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Fish&amp;quot;, &amp;quot;Rustling grass&amp;quot;, &amp;quot;Dirt cloud&amp;quot;, &amp;quot;Sand cloud&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Chase&amp;quot;, &amp;quot;Rustling tree&amp;quot;, &amp;quot;Rustling bush&amp;quot;, &amp;quot;Water splashes&amp;quot;, &amp;quot;Berry pile&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.&lt;br /&gt;
&lt;br /&gt;
===Catch/entryusum===&lt;br /&gt;
{{catch/header/dn|mountain|no}}&lt;br /&gt;
{{Catch/entryusum|791|Solgaleo|yes|no|Special|60|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}&lt;br /&gt;
{{Catch/entryusum|792|Lunala|no|yes|Special|60|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}&lt;br /&gt;
{{catch/footer|mountain}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Ultra Sun and Ultra Moon]]. The third parameter indicates for [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun]] and the fourth for [[Pokémon Ultra Sun and Ultra Moon|Ultra Moon]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Brown grass&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Yellow flowers&amp;quot;, &amp;quot;Red flowers&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Fish&amp;quot;, &amp;quot;Rustling grass&amp;quot;, &amp;quot;Dirt cloud&amp;quot;, &amp;quot;Sand cloud&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Chase&amp;quot;, &amp;quot;Rustling tree&amp;quot;, &amp;quot;Rustling bush&amp;quot;, &amp;quot;Water splashes&amp;quot;, &amp;quot;Berry pile&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry8==&lt;br /&gt;
{{catch/header/8|building|yes}}&lt;br /&gt;
{{catch/entry8|888|Zacian|yes|no|Special|70|One|type1=Fairy}}&lt;br /&gt;
{{catch/entry8|889|Zamazenta|no|yes|Special|70|One|type1=Fighting}}&lt;br /&gt;
{{catch/footer|building}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Sword and Shield]]. The third parameter indicates for [[Pokémon Sword and Shield|Sword]] and the fourth for [[Pokémon Sword and Shield|Shield]]. The fifth parameter&#039;s  special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Fish&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Raid&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;trademun&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter&#039;s special entries include &amp;quot;Clear&amp;quot;, &amp;quot;Cloudy&amp;quot;, &amp;quot;Rain&amp;quot;, &amp;quot;Thnderstorm&amp;quot;, &amp;quot;Snow&amp;quot;, &amp;quot;Blizzard&amp;quot;, &amp;quot;Sun&amp;quot;, &amp;quot;Sandstorm&amp;quot; and &amp;quot;Fog&amp;quot;. Only the needed entries should be filled in, each divided by a pipe character (|). If the seventh parameter is filled in with a number as opposed to a special entry, that number will fill all entries.&lt;br /&gt;
&lt;br /&gt;
===Catch/entrybdsp===&lt;br /&gt;
{{catch/header|space|4}}&lt;br /&gt;
{{catch/entrybdsp|483|Dialga|yes|no|Special|47|all=One|type1=Steel|type2=dragon}}&lt;br /&gt;
{{catch/entrybdsp|484|Palkia|no|yes|Special|47|all=One|type1=Water|type2=dragon}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Brilliant Diamond and Shining Pearl]]. The third parameter indicates for [[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond]] and the fourth for [[Pokémon Brilliant Diamond and Shining Pearl|Shining Pearl]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Poké Radar&amp;quot;, &amp;quot;Honey&amp;quot;, &amp;quot;Backlot&amp;quot;, &amp;quot;Odd Keystone&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Member&amp;quot;, &amp;quot;Oak&amp;quot;, and &amp;quot;Azure&amp;quot;. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;trademun&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM).&lt;br /&gt;
&lt;br /&gt;
===Catch/entryla===&lt;br /&gt;
{{catch/header/la|ocean}}&lt;br /&gt;
{{catch/entryla|489|Phione|type1=Water|33-36|None|all=✔|||||✔}}&lt;br /&gt;
{{catch/footer/la|ocean}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Legends: Arceus]]. The third parameter indicates what levels the Pokémon is found at. The fourth parameter indicates what levels the Pokémon is found at if it is an [[alpha Pokémon|alpha]]. The fifth, sixth, seventh, and eighth parameters indicate if it can be found in the &amp;quot;morning&amp;quot;, &amp;quot;day&amp;quot;, &amp;quot;evening&amp;quot;, and &amp;quot;night&amp;quot;; these can also be set directly using those keywords. Only the needed entries should be filled in, each divided by a pipe character (|). If the ninth parameter is filled in, that indicates that the Pokémon can appear in all weather conditions. Otherwise, specify which weather conditions the Pokémon appears in using the parameters &amp;quot;clear&amp;quot;, &amp;quot;sun&amp;quot;, &amp;quot;cloudy&amp;quot;, &amp;quot;rain&amp;quot;, &amp;quot;thunderstorm&amp;quot;, &amp;quot;snow&amp;quot;, &amp;quot;blizzard&amp;quot;, and &amp;quot;fog&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry9==&lt;br /&gt;
{{catch/header/9|distortion}}&lt;br /&gt;
{{catch/entry9|1007|Koraidon|yes|no|land=yes|68|all=One|type1=fighting|type2=dragon}}&lt;br /&gt;
{{catch/entry9|1008|Miraidon|no|yes|overland=yes|68|all=One|type1=electric|type2=dragon}}&lt;br /&gt;
{{catch/footer/9|distortion}}&lt;br /&gt;
&lt;br /&gt;
This catchentry is used for locations that wild Pokémon can spawn in {{g|Scarlet and Violet}}. The types of terrain that the Pokémon can spawn in are specified by the parameters &amp;quot;land&amp;quot;, &amp;quot;watersurface&amp;quot;, &amp;quot;underwater&amp;quot;, &amp;quot;overland&amp;quot;, and &amp;quot;sky&amp;quot;, which correspond to the Land, UpWater, UnderWater, Air1, and Air2 variables, respectively. If the Pokémon can spawn in that type of terrain, the corresponding parameter should be set to &amp;quot;yes&amp;quot;. The types of terrain that the Pokémon cannot spawn in should be left alone. The times of day that the Pokémon can spawn are specified by the parameters &amp;quot;all&amp;quot;, &amp;quot;morning&amp;quot;, &amp;quot;day&amp;quot;, &amp;quot;evening&amp;quot;, and &amp;quot;night&amp;quot;. If the Pokémon can spawn at any time of day, then &amp;quot;all&amp;quot; should be set to &amp;quot;yes&amp;quot;, and the other parameters should be left alone. If the Pokémon can only spawn at certain times of day, then the times of day at which the Pokémon cannot spawn should be set to &amp;quot;0&amp;quot;. All other times of day will display the Pokémon&#039;s standard spawn weight. If the Pokémon can spawn as the leader of a group, the parameter &amp;quot;group&amp;quot; should be set to the chance of this happening as a percent (without the % sign). If the species of the group is different than the species of the leader, the parameters &amp;quot;groupnum&amp;quot; and &amp;quot;groupmon&amp;quot; should be set to the Pokédex number and name, respectively, of the group&#039;s species. Otherwise, the group Pokémon displayed will be the same species as the leader. If the group&#039;s species has a specific form, that form must be specified using the &amp;quot;groupform&amp;quot; parameter, even if the group Pokémon is the same species and form as the leader&lt;br /&gt;
&lt;br /&gt;
===Catch/entryza===&lt;br /&gt;
{{catch/header/za|vert}}&lt;br /&gt;
{{catch/entryza|0498|Tepig|10-12||✔|||✔||||type1=fire}}&lt;br /&gt;
{{catch/entryza|0152|Chikorita|10-12||✔||||✔||||type1=grass}}&lt;br /&gt;
{{catch/entryza|0158|Totodile|10-12||✔||||||✔||type1=water}}&lt;br /&gt;
{{catch/entryza|0229|Houndoom|20-25|✔||||✔|✔|✔||✔|type1=dark|type2=fire}}&lt;br /&gt;
{{Catch/div|vert|{{color2|000|Alpha Pokémon|Fixed alpha Pokémon spawns}}}}&lt;br /&gt;
{{catch/entryza|0229|Houndoom|40-45|||✔|✔|||||type1=dark|type2=fire|alpha=yes}}&lt;br /&gt;
{{catch/footer/za|vert}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Legends: Z-A]]. The named parameter &amp;quot;alpha&amp;quot; indicates the Pokémon spawns as an [[alpha Pokémon|alpha]]. The fourth parameter indicates if it can be found during both &amp;quot;day&amp;quot; and &amp;quot;night&amp;quot;, the fifth and sixth parameters if it can be found only during the day, or the night, respectively. Only the needed entries should be filled in, each divided by a pipe character (|). If the seventh parameter is filled in, that indicates that the Pokémon can appear in all weather conditions. Otherwise, specify which weather conditions the Pokémon appears in using the parameters &amp;quot;clear&amp;quot;, &amp;quot;sun&amp;quot;, &amp;quot;cloudy&amp;quot;, &amp;quot;rain&amp;quot;, and &amp;quot;fog&amp;quot; as the eighth and onward parameters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Catch templates]]&lt;br /&gt;
[[Category:Documentation templates]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch&amp;diff=4410222</id>
		<title>Template:Catch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch&amp;diff=4410222"/>
		<updated>2025-10-26T08:32:44Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Catch/entryza */Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is an article on the usage of the various catch subtemplates.&lt;br /&gt;
{{catch/header|land|yes}}&lt;br /&gt;
{{catch/div|land|Generation I}}&lt;br /&gt;
{{catch/entry1|001|Bulbasaur|yes|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/div|land|Generation II}}&lt;br /&gt;
{{catch/entry2|152|Chikorita|yes|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation III}}&lt;br /&gt;
{{catch/entry3|252|Treecko|yes|yes|yes|Grass|5|100%|type1=Grass}}&lt;br /&gt;
{{catch/entryfl|001|Bulbasaur|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/entry3a|152|Chikorita|yes|yes|yes|Grass|5|100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation IV}}&lt;br /&gt;
{{catch/entry4|387|Turtwig|yes|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/entryhs|152|Chikorita|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation V}}&lt;br /&gt;
{{catch/entry5|495|Snivy|yes|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/entry5-2|495|Snivy|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation VI}}&lt;br /&gt;
{{catch/entry6|650|Chespin|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/entryoras|252|Treecko|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation VIII (Brilliant Diamond and Shining Pearl)}}&lt;br /&gt;
{{catch/entrybdsp|387|Turtwig|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
{{catch/header/dn|land|yes}}&lt;br /&gt;
{{catch/div|land|Generation VII}}&lt;br /&gt;
{{catch/entry7|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}&lt;br /&gt;
{{catch/entryusum|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
{{catch/header/8|land|yes}}&lt;br /&gt;
{{catch/div|land|Generation VIII (Sword and Shield)}}&lt;br /&gt;
{{catch/entry8|810|Grookey|yes|yes|Grass|5|100%|type1=Grass}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
{{catch/header/9|land}}&lt;br /&gt;
{{catch/div/9|Generation IV}}&lt;br /&gt;
{{catch/entry9|0906|Sprigatito|yes|yes|land=yes|5|all=100%|type1=grass}}&lt;br /&gt;
{{catch/footer/9|land}}&lt;br /&gt;
&lt;br /&gt;
Each catch subtemplate, with the exception of the chart-setting header, div, and footer subtemplates, work to create the wild Pokémon availability chart for the main series games. There are some basic parameters shared among them, with some difference depending upon the games that are covered.&lt;br /&gt;
&lt;br /&gt;
==Catch/header==&lt;br /&gt;
This begins the chart. Two parameters may be entered. The first parameter should be the type of [[Template:locationcolor|terrain the area is]]. For example, a small town like Pallet or Azalea would use &amp;quot;land&amp;quot;, while a big city like Goldenrod or Jubilife would use &amp;quot;building&amp;quot;. The second parameter determines whether or not to show the morning/day/night headers. For Generation I and Generation III, set this to &amp;quot;no&amp;quot;. For all others, set to &amp;quot;yes&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Catch/header/8 acts the same as Catch/header; however, the parameter that is normally used for the morning/day/night headers is instead used to determine whether or not to show the [[Weather]] headers.&lt;br /&gt;
&lt;br /&gt;
Catch/header/9 only uses one parameter, which serves the same purpose as the first parameter in the other Catch/header templates.&lt;br /&gt;
&lt;br /&gt;
==Catch/div==&lt;br /&gt;
This divides up a chart. Use to split Pokémon found by walking (in a cave or through tall grass) from Pokémon found by fishing and surfing, and from special event Pokémon, such as legendaries, or Pokémon that can only be caught once, like Rotom. The first parameter should be the same terrain type as in the header, while the second should be whatever should appear as text. Pre-made entries exist for National Dex (enter &amp;quot;National&amp;quot;), fishing and surfing (enter &amp;quot;Fish&amp;quot;), and special Pokémon (enter &amp;quot;Special&amp;quot;). Make every effort to not link in this.&lt;br /&gt;
&lt;br /&gt;
Catch/div/9 works a little differently than the other dividers. It is designed to separate spawn data for each [[biome]] in an area, so the label and color scheme for each biome are predefined. These presets can be called by inputting the first one or two letters of the biome name as the one unnamed parameter. The following table lists all the biomes and their shortcut keywords:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 2px solid #{{violet color dark}}; background: #{{violet color}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{scarlet color light}}&lt;br /&gt;
! Biome&lt;br /&gt;
! Keyword&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo Forest&lt;br /&gt;
|Ba&lt;br /&gt;
|-&lt;br /&gt;
|Beach&lt;br /&gt;
|Be&lt;br /&gt;
|-&lt;br /&gt;
|Cave&lt;br /&gt;
|Ca&lt;br /&gt;
|-&lt;br /&gt;
|Chargestone&lt;br /&gt;
|Cs&lt;br /&gt;
|-&lt;br /&gt;
|Cave Water&lt;br /&gt;
|Cw&lt;br /&gt;
|-&lt;br /&gt;
|Desert&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|Flower&lt;br /&gt;
|Fl&lt;br /&gt;
|-&lt;br /&gt;
|Forest&lt;br /&gt;
|Fo&lt;br /&gt;
|-&lt;br /&gt;
|Lake&lt;br /&gt;
|L&lt;br /&gt;
|-&lt;br /&gt;
|Mine&lt;br /&gt;
|Mi&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|Mo&lt;br /&gt;
|-&lt;br /&gt;
|Ocean&lt;br /&gt;
|Oc&lt;br /&gt;
|-&lt;br /&gt;
|Olive&lt;br /&gt;
|Ol&lt;br /&gt;
|-&lt;br /&gt;
|Prairie&lt;br /&gt;
|P&lt;br /&gt;
|-&lt;br /&gt;
|Riverside&lt;br /&gt;
|Ri&lt;br /&gt;
|-&lt;br /&gt;
|Rocky Area&lt;br /&gt;
|Ro&lt;br /&gt;
|-&lt;br /&gt;
|Ruins&lt;br /&gt;
|Ru&lt;br /&gt;
|-&lt;br /&gt;
|Snowfield&lt;br /&gt;
|Sn&lt;br /&gt;
|-&lt;br /&gt;
|Swamp&lt;br /&gt;
|Sw&lt;br /&gt;
|-&lt;br /&gt;
|Town&lt;br /&gt;
|T&lt;br /&gt;
|-&lt;br /&gt;
|Underground&lt;br /&gt;
|U&lt;br /&gt;
|-&lt;br /&gt;
|Volcano&lt;br /&gt;
|V&lt;br /&gt;
|-&lt;br /&gt;
|Wasteland&lt;br /&gt;
|W&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Catchentries==&lt;br /&gt;
The various catchentry templates begin in the same way, with the Pokémon&#039;s [[National Pokédex]] number in the first parameter followed by its name in the second parameter. The third through fifth (third and fourth only for pairs) parameters may be set to &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot; in order to indicate if a Pokémon is available in that game, with the third as the first game, the fourth as the second, and fifth as the third version. &lt;br /&gt;
&lt;br /&gt;
For all templates that include three games, the sixth parameter indicates where the Pokémon is found, and by what method. The seventh indicates the levels of the Pokémon. The eighth varies among games: in Generation I and Generation III, it is the sole encounter rate. In other generations, it indicates the morning encounter rate in tandem with the ninth and tenth parameters, which indicate the day and night encounter rates.&lt;br /&gt;
&lt;br /&gt;
For all templates that represent a pair of games, excluding Generation IV, the fifth parameter indicates where the Pokémon is found, and by what method. The sixth indicates the levels of the Pokémon. The seventh, eighth, and ninth parameters represent encounter rates, though how many are necessary - and what time of day each rate corresponds to - varies between generations.&lt;br /&gt;
&lt;br /&gt;
For Generation IV&#039;s template, the fifth parameter indicates the levels of the Pokémon, and the sixth parameter represents the Pokémon&#039;s spawn weight.&lt;br /&gt;
&lt;br /&gt;
Named parameters, which are optional and should fall at the end, include &amp;quot;all&amp;quot;, which, in time-based generations, indicate a Pokémon&#039;s encounter rate is consistent throughout the day; &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;, which indicate which Pokémon must be traded by the player to an NPC for the Pokémon in question; the weather effects in Generation VIII; the terrain types in Generation IV; &amp;quot;form&amp;quot;, which indicates the form of the Pokémon; and most importantly, &amp;quot;type1&amp;quot; and &amp;quot;type2&amp;quot;, which indicate the type of the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Catch/footer==&lt;br /&gt;
This ends the chart. It has only one parameter, which should be the same terrain type as in the header.&lt;br /&gt;
&lt;br /&gt;
Catch/footer/9 acts the same as Catch/footer, but it contains additional information that only applies to Generation IX games. It should only be used to end Generation IX availability charts.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry1==&lt;br /&gt;
{{catch/header|road|no}}&lt;br /&gt;
{{catch/entry1|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entry1|009|Blastoise|no|yes|no|Special|50|One|type1=Water}}&lt;br /&gt;
{{catch/entry1|025|Pikachu|no|no|yes|Special|50|One|type1=Electric}}&lt;br /&gt;
{{catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation I]] games. The third parameter indicates for {{game|Red and Blue|s|Red}}, the fourth for {{game|Red and Blue|s|Blue}}, and the fifth for {{v2|Yellow}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry2==&lt;br /&gt;
{{catch/header|ruins|yes}}&lt;br /&gt;
{{catch/entry2|250|Ho-Oh|yes|no|no|Special|60|all=One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entry2|249|Lugia|no|yes|no|Special|60|all=One|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{catch/entry2|245|Suicune|no|no|yes|Special|40|all=One|type1=Water}}&lt;br /&gt;
{{catch/footer|ruins}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation II]] games. The third parameter indicates for {{game|Gold and Silver|s|Gold}}, the fourth for {{game|Gold and Silver|s|Silver}}, and the fifth for {{v2|Crystal}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Headbutt&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;GS&amp;quot;, &amp;quot;Shiny&amp;quot; and &amp;quot;Bug&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 5:59 PM), and the tenth at night (6:00 PM to 3:59 AM). An eleventh parameter, defaulted to &amp;quot;j&amp;quot;, will, if set to &amp;quot;k&amp;quot;, change the grass into the Kanto style. Please set this parameter to &amp;quot;k&amp;quot; for all Kanto locations &#039;&#039;except for&#039;&#039; {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].&lt;br /&gt;
&lt;br /&gt;
==Catch/entry3==&lt;br /&gt;
{{catch/header|cave|no}}&lt;br /&gt;
{{catch/entry3|383|Groudon|yes|no|no|Special|45|One|type1=Ground}}&lt;br /&gt;
{{catch/entry3|382|Kyogre|no|yes|no|Special|45|One|type1=Water}}&lt;br /&gt;
{{catch/entry3|384|Rayquaza|no|no|yes|Special|70|One|type1=Dragon|type2=Flying}}&lt;br /&gt;
{{catch/footer|cave}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation III]] [[Hoenn]] games. The third parameter indicates for {{game|Ruby and Sapphire|s|Ruby}}, the fourth for {{game|Ruby and Sapphire|s|Sapphire}}, and the fifth for {{v2|Emerald}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Long grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Dive&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Eon&amp;quot;, &amp;quot;Mystic&amp;quot;, &amp;quot;Aurora&amp;quot;, &amp;quot;Map&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;GS&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
===Catch/entryfl===&lt;br /&gt;
{{catch/header|road|no}}&lt;br /&gt;
{{catch/entryfl|006|Charizard|yes|no|Special|50|One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|003|Venusaur|no|yes|Special|50|One|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|FireRed and LeafGreen|s}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}} and the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Mystic&amp;quot;, &amp;quot;Aurora&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
===Catch/entry3a===&lt;br /&gt;
{{catch/header|land|no}}&lt;br /&gt;
{{catch/entry3a|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entry3a|003|Venusaur|no|yes|no|Special|50|One|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/entry3a|384|Rayquaza|no|no|yes|Special|50|One|type1=Dragon|type2=Flying}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game2|FireRed|LeafGreen|Emerald}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}}, the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}, and the fifth for {{v2|Emerald}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Dive&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Eon&amp;quot;, &amp;quot;Mystic&amp;quot;, &amp;quot;Aurora&amp;quot;, &amp;quot;Map&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;GS&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
As this iteration of the template is only made for locations that are accessible in FireRed and LeafGreen as well as Emerald, but not in Ruby and Sapphire, this template is only used on [[Navel Rock]], [[Birth Island]] and [[Altering Cave]].&lt;br /&gt;
&lt;br /&gt;
==Catch/entry4==&lt;br /&gt;
{{catch/header|space|yes}}&lt;br /&gt;
{{catch/entry4|483|Dialga|yes|no|no|Special|47|all=One|type1=Steel|type2=Dragon}}&lt;br /&gt;
{{catch/entry4|484|Palkia|no|yes|no|Special|47|all=One|type1=Water|type2=Dragon}}&lt;br /&gt;
{{catch/entry4|487O|Giratina|no|no|yes|Special|47|all=One|type1=Ghost|type2=Dragon}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation IV]] [[Sinnoh]] games. The third parameter indicates for {{game|Diamond and Pearl|s|Diamond}}, the fourth for {{game|Diamond and Pearl|s|Pearl}}, and the fifth for {{v2|Platinum}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Poké Radar&amp;quot;, &amp;quot;Honey&amp;quot;, &amp;quot;Backlot&amp;quot;, &amp;quot;Odd Keystone&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Member&amp;quot;, &amp;quot;Oak&amp;quot;, &amp;quot;Azure&amp;quot;, &amp;quot;Shiny&amp;quot;, &amp;quot;R&amp;quot;, &amp;quot;S&amp;quot;, &amp;quot;E&amp;quot;, &amp;quot;FR&amp;quot;, &amp;quot;LG&amp;quot;, &amp;quot;Any&amp;quot; and &amp;quot;FRLGE&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 7:59 PM), and the tenth at night (8:00 PM to 3:59 AM).&lt;br /&gt;
&lt;br /&gt;
===Catch/entryhs===&lt;br /&gt;
{{catch/header|ruins|yes}}&lt;br /&gt;
{{catch/entryhs|250|Ho-Oh|yes|no|Special|45|all=One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entryhs|249|Lugia|no|yes|Special|45|all=One|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{catch/footer|ruins}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|HeartGold and SoulSilver|s}}. The third parameter indicates for {{game|HeartGold and SoulSilver|s|HeartGold}} and the fourth for {{game|HeartGold and SoulSilver|s|SoulSilver}}. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Pichu&amp;quot;, &amp;quot;Enigma&amp;quot;, &amp;quot;Shiny&amp;quot;, &amp;quot;Hoenn&amp;quot;, &amp;quot;Sinnoh&amp;quot;, &amp;quot;Headbutt&amp;quot; and &amp;quot;Bug&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM). A tenth parameter, defaulted to &amp;quot;j&amp;quot;, will, if set to &amp;quot;k&amp;quot;, change Headbutt trees into the Kanto style. Please set this parameter to &amp;quot;k&amp;quot; for all Kanto locations &#039;&#039;except for&#039;&#039; {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].&lt;br /&gt;
&lt;br /&gt;
==Catch/entry5==&lt;br /&gt;
{{catch/header|sand|seasons=yes}}&lt;br /&gt;
{{catch/entry5|643|Reshiram|yes|no|no|Special|100|all=One|type1=Fire|type2=Dragon}}&lt;br /&gt;
{{catch/entry5|644|Zekrom|no|yes|no|Special|100|all=One|type1=Electric|type2=Dragon}}&lt;br /&gt;
{{catch/footer|sand}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation V]] [[Unova]] games. The third parameter indicates for {{game|Black and White|s|Black}}, the fourth for {{game|Black and White|s|White}}, and the fifth for &amp;lt;!--{{v2|Gray}}--&amp;gt;the unknown third version which is currently hidden, and should be entered as &amp;quot;no&amp;quot; so that when this game is released we can easily change over. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fishing&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Dark&amp;quot;, &amp;quot;Rustling&amp;quot;, &amp;quot;Dust&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Rippling&amp;quot;, &amp;quot;Rough&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Puddle&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Dark tall grass&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot; and &amp;quot;Liberty&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the ninth in summer (Feb, Jun, Oct), the tenth in autumn (Mar, Jul, Nov) and the eleventh in winter (Apr, Aug, Dec).&lt;br /&gt;
&lt;br /&gt;
===Catch/entry5-2===&lt;br /&gt;
{{catch/header|cave|seasons=yes}}&lt;br /&gt;
{{catch/entry5-2|643|Reshiram|yes|no|Special|100|all=One|type1=Fire|type2=Dragon}}&lt;br /&gt;
{{catch/entry5-2|644|Zekrom|no|yes|Special|100|all=One|type1=Electric|type2=Dragon}}&lt;br /&gt;
{{catch/footer|cave}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Black 2 and White 2|s}}. The third parameter indicates for {{game|Black 2 and White 2|s|Black 2}}, the fourth for {{game|Black 2 and White 2|s|White 2}}. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fishing&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Dark&amp;quot;, &amp;quot;Rustling&amp;quot;, &amp;quot;Dust&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Rippling&amp;quot;, &amp;quot;Rough&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Grotto&amp;quot;, &amp;quot;Puddle&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Dark tall grass&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Liberty&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the eigth in summer (Feb, Jun, Oct), the ninth in autumn (Mar, Jul, Nov) and the tenth in winter (Apr, Aug, Dec).&lt;br /&gt;
&lt;br /&gt;
==Catch/entry6==&lt;br /&gt;
{{catch/header|building|no}}&lt;br /&gt;
{{catch/entry6|716|Xerneas|yes|no|Special|50|all=One|type1=Fairy}}&lt;br /&gt;
{{catch/entry6|717|Yveltal|no|yes|Special|50|all=One|type1=Dark|type2=Flying}}&lt;br /&gt;
{{catch/footer|building}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VI]] [[Kalos]] games. The third parameter indicates for [[Pokémon X and Y|X]] and the fourth for [[Pokémon X and Y|Y]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Swamp&amp;quot;, &amp;quot;Sky&amp;quot;, &amp;quot;Ceiling&amp;quot;, &amp;quot;Shaking trash cans&amp;quot;, &amp;quot;Rustling bush&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Yellow flowers&amp;quot;, &amp;quot;Red flowers&amp;quot;, &amp;quot;Purple flowers&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Dirt&amp;quot;, &amp;quot;Rustling Berry tree&amp;quot;, &amp;quot;Terrain&amp;quot; and &amp;quot;Snow&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
===Catch/entryoras===&lt;br /&gt;
{{catch/header|cave|no}}&lt;br /&gt;
{{catch/entryoras|383|Groudon|yes|no|Special|45|all=One|type1=Ground}}&lt;br /&gt;
{{catch/entryoras|382|Kyogre|no|yes|Special|45|all=One|type1=Water}}&lt;br /&gt;
{{catch/footer|cave}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Omega Ruby and Alpha Sapphire|s}}. The third parameter indicates for [[Pokémon X and Y|X]] and the fourth for [[Pokémon X and Y|Y]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Dark&amp;quot;, &amp;quot;Rustling&amp;quot;, &amp;quot;Dust&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Rippling&amp;quot;, &amp;quot;Rough&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Puddle&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Dark tall grass&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Flocks&amp;quot; and &amp;quot;Seaweed&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry7==&lt;br /&gt;
{{catch/header/dn|space|no}}&lt;br /&gt;
{{catch/entry7|791|Solgaleo|yes|no|Special|55|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}&lt;br /&gt;
{{catch/entry7|792|Lunala|no|yes|Special|55|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VII]] [[Alola]] games. The third parameter indicates for [[Pokémon Sun and Moon|Sun]] and the fourth for [[Pokémon Sun and Moon|Moon]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Brown grass&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Yellow flowers&amp;quot;, &amp;quot;Red flowers&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Fish&amp;quot;, &amp;quot;Rustling grass&amp;quot;, &amp;quot;Dirt cloud&amp;quot;, &amp;quot;Sand cloud&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Chase&amp;quot;, &amp;quot;Rustling tree&amp;quot;, &amp;quot;Rustling bush&amp;quot;, &amp;quot;Water splashes&amp;quot;, &amp;quot;Berry pile&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.&lt;br /&gt;
&lt;br /&gt;
===Catch/entryusum===&lt;br /&gt;
{{catch/header/dn|mountain|no}}&lt;br /&gt;
{{Catch/entryusum|791|Solgaleo|yes|no|Special|60|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}&lt;br /&gt;
{{Catch/entryusum|792|Lunala|no|yes|Special|60|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}&lt;br /&gt;
{{catch/footer|mountain}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Ultra Sun and Ultra Moon]]. The third parameter indicates for [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun]] and the fourth for [[Pokémon Ultra Sun and Ultra Moon|Ultra Moon]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Brown grass&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Yellow flowers&amp;quot;, &amp;quot;Red flowers&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Fish&amp;quot;, &amp;quot;Rustling grass&amp;quot;, &amp;quot;Dirt cloud&amp;quot;, &amp;quot;Sand cloud&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Chase&amp;quot;, &amp;quot;Rustling tree&amp;quot;, &amp;quot;Rustling bush&amp;quot;, &amp;quot;Water splashes&amp;quot;, &amp;quot;Berry pile&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry8==&lt;br /&gt;
{{catch/header/8|building|yes}}&lt;br /&gt;
{{catch/entry8|888|Zacian|yes|no|Special|70|One|type1=Fairy}}&lt;br /&gt;
{{catch/entry8|889|Zamazenta|no|yes|Special|70|One|type1=Fighting}}&lt;br /&gt;
{{catch/footer|building}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Sword and Shield]]. The third parameter indicates for [[Pokémon Sword and Shield|Sword]] and the fourth for [[Pokémon Sword and Shield|Shield]]. The fifth parameter&#039;s  special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Fish&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Raid&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;trademun&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter&#039;s special entries include &amp;quot;Clear&amp;quot;, &amp;quot;Cloudy&amp;quot;, &amp;quot;Rain&amp;quot;, &amp;quot;Thnderstorm&amp;quot;, &amp;quot;Snow&amp;quot;, &amp;quot;Blizzard&amp;quot;, &amp;quot;Sun&amp;quot;, &amp;quot;Sandstorm&amp;quot; and &amp;quot;Fog&amp;quot;. Only the needed entries should be filled in, each divided by a pipe character (|). If the seventh parameter is filled in with a number as opposed to a special entry, that number will fill all entries.&lt;br /&gt;
&lt;br /&gt;
===Catch/entrybdsp===&lt;br /&gt;
{{catch/header|space|4}}&lt;br /&gt;
{{catch/entrybdsp|483|Dialga|yes|no|Special|47|all=One|type1=Steel|type2=dragon}}&lt;br /&gt;
{{catch/entrybdsp|484|Palkia|no|yes|Special|47|all=One|type1=Water|type2=dragon}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Brilliant Diamond and Shining Pearl]]. The third parameter indicates for [[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond]] and the fourth for [[Pokémon Brilliant Diamond and Shining Pearl|Shining Pearl]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Poké Radar&amp;quot;, &amp;quot;Honey&amp;quot;, &amp;quot;Backlot&amp;quot;, &amp;quot;Odd Keystone&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Member&amp;quot;, &amp;quot;Oak&amp;quot;, and &amp;quot;Azure&amp;quot;. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;trademun&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM).&lt;br /&gt;
&lt;br /&gt;
===Catch/entryla===&lt;br /&gt;
{{catch/header/la|ocean}}&lt;br /&gt;
{{catch/entryla|489|Phione|type1=Water|33-36|None|all=✔|||||✔}}&lt;br /&gt;
{{catch/footer/la|ocean}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Legends: Arceus]]. The third parameter indicates what levels the Pokémon is found at. The fourth parameter indicates what levels the Pokémon is found at if it is an [[alpha Pokémon|alpha]]. The fifth, sixth, seventh, and eighth parameters indicate if it can be found in the &amp;quot;morning&amp;quot;, &amp;quot;day&amp;quot;, &amp;quot;evening&amp;quot;, and &amp;quot;night&amp;quot;; these can also be set directly using those keywords. Only the needed entries should be filled in, each divided by a pipe character (|). If the ninth parameter is filled in, that indicates that the Pokémon can appear in all weather conditions. Otherwise, specify which weather conditions the Pokémon appears in using the parameters &amp;quot;clear&amp;quot;, &amp;quot;sun&amp;quot;, &amp;quot;cloudy&amp;quot;, &amp;quot;rain&amp;quot;, &amp;quot;thunderstorm&amp;quot;, &amp;quot;snow&amp;quot;, &amp;quot;blizzard&amp;quot;, and &amp;quot;fog&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry9==&lt;br /&gt;
{{catch/header/9|distortion}}&lt;br /&gt;
{{catch/entry9|1007|Koraidon|yes|no|land=yes|68|all=One|type1=fighting|type2=dragon}}&lt;br /&gt;
{{catch/entry9|1008|Miraidon|no|yes|overland=yes|68|all=One|type1=electric|type2=dragon}}&lt;br /&gt;
{{catch/footer/9|distortion}}&lt;br /&gt;
&lt;br /&gt;
This catchentry is used for locations that wild Pokémon can spawn in {{g|Scarlet and Violet}}. The types of terrain that the Pokémon can spawn in are specified by the parameters &amp;quot;land&amp;quot;, &amp;quot;watersurface&amp;quot;, &amp;quot;underwater&amp;quot;, &amp;quot;overland&amp;quot;, and &amp;quot;sky&amp;quot;, which correspond to the Land, UpWater, UnderWater, Air1, and Air2 variables, respectively. If the Pokémon can spawn in that type of terrain, the corresponding parameter should be set to &amp;quot;yes&amp;quot;. The types of terrain that the Pokémon cannot spawn in should be left alone. The times of day that the Pokémon can spawn are specified by the parameters &amp;quot;all&amp;quot;, &amp;quot;morning&amp;quot;, &amp;quot;day&amp;quot;, &amp;quot;evening&amp;quot;, and &amp;quot;night&amp;quot;. If the Pokémon can spawn at any time of day, then &amp;quot;all&amp;quot; should be set to &amp;quot;yes&amp;quot;, and the other parameters should be left alone. If the Pokémon can only spawn at certain times of day, then the times of day at which the Pokémon cannot spawn should be set to &amp;quot;0&amp;quot;. All other times of day will display the Pokémon&#039;s standard spawn weight. If the Pokémon can spawn as the leader of a group, the parameter &amp;quot;group&amp;quot; should be set to the chance of this happening as a percent (without the % sign). If the species of the group is different than the species of the leader, the parameters &amp;quot;groupnum&amp;quot; and &amp;quot;groupmon&amp;quot; should be set to the Pokédex number and name, respectively, of the group&#039;s species. Otherwise, the group Pokémon displayed will be the same species as the leader. If the group&#039;s species has a specific form, that form must be specified using the &amp;quot;groupform&amp;quot; parameter, even if the group Pokémon is the same species and form as the leader&lt;br /&gt;
&lt;br /&gt;
===Catch/entryza===&lt;br /&gt;
{{catch/header/za|vert}}&lt;br /&gt;
{{catch/entryza|0498|Tepig|10-12||✔|||✔||||type1=fire}}&lt;br /&gt;
{{catch/entryza|0152|Chikorita|10-12||✔||||✔||||type1=grass}}&lt;br /&gt;
{{catch/entryza|0158|Totodile|10-12||✔||||||✔||type1=water}}&lt;br /&gt;
{{catch/entryza|0229|Houndoom|20-25|✔||||✔|✔|✔||✔|type1=dark|type2=fire}}&lt;br /&gt;
{{Catch/div|vert|{{color2|000|Alpha Pokémon|Fixed alpha Pokémon spawns}}}}&lt;br /&gt;
{{catch/entryza|0229|Houndoom|40-45|||✔|✔|||||type1=dark|type2=fire|alpha=yes}}&lt;br /&gt;
{{catch/footer/za|vert}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Legends: Z-A]]. The named parameter &amp;quot;alpha&amp;quot; indicates the Pokémon spawns as an [[alpha Pokémon|alpha]], this alpha should have its own row under its non-alpha counterpart, if applicable. The fourth parameter indicates if it can be found during both &amp;quot;day&amp;quot; and &amp;quot;night&amp;quot;, the fifth and sixth parameters if it can be found only during the day, or the night, respectively. Only the needed entries should be filled in, each divided by a pipe character (|). If the seventh parameter is filled in, that indicates that the Pokémon can appear in all weather conditions. Otherwise, specify which weather conditions the Pokémon appears in using the parameters &amp;quot;clear&amp;quot;, &amp;quot;sun&amp;quot;, &amp;quot;cloudy&amp;quot;, &amp;quot;rain&amp;quot;, and &amp;quot;fog&amp;quot; as the eighth and onward parameters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Catch templates]]&lt;br /&gt;
[[Category:Documentation templates]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/footer/za&amp;diff=4410221</id>
		<title>Template:Catch/footer/za</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/footer/za&amp;diff=4410221"/>
		<updated>2025-10-26T08:29:19Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: Added alpha Pokémon info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #{{locationcolor/dark|{{{1|road}}}}}; background: #{{locationcolor/med|{{{1|road}}}}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; colspan=&amp;quot;16&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Non-fixed wild alpha Pokémon always have a 5% chance to spawn as alpha unless specified otherwise, once the player has completed [[Mission_(Legends:_Z-A)#Side_missions)|Side mission]] 1.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Catch templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=4405585</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=4405585"/>
		<updated>2025-10-18T22:13:19Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Changing time */Punctuation typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;float: right; width: 180px; padding: 2px; line-height: 16px; font-weight: bold; display: grid; grid-template-columns: 1fr 1fr; gap: 2px; border: 2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}}; min-width:200px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6;&amp;gt;{{#time: g:i A}} ({{#time: H:i}}) UTC&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Special:Purge/Time|Click here to update]]&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen II--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Gold color}};&amp;quot;&amp;gt;G&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Silver color}};&amp;quot;&amp;gt;S&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Crystal color}};&amp;quot;&amp;gt;C&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IV--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Diamond color}};&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Pearl color}};&amp;quot;&amp;gt;P&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Platinum color}};&amp;quot;&amp;gt;Pt&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{HeartGold color}};&amp;quot;&amp;gt;HG&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{SoulSilver color}};&amp;quot;&amp;gt;SS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small style=&amp;quot;line-height: 10px;&amp;quot;&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen V--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color}}; border:2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}}; color: #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Black color}}; color: #FFF;&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{White color}}; color: #000;&amp;quot;&amp;gt;W&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Black 2 color}}; color: #FFF;&amp;quot;&amp;gt;B2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{White 2 color}}; color: #000;&amp;quot;&amp;gt;W2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;line-height: 12px; background: #{{{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}} color}}; color: #000;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}}&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VI--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{X color}}; color: #FFF;&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Y color}}; color: #000;&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Omega Ruby color}}; color: #FFF;&amp;quot;&amp;gt;OR&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Alpha Sapphire color}}; color: #FFF;&amp;quot;&amp;gt;AS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VII (Sun)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Sun color}}; color: #000;&amp;quot;&amp;gt;S&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Ultra Sun color}}; color: #000;&amp;quot;&amp;gt;US&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VII (Moon)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Moon color}}; color: #000;&amp;quot;&amp;gt;M&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Ultra Moon color}}; color: #000;&amp;quot;&amp;gt;UM&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VIII (SwSh)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Sword color}};&amp;quot;&amp;gt;Sw&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Shield color}};&amp;quot;&amp;gt;Sh&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VIII (BDSP)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Brilliant Diamond color}};&amp;quot;&amp;gt;BD&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Shining Pearl color}};&amp;quot;&amp;gt;SP&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Paldea)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Paldea color}};&amp;quot;&amp;gt;Paldea&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Kitakami)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Teal Mask color}};&amp;quot;&amp;gt;Kitakami&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Terarium)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Indigo Disk color}};&amp;quot;&amp;gt;Terarium&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time&#039;&#039;&#039; is a mechanic in the [[Pokémon games]]. It was introduced in [[Generation II]] and has been a major component of almost all games released afterward. Time affects both the [[Evolution]] of several {{OBP|Pokémon|species}} and whether certain Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]]. The {{g|Legends}} games and {{g|Scarlet and Violet}} use their own in-game time system and don&#039;t depend on the player or console&#039;s real time.&lt;br /&gt;
&lt;br /&gt;
{{Berries}} are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather]], the games&#039; time function has been revised and expanded in each subsequent generation after its introduction.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Generation II===&lt;br /&gt;
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]]&lt;br /&gt;
In [[Generation II]], the changing time of day is one of the games&#039; distinctive features. Wild encounters vary based on the time of day; several Pokémon were designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}.&lt;br /&gt;
&lt;br /&gt;
At the [[new game|beginning]] of all three games, the player is required to set the clock, even before selecting a name. The default time is 10:00&amp;amp;nbsp;AM (10:00). When the player speaks to their {{jo|Mom}} at the start of the game, the player must specify whether it is currently {{wp|daylight saving time}} or not; they can adjust the clock for entering or exiting daylight savings time.&lt;br /&gt;
&lt;br /&gt;
The clock can be reset through a code in all three games, although it is more difficult to do so in {{game|Crystal}}. For the [[Virtual Console]] versions, adjusting the time on the [[Nintendo 3DS]] clock does not affect the in-game time.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Johto color}}; border: 3px solid #{{Johto color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(18:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Johto color}}; border: 3px solid #{{Johto color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Johto color light}}; color: #{{Johto color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 8; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Morning=====&lt;br /&gt;
Morning, referred to as &amp;lt;sc&amp;gt;Morn&amp;lt;/sc&amp;gt; in-game, is the time from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–09:59). Many [[Pokémon Trainer]]s are still asleep and there are many {{type|Bug}} Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.&lt;br /&gt;
[[File:DayGS.png|thumb|right|200px|Daytime near the water.]]&lt;br /&gt;
&lt;br /&gt;
=====Day=====&lt;br /&gt;
Day is the time from 10:00&amp;amp;nbsp;AM to 5:59&amp;amp;nbsp;PM (10:00–17:59). The landscape is not tinted at all during this time, making it seem closer to the [[Generation I]] games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
Night, referred to as &amp;lt;sc&amp;gt;Nite&amp;lt;/sc&amp;gt; in-game, is the time from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, the [[Pokémon Center lady]] will note that the player is still active despite the time, before healing the party.&lt;br /&gt;
&lt;br /&gt;
[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]]&lt;br /&gt;
&lt;br /&gt;
====Days of the week====&lt;br /&gt;
{{main|Days of the week}}&lt;br /&gt;
When the [[Pokégear]] is first received, the player&#039;s mother will ask them to set the day of the week as well. This affects several things, such as the [[National Park]]&#039;s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.&lt;br /&gt;
&lt;br /&gt;
====Resetting the clock====&lt;br /&gt;
In the Western and Korean versions, a secret function for resetting the game&#039;s clock that requires a password may be accessed from the title screen. The password is generated from the player&#039;s [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([https://bl4cksh4rk.github.io/Pokemon-GSC-Clock-Password-Generator/ Blackshark&#039;s GSC Clock Password Generator]). The game will then reboot and the [[main menu]] will return the &amp;quot;TIME NOT SET&amp;quot; [[error message]]. Proceeding will then load a screen in which the player can adjust the clock&#039;s data, including the [[Days of the week|weekday]]. Due to being based on the Japanese version, the password only takes into account the first five characters of the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.&lt;br /&gt;
&lt;br /&gt;
=====Western Gold and Silver=====&lt;br /&gt;
Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Western Crystal and Korean Gold and Silver=====&lt;br /&gt;
# Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;↓&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Hold &#039;&#039;&#039;←&#039;&#039;&#039; and &#039;&#039;&#039;↑&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.&lt;br /&gt;
&lt;br /&gt;
There were, however, some time-based functions in the games. For example, [[Shoal Cave]]&#039;s water level would change every six hours, at 3:00 and 9:00&amp;amp;nbsp;AM and PM (03:00, 09:00, 15:00, 21:00). Just the same, the [[time-based Evolution]]s are available.&lt;br /&gt;
&lt;br /&gt;
Although a small part of the game, some events occur on a daily basis. Some NPCs give the player one Berry every day. [[Lilycove Department Store]] gives out Pokémon Loto Tickets for the [[Loto-ID|Pokémon Lottery Corner]], with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for {{gdis|Mirage Island|III}}, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.&lt;br /&gt;
&lt;br /&gt;
Time was only used in the Hoenn-based games. Time-based Evolutions cannot trigger in {{game|FireRed and LeafGreen|s}}. In {{g|Colosseum}}, the player receives {{p|Espeon}} and {{p|Umbreon}}, the only two Pokémon at the time that were result of time-based Evolution, at the beginning of the game. In {{Pokémon XD}}, the player&#039;s {{p|Eevee}} can evolve into Espeon or Umbreon with the [[Sun Shard]] or the [[Moon Shard]] in the Bag, respectively.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hoenn color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Hoenn color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:00&amp;amp;nbsp;PM–11:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(12:00–23:59)&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM–11:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(0:00–11:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Hoenn color light}}; color: #{{Hoenn color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Hoenn color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Hoenn color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]]&lt;br /&gt;
In [[Generation IV]], the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo DS]]&#039;s system clock. The three time periods from Generation II return, with smoother transitions between them.&lt;br /&gt;
&lt;br /&gt;
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.&lt;br /&gt;
&lt;br /&gt;
The [[Pokédex]] also has a new function that displays where Pokémon are found in each time period. When it is first opened, the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] will also default to the current time of day.&lt;br /&gt;
&lt;br /&gt;
Additionally, in  {{game|HeartGold and SoulSilver|s}} only, the generic battle transitions change during nighttime (except for wild Pokémon in water). Cave battles are always treated as if it was nighttime, but places with cavelike encounters such as [[Sprout Tower]] or [[Ilex Forest]] properly account for the time.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–9:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Morning=====&lt;br /&gt;
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–9:59).&lt;br /&gt;
&lt;br /&gt;
=====Day=====&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00&amp;amp;nbsp;AM to 7:59&amp;amp;nbsp;PM (10:00–19:59), with twilight lasting from around 5:00&amp;amp;nbsp;PM (17:00) until night sets in. Twilight has its own set of eyecatches.&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59), with lights in buildings turning off at 12:00&amp;amp;nbsp;AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s, though this is not true in [[Kanto]] and [[Johto]].&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
[[File:Gen V time change {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.png|frame|The overworld as it cycles through the day during in-game {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.]]&lt;br /&gt;
In {{game|Black and White|s}}, the concept of {{season}}s was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.&lt;br /&gt;
&lt;br /&gt;
Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.&lt;br /&gt;
&lt;br /&gt;
In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that can be found in the current season can be found anytime during the season.&lt;br /&gt;
&lt;br /&gt;
====Time of day in relation to season====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Unova color}}; border: 3px solid #{{Unova color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}}; {{roundytl|5px}};&amp;quot; | Season&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|- style=&amp;quot;background: #{{spring color light}};&amp;quot;&lt;br /&gt;
! Spring&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–04:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{summer color light}};&amp;quot;&lt;br /&gt;
! Summer&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–8:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–08:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(09:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–20:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–03:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{autumn color light}};&amp;quot;&lt;br /&gt;
! Autumn&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–05:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{winter color light}};&amp;quot;&lt;br /&gt;
! Winter&lt;br /&gt;
| 7:00&amp;amp;nbsp;AM–10:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(07:00–10:59)&lt;br /&gt;
| 11:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(11:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–6:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(19:00–06:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Unova color}}; border: 3px solid #{{Unova color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 2); background: #{{Unova color light}}; color: #{{Unova color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2 / span 12; background: #{{Unova color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Unova color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2; background: #{{Unova color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spring color light}};&amp;quot;&amp;gt;Spring&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{summer color light}};&amp;quot;&amp;gt;Summer&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{autumn color light}};&amp;quot;&amp;gt;Autumn&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 8; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{winter color light}};&amp;quot;&amp;gt;Winter&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Time continued to be based on the system clock in Generation VI, now using the 3DS&#039;s clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, the game always starts at daytime, the 3DS&#039;s clock being taken into account only after the player interacts with the analog clock in their room.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}}; {{roundytl|5px}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–10:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–10:59)&lt;br /&gt;
| 11:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(11:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–20:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Kalos color light}}; color: #{{Kalos color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Morning XY.png|Morning&lt;br /&gt;
Day XY.png|Day&lt;br /&gt;
Evening XY.png|Evening&lt;br /&gt;
Night XY.png|Night&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
====Pokémon Sun, Moon, Ultra Sun and Ultra Moon====&lt;br /&gt;
In {{pkmn|Sun and Moon|Pokémon Sun}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun}}, the clock functions conventionally, matching the [[Nintendo 3DS]]&#039;s clock; however, in {{pkmn|Sun and Moon|Pokémon Moon}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Moon}}, the game runs its time offset by 12 hours from the 3DS&#039;s clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS&#039;s clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS&#039;s clock.&lt;br /&gt;
&lt;br /&gt;
Specific scenes in the game, such as in the beginning of the game, will be set at specific times, with the clock effectively frozen until that part of the story is completed. Regardless of the games, the player is eventually able to travel to a world that has the opposite time by using the [[Ultra Wormhole]] at the [[Altar of the Sunne]]/[[Altar of the Moone|Moone]].&lt;br /&gt;
&lt;br /&gt;
Different Pokémon can once again be found depending on the time of day. In the [[Rotom Pokédex]], these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in [[Alola]] have slightly different background music depending on the time of day, such as [[Hau&#039;oli City]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
Note that these times refer to the time on the 3DS&#039;s clock. That is, within Pokémon Moon and Ultra Moon, &amp;quot;day&amp;quot; still starts at 6&amp;amp;nbsp;AM (06:00) as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the [[Pokémon Center Café]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Alola color}}; border: 3px solid #{{Alola color dark}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{Alola color light}}; {{roundytl|5px}};&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Sun color light}};&amp;quot; | {{color2|000|Pokémon Sun and Moon|Sun}}&lt;br /&gt;
! style=&amp;quot;background: #{{Ultra Sun color light}};&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun}}&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(18:00–05:59)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Moon color light}};&amp;quot; | {{color2|000|Pokémon Sun and Moon|Moon}}&lt;br /&gt;
! style=&amp;quot;background: #{{Ultra Moon color light}};&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Moon}}&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–9:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–21:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(22:00–04:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–05:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(06:00–17:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Alola color}}; border: 3px solid #{{Alola color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 2); background: #{{Alola color light}}; color: #{{Alola color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2 / span 12; background: #{{Alola color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Alola color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2; background: #{{Alola color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;{{GameIcon|Su}}{{GameIcon|US}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;{{GameIcon|Mo}}{{GameIcon|UM}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{day color light}}; {{roundybr|5px}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!====&lt;br /&gt;
Despite [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] having a few time-based features, they are set in perpetual daytime, much like the original {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
In {{g|Sword and Shield}}, time is set to specific times of day during the main story as a narrative device. This affects all areas of [[Galar]] outside of the [[Wild Area]], and even influences Evolution. However, daily events (such as the [[Battle Café]] matches) still reset at midnight according to the system time. After the player becomes {{pkmn|Champion}}, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving [[Sordward]] and [[Shielbert]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Galar color}}; border: 3px solid #{{Galar color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–05:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Galar color}}; border: 3px solid #{{Galar color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Galar color light}}; color: #{{Galar color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 9; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
In {{g|Brilliant Diamond and Shining Pearl}}, the time function remains the same as [[Generation IV]]&#039;s, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo Switch]]&#039;s system clock.&lt;br /&gt;
&lt;br /&gt;
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–9:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Morning======&lt;br /&gt;
Everything is bright and sunny, with the lighting facing from the west. Morning times are from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–9:59).&lt;br /&gt;
&lt;br /&gt;
======Day======&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00&amp;amp;nbsp;AM to 7:59&amp;amp;nbsp;PM (10:00–19:59), with twilight lasting from around 5:00&amp;amp;nbsp;PM (17:00) until night sets in. Twilight has its own set of eyecatches.&lt;br /&gt;
&lt;br /&gt;
======Night======&lt;br /&gt;
Much like its Generation IV counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59), with lights in buildings turning off at 12:00&amp;amp;nbsp;AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
{{g|Legends: Arceus}} has its own time system&amp;lt;ref&amp;gt;[https://gist.github.com/Lusamine/89ca91f672aa782f073157dbed495af2 LA Day &amp;amp; Night Cycle.md by Lusamine]&amp;lt;/ref&amp;gt;, independent from the system clock. A minute in real life corresponds to an hour in-game. The player can instantly change the current time of day, and even skip to the next day, by resting at {{DL|Jubilife Village|your quarters|their quarters}} or the bed present at each [[Base camp]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–11:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–11:59)&amp;lt;br&amp;gt;7 real minutes&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(12:00–18:59)&amp;lt;br&amp;gt;7 real minutes&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–20:59)&amp;lt;br&amp;gt;2 real minutes&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–04:59)&amp;lt;br&amp;gt;8 real minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that Morning and Day are only distinct internally, (as there are no Pokémon that spawn exclusively in &amp;quot;Morning but not Day&amp;quot;, nor in &amp;quot;Day but not Morning&amp;quot;), and any [[Research task (Legends: Arceus)|Research Task]]s that require &amp;quot;daylight&amp;quot; can be completed in both Morning and Day. (Between 5:00 AM and 6:59 PM)&lt;br /&gt;
&lt;br /&gt;
{{main|Time-based_Evolution#Teddiursa_line|Time-based Evolution → Teddiursa line}}&lt;br /&gt;
Additionally, there are 8 phases of the moon, which naturally advances to the next phase every two days at 5:00 AM, and can also be advanced manually by resting twice to any time that would pass 5:00 AM. {{p|Ursaring}} can only evolve into {{p|Ursaluna}} when using a [[Peat Block]] during a Full Moon.&lt;br /&gt;
&lt;br /&gt;
=====Changing time=====&lt;br /&gt;
The time can be changed by going to a [[Base camp]] or the player&#039;s bed in [[Jubilife Village]] and choosing to rest until a certain time. Selecting &amp;quot;Just a little while&amp;quot; will heal the player&#039;s [[party]] members, but not advance the current time. Selecting the remaining options will advance the day/night cycle to the following times:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until morning&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until midday&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until evening&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until nightfall&lt;br /&gt;
|-&lt;br /&gt;
| 7:00&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(07:00)&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(12:00)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(21:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resting in this manner will however reset the current state in the area and despawn any time-specific Pokémon encounters, as well as resetting timings for [[space-time distortion]]s and other similar timed events.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Scarlet and Violet====&lt;br /&gt;
{{g|Scarlet and Violet}} have their own time system, which with 1 real-life day equal to 20 in-game days. This time can be influenced by the player by altering the system clock prior to opening the game,&amp;lt;ref&amp;gt;[https://twitter.com/Atrius97/status/1657628501917442052 Scarlet and Violet Day/Night Cycle Mechanics by Atrius97, via Twitter]&amp;lt;/ref&amp;gt; with the time value being determined when the game is first opened.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657611236694196225&amp;lt;/ref&amp;gt; However, the day/night cycle does not begin until the player loads into the overworld, so any changes to the system clock while the game is loading or at the in-game start menu have no effect, the game will load the time from when the game was initially opened. The day/night cycle lasts 72 real minutes in total, repeating 20 times over the course of 24 hours. Different Pokémon can spawn depending on the time of the day; unlike previous games, however, the brief period of evening has its own separate spawns defined as well.&lt;br /&gt;
&lt;br /&gt;
Opening the map by pressing Y will show an icon in the top-center of the map&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657609709019623426&amp;lt;/ref&amp;gt; indicating the time of day. This icon will dynamically update to show the current time period, however Morning does not have its own unique icon, instead sharing an icon with Day.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657628499975479296&amp;lt;/ref&amp;gt; While the player is in [[Area Zero]], this is the only way to tell the time of day without having to come out.&lt;br /&gt;
&lt;br /&gt;
There are two exceptions to the day/night cycle, the first being that during the tutorial, the time will be locked to Day until visiting [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}} for the first time and obtaining {{p|Koraidon}}{{sup/9|S}}/{{p|Miraidon}}{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
[[Area Zero]] is also unaffected by the day/night cycle (with {{p|Flutter Mane}} being the only exception due to a quirk&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1647304950358106114 Flutter Mane Spawning Mechanics Quirk]&amp;lt;/ref&amp;gt;), with time-exclusive species and forms spawning regardless of the current time in the rest of Paldea.&lt;br /&gt;
&lt;br /&gt;
The current time is shared between all players in the same instance while playing in co-op via [[Union Circle]], determined by the player hosting the group.&lt;br /&gt;
&lt;br /&gt;
Due to their physical locations being relatively distant from Paldea, both [[Kitakami]] and the [[Terarium]] experience different {{wp|timezone}}s, with Kitakami being 18 (real life) minutes ahead of Paldea, and the Terarium being 18 (real life) minutes behind Paldea. These time differences are roughly the same as those of their [[Pokémon world in relation to the real world|real world inspirations]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-evenly;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Paldea color}}; border: 3px solid #{{Paldea color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Paldea]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:18–12:36&amp;lt;br&amp;gt;01:30–01:48&amp;lt;br&amp;gt;02:42–03:00&amp;lt;br&amp;gt;03:54–04:12&amp;lt;br&amp;gt;05:06–05:24&amp;lt;br&amp;gt;06:18–06:36&amp;lt;br&amp;gt;07:30–07:48&amp;lt;br&amp;gt;08:42–09:00&amp;lt;br&amp;gt;09:54–10:12&amp;lt;br&amp;gt;11:06–11:24&lt;br /&gt;
| 12:36–12:54&amp;lt;br&amp;gt;01:48–02:06&amp;lt;br&amp;gt;03:00–03:18&amp;lt;br&amp;gt;04:12–04:30&amp;lt;br&amp;gt;05:24–05:42&amp;lt;br&amp;gt;06:36–06:54&amp;lt;br&amp;gt;07:48–08:06&amp;lt;br&amp;gt;09:00–09:18&amp;lt;br&amp;gt;10:12–10:30&amp;lt;br&amp;gt;11:24–11:42&lt;br /&gt;
| 12:54–12:57&amp;lt;br&amp;gt;02:06–02:09&amp;lt;br&amp;gt;03:18–03:21&amp;lt;br&amp;gt;04:30–04:33&amp;lt;br&amp;gt;05:42–05:45&amp;lt;br&amp;gt;06:54–06:57&amp;lt;br&amp;gt;08:06–08:09&amp;lt;br&amp;gt;09:18–09:21&amp;lt;br&amp;gt;10:30–10:33&amp;lt;br&amp;gt;11:42–11:45&lt;br /&gt;
| 12:57–01:30&amp;lt;br&amp;gt;02:09–02:42&amp;lt;br&amp;gt;03:21–03:54&amp;lt;br&amp;gt;04:33–05:06&amp;lt;br&amp;gt;05:45–06:18&amp;lt;br&amp;gt;06:57–07:30&amp;lt;br&amp;gt;08:09–08:42&amp;lt;br&amp;gt;09:21–09:54&amp;lt;br&amp;gt;10:33–11:06&amp;lt;br&amp;gt;11:45–12:18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Kitakami color}}; border: 3px solid #{{Kitakami color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Kitakami]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:00–12:18&amp;lt;br&amp;gt;01:12–01:30&amp;lt;br&amp;gt;02:24–02:42&amp;lt;br&amp;gt;03:36–03:54&amp;lt;br&amp;gt;04:48–05:06&amp;lt;br&amp;gt;06:00–06:18&amp;lt;br&amp;gt;07:12–07:30&amp;lt;br&amp;gt;08:24–08:42&amp;lt;br&amp;gt;09:36–09:54&amp;lt;br&amp;gt;10:48–11:06&lt;br /&gt;
| 12:18–12:36&amp;lt;br&amp;gt;01:30–01:48&amp;lt;br&amp;gt;02:42–03:00&amp;lt;br&amp;gt;03:54–04:12&amp;lt;br&amp;gt;05:06–05:24&amp;lt;br&amp;gt;06:18–06:36&amp;lt;br&amp;gt;07:30–07:48&amp;lt;br&amp;gt;08:42–09:00&amp;lt;br&amp;gt;09:54–10:12&amp;lt;br&amp;gt;11:06–11:24&lt;br /&gt;
| 12:36–12:39&amp;lt;br&amp;gt;01:48–01:51&amp;lt;br&amp;gt;03:00–03:03&amp;lt;br&amp;gt;04:12–04:15&amp;lt;br&amp;gt;05:24–05:27&amp;lt;br&amp;gt;06:36–06:39&amp;lt;br&amp;gt;07:48–07:51&amp;lt;br&amp;gt;09:00–09:03&amp;lt;br&amp;gt;10:12–10:15&amp;lt;br&amp;gt;11:24–11:27&lt;br /&gt;
| 12:39–01:12&amp;lt;br&amp;gt;01:51–02:24&amp;lt;br&amp;gt;03:03–03:36&amp;lt;br&amp;gt;04:15–04:48&amp;lt;br&amp;gt;05:27–06:00&amp;lt;br&amp;gt;06:39–07:12&amp;lt;br&amp;gt;07:51–08:24&amp;lt;br&amp;gt;09:03–09:36&amp;lt;br&amp;gt;10:15–10:48&amp;lt;br&amp;gt;11:27–12:00&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Blueberry color}}; border: 3px solid #{{Blueberry color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Terarium]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;color: #FFF;&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:36–12:54&amp;lt;br&amp;gt;01:48–02:06&amp;lt;br&amp;gt;03:00–03:18&amp;lt;br&amp;gt;04:12–04:30&amp;lt;br&amp;gt;05:24–05:42&amp;lt;br&amp;gt;06:36–06:54&amp;lt;br&amp;gt;07:48–08:06&amp;lt;br&amp;gt;09:00–09:18&amp;lt;br&amp;gt;10:12–10:30&amp;lt;br&amp;gt;11:24–11:42&lt;br /&gt;
| 12:54–01:12&amp;lt;br&amp;gt;02:06–02:24&amp;lt;br&amp;gt;03:18–03:36&amp;lt;br&amp;gt;04:30–04:48&amp;lt;br&amp;gt;05:42–06:00&amp;lt;br&amp;gt;06:54–07:12&amp;lt;br&amp;gt;08:06–08:24&amp;lt;br&amp;gt;09:18–09:36&amp;lt;br&amp;gt;10:30–10:48&amp;lt;br&amp;gt;11:42–12:00&lt;br /&gt;
| 01:12–01:15&amp;lt;br&amp;gt;02:24–02:27&amp;lt;br&amp;gt;03:36–03:39&amp;lt;br&amp;gt;04:48–04:51&amp;lt;br&amp;gt;06:00–06:03&amp;lt;br&amp;gt;07:12–07:15&amp;lt;br&amp;gt;08:24–08:27&amp;lt;br&amp;gt;09:36–09:39&amp;lt;br&amp;gt;10:48–10:51&amp;lt;br&amp;gt;12:00–12:03&lt;br /&gt;
| 01:15–01:48&amp;lt;br&amp;gt;02:27–03:00&amp;lt;br&amp;gt;03:39–04:12&amp;lt;br&amp;gt;04:51–05:24&amp;lt;br&amp;gt;06:03–06:36&amp;lt;br&amp;gt;07:15–07:48&amp;lt;br&amp;gt;08:27–09:00&amp;lt;br&amp;gt;09:39–10:12&amp;lt;br&amp;gt;10:51–11:24&amp;lt;br&amp;gt;12:03–12:36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If defeated, static encounters such as the [[treasures of ruin]], and fixed [[symbol encounter]]s such as wild Tera Pokémon will reappear if the player reboots their game after one hour has passed in the [[Nintendo Switch|Switch]]&#039;s internal clock following their defeat. This is independent from Scarlet and Violet&#039;s in-game time system.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
:&#039;&#039;See also: [[Battle_zone_(Lumiose_City)|Battle Zone]]&#039;&#039;&lt;br /&gt;
[[File:Legends Z-A Day-Night Key Art.png|thumb|right|250px|[[Lumiose City]] during the day and night in {{g|Legends: Z-A}}]]&lt;br /&gt;
The time of day plays a particular function in {{g|Legends: Z-A}}&#039;s appearance of [[Lumiose City]]. The day lasts for 16 real time minutes, while the night lasts 8 minutes. &lt;br /&gt;
&lt;br /&gt;
During the night, areas of the city are sectioned off similarly to [[Wild_zone|Wild zones]] and become [[Battle_zone_(Lumiose_City)|&amp;quot;Battle zones&amp;quot;]], where [[Pokémon Trainer]]s become the main focus instead. The {{player}} is able to partake in an event known as the [[Z-A Royale]] when battle zones are up.&lt;br /&gt;
&lt;br /&gt;
=====Changing time=====&lt;br /&gt;
&lt;br /&gt;
The time can be changed by sitting on a bench and choosing to &amp;quot;kill some time&amp;quot; until nightfall or morning.&lt;br /&gt;
&lt;br /&gt;
When time changes between night and day, wild Pokémon spawns are rerolled, this excludes previously spawned [[Shiny_Pokémon|Shiny Pokémon]] if the time was changed by sitting on a bench. &lt;br /&gt;
If a Shiny Pokémon happens to be a night or day only spawn, it will spawn once more when the player changes back to night or day, respectively.&lt;br /&gt;
&lt;br /&gt;
The natural day and night cycle always rerolls all Pokémon regardless of shininess.&lt;br /&gt;
&lt;br /&gt;
===Time-specific events===&lt;br /&gt;
:&#039;&#039;This section relates only to events that occur at specific times but not necessarily on a particular day. For events that occur only on specific days of the week (but not at a particular time), see [[days of the week]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Time-based Evolutions====&lt;br /&gt;
{{main|Time-based Evolution}}&lt;br /&gt;
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] during a certain time of day.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[Days of the week|Monday]] night at 8:00&amp;amp;nbsp;PM and [[Days of the week#Tuesday|Tuesday]] morning at 4:00&amp;amp;nbsp;AM (20:00–4:00).&lt;br /&gt;
* {{Daisy}} will massage the player&#039;s Pokémon between 3:00 and 4:00&amp;amp;nbsp;PM (15:00–16:00).&lt;br /&gt;
* {{tc|Police Officer|Officers}} will only challenge the player at night from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59).&lt;br /&gt;
* The wild battle theme played in [[Johto]] and some locations in [[Kanto]] is slightly different at night from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59).&lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
If the clock is [[#Resetting the clock|reset]], every time-based event moves forward and can be repeated right away. Time-based events with a specific window need the clock to be set within that frame. In these games, the time-based events are:&lt;br /&gt;
&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}.&lt;br /&gt;
* The [[Haircut brothers]].&lt;br /&gt;
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}}.&lt;br /&gt;
* The {{DL|Radio|Lucky Number Show}}.&lt;br /&gt;
* Picking [[Apricorn]]s and {{Berries}} from trees.&lt;br /&gt;
* Receiving Apricorn Balls from [[Kurt]].&lt;br /&gt;
* The [[S.S. Aqua]] voyage.&lt;br /&gt;
* The rematch against {{ga|Silver}} at [[Indigo Plateau]].&lt;br /&gt;
* The [[Trainer House]] battle.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
=====Pokémon Ruby, Sapphire, and Emerald=====&lt;br /&gt;
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&amp;amp;nbsp;AM to 3:00&amp;amp;nbsp;PM (09:00–15:00) and 9:00&amp;amp;nbsp;PM to 3:00&amp;amp;nbsp;AM (21:00–03:00), and low tide from 3:00&amp;amp;nbsp;PM to 9:00&amp;amp;nbsp;PM (15:00–21:00) and 3:00&amp;amp;nbsp;AM to 9:00&amp;amp;nbsp;AM (03:00–09:00).&lt;br /&gt;
There is no side-effect to changing the clock in these games.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
=====Pokémon Diamond, Pearl, and Platinum=====&lt;br /&gt;
{{incomplete|section|Many effects of changing the clock are missing}}&lt;br /&gt;
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&amp;amp;nbsp;AM (04:00–09:59).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
* The player can catch {{p|Rotom}} once from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59) in the [[Old Chateau]].&lt;br /&gt;
* The [[Pal Park]] transfer can occur only once every 24 hours.&lt;br /&gt;
* The music tracks for [[Twinleaf Town]], [[Sandgem Town]], [[Jubilife City]], [[Oreburgh City]], [[Floaroma Town]], [[Eterna City]]/[[Celestic Town]], [[Hearthome City]], [[Solaceon Town]]/[[Pastoria City]], [[Veilstone City]], [[Snowpoint City]], [[Sunyshore City]], the [[Pokémon League (Sinnoh)|Pokémon League]], the [[Fight Area]], [[Valor Lakefront]], the [[Pokémon Center]]s, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it&#039;s day or night. &lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
* [[Pal Park]]: the player must wait 24 hours from when the game is opened after changing the clock to be able to {{DL|Pal Park|Migration|migrate}}. If the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it&#039;s synchronized with.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon HeartGold and SoulSilver=====&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[days of the week|Monday]] [[Time|night]] at 8:00&amp;amp;nbsp;PM and [[days of the week#Tuesday|Tuesday]] [[Time|morning]] at 4:00&amp;amp;nbsp;AM (20:00–4:00).&lt;br /&gt;
* {{Daisy}} will massage the player&#039;s Pokémon between 3:00&amp;amp;nbsp;PM and 4:00&amp;amp;nbsp;PM (15:00–16:00).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
If the game detects a different clock, either by changing the date or time of the system or by booting the game in a different system and saving, time-based events will be affected differently.&lt;br /&gt;
&lt;br /&gt;
The following time-based events can be done by directly changing the clock to the time window in which they&#039;re active: &lt;br /&gt;
&lt;br /&gt;
* The [[Bug-Catching Contest]].&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}.&lt;br /&gt;
* Commemorative {{DL|Photography|Pokémon HeartGold and SoulSilver|pictures}}.&lt;br /&gt;
* Items available in the {{DL|Pokéathlon Dome|Athlete Shop}} at the Pokéathlon Dome.&lt;br /&gt;
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}} in Union Cave.&lt;br /&gt;
* Pokégear [[radio|radio shows]].&lt;br /&gt;
* Obtaining the {{DL|Fighting Dojo/Generation IV|Phone listing|Gym Leaders&#039; phone numbers}}.&lt;br /&gt;
* {{DL|Fighting Dojo/Generation IV|Rematch schedule|Rematch calls}} with the Gym Leaders.&lt;br /&gt;
* The rematch against {{ga|Silver}} at [[Indigo Plateau]].&lt;br /&gt;
* The [[S.S. Aqua]] voyage (including receiving an item from the captain).&lt;br /&gt;
* The {{DL|Goldenrod Tunnel|shops}} in the Goldenrod Tunnel.&lt;br /&gt;
* The [[Week Siblings]] appearing.&lt;br /&gt;
&lt;br /&gt;
The following daily events can be done by changing the clock to 23:59 and letting the clock roll over to the next day in-game:&lt;br /&gt;
&lt;br /&gt;
* {{DL|Radio|Buena&#039;s Password}} in Goldenrod City. The password will not be available right after the clock rolls over. Saving the game on the new day, then changing the clock for a second time to when (or waiting until) her show is on air (2:00, 5:00, 8:00, 11:00, 14:00, 17:00, 20:00, and 23:00) is necessary.&lt;br /&gt;
* {{Daisy}}&#039;s massage in [[Pallet Town]]. The massage will not be available right after the clock rolls over. Saving the game after midnight, then changing the clock for a second time to when (or waiting until) the massage can be requested (15:00–16:00) is necessary.&lt;br /&gt;
* [[Mass outbreak]]s.&lt;br /&gt;
* Hearing a new [[Trend|trendy phrase]] from the old man on {{rt|16|Kanto}}. &lt;br /&gt;
* Picking [[Apricorn]]s from trees.&lt;br /&gt;
* The [[Loto-ID|Pokémon Lottery Corner]] in Goldenrod City.&lt;br /&gt;
* Receiving Apricorn Balls from [[Kurt]].&lt;br /&gt;
* Receiving [[Sticker|Seal]]s in Olivine City.&lt;br /&gt;
* The [[Trainer House]] battle in Viridian City.&lt;br /&gt;
* Receiving a [[Ribbon]] from one of the [[Week Siblings]].&lt;br /&gt;
&lt;br /&gt;
The following time-based events are impacted negatively if the game detects any time change:&lt;br /&gt;
&lt;br /&gt;
* {{DL|Berry|Generation IV|Berry growth}}: instead of calculating how long it has been since the game was last saved and matching the Berry&#039;s timer to the system&#039;s clock, the Berry&#039;s timer resumes right from when the game was last saved.&lt;br /&gt;
* {{safari|Johto}} {{DL|Johto Safari Zone|area upgrades}}: the invisible day counter will freeze for 24 hours, period after which it will resume counting days from where it left off when the game was last saved. Just like with [[Pal Park]] in {{game2|Diamond|Pearl|Platinum}}, if the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it&#039;s synchronized with.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
* Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week.&lt;br /&gt;
* The [[Royal Unova]] can be boarded only during the evening.&lt;br /&gt;
* The player can purchase [[Casteliacone]]s once per day. In Black and White, this is only possible on Tuesdays and outside of winter.&lt;br /&gt;
* A businessman in [[Lacunosa Town]] gives out a {{b|Pecha}}, {{b|Leppa}}, {{b|Lum}}, or {{b|Bluk}} Berry on Sundays{{sup/5|BW}}/every day{{sup/5|B2W2}} during nighttime.&lt;br /&gt;
* The Black Empoleon biker gang will &amp;quot;take over&amp;quot; the [[Tubeline Bridge]] on Friday evenings and nights, and their leader can be challenged.{{sup/5|BW}}&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] and [[Kōji Nishino|Nishino]]{{sup/5|B2W2}} can be battled in [[Castelia City]] once per day. In Black and White, the player must have entered the [[Hall of Fame]] for this to be possible.&lt;br /&gt;
* A girl on {{rt|8|Unova}} will give out one of the four {{cat|weather duration-extending items}} per day. The rock changes depending on the time of day:&lt;br /&gt;
{| style=&amp;quot;padding-left:20px&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:10px&amp;quot; | Time of Day&lt;br /&gt;
! Rock given&lt;br /&gt;
|-&lt;br /&gt;
| Morning&lt;br /&gt;
| Damp Rock&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|Day|Afternoon in-game}}&lt;br /&gt;
| Heat Rock&lt;br /&gt;
|-&lt;br /&gt;
| Evening&lt;br /&gt;
| Smooth Rock&lt;br /&gt;
|-&lt;br /&gt;
| Night&lt;br /&gt;
| Icy Rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
{{incomplete|section|More info on ORAS}}&lt;br /&gt;
* If it currently morning or evening, the chances of hooking a Pokémon while [[fishing]] are increased by a flat 20%.&amp;lt;ref&amp;gt;[https://sinjohruins.com/Gen+6/Fishing Fishing - Sinjoh Ruins]&amp;lt;/ref&amp;gt;&lt;br /&gt;
=====Pokémon X and Y=====&lt;br /&gt;
* At the Juice Shoppe in [[Lumiose City]]:&lt;br /&gt;
** Pre-made Berry Juice is sold to the player once a day.&lt;br /&gt;
** Juice may be made for free from Berries from the player&#039;s inventory once a day.&lt;br /&gt;
* [[Lumiose Galette]]s may be purchased for {{PDollar}}100 ({{PDollar}}80 if the player is more {{OBP|style|Lumiose City|stylish}}) for four hours at a time starting at 3&amp;amp;nbsp;AM, 9&amp;amp;nbsp;AM, 3&amp;amp;nbsp;PM, and 9&amp;amp;nbsp;PM (03:00, 09:00, 15:00, 21:00).&lt;br /&gt;
** Once per day, the player may also receive a free [[Moomoo Milk]] if they purchase a galette during the hours of 3&amp;amp;nbsp;AM, 9&amp;amp;nbsp;AM, 3&amp;amp;nbsp;PM, or 9&amp;amp;nbsp;PM (03:00, 09:00, 15:00, 21:00).&lt;br /&gt;
* In [[Camphrier Town]] lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.&lt;br /&gt;
** A {{tc|Maid}} in the same house will also give the player a [[Sweet Heart]] once per day as well.&lt;br /&gt;
* A massage therapist in [[Cyllage City]] will massage the player&#039;s lead Pokémon once a day.&lt;br /&gt;
* {{rt|18|Kalos}}&#039;s Psychic Inver will battle the player in an Inverse Battle once a day.&lt;br /&gt;
* Between 8:00&amp;amp;nbsp;PM and 9:00&amp;amp;nbsp;PM (20:00–21:00), [[Mega Stone]]s can be found after upgrading the [[Mega Ring]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Omega Ruby and Alpha Sapphire=====&lt;br /&gt;
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&amp;amp;nbsp;AM to 3:00&amp;amp;nbsp;PM (09:00–15:00) and 9:00&amp;amp;nbsp;PM to 3:00&amp;amp;nbsp;AM (21:00–03:00), and low tide from 3:00&amp;amp;nbsp;PM to 9:00&amp;amp;nbsp;PM (15:00–21:00) and 3:00&amp;amp;nbsp;AM to 9:00&amp;amp;nbsp;AM (03:00–09:00).&lt;br /&gt;
* In the [[Nameless Cavern]], one of the [[lake guardians]] can be encountered depending on the time of day. {{p|Mesprit}} appears between 4:00&amp;amp;nbsp;AM and 7:59&amp;amp;nbsp;PM (04:00–19:59), {{p|Uxie}} appears between 8:00&amp;amp;nbsp;PM and 8:59&amp;amp;nbsp;PM (20:00–20:59), and {{p|Azelf}} appears between 9:00&amp;amp;nbsp;PM and 3:59&amp;amp;nbsp;AM (21:00–03:59).&lt;br /&gt;
* In the [[Trackless Forest]], one of the [[Legendary beasts]] can be encountered depending on the time of day. Each one appears for twenty minutes of every hour. {{p|Raikou}}, from zero to 19 minutes past the hour; {{p|Entei}}, from 20 to 39 minutes past; and {{p|Suicune}}, from 40 to 59 minutes past.&lt;br /&gt;
* In the [[Island Cave]], {{p|Regigigas}} can be found during the daytime. It requires the player to have a {{p|Regirock}}, {{p|Registeel}}, and {{p|Regice}} that has been nicknamed and is holding a [[Casteliacone]], [[Icy Rock]], [[Never-Melt Ice]], or [[Snowball]].&lt;br /&gt;
* The music that plays when [[soaring in the sky]] changes depending on the time of day.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
{{incomplete|section|More info}}&lt;br /&gt;
=====Pokémon Sun and Moon=====&lt;br /&gt;
* The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau&#039;oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night.&lt;br /&gt;
* Certain Pokémon can be found on the {{DL|Rotom Pokédex|Poké Finder}} depending on whether it is day or night.&lt;br /&gt;
* Certain Zygarde Cells can be found depending on whether it is day or night.&lt;br /&gt;
* At the [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, having {{p|Solgaleo}} in the [[party]] at night or {{p|Lunala}} during the day will allow the player to travel to the Altar of the Moone{{sup/7|S}}/Altar of the Sunne{{sup/7|M}}.&lt;br /&gt;
* [[Pink Nectar]] can be found in the day only, and [[Yellow Nectar]] can be found at night only.&lt;br /&gt;
* During most of the day (10&amp;amp;nbsp;AM to 5&amp;amp;nbsp;PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Heahea City]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Ultra Sun and Ultra Moon=====&lt;br /&gt;
* The music that plays in Iki Town, Festival Plaza, Hau&#039;oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.&lt;br /&gt;
* Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.&lt;br /&gt;
* At the Altar of the Sunne{{sup/7|US}}/Altar of the Moone{{sup/7|UM}}, having Necrozma in its Dusk Mane form in the party at night or Dawn Wings during the day will allow the player to travel to the Altar of the Moone{{sup/7|US}}/Altar of the Sunne{{sup/7|UM}}.&lt;br /&gt;
* Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.&lt;br /&gt;
* During most of the day (10&amp;amp;nbsp;PM to 5&amp;amp;nbsp;PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead.&lt;br /&gt;
* After hearing about the {{al|Trainers&#039; School}} mysteries from a Youngster on [[Big Wave Beach]], a single Preschooler with a {{p|Drifloon}} will ask player to solve the seven mysteries if the player visits the Trainers&#039; School at night.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] and [[Kazumasa Iwao|Iwao]] can be battled in a [[Multi Battle]] once per day in [[Heahea City]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!=====&lt;br /&gt;
* [[Mina]] can be fought once a day at {{DL|Vermilion City|Port|Vermlilion Port}}.&lt;br /&gt;
* Items [[Recurring item#Generation VII|respawn]] in several locations throughout the region.&lt;br /&gt;
* A [[Big Pearl]] can be earned from the lady west of the [[Pewter Museum of Science]] for watching over her {{p|Slowpoke}}.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
=====Pokémon Sword and Shield=====&lt;br /&gt;
* [[Battle Café]]s can be challenged once per day.&lt;br /&gt;
* The bargain shop at [[Stow-on-Side]] will sell the player one item per day.&lt;br /&gt;
* A man in Stow-on-Side will buy one [[valuable item]] from the player once per day.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Circhester]].&lt;br /&gt;
* After completing the main story, the player can battle [[Marnie]] in [[Spikemuth]] once a day.&lt;br /&gt;
* After completing [[The Isle of Armor]] story, the player can battle [[Klara]]{{sup/8|Sw}}/[[Avery]]{{sup/8|Sh}}, [[Mustard]], and {{gal|Honey}} once a day.&lt;br /&gt;
* After completing [[The Crown Tundra]] story, the player can battle [[Peony]] once a day.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Brilliant Diamond and Shining Pearl=====&lt;br /&gt;
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&amp;amp;nbsp;AM (04:00–09:59).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
* The player can catch {{p|Rotom}} once from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59) in the [[Old Chateau]].&lt;br /&gt;
* The music tracks for [[Twinleaf Town]], [[Sandgem Town]], [[Jubilife City]], [[Oreburgh City]], [[Floaroma Town]], [[Eterna City]]/[[Celestic Town]], [[Hearthome City]], [[Solaceon Town]]/[[Pastoria City]], [[Veilstone City]], [[Snowpoint City]], [[Sunyshore City]], the [[Pokémon League (Sinnoh)|Pokémon League]], the [[Fight Area]], [[Valor Lakefront]], the [[Pokémon Center]]s, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it&#039;s day or night. &lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
=====Pokémon Scarlet and Violet=====&lt;br /&gt;
* [[Galarica Twig]]s can be found only during the evening hour in the Coastal Biome of the Blueberry Academy Terarium.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
In the {{g|Mystery Dungeon series}} a day has passed every time the player comes back from an adventure or plays [[Sentry Duty]]. During the story, one day can incorporate clearing several dungeons in a row with save points in between.&lt;br /&gt;
&lt;br /&gt;
Clearing [[Blizzard Island]] gives the player the choice to go through [[Crevice Cave]] or not, if the player chooses not to a day has passed. When going to [[Hidden Land]], a day never passes unless the player leaves back to [[Treasure Town]] or completes [[Temporal Tower]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
In {{g|Conquest}}, The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (&#039;&#039;The Rebel&#039;&#039; and &#039;&#039;Tragic Determination&#039;&#039;), the goal is to defeat [[Nobunaga]] before January, Year 4 (before 3 years had passed).&lt;br /&gt;
&lt;br /&gt;
Opposing armies will only attack at the very start of the month, except for one time in &#039;&#039;The Legend of Ransei&#039;&#039; where Shingen or Kenshin attack after they decline a battle with the {{player}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
In {{g|GO}}, day and night changes depend on sunset and sunrise in the player&#039;s location. The difference between day and night is the appearance, the music, and the Evolution of some Pokémon. Additionally, {{OBP|Raid Battle|GO}}s do not spawn during a specific range of hours at night. Sunny [[weather]] during the day becomes Clear weather during the night; the effects of the two, however, are identical.&lt;br /&gt;
&lt;br /&gt;
If a [[Mystery Box]] is acquired and opened, three days must pass before it can be opened again.&lt;br /&gt;
&lt;br /&gt;
For the time-based Evolutions, see [[Time-based Evolution#Pokémon GO|Time-based Evolution → Pokémon GO]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sleep===&lt;br /&gt;
In {{g|Sleep}}, the day is divided into three parts for three [[Cooking (Sleep)|meals]]: morning (4:00 AM to 11:59 AM) for breakfast, day (12:00 PM to 5:59 PM) for lunch, and night (6:00 PM to 3:59 AM) for dinner. These times are all set based on the player&#039;s current time zone. The daily events (such as sleeping time, shop events, etc) last from 4:00 AM to 3:59 AM the next day. The week starts on Monday.&lt;br /&gt;
&lt;br /&gt;
Prior to version 1.5.0 (released April 18, 2024), night lasted till 5:59 AM instead of 3:59 AM and morning began from 6:00 AM instead of 4:00 AM.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Party mini===&lt;br /&gt;
{{missing image|section|Add clock image}}&lt;br /&gt;
In [[Pokémon Party mini]], the Celebi&#039;s Clock is a clock with date, alarm and stopwatch functions.&lt;br /&gt;
&lt;br /&gt;
===Eevee × Tamagotchi===&lt;br /&gt;
{{missing image|section|Add clock image}}&lt;br /&gt;
In [[Eevee × Tamagotchi]], there is a digital clock function. The player is required to set up the time before starting the game.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Morning&#039;&#039;&lt;br /&gt;
{{langtable|color={{morning color}}|bordercolor={{morning color dark}}&lt;br /&gt;
|ja=あさ &#039;&#039;Morning&#039;&#039;&lt;br /&gt;
|fr=Matin&lt;br /&gt;
|de=Morgen&lt;br /&gt;
|it=Mattina&amp;lt;br&amp;gt;Mattino&lt;br /&gt;
|ko=아침 &#039;&#039;Achim&#039;&#039;&lt;br /&gt;
|es=Mañana&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Day&#039;&#039;&lt;br /&gt;
{{langtable|color={{day color}}|bordercolor={{day color dark}}&lt;br /&gt;
|ja=ひる &#039;&#039;Day&#039;&#039;&lt;br /&gt;
|fr=Jour&lt;br /&gt;
|de=Tag&lt;br /&gt;
|it=Giorno&lt;br /&gt;
|ko=낮 &#039;&#039;Nat&#039;&#039;&lt;br /&gt;
|es=Día&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Evening&#039;&#039;&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{orange color dark}}&lt;br /&gt;
|ja=ゆうがた &#039;&#039;Evening&#039;&#039;&lt;br /&gt;
|fr=Soir&lt;br /&gt;
|de=Abend&lt;br /&gt;
|it=Sera&lt;br /&gt;
|ko=저녁 &#039;&#039;Jeonyeok&#039;&#039;&lt;br /&gt;
|es=Tarde&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
{{langtable|color={{night color}}|bordercolor={{night color dark}}|textcolor={{night textcolor}}&lt;br /&gt;
|ja=よる &#039;&#039;Night&#039;&#039;&lt;br /&gt;
|fr_ca=Tard le soir{{tt|*|Diamond manual}}&lt;br /&gt;
|fr_eu=Nuit&lt;br /&gt;
|de=Nacht&lt;br /&gt;
|it=Notte&lt;br /&gt;
|ko=밤 &#039;&#039;Bam&#039;&#039;&lt;br /&gt;
|es=Noche&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Late night&#039;&#039;&lt;br /&gt;
{{langtable|color={{black color}}|bordercolor={{black color dark}}|textcolor=FFF&lt;br /&gt;
|ja=しんや &#039;&#039;Late night&#039;&#039;&lt;br /&gt;
|fr=Pleine nuit&lt;br /&gt;
|de=Spätnacht&lt;br /&gt;
|it=Notte fonda&lt;br /&gt;
|ko=심야 &#039;&#039;Simya&#039;&#039;&lt;br /&gt;
|es=Madrugada&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Matutinal Pokémon]]&lt;br /&gt;
* [[Diurnal Pokémon]]&lt;br /&gt;
* [[Vespertine Pokémon]]&lt;br /&gt;
* [[Nocturnal Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zeit]]&lt;br /&gt;
[[es:Tiempo]]&lt;br /&gt;
[[fr:Temps (durée)]]&lt;br /&gt;
[[it:Tempo]]&lt;br /&gt;
[[ja:時間帯]]&lt;br /&gt;
[[zh:时间]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_1&amp;diff=4405463</id>
		<title>Wild Zone 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_1&amp;diff=4405463"/>
		<updated>2025-10-18T18:33:05Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Wild Zone 1 ZA.png&lt;br /&gt;
|type=vert&lt;br /&gt;
|location_name=Wild Zone 1&lt;br /&gt;
|japanese_name=１番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 1&lt;br /&gt;
|location=[[Vert District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 1&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 1&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located adjacent to [[Vernal Avenue]] on the southern parts of [[Vert Sector 9]] and [[South Boulevard]]  in the southernmost area of the [[Vert District]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 7 Pokémon available in this zone.&lt;br /&gt;
&lt;br /&gt;
{{Catch/header/za|vert|clear=yes|sun=yes|cloudy=yes|rain=yes|fog=yes}}&lt;br /&gt;
{{Catch/entryza|0013|Weedle||✔|||✔||||||type1=bug}}&lt;br /&gt;
{{Catch/entryza|0016|Pidgey||✔|||✔||||||type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryza|0016|Pidgey||✔|||✔||||||alpha=yes|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryza|0172|Pichu||✔|||✔||||||type1=electric}}&lt;br /&gt;
{{Catch/entryza|0179|Mareep||✔|||✔||||||type1=electric}}&lt;br /&gt;
{{Catch/entryza|0659|Bunnelby||✔|||✔||||||type1=normal}}&lt;br /&gt;
{{Catch/entryza|0661|Fletchling||✔|||✔||||||type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryza|0664|Scatterbug||✔|||✔||||||type1=bug}}&lt;br /&gt;
{{Catch/footer/za|vert}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|vert}}|bordercolor={{Locationcolor/dark|vert}}&lt;br /&gt;
|zh_cmn=１號野生特區 / １号野生特区 &#039;&#039;{{tt|1-Hào Yěshēng Tèqū|Wild Zone 1}}&#039;&#039;&lt;br /&gt;
|zh_yue=１號野生特區 &#039;&#039;{{tt|1-Houh Yéhsāang Dahkkēui|Wild Zone 1}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 1&lt;br /&gt;
|de=Wildsektor 1&lt;br /&gt;
|it=Zona selvaggia 1&lt;br /&gt;
|ko=1번 와일드 존 &#039;&#039;{{tt|1-Beon Waildeu Jon|Wild Zone 1}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch&amp;diff=4405457</id>
		<title>Template:Catch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch&amp;diff=4405457"/>
		<updated>2025-10-18T18:26:27Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Catch/entryza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is an article on the usage of the various catch subtemplates.&lt;br /&gt;
{{catch/header|land|yes}}&lt;br /&gt;
{{catch/div|land|Generation I}}&lt;br /&gt;
{{catch/entry1|001|Bulbasaur|yes|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/div|land|Generation II}}&lt;br /&gt;
{{catch/entry2|152|Chikorita|yes|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation III}}&lt;br /&gt;
{{catch/entry3|252|Treecko|yes|yes|yes|Grass|5|100%|type1=Grass}}&lt;br /&gt;
{{catch/entryfl|001|Bulbasaur|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/entry3a|152|Chikorita|yes|yes|yes|Grass|5|100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation IV}}&lt;br /&gt;
{{catch/entry4|387|Turtwig|yes|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/entryhs|152|Chikorita|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation V}}&lt;br /&gt;
{{catch/entry5|495|Snivy|yes|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/entry5-2|495|Snivy|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation VI}}&lt;br /&gt;
{{catch/entry6|650|Chespin|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/entryoras|252|Treecko|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation VIII (Brilliant Diamond and Shining Pearl)}}&lt;br /&gt;
{{catch/entrybdsp|387|Turtwig|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
{{catch/header/dn|land|yes}}&lt;br /&gt;
{{catch/div|land|Generation VII}}&lt;br /&gt;
{{catch/entry7|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}&lt;br /&gt;
{{catch/entryusum|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
{{catch/header/8|land|yes}}&lt;br /&gt;
{{catch/div|land|Generation VIII (Sword and Shield)}}&lt;br /&gt;
{{catch/entry8|810|Grookey|yes|yes|Grass|5|100%|type1=Grass}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
{{catch/header/9|land}}&lt;br /&gt;
{{catch/div/9|Generation IV}}&lt;br /&gt;
{{catch/entry9|0906|Sprigatito|yes|yes|land=yes|5|all=100%|type1=grass}}&lt;br /&gt;
{{catch/footer/9|land}}&lt;br /&gt;
&lt;br /&gt;
Each catch subtemplate, with the exception of the chart-setting header, div, and footer subtemplates, work to create the wild Pokémon availability chart for the main series games. There are some basic parameters shared among them, with some difference depending upon the games that are covered.&lt;br /&gt;
&lt;br /&gt;
==Catch/header==&lt;br /&gt;
This begins the chart. Two parameters may be entered. The first parameter should be the type of [[Template:locationcolor|terrain the area is]]. For example, a small town like Pallet or Azalea would use &amp;quot;land&amp;quot;, while a big city like Goldenrod or Jubilife would use &amp;quot;building&amp;quot;. The second parameter determines whether or not to show the morning/day/night headers. For Generation I and Generation III, set this to &amp;quot;no&amp;quot;. For all others, set to &amp;quot;yes&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Catch/header/8 acts the same as Catch/header; however, the parameter that is normally used for the morning/day/night headers is instead used to determine whether or not to show the [[Weather]] headers.&lt;br /&gt;
&lt;br /&gt;
Catch/header/9 only uses one parameter, which serves the same purpose as the first parameter in the other Catch/header templates.&lt;br /&gt;
&lt;br /&gt;
==Catch/div==&lt;br /&gt;
This divides up a chart. Use to split Pokémon found by walking (in a cave or through tall grass) from Pokémon found by fishing and surfing, and from special event Pokémon, such as legendaries, or Pokémon that can only be caught once, like Rotom. The first parameter should be the same terrain type as in the header, while the second should be whatever should appear as text. Pre-made entries exist for National Dex (enter &amp;quot;National&amp;quot;), fishing and surfing (enter &amp;quot;Fish&amp;quot;), and special Pokémon (enter &amp;quot;Special&amp;quot;). Make every effort to not link in this.&lt;br /&gt;
&lt;br /&gt;
Catch/div/9 works a little differently than the other dividers. It is designed to separate spawn data for each [[biome]] in an area, so the label and color scheme for each biome are predefined. These presets can be called by inputting the first one or two letters of the biome name as the one unnamed parameter. The following table lists all the biomes and their shortcut keywords:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 2px solid #{{violet color dark}}; background: #{{violet color}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{scarlet color light}}&lt;br /&gt;
! Biome&lt;br /&gt;
! Keyword&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo Forest&lt;br /&gt;
|Ba&lt;br /&gt;
|-&lt;br /&gt;
|Beach&lt;br /&gt;
|Be&lt;br /&gt;
|-&lt;br /&gt;
|Cave&lt;br /&gt;
|Ca&lt;br /&gt;
|-&lt;br /&gt;
|Chargestone&lt;br /&gt;
|Cs&lt;br /&gt;
|-&lt;br /&gt;
|Cave Water&lt;br /&gt;
|Cw&lt;br /&gt;
|-&lt;br /&gt;
|Desert&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|Flower&lt;br /&gt;
|Fl&lt;br /&gt;
|-&lt;br /&gt;
|Forest&lt;br /&gt;
|Fo&lt;br /&gt;
|-&lt;br /&gt;
|Lake&lt;br /&gt;
|L&lt;br /&gt;
|-&lt;br /&gt;
|Mine&lt;br /&gt;
|Mi&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|Mo&lt;br /&gt;
|-&lt;br /&gt;
|Ocean&lt;br /&gt;
|Oc&lt;br /&gt;
|-&lt;br /&gt;
|Olive&lt;br /&gt;
|Ol&lt;br /&gt;
|-&lt;br /&gt;
|Prairie&lt;br /&gt;
|P&lt;br /&gt;
|-&lt;br /&gt;
|Riverside&lt;br /&gt;
|Ri&lt;br /&gt;
|-&lt;br /&gt;
|Rocky Area&lt;br /&gt;
|Ro&lt;br /&gt;
|-&lt;br /&gt;
|Ruins&lt;br /&gt;
|Ru&lt;br /&gt;
|-&lt;br /&gt;
|Snowfield&lt;br /&gt;
|Sn&lt;br /&gt;
|-&lt;br /&gt;
|Swamp&lt;br /&gt;
|Sw&lt;br /&gt;
|-&lt;br /&gt;
|Town&lt;br /&gt;
|T&lt;br /&gt;
|-&lt;br /&gt;
|Underground&lt;br /&gt;
|U&lt;br /&gt;
|-&lt;br /&gt;
|Volcano&lt;br /&gt;
|V&lt;br /&gt;
|-&lt;br /&gt;
|Wasteland&lt;br /&gt;
|W&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Catchentries==&lt;br /&gt;
The various catchentry templates begin in the same way, with the Pokémon&#039;s [[National Pokédex]] number in the first parameter followed by its name in the second parameter. The third through fifth (third and fourth only for pairs) parameters may be set to &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot; in order to indicate if a Pokémon is available in that game, with the third as the first game, the fourth as the second, and fifth as the third version. &lt;br /&gt;
&lt;br /&gt;
For all templates that include three games, the sixth parameter indicates where the Pokémon is found, and by what method. The seventh indicates the levels of the Pokémon. The eighth varies among games: in Generation I and Generation III, it is the sole encounter rate. In other generations, it indicates the morning encounter rate in tandem with the ninth and tenth parameters, which indicate the day and night encounter rates.&lt;br /&gt;
&lt;br /&gt;
For all templates that represent a pair of games, excluding Generation IV, the fifth parameter indicates where the Pokémon is found, and by what method. The sixth indicates the levels of the Pokémon. The seventh, eighth, and ninth parameters represent encounter rates, though how many are necessary - and what time of day each rate corresponds to - varies between generations.&lt;br /&gt;
&lt;br /&gt;
For Generation IV&#039;s template, the fifth parameter indicates the levels of the Pokémon, and the sixth parameter represents the Pokémon&#039;s spawn weight.&lt;br /&gt;
&lt;br /&gt;
Named parameters, which are optional and should fall at the end, include &amp;quot;all&amp;quot;, which, in time-based generations, indicate a Pokémon&#039;s encounter rate is consistent throughout the day; &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;, which indicate which Pokémon must be traded by the player to an NPC for the Pokémon in question; the weather effects in Generation VIII; the terrain types in Generation IV; &amp;quot;form&amp;quot;, which indicates the form of the Pokémon; and most importantly, &amp;quot;type1&amp;quot; and &amp;quot;type2&amp;quot;, which indicate the type of the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Catch/footer==&lt;br /&gt;
This ends the chart. It has only one parameter, which should be the same terrain type as in the header.&lt;br /&gt;
&lt;br /&gt;
Catch/footer/9 acts the same as Catch/footer, but it contains additional information that only applies to Generation IX games. It should only be used to end Generation IX availability charts.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry1==&lt;br /&gt;
{{catch/header|road|no}}&lt;br /&gt;
{{catch/entry1|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entry1|009|Blastoise|no|yes|no|Special|50|One|type1=Water}}&lt;br /&gt;
{{catch/entry1|025|Pikachu|no|no|yes|Special|50|One|type1=Electric}}&lt;br /&gt;
{{catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation I]] games. The third parameter indicates for {{game|Red and Blue|s|Red}}, the fourth for {{game|Red and Blue|s|Blue}}, and the fifth for {{v2|Yellow}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry2==&lt;br /&gt;
{{catch/header|ruins|yes}}&lt;br /&gt;
{{catch/entry2|250|Ho-Oh|yes|no|no|Special|60|all=One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entry2|249|Lugia|no|yes|no|Special|60|all=One|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{catch/entry2|245|Suicune|no|no|yes|Special|40|all=One|type1=Water}}&lt;br /&gt;
{{catch/footer|ruins}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation II]] games. The third parameter indicates for {{game|Gold and Silver|s|Gold}}, the fourth for {{game|Gold and Silver|s|Silver}}, and the fifth for {{v2|Crystal}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Headbutt&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;GS&amp;quot;, &amp;quot;Shiny&amp;quot; and &amp;quot;Bug&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 5:59 PM), and the tenth at night (6:00 PM to 3:59 AM). An eleventh parameter, defaulted to &amp;quot;j&amp;quot;, will, if set to &amp;quot;k&amp;quot;, change the grass into the Kanto style. Please set this parameter to &amp;quot;k&amp;quot; for all Kanto locations &#039;&#039;except for&#039;&#039; {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].&lt;br /&gt;
&lt;br /&gt;
==Catch/entry3==&lt;br /&gt;
{{catch/header|cave|no}}&lt;br /&gt;
{{catch/entry3|383|Groudon|yes|no|no|Special|45|One|type1=Ground}}&lt;br /&gt;
{{catch/entry3|382|Kyogre|no|yes|no|Special|45|One|type1=Water}}&lt;br /&gt;
{{catch/entry3|384|Rayquaza|no|no|yes|Special|70|One|type1=Dragon|type2=Flying}}&lt;br /&gt;
{{catch/footer|cave}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation III]] [[Hoenn]] games. The third parameter indicates for {{game|Ruby and Sapphire|s|Ruby}}, the fourth for {{game|Ruby and Sapphire|s|Sapphire}}, and the fifth for {{v2|Emerald}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Long grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Dive&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Eon&amp;quot;, &amp;quot;Mystic&amp;quot;, &amp;quot;Aurora&amp;quot;, &amp;quot;Map&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;GS&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
===Catch/entryfl===&lt;br /&gt;
{{catch/header|road|no}}&lt;br /&gt;
{{catch/entryfl|006|Charizard|yes|no|Special|50|One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|003|Venusaur|no|yes|Special|50|One|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|FireRed and LeafGreen|s}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}} and the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Mystic&amp;quot;, &amp;quot;Aurora&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
===Catch/entry3a===&lt;br /&gt;
{{catch/header|land|no}}&lt;br /&gt;
{{catch/entry3a|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entry3a|003|Venusaur|no|yes|no|Special|50|One|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/entry3a|384|Rayquaza|no|no|yes|Special|50|One|type1=Dragon|type2=Flying}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game2|FireRed|LeafGreen|Emerald}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}}, the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}, and the fifth for {{v2|Emerald}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Dive&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Eon&amp;quot;, &amp;quot;Mystic&amp;quot;, &amp;quot;Aurora&amp;quot;, &amp;quot;Map&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;GS&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
As this iteration of the template is only made for locations that are accessible in FireRed and LeafGreen as well as Emerald, but not in Ruby and Sapphire, this template is only used on [[Navel Rock]], [[Birth Island]] and [[Altering Cave]].&lt;br /&gt;
&lt;br /&gt;
==Catch/entry4==&lt;br /&gt;
{{catch/header|space|yes}}&lt;br /&gt;
{{catch/entry4|483|Dialga|yes|no|no|Special|47|all=One|type1=Steel|type2=Dragon}}&lt;br /&gt;
{{catch/entry4|484|Palkia|no|yes|no|Special|47|all=One|type1=Water|type2=Dragon}}&lt;br /&gt;
{{catch/entry4|487O|Giratina|no|no|yes|Special|47|all=One|type1=Ghost|type2=Dragon}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation IV]] [[Sinnoh]] games. The third parameter indicates for {{game|Diamond and Pearl|s|Diamond}}, the fourth for {{game|Diamond and Pearl|s|Pearl}}, and the fifth for {{v2|Platinum}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Poké Radar&amp;quot;, &amp;quot;Honey&amp;quot;, &amp;quot;Backlot&amp;quot;, &amp;quot;Odd Keystone&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Member&amp;quot;, &amp;quot;Oak&amp;quot;, &amp;quot;Azure&amp;quot;, &amp;quot;Shiny&amp;quot;, &amp;quot;R&amp;quot;, &amp;quot;S&amp;quot;, &amp;quot;E&amp;quot;, &amp;quot;FR&amp;quot;, &amp;quot;LG&amp;quot;, &amp;quot;Any&amp;quot; and &amp;quot;FRLGE&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 7:59 PM), and the tenth at night (8:00 PM to 3:59 AM).&lt;br /&gt;
&lt;br /&gt;
===Catch/entryhs===&lt;br /&gt;
{{catch/header|ruins|yes}}&lt;br /&gt;
{{catch/entryhs|250|Ho-Oh|yes|no|Special|45|all=One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entryhs|249|Lugia|no|yes|Special|45|all=One|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{catch/footer|ruins}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|HeartGold and SoulSilver|s}}. The third parameter indicates for {{game|HeartGold and SoulSilver|s|HeartGold}} and the fourth for {{game|HeartGold and SoulSilver|s|SoulSilver}}. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Pichu&amp;quot;, &amp;quot;Enigma&amp;quot;, &amp;quot;Shiny&amp;quot;, &amp;quot;Hoenn&amp;quot;, &amp;quot;Sinnoh&amp;quot;, &amp;quot;Headbutt&amp;quot; and &amp;quot;Bug&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM). A tenth parameter, defaulted to &amp;quot;j&amp;quot;, will, if set to &amp;quot;k&amp;quot;, change Headbutt trees into the Kanto style. Please set this parameter to &amp;quot;k&amp;quot; for all Kanto locations &#039;&#039;except for&#039;&#039; {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].&lt;br /&gt;
&lt;br /&gt;
==Catch/entry5==&lt;br /&gt;
{{catch/header|sand|seasons=yes}}&lt;br /&gt;
{{catch/entry5|643|Reshiram|yes|no|no|Special|100|all=One|type1=Fire|type2=Dragon}}&lt;br /&gt;
{{catch/entry5|644|Zekrom|no|yes|no|Special|100|all=One|type1=Electric|type2=Dragon}}&lt;br /&gt;
{{catch/footer|sand}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation V]] [[Unova]] games. The third parameter indicates for {{game|Black and White|s|Black}}, the fourth for {{game|Black and White|s|White}}, and the fifth for &amp;lt;!--{{v2|Gray}}--&amp;gt;the unknown third version which is currently hidden, and should be entered as &amp;quot;no&amp;quot; so that when this game is released we can easily change over. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fishing&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Dark&amp;quot;, &amp;quot;Rustling&amp;quot;, &amp;quot;Dust&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Rippling&amp;quot;, &amp;quot;Rough&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Puddle&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Dark tall grass&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot; and &amp;quot;Liberty&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the ninth in summer (Feb, Jun, Oct), the tenth in autumn (Mar, Jul, Nov) and the eleventh in winter (Apr, Aug, Dec).&lt;br /&gt;
&lt;br /&gt;
===Catch/entry5-2===&lt;br /&gt;
{{catch/header|cave|seasons=yes}}&lt;br /&gt;
{{catch/entry5-2|643|Reshiram|yes|no|Special|100|all=One|type1=Fire|type2=Dragon}}&lt;br /&gt;
{{catch/entry5-2|644|Zekrom|no|yes|Special|100|all=One|type1=Electric|type2=Dragon}}&lt;br /&gt;
{{catch/footer|cave}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Black 2 and White 2|s}}. The third parameter indicates for {{game|Black 2 and White 2|s|Black 2}}, the fourth for {{game|Black 2 and White 2|s|White 2}}. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fishing&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Dark&amp;quot;, &amp;quot;Rustling&amp;quot;, &amp;quot;Dust&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Rippling&amp;quot;, &amp;quot;Rough&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Grotto&amp;quot;, &amp;quot;Puddle&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Dark tall grass&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Liberty&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the eigth in summer (Feb, Jun, Oct), the ninth in autumn (Mar, Jul, Nov) and the tenth in winter (Apr, Aug, Dec).&lt;br /&gt;
&lt;br /&gt;
==Catch/entry6==&lt;br /&gt;
{{catch/header|building|no}}&lt;br /&gt;
{{catch/entry6|716|Xerneas|yes|no|Special|50|all=One|type1=Fairy}}&lt;br /&gt;
{{catch/entry6|717|Yveltal|no|yes|Special|50|all=One|type1=Dark|type2=Flying}}&lt;br /&gt;
{{catch/footer|building}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VI]] [[Kalos]] games. The third parameter indicates for [[Pokémon X and Y|X]] and the fourth for [[Pokémon X and Y|Y]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Swamp&amp;quot;, &amp;quot;Sky&amp;quot;, &amp;quot;Ceiling&amp;quot;, &amp;quot;Shaking trash cans&amp;quot;, &amp;quot;Rustling bush&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Yellow flowers&amp;quot;, &amp;quot;Red flowers&amp;quot;, &amp;quot;Purple flowers&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Dirt&amp;quot;, &amp;quot;Rustling Berry tree&amp;quot;, &amp;quot;Terrain&amp;quot; and &amp;quot;Snow&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
===Catch/entryoras===&lt;br /&gt;
{{catch/header|cave|no}}&lt;br /&gt;
{{catch/entryoras|383|Groudon|yes|no|Special|45|all=One|type1=Ground}}&lt;br /&gt;
{{catch/entryoras|382|Kyogre|no|yes|Special|45|all=One|type1=Water}}&lt;br /&gt;
{{catch/footer|cave}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Omega Ruby and Alpha Sapphire|s}}. The third parameter indicates for [[Pokémon X and Y|X]] and the fourth for [[Pokémon X and Y|Y]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Dark&amp;quot;, &amp;quot;Rustling&amp;quot;, &amp;quot;Dust&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Rippling&amp;quot;, &amp;quot;Rough&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Puddle&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Dark tall grass&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Flocks&amp;quot; and &amp;quot;Seaweed&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry7==&lt;br /&gt;
{{catch/header/dn|space|no}}&lt;br /&gt;
{{catch/entry7|791|Solgaleo|yes|no|Special|55|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}&lt;br /&gt;
{{catch/entry7|792|Lunala|no|yes|Special|55|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VII]] [[Alola]] games. The third parameter indicates for [[Pokémon Sun and Moon|Sun]] and the fourth for [[Pokémon Sun and Moon|Moon]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Brown grass&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Yellow flowers&amp;quot;, &amp;quot;Red flowers&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Fish&amp;quot;, &amp;quot;Rustling grass&amp;quot;, &amp;quot;Dirt cloud&amp;quot;, &amp;quot;Sand cloud&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Chase&amp;quot;, &amp;quot;Rustling tree&amp;quot;, &amp;quot;Rustling bush&amp;quot;, &amp;quot;Water splashes&amp;quot;, &amp;quot;Berry pile&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.&lt;br /&gt;
&lt;br /&gt;
===Catch/entryusum===&lt;br /&gt;
{{catch/header/dn|mountain|no}}&lt;br /&gt;
{{Catch/entryusum|791|Solgaleo|yes|no|Special|60|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}&lt;br /&gt;
{{Catch/entryusum|792|Lunala|no|yes|Special|60|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}&lt;br /&gt;
{{catch/footer|mountain}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Ultra Sun and Ultra Moon]]. The third parameter indicates for [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun]] and the fourth for [[Pokémon Ultra Sun and Ultra Moon|Ultra Moon]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Brown grass&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Yellow flowers&amp;quot;, &amp;quot;Red flowers&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Fish&amp;quot;, &amp;quot;Rustling grass&amp;quot;, &amp;quot;Dirt cloud&amp;quot;, &amp;quot;Sand cloud&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Chase&amp;quot;, &amp;quot;Rustling tree&amp;quot;, &amp;quot;Rustling bush&amp;quot;, &amp;quot;Water splashes&amp;quot;, &amp;quot;Berry pile&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry8==&lt;br /&gt;
{{catch/header/8|building|yes}}&lt;br /&gt;
{{catch/entry8|888|Zacian|yes|no|Special|70|One|type1=Fairy}}&lt;br /&gt;
{{catch/entry8|889|Zamazenta|no|yes|Special|70|One|type1=Fighting}}&lt;br /&gt;
{{catch/footer|building}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Sword and Shield]]. The third parameter indicates for [[Pokémon Sword and Shield|Sword]] and the fourth for [[Pokémon Sword and Shield|Shield]]. The fifth parameter&#039;s  special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Fish&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Raid&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;trademun&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter&#039;s special entries include &amp;quot;Clear&amp;quot;, &amp;quot;Cloudy&amp;quot;, &amp;quot;Rain&amp;quot;, &amp;quot;Thnderstorm&amp;quot;, &amp;quot;Snow&amp;quot;, &amp;quot;Blizzard&amp;quot;, &amp;quot;Sun&amp;quot;, &amp;quot;Sandstorm&amp;quot; and &amp;quot;Fog&amp;quot;. Only the needed entries should be filled in, each divided by a pipe character (|). If the seventh parameter is filled in with a number as opposed to a special entry, that number will fill all entries.&lt;br /&gt;
&lt;br /&gt;
===Catch/entrybdsp===&lt;br /&gt;
{{catch/header|space|4}}&lt;br /&gt;
{{catch/entrybdsp|483|Dialga|yes|no|Special|47|all=One|type1=Steel|type2=dragon}}&lt;br /&gt;
{{catch/entrybdsp|484|Palkia|no|yes|Special|47|all=One|type1=Water|type2=dragon}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Brilliant Diamond and Shining Pearl]]. The third parameter indicates for [[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond]] and the fourth for [[Pokémon Brilliant Diamond and Shining Pearl|Shining Pearl]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Poké Radar&amp;quot;, &amp;quot;Honey&amp;quot;, &amp;quot;Backlot&amp;quot;, &amp;quot;Odd Keystone&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Member&amp;quot;, &amp;quot;Oak&amp;quot;, and &amp;quot;Azure&amp;quot;. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;trademun&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM).&lt;br /&gt;
&lt;br /&gt;
===Catch/entryla===&lt;br /&gt;
{{catch/header/la|ocean}}&lt;br /&gt;
{{catch/entryla|489|Phione|type1=Water|33-36|None|all=✔|||||✔}}&lt;br /&gt;
{{catch/footer/la|ocean}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Legends: Arceus]]. The third parameter indicates what levels the Pokémon is found at. The fourth parameter indicates what levels the Pokémon is found at if it is an [[alpha Pokémon|alpha]]. The fifth, sixth, seventh, and eighth parameters indicate if it can be found in the &amp;quot;morning&amp;quot;, &amp;quot;day&amp;quot;, &amp;quot;evening&amp;quot;, and &amp;quot;night&amp;quot;; these can also be set directly using those keywords. Only the needed entries should be filled in, each divided by a pipe character (|). If the ninth parameter is filled in, that indicates that the Pokémon can appear in all weather conditions. Otherwise, specify which weather conditions the Pokémon appears in using the parameters &amp;quot;clear&amp;quot;, &amp;quot;sun&amp;quot;, &amp;quot;cloudy&amp;quot;, &amp;quot;rain&amp;quot;, &amp;quot;thunderstorm&amp;quot;, &amp;quot;snow&amp;quot;, &amp;quot;blizzard&amp;quot;, and &amp;quot;fog&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry9==&lt;br /&gt;
{{catch/header/9|distortion}}&lt;br /&gt;
{{catch/entry9|1007|Koraidon|yes|no|land=yes|68|all=One|type1=fighting|type2=dragon}}&lt;br /&gt;
{{catch/entry9|1008|Miraidon|no|yes|overland=yes|68|all=One|type1=electric|type2=dragon}}&lt;br /&gt;
{{catch/footer/9|distortion}}&lt;br /&gt;
&lt;br /&gt;
This catchentry is used for locations that wild Pokémon can spawn in {{g|Scarlet and Violet}}. The types of terrain that the Pokémon can spawn in are specified by the parameters &amp;quot;land&amp;quot;, &amp;quot;watersurface&amp;quot;, &amp;quot;underwater&amp;quot;, &amp;quot;overland&amp;quot;, and &amp;quot;sky&amp;quot;, which correspond to the Land, UpWater, UnderWater, Air1, and Air2 variables, respectively. If the Pokémon can spawn in that type of terrain, the corresponding parameter should be set to &amp;quot;yes&amp;quot;. The types of terrain that the Pokémon cannot spawn in should be left alone. The times of day that the Pokémon can spawn are specified by the parameters &amp;quot;all&amp;quot;, &amp;quot;morning&amp;quot;, &amp;quot;day&amp;quot;, &amp;quot;evening&amp;quot;, and &amp;quot;night&amp;quot;. If the Pokémon can spawn at any time of day, then &amp;quot;all&amp;quot; should be set to &amp;quot;yes&amp;quot;, and the other parameters should be left alone. If the Pokémon can only spawn at certain times of day, then the times of day at which the Pokémon cannot spawn should be set to &amp;quot;0&amp;quot;. All other times of day will display the Pokémon&#039;s standard spawn weight. If the Pokémon can spawn as the leader of a group, the parameter &amp;quot;group&amp;quot; should be set to the chance of this happening as a percent (without the % sign). If the species of the group is different than the species of the leader, the parameters &amp;quot;groupnum&amp;quot; and &amp;quot;groupmon&amp;quot; should be set to the Pokédex number and name, respectively, of the group&#039;s species. Otherwise, the group Pokémon displayed will be the same species as the leader. If the group&#039;s species has a specific form, that form must be specified using the &amp;quot;groupform&amp;quot; parameter, even if the group Pokémon is the same species and form as the leader&lt;br /&gt;
&lt;br /&gt;
===Catch/entryza===&lt;br /&gt;
{{catch/header/za|vert}}&lt;br /&gt;
{{catch/entryza|0498|Tepig|10-12||✔|||✔||||type1=fire}}&lt;br /&gt;
{{catch/entryza|0152|Chikorita|10-12||✔||||✔||||type1=grass}}&lt;br /&gt;
{{catch/entryza|0158|Totodile|10-12||✔||||||✔||type1=water}}&lt;br /&gt;
{{catch/entryza|0229|Houndoom|20-25|✔||||✔|✔|✔||✔|type1=dark|type2=fire}}&lt;br /&gt;
{{catch/entryza|0229|Houndoom|40-45|||✔|✔|||||type1=dark|type2=fire|alpha=yes}}&lt;br /&gt;
{{catch/footer/za|vert}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Legends: Z-A]]. The named parameter &amp;quot;alpha&amp;quot; indicates the Pokémon spawns as an [[alpha Pokémon|alpha]], this alpha should have its own row under its non-alpha counterpart, if applicable. The fourth parameter indicates if it can be found during both &amp;quot;day&amp;quot; and &amp;quot;night&amp;quot;, the fifth and sixth parameters if it can be found only during the day, or the night, respectively. Only the needed entries should be filled in, each divided by a pipe character (|). If the seventh parameter is filled in, that indicates that the Pokémon can appear in all weather conditions. Otherwise, specify which weather conditions the Pokémon appears in using the parameters &amp;quot;clear&amp;quot;, &amp;quot;sun&amp;quot;, &amp;quot;cloudy&amp;quot;, &amp;quot;rain&amp;quot;, and &amp;quot;fog&amp;quot; as the eighth and onward parameters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Catch templates]]&lt;br /&gt;
[[Category:Documentation templates]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch&amp;diff=4405439</id>
		<title>Template:Catch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch&amp;diff=4405439"/>
		<updated>2025-10-18T17:56:12Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: Added entryza&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is an article on the usage of the various catch subtemplates.&lt;br /&gt;
{{catch/header|land|yes}}&lt;br /&gt;
{{catch/div|land|Generation I}}&lt;br /&gt;
{{catch/entry1|001|Bulbasaur|yes|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/div|land|Generation II}}&lt;br /&gt;
{{catch/entry2|152|Chikorita|yes|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation III}}&lt;br /&gt;
{{catch/entry3|252|Treecko|yes|yes|yes|Grass|5|100%|type1=Grass}}&lt;br /&gt;
{{catch/entryfl|001|Bulbasaur|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/entry3a|152|Chikorita|yes|yes|yes|Grass|5|100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation IV}}&lt;br /&gt;
{{catch/entry4|387|Turtwig|yes|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/entryhs|152|Chikorita|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation V}}&lt;br /&gt;
{{catch/entry5|495|Snivy|yes|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/entry5-2|495|Snivy|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation VI}}&lt;br /&gt;
{{catch/entry6|650|Chespin|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/entryoras|252|Treecko|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/div|land|Generation VIII (Brilliant Diamond and Shining Pearl)}}&lt;br /&gt;
{{catch/entrybdsp|387|Turtwig|yes|yes|Grass|5|all=100%|type1=Grass}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
{{catch/header/dn|land|yes}}&lt;br /&gt;
{{catch/div|land|Generation VII}}&lt;br /&gt;
{{catch/entry7|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}&lt;br /&gt;
{{catch/entryusum|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
{{catch/header/8|land|yes}}&lt;br /&gt;
{{catch/div|land|Generation VIII (Sword and Shield)}}&lt;br /&gt;
{{catch/entry8|810|Grookey|yes|yes|Grass|5|100%|type1=Grass}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
{{catch/header/9|land}}&lt;br /&gt;
{{catch/div/9|Generation IV}}&lt;br /&gt;
{{catch/entry9|0906|Sprigatito|yes|yes|land=yes|5|all=100%|type1=grass}}&lt;br /&gt;
{{catch/footer/9|land}}&lt;br /&gt;
&lt;br /&gt;
Each catch subtemplate, with the exception of the chart-setting header, div, and footer subtemplates, work to create the wild Pokémon availability chart for the main series games. There are some basic parameters shared among them, with some difference depending upon the games that are covered.&lt;br /&gt;
&lt;br /&gt;
==Catch/header==&lt;br /&gt;
This begins the chart. Two parameters may be entered. The first parameter should be the type of [[Template:locationcolor|terrain the area is]]. For example, a small town like Pallet or Azalea would use &amp;quot;land&amp;quot;, while a big city like Goldenrod or Jubilife would use &amp;quot;building&amp;quot;. The second parameter determines whether or not to show the morning/day/night headers. For Generation I and Generation III, set this to &amp;quot;no&amp;quot;. For all others, set to &amp;quot;yes&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Catch/header/8 acts the same as Catch/header; however, the parameter that is normally used for the morning/day/night headers is instead used to determine whether or not to show the [[Weather]] headers.&lt;br /&gt;
&lt;br /&gt;
Catch/header/9 only uses one parameter, which serves the same purpose as the first parameter in the other Catch/header templates.&lt;br /&gt;
&lt;br /&gt;
==Catch/div==&lt;br /&gt;
This divides up a chart. Use to split Pokémon found by walking (in a cave or through tall grass) from Pokémon found by fishing and surfing, and from special event Pokémon, such as legendaries, or Pokémon that can only be caught once, like Rotom. The first parameter should be the same terrain type as in the header, while the second should be whatever should appear as text. Pre-made entries exist for National Dex (enter &amp;quot;National&amp;quot;), fishing and surfing (enter &amp;quot;Fish&amp;quot;), and special Pokémon (enter &amp;quot;Special&amp;quot;). Make every effort to not link in this.&lt;br /&gt;
&lt;br /&gt;
Catch/div/9 works a little differently than the other dividers. It is designed to separate spawn data for each [[biome]] in an area, so the label and color scheme for each biome are predefined. These presets can be called by inputting the first one or two letters of the biome name as the one unnamed parameter. The following table lists all the biomes and their shortcut keywords:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 2px solid #{{violet color dark}}; background: #{{violet color}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{scarlet color light}}&lt;br /&gt;
! Biome&lt;br /&gt;
! Keyword&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo Forest&lt;br /&gt;
|Ba&lt;br /&gt;
|-&lt;br /&gt;
|Beach&lt;br /&gt;
|Be&lt;br /&gt;
|-&lt;br /&gt;
|Cave&lt;br /&gt;
|Ca&lt;br /&gt;
|-&lt;br /&gt;
|Chargestone&lt;br /&gt;
|Cs&lt;br /&gt;
|-&lt;br /&gt;
|Cave Water&lt;br /&gt;
|Cw&lt;br /&gt;
|-&lt;br /&gt;
|Desert&lt;br /&gt;
|D&lt;br /&gt;
|-&lt;br /&gt;
|Flower&lt;br /&gt;
|Fl&lt;br /&gt;
|-&lt;br /&gt;
|Forest&lt;br /&gt;
|Fo&lt;br /&gt;
|-&lt;br /&gt;
|Lake&lt;br /&gt;
|L&lt;br /&gt;
|-&lt;br /&gt;
|Mine&lt;br /&gt;
|Mi&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|Mo&lt;br /&gt;
|-&lt;br /&gt;
|Ocean&lt;br /&gt;
|Oc&lt;br /&gt;
|-&lt;br /&gt;
|Olive&lt;br /&gt;
|Ol&lt;br /&gt;
|-&lt;br /&gt;
|Prairie&lt;br /&gt;
|P&lt;br /&gt;
|-&lt;br /&gt;
|Riverside&lt;br /&gt;
|Ri&lt;br /&gt;
|-&lt;br /&gt;
|Rocky Area&lt;br /&gt;
|Ro&lt;br /&gt;
|-&lt;br /&gt;
|Ruins&lt;br /&gt;
|Ru&lt;br /&gt;
|-&lt;br /&gt;
|Snowfield&lt;br /&gt;
|Sn&lt;br /&gt;
|-&lt;br /&gt;
|Swamp&lt;br /&gt;
|Sw&lt;br /&gt;
|-&lt;br /&gt;
|Town&lt;br /&gt;
|T&lt;br /&gt;
|-&lt;br /&gt;
|Underground&lt;br /&gt;
|U&lt;br /&gt;
|-&lt;br /&gt;
|Volcano&lt;br /&gt;
|V&lt;br /&gt;
|-&lt;br /&gt;
|Wasteland&lt;br /&gt;
|W&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Catchentries==&lt;br /&gt;
The various catchentry templates begin in the same way, with the Pokémon&#039;s [[National Pokédex]] number in the first parameter followed by its name in the second parameter. The third through fifth (third and fourth only for pairs) parameters may be set to &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot; in order to indicate if a Pokémon is available in that game, with the third as the first game, the fourth as the second, and fifth as the third version. &lt;br /&gt;
&lt;br /&gt;
For all templates that include three games, the sixth parameter indicates where the Pokémon is found, and by what method. The seventh indicates the levels of the Pokémon. The eighth varies among games: in Generation I and Generation III, it is the sole encounter rate. In other generations, it indicates the morning encounter rate in tandem with the ninth and tenth parameters, which indicate the day and night encounter rates.&lt;br /&gt;
&lt;br /&gt;
For all templates that represent a pair of games, excluding Generation IV, the fifth parameter indicates where the Pokémon is found, and by what method. The sixth indicates the levels of the Pokémon. The seventh, eighth, and ninth parameters represent encounter rates, though how many are necessary - and what time of day each rate corresponds to - varies between generations.&lt;br /&gt;
&lt;br /&gt;
For Generation IV&#039;s template, the fifth parameter indicates the levels of the Pokémon, and the sixth parameter represents the Pokémon&#039;s spawn weight.&lt;br /&gt;
&lt;br /&gt;
Named parameters, which are optional and should fall at the end, include &amp;quot;all&amp;quot;, which, in time-based generations, indicate a Pokémon&#039;s encounter rate is consistent throughout the day; &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;, which indicate which Pokémon must be traded by the player to an NPC for the Pokémon in question; the weather effects in Generation VIII; the terrain types in Generation IV; &amp;quot;form&amp;quot;, which indicates the form of the Pokémon; and most importantly, &amp;quot;type1&amp;quot; and &amp;quot;type2&amp;quot;, which indicate the type of the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Catch/footer==&lt;br /&gt;
This ends the chart. It has only one parameter, which should be the same terrain type as in the header.&lt;br /&gt;
&lt;br /&gt;
Catch/footer/9 acts the same as Catch/footer, but it contains additional information that only applies to Generation IX games. It should only be used to end Generation IX availability charts.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry1==&lt;br /&gt;
{{catch/header|road|no}}&lt;br /&gt;
{{catch/entry1|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entry1|009|Blastoise|no|yes|no|Special|50|One|type1=Water}}&lt;br /&gt;
{{catch/entry1|025|Pikachu|no|no|yes|Special|50|One|type1=Electric}}&lt;br /&gt;
{{catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation I]] games. The third parameter indicates for {{game|Red and Blue|s|Red}}, the fourth for {{game|Red and Blue|s|Blue}}, and the fifth for {{v2|Yellow}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry2==&lt;br /&gt;
{{catch/header|ruins|yes}}&lt;br /&gt;
{{catch/entry2|250|Ho-Oh|yes|no|no|Special|60|all=One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entry2|249|Lugia|no|yes|no|Special|60|all=One|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{catch/entry2|245|Suicune|no|no|yes|Special|40|all=One|type1=Water}}&lt;br /&gt;
{{catch/footer|ruins}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation II]] games. The third parameter indicates for {{game|Gold and Silver|s|Gold}}, the fourth for {{game|Gold and Silver|s|Silver}}, and the fifth for {{v2|Crystal}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Headbutt&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;GS&amp;quot;, &amp;quot;Shiny&amp;quot; and &amp;quot;Bug&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 5:59 PM), and the tenth at night (6:00 PM to 3:59 AM). An eleventh parameter, defaulted to &amp;quot;j&amp;quot;, will, if set to &amp;quot;k&amp;quot;, change the grass into the Kanto style. Please set this parameter to &amp;quot;k&amp;quot; for all Kanto locations &#039;&#039;except for&#039;&#039; {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].&lt;br /&gt;
&lt;br /&gt;
==Catch/entry3==&lt;br /&gt;
{{catch/header|cave|no}}&lt;br /&gt;
{{catch/entry3|383|Groudon|yes|no|no|Special|45|One|type1=Ground}}&lt;br /&gt;
{{catch/entry3|382|Kyogre|no|yes|no|Special|45|One|type1=Water}}&lt;br /&gt;
{{catch/entry3|384|Rayquaza|no|no|yes|Special|70|One|type1=Dragon|type2=Flying}}&lt;br /&gt;
{{catch/footer|cave}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation III]] [[Hoenn]] games. The third parameter indicates for {{game|Ruby and Sapphire|s|Ruby}}, the fourth for {{game|Ruby and Sapphire|s|Sapphire}}, and the fifth for {{v2|Emerald}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Long grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Dive&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Eon&amp;quot;, &amp;quot;Mystic&amp;quot;, &amp;quot;Aurora&amp;quot;, &amp;quot;Map&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;GS&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
===Catch/entryfl===&lt;br /&gt;
{{catch/header|road|no}}&lt;br /&gt;
{{catch/entryfl|006|Charizard|yes|no|Special|50|One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entryfl|003|Venusaur|no|yes|Special|50|One|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|FireRed and LeafGreen|s}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}} and the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Mystic&amp;quot;, &amp;quot;Aurora&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
===Catch/entry3a===&lt;br /&gt;
{{catch/header|land|no}}&lt;br /&gt;
{{catch/entry3a|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entry3a|003|Venusaur|no|yes|no|Special|50|One|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/entry3a|384|Rayquaza|no|no|yes|Special|50|One|type1=Dragon|type2=Flying}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game2|FireRed|LeafGreen|Emerald}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}}, the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}, and the fifth for {{v2|Emerald}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Dive&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Eon&amp;quot;, &amp;quot;Mystic&amp;quot;, &amp;quot;Aurora&amp;quot;, &amp;quot;Map&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;GS&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
As this iteration of the template is only made for locations that are accessible in FireRed and LeafGreen as well as Emerald, but not in Ruby and Sapphire, this template is only used on [[Navel Rock]], [[Birth Island]] and [[Altering Cave]].&lt;br /&gt;
&lt;br /&gt;
==Catch/entry4==&lt;br /&gt;
{{catch/header|space|yes}}&lt;br /&gt;
{{catch/entry4|483|Dialga|yes|no|no|Special|47|all=One|type1=Steel|type2=Dragon}}&lt;br /&gt;
{{catch/entry4|484|Palkia|no|yes|no|Special|47|all=One|type1=Water|type2=Dragon}}&lt;br /&gt;
{{catch/entry4|487O|Giratina|no|no|yes|Special|47|all=One|type1=Ghost|type2=Dragon}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation IV]] [[Sinnoh]] games. The third parameter indicates for {{game|Diamond and Pearl|s|Diamond}}, the fourth for {{game|Diamond and Pearl|s|Pearl}}, and the fifth for {{v2|Platinum}}. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Poké Radar&amp;quot;, &amp;quot;Honey&amp;quot;, &amp;quot;Backlot&amp;quot;, &amp;quot;Odd Keystone&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Member&amp;quot;, &amp;quot;Oak&amp;quot;, &amp;quot;Azure&amp;quot;, &amp;quot;Shiny&amp;quot;, &amp;quot;R&amp;quot;, &amp;quot;S&amp;quot;, &amp;quot;E&amp;quot;, &amp;quot;FR&amp;quot;, &amp;quot;LG&amp;quot;, &amp;quot;Any&amp;quot; and &amp;quot;FRLGE&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 7:59 PM), and the tenth at night (8:00 PM to 3:59 AM).&lt;br /&gt;
&lt;br /&gt;
===Catch/entryhs===&lt;br /&gt;
{{catch/header|ruins|yes}}&lt;br /&gt;
{{catch/entryhs|250|Ho-Oh|yes|no|Special|45|all=One|type1=Fire|type2=Flying}}&lt;br /&gt;
{{catch/entryhs|249|Lugia|no|yes|Special|45|all=One|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{catch/footer|ruins}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|HeartGold and SoulSilver|s}}. The third parameter indicates for {{game|HeartGold and SoulSilver|s|HeartGold}} and the fourth for {{game|HeartGold and SoulSilver|s|SoulSilver}}. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Prize&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Pichu&amp;quot;, &amp;quot;Enigma&amp;quot;, &amp;quot;Shiny&amp;quot;, &amp;quot;Hoenn&amp;quot;, &amp;quot;Sinnoh&amp;quot;, &amp;quot;Headbutt&amp;quot; and &amp;quot;Bug&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM). A tenth parameter, defaulted to &amp;quot;j&amp;quot;, will, if set to &amp;quot;k&amp;quot;, change Headbutt trees into the Kanto style. Please set this parameter to &amp;quot;k&amp;quot; for all Kanto locations &#039;&#039;except for&#039;&#039; {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].&lt;br /&gt;
&lt;br /&gt;
==Catch/entry5==&lt;br /&gt;
{{catch/header|sand|seasons=yes}}&lt;br /&gt;
{{catch/entry5|643|Reshiram|yes|no|no|Special|100|all=One|type1=Fire|type2=Dragon}}&lt;br /&gt;
{{catch/entry5|644|Zekrom|no|yes|no|Special|100|all=One|type1=Electric|type2=Dragon}}&lt;br /&gt;
{{catch/footer|sand}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation V]] [[Unova]] games. The third parameter indicates for {{game|Black and White|s|Black}}, the fourth for {{game|Black and White|s|White}}, and the fifth for &amp;lt;!--{{v2|Gray}}--&amp;gt;the unknown third version which is currently hidden, and should be entered as &amp;quot;no&amp;quot; so that when this game is released we can easily change over. The sixth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fishing&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Dark&amp;quot;, &amp;quot;Rustling&amp;quot;, &amp;quot;Dust&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Rippling&amp;quot;, &amp;quot;Rough&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Puddle&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Dark tall grass&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot; and &amp;quot;Liberty&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the ninth in summer (Feb, Jun, Oct), the tenth in autumn (Mar, Jul, Nov) and the eleventh in winter (Apr, Aug, Dec).&lt;br /&gt;
&lt;br /&gt;
===Catch/entry5-2===&lt;br /&gt;
{{catch/header|cave|seasons=yes}}&lt;br /&gt;
{{catch/entry5-2|643|Reshiram|yes|no|Special|100|all=One|type1=Fire|type2=Dragon}}&lt;br /&gt;
{{catch/entry5-2|644|Zekrom|no|yes|Special|100|all=One|type1=Electric|type2=Dragon}}&lt;br /&gt;
{{catch/footer|cave}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Black 2 and White 2|s}}. The third parameter indicates for {{game|Black 2 and White 2|s|Black 2}}, the fourth for {{game|Black 2 and White 2|s|White 2}}. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fishing&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Dark&amp;quot;, &amp;quot;Rustling&amp;quot;, &amp;quot;Dust&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Rippling&amp;quot;, &amp;quot;Rough&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Grotto&amp;quot;, &amp;quot;Puddle&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Dark tall grass&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Liberty&amp;quot; and &amp;quot;Shiny&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the eigth in summer (Feb, Jun, Oct), the ninth in autumn (Mar, Jul, Nov) and the tenth in winter (Apr, Aug, Dec).&lt;br /&gt;
&lt;br /&gt;
==Catch/entry6==&lt;br /&gt;
{{catch/header|building|no}}&lt;br /&gt;
{{catch/entry6|716|Xerneas|yes|no|Special|50|all=One|type1=Fairy}}&lt;br /&gt;
{{catch/entry6|717|Yveltal|no|yes|Special|50|all=One|type1=Dark|type2=Flying}}&lt;br /&gt;
{{catch/footer|building}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VI]] [[Kalos]] games. The third parameter indicates for [[Pokémon X and Y|X]] and the fourth for [[Pokémon X and Y|Y]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Swamp&amp;quot;, &amp;quot;Sky&amp;quot;, &amp;quot;Ceiling&amp;quot;, &amp;quot;Shaking trash cans&amp;quot;, &amp;quot;Rustling bush&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Yellow flowers&amp;quot;, &amp;quot;Red flowers&amp;quot;, &amp;quot;Purple flowers&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Dirt&amp;quot;, &amp;quot;Rustling Berry tree&amp;quot;, &amp;quot;Terrain&amp;quot; and &amp;quot;Snow&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
===Catch/entryoras===&lt;br /&gt;
{{catch/header|cave|no}}&lt;br /&gt;
{{catch/entryoras|383|Groudon|yes|no|Special|45|all=One|type1=Ground}}&lt;br /&gt;
{{catch/entryoras|382|Kyogre|no|yes|Special|45|all=One|type1=Water}}&lt;br /&gt;
{{catch/footer|cave}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Omega Ruby and Alpha Sapphire|s}}. The third parameter indicates for [[Pokémon X and Y|X]] and the fourth for [[Pokémon X and Y|Y]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Dark&amp;quot;, &amp;quot;Rustling&amp;quot;, &amp;quot;Dust&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Rippling&amp;quot;, &amp;quot;Rough&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Puddle&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Dark tall grass&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Flocks&amp;quot; and &amp;quot;Seaweed&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry7==&lt;br /&gt;
{{catch/header/dn|space|no}}&lt;br /&gt;
{{catch/entry7|791|Solgaleo|yes|no|Special|55|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}&lt;br /&gt;
{{catch/entry7|792|Lunala|no|yes|Special|55|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VII]] [[Alola]] games. The third parameter indicates for [[Pokémon Sun and Moon|Sun]] and the fourth for [[Pokémon Sun and Moon|Moon]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Brown grass&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Yellow flowers&amp;quot;, &amp;quot;Red flowers&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Fish&amp;quot;, &amp;quot;Rustling grass&amp;quot;, &amp;quot;Dirt cloud&amp;quot;, &amp;quot;Sand cloud&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Chase&amp;quot;, &amp;quot;Rustling tree&amp;quot;, &amp;quot;Rustling bush&amp;quot;, &amp;quot;Water splashes&amp;quot;, &amp;quot;Berry pile&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.&lt;br /&gt;
&lt;br /&gt;
===Catch/entryusum===&lt;br /&gt;
{{catch/header/dn|mountain|no}}&lt;br /&gt;
{{Catch/entryusum|791|Solgaleo|yes|no|Special|60|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}&lt;br /&gt;
{{Catch/entryusum|792|Lunala|no|yes|Special|60|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}&lt;br /&gt;
{{catch/footer|mountain}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Ultra Sun and Ultra Moon]]. The third parameter indicates for [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun]] and the fourth for [[Pokémon Ultra Sun and Ultra Moon|Ultra Moon]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Brown grass&amp;quot;, &amp;quot;Tall grass&amp;quot;, &amp;quot;Yellow flowers&amp;quot;, &amp;quot;Red flowers&amp;quot;, &amp;quot;Sand&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Fish&amp;quot;, &amp;quot;Rustling grass&amp;quot;, &amp;quot;Dirt cloud&amp;quot;, &amp;quot;Sand cloud&amp;quot;, &amp;quot;Shadow&amp;quot;, &amp;quot;Chase&amp;quot;, &amp;quot;Rustling tree&amp;quot;, &amp;quot;Rustling bush&amp;quot;, &amp;quot;Water splashes&amp;quot;, &amp;quot;Berry pile&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Cover&amp;quot;, &amp;quot;Plume&amp;quot;, &amp;quot;Jaw&amp;quot;, &amp;quot;Sail&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;tradenum&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry8==&lt;br /&gt;
{{catch/header/8|building|yes}}&lt;br /&gt;
{{catch/entry8|888|Zacian|yes|no|Special|70|One|type1=Fairy}}&lt;br /&gt;
{{catch/entry8|889|Zamazenta|no|yes|Special|70|One|type1=Fighting}}&lt;br /&gt;
{{catch/footer|building}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Sword and Shield]]. The third parameter indicates for [[Pokémon Sword and Shield|Sword]] and the fourth for [[Pokémon Sword and Shield|Shield]]. The fifth parameter&#039;s  special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Fish&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Raid&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Trade&amp;quot; and &amp;quot;Special&amp;quot;. All others will lead to the default message. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;trademun&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter&#039;s special entries include &amp;quot;Clear&amp;quot;, &amp;quot;Cloudy&amp;quot;, &amp;quot;Rain&amp;quot;, &amp;quot;Thnderstorm&amp;quot;, &amp;quot;Snow&amp;quot;, &amp;quot;Blizzard&amp;quot;, &amp;quot;Sun&amp;quot;, &amp;quot;Sandstorm&amp;quot; and &amp;quot;Fog&amp;quot;. Only the needed entries should be filled in, each divided by a pipe character (|). If the seventh parameter is filled in with a number as opposed to a special entry, that number will fill all entries.&lt;br /&gt;
&lt;br /&gt;
===Catch/entrybdsp===&lt;br /&gt;
{{catch/header|space|4}}&lt;br /&gt;
{{catch/entrybdsp|483|Dialga|yes|no|Special|47|all=One|type1=Steel|type2=dragon}}&lt;br /&gt;
{{catch/entrybdsp|484|Palkia|no|yes|Special|47|all=One|type1=Water|type2=dragon}}&lt;br /&gt;
{{catch/footer|space}}&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Brilliant Diamond and Shining Pearl]]. The third parameter indicates for [[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond]] and the fourth for [[Pokémon Brilliant Diamond and Shining Pearl|Shining Pearl]]. The fifth parameter&#039;s special entries include &amp;quot;Grass&amp;quot;, &amp;quot;Surf&amp;quot;, &amp;quot;Cave&amp;quot;, &amp;quot;Fish Old&amp;quot;, &amp;quot;Fish Good&amp;quot;, &amp;quot;Fish Super&amp;quot;, &amp;quot;Rock Smash&amp;quot;, &amp;quot;Fake&amp;quot;, &amp;quot;Gift&amp;quot;, &amp;quot;Starter&amp;quot;, &amp;quot;Swarm&amp;quot;, &amp;quot;Building&amp;quot;, &amp;quot;Poké Radar&amp;quot;, &amp;quot;Honey&amp;quot;, &amp;quot;Backlot&amp;quot;, &amp;quot;Odd Keystone&amp;quot;, &amp;quot;Egg&amp;quot;, &amp;quot;Dome&amp;quot;, &amp;quot;Helix&amp;quot;, &amp;quot;Amber&amp;quot;, &amp;quot;Root&amp;quot;, &amp;quot;Claw&amp;quot;, &amp;quot;Skull&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;Trade&amp;quot;, &amp;quot;Special&amp;quot;, &amp;quot;Member&amp;quot;, &amp;quot;Oak&amp;quot;, and &amp;quot;Azure&amp;quot;. If &amp;quot;Trade&amp;quot; is input, at the end of the template, please indicate which Pokémon the player must trade using parameters &amp;quot;trademun&amp;quot; and &amp;quot;tradename&amp;quot;. The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM).&lt;br /&gt;
&lt;br /&gt;
===Catch/entryla===&lt;br /&gt;
{{catch/header/la|ocean}}&lt;br /&gt;
{{catch/entryla|489|Phione|type1=Water|33-36|None|all=✔|||||✔}}&lt;br /&gt;
{{catch/footer/la|ocean}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Legends: Arceus]]. The third parameter indicates what levels the Pokémon is found at. The fourth parameter indicates what levels the Pokémon is found at if it is an [[alpha Pokémon|alpha]]. The fifth, sixth, seventh, and eighth parameters indicate if it can be found in the &amp;quot;morning&amp;quot;, &amp;quot;day&amp;quot;, &amp;quot;evening&amp;quot;, and &amp;quot;night&amp;quot;; these can also be set directly using those keywords. Only the needed entries should be filled in, each divided by a pipe character (|). If the ninth parameter is filled in, that indicates that the Pokémon can appear in all weather conditions. Otherwise, specify which weather conditions the Pokémon appears in using the parameters &amp;quot;clear&amp;quot;, &amp;quot;sun&amp;quot;, &amp;quot;cloudy&amp;quot;, &amp;quot;rain&amp;quot;, &amp;quot;thunderstorm&amp;quot;, &amp;quot;snow&amp;quot;, &amp;quot;blizzard&amp;quot;, and &amp;quot;fog&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Catch/entry9==&lt;br /&gt;
{{catch/header/9|distortion}}&lt;br /&gt;
{{catch/entry9|1007|Koraidon|yes|no|land=yes|68|all=One|type1=fighting|type2=dragon}}&lt;br /&gt;
{{catch/entry9|1008|Miraidon|no|yes|overland=yes|68|all=One|type1=electric|type2=dragon}}&lt;br /&gt;
{{catch/footer/9|distortion}}&lt;br /&gt;
&lt;br /&gt;
This catchentry is used for locations that wild Pokémon can spawn in {{g|Scarlet and Violet}}. The types of terrain that the Pokémon can spawn in are specified by the parameters &amp;quot;land&amp;quot;, &amp;quot;watersurface&amp;quot;, &amp;quot;underwater&amp;quot;, &amp;quot;overland&amp;quot;, and &amp;quot;sky&amp;quot;, which correspond to the Land, UpWater, UnderWater, Air1, and Air2 variables, respectively. If the Pokémon can spawn in that type of terrain, the corresponding parameter should be set to &amp;quot;yes&amp;quot;. The types of terrain that the Pokémon cannot spawn in should be left alone. The times of day that the Pokémon can spawn are specified by the parameters &amp;quot;all&amp;quot;, &amp;quot;morning&amp;quot;, &amp;quot;day&amp;quot;, &amp;quot;evening&amp;quot;, and &amp;quot;night&amp;quot;. If the Pokémon can spawn at any time of day, then &amp;quot;all&amp;quot; should be set to &amp;quot;yes&amp;quot;, and the other parameters should be left alone. If the Pokémon can only spawn at certain times of day, then the times of day at which the Pokémon cannot spawn should be set to &amp;quot;0&amp;quot;. All other times of day will display the Pokémon&#039;s standard spawn weight. If the Pokémon can spawn as the leader of a group, the parameter &amp;quot;group&amp;quot; should be set to the chance of this happening as a percent (without the % sign). If the species of the group is different than the species of the leader, the parameters &amp;quot;groupnum&amp;quot; and &amp;quot;groupmon&amp;quot; should be set to the Pokédex number and name, respectively, of the group&#039;s species. Otherwise, the group Pokémon displayed will be the same species as the leader. If the group&#039;s species has a specific form, that form must be specified using the &amp;quot;groupform&amp;quot; parameter, even if the group Pokémon is the same species and form as the leader&lt;br /&gt;
&lt;br /&gt;
===Catch/entryza===&lt;br /&gt;
{{catch/header/za|vert}}&lt;br /&gt;
{{catch/entryza|0498|Tepig|type1=fire|10-12||✔|||✔|||}}&lt;br /&gt;
{{catch/entryza|0152|Chikorita|type1=grass|10-12||✔||||✔||}}&lt;br /&gt;
{{catch/entryza|0158|Totodile|type1=water|10-12||✔||||||✔}}&lt;br /&gt;
{{catch/entryza|0229|Houndoom|type1=dark|type2=fire|20-25|✔||||✔|✔|✔||✔}}&lt;br /&gt;
{{catch/entryza|0229|Houndoom|type1=dark|type2=fire|alpha=yes|40-45|||✔|✔|}}&lt;br /&gt;
{{catch/footer/za|vert}}&lt;br /&gt;
&lt;br /&gt;
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Legends: Z-A]]. The fourth parameter indicates the Pokémon spawns as an [[alpha Pokémon|alpha]], this alpha should have its own row under its non-alpha counterpart, if applicable. The sixth parameter indicates if it can be found during both &amp;quot;day&amp;quot; and &amp;quot;night&amp;quot;, the seventh and eighth parameters if it can be found only during the day, or the night, respectively. Only the needed entries should be filled in, each divided by a pipe character (|). If the ninth parameter is filled in, that indicates that the Pokémon can appear in all weather conditions. Otherwise, specify which weather conditions the Pokémon appears in using the parameters &amp;quot;clear&amp;quot;, &amp;quot;sun&amp;quot;, &amp;quot;cloudy&amp;quot;, &amp;quot;rain&amp;quot;, and &amp;quot;fog&amp;quot; as the tenth and onward parameters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Catch templates]]&lt;br /&gt;
[[Category:Documentation templates]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/header/za&amp;diff=4405393</id>
		<title>Template:Catch/header/za</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/header/za&amp;diff=4405393"/>
		<updated>2025-10-18T16:53:34Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: Added /doc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;500px&amp;quot; style=&amp;quot;border: 2px solid #{{locationcolor/dark|{{{1|road}}}}}; background: #{{locationcolor/med|{{{1|road}}}}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; background: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;padding-left: 1em; padding-right: 1em; background-color: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Levels&lt;br /&gt;
! style=&amp;quot;padding-left: 1em; padding-right: 1em; background-color: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;white-space: nowrap&amp;quot;&amp;gt;Time of day&amp;lt;/span&amp;gt;&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; background-color: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; colspan=&amp;quot;{{#expr:{{#ifeq:{{{clear|yes}}}|yes|1|0}} + {{#ifeq:{{{sun|yes}}}|yes|1|0}} + {{#ifeq:{{{cloudy|yes}}}|yes|1|0}} + {{#ifeq:{{{rain|yes}}}|yes|1|0}} + {{#ifeq:{{{fog|yes}}}|yes|1|0}}}}&amp;quot; | &amp;lt;span style=&amp;quot;white-space: nowrap&amp;quot;&amp;gt;Weather&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align: center; background-color: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#073875&amp;quot; | [[File:Day icon ZA.png|30px|Day|link=Day]]&lt;br /&gt;
! style=&amp;quot;background:#073875&amp;quot; | [[File:Night icon ZA.png|30px|Night|link=Night]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{clear|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Clear icon ZA.png|30px|Clear|link=Weather]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{sun|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Harsh sunlight icon ZA.png|30px|Harsh sunlight|link=Weather]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{cloudy|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Cloudy icon ZA.png|30px|Cloudy|link=Weather]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{rain|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Rain icon ZA.png|30px|Rain|link=Weather]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{fog|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Fog icon ZA.png|30px|Fog|link=Weather]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Catch templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/header/za/doc&amp;diff=4405392</id>
		<title>Template:Catch/header/za/doc</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/header/za/doc&amp;diff=4405392"/>
		<updated>2025-10-18T16:51:08Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Template fields==&lt;br /&gt;
The following are weather column toggles. Set to yes to display the column, otherwise set it to no. (Defaults to yes)&lt;br /&gt;
* &#039;&#039;&#039;clear&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;cloudy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;rain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;fog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Two weathers===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Catch/header/za|clear=yes|sun=no|cloudy=no|rain=no|fog=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Catch/header/za|clear=yes|sun=no|cloudy=no|rain=no|fog=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Four weathers===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Catch/header/za|clear=yes|sun=yes|cloudy=no|rain=yes|fog=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Catch/header/za|clear=yes|sun=yes|cloudy=no|rain=yes|fog=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Documentation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_1&amp;diff=4404840</id>
		<title>Wild Zone 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_1&amp;diff=4404840"/>
		<updated>2025-10-17T21:23:56Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Wild Zone 1 ZA.png&lt;br /&gt;
|type=vert&lt;br /&gt;
|location_name=Wild Zone 1&lt;br /&gt;
|japanese_name=１番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 1&lt;br /&gt;
|location=[[Vert District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 1&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 1&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located adjacent to [[Vernal Avenue]] on the southern parts of [[Vert Sector 9]] and [[South Boulevard]]  in the southernmost area of the [[Vert District]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 7 Pokémon available in this zone.&lt;br /&gt;
&lt;br /&gt;
{{Catch/header/za|land|clear=yes|sun=yes|cloudy=yes|rain=yes|fog=yes}}&lt;br /&gt;
{{Catch/entryza|0013|Weedle||all=✔||✔|type1=bug}}&lt;br /&gt;
{{Catch/entryza|0016|Pidgey||all=✔||✔|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryza|0016|Pidgey||all=✔||✔|alpha=yes|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryza|0172|Pichu||all=✔||✔|type1=electric}}&lt;br /&gt;
{{Catch/entryza|0179|Mareep||all=✔||✔|type1=electric}}&lt;br /&gt;
{{Catch/entryza|0659|Bunnelby||all=✔||✔|type1=normal}}&lt;br /&gt;
{{Catch/entryza|0661|Fletchling||all=✔||✔|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryza|0664|Scatterbug||all=✔||✔|type1=bug}}&lt;br /&gt;
{{Catch/footer/za|land}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|vert}}|bordercolor={{Locationcolor/dark|vert}}&lt;br /&gt;
|zh_cmn=１號野生特區 / １号野生特区 &#039;&#039;{{tt|1-Hào Yěshēng Tèqū|Wild Zone 1}}&#039;&#039;&lt;br /&gt;
|zh_yue=１號野生特區 &#039;&#039;{{tt|1-Houh Yéhsāang Dahkkēui|Wild Zone 1}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 1&lt;br /&gt;
|de=Wildsektor 1&lt;br /&gt;
|it=Zona selvaggia 1&lt;br /&gt;
|ko=1번 와일드 존 &#039;&#039;{{tt|1-Beon Waildeu Jon|Wild Zone 1}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/entryza&amp;diff=4404792</id>
		<title>Template:Catch/entryza</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/entryza&amp;diff=4404792"/>
		<updated>2025-10-17T21:04:00Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Catch/header/za|land}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFF; text-align:left&amp;quot; | &amp;lt;div style=&amp;quot;display:grid; grid-template-columns: auto 1fr&amp;gt;&amp;lt;div style=&amp;quot; width: 48px; height: 48px; background-color: #8c44f7; border-bottom-left-radius:16px; border-top-right-radius:16px; overflow: hidden; background: #{{{{{type1|fire}}} color light}}; border: 2px solid #{{{{{type2|{{{type1|fire}}}}}} color dark}}&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;overflow-ms&amp;quot;&amp;gt;[[File:Menu ZA {{{1|0498}}}.png|48px]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;place-self:center; text-align:center; white-space:nowrap;&amp;quot;&amp;gt;[[{{{2|Tepig}}} (Pokémon)|&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;{{{2|Tepig}}}&amp;lt;/span&amp;gt;]]{{#ifeq:{{{alpha|}}}|yes|[[File:Alpha icon.png|14px|Alpha|link=Alpha Pokémon]]}}{{#if:{{{note|{{{notename|}}}}}}|{{#tag:ref|{{{note|}}}|name={{{notename|}}}|group=note}}}}{{#if:{{{form|}}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[{{{formlink|{{#switch:{{{form|}}}|Alolan Form=Alolan form|Johtonian Form=Hisuian form|Hisuian Form=Hisuian form|Alolan&amp;amp;nbsp;Form=Alolan form|Johtonian&amp;amp;nbsp;Form=Hisuian form|Hisuian&amp;amp;nbsp;Form=Hisuian form|Kantonian&amp;amp;nbsp;Form=Regional form|Male|Female=List of Pokémon with gender differences|Shiny=Shiny Pokémon|#default=List of Pokémon with form differences}}}}}#{{{2|}}}|&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;{{{form|Normal Form}}}&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{{3|5}}}&lt;br /&gt;
{{#if: {{{all|}}}|{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#FFF&amp;quot; {{!}} {{{all|{{{6|100}}}}}}|&lt;br /&gt;
{{!}} style=&amp;quot;background:#5ED0FF&amp;quot; {{!}} {{{day|{{{6|✔}}}}}}&lt;br /&gt;
{{!}} style=&amp;quot;background:#597A9B; color:#FFFF99&amp;quot; {{!}} {{{night|{{{8|✔}}}}}}}}&lt;br /&gt;
{{#if: {{{5|}}}|{{!}} colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#FFF&amp;quot; {{!}} {{{5|✔}}}|{{!}} style=&amp;quot;background:#{{Clear color light}}&amp;quot; {{!}} {{{clear|}}}&lt;br /&gt;
{{#ifeq:{{{sun|}}}|na||{{!}} style=&amp;quot;background:#{{Harsh sunlight color light}}&amp;quot; {{!}} {{{sun|}}}}}&lt;br /&gt;
{{#ifeq:{{{cloudy|}}}|na||{{!}} style=&amp;quot;background:#{{Cloudy color light}}&amp;quot; {{!}} {{{cloudy|}}}}}&lt;br /&gt;
{{#ifeq:{{{rain|}}}|na||{{!}} style=&amp;quot;background:#{{Rain color light}}&amp;quot; {{!}} {{{rain|}}}}}&lt;br /&gt;
{{#ifeq:{{{fog|}}}|na||{{!}} style=&amp;quot;background:#{{Fog color light}}&amp;quot; {{!}} {{{fog|}}}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Catch/footer/za|land}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Catch templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/entryza&amp;diff=4404782</id>
		<title>Template:Catch/entryza</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/entryza&amp;diff=4404782"/>
		<updated>2025-10-17T20:53:19Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Catch/header/za|land}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFF; text-align:left&amp;quot; | &amp;lt;div style=&amp;quot;display:grid; grid-template-columns: auto 1fr&amp;gt;&amp;lt;div style=&amp;quot; width: 48px; height: 48px; background-color: #8c44f7; border-bottom-left-radius:16px; border-top-right-radius:16px; overflow: hidden; background: #{{{{{type1|fire}}} color light}}; border: 2px solid #{{{{{type2|{{{type1|fire}}}}}} color dark}}&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;overflow-ms&amp;quot;&amp;gt;[[File:Menu ZA {{{1|0498}}}.png|48px]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;place-self:center; text-align:center; white-space:nowrap;&amp;quot;&amp;gt;[[{{{2|Tepig}}} (Pokémon)|&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;{{{2|Tepig}}}&amp;lt;/span&amp;gt;]]{{#ifeq:{{{alpha|}}}|yes|[[File:Alpha icon.png|14px|Alpha|link=Alpha Pokémon]]}}{{#if:{{{note|{{{notename|}}}}}}|{{#tag:ref|{{{note|}}}|name={{{notename|}}}|group=note}}}}{{#if:{{{form|}}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[{{{formlink|{{#switch:{{{form|}}}|Alolan Form=Alolan form|Johtonian Form=Hisuian form|Hisuian Form=Hisuian form|Alolan&amp;amp;nbsp;Form=Alolan form|Johtonian&amp;amp;nbsp;Form=Hisuian form|Hisuian&amp;amp;nbsp;Form=Hisuian form|Kantonian&amp;amp;nbsp;Form=Regional form|Male|Female=List of Pokémon with gender differences|Shiny=Shiny Pokémon|#default=List of Pokémon with form differences}}}}}#{{{2|}}}|&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;{{{form|Normal Form}}}&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{{3|5}}}&lt;br /&gt;
{{#if: {{{all|}}}|{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#FFF&amp;quot; {{!}} {{{all|{{{6|100}}}}}}|&lt;br /&gt;
{{!}} style=&amp;quot;background:#5ED0FF&amp;quot; {{!}} {{{day|{{{6|✔}}}}}}&lt;br /&gt;
{{!}} style=&amp;quot;background:#597A9B; color:#FFFF99&amp;quot; {{!}} {{{night|{{{8|✔}}}}}}}}&lt;br /&gt;
{{#if: {{{9|}}}|{{!}} colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#FFF&amp;quot; {{!}} {{{5|✔}}}|{{!}} style=&amp;quot;background:#{{Clear color light}}&amp;quot; {{!}} {{{clear|}}}&lt;br /&gt;
{{#ifeq:{{{sun|}}}|na||{{!}} style=&amp;quot;background:#{{Harsh sunlight color light}}&amp;quot; {{!}} {{{sun|}}}}}&lt;br /&gt;
{{#ifeq:{{{cloudy|}}}|na||{{!}} style=&amp;quot;background:#{{Cloudy color light}}&amp;quot; {{!}} {{{cloudy|}}}}}&lt;br /&gt;
{{#ifeq:{{{rain|}}}|na||{{!}} style=&amp;quot;background:#{{Rain color light}}&amp;quot; {{!}} {{{rain|}}}}}&lt;br /&gt;
{{#ifeq:{{{fog|}}}|na||{{!}} style=&amp;quot;background:#{{Fog color light}}&amp;quot; {{!}} {{{fog|}}}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Catch/footer/za|land}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Catch templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/entryza&amp;diff=4404772</id>
		<title>Template:Catch/entryza</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/entryza&amp;diff=4404772"/>
		<updated>2025-10-17T20:32:21Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Catch/header/za|land}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFF; text-align:left&amp;quot; | &amp;lt;div style=&amp;quot;display:grid; grid-template-columns: auto 1fr&amp;gt;&amp;lt;div style=&amp;quot; width: 48px; height: 48px; background-color: #8c44f7; border-bottom-left-radius:16px; border-top-right-radius:16px; overflow: hidden; background: #{{{{{type1|fire}}} color light}}; border: 2px solid #{{{{{type2|{{{type1|fire}}}}}} color dark}}&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;overflow-ms&amp;quot;&amp;gt;[[File:Menu ZA {{{1|0498}}}.png|48px]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;place-self:center; text-align:center; white-space:nowrap;&amp;quot;&amp;gt;[[{{{2|Tepig}}} (Pokémon)|&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;{{{2|Tepig}}}&amp;lt;/span&amp;gt;]]{{#ifeq:{{{alpha|}}}|yes|[[File:Alpha icon.png|14px|Alpha|link=Alpha Pokémon]]}}{{#if:{{{note|{{{notename|}}}}}}|{{#tag:ref|{{{note|}}}|name={{{notename|}}}|group=note}}}}{{#if:{{{form|}}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[{{{formlink|{{#switch:{{{form|}}}|Alolan Form=Alolan form|Johtonian Form=Hisuian form|Hisuian Form=Hisuian form|Alolan&amp;amp;nbsp;Form=Alolan form|Johtonian&amp;amp;nbsp;Form=Hisuian form|Hisuian&amp;amp;nbsp;Form=Hisuian form|Kantonian&amp;amp;nbsp;Form=Regional form|Male|Female=List of Pokémon with gender differences|Shiny=Shiny Pokémon|#default=List of Pokémon with form differences}}}}}#{{{2|}}}|&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;{{{form|Normal Form}}}&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{{3|5}}}&lt;br /&gt;
{{#if: {{{all|}}}|{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#FFF&amp;quot; {{!}} {{{all|{{{6|100}}}}}}|&lt;br /&gt;
{{!}} style=&amp;quot;background:#5ED0FF&amp;quot; {{!}} {{{day|{{{6|✔}}}}}}&lt;br /&gt;
{{!}} style=&amp;quot;background:#597A9B; color:#FFFF99&amp;quot; {{!}} {{{night|{{{8|✔}}}}}}}}&lt;br /&gt;
{{#if: {{{9|}}}|{{!}} colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#FFF&amp;quot; {{!}} {{{5|100%}}}|{{!}} style=&amp;quot;background:#{{Clear color light}}&amp;quot; {{!}} {{{clear|}}}&lt;br /&gt;
{{#ifeq:{{{sun|}}}|na||{{!}} style=&amp;quot;background:#{{Harsh sunlight color light}}&amp;quot; {{!}} {{{sun|}}}}}&lt;br /&gt;
{{#ifeq:{{{cloudy|}}}|na||{{!}} style=&amp;quot;background:#{{Cloudy color light}}&amp;quot; {{!}} {{{cloudy|}}}}}&lt;br /&gt;
{{#ifeq:{{{rain|}}}|na||{{!}} style=&amp;quot;background:#{{Rain color light}}&amp;quot; {{!}} {{{rain|}}}}}&lt;br /&gt;
{{#ifeq:{{{fog|}}}|na||{{!}} style=&amp;quot;background:#{{Fog color light}}&amp;quot; {{!}} {{{fog|}}}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Catch/footer/za|land}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Catch templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/entryza&amp;diff=4404752</id>
		<title>Template:Catch/entryza</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/entryza&amp;diff=4404752"/>
		<updated>2025-10-17T19:45:09Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Catch/header/za|land}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFF; text-align:left&amp;quot; | &amp;lt;div style=&amp;quot;display:grid; grid-template-columns: auto 1fr&amp;gt;&amp;lt;div style=&amp;quot; width: 48px; height: 48px; background-color: #8c44f7; border-bottom-left-radius:16px; border-top-right-radius:16px; overflow: hidden; background: #{{{{{type1|fire}}} color light}}; border: 2px solid #{{{{{type2|{{{type1|fire}}}}}} color dark}}&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;overflow-ms&amp;quot;&amp;gt;[[File:Menu ZA {{{1|0498}}}.png|48px]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;place-self:center; text-align:center; white-space:nowrap;&amp;quot;&amp;gt;[[{{{2|Tepig}}} (Pokémon)|&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;{{{2|Tepig}}}&amp;lt;/span&amp;gt;]]{{#ifeq:{{{nearby|}}}|yes|‡}}&amp;amp;nbsp;{{#ifeq:{{{alpha|}}}|yes|[[File:Alpha icon.png|14px|Alpha|link=Alpha Pokémon]]}}{{#if:{{{note|{{{notename|}}}}}}|{{#tag:ref|{{{note|}}}|name={{{notename|}}}|group=note}}}}{{#if:{{{form|}}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[{{{formlink|{{#switch:{{{form|}}}|Alolan Form=Alolan form|Johtonian Form=Hisuian form|Hisuian Form=Hisuian form|Alolan&amp;amp;nbsp;Form=Alolan form|Johtonian&amp;amp;nbsp;Form=Hisuian form|Hisuian&amp;amp;nbsp;Form=Hisuian form|Kantonian&amp;amp;nbsp;Form=Regional form|Male|Female=List of Pokémon with gender differences|Shiny=Shiny Pokémon|#default=List of Pokémon with form differences}}}}}#{{{2|}}}|&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;{{{form|Normal Form}}}&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{{3|5}}}&lt;br /&gt;
{{#if: {{{all|}}}|{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#FFF&amp;quot; {{!}} {{{all|{{{6|100}}}}}}|&lt;br /&gt;
{{!}} style=&amp;quot;background:#5ED0FF&amp;quot; {{!}} {{{day|{{{6|✔}}}}}}&lt;br /&gt;
{{!}} style=&amp;quot;background:#597A9B; color:#FFFF99&amp;quot; {{!}} {{{night|{{{8|✔}}}}}}}}&lt;br /&gt;
{{#if: {{{9|}}}|{{!}} colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#FFF&amp;quot; {{!}} {{{5|100%}}}|{{!}} style=&amp;quot;background:#{{Clear color light}}&amp;quot; {{!}} {{{clear|}}}&lt;br /&gt;
{{#ifeq:{{{sun|}}}|na||{{!}} style=&amp;quot;background:#{{Harsh sunlight color light}}&amp;quot; {{!}} {{{sun|}}}}}&lt;br /&gt;
{{#ifeq:{{{cloudy|}}}|na||{{!}} style=&amp;quot;background:#{{Cloudy color light}}&amp;quot; {{!}} {{{cloudy|}}}}}&lt;br /&gt;
{{#ifeq:{{{rain|}}}|na||{{!}} style=&amp;quot;background:#{{Rain color light}}&amp;quot; {{!}} {{{rain|}}}}}&lt;br /&gt;
{{#ifeq:{{{fog|}}}|na||{{!}} style=&amp;quot;background:#{{Fog color light}}&amp;quot; {{!}} {{{fog|}}}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Catch/footer/za|land}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Catch templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/footer/za&amp;diff=4404751</id>
		<title>Template:Catch/footer/za</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/footer/za&amp;diff=4404751"/>
		<updated>2025-10-17T19:44:36Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #{{locationcolor/dark|{{{1|road}}}}}; background: #{{locationcolor/med|{{{1|road}}}}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&amp;lt;/noinclude&amp;gt; |- | class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; colspan=&amp;quot;16&amp;quot; | &amp;lt;small&amp;gt;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;lt;/small&amp;gt; |}&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;noinclude&amp;gt;Category:Catch templates&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #{{locationcolor/dark|{{{1|road}}}}}; background: #{{locationcolor/med|{{{1|road}}}}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; colspan=&amp;quot;16&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&amp;lt;references group=&amp;quot;note&amp;quot;/&amp;gt;&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Catch templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/header/za&amp;diff=4404748</id>
		<title>Template:Catch/header/za</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/header/za&amp;diff=4404748"/>
		<updated>2025-10-17T19:41:11Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;500px&amp;quot; style=&amp;quot;border: 2px solid #{{locationcolor/dark|{{{1|road}}}}}; background: #{{locationcolor/med|{{{1|road}}}}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; background: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;padding-left: 1em; padding-right: 1em; background-color: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Levels&lt;br /&gt;
! style=&amp;quot;padding-left: 1em; padding-right: 1em; background-color: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;white-space: nowrap&amp;quot;&amp;gt;Time of day&amp;lt;/span&amp;gt;&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; background-color: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; colspan=&amp;quot;{{#expr:{{#ifeq:{{{clear|yes}}}|yes|1|0}} + {{#ifeq:{{{sun|yes}}}|yes|1|0}} + {{#ifeq:{{{cloudy|yes}}}|yes|1|0}} + {{#ifeq:{{{rain|yes}}}|yes|1|0}} + {{#ifeq:{{{fog|yes}}}|yes|1|0}}}}&amp;quot; | &amp;lt;span style=&amp;quot;white-space: nowrap&amp;quot;&amp;gt;Weather&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align: center; background-color: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#073875&amp;quot; | [[File:Day icon ZA.png|30px|Day|link=Day]]&lt;br /&gt;
! style=&amp;quot;background:#073875&amp;quot; | [[File:Night icon ZA.png|30px|Night|link=Night]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{clear|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Clear icon ZA.png|30px|Clear|link=Weather]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{sun|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Harsh sunlight icon ZA.png|30px|Harsh sunlight|link=Weather]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{cloudy|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Cloudy icon ZA.png|30px|Cloudy|link=Weather]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{rain|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Rain icon ZA.png|30px|Rain|link=Weather]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{fog|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Fog icon ZA.png|30px|Fog|link=Weather]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Catch templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/header/za&amp;diff=4404672</id>
		<title>Template:Catch/header/za</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Catch/header/za&amp;diff=4404672"/>
		<updated>2025-10-17T18:11:40Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: Created page with &amp;quot;{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;500px&amp;quot; style=&amp;quot;border: 2px solid #208338; background: #31CA56; margin-right: 5px; margin-bottom: 5px;&amp;quot; ! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; background: #79DD91; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon ! style=&amp;quot;padding-left: 1em; padding-right: 1em; background-color: #79DD91; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Levels ! style=&amp;quot;padding-left: 1em; padding-right: 1em; backg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;500px&amp;quot; style=&amp;quot;border: 2px solid #208338; background: #31CA56; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; background: #79DD91; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;padding-left: 1em; padding-right: 1em; background-color: #79DD91; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Levels&lt;br /&gt;
! style=&amp;quot;padding-left: 1em; padding-right: 1em; background-color: #79DD91; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;white-space: nowrap&amp;quot;&amp;gt;Time of day&amp;lt;/span&amp;gt;&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; background-color: #79DD91; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot; colspan=&amp;quot;{{#expr:{{#ifeq:{{{clear|yes}}}|yes|1|0}} + {{#ifeq:{{{sun|yes}}}|yes|1|0}} + {{#ifeq:{{{cloudy|yes}}}|yes|1|0}} + {{#ifeq:{{{rain|yes}}}|yes|1|0}} + {{#ifeq:{{{fog|yes}}}|yes|1|0}}}}&amp;quot; | &amp;lt;span style=&amp;quot;white-space: nowrap&amp;quot;&amp;gt;Weather&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align: center; background-color: #{{locationcolor/light|{{{1|road}}}}}; color: #{{locationcolor/text|{{{1|road}}}}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#073875&amp;quot; | [[File:Day icon ZA.png|30px|Day|link=Day]]&lt;br /&gt;
! style=&amp;quot;background:#073875&amp;quot; | [[File:Night icon ZA.png|30px|Night|link=Night]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{clear|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Clear icon ZA.png|30px|Clear|link=Weather]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{sun|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Harsh sunlight icon ZA.png|30px|Harsh sunlight|link=Weather]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{cloudy|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Cloudy icon ZA.png|30px|Cloudy|link=Weather]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{rain|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Rain icon ZA.png|30px|Rain|link=Weather]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{fog|yes}}}|yes|{{!}}{{!}} style=&amp;quot;background:#073875&amp;quot; {{!}} [[File:Fog icon ZA.png|30px|Fog|link=Weather]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Catch templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=4404440</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=4404440"/>
		<updated>2025-10-17T11:01:33Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon Legends: Z-A */Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;float: right; width: 180px; padding: 2px; line-height: 16px; font-weight: bold; display: grid; grid-template-columns: 1fr 1fr; gap: 2px; border: 2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}}; min-width:200px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6;&amp;gt;{{#time: g:i A}} ({{#time: H:i}}) UTC&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Special:Purge/Time|Click here to update]]&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen II--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Gold color}};&amp;quot;&amp;gt;G&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Silver color}};&amp;quot;&amp;gt;S&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Crystal color}};&amp;quot;&amp;gt;C&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IV--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Diamond color}};&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Pearl color}};&amp;quot;&amp;gt;P&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Platinum color}};&amp;quot;&amp;gt;Pt&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{HeartGold color}};&amp;quot;&amp;gt;HG&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{SoulSilver color}};&amp;quot;&amp;gt;SS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small style=&amp;quot;line-height: 10px;&amp;quot;&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen V--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color}}; border:2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}}; color: #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Black color}}; color: #FFF;&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{White color}}; color: #000;&amp;quot;&amp;gt;W&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Black 2 color}}; color: #FFF;&amp;quot;&amp;gt;B2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{White 2 color}}; color: #000;&amp;quot;&amp;gt;W2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;line-height: 12px; background: #{{{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}} color}}; color: #000;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}}&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VI--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{X color}}; color: #FFF;&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Y color}}; color: #000;&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Omega Ruby color}}; color: #FFF;&amp;quot;&amp;gt;OR&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Alpha Sapphire color}}; color: #FFF;&amp;quot;&amp;gt;AS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VII (Sun)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Sun color}}; color: #000;&amp;quot;&amp;gt;S&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Ultra Sun color}}; color: #000;&amp;quot;&amp;gt;US&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VII (Moon)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Moon color}}; color: #000;&amp;quot;&amp;gt;M&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Ultra Moon color}}; color: #000;&amp;quot;&amp;gt;UM&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VIII (SwSh)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Sword color}};&amp;quot;&amp;gt;Sw&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Shield color}};&amp;quot;&amp;gt;Sh&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VIII (BDSP)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Brilliant Diamond color}};&amp;quot;&amp;gt;BD&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Shining Pearl color}};&amp;quot;&amp;gt;SP&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Paldea)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Paldea color}};&amp;quot;&amp;gt;Paldea&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Kitakami)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Teal Mask color}};&amp;quot;&amp;gt;Kitakami&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Terarium)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Indigo Disk color}};&amp;quot;&amp;gt;Terarium&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time&#039;&#039;&#039; is a mechanic in the [[Pokémon games]]. It was introduced in [[Generation II]] and has been a major component of almost all games released afterward. Time affects both the [[Evolution]] of several {{OBP|Pokémon|species}} and whether certain Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]]. {{g|Legends: Arceus}} and {{g|Scarlet and Violet}} use their own in-game time system and don&#039;t depend on the player or console&#039;s real time.&lt;br /&gt;
&lt;br /&gt;
{{Berries}} are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather]], the games&#039; time function has been revised and expanded in each subsequent generation after its introduction.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Generation II===&lt;br /&gt;
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]]&lt;br /&gt;
In [[Generation II]], the changing time of day is one of the games&#039; distinctive features. Wild encounters vary based on the time of day; several Pokémon were designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}.&lt;br /&gt;
&lt;br /&gt;
At the [[new game|beginning]] of all three games, the player is required to set the clock, even before selecting a name. The default time is 10:00&amp;amp;nbsp;AM (10:00). When the player speaks to their {{jo|Mom}} at the start of the game, the player must specify whether it is currently {{wp|daylight saving time}} or not; they can adjust the clock for entering or exiting daylight savings time.&lt;br /&gt;
&lt;br /&gt;
The clock can be reset through a code in all three games, although it is more difficult to do so in {{game|Crystal}}. For the [[Virtual Console]] versions, adjusting the time on the [[Nintendo 3DS]] clock does not affect the in-game time.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Johto color}}; border: 3px solid #{{Johto color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(18:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Johto color}}; border: 3px solid #{{Johto color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Johto color light}}; color: #{{Johto color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 8; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Morning=====&lt;br /&gt;
Morning, referred to as &amp;lt;sc&amp;gt;Morn&amp;lt;/sc&amp;gt; in-game, is the time from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–09:59). Many [[Pokémon Trainer]]s are still asleep and there are many {{type|Bug}} Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.&lt;br /&gt;
[[File:DayGS.png|thumb|right|200px|Daytime near the water.]]&lt;br /&gt;
&lt;br /&gt;
=====Day=====&lt;br /&gt;
Day is the time from 10:00&amp;amp;nbsp;AM to 5:59&amp;amp;nbsp;PM (10:00–17:59). The landscape is not tinted at all during this time, making it seem closer to the [[Generation I]] games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
Night, referred to as &amp;lt;sc&amp;gt;Nite&amp;lt;/sc&amp;gt; in-game, is the time from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, the [[Pokémon Center lady]] will note that the player is still active despite the time, before healing the party.&lt;br /&gt;
&lt;br /&gt;
[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]]&lt;br /&gt;
&lt;br /&gt;
====Days of the week====&lt;br /&gt;
{{main|Days of the week}}&lt;br /&gt;
When the [[Pokégear]] is first received, the player&#039;s mother will ask them to set the day of the week as well. This affects several things, such as the [[National Park]]&#039;s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.&lt;br /&gt;
&lt;br /&gt;
====Resetting the clock====&lt;br /&gt;
In the Western and Korean versions, a secret function for resetting the game&#039;s clock that requires a password may be accessed from the title screen. The password is generated from the player&#039;s [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([https://bl4cksh4rk.github.io/Pokemon-GSC-Clock-Password-Generator/ Blackshark&#039;s GSC Clock Password Generator]). The game will then reboot and the [[main menu]] will return the &amp;quot;TIME NOT SET&amp;quot; [[error message]]. Proceeding will then load a screen in which the player can adjust the clock&#039;s data, including the [[Days of the week|weekday]]. Due to being based on the Japanese version, the password only takes into account the first five characters of the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.&lt;br /&gt;
&lt;br /&gt;
=====Western Gold and Silver=====&lt;br /&gt;
Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Western Crystal and Korean Gold and Silver=====&lt;br /&gt;
# Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;↓&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Hold &#039;&#039;&#039;←&#039;&#039;&#039; and &#039;&#039;&#039;↑&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.&lt;br /&gt;
&lt;br /&gt;
There were, however, some time-based functions in the games. For example, [[Shoal Cave]]&#039;s water level would change every six hours, at 3:00 and 9:00&amp;amp;nbsp;AM and PM (03:00, 09:00, 15:00, 21:00). Just the same, the [[time-based Evolution]]s are available.&lt;br /&gt;
&lt;br /&gt;
Although a small part of the game, some events occur on a daily basis. Some NPCs give the player one Berry every day. [[Lilycove Department Store]] gives out Pokémon Loto Tickets for the [[Loto-ID|Pokémon Lottery Corner]], with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for {{gdis|Mirage Island|III}}, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.&lt;br /&gt;
&lt;br /&gt;
Time was only used in the Hoenn-based games. Time-based Evolutions cannot trigger in {{game|FireRed and LeafGreen|s}}. In {{g|Colosseum}}, the player receives {{p|Espeon}} and {{p|Umbreon}}, the only two Pokémon at the time that were result of time-based Evolution, at the beginning of the game. In {{Pokémon XD}}, the player&#039;s {{p|Eevee}} can evolve into Espeon or Umbreon with the [[Sun Shard]] or the [[Moon Shard]] in the Bag, respectively.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hoenn color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Hoenn color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:00&amp;amp;nbsp;PM–11:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(12:00–23:59)&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM–11:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(0:00–11:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Hoenn color light}}; color: #{{Hoenn color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Hoenn color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Hoenn color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]]&lt;br /&gt;
In [[Generation IV]], the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo DS]]&#039;s system clock. The three time periods from Generation II return, with smoother transitions between them.&lt;br /&gt;
&lt;br /&gt;
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.&lt;br /&gt;
&lt;br /&gt;
The [[Pokédex]] also has a new function that displays where Pokémon are found in each time period. When it is first opened, the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] will also default to the current time of day.&lt;br /&gt;
&lt;br /&gt;
Additionally, in  {{game|HeartGold and SoulSilver|s}} only, the generic battle transitions change during nighttime (except for wild Pokémon in water). Cave battles are always treated as if it was nighttime, but places with cavelike encounters such as [[Sprout Tower]] or [[Ilex Forest]] properly account for the time.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–9:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Morning=====&lt;br /&gt;
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–9:59).&lt;br /&gt;
&lt;br /&gt;
=====Day=====&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00&amp;amp;nbsp;AM to 7:59&amp;amp;nbsp;PM (10:00–19:59), with twilight lasting from around 5:00&amp;amp;nbsp;PM (17:00) until night sets in. Twilight has its own set of eyecatches.&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59), with lights in buildings turning off at 12:00&amp;amp;nbsp;AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s, though this is not true in [[Kanto]] and [[Johto]].&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
[[File:Gen V time change {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.png|frame|The overworld as it cycles through the day during in-game {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.]]&lt;br /&gt;
In {{game|Black and White|s}}, the concept of {{season}}s was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.&lt;br /&gt;
&lt;br /&gt;
Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.&lt;br /&gt;
&lt;br /&gt;
In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that can be found in the current season can be found anytime during the season.&lt;br /&gt;
&lt;br /&gt;
====Time of day in relation to season====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Unova color}}; border: 3px solid #{{Unova color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}}; {{roundytl|5px}};&amp;quot; | Season&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|- style=&amp;quot;background: #{{spring color light}};&amp;quot;&lt;br /&gt;
! Spring&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–04:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{summer color light}};&amp;quot;&lt;br /&gt;
! Summer&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–8:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–08:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(09:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–20:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–03:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{autumn color light}};&amp;quot;&lt;br /&gt;
! Autumn&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–05:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{winter color light}};&amp;quot;&lt;br /&gt;
! Winter&lt;br /&gt;
| 7:00&amp;amp;nbsp;AM–10:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(07:00–10:59)&lt;br /&gt;
| 11:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(11:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–6:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(19:00–06:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Unova color}}; border: 3px solid #{{Unova color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 2); background: #{{Unova color light}}; color: #{{Unova color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2 / span 12; background: #{{Unova color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Unova color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2; background: #{{Unova color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spring color light}};&amp;quot;&amp;gt;Spring&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{summer color light}};&amp;quot;&amp;gt;Summer&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{autumn color light}};&amp;quot;&amp;gt;Autumn&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 8; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{winter color light}};&amp;quot;&amp;gt;Winter&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Time continued to be based on the system clock in Generation VI, now using the 3DS&#039;s clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, the game always starts at daytime, the 3DS&#039;s clock being taken into account only after the player interacts with the analog clock in their room.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}}; {{roundytl|5px}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–10:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–10:59)&lt;br /&gt;
| 11:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(11:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–20:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Kalos color light}}; color: #{{Kalos color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Morning XY.png|Morning&lt;br /&gt;
Day XY.png|Day&lt;br /&gt;
Evening XY.png|Evening&lt;br /&gt;
Night XY.png|Night&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
====Pokémon Sun, Moon, Ultra Sun and Ultra Moon====&lt;br /&gt;
In {{pkmn|Sun and Moon|Pokémon Sun}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun}}, the clock functions conventionally, matching the [[Nintendo 3DS]]&#039;s clock; however, in {{pkmn|Sun and Moon|Pokémon Moon}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Moon}}, the game runs its time offset by 12 hours from the 3DS&#039;s clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS&#039;s clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS&#039;s clock.&lt;br /&gt;
&lt;br /&gt;
Specific scenes in the game, such as in the beginning of the game, will be set at specific times, with the clock effectively frozen until that part of the story is completed. Regardless of the games, the player is eventually able to travel to a world that has the opposite time by using the [[Ultra Wormhole]] at the [[Altar of the Sunne]]/[[Altar of the Moone|Moone]].&lt;br /&gt;
&lt;br /&gt;
Different Pokémon can once again be found depending on the time of day. In the [[Rotom Pokédex]], these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in [[Alola]] have slightly different background music depending on the time of day, such as [[Hau&#039;oli City]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
Note that these times refer to the time on the 3DS&#039;s clock. That is, within Pokémon Moon and Ultra Moon, &amp;quot;day&amp;quot; still starts at 6&amp;amp;nbsp;AM (06:00) as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the [[Pokémon Center Café]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Alola color}}; border: 3px solid #{{Alola color dark}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{Alola color light}}; {{roundytl|5px}};&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Sun color light}};&amp;quot; | {{color2|000|Pokémon Sun and Moon|Sun}}&lt;br /&gt;
! style=&amp;quot;background: #{{Ultra Sun color light}};&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun}}&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(18:00–05:59)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Moon color light}};&amp;quot; | {{color2|000|Pokémon Sun and Moon|Moon}}&lt;br /&gt;
! style=&amp;quot;background: #{{Ultra Moon color light}};&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Moon}}&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–9:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–21:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(22:00–04:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–05:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(06:00–17:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Alola color}}; border: 3px solid #{{Alola color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 2); background: #{{Alola color light}}; color: #{{Alola color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2 / span 12; background: #{{Alola color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Alola color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2; background: #{{Alola color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;{{GameIcon|Su}}{{GameIcon|US}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;{{GameIcon|Mo}}{{GameIcon|UM}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{day color light}}; {{roundybr|5px}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!====&lt;br /&gt;
Despite [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] having a few time-based features, they are set in perpetual daytime, much like the original {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
In {{g|Sword and Shield}}, time is set to specific times of day during the main story as a narrative device. This affects all areas of [[Galar]] outside of the [[Wild Area]], and even influences Evolution. However, daily events (such as the [[Battle Café]] matches) still reset at midnight according to the system time. After the player becomes {{pkmn|Champion}}, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving [[Sordward]] and [[Shielbert]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Galar color}}; border: 3px solid #{{Galar color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–05:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Galar color}}; border: 3px solid #{{Galar color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Galar color light}}; color: #{{Galar color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 9; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
In {{g|Brilliant Diamond and Shining Pearl}}, the time function remains the same as [[Generation IV]]&#039;s, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo Switch]]&#039;s system clock.&lt;br /&gt;
&lt;br /&gt;
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–9:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Morning======&lt;br /&gt;
Everything is bright and sunny, with the lighting facing from the west. Morning times are from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–9:59).&lt;br /&gt;
&lt;br /&gt;
======Day======&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00&amp;amp;nbsp;AM to 7:59&amp;amp;nbsp;PM (10:00–19:59), with twilight lasting from around 5:00&amp;amp;nbsp;PM (17:00) until night sets in. Twilight has its own set of eyecatches.&lt;br /&gt;
&lt;br /&gt;
======Night======&lt;br /&gt;
Much like its Generation IV counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59), with lights in buildings turning off at 12:00&amp;amp;nbsp;AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
{{g|Legends: Arceus}} has its own time system&amp;lt;ref&amp;gt;[https://gist.github.com/Lusamine/89ca91f672aa782f073157dbed495af2 LA Day &amp;amp; Night Cycle.md by Lusamine]&amp;lt;/ref&amp;gt;, independent from the system clock. A minute in real life corresponds to an hour in-game. The player can instantly change the current time of day, and even skip to the next day, by resting at {{DL|Jubilife Village|your quarters|their quarters}} or the bed present at each [[Base camp]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–11:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–11:59)&amp;lt;br&amp;gt;7 real minutes&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(12:00–18:59)&amp;lt;br&amp;gt;7 real minutes&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–20:59)&amp;lt;br&amp;gt;2 real minutes&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–04:59)&amp;lt;br&amp;gt;8 real minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that Morning and Day are only distinct internally, (as there are no Pokémon that spawn exclusively in &amp;quot;Morning but not Day&amp;quot;, nor in &amp;quot;Day but not Morning&amp;quot;), and any [[Research task (Legends: Arceus)|Research Task]]s that require &amp;quot;daylight&amp;quot; can be completed in both Morning and Day. (Between 5:00 AM and 6:59 PM)&lt;br /&gt;
&lt;br /&gt;
{{main|Time-based_Evolution#Teddiursa_line|Time-based Evolution → Teddiursa line}}&lt;br /&gt;
Additionally, there are 8 phases of the moon, which naturally advances to the next phase every two days at 5:00 AM, and can also be advanced manually by resting twice to any time that would pass 5:00 AM. {{p|Ursaring}} can only evolve into {{p|Ursaluna}} when using a [[Peat Block]] during a Full Moon.&lt;br /&gt;
&lt;br /&gt;
=====Changing time=====&lt;br /&gt;
The time can be changed by going to a [[Base camp]] or the player&#039;s bed in [[Jubilife Village]] and choosing to rest until a certain time. Selecting &amp;quot;Just a little while&amp;quot; will heal the player&#039;s [[party]] members, but not advance the current time. Selecting the remaining options will advance the day/night cycle to the following times:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until morning&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until midday&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until evening&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until nightfall&lt;br /&gt;
|-&lt;br /&gt;
| 7:00&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(07:00)&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(12:00)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(21:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resting in this manner will however reset the current state in the area and despawn any time-specific Pokémon encounters, as well as resetting timings for [[space-time distortion]]s and other similar timed events.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Scarlet and Violet====&lt;br /&gt;
{{g|Scarlet and Violet}} have their own time system, which with 1 real-life day equal to 20 in-game days. This time can be influenced by the player by altering the system clock prior to opening the game,&amp;lt;ref&amp;gt;[https://twitter.com/Atrius97/status/1657628501917442052 Scarlet and Violet Day/Night Cycle Mechanics by Atrius97, via Twitter]&amp;lt;/ref&amp;gt; with the time value being determined when the game is first opened.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657611236694196225&amp;lt;/ref&amp;gt; However, the day/night cycle does not begin until the player loads into the overworld, so any changes to the system clock while the game is loading or at the in-game start menu have no effect, the game will load the time from when the game was initially opened. The day/night cycle lasts 72 real minutes in total, repeating 20 times over the course of 24 hours. Different Pokémon can spawn depending on the time of the day; unlike previous games, however, the brief period of evening has its own separate spawns defined as well.&lt;br /&gt;
&lt;br /&gt;
Opening the map by pressing Y will show an icon in the top-center of the map&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657609709019623426&amp;lt;/ref&amp;gt; indicating the time of day. This icon will dynamically update to show the current time period, however Morning does not have its own unique icon, instead sharing an icon with Day.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657628499975479296&amp;lt;/ref&amp;gt; While the player is in [[Area Zero]], this is the only way to tell the time of day without having to come out.&lt;br /&gt;
&lt;br /&gt;
There are two exceptions to the day/night cycle, the first being that during the tutorial, the time will be locked to Day until visiting [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}} for the first time and obtaining {{p|Koraidon}}{{sup/9|S}}/{{p|Miraidon}}{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
[[Area Zero]] is also unaffected by the day/night cycle (with {{p|Flutter Mane}} being the only exception due to a quirk&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1647304950358106114 Flutter Mane Spawning Mechanics Quirk]&amp;lt;/ref&amp;gt;), with time-exclusive species and forms spawning regardless of the current time in the rest of Paldea.&lt;br /&gt;
&lt;br /&gt;
The current time is shared between all players in the same instance while playing in co-op via [[Union Circle]], determined by the player hosting the group.&lt;br /&gt;
&lt;br /&gt;
Due to their physical locations being relatively distant from Paldea, both [[Kitakami]] and the [[Terarium]] experience different {{wp|timezone}}s, with Kitakami being 18 (real life) minutes ahead of Paldea, and the Terarium being 18 (real life) minutes behind Paldea. These time differences are roughly the same as those of their [[Pokémon world in relation to the real world|real world inspirations]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-evenly;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Paldea color}}; border: 3px solid #{{Paldea color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Paldea]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:18–12:36&amp;lt;br&amp;gt;01:30–01:48&amp;lt;br&amp;gt;02:42–03:00&amp;lt;br&amp;gt;03:54–04:12&amp;lt;br&amp;gt;05:06–05:24&amp;lt;br&amp;gt;06:18–06:36&amp;lt;br&amp;gt;07:30–07:48&amp;lt;br&amp;gt;08:42–09:00&amp;lt;br&amp;gt;09:54–10:12&amp;lt;br&amp;gt;11:06–11:24&lt;br /&gt;
| 12:36–12:54&amp;lt;br&amp;gt;01:48–02:06&amp;lt;br&amp;gt;03:00–03:18&amp;lt;br&amp;gt;04:12–04:30&amp;lt;br&amp;gt;05:24–05:42&amp;lt;br&amp;gt;06:36–06:54&amp;lt;br&amp;gt;07:48–08:06&amp;lt;br&amp;gt;09:00–09:18&amp;lt;br&amp;gt;10:12–10:30&amp;lt;br&amp;gt;11:24–11:42&lt;br /&gt;
| 12:54–12:57&amp;lt;br&amp;gt;02:06–02:09&amp;lt;br&amp;gt;03:18–03:21&amp;lt;br&amp;gt;04:30–04:33&amp;lt;br&amp;gt;05:42–05:45&amp;lt;br&amp;gt;06:54–06:57&amp;lt;br&amp;gt;08:06–08:09&amp;lt;br&amp;gt;09:18–09:21&amp;lt;br&amp;gt;10:30–10:33&amp;lt;br&amp;gt;11:42–11:45&lt;br /&gt;
| 12:57–01:30&amp;lt;br&amp;gt;02:09–02:42&amp;lt;br&amp;gt;03:21–03:54&amp;lt;br&amp;gt;04:33–05:06&amp;lt;br&amp;gt;05:45–06:18&amp;lt;br&amp;gt;06:57–07:30&amp;lt;br&amp;gt;08:09–08:42&amp;lt;br&amp;gt;09:21–09:54&amp;lt;br&amp;gt;10:33–11:06&amp;lt;br&amp;gt;11:45–12:18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Kitakami color}}; border: 3px solid #{{Kitakami color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Kitakami]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:00–12:18&amp;lt;br&amp;gt;01:12–01:30&amp;lt;br&amp;gt;02:24–02:42&amp;lt;br&amp;gt;03:36–03:54&amp;lt;br&amp;gt;04:48–05:06&amp;lt;br&amp;gt;06:00–06:18&amp;lt;br&amp;gt;07:12–07:30&amp;lt;br&amp;gt;08:24–08:42&amp;lt;br&amp;gt;09:36–09:54&amp;lt;br&amp;gt;10:48–11:06&lt;br /&gt;
| 12:18–12:36&amp;lt;br&amp;gt;01:30–01:48&amp;lt;br&amp;gt;02:42–03:00&amp;lt;br&amp;gt;03:54–04:12&amp;lt;br&amp;gt;05:06–05:24&amp;lt;br&amp;gt;06:18–06:36&amp;lt;br&amp;gt;07:30–07:48&amp;lt;br&amp;gt;08:42–09:00&amp;lt;br&amp;gt;09:54–10:12&amp;lt;br&amp;gt;11:06–11:24&lt;br /&gt;
| 12:36–12:39&amp;lt;br&amp;gt;01:48–01:51&amp;lt;br&amp;gt;03:00–03:03&amp;lt;br&amp;gt;04:12–04:15&amp;lt;br&amp;gt;05:24–05:27&amp;lt;br&amp;gt;06:36–06:39&amp;lt;br&amp;gt;07:48–07:51&amp;lt;br&amp;gt;09:00–09:03&amp;lt;br&amp;gt;10:12–10:15&amp;lt;br&amp;gt;11:24–11:27&lt;br /&gt;
| 12:39–01:12&amp;lt;br&amp;gt;01:51–02:24&amp;lt;br&amp;gt;03:03–03:36&amp;lt;br&amp;gt;04:15–04:48&amp;lt;br&amp;gt;05:27–06:00&amp;lt;br&amp;gt;06:39–07:12&amp;lt;br&amp;gt;07:51–08:24&amp;lt;br&amp;gt;09:03–09:36&amp;lt;br&amp;gt;10:15–10:48&amp;lt;br&amp;gt;11:27–12:00&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Blueberry color}}; border: 3px solid #{{Blueberry color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Terarium]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;color: #FFF;&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:36–12:54&amp;lt;br&amp;gt;01:48–02:06&amp;lt;br&amp;gt;03:00–03:18&amp;lt;br&amp;gt;04:12–04:30&amp;lt;br&amp;gt;05:24–05:42&amp;lt;br&amp;gt;06:36–06:54&amp;lt;br&amp;gt;07:48–08:06&amp;lt;br&amp;gt;09:00–09:18&amp;lt;br&amp;gt;10:12–10:30&amp;lt;br&amp;gt;11:24–11:42&lt;br /&gt;
| 12:54–01:12&amp;lt;br&amp;gt;02:06–02:24&amp;lt;br&amp;gt;03:18–03:36&amp;lt;br&amp;gt;04:30–04:48&amp;lt;br&amp;gt;05:42–06:00&amp;lt;br&amp;gt;06:54–07:12&amp;lt;br&amp;gt;08:06–08:24&amp;lt;br&amp;gt;09:18–09:36&amp;lt;br&amp;gt;10:30–10:48&amp;lt;br&amp;gt;11:42–12:00&lt;br /&gt;
| 01:12–01:15&amp;lt;br&amp;gt;02:24–02:27&amp;lt;br&amp;gt;03:36–03:39&amp;lt;br&amp;gt;04:48–04:51&amp;lt;br&amp;gt;06:00–06:03&amp;lt;br&amp;gt;07:12–07:15&amp;lt;br&amp;gt;08:24–08:27&amp;lt;br&amp;gt;09:36–09:39&amp;lt;br&amp;gt;10:48–10:51&amp;lt;br&amp;gt;12:00–12:03&lt;br /&gt;
| 01:15–01:48&amp;lt;br&amp;gt;02:27–03:00&amp;lt;br&amp;gt;03:39–04:12&amp;lt;br&amp;gt;04:51–05:24&amp;lt;br&amp;gt;06:03–06:36&amp;lt;br&amp;gt;07:15–07:48&amp;lt;br&amp;gt;08:27–09:00&amp;lt;br&amp;gt;09:39–10:12&amp;lt;br&amp;gt;10:51–11:24&amp;lt;br&amp;gt;12:03–12:36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If defeated, static encounters such as the [[treasures of ruin]], and fixed [[symbol encounter]]s such as wild Tera Pokémon will reappear if the player reboots their game after one hour has passed in the [[Nintendo Switch|Switch]]&#039;s internal clock following their defeat. This is independent from Scarlet and Violet&#039;s in-game time system.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
:&#039;&#039;See also: [[Battle_zone_(Lumiose_City)|Battle Zone]]&#039;&#039;&lt;br /&gt;
[[File:Legends Z-A Day-Night Key Art.png|thumb|right|250px|[[Lumiose City]] during the day and night in {{g|Legends: Z-A}}]]&lt;br /&gt;
The time of day plays a particular function in {{g|Legends: Z-A}}&#039;s appearance of [[Lumiose City]]. The day lasts for 16 real time minutes, while the night lasts 8 minutes. &lt;br /&gt;
&lt;br /&gt;
During the night, areas of the city are sectioned off similarly to [[Wild_zone|Wild zones]] and become [[Battle_zone_(Lumiose_City)|&amp;quot;Battle zones&amp;quot;]], where [[Pokémon Trainer]]s become the main focus instead. The {{player}} is able to partake in an event known as the [[Z-A Royale]] when battle zones are up.&lt;br /&gt;
&lt;br /&gt;
=====Changing time=====&lt;br /&gt;
&lt;br /&gt;
The time can be changed by sitting on a bench and choosing to &amp;quot;kill some time&amp;quot; until nightfall or morning.&lt;br /&gt;
&lt;br /&gt;
When time changes between night and day , wild Pokémon spawns are rerolled, this excludes previously spawned [[Shiny_Pokémon|Shiny Pokémon]] if the time was changed by sitting on a bench. &lt;br /&gt;
If a Shiny Pokémon happens to be a night or day only spawn, it will spawn once more when the player changes back to night or day, respectively.&lt;br /&gt;
&lt;br /&gt;
The natural day and night cycle always rerolls all Pokémon regardless of shininess.&lt;br /&gt;
&lt;br /&gt;
===Time-specific events===&lt;br /&gt;
:&#039;&#039;This section relates only to events that occur at specific times but not necessarily on a particular day. For events that occur only on specific days of the week (but not at a particular time), see [[days of the week]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Time-based Evolutions====&lt;br /&gt;
{{main|Time-based Evolution}}&lt;br /&gt;
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] during a certain time of day.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[Days of the week|Monday]] night at 8:00&amp;amp;nbsp;PM and [[Days of the week#Tuesday|Tuesday]] morning at 4:00&amp;amp;nbsp;AM (20:00–4:00).&lt;br /&gt;
* {{Daisy}} will massage the player&#039;s Pokémon between 3:00 and 4:00&amp;amp;nbsp;PM (15:00–16:00).&lt;br /&gt;
* {{tc|Police Officer|Officers}} will only challenge the player at night from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59).&lt;br /&gt;
* The wild battle theme played in [[Johto]] and some locations in [[Kanto]] is slightly different at night from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59).&lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
If the clock is [[#Resetting the clock|reset]], every time-based event moves forward and can be repeated right away. Time-based events with a specific window need the clock to be set within that frame. In these games, the time-based events are:&lt;br /&gt;
&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}.&lt;br /&gt;
* The [[Haircut brothers]].&lt;br /&gt;
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}}.&lt;br /&gt;
* The {{DL|Radio|Lucky Number Show}}.&lt;br /&gt;
* Picking [[Apricorn]]s and {{Berries}} from trees.&lt;br /&gt;
* Receiving Apricorn Balls from [[Kurt]].&lt;br /&gt;
* The [[S.S. Aqua]] voyage.&lt;br /&gt;
* The rematch against {{ga|Silver}} at [[Indigo Plateau]].&lt;br /&gt;
* The [[Trainer House]] battle.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
=====Pokémon Ruby, Sapphire, and Emerald=====&lt;br /&gt;
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&amp;amp;nbsp;AM to 3:00&amp;amp;nbsp;PM (09:00–15:00) and 9:00&amp;amp;nbsp;PM to 3:00&amp;amp;nbsp;AM (21:00–03:00), and low tide from 3:00&amp;amp;nbsp;PM to 9:00&amp;amp;nbsp;PM (15:00–21:00) and 3:00&amp;amp;nbsp;AM to 9:00&amp;amp;nbsp;AM (03:00–09:00).&lt;br /&gt;
There is no side-effect to changing the clock in these games.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
=====Pokémon Diamond, Pearl, and Platinum=====&lt;br /&gt;
{{incomplete|section|Many effects of changing the clock are missing}}&lt;br /&gt;
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&amp;amp;nbsp;AM (04:00–09:59).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
* The player can catch {{p|Rotom}} once from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59) in the [[Old Chateau]].&lt;br /&gt;
* The [[Pal Park]] transfer can occur only once every 24 hours.&lt;br /&gt;
* The music tracks for [[Twinleaf Town]], [[Sandgem Town]], [[Jubilife City]], [[Oreburgh City]], [[Floaroma Town]], [[Eterna City]]/[[Celestic Town]], [[Hearthome City]], [[Solaceon Town]]/[[Pastoria City]], [[Veilstone City]], [[Snowpoint City]], [[Sunyshore City]], the [[Pokémon League (Sinnoh)|Pokémon League]], the [[Fight Area]], [[Valor Lakefront]], the [[Pokémon Center]]s, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it&#039;s day or night. &lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
* [[Pal Park]]: the player must wait 24 hours from when the game is opened after changing the clock to be able to {{DL|Pal Park|Migration|migrate}}. If the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it&#039;s synchronized with.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon HeartGold and SoulSilver=====&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[days of the week|Monday]] [[Time|night]] at 8:00&amp;amp;nbsp;PM and [[days of the week#Tuesday|Tuesday]] [[Time|morning]] at 4:00&amp;amp;nbsp;AM (20:00–4:00).&lt;br /&gt;
* {{Daisy}} will massage the player&#039;s Pokémon between 3:00&amp;amp;nbsp;PM and 4:00&amp;amp;nbsp;PM (15:00–16:00).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
If the game detects a different clock, either by changing the date or time of the system or by booting the game in a different system and saving, time-based events will be affected differently.&lt;br /&gt;
&lt;br /&gt;
The following time-based events can be done by directly changing the clock to the time window in which they&#039;re active: &lt;br /&gt;
&lt;br /&gt;
* The [[Bug-Catching Contest]].&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}.&lt;br /&gt;
* Commemorative {{DL|Photography|Pokémon HeartGold and SoulSilver|pictures}}.&lt;br /&gt;
* Items available in the {{DL|Pokéathlon Dome|Athlete Shop}} at the Pokéathlon Dome.&lt;br /&gt;
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}} in Union Cave.&lt;br /&gt;
* Pokégear [[radio|radio shows]].&lt;br /&gt;
* Obtaining the {{DL|Fighting Dojo/Generation IV|Phone listing|Gym Leaders&#039; phone numbers}}.&lt;br /&gt;
* {{DL|Fighting Dojo/Generation IV|Rematch schedule|Rematch calls}} with the Gym Leaders.&lt;br /&gt;
* The rematch against {{ga|Silver}} at [[Indigo Plateau]].&lt;br /&gt;
* The [[S.S. Aqua]] voyage (including receiving an item from the captain).&lt;br /&gt;
* The {{DL|Goldenrod Tunnel|shops}} in the Goldenrod Tunnel.&lt;br /&gt;
* The [[Week Siblings]] appearing.&lt;br /&gt;
&lt;br /&gt;
The following daily events can be done by changing the clock to 23:59 and letting the clock roll over to the next day in-game:&lt;br /&gt;
&lt;br /&gt;
* {{DL|Radio|Buena&#039;s Password}} in Goldenrod City. The password will not be available right after the clock rolls over. Saving the game on the new day, then changing the clock for a second time to when (or waiting until) her show is on air (2:00, 5:00, 8:00, 11:00, 14:00, 17:00, 20:00, and 23:00) is necessary.&lt;br /&gt;
* {{Daisy}}&#039;s massage in [[Pallet Town]]. The massage will not be available right after the clock rolls over. Saving the game after midnight, then changing the clock for a second time to when (or waiting until) the massage can be requested (15:00–16:00) is necessary.&lt;br /&gt;
* [[Mass outbreak]]s.&lt;br /&gt;
* Hearing a new [[Trend|trendy phrase]] from the old man on {{rt|16|Kanto}}. &lt;br /&gt;
* Picking [[Apricorn]]s from trees.&lt;br /&gt;
* The [[Loto-ID|Pokémon Lottery Corner]] in Goldenrod City.&lt;br /&gt;
* Receiving Apricorn Balls from [[Kurt]].&lt;br /&gt;
* Receiving [[Sticker|Seal]]s in Olivine City.&lt;br /&gt;
* The [[Trainer House]] battle in Viridian City.&lt;br /&gt;
* Receiving a [[Ribbon]] from one of the [[Week Siblings]].&lt;br /&gt;
&lt;br /&gt;
The following time-based events are impacted negatively if the game detects any time change:&lt;br /&gt;
&lt;br /&gt;
* {{DL|Berry|Generation IV|Berry growth}}: instead of calculating how long it has been since the game was last saved and matching the Berry&#039;s timer to the system&#039;s clock, the Berry&#039;s timer resumes right from when the game was last saved.&lt;br /&gt;
* {{safari|Johto}} {{DL|Johto Safari Zone|area upgrades}}: the invisible day counter will freeze for 24 hours, period after which it will resume counting days from where it left off when the game was last saved. Just like with [[Pal Park]] in {{game2|Diamond|Pearl|Platinum}}, if the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it&#039;s synchronized with.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
* Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week.&lt;br /&gt;
* The [[Royal Unova]] can be boarded only during the evening.&lt;br /&gt;
* The player can purchase [[Casteliacone]]s once per day. In Black and White, this is only possible on Tuesdays and outside of winter.&lt;br /&gt;
* A businessman in [[Lacunosa Town]] gives out a {{b|Pecha}}, {{b|Leppa}}, {{b|Lum}}, or {{b|Bluk}} Berry on Sundays{{sup/5|BW}}/every day{{sup/5|B2W2}} during nighttime.&lt;br /&gt;
* The Black Empoleon biker gang will &amp;quot;take over&amp;quot; the [[Tubeline Bridge]] on Friday evenings and nights, and their leader can be challenged.{{sup/5|BW}}&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] and [[Kōji Nishino|Nishino]]{{sup/5|B2W2}} can be battled in [[Castelia City]] once per day. In Black and White, the player must have entered the [[Hall of Fame]] for this to be possible.&lt;br /&gt;
* A girl on {{rt|8|Unova}} will give out one of the four {{cat|weather duration-extending items}} per day. The rock changes depending on the time of day:&lt;br /&gt;
{| style=&amp;quot;padding-left:20px&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:10px&amp;quot; | Time of Day&lt;br /&gt;
! Rock given&lt;br /&gt;
|-&lt;br /&gt;
| Morning&lt;br /&gt;
| Damp Rock&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|Day|Afternoon in-game}}&lt;br /&gt;
| Heat Rock&lt;br /&gt;
|-&lt;br /&gt;
| Evening&lt;br /&gt;
| Smooth Rock&lt;br /&gt;
|-&lt;br /&gt;
| Night&lt;br /&gt;
| Icy Rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
{{incomplete|section|More info on ORAS}}&lt;br /&gt;
* If it currently morning or evening, the chances of hooking a Pokémon while [[fishing]] are increased by a flat 20%.&amp;lt;ref&amp;gt;[https://sinjohruins.com/Gen+6/Fishing Fishing - Sinjoh Ruins]&amp;lt;/ref&amp;gt;&lt;br /&gt;
=====Pokémon X and Y=====&lt;br /&gt;
* At the Juice Shoppe in [[Lumiose City]]:&lt;br /&gt;
** Pre-made Berry Juice is sold to the player once a day.&lt;br /&gt;
** Juice may be made for free from Berries from the player&#039;s inventory once a day.&lt;br /&gt;
* [[Lumiose Galette]]s may be purchased for {{PDollar}}100 ({{PDollar}}80 if the player is more {{OBP|style|Lumiose City|stylish}}) for four hours at a time starting at 3&amp;amp;nbsp;AM, 9&amp;amp;nbsp;AM, 3&amp;amp;nbsp;PM, and 9&amp;amp;nbsp;PM (03:00, 09:00, 15:00, 21:00).&lt;br /&gt;
** Once per day, the player may also receive a free [[Moomoo Milk]] if they purchase a galette during the hours of 3&amp;amp;nbsp;AM, 9&amp;amp;nbsp;AM, 3&amp;amp;nbsp;PM, or 9&amp;amp;nbsp;PM (03:00, 09:00, 15:00, 21:00).&lt;br /&gt;
* In [[Camphrier Town]] lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.&lt;br /&gt;
** A {{tc|Maid}} in the same house will also give the player a [[Sweet Heart]] once per day as well.&lt;br /&gt;
* A massage therapist in [[Cyllage City]] will massage the player&#039;s lead Pokémon once a day.&lt;br /&gt;
* {{rt|18|Kalos}}&#039;s Psychic Inver will battle the player in an Inverse Battle once a day.&lt;br /&gt;
* Between 8:00&amp;amp;nbsp;PM and 9:00&amp;amp;nbsp;PM (20:00–21:00), [[Mega Stone]]s can be found after upgrading the [[Mega Ring]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Omega Ruby and Alpha Sapphire=====&lt;br /&gt;
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&amp;amp;nbsp;AM to 3:00&amp;amp;nbsp;PM (09:00–15:00) and 9:00&amp;amp;nbsp;PM to 3:00&amp;amp;nbsp;AM (21:00–03:00), and low tide from 3:00&amp;amp;nbsp;PM to 9:00&amp;amp;nbsp;PM (15:00–21:00) and 3:00&amp;amp;nbsp;AM to 9:00&amp;amp;nbsp;AM (03:00–09:00).&lt;br /&gt;
* In the [[Nameless Cavern]], one of the [[lake guardians]] can be encountered depending on the time of day. {{p|Mesprit}} appears between 4:00&amp;amp;nbsp;AM and 7:59&amp;amp;nbsp;PM (04:00–19:59), {{p|Uxie}} appears between 8:00&amp;amp;nbsp;PM and 8:59&amp;amp;nbsp;PM (20:00–20:59), and {{p|Azelf}} appears between 9:00&amp;amp;nbsp;PM and 3:59&amp;amp;nbsp;AM (21:00–03:59).&lt;br /&gt;
* In the [[Trackless Forest]], one of the [[Legendary beasts]] can be encountered depending on the time of day. Each one appears for twenty minutes of every hour. {{p|Raikou}}, from zero to 19 minutes past the hour; {{p|Entei}}, from 20 to 39 minutes past; and {{p|Suicune}}, from 40 to 59 minutes past.&lt;br /&gt;
* In the [[Island Cave]], {{p|Regigigas}} can be found during the daytime. It requires the player to have a {{p|Regirock}}, {{p|Registeel}}, and {{p|Regice}} that has been nicknamed and is holding a [[Casteliacone]], [[Icy Rock]], [[Never-Melt Ice]], or [[Snowball]].&lt;br /&gt;
* The music that plays when [[soaring in the sky]] changes depending on the time of day.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
{{incomplete|section|More info}}&lt;br /&gt;
=====Pokémon Sun and Moon=====&lt;br /&gt;
* The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau&#039;oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night.&lt;br /&gt;
* Certain Pokémon can be found on the {{DL|Rotom Pokédex|Poké Finder}} depending on whether it is day or night.&lt;br /&gt;
* Certain Zygarde Cells can be found depending on whether it is day or night.&lt;br /&gt;
* At the [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, having {{p|Solgaleo}} in the [[party]] at night or {{p|Lunala}} during the day will allow the player to travel to the Altar of the Moone{{sup/7|S}}/Altar of the Sunne{{sup/7|M}}.&lt;br /&gt;
* [[Pink Nectar]] can be found in the day only, and [[Yellow Nectar]] can be found at night only.&lt;br /&gt;
* During most of the day (10&amp;amp;nbsp;AM to 5&amp;amp;nbsp;PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Heahea City]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Ultra Sun and Ultra Moon=====&lt;br /&gt;
* The music that plays in Iki Town, Festival Plaza, Hau&#039;oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.&lt;br /&gt;
* Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.&lt;br /&gt;
* At the Altar of the Sunne{{sup/7|US}}/Altar of the Moone{{sup/7|UM}}, having Necrozma in its Dusk Mane form in the party at night or Dawn Wings during the day will allow the player to travel to the Altar of the Moone{{sup/7|US}}/Altar of the Sunne{{sup/7|UM}}.&lt;br /&gt;
* Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.&lt;br /&gt;
* During most of the day (10&amp;amp;nbsp;PM to 5&amp;amp;nbsp;PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead.&lt;br /&gt;
* After hearing about the {{al|Trainers&#039; School}} mysteries from a Youngster on [[Big Wave Beach]], a single Preschooler with a {{p|Drifloon}} will ask player to solve the seven mysteries if the player visits the Trainers&#039; School at night.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] and [[Kazumasa Iwao|Iwao]] can be battled in a [[Multi Battle]] once per day in [[Heahea City]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!=====&lt;br /&gt;
* [[Mina]] can be fought once a day at {{DL|Vermilion City|Port|Vermlilion Port}}.&lt;br /&gt;
* Items [[Recurring item#Generation VII|respawn]] in several locations throughout the region.&lt;br /&gt;
* A [[Big Pearl]] can be earned from the lady west of the [[Pewter Museum of Science]] for watching over her {{p|Slowpoke}}.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
=====Pokémon Sword and Shield=====&lt;br /&gt;
* [[Battle Café]]s can be challenged once per day.&lt;br /&gt;
* The bargain shop at [[Stow-on-Side]] will sell the player one item per day.&lt;br /&gt;
* A man in Stow-on-Side will buy one [[valuable item]] from the player once per day.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Circhester]].&lt;br /&gt;
* After completing the main story, the player can battle [[Marnie]] in [[Spikemuth]] once a day.&lt;br /&gt;
* After completing [[The Isle of Armor]] story, the player can battle [[Klara]]{{sup/8|Sw}}/[[Avery]]{{sup/8|Sh}}, [[Mustard]], and {{gal|Honey}} once a day.&lt;br /&gt;
* After completing [[The Crown Tundra]] story, the player can battle [[Peony]] once a day.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Brilliant Diamond and Shining Pearl=====&lt;br /&gt;
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&amp;amp;nbsp;AM (04:00–09:59).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
* The player can catch {{p|Rotom}} once from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59) in the [[Old Chateau]].&lt;br /&gt;
* The music tracks for [[Twinleaf Town]], [[Sandgem Town]], [[Jubilife City]], [[Oreburgh City]], [[Floaroma Town]], [[Eterna City]]/[[Celestic Town]], [[Hearthome City]], [[Solaceon Town]]/[[Pastoria City]], [[Veilstone City]], [[Snowpoint City]], [[Sunyshore City]], the [[Pokémon League (Sinnoh)|Pokémon League]], the [[Fight Area]], [[Valor Lakefront]], the [[Pokémon Center]]s, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it&#039;s day or night. &lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
=====Pokémon Scarlet and Violet=====&lt;br /&gt;
* [[Galarica Twig]]s can be found only during the evening hour in the Coastal Biome of the Blueberry Academy Terarium.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
In the {{g|Mystery Dungeon series}} a day has passed every time the player comes back from an adventure or plays [[Sentry Duty]]. During the story, one day can incorporate clearing several dungeons in a row with save points in between.&lt;br /&gt;
&lt;br /&gt;
Clearing [[Blizzard Island]] gives the player the choice to go through [[Crevice Cave]] or not, if the player chooses not to a day has passed. When going to [[Hidden Land]], a day never passes unless the player leaves back to [[Treasure Town]] or completes [[Temporal Tower]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
In {{g|Conquest}}, The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (&#039;&#039;The Rebel&#039;&#039; and &#039;&#039;Tragic Determination&#039;&#039;), the goal is to defeat [[Nobunaga]] before January, Year 4 (before 3 years had passed).&lt;br /&gt;
&lt;br /&gt;
Opposing armies will only attack at the very start of the month, except for one time in &#039;&#039;The Legend of Ransei&#039;&#039; where Shingen or Kenshin attack after they decline a battle with the {{player}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
In {{g|GO}}, day and night changes depend on sunset and sunrise in the player&#039;s location. The difference between day and night is the appearance, the music, and the Evolution of some Pokémon. Additionally, {{OBP|Raid Battle|GO}}s do not spawn during a specific range of hours at night. Sunny [[weather]] during the day becomes Clear weather during the night; the effects of the two, however, are identical.&lt;br /&gt;
&lt;br /&gt;
If a [[Mystery Box]] is acquired and opened, three days must pass before it can be opened again.&lt;br /&gt;
&lt;br /&gt;
For the time-based Evolutions, see [[Time-based Evolution#Pokémon GO|Time-based Evolution → Pokémon GO]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sleep===&lt;br /&gt;
In {{g|Sleep}}, the day is divided into three parts for three [[Cooking (Sleep)|meals]]: morning (4:00 AM to 11:59 AM) for breakfast, day (12:00 PM to 5:59 PM) for lunch, and night (6:00 PM to 3:59 AM) for dinner. These times are all set based on the player&#039;s current time zone. The daily events (such as sleeping time, shop events, etc) last from 4:00 AM to 3:59 AM the next day. The week starts on Monday.&lt;br /&gt;
&lt;br /&gt;
Prior to version 1.5.0 (released April 18, 2024), night lasted till 5:59 AM instead of 3:59 AM and morning began from 6:00 AM instead of 4:00 AM.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Party mini===&lt;br /&gt;
{{missing image|section|Add clock image}}&lt;br /&gt;
In [[Pokémon Party mini]], the Celebi&#039;s Clock is a clock with date, alarm and stopwatch functions.&lt;br /&gt;
&lt;br /&gt;
===Eevee × Tamagotchi===&lt;br /&gt;
{{missing image|section|Add clock image}}&lt;br /&gt;
In [[Eevee × Tamagotchi]], there is a digital clock function. The player is required to set up the time before starting the game.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Morning&#039;&#039;&lt;br /&gt;
{{langtable|color={{morning color}}|bordercolor={{morning color dark}}&lt;br /&gt;
|ja=あさ &#039;&#039;Morning&#039;&#039;&lt;br /&gt;
|fr=Matin&lt;br /&gt;
|de=Morgen&lt;br /&gt;
|it=Mattina&amp;lt;br&amp;gt;Mattino&lt;br /&gt;
|ko=아침 &#039;&#039;Achim&#039;&#039;&lt;br /&gt;
|es=Mañana&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Day&#039;&#039;&lt;br /&gt;
{{langtable|color={{day color}}|bordercolor={{day color dark}}&lt;br /&gt;
|ja=ひる &#039;&#039;Day&#039;&#039;&lt;br /&gt;
|fr=Jour&lt;br /&gt;
|de=Tag&lt;br /&gt;
|it=Giorno&lt;br /&gt;
|ko=낮 &#039;&#039;Nat&#039;&#039;&lt;br /&gt;
|es=Día&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Evening&#039;&#039;&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{orange color dark}}&lt;br /&gt;
|ja=ゆうがた &#039;&#039;Evening&#039;&#039;&lt;br /&gt;
|fr=Soir&lt;br /&gt;
|de=Abend&lt;br /&gt;
|it=Sera&lt;br /&gt;
|ko=저녁 &#039;&#039;Jeonyeok&#039;&#039;&lt;br /&gt;
|es=Tarde&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
{{langtable|color={{night color}}|bordercolor={{night color dark}}|textcolor={{night textcolor}}&lt;br /&gt;
|ja=よる &#039;&#039;Night&#039;&#039;&lt;br /&gt;
|fr_ca=Tard le soir{{tt|*|Diamond manual}}&lt;br /&gt;
|fr_eu=Nuit&lt;br /&gt;
|de=Nacht&lt;br /&gt;
|it=Notte&lt;br /&gt;
|ko=밤 &#039;&#039;Bam&#039;&#039;&lt;br /&gt;
|es=Noche&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Late night&#039;&#039;&lt;br /&gt;
{{langtable|color={{black color}}|bordercolor={{black color dark}}|textcolor=FFF&lt;br /&gt;
|ja=しんや &#039;&#039;Late night&#039;&#039;&lt;br /&gt;
|fr=Pleine nuit&lt;br /&gt;
|de=Spätnacht&lt;br /&gt;
|it=Notte fonda&lt;br /&gt;
|ko=심야 &#039;&#039;Simya&#039;&#039;&lt;br /&gt;
|es=Madrugada&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Matutinal Pokémon]]&lt;br /&gt;
* [[Diurnal Pokémon]]&lt;br /&gt;
* [[Vespertine Pokémon]]&lt;br /&gt;
* [[Nocturnal Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zeit]]&lt;br /&gt;
[[es:Tiempo]]&lt;br /&gt;
[[fr:Temps (durée)]]&lt;br /&gt;
[[it:Tempo]]&lt;br /&gt;
[[ja:時間帯]]&lt;br /&gt;
[[zh:时间]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=4404434</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=4404434"/>
		<updated>2025-10-17T10:47:04Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon Legends: Z-A */Fixed punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;float: right; width: 180px; padding: 2px; line-height: 16px; font-weight: bold; display: grid; grid-template-columns: 1fr 1fr; gap: 2px; border: 2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}}; min-width:200px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6;&amp;gt;{{#time: g:i A}} ({{#time: H:i}}) UTC&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Special:Purge/Time|Click here to update]]&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen II--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Gold color}};&amp;quot;&amp;gt;G&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Silver color}};&amp;quot;&amp;gt;S&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Crystal color}};&amp;quot;&amp;gt;C&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IV--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Diamond color}};&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Pearl color}};&amp;quot;&amp;gt;P&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Platinum color}};&amp;quot;&amp;gt;Pt&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{HeartGold color}};&amp;quot;&amp;gt;HG&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{SoulSilver color}};&amp;quot;&amp;gt;SS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small style=&amp;quot;line-height: 10px;&amp;quot;&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen V--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color}}; border:2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}}; color: #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Black color}}; color: #FFF;&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{White color}}; color: #000;&amp;quot;&amp;gt;W&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Black 2 color}}; color: #FFF;&amp;quot;&amp;gt;B2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{White 2 color}}; color: #000;&amp;quot;&amp;gt;W2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;line-height: 12px; background: #{{{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}} color}}; color: #000;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}}&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VI--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{X color}}; color: #FFF;&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Y color}}; color: #000;&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Omega Ruby color}}; color: #FFF;&amp;quot;&amp;gt;OR&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Alpha Sapphire color}}; color: #FFF;&amp;quot;&amp;gt;AS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VII (Sun)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Sun color}}; color: #000;&amp;quot;&amp;gt;S&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Ultra Sun color}}; color: #000;&amp;quot;&amp;gt;US&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VII (Moon)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Moon color}}; color: #000;&amp;quot;&amp;gt;M&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Ultra Moon color}}; color: #000;&amp;quot;&amp;gt;UM&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VIII (SwSh)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Sword color}};&amp;quot;&amp;gt;Sw&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Shield color}};&amp;quot;&amp;gt;Sh&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VIII (BDSP)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Brilliant Diamond color}};&amp;quot;&amp;gt;BD&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Shining Pearl color}};&amp;quot;&amp;gt;SP&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Paldea)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Paldea color}};&amp;quot;&amp;gt;Paldea&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Kitakami)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Teal Mask color}};&amp;quot;&amp;gt;Kitakami&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Terarium)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Indigo Disk color}};&amp;quot;&amp;gt;Terarium&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time&#039;&#039;&#039; is a mechanic in the [[Pokémon games]]. It was introduced in [[Generation II]] and has been a major component of almost all games released afterward. Time affects both the [[Evolution]] of several {{OBP|Pokémon|species}} and whether certain Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]]. {{g|Legends: Arceus}} and {{g|Scarlet and Violet}} use their own in-game time system and don&#039;t depend on the player or console&#039;s real time.&lt;br /&gt;
&lt;br /&gt;
{{Berries}} are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather]], the games&#039; time function has been revised and expanded in each subsequent generation after its introduction.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Generation II===&lt;br /&gt;
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]]&lt;br /&gt;
In [[Generation II]], the changing time of day is one of the games&#039; distinctive features. Wild encounters vary based on the time of day; several Pokémon were designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}.&lt;br /&gt;
&lt;br /&gt;
At the [[new game|beginning]] of all three games, the player is required to set the clock, even before selecting a name. The default time is 10:00&amp;amp;nbsp;AM (10:00). When the player speaks to their {{jo|Mom}} at the start of the game, the player must specify whether it is currently {{wp|daylight saving time}} or not; they can adjust the clock for entering or exiting daylight savings time.&lt;br /&gt;
&lt;br /&gt;
The clock can be reset through a code in all three games, although it is more difficult to do so in {{game|Crystal}}. For the [[Virtual Console]] versions, adjusting the time on the [[Nintendo 3DS]] clock does not affect the in-game time.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Johto color}}; border: 3px solid #{{Johto color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(18:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Johto color}}; border: 3px solid #{{Johto color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Johto color light}}; color: #{{Johto color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 8; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Morning=====&lt;br /&gt;
Morning, referred to as &amp;lt;sc&amp;gt;Morn&amp;lt;/sc&amp;gt; in-game, is the time from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–09:59). Many [[Pokémon Trainer]]s are still asleep and there are many {{type|Bug}} Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.&lt;br /&gt;
[[File:DayGS.png|thumb|right|200px|Daytime near the water.]]&lt;br /&gt;
&lt;br /&gt;
=====Day=====&lt;br /&gt;
Day is the time from 10:00&amp;amp;nbsp;AM to 5:59&amp;amp;nbsp;PM (10:00–17:59). The landscape is not tinted at all during this time, making it seem closer to the [[Generation I]] games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
Night, referred to as &amp;lt;sc&amp;gt;Nite&amp;lt;/sc&amp;gt; in-game, is the time from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, the [[Pokémon Center lady]] will note that the player is still active despite the time, before healing the party.&lt;br /&gt;
&lt;br /&gt;
[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]]&lt;br /&gt;
&lt;br /&gt;
====Days of the week====&lt;br /&gt;
{{main|Days of the week}}&lt;br /&gt;
When the [[Pokégear]] is first received, the player&#039;s mother will ask them to set the day of the week as well. This affects several things, such as the [[National Park]]&#039;s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.&lt;br /&gt;
&lt;br /&gt;
====Resetting the clock====&lt;br /&gt;
In the Western and Korean versions, a secret function for resetting the game&#039;s clock that requires a password may be accessed from the title screen. The password is generated from the player&#039;s [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([https://bl4cksh4rk.github.io/Pokemon-GSC-Clock-Password-Generator/ Blackshark&#039;s GSC Clock Password Generator]). The game will then reboot and the [[main menu]] will return the &amp;quot;TIME NOT SET&amp;quot; [[error message]]. Proceeding will then load a screen in which the player can adjust the clock&#039;s data, including the [[Days of the week|weekday]]. Due to being based on the Japanese version, the password only takes into account the first five characters of the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.&lt;br /&gt;
&lt;br /&gt;
=====Western Gold and Silver=====&lt;br /&gt;
Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Western Crystal and Korean Gold and Silver=====&lt;br /&gt;
# Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;↓&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Hold &#039;&#039;&#039;←&#039;&#039;&#039; and &#039;&#039;&#039;↑&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.&lt;br /&gt;
&lt;br /&gt;
There were, however, some time-based functions in the games. For example, [[Shoal Cave]]&#039;s water level would change every six hours, at 3:00 and 9:00&amp;amp;nbsp;AM and PM (03:00, 09:00, 15:00, 21:00). Just the same, the [[time-based Evolution]]s are available.&lt;br /&gt;
&lt;br /&gt;
Although a small part of the game, some events occur on a daily basis. Some NPCs give the player one Berry every day. [[Lilycove Department Store]] gives out Pokémon Loto Tickets for the [[Loto-ID|Pokémon Lottery Corner]], with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for {{gdis|Mirage Island|III}}, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.&lt;br /&gt;
&lt;br /&gt;
Time was only used in the Hoenn-based games. Time-based Evolutions cannot trigger in {{game|FireRed and LeafGreen|s}}. In {{g|Colosseum}}, the player receives {{p|Espeon}} and {{p|Umbreon}}, the only two Pokémon at the time that were result of time-based Evolution, at the beginning of the game. In {{Pokémon XD}}, the player&#039;s {{p|Eevee}} can evolve into Espeon or Umbreon with the [[Sun Shard]] or the [[Moon Shard]] in the Bag, respectively.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hoenn color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Hoenn color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:00&amp;amp;nbsp;PM–11:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(12:00–23:59)&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM–11:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(0:00–11:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Hoenn color light}}; color: #{{Hoenn color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Hoenn color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Hoenn color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]]&lt;br /&gt;
In [[Generation IV]], the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo DS]]&#039;s system clock. The three time periods from Generation II return, with smoother transitions between them.&lt;br /&gt;
&lt;br /&gt;
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.&lt;br /&gt;
&lt;br /&gt;
The [[Pokédex]] also has a new function that displays where Pokémon are found in each time period. When it is first opened, the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] will also default to the current time of day.&lt;br /&gt;
&lt;br /&gt;
Additionally, in  {{game|HeartGold and SoulSilver|s}} only, the generic battle transitions change during nighttime (except for wild Pokémon in water). Cave battles are always treated as if it was nighttime, but places with cavelike encounters such as [[Sprout Tower]] or [[Ilex Forest]] properly account for the time.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–9:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Morning=====&lt;br /&gt;
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–9:59).&lt;br /&gt;
&lt;br /&gt;
=====Day=====&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00&amp;amp;nbsp;AM to 7:59&amp;amp;nbsp;PM (10:00–19:59), with twilight lasting from around 5:00&amp;amp;nbsp;PM (17:00) until night sets in. Twilight has its own set of eyecatches.&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59), with lights in buildings turning off at 12:00&amp;amp;nbsp;AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s, though this is not true in [[Kanto]] and [[Johto]].&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
[[File:Gen V time change {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.png|frame|The overworld as it cycles through the day during in-game {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.]]&lt;br /&gt;
In {{game|Black and White|s}}, the concept of {{season}}s was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.&lt;br /&gt;
&lt;br /&gt;
Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.&lt;br /&gt;
&lt;br /&gt;
In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that can be found in the current season can be found anytime during the season.&lt;br /&gt;
&lt;br /&gt;
====Time of day in relation to season====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Unova color}}; border: 3px solid #{{Unova color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}}; {{roundytl|5px}};&amp;quot; | Season&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|- style=&amp;quot;background: #{{spring color light}};&amp;quot;&lt;br /&gt;
! Spring&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–04:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{summer color light}};&amp;quot;&lt;br /&gt;
! Summer&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–8:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–08:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(09:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–20:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–03:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{autumn color light}};&amp;quot;&lt;br /&gt;
! Autumn&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–05:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{winter color light}};&amp;quot;&lt;br /&gt;
! Winter&lt;br /&gt;
| 7:00&amp;amp;nbsp;AM–10:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(07:00–10:59)&lt;br /&gt;
| 11:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(11:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–6:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(19:00–06:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Unova color}}; border: 3px solid #{{Unova color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 2); background: #{{Unova color light}}; color: #{{Unova color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2 / span 12; background: #{{Unova color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Unova color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2; background: #{{Unova color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spring color light}};&amp;quot;&amp;gt;Spring&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{summer color light}};&amp;quot;&amp;gt;Summer&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{autumn color light}};&amp;quot;&amp;gt;Autumn&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 8; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{winter color light}};&amp;quot;&amp;gt;Winter&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Time continued to be based on the system clock in Generation VI, now using the 3DS&#039;s clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, the game always starts at daytime, the 3DS&#039;s clock being taken into account only after the player interacts with the analog clock in their room.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}}; {{roundytl|5px}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–10:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–10:59)&lt;br /&gt;
| 11:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(11:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–20:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Kalos color light}}; color: #{{Kalos color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Morning XY.png|Morning&lt;br /&gt;
Day XY.png|Day&lt;br /&gt;
Evening XY.png|Evening&lt;br /&gt;
Night XY.png|Night&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
====Pokémon Sun, Moon, Ultra Sun and Ultra Moon====&lt;br /&gt;
In {{pkmn|Sun and Moon|Pokémon Sun}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun}}, the clock functions conventionally, matching the [[Nintendo 3DS]]&#039;s clock; however, in {{pkmn|Sun and Moon|Pokémon Moon}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Moon}}, the game runs its time offset by 12 hours from the 3DS&#039;s clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS&#039;s clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS&#039;s clock.&lt;br /&gt;
&lt;br /&gt;
Specific scenes in the game, such as in the beginning of the game, will be set at specific times, with the clock effectively frozen until that part of the story is completed. Regardless of the games, the player is eventually able to travel to a world that has the opposite time by using the [[Ultra Wormhole]] at the [[Altar of the Sunne]]/[[Altar of the Moone|Moone]].&lt;br /&gt;
&lt;br /&gt;
Different Pokémon can once again be found depending on the time of day. In the [[Rotom Pokédex]], these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in [[Alola]] have slightly different background music depending on the time of day, such as [[Hau&#039;oli City]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
Note that these times refer to the time on the 3DS&#039;s clock. That is, within Pokémon Moon and Ultra Moon, &amp;quot;day&amp;quot; still starts at 6&amp;amp;nbsp;AM (06:00) as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the [[Pokémon Center Café]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Alola color}}; border: 3px solid #{{Alola color dark}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{Alola color light}}; {{roundytl|5px}};&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Sun color light}};&amp;quot; | {{color2|000|Pokémon Sun and Moon|Sun}}&lt;br /&gt;
! style=&amp;quot;background: #{{Ultra Sun color light}};&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun}}&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(18:00–05:59)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Moon color light}};&amp;quot; | {{color2|000|Pokémon Sun and Moon|Moon}}&lt;br /&gt;
! style=&amp;quot;background: #{{Ultra Moon color light}};&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Moon}}&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–9:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–21:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(22:00–04:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–05:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(06:00–17:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Alola color}}; border: 3px solid #{{Alola color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 2); background: #{{Alola color light}}; color: #{{Alola color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2 / span 12; background: #{{Alola color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Alola color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2; background: #{{Alola color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;{{GameIcon|Su}}{{GameIcon|US}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;{{GameIcon|Mo}}{{GameIcon|UM}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{day color light}}; {{roundybr|5px}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!====&lt;br /&gt;
Despite [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] having a few time-based features, they are set in perpetual daytime, much like the original {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
In {{g|Sword and Shield}}, time is set to specific times of day during the main story as a narrative device. This affects all areas of [[Galar]] outside of the [[Wild Area]], and even influences Evolution. However, daily events (such as the [[Battle Café]] matches) still reset at midnight according to the system time. After the player becomes {{pkmn|Champion}}, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving [[Sordward]] and [[Shielbert]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Galar color}}; border: 3px solid #{{Galar color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–05:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Galar color}}; border: 3px solid #{{Galar color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Galar color light}}; color: #{{Galar color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 9; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
In {{g|Brilliant Diamond and Shining Pearl}}, the time function remains the same as [[Generation IV]]&#039;s, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo Switch]]&#039;s system clock.&lt;br /&gt;
&lt;br /&gt;
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–9:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Morning======&lt;br /&gt;
Everything is bright and sunny, with the lighting facing from the west. Morning times are from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–9:59).&lt;br /&gt;
&lt;br /&gt;
======Day======&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00&amp;amp;nbsp;AM to 7:59&amp;amp;nbsp;PM (10:00–19:59), with twilight lasting from around 5:00&amp;amp;nbsp;PM (17:00) until night sets in. Twilight has its own set of eyecatches.&lt;br /&gt;
&lt;br /&gt;
======Night======&lt;br /&gt;
Much like its Generation IV counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59), with lights in buildings turning off at 12:00&amp;amp;nbsp;AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
{{g|Legends: Arceus}} has its own time system&amp;lt;ref&amp;gt;[https://gist.github.com/Lusamine/89ca91f672aa782f073157dbed495af2 LA Day &amp;amp; Night Cycle.md by Lusamine]&amp;lt;/ref&amp;gt;, independent from the system clock. A minute in real life corresponds to an hour in-game. The player can instantly change the current time of day, and even skip to the next day, by resting at {{DL|Jubilife Village|your quarters|their quarters}} or the bed present at each [[Base camp]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–11:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–11:59)&amp;lt;br&amp;gt;7 real minutes&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(12:00–18:59)&amp;lt;br&amp;gt;7 real minutes&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–20:59)&amp;lt;br&amp;gt;2 real minutes&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–04:59)&amp;lt;br&amp;gt;8 real minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that Morning and Day are only distinct internally, (as there are no Pokémon that spawn exclusively in &amp;quot;Morning but not Day&amp;quot;, nor in &amp;quot;Day but not Morning&amp;quot;), and any [[Research task (Legends: Arceus)|Research Task]]s that require &amp;quot;daylight&amp;quot; can be completed in both Morning and Day. (Between 5:00 AM and 6:59 PM)&lt;br /&gt;
&lt;br /&gt;
{{main|Time-based_Evolution#Teddiursa_line|Time-based Evolution → Teddiursa line}}&lt;br /&gt;
Additionally, there are 8 phases of the moon, which naturally advances to the next phase every two days at 5:00 AM, and can also be advanced manually by resting twice to any time that would pass 5:00 AM. {{p|Ursaring}} can only evolve into {{p|Ursaluna}} when using a [[Peat Block]] during a Full Moon.&lt;br /&gt;
&lt;br /&gt;
=====Changing time=====&lt;br /&gt;
The time can be changed by going to a [[Base camp]] or the player&#039;s bed in [[Jubilife Village]] and choosing to rest until a certain time. Selecting &amp;quot;Just a little while&amp;quot; will heal the player&#039;s [[party]] members, but not advance the current time. Selecting the remaining options will advance the day/night cycle to the following times:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until morning&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until midday&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until evening&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until nightfall&lt;br /&gt;
|-&lt;br /&gt;
| 7:00&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(07:00)&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(12:00)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(21:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resting in this manner will however reset the current state in the area and despawn any time-specific Pokémon encounters, as well as resetting timings for [[space-time distortion]]s and other similar timed events.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Scarlet and Violet====&lt;br /&gt;
{{g|Scarlet and Violet}} have their own time system, which with 1 real-life day equal to 20 in-game days. This time can be influenced by the player by altering the system clock prior to opening the game,&amp;lt;ref&amp;gt;[https://twitter.com/Atrius97/status/1657628501917442052 Scarlet and Violet Day/Night Cycle Mechanics by Atrius97, via Twitter]&amp;lt;/ref&amp;gt; with the time value being determined when the game is first opened.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657611236694196225&amp;lt;/ref&amp;gt; However, the day/night cycle does not begin until the player loads into the overworld, so any changes to the system clock while the game is loading or at the in-game start menu have no effect, the game will load the time from when the game was initially opened. The day/night cycle lasts 72 real minutes in total, repeating 20 times over the course of 24 hours. Different Pokémon can spawn depending on the time of the day; unlike previous games, however, the brief period of evening has its own separate spawns defined as well.&lt;br /&gt;
&lt;br /&gt;
Opening the map by pressing Y will show an icon in the top-center of the map&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657609709019623426&amp;lt;/ref&amp;gt; indicating the time of day. This icon will dynamically update to show the current time period, however Morning does not have its own unique icon, instead sharing an icon with Day.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657628499975479296&amp;lt;/ref&amp;gt; While the player is in [[Area Zero]], this is the only way to tell the time of day without having to come out.&lt;br /&gt;
&lt;br /&gt;
There are two exceptions to the day/night cycle, the first being that during the tutorial, the time will be locked to Day until visiting [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}} for the first time and obtaining {{p|Koraidon}}{{sup/9|S}}/{{p|Miraidon}}{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
[[Area Zero]] is also unaffected by the day/night cycle (with {{p|Flutter Mane}} being the only exception due to a quirk&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1647304950358106114 Flutter Mane Spawning Mechanics Quirk]&amp;lt;/ref&amp;gt;), with time-exclusive species and forms spawning regardless of the current time in the rest of Paldea.&lt;br /&gt;
&lt;br /&gt;
The current time is shared between all players in the same instance while playing in co-op via [[Union Circle]], determined by the player hosting the group.&lt;br /&gt;
&lt;br /&gt;
Due to their physical locations being relatively distant from Paldea, both [[Kitakami]] and the [[Terarium]] experience different {{wp|timezone}}s, with Kitakami being 18 (real life) minutes ahead of Paldea, and the Terarium being 18 (real life) minutes behind Paldea. These time differences are roughly the same as those of their [[Pokémon world in relation to the real world|real world inspirations]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-evenly;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Paldea color}}; border: 3px solid #{{Paldea color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Paldea]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:18–12:36&amp;lt;br&amp;gt;01:30–01:48&amp;lt;br&amp;gt;02:42–03:00&amp;lt;br&amp;gt;03:54–04:12&amp;lt;br&amp;gt;05:06–05:24&amp;lt;br&amp;gt;06:18–06:36&amp;lt;br&amp;gt;07:30–07:48&amp;lt;br&amp;gt;08:42–09:00&amp;lt;br&amp;gt;09:54–10:12&amp;lt;br&amp;gt;11:06–11:24&lt;br /&gt;
| 12:36–12:54&amp;lt;br&amp;gt;01:48–02:06&amp;lt;br&amp;gt;03:00–03:18&amp;lt;br&amp;gt;04:12–04:30&amp;lt;br&amp;gt;05:24–05:42&amp;lt;br&amp;gt;06:36–06:54&amp;lt;br&amp;gt;07:48–08:06&amp;lt;br&amp;gt;09:00–09:18&amp;lt;br&amp;gt;10:12–10:30&amp;lt;br&amp;gt;11:24–11:42&lt;br /&gt;
| 12:54–12:57&amp;lt;br&amp;gt;02:06–02:09&amp;lt;br&amp;gt;03:18–03:21&amp;lt;br&amp;gt;04:30–04:33&amp;lt;br&amp;gt;05:42–05:45&amp;lt;br&amp;gt;06:54–06:57&amp;lt;br&amp;gt;08:06–08:09&amp;lt;br&amp;gt;09:18–09:21&amp;lt;br&amp;gt;10:30–10:33&amp;lt;br&amp;gt;11:42–11:45&lt;br /&gt;
| 12:57–01:30&amp;lt;br&amp;gt;02:09–02:42&amp;lt;br&amp;gt;03:21–03:54&amp;lt;br&amp;gt;04:33–05:06&amp;lt;br&amp;gt;05:45–06:18&amp;lt;br&amp;gt;06:57–07:30&amp;lt;br&amp;gt;08:09–08:42&amp;lt;br&amp;gt;09:21–09:54&amp;lt;br&amp;gt;10:33–11:06&amp;lt;br&amp;gt;11:45–12:18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Kitakami color}}; border: 3px solid #{{Kitakami color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Kitakami]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:00–12:18&amp;lt;br&amp;gt;01:12–01:30&amp;lt;br&amp;gt;02:24–02:42&amp;lt;br&amp;gt;03:36–03:54&amp;lt;br&amp;gt;04:48–05:06&amp;lt;br&amp;gt;06:00–06:18&amp;lt;br&amp;gt;07:12–07:30&amp;lt;br&amp;gt;08:24–08:42&amp;lt;br&amp;gt;09:36–09:54&amp;lt;br&amp;gt;10:48–11:06&lt;br /&gt;
| 12:18–12:36&amp;lt;br&amp;gt;01:30–01:48&amp;lt;br&amp;gt;02:42–03:00&amp;lt;br&amp;gt;03:54–04:12&amp;lt;br&amp;gt;05:06–05:24&amp;lt;br&amp;gt;06:18–06:36&amp;lt;br&amp;gt;07:30–07:48&amp;lt;br&amp;gt;08:42–09:00&amp;lt;br&amp;gt;09:54–10:12&amp;lt;br&amp;gt;11:06–11:24&lt;br /&gt;
| 12:36–12:39&amp;lt;br&amp;gt;01:48–01:51&amp;lt;br&amp;gt;03:00–03:03&amp;lt;br&amp;gt;04:12–04:15&amp;lt;br&amp;gt;05:24–05:27&amp;lt;br&amp;gt;06:36–06:39&amp;lt;br&amp;gt;07:48–07:51&amp;lt;br&amp;gt;09:00–09:03&amp;lt;br&amp;gt;10:12–10:15&amp;lt;br&amp;gt;11:24–11:27&lt;br /&gt;
| 12:39–01:12&amp;lt;br&amp;gt;01:51–02:24&amp;lt;br&amp;gt;03:03–03:36&amp;lt;br&amp;gt;04:15–04:48&amp;lt;br&amp;gt;05:27–06:00&amp;lt;br&amp;gt;06:39–07:12&amp;lt;br&amp;gt;07:51–08:24&amp;lt;br&amp;gt;09:03–09:36&amp;lt;br&amp;gt;10:15–10:48&amp;lt;br&amp;gt;11:27–12:00&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Blueberry color}}; border: 3px solid #{{Blueberry color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Terarium]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;color: #FFF;&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:36–12:54&amp;lt;br&amp;gt;01:48–02:06&amp;lt;br&amp;gt;03:00–03:18&amp;lt;br&amp;gt;04:12–04:30&amp;lt;br&amp;gt;05:24–05:42&amp;lt;br&amp;gt;06:36–06:54&amp;lt;br&amp;gt;07:48–08:06&amp;lt;br&amp;gt;09:00–09:18&amp;lt;br&amp;gt;10:12–10:30&amp;lt;br&amp;gt;11:24–11:42&lt;br /&gt;
| 12:54–01:12&amp;lt;br&amp;gt;02:06–02:24&amp;lt;br&amp;gt;03:18–03:36&amp;lt;br&amp;gt;04:30–04:48&amp;lt;br&amp;gt;05:42–06:00&amp;lt;br&amp;gt;06:54–07:12&amp;lt;br&amp;gt;08:06–08:24&amp;lt;br&amp;gt;09:18–09:36&amp;lt;br&amp;gt;10:30–10:48&amp;lt;br&amp;gt;11:42–12:00&lt;br /&gt;
| 01:12–01:15&amp;lt;br&amp;gt;02:24–02:27&amp;lt;br&amp;gt;03:36–03:39&amp;lt;br&amp;gt;04:48–04:51&amp;lt;br&amp;gt;06:00–06:03&amp;lt;br&amp;gt;07:12–07:15&amp;lt;br&amp;gt;08:24–08:27&amp;lt;br&amp;gt;09:36–09:39&amp;lt;br&amp;gt;10:48–10:51&amp;lt;br&amp;gt;12:00–12:03&lt;br /&gt;
| 01:15–01:48&amp;lt;br&amp;gt;02:27–03:00&amp;lt;br&amp;gt;03:39–04:12&amp;lt;br&amp;gt;04:51–05:24&amp;lt;br&amp;gt;06:03–06:36&amp;lt;br&amp;gt;07:15–07:48&amp;lt;br&amp;gt;08:27–09:00&amp;lt;br&amp;gt;09:39–10:12&amp;lt;br&amp;gt;10:51–11:24&amp;lt;br&amp;gt;12:03–12:36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If defeated, static encounters such as the [[treasures of ruin]], and fixed [[symbol encounter]]s such as wild Tera Pokémon will reappear if the player reboots their game after one hour has passed in the [[Nintendo Switch|Switch]]&#039;s internal clock following their defeat. This is independent from Scarlet and Violet&#039;s in-game time system.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
:&#039;&#039;See also: [[Battle_zone_(Lumiose_City)|Battle Zone]]&#039;&#039;&lt;br /&gt;
[[File:Legends Z-A Day-Night Key Art.png|thumb|right|250px|[[Lumiose City]] during the day and night in {{g|Legends: Z-A}}]]&lt;br /&gt;
The time of day plays a particular function in {{g|Legends: Z-A}}&#039;s appearance of [[Lumiose City]].The day lasts for 16 real time minutes, while the night lasts 8 minutes. &lt;br /&gt;
During the night, areas of the city are sectioned off similarly to [[Wild_zone|Wild zones]] and become [[Battle_zone_(Lumiose_City)|&amp;quot;Battle zones&amp;quot;]] , where [[Pokémon Trainer]]s become the main focus instead. The {{player}} is able to partake in an event known as the [[Z-A Royale]] when battle zones are up.&lt;br /&gt;
Additionally, the availability of some wild Pokémon changes between night and day. The player can switch between night and day by sitting on a bench, when doing so, wild Pokémon spawns are rerolled, excluding [[Shiny_Pokémon|Shiny Pokémon]]. &lt;br /&gt;
If a Shiny Pokémon happens to be a night or day only spawn, it will spawn once more when the player changes back to night or day, respectively. The natural day and night cycle always rerolls all Pokémon, including shiny spawns.&lt;br /&gt;
&lt;br /&gt;
===Time-specific events===&lt;br /&gt;
:&#039;&#039;This section relates only to events that occur at specific times but not necessarily on a particular day. For events that occur only on specific days of the week (but not at a particular time), see [[days of the week]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Time-based Evolutions====&lt;br /&gt;
{{main|Time-based Evolution}}&lt;br /&gt;
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] during a certain time of day.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[Days of the week|Monday]] night at 8:00&amp;amp;nbsp;PM and [[Days of the week#Tuesday|Tuesday]] morning at 4:00&amp;amp;nbsp;AM (20:00–4:00).&lt;br /&gt;
* {{Daisy}} will massage the player&#039;s Pokémon between 3:00 and 4:00&amp;amp;nbsp;PM (15:00–16:00).&lt;br /&gt;
* {{tc|Police Officer|Officers}} will only challenge the player at night from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59).&lt;br /&gt;
* The wild battle theme played in [[Johto]] and some locations in [[Kanto]] is slightly different at night from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59).&lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
If the clock is [[#Resetting the clock|reset]], every time-based event moves forward and can be repeated right away. Time-based events with a specific window need the clock to be set within that frame. In these games, the time-based events are:&lt;br /&gt;
&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}.&lt;br /&gt;
* The [[Haircut brothers]].&lt;br /&gt;
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}}.&lt;br /&gt;
* The {{DL|Radio|Lucky Number Show}}.&lt;br /&gt;
* Picking [[Apricorn]]s and {{Berries}} from trees.&lt;br /&gt;
* Receiving Apricorn Balls from [[Kurt]].&lt;br /&gt;
* The [[S.S. Aqua]] voyage.&lt;br /&gt;
* The rematch against {{ga|Silver}} at [[Indigo Plateau]].&lt;br /&gt;
* The [[Trainer House]] battle.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
=====Pokémon Ruby, Sapphire, and Emerald=====&lt;br /&gt;
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&amp;amp;nbsp;AM to 3:00&amp;amp;nbsp;PM (09:00–15:00) and 9:00&amp;amp;nbsp;PM to 3:00&amp;amp;nbsp;AM (21:00–03:00), and low tide from 3:00&amp;amp;nbsp;PM to 9:00&amp;amp;nbsp;PM (15:00–21:00) and 3:00&amp;amp;nbsp;AM to 9:00&amp;amp;nbsp;AM (03:00–09:00).&lt;br /&gt;
There is no side-effect to changing the clock in these games.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
=====Pokémon Diamond, Pearl, and Platinum=====&lt;br /&gt;
{{incomplete|section|Many effects of changing the clock are missing}}&lt;br /&gt;
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&amp;amp;nbsp;AM (04:00–09:59).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
* The player can catch {{p|Rotom}} once from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59) in the [[Old Chateau]].&lt;br /&gt;
* The [[Pal Park]] transfer can occur only once every 24 hours.&lt;br /&gt;
* The music tracks for [[Twinleaf Town]], [[Sandgem Town]], [[Jubilife City]], [[Oreburgh City]], [[Floaroma Town]], [[Eterna City]]/[[Celestic Town]], [[Hearthome City]], [[Solaceon Town]]/[[Pastoria City]], [[Veilstone City]], [[Snowpoint City]], [[Sunyshore City]], the [[Pokémon League (Sinnoh)|Pokémon League]], the [[Fight Area]], [[Valor Lakefront]], the [[Pokémon Center]]s, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it&#039;s day or night. &lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
* [[Pal Park]]: the player must wait 24 hours from when the game is opened after changing the clock to be able to {{DL|Pal Park|Migration|migrate}}. If the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it&#039;s synchronized with.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon HeartGold and SoulSilver=====&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[days of the week|Monday]] [[Time|night]] at 8:00&amp;amp;nbsp;PM and [[days of the week#Tuesday|Tuesday]] [[Time|morning]] at 4:00&amp;amp;nbsp;AM (20:00–4:00).&lt;br /&gt;
* {{Daisy}} will massage the player&#039;s Pokémon between 3:00&amp;amp;nbsp;PM and 4:00&amp;amp;nbsp;PM (15:00–16:00).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
If the game detects a different clock, either by changing the date or time of the system or by booting the game in a different system and saving, time-based events will be affected differently.&lt;br /&gt;
&lt;br /&gt;
The following time-based events can be done by directly changing the clock to the time window in which they&#039;re active: &lt;br /&gt;
&lt;br /&gt;
* The [[Bug-Catching Contest]].&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}.&lt;br /&gt;
* Commemorative {{DL|Photography|Pokémon HeartGold and SoulSilver|pictures}}.&lt;br /&gt;
* Items available in the {{DL|Pokéathlon Dome|Athlete Shop}} at the Pokéathlon Dome.&lt;br /&gt;
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}} in Union Cave.&lt;br /&gt;
* Pokégear [[radio|radio shows]].&lt;br /&gt;
* Obtaining the {{DL|Fighting Dojo/Generation IV|Phone listing|Gym Leaders&#039; phone numbers}}.&lt;br /&gt;
* {{DL|Fighting Dojo/Generation IV|Rematch schedule|Rematch calls}} with the Gym Leaders.&lt;br /&gt;
* The rematch against {{ga|Silver}} at [[Indigo Plateau]].&lt;br /&gt;
* The [[S.S. Aqua]] voyage (including receiving an item from the captain).&lt;br /&gt;
* The {{DL|Goldenrod Tunnel|shops}} in the Goldenrod Tunnel.&lt;br /&gt;
* The [[Week Siblings]] appearing.&lt;br /&gt;
&lt;br /&gt;
The following daily events can be done by changing the clock to 23:59 and letting the clock roll over to the next day in-game:&lt;br /&gt;
&lt;br /&gt;
* {{DL|Radio|Buena&#039;s Password}} in Goldenrod City. The password will not be available right after the clock rolls over. Saving the game on the new day, then changing the clock for a second time to when (or waiting until) her show is on air (2:00, 5:00, 8:00, 11:00, 14:00, 17:00, 20:00, and 23:00) is necessary.&lt;br /&gt;
* {{Daisy}}&#039;s massage in [[Pallet Town]]. The massage will not be available right after the clock rolls over. Saving the game after midnight, then changing the clock for a second time to when (or waiting until) the massage can be requested (15:00–16:00) is necessary.&lt;br /&gt;
* [[Mass outbreak]]s.&lt;br /&gt;
* Hearing a new [[Trend|trendy phrase]] from the old man on {{rt|16|Kanto}}. &lt;br /&gt;
* Picking [[Apricorn]]s from trees.&lt;br /&gt;
* The [[Loto-ID|Pokémon Lottery Corner]] in Goldenrod City.&lt;br /&gt;
* Receiving Apricorn Balls from [[Kurt]].&lt;br /&gt;
* Receiving [[Sticker|Seal]]s in Olivine City.&lt;br /&gt;
* The [[Trainer House]] battle in Viridian City.&lt;br /&gt;
* Receiving a [[Ribbon]] from one of the [[Week Siblings]].&lt;br /&gt;
&lt;br /&gt;
The following time-based events are impacted negatively if the game detects any time change:&lt;br /&gt;
&lt;br /&gt;
* {{DL|Berry|Generation IV|Berry growth}}: instead of calculating how long it has been since the game was last saved and matching the Berry&#039;s timer to the system&#039;s clock, the Berry&#039;s timer resumes right from when the game was last saved.&lt;br /&gt;
* {{safari|Johto}} {{DL|Johto Safari Zone|area upgrades}}: the invisible day counter will freeze for 24 hours, period after which it will resume counting days from where it left off when the game was last saved. Just like with [[Pal Park]] in {{game2|Diamond|Pearl|Platinum}}, if the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it&#039;s synchronized with.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
* Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week.&lt;br /&gt;
* The [[Royal Unova]] can be boarded only during the evening.&lt;br /&gt;
* The player can purchase [[Casteliacone]]s once per day. In Black and White, this is only possible on Tuesdays and outside of winter.&lt;br /&gt;
* A businessman in [[Lacunosa Town]] gives out a {{b|Pecha}}, {{b|Leppa}}, {{b|Lum}}, or {{b|Bluk}} Berry on Sundays{{sup/5|BW}}/every day{{sup/5|B2W2}} during nighttime.&lt;br /&gt;
* The Black Empoleon biker gang will &amp;quot;take over&amp;quot; the [[Tubeline Bridge]] on Friday evenings and nights, and their leader can be challenged.{{sup/5|BW}}&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] and [[Kōji Nishino|Nishino]]{{sup/5|B2W2}} can be battled in [[Castelia City]] once per day. In Black and White, the player must have entered the [[Hall of Fame]] for this to be possible.&lt;br /&gt;
* A girl on {{rt|8|Unova}} will give out one of the four {{cat|weather duration-extending items}} per day. The rock changes depending on the time of day:&lt;br /&gt;
{| style=&amp;quot;padding-left:20px&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:10px&amp;quot; | Time of Day&lt;br /&gt;
! Rock given&lt;br /&gt;
|-&lt;br /&gt;
| Morning&lt;br /&gt;
| Damp Rock&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|Day|Afternoon in-game}}&lt;br /&gt;
| Heat Rock&lt;br /&gt;
|-&lt;br /&gt;
| Evening&lt;br /&gt;
| Smooth Rock&lt;br /&gt;
|-&lt;br /&gt;
| Night&lt;br /&gt;
| Icy Rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
{{incomplete|section|More info on ORAS}}&lt;br /&gt;
* If it currently morning or evening, the chances of hooking a Pokémon while [[fishing]] are increased by a flat 20%.&amp;lt;ref&amp;gt;[https://sinjohruins.com/Gen+6/Fishing Fishing - Sinjoh Ruins]&amp;lt;/ref&amp;gt;&lt;br /&gt;
=====Pokémon X and Y=====&lt;br /&gt;
* At the Juice Shoppe in [[Lumiose City]]:&lt;br /&gt;
** Pre-made Berry Juice is sold to the player once a day.&lt;br /&gt;
** Juice may be made for free from Berries from the player&#039;s inventory once a day.&lt;br /&gt;
* [[Lumiose Galette]]s may be purchased for {{PDollar}}100 ({{PDollar}}80 if the player is more {{OBP|style|Lumiose City|stylish}}) for four hours at a time starting at 3&amp;amp;nbsp;AM, 9&amp;amp;nbsp;AM, 3&amp;amp;nbsp;PM, and 9&amp;amp;nbsp;PM (03:00, 09:00, 15:00, 21:00).&lt;br /&gt;
** Once per day, the player may also receive a free [[Moomoo Milk]] if they purchase a galette during the hours of 3&amp;amp;nbsp;AM, 9&amp;amp;nbsp;AM, 3&amp;amp;nbsp;PM, or 9&amp;amp;nbsp;PM (03:00, 09:00, 15:00, 21:00).&lt;br /&gt;
* In [[Camphrier Town]] lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.&lt;br /&gt;
** A {{tc|Maid}} in the same house will also give the player a [[Sweet Heart]] once per day as well.&lt;br /&gt;
* A massage therapist in [[Cyllage City]] will massage the player&#039;s lead Pokémon once a day.&lt;br /&gt;
* {{rt|18|Kalos}}&#039;s Psychic Inver will battle the player in an Inverse Battle once a day.&lt;br /&gt;
* Between 8:00&amp;amp;nbsp;PM and 9:00&amp;amp;nbsp;PM (20:00–21:00), [[Mega Stone]]s can be found after upgrading the [[Mega Ring]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Omega Ruby and Alpha Sapphire=====&lt;br /&gt;
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&amp;amp;nbsp;AM to 3:00&amp;amp;nbsp;PM (09:00–15:00) and 9:00&amp;amp;nbsp;PM to 3:00&amp;amp;nbsp;AM (21:00–03:00), and low tide from 3:00&amp;amp;nbsp;PM to 9:00&amp;amp;nbsp;PM (15:00–21:00) and 3:00&amp;amp;nbsp;AM to 9:00&amp;amp;nbsp;AM (03:00–09:00).&lt;br /&gt;
* In the [[Nameless Cavern]], one of the [[lake guardians]] can be encountered depending on the time of day. {{p|Mesprit}} appears between 4:00&amp;amp;nbsp;AM and 7:59&amp;amp;nbsp;PM (04:00–19:59), {{p|Uxie}} appears between 8:00&amp;amp;nbsp;PM and 8:59&amp;amp;nbsp;PM (20:00–20:59), and {{p|Azelf}} appears between 9:00&amp;amp;nbsp;PM and 3:59&amp;amp;nbsp;AM (21:00–03:59).&lt;br /&gt;
* In the [[Trackless Forest]], one of the [[Legendary beasts]] can be encountered depending on the time of day. Each one appears for twenty minutes of every hour. {{p|Raikou}}, from zero to 19 minutes past the hour; {{p|Entei}}, from 20 to 39 minutes past; and {{p|Suicune}}, from 40 to 59 minutes past.&lt;br /&gt;
* In the [[Island Cave]], {{p|Regigigas}} can be found during the daytime. It requires the player to have a {{p|Regirock}}, {{p|Registeel}}, and {{p|Regice}} that has been nicknamed and is holding a [[Casteliacone]], [[Icy Rock]], [[Never-Melt Ice]], or [[Snowball]].&lt;br /&gt;
* The music that plays when [[soaring in the sky]] changes depending on the time of day.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
{{incomplete|section|More info}}&lt;br /&gt;
=====Pokémon Sun and Moon=====&lt;br /&gt;
* The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau&#039;oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night.&lt;br /&gt;
* Certain Pokémon can be found on the {{DL|Rotom Pokédex|Poké Finder}} depending on whether it is day or night.&lt;br /&gt;
* Certain Zygarde Cells can be found depending on whether it is day or night.&lt;br /&gt;
* At the [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, having {{p|Solgaleo}} in the [[party]] at night or {{p|Lunala}} during the day will allow the player to travel to the Altar of the Moone{{sup/7|S}}/Altar of the Sunne{{sup/7|M}}.&lt;br /&gt;
* [[Pink Nectar]] can be found in the day only, and [[Yellow Nectar]] can be found at night only.&lt;br /&gt;
* During most of the day (10&amp;amp;nbsp;AM to 5&amp;amp;nbsp;PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Heahea City]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Ultra Sun and Ultra Moon=====&lt;br /&gt;
* The music that plays in Iki Town, Festival Plaza, Hau&#039;oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.&lt;br /&gt;
* Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.&lt;br /&gt;
* At the Altar of the Sunne{{sup/7|US}}/Altar of the Moone{{sup/7|UM}}, having Necrozma in its Dusk Mane form in the party at night or Dawn Wings during the day will allow the player to travel to the Altar of the Moone{{sup/7|US}}/Altar of the Sunne{{sup/7|UM}}.&lt;br /&gt;
* Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.&lt;br /&gt;
* During most of the day (10&amp;amp;nbsp;PM to 5&amp;amp;nbsp;PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead.&lt;br /&gt;
* After hearing about the {{al|Trainers&#039; School}} mysteries from a Youngster on [[Big Wave Beach]], a single Preschooler with a {{p|Drifloon}} will ask player to solve the seven mysteries if the player visits the Trainers&#039; School at night.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] and [[Kazumasa Iwao|Iwao]] can be battled in a [[Multi Battle]] once per day in [[Heahea City]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!=====&lt;br /&gt;
* [[Mina]] can be fought once a day at {{DL|Vermilion City|Port|Vermlilion Port}}.&lt;br /&gt;
* Items [[Recurring item#Generation VII|respawn]] in several locations throughout the region.&lt;br /&gt;
* A [[Big Pearl]] can be earned from the lady west of the [[Pewter Museum of Science]] for watching over her {{p|Slowpoke}}.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
=====Pokémon Sword and Shield=====&lt;br /&gt;
* [[Battle Café]]s can be challenged once per day.&lt;br /&gt;
* The bargain shop at [[Stow-on-Side]] will sell the player one item per day.&lt;br /&gt;
* A man in Stow-on-Side will buy one [[valuable item]] from the player once per day.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Circhester]].&lt;br /&gt;
* After completing the main story, the player can battle [[Marnie]] in [[Spikemuth]] once a day.&lt;br /&gt;
* After completing [[The Isle of Armor]] story, the player can battle [[Klara]]{{sup/8|Sw}}/[[Avery]]{{sup/8|Sh}}, [[Mustard]], and {{gal|Honey}} once a day.&lt;br /&gt;
* After completing [[The Crown Tundra]] story, the player can battle [[Peony]] once a day.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Brilliant Diamond and Shining Pearl=====&lt;br /&gt;
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&amp;amp;nbsp;AM (04:00–09:59).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
* The player can catch {{p|Rotom}} once from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59) in the [[Old Chateau]].&lt;br /&gt;
* The music tracks for [[Twinleaf Town]], [[Sandgem Town]], [[Jubilife City]], [[Oreburgh City]], [[Floaroma Town]], [[Eterna City]]/[[Celestic Town]], [[Hearthome City]], [[Solaceon Town]]/[[Pastoria City]], [[Veilstone City]], [[Snowpoint City]], [[Sunyshore City]], the [[Pokémon League (Sinnoh)|Pokémon League]], the [[Fight Area]], [[Valor Lakefront]], the [[Pokémon Center]]s, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it&#039;s day or night. &lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
=====Pokémon Scarlet and Violet=====&lt;br /&gt;
* [[Galarica Twig]]s can be found only during the evening hour in the Coastal Biome of the Blueberry Academy Terarium.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
In the {{g|Mystery Dungeon series}} a day has passed every time the player comes back from an adventure or plays [[Sentry Duty]]. During the story, one day can incorporate clearing several dungeons in a row with save points in between.&lt;br /&gt;
&lt;br /&gt;
Clearing [[Blizzard Island]] gives the player the choice to go through [[Crevice Cave]] or not, if the player chooses not to a day has passed. When going to [[Hidden Land]], a day never passes unless the player leaves back to [[Treasure Town]] or completes [[Temporal Tower]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
In {{g|Conquest}}, The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (&#039;&#039;The Rebel&#039;&#039; and &#039;&#039;Tragic Determination&#039;&#039;), the goal is to defeat [[Nobunaga]] before January, Year 4 (before 3 years had passed).&lt;br /&gt;
&lt;br /&gt;
Opposing armies will only attack at the very start of the month, except for one time in &#039;&#039;The Legend of Ransei&#039;&#039; where Shingen or Kenshin attack after they decline a battle with the {{player}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
In {{g|GO}}, day and night changes depend on sunset and sunrise in the player&#039;s location. The difference between day and night is the appearance, the music, and the Evolution of some Pokémon. Additionally, {{OBP|Raid Battle|GO}}s do not spawn during a specific range of hours at night. Sunny [[weather]] during the day becomes Clear weather during the night; the effects of the two, however, are identical.&lt;br /&gt;
&lt;br /&gt;
If a [[Mystery Box]] is acquired and opened, three days must pass before it can be opened again.&lt;br /&gt;
&lt;br /&gt;
For the time-based Evolutions, see [[Time-based Evolution#Pokémon GO|Time-based Evolution → Pokémon GO]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sleep===&lt;br /&gt;
In {{g|Sleep}}, the day is divided into three parts for three [[Cooking (Sleep)|meals]]: morning (4:00 AM to 11:59 AM) for breakfast, day (12:00 PM to 5:59 PM) for lunch, and night (6:00 PM to 3:59 AM) for dinner. These times are all set based on the player&#039;s current time zone. The daily events (such as sleeping time, shop events, etc) last from 4:00 AM to 3:59 AM the next day. The week starts on Monday.&lt;br /&gt;
&lt;br /&gt;
Prior to version 1.5.0 (released April 18, 2024), night lasted till 5:59 AM instead of 3:59 AM and morning began from 6:00 AM instead of 4:00 AM.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Party mini===&lt;br /&gt;
{{missing image|section|Add clock image}}&lt;br /&gt;
In [[Pokémon Party mini]], the Celebi&#039;s Clock is a clock with date, alarm and stopwatch functions.&lt;br /&gt;
&lt;br /&gt;
===Eevee × Tamagotchi===&lt;br /&gt;
{{missing image|section|Add clock image}}&lt;br /&gt;
In [[Eevee × Tamagotchi]], there is a digital clock function. The player is required to set up the time before starting the game.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Morning&#039;&#039;&lt;br /&gt;
{{langtable|color={{morning color}}|bordercolor={{morning color dark}}&lt;br /&gt;
|ja=あさ &#039;&#039;Morning&#039;&#039;&lt;br /&gt;
|fr=Matin&lt;br /&gt;
|de=Morgen&lt;br /&gt;
|it=Mattina&amp;lt;br&amp;gt;Mattino&lt;br /&gt;
|ko=아침 &#039;&#039;Achim&#039;&#039;&lt;br /&gt;
|es=Mañana&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Day&#039;&#039;&lt;br /&gt;
{{langtable|color={{day color}}|bordercolor={{day color dark}}&lt;br /&gt;
|ja=ひる &#039;&#039;Day&#039;&#039;&lt;br /&gt;
|fr=Jour&lt;br /&gt;
|de=Tag&lt;br /&gt;
|it=Giorno&lt;br /&gt;
|ko=낮 &#039;&#039;Nat&#039;&#039;&lt;br /&gt;
|es=Día&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Evening&#039;&#039;&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{orange color dark}}&lt;br /&gt;
|ja=ゆうがた &#039;&#039;Evening&#039;&#039;&lt;br /&gt;
|fr=Soir&lt;br /&gt;
|de=Abend&lt;br /&gt;
|it=Sera&lt;br /&gt;
|ko=저녁 &#039;&#039;Jeonyeok&#039;&#039;&lt;br /&gt;
|es=Tarde&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
{{langtable|color={{night color}}|bordercolor={{night color dark}}|textcolor={{night textcolor}}&lt;br /&gt;
|ja=よる &#039;&#039;Night&#039;&#039;&lt;br /&gt;
|fr_ca=Tard le soir{{tt|*|Diamond manual}}&lt;br /&gt;
|fr_eu=Nuit&lt;br /&gt;
|de=Nacht&lt;br /&gt;
|it=Notte&lt;br /&gt;
|ko=밤 &#039;&#039;Bam&#039;&#039;&lt;br /&gt;
|es=Noche&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Late night&#039;&#039;&lt;br /&gt;
{{langtable|color={{black color}}|bordercolor={{black color dark}}|textcolor=FFF&lt;br /&gt;
|ja=しんや &#039;&#039;Late night&#039;&#039;&lt;br /&gt;
|fr=Pleine nuit&lt;br /&gt;
|de=Spätnacht&lt;br /&gt;
|it=Notte fonda&lt;br /&gt;
|ko=심야 &#039;&#039;Simya&#039;&#039;&lt;br /&gt;
|es=Madrugada&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Matutinal Pokémon]]&lt;br /&gt;
* [[Diurnal Pokémon]]&lt;br /&gt;
* [[Vespertine Pokémon]]&lt;br /&gt;
* [[Nocturnal Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zeit]]&lt;br /&gt;
[[es:Tiempo]]&lt;br /&gt;
[[fr:Temps (durée)]]&lt;br /&gt;
[[it:Tempo]]&lt;br /&gt;
[[ja:時間帯]]&lt;br /&gt;
[[zh:时间]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=4404432</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=4404432"/>
		<updated>2025-10-17T10:45:29Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon Legends: Z-A */Added Day and night cycle advancing, and spawn rerolling mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;float: right; width: 180px; padding: 2px; line-height: 16px; font-weight: bold; display: grid; grid-template-columns: 1fr 1fr; gap: 2px; border: 2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}}; min-width:200px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6;&amp;gt;{{#time: g:i A}} ({{#time: H:i}}) UTC&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Special:Purge/Time|Click here to update]]&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen II--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Gold color}};&amp;quot;&amp;gt;G&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Silver color}};&amp;quot;&amp;gt;S&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Crystal color}};&amp;quot;&amp;gt;C&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IV--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Diamond color}};&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Pearl color}};&amp;quot;&amp;gt;P&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Platinum color}};&amp;quot;&amp;gt;Pt&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{HeartGold color}};&amp;quot;&amp;gt;HG&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{SoulSilver color}};&amp;quot;&amp;gt;SS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small style=&amp;quot;line-height: 10px;&amp;quot;&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen V--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color}}; border:2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}}; color: #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Black color}}; color: #FFF;&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{White color}}; color: #000;&amp;quot;&amp;gt;W&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Black 2 color}}; color: #FFF;&amp;quot;&amp;gt;B2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{White 2 color}}; color: #000;&amp;quot;&amp;gt;W2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;line-height: 12px; background: #{{{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}} color}}; color: #000;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}}&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VI--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{X color}}; color: #FFF;&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Y color}}; color: #000;&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Omega Ruby color}}; color: #FFF;&amp;quot;&amp;gt;OR&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Alpha Sapphire color}}; color: #FFF;&amp;quot;&amp;gt;AS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VII (Sun)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Sun color}}; color: #000;&amp;quot;&amp;gt;S&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Ultra Sun color}}; color: #000;&amp;quot;&amp;gt;US&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VII (Moon)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Moon color}}; color: #000;&amp;quot;&amp;gt;M&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Ultra Moon color}}; color: #000;&amp;quot;&amp;gt;UM&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VIII (SwSh)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Sword color}};&amp;quot;&amp;gt;Sw&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Shield color}};&amp;quot;&amp;gt;Sh&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VIII (BDSP)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Brilliant Diamond color}};&amp;quot;&amp;gt;BD&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Shining Pearl color}};&amp;quot;&amp;gt;SP&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Paldea)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Paldea color}};&amp;quot;&amp;gt;Paldea&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Kitakami)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Teal Mask color}};&amp;quot;&amp;gt;Kitakami&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Terarium)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Indigo Disk color}};&amp;quot;&amp;gt;Terarium&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time&#039;&#039;&#039; is a mechanic in the [[Pokémon games]]. It was introduced in [[Generation II]] and has been a major component of almost all games released afterward. Time affects both the [[Evolution]] of several {{OBP|Pokémon|species}} and whether certain Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]]. {{g|Legends: Arceus}} and {{g|Scarlet and Violet}} use their own in-game time system and don&#039;t depend on the player or console&#039;s real time.&lt;br /&gt;
&lt;br /&gt;
{{Berries}} are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather]], the games&#039; time function has been revised and expanded in each subsequent generation after its introduction.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Generation II===&lt;br /&gt;
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]]&lt;br /&gt;
In [[Generation II]], the changing time of day is one of the games&#039; distinctive features. Wild encounters vary based on the time of day; several Pokémon were designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}.&lt;br /&gt;
&lt;br /&gt;
At the [[new game|beginning]] of all three games, the player is required to set the clock, even before selecting a name. The default time is 10:00&amp;amp;nbsp;AM (10:00). When the player speaks to their {{jo|Mom}} at the start of the game, the player must specify whether it is currently {{wp|daylight saving time}} or not; they can adjust the clock for entering or exiting daylight savings time.&lt;br /&gt;
&lt;br /&gt;
The clock can be reset through a code in all three games, although it is more difficult to do so in {{game|Crystal}}. For the [[Virtual Console]] versions, adjusting the time on the [[Nintendo 3DS]] clock does not affect the in-game time.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Johto color}}; border: 3px solid #{{Johto color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(18:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Johto color}}; border: 3px solid #{{Johto color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Johto color light}}; color: #{{Johto color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 8; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Morning=====&lt;br /&gt;
Morning, referred to as &amp;lt;sc&amp;gt;Morn&amp;lt;/sc&amp;gt; in-game, is the time from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–09:59). Many [[Pokémon Trainer]]s are still asleep and there are many {{type|Bug}} Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.&lt;br /&gt;
[[File:DayGS.png|thumb|right|200px|Daytime near the water.]]&lt;br /&gt;
&lt;br /&gt;
=====Day=====&lt;br /&gt;
Day is the time from 10:00&amp;amp;nbsp;AM to 5:59&amp;amp;nbsp;PM (10:00–17:59). The landscape is not tinted at all during this time, making it seem closer to the [[Generation I]] games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
Night, referred to as &amp;lt;sc&amp;gt;Nite&amp;lt;/sc&amp;gt; in-game, is the time from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, the [[Pokémon Center lady]] will note that the player is still active despite the time, before healing the party.&lt;br /&gt;
&lt;br /&gt;
[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]]&lt;br /&gt;
&lt;br /&gt;
====Days of the week====&lt;br /&gt;
{{main|Days of the week}}&lt;br /&gt;
When the [[Pokégear]] is first received, the player&#039;s mother will ask them to set the day of the week as well. This affects several things, such as the [[National Park]]&#039;s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.&lt;br /&gt;
&lt;br /&gt;
====Resetting the clock====&lt;br /&gt;
In the Western and Korean versions, a secret function for resetting the game&#039;s clock that requires a password may be accessed from the title screen. The password is generated from the player&#039;s [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([https://bl4cksh4rk.github.io/Pokemon-GSC-Clock-Password-Generator/ Blackshark&#039;s GSC Clock Password Generator]). The game will then reboot and the [[main menu]] will return the &amp;quot;TIME NOT SET&amp;quot; [[error message]]. Proceeding will then load a screen in which the player can adjust the clock&#039;s data, including the [[Days of the week|weekday]]. Due to being based on the Japanese version, the password only takes into account the first five characters of the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.&lt;br /&gt;
&lt;br /&gt;
=====Western Gold and Silver=====&lt;br /&gt;
Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Western Crystal and Korean Gold and Silver=====&lt;br /&gt;
# Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;↓&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Hold &#039;&#039;&#039;←&#039;&#039;&#039; and &#039;&#039;&#039;↑&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.&lt;br /&gt;
&lt;br /&gt;
There were, however, some time-based functions in the games. For example, [[Shoal Cave]]&#039;s water level would change every six hours, at 3:00 and 9:00&amp;amp;nbsp;AM and PM (03:00, 09:00, 15:00, 21:00). Just the same, the [[time-based Evolution]]s are available.&lt;br /&gt;
&lt;br /&gt;
Although a small part of the game, some events occur on a daily basis. Some NPCs give the player one Berry every day. [[Lilycove Department Store]] gives out Pokémon Loto Tickets for the [[Loto-ID|Pokémon Lottery Corner]], with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for {{gdis|Mirage Island|III}}, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.&lt;br /&gt;
&lt;br /&gt;
Time was only used in the Hoenn-based games. Time-based Evolutions cannot trigger in {{game|FireRed and LeafGreen|s}}. In {{g|Colosseum}}, the player receives {{p|Espeon}} and {{p|Umbreon}}, the only two Pokémon at the time that were result of time-based Evolution, at the beginning of the game. In {{Pokémon XD}}, the player&#039;s {{p|Eevee}} can evolve into Espeon or Umbreon with the [[Sun Shard]] or the [[Moon Shard]] in the Bag, respectively.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hoenn color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Hoenn color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:00&amp;amp;nbsp;PM–11:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(12:00–23:59)&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM–11:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(0:00–11:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Hoenn color light}}; color: #{{Hoenn color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Hoenn color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Hoenn color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]]&lt;br /&gt;
In [[Generation IV]], the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo DS]]&#039;s system clock. The three time periods from Generation II return, with smoother transitions between them.&lt;br /&gt;
&lt;br /&gt;
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.&lt;br /&gt;
&lt;br /&gt;
The [[Pokédex]] also has a new function that displays where Pokémon are found in each time period. When it is first opened, the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] will also default to the current time of day.&lt;br /&gt;
&lt;br /&gt;
Additionally, in  {{game|HeartGold and SoulSilver|s}} only, the generic battle transitions change during nighttime (except for wild Pokémon in water). Cave battles are always treated as if it was nighttime, but places with cavelike encounters such as [[Sprout Tower]] or [[Ilex Forest]] properly account for the time.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–9:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Morning=====&lt;br /&gt;
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–9:59).&lt;br /&gt;
&lt;br /&gt;
=====Day=====&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00&amp;amp;nbsp;AM to 7:59&amp;amp;nbsp;PM (10:00–19:59), with twilight lasting from around 5:00&amp;amp;nbsp;PM (17:00) until night sets in. Twilight has its own set of eyecatches.&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59), with lights in buildings turning off at 12:00&amp;amp;nbsp;AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s, though this is not true in [[Kanto]] and [[Johto]].&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
[[File:Gen V time change {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.png|frame|The overworld as it cycles through the day during in-game {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.]]&lt;br /&gt;
In {{game|Black and White|s}}, the concept of {{season}}s was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.&lt;br /&gt;
&lt;br /&gt;
Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.&lt;br /&gt;
&lt;br /&gt;
In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that can be found in the current season can be found anytime during the season.&lt;br /&gt;
&lt;br /&gt;
====Time of day in relation to season====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Unova color}}; border: 3px solid #{{Unova color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}}; {{roundytl|5px}};&amp;quot; | Season&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|- style=&amp;quot;background: #{{spring color light}};&amp;quot;&lt;br /&gt;
! Spring&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–04:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{summer color light}};&amp;quot;&lt;br /&gt;
! Summer&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–8:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–08:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(09:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–20:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–03:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{autumn color light}};&amp;quot;&lt;br /&gt;
! Autumn&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–05:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{winter color light}};&amp;quot;&lt;br /&gt;
! Winter&lt;br /&gt;
| 7:00&amp;amp;nbsp;AM–10:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(07:00–10:59)&lt;br /&gt;
| 11:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(11:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–6:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(19:00–06:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Unova color}}; border: 3px solid #{{Unova color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 2); background: #{{Unova color light}}; color: #{{Unova color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2 / span 12; background: #{{Unova color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Unova color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2; background: #{{Unova color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spring color light}};&amp;quot;&amp;gt;Spring&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{summer color light}};&amp;quot;&amp;gt;Summer&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{autumn color light}};&amp;quot;&amp;gt;Autumn&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 8; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{winter color light}};&amp;quot;&amp;gt;Winter&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Time continued to be based on the system clock in Generation VI, now using the 3DS&#039;s clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, the game always starts at daytime, the 3DS&#039;s clock being taken into account only after the player interacts with the analog clock in their room.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}}; {{roundytl|5px}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–10:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–10:59)&lt;br /&gt;
| 11:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(11:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–20:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Kalos color light}}; color: #{{Kalos color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Morning XY.png|Morning&lt;br /&gt;
Day XY.png|Day&lt;br /&gt;
Evening XY.png|Evening&lt;br /&gt;
Night XY.png|Night&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
====Pokémon Sun, Moon, Ultra Sun and Ultra Moon====&lt;br /&gt;
In {{pkmn|Sun and Moon|Pokémon Sun}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun}}, the clock functions conventionally, matching the [[Nintendo 3DS]]&#039;s clock; however, in {{pkmn|Sun and Moon|Pokémon Moon}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Moon}}, the game runs its time offset by 12 hours from the 3DS&#039;s clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS&#039;s clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS&#039;s clock.&lt;br /&gt;
&lt;br /&gt;
Specific scenes in the game, such as in the beginning of the game, will be set at specific times, with the clock effectively frozen until that part of the story is completed. Regardless of the games, the player is eventually able to travel to a world that has the opposite time by using the [[Ultra Wormhole]] at the [[Altar of the Sunne]]/[[Altar of the Moone|Moone]].&lt;br /&gt;
&lt;br /&gt;
Different Pokémon can once again be found depending on the time of day. In the [[Rotom Pokédex]], these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in [[Alola]] have slightly different background music depending on the time of day, such as [[Hau&#039;oli City]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
Note that these times refer to the time on the 3DS&#039;s clock. That is, within Pokémon Moon and Ultra Moon, &amp;quot;day&amp;quot; still starts at 6&amp;amp;nbsp;AM (06:00) as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the [[Pokémon Center Café]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Alola color}}; border: 3px solid #{{Alola color dark}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{Alola color light}}; {{roundytl|5px}};&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Sun color light}};&amp;quot; | {{color2|000|Pokémon Sun and Moon|Sun}}&lt;br /&gt;
! style=&amp;quot;background: #{{Ultra Sun color light}};&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun}}&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(18:00–05:59)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Moon color light}};&amp;quot; | {{color2|000|Pokémon Sun and Moon|Moon}}&lt;br /&gt;
! style=&amp;quot;background: #{{Ultra Moon color light}};&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Moon}}&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–9:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–21:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(22:00–04:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–05:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(06:00–17:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Alola color}}; border: 3px solid #{{Alola color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 2); background: #{{Alola color light}}; color: #{{Alola color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2 / span 12; background: #{{Alola color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Alola color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2; background: #{{Alola color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;{{GameIcon|Su}}{{GameIcon|US}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;{{GameIcon|Mo}}{{GameIcon|UM}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{day color light}}; {{roundybr|5px}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!====&lt;br /&gt;
Despite [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] having a few time-based features, they are set in perpetual daytime, much like the original {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
In {{g|Sword and Shield}}, time is set to specific times of day during the main story as a narrative device. This affects all areas of [[Galar]] outside of the [[Wild Area]], and even influences Evolution. However, daily events (such as the [[Battle Café]] matches) still reset at midnight according to the system time. After the player becomes {{pkmn|Champion}}, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving [[Sordward]] and [[Shielbert]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Galar color}}; border: 3px solid #{{Galar color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–05:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Galar color}}; border: 3px solid #{{Galar color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Galar color light}}; color: #{{Galar color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 9; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
In {{g|Brilliant Diamond and Shining Pearl}}, the time function remains the same as [[Generation IV]]&#039;s, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo Switch]]&#039;s system clock.&lt;br /&gt;
&lt;br /&gt;
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–9:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Morning======&lt;br /&gt;
Everything is bright and sunny, with the lighting facing from the west. Morning times are from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–9:59).&lt;br /&gt;
&lt;br /&gt;
======Day======&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00&amp;amp;nbsp;AM to 7:59&amp;amp;nbsp;PM (10:00–19:59), with twilight lasting from around 5:00&amp;amp;nbsp;PM (17:00) until night sets in. Twilight has its own set of eyecatches.&lt;br /&gt;
&lt;br /&gt;
======Night======&lt;br /&gt;
Much like its Generation IV counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59), with lights in buildings turning off at 12:00&amp;amp;nbsp;AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
{{g|Legends: Arceus}} has its own time system&amp;lt;ref&amp;gt;[https://gist.github.com/Lusamine/89ca91f672aa782f073157dbed495af2 LA Day &amp;amp; Night Cycle.md by Lusamine]&amp;lt;/ref&amp;gt;, independent from the system clock. A minute in real life corresponds to an hour in-game. The player can instantly change the current time of day, and even skip to the next day, by resting at {{DL|Jubilife Village|your quarters|their quarters}} or the bed present at each [[Base camp]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–11:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–11:59)&amp;lt;br&amp;gt;7 real minutes&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(12:00–18:59)&amp;lt;br&amp;gt;7 real minutes&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–20:59)&amp;lt;br&amp;gt;2 real minutes&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–04:59)&amp;lt;br&amp;gt;8 real minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that Morning and Day are only distinct internally, (as there are no Pokémon that spawn exclusively in &amp;quot;Morning but not Day&amp;quot;, nor in &amp;quot;Day but not Morning&amp;quot;), and any [[Research task (Legends: Arceus)|Research Task]]s that require &amp;quot;daylight&amp;quot; can be completed in both Morning and Day. (Between 5:00 AM and 6:59 PM)&lt;br /&gt;
&lt;br /&gt;
{{main|Time-based_Evolution#Teddiursa_line|Time-based Evolution → Teddiursa line}}&lt;br /&gt;
Additionally, there are 8 phases of the moon, which naturally advances to the next phase every two days at 5:00 AM, and can also be advanced manually by resting twice to any time that would pass 5:00 AM. {{p|Ursaring}} can only evolve into {{p|Ursaluna}} when using a [[Peat Block]] during a Full Moon.&lt;br /&gt;
&lt;br /&gt;
=====Changing time=====&lt;br /&gt;
The time can be changed by going to a [[Base camp]] or the player&#039;s bed in [[Jubilife Village]] and choosing to rest until a certain time. Selecting &amp;quot;Just a little while&amp;quot; will heal the player&#039;s [[party]] members, but not advance the current time. Selecting the remaining options will advance the day/night cycle to the following times:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until morning&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until midday&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until evening&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until nightfall&lt;br /&gt;
|-&lt;br /&gt;
| 7:00&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(07:00)&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(12:00)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(21:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resting in this manner will however reset the current state in the area and despawn any time-specific Pokémon encounters, as well as resetting timings for [[space-time distortion]]s and other similar timed events.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Scarlet and Violet====&lt;br /&gt;
{{g|Scarlet and Violet}} have their own time system, which with 1 real-life day equal to 20 in-game days. This time can be influenced by the player by altering the system clock prior to opening the game,&amp;lt;ref&amp;gt;[https://twitter.com/Atrius97/status/1657628501917442052 Scarlet and Violet Day/Night Cycle Mechanics by Atrius97, via Twitter]&amp;lt;/ref&amp;gt; with the time value being determined when the game is first opened.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657611236694196225&amp;lt;/ref&amp;gt; However, the day/night cycle does not begin until the player loads into the overworld, so any changes to the system clock while the game is loading or at the in-game start menu have no effect, the game will load the time from when the game was initially opened. The day/night cycle lasts 72 real minutes in total, repeating 20 times over the course of 24 hours. Different Pokémon can spawn depending on the time of the day; unlike previous games, however, the brief period of evening has its own separate spawns defined as well.&lt;br /&gt;
&lt;br /&gt;
Opening the map by pressing Y will show an icon in the top-center of the map&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657609709019623426&amp;lt;/ref&amp;gt; indicating the time of day. This icon will dynamically update to show the current time period, however Morning does not have its own unique icon, instead sharing an icon with Day.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657628499975479296&amp;lt;/ref&amp;gt; While the player is in [[Area Zero]], this is the only way to tell the time of day without having to come out.&lt;br /&gt;
&lt;br /&gt;
There are two exceptions to the day/night cycle, the first being that during the tutorial, the time will be locked to Day until visiting [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}} for the first time and obtaining {{p|Koraidon}}{{sup/9|S}}/{{p|Miraidon}}{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
[[Area Zero]] is also unaffected by the day/night cycle (with {{p|Flutter Mane}} being the only exception due to a quirk&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1647304950358106114 Flutter Mane Spawning Mechanics Quirk]&amp;lt;/ref&amp;gt;), with time-exclusive species and forms spawning regardless of the current time in the rest of Paldea.&lt;br /&gt;
&lt;br /&gt;
The current time is shared between all players in the same instance while playing in co-op via [[Union Circle]], determined by the player hosting the group.&lt;br /&gt;
&lt;br /&gt;
Due to their physical locations being relatively distant from Paldea, both [[Kitakami]] and the [[Terarium]] experience different {{wp|timezone}}s, with Kitakami being 18 (real life) minutes ahead of Paldea, and the Terarium being 18 (real life) minutes behind Paldea. These time differences are roughly the same as those of their [[Pokémon world in relation to the real world|real world inspirations]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-evenly;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Paldea color}}; border: 3px solid #{{Paldea color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Paldea]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:18–12:36&amp;lt;br&amp;gt;01:30–01:48&amp;lt;br&amp;gt;02:42–03:00&amp;lt;br&amp;gt;03:54–04:12&amp;lt;br&amp;gt;05:06–05:24&amp;lt;br&amp;gt;06:18–06:36&amp;lt;br&amp;gt;07:30–07:48&amp;lt;br&amp;gt;08:42–09:00&amp;lt;br&amp;gt;09:54–10:12&amp;lt;br&amp;gt;11:06–11:24&lt;br /&gt;
| 12:36–12:54&amp;lt;br&amp;gt;01:48–02:06&amp;lt;br&amp;gt;03:00–03:18&amp;lt;br&amp;gt;04:12–04:30&amp;lt;br&amp;gt;05:24–05:42&amp;lt;br&amp;gt;06:36–06:54&amp;lt;br&amp;gt;07:48–08:06&amp;lt;br&amp;gt;09:00–09:18&amp;lt;br&amp;gt;10:12–10:30&amp;lt;br&amp;gt;11:24–11:42&lt;br /&gt;
| 12:54–12:57&amp;lt;br&amp;gt;02:06–02:09&amp;lt;br&amp;gt;03:18–03:21&amp;lt;br&amp;gt;04:30–04:33&amp;lt;br&amp;gt;05:42–05:45&amp;lt;br&amp;gt;06:54–06:57&amp;lt;br&amp;gt;08:06–08:09&amp;lt;br&amp;gt;09:18–09:21&amp;lt;br&amp;gt;10:30–10:33&amp;lt;br&amp;gt;11:42–11:45&lt;br /&gt;
| 12:57–01:30&amp;lt;br&amp;gt;02:09–02:42&amp;lt;br&amp;gt;03:21–03:54&amp;lt;br&amp;gt;04:33–05:06&amp;lt;br&amp;gt;05:45–06:18&amp;lt;br&amp;gt;06:57–07:30&amp;lt;br&amp;gt;08:09–08:42&amp;lt;br&amp;gt;09:21–09:54&amp;lt;br&amp;gt;10:33–11:06&amp;lt;br&amp;gt;11:45–12:18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Kitakami color}}; border: 3px solid #{{Kitakami color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Kitakami]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:00–12:18&amp;lt;br&amp;gt;01:12–01:30&amp;lt;br&amp;gt;02:24–02:42&amp;lt;br&amp;gt;03:36–03:54&amp;lt;br&amp;gt;04:48–05:06&amp;lt;br&amp;gt;06:00–06:18&amp;lt;br&amp;gt;07:12–07:30&amp;lt;br&amp;gt;08:24–08:42&amp;lt;br&amp;gt;09:36–09:54&amp;lt;br&amp;gt;10:48–11:06&lt;br /&gt;
| 12:18–12:36&amp;lt;br&amp;gt;01:30–01:48&amp;lt;br&amp;gt;02:42–03:00&amp;lt;br&amp;gt;03:54–04:12&amp;lt;br&amp;gt;05:06–05:24&amp;lt;br&amp;gt;06:18–06:36&amp;lt;br&amp;gt;07:30–07:48&amp;lt;br&amp;gt;08:42–09:00&amp;lt;br&amp;gt;09:54–10:12&amp;lt;br&amp;gt;11:06–11:24&lt;br /&gt;
| 12:36–12:39&amp;lt;br&amp;gt;01:48–01:51&amp;lt;br&amp;gt;03:00–03:03&amp;lt;br&amp;gt;04:12–04:15&amp;lt;br&amp;gt;05:24–05:27&amp;lt;br&amp;gt;06:36–06:39&amp;lt;br&amp;gt;07:48–07:51&amp;lt;br&amp;gt;09:00–09:03&amp;lt;br&amp;gt;10:12–10:15&amp;lt;br&amp;gt;11:24–11:27&lt;br /&gt;
| 12:39–01:12&amp;lt;br&amp;gt;01:51–02:24&amp;lt;br&amp;gt;03:03–03:36&amp;lt;br&amp;gt;04:15–04:48&amp;lt;br&amp;gt;05:27–06:00&amp;lt;br&amp;gt;06:39–07:12&amp;lt;br&amp;gt;07:51–08:24&amp;lt;br&amp;gt;09:03–09:36&amp;lt;br&amp;gt;10:15–10:48&amp;lt;br&amp;gt;11:27–12:00&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Blueberry color}}; border: 3px solid #{{Blueberry color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Terarium]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;color: #FFF;&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:36–12:54&amp;lt;br&amp;gt;01:48–02:06&amp;lt;br&amp;gt;03:00–03:18&amp;lt;br&amp;gt;04:12–04:30&amp;lt;br&amp;gt;05:24–05:42&amp;lt;br&amp;gt;06:36–06:54&amp;lt;br&amp;gt;07:48–08:06&amp;lt;br&amp;gt;09:00–09:18&amp;lt;br&amp;gt;10:12–10:30&amp;lt;br&amp;gt;11:24–11:42&lt;br /&gt;
| 12:54–01:12&amp;lt;br&amp;gt;02:06–02:24&amp;lt;br&amp;gt;03:18–03:36&amp;lt;br&amp;gt;04:30–04:48&amp;lt;br&amp;gt;05:42–06:00&amp;lt;br&amp;gt;06:54–07:12&amp;lt;br&amp;gt;08:06–08:24&amp;lt;br&amp;gt;09:18–09:36&amp;lt;br&amp;gt;10:30–10:48&amp;lt;br&amp;gt;11:42–12:00&lt;br /&gt;
| 01:12–01:15&amp;lt;br&amp;gt;02:24–02:27&amp;lt;br&amp;gt;03:36–03:39&amp;lt;br&amp;gt;04:48–04:51&amp;lt;br&amp;gt;06:00–06:03&amp;lt;br&amp;gt;07:12–07:15&amp;lt;br&amp;gt;08:24–08:27&amp;lt;br&amp;gt;09:36–09:39&amp;lt;br&amp;gt;10:48–10:51&amp;lt;br&amp;gt;12:00–12:03&lt;br /&gt;
| 01:15–01:48&amp;lt;br&amp;gt;02:27–03:00&amp;lt;br&amp;gt;03:39–04:12&amp;lt;br&amp;gt;04:51–05:24&amp;lt;br&amp;gt;06:03–06:36&amp;lt;br&amp;gt;07:15–07:48&amp;lt;br&amp;gt;08:27–09:00&amp;lt;br&amp;gt;09:39–10:12&amp;lt;br&amp;gt;10:51–11:24&amp;lt;br&amp;gt;12:03–12:36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If defeated, static encounters such as the [[treasures of ruin]], and fixed [[symbol encounter]]s such as wild Tera Pokémon will reappear if the player reboots their game after one hour has passed in the [[Nintendo Switch|Switch]]&#039;s internal clock following their defeat. This is independent from Scarlet and Violet&#039;s in-game time system.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
:&#039;&#039;See also: [[Battle_zone_(Lumiose_City)|Battle Zone]]&#039;&#039;&lt;br /&gt;
[[File:Legends Z-A Day-Night Key Art.png|thumb|right|250px|[[Lumiose City]] during the day and night in {{g|Legends: Z-A}}]]&lt;br /&gt;
The time of day plays a particular function in {{g|Legends: Z-A}}&#039;s appearance of [[Lumiose City]].The day lasts for 16 real time minutes, while the night lasts 8 minutes. &lt;br /&gt;
During the night, areas of the city are sectioned off similarly to [[Wild_zone|Wild zones]] and become [[Battle_zone_(Lumiose_City)|&amp;quot;Battle zones&amp;quot;]] , where [[Pokémon Trainer]]s become the main focus instead. The {{player}} is able to partake in an event known as the [[Z-A Royale]] when battle zones are up.&lt;br /&gt;
Additionally, the availability of some wild Pokémon changes between night and day. The player can switch between night and day by sitting on a bench, when doing so, wild Pokémon spawns are rerolled, excluding [[Shiny_Pokémon|Shiny Pokémon]]. &lt;br /&gt;
If a Shiny Pokémon happens to be a night or day only spawn, it will spawn once more when the player changes back to night or day, respectively, the natural day and night cycle always rerolls all Pokémon, including shiny spawns.&lt;br /&gt;
&lt;br /&gt;
===Time-specific events===&lt;br /&gt;
:&#039;&#039;This section relates only to events that occur at specific times but not necessarily on a particular day. For events that occur only on specific days of the week (but not at a particular time), see [[days of the week]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Time-based Evolutions====&lt;br /&gt;
{{main|Time-based Evolution}}&lt;br /&gt;
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] during a certain time of day.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[Days of the week|Monday]] night at 8:00&amp;amp;nbsp;PM and [[Days of the week#Tuesday|Tuesday]] morning at 4:00&amp;amp;nbsp;AM (20:00–4:00).&lt;br /&gt;
* {{Daisy}} will massage the player&#039;s Pokémon between 3:00 and 4:00&amp;amp;nbsp;PM (15:00–16:00).&lt;br /&gt;
* {{tc|Police Officer|Officers}} will only challenge the player at night from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59).&lt;br /&gt;
* The wild battle theme played in [[Johto]] and some locations in [[Kanto]] is slightly different at night from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59).&lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
If the clock is [[#Resetting the clock|reset]], every time-based event moves forward and can be repeated right away. Time-based events with a specific window need the clock to be set within that frame. In these games, the time-based events are:&lt;br /&gt;
&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}.&lt;br /&gt;
* The [[Haircut brothers]].&lt;br /&gt;
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}}.&lt;br /&gt;
* The {{DL|Radio|Lucky Number Show}}.&lt;br /&gt;
* Picking [[Apricorn]]s and {{Berries}} from trees.&lt;br /&gt;
* Receiving Apricorn Balls from [[Kurt]].&lt;br /&gt;
* The [[S.S. Aqua]] voyage.&lt;br /&gt;
* The rematch against {{ga|Silver}} at [[Indigo Plateau]].&lt;br /&gt;
* The [[Trainer House]] battle.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
=====Pokémon Ruby, Sapphire, and Emerald=====&lt;br /&gt;
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&amp;amp;nbsp;AM to 3:00&amp;amp;nbsp;PM (09:00–15:00) and 9:00&amp;amp;nbsp;PM to 3:00&amp;amp;nbsp;AM (21:00–03:00), and low tide from 3:00&amp;amp;nbsp;PM to 9:00&amp;amp;nbsp;PM (15:00–21:00) and 3:00&amp;amp;nbsp;AM to 9:00&amp;amp;nbsp;AM (03:00–09:00).&lt;br /&gt;
There is no side-effect to changing the clock in these games.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
=====Pokémon Diamond, Pearl, and Platinum=====&lt;br /&gt;
{{incomplete|section|Many effects of changing the clock are missing}}&lt;br /&gt;
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&amp;amp;nbsp;AM (04:00–09:59).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
* The player can catch {{p|Rotom}} once from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59) in the [[Old Chateau]].&lt;br /&gt;
* The [[Pal Park]] transfer can occur only once every 24 hours.&lt;br /&gt;
* The music tracks for [[Twinleaf Town]], [[Sandgem Town]], [[Jubilife City]], [[Oreburgh City]], [[Floaroma Town]], [[Eterna City]]/[[Celestic Town]], [[Hearthome City]], [[Solaceon Town]]/[[Pastoria City]], [[Veilstone City]], [[Snowpoint City]], [[Sunyshore City]], the [[Pokémon League (Sinnoh)|Pokémon League]], the [[Fight Area]], [[Valor Lakefront]], the [[Pokémon Center]]s, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it&#039;s day or night. &lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
* [[Pal Park]]: the player must wait 24 hours from when the game is opened after changing the clock to be able to {{DL|Pal Park|Migration|migrate}}. If the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it&#039;s synchronized with.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon HeartGold and SoulSilver=====&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[days of the week|Monday]] [[Time|night]] at 8:00&amp;amp;nbsp;PM and [[days of the week#Tuesday|Tuesday]] [[Time|morning]] at 4:00&amp;amp;nbsp;AM (20:00–4:00).&lt;br /&gt;
* {{Daisy}} will massage the player&#039;s Pokémon between 3:00&amp;amp;nbsp;PM and 4:00&amp;amp;nbsp;PM (15:00–16:00).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
If the game detects a different clock, either by changing the date or time of the system or by booting the game in a different system and saving, time-based events will be affected differently.&lt;br /&gt;
&lt;br /&gt;
The following time-based events can be done by directly changing the clock to the time window in which they&#039;re active: &lt;br /&gt;
&lt;br /&gt;
* The [[Bug-Catching Contest]].&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}.&lt;br /&gt;
* Commemorative {{DL|Photography|Pokémon HeartGold and SoulSilver|pictures}}.&lt;br /&gt;
* Items available in the {{DL|Pokéathlon Dome|Athlete Shop}} at the Pokéathlon Dome.&lt;br /&gt;
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}} in Union Cave.&lt;br /&gt;
* Pokégear [[radio|radio shows]].&lt;br /&gt;
* Obtaining the {{DL|Fighting Dojo/Generation IV|Phone listing|Gym Leaders&#039; phone numbers}}.&lt;br /&gt;
* {{DL|Fighting Dojo/Generation IV|Rematch schedule|Rematch calls}} with the Gym Leaders.&lt;br /&gt;
* The rematch against {{ga|Silver}} at [[Indigo Plateau]].&lt;br /&gt;
* The [[S.S. Aqua]] voyage (including receiving an item from the captain).&lt;br /&gt;
* The {{DL|Goldenrod Tunnel|shops}} in the Goldenrod Tunnel.&lt;br /&gt;
* The [[Week Siblings]] appearing.&lt;br /&gt;
&lt;br /&gt;
The following daily events can be done by changing the clock to 23:59 and letting the clock roll over to the next day in-game:&lt;br /&gt;
&lt;br /&gt;
* {{DL|Radio|Buena&#039;s Password}} in Goldenrod City. The password will not be available right after the clock rolls over. Saving the game on the new day, then changing the clock for a second time to when (or waiting until) her show is on air (2:00, 5:00, 8:00, 11:00, 14:00, 17:00, 20:00, and 23:00) is necessary.&lt;br /&gt;
* {{Daisy}}&#039;s massage in [[Pallet Town]]. The massage will not be available right after the clock rolls over. Saving the game after midnight, then changing the clock for a second time to when (or waiting until) the massage can be requested (15:00–16:00) is necessary.&lt;br /&gt;
* [[Mass outbreak]]s.&lt;br /&gt;
* Hearing a new [[Trend|trendy phrase]] from the old man on {{rt|16|Kanto}}. &lt;br /&gt;
* Picking [[Apricorn]]s from trees.&lt;br /&gt;
* The [[Loto-ID|Pokémon Lottery Corner]] in Goldenrod City.&lt;br /&gt;
* Receiving Apricorn Balls from [[Kurt]].&lt;br /&gt;
* Receiving [[Sticker|Seal]]s in Olivine City.&lt;br /&gt;
* The [[Trainer House]] battle in Viridian City.&lt;br /&gt;
* Receiving a [[Ribbon]] from one of the [[Week Siblings]].&lt;br /&gt;
&lt;br /&gt;
The following time-based events are impacted negatively if the game detects any time change:&lt;br /&gt;
&lt;br /&gt;
* {{DL|Berry|Generation IV|Berry growth}}: instead of calculating how long it has been since the game was last saved and matching the Berry&#039;s timer to the system&#039;s clock, the Berry&#039;s timer resumes right from when the game was last saved.&lt;br /&gt;
* {{safari|Johto}} {{DL|Johto Safari Zone|area upgrades}}: the invisible day counter will freeze for 24 hours, period after which it will resume counting days from where it left off when the game was last saved. Just like with [[Pal Park]] in {{game2|Diamond|Pearl|Platinum}}, if the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it&#039;s synchronized with.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
* Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week.&lt;br /&gt;
* The [[Royal Unova]] can be boarded only during the evening.&lt;br /&gt;
* The player can purchase [[Casteliacone]]s once per day. In Black and White, this is only possible on Tuesdays and outside of winter.&lt;br /&gt;
* A businessman in [[Lacunosa Town]] gives out a {{b|Pecha}}, {{b|Leppa}}, {{b|Lum}}, or {{b|Bluk}} Berry on Sundays{{sup/5|BW}}/every day{{sup/5|B2W2}} during nighttime.&lt;br /&gt;
* The Black Empoleon biker gang will &amp;quot;take over&amp;quot; the [[Tubeline Bridge]] on Friday evenings and nights, and their leader can be challenged.{{sup/5|BW}}&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] and [[Kōji Nishino|Nishino]]{{sup/5|B2W2}} can be battled in [[Castelia City]] once per day. In Black and White, the player must have entered the [[Hall of Fame]] for this to be possible.&lt;br /&gt;
* A girl on {{rt|8|Unova}} will give out one of the four {{cat|weather duration-extending items}} per day. The rock changes depending on the time of day:&lt;br /&gt;
{| style=&amp;quot;padding-left:20px&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:10px&amp;quot; | Time of Day&lt;br /&gt;
! Rock given&lt;br /&gt;
|-&lt;br /&gt;
| Morning&lt;br /&gt;
| Damp Rock&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|Day|Afternoon in-game}}&lt;br /&gt;
| Heat Rock&lt;br /&gt;
|-&lt;br /&gt;
| Evening&lt;br /&gt;
| Smooth Rock&lt;br /&gt;
|-&lt;br /&gt;
| Night&lt;br /&gt;
| Icy Rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
{{incomplete|section|More info on ORAS}}&lt;br /&gt;
* If it currently morning or evening, the chances of hooking a Pokémon while [[fishing]] are increased by a flat 20%.&amp;lt;ref&amp;gt;[https://sinjohruins.com/Gen+6/Fishing Fishing - Sinjoh Ruins]&amp;lt;/ref&amp;gt;&lt;br /&gt;
=====Pokémon X and Y=====&lt;br /&gt;
* At the Juice Shoppe in [[Lumiose City]]:&lt;br /&gt;
** Pre-made Berry Juice is sold to the player once a day.&lt;br /&gt;
** Juice may be made for free from Berries from the player&#039;s inventory once a day.&lt;br /&gt;
* [[Lumiose Galette]]s may be purchased for {{PDollar}}100 ({{PDollar}}80 if the player is more {{OBP|style|Lumiose City|stylish}}) for four hours at a time starting at 3&amp;amp;nbsp;AM, 9&amp;amp;nbsp;AM, 3&amp;amp;nbsp;PM, and 9&amp;amp;nbsp;PM (03:00, 09:00, 15:00, 21:00).&lt;br /&gt;
** Once per day, the player may also receive a free [[Moomoo Milk]] if they purchase a galette during the hours of 3&amp;amp;nbsp;AM, 9&amp;amp;nbsp;AM, 3&amp;amp;nbsp;PM, or 9&amp;amp;nbsp;PM (03:00, 09:00, 15:00, 21:00).&lt;br /&gt;
* In [[Camphrier Town]] lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.&lt;br /&gt;
** A {{tc|Maid}} in the same house will also give the player a [[Sweet Heart]] once per day as well.&lt;br /&gt;
* A massage therapist in [[Cyllage City]] will massage the player&#039;s lead Pokémon once a day.&lt;br /&gt;
* {{rt|18|Kalos}}&#039;s Psychic Inver will battle the player in an Inverse Battle once a day.&lt;br /&gt;
* Between 8:00&amp;amp;nbsp;PM and 9:00&amp;amp;nbsp;PM (20:00–21:00), [[Mega Stone]]s can be found after upgrading the [[Mega Ring]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Omega Ruby and Alpha Sapphire=====&lt;br /&gt;
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&amp;amp;nbsp;AM to 3:00&amp;amp;nbsp;PM (09:00–15:00) and 9:00&amp;amp;nbsp;PM to 3:00&amp;amp;nbsp;AM (21:00–03:00), and low tide from 3:00&amp;amp;nbsp;PM to 9:00&amp;amp;nbsp;PM (15:00–21:00) and 3:00&amp;amp;nbsp;AM to 9:00&amp;amp;nbsp;AM (03:00–09:00).&lt;br /&gt;
* In the [[Nameless Cavern]], one of the [[lake guardians]] can be encountered depending on the time of day. {{p|Mesprit}} appears between 4:00&amp;amp;nbsp;AM and 7:59&amp;amp;nbsp;PM (04:00–19:59), {{p|Uxie}} appears between 8:00&amp;amp;nbsp;PM and 8:59&amp;amp;nbsp;PM (20:00–20:59), and {{p|Azelf}} appears between 9:00&amp;amp;nbsp;PM and 3:59&amp;amp;nbsp;AM (21:00–03:59).&lt;br /&gt;
* In the [[Trackless Forest]], one of the [[Legendary beasts]] can be encountered depending on the time of day. Each one appears for twenty minutes of every hour. {{p|Raikou}}, from zero to 19 minutes past the hour; {{p|Entei}}, from 20 to 39 minutes past; and {{p|Suicune}}, from 40 to 59 minutes past.&lt;br /&gt;
* In the [[Island Cave]], {{p|Regigigas}} can be found during the daytime. It requires the player to have a {{p|Regirock}}, {{p|Registeel}}, and {{p|Regice}} that has been nicknamed and is holding a [[Casteliacone]], [[Icy Rock]], [[Never-Melt Ice]], or [[Snowball]].&lt;br /&gt;
* The music that plays when [[soaring in the sky]] changes depending on the time of day.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
{{incomplete|section|More info}}&lt;br /&gt;
=====Pokémon Sun and Moon=====&lt;br /&gt;
* The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau&#039;oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night.&lt;br /&gt;
* Certain Pokémon can be found on the {{DL|Rotom Pokédex|Poké Finder}} depending on whether it is day or night.&lt;br /&gt;
* Certain Zygarde Cells can be found depending on whether it is day or night.&lt;br /&gt;
* At the [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, having {{p|Solgaleo}} in the [[party]] at night or {{p|Lunala}} during the day will allow the player to travel to the Altar of the Moone{{sup/7|S}}/Altar of the Sunne{{sup/7|M}}.&lt;br /&gt;
* [[Pink Nectar]] can be found in the day only, and [[Yellow Nectar]] can be found at night only.&lt;br /&gt;
* During most of the day (10&amp;amp;nbsp;AM to 5&amp;amp;nbsp;PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Heahea City]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Ultra Sun and Ultra Moon=====&lt;br /&gt;
* The music that plays in Iki Town, Festival Plaza, Hau&#039;oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.&lt;br /&gt;
* Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.&lt;br /&gt;
* At the Altar of the Sunne{{sup/7|US}}/Altar of the Moone{{sup/7|UM}}, having Necrozma in its Dusk Mane form in the party at night or Dawn Wings during the day will allow the player to travel to the Altar of the Moone{{sup/7|US}}/Altar of the Sunne{{sup/7|UM}}.&lt;br /&gt;
* Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.&lt;br /&gt;
* During most of the day (10&amp;amp;nbsp;PM to 5&amp;amp;nbsp;PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead.&lt;br /&gt;
* After hearing about the {{al|Trainers&#039; School}} mysteries from a Youngster on [[Big Wave Beach]], a single Preschooler with a {{p|Drifloon}} will ask player to solve the seven mysteries if the player visits the Trainers&#039; School at night.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] and [[Kazumasa Iwao|Iwao]] can be battled in a [[Multi Battle]] once per day in [[Heahea City]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!=====&lt;br /&gt;
* [[Mina]] can be fought once a day at {{DL|Vermilion City|Port|Vermlilion Port}}.&lt;br /&gt;
* Items [[Recurring item#Generation VII|respawn]] in several locations throughout the region.&lt;br /&gt;
* A [[Big Pearl]] can be earned from the lady west of the [[Pewter Museum of Science]] for watching over her {{p|Slowpoke}}.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
=====Pokémon Sword and Shield=====&lt;br /&gt;
* [[Battle Café]]s can be challenged once per day.&lt;br /&gt;
* The bargain shop at [[Stow-on-Side]] will sell the player one item per day.&lt;br /&gt;
* A man in Stow-on-Side will buy one [[valuable item]] from the player once per day.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Circhester]].&lt;br /&gt;
* After completing the main story, the player can battle [[Marnie]] in [[Spikemuth]] once a day.&lt;br /&gt;
* After completing [[The Isle of Armor]] story, the player can battle [[Klara]]{{sup/8|Sw}}/[[Avery]]{{sup/8|Sh}}, [[Mustard]], and {{gal|Honey}} once a day.&lt;br /&gt;
* After completing [[The Crown Tundra]] story, the player can battle [[Peony]] once a day.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Brilliant Diamond and Shining Pearl=====&lt;br /&gt;
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&amp;amp;nbsp;AM (04:00–09:59).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
* The player can catch {{p|Rotom}} once from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59) in the [[Old Chateau]].&lt;br /&gt;
* The music tracks for [[Twinleaf Town]], [[Sandgem Town]], [[Jubilife City]], [[Oreburgh City]], [[Floaroma Town]], [[Eterna City]]/[[Celestic Town]], [[Hearthome City]], [[Solaceon Town]]/[[Pastoria City]], [[Veilstone City]], [[Snowpoint City]], [[Sunyshore City]], the [[Pokémon League (Sinnoh)|Pokémon League]], the [[Fight Area]], [[Valor Lakefront]], the [[Pokémon Center]]s, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it&#039;s day or night. &lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
=====Pokémon Scarlet and Violet=====&lt;br /&gt;
* [[Galarica Twig]]s can be found only during the evening hour in the Coastal Biome of the Blueberry Academy Terarium.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
In the {{g|Mystery Dungeon series}} a day has passed every time the player comes back from an adventure or plays [[Sentry Duty]]. During the story, one day can incorporate clearing several dungeons in a row with save points in between.&lt;br /&gt;
&lt;br /&gt;
Clearing [[Blizzard Island]] gives the player the choice to go through [[Crevice Cave]] or not, if the player chooses not to a day has passed. When going to [[Hidden Land]], a day never passes unless the player leaves back to [[Treasure Town]] or completes [[Temporal Tower]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
In {{g|Conquest}}, The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (&#039;&#039;The Rebel&#039;&#039; and &#039;&#039;Tragic Determination&#039;&#039;), the goal is to defeat [[Nobunaga]] before January, Year 4 (before 3 years had passed).&lt;br /&gt;
&lt;br /&gt;
Opposing armies will only attack at the very start of the month, except for one time in &#039;&#039;The Legend of Ransei&#039;&#039; where Shingen or Kenshin attack after they decline a battle with the {{player}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
In {{g|GO}}, day and night changes depend on sunset and sunrise in the player&#039;s location. The difference between day and night is the appearance, the music, and the Evolution of some Pokémon. Additionally, {{OBP|Raid Battle|GO}}s do not spawn during a specific range of hours at night. Sunny [[weather]] during the day becomes Clear weather during the night; the effects of the two, however, are identical.&lt;br /&gt;
&lt;br /&gt;
If a [[Mystery Box]] is acquired and opened, three days must pass before it can be opened again.&lt;br /&gt;
&lt;br /&gt;
For the time-based Evolutions, see [[Time-based Evolution#Pokémon GO|Time-based Evolution → Pokémon GO]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sleep===&lt;br /&gt;
In {{g|Sleep}}, the day is divided into three parts for three [[Cooking (Sleep)|meals]]: morning (4:00 AM to 11:59 AM) for breakfast, day (12:00 PM to 5:59 PM) for lunch, and night (6:00 PM to 3:59 AM) for dinner. These times are all set based on the player&#039;s current time zone. The daily events (such as sleeping time, shop events, etc) last from 4:00 AM to 3:59 AM the next day. The week starts on Monday.&lt;br /&gt;
&lt;br /&gt;
Prior to version 1.5.0 (released April 18, 2024), night lasted till 5:59 AM instead of 3:59 AM and morning began from 6:00 AM instead of 4:00 AM.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Party mini===&lt;br /&gt;
{{missing image|section|Add clock image}}&lt;br /&gt;
In [[Pokémon Party mini]], the Celebi&#039;s Clock is a clock with date, alarm and stopwatch functions.&lt;br /&gt;
&lt;br /&gt;
===Eevee × Tamagotchi===&lt;br /&gt;
{{missing image|section|Add clock image}}&lt;br /&gt;
In [[Eevee × Tamagotchi]], there is a digital clock function. The player is required to set up the time before starting the game.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Morning&#039;&#039;&lt;br /&gt;
{{langtable|color={{morning color}}|bordercolor={{morning color dark}}&lt;br /&gt;
|ja=あさ &#039;&#039;Morning&#039;&#039;&lt;br /&gt;
|fr=Matin&lt;br /&gt;
|de=Morgen&lt;br /&gt;
|it=Mattina&amp;lt;br&amp;gt;Mattino&lt;br /&gt;
|ko=아침 &#039;&#039;Achim&#039;&#039;&lt;br /&gt;
|es=Mañana&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Day&#039;&#039;&lt;br /&gt;
{{langtable|color={{day color}}|bordercolor={{day color dark}}&lt;br /&gt;
|ja=ひる &#039;&#039;Day&#039;&#039;&lt;br /&gt;
|fr=Jour&lt;br /&gt;
|de=Tag&lt;br /&gt;
|it=Giorno&lt;br /&gt;
|ko=낮 &#039;&#039;Nat&#039;&#039;&lt;br /&gt;
|es=Día&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Evening&#039;&#039;&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{orange color dark}}&lt;br /&gt;
|ja=ゆうがた &#039;&#039;Evening&#039;&#039;&lt;br /&gt;
|fr=Soir&lt;br /&gt;
|de=Abend&lt;br /&gt;
|it=Sera&lt;br /&gt;
|ko=저녁 &#039;&#039;Jeonyeok&#039;&#039;&lt;br /&gt;
|es=Tarde&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
{{langtable|color={{night color}}|bordercolor={{night color dark}}|textcolor={{night textcolor}}&lt;br /&gt;
|ja=よる &#039;&#039;Night&#039;&#039;&lt;br /&gt;
|fr_ca=Tard le soir{{tt|*|Diamond manual}}&lt;br /&gt;
|fr_eu=Nuit&lt;br /&gt;
|de=Nacht&lt;br /&gt;
|it=Notte&lt;br /&gt;
|ko=밤 &#039;&#039;Bam&#039;&#039;&lt;br /&gt;
|es=Noche&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Late night&#039;&#039;&lt;br /&gt;
{{langtable|color={{black color}}|bordercolor={{black color dark}}|textcolor=FFF&lt;br /&gt;
|ja=しんや &#039;&#039;Late night&#039;&#039;&lt;br /&gt;
|fr=Pleine nuit&lt;br /&gt;
|de=Spätnacht&lt;br /&gt;
|it=Notte fonda&lt;br /&gt;
|ko=심야 &#039;&#039;Simya&#039;&#039;&lt;br /&gt;
|es=Madrugada&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Matutinal Pokémon]]&lt;br /&gt;
* [[Diurnal Pokémon]]&lt;br /&gt;
* [[Vespertine Pokémon]]&lt;br /&gt;
* [[Nocturnal Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zeit]]&lt;br /&gt;
[[es:Tiempo]]&lt;br /&gt;
[[fr:Temps (durée)]]&lt;br /&gt;
[[it:Tempo]]&lt;br /&gt;
[[ja:時間帯]]&lt;br /&gt;
[[zh:时间]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=4404405</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=4404405"/>
		<updated>2025-10-17T10:26:02Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon Legends: Z-A */Updated Battle zone mechanic with accurate info, changed tense, removed upcoming game notice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;float: right; width: 180px; padding: 2px; line-height: 16px; font-weight: bold; display: grid; grid-template-columns: 1fr 1fr; gap: 2px; border: 2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}}; min-width:200px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6;&amp;gt;{{#time: g:i A}} ({{#time: H:i}}) UTC&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Special:Purge/Time|Click here to update]]&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen II--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Gold color}};&amp;quot;&amp;gt;G&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Silver color}};&amp;quot;&amp;gt;S&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Crystal color}};&amp;quot;&amp;gt;C&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IV--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Diamond color}};&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Pearl color}};&amp;quot;&amp;gt;P&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Platinum color}};&amp;quot;&amp;gt;Pt&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{HeartGold color}};&amp;quot;&amp;gt;HG&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{SoulSilver color}};&amp;quot;&amp;gt;SS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small style=&amp;quot;line-height: 10px;&amp;quot;&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen V--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color}}; border:2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}}; color: #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Black color}}; color: #FFF;&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{White color}}; color: #000;&amp;quot;&amp;gt;W&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Black 2 color}}; color: #FFF;&amp;quot;&amp;gt;B2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{White 2 color}}; color: #000;&amp;quot;&amp;gt;W2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;line-height: 12px; background: #{{{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}} color}}; color: #000;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}}&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VI--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{X color}}; color: #FFF;&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Y color}}; color: #000;&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Omega Ruby color}}; color: #FFF;&amp;quot;&amp;gt;OR&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Alpha Sapphire color}}; color: #FFF;&amp;quot;&amp;gt;AS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VII (Sun)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Sun color}}; color: #000;&amp;quot;&amp;gt;S&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Ultra Sun color}}; color: #000;&amp;quot;&amp;gt;US&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Day|Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VII (Moon)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Moon color}}; color: #000;&amp;quot;&amp;gt;M&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Ultra Moon color}}; color: #000;&amp;quot;&amp;gt;UM&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VIII (SwSh)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Sword color}};&amp;quot;&amp;gt;Sw&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Shield color}};&amp;quot;&amp;gt;Sh&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VIII (BDSP)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Brilliant Diamond color}};&amp;quot;&amp;gt;BD&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Shining Pearl color}};&amp;quot;&amp;gt;SP&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Paldea)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Paldea color}};&amp;quot;&amp;gt;Paldea&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|&amp;lt;!--18=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Kitakami)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Teal Mask color}};&amp;quot;&amp;gt;Kitakami&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|&amp;lt;!--12=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Terarium)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} color dark}}; color: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}} textcolor}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Indigo Disk color}};&amp;quot;&amp;gt;Terarium&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|&amp;lt;!--24=Evening|--&amp;gt;Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time&#039;&#039;&#039; is a mechanic in the [[Pokémon games]]. It was introduced in [[Generation II]] and has been a major component of almost all games released afterward. Time affects both the [[Evolution]] of several {{OBP|Pokémon|species}} and whether certain Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]]. {{g|Legends: Arceus}} and {{g|Scarlet and Violet}} use their own in-game time system and don&#039;t depend on the player or console&#039;s real time.&lt;br /&gt;
&lt;br /&gt;
{{Berries}} are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather]], the games&#039; time function has been revised and expanded in each subsequent generation after its introduction.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Generation II===&lt;br /&gt;
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]]&lt;br /&gt;
In [[Generation II]], the changing time of day is one of the games&#039; distinctive features. Wild encounters vary based on the time of day; several Pokémon were designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}.&lt;br /&gt;
&lt;br /&gt;
At the [[new game|beginning]] of all three games, the player is required to set the clock, even before selecting a name. The default time is 10:00&amp;amp;nbsp;AM (10:00). When the player speaks to their {{jo|Mom}} at the start of the game, the player must specify whether it is currently {{wp|daylight saving time}} or not; they can adjust the clock for entering or exiting daylight savings time.&lt;br /&gt;
&lt;br /&gt;
The clock can be reset through a code in all three games, although it is more difficult to do so in {{game|Crystal}}. For the [[Virtual Console]] versions, adjusting the time on the [[Nintendo 3DS]] clock does not affect the in-game time.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Johto color}}; border: 3px solid #{{Johto color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(18:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Johto color}}; border: 3px solid #{{Johto color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Johto color light}}; color: #{{Johto color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 8; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Morning=====&lt;br /&gt;
Morning, referred to as &amp;lt;sc&amp;gt;Morn&amp;lt;/sc&amp;gt; in-game, is the time from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–09:59). Many [[Pokémon Trainer]]s are still asleep and there are many {{type|Bug}} Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.&lt;br /&gt;
[[File:DayGS.png|thumb|right|200px|Daytime near the water.]]&lt;br /&gt;
&lt;br /&gt;
=====Day=====&lt;br /&gt;
Day is the time from 10:00&amp;amp;nbsp;AM to 5:59&amp;amp;nbsp;PM (10:00–17:59). The landscape is not tinted at all during this time, making it seem closer to the [[Generation I]] games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
Night, referred to as &amp;lt;sc&amp;gt;Nite&amp;lt;/sc&amp;gt; in-game, is the time from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, the [[Pokémon Center lady]] will note that the player is still active despite the time, before healing the party.&lt;br /&gt;
&lt;br /&gt;
[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]]&lt;br /&gt;
&lt;br /&gt;
====Days of the week====&lt;br /&gt;
{{main|Days of the week}}&lt;br /&gt;
When the [[Pokégear]] is first received, the player&#039;s mother will ask them to set the day of the week as well. This affects several things, such as the [[National Park]]&#039;s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.&lt;br /&gt;
&lt;br /&gt;
====Resetting the clock====&lt;br /&gt;
In the Western and Korean versions, a secret function for resetting the game&#039;s clock that requires a password may be accessed from the title screen. The password is generated from the player&#039;s [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([https://bl4cksh4rk.github.io/Pokemon-GSC-Clock-Password-Generator/ Blackshark&#039;s GSC Clock Password Generator]). The game will then reboot and the [[main menu]] will return the &amp;quot;TIME NOT SET&amp;quot; [[error message]]. Proceeding will then load a screen in which the player can adjust the clock&#039;s data, including the [[Days of the week|weekday]]. Due to being based on the Japanese version, the password only takes into account the first five characters of the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.&lt;br /&gt;
&lt;br /&gt;
=====Western Gold and Silver=====&lt;br /&gt;
Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Western Crystal and Korean Gold and Silver=====&lt;br /&gt;
# Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;↓&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Hold &#039;&#039;&#039;←&#039;&#039;&#039; and &#039;&#039;&#039;↑&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.&lt;br /&gt;
&lt;br /&gt;
There were, however, some time-based functions in the games. For example, [[Shoal Cave]]&#039;s water level would change every six hours, at 3:00 and 9:00&amp;amp;nbsp;AM and PM (03:00, 09:00, 15:00, 21:00). Just the same, the [[time-based Evolution]]s are available.&lt;br /&gt;
&lt;br /&gt;
Although a small part of the game, some events occur on a daily basis. Some NPCs give the player one Berry every day. [[Lilycove Department Store]] gives out Pokémon Loto Tickets for the [[Loto-ID|Pokémon Lottery Corner]], with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for {{gdis|Mirage Island|III}}, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.&lt;br /&gt;
&lt;br /&gt;
Time was only used in the Hoenn-based games. Time-based Evolutions cannot trigger in {{game|FireRed and LeafGreen|s}}. In {{g|Colosseum}}, the player receives {{p|Espeon}} and {{p|Umbreon}}, the only two Pokémon at the time that were result of time-based Evolution, at the beginning of the game. In {{Pokémon XD}}, the player&#039;s {{p|Eevee}} can evolve into Espeon or Umbreon with the [[Sun Shard]] or the [[Moon Shard]] in the Bag, respectively.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hoenn color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Hoenn color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:00&amp;amp;nbsp;PM–11:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(12:00–23:59)&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM–11:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(0:00–11:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Hoenn color light}}; color: #{{Hoenn color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Hoenn color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Hoenn color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]]&lt;br /&gt;
In [[Generation IV]], the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo DS]]&#039;s system clock. The three time periods from Generation II return, with smoother transitions between them.&lt;br /&gt;
&lt;br /&gt;
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.&lt;br /&gt;
&lt;br /&gt;
The [[Pokédex]] also has a new function that displays where Pokémon are found in each time period. When it is first opened, the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] will also default to the current time of day.&lt;br /&gt;
&lt;br /&gt;
Additionally, in  {{game|HeartGold and SoulSilver|s}} only, the generic battle transitions change during nighttime (except for wild Pokémon in water). Cave battles are always treated as if it was nighttime, but places with cavelike encounters such as [[Sprout Tower]] or [[Ilex Forest]] properly account for the time.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–9:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Morning=====&lt;br /&gt;
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–9:59).&lt;br /&gt;
&lt;br /&gt;
=====Day=====&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00&amp;amp;nbsp;AM to 7:59&amp;amp;nbsp;PM (10:00–19:59), with twilight lasting from around 5:00&amp;amp;nbsp;PM (17:00) until night sets in. Twilight has its own set of eyecatches.&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59), with lights in buildings turning off at 12:00&amp;amp;nbsp;AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s, though this is not true in [[Kanto]] and [[Johto]].&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
[[File:Gen V time change {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.png|frame|The overworld as it cycles through the day during in-game {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.]]&lt;br /&gt;
In {{game|Black and White|s}}, the concept of {{season}}s was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.&lt;br /&gt;
&lt;br /&gt;
Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.&lt;br /&gt;
&lt;br /&gt;
In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that can be found in the current season can be found anytime during the season.&lt;br /&gt;
&lt;br /&gt;
====Time of day in relation to season====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Unova color}}; border: 3px solid #{{Unova color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}}; {{roundytl|5px}};&amp;quot; | Season&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|- style=&amp;quot;background: #{{spring color light}};&amp;quot;&lt;br /&gt;
! Spring&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–04:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{summer color light}};&amp;quot;&lt;br /&gt;
! Summer&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–8:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–08:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(09:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–20:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–03:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{autumn color light}};&amp;quot;&lt;br /&gt;
! Autumn&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–05:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{winter color light}};&amp;quot;&lt;br /&gt;
! Winter&lt;br /&gt;
| 7:00&amp;amp;nbsp;AM–10:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(07:00–10:59)&lt;br /&gt;
| 11:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(11:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–6:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(19:00–06:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Unova color}}; border: 3px solid #{{Unova color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 2); background: #{{Unova color light}}; color: #{{Unova color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2 / span 12; background: #{{Unova color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Unova color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2; background: #{{Unova color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spring color light}};&amp;quot;&amp;gt;Spring&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{summer color light}};&amp;quot;&amp;gt;Summer&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{autumn color light}};&amp;quot;&amp;gt;Autumn&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 8; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{winter color light}};&amp;quot;&amp;gt;Winter&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Time continued to be based on the system clock in Generation VI, now using the 3DS&#039;s clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, the game always starts at daytime, the 3DS&#039;s clock being taken into account only after the player interacts with the analog clock in their room.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}}; {{roundytl|5px}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–10:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–10:59)&lt;br /&gt;
| 11:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(11:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–20:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Kalos color light}}; color: #{{Kalos color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Morning XY.png|Morning&lt;br /&gt;
Day XY.png|Day&lt;br /&gt;
Evening XY.png|Evening&lt;br /&gt;
Night XY.png|Night&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
====Pokémon Sun, Moon, Ultra Sun and Ultra Moon====&lt;br /&gt;
In {{pkmn|Sun and Moon|Pokémon Sun}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun}}, the clock functions conventionally, matching the [[Nintendo 3DS]]&#039;s clock; however, in {{pkmn|Sun and Moon|Pokémon Moon}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Moon}}, the game runs its time offset by 12 hours from the 3DS&#039;s clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS&#039;s clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS&#039;s clock.&lt;br /&gt;
&lt;br /&gt;
Specific scenes in the game, such as in the beginning of the game, will be set at specific times, with the clock effectively frozen until that part of the story is completed. Regardless of the games, the player is eventually able to travel to a world that has the opposite time by using the [[Ultra Wormhole]] at the [[Altar of the Sunne]]/[[Altar of the Moone|Moone]].&lt;br /&gt;
&lt;br /&gt;
Different Pokémon can once again be found depending on the time of day. In the [[Rotom Pokédex]], these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in [[Alola]] have slightly different background music depending on the time of day, such as [[Hau&#039;oli City]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
Note that these times refer to the time on the 3DS&#039;s clock. That is, within Pokémon Moon and Ultra Moon, &amp;quot;day&amp;quot; still starts at 6&amp;amp;nbsp;AM (06:00) as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the [[Pokémon Center Café]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Alola color}}; border: 3px solid #{{Alola color dark}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{Alola color light}}; {{roundytl|5px}};&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Sun color light}};&amp;quot; | {{color2|000|Pokémon Sun and Moon|Sun}}&lt;br /&gt;
! style=&amp;quot;background: #{{Ultra Sun color light}};&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun}}&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(18:00–05:59)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Moon color light}};&amp;quot; | {{color2|000|Pokémon Sun and Moon|Moon}}&lt;br /&gt;
! style=&amp;quot;background: #{{Ultra Moon color light}};&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Moon}}&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–9:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–21:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(22:00–04:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–05:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(06:00–17:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Alola color}}; border: 3px solid #{{Alola color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 2); background: #{{Alola color light}}; color: #{{Alola color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2 / span 12; background: #{{Alola color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Alola color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2; background: #{{Alola color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;{{GameIcon|Su}}{{GameIcon|US}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;{{GameIcon|Mo}}{{GameIcon|UM}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{night color light}}; color: #{{night textcolor}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{day color light}}; {{roundybr|5px}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!====&lt;br /&gt;
Despite [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] having a few time-based features, they are set in perpetual daytime, much like the original {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
In {{g|Sword and Shield}}, time is set to specific times of day during the main story as a narrative device. This affects all areas of [[Galar]] outside of the [[Wild Area]], and even influences Evolution. However, daily events (such as the [[Battle Café]] matches) still reset at midnight according to the system time. After the player becomes {{pkmn|Champion}}, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving [[Sordward]] and [[Shielbert]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Galar color}}; border: 3px solid #{{Galar color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–05:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Galar color}}; border: 3px solid #{{Galar color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Galar color light}}; color: #{{Galar color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 9; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{orange color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
In {{g|Brilliant Diamond and Shining Pearl}}, the time function remains the same as [[Generation IV]]&#039;s, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo Switch]]&#039;s system clock.&lt;br /&gt;
&lt;br /&gt;
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–9:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; color: #{{night textcolor}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Morning======&lt;br /&gt;
Everything is bright and sunny, with the lighting facing from the west. Morning times are from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–9:59).&lt;br /&gt;
&lt;br /&gt;
======Day======&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00&amp;amp;nbsp;AM to 7:59&amp;amp;nbsp;PM (10:00–19:59), with twilight lasting from around 5:00&amp;amp;nbsp;PM (17:00) until night sets in. Twilight has its own set of eyecatches.&lt;br /&gt;
&lt;br /&gt;
======Night======&lt;br /&gt;
Much like its Generation IV counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59), with lights in buildings turning off at 12:00&amp;amp;nbsp;AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
{{g|Legends: Arceus}} has its own time system&amp;lt;ref&amp;gt;[https://gist.github.com/Lusamine/89ca91f672aa782f073157dbed495af2 LA Day &amp;amp; Night Cycle.md by Lusamine]&amp;lt;/ref&amp;gt;, independent from the system clock. A minute in real life corresponds to an hour in-game. The player can instantly change the current time of day, and even skip to the next day, by resting at {{DL|Jubilife Village|your quarters|their quarters}} or the bed present at each [[Base camp]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–11:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–11:59)&amp;lt;br&amp;gt;7 real minutes&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(12:00–18:59)&amp;lt;br&amp;gt;7 real minutes&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–20:59)&amp;lt;br&amp;gt;2 real minutes&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–04:59)&amp;lt;br&amp;gt;8 real minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that Morning and Day are only distinct internally, (as there are no Pokémon that spawn exclusively in &amp;quot;Morning but not Day&amp;quot;, nor in &amp;quot;Day but not Morning&amp;quot;), and any [[Research task (Legends: Arceus)|Research Task]]s that require &amp;quot;daylight&amp;quot; can be completed in both Morning and Day. (Between 5:00 AM and 6:59 PM)&lt;br /&gt;
&lt;br /&gt;
{{main|Time-based_Evolution#Teddiursa_line|Time-based Evolution → Teddiursa line}}&lt;br /&gt;
Additionally, there are 8 phases of the moon, which naturally advances to the next phase every two days at 5:00 AM, and can also be advanced manually by resting twice to any time that would pass 5:00 AM. {{p|Ursaring}} can only evolve into {{p|Ursaluna}} when using a [[Peat Block]] during a Full Moon.&lt;br /&gt;
&lt;br /&gt;
=====Changing time=====&lt;br /&gt;
The time can be changed by going to a [[Base camp]] or the player&#039;s bed in [[Jubilife Village]] and choosing to rest until a certain time. Selecting &amp;quot;Just a little while&amp;quot; will heal the player&#039;s [[party]] members, but not advance the current time. Selecting the remaining options will advance the day/night cycle to the following times:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until morning&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until midday&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until evening&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until nightfall&lt;br /&gt;
|-&lt;br /&gt;
| 7:00&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(07:00)&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(12:00)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(21:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resting in this manner will however reset the current state in the area and despawn any time-specific Pokémon encounters, as well as resetting timings for [[space-time distortion]]s and other similar timed events.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Scarlet and Violet====&lt;br /&gt;
{{g|Scarlet and Violet}} have their own time system, which with 1 real-life day equal to 20 in-game days. This time can be influenced by the player by altering the system clock prior to opening the game,&amp;lt;ref&amp;gt;[https://twitter.com/Atrius97/status/1657628501917442052 Scarlet and Violet Day/Night Cycle Mechanics by Atrius97, via Twitter]&amp;lt;/ref&amp;gt; with the time value being determined when the game is first opened.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657611236694196225&amp;lt;/ref&amp;gt; However, the day/night cycle does not begin until the player loads into the overworld, so any changes to the system clock while the game is loading or at the in-game start menu have no effect, the game will load the time from when the game was initially opened. The day/night cycle lasts 72 real minutes in total, repeating 20 times over the course of 24 hours. Different Pokémon can spawn depending on the time of the day; unlike previous games, however, the brief period of evening has its own separate spawns defined as well.&lt;br /&gt;
&lt;br /&gt;
Opening the map by pressing Y will show an icon in the top-center of the map&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657609709019623426&amp;lt;/ref&amp;gt; indicating the time of day. This icon will dynamically update to show the current time period, however Morning does not have its own unique icon, instead sharing an icon with Day.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657628499975479296&amp;lt;/ref&amp;gt; While the player is in [[Area Zero]], this is the only way to tell the time of day without having to come out.&lt;br /&gt;
&lt;br /&gt;
There are two exceptions to the day/night cycle, the first being that during the tutorial, the time will be locked to Day until visiting [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}} for the first time and obtaining {{p|Koraidon}}{{sup/9|S}}/{{p|Miraidon}}{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
[[Area Zero]] is also unaffected by the day/night cycle (with {{p|Flutter Mane}} being the only exception due to a quirk&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1647304950358106114 Flutter Mane Spawning Mechanics Quirk]&amp;lt;/ref&amp;gt;), with time-exclusive species and forms spawning regardless of the current time in the rest of Paldea.&lt;br /&gt;
&lt;br /&gt;
The current time is shared between all players in the same instance while playing in co-op via [[Union Circle]], determined by the player hosting the group.&lt;br /&gt;
&lt;br /&gt;
Due to their physical locations being relatively distant from Paldea, both [[Kitakami]] and the [[Terarium]] experience different {{wp|timezone}}s, with Kitakami being 18 (real life) minutes ahead of Paldea, and the Terarium being 18 (real life) minutes behind Paldea. These time differences are roughly the same as those of their [[Pokémon world in relation to the real world|real world inspirations]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-evenly;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Paldea color}}; border: 3px solid #{{Paldea color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Paldea]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:18–12:36&amp;lt;br&amp;gt;01:30–01:48&amp;lt;br&amp;gt;02:42–03:00&amp;lt;br&amp;gt;03:54–04:12&amp;lt;br&amp;gt;05:06–05:24&amp;lt;br&amp;gt;06:18–06:36&amp;lt;br&amp;gt;07:30–07:48&amp;lt;br&amp;gt;08:42–09:00&amp;lt;br&amp;gt;09:54–10:12&amp;lt;br&amp;gt;11:06–11:24&lt;br /&gt;
| 12:36–12:54&amp;lt;br&amp;gt;01:48–02:06&amp;lt;br&amp;gt;03:00–03:18&amp;lt;br&amp;gt;04:12–04:30&amp;lt;br&amp;gt;05:24–05:42&amp;lt;br&amp;gt;06:36–06:54&amp;lt;br&amp;gt;07:48–08:06&amp;lt;br&amp;gt;09:00–09:18&amp;lt;br&amp;gt;10:12–10:30&amp;lt;br&amp;gt;11:24–11:42&lt;br /&gt;
| 12:54–12:57&amp;lt;br&amp;gt;02:06–02:09&amp;lt;br&amp;gt;03:18–03:21&amp;lt;br&amp;gt;04:30–04:33&amp;lt;br&amp;gt;05:42–05:45&amp;lt;br&amp;gt;06:54–06:57&amp;lt;br&amp;gt;08:06–08:09&amp;lt;br&amp;gt;09:18–09:21&amp;lt;br&amp;gt;10:30–10:33&amp;lt;br&amp;gt;11:42–11:45&lt;br /&gt;
| 12:57–01:30&amp;lt;br&amp;gt;02:09–02:42&amp;lt;br&amp;gt;03:21–03:54&amp;lt;br&amp;gt;04:33–05:06&amp;lt;br&amp;gt;05:45–06:18&amp;lt;br&amp;gt;06:57–07:30&amp;lt;br&amp;gt;08:09–08:42&amp;lt;br&amp;gt;09:21–09:54&amp;lt;br&amp;gt;10:33–11:06&amp;lt;br&amp;gt;11:45–12:18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Kitakami color}}; border: 3px solid #{{Kitakami color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Kitakami]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:00–12:18&amp;lt;br&amp;gt;01:12–01:30&amp;lt;br&amp;gt;02:24–02:42&amp;lt;br&amp;gt;03:36–03:54&amp;lt;br&amp;gt;04:48–05:06&amp;lt;br&amp;gt;06:00–06:18&amp;lt;br&amp;gt;07:12–07:30&amp;lt;br&amp;gt;08:24–08:42&amp;lt;br&amp;gt;09:36–09:54&amp;lt;br&amp;gt;10:48–11:06&lt;br /&gt;
| 12:18–12:36&amp;lt;br&amp;gt;01:30–01:48&amp;lt;br&amp;gt;02:42–03:00&amp;lt;br&amp;gt;03:54–04:12&amp;lt;br&amp;gt;05:06–05:24&amp;lt;br&amp;gt;06:18–06:36&amp;lt;br&amp;gt;07:30–07:48&amp;lt;br&amp;gt;08:42–09:00&amp;lt;br&amp;gt;09:54–10:12&amp;lt;br&amp;gt;11:06–11:24&lt;br /&gt;
| 12:36–12:39&amp;lt;br&amp;gt;01:48–01:51&amp;lt;br&amp;gt;03:00–03:03&amp;lt;br&amp;gt;04:12–04:15&amp;lt;br&amp;gt;05:24–05:27&amp;lt;br&amp;gt;06:36–06:39&amp;lt;br&amp;gt;07:48–07:51&amp;lt;br&amp;gt;09:00–09:03&amp;lt;br&amp;gt;10:12–10:15&amp;lt;br&amp;gt;11:24–11:27&lt;br /&gt;
| 12:39–01:12&amp;lt;br&amp;gt;01:51–02:24&amp;lt;br&amp;gt;03:03–03:36&amp;lt;br&amp;gt;04:15–04:48&amp;lt;br&amp;gt;05:27–06:00&amp;lt;br&amp;gt;06:39–07:12&amp;lt;br&amp;gt;07:51–08:24&amp;lt;br&amp;gt;09:03–09:36&amp;lt;br&amp;gt;10:15–10:48&amp;lt;br&amp;gt;11:27–12:00&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Blueberry color}}; border: 3px solid #{{Blueberry color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Terarium]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;color: #FFF;&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:36–12:54&amp;lt;br&amp;gt;01:48–02:06&amp;lt;br&amp;gt;03:00–03:18&amp;lt;br&amp;gt;04:12–04:30&amp;lt;br&amp;gt;05:24–05:42&amp;lt;br&amp;gt;06:36–06:54&amp;lt;br&amp;gt;07:48–08:06&amp;lt;br&amp;gt;09:00–09:18&amp;lt;br&amp;gt;10:12–10:30&amp;lt;br&amp;gt;11:24–11:42&lt;br /&gt;
| 12:54–01:12&amp;lt;br&amp;gt;02:06–02:24&amp;lt;br&amp;gt;03:18–03:36&amp;lt;br&amp;gt;04:30–04:48&amp;lt;br&amp;gt;05:42–06:00&amp;lt;br&amp;gt;06:54–07:12&amp;lt;br&amp;gt;08:06–08:24&amp;lt;br&amp;gt;09:18–09:36&amp;lt;br&amp;gt;10:30–10:48&amp;lt;br&amp;gt;11:42–12:00&lt;br /&gt;
| 01:12–01:15&amp;lt;br&amp;gt;02:24–02:27&amp;lt;br&amp;gt;03:36–03:39&amp;lt;br&amp;gt;04:48–04:51&amp;lt;br&amp;gt;06:00–06:03&amp;lt;br&amp;gt;07:12–07:15&amp;lt;br&amp;gt;08:24–08:27&amp;lt;br&amp;gt;09:36–09:39&amp;lt;br&amp;gt;10:48–10:51&amp;lt;br&amp;gt;12:00–12:03&lt;br /&gt;
| 01:15–01:48&amp;lt;br&amp;gt;02:27–03:00&amp;lt;br&amp;gt;03:39–04:12&amp;lt;br&amp;gt;04:51–05:24&amp;lt;br&amp;gt;06:03–06:36&amp;lt;br&amp;gt;07:15–07:48&amp;lt;br&amp;gt;08:27–09:00&amp;lt;br&amp;gt;09:39–10:12&amp;lt;br&amp;gt;10:51–11:24&amp;lt;br&amp;gt;12:03–12:36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If defeated, static encounters such as the [[treasures of ruin]], and fixed [[symbol encounter]]s such as wild Tera Pokémon will reappear if the player reboots their game after one hour has passed in the [[Nintendo Switch|Switch]]&#039;s internal clock following their defeat. This is independent from Scarlet and Violet&#039;s in-game time system.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
:&#039;&#039;See also: [[Battle_zone_(Lumiose_City)|Battle Zone]]&#039;&#039;&lt;br /&gt;
[[File:Legends Z-A Day-Night Key Art.png|thumb|right|250px|[[Lumiose City]] during the day and night in {{g|Legends: Z-A}}]]&lt;br /&gt;
The time of day plays a particular function in {{g|Legends: Z-A}}&#039;s appearance of [[Lumiose City]]. During the night, areas of the city are sectioned off similarly to [[Wild_zone|Wild zones]] and become [[Battle_zone_(Lumiose_City)|&amp;quot;Battle zones&amp;quot;]] , where [[Pokémon Trainer]]s become the main focus instead. The {{player}} is able to partake in an event known as the [[Z-A Royale]] when battle zones are up.&lt;br /&gt;
&lt;br /&gt;
===Time-specific events===&lt;br /&gt;
:&#039;&#039;This section relates only to events that occur at specific times but not necessarily on a particular day. For events that occur only on specific days of the week (but not at a particular time), see [[days of the week]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Time-based Evolutions====&lt;br /&gt;
{{main|Time-based Evolution}}&lt;br /&gt;
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] during a certain time of day.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[Days of the week|Monday]] night at 8:00&amp;amp;nbsp;PM and [[Days of the week#Tuesday|Tuesday]] morning at 4:00&amp;amp;nbsp;AM (20:00–4:00).&lt;br /&gt;
* {{Daisy}} will massage the player&#039;s Pokémon between 3:00 and 4:00&amp;amp;nbsp;PM (15:00–16:00).&lt;br /&gt;
* {{tc|Police Officer|Officers}} will only challenge the player at night from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59).&lt;br /&gt;
* The wild battle theme played in [[Johto]] and some locations in [[Kanto]] is slightly different at night from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59).&lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
If the clock is [[#Resetting the clock|reset]], every time-based event moves forward and can be repeated right away. Time-based events with a specific window need the clock to be set within that frame. In these games, the time-based events are:&lt;br /&gt;
&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}.&lt;br /&gt;
* The [[Haircut brothers]].&lt;br /&gt;
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}}.&lt;br /&gt;
* The {{DL|Radio|Lucky Number Show}}.&lt;br /&gt;
* Picking [[Apricorn]]s and {{Berries}} from trees.&lt;br /&gt;
* Receiving Apricorn Balls from [[Kurt]].&lt;br /&gt;
* The [[S.S. Aqua]] voyage.&lt;br /&gt;
* The rematch against {{ga|Silver}} at [[Indigo Plateau]].&lt;br /&gt;
* The [[Trainer House]] battle.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
=====Pokémon Ruby, Sapphire, and Emerald=====&lt;br /&gt;
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&amp;amp;nbsp;AM to 3:00&amp;amp;nbsp;PM (09:00–15:00) and 9:00&amp;amp;nbsp;PM to 3:00&amp;amp;nbsp;AM (21:00–03:00), and low tide from 3:00&amp;amp;nbsp;PM to 9:00&amp;amp;nbsp;PM (15:00–21:00) and 3:00&amp;amp;nbsp;AM to 9:00&amp;amp;nbsp;AM (03:00–09:00).&lt;br /&gt;
There is no side-effect to changing the clock in these games.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
=====Pokémon Diamond, Pearl, and Platinum=====&lt;br /&gt;
{{incomplete|section|Many effects of changing the clock are missing}}&lt;br /&gt;
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&amp;amp;nbsp;AM (04:00–09:59).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
* The player can catch {{p|Rotom}} once from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59) in the [[Old Chateau]].&lt;br /&gt;
* The [[Pal Park]] transfer can occur only once every 24 hours.&lt;br /&gt;
* The music tracks for [[Twinleaf Town]], [[Sandgem Town]], [[Jubilife City]], [[Oreburgh City]], [[Floaroma Town]], [[Eterna City]]/[[Celestic Town]], [[Hearthome City]], [[Solaceon Town]]/[[Pastoria City]], [[Veilstone City]], [[Snowpoint City]], [[Sunyshore City]], the [[Pokémon League (Sinnoh)|Pokémon League]], the [[Fight Area]], [[Valor Lakefront]], the [[Pokémon Center]]s, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it&#039;s day or night. &lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
* [[Pal Park]]: the player must wait 24 hours from when the game is opened after changing the clock to be able to {{DL|Pal Park|Migration|migrate}}. If the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it&#039;s synchronized with.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon HeartGold and SoulSilver=====&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[days of the week|Monday]] [[Time|night]] at 8:00&amp;amp;nbsp;PM and [[days of the week#Tuesday|Tuesday]] [[Time|morning]] at 4:00&amp;amp;nbsp;AM (20:00–4:00).&lt;br /&gt;
* {{Daisy}} will massage the player&#039;s Pokémon between 3:00&amp;amp;nbsp;PM and 4:00&amp;amp;nbsp;PM (15:00–16:00).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
If the game detects a different clock, either by changing the date or time of the system or by booting the game in a different system and saving, time-based events will be affected differently.&lt;br /&gt;
&lt;br /&gt;
The following time-based events can be done by directly changing the clock to the time window in which they&#039;re active: &lt;br /&gt;
&lt;br /&gt;
* The [[Bug-Catching Contest]].&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}.&lt;br /&gt;
* Commemorative {{DL|Photography|Pokémon HeartGold and SoulSilver|pictures}}.&lt;br /&gt;
* Items available in the {{DL|Pokéathlon Dome|Athlete Shop}} at the Pokéathlon Dome.&lt;br /&gt;
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}} in Union Cave.&lt;br /&gt;
* Pokégear [[radio|radio shows]].&lt;br /&gt;
* Obtaining the {{DL|Fighting Dojo/Generation IV|Phone listing|Gym Leaders&#039; phone numbers}}.&lt;br /&gt;
* {{DL|Fighting Dojo/Generation IV|Rematch schedule|Rematch calls}} with the Gym Leaders.&lt;br /&gt;
* The rematch against {{ga|Silver}} at [[Indigo Plateau]].&lt;br /&gt;
* The [[S.S. Aqua]] voyage (including receiving an item from the captain).&lt;br /&gt;
* The {{DL|Goldenrod Tunnel|shops}} in the Goldenrod Tunnel.&lt;br /&gt;
* The [[Week Siblings]] appearing.&lt;br /&gt;
&lt;br /&gt;
The following daily events can be done by changing the clock to 23:59 and letting the clock roll over to the next day in-game:&lt;br /&gt;
&lt;br /&gt;
* {{DL|Radio|Buena&#039;s Password}} in Goldenrod City. The password will not be available right after the clock rolls over. Saving the game on the new day, then changing the clock for a second time to when (or waiting until) her show is on air (2:00, 5:00, 8:00, 11:00, 14:00, 17:00, 20:00, and 23:00) is necessary.&lt;br /&gt;
* {{Daisy}}&#039;s massage in [[Pallet Town]]. The massage will not be available right after the clock rolls over. Saving the game after midnight, then changing the clock for a second time to when (or waiting until) the massage can be requested (15:00–16:00) is necessary.&lt;br /&gt;
* [[Mass outbreak]]s.&lt;br /&gt;
* Hearing a new [[Trend|trendy phrase]] from the old man on {{rt|16|Kanto}}. &lt;br /&gt;
* Picking [[Apricorn]]s from trees.&lt;br /&gt;
* The [[Loto-ID|Pokémon Lottery Corner]] in Goldenrod City.&lt;br /&gt;
* Receiving Apricorn Balls from [[Kurt]].&lt;br /&gt;
* Receiving [[Sticker|Seal]]s in Olivine City.&lt;br /&gt;
* The [[Trainer House]] battle in Viridian City.&lt;br /&gt;
* Receiving a [[Ribbon]] from one of the [[Week Siblings]].&lt;br /&gt;
&lt;br /&gt;
The following time-based events are impacted negatively if the game detects any time change:&lt;br /&gt;
&lt;br /&gt;
* {{DL|Berry|Generation IV|Berry growth}}: instead of calculating how long it has been since the game was last saved and matching the Berry&#039;s timer to the system&#039;s clock, the Berry&#039;s timer resumes right from when the game was last saved.&lt;br /&gt;
* {{safari|Johto}} {{DL|Johto Safari Zone|area upgrades}}: the invisible day counter will freeze for 24 hours, period after which it will resume counting days from where it left off when the game was last saved. Just like with [[Pal Park]] in {{game2|Diamond|Pearl|Platinum}}, if the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it&#039;s synchronized with.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
* Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week.&lt;br /&gt;
* The [[Royal Unova]] can be boarded only during the evening.&lt;br /&gt;
* The player can purchase [[Casteliacone]]s once per day. In Black and White, this is only possible on Tuesdays and outside of winter.&lt;br /&gt;
* A businessman in [[Lacunosa Town]] gives out a {{b|Pecha}}, {{b|Leppa}}, {{b|Lum}}, or {{b|Bluk}} Berry on Sundays{{sup/5|BW}}/every day{{sup/5|B2W2}} during nighttime.&lt;br /&gt;
* The Black Empoleon biker gang will &amp;quot;take over&amp;quot; the [[Tubeline Bridge]] on Friday evenings and nights, and their leader can be challenged.{{sup/5|BW}}&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] and [[Kōji Nishino|Nishino]]{{sup/5|B2W2}} can be battled in [[Castelia City]] once per day. In Black and White, the player must have entered the [[Hall of Fame]] for this to be possible.&lt;br /&gt;
* A girl on {{rt|8|Unova}} will give out one of the four {{cat|weather duration-extending items}} per day. The rock changes depending on the time of day:&lt;br /&gt;
{| style=&amp;quot;padding-left:20px&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:10px&amp;quot; | Time of Day&lt;br /&gt;
! Rock given&lt;br /&gt;
|-&lt;br /&gt;
| Morning&lt;br /&gt;
| Damp Rock&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|Day|Afternoon in-game}}&lt;br /&gt;
| Heat Rock&lt;br /&gt;
|-&lt;br /&gt;
| Evening&lt;br /&gt;
| Smooth Rock&lt;br /&gt;
|-&lt;br /&gt;
| Night&lt;br /&gt;
| Icy Rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
{{incomplete|section|More info on ORAS}}&lt;br /&gt;
* If it currently morning or evening, the chances of hooking a Pokémon while [[fishing]] are increased by a flat 20%.&amp;lt;ref&amp;gt;[https://sinjohruins.com/Gen+6/Fishing Fishing - Sinjoh Ruins]&amp;lt;/ref&amp;gt;&lt;br /&gt;
=====Pokémon X and Y=====&lt;br /&gt;
* At the Juice Shoppe in [[Lumiose City]]:&lt;br /&gt;
** Pre-made Berry Juice is sold to the player once a day.&lt;br /&gt;
** Juice may be made for free from Berries from the player&#039;s inventory once a day.&lt;br /&gt;
* [[Lumiose Galette]]s may be purchased for {{PDollar}}100 ({{PDollar}}80 if the player is more {{OBP|style|Lumiose City|stylish}}) for four hours at a time starting at 3&amp;amp;nbsp;AM, 9&amp;amp;nbsp;AM, 3&amp;amp;nbsp;PM, and 9&amp;amp;nbsp;PM (03:00, 09:00, 15:00, 21:00).&lt;br /&gt;
** Once per day, the player may also receive a free [[Moomoo Milk]] if they purchase a galette during the hours of 3&amp;amp;nbsp;AM, 9&amp;amp;nbsp;AM, 3&amp;amp;nbsp;PM, or 9&amp;amp;nbsp;PM (03:00, 09:00, 15:00, 21:00).&lt;br /&gt;
* In [[Camphrier Town]] lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.&lt;br /&gt;
** A {{tc|Maid}} in the same house will also give the player a [[Sweet Heart]] once per day as well.&lt;br /&gt;
* A massage therapist in [[Cyllage City]] will massage the player&#039;s lead Pokémon once a day.&lt;br /&gt;
* {{rt|18|Kalos}}&#039;s Psychic Inver will battle the player in an Inverse Battle once a day.&lt;br /&gt;
* Between 8:00&amp;amp;nbsp;PM and 9:00&amp;amp;nbsp;PM (20:00–21:00), [[Mega Stone]]s can be found after upgrading the [[Mega Ring]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Omega Ruby and Alpha Sapphire=====&lt;br /&gt;
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&amp;amp;nbsp;AM to 3:00&amp;amp;nbsp;PM (09:00–15:00) and 9:00&amp;amp;nbsp;PM to 3:00&amp;amp;nbsp;AM (21:00–03:00), and low tide from 3:00&amp;amp;nbsp;PM to 9:00&amp;amp;nbsp;PM (15:00–21:00) and 3:00&amp;amp;nbsp;AM to 9:00&amp;amp;nbsp;AM (03:00–09:00).&lt;br /&gt;
* In the [[Nameless Cavern]], one of the [[lake guardians]] can be encountered depending on the time of day. {{p|Mesprit}} appears between 4:00&amp;amp;nbsp;AM and 7:59&amp;amp;nbsp;PM (04:00–19:59), {{p|Uxie}} appears between 8:00&amp;amp;nbsp;PM and 8:59&amp;amp;nbsp;PM (20:00–20:59), and {{p|Azelf}} appears between 9:00&amp;amp;nbsp;PM and 3:59&amp;amp;nbsp;AM (21:00–03:59).&lt;br /&gt;
* In the [[Trackless Forest]], one of the [[Legendary beasts]] can be encountered depending on the time of day. Each one appears for twenty minutes of every hour. {{p|Raikou}}, from zero to 19 minutes past the hour; {{p|Entei}}, from 20 to 39 minutes past; and {{p|Suicune}}, from 40 to 59 minutes past.&lt;br /&gt;
* In the [[Island Cave]], {{p|Regigigas}} can be found during the daytime. It requires the player to have a {{p|Regirock}}, {{p|Registeel}}, and {{p|Regice}} that has been nicknamed and is holding a [[Casteliacone]], [[Icy Rock]], [[Never-Melt Ice]], or [[Snowball]].&lt;br /&gt;
* The music that plays when [[soaring in the sky]] changes depending on the time of day.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
{{incomplete|section|More info}}&lt;br /&gt;
=====Pokémon Sun and Moon=====&lt;br /&gt;
* The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau&#039;oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night.&lt;br /&gt;
* Certain Pokémon can be found on the {{DL|Rotom Pokédex|Poké Finder}} depending on whether it is day or night.&lt;br /&gt;
* Certain Zygarde Cells can be found depending on whether it is day or night.&lt;br /&gt;
* At the [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, having {{p|Solgaleo}} in the [[party]] at night or {{p|Lunala}} during the day will allow the player to travel to the Altar of the Moone{{sup/7|S}}/Altar of the Sunne{{sup/7|M}}.&lt;br /&gt;
* [[Pink Nectar]] can be found in the day only, and [[Yellow Nectar]] can be found at night only.&lt;br /&gt;
* During most of the day (10&amp;amp;nbsp;AM to 5&amp;amp;nbsp;PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Heahea City]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Ultra Sun and Ultra Moon=====&lt;br /&gt;
* The music that plays in Iki Town, Festival Plaza, Hau&#039;oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.&lt;br /&gt;
* Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.&lt;br /&gt;
* At the Altar of the Sunne{{sup/7|US}}/Altar of the Moone{{sup/7|UM}}, having Necrozma in its Dusk Mane form in the party at night or Dawn Wings during the day will allow the player to travel to the Altar of the Moone{{sup/7|US}}/Altar of the Sunne{{sup/7|UM}}.&lt;br /&gt;
* Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.&lt;br /&gt;
* During most of the day (10&amp;amp;nbsp;PM to 5&amp;amp;nbsp;PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead.&lt;br /&gt;
* After hearing about the {{al|Trainers&#039; School}} mysteries from a Youngster on [[Big Wave Beach]], a single Preschooler with a {{p|Drifloon}} will ask player to solve the seven mysteries if the player visits the Trainers&#039; School at night.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] and [[Kazumasa Iwao|Iwao]] can be battled in a [[Multi Battle]] once per day in [[Heahea City]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!=====&lt;br /&gt;
* [[Mina]] can be fought once a day at {{DL|Vermilion City|Port|Vermlilion Port}}.&lt;br /&gt;
* Items [[Recurring item#Generation VII|respawn]] in several locations throughout the region.&lt;br /&gt;
* A [[Big Pearl]] can be earned from the lady west of the [[Pewter Museum of Science]] for watching over her {{p|Slowpoke}}.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
=====Pokémon Sword and Shield=====&lt;br /&gt;
* [[Battle Café]]s can be challenged once per day.&lt;br /&gt;
* The bargain shop at [[Stow-on-Side]] will sell the player one item per day.&lt;br /&gt;
* A man in Stow-on-Side will buy one [[valuable item]] from the player once per day.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Circhester]].&lt;br /&gt;
* After completing the main story, the player can battle [[Marnie]] in [[Spikemuth]] once a day.&lt;br /&gt;
* After completing [[The Isle of Armor]] story, the player can battle [[Klara]]{{sup/8|Sw}}/[[Avery]]{{sup/8|Sh}}, [[Mustard]], and {{gal|Honey}} once a day.&lt;br /&gt;
* After completing [[The Crown Tundra]] story, the player can battle [[Peony]] once a day.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Brilliant Diamond and Shining Pearl=====&lt;br /&gt;
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&amp;amp;nbsp;AM (04:00–09:59).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
* The player can catch {{p|Rotom}} once from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59) in the [[Old Chateau]].&lt;br /&gt;
* The music tracks for [[Twinleaf Town]], [[Sandgem Town]], [[Jubilife City]], [[Oreburgh City]], [[Floaroma Town]], [[Eterna City]]/[[Celestic Town]], [[Hearthome City]], [[Solaceon Town]]/[[Pastoria City]], [[Veilstone City]], [[Snowpoint City]], [[Sunyshore City]], the [[Pokémon League (Sinnoh)|Pokémon League]], the [[Fight Area]], [[Valor Lakefront]], the [[Pokémon Center]]s, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it&#039;s day or night. &lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
=====Pokémon Scarlet and Violet=====&lt;br /&gt;
* [[Galarica Twig]]s can be found only during the evening hour in the Coastal Biome of the Blueberry Academy Terarium.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
In the {{g|Mystery Dungeon series}} a day has passed every time the player comes back from an adventure or plays [[Sentry Duty]]. During the story, one day can incorporate clearing several dungeons in a row with save points in between.&lt;br /&gt;
&lt;br /&gt;
Clearing [[Blizzard Island]] gives the player the choice to go through [[Crevice Cave]] or not, if the player chooses not to a day has passed. When going to [[Hidden Land]], a day never passes unless the player leaves back to [[Treasure Town]] or completes [[Temporal Tower]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
In {{g|Conquest}}, The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (&#039;&#039;The Rebel&#039;&#039; and &#039;&#039;Tragic Determination&#039;&#039;), the goal is to defeat [[Nobunaga]] before January, Year 4 (before 3 years had passed).&lt;br /&gt;
&lt;br /&gt;
Opposing armies will only attack at the very start of the month, except for one time in &#039;&#039;The Legend of Ransei&#039;&#039; where Shingen or Kenshin attack after they decline a battle with the {{player}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
In {{g|GO}}, day and night changes depend on sunset and sunrise in the player&#039;s location. The difference between day and night is the appearance, the music, and the Evolution of some Pokémon. Additionally, {{OBP|Raid Battle|GO}}s do not spawn during a specific range of hours at night. Sunny [[weather]] during the day becomes Clear weather during the night; the effects of the two, however, are identical.&lt;br /&gt;
&lt;br /&gt;
If a [[Mystery Box]] is acquired and opened, three days must pass before it can be opened again.&lt;br /&gt;
&lt;br /&gt;
For the time-based Evolutions, see [[Time-based Evolution#Pokémon GO|Time-based Evolution → Pokémon GO]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sleep===&lt;br /&gt;
In {{g|Sleep}}, the day is divided into three parts for three [[Cooking (Sleep)|meals]]: morning (4:00 AM to 11:59 AM) for breakfast, day (12:00 PM to 5:59 PM) for lunch, and night (6:00 PM to 3:59 AM) for dinner. These times are all set based on the player&#039;s current time zone. The daily events (such as sleeping time, shop events, etc) last from 4:00 AM to 3:59 AM the next day. The week starts on Monday.&lt;br /&gt;
&lt;br /&gt;
Prior to version 1.5.0 (released April 18, 2024), night lasted till 5:59 AM instead of 3:59 AM and morning began from 6:00 AM instead of 4:00 AM.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Party mini===&lt;br /&gt;
{{missing image|section|Add clock image}}&lt;br /&gt;
In [[Pokémon Party mini]], the Celebi&#039;s Clock is a clock with date, alarm and stopwatch functions.&lt;br /&gt;
&lt;br /&gt;
===Eevee × Tamagotchi===&lt;br /&gt;
{{missing image|section|Add clock image}}&lt;br /&gt;
In [[Eevee × Tamagotchi]], there is a digital clock function. The player is required to set up the time before starting the game.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Morning&#039;&#039;&lt;br /&gt;
{{langtable|color={{morning color}}|bordercolor={{morning color dark}}&lt;br /&gt;
|ja=あさ &#039;&#039;Morning&#039;&#039;&lt;br /&gt;
|fr=Matin&lt;br /&gt;
|de=Morgen&lt;br /&gt;
|it=Mattina&amp;lt;br&amp;gt;Mattino&lt;br /&gt;
|ko=아침 &#039;&#039;Achim&#039;&#039;&lt;br /&gt;
|es=Mañana&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Day&#039;&#039;&lt;br /&gt;
{{langtable|color={{day color}}|bordercolor={{day color dark}}&lt;br /&gt;
|ja=ひる &#039;&#039;Day&#039;&#039;&lt;br /&gt;
|fr=Jour&lt;br /&gt;
|de=Tag&lt;br /&gt;
|it=Giorno&lt;br /&gt;
|ko=낮 &#039;&#039;Nat&#039;&#039;&lt;br /&gt;
|es=Día&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Evening&#039;&#039;&lt;br /&gt;
{{langtable|color={{orange color}}|bordercolor={{orange color dark}}&lt;br /&gt;
|ja=ゆうがた &#039;&#039;Evening&#039;&#039;&lt;br /&gt;
|fr=Soir&lt;br /&gt;
|de=Abend&lt;br /&gt;
|it=Sera&lt;br /&gt;
|ko=저녁 &#039;&#039;Jeonyeok&#039;&#039;&lt;br /&gt;
|es=Tarde&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
{{langtable|color={{night color}}|bordercolor={{night color dark}}|textcolor={{night textcolor}}&lt;br /&gt;
|ja=よる &#039;&#039;Night&#039;&#039;&lt;br /&gt;
|fr_ca=Tard le soir{{tt|*|Diamond manual}}&lt;br /&gt;
|fr_eu=Nuit&lt;br /&gt;
|de=Nacht&lt;br /&gt;
|it=Notte&lt;br /&gt;
|ko=밤 &#039;&#039;Bam&#039;&#039;&lt;br /&gt;
|es=Noche&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Late night&#039;&#039;&lt;br /&gt;
{{langtable|color={{black color}}|bordercolor={{black color dark}}|textcolor=FFF&lt;br /&gt;
|ja=しんや &#039;&#039;Late night&#039;&#039;&lt;br /&gt;
|fr=Pleine nuit&lt;br /&gt;
|de=Spätnacht&lt;br /&gt;
|it=Notte fonda&lt;br /&gt;
|ko=심야 &#039;&#039;Simya&#039;&#039;&lt;br /&gt;
|es=Madrugada&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Matutinal Pokémon]]&lt;br /&gt;
* [[Diurnal Pokémon]]&lt;br /&gt;
* [[Vespertine Pokémon]]&lt;br /&gt;
* [[Nocturnal Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zeit]]&lt;br /&gt;
[[es:Tiempo]]&lt;br /&gt;
[[fr:Temps (durée)]]&lt;br /&gt;
[[it:Tempo]]&lt;br /&gt;
[[ja:時間帯]]&lt;br /&gt;
[[zh:时间]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_15&amp;diff=4403039</id>
		<title>Wild Zone 15</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_15&amp;diff=4403039"/>
		<updated>2025-10-16T08:55:06Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */Replaced ArtPs with MSPs from ZA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Wild Zone 15 ZA.png&lt;br /&gt;
|type=jaune&lt;br /&gt;
|location_name=Wild Zone 15&lt;br /&gt;
|japanese_name=１５番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 15&lt;br /&gt;
|location=[[Jaune District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 15&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１５番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 15&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located along a stretch of [[North Boulevard]], to the northeast of [[Jaune Sector 7]] in the [[Jaune District]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
The following Pokémon are known to appear here so far:&lt;br /&gt;
{{ResponsiveList/h|yellow}}&lt;br /&gt;
{{Pokeli|0015|Beedrill|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0092|Gastly|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0093|Haunter|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0354|Banette|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0710|Pumpkaboo|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0714|Noibat|msp=MSP/ZA}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
&amp;lt;!--==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|jaune}}|bordercolor={{Locationcolor/dark|jaune}}&lt;br /&gt;
|zh_cmn=１５號野生特區 / １５号野生特区 &#039;&#039;{{tt|15-Hào Yěshēng Tèqū|Wild Zone 15}}&#039;&#039;&lt;br /&gt;
|zh_yue=１５號野生特區 &#039;&#039;{{tt|15-Houh Yéhsāang Dahkkēui|Wild Zone 15}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 15&lt;br /&gt;
|de=Wildsektor 15&lt;br /&gt;
|it=Zona selvaggia 15&lt;br /&gt;
|ko=15번 와일드 존 &#039;&#039;{{tt|15-Beon Waildeu Jon|Wild Zone 15}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_13&amp;diff=4403037</id>
		<title>Wild Zone 13</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_13&amp;diff=4403037"/>
		<updated>2025-10-16T08:54:17Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */Replaced ArtPs with MSPs from ZA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Wild Zone 13 ZA.png&lt;br /&gt;
|type=rouge&lt;br /&gt;
|location_name=Wild Zone 13&lt;br /&gt;
|japanese_name=１３番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 13&lt;br /&gt;
|location=[[Rouge District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 13&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１３番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 13&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located along a stretch of [[North Boulevard]] in the [[Rouge District]] to the north of [[Rouge Sector 7]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Pokémon==&lt;br /&gt;
The following Pokémon are known to appear here so far:&lt;br /&gt;
{{ResponsiveList/h|red}}&lt;br /&gt;
{{Pokeli|0127|Pinsir|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0214|Heracross|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0666|Vivillon|msp=MSP/ZA}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|rouge}}|bordercolor={{Locationcolor/dark|rouge}}&lt;br /&gt;
|zh_cmn=１３號野生特區 / １３号野生特区 &#039;&#039;{{tt|13-Hào Yěshēng Tèqū|Wild Zone 13}}&#039;&#039;&lt;br /&gt;
|zh_yue=１３號野生特區 &#039;&#039;{{tt|13-Houh Yéhsāang Dahkkēui|Wild Zone 13}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 13&lt;br /&gt;
|de=Wildsektor 13&lt;br /&gt;
|it=Zona selvaggia 13&lt;br /&gt;
|ko=13번 와일드 존 &#039;&#039;{{tt|13-Beon Waildeu Jon|Wild Zone 13}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_11&amp;diff=4403036</id>
		<title>Wild Zone 11</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_11&amp;diff=4403036"/>
		<updated>2025-10-16T08:53:15Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */Replaced ArtPs with MSPs from ZA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Wild Zone 11 ZA.png&lt;br /&gt;
|type=jaune&lt;br /&gt;
|location_name=Wild Zone 11&lt;br /&gt;
|japanese_name=１１番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 11&lt;br /&gt;
|location=[[Jaune District|Jaune]] and [[Vert District]]s, [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 11&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１１番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 11&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located along the bank of the [[Saison Canal]] in the southeastern part of [[Lumiose City]]. It is the only wild zone to not be entirely confined within the confines of a single city district. Primarily located in [[Jaune Sector 10]] within the [[Jaune District]], the wild zone extends across the [[Saison Canal]] into the [[Vert District]] where it also takes up part of [[Vert District 6]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{ResponsiveList/h|yellow}}&lt;br /&gt;
{{Pokeli|0079|Slowpoke|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0130|Gyarados|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0676|Furfrou|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0686|Inkay|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0692|Clauncher|msp=MSP/ZA}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|jaune}}|bordercolor={{Locationcolor/dark|jaune}}&lt;br /&gt;
|zh_cmn=１１號野生特區 / 11号野生特区 &#039;&#039;{{tt|11-Hào Yěshēng Tèqū|Wild Zone 11}}&#039;&#039;&lt;br /&gt;
|zh_yue=１１號野生特區 &#039;&#039;{{tt|11-Houh Yéhsāang Dahkkēui|Wild Zone 11}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 11&lt;br /&gt;
|de=Wildsektor 11&lt;br /&gt;
|it=Zona selvaggia 11&lt;br /&gt;
|ko=11번 와일드 존 &#039;&#039;{{tt|11-Beon Waildeu Jon|Wild Zone 11}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_10&amp;diff=4403035</id>
		<title>Wild Zone 10</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_10&amp;diff=4403035"/>
		<updated>2025-10-16T08:52:30Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */Replaced ArtPs with MSPs from ZA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Wild Zone 10 ZA.png&lt;br /&gt;
|type=bleu&lt;br /&gt;
|location_name=Wild Zone 10&lt;br /&gt;
|japanese_name=１０番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 10&lt;br /&gt;
|location=[[Bleu District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 10&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１０番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 10&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located in [[Bleu Sector 10]] within the [[Bleu District]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 7 Pokémon available in this zone.&lt;br /&gt;
{{ResponsiveList/h|Legends Z-A}}&lt;br /&gt;
{{Pokeli|0079|Slowpoke|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0024|Arbok|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0505|Watchog|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0069|Bellsprout|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0318|Carvanha|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0120|Staryu|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0602|Tynamo|msp=MSP/ZA}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|bleu}}|bordercolor={{Locationcolor/dark|bleu}}&lt;br /&gt;
|zh_cmn=１０號野生特區 / １０号野生特区 &#039;&#039;{{tt|10-Hào Yěshēng Tèqū|Wild Zone 10}}&#039;&#039;&lt;br /&gt;
|zh_yue=１０號野生特區 &#039;&#039;{{tt|10-Houh Yéhsāang Dahkkēui|Wild Zone 10}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 10&lt;br /&gt;
|de=Wildsektor 10&lt;br /&gt;
|it=Zona selvaggia 10&lt;br /&gt;
|ko=10번 와일드 존 &#039;&#039;{{tt|10-Beon Waildeu Jon|Wild Zone 10}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_9&amp;diff=4403034</id>
		<title>Wild Zone 9</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_9&amp;diff=4403034"/>
		<updated>2025-10-16T08:51:45Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */Replaced ArtPs with MSPs from ZA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Wild Zone 9 ZA.png&lt;br /&gt;
|type=magenta&lt;br /&gt;
|location_name=Wild Zone 9&lt;br /&gt;
|japanese_name=９番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 9&lt;br /&gt;
|location=[[Magenta District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 9&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;９番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 9&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located in [[Magenta Sector 5]] within the [[Magenta District]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 6 Pokémon available in this zone.&lt;br /&gt;
{{ResponsiveList/h|Legends Z-A}}&lt;br /&gt;
{{Pokeli|0703|Carbink|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0677|Espurr|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0662|Fletchinder|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0064|Kadabra|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0302|Sableye|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0303|Mawile|msp=MSP/ZA}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|magenta}}|bordercolor={{Locationcolor/dark|magenta}}&lt;br /&gt;
|zh_cmn=９號野生特區 / ９号野生特区 &#039;&#039;{{tt|9-Hào Yěshēng Tèqū|Wild Zone 9}}&#039;&#039;&lt;br /&gt;
|zh_yue=９號野生特區 &#039;&#039;{{tt|9-Houh Yéhsāang Dahkkēui|Wild Zone 9}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 9&lt;br /&gt;
|de=Wildsektor 9&lt;br /&gt;
|it=Zona selvaggia 9&lt;br /&gt;
|ko=9번 와일드 존 &#039;&#039;{{tt|9-Beon Waildeu Jon|Wild Zone 9}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_8&amp;diff=4403033</id>
		<title>Wild Zone 8</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_8&amp;diff=4403033"/>
		<updated>2025-10-16T08:51:00Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */Replaced ArtPs with MSPs from ZA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Wild Zone 8 ZA.png&lt;br /&gt;
|type=jaune&lt;br /&gt;
|location_name=Wild Zone 8&lt;br /&gt;
|japanese_name=８番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 8&lt;br /&gt;
|location=[[Jaune District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 8&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;８番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 8&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located at [[Jaune Plaza]] in the [[Jaune District]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 6 Pokémon available in this zone. &lt;br /&gt;
{{ResponsiveList/h|Legends Z-A}}&lt;br /&gt;
{{Pokeli|0552|Krokorok|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0551|Sandile|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0443|Gible|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0529|Drilbur|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0066|Machop|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0322|Numel|msp=MSP/ZA}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|jaune}}|bordercolor={{Locationcolor/dark|jaune}}&lt;br /&gt;
|zh_cmn=８號野生特區 / ８号野生特区 &#039;&#039;{{tt|8-Hào Yěshēng Tèqū|Wild Zone 8}}&#039;&#039;&lt;br /&gt;
|zh_yue=８號野生特區 &#039;&#039;{{tt|8-Houh Yéhsāang Dahkkēui|Wild Zone 8}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 8&lt;br /&gt;
|de=Wildsektor 8&lt;br /&gt;
|it=Zona selvaggia 8&lt;br /&gt;
|ko=8번 와일드 존 &#039;&#039;{{tt|8-Beon Waildeu Jon|Wild Zone 8}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_7&amp;diff=4403032</id>
		<title>Wild Zone 7</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_7&amp;diff=4403032"/>
		<updated>2025-10-16T08:50:06Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */Replaced ArtPs with MSPs from ZA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Wild Zone 7 ZA.png&lt;br /&gt;
|type=magenta&lt;br /&gt;
|location_name=Wild Zone 7&lt;br /&gt;
|japanese_name=７番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 7&lt;br /&gt;
|location=[[Magenta District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 7&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;７番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 7&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located at [[Magenta Plaza]] in the [[Magenta District]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 7 Pokémon available in this zone.&lt;br /&gt;
{{ResponsiveList/h|Legends Z-A}}&lt;br /&gt;
{{Pokeli|0449|Hippopotas|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0531|Audino|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0582|Vanillite|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0014|Kakuna|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0670|Floette|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0315|Roselia|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0353|Shuppet|msp=MSP/ZA}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|magenta}}|bordercolor={{Locationcolor/dark|magenta}}&lt;br /&gt;
|zh_cmn=７號野生特區 / ７号野生特区 &#039;&#039;{{tt|7-Hào Yěshēng Tèqū|Wild Zone 7}}&#039;&#039;&lt;br /&gt;
|zh_yue=７號野生特區 &#039;&#039;{{tt|7-Houh Yéhsāang Dahkkēui|Wild Zone 7}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 7&lt;br /&gt;
|de=Wildsektor 7&lt;br /&gt;
|it=Zona selvaggia 7&lt;br /&gt;
|ko=7번 와일드 존 &#039;&#039;{{tt|7-Beon Waildeu Jon|Wild Zone 7}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_6&amp;diff=4403031</id>
		<title>Wild Zone 6</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_6&amp;diff=4403031"/>
		<updated>2025-10-16T08:49:27Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */Replaced ArtPs with MSPs from ZA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Wild Zone 6 ZA.png&lt;br /&gt;
|type=jaune&lt;br /&gt;
|location_name=Wild Zone 6&lt;br /&gt;
|japanese_name=６番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 6&lt;br /&gt;
|location=[[Jaune District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 6&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;６番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 6&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located in [[Jaune Sector 12]] and also covers the southernmost section of [[North Boulevard]] within the [[Jaune District]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 7 Pokémon available in this zone.&lt;br /&gt;
{{ResponsiveList/h|Legends Z-A}}&lt;br /&gt;
{{Pokeli|0688|Binacle|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0307|Meditite|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0427|Buneary|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0129|Magikarp|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0228|Houndour|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0333|Swablu|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0180|Flaaffy|msp=MSP/ZA}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|jaune}}|bordercolor={{Locationcolor/dark|jaune}}&lt;br /&gt;
|zh_cmn=６號野生特區 / ６号野生特区 &#039;&#039;{{tt|6-Hào Yěshēng Tèqū|Wild Zone 6}}&#039;&#039;&lt;br /&gt;
|zh_yue=６號野生特區 &#039;&#039;{{tt|6-Houh Yéhsāang Dahkkēui|Wild Zone 6}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 6&lt;br /&gt;
|de=Wildsektor 6&lt;br /&gt;
|it=Zona selvaggia 6&lt;br /&gt;
|ko=6번 와일드 존 &#039;&#039;{{tt|6-Beon Waildeu Jon|Wild Zone 6}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_5&amp;diff=4403030</id>
		<title>Wild Zone 5</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_5&amp;diff=4403030"/>
		<updated>2025-10-16T08:48:48Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */Replaced ArtPs with MSPs from ZA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=&lt;br /&gt;
|type=bleu&lt;br /&gt;
|location_name=Wild Zone 5&lt;br /&gt;
|japanese_name=５番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 5&lt;br /&gt;
|location=[[Bleu District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 5&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;５番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 5&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located in the [[Bleu District]] covering the entirety of [[Bleu Sector 1]] and [[Bleu Sector 2]] as well as a portion of [[Bleu Street]] between [[Bleu Plaza]] and [[Centrico Plaza]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 7 Pokémon available in this zone.&lt;br /&gt;
{{ResponsiveList/h|Legends Z-A}}&lt;br /&gt;
{{Pokeli|0017|Pidgeotto|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0543|Venipede|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0309|Electrike|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0069|Bellsprout|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0063|Abra|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0016|Pidgey|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0659|Bunnelby|msp=MSP/ZA}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|bleu}}|bordercolor={{Locationcolor/dark|bleu}}&lt;br /&gt;
|zh_cmn=５號野生特區 / ５号野生特区 &#039;&#039;{{tt|5-Hào Yěshēng Tèqū|Wild Zone 5}}&#039;&#039;&lt;br /&gt;
|zh_yue=５號野生特區 &#039;&#039;{{tt|5-Houh Yéhsāang Dahkkēui|Wild Zone 5}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 5&lt;br /&gt;
|de=Wildsektor 5&lt;br /&gt;
|it=Zona selvaggia 5&lt;br /&gt;
|ko=5번 와일드 존 &#039;&#039;{{tt|5-Beon Waildeu Jon|Wild Zone 5}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_4&amp;diff=4403029</id>
		<title>Wild Zone 4</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_4&amp;diff=4403029"/>
		<updated>2025-10-16T08:47:58Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */Replaced ArtPs with MSPs from ZA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Wild Zone 4 ZA.png&lt;br /&gt;
|type=rouge&lt;br /&gt;
|location_name=Wild Zone 4&lt;br /&gt;
|japanese_name=４番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 4&lt;br /&gt;
|location=[[Rouge District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 4&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;４番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 4&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located in [[Dormez Bien Cemetary]] in the [[Rouge District]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 6 Pokémon available in this zone.&lt;br /&gt;
{{ResponsiveList/h|Legends Z-A}}&lt;br /&gt;
{{Pokeli|0504|Patrat|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0092|Gastly|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0679|Honedge|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0665|Spewpa|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0023|Ekans|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0167|Spinarak|msp=MSP/ZA}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|rouge}}|bordercolor={{Locationcolor/dark|rouge}}&lt;br /&gt;
|zh_cmn=４號野生特區 / ４号野生特区 &#039;&#039;{{tt|4-Hào Yěshēng Tèqū|Wild Zone 4}}&#039;&#039;&lt;br /&gt;
|zh_yue=４號野生特區 &#039;&#039;{{tt|4-Houh Yéhsāang Dahkkēui|Wild Zone 4}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 4&lt;br /&gt;
|de=Wildsektor 4&lt;br /&gt;
|it=Zona selvaggia 4&lt;br /&gt;
|ko=4번 와일드 존 &#039;&#039;{{tt|4-Beon Waildeu Jon|Wild Zone 4}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_3&amp;diff=4403028</id>
		<title>Wild Zone 3</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_3&amp;diff=4403028"/>
		<updated>2025-10-16T08:47:18Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */Replaced ArtPs with MSPs from ZA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=&lt;br /&gt;
|type=rouge&lt;br /&gt;
|location_name=Wild Zone 3&lt;br /&gt;
|japanese_name=３番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 3&lt;br /&gt;
|location=[[Rouge District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 3&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;３番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 3&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located at [[Rouge Plaza]] in the [[Rouge District]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 6 Pokémon available in this zone.&lt;br /&gt;
{{ResponsiveList/h|Legends Z-A}}&lt;br /&gt;
{{Pokeli|0672|Skiddo|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0674|Pancham|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0667|Litleo|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0677|Espurr|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0670|Floette|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0025|Pikachu|msp=MSP/ZA}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|rouge}}|bordercolor={{Locationcolor/dark|rouge}}&lt;br /&gt;
|zh_cmn=３號野生特區 / ３号野生特区 &#039;&#039;{{tt|3-Hào Yěshēng Tèqū|Wild Zone 3}}&#039;&#039;&lt;br /&gt;
|zh_yue=３號野生特區 &#039;&#039;{{tt|3-Houh Yéhsāang Dahkkēui|Wild Zone 3}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 3&lt;br /&gt;
|de=Wildsektor 3&lt;br /&gt;
|it=Zona selvaggia 3&lt;br /&gt;
|ko=3번 와일드 존 &#039;&#039;{{tt|3-Beon Waildeu Jon|Wild Zone 3}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_1&amp;diff=4403027</id>
		<title>Wild Zone 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_1&amp;diff=4403027"/>
		<updated>2025-10-16T08:46:32Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */Replaced ArtPs with MSPs from ZA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Wild Zone 1 ZA.png&lt;br /&gt;
|type=vert&lt;br /&gt;
|location_name=Wild Zone 1&lt;br /&gt;
|japanese_name=１番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 1&lt;br /&gt;
|location=[[Vert District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 1&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 1&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located adjacent to [[Vernal Avenue]] on the southern parts of [[Vert Sector 9]] and [[South Boulevard]]  in the southernmost area of the [[Vert District]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 7 Pokémon available in this zone.&lt;br /&gt;
&lt;br /&gt;
{{ResponsiveList/h|Legends Z-A}}&lt;br /&gt;
{{Pokeli|0013|Weedle|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0172|Pichu|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0664|Scatterbug|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0661|Fletchling|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0016|Pidgey|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0179|Mareep|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0659|Bunnelby|msp=MSP/ZA}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|vert}}|bordercolor={{Locationcolor/dark|vert}}&lt;br /&gt;
|zh_cmn=１號野生特區 / １号野生特区 &#039;&#039;{{tt|1-Hào Yěshēng Tèqū|Wild Zone 1}}&#039;&#039;&lt;br /&gt;
|zh_yue=１號野生特區 &#039;&#039;{{tt|1-Houh Yéhsāang Dahkkēui|Wild Zone 1}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 1&lt;br /&gt;
|de=Wildsektor 1&lt;br /&gt;
|it=Zona selvaggia 1&lt;br /&gt;
|ko=1번 와일드 존 &#039;&#039;{{tt|1-Beon Waildeu Jon|Wild Zone 1}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_2&amp;diff=4403026</id>
		<title>Wild Zone 2</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wild_Zone_2&amp;diff=4403026"/>
		<updated>2025-10-16T08:43:20Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon */Replaced ArtPs with MSPs from ZA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Wild Zone 2 ZA.png&lt;br /&gt;
|type=vert&lt;br /&gt;
|location_name=Wild Zone 2&lt;br /&gt;
|japanese_name=２番ワイルドゾーン&lt;br /&gt;
|translated_name=Wild Zone 2&lt;br /&gt;
|location=[[Vert District]], [[Lumiose City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|mapsize=300px&lt;br /&gt;
|generation={{gen|IX}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Zone 2&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;２番ワイルドゾーン&#039;&#039;&#039; &#039;&#039;Wild Zone 2&#039;&#039;) is one of the [[wild zone]]s in [[Lumiose City]] in the [[Kalos]] [[region]]. It is located at [[Vert Plaza]] in the [[Vert District]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
There are 7 Pokémon available in this zone.&lt;br /&gt;
{{ResponsiveList/h|Legends Z-A}}&lt;br /&gt;
{{Pokeli|0014|Kakuna|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0504|Patrat|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0688|Binacle|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0120|Staryu|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0129|Magikarp|msp=MSP/ZA}}&lt;br /&gt;
{{Pokeli|0406|Budew|msp=MSP/ZA}}&lt;br /&gt;
{{ResponsiveList/f}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Locationcolor/light|vert}}|bordercolor={{Locationcolor/dark|vert}}&lt;br /&gt;
|zh_cmn=２號野生特區 / ２号野生特区 &#039;&#039;{{tt|2-Hào Yěshēng Tèqū|Wild Zone 2}}&#039;&#039;&lt;br /&gt;
|zh_yue=２號野生特區 &#039;&#039;{{tt|2-Houh Yéhsāang Dahkkēui|Wild Zone 2}}&#039;&#039;&lt;br /&gt;
|fr=Zone savage nº 2&lt;br /&gt;
|de=Wildsektor 2&lt;br /&gt;
|it=Zona selvaggia 2&lt;br /&gt;
|ko=2번 와일드 존 &#039;&#039;{{tt|2-Beon Waildeu Jon|Wild Zone 2}}&#039;&#039;&lt;br /&gt;
|es=Zona salvaje 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Lumiose City}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wild zones]]&lt;br /&gt;
[[Category:Legends: Z-A locations]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hoopa_(Pok%C3%A9mon)&amp;diff=4371738</id>
		<title>Hoopa (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hoopa_(Pok%C3%A9mon)&amp;diff=4371738"/>
		<updated>2025-09-03T06:27:42Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Psychic|type2=ghost}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Hoopa}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Psychic|prevnum=0719|prev=Diancie|nextnum=0721|next=Volcanion|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Hoopa}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Hoopa&lt;br /&gt;
|jname=フーパ&lt;br /&gt;
|jtranslit=Fūpa&lt;br /&gt;
|tmname=Hoopa&lt;br /&gt;
|forme=2&lt;br /&gt;
|form1=Hoopa Confined&lt;br /&gt;
|form2=Hoopa Unbound&lt;br /&gt;
|image=0720Hoopa.png&lt;br /&gt;
|image2=0720Hoopa-Unbound.png&lt;br /&gt;
|ndex=0720&lt;br /&gt;
|typebox=2&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|form2type1=Psychic&lt;br /&gt;
|form2type2=Dark&lt;br /&gt;
|category={{tt|Mischief|Hoopa Confined}} Pokémon&amp;lt;br/&amp;gt;{{tt|Djinn|Hoopa Unbound}}&lt;br /&gt;
|height-ftin=1&#039;08&amp;quot;&lt;br /&gt;
|height-ftin2=21&#039;04&amp;quot;&lt;br /&gt;
|height-m=0.5&lt;br /&gt;
|height-m2=6.5&lt;br /&gt;
|weight-lbs=19.8&lt;br /&gt;
|weight-lbs2=1080.3&lt;br /&gt;
|weight-kg=9.0&lt;br /&gt;
|weight-kg2=490.0&lt;br /&gt;
|abilityn=1&lt;br /&gt;
|abilitylayout=1&lt;br /&gt;
|ability1=Magician&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=No Eggs Discovered&lt;br /&gt;
|eggcycles=120&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evsa=3&lt;br /&gt;
|expyield=270&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|color=Purple&lt;br /&gt;
|catchrate=3&lt;br /&gt;
|body=04&lt;br /&gt;
|formbody=yes&lt;br /&gt;
|pokefordex=hoopa&lt;br /&gt;
|generation=6&lt;br /&gt;
|friendship=100&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hoopa&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;フーパ&#039;&#039;&#039; &#039;&#039;Hoopa&#039;&#039;) is a dual-type {{2t|Psychic|Ghost}} [[Mythical Pokémon]] introduced in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
While it is not known to [[evolution|evolve]] into or from any other Pokémon, Hoopa has an alternate [[#Form data|form]], which it changes into by using the [[Prison Bottle]]. Its default form, &#039;&#039;&#039;Hoopa Confined&#039;&#039;&#039;, will then become the dual-type {{2t|Psychic|Dark}} &#039;&#039;&#039;Hoopa Unbound&#039;&#039;&#039;. In Generation VI and [[Generation VII|VII]], Hoopa Unbound will revert into Hoopa Confined while in the player&#039;s [[party]] if three days have passed since changing to Hoopa Unbound. Other circumstances may also cause it to revert.&lt;br /&gt;
&lt;br /&gt;
(Refer to [[#Form data|Game data&amp;amp;rarr;Form data]] for more details.)&lt;br /&gt;
&lt;br /&gt;
Hoopa Confined was officially revealed in the February 2015 issue of [[CoroCoro]] magazine, whereas Hoopa Unbound was revealed by CoroCoro three months later.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:M18 Promo Artwork 5.png|250px|thumb|left|Hoopa summoning multiple [[Legendary Pokémon]] through its hoop]]&lt;br /&gt;
Hoopa Confined is a light-purple {{OBP|Pokémon|species}} with a vaguely humanoid appearance. It has green eyes with yellow sclerae, a yellow ring marking on its forehead, a small, pink dot under each eye, and dark pink hair tied into a short ponytail. On either side of its head is a dark gray horn that curves slightly upward. Its body has a dark pink, V-shaped marking on the chest and a small, golden spike on each shoulder. Its arms are not attached to its body and instead float next to it; each arm has a small golden spike similar to those on its shoulders. It has mitten-like hands and dark pink rings around each wrist. In place of actual legs, it has a wispy tail. Hoopa has three gold rings: a large one around its waist and one hanging freely on each of its horns.&lt;br /&gt;
&lt;br /&gt;
In the past, Hoopa&#039;s true power is said to have been sealed away in the [[Prison Bottle]] for the destruction it used to cause, reducing Hoopa to its smaller, weaker form; opening the bottle grants Hoopa its true form once again, but only for three days. In &#039;&#039;[[M18|Hoopa and the Clash of Ages]]&#039;&#039;, the one who sealed {{an|Hoopa}}&#039;s power in the Prison Bottle was a traveller named [[Ghris]]. The rings on Hoopa&#039;s body can warp space and allow it to transport items, [[human]]s, and {{OBP|Pokémon|species}} by passing them through its hoops. This power allows it to cause mischief and take anything it wants. Hoopa is connected to many strange events because of these mysterious powers. It stores all of its gathered loot in a secret spot only it knows. Hoopa is said to have the power to bend dimensions. It is heavily implied to be the one causing many of the [[Mirage spot]]s in the [[Hoenn]] [[region]]. As seen in {{g|Masters EX}}, Hoopa can even bring people and Pokémon from {{pkmn|multiverse|alternate timelines}}. Hoopa is also known to like donuts.&lt;br /&gt;
&lt;br /&gt;
Hoopa&#039;s lair is rumored to be located inside an hidden desert oasis. This lair contains many objects and treasures Hoopa obtained over the years, claiming as its own. Hoopa&#039;s lair is believed to contain mountains of gold and silver treasures it stole from ancient kings and wealthy land barons. To the present day, no one has ever found Hoopa&#039;s lair due to how well hidden it is. Hoopa can be very vengeful to those who attempt to manipulate it for its unqiue power. According to one tale, it punished an organization by transporting their individual objects before moving their headquarter to the middle of the desert. This incident terrified the organization to the point of disbanding.&lt;br /&gt;
&lt;br /&gt;
Hoopa Confined is the [[Signature move|only known Pokémon]] capable of learning the move {{m|Hyperspace Hole}}.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
[[File:Hoopa Hole ORAS.png|thumb|right|A ring [[Mirage spot]] in {{g|Omega Ruby and Alpha Sapphire}}]]&lt;br /&gt;
Hoopa has two forms: Hoopa Confined and Hoopa Unbound. &lt;br /&gt;
&lt;br /&gt;
Hoopa Unbound is a large, bipedal Pokémon with six arms. It is mostly light blue with purple hair. The ponytail on its head is larger and bushier and held in place by two golden rings. Its hair now covers its chin, where it forms a pointed beard, and the back of its neck. The horns are less curved and have spiky purple hair around the bases. There are three gold rings on each horn: two around the base and one around the middle. It has yellow eyes white sclerae, a pointed, dark gray nose, a small hole inside of the ring-marking on its forehead, and prominent fangs in the back of its lower jaw. Similar to Hoopa Confined, its arms are disconnected and float next to its body. Instead of a small, gold spike the arms now have large, dark gray spikes and appear from holes along the sides of its body. Each arm has three fingers with dark gray claws, a gold ring around the wrist, and a gold ring around the base. Several tufts of purple hair surround its torso and a gold ring encircles a hole in the center of its chest. Another large gold ring encircles its waist and there are small tufts of hair poking out from underneath it. There is a purple stripe that widens at the knee down each leg and two gold rings around each ankle. The tips of its feet are gold and curl upward. Additionally, this form has a tail with a purple stripe along the top and an arrow-shaped tip. Hoopa Unbound is tied with {{me|Gyarados}} as the tallest {{t|Dark}} type.&lt;br /&gt;
&lt;br /&gt;
Hoopa Unbound is said to be Hoopa&#039;s true form and is said to have a humongous amount of power. Hoopa is at full power in its Unbound Form, it can increase the size of its six rings to grow multiple miles in length. These massive rings are capable of transporting entire islands through its hoops. Hoopa Unbound is capable of bending dimensions on an even more powerful scale.&amp;lt;ref&amp;gt;https://web.archive.org/web/20160221061908/http://www.pokemonrubysapphire.com/en-us/pokemon/hoopa&amp;lt;/ref&amp;gt; Hoopa Unbound can summon powerful [[Legendary Pokémon]] through its hoops. It can even use its rage to drive Legendary Pokémon berserk. However, this has the dangerous side effect of creating a space-time distortion that&#039;ll destroy the area where they were summoned as depicted in &#039;&#039;[[M18|Hoopa and the Clash of Ages]]&#039;&#039;. One legend stated that it greedily teleported an entire castle from [[Kalos]] 3,000 years ago to obtain a treasure hidden within it. Hoopa can remain in its Unbound form for only three days, until its power is sealed back into the Prison Bottle, reverting itself to its Confined Form.&lt;br /&gt;
&lt;br /&gt;
Hoopa Unbound is the [[signature move|only known Pokémon]] capable of learning and using the move {{m|Hyperspace Fury}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;scrollbox&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; font-size:80%; background: #{{psychic color}}; {{roundy|10px}} border: 3px solid #{{ghost color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{color|000|Hoopa Confined}}&lt;br /&gt;
| {{color|000|Hoopa Unbound}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{ghost color dark}}; background: #{{psychic color light}}; width:96px; height:96px&amp;quot;| [[File:0720Hoopa.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border: 2px solid #{{dark color dark}}; background: #{{psychic color light}}; width:96px; height:96px&amp;quot;| [[File:0720Hoopa-Unbound.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Super Mystery Dungeon}}: Hoopa appears as a special non-recruitable ally. He is the genie of the [[Djinn&#039;s Bottle]] found in [[Sahra Town]], and will &amp;quot;[[Connection Orb|connect]]&amp;quot; with the {{player}}&#039;s team upon finding it for the first time. If the player has the Djinn&#039;s Bottle in their bag, they may summon him during an expedition in one of his two forms, chosen at random, and may also request he use his rings to randomly summon either a connected {{pkmn2|Legendary}} or [[Mythical Pokémon]] as an ally for that floor only, a group of wild Pokémon that can appear on that floor, or nothing at all.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Psychic|type2=Ghost}}&lt;br /&gt;
{{Dex/NA|gen=VI}}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=152|label1=Central|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=This troublemaker sends anything and everything to faraway places using its loop, which can warp space.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|t=FFF|entry=It gathers things it likes and passes them through its loop to teleport them to a secret place.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=In its true form, it possess a huge amount of power. Legends of its avarice tell how it once carried off an entire castle to gain the treasure hidden within.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=It is said to be able to seize anything it desires with its six rings and six huge arms. With its power sealed, it is transformed into a much smaller form.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VII|reg1=Alola|reg2=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Generation VII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|reg2=Sinnoh|reg3=Hisui}}&lt;br /&gt;
{{Dex/NE|[[Generation VIII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=IX|reg1=Paldea|reg2=Kitakami|reg3=Blueberry}}&lt;br /&gt;
{{Dex/NE|[[Generation IX]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Psychic|type2=Ghost}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2/None|v=X|v2=Y|area=[[#In events|Event]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Omega Ruby|v2=Alpha Sapphire|area=[[#In events|Event]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sun|v2=Moon|area=[[#In events|Event]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ultra Sun|v2=Ultra Moon|area=[[#In events|Event]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry2/None|v=Brilliant Diamond|v2=Shining Pearl|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Arceus|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area={{g|HOME}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Psychic|type2=Ghost}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Super MD|link=Pokémon Super Mystery Dungeon|color={{gold color}}|area=Summon from [[Djinn&#039;s Bottle]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 08|Area 08: Stage 08]] (as a {{DL|Pokémon Picross|Mythical Pokémon}}) &amp;lt;small&amp;gt;(&#039;&#039;&#039;Hoopa Confined&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Pokémon Picross Stages#Area 29|Area 29: Stage 12]] (as a {{DL|Pokémon Picross|Mythical Pokémon}}) &amp;lt;small&amp;gt;(&#039;&#039;&#039;Hoopa Unbound&#039;&#039;&#039;)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/NA/Side|gen=VII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/NA/Side|gen=VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: &#039;&#039;[[Great Challenge|Hoopa Appears]]&#039;&#039; &amp;lt;small&amp;gt;(&#039;&#039;&#039;Hoopa Confined&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;[[Daily Pokémon#Great Daily (first release)|Great Daily Pokémon]]&#039;&#039; &amp;lt;small&amp;gt;(First release; &#039;&#039;&#039;Hoopa Confined&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Blau Salon|Blau Salon: Stage 450]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Hoopa Unbound&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Event: &#039;&#039;[[Special Challenge|Hoopa Appears]]&#039;&#039; &amp;lt;small&amp;gt;(&#039;&#039;&#039;Hoopa Unbound&#039;&#039;&#039;)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters EX|color={{masters color}}|area=Poké Fair [[sync pair scout]]: {{sync|Lear|Hoopa}} &amp;lt;small&amp;gt;(&#039;&#039;&#039;Hoopa Confined&#039;&#039;&#039;)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=UNITE|link=Pokémon UNITE|color={{violet color}}|area=Hoopa Special Events&amp;lt;br&amp;gt;Purchase for 10,000 Aeos Coins/575 Aeos Gems}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Region|type=Psychic|type2=Ghost}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Cinema Hoopa|All|Japan|50|July 5, 2015;&amp;lt;br/&amp;gt;July 18 to September 30, 2015|link=List of local event Pokémon distributions in Generation VI#Cinema Hoopa}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Manesh Hoopa|Japanese region|Online|50|August 21 to November 30, 2015|link=List of Japanese region serial code event Pokémon distributions in Generation VI#Manesh Hoopa}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Manesh Hoopa|American region|Online|50|August 21 to November 30, 2015|link=List of American region serial code event Pokémon distributions in Generation VI#Manesh Hoopa}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Harry Hoopa|PAL region|Online|50|October 10, 2015 to April 15, 2016&amp;lt;br/&amp;gt;April 6 to 30, 2016|link=List of PAL region serial code event Pokémon distributions in Generation VI#Harry Hoopa}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Mighty Hoopa|Japanese region|Online|50|November 3 to 30, 2015|link=List of Japanese region serial code event Pokémon distributions in Generation VI#Mighty Hoopa}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Mighty Hoopa|Taiwanese region|Online|50|November 3 to 30, 2015|link=List of Taiwanese region serial code event Pokémon distributions in Generation VI#Mighty Hoopa}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Mac Hoopa|American region|Nintendo Zone|50|November 27 to December 23, 2015|link=List of American region Nintendo Network event Pokémon distributions in Generation VI#Mac Hoopa}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Cinema Hoopa|Korean region|Online|50|December 15, 2015 to February 29, 2016|link=List of Korean region serial code event Pokémon distributions in Generation VI#Hoopa}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Alexander Hoopa|American region|Online|50|October 3 to 9, 2016|link=List of American region serial code event Pokémon distributions in Generation VI#Alexander Hoopa}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|SMUSUM}}|Full Force Hoopa|Japanese region|Online|15|December 1, 2017 to April 30, 2018&lt;br /&gt;
|link=List of Japanese region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Hoopa}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Psychic|type2=Ghost&lt;br /&gt;
|event1=Focus Sash|event1type=None|event1rar=100&lt;br /&gt;
|event2=Smoke Ball|event2type=None|event2rar=100}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Hoopa Confined=====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=psychic&lt;br /&gt;
|type2=ghost&lt;br /&gt;
|HP=80&lt;br /&gt;
|Attack=110&lt;br /&gt;
|Defense=60&lt;br /&gt;
|SpAtk=150&lt;br /&gt;
|SpDef=130&lt;br /&gt;
|Speed=70}}&lt;br /&gt;
&lt;br /&gt;
=====Hoopa Unbound=====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=psychic&lt;br /&gt;
|type2=dark&lt;br /&gt;
|HP=80&lt;br /&gt;
|Attack=160&lt;br /&gt;
|Defense=60&lt;br /&gt;
|SpAtk=170&lt;br /&gt;
|SpDef=130&lt;br /&gt;
|Speed=80}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
====Hoopa Confined====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|Normal=    0&lt;br /&gt;
|Flying=  100&lt;br /&gt;
|Fighting=  0&lt;br /&gt;
|Ground=  100&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=     100&lt;br /&gt;
|Poison=   50&lt;br /&gt;
|Ghost=   400&lt;br /&gt;
|Steel=   100&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=  50&lt;br /&gt;
|Ice=     100&lt;br /&gt;
|Dragon=  100&lt;br /&gt;
|Dark=    400&lt;br /&gt;
|Fairy=   100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|ghost=yes&lt;br /&gt;
|newnormal=1&lt;br /&gt;
|newfighting=½}}&lt;br /&gt;
&lt;br /&gt;
====Hoopa Unbound====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|Normal=  100&lt;br /&gt;
|Flying=  100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Ground=  100&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=     400&lt;br /&gt;
|Poison=  100&lt;br /&gt;
|Ghost=   100&lt;br /&gt;
|Steel=   100&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=   0&lt;br /&gt;
|Ice=     100&lt;br /&gt;
|Dragon=  100&lt;br /&gt;
|Dark=    100&lt;br /&gt;
|Fairy=   200&lt;br /&gt;
|notes=yes&lt;br /&gt;
|dark=yes&lt;br /&gt;
|newpsychic=½}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
=====Hoopa Confined=====&lt;br /&gt;
{{learnlist/levelh/9|Hoopa|Psychic|Ghost|6}}&lt;br /&gt;
{{learnlist/level9|1|Destiny Bond|Ghost|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|1|Ally Switch|Psychic|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|1|Confusion|Psychic|Special|50|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|6|Astonish|Ghost|Physical|30|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|10|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|15|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level9|19|Psybeam|Psychic|Special|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|25|Skill Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|29|Guard Split|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|29|Power Split|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Phantom Force|Ghost|Physical|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|46|Zen Headbutt|Psychic|Physical|80|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|50|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|50|Wonder Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|55|Shadow Ball|Ghost|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|75|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|85|Hyperspace Hole|Psychic|Special|80|—|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/9|Hoopa|Psychic|Ghost|6}}&lt;br /&gt;
&lt;br /&gt;
=====Hoopa Unbound=====&lt;br /&gt;
{{learnlist/levelh/9|Hoopa|Psychic|Dark|6}}&lt;br /&gt;
{{learnlist/level9|1|Destiny Bond|Ghost|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|1|Ally Switch|Psychic|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|1|Confusion|Psychic|Special|50|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|6|Astonish|Ghost|Physical|30|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|10|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|15|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level9|19|Psybeam|Psychic|Special|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|25|Skill Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|29|Guard Split|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|29|Power Split|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|46|Knock Off|Dark|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|50|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|50|Wonder Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|55|Dark Pulse|Dark|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|75|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|85|Hyperspace Fury|Dark|Physical|100|—|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/9|Hoopa|Psychic|Dark|6}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/9|Hoopa|Psychic|Ghost|6}}&lt;br /&gt;
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/tm9|TM006|Scary Face|Normal|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM016|Psybeam|Psychic|Special|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM036|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm9|TM043|Fling|Dark|Physical|—|100|10||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM051|Sandstorm|Rock|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM054|Psyshock|Psychic|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM058|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM059|Zen Headbutt|Psychic|Physical|80|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM062|Foul Play|Dark|Physical|95|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM067|Fire Punch|Fire|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM068|Thunder Punch|Electric|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM069|Ice Punch|Ice|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM073|Drain Punch|Fighting|Physical|75|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM074|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM075|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm9|TM081|Grass Knot|Grass|Special|—|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM082|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM087|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM094|Dark Pulse|Dark|Special|80|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM098|Skill Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM102|Gunk Shot|Poison|Physical|120|80|5}}&lt;br /&gt;
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM109|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM114|Shadow Ball|Ghost|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM119|Energy Ball|Grass|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM120|Psychic|Psychic|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM126|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM129|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM138|Psychic Terrain|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM140|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM151|Phantom Force|Ghost|Physical|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm9|TM158|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm9|TM161|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM178|Gravity|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM181|Knock Off|Dark|Physical|65|100|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM192|Focus Punch|Fighting|Physical|150|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM199|Lash Out|Dark|Physical|75|100|5||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM203|Psych Up|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM217|Future Sight|Psychic|Special|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM218|Expanding Force|Psychic|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM219|Skitter Smack|Bug|Physical|70|90|10}}&lt;br /&gt;
{{learnlist/tm9|TM221|Throat Chop|Dark|Physical|80|100|15||&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM228|Psychic Noise|Psychic|Special|75|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf/9|Hoopa|Psychic|Ghost|6}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/9|Hoopa|Psychic|Ghost|6}}&lt;br /&gt;
{{learnlist/breed9null}}&lt;br /&gt;
{{learnlist/breedf/9|Hoopa|Psychic|Ghost|6}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
====Hoopa Confined====&lt;br /&gt;
{{Spindata/Head|type=Psychic|type2=Ghost}}&lt;br /&gt;
{{Spindata/PSMD|col=6|type=Psychic|ndex=720&lt;br /&gt;
|coset=None&lt;br /&gt;
|conto=None&lt;br /&gt;
|recruitment=Obtain the [[Djinn&#039;s Bottle]] in [[Sahra Town]]&lt;br /&gt;
|P1=&lt;br /&gt;
&#039;&#039;&#039;Before summoning:&#039;&#039;&#039;&amp;lt;br&amp;gt;Shall I summon other Pokémon with my rings? I don&#039;t care if I summon them or not, though.&lt;br /&gt;
&#039;&#039;&#039;After summoning:&#039;&#039;&#039;&amp;lt;br&amp;gt;I will NOT return to the bottle! Well, if the bottle summons me, I have to, though…&lt;br /&gt;
|P2=N/A&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|type=Psychic|ndex=720|stype=Ghost|num=608&lt;br /&gt;
|min=70&lt;br /&gt;
|max=140&lt;br /&gt;
|raisemaxlevel=20&lt;br /&gt;
|skill=Barrier Bash+&lt;br /&gt;
|skilldesc=Sometimes removes three barrier-type disruptions.&lt;br /&gt;
|swapper=Shadow Shock&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Psychic|ndex=720&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=20&lt;br /&gt;
|evolution=&amp;lt;br&amp;gt;&lt;br /&gt;
{{Stardust}}10,000 + {{Candy|Hoopa}}50 → {{MSP/GO|0720U|Hoopa|size=40}}&amp;lt;br/&amp;gt;&lt;br /&gt;
|stamina=173&lt;br /&gt;
|attack=261&lt;br /&gt;
|defense=187&lt;br /&gt;
|fast={{m|Confusion}}, {{m|Astonish}}&lt;br /&gt;
|special={{m|Shadow Ball}}, {{m|Psybeam}}, {{m|Psychic}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hoopa Unbound====&lt;br /&gt;
{{Spindata/Head|type=Psychic|type2=Dark}}&lt;br /&gt;
{{Spindata/PSMD|col=6|type=Psychic|ndex=720U&lt;br /&gt;
|coset=None&lt;br /&gt;
|conto=None&lt;br /&gt;
|recruitment=Obtain the [[Djinn&#039;s Bottle]] in [[Sahra Town]]&lt;br /&gt;
|gigantic=1&lt;br /&gt;
|P1=&lt;br /&gt;
&#039;&#039;&#039;Before summoning:&#039;&#039;&#039;&amp;lt;br&amp;gt;Shall I summon other Pokémon with my rings? I don&#039;t care if I summon them or not, though.&lt;br /&gt;
&#039;&#039;&#039;After summoning:&#039;&#039;&#039;&amp;lt;br&amp;gt;I will NOT return to the bottle! Well, if the bottle summons me, I have to, though…&lt;br /&gt;
|P2=N/A&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|type=Psychic|ndex=720U|stype=Dark|num=608&lt;br /&gt;
|min=90&lt;br /&gt;
|max=120&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Risk-Taker&lt;br /&gt;
|skilldesc=Increases damage randomly.&lt;br /&gt;
|swapper=Typeless Combo&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Psychic|ndex=720U&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=20&lt;br /&gt;
|evolution=&amp;lt;br&amp;gt;&lt;br /&gt;
{{Stardust}}2,000 + {{Candy|Hoopa}}10 → {{MSP/GO|0720|Hoopa|size=40}}&lt;br /&gt;
|stamina=173&lt;br /&gt;
|attack=311&lt;br /&gt;
|defense=191&lt;br /&gt;
|fast={{m|Confusion}}, {{m|Astonish}}&lt;br /&gt;
|special={{m|Shadow Ball}}, {{m|Dark Pulse}}, {{m|Psychic}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Form data===&lt;br /&gt;
Hoopa has two forms it can change between using the [[Prison Bottle]]: Hoopa Confined and Hoopa Unbound&lt;br /&gt;
&lt;br /&gt;
Hoopa Confined is Hoopa&#039;s default form, which is {{2t|Psychic|Ghost}}-type. When exposed to a Prison Bottle, Hoopa Confined transforms into Hoopa Unbound, which is {{2t|Psychic|Dark}}-type. Hoopa Unbound was introduced in {{g|Omega Ruby and Alpha Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
Hoopa Unbound will change back into Hoopa Confined after three days have passed since using the Prison Bottle. Hoopa also changes back to Hoopa Confined when deposited in a [[Pokémon Storage System|Box]] ([[Generation VI]]), when withdrawn from a box ([[Generation VII]]), when deposited in the [[Pokémon Day Care]] or [[Pokémon Nursery]], or when exposed to the Prison Bottle again.&lt;br /&gt;
&lt;br /&gt;
{{evobox/Formes&lt;br /&gt;
|family=None&lt;br /&gt;
|sprite1=0720Hoopa&lt;br /&gt;
|name1=Hoopa&lt;br /&gt;
|type1-1=Psychic&lt;br /&gt;
|type2-1=Ghost&lt;br /&gt;
|forme1=Hoopa Confined&lt;br /&gt;
|loc1=Wait three days,&amp;lt;br&amp;gt;deposit in storage,&amp;lt;br&amp;gt;or&amp;amp;nbsp;use&amp;amp;nbsp;{{color2|000|Prison&amp;amp;nbsp;Bottle}}&lt;br /&gt;
|item1=Prison Bottle&lt;br /&gt;
|itemfile1=Bag Prison Bottle SV Sprite.png&lt;br /&gt;
|itemsize1=40px&lt;br /&gt;
|sprite2=0720Hoopa-Unbound&lt;br /&gt;
|type1-2=Psychic&lt;br /&gt;
|type2-2=Dark&lt;br /&gt;
|forme2=Hoopa Unbound&lt;br /&gt;
|loc2=The {{color2|000|Prison Bottle}} changes Hoopa&#039;s form for three days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The two forms have different [[base stats]], [[type]]s, [[move]]s they can learn, and [[cry|cries]]. Additionally, the move {{m|Hyperspace Fury}} is usable only by Hoopa Unbound (or a Pokémon that has transformed into Hoopa Unbound with {{m|Transform}} or {{a|Imposter}}), and will fail if Hoopa Confined (or any other Pokémon) attempts to use it. In [[Generation IX]], when Hoopa becomes Hoopa Unbound, {{m|Hyperspace Hole}} is replaced with Hyperspace Fury and vice versa.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Hoopa|forme=Hoopa Confined|type=Psychic|type2=Ghost|image=720Hoopa|ab=Magician|how=Wait three days,&amp;lt;br&amp;gt;deposit in storage,&amp;lt;br&amp;gt;or use {{color2|000|Prison&amp;amp;nbsp;Bottle}}|HP=80|Attack=110|Defense=60|SpAtk=150|SpDef=130|Speed=70}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Hoopa|forme=Hoopa Unbound|type=Psychic|type2=Dark|image=720Hoopa-Unbound|ab=Magician|how={{color2|000|Prison Bottle}}|HP=80|Attack=160|Defense=60|SpAtk=170|SpDef=130|Speed=80}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{psychic color}}; border:5px solid #{{psychic color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color dark}}; {{roundytl|5px}}&amp;quot; | {{color2|{{psychic color light}}|Level|Lv.}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | [[File:720Hoopa.png|96px]]&amp;lt;br&amp;gt;{{color|{{ghost color dark}}|Hoopa Confined}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Ghost}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}; {{roundytr|5px}}&amp;quot; | [[File:720Hoopa-Unbound.png|96px]]&amp;lt;br&amp;gt;{{color|{{dark color dark}}|Hoopa Unbound}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Dark}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|1}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;{{mcolor|Destiny Bond|{{ghost color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Ally Switch|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Confusion|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|6}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Astonish|{{ghost color dark}}}}&#039;&#039;&#039;{{tt2|*|STAB only for Hoopa Confined|{{ghost color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|10}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Trick|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|15}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Light Screen|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|19}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psybeam|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|25}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Skill Swap|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|29}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Power Split|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Guard Split|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|35}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Phantom Force|{{ghost color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{unknown color light}}&amp;quot; | {{color|{{unknown color dark}}|N/A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|46}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Zen Headbutt|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Knock Off|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|50}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Wonder Room|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Trick Room|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|55}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Shadow Ball|{{ghost color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Dark Pulse|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|68}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;{{mcolor|Nasty Plot|{{dark color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{unknown color light}}&amp;quot; | {{color|{{unknown color dark}}|N/A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|75}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psychic|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|85}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Hyperspace Hole|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Hyperspace Fury|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{psychic color dark}}; color: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot;| &amp;lt;small&amp;gt;Moves in &#039;&#039;&#039;bold&#039;&#039;&#039; are {{color2|{{psychic color light}}|Same-type attack bonus|STAB}}. Moves in &#039;&#039;italics&#039;&#039; do no damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;{{Evobox-1&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0720&lt;br /&gt;
|name1=Hoopa&lt;br /&gt;
|type1-1=Psychic&lt;br /&gt;
|type2-1=Ghost}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{missing image|section|needs=Generation IX models}}&lt;br /&gt;
{{Spritebox/Header|type=Psychic|type2=Ghost}}&lt;br /&gt;
{{Spritebox/NA|gen=VI}}&lt;br /&gt;
{{Spritebox/6/2FormsORAS|ndex=720|form1=U|crop=141}}&lt;br /&gt;
{{Spritebox/7/2Forms|ndex=720|form1=U|crop=122}}&lt;br /&gt;
{{Spritebox/NA|gen=VIII|is=yes}}&lt;br /&gt;
&amp;lt;!--{{Spritebox/9/2Forms|ndex=0720|form1=U}}--&amp;gt;&lt;br /&gt;
{{Spritebox/HOME/2Forms|ndex=0720|form1=U}}&lt;br /&gt;
{{Spritebox/Footer|720|Hoopa}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Hoopa anime.png|thumb|left|250px|Hoopa Confined in {{aniseries|XY}}]]&lt;br /&gt;
[[File:Hoopa Unbound anime.png|thumb|250px|Hoopa Unbound in {{aniseries|XY}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Hoopa (anime)]]====&lt;br /&gt;
Hoopa Confined debuted in &#039;&#039;[[Hoopa&#039;s Surprise Ring Adventures]]&#039;&#039;, a series of shorts in which it subjects {{Ash}} and {{AP|Pikachu}} to various acts of mischief. It later appeared in major roles in &#039;&#039;[[Hoopa — The Mischief Pokémon]]&#039;&#039; and &#039;&#039;[[M18|Hoopa and the Clash of Ages]]&#039;&#039;. In the latter, it also transformed into Hoopa Unbound, which later served as a separate entity and the main antagonist.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A Hoopa appeared in its Confined Forme in &#039;&#039;[[PK27|Pikachu and the Pokémon Music Squad]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Hoopa appeared in its Confined Forme in the opening sequence of &#039;&#039;[[M19|Volcanion and the Mechanical Marvel]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Hoopa made its animated series debut in its Confined Forme in &#039;&#039;[[JN046|Getting More Than You Battled For!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Hoopa Adventures.png|thumb|left|200px|Hoopa Confined in [[Pokémon Adventures]]]]&lt;br /&gt;
[[File:Hoopa Unbound M18 manga.png|thumb|200px|Hoopa Unbound in the [[Hoopa and the Clash of Ages (manga)|movie adaptations]]]]&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
{{main|Hoopa (anime)}}&lt;br /&gt;
Hoopa appeared in both of its forms in &#039;&#039;{{ma|Hoopa and the Clash of Ages}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
In &#039;&#039;[[PS602|Hoopa Distorts]]&#039;&#039;, a silhouetted Hoopa was on the [[Sea Mauville]], causing trouble by attacking {{adv|Emerald}} and {{Steven}}. Later, after it was properly revealed in &#039;&#039;[[PS605|Swampert Smashes]]&#039;&#039;, Hoopa took a liking to Emerald and began following him around.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Hoopa (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:UNITE Hoopa.png|150px|thumb|Hoopa in Pokémon UNITE]]&lt;br /&gt;
===[[Super Smash Bros. Ultimate]]===&lt;br /&gt;
Both Hoopa (Confined) and Hoopa (Unbound) appear as {{sbw|Spirits (characters)|Spirits}}.&lt;br /&gt;
===[[Pokémon UNITE]]===&lt;br /&gt;
{{main|Hoopa (UNITE)}}&lt;br /&gt;
Hoopa is playable through obtaining a Unite License. It is a ranged supporter that&#039;s mostly in its Confined Form, but can temporarily change into its Unbound Form after using its Unite Move.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Hoopa Unbound has the highest base {{stat|Special Attack}} stat of all {{type|Dark}} {{OBP|Pokémon|species}}.&lt;br /&gt;
* Hoopa Unbound is tied with {{me|Gyarados}} for being the [[List of Pokémon by height|tallest]] {{type|Dark}} Pokémon.&lt;br /&gt;
** It is also the tallest and [[List of Pokémon by weight|heaviest]] [[Mythical Pokémon]].&lt;br /&gt;
* Hoopa is the only [[Generation VI]] Pokémon to have different [[Pokédex entry|Pokédex entries]] between {{g|X and Y}} and {{pkmn|Omega Ruby and Alpha Sapphire}}.&lt;br /&gt;
* Hoopa Unbound is the only Pokémon with a {{cat|Pokémon with a base stat total of 680|base stat total of 680}} that is not a [[Legendary Pokémon]].&lt;br /&gt;
* In Pokémon Omega Ruby and Alpha Sapphire, the &amp;quot;mysterious rings&amp;quot; in [[mirage spot]]s, from which Pokémon jump out when interacted with, resemble rings used by Hoopa.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Hoopa Confined may have been inspired by common depictions of {{wp|jinn|djinn}}. The rings around its wrists could have been inspired by the djinn in the story of {{wp|Aladdin}}.&lt;br /&gt;
&lt;br /&gt;
Hoopa Unbound could be specifically inspired by {{wp|Ifrit}}, powerful djinn or {{wp|demon}}s, which are often depicted as malicious, or {{wp|Marid}}, evil djinn or {{wp|devil}}s, which according to some stories do the exact opposite of what they are commanded to do. Its six arms may be drawn from certain {{wp|Hindu deities}}, who were often depicted with multiple arms. It may also be based on the {{wp|Gegenees}}, who were a tribe of six-armed giants who fought the {{wp|Argonauts}} in {{wp|Greek mythology}}. Its tail and horns may also derive from common depictions of demons, the circle motif thus may be inspired by {{wp|magic circle|summoning circles}}.&lt;br /&gt;
&lt;br /&gt;
Hoopa&#039;s relationship with the [[Prison Bottle]] is similar to the djinn&#039;s with its lamp in traditional Arabian stories, since its full power is sealed within its respective vessel. Hoopa only being able to maintain its Unbound state for three days parallels the limit to the number of wishes a djinn can grant to its current master.&lt;br /&gt;
&lt;br /&gt;
Both forms of Hoopa could also be partly based on the legend of {{wp|Nezha}}, a deity worshiped in {{wp|Taoism}} and {{wp|Chinese folk religion}} and commonly referred to as a childish trickster deity and a worldly protector. Very much like Hoopa Unbound, Nezha is depicted holding rings and is sometimes depicted with multiple arms.&lt;br /&gt;
&lt;br /&gt;
Hoopa&#039;s power may have been inspired by the Single Horned Rhinoceros King, a character in the classic Chinese novel &#039;&#039;{{wp|Journey to the West}}&#039;&#039; who wielded a golden jade ring that had the power to suck in anything. The true form of the Single Horned Rhinoceros King is also revealed to be a heavenly azure bull, which may be referenced by Hoopa&#039;s bull-like horns.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Hoopa may be derived from &#039;&#039;hoop&#039;&#039;. It may also involve &#039;&#039;hoopla&#039;&#039; (something loud, attention-grabbing, and possibly misleading); or &#039;&#039;OOPArt&#039;&#039; ({{wp|out-of-place artifact}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=psychic|type2=Ghost&lt;br /&gt;
|ja=フーパ &#039;&#039;Hoopa&#039;&#039;|jameaning=From &#039;&#039;hoop&#039;&#039; and possibly &#039;&#039;hoopla&#039;&#039; or &amp;quot;OOPArt&amp;quot;&lt;br /&gt;
|fr=Hoopa|frmeaning=Same as English/Japanese name&lt;br /&gt;
|es=Hoopa|esmeaning=Same as English/Japanese name&lt;br /&gt;
|de=Hoopa|demeaning=Same as English/Japanese name&lt;br /&gt;
|it=Hoopa|itmeaning=Same as English/Japanese name&lt;br /&gt;
|ko=후파 &#039;&#039;Hoopa&#039;&#039;|komeaning=Transcription of Japanese name&lt;br /&gt;
|zh_cmn=胡帕 &#039;&#039;Húpà&#039;&#039;|zh_cmnmeaning=From the transcription of its Japanese name and possibly {{tt|胡 &#039;&#039;hú&#039;&#039;|recklessly}}&lt;br /&gt;
|zh_yue=胡帕 &#039;&#039;Wùhpaak&#039;&#039;|zh_yuemeaning=From the Mandarin-based transcription of Japanese name and possibly {{tt|胡 &#039;&#039;wùh&#039;&#039;|recklessly}}&lt;br /&gt;
|el=Χούπα &#039;&#039;Khoúpa&#039;&#039;|elmeaning=Transcription of English name&lt;br /&gt;
|hi=हूपा &#039;&#039;Hoopa&#039;&#039;|himeaning=Transcription of English/Japanese name&lt;br /&gt;
|ru=Хуппа &#039;&#039;Khuppa&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=ฮูปา &#039;&#039;Hupa&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hoopa Confined&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{ghost color}}&lt;br /&gt;
|ja=いましめられしフーパ &#039;&#039;{{tt|Imashimerareshi|Bound}} Hoopa&#039;&#039;&lt;br /&gt;
|zh_yue=懲戒胡帕 &#039;&#039;{{tt|Chìhnggaai Wùhpaak|Disciplined Hoopa}}&#039;&#039;&lt;br /&gt;
|zh_cmn=懲戒胡帕 / 惩戒胡帕 &#039;&#039;{{tt|Chéngjiè Húpà|Disciplined Hoopa}}&#039;&#039;&lt;br /&gt;
|da=&lt;br /&gt;
|fr=Hoopa Enchaîné&lt;br /&gt;
|de=Gebanntes Hoopa&lt;br /&gt;
|hi=हूपा कंफ़ाइन &#039;&#039;Hoopa Confine&#039;&#039;&lt;br /&gt;
|id=Hoopa Terbatas&lt;br /&gt;
|it=Hoopa Vincolato&lt;br /&gt;
|ko=굴레에 빠진 후파 {{tt|&#039;&#039;Gullee Bbajin Hoopa&#039;&#039;|Hoopa in a Bound}}&lt;br /&gt;
|ms=Hoopa Terkurung&lt;br /&gt;
|no=&lt;br /&gt;
|pt_br=Hoopa Contido&lt;br /&gt;
|ru=Заключенный Хуппа &#039;&#039;{{tt|Zaklyuchennyy Khuppa|Prisoner Hoopa}}&#039;&#039;&lt;br /&gt;
|es_la=Hoopa Vinculado&lt;br /&gt;
|es_eu=Hoopa Contenido&lt;br /&gt;
|th=ฮูปาร่างถูกผนึก &#039;&#039;Hupa Rangthukphanuek&#039;&#039;&lt;br /&gt;
|tr=Mahsur Hoopa&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hoopa Unbound&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{dark color}}&lt;br /&gt;
|ja=ときはなたれしフーパ &#039;&#039;{{tt|Tokihanatareshi|Released}} Hoopa&#039;&#039;&lt;br /&gt;
|zh_yue=解放胡帕 &#039;&#039;{{tt|Gáaifong Wùhpaak|Released Hoopa}}&#039;&#039;&lt;br /&gt;
|zh_cmn=解放胡帕 &#039;&#039;{{tt|Jiěfàng Húpà|Released Hoopa}}&#039;&#039;&lt;br /&gt;
|da=Frie Hoopa&lt;br /&gt;
|fr=Hoopa Déchaîné&lt;br /&gt;
|de=Entfesseltes Hoopa&lt;br /&gt;
|hi=हूपा अनबाउंड &#039;&#039;Hoopa Unbound&#039;&#039;&lt;br /&gt;
|id=Hoopa Bebas&lt;br /&gt;
|it=Hoopa Libero&lt;br /&gt;
|ko=굴레를 벗어난 후파 {{tt|&#039;&#039;Gullereul Beoseonan Hoopa&#039;&#039;|Hoopa Taken Out of the Bound}}&lt;br /&gt;
|ms=Hoopa Bebas&lt;br /&gt;
|no=Ubundne Hoopa&lt;br /&gt;
|pt_br=Hoopa Libertado&lt;br /&gt;
|ru=Свободный Хуппа &#039;&#039;{{tt|Svobodnyy Khuppa|Free Hoopa}}&#039;&#039;&lt;br /&gt;
|es=Hoopa Desatado&lt;br /&gt;
|th=ฮูปาร่างปลดปล่อย &#039;&#039;Hupa Rangplotploi&#039;&#039;&lt;br /&gt;
|tr=Serbest Hoopa&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Hoopa (anime)]]&lt;br /&gt;
* [[Hoopa (UNITE)]]&lt;br /&gt;
* [[List of Pokémon with form differences]]&lt;br /&gt;
* [[List of event Pokémon with in-game effects]]&lt;br /&gt;
* [[Mythical Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{Mythical Pokémon}}&lt;br /&gt;
{{EventExclusive}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Psychic|type2=ghost}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Psychic|prevnum=0719|prev=Diancie|nextnum=0721|next=Volcanion}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Body style 06 Pokémon]]&amp;lt;!--Hoopa Unbound--&amp;gt;&lt;br /&gt;
[[Category:Mythical Pokémon]]&lt;br /&gt;
[[Category:Event-exclusive Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Hoopa]]&lt;br /&gt;
[[es:Hoopa]]&lt;br /&gt;
[[fr:Hoopa]]&lt;br /&gt;
[[it:Hoopa]]&lt;br /&gt;
[[ja:フーパ]]&lt;br /&gt;
[[zh:胡帕]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Ryanbulby&amp;diff=4370269</id>
		<title>User:Ryanbulby</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Ryanbulby&amp;diff=4370269"/>
		<updated>2025-08-31T10:33:55Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;margin:auto; background: #ACEA8C; border: 2px solid #536f39; width: 25%; {{roundy|30px}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{User Template|This user&#039;s favorite Pokémon is |Smoliv (Pokémon)|Smoliv.|Smoliv.png|Electric|Grass|Electric|Electric}}&lt;br /&gt;
{{User timezone|CET|Central European Time|+2}}&lt;br /&gt;
{{User Male|Smoliv}}&lt;br /&gt;
{{User Birthday|November 26|PCG Battle Tour Decidueye}}&lt;br /&gt;
{{Babel N|fr|French language|This user is a &#039;&#039;&#039;[[:Category:User fr-N|native]]&#039;&#039;&#039; speaker of &#039;&#039;&#039;[[:Category:User fr|French]]&#039;&#039;&#039;.}}&lt;br /&gt;
{{Babel 4|en|English language|This user is a &#039;&#039;&#039;[[:Category:User en-4|near-native]]&#039;&#039;&#039; speaker of &#039;&#039;&#039;[[:Category:User en|English]]&#039;&#039;&#039;.}}&lt;br /&gt;
{{User Scarlet}}&lt;br /&gt;
{{User Legends Arceus}}&lt;br /&gt;
{{User Shining Pearl}}&lt;br /&gt;
{{User UNITE|}}&lt;br /&gt;
{{User Template|This user is maining |Hoopa (Pokémon)|Hoopa.|UNITE Hoopa.png|Normal|Psychic|Normal|Normal}}&lt;br /&gt;
{{User Let&#039;s Go, Eevee!}}&lt;br /&gt;
{{User Ultra Moon}}&lt;br /&gt;
{{User Moon}}&lt;br /&gt;
{{User Omega Ruby}}&lt;br /&gt;
{{User Y}}&lt;br /&gt;
{{User Black 2}}&lt;br /&gt;
{{User Black}}&lt;br /&gt;
{{User SoulSilver}}&lt;br /&gt;
{{User Platinum}}&lt;br /&gt;
{{User Ranger: Shadows of Almia}}&lt;br /&gt;
{{User Diamond}}&lt;br /&gt;
{{User FireRed}}&lt;br /&gt;
{{User Emerald}}&lt;br /&gt;
{{User Ruby}}&lt;br /&gt;
{{User Yellow}}&lt;br /&gt;
{{User Template|This user is a player of |TCGL|Pokémon Trading Card Game Live.|Pokémon Trading Card Game Live logo.png|Water|Normal|Steel|Electric}}&lt;br /&gt;
{{User Template|This user is a player of |TCGO|Pokémon Trading Card Game Online.|TCGOlogo.png|Water|Normal|Steel|Electric}}&lt;br /&gt;
{{User Template|This user is a player of |Shuffle|Pokémon Shuffle.|Shuffle025.png|Dark|Water|Psychic|Steel}}&lt;br /&gt;
{{User Picross}}&lt;br /&gt;
{{User Café ReMix}}&lt;br /&gt;
{{User Rumble Rush}}&lt;br /&gt;
{{User Rumble World}}&lt;br /&gt;
{{User Rumble U}}&lt;br /&gt;
{{User Rumble Blast}}&lt;br /&gt;
{{User Rumble}}&lt;br /&gt;
{{User GO}}&lt;br /&gt;
{{User Picross}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bulbapedia occasional editor===&lt;br /&gt;
Shamelessly ripped the templates from {{u|Archaic}}&#039;s User page so thanks to him for that :)&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pachirisu_(Pok%C3%A9mon)&amp;diff=4362006</id>
		<title>Pachirisu (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pachirisu_(Pok%C3%A9mon)&amp;diff=4362006"/>
		<updated>2025-08-20T18:07:35Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Electric}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Pachirisu}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=0416|prev=Vespiquen|nextnum=0418|next=Buizel|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Pachirisu}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Pachirisu&lt;br /&gt;
|jname=パチリス&lt;br /&gt;
|tmname=Pachirisu&lt;br /&gt;
|ndex=0417&lt;br /&gt;
|typebox=1&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|category=EleSquirrel&lt;br /&gt;
|height-ftin=1&#039;04&amp;quot;&lt;br /&gt;
|height-m=0.4&lt;br /&gt;
|weight-lbs=8.6&lt;br /&gt;
|weight-kg=3.9&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Run Away&lt;br /&gt;
|ability2=Pickup&lt;br /&gt;
|abilityd=Volt Absorb&lt;br /&gt;
|egggroupn=2&lt;br /&gt;
|egggroup1=Field&lt;br /&gt;
|egggroup2=Fairy&lt;br /&gt;
|eggcycles=10&lt;br /&gt;
|evtotal=1&lt;br /&gt;
|evsp=1&lt;br /&gt;
|expyield=142&lt;br /&gt;
|oldexp=120&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=White&lt;br /&gt;
|catchrate=200&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=pachirisu&lt;br /&gt;
|generation=4&lt;br /&gt;
|friendship=100&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;パチリス&#039;&#039;&#039; &#039;&#039;Pachirisu&#039;&#039;) is an {{type|Electric}} {{OBP|Pokémon|species}} introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Along with {{p|Starly}} and {{p|Munchlax}}, Pachirisu is one of the three {{OBP|Partner Pokémon|Ranger}} of [[Almia]] available at the beginning of {{g|Ranger: Shadows of Almia}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Pachirisu is a small, white squirrel-like {{OBP|Pokémon|species}} with a faint blueish tint and a light blue stripe starting from its forehead and goes all the way down to the tip of the tail. A female Pachirisu&#039;s blue stripe is shorter than a male&#039;s. A large white tooth grows out of its mouth. It has deep gray eyes and a yellow circle on each cheek. Its tail is almost twice as big as its body, with three spikes at the top of the curl, which it can use to shoot charges. Though its arms and legs are very short, it can run incredibly fast, enabling it to tire pursuing Pokémon out quickly. It has a great amount of electricity flowing within its body. If it builds up enough charge, it may shock other Pokémon. It is related to the {{p|Pikachu}} line.&lt;br /&gt;
&lt;br /&gt;
When it sleeps, Pachirisu likes to curl its big, fluffy tail round to the front of its body and uses it as a pillow. It also likes to chase and groom its tail. When a Pachirisu sheds its fur it shapes them into furballs, which have static charges just like its fur. It hides its favorite {{pkmn|food}}s—which mainly consist of berries—in these static puffs and stores them in tree holes. It does this to protect the food; if a human or another Pokémon tries to take the food, they will get shocked from the static. It may rub cheek pouches with another Pachirisu to share stored electricity. It is generally found in treetops in forests, as well as the outskirts of a forest and near power plants.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Ranger: Shadows of Almia}}: Pachirisu can be chosen to be the player&#039;s [[Partner Pokémon (Ranger)|Starter Partner Pokémon]], or can be obtained by clearing a quest in [[Ranger School]].&lt;br /&gt;
* {{g|Mystery Dungeon: Explorers of Sky}}: Pachirisu is a regular visitor of [[Spinda&#039;s Cafe]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Electric}}&lt;br /&gt;
{{Dex/NA|gen=IV}}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=055|reg2=Johto}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=It&#039;s one of the kinds of Pokémon with electric cheek pouches. It shoots charges from its tail.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=132|label1=Coastal|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|t=FFF|entry=A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=fff|entry=It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VII|reg1=Alola|reg2=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Generation VII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|reg2=Sinnoh|num2=055|reg3=Hisui|num3=109}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Sword and Shield|Sword and Shield]]}}&lt;br /&gt;
{{Dex/Entry1|v=Brilliant Diamond|entry=It stores its own fur balls that crackle with static electricity together with its favorite berries in tree hollows.}}&lt;br /&gt;
{{Dex/Entry1|v=Shining Pearl|entry=It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Arceus|t=FFF|entry=A species related to the {{p|Pikachu}} line. Though Pachirisu is a calm Pokémon, it still presents a danger should one touch its electrified tail or cheeks.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=IX|reg1=Paldea|num1=201|reg2=Kitakami|num2=63|reg3=Blueberry}}&lt;br /&gt;
{{Dex/Entry1|v=Scarlet|t=fff|entry=It’s one of the kinds of Pokémon with electric cheek pouches. It shoots charges from its tail.}}&lt;br /&gt;
{{Dex/Entry1|v=Violet|t=FFF|entry=A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:2px solid #{{electric color light}}; background:#{{electric color light}} | [[File:Pokédex Image Pachirisu SV.png|x200px]]&lt;br /&gt;
|style=&amp;quot;border:2px solid #{{electric color light}}; background:#{{electric color light}} | [[File:Pokédex Image Pachirisu SV Kitakami.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Pachirisu in the {{color2|000|List of Pokémon by Paldea Pokédex number|Paldea Pokédex}}&lt;br /&gt;
| Pachirisu in the {{color2|000|List of Pokémon by Kitakami Pokédex number|Kitakami Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Electric}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area={{rt|205|Sinnoh}}, [[Fuego Ironworks]], [[Valley Windworks]]}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area={{rt|205|Sinnoh}}, [[Valley Windworks]]}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area={{safari|Johto}} (tall grass in Swamp with 10 Plains points; tall grass in Wetland with 8 Forest points)}}&lt;br /&gt;
{{Availability/Entry1|v=Pokéwalker|color=FF3333|link=Pokéwalker|area={{pw|Resort}}, {{pw|Rally}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black|v2=White|area={{pkmn|Dream World}} or [[Trade]]}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area={{rt|3|Unova}} ([[Hidden Grotto]]){{tt|*|In the patch of dark grass}}}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Pleasant Forest}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|t2=FFF|area={{rt|12|Kalos}}, [[Friend Safari]] ([[Friend Safari#Electric-type Safari|Electric]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=Omega Ruby|v2=Alpha Sapphire|area=[[Trade]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sun|v2=Moon|area=[[Pokémon Bank]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ultra Sun|v2=Ultra Moon|area=[[Pokémon Bank]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry2|v=Brilliant Diamond|v2=Shining Pearl|area={{rt|205|Sinnoh}}, [[Fuego Ironworks]], [[Valley Windworks]]&amp;lt;br&amp;gt;[[Grand Underground]] - [[Spacious Cave]], [[Whiteout Cave]]}}&lt;br /&gt;
{{Availability/Entry1|v=Legends: Arceus|t=FFF|area=&#039;&#039;&#039;[[Crimson Mirelands]]:&#039;&#039;&#039; near [[Gapejaw Bog]]&amp;amp;nbsp;[[File:Alpha icon.png|link=Alpha Pokémon|14px]] (also [[mass outbreak]]s), [[Cottonsedge Prairie]], massive mass outbreaks&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Alabaster Icelands]]:&#039;&#039;&#039; massive mass outbreaks&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 1px solid black;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crimson Mirelands:&#039;&#039;&#039; near [[Golden Lowlands]], Gapejaw Bog, [[Holm of Trials]], [[Ursa&#039;s Ring]], near [[Scarlet Bog]], Cottonsedge Prairie, [[Droning Meadow]]&amp;lt;sup&amp;gt;Shaking trees&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2|v=Scarlet|v2=Violet|t=FFF|t2=FFF|area=South Province: [[South Province (Area One)|Area One]], [[South Province (Area Two)|Area Two]], [[South Province (Area Three)|Area Three]], [[South Province (Area Four)|Area Four]], [[South Province (Area Five)|Area Five]]&amp;lt;br&amp;gt;East Province: [[East Province (Area Two)|Area Two]]&amp;lt;br&amp;gt;West Province: [[West Province (Area Three)|Area Three]]&amp;lt;br&amp;gt;[[Tera Raid Battle]]s ({{DL|List of 3★ Tera Raid Battles (Paldea)|Pachirisu|3★}})}}&lt;br /&gt;
{{Availability/Entry1|v=The Hidden Treasure of Area Zero|color={{Teal Mask color light}}|t={{Indigo Disk color}}|link=The Hidden Treasure of Area Zero|area=[[Reveler&#039;s Road]], [[Kitakami Hall]], [[Mossfell Confluence]], [[Oni Mountain]], [[Kitakami Wilds]], [[Timeless Woods]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Electric}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD Time|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Foggy Forest]] (1F-11F)}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Wonder Mail]] code}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Foggy Forest]] (1F-11F)}}&lt;br /&gt;
{{Availability/Entry1|1|v=Ranger: SoA|t=FFF|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area={{ra|Partner Pokémon}}, {{DL|Vientown|Nabiki Beach}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=Ranch|link=My Pokémon Ranch|color={{diamond color}}|area=[[Hayley&#039;s trades]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble|color={{fire color}}|area=[[Windy Prairie]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD Stormy|link=Pokémon Mystery Dungeon (WiiWare)|color={{water color}}|area=[[Hero Pokémon]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Meadow Zone]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Dolce Island]], [[Teakwood Forest]], [[Rasp Cavern]], [[Lapras Beach]], [[Thunder Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Factory: [[Firebreathing Mountain]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Jungle Area#Serperior Jungle|Jungle Area: Serperior Jungle]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Safari Jungle#Friday Stage 2|Safari Jungle: Stage 2]]{{dotw|Fr}}}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Diamond Crater#Fix-Up Factory|Diamond Crater: Fix-Up Factory]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;, [[Dark Land#Royal Armory|Dark Land: Royal Armory]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 26|Area 26: Stage 03]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Garchomp Sea]], [[Lugia Sea]], [[Charizard Sea]]&amp;lt;sup&amp;gt;2020&amp;lt;/sup&amp;gt;, [[Arceus Sea]], [[Greninja Sea]], [[Garchomp Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/NA/Side|gen=VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: &#039;&#039;[[Daily Pokémon#The Daily Pokémon (#2)|The Daily Pokémon (#2)]]&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
Pachirisu will not appear in Pokémon Mystery Dungeon: Explorers of Darkness until a rescue mission involving it has been completed, using a Wonder Mail code such as the following:&lt;br /&gt;
:1#0Y @8NS KXC5&lt;br /&gt;
:X=+3 T+CP 1T+X&lt;br /&gt;
:Objective: Rescue Pachirisu on floor 5 of [[Foggy Forest]].&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Region|type=Electric}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XY}}|Dongdaemun Design Plaza Se Jun Park&#039;s Pachirisu|All|South Korea|50|November 15 to 16, 2014|link=List of local event Pokémon distributions in Generation VI#Dongdaemun Design Plaza}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|ORAS}}|Department Store Se Jun Park&#039;s Pachirisu|All|South Korea|50|April 4 to 5, 2015&amp;lt;br&amp;gt;April 18 to 19, 2015|link=List of local event Pokémon distributions in Generation VI#Department Store}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|ORAS}}|National Championships Se Jun Park&#039;s Pachirisu|All|Europe, the United States, and Australia|50|May 16 to July 5, 2015|link=List of local event Pokémon distributions in Generation VI#National Championships}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems/header|type=Electric}}&lt;br /&gt;
{{HeldItems/Games1|Ranch|gcolor=a46931|My Pokémon Ranch}}&lt;br /&gt;
{{HeldItems/Items1|Chilan Berry|100}}&lt;br /&gt;
{{HeldItems/Games1|Legends: Arceus|tcolor=FFF|Pokémon Legends: Arceus}}&lt;br /&gt;
{{HeldItems/ItemsLA|Oran Berry|35|Spoiled Apricorn|15|Exp. Candy S|100|Seed of Mastery|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Electric&lt;br /&gt;
|HP=60&lt;br /&gt;
|Attack=45&lt;br /&gt;
|Defense=70&lt;br /&gt;
|SpAtk=45&lt;br /&gt;
|SpDef=90&lt;br /&gt;
|Speed=95}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Electric&lt;br /&gt;
|Speed=4&lt;br /&gt;
|SpeedMax=5&lt;br /&gt;
|Power=2&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=2&lt;br /&gt;
|StaminaMax=3&lt;br /&gt;
|Jump=3&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Flying=50&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=200&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=50&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|voltabsorb=maybe}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/9|Pachirisu|Electric|Electric|4}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Thunder Shock|Electric|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|5|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/level9|9|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|13|Spark|Electric|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|17|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|19|Nuzzle|Electric|Physical|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|21|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/level9|25|Electro Ball|Electric|Special|—|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|29|Sweet Kiss|Fairy|Status|—|75|10}}&lt;br /&gt;
{{learnlist/level9|33|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/level9|37|Super Fang|Normal|Physical|—|90|10}}&lt;br /&gt;
{{learnlist/level9|41|Discharge|Electric|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|45|Last Resort|Normal|Physical|140|100|5}}&lt;br /&gt;
{{learnlist/level9|49|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/9|Pachirisu|Electric|Electric|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/9|Pachirisu|Electric|Electric|4}}&lt;br /&gt;
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/tm9|TM002|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM003|Fake Tears|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM004|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm9|TM005|Mud-Slap|Ground|Special|20|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM009|Thunder Fang|Electric|Physical|65|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm9|TM020|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM023|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM027|Aerial Ace|Flying|Physical|60|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM035|Mud Shot|Ground|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm9|TM043|Fling|Dark|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM048|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM055|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM060|U-turn|Bug|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM068|Thunder Punch|Electric|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM071|Seed Bomb|Grass|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM072|Electro Ball|Electric|Special|—|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM075|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm9|TM081|Grass Knot|Grass|Special|—|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM082|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM096|Eerie Impulse|Electric|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM102|Gunk Shot|Poison|Physical|120|80|5}}&lt;br /&gt;
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM122|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/tm9|TM126|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM127|Play Rough|Fairy|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM136|Electric Terrain|Electric|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM147|Wild Charge|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm9|TM166|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM173|Charge|Electric|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM183|Super Fang|Normal|Physical|—|90|10}}&lt;br /&gt;
{{learnlist/tm9|TM191|Uproar|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM205|Endeavor|Normal|Physical|—|100|5}}&lt;br /&gt;
{{learnlist/tm9|TM211|Electroweb|Electric|Special|55|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM227|Alluring Voice|Fairy|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tmf/9|Pachirisu|Electric|Electric|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/9|Pachirisu|Electric|Electric|4}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0133|Eevee}}{{MSP/H|0134|Vaporeon}}{{MSP/H|0135|Jolteon}}{{MSP/H|0136|Flareon}}{{MSP/H|0196|Espeon}}{{MSP/H|0197|Umbreon}}{{MSP/H|0470|Leafeon}}{{MSP/H|0471|Glaceon}}{{MSP/H|0700|Sylveon}}{{MSP/H|0216|Teddiursa}}{{MSP/H|0572|Minccino}}{{MSP/H|0573|Cinccino}}{{MSP/H|0728|Popplio}}{{MSP/H|0729|Brionne}}{{MSP/H|0730|Primarina}}{{MSP/H|0926|Fidough}}{{MSP/H|0927|Dachsbun}}|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0023|Ekans}}{{MSP/H|0024|Arbok}}{{MSP/H|0052|Meowth}}{{MSP/H|0052|Meowth|form=-Alola}}{{MSP/H|0053|Persian}}{{MSP/H|0053|Persian|form=-Alola}}{{MSP/H|0058|Growlithe}}{{MSP/H|0058|Growlithe|form=-Hisui}}{{MSP/H|0059|Arcanine}}{{MSP/H|0059|Arcanine|form=-Hisui}}{{MSP/H|0133|Eevee}}{{MSP/H|0134|Vaporeon}}{{MSP/H|0135|Jolteon}}{{MSP/H|0136|Flareon}}{{MSP/H|0196|Espeon}}{{MSP/H|0197|Umbreon}}{{MSP/H|0470|Leafeon}}{{MSP/H|0471|Glaceon}}{{MSP/H|0700|Sylveon}}{{MSP/H|0209|Snubbull}}{{MSP/H|0210|Granbull}}{{MSP/H|0228|Houndour}}{{MSP/H|0229|Houndoom}}{{MSP/H|0261|Poochyena}}{{MSP/H|0261|Mightyena}}{{MSP/H|0336|Seviper}}{{MSP/H|0361|Snorunt}}{{MSP/H|0362|Glalie}}{{MSP/H|0403|Shinx}}{{MSP/H|0404|Luxio}}{{MSP/H|0405|Luxray}}{{MSP/H|0418|Buizel}}{{MSP/H|0419|Floatzel}}{{MSP/H|0434|Stunky}}{{MSP/H|0435|Skuntank}}{{MSP/H|0449|Hippopotas}}{{MSP/H|0450|Hippowdon}}{{MSP/H|0551|Sandile}}{{MSP/H|0552|Krokorok}}{{MSP/H|0553|Krookodile}}{{MSP/H|0650|Chespin}}{{MSP/H|0651|Quilladin}}{{MSP/H|0652|Chesnaught}}{{MSP/H|0725|Litten}}{{MSP/H|0726|Torracat}}{{MSP/H|0727|Incineroar}}{{MSP/H|0734|Yungoos}}{{MSP/H|0735|Gumshoos}}{{MSP/H|0744|Rockruff}}{{MSP/H|0745|Lycanroc}}{{MSP/H|0745|Lycanroc|form=-Midnight}}{{MSP/H|0745|Lycanroc|form=-Dusk}}{{MSP/H|0819|Skwovet}}{{MSP/H|0820|Greedent}}{{MSP/H|0859|Impidimp}}{{MSP/H|0860|Morgrem}}{{MSP/H|0861|Grimmsnarl}}{{MSP/H|0877|Morpeko}}{{MSP/H|0906|Sprigatito}}{{MSP/H|0907|Floragato}}{{MSP/H|0908|Meowscarada}}{{MSP/H|0909|Fuecoco}}{{MSP/H|0910|Crocalor}}{{MSP/H|0911|Skeledirge}}{{MSP/H|0921|Pawmi}}{{MSP/H|0922|Pawmo}}{{MSP/H|0923|Pawmot}}{{MSP/H|0926|Fidough}}{{MSP/H|0927|Dachsbun}}{{MSP/H|0942|Maschiff}}{{MSP/H|0943|Mabosstiff}}{{MSP/H|0967|Cyclizar}}{{MSP/H|0971|Greavard}}{{MSP/H|0972|Houndstone}}|Bite|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0179|Mareep}}{{MSP/H|0180|Flaaffy}}{{MSP/H|0181|Ampharos}}{{MSP/H|0311|Plusle}}{{MSP/H|0312|Minun}}{{MSP/H|0403|Shinx}}{{MSP/H|0404|Luxio}}{{MSP/H|0405|Luxray}}{{MSP/H|0522|Blitzle}}{{MSP/H|0523|Zebstrika}}{{MSP/H|0702|Dedenne}}{{MSP/H|0921|Pawmi}}{{MSP/H|0922|Pawmo}}{{MSP/H|0923|Pawmot}}|Charge|Electric|Status|—|—|20}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0039|Jigglypuff}}{{MSP/H|0040|Wigglytuff}}{{MSP/H|0056|Mankey}}{{MSP/H|0133|Eevee}}{{MSP/H|0134|Vaporeon}}{{MSP/H|0135|Jolteon}}{{MSP/H|0136|Flareon}}{{MSP/H|0196|Espeon}}{{MSP/H|0197|Umbreon}}{{MSP/H|0470|Leafeon}}{{MSP/H|0471|Glaceon}}{{MSP/H|0700|Sylveon}}{{MSP/H|0216|Teddiursa}}{{MSP/H|0217|Ursaring}}{{MSP/H|0901|Ursaluna}}{{MSP/H|0287|Slakoth}}{{MSP/H|0289|Slaking}}{{MSP/H|0677|Espurr}}{{MSP/H|0678|Meowstic}}{{MSP/H|0742|Cutiefly}}{{MSP/H|0743|Ribombee}}{{MSP/H|0820|Greedent}}{{MSP/H|0915|Lechonk}}{{MSP/H|0916|Oinkologne}}{{MSP/H|0926|Fidough}}{{MSP/H|0927|Dachsbun}}|Covet|Normal|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0027|Sandshrew}}{{MSP/H|0027-Alola|Sandshrew}}{{MSP/H|0028|Sandslash}}{{MSP/H|0028-Alola|Sandslash}}{{MSP/H|0035|Clefairy}}{{MSP/H|0036|Clefable}}{{MSP/H|0039|Jigglypuff}}{{MSP/H|0040|Wigglytuff}}{{MSP/H|0155|Cyndaquil}}{{MSP/H|0156|Quilava}}{{MSP/H|0157|Typhlosion}}{{MSP/H|0157-Hisui|Typhlosion}}{{MSP/H|0161|Sentret}}{{MSP/H|0162|Furret}}{{MSP/H|0183|Marill}}{{MSP/H|0184|Azumarill}}{{MSP/H|0206|Dunsparce}}{{MSP/H|0982|Dudunsparce}}{{MSP/H|0231|Phanpy}}{{MSP/H|0232|Donphan}}{{MSP/H|0498|Tepig}}{{MSP/H|0499|Pignite}}{{MSP/H|0500|Emboar}}{{MSP/H|0775|Komala}}|Defense Curl|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0217|Ursaring}}{{MSP/H|0901|Ursaluna}}{{MSP/H|0570|Zorua}}{{MSP/H|0571|Zoroark}}{{MSP/H|0859|Impidimp}}{{MSP/H|0860|Morgrem}}{{MSP/H|0861|Grimmsnarl}}|Fake Tears|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0206|Dunsparce}}{{MSP/H|0982|Dudunsparce}}{{MSP/H|0220|Swinub}}{{MSP/H|0221|Piloswine}}{{MSP/H|0473|Mamoswine}}{{MSP/H|0231|Phanpy}}{{MSP/H|0287|Slakoth}}{{MSP/H|0289|Slaking}}{{MSP/H|0335|Zangoose}}{{MSP/H|0613|Cubchoo}}{{MSP/H|0614|Beartic}}{{MSP/H|0775|Komala}}{{MSP/H|0974|Cetoddle}}{{MSP/H|0975|Cetitan}}|Flail|Normal|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0859|Impidimp}}{{MSP/H|0860|Morgrem}}{{MSP/H|0861|Grimmsnarl}}{{MSP/H|0877|Morpeko}}{{MSP/H|0944|Shroodle}}{{MSP/H|0945|Grafaiai}}|Flatter|Dark|Status|—|100|15}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0035|Clefairy}}{{MSP/H|0036|Clefable}}{{MSP/H|0161|Sentret}}{{MSP/H|0162|Furret}}|Follow Me|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0027|Sandshrew}}{{MSP/H|0027-Alola|Sandshrew}}{{MSP/H|0028|Sandslash}}{{MSP/H|0028-Alola|Sandslash}}{{MSP/H|0155|Cyndaquil}}{{MSP/H|0156|Quilava}}{{MSP/H|0157|Typhlosion}}{{MSP/H|0157-Hisui|Typhlosion}}{{MSP/H|0183|Marill}}{{MSP/H|0184|Azumarill}}{{MSP/H|0206|Dunsparce}}{{MSP/H|0982|Dudunsparce}}{{MSP/H|0231|Phanpy}}{{MSP/H|0232|Donphan}}{{MSP/H|0273|Seedot}}{{MSP/H|0274|Nuzleaf}}{{MSP/H|0275|Shiftry}}{{MSP/H|0498|Tepig}}{{MSP/H|0499|Pignite}}{{MSP/H|0500|Emboar}}{{MSP/H|0650|Chespin}}{{MSP/H|0651|Quilladin}}{{MSP/H|0652|Chesnaught}}{{MSP/H|0775|Komala}}{{MSP/H|0878|Cufant}}{{MSP/H|0879|Copperajah}}|Rollout|Rock|Physical|30|90|20}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0025|Pikachu}}{{MSP/H|0026|Raichu}}{{MSP/H|0026|Raichu|form=-Alola}}{{MSP/H|0037|Vulpix}}{{MSP/H|0037-Alola|Vulpix}}{{MSP/H|0038|Ninetales}}{{MSP/H|0038-Alola|Ninetales}}{{MSP/H|0054|Psyduck}}{{MSP/H|0055|Golduck}}{{MSP/H|0111|Rhyhorn}}{{MSP/H|0112|Rhydon}}{{MSP/H|0464|Rhyperior}}{{MSP/H|0128|Tauros}}{{MSP/H|0128|Tauros|form=-Paldea Combat}}{{MSP/H|0128|Tauros|form=-Paldea Blaze}}{{MSP/H|0128|Tauros|form=-Paldea Aqua}}{{MSP/H|0133|Eevee}}{{MSP/H|0134|Vaporeon}}{{MSP/H|0135|Jolteon}}{{MSP/H|0136|Flareon}}{{MSP/H|0196|Espeon}}{{MSP/H|0197|Umbreon}}{{MSP/H|0470|Leafeon}}{{MSP/H|0471|Glaceon}}{{MSP/H|0700|Sylveon}}{{MSP/H|0183|Marill}}{{MSP/H|0184|Azumarill}}{{MSP/H|0187|Hoppip}}{{MSP/H|0188|Skiploom}}{{MSP/H|0189|Jumpluff}}{{MSP/H|0190|Aipom}}{{MSP/H|0424|Ambipom}}{{MSP/H|0194|Wooper}}{{MSP/H|0194|Wooper|form=-Paldea}}{{MSP/H|0195|Quagsire}}{{MSP/H|0980|Clodsire}}{{MSP/H|0209|Snubbull}}{{MSP/H|0210|Granbull}}{{MSP/H|0498|Tepig}}{{MSP/H|0499|Pignite}}{{MSP/H|0500|Emboar}}{{MSP/H|0501|Oshawott}}{{MSP/H|0502|Dewott}}{{MSP/H|0503|Samurott}}{{MSP/H|0503|Samurott|form=-Hisui}}{{MSP/H|0522|Blitzle}}{{MSP/H|0523|Zebstrika}}{{MSP/H|0653|Fennekin}}{{MSP/H|0654|Braixen}}{{MSP/H|0655|Delphox}}{{MSP/H|0672|Skiddo}}{{MSP/H|0673|Gogoat}}{{MSP/H|0702|Dedenne}}{{MSP/H|0819|Skwovet}}{{MSP/H|0820|Greedent}}{{MSP/H|0877|Morpeko}}{{MSP/H|0906|Sprigatito}}{{MSP/H|0907|Floragato}}{{MSP/H|0908|Meowscarada}}{{MSP/H|0915|Lechonk}}{{MSP/H|0916|Oinkologne}}{{MSP/H|0926|Fidough}}{{MSP/H|0927|Dachsbun}}{{MSP/H|0971|Greavard}}{{MSP/H|0972|Houndstone}}|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/breedf/9|Pachirisu|Electric|Electric|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Electric}}&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Electric|ndex=417&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=8.2&lt;br /&gt;
|IQ=B&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PSMD|col=6|type=Electric|ndex=417&lt;br /&gt;
|coset=3&lt;br /&gt;
|conto={{p|Drowzee}}, {{p|Munchlax}}, {{p|Emolga}}, {{p|Axew}}&lt;br /&gt;
|recruitment=Rescue&lt;br /&gt;
|P1=My cheeks and tail go zap!&lt;br /&gt;
|P2=Hmmm... My electricity is weakening...&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Electric&lt;br /&gt;
|group=Electric&lt;br /&gt;
|assist=Electric&lt;br /&gt;
|fieldpower=-&lt;br /&gt;
|num=026&lt;br /&gt;
|browser=It {{m|discharge}}s electricity from all over its body to attack.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Electric&lt;br /&gt;
|group= Electric&lt;br /&gt;
|assist=Recharge&lt;br /&gt;
|field=Recharge&lt;br /&gt;
|fieldpower=1&lt;br /&gt;
|assistp=Electric&lt;br /&gt;
|fieldp=Electrify&lt;br /&gt;
|num=025&lt;br /&gt;
|pastnum=175&lt;br /&gt;
|browser=It restores the Styler Energy a little.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Electric&lt;br /&gt;
|att=1&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Electric&lt;br /&gt;
|att=1&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Electric|ndex=417 f&lt;br /&gt;
|walk=2.08&lt;br /&gt;
|hp=51&lt;br /&gt;
|attack=73&lt;br /&gt;
|defense=55&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Electric|ndex=417&lt;br /&gt;
|Pad=Pachirisu plays in the [[Meadow Zone]]. His favorite Attractions are {{DL|Attraction (PokéPark)|Bulbasaur&#039;s Daring Dash}} and {{DL|Attraction (PokéPark)|Venusaur&#039;s Vine Swing}}!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=6|type=Electric|ndex=417&lt;br /&gt;
|power=1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Electric|ndex=417|num=163&lt;br /&gt;
|min=50&lt;br /&gt;
|max=100&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Mega Boost&lt;br /&gt;
|skilldesc=Fills the Mega Gauge of a Pokémon of the same type.&lt;br /&gt;
|swapper=Cheer&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Electric|ndex=417&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=5&lt;br /&gt;
|candy=Pachirisu&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=155&lt;br /&gt;
|attack=94&lt;br /&gt;
|defense=172&lt;br /&gt;
|fast={{m|Spark}}, {{m|Volt Switch}}&lt;br /&gt;
|special={{m|Thunder}}, {{m|Thunderbolt}}, {{m|Thunder Punch}}, {{m|Hyper Fang}}{{tt|*|From September 2, 2025 onward}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In {{g|GO}}, Pachirisu has a 87.5% male encounter rate.&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0417&lt;br /&gt;
|name1=Pachirisu&lt;br /&gt;
|type1-1=Electric}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Electric}}&lt;br /&gt;
{{Spritebox/NA|gen=IV}}&lt;br /&gt;
{{Spritebox/4/Gender|ndex=417}}&lt;br /&gt;
{{Spritebox/5/Gender|ndex=417}}&lt;br /&gt;
{{Spritebox/6/Gender|ndex=417|crop=77}}&lt;br /&gt;
{{Spritebox/7/Gender|ndex=417|crop=80}}&lt;br /&gt;
{{Spritebox/8/LAGender|ndex=417|LAcrop=162}}&lt;br /&gt;
&amp;lt;!--{{Spritebox/9/Gender|ndex=0417}}--&amp;gt;&lt;br /&gt;
{{Spritebox/HOME/Gender|ndex=0417}}&lt;br /&gt;
{{Spritebox/Footer|417|Pachirisu}}&lt;br /&gt;
&lt;br /&gt;
====Other sprites====&lt;br /&gt;
{| style=&amp;quot;background: #{{electric color}}; margin:auto; text-align:center; font-size: 80%; {{roundy|20px}}; border: 2px solid #{{electric color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{electric color dark}}; background: #{{electric color light}}; width:180px&amp;quot;| [[File:Spr 4d 417Bucky.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{electric color dark}}; background: #{{electric color light}}; width:180px&amp;quot;| [[File:Spr 4d 417Stripe.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Bucky in {{color2|000|Pokémon Super Contests}}&lt;br /&gt;
| Stripe in {{color2|000|Pokémon Super Contests}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Dawn Pachirisu.png|thumb|250px|Pachirisu in {{aniseries|DP}}]]&lt;br /&gt;
===Main series===&lt;br /&gt;
====Major appearances====&lt;br /&gt;
=====[[Dawn&#039;s Pachirisu]]=====&lt;br /&gt;
{{an|Dawn}} {{pkmn2|caught}} a Pachirisu in &#039;&#039;[[DP019|Twice Smitten, Once Shy!]]&#039;&#039;, which also served as the species&#039; debut. It had a playful and hyperactive personality, and was often seen running around wildly.&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
In &#039;&#039;[[XY035|The Forest Champion!]]&#039;&#039;, a Pachirisu, a {{p|Patrat}}, and a {{p|Sentret}} were gathering food, only to be scared off by an {{p|Ursaring}}. They were then saved by the forest champion {{AP|Hawlucha}}.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
In &#039;&#039;[[PK24|Meloetta&#039;s Moonlight Serenade]]&#039;&#039;, a Pachirisu watched {{an|Meloetta}}&#039;s concert.&lt;br /&gt;
&lt;br /&gt;
A Pachirisu appeared in &#039;&#039;[[XY048|A Campus Reunion!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY062|The Future Is Now, Thanks to Determination!]]&#039;&#039;, multiple Pachirisu fell under the control of {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
A Pachirisu appeared in &#039;&#039;[[XY073|A Fashionable Battle!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Trainer}}&#039;s Pachirisu appeared in &#039;&#039;[[XY096|A Giga Battle with Mega Results!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY105|Party Dancecapades!]]&#039;&#039;, a {{pkmn|Performer}}&#039;s Pachirisu attended [[Monsieur Pierre]]&#039;s dance party.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY119|A Full-Strength Battle Surprise!]]&#039;&#039;, four Pachirisu fled from [[Team Flare]] as they conducted an experiment.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Pachirisu appeared in &#039;&#039;[[XY125|A League of His Own!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[M19|Volcanion and the Mechanical Marvel]]&#039;&#039;, a wild Pachirisu was living at the [[Nebel Plateau]].&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Pachirisu appeared in &#039;&#039;[[XY137|Battling With a Clean Slate!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Pachirisu appeared in &#039;&#039;[[XY140|Till We Compete Again!]]&#039;&#039;, each under the ownership of a different Trainer.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Pachirisu appeared in &#039;&#039;[[JN103|The Future is Now, Thanks to Strategy!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Pachirisu appeared in &#039;&#039;[[JN118|Battling as Hard as Stone!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Pachirisu appeared in &#039;&#039;[[HZ051|The Flower Tower]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Pachirisu appeared in &#039;&#039;[[HZ052|Wattrel&#039;s High Wind Warning!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Pachirisu appeared in &#039;&#039;[[HZ058|Food Fit for a Kingambit!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Pachirisu appeared in &#039;&#039;[[HZ075|The Wonders of the World!]]&#039;&#039;, during a flashback.&lt;br /&gt;
&lt;br /&gt;
Three Pachirisu appeared in &#039;&#039;[[HZ087|Guided by the Black Rayquaza!]]&#039;&#039;, during a flashback.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Pachirisu appeared in [[HZ094]].&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP019|Pachirisu|Ash&#039;s Pokédex|Pachirisu, the EleSquirrel Pokémon. It gathers static electricity and hides fur balls along with its favorite fruit under the eaves of houses.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
===POKÉTOON===&lt;br /&gt;
A Trainer&#039;s Pachirisu appeared in [[PT16]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Platinum Pachirisu.png|thumb|125px|Pachirisu in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Ranger: The Comic – Shadows of Almia===&lt;br /&gt;
In [[Pokémon Ranger: The Comic – Shadows of Almia]], both [[Kellyn]] and {{OBP|Kate|Ranger}} use a Pachirisu as their {{ra|Partner Pokémon|partner}}.&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters Diamond &amp;amp; Pearl===&lt;br /&gt;
A Pachirisu appeared in [[PDP01]].&lt;br /&gt;
&lt;br /&gt;
A Pachirisu appeared in [[PDP06]].&lt;br /&gt;
&lt;br /&gt;
{{main|Dawn&#039;s Pachirisu}}&lt;br /&gt;
{{an|Dawn}}&#039;s Pachirisu appeared in [[PDP11]] and [[PDP13]]. In [[PDP22]], it was used in battle against a {{p|Sharpedo}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
A Pachirisu appeared in &#039;&#039;[[PS338|Stagestruck Starly]]&#039;&#039; as a silhouette.&lt;br /&gt;
&lt;br /&gt;
Pachirisu made its debut in &#039;&#039;[[PS351|Perturbed by Pachirisu]]&#039;&#039;, where one was used to disorganize {{adv|Platinum}}&#039;s [[Fashion Case]] in an attempt to sabotage her [[Pokémon Super Contest|Super Contest]] challenge.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Pachirisu appeared in &#039;&#039;[[PS361|Bombastic Bibarel &amp;amp; Heroic Hippopotas]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS413|Double Trouble with Dialga and Palkia III]]&#039;&#039;, {{adv|Platinum}} was given her own Pachirisu by [[Volkner]], courtesy of [[Maylene]].&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
A Pachirisu appeared in &#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039;, under the ownership of a {{tc|Lass}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|X &amp;amp; Y}}====&lt;br /&gt;
Multiple Pachirisu were among the {{type|Electric}} Pokémon that charged the [[Lumiose Gym|Prism Tower]] during a blackout in &#039;&#039;[[PS562|Pangoro Poses a Problem]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
A {{pkmn|Trainer}}&#039;s Pachirisu appeared in &#039;&#039;[[DPA06|Beauty Contest: The Pokémon Super Contest!!]]&#039;&#039;, where it was seen participating in a [[Pokémon Super Contest]].&lt;br /&gt;
&lt;br /&gt;
Multiple Pachirisu appeared in a flashback in &#039;&#039;[[DPAS1|Deoxys, The Phantom Pokémon! (Part 1)]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Pachirisu (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PBRTaylor.png|thumb|125px|Taylor&#039;s Pachirisu costume]]&lt;br /&gt;
* In {{g|Battle Revolution}}, {{OBP|Taylor|Battle Revolution}} wears a Pachirisu costume.&lt;br /&gt;
* Pachirisu is the only Pokémon allowed in [[Amity Square]] that is not part of an [[List of Pokémon by evolutionary line|evolutionary line]].&lt;br /&gt;
* Pachirisu has the lowest [[List of Pokémon by base stats|base stat total]] of any Pokémon that was part of a winning team of Pokémon [[World Championships]].&lt;br /&gt;
* Pachirisu is the only Pokémon that can learn {{m|Hyper Fang}} to not be a {{type|Normal}}.&lt;br /&gt;
* Pachirisu was featured in the second episode of [[Beyond the Pokédex]] series.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Pachirisu may be based on a {{wp|squirrel}}. The spikes on its tail (and possibly its ears) could be a reference to {{wp|static electricity}}&#039;s impact on hair. The electric rodent design may come from tradition of creating a [[Electric_rodents|variant]] of the Pokémon franchise&#039;s main mascot, {{p|Pikachu}}, in every generation, and like Pikachu&#039;s, the yellow cheeks of Pachirisu store electricity reflecting rodents storing food in their cheeks.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Pachirisu may be a combination of パチパチ &#039;&#039;pachipachi&#039;&#039; (onomatopoeia for electric crackling) and 栗鼠 &#039;&#039;risu&#039;&#039; (squirrel).&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Electric|type2=Electric&lt;br /&gt;
|ja=パチリス &#039;&#039;Pachirisu&#039;&#039;|jameaning=From {{tt|パチパチ &#039;&#039;pachipachi&#039;&#039;|onomatopoeia for electric crackling}} and {{tt|栗鼠 &#039;&#039;risu&#039;&#039;|squirrel}}&lt;br /&gt;
|fr=Pachirisu|frmeaning=Same as English/Japanese name&lt;br /&gt;
|es=Pachirisu|esmeaning=Same as English/Japanese name&lt;br /&gt;
|de=Pachirisu|demeaning=Same as English/Japanese name&lt;br /&gt;
|it=Pachirisu|itmeaning=Same as English/Japanese name&lt;br /&gt;
|ko=파치리스 &#039;&#039;Pachirisu&#039;&#039;|komeaning=Transcription of Japanese name&lt;br /&gt;
|zh_cmn=帕奇利茲 / 帕奇利兹 &#039;&#039;Pàqílìzī&#039;&#039;|zh_cmnmeaning=Transcription of Japanese name&lt;br /&gt;
|zh_yue=帕奇利茲 &#039;&#039;Paakkèileihjī&#039;&#039;|zh_yuemeaning=Mandarin-based transcription of Japanese name&lt;br /&gt;
|hi=पाचिरिसू &#039;&#039;Pachirisu&#039;&#039;|himeaning=Transcription of its English name&lt;br /&gt;
|ru=Пачирису &#039;&#039;Pachirisu&#039;&#039;|rumeaning=Transcription as English name&lt;br /&gt;
|th=พาจิริซึ &#039;&#039;Phachirisue&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Dawn&#039;s Pachirisu]]&lt;br /&gt;
* [[Partner Pokémon (Mystery Dungeon)]]&lt;br /&gt;
* [[Electric rodents]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{Electric rodents}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Electric}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=0416|prev=Vespiquen|nextnum=0418|next=Buizel}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ranger Partner Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pachirisu]]&lt;br /&gt;
[[es:Pachirisu]]&lt;br /&gt;
[[fr:Pachirisu]]&lt;br /&gt;
[[it:Pachirisu]]&lt;br /&gt;
[[ja:パチリス]]&lt;br /&gt;
[[zh:帕奇利兹]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Radar&amp;diff=4351549</id>
		<title>Poké Radar</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Radar&amp;diff=4351549"/>
		<updated>2025-08-03T03:34:50Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Pokémon Brilliant Diamond and Shining Pearl */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Radar|the item in Pokémon GO|Rocket Radar}}&lt;br /&gt;
{{ItemInfobox/head&lt;br /&gt;
|name=Poké Radar&lt;br /&gt;
|jname=ポケモントレーサー&lt;br /&gt;
|jtrans=Pokémon Tracer&lt;br /&gt;
|art=Register Poké Radar Sprite&lt;br /&gt;
|size=160px&lt;br /&gt;
|caption=Ready button sprite from {{g|Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
|gen=IV&lt;br /&gt;
|colorscheme=Key items&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRow|IV|Key items}}&lt;br /&gt;
{{ItemInfobox/BagRow|VI|Key items}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|VIII|Key items|group={{gameabbrev8|BDSP}}}}&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;Poké Radar&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモントレーサー&#039;&#039;&#039; &#039;&#039;Pokémon Tracer&#039;&#039;, &#039;&#039;&#039;ポケトレ&#039;&#039;&#039; &#039;&#039;Poké Trace&#039;&#039; for short) is a [[Key Item]] introduced in [[Generation IV]]. It is used to seek out [[wild Pokémon]] hiding in [[tall grass]]. Its most notable use is to increase the probability of encountering [[Shiny Pokémon]].&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|Key items}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|BDSP}}|N/A|N/A}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
{{incomplete|section|In what games is it possible to encounter roaming Pokémon using the Poké Radar?}}&lt;br /&gt;
In all games that it appears in, the Poké Radar is obtained after receiving the [[National Pokédex]].&lt;br /&gt;
&lt;br /&gt;
It can only be used in [[tall grass]], while on foot. When used, a tune will begin to play, and up to four patches of grass will shake briefly. Upon entering one of these patches of grass, a {{pkmn|battle}} with a wild Pokémon will begin immediately, even if the player is using a [[Repel]]. However, if the player enters a patch just as the repel wears off, the battle will not start until the player attempts to move again. Depending on the game, different patches may shake in a different way, corresponding to rarer species of wild Pokémon. However, all games feature a very rare and distinct type of shaking grass that glows white twice; such a grass patch will always contain a Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
Like the [[Vs. Seeker]], the Radar&#039;s battery must be charged after use by walking around. It takes 50 steps to fully charge the Poké Radar.&lt;br /&gt;
&lt;br /&gt;
If the wild Pokémon is [[fainting|knocked out]] or {{pkmn2|caught|captured}} in a [[Poké Ball]], a &#039;&#039;chain&#039;&#039; will begin; this is the principal mechanic of the Poké Radar and is crucial to increasing the probability of encountering a Shiny Pokémon. When a chain is in progress, the Poké Radar will automatically activate again at the end of the battle, causing up to four more grass patches to shake. Depending on various circumstances, one of these patches may be more likely to contain the same species of [[Pokémon]] as the one just encountered; defeating or catching such a Pokémon will continue to increase the chain by 1. If a wild Pokémon of a different species is encountered, or if a battle ends without defeating or capturing the wild Pokémon, or if a wild Pokémon is encountered outside of the Poké Radar, then the chain will break and the Poké Radar will need to recharge before being used again. A chain can also automatically break if the player uses the Bicycle or Roller Skates, if the player scrolls all shaking grass patches off-screen by moving too far away from them, a Pokémon [[Evolution|evolves]], or an {{pkmn|Egg}} hatches. Depending on the game, the chain may also still break on an encounter with the same Pokémon.&lt;br /&gt;
&lt;br /&gt;
Activating the Poké Radar manually in the middle of a chain will not break the chain, and will simply generate up to four new patches of shaking grass, replacing the old ones. This works even if the player is currently standing on shaking grass. This action is known as &amp;quot;resetting&amp;quot; the Radar. It is commonly used when none of the four patches is deemed likely to continue the chain; this determination varies between games.&lt;br /&gt;
&lt;br /&gt;
As the chain length increases, the probability of finding a Shiny patch also increases, up to a certain maximum. After reaching this maximum, the player no longer needs to attempt to increase the chain, and can simply recharge and reset the Radar over and over until a Shiny patch appears.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Diamond, Pearl, and Platinum====&lt;br /&gt;
The Poké Radar&#039;s functions are not explained in detail when it&#039;s obtained. In {{game|Platinum}}, once the player talks to {{ga|Dawn}}/{{ga|Lucas}}&#039;s sister about [[mass outbreak]]s, Dawn/Lucas will give a more practical demonstration on {{rt|202|Sinnoh}}.&lt;br /&gt;
&lt;br /&gt;
The player can encounter certain Pokémon with the Poké Radar that would not be normally found in that location; these Pokémon are often not native to the [[Sdex|Sinnoh regional Pokédex]]. For example, the Poké Radar is the only way to encounter a {{p|Nidoran♀}} on {{rt|201|Sinnoh}}.&lt;br /&gt;
&lt;br /&gt;
In these games, there are two different ways grass patches can shake (roughly, one that shakes vigorously for a short time and one that shakes gently for a slightly longer time); if a chain is started in one type of grass, grass of the other type will have an increased chance of breaking the chain, though it is possible to continue the chain with the opposite type of grass if the same species being chained is encountered. Additionally, the gently shaking grass can only contain Pokémon normally found in that location. For example, {{p|Nidoran♀}} cannot be encountered on {{rt|201|Sinnoh}} in gently shaking grass. This means that gently shaking grass will always break a chain of a species only found using the Poké Radar. Different formations of patches have no apparent bearing on the odds of the chain continuing.&amp;lt;ref&amp;gt;[https://www.smogon.com/ingame/guides/dpp_pokeradar Chaining with the PokeRadar, the Correct way - Smogon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Poké Radar is used, the game generates four &amp;quot;rings&amp;quot; around the player, with the first ring consisting of the eight squares surrounding the player, the second ring consisting of the 16 squares surrounding the first ring, and so on for the third and fourth rings. One random square in each ring will be selected, and if that square is a patch of grass, that patch will shake. Therefore, the maximum number of patches that can shake with each use of the Poké Radar is four; if fewer than four patches shake, then one or more of the randomly selected squares were not patches of grass. If all four squares did not contain grass, then the game will display the message &amp;quot;&#039;&#039;The grassy patch remained quiet...&#039;&#039;&amp;quot; and any existing chain will automatically break. The patches generated after an encounter are calculated by the game on entering a patch of grass, and if no valid patches are found the chain will break on initiating the encounter. If the chain breaks this way, the &amp;quot;&#039;&#039;The grassy patch remained quiet...&#039;&#039;&amp;quot; message will not appear.&lt;br /&gt;
&lt;br /&gt;
When selecting each shaking grass patch during a chain, a hidden variable is set to true or false for each patch. If this variable is true, the patch will be forced to contain the species of Pokémon currently being chained, guaranteeing the chain continues. This forced encounter does not reference what encounters can currently be found in the area, allowing Pokémon that are no longer available due to the [[Time|time of day]] changing or a [[Mass outbreak|swarm]] dispersing to still be encountered in that area until the chain ends. The chance this hidden variable is true depends on which distance of ring that patch spawned on. Starting from the closest ring, the chances are 28%, 48%, 68%, and 88%. Catching a Pokémon rather than defeating it will increase these odds by 10% for the patches automatically generated after the battle. If this hidden variable is false, the patch has a 50% chance to shake with the opposite type that the player most recently walked into (fast if the player last encountered a Pokémon in slow shaking grass, and vice versa). This effectively warns the player that the patch of grass is potentially going to end the chain. There is a remaining 50% chance that the hidden variable is false and the patch still uses the most recent type of grass. The only way to tell these patches apart from the ones that are guaranteed to continue a chain is to step into them. If the player steps into a patch of grass where the hidden variable is false, the game will generate an encounter based on that type of grass. If the chain contains the currently chained species, the chain will continue. This may, however, update the type of grass the player most recently went into. If the species encountered is different, the chain will break. This means that the chance the chain will break on any given patch depends on the encounter rate of the species. Even if this hidden variable is true, it is possible for the chain to break on the correct species if the patch is on the edge and fails to select any grass patches for after the encounter.&lt;br /&gt;
&lt;br /&gt;
If the Poké Radar forces a Pokémon to be Shiny due to its increased odds, the game will construct a [[personality value]] that fulfils the Shininess requirement.&amp;lt;ref&amp;gt;[http://www.smogon.com/ingame/rng/pid_iv_creation The Process of PID and IV Creation of Non-Bred Pokemon - Smogon University]&amp;lt;/ref&amp;gt; If the Pokémon at the front of the player&#039;s party has the ability {{a|Synchronize}} or {{a|Cute Charm}}, the shiny constructed this way will have respective chance to be the same [[nature]] or opposite [[gender]] to the lead Pokémon. It is possible, although very unlikely, for multiple Shiny patches to appear on one reset.&amp;lt;ref&amp;gt;https://youtu.be/WzgdwZaXtnA?t=1231&amp;lt;/ref&amp;gt; It is always possible for non-flashing patches to contain a Shiny Pokémon as well due to the normal, completely random chance of a Pokémon being Shiny.&lt;br /&gt;
&lt;br /&gt;
One of the functions of the [[Pokétch]] is to {{DL|Pokétch|Trainer Counter|display the current chain}} and the three best chains made so far.&lt;br /&gt;
&lt;br /&gt;
=====Shiny probability=====&lt;br /&gt;
The probability for a patch to be a shiny  increases with the chain length (up to a maximum of 40), according to the following formula:&amp;lt;ref&amp;gt;[http://tccphreak.shiny-clique.net/debugger/addresses.htm Chain shiny routine (assembly)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://sfc.pokefans.net/77-shinyhunting derived math] with [http://sfc.pokemon-inside.net/pictures/advanced_lessons/shinyhunt3.jpg un-condensed formula at the end]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-35#post-4031190 RNG Research post] by Kaphotics&amp;lt;/ref&amp;gt;&amp;lt;!--Note: The formulas given by the above sources use floor(x + 1) instead of ceil(x), but the two are identical as long as x is never an integer, which it isn&#039;t.--&amp;gt;&lt;br /&gt;
&amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt;\dfrac{\left\lceil \dfrac{65535}{8200-ChainLength \times 200} \right\rceil}{65536}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The probability of a patch containing a Shiny Pokémon, as calculated by this formula, are listed in the following table. As the table shows, the odds of finding a Shiny Pokémon increase slowly at first, but eventually they increase by larger and larger amounts until reaching the maximum of an approximately &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\tfrac{1}{200}&amp;lt;/math&amp;gt; chance of finding a Shiny Pokémon for a chain of length 40 or more. These odds do not exceed the odds of the [[Masuda method]] until a chain length of 33 is reached.&lt;br /&gt;
&lt;br /&gt;
When selecting each grass patch, each patch will only have a chance to be shiny if the hidden variable to guarantee the chain continues is set to true. This means that shiny patches are guaranteed to force an encounter with the chained species, and will never break the chain as a result unless they are also on the edge and fail to select any valid grass patches for after the encounter. This also means that each grass patch selected by the Poké Radar has a different chance to be shiny, based on how far away it is from the player. This effectively means that the chance a shiny patch appears is 28% times the chance the shiny check succeeds for patches on the ring one tile away from the player, 48% for tiles on the ring two tiles away, 68% times the shiny patch chance for tiles three away, and 88% times the shiny patch chance for tiles four away.&amp;lt;ref&amp;gt;https://github.com/pret/pokeplatinum/blob/main/src/pokeradar.c#L155&amp;lt;/ref&amp;gt; The 10% increase to each of these percentages for patches that spawn directly after catching a Pokémon also means that there is a slight increase to spawn a shiny patch by being more likely for the hidden variable to be true. At a chain of 40 or above there is a  &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\tfrac{1}{200}&amp;lt;/math&amp;gt; chance that the shiny patch check succeeds. If all four patches spawn, this gives an approximate 1.160% chance that a shiny patch will spawn, or a 1.353% chance if all four patches spawn directly after a catch with the 10% increase. The chance that each distance of patch will spawn as a shiny patch at each chain length is as follows:  &amp;lt;!--4 trials is not equivalent to multiplying by 4 in general, but in this particular case the probabilities are so low that the difference is negligible (less than 0.015% for a chain length of 40)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background:#{{key items color}}; border: 3px solid #{{key items color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{key items color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Chain length&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Shiny probability per patch&amp;lt;!--from the shiny patch check function formula--&amp;gt;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shiny patch probability&amp;lt;br&amp;gt;1 tile away&amp;lt;br&amp;gt;(approximate)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shiny patch probability&amp;lt;br&amp;gt;2 tiles away&amp;lt;br&amp;gt;(approximate)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shiny patch probability&amp;lt;br&amp;gt;3 tiles away&amp;lt;br&amp;gt;(approximate)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shiny patch probability&amp;lt;br&amp;gt;4 tiles away&amp;lt;br&amp;gt;(approximate)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Total Shiny patch probability&amp;lt;br&amp;gt;per Radar use&amp;lt;br&amp;gt;(approximate)&amp;lt;!--assuming all 4 patches appear--&amp;gt;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Total Shiny patch probability&amp;lt;br&amp;gt;directly after encounters with 10% catch bonus&amp;lt;br&amp;gt;(approximate)&amp;lt;!--assuming all 4 patches appear--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#{{key items color light}}&amp;quot;&lt;br /&gt;
!Relative odds&amp;lt;br&amp;gt;(out of 65536)&lt;br /&gt;
!Probability&amp;lt;br&amp;gt;(approximate)&lt;br /&gt;
|-&lt;br /&gt;
|0*|| 8||0.012% &lt;br /&gt;
|0.000%&lt;br /&gt;
|0.000%&lt;br /&gt;
|0.000% &lt;br /&gt;
|0.000%&lt;br /&gt;
|0.000%&lt;br /&gt;
|0.000%&lt;br /&gt;
|-&lt;br /&gt;
|1||9||0.014%&lt;br /&gt;
|0.004% &lt;br /&gt;
|0.007%&lt;br /&gt;
|0.010%&lt;br /&gt;
|0.012%&lt;br /&gt;
|0.032% &lt;br /&gt;
|0.038%&lt;br /&gt;
|-&lt;br /&gt;
|2||9||0.014%&lt;br /&gt;
|0.004%&lt;br /&gt;
|0.007%&lt;br /&gt;
|0.010%&lt;br /&gt;
|0.012%&lt;br /&gt;
|0.032%&lt;br /&gt;
|0.038%&lt;br /&gt;
|-&lt;br /&gt;
|3||9||0.014%&lt;br /&gt;
|0.004%&lt;br /&gt;
|0.007%&lt;br /&gt;
|0.010%&lt;br /&gt;
|0.012%&lt;br /&gt;
|0.032%&lt;br /&gt;
|0.038%&lt;br /&gt;
|-&lt;br /&gt;
|4||9||0.014%&lt;br /&gt;
|0.004%&lt;br /&gt;
|0.007% &lt;br /&gt;
|0.010%&lt;br /&gt;
|0.012%&lt;br /&gt;
|0.032% &lt;br /&gt;
|0.038% &lt;br /&gt;
|-&lt;br /&gt;
|5||10 ||0.015%&lt;br /&gt;
|0.004%&lt;br /&gt;
|0.007%&lt;br /&gt;
|0.010%&lt;br /&gt;
|0.013%&lt;br /&gt;
|0.035%&lt;br /&gt;
|0.041%&lt;br /&gt;
|-&lt;br /&gt;
|6||10||0.015%&lt;br /&gt;
|0.004%&lt;br /&gt;
|0.007%&lt;br /&gt;
|0.010%&lt;br /&gt;
|0.013%&lt;br /&gt;
|0.035%&lt;br /&gt;
|0.041%&lt;br /&gt;
|-&lt;br /&gt;
|7||10||0.015% &lt;br /&gt;
|0.004%&lt;br /&gt;
|0.007%&lt;br /&gt;
|0.010%&lt;br /&gt;
|0.013%&lt;br /&gt;
|0.035%&lt;br /&gt;
|0.041%&lt;br /&gt;
|-&lt;br /&gt;
|8||10||0.015% &lt;br /&gt;
|0.004%&lt;br /&gt;
|0.007%&lt;br /&gt;
|0.010%&lt;br /&gt;
|0.013%&lt;br /&gt;
|0.035%&lt;br /&gt;
|0.041%&lt;br /&gt;
|-&lt;br /&gt;
|9||11||0.017%&lt;br /&gt;
|0.005%&lt;br /&gt;
|0.008%&lt;br /&gt;
|0.012%&lt;br /&gt;
|0.015%&lt;br /&gt;
|0.039%&lt;br /&gt;
|0.046% &lt;br /&gt;
|-&lt;br /&gt;
|10||11||0.017%&lt;br /&gt;
|0.005%&lt;br /&gt;
|0.008%&lt;br /&gt;
|0.012%&lt;br /&gt;
|0.015%&lt;br /&gt;
|0.039% &lt;br /&gt;
|0.046%&lt;br /&gt;
|-&lt;br /&gt;
|11 ||11&lt;br /&gt;
|0.017%&lt;br /&gt;
|0.005%&lt;br /&gt;
|0.008%&lt;br /&gt;
|0.012%&lt;br /&gt;
|0.015% &lt;br /&gt;
|0.039%&lt;br /&gt;
|0.046%&lt;br /&gt;
|-&lt;br /&gt;
|12||12||0.018% &lt;br /&gt;
|0.005%&lt;br /&gt;
|0.009%&lt;br /&gt;
|0.012%&lt;br /&gt;
|0.016%&lt;br /&gt;
|0.042%&lt;br /&gt;
|0.049%&lt;br /&gt;
|-&lt;br /&gt;
|13||12||0.018%&lt;br /&gt;
|0.005%&lt;br /&gt;
|0.009%&lt;br /&gt;
|0.012%&lt;br /&gt;
|0.016% &lt;br /&gt;
|0.042%&lt;br /&gt;
|0.049% &lt;br /&gt;
|-&lt;br /&gt;
|14||13||0.020%&lt;br /&gt;
|0.006%&lt;br /&gt;
|0.010%&lt;br /&gt;
|0.014%&lt;br /&gt;
|0.018%&lt;br /&gt;
|0.046%&lt;br /&gt;
|0.054%&lt;br /&gt;
|-&lt;br /&gt;
|15||13||0.020%&lt;br /&gt;
| 0.006%&lt;br /&gt;
|0.010%&lt;br /&gt;
|0.014%&lt;br /&gt;
|0.018% &lt;br /&gt;
|0.046%&lt;br /&gt;
|0.054%&lt;br /&gt;
|-&lt;br /&gt;
|16||14||0.021%&lt;br /&gt;
|0.006%&lt;br /&gt;
|0.010%&lt;br /&gt;
|0.014% &lt;br /&gt;
|0.018%&lt;br /&gt;
|0.049%&lt;br /&gt;
|0.057%&lt;br /&gt;
|-&lt;br /&gt;
|17||14||0.021%&lt;br /&gt;
|0.006% &lt;br /&gt;
|0.010%&lt;br /&gt;
| 0.014%&lt;br /&gt;
|0.018%&lt;br /&gt;
|0.049%&lt;br /&gt;
|0.057%&lt;br /&gt;
|-&lt;br /&gt;
|18||15 ||0.023%&lt;br /&gt;
|0.006%&lt;br /&gt;
|0.011%&lt;br /&gt;
|0.016%&lt;br /&gt;
|0.020%&lt;br /&gt;
|0.053%&lt;br /&gt;
|0.063%&lt;br /&gt;
|-&lt;br /&gt;
| 19||15||0.023%&lt;br /&gt;
|0.006%&lt;br /&gt;
|0.011%&lt;br /&gt;
|0.016%&lt;br /&gt;
|0.020%&lt;br /&gt;
|0.053%&lt;br /&gt;
|0.063%&lt;br /&gt;
|-&lt;br /&gt;
|20||16||0.024%&lt;br /&gt;
|0.007%&lt;br /&gt;
|0.012%&lt;br /&gt;
|0.016%&lt;br /&gt;
|0.021%&lt;br /&gt;
|0.056%&lt;br /&gt;
|0.065%&lt;br /&gt;
|-&lt;br /&gt;
|21||17||0.026%&lt;br /&gt;
|0.007%&lt;br /&gt;
|0.012%&lt;br /&gt;
| 0.018%&lt;br /&gt;
|0.023%&lt;br /&gt;
|0.060%&lt;br /&gt;
|0.071%&lt;br /&gt;
|-&lt;br /&gt;
|22||18||0.027% &lt;br /&gt;
|0.008%&lt;br /&gt;
|0.013%&lt;br /&gt;
|0.018%&lt;br /&gt;
|0.024%&lt;br /&gt;
|0.063% &lt;br /&gt;
|0.073%&lt;br /&gt;
|-&lt;br /&gt;
|23||19||0.029%&lt;br /&gt;
|0.008%&lt;br /&gt;
|0.014%&lt;br /&gt;
|0.020%&lt;br /&gt;
|0.026%&lt;br /&gt;
|0.067%&lt;br /&gt;
|0.079%&lt;br /&gt;
|-&lt;br /&gt;
| 24||20||0.031%&lt;br /&gt;
|0.009%&lt;br /&gt;
|0.015%&lt;br /&gt;
|0.021%&lt;br /&gt;
|0.027%&lt;br /&gt;
|0.072%&lt;br /&gt;
|0.084% &lt;br /&gt;
|-&lt;br /&gt;
|25||21||0.032%&lt;br /&gt;
|0.009%&lt;br /&gt;
|0.015%&lt;br /&gt;
|0.022%&lt;br /&gt;
|0.028%&lt;br /&gt;
|0.074%&lt;br /&gt;
|0.087%&lt;br /&gt;
|-&lt;br /&gt;
|26||22||0.034%&lt;br /&gt;
|0.010%&lt;br /&gt;
|0.016%&lt;br /&gt;
|0.023%&lt;br /&gt;
|0.030%&lt;br /&gt;
|0.079%&lt;br /&gt;
|0.092%&lt;br /&gt;
|-&lt;br /&gt;
|27||24||0.037%&lt;br /&gt;
|0.010%&lt;br /&gt;
|0.018% &lt;br /&gt;
|0.025%&lt;br /&gt;
|0.033%&lt;br /&gt;
|0.086%&lt;br /&gt;
|0.101%&lt;br /&gt;
|-&lt;br /&gt;
|28||26||0.040%&lt;br /&gt;
|0.011%&lt;br /&gt;
|0.019% &lt;br /&gt;
|0.027%&lt;br /&gt;
|0.035%&lt;br /&gt;
|0.093% &lt;br /&gt;
|0.109%&lt;br /&gt;
|-&lt;br /&gt;
|29||28||0.043%&lt;br /&gt;
|0.012%&lt;br /&gt;
|0.021%&lt;br /&gt;
|0.029%&lt;br /&gt;
&lt;br /&gt;
|0.038%&lt;br /&gt;
|0.100%&lt;br /&gt;
|0.117% &lt;br /&gt;
|-&lt;br /&gt;
|30||30||0.046%&lt;br /&gt;
|0.013%&lt;br /&gt;
|0.022%&lt;br /&gt;
|0.031%&lt;br /&gt;
&lt;br /&gt;
|0.040%&lt;br /&gt;
|0.107%&lt;br /&gt;
|0.125%&lt;br /&gt;
|-&lt;br /&gt;
|31||33|| 0.050%&lt;br /&gt;
|0.014%&lt;br /&gt;
|0.024%&lt;br /&gt;
|0.034%&lt;br /&gt;
|0.044%&lt;br /&gt;
|0.116%&lt;br /&gt;
|0.136%&lt;br /&gt;
|-&lt;br /&gt;
|32||37||0.056%&lt;br /&gt;
|0.016%&lt;br /&gt;
|0.027%&lt;br /&gt;
|0.038%&lt;br /&gt;
|0.049%&lt;br /&gt;
|0.130%&lt;br /&gt;
|0.152%&lt;br /&gt;
|-&lt;br /&gt;
|33||41||0.063%&lt;br /&gt;
|0.018%&lt;br /&gt;
|0.030%&lt;br /&gt;
|0.043%&lt;br /&gt;
|0.055%&lt;br /&gt;
|0.146%&lt;br /&gt;
|0.171%&lt;br /&gt;
|-&lt;br /&gt;
|34||47||0.072%&lt;br /&gt;
|0.020%&lt;br /&gt;
|0.035% &lt;br /&gt;
|0.049%&lt;br /&gt;
|0.063%&lt;br /&gt;
|0.167%&lt;br /&gt;
|0.196%&lt;br /&gt;
|-&lt;br /&gt;
|35||55||0.084%&lt;br /&gt;
| 0.024%&lt;br /&gt;
|0.040%&lt;br /&gt;
|0.057%&lt;br /&gt;
|0.074%&lt;br /&gt;
|0.195%&lt;br /&gt;
| 0.228%&lt;br /&gt;
|-&lt;br /&gt;
|36||66||0.101%&lt;br /&gt;
|0.028%&lt;br /&gt;
|0.048%&lt;br /&gt;
|0.069%&lt;br /&gt;
|0.089%&lt;br /&gt;
|0.234%&lt;br /&gt;
|0.274% &lt;br /&gt;
|-&lt;br /&gt;
|37||82||0.125%&lt;br /&gt;
|0.035%&lt;br /&gt;
|0.060%&lt;br /&gt;
|0.085%&lt;br /&gt;
|0.110%&lt;br /&gt;
|0.290%&lt;br /&gt;
|0.340%&lt;br /&gt;
|-&lt;br /&gt;
|38||110||0.168%&lt;br /&gt;
|0.047%&lt;br /&gt;
|0.081%&lt;br /&gt;
|0.114%&lt;br /&gt;
|0.148%&lt;br /&gt;
|0.390%&lt;br /&gt;
|0.456%&lt;br /&gt;
|-&lt;br /&gt;
| 39||164||0.250%&lt;br /&gt;
|0.070%&lt;br /&gt;
|0.120%&lt;br /&gt;
|0.170% &lt;br /&gt;
|0.220%&lt;br /&gt;
| 0.580%&lt;br /&gt;
|0.678%&lt;br /&gt;
|-&lt;br /&gt;
|40||328||0.500% &lt;br /&gt;
|0.140%&lt;br /&gt;
|0.240%&lt;br /&gt;
|0.340%&lt;br /&gt;
|0.440%&lt;br /&gt;
|1.160%&lt;br /&gt;
|1.353%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;A chain length of 0 corresponds to the first use of the Poké Radar—the Poké Radar cannot force a Pokémon to be Shiny at this point (which would result in a flashing patch),&amp;lt;ref&amp;gt;https://github.com/pret/pokeplatinum/blob/main/src/pokeradar.c#L469&amp;lt;/ref&amp;gt; but the patches still have the default &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\tfrac{1}{8192}&amp;lt;/math&amp;gt; chance of encountering a Shiny Pokémon.&lt;br /&gt;
&lt;br /&gt;
=====List of Radar-exclusive Pokémon=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{key items color}}; border: 3px solid #{{key items color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{key items color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | [[List of Pokémon by National Pokédex number|#]]&lt;br /&gt;
! colspan=2 | Pokémon&lt;br /&gt;
! Location&lt;br /&gt;
! colspan=3 style=&amp;quot;{{roundytr|5px}}&amp;quot; | Game&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|029&lt;br /&gt;
|{{MSP/3|029|Nidoran♀}}&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|{{rt|201|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|030&lt;br /&gt;
|{{MSP/3|030|Nidorina}}&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|[[Valor Lakefront]], {{rt|221|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|032&lt;br /&gt;
|{{MSP/3|032|Nidoran♂}}&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|{{rt|201|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|033&lt;br /&gt;
|{{MSP/3|033|Nidorino}}&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|[[Valor Lakefront]], {{rt|221|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|048&lt;br /&gt;
|{{MSP/3|048|Venonat}}&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
|{{rt|229|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|049&lt;br /&gt;
|{{MSP/3|049|Venomoth}}&lt;br /&gt;
|{{p|Venomoth}}&lt;br /&gt;
|{{rt|229|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|056&lt;br /&gt;
|{{MSP/3|056|Mankey}}&lt;br /&gt;
|{{p|Mankey}}&lt;br /&gt;
|[[Route]]s {{rtn|225|Sinnoh}} and {{rtn|226|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|057&lt;br /&gt;
|{{MSP/3|057|Primeape}}&lt;br /&gt;
|{{p|Primeape}}&lt;br /&gt;
|[[Route]]s {{rtn|225|Sinnoh}} and {{rtn|226|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|079&lt;br /&gt;
|{{MSP/3|079|Slowpoke}}&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
|{{rt|205|Sinnoh}} (North)&lt;br /&gt;
! width=20 | {{color2|{{diamond color}}|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|088&lt;br /&gt;
|{{MSP/3|088|Grimer}}&lt;br /&gt;
|{{p|Grimer}}&lt;br /&gt;
|{{rt|212|Sinnoh}} (South)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 128&lt;br /&gt;
| {{MSP/3|128|Tauros}}&lt;br /&gt;
| {{p|Tauros}}&lt;br /&gt;
| [[Route]]s {{rtn|209|Sinnoh}}{{sup/4|DP}} and {{rtn|210|Sinnoh}} (South)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|132&lt;br /&gt;
|{{MSP/3|132|Ditto}}&lt;br /&gt;
|{{p|Ditto}}&lt;br /&gt;
|{{rt|218|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}{{tt|*|Available in the Trophy Garden after getting the National Pokédex.}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|161&lt;br /&gt;
|{{MSP/3|161|Sentret}}&lt;br /&gt;
|{{p|Sentret}}&lt;br /&gt;
|{{rt|202|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|175&lt;br /&gt;
|{{MSP/3|175|Togepi}}&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|{{rt|230|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|179&lt;br /&gt;
|{{MSP/3|179|Mareep}}&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|[[Valley Windworks]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|180&lt;br /&gt;
|{{MSP/3|180|Flaaffy}}&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|{{rt|222|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 187&lt;br /&gt;
| {{MSP/3|187|Hoppip}}&lt;br /&gt;
| {{p|Hoppip}}&lt;br /&gt;
|{{rt|205|Sinnoh}} (North{{sup/4|D}} and South), [[Fuego Ironworks]]{{sup/4|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=2 | 188&lt;br /&gt;
| rowspan=2 | {{MSP/3|188|Skiploom}}&lt;br /&gt;
| rowspan=2 | {{p|Skiploom}}&lt;br /&gt;
|{{rt|205|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! width=20 | {{color2|{{pearl color}}|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Fuego Ironworks]]&lt;br /&gt;
! width=20 | {{color2|{{diamond color}}|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|191&lt;br /&gt;
|{{MSP/3|191|Sunkern}}&lt;br /&gt;
|{{p|Sunkern}}&lt;br /&gt;
|{{rt|204|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 202&lt;br /&gt;
| {{MSP/3|202|Wobbuffet}}&lt;br /&gt;
| {{p|Wobbuffet}}&lt;br /&gt;
|[[Lake Verity]], [[Lake Valor]], [[Lake Acuity]]{{sup/4|DP}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|229&lt;br /&gt;
|{{MSP/3|229|Houndoom}}&lt;br /&gt;
|{{p|Houndoom}}&lt;br /&gt;
|[[Route]]s {{rtn|214|Sinnoh}} and {{rtn|215|Sinnoh}}&lt;br /&gt;
! width=20 | {{color2|{{diamond color}}|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}{{tt|*|Expanded Sinnoh Pokédex}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|234&lt;br /&gt;
|{{MSP/3|234|Stantler}}&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|{{rt|207|Sinnoh}}&lt;br /&gt;
! width=20 | {{color2|{{diamond color}}|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 235&lt;br /&gt;
| {{MSP/3|235|Smeargle}}&lt;br /&gt;
| {{p|Smeargle}}&lt;br /&gt;
|[[Route]]s {{rtn|208|Sinnoh}}{{sup/4|Pt}} and {{rtn|212|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 236&lt;br /&gt;
| {{MSP/3|236|Tyrogue}}&lt;br /&gt;
| {{p|Tyrogue}}&lt;br /&gt;
|[[Route]]s {{rtn|208|Sinnoh}}{{sup/4|DP}} and {{rtn|211|Sinnoh}} (West)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 241&lt;br /&gt;
| {{MSP/3|241|Miltank}}&lt;br /&gt;
| {{p|Miltank}}&lt;br /&gt;
| [[Route]]s {{rtn|209|Sinnoh}}{{sup/4|DP}} and {{rtn|210|Sinnoh}} (South)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|246&lt;br /&gt;
|{{MSP/3|246|Larvitar}}&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|{{rt|207|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! width=20 | {{color2|{{pearl color}}|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|261&lt;br /&gt;
|{{MSP/3|261|Poochyena}}&lt;br /&gt;
|{{p|Poochyena}}&lt;br /&gt;
|{{rt|214|Sinnoh}}&lt;br /&gt;
! width=20 | {{color2|{{diamond color}}|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! width=20 | {{color2|{{pearl color}}|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|262&lt;br /&gt;
|{{MSP/3|262|Mightyena}}&lt;br /&gt;
|{{p|Mightyena}}&lt;br /&gt;
|[[Route]]s {{rtn|214|Sinnoh}} and {{rtn|215|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! width=20 | {{color2|{{pearl color}}|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|277&lt;br /&gt;
|{{MSP/3|277|Swellow}}&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
|{{rt|213|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|280&lt;br /&gt;
|{{MSP/3|280|Ralts}}&lt;br /&gt;
|{{p|Ralts}}&lt;br /&gt;
|[[Route]]s {{rtn|203|Sinnoh}} and {{rtn|204|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}{{tt|*|Expanded Sinnoh Pokédex}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=2 | 281&lt;br /&gt;
| rowspan=2 | {{MSP/3|281|Kirlia}}&lt;br /&gt;
| rowspan=2 | {{p|Kirlia}}&lt;br /&gt;
|[[Route]]s {{rtn|203|Sinnoh}} and {{rtn|204|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{rt|209|Sinnoh}}&lt;br /&gt;
! width=20 | {{color2|{{diamond color}}|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! width=20 | {{color2|{{pearl color}}|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|290&lt;br /&gt;
|{{MSP/3|290|Nincada}}&lt;br /&gt;
|{{p|Nincada}}&lt;br /&gt;
|[[Eterna Forest]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|294&lt;br /&gt;
|{{MSP/3|294|Loudred}}&lt;br /&gt;
|{{p|Loudred}}&lt;br /&gt;
|[[Mt. Coronet]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|304&lt;br /&gt;
|{{MSP/3|304|Aron}}&lt;br /&gt;
|{{p|Aron}}&lt;br /&gt;
|[[Fuego Ironworks]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! width=20 | {{color2|{{pearl color}}|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|324&lt;br /&gt;
|{{MSP/3|324|Torkoal}}&lt;br /&gt;
|{{p|Torkoal}}&lt;br /&gt;
|{{rt|227|Sinnoh}}, [[Stark Mountain]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|328&lt;br /&gt;
|{{MSP/3|328|Trapinch}}&lt;br /&gt;
|{{p|Trapinch}}&lt;br /&gt;
|{{rt|228|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|329&lt;br /&gt;
|{{MSP/3|329|Vibrava}}&lt;br /&gt;
|{{p|Vibrava}}&lt;br /&gt;
|{{rt|228|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|333&lt;br /&gt;
|{{MSP/3|333|Swablu}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
|{{rt|211|Sinnoh}} (East)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}{{tt|*|Expanded Sinnoh Pokédex}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|343&lt;br /&gt;
|{{MSP/3|343|Baltoy}}&lt;br /&gt;
|{{p|Baltoy}}&lt;br /&gt;
|{{rt|206|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|352&lt;br /&gt;
|{{MSP/3|352|Kecleon}}&lt;br /&gt;
|{{p|Kecleon}}&lt;br /&gt;
|{{rt|210|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! width=20 | {{color2|{{pearl color}}|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|355&lt;br /&gt;
|{{MSP/3|355|Duskull}}&lt;br /&gt;
|{{p|Duskull}}&lt;br /&gt;
|{{rt|224|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}{{tt|*|Expanded Sinnoh Pokédex}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|356&lt;br /&gt;
|{{MSP/3|356|Dusclops}}&lt;br /&gt;
|{{p|Dusclops}}&lt;br /&gt;
|{{rt|224|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}{{tt|*|Expanded Sinnoh Pokédex}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|361&lt;br /&gt;
|{{MSP/3|361|Snorunt}}&lt;br /&gt;
|{{p|Snorunt}}&lt;br /&gt;
|[[Route]]s {{rtn|216|Sinnoh}} and {{rtn|217|Sinnoh}}, [[Acuity Lakefront]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! width=20 | {{color2|{{platinum color}}|Pokémon Platinum Version|Pt}}{{tt|*|Expanded Sinnoh Pokédex}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 371&lt;br /&gt;
|{{MSP/3|371|Bagon}}&lt;br /&gt;
|{{p|Bagon}}&lt;br /&gt;
|{{rt|210|Sinnoh}} (North)&lt;br /&gt;
! width=20 | {{color2|{{diamond color}}|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | {{color2|000|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}; {{roundybr|5px}}&amp;quot; width=20 | {{color2|000|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pokémon HeartGold and SoulSilver====&lt;br /&gt;
{{main|Pokéwalker#Poké Radar|Pokéwalker}}&lt;br /&gt;
The Poké Radar is not normally obtainable in the main game; however, a primitive version of the Poké Radar exists on the bundled [[Pokéwalker]].&lt;br /&gt;
&lt;br /&gt;
The Pokéwalker&#039;s Poké Radar costs 10 Watts to use and is the only way to encounter any wild Pokémon at all on the device. Similar to {{game2|Diamond|Pearl|Platinum}}, these Pokémon are often difficult or impossible to otherwise find in the main game.&lt;br /&gt;
&lt;br /&gt;
When used, four patches of grass will appear on-screen, one of which will randomly display a &#039;!&#039; symbol for a short period of time. If the player successfully selects that grass patch before the &#039;!&#039; disappears, then either a battle with a wild Pokémon will begin or there will be a delay and another random grass patch will display a second &#039;!&#039;. Again, if the player successfully selects the &#039;!&#039; patch before it disappears, a battle may begin or a third patch may display &#039;!!&#039;. Yet again, if the player successfully selects the &#039;!!&#039; patch, a battle may begin or a fourth patch may display &#039;!!!&#039;; the fourth patch will always start a battle should the player reach that point. Patches with greater numbers of exclamation points indicate rarer wild Pokémon; the mechanics and precise timing required may be considered a primitive form of chaining.&lt;br /&gt;
&lt;br /&gt;
====Pokémon X and Y====&lt;br /&gt;
After being absent in Generation V, the Poké Radar returns in Pokémon X and Y. The basic mechanics are similar to prior iterations of the Poké Radar, with some some notable exceptions.&lt;br /&gt;
&lt;br /&gt;
The Poké Radar cannot be used while using the [[Bicycle]] or [[Roller Skates]]. If the player uses either while chaining (including using the circle pad instead of the D-pad), the chain is reset, and the Poké Radar must be recharged. Additionally, it cannot be used in [[Tall_grass#Long_grass|Long grass]], and it cannot be used in the [[Friend Safari]], (despite the Friend Safari containing standard tall grass). However, it can be used in flower beds the same way as in standard tall grass.&lt;br /&gt;
&lt;br /&gt;
Unlike in Diamond, Pearl, and Platinum, there are no Pokémon species exclusive to the Radar. All wild Pokémon encountered will be the same as those encountered normally in the area.&lt;br /&gt;
&lt;br /&gt;
=====Mechanics=====&lt;br /&gt;
{{incomplete|needs=Table for effective shiny rate vs chain length, table for IVs vs chain length}}&lt;br /&gt;
When the Poké Radar is used, the game generates shaking grass patches in 4 square rings of tiles centered around the player, starting with the innermost ring, and ending with the outermost ring&amp;lt;ref&amp;gt;https://x.com/wwwwwwzx/status/979949167224045568&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://pastebin.com/dRU27qVd&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://x.com/Sibuna_Switch/status/1913263101908070662&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://gist.github.com/Lusamine/5408c25a59422e701de932c3941fa255&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://gist.github.com/Lusamine/d30e1313b0d9391a15a0315110bfcbc1 XY Radar Generation writeup by Lusamine on Github/Sibuna_Switch on Twitter]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=tDwUBZP5llk Pokémon X and Y&#039;s Secret Birthday Bonus - A Guide to Generation 6 Poké Radar by SirToastyToes on Youtube]&amp;lt;/ref&amp;gt;:&lt;br /&gt;
* [[File:Radar Rings Generation VI.png|alt=A use of the Poké Radar in the purple flowers on Route 5 with a weakly shaking and regular shaking patch on ring 1, violently shaking patches on ring 2 and 3, and a sparkling patch on ring 4.|thumb|A use of the Poké Radar in the purple flowers on Route 5 with a weakly shaking and regular shaking patch on ring 1, violently shaking patches on ring 2 and 3, and a sparkling patch on ring 4.]]The 1st (innermost) ring consists of 8 tiles, all directly adjacent to the player&lt;br /&gt;
* The 2nd ring consists of 16 tiles, in a 2 tile radius from the player&lt;br /&gt;
* The 3rd ring consists of 24 tiles, in a 3 tile radius from the player&lt;br /&gt;
* The 4th (outermost) ring consists of 32 tiles, in a radius of 4 tiles from the player&lt;br /&gt;
&lt;br /&gt;
The game rolls a random number to decide if the chain will continue for each ring. If this roll passes, a &amp;quot;Violently Shaking&amp;quot; grass patch will generate. Otherwise, a &amp;quot;Shaking&amp;quot; grass patch is generated.&lt;br /&gt;
After all four rings attempt to generate a shaking patch, the game randomly chooses to place a &amp;quot;weakly-shaking&amp;quot; grass patch within one of the prior rings.&lt;br /&gt;
If the selected tile in a given ring has no grass/flowers, no shaking patch will be generated for that ring. If all four rings fail to generate a shaking patch, the chain ends immediately.&lt;br /&gt;
[[File:Radar Grass Types Generation VI.png|alt=Four columns showing the animations for violently shaking grass, regular shaking, weakly shaking and sparkling grass in each type of tall grass and flowers. The red flower sparkling patch uses the regular grass animation due to the 20% chance to change animation.|thumb|Violently shaking, regular shaking, weakly shaking and sparkling patches in each type of tall grass and flowers. Note the red flower sparkling patch using the regular shaking red flower animation due to the 20% chance to change animation.]]&lt;br /&gt;
These shaking patches of grass/flowers have different properties and chances to occur:&lt;br /&gt;
* &amp;quot;Violently Shaking&amp;quot; patches have an animation that shakes violently both &amp;quot;side-to-side&amp;quot; and &amp;quot;up-and-down&amp;quot;, accompanied by a loud rustling sound.&lt;br /&gt;
** These patches are guaranteed to contain the same species as your current chained species, and uses the Shiny rate determined by the current chain length.&lt;br /&gt;
*** If the chain length is 0, all Violent Grass patches are forced to contain standard non-Shiny Pokémon.&lt;br /&gt;
*** If the game determines a Shiny should be generated, the patch will be forced to contain a Shiny Pokémon, and will visibly sparkle and glow, becoming a &amp;quot;Sparkling&amp;quot; patch.&lt;br /&gt;
*** If this shiny roll fails, the Pokémon will be forced not to appear as Shiny.&lt;br /&gt;
** If the previous encounter was [[KO]]&#039;d, the chances for Violent Grass to appear in each ring are are 23%, 43%, 63%, and 83% for rings 1, 2, 3, and 4, respectively.&lt;br /&gt;
** If the previous encounter was {{pkmn2|caught}}, the chances for Violent Grass to appear in each ring are 33%, 53%, 73%, and 93% for rings 1, 2, 3, and 4, respectively.&lt;br /&gt;
*** These rates persists until the next encounter, even if the Poké Radar is used to refresh the locations of the shaking patches.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Shaking&amp;quot; patches have an animation that shakes &amp;quot;side-to-side&amp;quot;, accompanied by a light rustling sound.&lt;br /&gt;
** These patches contain a random species using the standard encounter rates for that patch of grass/flowers.&lt;br /&gt;
*** If the Pokémon encountered in a &amp;quot;Shaking&amp;quot; patch is the currently chained species, the chain can continue if the Pokémon is caught or KO&#039;d.&lt;br /&gt;
*** If the Pokémon encountered in a &amp;quot;Shaking&amp;quot; patch is not the species currently being chained, the chain ends.&lt;br /&gt;
** These patches use the standard shiny rate, unaffected by the current chain, but still affected by the [[Shiny Charm]].&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Weakly Shaking&amp;quot; patches have an animation that faintly shakes &amp;quot;side-to-side&amp;quot;, accompanied by a very light rustling sound.&lt;br /&gt;
** These patches contain no Pokémon, and result in the message &amp;quot;Huh? But there don&#039;t seem to be any Pokémon around...&amp;quot;, ending the chain immediately.&lt;br /&gt;
** If the game attempts to generate a &amp;quot;Weakly shaking&amp;quot; patch where it would overlap with an existing &amp;quot;Violently Shaking&amp;quot; or &amp;quot;Shaking&amp;quot; patch, or on a tile with no grass/flowers, the &amp;quot;Weakly Shaking&amp;quot; patch does not generate.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Sparkling&amp;quot; patches have an identical animation as the &amp;quot;Violently Shaking&amp;quot; patches, with an additional sparkle and glow effect, and plays the same audio cue as the in-battle animation played for when a Shiny Pokémon appears.&lt;br /&gt;
* These patches always contain a Shiny Pokémon matching the currently chained species.&lt;br /&gt;
* &amp;quot;Sparkling&amp;quot; patches cannot generate at a chain of 0.&lt;br /&gt;
* The chance for a &amp;quot;Sparkling&amp;quot; patch to generate is determined by the current chain length, beginning at 1/8100, with the denominator reduced by 200 with each additional successful encounter, up to a maximum of 1/100 at a chain length of 40.&lt;br /&gt;
** If the Shiny Pokémon is caught, the chain does not end, however the chance for another &amp;quot;Sparkling&amp;quot; patch to appear resets to 1/8100.&lt;br /&gt;
** If the Shiny Pokémon is KO&#039;d, (or the player uses the Poké Radar again by mistake), the chain does not end, nor does the shiny rate reset.&lt;br /&gt;
&lt;br /&gt;
There are some additional mechanics that affect the appearance and behavior of these patches:&lt;br /&gt;
* &amp;quot;Violently Shaking&amp;quot; and &amp;quot;Shaking&amp;quot; patches have a small chance to disguise themselves as the opposite type of patch.&lt;br /&gt;
** &amp;quot;Violently Shaking&amp;quot; patches have a 20% chance to disguise itself as a &amp;quot;Shaking&amp;quot; patch, despite retaining all the traits of a &amp;quot;Violently Shaking&amp;quot; patch.&lt;br /&gt;
*** This can occur even on &amp;quot;Sparkling&amp;quot; patches.&lt;br /&gt;
** &amp;quot;Shaking&amp;quot; patches have a 10% chance to disguise itself as a &amp;quot;Violently Shaking&amp;quot; patch, despite retaining all the traits of a &amp;quot;Shaking&amp;quot; patch.&lt;br /&gt;
* Whenever the player leaves an encounter that continued the current chain, there is a 2% chance (4% on the player&#039;s [[birthday]]) that the typical background music will change to an alternate &amp;quot;upbeat&amp;quot; version. &lt;br /&gt;
** While this music is active, the chance for a &amp;quot;Sparkling&amp;quot; patch to appear is temporarily boosted to 1/100.&lt;br /&gt;
** Every time the Poké Radar is used, or a Pokémon is encountered, there is a 50% chance of the music returning to normal afterwards.&lt;br /&gt;
** If a &amp;quot;Sparkling&amp;quot; patch is encountered while this music is active, catching the Shiny Pokémon does not reset the chance for &amp;quot;Sparkling&amp;quot; patches to appear back to 1/8100, preserving the current chain length&#039;s shiny rate.&lt;br /&gt;
&lt;br /&gt;
Additionally, at a chain lengths of 21-40, each Pokémon generated is guaranteed to have at least 1 [[IV]] set to 31. This bonus increases at chain lengths 41-60, resulting in 2 guaranteed IVs, and again at a chain length of 61+ to 3 guaranteed IVs for each subsequent Pokémon generated in the chain.&lt;br /&gt;
&lt;br /&gt;
The chain will end immediately if the player:&lt;br /&gt;
* [[Run]]s from a battle&lt;br /&gt;
* Encounters a Pokémon from a non-shaking patch of grass&lt;br /&gt;
* Encounters a Pokémon other than the last species battled&lt;br /&gt;
* Enters a &amp;quot;Weakly Shaking&amp;quot; patch of grass/flowers&lt;br /&gt;
* Encounters a [[horde]] battle&lt;br /&gt;
* Uses {{m|Sweet Scent}}, [[Honey]], etc. to encounter a Pokémon&lt;br /&gt;
* Uses a [[field move]]&lt;br /&gt;
* Enters a trainer battle&lt;br /&gt;
* Uses the Bicycle or Roller Skates&lt;br /&gt;
* Leaves the current area&lt;br /&gt;
* Walks far enough away that all shaking patches are off-screen&lt;br /&gt;
* Uses the [[Dowsing Machine]]&lt;br /&gt;
* Uses a [[Fishing Rod]]&lt;br /&gt;
* Picking up an [[item]]&lt;br /&gt;
* Triggers a story event&lt;br /&gt;
* Exits or reloads the game, regardless of whether the player recently saved&lt;br /&gt;
* Hatches an [[Pokémon Egg|Egg]] in their party&lt;br /&gt;
&lt;br /&gt;
=====Poké Radar Researcher Item Rewards=====&lt;br /&gt;
Once per day, the player can speak to the scientist who gave the Poké Radar, and he will assign a species of Pokémon for the player to study. If the player successfully makes a chain of that Pokémon and returns, the scientist will reward the player with an item, (or items, if the player is eligible for multiple rewards at once).&lt;br /&gt;
&lt;br /&gt;
The scientist at the Pokémon Lab will give items depending on the player&#039;s highest chain length of the Pokémon he requests data of that day. The player can earn more than one item at once, but each different item can only be given once per day.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itemlist|Ultra Ball|For a chain length of 1+ Pokémon|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|PP Up|For a chain length of 11+ Pokémon|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|PP Max|For a chain length of 21+ Pokémon|X=yes|y=yes}}&lt;br /&gt;
{{Itemlist|Rare Candy|For a chain length of 31+ Pokémon|X=yes|y=yes}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
The Poké Radar returns in Pokémon Brilliant Diamond and Shining Pearl, behaving almost identically to how it did in Pokémon Diamond, Pearl, and Platinum, with a few minor changes.&lt;br /&gt;
*The Poké Radar will now always generate 4 patches or shaking grass, and multiple patches of shaking grass can now appear on the same ring.&lt;br /&gt;
*The first Pokémon the player encounters in a chain will always appear in any subsequent patch of shaking grass, eliminating the chance that a chain will end by encountering the wrong Pokémon.&lt;br /&gt;
*Patches of grass that shake vigorously (Have much bigger blades of grass shaking off) no longer indicate what Pokémon can be found in it. Instead it indicates the Pokémon inside of the patch has its [[Hidden Ability]]. The chance of a patch of grass having this is 1/128 regardless of the length of the chain. This means every use of the Radar has at least a 4/128 chance of spawning this patch of grass, with an approximately 3.089% chance of spawning at least one such patch on any use.&lt;br /&gt;
*Certain milestones while chaining will now guarantee Pokémon encountered will have a certain amount of perfect [[individual values]].&lt;br /&gt;
*Despite saying so in the item description, the [[Shiny Charm]] does not boost the likelihood of encountering a Shiny Pokémon through the Poké Radar.&lt;br /&gt;
*In the [[Pokémon Brilliant Diamond and Shining Pearl#Version history|version 1.1.2 update]], a change was made so that the 10% bonus chance of a chain continuing from catching a Pokémon now only applies on patches of grass found on the fourth ring.&lt;br /&gt;
**This change was reverted back to its original odds in the [[Pokémon Brilliant Diamond and Shining Pearl#Version history|version 1.1.3 update]]&lt;br /&gt;
*It is possible for a chain to randomly break after defeating a Pokémon.&lt;br /&gt;
&lt;br /&gt;
=====List of Radar-exclusive Pokémon=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{key items color}}; border: 3px solid #{{key items color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{key items color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; |[[List of Pokémon by National Pokédex number|#]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Pokémon&lt;br /&gt;
!Location&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytr|5px}}&amp;quot; |Game &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|029&lt;br /&gt;
|{{MSP/BDSP|029|Nidoran♀}}&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|{{rt|201|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; | {{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|030&lt;br /&gt;
|{{MSP/BDSP|030|Nidorina}}&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|[[Valor Lakefront]] and {{rt|221|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|032&lt;br /&gt;
|{{MSP/BDSP|032|Nidoran♂}}&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|{{rt|201|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|033&lt;br /&gt;
|{{MSP/BDSP|033|Nidorino}}&lt;br /&gt;
&lt;br /&gt;
|{{p|Nidorino}} &lt;br /&gt;
|[[Valor Lakefront]] and {{rt|221|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|048&lt;br /&gt;
|{{MSP/BDSP|048|Venonat}} &lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
|{{rt|229|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|049&lt;br /&gt;
|{{MSP/BDSP|049|Venomoth}}&lt;br /&gt;
|{{p|Venomoth}}&lt;br /&gt;
|{{rt|229|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; | {{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|056&lt;br /&gt;
|{{MSP/BDSP|056|Mankey}}&lt;br /&gt;
|{{p|Mankey}}&lt;br /&gt;
|[[Route]]s {{rtn|225|Sinnoh}} and {{rtn|226|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|057 &lt;br /&gt;
|{{MSP/BDSP|057|Primeape}}&lt;br /&gt;
|{{p|Primeape}}&lt;br /&gt;
|[[Route]]s {{rtn|225|Sinnoh}} and {{rtn|226|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}} &lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 079&lt;br /&gt;
|{{MSP/BDSP|079|Slowpoke}}&lt;br /&gt;
| {{p|Slowpoke}}&lt;br /&gt;
|{{rt|205|Sinnoh}} (North)&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | {{color2|{{brilliant diamond color}}|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|088&lt;br /&gt;
|{{MSP/BDSP|088|Grimer}}&lt;br /&gt;
|{{p|Grimer}}&lt;br /&gt;
|{{rt|212|Sinnoh}} (South) &lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|128&lt;br /&gt;
|{{MSP/BDSP|128|Tauros}}&lt;br /&gt;
|{{p|Tauros}}&lt;br /&gt;
|[[Route]]s {{rtn|209|Sinnoh}} and {{rtn|210|Sinnoh}} (South)&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|132&lt;br /&gt;
|{{MSP/BDSP|132|Ditto}}&lt;br /&gt;
|{{p|Ditto}}&lt;br /&gt;
|{{rt|218|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|161&lt;br /&gt;
|{{MSP/BDSP|161|Sentret}}&lt;br /&gt;
|{{p|Sentret}}&lt;br /&gt;
|{{rt|202|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|175&lt;br /&gt;
|{{MSP/BDSP|175|Togepi}}&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|{{rt|230|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|179 &lt;br /&gt;
|{{MSP/BDSP|179|Mareep}}&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|[[Valley Windworks]]&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; | {{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|180&lt;br /&gt;
|{{MSP/BDSP|180|Flaaffy}}&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|{{rt|222|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}} &lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|187&lt;br /&gt;
|{{MSP/BDSP|187|Hoppip}} &lt;br /&gt;
|{{p|Hoppip}}&lt;br /&gt;
|{{rt|205|Sinnoh}} (North{{sup/8|BD}} and South), [[Fuego Ironworks]]{{sup/8|SP}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}} &lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |188&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{MSP/BDSP|188|Skiploom}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{p|Skiploom}}&lt;br /&gt;
|{{rt|205|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! width=&amp;quot;40&amp;quot; |{{color2|{{shining pearl color}}|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Fuego Ironworks]] &lt;br /&gt;
! width=&amp;quot;40&amp;quot; |{{color2|{{brilliant diamond color}}|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|191&lt;br /&gt;
|{{MSP/BDSP|191|Sunkern}}&lt;br /&gt;
|{{p|Sunkern}}&lt;br /&gt;
|{{rt|204|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|202&lt;br /&gt;
|{{MSP/BDSP|202|Wobbuffet}}&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|[[Lake Verity]], [[Lake Valor]], and [[Lake Acuity]]&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|229&lt;br /&gt;
|{{MSP/BDSP|229|Houndoom}}&lt;br /&gt;
| {{p|Houndoom}}&lt;br /&gt;
|[[Route]]s {{rtn|214|Sinnoh}} and {{rtn|215|Sinnoh}}&lt;br /&gt;
! width=&amp;quot;40&amp;quot; |{{color2|{{brilliant diamond color}}|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|234&lt;br /&gt;
|{{MSP/BDSP|234|Stantler}}&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|{{rt|207|Sinnoh}}&lt;br /&gt;
! width=&amp;quot;40&amp;quot; |{{color2|{{brilliant diamond color}}|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|235&lt;br /&gt;
|{{MSP/BDSP|235|Smeargle}}&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|{{rt|212|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}} &lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|236&lt;br /&gt;
|{{MSP/BDSP|236|Tyrogue}}&lt;br /&gt;
|{{p|Tyrogue}}&lt;br /&gt;
|[[Route]]s {{rtn|208|Sinnoh}} and {{rtn|211|Sinnoh}} (West)&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}} &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|241 &lt;br /&gt;
|{{MSP/BDSP|241|Miltank}}&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|[[Route]]s {{rtn|209|Sinnoh}} and {{rtn|210|Sinnoh}} (South)&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|246&lt;br /&gt;
|{{MSP/BDSP|246|Larvitar}}&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
|{{rt|207|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! width=&amp;quot;40&amp;quot; |{{color2|{{shining pearl color}}|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|262&lt;br /&gt;
|{{MSP/BDSP|262|Mightyena}}&lt;br /&gt;
|{{p|Mightyena}}&lt;br /&gt;
|[[Route]]s {{rtn|214|Sinnoh}} and {{rtn|215|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! width=&amp;quot;40&amp;quot; |{{color2|{{shining pearl color}}|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|277&lt;br /&gt;
|{{MSP/BDSP|277|Swellow}}&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
|{{rt|213|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|280&lt;br /&gt;
|{{MSP/BDSP|280|Ralts}} &lt;br /&gt;
|{{p|Ralts}}&lt;br /&gt;
|[[Route]]s {{rtn|203|Sinnoh}} and {{rtn|204|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|281&lt;br /&gt;
|{{MSP/BDSP|281|Kirlia}}&lt;br /&gt;
|{{p|Kirlia}}&lt;br /&gt;
| [[Route]]s {{rtn|203|Sinnoh}} and {{rtn|204|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|290&lt;br /&gt;
|{{MSP/BDSP|290|Nincada}} &lt;br /&gt;
|{{p|Nincada}}&lt;br /&gt;
| [[Eterna Forest]] &lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; | {{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|294&lt;br /&gt;
|{{MSP/BDSP|294|Loudred}}&lt;br /&gt;
|{{p|Loudred}}&lt;br /&gt;
| [[Mt. Coronet]]&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|304&lt;br /&gt;
|{{MSP/BDSP|304|Aron}}&lt;br /&gt;
|{{p|Aron}} &lt;br /&gt;
| [[Fuego Ironworks]]&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! width=&amp;quot;40&amp;quot; |{{color2|{{shining pearl color}}|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}} &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 324&lt;br /&gt;
|{{MSP/BDSP|324|Torkoal}}&lt;br /&gt;
|{{p|Torkoal}} &lt;br /&gt;
|[[Stark Mountain]] &lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 328&lt;br /&gt;
|{{MSP/BDSP|328|Trapinch}} &lt;br /&gt;
|{{p|Trapinch}}&lt;br /&gt;
|{{rt|228|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|329 &lt;br /&gt;
|{{MSP/BDSP|329|Vibrava}}&lt;br /&gt;
|{{p|Vibrava}}&lt;br /&gt;
|{{rt|228|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|333&lt;br /&gt;
|{{MSP/BDSP|333|Swablu}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
|{{rt|211|Sinnoh}} (East) &lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; | {{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|343&lt;br /&gt;
|{{MSP/BDSP|343|Baltoy}}&lt;br /&gt;
|{{p|Baltoy}}&lt;br /&gt;
|{{rt|206|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|352&lt;br /&gt;
|{{MSP/BDSP|352|Kecleon}}&lt;br /&gt;
|{{p|Kecleon}}&lt;br /&gt;
|{{rt|210|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! width=&amp;quot;40&amp;quot; |{{color2|{{shining pearl color}}|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|355&lt;br /&gt;
|{{MSP/BDSP|355|Duskull}}&lt;br /&gt;
|{{p|Duskull}}&lt;br /&gt;
|{{rt|224|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|356&lt;br /&gt;
|{{MSP/BDSP|356|Dusclops}}&lt;br /&gt;
|{{p|Dusclops}}&lt;br /&gt;
| {{rt|224|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|361&lt;br /&gt;
|{{MSP/BDSP|361|Snorunt}}&lt;br /&gt;
|{{p|Snorunt}}&lt;br /&gt;
|[[Route]]s {{rtn|216|Sinnoh}}, {{rtn|217|Sinnoh}}, and [[Acuity Lakefront]]&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}} &lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; |371&lt;br /&gt;
|{{MSP/BDSP|371|Bagon}}&lt;br /&gt;
|{{p|Bagon}}&lt;br /&gt;
|{{rt|210|Sinnoh}} (North)&lt;br /&gt;
! width=&amp;quot;40&amp;quot; |{{color2|{{brilliant diamond color}}|Pokémon Brilliant Diamond and Shining Pearl Versions|BD}}&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{shining pearl color}}&amp;quot; width=&amp;quot;40&amp;quot; |{{color2|000|Pokémon Brilliant Diamond and Shining Pearl Versions|SP}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Chain Bonuses=====&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background:#{{key items color}}; border: 3px solid #{{key items color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{key items color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Chain length&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Shiny probability per patch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shiny probability&amp;lt;br&amp;gt;per Radar use&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Perfect IVs&lt;br /&gt;
|- style=&amp;quot;background:#{{key items color light}}&amp;quot;&lt;br /&gt;
!Relative odds&lt;br /&gt;
!Probability&amp;lt;br&amp;gt;(approximate)&lt;br /&gt;
|-&lt;br /&gt;
|0||1/4096||0.024%||0.098%||0&lt;br /&gt;
|-&lt;br /&gt;
|1||1/3855||0.026%&lt;br /&gt;
|0.104%||0&lt;br /&gt;
|-&lt;br /&gt;
|2||1/3640||0.027%||0.110%||0&lt;br /&gt;
|-&lt;br /&gt;
|3||1/3449||0.029%||0.116%||0&lt;br /&gt;
|-&lt;br /&gt;
|4||1/3277||0.031%||0.122%||0&lt;br /&gt;
|-&lt;br /&gt;
|5||1/3121||0.032%||0.128%||0&lt;br /&gt;
|-&lt;br /&gt;
|6||1/2979||0.034%||0.134%||0&lt;br /&gt;
|-&lt;br /&gt;
|7||1/2849||0.035%||0.140%||0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|1/2731||0.037%||0.146%||0&lt;br /&gt;
|-&lt;br /&gt;
|9||1/2621||0.038%||0.153%||0&lt;br /&gt;
|-&lt;br /&gt;
|10||1/2521||0.040%||0.159%||0&lt;br /&gt;
|-&lt;br /&gt;
|11||1/2427||0.041%||0.165%||0&lt;br /&gt;
|-&lt;br /&gt;
|12||1/2341||0.043%||0.171%||0&lt;br /&gt;
|-&lt;br /&gt;
|13||1/2259||0.044%||0.177%||0&lt;br /&gt;
|-&lt;br /&gt;
|14||1/2185||0.046%||0.183%||0&lt;br /&gt;
|-&lt;br /&gt;
|15||1/2114||0.047%||0.189%||0&lt;br /&gt;
|-&lt;br /&gt;
|16||1/2048||0.049%||0.195%||0&lt;br /&gt;
|-&lt;br /&gt;
|17||1/1986||0.050%||0.201%||0&lt;br /&gt;
|-&lt;br /&gt;
|18||1/1927||0.052%||0.207%||0&lt;br /&gt;
|-&lt;br /&gt;
|19||1/1872||0.052%||0.214%||0&lt;br /&gt;
|-&lt;br /&gt;
|20||1/1820||0.055%||0.220%||1&lt;br /&gt;
|-&lt;br /&gt;
|21||1/1771||0.056%||0.226%||0&lt;br /&gt;
|-&lt;br /&gt;
|22||1/1724||0.058%||0.232%||0&lt;br /&gt;
|-&lt;br /&gt;
|23||1/1680||0.060%||0.238%||0&lt;br /&gt;
|-&lt;br /&gt;
|24||1/1638||0.061%||0.244%||0&lt;br /&gt;
|-&lt;br /&gt;
|25||1/1598||0.063%||0.250%||0&lt;br /&gt;
|-&lt;br /&gt;
|26||1/1560||0.064%||0.256%||0&lt;br /&gt;
|-&lt;br /&gt;
|27||1/1524||0.066%||0.262%||0&lt;br /&gt;
|-&lt;br /&gt;
|28||1/1489||0.067%||0.268%||0&lt;br /&gt;
|-&lt;br /&gt;
|29||1/1456||0.069%||0.274%||0&lt;br /&gt;
|-&lt;br /&gt;
|30||1/1310||0.076%||0.305%||2&lt;br /&gt;
|-&lt;br /&gt;
|31||1/1285||0.078%||0.311%||0&lt;br /&gt;
|-&lt;br /&gt;
|32||1/1260||0.079%||0.317%||0&lt;br /&gt;
|-&lt;br /&gt;
|33||1/1236||0.081%||0.323%||0&lt;br /&gt;
|-&lt;br /&gt;
|34||1/1213||0.082%||0.329%||0&lt;br /&gt;
|-&lt;br /&gt;
|35||1/1192||0.084%||0.335%||0&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|1/993||0.101%||0.402%||0&lt;br /&gt;
|-&lt;br /&gt;
|37||1/799||0.125%||0.500%||0&lt;br /&gt;
|-&lt;br /&gt;
|38||1/400||0.250%||0.996%||0&lt;br /&gt;
|-&lt;br /&gt;
|39||1/200||0.500%||1.985%||0&lt;br /&gt;
|-&lt;br /&gt;
|40||1/99||1.010%||3.980%||3&lt;br /&gt;
|-&lt;br /&gt;
|41 to 99||1/99||1.010%||3.980%||0&lt;br /&gt;
|-&lt;br /&gt;
|100||1/99||1.010%||3.980%||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|key items}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|A tool that can search out Pokémon that are hiding in the tall grass. Its battery is recharged as you walk.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/keyhead|key items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev4|DPPt}}&lt;br /&gt;
| [[Sandgem Town]] (from [[Professor Rowan]] after obtaining the [[National Pokédex]] from [[Professor Oak]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev6|XY}}&lt;br /&gt;
| {{DL|South Boulevard|Sycamore Pokémon Lab}} (2F; from a {{tc|Scientist}} after entering the [[Hall of Fame]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|BDSP}}&lt;br /&gt;
| [[Sandgem Town]] (from [[Professor Rowan]] after obtaining the [[National Pokédex]] from [[Professor Oak]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:PokéRadarLegendsAwakened133.jpg|thumb|200px|Poké Radar]]&lt;br /&gt;
{{main|Poké Radar (Legends Awakened 133)}}&lt;br /&gt;
The &#039;&#039;&#039;Poké Radar&#039;&#039;&#039; was introduced as a {{TCG|Trainer card}} in the [[Pokémon Trading Card Game]] during the English Diamond &amp;amp; Pearl Series (the Japanese DP Era). First released in the {{TCG|Cry from the Mysterious}} expansion, the Poké Radar later debuted in English in the {{TCG|Legends Awakened}} expansion, with both prints featuring an illustration by [[Kazuaki Aihara]]. This Trainer card allows the player to look at the top five cards of their deck and keep any {{TCG|Pokémon}} after showing them to their opponent; the remaining cards are then shuffled back into the deck.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Merchandise ==&lt;br /&gt;
A toy designed after the Poké Radar has been released as part of the [[Pokémon Trainer&#039;s Kit Diamond &amp;amp; Pearl 2]] toy line by [[Bandai Namco|Bandai]] in December 2007.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Trainers Kit DP2 Poké Radar.jpg|[[Pokémon Trainer&#039;s Kit Diamond &amp;amp; Pearl 2]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable&lt;br /&gt;
| color = {{key items color light}}&lt;br /&gt;
| bordercolor = {{key items color dark}}&lt;br /&gt;
| zh_cmn = 寶可追蹤 / 宝可追踪 &#039;&#039;{{tt|Bǎokě Zhuīzōng|Poké-Tracker}}&#039;&#039;&lt;br /&gt;
| zh_yue = 寶可追蹤 &#039;&#039;Poké {{tt|Jēuijūng|Poké-Tracker}}&#039;&#039;&lt;br /&gt;
| fr = Poké Radar&lt;br /&gt;
| de = Pokéradar&lt;br /&gt;
| it = Poké Radar&lt;br /&gt;
| ko = 포켓트레 &#039;&#039;Poké-Tra&#039;&#039;&lt;br /&gt;
| es = Pokéradar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Mass outbreak]]&lt;br /&gt;
*[[Dual-slot mode]]&lt;br /&gt;
*[[List of Key Items in Generation IV]]&lt;br /&gt;
*[[List of Key Items in Generation VI]]&lt;br /&gt;
*[[List of Key Items in Generation VIII]]&lt;br /&gt;
&lt;br /&gt;
==On Bulbagarden forums==&lt;br /&gt;
*[[bmgf:shiny-pokemon-with-the-pokeradar.19695/|Shiny Pokémon with the Poké Radar]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Key Items]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéradar]]&lt;br /&gt;
[[es:Pokéradar]]&lt;br /&gt;
[[fr:Poké Radar]]&lt;br /&gt;
[[it:Poké Radar]]&lt;br /&gt;
[[ja:ポケトレ]]&lt;br /&gt;
[[zh:宝可追踪（道具）]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Portal_News&amp;diff=4341439</id>
		<title>Poké Portal News</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Portal_News&amp;diff=4341439"/>
		<updated>2025-07-23T13:11:43Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* July 23 to August 3, 2025 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Poké Portal News&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケポータルニュース&#039;&#039;&#039; &#039;&#039;Poké Portal News&#039;&#039;) is a feature in {{g|Scarlet and Violet}} that expands on the available [[Tera Raid Battle]]s in the [[Paldea]] region, making certain Pokémon more common for a limited time. It can be accessed via [[Mystery Gift]] or updated automatically by connecting to the internet in game. Certain species of {{Tera}}stal Pokémon, some of which are rare, or otherwise unobtainable except via [[transfer]], are made more common through Poké Portal News events.&lt;br /&gt;
&lt;br /&gt;
Beginning in v2.0.1 of Scarlet and Violet, it became possible for event [[mass outbreak]]s to occur via Poké Portal News as well, causing certain species of Pokémon to appear more commonly in mass outbreaks, which may have unique traits, such as a higher chance of having a specific [[mark]].&lt;br /&gt;
&lt;br /&gt;
Tera crystals and mass outbreaks associated with a Poké Portal News event will have a thicker, circular, glowing border compared to their typical icons on the map and minimap. Event Tera crystals will additionally be surrounded by several ring-shaped auras when approached.&lt;br /&gt;
&lt;br /&gt;
==List of Mass Outbreak events==&lt;br /&gt;
The following lists, in reverse chronological order, different [[Mass Outbreak]] events. The event periods for the given dates typically last between 00:00 UTC on the initial date, to 23:59 UTC on the end date, unless otherwise stated. However, if an event is active in the player&#039;s savefile, it will continue to be active until the player connects online, or updates their Poké Portal News after the event period ends.&lt;br /&gt;
&lt;br /&gt;
===2025===&lt;br /&gt;
====September 1 to 14, 2025====&lt;br /&gt;
[[File:PPNMO35.jpg|thumb|250px|Fire-type Pokémon Mass Outbreak banner]]&lt;br /&gt;
In honor of {{Shiny}} {{p|Chi-Yu}}&#039;s appearance in Tera Raid Battles, the thirty-fifth Mass Outbreak event will feature several species of {{type|Fire}} Pokémon. The event will cause {{p|Charcadet}} to appear in Mass Outbreaks across [[Paldea]], {{p|Vulpix}} to appear in Mass Outbreaks in [[Kitakami]], and {{p|Numel}} to appear in Mass Outbreaks in the [[Terarium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the Pokémon that appeared have a flat 0.5% bonus chance to be {{Shiny}}. This 0.5% bonus is applied separately, before conditions that affect Shiny chance, such as Sparkling Power from [[Sandwich]]es or the [[Shiny Charm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====August 18 to 31, 2025====&lt;br /&gt;
[[File:PPNMO34.jpg|thumb|250px|Ground-type Pokémon Mass Outbreak banner]]&lt;br /&gt;
In honor of {{Shiny}} {{p|Ting-Lu}}&#039;s appearance in Tera Raid Battles, the thirty-fourth Mass Outbreak event will feature several species of {{type|Ground}} Pokémon. The event will cause {{rf|Paldean}} {{p|Wooper}} to appear in Mass Outbreaks across [[Paldea]], {{p|Mudbray}} to appear in Mass Outbreaks in [[Kitakami]], and {{p|Drilbur}} to appear in Mass Outbreaks in the [[Terarium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the Pokémon that appeared have a flat 0.5% bonus chance to be {{Shiny}}. This 0.5% bonus is applied separately, before conditions that affect Shiny chance, such as Sparkling Power from [[Sandwich]]es or the [[Shiny Charm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====August 4 to 17, 2025====&lt;br /&gt;
[[File:PPNMO33.jpg|thumb|250px|Ice-type Pokémon Mass Outbreak banner]]&lt;br /&gt;
In honor of {{Shiny}} {{p|Chien-Pao}}&#039;s appearance in Tera Raid Battles, the thirty-third Mass Outbreak event will feature several species of {{type|Ice}} Pokémon. The event will cause {{p|Frigibax}} to appear in Mass Outbreaks across [[Paldea]], {{p|Snorunt}} to appear in Mass Outbreaks in [[Kitakami]], and {{p|Cubchoo}} to appear in Mass Outbreaks in the [[Terarium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the Pokémon that appeared have a flat 0.5% bonus chance to be {{Shiny}}. This 0.5% bonus is applied separately, before conditions that affect Shiny chance, such as Sparkling Power from [[Sandwich]]es or the [[Shiny Charm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====July 23 to August 3, 2025====&lt;br /&gt;
[[File:PPNMO32.jpg|thumb|250px|Grass-type Pokémon Mass Outbreak banner]]&lt;br /&gt;
In honor of {{Shiny}} {{p|Wo-Chien}}&#039;s appearance in Tera Raid Battles, the thirty-second Mass Outbreak event featured several species of {{type|Grass}} Pokémon. The event caused {{p|Capsakid}} to appear in Mass Outbreaks across [[Paldea]], {{p|Petilil}} to appear in Mass Outbreaks in [[Kitakami]], and {{p|Oddish}} to appear in Mass Outbreaks in the [[Terarium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the Pokémon that appeared have a flat 0.5% bonus chance to be {{Shiny}}. This 0.5% bonus is applied separately, before conditions that affect Shiny chance, such as Sparkling Power from [[Sandwich]]es or the [[Shiny Charm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====July 4 to 6, 2025====&lt;br /&gt;
[[File:PPNMO31.jpg|thumb|250px|Electric-type Pokémon Mass Outbreak banner]]&lt;br /&gt;
The thirty-first Mass Outbreak event featured several species of {{type|Electric}} Pokémon, specifically [[electric rodents]]. The event caused {{p|Pawmi}} and {{p|Dedenne}} to appear in Mass Outbreaks across [[Paldea]], {{p|Morpeko}} and {{p|Pachirisu}} to appear in Mass Outbreaks in [[Kitakami]], and {{p|Plusle}} and {{p|Minun}} to appear in Mass Outbreaks in the [[Terarium]].&lt;br /&gt;
&lt;br /&gt;
Typically, Morpeko only natively appear in Pokémon Violet.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Pokémon that appeared have a flat 0.5% bonus chance to be {{Shiny}}. This 0.5% bonus is applied separately, before conditions that affect Shiny chance, such as Sparkling Power from [[Sandwich]]es or the [[Shiny Charm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== June 5 to 15, 2025 ====&lt;br /&gt;
[[File:PPNMO30.jpg|thumb|250px|Virtual Pokémon Mass Outbreak banner]]&lt;br /&gt;
To celebrate the release of the [[Nintendo Switch 2]], the thirtieth Mass Outbreak event featured {{p|Porygon2}} appearing in Mass Outbreaks across [[Paldea]], [[Kitakami]], and the [[Terarium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the Pokémon that appeared have a flat 0.5% bonus chance to be {{Shiny}}. This 0.5% bonus is applied separately, before conditions that affect Shiny chance, such as Sparkling Power from [[sandwich]]es or the [[Shiny Charm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== June 2 to 4, 2025 ====&lt;br /&gt;
[[File:PPNMO29.jpg|thumb|250px|Virtual Pokémon Mass Outbreak banner]]&lt;br /&gt;
In anticipation of the release of the [[Nintendo Switch 2]], the twenty-ninth Mass Outbreak event featured {{p|Porygon}} appearing in Mass Outbreaks across [[Paldea]], [[Kitakami]], and the [[Terarium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the Pokémon that appeared have a flat 0.5% bonus chance to be {{Shiny}}. This 0.5% bonus is applied separately, before conditions that affect Shiny chance, such as Sparkling Power from [[sandwich]]es or the [[Shiny Charm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====May 30 to June 1, 2025====&lt;br /&gt;
[[File:PPNMO28.jpg|thumb|250px|Bug-type Pokémon Mass Outbreak banner]]&lt;br /&gt;
The twenty-eighth Mass Outbreak event featured several species of {{type|Bug}} Pokémon. The event caused {{p|Tarountula}} to appear in Mass Outbreaks across [[Paldea]], {{p|Spinarak}} to appear in Mass Outbreaks in [[Kitakami]], and {{p|Venonat}} to appear in Mass Outbreaks in the [[Terarium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the Pokémon that appeared have a flat 0.5% bonus chance to be {{Shiny}}. This 0.5% bonus is applied separately, before conditions that affect Shiny chance, such as Sparkling Power from [[Sandwich]]es or the [[Shiny Charm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====April 30 to May 8, 2025====&lt;br /&gt;
[[File:PPNMO27.jpg|thumb|250px|Gold-Colored Shiny Pokémon Mass Outbreak banner]]&lt;br /&gt;
In celebration of Golden Week in Japan, the twenty-seventh Mass Outbreak event featured several species of Pokémon that have golden coloration when Shiny. The event caused {{p|Wiglett}} to appear in Mass Outbreaks across [[Paldea]], {{p|Growlithe}} to appear in Mass Outbreaks in [[Kitakami]], and {{p|Swablu}} to appear in Mass Outbreaks in the [[Terarium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the Pokémon that appeared have a flat 0.5% bonus chance to be {{Shiny}}. This 0.5% bonus is applied separately, before conditions that affect Shiny chance, such as Sparkling Power from [[Sandwich]]es or the [[Shiny Charm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== February 28 to March 20, 2025 ====&lt;br /&gt;
[[File:PPNMO26.jpg|thumb|250px|Red, Green, and Blue Pokémon Mass Outbreak banner]]&lt;br /&gt;
In celebration of Pokémon Day, the twenty-sixth Mass Outbreak event featured several species of Red, Green, and Blue colored Pokémon. The event caused {{p|Charcadet}}, {{p|Smoliv}}, and {{p|Finizen}} to appear in Mass Outbreaks across [[Paldea]], {{p|Applin}}, {{p|Sewaddle}}, and {{p|Poliwag}} to appear in Mass Outbreaks in [[Kitakami]], and {{p|Porygon}}, {{p|Scyther}}, and {{p|Lapras}} to appear in Mass Outbreaks in the [[Terarium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the Pokémon that appeared have a flat 0.5% bonus chance to be {{Shiny}}. This 0.5% bonus is applied separately, before conditions that affect Shiny chance, such as Sparkling Power from [[sandwich]]es or the [[Shiny Charm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== February 7 to 9, 2025 ====&lt;br /&gt;
[[File:PPNMO25.jpg|thumb|250px|Flying-type Pokémon Mass Outbreak banner]]&lt;br /&gt;
The twenty-fifth Mass Outbreak event featured several species of {{type|Flying}} Pokémon. The event caused {{p|Fletchling}} to appear in Mass Outbreaks across [[Paldea]], {{p|Starly}} to appear in Mass Outbreaks in [[Kitakami]], and {{p|Pikipek}} to appear in Mass Outbreaks in the [[Terarium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the Pokémon that appeared have a flat 0.5% bonus chance to be {{Shiny}}. This 0.5% bonus is applied separately, before conditions that affect Shiny chance, such as Sparkling Power from [[sandwich]]es or the [[Shiny Charm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== January 17 to 19, 2025 ====&lt;br /&gt;
[[File:PPNMO24.jpg|thumb|250px|Flamigo Mass Outbreak banner]]&lt;br /&gt;
The twenty-fourth Mass Outbreak event featured {{p|Flamigo}} appearing in Mass Outbreaks across [[Paldea]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the Pokémon that appeared have a flat 0.5% bonus chance to be {{Shiny}}. This 0.5% bonus is applied separately, before conditions that affect Shiny chance, such as Sparkling Power from [[sandwich]]es or the [[Shiny Charm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== January 10 to 12, 2025 ====&lt;br /&gt;
[[File:PPNMO23.jpg|thumb|250px|Snakelike Pokémon Mass Outbreak banner]]&lt;br /&gt;
In celebration of the {{wp|Chinese New Year|Year of the Snake}}, the twenty-third Mass Outbreak event featured several species of snakelike Pokémon. The event caused {{p|Silicobra}} to appear in Mass Outbreaks across [[Paldea]], {{p|Ekans}} to appear in Mass Outbreaks in [[Kitakami]], and {{p|Seviper}} to appear in Mass Outbreaks in the [[Terarium]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the Pokémon that appeared have a flat 0.5% bonus chance to be {{Shiny}}. This 0.5% bonus is applied separately, before conditions that affect Shiny chance, such as Sparkling Power from [[sandwich]]es or the [[Shiny Charm]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====December 19, 2024 to January 5, 2025====&lt;br /&gt;
{{main|Poké Portal News/2024#December 19, 2024 to January 5, 2025|Poké Portal News/2024 → List of Mass Outbreak events → December 19, 2024 to January 5, 2025}}&lt;br /&gt;
This period was occupied by the black-colored [[shiny Pokémon]] Mass Outbreak event, which began on December 19, 2024 and ran until January 5, 2025.&lt;br /&gt;
&lt;br /&gt;
===2024===&lt;br /&gt;
{{main|Poké Portal News/2024#List of Mass Outbreak events|Poké Portal News/2024 → List of Mass Outbreak events}}&lt;br /&gt;
&lt;br /&gt;
===2023===&lt;br /&gt;
{{main|Poké Portal News/2023#List of Mass Outbreak events|Poké Portal News/2023 → List of Mass Outbreak events}}&lt;br /&gt;
&lt;br /&gt;
==List of Tera Raid Battle events==&lt;br /&gt;
The following lists, in reverse chronological order, different [[Tera Raid Battle]] events. The event periods for the given dates typically last between 00:00 UTC on the initial date, to 23:59 UTC on the end date, unless otherwise stated. However, if an event is active in the player&#039;s savefile, it will continue to be active until the player connects online, or updates their Poké Portal News after the event period ends.&lt;br /&gt;
&lt;br /&gt;
Additionally, the typical HP modifier for 7★ events is 30×, with other difficulties using their respective standard HP modifiers, unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
===2025===&lt;br /&gt;
==== September 1 to 14, 2025 ====&lt;br /&gt;
[[File:PPN89.jpg|thumb|250px|Challenge the Shiny Beads of Ruin event banner]]&lt;br /&gt;
The 89th Tera Raid event will be &#039;&#039;&#039;Challenge the Shiny Beads of Ruin&#039;&#039;&#039;. It will feature a {{Shiny}} {{p|Chi-Yu}} in 5★ Tera Raid Battles from September 1 to 14, 2025. This Pokémon is uncatchable, but if the total number of player victories against it reaches one million players before the event ended, a [[List of game-based Pokémon distributions in Generation IX#1 Million Victories Shiny Chi-Yu|Shiny Chi-Yu]] will be distributed from September 19 to 30, 2025, and for every 100,000 victories after that up to 2 million, each player will receive a set of 40 [[Tera Shard]]s (max. 10). It always has {{t|Fire}} as its [[Tera]] Type.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== August 18 to 31, 2025 ====&lt;br /&gt;
[[File:PPN88.jpg|thumb|250px|Challenge the Shiny Vessel of Ruin event banner]]&lt;br /&gt;
The 88th Tera Raid event will be &#039;&#039;&#039;Challenge the Shiny Vessel of Ruin&#039;&#039;&#039;. It will feature a {{Shiny}} {{p|Ting-Lu}} in 5★ Tera Raid Battles from August 18 to 31, 2025. This Pokémon is uncatchable, but if the total number of player victories against it reaches one million players before the event ended, a [[List of game-based Pokémon distributions in Generation IX#1 Million Victories Shiny Ting-Lu|Shiny Ting-Lu]] will be distributed from September 5 to 30, 2025, and for every 100,000 victories after that up to 2 million, each player will receive a set of 40 [[Tera Shard]]s (max. 10). It always has {{t|Ground}} as its [[Tera]] Type.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== August 4 to 17, 2025 ====&lt;br /&gt;
[[File:PPN87.jpg|thumb|250px|Challenge the Shiny Sword of Ruin event banner]]&lt;br /&gt;
The 87th Tera Raid event will be &#039;&#039;&#039;Challenge the Shiny Sword of Ruin&#039;&#039;&#039;. It will feature a {{Shiny}} {{p|Chien-Pao}} in 5★ Tera Raid Battles from August 4 to 17, 2025. This Pokémon is uncatchable, but if the total number of player victories against it reaches one million players before the event ended, a [[List of game-based Pokémon distributions in Generation IX#1 Million Victories Shiny Chien-Pao|Shiny Chien-Pao]] will be distributed from August 22 to September 30, 2025, and for every 100,000 victories after that up to 2 million, each player will receive a set of 40 [[Tera Shard]]s (max. 10). It always has {{t|Ice}} as its [[Tera]] Type.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== July 23 to August 3, 2025 ====&lt;br /&gt;
[[File:PPN86.jpg|thumb|250px|Challenge the Shiny Tablets of Ruin event banner]]&lt;br /&gt;
The 86th Tera Raid event was &#039;&#039;&#039;Challenge the Shiny Tablets of Ruin&#039;&#039;&#039;. It featured a {{Shiny}} {{p|Wo-Chien}} in 5★ Tera Raid Battles from July 23 to August 3, 2025. This Pokémon is uncatchable, but if the total number of player victories against it reached one million before the event ended, a [[List of game-based Pokémon distributions in Generation IX#1 Million Victories Shiny Wo-Chien|Shiny Wo-Chien]] would be distributed from August 8 to September 30, 2025, and for every 100,000 victories after that up to 2 million, each player would receive a set of 40 [[Tera Shard]]s (max. 10). It always has {{t|Grass}} as its [[Tera]] Type.&lt;br /&gt;
&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|teratype=Grass&lt;br /&gt;
|stars=5&lt;br /&gt;
|version=Both&lt;br /&gt;
|ndex=1001&lt;br /&gt;
|pokemon=Wo-Chien&lt;br /&gt;
|gender=Genderless&lt;br /&gt;
|levelboss=75&lt;br /&gt;
|uncatchable=yes&lt;br /&gt;
|shiny=always&lt;br /&gt;
|type=Dark&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|ability=Tablets of Ruin&lt;br /&gt;
|timer=330&lt;br /&gt;
|nature=Calm&lt;br /&gt;
|moves={{TeraRaidInfo/Move|move=Giga Drain|type=Grass|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Dark Pulse|type=Dark|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Snarl|type=Dark|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Pollen Puff|type=Grass|cat=Special}}|exactions={{TeraRaidInfo/Move|move=Ruination|type=Dark|cat=Special|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=80% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Leaf Storm|type=Grass|cat=Special|condition=65% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=61% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=50% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=40% health remaining}}|hpmod=25|terabonus=80|terapenalty=40|dropsfixed={{TeraRaidInfo/Drop|item=Exp. Candy L|amount=6|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=4|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Zinc|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Grass Tera Shard|amount=40|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Grass Tera Shard|amount=20|fixed=Host}}|dropsrandom={{TeraRaidInfo/Drop|item=Exp. Candy L|amount=5|droprate=16}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=3|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Star Piece|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Zinc|amount=5|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Grass Tera Shard|amount=10|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=4}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Spicy Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bitter Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sour Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Salty Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sweet Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Sp. Def|mint=Calm Mint|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Comet Shard|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|droprate=1}}|onlyonce=|ivs=5}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== July 11 to 13, 2025 &amp;amp; July 18 to 20 ====&lt;br /&gt;
[[File:PPN85.jpg|thumb|250px|Kommo-o the Unrivaled event banner]]&lt;br /&gt;
The 85th Tera Raid Battle event was {{p|Kommo-o}} with the Mightiest [[Mark]], granting the [[title]] &#039;&#039;&#039;Kommo-o the Unrivaled&#039;&#039;&#039;, which appeared at 7★ black Tera Raid crystals between July 11 to 13, 2025 &amp;amp; July 18 to 20. This Pokémon can only be caught once per save file, although the Tera Raid Battle can be attended repeatedly for additional item rewards. It always has {{t|Fighting}} as its [[Tera]] Type.&lt;br /&gt;
&lt;br /&gt;
The second half of this event also included a repeat of the 5★ [[Poké Portal News/2023#March 24 to 26, 2023|Blissey Spotlight]].&lt;br /&gt;
&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|teratype=Fighting&lt;br /&gt;
|stars=7&lt;br /&gt;
|version=Both&lt;br /&gt;
|ndex=0784&lt;br /&gt;
|pokemon=Kommo-o&lt;br /&gt;
|gender=Male&lt;br /&gt;
|levelboss=100&lt;br /&gt;
|shiny=no&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|levelcatch=100&lt;br /&gt;
|ability=Soundproof&lt;br /&gt;
|size=128&lt;br /&gt;
|timer=490&lt;br /&gt;
|ivs=6&lt;br /&gt;
|nature=Naughty&lt;br /&gt;
|moves={{TeraRaidInfo/Move|move=Close Combat|type=Fighting|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Dragon Claw|type=Dragon|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Iron Head|type=Steel|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Boomburst|type=Normal|cat=Special}}|exactions={{TeraRaidInfo/Move|move=Clangorous Soul|type=Dragon|cat=Status|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=75% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=60% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Clanging Scales|type=Dragon|cat=Special|condition=80% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Clanging Scales|type=Dragon|cat=Special|condition=55% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=40% health remaining}}|onlyonce=Yes|hpmod=60|terapenalty=30|terabonus=70|dropsfixed={{TeraRaidInfo/Drop|item=Exp. Candy L|amount=6|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=4|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Protein|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Fighting Tera Shard|amount=20|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Fighting Tera Shard|amount=10|fixed=Host}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=TM167|TMtype=Fighting|amount=1|fixed=First}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|fixed=First}}|dropsrandom={{TeraRaidInfo/Drop|item=Exp. Candy L|amount=5|droprate=16}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=3|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Star Piece|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Protein|amount=5|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Fighting Tera Shard|amount=10|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=4}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Spicy Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bitter Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sour Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Salty Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sweet Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Attack|mint=Naughty Mint|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Comet Shard|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|droprate=1}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== June 20 to 22, 2025 &amp;amp; June 27 to 29 ====&lt;br /&gt;
[[File:PPN84.jpg|thumb|250px|Baxcalibur the Unrivaled event banner]]&lt;br /&gt;
The 84th Tera Raid Battle event was {{p|Baxcalibur}} with the Mightiest [[Mark]], granting the [[title]] &#039;&#039;&#039;Baxcalibur the Unrivaled&#039;&#039;&#039;, which appeared at 7★ black Tera Raid crystals between June 20 to 22, 2025 &amp;amp; June 27 to 29. This Pokémon can only be caught once per save file, although the Tera Raid Battle can be attended repeatedly for additional item rewards. It always has {{t|Ice}} as its [[Tera]] Type.&lt;br /&gt;
&lt;br /&gt;
The second half of this event also included a repeat of the 5★ [[Poké Portal News/2023#March 24 to 26, 2023|Blissey Spotlight]].&lt;br /&gt;
&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|teratype=Ice&lt;br /&gt;
|stars=7&lt;br /&gt;
|version=Both&lt;br /&gt;
|ndex=0998&lt;br /&gt;
|pokemon=Baxcalibur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|levelboss=100&lt;br /&gt;
|shiny=no&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|levelcatch=100&lt;br /&gt;
|ability=Thermal Exchange&lt;br /&gt;
|size=128&lt;br /&gt;
|timer=560&lt;br /&gt;
|ivs=6&lt;br /&gt;
|nature=Adamant&lt;br /&gt;
|moves={{TeraRaidInfo/Move|move=Glaive Rush|type=Dragon|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Icicle Crash|type=Ice|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Crunch|type=Dark|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Earthquake|type=Ground|cat=Physical}}|exactions={{TeraRaidInfo/Move|move=Swords Dance|type=Normal|cat=Status|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=80% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=50% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=60% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Swords Dance|type=Normal|cat=Status|condition=45% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=40% health remaining}}|onlyonce=Yes|hpmod=55|terapenalty=30|terabonus=70|dropsfixed={{TeraRaidInfo/Drop|item=Exp. Candy L|amount=6|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=4|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Protein|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ice Tera Shard|amount=20|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ice Tera Shard|amount=10|fixed=Host}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=TM088|TMtype=Normal|amount=1|fixed=First}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|fixed=First}}|dropsrandom={{TeraRaidInfo/Drop|item=Exp. Candy L|amount=5|droprate=16}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=3|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Star Piece|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Protein|amount=5|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ice Tera Shard|amount=10|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=4}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Spicy Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bitter Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sour Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Salty Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sweet Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Attack|mint=Adamant Mint|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Comet Shard|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|droprate=1}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== June 5 to 16, 2025 ====&lt;br /&gt;
[[File:PPN83.jpg|thumb|250px|Porygon2 the Unrivaled event banner]]&lt;br /&gt;
Released in celebration of the release of the [[Nintendo Switch 2]], the 84th Tera Raid Battle event was {{p|Porygon2}} with the Mightiest [[Mark]], granting the [[title]] &#039;&#039;&#039;Porygon2 the Unrivaled&#039;&#039;&#039;, which appeared at 7★ black Tera Raid crystals between June 5 to 16, 2025. This Pokémon can only be caught once per save file, although the Tera Raid Battle can be attended repeatedly for additional item rewards. It always has {{t|Normal}} as its [[Tera]] Type.&lt;br /&gt;
&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|stars=7&lt;br /&gt;
|version=Both&lt;br /&gt;
|ndex=0233&lt;br /&gt;
|pokemon=Porygon2&lt;br /&gt;
|gender=Genderless&lt;br /&gt;
|teratype=Normal&lt;br /&gt;
|type=Normal&lt;br /&gt;
|levelboss=100&lt;br /&gt;
|levelcatch=100&lt;br /&gt;
|moves=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Tri Attack|type=Normal|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Psychic|type=Psychic|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Thunderbolt|type=Electric|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Ice Beam|type=Ice|cat=Special}}&lt;br /&gt;
|exactions=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Trick Room|type=Psychic|cat=Status|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Steal Tera Orb charge|condition=90% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=80% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=70% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Discharge|type=Electric|cat=Special|condition=65% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=40% health remaining}}&lt;br /&gt;
|nature=Quiet&lt;br /&gt;
|ability=Analytic&lt;br /&gt;
|timer=570&lt;br /&gt;
|size=128&lt;br /&gt;
|shiny=no&lt;br /&gt;
|onlyonce=yes&lt;br /&gt;
|terapenalty=30&lt;br /&gt;
|terabonus=70&lt;br /&gt;
|ivs=6&lt;br /&gt;
|dropsfixed=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=6|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=4|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Calcium|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=40|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|fixed=Host}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=TM126|TMtype=Electric|amount=1|fixed=First}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|fixed=First}}&lt;br /&gt;
|dropsrandom=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=5|droprate=16}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=3|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Star Piece|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Calcium|amount=5|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=4}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Spicy Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bitter Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sour Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Salty Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sweet Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Sp. Atk|mint=Quiet Mint|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Comet Shard|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|droprate=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== May 23 to 25, 2025 &amp;amp; May 30 to June 1 ====&lt;br /&gt;
[[File:PPN82.jpg|thumb|250px|Garchomp the Unrivaled event banner]]&lt;br /&gt;
The 83rd Tera Raid Battle event was {{p|Garchomp}} with the Mightiest [[Mark]], granting the [[title]] &#039;&#039;&#039;Garchomp the Unrivaled&#039;&#039;&#039;, which appeared at 7★ black Tera Raid crystals between May 23 to 25, 2025 &amp;amp; May 30 to June 1. This Pokémon can only be caught once per save file, although the Tera Raid Battle can be attended repeatedly for additional item rewards. It always has {{t|Ground}} as its [[Tera]] Type.&lt;br /&gt;
&lt;br /&gt;
The second half of this event also included a repeat of the 5★ [[Poké Portal News/2023#March 24 to 26, 2023|Blissey Spotlight]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|stars=7&lt;br /&gt;
|version=Both&lt;br /&gt;
|ndex=0445&lt;br /&gt;
|pokemon=Garchomp&lt;br /&gt;
|gender=Male&lt;br /&gt;
|teratype=Ground&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|levelboss=100&lt;br /&gt;
|levelcatch=100&lt;br /&gt;
|moves=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Earthquake|type=Ground|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Poison Jab|type=Poison|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Liquidation|type=Water|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Fire Fang|type=Fire|cat=Physical}}&lt;br /&gt;
|exactions=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Breaking Swipe|type=Dragon|cat=Physical|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=76% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Swords Dance|type=Normal|cat=Status|condition=75% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=60% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Swords Dance|type=Normal|cat=Status|condition=55% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=40% health remaining}}&lt;br /&gt;
|nature=Jolly&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|timer=570&lt;br /&gt;
|size=128&lt;br /&gt;
|shiny=no&lt;br /&gt;
|onlyonce=yes&lt;br /&gt;
|hpmod=25&lt;br /&gt;
|terapenalty=30&lt;br /&gt;
|terabonus=70&lt;br /&gt;
|ivs=6&lt;br /&gt;
|dropsfixed=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=6|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=4|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Carbos|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=40|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|fixed=Host}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=TM149|TMtype=Ground|amount=1|fixed=First}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|fixed=First}}&lt;br /&gt;
|dropsrandom=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=5|droprate=16}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=3|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Star Piece|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Carbos|amount=5|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=4}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Spicy Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bitter Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sour Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Salty Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sweet Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Speed|mint=Jolly Mint|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Comet Shard|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|droprate=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== May 9 to 11, 2025 &amp;amp; May 16 to 18 ====&lt;br /&gt;
[[File:PPN81.jpg|thumb|250px|Metagross the Unrivaled event banner]]&lt;br /&gt;
The 82nd Tera Raid Battle event was {{p|Metagross}} with the Mightiest [[Mark]], granting the [[title]] &#039;&#039;&#039;Metagross the Unrivaled&#039;&#039;&#039;, which appeared at 7★ black Tera Raid crystals between May 9 to 11, 2025 &amp;amp; May 16 to 18. This Pokémon can only be caught once per save file, although the Tera Raid Battle can be attended repeatedly for additional item rewards. It always has {{t|Steel}} as its [[Tera]] Type.&lt;br /&gt;
&lt;br /&gt;
The second half of this event also included a repeat of the 5★ [[Poké Portal News/2023#March 24 to 26, 2023|Blissey Spotlight]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|stars=7&lt;br /&gt;
|version=Both&lt;br /&gt;
|ndex=0376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|gender=Random&lt;br /&gt;
|teratype=Steel&lt;br /&gt;
|type=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|levelboss=100&lt;br /&gt;
|levelcatch=100&lt;br /&gt;
|moves=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Meteor Mash|type=Steel|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Zen Headbutt|type=Psychic|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Earthquake|type=Ground|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Thunder Punch|type=Electric|cat=Physical}}&lt;br /&gt;
|exactions=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Hone Claws|type=Dark|cat=Status|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Iron Defense|type=Steel|cat=Status|condition=89% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Iron Defense|type=Steel|cat=Status|condition=79% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=70% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=60% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Light Screen|type=Psychic|cat=Status|condition=40% health remaining}}&lt;br /&gt;
|nature=Adamant&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|timer=500&lt;br /&gt;
|size=128&lt;br /&gt;
|shiny=no&lt;br /&gt;
|onlyonce=yes&lt;br /&gt;
|hpmod=25&lt;br /&gt;
|terapenalty=30&lt;br /&gt;
|terabonus=70&lt;br /&gt;
|ivs=6&lt;br /&gt;
|dropsfixed=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=6|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=4|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Protein|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=40|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|fixed=Host}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=TM059|TMtype=Psychic|amount=1|fixed=First}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|fixed=First}}&lt;br /&gt;
|dropsrandom=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=5|droprate=16}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=3|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Star Piece|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Protein|amount=5|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=4}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Spicy Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bitter Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sour Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Salty Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sweet Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Attack|mint=Adamant Mint|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Comet Shard|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|droprate=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====April 30 to May 8, 2025====&lt;br /&gt;
[[File:PPN25.jpg|thumb|250px|Chest Form Gimmighoul event banner]]&lt;br /&gt;
{{main|Poké Portal News/2024#August 9 to 22, 2024 2|Poké Portal News/2024 → August 9 to 22, 2024}}&lt;br /&gt;
The 81st Tera Raid Battle event was a repeat of the {{p|Gimmighoul}} event.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== April 18 to 20, 2025 &amp;amp; April 25 to 27 ====&lt;br /&gt;
[[File:PPN80.jpg|thumb|250px|Salamence the Unrivaled event banner]]&lt;br /&gt;
The 80th Tera Raid Battle event was {{p|Salamence}} with the Mightiest [[Mark]], granting the [[title]] &#039;&#039;&#039;Salamence the Unrivaled&#039;&#039;&#039;, which appeared at 7★ black Tera Raid crystals between &lt;br /&gt;
April 18 to 20, 2025 &amp;amp; April 25 to 27. This Pokémon can only be caught once per save file, although the Tera Raid Battle can be attended repeatedly for additional item rewards. It always has {{t|Flying}} as its [[Tera]] Type.&lt;br /&gt;
&lt;br /&gt;
The second half of this event also included a repeat of the 5★ [[Poké Portal News/2023#March 24 to 26, 2023|Blissey Spotlight]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|stars=7&lt;br /&gt;
|version=Both&lt;br /&gt;
|ndex=0373&lt;br /&gt;
|pokemon=Salamence&lt;br /&gt;
|gender=Male&lt;br /&gt;
|teratype=Flying&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|levelboss=100&lt;br /&gt;
|levelcatch=100&lt;br /&gt;
|moves=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Tera Blast|type=Normal|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Dragon Pulse|type=Dragon|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Earthquake|type=Ground|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Flamethrower|type=Fire|cat=Special}}&lt;br /&gt;
|exactions=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Heat Wave|type=Fire|cat=Special|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=86% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=65% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Breaking Swipe|type=Dragon|cat=Physical|condition=50% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=44% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Dragon Dance|type=Dragon|cat=Status|condition=40% health remaining}}&lt;br /&gt;
|nature=Quiet&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|size=128&lt;br /&gt;
|shiny=no&lt;br /&gt;
|onlyonce=yes&lt;br /&gt;
|terapenalty=30&lt;br /&gt;
|terabonus=70&lt;br /&gt;
|ivs=6&lt;br /&gt;
|dropsfixed=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=6|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=4|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Calcium|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=40|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|fixed=Host}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=TM115|TMtype=Dragon|amount=1|fixed=First}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|fixed=First}}&lt;br /&gt;
|dropsrandom=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=5|droprate=16}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=3|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Star Piece|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Calcium|amount=5|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=4}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Spicy Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bitter Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sour Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Salty Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sweet Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Sp. Atk|mint=Quiet Mint|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Comet Shard|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|droprate=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== March 28 to 30, 2025 &amp;amp; April 4 to 6====&lt;br /&gt;
[[File:PPN79.jpg|thumb|250px|Tyranitar the Unrivaled event banner]]&lt;br /&gt;
The 79th Tera Raid Battle event was {{p|Tyranitar}} with the Mightiest [[Mark]], granting the [[title]] &#039;&#039;&#039;Tyranitar the Unrivaled&#039;&#039;&#039;, which appeared at 7★ black Tera Raid crystals between March 28 to 30, 2025 &amp;amp; April 4 to 6. This Pokémon can only be caught once per save file, although the Tera Raid Battle can be attended repeatedly for additional item rewards. It always has {{t|Ghost}} as its [[Tera]] Type.&lt;br /&gt;
&lt;br /&gt;
The second half of this event also included a repeat of the 5★ [[Poké Portal News/2023#March 24 to 26, 2023|Blissey Spotlight]].&lt;br /&gt;
&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|stars=7&lt;br /&gt;
|version=Both&lt;br /&gt;
|ndex=0248&lt;br /&gt;
|pokemon=Tyranitar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|teratype=Ghost&lt;br /&gt;
|type=Rock&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|levelboss=100&lt;br /&gt;
|levelcatch=100&lt;br /&gt;
|moves=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Stone Edge|type=Rock|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Crunch|type=Dark|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Earthquake|type=Ground|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Shadow Claw|type=Ghost|cat=Physical}}&lt;br /&gt;
|exactions=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Focus Energy|type=Normal|cat=Status|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=85% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=79% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Dragon Dance|type=Dragon|cat=Status|condition=75% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Dragon Dance|type=Dragon|cat=Status|condition=65% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=40% health remaining}}&lt;br /&gt;
|nature=Adamant&lt;br /&gt;
|ability=Sand Stream&lt;br /&gt;
|size=128&lt;br /&gt;
|shiny=no&lt;br /&gt;
|onlyonce=yes&lt;br /&gt;
|hpmod=30&lt;br /&gt;
|terapenalty=30&lt;br /&gt;
|terabonus=70&lt;br /&gt;
|ivs=6&lt;br /&gt;
|dropsfixed=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=6|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=4|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Protein|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=40|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|fixed=Host}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=TM061|TMtype=Ghost|amount=1|fixed=First}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|fixed=First}}&lt;br /&gt;
|dropsrandom=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=5|droprate=16}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=3|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Star Piece|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Protein|amount=5|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=4}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Spicy Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bitter Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sour Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Salty Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sweet Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Attack|mint=Adamant Mint|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Comet Shard|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|droprate=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== March 14 to 20, 2025====&lt;br /&gt;
[[File:PPN78.jpg|thumb|250px|Quaquaval the Unrivaled event banner]]&lt;br /&gt;
The 78th Tera Raid Battle event was {{p|Quaquaval}} with the Mightiest [[Mark]], granting the [[title]] &#039;&#039;&#039;Quaquaval the Unrivaled&#039;&#039;&#039;, which appeared at 7★ black Tera Raid crystals between March 14 to 20, 2025. This Pokémon can only be caught once per save file, although the Tera Raid Battle can be attended repeatedly for additional item rewards. It always has {{t|Water}} as its [[Tera]] Type.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|stars=7&lt;br /&gt;
|version=Both&lt;br /&gt;
|ndex=0914&lt;br /&gt;
|pokemon=Quaquaval&lt;br /&gt;
|gender=Male&lt;br /&gt;
|teratype=Water&lt;br /&gt;
|type=Water&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|levelboss=100&lt;br /&gt;
|levelcatch=100&lt;br /&gt;
|moves=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Aqua Step|type=Water|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Brick Break|type=Fighting|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Brave Bird|type=Flying|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Ice Spinner|type=Ice|cat=Physical}}&lt;br /&gt;
|exactions=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Bulk Up|type=Fighting|cat=Status|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=85% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=75% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Rain Dance|type=Water|cat=Status|condition=74% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=45% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Bulk Up|type=Fighting|cat=Status|condition=40% health remaining}}&lt;br /&gt;
|nature=Adamant&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|timer=550&lt;br /&gt;
|size=128&lt;br /&gt;
|shiny=no&lt;br /&gt;
|onlyonce=yes&lt;br /&gt;
|hpmod=30&lt;br /&gt;
|terapenalty=30&lt;br /&gt;
|terabonus=70&lt;br /&gt;
|ivs=6&lt;br /&gt;
|dropsfixed=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=6|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=4|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Protein|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=40|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|fixed=Host}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=TM164|TMtype=Flying|amount=1|fixed=First}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|fixed=First}}&lt;br /&gt;
|dropsrandom=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=5|droprate=16}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=3|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Star Piece|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Protein|amount=5|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=4}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Spicy Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bitter Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sour Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Salty Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sweet Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Attack|mint=Adamant Mint|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Comet Shard|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|droprate=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====March 7 to 13, 2025====&lt;br /&gt;
[[File:PPN77.jpg|thumb|250px|Skeledirge the Unrivaled event banner]]&lt;br /&gt;
The 77th Tera Raid Battle event was {{p|Skeledirge}} with the Mightiest [[Mark]], granting the [[title]] &#039;&#039;&#039;Skeledirge the Unrivaled&#039;&#039;&#039;, which appeared at 7★ black Tera Raid crystals between March 7 to 13, 2025. This Pokémon can only be caught once per save file, although the Tera Raid Battle can be attended repeatedly for additional item rewards. It always has {{t|Fire}} as its [[Tera]] Type.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|stars=7&lt;br /&gt;
|version=Both&lt;br /&gt;
|ndex=0911&lt;br /&gt;
|pokemon=Skeledirge&lt;br /&gt;
|gender=Male&lt;br /&gt;
|teratype=Fire&lt;br /&gt;
|type=Fire&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|levelboss=100&lt;br /&gt;
|levelcatch=100&lt;br /&gt;
|moves=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Torch Song|type=Fire|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Shadow Ball|type=Ghost|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Stomping Tantrum|type=Ground|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Hyper Voice|type=Normal|cat=Special}}&lt;br /&gt;
|exactions=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Disarming Voice|type=Fairy|cat=Special|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Flame Charge|type=Fire|cat=Physical|condition=98% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=80% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Hyper Voice|type=Normal|cat=Special|condition=79% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=50% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Flame Charge|type=Fire|cat=Physical|condition=40% health remaining}}&lt;br /&gt;
|nature=Rash&lt;br /&gt;
|ability=Unaware&lt;br /&gt;
|timer=550&lt;br /&gt;
|size=128&lt;br /&gt;
|shiny=no&lt;br /&gt;
|onlyonce=yes&lt;br /&gt;
|hpmod=35&lt;br /&gt;
|terapenalty=30&lt;br /&gt;
|terabonus=70&lt;br /&gt;
|ivs=6&lt;br /&gt;
|dropsfixed=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=6|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=4|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Calcium|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=40|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|fixed=Host}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=TM117|TMtype=Normal|amount=1|fixed=First}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|fixed=First}}&lt;br /&gt;
|dropsrandom=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=5|droprate=16}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=3|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Star Piece|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Calcium|amount=5|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=4}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Spicy Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bitter Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sour Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Salty Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sweet Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Sp. Atk|mint=Rash Mint|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Comet Shard|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|droprate=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====February 28 to March 6, 2025====&lt;br /&gt;
[[File:PPN76.jpg|thumb|250px|Meowscarada the Unrivaled event banner]]&lt;br /&gt;
The 76th Tera Raid Battle event was {{p|Meowscarada}} with the Mightiest [[Mark]], granting the [[title]] &#039;&#039;&#039;Meowscarada the Unrivaled&#039;&#039;&#039;, which appeared at 7★ black Tera Raid crystals between February 28 to March 6, 2025. This Pokémon can only be caught once per save file, although the Tera Raid Battle can be attended repeatedly for additional item rewards. It always has {{t|Grass}} as its [[Tera]] Type.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|stars=7&lt;br /&gt;
|version=Both&lt;br /&gt;
|ndex=0908&lt;br /&gt;
|pokemon=Meowscarada&lt;br /&gt;
|gender=Female&lt;br /&gt;
|teratype=Grass&lt;br /&gt;
|type=Grass&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|levelboss=100&lt;br /&gt;
|levelcatch=100&lt;br /&gt;
|moves=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Flower Trick|type=Grass|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Night Slash|type=Dark|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Acrobatics|type=Flying|cat=Physical}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Play Rough|type=Fairy|cat=Physical}}&lt;br /&gt;
|exactions=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Hone Claws|type=Dark|cat=Status|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=85% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Petal Blizzard|type=Grass|cat=Physical|condition=84% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=75% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Grassy Terrain|type=Grass|cat=Status|condition=50% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=40% health remaining}}&lt;br /&gt;
|nature=Adamant&lt;br /&gt;
|ability=Protean&lt;br /&gt;
|timer=500&lt;br /&gt;
|size=128&lt;br /&gt;
|shiny=no&lt;br /&gt;
|onlyonce=yes&lt;br /&gt;
|hpmod=35&lt;br /&gt;
|terapenalty=30&lt;br /&gt;
|terabonus=70&lt;br /&gt;
|ivs=6&lt;br /&gt;
|dropsfixed=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=6|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=4|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Protein|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=40|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|fixed=Host}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=TM127|TMtype=Fairy|amount=1|fixed=First}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|fixed=First}}&lt;br /&gt;
|dropsrandom=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=5|droprate=16}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=3|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Star Piece|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Protein|amount=5|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=2|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=20|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=2|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=4}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Spicy Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bitter Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sour Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Salty Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sweet Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Attack|mint=Adamant Mint|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Comet Shard|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Patch|amount=1|droprate=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== February 21 to 27, 2025 ====&lt;br /&gt;
[[File:PPN13.jpg|thumb|250px|Walking Wake and Iron Leaves event banner]]&lt;br /&gt;
{{main|Poké Portal News/2024#April 26 to May 6, 2024 2|Walking Wake and Iron Leaves}}&lt;br /&gt;
The 75th Tera Raid Battle event was a repeat of the Walking Wake and Iron Leaves event, which appeared in 5★ Tera Raid crystals from February 21 to 27, 2025. Players that captured a {{p|Walking Wake}} or {{p|Iron Leaves}} in one of the previous events are ineligible to catch another during the February 21 to 27, 2025 period, but the raids can be attended repeatedly for additional item rewards.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== February 14 to 16, 2025 ====&lt;br /&gt;
[[File:PPN74.jpg|thumb|250px|Valentine&#039;s Day Milcery event banner]]&lt;br /&gt;
Released in celebration of {{wp|Valentine&#039;s Day}}, the 74th Tera Raid Battle event featured {{p|Milcery}} with various Tera Types appearing more frequently in 5★ Tera Raid Battles from February 14 to 16, 2025.&amp;lt;ref&amp;gt;[https://sv-news.pokemon.co.jp/en/page/325.html A Milcery Tera Raid Battle Event Will Be Held for Valentine’s Day! | Poké Portal News]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|stars=5&lt;br /&gt;
|version=Both&lt;br /&gt;
|ndex=0868&lt;br /&gt;
|pokemon=Milcery&lt;br /&gt;
|gender=Female&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|levelboss=75&lt;br /&gt;
|levelcatch=75&lt;br /&gt;
|moves=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Entrainment|type=Normal|cat=Status}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Misty Terrain|type=Fairy|cat=Status}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Dazzling Gleam|type=Fairy|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Acid Armor|type=Poison|cat=Status}}&lt;br /&gt;
|exactions=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Sweet Scent|type=Normal|cat=Status|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Charm|type=Fairy|cat=Status|condition=75% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=50% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Steal Tera Orb charge|condition=40% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=25% health remaining}}&lt;br /&gt;
|ha=Random&lt;br /&gt;
|shiny=yes&lt;br /&gt;
|terapenalty=40&lt;br /&gt;
|terabonus=80&lt;br /&gt;
|ivs=4&lt;br /&gt;
|dropsfixed=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy M|amount=3|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=2|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=1|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=2|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Strawberry Sweet|amount=1|fixed=Everyone}}&lt;br /&gt;
|dropsrandom=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=1|droprate=15}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy M|amount=2|droprate=12}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=1|droprate=10}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy S|amount=2|droprate=10}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Flower Sweet|amount=1|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Clover Sweet|amount=1|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Berry Sweet|amount=1|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Love Sweet|amount=1|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Strawberry Sweet|amount=1|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ribbon Sweet|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Star Sweet|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sweet Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== January 24 to 26, 2025 ====&lt;br /&gt;
[[File:PPN73.jpg|thumb|250px|Scream Tail and Iron Bundle event banner]]&lt;br /&gt;
The 73rd Tera Raid Battle event featured &#039;&#039;&#039;&amp;quot;[[version exclusive|Version Exclusive]] [[Paradox Pokémon]]&amp;quot;&#039;&#039;&#039;, with {{p|Scream Tail}} appearing in Pokémon Scarlet, and {{p|Iron Bundle}} appearing in Pokémon Violet. Both species appeared in 5★ Tera Raid crystals between January 24 to 26, 2025.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Scream Tail 5★=====&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|stars=5&lt;br /&gt;
|version=Scarlet&lt;br /&gt;
|ndex=0985&lt;br /&gt;
|pokemon=Scream Tail&lt;br /&gt;
|gender=Genderless&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|levelboss=75&lt;br /&gt;
|levelcatch=75&lt;br /&gt;
|moves=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Psychic|type=Psychic|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Dazzling Gleam|type=Fairy|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Hyper Voice|type=Normal|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Flamethrower|type=Fire|cat=Special}}&lt;br /&gt;
|exactions=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Sunny Day|type=Fire|cat=Status|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Misty Terrain|type=Fairy|cat=Status|condition=80% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=50% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Steal Tera Orb charge|condition=40% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=25% health remaining}}&lt;br /&gt;
|ability=Protosynthesis&lt;br /&gt;
|shiny=yes&lt;br /&gt;
|terapenalty=40&lt;br /&gt;
|terabonus=80&lt;br /&gt;
|ivs=4&lt;br /&gt;
|dropsfixed=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=1|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=1|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Swift Feather|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=2|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=2|fixed=Host}}&lt;br /&gt;
|dropsrandom=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=1|droprate=24}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=2|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=2|droprate=11}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Big Pearl|amount=1|droprate=11}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Swift Feather|amount=2|droprate=10}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Kelpsy Berry|amount=3|droprate=7}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sour Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Speed|mint=Timid Mint|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Pearl String|amount=1|droprate=2}}&lt;br /&gt;
}}&lt;br /&gt;
=====Iron Bundle 5★=====&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|stars=5&lt;br /&gt;
|version=Violet&lt;br /&gt;
|ndex=0991&lt;br /&gt;
|pokemon=Iron Bundle&lt;br /&gt;
|gender=Genderless&lt;br /&gt;
|type=Ice&lt;br /&gt;
|type2=Water&lt;br /&gt;
|levelboss=75&lt;br /&gt;
|levelcatch=75&lt;br /&gt;
|moves=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Ice Beam|type=Ice|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Chilling Water|type=Water|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Freeze-Dry|type=Ice|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Electric Terrain|type=Electric|cat=Status}}&lt;br /&gt;
|exactions=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Snowscape|type=Ice|cat=Status|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Aurora Veil|type=Ice|cat=Status|condition=98% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=50% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Steal Tera Orb charge|condition=40% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=25% health remaining}}&lt;br /&gt;
|ability=Quark Drive&lt;br /&gt;
|shiny=yes&lt;br /&gt;
|terapenalty=40&lt;br /&gt;
|terabonus=80&lt;br /&gt;
|ivs=4&lt;br /&gt;
|dropsfixed=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=1|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=1|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Swift Feather|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=2|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=2|fixed=Host}}&lt;br /&gt;
|dropsrandom=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=1|droprate=24}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=2|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=2|droprate=11}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Big Pearl|amount=1|droprate=11}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Swift Feather|amount=2|droprate=10}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Kelpsy Berry|amount=3|droprate=7}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Sour Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Speed|mint=Timid Mint|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Pearl String|amount=1|droprate=2}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== January 17 to 19, 2025 ====&lt;br /&gt;
[[File:PPN72.jpg|thumb|250px|Alolan Exeggutor event banner]]&lt;br /&gt;
The 72nd Tera Raid Battle event featured {{rf|Alolan}} {{p|Exeggutor}} with the {{t|Dragon}} [[Tera]] Type. It appeared more frequently in 5★ Tera Raid Battles between January 17 to 19, 2025.&lt;br /&gt;
{{TeraRaidInfo&lt;br /&gt;
|stars=5&lt;br /&gt;
|version=Both&lt;br /&gt;
|ndex=0103-Alola&lt;br /&gt;
|pokemon=Exeggutor&lt;br /&gt;
|form=Alolan Form&lt;br /&gt;
|gender=Random&lt;br /&gt;
|teratype=Dragon&lt;br /&gt;
|type=Grass&lt;br /&gt;
|type2=Dragon&lt;br /&gt;
|levelboss=75&lt;br /&gt;
|levelcatch=75&lt;br /&gt;
|moves=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Dragon Pulse|type=Dragon|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Energy Ball|type=Grass|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Psyshock|type=Psychic|cat=Special}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Flamethrower|type=Fire|cat=Special}}&lt;br /&gt;
|exactions=&lt;br /&gt;
{{TeraRaidInfo/Move|move=Sunny Day|type=Fire|cat=Status|condition=99% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/Move|move=Grassy Terrain|type=Grass|cat=Status|condition=80% time remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset boss stat changes|condition=50% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Steal Tera Orb charge|condition=40% health remaining}}&lt;br /&gt;
{{TeraRaidInfo/ExAction|action=Reset player stat changes|condition=25% health remaining}}&lt;br /&gt;
|ha=Random&lt;br /&gt;
|shiny=yes&lt;br /&gt;
|terapenalty=40&lt;br /&gt;
|terabonus=80&lt;br /&gt;
|ivs=4&lt;br /&gt;
|dropsfixed=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=1|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy XL|amount=1|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Genius Feather|amount=5|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=2|fixed=Everyone}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=2|fixed=Host}}&lt;br /&gt;
|dropsrandom=&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=1|droprate=22}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Exp. Candy L|amount=2|droprate=13}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Big Pearl|amount=1|droprate=12}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tera Shard|amount=2|droprate=11}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Genius Feather|amount=2|droprate=10}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Tamato Berry|amount=3|droprate=8}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Nugget|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Rare Candy|amount=1|droprate=5}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bitter Herba Mystica|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=PP Up|amount=1|droprate=3}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Ability Capsule|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Bottle Cap|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Mint Sp. Atk|mint=Quiet Mint|amount=1|droprate=2}}&lt;br /&gt;
{{TeraRaidInfo/Drop|item=Pearl String|amount=1|droprate=2}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== December 19, 2024 to January 5, 2025 ====&lt;br /&gt;
{{main|Poké Portal News/2024#December 19, 2024 to January 5, 2025_2|Poké Portal News/2024 → List of Tera Raid Battle events → December 19, 2024 to January 5, 2025}}&lt;br /&gt;
This period was occupied by the {{shiny}} {{p|Rayquaza}} Tera Raid Battle event, which began on December 19, 2024 and ran until January 5, 2025.&lt;br /&gt;
&lt;br /&gt;
===2024===&lt;br /&gt;
{{main|Poké Portal News/2024#List of Tera Raid Battle events|Poké Portal News/2024 → List of Tera Raid Battle events}}&lt;br /&gt;
&lt;br /&gt;
===2023===&lt;br /&gt;
{{main|Poké Portal News/2023#List of Tera Raid Battle events|Poké Portal News/2023 → List of Tera Raid Battle events}}&lt;br /&gt;
&lt;br /&gt;
===2022===&lt;br /&gt;
{{main|Poké Portal News/2022}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{paldea color}}|bordercolor={{paldea color dark}}&lt;br /&gt;
|zh_yue=寶可入口站新聞&lt;br /&gt;
|zh_cmn=寶可入口站新聞 / 宝可入口站新闻&lt;br /&gt;
|fr=Actus Poké Portail&lt;br /&gt;
|de=PokéPortal-News&lt;br /&gt;
|it=News dal Poképortale&lt;br /&gt;
|ko=포켓포털 뉴스&lt;br /&gt;
|es=Noticias del Poképortal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Event Pokémon]]&lt;br /&gt;
* [[Tera Raid Battle]]&lt;br /&gt;
* [[Mystery Gift]]&lt;br /&gt;
* [[Wild Area News]]&lt;br /&gt;
&lt;br /&gt;
{{Tera Raid Battles}}&lt;br /&gt;
{{Event distros}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Event distributions]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tera-Raid#Tera-Raid-Events]]&lt;br /&gt;
[[es:Teraincursiones de evento]]&lt;br /&gt;
[[it:News dal Poképortale]]&lt;br /&gt;
[[zh:宝可入口站新闻]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Candy&amp;diff=4256329</id>
		<title>Candy</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Candy&amp;diff=4256329"/>
		<updated>2025-03-10T02:19:29Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: Specification on usage of Species based Candy on the Partner Pikachu and Eevee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|currency in [[Pokémon GO]]|Candy (GO)}} &#039;&#039;For the currency in [[Pokémon Sleep]], see [[Candy (Sleep)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Candy&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アメ&#039;&#039;&#039; &#039;&#039;Candy&#039;&#039;) is a type of [[item]] in the [[Pokémon games]]. They can be used on a {{OBP|Pokémon|species}} outside of {{pkmn|battle}} to permanently increase certain attributes.&lt;br /&gt;
&lt;br /&gt;
==Types of Candy==&lt;br /&gt;
===Rare Candy===&lt;br /&gt;
{{main|Rare Candy}}&lt;br /&gt;
A Rare Candy increases a Pokémon&#039;s level by one. It can also be used to [[Evolution|evolve]] level 100 Pokémon that [[Methods of Evolution#Leveling up|evolve by leveling up]].&lt;br /&gt;
&lt;br /&gt;
===Exp. Candy===&lt;br /&gt;
{{main|Exp. Candy}}&lt;br /&gt;
An Exp. Candy increases a Pokémon&#039;s [[experience]] by a flat amount, which is different depending on the size.&lt;br /&gt;
&lt;br /&gt;
===Game-exclusive Candy===&lt;br /&gt;
====Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!====&lt;br /&gt;
In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], there are three types of Candy: stat-based Candy, species-based Candy, and Rare Candy, which appear as a type of item stored in the &#039;&#039;&#039;Candy Jar&#039;&#039;&#039;. Candy can be used to increase a Pokémon&#039;s {{AV}}s, except the [[Rare Candy]], which instead boosts a Pokémon&#039;s [[level]].&lt;br /&gt;
&lt;br /&gt;
=====Stat-based Candy=====&lt;br /&gt;
Stat-based candy can be used by any Pokémon to raise the AV of a specific stat, depending on the kind of Candy. They come in three sizes: regular, L and XL. They are more commonly found than species-specific Candy, as multiple of these Candies are often required to raise a single AV point. As a Pokémon&#039;s AV increases for a stat, it will require more and larger Candy to further increase the same stat by one AV. Regular-sized Candy can only raise a stat up to 50 AVs. L-sized Candy can go up to 100 AVs, but require the Pokémon to be at least level 30. XL-sized Candy can reach the maximum 200 AVs, but only work for level 60 and up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; text-align:center; border: 1px solid #{{Let&#039;s Go Pikachu color}}; background: #{{Let&#039;s Go Pikachu color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Let&#039;s Go Pikachu color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Let&#039;s Go Pikachu color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Let&#039;s Go Eevee color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Let&#039;s Go Eevee color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Let&#039;s Go Eevee color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Let&#039;s Go Eevee color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following lists how many Candy it takes to incrementally increase a Pokémon&#039;s AV to a certain value, depending on the Candy&#039;s size.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background:#{{Let&#039;s Go Eevee color}}; border:3px solid #{{Let&#039;s Go Pikachu color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{Let&#039;s Go Pikachu color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | AVs&lt;br /&gt;
! [[File:Bag Health Candy Sprite.png|Regular]]&lt;br /&gt;
! [[File:Bag Health Candy L Sprite.png|L]]&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | [[File:Bag Health Candy XL Sprite.png|XL]]&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;1 - 10&#039;&#039;&#039; || 1 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;11 - 14&#039;&#039;&#039; || 2 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;15 - 17&#039;&#039;&#039; || 3 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;18 - 20&#039;&#039;&#039; || 4 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;21 - 22&#039;&#039;&#039; || 5 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;23 - 24&#039;&#039;&#039; || 6 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;25 - 26&#039;&#039;&#039; || 7 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;27 - 28&#039;&#039;&#039; || 8 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;29 - 30&#039;&#039;&#039; || 9 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;31&#039;&#039;&#039; || 10 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;32 - 33&#039;&#039;&#039; || 11 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;34&#039;&#039;&#039; || 12 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;35 - 36&#039;&#039;&#039; || 13 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;37&#039;&#039;&#039; || 14 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;38&#039;&#039;&#039; || 15 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;39 - 40&#039;&#039;&#039; || 16 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;41 - 42&#039;&#039;&#039; || 17 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;43 - 45&#039;&#039;&#039; || 18 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;46 - 47&#039;&#039;&#039; || 19 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;48 - 50&#039;&#039;&#039; || 20 || 1 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;51 - 57&#039;&#039;&#039; || — || 2 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;58 - 75&#039;&#039;&#039; || — || 3 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;76 - 100&#039;&#039;&#039; || — || 4 || 1&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;101 - 153&#039;&#039;&#039; || — || — || 2&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;154 - 158&#039;&#039;&#039; || — || — || 3&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;159 - 164&#039;&#039;&#039; || — || — || 4&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;165 - 169&#039;&#039;&#039; || — || — || 5&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;170 - 174&#039;&#039;&#039; || — || — || 6&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;175 - 179&#039;&#039;&#039; || — || — || 7&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;180 - 183&#039;&#039;&#039; || — || — || 8&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;184 - 187&#039;&#039;&#039; || — || — || 9&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;188 - 192&#039;&#039;&#039; || — || — || 10&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| &#039;&#039;&#039;193 - 196&#039;&#039;&#039; || — || — || 11&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | &#039;&#039;&#039;197 - 200&#039;&#039;&#039; || — || — || style=&amp;quot;{{roundybr|5px}}&amp;quot; | 12&lt;br /&gt;
|}{{-}}&lt;br /&gt;
=====Species-based Candy=====&lt;br /&gt;
Species-based Candy can only be used by Pokémon of its corresponding evolutionary line. Bulbasaur Candy, for example, can only be used by {{p|Bulbasaur}}, {{p|Ivysaur}}, and {{p|Venusaur}}. When one is used, it will increase all stats by one AV point, up until all stats hit the maximum 200 AVs, and has no level requirements. Unlike in Pokémon GO, species-specific Candy do not play a role in evolution. Additionally, unlike Pokémon GO since the introduction of {{p|Tyrogue}}, {{p|Hitmonlee}} and {{p|Hitmonchan}} have separate Candy. Ordinary {{p|Pikachu}} and {{p|Eevee}} Candy can be used on the [[Partner_Pokémon_(Let&#039;s_Go,_Pikachu!_and_Let&#039;s_Go,_Eevee!)|Partner Pikachu and Eevee]], respectively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{kanto color}}; border:3px solid #{{kanto color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{kanto color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Candy&lt;br /&gt;
! style=&amp;quot;background:#{{kanto color light}}&amp;quot; | Japanese&lt;br /&gt;
! style=&amp;quot;background:#{{kanto color light}}; {{roundytr|5px}}&amp;quot; | Compatible Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Bag Candy Green Sprite.png]]&lt;br /&gt;
| Bulbasaur Candy&lt;br /&gt;
| フシギダネのアメ&lt;br /&gt;
| {{MSP/PE|001|Bulbasaur}}{{MSP/PE|002|Ivysaur}}{{MSP/PE|003|Venusaur}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Red Sprite.png]]&lt;br /&gt;
| Charmander Candy&lt;br /&gt;
| ヒトカゲのアメ&lt;br /&gt;
| {{MSP/PE|004|Charmander}}{{MSP/PE|005|Charmeleon}}{{MSP/PE|006|Charizard}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Blue Sprite.png]]&lt;br /&gt;
| Squirtle Candy&lt;br /&gt;
| ゼニガメのアメ&lt;br /&gt;
| {{MSP/PE|007|Squirtle}}{{MSP/PE|008|Wartortle}}{{MSP/PE|009|Blastoise}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Green Sprite.png]]&lt;br /&gt;
| Caterpie Candy&lt;br /&gt;
| キャタピーのアメ&lt;br /&gt;
| {{MSP/PE|010|Caterpie}}{{MSP/PE|011|Metapod}}{{MSP/PE|012|Butterfree}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Weedle Candy&lt;br /&gt;
| ビードルのアメ&lt;br /&gt;
| {{MSP/PE|013|Weedle}}{{MSP/PE|014|Kakuna}}{{MSP/PE|015|Beedrill}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Pidgey Candy&lt;br /&gt;
| ポッポのアメ&lt;br /&gt;
| {{MSP/PE|016|Pidgey}}{{MSP/PE|017|Pidgeotto}}{{MSP/PE|018|Pidgeot}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Purple Sprite.png]]&lt;br /&gt;
| Rattata Candy&lt;br /&gt;
| コラッタのアメ&lt;br /&gt;
| {{MSP/PE|019|Rattata}}{{MSP/PE|019A|Rattata}}{{MSP/PE|020|Raticate}}{{MSP/PE|020A|Raticate}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Spearow Candy&lt;br /&gt;
| オニスズメのアメ&lt;br /&gt;
| {{MSP/PE|021|Spearow}}{{MSP/PE|022|Fearow}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Purple Sprite.png]]&lt;br /&gt;
| Ekans Candy&lt;br /&gt;
| アーボのアメ&lt;br /&gt;
| {{MSP/PE|023|Ekans}}{{MSP/PE|024|Arbok}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Yellow Sprite.png]]&lt;br /&gt;
| Pikachu Candy{{anchor|Pikachu Candy}}&lt;br /&gt;
| ピカチュウのアメ&lt;br /&gt;
| {{MSP/PE|025|Pikachu}}[[File:025PaMSPE.png|link=Partner Pokémon (Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!)|Partner Pikachu]]{{MSP/PE|026|Raichu}}{{MSP/PE|026A|Raichu}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Yellow Sprite.png]]&lt;br /&gt;
| Sandshrew Candy&lt;br /&gt;
| サンドのアメ&lt;br /&gt;
| {{MSP/PE|027|Sandshrew}}{{MSP/PE|027A|Sandshrew}}{{MSP/PE|028|Sandslash}}{{MSP/PE|028A|Sandslash}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Blue Sprite.png]]&lt;br /&gt;
| Nidoran♀ Candy&lt;br /&gt;
| ニドラン♀のアメ&lt;br /&gt;
| {{MSP/PE|029|Nidoran♀}}{{MSP/PE|030|Nidorina}}{{MSP/PE|031|Nidoqueen}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Purple Sprite.png]]&lt;br /&gt;
| Nidoran♂ Candy&lt;br /&gt;
| ニドラン♂のアメ&lt;br /&gt;
| {{MSP/PE|032|Nidoran♂}}{{MSP/PE|033|Nidorino}}{{MSP/PE|034|Nidoking}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Pink Sprite.png]]&lt;br /&gt;
| Clefairy Candy&lt;br /&gt;
| ピッピのアメ&lt;br /&gt;
| {{MSP/PE|035|Clefairy}}{{MSP/PE|036|Clefable}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Vulpix Candy&lt;br /&gt;
| ロコンのアメ&lt;br /&gt;
| {{MSP/PE|037|Vulpix}}{{MSP/PE|037A|Vulpix}}{{MSP/PE|038|Ninetales}}{{MSP/PE|038A|Ninetales}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Pink Sprite.png]]&lt;br /&gt;
| Jigglypuff Candy&lt;br /&gt;
| プリンのアメ&lt;br /&gt;
| {{MSP/PE|039|Jigglypuff}}{{MSP/PE|040|Wigglytuff}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Purple Sprite.png]]&lt;br /&gt;
| Zubat Candy&lt;br /&gt;
| ズバットのアメ&lt;br /&gt;
| {{MSP/PE|041|Zubat}}{{MSP/PE|042|Golbat}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Blue Sprite.png]]&lt;br /&gt;
| Oddish Candy&lt;br /&gt;
| ナゾノクサのアメ&lt;br /&gt;
| {{MSP/PE|043|Oddish}}{{MSP/PE|044|Gloom}}{{MSP/PE|045|Vileplume}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Red Sprite.png]]&lt;br /&gt;
| Paras Candy&lt;br /&gt;
| パラスのアメ&lt;br /&gt;
| {{MSP/PE|046|Paras}}{{MSP/PE|047|Parasect}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Purple Sprite.png]]&lt;br /&gt;
| Venonat Candy&lt;br /&gt;
| コンパンのアメ&lt;br /&gt;
| {{MSP/PE|048|Venonat}}{{MSP/PE|049|Venomoth}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Diglett Candy&lt;br /&gt;
| ディグダのアメ&lt;br /&gt;
| {{MSP/PE|050|Diglett}}{{MSP/PE|050A|Diglett}}{{MSP/PE|051|Dugtrio}}{{MSP/PE|051A|Dugtrio}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Yellow Sprite.png]]&lt;br /&gt;
| Meowth Candy&lt;br /&gt;
| ニャースのアメ&lt;br /&gt;
| {{MSP/PE|052|Meowth}}{{MSP/PE|052A|Meowth}}{{MSP/PE|053|Persian}}{{MSP/PE|053A|Persian}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Yellow Sprite.png]]&lt;br /&gt;
| Psyduck Candy&lt;br /&gt;
| コダックのアメ&lt;br /&gt;
| {{MSP/PE|054|Psyduck}}{{MSP/PE|055|Golduck}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Mankey Candy&lt;br /&gt;
| マンキーのアメ&lt;br /&gt;
| {{MSP/PE|056|Mankey}}{{MSP/PE|057|Primeape}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Growlithe Candy&lt;br /&gt;
| ガーディのアメ&lt;br /&gt;
| {{MSP/PE|058|Growlithe}}{{MSP/PE|059|Arcanine}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Blue Sprite.png]]&lt;br /&gt;
| Poliwag Candy&lt;br /&gt;
| ニョロモのアメ&lt;br /&gt;
| {{MSP/PE|060|Poliwag}}{{MSP/PE|061|Poliwhirl}}{{MSP/PE|062|Poliwrath}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Abra Candy&lt;br /&gt;
| ケーシィのアメ&lt;br /&gt;
| {{MSP/PE|063|Abra}}{{MSP/PE|064|Kadabra}}{{MSP/PE|065|Alakazam}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Gray Sprite.png]]&lt;br /&gt;
| Machop Candy&lt;br /&gt;
| ワンリキーのアメ&lt;br /&gt;
| {{MSP/PE|066|Machop}}{{MSP/PE|067|Machoke}}{{MSP/PE|068|Machamp}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Green Sprite.png]]&lt;br /&gt;
| Bellsprout Candy&lt;br /&gt;
| マダツボミのアメ&lt;br /&gt;
| {{MSP/PE|069|Bellsprout}}{{MSP/PE|070|Weepinbell}}{{MSP/PE|071|Victreebel}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Blue Sprite.png]]&lt;br /&gt;
| Tentacool Candy&lt;br /&gt;
| メノクラゲのアメ&lt;br /&gt;
| {{MSP/PE|072|Tentacool}}{{MSP/PE|073|Tentacruel}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Geodude Candy&lt;br /&gt;
| イシツブテのアメ&lt;br /&gt;
| {{MSP/PE|074|Geodude}}{{MSP/PE|074A|Geodude}}{{MSP/PE|075|Graveler}}{{MSP/PE|075A|Graveler}}{{MSP/PE|076|Golem}}{{MSP/PE|076A|Golem}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Yellow Sprite.png]]&lt;br /&gt;
| Ponyta Candy&lt;br /&gt;
| ポニータのアメ&lt;br /&gt;
| {{MSP/PE|077|Ponyta}}{{MSP/PE|078|Rapidash}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Pink Sprite.png]]&lt;br /&gt;
| Slowpoke Candy&lt;br /&gt;
| ヤドンのアメ&lt;br /&gt;
| {{MSP/PE|079|Slowpoke}}{{MSP/PE|080|Slowbro}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Gray Sprite.png]]&lt;br /&gt;
| Magnemite Candy&lt;br /&gt;
| コイルのアメ&lt;br /&gt;
| {{MSP/PE|081|Magnemite}}{{MSP/PE|082|Magneton}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Farfetch&#039;d Candy&lt;br /&gt;
| カモネギのアメ&lt;br /&gt;
| {{MSP/PE|083|Farfetch&#039;d}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Doduo Candy&lt;br /&gt;
| ドードーのアメ&lt;br /&gt;
| {{MSP/PE|084|Doduo}}{{MSP/PE|085|Dodrio}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy White Sprite.png]]&lt;br /&gt;
| Seel Candy&lt;br /&gt;
| パウワウのアメ&lt;br /&gt;
| {{MSP/PE|086|Seel}}{{MSP/PE|087|Dewgong}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Purple Sprite.png]]&lt;br /&gt;
| Grimer Candy&lt;br /&gt;
| ベトベターのアメ&lt;br /&gt;
| {{MSP/PE|088|Grimer}}{{MSP/PE|088A|Grimer}}{{MSP/PE|089|Muk}}{{MSP/PE|089A|Muk}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Purple Sprite.png]]&lt;br /&gt;
| Shellder Candy&lt;br /&gt;
| シェルダーのアメ&lt;br /&gt;
| {{MSP/PE|090|Shellder}}{{MSP/PE|091|Cloyster}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Purple Sprite.png]]&lt;br /&gt;
| Gastly Candy&lt;br /&gt;
| ゴースのアメ&lt;br /&gt;
| {{MSP/PE|092|Gastly}}{{MSP/PE|093|Haunter}}{{MSP/PE|094|Gengar}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Gray Sprite.png]]&lt;br /&gt;
| Onix Candy&lt;br /&gt;
| イワークのアメ&lt;br /&gt;
| {{MSP/PE|095|Onix}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Yellow Sprite.png]]&lt;br /&gt;
| Drowzee Candy&lt;br /&gt;
| スリープのアメ&lt;br /&gt;
| {{MSP/PE|096|Drowzee}}{{MSP/PE|097|Hypno}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Red Sprite.png]]&lt;br /&gt;
| Krabby Candy&lt;br /&gt;
| クラブのアメ&lt;br /&gt;
| {{MSP/PE|098|Krabby}}{{MSP/PE|099|Kingler}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Red Sprite.png]]&lt;br /&gt;
| Voltorb Candy&lt;br /&gt;
| ビリリダマのアメ&lt;br /&gt;
| {{MSP/PE|100|Voltorb}}{{MSP/PE|101|Electrode}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Pink Sprite.png]]&lt;br /&gt;
| Exeggcute Candy&lt;br /&gt;
| タマタマのアメ&lt;br /&gt;
| {{MSP/PE|102|Exeggcute}}{{MSP/PE|103|Exeggutor}}{{MSP/PE|103A|Exeggutor}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Cubone Candy&lt;br /&gt;
| カラカラのアメ&lt;br /&gt;
| {{MSP/PE|104|Cubone}}{{MSP/PE|105|Marowak}}{{MSP/PE|105A|Marowak}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Hitmonlee Candy&lt;br /&gt;
| サワムラーのアメ&lt;br /&gt;
| {{MSP/PE|106|Hitmonlee}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Hitmonchan Candy&lt;br /&gt;
| エビワラーのアメ&lt;br /&gt;
| {{MSP/PE|107|Hitmonchan}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Pink Sprite.png]]&lt;br /&gt;
| Lickitung Candy&lt;br /&gt;
| ベロリンガのアメ&lt;br /&gt;
| {{MSP/PE|108|Lickitung}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Purple Sprite.png]]&lt;br /&gt;
| Koffing Candy&lt;br /&gt;
| ドガースのアメ&lt;br /&gt;
| {{MSP/PE|109|Koffing}}{{MSP/PE|110|Weezing}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Gray Sprite.png]]&lt;br /&gt;
| Rhyhorn Candy&lt;br /&gt;
| サイホーンのアメ&lt;br /&gt;
| {{MSP/PE|111|Rhyhorn}}{{MSP/PE|112|Rhydon}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Pink Sprite.png]]&lt;br /&gt;
| Chansey Candy&lt;br /&gt;
| ラッキーのアメ&lt;br /&gt;
| {{MSP/PE|113|Chansey}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Blue Sprite.png]]&lt;br /&gt;
| Tangela Candy&lt;br /&gt;
| モンジャラのアメ&lt;br /&gt;
| {{MSP/PE|114|Tangela}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Kangaskhan Candy&lt;br /&gt;
| ガルーラのアメ&lt;br /&gt;
| {{MSP/PE|115|Kangaskhan}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Blue Sprite.png]]&lt;br /&gt;
| Horsea Candy&lt;br /&gt;
| タッツーのアメ&lt;br /&gt;
| {{MSP/PE|116|Horsea}}{{MSP/PE|117|Seadra}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Red Sprite.png]]&lt;br /&gt;
| Goldeen Candy&lt;br /&gt;
| トサキントのアメ&lt;br /&gt;
| {{MSP/PE|118|Goldeen}}{{MSP/PE|119|Seaking}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Staryu Candy&lt;br /&gt;
| ヒトデマンのアメ&lt;br /&gt;
| {{MSP/PE|120|Staryu}}{{MSP/PE|121|Starmie}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Pink Sprite.png]]&lt;br /&gt;
| Mr. Mime Candy&lt;br /&gt;
| バリヤードのアメ&lt;br /&gt;
| {{MSP/PE|122|Mr. Mime}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Green Sprite.png]]&lt;br /&gt;
| Scyther Candy&lt;br /&gt;
| ストライクのアメ&lt;br /&gt;
| {{MSP/PE|123|Scyther}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Red Sprite.png]]&lt;br /&gt;
| Jynx Candy&lt;br /&gt;
| ルージュラのアメ&lt;br /&gt;
| {{MSP/PE|124|Jynx}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Yellow Sprite.png]]&lt;br /&gt;
| Electabuzz Candy&lt;br /&gt;
| エレブーのアメ&lt;br /&gt;
| {{MSP/PE|125|Electabuzz}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Red Sprite.png]]&lt;br /&gt;
| Magmar Candy&lt;br /&gt;
| ブーバーのアメ&lt;br /&gt;
| {{MSP/PE|126|Magmar}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Pinsir Candy&lt;br /&gt;
| カイロスのアメ&lt;br /&gt;
| {{MSP/PE|127|Pinsir}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Tauros Candy&lt;br /&gt;
| ケンタロスのアメ&lt;br /&gt;
| {{MSP/PE|128|Tauros}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Red Sprite.png]]&lt;br /&gt;
| Magikarp Candy&lt;br /&gt;
| コイキングのアメ&lt;br /&gt;
| {{MSP/PE|129|Magikarp}}{{MSP/PE|130|Gyarados}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Blue Sprite.png]]&lt;br /&gt;
| Lapras Candy&lt;br /&gt;
| ラプラスのアメ&lt;br /&gt;
| {{MSP/PE|131|Lapras}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Purple Sprite.png]]&lt;br /&gt;
| Ditto Candy&lt;br /&gt;
| メタモンのアメ&lt;br /&gt;
| {{MSP/PE|132|Ditto}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Eevee Candy{{anchor|Eevee Candy}}&lt;br /&gt;
| イーブイのアメ&lt;br /&gt;
| {{MSP/PE|133|Eevee}}[[File:133PaMSPE.png|link=Partner Pokémon (Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!)|Partner Eevee]]{{MSP/PE|134|Vaporeon}}{{MSP/PE|135|Jolteon}}{{MSP/PE|136|Flareon}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Pink Sprite.png]]&lt;br /&gt;
| Porygon Candy&lt;br /&gt;
| ポリゴンのアメ&lt;br /&gt;
| {{MSP/PE|137|Porygon}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Blue Sprite.png]]&lt;br /&gt;
| Omanyte Candy&lt;br /&gt;
| オムナイトのアメ&lt;br /&gt;
| {{MSP/PE|138|Omanyte}}{{MSP/PE|139|Omastar}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Brown Sprite.png]]&lt;br /&gt;
| Kabuto Candy&lt;br /&gt;
| カブトのアメ&lt;br /&gt;
| {{MSP/PE|140|Kabuto}}{{MSP/PE|141|Kabutops}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Purple Sprite.png]]&lt;br /&gt;
| Aerodactyl Candy&lt;br /&gt;
| プテラのアメ&lt;br /&gt;
| {{MSP/PE|142|Aerodactyl}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Black Sprite.png]]&lt;br /&gt;
| Snorlax Candy&lt;br /&gt;
| カビゴンのアメ&lt;br /&gt;
| {{MSP/PE|143|Snorlax}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Blue Sprite.png]]&lt;br /&gt;
| Articuno Candy&lt;br /&gt;
| フリーザーのアメ&lt;br /&gt;
| {{MSP/PE|144|Articuno}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Yellow Sprite.png]]&lt;br /&gt;
| Zapdos Candy&lt;br /&gt;
| サンダーのアメ&lt;br /&gt;
| {{MSP/PE|145|Zapdos}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Yellow Sprite.png]]&lt;br /&gt;
| Moltres Candy&lt;br /&gt;
| ファイヤーのアメ&lt;br /&gt;
| {{MSP/PE|146|Moltres}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Blue Sprite.png]]&lt;br /&gt;
| Dratini Candy&lt;br /&gt;
| ミニリュウのアメ&lt;br /&gt;
| {{MSP/PE|147|Dratini}}{{MSP/PE|148|Dragonair}}{{MSP/PE|149|Dragonite}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Purple Sprite.png]]&lt;br /&gt;
| Mewtwo Candy&lt;br /&gt;
| ミュウツーのアメ&lt;br /&gt;
| {{MSP/PE|150|Mewtwo}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[File:Bag Candy Pink Sprite.png]]&lt;br /&gt;
| Mew Candy&lt;br /&gt;
| ミュウのアメ&lt;br /&gt;
| {{MSP/PE|151|Mew}}&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:Bag Candy Gray Sprite.png]]&lt;br /&gt;
| Meltan Candy&lt;br /&gt;
| メルタンのアメ&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{MSP/PE|808|Meltan}}{{MSP/PE|809|Melmetal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Acquisition=====&lt;br /&gt;
Candy is most commonly obtained through catching [[wild Pokémon]] or [[Released Pokémon|transferring]] Pokémon to [[Professor Oak]]. The type of Candy obtained depends on the species caught or transferred. The stat-based Candies that can be rewarded correspond directly with the species&#039; [[effort values]] yield in other core series game. For example, if a Pokémon like {{p|Growlithe}} would yield EVs in Attack in those games, it may award Mighty Candies (of any size) if caught in Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!. Pokémon that would yield EVs for multiple stats, like {{p|Seadra}} which gives both Defense and Special Attack EVs, may award Tough Candies, Smart Candies, or both.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also: [[List of Pokémon by effort value yield]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Catching a wild Pokémon may sometimes award player a random number of Candy. The higher the player&#039;s [[Catch Combo]], the more likely that higher quantities and larger Candies will be awarded. A player may start earning regular-sized Candy after catching 30 Pokémon; Candy L can be earned after catching 60 Pokémon, and Candy XL can be earned after catching 90. Players may start earning species-specific candy after catching a total of 120 Pokémon. &lt;br /&gt;
&lt;br /&gt;
For every Pokémon transferred, Professor Oak will award the {{player}} one stat-based Candy based on whichever Candy it may yield when caught in the wild. Transferring (releasing) {{p|Mew}} uniquely gives the player with 2 Mew Candy immediately, in addition to the regular 1 Health Candy.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Exz3_3plffA&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Species-based Candy can repeatedly be obtained by:&lt;br /&gt;
* Catching compatible Pokémon (chance of obtaining increases with [[Catch Combo]])&lt;br /&gt;
* Transfer 50 compatible Pokémon of the same species to [[Professor Oak]]&lt;br /&gt;
* Stroll Pokémon with [[Poké Ball Plus]] (up to two Candies per every 5,000 [[experience|Exp.]] gained)&lt;br /&gt;
** One Candy for strolling Pokémon and one Candy for [[walking Pokémon]] in game, if any&lt;br /&gt;
&lt;br /&gt;
Several Voltorb Candy can be found daily as hidden items in the [[Kanto Power Plant|Power Plant]]&lt;br /&gt;
&lt;br /&gt;
Additionally, depending on the game, players can obtain Pikachu{{sup/7|P}}/Eevee{{sup/7|E}} Candy once through the following means:&lt;br /&gt;
* 5 in {{rt|11|Kanto}} (defeat {{tc|Coach Trainer}} Will)&lt;br /&gt;
* 5 in [[Pokémon Tower]] (defeat {{tc|Coach Trainer}} Holly)&lt;br /&gt;
* 10 in {{ka|Victory Road}} (defeat {{tc|Coach Trainer}} Alemana)&lt;br /&gt;
&lt;br /&gt;
Note that as a result of the various acquisition methods, species-specific Candy for [[Legendary Pokémon|Legendary]] and [[Mythical Pokémon]] can only be obtained through one or more of the following methods:&lt;br /&gt;
&lt;br /&gt;
* {{p|Articuno}}, {{p|Zapdos}}, and {{p|Moltres}}: Repeatedly catch through wild sky rare encounters, transfer multiple from {{pkmn|GO}} and send to Professor Oak, or stroll with the [[Poké Ball Plus]]&lt;br /&gt;
* {{p|Mewtwo}}: Transfer multiple from GO and send to Professor Oak, or stroll with the [[Poké Ball Plus]]. With no external devices, the only way to obtain one or more Mewtwo Candy would be to trade over numerous Mewtwo from separate save files before sending all of them to Professor Oak.&lt;br /&gt;
* {{p|Meltan}}: Transfer multiple from GO and send to Professor Oak, or stroll with the [[Poké Ball Plus]]&lt;br /&gt;
* {{p|Mew}}: Stroll with the [[Poké Ball Plus]] only&lt;br /&gt;
&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
=====Dynamax Candy=====&lt;br /&gt;
{{main|Dynamax Candy}}&lt;br /&gt;
A Dynamax Candy increases a Pokémon&#039;s [[Dynamax]] Level by one, which increases the amount of [[HP]] it gains upon Dynamaxing. Dynamax Candies can be obtained as rewards for winning [[Max Raid Battle]]s.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{Let&#039;s Go Pikachu color}}|bordercolor={{Let&#039;s Go Eevee color}}&lt;br /&gt;
|zh_yue=糖果 &#039;&#039;{{tt|Tòhnggwó|Candy}}&#039;&#039;&lt;br /&gt;
|zh_cmn=糖果 &#039;&#039;{{tt|Tángguǒ|Candy}}&#039;&#039;&lt;br /&gt;
|fr=Bonbon&lt;br /&gt;
|de=Bonbon&lt;br /&gt;
|it=Caramelle&lt;br /&gt;
|ko=사탕 &#039;&#039;Satang&#039;&#039;&lt;br /&gt;
|pt_br=Doce&lt;br /&gt;
|ru=Конфета &#039;&#039;Konfeta&#039;&#039;&lt;br /&gt;
|es=Caramelo&lt;br /&gt;
|th=ลูกอม &#039;&#039;Lukom&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Stat Candy}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{DoubleProjectTag|Games|ItemDex|items in the sidegames.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups of items]]&lt;br /&gt;
[[Category:Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Candy|*]]&lt;br /&gt;
&lt;br /&gt;
[[es:Caramelo]]&lt;br /&gt;
[[fr:Bonbon]]&lt;br /&gt;
[[it:Caramelle]]&lt;br /&gt;
[[ja:アメ]]&lt;br /&gt;
[[zh:糖果]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_1&amp;diff=4256145</id>
		<title>Kanto Route 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kanto_Route_1&amp;diff=4256145"/>
		<updated>2025-03-09T18:52:58Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Route description */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Route infobox&lt;br /&gt;
|number=1&lt;br /&gt;
|generation=1&lt;br /&gt;
|image=Kanto Route 1 PE.png&lt;br /&gt;
|imageI=Kanto Route 1 RBY.png&lt;br /&gt;
|imageII=Kanto Route 1 GSC.png&lt;br /&gt;
|imageIII=Kanto Route 1 FRLG.png&lt;br /&gt;
|imageIV=Kanto Route 1 HGSS.png&lt;br /&gt;
|type=land&lt;br /&gt;
|mapdesc=A country road full of greenery and rough paths.{{sup/4|HGSS}}&amp;lt;br&amp;gt;A calm country road full of greenery.{{sup/7|PE}}&lt;br /&gt;
|north=Viridian City&lt;br /&gt;
|south=Pallet Town&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|prev=Route 10&lt;br /&gt;
|regionprev=Galar&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Route 1&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１{{tt|番道路|ばんどうろ}}&#039;&#039;&#039; &#039;&#039;Route 1&#039;&#039;) is a [[route]] located in western [[Kanto]]. It connects [[Pallet Town]] in the south to [[Viridian City]] in the north.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
Heading north from [[Pallet Town]], {{pkmn|Trainer}}s must make their way around a large but very primitive route, that will become the very first route they will explore on their journey. The route is riddled with large patches of [[tall grass]], and [[ledge]]s that contour from far east to all to the far west, blocking off most of the route making it hard to travel north, only to have small gaps by which the road has been broken into it.&lt;br /&gt;
[[File:Poké Mart assistant Route 1 FRLG.png|thumb|left|200px|The [[Poké Mart]] assistant giving away free samples of [[Potion]]s]]&lt;br /&gt;
From the narrow &amp;quot;gateway&amp;quot; into Route 1, the route will make its way west as a ledge will block the road, however patches of tall grass be found by traveling east. After traveling north past the gap in the ledge, there will be a small clearing, where a man working for a [[Poké Mart]] can be found giving out a free [[Potion]] to Trainers. Heading away from the small clearing, the route makes its way eastern, and creates an &amp;quot;S&amp;quot; shapes as it winds around tall ground, as well as long ledges. Route 1 then travels northerly through two consecutive patches of tall grass, one larger than the other. It then finishes off by curving westerly, and then north as it enters [[Viridian City]].&lt;br /&gt;
&lt;br /&gt;
Heading south from Viridian City, Trainers can either hop down ledges to completely avoid any contact with wild {{OBP|Pokémon|species}} on their way to Pallet Town or they can travel through the grass patches, the required path for northbound travel. Following the grass-lined path, the route turns east then south as it enters the first patch. After a small break, the path of the route enters another patch of grass as the route turns west. Route 1 then makes an &amp;quot;S&amp;quot;, turning to the south, then to the east before returning south and west, passing through the third grassy area. The path then juts south, entering another patch before curving to the east then to the south as it enters Pallet.&lt;br /&gt;
&lt;br /&gt;
There are no opponent Trainers on this route in Generations {{Gen|I}} and {{Gen|III}}. In [[Generation II]], two Trainers appear, while in [[Generation IV]], four Trainers are on the route. In [[Generation VII]], there is one Trainer here, although he cannot be challenged before delivering the [[Parcel]] to [[Professor Oak]]. A [[Bitter Berry]] grows here in Generation II, while a [[Black Apricorn|Blk Apricorn]] does so in Generation IV. The Poké Mart employee is not present in Generations II and IV.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{itemlist|Potion|From the {{ci|Viridian}} [[Poké Mart]] employee|R=yes|B=yes|Y=yes|FR=yes|LG=yes}}&lt;br /&gt;
{{itemlist|Potion|From the {{ci|Viridian}} [[Poké Mart]] employee after delivering {{prof|Oak}}&#039;s [[Parcel]]|LP=yes|LE=yes}}&lt;br /&gt;
{{itemlist|None|South of the first ledge on the west side of the route (daily)|G=yes|S=yes|C=yes|display=[[Bitter Berry]]}}&lt;br /&gt;
{{itemlist|Black Apricorn|South of the first ledge on the west side of the route (daily)|HG=yes|SS=yes|display=[[Black Apricorn|Blk Apricorn]]}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
===Berry plant===&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itemlist|Razz Berry|Sometimes found by the {{player}}&#039;s [[walking Pokémon]] from the bush in the northeast corner of the route|LP=yes|LE=yes}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{catch/header|land|no}}&lt;br /&gt;
{{catch/entry1|016|Pidgey|yes|yes|no|Grass|2-5|50%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entry1|016|Pidgey|no|no|yes|Grass|2-7|70%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entry1|019|Rattata|yes|yes|no|Grass|2-4|50%|type1=Normal}}&lt;br /&gt;
{{catch/entry1|019|Rattata|no|no|yes|Grass|2-4|30%|type1=Normal}}&lt;br /&gt;
{{catch/div|land|Attacking Oak}}&lt;br /&gt;
{{catch/entry1|025|Pikachu|no|no|yes|Special|5|One|type1=Electric}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{catch/header|land|yes}}&lt;br /&gt;
{{catch/entry2|016|Pidgey|yes|yes|yes|Grass|2-4|45%|45%|0%|type1=normal|type2=flying|11=k}}&lt;br /&gt;
{{catch/entry2|019|Rattata|yes|yes|yes|Grass|2|30%|30%|0%|type1=normal|11=k}}&lt;br /&gt;
{{catch/entry2|019|Rattata|yes|yes|no|Grass|2, 3, 6|0%|0%|55%|type1=normal|11=k}}&lt;br /&gt;
{{catch/entry2|019|Rattata|no|no|yes|Grass|2-3|0%|0%|50%|type1=normal|11=k}}&lt;br /&gt;
{{catch/entry2|020|Raticate|no|no|yes|Grass|6|0%|0%|5%|type1=normal|11=k}}&lt;br /&gt;
{{catch/entry2|161|Sentret|yes|yes|yes|Grass|3|20%|20%|0%|type1=normal|11=k}}&lt;br /&gt;
{{catch/entry2|162|Furret|yes|yes|yes|Grass|6|5%|5%|0%|type1=normal|11=k}}&lt;br /&gt;
{{catch/entry2|163|Hoothoot|yes|yes|yes|Grass|2-4|0%|0%|45%|type1=normal|type2=flying|11=k}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{catch/header|land|no}}&lt;br /&gt;
{{catch/entryfl|016|Pidgey|yes|yes|Grass|2-5|50%|type1=normal|type2=flying}}&lt;br /&gt;
{{catch/entryfl|019|Rattata|yes|yes|Grass|2-4|50%|type1=normal}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{catch/header|land|yes}}&lt;br /&gt;
{{catch/entryhs|016|Pidgey|yes|yes|Grass|2-4|45%|45%|0%|type1=normal|type2=flying}}&lt;br /&gt;
{{catch/entryhs|019|Rattata|yes|yes|Grass|2|30%|30%|0%|type1=normal}}&lt;br /&gt;
{{catch/entryhs|019|Rattata|yes|yes|Grass|2-3, 6|0%|0%|55%|type1=normal}}&lt;br /&gt;
{{catch/entryhs|161|Sentret|yes|yes|Grass|3|20%|20%|0%|type1=normal}}&lt;br /&gt;
{{catch/entryhs|162|Furret|yes|yes|Grass|6|5%|5%|0%|type1=normal}}&lt;br /&gt;
{{catch/entryhs|163|Hoothoot|yes|yes|Grass|2-4|0%|0%|45%|type1=normal|type2=flying}}&lt;br /&gt;
{{catch/div|land|Headbutt&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Group A&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|2-3|all=50%|type1=Normal|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|2-3|all=30%|type1=Bug|10=k}}&lt;br /&gt;
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|2-3|all=20%|type1=Bug|10=k}}&lt;br /&gt;
{{catch/div|land|Headbutt&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Group B&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|5-6|all=50%|type1=Normal|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|5-6|all=30%|type1=Bug|type2=Flying|10=k}}&lt;br /&gt;
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|5-6|all=30%|type1=Bug|type2=Poison|10=k}}&lt;br /&gt;
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|5-6|all=20%|type1=Bug|10=k}}&lt;br /&gt;
{{catch/div|land|Swarm}}&lt;br /&gt;
{{catch/entryhs|261|Poochyena|yes|yes|Swarm|2|all=40%|type1=dark}}&lt;br /&gt;
{{catch/div|land|Special}}&lt;br /&gt;
{{catch/entryhs|311|Plusle|yes|yes|Hoenn|2|all=20%|type1=electric}}&lt;br /&gt;
{{catch/entryhs|312|Minun|yes|yes|Hoenn|3|all=20%|type1=electric}}&lt;br /&gt;
{{catch/entryhs|403|Shinx|yes|yes|Sinnoh|2-3|all=40%|type1=electric}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entrype|016|Pidgey|yes|yes|Grass|3-4|40%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|019|Rattata|yes|yes|Grass|3-4|30%|type1=Normal}}&lt;br /&gt;
{{Catch/entrype|043|Oddish|yes|no|Grass|3-4|30%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entrype|069|Bellsprout|no|yes|Grass|3-4|30%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/div|flying|While riding a Flying Pokémon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After becoming {{color2|000|Pokémon Champion|Champion}}}}&lt;br /&gt;
{{Catch/entrype|016|Pidgey|yes|yes|Sky|3-56|60%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|017|Pidgeotto|yes|yes|Sky|3-56|35%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|018|Pidgeot|yes|yes|Sky|3-56|5%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/div|flying|Rare Spawns}}&lt;br /&gt;
{{Catch/entrype|006|Charizard|yes|yes|Sky|3-56|-|type1=Fire|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|144|Articuno|yes|yes|Sky|3-56|-|type1=Ice|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|145|Zapdos|yes|yes|Sky|3-56|-|type1=Electric|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|146|Moltres|yes|yes|Sky|3-56|-|type1=Fire|type2=Flying}}&lt;br /&gt;
{{Catch/entrype|149|Dragonite|yes|yes|Sky|3-56|-|type1=Dragon|type2=Flying}}&lt;br /&gt;
{{Catch/footer|land|2}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr GS Schoolboy.png|Schoolboy|Danny|992|3|124|Jynx|♀|31|None|125|Electabuzz|♂|31|None|126|Magmar|♂|31|None|36=ノリタカ|37=Noritaka}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr GS Cooltrainer F.png|Cooltrainer|Quinn|1824|2|002|Ivysaur|♂|38|None|121|Starmie||38|None|36=アイコ|37=Aiko}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{trainerheader}}&lt;br /&gt;
{{Trainerentry|Spr HGSS School Kid.png|School Kid|Sherman|860|2|162|Furret|♂|43|None|018|Pidgeot|♂|43|None|36=マサクニ|37=Masakuni}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS School Kid.png|School Kid|Danny|860|3|124|Jynx|♀|43|None|125|Electabuzz|♂|43|None|126|Magmar|♂|43|None|36=ノリタカ|37=Noritaka}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Ace Trainer M.png|Ace Trainer|French|2820|2|359|Absol|♂|47|None|065|Alakazam|♂|47|None|36=ナオズミ|37=Naozumi}}&lt;br /&gt;
{{Trainerdiv}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Ace Trainer F.png|Ace Trainer|Quinn|2820|2|002|Ivysaur|♂|47|None|121|Starmie||47|None|36=アイコ|37=Aiko}}&lt;br /&gt;
{{trainerfooter|land|2}}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{trainerheader|land}}&lt;br /&gt;
{{trainerdiv|land|After delivering Professor Oak&#039;s Parcel}}&lt;br /&gt;
{{Trainerentry|VSYoungster PE.png{{!}}90px|game=PE|Youngster|Ronny|60&amp;lt;br/&amp;gt;3 {{i|Poké Ball}}s|1|019|Rattata|♂|3|None|36=タイチ|37=Taichi}}&lt;br /&gt;
{{trainerfooter|land|PE}}&lt;br /&gt;
&lt;br /&gt;
==Differences among generations==&lt;br /&gt;
===Generation I and III===&lt;br /&gt;
The [[route]] layout in Generations {{Gen|I}} and {{Gen|III}} are nearly identical, however, the Generation I version has grassy patches to both the east and the west of the route itself. By using the [[Cheating|walk anywhere]] glitch, {{pkmn|Trainer}}s can enter the grass, but the game will freeze as the area contains no walkable data nor data for wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
Apart from this, most aesthetic features have been enhanced. Trees have become bigger, flowers are more visible, and most other sprites have been upgraded to Generation III standards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{Locationcolor/dark|land}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{red color}}; {{roundytl|5px}}&amp;quot; | {{color2|fff|Pokémon_Red_and_Blue_Versions|Red}}&lt;br /&gt;
! style=&amp;quot;background:#{{blue color}}&amp;quot; | {{color2|fff|Pokémon_Red_and_Blue_Versions|Blue}}&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color}}&amp;quot; | {{color2|000|Pokémon_Yellow_Version|Yellow}}&lt;br /&gt;
! style=&amp;quot;background:#{{green color}}&amp;quot; | {{color2|fff|Pokémon_Red_and_Green_Versions|Green (JP)}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color}}&amp;quot; | {{color2|000|Pokémon_FireRed_and_LeafGreen_Versions|FireRed}}&lt;br /&gt;
! style=&amp;quot;background:#{{leafgreen color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon_FireRed_and_LeafGreen_Versions|LeafGreen}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[File:Kanto Route 1 RBY.png|200px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Kanto Route 1 FRLG.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The route remains mostly the same apart from a few minor changes to the gameplay. Heading south from [[Viridian City]], Trainers can either hop down ledges to completely avoid any contact with wild Pokémon (which now include {{p|Sentret}}, {{p|Furret}} and {{p|Hoothoot}}) on their way to [[Pallet Town]], or alternatively travel through the patches of grass.&lt;br /&gt;
&lt;br /&gt;
On their way down, there are two other Trainers waiting for battle. One can found near the northern side of the route, while the other can be found in the near the middle in the clearing. He has replaced the {{ci|Viridian}} [[Poké Mart]] employee who gives away Potions, however there is a [[Bitter Berry]] tree that sprouted along the northwest portion of the route. Lastly, the grass patches outside of the route have been removed but the spacing between the route and the surrounding forest still remains.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{Locationcolor/dark|land}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{gold color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon_Gold_and_Silver_Versions|Gold}}&lt;br /&gt;
! style=&amp;quot;background:#{{silver color}}&amp;quot; | {{color2|000|Pokémon_Gold_and_Silver_Versions|Silver}}&lt;br /&gt;
! style=&amp;quot;background:#{{crystal color}}&amp;quot; | {{color2|000|Pokémon_Crystal_Version|Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Kanto Route 1 GSC.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Other than graphical updates, the basic layout remains the same as previous generations, but the route is no longer flat, due to hills being added to give feeling of depth to the route. Heading south from [[Viridian City]], a [[gate]] has been added between the route and Viridian City, in order for the game to load the different tilesets used between the areas.&lt;br /&gt;
&lt;br /&gt;
The Bitter Berry tree has been changed into a [[Black Apricorn|Blk Apricorn]] tree, which can be found between the two ledges located on the northwestern side of the route. By traveling east, Trainers are able to battle a {{tc|School Kid|Schoolboy}}, and by jumping off the ledge and heading east, another Schoolboy can be challenged, with Pokémon similar to the other Schoolboy in Generation II.&lt;br /&gt;
&lt;br /&gt;
By jumping down the ledge and going through the tall grass, the route soon turns into the clearing. Like in Generation II, the Viridian Poké Mart employee is no longer present and is replaced by a Trainer. On Mondays, Tuesdays, and Saturdays there is a photographer here, who will take a picture of the {{player}} and their party.&lt;br /&gt;
&lt;br /&gt;
There is a male {{tc|Ace Trainer}} just south of the photographer, as well as another female {{tc|Ace Trainer}}, with Pokémon similar to the other Cooltrainer in Generation II. Route 1 makes the &amp;quot;S&amp;quot;, turning to the south, then to the east before returning south and west, passing through the third grassy area. The path then juts south, entering another patch before curving to the east then to the south as it enters Pallet Town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{Locationcolor/dark|land}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon_HeartGold_and_SouldSilver_Versions|HeartGold}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | {{color2|000|Pokémon_Gold_and_Silver_Versions|SoulSilver}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Kanto Route 1 HGSS.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
The route remains mostly unchanged compared to previous generations. Only notable differences are the presence of a {{tc|Youngster}}, who will battle the player once [[Professor Oak]]&#039;s [[Parcel]] has been delivered; a [[Berry]] bush in the northeast corner; and the inclusion of {{p|Oddish}}{{sup/7|P}}/{{p|Bellsprout}}{{sup/7|E}} into the selection of catchable Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align: center; background: #{{locationcolor/med|road}}; border: 3px solid #{{locationcolor/dark|road}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|road}}&amp;quot;&lt;br /&gt;
! Games&lt;br /&gt;
! Song name&lt;br /&gt;
! Composition&lt;br /&gt;
! Arrangement&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! {{GameIcon|R}}{{GameIcon|Gr}}{{GameIcon|B}}{{GameIcon|Y}}&lt;br /&gt;
| [[Pokémon Red &amp;amp; Pokémon Green: Super Music Collection|Road to Viridian City: Leaving Pallet Town]]&lt;br /&gt;
| [[Junichi Masuda]]&lt;br /&gt;
| [[Junichi Masuda]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! {{GameIcon|G}}{{GameIcon|S}}{{GameIcon|C}}&lt;br /&gt;
| [[Pokémon HeartGold &amp;amp; Pokémon SoulSilver: Super Music Collection|Route 1]]&lt;br /&gt;
| [[Junichi Masuda]]&lt;br /&gt;
| [[Go Ichinose]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! {{GameIcon|FR}}{{GameIcon|LG}}&lt;br /&gt;
| [[Pokémon FireRed &amp;amp; Pokémon LeafGreen: Super Music Collection|Road to Viridian City: Leaving Pallet Town]] || [[Junichi Masuda]] || [[Go Ichinose]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! {{GameIcon|HG}}{{GameIcon|SS}}&lt;br /&gt;
| [[Pokémon HeartGold &amp;amp; Pokémon SoulSilver: Super Music Collection|Route 1]] || [[Junichi Masuda]] || [[Takuto Kitsuta]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[GB Sounds]]:&amp;lt;/small&amp;gt; [[Go Ichinose]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! {{GameIcon|LGP}}{{GameIcon|LGE}}&lt;br /&gt;
| [[Pokémon: Let&#039;s Go, Pikachu! &amp;amp; Pokémon: Let&#039;s Go, Eevee! Super Music Collection|Road to Viridian City: Leaving Pallet Town]] || [[Junichi Masuda]] || [[Shota Kageyama]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
[[File:Kanto Route 1 anime.png|250px|thumb|left|Route 1 in {{aniseries|BW}}]]&lt;br /&gt;
[[File:Kanto Route 1 overview SM.png|250px|thumb|Route 1 overview in {{aniseries|SM}}]]&lt;br /&gt;
===={{aniseries|OS}}====&lt;br /&gt;
Route 1 was introduced in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;. {{Ash}}, who had just received his {{AP|Pikachu}} and was still trying to get a handle on the rebellious Pokémon, set off on his journey, beginning with Route 1. He first found a {{p|Pidgey}} and was eager to {{pkmn2|caught|catch}} it, but Pikachu didn&#039;t want to help him and instead ran up a tree. Frustrated, Ash decided to try to catch the Pidgey without Pikachu&#039;s help. He threw a {{i|Poké Ball}} at it, but the Pidgey broke out easily and fled. Ash turned and saw a {{p|Rattata}} digging through his bag.&lt;br /&gt;
&lt;br /&gt;
Ash turned and saw a group of Pidgey in the field; he threw a rock at them, which only scared them away. However, he saw another bird Pokémon in the field, mistook it for another Pidgey, and threw another rock at it, which hit it in the back of its head. When it turned to look at him, however, he realized that he actually hit a {{p|Spearow}}. The Spearow swooped several times to attack him and Pikachu.&lt;br /&gt;
&lt;br /&gt;
As the Spearow chased Ash and Pikachu, two herds of Pokémon that do not appear on this route in the {{pkmn|games}} were seen: {{p|Mankey}} and {{p|Sandshrew}}.&lt;br /&gt;
&lt;br /&gt;
After jumping in the river, narrowly evading an attack from a {{p|Magikarp}} and {{p|Gyarados}}, Ash and Pikachu met {{an|Misty}}, who was [[fishing]] for {{t|Water}} Pokémon. He stole her [[Bicycle|bike]], putting the injured Pikachu in its basket, and rode away, promising that he would bring it back someday. They were attacked once again by the Spearow, but Pikachu used a massive electrical attack to take out the entire flock. Once the storm cleared, Ash and Pikachu both rose from where they were knocked back on the ground, exhausted but victorious. Ash looked up and saw {{an|Ho-Oh|an unknown Pokémon}} majestically flying through the sky, over the rainbow that had been left after the storm, but his Pokédex could not identify the species.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Pokémon the Series: Black &amp;amp; White]]&#039;&#039;====&lt;br /&gt;
Route 1 was also briefly seen in &#039;&#039;[[BW142|The Dream Continues!]]&#039;&#039; while Ash and [[Alexa]] passed it on their way to Pallet Town.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Pidgey|Kanto Route 1 Pidgey.png|Normal|Flying|link=no}}&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Rattata|Kanto Route 1 Rattata.png|Normal|link=no}}&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Spearow|Kanto Route 1 Spearow.png|Normal|Flying|link=no|nick=Spearow (multiple)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Sandshrew|Kanto Route 1 Sandshrew.png|Ground|link=no}}&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Diglett|Kanto Route 1 Diglett Poliwag.png|Ground|link=no}}&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Mankey|Kanto Route 1 Mankey.png|Fighting|link=no|nick=Mankey (multiple)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Poliwag|Kanto Route 1 Diglett Poliwag.png|Water|link=no}}&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Magikarp|Kanto Route 1 Magikarp.png|Water|link=no}}&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Gyarados|Kanto Route 1 Gyarados.png|Water|Flying|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Ho-Oh|Ho-Oh Debut.png|Fire|Flying|link=Ho-Oh (anime)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;I Choose You!&#039;&#039;===&lt;br /&gt;
Route 1 appeared in the opening of &#039;&#039;[[M20|I Choose You!]]&#039;&#039;. [[Ash Ketchum (M20)|Ash]] left [[Pallet Town]] via this route at the start of his journey, with his newly obtained, disobedient [[Ash&#039;s Pikachu (M20)|Pikachu]]. Ash and Pikachu were attacked by a large flock of {{p|Spearow}} and attempted to escape in the midst of a rainstorm, culminating in Pikachu unleashing a powerful {{m|Thunderbolt}} on the Spearow, knocking himself and his Trainer out in the process. Ash and Pikachu woke up after the storm had passed to see {{p|Ho-Oh}} flying overhead, dropping a [[Rainbow Wing]] as it flew. Ash picked up the feather and proclaimed to Pikachu that they would meet it again someday.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{| style=&amp;quot;width: 50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Kanto Route 1|Pidgey|016Pidgey.png|Normal|Flying|link=no}}&lt;br /&gt;
| {{InactivePoké|Kanto Route 1|Spearow|021Spearow.png|Normal|Flying|link=no|nick=Spearow (multiple)}}&lt;br /&gt;
| {{InactivePoké|Kanto Route 1|Gyarados|130Gyarados.png|Water|Flying|link=no}}&lt;br /&gt;
| {{InactivePoké|Kanto Route 1|Ho-Oh|Ho-Oh M20.png|Fire|Flying|link=Ho-Oh (anime)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Kanto Route 1 PO.png|250px|thumb|Route 1 in [[Pokémon Origins]]]]&lt;br /&gt;
Route 1 appeared in &#039;&#039;[[PO01|File 1: Red]]&#039;&#039;, where {{OBP|Red|Origins}} was seen traveling through it on his way to Viridian City. Soon after entering the Route, he encountered a wild {{p|Pidgey}}, and tried to catch it, but it got away. After a short while, he got the hang of catching Pokémon, and caught multiple different species, including a {{p|Spearow}}, {{p|Caterpie}}, and Pidgey.&lt;br /&gt;
&lt;br /&gt;
Along the way, he encountered a {{tc|Youngster}}, who challenged him to a battle with his {{p|Nidoran♀}}. Not knowing other Trainer&#039;s Pokémon couldn&#039;t be caught, Red tried to throw a {{i|Poké Ball}} at Nidoran♀, only to have it bounce off. The Youngster, however, agreed to tell Red where he could find a [[Nidoran]] of his own. Shortly before arriving in Viridian City, Red encountered {{OBP|Blue|Origins}}, who challenged him to a battle. Due to Blue&#039;s {{p|Squirtle}} having a type advantage over [[Red&#039;s Charmander]], Blue easily won the battle. Afterwards, Red met [[Brock]], who, having watched the battle, suggested Red that he should start challenging the [[Gym Leader]]s in order to learn how to battle.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Pidgey|Pidgey Gust PO.png|Normal|Flying|link=no}}&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Rattata|Kanto Route 1 Rattata PO.png|Normal|link=no}}&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Spearow|Kanto Route 1 Spearow PO.png|Normal|Flying|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Kanto Route 1|Caterpie|Red Caterpie PO.png|Bug|link=no}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Kanto Route 1 Adventures.png|thumb|250px|Route 1 in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Red, Green &amp;amp; Blue}}====&lt;br /&gt;
Route 1 made a brief appearance in &#039;&#039;[[PS002|Bulbasaur, Come Home!]]&#039;&#039;. After {{adv|Red}} had accidentally let loose some {{OBP|Pokémon|species}} that {{adv|Professor Oak}} was keeping in his {{TP|Professor Oak|Laboratory}}, he and Professor Oak were forced to pursue them, with some of them having escaped all the way to Route 1 and [[Viridian City]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], if a player currently on Route 1 opens the [[Town Map]], pressing up will apparently do nothing at first, as the selection will go from Route 1 (the current place) to Route 1 again due to [[List of glitches in Generation I#Town Map selection oversight|an oversight]]. The player will need to press up twice to select the next place, which is [[Viridian City]]. Similarly, a player in the {{ka|Power Plant}} will need to press down twice to go to the previous place in the Town Map.&lt;br /&gt;
* A remix of the theme on this [[route]] was used in [[Super Smash Bros. Brawl]]. It can also be found in [[Super Smash Bros. for Nintendo 3DS and Wii U]] and [[Super Smash Bros. Ultimate]].&lt;br /&gt;
* In Generations II and IV, the remixed music track for this Route starts from the notes at the last few seconds of the original track&#039;s music.&lt;br /&gt;
* The &#039;&#039;[[Primo|Poké Dude]] Show&#039;&#039; that airs on the [[Teachy TV]] is filmed here.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Kanto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto locations|Route 001]]&lt;br /&gt;
[[Category:Routes|Route 001]]&lt;br /&gt;
[[Category:Red, Blue and Yellow locations|Route 001]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations|Route 001]]&lt;br /&gt;
[[Category:FireRed and LeafGreen locations|Route 001]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations|Route 001]]&lt;br /&gt;
[[Category:Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee! locations|Route 001]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 1 (Kanto)]]&lt;br /&gt;
[[es:Ruta 1 (Kanto)]]&lt;br /&gt;
[[fr:Route 1 (Kanto)]]&lt;br /&gt;
[[it:Percorso 1 (Kanto)]]&lt;br /&gt;
[[ja:1ばんどうろ (カントー地方)]]&lt;br /&gt;
[[zh:１号道路（关都）]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Trade_Evolution&amp;diff=4252542</id>
		<title>Trade Evolution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Trade_Evolution&amp;diff=4252542"/>
		<updated>2025-03-03T09:10:44Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Feebas */  Duplicate word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trade Evolution.png|thumb|right|200px|Early explanation about trade Evolution&amp;lt;br&amp;gt;(&#039;&#039;[[Pokémon Gold and Silver: Complete Pokédex]]&#039;&#039;, page 25)]]&lt;br /&gt;
&#039;&#039;&#039;Trade Evolution&#039;&#039;&#039;&amp;lt;ref&amp;gt;&amp;quot;[https://diamondpearl.pokemon.com/en-gb/trainersguide/fundamentals/raising/ Trainers Guide - Alternate Methods of Evolution].&amp;quot; Pokémon Brilliant Diamond and Pokémon Shining Pearl official website.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;[[Pokémon Diamond and Pearl Pokédex]]&#039;&#039;, page 402&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GSdex&amp;quot;&amp;gt;&#039;&#039;[[Pokémon Gold and Silver: Complete Pokédex]]&#039;&#039;, page 25&amp;lt;/ref&amp;gt; refers to the process of [[Evolution|evolving]] a Pokémon by [[trade|trading]] it to another game. This [[Methods of Evolution|method of Evolution]] was introduced in [[Generation I]]. From [[Generation II]] onwards, several Pokémon evolve when traded with a [[held item]]. In [[Pokémon Legends: Arceus]], trading is not required for trade Evolution. &lt;br /&gt;
&lt;br /&gt;
In some early guidebooks, this has been also referred to as &#039;&#039;&#039;Link Trade Evolution&#039;&#039;&#039;,&amp;lt;ref name=&amp;quot;GSdex&amp;quot;/&amp;gt; &#039;&#039;&#039;Link-Trade Evolution&#039;&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;[[Pokémon Gold and Silver: Official Nintendo Player&#039;s Guide]]&#039;&#039;, page 22&amp;lt;/ref&amp;gt; &#039;&#039;&#039;Trade Transformation&#039;&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Pokémon Gold and Silver: Official Nintendo Player&#039;s Guide]]&#039;&#039;, page 90&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;[[Pokémon Crystal: Official Nintendo Player&#039;s Guide]]&#039;&#039;, page 22&amp;lt;/ref&amp;gt; or, in the case of trading with a held item, &#039;&#039;&#039;Item Trade Evolution&#039;&#039;&#039;.&amp;lt;ref name=&amp;quot;GSdex&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is known as &#039;&#039;&#039;Evolution by Transmission&#039;&#039;&#039; in the manual of [[Pokémon Pinball: Ruby &amp;amp; Sapphire]].&amp;lt;ref&amp;gt;[[Pokémon Pinball: Ruby &amp;amp; Sapphire]] game manual, section &amp;quot;Get the Evolution Items&amp;quot;, page 43 (American version) or page 39 (European version)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of trade Evolutions==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{bulba color}}; {{roundy|10px}}; border:3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{bulba color light}}; {{roundytl|5px}}&amp;quot; | Previous Evolution&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{bulba color light}}&amp;quot; | Trade Evolution&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{bulba color light}}; {{roundytr|5px}}&amp;quot; | Later Evolution&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #{{kanto color light}}&amp;quot; | Introduced in [[Generation I]]&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|063|Abra}}&amp;lt;br&amp;gt;{{pcolor|Abra|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 16+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|064|Kadabra}}&amp;lt;br&amp;gt;{{pcolor|Kadabra|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]]&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|065|Alakazam}}&amp;lt;br&amp;gt;{{pcolor|Alakazam|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alakazam does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|066|Machop}}&amp;lt;br&amp;gt;{{pcolor|Machop|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 28+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|067|Machoke}}&amp;lt;br&amp;gt;{{pcolor|Machoke|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]]&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|068|Machamp}}&amp;lt;br&amp;gt;{{pcolor|Machamp|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Machamp does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|074|Geodude}}&amp;lt;br&amp;gt;{{pcolor|Geodude|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}{{typecolor|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 25+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|075|Graveler}}&amp;lt;br&amp;gt;{{pcolor|Graveler|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}{{typecolor|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]]&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|076|Golem}}&amp;lt;br&amp;gt;{{pcolor|Golem|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}{{typecolor|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Golem does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|092|Gastly}}&amp;lt;br&amp;gt;{{pcolor|Gastly|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ghost}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 25+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|093|Haunter}}&amp;lt;br&amp;gt;{{pcolor|Haunter|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ghost}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]]&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|094|Gengar}}&amp;lt;br&amp;gt;{{pcolor|Gengar|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ghost}}{{typecolor|Poison}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gengar does not evolve&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #{{johto color light}}&amp;quot; | Introduced in [[Generation II]]&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|060|Poliwag}}&amp;lt;br&amp;gt;{{pcolor|Poliwag|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 25+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|061|Poliwhirl}}&amp;lt;br&amp;gt;{{pcolor|Poliwhirl|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|King&#039;s Rock|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[King&#039;s Rock]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|186|Politoed}}&amp;lt;br&amp;gt;{{pcolor|Politoed|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Politoed does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Slowpoke is the lowest in its line&lt;br /&gt;
| {{ArtP|079|Slowpoke}}&amp;lt;br&amp;gt;{{pcolor|Slowpoke|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|King&#039;s Rock|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[King&#039;s Rock]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|199|Slowking}}&amp;lt;br&amp;gt;{{pcolor|Slowking|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Slowking does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Onix is the lowest in its line&lt;br /&gt;
| {{ArtP|095|Onix}}&amp;lt;br&amp;gt;{{pcolor|Onix|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}{{typecolor|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|Metal Coat|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Metal Coat]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|208|Steelix}}&amp;lt;br&amp;gt;{{pcolor|Steelix|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Steel}}{{typecolor|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Steelix does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Scyther is the lowest in its line&lt;br /&gt;
| {{ArtP|123|Scyther}}&amp;lt;br&amp;gt;{{pcolor|Scyther|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|Metal Coat|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Metal Coat]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|212|Scizor}}&amp;lt;br&amp;gt;{{pcolor|Scizor|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Scizor does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|116|Horsea}}&amp;lt;br&amp;gt;{{pcolor|Horsea|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 32+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|117|Seadra}}&amp;lt;br&amp;gt;{{pcolor|Seadra|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|Dragon Scale|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Dragon Scale]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|230|Kingdra}}&amp;lt;br&amp;gt;{{pcolor|Kingdra|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}{{typecolor|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kingdra does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Porygon is the lowest in its line&lt;br /&gt;
| {{ArtP|137|Porygon}}&amp;lt;br&amp;gt;{{pcolor|Porygon|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|Upgrade|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Upgrade]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|233|Porygon2}}&amp;lt;br&amp;gt;{{pcolor|Porygon2|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|Dubious Disc|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Dubious Disc]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|474|Porygon-Z}}&amp;lt;br&amp;gt;{{pcolor|Porygon-Z|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #{{hoenn color light}}&amp;quot; | Introduced in [[Generation III]]&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Clamperl is the lowest in its line&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{ArtP|366|Clamperl}}&amp;lt;br&amp;gt;{{pcolor|Clamperl|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + [[File:Dream Deep Sea Tooth Sprite.png|40px]]&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Deep Sea Tooth]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|367|Huntail}}&amp;lt;br&amp;gt;{{pcolor|Huntail|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Huntail does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + [[File:Dream Deep Sea Scale Sprite.png|40px]]&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Deep Sea Scale]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|368|Gorebyss}}&amp;lt;br&amp;gt;{{pcolor|Gorebyss|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gorebyss does not evolve&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #{{sinnoh color light}}&amp;quot; | Introduced in [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|111|Rhyhorn}}&amp;lt;br&amp;gt;{{pcolor|Rhyhorn|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ground}}{{typecolor|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 42+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|112|Rhydon}}&amp;lt;br&amp;gt;{{pcolor|Rhydon|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ground}}{{typecolor|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|Protector|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Protector]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|464|Rhyperior}}&amp;lt;br&amp;gt;{{pcolor|Rhyperior|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ground}}{{typecolor|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rhyperior does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|239|Elekid}}&amp;lt;br&amp;gt;{{pcolor|Elekid|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 30+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|125|Electabuzz}}&amp;lt;br&amp;gt;{{pcolor|Electabuzz|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|Electirizer|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Electirizer]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|466|Electivire}}&amp;lt;br&amp;gt;{{pcolor|Electivire|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Electivire does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|240|Magby}}&amp;lt;br&amp;gt;{{pcolor|Magby|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 30+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|126|Magmar}}&amp;lt;br&amp;gt;{{pcolor|Magmar|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|Magmarizer|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Magmarizer]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|467|Magmortar}}&amp;lt;br&amp;gt;{{pcolor|Magmortar|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Magmortar does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|137|Porygon}}&amp;lt;br&amp;gt;{{pcolor|Porygon|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|Upgrade|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Upgrade]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|233|Porygon2}}&amp;lt;br&amp;gt;{{pcolor|Porygon2|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|Dubious Disc|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Dubious Disc]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|474|Porygon-Z}}&amp;lt;br&amp;gt;{{pcolor|Porygon-Z|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Porygon-Z does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|355|Duskull}}&amp;lt;br&amp;gt;{{pcolor|Duskull|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ghost}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 37+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|356|Dusclops}}&amp;lt;br&amp;gt;{{pcolor|Dusclops|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ghost}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|Reaper Cloth|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Reaper Cloth]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|477|Dusknoir}}&amp;lt;br&amp;gt;{{pcolor|Dusknoir|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ghost}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dusknoir does not evolve&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #{{unova color light}}&amp;quot; | Introduced in [[Generation V]]&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Feebas is the lowest in its line&lt;br /&gt;
| {{ArtP|349|Feebas}}&amp;lt;br&amp;gt;{{pcolor|Feebas|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{bag/s|Prism Scale|SV}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Prism Scale]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|350|Milotic}}&amp;lt;br&amp;gt;{{pcolor|Milotic|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Milotic does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|524|Roggenrola}}&amp;lt;br&amp;gt;{{pcolor|Roggenrola|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 25+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|525|Boldore}}&amp;lt;br&amp;gt;{{pcolor|Boldore|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]]&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|526|Gigalith}}&amp;lt;br&amp;gt;{{pcolor|Gigalith|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gigalith does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|532|Timburr}}&amp;lt;br&amp;gt;{{pcolor|Timburr|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 25+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|533|Gurdurr}}&amp;lt;br&amp;gt;{{pcolor|Gurdurr|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]]&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|534|Conkeldurr}}&amp;lt;br&amp;gt;{{pcolor|Conkeldurr|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Conkeldurr does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Karrablast is the lowest in its line&lt;br /&gt;
| {{ArtP|588|Karrablast}}&amp;lt;br&amp;gt;{{pcolor|Karrablast|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{MSP|616|Shelmet}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;for {{p|Shelmet}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|589|Escavalier}}&amp;lt;br&amp;gt;{{pcolor|Escavalier|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Escavalier does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shelmet is the lowest in its line&lt;br /&gt;
| {{ArtP|616|Shelmet}}&amp;lt;br&amp;gt;{{pcolor|Shelmet|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + {{MSP|588|Karrablast}}&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;for {{p|Karrablast}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|617|Accelgor}}&amp;lt;br&amp;gt;{{pcolor|Accelgor|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Accelgor does not evolve&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #{{kalos color light}}&amp;quot; | Introduced in [[Generation VI]]&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spritzee is the lowest in its line&lt;br /&gt;
| {{ArtP|682|Spritzee}}&amp;lt;br&amp;gt;{{pcolor|Spritzee|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + [[File:Dream Sachet Sprite.png|40px]]&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Sachet]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|683|Aromatisse}}&amp;lt;br&amp;gt;{{pcolor|Aromatisse|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Aromatisse does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Swirlix is the lowest in its line&lt;br /&gt;
| {{ArtP|684|Swirlix}}&amp;lt;br&amp;gt;{{pcolor|Swirlix|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]] + [[File:Dream Whipped Dream Sprite.png|40px]]&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;holding [[Whipped Dream]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|685|Slurpuff}}&amp;lt;br&amp;gt;{{pcolor|Slurpuff|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Slurpuff does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Phantump is the lowest in its line&lt;br /&gt;
| {{ArtP|708|Phantump}}&amp;lt;br&amp;gt;{{pcolor|Phantump|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ghost}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]]&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|709|Trevenant}}&amp;lt;br&amp;gt;{{pcolor|Trevenant|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ghost}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trevenant does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pumpkaboo is the lowest in its line&lt;br /&gt;
| {{ArtP|710|Pumpkaboo}}&amp;lt;br&amp;gt;{{pcolor|Pumpkaboo|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ghost}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]]&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|711|Gourgeist}}&amp;lt;br&amp;gt;{{pcolor|Gourgeist|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ghost}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gourgeist does not evolve&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #{{alola color light}}&amp;quot; | Introduced in [[Generation VII]]&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{ArtP|074|Geodude|form=-Alola}}&amp;lt;br&amp;gt;{{pcolor|Geodude|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color2|000|Alolan form}}&amp;lt;br&amp;gt;{{typecolor|Rock}}{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 25+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|075|Graveler|form=-Alola}}&amp;lt;br&amp;gt;{{pcolor|Graveler|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color2|000|Alolan form}}&amp;lt;br&amp;gt;{{typecolor|Rock}}{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Link Trade icon SwSh.png|40px]]&amp;lt;br&amp;gt;Trade&amp;lt;br&amp;gt;→&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{ArtP|076|Golem|form=-Alola}}&amp;lt;br&amp;gt;{{pcolor|Golem|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{color2|000|Alolan form}}&amp;lt;br&amp;gt;{{typecolor|Rock}}{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Alolan Golem does not evolve&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===List of other methods of Evolution===&lt;br /&gt;
These are other methods of Evolution that can be used to evolve into the same species as the trade Evolutions.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{bulba color}}; {{roundy|10px}}; border:3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{bulba color light}}; {{roundytl|5px}}&amp;quot; | Previous Evolution&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{bulba color light}}&amp;quot; | Evolution&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{bulba color light}}; {{roundytr|5px}}&amp;quot; | Later Evolution&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #{{hoenn color light}}&amp;quot; | Introduced in [[Generation III]]&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Feebas is the lowest in its line&lt;br /&gt;
| {{ArtP|349|Feebas}}&amp;lt;br&amp;gt;{{pcolor|Feebas|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}} + [[File:Dream Blue Scarf Sprite.png|40px]]&amp;lt;br&amp;gt;Level up with 170+ [[Beautiful (condition)|Beauty]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|350|Milotic}}&amp;lt;br&amp;gt;{{pcolor|Milotic|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Milotic does not evolve&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===List of other evolutionary branches===&lt;br /&gt;
These are their evolutionary branches other than trade Evolutions.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{bulba color}}; {{roundy|10px}}; border:3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{bulba color light}}; {{roundytl|5px}}&amp;quot; | Previous Evolution&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{bulba color light}}&amp;quot; | Evolution&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{bulba color light}}; {{roundytr|5px}}&amp;quot; | Later Evolution&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #{{kanto color light}}&amp;quot; | Introduced in [[Generation I]]&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| {{ArtP|060|Poliwag}}&amp;lt;br&amp;gt;{{pcolor|Poliwag|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 25+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|061|Poliwhirl}}&amp;lt;br&amp;gt;{{pcolor|Poliwhirl|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Water Stone|SV}}&amp;lt;br&amp;gt;[[Water Stone]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|062|Poliwrath}}&amp;lt;br&amp;gt;{{pcolor|Poliwrath|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Poliwrath does not evolve&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Slowpoke is the lowest in its line&lt;br /&gt;
| {{ArtP|079|Slowpoke}}&amp;lt;br&amp;gt;{{pcolor|Slowpoke|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;[[Level]] 37+&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|080|Slowbro}}&amp;lt;br&amp;gt;{{pcolor|Slowbro|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Slowbro does not evolve&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;background: #{{hisui color light}}&amp;quot; | Introduced in [[Pokémon Legends: Arceus]]&lt;br /&gt;
|- style=&amp;quot;background: #{{bulba color light}}&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Scyther is the lowest in its line&lt;br /&gt;
| {{ArtP|123|Scyther}}&amp;lt;br&amp;gt;{{pcolor|Scyther|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Bag/s|Black Augurite|SV}}&amp;lt;br&amp;gt;[[Black Augurite]]&amp;lt;br&amp;gt;→&lt;br /&gt;
| {{ArtP|900|Kleavor}}&amp;lt;br&amp;gt;{{pcolor|Kleavor|000}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kleavor does not evolve&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
{{incomplete|section|Confirm if a Pokémon holding the correct Evolution item evolves when traded from RBY in GSC in the Time Capsule}}&lt;br /&gt;
&lt;br /&gt;
In the [[core series]] games, the Pokémon evolves automatically after being traded. Several Pokémon evolve by trade without any additional requirement, but several other Pokémon need to be [[held item|holding]] a specific [[Evolution item]] in order to evolve. The item is consumed after the Evolution.&lt;br /&gt;
&lt;br /&gt;
The player who received this Pokémon obtains both the unevolved and evolved species as caught in their [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to press B to [[Evolution prevention|cancel a trade Evolution]], unlike certain other [[methods of Evolution]].&lt;br /&gt;
&lt;br /&gt;
===Trading Pokémon with a held Everstone===&lt;br /&gt;
{{main|Everstone}}&lt;br /&gt;
If a Pokémon is able to evolve by trade with no held item (such as {{p|Machoke}} into {{p|Machamp}}, or {{p|Haunter}} into {{p|Gengar}}), it will not evolve when traded while holding a [[Everstone]], except in some cases as explained below.&lt;br /&gt;
&lt;br /&gt;
The Everstone is unavailable in several games that lack the [[held item]] feature (namely the [[Generation I]] games, {{LGPE}}, and {{pkmn|Legends: Arceus}}), and it does not prevent trade Evolutions in [[Generation III]] games due to a glitch. In all those games, if a Pokémon is able to evolve by trade with no held item, then there is no way to trade it while keeping it unevolved.&lt;br /&gt;
&lt;br /&gt;
====Generation III trading glitch====&lt;br /&gt;
In [[Generation III]] only, trade Evolution is affected by a [[List of glitches in Generation III#Held item loss glitch|glitch]]: if {{p|Kadabra}}, {{p|Machoke}}, {{p|Graveler}}, or {{p|Haunter}} are traded while holding any item, including an [[Everstone]], the Pokémon will still evolve, and the item will be consumed.&lt;br /&gt;
&lt;br /&gt;
====Kadabra holding Everstone====&lt;br /&gt;
In [[Generation II]] only, the Everstone works normally on {{p|Kadabra}}. If a Kadabra is traded while holding an Everstone, it will be prevented from evolving.&lt;br /&gt;
&lt;br /&gt;
In all other generations, there is no way to trade a Kadabra while keeping it unevolved. When a Kadabra is traded, it inevitably evolves into {{p|Alakazam}} even if it is holding an Everstone.&lt;br /&gt;
&lt;br /&gt;
In addition to the Generation III glitch mentioned above, the Everstone does not work on Kadabra from [[Generation IV]] onwards because this Pokémon is explicitly programmed as an exception.&lt;br /&gt;
&lt;br /&gt;
===Feebas===&lt;br /&gt;
{{main|Feebas|section=Evolution data}}&lt;br /&gt;
{{p|Feebas}} originally evolved into {{p|Milotic}} when [[level]]ed up with its {{OBP|Beautiful|condition}} condition high enough. From [[Generation V]] onwards, it can also evolve when traded while holding a [[Prism Scale]].&lt;br /&gt;
&lt;br /&gt;
===Karrablast and Shelmet===&lt;br /&gt;
In the case of {{p|Karrablast}} or {{p|Shelmet}}, they evolve specifically when one is traded by the other. However, if either of those Pokémon is holding an Everstone during this trade, neither will evolve.&lt;br /&gt;
&lt;br /&gt;
===National Pokédex requirement in FireRed and LeafGreen===&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, if the player does not have the [[National Pokédex]], when a Pokémon in the [[Kanto Pokédex]] meets its Evolution conditions but its evolved form is not in the Kanto Pokédex (including trade Evolutions such as {{p|Onix}} into {{p|Steelix}}), it will attempt to evolve but fail.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Legends: Arceus===&lt;br /&gt;
In {{g|Legends: Arceus}}, uniquely within the [[core series]], trading is not needed to evolve Pokémon that normally require it. Instead, a [[Linking Cord]] can alternatively be used from the player&#039;s [[satchel]] to trigger a Pokémon&#039;s Evolution. {{cat|Pokémon that evolve by trading with a held item|Pokémon that require a held item to evolve through trade}} will evolve when the item is used from the satchel, as held items do not exist in this game. Consequently, these Pokémon cannot evolve through trade, and the Linking Cord has no effect on them.&lt;br /&gt;
&lt;br /&gt;
===Availability outside of trades===&lt;br /&gt;
In some cases, trade Evolution is [[Pokémon availability|available]] outside of trades.&amp;lt;!-- The Shadow Scizor from Japanese Colosseum, and the Magmortar/Electivire gifts from Pokémon Battle Revolution, are not included here because those require connecting with another system anyway. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{pkmn|Blue Version (Japanese)|Blue (Japanese)}}: Two of the [[in-game trade]]s in this game involve Pokémon that evolve by trading. In one, the player gives away {{p|Kadabra}} and receives {{p|Graveler}}; the other one has them give away {{p|Machoke}} and receive {{p|Haunter}}. The Pokémon they receive this way will thus evolve into {{p|Golem}} and {{p|Gengar}} respectively, allowing them to be registered without linking to another game.&lt;br /&gt;
* {{game|Yellow}}: One of the in-game trades in this game allows the player to give away {{p|Cubone}} and receive Machoke in return, which will thus evolve into {{p|Machamp}}.&lt;br /&gt;
* {{game2|Diamond|Pearl|Platinum}}: Wild {{p|Steelix}} can be found directly in the lower floors of [[Iron Island]], without needing to go through Evolution. Additionally, if the player has access to [[dual-slot mode]] with any [[Generation III]] game, wild {{p|Gengar}} can be found in one room of the [[Old Chateau]].&lt;br /&gt;
* {{game|HeartGold and SoulSilver|s}}: Wild Steelix can be found at [[Mt. Silver]], in the room where {{p|Moltres}} spawns. Alternatively, after the player defeats the {{pkmn|Champion}}, [[Jasmine]] can also give out a Steelix in an in-game trade where she will accept any Pokémon in return.&lt;br /&gt;
* {{game|Black and White|s}}: {{p|Politoed}}, {{p|Slowking}}, {{p|Kingdra}}, {{p|Milotic}} (which has newly become a trade Evolution in this generation, with no means of increasing its Beauty), {{p|Huntail}}, and {{p|Gorebyss}} are all catchable in the wild using the phenomenon of rippling water in various places, though Huntail is version-exclusive to Black while Gorebyss is exclusive to White. &lt;br /&gt;
* {{B2W2}}: With the exception of Slowking, the wild trade Evolutions that were available from Black and White&#039;s rippling water remain available here, with Huntail and Gorebyss retaining their version exclusivity for players who are unable to trade. In addition, wild {{p|Steelix}} are now available from the phenomenon of dust clouds in [[Clay Tunnel]], and two in-game trades offer trade-Evolution Pokémon directly at their final stage, without registering the pre-evolved form first. One NPC requests {{p|Emolga}} and gives away {{p|Gigalith}} (in Black and White, this same NPC asks for {{p|Boldore}} in a trade and gives away Emolga), while another asks for {{p|Hippowdon}} and gives away {{p|Alakazam}}, though this trade does not become available until the player does a separate trade, as well as a battle, with the same NPC.&lt;br /&gt;
* {{g|X and Y}}: {{p|Trevenant}}, {{p|Politoed}}, {{p|Huntail}}, and {{p|Gorebyss}} are all available as wild encounters on their respective routes, and once again Huntail and Gorebyss serve as version counterparts when obtained this way, with Huntail appearing in X and Gorebyss in Y. In addition, an in-game trade is available where the player gives away {{p|Luvdisc}} and receives Steelix.&lt;br /&gt;
* {{g|Sun and Moon}}: Wild Gengar, Politoed, and {{p|Trevenant}} have a small chance to appear in [[SOS Battle]]s in which their respective pre-Evolutions call for help, allowing them to be obtained without trading. Wild {{p|Conkeldurr}} can also be found using {{DL|QR Scanner|Island Scan}} on Mondays, and there is an in-game trade where the player can give away {{p|Haunter}} and receive {{rf|Alolan}} {{p|Graveler}}, which will thus evolve into {{p|Golem}}.&lt;br /&gt;
* {{g|Ultra Sun and Ultra Moon}}: The Gengar, Politoed, and Trevenant helpers are still available here, joined by additional SOS helpers in {{p|Slowking}}, {{p|Huntail}}, and {{p|Gorebyss}}. Unlike in previous games, the Huntail and Gorebyss encounters are no longer version-exclusive, but instead depend on whether the battle started during daytime or nighttime according to the in-game clock. No trade Evolutions are available from Island Scan this time, and the NPC who offered the Graveler trade in the previous games now offers a different trade instead, in which both traders give away {{p|Phantump}} -- thus causing both to evolve into Trevenant.&lt;br /&gt;
* {{g|Sword and Shield}}: With the exceptions of {{p|Porygon2}}, {{p|Porygon-Z}}, and {{p|Slowking}}, all the Pokémon that appear in these games and that evolve by trading can also be found as wandering Pokémon, in either the [[Wild Area]] or one of its DLC counterparts (the [[Isle of Armor]] or the [[Crown Tundra]]), though {{p|Slurpuff}} is version-exclusive to Sword and {{p|Aromatisse}} is exclusive to Shield, and some Pokémon may only appear on days with specific weather conditions. They may also be obtained from [[Max Raid Battle]] dens--prior to the release of the Expansion Pass, {{p|Escavalier}} could not be found as a wanderer and was exclusive to raid dens originating from Sword, while Accelgor was exclusive to raid dens originating from Shield. Finally, while the non-{{rf|Galarian}} form of Slowking is not obtainable in the wild, it has a chance to be found in the [[Max Lair]] during Dynamax Adventures.&lt;br /&gt;
* {{g|Legends: Arceus}}: As noted above, the Pokédex in this game was designed to be completed without needing to connect to other players. Pokémon that evolve via trade can therefore be obtained without trading, by using either the Linking Cord item or the item that the species would normally hold during a trade in order to evolve, as though that item were an Evolution stone. These species may also be found in the wild as [[Alpha Pokémon]], or during [[massive mass outbreak]]s or [[space-time distortion]]s.&lt;br /&gt;
* {{g|Scarlet and Violet}}: All trade-Evolution Pokémon that exist in these games have a small chance to be found in their fully evolved stage in raid dens for [[Tera Raid Battle]]s, as does {{p|Palafin}} which is not a trade Evolution but which does normally require connecting to other players in [[Union Circle]] to evolve. In the case of Pokémon that were first added to the game during the two phases of the Expansion Pass, only raid dens in the appropriate area ([[Kitakami]] or the [[Blueberry Academy]]) have a chance to spawn them. Gengar and {{p|Scizor}} in particular can also be found in the wild in specific DLC areas. Additionally, there is an in-game trade in which the player gives away {{p|Pincurchin}} and receives {{p|Haunter}}; unlike in-game trades in Diamond, Pearl, and their remakes, this Haunter is not holding an [[Everstone]], so it will evolve into Gengar.&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
{{incomplete|section|State whether or not it is possible to stop a trade Evolution by pressing B in the Stadium games, Colosseum, and XD}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Stadium series===&lt;br /&gt;
In [[Pokémon Stadium]] and {{pkmn|Stadium 2}}, Pokémon are able to evolve by trade as in the [[core series]] games. The Pokémon trades are available by using trade machine in the {{OBP|Pokémon Lab|Stadium}}, where Pokémon are traded between two [[core series]] games using [[Transfer Pak]]s.&lt;br /&gt;
&lt;br /&gt;
The earlier {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}} has no trade feature. [[Pokémon Stadium]] is compatible with Generation I Pokémon, which require no held item. [[Pokémon Stadium 2]] is compatible with Generation I and II Pokémon, some of which require a held item to evolve.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Colosseum and XD: Gale of Darkness===&lt;br /&gt;
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], Pokémon are able to evolve by trade as in the [[core series]] games.&lt;br /&gt;
&lt;br /&gt;
The only trade Evolution available outside of trades in either game is the {{pkmn2|Shadow}} {{p|Scizor}} in the Japanese version of Colosseum, which requires the [[e-Reader]] and the [[Pokémon Colosseum Double Battle e]] cards.&lt;br /&gt;
&lt;br /&gt;
===Pokémon HOME===&lt;br /&gt;
In [[Pokémon HOME]], trade Evolutions are not triggered by online trades, unlike in the [[core series]] games.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{main|Trade (GO)|section=Trade Evolution}}&lt;br /&gt;
In [[Pokémon GO]], this is officially referred to as &amp;quot;trade Evolution&amp;quot;. This feature was introduced on January 10, 2020.&amp;lt;ref&amp;gt;[https://pokemongolive.com/en/post/trade-evolution/ Trade Evolution and more Pokémon originally discovered in Unova are here!]&amp;lt;/ref&amp;gt; The {{cat|Pokémon that evolve through trading|Pokémon that evolve by trading}} (with no [[held item]]) in the [[core series]] can either evolve in Pokémon GO if the player spends {{OBP|Candy|GO}} or if the player has obtained this Pokémon from a trade. However, only a subset of those Pokémon can currently trade evolve in Pokémon GO.&lt;br /&gt;
&lt;br /&gt;
Unlike in the core series, which requires Pokémon to be at a specific evolutionary stage to evolve via trade, Pokémon in Pokémon GO become eligible for trade Evolution if they were traded at any evolutionary stage prior to their trade Evolution stage. For example, trading a {{p|Gastly}} and then evolving it to {{p|Haunter}} makes it eligible to later evolve into {{p|Gengar}} at no Candy cost.&lt;br /&gt;
&lt;br /&gt;
Notably, no {{cat|Pokémon that evolve by trading with a held item}} in the core series can trade evolve in Pokémon GO. These Pokémon instead require [[List of items in Pokémon GO#Evolution items|Evolution items]] in addition to {{OBP|Candy|GO}} to evolve.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
====Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness, Explorers of Sky, and Gates to Infinity====&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokemon Mystery Dungeon: Red Rescue Team, Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]], [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] the {{MD evo item|Link Cable}} item is used to [[Evolution (Mystery Dungeon)|evolve]] the Pokémon that would evolve by trade in the core series games.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon would evolve by being traded while holding an item, then both the Link and that same item are required to evolve this Pokémon. For instance, {{p|Scyther}} evolves into {{p|Scizor}} by using both the {{MD evo item|Link Cable}} and the {{MD evo item|Metal Coat}}. The items are consumed during the Evolution.&lt;br /&gt;
&lt;br /&gt;
In Gates to Infinity, the Link Cable can be used to evolve two available Pokémon: {{p|Gurdurr}} into {{p|Conkeldurr}}, and {{p|Boldore}} into {{p|Gigalith}}. However, other items used in trade Evolutions (such as the {{MD evo item|King&#039;s Rock}} or {{MD evo item|Metal Coat}}) are not found in-game, and there are no available Pokémon that would evolve by using those items.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Super Mystery Dungeon====&lt;br /&gt;
In [[Pokémon Super Mystery Dungeon]], all trade Evolutions are readily available with no requirement. &lt;br /&gt;
&lt;br /&gt;
====Pokémon Mystery Dungeon: Rescue Team DX====&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Rescue Team DX]], all the methods of Evolution other than [[level-based Evolution|evolution by level]] were replaced by {{MD evo item|Evolution Crystal|Evolution Crystals|g=RTDX}}.&lt;br /&gt;
&lt;br /&gt;
A Pokémon needs 2 Evolution Crystals to evolves into its 2nd stage, or 4 Evolution Crystals to evolve into its 3rd stage.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sleep===&lt;br /&gt;
{{main|Linking Cord|section=Pokémon Sleep}}&lt;br /&gt;
In [[Pokémon Sleep]], the [[Linking Cord]] item and certain amounts of {{OBP|candy|Sleep}} are required to evolve the available Pokémon that would normally evolve by trade in the [[core series]] games. This item and the candy are consumed upon use.&lt;br /&gt;
&lt;br /&gt;
===e-Reader games===&lt;br /&gt;
In [[Machop At Work]], if the player character {{p|Machop}} manages to smash all 100 rocks, it evolves into {{p|Machoke}}, and then again into {{p|Machamp}}. Although Machoke evolves into Machamp by trade in the [[core series]] games, it appears to evolve simply as a result of smashing rocks in this spin-off game.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
In {{aniseries|PTS}}, trade Evolutions do not require that a Pokémon be traded between different Trainers to evolve. For instance, {{cat|Pokémon that evolve by trading with a held item}} will evolve upon transfer between [[Pokémon Center]]s while holding the correct [[Evolution item]], as seen in the {{aniseries|GS|&#039;&#039;Gold and Silver&#039;&#039;}} episode &#039;&#039;[[EP247|Outrageous Fortunes]]&#039;&#039; with [[Misty&#039;s Politoed|Misty&#039;s Poliwhirl]] and in the {{aniseries|AG|&#039;&#039;Ruby and Sapphire&#039;&#039;}} episode &#039;&#039;[[AG095|The Evolutionary War]]&#039;&#039; with [[Nancy]] and {{OBP|Keith|AG095}}&#039;s {{p|Clamperl}}. In the {{aniseries|JN|&#039;&#039;Pokémon Journeys&#039;&#039;}} episode &#039;&#039;[[JN056|Searching for Chivalry]]&#039;&#039;, [[Goh]]&#039;s {{p|Scyther}} evolved into {{TP|Goh|Scizor}} after being transferred through a [[trade machine]] while holding a [[Metal Coat]], without leaving Goh&#039;s ownership at any point.&lt;br /&gt;
&lt;br /&gt;
====List of trade Evolutions in &#039;&#039;Pokémon the Series&#039;&#039;====&lt;br /&gt;
This is a list of Evolutions resulting from trades in {{aniseries|PTS}}.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{blue color}}; border:3px solid #{{blue color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{green color light}}; {{roundytl|5px}}&amp;quot; | First Trainer&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{green color light}}&amp;quot; | Second Trainer&#039;s Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{green color light}}&amp;quot; | Episode traded&lt;br /&gt;
! style=&amp;quot;background:#{{green color light}}; {{roundytr|5px}}&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{MS/HOME|0616|Professor Juniper#Accelgor}}&lt;br /&gt;
| {{an|Bianca}}&#039;s {{p|Shelmet}}&lt;br /&gt;
| {{MS/HOME|0588|Bianca (anime)#Escavalier}}&lt;br /&gt;
| [[Professor Juniper]]&#039;s {{p|Karrablast}}&lt;br /&gt;
| &#039;&#039;[[BW063|Evolution Exchange Excitement!]]&#039;&#039;&lt;br /&gt;
| Evolved into {{p|Accelgor}} and {{p|Escavalier}} respectively.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{MS/HOME|0710Su|Jessie&#039;s Gourgeist}}&lt;br /&gt;
| [[Jessie]]&#039;s {{TP|Jessie|Pumpkaboo}}&lt;br /&gt;
| {{MS/HOME|0303|Count Pumpka#Mawile}}&lt;br /&gt;
| [[Count Pumpka]]&#039;s {{p|Mawile}}&lt;br /&gt;
| &#039;&#039;[[XY082|A Festival Trade! A Festival Farewell?]]&#039;&#039;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | Pumpkaboo evolves into {{p|Gourgeist}}.&amp;lt;br&amp;gt;The trade is reversed the same episode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
In [[Pokémon Adventures]], some trade Evolutions have occurred.&lt;br /&gt;
&lt;br /&gt;
====List of trade Evolutions in Pokémon Adventures====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{blue color}}; border:3px solid #{{blue color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{green color light}}; {{roundytl|5px}}&amp;quot; | First Trainer&#039;s Pokémon&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{green color light}}&amp;quot; | Second Trainer&#039;s Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{green color light}}&amp;quot; | Chapter traded&lt;br /&gt;
! style=&amp;quot;background:#{{green color light}}; {{roundytr|5px}}&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS/HOME|0062|Poli}}&lt;br /&gt;
| rowspan=6 | {{adv|Red}}&#039;s [[Poli]], [[Saur]], and [[Pika]]&lt;br /&gt;
| {{MS/HOME|0005|Blue&#039;s Charmeleon}}&lt;br /&gt;
| rowspan=6 | {{adv|Blue}}&#039;s {{TP|Blue|Charmeleon}}, {{TP|Blue|Scyther}}, {{TP|Blue|Golduck}}&amp;lt;br&amp;gt;{{TP|Blue|Machoke}}, {{DL|Blue (Adventures)|Pidgeot}}, and {{TP|Blue|Porygon}}&lt;br /&gt;
| rowspan=6 | &#039;&#039;[[PS018|A Tale of Ninetales]]&#039;&#039;&lt;br /&gt;
| rowspan=6 | Accident. Returned in the same chapter.&amp;lt;br&amp;gt;{{p|Machoke}} evolves into {{p|Machamp}} from the trade.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{MS/HOME|0123|Blue&#039;s Scyther}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | {{MS/HOME|0002|Saur}}&lt;br /&gt;
| {{MS/HOME|0055|Blue&#039;s Golduck}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{MS/HOME|0067|Blue&#039;s Machamp}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 |{{MS/HOME|0025|Pika}}&lt;br /&gt;
| {{MS/HOME|0018|Blue (Adventures)#Pidgeot}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{MS/HOME|0137|Blue&#039;s Porygon}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{MS/HOME|0061|Polibo}}&lt;br /&gt;
| {{adv|Gold}}&#039;s [[Polibo]]&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;([[Held item|Holding]] [[King&#039;s Rock]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{MS/HOME|0117|Silver (Adventures)#Kingdra}}&lt;br /&gt;
| {{adv|Silver}}&#039;s {{DL|Silver (Adventures)|Kingdra|Seadra}}&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;([[Held item|Holding]] [[Dragon Scale]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;[[PS109|Ampharos Amore]]&#039;&#039;&lt;br /&gt;
| Traded via [[Pokédex]].&amp;lt;br&amp;gt;Evolved into {{p|Politoed}} and {{p|Kingdra}}, respectively.&amp;lt;br&amp;gt;Returned in [[PS110|the following chapter]].&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{MS/HOME|0123|Blue&#039;s Scizor}}&lt;br /&gt;
| {{adv|Blue}}&#039;s {{TP|Blue|Scyther}}&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;([[Held item|Holding]] [[Metal Coat]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:XYLoadingMS.png]]&lt;br /&gt;
| Unknown&lt;br /&gt;
| Prior to &#039;&#039;[[PS115|Forretress of Solitude]]&#039;&#039;&lt;br /&gt;
| {{p|Scyther}} evolved into {{p|Scizor}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{MS/HOME|0137|Blue&#039;s Porygon2}}&lt;br /&gt;
| {{adv|Blue}}&#039;s {{TP|Blue|Porygon}}&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;([[Held item|Holding]] [[Upgrade]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:XYLoadingMS.png]]&lt;br /&gt;
| Unknown&lt;br /&gt;
| Prior to &#039;&#039;[[PS160|Playful Porygon2]]&#039;&#039;&lt;br /&gt;
| {{p|Porygon}} evolved into {{p|Porygon2}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{MS/HOME|0112|Blue&#039;s Rhyperior}}&lt;br /&gt;
| {{adv|Blue}}&#039;s {{TP|Blue|Rhydon}}&amp;lt;small&amp;gt;&amp;lt;br&amp;gt;([[Held item|Holding]] [[Protector]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:XYLoadingMS.png|link=Silver (Adventures)]]&lt;br /&gt;
| {{adv|Silver}} (traded Pokémon unknown)&lt;br /&gt;
| Prior to &#039;&#039;[[PS449|Raising the Stakes with Rhyperior]]&#039;&#039;&lt;br /&gt;
| Traded via [[Pokédex]].&amp;lt;br&amp;gt;{{p|Rhydon}} evolved into {{p|Rhyperior}}.&amp;lt;br&amp;gt;Rhyperior returned prior to &#039;&#039;[[PS582|Pinsir Glares]]&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{MS/HOME|0616|Whitley (Adventures)#Accelgor}}&lt;br /&gt;
| {{adv|Blake}}&#039;s {{p|Shelmet}}&lt;br /&gt;
| {{MS/HOME|0588|Blake (anime)#Escavalier}}&lt;br /&gt;
| {{adv|Whitley}}&#039;s {{p|Karrablast}}&lt;br /&gt;
| &#039;&#039;[[PS543|Abyssal Ruins]]&#039;&#039;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | Traded via [[Pokédex]].&amp;lt;br&amp;gt;Evolved into {{p|Accelgor}} and {{p|Escavalier}} respectively.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All trade Evolutions introduced in Generation {{gen|II}} and {{gen|IV}} are [[List of cross-generational evolutionary lines|cross-generational Evolutions]] (evolving Pokémon introduced in earlier generations).&lt;br /&gt;
* {{p|Porygon}} is the only Pokémon to evolve twice via [[trade|trading]]. Both Evolutions require a held item, namely the [[Upgrade]] and [[Dubious Disc]].&lt;br /&gt;
** {{p|Porygon2}} is the only Pokémon to have evolved from trading that can evolve further.&lt;br /&gt;
* The {{p|Clamperl}} line is the only branched Evolution in which both Evolutions are achieved by trading.&lt;br /&gt;
* {{p|Feebas}} evolving into {{p|Milotic}} is the only case where a non-trade Evolution later gained a trade Evolution into the same Pokémon species.&lt;br /&gt;
* {{p|Trevenant}} is the only Pokémon to have evolved from trading that can also be found as a [[wild Pokémon]] in the same games where it was introduced.&lt;br /&gt;
* Since [[Generation VII]], no new Pokémon that evolve by trade have been introduced, other than a [[regional form]].&lt;br /&gt;
** {{rf|Alolan}} {{p|Graveler}} is the only regional form with a trade Evolution.&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
* Out of all items used to evolve Pokémon by trade, [[King&#039;s Rock]] and [[Metal Coat]] are the only ones usable by two Pokémon species each, with all other items being exclusively used by a single Pokémon each.&lt;br /&gt;
* Several items introduced between Generations {{gen|II}} and {{gen|IV}} can not only trigger an Evolution when [[held item|held]] by a traded Pokémon but also have other unrelated uses when held by Pokémon in {{pkmn|battle}}. Other held items introduced from [[Generation V]] onwards are exclusively used for trade Evolutions.&lt;br /&gt;
** In [[Generation II]], the [[Upgrade]] was the only item with no other use than triggering a trade Evolution, while the [[Dragon Scale]], [[King&#039;s Rock]], and [[Metal Coat]] also had some in-battle effects unrelated to Evolution. However, Dragon Scale actually had the in-battle effect intended for [[Dragon Fang]] as the result of [[List of battle glitches in Generation II#Dragon Fang effect|an oversight]]. This was fixed from [[Pokémon Stadium 2]] onwards, rendering the Dragon Scale with no effect other than being used for Evolution.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[:Category:Pokémon that evolve through trading|Pokémon that evolve through trading]]&lt;br /&gt;
** [[:Category:Pokémon that evolve by trading with a held item|Pokémon that evolve by trading with a held item]]&lt;br /&gt;
&lt;br /&gt;
{{Evolution}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Methods of Evolution]]&lt;br /&gt;
[[Category:Pokémon that evolve through trading|*]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Giant%27s_Cap&amp;diff=4248419</id>
		<title>Giant&#039;s Cap</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Giant%27s_Cap&amp;diff=4248419"/>
		<updated>2025-02-26T10:16:31Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Wanderers */ Added spawn weather for Aegislash (encountered personally).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Giant&#039;s Cap SwSh.png&lt;br /&gt;
|type=land&lt;br /&gt;
|location_name=Giant&#039;s Cap&lt;br /&gt;
|japanese_name=巨人の帽子&lt;br /&gt;
|translated_name=Giant&#039;s Cap&lt;br /&gt;
|location=[[Wild Area]]&lt;br /&gt;
|region=Galar&lt;br /&gt;
|generation={{gen|VIII}}&lt;br /&gt;
|mapsize=250px&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Giant&#039;s Cap&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|巨人の帽子|きょじんのぼうし}}&#039;&#039;&#039; &#039;&#039;Giant&#039;s Cap&#039;&#039;) is a part of the [[Wild Area]] in the [[Galar]] [[region]], located in the west of the northern portion of the Wild Area. It connects to the [[Stony Wilderness]] to its south and the [[Hammerlocke Hills]] to its north.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
==Watt Trader==&lt;br /&gt;
{{main|Watt Trader}}&lt;br /&gt;
The [[Watt Trader]] is located next to a tree west of the lake. His stock follows a schedule that changes daily, and always consists of one type of [[Poké Ball]], a [[Wishing Piece]], and five distinct [[TR]]s.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|land}}&lt;br /&gt;
{{Itemlist|Dawn Stone|On the top of a cliff on the west side of the area, north of the Berry tree at the south tip|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itlistfoot|land}}&lt;br /&gt;
&lt;br /&gt;
===Hidden items===&lt;br /&gt;
Unless otherwise stated, hidden items in the Wild Area regenerate every day. In many of these cases, they can also regenerate as different items.&lt;br /&gt;
&lt;br /&gt;
Every item that regenerates every day can also rarely regenerate as a [[Wishing Piece]] (at approximately a 1% chance).&lt;br /&gt;
{{Itlisth|land}}&lt;br /&gt;
{{Itemlist/3|Stardust|Star Piece|Comet Shard|On the east side of the area, by a boulder in the bend of a V-shaped field of grass|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Large Leek|Along the west side of the large gray rock running up the hill|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Large Leek|Around the large brown rock near the wall with Dusty Bowl|Sw=yes|Sh=yes|display=[[Large Leek]] ×5}}&lt;br /&gt;
{{Itemlist/3|Energy Root|Revival Herb|Pretty Feather|By the tree on the north end of the lakeshore|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Pungent Root|Along the lakeshore west of the tree where the Watt Trader stands|Sw=yes|Sh=yes|display=[[Pungent Root]] ×2}}&lt;br /&gt;
{{Itemlist|Pungent Root|Along the lakeshore, by the south end of the lake|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist/3|Poké Ball|Great Ball|Ultra Ball|South of the lake along the southwest wall|Sw=yes|Sh=yes|display={{i|Poké Ball}}}}&lt;br /&gt;
{{Itlistfoot|land}}&lt;br /&gt;
&lt;br /&gt;
===100-Watt gifts===&lt;br /&gt;
{{incomplete|section|needs=Possible locations of Hikers and Fishers}}&lt;br /&gt;
{{main|Wild Area#100-Watt gifts|Wild Area → 100-Watt gifts}}&lt;br /&gt;
{{tc|Hiker}}s and {{tc|Fisher}}s may appear throughout the Giant&amp;amp;#39;s Cap to offer the player a random item for 100 [[Watt]]s.&lt;br /&gt;
&lt;br /&gt;
===Berry tree===&lt;br /&gt;
Shaking a [[Berry tree]] can yield Berries, but a Pokémon may be shaken loose instead and steal some of the Berries after a battle.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|land}}&lt;br /&gt;
{{Itemlist|Lum Berry|Can fall from the Berry tree|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Qualot Berry|Can fall from the Berry tree|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Tamato Berry|Can fall from the Berry tree|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Ganlon Berry|Can fall from the Berry tree|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Apicot Berry|Can fall from the Berry tree|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itemlist|Leftovers|Can fall from the Berry tree|Sw=yes|Sh=yes}}&lt;br /&gt;
{{Itlistfoot|land}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
After the player starts the [[Darkest Day]] or has captured {{p|Eternatus}}, all Pokémon in the Wild Area become level 60 (unless they are already at or above level 60).&lt;br /&gt;
&lt;br /&gt;
===[[Hidden encounter]]s===&lt;br /&gt;
{{catch/header/8|land}}&lt;br /&gt;
{{catch/entry8|051|Dugtrio|yes|yes|Grass|26-28|sun=10%|type1=Ground}}&lt;br /&gt;
{{catch/entry8|225|Delibird|yes|yes|Grass|26-28|snow=20%|blizzard=20%|type1=Ice|type2=Flying}}&lt;br /&gt;
{{catch/entry8|271|Lombre|no|yes|Grass|27-29|clear=40%|type1=Water|type2=Grass}}&lt;br /&gt;
{{catch/entry8|274|Nuzleaf|yes|no|Grass|27-29|clear=40%|type1=Grass|type2=Dark}}&lt;br /&gt;
{{catch/entry8|343|Baltoy|yes|yes|Grass|26-28|sun=30%|type1=Ground|type2=Psychic}}&lt;br /&gt;
{{catch/entry8|355|Duskull|yes|yes|Grass|26-28|fog=20%|type1=Ghost}}&lt;br /&gt;
{{catch/entry8|361|Snorunt|yes|yes|Grass|26-28|snow=30%|blizzard=40%|type1=Ice}}&lt;br /&gt;
{{catch/entry8|422E|Shellos|yes|yes|Grass|26-28|rain=30%|thunderstorm=20%|type1=Water|form=East Sea}}&lt;br /&gt;
{{catch/entry8|434|Stunky|yes|yes|Grass|27-29|clear=10%|type1=Poison|type2=Dark}}&lt;br /&gt;
{{catch/entry8|459|Snover|yes|yes|Grass|26-28|snow=40%|type1=Grass|type2=Ice}}&lt;br /&gt;
{{catch/entry8|517|Munna|yes|yes|Grass|26-28|fog=40%|type1=Psychic}}&lt;br /&gt;
{{catch/entry8|517|Munna|yes|yes|Grass|27-29|cloudy=20%|type1=Psychic}}&lt;br /&gt;
{{catch/entry8|529|Drilbur|yes|yes|Grass|26-28|sun=20%|sandstorm=30%|type1=Ground}}&lt;br /&gt;
{{catch/entry8|536|Palpitoad|yes|yes|Grass|26-28|rain=40%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entry8|588|Karrablast|yes|no|Grass|27-29|cloudy=10%|type1=Bug}}&lt;br /&gt;
{{catch/entry8|595|Joltik|yes|yes|Grass|26-28|thunderstorm=40%|type1=Bug|type2=Electric}}&lt;br /&gt;
{{catch/entry8|616|Shelmet|no|yes|Grass|27-29|cloudy=10%|type1=Bug}}&lt;br /&gt;
{{catch/entry8|622|Golett|yes|yes|Grass|26-28|sun=40%|sandstorm=40%|type1=Ground|type2=Ghost}}&lt;br /&gt;
{{catch/entry8|624|Pawniard|yes|yes|Grass|26-28|blizzard=30%|type1=Dark|type2=Steel}}&lt;br /&gt;
{{catch/entry8|749|Mudbray|yes|yes|Grass|26-28|sandstorm=20%|type1=Ground}}&lt;br /&gt;
{{catch/entry8|825|Dottler|yes|yes|Grass|26-28|rain=20%|thunderstorm=10%|snow=10%|blizzard=10%|sandstorm=10%|fog=30%|type1=Bug|type2=Psychic}}&lt;br /&gt;
{{catch/entry8|825|Dottler|yes|yes|Grass|27-29|clear=30%|cloudy=30%|type1=Bug|type2=Psychic}}&lt;br /&gt;
{{catch/entry8|830|Eldegoss|yes|yes|Grass|26-28|rain=10%|fog=10%|type1=Grass}}&lt;br /&gt;
{{catch/entry8|830|Eldegoss|yes|yes|Grass|27-29|clear=20%|cloudy=40%|type1=Grass}}&lt;br /&gt;
{{catch/entry8|848|Toxel|yes|yes|Grass|26-28|thunderstorm=30%|type1=Electric|type2=Poison}}&lt;br /&gt;
{{catch/div|land|{{color2|000|Berry tree|Berry trees}}}}&lt;br /&gt;
{{catch/entry8|420|Cherubi|yes|yes|Berry tree|26-28|25%|type1=Grass}}&lt;br /&gt;
{{catch/entry8|820|Greedent|yes|yes|Berry tree|26-28|75%|type1=Normal}}&lt;br /&gt;
{{catch/div|water|Fishing}}&lt;br /&gt;
{{catch/entry8|098|Krabby|yes|yes|Fishing|26-28|35%|type1=Water}}&lt;br /&gt;
{{catch/entry8|118|Goldeen|yes|yes|Fishing|26-28|50%|type1=Water}}&lt;br /&gt;
{{catch/entry8|130|Gyarados|yes|yes|Fishing|26-28|5%|type1=Water|type2=Flying}}&lt;br /&gt;
{{catch/entry8|341|Corphish|yes|yes|Fishing|26-28|10%|type1=Water}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===[[Symbol encounter|Visible encounters]]===&lt;br /&gt;
====Tall grass====&lt;br /&gt;
{{catch/header/8|land}}&lt;br /&gt;
{{catch/div|land|Most fields of grass}}&lt;br /&gt;
{{catch/entry8|035|Clefairy|yes|yes|Grass|28-30|fog=35%|type1=Fairy}}&lt;br /&gt;
{{catch/entry8|044|Gloom|yes|yes|Grass|28-30|cloudy=10%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/entry8|164|Noctowl|yes|yes|Grass|28-30|clear=40%|cloudy=5%|rain=10%|thunderstorm=5%|snow=5%|sun=5%|sandstorm=10%|fog=10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entry8|195|Quagsire|yes|yes|Grass|28-30|rain=35%|thunderstorm=40%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entry8|213|Shuckle|yes|yes|Grass|28-30|sandstorm=5%|type1=Bug|type2=Rock}}&lt;br /&gt;
{{catch/entry8|215|Sneasel|yes|yes|Grass|28-30|snow=35%|blizzard=40%|type1=Dark|type2=Ice}}&lt;br /&gt;
{{catch/entry8|264G|Linoone|yes|yes|Grass|28-30|clear=35%|cloudy=40%|rain=5%|snow=10%|blizzard=10%|fog=5%|type1=Dark|type2=Normal|form=Galarian Form}}&lt;br /&gt;
{{catch/entry8|310|Manectric|yes|yes|Grass|28-30|thunderstorm=10%|type1=Electric}}&lt;br /&gt;
{{catch/entry8|324|Torkoal|yes|yes|Grass|28-30|sun=10%|type1=Fire}}&lt;br /&gt;
{{catch/entry8|447|Riolu|yes|yes|Grass|28-30|blizzard=5%|type1=Fighting}}&lt;br /&gt;
{{catch/entry8|453|Croagunk|no|yes|Grass|28-30|clear=5%|cloudy=35%|type1=Poison|type2=Fighting}}&lt;br /&gt;
{{catch/entry8|510|Liepard|yes|yes|Grass|28-30|clear=10%|type1=Dark}}&lt;br /&gt;
{{catch/entry8|559|Scraggy|yes|no|Grass|28-30|clear=5%|cloudy=35%|type1=Dark|type2=Fighting}}&lt;br /&gt;
{{catch/entry8|572|Minccino|yes|yes|Grass|28-30|10%|type1=Normal}}&lt;br /&gt;
{{catch/entry8|574|Gothita|yes|no|Grass|28-30|fog=40%|type1=Psychic}}&lt;br /&gt;
{{catch/entry8|577|Solosis|no|yes|Grass|28-30|fog=40%|type1=Psychic}}&lt;br /&gt;
{{catch/entry8|582|Vanillite|yes|yes|Grass|28-30|snow=40%|blizzard=35%|type1=Ice}}&lt;br /&gt;
{{catch/entry8|660|Diggersby|yes|yes|Grass|28-30|sun=35%|sandstorm=35%|type1=Normal|type2=Ground}}&lt;br /&gt;
{{catch/entry8|834|Drednaw|yes|yes|Grass|28-30|rain=40%|thunderstorm=35%|type1=Water|type2=Rock}}&lt;br /&gt;
{{catch/entry8|838|Carkol|yes|yes|Grass|28-30|sun=40%|sandstorm=40%|type1=Rock|type2=Fire}}&lt;br /&gt;
{{catch/div|land|Northwestern-most field of grass}}&lt;br /&gt;
{{catch/entry8|035|Clefairy|no|yes|Grass|28-32|fog=10%|type1=Fairy}}&lt;br /&gt;
{{catch/entry8|035|Clefairy|yes|no|Grass|29-32|fog=10%|type1=Fairy}}&lt;br /&gt;
{{catch/entry8|044|Gloom|yes|yes|Grass|29-32|cloudy=10%|rain=5%|thunderstorm=35%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/entry8|194|Wooper|yes|yes|Grass|29-32|rain=35%|thunderstorm=10%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entry8|213|Shuckle|yes|yes|Grass|29-32|sandstorm=5%|type1=Bug|type2=Rock}}&lt;br /&gt;
{{catch/entry8|215|Sneasel|yes|yes|Grass|29-32|snow=10%|blizzard=50%|type1=Dark|type2=Ice}}&lt;br /&gt;
{{catch/entry8|263G|Zigzagoon|no|yes|Grass|28-32|fog=5%|type1=Dark|type2=Normal|form=Galarian Form}}&lt;br /&gt;
{{catch/entry8|263G|Zigzagoon|yes|no|Grass|29-32|clear=10%|cloudy=5%|rain=10%|thunderstorm=5%|snow=5%|sun=5%|sandstorm=10%|fog=5%|type1=Dark|type2=Normal|form=Galarian Form}}&lt;br /&gt;
{{catch/entry8|263G|Zigzagoon|no|yes|Grass|29-32|clear=10%|cloudy=5%|rain=10%|thunderstorm=5%|snow=5%|sun=5%|sandstorm=10%|type1=Dark|type2=Normal|form=Galarian Form}}&lt;br /&gt;
{{catch/entry8|324|Torkoal|yes|yes|Grass|29-32|sun=10%|type1=Fire}}&lt;br /&gt;
{{catch/entry8|447|Riolu|yes|yes|Grass|29-32|blizzard=5%|type1=Fighting}}&lt;br /&gt;
{{catch/entry8|453|Croagunk|no|yes|Grass|29-32|clear=5%|cloudy=35%|type1=Poison|type2=Fighting}}&lt;br /&gt;
{{catch/entry8|559|Scraggy|yes|no|Grass|29-32|clear=5%|cloudy=35%|type1=Dark|type2=Fighting}}&lt;br /&gt;
{{catch/entry8|575|Gothorita|yes|no|Grass|29-32|fog=50%|type1=Psychic}}&lt;br /&gt;
{{catch/entry8|577|Solosis|no|yes|Grass|28-32|fog=50%|type1=Psychic}}&lt;br /&gt;
{{catch/entry8|582|Vanillite|yes|yes|Grass|29-32|snow=50%|blizzard=10%|type1=Ice}}&lt;br /&gt;
{{catch/entry8|659|Bunnelby|yes|yes|Grass|29-32|sandstorm=50%|type1=Normal}}&lt;br /&gt;
{{catch/entry8|824|Blipbug|yes|yes|Grass|29-32|clear=35%|type1=Bug}}&lt;br /&gt;
{{catch/entry8|833|Chewtle|no|yes|Grass|28-32|fog=35%|type1=Water}}&lt;br /&gt;
{{catch/entry8|833|Chewtle|yes|no|Grass|29-32|clear=50%|cloudy=50%|rain=50%|thunderstorm=50%|snow=35%|blizzard=35%|sun=35%|sandstorm=35%|fog=35%|type1=Water}}&lt;br /&gt;
{{catch/entry8|833|Chewtle|no|yes|Grass|29-32|clear=50%|cloudy=50%|rain=50%|thunderstorm=50%|snow=35%|blizzard=35%|sun=35%|sandstorm=35%|type1=Water}}&lt;br /&gt;
{{catch/entry8|837|Rolycoly|yes|yes|Grass|29-32|sun=50%|type1=Rock}}&lt;br /&gt;
{{catch/div|land|Clifftop field of grass}}&lt;br /&gt;
{{catch/entry8|035|Clefairy|yes|yes|Grass|28-30|fog=10%|type1=Fairy}}&lt;br /&gt;
{{catch/entry8|044|Gloom|yes|yes|Grass|28-30|cloudy=10%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/entry8|163|Hoothoot|yes|yes|Grass|28-30|clear=10%|cloudy=5%|rain=10%|thunderstorm=5%|snow=5%|sun=5%|sandstorm=10%|fog=5%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entry8|194|Wooper|yes|yes|Grass|28-30|rain=35%|thunderstorm=10%|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entry8|213|Shuckle|yes|yes|Grass|28-30|sandstorm=5%|type1=Bug|type2=Rock}}&lt;br /&gt;
{{catch/entry8|215|Sneasel|yes|yes|Grass|28-30|snow=10%|blizzard=50%|type1=Dark|type2=Ice}}&lt;br /&gt;
{{catch/entry8|324|Torkoal|yes|yes|Grass|28-30|sun=10%|type1=Fire}}&lt;br /&gt;
{{catch/entry8|447|Riolu|yes|yes|Grass|28-30|blizzard=5%|type1=Fighting}}&lt;br /&gt;
{{catch/entry8|453|Croagunk|no|yes|Grass|28-30|clear=5%|cloudy=35%|type1=Poison|type2=Fighting}}&lt;br /&gt;
{{catch/entry8|559|Scraggy|yes|no|Grass|28-30|clear=5%|cloudy=35%|type1=Dark|type2=Fighting}}&lt;br /&gt;
{{catch/entry8|574|Gothita|yes|no|Grass|28-30|fog=50%|type1=Psychic}}&lt;br /&gt;
{{catch/entry8|577|Solosis|no|yes|Grass|28-30|fog=50%|type1=Psychic}}&lt;br /&gt;
{{catch/entry8|582|Vanillite|yes|yes|Grass|28-30|snow=50%|blizzard=10%|type1=Ice}}&lt;br /&gt;
{{catch/entry8|659|Bunnelby|yes|yes|Grass|28-30|sandstorm=50%|type1=Normal}}&lt;br /&gt;
{{catch/entry8|824|Blipbug|yes|yes|Grass|28-30|clear=35%|type1=Bug}}&lt;br /&gt;
{{catch/entry8|825|Dottler|yes|yes|Grass|28-30|clear=50%|cloudy=50%|rain=50%|thunderstorm=50%|snow=35%|blizzard=35%|sun=35%|sandstorm=35%|fog=35%|type1=Bug|type2=Psychic}}&lt;br /&gt;
{{catch/entry8|833|Chewtle|yes|yes|Grass|28-30|rain=5%|thunderstorm=35%|type1=Water}}&lt;br /&gt;
{{catch/entry8|837|Rolycoly|yes|yes|Grass|28-30|sun=50%|type1=Rock}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
====Dirt====&lt;br /&gt;
{{catch/header/8|ground}}&lt;br /&gt;
{{catch/div|ground|South, near the border with Stony Wilderness}}&lt;br /&gt;
{{catch/entry8|111|Rhyhorn|yes|no|Dirt|31-34|clear=30%|cloudy=30%|rain=60%|thunderstorm=60%|snow=60%|blizzard=60%|sun=30%|sandstorm=30%|fog=30%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{catch/entry8|111|Rhyhorn|no|yes|Dirt|31-34|clear=10%|cloudy=10%|rain=60%|thunderstorm=60%|snow=60%|blizzard=60%|sun=10%|sandstorm=10%|fog=10%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{catch/entry8|525|Boldore|yes|no|Dirt|31-34|10%|type1=Rock}}&lt;br /&gt;
{{catch/entry8|525|Boldore|no|yes|Dirt|31-34|30%|type1=Rock}}&lt;br /&gt;
{{catch/entry8|837|Rolycoly|yes|no|Dirt|31-34|clear=60%|cloudy=60%|rain=30%|thunderstorm=30%|snow=30%|blizzard=30%|sun=60%|sandstorm=60%|fog=60%|type1=Rock}}&lt;br /&gt;
{{catch/entry8|837|Rolycoly|no|yes|Dirt|31-34|clear=60%|cloudy=60%|rain=10%|thunderstorm=10%|snow=10%|blizzard=10%|sun=60%|sandstorm=60%|fog=60%|type1=Rock}}&lt;br /&gt;
{{catch/div|ground|North, between the Dusty Bowl cliff and the large brown rock}}&lt;br /&gt;
{{catch/entry8|337|Lunatone|no|yes|Dirt|41-44|100%|type1=Rock|type2=Psychic}}&lt;br /&gt;
{{catch/entry8|338|Solrock|yes|no|Dirt|41-44|100%|type1=Rock|type2=Psychic}}&lt;br /&gt;
{{catch/footer|ground}}&lt;br /&gt;
&lt;br /&gt;
===[[Wanderer]]s===&lt;br /&gt;
These wanderers respawn daily.&lt;br /&gt;
&lt;br /&gt;
{{catch/header/8|land}}&lt;br /&gt;
{{catch/div|land|In the southwest corner, near the Stony Wilderness border}}&lt;br /&gt;
{{catch/entry8|094|Gengar|yes|yes|Wanderer|60|clear=One|cloudy=One|thunderstorm=One|blizzard=One|sun=One|sandstorm=One|fog=One|type1=Ghost|type2=Poison}}&lt;br /&gt;
{{catch/entry8|768|Golisopod|yes|yes|Wanderer|60|rain=One|type1=Bug|type2=Water}}&lt;br /&gt;
{{catch/entry8|614|Beartic|yes|yes|Wanderer|60|snow=One|type1=Ice}}&lt;br /&gt;
{{catch/div|land|By the first field of grass north along the west wall&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After becoming Champion&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{catch/entry8|839|Coalossal|yes|yes|Wanderer|65|One|type1=Rock|type2=Fire}}&lt;br /&gt;
{{catch/div|land|By the south end of a V-shaped field of grass along the east}}&lt;br /&gt;
{{catch/entry8|823|Corviknight|yes|yes|Wanderer|39|One|type1=Flying|type2=Steel}}&lt;br /&gt;
{{catch/div|land|At the mouth of the western branch up the slope}}&lt;br /&gt;
{{catch/entry8|362|Glalie|yes|yes|Wanderer|46|snow=One|blizzard=One|type1=Ice}}&lt;br /&gt;
{{catch/entry8|530|Excadrill|yes|yes|Wanderer|46|sun=One|sandstorm=One|type1=Ground|type2=Steel}}&lt;br /&gt;
{{catch/entry8|537|Seismitoad|yes|yes|Wanderer|46|rain=One|type1=Water|type2=Ground}}&lt;br /&gt;
{{catch/entry8|573|Cinccino|yes|yes|Wanderer|46|clear=One|cloudy=One|fog=One|type1=Normal}}&lt;br /&gt;
{{catch/entry8|596|Galvantula|yes|yes|Wanderer|46|thunderstorm=One|type1=Bug|type2=Electric}}&lt;br /&gt;
{{catch/div|land|Near the lakeshore on top of the cliff in the west}}&lt;br /&gt;
{{catch/entry8|826|Orbeetle|yes|yes|Wanderer|41|One|type1=Bug|type2=Psychic}}&lt;br /&gt;
{{catch/div|land|At the top of the middle branch up the slope}}&lt;br /&gt;
{{catch/entry8|834|Drednaw|yes|yes|Wanderer|36|One|type1=Water|type2=Rock}}&lt;br /&gt;
{{catch/div|land|In the north, near the Hammerlocke Hills border}}&lt;br /&gt;
{{catch/entry8|680|Doublade|yes|yes|Wanderer|56|clear=One|cloudy=One|rain=One|thunderstorm=One|snow=One|blizzard=One|sun=One|sandstorm=One|type1=Steel|type2=Ghost}}&lt;br /&gt;
{{catch/entry8|681|Aegislash|yes|yes|Wanderer|58|blizzard=One|fog=One|type1=Steel|type2=Ghost}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Den]]s===&lt;br /&gt;
{{main|Giant&#039;s Cap/Dens}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}&lt;br /&gt;
|zh_yue=巨人帽岩 &#039;&#039;{{tt|Geuihyàhn Mouhngàahm|Giant&#039;s Cap}}&#039;&#039;&lt;br /&gt;
|zh_cmn=巨人帽岩 &#039;&#039;{{tt|Jùrén Màoyán|Giant&#039;s Cap}}&#039;&#039;&lt;br /&gt;
|fr=Coiffe du Géant&lt;br /&gt;
|de=Hut des Giganten&lt;br /&gt;
|it=Berretto del Gigante&lt;br /&gt;
|ko=거인의 모자 &#039;&#039;{{tt|Geoin-ui Moja|Giant&#039;s Cap}}&#039;&#039;&lt;br /&gt;
|es=Gorro del Gigante&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Galar}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sword and Shield locations]]&lt;br /&gt;
[[Category:Wild Area]]&lt;br /&gt;
&lt;br /&gt;
[[de:Hut des Giganten]]&lt;br /&gt;
[[es:Gorro del Gigante]]&lt;br /&gt;
[[fr:Coiffe du Géant]]&lt;br /&gt;
[[it:Berretto del Gigante]]&lt;br /&gt;
[[ja:きょじんのぼうし]]&lt;br /&gt;
[[zh:巨人帽岩]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Ryanbulby&amp;diff=4217843</id>
		<title>User:Ryanbulby</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Ryanbulby&amp;diff=4217843"/>
		<updated>2025-01-09T11:34:44Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;margin:auto; background: #ACEA8C; border: 2px solid #536f39; width: 25%; {{roundy|30px}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{User Template|This user&#039;s favorite Pokémon is |Smoliv (Pokémon)|Smoliv.|Smoliv.png|Electric|Grass|Electric|Electric}}&lt;br /&gt;
{{User timezone|CET|Central European Time|+2}}&lt;br /&gt;
{{User Male|Smoliv}}&lt;br /&gt;
{{User Birthday|November 26|PCG Battle Tour Decidueye}}&lt;br /&gt;
{{Babel N|fr|French language|This user is a &#039;&#039;&#039;[[:Category:User fr-N|native]]&#039;&#039;&#039; speaker of &#039;&#039;&#039;[[:Category:User fr|French]]&#039;&#039;&#039;.}}&lt;br /&gt;
{{Babel 4|en|English language|This user is a &#039;&#039;&#039;[[:Category:User en-4|near-native]]&#039;&#039;&#039; speaker of &#039;&#039;&#039;[[:Category:User en|English]]&#039;&#039;&#039;.}}&lt;br /&gt;
{{User Scarlet}}&lt;br /&gt;
{{User Legends Arceus}}&lt;br /&gt;
{{User Shining Pearl}}&lt;br /&gt;
{{User UNITE|}}&lt;br /&gt;
{{User Template|This user is maining |Hoopa (Pokémon)|Hoopa.|UNITE Hoopa.png|Normal|Psychic|Normal|Normal}}&lt;br /&gt;
{{User Let&#039;s Go, Eevee!}}&lt;br /&gt;
{{User Ultra Moon}}&lt;br /&gt;
{{User Moon}}&lt;br /&gt;
{{User Omega Ruby}}&lt;br /&gt;
{{User Y}}&lt;br /&gt;
{{User Black 2}}&lt;br /&gt;
{{User Black}}&lt;br /&gt;
{{User SoulSilver}}&lt;br /&gt;
{{User Platinum}}&lt;br /&gt;
{{User Ranger: Shadows of Almia}}&lt;br /&gt;
{{User Diamond}}&lt;br /&gt;
{{User FireRed}}&lt;br /&gt;
{{User Emerald}}&lt;br /&gt;
{{User Ruby}}&lt;br /&gt;
{{User Yellow}}&lt;br /&gt;
{{User Template|This user is a player of |TCGL|Pokémon Trading Card Game Live.|Pokémon Trading Card Game Live logo.png|Water|Normal|Steel|Electric}}&lt;br /&gt;
{{User Template|This user is a player of |TCGO|Pokémon Trading Card Game Online.|TCGOlogo.png|Water|Normal|Steel|Electric}}&lt;br /&gt;
{{User Template|This user is a player of |Shuffle|Pokémon Shuffle.|Shuffle025.png|Dark|Water|Psychic|Steel}}&lt;br /&gt;
{{User Picross}}&lt;br /&gt;
{{User Café ReMix}}&lt;br /&gt;
{{User Rumble Rush}}&lt;br /&gt;
{{User Rumble World}}&lt;br /&gt;
{{User Rumble U}}&lt;br /&gt;
{{User Rumble Blast}}&lt;br /&gt;
{{User Rumble}}&lt;br /&gt;
{{User GO}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bulbapedia occasional editor===&lt;br /&gt;
Shamelessly ripped the templates from {{u|Archaic}}&#039;s User page so thanks to him for that :)&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Ryanbulby&amp;diff=4217821</id>
		<title>User:Ryanbulby</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Ryanbulby&amp;diff=4217821"/>
		<updated>2025-01-09T09:39:48Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #C0C0C0; -moz-border-radius: 40px; border: 3px solid #DAA520; margin-bottom: 0.5em;  margin-left: 1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{User Template|This user&#039;s favorite Pokémon is |Smoliv (Pokémon)|Smoliv.|Smoliv.png|Electric|Grass|Electric|Electric}}&lt;br /&gt;
{{User timezone|CET|Central European Time|+2}}&lt;br /&gt;
{{User Male|Smoliv}}&lt;br /&gt;
{{User Birthday|November 26}}&lt;br /&gt;
{{Babel N|fr|French language|This user is a &#039;&#039;&#039;[[:Category:User fr-N|native]]&#039;&#039;&#039; speaker of &#039;&#039;&#039;[[:Category:User fr|French]]&#039;&#039;&#039;.}}&lt;br /&gt;
{{Babel 4|en|English language|This user is a &#039;&#039;&#039;[[:Category:User en-4|near-native]]&#039;&#039;&#039; speaker of &#039;&#039;&#039;[[:Category:User en|English]]&#039;&#039;&#039;.}}&lt;br /&gt;
{{User Scarlet}}&lt;br /&gt;
{{User Legends Arceus}}&lt;br /&gt;
{{User Shining Pearl}}&lt;br /&gt;
{{User UNITE|}}&lt;br /&gt;
{{User Template|This user is maining |Hoopa (Pokémon)|Hoopa.|UNITE Hoopa.png|Normal|Psychic|Normal|Normal}}&lt;br /&gt;
{{User Let&#039;s Go, Eevee!}}&lt;br /&gt;
{{User Ultra Moon}}&lt;br /&gt;
{{User Moon}}&lt;br /&gt;
{{User Omega Ruby}}&lt;br /&gt;
{{User Y}}&lt;br /&gt;
{{User Black 2}}&lt;br /&gt;
{{User Black}}&lt;br /&gt;
{{User SoulSilver}}&lt;br /&gt;
{{User Platinum}}&lt;br /&gt;
{{User Ranger: Shadows of Almia}}&lt;br /&gt;
{{User Diamond}}&lt;br /&gt;
{{User FireRed}}&lt;br /&gt;
{{User Emerald}}&lt;br /&gt;
{{User Ruby}}&lt;br /&gt;
{{User Yellow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bulbapedia occasional editor===&lt;br /&gt;
Shamelessly ripped the templates from {{u|Archaic}}&#039;s User page so thanks to him for that :)&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tinkaton_(UNITE)&amp;diff=4201800</id>
		<title>Tinkaton (UNITE)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tinkaton_(UNITE)&amp;diff=4201800"/>
		<updated>2024-12-12T15:07:36Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UniteInfobox&lt;br /&gt;
|pokemon=Tinkaton&lt;br /&gt;
|jname=デカヌチャン&lt;br /&gt;
|jtrans=Dekanuchan&lt;br /&gt;
|role=All-Rounder&lt;br /&gt;
|range=Melee&lt;br /&gt;
|damage=Attack&lt;br /&gt;
|difficulty=Novice&lt;br /&gt;
|evolve=3&lt;br /&gt;
|ndex1=0957&lt;br /&gt;
|level1=5&lt;br /&gt;
|ndex2=0958&lt;br /&gt;
|level2=7&lt;br /&gt;
|ndex3=0959&lt;br /&gt;
|coin=13000&lt;br /&gt;
|gem=790&lt;br /&gt;
|other=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{p|Tinkaton}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デカヌチャン&#039;&#039;&#039; &#039;&#039;Dekanuchan&#039;&#039;) is a playable Pokémon in [[Pokémon UNITE]]. It became available as a playable character on December 12, 2024.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between; align-items: center; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; border: 3px solid #{{unite color dark}}; background: #{{unite color}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Tinkaton&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #{{unite color light}}&amp;quot; | Offense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{UStar|1}}{{UStar|1}}{{UStar|1}}{{UStar|1}}{{UStar|0}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #{{unite color light}}&amp;quot; | Endurance&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{UStar|1}}{{UStar|1}}{{UStar|1}}{{UStar|0.5}}{{UStar|0}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #{{unite color light}}&amp;quot; | Mobility&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{UStar|1}}{{UStar|1}}{{UStar|0.5}}{{UStar|0}}{{UStar|0}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #{{unite color light}}&amp;quot; | Scoring&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{UStar|1}}{{UStar|1}}{{UStar|0}}{{UStar|0}}{{UStar|0}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right; background: #{{unite color light}}&amp;quot; | Support&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{UStar|1}}{{UStar|0}}{{UStar|0}}{{UStar|0}}{{UStar|0}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Passive Ability===&lt;br /&gt;
{{UnitePassiveAbility&lt;br /&gt;
|image=UNITE Tinkaton Mold Breaker.png&lt;br /&gt;
|ability=Mold Breaker&lt;br /&gt;
|jname=かたやぶり&lt;br /&gt;
|jtrans=Mold-Breaking&lt;br /&gt;
|desc=&amp;lt;ab&amp;gt;This Pokémon deals additional damage to opposing Pokémon that have an active shield effect.&lt;br /&gt;
Each time this Pokémon hits Pokémon from the opposing team with moves of boosdted basic attacks, its hammer becomes stronger and its Attack increases (up to 60 times maximum).&lt;br /&gt;
Also, after the hammer is strengthened 20, 40, and 60 times, Rock Smash, Gigaton Hammer, and Smack Down power up.&amp;lt;/ab&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
===Basic Attack===&lt;br /&gt;
{{UniteBasicAttack&lt;br /&gt;
|boostdmg=Atk&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Moveset==&lt;br /&gt;
===Move slot 1===&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Tinkaton Rock Smash.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Rock Smash&lt;br /&gt;
|jname=いわくだき&lt;br /&gt;
|jtrans=Rock Smash&lt;br /&gt;
|level=1&lt;br /&gt;
|level2=3&lt;br /&gt;
|cooldown=6.5&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Gigaton Hammer&#039;&#039;&#039;&lt;br /&gt;
|upgrade2=&#039;&#039;&#039;Smack Down&#039;&#039;&#039;&lt;br /&gt;
|cat1=Melee&lt;br /&gt;
|desc=&amp;lt;ab&amp;gt;Has the user swing down its hammer with rock-crushing force, dealing damage to opposing Pokémon in the area of effect and leaving them unable to act.&lt;br /&gt;
The stronger the hammer, the larger this move&#039;s area of effect.&amp;lt;/ab&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Tinkaton Gigaton Hammer.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Gigaton Hammer&lt;br /&gt;
|jname=デカハンマー&lt;br /&gt;
|jtrans=Huge Hammer&lt;br /&gt;
|level=7&lt;br /&gt;
|cooldown=7&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Gigaton Hammer+&#039;&#039;&#039; at Lv. 11&lt;br /&gt;
|cat1=Melee&lt;br /&gt;
|desc=&amp;lt;ab&amp;gt;Has the user charge power before swinging down its hammer, dealing damage to opposing Pokémon in the area of effect and throwing them.&lt;br /&gt;
The longer power is charged, the more damage this move deals, and the longer opposing Pokémon are thrown.&lt;br /&gt;
The stronger the hammer, the larger this move&#039;s area of effect.&lt;br /&gt;
&lt;br /&gt;
Upgrade: Reduces this move&#039;s cooldown.&amp;lt;/ab&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Tinkaton Smack Down.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Smack Down&lt;br /&gt;
|jname=うちおとす&lt;br /&gt;
|jtrans=Knock Down&lt;br /&gt;
|level=7&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Smack Down+&#039;&#039;&#039; at Lv. 11&lt;br /&gt;
|cat1=Ranged&lt;br /&gt;
|desc=&amp;lt;ab&amp;gt;Has the user charge power, then use its hammer to send a rock flying to the designated location, dealing damage to opposing Pokémon at the rock&#039;s point of impact and applying a slowing effect to them.&lt;br /&gt;
The longer power is charged, the farther the rock can fly.&lt;br /&gt;
The stronger the hammer, the farther the rock can fly.&lt;br /&gt;
&lt;br /&gt;
Upgrade: Reduces this move&#039;s cooldown.&amp;lt;/ab&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Move slot 2===&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Tinkaton Fairy Wind.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Fairy Wind&lt;br /&gt;
|jname=ようせいのかぜ&lt;br /&gt;
|jtrans=Fairy Wind&lt;br /&gt;
|level=1&lt;br /&gt;
|level2=3&lt;br /&gt;
|cooldown=6&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Ice Hammer&#039;&#039;&#039;&lt;br /&gt;
|upgrade2=&#039;&#039;&#039;Thief&#039;&#039;&#039;&lt;br /&gt;
|cat1=Ranged&lt;br /&gt;
|desc=&amp;lt;ab&amp;gt;Has the user stir up a fairy wind in the designated direction, dealing damage and applying a slowing effect to opposing Pokémon it hits.&amp;lt;/ab&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Tinkaton Ice Hammer.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Ice Hammer&lt;br /&gt;
|jname=アイスハンマー&lt;br /&gt;
|jtrans=Ice Hammer&lt;br /&gt;
|level=5&lt;br /&gt;
|cooldown=6.5&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Ice Hammer+&#039;&#039;&#039; at Lv. 11&lt;br /&gt;
|cat1=Dash&lt;br /&gt;
|desc=&amp;lt;ab&amp;gt;Has the user leap in the designated direction and swing down its freezing hammer, dealing damage, applying a slowing effect to opposing Pokémon in the area of effect, and decreasing their Attack and Sp. Atk for a short time.&lt;br /&gt;
&lt;br /&gt;
Upgrade: Further decreases Attack and Sp. Atk.&amp;lt;/ab&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Tinkaton Thief.png&lt;br /&gt;
|unitemove=no&lt;br /&gt;
|name=Thief&lt;br /&gt;
|jname=どろぼう&lt;br /&gt;
|jtrans=Thief&lt;br /&gt;
|level=5&lt;br /&gt;
|cooldown=7&lt;br /&gt;
|upgrade1=&#039;&#039;&#039;Smack Down+&#039;&#039;&#039; at Lv. 11&lt;br /&gt;
|cat1=Buff&lt;br /&gt;
|desc=&amp;lt;ab&amp;gt;Increases the user&#039;s movement speed for a short time.&lt;br /&gt;
When the user is moving toward an opposing Pokémon affected by hindrances, its movement speed is further increased.&lt;br /&gt;
Also, when the user deals damage to opposing Pokémon with its next basic attack, the user steals and uses a portion of the Pokémon&#039;s Defense and Sp. Def for a short time.&lt;br /&gt;
Upgrade: Increases the amount of Defence and Sp. Def the user steals.&amp;lt;/ab&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Unite Move===&lt;br /&gt;
{{UniteMove&lt;br /&gt;
|image=UNITE Tinkaton Kiss Bliss Kaboom.png&lt;br /&gt;
|unitemove=yes&lt;br /&gt;
|name=Kiss Bliss Kaboom&lt;br /&gt;
|jname=超らぶりー♡ボカーーン!&lt;br /&gt;
|jtrans=Super-Lovely♡ Kapow!&lt;br /&gt;
|level=9&lt;br /&gt;
|cat1=Sure Hit&lt;br /&gt;
|desc=&amp;lt;ab&amp;gt;Has the user blow cute kisses at the designated Pokémon from the opposing team and others near, leaving them unable to act for a short time.&lt;br /&gt;
If this move is used again, the user slams its hammer down on the designated location, dealing damage to opposing Pokémon it hits.&amp;lt;/ab&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Holowear]]== &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&#039;&#039;Kiss Bliss Kaboom&#039;&#039;&lt;br /&gt;
{{langtable|color={{unite color}}|bordercolor={{unite color dark}}&lt;br /&gt;
|ja=超らぶりー♡ボカーーン! &#039;&#039;Chō-Raburī♡Bokāan! &#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Super-Lovely♡ Kapow!&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|zh_cmn=敲可愛~♡砰~! / 敲可爱~♡砰~! &#039;&#039;Qiāo Kě&#039;ài~♡Pēng~!&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Cute Strike~♡Bang~!&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|zh_yue=敲可愛~♡砰~! &#039;&#039;Hāau Hó&#039;oi~♡Pāang~!&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Cute Strike~♡Bang~!&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|fr=Marteau Smackeur &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Hammer Smacker&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|de=Küsschenklopper &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Kiss Knocker&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|hi=लवली स्ट्राइक &#039;&#039;Lavlī Sṭrāik&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Lovely Strike&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|id=Godaan Palu Hati♡ &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Heart Temptation Hammer♡&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|it=Sbaciucchiamento Martellante &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Smooching Hammering&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|ko=완전러블리♡콰앙! &#039;&#039;Wanjeon Leobeulli♡Kwaang!&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Totally Lovely♡Bang!&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|pt_br=Beijoca Explosiva &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Explosive Kiss&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|ru=Взрывной Поцелуй &#039;&#039;Vzryvnoj Poceluj&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Explosive Kiss&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|es=Besito y A Mimir &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Kiss and to Die&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|th=ส่งจิ๊บสุดคิวต์♡แล้วตู้ม! &#039;&#039;Songchipsutkhio♡Laeotum&#039;&#039; &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;??&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
|tr=Şirinlik Patlaması &amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;(&#039;&#039;Cuteness Explosion&#039;&#039;)&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{animespeciesevo2|Tinkatink|Tinkatuff|Tinkaton}}&lt;br /&gt;
{{UNITE characters}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bitter_Herba_Mystica&amp;diff=4171668</id>
		<title>Bitter Herba Mystica</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bitter_Herba_Mystica&amp;diff=4171668"/>
		<updated>2024-11-01T16:17:37Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Bitter Herba Mystica&lt;br /&gt;
|jname=ひでん：にがスパイス&lt;br /&gt;
|jtrans=Secret: Bitter Spice&lt;br /&gt;
|gen=IX&lt;br /&gt;
|art=Bag Bitter Herba Mystica SV Sprite&lt;br /&gt;
|sprite=Bitter Herba Mystica SV&lt;br /&gt;
|caption=Ingredient sprite from the [[Generation IX]] games&lt;br /&gt;
|colorscheme=Ingredients&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|IX|game=SV|Picnic Items|colorscheme=Ingredients}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bitter Herba Mystica&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ひでん：にがスパイス&#039;&#039;&#039; &#039;&#039;Secret: Bitter Spice&#039;&#039;) is a type of [[ingredient]] introduced in [[Generation IX]]. It is one of the five [[Herba Mystica]].&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|Ingredients}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|SV}}|N/A}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
It can be used as an ingredient in making a [[sandwich]].&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Ingredients}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|A legendary condiment with a deeply bitter taste. It&#039;s said to dramatically bolster a body&#039;s immune defenses, though that hasn&#039;t been proven.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/head|Ingredients}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}&lt;br /&gt;
| &lt;br /&gt;
| [[Tera Raid Battle]]s (5★, 6★)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}{{gameabbrev9|TM}}&lt;br /&gt;
| Reward for showing all 19 tablecloths to a picnicker on [[Reveler&#039;s Road]] in front of the [[Kitakami Hall]] (×2)&lt;br /&gt;
| [[Ogre Oustin&#039;]] (Hard difficulty)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Herba Mystica anime.png|thumb|250px|Herba Mystica in {{aniseries|HZ}}]]&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[HZ014|Fly! Wattrel!!]]&#039;&#039;, [[Murdock]] bought different kinds of Herba Mystica in [[Levincia]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Bitter Herba Mystica Adventures.png|thumb|250px|Bitter Herba Mystica in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Scarlet &amp;amp; Violet}}====&lt;br /&gt;
In [[PASV11]], {{adv|Violet}} and [[Arven]] discovered the Bitter Herba Mystica after defeating {{pkmn2|Titan}} {{p|Bombirdier}}. Arven made some [[sandwich]]es out of it, sharing them amongst himself, his {{p|Mabosstiff}}, Violet, and Mireia, a {{tc|Musician}} who had helped them against Bombirdier. The power of the Bitter Herba Mystica allowed Mabosstiff to recover a little more, much to Arven&#039;s relief. When {{ga|Miraidon}} ate one of the sandwiches, it gained a power-up, with [[Professor Turo]] contacting Violet to specify that Miraidon had regained its ability to swim.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{Ingredients color light}}|bordercolor={{Ingredients color}}&lt;br /&gt;
|zh_yue=秘傳：苦味料 &#039;&#039;{{tt|Beichyùhn: Fú Meihlíu|Secret: Bitters}}&#039;&#039;&lt;br /&gt;
|zh_cmn=秘傳：苦味料 / 秘传：苦味料 &#039;&#039;{{tt|Mìchuán: Kǔ Wèiliào|Secret: Bitters}}&#039;&#039;&lt;br /&gt;
|fr=Épice Secrète Amère&lt;br /&gt;
|de=Bitteres Geheimgewürz&lt;br /&gt;
|it=Spezia nascosta amara&lt;br /&gt;
|ko=비전 쌉쌀스파이스 &#039;&#039;Vision Bitter Spice&#039;&#039;&lt;br /&gt;
|es=Especia Oculta Amarga&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Ingredients]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bitteres Geheimgewürz]]&lt;br /&gt;
[[es:Especia oculta amarga]]&lt;br /&gt;
[[fr:Épice Secrète Amère]]&lt;br /&gt;
[[it:Spezia nascosta amara]]&lt;br /&gt;
[[ja:ひでん:にがスパイス]]&lt;br /&gt;
[[zh:秘传：苦味料（道具）]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sour_Herba_Mystica&amp;diff=4171667</id>
		<title>Sour Herba Mystica</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sour_Herba_Mystica&amp;diff=4171667"/>
		<updated>2024-11-01T16:17:02Z</updated>

		<summary type="html">&lt;p&gt;Ryanbulby: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Sour Herba Mystica&lt;br /&gt;
|jname=ひでん：すぱスパイス&lt;br /&gt;
|jtrans=Secret: Sour Spice&lt;br /&gt;
|gen=IX&lt;br /&gt;
|art=Bag Sour Herba Mystica SV Sprite&lt;br /&gt;
|sprite=Sour Herba Mystica SV&lt;br /&gt;
|caption=Ingredient sprite from the [[Generation IX]] games&lt;br /&gt;
|colorscheme=Ingredients&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|IX|game=SV|Picnic Items|colorscheme=Ingredients}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sour Herba Mystica&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ひでん：すぱスパイス&#039;&#039;&#039; &#039;&#039;Secret: Sour Spice&#039;&#039;) is a type of [[ingredient]] introduced in [[Generation IX]]. It is one of the five [[Herba Mystica]].&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|Ingredients}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|SV}}|N/A}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
It can be used as an ingredient in making a [[sandwich]].&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Ingredients}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|This surpassingly sour condiment is said to be super effective in helping the eater recover from exhaustion. Only a scant few people know it exists.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/head|Ingredients}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}&lt;br /&gt;
| &lt;br /&gt;
| [[Tera Raid Battle]]s (5★, 6★)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}{{gameabbrev9|TM}}&lt;br /&gt;
| Reward for showing all 19 tablecloths to a picnicker on [[Reveler&#039;s Road]] in front of the [[Kitakami Hall]] (×2)&lt;br /&gt;
| [[Ogre Oustin&#039;]] (Hard difficulty)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Herba Mystica anime.png|thumb|250px|Herba Mystica in {{aniseries|HZ}}]]&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[HZ014|Fly! Wattrel!!]]&#039;&#039;, [[Murdock]] bought different kinds of Herba Mystica in [[Levincia]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{Ingredients color light}}|bordercolor={{Ingredients color}}&lt;br /&gt;
|zh_yue=秘傳：酸味料 &#039;&#039;{{tt|Beichyùhn: Syūn Meihlíu|Secret: Acidulant}}&#039;&#039;&lt;br /&gt;
|zh_cmn=秘傳：酸味料 / 秘传：酸味料 &#039;&#039;{{tt|Mìchuán: Suān Wèiliào|Secret: Acidulant}}&#039;&#039;&lt;br /&gt;
|fr=Épice Secrète Acide&lt;br /&gt;
|de=Saures Geheimgewürz&lt;br /&gt;
|it=Spezia nascosta aspra&lt;br /&gt;
|ko=비전 새콤스파이스 &#039;&#039;Vision Sour Spice&#039;&#039;&lt;br /&gt;
|es=Especia Oculta Ácida&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Ingredients]]&lt;br /&gt;
&lt;br /&gt;
[[de:Saures Geheimgewürz]]&lt;br /&gt;
[[es:Especia oculta ácida]]&lt;br /&gt;
[[fr:Épice Secrète Acide]]&lt;br /&gt;
[[it:Spezia nascosta aspra]]&lt;br /&gt;
[[ja:ひでん:すぱスパイス]]&lt;br /&gt;
[[zh:秘传：酸味料（道具）]]&lt;/div&gt;</summary>
		<author><name>Ryanbulby</name></author>
	</entry>
</feed>