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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Decorations_in_Generation_VI&amp;diff=4259006</id>
		<title>List of Decorations in Generation VI</title>
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		<updated>2025-03-16T15:07:37Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* List of Decorations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|Décor items in [[Pokémon-Amie]]|List of Pokémon-Amie Décor items}}&lt;br /&gt;
----&lt;br /&gt;
[[File:ORAS Secret Base Art.png|thumb|290px|Decorations in a Super-Secret Base]]&lt;br /&gt;
This is a &#039;&#039;&#039;list of [[Decoration]]s&#039;&#039;&#039; in the [[Generation VI]] games {{g|Omega Ruby and Alpha Sapphire}}. They can be used to decorate the player&#039;s [[Secret Base]] using the Secret [[PC]], and are divided into ten categories: desks, chairs, mats, plants, objects, wall art, {{pkmn|doll}}s, cushions, appliances, and tricks. Most of these previously appeared in {{game2|Ruby|Sapphire|Emerald}}; see [[List of decorations in Generation III]] for information pertaining to those games.&lt;br /&gt;
&lt;br /&gt;
Most Decorations can be bought with [[Pokémon Dollar]]s at the Decoration Floor of the [[Lilycove Department Store]], or at the Secret Base Guild in [[Fortree City]]. Some of these Decorations can now also be received from {{DL|Secret Base|Secret Pal}}s with the &amp;quot;Make some goods&amp;quot; skill and other base owners.&lt;br /&gt;
&lt;br /&gt;
In addition to positioning Decorations, the player may also alter the positions of their Secret Pals by moving the five [[#Welcome Mat|Welcome Mats]] or their own position by moving [[#Your Location|Your Location]] (for when other players visit the player&#039;s Secret Base). Only the base&#039;s Secret PC, flag, and the square mat they sit on cannot be moved. Up to 26 Decorations may be placed in the base at a time, though Your Location cannot be put away.&lt;br /&gt;
&lt;br /&gt;
==List of Decorations==&lt;br /&gt;
There are 174 Decorations in total. Index number 255 is used to represent no Decoration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background-color: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}}; margin: auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; | #&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}; min-width: 40px&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; | Size&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; | Acquisition&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
|- id=&amp;quot;Small Desk&amp;quot;&lt;br /&gt;
| 000&lt;br /&gt;
| [[File:Small Desk VI.png|center|60px]]&lt;br /&gt;
| Small Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A small desk for one. An object may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Poké Ball Desk&amp;quot;&lt;br /&gt;
| 001&lt;br /&gt;
| [[File:Poké Ball Desk VI.png|center|60px]]&lt;br /&gt;
| Poké Ball Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A desk shaped like a Poké Ball. An object may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Heavy Desk&amp;quot;&lt;br /&gt;
| 002&lt;br /&gt;
| [[File:Heavy Desk VI.png|center|60px]]&lt;br /&gt;
| Heavy Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 2×3&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large desk made of metal. Objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Rough Desk&amp;quot;&lt;br /&gt;
| 003&lt;br /&gt;
| [[File:Rough Desk VI.png|center|60px]]&lt;br /&gt;
| Rough Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 2×3&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large desk made of wood. Objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Soft Desk&amp;quot;&lt;br /&gt;
| 004&lt;br /&gt;
| [[File:Soft Desk VI.png|center|60px]]&lt;br /&gt;
| Soft Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 2×3&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large desk made of leaves. Objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Elegant Desk&amp;quot;&lt;br /&gt;
| 005&lt;br /&gt;
| [[File:Elegant Desk VI.png|center|60px]]&lt;br /&gt;
| Elegant Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 3×3&lt;br /&gt;
| 8,000 [[Volcanic ash|grams]]&lt;br /&gt;
| A huge desk made of glass. Many objects may be placed on top of it.&lt;br /&gt;
| {{rt|113|Hoenn}} ({{DL|Hoenn Route 113|Glass Workshop}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Brick Desk&amp;quot;&lt;br /&gt;
| 006&lt;br /&gt;
| [[File:Brick Desk VI.png|center|60px]]&lt;br /&gt;
| Brick Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A huge desk made of bricks. Many objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Log Desk&amp;quot;&lt;br /&gt;
| 007&lt;br /&gt;
| [[File:Log Desk VI.png|center|60px]]&lt;br /&gt;
| Log Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A huge desk made of logs. Many objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Hard Desk&amp;quot;&lt;br /&gt;
| 008&lt;br /&gt;
| [[File:Hard Desk VI.png|center|60px]]&lt;br /&gt;
| Hard Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A huge desk made of stone. Many objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Icy Desk&amp;quot;&lt;br /&gt;
| 009&lt;br /&gt;
| [[File:Icy Desk VI.png|center|60px]]&lt;br /&gt;
| Icy Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}5,000&lt;br /&gt;
| A huge, icy desk with Avalugg as its motif. Many objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Gold Rank)&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Small Chair&amp;quot;&lt;br /&gt;
| 010&lt;br /&gt;
| [[File:Small Chair VI.png|center]]&lt;br /&gt;
| Small Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair for one.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Poké Ball Chair&amp;quot;&lt;br /&gt;
| 011&lt;br /&gt;
| [[File:Poké Ball Chair VI.png|center]]&lt;br /&gt;
| Poké Ball Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair shaped like a Poké Ball.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Heavy Chair&amp;quot;&lt;br /&gt;
| 012&lt;br /&gt;
| [[File:Heavy Chair VI.png|center]]&lt;br /&gt;
| Heavy Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair made of metal.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Elegant Chair&amp;quot;&lt;br /&gt;
| 013&lt;br /&gt;
| [[File:Elegant Chair VI.png|center]]&lt;br /&gt;
| Elegant Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| 6,000 [[Volcanic ash|grams]]&lt;br /&gt;
| A small chair made of glass.&lt;br /&gt;
| {{rt|113|Hoenn}} ({{DL|Hoenn Route 113|Glass Workshop}})&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Soft Chair&amp;quot;&lt;br /&gt;
| 014&lt;br /&gt;
| [[File:Soft Chair VI.png|center]]&lt;br /&gt;
| Soft Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair made of leaves.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Rough Chair&amp;quot;&lt;br /&gt;
| 015&lt;br /&gt;
| [[File:Rough Chair VI.png|center]]&lt;br /&gt;
| Rough Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair made of wood.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Brick Chair&amp;quot;&lt;br /&gt;
| 016&lt;br /&gt;
| [[File:Brick Chair VI.png|center]]&lt;br /&gt;
| Brick Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair made of bricks.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Log Chair&amp;quot;&lt;br /&gt;
| 017&lt;br /&gt;
| [[File:Log Chair VI.png|center]]&lt;br /&gt;
| Log Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair made from a log.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Hard Chair&amp;quot;&lt;br /&gt;
| 018&lt;br /&gt;
| [[File:Hard Chair VI.png|center]]&lt;br /&gt;
| Hard Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair made of stone.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Welcome Mat&amp;quot;&lt;br /&gt;
| data-sort-value=&amp;quot;019&amp;quot; | 019&amp;lt;br&amp;gt;020&amp;lt;br&amp;gt;021&amp;lt;br&amp;gt;022&amp;lt;br&amp;gt;023&lt;br /&gt;
| [[File:Welcome Mat VI.png|center|40px]]&lt;br /&gt;
| Welcome Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A mat for welcoming Secret Pals.&lt;br /&gt;
| Automatically placed&lt;br /&gt;
| Rotatable.&lt;br /&gt;
|- id=&amp;quot;Surf Mat&amp;quot;&lt;br /&gt;
| 024&lt;br /&gt;
| [[File:Surf Mat VI.png|center|40px]]&lt;br /&gt;
| Surf Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Surf}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Thunder Mat&amp;quot;&lt;br /&gt;
| 025&lt;br /&gt;
| [[File:Thunder Mat VI.png|center|40px]]&lt;br /&gt;
| Thunder Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Thunder}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Fire Blast Mat&amp;quot;&lt;br /&gt;
| 026&lt;br /&gt;
| [[File:Fire Blast Mat VI.png|center|40px]]&lt;br /&gt;
| Fire Blast Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Fire Blast}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Powder Snow Mat&amp;quot;&lt;br /&gt;
| 027&lt;br /&gt;
| [[File:Powder Snow Mat VI.png|center|40px]]&lt;br /&gt;
| Powder Snow Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Powder Snow}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Attract Mat&amp;quot;&lt;br /&gt;
| 028&lt;br /&gt;
| [[File:Attract Mat VI.png|center|40px]]&lt;br /&gt;
| Attract Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Attract}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Fissure Mat&amp;quot;&lt;br /&gt;
| 029&lt;br /&gt;
| [[File:Fissure Mat VI.png|center|40px]]&lt;br /&gt;
| Fissure Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Fissure}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Spikes Mat&amp;quot;&lt;br /&gt;
| 030&lt;br /&gt;
| [[File:Spikes Mat VI.png|center|40px]]&lt;br /&gt;
| Spikes Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Spikes}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Green Mat&amp;quot;&lt;br /&gt;
| 031&lt;br /&gt;
| [[File:Green Mat VI.png|center|40px]]&lt;br /&gt;
| Green Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A square mat inspired by Turtwig. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable.&lt;br /&gt;
|- id=&amp;quot;Red Mat&amp;quot;&lt;br /&gt;
| 032&lt;br /&gt;
| [[File:Red Mat VI.png|center|40px]]&lt;br /&gt;
| Red Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A square mat inspired by Chimchar. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable.&lt;br /&gt;
|- id=&amp;quot;Blue Mat&amp;quot;&lt;br /&gt;
| 033&lt;br /&gt;
| [[File:Blue Mat VI.png|center|40px]]&lt;br /&gt;
| Blue Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A square mat inspired by Piplup. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable.&lt;br /&gt;
|- id=&amp;quot;Flat Mat&amp;quot;&lt;br /&gt;
| 034&lt;br /&gt;
| [[File:Flat Mat VI.png|center|40px]]&lt;br /&gt;
| Flat Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}3,500&lt;br /&gt;
| A round mat inspired by Stunfisk. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable.&lt;br /&gt;
|- id=&amp;quot;Red Flower&amp;quot;&lt;br /&gt;
| 035&lt;br /&gt;
| [[File:Red Flower VI.png|center|40px]]&lt;br /&gt;
| Red Flower&lt;br /&gt;
| Plants&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A pot with a bright-red flower growing in it.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Tropical Plant&amp;quot;&lt;br /&gt;
| 036&lt;br /&gt;
| [[File:Tropical Plant VI.png|center|40px]]&lt;br /&gt;
| Tropical Plant&lt;br /&gt;
| Plants&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A pot with a tropical plant growing in it.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Flowering Plant&amp;quot;&lt;br /&gt;
| 037&lt;br /&gt;
| [[File:Flowering Plant VI.png|center|40px]]&lt;br /&gt;
| Flowering Plant&lt;br /&gt;
| Plants&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A pot with cute flowers growing in it.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Colorful Plant&amp;quot;&lt;br /&gt;
| 038&lt;br /&gt;
| [[File:Colorful Plant VI.png|center|40x40px]]&lt;br /&gt;
| Colorful Plant&lt;br /&gt;
| Plants&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}5,000&lt;br /&gt;
| A pot with many kinds of flowers growing in it.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Big Plant&amp;quot;&lt;br /&gt;
| 039&lt;br /&gt;
| [[File:Big Plant VI.png|center|40x40px]]&lt;br /&gt;
| Big Plant&lt;br /&gt;
| Plants&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}5,000&lt;br /&gt;
| A large pot shaped like an umbrella.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Elegant Bonsai&amp;quot;&lt;br /&gt;
| 040&lt;br /&gt;
| [[File:Elegant Bonsai VI.png|center|40x40px]]&lt;br /&gt;
| Elegant Bonsai&lt;br /&gt;
| Plants&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}5,000&lt;br /&gt;
| A large pot that has been meticulously cared for.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Berry Tree&amp;quot;&lt;br /&gt;
| 041&lt;br /&gt;
| [[File:Berry Tree VI.png|center|40x40px]]&lt;br /&gt;
| Berry Tree&lt;br /&gt;
| Plants&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}5,000&lt;br /&gt;
| A replica that looks just like a Berry Tree you would find on a route.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Red Brick&amp;quot;&lt;br /&gt;
| 042&lt;br /&gt;
| [[File:Red Brick VI.png|center|40x40px]]&lt;br /&gt;
| Red Brick&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A Red Brick. An object may be placed on top of it.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Yellow Brick&amp;quot;&lt;br /&gt;
| 043&lt;br /&gt;
| [[File:Yellow Brick VI.png|center|40x40px]]&lt;br /&gt;
| Yellow Brick&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A Yellow Brick. An object may be placed on top of it.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Blue Brick&amp;quot;&lt;br /&gt;
| 044&lt;br /&gt;
| [[File:Blue Brick VI.png|center|40x40px]]&lt;br /&gt;
| Blue Brick&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A Blue Brick. An object may be placed on top of it.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Sand Ornament&amp;quot;&lt;br /&gt;
| 045&lt;br /&gt;
| [[File:Sand Ornament VI.png|center|40x40px]]&lt;br /&gt;
| Sand Ornament&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| The Sand Ornament will crumble if you touch it.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Gym Statue&amp;quot;&lt;br /&gt;
| 046&lt;br /&gt;
| [[File:Gym Statue VI.png|center|40x40px]]&lt;br /&gt;
| Gym Statue&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A replica of the stone statues at the entrances to Pokémon Gyms.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Displays &amp;quot;&amp;lt;player&amp;gt;&#039;s Gym!&amp;quot; when examined.&lt;br /&gt;
|- id=&amp;quot;Comfortable Bed&amp;quot;&lt;br /&gt;
| 047&lt;br /&gt;
| [[File:Comfortable Bed VI.png|center|40x40px]]&lt;br /&gt;
| Comfortable Bed&lt;br /&gt;
| Objects&lt;br /&gt;
| 3×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A bed with a wonderful design. You can sleep soundly in this comfy bed.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Heals all Pokémon in the player&#039;s [[party]] when slept in.&lt;br /&gt;
|- id=&amp;quot;Fence&amp;quot;&lt;br /&gt;
| 048&lt;br /&gt;
| [[File:Fence VI.png|center|40x40px]]&lt;br /&gt;
| Fence&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A small fence that you can&#039;t go through.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Slide&amp;quot;&lt;br /&gt;
| 049&lt;br /&gt;
| [[File:Slide VI.png|center|40x40px]]&lt;br /&gt;
| Slide&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×3&lt;br /&gt;
| {{PDollar}}3,500&lt;br /&gt;
| You can slide from the top to the bottom.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Rotatable. &lt;br /&gt;
|- id=&amp;quot;Stand&amp;quot;&lt;br /&gt;
| 050&lt;br /&gt;
| [[File:Stand VI.png|center|40x40px]]&lt;br /&gt;
| Stand&lt;br /&gt;
| Objects&lt;br /&gt;
| 4×2&lt;br /&gt;
| {{PDollar}}3,500&lt;br /&gt;
| You can climb the stairs to the top.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Rotatable.&lt;br /&gt;
|- id=&amp;quot;Tire&amp;quot;&lt;br /&gt;
| 051&lt;br /&gt;
| [[File:Tire VI.png|center|40x40px]]&lt;br /&gt;
| Tire&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}800&lt;br /&gt;
| A big, old tire. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Solid Board&amp;quot;&lt;br /&gt;
| 052&lt;br /&gt;
| [[File:Solid Board VI.png|center|40x40px]]&lt;br /&gt;
| Solid Board&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×2&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| You can place this over holes to cross over them.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Stairs&amp;quot;&lt;br /&gt;
| 053&lt;br /&gt;
| [[File:Stairs.png|center|40x40px]]&lt;br /&gt;
| Stairs&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×3&lt;br /&gt;
| —&lt;br /&gt;
| You can place this by a crumbled cliff to climb to a higher floor.&lt;br /&gt;
| [[Fortree City]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Makiwara&amp;quot;&lt;br /&gt;
| 054&lt;br /&gt;
| [[File:Makiwara VI.png|center|40x40px]]&lt;br /&gt;
| Makiwara&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A post tightly wrapped in straw used for Cut practice by masters of the sword.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| The post can be sliced in half by a Pokémon that knows {{m|Cut}}. Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Boppoyama&amp;quot;&lt;br /&gt;
| 055&lt;br /&gt;
| [[File:Boppoyama VI.png|center|40x40px]]&lt;br /&gt;
| Boppoyama&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A toy that lets you compete with others at how much you can punch in a short amount of time.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Players punch the Boppoyama by mashing the A button as quickly as possible within 5 seconds.&lt;br /&gt;
|- id=&amp;quot;Proclamation&amp;quot;&lt;br /&gt;
| 056&lt;br /&gt;
| [[File:Proclamation VI.png|center|40x40px]]&lt;br /&gt;
| Proclamation&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A sign that can decide the rules of a Pokémon battle.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} (during the player&#039;s first visit)&lt;br /&gt;
| Sets the battle rules that all Trainers will use in the Secret Base: [[Single Battle]], [[Double Battle]], [[Triple Battle]], [[Rotation Battle]] or [[Inverse Battle]].&lt;br /&gt;
|- id=&amp;quot;Blackboard&amp;quot;&lt;br /&gt;
| 057&lt;br /&gt;
| [[File:Blackboard.png|center|40x40px]]&lt;br /&gt;
| Blackboard&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×3&lt;br /&gt;
| —&lt;br /&gt;
| A large Blackboard on which you can write freely.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} (reward for reaching Bronze Rank)&lt;br /&gt;
| A message can be written on the blackboard and viewed by other players.&lt;br /&gt;
|- id=&amp;quot;Confetti Ball&amp;quot;&lt;br /&gt;
| 058&lt;br /&gt;
| [[File:Confetti Ball VI.png|center|40x40px]]&lt;br /&gt;
| Confetti Ball&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| The words written inside this large ball come jumping out at you when you examine it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} (reward for reaching Platinum Rank)&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Candlestick&amp;quot;&lt;br /&gt;
| 059&lt;br /&gt;
| [[File:Candlestick VI.png|center|40x40px]]&lt;br /&gt;
| Candlestick&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| An ornament with Litwick as its motif. The light turns on when you touch it.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Poké Flute&amp;quot;&lt;br /&gt;
| 060&lt;br /&gt;
| [[File:Poké Flute VI.png|center|40x40px]]&lt;br /&gt;
| Poké Flute&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×3&lt;br /&gt;
| —&lt;br /&gt;
| A replica that has been made to look just like a Poké Flute from another region.&lt;br /&gt;
| [[Lilycove City]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Berry Blender&amp;quot;&lt;br /&gt;
| 061&lt;br /&gt;
| [[File:Berry Blender VI.png|center|40x40px]]&lt;br /&gt;
| Berry Blender&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A machine that was used to mix Berries in this region long ago.&lt;br /&gt;
| [[Fallarbor Town]] [[Contest Hall]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Globe&amp;quot;&lt;br /&gt;
| 062&lt;br /&gt;
| [[File:Globe ORAS.png|center|40x40px]]&lt;br /&gt;
| Globe&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×2&lt;br /&gt;
| —&lt;br /&gt;
| A big, solid Globe. Something about it makes you nostalgic.&lt;br /&gt;
| [[Mauville City]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Cardboard Boxes&amp;quot;&lt;br /&gt;
| 063&lt;br /&gt;
| [[File:Cardboard Boxes VI.png|center|40x40px]]&lt;br /&gt;
| Cardboard Boxes&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}200&lt;br /&gt;
| Some empty Cardboard Boxes.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Trash Can&amp;quot;&lt;br /&gt;
| 064&lt;br /&gt;
| [[File:Trash Can VI.png|center|40x40px]]&lt;br /&gt;
| Trash Can&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| An empty Trash Can just like you would find anywhere.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Displays &amp;quot;The trash can is empty.&amp;quot; when examined. Can be received from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Standing Stone&amp;quot;&lt;br /&gt;
| 065&lt;br /&gt;
| [[File:Standing Stone VI.png|center|40x40px]]&lt;br /&gt;
| Standing Stone&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A piece of a large stone pillar. It has an air of mystery.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Glass Ornament&amp;quot;&lt;br /&gt;
| 066&lt;br /&gt;
| [[File:Glass Ornament VI.png|center|40x40px]]&lt;br /&gt;
| Glass Ornament&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A work of glass modeled after a famous sculpture from the art museum.&lt;br /&gt;
| [[Lilycove Museum]] (after winning each Master Rank Contest at least three times)&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Star Light&amp;quot;&lt;br /&gt;
| 067&lt;br /&gt;
| [[File:Star Light VI.png|center|40x40px]]&lt;br /&gt;
| Star Light&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×2&lt;br /&gt;
| —&lt;br /&gt;
| A stand in praise of Trainers who excelled in the contest.&lt;br /&gt;
| Any [[Contest Hall]] (after defeating [[Lisia]] in a [[Rank (Contest)|Master Rank]] {{pkmn|Contest}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Meditative Seat&amp;quot;&lt;br /&gt;
| 068&lt;br /&gt;
| [[File:Meditative Seat.png|center|40x40px]]&lt;br /&gt;
| Meditative Seat&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×2&lt;br /&gt;
| {{PDollar}}100,000&lt;br /&gt;
| An original work of art you can place on the floor and enjoy.&lt;br /&gt;
| [[Lilycove Museum]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Heterarchical Loop&amp;quot;&lt;br /&gt;
| 069&lt;br /&gt;
| [[File:Heterarchical Loop.png|center|40x40px]]&lt;br /&gt;
| Heterarchical Loop&lt;br /&gt;
| Objects&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}100,000&lt;br /&gt;
| An original work of art you can spread out on the floor and enjoy.&lt;br /&gt;
| [[Lilycove Museum]]&lt;br /&gt;
| The player will automatically slowly walk around the mat in a full loop.&lt;br /&gt;
|- id=&amp;quot;Red Tent&amp;quot;&lt;br /&gt;
| 070&lt;br /&gt;
| [[File:Red Tent VI.png|center|40x40px]]&lt;br /&gt;
| Red Tent&lt;br /&gt;
| Objects&lt;br /&gt;
| 3×3&lt;br /&gt;
| —&lt;br /&gt;
| A large Red Tent. You can go inside.&lt;br /&gt;
| [[Trick House]] (after completing all challenges){{sup/6|OR}}&lt;br /&gt;
| Rotatable. The inside can be walked through.&lt;br /&gt;
|- id=&amp;quot;Blue Tent&amp;quot;&lt;br /&gt;
| 071&lt;br /&gt;
| [[File:Blue Tent VI.png|center|40x40px]]&lt;br /&gt;
| Blue Tent&lt;br /&gt;
| Objects&lt;br /&gt;
| 3×3&lt;br /&gt;
| —&lt;br /&gt;
| A large Blue Tent. You can go inside.&lt;br /&gt;
| [[Trick House]] (after completing all challenges){{sup/6|AS}}&lt;br /&gt;
| Rotatable. The inside can be walked through.&lt;br /&gt;
|- id=&amp;quot;Mini Castelia&amp;quot;&lt;br /&gt;
| 072&lt;br /&gt;
| [[File:Mini Castelia VI.png|center|40x40px]]&lt;br /&gt;
| Mini Castelia&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A model of Castelia City in the Unova region.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Mini Lumiose&amp;quot;&lt;br /&gt;
| 073&lt;br /&gt;
| [[File:Mini Lumiose VI.png|center|40x40px]]&lt;br /&gt;
| Mini Lumiose&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A model of Lumiose City in the Kalos region.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Poké Ball Poster&amp;quot;&lt;br /&gt;
| 074&lt;br /&gt;
| [[File:Poké Ball Poster.png|center|40x40px]]&lt;br /&gt;
| Poké Ball Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A small poster with a Poké Ball printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Green Poster&amp;quot;&lt;br /&gt;
| 075&lt;br /&gt;
| [[File:Green Poster.png|center|40x40px]]&lt;br /&gt;
| Green Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A small poster with Treecko printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Red Poster&amp;quot;&lt;br /&gt;
| 076&lt;br /&gt;
| [[File:Red Poster.png|center|40x40px]]&lt;br /&gt;
| Red Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A small poster with Torchic printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Blue Poster&amp;quot;&lt;br /&gt;
| 077&lt;br /&gt;
| [[File:Blue Poster.png|center|40x40px]]&lt;br /&gt;
| Blue Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A small poster with Mudkip printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Cute Poster&amp;quot;&lt;br /&gt;
| 078&lt;br /&gt;
| [[File:Cute Poster.png|center|40x40px]]&lt;br /&gt;
| Cute Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A small poster with Azurill printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Pika Poster&amp;quot;&lt;br /&gt;
| 079&lt;br /&gt;
| [[File:Pika Poster.png|center|40x40px]]&lt;br /&gt;
| Pika Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large poster with Pikachu and Pichu printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Long Poster&amp;quot;&lt;br /&gt;
| 080&lt;br /&gt;
| [[File:Long Poster.png|center|40x40px]]&lt;br /&gt;
| Long Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large poster with Seviper printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Sea Poster&amp;quot;&lt;br /&gt;
| 081&lt;br /&gt;
| [[File:Sea Poster.png|center|40x40px]]&lt;br /&gt;
| Sea Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large poster with Relicanth printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Sky Poster&amp;quot;&lt;br /&gt;
| 082&lt;br /&gt;
| [[File:Sky Poster.png|center|40x40px]]&lt;br /&gt;
| Sky Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large poster with Wingull printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Kiss Poster&amp;quot;&lt;br /&gt;
| 083&lt;br /&gt;
| [[File:Kiss Poster.png|center|40x40px]]&lt;br /&gt;
| Kiss Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large poster with Smoochum printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Red Scroll&amp;quot;&lt;br /&gt;
| 084&lt;br /&gt;
| [[File:Red Scroll.png|center|40x40px]]&lt;br /&gt;
| Red Scroll&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}4,500&lt;br /&gt;
| A magnificent scroll depicting Groudon.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Blue Scroll&amp;quot;&lt;br /&gt;
| 085&lt;br /&gt;
| [[File:Blue Scroll.png|center|40x40px]]&lt;br /&gt;
| Blue Scroll&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}4,500&lt;br /&gt;
| A magnificent scroll depicting Kyogre.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Green Scroll&amp;quot;&lt;br /&gt;
| 086&lt;br /&gt;
| [[File:Green Scroll.png|center|40x40px]]&lt;br /&gt;
| Green Scroll&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}4,500&lt;br /&gt;
| A magnificent scroll depicting Rayquaza.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Dad&#039;s Scroll&amp;quot;&lt;br /&gt;
| 087&lt;br /&gt;
| [[File:Dad&#039;s Scroll.png|center|40x40px]]&lt;br /&gt;
| Dad&#039;s Scroll&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}4,500&lt;br /&gt;
| The same as the scroll hanging in the Petalburg Gym.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Paradoxical Popper&amp;quot;&lt;br /&gt;
| 088&lt;br /&gt;
| [[File:Paradoxical Popper.png|center|40x40px]]&lt;br /&gt;
| Paradoxical Popper&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}100,000&lt;br /&gt;
| An original work of art you can hang on the wall and enjoy.&lt;br /&gt;
| [[Lilycove Museum]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Regional Award&amp;quot;&lt;br /&gt;
| 089&lt;br /&gt;
| [[File:Regional Award.png|center|40x40px]]&lt;br /&gt;
| Regional Award&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| —&lt;br /&gt;
| A special award for completing a regional Pokédex.&lt;br /&gt;
| [[Cove Lily Motel]] (after completing the [[List of Pokémon by Hoenn Pokédex number in Generation VI|Hoenn Pokédex]])&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;National Award&amp;quot;&lt;br /&gt;
| 090&lt;br /&gt;
| [[File:National Award.png|center|40x40px]]&lt;br /&gt;
| National Award&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| —&lt;br /&gt;
| A special award for completing the National Pokédex.&lt;br /&gt;
| [[Cove Lily Motel]] (after completing the [[National Pokédex]])&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Time Travel Award&amp;quot;&lt;br /&gt;
| 091&lt;br /&gt;
| [[File:Time Travel Award.png|center|40x40px]]&lt;br /&gt;
| Time Travel Award&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| —&lt;br /&gt;
| A special award in praise of those Pokémon that traveled through time to get here.&lt;br /&gt;
| [[Cove Lily Motel]] (after showing the Game Director a Pokémon obtained in {{game|Ruby and Sapphire|s|Pokémon Ruby, Sapphire}}, or {{v2|Emerald}})&lt;br /&gt;
| The Pokemon&#039;s sprite from {{game|Ruby and Sapphire|s|Pokémon Ruby and Sapphire}} will be shown when examined.&lt;br /&gt;
|- id=&amp;quot;Pichu Doll&amp;quot;&lt;br /&gt;
| 092&lt;br /&gt;
| [[File:Doll Pichu VI.png|center|40x40px]]&lt;br /&gt;
| Pichu Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Pichu}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Pikachu Doll&amp;quot;&lt;br /&gt;
| 093&lt;br /&gt;
| [[File:Doll Pikachu VI.png|center|40x40px]]&lt;br /&gt;
| Pikachu Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Pikachu}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Marill Doll&amp;quot;&lt;br /&gt;
| 094&lt;br /&gt;
| [[File:Doll Marill VI.png|center|40x40px]]&lt;br /&gt;
| Marill Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Marill}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|doll shop}})&amp;lt;br&amp;gt;[[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Togepi Doll&amp;quot;&lt;br /&gt;
| 095&lt;br /&gt;
| [[File:Doll Togepi VI.png|center|40x40px]]&lt;br /&gt;
| Togepi Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Togepi}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Cyndaquil Doll&amp;quot;&lt;br /&gt;
| 096&lt;br /&gt;
| [[File:Doll Cyndaquil VI.png|center|40x40px]]&lt;br /&gt;
| Cyndaquil Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Cyndaquil}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Chikorita Doll&amp;quot;&lt;br /&gt;
| 097&lt;br /&gt;
| [[File:Doll Chikorita VI.png|center|40x40px]]&lt;br /&gt;
| Chikorita Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Chikorita}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Totodile Doll&amp;quot;&lt;br /&gt;
| 098&lt;br /&gt;
| [[File:Doll Totodile VI.png|center|40x40px]]&lt;br /&gt;
| Totodile Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Totodile}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Jigglypuff Doll&amp;quot;&lt;br /&gt;
| 099&lt;br /&gt;
| [[File:Doll Jigglypuff VI.png|center|40x40px]]&lt;br /&gt;
| Jigglypuff Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Jigglypuff}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Meowth Doll&amp;quot;&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Doll Meowth VI.png|center|40x40px]]&lt;br /&gt;
| Meowth Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Meowth}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Clefairy Doll&amp;quot;&lt;br /&gt;
| 101&lt;br /&gt;
| [[File:Doll Clefairy VI.png|center|40x40px]]&lt;br /&gt;
| Clefairy Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Clefairy}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Ditto Doll&amp;quot;&lt;br /&gt;
| 102&lt;br /&gt;
| [[File:Doll Ditto VI.png|center|40x40px]]&lt;br /&gt;
| Ditto Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Ditto}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Smoochum Doll&amp;quot;&lt;br /&gt;
| 103&lt;br /&gt;
| [[File:Doll Smoochum VI.png|center|40x40px]]&lt;br /&gt;
| Smoochum Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Smoochum}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Treecko Doll&amp;quot;&lt;br /&gt;
| 104&lt;br /&gt;
| [[File:Doll Treecko VI.png|center|40x40px]]&lt;br /&gt;
| Treecko Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A {{p|Treecko}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Mauville City]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Torchic Doll&amp;quot;&lt;br /&gt;
| 105&lt;br /&gt;
| [[File:Doll Torchic VI.png|center|40x40px]]&lt;br /&gt;
| Torchic Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A {{p|Torchic}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Mauville City]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Mudkip Doll&amp;quot;&lt;br /&gt;
| 106&lt;br /&gt;
| [[File:Doll Mudkip VI.png|center|40x40px]]&lt;br /&gt;
| Mudkip Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A {{p|Mudkip}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Mauville City]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Duskull Doll&amp;quot;&lt;br /&gt;
| 107&lt;br /&gt;
| [[File:Doll Duskull VI.png|center|40x40px]]&lt;br /&gt;
| Duskull Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Duskull}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Wynaut Doll&amp;quot;&lt;br /&gt;
| 108&lt;br /&gt;
| [[File:Doll Wynaut VI.png|center|40x40px]]&lt;br /&gt;
| Wynaut Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Wynaut}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Baltoy Doll&amp;quot;&lt;br /&gt;
| 109&lt;br /&gt;
| [[File:Doll Baltoy VI.png|center|40x40px]]&lt;br /&gt;
| Baltoy Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Baltoy}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Kecleon Doll&amp;quot;&lt;br /&gt;
| 110&lt;br /&gt;
| [[File:Doll Kecleon VI.png|center|40x40px]]&lt;br /&gt;
| Kecleon Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Kecleon}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Azurill Doll&amp;quot;&lt;br /&gt;
| 111&lt;br /&gt;
| [[File:Doll Azurill VI.png|center|40x40px]]&lt;br /&gt;
| Azurill Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| An {{p|Azurill}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|doll shop}})&amp;lt;br&amp;gt;[[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Skitty Doll&amp;quot;&lt;br /&gt;
| 112&lt;br /&gt;
| [[File:Doll Skitty VI.png|center|40x40px]]&lt;br /&gt;
| Skitty Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Skitty}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|doll shop}})&amp;lt;br&amp;gt;[[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Swablu Doll&amp;quot;&lt;br /&gt;
| 113&lt;br /&gt;
| [[File:Doll Swablu VI.png|center|40x40px]]&lt;br /&gt;
| Swablu Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Swablu}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Gulpin Doll&amp;quot;&lt;br /&gt;
| 114&lt;br /&gt;
| [[File:Doll Gulpin VI.png|center|40x40px]]&lt;br /&gt;
| Gulpin Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Gulpin}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Lotad Doll&amp;quot;&lt;br /&gt;
| 115&lt;br /&gt;
| [[File:Doll Lotad VI.png|center|40x40px]]&lt;br /&gt;
| Lotad Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A {{p|Lotad}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| {{rt|114|Hoenn}}{{sup/6|AS}}&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Seedot Doll&amp;quot;&lt;br /&gt;
| 116&lt;br /&gt;
| [[File:Doll Seedot VI.png|center|40x40px]]&lt;br /&gt;
| Seedot Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A {{p|Seedot}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| {{rt|114|Hoenn}}{{sup/6|OR}}&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Substitute Doll&amp;quot;&lt;br /&gt;
| 117&lt;br /&gt;
| [[File:Doll Substitute VI.png|center|40x40px]]&lt;br /&gt;
| Substitute Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A [[Substitute (doll)|Substitute Doll]]. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Snorlax Doll&amp;quot;&lt;br /&gt;
| 118&lt;br /&gt;
| [[File:Doll Snorlax VI.png|center|40x40px]]&lt;br /&gt;
| Snorlax Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Snorlax}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Rhydon Doll&amp;quot;&lt;br /&gt;
| 119&lt;br /&gt;
| [[File:Doll Rhydon VI.png|center|40x40px]]&lt;br /&gt;
| Rhydon Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Rhydon}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Lapras Doll&amp;quot;&lt;br /&gt;
| 120&lt;br /&gt;
| [[File:Doll Lapras VI.png|center|40x40px]]&lt;br /&gt;
| Lapras Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Lapras}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Venusaur Doll&amp;quot;&lt;br /&gt;
| 121&lt;br /&gt;
| [[File:Doll Venusaur VI.png|center|40x40px]]&lt;br /&gt;
| Venusaur Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Venusaur}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Charizard Doll&amp;quot;&lt;br /&gt;
| 122&lt;br /&gt;
| [[File:Doll Charizard VI.png|center|40x40px]]&lt;br /&gt;
| Charizard Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Charizard}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Blastoise Doll&amp;quot;&lt;br /&gt;
| 123&lt;br /&gt;
| [[File:Doll Blastoise VI.png|center|40x40px]]&lt;br /&gt;
| Blastoise Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Blastoise}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Wailmer Doll&amp;quot;&lt;br /&gt;
| 124&lt;br /&gt;
| [[File:Doll Wailmer VI.png|center|40x40px]]&lt;br /&gt;
| Wailmer Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Wailmer}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Regice Doll&amp;quot;&lt;br /&gt;
| 125&lt;br /&gt;
| [[File:Doll Regice VI.png|center|40x40px]]&lt;br /&gt;
| Regice Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| —&lt;br /&gt;
| A large {{p|Regice}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Mossdeep City]] (after scanning the [[QR Code]] for [[Shigeru Ohmori]]&#039;s Super-Secret Base)&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Regirock Doll&amp;quot;&lt;br /&gt;
| 126&lt;br /&gt;
| [[File:Doll Regirock VI.png|center|40x40px]]&lt;br /&gt;
| Regirock Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| —&lt;br /&gt;
| A large {{p|Regirock}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| Unobtainable&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Registeel Doll&amp;quot;&lt;br /&gt;
| 127&lt;br /&gt;
| [[File:Doll Registeel VI.png|center|40x40px]]&lt;br /&gt;
| Registeel Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| —&lt;br /&gt;
| A large {{p|Registeel}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| Unobtainable &lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Ball Cushion&amp;quot;&lt;br /&gt;
| 128&lt;br /&gt;
| [[File:BallCushionModelVI.png|center|40px]]&lt;br /&gt;
| Ball Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A Poké Ball cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Pika Cushion&amp;quot;&lt;br /&gt;
| 129&lt;br /&gt;
| [[File:PikaCushionModelVI.png|center|40px]]&lt;br /&gt;
| Pika Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A Pikachu cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be obtained from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Round Cushion&amp;quot;&lt;br /&gt;
| 130&lt;br /&gt;
| [[File:RoundCushionModelVI.png|center|40px]]&lt;br /&gt;
| Round Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| An Azumarill cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be obtained from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Kiss Cushion&amp;quot;&lt;br /&gt;
| 131&lt;br /&gt;
| [[File:KissCushionModelVI.png|center|40px]]&lt;br /&gt;
| Kiss Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A Smoochum cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Zigzag Cushion&amp;quot;&lt;br /&gt;
| 132&lt;br /&gt;
| [[File:ZigzagCushionModelVI.png|center|40px]]&lt;br /&gt;
| Zigzag Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A Zigzagoon cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Spin Cushion&amp;quot;&lt;br /&gt;
| 133&lt;br /&gt;
| [[File:SpinCushionModelVI.png|center|40px]]&lt;br /&gt;
| Spin Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A Spinda cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Diamond Cushion&amp;quot;&lt;br /&gt;
| 134&lt;br /&gt;
| [[File:DiamondCushionModelVI.png|center|40px]]&lt;br /&gt;
| Diamond Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A Sableye cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Grass Cushion&amp;quot;&lt;br /&gt;
| 135&lt;br /&gt;
| [[File:GrassCushionModelVI.png|center|40px]]&lt;br /&gt;
| Grass Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A grass cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Fire Cushion&amp;quot;&lt;br /&gt;
| 136&lt;br /&gt;
| [[File:FireCushionModelVI.png|center|40px]]&lt;br /&gt;
| Fire Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A fire cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Water Cushion&amp;quot;&lt;br /&gt;
| 137&lt;br /&gt;
| [[File:WaterCushionModelVI.png|center|40px]]&lt;br /&gt;
| Water Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A water cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;TV&amp;quot;&lt;br /&gt;
| 138&lt;br /&gt;
| [[File:TV VI.png|center|40x40px]]&lt;br /&gt;
| TV&lt;br /&gt;
| Appliances&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A toy TV made to look just like the real thing.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Round TV&amp;quot;&lt;br /&gt;
| 139&lt;br /&gt;
| [[File:Round TV VI.png|center|40x40px]]&lt;br /&gt;
| Round TV&lt;br /&gt;
| Appliances&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A toy TV made with Seedot as its inspiration.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Cute TV&amp;quot;&lt;br /&gt;
| 140&lt;br /&gt;
| [[File:Cute TV VI.png|center|40x40px]]&lt;br /&gt;
| Cute TV&lt;br /&gt;
| Appliances&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A toy TV made with Skitty as its inspiration.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Worn-Out Light&amp;quot;&lt;br /&gt;
| 141&lt;br /&gt;
| [[File:Worn-Out Light VI.png|center|40x40px]]&lt;br /&gt;
| Worn-Out Light&lt;br /&gt;
| Appliances&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A lamp that looks ready to collapse. It might turn off if you touch it...&lt;br /&gt;
| {{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Turns off the lights in the Secret Base when examined.&lt;br /&gt;
|- id=&amp;quot;Mood Lighting&amp;quot;&lt;br /&gt;
| 142&lt;br /&gt;
| [[File:Mood Lighting VI.png|center|40x40px]]&lt;br /&gt;
| Mood Lighting&lt;br /&gt;
| Appliances&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A light that can change the mood of the room. Touch it to change colors.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} (reward for reaching Gold Rank)&lt;br /&gt;
| Changes the lighting hue of Secret Base when examined.&lt;br /&gt;
|- id=&amp;quot;Jukebox&amp;quot;&lt;br /&gt;
| 143&lt;br /&gt;
| [[File:Jukebox.png|center|40x40px]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| Appliances&lt;br /&gt;
| 2×1&lt;br /&gt;
| —&lt;br /&gt;
| A machine that lets you listen to whatever music you like in the Secret Base.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} (reward for reaching Silver Rank)&lt;br /&gt;
| When examined, allows the player to alter the music that plays in the Secret Base:&amp;lt;br&amp;gt;&lt;br /&gt;
Music 1 ([[Fortree City]])&amp;lt;br&amp;gt;&lt;br /&gt;
Music 2 ([[Gym|Pokémon Gym]])&amp;lt;br&amp;gt;&lt;br /&gt;
Music 3 ([[Petalburg Woods]])&amp;lt;br&amp;gt;&lt;br /&gt;
Music 4 ([[Cave of Origin]])&amp;lt;br&amp;gt;&lt;br /&gt;
Music 5 ([[Pokémon Center]])&amp;lt;br&amp;gt;&lt;br /&gt;
Music 6 ([[Poké Mart]])&amp;lt;br&amp;gt;&lt;br /&gt;
Music 7 ([[Trick House]])&lt;br /&gt;
|- id=&amp;quot;Vending Machine&amp;quot;&lt;br /&gt;
| 144&lt;br /&gt;
| [[File:Vending Machine VI.png|center|40x40px]]&lt;br /&gt;
| Vending Machine&lt;br /&gt;
| Appliances&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A Vending Machine that sells Soda Pop. The Secret Base Guild manages it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| [[Soda Pop]] can be purchased from the machine when examined.&lt;br /&gt;
|- id=&amp;quot;Level Release&amp;quot;&lt;br /&gt;
| 145&lt;br /&gt;
| [[File:Level Release VI.png|center|40x40px]]&lt;br /&gt;
| Level Release&lt;br /&gt;
| Appliances&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A suspicious machine that lets you remove the level limit of Pokémon battles.&lt;br /&gt;
| [[Battle Resort]]&lt;br /&gt;
| Removes level restrictions of Secret Base Trainer battles.&lt;br /&gt;
|- id=&amp;quot;Red Balloon&amp;quot;&lt;br /&gt;
| 146&lt;br /&gt;
| [[File:Red Balloon VI.png|center|40px]]&lt;br /&gt;
| Red Balloon&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A red water balloon. It will burst if you step on it.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Yellow Balloon&amp;quot;&lt;br /&gt;
| 147&lt;br /&gt;
| [[File:Yellow Balloon VI.png|center|40px]]&lt;br /&gt;
| Yellow Balloon&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A yellow water balloon. It will burst if you step on it.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Blue Balloon&amp;quot;&lt;br /&gt;
| 148&lt;br /&gt;
| [[File:Blue Balloon VI.png|center|40px]]&lt;br /&gt;
| Blue Balloon&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A blue water balloon. It will burst if you step on it.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Mud Ball&amp;quot;&lt;br /&gt;
| 149&lt;br /&gt;
| [[File:Mud Ball VI.png|center|40px]]&lt;br /&gt;
| Mud Ball&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}200&lt;br /&gt;
| A round mud ball. It will burst if you step on it.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Breakable Door&amp;quot;&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Breakable Door VI.png|center|40px]]&lt;br /&gt;
| Breakable Door&lt;br /&gt;
| Tricks&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A weird door through which you can pass.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Tall Grass&amp;quot;&lt;br /&gt;
| 151&lt;br /&gt;
| [[File:Tall Grass Decoration VI.png|center|40px]]&lt;br /&gt;
| Tall Grass&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A surprisingly accurate replica of the tall grass you would find on a route.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Invisible Doll&amp;quot;&lt;br /&gt;
| 152&lt;br /&gt;
| [[File:Doll Invisible VI.png|center|40px]]&lt;br /&gt;
| Invisible Doll&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A doll that becomes invisible when set down. It becomes visible again when you examine it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Gold Rank)&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Glitter Mat&amp;quot;&lt;br /&gt;
| 153&lt;br /&gt;
| [[File:Glitter Mat VI.png|center|40px]]&lt;br /&gt;
| Glitter Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A mysterious mat that sparkles when you step on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Jump Mat&amp;quot;&lt;br /&gt;
| 154&lt;br /&gt;
| [[File:Jump Mat VI.png|center|40px]]&lt;br /&gt;
| Jump Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A mischievous mat that makes you jump when you step on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Spin Mat&amp;quot;&lt;br /&gt;
| 155&lt;br /&gt;
| [[File:Spin Mat VI.png|center|40px]]&lt;br /&gt;
| Spin Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A mischievous mat that spins in place to push you back when you step on it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Pitfall Mat&amp;quot;&lt;br /&gt;
| 156&lt;br /&gt;
| [[File:Pitfall Mat VI.png|center|40px]]&lt;br /&gt;
| Pitfall Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A mischievous mat that may be used once. You&#039;ll be stuck in a pit if you step on it carelessly.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Square-One Mat&amp;quot;&lt;br /&gt;
| 157&lt;br /&gt;
| [[File:Square-One Mat VI.png|center|40px]]&lt;br /&gt;
| Square-One Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| When visitors step on this mat, they&#039;ll be sent back to the entrance, but only once.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Low C Note Mat&amp;quot;&lt;br /&gt;
| 158&lt;br /&gt;
| [[File:Low C Note Mat VI.png|center|40px]]&lt;br /&gt;
| Low C Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;do&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;D Note Mat&amp;quot;&lt;br /&gt;
| 159&lt;br /&gt;
| [[File:D Note Mat VI.png|center|40px]]&lt;br /&gt;
| D Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;re&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;E Note Mat&amp;quot;&lt;br /&gt;
| 160&lt;br /&gt;
| [[File:E Note Mat VI.png|center|40px]]&lt;br /&gt;
| E Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;mi&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;F Note Mat&amp;quot;&lt;br /&gt;
| 161&lt;br /&gt;
| [[File:F Note Mat VI.png|center|40px]]&lt;br /&gt;
| F Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;fa&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;G Note Mat&amp;quot;&lt;br /&gt;
| 162&lt;br /&gt;
| [[File:G Note Mat VI.png|center|40px]]&lt;br /&gt;
| G Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;so&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;A Note Mat&amp;quot;&lt;br /&gt;
| 163&lt;br /&gt;
| [[File:A Note Mat VI.png|center|40px]]&lt;br /&gt;
| A Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;la&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;B Note Mat&amp;quot;&lt;br /&gt;
| 164&lt;br /&gt;
| [[File:B Note Mat VI.png|center|40px]]&lt;br /&gt;
| B Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;ti&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;High C Note Mat&amp;quot;&lt;br /&gt;
| 165&lt;br /&gt;
| [[File:High C Note Mat VI.png|center|40px]]&lt;br /&gt;
| High C Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the high note &amp;quot;do&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Red Spin Panel&amp;quot;&lt;br /&gt;
| 166&lt;br /&gt;
| [[File:Red Spin Panel VI.png|center|40px]]&lt;br /&gt;
| Red Spin Panel&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A mysterious panel that spins and moves when you step on it. It can be used once.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Blue Spin Panel&amp;quot;&lt;br /&gt;
| 167&lt;br /&gt;
| [[File:Blue Spin Panel VI.png|center|40px]]&lt;br /&gt;
| Blue Spin Panel&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,500&lt;br /&gt;
| A mysterious panel that spins and moves when you step on it. It can be used three times.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Yellow Spin Panel&amp;quot;&lt;br /&gt;
| 168&lt;br /&gt;
| [[File:Yellow Spin Panel VI.png|center|40px]]&lt;br /&gt;
| Yellow Spin Panel&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A mysterious panel that spins and moves when you step on it. It can be used five times.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Red Warp Panel&amp;quot;&lt;br /&gt;
| 169&lt;br /&gt;
| [[File:Red Warp Panel VI.png|center|40px]]&lt;br /&gt;
| Red Warp Panel&lt;br /&gt;
| Tricks&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}2,500&lt;br /&gt;
| A mysterious panel that will teleport you to a Red Warp Panel when you step on it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Blue Warp Panel&amp;quot;&lt;br /&gt;
| 170&lt;br /&gt;
| [[File:Blue Warp Panel VI.png|center|40px]]&lt;br /&gt;
| Blue Warp Panel&lt;br /&gt;
| Tricks&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}2,500&lt;br /&gt;
| A mysterious panel that will teleport you to a Blue Warp Panel when you step on it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Gold Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Yellow Warp Panel&amp;quot;&lt;br /&gt;
| 171&lt;br /&gt;
| [[File:Yellow Warp Panel VI.png|center|40px]]&lt;br /&gt;
| Yellow Warp Panel&lt;br /&gt;
| Tricks&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}2,500&lt;br /&gt;
| A mysterious panel that will teleport you to a Yellow Warp Panel when you step on it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Gold Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Toy PC&amp;quot;&lt;br /&gt;
| 172&lt;br /&gt;
| [[File:Toy PC VI.png|center|40px]]&lt;br /&gt;
| Toy PC&lt;br /&gt;
| Tricks&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}5,000&lt;br /&gt;
| It looks just like a real PC. It&#039;s often used for pranks.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Displays &amp;quot;Look closely—it&#039;s a toy! It looks just like a real PC!&amp;quot; when examined. Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Your Location&amp;quot;&lt;br /&gt;
| 173&lt;br /&gt;
| [[File:Your Location VI.png|center]]&lt;br /&gt;
| Your Location&lt;br /&gt;
| —&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| The position where you&#039;ll stand in your own Secret Base when someone visits.&lt;br /&gt;
| Automatically placed&lt;br /&gt;
| Rotatable. Cannot be put away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Decorations}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Decorations|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Super-Geheimbasis/Deko-Objekte]]&lt;br /&gt;
[[it:Elenco delle decorazioni in sesta generazione]]&lt;br /&gt;
[[ja:第六世代のもようがえグッズ一覧]]&lt;br /&gt;
[[zh:裝飾物品（豐緣）]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Decorations_in_Generation_VI&amp;diff=4259005</id>
		<title>List of Decorations in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Decorations_in_Generation_VI&amp;diff=4259005"/>
		<updated>2025-03-16T15:06:56Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* List of Decorations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|Décor items in [[Pokémon-Amie]]|List of Pokémon-Amie Décor items}}&lt;br /&gt;
----&lt;br /&gt;
[[File:ORAS Secret Base Art.png|thumb|290px|Decorations in a Super-Secret Base]]&lt;br /&gt;
This is a &#039;&#039;&#039;list of [[Decoration]]s&#039;&#039;&#039; in the [[Generation VI]] games {{g|Omega Ruby and Alpha Sapphire}}. They can be used to decorate the player&#039;s [[Secret Base]] using the Secret [[PC]], and are divided into ten categories: desks, chairs, mats, plants, objects, wall art, {{pkmn|doll}}s, cushions, appliances, and tricks. Most of these previously appeared in {{game2|Ruby|Sapphire|Emerald}}; see [[List of decorations in Generation III]] for information pertaining to those games.&lt;br /&gt;
&lt;br /&gt;
Most Decorations can be bought with [[Pokémon Dollar]]s at the Decoration Floor of the [[Lilycove Department Store]], or at the Secret Base Guild in [[Fortree City]]. Some of these Decorations can now also be received from {{DL|Secret Base|Secret Pal}}s with the &amp;quot;Make some goods&amp;quot; skill and other base owners.&lt;br /&gt;
&lt;br /&gt;
In addition to positioning Decorations, the player may also alter the positions of their Secret Pals by moving the five [[#Welcome Mat|Welcome Mats]] or their own position by moving [[#Your Location|Your Location]] (for when other players visit the player&#039;s Secret Base). Only the base&#039;s Secret PC, flag, and the square mat they sit on cannot be moved. Up to 26 Decorations may be placed in the base at a time, though Your Location cannot be put away.&lt;br /&gt;
&lt;br /&gt;
==List of Decorations==&lt;br /&gt;
There are 174 Decorations in total. Index number 255 is used to represent no Decoration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background-color: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}}; margin: auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; | #&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}; min-width: 40px&amp;quot; class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; | Size&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; | Acquisition&lt;br /&gt;
! style=&amp;quot;background-color: #{{Hoenn color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
|- id=&amp;quot;Small Desk&amp;quot;&lt;br /&gt;
| 000&lt;br /&gt;
| [[File:Small Desk VI.png|center|60px]]&lt;br /&gt;
| Small Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A small desk for one. An object may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Poké Ball Desk&amp;quot;&lt;br /&gt;
| 001&lt;br /&gt;
| [[File:Poké Ball Desk VI.png|center|60px]]&lt;br /&gt;
| Poké Ball Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A desk shaped like a Poké Ball. An object may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Heavy Desk&amp;quot;&lt;br /&gt;
| 002&lt;br /&gt;
| [[File:Heavy Desk VI.png|center|60px]]&lt;br /&gt;
| Heavy Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 2×3&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large desk made of metal. Objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Rough Desk&amp;quot;&lt;br /&gt;
| 003&lt;br /&gt;
| [[File:Rough Desk VI.png|center|60px]]&lt;br /&gt;
| Rough Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 2×3&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large desk made of wood. Objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Soft Desk&amp;quot;&lt;br /&gt;
| 004&lt;br /&gt;
| [[File:Soft Desk VI.png|center|60px]]&lt;br /&gt;
| Soft Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 2×3&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large desk made of leaves. Objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Elegant Desk&amp;quot;&lt;br /&gt;
| 005&lt;br /&gt;
| [[File:Elegant Desk VI.png|center|60px]]&lt;br /&gt;
| Elegant Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 3×3&lt;br /&gt;
| 8,000 [[Volcanic ash|grams]]&lt;br /&gt;
| A huge desk made of glass. Many objects may be placed on top of it.&lt;br /&gt;
| {{rt|113|Hoenn}} ({{DL|Hoenn Route 113|Glass Workshop}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Brick Desk&amp;quot;&lt;br /&gt;
| 006&lt;br /&gt;
| [[File:Brick Desk VI.png|center|60px]]&lt;br /&gt;
| Brick Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A huge desk made of bricks. Many objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Log Desk&amp;quot;&lt;br /&gt;
| 007&lt;br /&gt;
| [[File:Log Desk VI.png|center|60px]]&lt;br /&gt;
| Log Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A huge desk made of logs. Many objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Hard Desk&amp;quot;&lt;br /&gt;
| 008&lt;br /&gt;
| [[File:Hard Desk VI.png|center|60px]]&lt;br /&gt;
| Hard Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A huge desk made of stone. Many objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Icy Desk&amp;quot;&lt;br /&gt;
| 009&lt;br /&gt;
| [[File:Icy Desk VI.png|center|60px]]&lt;br /&gt;
| Icy Desk&lt;br /&gt;
| Desks&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}5,000&lt;br /&gt;
| A huge, icy desk with Avalugg as its motif. Many objects may be placed on top of it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Gold Rank)&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Small Chair&amp;quot;&lt;br /&gt;
| 010&lt;br /&gt;
| [[File:Small Chair VI.png|center]]&lt;br /&gt;
| Small Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair for one.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Poké Ball Chair&amp;quot;&lt;br /&gt;
| 011&lt;br /&gt;
| [[File:Poké Ball Chair VI.png|center]]&lt;br /&gt;
| Poké Ball Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair shaped like a Poké Ball.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Heavy Chair&amp;quot;&lt;br /&gt;
| 012&lt;br /&gt;
| [[File:Heavy Chair VI.png|center]]&lt;br /&gt;
| Heavy Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair made of metal.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Elegant Chair&amp;quot;&lt;br /&gt;
| 013&lt;br /&gt;
| [[File:Elegant Chair VI.png|center]]&lt;br /&gt;
| Elegant Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| 6,000 [[Volcanic ash|grams]]&lt;br /&gt;
| A small chair made of glass.&lt;br /&gt;
| {{rt|113|Hoenn}} ({{DL|Hoenn Route 113|Glass Workshop}})&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Soft Chair&amp;quot;&lt;br /&gt;
| 014&lt;br /&gt;
| [[File:Soft Chair VI.png|center]]&lt;br /&gt;
| Soft Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair made of leaves.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Rough Chair&amp;quot;&lt;br /&gt;
| 015&lt;br /&gt;
| [[File:Rough Chair VI.png|center]]&lt;br /&gt;
| Rough Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair made of wood.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Brick Chair&amp;quot;&lt;br /&gt;
| 016&lt;br /&gt;
| [[File:Brick Chair VI.png|center]]&lt;br /&gt;
| Brick Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair made of bricks.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Log Chair&amp;quot;&lt;br /&gt;
| 017&lt;br /&gt;
| [[File:Log Chair VI.png|center]]&lt;br /&gt;
| Log Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair made from a log.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Hard Chair&amp;quot;&lt;br /&gt;
| 018&lt;br /&gt;
| [[File:Hard Chair VI.png|center]]&lt;br /&gt;
| Hard Chair&lt;br /&gt;
| Chairs&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A small chair made of stone.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Welcome Mat&amp;quot;&lt;br /&gt;
| data-sort-value=&amp;quot;019&amp;quot; | 019&amp;lt;br&amp;gt;020&amp;lt;br&amp;gt;021&amp;lt;br&amp;gt;022&amp;lt;br&amp;gt;023&lt;br /&gt;
| [[File:Welcome Mat VI.png|center|40px]]&lt;br /&gt;
| Welcome Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A mat for welcoming Secret Pals.&lt;br /&gt;
| Automatically placed&lt;br /&gt;
| Rotatable.&lt;br /&gt;
|- id=&amp;quot;Surf Mat&amp;quot;&lt;br /&gt;
| 024&lt;br /&gt;
| [[File:Surf Mat VI.png|center|40px]]&lt;br /&gt;
| Surf Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Surf}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Thunder Mat&amp;quot;&lt;br /&gt;
| 025&lt;br /&gt;
| [[File:Thunder Mat VI.png|center|40px]]&lt;br /&gt;
| Thunder Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Thunder}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Fire Blast Mat&amp;quot;&lt;br /&gt;
| 026&lt;br /&gt;
| [[File:Fire Blast Mat VI.png|center|40px]]&lt;br /&gt;
| Fire Blast Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Fire Blast}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Powder Snow Mat&amp;quot;&lt;br /&gt;
| 027&lt;br /&gt;
| [[File:Powder Snow Mat VI.png|center|40px]]&lt;br /&gt;
| Powder Snow Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Powder Snow}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Attract Mat&amp;quot;&lt;br /&gt;
| 028&lt;br /&gt;
| [[File:Attract Mat VI.png|center|40px]]&lt;br /&gt;
| Attract Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Attract}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Fissure Mat&amp;quot;&lt;br /&gt;
| 029&lt;br /&gt;
| [[File:Fissure Mat VI.png|center|40px]]&lt;br /&gt;
| Fissure Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Fissure}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Spikes Mat&amp;quot;&lt;br /&gt;
| 030&lt;br /&gt;
| [[File:Spikes Mat VI.png|center|40px]]&lt;br /&gt;
| Spikes Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A round mat inspired by {{m|Spikes}}. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Green Mat&amp;quot;&lt;br /&gt;
| 031&lt;br /&gt;
| [[File:Green Mat VI.png|center|40px]]&lt;br /&gt;
| Green Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A square mat inspired by Turtwig. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable.&lt;br /&gt;
|- id=&amp;quot;Red Mat&amp;quot;&lt;br /&gt;
| 032&lt;br /&gt;
| [[File:Red Mat VI.png|center|40px]]&lt;br /&gt;
| Red Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A square mat inspired by Chimchar. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable.&lt;br /&gt;
|- id=&amp;quot;Blue Mat&amp;quot;&lt;br /&gt;
| 033&lt;br /&gt;
| [[File:Blue Mat VI.png|center|40px]]&lt;br /&gt;
| Blue Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A square mat inspired by Piplup. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable.&lt;br /&gt;
|- id=&amp;quot;Flat Mat&amp;quot;&lt;br /&gt;
| 034&lt;br /&gt;
| [[File:Flat Mat VI.png|center|40px]]&lt;br /&gt;
| Flat Mat&lt;br /&gt;
| Mats&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}3,500&lt;br /&gt;
| A round mat inspired by Stunfisk. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Rotatable.&lt;br /&gt;
|- id=&amp;quot;Red Flower&amp;quot;&lt;br /&gt;
| 035&lt;br /&gt;
| [[File:Red Flower VI.png|center|40px]]&lt;br /&gt;
| Red Flower&lt;br /&gt;
| Plants&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A pot with a bright-red flower growing in it.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Tropical Plant&amp;quot;&lt;br /&gt;
| 036&lt;br /&gt;
| [[File:Tropical Plant VI.png|center|40px]]&lt;br /&gt;
| Tropical Plant&lt;br /&gt;
| Plants&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A pot with a tropical plant growing in it.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Flowering Plant&amp;quot;&lt;br /&gt;
| 037&lt;br /&gt;
| [[File:Flowering Plant VI.png|center|40px]]&lt;br /&gt;
| Flowering Plant&lt;br /&gt;
| Plants&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A pot with cute flowers growing in it.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Colorful Plant&amp;quot;&lt;br /&gt;
| 038&lt;br /&gt;
| [[File:Colorful Plant VI.png|center|40x40px]]&lt;br /&gt;
| Colorful Plant&lt;br /&gt;
| Plants&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}5,000&lt;br /&gt;
| A pot with many kinds of flowers growing in it.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Big Plant&amp;quot;&lt;br /&gt;
| 039&lt;br /&gt;
| [[File:Big Plant VI.png|center|40x40px]]&lt;br /&gt;
| Big Plant&lt;br /&gt;
| Plants&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}5,000&lt;br /&gt;
| A large pot shaped like an umbrella.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Elegant Bonsai&amp;quot;&lt;br /&gt;
| 040&lt;br /&gt;
| [[File:Elegant Bonsai VI.png|center|40x40px]]&lt;br /&gt;
| Elegant Bonsai&lt;br /&gt;
| Plants&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}5,000&lt;br /&gt;
| A large pot that has been meticulously cared for.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Berry Tree&amp;quot;&lt;br /&gt;
| 041&lt;br /&gt;
| [[File:Berry Tree VI.png|center|40x40px]]&lt;br /&gt;
| Berry Tree&lt;br /&gt;
| Plants&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}5,000&lt;br /&gt;
| A replica that looks just like a Berry Tree you would find on a route.&lt;br /&gt;
| {{rt|104|Hoenn}} ([[Pretty Petal flower shop]])&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Red Brick&amp;quot;&lt;br /&gt;
| 042&lt;br /&gt;
| [[File:Red Brick VI.png|center|40x40px]]&lt;br /&gt;
| Red Brick&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A Red Brick. An object may be placed on top of it.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Yellow Brick&amp;quot;&lt;br /&gt;
| 043&lt;br /&gt;
| [[File:Yellow Brick VI.png|center|40x40px]]&lt;br /&gt;
| Yellow Brick&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A Yellow Brick. An object may be placed on top of it.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Blue Brick&amp;quot;&lt;br /&gt;
| 044&lt;br /&gt;
| [[File:Blue Brick VI.png|center|40x40px]]&lt;br /&gt;
| Blue Brick&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A Blue Brick. An object may be placed on top of it.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Sand Ornament&amp;quot;&lt;br /&gt;
| 045&lt;br /&gt;
| [[File:Sand Ornament VI.png|center|40x40px]]&lt;br /&gt;
| Sand Ornament&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| The Sand Ornament will crumble if you touch it.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Gym Statue&amp;quot;&lt;br /&gt;
| 046&lt;br /&gt;
| [[File:Gym Statue VI.png|center|40x40px]]&lt;br /&gt;
| Gym Statue&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A replica of the stone statues at the entrances to Pokémon Gyms.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Displays &amp;quot;&amp;lt;player&amp;gt;&#039;s Gym!&amp;quot; when examined.&lt;br /&gt;
|- id=&amp;quot;Comfortable Bed&amp;quot;&lt;br /&gt;
| 047&lt;br /&gt;
| [[File:Comfortable Bed VI.png|center|40x40px]]&lt;br /&gt;
| Comfortable Bed&lt;br /&gt;
| Objects&lt;br /&gt;
| 3×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A bed with a wonderful design. You can sleep soundly in this comfy bed.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Heals all Pokémon in the player&#039;s [[party]] when slept in.&lt;br /&gt;
|- id=&amp;quot;Fence&amp;quot;&lt;br /&gt;
| 048&lt;br /&gt;
| [[File:Fence VI.png|center|40x40px]]&lt;br /&gt;
| Fence&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A small fence that you can&#039;t go through.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Rotatable. Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Slide&amp;quot;&lt;br /&gt;
| 049&lt;br /&gt;
| [[File:Slide VI.png|center|40x40px]]&lt;br /&gt;
| Slide&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×3&lt;br /&gt;
| {{PDollar}}3,500&lt;br /&gt;
| You can slide from the top to the bottom.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Rotatable. &lt;br /&gt;
|- id=&amp;quot;Stand&amp;quot;&lt;br /&gt;
| 050&lt;br /&gt;
| [[File:Stand VI.png|center|40x40px]]&lt;br /&gt;
| Stand&lt;br /&gt;
| Objects&lt;br /&gt;
| 4×2&lt;br /&gt;
| {{PDollar}}3,500&lt;br /&gt;
| You can climb the stairs to the top.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Rotatable.&lt;br /&gt;
|- id=&amp;quot;Tire&amp;quot;&lt;br /&gt;
| 051&lt;br /&gt;
| [[File:Tire VI.png|center|40x40px]]&lt;br /&gt;
| Tire&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}800&lt;br /&gt;
| A big, old tire. Objects may be placed on top of it.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Solid Board&amp;quot;&lt;br /&gt;
| 052&lt;br /&gt;
| [[File:Solid Board VI.png|center|40x40px]]&lt;br /&gt;
| Solid Board&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×2&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| You can place this over holes to cross over them.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Stairs&amp;quot;&lt;br /&gt;
| 053&lt;br /&gt;
| [[File:Stairs.png|center|40x40px]]&lt;br /&gt;
| Stairs&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×3&lt;br /&gt;
| —&lt;br /&gt;
| You can place this by a crumbled cliff to climb to a higher floor.&lt;br /&gt;
| [[Fortree City]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Makiwara&amp;quot;&lt;br /&gt;
| 054&lt;br /&gt;
| [[File:Makiwara VI.png|center|40x40px]]&lt;br /&gt;
| Makiwara&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A post tightly wrapped in straw used for Cut practice by masters of the sword.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| The post can be sliced in half by a Pokémon that knows {{m|Cut}}. Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Boppoyama&amp;quot;&lt;br /&gt;
| 055&lt;br /&gt;
| [[File:Boppoyama VI.png|center|40x40px]]&lt;br /&gt;
| Boppoyama&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A toy that lets you compete with others at how much you can punch in a short amount of time.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Players punch the Boppoyama by mashing the A button as quickly as possible within 5 seconds.&lt;br /&gt;
|- id=&amp;quot;Proclamation&amp;quot;&lt;br /&gt;
| 056&lt;br /&gt;
| [[File:Proclamation VI.png|center|40x40px]]&lt;br /&gt;
| Proclamation&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A sign that can decide the rules of a Pokémon battle.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} (during the player&#039;s first visit)&lt;br /&gt;
| Sets the battle rules that all Trainers will use in the Secret Base: [[Single Battle]], [[Double Battle]], [[Triple Battle]], [[Rotation Battle]] or [[Inverse Battle]].&lt;br /&gt;
|- id=&amp;quot;Blackboard&amp;quot;&lt;br /&gt;
| 057&lt;br /&gt;
| [[File:Blackboard.png|center|40x40px]]&lt;br /&gt;
| Blackboard&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×3&lt;br /&gt;
| —&lt;br /&gt;
| A large Blackboard on which you can write freely.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} (reward for reaching Bronze Rank)&lt;br /&gt;
| A message can be written on the blackboard and viewed by other players.&lt;br /&gt;
|- id=&amp;quot;Confetti Ball&amp;quot;&lt;br /&gt;
| 058&lt;br /&gt;
| [[File:Confetti Ball VI.png|center|40x40px]]&lt;br /&gt;
| Confetti Ball&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| The words written inside this large ball come jumping out at you when you examine it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} (reward for reaching Platinum Rank)&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Candlestick&amp;quot;&lt;br /&gt;
| 059&lt;br /&gt;
| [[File:Candlestick VI.png|center|40x40px]]&lt;br /&gt;
| Candlestick&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| An ornament with Litwick as its motif. The light turns on when you touch it.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Poké Flute&amp;quot;&lt;br /&gt;
| 060&lt;br /&gt;
| [[File:Poké Flute VI.png|center|40x40px]]&lt;br /&gt;
| Poké Flute&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×3&lt;br /&gt;
| —&lt;br /&gt;
| A replica that has been made to look just like a Poké Flute from another region.&lt;br /&gt;
| [[Lilycove City]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Berry Blender&amp;quot;&lt;br /&gt;
| 061&lt;br /&gt;
| [[File:Berry Blender VI.png|center|40x40px]]&lt;br /&gt;
| Berry Blender&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A machine that was used to mix Berries in this region long ago.&lt;br /&gt;
| [[Fallarbor Town]] [[Contest Hall]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Globe&amp;quot;&lt;br /&gt;
| 062&lt;br /&gt;
| [[File:Globe ORAS.png|center|40x40px]]&lt;br /&gt;
| Globe&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×2&lt;br /&gt;
| —&lt;br /&gt;
| A big, solid Globe. Something about it makes you nostalgic.&lt;br /&gt;
| [[Mauville City]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Cardboard Boxes&amp;quot;&lt;br /&gt;
| 063&lt;br /&gt;
| [[File:Cardboard Boxes VI.png|center|40x40px]]&lt;br /&gt;
| Cardboard Boxes&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}200&lt;br /&gt;
| Some empty Cardboard Boxes.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Trash Can&amp;quot;&lt;br /&gt;
| 064&lt;br /&gt;
| [[File:Trash Can VI.png|center|40x40px]]&lt;br /&gt;
| Trash Can&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| An empty Trash Can just like you would find anywhere.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Displays &amp;quot;The trash can is empty.&amp;quot; when examined. Can be received from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Standing Stone&amp;quot;&lt;br /&gt;
| 065&lt;br /&gt;
| [[File:Standing Stone VI.png|center|40x40px]]&lt;br /&gt;
| Standing Stone&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A piece of a large stone pillar. It has an air of mystery.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Glass Ornament&amp;quot;&lt;br /&gt;
| 066&lt;br /&gt;
| [[File:Glass Ornament VI.png|center|40x40px]]&lt;br /&gt;
| Glass Ornament&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A work of glass modeled after a famous sculpture from the art museum.&lt;br /&gt;
| [[Lilycove Museum]] (after winning each Master Rank Contest at least three times)&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Star Light&amp;quot;&lt;br /&gt;
| 067&lt;br /&gt;
| [[File:Star Light VI.png|center|40x40px]]&lt;br /&gt;
| Star Light&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×2&lt;br /&gt;
| —&lt;br /&gt;
| A stand in praise of Trainers who excelled in the contest.&lt;br /&gt;
| Any [[Contest Hall]] (after defeating [[Lisia]] in a [[Rank (Contest)|Master Rank]] {{pkmn|Contest}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Meditative Seat&amp;quot;&lt;br /&gt;
| 068&lt;br /&gt;
| [[File:Meditative Seat.png|center|40x40px]]&lt;br /&gt;
| Meditative Seat&lt;br /&gt;
| Objects&lt;br /&gt;
| 1×2&lt;br /&gt;
| {{PDollar}}100,000&lt;br /&gt;
| An original work of art you can place on the floor and enjoy.&lt;br /&gt;
| [[Lilycove Museum]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Heterarchical Loop&amp;quot;&lt;br /&gt;
| 069&lt;br /&gt;
| [[File:Heterarchical Loop.png|center|40x40px]]&lt;br /&gt;
| Heterarchical Loop&lt;br /&gt;
| Objects&lt;br /&gt;
| 3×3&lt;br /&gt;
| {{PDollar}}100,000&lt;br /&gt;
| An original work of art you can spread out on the floor and enjoy.&lt;br /&gt;
| [[Lilycove Museum]]&lt;br /&gt;
| The player will automatically slowly walk around the mat in a full loop.&lt;br /&gt;
|- id=&amp;quot;Red Tent&amp;quot;&lt;br /&gt;
| 070&lt;br /&gt;
| [[File:Red Tent VI.png|center|40x40px]]&lt;br /&gt;
| Red Tent&lt;br /&gt;
| Objects&lt;br /&gt;
| 3×3&lt;br /&gt;
| —&lt;br /&gt;
| A large Red Tent. You can go inside.&lt;br /&gt;
| [[Trick House]] (after completing all challenges){{sup/6|OR}}&lt;br /&gt;
| Rotatable. The inside can be walked through.&lt;br /&gt;
|- id=&amp;quot;Blue Tent&amp;quot;&lt;br /&gt;
| 071&lt;br /&gt;
| [[File:Blue Tent VI.png|center|40x40px]]&lt;br /&gt;
| Blue Tent&lt;br /&gt;
| Objects&lt;br /&gt;
| 3×3&lt;br /&gt;
| —&lt;br /&gt;
| A large Blue Tent. You can go inside.&lt;br /&gt;
| [[Trick House]] (after completing all challenges){{sup/6|AS}}&lt;br /&gt;
| Rotatable. The inside can be walked through.&lt;br /&gt;
|- id=&amp;quot;Mini Castelia&amp;quot;&lt;br /&gt;
| 072&lt;br /&gt;
| [[File:Mini Castelia VI.png|center|40x40px]]&lt;br /&gt;
| Mini Castelia&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A model of Castelia City in the Unova region.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Mini Lumiose&amp;quot;&lt;br /&gt;
| 073&lt;br /&gt;
| [[File:Mini Lumiose VI.png|center|40x40px]]&lt;br /&gt;
| Mini Lumiose&lt;br /&gt;
| Objects&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A model of Lumiose City in the Kalos region.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Poké Ball Poster&amp;quot;&lt;br /&gt;
| 074&lt;br /&gt;
| [[File:Poké Ball Poster.png|center|40x40px]]&lt;br /&gt;
| Poké Ball Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A small poster with a Poké Ball printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&amp;lt;br&amp;gt;{{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Green Poster&amp;quot;&lt;br /&gt;
| 075&lt;br /&gt;
| [[File:Green Poster.png|center|40x40px]]&lt;br /&gt;
| Green Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A small poster with Treecko printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Red Poster&amp;quot;&lt;br /&gt;
| 076&lt;br /&gt;
| [[File:Red Poster.png|center|40x40px]]&lt;br /&gt;
| Red Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A small poster with Torchic printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Blue Poster&amp;quot;&lt;br /&gt;
| 077&lt;br /&gt;
| [[File:Blue Poster.png|center|40x40px]]&lt;br /&gt;
| Blue Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A small poster with Mudkip printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Cute Poster&amp;quot;&lt;br /&gt;
| 078&lt;br /&gt;
| [[File:Cute Poster.png|center|40x40px]]&lt;br /&gt;
| Cute Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A small poster with Azurill printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Pika Poster&amp;quot;&lt;br /&gt;
| 079&lt;br /&gt;
| [[File:Pika Poster.png|center|40x40px]]&lt;br /&gt;
| Pika Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large poster with Pikachu and Pichu printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Long Poster&amp;quot;&lt;br /&gt;
| 080&lt;br /&gt;
| [[File:Long Poster.png|center|40x40px]]&lt;br /&gt;
| Long Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large poster with Seviper printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Sea Poster&amp;quot;&lt;br /&gt;
| 081&lt;br /&gt;
| [[File:Sea Poster.png|center|40x40px]]&lt;br /&gt;
| Sea Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large poster with Relicanth printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Sky Poster&amp;quot;&lt;br /&gt;
| 082&lt;br /&gt;
| [[File:Sky Poster.png|center|40x40px]]&lt;br /&gt;
| Sky Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large poster with Wingull printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Kiss Poster&amp;quot;&lt;br /&gt;
| 083&lt;br /&gt;
| [[File:Kiss Poster.png|center|40x40px]]&lt;br /&gt;
| Kiss Poster&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A large poster with Smoochum printed on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Red Scroll&amp;quot;&lt;br /&gt;
| 084&lt;br /&gt;
| [[File:Red Scroll.png|center|40x40px]]&lt;br /&gt;
| Red Scroll&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}4,500&lt;br /&gt;
| A magnificent scroll depicting Groudon.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Blue Scroll&amp;quot;&lt;br /&gt;
| 085&lt;br /&gt;
| [[File:Blue Scroll.png|center|40x40px]]&lt;br /&gt;
| Blue Scroll&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}4,500&lt;br /&gt;
| A magnificent scroll depicting Kyogre.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Green Scroll&amp;quot;&lt;br /&gt;
| 086&lt;br /&gt;
| [[File:Green Scroll.png|center|40x40px]]&lt;br /&gt;
| Green Scroll&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}4,500&lt;br /&gt;
| A magnificent scroll depicting Rayquaza.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Dad&#039;s Scroll&amp;quot;&lt;br /&gt;
| 087&lt;br /&gt;
| [[File:Dad&#039;s Scroll.png|center|40x40px]]&lt;br /&gt;
| Dad&#039;s Scroll&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}4,500&lt;br /&gt;
| The same as the scroll hanging in the Petalburg Gym.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Paradoxical Popper&amp;quot;&lt;br /&gt;
| 088&lt;br /&gt;
| [[File:Paradoxical Popper.png|center|40x40px]]&lt;br /&gt;
| Paradoxical Popper&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}100,000&lt;br /&gt;
| An original work of art you can hang on the wall and enjoy.&lt;br /&gt;
| [[Lilycove Museum]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Regional Award&amp;quot;&lt;br /&gt;
| 089&lt;br /&gt;
| [[File:Regional Award.png|center|40x40px]]&lt;br /&gt;
| Regional Award&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| —&lt;br /&gt;
| A special award for completing a regional Pokédex.&lt;br /&gt;
| [[Cove Lily Motel]] (after completing the [[List of Pokémon by Hoenn Pokédex number in Generation VI|Hoenn Pokédex]])&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;National Award&amp;quot;&lt;br /&gt;
| 090&lt;br /&gt;
| [[File:National Award.png|center|40x40px]]&lt;br /&gt;
| National Award&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| —&lt;br /&gt;
| A special award for completing the National Pokédex.&lt;br /&gt;
| [[Cove Lily Motel]] (after completing the [[National Pokédex]])&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Time Travel Award&amp;quot;&lt;br /&gt;
| 091&lt;br /&gt;
| [[File:Time Travel Award.png|center|40x40px]]&lt;br /&gt;
| Time Travel Award&lt;br /&gt;
| Wall art&lt;br /&gt;
| 2×1&lt;br /&gt;
| —&lt;br /&gt;
| A special award in praise of those Pokémon that traveled through time to get here.&lt;br /&gt;
| [[Cove Lily Motel]] (after showing the Game Director a Pokémon obtained in {{game|Ruby and Sapphire|s|Pokémon Ruby, Sapphire}}, or {{v2|Emerald}})&lt;br /&gt;
| A sprite from {{game|Ruby and Sapphire|s|Pokémon Ruby and Sapphire}} of the Pokémon will be shown when examined.&lt;br /&gt;
|- id=&amp;quot;Pichu Doll&amp;quot;&lt;br /&gt;
| 092&lt;br /&gt;
| [[File:Doll Pichu VI.png|center|40x40px]]&lt;br /&gt;
| Pichu Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Pichu}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Pikachu Doll&amp;quot;&lt;br /&gt;
| 093&lt;br /&gt;
| [[File:Doll Pikachu VI.png|center|40x40px]]&lt;br /&gt;
| Pikachu Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Pikachu}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Marill Doll&amp;quot;&lt;br /&gt;
| 094&lt;br /&gt;
| [[File:Doll Marill VI.png|center|40x40px]]&lt;br /&gt;
| Marill Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Marill}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|doll shop}})&amp;lt;br&amp;gt;[[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Togepi Doll&amp;quot;&lt;br /&gt;
| 095&lt;br /&gt;
| [[File:Doll Togepi VI.png|center|40x40px]]&lt;br /&gt;
| Togepi Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Togepi}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Cyndaquil Doll&amp;quot;&lt;br /&gt;
| 096&lt;br /&gt;
| [[File:Doll Cyndaquil VI.png|center|40x40px]]&lt;br /&gt;
| Cyndaquil Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Cyndaquil}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Chikorita Doll&amp;quot;&lt;br /&gt;
| 097&lt;br /&gt;
| [[File:Doll Chikorita VI.png|center|40x40px]]&lt;br /&gt;
| Chikorita Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Chikorita}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Totodile Doll&amp;quot;&lt;br /&gt;
| 098&lt;br /&gt;
| [[File:Doll Totodile VI.png|center|40x40px]]&lt;br /&gt;
| Totodile Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Totodile}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Jigglypuff Doll&amp;quot;&lt;br /&gt;
| 099&lt;br /&gt;
| [[File:Doll Jigglypuff VI.png|center|40x40px]]&lt;br /&gt;
| Jigglypuff Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Jigglypuff}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Meowth Doll&amp;quot;&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Doll Meowth VI.png|center|40x40px]]&lt;br /&gt;
| Meowth Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Meowth}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Clefairy Doll&amp;quot;&lt;br /&gt;
| 101&lt;br /&gt;
| [[File:Doll Clefairy VI.png|center|40x40px]]&lt;br /&gt;
| Clefairy Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Clefairy}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Ditto Doll&amp;quot;&lt;br /&gt;
| 102&lt;br /&gt;
| [[File:Doll Ditto VI.png|center|40x40px]]&lt;br /&gt;
| Ditto Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Ditto}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Smoochum Doll&amp;quot;&lt;br /&gt;
| 103&lt;br /&gt;
| [[File:Doll Smoochum VI.png|center|40x40px]]&lt;br /&gt;
| Smoochum Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Smoochum}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Treecko Doll&amp;quot;&lt;br /&gt;
| 104&lt;br /&gt;
| [[File:Doll Treecko VI.png|center|40x40px]]&lt;br /&gt;
| Treecko Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A {{p|Treecko}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Mauville City]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Torchic Doll&amp;quot;&lt;br /&gt;
| 105&lt;br /&gt;
| [[File:Doll Torchic VI.png|center|40x40px]]&lt;br /&gt;
| Torchic Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A {{p|Torchic}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Mauville City]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Mudkip Doll&amp;quot;&lt;br /&gt;
| 106&lt;br /&gt;
| [[File:Doll Mudkip VI.png|center|40x40px]]&lt;br /&gt;
| Mudkip Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A {{p|Mudkip}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Mauville City]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Duskull Doll&amp;quot;&lt;br /&gt;
| 107&lt;br /&gt;
| [[File:Doll Duskull VI.png|center|40x40px]]&lt;br /&gt;
| Duskull Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Duskull}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Wynaut Doll&amp;quot;&lt;br /&gt;
| 108&lt;br /&gt;
| [[File:Doll Wynaut VI.png|center|40x40px]]&lt;br /&gt;
| Wynaut Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Wynaut}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Baltoy Doll&amp;quot;&lt;br /&gt;
| 109&lt;br /&gt;
| [[File:Doll Baltoy VI.png|center|40x40px]]&lt;br /&gt;
| Baltoy Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Baltoy}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Kecleon Doll&amp;quot;&lt;br /&gt;
| 110&lt;br /&gt;
| [[File:Doll Kecleon VI.png|center|40x40px]]&lt;br /&gt;
| Kecleon Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Kecleon}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Azurill Doll&amp;quot;&lt;br /&gt;
| 111&lt;br /&gt;
| [[File:Doll Azurill VI.png|center|40x40px]]&lt;br /&gt;
| Azurill Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| An {{p|Azurill}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|doll shop}})&amp;lt;br&amp;gt;[[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Skitty Doll&amp;quot;&lt;br /&gt;
| 112&lt;br /&gt;
| [[File:Doll Skitty VI.png|center|40x40px]]&lt;br /&gt;
| Skitty Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Skitty}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|doll shop}})&amp;lt;br&amp;gt;[[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Swablu Doll&amp;quot;&lt;br /&gt;
| 113&lt;br /&gt;
| [[File:Doll Swablu VI.png|center|40x40px]]&lt;br /&gt;
| Swablu Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Swablu}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Gulpin Doll&amp;quot;&lt;br /&gt;
| 114&lt;br /&gt;
| [[File:Doll Gulpin VI.png|center|40x40px]]&lt;br /&gt;
| Gulpin Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A {{p|Gulpin}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Lotad Doll&amp;quot;&lt;br /&gt;
| 115&lt;br /&gt;
| [[File:Doll Lotad VI.png|center|40x40px]]&lt;br /&gt;
| Lotad Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A {{p|Lotad}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| {{rt|114|Hoenn}}{{sup/6|AS}}&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Seedot Doll&amp;quot;&lt;br /&gt;
| 116&lt;br /&gt;
| [[File:Doll Seedot VI.png|center|40x40px]]&lt;br /&gt;
| Seedot Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A {{p|Seedot}} Doll. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| {{rt|114|Hoenn}}{{sup/6|OR}}&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Substitute Doll&amp;quot;&lt;br /&gt;
| 117&lt;br /&gt;
| [[File:Doll Substitute VI.png|center|40x40px]]&lt;br /&gt;
| Substitute Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A [[Substitute (doll)|Substitute Doll]]. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Snorlax Doll&amp;quot;&lt;br /&gt;
| 118&lt;br /&gt;
| [[File:Doll Snorlax VI.png|center|40x40px]]&lt;br /&gt;
| Snorlax Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Snorlax}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Rhydon Doll&amp;quot;&lt;br /&gt;
| 119&lt;br /&gt;
| [[File:Doll Rhydon VI.png|center|40x40px]]&lt;br /&gt;
| Rhydon Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Rhydon}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Lapras Doll&amp;quot;&lt;br /&gt;
| 120&lt;br /&gt;
| [[File:Doll Lapras VI.png|center|40x40px]]&lt;br /&gt;
| Lapras Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Lapras}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Venusaur Doll&amp;quot;&lt;br /&gt;
| 121&lt;br /&gt;
| [[File:Doll Venusaur VI.png|center|40x40px]]&lt;br /&gt;
| Venusaur Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Venusaur}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Charizard Doll&amp;quot;&lt;br /&gt;
| 122&lt;br /&gt;
| [[File:Doll Charizard VI.png|center|40x40px]]&lt;br /&gt;
| Charizard Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Charizard}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Blastoise Doll&amp;quot;&lt;br /&gt;
| 123&lt;br /&gt;
| [[File:Doll Blastoise VI.png|center|40x40px]]&lt;br /&gt;
| Blastoise Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Blastoise}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Wailmer Doll&amp;quot;&lt;br /&gt;
| 124&lt;br /&gt;
| [[File:Doll Wailmer VI.png|center|40x40px]]&lt;br /&gt;
| Wailmer Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A large {{p|Wailmer}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Regice Doll&amp;quot;&lt;br /&gt;
| 125&lt;br /&gt;
| [[File:Doll Regice VI.png|center|40x40px]]&lt;br /&gt;
| Regice Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| —&lt;br /&gt;
| A large {{p|Regice}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| [[Mossdeep City]] (after scanning the [[QR Code]] for [[Shigeru Ohmori]]&#039;s Super-Secret Base)&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Regirock Doll&amp;quot;&lt;br /&gt;
| 126&lt;br /&gt;
| [[File:Doll Regirock VI.png|center|40x40px]]&lt;br /&gt;
| Regirock Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| —&lt;br /&gt;
| A large {{p|Regirock}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| Unobtainable&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Registeel Doll&amp;quot;&lt;br /&gt;
| 127&lt;br /&gt;
| [[File:Doll Registeel VI.png|center|40x40px]]&lt;br /&gt;
| Registeel Doll&lt;br /&gt;
| Dolls&lt;br /&gt;
| 2×2&lt;br /&gt;
| —&lt;br /&gt;
| A large {{p|Registeel}} Doll. It may be placed on top of a mat, desk, or tire.&lt;br /&gt;
| Unobtainable &lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Ball Cushion&amp;quot;&lt;br /&gt;
| 128&lt;br /&gt;
| [[File:BallCushionModelVI.png|center|40px]]&lt;br /&gt;
| Ball Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A Poké Ball cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Pika Cushion&amp;quot;&lt;br /&gt;
| 129&lt;br /&gt;
| [[File:PikaCushionModelVI.png|center|40px]]&lt;br /&gt;
| Pika Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A Pikachu cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be obtained from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Round Cushion&amp;quot;&lt;br /&gt;
| 130&lt;br /&gt;
| [[File:RoundCushionModelVI.png|center|40px]]&lt;br /&gt;
| Round Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| An Azumarill cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be obtained from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Kiss Cushion&amp;quot;&lt;br /&gt;
| 131&lt;br /&gt;
| [[File:KissCushionModelVI.png|center|40px]]&lt;br /&gt;
| Kiss Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A Smoochum cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Zigzag Cushion&amp;quot;&lt;br /&gt;
| 132&lt;br /&gt;
| [[File:ZigzagCushionModelVI.png|center|40px]]&lt;br /&gt;
| Zigzag Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A Zigzagoon cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Spin Cushion&amp;quot;&lt;br /&gt;
| 133&lt;br /&gt;
| [[File:SpinCushionModelVI.png|center|40px]]&lt;br /&gt;
| Spin Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A Spinda cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Diamond Cushion&amp;quot;&lt;br /&gt;
| 134&lt;br /&gt;
| [[File:DiamondCushionModelVI.png|center|40px]]&lt;br /&gt;
| Diamond Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A Sableye cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Grass Cushion&amp;quot;&lt;br /&gt;
| 135&lt;br /&gt;
| [[File:GrassCushionModelVI.png|center|40px]]&lt;br /&gt;
| Grass Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A grass cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Fire Cushion&amp;quot;&lt;br /&gt;
| 136&lt;br /&gt;
| [[File:FireCushionModelVI.png|center|40px]]&lt;br /&gt;
| Fire Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A fire cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Water Cushion&amp;quot;&lt;br /&gt;
| 137&lt;br /&gt;
| [[File:WaterCushionModelVI.png|center|40px]]&lt;br /&gt;
| Water Cushion&lt;br /&gt;
| Cushions&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A water cushion. It may be placed on top of a mat, desk, brick, or tire.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;TV&amp;quot;&lt;br /&gt;
| 138&lt;br /&gt;
| [[File:TV VI.png|center|40x40px]]&lt;br /&gt;
| TV&lt;br /&gt;
| Appliances&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A toy TV made to look just like the real thing.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Round TV&amp;quot;&lt;br /&gt;
| 139&lt;br /&gt;
| [[File:Round TV VI.png|center|40x40px]]&lt;br /&gt;
| Round TV&lt;br /&gt;
| Appliances&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A toy TV made with Seedot as its inspiration.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Cute TV&amp;quot;&lt;br /&gt;
| 140&lt;br /&gt;
| [[File:Cute TV VI.png|center|40x40px]]&lt;br /&gt;
| Cute TV&lt;br /&gt;
| Appliances&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A toy TV made with Skitty as its inspiration.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| &lt;br /&gt;
|- id=&amp;quot;Worn-Out Light&amp;quot;&lt;br /&gt;
| 141&lt;br /&gt;
| [[File:Worn-Out Light VI.png|center|40x40px]]&lt;br /&gt;
| Worn-Out Light&lt;br /&gt;
| Appliances&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A lamp that looks ready to collapse. It might turn off if you touch it...&lt;br /&gt;
| {{rt|111|Hoenn}} (during the Secret Base introduction)&lt;br /&gt;
| Turns off the lights in the Secret Base when examined.&lt;br /&gt;
|- id=&amp;quot;Mood Lighting&amp;quot;&lt;br /&gt;
| 142&lt;br /&gt;
| [[File:Mood Lighting VI.png|center|40x40px]]&lt;br /&gt;
| Mood Lighting&lt;br /&gt;
| Appliances&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A light that can change the mood of the room. Touch it to change colors.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} (reward for reaching Gold Rank)&lt;br /&gt;
| Changes the lighting hue of Secret Base when examined.&lt;br /&gt;
|- id=&amp;quot;Jukebox&amp;quot;&lt;br /&gt;
| 143&lt;br /&gt;
| [[File:Jukebox.png|center|40x40px]]&lt;br /&gt;
| Jukebox&lt;br /&gt;
| Appliances&lt;br /&gt;
| 2×1&lt;br /&gt;
| —&lt;br /&gt;
| A machine that lets you listen to whatever music you like in the Secret Base.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} (reward for reaching Silver Rank)&lt;br /&gt;
| When examined, allows the player to alter the music that plays in the Secret Base:&amp;lt;br&amp;gt;&lt;br /&gt;
Music 1 ([[Fortree City]])&amp;lt;br&amp;gt;&lt;br /&gt;
Music 2 ([[Gym|Pokémon Gym]])&amp;lt;br&amp;gt;&lt;br /&gt;
Music 3 ([[Petalburg Woods]])&amp;lt;br&amp;gt;&lt;br /&gt;
Music 4 ([[Cave of Origin]])&amp;lt;br&amp;gt;&lt;br /&gt;
Music 5 ([[Pokémon Center]])&amp;lt;br&amp;gt;&lt;br /&gt;
Music 6 ([[Poké Mart]])&amp;lt;br&amp;gt;&lt;br /&gt;
Music 7 ([[Trick House]])&lt;br /&gt;
|- id=&amp;quot;Vending Machine&amp;quot;&lt;br /&gt;
| 144&lt;br /&gt;
| [[File:Vending Machine VI.png|center|40x40px]]&lt;br /&gt;
| Vending Machine&lt;br /&gt;
| Appliances&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}6,000&lt;br /&gt;
| A Vending Machine that sells Soda Pop. The Secret Base Guild manages it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| [[Soda Pop]] can be purchased from the machine when examined.&lt;br /&gt;
|- id=&amp;quot;Level Release&amp;quot;&lt;br /&gt;
| 145&lt;br /&gt;
| [[File:Level Release VI.png|center|40x40px]]&lt;br /&gt;
| Level Release&lt;br /&gt;
| Appliances&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| A suspicious machine that lets you remove the level limit of Pokémon battles.&lt;br /&gt;
| [[Battle Resort]]&lt;br /&gt;
| Removes level restrictions of Secret Base Trainer battles.&lt;br /&gt;
|- id=&amp;quot;Red Balloon&amp;quot;&lt;br /&gt;
| 146&lt;br /&gt;
| [[File:Red Balloon VI.png|center|40px]]&lt;br /&gt;
| Red Balloon&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A red water balloon. It will burst if you step on it.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Yellow Balloon&amp;quot;&lt;br /&gt;
| 147&lt;br /&gt;
| [[File:Yellow Balloon VI.png|center|40px]]&lt;br /&gt;
| Yellow Balloon&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A yellow water balloon. It will burst if you step on it.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Blue Balloon&amp;quot;&lt;br /&gt;
| 148&lt;br /&gt;
| [[File:Blue Balloon VI.png|center|40px]]&lt;br /&gt;
| Blue Balloon&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A blue water balloon. It will burst if you step on it.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Mud Ball&amp;quot;&lt;br /&gt;
| 149&lt;br /&gt;
| [[File:Mud Ball VI.png|center|40px]]&lt;br /&gt;
| Mud Ball&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}200&lt;br /&gt;
| A round mud ball. It will burst if you step on it.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Breakable Door&amp;quot;&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Breakable Door VI.png|center|40px]]&lt;br /&gt;
| Breakable Door&lt;br /&gt;
| Tricks&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A weird door through which you can pass.&lt;br /&gt;
| [[Lilycove Department Store]] ({{DL|Lilycove Department Store|Clearance Sale}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Tall Grass&amp;quot;&lt;br /&gt;
| 151&lt;br /&gt;
| [[File:Tall Grass Decoration VI.png|center|40px]]&lt;br /&gt;
| Tall Grass&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}1,000&lt;br /&gt;
| A surprisingly accurate replica of the tall grass you would find on a route.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Invisible Doll&amp;quot;&lt;br /&gt;
| 152&lt;br /&gt;
| [[File:Doll Invisible VI.png|center|40px]]&lt;br /&gt;
| Invisible Doll&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}4,000&lt;br /&gt;
| A doll that becomes invisible when set down. It becomes visible again when you examine it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Gold Rank)&lt;br /&gt;
|&lt;br /&gt;
|- id=&amp;quot;Glitter Mat&amp;quot;&lt;br /&gt;
| 153&lt;br /&gt;
| [[File:Glitter Mat VI.png|center|40px]]&lt;br /&gt;
| Glitter Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A mysterious mat that sparkles when you step on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Jump Mat&amp;quot;&lt;br /&gt;
| 154&lt;br /&gt;
| [[File:Jump Mat VI.png|center|40px]]&lt;br /&gt;
| Jump Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A mischievous mat that makes you jump when you step on it.&lt;br /&gt;
| [[Lilycove Department Store]]&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Spin Mat&amp;quot;&lt;br /&gt;
| 155&lt;br /&gt;
| [[File:Spin Mat VI.png|center|40px]]&lt;br /&gt;
| Spin Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A mischievous mat that spins in place to push you back when you step on it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Pitfall Mat&amp;quot;&lt;br /&gt;
| 156&lt;br /&gt;
| [[File:Pitfall Mat VI.png|center|40px]]&lt;br /&gt;
| Pitfall Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A mischievous mat that may be used once. You&#039;ll be stuck in a pit if you step on it carelessly.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Square-One Mat&amp;quot;&lt;br /&gt;
| 157&lt;br /&gt;
| [[File:Square-One Mat VI.png|center|40px]]&lt;br /&gt;
| Square-One Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| When visitors step on this mat, they&#039;ll be sent back to the entrance, but only once.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Low C Note Mat&amp;quot;&lt;br /&gt;
| 158&lt;br /&gt;
| [[File:Low C Note Mat VI.png|center|40px]]&lt;br /&gt;
| Low C Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;do&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;D Note Mat&amp;quot;&lt;br /&gt;
| 159&lt;br /&gt;
| [[File:D Note Mat VI.png|center|40px]]&lt;br /&gt;
| D Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;re&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;E Note Mat&amp;quot;&lt;br /&gt;
| 160&lt;br /&gt;
| [[File:E Note Mat VI.png|center|40px]]&lt;br /&gt;
| E Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;mi&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;F Note Mat&amp;quot;&lt;br /&gt;
| 161&lt;br /&gt;
| [[File:F Note Mat VI.png|center|40px]]&lt;br /&gt;
| F Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;fa&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;G Note Mat&amp;quot;&lt;br /&gt;
| 162&lt;br /&gt;
| [[File:G Note Mat VI.png|center|40px]]&lt;br /&gt;
| G Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;so&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;A Note Mat&amp;quot;&lt;br /&gt;
| 163&lt;br /&gt;
| [[File:A Note Mat VI.png|center|40px]]&lt;br /&gt;
| A Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;la&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;B Note Mat&amp;quot;&lt;br /&gt;
| 164&lt;br /&gt;
| [[File:B Note Mat VI.png|center|40px]]&lt;br /&gt;
| B Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the note &amp;quot;ti&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;High C Note Mat&amp;quot;&lt;br /&gt;
| 165&lt;br /&gt;
| [[File:High C Note Mat VI.png|center|40px]]&lt;br /&gt;
| High C Note Mat&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A mat that plays the high note &amp;quot;do&amp;quot; when you step on it. When you turn it, the note changes.&lt;br /&gt;
| [[Slateport City]] ({{DL|Slateport City|Secret Power Club shop}})&lt;br /&gt;
| Can be received from Secret Pals and from other Secret Base owners.&lt;br /&gt;
|- id=&amp;quot;Red Spin Panel&amp;quot;&lt;br /&gt;
| 166&lt;br /&gt;
| [[File:Red Spin Panel VI.png|center|40px]]&lt;br /&gt;
| Red Spin Panel&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,000&lt;br /&gt;
| A mysterious panel that spins and moves when you step on it. It can be used once.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Blue Spin Panel&amp;quot;&lt;br /&gt;
| 167&lt;br /&gt;
| [[File:Blue Spin Panel VI.png|center|40px]]&lt;br /&gt;
| Blue Spin Panel&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}2,500&lt;br /&gt;
| A mysterious panel that spins and moves when you step on it. It can be used three times.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Yellow Spin Panel&amp;quot;&lt;br /&gt;
| 168&lt;br /&gt;
| [[File:Yellow Spin Panel VI.png|center|40px]]&lt;br /&gt;
| Yellow Spin Panel&lt;br /&gt;
| Tricks&lt;br /&gt;
| 1×1&lt;br /&gt;
| {{PDollar}}3,000&lt;br /&gt;
| A mysterious panel that spins and moves when you step on it. It can be used five times.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Red Warp Panel&amp;quot;&lt;br /&gt;
| 169&lt;br /&gt;
| [[File:Red Warp Panel VI.png|center|40px]]&lt;br /&gt;
| Red Warp Panel&lt;br /&gt;
| Tricks&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}2,500&lt;br /&gt;
| A mysterious panel that will teleport you to a Red Warp Panel when you step on it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Silver Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Blue Warp Panel&amp;quot;&lt;br /&gt;
| 170&lt;br /&gt;
| [[File:Blue Warp Panel VI.png|center|40px]]&lt;br /&gt;
| Blue Warp Panel&lt;br /&gt;
| Tricks&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}2,500&lt;br /&gt;
| A mysterious panel that will teleport you to a Blue Warp Panel when you step on it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Gold Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Yellow Warp Panel&amp;quot;&lt;br /&gt;
| 171&lt;br /&gt;
| [[File:Yellow Warp Panel VI.png|center|40px]]&lt;br /&gt;
| Yellow Warp Panel&lt;br /&gt;
| Tricks&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}2,500&lt;br /&gt;
| A mysterious panel that will teleport you to a Yellow Warp Panel when you step on it.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Gold Rank)&lt;br /&gt;
| Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Toy PC&amp;quot;&lt;br /&gt;
| 172&lt;br /&gt;
| [[File:Toy PC VI.png|center|40px]]&lt;br /&gt;
| Toy PC&lt;br /&gt;
| Tricks&lt;br /&gt;
| 2×1&lt;br /&gt;
| {{PDollar}}5,000&lt;br /&gt;
| It looks just like a real PC. It&#039;s often used for pranks.&lt;br /&gt;
| {{DL|Fortree City|Secret Base Guild}} shop (after reaching Bronze Rank)&lt;br /&gt;
| Displays &amp;quot;Look closely—it&#039;s a toy! It looks just like a real PC!&amp;quot; when examined. Can be received from Secret Pals.&lt;br /&gt;
|- id=&amp;quot;Your Location&amp;quot;&lt;br /&gt;
| 173&lt;br /&gt;
| [[File:Your Location VI.png|center]]&lt;br /&gt;
| Your Location&lt;br /&gt;
| —&lt;br /&gt;
| 1×1&lt;br /&gt;
| —&lt;br /&gt;
| The position where you&#039;ll stand in your own Secret Base when someone visits.&lt;br /&gt;
| Automatically placed&lt;br /&gt;
| Rotatable. Cannot be put away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Decorations}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Decorations|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Super-Geheimbasis/Deko-Objekte]]&lt;br /&gt;
[[it:Elenco delle decorazioni in sesta generazione]]&lt;br /&gt;
[[ja:第六世代のもようがえグッズ一覧]]&lt;br /&gt;
[[zh:裝飾物品（豐緣）]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Porygon-Z_(Pok%C3%A9mon)&amp;diff=4143052</id>
		<title>Porygon-Z (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Porygon-Z_(Pok%C3%A9mon)&amp;diff=4143052"/>
		<updated>2024-10-11T14:47:07Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Porygon-Z}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=0473|prev=Mamoswine|nextnum=0475|next=Gallade|roundleft=bl|roundright=br}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Porygon-Z&lt;br /&gt;
|jname=ポリゴンZ&lt;br /&gt;
|jtranslit=PorigonZ&lt;br /&gt;
|tmname=Porygon-Z&lt;br /&gt;
|category=Virtual&lt;br /&gt;
|ndex=0474&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|height-ftin=2&#039;11&amp;quot;&lt;br /&gt;
|height-m=0.9&lt;br /&gt;
|weight-lbs=75.0&lt;br /&gt;
|weight-kg=34.0&lt;br /&gt;
|abilitylayout=2&lt;br /&gt;
|ability1=Adaptability&lt;br /&gt;
|ability2=Download&lt;br /&gt;
|abilityd=Analytic&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Mineral&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evsa=3&lt;br /&gt;
|expyield=241&lt;br /&gt;
|oldexp=185&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|color=Red&lt;br /&gt;
|catchrate=30&lt;br /&gt;
|body=04&lt;br /&gt;
|pokefordex=porygon-z&lt;br /&gt;
|generation=4&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Porygon-Z&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ポリゴンZ&#039;&#039;&#039; &#039;&#039;Porygon-Z&#039;&#039;) is a {{type|Normal}} {{OBP|Pokémon|species}} introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Porygon2}} when [[Trade Evolution|traded]] while holding a [[Dubious Disc]]. It is the final form of {{p|Porygon}}.&lt;br /&gt;
&lt;br /&gt;
(Specifics may differ in past games. Refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]] for more details.)&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Although technically a virtual, manmade {{OBP|Pokémon|species}}, Porygon-Z does have a physical body. Its head is fuchsia and ovoid in shape with a short, blunt antenna protruding upwards and a blue bill similar to that of a duck. Its eyes are yellow and have black rings, similar to a bulls-eye. The head is completely detached from the body and floats slightly above it. Its smooth, ovoid body is fuchsia with a blue ring connecting its arms. Two arms are loosely connected to their upper body and, other than their blue color, have no features. The tail is also blue and featureless but slightly resembles a paddle.&lt;br /&gt;
&lt;br /&gt;
Porygon-Z was given additional software in order to increase its abilities further, and its offensive power has greatly increased. The initial idea was to give {{p|Porygon2}} the ability to travel through alien dimensions, but it did not work as planned. Instead, the resulting Pokémon began showing highly erratic, unstable behavior and twitchy movements, making it difficult to work with for research. As a result, it is believed the experiment to create Porygon-Z was a failure. This has been attributed to the incompetence of the engineer improperly updating its programming. Academics can&#039;t seem to agree on whether Porygon-Z should be considered a true evolution of Porygon2. In ancient [[Hisui]], people were confused about Porygon-Z and its evolutionary relatives due to them arriving through [[space-time distortion]]s and being the product of far more advanced technology than what was available at the time.&lt;br /&gt;
&lt;br /&gt;
Porygon-Z and its pre-evolved forms are the [[Signature move|only known Pokémon]] capable of learning the moves {{m|Conversion}} and {{m|Conversion 2}}. Additionally, prior to [[Generation V]] and in [[Generation IX]], Porygon-Z and its pre-evolved forms are the [[Signature Ability|only known Pokémon]] that could have {{a|Download}} as an [[Ability]].&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Porygon-Z evolves from {{p|Porygon2}} and is the final form of {{p|Porygon}}.&lt;br /&gt;
&lt;br /&gt;
(For specifics on this Pokémon&#039;s Evolution in the games, refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]].)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0137&lt;br /&gt;
|name1=Porygon&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evo1=&lt;br /&gt;
|no2=0233&lt;br /&gt;
|name2=Porygon2&lt;br /&gt;
|type1-2=Normal&lt;br /&gt;
|evo2=&lt;br /&gt;
|no3=0474&lt;br /&gt;
|name3=Porygon-Z&lt;br /&gt;
|type1-3=Normal}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Normal}}&lt;br /&gt;
{{Dex/NA|gen=IV}}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=194|label1={{gameIcon|Pt}}:|reg2=Johto}}&lt;br /&gt;
{{Dex/Entry2|v=Diamond|v2=Pearl|entry=Additional software was installed to make it a better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=Its programming was modified to enable work in alien dimensions. It did not work as planned.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=Its programming was modified to enable work in alien dimensions. It did not work as planned.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Its programming was modified to enable work in alien dimensions. It did not work as planned.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Additional software was installed to make it a better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|t=FFF|entry=Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=Additional software was installed to make it a better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=219|label1={{gameIcon|Su}}{{gameIcon|M}}:|reg2=Alola|num2=283|label2={{gameIcon|US}}{{gameIcon|UM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=In order to create a more advanced Pokémon, an additional program was installed, but apparently it contained a defect that makes it move oddly.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=Its program was modified to facilitate extra-dimensional activities, but that led to noticeably strange behavior.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|t=FFF|entry=Its behavior is noticeably unstable, which is apparently due to the incompetence of the engineer who updated its programming.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|t=FFF|entry=A faulty update was added to its programming. Its behavior is noticeably strange, so the experiment may have been a failure.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|num1=210|label1=Isle of Armor|reg2=Sinnoh|reg3=Hisui|num3=135}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|t=FFF|entry=Porygon-Z had a program installed to allow it to move between dimensions, but the program also caused instability in Porygon-Z&#039;s behavior.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|t=FFF|entry=Some say an additional program made this Pokémon evolve, but even academics can&#039;t agree on whether Porygon-Z is really an evolution.}}&lt;br /&gt;
{{Dex/Entry2|v=Brilliant Diamond|v2=Shining Pearl|entry=Additional software was installed to make it an even better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Arceus|t=FFF|entry=A curious item induced this evolution. The Pokémon&#039;s offensive capabilities have greatly increased, but the strangeness of its behavior has magnified in equal measure. This worries me.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=IX|reg1=Paldea|reg2=Kitakami|reg3=Blueberry|num3=131}}&lt;br /&gt;
{{Dex/Entry1|v=Scarlet|t=FFF|entry=An additional program was installed to create a more advanced Pokémon, but it was apparently flawed. Porygon-Z moves oddly as a result.}}&lt;br /&gt;
{{Dex/Entry1|v=Violet|t=FFF|entry=Its programming was modified to enable it to operate in other dimensions. This did not work as planned.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}| [[File:Pokédex Image Porygon-Z SM.png|x200px]]&lt;br /&gt;
|style=&amp;quot;border:2px solid #{{normal color light}}; background:#{{normal color light}} | [[File:Pokédex Image Porygon-Z SV Blueberry.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Porygon-Z in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
|Porygon-Z in the {{color2|000|List of Pokémon by Blueberry Pokédex number|Blueberry Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1/None|v=Black}}&lt;br /&gt;
{{Availability/Entry1|v=White|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black 2|v2=White 2}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2/None|v=X|v2=Y}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=[[Trade]]&amp;lt;sup&amp;gt;Version 1.2.0+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{Isle of Armor color}}|t={{Crown Tundra color}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2|v=Brilliant Diamond|v2=Shining Pearl|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=Legends: Arceus|t=FFF|area=&#039;&#039;&#039;[[Crimson Mirelands]]:&#039;&#039;&#039; [[Space-time distortion]]s}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area=[[Trade]]&amp;lt;sup&amp;gt;Version 3.0.0+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=The Hidden Treasure of Area Zero|color={{Teal Mask color}}|t={{Indigo Disk color}}|link=The Hidden Treasure of Area Zero|area=[[Tera Raid Battle]]s ({{DL|List of 5★ Tera Raid Battles (Blueberry Academy)|Porygon-Z|5★}}, {{DL|List of 6★ Tera Raid Battles (Blueberry Academy)|Porygon-Z|6★}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|t2=FFF|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|t=FFF|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Oil Field Hideout]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Eternal Tower]]}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry2/None|v=MD Stormy|v2=MD Light|link=Pokémon Mystery Dungeon (WiiWare)|color={{water color}}|t={{water color dark}}|color2={{electric color}}|t2={{electric color dark}}|area=[[Evolution|Evolve]] {{p|Porygon2}}{{tt|*|Evolve from Wonder Mail unlocked Porygon}}}}&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Granite Zone]]}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Sky Fortress]], [[Thunder Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Factory: [[Sunny Seashore]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Conductor Room#Rumbling Magnetic Motors|Conductor Room: Rumbling Magnetic Motors]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Mysterious Fountain#Stage 6|Mysterious Fountain: Stage 6]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Gold Plateau#Tricky Factory|Gold Plateau: Tricky Factory]] &amp;lt;small&amp;gt;(Back Boss)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Gengar Sea]], [[Aegislash Sea]], [[Arceus Sea]], [[Garchomp Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD DX|color={{MD Red color}}|t=FFF|link=Pokémon Mystery Dungeon: Rescue Team DX|area=Fainted Pokémon: [[Northern Range]], [[Murky Cave]]&amp;lt;br/&amp;gt;Mystery House: [[Silver Trench]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Expert Stages|Expert Stage: Stage EX35]]&amp;lt;br&amp;gt;Event: &#039;&#039;[[Special Challenge|Porygon-Z Appears]]&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=normal}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Jeong Sang-yoon&#039;s Porygon-Z|All|Online|50|August 21 to 22, 2021|link=List of event Pokémon distributions in Pokémon Sword and Shield#Jeong Sang-yoon&#039;s Porygon-Z}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems/header|type=Normal}}&lt;br /&gt;
{{HeldItems/Games1|Legends: Arceus|tcolor=FFF|Pokémon Legends: Arceus}}&lt;br /&gt;
{{HeldItems/ItemsLA|Sky Tumblestone|35|Ball of Mud|15|Exp. Candy L|100|Seed of Mastery|40}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Normal&lt;br /&gt;
|HP=     85&lt;br /&gt;
|Attack= 80&lt;br /&gt;
|Defense=70&lt;br /&gt;
|SpAtk= 135&lt;br /&gt;
|SpDef=  75&lt;br /&gt;
|Speed=  90}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Speed=4&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=1&lt;br /&gt;
|StaminaMax=1&lt;br /&gt;
|Jump=4&lt;br /&gt;
|JumpMax=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|Normal=  100&lt;br /&gt;
|Flying=  100&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Ground=  100&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=     100&lt;br /&gt;
|Poison=  100&lt;br /&gt;
|Ghost=     0&lt;br /&gt;
|Steel=   100&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic= 100&lt;br /&gt;
|Ice=     100&lt;br /&gt;
|Dragon=  100&lt;br /&gt;
|Dark=    100&lt;br /&gt;
|Fairy=   100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|normal=yes&lt;br /&gt;
|newghost=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Porygon-Z is available in {{pkmn|Scarlet and Violet}} Version 3.0.0+.&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/level9|1|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|1|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|1|Conversion|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level9|1|Recycle|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|1|Magnet Rise|Electric|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|15|Thunder Shock|Electric|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|20|Psybeam|Psychic|Special|65|100|20}}&lt;br /&gt;
{{learnlist/level9|25|Conversion 2|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level9|30|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level9|35|Recover|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Discharge|Electric|Special|80|100|15}}&lt;br /&gt;
{{learnlist/level9|45|Tri Attack|Normal|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|50|Double-Edge|Normal|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|55|Lock-On|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|60|Zap Cannon|Electric|Special|120|50|5}}&lt;br /&gt;
{{learnlist/level9|65|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM004|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM016|Psybeam|Psychic|Special|65|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm9|TM023|Charge Beam|Electric|Special|50|90|10}}&lt;br /&gt;
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM054|Psyshock|Psychic|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM059|Zen Headbutt|Psychic|Physical|80|90|15}}&lt;br /&gt;
{{learnlist/tm9|TM062|Foul Play|Dark|Physical|95|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM082|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM094|Dark Pulse|Dark|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM096|Eerie Impulse|Electric|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM109|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM114|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM120|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM126|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM140|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5}}&lt;br /&gt;
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM161|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM166|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tm9|TM168|Solar Beam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM173|Charge|Electric|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM178|Gravity|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM191|Uproar|Normal|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM204|Double-Edge|Normal|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM211|Electroweb|Electric|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tmf/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/breed9null}}&lt;br /&gt;
{{learnlist/breedf/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[Evolution]]====&lt;br /&gt;
{{learnlist/prevoh/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/prevo9null}}&lt;br /&gt;
{{learnlist/prevof/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Normal}}&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Normal|ndex=474&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-4.5&lt;br /&gt;
|IQ=E&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PSMD|col=6|type=Normal|ndex=474&lt;br /&gt;
|coset=7&lt;br /&gt;
|conto={{p|Tropius}}&lt;br /&gt;
|recruitment=Rescue&lt;br /&gt;
|P1=It seems a program added to me has some problems... Can someone fix it for me?&lt;br /&gt;
|P2=No one fixed my program, and now look at me!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Normal&lt;br /&gt;
|group=Normal&lt;br /&gt;
|assist=Normal&lt;br /&gt;
|field=Crush&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=262&lt;br /&gt;
|browser=It protects itself with a strange barrier. It attacks by discharging electric bolts.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Normal&lt;br /&gt;
|group=Normal&lt;br /&gt;
|assist=Normal&lt;br /&gt;
|field=Crush&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=119&lt;br /&gt;
|pastnum=182&lt;br /&gt;
|browser=It lets loose shock waves to attack.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Normal&lt;br /&gt;
|att=5&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Normal&lt;br /&gt;
|att=5&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Normal|ndex=474&lt;br /&gt;
|walk=2.08&lt;br /&gt;
|hp=56&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=54&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Normal|ndex=474&lt;br /&gt;
|Pad=Porygon-Z gave you a Secret Word in the [[Granite Zone]]. He&#039;s a star at {{DL|Attraction (PokéPark)|Rotom&#039;s Spooky Shoot-&#039;em-Up}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Normal|ndex=474&lt;br /&gt;
|power=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Normal|ndex=474|num=400&lt;br /&gt;
|min=70&lt;br /&gt;
|max=130&lt;br /&gt;
|raisemaxlevel=15&lt;br /&gt;
|skill=Shock Attack&lt;br /&gt;
|skilldesc=Leaves the foe paralyzed for a longer period of time.&lt;br /&gt;
|swapper=Hitting Streak+&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Normal|ndex=474&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=198&lt;br /&gt;
|attack=264&lt;br /&gt;
|defense=150&lt;br /&gt;
|fast={{m|Hidden Power}}, {{m|Charge Beam}}, {{m|Lock-On}}{{tt|*|From December 11, 2019 onward}}&lt;br /&gt;
|special={{m|Solar Beam}}, {{m|Hyper Beam}}, {{m|Zap Cannon}}, {{m|Blizzard}}{{tt|*|From February 1, 2019 onward}}, {{m|Frustration}}[[File:GO Shadow icon.png|24px|link=Shadow Pokémon (GO)|As Shadow Pokémon]], {{m|Return}}[[File:GO Purified icon.png|24px|link=Shadow Pokémon (GO)|As Purified Pokémon]], {{m|Tri Attack}}{{tt|†|Event-exclusive from Porygon Community Day}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
Porygon-Z [[Evolution|evolves]] from {{p|Porygon2}} when [[Trade Evolution|traded]] while holding a [[Dubious Disc]]. In {{g|Legends: Arceus}}, Porygon-Z evolves from Porygon2 when exposed to a Dubious Disc.&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0137&lt;br /&gt;
|name1=Porygon&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evo1=[[File:Link Trade icon SV.png|40px|link=Trade]] + {{Bag/s|Upgrade|SV}}&amp;lt;br&amp;gt;{{color2|000|Trade}}&amp;lt;br&amp;gt;holding {{color2|000|Upgrade}}&lt;br /&gt;
|no2=0233&lt;br /&gt;
|name2=Porygon2&lt;br /&gt;
|type1-2=Normal&lt;br /&gt;
|evo2=[[File:Link Trade icon SV.png|40px|link=Trade]] + {{Bag/s|Dubious Disc|SV}}&amp;lt;br&amp;gt;{{color2|000|Trade}}&amp;lt;br&amp;gt;holding {{color2|000|Dubious Disc}}&lt;br /&gt;
|no3=0474&lt;br /&gt;
|name3=Porygon-Z&lt;br /&gt;
|type1-3=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Normal}}&lt;br /&gt;
{{Spritebox/NA|gen=IV}}&lt;br /&gt;
{{Spritebox/4|ndex=474}}&lt;br /&gt;
{{Spritebox/5|ndex=474}}&lt;br /&gt;
{{Spritebox/6|ndex=474|crop=74}}&lt;br /&gt;
{{Spritebox/7|ndex=474|crop=73}}&lt;br /&gt;
{{Spritebox/8/&amp;lt;!--SwSh--&amp;gt;LA|ndex=474|LAcrop=155}}&lt;br /&gt;
&amp;lt;!--{{Spritebox/9|ndex=0474}}--&amp;gt;&lt;br /&gt;
{{Spritebox/HOME|ndex=0474}}&lt;br /&gt;
{{Spritebox/Footer|474|Porygon-Z}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:PorygonZ anime.png|thumb|250px|Porygon-Z in the &amp;quot;World of Pokémon&amp;quot; opening of &#039;&#039;[[M15|Kyurem VS. The Sword of Justice]]&#039;&#039;]]&lt;br /&gt;
Porygon-Z&#039;s only appearance in the {{pkmn|animated series}} was a cameo in the &amp;quot;World of Pokémon&amp;quot; opening of &#039;&#039;[[M15|Kyurem VS. The Sword of Justice]]&#039;&#039;, in which every Pokémon from the first five [[generation]]s (apart from {{p|Genesect}}) appeared.&lt;br /&gt;
&lt;br /&gt;
Likely as a result of [[EP038|the EP038 incident]], it is the only {{cat|Generation IV Pokémon}} not to appear in the animated series. Along with its pre-evolved form, {{p|Porygon2}}, it is also the only Pokémon prior to [[Generation VIII]] that is neither {{pkmn2|Legendary}} nor {{pkmn2|Mythical}} to not appear in the animated series.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Soro Porygon-Z.png|thumb|200px|Porygon-Z in [[Pokémon Try Adventure]]]]&lt;br /&gt;
===Phantom Thief Pokémon 7===&lt;br /&gt;
[[Io]] has a Porygon-Z, which is her main battler and only known Pokémon. She first used it to attack the Galactic Number 2 in &#039;&#039;[[P7-11|Into The Hands Of Evil?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
In &#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039;, a {{pkmn|Trainer}}&#039;s Porygon-Z battled [[Platinum&#039;s Empoleon]] at the [[Battle Castle]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Try Adventure===&lt;br /&gt;
[[Soro]] has a Porygon-Z in [[TA22]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Porygon-Z (TCG)}}&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Nintendo 3DS]]===&lt;br /&gt;
[[File:Porygon-Z_3DS_trophy_SSB4.png|thumb|150px|Porygon-Z trophy in &#039;&#039;Super Smash Bros. for 3DS&#039;&#039;]]&lt;br /&gt;
Porygon-Z appears as a trophy exclusive to the 3DS version of the game.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;&#039;NA:&#039;&#039;&#039; &#039;&#039;Porygon is an artificial Pokémon created by humans. Given an Up-Grade, it becomes Porygon2. Then another mod turns it into Porygon-Z. You&#039;d think two upgrades would make Porygon-Z the perfect Pokémon, but actually, the Dubious Disc used to make Porygon2 evolve seems to have introduced some bugs. Maybe a patch is in the works?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAL:&#039;&#039;&#039; &#039;&#039;Porygon is an artificial Pokémon created by humans. Given an Up-Grade, it becomes Porygon2. Then another mod turns it into Porygon-Z. You&#039;d think two upgrades would make Porygon-Z the perfect Pokémon, but actually, the Dubious Disc used to make Porygon2 evolve makes it a bit glitchy. Maybe there&#039;s a patch in the works...&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Porygon-Z is the only Pokémon whose Japanese name is spelled with a character from a foreign alphabet.&lt;br /&gt;
* The [[Dubious Disc]]&#039;s name implies that Porygon-Z, unlike its {{p|Porygon2|pre-evolution}}, was not authorized by [[Silph Co.]]&lt;br /&gt;
* In [[PokéPark Wii: Pikachu&#039;s Adventure]], Porygon-Z is referred to as a &amp;quot;he&amp;quot;, even though the Porygon line is gender unknown.&lt;br /&gt;
** In addition, despite never having appeared in the {{pkmn|animated series}} outside of a brief cameo, it did receive an animated series-style [[Voice acting in the Pokémon games|voice]] in the aforementioned game, like every other Pokémon in it.&lt;br /&gt;
* Porygon-Z is the only Pokémon that evolves from a Pokémon that evolves via [[trade|trading]].&lt;br /&gt;
* Porygon-Z is the only {{type|Normal}} Pokémon to {{DL|List of Pokémon by shape|Pokémon consisting of a head and arms|consist of a head and arms}}.&lt;br /&gt;
* Porygon-Z is tied with {{p|Drampa}}, {{me|Pidgeot}}, and {{form|Ursaluna|Bloodmoon}} {{p|Ursaluna}} for the highest base {{stat|Special Attack}} stat of all {{type|Normal}} Pokémon.&lt;br /&gt;
* Porygon-Z is the only [[Generation IV]] Pokémon that has not appeared in the animated series.&lt;br /&gt;
* Porygon-Z and its pre-evolutions are the only Pokémon where all three members of the evolutionary line can learn both {{m|Hyper Beam}} and {{m|Giga Impact}}. This is due to the fact that all three were fully evolved Pokémon at the time of their debut.&lt;br /&gt;
* If you take Porygon-Z&#039;s body parts and rearrange them, the body of a Porygon2 can be formed, as shown [https://twitter.com/TheYisusOne/status/1840028947712549058 in this video.]&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Porygon-Z seems to be based on a {{wp|bird}} or {{wp|Orizuru|paper crane}} that has been {{wp|rendering (computer graphics)|rendered}} using computer software. The head-tipping motion it displays in some games is reminiscent of a {{wp|drinking bird}} toy. It also bears resemblance to a {{wp|Balloon modelling|balloon animal}}. Because it resembles a deformed version of {{p|Porygon2}}, evolves using a [[Dubious Disc]], and displays unpredictable behavior, it may be based on a {{wp|computer virus}} or an unauthorized {{wp|software patch}} that causes {{wp|software bug|bugs}} in a program. Its Pokédex entries imply a connection to {{wp|artificial intelligence}} and {{wp|robotic spacecraft}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Porygon-Z is a combination of a corruption of &#039;&#039;{{wp|polygon}}&#039;&#039; and the letter &#039;&#039;Z&#039;&#039;. The latter may refer to the {{wp|Z axis}} in a {{wp|three-dimensional space|3D}} coordinate system, or the fact that it is the final stage in its evolutionary line, with Z being the final letter of the Latin alphabet. Z could also be a corruption of the number 2, referring to its status as a glitched evolution of Porygon2.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Normal|type2=Normal&lt;br /&gt;
|ja=ポリゴンＺ &#039;&#039;Porygon-Z&#039;&#039;|jameaning=From &#039;&#039;{{wp|polygon}}&#039;&#039; and Z&lt;br /&gt;
|fr=Porygon-Z|frmeaning=Same as English/Japanese name&lt;br /&gt;
|es=Porygon-Z|esmeaning=Same as English/Japanese name&lt;br /&gt;
|de=Porygon-Z|demeaning=Same as English/Japanese name&lt;br /&gt;
|it=Porygon-Z|itmeaning=Same as English/Japanese name&lt;br /&gt;
|ko=폴리곤Ｚ &#039;&#039;PorygonZ&#039;&#039;|komeaning=Transcription of Japanese name&lt;br /&gt;
|zh_cmn=多邊獸Ｚ / 多边兽Ｚ &#039;&#039;Duōbiānshòu-Z&#039;&#039;{{tt|*|Games: Traditional Chinese, Simplified Chinese (Prior to March 23, 2020)}}&amp;lt;br&amp;gt;多边兽乙型 &#039;&#039;Duōbiānshòu Yǐxíng&#039;&#039;{{tt|*|Simplified Chinese (October 20, 2020 - present)}}&amp;lt;br&amp;gt;3D龍Z / 3D龙Z &#039;&#039;3D Lóng Z&#039;&#039;{{tt|*|Pre-Gen VII media}}|zh_cmnmeaning=From {{tt|多邊形 / 多边形 &#039;&#039;duōbiānxíng&#039;&#039;|polygon}}, {{tt|獸 / 兽 &#039;&#039;shòu&#039;&#039;|beast}}, and &#039;&#039;Z&#039;&#039;&amp;lt;br&amp;gt;From {{tt|多边形 &#039;&#039;duōbiānxíng&#039;&#039;|polygon}}, {{tt|兽 &#039;&#039;shòu&#039;&#039;|beast}}, and {{tt|乙型 &#039;&#039;yǐxíng&#039;&#039;|beta}} with the character 乙 resembling the letter &#039;&#039;Z&#039;&#039;&amp;lt;br&amp;gt;From &#039;&#039;3D&#039;&#039;, {{tt|龍 / 龙 &#039;&#039;lóng&#039;&#039;|dragon}}, and &#039;&#039;Z&#039;&#039;&lt;br /&gt;
|zh_yue=多邊獸Ｚ &#039;&#039;Dōbīnsau-Z&#039;&#039;{{tt|*|Games}}&amp;lt;br&amp;gt;立方獸Z &#039;&#039;Laahpfōngsau Z&#039;&#039;{{tt|*|Pre-Gen VII media}}|zh_yuemeaning=From {{tt|多邊形 &#039;&#039;dōbīnyìhng&#039;&#039;|polygon}}, {{tt|獸 &#039;&#039;sau&#039;&#039;|beast}}, and &#039;&#039;Z&#039;&#039;&amp;lt;br&amp;gt;From {{tt|立方 &#039;&#039;laahpfōng&#039;&#039;|cube}}, {{tt|獸 &#039;&#039;sau&#039;&#039;|beast}}, and &#039;&#039;Z&#039;&#039;&lt;br /&gt;
|hi=पोरिगॉन-Z &#039;&#039;Porygon-Z&#039;&#039;|himeaning=Transcription of its English/Japanese name&lt;br /&gt;
|th=โพรีกอน-แซด &#039;&#039;Phorikon-Saet&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Artificial Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=0473|prev=Mamoswine|nextnum=0475|next=Gallade}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon with cross-generational Evolutions]]&lt;br /&gt;
[[Category:Artificial Pokémon]]&lt;br /&gt;
[[Category:Super Smash Bros. trophies]]&lt;br /&gt;
&lt;br /&gt;
[[de:Porygon-Z]]&lt;br /&gt;
[[es:Porygon-Z]]&lt;br /&gt;
[[fr:Porygon-Z]]&lt;br /&gt;
[[it:Porygon-Z]]&lt;br /&gt;
[[ja:ポリゴンZ]]&lt;br /&gt;
[[zh:多边兽Ｚ]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Porygon-Z_(Pok%C3%A9mon)&amp;diff=4143051</id>
		<title>Porygon-Z (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Porygon-Z_(Pok%C3%A9mon)&amp;diff=4143051"/>
		<updated>2024-10-11T14:46:43Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Porygon-Z}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=0473|prev=Mamoswine|nextnum=0475|next=Gallade|roundleft=bl|roundright=br}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Porygon-Z&lt;br /&gt;
|jname=ポリゴンZ&lt;br /&gt;
|jtranslit=PorigonZ&lt;br /&gt;
|tmname=Porygon-Z&lt;br /&gt;
|category=Virtual&lt;br /&gt;
|ndex=0474&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|height-ftin=2&#039;11&amp;quot;&lt;br /&gt;
|height-m=0.9&lt;br /&gt;
|weight-lbs=75.0&lt;br /&gt;
|weight-kg=34.0&lt;br /&gt;
|abilitylayout=2&lt;br /&gt;
|ability1=Adaptability&lt;br /&gt;
|ability2=Download&lt;br /&gt;
|abilityd=Analytic&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Mineral&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evsa=3&lt;br /&gt;
|expyield=241&lt;br /&gt;
|oldexp=185&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|color=Red&lt;br /&gt;
|catchrate=30&lt;br /&gt;
|body=04&lt;br /&gt;
|pokefordex=porygon-z&lt;br /&gt;
|generation=4&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Porygon-Z&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ポリゴンZ&#039;&#039;&#039; &#039;&#039;Porygon-Z&#039;&#039;) is a {{type|Normal}} {{OBP|Pokémon|species}} introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Porygon2}} when [[Trade Evolution|traded]] while holding a [[Dubious Disc]]. It is the final form of {{p|Porygon}}.&lt;br /&gt;
&lt;br /&gt;
(Specifics may differ in past games. Refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]] for more details.)&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Although technically a virtual, manmade {{OBP|Pokémon|species}}, Porygon-Z does have a physical body. Its head is fuchsia and ovoid in shape with a short, blunt antenna protruding upwards and a blue bill similar to that of a duck. Its eyes are yellow and have black rings, similar to a bulls-eye. The head is completely detached from the body and floats slightly above it. Its smooth, ovoid body is fuchsia with a blue ring connecting its arms. Two arms are loosely connected to their upper body and, other than their blue color, have no features. The tail is also blue and featureless but slightly resembles a paddle.&lt;br /&gt;
&lt;br /&gt;
Porygon-Z was given additional software in order to increase its abilities further, and its offensive power has greatly increased. The initial idea was to give {{p|Porygon2}} the ability to travel through alien dimensions, but it did not work as planned. Instead, the resulting Pokémon began showing highly erratic, unstable behavior and twitchy movements, making it difficult to work with for research. As a result, it is believed the experiment to create Porygon-Z was a failure. This has been attributed to the incompetence of the engineer improperly updating its programming. Academics can&#039;t seem to agree on whether Porygon-Z should be considered a true evolution of Porygon2. In ancient [[Hisui]], people were confused about Porygon-Z and its evolutionary relatives due to them arriving through [[space-time distortion]]s and being the product of far more advanced technology than what was available at the time.&lt;br /&gt;
&lt;br /&gt;
Porygon-Z and its pre-evolved forms are the [[Signature move|only known Pokémon]] capable of learning the moves {{m|Conversion}} and {{m|Conversion 2}}. Additionally, prior to [[Generation V]] and in [[Generation IX]], Porygon-Z and its pre-evolved forms are the [[Signature Ability|only known Pokémon]] that could have {{a|Download}} as an [[Ability]].&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Porygon-Z evolves from {{p|Porygon2}} and is the final form of {{p|Porygon}}.&lt;br /&gt;
&lt;br /&gt;
(For specifics on this Pokémon&#039;s Evolution in the games, refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]].)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0137&lt;br /&gt;
|name1=Porygon&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evo1=&lt;br /&gt;
|no2=0233&lt;br /&gt;
|name2=Porygon2&lt;br /&gt;
|type1-2=Normal&lt;br /&gt;
|evo2=&lt;br /&gt;
|no3=0474&lt;br /&gt;
|name3=Porygon-Z&lt;br /&gt;
|type1-3=Normal}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Normal}}&lt;br /&gt;
{{Dex/NA|gen=IV}}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=194|label1={{gameIcon|Pt}}:|reg2=Johto}}&lt;br /&gt;
{{Dex/Entry2|v=Diamond|v2=Pearl|entry=Additional software was installed to make it a better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=Its programming was modified to enable work in alien dimensions. It did not work as planned.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=Its programming was modified to enable work in alien dimensions. It did not work as planned.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Its programming was modified to enable work in alien dimensions. It did not work as planned.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Additional software was installed to make it a better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|t=FFF|entry=Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=Additional software was installed to make it a better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=219|label1={{gameIcon|Su}}{{gameIcon|M}}:|reg2=Alola|num2=283|label2={{gameIcon|US}}{{gameIcon|UM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=In order to create a more advanced Pokémon, an additional program was installed, but apparently it contained a defect that makes it move oddly.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=Its program was modified to facilitate extra-dimensional activities, but that led to noticeably strange behavior.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|t=FFF|entry=Its behavior is noticeably unstable, which is apparently due to the incompetence of the engineer who updated its programming.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|t=FFF|entry=A faulty update was added to its programming. Its behavior is noticeably strange, so the experiment may have been a failure.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|num1=210|label1=Isle of Armor|reg2=Sinnoh|reg3=Hisui|num3=135}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|t=FFF|entry=Porygon-Z had a program installed to allow it to move between dimensions, but the program also caused instability in Porygon-Z&#039;s behavior.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|t=FFF|entry=Some say an additional program made this Pokémon evolve, but even academics can&#039;t agree on whether Porygon-Z is really an evolution.}}&lt;br /&gt;
{{Dex/Entry2|v=Brilliant Diamond|v2=Shining Pearl|entry=Additional software was installed to make it an even better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Arceus|t=FFF|entry=A curious item induced this evolution. The Pokémon&#039;s offensive capabilities have greatly increased, but the strangeness of its behavior has magnified in equal measure. This worries me.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=IX|reg1=Paldea|reg2=Kitakami|reg3=Blueberry|num3=131}}&lt;br /&gt;
{{Dex/Entry1|v=Scarlet|t=FFF|entry=An additional program was installed to create a more advanced Pokémon, but it was apparently flawed. Porygon-Z moves oddly as a result.}}&lt;br /&gt;
{{Dex/Entry1|v=Violet|t=FFF|entry=Its programming was modified to enable it to operate in other dimensions. This did not work as planned.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}| [[File:Pokédex Image Porygon-Z SM.png|x200px]]&lt;br /&gt;
|style=&amp;quot;border:2px solid #{{normal color light}}; background:#{{normal color light}} | [[File:Pokédex Image Porygon-Z SV Blueberry.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Porygon-Z in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
|Porygon-Z in the {{color2|000|List of Pokémon by Blueberry Pokédex number|Blueberry Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1/None|v=Black}}&lt;br /&gt;
{{Availability/Entry1|v=White|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black 2|v2=White 2}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2/None|v=X|v2=Y}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=[[Trade]]&amp;lt;sup&amp;gt;Version 1.2.0+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{Isle of Armor color}}|t={{Crown Tundra color}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2|v=Brilliant Diamond|v2=Shining Pearl|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=Legends: Arceus|t=FFF|area=&#039;&#039;&#039;[[Crimson Mirelands]]:&#039;&#039;&#039; [[Space-time distortion]]s}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area=[[Trade]]&amp;lt;sup&amp;gt;Version 3.0.0+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=The Hidden Treasure of Area Zero|color={{Teal Mask color}}|t={{Indigo Disk color}}|link=The Hidden Treasure of Area Zero|area=[[Tera Raid Battle]]s ({{DL|List of 5★ Tera Raid Battles (Blueberry Academy)|Porygon-Z|5★}}, {{DL|List of 6★ Tera Raid Battles (Blueberry Academy)|Porygon-Z|6★}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|t2=FFF|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|t=FFF|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Oil Field Hideout]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Eternal Tower]]}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry2/None|v=MD Stormy|v2=MD Light|link=Pokémon Mystery Dungeon (WiiWare)|color={{water color}}|t={{water color dark}}|color2={{electric color}}|t2={{electric color dark}}|area=[[Evolution|Evolve]] {{p|Porygon2}}{{tt|*|Evolve from Wonder Mail unlocked Porygon}}}}&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Granite Zone]]}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Sky Fortress]], [[Thunder Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Factory: [[Sunny Seashore]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Conductor Room#Rumbling Magnetic Motors|Conductor Room: Rumbling Magnetic Motors]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Mysterious Fountain#Stage 6|Mysterious Fountain: Stage 6]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Gold Plateau#Tricky Factory|Gold Plateau: Tricky Factory]] &amp;lt;small&amp;gt;(Back Boss)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Gengar Sea]], [[Aegislash Sea]], [[Arceus Sea]], [[Garchomp Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD DX|color={{MD Red color}}|t=FFF|link=Pokémon Mystery Dungeon: Rescue Team DX|area=Fainted Pokémon: [[Northern Range]], [[Murky Cave]]&amp;lt;br/&amp;gt;Mystery House: [[Silver Trench]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Expert Stages|Expert Stage: Stage EX35]]&amp;lt;br&amp;gt;Event: &#039;&#039;[[Special Challenge|Porygon-Z Appears]]&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=normal}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Jeong Sang-yoon&#039;s Porygon-Z|All|Online|50|August 21 to 22, 2021|link=List of event Pokémon distributions in Pokémon Sword and Shield#Jeong Sang-yoon&#039;s Porygon-Z}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems/header|type=Normal}}&lt;br /&gt;
{{HeldItems/Games1|Legends: Arceus|tcolor=FFF|Pokémon Legends: Arceus}}&lt;br /&gt;
{{HeldItems/ItemsLA|Sky Tumblestone|35|Ball of Mud|15|Exp. Candy L|100|Seed of Mastery|40}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Normal&lt;br /&gt;
|HP=     85&lt;br /&gt;
|Attack= 80&lt;br /&gt;
|Defense=70&lt;br /&gt;
|SpAtk= 135&lt;br /&gt;
|SpDef=  75&lt;br /&gt;
|Speed=  90}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Speed=4&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=1&lt;br /&gt;
|StaminaMax=1&lt;br /&gt;
|Jump=4&lt;br /&gt;
|JumpMax=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|Normal=  100&lt;br /&gt;
|Flying=  100&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Ground=  100&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=     100&lt;br /&gt;
|Poison=  100&lt;br /&gt;
|Ghost=     0&lt;br /&gt;
|Steel=   100&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic= 100&lt;br /&gt;
|Ice=     100&lt;br /&gt;
|Dragon=  100&lt;br /&gt;
|Dark=    100&lt;br /&gt;
|Fairy=   100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|normal=yes&lt;br /&gt;
|newghost=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Porygon-Z is available in {{pkmn|Scarlet and Violet}} Version 3.0.0+.&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/level9|1|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|1|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|1|Conversion|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level9|1|Recycle|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|1|Magnet Rise|Electric|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|15|Thunder Shock|Electric|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|20|Psybeam|Psychic|Special|65|100|20}}&lt;br /&gt;
{{learnlist/level9|25|Conversion 2|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level9|30|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level9|35|Recover|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Discharge|Electric|Special|80|100|15}}&lt;br /&gt;
{{learnlist/level9|45|Tri Attack|Normal|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|50|Double-Edge|Normal|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|55|Lock-On|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|60|Zap Cannon|Electric|Special|120|50|5}}&lt;br /&gt;
{{learnlist/level9|65|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM004|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM016|Psybeam|Psychic|Special|65|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm9|TM023|Charge Beam|Electric|Special|50|90|10}}&lt;br /&gt;
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM054|Psyshock|Psychic|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM059|Zen Headbutt|Psychic|Physical|80|90|15}}&lt;br /&gt;
{{learnlist/tm9|TM062|Foul Play|Dark|Physical|95|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM082|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM094|Dark Pulse|Dark|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM096|Eerie Impulse|Electric|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM109|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM114|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM120|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM126|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM140|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5}}&lt;br /&gt;
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM161|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM166|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tm9|TM168|Solar Beam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM173|Charge|Electric|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM178|Gravity|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM191|Uproar|Normal|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM204|Double-Edge|Normal|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM211|Electroweb|Electric|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tmf/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/breed9null}}&lt;br /&gt;
{{learnlist/breedf/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[Evolution]]====&lt;br /&gt;
{{learnlist/prevoh/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/prevo9null}}&lt;br /&gt;
{{learnlist/prevof/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Normal}}&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Normal|ndex=474&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-4.5&lt;br /&gt;
|IQ=E&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PSMD|col=6|type=Normal|ndex=474&lt;br /&gt;
|coset=7&lt;br /&gt;
|conto={{p|Tropius}}&lt;br /&gt;
|recruitment=Rescue&lt;br /&gt;
|P1=It seems a program added to me has some problems... Can someone fix it for me?&lt;br /&gt;
|P2=No one fixed my program, and now look at me!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Normal&lt;br /&gt;
|group=Normal&lt;br /&gt;
|assist=Normal&lt;br /&gt;
|field=Crush&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=262&lt;br /&gt;
|browser=It protects itself with a strange barrier. It attacks by discharging electric bolts.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Normal&lt;br /&gt;
|group=Normal&lt;br /&gt;
|assist=Normal&lt;br /&gt;
|field=Crush&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=119&lt;br /&gt;
|pastnum=182&lt;br /&gt;
|browser=It lets loose shock waves to attack.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Normal&lt;br /&gt;
|att=5&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Normal&lt;br /&gt;
|att=5&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Normal|ndex=474&lt;br /&gt;
|walk=2.08&lt;br /&gt;
|hp=56&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=54&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Normal|ndex=474&lt;br /&gt;
|Pad=Porygon-Z gave you a Secret Word in the [[Granite Zone]]. He&#039;s a star at {{DL|Attraction (PokéPark)|Rotom&#039;s Spooky Shoot-&#039;em-Up}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Normal|ndex=474&lt;br /&gt;
|power=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Normal|ndex=474|num=400&lt;br /&gt;
|min=70&lt;br /&gt;
|max=130&lt;br /&gt;
|raisemaxlevel=15&lt;br /&gt;
|skill=Shock Attack&lt;br /&gt;
|skilldesc=Leaves the foe paralyzed for a longer period of time.&lt;br /&gt;
|swapper=Hitting Streak+&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Normal|ndex=474&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=198&lt;br /&gt;
|attack=264&lt;br /&gt;
|defense=150&lt;br /&gt;
|fast={{m|Hidden Power}}, {{m|Charge Beam}}, {{m|Lock-On}}{{tt|*|From December 11, 2019 onward}}&lt;br /&gt;
|special={{m|Solar Beam}}, {{m|Hyper Beam}}, {{m|Zap Cannon}}, {{m|Blizzard}}{{tt|*|From February 1, 2019 onward}}, {{m|Frustration}}[[File:GO Shadow icon.png|24px|link=Shadow Pokémon (GO)|As Shadow Pokémon]], {{m|Return}}[[File:GO Purified icon.png|24px|link=Shadow Pokémon (GO)|As Purified Pokémon]], {{m|Tri Attack}}{{tt|†|Event-exclusive from Porygon Community Day}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
Porygon-Z [[Evolution|evolves]] from {{p|Porygon2}} when [[Trade Evolution|traded]] while holding a [[Dubious Disc]]. In {{g|Legends: Arceus}}, Porygon-Z evolves from Porygon2 when exposed to a Dubious Disc.&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0137&lt;br /&gt;
|name1=Porygon&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evo1=[[File:Link Trade icon SV.png|40px|link=Trade]] + {{Bag/s|Upgrade|SV}}&amp;lt;br&amp;gt;{{color2|000|Trade}}&amp;lt;br&amp;gt;holding {{color2|000|Upgrade}}&lt;br /&gt;
|no2=0233&lt;br /&gt;
|name2=Porygon2&lt;br /&gt;
|type1-2=Normal&lt;br /&gt;
|evo2=[[File:Link Trade icon SV.png|40px|link=Trade]] + {{Bag/s|Dubious Disc|SV}}&amp;lt;br&amp;gt;{{color2|000|Trade}}&amp;lt;br&amp;gt;holding {{color2|000|Dubious Disc}}&lt;br /&gt;
|no3=0474&lt;br /&gt;
|name3=Porygon-Z&lt;br /&gt;
|type1-3=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Normal}}&lt;br /&gt;
{{Spritebox/NA|gen=IV}}&lt;br /&gt;
{{Spritebox/4|ndex=474}}&lt;br /&gt;
{{Spritebox/5|ndex=474}}&lt;br /&gt;
{{Spritebox/6|ndex=474|crop=74}}&lt;br /&gt;
{{Spritebox/7|ndex=474|crop=73}}&lt;br /&gt;
{{Spritebox/8/&amp;lt;!--SwSh--&amp;gt;LA|ndex=474|LAcrop=155}}&lt;br /&gt;
&amp;lt;!--{{Spritebox/9|ndex=0474}}--&amp;gt;&lt;br /&gt;
{{Spritebox/HOME|ndex=0474}}&lt;br /&gt;
{{Spritebox/Footer|474|Porygon-Z}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:PorygonZ anime.png|thumb|250px|Porygon-Z in the &amp;quot;World of Pokémon&amp;quot; opening of &#039;&#039;[[M15|Kyurem VS. The Sword of Justice]]&#039;&#039;]]&lt;br /&gt;
Porygon-Z&#039;s only appearance in the {{pkmn|animated series}} was a cameo in the &amp;quot;World of Pokémon&amp;quot; opening of &#039;&#039;[[M15|Kyurem VS. The Sword of Justice]]&#039;&#039;, in which every Pokémon from the first five [[generation]]s (apart from {{p|Genesect}}) appeared.&lt;br /&gt;
&lt;br /&gt;
Likely as a result of [[EP038|the EP038 incident]], it is the only {{cat|Generation IV Pokémon}} not to appear in the animated series. Along with its pre-evolved form, {{p|Porygon2}}, it is also the only Pokémon prior to [[Generation VIII]] that is neither {{pkmn2|Legendary}} nor {{pkmn2|Mythical}} to not appear in the animated series.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Soro Porygon-Z.png|thumb|200px|Porygon-Z in [[Pokémon Try Adventure]]]]&lt;br /&gt;
===Phantom Thief Pokémon 7===&lt;br /&gt;
[[Io]] has a Porygon-Z, which is her main battler and only known Pokémon. She first used it to attack the Galactic Number 2 in &#039;&#039;[[P7-11|Into The Hands Of Evil?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
In &#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039;, a {{pkmn|Trainer}}&#039;s Porygon-Z battled [[Platinum&#039;s Empoleon]] at the [[Battle Castle]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Try Adventure===&lt;br /&gt;
[[Soro]] has a Porygon-Z in [[TA22]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Porygon-Z (TCG)}}&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Nintendo 3DS]]===&lt;br /&gt;
[[File:Porygon-Z_3DS_trophy_SSB4.png|thumb|150px|Porygon-Z trophy in &#039;&#039;Super Smash Bros. for 3DS&#039;&#039;]]&lt;br /&gt;
Porygon-Z appears as a trophy exclusive to the 3DS version of the game.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;&#039;NA:&#039;&#039;&#039; &#039;&#039;Porygon is an artificial Pokémon created by humans. Given an Up-Grade, it becomes Porygon2. Then another mod turns it into Porygon-Z. You&#039;d think two upgrades would make Porygon-Z the perfect Pokémon, but actually, the Dubious Disc used to make Porygon2 evolve seems to have introduced some bugs. Maybe a patch is in the works?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAL:&#039;&#039;&#039; &#039;&#039;Porygon is an artificial Pokémon created by humans. Given an Up-Grade, it becomes Porygon2. Then another mod turns it into Porygon-Z. You&#039;d think two upgrades would make Porygon-Z the perfect Pokémon, but actually, the Dubious Disc used to make Porygon2 evolve makes it a bit glitchy. Maybe there&#039;s a patch in the works...&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Porygon-Z is the only Pokémon whose Japanese name is spelled with a character from a foreign alphabet.&lt;br /&gt;
* The [[Dubious Disc]]&#039;s name implies that Porygon-Z, unlike its {{p|Porygon2|pre-evolution}}, was not authorized by [[Silph Co.]]&lt;br /&gt;
* In [[PokéPark Wii: Pikachu&#039;s Adventure]], Porygon-Z is referred to as a &amp;quot;he&amp;quot;, even though the Porygon line is gender unknown.&lt;br /&gt;
** In addition, despite never having appeared in the {{pkmn|animated series}} outside of a brief cameo, it did receive an animated series-style [[Voice acting in the Pokémon games|voice]] in the aforementioned game, like every other Pokémon in it.&lt;br /&gt;
* Porygon-Z is the only Pokémon that evolves from a Pokémon that evolves via [[trade|trading]].&lt;br /&gt;
* Porygon-Z is the only {{type|Normal}} Pokémon to {{DL|List of Pokémon by shape|Pokémon consisting of a head and arms|consist of a head and arms}}.&lt;br /&gt;
* Porygon-Z is tied with {{p|Drampa}}, {{me|Pidgeot}}, and {{form|Ursaluna|Bloodmoon}} {{p|Ursaluna}} for the highest base {{stat|Special Attack}} stat of all {{type|Normal}} Pokémon.&lt;br /&gt;
* Porygon-Z is the only [[Generation IV]] Pokémon that has not appeared in the animated series.&lt;br /&gt;
* Porygon-Z and its pre-evolutions are the only Pokémon where all three members of the evolutionary line can learn both {{m|Hyper Beam}} and {{m|Giga Impact}}. This is due to the fact that all three were fully evolved Pokémon at the time of their debut.&lt;br /&gt;
* If you take Porygon-Z&#039;s body parts and rearrange them, the body of a Porygon2 can be formed, as shown [https://twitter.com/TheYisusOne/status/1840028947712549058 in this video].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Porygon-Z seems to be based on a {{wp|bird}} or {{wp|Orizuru|paper crane}} that has been {{wp|rendering (computer graphics)|rendered}} using computer software. The head-tipping motion it displays in some games is reminiscent of a {{wp|drinking bird}} toy. It also bears resemblance to a {{wp|Balloon modelling|balloon animal}}. Because it resembles a deformed version of {{p|Porygon2}}, evolves using a [[Dubious Disc]], and displays unpredictable behavior, it may be based on a {{wp|computer virus}} or an unauthorized {{wp|software patch}} that causes {{wp|software bug|bugs}} in a program. Its Pokédex entries imply a connection to {{wp|artificial intelligence}} and {{wp|robotic spacecraft}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Porygon-Z is a combination of a corruption of &#039;&#039;{{wp|polygon}}&#039;&#039; and the letter &#039;&#039;Z&#039;&#039;. The latter may refer to the {{wp|Z axis}} in a {{wp|three-dimensional space|3D}} coordinate system, or the fact that it is the final stage in its evolutionary line, with Z being the final letter of the Latin alphabet. Z could also be a corruption of the number 2, referring to its status as a glitched evolution of Porygon2.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Normal|type2=Normal&lt;br /&gt;
|ja=ポリゴンＺ &#039;&#039;Porygon-Z&#039;&#039;|jameaning=From &#039;&#039;{{wp|polygon}}&#039;&#039; and Z&lt;br /&gt;
|fr=Porygon-Z|frmeaning=Same as English/Japanese name&lt;br /&gt;
|es=Porygon-Z|esmeaning=Same as English/Japanese name&lt;br /&gt;
|de=Porygon-Z|demeaning=Same as English/Japanese name&lt;br /&gt;
|it=Porygon-Z|itmeaning=Same as English/Japanese name&lt;br /&gt;
|ko=폴리곤Ｚ &#039;&#039;PorygonZ&#039;&#039;|komeaning=Transcription of Japanese name&lt;br /&gt;
|zh_cmn=多邊獸Ｚ / 多边兽Ｚ &#039;&#039;Duōbiānshòu-Z&#039;&#039;{{tt|*|Games: Traditional Chinese, Simplified Chinese (Prior to March 23, 2020)}}&amp;lt;br&amp;gt;多边兽乙型 &#039;&#039;Duōbiānshòu Yǐxíng&#039;&#039;{{tt|*|Simplified Chinese (October 20, 2020 - present)}}&amp;lt;br&amp;gt;3D龍Z / 3D龙Z &#039;&#039;3D Lóng Z&#039;&#039;{{tt|*|Pre-Gen VII media}}|zh_cmnmeaning=From {{tt|多邊形 / 多边形 &#039;&#039;duōbiānxíng&#039;&#039;|polygon}}, {{tt|獸 / 兽 &#039;&#039;shòu&#039;&#039;|beast}}, and &#039;&#039;Z&#039;&#039;&amp;lt;br&amp;gt;From {{tt|多边形 &#039;&#039;duōbiānxíng&#039;&#039;|polygon}}, {{tt|兽 &#039;&#039;shòu&#039;&#039;|beast}}, and {{tt|乙型 &#039;&#039;yǐxíng&#039;&#039;|beta}} with the character 乙 resembling the letter &#039;&#039;Z&#039;&#039;&amp;lt;br&amp;gt;From &#039;&#039;3D&#039;&#039;, {{tt|龍 / 龙 &#039;&#039;lóng&#039;&#039;|dragon}}, and &#039;&#039;Z&#039;&#039;&lt;br /&gt;
|zh_yue=多邊獸Ｚ &#039;&#039;Dōbīnsau-Z&#039;&#039;{{tt|*|Games}}&amp;lt;br&amp;gt;立方獸Z &#039;&#039;Laahpfōngsau Z&#039;&#039;{{tt|*|Pre-Gen VII media}}|zh_yuemeaning=From {{tt|多邊形 &#039;&#039;dōbīnyìhng&#039;&#039;|polygon}}, {{tt|獸 &#039;&#039;sau&#039;&#039;|beast}}, and &#039;&#039;Z&#039;&#039;&amp;lt;br&amp;gt;From {{tt|立方 &#039;&#039;laahpfōng&#039;&#039;|cube}}, {{tt|獸 &#039;&#039;sau&#039;&#039;|beast}}, and &#039;&#039;Z&#039;&#039;&lt;br /&gt;
|hi=पोरिगॉन-Z &#039;&#039;Porygon-Z&#039;&#039;|himeaning=Transcription of its English/Japanese name&lt;br /&gt;
|th=โพรีกอน-แซด &#039;&#039;Phorikon-Saet&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Artificial Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=0473|prev=Mamoswine|nextnum=0475|next=Gallade}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon with cross-generational Evolutions]]&lt;br /&gt;
[[Category:Artificial Pokémon]]&lt;br /&gt;
[[Category:Super Smash Bros. trophies]]&lt;br /&gt;
&lt;br /&gt;
[[de:Porygon-Z]]&lt;br /&gt;
[[es:Porygon-Z]]&lt;br /&gt;
[[fr:Porygon-Z]]&lt;br /&gt;
[[it:Porygon-Z]]&lt;br /&gt;
[[ja:ポリゴンZ]]&lt;br /&gt;
[[zh:多边兽Ｚ]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Porygon-Z_(Pok%C3%A9mon)&amp;diff=4143000</id>
		<title>Porygon-Z (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Porygon-Z_(Pok%C3%A9mon)&amp;diff=4143000"/>
		<updated>2024-10-11T14:13:41Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Porygon-Z}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=0473|prev=Mamoswine|nextnum=0475|next=Gallade|roundleft=bl|roundright=br}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Porygon-Z&lt;br /&gt;
|jname=ポリゴンZ&lt;br /&gt;
|jtranslit=PorigonZ&lt;br /&gt;
|tmname=Porygon-Z&lt;br /&gt;
|category=Virtual&lt;br /&gt;
|ndex=0474&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|height-ftin=2&#039;11&amp;quot;&lt;br /&gt;
|height-m=0.9&lt;br /&gt;
|weight-lbs=75.0&lt;br /&gt;
|weight-kg=34.0&lt;br /&gt;
|abilitylayout=2&lt;br /&gt;
|ability1=Adaptability&lt;br /&gt;
|ability2=Download&lt;br /&gt;
|abilityd=Analytic&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Mineral&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evsa=3&lt;br /&gt;
|expyield=241&lt;br /&gt;
|oldexp=185&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|color=Red&lt;br /&gt;
|catchrate=30&lt;br /&gt;
|body=04&lt;br /&gt;
|pokefordex=porygon-z&lt;br /&gt;
|generation=4&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Porygon-Z&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ポリゴンZ&#039;&#039;&#039; &#039;&#039;Porygon-Z&#039;&#039;) is a {{type|Normal}} {{OBP|Pokémon|species}} introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Porygon2}} when [[Trade Evolution|traded]] while holding a [[Dubious Disc]]. It is the final form of {{p|Porygon}}.&lt;br /&gt;
&lt;br /&gt;
(Specifics may differ in past games. Refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]] for more details.)&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Although technically a virtual, manmade {{OBP|Pokémon|species}}, Porygon-Z does have a physical body. Its head is fuchsia and ovoid in shape with a short, blunt antenna protruding upwards and a blue bill similar to that of a duck. Its eyes are yellow and have black rings, similar to a bulls-eye. The head is completely detached from the body and floats slightly above it. Its smooth, ovoid body is fuchsia with a blue ring connecting its arms. Two arms are loosely connected to their upper body and, other than their blue color, have no features. The tail is also blue and featureless but slightly resembles a paddle.&lt;br /&gt;
&lt;br /&gt;
Porygon-Z was given additional software in order to increase its abilities further, and its offensive power has greatly increased. The initial idea was to give {{p|Porygon2}} the ability to travel through alien dimensions, but it did not work as planned. Instead, the resulting Pokémon began showing highly erratic, unstable behavior and twitchy movements, making it difficult to work with for research. As a result, it is believed the experiment to create Porygon-Z was a failure. This has been attributed to the incompetence of the engineer improperly updating its programming. Academics can&#039;t seem to agree on whether Porygon-Z should be considered a true evolution of Porygon2. In ancient [[Hisui]], people were confused about Porygon-Z and its evolutionary relatives due to them arriving through [[space-time distortion]]s and being the product of far more advanced technology than what was available at the time.&lt;br /&gt;
&lt;br /&gt;
Porygon-Z and its pre-evolved forms are the [[Signature move|only known Pokémon]] capable of learning the moves {{m|Conversion}} and {{m|Conversion 2}}. Additionally, prior to [[Generation V]] and in [[Generation IX]], Porygon-Z and its pre-evolved forms are the [[Signature Ability|only known Pokémon]] that could have {{a|Download}} as an [[Ability]].&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Porygon-Z evolves from {{p|Porygon2}} and is the final form of {{p|Porygon}}.&lt;br /&gt;
&lt;br /&gt;
(For specifics on this Pokémon&#039;s Evolution in the games, refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]].)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0137&lt;br /&gt;
|name1=Porygon&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evo1=&lt;br /&gt;
|no2=0233&lt;br /&gt;
|name2=Porygon2&lt;br /&gt;
|type1-2=Normal&lt;br /&gt;
|evo2=&lt;br /&gt;
|no3=0474&lt;br /&gt;
|name3=Porygon-Z&lt;br /&gt;
|type1-3=Normal}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Normal}}&lt;br /&gt;
{{Dex/NA|gen=IV}}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=194|label1={{gameIcon|Pt}}:|reg2=Johto}}&lt;br /&gt;
{{Dex/Entry2|v=Diamond|v2=Pearl|entry=Additional software was installed to make it a better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=Its programming was modified to enable work in alien dimensions. It did not work as planned.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=Its programming was modified to enable work in alien dimensions. It did not work as planned.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=Its programming was modified to enable work in alien dimensions. It did not work as planned.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=Additional software was installed to make it a better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|t=FFF|entry=Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=Additional software was installed to make it a better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=219|label1={{gameIcon|Su}}{{gameIcon|M}}:|reg2=Alola|num2=283|label2={{gameIcon|US}}{{gameIcon|UM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=In order to create a more advanced Pokémon, an additional program was installed, but apparently it contained a defect that makes it move oddly.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=Its program was modified to facilitate extra-dimensional activities, but that led to noticeably strange behavior.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|t=FFF|entry=Its behavior is noticeably unstable, which is apparently due to the incompetence of the engineer who updated its programming.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|t=FFF|entry=A faulty update was added to its programming. Its behavior is noticeably strange, so the experiment may have been a failure.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|num1=210|label1=Isle of Armor|reg2=Sinnoh|reg3=Hisui|num3=135}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|t=FFF|entry=Porygon-Z had a program installed to allow it to move between dimensions, but the program also caused instability in Porygon-Z&#039;s behavior.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|t=FFF|entry=Some say an additional program made this Pokémon evolve, but even academics can&#039;t agree on whether Porygon-Z is really an evolution.}}&lt;br /&gt;
{{Dex/Entry2|v=Brilliant Diamond|v2=Shining Pearl|entry=Additional software was installed to make it an even better Pokémon. It began acting oddly, however.}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Arceus|t=FFF|entry=A curious item induced this evolution. The Pokémon&#039;s offensive capabilities have greatly increased, but the strangeness of its behavior has magnified in equal measure. This worries me.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=IX|reg1=Paldea|reg2=Kitakami|reg3=Blueberry|num3=131}}&lt;br /&gt;
{{Dex/Entry1|v=Scarlet|t=FFF|entry=An additional program was installed to create a more advanced Pokémon, but it was apparently flawed. Porygon-Z moves oddly as a result.}}&lt;br /&gt;
{{Dex/Entry1|v=Violet|t=FFF|entry=Its programming was modified to enable it to operate in other dimensions. This did not work as planned.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}| [[File:Pokédex Image Porygon-Z SM.png|x200px]]&lt;br /&gt;
|style=&amp;quot;border:2px solid #{{normal color light}}; background:#{{normal color light}} | [[File:Pokédex Image Porygon-Z SV Blueberry.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Porygon-Z in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
|Porygon-Z in the {{color2|000|List of Pokémon by Blueberry Pokédex number|Blueberry Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1/None|v=Black}}&lt;br /&gt;
{{Availability/Entry1|v=White|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black 2|v2=White 2}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2/None|v=X|v2=Y}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=[[Trade]]&amp;lt;sup&amp;gt;Version 1.2.0+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{Isle of Armor color}}|t={{Crown Tundra color}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry2|v=Brilliant Diamond|v2=Shining Pearl|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=Legends: Arceus|t=FFF|area=&#039;&#039;&#039;[[Crimson Mirelands]]:&#039;&#039;&#039; [[Space-time distortion]]s}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area=[[Trade]]&amp;lt;sup&amp;gt;Version 3.0.0+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=The Hidden Treasure of Area Zero|color={{Teal Mask color}}|t={{Indigo Disk color}}|link=The Hidden Treasure of Area Zero|area=[[Tera Raid Battle]]s ({{DL|List of 5★ Tera Raid Battles (Blueberry Academy)|Porygon-Z|5★}}, {{DL|List of 6★ Tera Raid Battles (Blueberry Academy)|Porygon-Z|6★}})}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=IV}}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|t2=FFF|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Evolution|Evolve]] {{p|Porygon2}}}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: SoA|t=FFF|link=Pokémon Ranger: Shadows of Almia|color={{SoA color}}|area=[[Oil Field Hideout]]}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Eternal Tower]]}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|v=MD Blazing|link=Pokémon Mystery Dungeon (WiiWare)|color={{fire color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry2/None|v=MD Stormy|v2=MD Light|link=Pokémon Mystery Dungeon (WiiWare)|color={{water color}}|t={{water color dark}}|color2={{electric color}}|t2={{electric color dark}}|area=[[Evolution|Evolve]] {{p|Porygon2}}{{tt|*|Evolve from Wonder Mail unlocked Porygon}}}}&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|link=PokéPark Wii: Pikachu&#039;s Adventure|color={{grass color}}|area=[[Granite Zone]]}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|link=Pokémon Ranger: Guardian Signs|color={{GS color}}|area=[[Sky Fortress]], [[Thunder Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Factory: [[Sunny Seashore]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Conductor Room#Rumbling Magnetic Motors|Conductor Room: Rumbling Magnetic Motors]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Mysterious Fountain#Stage 6|Mysterious Fountain: Stage 6]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Gold Plateau#Tricky Factory|Gold Plateau: Tricky Factory]] &amp;lt;small&amp;gt;(Back Boss)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Gengar Sea]], [[Aegislash Sea]], [[Arceus Sea]], [[Garchomp Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=MD DX|color={{MD Red color}}|t=FFF|link=Pokémon Mystery Dungeon: Rescue Team DX|area=Fainted Pokémon: [[Northern Range]], [[Murky Cave]]&amp;lt;br/&amp;gt;Mystery House: [[Silver Trench]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Expert Stages|Expert Stage: Stage EX35]]&amp;lt;br&amp;gt;Event: &#039;&#039;[[Special Challenge|Porygon-Z Appears]]&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=normal}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Jeong Sang-yoon&#039;s Porygon-Z|All|Online|50|August 21 to 22, 2021|link=List of event Pokémon distributions in Pokémon Sword and Shield#Jeong Sang-yoon&#039;s Porygon-Z}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems/header|type=Normal}}&lt;br /&gt;
{{HeldItems/Games1|Legends: Arceus|tcolor=FFF|Pokémon Legends: Arceus}}&lt;br /&gt;
{{HeldItems/ItemsLA|Sky Tumblestone|35|Ball of Mud|15|Exp. Candy L|100|Seed of Mastery|40}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Normal&lt;br /&gt;
|HP=     85&lt;br /&gt;
|Attack= 80&lt;br /&gt;
|Defense=70&lt;br /&gt;
|SpAtk= 135&lt;br /&gt;
|SpDef=  75&lt;br /&gt;
|Speed=  90}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Speed=4&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=1&lt;br /&gt;
|StaminaMax=1&lt;br /&gt;
|Jump=4&lt;br /&gt;
|JumpMax=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|Normal=  100&lt;br /&gt;
|Flying=  100&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Ground=  100&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=     100&lt;br /&gt;
|Poison=  100&lt;br /&gt;
|Ghost=     0&lt;br /&gt;
|Steel=   100&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic= 100&lt;br /&gt;
|Ice=     100&lt;br /&gt;
|Dragon=  100&lt;br /&gt;
|Dark=    100&lt;br /&gt;
|Fairy=   100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|normal=yes&lt;br /&gt;
|newghost=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Porygon-Z is available in {{pkmn|Scarlet and Violet}} Version 3.0.0+.&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/level9|1|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|1|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|1|Conversion|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level9|1|Recycle|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|1|Magnet Rise|Electric|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|15|Thunder Shock|Electric|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|20|Psybeam|Psychic|Special|65|100|20}}&lt;br /&gt;
{{learnlist/level9|25|Conversion 2|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level9|30|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level9|35|Recover|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Discharge|Electric|Special|80|100|15}}&lt;br /&gt;
{{learnlist/level9|45|Tri Attack|Normal|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|50|Double-Edge|Normal|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|55|Lock-On|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|60|Zap Cannon|Electric|Special|120|50|5}}&lt;br /&gt;
{{learnlist/level9|65|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM004|Agility|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM016|Psybeam|Psychic|Special|65|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm9|TM023|Charge Beam|Electric|Special|50|90|10}}&lt;br /&gt;
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM054|Psyshock|Psychic|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM059|Zen Headbutt|Psychic|Physical|80|90|15}}&lt;br /&gt;
{{learnlist/tm9|TM062|Foul Play|Dark|Physical|95|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM082|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM094|Dark Pulse|Dark|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM096|Eerie Impulse|Electric|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM109|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM114|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM120|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM126|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM135|Ice Beam|Ice|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM140|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM143|Blizzard|Ice|Special|110|70|5}}&lt;br /&gt;
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM161|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM166|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tm9|TM168|Solar Beam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM173|Charge|Electric|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM178|Gravity|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM191|Uproar|Normal|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM204|Double-Edge|Normal|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM211|Electroweb|Electric|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tmf/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/breed9null}}&lt;br /&gt;
{{learnlist/breedf/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[Evolution]]====&lt;br /&gt;
{{learnlist/prevoh/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
{{learnlist/prevo9null}}&lt;br /&gt;
{{learnlist/prevof/9|Porygon-Z|Normal|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Normal}}&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Normal|ndex=474&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=-4.5&lt;br /&gt;
|IQ=E&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PSMD|col=6|type=Normal|ndex=474&lt;br /&gt;
|coset=7&lt;br /&gt;
|conto={{p|Tropius}}&lt;br /&gt;
|recruitment=Rescue&lt;br /&gt;
|P1=It seems a program added to me has some problems... Can someone fix it for me?&lt;br /&gt;
|P2=No one fixed my program, and now look at me!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger SoA|col=6|type=Normal&lt;br /&gt;
|group=Normal&lt;br /&gt;
|assist=Normal&lt;br /&gt;
|field=Crush&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=262&lt;br /&gt;
|browser=It protects itself with a strange barrier. It attacks by discharging electric bolts.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Normal&lt;br /&gt;
|group=Normal&lt;br /&gt;
|assist=Normal&lt;br /&gt;
|field=Crush&lt;br /&gt;
|fieldpower=3&lt;br /&gt;
|num=119&lt;br /&gt;
|pastnum=182&lt;br /&gt;
|browser=It lets loose shock waves to attack.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Normal&lt;br /&gt;
|att=5&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Normal&lt;br /&gt;
|att=5&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Normal|ndex=474&lt;br /&gt;
|walk=2.08&lt;br /&gt;
|hp=56&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=54&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Normal|ndex=474&lt;br /&gt;
|Pad=Porygon-Z gave you a Secret Word in the [[Granite Zone]]. He&#039;s a star at {{DL|Attraction (PokéPark)|Rotom&#039;s Spooky Shoot-&#039;em-Up}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Normal|ndex=474&lt;br /&gt;
|power=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Normal|ndex=474|num=400&lt;br /&gt;
|min=70&lt;br /&gt;
|max=130&lt;br /&gt;
|raisemaxlevel=15&lt;br /&gt;
|skill=Shock Attack&lt;br /&gt;
|skilldesc=Leaves the foe paralyzed for a longer period of time.&lt;br /&gt;
|swapper=Hitting Streak+&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Normal|ndex=474&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=198&lt;br /&gt;
|attack=264&lt;br /&gt;
|defense=150&lt;br /&gt;
|fast={{m|Hidden Power}}, {{m|Charge Beam}}, {{m|Lock-On}}{{tt|*|From December 11, 2019 onward}}&lt;br /&gt;
|special={{m|Solar Beam}}, {{m|Hyper Beam}}, {{m|Zap Cannon}}, {{m|Blizzard}}{{tt|*|From February 1, 2019 onward}}, {{m|Frustration}}[[File:GO Shadow icon.png|24px|link=Shadow Pokémon (GO)|As Shadow Pokémon]], {{m|Return}}[[File:GO Purified icon.png|24px|link=Shadow Pokémon (GO)|As Purified Pokémon]], {{m|Tri Attack}}{{tt|†|Event-exclusive from Porygon Community Day}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
Porygon-Z [[Evolution|evolves]] from {{p|Porygon2}} when [[Trade Evolution|traded]] while holding a [[Dubious Disc]]. In {{g|Legends: Arceus}}, Porygon-Z evolves from Porygon2 when exposed to a Dubious Disc.&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0137&lt;br /&gt;
|name1=Porygon&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evo1=[[File:Link Trade icon SV.png|40px|link=Trade]] + {{Bag/s|Upgrade|SV}}&amp;lt;br&amp;gt;{{color2|000|Trade}}&amp;lt;br&amp;gt;holding {{color2|000|Upgrade}}&lt;br /&gt;
|no2=0233&lt;br /&gt;
|name2=Porygon2&lt;br /&gt;
|type1-2=Normal&lt;br /&gt;
|evo2=[[File:Link Trade icon SV.png|40px|link=Trade]] + {{Bag/s|Dubious Disc|SV}}&amp;lt;br&amp;gt;{{color2|000|Trade}}&amp;lt;br&amp;gt;holding {{color2|000|Dubious Disc}}&lt;br /&gt;
|no3=0474&lt;br /&gt;
|name3=Porygon-Z&lt;br /&gt;
|type1-3=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Normal}}&lt;br /&gt;
{{Spritebox/NA|gen=IV}}&lt;br /&gt;
{{Spritebox/4|ndex=474}}&lt;br /&gt;
{{Spritebox/5|ndex=474}}&lt;br /&gt;
{{Spritebox/6|ndex=474|crop=74}}&lt;br /&gt;
{{Spritebox/7|ndex=474|crop=73}}&lt;br /&gt;
{{Spritebox/8/&amp;lt;!--SwSh--&amp;gt;LA|ndex=474|LAcrop=155}}&lt;br /&gt;
&amp;lt;!--{{Spritebox/9|ndex=0474}}--&amp;gt;&lt;br /&gt;
{{Spritebox/HOME|ndex=0474}}&lt;br /&gt;
{{Spritebox/Footer|474|Porygon-Z}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:PorygonZ anime.png|thumb|250px|Porygon-Z in the &amp;quot;World of Pokémon&amp;quot; opening of &#039;&#039;[[M15|Kyurem VS. The Sword of Justice]]&#039;&#039;]]&lt;br /&gt;
Porygon-Z&#039;s only appearance in the {{pkmn|animated series}} was a cameo in the &amp;quot;World of Pokémon&amp;quot; opening of &#039;&#039;[[M15|Kyurem VS. The Sword of Justice]]&#039;&#039;, in which every Pokémon from the first five [[generation]]s (apart from {{p|Genesect}}) appeared.&lt;br /&gt;
&lt;br /&gt;
Likely as a result of [[EP038|the EP038 incident]], it is the only {{cat|Generation IV Pokémon}} not to appear in the animated series. Along with its pre-evolved form, {{p|Porygon2}}, it is also the only Pokémon prior to [[Generation VIII]] that is neither {{pkmn2|Legendary}} nor {{pkmn2|Mythical}} to not appear in the animated series.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Soro Porygon-Z.png|thumb|200px|Porygon-Z in [[Pokémon Try Adventure]]]]&lt;br /&gt;
===Phantom Thief Pokémon 7===&lt;br /&gt;
[[Io]] has a Porygon-Z, which is her main battler and only known Pokémon. She first used it to attack the Galactic Number 2 in &#039;&#039;[[P7-11|Into The Hands Of Evil?!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
In &#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039;, a {{pkmn|Trainer}}&#039;s Porygon-Z battled [[Platinum&#039;s Empoleon]] at the [[Battle Castle]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Try Adventure===&lt;br /&gt;
[[Soro]] has a Porygon-Z in [[TA22]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Porygon-Z (TCG)}}&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Nintendo 3DS]]===&lt;br /&gt;
[[File:Porygon-Z_3DS_trophy_SSB4.png|thumb|150px|Porygon-Z trophy in &#039;&#039;Super Smash Bros. for 3DS&#039;&#039;]]&lt;br /&gt;
Porygon-Z appears as a trophy exclusive to the 3DS version of the game.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;&#039;NA:&#039;&#039;&#039; &#039;&#039;Porygon is an artificial Pokémon created by humans. Given an Up-Grade, it becomes Porygon2. Then another mod turns it into Porygon-Z. You&#039;d think two upgrades would make Porygon-Z the perfect Pokémon, but actually, the Dubious Disc used to make Porygon2 evolve seems to have introduced some bugs. Maybe a patch is in the works?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAL:&#039;&#039;&#039; &#039;&#039;Porygon is an artificial Pokémon created by humans. Given an Up-Grade, it becomes Porygon2. Then another mod turns it into Porygon-Z. You&#039;d think two upgrades would make Porygon-Z the perfect Pokémon, but actually, the Dubious Disc used to make Porygon2 evolve makes it a bit glitchy. Maybe there&#039;s a patch in the works...&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Porygon-Z is the only Pokémon whose Japanese name is spelled with a character from a foreign alphabet.&lt;br /&gt;
* The [[Dubious Disc]]&#039;s name implies that Porygon-Z, unlike its {{p|Porygon2|pre-evolution}}, was not authorized by [[Silph Co.]]&lt;br /&gt;
* In [[PokéPark Wii: Pikachu&#039;s Adventure]], Porygon-Z is referred to as a &amp;quot;he&amp;quot;, even though the Porygon line is gender unknown.&lt;br /&gt;
** In addition, despite never having appeared in the {{pkmn|animated series}} outside of a brief cameo, it did receive an animated series-style [[Voice acting in the Pokémon games|voice]] in the aforementioned game, like every other Pokémon in it.&lt;br /&gt;
* Porygon-Z is the only Pokémon that evolves from a Pokémon that evolves via [[trade|trading]].&lt;br /&gt;
* Porygon-Z is the only {{type|Normal}} Pokémon to {{DL|List of Pokémon by shape|Pokémon consisting of a head and arms|consist of a head and arms}}.&lt;br /&gt;
* Porygon-Z is tied with {{p|Drampa}}, {{me|Pidgeot}}, and {{form|Ursaluna|Bloodmoon}} {{p|Ursaluna}} for the highest base {{stat|Special Attack}} stat of all {{type|Normal}} Pokémon.&lt;br /&gt;
* Porygon-Z is the only [[Generation IV]] Pokémon that has not appeared in the animated series.&lt;br /&gt;
* Porygon-Z and its pre-evolutions are the only Pokémon where all three members of the evolutionary line can learn both {{m|Hyper Beam}} and {{m|Giga Impact}}. This is due to the fact that all three were fully evolved Pokémon at the time of their debut.&lt;br /&gt;
* If you take Porygon-Z&#039;s body parts and rearranged them, the body of a Porygon2 can be formed, as shown [https://twitter.com/TheYisusOne/status/1840028947712549058 in this video].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Porygon-Z seems to be based on a {{wp|bird}} or {{wp|Orizuru|paper crane}} that has been {{wp|rendering (computer graphics)|rendered}} using computer software. The head-tipping motion it displays in some games is reminiscent of a {{wp|drinking bird}} toy. It also bears resemblance to a {{wp|Balloon modelling|balloon animal}}. Because it resembles a deformed version of {{p|Porygon2}}, evolves using a [[Dubious Disc]], and displays unpredictable behavior, it may be based on a {{wp|computer virus}} or an unauthorized {{wp|software patch}} that causes {{wp|software bug|bugs}} in a program. Its Pokédex entries imply a connection to {{wp|artificial intelligence}} and {{wp|robotic spacecraft}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Porygon-Z is a combination of a corruption of &#039;&#039;{{wp|polygon}}&#039;&#039; and the letter &#039;&#039;Z&#039;&#039;. The latter may refer to the {{wp|Z axis}} in a {{wp|three-dimensional space|3D}} coordinate system, or the fact that it is the final stage in its evolutionary line, with Z being the final letter of the Latin alphabet. Z could also be a corruption of the number 2, referring to its status as a glitched evolution of Porygon2.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Normal|type2=Normal&lt;br /&gt;
|ja=ポリゴンＺ &#039;&#039;Porygon-Z&#039;&#039;|jameaning=From &#039;&#039;{{wp|polygon}}&#039;&#039; and Z&lt;br /&gt;
|fr=Porygon-Z|frmeaning=Same as English/Japanese name&lt;br /&gt;
|es=Porygon-Z|esmeaning=Same as English/Japanese name&lt;br /&gt;
|de=Porygon-Z|demeaning=Same as English/Japanese name&lt;br /&gt;
|it=Porygon-Z|itmeaning=Same as English/Japanese name&lt;br /&gt;
|ko=폴리곤Ｚ &#039;&#039;PorygonZ&#039;&#039;|komeaning=Transcription of Japanese name&lt;br /&gt;
|zh_cmn=多邊獸Ｚ / 多边兽Ｚ &#039;&#039;Duōbiānshòu-Z&#039;&#039;{{tt|*|Games: Traditional Chinese, Simplified Chinese (Prior to March 23, 2020)}}&amp;lt;br&amp;gt;多边兽乙型 &#039;&#039;Duōbiānshòu Yǐxíng&#039;&#039;{{tt|*|Simplified Chinese (October 20, 2020 - present)}}&amp;lt;br&amp;gt;3D龍Z / 3D龙Z &#039;&#039;3D Lóng Z&#039;&#039;{{tt|*|Pre-Gen VII media}}|zh_cmnmeaning=From {{tt|多邊形 / 多边形 &#039;&#039;duōbiānxíng&#039;&#039;|polygon}}, {{tt|獸 / 兽 &#039;&#039;shòu&#039;&#039;|beast}}, and &#039;&#039;Z&#039;&#039;&amp;lt;br&amp;gt;From {{tt|多边形 &#039;&#039;duōbiānxíng&#039;&#039;|polygon}}, {{tt|兽 &#039;&#039;shòu&#039;&#039;|beast}}, and {{tt|乙型 &#039;&#039;yǐxíng&#039;&#039;|beta}} with the character 乙 resembling the letter &#039;&#039;Z&#039;&#039;&amp;lt;br&amp;gt;From &#039;&#039;3D&#039;&#039;, {{tt|龍 / 龙 &#039;&#039;lóng&#039;&#039;|dragon}}, and &#039;&#039;Z&#039;&#039;&lt;br /&gt;
|zh_yue=多邊獸Ｚ &#039;&#039;Dōbīnsau-Z&#039;&#039;{{tt|*|Games}}&amp;lt;br&amp;gt;立方獸Z &#039;&#039;Laahpfōngsau Z&#039;&#039;{{tt|*|Pre-Gen VII media}}|zh_yuemeaning=From {{tt|多邊形 &#039;&#039;dōbīnyìhng&#039;&#039;|polygon}}, {{tt|獸 &#039;&#039;sau&#039;&#039;|beast}}, and &#039;&#039;Z&#039;&#039;&amp;lt;br&amp;gt;From {{tt|立方 &#039;&#039;laahpfōng&#039;&#039;|cube}}, {{tt|獸 &#039;&#039;sau&#039;&#039;|beast}}, and &#039;&#039;Z&#039;&#039;&lt;br /&gt;
|hi=पोरिगॉन-Z &#039;&#039;Porygon-Z&#039;&#039;|himeaning=Transcription of its English/Japanese name&lt;br /&gt;
|th=โพรีกอน-แซด &#039;&#039;Phorikon-Saet&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Artificial Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|prevnum=0473|prev=Mamoswine|nextnum=0475|next=Gallade}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon with cross-generational Evolutions]]&lt;br /&gt;
[[Category:Artificial Pokémon]]&lt;br /&gt;
[[Category:Super Smash Bros. trophies]]&lt;br /&gt;
&lt;br /&gt;
[[de:Porygon-Z]]&lt;br /&gt;
[[es:Porygon-Z]]&lt;br /&gt;
[[fr:Porygon-Z]]&lt;br /&gt;
[[it:Porygon-Z]]&lt;br /&gt;
[[ja:ポリゴンZ]]&lt;br /&gt;
[[zh:多边兽Ｚ]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dual-slot_mode&amp;diff=4091770</id>
		<title>Dual-slot mode</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dual-slot_mode&amp;diff=4091770"/>
		<updated>2024-08-29T21:16:28Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dual-slot mode&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダブルスロット&#039;&#039;&#039; &#039;&#039;Double-Slot&#039;&#039;) is a method of communication between a [[Nintendo DS]] game card and a [[Game Boy Advance]] game cartridge by inserting both into the same Nintendo DS system. However, due to the removal of the GBA slot, dual-slot mode is not available if the player is using a system from the [[Nintendo DSi]] family or [[Nintendo 3DS]] family.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Pal Park===&lt;br /&gt;
{{main|Pal Park}}&lt;br /&gt;
In {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, Pal Park allows the player to transfer Pokémon from {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}, using dual-slot mode for communication. The Pokémon are sent from the [[Generation III]] game to the [[Generation IV]] game and cannot be sent back.&lt;br /&gt;
&lt;br /&gt;
Both games must be the same language in order to migrate Pokémon via Pal Park, unless the Generation IV game is Korean, in which case Japanese or English language Generation III games can be used.&lt;br /&gt;
&lt;br /&gt;
===Dongle method===&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum}}, the dongle method changes the [[wild Pokémon]] that appear based on the game in the Game Boy Advance slot, via dual-slot mode. This method is compatible with any of the [[Generation III]] [[core series]] games: {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}. The name &amp;quot;dongle method&amp;quot; is an unofficial name that comes from the fact that this method uses the Game Boy Advance game as a {{wp|dongle}} for the Nintendo DS game.&lt;br /&gt;
&lt;br /&gt;
After obtaining the [[National Pokédex]], if the player had an applicable GBA game inserted in the GBA slot when they opened the title screen, the dongle method allows specific wild Pokémon to appear depending on the GBA game. Wild encounters will not change if a GBA game is inserted or removed from the Nintendo DS system after the title screen. The dongle method works regardless of the language of the GBA game (unlike with Pal Park).&lt;br /&gt;
&lt;br /&gt;
The wild Pokémon that can appear this way are mostly not in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] in Pokémon Diamond and Pearl. They are usually [[version-exclusive Pokémon]] to one of the [[Generation III]] games. They usually have an 8% chance of appearing, or 4% each if there are two different Pokémon that can appear this way in the same location due to the same game.&lt;br /&gt;
&lt;br /&gt;
====List of Pokémon available using the dongle method====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #ccf; border: 5px solid #ddf&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#bbbbe8; {{roundytop|5px}}&amp;quot; | Game in the GBA Slot&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bbbbe8; {{roundybl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#bbbbe8&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bbbbe8; {{roundybr|5px}}&amp;quot; | Game&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{ruby color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{ruby color dark}}|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|273|Seedot}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Seedot}}&lt;br /&gt;
| [[Route]]s {{rtn|203|Sinnoh}}, {{rtn|204|Sinnoh}} and {{rtn|210|Sinnoh}} (South), [[Eterna Forest]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|274|Nuzleaf}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Nuzleaf}}&lt;br /&gt;
| [[Route]]s {{rtn|210|Sinnoh}} (South) and {{rtn|229|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|303|Mawile}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Mawile}}&lt;br /&gt;
| [[Iron Island]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|335|Zangoose}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Zangoose}}&lt;br /&gt;
| [[Route]]s {{rtn|208|Sinnoh}} and {{rtn|210|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP/3|338|Solrock}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Solrock}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Lake Verity]], [[Lake Acuity]], [[Lake Valor]], [[Mt. Coronet]], [[Sendoff Spring]], [[Turnback Cave]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{sapphire color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{sapphire color dark}}|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|270|Lotad}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Lotad}}&lt;br /&gt;
| [[Route]]s {{rtn|203|Sinnoh}}, {{rtn|204|Sinnoh}}, {{rtn|205|Sinnoh}} (North), and {{rtn|212|Sinnoh}} (South)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|271|Lombre}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Lombre}}&lt;br /&gt;
| [[Route]]s {{rtn|212|Sinnoh}} (South) and {{rtn|229|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|302|Sableye}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Sableye}}&lt;br /&gt;
| [[Iron Island]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|336|Seviper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Seviper}}&lt;br /&gt;
| [[Route]]s {{rtn|208|Sinnoh}} and {{rtn|210|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP/3|337|Lunatone}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Lunatone}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Lake Verity]], [[Lake Acuity]], [[Lake Valor]], [[Mt. Coronet]], [[Sendoff Spring]], [[Turnback Cave]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{firered color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{firered color dark}}|Pokémon FireRed and LeafGreen Versions|FireRed}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|010|Caterpie}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Caterpie}}&lt;br /&gt;
| {{rt|204|Sinnoh}}{{sup/4|Pt}} (South){{sup/4|DP}}, [[Eterna Forest]]{{sup/4|Pt}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|011|Metapod}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Metapod}}&lt;br /&gt;
| [[Eterna Forest]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|023|Ekans}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Ekans}}&lt;br /&gt;
| {{rt|212|Sinnoh}} (South)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|024|Arbok}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Arbok}}&lt;br /&gt;
| [[Great Marsh]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|058|Growlithe}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Growlithe}}&lt;br /&gt;
| [[Route]]s {{rtn|201|Sinnoh}} and {{rtn|202|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP/3|239|Elekid}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Elekid}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{rt|205|Sinnoh}}, [[Valley Windworks]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#FFF; background:#fff; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{leafgreen color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{leafgreen color dark}}|Pokémon FireRed and LeafGreen Versions|LeafGreen}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|013|Weedle}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Weedle}}&lt;br /&gt;
| | {{rt|204|Sinnoh}}{{sup/4|Pt}} (South){{sup/4|DP}}, [[Eterna Forest]]{{sup/4|Pt}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|014|Kakuna}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Kakuna}}&lt;br /&gt;
| [[Eterna Forest]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|027|Sandshrew}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Sandshrew}}&lt;br /&gt;
| [[Wayward Cave]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|028|Sandslash}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Sandslash}}&lt;br /&gt;
| {{rt|228|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|037|Vulpix}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Vulpix}}&lt;br /&gt;
| [[Route]]s {{rtn|209|Sinnoh}} and {{rtn|214|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP/3|240|Magby}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Magby}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{rt|227|Sinnoh}}, [[Stark Mountain]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{emerald color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{emerald color dark}}|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|216|Teddiursa}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Teddiursa}}&lt;br /&gt;
| {{rt|211|Sinnoh}}{{sup/4|DP}} (West){{sup/4|Pt}}, [[Acuity Lakefront]]{{sup/4|DP}}, [[Lake Acuity]]{{sup/4|Pt}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|217|Ursaring}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Ursaring}}&lt;br /&gt;
| [[Route]]s {{rtn|216|Sinnoh}} and {{rtn|217|Sinnoh}}, [[Acuity Lakefront]]{{sup/4|Pt}}, [[Lake Acuity]]{{sup/4|DP}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|204|Pineco}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Pineco}}&lt;br /&gt;
| [[Eterna Forest]], [[Route]]s {{rtn|203|Sinnoh}}, {{rtn|204|Sinnoh}}, {{rtn|210|Sinnoh}} (South) and {{rtn|229|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|207|Gligar}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Gligar}}&lt;br /&gt;
| [[Stark Mountain]], [[Route]]s {{rtn|206|Sinnoh}}, {{rtn|207|Sinnoh}}, {{rtn|214|Sinnoh}}, {{rtn|215|Sinnoh}}, and {{rtn|227|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP/3|213|Shuckle}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Shuckle}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{rt|224|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{hoenn color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{hoenn color dark}}|Generation III|Multiple Generation III games}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|093|Haunter}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Haunter}}&lt;br /&gt;
| [[Old Chateau]]{{sup/3|FRLG}}{{sup/3|RSE}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|094|Gengar}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Gengar}}&lt;br /&gt;
| [[Old Chateau]]{{sup/3|FRLG}}{{sup/3|RSE}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|397|Staravia}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Staravia}}&lt;br /&gt;
| [[Lake Verity]]{{sup/3|FRLG}}{{sup/3|E}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP/3|400|Bibarel}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Bibarel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Lake Verity]]{{sup/3|FRLG}}{{sup/3|E}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories and Backdrops===&lt;br /&gt;
In {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, the player can obtain one unique [[Backdrop]] or [[Accessory]] for each Generation III core series game from a {{tc|Lady}} in the Pal Park lobby, based on the game the player has inserted in the GBA slot. The lady describes the item as a gift for the player as a reward for their performance in a Catching Show (regardless of whether the player has ever actually participated in one).&lt;br /&gt;
&lt;br /&gt;
Each gift may only be received once, and the player must leave and re-enter the Pal Park building to receive a new gift, even if the game is reset. The language of the GBA game is ignored, meaning that the player can receive a gift even if they would not be able to migrate Pokémon from it.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itemlist|None|sprite=Accessory Crown Sprite|Given by a Lady in the Pal Park lobby if [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Accessory|Special|Crown}}}}&lt;br /&gt;
{{Itemlist|None|sprite=Accessory Tiara Sprite|Given by a Lady in the Pal Park lobby if [[Pokémon FireRed and LeafGreen Versions|Pokémon LeafGreen]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Accessory|Special|Tiara}}}}&lt;br /&gt;
{{Itemlist|Fashion Case|Given by a Lady in the Pal Park lobby if [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Backdrop|Underground}}}}&lt;br /&gt;
{{Itemlist|Fashion Case|Given by a Lady in the Pal Park lobby if [[Pokémon Ruby and Sapphire Versions|Pokémon Sapphire]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Backdrop|Seafloor}}}}&lt;br /&gt;
{{Itemlist|Fashion Case|Given by a Lady in the Pal Park lobby if {{game|Emerald}} is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Backdrop|Sky}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
===Event distributions===&lt;br /&gt;
[[File:Distribution cartridge Slot 2.jpg|thumb|{{DL|List of local Japanese event Pokémon distributions in Generation IV|10th Movie Deoxys}} distribution Slot 2 cartridge]]&lt;br /&gt;
In the Generation IV core series games, some event distributions were done using a Slot 2 cartridge, which was inserted into the GBA slot to send data to the DS game card.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In spin-off games==&lt;br /&gt;
===Pokémon Dash===&lt;br /&gt;
[[File:Dual-slot mode Dash JP.png|thumb|left|200px|Japanese/Korean version cup display]]&lt;br /&gt;
[[File:Dual-slot mode Dash ENG.png|thumb|right|200px|American/European version cup display]]&lt;br /&gt;
In [[Pokémon Dash]], players can make custom cups based on the [[party]] in a Generation III [[core series]] game inserted in the GBA slot. {{game|FireRed and LeafGreen|s}} sprites are used (except for Speed Forme Deoxys, which uses its {{game|Emerald}} sprite as it did not exist in FireRed and LeafGreen). {{p|Deoxys}} and {{p|Unown}} forms and {{p|Spinda}} patterns are retained, but {{Shiny}} coloration is not depicted. {{pkmn|Egg}}s in the player&#039;s party are ignored.&lt;br /&gt;
&lt;br /&gt;
The Japanese, European, and American versions of Pokémon Dash have no region checks, allowing the player use any language game (although only the first 5 characters of a Pokémon&#039;s name will be displayed in the Japanese version of Pokémon Dash). The Korean version only allows Japanese game cartridges to be used.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Blue Rescue Team]], dual-slot mode allows the game to communicate with [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Red Rescue Team]]. &lt;br /&gt;
&lt;br /&gt;
If the player has both games inserted into a compatible system, [[SOS Mail]] can be sent between the games, allowing for the rescue team in one game to save the team in the other cartridge&#039;s save file.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Mystery Dungeon: Blue Rescue Team, the player can use Receive Team while Red Rescue Team is in the Game Boy Advance slot. If used, the rescue team from Red Rescue Team becomes the boss of the Rescue Team Maze of [[Makuhita Dojo]]. The rescue team can be recruited into Blue Rescue Team using species recruitment rates (although some Pokémon such as the [[legendary birds]] cannot be recruited this way, potentially to avoid having duplicate Legendaries in [[Friend Areas]] with more than one slot).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If a [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed or LeafGreen]] cartridge is present in Slot 2 of the [[Nintendo DS]], the migration option in the main menu of {{2v2|Diamond|Pearl}} is incorrectly formatted as &amp;quot;Migrate from Fire Red&amp;quot; or &amp;quot;Migrate from Leaf Green&amp;quot;, with a space in the middle of the version name. This typo was fixed in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}.&lt;br /&gt;
* All evolutionary lines that are exclusively encountered via the dongle method in Pokémon Diamond and Pearl, except {{p|Pineco}} and {{p|Shuckle}}, are [[version-exclusive Pokémon]] in [[Pokémon Brilliant Diamond and Shining Pearl]]. These are the only new non-{{pkmn2|Legendary}} version-exclusive Pokémon in these games.&lt;br /&gt;
** Pokémon that required {{g|Ruby}} or {{g|FireRed}} are exclusive to {{g|Brilliant Diamond}}; Pokémon that required {{g|Sapphire}} or {{g|LeafGreen}} are exclusive to {{g|Shining Pearl}}; and the two Pokémon that required {{g|Emerald}} were split, with {{p|Gligar}} being exclusive to Brilliant Diamond and {{p|Teddiursa}} being exclusive to Shining Pearl.&lt;br /&gt;
* All four of the Pokémon that are available through multiple Generation III games via the dongle method [[underleveled Pokémon|appear at a lower level than they can usually be obtained]].&lt;br /&gt;
* [[Pokémon Dream Radar]] has a similar feature to the dongle method, which allows players to catch a Generation IV [[game mascot]] with its [[Hidden Ability]] in extensions unlocked by putting the Game Card of the corresponding game into the game card slot of the Nintendo 3DS system.&lt;br /&gt;
* There is a glitch in the Japanese versions of [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Blue Rescue Team]] that completely erases the save file of any GBA game inserted in the second slot if it is not a copy of [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Red Rescue Team]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{white color}}|bordercolor={{black color}}&lt;br /&gt;
|es=&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Dual Slot-Pokémon&lt;br /&gt;
|it=Modalità dual-slot&lt;br /&gt;
|pt_br=Dual-Slot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mass outbreak]]&lt;br /&gt;
* [[Memory Link]]&lt;br /&gt;
* [[Save data bonus]]&lt;br /&gt;
&lt;br /&gt;
{{Inter-gen transfer|Gen IV}}&lt;br /&gt;
{{Communication}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Diamond and Pearl]]&lt;br /&gt;
[[Category:Pokémon Platinum]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
&lt;br /&gt;
[[de:Dual Slot-Pokémon]]&lt;br /&gt;
[[es:Lista de Pokémon que se obtienen insertando un videojuego de GBA]]&lt;br /&gt;
[[fr:Fonction double port]]&lt;br /&gt;
[[it:Modalità dual-slot]]&lt;br /&gt;
[[ja:ダブルスロット]]&lt;br /&gt;
[[zh:双插槽模式]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dual-slot_mode&amp;diff=4091769</id>
		<title>Dual-slot mode</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dual-slot_mode&amp;diff=4091769"/>
		<updated>2024-08-29T21:16:00Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dual-slot mode&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダブルスロット&#039;&#039;&#039; &#039;&#039;Double-Slot&#039;&#039;) is a method of communication between a [[Nintendo DS]] game card and a [[Game Boy Advance]] game cartridge by inserting both into the same Nintendo DS system. However, due to the removal of the GBA slot, dual-slot mode is not available if the player is using a system from the [[Nintendo DSi]] family or [[Nintendo 3DS]] family.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Pal Park===&lt;br /&gt;
{{main|Pal Park}}&lt;br /&gt;
In {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, Pal Park allows the player to transfer Pokémon from {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}, using dual-slot mode for communication. The Pokémon are sent from the [[Generation III]] game to the [[Generation IV]] game and cannot be sent back.&lt;br /&gt;
&lt;br /&gt;
Both games must be the same language in order to migrate Pokémon via Pal Park, unless the Generation IV game is Korean, in which case Japanese or English language Generation III games can be used.&lt;br /&gt;
&lt;br /&gt;
===Dongle method===&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum}}, the dongle method changes the [[wild Pokémon]] that appear based on the game in the Game Boy Advance slot, via dual-slot mode. This method is compatible with any of the [[Generation III]] [[core series]] games: {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}. The name &amp;quot;dongle method&amp;quot; is an unofficial name that comes from the fact that this method uses the Game Boy Advance game as a {{wp|dongle}} for the Nintendo DS game.&lt;br /&gt;
&lt;br /&gt;
After obtaining the [[National Pokédex]], if the player had an applicable GBA game inserted in the GBA slot when they opened the title screen, the dongle method allows specific wild Pokémon to appear depending on the GBA game. Wild encounters will not change if a GBA game is inserted or removed from the Nintendo DS system after the title screen. The dongle method works regardless of the language of the GBA game (unlike with Pal Park).&lt;br /&gt;
&lt;br /&gt;
The wild Pokémon that can appear this way are mostly not in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] in Pokémon Diamond and Pearl. They are usually [[version-exclusive Pokémon]] to one of the [[Generation III]] games. They usually have an 8% chance of appearing, or 4% each if there are two different Pokémon that can appear this way in the same location due to the same game.&lt;br /&gt;
&lt;br /&gt;
====List of Pokémon available using the dongle method====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #ccf; border: 5px solid #ddf&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#bbbbe8; {{roundytop|5px}}&amp;quot; | Game in the GBA Slot&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bbbbe8; {{roundybl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#bbbbe8&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bbbbe8; {{roundybr|5px}}&amp;quot; | Game&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{ruby color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{ruby color dark}}|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|273|Seedot}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Seedot}}&lt;br /&gt;
| [[Route]]s {{rtn|203|Sinnoh}}, {{rtn|204|Sinnoh}} and {{rtn|210|Sinnoh}} (South), [[Eterna Forest]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; width=20 | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; width=20 | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; width=20 | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|274|Nuzleaf}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Nuzleaf}}&lt;br /&gt;
| [[Route]]s {{rtn|210|Sinnoh}} (South) and {{rtn|229|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|303|Mawile}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Mawile}}&lt;br /&gt;
| [[Iron Island]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|335|Zangoose}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Zangoose}}&lt;br /&gt;
| [[Route]]s {{rtn|208|Sinnoh}} and {{rtn|210|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP/3|338|Solrock}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Solrock}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Lake Verity]], [[Lake Acuity]], [[Lake Valor]], [[Mt. Coronet]], [[Sendoff Spring]], [[Turnback Cave]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{sapphire color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{sapphire color dark}}|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|270|Lotad}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Lotad}}&lt;br /&gt;
| [[Route]]s {{rtn|203|Sinnoh}}, {{rtn|204|Sinnoh}}, {{rtn|205|Sinnoh}} (North), and {{rtn|212|Sinnoh}} (South)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|271|Lombre}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Lombre}}&lt;br /&gt;
| [[Route]]s {{rtn|212|Sinnoh}} (South) and {{rtn|229|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|302|Sableye}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Sableye}}&lt;br /&gt;
| [[Iron Island]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|336|Seviper}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Seviper}}&lt;br /&gt;
| [[Route]]s {{rtn|208|Sinnoh}} and {{rtn|210|Sinnoh}} (North)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP/3|337|Lunatone}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Lunatone}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Lake Verity]], [[Lake Acuity]], [[Lake Valor]], [[Mt. Coronet]], [[Sendoff Spring]], [[Turnback Cave]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{firered color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{firered color dark}}|Pokémon FireRed and LeafGreen Versions|FireRed}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|010|Caterpie}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Caterpie}}&lt;br /&gt;
| {{rt|204|Sinnoh}}{{sup/4|Pt}} (South){{sup/4|DP}}, [[Eterna Forest]]{{sup/4|Pt}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|011|Metapod}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Metapod}}&lt;br /&gt;
| [[Eterna Forest]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|023|Ekans}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Ekans}}&lt;br /&gt;
| {{rt|212|Sinnoh}} (South)&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|024|Arbok}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Arbok}}&lt;br /&gt;
| [[Great Marsh]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|058|Growlithe}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Growlithe}}&lt;br /&gt;
| [[Route]]s {{rtn|201|Sinnoh}} and {{rtn|202|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP/3|239|Elekid}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Elekid}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{rt|205|Sinnoh}}, [[Valley Windworks]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#FFF; background:#fff; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{leafgreen color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{leafgreen color dark}}|Pokémon FireRed and LeafGreen Versions|LeafGreen}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|013|Weedle}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Weedle}}&lt;br /&gt;
| | {{rt|204|Sinnoh}}{{sup/4|Pt}} (South){{sup/4|DP}}, [[Eterna Forest]]{{sup/4|Pt}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|014|Kakuna}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Kakuna}}&lt;br /&gt;
| [[Eterna Forest]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|027|Sandshrew}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Sandshrew}}&lt;br /&gt;
| [[Wayward Cave]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|028|Sandslash}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Sandslash}}&lt;br /&gt;
| {{rt|228|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|037|Vulpix}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Vulpix}}&lt;br /&gt;
| [[Route]]s {{rtn|209|Sinnoh}} and {{rtn|214|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP/3|240|Magby}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Magby}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{rt|227|Sinnoh}}, [[Stark Mountain]]&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{emerald color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{emerald color dark}}|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|216|Teddiursa}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Teddiursa}}&lt;br /&gt;
| {{rt|211|Sinnoh}}{{sup/4|DP}} (West){{sup/4|Pt}}, [[Acuity Lakefront]]{{sup/4|DP}}, [[Lake Acuity]]{{sup/4|Pt}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|217|Ursaring}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Ursaring}}&lt;br /&gt;
| [[Route]]s {{rtn|216|Sinnoh}} and {{rtn|217|Sinnoh}}, [[Acuity Lakefront]]{{sup/4|Pt}}, [[Lake Acuity]]{{sup/4|DP}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|204|Pineco}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Pineco}}&lt;br /&gt;
| [[Eterna Forest]], [[Route]]s {{rtn|203|Sinnoh}}, {{rtn|204|Sinnoh}}, {{rtn|210|Sinnoh}} (South) and {{rtn|229|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|207|Gligar}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Gligar}}&lt;br /&gt;
| [[Stark Mountain]], [[Route]]s {{rtn|206|Sinnoh}}, {{rtn|207|Sinnoh}}, {{rtn|214|Sinnoh}}, {{rtn|215|Sinnoh}}, and {{rtn|227|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP/3|213|Shuckle}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Shuckle}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{rt|224|Sinnoh}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{hoenn color light}}; {{roundytop|5px}}&amp;quot; | {{color2|{{hoenn color dark}}|Generation III|Multiple Generation III games}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|093|Haunter}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Haunter}}&lt;br /&gt;
| [[Old Chateau]]{{sup/3|FRLG}}{{sup/3|RSE}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|094|Gengar}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Gengar}}&lt;br /&gt;
| [[Old Chateau]]{{sup/3|FRLG}}{{sup/3|RSE}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | [[Pokémon Platinum Version|{{color|000|Pt}}]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{MSP/3|397|Staravia}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{p|Staravia}}&lt;br /&gt;
| [[Lake Verity]]{{sup/3|FRLG}}{{sup/3|E}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff; {{roundybl|5px}}&amp;quot; | {{MSP/3|400|Bibarel}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#fff&amp;quot; | {{p|Bibarel}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Lake Verity]]{{sup/3|FRLG}}{{sup/3|E}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|D}}]]&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | [[Pokémon Diamond and Pearl Versions|{{color|000|P}}]]&lt;br /&gt;
! style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Pokémon Platinum Version|{{color|{{platinum color}}|Pt}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories and Backdrops===&lt;br /&gt;
In {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, the player can obtain one unique [[Backdrop]] or [[Accessory]] for each Generation III core series game from a {{tc|Lady}} in the Pal Park lobby, based on the game the player has inserted in the GBA slot. The lady describes the item as a gift for the player as a reward for their performance in a Catching Show (regardless of whether the player has ever actually participated in one).&lt;br /&gt;
&lt;br /&gt;
Each gift may only be received once, and the player must leave and re-enter the Pal Park building to receive a new gift, even if the game is reset. The language of the GBA game is ignored, meaning that the player can receive a gift even if they would not be able to migrate Pokémon from it.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itemlist|None|sprite=Accessory Crown Sprite|Given by a Lady in the Pal Park lobby if [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Accessory|Special|Crown}}}}&lt;br /&gt;
{{Itemlist|None|sprite=Accessory Tiara Sprite|Given by a Lady in the Pal Park lobby if [[Pokémon FireRed and LeafGreen Versions|Pokémon LeafGreen]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Accessory|Special|Tiara}}}}&lt;br /&gt;
{{Itemlist|Fashion Case|Given by a Lady in the Pal Park lobby if [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Backdrop|Underground}}}}&lt;br /&gt;
{{Itemlist|Fashion Case|Given by a Lady in the Pal Park lobby if [[Pokémon Ruby and Sapphire Versions|Pokémon Sapphire]] is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Backdrop|Seafloor}}}}&lt;br /&gt;
{{Itemlist|Fashion Case|Given by a Lady in the Pal Park lobby if {{game|Emerald}} is in the GBA slot|D=yes|P=yes|Pt=yes|HG=yes|SS=yes|display={{DL|Backdrop|Sky}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
===Event distributions===&lt;br /&gt;
[[File:Distribution cartridge Slot 2.jpg|thumb|{{DL|List of local Japanese event Pokémon distributions in Generation IV|10th Movie Deoxys}} distribution Slot 2 cartridge]]&lt;br /&gt;
In the Generation IV core series games, some event distributions were done using a Slot 2 cartridge, which was inserted into the GBA slot to send data to the DS game card.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In spin-off games==&lt;br /&gt;
===Pokémon Dash===&lt;br /&gt;
[[File:Dual-slot mode Dash JP.png|thumb|left|200px|Japanese/Korean version cup display]]&lt;br /&gt;
[[File:Dual-slot mode Dash ENG.png|thumb|right|200px|American/European version cup display]]&lt;br /&gt;
In [[Pokémon Dash]], players can make custom cups based on the [[party]] in a Generation III [[core series]] game inserted in the GBA slot. {{game|FireRed and LeafGreen|s}} sprites are used (except for Speed Forme Deoxys, which uses its {{game|Emerald}} sprite as it did not exist in FireRed and LeafGreen). {{p|Deoxys}} and {{p|Unown}} forms and {{p|Spinda}} patterns are retained, but {{Shiny}} coloration is not depicted. {{pkmn|Egg}}s in the player&#039;s party are ignored.&lt;br /&gt;
&lt;br /&gt;
The Japanese, European, and American versions of Pokémon Dash have no region checks, allowing the player use any language game (although only the first 5 characters of a Pokémon&#039;s name will be displayed in the Japanese version of Pokémon Dash). The Korean version only allows Japanese game cartridges to be used.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Blue Rescue Team]], dual-slot mode allows the game to communicate with [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Red Rescue Team]]. &lt;br /&gt;
&lt;br /&gt;
If the player has both games inserted into a compatible system, [[SOS Mail]] can be sent between the games, allowing for the rescue team in one game to save the team in the other cartridge&#039;s save file.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Mystery Dungeon: Blue Rescue Team, the player can use Receive Team while Red Rescue Team is in the Game Boy Advance slot. If used, the rescue team from Red Rescue Team becomes the boss of the Rescue Team Maze of [[Makuhita Dojo]]. The rescue team can be recruited into Blue Rescue Team using species recruitment rates (although some Pokémon such as the [[legendary birds]] cannot be recruited this way, potentially to avoid having duplicate Legendaries in [[Friend Areas]] with more than one slot).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If a [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed or LeafGreen]] cartridge is present in Slot 2 of the [[Nintendo DS]], the migration option in the main menu of {{2v2|Diamond|Pearl}} is incorrectly formatted as &amp;quot;Migrate from Fire Red&amp;quot; or &amp;quot;Migrate from Leaf Green&amp;quot;, with a space in the middle of the version name. This typo was fixed in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}.&lt;br /&gt;
* All evolutionary lines that are exclusively encountered via the dongle method in Pokémon Diamond and Pearl, except {{p|Pineco}} and {{p|Shuckle}}, are [[version-exclusive Pokémon]] in [[Pokémon Brilliant Diamond and Shining Pearl]]. These are the only new non-{{pkmn2|Legendary}} version-exclusive Pokémon in these games.&lt;br /&gt;
** Pokémon that required {{g|Ruby}} or {{g|FireRed}} are exclusive to {{g|Brilliant Diamond}}; Pokémon that required {{g|Sapphire}} or {{g|LeafGreen}} are exclusive to {{g|Shining Pearl}}; and the two Pokémon that required {{g|Emerald}} were split, with {{p|Gligar}} being exclusive to Brilliant Diamond and {{p|Teddiursa}} being exclusive to Shining Pearl.&lt;br /&gt;
* All four of the Pokémon that are available through multiple Generation III games via the dongle method [[underleveled Pokémon|appear at a lower level than they can usually be obtained]].&lt;br /&gt;
* [[Pokémon Dream Radar]] has a similar feature to the dongle method, which allows players to catch a Generation IV [[game mascot]] with its [[Hidden Ability]] in extensions unlocked by putting the Game Card of the corresponding game into the game card slot of the Nintendo 3DS system.&lt;br /&gt;
* There is a glitch in the Japanese versions of [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Blue Rescue Team]] that completely erases the save file of any GBA game inserted in the second slot is not a copy of [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Red Rescue Team]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{white color}}|bordercolor={{black color}}&lt;br /&gt;
|es=&lt;br /&gt;
|fr=&lt;br /&gt;
|de=Dual Slot-Pokémon&lt;br /&gt;
|it=Modalità dual-slot&lt;br /&gt;
|pt_br=Dual-Slot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mass outbreak]]&lt;br /&gt;
* [[Memory Link]]&lt;br /&gt;
* [[Save data bonus]]&lt;br /&gt;
&lt;br /&gt;
{{Inter-gen transfer|Gen IV}}&lt;br /&gt;
{{Communication}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Diamond and Pearl]]&lt;br /&gt;
[[Category:Pokémon Platinum]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
&lt;br /&gt;
[[de:Dual Slot-Pokémon]]&lt;br /&gt;
[[es:Lista de Pokémon que se obtienen insertando un videojuego de GBA]]&lt;br /&gt;
[[fr:Fonction double port]]&lt;br /&gt;
[[it:Modalità dual-slot]]&lt;br /&gt;
[[ja:ダブルスロット]]&lt;br /&gt;
[[zh:双插槽模式]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mr._Briney&amp;diff=4090438</id>
		<title>Mr. Briney</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mr._Briney&amp;diff=4090438"/>
		<updated>2024-08-28T15:49:23Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* In the core series games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox|&lt;br /&gt;
color={{water color}} |&lt;br /&gt;
corecolor={{water color light}} |&lt;br /&gt;
bordercolor={{water color dark}} |&lt;br /&gt;
name=Mr. Briney |&lt;br /&gt;
jname=ハギ{{tt|老人|ろうじん}} |&lt;br /&gt;
tmname=Old Man Hagi |&lt;br /&gt;
slogan=no |&lt;br /&gt;
image=Art Life 20231012 Mr Briney.jpg|&lt;br /&gt;
size=250px |&lt;br /&gt;
caption=Art by [[Ken Sugimori]] for the [[EX Dragon (TCG)|EX Dragon]] expansion of the {{Trading Card Game}} |&lt;br /&gt;
gender=Male |&lt;br /&gt;
age=yes |&lt;br /&gt;
years=72{{sup/6|ORAS}}&amp;lt;ref&amp;gt;{{g|Omega Ruby and Alpha Sapphire}}: &#039;&#039;Peeko’s Trainer, a Mr. Briney, aged 72, responded to inquiries that the Trainer in question is a “real catch,” stating that he expects this precocious do-gooder to become a big hit in the future.&#039;&#039; - {{DL|TV Mauville|Hoenn News Network}}&amp;lt;/ref&amp;gt;|&lt;br /&gt;
hometown={{rt|104|hoenn}} (possibly) |&lt;br /&gt;
region=[[Hoenn]] |&lt;br /&gt;
trainer=no |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation={{gen|III}}, {{gen|VI}} |&lt;br /&gt;
games=[[Pokémon Ruby and Sapphire Versions|Ruby, Sapphire]], [[Pokémon Emerald Version|Emerald]], [[Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire]] |&lt;br /&gt;
leader=no |&lt;br /&gt;
anime=yes |&lt;br /&gt;
manga=yes |&lt;br /&gt;
epnum=AG018 |&lt;br /&gt;
epname=On a Wingull and a Prayer! |&lt;br /&gt;
enva=[[Carter Cathcart|Jimmy Zoppi]] |&lt;br /&gt;
java=[[Yosuke Akimoto]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. Briney&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハギ{{tt|老人|ろうじん}}&#039;&#039;&#039; &#039;&#039;Old Man Hagi&#039;&#039;) is a skilled sailor who appears in many forms of the media.  He has a {{p|Wingull}} named [[Peeko]].&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
[[File:Mr Briney ORAS.png|thumb|200px|Mr. Briney at Dewford Town]]&lt;br /&gt;
&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, Mr. Briney is first seen near [[Rusturf Tunnel]], while in {{g|Omega Ruby and Alpha Sapphire}}, he is first seen in front of his cottage by the sea on {{rt|104|Hoenn}} before next being seen by Rusturf Tunnel.&lt;br /&gt;
&lt;br /&gt;
Outside of Rusturf Tunnel, he will ask the {{player}} to recover his {{p|Wingull}}, [[nickname]]d [[Peeko]], from a {{tc|Team Magma Grunt}}{{sup/3|R}}{{sup/6|OR}}/{{tc|Team Aqua Grunt}}{{sup/3|S}}{{sup/3|E}}{{sup/6|AS}} who has kidnapped it. Once Peeko is rescued and returned to Mr. Briney, he will offer to ferry the player in his boat among [[Petalburg City]] and [[Dewford Town]], as well as [[Slateport City]] (but only after the [[Letter]] to [[Steven Stone|Steven]] is delivered) until they gain the {{badge|Balance}} from [[Norman|their father]], after which he promptly disappears from all three areas. After the player earns the {{badge|Mind}}, Mr. Briney makes a visit to [[Stern&#039;s Shipyard]].&lt;br /&gt;
&lt;br /&gt;
During the post-game, it is revealed that he has become the captain of the [[S.S. Tidal]]. In Pokémon Omega Ruby and Alpha Sapphire, he is seen meeting his old friend [[Drake]] during the player&#039;s first cruise on the ship.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}} only, when the player goes to the [[Lilycove City]] harbor after receiving the [[Old Sea Map]], a Sailor will say that the [[Faraway Island]] is very far away, and that he cannot help. However, Mr. Briney will reward the player for all the help provided by travelling to the island.&lt;br /&gt;
&lt;br /&gt;
He is an old friend of [[Mr. Stone]] as they, along with Drake, used to travel the world together in their youth.&lt;br /&gt;
&lt;br /&gt;
In {{g|X and Y}}, a painting titled &#039;&#039;{{TCG ID|EX Dragon|Mr. Briney&#039;s Compassion|87}}&#039;&#039; featuring Mr. Briney and Peeko is displayed in the [[Lumiose Museum]]. This artwork comes from {{TCG|EX Dragon}} expansion in the TCG.&lt;br /&gt;
:&#039;&#039;&#039;Audio guide&#039;&#039;&#039;: &#039;&#039;This painting depicts an old man who keeps a flying Pokémon close at hand.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Incidentally, the man&#039;s name is Mr. Briney, and the {{p|Wingull}}&#039;s name is Peeko.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Mr. Briney/Quotes}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Mr Briney anime.png|thumb|250px|Mr. Briney in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Young Mr. Briney.png|thumb|left|250px|Mr. Briney in his youth]]&lt;br /&gt;
Mr. Briney is an avid sailor, who claims to have sailed the seven seas. He met [[Peeko]] during his retirement years, and his new friend inspired him to construct the S.S. Wingull vessel and set off for another around the world trip.&lt;br /&gt;
&lt;br /&gt;
Mr. Briney debuted in &#039;&#039;[[AG018|On a Wingull and a Prayer!]]&#039;&#039;, where he was first seen fishing off a {{ci|Rustboro}} pier. {{an|May}} approached him as she tried to find someone who could take her and her friends to [[Dewford Town|Dewford Island]]. Mr. Briney offered to escort the group there after seeing Peeko take a liking to May, namely because she had a handful of [[Pokémon food]]. &lt;br /&gt;
&lt;br /&gt;
While May left to inform the group that they now had a ride, Mr. Briney was confronted by a {{tc|Team Aqua Grunt}}, the same one responsible for stealing from the [[Devon Corporation]] the [[AG017|previous day]]. The grunt captured Peeko in a cage, and he used her as a bargaining chip to get Mr. Briney to hand over his boat. With no other choice Mr. Briney complied with the grunt&#039;s demands. The pair were about to hop aboard, but the group&#039;s interference prevented them from doing so. Despite the group&#039;s arrival, the grunt still took Mr. Briney&#039;s vessel with Peeko still held captive. Luckily, Mr. Briney had another boat, the S.S. Wingull, which was hidden in his boat shed. Together with the group, Mr. Briney steered the S.S. Wingull into the path of the stolen vessel, causing it to become airborne and hit the water. While the Team Aqua grunt still escaped to his comrades in a waiting submarine, Mr. Briney was glad to be reunited with Peeko again. Afterwards, Mr. Briney followed through on his promise to May and they left bound for Dewford Island the next morning.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG019|Sharpedo Attack!]]&#039;&#039;, Mr. Briney was still taking the group to Dewford Town. On the way, they took a break on an unnamed island, which Mr. Briney found during one of his many ship voyages. While there, a group of {{p|Sharpedo}} arrived. Mr. Briney rescued May and [[Max]] from them with the help of Peeko. The group were able to bypass them to reach the island&#039;s shores. However, the Sharpedo had returned the following day and were preventing the group from leaving the shoal bay. After {{an|Brock}} helped the lead Sharpedo recover from its poisoning, the others all calmed down allowing Briney and the kids to continue towards Dewford. Later, Mr. Briney dropped the group off on Dewford Island and he set off towards [[Slateport City]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, {{an|Cilan}} mentioned that he was heading to [[Johto]] to compete in the [[Old Rod]] Fishing Rally, which was being hosted by Mr. Briney.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
Mr. Briney is an affable man with plenty of seafaring stories to tell. He is a resourceful individual, as shown in both of his appearances. In &#039;&#039;[[AG019|Sharpedo Attack!]]&#039;&#039;, his knowledge of {{p|Sharpedo}} helped the group put a trap fence plan into action in their attempt to escape an island. Even in his retirement he continues to sail the ocean, with his friend [[Peeko]] always by his side.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
This listing is of Mr. Briney&#039;s known Pokémon in the {{pkmn|anime}}:&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=Peeko&lt;br /&gt;
|pkmn=Wingull&lt;br /&gt;
|nick=Peeko&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Peeko.png&lt;br /&gt;
|epnum=AG018&lt;br /&gt;
|epname=On a Wingull and a Prayer&lt;br /&gt;
|vajp=Chinami Nishimura&lt;br /&gt;
|vaen=Kayzie Rogers&lt;br /&gt;
|desc=&#039;&#039;&#039;Peeko&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ピーコちゃん&#039;&#039;&#039; &#039;&#039;Peeko-chan&#039;&#039;) is a female {{p|Wingull}} and Mr. Briney&#039;s only known Pokémon. She often sits on Mr. Briney&#039;s shoulder during sea voyages.&lt;br /&gt;
&lt;br /&gt;
Peeko was kidnapped by a {{tc|Team Aqua Grunt}} in &#039;&#039;[[AG018|On a Wingull and a Prayer!]]&#039;&#039;, though she was later recovered.}}&lt;br /&gt;
&lt;br /&gt;
===Voice actors===&lt;br /&gt;
{{vatable|color={{water color}}|bordercolor={{flying color light}}&lt;br /&gt;
|ja=秋元羊介 &#039;&#039;[[Yosuke Akimoto]]&#039;&#039;&lt;br /&gt;
|en=[[Carter Cathcart|Jimmy Zoppi]]&lt;br /&gt;
|fi=Arto Nieminen&lt;br /&gt;
|fr_eu=Daniel Nicodème&lt;br /&gt;
|it=Mario Zucca&lt;br /&gt;
|no=Trond Teigen&lt;br /&gt;
|pl=Andrzej Chudy&lt;br /&gt;
|pt_br=Carlos Silveira&lt;br /&gt;
|es_eu=Julio Núñez&lt;br /&gt;
|es_la=Armando Réndiz}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Mr Stone Ultima Mr Briney Drake Adventures.png|thumb|220px|Mr. Briney in Pokémon Adventures]]&lt;br /&gt;
====History====&lt;br /&gt;
====={{MangaArc|Ruby &amp;amp; Sapphire}}=====&lt;br /&gt;
Mr. Briney is first seen rescuing {{adv|Ruby}} from drowning after an earthquake caused him to fall offshore into the ocean. Mr. Briney reveals to Ruby that he dreams of capturing a {{p|Relicanth}} so that he could explore deeper parts of the ocean. Although Ruby found Relicanth&#039;s appearance unpleasant, Mr. Briney showed him a picture of a {{p|Milotic}} to convince the boy that not all fish Pokémon were ugly.&lt;br /&gt;
&lt;br /&gt;
As they travel, Mr. Briney accidentally fishes up a wild {{p|Crawdaunt}}. Mr. Briney attempt to battle Crawdaunt with Peeko, but they were unable to break through its tough shell and were knocked out. When he awoke, Mr. Briney found the Crawdaunt already defeated. Mr. Briney could tell that Ruby was the one who defeated Crawdaunt, but the boy denied the claim. After arriving at [[Dewford Town]], Mr. Briney let Ruby off and set out to continue his search for Relicanth.&lt;br /&gt;
&lt;br /&gt;
At the end of this chapter, Mr. Briney is revealed to have become captain of the [[S.S. Tidal]].&lt;br /&gt;
&lt;br /&gt;
====={{MangaArc|FireRed &amp;amp; LeafGreen}}=====&lt;br /&gt;
Mr. Briney is called by his old friend, [[Ultima]], after she obtained the [[Old Sea Map]] that would allow Briney to find [[Faraway Island]]. Despite this, Briney informs Ultima that he managed to reach Faraway Island on his own. Mr. Briney reveals that also saw the Mythical Pokémon, {{adv|Mew}}, but it flew away from him and his crew to the Kanto region.&lt;br /&gt;
&lt;br /&gt;
====={{MangaArc|Emerald}}=====&lt;br /&gt;
Mr. Briney is seen transporting the five petrified forms of {{adv|Red}}, {{adv|Blue}}, {{adv|Green}}, {{adv|Yellow}}, and {{adv|Silver}} to the {{Gdis|Battle Frontier|III}}.&lt;br /&gt;
&lt;br /&gt;
====={{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}=====&lt;br /&gt;
Mr. Briney is revealed to be old friends with [[Mr. Stone]] and [[Drake]]. He assists Mr. Stone and {{Steven}} by providing them with sea transportation to help prevent a giant meteoroid from crashing into the Hoenn region. He takes Steven, Mr. Stone, {{adv|Sapphire}}, {{adv|Emerald}}, Drake, and Ultima to [[Sea Mauville]], where they can use a special [[ultimate weapon|machine]] known as the Absorber to power a dimensional shifter that will help stop the meteoroid.&lt;br /&gt;
&lt;br /&gt;
The next day, Mr. Stone and Steven use the Absorber on Sapphire&#039;s [[Chic]] and Emerald&#039;s {{TP|Emerald|Sceptile}}. The process drains the life energy of the two Pokémon and transfers it into the dimensional shifter, but also causes intense pain to Chic and Sceptile. The scene of watching the two Pokémon in pain horrifies everyone. After the dimensional shifter is filled with energy, the area is attacked by [[Zinnia]] and her small army of Team Aqua and Magma Grunts in order to destroy the shifter. Mr. Briney helps fend off Zinnia and her allies long enough for Ruby to arrive and stop the fighting. After Ruby convinces Zinnia to leave, he asks Drake to take him to a place where he can get information on the Legendary Pokémon {{DL|Super-ancient Pokémon (Adventures)|Rayquaza}}. Drake agrees and has Mr. Briney take everyone to [[Meteor Falls]].&lt;br /&gt;
&lt;br /&gt;
During the trip, {{p|Hoopa}} is tricked into summoning {{DL|Super-ancient Pokémon (Adventures)|Groudon}} and {{DL|Super-ancient Pokémon (Adventures)|Kyogre}} from their resting places. The two super-ancient Pokémon make their way to [[Maxie]] and [[Archie]], who use the restored [[Red Orb|Red]] and [[Blue Orb]]s to revert Groudon and Kyogre into their [[Primal Reversion|Primal]] forms. To test Kyogre&#039;s new power, Archie has Kyogre create a giant whirlpool to sink the S.S. Tidal into the sea. After escaping and making their way to shore, Drake, Ultima, and Briney are saved by the [[Draconid people|Draconid]]s and taken to [[Meteor Village]] to recuperate.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=Peeko&lt;br /&gt;
|trainer=Mr. Briney&lt;br /&gt;
|pkmn=Pelipper&lt;br /&gt;
|gender=female&lt;br /&gt;
|nick=Peeko&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Peeko Pelipper Adventures.png&lt;br /&gt;
|epnum=PS192&lt;br /&gt;
|epname=Stick This in Your Craw, Crawdaunt! I&lt;br /&gt;
|desc=Peeko (Japanese: &#039;&#039;&#039;ピーコちゃん&#039;&#039;&#039; &#039;&#039;Peeko-chan&#039;&#039;) is Mr. Briney&#039;s well-trained Pokémon. She first appeared as a {{p|Wingull}} in the Ruby and Sapphire chapter. In the {{MangaArc|FireRed &amp;amp; LeafGreen}}, she was revealed to have evolved into a {{p|Pelipper}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Mr. Briney&lt;br /&gt;
|pkmn=Huntail, Magikarp, and Barboach&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|img=Briney Water Pokémon Adventures.png&lt;br /&gt;
|epnum=PS192&lt;br /&gt;
|epname=Stick This in Your Craw, Crawdaunt! I&lt;br /&gt;
|desc=Briney&#039;s {{p|Huntail}}, {{p|Magikarp}}, and {{p|Barboach}} were seen swimming inside of a tank while Mr. Briney was fishing.&lt;br /&gt;
&lt;br /&gt;
None of their moves are known and Huntail&#039;s Ability is {{a|Swift Swim}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Mr. Briney&lt;br /&gt;
|pkmn=Whiscash&lt;br /&gt;
|nick=Whisko&lt;br /&gt;
|cynick=Gills&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|img=Briney Gills Adventures.png&lt;br /&gt;
|epnum=PS192&lt;br /&gt;
|epname=Stick This in Your Craw, Crawdaunt! I&lt;br /&gt;
|desc=Mr. Briney has a {{p|Whiscash}} nicknamed Whisko (Japanese: &#039;&#039;&#039;マーコちゃん&#039;&#039;&#039; &#039;&#039;Māko-chan&#039;&#039;). Whisko can detect an earthquake signal with its whiskers.&lt;br /&gt;
&lt;br /&gt;
None of Whisko&#039;s moves are known}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Mr. Briney&lt;br /&gt;
|pkmn=Wailmer&lt;br /&gt;
|nick=Wailmer (×3)&lt;br /&gt;
|type1=Water&lt;br /&gt;
|img=Briney Wailmer Adventures.png&lt;br /&gt;
|img_size=110px&lt;br /&gt;
|epnum=PS192&lt;br /&gt;
|epname=Stick This in Your Craw, Crawdaunt! I&lt;br /&gt;
|desc=Mr. Briney caught these three {{p|Wailmer}} while he was fishing out on sea. Even though they were not the Relicanth he was looking for, Mr. Briney considered them a good catch.&lt;br /&gt;
&lt;br /&gt;
None of the Wailmer&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ruby-Sapphire===&lt;br /&gt;
[[File:Mr Briney PMRS.png|thumb|Mr. Briney in Pokémon Pocket Monsters]]&lt;br /&gt;
Mr. Briney appears in &#039;&#039;[[PMRS10|We&#039;ve Found Team Magma&#039;s Secret!!]]&#039;&#039;, where he dressed up his {{p|Wingull}}, Peeko, before {{OBP|Red|Pocket Monsters}} came by. During Red&#039;s visit, he asked Mr. Briney about the apparently stuffed bird and Mr. Briney revealed it to him as Peeko. Mr. Briney told them that he takes Peeko everywhere he goes, including the rooms in his house. Later, Mr. Briney informed the group that Peeko had a crush on someone, later revealed to be {{TP|Red|Clefairy}}. In time, [[Team Magma]] came by and demand Mr. Briney&#039;s Peeko.  Peeko refused to go with them and attached herself to Clefairy.  Peeko&#039;s attachment to Clefairy made Mr. Briney sad.  When Peeko went racing around with Clefairy, Mr. Briney went after her and tried to protect her from Team Magma. A can fell off of a balloon Clefairy rode on and Mr. Briney read a letter that was attached to the can, learning that Peeko liked Mr. Briney more than Clefairy and wanted to stay with him.  Mr. Briney was quite amused.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{| style=&amp;quot;width: 25%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Mr. Briney|Wingull|Peeko PMRS.png|Water|Flying|disp=Peeko|link=Peeko#In the Pokémon Ruby-Sapphire manga}} ♀&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
This listing is of cards mentioning or featuring Mr. Briney or his Pokémon in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Mr. Briney|Trainer|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Dragon|Mr. Briney&#039;s Compassion|87}}|type=Trainer|type2=Supporter|enset=EX Dragon|enrarity=Uncommon|ennum=87/97|enset2=POP Series 2|enrarity2=Uncommon|ennum2=8/17|jpset=Rulers of the Heavens|jprarity=Uncommon|jpnum=052/054}}&lt;br /&gt;
{{cardlist/footer|Trainer}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Sprites and models===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{water color dark}}; background: #{{water color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:96px; height:96px&amp;quot;| [[File:Mr Briney RS OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:96px; height:96px&amp;quot;| [[File:Mr Briney OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:96px; height:96px&amp;quot;| [[File:Mr Briney ORAS OD.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Overworld sprite from &amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}&lt;br /&gt;
| Overworld sprite from &amp;lt;br&amp;gt;{{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Overworld model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{water color light}}; border: 3px solid #{{water color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ハギ{{tt|老人|ろうじん}} &#039;&#039;Old Man Hagi&#039;&#039;&lt;br /&gt;
| From 萩 &#039;&#039;hagi&#039;&#039; ({{wp|Lespedeza|Japanese clovers}})&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Mr. Briney&lt;br /&gt;
| From &#039;&#039;brine&#039;&#039; (salt water)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Mr. Brack&lt;br /&gt;
| From &#039;&#039;Brackwasser&#039;&#039; (brackish water)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Sr. Arenque&lt;br /&gt;
| From &#039;&#039;arenque&#039;&#039; (herring)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| M. Marco&lt;br /&gt;
| From &#039;&#039;mer&#039;&#039; (sea)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Sig. Marino&lt;br /&gt;
| From &#039;&#039;marino&#039;&#039; (marine)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 하기{{tt|노인|No-in}} &#039;&#039;Old Man Hagi&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 哈奇{{tt|老人|Lǎorén}} &#039;&#039;Old Man Hǎqí&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Transcription of his Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 哈奇{{tt|老人|Lóuhyàhn}} &#039;&#039;Old Man Hākèih&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Polish&lt;br /&gt;
| Pan Briney&lt;br /&gt;
| From his English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Senhor Briney&lt;br /&gt;
| From his English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Russian&lt;br /&gt;
| Мистер Брайни &#039;&#039;Mister Brayni&#039;&#039;&lt;br /&gt;
| Transcription of his English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Swedish&lt;br /&gt;
| Farbror Saltis&lt;br /&gt;
| From &#039;&#039;salt&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Thai&lt;br /&gt;
| {{tt|ลุงชาวประมง|Lung Chaopramong}}ฮางิ &#039;&#039;Uncle Fisherman Hangi&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Vietnamese&lt;br /&gt;
| Hagi&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Mr. Briney&#039;s Pokémon===&lt;br /&gt;
&#039;&#039;Peeko&#039;&#039;&lt;br /&gt;
{{main|Peeko#Names|Peeko → Names}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whisko&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; background:#{{water color light}}; border: 3px solid #{{ground color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| マーコちゃん &#039;&#039;Māko-chan&#039;&#039;&lt;br /&gt;
| From ナマズン &#039;&#039;Namazun&#039;&#039; ({{p|Whiscash}}) and 子 &#039;&#039;ko&#039;&#039; (diminutive suffix)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | English&lt;br /&gt;
| Whisko ([[VIZ Media]])&lt;br /&gt;
| From &#039;&#039;Whiscash&#039;&#039; and 子 &#039;&#039;ko&#039;&#039; (diminutive suffix)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Gills ([[Chuang Yi]])&lt;br /&gt;
| From &#039;&#039;{{wp|gill}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 麻子 &#039;&#039;Mázǐ&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From the Japanese name 麻子 &#039;&#039;Mako&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 麻子 &#039;&#039;Màhjí&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Whisko&lt;br /&gt;
| Same as English VIZ Media name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Vietnamese&lt;br /&gt;
| Mago&lt;br /&gt;
| Similar to Japanese name&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPC|water|hoenn=yes}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Briney, Mr.}}&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
[[Category:Ruby and Sapphire characters]]&lt;br /&gt;
[[Category:Emerald characters]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire characters]]&lt;br /&gt;
[[Category:Sailors]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mr. Brack]]&lt;br /&gt;
[[es:Señor Arenque]]&lt;br /&gt;
[[fr:M. Marco]]&lt;br /&gt;
[[it:Sig. Marino]]&lt;br /&gt;
[[ja:ハギろうじん]]&lt;br /&gt;
[[zh:哈奇老人]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mr._Briney&amp;diff=4090437</id>
		<title>Mr. Briney</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mr._Briney&amp;diff=4090437"/>
		<updated>2024-08-28T15:49:00Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* In the core series games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox|&lt;br /&gt;
color={{water color}} |&lt;br /&gt;
corecolor={{water color light}} |&lt;br /&gt;
bordercolor={{water color dark}} |&lt;br /&gt;
name=Mr. Briney |&lt;br /&gt;
jname=ハギ{{tt|老人|ろうじん}} |&lt;br /&gt;
tmname=Old Man Hagi |&lt;br /&gt;
slogan=no |&lt;br /&gt;
image=Art Life 20231012 Mr Briney.jpg|&lt;br /&gt;
size=250px |&lt;br /&gt;
caption=Art by [[Ken Sugimori]] for the [[EX Dragon (TCG)|EX Dragon]] expansion of the {{Trading Card Game}} |&lt;br /&gt;
gender=Male |&lt;br /&gt;
age=yes |&lt;br /&gt;
years=72{{sup/6|ORAS}}&amp;lt;ref&amp;gt;{{g|Omega Ruby and Alpha Sapphire}}: &#039;&#039;Peeko’s Trainer, a Mr. Briney, aged 72, responded to inquiries that the Trainer in question is a “real catch,” stating that he expects this precocious do-gooder to become a big hit in the future.&#039;&#039; - {{DL|TV Mauville|Hoenn News Network}}&amp;lt;/ref&amp;gt;|&lt;br /&gt;
hometown={{rt|104|hoenn}} (possibly) |&lt;br /&gt;
region=[[Hoenn]] |&lt;br /&gt;
trainer=no |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation={{gen|III}}, {{gen|VI}} |&lt;br /&gt;
games=[[Pokémon Ruby and Sapphire Versions|Ruby, Sapphire]], [[Pokémon Emerald Version|Emerald]], [[Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire]] |&lt;br /&gt;
leader=no |&lt;br /&gt;
anime=yes |&lt;br /&gt;
manga=yes |&lt;br /&gt;
epnum=AG018 |&lt;br /&gt;
epname=On a Wingull and a Prayer! |&lt;br /&gt;
enva=[[Carter Cathcart|Jimmy Zoppi]] |&lt;br /&gt;
java=[[Yosuke Akimoto]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. Briney&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハギ{{tt|老人|ろうじん}}&#039;&#039;&#039; &#039;&#039;Old Man Hagi&#039;&#039;) is a skilled sailor who appears in many forms of the media.  He has a {{p|Wingull}} named [[Peeko]].&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
[[File:Mr Briney ORAS.png|thumb|200px|Mr. Briney at Dewford Town]]&lt;br /&gt;
&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, Mr. Briney is first seen near [[Rusturf Tunnel]], while in {{g|Omega Ruby and Alpha Sapphire}}, he is first seen in front of his cottage by the sea on {{rt|104|Hoenn}} before next being seen by Rusturf Tunnel.&lt;br /&gt;
&lt;br /&gt;
Outside of Rusturf Tunnel, he will ask the {{player}} to recover his {{p|Wingull}}, [[nickname]]d [[Peeko]], from a {{tc|Team Magma Grunt}}{{sup/3|R}}{{sup/6|OR}}/{{tc|Team Aqua Grunt}}{{sup/3|S}}{{sup/3|E}}{{sup/6|AS}} who has kidnapped it. Once Peeko is rescued and returned to Mr. Briney, he will offer to ferry the player in his boat among [[Petalburg City]] and [[Dewford Town]], as well as [[Slateport City]] (but only after the [[Letter]] to [[Steven Stone|Steven]] is delivered) until they gain the {{badge|Balance}} from [[Norman|their father]], after which he promptly disappears from all three areas. After the player earns the {{badge|Mind}}, Mr. Briney makes a visit to [[Stern&#039;s Shipyard]].&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}} only, when the player goes to the [[Lilycove City]] harbor after receiving the [[Old Sea Map]], a Sailor will say that the [[Faraway Island]] is very far away, and that he cannot help. However, Mr. Briney will reward the player for all the help provided by travelling to the island.&lt;br /&gt;
&lt;br /&gt;
During the post-game, it is revealed that he has become the captain of the [[S.S. Tidal]]. In Pokémon Omega Ruby and Alpha Sapphire, he is seen meeting his old friend [[Drake]] during the player&#039;s first cruise on the ship.&lt;br /&gt;
&lt;br /&gt;
He is an old friend of [[Mr. Stone]] as they, along with Drake, used to travel the world together in their youth.&lt;br /&gt;
&lt;br /&gt;
In {{g|X and Y}}, a painting titled &#039;&#039;{{TCG ID|EX Dragon|Mr. Briney&#039;s Compassion|87}}&#039;&#039; featuring Mr. Briney and Peeko is displayed in the [[Lumiose Museum]]. This artwork comes from {{TCG|EX Dragon}} expansion in the TCG.&lt;br /&gt;
:&#039;&#039;&#039;Audio guide&#039;&#039;&#039;: &#039;&#039;This painting depicts an old man who keeps a flying Pokémon close at hand.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Incidentally, the man&#039;s name is Mr. Briney, and the {{p|Wingull}}&#039;s name is Peeko.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Mr. Briney/Quotes}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Mr Briney anime.png|thumb|250px|Mr. Briney in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Young Mr. Briney.png|thumb|left|250px|Mr. Briney in his youth]]&lt;br /&gt;
Mr. Briney is an avid sailor, who claims to have sailed the seven seas. He met [[Peeko]] during his retirement years, and his new friend inspired him to construct the S.S. Wingull vessel and set off for another around the world trip.&lt;br /&gt;
&lt;br /&gt;
Mr. Briney debuted in &#039;&#039;[[AG018|On a Wingull and a Prayer!]]&#039;&#039;, where he was first seen fishing off a {{ci|Rustboro}} pier. {{an|May}} approached him as she tried to find someone who could take her and her friends to [[Dewford Town|Dewford Island]]. Mr. Briney offered to escort the group there after seeing Peeko take a liking to May, namely because she had a handful of [[Pokémon food]]. &lt;br /&gt;
&lt;br /&gt;
While May left to inform the group that they now had a ride, Mr. Briney was confronted by a {{tc|Team Aqua Grunt}}, the same one responsible for stealing from the [[Devon Corporation]] the [[AG017|previous day]]. The grunt captured Peeko in a cage, and he used her as a bargaining chip to get Mr. Briney to hand over his boat. With no other choice Mr. Briney complied with the grunt&#039;s demands. The pair were about to hop aboard, but the group&#039;s interference prevented them from doing so. Despite the group&#039;s arrival, the grunt still took Mr. Briney&#039;s vessel with Peeko still held captive. Luckily, Mr. Briney had another boat, the S.S. Wingull, which was hidden in his boat shed. Together with the group, Mr. Briney steered the S.S. Wingull into the path of the stolen vessel, causing it to become airborne and hit the water. While the Team Aqua grunt still escaped to his comrades in a waiting submarine, Mr. Briney was glad to be reunited with Peeko again. Afterwards, Mr. Briney followed through on his promise to May and they left bound for Dewford Island the next morning.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG019|Sharpedo Attack!]]&#039;&#039;, Mr. Briney was still taking the group to Dewford Town. On the way, they took a break on an unnamed island, which Mr. Briney found during one of his many ship voyages. While there, a group of {{p|Sharpedo}} arrived. Mr. Briney rescued May and [[Max]] from them with the help of Peeko. The group were able to bypass them to reach the island&#039;s shores. However, the Sharpedo had returned the following day and were preventing the group from leaving the shoal bay. After {{an|Brock}} helped the lead Sharpedo recover from its poisoning, the others all calmed down allowing Briney and the kids to continue towards Dewford. Later, Mr. Briney dropped the group off on Dewford Island and he set off towards [[Slateport City]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, {{an|Cilan}} mentioned that he was heading to [[Johto]] to compete in the [[Old Rod]] Fishing Rally, which was being hosted by Mr. Briney.&lt;br /&gt;
&lt;br /&gt;
===Character===&lt;br /&gt;
Mr. Briney is an affable man with plenty of seafaring stories to tell. He is a resourceful individual, as shown in both of his appearances. In &#039;&#039;[[AG019|Sharpedo Attack!]]&#039;&#039;, his knowledge of {{p|Sharpedo}} helped the group put a trap fence plan into action in their attempt to escape an island. Even in his retirement he continues to sail the ocean, with his friend [[Peeko]] always by his side.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
This listing is of Mr. Briney&#039;s known Pokémon in the {{pkmn|anime}}:&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=Peeko&lt;br /&gt;
|pkmn=Wingull&lt;br /&gt;
|nick=Peeko&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Peeko.png&lt;br /&gt;
|epnum=AG018&lt;br /&gt;
|epname=On a Wingull and a Prayer&lt;br /&gt;
|vajp=Chinami Nishimura&lt;br /&gt;
|vaen=Kayzie Rogers&lt;br /&gt;
|desc=&#039;&#039;&#039;Peeko&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ピーコちゃん&#039;&#039;&#039; &#039;&#039;Peeko-chan&#039;&#039;) is a female {{p|Wingull}} and Mr. Briney&#039;s only known Pokémon. She often sits on Mr. Briney&#039;s shoulder during sea voyages.&lt;br /&gt;
&lt;br /&gt;
Peeko was kidnapped by a {{tc|Team Aqua Grunt}} in &#039;&#039;[[AG018|On a Wingull and a Prayer!]]&#039;&#039;, though she was later recovered.}}&lt;br /&gt;
&lt;br /&gt;
===Voice actors===&lt;br /&gt;
{{vatable|color={{water color}}|bordercolor={{flying color light}}&lt;br /&gt;
|ja=秋元羊介 &#039;&#039;[[Yosuke Akimoto]]&#039;&#039;&lt;br /&gt;
|en=[[Carter Cathcart|Jimmy Zoppi]]&lt;br /&gt;
|fi=Arto Nieminen&lt;br /&gt;
|fr_eu=Daniel Nicodème&lt;br /&gt;
|it=Mario Zucca&lt;br /&gt;
|no=Trond Teigen&lt;br /&gt;
|pl=Andrzej Chudy&lt;br /&gt;
|pt_br=Carlos Silveira&lt;br /&gt;
|es_eu=Julio Núñez&lt;br /&gt;
|es_la=Armando Réndiz}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Mr Stone Ultima Mr Briney Drake Adventures.png|thumb|220px|Mr. Briney in Pokémon Adventures]]&lt;br /&gt;
====History====&lt;br /&gt;
====={{MangaArc|Ruby &amp;amp; Sapphire}}=====&lt;br /&gt;
Mr. Briney is first seen rescuing {{adv|Ruby}} from drowning after an earthquake caused him to fall offshore into the ocean. Mr. Briney reveals to Ruby that he dreams of capturing a {{p|Relicanth}} so that he could explore deeper parts of the ocean. Although Ruby found Relicanth&#039;s appearance unpleasant, Mr. Briney showed him a picture of a {{p|Milotic}} to convince the boy that not all fish Pokémon were ugly.&lt;br /&gt;
&lt;br /&gt;
As they travel, Mr. Briney accidentally fishes up a wild {{p|Crawdaunt}}. Mr. Briney attempt to battle Crawdaunt with Peeko, but they were unable to break through its tough shell and were knocked out. When he awoke, Mr. Briney found the Crawdaunt already defeated. Mr. Briney could tell that Ruby was the one who defeated Crawdaunt, but the boy denied the claim. After arriving at [[Dewford Town]], Mr. Briney let Ruby off and set out to continue his search for Relicanth.&lt;br /&gt;
&lt;br /&gt;
At the end of this chapter, Mr. Briney is revealed to have become captain of the [[S.S. Tidal]].&lt;br /&gt;
&lt;br /&gt;
====={{MangaArc|FireRed &amp;amp; LeafGreen}}=====&lt;br /&gt;
Mr. Briney is called by his old friend, [[Ultima]], after she obtained the [[Old Sea Map]] that would allow Briney to find [[Faraway Island]]. Despite this, Briney informs Ultima that he managed to reach Faraway Island on his own. Mr. Briney reveals that also saw the Mythical Pokémon, {{adv|Mew}}, but it flew away from him and his crew to the Kanto region.&lt;br /&gt;
&lt;br /&gt;
====={{MangaArc|Emerald}}=====&lt;br /&gt;
Mr. Briney is seen transporting the five petrified forms of {{adv|Red}}, {{adv|Blue}}, {{adv|Green}}, {{adv|Yellow}}, and {{adv|Silver}} to the {{Gdis|Battle Frontier|III}}.&lt;br /&gt;
&lt;br /&gt;
====={{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}=====&lt;br /&gt;
Mr. Briney is revealed to be old friends with [[Mr. Stone]] and [[Drake]]. He assists Mr. Stone and {{Steven}} by providing them with sea transportation to help prevent a giant meteoroid from crashing into the Hoenn region. He takes Steven, Mr. Stone, {{adv|Sapphire}}, {{adv|Emerald}}, Drake, and Ultima to [[Sea Mauville]], where they can use a special [[ultimate weapon|machine]] known as the Absorber to power a dimensional shifter that will help stop the meteoroid.&lt;br /&gt;
&lt;br /&gt;
The next day, Mr. Stone and Steven use the Absorber on Sapphire&#039;s [[Chic]] and Emerald&#039;s {{TP|Emerald|Sceptile}}. The process drains the life energy of the two Pokémon and transfers it into the dimensional shifter, but also causes intense pain to Chic and Sceptile. The scene of watching the two Pokémon in pain horrifies everyone. After the dimensional shifter is filled with energy, the area is attacked by [[Zinnia]] and her small army of Team Aqua and Magma Grunts in order to destroy the shifter. Mr. Briney helps fend off Zinnia and her allies long enough for Ruby to arrive and stop the fighting. After Ruby convinces Zinnia to leave, he asks Drake to take him to a place where he can get information on the Legendary Pokémon {{DL|Super-ancient Pokémon (Adventures)|Rayquaza}}. Drake agrees and has Mr. Briney take everyone to [[Meteor Falls]].&lt;br /&gt;
&lt;br /&gt;
During the trip, {{p|Hoopa}} is tricked into summoning {{DL|Super-ancient Pokémon (Adventures)|Groudon}} and {{DL|Super-ancient Pokémon (Adventures)|Kyogre}} from their resting places. The two super-ancient Pokémon make their way to [[Maxie]] and [[Archie]], who use the restored [[Red Orb|Red]] and [[Blue Orb]]s to revert Groudon and Kyogre into their [[Primal Reversion|Primal]] forms. To test Kyogre&#039;s new power, Archie has Kyogre create a giant whirlpool to sink the S.S. Tidal into the sea. After escaping and making their way to shore, Drake, Ultima, and Briney are saved by the [[Draconid people|Draconid]]s and taken to [[Meteor Village]] to recuperate.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=Peeko&lt;br /&gt;
|trainer=Mr. Briney&lt;br /&gt;
|pkmn=Pelipper&lt;br /&gt;
|gender=female&lt;br /&gt;
|nick=Peeko&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Peeko Pelipper Adventures.png&lt;br /&gt;
|epnum=PS192&lt;br /&gt;
|epname=Stick This in Your Craw, Crawdaunt! I&lt;br /&gt;
|desc=Peeko (Japanese: &#039;&#039;&#039;ピーコちゃん&#039;&#039;&#039; &#039;&#039;Peeko-chan&#039;&#039;) is Mr. Briney&#039;s well-trained Pokémon. She first appeared as a {{p|Wingull}} in the Ruby and Sapphire chapter. In the {{MangaArc|FireRed &amp;amp; LeafGreen}}, she was revealed to have evolved into a {{p|Pelipper}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Mr. Briney&lt;br /&gt;
|pkmn=Huntail, Magikarp, and Barboach&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|img=Briney Water Pokémon Adventures.png&lt;br /&gt;
|epnum=PS192&lt;br /&gt;
|epname=Stick This in Your Craw, Crawdaunt! I&lt;br /&gt;
|desc=Briney&#039;s {{p|Huntail}}, {{p|Magikarp}}, and {{p|Barboach}} were seen swimming inside of a tank while Mr. Briney was fishing.&lt;br /&gt;
&lt;br /&gt;
None of their moves are known and Huntail&#039;s Ability is {{a|Swift Swim}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Mr. Briney&lt;br /&gt;
|pkmn=Whiscash&lt;br /&gt;
|nick=Whisko&lt;br /&gt;
|cynick=Gills&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|img=Briney Gills Adventures.png&lt;br /&gt;
|epnum=PS192&lt;br /&gt;
|epname=Stick This in Your Craw, Crawdaunt! I&lt;br /&gt;
|desc=Mr. Briney has a {{p|Whiscash}} nicknamed Whisko (Japanese: &#039;&#039;&#039;マーコちゃん&#039;&#039;&#039; &#039;&#039;Māko-chan&#039;&#039;). Whisko can detect an earthquake signal with its whiskers.&lt;br /&gt;
&lt;br /&gt;
None of Whisko&#039;s moves are known}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Mr. Briney&lt;br /&gt;
|pkmn=Wailmer&lt;br /&gt;
|nick=Wailmer (×3)&lt;br /&gt;
|type1=Water&lt;br /&gt;
|img=Briney Wailmer Adventures.png&lt;br /&gt;
|img_size=110px&lt;br /&gt;
|epnum=PS192&lt;br /&gt;
|epname=Stick This in Your Craw, Crawdaunt! I&lt;br /&gt;
|desc=Mr. Briney caught these three {{p|Wailmer}} while he was fishing out on sea. Even though they were not the Relicanth he was looking for, Mr. Briney considered them a good catch.&lt;br /&gt;
&lt;br /&gt;
None of the Wailmer&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ruby-Sapphire===&lt;br /&gt;
[[File:Mr Briney PMRS.png|thumb|Mr. Briney in Pokémon Pocket Monsters]]&lt;br /&gt;
Mr. Briney appears in &#039;&#039;[[PMRS10|We&#039;ve Found Team Magma&#039;s Secret!!]]&#039;&#039;, where he dressed up his {{p|Wingull}}, Peeko, before {{OBP|Red|Pocket Monsters}} came by. During Red&#039;s visit, he asked Mr. Briney about the apparently stuffed bird and Mr. Briney revealed it to him as Peeko. Mr. Briney told them that he takes Peeko everywhere he goes, including the rooms in his house. Later, Mr. Briney informed the group that Peeko had a crush on someone, later revealed to be {{TP|Red|Clefairy}}. In time, [[Team Magma]] came by and demand Mr. Briney&#039;s Peeko.  Peeko refused to go with them and attached herself to Clefairy.  Peeko&#039;s attachment to Clefairy made Mr. Briney sad.  When Peeko went racing around with Clefairy, Mr. Briney went after her and tried to protect her from Team Magma. A can fell off of a balloon Clefairy rode on and Mr. Briney read a letter that was attached to the can, learning that Peeko liked Mr. Briney more than Clefairy and wanted to stay with him.  Mr. Briney was quite amused.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{| style=&amp;quot;width: 25%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Mr. Briney|Wingull|Peeko PMRS.png|Water|Flying|disp=Peeko|link=Peeko#In the Pokémon Ruby-Sapphire manga}} ♀&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
This listing is of cards mentioning or featuring Mr. Briney or his Pokémon in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Mr. Briney|Trainer|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Dragon|Mr. Briney&#039;s Compassion|87}}|type=Trainer|type2=Supporter|enset=EX Dragon|enrarity=Uncommon|ennum=87/97|enset2=POP Series 2|enrarity2=Uncommon|ennum2=8/17|jpset=Rulers of the Heavens|jprarity=Uncommon|jpnum=052/054}}&lt;br /&gt;
{{cardlist/footer|Trainer}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Sprites and models===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{water color dark}}; background: #{{water color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:96px; height:96px&amp;quot;| [[File:Mr Briney RS OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:96px; height:96px&amp;quot;| [[File:Mr Briney OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:96px; height:96px&amp;quot;| [[File:Mr Briney ORAS OD.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Overworld sprite from &amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}&lt;br /&gt;
| Overworld sprite from &amp;lt;br&amp;gt;{{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Overworld model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{water color light}}; border: 3px solid #{{water color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ハギ{{tt|老人|ろうじん}} &#039;&#039;Old Man Hagi&#039;&#039;&lt;br /&gt;
| From 萩 &#039;&#039;hagi&#039;&#039; ({{wp|Lespedeza|Japanese clovers}})&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Mr. Briney&lt;br /&gt;
| From &#039;&#039;brine&#039;&#039; (salt water)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Mr. Brack&lt;br /&gt;
| From &#039;&#039;Brackwasser&#039;&#039; (brackish water)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Sr. Arenque&lt;br /&gt;
| From &#039;&#039;arenque&#039;&#039; (herring)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| M. Marco&lt;br /&gt;
| From &#039;&#039;mer&#039;&#039; (sea)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Sig. Marino&lt;br /&gt;
| From &#039;&#039;marino&#039;&#039; (marine)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 하기{{tt|노인|No-in}} &#039;&#039;Old Man Hagi&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 哈奇{{tt|老人|Lǎorén}} &#039;&#039;Old Man Hǎqí&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Transcription of his Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 哈奇{{tt|老人|Lóuhyàhn}} &#039;&#039;Old Man Hākèih&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Polish&lt;br /&gt;
| Pan Briney&lt;br /&gt;
| From his English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Senhor Briney&lt;br /&gt;
| From his English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Russian&lt;br /&gt;
| Мистер Брайни &#039;&#039;Mister Brayni&#039;&#039;&lt;br /&gt;
| Transcription of his English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Swedish&lt;br /&gt;
| Farbror Saltis&lt;br /&gt;
| From &#039;&#039;salt&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Thai&lt;br /&gt;
| {{tt|ลุงชาวประมง|Lung Chaopramong}}ฮางิ &#039;&#039;Uncle Fisherman Hangi&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Vietnamese&lt;br /&gt;
| Hagi&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Mr. Briney&#039;s Pokémon===&lt;br /&gt;
&#039;&#039;Peeko&#039;&#039;&lt;br /&gt;
{{main|Peeko#Names|Peeko → Names}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whisko&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; background:#{{water color light}}; border: 3px solid #{{ground color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| マーコちゃん &#039;&#039;Māko-chan&#039;&#039;&lt;br /&gt;
| From ナマズン &#039;&#039;Namazun&#039;&#039; ({{p|Whiscash}}) and 子 &#039;&#039;ko&#039;&#039; (diminutive suffix)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | English&lt;br /&gt;
| Whisko ([[VIZ Media]])&lt;br /&gt;
| From &#039;&#039;Whiscash&#039;&#039; and 子 &#039;&#039;ko&#039;&#039; (diminutive suffix)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Gills ([[Chuang Yi]])&lt;br /&gt;
| From &#039;&#039;{{wp|gill}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 麻子 &#039;&#039;Mázǐ&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From the Japanese name 麻子 &#039;&#039;Mako&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 麻子 &#039;&#039;Màhjí&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Whisko&lt;br /&gt;
| Same as English VIZ Media name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Vietnamese&lt;br /&gt;
| Mago&lt;br /&gt;
| Similar to Japanese name&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPC|water|hoenn=yes}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Briney, Mr.}}&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
[[Category:Ruby and Sapphire characters]]&lt;br /&gt;
[[Category:Emerald characters]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire characters]]&lt;br /&gt;
[[Category:Sailors]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mr. Brack]]&lt;br /&gt;
[[es:Señor Arenque]]&lt;br /&gt;
[[fr:M. Marco]]&lt;br /&gt;
[[it:Sig. Marino]]&lt;br /&gt;
[[ja:ハギろうじん]]&lt;br /&gt;
[[zh:哈奇老人]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Steven_Stone&amp;diff=4090420</id>
		<title>Steven Stone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Steven_Stone&amp;diff=4090420"/>
		<updated>2024-08-28T15:38:12Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Steven|the [[character of the day]] whose name is Steven|Steven (EP239)}}&lt;br /&gt;
{{redirect|Stephen|the character whose name is often mispronounced as Stephen or Steven|Stephan}}&lt;br /&gt;
----&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|corecolor={{steel color light}}&lt;br /&gt;
|name=Steven Stone&lt;br /&gt;
|jname=ツワブキ・ダイゴ&lt;br /&gt;
|tmname=Daigo Tsuwabuki&lt;br /&gt;
|image=Omega Ruby Alpha Sapphire Steven.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Artwork from {{pkmn|Omega Ruby and Alpha Sapphire}} by [[Megumi Mizutani]]&amp;lt;ref&amp;gt;[[a:File:StevenRoaringSkies90.jpg|Steven (Roaring Skies 90)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|age=25{{sup/6|ORAS}} &amp;lt;ref&amp;gt;&#039;&#039;&#039;[[Steven Stone/Quotes#Delta Episode|Steven Stone]]&#039;&#039;&#039;: &amp;quot;&#039;&#039;My father is... Well, let me just say that I have been his son for &#039;&#039;&#039;25 years&#039;&#039;&#039;, and sometimes even I am not sure I understand him fully.&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Light steel blue&lt;br /&gt;
|hair=Light steel blue&lt;br /&gt;
|hometown=[[Mossdeep City]]&lt;br /&gt;
|region=[[Hoenn]]&lt;br /&gt;
|relatives=[[Mr. Stone]] (father)&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Game&lt;br /&gt;
|color={{steel color light}}&lt;br /&gt;
|gen={{gen|III}}, {{gen|IV}}, {{gen|V}}, {{gen|VI}}, {{gen|VII}}, {{gen|VIII}}, {{gen|IX}}&lt;br /&gt;
|counterpart=[[Steven (Masters)]]&lt;br /&gt;
|games={{3v2|Ruby|Sapphire|Emerald}}, {{2v2|HeartGold|SoulSilver}}, {{2v2|Black|White|2}}, {{pkmn|Omega Ruby and Alpha Sapphire}}&amp;lt;br&amp;gt;{{pkmn|Masters EX}}&lt;br /&gt;
|trainer={{pkmn|Champion}}{{sup/3|RS}}{{sup/6|ORAS}}&amp;lt;br&amp;gt;[[Pokémon Trainer]]{{sup/3|E}}{{sup/5|B2W2}}&lt;br /&gt;
|enva=[[Xander Mobus]]&amp;lt;ref name=&amp;quot;Xander Mobus&amp;quot;&amp;gt;[https://twitter.com/XanderMobusVO/status/1304968120054894592 Xander Mobus on Twitter]&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|jpva=Tomoaki Maeno&amp;lt;ref name=&amp;quot;Tomoaki Maeno&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1417366158546714624 Pokémon Masters EX on Twitter] (Japanese)&amp;lt;/ref&amp;gt; &amp;lt;small&amp;gt;({{pkmn|Masters EX}})&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Team&lt;br /&gt;
|color={{steel color light}}&lt;br /&gt;
|member=[[Hoenn League]]&lt;br /&gt;
|rank={{pkmn|Champion}}&lt;br /&gt;
|specialty={{t|Steel}} types&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Anime&lt;br /&gt;
|color={{steel color light}}&lt;br /&gt;
|series=&#039;&#039;[[Pokémon anime|Pokémon the Series]]&#039;&#039;&lt;br /&gt;
|counterpart=[[Steven Stone (anime)]]&lt;br /&gt;
|debut=&#039;&#039;[[AG022|A Hole Lotta Trouble]]&#039;&#039;&lt;br /&gt;
|enva=[[Andrew Paull]]&lt;br /&gt;
|jpva=Rintarō Nishi &amp;lt;small&amp;gt;([[AG022]])&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Kenichi Suzumura]] &amp;lt;small&amp;gt;([[XYS02]]-present)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Character Infobox/Manga&lt;br /&gt;
|color={{steel color light}}&lt;br /&gt;
|series=&#039;&#039;[[Pokémon Adventures]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom]]&#039;&#039;&lt;br /&gt;
|debut=&#039;&#039;[[PS191|Blowing Past Nosepass II]]&#039;&#039; &amp;lt;small&amp;gt;({{pkmn|Adventures}})&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[CPIW0]] &amp;lt;small&amp;gt;([[Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom|CPIW]])&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steven Stone&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ツワブキ・ダイゴ&#039;&#039;&#039; &#039;&#039;Daigo Tsuwabuki&#039;&#039;) is a skilled {{pkmn|Trainer}} who [[Type expert|specializes]] in {{type|Steel}} {{OBP|Pokémon|species}}. He is the {{pkmn|Champion}} of the [[Hoenn]] [[region]]&#039;s [[Hoenn League|Pokémon League]] in [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]], [[Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire]], as well as the Hoenn League Champion during {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&lt;br /&gt;
A collector of rare stones, Steven is the son of the [[Mr. Stone|president]] of the [[Devon Corporation]], and makes his home in [[Mossdeep City]]. In the Hoenn-based games, he wanders the region, aiding the {{player}} on their {{pkmn|journey}}. In {{game|Emerald}}, he is no longer the Champion, with [[Wallace]] taking his place.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
[[File:Steven challenge RS.png|thumb|left|250px|{{ga|Brendan}} challenging Steven in Ruby and Sapphire]]&lt;br /&gt;
[[File:Steven Latios ORAS.png|thumb|200px|Steven flying on {{p|Latios}} with the player]]&lt;br /&gt;
[[File:Steven Pokémon League ORAS.png|thumb|200px|Steven challenging the player]]&lt;br /&gt;
In {{game|Ruby and Sapphire|s}}, Steven is first met in [[Granite Cave]] when the {{player}} delivers him a [[letter]] from [[Mr. Stone|his father]]. As thanks, Steven gives the player the [[TM]] for {{m|Steel Wing}} before leaving. He is later briefly met again on {{rt|118|Hoenn}} after the player has crossed the body of water running across the route. On {{rt|120|Hoenn}}, he gifts the player with the [[Devon Scope]], allowing them to detect invisible {{p|Kecleon}}. At his house in [[Mossdeep City]], Steven gives the player {{HM|08|Dive}}. After {{p|Groudon}}{{sup/3|R}}/{{p|Kyogre}}{{sup/3|S}} has been awakened, Steven tells the player follow him to [[Sootopolis City]], where he escorts them to the [[Cave of Origin]]. Later, at the {{ho|Pokémon League}} in [[Ever Grande City]], Steven reveals himself to be the [[Hoenn League]] {{pkmn|Champion}}. Following his defeat, he escorts the player into the [[Hall of Fame]].&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, Steven is a powerful, wandering Trainer who gave up competing seriously to spend more time looking for rare rocks and stones. In addition to the encounters in Ruby and Sapphire, Steven now also assists the player in stopping [[Team Magma]]&#039;s takeover of the [[Mossdeep Space Center]] by joining them in a [[Multi Battle]] against [[Maxie]] and [[Tabitha]]. Once the player has defeated the new Champion, [[Wallace]], a special chamber opens up at [[Meteor Falls]], where Steven challenges the player to a high-level battle.&lt;br /&gt;
&lt;br /&gt;
In {{game|Platinum}}, the person who gives the player their [[villa]] in the [[Resort Area]] mentions that the man who gave him the villa came to [[Sinnoh]] to collect rare stones and returned to his home after finding all the rare stones he wanted, heavily hinting that the previous owner was Steven.&lt;br /&gt;
&lt;br /&gt;
Steven also appears in {{game|HeartGold and SoulSilver|s}}, introducing himself as the [[Hoenn]] Champion. The player first meets him when they leave the [[Pokémon Fan Club]] in [[Vermilion City]] after collecting {{OBP|Copycat|character}}&#039;s [[Lost Item]], where he will inform them that there have been reports of a {{p|Latios}}{{sup/4|SS}}/{{p|Latias}}{{sup/4|HG}} {{pkmn2|roaming}} [[Kanto]]. The player meets him a second time after defeating {{ga|Red}} in [[Mt. Silver Cave]], appearing in the [[Silph Co.]] building in [[Saffron City]] and letting the player choose one of three colored stones: the Green Stone, the Red Stone, or the Blue Stone. Depending on which color is picked, he will give the player one of the three Hoenn [[first partner Pokémon]]. He can later be found in the [[Pewter Museum of Science]], examining a shelf. After visiting and speaking to him there, he will return to the Silph Co. building and offer to [[In-game trade|trade]] the player a {{p|Beldum}} holding a [[Dawn Stone]] for a {{p|Forretress}}.&lt;br /&gt;
&lt;br /&gt;
If the player has the [[Enigma Stone]] and enters the Pewter Museum of Science, an event will occur in which Steven will be talking to one of the museum&#039;s researchers. When he is spoken to, he will notice the Enigma Stone and have the researcher examine it. The researcher will extract the [[Soul Dew]] from the stone and give it to the player. Steven will tell the player that Soul Dew is said to be the solidified spirits of Latias and Latios, and that it can bring out their true potential. Upon walking outside, Latias{{sup/4|SS}}/Latios{{sup/4|HG}} will be waiting to battle the player, drawn to them by the Soul Dew. Once it has been caught, Steven will head back to Hoenn.&lt;br /&gt;
&lt;br /&gt;
In {{game|Black and White|s}}, a tourist who visits [[Undella Town]] in the {{season|summer}} mentions Steven, explaining that he is a very powerful Pokémon Trainer who collects stones. In {{B2W2}}, Steven appears alongside the other Champions from the first five [[generation]]s as an opponent in the [[Champions Tournament]] at the [[Pokémon World Tournament]].&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, Steven performs mostly the same role as he did in Ruby and Sapphire, with several alterations. For example, the encounter with him in Granite Cave now serves as foreshadowing for [[Primal Reversion]], and the encounter with him on Route 118 leads to him and the player visiting [[Southern Island]] to defend Latios{{sup/6|OR}}/Latias{{sup/6|AS}} from Team Magma{{sup/6|OR}}/[[Team Aqua]]{{sup/6|AS}}, after which he gives the player a [[Mega Bracelet]] and teaches them about [[Mega Evolution]] before they return to mainland and part ways. On Route 120, in addition to the Devon Scope, he also gives the player the [[Mega Stone]] for the Hoenn first partner Pokémon they chose at the start of the game.&lt;br /&gt;
&lt;br /&gt;
Steven plays a major role in Omega Ruby and Alpha Sapphire&#039;s [[Delta Episode]], attempting to find a way to stop a [[Grand Meteor Delta|giant meteoroid]] from destroying the [[Pokémon world]]. He summons the player to his help via their [[PokéNav Plus]], first having them come to the [[Devon Corporation]] building in [[Rustboro City]] so that his father can explain the situation. Afterwards, Steven heads for the Mossdeep Space Center, while the player retrieves a [[Meteorite Shard]] required to power a device called the dimensional shifter, which is meant to warp the meteoroid away. Steven later retrieves another Meteorite Shard from Meteor Falls for the same purpose, where he and the player also meet an elder of the [[Draconid people]]. When the Space Center is later invaded by Team Magma{{sup/6|OR}}/Team Aqua{{sup/6|AS}}, the player joins Steven in a Multi Battle against [[Courtney]]{{sup/6|OR}}/[[Matt]]{{sup/6|AS}} and a [[Grunt]]. Afterwards, the dimensional shifter is stolen and destroyed by [[Zinnia]], who calls Steven and [[Professor Cozmo]] out on not considering the possibility that the device could&#039;ve sent the meteoroid to [[Pokémon multiverse|another world]] that would have no method of dealing with it. Figuring that Zinnia is trying to use {{p|Rayquaza}} to stop the meteoroid, Steven enlists Wallace&#039;s help in letting the player gain access to the [[Sky Pillar]]. At the end of the Delta Episode, a cutscene shows Steven requesting Wallace to take his place as Champion once he leaves the Pokémon League to travel someday, which Wallace accepts.&lt;br /&gt;
&lt;br /&gt;
After the Delta Episode, Steven also appears as a Multi Battle partner at the [[Battle Maison]]. After he&#039;s beaten in a [[rematch]] at the Pokémon League, he gives the player a [[Metagrossite]].&lt;br /&gt;
&lt;br /&gt;
In Ruby, Sapphire, and Emerald, after the player enters the [[Hall of Fame]], Steven will leave a Beldum and a note for the player at his house in Mossdeep City. In Omega Ruby and Alpha Sapphire, he leaves one for the player after the Delta Episode is fully completed and has it hold an [[Iron Plate]].&lt;br /&gt;
&lt;br /&gt;
==={{DL|PokéNav|Trainer&#039;s Eyes}}/{{DL|PokéNav|Match Call}}===&lt;br /&gt;
&#039;&#039;&#039;Champion Steven&#039;&#039;&#039;{{sup/3|RS}}{{sup/6|ORAS}} / &#039;&#039;&#039;Hard as Rock Steven&#039;&#039;&#039;{{sup/3|E}}&lt;br /&gt;
:&#039;&#039;&#039;Strategy&#039;&#039;&#039;&lt;br /&gt;
:Pick on the foe&#039;s weakness.{{sup/3|RS}}&lt;br /&gt;
:Attack the weak points!{{sup/3|E}}&lt;br /&gt;
:Strike enemies where they&#039;re weakest!{{sup/6|ORAS}}&lt;br /&gt;
:&#039;&#039;&#039;Trainer&#039;s Pokémon&#039;&#039;&#039;{{sup/3|RSE}} / &#039;&#039;&#039;Favorite Pokémon&#039;&#039;&#039;{{sup/6|ORAS}}&lt;br /&gt;
:The ultimate Steel Pokémon{{sup/3|RS}}&lt;br /&gt;
:Ultimate &amp;lt;sc&amp;gt;Steel&amp;lt;/sc&amp;gt; Pokémon.{{sup/3|E}}&lt;br /&gt;
:The ultimate Steel-type Pokémon.{{sup/6|ORAS}}&lt;br /&gt;
:&#039;&#039;&#039;Self-Introduction&#039;&#039;&#039;{{sup/3|RSE}} / &#039;&#039;&#039;Trainer Message&#039;&#039;&#039;{{sup/6|ORAS}}&lt;br /&gt;
:When it comes down to it, I&#039;m still the strongest!{{sup/3|RS}}&lt;br /&gt;
:I&#039;d climb even waterfalls to find a rare stone!{{sup/3|E}}&lt;br /&gt;
:When it comes down to it, I&#039;m just the strongest there is right now.{{sup/6|ORAS}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
Steven uses four [[Full Restore]]s in [[Generation III]] when fighting the player.&lt;br /&gt;
===={{game|Ruby and Sapphire|s}}====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=Spr RS Steven.png&lt;br /&gt;
|prize={{Pdollar}}11600&lt;br /&gt;
|class=Champion&lt;br /&gt;
|classlink=Pokémon Champion&lt;br /&gt;
|name=Steven&lt;br /&gt;
|game=RS&lt;br /&gt;
|location=Pokémon League (Hoenn)&lt;br /&gt;
|locationname=Ever Grande City&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=227&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Steel|type2=Flying&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Steel Wing|move1type=Steel&lt;br /&gt;
|move2=Toxic|move2type=Poison&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying&lt;br /&gt;
|move4=Spikes|move4type=Ground}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|level=55&lt;br /&gt;
|type1=Ground|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=AncientPower|move2type=Rock&lt;br /&gt;
|move3=Light Screen|move3type=Psychic&lt;br /&gt;
|move4=Reflect|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=56&lt;br /&gt;
|type1=Steel|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=Dragon Claw|move2type=Dragon&lt;br /&gt;
|move3=Thunder|move3type=Electric&lt;br /&gt;
|move4=SolarBeam|move4type=Grass}}&lt;br /&gt;
{{Party/Div|color={{steel color}}}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=346&lt;br /&gt;
|pokemon=Cradily&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=56&lt;br /&gt;
|type1=Rock|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost&lt;br /&gt;
|move3=Sludge Bomb|move3type=Poison&lt;br /&gt;
|move4=Giga Drain|move4type=Grass}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=348&lt;br /&gt;
|pokemon=Armaldo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=56&lt;br /&gt;
|type1=Rock|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=AncientPower|move1type=Rock&lt;br /&gt;
|move2=Slash|move2type=Normal&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying&lt;br /&gt;
|move4=Water Pulse|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|level=58&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Meteor Mash|move1type=Steel&lt;br /&gt;
|move2=Earthquake|move2type=Ground&lt;br /&gt;
|move3=Psychic|move3type=Psychic&lt;br /&gt;
|move4=Hyper Beam|move4type=Normal}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Left for the player=====&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=374&lt;br /&gt;
|pokemon=Beldum&lt;br /&gt;
|level=5&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|move1=Take Down|move1type=Normal}}&lt;br /&gt;
&lt;br /&gt;
===={{game|Emerald}}====&lt;br /&gt;
=====[[Multi Battle]] with {{player}}=====&lt;br /&gt;
Steven battles alongside player against [[Maxie]] and [[Tabitha]] in the [[Mossdeep Space Center]].&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=E Steven Back.png&lt;br /&gt;
|prize=none&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=Steven&lt;br /&gt;
|game=E&lt;br /&gt;
|location=Mossdeep Space Center&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=375&lt;br /&gt;
|pokemon=Metang&lt;br /&gt;
|level=42&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|move1=Light Screen|move1type=Psychic&lt;br /&gt;
|move2=Psychic|move2type=Psychic&lt;br /&gt;
|move3=Reflect|move3type=Psychic&lt;br /&gt;
|move4=Metal Claw|move4type=Steel}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=227&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=43&lt;br /&gt;
|type1=Steel|type2=Flying&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying&lt;br /&gt;
|move3=Protect|move3type=Normal&lt;br /&gt;
|move4=Steel Wing|move4type=Steel}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=44&lt;br /&gt;
|type1=Steel|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Thunder|move1type=Electric&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=SolarBeam|move3type=Grass&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====[[Meteor Falls]]=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=Spr RS Steven.png&lt;br /&gt;
|prize={{PDollar}}4680&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=Steven&lt;br /&gt;
|game=E&lt;br /&gt;
|location=Meteor Falls&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=227&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=77&lt;br /&gt;
|type1=Steel|type2=Flying&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying&lt;br /&gt;
|move3=Spikes|move3type=Ground&lt;br /&gt;
|move4=Steel Wing|move4type=Steel}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|level=75&lt;br /&gt;
|type1=Ground|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Reflect|move1type=Psychic&lt;br /&gt;
|move2=Light Screen|move2type=Psychic&lt;br /&gt;
|move3=AncientPower|move3type=Rock&lt;br /&gt;
|move4=Earthquake|move4type=Ground}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=76&lt;br /&gt;
|type1=Steel|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Thunder|move1type=Electric&lt;br /&gt;
|move2=Earthquake|move2type=Ground&lt;br /&gt;
|move3=SolarBeam|move3type=Grass&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon}}&lt;br /&gt;
{{Party/Div|color={{steel color}}}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=346&lt;br /&gt;
|pokemon=Cradily&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=76&lt;br /&gt;
|type1=Rock|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|move1=Giga Drain|move1type=Grass&lt;br /&gt;
|move2=AncientPower|move2type=Rock&lt;br /&gt;
|move3=Ingrain|move3type=Grass&lt;br /&gt;
|move4=Confuse Ray|move4type=Ghost}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=348&lt;br /&gt;
|pokemon=Armaldo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=76&lt;br /&gt;
|type1=Rock|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=Water Pulse|move1type=Water&lt;br /&gt;
|move2=AncientPower|move2type=Rock&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying&lt;br /&gt;
|move4=Slash|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|level=78&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=Psychic|move2type=Psychic&lt;br /&gt;
|move3=Meteor Mash|move3type=Steel&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Left for the player=====&lt;br /&gt;
{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=374&lt;br /&gt;
|pokemon=Beldum&lt;br /&gt;
|level=5&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|move1=Take Down|move1type=Normal}}&lt;br /&gt;
&lt;br /&gt;
===={{game|HeartGold and SoulSilver|s}}====&lt;br /&gt;
=====[[Trade]]d to the player=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{heartgold color}}; border:3px solid #{{soulsilver color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}; {{roundytl|5px}}&amp;quot; | {{color|{{soulsilver color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | {{color|{{soulsilver color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | {{color|{{soulsilver color dark}}|Traded Pokémon}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | {{color|{{soulsilver color dark}}|English}}&amp;lt;br/&amp;gt;{{color2|{{soulsilver color dark}}|nickname}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | {{color|{{soulsilver color dark}}|Japanese}}&amp;lt;br/&amp;gt;{{color2|{{soulsilver color dark}}|nickname}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | {{color2|{{soulsilver color dark}}|Item}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | {{color2|{{soulsilver color dark}}|Ability}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | {{color2|{{soulsilver color dark}}|Nature}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | {{color|{{soulsilver color dark}}|English}}&amp;lt;br/&amp;gt;{{color2|{{soulsilver color dark}}|Original Trainer|OT}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | {{color|{{soulsilver color dark}}|Japanese}}&amp;lt;br/&amp;gt;{{color2|{{soulsilver color dark}}|Original Trainer|OT}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | {{color2|{{soulsilver color dark}}|Trainer ID number|ID}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}; {{roundytr|5px}}&amp;quot; | {{tt|{{color|{{soulsilver color dark}}|IVs}}|HP/Attack/Defense/Sp. Atk/Sp. Def/Speed}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | [[Silph Co.]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP/3|205|Forretress}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Forretress}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{MSP/3|374|Beldum}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Beldum}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Iron&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{tt|こうてつ|Kōtetsu}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{bag|Dawn Stone}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Dawn Stone]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{a|Clear Body}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Brave&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Steven {{male}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{tt|ダイゴ|Daigo}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 23478&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 28/29/24/24/25/23&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Given to the player=====&lt;br /&gt;
After defeating {{ga|Red}} and receiving a Kanto [[first partner Pokémon]] from [[Professor Oak]], Steven gives one of these Pokémon to the player. He asks the {{player}} what stone do they like the most (green, red, or blue). The stone&#039;s color corresponds to the received Hoenn first partner Pokémon.&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Green stone&lt;br /&gt;
! Red stone&lt;br /&gt;
! Blue stone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |{{Pokémon/4&lt;br /&gt;
|game=HeartGold&lt;br /&gt;
|ndex=252&lt;br /&gt;
|pokemon=Treecko&lt;br /&gt;
|gender=both&lt;br /&gt;
|level=5&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|move1=Pound|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |{{Pokémon/4&lt;br /&gt;
|game=HeartGold&lt;br /&gt;
|ndex=255&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|gender=both&lt;br /&gt;
|pokemon=Torchic&lt;br /&gt;
|level=5&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|move1=Scratch|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |{{Pokémon/4&lt;br /&gt;
|game=HeartGold&lt;br /&gt;
|ndex=258&lt;br /&gt;
|pokemon=Mudkip&lt;br /&gt;
|gender=both&lt;br /&gt;
|level=5&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{B2W2}}====&lt;br /&gt;
Steven uses three of these Pokémon in [[Pokémon battle|Single Battles]], four in [[Double Battle|Double]] and [[Rotation Battle]]s, and all six in [[Triple Battle]]s. He will always lead with his signature Pokémon, {{p|Metagross}}.&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=Spr B2W2 Steven.png&lt;br /&gt;
|prize=1{{color2|000|Battle Point|BP}}&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=Steven&lt;br /&gt;
|game=B2W2&lt;br /&gt;
|location=Pokémon World Tournament&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|held=Occa Berry&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|move1=Zen Headbutt|move1type=Psychic|move1cat=Physical&lt;br /&gt;
|move2=Hammer Arm|move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Bullet Punch|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|gender=both&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Steel|type2=Rock&lt;br /&gt;
|ability=Sturdy|ability2=Rock Head&lt;br /&gt;
|held=Air Balloon&lt;br /&gt;
|move1=Head Smash|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Avalanche|move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Metal Burst|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=530&lt;br /&gt;
|pokemon=Excadrill&lt;br /&gt;
|gender=both&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Ground|type2=Steel&lt;br /&gt;
|ability=Sand Rush|ability2=Sand Force&lt;br /&gt;
|held=Focus Sash&lt;br /&gt;
|move1=Earthquake|move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2=Rock Slide|move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3=X-Scissor|move3type=Bug|move3cat=Physical&lt;br /&gt;
|move4=Sandstorm|move4type=Rock|move4cat=Status}}&lt;br /&gt;
{{Party/Div|color={{steel color}}}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=567&lt;br /&gt;
|pokemon=Archeops&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Rock|type2=Flying&lt;br /&gt;
|ability=Defeatist&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Head Smash|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Acrobatics|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=346&lt;br /&gt;
|pokemon=Cradily&lt;br /&gt;
|gender=both&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Rock|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|held=Expert Belt&lt;br /&gt;
|move1=Stone Edge|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Seed Bomb|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Sandstorm|move4type=Rock|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=348&lt;br /&gt;
|pokemon=Armaldo&lt;br /&gt;
|gender=both&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Rock|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|held=White Herb&lt;br /&gt;
|move1=X-Scissor|move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2=Rock Blast|move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Superpower|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version]]====&lt;br /&gt;
Steven will use this Pokémon when teaming with the player in a [[Multi Battle]].&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|name=Steven&lt;br /&gt;
|sprite=VSSteven.png{{!}}150px&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Hoenn&lt;br /&gt;
|prize=none&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|form=-Shiny&lt;br /&gt;
|spritegender=shiny&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|held=Metagrossite&lt;br /&gt;
|level=45&lt;br /&gt;
|move1=Meteor Mash|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Zen Headbutt|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Bullet Punch|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Giga Impact|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
===={{g|Omega Ruby and Alpha Sapphire}}====&lt;br /&gt;
=====First [[Multi Battle]] with {{player}}=====&lt;br /&gt;
Steven will work as the player&#039;s partner during the Multi Battle against [[Courtney]] and a {{tc|Team Magma Grunt}}{{sup/6|OR}}/[[Matt]] and a {{tc|Team Aqua Grunt}}{{sup/6|AS}} on [[Southern Island]].&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|name=Steven&lt;br /&gt;
|sprite=VSSteven.png{{!}}150px&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Southern Island&lt;br /&gt;
|prize=none&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|pokemon=Metang&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ndex=375&lt;br /&gt;
|level=35&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|move1=Zen Headbutt|move1type=Psychic|move1cat=Physical&lt;br /&gt;
|move2=Bullet Punch|move2type=Steel|move2cat=Physical&lt;br /&gt;
|move3=Pursuit|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Metal Claw|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Champion battle=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=VSSteven.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{PDollar}}11,800&lt;br /&gt;
|class=Champion&lt;br /&gt;
|classlink=Pokémon Champion&lt;br /&gt;
|name=Steven&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Pokémon League (Hoenn)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=227&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Steel|type2=Flying&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Toxic|move1type=Poison|move1cat=Status&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Spikes|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Steel Wing|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Ground|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Reflect|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Light Screen|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Extrasensory|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Earth Power|move4type=Ground|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Steel|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Stone Edge|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Iron Tail|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{steel color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=346&lt;br /&gt;
|pokemon=Cradily&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Rock|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|move1=Giga Drain|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Ancient Power|move2type=Rock|move2cat=Special&lt;br /&gt;
|move3=Sludge Bomb|move3type=Poison|move3cat=Special&lt;br /&gt;
|move4=Confuse Ray|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=348&lt;br /&gt;
|pokemon=Armaldo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Rock|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=X-Scissor|move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2=Rock Blast|move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3=Metal Claw|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Crush Claw|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|level=59&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|held=Metagrossite&lt;br /&gt;
|move1=Bullet Punch|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Zen Headbutt|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Meteor Mash|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Giga Impact|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Second [[Multi Battle]] with {{player}}=====&lt;br /&gt;
Steven will work as the player&#039;s partner during the Multi Battle against Courtney and a Team Magma Grunt{{sup/6|OR}}/Matt and a Team Aqua Grunt{{sup/6|AS}} at [[Mossdeep Space Center]] during the Delta Episode, using a [[party|team]] identical to his initial Champion team.&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=VSSteven.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize=none&lt;br /&gt;
|name=Steven&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Mossdeep Space Center&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=227&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Steel|type2=Flying&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Toxic|move1type=Poison|move1cat=Status&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Spikes|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Steel Wing|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Ground|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Reflect|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Light Screen|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Extrasensory|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Earth Power|move4type=Ground|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Steel|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Stone Edge|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Iron Tail|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{steel color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=346&lt;br /&gt;
|pokemon=Cradily&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Rock|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|move1=Giga Drain|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Ancient Power|move2type=Rock|move2cat=Special&lt;br /&gt;
|move3=Sludge Bomb|move3type=Poison|move3cat=Special&lt;br /&gt;
|move4=Confuse Ray|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=348&lt;br /&gt;
|pokemon=Armaldo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Rock|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=X-Scissor|move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2=Rock Blast|move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3=Metal Claw|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Crush Claw|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|level=59&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|held=Metagrossite&lt;br /&gt;
|move1=Bullet Punch|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Zen Headbutt|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Meteor Mash|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Giga Impact|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====[[Rematch]]=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=VSSteven.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{PDollar}}15,800&lt;br /&gt;
|class=Champion&lt;br /&gt;
|classlink=Pokémon Champion&lt;br /&gt;
|name=Steven&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Pokémon League (Hoenn)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=227&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=77&lt;br /&gt;
|type1=Steel|type2=Flying&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Toxic|move1type=Poison|move1cat=Status&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Spikes|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Steel Wing|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|level=77&lt;br /&gt;
|type1=Ground|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Reflect|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Light Screen|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Extrasensory|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Earth Power|move4type=Ground|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=77&lt;br /&gt;
|type1=Steel|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Stone Edge|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Iron Tail|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{steel color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=703&lt;br /&gt;
|pokemon=Carbink&lt;br /&gt;
|level=77&lt;br /&gt;
|type1=Rock|type2=Fairy&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|move1=Moonblast|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Power Gem|move2type=Rock|move2cat=Special&lt;br /&gt;
|move3=Psychic|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Earth Power|move4type=Ground|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=142&lt;br /&gt;
|pokemon=Aerodactyl&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=77&lt;br /&gt;
|type1=Rock|type2=Flying&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|move1=Rock Slide|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Ice Fang|move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3=Thunder Fang|move3type=Electric|move3cat=Physical&lt;br /&gt;
|move4=Fire Fang|move4type=Fire|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|level=79&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|held=Metagrossite&lt;br /&gt;
|move1=Bullet Punch|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Zen Headbutt|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Meteor Mash|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Giga Impact|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Battle Maison Multi Battle=====&lt;br /&gt;
Steven will always use these two Pokémon as the player&#039;s Multi Battle partner.&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=VSSteven.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize=none&lt;br /&gt;
|name=Steven&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Battle Maison&lt;br /&gt;
|pokemon=2}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=142&lt;br /&gt;
|pokemon=Aerodactyl&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Rock|type2=Flying&lt;br /&gt;
|ability=Rock Head&lt;br /&gt;
|held=Focus Sash&lt;br /&gt;
|move1=Rock Slide|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Ice Fang|move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3=Thunder Fang|move3type=Electric|move3cat=Physical&lt;br /&gt;
|move4=Fire Fang|move4type=Fire|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|held=Metagrossite&lt;br /&gt;
|move1=Meteor Mash|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Bullet Punch|move2type=Steel|move2cat=Physical&lt;br /&gt;
|move3=Zen Headbutt|move3type=Psychic|move3cat=Physical&lt;br /&gt;
|move4=Hammer Arm|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Left for the player=====&lt;br /&gt;
{{Pokémon/6&lt;br /&gt;
|ndex=374&lt;br /&gt;
|pokemon=Beldum&lt;br /&gt;
|level=1&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|held=Iron Plate&lt;br /&gt;
|move1=Take Down|move1type=Normal|move1cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{{main|Steven (Masters)}}&lt;br /&gt;
Steven forms a [[sync pair]] with {{TP|Steven|Metagross}}, {{rf|Alolan}} {{p|Sandslash}}, {{Shiny}} {{p|Rayquaza}}, {{p|Deoxys}}, {{p|Cradily}}, and Shiny {{p|Stoutland}} in [[Pokémon Masters EX]]. Both his Metagross and Shiny Rayquaza are capable of [[Mega Evolution|Mega Evolving]], while his Deoxys can change into any of its {{form|Deoxys|Formes}}. Steven has been featured on the title screen since the game&#039;s release and became a playable sync pair on February 14, 2020.&lt;br /&gt;
&lt;br /&gt;
Steven has also made notable appearances in one of the game&#039;s Main Stories, the [[Villain Arc]].&lt;br /&gt;
&lt;br /&gt;
{{PairDex/h|Steel}}&lt;br /&gt;
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Metagross|trainerimg=Steven|0376M|Metagross|pokemonlink=Steven&#039;s Metagross|mega=Metagrossite|form=[[Mega Evolution|Mega Metagross]]|Steel|Ghost|Physical Strike|6|Poké Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Sandslash (Alola Form)|trainerimg=Steven Summer 2020|sygna=Summer 2020|0028A|Sandslash|gender=male|form=[[Alolan form|Alola Form]]|Ice|Fighting|Physical Strike|6|Seasonal Sync Pair Scout}}&lt;br /&gt;
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Rayquaza|trainerimg=Steven Anniversary 2021|sygna=Anniversary 2021|0384M s|Rayquaza|shiny=yes|mega=Key Stone|form=[[Mega Evolution|Mega Rayquaza]]|master=yes|Flying|Ice|Physical Strike|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Deoxys (All Formes)|trainerimg=Steven Sygna|sygna=[[Sygna suit|Sygna Suit]]|0386|Deoxys|form={{Form|Deoxys|All Formes}}|Psychic|Dark|Tech|exrole=Support|6|Poké Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Cradily|trainerimg=Steven|0346|Cradily|gender=female|Rock|Steel|Tech|4EX|Trainer Lodge Friendship Level 100}}&lt;br /&gt;
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Stoutland|trainerimg=Steven Special Costume|sygna=Special Costume|0508 s|Stoutland|gender=male|shiny=yes|buddy=yes|Normal|Fighting|Tech|6|Costume Sync Pair Scout}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:96px; height:96px&amp;quot;| [[File:Ruby Sapphire Steven.png|140px]]&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{steel color light}}; background:#{{steel color light}}&amp;quot; | [[File:Steven ORAS concept art.png|410px]]&lt;br /&gt;
|-&lt;br /&gt;
| Official artwork from {{color2|000|Generation III}} by {{color2|000|Ken Sugimori}}&amp;lt;ref&amp;gt;[[a:File:StevenAdviceEXHiddenLegends92.jpg|Steven&#039;s Advice (EX Hidden Legends 92)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Conceptual artwork from {{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:96px; height:96px&amp;quot;| [[File:Steven with Mega Metagross.png|250px]]&lt;br /&gt;
| style=&amp;quot;border:2px solid #{{steel color light}}; background:#{{steel color light}}&amp;quot; | [[File:Trainer Collection Steven Stone Artwork.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| With {{color2|000|Mega Evolution|Mega}} {{color2|000|Metagross (Pokémon)|Metagross}}&lt;br /&gt;
| Trainer Collection illustration featuring Steven and his {{color2|000|Party|team}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot;| [[File:Spr RS Steven.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot;| [[File:E Steven Back.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot;| [[File:Spr B2W2 Steven.png]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:VSSteven.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby, Sapphire}}, and {{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Back sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Black and White Versions 2|Black 2 and White 2}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|VS model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot;| [[File:Steven III OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot;| [[File:Steven IV OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot;| [[File:Steven OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot;| [[File:Steven ORAS OD.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot;| [[File:ORAS Steven Icon.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot;| [[File:Steven_Ra_OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire Versions|Ruby, Sapphire}}, and {{color2|000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Black and White Versions 2|Black 2 and White 2}}&lt;br /&gt;
| Overworld model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| Icon in the {{color2|000|Battle Maison}} in&amp;lt;br&amp;gt;{{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
| Unused overworld sprite from {{color2|000|Pokémon Ranger (video game)|Pokémon Ranger}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Steven Stone/Quotes}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Steven Stone JN.png|250px|thumb|Steven Stone in the {{pkmn|anime}}]]&lt;br /&gt;
{{main|Steven Stone (anime)}}&lt;br /&gt;
Steven Stone is a recurring character in the anime. He debuted in &#039;&#039;[[AG022|A Hole Lotta Trouble]]&#039;&#039; in a minor role before reappearing as a {{pkmn|Champion}} and an ally to [[Alain]] in the &#039;&#039;[[Mega Evolution Specials]]&#039;&#039; with a {{shiny}} {{TP|Steven|Metagross}}. He later assisted {{ash}} and {{ashfr}} during the climax of the [[Team Flare]] arc during &#039;&#039;[[Pokémon the Series: XY]]&#039;&#039;, and took part in the [[Masters Eight Tournament]] in &#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Omega Ruby and Alpha Sapphire Animated Trailer===&lt;br /&gt;
[[File:Steven Stone ORAS Trailer.png|thumb|250px|Steven in the animated trailer]]&lt;br /&gt;
Steven briefly appeared in the [[Pokémon Omega Ruby and Pokémon Alpha Sapphire Animated Trailer]]. He was the final Trainer that {{ga|Brendan}} battled.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=68&lt;br /&gt;
|main=Steven&#039;s Metagross&lt;br /&gt;
|trainer=Steven&lt;br /&gt;
|pkmn=Metagross [[File:Mega Evolution icon PE.png|link=Mega Evolution]]&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Steven Mega Metagross ORAS Trailer.png&lt;br /&gt;
|cap=Steven&#039;s Mega Metagross&lt;br /&gt;
|epnum=Pokémon Omega Ruby and Pokémon Alpha Sapphire Animated Trailer&lt;br /&gt;
|epname=Pokémon Omega Ruby and Pokémon Alpha Sapphire Animated Trailer&lt;br /&gt;
|desc={{p|Metagross}} is Steven&#039;s only known Pokémon. It was used in a battle against {{ga|Brendan}}&#039;s {{p|Sceptile}}. It has the ability to Mega Evolve into Mega Metagross.}}&lt;br /&gt;
&lt;br /&gt;
====Voice actors====&lt;br /&gt;
{{vatable|color={{steel color}}|bordercolor={{steel color light}}&lt;br /&gt;
|ja=石田彰 &#039;&#039;[[Akira Ishida]]&#039;&#039;&lt;br /&gt;
|en=[[Tom Wayland]]&lt;br /&gt;
|he=גדי לוי &#039;&#039;Gadi Levy&#039;&#039; (XY), גל בר-און &#039;&#039;Gal Bar-On&#039;&#039; (JN)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
Steven briefly appeared in [[GOTCHA!]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Steven Adventures.png|thumb|320px|Steven in [[Pokémon Adventures]]]]&lt;br /&gt;
====={{MangaArc|Ruby &amp;amp; Sapphire}}=====&lt;br /&gt;
Steven is the [[Hoenn League]] {{pkmn|Champion}}, having taken the position from [[Wallace]], who turned down the title despite winning the previous Pokémon League tournament. &lt;br /&gt;
&lt;br /&gt;
Steven debuted in &#039;&#039;[[PS191|Blowing Past Nosepass II]]&#039;&#039;. There, he spoke to [[Captain Stern]] about the status of the creation of the [[Submarine Explorer 1]]. In &#039;&#039;[[PS194|Guile from Mawile]]&#039;&#039;, Steven rescued {{adv|Ruby}} from a hoard of rampaging {{p|Mawile}} in [[Granite Cave]]. Once they escaped, Steven considered recruiting Ruby to help him combat [[Team Magma]] and [[Team Aqua]], but decided against it due to Ruby&#039;s young age. Steven said his farewells to Ruby and headed off.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS250|The Beginning of the End with Kyogre &amp;amp; Groudon XII]]&#039;&#039;, Steven arrived at the [[Lilycove Department Store]] and found Wallace battling [[Tabitha]], who had gone berserk from touching the [[Blue Orb]]. Steven revealed that after the Submarine Explorer 1 was stolen, he went to other regions and recruited the Hoenn [[Elite Four]] as allies against {{adv|Super-ancient Pokémon|Groudon and Kyogre}}. Steven passed his title of Hoenn League Champion to Wallace and sent the Elite Four to three locations where the [[Legendary Pokémon]] [[Brandon&#039;s legendary giants#Pokémon Adventures|Registeel, Regirock, and Regice]] were sealed. With a [[blind boy]]&#039;s help, Steven attempted to decipher an stone slab containing the secret to awaken the sleeping Pokémon. The slab was too damaged to properly translate, forcing the plan to be abandoned. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS253|A Royal Rumble with Regirock, Regice and Registeel I]]&#039;&#039;, Steven found [[Sootopolis City]] surrounded by a massive explosion of energy. Amidst the chaos, Steven found and rescued {{adv|Sapphire}}, who handed him a [[letter]] she received from his father, [[Mr. Stone]]. The letter contained a decoding for the missing part of the slab, allowing Steven to finish the translation. With assistance from Sapphire&#039;s {{p|Wailord|Lorry}} and {{p|Relicanth|Relly}}, Steven successfully awakened {{p|Registeel}}, {{p|Regirock}}, and {{p|Regice}}. Steven and Sapphire were then separated by another explosion. Steven, Wallace, and the Elite Four separated into three teams of two and used Registeel, Regirock, and Regice to contain the energy generated from Groudon and Kyogre&#039;s clash and prevent it from spreading throughout Hoenn. Their efforts lasted for several weeks until &#039;&#039;[[PS263|It All Ends Now IV]]&#039;&#039;, when Ruby and [[Norman]] ended Groudon and Kyogre&#039;s battle with {{p|Rayquaza}}&#039;s power, returning the super-ancient Pokémon to their slumber. Controlling three Legendary Pokémon for so long left Steven so exhausted that he collapsed and died soon after. With Steven&#039;s passing, Registeel, Regirock, and Regice returned to the wild. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS263|It All Ends Now VIII]]&#039;&#039;, Steven and those who lost their lives in the fight against Groudon and Kyogre were revived by Ruby&#039;s {{adv|Celebi}}&#039;s [[time travel]] powers. With Team Magma and Team Aqua defeated, Steven celebrated the victory with his allies and thanked Ruby and Sapphire for their assistance in the battle.&lt;br /&gt;
&lt;br /&gt;
====={{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}=====&lt;br /&gt;
[[File: Steven ORAS chapter.png|thumb|200px|left|Steven in the thirteenth chapter]]&lt;br /&gt;
In the thirteenth chapter, it was discovered that [[Grand Meteor Delta]], a giant meteoroid, would crash into Hoenn and destroy the planet. To prevent this disaster, Steven enlisted the help of Ruby, Sapphire, and {{adv|Emerald}}. In &#039;&#039;[[PS596|Metagross Investigates]]&#039;&#039;, Steven had [[Ultima]] train the Hoenn [[Pokédex holder]]s&#039; Pokémon—[[Mumu]], [[Chic]], and {{TP|Emerald|Sceptile}}—in mastering the ultimate moves so they would be prepared to use [[Mega Evolution]]. Despite Ruby being elsewhere on other business, Mr. Stone had everyone move onto the next phase once the training had finished.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS601|Beedrill Prepares]]&#039;&#039;, Steven, Sapphire, and Emerald arrived on the [[Sea Mauville]]. The former energy plant contained a machine called an [[ultimate weapon|Absorber]] capable of fueling a dimensional shifter designed to deal with Grand Meteor Delta. That night, Emerald was attacked by a mischievous {{p|Hoopa}}. Steven assisted Emerald in battling the [[Mythical Pokémon]], revealing he was capable of using Mega Evolution as well. Hoopa eventually escaped before Steven and Emerald could defeat or identify it.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS603|Slowbro Has an Idea]]&#039;&#039;, Steven and Mr. Stone used the Absorber to drain Emerald&#039;s Sceptile and Sapphire&#039;s Chic of their life energy while in their Mega-Evolved states. Once the process was finished, the Sea Mauville was raided by by [[Zinnia]], a [[Draconid people|Draconid]] with a hatred for the [[Devon Corporation]]. Zinnia and her allies made of former Team Magma and Aqua members attempted to destroy the dimensional shifter, forcing Steven, Sapphire, and Emerald to defend it. By the time Ruby returned, everyone realized that Sapphire and the shifter had disappeared due to Hoopa&#039;s interference. With the shifter gone, Zinnia attempted to steal Steven&#039;s [[Key Stone]] but was convinced to leave when Ruby offered up his and Emerald&#039;s [[Mega Bracelet]]s in exchange. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS606|Diancie Shines]]&#039;&#039;, Steven and Mr. Stone stayed behind while Ruby and the others went ahead to find an alternate solution to the meteoroid impact. They received a call from the [[Mossdeep Space Center]] stating that Sapphire successfully delivered the shifter. While [[Professor Cozmo]] and [[Professor Cozmo&#039;s assistants|his assistants]] outfitted the shifter onto a rocket, Steven and his father traveled to [[Mossdeep City]] to deal with the public, who had learned of the upcoming disaster due to a news leak. In &#039;&#039;[[PS608|Groudon Returns]]&#039;&#039;, Steven and Mr. Stone arrived at Mossdeep. Sapphire told Steven that she sensed Zinnia&#039;s presence and went off to prevent her from interfering with the rocket&#039;s launch. Sapphire and Zinnia&#039;s clash led to them battling on top of the rocket as it flew through the air. Eventually, Sapphire was defeated, allowing Zinnia to destroy the dimensional shifter and knock the rocket down into the ocean.&lt;br /&gt;
&lt;br /&gt;
In [[PS615]], Steven and Mr. Stone arrived at Sootopolis, where Zinnia was taken to after she failed to get {{DL|Super-ancient Pokémon (Adventures)|Rayquaza}} to join her. Mr. Stone apologized for trying to control Rayquaza years ago, only for Zinnia to reject it, claiming he was only trying to save face for his failures. When Zinnia gave up and stated it was impossible to stop disaster, Emerald suggested the differing factions worked together to save the planet. Together, everyone gathered allies from across Hoenn, [[Kanto]], and [[Johto]] to assist in stopping Grand Meteor Delta. While the plan was being set up, Steven gave Zinnia a jar of Key Stones that were collected at the [[Embedded Tower]]. When Zinnia assumed the stones Steven and Hoenn Pokédex holders used were stolen from the late [[Aster]], Steven explained he received those from the [[Gurkinn|Mega Evolution guru]] in the [[Kalos]] region.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PAORAS21|Omega Alpha Adventure 21]]&#039;&#039;, the plan to destroy Grand Meteor Delta went underway. Ruby and Sapphire rode on Mega Rayquaza into space, where they attacked the meteoroid with {{m|Dragon Ascent}}. Back on Earth, Steven and the three allied regions launched a simultaneous attack on Grand Meteor Delta, successfully shattering it into pieces. With the crisis averted, Steven and the others watched as Ruby and Sapphire flew back to Sootopolis with Rayquaza. &lt;br /&gt;
&lt;br /&gt;
Once everything had returned to normal, Steven was revealed to be taking {{p|Diancie}} back to its home in Kalos.&lt;br /&gt;
&lt;br /&gt;
====={{MangaArc|Platinum}}=====&lt;br /&gt;
In &#039;&#039;[[PS417|Leaping Past Lopunny]]&#039;&#039;, Steven was revealed to have spent time collecting stones in the [[Sinnoh]] region. After obtaining the stones he wanted, Steven sold the [[Villa]] he had built to use as a home base. The Villa was bought by {{adv|Platinum}} shortly afterward.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
This listing is of Steven&#039;s Pokémon in the [[Pokémon Adventures]] manga.&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=Steven&#039;s Metagross&lt;br /&gt;
|trainer=Steven&lt;br /&gt;
|pkmn=Metagross [[File:Mega Evolution icon PE.png|link=Mega Evolution]]&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Steven Metagross Adventures.png&lt;br /&gt;
|cap=Steven&#039;s Metagross&lt;br /&gt;
|img2=Steven Mega Metagross Adventures.png&lt;br /&gt;
|cap2=Steven&#039;s Mega Metagross&lt;br /&gt;
|epnum=PS191&lt;br /&gt;
|epname=Blowing Past Nosepass II&lt;br /&gt;
|desc={{p|Metagross}} is Steven&#039;s main Pokémon and strongest as well. It is often used as a method of flight transportation. In the {{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}, it was given the ability to Mega Evolve into Mega Metagross.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Steven&lt;br /&gt;
|pkmn=Beldum (multiple)&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Steven Beldum Adventures.png&lt;br /&gt;
|cap=Steven&#039;s Beldum&lt;br /&gt;
|epnum=PS196&lt;br /&gt;
|epname=Ring Ring Goes Beldum&lt;br /&gt;
|desc=Steven is seen with four {{p|Beldum}}. He first used them in Granite Cave to stop a group of {{p|Mawile}} from attacking Ruby. They did so by coming out of some rocks. These Beldum later lined up with Sapphire&#039;s [[Sapphire (Adventures)#At Sea|Lorry and Relly]] to unseal the [[legendary giants]]. One of his Beldum was also seen when Steven signed a contract to sell his Villa.&lt;br /&gt;
&lt;br /&gt;
Another one of his Beldum, nicknamed &#039;&#039;&#039;Iron&#039;&#039;&#039; (Japanese: こうてつ &#039;&#039;Kōtetsu&#039;&#039;), was seen with Steven in the {{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}. It is based on the [[#Traded to the player|Beldum]] the player receives from Steven in a [[In-game trade#HeartGold and SoulSilver|trade]] in {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&lt;br /&gt;
Their only known move is {{m|Take Down}}{{tt|*|revealed on an official site only}}, and their Ability is {{a|Clear Body}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Steven&lt;br /&gt;
|pkmn=Metang (multiple)&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Steven Metang Adventures.png&lt;br /&gt;
|cap=Steven&#039;s Metang&lt;br /&gt;
|epnum=PS196&lt;br /&gt;
|epname=Ring Ring Goes Beldum&lt;br /&gt;
|desc=Steven owns multiple {{p|Metang}}. They were first used to stop a group of Mawile in Granite Cave. Steven lent his Metang to the Elite Four so that they would be able to stay in the air while they tried to contain Groudon and Kyogre&#039;s power.&lt;br /&gt;
&lt;br /&gt;
None of Metang&#039;s moves are known, and its Ability is {{a|Clear Body}}.}}&lt;br /&gt;
&lt;br /&gt;
=====Temporary=====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Steven&lt;br /&gt;
|pkmn=Registeel&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|img=Brandon Registeel Adventures.png&lt;br /&gt;
|epnum=PS254&lt;br /&gt;
|epname=A Royal Rumble with Regirock, Regice and Registeel II&lt;br /&gt;
|main=Brandon&#039;s legendary giants&lt;br /&gt;
|main_section=Pokémon Adventures&lt;br /&gt;
|desc={{p|Registeel}} was awakened by Steven and the Elite Four to be used to contain Groudon and Kyogre&#039;s power. Steven controlled Registeel with Wallace while the others controlled Regice and Regirock. After Steven died from the strain of controlling the three Pokémon, Registeel lashed out and ran away. It was later found by [[Brandon]] and captured.}}&lt;br /&gt;
&lt;br /&gt;
=====Borrowed=====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=Mumu&lt;br /&gt;
|trainer=Ruby&lt;br /&gt;
|pkmn=Swampert&lt;br /&gt;
|nick=Mumu&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|img=Mumu.png&lt;br /&gt;
|epnum=PS183&lt;br /&gt;
|epname=Trying to Trounce Torchic&lt;br /&gt;
|desc={{p|Swampert|Mumu}} was lent to Steven while Ruby was away on [[Southern Island]]. While under Steven&#039;s care, he trained to fully master {{m|Hydro Cannon}} to prepare for his Mega Evolution.}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom===&lt;br /&gt;
Steven appeared in the [[Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom]] manga.&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=75&lt;br /&gt;
|trainer=Steven&lt;br /&gt;
|pkmn=Beldum&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Steven Stone CPIW.png&lt;br /&gt;
|epnum=Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom&lt;br /&gt;
|epname=&lt;br /&gt;
|desc={{p|Beldum}} is Steven&#039;s only known Pokémon. It was seen with Steven when he interacted with {{OBP|Alpha|CPIW}} and {{OBP|Omega|CPIW}} two different times.&lt;br /&gt;
&lt;br /&gt;
None of Beldum&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ruby &amp;amp; Sapphire Special Walkthrough Comic!===&lt;br /&gt;
[[File:Steven in RS Walkthrough Comic.jpg|thumb|150px|Steven in the Pokémon Ruby &amp;amp; Sapphire Special Walkthrough Comic!]]&lt;br /&gt;
Steven appeared at the beginning of the [[Pokémon Ruby &amp;amp; Sapphire Special Walkthrough Comic!]], where his {{TP|Steven|Metagross}} was defeated by {{ga|Brendan}}&#039;s {{p|Sceptile}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The following is a list of cards mentioning or featuring Steven or his Pokémon in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Steven&#039;s Pokémon|Metal|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Celestial Storm|Claydol|79}}|type=Fighting|expanded=Yes|enset=Celestial Storm|enrarity=Rare|ennum=79/168|jpset=Sky-Splitting Charisma|jprarity=U|jpnum=048/096}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Celestial Storm|Metagross|95}}|type=Metal|expanded=Yes|enset=Celestial Storm|enrarity=Rare Holo|ennum=95/168|jpset=Sky-Splitting Charisma|jprarity=R|jpnum=055/096}}&lt;br /&gt;
{{cardlist/div|Other related cards|Metal}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Hidden Legends|Steven&#039;s Advice|92}}|type=Trainer|type2=Supporter|enset=EX Hidden Legends|enrarity=Uncommon|ennum=92/101|jpset=Undone Seal|jprarity=Uncommon|jpnum=074/083|jpset2=Metagross Constructed Starter Deck|jpnum2=018/019|jpset3=Shockwave! Tyranitar ex Constructed Standard Deck|jpnum3=018/024|enset4=EX Power Keepers|enrarity4=Uncommon|ennum4=83/108|jpset4=World Champions Pack|jprarity4=Uncommon|jpnum4=092/108}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Roaring Skies|Steven|90}}|type=Supporter|enset=Roaring Skies|expanded=Yes|enrarity=Uncommon|ennum=90/108|jpset=M Rayquaza-EX Mega Battle Deck|jprarity=Uncommon|jpnum=014/018|enset2=Ancient Origins|enrarity2=Rare Ultra|ennum2=95/98|jpset2=XY-P Promotional cards|jprarity2=Rare Ultra|jpnum2=121/XY-P}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Celestial Storm|Steven&#039;s Resolve|145}}|type=Supporter|expanded=Yes|enset=Celestial Storm|enrarity=Rare Holo|ennum=145/168|jpset=Sky-Splitting Charisma|jprarity=R|jpnum=088/096|enset2=Celestial Storm|enrarity2=Rare Ultra|ennum2=165/168|jpset2=Sky-Splitting Charisma|jprarity2=SR|jpnum2=102/096}}&lt;br /&gt;
{{cardlist/footer|Metal}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{3v2|Ruby|Sapphire|Emerald}}, as well as {{pkmn|Omega Ruby and Alpha Sapphire|their remakes}}, Steven states that his favorite Pokémon is {{p|Beldum}} and that his favorite move is {{m|Steel Wing}}. Consequently, he leaves Beldum in his house as a {{pkmn2|gift}} for the {{player}}, and gives the player the [[TM]] for Steel Wing in [[Granite Cave]].&lt;br /&gt;
* In Emerald, when the player speaks to Steven in [[Meteor Falls]] before their battle, he mistakenly refers to battling alongside the player in the {{ci|Sootopolis}} Space Center. The Space Center is actually in [[Mossdeep City]].&lt;br /&gt;
* The battle with Steven against [[Maxie]] and [[Tabitha]] is the only occasion in the [[Generation III]] games where the player teams up with an ally for a [[Multi Battle]].&lt;br /&gt;
** It is also the only Multi Battle with an NPC ally where the NPC&#039;s Pokémon gains [[experience]].&lt;br /&gt;
*** While it is normally impossible for Steven&#039;s {{p|Metang}} to gain enough experience in this battle to [[Level|level up]], enabling this through [[Cheating|hacking]] will cause Metang to evolve.&lt;br /&gt;
* Steven&#039;s [[Trainer ID number]] is 61226 in Pokémon Emerald, 23478 in {{2v2|HeartGold|SoulSilver}}, and 11214 in Omega Ruby and Alpha Sapphire.&lt;br /&gt;
** The ID number 11214 is a nod to the release date of Omega Ruby and Alpha Sapphire; November 21, 2014.&lt;br /&gt;
* Steven shares his French name (Pierre) with [[Brock]], the [[Gym Leader]] of [[Pewter City]]. In the French dub of &#039;&#039;[[AG022|A Hole Lotta Trouble]]&#039;&#039;, he keeps his English name of Steven Stone so as to not be confused with {{an|Brock}}, who was traveling with {{Ash}} at the time when {{ashfr|the group}} met Steven.&lt;br /&gt;
** However, from &#039;&#039;[[XY075|Rivals: Today and Tomorrow!]]&#039;&#039; onward, he is referred to as Pierre Rochard.&lt;br /&gt;
** In the games where both Steven and Brock appear, Steven is referred to as &amp;quot;P. Rochard&amp;quot; (HeartGold and SoulSilver) and &amp;quot;Rochard&amp;quot; (Black 2 and White 2).&lt;br /&gt;
* Despite being a {{type|Steel}} specialist, all of Steven&#039;s teams feature just as many or more {{type|Rock}} Pokémon.&lt;br /&gt;
* In Omega Ruby and Alpha Sapphire, Steven mentions to [[Wallace]] that he will relinquish his position as Champion sometime in order to travel the world, and asks Wallace if he will become Champion in his place, referencing their roles in Emerald.&lt;br /&gt;
* In the rematch with Steven in Omega Ruby and Alpha Sapphire, all of his Pokémon have at least one immunity.&lt;br /&gt;
** In the Elite Four and Champion rematch in Omega Ruby and Alpha Sapphire, Steven is the only trainer in the Hoenn Pokémon League to use a Pokémon from {{p|Aerodactyl|Generation I}}.&lt;br /&gt;
* In Emerald, {{ga|Brendan}} and {{ga|May}} share their battle theme with Steven.&lt;br /&gt;
* If the player skips obtaining the [[HM]] for {{m|Dive}} from Steven&#039;s house in Ruby and Sapphire (by [[Trade|trading]] in a Pokémon with the move), Steven will leave the HM at his house in the post-game alongside Beldum.&lt;br /&gt;
* In Emerald, during the Multi Battle at the [[Mossdeep Space Center]], if the player has a Pokémon with {{a|Guts}} out at the same time with Steven&#039;s {{p|Skarmory}}, it may attempt to target the player&#039;s Pokémon with {{m|Toxic}} to trigger the [[Ability]].&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{steel color light}}; border:3px solid #{{steel color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Japanese&lt;br /&gt;
| ツワブキ　ダイゴ &#039;&#039;Tsuwabuki Daigo&#039;&#039;&lt;br /&gt;
| From 梯梧 &#039;&#039;deigo&#039;&#039; ({{wp|Erythrina variegata|Indian coral tree}}) and 石蕗 &#039;&#039;tsuwabuki&#039;&#039; ({{wp|Farfugium japonicum|leopard plant}}) with the latter containing 石 &#039;&#039;ishi&#039;&#039; (stone)&amp;lt;br&amp;gt;In Okinawan traditions, the blooming of the Indian coral tree is associated with looming typhoons and drought.&amp;lt;ref&amp;gt;[https://twitter.com/matsumiyan/status/522396604230168576 Toshinobu Matsumiya on Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Steven Stone&lt;br /&gt;
| From &#039;&#039;steel&#039;&#039; and &#039;&#039;stone&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Troy Trumm&lt;br /&gt;
| From &#039;&#039;Trümmer&#039;&#039; (rubble)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Máximo Peñas&lt;br /&gt;
| From &#039;&#039;máximo&#039;&#039; (maximum) and &#039;&#039;peñasco&#039;&#039; (boulder)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Pierre Rochard&lt;br /&gt;
| From &#039;&#039;pierre&#039;&#039; (stone) and &#039;&#039;roche&#039;&#039; (rock)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Rocco Petri&lt;br /&gt;
| From &#039;&#039;roccia&#039;&#039; (rock) and &#039;&#039;pietra&#039;&#039; (stone)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 나성호 &#039;&#039;Na Seongho&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 茲伏奇大吾 / 兹伏奇大吾 &#039;&#039;Zīfúqí Dàwú&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | From the transcription of &#039;&#039;Tsuwabuki&#039;&#039; and the Japanese name 大吾 &#039;&#039;Daigo&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 茲伏奇大吾 &#039;&#039;Jīfuhkkèih Daaihngh&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Thai&lt;br /&gt;
| ไดโกะ &#039;&#039;Daiko&#039;&#039;&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Russian&lt;br /&gt;
| Стивен Стоун &#039;&#039;Stiven Stoun&#039;&#039;&lt;br /&gt;
| Transcription of his English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Vietnamese&lt;br /&gt;
| Tsuwabuki Daigo&lt;br /&gt;
| Transcription of his Japanese name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[a:Category:Steven Stone|Images on the Bulbagarden Archives]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Champions|Steel}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Hoenn League}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{NPC|steel|kanto=yes|hoenn=yes}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Champions]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
[[Category:Manga characters]]&lt;br /&gt;
[[Category:Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom characters]]&lt;br /&gt;
[[Category:Ruby and Sapphire characters]]&lt;br /&gt;
[[Category:Emerald characters]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver characters]]&lt;br /&gt;
[[Category:Black 2 and White 2 characters]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire characters]]&lt;br /&gt;
[[Category:Steel-type Trainers]]&lt;br /&gt;
[[Category:Multi Battle partners]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Trainers with Shiny Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Troy Trumm]]&lt;br /&gt;
[[es:Máximo Peñas]]&lt;br /&gt;
[[fr:Pierre Rochard (jeux vidéo)]]&lt;br /&gt;
[[it:Rocco Petri]]&lt;br /&gt;
[[ja:ダイゴ]]&lt;br /&gt;
[[zh:大吾]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ilex_Forest&amp;diff=3957712</id>
		<title>Ilex Forest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ilex_Forest&amp;diff=3957712"/>
		<updated>2024-03-17T15:47:02Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=HGSS Ilex Forest-{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16=Day|17|18|19=Evening|20|21|22|23|0|1|2|3=Night}}.png&lt;br /&gt;
|image_size=256&lt;br /&gt;
|type=forest&lt;br /&gt;
|mapdesc=A large forest full of trees that are used to make charcoal.&lt;br /&gt;
|location_name=Ilex Forest&lt;br /&gt;
|japanese_name=ウバメの{{tt|森|もり}}&lt;br /&gt;
|translated_name=Ubame Forest&lt;br /&gt;
|location=Between [[Azalea Town]] and {{rt|34|Johto}}&lt;br /&gt;
|region=Johto&lt;br /&gt;
|generation={{gen|II}}, {{gen|IV}}&lt;br /&gt;
|map=Johto Ilex Forest Map.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ilex Forest&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ウバメの{{tt|森|もり}}&#039;&#039;&#039; &#039;&#039;Ubame Forest&#039;&#039;) is a dense [[forest]] located in southern [[Johto]], directly west of [[Azalea Town]]. The forest&#039;s trees are so close together that all light is blocked out, and in [[Generation II]], the forest seems to be in a perpetual night.&lt;br /&gt;
&lt;br /&gt;
There is a [[Ilex Forest shrine|shrine]] for the guardian of the forest, {{p|Celebi}}. In {{game|Crystal}}, if [[Kurt]] has already examined the [[GS Ball]], placing it in the shrine will cause a [[level]] 30 Celebi to face the {{player}}. Though the GS Ball was never distributed as an event item outside of Japan, the [[Virtual Console]] release of Crystal allows it to be obtained in all regions through normal gameplay. In {{game|HeartGold and SoulSilver|s}}, the Shrine also may initiate a special event in which Celebi will take the player back in time and allow them to battle [[Giovanni]].&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Ilex Forest is a winding path through dense trees connecting [[Azalea Town]] and {{rt|34|Johto}}. Travelers can enter at either end with no trouble at all, but to pass through to the other side they must be able to use the move {{m|Cut}} outside of battle.&lt;br /&gt;
&lt;br /&gt;
===Cut===&lt;br /&gt;
When the player enters the forest, the only way to proceed through the next section of the forest is to return runaway {{p|Farfetch&#039;d}} for the charcoal maker&#039;s son, thus receiving {{HM|01|Cut}} as a reward, allowing the player to clear the path from a cuttable tree. The Farfetch&#039;d will run away and allow the player to return them after the player defeats [[Silver (game)|the rival]] in [[Azalea Town]].&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], the player needs to use the forest&#039;s layout to chase it back, using a looped path on the far eastern side, as well as a [[ledge]]d area. In order to tactically return the runaway Farfetch&#039;d to its owner, the player must corner it and lead it into the direction of the owner.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], there are two Farfetch&#039;d and each needs to be approached while they are facing the other way. The player can do this by walking over sticks and, by doing so, causing them to rustle. This grabs the Farfetch&#039;d&#039;s attention and, if no other sticks are rustled, may allow them to be approached from behind. Once the Farfetch&#039;d are returned, the player will receive the HM01.&lt;br /&gt;
&lt;br /&gt;
===Headbutt===&lt;br /&gt;
In the center of the forest is a man who, in Generation II, will hand out {{TM|02|Headbutt}}. Using Headbutt on one of the trees in the forest can sometimes yield a wild Pokémon, which Trainers may wish to capture.&lt;br /&gt;
&lt;br /&gt;
In Generation IV, as Headbutt is no longer a TM, the man is instead a [[Move Tutor]] who will teach Headbutt for free an unlimited number of times. Now all trees in all locations can be Headbutted, but not all will yield a Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Ilex Forest Shrine===&lt;br /&gt;
[[File:HGSS Prerelease Shiny Pichu event.png|thumb|right|200px|[[Spiky-eared Pichu]] near the shrine]]&lt;br /&gt;
{{main|Ilex Forest shrine}}&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
The shrine is a small structure located in the Ilex Forest. It is used in obtaining two event-exclusive Pokémon. It can be found in the deepest part of Ilex Forest, situated right in the center of the forest itself.&lt;br /&gt;
&lt;br /&gt;
In Japanese and [[Virtual Console]] versions of {{game|Crystal}}, the player can place the [[GS Ball]] on the shrine to make a Celebi appear, with an opportunity to capture it.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, they player can obtain a special Pichu here, [[Spiky-eared Pichu]], if the [[List of event Pokémon with in-game effects#Pichu|Pikachu-colored Pichu]] (or one of its evolutions) is the first Pokémon in the party. This Pichu is unique from others as it has a different pattern on one of its ears. If the shrine is approached with a promotional event {{p|Celebi}} as the [[walking Pokémon|partner Pokémon]], Celebi will take the player [[Time travel|back in time]]—in which they witness the secret to {{ga|Silver}}&#039;s past, and in which they {{pkmn|battle}} his father, [[Giovanni]] the boss of [[Team Rocket]], in [[Tohjo Falls]], before he responds to the hijacked [[Goldenrod Radio Tower]]&#039;s broadcast pleading for his return.&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{itlisth|forest}}&lt;br /&gt;
{{Itemlist|Revive|Southeast corner of the forest|G=yes|S=yes|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|HM Normal|Gift from the charcoal maker after the player has returned his {{p|Farfetch&#039;d}}|G=yes|S=yes|C=yes|HG=yes|SS=yes|display={{HM|01|Cut}}}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|In the flower patch near the sticks at the northeast corner of the southern area &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|East of the sign near the pond &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|West of the sign near the pond &#039;&#039;(hidden)&#039;&#039;|C=yes}}&lt;br /&gt;
{{Itemlist|Antidote|One tile south and one tile east of the southwestern corner of the pond &#039;&#039;(hidden)&#039;&#039; |HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|X Attack|At the end of the narrow path east of the [[Trainer Tips]] sign (obscured by trees)|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Antidote|East of the pond|C=yes}}&lt;br /&gt;
{{Itemlist|Antidote|At the tip of the eastern edge of the pond, between the pond and the trees (obscured by trees)|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Repel|In the flower patch in the indent east of the pond &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Super Potion|In the indent on the left side, north of the Move Tutor &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|West of the easternmost flower patches on the one-way path to the Move Tutor &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Super Potion|East of the man who gives TM02 on the right of a large tree &#039;&#039;(hidden)&#039;&#039;|C=yes}}&lt;br /&gt;
{{Itemlist|TM Normal|Given by a man atop the ledge southeast of the pond|G=yes|S=yes|C=yes|display={{TM|02|Headbutt}}}}&lt;br /&gt;
{{Itemlist|Ether|Northeast area of the forest &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes}}&lt;br /&gt;
{{Itemlist|Ether|Northeast area of the forest|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|One tile east of the flowers right below the second northernmost isolated tree &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|Northwest of the second northernmost isolated tree &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Ether|West of the northernmost isolated tree &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Ether|In the southeast corner just northeast of the pond &#039;&#039;(hidden)&#039;&#039;|C=yes}}&lt;br /&gt;
{{Itemlist|Big Mushroom|At the empty patch west of the pond (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Zap Plate|Held by [[Spiky-eared Pichu]]|HG=yes|SS=yes}}&lt;br /&gt;
{{itlistfoot|forest}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|forest}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|yes|no|no|Grass|5-6|50%|60%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|no|no|yes|Grass|5|30%|30%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|yes|no|no|Grass|6|30%|0%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|yes|no|no|Grass|5-6|0%|30%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|no|no|yes|Grass|7|20%|20%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|yes|no|Grass|5-6|50%|60%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|no|yes|Grass|5|30%|30%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|yes|no|Grass|6|30%|0%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|yes|no|Grass|5-6|0%|30%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|no|yes|Grass|7|10%|10%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|016|Pidgey|no|no|yes|Grass|7|5%|5%|0%|type2=flying}}&lt;br /&gt;
{{Catch/entry2|041|Zubat|yes|yes|no|Grass|5|5%|5%|0%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entry2|041|Zubat|yes|yes|no|Grass|5-6|0%|0%|25%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entry2|043|Oddish|yes|yes|no|Grass|5-6|0%|0%|60%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry2|043|Oddish|no|no|yes|Grass|5,7|0%|0%|50%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry2|046|Paras|yes|yes|no|Grass|5-6|15%|0%|15%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/entry2|046|Paras|yes|yes|no|Grass|6|0%|5%|0%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/entry2|046|Paras|no|no|yes|Grass|6|all=5%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/entry2|048|Venonat|no|no|yes|Grass|5|0%|0%|30%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|054|Psyduck|no|no|yes|Grass|7|0%|0%|10%|type1=water}}&lt;br /&gt;
{{Catch/entry2|163|Hoothoot|no|no|yes|Grass|7|0%|0%|5%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entry2|054|Psyduck|yes|yes|yes|Surf|10-19|all=90%|type1=water}}&lt;br /&gt;
{{Catch/entry2|055|Golduck|yes|yes|yes|Surf|15-19|all=10%|type1=water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Old|10|all=15%|type1=water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=water}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Good|20|all=65%|type1=water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=water}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Super|40|all=80%|type1=water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Super|40|all=20%|type1=water}}&lt;br /&gt;
{{Catch/div|forest|{{color2|000|Headbutt tree}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Moderate chances of battle)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|yes|no|no|Headbutt|10|all=65%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|yes|no|no|Headbutt|10|all=15%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|012|Butterfree|yes|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|yes|no|Headbutt|10|all=65%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|yes|no|Headbutt|10|all=15%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|015|Beedrill|no|yes|yes|Headbutt|10|all=5%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|102|Exeggcute|yes|yes|no|Headbutt|10|all=15%|type1=Grass|type2=Psychic}}&lt;br /&gt;
{{Catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|no|no|yes|Headbutt|10|all=10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|204|Pineco|no|no|yes|Headbutt|10|all=30%|type1=Bug}}&lt;br /&gt;
{{Catch/div|forest|{{color2|000|Headbutt tree}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Low chances of battle)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|yes|no|no|Headbutt|10|all=50%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|no|no|yes|Headbutt|10|all=15%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|no|no|yes|Headbutt|10|all=5%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|012|Butterfree|yes|no|no|Headbutt|10|all=5%|type1=Bug|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|yes|no|Headbutt|10|all=50%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|no|yes|Headbutt|10|all=15%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|015|Beedrill|no|yes|no|Headbutt|10|all=5%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|102|Exeggcute|yes|yes|no|Headbutt|10|all=15%|type1=Grass|type2=Psychic}}&lt;br /&gt;
{{Catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=60%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|204|Pineco|yes|yes|no|Headbutt|10|all=30%|type1=Bug}}&lt;br /&gt;
{{Catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|forest}}&lt;br /&gt;
{{Catch/entryhs|010|Caterpie|yes|no|Grass|5-6|50%|60%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|011|Metapod|yes|no|Grass|5|30%|0%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|011|Metapod|yes|no|Grass|5-6|0%|30%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|013|Weedle|no|yes|Grass|5-6|50%|60%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|014|Kakuna|no|yes|Grass|5-6|30%|30%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|041|Zubat|yes|yes|Grass|5|5%|5%|0%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|041|Zubat|yes|yes|Grass|5, 6|0%|0%|25%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|043|Oddish|yes|yes|Grass|5-6|0%|0%|60%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|046|Paras|yes|yes|Grass|5-6|15%|5%|15%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/div|forest|Headbutt&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Group A&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryhs|010|Caterpie|yes|no|Headbutt|3-5|all=30%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|011|Metapod|yes|no|Headbutt|3-5|all=10%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|013|Weedle|no|yes|Headbutt|3-5|all=30%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|014|Kakuna|no|yes|Headbutt|3-5|all=10%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|3-5|all=60%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/div|forest|Headbutt&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Group B&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryhs|012|Butterfree|yes|no|Headbutt|6-8|all=10%|type1=bug|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|015|Beedrill|no|yes|Headbutt|6-8|all=10%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|6-8|all=50%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|164|Noctowl|yes|yes|Headbutt|6-8|all=10%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|204|Pineco|yes|yes|Headbutt|6-8|all=30%|type1=bug}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryhs|054|Psyduck|yes|yes|Surf|5-20|all=90%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|055|Golduck|yes|yes|Surf|10-20|all=10%|type1=water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=15%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=85%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=60%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=40%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=80%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=20%|type1=water}}&lt;br /&gt;
{{Catch/div|forest|Special}}&lt;br /&gt;
{{Catch/entryhs|172|Pichu|yes|yes|Pichu|30|all=One|type1=electric|form=Spiky-eared}}&lt;br /&gt;
{{Catch/entryhs|322|Numel|yes|yes|Hoenn|6|all=20%|type1=fire|type2=ground}}&lt;br /&gt;
{{Catch/entryhs|325|Spoink|yes|yes|Hoenn|5-6|all=20%|type1=psychic}}&lt;br /&gt;
{{Catch/entryhs|406|Budew|yes|yes|Sinnoh|5-6|all=20%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|455|Carnivine|yes|yes|Sinnoh|6|all=20%|type1=grass}}&lt;br /&gt;
{{Catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
==Special encounters==&lt;br /&gt;
===Pokémon Crystal===&lt;br /&gt;
A {{p|Celebi}} can be found here after [[Kurt]] has given the [[GS Ball]] back to the player.&lt;br /&gt;
&lt;br /&gt;
It has a 2% chance of holding a [[MiracleBerry]].&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/2&lt;br /&gt;
|game=Crystal&lt;br /&gt;
|ndex=251&lt;br /&gt;
|pokemon=Celebi&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|level=30&lt;br /&gt;
|move1=Heal Bell|move1type=Normal&lt;br /&gt;
|move2=Safeguard|move2type=Normal&lt;br /&gt;
|move3=AncientPower|move3type=Rock&lt;br /&gt;
|move4=Future Sight|move4type=Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{trainerheader|forest}}&lt;br /&gt;
{{Trainerentry|Spr GS Bug Catcher.png|Bug Catcher|Wayne{{sup/2|C}}|160|2|165|Ledyba|♂|8|None|046|Paras|♂|10|None|36=ケンイチ|37=Kenichi}}&lt;br /&gt;
{{Trainerfooter|forest|II}}&lt;br /&gt;
&lt;br /&gt;
==[[Location preview|Preview]]==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HGSS Ilex Forest-Morning.png|Morning (Zubat)&lt;br /&gt;
File:HGSS Ilex Forest-Day.png|Day (Paras)&lt;br /&gt;
File:HGSS Ilex Forest-Evening.png|Evening (Paras)&lt;br /&gt;
File:HGSS Ilex Forest-Night.png|Night (Oddish)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{{Mapgen&lt;br /&gt;
|hv=v&lt;br /&gt;
|colordark={{locationcolor/dark|forest}}&lt;br /&gt;
|colorlight={{locationcolor/light|forest}}&lt;br /&gt;
|genII=Ilex Forest GSC.png&lt;br /&gt;
|sizeII=180px&lt;br /&gt;
|genIV=Ilex Forest HGSS.png&lt;br /&gt;
|sizeIV=180px}}&lt;br /&gt;
&lt;br /&gt;
==Trainer Tips==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{sign|GSC|header}}&lt;br /&gt;
&amp;lt;sc&amp;gt;Ilex Forest&amp;lt;/sc&amp;gt; is so overgrown with trees that you can&#039;t see the sky. Please watch out for items that may have been dropped.&lt;br /&gt;
{{sign|GSC|footer}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{sign|DPtip|header}}&lt;br /&gt;
{{sign|DPtip|title|Trainer Tips}}&lt;br /&gt;
Ilex Forest is so overgrown with trees that you can&#039;t see the sky. Please watch out for items that may have been dropped.&lt;br /&gt;
{{sign|DPtip|footer}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
Artwork depicting the Ilex Forest is seen in [[Sygna suit|Sygna Suit]] {{mas|Lyra}}&#039;s mindscape.&lt;br /&gt;
{| style=&amp;quot;background: #7B30B2; {{roundy}}; border: #7B30B2;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #AB60E2; {{roundy}}; border: #AB60E2;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{grass color light}}; {{roundy}}; border: #{{grass color light}}; padding: 0px 5px 5px 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;{{color2|000|Lyra (Masters)#Celebi|Sygna Suit Lyra &amp;amp; Celebi}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lyra Sygna Mindscape.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ilex Forest anime.png|thumb|250px|Ilex Forest in the {{pkmn|anime}}]]&lt;br /&gt;
Ilex Forest first appeared in &#039;&#039;[[EP145|A Farfetch&#039;d Tale]]&#039;&#039;, where {{Ash}} and {{ashfr}} used it to travel from [[Azalea Town]] to [[Goldenrod City]]. It remains unclear if the episodes from &#039;&#039;[[EP146|Tricks of the Trade]]&#039;&#039; to &#039;&#039;[[EP157|The Fortune Hunters]]&#039;&#039; take place within Ilex Forest as well, however.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;A Farfetch&#039;d Tale&#039;&#039;, the group met a young [[charcoal]]-making apprentice named {{OBP|Sylvester|EP145}} and his disobedient {{p|Farfetch&#039;d}}, who continued to run away from him. Ash and his friends helped Sylvester track Farfetch&#039;d down, only to realize it had been kidnapped by {{TRT}}. Sylvester and Farfetch&#039;d went on to join forces to defeat the trio, and Sylvester then taught Farfetch&#039;d how to use {{m|Cut}}. {{an|Brock}} was familiar with Ilex Forest&#039;s world-famous charcoal, and uses it for his cooking. After helping Sylvester, Brock received some charcoal from Sylvester&#039;s master (father in the English [[dub]]), the local charcoal maker [[Yosaku]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN032|Time After Time!]]&#039;&#039;, [[Goh]] was revealed to have visited Ilex Forest three years earlier, meeting a boy named [[Horace]] and looking for the [[Ilex Forest shrine]] together with him. However, when Horace didn&#039;t show up the next day to resume the search, Goh felt betrayed and thought Horace had lied about them being friends. In the present day, Goh revisited the forest while on holiday with his parents [[Camille]] and [[Walker]] in Azalea Town. There, he caught a {{DL|List of Goh&#039;s Pokémon|Pineco}} and an {{DL|List of Goh&#039;s Pokémon|Ariados}} and found his way to the shrine, where he discovered a letter left for him by Horace, in which he explained that he had been unable to meet him as promised due to him having caught a cold. Horace subsequently also appeared at the shrine, allowing the two boys to restore their childhood friendship in person.&lt;br /&gt;
&lt;br /&gt;
In the [[original series]], people live in Ilex Forest, and a [[Nurse Joy]] operates a [[Pokémon Center]] to cater for the many {{pkmn|Trainer}}s that use it as a thoroughfare. In &#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;, the forest&#039;s portrayal is closer to its game portrayal, with no signs of permanent human residence shown there.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #5a7d38; {{roundy}}; border: 3px solid #4E6E2E&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#688D43&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Center}} &lt;br /&gt;
! {{color2|000|Ilex Forest shrine}}&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | {{color2|000|Sylvester (EP145)|Charcoal kiln}} house&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Ilex Pokémon Center.png|x150px]]&lt;br /&gt;
| [[File:Ilex Forest shrine anime.png|x150px]]&lt;br /&gt;
| [[File:Sylvester&#039;s house.png|x150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Ilex Forest Adventures.png|thumb|250px|Ilex Forest in [[Pokémon Adventures]]]]&lt;br /&gt;
===={{MangaArc|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
Ilex Forest first appeared in &#039;&#039;[[PS103|You Ain&#039;t Nothin&#039; But A Houndour]]&#039;&#039;, where a tree-cutter was doing his shift for the day. When {{adv|Gold}} arrived in the forest, he saw the tree-cutter and his {{p|Farfetch&#039;d}} unconscious. A mysterious voice then told Gold to stay away, before revealing itself as the [[Masked Man]]. Gold engaged in a {{pkmn|battle}} with the Masked Man, and was about to be defeated when the Masked Man saw that the [[Ilex Forest shrine|forest&#039;s shrine]] started to glow. However, the glow faded before the Masked Man could reach it, after which he left the forest.&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
Starting from &#039;&#039;[[PS173|The Last Battle VII]]&#039;&#039;, Ilex Forest became the setting of the climax of the arc. {{adv|Green}} entered the forest in order to find the shrine, only to be confronted by [[Will]] and [[Karen]], whom the Masked Man had ordered to guard the shrine alongside {{adv|Tower duo|Lugia and Ho-Oh}}. To Will and Karen&#039;s surprise, Green had managed to overcome her {{wp|ornithophobia}} by {{pkmn2|caught|catching}} the {{adv|legendary birds}}, which she sent out to battle {{p|Lugia}} and {{p|Ho-Oh}}. Meanwhile, Gold contronted the Masked Man as he was en route to the forest after stealing the recipe of the [[GS Ball]] from [[Kurt]] at the [[Indigo Plateau]]. During the battle, Gold managed to shatter his mask, revealing his true identity as [[Pryce]] of the [[Mahogany Gym]]. When [[Pika]] and [[Chuchu]] intervened in the battle, Gold was forced to give up fighting so he could protect the two {{p|Pikachu}} and their {{pkmn|Egg}}. After Pryce had escaped, the Egg hatched in Gold&#039;s hands, revealing a {{p|Pichu}}, whom Gold [[nickname]]d [[Pibu]] and left with to pursue Pryce.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, {{adv|Red}} and {{adv|Blue}} arrived at the forest from {{m|Dig|underground}} and joined the battle on Green&#039;s side. They witnessed countless Pokémon, sent to the [[Azalea Town]] [[Pokémon Center]] via the [[Pokémon Storage System]], gathering to connect with Lugia and Ho-Oh, freeing them from the Masked Man&#039;s control. {{adv|Yellow}} then also arrived, having been chased there from {{rt|34|Johto}} by [[Neo Team Rocket]] members, followed by {{adv|Crystal}}, who teleported to the forest with the help of the {{adv|Legendary beasts}}. With {{adv|Silver}} being present as well, the [[Pokédex holder]]s of [[Kanto]] and [[Johto]] joined to battle against Pryce, who used puppets made of ice to hold them off while he used the GS Ball to catch {{adv|Celebi}} as it emerged from the crack of time within the shrine and ordered it to [[time travel|transport him to the past]].&lt;br /&gt;
&lt;br /&gt;
Riding the Legendary beasts, Gold, Silver, and Crystal pursued Pryce into the crack of time, where they found out that Pryce&#039;s plans as the Masked Man, including the establishment of Neo Team Rocket and the atrocities he and his underlings had committed, had all been in an effort to allow him to acquire Celebi and travel into the past to save his two {{p|Lapras}}, which had died in an accident before his eyes when he was younger. Using Pibu&#039;s &amp;quot;{{m|Volt Tackle|Super Rising Thunder}}&amp;quot; attack, Gold was able to destroy the GS Ball and set Celebi free. When Pryce started hearing the song &amp;quot;[[Boy and his Lapras]]&amp;quot;, which his friends had made for him in his youth to cure him of his depression, and saw the offspring of his two Lapras rejoining its parents in the past, he was finally able to let go of his anger, willingly leaving himself to float within the crack of time.&lt;br /&gt;
&lt;br /&gt;
Following Pryce&#039;s defeat, the Pokédex holders reunited in Ilex Forest. Blue intended to bring Silver to the police due to his [[PS093|theft]] of [[Professor Elm]]&#039;s {{TP|Silver|Totodile}}, but Gold, who had given the police false testimony regarding Silver&#039;s appearance, told Blue to let him go, since he didn&#039;t look anything like the person on the {{wp|wanted poster}}. Gold subsequently departed with Red in order to {{pkmn|training|train}} with him on [[Mt. Silver]], while the other Pokédex holders returned to their everyday lives. Will and Karen, meanwhile, encountered [[Koga]] and [[Bruno]], whom they joined as fellow people with experiences of having been on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|HeartGold &amp;amp; SoulSilver}}====&lt;br /&gt;
In a flashback in &#039;&#039;[[PS458|All About Arceus VII]]&#039;&#039;, Celebi was seen rescuing Pryce from the crack of time, only for him to be confronted by {{adv|Giovanni}} the moment he exited the shrine. Since Pryce had been responsible for kidnapping Giovanni&#039;s son, Silver, years earlier, Giovanni attacked him on sight, but the situation was prevented escalating by the arrival of [[Lance]], who had helped to organize Pryce&#039;s return. The reason for this was that, while floating in the crack of time, Pryce had foreseen a disaster that could destroy the [[Johto]] and [[Sinnoh]] [[region]]s. Giovanni, who had come to the forest to seek Celebi&#039;s help in curing his long-time illness, ordered the [[Team Rocket Elite Trio]] to guard the forest and Celebi while he, Lance, and Pryce headed to the [[Sinjoh Ruins]] to stop the disaster from occuring.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS460|All About Arceus IX]]&#039;&#039;, the Team Rocket Elite Trio encountered Gold&#039;s Pibu and a [[spiky-eared Pichu]], who were helping Celebi in gathering ingredients for Giovanni&#039;s medicine. Deeming the two Pokémon harmless, they resumed their patrol, only to be confronted by a group of {{tc|Team Rocket Grunt}}s, who had grown suspicious of their unexplained activity. When they spotted Celebi, they tried to capture it, but the trio helped Celebi to escape and told it to deliver the completed medicine to Giovanni at the [[Ruins of Alph]].&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
[[File:Ilex Forest Golden Boys.png|thumb|250px|Ilex Forest in [[Pokémon Gold &amp;amp; Silver: The Golden Boys]]]]&lt;br /&gt;
Ilex Forest appeared in &#039;&#039;[[GB08|For Pikachu&#039;s Sake!! The Search For The Missing Farfetch&#039;d]]&#039;&#039;. Soon after departing from [[Azalea Town]], {{GnB|Gold}} encountered a man who asked for his help in finding his runaway {{p|Farfetch&#039;d}}. [[Whitney]] then also appeared, agreeing to help if she received a cute Pokémon as a reward once she was done. However, since the man didn&#039;t have any Pokémon other than Farfetch&#039;d, Whitney declared that she&#039;d instead take [[Gold&#039;s Pikachu]] if she won, whereas Gold would get a {{badge|Plain}} from her if he won, surprising Gold with her [[Gym Leader]] status.&lt;br /&gt;
&lt;br /&gt;
The search for Farfetch&#039;d commenced, with [[Gold&#039;s Pidgey]] and Whitney&#039;s {{p|Ditto}} soon locating it. Since they reached Farfetch&#039;d simultaneously, Gold and Whitney decided to settle things with a {{pkmn|battle}}. The battle between [[Gold&#039;s Bayleef]] and [[Whitney&#039;s Miltank]] was called off when it almost resulted in Whitney&#039;s {{p|Cleffa}} being buried under falling rubble. Whitney blamed herself of having put her own Pokémon&#039;s safety at risk and said that she had lost. Gold, however, declared that he was the true loser, as he considered his strategy and {{pkmn|training}} skills inferior to hers. As such, Whitney then proceeded to claim Gold&#039;s Pikachu as her own, much to Gold&#039;s disagreement. Meanwhile, the Farfetch&#039;d man was left alone, with Gold and Whitney having completely forgotten about their mission to return his Pokémon to him.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ilex Forest is the only forest where [[wild Pokémon]] can be encountered but there is no [[tall grass]].&lt;br /&gt;
* In the Generation II games, the [[Pokégear]]&#039;s map made it appear that a route existed between Azalea Town and Ilex Forest, even though this is not the case. This was corrected for the map in [[Generation IV]].&amp;lt;!--we need an image of the map in Generation II--&amp;gt;&lt;br /&gt;
* In {{game|Crystal}}, if the player has retrieved the [[GS Ball]] from [[Kurt]], the leaves on the big trees in Ilex Forest are moving. They stop moving again once {{p|Celebi}} has been encountered.&lt;br /&gt;
* According to an interview uploaded in the official Game Freak&#039;s YouTube channel about Celebi&#039;s creation&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=LIqv16TfQ3Q&amp;lt;/ref&amp;gt;, it seems that no one at the company knows nor remember why the shrine was added to the map. It wasn&#039;t until they heard rumors about Celebi having a relation with the shrine that they included an in-game event where Celebi could be found there.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
&amp;quot;Ubame&amp;quot; comes from ウバメガシ &#039;&#039;ubamegashi&#039;&#039;, Ubame oak (&#039;&#039;Quercus phillyraeoides&#039;&#039;), a species of tree used to make {{wp|binchōtan}} charcoal.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ilex&amp;quot; is the genus of {{wp|holly}}. Considering its Japanese name, it may also be derived from &#039;&#039;{{wp|Quercus ilex}}&#039;&#039;, the holm oak or holly oak, another tree commonly used in charcoal manufacture.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|forest}}|bordercolor={{locationcolor/dark|forest}}&lt;br /&gt;
|zh_yue=桐樹林 &#039;&#039;{{tt|Tùhng Syuhlàhm|Ubame Forest}}&#039;&#039;&amp;lt;br&amp;gt;桐森林 &#039;&#039;{{tt|Tùhng Sāmlàhm|Ubame Forest}}&#039;&#039; {{tt|*|Adventures Vol. 9 Appendix}}&lt;br /&gt;
|zh_cmn=桐樹林 / 桐树林 &#039;&#039;{{tt|Tóng Shùlín|Ubame Forest}}&#039;&#039; {{tt|*|Adventures}}&amp;lt;br&amp;gt; 梧桐大森林  &#039;&#039;{{tt|Wútóng Dàsēnlín|Ubame Big Forest}}&#039;&#039; {{tt|*|Let&#039;s Find Pokémon! (Mainland China)}}&lt;br /&gt;
|cs=Ilexový les ([[JN032]], [[Pokémon Adventures|manga]])&amp;lt;br&amp;gt;Cesmínový les ([[EP145]])&lt;br /&gt;
|fi=Ilex-metsä&lt;br /&gt;
|fr_ca=Bois aux Chênes&lt;br /&gt;
|fr_eu=Bois aux Chênes&lt;br /&gt;
|de=Steineichenwald&lt;br /&gt;
|it=Bosco di Lecci&lt;br /&gt;
|ko=너도밤나무숲 &#039;&#039;Neodobam Namu Sup&#039;&#039;&lt;br /&gt;
|pl=Las Ilex&lt;br /&gt;
|pt_br=Floresta de Ilex ({{pkmn|Adventures volume 9}}-present)&amp;lt;br&amp;gt;Floresta Ilex ({{pkmn|Adventures volume 8}})&lt;br /&gt;
|es_la=Bosque Ilex&lt;br /&gt;
|es_eu=Encinar&lt;br /&gt;
|vi=Rừng Ubame&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Johto}}&lt;br /&gt;
{{legendarylocations|johto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Johto locations]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Forests]]&lt;br /&gt;
&lt;br /&gt;
[[de:Steineichenwald]]&lt;br /&gt;
[[es:Encinar]]&lt;br /&gt;
[[fr:Bois aux Chênes]]&lt;br /&gt;
[[it:Bosco di Lecci]]&lt;br /&gt;
[[ja:ウバメのもり]]&lt;br /&gt;
[[zh:栎树林]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ilex_Forest&amp;diff=3957711</id>
		<title>Ilex Forest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ilex_Forest&amp;diff=3957711"/>
		<updated>2024-03-17T15:45:33Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=HGSS Ilex Forest-{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16=Day|17|18|19=Evening|20|21|22|23|0|1|2|3=Night}}.png&lt;br /&gt;
|image_size=256&lt;br /&gt;
|type=forest&lt;br /&gt;
|mapdesc=A large forest full of trees that are used to make charcoal.&lt;br /&gt;
|location_name=Ilex Forest&lt;br /&gt;
|japanese_name=ウバメの{{tt|森|もり}}&lt;br /&gt;
|translated_name=Ubame Forest&lt;br /&gt;
|location=Between [[Azalea Town]] and {{rt|34|Johto}}&lt;br /&gt;
|region=Johto&lt;br /&gt;
|generation={{gen|II}}, {{gen|IV}}&lt;br /&gt;
|map=Johto Ilex Forest Map.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ilex Forest&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ウバメの{{tt|森|もり}}&#039;&#039;&#039; &#039;&#039;Ubame Forest&#039;&#039;) is a dense [[forest]] located in southern [[Johto]], directly west of [[Azalea Town]]. The forest&#039;s trees are so close together that all light is blocked out, and in [[Generation II]], the forest seems to be in a perpetual night.&lt;br /&gt;
&lt;br /&gt;
There is a [[Ilex Forest shrine|shrine]] for the guardian of the forest, {{p|Celebi}}. In {{game|Crystal}}, if [[Kurt]] has already examined the [[GS Ball]], placing it in the shrine will cause a [[level]] 30 Celebi to face the {{player}}. Though the GS Ball was never distributed as an event item outside of Japan, the [[Virtual Console]] release of Crystal allows it to be obtained in all regions through normal gameplay. In {{game|HeartGold and SoulSilver|s}}, the Shrine also may initiate a special event in which Celebi will take the player back in time and allow them to battle [[Giovanni]].&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Ilex Forest is a winding path through dense trees connecting [[Azalea Town]] and {{rt|34|Johto}}. Travelers can enter at either end with no trouble at all, but to pass through to the other side they must be able to use the move {{m|Cut}} outside of battle.&lt;br /&gt;
&lt;br /&gt;
===Cut===&lt;br /&gt;
When the player enters the forest, the only way to proceed through the next section of the forest is to return runaway {{p|Farfetch&#039;d}} for the charcoal maker&#039;s son, thus receiving {{HM|01|Cut}} as a reward, allowing the player to clear the path from a cuttable tree. The Farfetch&#039;d will run away and allow the player to return them after the player defeats [[Silver (game)|the rival]] in [[Azalea Town]].&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], the player needs to use the forest&#039;s layout to chase it back, using a looped path on the far eastern side, as well as a [[ledge]]d area. In order to tactically return the runaway Farfetch&#039;d to its owner, the player must corner it and lead it into the direction of the owner.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], there are two Farfetch&#039;d and each needs to be approached while they are facing the other way. The player can do this by walking over sticks and, by doing so, causing them to rustle. This grabs the Farfetch&#039;d&#039;s attention and, if no other sticks are rustled, may allow them to be approached from behind. Once the Farfetch&#039;d are returned, the player will receive the HM01.&lt;br /&gt;
&lt;br /&gt;
===Headbutt===&lt;br /&gt;
In the center of the forest is a man who, in Generation II, will hand out {{TM|02|Headbutt}}. Using Headbutt on one of the trees in the forest can sometimes yield a wild Pokémon, which Trainers may wish to capture.&lt;br /&gt;
&lt;br /&gt;
In Generation IV, as Headbutt is no longer a TM, the man is instead a [[Move Tutor]] who will teach Headbutt for free an unlimited number of times. Now all trees in all locations can be Headbutted, but not all will yield a Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Ilex Forest Shrine===&lt;br /&gt;
[[File:HGSS Prerelease Shiny Pichu event.png|thumb|right|200px|[[Spiky-eared Pichu]] near the shrine]]&lt;br /&gt;
{{main|Ilex Forest shrine}}&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
The shrine is a small structure located in the Ilex Forest. It is used in obtaining two event-exclusive Pokémon. It can be found in the deepest part of Ilex Forest, situated right in the center of the forest itself.&lt;br /&gt;
&lt;br /&gt;
In Japanese and [[Virtual Console]] versions of {{game|Crystal}}, the player can place the [[GS Ball]] on the shrine to make a Celebi appear, with an opportunity to capture it.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, they player can obtain a special Pichu here, [[Spiky-eared Pichu]], if the [[List of event Pokémon with in-game effects#Pichu|Pikachu-colored Pichu]] (or one of its evolutions) is the first Pokémon in the party. This Pichu is unique from others as it has a different pattern on one of its ears. If the shrine is approached with a promotional event {{p|Celebi}} as the [[walking Pokémon|partner Pokémon]], Celebi will take the player [[Time travel|back in time]]—in which they witness the secret to {{ga|Silver}}&#039;s past, and in which they {{pkmn|battle}} his father, [[Giovanni]] the boss of [[Team Rocket]], in [[Tohjo Falls]], before he responds to the hijacked [[Goldenrod Radio Tower]]&#039;s broadcast pleading for his return.&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{itlisth|forest}}&lt;br /&gt;
{{Itemlist|Revive|Southeast corner of the forest|G=yes|S=yes|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|HM Normal|Gift from the charcoal maker after the player has returned his {{p|Farfetch&#039;d}}|G=yes|S=yes|C=yes|HG=yes|SS=yes|display={{HM|01|Cut}}}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|In the flower patch near the sticks at the northeast corner of the southern area &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|East of the sign near the pond &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|West of the sign near the pond &#039;&#039;(hidden)&#039;&#039;|C=yes}}&lt;br /&gt;
{{Itemlist|Antidote|One tile south and one tile east of the southwestern corner of the pond &#039;&#039;(hidden)&#039;&#039; |HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|X Attack|At the end of the narrow path east of the [[Trainer Tips]] sign (obscured by trees)|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Antidote|East of the pond|C=yes}}&lt;br /&gt;
{{Itemlist|Antidote|At the tip of the eastern edge of the pond, between the pond and the trees (obscured by trees)|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Repel|In the flower patch in the indent east of the pond &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Super Potion|In the indent on the left side, north of the Move Tutor &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|West of the easternmost flower patches on the one-way path to the Move Tutor &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Super Potion|East of the man who gives TM02 on the right of a large tree &#039;&#039;(hidden)&#039;&#039;|C=yes}}&lt;br /&gt;
{{Itemlist|TM Normal|Given by a man atop the ledge southeast of the pond|G=yes|S=yes|C=yes|display={{TM|02|Headbutt}}}}&lt;br /&gt;
{{Itemlist|Ether|Northeast area of the forest &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes}}&lt;br /&gt;
{{Itemlist|Ether|Northeast area of the forest|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|One tile east of the flowers right below the second northernmost isolated tree &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|Northwest of the second northernmost isolated tree &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Ether|West of the northernmost isolated tree &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Ether|In the southeast corner just northeast of the pond &#039;&#039;(hidden)&#039;&#039;|C=yes}}&lt;br /&gt;
{{Itemlist|Big Mushroom|At the empty patch west of the pond (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Zap Plate|Held by [[Spiky-eared Pichu]]|HG=yes|SS=yes}}&lt;br /&gt;
{{itlistfoot|forest}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|forest}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|yes|no|no|Grass|5-6|50%|60%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|no|no|yes|Grass|5|30%|30%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|yes|no|no|Grass|6|30%|0%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|yes|no|no|Grass|5-6|0%|30%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|no|no|yes|Grass|7|20%|20%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|yes|no|Grass|5-6|50%|60%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|no|yes|Grass|5|30%|30%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|yes|no|Grass|6|30%|0%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|yes|no|Grass|5-6|0%|30%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|no|yes|Grass|7|10%|10%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|016|Pidgey|no|no|yes|Grass|7|5%|5%|0%|type2=flying}}&lt;br /&gt;
{{Catch/entry2|041|Zubat|yes|yes|no|Grass|5|5%|5%|0%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entry2|041|Zubat|yes|yes|no|Grass|5-6|0%|0%|25%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entry2|043|Oddish|yes|yes|no|Grass|5-6|0%|0%|60%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry2|043|Oddish|no|no|yes|Grass|5,7|0%|0%|50%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry2|046|Paras|yes|yes|no|Grass|5-6|15%|0%|15%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/entry2|046|Paras|yes|yes|no|Grass|6|0%|5%|0%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/entry2|046|Paras|no|no|yes|Grass|6|all=5%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/entry2|048|Venonat|no|no|yes|Grass|5|0%|0%|30%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|054|Psyduck|no|no|yes|Grass|7|0%|0%|10%|type1=water}}&lt;br /&gt;
{{Catch/entry2|163|Hoothoot|no|no|yes|Grass|7|0%|0%|5%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entry2|054|Psyduck|yes|yes|yes|Surf|10-19|all=90%|type1=water}}&lt;br /&gt;
{{Catch/entry2|055|Golduck|yes|yes|yes|Surf|15-19|all=10%|type1=water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Old|10|all=15%|type1=water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=water}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Good|20|all=65%|type1=water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=water}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Super|40|all=80%|type1=water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Super|40|all=20%|type1=water}}&lt;br /&gt;
{{Catch/div|forest|{{color2|000|Headbutt tree}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Moderate chances of battle)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|yes|no|no|Headbutt|10|all=65%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|yes|no|no|Headbutt|10|all=15%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|012|Butterfree|yes|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|yes|no|Headbutt|10|all=65%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|yes|no|Headbutt|10|all=15%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|015|Beedrill|no|yes|yes|Headbutt|10|all=5%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|102|Exeggcute|yes|yes|no|Headbutt|10|all=15%|type1=Grass|type2=Psychic}}&lt;br /&gt;
{{Catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|no|no|yes|Headbutt|10|all=10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|204|Pineco|no|no|yes|Headbutt|10|all=30%|type1=Bug}}&lt;br /&gt;
{{Catch/div|forest|{{color2|000|Headbutt tree}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Low chances of battle)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|yes|no|no|Headbutt|10|all=50%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|no|no|yes|Headbutt|10|all=15%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|no|no|yes|Headbutt|10|all=5%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|012|Butterfree|yes|no|no|Headbutt|10|all=5%|type1=Bug|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|yes|no|Headbutt|10|all=50%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|no|yes|Headbutt|10|all=15%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|015|Beedrill|no|yes|no|Headbutt|10|all=5%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|102|Exeggcute|yes|yes|no|Headbutt|10|all=15%|type1=Grass|type2=Psychic}}&lt;br /&gt;
{{Catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=60%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|204|Pineco|yes|yes|no|Headbutt|10|all=30%|type1=Bug}}&lt;br /&gt;
{{Catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|forest}}&lt;br /&gt;
{{Catch/entryhs|010|Caterpie|yes|no|Grass|5-6|50%|60%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|011|Metapod|yes|no|Grass|5|30%|0%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|011|Metapod|yes|no|Grass|5-6|0%|30%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|013|Weedle|no|yes|Grass|5-6|50%|60%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|014|Kakuna|no|yes|Grass|5-6|30%|30%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|041|Zubat|yes|yes|Grass|5|5%|5%|0%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|041|Zubat|yes|yes|Grass|5, 6|0%|0%|25%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|043|Oddish|yes|yes|Grass|5-6|0%|0%|60%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|046|Paras|yes|yes|Grass|5-6|15%|5%|15%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/div|forest|Headbutt&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Group A&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryhs|010|Caterpie|yes|no|Headbutt|3-5|all=30%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|011|Metapod|yes|no|Headbutt|3-5|all=10%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|013|Weedle|no|yes|Headbutt|3-5|all=30%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|014|Kakuna|no|yes|Headbutt|3-5|all=10%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|3-5|all=60%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/div|forest|Headbutt&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Group B&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryhs|012|Butterfree|yes|no|Headbutt|6-8|all=10%|type1=bug|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|015|Beedrill|no|yes|Headbutt|6-8|all=10%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|6-8|all=50%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|164|Noctowl|yes|yes|Headbutt|6-8|all=10%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|204|Pineco|yes|yes|Headbutt|6-8|all=30%|type1=bug}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryhs|054|Psyduck|yes|yes|Surf|5-20|all=90%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|055|Golduck|yes|yes|Surf|10-20|all=10%|type1=water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=15%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=85%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=60%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=40%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=80%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=20%|type1=water}}&lt;br /&gt;
{{Catch/div|forest|Special}}&lt;br /&gt;
{{Catch/entryhs|172|Pichu|yes|yes|Pichu|30|all=One|type1=electric|form=Spiky-eared}}&lt;br /&gt;
{{Catch/entryhs|322|Numel|yes|yes|Hoenn|6|all=20%|type1=fire|type2=ground}}&lt;br /&gt;
{{Catch/entryhs|325|Spoink|yes|yes|Hoenn|5-6|all=20%|type1=psychic}}&lt;br /&gt;
{{Catch/entryhs|406|Budew|yes|yes|Sinnoh|5-6|all=20%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|455|Carnivine|yes|yes|Sinnoh|6|all=20%|type1=grass}}&lt;br /&gt;
{{Catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
==Special encounters==&lt;br /&gt;
===Pokémon Crystal===&lt;br /&gt;
A {{p|Celebi}} can be found here after [[Kurt]] has given the [[GS Ball]] back to the player.&lt;br /&gt;
&lt;br /&gt;
It has a 2% chance of holding a [[MiracleBerry]].&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/2&lt;br /&gt;
|game=Crystal&lt;br /&gt;
|ndex=251&lt;br /&gt;
|pokemon=Celebi&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|level=30&lt;br /&gt;
|move1=Heal Bell|move1type=Normal&lt;br /&gt;
|move2=Safeguard|move2type=Normal&lt;br /&gt;
|move3=AncientPower|move3type=Rock&lt;br /&gt;
|move4=Future Sight|move4type=Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{trainerheader|forest}}&lt;br /&gt;
{{Trainerentry|Spr GS Bug Catcher.png|Bug Catcher|Wayne{{sup/2|C}}|160|2|165|Ledyba|♂|8|None|046|Paras|♂|10|None|36=ケンイチ|37=Kenichi}}&lt;br /&gt;
{{Trainerfooter|forest|II}}&lt;br /&gt;
&lt;br /&gt;
==[[Location preview|Preview]]==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HGSS Ilex Forest-Morning.png|Morning (Zubat)&lt;br /&gt;
File:HGSS Ilex Forest-Day.png|Day (Paras)&lt;br /&gt;
File:HGSS Ilex Forest-Evening.png|Evening (Paras)&lt;br /&gt;
File:HGSS Ilex Forest-Night.png|Night (Oddish)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{{Mapgen&lt;br /&gt;
|hv=v&lt;br /&gt;
|colordark={{locationcolor/dark|forest}}&lt;br /&gt;
|colorlight={{locationcolor/light|forest}}&lt;br /&gt;
|genII=Ilex Forest GSC.png&lt;br /&gt;
|sizeII=180px&lt;br /&gt;
|genIV=Ilex Forest HGSS.png&lt;br /&gt;
|sizeIV=180px}}&lt;br /&gt;
&lt;br /&gt;
==Trainer Tips==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{sign|GSC|header}}&lt;br /&gt;
&amp;lt;sc&amp;gt;Ilex Forest&amp;lt;/sc&amp;gt; is so overgrown with trees that you can&#039;t see the sky. Please watch out for items that may have been dropped.&lt;br /&gt;
{{sign|GSC|footer}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{sign|DPtip|header}}&lt;br /&gt;
{{sign|DPtip|title|Trainer Tips}}&lt;br /&gt;
Ilex Forest is so overgrown with trees that you can&#039;t see the sky. Please watch out for items that may have been dropped.&lt;br /&gt;
{{sign|DPtip|footer}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
Artwork depicting the Ilex Forest is seen in [[Sygna suit|Sygna Suit]] {{mas|Lyra}}&#039;s mindscape.&lt;br /&gt;
{| style=&amp;quot;background: #7B30B2; {{roundy}}; border: #7B30B2;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #AB60E2; {{roundy}}; border: #AB60E2;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{grass color light}}; {{roundy}}; border: #{{grass color light}}; padding: 0px 5px 5px 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;{{color2|000|Lyra (Masters)#Celebi|Sygna Suit Lyra &amp;amp; Celebi}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lyra Sygna Mindscape.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ilex Forest anime.png|thumb|250px|Ilex Forest in the {{pkmn|anime}}]]&lt;br /&gt;
Ilex Forest first appeared in &#039;&#039;[[EP145|A Farfetch&#039;d Tale]]&#039;&#039;, where {{Ash}} and {{ashfr}} used it to travel from [[Azalea Town]] to [[Goldenrod City]]. It remains unclear if the episodes from &#039;&#039;[[EP146|Tricks of the Trade]]&#039;&#039; to &#039;&#039;[[EP157|The Fortune Hunters]]&#039;&#039; take place within Ilex Forest as well, however.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;A Farfetch&#039;d Tale&#039;&#039;, the group met a young [[charcoal]]-making apprentice named {{OBP|Sylvester|EP145}} and his disobedient {{p|Farfetch&#039;d}}, who continued to run away from him. Ash and his friends helped Sylvester track Farfetch&#039;d down, only to realize it had been kidnapped by {{TRT}}. Sylvester and Farfetch&#039;d went on to join forces to defeat the trio, and Sylvester then taught Farfetch&#039;d how to use {{m|Cut}}. {{an|Brock}} was familiar with Ilex Forest&#039;s world-famous charcoal, and uses it for his cooking. After helping Sylvester, Brock received some charcoal from Sylvester&#039;s master (father in the English [[dub]]), the local charcoal maker [[Yosaku]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN032|Time After Time!]]&#039;&#039;, [[Goh]] was revealed to have visited Ilex Forest three years earlier, meeting a boy named [[Horace]] and looking for the [[Ilex Forest shrine]] together with him. However, when Horace didn&#039;t show up the next day to resume the search, Goh felt betrayed and thought Horace had lied about them being friends. In the present day, Goh revisited the forest while on holiday with his parents [[Camille]] and [[Walker]] in Azalea Town. There, he caught a {{DL|List of Goh&#039;s Pokémon|Pineco}} and an {{DL|List of Goh&#039;s Pokémon|Ariados}} and found his way to the shrine, where he discovered a letter left for him by Horace, in which he explained that he had been unable to meet him as promised due to him having caught a cold. Horace subsequently also appeared at the shrine, allowing the two boys to restore their childhood friendship in person.&lt;br /&gt;
&lt;br /&gt;
In the [[original series]], people live in Ilex Forest, and a [[Nurse Joy]] operates a [[Pokémon Center]] to cater for the many {{pkmn|Trainer}}s that use it as a thoroughfare. In &#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;, the forest&#039;s portrayal is closer to its game portrayal, with no signs of permanent human residence shown there.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #5a7d38; {{roundy}}; border: 3px solid #4E6E2E&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#688D43&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Center}} &lt;br /&gt;
! {{color2|000|Ilex Forest shrine}}&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | {{color2|000|Sylvester (EP145)|Charcoal kiln}} house&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Ilex Pokémon Center.png|x150px]]&lt;br /&gt;
| [[File:Ilex Forest shrine anime.png|x150px]]&lt;br /&gt;
| [[File:Sylvester&#039;s house.png|x150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Ilex Forest Adventures.png|thumb|250px|Ilex Forest in [[Pokémon Adventures]]]]&lt;br /&gt;
===={{MangaArc|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
Ilex Forest first appeared in &#039;&#039;[[PS103|You Ain&#039;t Nothin&#039; But A Houndour]]&#039;&#039;, where a tree-cutter was doing his shift for the day. When {{adv|Gold}} arrived in the forest, he saw the tree-cutter and his {{p|Farfetch&#039;d}} unconscious. A mysterious voice then told Gold to stay away, before revealing itself as the [[Masked Man]]. Gold engaged in a {{pkmn|battle}} with the Masked Man, and was about to be defeated when the Masked Man saw that the [[Ilex Forest shrine|forest&#039;s shrine]] started to glow. However, the glow faded before the Masked Man could reach it, after which he left the forest.&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
Starting from &#039;&#039;[[PS173|The Last Battle VII]]&#039;&#039;, Ilex Forest became the setting of the climax of the arc. {{adv|Green}} entered the forest in order to find the shrine, only to be confronted by [[Will]] and [[Karen]], whom the Masked Man had ordered to guard the shrine alongside {{adv|Tower duo|Lugia and Ho-Oh}}. To Will and Karen&#039;s surprise, Green had managed to overcome her {{wp|ornithophobia}} by {{pkmn2|caught|catching}} the {{adv|legendary birds}}, which she sent out to battle {{p|Lugia}} and {{p|Ho-Oh}}. Meanwhile, Gold contronted the Masked Man as he was en route to the forest after stealing the recipe of the [[GS Ball]] from [[Kurt]] at the [[Indigo Plateau]]. During the battle, Gold managed to shatter his mask, revealing his true identity as [[Pryce]] of the [[Mahogany Gym]]. When [[Pika]] and [[Chuchu]] intervened in the battle, Gold was forced to give up fighting so he could protect the two {{p|Pikachu}} and their {{pkmn|Egg}}. After Pryce had escaped, the Egg hatched in Gold&#039;s hands, revealing a {{p|Pichu}}, whom Gold [[nickname]]d [[Pibu]] and left with to pursue Pryce.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, {{adv|Red}} and {{adv|Blue}} arrived at the forest from {{m|Dig|underground}} and joined the battle on Green&#039;s side. They witnessed countless Pokémon, sent to the [[Azalea Town]] [[Pokémon Center]] via the [[Pokémon Storage System]], gathering to connect with Lugia and Ho-Oh, freeing them from the Masked Man&#039;s control. {{adv|Yellow}} then also arrived, having been chased there from {{rt|34|Johto}} by [[Neo Team Rocket]] members, followed by {{adv|Crystal}}, who teleported to the forest with the help of the {{adv|Legendary beasts}}. With {{adv|Silver}} being present as well, the [[Pokédex holder]]s of [[Kanto]] and [[Johto]] joined to battle against Pryce, who used puppets made of ice to hold them off while he used the GS Ball to catch {{adv|Celebi}} as it emerged from the crack of time within the shrine and ordered it to [[time travel|transport him to the past]].&lt;br /&gt;
&lt;br /&gt;
Riding the Legendary beasts, Gold, Silver, and Crystal pursued Pryce into the crack of time, where they found out that Pryce&#039;s plans as the Masked Man, including the establishment of Neo Team Rocket and the atrocities he and his underlings had committed, had all been in an effort to allow him to acquire Celebi and travel into the past to save his two {{p|Lapras}}, which had died in an accident before his eyes when he was younger. Using Pibu&#039;s &amp;quot;{{m|Volt Tackle|Super Rising Thunder}}&amp;quot; attack, Gold was able to destroy the GS Ball and set Celebi free. When Pryce started hearing the song &amp;quot;[[Boy and his Lapras]]&amp;quot;, which his friends had made for him in his youth to cure him of his depression, and saw the offspring of his two Lapras rejoining its parents in the past, he was finally able to let go of his anger, willingly leaving himself to float within the crack of time.&lt;br /&gt;
&lt;br /&gt;
Following Pryce&#039;s defeat, the Pokédex holders reunited in Ilex Forest. Blue intended to bring Silver to the police due to his [[PS093|theft]] of [[Professor Elm]]&#039;s {{TP|Silver|Totodile}}, but Gold, who had given the police false testimony regarding Silver&#039;s appearance, told Blue to let him go, since he didn&#039;t look anything like the person on the {{wp|wanted poster}}. Gold subsequently departed with Red in order to {{pkmn|training|train}} with him on [[Mt. Silver]], while the other Pokédex holders returned to their everyday lives. Will and Karen, meanwhile, encountered [[Koga]] and [[Bruno]], whom they joined as fellow people with experiences of having been on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|HeartGold &amp;amp; SoulSilver}}====&lt;br /&gt;
In a flashback in &#039;&#039;[[PS458|All About Arceus VII]]&#039;&#039;, Celebi was seen rescuing Pryce from the crack of time, only for him to be confronted by {{adv|Giovanni}} the moment he exited the shrine. Since Pryce had been responsible for kidnapping Giovanni&#039;s son, Silver, years earlier, Giovanni attacked him on sight, but the situation was prevented escalating by the arrival of [[Lance]], who had helped to organize Pryce&#039;s return. The reason for this was that, while floating in the crack of time, Pryce had foreseen a disaster that could destroy the [[Johto]] and [[Sinnoh]] [[region]]s. Giovanni, who had come to the forest to seek Celebi&#039;s help in curing his long-time illness, ordered the [[Team Rocket Elite Trio]] to guard the forest and Celebi while he, Lance, and Pryce headed to the [[Sinjoh Ruins]] to stop the disaster from occuring.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS460|All About Arceus IX]]&#039;&#039;, the Team Rocket Elite Trio encountered Gold&#039;s Pibu and a [[spiky-eared Pichu]], who were helping Celebi in gathering ingredients for Giovanni&#039;s medicine. Deeming the two Pokémon harmless, they resumed their patrol, only to be confronted by a group of {{tc|Team Rocket Grunt}}s, who had grown suspicious of their unexplained activity. When they spotted Celebi, they tried to capture it, but the trio helped Celebi to escape and told it to deliver the completed medicine to Giovanni at the [[Ruins of Alph]].&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
[[File:Ilex Forest Golden Boys.png|thumb|250px|Ilex Forest in [[Pokémon Gold &amp;amp; Silver: The Golden Boys]]]]&lt;br /&gt;
Ilex Forest appeared in &#039;&#039;[[GB08|For Pikachu&#039;s Sake!! The Search For The Missing Farfetch&#039;d]]&#039;&#039;. Soon after departing from [[Azalea Town]], {{GnB|Gold}} encountered a man who asked for his help in finding his runaway {{p|Farfetch&#039;d}}. [[Whitney]] then also appeared, agreeing to help if she received a cute Pokémon as a reward once she was done. However, since the man didn&#039;t have any Pokémon other than Farfetch&#039;d, Whitney declared that she&#039;d instead take [[Gold&#039;s Pikachu]] if she won, whereas Gold would get a {{badge|Plain}} from her if he won, surprising Gold with her [[Gym Leader]] status.&lt;br /&gt;
&lt;br /&gt;
The search for Farfetch&#039;d commenced, with [[Gold&#039;s Pidgey]] and Whitney&#039;s {{p|Ditto}} soon locating it. Since they reached Farfetch&#039;d simultaneously, Gold and Whitney decided to settle things with a {{pkmn|battle}}. The battle between [[Gold&#039;s Bayleef]] and [[Whitney&#039;s Miltank]] was called off when it almost resulted in Whitney&#039;s {{p|Cleffa}} being buried under falling rubble. Whitney blamed herself of having put her own Pokémon&#039;s safety at risk and said that she had lost. Gold, however, declared that he was the true loser, as he considered his strategy and {{pkmn|training}} skills inferior to hers. As such, Whitney then proceeded to claim Gold&#039;s Pikachu as her own, much to Gold&#039;s disagreement. Meanwhile, the Farfetch&#039;d man was left alone, with Gold and Whitney having completely forgotten about their mission to return his Pokémon to him.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ilex Forest is the only forest where [[wild Pokémon]] can be encountered but there is no [[tall grass]].&lt;br /&gt;
* In the Generation II games, the [[Pokégear]]&#039;s map made it appear that a route existed between Azalea Town and Ilex Forest, even though this is not the case. This was corrected for the map in [[Generation IV]].&amp;lt;!--we need an image of the map in Generation II--&amp;gt;&lt;br /&gt;
* In {{game|Crystal}}, if the player has retrieved the [[GS Ball]] from [[Kurt]], the leaves on the big trees in Ilex Forest are moving. They stop moving again once {{p|Celebi}} has been encountered.&lt;br /&gt;
* According to an interview uploaded in the official Game Freak&#039;s YouTube channel about Celebi&#039;s history&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=LIqv16TfQ3Q&amp;lt;/ref&amp;gt;, it seems that no one at the company knows nor remember why the shrine was added to the map. It wasn&#039;t until they heard rumors about Celebi having a relation with the shrine that they included an in-game event where Celebi could be found there.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
&amp;quot;Ubame&amp;quot; comes from ウバメガシ &#039;&#039;ubamegashi&#039;&#039;, Ubame oak (&#039;&#039;Quercus phillyraeoides&#039;&#039;), a species of tree used to make {{wp|binchōtan}} charcoal.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ilex&amp;quot; is the genus of {{wp|holly}}. Considering its Japanese name, it may also be derived from &#039;&#039;{{wp|Quercus ilex}}&#039;&#039;, the holm oak or holly oak, another tree commonly used in charcoal manufacture.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|forest}}|bordercolor={{locationcolor/dark|forest}}&lt;br /&gt;
|zh_yue=桐樹林 &#039;&#039;{{tt|Tùhng Syuhlàhm|Ubame Forest}}&#039;&#039;&amp;lt;br&amp;gt;桐森林 &#039;&#039;{{tt|Tùhng Sāmlàhm|Ubame Forest}}&#039;&#039; {{tt|*|Adventures Vol. 9 Appendix}}&lt;br /&gt;
|zh_cmn=桐樹林 / 桐树林 &#039;&#039;{{tt|Tóng Shùlín|Ubame Forest}}&#039;&#039; {{tt|*|Adventures}}&amp;lt;br&amp;gt; 梧桐大森林  &#039;&#039;{{tt|Wútóng Dàsēnlín|Ubame Big Forest}}&#039;&#039; {{tt|*|Let&#039;s Find Pokémon! (Mainland China)}}&lt;br /&gt;
|cs=Ilexový les ([[JN032]], [[Pokémon Adventures|manga]])&amp;lt;br&amp;gt;Cesmínový les ([[EP145]])&lt;br /&gt;
|fi=Ilex-metsä&lt;br /&gt;
|fr_ca=Bois aux Chênes&lt;br /&gt;
|fr_eu=Bois aux Chênes&lt;br /&gt;
|de=Steineichenwald&lt;br /&gt;
|it=Bosco di Lecci&lt;br /&gt;
|ko=너도밤나무숲 &#039;&#039;Neodobam Namu Sup&#039;&#039;&lt;br /&gt;
|pl=Las Ilex&lt;br /&gt;
|pt_br=Floresta de Ilex ({{pkmn|Adventures volume 9}}-present)&amp;lt;br&amp;gt;Floresta Ilex ({{pkmn|Adventures volume 8}})&lt;br /&gt;
|es_la=Bosque Ilex&lt;br /&gt;
|es_eu=Encinar&lt;br /&gt;
|vi=Rừng Ubame&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Johto}}&lt;br /&gt;
{{legendarylocations|johto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Johto locations]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Forests]]&lt;br /&gt;
&lt;br /&gt;
[[de:Steineichenwald]]&lt;br /&gt;
[[es:Encinar]]&lt;br /&gt;
[[fr:Bois aux Chênes]]&lt;br /&gt;
[[it:Bosco di Lecci]]&lt;br /&gt;
[[ja:ウバメのもり]]&lt;br /&gt;
[[zh:栎树林]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ilex_Forest&amp;diff=3957710</id>
		<title>Ilex Forest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ilex_Forest&amp;diff=3957710"/>
		<updated>2024-03-17T15:42:15Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=HGSS Ilex Forest-{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16=Day|17|18|19=Evening|20|21|22|23|0|1|2|3=Night}}.png&lt;br /&gt;
|image_size=256&lt;br /&gt;
|type=forest&lt;br /&gt;
|mapdesc=A large forest full of trees that are used to make charcoal.&lt;br /&gt;
|location_name=Ilex Forest&lt;br /&gt;
|japanese_name=ウバメの{{tt|森|もり}}&lt;br /&gt;
|translated_name=Ubame Forest&lt;br /&gt;
|location=Between [[Azalea Town]] and {{rt|34|Johto}}&lt;br /&gt;
|region=Johto&lt;br /&gt;
|generation={{gen|II}}, {{gen|IV}}&lt;br /&gt;
|map=Johto Ilex Forest Map.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ilex Forest&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ウバメの{{tt|森|もり}}&#039;&#039;&#039; &#039;&#039;Ubame Forest&#039;&#039;) is a dense [[forest]] located in southern [[Johto]], directly west of [[Azalea Town]]. The forest&#039;s trees are so close together that all light is blocked out, and in [[Generation II]], the forest seems to be in a perpetual night.&lt;br /&gt;
&lt;br /&gt;
There is a [[Ilex Forest shrine|shrine]] for the guardian of the forest, {{p|Celebi}}. In {{game|Crystal}}, if [[Kurt]] has already examined the [[GS Ball]], placing it in the shrine will cause a [[level]] 30 Celebi to face the {{player}}. Though the GS Ball was never distributed as an event item outside of Japan, the [[Virtual Console]] release of Crystal allows it to be obtained in all regions through normal gameplay. In {{game|HeartGold and SoulSilver|s}}, the Shrine also may initiate a special event in which Celebi will take the player back in time and allow them to battle [[Giovanni]].&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Ilex Forest is a winding path through dense trees connecting [[Azalea Town]] and {{rt|34|Johto}}. Travelers can enter at either end with no trouble at all, but to pass through to the other side they must be able to use the move {{m|Cut}} outside of battle.&lt;br /&gt;
&lt;br /&gt;
===Cut===&lt;br /&gt;
When the player enters the forest, the only way to proceed through the next section of the forest is to return runaway {{p|Farfetch&#039;d}} for the charcoal maker&#039;s son, thus receiving {{HM|01|Cut}} as a reward, allowing the player to clear the path from a cuttable tree. The Farfetch&#039;d will run away and allow the player to return them after the player defeats [[Silver (game)|the rival]] in [[Azalea Town]].&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], the player needs to use the forest&#039;s layout to chase it back, using a looped path on the far eastern side, as well as a [[ledge]]d area. In order to tactically return the runaway Farfetch&#039;d to its owner, the player must corner it and lead it into the direction of the owner.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], there are two Farfetch&#039;d and each needs to be approached while they are facing the other way. The player can do this by walking over sticks and, by doing so, causing them to rustle. This grabs the Farfetch&#039;d&#039;s attention and, if no other sticks are rustled, may allow them to be approached from behind. Once the Farfetch&#039;d are returned, the player will receive the HM01.&lt;br /&gt;
&lt;br /&gt;
===Headbutt===&lt;br /&gt;
In the center of the forest is a man who, in Generation II, will hand out {{TM|02|Headbutt}}. Using Headbutt on one of the trees in the forest can sometimes yield a wild Pokémon, which Trainers may wish to capture.&lt;br /&gt;
&lt;br /&gt;
In Generation IV, as Headbutt is no longer a TM, the man is instead a [[Move Tutor]] who will teach Headbutt for free an unlimited number of times. Now all trees in all locations can be Headbutted, but not all will yield a Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Ilex Forest Shrine===&lt;br /&gt;
[[File:HGSS Prerelease Shiny Pichu event.png|thumb|right|200px|[[Spiky-eared Pichu]] near the shrine]]&lt;br /&gt;
{{main|Ilex Forest shrine}}&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
The shrine is a small structure located in the Ilex Forest. It is used in obtaining two event-exclusive Pokémon. It can be found in the deepest part of Ilex Forest, situated right in the center of the forest itself.&lt;br /&gt;
&lt;br /&gt;
In Japanese and [[Virtual Console]] versions of {{game|Crystal}}, the player can place the [[GS Ball]] on the shrine to make a Celebi appear, with an opportunity to capture it.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, they player can obtain a special Pichu here, [[Spiky-eared Pichu]], if the [[List of event Pokémon with in-game effects#Pichu|Pikachu-colored Pichu]] (or one of its evolutions) is the first Pokémon in the party. This Pichu is unique from others as it has a different pattern on one of its ears. If the shrine is approached with a promotional event {{p|Celebi}} as the [[walking Pokémon|partner Pokémon]], Celebi will take the player [[Time travel|back in time]]—in which they witness the secret to {{ga|Silver}}&#039;s past, and in which they {{pkmn|battle}} his father, [[Giovanni]] the boss of [[Team Rocket]], in [[Tohjo Falls]], before he responds to the hijacked [[Goldenrod Radio Tower]]&#039;s broadcast pleading for his return.&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{itlisth|forest}}&lt;br /&gt;
{{Itemlist|Revive|Southeast corner of the forest|G=yes|S=yes|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|HM Normal|Gift from the charcoal maker after the player has returned his {{p|Farfetch&#039;d}}|G=yes|S=yes|C=yes|HG=yes|SS=yes|display={{HM|01|Cut}}}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|In the flower patch near the sticks at the northeast corner of the southern area &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|East of the sign near the pond &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|West of the sign near the pond &#039;&#039;(hidden)&#039;&#039;|C=yes}}&lt;br /&gt;
{{Itemlist|Antidote|One tile south and one tile east of the southwestern corner of the pond &#039;&#039;(hidden)&#039;&#039; |HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|X Attack|At the end of the narrow path east of the [[Trainer Tips]] sign (obscured by trees)|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Antidote|East of the pond|C=yes}}&lt;br /&gt;
{{Itemlist|Antidote|At the tip of the eastern edge of the pond, between the pond and the trees (obscured by trees)|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Repel|In the flower patch in the indent east of the pond &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Super Potion|In the indent on the left side, north of the Move Tutor &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|West of the easternmost flower patches on the one-way path to the Move Tutor &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Super Potion|East of the man who gives TM02 on the right of a large tree &#039;&#039;(hidden)&#039;&#039;|C=yes}}&lt;br /&gt;
{{Itemlist|TM Normal|Given by a man atop the ledge southeast of the pond|G=yes|S=yes|C=yes|display={{TM|02|Headbutt}}}}&lt;br /&gt;
{{Itemlist|Ether|Northeast area of the forest &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes}}&lt;br /&gt;
{{Itemlist|Ether|Northeast area of the forest|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|One tile east of the flowers right below the second northernmost isolated tree &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|Northwest of the second northernmost isolated tree &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Ether|West of the northernmost isolated tree &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Ether|In the southeast corner just northeast of the pond &#039;&#039;(hidden)&#039;&#039;|C=yes}}&lt;br /&gt;
{{Itemlist|Big Mushroom|At the empty patch west of the pond (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Zap Plate|Held by [[Spiky-eared Pichu]]|HG=yes|SS=yes}}&lt;br /&gt;
{{itlistfoot|forest}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|forest}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|yes|no|no|Grass|5-6|50%|60%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|no|no|yes|Grass|5|30%|30%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|yes|no|no|Grass|6|30%|0%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|yes|no|no|Grass|5-6|0%|30%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|no|no|yes|Grass|7|20%|20%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|yes|no|Grass|5-6|50%|60%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|no|yes|Grass|5|30%|30%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|yes|no|Grass|6|30%|0%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|yes|no|Grass|5-6|0%|30%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|no|yes|Grass|7|10%|10%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|016|Pidgey|no|no|yes|Grass|7|5%|5%|0%|type2=flying}}&lt;br /&gt;
{{Catch/entry2|041|Zubat|yes|yes|no|Grass|5|5%|5%|0%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entry2|041|Zubat|yes|yes|no|Grass|5-6|0%|0%|25%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entry2|043|Oddish|yes|yes|no|Grass|5-6|0%|0%|60%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry2|043|Oddish|no|no|yes|Grass|5,7|0%|0%|50%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry2|046|Paras|yes|yes|no|Grass|5-6|15%|0%|15%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/entry2|046|Paras|yes|yes|no|Grass|6|0%|5%|0%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/entry2|046|Paras|no|no|yes|Grass|6|all=5%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/entry2|048|Venonat|no|no|yes|Grass|5|0%|0%|30%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|054|Psyduck|no|no|yes|Grass|7|0%|0%|10%|type1=water}}&lt;br /&gt;
{{Catch/entry2|163|Hoothoot|no|no|yes|Grass|7|0%|0%|5%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entry2|054|Psyduck|yes|yes|yes|Surf|10-19|all=90%|type1=water}}&lt;br /&gt;
{{Catch/entry2|055|Golduck|yes|yes|yes|Surf|15-19|all=10%|type1=water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Old|10|all=15%|type1=water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=water}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Good|20|all=65%|type1=water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=water}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Super|40|all=80%|type1=water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Super|40|all=20%|type1=water}}&lt;br /&gt;
{{Catch/div|forest|{{color2|000|Headbutt tree}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Moderate chances of battle)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|yes|no|no|Headbutt|10|all=65%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|yes|no|no|Headbutt|10|all=15%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|012|Butterfree|yes|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|yes|no|Headbutt|10|all=65%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|yes|no|Headbutt|10|all=15%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|015|Beedrill|no|yes|yes|Headbutt|10|all=5%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|102|Exeggcute|yes|yes|no|Headbutt|10|all=15%|type1=Grass|type2=Psychic}}&lt;br /&gt;
{{Catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|no|no|yes|Headbutt|10|all=10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|204|Pineco|no|no|yes|Headbutt|10|all=30%|type1=Bug}}&lt;br /&gt;
{{Catch/div|forest|{{color2|000|Headbutt tree}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Low chances of battle)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|yes|no|no|Headbutt|10|all=50%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|no|no|yes|Headbutt|10|all=15%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|no|no|yes|Headbutt|10|all=5%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|012|Butterfree|yes|no|no|Headbutt|10|all=5%|type1=Bug|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|yes|no|Headbutt|10|all=50%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|no|yes|Headbutt|10|all=15%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|015|Beedrill|no|yes|no|Headbutt|10|all=5%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|102|Exeggcute|yes|yes|no|Headbutt|10|all=15%|type1=Grass|type2=Psychic}}&lt;br /&gt;
{{Catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=60%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|204|Pineco|yes|yes|no|Headbutt|10|all=30%|type1=Bug}}&lt;br /&gt;
{{Catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|forest}}&lt;br /&gt;
{{Catch/entryhs|010|Caterpie|yes|no|Grass|5-6|50%|60%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|011|Metapod|yes|no|Grass|5|30%|0%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|011|Metapod|yes|no|Grass|5-6|0%|30%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|013|Weedle|no|yes|Grass|5-6|50%|60%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|014|Kakuna|no|yes|Grass|5-6|30%|30%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|041|Zubat|yes|yes|Grass|5|5%|5%|0%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|041|Zubat|yes|yes|Grass|5, 6|0%|0%|25%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|043|Oddish|yes|yes|Grass|5-6|0%|0%|60%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|046|Paras|yes|yes|Grass|5-6|15%|5%|15%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/div|forest|Headbutt&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Group A&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryhs|010|Caterpie|yes|no|Headbutt|3-5|all=30%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|011|Metapod|yes|no|Headbutt|3-5|all=10%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|013|Weedle|no|yes|Headbutt|3-5|all=30%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|014|Kakuna|no|yes|Headbutt|3-5|all=10%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|3-5|all=60%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/div|forest|Headbutt&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Group B&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryhs|012|Butterfree|yes|no|Headbutt|6-8|all=10%|type1=bug|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|015|Beedrill|no|yes|Headbutt|6-8|all=10%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|6-8|all=50%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|164|Noctowl|yes|yes|Headbutt|6-8|all=10%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|204|Pineco|yes|yes|Headbutt|6-8|all=30%|type1=bug}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryhs|054|Psyduck|yes|yes|Surf|5-20|all=90%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|055|Golduck|yes|yes|Surf|10-20|all=10%|type1=water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=15%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=85%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=60%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=40%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=80%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=20%|type1=water}}&lt;br /&gt;
{{Catch/div|forest|Special}}&lt;br /&gt;
{{Catch/entryhs|172|Pichu|yes|yes|Pichu|30|all=One|type1=electric|form=Spiky-eared}}&lt;br /&gt;
{{Catch/entryhs|322|Numel|yes|yes|Hoenn|6|all=20%|type1=fire|type2=ground}}&lt;br /&gt;
{{Catch/entryhs|325|Spoink|yes|yes|Hoenn|5-6|all=20%|type1=psychic}}&lt;br /&gt;
{{Catch/entryhs|406|Budew|yes|yes|Sinnoh|5-6|all=20%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|455|Carnivine|yes|yes|Sinnoh|6|all=20%|type1=grass}}&lt;br /&gt;
{{Catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
==Special encounters==&lt;br /&gt;
===Pokémon Crystal===&lt;br /&gt;
A {{p|Celebi}} can be found here after [[Kurt]] has given the [[GS Ball]] back to the player.&lt;br /&gt;
&lt;br /&gt;
It has a 2% chance of holding a [[MiracleBerry]].&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/2&lt;br /&gt;
|game=Crystal&lt;br /&gt;
|ndex=251&lt;br /&gt;
|pokemon=Celebi&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|level=30&lt;br /&gt;
|move1=Heal Bell|move1type=Normal&lt;br /&gt;
|move2=Safeguard|move2type=Normal&lt;br /&gt;
|move3=AncientPower|move3type=Rock&lt;br /&gt;
|move4=Future Sight|move4type=Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{trainerheader|forest}}&lt;br /&gt;
{{Trainerentry|Spr GS Bug Catcher.png|Bug Catcher|Wayne{{sup/2|C}}|160|2|165|Ledyba|♂|8|None|046|Paras|♂|10|None|36=ケンイチ|37=Kenichi}}&lt;br /&gt;
{{Trainerfooter|forest|II}}&lt;br /&gt;
&lt;br /&gt;
==[[Location preview|Preview]]==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HGSS Ilex Forest-Morning.png|Morning (Zubat)&lt;br /&gt;
File:HGSS Ilex Forest-Day.png|Day (Paras)&lt;br /&gt;
File:HGSS Ilex Forest-Evening.png|Evening (Paras)&lt;br /&gt;
File:HGSS Ilex Forest-Night.png|Night (Oddish)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{{Mapgen&lt;br /&gt;
|hv=v&lt;br /&gt;
|colordark={{locationcolor/dark|forest}}&lt;br /&gt;
|colorlight={{locationcolor/light|forest}}&lt;br /&gt;
|genII=Ilex Forest GSC.png&lt;br /&gt;
|sizeII=180px&lt;br /&gt;
|genIV=Ilex Forest HGSS.png&lt;br /&gt;
|sizeIV=180px}}&lt;br /&gt;
&lt;br /&gt;
==Trainer Tips==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{sign|GSC|header}}&lt;br /&gt;
&amp;lt;sc&amp;gt;Ilex Forest&amp;lt;/sc&amp;gt; is so overgrown with trees that you can&#039;t see the sky. Please watch out for items that may have been dropped.&lt;br /&gt;
{{sign|GSC|footer}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{sign|DPtip|header}}&lt;br /&gt;
{{sign|DPtip|title|Trainer Tips}}&lt;br /&gt;
Ilex Forest is so overgrown with trees that you can&#039;t see the sky. Please watch out for items that may have been dropped.&lt;br /&gt;
{{sign|DPtip|footer}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
Artwork depicting the Ilex Forest is seen in [[Sygna suit|Sygna Suit]] {{mas|Lyra}}&#039;s mindscape.&lt;br /&gt;
{| style=&amp;quot;background: #7B30B2; {{roundy}}; border: #7B30B2;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #AB60E2; {{roundy}}; border: #AB60E2;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{grass color light}}; {{roundy}}; border: #{{grass color light}}; padding: 0px 5px 5px 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;{{color2|000|Lyra (Masters)#Celebi|Sygna Suit Lyra &amp;amp; Celebi}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lyra Sygna Mindscape.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ilex Forest anime.png|thumb|250px|Ilex Forest in the {{pkmn|anime}}]]&lt;br /&gt;
Ilex Forest first appeared in &#039;&#039;[[EP145|A Farfetch&#039;d Tale]]&#039;&#039;, where {{Ash}} and {{ashfr}} used it to travel from [[Azalea Town]] to [[Goldenrod City]]. It remains unclear if the episodes from &#039;&#039;[[EP146|Tricks of the Trade]]&#039;&#039; to &#039;&#039;[[EP157|The Fortune Hunters]]&#039;&#039; take place within Ilex Forest as well, however.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;A Farfetch&#039;d Tale&#039;&#039;, the group met a young [[charcoal]]-making apprentice named {{OBP|Sylvester|EP145}} and his disobedient {{p|Farfetch&#039;d}}, who continued to run away from him. Ash and his friends helped Sylvester track Farfetch&#039;d down, only to realize it had been kidnapped by {{TRT}}. Sylvester and Farfetch&#039;d went on to join forces to defeat the trio, and Sylvester then taught Farfetch&#039;d how to use {{m|Cut}}. {{an|Brock}} was familiar with Ilex Forest&#039;s world-famous charcoal, and uses it for his cooking. After helping Sylvester, Brock received some charcoal from Sylvester&#039;s master (father in the English [[dub]]), the local charcoal maker [[Yosaku]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN032|Time After Time!]]&#039;&#039;, [[Goh]] was revealed to have visited Ilex Forest three years earlier, meeting a boy named [[Horace]] and looking for the [[Ilex Forest shrine]] together with him. However, when Horace didn&#039;t show up the next day to resume the search, Goh felt betrayed and thought Horace had lied about them being friends. In the present day, Goh revisited the forest while on holiday with his parents [[Camille]] and [[Walker]] in Azalea Town. There, he caught a {{DL|List of Goh&#039;s Pokémon|Pineco}} and an {{DL|List of Goh&#039;s Pokémon|Ariados}} and found his way to the shrine, where he discovered a letter left for him by Horace, in which he explained that he had been unable to meet him as promised due to him having caught a cold. Horace subsequently also appeared at the shrine, allowing the two boys to restore their childhood friendship in person.&lt;br /&gt;
&lt;br /&gt;
In the [[original series]], people live in Ilex Forest, and a [[Nurse Joy]] operates a [[Pokémon Center]] to cater for the many {{pkmn|Trainer}}s that use it as a thoroughfare. In &#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;, the forest&#039;s portrayal is closer to its game portrayal, with no signs of permanent human residence shown there.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #5a7d38; {{roundy}}; border: 3px solid #4E6E2E&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#688D43&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Center}} &lt;br /&gt;
! {{color2|000|Ilex Forest shrine}}&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | {{color2|000|Sylvester (EP145)|Charcoal kiln}} house&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Ilex Pokémon Center.png|x150px]]&lt;br /&gt;
| [[File:Ilex Forest shrine anime.png|x150px]]&lt;br /&gt;
| [[File:Sylvester&#039;s house.png|x150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Ilex Forest Adventures.png|thumb|250px|Ilex Forest in [[Pokémon Adventures]]]]&lt;br /&gt;
===={{MangaArc|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
Ilex Forest first appeared in &#039;&#039;[[PS103|You Ain&#039;t Nothin&#039; But A Houndour]]&#039;&#039;, where a tree-cutter was doing his shift for the day. When {{adv|Gold}} arrived in the forest, he saw the tree-cutter and his {{p|Farfetch&#039;d}} unconscious. A mysterious voice then told Gold to stay away, before revealing itself as the [[Masked Man]]. Gold engaged in a {{pkmn|battle}} with the Masked Man, and was about to be defeated when the Masked Man saw that the [[Ilex Forest shrine|forest&#039;s shrine]] started to glow. However, the glow faded before the Masked Man could reach it, after which he left the forest.&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
Starting from &#039;&#039;[[PS173|The Last Battle VII]]&#039;&#039;, Ilex Forest became the setting of the climax of the arc. {{adv|Green}} entered the forest in order to find the shrine, only to be confronted by [[Will]] and [[Karen]], whom the Masked Man had ordered to guard the shrine alongside {{adv|Tower duo|Lugia and Ho-Oh}}. To Will and Karen&#039;s surprise, Green had managed to overcome her {{wp|ornithophobia}} by {{pkmn2|caught|catching}} the {{adv|legendary birds}}, which she sent out to battle {{p|Lugia}} and {{p|Ho-Oh}}. Meanwhile, Gold contronted the Masked Man as he was en route to the forest after stealing the recipe of the [[GS Ball]] from [[Kurt]] at the [[Indigo Plateau]]. During the battle, Gold managed to shatter his mask, revealing his true identity as [[Pryce]] of the [[Mahogany Gym]]. When [[Pika]] and [[Chuchu]] intervened in the battle, Gold was forced to give up fighting so he could protect the two {{p|Pikachu}} and their {{pkmn|Egg}}. After Pryce had escaped, the Egg hatched in Gold&#039;s hands, revealing a {{p|Pichu}}, whom Gold [[nickname]]d [[Pibu]] and left with to pursue Pryce.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, {{adv|Red}} and {{adv|Blue}} arrived at the forest from {{m|Dig|underground}} and joined the battle on Green&#039;s side. They witnessed countless Pokémon, sent to the [[Azalea Town]] [[Pokémon Center]] via the [[Pokémon Storage System]], gathering to connect with Lugia and Ho-Oh, freeing them from the Masked Man&#039;s control. {{adv|Yellow}} then also arrived, having been chased there from {{rt|34|Johto}} by [[Neo Team Rocket]] members, followed by {{adv|Crystal}}, who teleported to the forest with the help of the {{adv|Legendary beasts}}. With {{adv|Silver}} being present as well, the [[Pokédex holder]]s of [[Kanto]] and [[Johto]] joined to battle against Pryce, who used puppets made of ice to hold them off while he used the GS Ball to catch {{adv|Celebi}} as it emerged from the crack of time within the shrine and ordered it to [[time travel|transport him to the past]].&lt;br /&gt;
&lt;br /&gt;
Riding the Legendary beasts, Gold, Silver, and Crystal pursued Pryce into the crack of time, where they found out that Pryce&#039;s plans as the Masked Man, including the establishment of Neo Team Rocket and the atrocities he and his underlings had committed, had all been in an effort to allow him to acquire Celebi and travel into the past to save his two {{p|Lapras}}, which had died in an accident before his eyes when he was younger. Using Pibu&#039;s &amp;quot;{{m|Volt Tackle|Super Rising Thunder}}&amp;quot; attack, Gold was able to destroy the GS Ball and set Celebi free. When Pryce started hearing the song &amp;quot;[[Boy and his Lapras]]&amp;quot;, which his friends had made for him in his youth to cure him of his depression, and saw the offspring of his two Lapras rejoining its parents in the past, he was finally able to let go of his anger, willingly leaving himself to float within the crack of time.&lt;br /&gt;
&lt;br /&gt;
Following Pryce&#039;s defeat, the Pokédex holders reunited in Ilex Forest. Blue intended to bring Silver to the police due to his [[PS093|theft]] of [[Professor Elm]]&#039;s {{TP|Silver|Totodile}}, but Gold, who had given the police false testimony regarding Silver&#039;s appearance, told Blue to let him go, since he didn&#039;t look anything like the person on the {{wp|wanted poster}}. Gold subsequently departed with Red in order to {{pkmn|training|train}} with him on [[Mt. Silver]], while the other Pokédex holders returned to their everyday lives. Will and Karen, meanwhile, encountered [[Koga]] and [[Bruno]], whom they joined as fellow people with experiences of having been on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|HeartGold &amp;amp; SoulSilver}}====&lt;br /&gt;
In a flashback in &#039;&#039;[[PS458|All About Arceus VII]]&#039;&#039;, Celebi was seen rescuing Pryce from the crack of time, only for him to be confronted by {{adv|Giovanni}} the moment he exited the shrine. Since Pryce had been responsible for kidnapping Giovanni&#039;s son, Silver, years earlier, Giovanni attacked him on sight, but the situation was prevented escalating by the arrival of [[Lance]], who had helped to organize Pryce&#039;s return. The reason for this was that, while floating in the crack of time, Pryce had foreseen a disaster that could destroy the [[Johto]] and [[Sinnoh]] [[region]]s. Giovanni, who had come to the forest to seek Celebi&#039;s help in curing his long-time illness, ordered the [[Team Rocket Elite Trio]] to guard the forest and Celebi while he, Lance, and Pryce headed to the [[Sinjoh Ruins]] to stop the disaster from occuring.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS460|All About Arceus IX]]&#039;&#039;, the Team Rocket Elite Trio encountered Gold&#039;s Pibu and a [[spiky-eared Pichu]], who were helping Celebi in gathering ingredients for Giovanni&#039;s medicine. Deeming the two Pokémon harmless, they resumed their patrol, only to be confronted by a group of {{tc|Team Rocket Grunt}}s, who had grown suspicious of their unexplained activity. When they spotted Celebi, they tried to capture it, but the trio helped Celebi to escape and told it to deliver the completed medicine to Giovanni at the [[Ruins of Alph]].&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
[[File:Ilex Forest Golden Boys.png|thumb|250px|Ilex Forest in [[Pokémon Gold &amp;amp; Silver: The Golden Boys]]]]&lt;br /&gt;
Ilex Forest appeared in &#039;&#039;[[GB08|For Pikachu&#039;s Sake!! The Search For The Missing Farfetch&#039;d]]&#039;&#039;. Soon after departing from [[Azalea Town]], {{GnB|Gold}} encountered a man who asked for his help in finding his runaway {{p|Farfetch&#039;d}}. [[Whitney]] then also appeared, agreeing to help if she received a cute Pokémon as a reward once she was done. However, since the man didn&#039;t have any Pokémon other than Farfetch&#039;d, Whitney declared that she&#039;d instead take [[Gold&#039;s Pikachu]] if she won, whereas Gold would get a {{badge|Plain}} from her if he won, surprising Gold with her [[Gym Leader]] status.&lt;br /&gt;
&lt;br /&gt;
The search for Farfetch&#039;d commenced, with [[Gold&#039;s Pidgey]] and Whitney&#039;s {{p|Ditto}} soon locating it. Since they reached Farfetch&#039;d simultaneously, Gold and Whitney decided to settle things with a {{pkmn|battle}}. The battle between [[Gold&#039;s Bayleef]] and [[Whitney&#039;s Miltank]] was called off when it almost resulted in Whitney&#039;s {{p|Cleffa}} being buried under falling rubble. Whitney blamed herself of having put her own Pokémon&#039;s safety at risk and said that she had lost. Gold, however, declared that he was the true loser, as he considered his strategy and {{pkmn|training}} skills inferior to hers. As such, Whitney then proceeded to claim Gold&#039;s Pikachu as her own, much to Gold&#039;s disagreement. Meanwhile, the Farfetch&#039;d man was left alone, with Gold and Whitney having completely forgotten about their mission to return his Pokémon to him.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ilex Forest is the only forest where [[wild Pokémon]] can be encountered but there is no [[tall grass]].&lt;br /&gt;
* In the Generation II games, the [[Pokégear]]&#039;s map made it appear that a route existed between Azalea Town and Ilex Forest, even though this is not the case. This was corrected for the map in [[Generation IV]].&amp;lt;!--we need an image of the map in Generation II--&amp;gt;&lt;br /&gt;
* In {{game|Crystal}}, if the player has retrieved the [[GS Ball]] from [[Kurt]], the leaves on the big trees in Ilex Forest are moving. They stop moving again once {{p|Celebi}} has been encountered.&lt;br /&gt;
* According to an interview uploaded in the official Game Freak&#039;s YouTube channel&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=LIqv16TfQ3Q&amp;lt;/ref&amp;gt;, it seems that no one at the company knows nor remember why the shrine was added to the map. It wasn&#039;t until they heard rumors about Celebi having a relation with the shrine that they included an in-game event where Celebi could be found there.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
&amp;quot;Ubame&amp;quot; comes from ウバメガシ &#039;&#039;ubamegashi&#039;&#039;, Ubame oak (&#039;&#039;Quercus phillyraeoides&#039;&#039;), a species of tree used to make {{wp|binchōtan}} charcoal.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ilex&amp;quot; is the genus of {{wp|holly}}. Considering its Japanese name, it may also be derived from &#039;&#039;{{wp|Quercus ilex}}&#039;&#039;, the holm oak or holly oak, another tree commonly used in charcoal manufacture.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|forest}}|bordercolor={{locationcolor/dark|forest}}&lt;br /&gt;
|zh_yue=桐樹林 &#039;&#039;{{tt|Tùhng Syuhlàhm|Ubame Forest}}&#039;&#039;&amp;lt;br&amp;gt;桐森林 &#039;&#039;{{tt|Tùhng Sāmlàhm|Ubame Forest}}&#039;&#039; {{tt|*|Adventures Vol. 9 Appendix}}&lt;br /&gt;
|zh_cmn=桐樹林 / 桐树林 &#039;&#039;{{tt|Tóng Shùlín|Ubame Forest}}&#039;&#039; {{tt|*|Adventures}}&amp;lt;br&amp;gt; 梧桐大森林  &#039;&#039;{{tt|Wútóng Dàsēnlín|Ubame Big Forest}}&#039;&#039; {{tt|*|Let&#039;s Find Pokémon! (Mainland China)}}&lt;br /&gt;
|cs=Ilexový les ([[JN032]], [[Pokémon Adventures|manga]])&amp;lt;br&amp;gt;Cesmínový les ([[EP145]])&lt;br /&gt;
|fi=Ilex-metsä&lt;br /&gt;
|fr_ca=Bois aux Chênes&lt;br /&gt;
|fr_eu=Bois aux Chênes&lt;br /&gt;
|de=Steineichenwald&lt;br /&gt;
|it=Bosco di Lecci&lt;br /&gt;
|ko=너도밤나무숲 &#039;&#039;Neodobam Namu Sup&#039;&#039;&lt;br /&gt;
|pl=Las Ilex&lt;br /&gt;
|pt_br=Floresta de Ilex ({{pkmn|Adventures volume 9}}-present)&amp;lt;br&amp;gt;Floresta Ilex ({{pkmn|Adventures volume 8}})&lt;br /&gt;
|es_la=Bosque Ilex&lt;br /&gt;
|es_eu=Encinar&lt;br /&gt;
|vi=Rừng Ubame&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Johto}}&lt;br /&gt;
{{legendarylocations|johto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Johto locations]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Forests]]&lt;br /&gt;
&lt;br /&gt;
[[de:Steineichenwald]]&lt;br /&gt;
[[es:Encinar]]&lt;br /&gt;
[[fr:Bois aux Chênes]]&lt;br /&gt;
[[it:Bosco di Lecci]]&lt;br /&gt;
[[ja:ウバメのもり]]&lt;br /&gt;
[[zh:栎树林]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ilex_Forest&amp;diff=3957708</id>
		<title>Ilex Forest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ilex_Forest&amp;diff=3957708"/>
		<updated>2024-03-17T15:39:27Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=HGSS Ilex Forest-{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16=Day|17|18|19=Evening|20|21|22|23|0|1|2|3=Night}}.png&lt;br /&gt;
|image_size=256&lt;br /&gt;
|type=forest&lt;br /&gt;
|mapdesc=A large forest full of trees that are used to make charcoal.&lt;br /&gt;
|location_name=Ilex Forest&lt;br /&gt;
|japanese_name=ウバメの{{tt|森|もり}}&lt;br /&gt;
|translated_name=Ubame Forest&lt;br /&gt;
|location=Between [[Azalea Town]] and {{rt|34|Johto}}&lt;br /&gt;
|region=Johto&lt;br /&gt;
|generation={{gen|II}}, {{gen|IV}}&lt;br /&gt;
|map=Johto Ilex Forest Map.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ilex Forest&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ウバメの{{tt|森|もり}}&#039;&#039;&#039; &#039;&#039;Ubame Forest&#039;&#039;) is a dense [[forest]] located in southern [[Johto]], directly west of [[Azalea Town]]. The forest&#039;s trees are so close together that all light is blocked out, and in [[Generation II]], the forest seems to be in a perpetual night.&lt;br /&gt;
&lt;br /&gt;
There is a [[Ilex Forest shrine|shrine]] for the guardian of the forest, {{p|Celebi}}. In {{game|Crystal}}, if [[Kurt]] has already examined the [[GS Ball]], placing it in the shrine will cause a [[level]] 30 Celebi to face the {{player}}. Though the GS Ball was never distributed as an event item outside of Japan, the [[Virtual Console]] release of Crystal allows it to be obtained in all regions through normal gameplay. In {{game|HeartGold and SoulSilver|s}}, the Shrine also may initiate a special event in which Celebi will take the player back in time and allow them to battle [[Giovanni]].&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Ilex Forest is a winding path through dense trees connecting [[Azalea Town]] and {{rt|34|Johto}}. Travelers can enter at either end with no trouble at all, but to pass through to the other side they must be able to use the move {{m|Cut}} outside of battle.&lt;br /&gt;
&lt;br /&gt;
===Cut===&lt;br /&gt;
When the player enters the forest, the only way to proceed through the next section of the forest is to return runaway {{p|Farfetch&#039;d}} for the charcoal maker&#039;s son, thus receiving {{HM|01|Cut}} as a reward, allowing the player to clear the path from a cuttable tree. The Farfetch&#039;d will run away and allow the player to return them after the player defeats [[Silver (game)|the rival]] in [[Azalea Town]].&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], the player needs to use the forest&#039;s layout to chase it back, using a looped path on the far eastern side, as well as a [[ledge]]d area. In order to tactically return the runaway Farfetch&#039;d to its owner, the player must corner it and lead it into the direction of the owner.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], there are two Farfetch&#039;d and each needs to be approached while they are facing the other way. The player can do this by walking over sticks and, by doing so, causing them to rustle. This grabs the Farfetch&#039;d&#039;s attention and, if no other sticks are rustled, may allow them to be approached from behind. Once the Farfetch&#039;d are returned, the player will receive the HM01.&lt;br /&gt;
&lt;br /&gt;
===Headbutt===&lt;br /&gt;
In the center of the forest is a man who, in Generation II, will hand out {{TM|02|Headbutt}}. Using Headbutt on one of the trees in the forest can sometimes yield a wild Pokémon, which Trainers may wish to capture.&lt;br /&gt;
&lt;br /&gt;
In Generation IV, as Headbutt is no longer a TM, the man is instead a [[Move Tutor]] who will teach Headbutt for free an unlimited number of times. Now all trees in all locations can be Headbutted, but not all will yield a Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Ilex Forest Shrine===&lt;br /&gt;
[[File:HGSS Prerelease Shiny Pichu event.png|thumb|right|200px|[[Spiky-eared Pichu]] near the shrine]]&lt;br /&gt;
{{main|Ilex Forest shrine}}&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
The shrine is a small structure located in the Ilex Forest. It is used in obtaining two event-exclusive Pokémon. It can be found in the deepest part of Ilex Forest, situated right in the center of the forest itself.&lt;br /&gt;
&lt;br /&gt;
In Japanese and [[Virtual Console]] versions of {{game|Crystal}}, the player can place the [[GS Ball]] on the shrine to make a Celebi appear, with an opportunity to capture it.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, they player can obtain a special Pichu here, [[Spiky-eared Pichu]], if the [[List of event Pokémon with in-game effects#Pichu|Pikachu-colored Pichu]] (or one of its evolutions) is the first Pokémon in the party. This Pichu is unique from others as it has a different pattern on one of its ears. If the shrine is approached with a promotional event {{p|Celebi}} as the [[walking Pokémon|partner Pokémon]], Celebi will take the player [[Time travel|back in time]]—in which they witness the secret to {{ga|Silver}}&#039;s past, and in which they {{pkmn|battle}} his father, [[Giovanni]] the boss of [[Team Rocket]], in [[Tohjo Falls]], before he responds to the hijacked [[Goldenrod Radio Tower]]&#039;s broadcast pleading for his return.&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{itlisth|forest}}&lt;br /&gt;
{{Itemlist|Revive|Southeast corner of the forest|G=yes|S=yes|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|HM Normal|Gift from the charcoal maker after the player has returned his {{p|Farfetch&#039;d}}|G=yes|S=yes|C=yes|HG=yes|SS=yes|display={{HM|01|Cut}}}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|In the flower patch near the sticks at the northeast corner of the southern area &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|East of the sign near the pond &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|West of the sign near the pond &#039;&#039;(hidden)&#039;&#039;|C=yes}}&lt;br /&gt;
{{Itemlist|Antidote|One tile south and one tile east of the southwestern corner of the pond &#039;&#039;(hidden)&#039;&#039; |HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|X Attack|At the end of the narrow path east of the [[Trainer Tips]] sign (obscured by trees)|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Antidote|East of the pond|C=yes}}&lt;br /&gt;
{{Itemlist|Antidote|At the tip of the eastern edge of the pond, between the pond and the trees (obscured by trees)|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Repel|In the flower patch in the indent east of the pond &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Super Potion|In the indent on the left side, north of the Move Tutor &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|West of the easternmost flower patches on the one-way path to the Move Tutor &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Super Potion|East of the man who gives TM02 on the right of a large tree &#039;&#039;(hidden)&#039;&#039;|C=yes}}&lt;br /&gt;
{{Itemlist|TM Normal|Given by a man atop the ledge southeast of the pond|G=yes|S=yes|C=yes|display={{TM|02|Headbutt}}}}&lt;br /&gt;
{{Itemlist|Ether|Northeast area of the forest &#039;&#039;(hidden)&#039;&#039;|G=yes|S=yes}}&lt;br /&gt;
{{Itemlist|Ether|Northeast area of the forest|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Tiny Mushroom|One tile east of the flowers right below the second northernmost isolated tree &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|Northwest of the second northernmost isolated tree &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Ether|West of the northernmost isolated tree &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Ether|In the southeast corner just northeast of the pond &#039;&#039;(hidden)&#039;&#039;|C=yes}}&lt;br /&gt;
{{Itemlist|Big Mushroom|At the empty patch west of the pond (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Zap Plate|Held by [[Spiky-eared Pichu]]|HG=yes|SS=yes}}&lt;br /&gt;
{{itlistfoot|forest}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|forest}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|yes|no|no|Grass|5-6|50%|60%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|no|no|yes|Grass|5|30%|30%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|yes|no|no|Grass|6|30%|0%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|yes|no|no|Grass|5-6|0%|30%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|no|no|yes|Grass|7|20%|20%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|yes|no|Grass|5-6|50%|60%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|no|yes|Grass|5|30%|30%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|yes|no|Grass|6|30%|0%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|yes|no|Grass|5-6|0%|30%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|no|yes|Grass|7|10%|10%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|016|Pidgey|no|no|yes|Grass|7|5%|5%|0%|type2=flying}}&lt;br /&gt;
{{Catch/entry2|041|Zubat|yes|yes|no|Grass|5|5%|5%|0%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entry2|041|Zubat|yes|yes|no|Grass|5-6|0%|0%|25%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entry2|043|Oddish|yes|yes|no|Grass|5-6|0%|0%|60%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry2|043|Oddish|no|no|yes|Grass|5,7|0%|0%|50%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entry2|046|Paras|yes|yes|no|Grass|5-6|15%|0%|15%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/entry2|046|Paras|yes|yes|no|Grass|6|0%|5%|0%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/entry2|046|Paras|no|no|yes|Grass|6|all=5%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/entry2|048|Venonat|no|no|yes|Grass|5|0%|0%|30%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entry2|054|Psyduck|no|no|yes|Grass|7|0%|0%|10%|type1=water}}&lt;br /&gt;
{{Catch/entry2|163|Hoothoot|no|no|yes|Grass|7|0%|0%|5%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entry2|054|Psyduck|yes|yes|yes|Surf|10-19|all=90%|type1=water}}&lt;br /&gt;
{{Catch/entry2|055|Golduck|yes|yes|yes|Surf|15-19|all=10%|type1=water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Old|10|all=15%|type1=water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=water}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Good|20|all=65%|type1=water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=water}}&lt;br /&gt;
{{Catch/entry2|060|Poliwag|yes|yes|yes|Fish Super|40|all=80%|type1=water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Super|40|all=20%|type1=water}}&lt;br /&gt;
{{Catch/div|forest|{{color2|000|Headbutt tree}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Moderate chances of battle)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|yes|no|no|Headbutt|10|all=65%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|yes|no|no|Headbutt|10|all=15%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|012|Butterfree|yes|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|yes|no|Headbutt|10|all=65%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|yes|no|Headbutt|10|all=15%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|015|Beedrill|no|yes|yes|Headbutt|10|all=5%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|102|Exeggcute|yes|yes|no|Headbutt|10|all=15%|type1=Grass|type2=Psychic}}&lt;br /&gt;
{{Catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|164|Noctowl|no|no|yes|Headbutt|10|all=10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|204|Pineco|no|no|yes|Headbutt|10|all=30%|type1=Bug}}&lt;br /&gt;
{{Catch/div|forest|{{color2|000|Headbutt tree}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Low chances of battle)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|yes|no|no|Headbutt|10|all=50%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|010|Caterpie|no|no|yes|Headbutt|10|all=15%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|011|Metapod|no|no|yes|Headbutt|10|all=5%|type1=Bug}}&lt;br /&gt;
{{Catch/entry2|012|Butterfree|yes|no|no|Headbutt|10|all=5%|type1=Bug|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|yes|no|Headbutt|10|all=50%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|013|Weedle|no|no|yes|Headbutt|10|all=15%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|014|Kakuna|no|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|015|Beedrill|no|yes|no|Headbutt|10|all=5%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|102|Exeggcute|yes|yes|no|Headbutt|10|all=15%|type1=Grass|type2=Psychic}}&lt;br /&gt;
{{Catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=60%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry2|204|Pineco|yes|yes|no|Headbutt|10|all=30%|type1=Bug}}&lt;br /&gt;
{{Catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|forest}}&lt;br /&gt;
{{Catch/entryhs|010|Caterpie|yes|no|Grass|5-6|50%|60%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|011|Metapod|yes|no|Grass|5|30%|0%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|011|Metapod|yes|no|Grass|5-6|0%|30%|0%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|013|Weedle|no|yes|Grass|5-6|50%|60%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|014|Kakuna|no|yes|Grass|5-6|30%|30%|0%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|041|Zubat|yes|yes|Grass|5|5%|5%|0%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|041|Zubat|yes|yes|Grass|5, 6|0%|0%|25%|type1=poison|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|043|Oddish|yes|yes|Grass|5-6|0%|0%|60%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|046|Paras|yes|yes|Grass|5-6|15%|5%|15%|type1=bug|type2=grass}}&lt;br /&gt;
{{Catch/div|forest|Headbutt&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Group A&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryhs|010|Caterpie|yes|no|Headbutt|3-5|all=30%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|011|Metapod|yes|no|Headbutt|3-5|all=10%|type1=bug}}&lt;br /&gt;
{{Catch/entryhs|013|Weedle|no|yes|Headbutt|3-5|all=30%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|014|Kakuna|no|yes|Headbutt|3-5|all=10%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|3-5|all=60%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/div|forest|Headbutt&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Group B&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryhs|012|Butterfree|yes|no|Headbutt|6-8|all=10%|type1=bug|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|015|Beedrill|no|yes|Headbutt|6-8|all=10%|type1=bug|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|6-8|all=50%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|164|Noctowl|yes|yes|Headbutt|6-8|all=10%|type1=normal|type2=flying}}&lt;br /&gt;
{{Catch/entryhs|204|Pineco|yes|yes|Headbutt|6-8|all=30%|type1=bug}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryhs|054|Psyduck|yes|yes|Surf|5-20|all=90%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|055|Golduck|yes|yes|Surf|10-20|all=10%|type1=water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=15%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=85%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=60%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=40%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=80%|type1=water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=20%|type1=water}}&lt;br /&gt;
{{Catch/div|forest|Special}}&lt;br /&gt;
{{Catch/entryhs|172|Pichu|yes|yes|Pichu|30|all=One|type1=electric|form=Spiky-eared}}&lt;br /&gt;
{{Catch/entryhs|322|Numel|yes|yes|Hoenn|6|all=20%|type1=fire|type2=ground}}&lt;br /&gt;
{{Catch/entryhs|325|Spoink|yes|yes|Hoenn|5-6|all=20%|type1=psychic}}&lt;br /&gt;
{{Catch/entryhs|406|Budew|yes|yes|Sinnoh|5-6|all=20%|type1=grass|type2=poison}}&lt;br /&gt;
{{Catch/entryhs|455|Carnivine|yes|yes|Sinnoh|6|all=20%|type1=grass}}&lt;br /&gt;
{{Catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
==Special encounters==&lt;br /&gt;
===Pokémon Crystal===&lt;br /&gt;
A {{p|Celebi}} can be found here after [[Kurt]] has given the [[GS Ball]] back to the player.&lt;br /&gt;
&lt;br /&gt;
It has a 2% chance of holding a [[MiracleBerry]].&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Pokémon/2&lt;br /&gt;
|game=Crystal&lt;br /&gt;
|ndex=251&lt;br /&gt;
|pokemon=Celebi&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Grass&lt;br /&gt;
|level=30&lt;br /&gt;
|move1=Heal Bell|move1type=Normal&lt;br /&gt;
|move2=Safeguard|move2type=Normal&lt;br /&gt;
|move3=AncientPower|move3type=Rock&lt;br /&gt;
|move4=Future Sight|move4type=Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{trainerheader|forest}}&lt;br /&gt;
{{Trainerentry|Spr GS Bug Catcher.png|Bug Catcher|Wayne{{sup/2|C}}|160|2|165|Ledyba|♂|8|None|046|Paras|♂|10|None|36=ケンイチ|37=Kenichi}}&lt;br /&gt;
{{Trainerfooter|forest|II}}&lt;br /&gt;
&lt;br /&gt;
==[[Location preview|Preview]]==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HGSS Ilex Forest-Morning.png|Morning (Zubat)&lt;br /&gt;
File:HGSS Ilex Forest-Day.png|Day (Paras)&lt;br /&gt;
File:HGSS Ilex Forest-Evening.png|Evening (Paras)&lt;br /&gt;
File:HGSS Ilex Forest-Night.png|Night (Oddish)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{{Mapgen&lt;br /&gt;
|hv=v&lt;br /&gt;
|colordark={{locationcolor/dark|forest}}&lt;br /&gt;
|colorlight={{locationcolor/light|forest}}&lt;br /&gt;
|genII=Ilex Forest GSC.png&lt;br /&gt;
|sizeII=180px&lt;br /&gt;
|genIV=Ilex Forest HGSS.png&lt;br /&gt;
|sizeIV=180px}}&lt;br /&gt;
&lt;br /&gt;
==Trainer Tips==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{sign|GSC|header}}&lt;br /&gt;
&amp;lt;sc&amp;gt;Ilex Forest&amp;lt;/sc&amp;gt; is so overgrown with trees that you can&#039;t see the sky. Please watch out for items that may have been dropped.&lt;br /&gt;
{{sign|GSC|footer}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{sign|DPtip|header}}&lt;br /&gt;
{{sign|DPtip|title|Trainer Tips}}&lt;br /&gt;
Ilex Forest is so overgrown with trees that you can&#039;t see the sky. Please watch out for items that may have been dropped.&lt;br /&gt;
{{sign|DPtip|footer}}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
Artwork depicting the Ilex Forest is seen in [[Sygna suit|Sygna Suit]] {{mas|Lyra}}&#039;s mindscape.&lt;br /&gt;
{| style=&amp;quot;background: #7B30B2; {{roundy}}; border: #7B30B2;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #AB60E2; {{roundy}}; border: #AB60E2;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background: #{{grass color light}}; {{roundy}}; border: #{{grass color light}}; padding: 0px 5px 5px 5px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;{{color2|000|Lyra (Masters)#Celebi|Sygna Suit Lyra &amp;amp; Celebi}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lyra Sygna Mindscape.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ilex Forest anime.png|thumb|250px|Ilex Forest in the {{pkmn|anime}}]]&lt;br /&gt;
Ilex Forest first appeared in &#039;&#039;[[EP145|A Farfetch&#039;d Tale]]&#039;&#039;, where {{Ash}} and {{ashfr}} used it to travel from [[Azalea Town]] to [[Goldenrod City]]. It remains unclear if the episodes from &#039;&#039;[[EP146|Tricks of the Trade]]&#039;&#039; to &#039;&#039;[[EP157|The Fortune Hunters]]&#039;&#039; take place within Ilex Forest as well, however.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;A Farfetch&#039;d Tale&#039;&#039;, the group met a young [[charcoal]]-making apprentice named {{OBP|Sylvester|EP145}} and his disobedient {{p|Farfetch&#039;d}}, who continued to run away from him. Ash and his friends helped Sylvester track Farfetch&#039;d down, only to realize it had been kidnapped by {{TRT}}. Sylvester and Farfetch&#039;d went on to join forces to defeat the trio, and Sylvester then taught Farfetch&#039;d how to use {{m|Cut}}. {{an|Brock}} was familiar with Ilex Forest&#039;s world-famous charcoal, and uses it for his cooking. After helping Sylvester, Brock received some charcoal from Sylvester&#039;s master (father in the English [[dub]]), the local charcoal maker [[Yosaku]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN032|Time After Time!]]&#039;&#039;, [[Goh]] was revealed to have visited Ilex Forest three years earlier, meeting a boy named [[Horace]] and looking for the [[Ilex Forest shrine]] together with him. However, when Horace didn&#039;t show up the next day to resume the search, Goh felt betrayed and thought Horace had lied about them being friends. In the present day, Goh revisited the forest while on holiday with his parents [[Camille]] and [[Walker]] in Azalea Town. There, he caught a {{DL|List of Goh&#039;s Pokémon|Pineco}} and an {{DL|List of Goh&#039;s Pokémon|Ariados}} and found his way to the shrine, where he discovered a letter left for him by Horace, in which he explained that he had been unable to meet him as promised due to him having caught a cold. Horace subsequently also appeared at the shrine, allowing the two boys to restore their childhood friendship in person.&lt;br /&gt;
&lt;br /&gt;
In the [[original series]], people live in Ilex Forest, and a [[Nurse Joy]] operates a [[Pokémon Center]] to cater for the many {{pkmn|Trainer}}s that use it as a thoroughfare. In &#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;, the forest&#039;s portrayal is closer to its game portrayal, with no signs of permanent human residence shown there.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #5a7d38; {{roundy}}; border: 3px solid #4E6E2E&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#688D43&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Center}} &lt;br /&gt;
! {{color2|000|Ilex Forest shrine}}&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | {{color2|000|Sylvester (EP145)|Charcoal kiln}} house&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Ilex Pokémon Center.png|x150px]]&lt;br /&gt;
| [[File:Ilex Forest shrine anime.png|x150px]]&lt;br /&gt;
| [[File:Sylvester&#039;s house.png|x150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Ilex Forest Adventures.png|thumb|250px|Ilex Forest in [[Pokémon Adventures]]]]&lt;br /&gt;
===={{MangaArc|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
Ilex Forest first appeared in &#039;&#039;[[PS103|You Ain&#039;t Nothin&#039; But A Houndour]]&#039;&#039;, where a tree-cutter was doing his shift for the day. When {{adv|Gold}} arrived in the forest, he saw the tree-cutter and his {{p|Farfetch&#039;d}} unconscious. A mysterious voice then told Gold to stay away, before revealing itself as the [[Masked Man]]. Gold engaged in a {{pkmn|battle}} with the Masked Man, and was about to be defeated when the Masked Man saw that the [[Ilex Forest shrine|forest&#039;s shrine]] started to glow. However, the glow faded before the Masked Man could reach it, after which he left the forest.&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
Starting from &#039;&#039;[[PS173|The Last Battle VII]]&#039;&#039;, Ilex Forest became the setting of the climax of the arc. {{adv|Green}} entered the forest in order to find the shrine, only to be confronted by [[Will]] and [[Karen]], whom the Masked Man had ordered to guard the shrine alongside {{adv|Tower duo|Lugia and Ho-Oh}}. To Will and Karen&#039;s surprise, Green had managed to overcome her {{wp|ornithophobia}} by {{pkmn2|caught|catching}} the {{adv|legendary birds}}, which she sent out to battle {{p|Lugia}} and {{p|Ho-Oh}}. Meanwhile, Gold contronted the Masked Man as he was en route to the forest after stealing the recipe of the [[GS Ball]] from [[Kurt]] at the [[Indigo Plateau]]. During the battle, Gold managed to shatter his mask, revealing his true identity as [[Pryce]] of the [[Mahogany Gym]]. When [[Pika]] and [[Chuchu]] intervened in the battle, Gold was forced to give up fighting so he could protect the two {{p|Pikachu}} and their {{pkmn|Egg}}. After Pryce had escaped, the Egg hatched in Gold&#039;s hands, revealing a {{p|Pichu}}, whom Gold [[nickname]]d [[Pibu]] and left with to pursue Pryce.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, {{adv|Red}} and {{adv|Blue}} arrived at the forest from {{m|Dig|underground}} and joined the battle on Green&#039;s side. They witnessed countless Pokémon, sent to the [[Azalea Town]] [[Pokémon Center]] via the [[Pokémon Storage System]], gathering to connect with Lugia and Ho-Oh, freeing them from the Masked Man&#039;s control. {{adv|Yellow}} then also arrived, having been chased there from {{rt|34|Johto}} by [[Neo Team Rocket]] members, followed by {{adv|Crystal}}, who teleported to the forest with the help of the {{adv|Legendary beasts}}. With {{adv|Silver}} being present as well, the [[Pokédex holder]]s of [[Kanto]] and [[Johto]] joined to battle against Pryce, who used puppets made of ice to hold them off while he used the GS Ball to catch {{adv|Celebi}} as it emerged from the crack of time within the shrine and ordered it to [[time travel|transport him to the past]].&lt;br /&gt;
&lt;br /&gt;
Riding the Legendary beasts, Gold, Silver, and Crystal pursued Pryce into the crack of time, where they found out that Pryce&#039;s plans as the Masked Man, including the establishment of Neo Team Rocket and the atrocities he and his underlings had committed, had all been in an effort to allow him to acquire Celebi and travel into the past to save his two {{p|Lapras}}, which had died in an accident before his eyes when he was younger. Using Pibu&#039;s &amp;quot;{{m|Volt Tackle|Super Rising Thunder}}&amp;quot; attack, Gold was able to destroy the GS Ball and set Celebi free. When Pryce started hearing the song &amp;quot;[[Boy and his Lapras]]&amp;quot;, which his friends had made for him in his youth to cure him of his depression, and saw the offspring of his two Lapras rejoining its parents in the past, he was finally able to let go of his anger, willingly leaving himself to float within the crack of time.&lt;br /&gt;
&lt;br /&gt;
Following Pryce&#039;s defeat, the Pokédex holders reunited in Ilex Forest. Blue intended to bring Silver to the police due to his [[PS093|theft]] of [[Professor Elm]]&#039;s {{TP|Silver|Totodile}}, but Gold, who had given the police false testimony regarding Silver&#039;s appearance, told Blue to let him go, since he didn&#039;t look anything like the person on the {{wp|wanted poster}}. Gold subsequently departed with Red in order to {{pkmn|training|train}} with him on [[Mt. Silver]], while the other Pokédex holders returned to their everyday lives. Will and Karen, meanwhile, encountered [[Koga]] and [[Bruno]], whom they joined as fellow people with experiences of having been on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|HeartGold &amp;amp; SoulSilver}}====&lt;br /&gt;
In a flashback in &#039;&#039;[[PS458|All About Arceus VII]]&#039;&#039;, Celebi was seen rescuing Pryce from the crack of time, only for him to be confronted by {{adv|Giovanni}} the moment he exited the shrine. Since Pryce had been responsible for kidnapping Giovanni&#039;s son, Silver, years earlier, Giovanni attacked him on sight, but the situation was prevented escalating by the arrival of [[Lance]], who had helped to organize Pryce&#039;s return. The reason for this was that, while floating in the crack of time, Pryce had foreseen a disaster that could destroy the [[Johto]] and [[Sinnoh]] [[region]]s. Giovanni, who had come to the forest to seek Celebi&#039;s help in curing his long-time illness, ordered the [[Team Rocket Elite Trio]] to guard the forest and Celebi while he, Lance, and Pryce headed to the [[Sinjoh Ruins]] to stop the disaster from occuring.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS460|All About Arceus IX]]&#039;&#039;, the Team Rocket Elite Trio encountered Gold&#039;s Pibu and a [[spiky-eared Pichu]], who were helping Celebi in gathering ingredients for Giovanni&#039;s medicine. Deeming the two Pokémon harmless, they resumed their patrol, only to be confronted by a group of {{tc|Team Rocket Grunt}}s, who had grown suspicious of their unexplained activity. When they spotted Celebi, they tried to capture it, but the trio helped Celebi to escape and told it to deliver the completed medicine to Giovanni at the [[Ruins of Alph]].&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
[[File:Ilex Forest Golden Boys.png|thumb|250px|Ilex Forest in [[Pokémon Gold &amp;amp; Silver: The Golden Boys]]]]&lt;br /&gt;
Ilex Forest appeared in &#039;&#039;[[GB08|For Pikachu&#039;s Sake!! The Search For The Missing Farfetch&#039;d]]&#039;&#039;. Soon after departing from [[Azalea Town]], {{GnB|Gold}} encountered a man who asked for his help in finding his runaway {{p|Farfetch&#039;d}}. [[Whitney]] then also appeared, agreeing to help if she received a cute Pokémon as a reward once she was done. However, since the man didn&#039;t have any Pokémon other than Farfetch&#039;d, Whitney declared that she&#039;d instead take [[Gold&#039;s Pikachu]] if she won, whereas Gold would get a {{badge|Plain}} from her if he won, surprising Gold with her [[Gym Leader]] status.&lt;br /&gt;
&lt;br /&gt;
The search for Farfetch&#039;d commenced, with [[Gold&#039;s Pidgey]] and Whitney&#039;s {{p|Ditto}} soon locating it. Since they reached Farfetch&#039;d simultaneously, Gold and Whitney decided to settle things with a {{pkmn|battle}}. The battle between [[Gold&#039;s Bayleef]] and [[Whitney&#039;s Miltank]] was called off when it almost resulted in Whitney&#039;s {{p|Cleffa}} being buried under falling rubble. Whitney blamed herself of having put her own Pokémon&#039;s safety at risk and said that she had lost. Gold, however, declared that he was the true loser, as he considered his strategy and {{pkmn|training}} skills inferior to hers. As such, Whitney then proceeded to claim Gold&#039;s Pikachu as her own, much to Gold&#039;s disagreement. Meanwhile, the Farfetch&#039;d man was left alone, with Gold and Whitney having completely forgotten about their mission to return his Pokémon to him.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ilex Forest is the only forest where [[wild Pokémon]] can be encountered but there is no [[tall grass]].&lt;br /&gt;
* In the Generation II games, the [[Pokégear]]&#039;s map made it appear that a route existed between Azalea Town and Ilex Forest, even though this is not the case. This was corrected for the map in [[Generation IV]].&amp;lt;!--we need an image of the map in Generation II--&amp;gt;&lt;br /&gt;
* In {{game|Crystal}}, if the player has retrieved the [[GS Ball]] from [[Kurt]], the leaves on the big trees in Ilex Forest are moving. They stop moving again once {{p|Celebi}} has been encountered.&lt;br /&gt;
* According to an interview uploaded in the official Game Freak&#039;s YouTube channel&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=LIqv16TfQ3Q&amp;lt;/ref&amp;gt;, it seems that no one at the company knows nor remember why the shrine was added to the map. It wasn&#039;t until they heard rumors about Celebi having a relation with the shrine that they included an in-game event where Celebi could be found there.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
&amp;quot;Ubame&amp;quot; comes from ウバメガシ &#039;&#039;ubamegashi&#039;&#039;, Ubame oak (&#039;&#039;Quercus phillyraeoides&#039;&#039;), a species of tree used to make {{wp|binchōtan}} charcoal.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ilex&amp;quot; is the genus of {{wp|holly}}. Considering its Japanese name, it may also be derived from &#039;&#039;{{wp|Quercus ilex}}&#039;&#039;, the holm oak or holly oak, another tree commonly used in charcoal manufacture.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|forest}}|bordercolor={{locationcolor/dark|forest}}&lt;br /&gt;
|zh_yue=桐樹林 &#039;&#039;{{tt|Tùhng Syuhlàhm|Ubame Forest}}&#039;&#039;&amp;lt;br&amp;gt;桐森林 &#039;&#039;{{tt|Tùhng Sāmlàhm|Ubame Forest}}&#039;&#039; {{tt|*|Adventures Vol. 9 Appendix}}&lt;br /&gt;
|zh_cmn=桐樹林 / 桐树林 &#039;&#039;{{tt|Tóng Shùlín|Ubame Forest}}&#039;&#039; {{tt|*|Adventures}}&amp;lt;br&amp;gt; 梧桐大森林  &#039;&#039;{{tt|Wútóng Dàsēnlín|Ubame Big Forest}}&#039;&#039; {{tt|*|Let&#039;s Find Pokémon! (Mainland China)}}&lt;br /&gt;
|cs=Ilexový les ([[JN032]], [[Pokémon Adventures|manga]])&amp;lt;br&amp;gt;Cesmínový les ([[EP145]])&lt;br /&gt;
|fi=Ilex-metsä&lt;br /&gt;
|fr_ca=Bois aux Chênes&lt;br /&gt;
|fr_eu=Bois aux Chênes&lt;br /&gt;
|de=Steineichenwald&lt;br /&gt;
|it=Bosco di Lecci&lt;br /&gt;
|ko=너도밤나무숲 &#039;&#039;Neodobam Namu Sup&#039;&#039;&lt;br /&gt;
|pl=Las Ilex&lt;br /&gt;
|pt_br=Floresta de Ilex ({{pkmn|Adventures volume 9}}-present)&amp;lt;br&amp;gt;Floresta Ilex ({{pkmn|Adventures volume 8}})&lt;br /&gt;
|es_la=Bosque Ilex&lt;br /&gt;
|es_eu=Encinar&lt;br /&gt;
|vi=Rừng Ubame&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Johto}}&lt;br /&gt;
{{legendarylocations|johto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Johto locations]]&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Forests]]&lt;br /&gt;
&lt;br /&gt;
[[de:Steineichenwald]]&lt;br /&gt;
[[es:Encinar]]&lt;br /&gt;
[[fr:Bois aux Chênes]]&lt;br /&gt;
[[it:Bosco di Lecci]]&lt;br /&gt;
[[ja:ウバメのもり]]&lt;br /&gt;
[[zh:栎树林]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bombirdier_(Pok%C3%A9mon)&amp;diff=3614868</id>
		<title>Bombirdier (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bombirdier_(Pok%C3%A9mon)&amp;diff=3614868"/>
		<updated>2022-11-27T15:00:07Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unknown Pokémon}}{{PokémonPrevNext/Head|type=Flying|type2=Dark}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Flying|prevnum=|prev=Kilowattrel|nextnum=|next=Squawkabilly}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Bombirdier&lt;br /&gt;
|jname=オトシドリ&lt;br /&gt;
|tmname=Otoshidori&lt;br /&gt;
|image=Bombirdier.png&amp;lt;!--&lt;br /&gt;
|ndex=??? do not add--&amp;gt;&lt;br /&gt;
|type1=Flying&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|category=Item Drop&lt;br /&gt;
|height-ftin=4&#039;11&amp;quot;&lt;br /&gt;
|height-m=1.5&lt;br /&gt;
|weight-lbs=94.6&lt;br /&gt;
|weight-kg=42.9&lt;br /&gt;
|abilityn=2&lt;br /&gt;
|ability1=Big Pecks&lt;br /&gt;
|ability2=Keen Eye&lt;br /&gt;
|abilityd=Rocky Payload&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Flying&lt;br /&gt;
|egggroup2=&lt;br /&gt;
|eggcycles=35&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evat=2&lt;br /&gt;
|evde=0&lt;br /&gt;
|evsa=0&lt;br /&gt;
|evsd=0&lt;br /&gt;
|evsp=0&lt;br /&gt;
|expyield=Unknown&lt;br /&gt;
|lv100exp=1250000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=White&lt;br /&gt;
|catchrate=25&lt;br /&gt;
|body=Unknown&lt;br /&gt;
|pokefordex=bombirdier&lt;br /&gt;
|generation=9&lt;br /&gt;
|friendship=50&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bombirdier&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;オトシドリ&#039;&#039;&#039; &#039;&#039;Otoshidori&#039;&#039;) is a dual-type {{2t|Flying|Dark}} {{OBP|Pokémon|species}} introduced in [[Generation IX]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Bombirdier is a white avian Pokémon resembling a stork. It has black slanted eyes, a long pink beak with a rounded bump on the tip, and a small fan-like crest on the back of its head. It has a long neck and long pink legs, with three toes facing forward and one toe facing backward on each foot. Its claws are black, as are the feathers on the tips of its wings, on its lower body, and on the inside of its tail, which has a squared end.&lt;br /&gt;
&lt;br /&gt;
Hanging from Bombirdier&#039;s chest is a long white apron made of its own shed feathers, which droops down past its legs. When flying, Bombirdier holds the end of this apron in its beak. It uses the apron to gather food, such as {{p|Basculin}}, and bring them to its nest. Bombirdier also gathers various objects in its apron, which it then drops from high places for fun. It particularly enjoys dropping objects that cause loud noises.&lt;br /&gt;
&lt;br /&gt;
Bombirdier is the [[Signature Ability|only known Pokémon]] with the [[Ability]] of {{a|Rocky Payload}}.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn2|giant}} Bombirdier, known as the Open Sky Titan, is one of the [[Titan Pokémon]] found in the Paldea region.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Major appearances===&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Bombirdier (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Flying|type2=Dark}}&lt;br /&gt;
{{Dex/NA|gen=IX}}&lt;br /&gt;
{{Dex/Gen/1|gen=IX|reg1=Paldea|num1=290}}&lt;br /&gt;
{{Dex/Entry1|v=Scarlet|t=FFF|entry=It gathers things up in an apron made from shed feathers added to the Pokémon’s chest feathers, then drops those things from high places for fun.}}&lt;br /&gt;
{{Dex/Entry1|v=Violet|t=FFF|entry=Bombirdier uses the apron on its chest to bundle up food, which it carries back to its nest. It enjoys dropping things that make loud noises.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Flying|type2=Dark}}&lt;br /&gt;
{{Availability/NA|gen=IX}}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2|v=Scarlet|v2=Violet|t=FFF|t2=FFF|area=}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Flying&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|HP=70&lt;br /&gt;
|Attack=103&lt;br /&gt;
|Defense=85&lt;br /&gt;
|SpAtk=60&lt;br /&gt;
|SpDef=85&lt;br /&gt;
|Speed=82&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Flying&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|Normal=  100&lt;br /&gt;
|Fighting=100&lt;br /&gt;
|Flying=  100&lt;br /&gt;
|Poison=  100&lt;br /&gt;
|Ground=    0&lt;br /&gt;
|Rock=    200&lt;br /&gt;
|Bug=     100&lt;br /&gt;
|Ghost=    50&lt;br /&gt;
|Steel=   100&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=    50&lt;br /&gt;
|Electric=200&lt;br /&gt;
|Psychic=   0&lt;br /&gt;
|Ice=     200&lt;br /&gt;
|Dragon=  100&lt;br /&gt;
|Dark=     50&lt;br /&gt;
|Fairy= 200&lt;br /&gt;
|notes=yes&lt;br /&gt;
|dark=yes&lt;br /&gt;
|newpsychic=1&lt;br /&gt;
|flying=yes&lt;br /&gt;
|newground=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/9|Bombirdier|Flying|Dark|9}}&lt;br /&gt;
{{learnlist/level9|1|Wing Attack|Flying|Physical|60|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|1|Leer|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|1|Peck|Flying|Physical|35|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|1|Memento|Dark|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|1|Hone Claws|Dark|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|7|Thief|Dark|Physical|60|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|11|Rock Throw|Rock|Physical|50|90|15}}&lt;br /&gt;
{{learnlist/level9|16|Whirlwind|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|20|Pluck|Flying|Physical|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|24|Torment|Dark|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/level9|36|Payback|Dark|Physical|50|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|42|Dual Wingbeat|Flying|Physical|40|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|47|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/level9|53|Knock Off|Dark|Physical|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|60|Parting Shot|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/levelf/9|Bombirdier|Flying|Dark|9}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/9|Bombirdier|Flying|Dark|9}}&lt;br /&gt;
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/tm9|TM006|Scary Face|Normal|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM014|Acrobatics|Flying|Physical|55|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM027|Aerial Ace|Flying|Physical|60|—|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM030|Snarl|Dark|Special|55|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM034|Icy Wind|Ice|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm9|TM036|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm9|TM040|Air Cutter|Flying|Special|60|95|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM051|Sandstorm|Rock|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM060|U-turn|Bug|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM062|Foul Play|Dark|Physical|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM065|Air Slash|Flying|Special|75|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM076|Rock Blast|Rock|Physical|25|90|10}}&lt;br /&gt;
{{learnlist/tm9|TM086|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm9|TM087|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM094|Dark Pulse|Dark|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM097|Fly|Flying|Physical|90|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM101|Power Gem|Rock|Special|80|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM106|Drill Run|Ground|Physical|80|95|10}}&lt;br /&gt;
{{learnlist/tm9|TM113|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tm9|TM116|Stealth Rock|Rock|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM117|Hyper Voice|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM118|Heat Wave|Fire|Special|95|90|10}}&lt;br /&gt;
{{learnlist/tm9|TM140|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM150|Stone Edge|Rock|Physical|100|80|5}}&lt;br /&gt;
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm9|TM160|Hurricane|Flying|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm9|TM164|Brave Bird|Flying|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tmf/9|Bombirdier|Flying|Dark|9}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/9|Bombirdier|Flying|Dark|9}}&lt;br /&gt;
{{learnlist/breed9||Feather Dance|Flying|Status|—|100|15}}&lt;br /&gt;
{{learnlist/breed9||Power Trip|Dark|Physical|20|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed9||Roost|Flying|Status|—|—|5}}&lt;br /&gt;
{{learnlist/breed9||Sky Attack|Flying|Physical|140|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed9||Sucker Punch|Dark|Physical|70|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breedf/9|Bombirdier|Flying|Dark|9}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Flying&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=&lt;br /&gt;
|name1=Bombirdier&lt;br /&gt;
|type1-1=Flying&lt;br /&gt;
|type2-1=Dark}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The concept of a delivering-baby stork Pokémon has been previously looked at by Game Freak, as [https://tcrf.net/Development:Pok%C3%A9mon_Gold_and_Silver/Sprites/980506#Sprites_300-448 an unnammed beta Pokémon labeled as Nº 378] was based on the same concept.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Bombirdier may be based on a {{wp|white stork}}. In European folklore, {{wp|White stork#Storks and delivery of babies|white storks are believed to be responsible for delivering babies to new parents}} by dropping them down chimneys; Bombirdier&#039;s design plays with this trope by having the Pokémon drop various objects to attack instead. This tool usage also bears semblance to the {{wp|Egyptian vulture}}&#039;s technique of dropping stones on ostrich eggs to crack them. &lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Bombirdier may be a combination of &#039;&#039;bombardier&#039;&#039; and &#039;&#039;bird&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Otoshidori may be a combination of 落とし &#039;&#039;otoshi&#039;&#039; (to drop) and 鳥 &#039;&#039;tori&#039;&#039; (bird).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Flying|type2=Dark&lt;br /&gt;
|ja=オトシドリ &#039;&#039;Otoshidori&#039;&#039;|jameaning=From {{tt|落とし &#039;&#039;otoshi&#039;&#039;|to drop}} and {{tt|鳥 &#039;&#039;tori&#039;&#039;|bird}}&lt;br /&gt;
|fr=Lestombaile|frmeaning=From &#039;&#039;{{tt|lest|ballast}}&#039;&#039;, &#039;&#039;{{tt|laisse tomber|drop it}}&#039;&#039; and &#039;&#039;{{tt|aile|wing}}&#039;&#039;&lt;br /&gt;
|es=Bombirdier|esmeaning=Same as English name&lt;br /&gt;
|de=Adebom|demeaning=From &#039;&#039;{{tt|Meister Adebar|name of the stork said to deliver babies in German fairy tales}}&#039;&#039; and &#039;&#039;{{tt|Bombe|bomb}}&#039;&#039;&lt;br /&gt;
|it=Bombirdier|itmeaning=Same as English name&lt;br /&gt;
|ko=떨구새 &#039;&#039;Tteolgusae&#039;&#039;|komeaning=From {{tt|떨구다 &#039;&#039;tteolguda&#039;&#039;|to drop}} and {{tt|새 &#039;&#039;sae&#039;&#039;|bird}}&lt;br /&gt;
|zh_cmn=下石鳥 / 下石鸟 &#039;&#039;Xiàshíniǎo&#039;&#039;|zh_cmnmeaning=From the idiom {{tt|落井下石 &#039;&#039;lùojǐng-xiàshí&#039;&#039;|to kick someone when they are down (literally &#039;to throw stones at someone who fell down a well&#039;)}} and {{tt|鳥 / 鸟 &#039;&#039;niǎo&#039;&#039;|bird}}&lt;br /&gt;
|zh_yue=下石鳥 &#039;&#039;Hahsehkníuh&#039;&#039;|zh_yuemeaning=From the idiom {{tt|落井下石  &#039;&#039;lohkjéng-hahsehk&#039;&#039;|to kick someone when they are down (literally &#039;to throw stones at someone who fell down a well&#039;)}} and {{tt|鳥 &#039;&#039; níuh&#039;&#039;|bird}}}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{PokémonPrevNext/Head|type=Flying|type2=Dark}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Flying|prevnum=|prev=Kilowattrel|nextnum=|next=Squawkabilly}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Adebom]]&lt;br /&gt;
[[es:Bombirdier]]&lt;br /&gt;
[[fr:Lestombaile]]&lt;br /&gt;
[[it:Bombirdier]]&lt;br /&gt;
[[ja:オトシドリ]]&lt;br /&gt;
[[zh:下石鸟]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&amp;diff=3509768</id>
		<title>List of glitches in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&amp;diff=3509768"/>
		<updated>2022-04-17T10:02:58Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Moltres and Leer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|article|Loads of missing newly discovered glitches; could also use some better organization; probably should make a section for &amp;quot;all handheld games&amp;quot; vs &amp;quot;all games&amp;quot; seeing how there&#039;s lots of in-battle glitches that were alternately fixed or still occur in Stadium}}&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation I]] [[core series]] [[Pokémon games]]. It applies to both the original [[Game Boy]] and the [[Nintendo 3DS|3DS]] [[Virtual Console]] releases unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
==All games==&lt;br /&gt;
{{incomplete|section|cf. English and other localizations with the original Japanese releases}}&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of {{game|Red and Green|s}} (1.0 and 1.1) and of Japanese {{game|Yellow}} (1.0 to 1.3) unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
===0 damage glitch===&lt;br /&gt;
If a damaging [[move]]&#039;s [[damage]] calculation yields 0 if it hits a Pokémon whose both [[type]]s resist the move&#039;s type, the move will instead miss as if it were ineffective.&lt;br /&gt;
&lt;br /&gt;
===0 ERROR glitch===&lt;br /&gt;
{{main|0 ERROR}}&lt;br /&gt;
A glitch similar to the [[Mew glitch]] that causes {{rt|6|Kanto}} to become glitched.&lt;br /&gt;
&lt;br /&gt;
===1/256 miss glitch===&lt;br /&gt;
In the [[Generation I]] handheld games, all moves are 1/256 more likely to miss than was intended, including 100% [[accuracy]] moves. In non-Japanese versions, {{m|Swift}} and {{m|Bide}} skip accuracy checks and always hit, regardless of this bug.&lt;br /&gt;
&lt;br /&gt;
Moves with 100% accuracy have a 255/256 (~99.6%) chance of hitting (without {{stat|accuracy}} nor {{stat|evasion}} modifiers). Other moves also have 1/256 less accuracy than was intended.&lt;br /&gt;
&lt;br /&gt;
The glitch occurs due to the accuracy check using a &amp;quot;strictly less than&amp;quot; comparison instead of a &amp;quot;less than or equal to&amp;quot; comparison. If a randomly generated integer between 0 and 255 (inclusive) is strictly less than the move&#039;s accuracy (after applying accuracy and evasion modifiers), the move hits; however, if the random number is exactly 255, the random number cannot be less than the move&#039;s modified accuracy (regardless of its value).&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}}, the randomly generated integer is between 0 and 254 (inclusive). This prevents moves with 100% accuracy from missing, but also slightly increases the probability of lower accuracy moves of hitting.&lt;br /&gt;
&lt;br /&gt;
In {{game|Gold and Silver|s}}, if the move has 100% accuracy (after applying accuracy and evasion modifiers and the [[Bright Powder|BrightPowder]] modifier), the move skips the rest of the accuracy check and hits. This prevents moves with 100% accuracy from missing, but does not affect the chance of hitting for moves with lower accuracy.&lt;br /&gt;
&lt;br /&gt;
===Battle draw theme oversight===&lt;br /&gt;
Prior to [[Generation II]], having the player character draw in a [[Pokémon battle]] causes the victory theme to play even though the player has lost.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|HDWoG2BCGbU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Disabling NPCs animation===&lt;br /&gt;
When the player walks, the screen moves the objects of the stage where player is, including NPCs. That movement alters the animations of the NPCs, disabling their animations.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|j5ciB3oMXBc|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceandMissingNo.|Flying|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Bide errors===&lt;br /&gt;
The stored damage from {{m|Bide}} can hit (but not always) a Pokémon under the invulnerable stage of {{m|Fly}} or {{m|Dig}}. If Bide deals damage to a Pokémon under Fly or Dig, the game will reveal its sprite early. This also causes a small animation glitch with Dig where it appears that the enemy Pokémon rises from the ground off the top of the screen instead of the enemy rising up from &#039;underground&#039;. There is no animation glitch with {{m|Fly}} because the game has no animation on the opponent&#039;s side of Fly returning from the top of the screen to the ground—the game only reveals the sprite.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|mpHw7CPQdQY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Flying|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Cable Club escape===&lt;br /&gt;
{{main|Cable Club escape glitch}}&lt;br /&gt;
&lt;br /&gt;
===Catch rate RNG oversight===&lt;br /&gt;
Due to the combination of the way the games&#039; random number generator is implemented and the capture algorithm using rejection sampling to generate a random number from a limited range for Great and Ultra/Safari Balls, there is a significant bias to RNG outcomes for these balls; Ultra Balls can for instance be less effective than Poké Balls against Pokémon with high catch rates at full health, and Pokémon with lower catch rates are significantly harder to catch in an Ultra or Safari Ball at full health than they should, while being easier to catch at low health.&amp;lt;ref&amp;gt;[https://www.dragonflycave.com/mechanics/gen-i-rng Gen I Capture RNG Mechanics - The Cave of Dragonflies]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Changing NPC sprites===&lt;br /&gt;
When the walking through walls glitch is used and the player flies to [[Lavender Town]], they can activate this glitch. They must walk down to {{rt|12|Kanto}} and walk through the side of the gate rather than actually going into the gate. Once this has been done, every [[Non-player character|NPC]] will have the same sprite as the player. Encountering a [[wild Pokémon]] fixes the sprites. This is due to the fact that the game fails to load the sprite graphics properly.&lt;br /&gt;
&lt;br /&gt;
===Counter glitches===&lt;br /&gt;
{{m|Counter}} may strike back damage from an attack that isn&#039;t Normal- or Fighting-type. For this to happen, the Counter target must have not selected any move the turn Counter was used (for example, due to being frozen, asleep, or switching out), and must have moved first and used a Normal- or Fighting-type damaging move the previous turn. In addition, Counter may also strike back damage from one&#039;s own attack. This occurs if the Counter target previously used a Normal- or Fighting-type damaging move before the Counter user successfully used any damaging move during the same turn. If, in the next turn when Counter is used, the Counter target doesn&#039;t select a move, the Counter user&#039;s own damage will be dealt.&lt;br /&gt;
&lt;br /&gt;
In Link Battles, Counter may also trigger desynchronization errors. This occurs due to the last move pointed by the cursor in the move selection menu being treated by the last move actually used if the Pokémon switches out. This oversight can also be exploited outside of link battles to make the opponent&#039;s Counter hit or miss at will under specific circumstances.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ftTalHMjPRY|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Normal|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Critical hit ratio error===&lt;br /&gt;
{{m|Focus Energy}} and [[Dire Hit]]s are intended to quadruple the [[critical hit]] rate, but due to a glitch, they will quarter the chance of scoring a critical hit. This was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
===Cut glitch===&lt;br /&gt;
The &#039;&#039;&#039;Cut glitch&#039;&#039;&#039; can refer to two different glitches in [[Generation I]] involving the move {{m|Cut}}.&lt;br /&gt;
&lt;br /&gt;
====Invisible tree====&lt;br /&gt;
There is a tree near the bottom of {{rt|14|Kanto}}. If this particular tree is cut down and then the player walks five steps west from where the tree was (so that the spot where the tree used to be is at the edge of the screen) and then walks back their path will be blocked as if a tree was still there. Even though the tree is not visible, it can still be cut down normally using the move {{m|Cut}}.&lt;br /&gt;
{{youtubevid|jNUxFt8OPSI|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
====Standing on a tree====&lt;br /&gt;
[[File:Cut glitch.png|thumb|{{ga|Red}} standing on top of the tree outside [[Vermilion Gym]]]]&lt;br /&gt;
[[File:Yellow Pikachu tree Cooltrainer glitch.png|thumb|{{ga|Red&#039;s Pikachu|Pikachu}} standing on top of a tree in Celadon Gym]]&lt;br /&gt;
If the player {{m|cut}}s down a tree, stands on the spot where the object was, [[save]]s, turns the game off, then loads it, the player will be standing on the tree. The same can happen with {{ga|Red&#039;s Pikachu|Pikachu}} in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
In [[Celadon Gym]] in Pokémon Yellow, Pikachu can also end up standing on a tree after certain battles.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs because the [[Generation I]] engine would not store the data needed to remember that the tree had been cleared.&lt;br /&gt;
&lt;br /&gt;
===Cycling Road access requirement bypassing===&lt;br /&gt;
If the player does not have a [[Bicycle]] (or it has been deposited in the PC), it is still possible to reach {{rt|17|Kanto|Cycling Road}} by holding down the left button while the guard attempts to prevent the player from entering the Cycling Road. Upon entering Cycling Road, the player will be automatically riding a bike, despite not having one.&lt;br /&gt;
&lt;br /&gt;
This is because pressing left on the d-pad actually overrides the &amp;quot;walk back to the right&amp;quot; movement, thus ignoring the return movement.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OCyYJHf-apw|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Defrost move forcing===&lt;br /&gt;
If a {{status|frozen}} Pokémon is defrosted before it would have moved that turn, it uses a move that turn, even though it couldn&#039;t select a move that turn due to being frozen. However, this move can differ between the games in a link battle, causing desynchronization. Additionally, this can also allow a Pokémon to use a move with no [[PP]] remaining, causing an underflow.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is defrosted, in the game of the owner of the defrosted Pokémon, the move used will be the last move the player had the cursor over. Since the player does not get to select a move while frozen, this can be a move of another Pokémon in the party. The value that manages this is set to 0 at the start of a link battle, so if the player has never moved the cursor over a move during that battle, the used move will be the glitch move {{m|--}}.&lt;br /&gt;
&lt;br /&gt;
In the game of the other player, the move used will be the last move used by the defrosted Pokémon (reset upon switching), or the first listed move if it has not used a move since switching.&lt;br /&gt;
&lt;br /&gt;
PP is deducted from the move the Pokémon uses in other player&#039;s game (even in its owner&#039;s game), regardless of its current PP. If the move had 0 PP, it underflows to 63 PP and removes the effect of one [[PP Up]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|iSSf4XaqGAU|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Ice}}&lt;br /&gt;
&lt;br /&gt;
===Division by 0===&lt;br /&gt;
During damage calculation, the game will eventually attempt to divide by 0 in the following two cases. In both cases, this causes the game to [[Game freeze#&amp;quot;Softlocking&amp;quot;|freeze]] indefinitely (due to the algorithm looping infinitely).&lt;br /&gt;
&lt;br /&gt;
The attacker&#039;s current Attack/Special stat is higher than 255 and the defender&#039;s current Defense/Special stat is lower than 4.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|V6iUlyS8GMU|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|HP}}&lt;br /&gt;
&lt;br /&gt;
The defender&#039;s current Defense/Special stat is 512 or 513 and the defender has used {{m|Reflect}}/{{m|Light Screen}}. In addition, if its current Defense/Special stat is 514 or higher when {{m|Reflect}}/{{m|Light Screen}} is up, it will be treated as if it was much lower due to a roll-over glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fVtO_DKxIsI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Dual-type damage misinformation===&lt;br /&gt;
In [[Generation I]], Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed.&lt;br /&gt;
&lt;br /&gt;
For example, {{type|Grass}} moves do neutral damage to {{p|Gyarados}}, but if Gyarados is hit by a Grass-type move, the game erroneously states that the attack is &amp;quot;not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game prioritizes on which message to display for each &#039;special&#039; scenario (where normal damage is not dealt) based on each scenario&#039;s internal ordering. The higher the ordering determines what message the game will display. Grass against Water as 200% damage for instance is the 4th entry, whilst Grass against Flying as 50% damage is the 27th. Consequently, in this example, the game chooses the message for scenario #27, returning the wrong message &amp;quot;It&#039;s not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This glitch does not occur in {{eng|Pokémon Stadium}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|yP6EhW2r57A|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|???}}&lt;br /&gt;
&lt;br /&gt;
If an attack is super effective or not very effective against one type and does no damage against another type (for example, {{m|Dig}} against {{p|Charizard}}), the game will erroneously state that the attack missed.&lt;br /&gt;
&lt;br /&gt;
====Order of priority of messages====&lt;br /&gt;
This list is presented in the reverse order to which they are stored in the game data. Messages higher on the list take priority over those lower on the list.&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attacking type&lt;br /&gt;
! Effectiveness&lt;br /&gt;
! Defending type&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The text for Dragon being super effective against Dragon is unused as the only Dragon type move in Generation I was [[Dragon Rage]], a move that does a fixed 40 damage to the target that is unaffected by type effectiveness.&lt;br /&gt;
&lt;br /&gt;
===Exp. All oversight===&lt;br /&gt;
{{main|Experience#Apparent Exp. All programming error in Generation I}}&lt;br /&gt;
If the player has an [[Exp. Share|Exp. All]] in their bag and uses two or more Pokémon from their party in battle, then the total amount of experience gained overall will be decreased depending on the number of Pokémon used.&lt;br /&gt;
&lt;br /&gt;
===Experience PC withdrawing glitch===&lt;br /&gt;
In Generation I, attempting to withdraw a level 1 Pokémon using the &amp;quot;[[Experience#Medium Slow|Medium Slow]]&amp;quot; growth algorithm will [[Game freeze#&amp;quot;Softlocking&amp;quot;|softlock]] the game. This also applies to Pokémon using the &amp;quot;[[Experience#Medium Fast|Medium Fast]]&amp;quot; growth algorithm for Level 255, &amp;quot;[[Experience#Fast|Fast]]&amp;quot; for Level 255, and &amp;quot;[[Experience#Slow|Slow]]&amp;quot; for Level 237.&lt;br /&gt;
&lt;br /&gt;
Certain glitch Pokémon use [http://forums.glitchcity.info/index.php?topic=6588.0 invalid growth algorithms] and have the game freeze when they are withdrawn at specific levels as well. For example, in {{game|Red and Blue|s}}, [[&#039;M (00)]] uses an invalid experience curve 26 and the game will freeze if the player attempts to withdraw a level 0 &#039;M (00). Level 0 &#039;M can be found with the [[old man glitch]] if the player does not pick a preset name.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Pokémon in the &amp;quot;Medium-Slow&amp;quot; growth algorithm is withdrawn between Levels 245 to 255, it will become a Pokémon with a level between 59 and 125, depending on the exact Level of the Pokémon deposited. A Pokémon in the &amp;quot;Medium-Slow&amp;quot; growth algorithm that is withdrawn between 238 and 255 will become a Pokémon with a level between 39 and 146. A Pokémon withdrawn in this manner will have its stats recalculated, which may lead to it having more HP than its maximum HP.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1NFojS1JlAGvfBlqfLJyGwUO3iZCG5UQvItr7xrHup8U/edit?pli=1&amp;amp;pageId=109668335590823221919#gid=1302000118 Full Exp Data by Dabomstew - Google Sheets]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3TDXWL093AI&amp;amp;lc=z12zhldxszrqstl0b23hixpjll33sfpyl04 TPM mart buffer overflow glitch - &amp;quot;Catch &#039;em all&amp;quot; glitch (Generation I) by ChickasaurusGL on Youtube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Experience underflow===&lt;br /&gt;
{{main|Experience#Experience underflow glitch}}&lt;br /&gt;
In Generations I and II, level 1 Pokémon using the &amp;quot;Medium Slow&amp;quot; growth algorithm will jump from level 1 to level 100 after gaining a {{tt|low amount|less than 54 if total experience is 0}} of experience points.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EtkRiiwD0jc|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Ghost Bicycle glitch===&lt;br /&gt;
In Generation I games, if the player saves at the [[Cycling Road]] and then creates a new game, it will not be possible to use the [[Bicycle]] or {{m|Surf}} anywhere until this glitch is fixed. If the player attempts to use either of them, it will fail and the game will display the same error message that would appear if the player tried to do this in the Cycling Road itself.&lt;br /&gt;
&lt;br /&gt;
Even with this glitch active, the player can still surf by using the surfboard item named &amp;quot;?????&amp;quot;, which is [[List of unobtainable items|not legitimately obtainable]].&lt;br /&gt;
&lt;br /&gt;
This glitch exists because the bit 5 of the memory address D732 (D731 in Yellow) is turned on while the player is in the Cycling Road. This normally causes the player to be unable to leave the Bicycle or Surf in the Cycling Road. Conversely, if this bit is turned on while the player is walking (which is not supposed to be possible in normal gameplay), it prevents the player from riding the Bicycle or using Surf anywhere. When the player creates a new game, usually all the data from the previous game (if any) is deleted, but this memory address remains in the new game.&lt;br /&gt;
&lt;br /&gt;
This glitch is fixed (that is, the memory address is properly updated) if the player [[black out|blacks out]] (either in battle or the overworld), uses {{m|Dig}}, {{m|Teleport}}, or {{m|Fly}} outside of battle, uses an [[Escape Rope]], or enters and leaves the Cycling Road.&lt;br /&gt;
&lt;br /&gt;
See also: [https://archives.glitchcity.info/wiki/WRAM_clear_oversight_(Generation_I).html WRAM clear oversight (Generation I)] in [[Glitch City Laboratories]].&lt;br /&gt;
&lt;br /&gt;
===Ghost identity unveiling===&lt;br /&gt;
It is possible to reveal the identity of a {{OBP|Ghost|literal|ghost}} in [[Pokémon Tower]] without having a [[Silph Scope]]. If the player views the [[summary|stats]] of any Pokémon in the [[party]] and then returns to battle, then the ghost&#039;s identity will be revealed. However, this glitch is only graphical, and it is still impossible to [[Pokémon battle|fight]] or catch it.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UMIowBT4Fck|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Ghost Marowak bypassing===&lt;br /&gt;
Using a [[Poké Doll]] on the {{OBP|Marowak|ghost|ghost Marowak}} in [[Pokémon Tower]] with or without the [[Silph Scope]] will cause it to permanently disappear.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|p_muMF45X-4|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Glitch City===&lt;br /&gt;
{{main|Glitch City}}&lt;br /&gt;
&lt;br /&gt;
===Hall of Fame corruption===&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|160px|Some corrupted Hall of Fame entries]]&lt;br /&gt;
{{main|MissingNo.#Glitches caused}}&lt;br /&gt;
When [[glitch Pokémon]] have been seen on the save file, the player&#039;s [[Hall of Fame]] is badly corrupted with entirely different Pokémon, even glitch Pokémon, and very glitched characters, names and levels. This does not affect the Pokémon themselves, rather the data seen in the Hall of Fame, and is caused by the contents of the sprite decompression buffer that is stored in SRAM overflowing into memory allocated for save data when a glitch Pokémon&#039;s sprite is decompressed.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===HP recovery move failure===&lt;br /&gt;
If a Pokémon uses a recovery move ({{m|Softboiled}}, {{m|Rest}} or {{m|Recover}}) and the difference between its current HP and maximum HP is 255 or 511 (or any number that leaves a remainder of 255 when divided by 256), the move will fail the same way it would when the difference is 0. This glitch does not occur in Pokémon Stadium.&lt;br /&gt;
&lt;br /&gt;
This is caused by the comparison that checks whether the current HP matches the maximum HP erroneously not correctly incorporating the upper byte of the HP values.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sqkBby1HlmY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|HP}}&lt;br /&gt;
&lt;br /&gt;
===Hyper Beam + Freeze permanent helplessness===&lt;br /&gt;
If a Pokémon uses {{m|Hyper Beam}} and then becomes frozen before it&#039;s set to recharge at its following turn, the Hyper Beam user will be stuck permanently in a state of waiting to recharge, and cannot switch out or select any moves until it faints, or thaws from a {{t|Fire}} move. This glitch was fixed in all versions of [[Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|HfHSQ_XbfAk|channel/UC3Lha-y4n1fFoTyqefHo1Cg|name=SadisticMystic|Ice}}&lt;br /&gt;
&lt;br /&gt;
If the Pokémon thaws as a result of an opponent&#039;s {{m|Haze}} instead of a Fire move, the Pokémon will remain subject to this glitch, and subsequent use of a Fire move will not have any effect on its status either.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FjZreYA2m_w|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ice}}&lt;br /&gt;
&lt;br /&gt;
===Hyper Beam + Sleep move glitch===&lt;br /&gt;
If a Pokémon that has just used {{m|Hyper Beam}} and has yet to recharge is targeted with a sleep-inducing move, any other status it may already have ({{status|paralysis}}, {{status|burn}}, {{status|poison}}, or {{status|freeze}}) will be ignored and sleep will be induced regardless. In addition, the sleep-inducing move will never miss, as it will skip any accuracy checks in a similar way to {{m|Swift}}.&lt;br /&gt;
&lt;br /&gt;
Furthermore, if the Pokémon was badly poisoned (by {{m|Toxic}}), [[#Toxic counter glitches|the Toxic counter will not be reset]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|x2AgAdQwyGI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison}}&lt;br /&gt;
&lt;br /&gt;
===Index #000 post-capture===&lt;br /&gt;
In [[Generation I]], if the player manages to capture an [[&#039;M (00)]] or [[3TrainerPoké $]] an invisible wild {{p|Ditto}} will still be in battle with the player where &#039;M (00) was before, and the battle will not end. This Ditto can then be caught.&lt;br /&gt;
{{youtubevid|x_TS7pVybKg|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Invisible Prof. Oak===&lt;br /&gt;
If the player attempts to leave too many times when choosing their first Pokémon then the player, Prof. Oak and the middle Poké Ball&#039;s sprites will vanish. Pressing start will pull up some glitched text on the screen, but exiting the start menu will fix everything.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|v643yIvK6pM|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Invulnerability glitch===&lt;br /&gt;
In [[Generation I]], if a Pokémon is fully {{status|Paralysis|paralysed}} or hurts itself in {{status|confusion}} while in the semi-invulnerable stage of {{m|Fly}} or {{m|Dig}}, all moves (with the exception of {{m|Swift}}, {{m|Transform}} and possibly the unleashed damage from {{m|Bide}}) from the opponent will miss or fail until the user switches Pokémon, finishes the battle or successfully performs a {{cat|Moves with a charging turn|charging move}} (specifically, Fly, Dig, {{m|Razor Wind}}, {{m|Skull Bash}}, and {{m|Solar Beam}}). The user&#039;s Pokémon can attack normally during this glitch.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bNzDmXbZ7kY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Item duplication glitch===&lt;br /&gt;
{{main|Item duplication glitch}}&amp;lt;!-- Not R/B exclusive; happens in Yellow too if a stable MissingNo. is encountered via Ditto glitch --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item underflow glitch===&lt;br /&gt;
{{main|Item underflow}}&lt;br /&gt;
&lt;br /&gt;
===Landing on an NPC===&lt;br /&gt;
If the player lures an NPC below a ledge that can be jumped over (by blocking their movement in certain directions), it is possible to land on top of the NPC when they jump over the ledge.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ztlm3AuPBBI|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Level-up learnset skipping===&lt;br /&gt;
Pokémon cannot learn moves they should learn at a level if they earn enough experience at once to skip that level.&lt;br /&gt;
&lt;br /&gt;
For example, if a level 4 {{p|Pidgey}} earned enough experience points for defeating a single Pokémon to reach level 6, it will not learn {{m|Sand-Attack}}, a move it would normally learn at level 5.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Fvn7xHxb6BU|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Leveling past 100===&lt;br /&gt;
In Generation I and II, if a Pokémon is obtained at a level above 100, it can be leveled up with [[Rare Candy|Rare Candies]] up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will be reset to 0 due to an overflow in a single byte. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.&lt;br /&gt;
&lt;br /&gt;
In Generation II, if a Pokémon levels &amp;quot;down&amp;quot; to 100 in battle, it will attempt to learn all of its level-up moves between levels 1 and 100 (other than moves it already knows).&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Gws8iOPuj-k|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Menu glitch===&lt;br /&gt;
If the player holds A when the game is saving, the menu won&#039;t disappear until player stops holding A.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|iF1ik0TDCeI|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Mew glitch===&lt;br /&gt;
{{main|Mew glitch}}&lt;br /&gt;
&lt;br /&gt;
===Mirror Move glitch===&lt;br /&gt;
During a Link Battle, if {{m|Mirror Move}} and a {{cat|Binding moves|binding move}} (such as {{m|Wrap}} or {{m|Fire Spin}}) are used together, the two player&#039;s games may become desynchronized due to one game interpreting that the attack used was Mirror Move (and failing) and the other game interpreting that the binding move was used instead.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|O8GMyy7x3WE&amp;amp;NR|channel/UCqnd5LOJjH5SURgI2RuYFBg|name=SloshedMail|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Moltres and Leer===&lt;br /&gt;
Due to an oversight, [[Moltres]] learns the move [[Leer]] when reaching level 41, when it was supposed to learn [[Fire Blast]] instead. Both [[Articuno]] and [[Zapdos]] learn [[Blizzard]] and [[Thunder]] when reaching level 41, respectively. [[Leer]] was then removed from [[Moltres]]&#039; moveset until [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
===Pallet Town NPC misplacement===&lt;br /&gt;
If the player stands outside of Professor Oak&#039;s Lab in Pallet Town, the person outside it will eventually stand on the Lab&#039;s door. This is because the door tile was programmed as a non-solid tile.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EuD_Q8MhhxE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Perpetual spinning animation===&lt;br /&gt;
If the player saves the game having just entered the Safari Zone and leaves, the game assumes that the player is just entering the Safari Zone entrance, as it does not save that the player is currently in a paid Safari Zone session. Thus, upon passing by the desk, the player is prompted to pay for another Safari Zone session, although they are now traveling out towards the town below. Because the player is supposedly in a Safari Zone session, the game counts down steps passively. Upon exiting towards the bottom into Fuchsia City, the player must Fly to Viridian City and enter Giovanni&#039;s Gym. Inside, the player must walk along the spinners, proceeding to be spun around. After taking enough steps to deplete the (invisible) counter, the player freezes, the PA &amp;quot;ding-dong&amp;quot; noise will sound, and a message will pop up saying that the player&#039;s Safari Zone session is now over. If the player is in the middle of a spin while this happens, the player will be transported to the Safari Zone entrance as if they had just left the Safari Zone, and upon moving will perform the spin animation, and move slower. The player has full control over the movement of the character; the only difference is that instead of the walking animation, the spinning animation is played.&lt;br /&gt;
&lt;br /&gt;
The glitch can be fixed by returning to the location where the player ran out of Safari Zone steps.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UhTQfoug8GU|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Changing the Player&#039;s sprite====&lt;br /&gt;
A sub glitch involves changing [[Red (game)|Red]]&#039;s sprite into the sprite of another NPC. While the player is in the perpetual spinning state, they must enter a [[Pokémon Center]] then turn on the PC while hold left, then close the PC while still holding left. Red&#039;s sprite will now be replaced with the overworld sprite of an NPC based on the location of the Pokémon Center. The following list shows the towns that correspond to which overworld sprite the player will be turned into:&lt;br /&gt;
&lt;br /&gt;
*Pallet Town: Professor Oak&lt;br /&gt;
*Viridian City: Professor Oak&lt;br /&gt;
*Pewter City: Lass&lt;br /&gt;
*Cerulean City: Lass&lt;br /&gt;
*Vermilion City: Lass&lt;br /&gt;
*Lavender Town: Jr. Trainer ♂&lt;br /&gt;
*Celadon City: Police officer&lt;br /&gt;
*Fuchsia City: Swimmer&lt;br /&gt;
*Saffron City: Jr. Trainer ♂&lt;br /&gt;
*Cinnabar Island: Professor Oak&lt;br /&gt;
*Indigo Plateau: Police officer&lt;br /&gt;
*Routes: Lass&lt;br /&gt;
&lt;br /&gt;
Leaving the building or not moving will return Red&#039;s sprite back to normal.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|pADT-D8kO4w|name=LanceAndMissingNo.|LanceAndMissingNo.|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Poison/Burn animation with 0 HP===&lt;br /&gt;
&lt;br /&gt;
If a poisoned/burned Pokémon with low HP is confused and in the next turn loses its HP, the HP will be 0, but before it faints, the message and the animation of the poison/burn will appear, although the Pokémon doesn&#039;t have any HP. This also happen with a move which reduces the user&#039;s HP, like Take Down. This was fixed in Pokémon Gold/Silver.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sIp6YsFt1Jw|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Fire}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon merging===&lt;br /&gt;
{{main|Pokémon merge glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Storage System cloning===&lt;br /&gt;
{{main|Cloning glitches#Storage system method}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Storage System healthy party deposit===&lt;br /&gt;
It is possible for the player to deposit all Pokémon except [[Fainting|fainted]] ones and a [[black out]] will occur but only after four steps in the same session. In {{2v2|Red|Blue}} it is possible to progress further by saving the game before traveling four steps to reset the &#039;remaining step count&#039; to 4 when the game is reset, though this is no longer the case in {{game|Yellow}} because the remaining step count was changed to default to 1 step. The player immediately has a black out if entering a battle with just fainted Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|b4syMSxrkbI|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|HP}}&lt;br /&gt;
&lt;br /&gt;
===Prevented progress===&lt;br /&gt;
If the player has at least two {{OBP|Pokémon|species}} registered as caught in the [[Pokédex]] before obtaining it from {{prof|Oak}} (either multiple non-related species or an evolved form of the [[starter Pokémon]]), the game will assume that they already have the Pokédex, and will not allow them to proceed.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] affects all versions of the Japanese {{game|Red and Green|s|Red, Green}} (1.0 and 1.1), {{game|Blue| (Japanese)|Blue}}, and {{v2|Yellow}} (1.0 to 1.3). The glitch is fixed in the international releases of {{game|Red and Blue|s}}, but remained in the international releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OS-v0tGk90g|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
In the Japanese Pokémon Yellow, it is also possible to perform this glitch by exploiting the [[:#Save corruption|save corruption]] glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|U05icPzktes|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Professor Oak&#039;s Poké Balls glitch===&lt;br /&gt;
If [[Professor Oak]] attempts to give the {{player}} 5 {{i|Poké Ball|Poké Balls}} at his [[Professor Oak&#039;s Laboratory|Laboratory]] when there is no space in the player&#039;s [[Bag]], the player will be unable to receive them. However, the game text will falsely indicate that they were received normally.&lt;br /&gt;
&lt;br /&gt;
This glitch is normally impossible to affect the game when the player delivers [[Oak&#039;s Parcel]] and receives 5 Poké Balls, because of the space freed up in the Bag when the Parcel is given (unless the player has a full Bag somehow including at least 2 Oak&#039;s Parcels in the same slot).&lt;br /&gt;
&lt;br /&gt;
The player is able to see this glitch in normal gameplay by playing a game with no added caught data in the [[Pokédex]], defeating {{ga|Blue}} at the optional battle on {{rt|22|Kanto}}, filling all 20 slots in the Bag with items other than the regular {{i|Poké Ball}}, and then talking with Professor Oak. He will offer the player 5 Poké Balls, but they will not be received due to the full Bag. Once this is done, the player will be permanently unable to receive these Poké Balls.&lt;br /&gt;
&lt;br /&gt;
===Psywave glitches===&lt;br /&gt;
====Psywave desynchronization====&lt;br /&gt;
If a Pokémon uses {{m|Psywave}} in a link battle, there is a small chance the games will generate a different number of pseudo-random numbers, causing desynchronization.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the player uses Psywave, if the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated; if the opponent uses Psywave, if the generated number is greater than or equal to the Pokémon&#039;s level, the number is discarded and a new number generated. As such, if the generated number is 0, the Psywave user&#039;s game will generate a new number, whereas the non-Psywave user&#039;s game will not. This causes all subsequent pseudo-random numbers to be desynchronized.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|5KmTCdnWzVI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
====Psywave infinite loop====&lt;br /&gt;
If a level 0, 1 or 171 Pokémon uses {{m|Psywave}}, the game will continuously generate pseudo-random numbers, [[softlock|hanging indefinitely]]. However, this is not an issue in normal gameplay, as Pokémon can only be obtained at these levels via glitches.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated. As such, there is no number that can be generated for a level 0 or level 1 Pokémon that will not result in the result being discarded and a new number being generated.&lt;br /&gt;
&lt;br /&gt;
If a level 171 Pokémon uses Psywave, the upper bound would be 256; however, since this value is stored in a single byte, it overflows to 0, causing the same issue as a level 0 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|VyIFL_-l2o4|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Red Bar Glitch===&lt;br /&gt;
If a Pokémon is in a critical health status, the game will start to play a sound to let the player know their Pokémon is low on health and about to possibly faint. This sound has an unintended side effect of causing other sounds and animations to not play. This glitch has become very well known and is used often in speedruns for the Generation I games.&lt;br /&gt;
&lt;br /&gt;
===Rematching Trainers===&lt;br /&gt;
To perform this glitch, the player must have some Pokémon which can lose a battle easily, so they may wish to have one Pokémon, a {{status|poison}}ed Pokémon or both. They must be inside a [[cave]], e.g. [[Mt. Moon]] or {{ka|Victory Road}}. They must, finally, have access to an unbattled Trainer who is in a [[cave]]. They must encounter a wild Pokémon while in a Trainer&#039;s eyeline. This wild Pokémon must proceed to defeat the player, sending them to a [[Pokémon Center]]. They then must re-enter the cave the Trainer is in. The Start menu will pop up. Upon closing it, the Trainer they escaped from will fight the player. However, if the player defeats them, this is not interpreted as beating the Trainer, and the player can challenge them again.&lt;br /&gt;
&lt;br /&gt;
===Rhydon glitch===&lt;br /&gt;
{{main|Rhydon glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save corruption===&lt;br /&gt;
In {{3v2|Red|Blue|Yellow}}, with no save file, when the player saves the game and turns off the power a little time after the Yes/No box disappears the player will have 255 Pokémon in the party the next time the file is loaded.&lt;br /&gt;
&lt;br /&gt;
If the player turns the power off at the wrong time, the save file will either be corrupted or will appear normal. The right time to pull off the glitch is about twenty frames after the A button is pressed, but in Yellow it is about ten frames later.&lt;br /&gt;
&lt;br /&gt;
The first few Pokémon are level 255 [[&#039;M (FF)]] (Red/Blue) or [[Q_◣]] (Yellow), with all of their stats as &amp;quot;F35&amp;quot; (65535), four TM55 as their moves with 63/0 [[PP]] and with a nickname and OT of many repeating &amp;quot;9&amp;quot;s. Pokémon past number six do not have all of these properties.&lt;br /&gt;
&lt;br /&gt;
The data regarding Pokémon past the sixth position use other parts of the game&#039;s memory misinterpreted as Pokémon data, therefore swapping these Pokémon around or healing them can affect the game. If the player switches the first Pokémon with the tenth Pokémon, they will have 255 items. Switching the items past slot 20 will allow for more precise memory editing because there are only two pairs of memory addresses manipulated; displayed as an item and item quantity, while a &amp;quot;post-six&amp;quot; Pokémon uses many more bytes.&lt;br /&gt;
&lt;br /&gt;
After performing the glitch, the poison effect will occur as the player walks around. In English versions, swapping the first-ninth Pokémon with the tenth will cause to player to have seen and owned 152 Pokémon in the Pokédex.&lt;br /&gt;
&lt;br /&gt;
The Pokémon in the 10th slot will change to a different glitch pokemon as the player walks around to different areas, making it theroetically possible to obtain every Glitch Pokémon in the game. &lt;br /&gt;
&lt;br /&gt;
Using the following equation, it is possible to calculate what memory address any item, including invalid items is using, provided that the memory address is odd.&lt;br /&gt;
&lt;br /&gt;
Memory address = [First item position address -1] + [Cursor position] + ([Cursor position -1])&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6472.msg187703.html#msg187703 Glitch City Laboratories - Pokémon Yellow &amp;quot;Save Abuse&amp;quot; Glitch thread - post by Torchickens].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The item address that follows an item is displayed as a quantity.&lt;br /&gt;
&lt;br /&gt;
====Beating the game quickly====&lt;br /&gt;
As there are no memory protection measures in place in the [[Generation I]] and [[Generation II]] games, it is possible to use this glitch to do a number of things, such as beating the game in under five minutes. Below is one method of doing this that requires no luck manipulation:&lt;br /&gt;
&lt;br /&gt;
In Pokémon Yellow, the memory address &amp;lt;tt&amp;gt;D364&amp;lt;/tt&amp;gt; is used for the last map location for walking through certain exits, including the exit for [[Red (game)|Red]]&#039;s house and the first item position address is &amp;lt;tt&amp;gt;D31D&amp;lt;/tt&amp;gt;. This means that the correct cursor position can be expressed as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;D364&amp;lt;/tt&amp;gt; = D31C + [cursor position] + [cursor position -1]&lt;br /&gt;
&lt;br /&gt;
This has no actual answer because D364 (54116) is even, so the address must be a quantity, but if &amp;lt;tt&amp;gt;D363&amp;lt;/tt&amp;gt; is used, the answer comes to hex: &amp;lt;tt&amp;gt;24&amp;lt;/tt&amp;gt; (dec: 36). Therefore, the memory address &amp;lt;tt&amp;gt;D363&amp;lt;/tt&amp;gt; (current block of the player&#039;s X-position) corresponds to item position 36 (hex: &amp;lt;tt&amp;gt;24&amp;lt;/tt&amp;gt;) and the quantity of item 36 is the aforementioned warp location address. The cursor position in hexadecimal can be checked by highlighting an item in game and checking the memory address &amp;lt;tt&amp;gt;CC35&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As the [[List of locations by index number (Generation I)|index number of Pallet Town]] is 0, the player can access 255 locations by tossing the 36th item (as tossing one ×0 item causes an underflow to 255). The index number of the [[Hall of Fame]] room is 118, so the player must toss exactly 138 of item 36 to change the warp destination to the Hall of Fame. If the player stands on the right side of the exit mat item 36 should be a [[Master Ball]], while if the player stands on the left side of the exit mat, it should be the hex:00 glitch item which would appear as some glitchy blocks with a multiplication sign in it.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OyhEKG_g53o|channel/UClgilE1XxsorM1iX9YtS4FA|name=Scykoh|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====In Japanese versions====&lt;br /&gt;
The glitch works in Japanese Blue but the game has to be reset some time after the &amp;quot;!&amp;quot; mark appears in &amp;quot;(PLAYERNAME)はレポートに しっかり かきのこした!&amp;quot;. In Japanese Yellow it is possible with the same procedure as English Red/Blue and Yellow, but in order to corrupt the number of items the player has to replace the ninth Pokémon instead of the tenth to avoid a freeze after closing the items pack.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|U05icPzktes|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save data carryover===&lt;br /&gt;
Using a procedure similar to the save corruption glitch, it&#039;s possible to begin a new save file, but having the party Pokémon from the previous save file. With an already existing save file, player must start a new game then save to overwrite the previous save, but turn off the game or reset shortly after the Yes/No box disappears. The exact timing is a difficult two frame window, doing it too early corrupts the previous save file and doing it too late completely overwrites the previous save file.&lt;br /&gt;
&lt;br /&gt;
If successful, the player will begin the new save data while having the party Pokémon from the previous save file in their party. This glitch can be used at the beginning of the game to obtain all three starter Pokémon without trading.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|LbBDINWHe2Y|name=johnr754 R.|channel/UC0ytGvIfz85oowf0UOa31CA|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save reset oversight===&lt;br /&gt;
This is a glitch that causes the player to always receive the &amp;quot;&#039;&#039;You can&#039;t get off here.&#039;&#039;&amp;quot; message when trying to use the [[Bicycle]] even when they are not on the Bicycle. It also causes the &amp;quot;&#039;&#039;Cycling is fun! Forget &amp;lt;sc&amp;gt;Surf&amp;lt;/sc&amp;gt;ing!&#039;&#039;&amp;quot; message to appear when trying to use {{m|Surf}} (using the {{DL|List of unobtainable items|?????}} &amp;quot;Surfboard&amp;quot; item doesn&#039;t cause this message to appear).&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s current save is on {{rt|16|Kanto}}, {{rt|17|Kanto}} or {{rt|18|Kanto}} (Cycling Road), the WRAM address D732 (D731 in {{game|Yellow}}) is normally set to 21h (5th bit is on).&lt;br /&gt;
&lt;br /&gt;
Normally when the player brings up the Continue/New Game/Option menu many of the variables from the current save are loaded so that the game works properly when the player selects the &amp;quot;Continue&amp;quot; option. Most of these variables are reset back to their default value if a new game is loaded but not the WRAM address D732 (possibly due to an oversight by the game developers).&lt;br /&gt;
&lt;br /&gt;
This means starting a New Game with the current save on Cycling Road will cause the &amp;quot;&#039;&#039;You can&#039;t get off here.&#039;&#039;&amp;quot; message to appear when trying to use the Bicycle from any location. The effects of this glitch are only visible once the player obtains the Bicycle or the Soul Badge and a Pokémon with {{m|Surf}}.&lt;br /&gt;
&lt;br /&gt;
The glitch can be fixed by performing any one of these actions:&lt;br /&gt;
&lt;br /&gt;
* Using {{m|Dig}}, {{m|Teleport}}, {{m|Fly}}, or an [[Escape Rope]]&lt;br /&gt;
* Entering and leaving Cycling Road&lt;br /&gt;
* Blacking out (both in battle and in the overworld)&lt;br /&gt;
&lt;br /&gt;
It has been reported that this glitch may occur without starting a new save file when the current save is on Cycling Road, but the cause is unknown.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6706.msg190402.html#msg190402 Glitch City Laboratories forums - &amp;quot;Pokemon Red/Blue Bicycle Glitch, newly discovered?&amp;quot; thread, post by VAAMusicalMike]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another version of this glitch can (but not always) appear when performing the Fossil conversion glitch in the Japanese {{3v2|Red|Green|Blue}}.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6621.msg190080.html Glitch City Laboratories forums - &amp;quot;An addendum to the Fossil conversion glitch&amp;quot; thread, post by Torchickens]&amp;lt;/ref&amp;gt; Unlike the &amp;quot;New Game&amp;quot; version, entering and leaving Cycling Road doesn&#039;t fix the glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|YXa96wnSIOQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save Surf exploit===&lt;br /&gt;
[[File:Pokemon Red Reboard SS Anne.png|thumb|The player using the glitch to surf on top of the sailor]]&lt;br /&gt;
The glitch is performed by standing next to a [[water tile]] that is facing up, left, or right, walk in that direction and pressing start without letting go of the D-Pad. The game then needs to be [[save]]d and reset. When loading the saved data, the player will be facing in the direction that was being held down when the start button was pressed. Using {{m|Surf}} will cause the player to surf on the tile immediately south, even if it is not a water tile.&lt;br /&gt;
&lt;br /&gt;
When loading a save file, the player usually starts facing south. This is because of the limited data in the game. This glitch causes the player to face in a different direction, which confuses the game.&lt;br /&gt;
&lt;br /&gt;
Since statues are [[#Statue water tile oversight|treated as water tiles]], this glitch can be performed by using a statue as the water tile. Most notably, this glitch can be used to bypass the sailor in order to re-board the [[S.S. Anne]] after it has set sail. It is performed by setting up the glitch on the tile above the sailor, then using Surf causes the player to surf on top of the sailor. Then, after walking down to the harbor, the boat can be entered.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|W_aI_AVwJMQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Silent Indigo Plateau===&lt;br /&gt;
In the battle against {{ga|Blue}} at [[Indigo Plateau]], if the player [[Evolution|evolves]] a Pokémon in battle and defeats Blue, the music will be muted until [[Professor Oak]] comes to congratulate the player.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|KxMstD8iWNM|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Sprite corruption===&lt;br /&gt;
[[File:Sprite glitch.png|thumb|The sprite corruption as seen in [[Generation I]] games|160px]]&lt;br /&gt;
The &#039;&#039;&#039;sprite corruption glitch&#039;&#039;&#039; is a [[glitch]] that alters the appearance of the {{wp|Sprite (computer graphics)|sprites}} in [[Generation I]], making the sprites appear to be cut into pieces or even unrecognizable in some instances.&lt;br /&gt;
&lt;br /&gt;
In [[Generation I]], many [[glitch Pokémon]] will distort battle sprites upon their encounter; however, this can be fixed by viewing the stats of a non-glitched Pokémon in the overworld. There are other methods to the glitch, some of which involve using a [[Pokémon Center]] to heal the player&#039;s Pokémon when in a glitched area, visiting [[Glitch City]], or catching certain glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
In other generations, it may occur when a [[Cheating|cheating device]] is used.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stat modification errors===&lt;br /&gt;
Every time a Pokémon successfully uses a move that affects a stat stage (either raising for example with {{m|Double Team}}, or lowering it for example with {{m|Screech}}) of any of the two Pokémon in battle, the following happens:&lt;br /&gt;
* The stat in question is recalculated from its out-of-battle stat and stat stage.&lt;br /&gt;
* If the target was the player&#039;s Pokémon, [[badge]] boosts are applied to all of its stats (if the player has the corresponding badge), boosting them by 1/8.&lt;br /&gt;
* If the Pokémon whose turn it is not is paralyzed, its current Speed stat gets quartered.&lt;br /&gt;
* If the Pokémon whose turn it is not is burned, its current Attack stat gets halved.&lt;br /&gt;
&lt;br /&gt;
This leads to three notable unintended stat-related effects:&lt;br /&gt;
* Whenever one of the player&#039;s Pokémon&#039;s stat stages is modified, all of its other badge-boosted stats are multiplied by 1.125 again, even though they were already boosted. (The affected stat is recalculated correctly.) This effect can stack until a stat reaches the maximum of 999.&lt;br /&gt;
* When a Pokémon is burned or paralyzed, the Attack/Speed drop from the status will be applied again whenever its opponent uses a move that modifies stat stages (either raising its own or lowering the enemy&#039;s). This will similarly stack until the stat in question has dropped to the minimum of 1.&lt;br /&gt;
* When a burned or paralyzed Pokémon raises its Attack or Speed stat respectively with moves such as Swords Dance or Agility, the stat is recalculated in accordance with the boosted stat stage, but the status drop is not applied to it afterwards (since it&#039;s erroneously applied to the wrong Pokémon), effectively nullifying its effects.&lt;br /&gt;
&lt;br /&gt;
All of these issues were fixed in the [[Pokémon Stadium series]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|GlhsYKeUt-w|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Fire|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Statue water tile oversight===&lt;br /&gt;
The player can use {{m|Surf}} or a [[Fishing|Fishing rod]] when facing the right or left of a [[Gym]] statue. The [[Old Rod]] continues to pull up {{p|Magikarp}}, as it ignores location, but the [[Super Rod]] (and the [[Good Rod]] in Yellow) will display the message &amp;quot;Looks like there&#039;s nothing in here...&amp;quot; everywhere other than the [[Cerulean Gym]], which has wild Pokémon normally.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|BgcDXeDaw0M|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Struggle bypassing===&lt;br /&gt;
In Generation I, a Pokémon can avoid using {{m|Struggle}} by allowing the game to self-select a move to be used, which can happen to any move used immediately after a Pokémon is thawed out after being {{status|Freeze|frozen}}, or due to the effects of one of several moves ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with {{cat|binding moves}}. A move used with 0 [[PP]] in this way {{wp|Arithmetic underflow|underflows}} to the maximum possible value, 63 PP; due to the way the data is structured, if this occurs, a move on which 0 [[PP Up]]s had been used will gain full PP Up status, while a move on which PP Ups had been used loses one PP Up boost.&lt;br /&gt;
&lt;br /&gt;
From Generation II onward, this bug is addressed by preventing a move from being executed if it has 0 PP.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|I8AzgGoJbTs|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute HP drain bug===&lt;br /&gt;
In {{game2|Gold|Silver|Crystal}}, the Japanese versions of {{game4|Red|Green|Blue|Yellow}}, and the [[Pokémon Stadium series]], [[HP]]-draining [[move]]s always miss when used against a target that is behind a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
In the Western versions of {{game2|Red|Blue|Yellow}}, HP-draining moves are supposed to behave the same way, but instead can hit the substitute (like any other move) due to a programming oversight.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Rrn4rtQXYQ0|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute sprite vanishing===&lt;br /&gt;
Using a sacrificial move like Explosion on a substitute and having the damage break the substitute prevents the user from fainting. The sprite of the user vanishes regardless.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|lr05doU5oAQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute + Confusion glitch===&lt;br /&gt;
If a Pokémon with a Substitute up hurts itself due to confusion, or due to {{m|Jump Kick}}&#039;s or {{m|Hi Jump Kick}}&#039;s side effect, damage will be dealt to the opponent&#039;s Substitute instead. If the opponent doesn&#039;t have a Substitute up no damage will be dealt to any Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|jw24URgBi5o|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Substitute and Minimize glitch===&lt;br /&gt;
If the enemy uses Substitute or Minimize and the player goes to view the stats of any Pokémon and then return to the battle, the sprites will be changed. The enemy will have the sprite of the Pokémon&#039;s player but broken, and the Pokémon of the player will have the Substitute or Minimize sprite. The sprite of the rival can change if the player goes to view the stats of any Pokémon in the team.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|SOQjt7crzPY|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Water}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch===&lt;br /&gt;
{{main|Super Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Toxic counter glitches===&lt;br /&gt;
====With Leech Seed====&lt;br /&gt;
If the target of Leech Seed is also under the effect of {{m|Toxic}} (or was under that effect and healed itself with {{m|Rest}}), because Leech Seed and Toxic both use the same damage algorithm, Leech Seed damage will be affected by Toxic&#039;s &#039;&#039;&#039;N&#039;&#039;&#039; parameter, and will increase each turn. This does not occur in [[Generation II]] onward.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bNjEFgsIIIY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Poison|Grass}}&lt;br /&gt;
&lt;br /&gt;
====With Rest====&lt;br /&gt;
If a Pokémon {{status|bad poison|badly poisoned}} by {{m|Toxic}} uses {{m|Rest}}, the Toxic counter will remain, with the &#039;&#039;&#039;N&#039;&#039;&#039; value not being reset. If a Pokémon is then poisoned, {{status|burn}}ed, or affected by Leech Seed, the damage will draw upon (and increment) the &#039;&#039;&#039;N&#039;&#039;&#039; value, and will increase each turn. This does not occur in {{eng|Pokémon Stadium}} or [[Generation II]] onward.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|4LpWNnfk6tA|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Trade cloning===&lt;br /&gt;
{{main|Cloning glitches#Trading method}}&lt;br /&gt;
&lt;br /&gt;
===Transform glitches===&lt;br /&gt;
{{main|Transform glitches}}&lt;br /&gt;
&lt;br /&gt;
===Trapping sleep glitch===&lt;br /&gt;
To perform this glitch, player&#039;s Pokémon has to be {{cat|Binding moves|bound}} by another Pokémon. Because it is bound, the player should use healing items until the binding ends. If the opposing Pokémon then puts player&#039;s Pokémon to sleep on the turn the binding ends, the player&#039;s Pokémon will never move. To fix the glitch, the player has to cure the sleep status.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fQF5Z5znLnc|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Vending machine glitch===&lt;br /&gt;
If the player has enough money to buy a [[Fresh Water]] (at least {{pdollar}}200) but not enough to afford a [[Soda Pop]] or [[Lemonade]], the [[vending machine]]s atop [[Celadon Department Store]] still allow these more expensive drinks to be purchased. The player&#039;s money will be reduced to {{pdollar}}0 rather than becoming a negative number.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|kfwBgX1tVWQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Victory Road Bicycle music quirk===&lt;br /&gt;
If, while riding the [[Bicycle]] in [[Victory Road (Kanto)|Victory Road]], the player falls through a hole, they will, on landing, no longer be riding the Bicycle; nonetheless, the Bicycle theme music will continue to play until the player enters a battle, leaves the dungeon, changes floors, or resets the game.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs neither in the Japanese nor the international versions of Pokémon Yellow; instead, the Bicycle music does not play at all in Victory Road.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|N87X9DE5-zk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Walking through an NPC===&lt;br /&gt;
If the player lures an NPC onto the path that Professor Oak takes to bring the player to the laboratory, Professor Oak and the player will walk right over and through her.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|vfK_v_qu380|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Walking through walls===&lt;br /&gt;
To walk through walls, the player must first trick the game into letting them exit the {{safari|Kanto}} while it still thinks the Safari Game is running. To do this the player must enter the Safari Zone, paying {{Pokedollar}}500 to play. Next the player must try to exit the Safari Zone, but when asked if they want to leave early, they must select no. Now, the player must save the game and restart. When the game loads, the player must again exit the Safari Zone, but this time, the attendant will treat the player as if they entered from [[Fuchsia City]], and when the attendant asks if the player wants to play the Safari Game, the player must select no. From there on there are two methods to doing the glitch&lt;br /&gt;
====Ledge jump method====&lt;br /&gt;
For this method, the player must first get a {{status|poison}}ed Pokémon before entering the Safari Zone, and deposit all of their other Pokémon in the PC. Either the poisoned Pokémon must have high HP (over 124) or the player must have enough [[Potion]]s to keep it from fainting too early. Then the player must enter the Safari Zone only with the poisoned Pokémon, then follow the above steps.&lt;br /&gt;
&lt;br /&gt;
After setting up the glitch, the player then jump off a ledge exactly when the game thinks the Safari Game should end. When the player jumps off a ledge, they temporarily lose collision interactions with solid objects until they land on the lower ground, so if the game transitions to another map before the player can land, the collision interactions are never restored. To make extended use of this glitch, the player must also black out while inside the Safari Zone&#039;s entrance building after being warped back when the Safari Game ended.&lt;br /&gt;
&lt;br /&gt;
From there, the player must walk 499 steps, ending at a position in the city where they can jump off a ledge with one more step. (The poisoned Pokémon loses HP every four steps and causes the screen to flash, so it is possible to count 124 flashes and take 3 further steps. By the same token, it is also possible to calculate a loss of 124 HP for the poisoned Pokémon and track its HP.) If the poisoned Pokémon has less than 124 HP, a Potion must be used on it to prevent it from fainting.&lt;br /&gt;
&lt;br /&gt;
After the player has walked 499 steps and is in an appropriate position, they must jump off the ledge so that they are in midair when they run out of steps for the Safari Game (with the glitched drop shadow sprite underneath the player). They will be warped back to the Safari Zone entrance building and the background music will stop. The player is now able to walk through walls, but attempting to leave the building without the doors at this point would cause the game to crash. Talking to the man will only cause him to say &amp;quot;Welcome to the Safari Zone&amp;quot; without actually asking if the player wants to enter. If the player enters the Safari Zone, they will have over 100 Safari Balls and possibly infinite steps, but the player can&#039;t walk through walls anymore. If the player walks around in the building until the poisoned Pokémon faints, they will black out and be warped to the last [[Pokémon Center]] they healed at, and from there they will be able to walk through walls anywhere outdoors. The glitch wears off when entering a door (the normal entrance square to the bridge to the S.S. Anne where the NPC normally stops the player counts as a door).&lt;br /&gt;
====Pewter Museum guide NPC method====&lt;br /&gt;
Another simpler method is to use the NPC that guides the player to the [[Pewter Museum of Science]]. What the player must do is run out of Safari Zone steps during the cutscene where the NPC is guiding the player to the museum. If done correctly, the player will be teleported to the Safari Zone entrance, then upon leaving will instead be exiting from the [[PokéMart]] in [[Pewter City]] and a textbox pops up. Then they must save and reset.&lt;br /&gt;
&lt;br /&gt;
Afterwards the player will find the NPC infinitely walking downwards and looping each time he goes offscreen. The player must then talk to him while standing to the right of the Pokémon Center entrance, which begins a walking sequence with the menu repeatedly popping up. Holding B allows the player to walk anywhere except down. If player uses Fly, they will be able to walk through walls in any direction while holding the B button, until they enter a door or Trainer battle.&lt;br /&gt;
====Outcome====&lt;br /&gt;
If done correctly the player will enter a state where they can walk through any solid object. If the ledge jump method was used, the player can still talk to NPCs and interact with them as normal. If the Pewter Museum guide method was used, the player cannot interact with NPCs or objects on the overworld. Trainer battles will still trigger (however, upon completion of the battle, normal collision effects will be restored) and normal chat dialogue will remain. The player can interact with the &amp;quot;on display&amp;quot; Pokémon in Fuchsia City where their only dialogue is &amp;quot;!&amp;quot;. If the player heads to Cycling Road and finishes a trainer battle, they can walk around without a bike. If the player battles a trainer while standing on water, they will be unable to move in any direction without the use of Surf after the battle.&lt;br /&gt;
&lt;br /&gt;
The player is also able to fly and retain the ability to walk through walls. Under certain scenarios, this glitch may trigger the Glitch City glitch. Depending on the location, the overworld can have incorrect tilesets. For example Indigo Plateau has a unique tilesets, thus Flying there then walking in other places in Kanto causes buildings and other tiles to look unusual.&lt;br /&gt;
&lt;br /&gt;
Saving the game and reloading it restores normal collision effects. If the player stands on Cycling Road and saves and loads the game, they can walk around on Cycling Road without a bicycle. Saving and loading the game while on a water tile causes the player to be unable to move without the use of Surf. Saving and loading the game while standing on top of the guard to the S.S. Anne allows the player to enter the bridge and then the ship. If an NPC forces the player to move, the glitch is cancelled.&lt;br /&gt;
&lt;br /&gt;
This glitch may also replace the sprites of some Trainers.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Nfumn28lC0M|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Yami shop===&lt;br /&gt;
The &amp;quot;Yami shop&amp;quot; glitch changes the selection of items that can be bought in any [[Poké Mart]]. To perform it the player must have obtained a glitch item with an unterminated name, one recommended item is &amp;quot;PC&amp;quot; in {{game|Red and Blue|s}} which can be obtained with [[item underflow]]. The player must first open the Pokémon menu in a certain location, the most recommended location is in front of the cashier, however it can be done in certain other locations as long as at least one tree tile is between the Pokémon menu and player&#039;s name, and the player does not open the Start menu again before speaking to the cashier. Next the player should attempt to sell the glitch item and cancel (sometimes the player is unable to sell it). The music will then fade out, then at this point the player should select &amp;quot;Buy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing this corrupts the selection of purchasable items, allowing glitch items or normally non-purchasable items to be bought. The player can now buy items such as [[Safari Ball]]s or [[Master Ball]]s, and other items which normally cannot be bought ([[Oak&#039;s Parcel]], [[Gym Badges]], etc). Many items that are normally unable to be bought will not have a price. The selection of items vary depending on where the player last opened the Pokémon menu.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|StkqT6oK5KI|name=TheZZAZZGlitch|TheZZAZZGlitch|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===ZZAZZ===&lt;br /&gt;
{{main|ZZAZZ glitch}}&lt;br /&gt;
&lt;br /&gt;
==Red and Blue==&lt;br /&gt;
===All releases===&lt;br /&gt;
====Evolution stone bypassing====&lt;br /&gt;
{{GlitchResearch|Glitch Pokémon which evolve by items}}&lt;br /&gt;
{{cat|Pokémon that evolve by Evolution stone}} can be evolved without the use of an [[Evolution stone]] after a {{pkmn|battle}}. If the Pokémon has [[level]]ed up during the battle, and the battle has been finished with another [[Pokémon (species)|Pokémon species]] whose [[List of Pokémon by index number (Generation I)|index number]] corresponds to the [[List of items by index number (Generation I)|index number]] of the Evolution stone that causes the [[Evolution]], the game will erroneously begin the Evolution as if the Pokémon evolved after leveling up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #fff; border: 5px solid #339&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #339; color:white; {{roundytl|5px}}&amp;quot; | {{color2|FFF|Evolution stone|Stone}}&lt;br /&gt;
! style=&amp;quot;background: #339; color:white; {{roundytr|5px}}&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| {{p|Exeggutor}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8&amp;quot;&lt;br /&gt;
| [[Fire Stone]]&lt;br /&gt;
| [[MissingNo.]]{{tt|*|Index number 32, turns into Shuckle when transferred into Generation II}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Thunder Stone|Thunderstone]]&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8&amp;quot;&lt;br /&gt;
| [[Water Stone]]&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Leaf Stone]]&lt;br /&gt;
| {{p|Psyduck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some [[glitch Pokémon]]&amp;lt;!--which ones?--&amp;gt; with unusual evolution flags may evolve this way according to the game &#039;after exposure to an item&#039;, which is not necessarily an Evolution stone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Youtubevid|C3H-zaU6GPs|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Fire}}&lt;br /&gt;
&lt;br /&gt;
====Freezing the game in Oak&#039;s Laboratory====&lt;br /&gt;
If the player holds &amp;quot;A&amp;quot; at the moment they interact with the Poké Ball in Oak&#039;s Laboratory, the game will be frozen until the player lets go of the button.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|3dYWCKeTDXM|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Green}}&lt;br /&gt;
&lt;br /&gt;
====Hooked Dragonite glitch====&lt;br /&gt;
The Hooked Dragonite glitch is one of several odd effects that can occur after running out of Safari Zone steps while the NPC is guiding Red to the [[Pewter Museum of Science]]. The player must first perform the Fight Safari Zone Pokémon trick and try to run out of steps as the NPC in Pewter City is guiding the player to the museum. If done correctly, the player will be teleported to the Safari Zone entrance, then upon leaving will instead be exiting from the [[PokéMart]] in [[Pewter City]] and a textbox pops up. Then they must save and reset.&lt;br /&gt;
&lt;br /&gt;
Afterwards the player will find the NPC infinitely walking downwards and looping each time he goes offscreen. The player must then talk to him while standing to the left of the Pokémon Center entrance, then instead of a usual walking sequence, Red and the NPC will be indefinitely standing in place while the &amp;quot;follow me&amp;quot; music slowly fades out. Eventually this &amp;quot;staring contest&amp;quot; ends with the textbox that would&#039;ve been displayed once the walking sequence ends. Closing the textbox will put the player in a battle with a &amp;quot;Hooked Dragonite&amp;quot; (hence the name) with the Gym Leader battle music, however all of the player&#039;s controls are disabled and they are soft locked.&lt;br /&gt;
&lt;br /&gt;
Talking to the Pewter Museum guide at different locations will cause other effects to occur, one example includes an alternative  method to [[#Walking through walls|walk through walls]].&lt;br /&gt;
&lt;br /&gt;
=====Causes=====&lt;br /&gt;
The first part of the glitch is caused by interrupting the walking sequence. When the NPC is spoken to, the game disables all of the player&#039;s controls and moves Red and the NPC at the same time to give the illusion that Red is following him, then once it ends, the NPC walks down to leave and the controls are returned to the player. If the walking sequence is interrupted, controls are not returned to the player, however thanks to a failsafe mechanic, controls are returned if the player enters another map. After exiting from Pewter City&#039;s PokéMart, saving and resetting confuses the game into making the NPC infinitely walk down for 256 steps instead of the usual four. Because the NPC was never intended to walk this far, the game&#039;s variables soon overflow forcing him to warp to the top of the visible area.&lt;br /&gt;
&lt;br /&gt;
The effects of this glitch are caused by a buffer overflow that occurs based on the game trying to find a path for the NPC to take in order to reach the destination. The game searches player coordinates from a table to determine the various movements that can be used to bring the player to their destination, as the path is different depending on where he was spoken to. If the coordinates are not present on the table, the game searches beyond the table to find one (as the player was not intended to be able to speak to the NPC in these locations). Most of the time the game cannot find any and the game will soft lock. However if a matching entry happens to be found, the game will use it as movement data and copy it to a buffer until it reaches the first 0xFF terminator byte. The hooked Dragonite is the result of changing the address $D059, &#039;&#039;wCurOpponent&#039;&#039;, and the reason controls are disabled is because they were unable to be unlocked when the battle starts with the hooked Dragonite.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|RkKatd72PiQ|name=TheZZAZZGlitch|TheZZAZZGlitch|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Indoor fishing oversight====&lt;br /&gt;
In [[Cerulean Gym]], the [[water tile]]s have [[wild Pokémon]] data programmed in, which allows players to [[Fishing|fish]] {{OBP|Pokémon|species}}. In {{game|Yellow}}, the [[Old Rod]] and [[Good Rod]] work, but the [[Super Rod]] doesn&#039;t. The bug then returned in {{game|Gold and Silver|s}}, but it was fixed once more in {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
[[Lorelei]]&#039;s room in [[Indigo Plateau]] also has this issue, which was fixed in Yellow as well.&lt;br /&gt;
&lt;br /&gt;
====Invisible PC access====&lt;br /&gt;
[[Celadon Hotel]] is based on the layout design of a [[Pokémon Center]]. In this map, if the player stands in front of where the PC would be in a Pokémon Center, the player can access an invisible PC.&lt;br /&gt;
&lt;br /&gt;
There are also invisible PCs in the same position (accessible by facing up with the coordinates x=13, y=4 xblock=1, yblock=0) in [[Kanto Safari Zone|Safari Zone]] rest houses 2, 3 and 4 ([[List of locations by index number (Generation I)|maps 223-225]]), but these positions are not normally accessible, so memory hacking must be done or [[Arbitrary code execution]] [http://glitchcity.info/w/index.php?title=Invisible_PCs&amp;amp;stable=0#8F_method written using the 8F item] can allow these extra PCs to be accessible without cheating.&lt;br /&gt;
&lt;br /&gt;
All known invisible PCs do not exist in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|odGZR7nKjnA|channel/UCzozMcF1kcR9dzsdEkRHdaw|name=Gligar13Vids|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
Extra invisible PCs:&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bGN01mU5as0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Lift Key overworld misplacement====&lt;br /&gt;
[[File:RB Lift Key Glitch.png|thumb|256px|The Lift Key glitch]]&lt;br /&gt;
In the [[Team Rocket Hideout|Rocket Hideout]], if the player is standing to the left of the {{tc|Team Rocket Grunt}} who has the [[Lift Key]] and talks to him, the Lift Key will appear underneath the player when he drops it. The player can still move around and collect it if he moves downward.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{game|Yellow}}, due to the Grunt automatically dropping the Lift Key as soon as he is defeated.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ykjE6rKWSug|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Lift goes to the same floor====&lt;br /&gt;
&lt;br /&gt;
In any lift of Pokémon Red/Blue/Green and Yellow, if the player chooses to go to the floor they&#039;re already on, the lift acts like it is moving.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|xmag01aksV0|/channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Blue}}&lt;br /&gt;
&lt;br /&gt;
====New-game Nidorino cry oversight====&lt;br /&gt;
During the new game tutorial, the game shows {{p|Nidorino}}&#039;s sprite but plays {{p|Nidorina}}&#039;s [[cry]].&lt;br /&gt;
{{youtubevid|wvuiZ9s5J6k|pandakekok}}&lt;br /&gt;
&lt;br /&gt;
====Oak Poké Ball delivery text overlapping====&lt;br /&gt;
If the player has no new {{OBP|Pokémon|species}} registered as caught in the [[Pokédex]] (by only having the [[starter Pokémon]]) and/or no [[Poké Ball]]s in his [[Bag]] (this includes buying/finding/obtaining any and then selling/tossing/[[PC|depositing]] them) after defeating the {{ga|Blue|rival}} on {{rt|22|Kanto}}, {{prof|Oak}} will give five {{i|Poké Ball}}s to the player after being talked to. During this event in the English versions, one of the lines of his dialogue appears over the previous line, instead of on a new one.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] occurs in all localizations of {{game|Red and Blue|s}} and in the European localizations of {{game|Yellow}}. In the Italian Pokémon Red and Blue, there&#039;s also a word in this dialogue that overlaps the right border of the text box. In English Pokémon Yellow, it was fixed but the dialogue contains a typo instead.&lt;br /&gt;
{{youtubevid|M_0ivinox1Q|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
====Overworld sprite misplacement====&lt;br /&gt;
If the player does not have the {{ka|Secret Key}} to the [[Cinnabar Gym]], and {{m|surf}}s on the east coast and returns to land directly in front of the Gym, a man will appear on the roof of the Gym.&lt;br /&gt;
&lt;br /&gt;
A similar effect happens if the player walks into the [[Vermilion Gym]], walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gate to {{rt|17|Kanto|Cycling Road}}. One of the Trainers in the Gym will be misplaced and return to his usual spot once the text box disappears, and when in the gate there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
&lt;br /&gt;
Both of these variations of this glitch were fixed in some European releases of {{game|Red and Blue|s}}, such as the Spanish version, and in all releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FYMjkCueKlo|channel/UCpF5oGpU91S5gHbT8lppXGw|name=Blaziken257|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Pewter Gym skipping====&lt;br /&gt;
{{main|Pewter Gym skip glitch}}&lt;br /&gt;
&lt;br /&gt;
====Trade palette glitch====&lt;br /&gt;
If the player sees the data of any Pokémon, the palette will change its colors depending on the color of the Pokémon and the HP it has at the moment. This bug was fixed in Pokémon Yellow.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Qsj8olzUqZc|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===English versions only===&lt;br /&gt;
====Fight Safari Zone Pokémon trick====&lt;br /&gt;
{{main|Fight Safari Zone Pokémon trick}}&lt;br /&gt;
&lt;br /&gt;
====Instant Text trick====&lt;br /&gt;
If the player goes into the Cerulean City Bike Shop without a bike voucher and cancels out exiting the shopping menu of the bike shop, the game never resets a text based flag. Instead of the game showing all the text character by character, it will instead now show all text on screen instantly. Going back to the shop later and buying the bike will reset the flag.&lt;br /&gt;
&lt;br /&gt;
====Old man glitch====&lt;br /&gt;
{{main|Old man glitch}}&lt;br /&gt;
&lt;br /&gt;
===Japanese Red and Green===&lt;br /&gt;
====Binding move wrong side fainting glitch====&lt;br /&gt;
This glitch was introduced in the later revision (v1.1) of Red and Green and seemingly does not occur in the v1.0 release. It was fixed in the English Red and Blue.&lt;br /&gt;
&lt;br /&gt;
When the player&#039;s Pokémon is immobile due to being trapped by the opponent&#039;s {{cat|Binding moves|binding move}}, but the opponent faints due to {{status|burn}} or {{status|poison}}, then the player&#039;s Pokémon will faint in addition to the opponent&#039;s Pokémon. This does not occur if the player&#039;s Pokémon is the one using the binding move. Despite the player&#039;s Pokémon fainting, it will still have full health on the Pokémon menu.&lt;br /&gt;
&lt;br /&gt;
In a link battle, because the Pokémon is only considered to faint on its Trainer&#039;s side of the link and not its opponent&#039;s side, it can cause a communication error.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|mJUOy-c4cCQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Broken hidden items====&lt;br /&gt;
{{main|Broken hidden items}}&lt;br /&gt;
In {{game|Red and Green|s}}, there are six hidden items that do not function correctly. These hidden items are believed to have been fixed in [[Pokémon Blue Version (Japanese)|Japanese Pokémon Blue]] and later versions (including the localized versions of the [[Generation I]] games).&lt;br /&gt;
&lt;br /&gt;
Picking up one of these six specific hidden items causes the other five hidden items to disappear. If the player hands over a [[Fossil]] to the scientist in [[Cinnabar Island]]&#039;s [[Cinnabar Lab|Pokémon Lab]] (even if they choose not the revive it), all six hidden items reappear.&lt;br /&gt;
&lt;br /&gt;
The broken hidden items cannot be detected by the [[Dowsing Machine|Itemfinder]]. Instead, five of these six items have another set of coordinates that the Itemfinder believes them to be located at instead, although there is no item hidden at that position.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|THTEoXhPFRk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Fainted lead experience oversight====&lt;br /&gt;
{{glitchResearch|Multiple fainted lead Pokémon, other versions}}&lt;br /&gt;
Before starting a Trainer battle, if the lead user Pokémon is fainted, the Pokémon sent out following it will receive half experience, even though the fainted Pokémon did not participate.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Sy1_Sgbhxu4|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Saffron Gym glitches====&lt;br /&gt;
Losing to [[Sabrina]] in the original versions and returning to the Saffron Gym, will cause the player to receive the post-victory text, TM46 and the Marsh Badge.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EF3RlidjDJk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
After the battle, if the player exits the last text box before returning to the overworld with B, and immediately holds A, Sabrina&#039;s before battle text will run again, allowing the player to rematch Sabrina indefinitely.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|_XTVUo9kWKw|channel/UC2BX5JgTuHBF1xyn9fPfzJA|name=Exarion|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
===Japanese Red, Green, and Blue===&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of {{game|Red and Green|s}} (1.0 and 1.1) unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
====Articuno binoculars cry glitch====&lt;br /&gt;
This glitch involves listening to the cry of the {{p|Articuno}} in the binoculars on the second floor of the gate on Route 15. Listening to it in succession many times can corrupt the cry.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|B5ZIz8vb6aQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Empty Pokémon List====&lt;br /&gt;
If the player withdraws the [[Potion]] from the PC at the very start of their adventure (meaning before they receive their [[starter Pokémon]]) and then attempts using it, an empty [[Party|Pokémon List]] will appear and the Potion can be used, albeit to no effect. This was fixed for international releases and Pokémon Yellow, which will state &amp;quot;&#039;&#039;You don&#039;t have any&#039;&#039;{{sup/1|RB}}/&#039;&#039;a&#039;&#039;{{sup/1|Y}} &#039;&#039;POKéMON!&#039;&#039;&amp;quot; (Japanese: &#039;&#039;&#039;ポケモンが　1ぴきも　いない！&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|rbJCEt6HKhM|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Full Box glitch====&lt;br /&gt;
If the player has six Pokémon in their party and all full [[Pokémon Storage System]] Boxes before watching the {{ka|old man}}&#039;s catching demonstration, the game will state that the box is full when the old man tries to capture the {{p|Weedle}}. The game will try to use the Poké Ball again infinitely afterwards, and every attempt results in this message causing an infinite loop. This forces the player to either reset the game or turn the power off. This is because the game thinks that the player is catching a Pokémon, even though it&#039;s actually the [[old man]], the game produces a &amp;quot;temporary&amp;quot; Pokémon to hold, and if the catching demonstration ends, that caught Pokémon is deleted.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in the Japanese version of {{game|Yellow}} and in the localizations.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FnCTzpgozTU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Pokédex glitch====&lt;br /&gt;
In all Japanese Generation I games, if the player evolves their starter Pokémon before bringing Oak his parcel, Oak will assume the player already has the Pokédex and will offer to rate it instead of accepting the parcel. This prevents progression in the game, as the {{ka|old man}} will not move until the player delivers Oak&#039;s parcel. The player will also be unable to buy items in the [[Viridian City]] [[Poké Mart]] (because the player is required to deliver the parcel before buying any items).&lt;br /&gt;
&lt;br /&gt;
====Select glitches====&lt;br /&gt;
{{main|Select glitches}}&lt;br /&gt;
&lt;br /&gt;
=====Dokokashira door glitch=====&lt;br /&gt;
{{main|Dokokashira door glitch}}&lt;br /&gt;
&lt;br /&gt;
=====Second type glitch=====&lt;br /&gt;
{{main|Second type glitch}}&lt;br /&gt;
&lt;br /&gt;
====Silph Co. elevator entry swapping====&lt;br /&gt;
It is possible to swap the positions of the elevator destinations in [[Silph Co.]] with the &#039;&#039;&#039;SELECT&#039;&#039;&#039; button as if they were [[item]]s. Doing this in certain ways can change the list type in at least one way (i.e. to a list of &#039;boxed Pokémon&#039;) and corrupt data.&lt;br /&gt;
&lt;br /&gt;
This glitch works in the Japanese {{game|Blue| (Japanese)}} but the effects differ from {{game|Red and Green|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fMf7_85ifc8|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Swift effect glitch====&lt;br /&gt;
{{m|Swift}} was designed to never miss, but due to a programming error in Pokémon Red, Green and Blue (as well as all known revisions of Japanese Yellow), the move is capable of missing under certain circumstances (i.e. if the foe has raised evasion, or is under the invulnerable stage of {{m|Fly}} or {{m|Dig}} or possibly from 1/256 miss chance that affects other 100% accuracy moves) unless the foe has put up a {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
This was amended in the English versions, which have Swift never miss (including when a Pokémon is under the invulnerable stage of Fly or Dig) regardless of whether the foe has set up a Substitute or not.&lt;br /&gt;
{{Youtubevid|C6Hkos4vdsU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Whirlwind text box overflow====&lt;br /&gt;
In these games, if a Pokémon uses {{m|Whirlwind}} on a Pokémon with 5 characters in its name, the exclamation mark character overlaps with the border of the text box. This was corrected in the Japanese version of {{game|Yellow}} with the addition of a line break.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|o-VeLoDMn9I|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
==Yellow==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of Japanese {{game|Yellow}} (1.0 to 1.3) unless noted otherwise.&lt;br /&gt;
===Delayed Pikachu follow===&lt;br /&gt;
{{glitchResearch}}&lt;br /&gt;
In [[Pokémon Tower]], if the player steps on the purified zone with a fainted Pikachu, and quickly pushes (B) and takes two steps, Pikachu will not match the player&#039;s first step until the player takes their second step and will continue to follow at a delay. As a result, Pikachu may end up a space distant from the player or overlapped with them. Walking back onto the purified zone while overlapped will return Pikachu&#039;s position to normal, regardless of speed.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sComMo9LaLo|channel/UCTFUiwvd-CKV0GLkf_E21Lw|name=Unowninator|Electric}}&lt;br /&gt;
&lt;br /&gt;
Thanks to the Pikachu off-screen glitch, it can be done everywhere.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Q4TQ1RsBZXM|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Freezing Pikachu===&lt;br /&gt;
If the player jumps off a cliff when Pikachu is dancing, the Pikachu&#039;s sprite will be frozen for 7–8 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|9CKIshdKqW4|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===NPC over the grass===&lt;br /&gt;
&lt;br /&gt;
In the Viridian Forest, there is a Lass whose sprite is clearly over the grass. This trainer won&#039;t move because she doesn&#039;t have a range at which she will walk up to the player, so she has to be battled by walking up and talking to her.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Nwf3YeMEzus|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Friendship item effect===&lt;br /&gt;
This causes a no-effect [[item]] to still increase {{ga|Red&#039;s Pikachu|Pikachu}}&#039;s friendship value. For example, attempting to use a [[Potion]] on a Pikachu that has [[fainting|fainted]] or has full health, an [[Antidote]] when Pikachu is not {{status|poison}}ed, [[Calcium]] when Pikachu has already reached its maximum {{DL|Stat|Special}} [[stat experience]], or [[X Special]] when the Special stat has already been {{DL|Stat#Stat modifiers|raised 6 stages}} in battle. This does not consume the item, so the same item can repeatedly increase Pikachu&#039;s friendship. &lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UCKFCI9m4PE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Pikachu off-screen glitches===&lt;br /&gt;
With the use of in-game event that causes a walking Pikachu to stay (Pikachu being put to sleep by {{p|Jigglypuff}} in [[Pewter City]]&#039;s Pokémon Center, Pikachu meeting [[Bill]] at {{rt|25|Kanto|Cerulean Cape}}, Pikachu falling in love with {{p|Clefairy}} at the [[Pokémon Fan Club]]) one can bring the walking Pikachu off the screen and cause memory corruption glitches such as a forced [[Glitch City]] and causing NPCs to turn when they shouldn&#039;t, or even having their save file deleted.&lt;br /&gt;
&lt;br /&gt;
For each step Pikachu is off the screen, a memory address is corrupted from D437 and onward, and the values depend on where the player steps, with south being 01, north being 02, west being 03 and east being 04. Through this, the player can make Pikachu&#039;s happiness one of these low values, cause a Glitch City and through specific movement, set the play time to 255:59.&lt;br /&gt;
&lt;br /&gt;
In addition to use an in-game event that causes Pikachu to stay, Pikachu can also be forced off the screen with a certain [[Glitch City]] such as {{rt|20|Kanto|Sea Route 20}}&#039;s Safari Zone exit Glitch City, or specific glitch items, including the {{DL|Glitch|glitch item}} “Lg-” (hex:6E) and “Rival&#039;s” effect/“Jack” effect glitch items such as “E tE” (in Red/Blue) or “o” (in Yellow); hex:94.&lt;br /&gt;
&lt;br /&gt;
With more advanced applications of the glitch, it is possible to max out Pikachu&#039;s happiness or cause it to do one of four special actions (winking, the fishing action, the confused action or the &#039;disapproval&#039; action) when the player character talks to it. [[Arbitrary code execution]] is also possible by creating a specific glitch sign in the Pokémon Fan Club.&lt;br /&gt;
&lt;br /&gt;
All glitch items are available with the [[item underflow]] glitch. Lg- is also available through [[pPkMnp&#039; &#039;]] (Ditto glitch Special 194) converting a Super Rod when it is the fifth item.&lt;br /&gt;
&lt;br /&gt;
Through an in-game event that causes a walking Pikachu to stay:&lt;br /&gt;
{{Youtubevid|vcfjsHsbAkE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
Through a Glitch City and glitch item:&lt;br /&gt;
{{Youtubevid|l7FBp1BOEM0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
Pikachu off-screen text box arbitrary code execution:&lt;br /&gt;
{{Youtubevid|evdxp0UgunQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
==Glitches involving communication with the Generation II games==&lt;br /&gt;
===Time Capsule exploit===&lt;br /&gt;
{{main|Time Capsule exploit}}&lt;br /&gt;
&lt;br /&gt;
===Trade evolution learnset oversight===&lt;br /&gt;
[[Generation I]] Pokémon that can evolve by trading can be taught glitch moves through this glitch. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause that move to become a glitch move.&lt;br /&gt;
&lt;br /&gt;
For example, trading a level {{#switch:{{#expr:{{#time:U}} mod 3}}|0=34 {{p|Graveler}}|1=34 {{p|Machoke}}|2=31 {{p|Kadabra}}}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the {{#switch:{{#expr:{{#time:U}} mod 3}}|0=Graveler|1=Machoke|2=Kadabra}} evolve into {{#switch:{{#expr:{{#time:U}} mod 3}}|0={{p|Golem}}|1={{p|Machamp}}|2={{p|Alakazam}}}}. Since it is level {{#switch:{{#expr:{{#time:U}} mod 3}}|0=34|1=34|2=31}}, it will learn {{#switch:{{#expr:{{#time:U}} mod 3}}|0={{m|Rollout}}|1={{m|Vital Throw}}|2={{m|Future Sight}}}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move, so it will become {{#switch:{{#expr:{{#time:U}} mod 3}}|0={{m|TM05}}|1={{m|TM33}}|2={{m|TM48}}}}.&lt;br /&gt;
&lt;br /&gt;
==Glitches involving communication with Poké Transporter and Pokémon Bank==&lt;br /&gt;
===Pokémon Bank hex:FF glitch Pokémon glitch===&lt;br /&gt;
{{GlitchResearch|Test other glitch Pokémon. Check if there are other ways to prepare the box.}}&lt;br /&gt;
If a player attempts to transfer a Box 1 that has one Pokémon, an [[&#039;M (00)]] or [[3TrainerPoké $]] and eighteen Pokémon (in that order) through Poké Transporter and a 3DS Virtual Console versions of Red, Blue and Yellow, the Generation I game will be left with one [[&#039;M (FF)]] or [[Q ◣]] which is an [[unstable hybrid Pokémon]] of &#039;M (00) or 3TrainerPoké $ with a blank OT, ID of 00000 and no moves.&lt;br /&gt;
&lt;br /&gt;
This Pokémon can be used for the [[Pokémon merge glitch]] unless stabilized through Day Care back into &#039;M (00) or 3TrainerPoké $.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der ersten Generation]]&lt;br /&gt;
[[es:Lista de glitches de la primera generación]]&lt;br /&gt;
[[fr:Liste des bugs de la première génération]]&lt;br /&gt;
[[it:Elenco glitch in prima generazione]]&lt;br /&gt;
[[ja:裏技一覧 (第一世代)]]&lt;br /&gt;
[[zh:游戏漏洞（第一世代）]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&amp;diff=3509767</id>
		<title>List of glitches in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&amp;diff=3509767"/>
		<updated>2022-04-17T09:58:30Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|article|Loads of missing newly discovered glitches; could also use some better organization; probably should make a section for &amp;quot;all handheld games&amp;quot; vs &amp;quot;all games&amp;quot; seeing how there&#039;s lots of in-battle glitches that were alternately fixed or still occur in Stadium}}&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation I]] [[core series]] [[Pokémon games]]. It applies to both the original [[Game Boy]] and the [[Nintendo 3DS|3DS]] [[Virtual Console]] releases unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
==All games==&lt;br /&gt;
{{incomplete|section|cf. English and other localizations with the original Japanese releases}}&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of {{game|Red and Green|s}} (1.0 and 1.1) and of Japanese {{game|Yellow}} (1.0 to 1.3) unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
===0 damage glitch===&lt;br /&gt;
If a damaging [[move]]&#039;s [[damage]] calculation yields 0 if it hits a Pokémon whose both [[type]]s resist the move&#039;s type, the move will instead miss as if it were ineffective.&lt;br /&gt;
&lt;br /&gt;
===0 ERROR glitch===&lt;br /&gt;
{{main|0 ERROR}}&lt;br /&gt;
A glitch similar to the [[Mew glitch]] that causes {{rt|6|Kanto}} to become glitched.&lt;br /&gt;
&lt;br /&gt;
===1/256 miss glitch===&lt;br /&gt;
In the [[Generation I]] handheld games, all moves are 1/256 more likely to miss than was intended, including 100% [[accuracy]] moves. In non-Japanese versions, {{m|Swift}} and {{m|Bide}} skip accuracy checks and always hit, regardless of this bug.&lt;br /&gt;
&lt;br /&gt;
Moves with 100% accuracy have a 255/256 (~99.6%) chance of hitting (without {{stat|accuracy}} nor {{stat|evasion}} modifiers). Other moves also have 1/256 less accuracy than was intended.&lt;br /&gt;
&lt;br /&gt;
The glitch occurs due to the accuracy check using a &amp;quot;strictly less than&amp;quot; comparison instead of a &amp;quot;less than or equal to&amp;quot; comparison. If a randomly generated integer between 0 and 255 (inclusive) is strictly less than the move&#039;s accuracy (after applying accuracy and evasion modifiers), the move hits; however, if the random number is exactly 255, the random number cannot be less than the move&#039;s modified accuracy (regardless of its value).&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}}, the randomly generated integer is between 0 and 254 (inclusive). This prevents moves with 100% accuracy from missing, but also slightly increases the probability of lower accuracy moves of hitting.&lt;br /&gt;
&lt;br /&gt;
In {{game|Gold and Silver|s}}, if the move has 100% accuracy (after applying accuracy and evasion modifiers and the [[Bright Powder|BrightPowder]] modifier), the move skips the rest of the accuracy check and hits. This prevents moves with 100% accuracy from missing, but does not affect the chance of hitting for moves with lower accuracy.&lt;br /&gt;
&lt;br /&gt;
===Battle draw theme oversight===&lt;br /&gt;
Prior to [[Generation II]], having the player character draw in a [[Pokémon battle]] causes the victory theme to play even though the player has lost.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|HDWoG2BCGbU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Disabling NPCs animation===&lt;br /&gt;
When the player walks, the screen moves the objects of the stage where player is, including NPCs. That movement alters the animations of the NPCs, disabling their animations.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|j5ciB3oMXBc|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceandMissingNo.|Flying|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Bide errors===&lt;br /&gt;
The stored damage from {{m|Bide}} can hit (but not always) a Pokémon under the invulnerable stage of {{m|Fly}} or {{m|Dig}}. If Bide deals damage to a Pokémon under Fly or Dig, the game will reveal its sprite early. This also causes a small animation glitch with Dig where it appears that the enemy Pokémon rises from the ground off the top of the screen instead of the enemy rising up from &#039;underground&#039;. There is no animation glitch with {{m|Fly}} because the game has no animation on the opponent&#039;s side of Fly returning from the top of the screen to the ground—the game only reveals the sprite.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|mpHw7CPQdQY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Flying|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Cable Club escape===&lt;br /&gt;
{{main|Cable Club escape glitch}}&lt;br /&gt;
&lt;br /&gt;
===Catch rate RNG oversight===&lt;br /&gt;
Due to the combination of the way the games&#039; random number generator is implemented and the capture algorithm using rejection sampling to generate a random number from a limited range for Great and Ultra/Safari Balls, there is a significant bias to RNG outcomes for these balls; Ultra Balls can for instance be less effective than Poké Balls against Pokémon with high catch rates at full health, and Pokémon with lower catch rates are significantly harder to catch in an Ultra or Safari Ball at full health than they should, while being easier to catch at low health.&amp;lt;ref&amp;gt;[https://www.dragonflycave.com/mechanics/gen-i-rng Gen I Capture RNG Mechanics - The Cave of Dragonflies]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Changing NPC sprites===&lt;br /&gt;
When the walking through walls glitch is used and the player flies to [[Lavender Town]], they can activate this glitch. They must walk down to {{rt|12|Kanto}} and walk through the side of the gate rather than actually going into the gate. Once this has been done, every [[Non-player character|NPC]] will have the same sprite as the player. Encountering a [[wild Pokémon]] fixes the sprites. This is due to the fact that the game fails to load the sprite graphics properly.&lt;br /&gt;
&lt;br /&gt;
===Counter glitches===&lt;br /&gt;
{{m|Counter}} may strike back damage from an attack that isn&#039;t Normal- or Fighting-type. For this to happen, the Counter target must have not selected any move the turn Counter was used (for example, due to being frozen, asleep, or switching out), and must have moved first and used a Normal- or Fighting-type damaging move the previous turn. In addition, Counter may also strike back damage from one&#039;s own attack. This occurs if the Counter target previously used a Normal- or Fighting-type damaging move before the Counter user successfully used any damaging move during the same turn. If, in the next turn when Counter is used, the Counter target doesn&#039;t select a move, the Counter user&#039;s own damage will be dealt.&lt;br /&gt;
&lt;br /&gt;
In Link Battles, Counter may also trigger desynchronization errors. This occurs due to the last move pointed by the cursor in the move selection menu being treated by the last move actually used if the Pokémon switches out. This oversight can also be exploited outside of link battles to make the opponent&#039;s Counter hit or miss at will under specific circumstances.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ftTalHMjPRY|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Normal|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Critical hit ratio error===&lt;br /&gt;
{{m|Focus Energy}} and [[Dire Hit]]s are intended to quadruple the [[critical hit]] rate, but due to a glitch, they will quarter the chance of scoring a critical hit. This was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
===Cut glitch===&lt;br /&gt;
The &#039;&#039;&#039;Cut glitch&#039;&#039;&#039; can refer to two different glitches in [[Generation I]] involving the move {{m|Cut}}.&lt;br /&gt;
&lt;br /&gt;
====Invisible tree====&lt;br /&gt;
There is a tree near the bottom of {{rt|14|Kanto}}. If this particular tree is cut down and then the player walks five steps west from where the tree was (so that the spot where the tree used to be is at the edge of the screen) and then walks back their path will be blocked as if a tree was still there. Even though the tree is not visible, it can still be cut down normally using the move {{m|Cut}}.&lt;br /&gt;
{{youtubevid|jNUxFt8OPSI|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
====Standing on a tree====&lt;br /&gt;
[[File:Cut glitch.png|thumb|{{ga|Red}} standing on top of the tree outside [[Vermilion Gym]]]]&lt;br /&gt;
[[File:Yellow Pikachu tree Cooltrainer glitch.png|thumb|{{ga|Red&#039;s Pikachu|Pikachu}} standing on top of a tree in Celadon Gym]]&lt;br /&gt;
If the player {{m|cut}}s down a tree, stands on the spot where the object was, [[save]]s, turns the game off, then loads it, the player will be standing on the tree. The same can happen with {{ga|Red&#039;s Pikachu|Pikachu}} in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
In [[Celadon Gym]] in Pokémon Yellow, Pikachu can also end up standing on a tree after certain battles.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs because the [[Generation I]] engine would not store the data needed to remember that the tree had been cleared.&lt;br /&gt;
&lt;br /&gt;
===Cycling Road access requirement bypassing===&lt;br /&gt;
If the player does not have a [[Bicycle]] (or it has been deposited in the PC), it is still possible to reach {{rt|17|Kanto|Cycling Road}} by holding down the left button while the guard attempts to prevent the player from entering the Cycling Road. Upon entering Cycling Road, the player will be automatically riding a bike, despite not having one.&lt;br /&gt;
&lt;br /&gt;
This is because pressing left on the d-pad actually overrides the &amp;quot;walk back to the right&amp;quot; movement, thus ignoring the return movement.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OCyYJHf-apw|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Defrost move forcing===&lt;br /&gt;
If a {{status|frozen}} Pokémon is defrosted before it would have moved that turn, it uses a move that turn, even though it couldn&#039;t select a move that turn due to being frozen. However, this move can differ between the games in a link battle, causing desynchronization. Additionally, this can also allow a Pokémon to use a move with no [[PP]] remaining, causing an underflow.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is defrosted, in the game of the owner of the defrosted Pokémon, the move used will be the last move the player had the cursor over. Since the player does not get to select a move while frozen, this can be a move of another Pokémon in the party. The value that manages this is set to 0 at the start of a link battle, so if the player has never moved the cursor over a move during that battle, the used move will be the glitch move {{m|--}}.&lt;br /&gt;
&lt;br /&gt;
In the game of the other player, the move used will be the last move used by the defrosted Pokémon (reset upon switching), or the first listed move if it has not used a move since switching.&lt;br /&gt;
&lt;br /&gt;
PP is deducted from the move the Pokémon uses in other player&#039;s game (even in its owner&#039;s game), regardless of its current PP. If the move had 0 PP, it underflows to 63 PP and removes the effect of one [[PP Up]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|iSSf4XaqGAU|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Ice}}&lt;br /&gt;
&lt;br /&gt;
===Division by 0===&lt;br /&gt;
During damage calculation, the game will eventually attempt to divide by 0 in the following two cases. In both cases, this causes the game to [[Game freeze#&amp;quot;Softlocking&amp;quot;|freeze]] indefinitely (due to the algorithm looping infinitely).&lt;br /&gt;
&lt;br /&gt;
The attacker&#039;s current Attack/Special stat is higher than 255 and the defender&#039;s current Defense/Special stat is lower than 4.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|V6iUlyS8GMU|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|HP}}&lt;br /&gt;
&lt;br /&gt;
The defender&#039;s current Defense/Special stat is 512 or 513 and the defender has used {{m|Reflect}}/{{m|Light Screen}}. In addition, if its current Defense/Special stat is 514 or higher when {{m|Reflect}}/{{m|Light Screen}} is up, it will be treated as if it was much lower due to a roll-over glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fVtO_DKxIsI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Dual-type damage misinformation===&lt;br /&gt;
In [[Generation I]], Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed.&lt;br /&gt;
&lt;br /&gt;
For example, {{type|Grass}} moves do neutral damage to {{p|Gyarados}}, but if Gyarados is hit by a Grass-type move, the game erroneously states that the attack is &amp;quot;not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game prioritizes on which message to display for each &#039;special&#039; scenario (where normal damage is not dealt) based on each scenario&#039;s internal ordering. The higher the ordering determines what message the game will display. Grass against Water as 200% damage for instance is the 4th entry, whilst Grass against Flying as 50% damage is the 27th. Consequently, in this example, the game chooses the message for scenario #27, returning the wrong message &amp;quot;It&#039;s not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This glitch does not occur in {{eng|Pokémon Stadium}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|yP6EhW2r57A|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|???}}&lt;br /&gt;
&lt;br /&gt;
If an attack is super effective or not very effective against one type and does no damage against another type (for example, {{m|Dig}} against {{p|Charizard}}), the game will erroneously state that the attack missed.&lt;br /&gt;
&lt;br /&gt;
====Order of priority of messages====&lt;br /&gt;
This list is presented in the reverse order to which they are stored in the game data. Messages higher on the list take priority over those lower on the list.&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attacking type&lt;br /&gt;
! Effectiveness&lt;br /&gt;
! Defending type&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The text for Dragon being super effective against Dragon is unused as the only Dragon type move in Generation I was [[Dragon Rage]], a move that does a fixed 40 damage to the target that is unaffected by type effectiveness.&lt;br /&gt;
&lt;br /&gt;
===Exp. All oversight===&lt;br /&gt;
{{main|Experience#Apparent Exp. All programming error in Generation I}}&lt;br /&gt;
If the player has an [[Exp. Share|Exp. All]] in their bag and uses two or more Pokémon from their party in battle, then the total amount of experience gained overall will be decreased depending on the number of Pokémon used.&lt;br /&gt;
&lt;br /&gt;
===Experience PC withdrawing glitch===&lt;br /&gt;
In Generation I, attempting to withdraw a level 1 Pokémon using the &amp;quot;[[Experience#Medium Slow|Medium Slow]]&amp;quot; growth algorithm will [[Game freeze#&amp;quot;Softlocking&amp;quot;|softlock]] the game. This also applies to Pokémon using the &amp;quot;[[Experience#Medium Fast|Medium Fast]]&amp;quot; growth algorithm for Level 255, &amp;quot;[[Experience#Fast|Fast]]&amp;quot; for Level 255, and &amp;quot;[[Experience#Slow|Slow]]&amp;quot; for Level 237.&lt;br /&gt;
&lt;br /&gt;
Certain glitch Pokémon use [http://forums.glitchcity.info/index.php?topic=6588.0 invalid growth algorithms] and have the game freeze when they are withdrawn at specific levels as well. For example, in {{game|Red and Blue|s}}, [[&#039;M (00)]] uses an invalid experience curve 26 and the game will freeze if the player attempts to withdraw a level 0 &#039;M (00). Level 0 &#039;M can be found with the [[old man glitch]] if the player does not pick a preset name.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Pokémon in the &amp;quot;Medium-Slow&amp;quot; growth algorithm is withdrawn between Levels 245 to 255, it will become a Pokémon with a level between 59 and 125, depending on the exact Level of the Pokémon deposited. A Pokémon in the &amp;quot;Medium-Slow&amp;quot; growth algorithm that is withdrawn between 238 and 255 will become a Pokémon with a level between 39 and 146. A Pokémon withdrawn in this manner will have its stats recalculated, which may lead to it having more HP than its maximum HP.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1NFojS1JlAGvfBlqfLJyGwUO3iZCG5UQvItr7xrHup8U/edit?pli=1&amp;amp;pageId=109668335590823221919#gid=1302000118 Full Exp Data by Dabomstew - Google Sheets]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3TDXWL093AI&amp;amp;lc=z12zhldxszrqstl0b23hixpjll33sfpyl04 TPM mart buffer overflow glitch - &amp;quot;Catch &#039;em all&amp;quot; glitch (Generation I) by ChickasaurusGL on Youtube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Experience underflow===&lt;br /&gt;
{{main|Experience#Experience underflow glitch}}&lt;br /&gt;
In Generations I and II, level 1 Pokémon using the &amp;quot;Medium Slow&amp;quot; growth algorithm will jump from level 1 to level 100 after gaining a {{tt|low amount|less than 54 if total experience is 0}} of experience points.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EtkRiiwD0jc|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Ghost Bicycle glitch===&lt;br /&gt;
In Generation I games, if the player saves at the [[Cycling Road]] and then creates a new game, it will not be possible to use the [[Bicycle]] or {{m|Surf}} anywhere until this glitch is fixed. If the player attempts to use either of them, it will fail and the game will display the same error message that would appear if the player tried to do this in the Cycling Road itself.&lt;br /&gt;
&lt;br /&gt;
Even with this glitch active, the player can still surf by using the surfboard item named &amp;quot;?????&amp;quot;, which is [[List of unobtainable items|not legitimately obtainable]].&lt;br /&gt;
&lt;br /&gt;
This glitch exists because the bit 5 of the memory address D732 (D731 in Yellow) is turned on while the player is in the Cycling Road. This normally causes the player to be unable to leave the Bicycle or Surf in the Cycling Road. Conversely, if this bit is turned on while the player is walking (which is not supposed to be possible in normal gameplay), it prevents the player from riding the Bicycle or using Surf anywhere. When the player creates a new game, usually all the data from the previous game (if any) is deleted, but this memory address remains in the new game.&lt;br /&gt;
&lt;br /&gt;
This glitch is fixed (that is, the memory address is properly updated) if the player [[black out|blacks out]] (either in battle or the overworld), uses {{m|Dig}}, {{m|Teleport}}, or {{m|Fly}} outside of battle, uses an [[Escape Rope]], or enters and leaves the Cycling Road.&lt;br /&gt;
&lt;br /&gt;
See also: [https://archives.glitchcity.info/wiki/WRAM_clear_oversight_(Generation_I).html WRAM clear oversight (Generation I)] in [[Glitch City Laboratories]].&lt;br /&gt;
&lt;br /&gt;
===Ghost identity unveiling===&lt;br /&gt;
It is possible to reveal the identity of a {{OBP|Ghost|literal|ghost}} in [[Pokémon Tower]] without having a [[Silph Scope]]. If the player views the [[summary|stats]] of any Pokémon in the [[party]] and then returns to battle, then the ghost&#039;s identity will be revealed. However, this glitch is only graphical, and it is still impossible to [[Pokémon battle|fight]] or catch it.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UMIowBT4Fck|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Ghost Marowak bypassing===&lt;br /&gt;
Using a [[Poké Doll]] on the {{OBP|Marowak|ghost|ghost Marowak}} in [[Pokémon Tower]] with or without the [[Silph Scope]] will cause it to permanently disappear.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|p_muMF45X-4|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Glitch City===&lt;br /&gt;
{{main|Glitch City}}&lt;br /&gt;
&lt;br /&gt;
===Hall of Fame corruption===&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|160px|Some corrupted Hall of Fame entries]]&lt;br /&gt;
{{main|MissingNo.#Glitches caused}}&lt;br /&gt;
When [[glitch Pokémon]] have been seen on the save file, the player&#039;s [[Hall of Fame]] is badly corrupted with entirely different Pokémon, even glitch Pokémon, and very glitched characters, names and levels. This does not affect the Pokémon themselves, rather the data seen in the Hall of Fame, and is caused by the contents of the sprite decompression buffer that is stored in SRAM overflowing into memory allocated for save data when a glitch Pokémon&#039;s sprite is decompressed.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===HP recovery move failure===&lt;br /&gt;
If a Pokémon uses a recovery move ({{m|Softboiled}}, {{m|Rest}} or {{m|Recover}}) and the difference between its current HP and maximum HP is 255 or 511 (or any number that leaves a remainder of 255 when divided by 256), the move will fail the same way it would when the difference is 0. This glitch does not occur in Pokémon Stadium.&lt;br /&gt;
&lt;br /&gt;
This is caused by the comparison that checks whether the current HP matches the maximum HP erroneously not correctly incorporating the upper byte of the HP values.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sqkBby1HlmY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|HP}}&lt;br /&gt;
&lt;br /&gt;
===Hyper Beam + Freeze permanent helplessness===&lt;br /&gt;
If a Pokémon uses {{m|Hyper Beam}} and then becomes frozen before it&#039;s set to recharge at its following turn, the Hyper Beam user will be stuck permanently in a state of waiting to recharge, and cannot switch out or select any moves until it faints, or thaws from a {{t|Fire}} move. This glitch was fixed in all versions of [[Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|HfHSQ_XbfAk|channel/UC3Lha-y4n1fFoTyqefHo1Cg|name=SadisticMystic|Ice}}&lt;br /&gt;
&lt;br /&gt;
If the Pokémon thaws as a result of an opponent&#039;s {{m|Haze}} instead of a Fire move, the Pokémon will remain subject to this glitch, and subsequent use of a Fire move will not have any effect on its status either.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FjZreYA2m_w|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ice}}&lt;br /&gt;
&lt;br /&gt;
===Hyper Beam + Sleep move glitch===&lt;br /&gt;
If a Pokémon that has just used {{m|Hyper Beam}} and has yet to recharge is targeted with a sleep-inducing move, any other status it may already have ({{status|paralysis}}, {{status|burn}}, {{status|poison}}, or {{status|freeze}}) will be ignored and sleep will be induced regardless. In addition, the sleep-inducing move will never miss, as it will skip any accuracy checks in a similar way to {{m|Swift}}.&lt;br /&gt;
&lt;br /&gt;
Furthermore, if the Pokémon was badly poisoned (by {{m|Toxic}}), [[#Toxic counter glitches|the Toxic counter will not be reset]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|x2AgAdQwyGI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison}}&lt;br /&gt;
&lt;br /&gt;
===Index #000 post-capture===&lt;br /&gt;
In [[Generation I]], if the player manages to capture an [[&#039;M (00)]] or [[3TrainerPoké $]] an invisible wild {{p|Ditto}} will still be in battle with the player where &#039;M (00) was before, and the battle will not end. This Ditto can then be caught.&lt;br /&gt;
{{youtubevid|x_TS7pVybKg|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Invisible Prof. Oak===&lt;br /&gt;
If the player attempts to leave too many times when choosing their first Pokémon then the player, Prof. Oak and the middle Poké Ball&#039;s sprites will vanish. Pressing start will pull up some glitched text on the screen, but exiting the start menu will fix everything.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|v643yIvK6pM|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Invulnerability glitch===&lt;br /&gt;
In [[Generation I]], if a Pokémon is fully {{status|Paralysis|paralysed}} or hurts itself in {{status|confusion}} while in the semi-invulnerable stage of {{m|Fly}} or {{m|Dig}}, all moves (with the exception of {{m|Swift}}, {{m|Transform}} and possibly the unleashed damage from {{m|Bide}}) from the opponent will miss or fail until the user switches Pokémon, finishes the battle or successfully performs a {{cat|Moves with a charging turn|charging move}} (specifically, Fly, Dig, {{m|Razor Wind}}, {{m|Skull Bash}}, and {{m|Solar Beam}}). The user&#039;s Pokémon can attack normally during this glitch.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bNzDmXbZ7kY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Item duplication glitch===&lt;br /&gt;
{{main|Item duplication glitch}}&amp;lt;!-- Not R/B exclusive; happens in Yellow too if a stable MissingNo. is encountered via Ditto glitch --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item underflow glitch===&lt;br /&gt;
{{main|Item underflow}}&lt;br /&gt;
&lt;br /&gt;
===Landing on an NPC===&lt;br /&gt;
If the player lures an NPC below a ledge that can be jumped over (by blocking their movement in certain directions), it is possible to land on top of the NPC when they jump over the ledge.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ztlm3AuPBBI|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Level-up learnset skipping===&lt;br /&gt;
Pokémon cannot learn moves they should learn at a level if they earn enough experience at once to skip that level.&lt;br /&gt;
&lt;br /&gt;
For example, if a level 4 {{p|Pidgey}} earned enough experience points for defeating a single Pokémon to reach level 6, it will not learn {{m|Sand-Attack}}, a move it would normally learn at level 5.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Fvn7xHxb6BU|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Leveling past 100===&lt;br /&gt;
In Generation I and II, if a Pokémon is obtained at a level above 100, it can be leveled up with [[Rare Candy|Rare Candies]] up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will be reset to 0 due to an overflow in a single byte. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.&lt;br /&gt;
&lt;br /&gt;
In Generation II, if a Pokémon levels &amp;quot;down&amp;quot; to 100 in battle, it will attempt to learn all of its level-up moves between levels 1 and 100 (other than moves it already knows).&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Gws8iOPuj-k|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Menu glitch===&lt;br /&gt;
If the player holds A when the game is saving, the menu won&#039;t disappear until player stops holding A.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|iF1ik0TDCeI|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Mew glitch===&lt;br /&gt;
{{main|Mew glitch}}&lt;br /&gt;
&lt;br /&gt;
===Mirror Move glitch===&lt;br /&gt;
During a Link Battle, if {{m|Mirror Move}} and a {{cat|Binding moves|binding move}} (such as {{m|Wrap}} or {{m|Fire Spin}}) are used together, the two player&#039;s games may become desynchronized due to one game interpreting that the attack used was Mirror Move (and failing) and the other game interpreting that the binding move was used instead.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|O8GMyy7x3WE&amp;amp;NR|channel/UCqnd5LOJjH5SURgI2RuYFBg|name=SloshedMail|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Moltres and Leer===&lt;br /&gt;
Due to an oversight, [[Moltres]] learns the move [[Leer]] when reaching level 41, when it was supposed to learn [[Fire Blast]] instead. Both [[Articuno]] and [[Zapdos]] learn [[Blizzard]] and [[Thunder]] when reaching level 41, respectively.&lt;br /&gt;
&lt;br /&gt;
===Pallet Town NPC misplacement===&lt;br /&gt;
If the player stands outside of Professor Oak&#039;s Lab in Pallet Town, the person outside it will eventually stand on the Lab&#039;s door. This is because the door tile was programmed as a non-solid tile.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EuD_Q8MhhxE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Perpetual spinning animation===&lt;br /&gt;
If the player saves the game having just entered the Safari Zone and leaves, the game assumes that the player is just entering the Safari Zone entrance, as it does not save that the player is currently in a paid Safari Zone session. Thus, upon passing by the desk, the player is prompted to pay for another Safari Zone session, although they are now traveling out towards the town below. Because the player is supposedly in a Safari Zone session, the game counts down steps passively. Upon exiting towards the bottom into Fuchsia City, the player must Fly to Viridian City and enter Giovanni&#039;s Gym. Inside, the player must walk along the spinners, proceeding to be spun around. After taking enough steps to deplete the (invisible) counter, the player freezes, the PA &amp;quot;ding-dong&amp;quot; noise will sound, and a message will pop up saying that the player&#039;s Safari Zone session is now over. If the player is in the middle of a spin while this happens, the player will be transported to the Safari Zone entrance as if they had just left the Safari Zone, and upon moving will perform the spin animation, and move slower. The player has full control over the movement of the character; the only difference is that instead of the walking animation, the spinning animation is played.&lt;br /&gt;
&lt;br /&gt;
The glitch can be fixed by returning to the location where the player ran out of Safari Zone steps.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UhTQfoug8GU|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Changing the Player&#039;s sprite====&lt;br /&gt;
A sub glitch involves changing [[Red (game)|Red]]&#039;s sprite into the sprite of another NPC. While the player is in the perpetual spinning state, they must enter a [[Pokémon Center]] then turn on the PC while hold left, then close the PC while still holding left. Red&#039;s sprite will now be replaced with the overworld sprite of an NPC based on the location of the Pokémon Center. The following list shows the towns that correspond to which overworld sprite the player will be turned into:&lt;br /&gt;
&lt;br /&gt;
*Pallet Town: Professor Oak&lt;br /&gt;
*Viridian City: Professor Oak&lt;br /&gt;
*Pewter City: Lass&lt;br /&gt;
*Cerulean City: Lass&lt;br /&gt;
*Vermilion City: Lass&lt;br /&gt;
*Lavender Town: Jr. Trainer ♂&lt;br /&gt;
*Celadon City: Police officer&lt;br /&gt;
*Fuchsia City: Swimmer&lt;br /&gt;
*Saffron City: Jr. Trainer ♂&lt;br /&gt;
*Cinnabar Island: Professor Oak&lt;br /&gt;
*Indigo Plateau: Police officer&lt;br /&gt;
*Routes: Lass&lt;br /&gt;
&lt;br /&gt;
Leaving the building or not moving will return Red&#039;s sprite back to normal.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|pADT-D8kO4w|name=LanceAndMissingNo.|LanceAndMissingNo.|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Poison/Burn animation with 0 HP===&lt;br /&gt;
&lt;br /&gt;
If a poisoned/burned Pokémon with low HP is confused and in the next turn loses its HP, the HP will be 0, but before it faints, the message and the animation of the poison/burn will appear, although the Pokémon doesn&#039;t have any HP. This also happen with a move which reduces the user&#039;s HP, like Take Down. This was fixed in Pokémon Gold/Silver.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sIp6YsFt1Jw|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Fire}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon merging===&lt;br /&gt;
{{main|Pokémon merge glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Storage System cloning===&lt;br /&gt;
{{main|Cloning glitches#Storage system method}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Storage System healthy party deposit===&lt;br /&gt;
It is possible for the player to deposit all Pokémon except [[Fainting|fainted]] ones and a [[black out]] will occur but only after four steps in the same session. In {{2v2|Red|Blue}} it is possible to progress further by saving the game before traveling four steps to reset the &#039;remaining step count&#039; to 4 when the game is reset, though this is no longer the case in {{game|Yellow}} because the remaining step count was changed to default to 1 step. The player immediately has a black out if entering a battle with just fainted Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|b4syMSxrkbI|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|HP}}&lt;br /&gt;
&lt;br /&gt;
===Prevented progress===&lt;br /&gt;
If the player has at least two {{OBP|Pokémon|species}} registered as caught in the [[Pokédex]] before obtaining it from {{prof|Oak}} (either multiple non-related species or an evolved form of the [[starter Pokémon]]), the game will assume that they already have the Pokédex, and will not allow them to proceed.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] affects all versions of the Japanese {{game|Red and Green|s|Red, Green}} (1.0 and 1.1), {{game|Blue| (Japanese)|Blue}}, and {{v2|Yellow}} (1.0 to 1.3). The glitch is fixed in the international releases of {{game|Red and Blue|s}}, but remained in the international releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OS-v0tGk90g|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
In the Japanese Pokémon Yellow, it is also possible to perform this glitch by exploiting the [[:#Save corruption|save corruption]] glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|U05icPzktes|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Professor Oak&#039;s Poké Balls glitch===&lt;br /&gt;
If [[Professor Oak]] attempts to give the {{player}} 5 {{i|Poké Ball|Poké Balls}} at his [[Professor Oak&#039;s Laboratory|Laboratory]] when there is no space in the player&#039;s [[Bag]], the player will be unable to receive them. However, the game text will falsely indicate that they were received normally.&lt;br /&gt;
&lt;br /&gt;
This glitch is normally impossible to affect the game when the player delivers [[Oak&#039;s Parcel]] and receives 5 Poké Balls, because of the space freed up in the Bag when the Parcel is given (unless the player has a full Bag somehow including at least 2 Oak&#039;s Parcels in the same slot).&lt;br /&gt;
&lt;br /&gt;
The player is able to see this glitch in normal gameplay by playing a game with no added caught data in the [[Pokédex]], defeating {{ga|Blue}} at the optional battle on {{rt|22|Kanto}}, filling all 20 slots in the Bag with items other than the regular {{i|Poké Ball}}, and then talking with Professor Oak. He will offer the player 5 Poké Balls, but they will not be received due to the full Bag. Once this is done, the player will be permanently unable to receive these Poké Balls.&lt;br /&gt;
&lt;br /&gt;
===Psywave glitches===&lt;br /&gt;
====Psywave desynchronization====&lt;br /&gt;
If a Pokémon uses {{m|Psywave}} in a link battle, there is a small chance the games will generate a different number of pseudo-random numbers, causing desynchronization.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the player uses Psywave, if the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated; if the opponent uses Psywave, if the generated number is greater than or equal to the Pokémon&#039;s level, the number is discarded and a new number generated. As such, if the generated number is 0, the Psywave user&#039;s game will generate a new number, whereas the non-Psywave user&#039;s game will not. This causes all subsequent pseudo-random numbers to be desynchronized.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|5KmTCdnWzVI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
====Psywave infinite loop====&lt;br /&gt;
If a level 0, 1 or 171 Pokémon uses {{m|Psywave}}, the game will continuously generate pseudo-random numbers, [[softlock|hanging indefinitely]]. However, this is not an issue in normal gameplay, as Pokémon can only be obtained at these levels via glitches.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated. As such, there is no number that can be generated for a level 0 or level 1 Pokémon that will not result in the result being discarded and a new number being generated.&lt;br /&gt;
&lt;br /&gt;
If a level 171 Pokémon uses Psywave, the upper bound would be 256; however, since this value is stored in a single byte, it overflows to 0, causing the same issue as a level 0 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|VyIFL_-l2o4|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Red Bar Glitch===&lt;br /&gt;
If a Pokémon is in a critical health status, the game will start to play a sound to let the player know their Pokémon is low on health and about to possibly faint. This sound has an unintended side effect of causing other sounds and animations to not play. This glitch has become very well known and is used often in speedruns for the Generation I games.&lt;br /&gt;
&lt;br /&gt;
===Rematching Trainers===&lt;br /&gt;
To perform this glitch, the player must have some Pokémon which can lose a battle easily, so they may wish to have one Pokémon, a {{status|poison}}ed Pokémon or both. They must be inside a [[cave]], e.g. [[Mt. Moon]] or {{ka|Victory Road}}. They must, finally, have access to an unbattled Trainer who is in a [[cave]]. They must encounter a wild Pokémon while in a Trainer&#039;s eyeline. This wild Pokémon must proceed to defeat the player, sending them to a [[Pokémon Center]]. They then must re-enter the cave the Trainer is in. The Start menu will pop up. Upon closing it, the Trainer they escaped from will fight the player. However, if the player defeats them, this is not interpreted as beating the Trainer, and the player can challenge them again.&lt;br /&gt;
&lt;br /&gt;
===Rhydon glitch===&lt;br /&gt;
{{main|Rhydon glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save corruption===&lt;br /&gt;
In {{3v2|Red|Blue|Yellow}}, with no save file, when the player saves the game and turns off the power a little time after the Yes/No box disappears the player will have 255 Pokémon in the party the next time the file is loaded.&lt;br /&gt;
&lt;br /&gt;
If the player turns the power off at the wrong time, the save file will either be corrupted or will appear normal. The right time to pull off the glitch is about twenty frames after the A button is pressed, but in Yellow it is about ten frames later.&lt;br /&gt;
&lt;br /&gt;
The first few Pokémon are level 255 [[&#039;M (FF)]] (Red/Blue) or [[Q_◣]] (Yellow), with all of their stats as &amp;quot;F35&amp;quot; (65535), four TM55 as their moves with 63/0 [[PP]] and with a nickname and OT of many repeating &amp;quot;9&amp;quot;s. Pokémon past number six do not have all of these properties.&lt;br /&gt;
&lt;br /&gt;
The data regarding Pokémon past the sixth position use other parts of the game&#039;s memory misinterpreted as Pokémon data, therefore swapping these Pokémon around or healing them can affect the game. If the player switches the first Pokémon with the tenth Pokémon, they will have 255 items. Switching the items past slot 20 will allow for more precise memory editing because there are only two pairs of memory addresses manipulated; displayed as an item and item quantity, while a &amp;quot;post-six&amp;quot; Pokémon uses many more bytes.&lt;br /&gt;
&lt;br /&gt;
After performing the glitch, the poison effect will occur as the player walks around. In English versions, swapping the first-ninth Pokémon with the tenth will cause to player to have seen and owned 152 Pokémon in the Pokédex.&lt;br /&gt;
&lt;br /&gt;
The Pokémon in the 10th slot will change to a different glitch pokemon as the player walks around to different areas, making it theroetically possible to obtain every Glitch Pokémon in the game. &lt;br /&gt;
&lt;br /&gt;
Using the following equation, it is possible to calculate what memory address any item, including invalid items is using, provided that the memory address is odd.&lt;br /&gt;
&lt;br /&gt;
Memory address = [First item position address -1] + [Cursor position] + ([Cursor position -1])&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6472.msg187703.html#msg187703 Glitch City Laboratories - Pokémon Yellow &amp;quot;Save Abuse&amp;quot; Glitch thread - post by Torchickens].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The item address that follows an item is displayed as a quantity.&lt;br /&gt;
&lt;br /&gt;
====Beating the game quickly====&lt;br /&gt;
As there are no memory protection measures in place in the [[Generation I]] and [[Generation II]] games, it is possible to use this glitch to do a number of things, such as beating the game in under five minutes. Below is one method of doing this that requires no luck manipulation:&lt;br /&gt;
&lt;br /&gt;
In Pokémon Yellow, the memory address &amp;lt;tt&amp;gt;D364&amp;lt;/tt&amp;gt; is used for the last map location for walking through certain exits, including the exit for [[Red (game)|Red]]&#039;s house and the first item position address is &amp;lt;tt&amp;gt;D31D&amp;lt;/tt&amp;gt;. This means that the correct cursor position can be expressed as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;D364&amp;lt;/tt&amp;gt; = D31C + [cursor position] + [cursor position -1]&lt;br /&gt;
&lt;br /&gt;
This has no actual answer because D364 (54116) is even, so the address must be a quantity, but if &amp;lt;tt&amp;gt;D363&amp;lt;/tt&amp;gt; is used, the answer comes to hex: &amp;lt;tt&amp;gt;24&amp;lt;/tt&amp;gt; (dec: 36). Therefore, the memory address &amp;lt;tt&amp;gt;D363&amp;lt;/tt&amp;gt; (current block of the player&#039;s X-position) corresponds to item position 36 (hex: &amp;lt;tt&amp;gt;24&amp;lt;/tt&amp;gt;) and the quantity of item 36 is the aforementioned warp location address. The cursor position in hexadecimal can be checked by highlighting an item in game and checking the memory address &amp;lt;tt&amp;gt;CC35&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As the [[List of locations by index number (Generation I)|index number of Pallet Town]] is 0, the player can access 255 locations by tossing the 36th item (as tossing one ×0 item causes an underflow to 255). The index number of the [[Hall of Fame]] room is 118, so the player must toss exactly 138 of item 36 to change the warp destination to the Hall of Fame. If the player stands on the right side of the exit mat item 36 should be a [[Master Ball]], while if the player stands on the left side of the exit mat, it should be the hex:00 glitch item which would appear as some glitchy blocks with a multiplication sign in it.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OyhEKG_g53o|channel/UClgilE1XxsorM1iX9YtS4FA|name=Scykoh|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====In Japanese versions====&lt;br /&gt;
The glitch works in Japanese Blue but the game has to be reset some time after the &amp;quot;!&amp;quot; mark appears in &amp;quot;(PLAYERNAME)はレポートに しっかり かきのこした!&amp;quot;. In Japanese Yellow it is possible with the same procedure as English Red/Blue and Yellow, but in order to corrupt the number of items the player has to replace the ninth Pokémon instead of the tenth to avoid a freeze after closing the items pack.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|U05icPzktes|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save data carryover===&lt;br /&gt;
Using a procedure similar to the save corruption glitch, it&#039;s possible to begin a new save file, but having the party Pokémon from the previous save file. With an already existing save file, player must start a new game then save to overwrite the previous save, but turn off the game or reset shortly after the Yes/No box disappears. The exact timing is a difficult two frame window, doing it too early corrupts the previous save file and doing it too late completely overwrites the previous save file.&lt;br /&gt;
&lt;br /&gt;
If successful, the player will begin the new save data while having the party Pokémon from the previous save file in their party. This glitch can be used at the beginning of the game to obtain all three starter Pokémon without trading.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|LbBDINWHe2Y|name=johnr754 R.|channel/UC0ytGvIfz85oowf0UOa31CA|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save reset oversight===&lt;br /&gt;
This is a glitch that causes the player to always receive the &amp;quot;&#039;&#039;You can&#039;t get off here.&#039;&#039;&amp;quot; message when trying to use the [[Bicycle]] even when they are not on the Bicycle. It also causes the &amp;quot;&#039;&#039;Cycling is fun! Forget &amp;lt;sc&amp;gt;Surf&amp;lt;/sc&amp;gt;ing!&#039;&#039;&amp;quot; message to appear when trying to use {{m|Surf}} (using the {{DL|List of unobtainable items|?????}} &amp;quot;Surfboard&amp;quot; item doesn&#039;t cause this message to appear).&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s current save is on {{rt|16|Kanto}}, {{rt|17|Kanto}} or {{rt|18|Kanto}} (Cycling Road), the WRAM address D732 (D731 in {{game|Yellow}}) is normally set to 21h (5th bit is on).&lt;br /&gt;
&lt;br /&gt;
Normally when the player brings up the Continue/New Game/Option menu many of the variables from the current save are loaded so that the game works properly when the player selects the &amp;quot;Continue&amp;quot; option. Most of these variables are reset back to their default value if a new game is loaded but not the WRAM address D732 (possibly due to an oversight by the game developers).&lt;br /&gt;
&lt;br /&gt;
This means starting a New Game with the current save on Cycling Road will cause the &amp;quot;&#039;&#039;You can&#039;t get off here.&#039;&#039;&amp;quot; message to appear when trying to use the Bicycle from any location. The effects of this glitch are only visible once the player obtains the Bicycle or the Soul Badge and a Pokémon with {{m|Surf}}.&lt;br /&gt;
&lt;br /&gt;
The glitch can be fixed by performing any one of these actions:&lt;br /&gt;
&lt;br /&gt;
* Using {{m|Dig}}, {{m|Teleport}}, {{m|Fly}}, or an [[Escape Rope]]&lt;br /&gt;
* Entering and leaving Cycling Road&lt;br /&gt;
* Blacking out (both in battle and in the overworld)&lt;br /&gt;
&lt;br /&gt;
It has been reported that this glitch may occur without starting a new save file when the current save is on Cycling Road, but the cause is unknown.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6706.msg190402.html#msg190402 Glitch City Laboratories forums - &amp;quot;Pokemon Red/Blue Bicycle Glitch, newly discovered?&amp;quot; thread, post by VAAMusicalMike]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another version of this glitch can (but not always) appear when performing the Fossil conversion glitch in the Japanese {{3v2|Red|Green|Blue}}.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6621.msg190080.html Glitch City Laboratories forums - &amp;quot;An addendum to the Fossil conversion glitch&amp;quot; thread, post by Torchickens]&amp;lt;/ref&amp;gt; Unlike the &amp;quot;New Game&amp;quot; version, entering and leaving Cycling Road doesn&#039;t fix the glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|YXa96wnSIOQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save Surf exploit===&lt;br /&gt;
[[File:Pokemon Red Reboard SS Anne.png|thumb|The player using the glitch to surf on top of the sailor]]&lt;br /&gt;
The glitch is performed by standing next to a [[water tile]] that is facing up, left, or right, walk in that direction and pressing start without letting go of the D-Pad. The game then needs to be [[save]]d and reset. When loading the saved data, the player will be facing in the direction that was being held down when the start button was pressed. Using {{m|Surf}} will cause the player to surf on the tile immediately south, even if it is not a water tile.&lt;br /&gt;
&lt;br /&gt;
When loading a save file, the player usually starts facing south. This is because of the limited data in the game. This glitch causes the player to face in a different direction, which confuses the game.&lt;br /&gt;
&lt;br /&gt;
Since statues are [[#Statue water tile oversight|treated as water tiles]], this glitch can be performed by using a statue as the water tile. Most notably, this glitch can be used to bypass the sailor in order to re-board the [[S.S. Anne]] after it has set sail. It is performed by setting up the glitch on the tile above the sailor, then using Surf causes the player to surf on top of the sailor. Then, after walking down to the harbor, the boat can be entered.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|W_aI_AVwJMQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Silent Indigo Plateau===&lt;br /&gt;
In the battle against {{ga|Blue}} at [[Indigo Plateau]], if the player [[Evolution|evolves]] a Pokémon in battle and defeats Blue, the music will be muted until [[Professor Oak]] comes to congratulate the player.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|KxMstD8iWNM|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Sprite corruption===&lt;br /&gt;
[[File:Sprite glitch.png|thumb|The sprite corruption as seen in [[Generation I]] games|160px]]&lt;br /&gt;
The &#039;&#039;&#039;sprite corruption glitch&#039;&#039;&#039; is a [[glitch]] that alters the appearance of the {{wp|Sprite (computer graphics)|sprites}} in [[Generation I]], making the sprites appear to be cut into pieces or even unrecognizable in some instances.&lt;br /&gt;
&lt;br /&gt;
In [[Generation I]], many [[glitch Pokémon]] will distort battle sprites upon their encounter; however, this can be fixed by viewing the stats of a non-glitched Pokémon in the overworld. There are other methods to the glitch, some of which involve using a [[Pokémon Center]] to heal the player&#039;s Pokémon when in a glitched area, visiting [[Glitch City]], or catching certain glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
In other generations, it may occur when a [[Cheating|cheating device]] is used.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stat modification errors===&lt;br /&gt;
Every time a Pokémon successfully uses a move that affects a stat stage (either raising for example with {{m|Double Team}}, or lowering it for example with {{m|Screech}}) of any of the two Pokémon in battle, the following happens:&lt;br /&gt;
* The stat in question is recalculated from its out-of-battle stat and stat stage.&lt;br /&gt;
* If the target was the player&#039;s Pokémon, [[badge]] boosts are applied to all of its stats (if the player has the corresponding badge), boosting them by 1/8.&lt;br /&gt;
* If the Pokémon whose turn it is not is paralyzed, its current Speed stat gets quartered.&lt;br /&gt;
* If the Pokémon whose turn it is not is burned, its current Attack stat gets halved.&lt;br /&gt;
&lt;br /&gt;
This leads to three notable unintended stat-related effects:&lt;br /&gt;
* Whenever one of the player&#039;s Pokémon&#039;s stat stages is modified, all of its other badge-boosted stats are multiplied by 1.125 again, even though they were already boosted. (The affected stat is recalculated correctly.) This effect can stack until a stat reaches the maximum of 999.&lt;br /&gt;
* When a Pokémon is burned or paralyzed, the Attack/Speed drop from the status will be applied again whenever its opponent uses a move that modifies stat stages (either raising its own or lowering the enemy&#039;s). This will similarly stack until the stat in question has dropped to the minimum of 1.&lt;br /&gt;
* When a burned or paralyzed Pokémon raises its Attack or Speed stat respectively with moves such as Swords Dance or Agility, the stat is recalculated in accordance with the boosted stat stage, but the status drop is not applied to it afterwards (since it&#039;s erroneously applied to the wrong Pokémon), effectively nullifying its effects.&lt;br /&gt;
&lt;br /&gt;
All of these issues were fixed in the [[Pokémon Stadium series]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|GlhsYKeUt-w|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Fire|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Statue water tile oversight===&lt;br /&gt;
The player can use {{m|Surf}} or a [[Fishing|Fishing rod]] when facing the right or left of a [[Gym]] statue. The [[Old Rod]] continues to pull up {{p|Magikarp}}, as it ignores location, but the [[Super Rod]] (and the [[Good Rod]] in Yellow) will display the message &amp;quot;Looks like there&#039;s nothing in here...&amp;quot; everywhere other than the [[Cerulean Gym]], which has wild Pokémon normally.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|BgcDXeDaw0M|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Struggle bypassing===&lt;br /&gt;
In Generation I, a Pokémon can avoid using {{m|Struggle}} by allowing the game to self-select a move to be used, which can happen to any move used immediately after a Pokémon is thawed out after being {{status|Freeze|frozen}}, or due to the effects of one of several moves ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with {{cat|binding moves}}. A move used with 0 [[PP]] in this way {{wp|Arithmetic underflow|underflows}} to the maximum possible value, 63 PP; due to the way the data is structured, if this occurs, a move on which 0 [[PP Up]]s had been used will gain full PP Up status, while a move on which PP Ups had been used loses one PP Up boost.&lt;br /&gt;
&lt;br /&gt;
From Generation II onward, this bug is addressed by preventing a move from being executed if it has 0 PP.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|I8AzgGoJbTs|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute HP drain bug===&lt;br /&gt;
In {{game2|Gold|Silver|Crystal}}, the Japanese versions of {{game4|Red|Green|Blue|Yellow}}, and the [[Pokémon Stadium series]], [[HP]]-draining [[move]]s always miss when used against a target that is behind a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
In the Western versions of {{game2|Red|Blue|Yellow}}, HP-draining moves are supposed to behave the same way, but instead can hit the substitute (like any other move) due to a programming oversight.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Rrn4rtQXYQ0|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute sprite vanishing===&lt;br /&gt;
Using a sacrificial move like Explosion on a substitute and having the damage break the substitute prevents the user from fainting. The sprite of the user vanishes regardless.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|lr05doU5oAQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute + Confusion glitch===&lt;br /&gt;
If a Pokémon with a Substitute up hurts itself due to confusion, or due to {{m|Jump Kick}}&#039;s or {{m|Hi Jump Kick}}&#039;s side effect, damage will be dealt to the opponent&#039;s Substitute instead. If the opponent doesn&#039;t have a Substitute up no damage will be dealt to any Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|jw24URgBi5o|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Substitute and Minimize glitch===&lt;br /&gt;
If the enemy uses Substitute or Minimize and the player goes to view the stats of any Pokémon and then return to the battle, the sprites will be changed. The enemy will have the sprite of the Pokémon&#039;s player but broken, and the Pokémon of the player will have the Substitute or Minimize sprite. The sprite of the rival can change if the player goes to view the stats of any Pokémon in the team.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|SOQjt7crzPY|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Water}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch===&lt;br /&gt;
{{main|Super Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Toxic counter glitches===&lt;br /&gt;
====With Leech Seed====&lt;br /&gt;
If the target of Leech Seed is also under the effect of {{m|Toxic}} (or was under that effect and healed itself with {{m|Rest}}), because Leech Seed and Toxic both use the same damage algorithm, Leech Seed damage will be affected by Toxic&#039;s &#039;&#039;&#039;N&#039;&#039;&#039; parameter, and will increase each turn. This does not occur in [[Generation II]] onward.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bNjEFgsIIIY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Poison|Grass}}&lt;br /&gt;
&lt;br /&gt;
====With Rest====&lt;br /&gt;
If a Pokémon {{status|bad poison|badly poisoned}} by {{m|Toxic}} uses {{m|Rest}}, the Toxic counter will remain, with the &#039;&#039;&#039;N&#039;&#039;&#039; value not being reset. If a Pokémon is then poisoned, {{status|burn}}ed, or affected by Leech Seed, the damage will draw upon (and increment) the &#039;&#039;&#039;N&#039;&#039;&#039; value, and will increase each turn. This does not occur in {{eng|Pokémon Stadium}} or [[Generation II]] onward.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|4LpWNnfk6tA|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Trade cloning===&lt;br /&gt;
{{main|Cloning glitches#Trading method}}&lt;br /&gt;
&lt;br /&gt;
===Transform glitches===&lt;br /&gt;
{{main|Transform glitches}}&lt;br /&gt;
&lt;br /&gt;
===Trapping sleep glitch===&lt;br /&gt;
To perform this glitch, player&#039;s Pokémon has to be {{cat|Binding moves|bound}} by another Pokémon. Because it is bound, the player should use healing items until the binding ends. If the opposing Pokémon then puts player&#039;s Pokémon to sleep on the turn the binding ends, the player&#039;s Pokémon will never move. To fix the glitch, the player has to cure the sleep status.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fQF5Z5znLnc|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Vending machine glitch===&lt;br /&gt;
If the player has enough money to buy a [[Fresh Water]] (at least {{pdollar}}200) but not enough to afford a [[Soda Pop]] or [[Lemonade]], the [[vending machine]]s atop [[Celadon Department Store]] still allow these more expensive drinks to be purchased. The player&#039;s money will be reduced to {{pdollar}}0 rather than becoming a negative number.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|kfwBgX1tVWQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Victory Road Bicycle music quirk===&lt;br /&gt;
If, while riding the [[Bicycle]] in [[Victory Road (Kanto)|Victory Road]], the player falls through a hole, they will, on landing, no longer be riding the Bicycle; nonetheless, the Bicycle theme music will continue to play until the player enters a battle, leaves the dungeon, changes floors, or resets the game.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs neither in the Japanese nor the international versions of Pokémon Yellow; instead, the Bicycle music does not play at all in Victory Road.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|N87X9DE5-zk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Walking through an NPC===&lt;br /&gt;
If the player lures an NPC onto the path that Professor Oak takes to bring the player to the laboratory, Professor Oak and the player will walk right over and through her.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|vfK_v_qu380|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Walking through walls===&lt;br /&gt;
To walk through walls, the player must first trick the game into letting them exit the {{safari|Kanto}} while it still thinks the Safari Game is running. To do this the player must enter the Safari Zone, paying {{Pokedollar}}500 to play. Next the player must try to exit the Safari Zone, but when asked if they want to leave early, they must select no. Now, the player must save the game and restart. When the game loads, the player must again exit the Safari Zone, but this time, the attendant will treat the player as if they entered from [[Fuchsia City]], and when the attendant asks if the player wants to play the Safari Game, the player must select no. From there on there are two methods to doing the glitch&lt;br /&gt;
====Ledge jump method====&lt;br /&gt;
For this method, the player must first get a {{status|poison}}ed Pokémon before entering the Safari Zone, and deposit all of their other Pokémon in the PC. Either the poisoned Pokémon must have high HP (over 124) or the player must have enough [[Potion]]s to keep it from fainting too early. Then the player must enter the Safari Zone only with the poisoned Pokémon, then follow the above steps.&lt;br /&gt;
&lt;br /&gt;
After setting up the glitch, the player then jump off a ledge exactly when the game thinks the Safari Game should end. When the player jumps off a ledge, they temporarily lose collision interactions with solid objects until they land on the lower ground, so if the game transitions to another map before the player can land, the collision interactions are never restored. To make extended use of this glitch, the player must also black out while inside the Safari Zone&#039;s entrance building after being warped back when the Safari Game ended.&lt;br /&gt;
&lt;br /&gt;
From there, the player must walk 499 steps, ending at a position in the city where they can jump off a ledge with one more step. (The poisoned Pokémon loses HP every four steps and causes the screen to flash, so it is possible to count 124 flashes and take 3 further steps. By the same token, it is also possible to calculate a loss of 124 HP for the poisoned Pokémon and track its HP.) If the poisoned Pokémon has less than 124 HP, a Potion must be used on it to prevent it from fainting.&lt;br /&gt;
&lt;br /&gt;
After the player has walked 499 steps and is in an appropriate position, they must jump off the ledge so that they are in midair when they run out of steps for the Safari Game (with the glitched drop shadow sprite underneath the player). They will be warped back to the Safari Zone entrance building and the background music will stop. The player is now able to walk through walls, but attempting to leave the building without the doors at this point would cause the game to crash. Talking to the man will only cause him to say &amp;quot;Welcome to the Safari Zone&amp;quot; without actually asking if the player wants to enter. If the player enters the Safari Zone, they will have over 100 Safari Balls and possibly infinite steps, but the player can&#039;t walk through walls anymore. If the player walks around in the building until the poisoned Pokémon faints, they will black out and be warped to the last [[Pokémon Center]] they healed at, and from there they will be able to walk through walls anywhere outdoors. The glitch wears off when entering a door (the normal entrance square to the bridge to the S.S. Anne where the NPC normally stops the player counts as a door).&lt;br /&gt;
====Pewter Museum guide NPC method====&lt;br /&gt;
Another simpler method is to use the NPC that guides the player to the [[Pewter Museum of Science]]. What the player must do is run out of Safari Zone steps during the cutscene where the NPC is guiding the player to the museum. If done correctly, the player will be teleported to the Safari Zone entrance, then upon leaving will instead be exiting from the [[PokéMart]] in [[Pewter City]] and a textbox pops up. Then they must save and reset.&lt;br /&gt;
&lt;br /&gt;
Afterwards the player will find the NPC infinitely walking downwards and looping each time he goes offscreen. The player must then talk to him while standing to the right of the Pokémon Center entrance, which begins a walking sequence with the menu repeatedly popping up. Holding B allows the player to walk anywhere except down. If player uses Fly, they will be able to walk through walls in any direction while holding the B button, until they enter a door or Trainer battle.&lt;br /&gt;
====Outcome====&lt;br /&gt;
If done correctly the player will enter a state where they can walk through any solid object. If the ledge jump method was used, the player can still talk to NPCs and interact with them as normal. If the Pewter Museum guide method was used, the player cannot interact with NPCs or objects on the overworld. Trainer battles will still trigger (however, upon completion of the battle, normal collision effects will be restored) and normal chat dialogue will remain. The player can interact with the &amp;quot;on display&amp;quot; Pokémon in Fuchsia City where their only dialogue is &amp;quot;!&amp;quot;. If the player heads to Cycling Road and finishes a trainer battle, they can walk around without a bike. If the player battles a trainer while standing on water, they will be unable to move in any direction without the use of Surf after the battle.&lt;br /&gt;
&lt;br /&gt;
The player is also able to fly and retain the ability to walk through walls. Under certain scenarios, this glitch may trigger the Glitch City glitch. Depending on the location, the overworld can have incorrect tilesets. For example Indigo Plateau has a unique tilesets, thus Flying there then walking in other places in Kanto causes buildings and other tiles to look unusual.&lt;br /&gt;
&lt;br /&gt;
Saving the game and reloading it restores normal collision effects. If the player stands on Cycling Road and saves and loads the game, they can walk around on Cycling Road without a bicycle. Saving and loading the game while on a water tile causes the player to be unable to move without the use of Surf. Saving and loading the game while standing on top of the guard to the S.S. Anne allows the player to enter the bridge and then the ship. If an NPC forces the player to move, the glitch is cancelled.&lt;br /&gt;
&lt;br /&gt;
This glitch may also replace the sprites of some Trainers.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Nfumn28lC0M|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Yami shop===&lt;br /&gt;
The &amp;quot;Yami shop&amp;quot; glitch changes the selection of items that can be bought in any [[Poké Mart]]. To perform it the player must have obtained a glitch item with an unterminated name, one recommended item is &amp;quot;PC&amp;quot; in {{game|Red and Blue|s}} which can be obtained with [[item underflow]]. The player must first open the Pokémon menu in a certain location, the most recommended location is in front of the cashier, however it can be done in certain other locations as long as at least one tree tile is between the Pokémon menu and player&#039;s name, and the player does not open the Start menu again before speaking to the cashier. Next the player should attempt to sell the glitch item and cancel (sometimes the player is unable to sell it). The music will then fade out, then at this point the player should select &amp;quot;Buy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing this corrupts the selection of purchasable items, allowing glitch items or normally non-purchasable items to be bought. The player can now buy items such as [[Safari Ball]]s or [[Master Ball]]s, and other items which normally cannot be bought ([[Oak&#039;s Parcel]], [[Gym Badges]], etc). Many items that are normally unable to be bought will not have a price. The selection of items vary depending on where the player last opened the Pokémon menu.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|StkqT6oK5KI|name=TheZZAZZGlitch|TheZZAZZGlitch|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===ZZAZZ===&lt;br /&gt;
{{main|ZZAZZ glitch}}&lt;br /&gt;
&lt;br /&gt;
==Red and Blue==&lt;br /&gt;
===All releases===&lt;br /&gt;
====Evolution stone bypassing====&lt;br /&gt;
{{GlitchResearch|Glitch Pokémon which evolve by items}}&lt;br /&gt;
{{cat|Pokémon that evolve by Evolution stone}} can be evolved without the use of an [[Evolution stone]] after a {{pkmn|battle}}. If the Pokémon has [[level]]ed up during the battle, and the battle has been finished with another [[Pokémon (species)|Pokémon species]] whose [[List of Pokémon by index number (Generation I)|index number]] corresponds to the [[List of items by index number (Generation I)|index number]] of the Evolution stone that causes the [[Evolution]], the game will erroneously begin the Evolution as if the Pokémon evolved after leveling up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #fff; border: 5px solid #339&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #339; color:white; {{roundytl|5px}}&amp;quot; | {{color2|FFF|Evolution stone|Stone}}&lt;br /&gt;
! style=&amp;quot;background: #339; color:white; {{roundytr|5px}}&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| {{p|Exeggutor}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8&amp;quot;&lt;br /&gt;
| [[Fire Stone]]&lt;br /&gt;
| [[MissingNo.]]{{tt|*|Index number 32, turns into Shuckle when transferred into Generation II}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Thunder Stone|Thunderstone]]&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8&amp;quot;&lt;br /&gt;
| [[Water Stone]]&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Leaf Stone]]&lt;br /&gt;
| {{p|Psyduck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some [[glitch Pokémon]]&amp;lt;!--which ones?--&amp;gt; with unusual evolution flags may evolve this way according to the game &#039;after exposure to an item&#039;, which is not necessarily an Evolution stone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Youtubevid|C3H-zaU6GPs|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Fire}}&lt;br /&gt;
&lt;br /&gt;
====Freezing the game in Oak&#039;s Laboratory====&lt;br /&gt;
If the player holds &amp;quot;A&amp;quot; at the moment they interact with the Poké Ball in Oak&#039;s Laboratory, the game will be frozen until the player lets go of the button.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|3dYWCKeTDXM|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Green}}&lt;br /&gt;
&lt;br /&gt;
====Hooked Dragonite glitch====&lt;br /&gt;
The Hooked Dragonite glitch is one of several odd effects that can occur after running out of Safari Zone steps while the NPC is guiding Red to the [[Pewter Museum of Science]]. The player must first perform the Fight Safari Zone Pokémon trick and try to run out of steps as the NPC in Pewter City is guiding the player to the museum. If done correctly, the player will be teleported to the Safari Zone entrance, then upon leaving will instead be exiting from the [[PokéMart]] in [[Pewter City]] and a textbox pops up. Then they must save and reset.&lt;br /&gt;
&lt;br /&gt;
Afterwards the player will find the NPC infinitely walking downwards and looping each time he goes offscreen. The player must then talk to him while standing to the left of the Pokémon Center entrance, then instead of a usual walking sequence, Red and the NPC will be indefinitely standing in place while the &amp;quot;follow me&amp;quot; music slowly fades out. Eventually this &amp;quot;staring contest&amp;quot; ends with the textbox that would&#039;ve been displayed once the walking sequence ends. Closing the textbox will put the player in a battle with a &amp;quot;Hooked Dragonite&amp;quot; (hence the name) with the Gym Leader battle music, however all of the player&#039;s controls are disabled and they are soft locked.&lt;br /&gt;
&lt;br /&gt;
Talking to the Pewter Museum guide at different locations will cause other effects to occur, one example includes an alternative  method to [[#Walking through walls|walk through walls]].&lt;br /&gt;
&lt;br /&gt;
=====Causes=====&lt;br /&gt;
The first part of the glitch is caused by interrupting the walking sequence. When the NPC is spoken to, the game disables all of the player&#039;s controls and moves Red and the NPC at the same time to give the illusion that Red is following him, then once it ends, the NPC walks down to leave and the controls are returned to the player. If the walking sequence is interrupted, controls are not returned to the player, however thanks to a failsafe mechanic, controls are returned if the player enters another map. After exiting from Pewter City&#039;s PokéMart, saving and resetting confuses the game into making the NPC infinitely walk down for 256 steps instead of the usual four. Because the NPC was never intended to walk this far, the game&#039;s variables soon overflow forcing him to warp to the top of the visible area.&lt;br /&gt;
&lt;br /&gt;
The effects of this glitch are caused by a buffer overflow that occurs based on the game trying to find a path for the NPC to take in order to reach the destination. The game searches player coordinates from a table to determine the various movements that can be used to bring the player to their destination, as the path is different depending on where he was spoken to. If the coordinates are not present on the table, the game searches beyond the table to find one (as the player was not intended to be able to speak to the NPC in these locations). Most of the time the game cannot find any and the game will soft lock. However if a matching entry happens to be found, the game will use it as movement data and copy it to a buffer until it reaches the first 0xFF terminator byte. The hooked Dragonite is the result of changing the address $D059, &#039;&#039;wCurOpponent&#039;&#039;, and the reason controls are disabled is because they were unable to be unlocked when the battle starts with the hooked Dragonite.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|RkKatd72PiQ|name=TheZZAZZGlitch|TheZZAZZGlitch|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Indoor fishing oversight====&lt;br /&gt;
In [[Cerulean Gym]], the [[water tile]]s have [[wild Pokémon]] data programmed in, which allows players to [[Fishing|fish]] {{OBP|Pokémon|species}}. In {{game|Yellow}}, the [[Old Rod]] and [[Good Rod]] work, but the [[Super Rod]] doesn&#039;t. The bug then returned in {{game|Gold and Silver|s}}, but it was fixed once more in {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
[[Lorelei]]&#039;s room in [[Indigo Plateau]] also has this issue, which was fixed in Yellow as well.&lt;br /&gt;
&lt;br /&gt;
====Invisible PC access====&lt;br /&gt;
[[Celadon Hotel]] is based on the layout design of a [[Pokémon Center]]. In this map, if the player stands in front of where the PC would be in a Pokémon Center, the player can access an invisible PC.&lt;br /&gt;
&lt;br /&gt;
There are also invisible PCs in the same position (accessible by facing up with the coordinates x=13, y=4 xblock=1, yblock=0) in [[Kanto Safari Zone|Safari Zone]] rest houses 2, 3 and 4 ([[List of locations by index number (Generation I)|maps 223-225]]), but these positions are not normally accessible, so memory hacking must be done or [[Arbitrary code execution]] [http://glitchcity.info/w/index.php?title=Invisible_PCs&amp;amp;stable=0#8F_method written using the 8F item] can allow these extra PCs to be accessible without cheating.&lt;br /&gt;
&lt;br /&gt;
All known invisible PCs do not exist in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|odGZR7nKjnA|channel/UCzozMcF1kcR9dzsdEkRHdaw|name=Gligar13Vids|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
Extra invisible PCs:&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bGN01mU5as0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Lift Key overworld misplacement====&lt;br /&gt;
[[File:RB Lift Key Glitch.png|thumb|256px|The Lift Key glitch]]&lt;br /&gt;
In the [[Team Rocket Hideout|Rocket Hideout]], if the player is standing to the left of the {{tc|Team Rocket Grunt}} who has the [[Lift Key]] and talks to him, the Lift Key will appear underneath the player when he drops it. The player can still move around and collect it if he moves downward.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{game|Yellow}}, due to the Grunt automatically dropping the Lift Key as soon as he is defeated.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ykjE6rKWSug|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Lift goes to the same floor====&lt;br /&gt;
&lt;br /&gt;
In any lift of Pokémon Red/Blue/Green and Yellow, if the player chooses to go to the floor they&#039;re already on, the lift acts like it is moving.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|xmag01aksV0|/channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Blue}}&lt;br /&gt;
&lt;br /&gt;
====New-game Nidorino cry oversight====&lt;br /&gt;
During the new game tutorial, the game shows {{p|Nidorino}}&#039;s sprite but plays {{p|Nidorina}}&#039;s [[cry]].&lt;br /&gt;
{{youtubevid|wvuiZ9s5J6k|pandakekok}}&lt;br /&gt;
&lt;br /&gt;
====Oak Poké Ball delivery text overlapping====&lt;br /&gt;
If the player has no new {{OBP|Pokémon|species}} registered as caught in the [[Pokédex]] (by only having the [[starter Pokémon]]) and/or no [[Poké Ball]]s in his [[Bag]] (this includes buying/finding/obtaining any and then selling/tossing/[[PC|depositing]] them) after defeating the {{ga|Blue|rival}} on {{rt|22|Kanto}}, {{prof|Oak}} will give five {{i|Poké Ball}}s to the player after being talked to. During this event in the English versions, one of the lines of his dialogue appears over the previous line, instead of on a new one.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] occurs in all localizations of {{game|Red and Blue|s}} and in the European localizations of {{game|Yellow}}. In the Italian Pokémon Red and Blue, there&#039;s also a word in this dialogue that overlaps the right border of the text box. In English Pokémon Yellow, it was fixed but the dialogue contains a typo instead.&lt;br /&gt;
{{youtubevid|M_0ivinox1Q|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
====Overworld sprite misplacement====&lt;br /&gt;
If the player does not have the {{ka|Secret Key}} to the [[Cinnabar Gym]], and {{m|surf}}s on the east coast and returns to land directly in front of the Gym, a man will appear on the roof of the Gym.&lt;br /&gt;
&lt;br /&gt;
A similar effect happens if the player walks into the [[Vermilion Gym]], walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gate to {{rt|17|Kanto|Cycling Road}}. One of the Trainers in the Gym will be misplaced and return to his usual spot once the text box disappears, and when in the gate there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
&lt;br /&gt;
Both of these variations of this glitch were fixed in some European releases of {{game|Red and Blue|s}}, such as the Spanish version, and in all releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FYMjkCueKlo|channel/UCpF5oGpU91S5gHbT8lppXGw|name=Blaziken257|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Pewter Gym skipping====&lt;br /&gt;
{{main|Pewter Gym skip glitch}}&lt;br /&gt;
&lt;br /&gt;
====Trade palette glitch====&lt;br /&gt;
If the player sees the data of any Pokémon, the palette will change its colors depending on the color of the Pokémon and the HP it has at the moment. This bug was fixed in Pokémon Yellow.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Qsj8olzUqZc|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===English versions only===&lt;br /&gt;
====Fight Safari Zone Pokémon trick====&lt;br /&gt;
{{main|Fight Safari Zone Pokémon trick}}&lt;br /&gt;
&lt;br /&gt;
====Instant Text trick====&lt;br /&gt;
If the player goes into the Cerulean City Bike Shop without a bike voucher and cancels out exiting the shopping menu of the bike shop, the game never resets a text based flag. Instead of the game showing all the text character by character, it will instead now show all text on screen instantly. Going back to the shop later and buying the bike will reset the flag.&lt;br /&gt;
&lt;br /&gt;
====Old man glitch====&lt;br /&gt;
{{main|Old man glitch}}&lt;br /&gt;
&lt;br /&gt;
===Japanese Red and Green===&lt;br /&gt;
====Binding move wrong side fainting glitch====&lt;br /&gt;
This glitch was introduced in the later revision (v1.1) of Red and Green and seemingly does not occur in the v1.0 release. It was fixed in the English Red and Blue.&lt;br /&gt;
&lt;br /&gt;
When the player&#039;s Pokémon is immobile due to being trapped by the opponent&#039;s {{cat|Binding moves|binding move}}, but the opponent faints due to {{status|burn}} or {{status|poison}}, then the player&#039;s Pokémon will faint in addition to the opponent&#039;s Pokémon. This does not occur if the player&#039;s Pokémon is the one using the binding move. Despite the player&#039;s Pokémon fainting, it will still have full health on the Pokémon menu.&lt;br /&gt;
&lt;br /&gt;
In a link battle, because the Pokémon is only considered to faint on its Trainer&#039;s side of the link and not its opponent&#039;s side, it can cause a communication error.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|mJUOy-c4cCQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Broken hidden items====&lt;br /&gt;
{{main|Broken hidden items}}&lt;br /&gt;
In {{game|Red and Green|s}}, there are six hidden items that do not function correctly. These hidden items are believed to have been fixed in [[Pokémon Blue Version (Japanese)|Japanese Pokémon Blue]] and later versions (including the localized versions of the [[Generation I]] games).&lt;br /&gt;
&lt;br /&gt;
Picking up one of these six specific hidden items causes the other five hidden items to disappear. If the player hands over a [[Fossil]] to the scientist in [[Cinnabar Island]]&#039;s [[Cinnabar Lab|Pokémon Lab]] (even if they choose not the revive it), all six hidden items reappear.&lt;br /&gt;
&lt;br /&gt;
The broken hidden items cannot be detected by the [[Dowsing Machine|Itemfinder]]. Instead, five of these six items have another set of coordinates that the Itemfinder believes them to be located at instead, although there is no item hidden at that position.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|THTEoXhPFRk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Fainted lead experience oversight====&lt;br /&gt;
{{glitchResearch|Multiple fainted lead Pokémon, other versions}}&lt;br /&gt;
Before starting a Trainer battle, if the lead user Pokémon is fainted, the Pokémon sent out following it will receive half experience, even though the fainted Pokémon did not participate.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Sy1_Sgbhxu4|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Saffron Gym glitches====&lt;br /&gt;
Losing to [[Sabrina]] in the original versions and returning to the Saffron Gym, will cause the player to receive the post-victory text, TM46 and the Marsh Badge.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EF3RlidjDJk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
After the battle, if the player exits the last text box before returning to the overworld with B, and immediately holds A, Sabrina&#039;s before battle text will run again, allowing the player to rematch Sabrina indefinitely.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|_XTVUo9kWKw|channel/UC2BX5JgTuHBF1xyn9fPfzJA|name=Exarion|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
===Japanese Red, Green, and Blue===&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of {{game|Red and Green|s}} (1.0 and 1.1) unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
====Articuno binoculars cry glitch====&lt;br /&gt;
This glitch involves listening to the cry of the {{p|Articuno}} in the binoculars on the second floor of the gate on Route 15. Listening to it in succession many times can corrupt the cry.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|B5ZIz8vb6aQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Empty Pokémon List====&lt;br /&gt;
If the player withdraws the [[Potion]] from the PC at the very start of their adventure (meaning before they receive their [[starter Pokémon]]) and then attempts using it, an empty [[Party|Pokémon List]] will appear and the Potion can be used, albeit to no effect. This was fixed for international releases and Pokémon Yellow, which will state &amp;quot;&#039;&#039;You don&#039;t have any&#039;&#039;{{sup/1|RB}}/&#039;&#039;a&#039;&#039;{{sup/1|Y}} &#039;&#039;POKéMON!&#039;&#039;&amp;quot; (Japanese: &#039;&#039;&#039;ポケモンが　1ぴきも　いない！&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|rbJCEt6HKhM|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Full Box glitch====&lt;br /&gt;
If the player has six Pokémon in their party and all full [[Pokémon Storage System]] Boxes before watching the {{ka|old man}}&#039;s catching demonstration, the game will state that the box is full when the old man tries to capture the {{p|Weedle}}. The game will try to use the Poké Ball again infinitely afterwards, and every attempt results in this message causing an infinite loop. This forces the player to either reset the game or turn the power off. This is because the game thinks that the player is catching a Pokémon, even though it&#039;s actually the [[old man]], the game produces a &amp;quot;temporary&amp;quot; Pokémon to hold, and if the catching demonstration ends, that caught Pokémon is deleted.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in the Japanese version of {{game|Yellow}} and in the localizations.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FnCTzpgozTU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Pokédex glitch====&lt;br /&gt;
In all Japanese Generation I games, if the player evolves their starter Pokémon before bringing Oak his parcel, Oak will assume the player already has the Pokédex and will offer to rate it instead of accepting the parcel. This prevents progression in the game, as the {{ka|old man}} will not move until the player delivers Oak&#039;s parcel. The player will also be unable to buy items in the [[Viridian City]] [[Poké Mart]] (because the player is required to deliver the parcel before buying any items).&lt;br /&gt;
&lt;br /&gt;
====Select glitches====&lt;br /&gt;
{{main|Select glitches}}&lt;br /&gt;
&lt;br /&gt;
=====Dokokashira door glitch=====&lt;br /&gt;
{{main|Dokokashira door glitch}}&lt;br /&gt;
&lt;br /&gt;
=====Second type glitch=====&lt;br /&gt;
{{main|Second type glitch}}&lt;br /&gt;
&lt;br /&gt;
====Silph Co. elevator entry swapping====&lt;br /&gt;
It is possible to swap the positions of the elevator destinations in [[Silph Co.]] with the &#039;&#039;&#039;SELECT&#039;&#039;&#039; button as if they were [[item]]s. Doing this in certain ways can change the list type in at least one way (i.e. to a list of &#039;boxed Pokémon&#039;) and corrupt data.&lt;br /&gt;
&lt;br /&gt;
This glitch works in the Japanese {{game|Blue| (Japanese)}} but the effects differ from {{game|Red and Green|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fMf7_85ifc8|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Swift effect glitch====&lt;br /&gt;
{{m|Swift}} was designed to never miss, but due to a programming error in Pokémon Red, Green and Blue (as well as all known revisions of Japanese Yellow), the move is capable of missing under certain circumstances (i.e. if the foe has raised evasion, or is under the invulnerable stage of {{m|Fly}} or {{m|Dig}} or possibly from 1/256 miss chance that affects other 100% accuracy moves) unless the foe has put up a {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
This was amended in the English versions, which have Swift never miss (including when a Pokémon is under the invulnerable stage of Fly or Dig) regardless of whether the foe has set up a Substitute or not.&lt;br /&gt;
{{Youtubevid|C6Hkos4vdsU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Whirlwind text box overflow====&lt;br /&gt;
In these games, if a Pokémon uses {{m|Whirlwind}} on a Pokémon with 5 characters in its name, the exclamation mark character overlaps with the border of the text box. This was corrected in the Japanese version of {{game|Yellow}} with the addition of a line break.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|o-VeLoDMn9I|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
==Yellow==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of Japanese {{game|Yellow}} (1.0 to 1.3) unless noted otherwise.&lt;br /&gt;
===Delayed Pikachu follow===&lt;br /&gt;
{{glitchResearch}}&lt;br /&gt;
In [[Pokémon Tower]], if the player steps on the purified zone with a fainted Pikachu, and quickly pushes (B) and takes two steps, Pikachu will not match the player&#039;s first step until the player takes their second step and will continue to follow at a delay. As a result, Pikachu may end up a space distant from the player or overlapped with them. Walking back onto the purified zone while overlapped will return Pikachu&#039;s position to normal, regardless of speed.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sComMo9LaLo|channel/UCTFUiwvd-CKV0GLkf_E21Lw|name=Unowninator|Electric}}&lt;br /&gt;
&lt;br /&gt;
Thanks to the Pikachu off-screen glitch, it can be done everywhere.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Q4TQ1RsBZXM|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Freezing Pikachu===&lt;br /&gt;
If the player jumps off a cliff when Pikachu is dancing, the Pikachu&#039;s sprite will be frozen for 7–8 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|9CKIshdKqW4|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===NPC over the grass===&lt;br /&gt;
&lt;br /&gt;
In the Viridian Forest, there is a Lass whose sprite is clearly over the grass. This trainer won&#039;t move because she doesn&#039;t have a range at which she will walk up to the player, so she has to be battled by walking up and talking to her.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Nwf3YeMEzus|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Friendship item effect===&lt;br /&gt;
This causes a no-effect [[item]] to still increase {{ga|Red&#039;s Pikachu|Pikachu}}&#039;s friendship value. For example, attempting to use a [[Potion]] on a Pikachu that has [[fainting|fainted]] or has full health, an [[Antidote]] when Pikachu is not {{status|poison}}ed, [[Calcium]] when Pikachu has already reached its maximum {{DL|Stat|Special}} [[stat experience]], or [[X Special]] when the Special stat has already been {{DL|Stat#Stat modifiers|raised 6 stages}} in battle. This does not consume the item, so the same item can repeatedly increase Pikachu&#039;s friendship. &lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UCKFCI9m4PE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Pikachu off-screen glitches===&lt;br /&gt;
With the use of in-game event that causes a walking Pikachu to stay (Pikachu being put to sleep by {{p|Jigglypuff}} in [[Pewter City]]&#039;s Pokémon Center, Pikachu meeting [[Bill]] at {{rt|25|Kanto|Cerulean Cape}}, Pikachu falling in love with {{p|Clefairy}} at the [[Pokémon Fan Club]]) one can bring the walking Pikachu off the screen and cause memory corruption glitches such as a forced [[Glitch City]] and causing NPCs to turn when they shouldn&#039;t, or even having their save file deleted.&lt;br /&gt;
&lt;br /&gt;
For each step Pikachu is off the screen, a memory address is corrupted from D437 and onward, and the values depend on where the player steps, with south being 01, north being 02, west being 03 and east being 04. Through this, the player can make Pikachu&#039;s happiness one of these low values, cause a Glitch City and through specific movement, set the play time to 255:59.&lt;br /&gt;
&lt;br /&gt;
In addition to use an in-game event that causes Pikachu to stay, Pikachu can also be forced off the screen with a certain [[Glitch City]] such as {{rt|20|Kanto|Sea Route 20}}&#039;s Safari Zone exit Glitch City, or specific glitch items, including the {{DL|Glitch|glitch item}} “Lg-” (hex:6E) and “Rival&#039;s” effect/“Jack” effect glitch items such as “E tE” (in Red/Blue) or “o” (in Yellow); hex:94.&lt;br /&gt;
&lt;br /&gt;
With more advanced applications of the glitch, it is possible to max out Pikachu&#039;s happiness or cause it to do one of four special actions (winking, the fishing action, the confused action or the &#039;disapproval&#039; action) when the player character talks to it. [[Arbitrary code execution]] is also possible by creating a specific glitch sign in the Pokémon Fan Club.&lt;br /&gt;
&lt;br /&gt;
All glitch items are available with the [[item underflow]] glitch. Lg- is also available through [[pPkMnp&#039; &#039;]] (Ditto glitch Special 194) converting a Super Rod when it is the fifth item.&lt;br /&gt;
&lt;br /&gt;
Through an in-game event that causes a walking Pikachu to stay:&lt;br /&gt;
{{Youtubevid|vcfjsHsbAkE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
Through a Glitch City and glitch item:&lt;br /&gt;
{{Youtubevid|l7FBp1BOEM0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
Pikachu off-screen text box arbitrary code execution:&lt;br /&gt;
{{Youtubevid|evdxp0UgunQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
==Glitches involving communication with the Generation II games==&lt;br /&gt;
===Time Capsule exploit===&lt;br /&gt;
{{main|Time Capsule exploit}}&lt;br /&gt;
&lt;br /&gt;
===Trade evolution learnset oversight===&lt;br /&gt;
[[Generation I]] Pokémon that can evolve by trading can be taught glitch moves through this glitch. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause that move to become a glitch move.&lt;br /&gt;
&lt;br /&gt;
For example, trading a level {{#switch:{{#expr:{{#time:U}} mod 3}}|0=34 {{p|Graveler}}|1=34 {{p|Machoke}}|2=31 {{p|Kadabra}}}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the {{#switch:{{#expr:{{#time:U}} mod 3}}|0=Graveler|1=Machoke|2=Kadabra}} evolve into {{#switch:{{#expr:{{#time:U}} mod 3}}|0={{p|Golem}}|1={{p|Machamp}}|2={{p|Alakazam}}}}. Since it is level {{#switch:{{#expr:{{#time:U}} mod 3}}|0=34|1=34|2=31}}, it will learn {{#switch:{{#expr:{{#time:U}} mod 3}}|0={{m|Rollout}}|1={{m|Vital Throw}}|2={{m|Future Sight}}}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move, so it will become {{#switch:{{#expr:{{#time:U}} mod 3}}|0={{m|TM05}}|1={{m|TM33}}|2={{m|TM48}}}}.&lt;br /&gt;
&lt;br /&gt;
==Glitches involving communication with Poké Transporter and Pokémon Bank==&lt;br /&gt;
===Pokémon Bank hex:FF glitch Pokémon glitch===&lt;br /&gt;
{{GlitchResearch|Test other glitch Pokémon. Check if there are other ways to prepare the box.}}&lt;br /&gt;
If a player attempts to transfer a Box 1 that has one Pokémon, an [[&#039;M (00)]] or [[3TrainerPoké $]] and eighteen Pokémon (in that order) through Poké Transporter and a 3DS Virtual Console versions of Red, Blue and Yellow, the Generation I game will be left with one [[&#039;M (FF)]] or [[Q ◣]] which is an [[unstable hybrid Pokémon]] of &#039;M (00) or 3TrainerPoké $ with a blank OT, ID of 00000 and no moves.&lt;br /&gt;
&lt;br /&gt;
This Pokémon can be used for the [[Pokémon merge glitch]] unless stabilized through Day Care back into &#039;M (00) or 3TrainerPoké $.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der ersten Generation]]&lt;br /&gt;
[[es:Lista de glitches de la primera generación]]&lt;br /&gt;
[[fr:Liste des bugs de la première génération]]&lt;br /&gt;
[[it:Elenco glitch in prima generazione]]&lt;br /&gt;
[[ja:裏技一覧 (第一世代)]]&lt;br /&gt;
[[zh:游戏漏洞（第一世代）]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&amp;diff=3509766</id>
		<title>List of glitches in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&amp;diff=3509766"/>
		<updated>2022-04-17T09:57:09Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|article|Loads of missing newly discovered glitches; could also use some better organization; probably should make a section for &amp;quot;all handheld games&amp;quot; vs &amp;quot;all games&amp;quot; seeing how there&#039;s lots of in-battle glitches that were alternately fixed or still occur in Stadium}}&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation I]] [[core series]] [[Pokémon games]]. It applies to both the original [[Game Boy]] and the [[Nintendo 3DS|3DS]] [[Virtual Console]] releases unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
==All games==&lt;br /&gt;
{{incomplete|section|cf. English and other localizations with the original Japanese releases}}&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of {{game|Red and Green|s}} (1.0 and 1.1) and of Japanese {{game|Yellow}} (1.0 to 1.3) unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
===0 damage glitch===&lt;br /&gt;
If a damaging [[move]]&#039;s [[damage]] calculation yields 0 if it hits a Pokémon whose both [[type]]s resist the move&#039;s type, the move will instead miss as if it were ineffective.&lt;br /&gt;
&lt;br /&gt;
===0 ERROR glitch===&lt;br /&gt;
{{main|0 ERROR}}&lt;br /&gt;
A glitch similar to the [[Mew glitch]] that causes {{rt|6|Kanto}} to become glitched.&lt;br /&gt;
&lt;br /&gt;
===1/256 miss glitch===&lt;br /&gt;
In the [[Generation I]] handheld games, all moves are 1/256 more likely to miss than was intended, including 100% [[accuracy]] moves. In non-Japanese versions, {{m|Swift}} and {{m|Bide}} skip accuracy checks and always hit, regardless of this bug.&lt;br /&gt;
&lt;br /&gt;
Moves with 100% accuracy have a 255/256 (~99.6%) chance of hitting (without {{stat|accuracy}} nor {{stat|evasion}} modifiers). Other moves also have 1/256 less accuracy than was intended.&lt;br /&gt;
&lt;br /&gt;
The glitch occurs due to the accuracy check using a &amp;quot;strictly less than&amp;quot; comparison instead of a &amp;quot;less than or equal to&amp;quot; comparison. If a randomly generated integer between 0 and 255 (inclusive) is strictly less than the move&#039;s accuracy (after applying accuracy and evasion modifiers), the move hits; however, if the random number is exactly 255, the random number cannot be less than the move&#039;s modified accuracy (regardless of its value).&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}}, the randomly generated integer is between 0 and 254 (inclusive). This prevents moves with 100% accuracy from missing, but also slightly increases the probability of lower accuracy moves of hitting.&lt;br /&gt;
&lt;br /&gt;
In {{game|Gold and Silver|s}}, if the move has 100% accuracy (after applying accuracy and evasion modifiers and the [[Bright Powder|BrightPowder]] modifier), the move skips the rest of the accuracy check and hits. This prevents moves with 100% accuracy from missing, but does not affect the chance of hitting for moves with lower accuracy.&lt;br /&gt;
&lt;br /&gt;
===Battle draw theme oversight===&lt;br /&gt;
Prior to [[Generation II]], having the player character draw in a [[Pokémon battle]] causes the victory theme to play even though the player has lost.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|HDWoG2BCGbU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Disabling NPCs animation===&lt;br /&gt;
When the player walks, the screen moves the objects of the stage where player is, including NPCs. That movement alters the animations of the NPCs, disabling their animations.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|j5ciB3oMXBc|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceandMissingNo.|Flying|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Bide errors===&lt;br /&gt;
The stored damage from {{m|Bide}} can hit (but not always) a Pokémon under the invulnerable stage of {{m|Fly}} or {{m|Dig}}. If Bide deals damage to a Pokémon under Fly or Dig, the game will reveal its sprite early. This also causes a small animation glitch with Dig where it appears that the enemy Pokémon rises from the ground off the top of the screen instead of the enemy rising up from &#039;underground&#039;. There is no animation glitch with {{m|Fly}} because the game has no animation on the opponent&#039;s side of Fly returning from the top of the screen to the ground—the game only reveals the sprite.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|mpHw7CPQdQY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Flying|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Cable Club escape===&lt;br /&gt;
{{main|Cable Club escape glitch}}&lt;br /&gt;
&lt;br /&gt;
===Catch rate RNG oversight===&lt;br /&gt;
Due to the combination of the way the games&#039; random number generator is implemented and the capture algorithm using rejection sampling to generate a random number from a limited range for Great and Ultra/Safari Balls, there is a significant bias to RNG outcomes for these balls; Ultra Balls can for instance be less effective than Poké Balls against Pokémon with high catch rates at full health, and Pokémon with lower catch rates are significantly harder to catch in an Ultra or Safari Ball at full health than they should, while being easier to catch at low health.&amp;lt;ref&amp;gt;[https://www.dragonflycave.com/mechanics/gen-i-rng Gen I Capture RNG Mechanics - The Cave of Dragonflies]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Changing NPC sprites===&lt;br /&gt;
When the walking through walls glitch is used and the player flies to [[Lavender Town]], they can activate this glitch. They must walk down to {{rt|12|Kanto}} and walk through the side of the gate rather than actually going into the gate. Once this has been done, every [[Non-player character|NPC]] will have the same sprite as the player. Encountering a [[wild Pokémon]] fixes the sprites. This is due to the fact that the game fails to load the sprite graphics properly.&lt;br /&gt;
&lt;br /&gt;
===Counter glitches===&lt;br /&gt;
{{m|Counter}} may strike back damage from an attack that isn&#039;t Normal- or Fighting-type. For this to happen, the Counter target must have not selected any move the turn Counter was used (for example, due to being frozen, asleep, or switching out), and must have moved first and used a Normal- or Fighting-type damaging move the previous turn. In addition, Counter may also strike back damage from one&#039;s own attack. This occurs if the Counter target previously used a Normal- or Fighting-type damaging move before the Counter user successfully used any damaging move during the same turn. If, in the next turn when Counter is used, the Counter target doesn&#039;t select a move, the Counter user&#039;s own damage will be dealt.&lt;br /&gt;
&lt;br /&gt;
In Link Battles, Counter may also trigger desynchronization errors. This occurs due to the last move pointed by the cursor in the move selection menu being treated by the last move actually used if the Pokémon switches out. This oversight can also be exploited outside of link battles to make the opponent&#039;s Counter hit or miss at will under specific circumstances.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ftTalHMjPRY|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Normal|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Critical hit ratio error===&lt;br /&gt;
{{m|Focus Energy}} and [[Dire Hit]]s are intended to quadruple the [[critical hit]] rate, but due to a glitch, they will quarter the chance of scoring a critical hit. This was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
===Cut glitch===&lt;br /&gt;
The &#039;&#039;&#039;Cut glitch&#039;&#039;&#039; can refer to two different glitches in [[Generation I]] involving the move {{m|Cut}}.&lt;br /&gt;
&lt;br /&gt;
====Invisible tree====&lt;br /&gt;
There is a tree near the bottom of {{rt|14|Kanto}}. If this particular tree is cut down and then the player walks five steps west from where the tree was (so that the spot where the tree used to be is at the edge of the screen) and then walks back their path will be blocked as if a tree was still there. Even though the tree is not visible, it can still be cut down normally using the move {{m|Cut}}.&lt;br /&gt;
{{youtubevid|jNUxFt8OPSI|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
====Standing on a tree====&lt;br /&gt;
[[File:Cut glitch.png|thumb|{{ga|Red}} standing on top of the tree outside [[Vermilion Gym]]]]&lt;br /&gt;
[[File:Yellow Pikachu tree Cooltrainer glitch.png|thumb|{{ga|Red&#039;s Pikachu|Pikachu}} standing on top of a tree in Celadon Gym]]&lt;br /&gt;
If the player {{m|cut}}s down a tree, stands on the spot where the object was, [[save]]s, turns the game off, then loads it, the player will be standing on the tree. The same can happen with {{ga|Red&#039;s Pikachu|Pikachu}} in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
In [[Celadon Gym]] in Pokémon Yellow, Pikachu can also end up standing on a tree after certain battles.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs because the [[Generation I]] engine would not store the data needed to remember that the tree had been cleared.&lt;br /&gt;
&lt;br /&gt;
===Cycling Road access requirement bypassing===&lt;br /&gt;
If the player does not have a [[Bicycle]] (or it has been deposited in the PC), it is still possible to reach {{rt|17|Kanto|Cycling Road}} by holding down the left button while the guard attempts to prevent the player from entering the Cycling Road. Upon entering Cycling Road, the player will be automatically riding a bike, despite not having one.&lt;br /&gt;
&lt;br /&gt;
This is because pressing left on the d-pad actually overrides the &amp;quot;walk back to the right&amp;quot; movement, thus ignoring the return movement.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OCyYJHf-apw|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Defrost move forcing===&lt;br /&gt;
If a {{status|frozen}} Pokémon is defrosted before it would have moved that turn, it uses a move that turn, even though it couldn&#039;t select a move that turn due to being frozen. However, this move can differ between the games in a link battle, causing desynchronization. Additionally, this can also allow a Pokémon to use a move with no [[PP]] remaining, causing an underflow.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is defrosted, in the game of the owner of the defrosted Pokémon, the move used will be the last move the player had the cursor over. Since the player does not get to select a move while frozen, this can be a move of another Pokémon in the party. The value that manages this is set to 0 at the start of a link battle, so if the player has never moved the cursor over a move during that battle, the used move will be the glitch move {{m|--}}.&lt;br /&gt;
&lt;br /&gt;
In the game of the other player, the move used will be the last move used by the defrosted Pokémon (reset upon switching), or the first listed move if it has not used a move since switching.&lt;br /&gt;
&lt;br /&gt;
PP is deducted from the move the Pokémon uses in other player&#039;s game (even in its owner&#039;s game), regardless of its current PP. If the move had 0 PP, it underflows to 63 PP and removes the effect of one [[PP Up]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|iSSf4XaqGAU|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Ice}}&lt;br /&gt;
&lt;br /&gt;
===Division by 0===&lt;br /&gt;
During damage calculation, the game will eventually attempt to divide by 0 in the following two cases. In both cases, this causes the game to [[Game freeze#&amp;quot;Softlocking&amp;quot;|freeze]] indefinitely (due to the algorithm looping infinitely).&lt;br /&gt;
&lt;br /&gt;
The attacker&#039;s current Attack/Special stat is higher than 255 and the defender&#039;s current Defense/Special stat is lower than 4.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|V6iUlyS8GMU|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|HP}}&lt;br /&gt;
&lt;br /&gt;
The defender&#039;s current Defense/Special stat is 512 or 513 and the defender has used {{m|Reflect}}/{{m|Light Screen}}. In addition, if its current Defense/Special stat is 514 or higher when {{m|Reflect}}/{{m|Light Screen}} is up, it will be treated as if it was much lower due to a roll-over glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fVtO_DKxIsI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Dual-type damage misinformation===&lt;br /&gt;
In [[Generation I]], Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed.&lt;br /&gt;
&lt;br /&gt;
For example, {{type|Grass}} moves do neutral damage to {{p|Gyarados}}, but if Gyarados is hit by a Grass-type move, the game erroneously states that the attack is &amp;quot;not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game prioritizes on which message to display for each &#039;special&#039; scenario (where normal damage is not dealt) based on each scenario&#039;s internal ordering. The higher the ordering determines what message the game will display. Grass against Water as 200% damage for instance is the 4th entry, whilst Grass against Flying as 50% damage is the 27th. Consequently, in this example, the game chooses the message for scenario #27, returning the wrong message &amp;quot;It&#039;s not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This glitch does not occur in {{eng|Pokémon Stadium}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|yP6EhW2r57A|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|???}}&lt;br /&gt;
&lt;br /&gt;
If an attack is super effective or not very effective against one type and does no damage against another type (for example, {{m|Dig}} against {{p|Charizard}}), the game will erroneously state that the attack missed.&lt;br /&gt;
&lt;br /&gt;
====Order of priority of messages====&lt;br /&gt;
This list is presented in the reverse order to which they are stored in the game data. Messages higher on the list take priority over those lower on the list.&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attacking type&lt;br /&gt;
! Effectiveness&lt;br /&gt;
! Defending type&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The text for Dragon being super effective against Dragon is unused as the only Dragon type move in Generation I was [[Dragon Rage]], a move that does a fixed 40 damage to the target that is unaffected by type effectiveness.&lt;br /&gt;
&lt;br /&gt;
===Exp. All oversight===&lt;br /&gt;
{{main|Experience#Apparent Exp. All programming error in Generation I}}&lt;br /&gt;
If the player has an [[Exp. Share|Exp. All]] in their bag and uses two or more Pokémon from their party in battle, then the total amount of experience gained overall will be decreased depending on the number of Pokémon used.&lt;br /&gt;
&lt;br /&gt;
===Experience PC withdrawing glitch===&lt;br /&gt;
In Generation I, attempting to withdraw a level 1 Pokémon using the &amp;quot;[[Experience#Medium Slow|Medium Slow]]&amp;quot; growth algorithm will [[Game freeze#&amp;quot;Softlocking&amp;quot;|softlock]] the game. This also applies to Pokémon using the &amp;quot;[[Experience#Medium Fast|Medium Fast]]&amp;quot; growth algorithm for Level 255, &amp;quot;[[Experience#Fast|Fast]]&amp;quot; for Level 255, and &amp;quot;[[Experience#Slow|Slow]]&amp;quot; for Level 237.&lt;br /&gt;
&lt;br /&gt;
Certain glitch Pokémon use [http://forums.glitchcity.info/index.php?topic=6588.0 invalid growth algorithms] and have the game freeze when they are withdrawn at specific levels as well. For example, in {{game|Red and Blue|s}}, [[&#039;M (00)]] uses an invalid experience curve 26 and the game will freeze if the player attempts to withdraw a level 0 &#039;M (00). Level 0 &#039;M can be found with the [[old man glitch]] if the player does not pick a preset name.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Pokémon in the &amp;quot;Medium-Slow&amp;quot; growth algorithm is withdrawn between Levels 245 to 255, it will become a Pokémon with a level between 59 and 125, depending on the exact Level of the Pokémon deposited. A Pokémon in the &amp;quot;Medium-Slow&amp;quot; growth algorithm that is withdrawn between 238 and 255 will become a Pokémon with a level between 39 and 146. A Pokémon withdrawn in this manner will have its stats recalculated, which may lead to it having more HP than its maximum HP.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1NFojS1JlAGvfBlqfLJyGwUO3iZCG5UQvItr7xrHup8U/edit?pli=1&amp;amp;pageId=109668335590823221919#gid=1302000118 Full Exp Data by Dabomstew - Google Sheets]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3TDXWL093AI&amp;amp;lc=z12zhldxszrqstl0b23hixpjll33sfpyl04 TPM mart buffer overflow glitch - &amp;quot;Catch &#039;em all&amp;quot; glitch (Generation I) by ChickasaurusGL on Youtube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Experience underflow===&lt;br /&gt;
{{main|Experience#Experience underflow glitch}}&lt;br /&gt;
In Generations I and II, level 1 Pokémon using the &amp;quot;Medium Slow&amp;quot; growth algorithm will jump from level 1 to level 100 after gaining a {{tt|low amount|less than 54 if total experience is 0}} of experience points.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EtkRiiwD0jc|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Ghost Bicycle glitch===&lt;br /&gt;
In Generation I games, if the player saves at the [[Cycling Road]] and then creates a new game, it will not be possible to use the [[Bicycle]] or {{m|Surf}} anywhere until this glitch is fixed. If the player attempts to use either of them, it will fail and the game will display the same error message that would appear if the player tried to do this in the Cycling Road itself.&lt;br /&gt;
&lt;br /&gt;
Even with this glitch active, the player can still surf by using the surfboard item named &amp;quot;?????&amp;quot;, which is [[List of unobtainable items|not legitimately obtainable]].&lt;br /&gt;
&lt;br /&gt;
This glitch exists because the bit 5 of the memory address D732 (D731 in Yellow) is turned on while the player is in the Cycling Road. This normally causes the player to be unable to leave the Bicycle or Surf in the Cycling Road. Conversely, if this bit is turned on while the player is walking (which is not supposed to be possible in normal gameplay), it prevents the player from riding the Bicycle or using Surf anywhere. When the player creates a new game, usually all the data from the previous game (if any) is deleted, but this memory address remains in the new game.&lt;br /&gt;
&lt;br /&gt;
This glitch is fixed (that is, the memory address is properly updated) if the player [[black out|blacks out]] (either in battle or the overworld), uses {{m|Dig}}, {{m|Teleport}}, or {{m|Fly}} outside of battle, uses an [[Escape Rope]], or enters and leaves the Cycling Road.&lt;br /&gt;
&lt;br /&gt;
See also: [https://archives.glitchcity.info/wiki/WRAM_clear_oversight_(Generation_I).html WRAM clear oversight (Generation I)] in [[Glitch City Laboratories]].&lt;br /&gt;
&lt;br /&gt;
===Ghost identity unveiling===&lt;br /&gt;
It is possible to reveal the identity of a {{OBP|Ghost|literal|ghost}} in [[Pokémon Tower]] without having a [[Silph Scope]]. If the player views the [[summary|stats]] of any Pokémon in the [[party]] and then returns to battle, then the ghost&#039;s identity will be revealed. However, this glitch is only graphical, and it is still impossible to [[Pokémon battle|fight]] or catch it.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UMIowBT4Fck|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Ghost Marowak bypassing===&lt;br /&gt;
Using a [[Poké Doll]] on the {{OBP|Marowak|ghost|ghost Marowak}} in [[Pokémon Tower]] with or without the [[Silph Scope]] will cause it to permanently disappear.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|p_muMF45X-4|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Glitch City===&lt;br /&gt;
{{main|Glitch City}}&lt;br /&gt;
&lt;br /&gt;
===Hall of Fame corruption===&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|160px|Some corrupted Hall of Fame entries]]&lt;br /&gt;
{{main|MissingNo.#Glitches caused}}&lt;br /&gt;
When [[glitch Pokémon]] have been seen on the save file, the player&#039;s [[Hall of Fame]] is badly corrupted with entirely different Pokémon, even glitch Pokémon, and very glitched characters, names and levels. This does not affect the Pokémon themselves, rather the data seen in the Hall of Fame, and is caused by the contents of the sprite decompression buffer that is stored in SRAM overflowing into memory allocated for save data when a glitch Pokémon&#039;s sprite is decompressed.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===HP recovery move failure===&lt;br /&gt;
If a Pokémon uses a recovery move ({{m|Softboiled}}, {{m|Rest}} or {{m|Recover}}) and the difference between its current HP and maximum HP is 255 or 511 (or any number that leaves a remainder of 255 when divided by 256), the move will fail the same way it would when the difference is 0. This glitch does not occur in Pokémon Stadium.&lt;br /&gt;
&lt;br /&gt;
This is caused by the comparison that checks whether the current HP matches the maximum HP erroneously not correctly incorporating the upper byte of the HP values.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sqkBby1HlmY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|HP}}&lt;br /&gt;
&lt;br /&gt;
===Hyper Beam + Freeze permanent helplessness===&lt;br /&gt;
If a Pokémon uses {{m|Hyper Beam}} and then becomes frozen before it&#039;s set to recharge at its following turn, the Hyper Beam user will be stuck permanently in a state of waiting to recharge, and cannot switch out or select any moves until it faints, or thaws from a {{t|Fire}} move. This glitch was fixed in all versions of [[Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|HfHSQ_XbfAk|channel/UC3Lha-y4n1fFoTyqefHo1Cg|name=SadisticMystic|Ice}}&lt;br /&gt;
&lt;br /&gt;
If the Pokémon thaws as a result of an opponent&#039;s {{m|Haze}} instead of a Fire move, the Pokémon will remain subject to this glitch, and subsequent use of a Fire move will not have any effect on its status either.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FjZreYA2m_w|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ice}}&lt;br /&gt;
&lt;br /&gt;
===Hyper Beam + Sleep move glitch===&lt;br /&gt;
If a Pokémon that has just used {{m|Hyper Beam}} and has yet to recharge is targeted with a sleep-inducing move, any other status it may already have ({{status|paralysis}}, {{status|burn}}, {{status|poison}}, or {{status|freeze}}) will be ignored and sleep will be induced regardless. In addition, the sleep-inducing move will never miss, as it will skip any accuracy checks in a similar way to {{m|Swift}}.&lt;br /&gt;
&lt;br /&gt;
Furthermore, if the Pokémon was badly poisoned (by {{m|Toxic}}), [[#Toxic counter glitches|the Toxic counter will not be reset]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|x2AgAdQwyGI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison}}&lt;br /&gt;
&lt;br /&gt;
===Index #000 post-capture===&lt;br /&gt;
In [[Generation I]], if the player manages to capture an [[&#039;M (00)]] or [[3TrainerPoké $]] an invisible wild {{p|Ditto}} will still be in battle with the player where &#039;M (00) was before, and the battle will not end. This Ditto can then be caught.&lt;br /&gt;
{{youtubevid|x_TS7pVybKg|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Invisible Prof. Oak===&lt;br /&gt;
If the player attempts to leave too many times when choosing their first Pokémon then the player, Prof. Oak and the middle Poké Ball&#039;s sprites will vanish. Pressing start will pull up some glitched text on the screen, but exiting the start menu will fix everything.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|v643yIvK6pM|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Invulnerability glitch===&lt;br /&gt;
In [[Generation I]], if a Pokémon is fully {{status|Paralysis|paralysed}} or hurts itself in {{status|confusion}} while in the semi-invulnerable stage of {{m|Fly}} or {{m|Dig}}, all moves (with the exception of {{m|Swift}}, {{m|Transform}} and possibly the unleashed damage from {{m|Bide}}) from the opponent will miss or fail until the user switches Pokémon, finishes the battle or successfully performs a {{cat|Moves with a charging turn|charging move}} (specifically, Fly, Dig, {{m|Razor Wind}}, {{m|Skull Bash}}, and {{m|Solar Beam}}). The user&#039;s Pokémon can attack normally during this glitch.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bNzDmXbZ7kY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Item duplication glitch===&lt;br /&gt;
{{main|Item duplication glitch}}&amp;lt;!-- Not R/B exclusive; happens in Yellow too if a stable MissingNo. is encountered via Ditto glitch --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item underflow glitch===&lt;br /&gt;
{{main|Item underflow}}&lt;br /&gt;
&lt;br /&gt;
===Landing on an NPC===&lt;br /&gt;
If the player lures an NPC below a ledge that can be jumped over (by blocking their movement in certain directions), it is possible to land on top of the NPC when they jump over the ledge.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ztlm3AuPBBI|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Level-up learnset skipping===&lt;br /&gt;
Pokémon cannot learn moves they should learn at a level if they earn enough experience at once to skip that level.&lt;br /&gt;
&lt;br /&gt;
For example, if a level 4 {{p|Pidgey}} earned enough experience points for defeating a single Pokémon to reach level 6, it will not learn {{m|Sand-Attack}}, a move it would normally learn at level 5.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Fvn7xHxb6BU|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Leveling past 100===&lt;br /&gt;
In Generation I and II, if a Pokémon is obtained at a level above 100, it can be leveled up with [[Rare Candy|Rare Candies]] up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will be reset to 0 due to an overflow in a single byte. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.&lt;br /&gt;
&lt;br /&gt;
In Generation II, if a Pokémon levels &amp;quot;down&amp;quot; to 100 in battle, it will attempt to learn all of its level-up moves between levels 1 and 100 (other than moves it already knows).&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Gws8iOPuj-k|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Menu glitch===&lt;br /&gt;
If the player holds A when the game is saving, the menu won&#039;t disappear until player stops holding A.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|iF1ik0TDCeI|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Mew glitch===&lt;br /&gt;
{{main|Mew glitch}}&lt;br /&gt;
&lt;br /&gt;
===Mirror Move glitch===&lt;br /&gt;
During a Link Battle, if {{m|Mirror Move}} and a {{cat|Binding moves|binding move}} (such as {{m|Wrap}} or {{m|Fire Spin}}) are used together, the two player&#039;s games may become desynchronized due to one game interpreting that the attack used was Mirror Move (and failing) and the other game interpreting that the binding move was used instead.&lt;br /&gt;
&lt;br /&gt;
===Moltres and Leer===&lt;br /&gt;
Due to an oversight, [[Moltres]] learns the move [[Leer]] when reaching level 41, when it was supposed to learn [[Fire Blast]] instead. Both [[Articuno]] and [[Zapdos]] learn [[Blizzard]] and [[Thunder]] when reaching level 41, respectively.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|O8GMyy7x3WE&amp;amp;NR|channel/UCqnd5LOJjH5SURgI2RuYFBg|name=SloshedMail|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Pallet Town NPC misplacement===&lt;br /&gt;
If the player stands outside of Professor Oak&#039;s Lab in Pallet Town, the person outside it will eventually stand on the Lab&#039;s door. This is because the door tile was programmed as a non-solid tile.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EuD_Q8MhhxE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Perpetual spinning animation===&lt;br /&gt;
If the player saves the game having just entered the Safari Zone and leaves, the game assumes that the player is just entering the Safari Zone entrance, as it does not save that the player is currently in a paid Safari Zone session. Thus, upon passing by the desk, the player is prompted to pay for another Safari Zone session, although they are now traveling out towards the town below. Because the player is supposedly in a Safari Zone session, the game counts down steps passively. Upon exiting towards the bottom into Fuchsia City, the player must Fly to Viridian City and enter Giovanni&#039;s Gym. Inside, the player must walk along the spinners, proceeding to be spun around. After taking enough steps to deplete the (invisible) counter, the player freezes, the PA &amp;quot;ding-dong&amp;quot; noise will sound, and a message will pop up saying that the player&#039;s Safari Zone session is now over. If the player is in the middle of a spin while this happens, the player will be transported to the Safari Zone entrance as if they had just left the Safari Zone, and upon moving will perform the spin animation, and move slower. The player has full control over the movement of the character; the only difference is that instead of the walking animation, the spinning animation is played.&lt;br /&gt;
&lt;br /&gt;
The glitch can be fixed by returning to the location where the player ran out of Safari Zone steps.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UhTQfoug8GU|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Changing the Player&#039;s sprite====&lt;br /&gt;
A sub glitch involves changing [[Red (game)|Red]]&#039;s sprite into the sprite of another NPC. While the player is in the perpetual spinning state, they must enter a [[Pokémon Center]] then turn on the PC while hold left, then close the PC while still holding left. Red&#039;s sprite will now be replaced with the overworld sprite of an NPC based on the location of the Pokémon Center. The following list shows the towns that correspond to which overworld sprite the player will be turned into:&lt;br /&gt;
&lt;br /&gt;
*Pallet Town: Professor Oak&lt;br /&gt;
*Viridian City: Professor Oak&lt;br /&gt;
*Pewter City: Lass&lt;br /&gt;
*Cerulean City: Lass&lt;br /&gt;
*Vermilion City: Lass&lt;br /&gt;
*Lavender Town: Jr. Trainer ♂&lt;br /&gt;
*Celadon City: Police officer&lt;br /&gt;
*Fuchsia City: Swimmer&lt;br /&gt;
*Saffron City: Jr. Trainer ♂&lt;br /&gt;
*Cinnabar Island: Professor Oak&lt;br /&gt;
*Indigo Plateau: Police officer&lt;br /&gt;
*Routes: Lass&lt;br /&gt;
&lt;br /&gt;
Leaving the building or not moving will return Red&#039;s sprite back to normal.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|pADT-D8kO4w|name=LanceAndMissingNo.|LanceAndMissingNo.|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Poison/Burn animation with 0 HP===&lt;br /&gt;
&lt;br /&gt;
If a poisoned/burned Pokémon with low HP is confused and in the next turn loses its HP, the HP will be 0, but before it faints, the message and the animation of the poison/burn will appear, although the Pokémon doesn&#039;t have any HP. This also happen with a move which reduces the user&#039;s HP, like Take Down. This was fixed in Pokémon Gold/Silver.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sIp6YsFt1Jw|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Fire}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon merging===&lt;br /&gt;
{{main|Pokémon merge glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Storage System cloning===&lt;br /&gt;
{{main|Cloning glitches#Storage system method}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Storage System healthy party deposit===&lt;br /&gt;
It is possible for the player to deposit all Pokémon except [[Fainting|fainted]] ones and a [[black out]] will occur but only after four steps in the same session. In {{2v2|Red|Blue}} it is possible to progress further by saving the game before traveling four steps to reset the &#039;remaining step count&#039; to 4 when the game is reset, though this is no longer the case in {{game|Yellow}} because the remaining step count was changed to default to 1 step. The player immediately has a black out if entering a battle with just fainted Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|b4syMSxrkbI|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|HP}}&lt;br /&gt;
&lt;br /&gt;
===Prevented progress===&lt;br /&gt;
If the player has at least two {{OBP|Pokémon|species}} registered as caught in the [[Pokédex]] before obtaining it from {{prof|Oak}} (either multiple non-related species or an evolved form of the [[starter Pokémon]]), the game will assume that they already have the Pokédex, and will not allow them to proceed.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] affects all versions of the Japanese {{game|Red and Green|s|Red, Green}} (1.0 and 1.1), {{game|Blue| (Japanese)|Blue}}, and {{v2|Yellow}} (1.0 to 1.3). The glitch is fixed in the international releases of {{game|Red and Blue|s}}, but remained in the international releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OS-v0tGk90g|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
In the Japanese Pokémon Yellow, it is also possible to perform this glitch by exploiting the [[:#Save corruption|save corruption]] glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|U05icPzktes|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Professor Oak&#039;s Poké Balls glitch===&lt;br /&gt;
If [[Professor Oak]] attempts to give the {{player}} 5 {{i|Poké Ball|Poké Balls}} at his [[Professor Oak&#039;s Laboratory|Laboratory]] when there is no space in the player&#039;s [[Bag]], the player will be unable to receive them. However, the game text will falsely indicate that they were received normally.&lt;br /&gt;
&lt;br /&gt;
This glitch is normally impossible to affect the game when the player delivers [[Oak&#039;s Parcel]] and receives 5 Poké Balls, because of the space freed up in the Bag when the Parcel is given (unless the player has a full Bag somehow including at least 2 Oak&#039;s Parcels in the same slot).&lt;br /&gt;
&lt;br /&gt;
The player is able to see this glitch in normal gameplay by playing a game with no added caught data in the [[Pokédex]], defeating {{ga|Blue}} at the optional battle on {{rt|22|Kanto}}, filling all 20 slots in the Bag with items other than the regular {{i|Poké Ball}}, and then talking with Professor Oak. He will offer the player 5 Poké Balls, but they will not be received due to the full Bag. Once this is done, the player will be permanently unable to receive these Poké Balls.&lt;br /&gt;
&lt;br /&gt;
===Psywave glitches===&lt;br /&gt;
====Psywave desynchronization====&lt;br /&gt;
If a Pokémon uses {{m|Psywave}} in a link battle, there is a small chance the games will generate a different number of pseudo-random numbers, causing desynchronization.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the player uses Psywave, if the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated; if the opponent uses Psywave, if the generated number is greater than or equal to the Pokémon&#039;s level, the number is discarded and a new number generated. As such, if the generated number is 0, the Psywave user&#039;s game will generate a new number, whereas the non-Psywave user&#039;s game will not. This causes all subsequent pseudo-random numbers to be desynchronized.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|5KmTCdnWzVI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
====Psywave infinite loop====&lt;br /&gt;
If a level 0, 1 or 171 Pokémon uses {{m|Psywave}}, the game will continuously generate pseudo-random numbers, [[softlock|hanging indefinitely]]. However, this is not an issue in normal gameplay, as Pokémon can only be obtained at these levels via glitches.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated. As such, there is no number that can be generated for a level 0 or level 1 Pokémon that will not result in the result being discarded and a new number being generated.&lt;br /&gt;
&lt;br /&gt;
If a level 171 Pokémon uses Psywave, the upper bound would be 256; however, since this value is stored in a single byte, it overflows to 0, causing the same issue as a level 0 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|VyIFL_-l2o4|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Red Bar Glitch===&lt;br /&gt;
If a Pokémon is in a critical health status, the game will start to play a sound to let the player know their Pokémon is low on health and about to possibly faint. This sound has an unintended side effect of causing other sounds and animations to not play. This glitch has become very well known and is used often in speedruns for the Generation I games.&lt;br /&gt;
&lt;br /&gt;
===Rematching Trainers===&lt;br /&gt;
To perform this glitch, the player must have some Pokémon which can lose a battle easily, so they may wish to have one Pokémon, a {{status|poison}}ed Pokémon or both. They must be inside a [[cave]], e.g. [[Mt. Moon]] or {{ka|Victory Road}}. They must, finally, have access to an unbattled Trainer who is in a [[cave]]. They must encounter a wild Pokémon while in a Trainer&#039;s eyeline. This wild Pokémon must proceed to defeat the player, sending them to a [[Pokémon Center]]. They then must re-enter the cave the Trainer is in. The Start menu will pop up. Upon closing it, the Trainer they escaped from will fight the player. However, if the player defeats them, this is not interpreted as beating the Trainer, and the player can challenge them again.&lt;br /&gt;
&lt;br /&gt;
===Rhydon glitch===&lt;br /&gt;
{{main|Rhydon glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save corruption===&lt;br /&gt;
In {{3v2|Red|Blue|Yellow}}, with no save file, when the player saves the game and turns off the power a little time after the Yes/No box disappears the player will have 255 Pokémon in the party the next time the file is loaded.&lt;br /&gt;
&lt;br /&gt;
If the player turns the power off at the wrong time, the save file will either be corrupted or will appear normal. The right time to pull off the glitch is about twenty frames after the A button is pressed, but in Yellow it is about ten frames later.&lt;br /&gt;
&lt;br /&gt;
The first few Pokémon are level 255 [[&#039;M (FF)]] (Red/Blue) or [[Q_◣]] (Yellow), with all of their stats as &amp;quot;F35&amp;quot; (65535), four TM55 as their moves with 63/0 [[PP]] and with a nickname and OT of many repeating &amp;quot;9&amp;quot;s. Pokémon past number six do not have all of these properties.&lt;br /&gt;
&lt;br /&gt;
The data regarding Pokémon past the sixth position use other parts of the game&#039;s memory misinterpreted as Pokémon data, therefore swapping these Pokémon around or healing them can affect the game. If the player switches the first Pokémon with the tenth Pokémon, they will have 255 items. Switching the items past slot 20 will allow for more precise memory editing because there are only two pairs of memory addresses manipulated; displayed as an item and item quantity, while a &amp;quot;post-six&amp;quot; Pokémon uses many more bytes.&lt;br /&gt;
&lt;br /&gt;
After performing the glitch, the poison effect will occur as the player walks around. In English versions, swapping the first-ninth Pokémon with the tenth will cause to player to have seen and owned 152 Pokémon in the Pokédex.&lt;br /&gt;
&lt;br /&gt;
The Pokémon in the 10th slot will change to a different glitch pokemon as the player walks around to different areas, making it theroetically possible to obtain every Glitch Pokémon in the game. &lt;br /&gt;
&lt;br /&gt;
Using the following equation, it is possible to calculate what memory address any item, including invalid items is using, provided that the memory address is odd.&lt;br /&gt;
&lt;br /&gt;
Memory address = [First item position address -1] + [Cursor position] + ([Cursor position -1])&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6472.msg187703.html#msg187703 Glitch City Laboratories - Pokémon Yellow &amp;quot;Save Abuse&amp;quot; Glitch thread - post by Torchickens].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The item address that follows an item is displayed as a quantity.&lt;br /&gt;
&lt;br /&gt;
====Beating the game quickly====&lt;br /&gt;
As there are no memory protection measures in place in the [[Generation I]] and [[Generation II]] games, it is possible to use this glitch to do a number of things, such as beating the game in under five minutes. Below is one method of doing this that requires no luck manipulation:&lt;br /&gt;
&lt;br /&gt;
In Pokémon Yellow, the memory address &amp;lt;tt&amp;gt;D364&amp;lt;/tt&amp;gt; is used for the last map location for walking through certain exits, including the exit for [[Red (game)|Red]]&#039;s house and the first item position address is &amp;lt;tt&amp;gt;D31D&amp;lt;/tt&amp;gt;. This means that the correct cursor position can be expressed as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;D364&amp;lt;/tt&amp;gt; = D31C + [cursor position] + [cursor position -1]&lt;br /&gt;
&lt;br /&gt;
This has no actual answer because D364 (54116) is even, so the address must be a quantity, but if &amp;lt;tt&amp;gt;D363&amp;lt;/tt&amp;gt; is used, the answer comes to hex: &amp;lt;tt&amp;gt;24&amp;lt;/tt&amp;gt; (dec: 36). Therefore, the memory address &amp;lt;tt&amp;gt;D363&amp;lt;/tt&amp;gt; (current block of the player&#039;s X-position) corresponds to item position 36 (hex: &amp;lt;tt&amp;gt;24&amp;lt;/tt&amp;gt;) and the quantity of item 36 is the aforementioned warp location address. The cursor position in hexadecimal can be checked by highlighting an item in game and checking the memory address &amp;lt;tt&amp;gt;CC35&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As the [[List of locations by index number (Generation I)|index number of Pallet Town]] is 0, the player can access 255 locations by tossing the 36th item (as tossing one ×0 item causes an underflow to 255). The index number of the [[Hall of Fame]] room is 118, so the player must toss exactly 138 of item 36 to change the warp destination to the Hall of Fame. If the player stands on the right side of the exit mat item 36 should be a [[Master Ball]], while if the player stands on the left side of the exit mat, it should be the hex:00 glitch item which would appear as some glitchy blocks with a multiplication sign in it.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OyhEKG_g53o|channel/UClgilE1XxsorM1iX9YtS4FA|name=Scykoh|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====In Japanese versions====&lt;br /&gt;
The glitch works in Japanese Blue but the game has to be reset some time after the &amp;quot;!&amp;quot; mark appears in &amp;quot;(PLAYERNAME)はレポートに しっかり かきのこした!&amp;quot;. In Japanese Yellow it is possible with the same procedure as English Red/Blue and Yellow, but in order to corrupt the number of items the player has to replace the ninth Pokémon instead of the tenth to avoid a freeze after closing the items pack.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|U05icPzktes|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save data carryover===&lt;br /&gt;
Using a procedure similar to the save corruption glitch, it&#039;s possible to begin a new save file, but having the party Pokémon from the previous save file. With an already existing save file, player must start a new game then save to overwrite the previous save, but turn off the game or reset shortly after the Yes/No box disappears. The exact timing is a difficult two frame window, doing it too early corrupts the previous save file and doing it too late completely overwrites the previous save file.&lt;br /&gt;
&lt;br /&gt;
If successful, the player will begin the new save data while having the party Pokémon from the previous save file in their party. This glitch can be used at the beginning of the game to obtain all three starter Pokémon without trading.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|LbBDINWHe2Y|name=johnr754 R.|channel/UC0ytGvIfz85oowf0UOa31CA|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save reset oversight===&lt;br /&gt;
This is a glitch that causes the player to always receive the &amp;quot;&#039;&#039;You can&#039;t get off here.&#039;&#039;&amp;quot; message when trying to use the [[Bicycle]] even when they are not on the Bicycle. It also causes the &amp;quot;&#039;&#039;Cycling is fun! Forget &amp;lt;sc&amp;gt;Surf&amp;lt;/sc&amp;gt;ing!&#039;&#039;&amp;quot; message to appear when trying to use {{m|Surf}} (using the {{DL|List of unobtainable items|?????}} &amp;quot;Surfboard&amp;quot; item doesn&#039;t cause this message to appear).&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s current save is on {{rt|16|Kanto}}, {{rt|17|Kanto}} or {{rt|18|Kanto}} (Cycling Road), the WRAM address D732 (D731 in {{game|Yellow}}) is normally set to 21h (5th bit is on).&lt;br /&gt;
&lt;br /&gt;
Normally when the player brings up the Continue/New Game/Option menu many of the variables from the current save are loaded so that the game works properly when the player selects the &amp;quot;Continue&amp;quot; option. Most of these variables are reset back to their default value if a new game is loaded but not the WRAM address D732 (possibly due to an oversight by the game developers).&lt;br /&gt;
&lt;br /&gt;
This means starting a New Game with the current save on Cycling Road will cause the &amp;quot;&#039;&#039;You can&#039;t get off here.&#039;&#039;&amp;quot; message to appear when trying to use the Bicycle from any location. The effects of this glitch are only visible once the player obtains the Bicycle or the Soul Badge and a Pokémon with {{m|Surf}}.&lt;br /&gt;
&lt;br /&gt;
The glitch can be fixed by performing any one of these actions:&lt;br /&gt;
&lt;br /&gt;
* Using {{m|Dig}}, {{m|Teleport}}, {{m|Fly}}, or an [[Escape Rope]]&lt;br /&gt;
* Entering and leaving Cycling Road&lt;br /&gt;
* Blacking out (both in battle and in the overworld)&lt;br /&gt;
&lt;br /&gt;
It has been reported that this glitch may occur without starting a new save file when the current save is on Cycling Road, but the cause is unknown.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6706.msg190402.html#msg190402 Glitch City Laboratories forums - &amp;quot;Pokemon Red/Blue Bicycle Glitch, newly discovered?&amp;quot; thread, post by VAAMusicalMike]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another version of this glitch can (but not always) appear when performing the Fossil conversion glitch in the Japanese {{3v2|Red|Green|Blue}}.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6621.msg190080.html Glitch City Laboratories forums - &amp;quot;An addendum to the Fossil conversion glitch&amp;quot; thread, post by Torchickens]&amp;lt;/ref&amp;gt; Unlike the &amp;quot;New Game&amp;quot; version, entering and leaving Cycling Road doesn&#039;t fix the glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|YXa96wnSIOQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save Surf exploit===&lt;br /&gt;
[[File:Pokemon Red Reboard SS Anne.png|thumb|The player using the glitch to surf on top of the sailor]]&lt;br /&gt;
The glitch is performed by standing next to a [[water tile]] that is facing up, left, or right, walk in that direction and pressing start without letting go of the D-Pad. The game then needs to be [[save]]d and reset. When loading the saved data, the player will be facing in the direction that was being held down when the start button was pressed. Using {{m|Surf}} will cause the player to surf on the tile immediately south, even if it is not a water tile.&lt;br /&gt;
&lt;br /&gt;
When loading a save file, the player usually starts facing south. This is because of the limited data in the game. This glitch causes the player to face in a different direction, which confuses the game.&lt;br /&gt;
&lt;br /&gt;
Since statues are [[#Statue water tile oversight|treated as water tiles]], this glitch can be performed by using a statue as the water tile. Most notably, this glitch can be used to bypass the sailor in order to re-board the [[S.S. Anne]] after it has set sail. It is performed by setting up the glitch on the tile above the sailor, then using Surf causes the player to surf on top of the sailor. Then, after walking down to the harbor, the boat can be entered.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|W_aI_AVwJMQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Silent Indigo Plateau===&lt;br /&gt;
In the battle against {{ga|Blue}} at [[Indigo Plateau]], if the player [[Evolution|evolves]] a Pokémon in battle and defeats Blue, the music will be muted until [[Professor Oak]] comes to congratulate the player.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|KxMstD8iWNM|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Sprite corruption===&lt;br /&gt;
[[File:Sprite glitch.png|thumb|The sprite corruption as seen in [[Generation I]] games|160px]]&lt;br /&gt;
The &#039;&#039;&#039;sprite corruption glitch&#039;&#039;&#039; is a [[glitch]] that alters the appearance of the {{wp|Sprite (computer graphics)|sprites}} in [[Generation I]], making the sprites appear to be cut into pieces or even unrecognizable in some instances.&lt;br /&gt;
&lt;br /&gt;
In [[Generation I]], many [[glitch Pokémon]] will distort battle sprites upon their encounter; however, this can be fixed by viewing the stats of a non-glitched Pokémon in the overworld. There are other methods to the glitch, some of which involve using a [[Pokémon Center]] to heal the player&#039;s Pokémon when in a glitched area, visiting [[Glitch City]], or catching certain glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
In other generations, it may occur when a [[Cheating|cheating device]] is used.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stat modification errors===&lt;br /&gt;
Every time a Pokémon successfully uses a move that affects a stat stage (either raising for example with {{m|Double Team}}, or lowering it for example with {{m|Screech}}) of any of the two Pokémon in battle, the following happens:&lt;br /&gt;
* The stat in question is recalculated from its out-of-battle stat and stat stage.&lt;br /&gt;
* If the target was the player&#039;s Pokémon, [[badge]] boosts are applied to all of its stats (if the player has the corresponding badge), boosting them by 1/8.&lt;br /&gt;
* If the Pokémon whose turn it is not is paralyzed, its current Speed stat gets quartered.&lt;br /&gt;
* If the Pokémon whose turn it is not is burned, its current Attack stat gets halved.&lt;br /&gt;
&lt;br /&gt;
This leads to three notable unintended stat-related effects:&lt;br /&gt;
* Whenever one of the player&#039;s Pokémon&#039;s stat stages is modified, all of its other badge-boosted stats are multiplied by 1.125 again, even though they were already boosted. (The affected stat is recalculated correctly.) This effect can stack until a stat reaches the maximum of 999.&lt;br /&gt;
* When a Pokémon is burned or paralyzed, the Attack/Speed drop from the status will be applied again whenever its opponent uses a move that modifies stat stages (either raising its own or lowering the enemy&#039;s). This will similarly stack until the stat in question has dropped to the minimum of 1.&lt;br /&gt;
* When a burned or paralyzed Pokémon raises its Attack or Speed stat respectively with moves such as Swords Dance or Agility, the stat is recalculated in accordance with the boosted stat stage, but the status drop is not applied to it afterwards (since it&#039;s erroneously applied to the wrong Pokémon), effectively nullifying its effects.&lt;br /&gt;
&lt;br /&gt;
All of these issues were fixed in the [[Pokémon Stadium series]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|GlhsYKeUt-w|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Fire|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Statue water tile oversight===&lt;br /&gt;
The player can use {{m|Surf}} or a [[Fishing|Fishing rod]] when facing the right or left of a [[Gym]] statue. The [[Old Rod]] continues to pull up {{p|Magikarp}}, as it ignores location, but the [[Super Rod]] (and the [[Good Rod]] in Yellow) will display the message &amp;quot;Looks like there&#039;s nothing in here...&amp;quot; everywhere other than the [[Cerulean Gym]], which has wild Pokémon normally.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|BgcDXeDaw0M|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Struggle bypassing===&lt;br /&gt;
In Generation I, a Pokémon can avoid using {{m|Struggle}} by allowing the game to self-select a move to be used, which can happen to any move used immediately after a Pokémon is thawed out after being {{status|Freeze|frozen}}, or due to the effects of one of several moves ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with {{cat|binding moves}}. A move used with 0 [[PP]] in this way {{wp|Arithmetic underflow|underflows}} to the maximum possible value, 63 PP; due to the way the data is structured, if this occurs, a move on which 0 [[PP Up]]s had been used will gain full PP Up status, while a move on which PP Ups had been used loses one PP Up boost.&lt;br /&gt;
&lt;br /&gt;
From Generation II onward, this bug is addressed by preventing a move from being executed if it has 0 PP.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|I8AzgGoJbTs|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute HP drain bug===&lt;br /&gt;
In {{game2|Gold|Silver|Crystal}}, the Japanese versions of {{game4|Red|Green|Blue|Yellow}}, and the [[Pokémon Stadium series]], [[HP]]-draining [[move]]s always miss when used against a target that is behind a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
In the Western versions of {{game2|Red|Blue|Yellow}}, HP-draining moves are supposed to behave the same way, but instead can hit the substitute (like any other move) due to a programming oversight.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Rrn4rtQXYQ0|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute sprite vanishing===&lt;br /&gt;
Using a sacrificial move like Explosion on a substitute and having the damage break the substitute prevents the user from fainting. The sprite of the user vanishes regardless.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|lr05doU5oAQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute + Confusion glitch===&lt;br /&gt;
If a Pokémon with a Substitute up hurts itself due to confusion, or due to {{m|Jump Kick}}&#039;s or {{m|Hi Jump Kick}}&#039;s side effect, damage will be dealt to the opponent&#039;s Substitute instead. If the opponent doesn&#039;t have a Substitute up no damage will be dealt to any Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|jw24URgBi5o|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Substitute and Minimize glitch===&lt;br /&gt;
If the enemy uses Substitute or Minimize and the player goes to view the stats of any Pokémon and then return to the battle, the sprites will be changed. The enemy will have the sprite of the Pokémon&#039;s player but broken, and the Pokémon of the player will have the Substitute or Minimize sprite. The sprite of the rival can change if the player goes to view the stats of any Pokémon in the team.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|SOQjt7crzPY|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Water}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch===&lt;br /&gt;
{{main|Super Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Toxic counter glitches===&lt;br /&gt;
====With Leech Seed====&lt;br /&gt;
If the target of Leech Seed is also under the effect of {{m|Toxic}} (or was under that effect and healed itself with {{m|Rest}}), because Leech Seed and Toxic both use the same damage algorithm, Leech Seed damage will be affected by Toxic&#039;s &#039;&#039;&#039;N&#039;&#039;&#039; parameter, and will increase each turn. This does not occur in [[Generation II]] onward.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bNjEFgsIIIY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Poison|Grass}}&lt;br /&gt;
&lt;br /&gt;
====With Rest====&lt;br /&gt;
If a Pokémon {{status|bad poison|badly poisoned}} by {{m|Toxic}} uses {{m|Rest}}, the Toxic counter will remain, with the &#039;&#039;&#039;N&#039;&#039;&#039; value not being reset. If a Pokémon is then poisoned, {{status|burn}}ed, or affected by Leech Seed, the damage will draw upon (and increment) the &#039;&#039;&#039;N&#039;&#039;&#039; value, and will increase each turn. This does not occur in {{eng|Pokémon Stadium}} or [[Generation II]] onward.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|4LpWNnfk6tA|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Trade cloning===&lt;br /&gt;
{{main|Cloning glitches#Trading method}}&lt;br /&gt;
&lt;br /&gt;
===Transform glitches===&lt;br /&gt;
{{main|Transform glitches}}&lt;br /&gt;
&lt;br /&gt;
===Trapping sleep glitch===&lt;br /&gt;
To perform this glitch, player&#039;s Pokémon has to be {{cat|Binding moves|bound}} by another Pokémon. Because it is bound, the player should use healing items until the binding ends. If the opposing Pokémon then puts player&#039;s Pokémon to sleep on the turn the binding ends, the player&#039;s Pokémon will never move. To fix the glitch, the player has to cure the sleep status.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fQF5Z5znLnc|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Vending machine glitch===&lt;br /&gt;
If the player has enough money to buy a [[Fresh Water]] (at least {{pdollar}}200) but not enough to afford a [[Soda Pop]] or [[Lemonade]], the [[vending machine]]s atop [[Celadon Department Store]] still allow these more expensive drinks to be purchased. The player&#039;s money will be reduced to {{pdollar}}0 rather than becoming a negative number.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|kfwBgX1tVWQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Victory Road Bicycle music quirk===&lt;br /&gt;
If, while riding the [[Bicycle]] in [[Victory Road (Kanto)|Victory Road]], the player falls through a hole, they will, on landing, no longer be riding the Bicycle; nonetheless, the Bicycle theme music will continue to play until the player enters a battle, leaves the dungeon, changes floors, or resets the game.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs neither in the Japanese nor the international versions of Pokémon Yellow; instead, the Bicycle music does not play at all in Victory Road.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|N87X9DE5-zk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Walking through an NPC===&lt;br /&gt;
If the player lures an NPC onto the path that Professor Oak takes to bring the player to the laboratory, Professor Oak and the player will walk right over and through her.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|vfK_v_qu380|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Walking through walls===&lt;br /&gt;
To walk through walls, the player must first trick the game into letting them exit the {{safari|Kanto}} while it still thinks the Safari Game is running. To do this the player must enter the Safari Zone, paying {{Pokedollar}}500 to play. Next the player must try to exit the Safari Zone, but when asked if they want to leave early, they must select no. Now, the player must save the game and restart. When the game loads, the player must again exit the Safari Zone, but this time, the attendant will treat the player as if they entered from [[Fuchsia City]], and when the attendant asks if the player wants to play the Safari Game, the player must select no. From there on there are two methods to doing the glitch&lt;br /&gt;
====Ledge jump method====&lt;br /&gt;
For this method, the player must first get a {{status|poison}}ed Pokémon before entering the Safari Zone, and deposit all of their other Pokémon in the PC. Either the poisoned Pokémon must have high HP (over 124) or the player must have enough [[Potion]]s to keep it from fainting too early. Then the player must enter the Safari Zone only with the poisoned Pokémon, then follow the above steps.&lt;br /&gt;
&lt;br /&gt;
After setting up the glitch, the player then jump off a ledge exactly when the game thinks the Safari Game should end. When the player jumps off a ledge, they temporarily lose collision interactions with solid objects until they land on the lower ground, so if the game transitions to another map before the player can land, the collision interactions are never restored. To make extended use of this glitch, the player must also black out while inside the Safari Zone&#039;s entrance building after being warped back when the Safari Game ended.&lt;br /&gt;
&lt;br /&gt;
From there, the player must walk 499 steps, ending at a position in the city where they can jump off a ledge with one more step. (The poisoned Pokémon loses HP every four steps and causes the screen to flash, so it is possible to count 124 flashes and take 3 further steps. By the same token, it is also possible to calculate a loss of 124 HP for the poisoned Pokémon and track its HP.) If the poisoned Pokémon has less than 124 HP, a Potion must be used on it to prevent it from fainting.&lt;br /&gt;
&lt;br /&gt;
After the player has walked 499 steps and is in an appropriate position, they must jump off the ledge so that they are in midair when they run out of steps for the Safari Game (with the glitched drop shadow sprite underneath the player). They will be warped back to the Safari Zone entrance building and the background music will stop. The player is now able to walk through walls, but attempting to leave the building without the doors at this point would cause the game to crash. Talking to the man will only cause him to say &amp;quot;Welcome to the Safari Zone&amp;quot; without actually asking if the player wants to enter. If the player enters the Safari Zone, they will have over 100 Safari Balls and possibly infinite steps, but the player can&#039;t walk through walls anymore. If the player walks around in the building until the poisoned Pokémon faints, they will black out and be warped to the last [[Pokémon Center]] they healed at, and from there they will be able to walk through walls anywhere outdoors. The glitch wears off when entering a door (the normal entrance square to the bridge to the S.S. Anne where the NPC normally stops the player counts as a door).&lt;br /&gt;
====Pewter Museum guide NPC method====&lt;br /&gt;
Another simpler method is to use the NPC that guides the player to the [[Pewter Museum of Science]]. What the player must do is run out of Safari Zone steps during the cutscene where the NPC is guiding the player to the museum. If done correctly, the player will be teleported to the Safari Zone entrance, then upon leaving will instead be exiting from the [[PokéMart]] in [[Pewter City]] and a textbox pops up. Then they must save and reset.&lt;br /&gt;
&lt;br /&gt;
Afterwards the player will find the NPC infinitely walking downwards and looping each time he goes offscreen. The player must then talk to him while standing to the right of the Pokémon Center entrance, which begins a walking sequence with the menu repeatedly popping up. Holding B allows the player to walk anywhere except down. If player uses Fly, they will be able to walk through walls in any direction while holding the B button, until they enter a door or Trainer battle.&lt;br /&gt;
====Outcome====&lt;br /&gt;
If done correctly the player will enter a state where they can walk through any solid object. If the ledge jump method was used, the player can still talk to NPCs and interact with them as normal. If the Pewter Museum guide method was used, the player cannot interact with NPCs or objects on the overworld. Trainer battles will still trigger (however, upon completion of the battle, normal collision effects will be restored) and normal chat dialogue will remain. The player can interact with the &amp;quot;on display&amp;quot; Pokémon in Fuchsia City where their only dialogue is &amp;quot;!&amp;quot;. If the player heads to Cycling Road and finishes a trainer battle, they can walk around without a bike. If the player battles a trainer while standing on water, they will be unable to move in any direction without the use of Surf after the battle.&lt;br /&gt;
&lt;br /&gt;
The player is also able to fly and retain the ability to walk through walls. Under certain scenarios, this glitch may trigger the Glitch City glitch. Depending on the location, the overworld can have incorrect tilesets. For example Indigo Plateau has a unique tilesets, thus Flying there then walking in other places in Kanto causes buildings and other tiles to look unusual.&lt;br /&gt;
&lt;br /&gt;
Saving the game and reloading it restores normal collision effects. If the player stands on Cycling Road and saves and loads the game, they can walk around on Cycling Road without a bicycle. Saving and loading the game while on a water tile causes the player to be unable to move without the use of Surf. Saving and loading the game while standing on top of the guard to the S.S. Anne allows the player to enter the bridge and then the ship. If an NPC forces the player to move, the glitch is cancelled.&lt;br /&gt;
&lt;br /&gt;
This glitch may also replace the sprites of some Trainers.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Nfumn28lC0M|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Yami shop===&lt;br /&gt;
The &amp;quot;Yami shop&amp;quot; glitch changes the selection of items that can be bought in any [[Poké Mart]]. To perform it the player must have obtained a glitch item with an unterminated name, one recommended item is &amp;quot;PC&amp;quot; in {{game|Red and Blue|s}} which can be obtained with [[item underflow]]. The player must first open the Pokémon menu in a certain location, the most recommended location is in front of the cashier, however it can be done in certain other locations as long as at least one tree tile is between the Pokémon menu and player&#039;s name, and the player does not open the Start menu again before speaking to the cashier. Next the player should attempt to sell the glitch item and cancel (sometimes the player is unable to sell it). The music will then fade out, then at this point the player should select &amp;quot;Buy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing this corrupts the selection of purchasable items, allowing glitch items or normally non-purchasable items to be bought. The player can now buy items such as [[Safari Ball]]s or [[Master Ball]]s, and other items which normally cannot be bought ([[Oak&#039;s Parcel]], [[Gym Badges]], etc). Many items that are normally unable to be bought will not have a price. The selection of items vary depending on where the player last opened the Pokémon menu.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|StkqT6oK5KI|name=TheZZAZZGlitch|TheZZAZZGlitch|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===ZZAZZ===&lt;br /&gt;
{{main|ZZAZZ glitch}}&lt;br /&gt;
&lt;br /&gt;
==Red and Blue==&lt;br /&gt;
===All releases===&lt;br /&gt;
====Evolution stone bypassing====&lt;br /&gt;
{{GlitchResearch|Glitch Pokémon which evolve by items}}&lt;br /&gt;
{{cat|Pokémon that evolve by Evolution stone}} can be evolved without the use of an [[Evolution stone]] after a {{pkmn|battle}}. If the Pokémon has [[level]]ed up during the battle, and the battle has been finished with another [[Pokémon (species)|Pokémon species]] whose [[List of Pokémon by index number (Generation I)|index number]] corresponds to the [[List of items by index number (Generation I)|index number]] of the Evolution stone that causes the [[Evolution]], the game will erroneously begin the Evolution as if the Pokémon evolved after leveling up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #fff; border: 5px solid #339&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #339; color:white; {{roundytl|5px}}&amp;quot; | {{color2|FFF|Evolution stone|Stone}}&lt;br /&gt;
! style=&amp;quot;background: #339; color:white; {{roundytr|5px}}&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| {{p|Exeggutor}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8&amp;quot;&lt;br /&gt;
| [[Fire Stone]]&lt;br /&gt;
| [[MissingNo.]]{{tt|*|Index number 32, turns into Shuckle when transferred into Generation II}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Thunder Stone|Thunderstone]]&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8&amp;quot;&lt;br /&gt;
| [[Water Stone]]&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Leaf Stone]]&lt;br /&gt;
| {{p|Psyduck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some [[glitch Pokémon]]&amp;lt;!--which ones?--&amp;gt; with unusual evolution flags may evolve this way according to the game &#039;after exposure to an item&#039;, which is not necessarily an Evolution stone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Youtubevid|C3H-zaU6GPs|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Fire}}&lt;br /&gt;
&lt;br /&gt;
====Freezing the game in Oak&#039;s Laboratory====&lt;br /&gt;
If the player holds &amp;quot;A&amp;quot; at the moment they interact with the Poké Ball in Oak&#039;s Laboratory, the game will be frozen until the player lets go of the button.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|3dYWCKeTDXM|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Green}}&lt;br /&gt;
&lt;br /&gt;
====Hooked Dragonite glitch====&lt;br /&gt;
The Hooked Dragonite glitch is one of several odd effects that can occur after running out of Safari Zone steps while the NPC is guiding Red to the [[Pewter Museum of Science]]. The player must first perform the Fight Safari Zone Pokémon trick and try to run out of steps as the NPC in Pewter City is guiding the player to the museum. If done correctly, the player will be teleported to the Safari Zone entrance, then upon leaving will instead be exiting from the [[PokéMart]] in [[Pewter City]] and a textbox pops up. Then they must save and reset.&lt;br /&gt;
&lt;br /&gt;
Afterwards the player will find the NPC infinitely walking downwards and looping each time he goes offscreen. The player must then talk to him while standing to the left of the Pokémon Center entrance, then instead of a usual walking sequence, Red and the NPC will be indefinitely standing in place while the &amp;quot;follow me&amp;quot; music slowly fades out. Eventually this &amp;quot;staring contest&amp;quot; ends with the textbox that would&#039;ve been displayed once the walking sequence ends. Closing the textbox will put the player in a battle with a &amp;quot;Hooked Dragonite&amp;quot; (hence the name) with the Gym Leader battle music, however all of the player&#039;s controls are disabled and they are soft locked.&lt;br /&gt;
&lt;br /&gt;
Talking to the Pewter Museum guide at different locations will cause other effects to occur, one example includes an alternative  method to [[#Walking through walls|walk through walls]].&lt;br /&gt;
&lt;br /&gt;
=====Causes=====&lt;br /&gt;
The first part of the glitch is caused by interrupting the walking sequence. When the NPC is spoken to, the game disables all of the player&#039;s controls and moves Red and the NPC at the same time to give the illusion that Red is following him, then once it ends, the NPC walks down to leave and the controls are returned to the player. If the walking sequence is interrupted, controls are not returned to the player, however thanks to a failsafe mechanic, controls are returned if the player enters another map. After exiting from Pewter City&#039;s PokéMart, saving and resetting confuses the game into making the NPC infinitely walk down for 256 steps instead of the usual four. Because the NPC was never intended to walk this far, the game&#039;s variables soon overflow forcing him to warp to the top of the visible area.&lt;br /&gt;
&lt;br /&gt;
The effects of this glitch are caused by a buffer overflow that occurs based on the game trying to find a path for the NPC to take in order to reach the destination. The game searches player coordinates from a table to determine the various movements that can be used to bring the player to their destination, as the path is different depending on where he was spoken to. If the coordinates are not present on the table, the game searches beyond the table to find one (as the player was not intended to be able to speak to the NPC in these locations). Most of the time the game cannot find any and the game will soft lock. However if a matching entry happens to be found, the game will use it as movement data and copy it to a buffer until it reaches the first 0xFF terminator byte. The hooked Dragonite is the result of changing the address $D059, &#039;&#039;wCurOpponent&#039;&#039;, and the reason controls are disabled is because they were unable to be unlocked when the battle starts with the hooked Dragonite.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|RkKatd72PiQ|name=TheZZAZZGlitch|TheZZAZZGlitch|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Indoor fishing oversight====&lt;br /&gt;
In [[Cerulean Gym]], the [[water tile]]s have [[wild Pokémon]] data programmed in, which allows players to [[Fishing|fish]] {{OBP|Pokémon|species}}. In {{game|Yellow}}, the [[Old Rod]] and [[Good Rod]] work, but the [[Super Rod]] doesn&#039;t. The bug then returned in {{game|Gold and Silver|s}}, but it was fixed once more in {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
[[Lorelei]]&#039;s room in [[Indigo Plateau]] also has this issue, which was fixed in Yellow as well.&lt;br /&gt;
&lt;br /&gt;
====Invisible PC access====&lt;br /&gt;
[[Celadon Hotel]] is based on the layout design of a [[Pokémon Center]]. In this map, if the player stands in front of where the PC would be in a Pokémon Center, the player can access an invisible PC.&lt;br /&gt;
&lt;br /&gt;
There are also invisible PCs in the same position (accessible by facing up with the coordinates x=13, y=4 xblock=1, yblock=0) in [[Kanto Safari Zone|Safari Zone]] rest houses 2, 3 and 4 ([[List of locations by index number (Generation I)|maps 223-225]]), but these positions are not normally accessible, so memory hacking must be done or [[Arbitrary code execution]] [http://glitchcity.info/w/index.php?title=Invisible_PCs&amp;amp;stable=0#8F_method written using the 8F item] can allow these extra PCs to be accessible without cheating.&lt;br /&gt;
&lt;br /&gt;
All known invisible PCs do not exist in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|odGZR7nKjnA|channel/UCzozMcF1kcR9dzsdEkRHdaw|name=Gligar13Vids|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
Extra invisible PCs:&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bGN01mU5as0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Lift Key overworld misplacement====&lt;br /&gt;
[[File:RB Lift Key Glitch.png|thumb|256px|The Lift Key glitch]]&lt;br /&gt;
In the [[Team Rocket Hideout|Rocket Hideout]], if the player is standing to the left of the {{tc|Team Rocket Grunt}} who has the [[Lift Key]] and talks to him, the Lift Key will appear underneath the player when he drops it. The player can still move around and collect it if he moves downward.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{game|Yellow}}, due to the Grunt automatically dropping the Lift Key as soon as he is defeated.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ykjE6rKWSug|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Lift goes to the same floor====&lt;br /&gt;
&lt;br /&gt;
In any lift of Pokémon Red/Blue/Green and Yellow, if the player chooses to go to the floor they&#039;re already on, the lift acts like it is moving.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|xmag01aksV0|/channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Blue}}&lt;br /&gt;
&lt;br /&gt;
====New-game Nidorino cry oversight====&lt;br /&gt;
During the new game tutorial, the game shows {{p|Nidorino}}&#039;s sprite but plays {{p|Nidorina}}&#039;s [[cry]].&lt;br /&gt;
{{youtubevid|wvuiZ9s5J6k|pandakekok}}&lt;br /&gt;
&lt;br /&gt;
====Oak Poké Ball delivery text overlapping====&lt;br /&gt;
If the player has no new {{OBP|Pokémon|species}} registered as caught in the [[Pokédex]] (by only having the [[starter Pokémon]]) and/or no [[Poké Ball]]s in his [[Bag]] (this includes buying/finding/obtaining any and then selling/tossing/[[PC|depositing]] them) after defeating the {{ga|Blue|rival}} on {{rt|22|Kanto}}, {{prof|Oak}} will give five {{i|Poké Ball}}s to the player after being talked to. During this event in the English versions, one of the lines of his dialogue appears over the previous line, instead of on a new one.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] occurs in all localizations of {{game|Red and Blue|s}} and in the European localizations of {{game|Yellow}}. In the Italian Pokémon Red and Blue, there&#039;s also a word in this dialogue that overlaps the right border of the text box. In English Pokémon Yellow, it was fixed but the dialogue contains a typo instead.&lt;br /&gt;
{{youtubevid|M_0ivinox1Q|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
====Overworld sprite misplacement====&lt;br /&gt;
If the player does not have the {{ka|Secret Key}} to the [[Cinnabar Gym]], and {{m|surf}}s on the east coast and returns to land directly in front of the Gym, a man will appear on the roof of the Gym.&lt;br /&gt;
&lt;br /&gt;
A similar effect happens if the player walks into the [[Vermilion Gym]], walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gate to {{rt|17|Kanto|Cycling Road}}. One of the Trainers in the Gym will be misplaced and return to his usual spot once the text box disappears, and when in the gate there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
&lt;br /&gt;
Both of these variations of this glitch were fixed in some European releases of {{game|Red and Blue|s}}, such as the Spanish version, and in all releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FYMjkCueKlo|channel/UCpF5oGpU91S5gHbT8lppXGw|name=Blaziken257|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Pewter Gym skipping====&lt;br /&gt;
{{main|Pewter Gym skip glitch}}&lt;br /&gt;
&lt;br /&gt;
====Trade palette glitch====&lt;br /&gt;
If the player sees the data of any Pokémon, the palette will change its colors depending on the color of the Pokémon and the HP it has at the moment. This bug was fixed in Pokémon Yellow.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Qsj8olzUqZc|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===English versions only===&lt;br /&gt;
====Fight Safari Zone Pokémon trick====&lt;br /&gt;
{{main|Fight Safari Zone Pokémon trick}}&lt;br /&gt;
&lt;br /&gt;
====Instant Text trick====&lt;br /&gt;
If the player goes into the Cerulean City Bike Shop without a bike voucher and cancels out exiting the shopping menu of the bike shop, the game never resets a text based flag. Instead of the game showing all the text character by character, it will instead now show all text on screen instantly. Going back to the shop later and buying the bike will reset the flag.&lt;br /&gt;
&lt;br /&gt;
====Old man glitch====&lt;br /&gt;
{{main|Old man glitch}}&lt;br /&gt;
&lt;br /&gt;
===Japanese Red and Green===&lt;br /&gt;
====Binding move wrong side fainting glitch====&lt;br /&gt;
This glitch was introduced in the later revision (v1.1) of Red and Green and seemingly does not occur in the v1.0 release. It was fixed in the English Red and Blue.&lt;br /&gt;
&lt;br /&gt;
When the player&#039;s Pokémon is immobile due to being trapped by the opponent&#039;s {{cat|Binding moves|binding move}}, but the opponent faints due to {{status|burn}} or {{status|poison}}, then the player&#039;s Pokémon will faint in addition to the opponent&#039;s Pokémon. This does not occur if the player&#039;s Pokémon is the one using the binding move. Despite the player&#039;s Pokémon fainting, it will still have full health on the Pokémon menu.&lt;br /&gt;
&lt;br /&gt;
In a link battle, because the Pokémon is only considered to faint on its Trainer&#039;s side of the link and not its opponent&#039;s side, it can cause a communication error.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|mJUOy-c4cCQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Broken hidden items====&lt;br /&gt;
{{main|Broken hidden items}}&lt;br /&gt;
In {{game|Red and Green|s}}, there are six hidden items that do not function correctly. These hidden items are believed to have been fixed in [[Pokémon Blue Version (Japanese)|Japanese Pokémon Blue]] and later versions (including the localized versions of the [[Generation I]] games).&lt;br /&gt;
&lt;br /&gt;
Picking up one of these six specific hidden items causes the other five hidden items to disappear. If the player hands over a [[Fossil]] to the scientist in [[Cinnabar Island]]&#039;s [[Cinnabar Lab|Pokémon Lab]] (even if they choose not the revive it), all six hidden items reappear.&lt;br /&gt;
&lt;br /&gt;
The broken hidden items cannot be detected by the [[Dowsing Machine|Itemfinder]]. Instead, five of these six items have another set of coordinates that the Itemfinder believes them to be located at instead, although there is no item hidden at that position.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|THTEoXhPFRk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Fainted lead experience oversight====&lt;br /&gt;
{{glitchResearch|Multiple fainted lead Pokémon, other versions}}&lt;br /&gt;
Before starting a Trainer battle, if the lead user Pokémon is fainted, the Pokémon sent out following it will receive half experience, even though the fainted Pokémon did not participate.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Sy1_Sgbhxu4|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Saffron Gym glitches====&lt;br /&gt;
Losing to [[Sabrina]] in the original versions and returning to the Saffron Gym, will cause the player to receive the post-victory text, TM46 and the Marsh Badge.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EF3RlidjDJk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
After the battle, if the player exits the last text box before returning to the overworld with B, and immediately holds A, Sabrina&#039;s before battle text will run again, allowing the player to rematch Sabrina indefinitely.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|_XTVUo9kWKw|channel/UC2BX5JgTuHBF1xyn9fPfzJA|name=Exarion|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
===Japanese Red, Green, and Blue===&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of {{game|Red and Green|s}} (1.0 and 1.1) unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
====Articuno binoculars cry glitch====&lt;br /&gt;
This glitch involves listening to the cry of the {{p|Articuno}} in the binoculars on the second floor of the gate on Route 15. Listening to it in succession many times can corrupt the cry.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|B5ZIz8vb6aQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Empty Pokémon List====&lt;br /&gt;
If the player withdraws the [[Potion]] from the PC at the very start of their adventure (meaning before they receive their [[starter Pokémon]]) and then attempts using it, an empty [[Party|Pokémon List]] will appear and the Potion can be used, albeit to no effect. This was fixed for international releases and Pokémon Yellow, which will state &amp;quot;&#039;&#039;You don&#039;t have any&#039;&#039;{{sup/1|RB}}/&#039;&#039;a&#039;&#039;{{sup/1|Y}} &#039;&#039;POKéMON!&#039;&#039;&amp;quot; (Japanese: &#039;&#039;&#039;ポケモンが　1ぴきも　いない！&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|rbJCEt6HKhM|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Full Box glitch====&lt;br /&gt;
If the player has six Pokémon in their party and all full [[Pokémon Storage System]] Boxes before watching the {{ka|old man}}&#039;s catching demonstration, the game will state that the box is full when the old man tries to capture the {{p|Weedle}}. The game will try to use the Poké Ball again infinitely afterwards, and every attempt results in this message causing an infinite loop. This forces the player to either reset the game or turn the power off. This is because the game thinks that the player is catching a Pokémon, even though it&#039;s actually the [[old man]], the game produces a &amp;quot;temporary&amp;quot; Pokémon to hold, and if the catching demonstration ends, that caught Pokémon is deleted.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in the Japanese version of {{game|Yellow}} and in the localizations.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FnCTzpgozTU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Pokédex glitch====&lt;br /&gt;
In all Japanese Generation I games, if the player evolves their starter Pokémon before bringing Oak his parcel, Oak will assume the player already has the Pokédex and will offer to rate it instead of accepting the parcel. This prevents progression in the game, as the {{ka|old man}} will not move until the player delivers Oak&#039;s parcel. The player will also be unable to buy items in the [[Viridian City]] [[Poké Mart]] (because the player is required to deliver the parcel before buying any items).&lt;br /&gt;
&lt;br /&gt;
====Select glitches====&lt;br /&gt;
{{main|Select glitches}}&lt;br /&gt;
&lt;br /&gt;
=====Dokokashira door glitch=====&lt;br /&gt;
{{main|Dokokashira door glitch}}&lt;br /&gt;
&lt;br /&gt;
=====Second type glitch=====&lt;br /&gt;
{{main|Second type glitch}}&lt;br /&gt;
&lt;br /&gt;
====Silph Co. elevator entry swapping====&lt;br /&gt;
It is possible to swap the positions of the elevator destinations in [[Silph Co.]] with the &#039;&#039;&#039;SELECT&#039;&#039;&#039; button as if they were [[item]]s. Doing this in certain ways can change the list type in at least one way (i.e. to a list of &#039;boxed Pokémon&#039;) and corrupt data.&lt;br /&gt;
&lt;br /&gt;
This glitch works in the Japanese {{game|Blue| (Japanese)}} but the effects differ from {{game|Red and Green|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fMf7_85ifc8|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Swift effect glitch====&lt;br /&gt;
{{m|Swift}} was designed to never miss, but due to a programming error in Pokémon Red, Green and Blue (as well as all known revisions of Japanese Yellow), the move is capable of missing under certain circumstances (i.e. if the foe has raised evasion, or is under the invulnerable stage of {{m|Fly}} or {{m|Dig}} or possibly from 1/256 miss chance that affects other 100% accuracy moves) unless the foe has put up a {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
This was amended in the English versions, which have Swift never miss (including when a Pokémon is under the invulnerable stage of Fly or Dig) regardless of whether the foe has set up a Substitute or not.&lt;br /&gt;
{{Youtubevid|C6Hkos4vdsU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Whirlwind text box overflow====&lt;br /&gt;
In these games, if a Pokémon uses {{m|Whirlwind}} on a Pokémon with 5 characters in its name, the exclamation mark character overlaps with the border of the text box. This was corrected in the Japanese version of {{game|Yellow}} with the addition of a line break.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|o-VeLoDMn9I|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
==Yellow==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of Japanese {{game|Yellow}} (1.0 to 1.3) unless noted otherwise.&lt;br /&gt;
===Delayed Pikachu follow===&lt;br /&gt;
{{glitchResearch}}&lt;br /&gt;
In [[Pokémon Tower]], if the player steps on the purified zone with a fainted Pikachu, and quickly pushes (B) and takes two steps, Pikachu will not match the player&#039;s first step until the player takes their second step and will continue to follow at a delay. As a result, Pikachu may end up a space distant from the player or overlapped with them. Walking back onto the purified zone while overlapped will return Pikachu&#039;s position to normal, regardless of speed.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sComMo9LaLo|channel/UCTFUiwvd-CKV0GLkf_E21Lw|name=Unowninator|Electric}}&lt;br /&gt;
&lt;br /&gt;
Thanks to the Pikachu off-screen glitch, it can be done everywhere.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Q4TQ1RsBZXM|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Freezing Pikachu===&lt;br /&gt;
If the player jumps off a cliff when Pikachu is dancing, the Pikachu&#039;s sprite will be frozen for 7–8 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|9CKIshdKqW4|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===NPC over the grass===&lt;br /&gt;
&lt;br /&gt;
In the Viridian Forest, there is a Lass whose sprite is clearly over the grass. This trainer won&#039;t move because she doesn&#039;t have a range at which she will walk up to the player, so she has to be battled by walking up and talking to her.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Nwf3YeMEzus|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Friendship item effect===&lt;br /&gt;
This causes a no-effect [[item]] to still increase {{ga|Red&#039;s Pikachu|Pikachu}}&#039;s friendship value. For example, attempting to use a [[Potion]] on a Pikachu that has [[fainting|fainted]] or has full health, an [[Antidote]] when Pikachu is not {{status|poison}}ed, [[Calcium]] when Pikachu has already reached its maximum {{DL|Stat|Special}} [[stat experience]], or [[X Special]] when the Special stat has already been {{DL|Stat#Stat modifiers|raised 6 stages}} in battle. This does not consume the item, so the same item can repeatedly increase Pikachu&#039;s friendship. &lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UCKFCI9m4PE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Pikachu off-screen glitches===&lt;br /&gt;
With the use of in-game event that causes a walking Pikachu to stay (Pikachu being put to sleep by {{p|Jigglypuff}} in [[Pewter City]]&#039;s Pokémon Center, Pikachu meeting [[Bill]] at {{rt|25|Kanto|Cerulean Cape}}, Pikachu falling in love with {{p|Clefairy}} at the [[Pokémon Fan Club]]) one can bring the walking Pikachu off the screen and cause memory corruption glitches such as a forced [[Glitch City]] and causing NPCs to turn when they shouldn&#039;t, or even having their save file deleted.&lt;br /&gt;
&lt;br /&gt;
For each step Pikachu is off the screen, a memory address is corrupted from D437 and onward, and the values depend on where the player steps, with south being 01, north being 02, west being 03 and east being 04. Through this, the player can make Pikachu&#039;s happiness one of these low values, cause a Glitch City and through specific movement, set the play time to 255:59.&lt;br /&gt;
&lt;br /&gt;
In addition to use an in-game event that causes Pikachu to stay, Pikachu can also be forced off the screen with a certain [[Glitch City]] such as {{rt|20|Kanto|Sea Route 20}}&#039;s Safari Zone exit Glitch City, or specific glitch items, including the {{DL|Glitch|glitch item}} “Lg-” (hex:6E) and “Rival&#039;s” effect/“Jack” effect glitch items such as “E tE” (in Red/Blue) or “o” (in Yellow); hex:94.&lt;br /&gt;
&lt;br /&gt;
With more advanced applications of the glitch, it is possible to max out Pikachu&#039;s happiness or cause it to do one of four special actions (winking, the fishing action, the confused action or the &#039;disapproval&#039; action) when the player character talks to it. [[Arbitrary code execution]] is also possible by creating a specific glitch sign in the Pokémon Fan Club.&lt;br /&gt;
&lt;br /&gt;
All glitch items are available with the [[item underflow]] glitch. Lg- is also available through [[pPkMnp&#039; &#039;]] (Ditto glitch Special 194) converting a Super Rod when it is the fifth item.&lt;br /&gt;
&lt;br /&gt;
Through an in-game event that causes a walking Pikachu to stay:&lt;br /&gt;
{{Youtubevid|vcfjsHsbAkE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
Through a Glitch City and glitch item:&lt;br /&gt;
{{Youtubevid|l7FBp1BOEM0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
Pikachu off-screen text box arbitrary code execution:&lt;br /&gt;
{{Youtubevid|evdxp0UgunQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
==Glitches involving communication with the Generation II games==&lt;br /&gt;
===Time Capsule exploit===&lt;br /&gt;
{{main|Time Capsule exploit}}&lt;br /&gt;
&lt;br /&gt;
===Trade evolution learnset oversight===&lt;br /&gt;
[[Generation I]] Pokémon that can evolve by trading can be taught glitch moves through this glitch. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause that move to become a glitch move.&lt;br /&gt;
&lt;br /&gt;
For example, trading a level {{#switch:{{#expr:{{#time:U}} mod 3}}|0=34 {{p|Graveler}}|1=34 {{p|Machoke}}|2=31 {{p|Kadabra}}}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the {{#switch:{{#expr:{{#time:U}} mod 3}}|0=Graveler|1=Machoke|2=Kadabra}} evolve into {{#switch:{{#expr:{{#time:U}} mod 3}}|0={{p|Golem}}|1={{p|Machamp}}|2={{p|Alakazam}}}}. Since it is level {{#switch:{{#expr:{{#time:U}} mod 3}}|0=34|1=34|2=31}}, it will learn {{#switch:{{#expr:{{#time:U}} mod 3}}|0={{m|Rollout}}|1={{m|Vital Throw}}|2={{m|Future Sight}}}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move, so it will become {{#switch:{{#expr:{{#time:U}} mod 3}}|0={{m|TM05}}|1={{m|TM33}}|2={{m|TM48}}}}.&lt;br /&gt;
&lt;br /&gt;
==Glitches involving communication with Poké Transporter and Pokémon Bank==&lt;br /&gt;
===Pokémon Bank hex:FF glitch Pokémon glitch===&lt;br /&gt;
{{GlitchResearch|Test other glitch Pokémon. Check if there are other ways to prepare the box.}}&lt;br /&gt;
If a player attempts to transfer a Box 1 that has one Pokémon, an [[&#039;M (00)]] or [[3TrainerPoké $]] and eighteen Pokémon (in that order) through Poké Transporter and a 3DS Virtual Console versions of Red, Blue and Yellow, the Generation I game will be left with one [[&#039;M (FF)]] or [[Q ◣]] which is an [[unstable hybrid Pokémon]] of &#039;M (00) or 3TrainerPoké $ with a blank OT, ID of 00000 and no moves.&lt;br /&gt;
&lt;br /&gt;
This Pokémon can be used for the [[Pokémon merge glitch]] unless stabilized through Day Care back into &#039;M (00) or 3TrainerPoké $.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der ersten Generation]]&lt;br /&gt;
[[es:Lista de glitches de la primera generación]]&lt;br /&gt;
[[fr:Liste des bugs de la première génération]]&lt;br /&gt;
[[it:Elenco glitch in prima generazione]]&lt;br /&gt;
[[ja:裏技一覧 (第一世代)]]&lt;br /&gt;
[[zh:游戏漏洞（第一世代）]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&amp;diff=3509765</id>
		<title>List of glitches in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&amp;diff=3509765"/>
		<updated>2022-04-17T09:54:49Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* ZZAZZ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|article|Loads of missing newly discovered glitches; could also use some better organization; probably should make a section for &amp;quot;all handheld games&amp;quot; vs &amp;quot;all games&amp;quot; seeing how there&#039;s lots of in-battle glitches that were alternately fixed or still occur in Stadium}}&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation I]] [[core series]] [[Pokémon games]]. It applies to both the original [[Game Boy]] and the [[Nintendo 3DS|3DS]] [[Virtual Console]] releases unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
==All games==&lt;br /&gt;
{{incomplete|section|cf. English and other localizations with the original Japanese releases}}&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of {{game|Red and Green|s}} (1.0 and 1.1) and of Japanese {{game|Yellow}} (1.0 to 1.3) unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
===0 damage glitch===&lt;br /&gt;
If a damaging [[move]]&#039;s [[damage]] calculation yields 0 if it hits a Pokémon whose both [[type]]s resist the move&#039;s type, the move will instead miss as if it were ineffective.&lt;br /&gt;
&lt;br /&gt;
===0 ERROR glitch===&lt;br /&gt;
{{main|0 ERROR}}&lt;br /&gt;
A glitch similar to the [[Mew glitch]] that causes {{rt|6|Kanto}} to become glitched.&lt;br /&gt;
&lt;br /&gt;
===1/256 miss glitch===&lt;br /&gt;
In the [[Generation I]] handheld games, all moves are 1/256 more likely to miss than was intended, including 100% [[accuracy]] moves. In non-Japanese versions, {{m|Swift}} and {{m|Bide}} skip accuracy checks and always hit, regardless of this bug.&lt;br /&gt;
&lt;br /&gt;
Moves with 100% accuracy have a 255/256 (~99.6%) chance of hitting (without {{stat|accuracy}} nor {{stat|evasion}} modifiers). Other moves also have 1/256 less accuracy than was intended.&lt;br /&gt;
&lt;br /&gt;
The glitch occurs due to the accuracy check using a &amp;quot;strictly less than&amp;quot; comparison instead of a &amp;quot;less than or equal to&amp;quot; comparison. If a randomly generated integer between 0 and 255 (inclusive) is strictly less than the move&#039;s accuracy (after applying accuracy and evasion modifiers), the move hits; however, if the random number is exactly 255, the random number cannot be less than the move&#039;s modified accuracy (regardless of its value).&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}}, the randomly generated integer is between 0 and 254 (inclusive). This prevents moves with 100% accuracy from missing, but also slightly increases the probability of lower accuracy moves of hitting.&lt;br /&gt;
&lt;br /&gt;
In {{game|Gold and Silver|s}}, if the move has 100% accuracy (after applying accuracy and evasion modifiers and the [[Bright Powder|BrightPowder]] modifier), the move skips the rest of the accuracy check and hits. This prevents moves with 100% accuracy from missing, but does not affect the chance of hitting for moves with lower accuracy.&lt;br /&gt;
&lt;br /&gt;
===Battle draw theme oversight===&lt;br /&gt;
Prior to [[Generation II]], having the player character draw in a [[Pokémon battle]] causes the victory theme to play even though the player has lost.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|HDWoG2BCGbU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Disabling NPCs animation===&lt;br /&gt;
When the player walks, the screen moves the objects of the stage where player is, including NPCs. That movement alters the animations of the NPCs, disabling their animations.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|j5ciB3oMXBc|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceandMissingNo.|Flying|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Bide errors===&lt;br /&gt;
The stored damage from {{m|Bide}} can hit (but not always) a Pokémon under the invulnerable stage of {{m|Fly}} or {{m|Dig}}. If Bide deals damage to a Pokémon under Fly or Dig, the game will reveal its sprite early. This also causes a small animation glitch with Dig where it appears that the enemy Pokémon rises from the ground off the top of the screen instead of the enemy rising up from &#039;underground&#039;. There is no animation glitch with {{m|Fly}} because the game has no animation on the opponent&#039;s side of Fly returning from the top of the screen to the ground—the game only reveals the sprite.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|mpHw7CPQdQY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Flying|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Cable Club escape===&lt;br /&gt;
{{main|Cable Club escape glitch}}&lt;br /&gt;
&lt;br /&gt;
===Catch rate RNG oversight===&lt;br /&gt;
Due to the combination of the way the games&#039; random number generator is implemented and the capture algorithm using rejection sampling to generate a random number from a limited range for Great and Ultra/Safari Balls, there is a significant bias to RNG outcomes for these balls; Ultra Balls can for instance be less effective than Poké Balls against Pokémon with high catch rates at full health, and Pokémon with lower catch rates are significantly harder to catch in an Ultra or Safari Ball at full health than they should, while being easier to catch at low health.&amp;lt;ref&amp;gt;[https://www.dragonflycave.com/mechanics/gen-i-rng Gen I Capture RNG Mechanics - The Cave of Dragonflies]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Changing NPC sprites===&lt;br /&gt;
When the walking through walls glitch is used and the player flies to [[Lavender Town]], they can activate this glitch. They must walk down to {{rt|12|Kanto}} and walk through the side of the gate rather than actually going into the gate. Once this has been done, every [[Non-player character|NPC]] will have the same sprite as the player. Encountering a [[wild Pokémon]] fixes the sprites. This is due to the fact that the game fails to load the sprite graphics properly.&lt;br /&gt;
&lt;br /&gt;
===Counter glitches===&lt;br /&gt;
{{m|Counter}} may strike back damage from an attack that isn&#039;t Normal- or Fighting-type. For this to happen, the Counter target must have not selected any move the turn Counter was used (for example, due to being frozen, asleep, or switching out), and must have moved first and used a Normal- or Fighting-type damaging move the previous turn. In addition, Counter may also strike back damage from one&#039;s own attack. This occurs if the Counter target previously used a Normal- or Fighting-type damaging move before the Counter user successfully used any damaging move during the same turn. If, in the next turn when Counter is used, the Counter target doesn&#039;t select a move, the Counter user&#039;s own damage will be dealt.&lt;br /&gt;
&lt;br /&gt;
In Link Battles, Counter may also trigger desynchronization errors. This occurs due to the last move pointed by the cursor in the move selection menu being treated by the last move actually used if the Pokémon switches out. This oversight can also be exploited outside of link battles to make the opponent&#039;s Counter hit or miss at will under specific circumstances.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ftTalHMjPRY|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Normal|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Critical hit ratio error===&lt;br /&gt;
{{m|Focus Energy}} and [[Dire Hit]]s are intended to quadruple the [[critical hit]] rate, but due to a glitch, they will quarter the chance of scoring a critical hit. This was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
===Cut glitch===&lt;br /&gt;
The &#039;&#039;&#039;Cut glitch&#039;&#039;&#039; can refer to two different glitches in [[Generation I]] involving the move {{m|Cut}}.&lt;br /&gt;
&lt;br /&gt;
====Invisible tree====&lt;br /&gt;
There is a tree near the bottom of {{rt|14|Kanto}}. If this particular tree is cut down and then the player walks five steps west from where the tree was (so that the spot where the tree used to be is at the edge of the screen) and then walks back their path will be blocked as if a tree was still there. Even though the tree is not visible, it can still be cut down normally using the move {{m|Cut}}.&lt;br /&gt;
{{youtubevid|jNUxFt8OPSI|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
====Standing on a tree====&lt;br /&gt;
[[File:Cut glitch.png|thumb|{{ga|Red}} standing on top of the tree outside [[Vermilion Gym]]]]&lt;br /&gt;
[[File:Yellow Pikachu tree Cooltrainer glitch.png|thumb|{{ga|Red&#039;s Pikachu|Pikachu}} standing on top of a tree in Celadon Gym]]&lt;br /&gt;
If the player {{m|cut}}s down a tree, stands on the spot where the object was, [[save]]s, turns the game off, then loads it, the player will be standing on the tree. The same can happen with {{ga|Red&#039;s Pikachu|Pikachu}} in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
In [[Celadon Gym]] in Pokémon Yellow, Pikachu can also end up standing on a tree after certain battles.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs because the [[Generation I]] engine would not store the data needed to remember that the tree had been cleared.&lt;br /&gt;
&lt;br /&gt;
===Cycling Road access requirement bypassing===&lt;br /&gt;
If the player does not have a [[Bicycle]] (or it has been deposited in the PC), it is still possible to reach {{rt|17|Kanto|Cycling Road}} by holding down the left button while the guard attempts to prevent the player from entering the Cycling Road. Upon entering Cycling Road, the player will be automatically riding a bike, despite not having one.&lt;br /&gt;
&lt;br /&gt;
This is because pressing left on the d-pad actually overrides the &amp;quot;walk back to the right&amp;quot; movement, thus ignoring the return movement.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OCyYJHf-apw|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Defrost move forcing===&lt;br /&gt;
If a {{status|frozen}} Pokémon is defrosted before it would have moved that turn, it uses a move that turn, even though it couldn&#039;t select a move that turn due to being frozen. However, this move can differ between the games in a link battle, causing desynchronization. Additionally, this can also allow a Pokémon to use a move with no [[PP]] remaining, causing an underflow.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is defrosted, in the game of the owner of the defrosted Pokémon, the move used will be the last move the player had the cursor over. Since the player does not get to select a move while frozen, this can be a move of another Pokémon in the party. The value that manages this is set to 0 at the start of a link battle, so if the player has never moved the cursor over a move during that battle, the used move will be the glitch move {{m|--}}.&lt;br /&gt;
&lt;br /&gt;
In the game of the other player, the move used will be the last move used by the defrosted Pokémon (reset upon switching), or the first listed move if it has not used a move since switching.&lt;br /&gt;
&lt;br /&gt;
PP is deducted from the move the Pokémon uses in other player&#039;s game (even in its owner&#039;s game), regardless of its current PP. If the move had 0 PP, it underflows to 63 PP and removes the effect of one [[PP Up]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|iSSf4XaqGAU|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Ice}}&lt;br /&gt;
&lt;br /&gt;
===Division by 0===&lt;br /&gt;
During damage calculation, the game will eventually attempt to divide by 0 in the following two cases. In both cases, this causes the game to [[Game freeze#&amp;quot;Softlocking&amp;quot;|freeze]] indefinitely (due to the algorithm looping infinitely).&lt;br /&gt;
&lt;br /&gt;
The attacker&#039;s current Attack/Special stat is higher than 255 and the defender&#039;s current Defense/Special stat is lower than 4.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|V6iUlyS8GMU|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|HP}}&lt;br /&gt;
&lt;br /&gt;
The defender&#039;s current Defense/Special stat is 512 or 513 and the defender has used {{m|Reflect}}/{{m|Light Screen}}. In addition, if its current Defense/Special stat is 514 or higher when {{m|Reflect}}/{{m|Light Screen}} is up, it will be treated as if it was much lower due to a roll-over glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fVtO_DKxIsI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Dual-type damage misinformation===&lt;br /&gt;
In [[Generation I]], Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed.&lt;br /&gt;
&lt;br /&gt;
For example, {{type|Grass}} moves do neutral damage to {{p|Gyarados}}, but if Gyarados is hit by a Grass-type move, the game erroneously states that the attack is &amp;quot;not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game prioritizes on which message to display for each &#039;special&#039; scenario (where normal damage is not dealt) based on each scenario&#039;s internal ordering. The higher the ordering determines what message the game will display. Grass against Water as 200% damage for instance is the 4th entry, whilst Grass against Flying as 50% damage is the 27th. Consequently, in this example, the game chooses the message for scenario #27, returning the wrong message &amp;quot;It&#039;s not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This glitch does not occur in {{eng|Pokémon Stadium}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|yP6EhW2r57A|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|???}}&lt;br /&gt;
&lt;br /&gt;
If an attack is super effective or not very effective against one type and does no damage against another type (for example, {{m|Dig}} against {{p|Charizard}}), the game will erroneously state that the attack missed.&lt;br /&gt;
&lt;br /&gt;
====Order of priority of messages====&lt;br /&gt;
This list is presented in the reverse order to which they are stored in the game data. Messages higher on the list take priority over those lower on the list.&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attacking type&lt;br /&gt;
! Effectiveness&lt;br /&gt;
! Defending type&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The text for Dragon being super effective against Dragon is unused as the only Dragon type move in Generation I was [[Dragon Rage]], a move that does a fixed 40 damage to the target that is unaffected by type effectiveness.&lt;br /&gt;
&lt;br /&gt;
===Exp. All oversight===&lt;br /&gt;
{{main|Experience#Apparent Exp. All programming error in Generation I}}&lt;br /&gt;
If the player has an [[Exp. Share|Exp. All]] in their bag and uses two or more Pokémon from their party in battle, then the total amount of experience gained overall will be decreased depending on the number of Pokémon used.&lt;br /&gt;
&lt;br /&gt;
===Experience PC withdrawing glitch===&lt;br /&gt;
In Generation I, attempting to withdraw a level 1 Pokémon using the &amp;quot;[[Experience#Medium Slow|Medium Slow]]&amp;quot; growth algorithm will [[Game freeze#&amp;quot;Softlocking&amp;quot;|softlock]] the game. This also applies to Pokémon using the &amp;quot;[[Experience#Medium Fast|Medium Fast]]&amp;quot; growth algorithm for Level 255, &amp;quot;[[Experience#Fast|Fast]]&amp;quot; for Level 255, and &amp;quot;[[Experience#Slow|Slow]]&amp;quot; for Level 237.&lt;br /&gt;
&lt;br /&gt;
Certain glitch Pokémon use [http://forums.glitchcity.info/index.php?topic=6588.0 invalid growth algorithms] and have the game freeze when they are withdrawn at specific levels as well. For example, in {{game|Red and Blue|s}}, [[&#039;M (00)]] uses an invalid experience curve 26 and the game will freeze if the player attempts to withdraw a level 0 &#039;M (00). Level 0 &#039;M can be found with the [[old man glitch]] if the player does not pick a preset name.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Pokémon in the &amp;quot;Medium-Slow&amp;quot; growth algorithm is withdrawn between Levels 245 to 255, it will become a Pokémon with a level between 59 and 125, depending on the exact Level of the Pokémon deposited. A Pokémon in the &amp;quot;Medium-Slow&amp;quot; growth algorithm that is withdrawn between 238 and 255 will become a Pokémon with a level between 39 and 146. A Pokémon withdrawn in this manner will have its stats recalculated, which may lead to it having more HP than its maximum HP.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1NFojS1JlAGvfBlqfLJyGwUO3iZCG5UQvItr7xrHup8U/edit?pli=1&amp;amp;pageId=109668335590823221919#gid=1302000118 Full Exp Data by Dabomstew - Google Sheets]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3TDXWL093AI&amp;amp;lc=z12zhldxszrqstl0b23hixpjll33sfpyl04 TPM mart buffer overflow glitch - &amp;quot;Catch &#039;em all&amp;quot; glitch (Generation I) by ChickasaurusGL on Youtube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Experience underflow===&lt;br /&gt;
{{main|Experience#Experience underflow glitch}}&lt;br /&gt;
In Generations I and II, level 1 Pokémon using the &amp;quot;Medium Slow&amp;quot; growth algorithm will jump from level 1 to level 100 after gaining a {{tt|low amount|less than 54 if total experience is 0}} of experience points.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EtkRiiwD0jc|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Ghost Bicycle glitch===&lt;br /&gt;
In Generation I games, if the player saves at the [[Cycling Road]] and then creates a new game, it will not be possible to use the [[Bicycle]] or {{m|Surf}} anywhere until this glitch is fixed. If the player attempts to use either of them, it will fail and the game will display the same error message that would appear if the player tried to do this in the Cycling Road itself.&lt;br /&gt;
&lt;br /&gt;
Even with this glitch active, the player can still surf by using the surfboard item named &amp;quot;?????&amp;quot;, which is [[List of unobtainable items|not legitimately obtainable]].&lt;br /&gt;
&lt;br /&gt;
This glitch exists because the bit 5 of the memory address D732 (D731 in Yellow) is turned on while the player is in the Cycling Road. This normally causes the player to be unable to leave the Bicycle or Surf in the Cycling Road. Conversely, if this bit is turned on while the player is walking (which is not supposed to be possible in normal gameplay), it prevents the player from riding the Bicycle or using Surf anywhere. When the player creates a new game, usually all the data from the previous game (if any) is deleted, but this memory address remains in the new game.&lt;br /&gt;
&lt;br /&gt;
This glitch is fixed (that is, the memory address is properly updated) if the player [[black out|blacks out]] (either in battle or the overworld), uses {{m|Dig}}, {{m|Teleport}}, or {{m|Fly}} outside of battle, uses an [[Escape Rope]], or enters and leaves the Cycling Road.&lt;br /&gt;
&lt;br /&gt;
See also: [https://archives.glitchcity.info/wiki/WRAM_clear_oversight_(Generation_I).html WRAM clear oversight (Generation I)] in [[Glitch City Laboratories]].&lt;br /&gt;
&lt;br /&gt;
===Ghost identity unveiling===&lt;br /&gt;
It is possible to reveal the identity of a {{OBP|Ghost|literal|ghost}} in [[Pokémon Tower]] without having a [[Silph Scope]]. If the player views the [[summary|stats]] of any Pokémon in the [[party]] and then returns to battle, then the ghost&#039;s identity will be revealed. However, this glitch is only graphical, and it is still impossible to [[Pokémon battle|fight]] or catch it.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UMIowBT4Fck|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Ghost Marowak bypassing===&lt;br /&gt;
Using a [[Poké Doll]] on the {{OBP|Marowak|ghost|ghost Marowak}} in [[Pokémon Tower]] with or without the [[Silph Scope]] will cause it to permanently disappear.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|p_muMF45X-4|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Glitch City===&lt;br /&gt;
{{main|Glitch City}}&lt;br /&gt;
&lt;br /&gt;
===Hall of Fame corruption===&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|160px|Some corrupted Hall of Fame entries]]&lt;br /&gt;
{{main|MissingNo.#Glitches caused}}&lt;br /&gt;
When [[glitch Pokémon]] have been seen on the save file, the player&#039;s [[Hall of Fame]] is badly corrupted with entirely different Pokémon, even glitch Pokémon, and very glitched characters, names and levels. This does not affect the Pokémon themselves, rather the data seen in the Hall of Fame, and is caused by the contents of the sprite decompression buffer that is stored in SRAM overflowing into memory allocated for save data when a glitch Pokémon&#039;s sprite is decompressed.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===HP recovery move failure===&lt;br /&gt;
If a Pokémon uses a recovery move ({{m|Softboiled}}, {{m|Rest}} or {{m|Recover}}) and the difference between its current HP and maximum HP is 255 or 511 (or any number that leaves a remainder of 255 when divided by 256), the move will fail the same way it would when the difference is 0. This glitch does not occur in Pokémon Stadium.&lt;br /&gt;
&lt;br /&gt;
This is caused by the comparison that checks whether the current HP matches the maximum HP erroneously not correctly incorporating the upper byte of the HP values.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sqkBby1HlmY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|HP}}&lt;br /&gt;
&lt;br /&gt;
===Hyper Beam + Freeze permanent helplessness===&lt;br /&gt;
If a Pokémon uses {{m|Hyper Beam}} and then becomes frozen before it&#039;s set to recharge at its following turn, the Hyper Beam user will be stuck permanently in a state of waiting to recharge, and cannot switch out or select any moves until it faints, or thaws from a {{t|Fire}} move. This glitch was fixed in all versions of [[Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|HfHSQ_XbfAk|channel/UC3Lha-y4n1fFoTyqefHo1Cg|name=SadisticMystic|Ice}}&lt;br /&gt;
&lt;br /&gt;
If the Pokémon thaws as a result of an opponent&#039;s {{m|Haze}} instead of a Fire move, the Pokémon will remain subject to this glitch, and subsequent use of a Fire move will not have any effect on its status either.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FjZreYA2m_w|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ice}}&lt;br /&gt;
&lt;br /&gt;
===Hyper Beam + Sleep move glitch===&lt;br /&gt;
If a Pokémon that has just used {{m|Hyper Beam}} and has yet to recharge is targeted with a sleep-inducing move, any other status it may already have ({{status|paralysis}}, {{status|burn}}, {{status|poison}}, or {{status|freeze}}) will be ignored and sleep will be induced regardless. In addition, the sleep-inducing move will never miss, as it will skip any accuracy checks in a similar way to {{m|Swift}}.&lt;br /&gt;
&lt;br /&gt;
Furthermore, if the Pokémon was badly poisoned (by {{m|Toxic}}), [[#Toxic counter glitches|the Toxic counter will not be reset]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|x2AgAdQwyGI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison}}&lt;br /&gt;
&lt;br /&gt;
===Index #000 post-capture===&lt;br /&gt;
In [[Generation I]], if the player manages to capture an [[&#039;M (00)]] or [[3TrainerPoké $]] an invisible wild {{p|Ditto}} will still be in battle with the player where &#039;M (00) was before, and the battle will not end. This Ditto can then be caught.&lt;br /&gt;
{{youtubevid|x_TS7pVybKg|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Invisible Prof. Oak===&lt;br /&gt;
If the player attempts to leave too many times when choosing their first Pokémon then the player, Prof. Oak and the middle Poké Ball&#039;s sprites will vanish. Pressing start will pull up some glitched text on the screen, but exiting the start menu will fix everything.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|v643yIvK6pM|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Invulnerability glitch===&lt;br /&gt;
In [[Generation I]], if a Pokémon is fully {{status|Paralysis|paralysed}} or hurts itself in {{status|confusion}} while in the semi-invulnerable stage of {{m|Fly}} or {{m|Dig}}, all moves (with the exception of {{m|Swift}}, {{m|Transform}} and possibly the unleashed damage from {{m|Bide}}) from the opponent will miss or fail until the user switches Pokémon, finishes the battle or successfully performs a {{cat|Moves with a charging turn|charging move}} (specifically, Fly, Dig, {{m|Razor Wind}}, {{m|Skull Bash}}, and {{m|Solar Beam}}). The user&#039;s Pokémon can attack normally during this glitch.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bNzDmXbZ7kY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Item duplication glitch===&lt;br /&gt;
{{main|Item duplication glitch}}&amp;lt;!-- Not R/B exclusive; happens in Yellow too if a stable MissingNo. is encountered via Ditto glitch --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item underflow glitch===&lt;br /&gt;
{{main|Item underflow}}&lt;br /&gt;
&lt;br /&gt;
===Landing on an NPC===&lt;br /&gt;
If the player lures an NPC below a ledge that can be jumped over (by blocking their movement in certain directions), it is possible to land on top of the NPC when they jump over the ledge.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ztlm3AuPBBI|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Level-up learnset skipping===&lt;br /&gt;
Pokémon cannot learn moves they should learn at a level if they earn enough experience at once to skip that level.&lt;br /&gt;
&lt;br /&gt;
For example, if a level 4 {{p|Pidgey}} earned enough experience points for defeating a single Pokémon to reach level 6, it will not learn {{m|Sand-Attack}}, a move it would normally learn at level 5.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Fvn7xHxb6BU|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Leveling past 100===&lt;br /&gt;
In Generation I and II, if a Pokémon is obtained at a level above 100, it can be leveled up with [[Rare Candy|Rare Candies]] up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will be reset to 0 due to an overflow in a single byte. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.&lt;br /&gt;
&lt;br /&gt;
In Generation II, if a Pokémon levels &amp;quot;down&amp;quot; to 100 in battle, it will attempt to learn all of its level-up moves between levels 1 and 100 (other than moves it already knows).&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Gws8iOPuj-k|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Menu glitch===&lt;br /&gt;
If the player holds A when the game is saving, the menu won&#039;t disappear until player stops holding A.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|iF1ik0TDCeI|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Mew glitch===&lt;br /&gt;
{{main|Mew glitch}}&lt;br /&gt;
&lt;br /&gt;
===Mirror Move glitch===&lt;br /&gt;
During a Link Battle, if {{m|Mirror Move}} and a {{cat|Binding moves|binding move}} (such as {{m|Wrap}} or {{m|Fire Spin}}) are used together, the two player&#039;s games may become desynchronized due to one game interpreting that the attack used was Mirror Move (and failing) and the other game interpreting that the binding move was used instead.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|O8GMyy7x3WE&amp;amp;NR|channel/UCqnd5LOJjH5SURgI2RuYFBg|name=SloshedMail|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Pallet Town NPC misplacement===&lt;br /&gt;
If the player stands outside of Professor Oak&#039;s Lab in Pallet Town, the person outside it will eventually stand on the Lab&#039;s door. This is because the door tile was programmed as a non-solid tile.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EuD_Q8MhhxE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Perpetual spinning animation===&lt;br /&gt;
If the player saves the game having just entered the Safari Zone and leaves, the game assumes that the player is just entering the Safari Zone entrance, as it does not save that the player is currently in a paid Safari Zone session. Thus, upon passing by the desk, the player is prompted to pay for another Safari Zone session, although they are now traveling out towards the town below. Because the player is supposedly in a Safari Zone session, the game counts down steps passively. Upon exiting towards the bottom into Fuchsia City, the player must Fly to Viridian City and enter Giovanni&#039;s Gym. Inside, the player must walk along the spinners, proceeding to be spun around. After taking enough steps to deplete the (invisible) counter, the player freezes, the PA &amp;quot;ding-dong&amp;quot; noise will sound, and a message will pop up saying that the player&#039;s Safari Zone session is now over. If the player is in the middle of a spin while this happens, the player will be transported to the Safari Zone entrance as if they had just left the Safari Zone, and upon moving will perform the spin animation, and move slower. The player has full control over the movement of the character; the only difference is that instead of the walking animation, the spinning animation is played.&lt;br /&gt;
&lt;br /&gt;
The glitch can be fixed by returning to the location where the player ran out of Safari Zone steps.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UhTQfoug8GU|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Changing the Player&#039;s sprite====&lt;br /&gt;
A sub glitch involves changing [[Red (game)|Red]]&#039;s sprite into the sprite of another NPC. While the player is in the perpetual spinning state, they must enter a [[Pokémon Center]] then turn on the PC while hold left, then close the PC while still holding left. Red&#039;s sprite will now be replaced with the overworld sprite of an NPC based on the location of the Pokémon Center. The following list shows the towns that correspond to which overworld sprite the player will be turned into:&lt;br /&gt;
&lt;br /&gt;
*Pallet Town: Professor Oak&lt;br /&gt;
*Viridian City: Professor Oak&lt;br /&gt;
*Pewter City: Lass&lt;br /&gt;
*Cerulean City: Lass&lt;br /&gt;
*Vermilion City: Lass&lt;br /&gt;
*Lavender Town: Jr. Trainer ♂&lt;br /&gt;
*Celadon City: Police officer&lt;br /&gt;
*Fuchsia City: Swimmer&lt;br /&gt;
*Saffron City: Jr. Trainer ♂&lt;br /&gt;
*Cinnabar Island: Professor Oak&lt;br /&gt;
*Indigo Plateau: Police officer&lt;br /&gt;
*Routes: Lass&lt;br /&gt;
&lt;br /&gt;
Leaving the building or not moving will return Red&#039;s sprite back to normal.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|pADT-D8kO4w|name=LanceAndMissingNo.|LanceAndMissingNo.|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Poison/Burn animation with 0 HP===&lt;br /&gt;
&lt;br /&gt;
If a poisoned/burned Pokémon with low HP is confused and in the next turn loses its HP, the HP will be 0, but before it faints, the message and the animation of the poison/burn will appear, although the Pokémon doesn&#039;t have any HP. This also happen with a move which reduces the user&#039;s HP, like Take Down. This was fixed in Pokémon Gold/Silver.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sIp6YsFt1Jw|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Fire}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon merging===&lt;br /&gt;
{{main|Pokémon merge glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Storage System cloning===&lt;br /&gt;
{{main|Cloning glitches#Storage system method}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Storage System healthy party deposit===&lt;br /&gt;
It is possible for the player to deposit all Pokémon except [[Fainting|fainted]] ones and a [[black out]] will occur but only after four steps in the same session. In {{2v2|Red|Blue}} it is possible to progress further by saving the game before traveling four steps to reset the &#039;remaining step count&#039; to 4 when the game is reset, though this is no longer the case in {{game|Yellow}} because the remaining step count was changed to default to 1 step. The player immediately has a black out if entering a battle with just fainted Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|b4syMSxrkbI|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|HP}}&lt;br /&gt;
&lt;br /&gt;
===Prevented progress===&lt;br /&gt;
If the player has at least two {{OBP|Pokémon|species}} registered as caught in the [[Pokédex]] before obtaining it from {{prof|Oak}} (either multiple non-related species or an evolved form of the [[starter Pokémon]]), the game will assume that they already have the Pokédex, and will not allow them to proceed.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] affects all versions of the Japanese {{game|Red and Green|s|Red, Green}} (1.0 and 1.1), {{game|Blue| (Japanese)|Blue}}, and {{v2|Yellow}} (1.0 to 1.3). The glitch is fixed in the international releases of {{game|Red and Blue|s}}, but remained in the international releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OS-v0tGk90g|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
In the Japanese Pokémon Yellow, it is also possible to perform this glitch by exploiting the [[:#Save corruption|save corruption]] glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|U05icPzktes|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Professor Oak&#039;s Poké Balls glitch===&lt;br /&gt;
If [[Professor Oak]] attempts to give the {{player}} 5 {{i|Poké Ball|Poké Balls}} at his [[Professor Oak&#039;s Laboratory|Laboratory]] when there is no space in the player&#039;s [[Bag]], the player will be unable to receive them. However, the game text will falsely indicate that they were received normally.&lt;br /&gt;
&lt;br /&gt;
This glitch is normally impossible to affect the game when the player delivers [[Oak&#039;s Parcel]] and receives 5 Poké Balls, because of the space freed up in the Bag when the Parcel is given (unless the player has a full Bag somehow including at least 2 Oak&#039;s Parcels in the same slot).&lt;br /&gt;
&lt;br /&gt;
The player is able to see this glitch in normal gameplay by playing a game with no added caught data in the [[Pokédex]], defeating {{ga|Blue}} at the optional battle on {{rt|22|Kanto}}, filling all 20 slots in the Bag with items other than the regular {{i|Poké Ball}}, and then talking with Professor Oak. He will offer the player 5 Poké Balls, but they will not be received due to the full Bag. Once this is done, the player will be permanently unable to receive these Poké Balls.&lt;br /&gt;
&lt;br /&gt;
===Psywave glitches===&lt;br /&gt;
====Psywave desynchronization====&lt;br /&gt;
If a Pokémon uses {{m|Psywave}} in a link battle, there is a small chance the games will generate a different number of pseudo-random numbers, causing desynchronization.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the player uses Psywave, if the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated; if the opponent uses Psywave, if the generated number is greater than or equal to the Pokémon&#039;s level, the number is discarded and a new number generated. As such, if the generated number is 0, the Psywave user&#039;s game will generate a new number, whereas the non-Psywave user&#039;s game will not. This causes all subsequent pseudo-random numbers to be desynchronized.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|5KmTCdnWzVI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
====Psywave infinite loop====&lt;br /&gt;
If a level 0, 1 or 171 Pokémon uses {{m|Psywave}}, the game will continuously generate pseudo-random numbers, [[softlock|hanging indefinitely]]. However, this is not an issue in normal gameplay, as Pokémon can only be obtained at these levels via glitches.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated. As such, there is no number that can be generated for a level 0 or level 1 Pokémon that will not result in the result being discarded and a new number being generated.&lt;br /&gt;
&lt;br /&gt;
If a level 171 Pokémon uses Psywave, the upper bound would be 256; however, since this value is stored in a single byte, it overflows to 0, causing the same issue as a level 0 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|VyIFL_-l2o4|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Red Bar Glitch===&lt;br /&gt;
If a Pokémon is in a critical health status, the game will start to play a sound to let the player know their Pokémon is low on health and about to possibly faint. This sound has an unintended side effect of causing other sounds and animations to not play. This glitch has become very well known and is used often in speedruns for the Generation I games.&lt;br /&gt;
&lt;br /&gt;
===Rematching Trainers===&lt;br /&gt;
To perform this glitch, the player must have some Pokémon which can lose a battle easily, so they may wish to have one Pokémon, a {{status|poison}}ed Pokémon or both. They must be inside a [[cave]], e.g. [[Mt. Moon]] or {{ka|Victory Road}}. They must, finally, have access to an unbattled Trainer who is in a [[cave]]. They must encounter a wild Pokémon while in a Trainer&#039;s eyeline. This wild Pokémon must proceed to defeat the player, sending them to a [[Pokémon Center]]. They then must re-enter the cave the Trainer is in. The Start menu will pop up. Upon closing it, the Trainer they escaped from will fight the player. However, if the player defeats them, this is not interpreted as beating the Trainer, and the player can challenge them again.&lt;br /&gt;
&lt;br /&gt;
===Rhydon glitch===&lt;br /&gt;
{{main|Rhydon glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save corruption===&lt;br /&gt;
In {{3v2|Red|Blue|Yellow}}, with no save file, when the player saves the game and turns off the power a little time after the Yes/No box disappears the player will have 255 Pokémon in the party the next time the file is loaded.&lt;br /&gt;
&lt;br /&gt;
If the player turns the power off at the wrong time, the save file will either be corrupted or will appear normal. The right time to pull off the glitch is about twenty frames after the A button is pressed, but in Yellow it is about ten frames later.&lt;br /&gt;
&lt;br /&gt;
The first few Pokémon are level 255 [[&#039;M (FF)]] (Red/Blue) or [[Q_◣]] (Yellow), with all of their stats as &amp;quot;F35&amp;quot; (65535), four TM55 as their moves with 63/0 [[PP]] and with a nickname and OT of many repeating &amp;quot;9&amp;quot;s. Pokémon past number six do not have all of these properties.&lt;br /&gt;
&lt;br /&gt;
The data regarding Pokémon past the sixth position use other parts of the game&#039;s memory misinterpreted as Pokémon data, therefore swapping these Pokémon around or healing them can affect the game. If the player switches the first Pokémon with the tenth Pokémon, they will have 255 items. Switching the items past slot 20 will allow for more precise memory editing because there are only two pairs of memory addresses manipulated; displayed as an item and item quantity, while a &amp;quot;post-six&amp;quot; Pokémon uses many more bytes.&lt;br /&gt;
&lt;br /&gt;
After performing the glitch, the poison effect will occur as the player walks around. In English versions, swapping the first-ninth Pokémon with the tenth will cause to player to have seen and owned 152 Pokémon in the Pokédex.&lt;br /&gt;
&lt;br /&gt;
The Pokémon in the 10th slot will change to a different glitch pokemon as the player walks around to different areas, making it theroetically possible to obtain every Glitch Pokémon in the game. &lt;br /&gt;
&lt;br /&gt;
Using the following equation, it is possible to calculate what memory address any item, including invalid items is using, provided that the memory address is odd.&lt;br /&gt;
&lt;br /&gt;
Memory address = [First item position address -1] + [Cursor position] + ([Cursor position -1])&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6472.msg187703.html#msg187703 Glitch City Laboratories - Pokémon Yellow &amp;quot;Save Abuse&amp;quot; Glitch thread - post by Torchickens].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The item address that follows an item is displayed as a quantity.&lt;br /&gt;
&lt;br /&gt;
====Beating the game quickly====&lt;br /&gt;
As there are no memory protection measures in place in the [[Generation I]] and [[Generation II]] games, it is possible to use this glitch to do a number of things, such as beating the game in under five minutes. Below is one method of doing this that requires no luck manipulation:&lt;br /&gt;
&lt;br /&gt;
In Pokémon Yellow, the memory address &amp;lt;tt&amp;gt;D364&amp;lt;/tt&amp;gt; is used for the last map location for walking through certain exits, including the exit for [[Red (game)|Red]]&#039;s house and the first item position address is &amp;lt;tt&amp;gt;D31D&amp;lt;/tt&amp;gt;. This means that the correct cursor position can be expressed as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;D364&amp;lt;/tt&amp;gt; = D31C + [cursor position] + [cursor position -1]&lt;br /&gt;
&lt;br /&gt;
This has no actual answer because D364 (54116) is even, so the address must be a quantity, but if &amp;lt;tt&amp;gt;D363&amp;lt;/tt&amp;gt; is used, the answer comes to hex: &amp;lt;tt&amp;gt;24&amp;lt;/tt&amp;gt; (dec: 36). Therefore, the memory address &amp;lt;tt&amp;gt;D363&amp;lt;/tt&amp;gt; (current block of the player&#039;s X-position) corresponds to item position 36 (hex: &amp;lt;tt&amp;gt;24&amp;lt;/tt&amp;gt;) and the quantity of item 36 is the aforementioned warp location address. The cursor position in hexadecimal can be checked by highlighting an item in game and checking the memory address &amp;lt;tt&amp;gt;CC35&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As the [[List of locations by index number (Generation I)|index number of Pallet Town]] is 0, the player can access 255 locations by tossing the 36th item (as tossing one ×0 item causes an underflow to 255). The index number of the [[Hall of Fame]] room is 118, so the player must toss exactly 138 of item 36 to change the warp destination to the Hall of Fame. If the player stands on the right side of the exit mat item 36 should be a [[Master Ball]], while if the player stands on the left side of the exit mat, it should be the hex:00 glitch item which would appear as some glitchy blocks with a multiplication sign in it.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OyhEKG_g53o|channel/UClgilE1XxsorM1iX9YtS4FA|name=Scykoh|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====In Japanese versions====&lt;br /&gt;
The glitch works in Japanese Blue but the game has to be reset some time after the &amp;quot;!&amp;quot; mark appears in &amp;quot;(PLAYERNAME)はレポートに しっかり かきのこした!&amp;quot;. In Japanese Yellow it is possible with the same procedure as English Red/Blue and Yellow, but in order to corrupt the number of items the player has to replace the ninth Pokémon instead of the tenth to avoid a freeze after closing the items pack.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|U05icPzktes|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save data carryover===&lt;br /&gt;
Using a procedure similar to the save corruption glitch, it&#039;s possible to begin a new save file, but having the party Pokémon from the previous save file. With an already existing save file, player must start a new game then save to overwrite the previous save, but turn off the game or reset shortly after the Yes/No box disappears. The exact timing is a difficult two frame window, doing it too early corrupts the previous save file and doing it too late completely overwrites the previous save file.&lt;br /&gt;
&lt;br /&gt;
If successful, the player will begin the new save data while having the party Pokémon from the previous save file in their party. This glitch can be used at the beginning of the game to obtain all three starter Pokémon without trading.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|LbBDINWHe2Y|name=johnr754 R.|channel/UC0ytGvIfz85oowf0UOa31CA|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save reset oversight===&lt;br /&gt;
This is a glitch that causes the player to always receive the &amp;quot;&#039;&#039;You can&#039;t get off here.&#039;&#039;&amp;quot; message when trying to use the [[Bicycle]] even when they are not on the Bicycle. It also causes the &amp;quot;&#039;&#039;Cycling is fun! Forget &amp;lt;sc&amp;gt;Surf&amp;lt;/sc&amp;gt;ing!&#039;&#039;&amp;quot; message to appear when trying to use {{m|Surf}} (using the {{DL|List of unobtainable items|?????}} &amp;quot;Surfboard&amp;quot; item doesn&#039;t cause this message to appear).&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s current save is on {{rt|16|Kanto}}, {{rt|17|Kanto}} or {{rt|18|Kanto}} (Cycling Road), the WRAM address D732 (D731 in {{game|Yellow}}) is normally set to 21h (5th bit is on).&lt;br /&gt;
&lt;br /&gt;
Normally when the player brings up the Continue/New Game/Option menu many of the variables from the current save are loaded so that the game works properly when the player selects the &amp;quot;Continue&amp;quot; option. Most of these variables are reset back to their default value if a new game is loaded but not the WRAM address D732 (possibly due to an oversight by the game developers).&lt;br /&gt;
&lt;br /&gt;
This means starting a New Game with the current save on Cycling Road will cause the &amp;quot;&#039;&#039;You can&#039;t get off here.&#039;&#039;&amp;quot; message to appear when trying to use the Bicycle from any location. The effects of this glitch are only visible once the player obtains the Bicycle or the Soul Badge and a Pokémon with {{m|Surf}}.&lt;br /&gt;
&lt;br /&gt;
The glitch can be fixed by performing any one of these actions:&lt;br /&gt;
&lt;br /&gt;
* Using {{m|Dig}}, {{m|Teleport}}, {{m|Fly}}, or an [[Escape Rope]]&lt;br /&gt;
* Entering and leaving Cycling Road&lt;br /&gt;
* Blacking out (both in battle and in the overworld)&lt;br /&gt;
&lt;br /&gt;
It has been reported that this glitch may occur without starting a new save file when the current save is on Cycling Road, but the cause is unknown.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6706.msg190402.html#msg190402 Glitch City Laboratories forums - &amp;quot;Pokemon Red/Blue Bicycle Glitch, newly discovered?&amp;quot; thread, post by VAAMusicalMike]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another version of this glitch can (but not always) appear when performing the Fossil conversion glitch in the Japanese {{3v2|Red|Green|Blue}}.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6621.msg190080.html Glitch City Laboratories forums - &amp;quot;An addendum to the Fossil conversion glitch&amp;quot; thread, post by Torchickens]&amp;lt;/ref&amp;gt; Unlike the &amp;quot;New Game&amp;quot; version, entering and leaving Cycling Road doesn&#039;t fix the glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|YXa96wnSIOQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save Surf exploit===&lt;br /&gt;
[[File:Pokemon Red Reboard SS Anne.png|thumb|The player using the glitch to surf on top of the sailor]]&lt;br /&gt;
The glitch is performed by standing next to a [[water tile]] that is facing up, left, or right, walk in that direction and pressing start without letting go of the D-Pad. The game then needs to be [[save]]d and reset. When loading the saved data, the player will be facing in the direction that was being held down when the start button was pressed. Using {{m|Surf}} will cause the player to surf on the tile immediately south, even if it is not a water tile.&lt;br /&gt;
&lt;br /&gt;
When loading a save file, the player usually starts facing south. This is because of the limited data in the game. This glitch causes the player to face in a different direction, which confuses the game.&lt;br /&gt;
&lt;br /&gt;
Since statues are [[#Statue water tile oversight|treated as water tiles]], this glitch can be performed by using a statue as the water tile. Most notably, this glitch can be used to bypass the sailor in order to re-board the [[S.S. Anne]] after it has set sail. It is performed by setting up the glitch on the tile above the sailor, then using Surf causes the player to surf on top of the sailor. Then, after walking down to the harbor, the boat can be entered.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|W_aI_AVwJMQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Silent Indigo Plateau===&lt;br /&gt;
In the battle against {{ga|Blue}} at [[Indigo Plateau]], if the player [[Evolution|evolves]] a Pokémon in battle and defeats Blue, the music will be muted until [[Professor Oak]] comes to congratulate the player.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|KxMstD8iWNM|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Sprite corruption===&lt;br /&gt;
[[File:Sprite glitch.png|thumb|The sprite corruption as seen in [[Generation I]] games|160px]]&lt;br /&gt;
The &#039;&#039;&#039;sprite corruption glitch&#039;&#039;&#039; is a [[glitch]] that alters the appearance of the {{wp|Sprite (computer graphics)|sprites}} in [[Generation I]], making the sprites appear to be cut into pieces or even unrecognizable in some instances.&lt;br /&gt;
&lt;br /&gt;
In [[Generation I]], many [[glitch Pokémon]] will distort battle sprites upon their encounter; however, this can be fixed by viewing the stats of a non-glitched Pokémon in the overworld. There are other methods to the glitch, some of which involve using a [[Pokémon Center]] to heal the player&#039;s Pokémon when in a glitched area, visiting [[Glitch City]], or catching certain glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
In other generations, it may occur when a [[Cheating|cheating device]] is used.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stat modification errors===&lt;br /&gt;
Every time a Pokémon successfully uses a move that affects a stat stage (either raising for example with {{m|Double Team}}, or lowering it for example with {{m|Screech}}) of any of the two Pokémon in battle, the following happens:&lt;br /&gt;
* The stat in question is recalculated from its out-of-battle stat and stat stage.&lt;br /&gt;
* If the target was the player&#039;s Pokémon, [[badge]] boosts are applied to all of its stats (if the player has the corresponding badge), boosting them by 1/8.&lt;br /&gt;
* If the Pokémon whose turn it is not is paralyzed, its current Speed stat gets quartered.&lt;br /&gt;
* If the Pokémon whose turn it is not is burned, its current Attack stat gets halved.&lt;br /&gt;
&lt;br /&gt;
This leads to three notable unintended stat-related effects:&lt;br /&gt;
* Whenever one of the player&#039;s Pokémon&#039;s stat stages is modified, all of its other badge-boosted stats are multiplied by 1.125 again, even though they were already boosted. (The affected stat is recalculated correctly.) This effect can stack until a stat reaches the maximum of 999.&lt;br /&gt;
* When a Pokémon is burned or paralyzed, the Attack/Speed drop from the status will be applied again whenever its opponent uses a move that modifies stat stages (either raising its own or lowering the enemy&#039;s). This will similarly stack until the stat in question has dropped to the minimum of 1.&lt;br /&gt;
* When a burned or paralyzed Pokémon raises its Attack or Speed stat respectively with moves such as Swords Dance or Agility, the stat is recalculated in accordance with the boosted stat stage, but the status drop is not applied to it afterwards (since it&#039;s erroneously applied to the wrong Pokémon), effectively nullifying its effects.&lt;br /&gt;
&lt;br /&gt;
All of these issues were fixed in the [[Pokémon Stadium series]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|GlhsYKeUt-w|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Fire|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Statue water tile oversight===&lt;br /&gt;
The player can use {{m|Surf}} or a [[Fishing|Fishing rod]] when facing the right or left of a [[Gym]] statue. The [[Old Rod]] continues to pull up {{p|Magikarp}}, as it ignores location, but the [[Super Rod]] (and the [[Good Rod]] in Yellow) will display the message &amp;quot;Looks like there&#039;s nothing in here...&amp;quot; everywhere other than the [[Cerulean Gym]], which has wild Pokémon normally.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|BgcDXeDaw0M|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Struggle bypassing===&lt;br /&gt;
In Generation I, a Pokémon can avoid using {{m|Struggle}} by allowing the game to self-select a move to be used, which can happen to any move used immediately after a Pokémon is thawed out after being {{status|Freeze|frozen}}, or due to the effects of one of several moves ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with {{cat|binding moves}}. A move used with 0 [[PP]] in this way {{wp|Arithmetic underflow|underflows}} to the maximum possible value, 63 PP; due to the way the data is structured, if this occurs, a move on which 0 [[PP Up]]s had been used will gain full PP Up status, while a move on which PP Ups had been used loses one PP Up boost.&lt;br /&gt;
&lt;br /&gt;
From Generation II onward, this bug is addressed by preventing a move from being executed if it has 0 PP.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|I8AzgGoJbTs|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute HP drain bug===&lt;br /&gt;
In {{game2|Gold|Silver|Crystal}}, the Japanese versions of {{game4|Red|Green|Blue|Yellow}}, and the [[Pokémon Stadium series]], [[HP]]-draining [[move]]s always miss when used against a target that is behind a {{m|substitute}}.&lt;br /&gt;
&lt;br /&gt;
In the Western versions of {{game2|Red|Blue|Yellow}}, HP-draining moves are supposed to behave the same way, but instead can hit the substitute (like any other move) due to a programming oversight.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Rrn4rtQXYQ0|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute sprite vanishing===&lt;br /&gt;
Using a sacrificial move like Explosion on a substitute and having the damage break the substitute prevents the user from fainting. The sprite of the user vanishes regardless.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|lr05doU5oAQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute + Confusion glitch===&lt;br /&gt;
If a Pokémon with a Substitute up hurts itself due to confusion, or due to {{m|Jump Kick}}&#039;s or {{m|Hi Jump Kick}}&#039;s side effect, damage will be dealt to the opponent&#039;s Substitute instead. If the opponent doesn&#039;t have a Substitute up no damage will be dealt to any Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|jw24URgBi5o|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Substitute and Minimize glitch===&lt;br /&gt;
If the enemy uses Substitute or Minimize and the player goes to view the stats of any Pokémon and then return to the battle, the sprites will be changed. The enemy will have the sprite of the Pokémon&#039;s player but broken, and the Pokémon of the player will have the Substitute or Minimize sprite. The sprite of the rival can change if the player goes to view the stats of any Pokémon in the team.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|SOQjt7crzPY|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Water}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch===&lt;br /&gt;
{{main|Super Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Toxic counter glitches===&lt;br /&gt;
====With Leech Seed====&lt;br /&gt;
If the target of Leech Seed is also under the effect of {{m|Toxic}} (or was under that effect and healed itself with {{m|Rest}}), because Leech Seed and Toxic both use the same damage algorithm, Leech Seed damage will be affected by Toxic&#039;s &#039;&#039;&#039;N&#039;&#039;&#039; parameter, and will increase each turn. This does not occur in [[Generation II]] onward.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bNjEFgsIIIY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Poison|Grass}}&lt;br /&gt;
&lt;br /&gt;
====With Rest====&lt;br /&gt;
If a Pokémon {{status|bad poison|badly poisoned}} by {{m|Toxic}} uses {{m|Rest}}, the Toxic counter will remain, with the &#039;&#039;&#039;N&#039;&#039;&#039; value not being reset. If a Pokémon is then poisoned, {{status|burn}}ed, or affected by Leech Seed, the damage will draw upon (and increment) the &#039;&#039;&#039;N&#039;&#039;&#039; value, and will increase each turn. This does not occur in {{eng|Pokémon Stadium}} or [[Generation II]] onward.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|4LpWNnfk6tA|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Trade cloning===&lt;br /&gt;
{{main|Cloning glitches#Trading method}}&lt;br /&gt;
&lt;br /&gt;
===Transform glitches===&lt;br /&gt;
{{main|Transform glitches}}&lt;br /&gt;
&lt;br /&gt;
===Trapping sleep glitch===&lt;br /&gt;
To perform this glitch, player&#039;s Pokémon has to be {{cat|Binding moves|bound}} by another Pokémon. Because it is bound, the player should use healing items until the binding ends. If the opposing Pokémon then puts player&#039;s Pokémon to sleep on the turn the binding ends, the player&#039;s Pokémon will never move. To fix the glitch, the player has to cure the sleep status.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fQF5Z5znLnc|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Vending machine glitch===&lt;br /&gt;
If the player has enough money to buy a [[Fresh Water]] (at least {{pdollar}}200) but not enough to afford a [[Soda Pop]] or [[Lemonade]], the [[vending machine]]s atop [[Celadon Department Store]] still allow these more expensive drinks to be purchased. The player&#039;s money will be reduced to {{pdollar}}0 rather than becoming a negative number.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|kfwBgX1tVWQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Victory Road Bicycle music quirk===&lt;br /&gt;
If, while riding the [[Bicycle]] in [[Victory Road (Kanto)|Victory Road]], the player falls through a hole, they will, on landing, no longer be riding the Bicycle; nonetheless, the Bicycle theme music will continue to play until the player enters a battle, leaves the dungeon, changes floors, or resets the game.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs neither in the Japanese nor the international versions of Pokémon Yellow; instead, the Bicycle music does not play at all in Victory Road.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|N87X9DE5-zk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Walking through an NPC===&lt;br /&gt;
If the player lures an NPC onto the path that Professor Oak takes to bring the player to the laboratory, Professor Oak and the player will walk right over and through her.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|vfK_v_qu380|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Walking through walls===&lt;br /&gt;
To walk through walls, the player must first trick the game into letting them exit the {{safari|Kanto}} while it still thinks the Safari Game is running. To do this the player must enter the Safari Zone, paying {{Pokedollar}}500 to play. Next the player must try to exit the Safari Zone, but when asked if they want to leave early, they must select no. Now, the player must save the game and restart. When the game loads, the player must again exit the Safari Zone, but this time, the attendant will treat the player as if they entered from [[Fuchsia City]], and when the attendant asks if the player wants to play the Safari Game, the player must select no. From there on there are two methods to doing the glitch&lt;br /&gt;
====Ledge jump method====&lt;br /&gt;
For this method, the player must first get a {{status|poison}}ed Pokémon before entering the Safari Zone, and deposit all of their other Pokémon in the PC. Either the poisoned Pokémon must have high HP (over 124) or the player must have enough [[Potion]]s to keep it from fainting too early. Then the player must enter the Safari Zone only with the poisoned Pokémon, then follow the above steps.&lt;br /&gt;
&lt;br /&gt;
After setting up the glitch, the player then jump off a ledge exactly when the game thinks the Safari Game should end. When the player jumps off a ledge, they temporarily lose collision interactions with solid objects until they land on the lower ground, so if the game transitions to another map before the player can land, the collision interactions are never restored. To make extended use of this glitch, the player must also black out while inside the Safari Zone&#039;s entrance building after being warped back when the Safari Game ended.&lt;br /&gt;
&lt;br /&gt;
From there, the player must walk 499 steps, ending at a position in the city where they can jump off a ledge with one more step. (The poisoned Pokémon loses HP every four steps and causes the screen to flash, so it is possible to count 124 flashes and take 3 further steps. By the same token, it is also possible to calculate a loss of 124 HP for the poisoned Pokémon and track its HP.) If the poisoned Pokémon has less than 124 HP, a Potion must be used on it to prevent it from fainting.&lt;br /&gt;
&lt;br /&gt;
After the player has walked 499 steps and is in an appropriate position, they must jump off the ledge so that they are in midair when they run out of steps for the Safari Game (with the glitched drop shadow sprite underneath the player). They will be warped back to the Safari Zone entrance building and the background music will stop. The player is now able to walk through walls, but attempting to leave the building without the doors at this point would cause the game to crash. Talking to the man will only cause him to say &amp;quot;Welcome to the Safari Zone&amp;quot; without actually asking if the player wants to enter. If the player enters the Safari Zone, they will have over 100 Safari Balls and possibly infinite steps, but the player can&#039;t walk through walls anymore. If the player walks around in the building until the poisoned Pokémon faints, they will black out and be warped to the last [[Pokémon Center]] they healed at, and from there they will be able to walk through walls anywhere outdoors. The glitch wears off when entering a door (the normal entrance square to the bridge to the S.S. Anne where the NPC normally stops the player counts as a door).&lt;br /&gt;
====Pewter Museum guide NPC method====&lt;br /&gt;
Another simpler method is to use the NPC that guides the player to the [[Pewter Museum of Science]]. What the player must do is run out of Safari Zone steps during the cutscene where the NPC is guiding the player to the museum. If done correctly, the player will be teleported to the Safari Zone entrance, then upon leaving will instead be exiting from the [[PokéMart]] in [[Pewter City]] and a textbox pops up. Then they must save and reset.&lt;br /&gt;
&lt;br /&gt;
Afterwards the player will find the NPC infinitely walking downwards and looping each time he goes offscreen. The player must then talk to him while standing to the right of the Pokémon Center entrance, which begins a walking sequence with the menu repeatedly popping up. Holding B allows the player to walk anywhere except down. If player uses Fly, they will be able to walk through walls in any direction while holding the B button, until they enter a door or Trainer battle.&lt;br /&gt;
====Outcome====&lt;br /&gt;
If done correctly the player will enter a state where they can walk through any solid object. If the ledge jump method was used, the player can still talk to NPCs and interact with them as normal. If the Pewter Museum guide method was used, the player cannot interact with NPCs or objects on the overworld. Trainer battles will still trigger (however, upon completion of the battle, normal collision effects will be restored) and normal chat dialogue will remain. The player can interact with the &amp;quot;on display&amp;quot; Pokémon in Fuchsia City where their only dialogue is &amp;quot;!&amp;quot;. If the player heads to Cycling Road and finishes a trainer battle, they can walk around without a bike. If the player battles a trainer while standing on water, they will be unable to move in any direction without the use of Surf after the battle.&lt;br /&gt;
&lt;br /&gt;
The player is also able to fly and retain the ability to walk through walls. Under certain scenarios, this glitch may trigger the Glitch City glitch. Depending on the location, the overworld can have incorrect tilesets. For example Indigo Plateau has a unique tilesets, thus Flying there then walking in other places in Kanto causes buildings and other tiles to look unusual.&lt;br /&gt;
&lt;br /&gt;
Saving the game and reloading it restores normal collision effects. If the player stands on Cycling Road and saves and loads the game, they can walk around on Cycling Road without a bicycle. Saving and loading the game while on a water tile causes the player to be unable to move without the use of Surf. Saving and loading the game while standing on top of the guard to the S.S. Anne allows the player to enter the bridge and then the ship. If an NPC forces the player to move, the glitch is cancelled.&lt;br /&gt;
&lt;br /&gt;
This glitch may also replace the sprites of some Trainers.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Nfumn28lC0M|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Yami shop===&lt;br /&gt;
The &amp;quot;Yami shop&amp;quot; glitch changes the selection of items that can be bought in any [[Poké Mart]]. To perform it the player must have obtained a glitch item with an unterminated name, one recommended item is &amp;quot;PC&amp;quot; in {{game|Red and Blue|s}} which can be obtained with [[item underflow]]. The player must first open the Pokémon menu in a certain location, the most recommended location is in front of the cashier, however it can be done in certain other locations as long as at least one tree tile is between the Pokémon menu and player&#039;s name, and the player does not open the Start menu again before speaking to the cashier. Next the player should attempt to sell the glitch item and cancel (sometimes the player is unable to sell it). The music will then fade out, then at this point the player should select &amp;quot;Buy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Doing this corrupts the selection of purchasable items, allowing glitch items or normally non-purchasable items to be bought. The player can now buy items such as [[Safari Ball]]s or [[Master Ball]]s, and other items which normally cannot be bought ([[Oak&#039;s Parcel]], [[Gym Badges]], etc). Many items that are normally unable to be bought will not have a price. The selection of items vary depending on where the player last opened the Pokémon menu.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|StkqT6oK5KI|name=TheZZAZZGlitch|TheZZAZZGlitch|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===ZZAZZ===&lt;br /&gt;
{{main|ZZAZZ glitch}}&lt;br /&gt;
&lt;br /&gt;
===Moltres and Leer===&lt;br /&gt;
Due to an oversight, [[Moltres]] learns the move [[Leer]] when reaching level 41, when it was supposed to learn [[Fire Blast]] instead. Both [[Articuno]] and [[Zapdos]] learn [[Blizzard]] and [[Thunder]] when reaching level 41, respectively.&lt;br /&gt;
&lt;br /&gt;
==Red and Blue==&lt;br /&gt;
===All releases===&lt;br /&gt;
====Evolution stone bypassing====&lt;br /&gt;
{{GlitchResearch|Glitch Pokémon which evolve by items}}&lt;br /&gt;
{{cat|Pokémon that evolve by Evolution stone}} can be evolved without the use of an [[Evolution stone]] after a {{pkmn|battle}}. If the Pokémon has [[level]]ed up during the battle, and the battle has been finished with another [[Pokémon (species)|Pokémon species]] whose [[List of Pokémon by index number (Generation I)|index number]] corresponds to the [[List of items by index number (Generation I)|index number]] of the Evolution stone that causes the [[Evolution]], the game will erroneously begin the Evolution as if the Pokémon evolved after leveling up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #fff; border: 5px solid #339&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #339; color:white; {{roundytl|5px}}&amp;quot; | {{color2|FFF|Evolution stone|Stone}}&lt;br /&gt;
! style=&amp;quot;background: #339; color:white; {{roundytr|5px}}&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| {{p|Exeggutor}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8&amp;quot;&lt;br /&gt;
| [[Fire Stone]]&lt;br /&gt;
| [[MissingNo.]]{{tt|*|Index number 32, turns into Shuckle when transferred into Generation II}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Thunder Stone|Thunderstone]]&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8&amp;quot;&lt;br /&gt;
| [[Water Stone]]&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Leaf Stone]]&lt;br /&gt;
| {{p|Psyduck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some [[glitch Pokémon]]&amp;lt;!--which ones?--&amp;gt; with unusual evolution flags may evolve this way according to the game &#039;after exposure to an item&#039;, which is not necessarily an Evolution stone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Youtubevid|C3H-zaU6GPs|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Fire}}&lt;br /&gt;
&lt;br /&gt;
====Freezing the game in Oak&#039;s Laboratory====&lt;br /&gt;
If the player holds &amp;quot;A&amp;quot; at the moment they interact with the Poké Ball in Oak&#039;s Laboratory, the game will be frozen until the player lets go of the button.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|3dYWCKeTDXM|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Green}}&lt;br /&gt;
&lt;br /&gt;
====Hooked Dragonite glitch====&lt;br /&gt;
The Hooked Dragonite glitch is one of several odd effects that can occur after running out of Safari Zone steps while the NPC is guiding Red to the [[Pewter Museum of Science]]. The player must first perform the Fight Safari Zone Pokémon trick and try to run out of steps as the NPC in Pewter City is guiding the player to the museum. If done correctly, the player will be teleported to the Safari Zone entrance, then upon leaving will instead be exiting from the [[PokéMart]] in [[Pewter City]] and a textbox pops up. Then they must save and reset.&lt;br /&gt;
&lt;br /&gt;
Afterwards the player will find the NPC infinitely walking downwards and looping each time he goes offscreen. The player must then talk to him while standing to the left of the Pokémon Center entrance, then instead of a usual walking sequence, Red and the NPC will be indefinitely standing in place while the &amp;quot;follow me&amp;quot; music slowly fades out. Eventually this &amp;quot;staring contest&amp;quot; ends with the textbox that would&#039;ve been displayed once the walking sequence ends. Closing the textbox will put the player in a battle with a &amp;quot;Hooked Dragonite&amp;quot; (hence the name) with the Gym Leader battle music, however all of the player&#039;s controls are disabled and they are soft locked.&lt;br /&gt;
&lt;br /&gt;
Talking to the Pewter Museum guide at different locations will cause other effects to occur, one example includes an alternative  method to [[#Walking through walls|walk through walls]].&lt;br /&gt;
&lt;br /&gt;
=====Causes=====&lt;br /&gt;
The first part of the glitch is caused by interrupting the walking sequence. When the NPC is spoken to, the game disables all of the player&#039;s controls and moves Red and the NPC at the same time to give the illusion that Red is following him, then once it ends, the NPC walks down to leave and the controls are returned to the player. If the walking sequence is interrupted, controls are not returned to the player, however thanks to a failsafe mechanic, controls are returned if the player enters another map. After exiting from Pewter City&#039;s PokéMart, saving and resetting confuses the game into making the NPC infinitely walk down for 256 steps instead of the usual four. Because the NPC was never intended to walk this far, the game&#039;s variables soon overflow forcing him to warp to the top of the visible area.&lt;br /&gt;
&lt;br /&gt;
The effects of this glitch are caused by a buffer overflow that occurs based on the game trying to find a path for the NPC to take in order to reach the destination. The game searches player coordinates from a table to determine the various movements that can be used to bring the player to their destination, as the path is different depending on where he was spoken to. If the coordinates are not present on the table, the game searches beyond the table to find one (as the player was not intended to be able to speak to the NPC in these locations). Most of the time the game cannot find any and the game will soft lock. However if a matching entry happens to be found, the game will use it as movement data and copy it to a buffer until it reaches the first 0xFF terminator byte. The hooked Dragonite is the result of changing the address $D059, &#039;&#039;wCurOpponent&#039;&#039;, and the reason controls are disabled is because they were unable to be unlocked when the battle starts with the hooked Dragonite.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|RkKatd72PiQ|name=TheZZAZZGlitch|TheZZAZZGlitch|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====Indoor fishing oversight====&lt;br /&gt;
In [[Cerulean Gym]], the [[water tile]]s have [[wild Pokémon]] data programmed in, which allows players to [[Fishing|fish]] {{OBP|Pokémon|species}}. In {{game|Yellow}}, the [[Old Rod]] and [[Good Rod]] work, but the [[Super Rod]] doesn&#039;t. The bug then returned in {{game|Gold and Silver|s}}, but it was fixed once more in {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
[[Lorelei]]&#039;s room in [[Indigo Plateau]] also has this issue, which was fixed in Yellow as well.&lt;br /&gt;
&lt;br /&gt;
====Invisible PC access====&lt;br /&gt;
[[Celadon Hotel]] is based on the layout design of a [[Pokémon Center]]. In this map, if the player stands in front of where the PC would be in a Pokémon Center, the player can access an invisible PC.&lt;br /&gt;
&lt;br /&gt;
There are also invisible PCs in the same position (accessible by facing up with the coordinates x=13, y=4 xblock=1, yblock=0) in [[Kanto Safari Zone|Safari Zone]] rest houses 2, 3 and 4 ([[List of locations by index number (Generation I)|maps 223-225]]), but these positions are not normally accessible, so memory hacking must be done or [[Arbitrary code execution]] [http://glitchcity.info/w/index.php?title=Invisible_PCs&amp;amp;stable=0#8F_method written using the 8F item] can allow these extra PCs to be accessible without cheating.&lt;br /&gt;
&lt;br /&gt;
All known invisible PCs do not exist in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|odGZR7nKjnA|channel/UCzozMcF1kcR9dzsdEkRHdaw|name=Gligar13Vids|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
Extra invisible PCs:&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bGN01mU5as0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Lift Key overworld misplacement====&lt;br /&gt;
[[File:RB Lift Key Glitch.png|thumb|256px|The Lift Key glitch]]&lt;br /&gt;
In the [[Team Rocket Hideout|Rocket Hideout]], if the player is standing to the left of the {{tc|Team Rocket Grunt}} who has the [[Lift Key]] and talks to him, the Lift Key will appear underneath the player when he drops it. The player can still move around and collect it if he moves downward.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{game|Yellow}}, due to the Grunt automatically dropping the Lift Key as soon as he is defeated.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ykjE6rKWSug|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Lift goes to the same floor====&lt;br /&gt;
&lt;br /&gt;
In any lift of Pokémon Red/Blue/Green and Yellow, if the player chooses to go to the floor they&#039;re already on, the lift acts like it is moving.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|xmag01aksV0|/channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Blue}}&lt;br /&gt;
&lt;br /&gt;
====New-game Nidorino cry oversight====&lt;br /&gt;
During the new game tutorial, the game shows {{p|Nidorino}}&#039;s sprite but plays {{p|Nidorina}}&#039;s [[cry]].&lt;br /&gt;
{{youtubevid|wvuiZ9s5J6k|pandakekok}}&lt;br /&gt;
&lt;br /&gt;
====Oak Poké Ball delivery text overlapping====&lt;br /&gt;
If the player has no new {{OBP|Pokémon|species}} registered as caught in the [[Pokédex]] (by only having the [[starter Pokémon]]) and/or no [[Poké Ball]]s in his [[Bag]] (this includes buying/finding/obtaining any and then selling/tossing/[[PC|depositing]] them) after defeating the {{ga|Blue|rival}} on {{rt|22|Kanto}}, {{prof|Oak}} will give five {{i|Poké Ball}}s to the player after being talked to. During this event in the English versions, one of the lines of his dialogue appears over the previous line, instead of on a new one.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] occurs in all localizations of {{game|Red and Blue|s}} and in the European localizations of {{game|Yellow}}. In the Italian Pokémon Red and Blue, there&#039;s also a word in this dialogue that overlaps the right border of the text box. In English Pokémon Yellow, it was fixed but the dialogue contains a typo instead.&lt;br /&gt;
{{youtubevid|M_0ivinox1Q|pandakekok|glitch}}&lt;br /&gt;
&lt;br /&gt;
====Overworld sprite misplacement====&lt;br /&gt;
If the player does not have the {{ka|Secret Key}} to the [[Cinnabar Gym]], and {{m|surf}}s on the east coast and returns to land directly in front of the Gym, a man will appear on the roof of the Gym.&lt;br /&gt;
&lt;br /&gt;
A similar effect happens if the player walks into the [[Vermilion Gym]], walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gate to {{rt|17|Kanto|Cycling Road}}. One of the Trainers in the Gym will be misplaced and return to his usual spot once the text box disappears, and when in the gate there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
&lt;br /&gt;
Both of these variations of this glitch were fixed in some European releases of {{game|Red and Blue|s}}, such as the Spanish version, and in all releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FYMjkCueKlo|channel/UCpF5oGpU91S5gHbT8lppXGw|name=Blaziken257|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Pewter Gym skipping====&lt;br /&gt;
{{main|Pewter Gym skip glitch}}&lt;br /&gt;
&lt;br /&gt;
====Trade palette glitch====&lt;br /&gt;
If the player sees the data of any Pokémon, the palette will change its colors depending on the color of the Pokémon and the HP it has at the moment. This bug was fixed in Pokémon Yellow.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Qsj8olzUqZc|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===English versions only===&lt;br /&gt;
====Fight Safari Zone Pokémon trick====&lt;br /&gt;
{{main|Fight Safari Zone Pokémon trick}}&lt;br /&gt;
&lt;br /&gt;
====Instant Text trick====&lt;br /&gt;
If the player goes into the Cerulean City Bike Shop without a bike voucher and cancels out exiting the shopping menu of the bike shop, the game never resets a text based flag. Instead of the game showing all the text character by character, it will instead now show all text on screen instantly. Going back to the shop later and buying the bike will reset the flag.&lt;br /&gt;
&lt;br /&gt;
====Old man glitch====&lt;br /&gt;
{{main|Old man glitch}}&lt;br /&gt;
&lt;br /&gt;
===Japanese Red and Green===&lt;br /&gt;
====Binding move wrong side fainting glitch====&lt;br /&gt;
This glitch was introduced in the later revision (v1.1) of Red and Green and seemingly does not occur in the v1.0 release. It was fixed in the English Red and Blue.&lt;br /&gt;
&lt;br /&gt;
When the player&#039;s Pokémon is immobile due to being trapped by the opponent&#039;s {{cat|Binding moves|binding move}}, but the opponent faints due to {{status|burn}} or {{status|poison}}, then the player&#039;s Pokémon will faint in addition to the opponent&#039;s Pokémon. This does not occur if the player&#039;s Pokémon is the one using the binding move. Despite the player&#039;s Pokémon fainting, it will still have full health on the Pokémon menu.&lt;br /&gt;
&lt;br /&gt;
In a link battle, because the Pokémon is only considered to faint on its Trainer&#039;s side of the link and not its opponent&#039;s side, it can cause a communication error.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|mJUOy-c4cCQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Broken hidden items====&lt;br /&gt;
{{main|Broken hidden items}}&lt;br /&gt;
In {{game|Red and Green|s}}, there are six hidden items that do not function correctly. These hidden items are believed to have been fixed in [[Pokémon Blue Version (Japanese)|Japanese Pokémon Blue]] and later versions (including the localized versions of the [[Generation I]] games).&lt;br /&gt;
&lt;br /&gt;
Picking up one of these six specific hidden items causes the other five hidden items to disappear. If the player hands over a [[Fossil]] to the scientist in [[Cinnabar Island]]&#039;s [[Cinnabar Lab|Pokémon Lab]] (even if they choose not the revive it), all six hidden items reappear.&lt;br /&gt;
&lt;br /&gt;
The broken hidden items cannot be detected by the [[Dowsing Machine|Itemfinder]]. Instead, five of these six items have another set of coordinates that the Itemfinder believes them to be located at instead, although there is no item hidden at that position.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|THTEoXhPFRk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Fainted lead experience oversight====&lt;br /&gt;
{{glitchResearch|Multiple fainted lead Pokémon, other versions}}&lt;br /&gt;
Before starting a Trainer battle, if the lead user Pokémon is fainted, the Pokémon sent out following it will receive half experience, even though the fainted Pokémon did not participate.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Sy1_Sgbhxu4|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Saffron Gym glitches====&lt;br /&gt;
Losing to [[Sabrina]] in the original versions and returning to the Saffron Gym, will cause the player to receive the post-victory text, TM46 and the Marsh Badge.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EF3RlidjDJk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
After the battle, if the player exits the last text box before returning to the overworld with B, and immediately holds A, Sabrina&#039;s before battle text will run again, allowing the player to rematch Sabrina indefinitely.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|_XTVUo9kWKw|channel/UC2BX5JgTuHBF1xyn9fPfzJA|name=Exarion|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
===Japanese Red, Green, and Blue===&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of {{game|Red and Green|s}} (1.0 and 1.1) unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
====Articuno binoculars cry glitch====&lt;br /&gt;
This glitch involves listening to the cry of the {{p|Articuno}} in the binoculars on the second floor of the gate on Route 15. Listening to it in succession many times can corrupt the cry.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|B5ZIz8vb6aQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Empty Pokémon List====&lt;br /&gt;
If the player withdraws the [[Potion]] from the PC at the very start of their adventure (meaning before they receive their [[starter Pokémon]]) and then attempts using it, an empty [[Party|Pokémon List]] will appear and the Potion can be used, albeit to no effect. This was fixed for international releases and Pokémon Yellow, which will state &amp;quot;&#039;&#039;You don&#039;t have any&#039;&#039;{{sup/1|RB}}/&#039;&#039;a&#039;&#039;{{sup/1|Y}} &#039;&#039;POKéMON!&#039;&#039;&amp;quot; (Japanese: &#039;&#039;&#039;ポケモンが　1ぴきも　いない！&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|rbJCEt6HKhM|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Full Box glitch====&lt;br /&gt;
If the player has six Pokémon in their party and all full [[Pokémon Storage System]] Boxes before watching the {{ka|old man}}&#039;s catching demonstration, the game will state that the box is full when the old man tries to capture the {{p|Weedle}}. The game will try to use the Poké Ball again infinitely afterwards, and every attempt results in this message causing an infinite loop. This forces the player to either reset the game or turn the power off. This is because the game thinks that the player is catching a Pokémon, even though it&#039;s actually the [[old man]], the game produces a &amp;quot;temporary&amp;quot; Pokémon to hold, and if the catching demonstration ends, that caught Pokémon is deleted.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in the Japanese version of {{game|Yellow}} and in the localizations.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FnCTzpgozTU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Pokédex glitch====&lt;br /&gt;
In all Japanese Generation I games, if the player evolves their starter Pokémon before bringing Oak his parcel, Oak will assume the player already has the Pokédex and will offer to rate it instead of accepting the parcel. This prevents progression in the game, as the {{ka|old man}} will not move until the player delivers Oak&#039;s parcel. The player will also be unable to buy items in the [[Viridian City]] [[Poké Mart]] (because the player is required to deliver the parcel before buying any items).&lt;br /&gt;
&lt;br /&gt;
====Select glitches====&lt;br /&gt;
{{main|Select glitches}}&lt;br /&gt;
&lt;br /&gt;
=====Dokokashira door glitch=====&lt;br /&gt;
{{main|Dokokashira door glitch}}&lt;br /&gt;
&lt;br /&gt;
=====Second type glitch=====&lt;br /&gt;
{{main|Second type glitch}}&lt;br /&gt;
&lt;br /&gt;
====Silph Co. elevator entry swapping====&lt;br /&gt;
It is possible to swap the positions of the elevator destinations in [[Silph Co.]] with the &#039;&#039;&#039;SELECT&#039;&#039;&#039; button as if they were [[item]]s. Doing this in certain ways can change the list type in at least one way (i.e. to a list of &#039;boxed Pokémon&#039;) and corrupt data.&lt;br /&gt;
&lt;br /&gt;
This glitch works in the Japanese {{game|Blue| (Japanese)}} but the effects differ from {{game|Red and Green|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fMf7_85ifc8|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Swift effect glitch====&lt;br /&gt;
{{m|Swift}} was designed to never miss, but due to a programming error in Pokémon Red, Green and Blue (as well as all known revisions of Japanese Yellow), the move is capable of missing under certain circumstances (i.e. if the foe has raised evasion, or is under the invulnerable stage of {{m|Fly}} or {{m|Dig}} or possibly from 1/256 miss chance that affects other 100% accuracy moves) unless the foe has put up a {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
This was amended in the English versions, which have Swift never miss (including when a Pokémon is under the invulnerable stage of Fly or Dig) regardless of whether the foe has set up a Substitute or not.&lt;br /&gt;
{{Youtubevid|C6Hkos4vdsU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Whirlwind text box overflow====&lt;br /&gt;
In these games, if a Pokémon uses {{m|Whirlwind}} on a Pokémon with 5 characters in its name, the exclamation mark character overlaps with the border of the text box. This was corrected in the Japanese version of {{game|Yellow}} with the addition of a line break.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|o-VeLoDMn9I|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
==Yellow==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of Japanese {{game|Yellow}} (1.0 to 1.3) unless noted otherwise.&lt;br /&gt;
===Delayed Pikachu follow===&lt;br /&gt;
{{glitchResearch}}&lt;br /&gt;
In [[Pokémon Tower]], if the player steps on the purified zone with a fainted Pikachu, and quickly pushes (B) and takes two steps, Pikachu will not match the player&#039;s first step until the player takes their second step and will continue to follow at a delay. As a result, Pikachu may end up a space distant from the player or overlapped with them. Walking back onto the purified zone while overlapped will return Pikachu&#039;s position to normal, regardless of speed.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sComMo9LaLo|channel/UCTFUiwvd-CKV0GLkf_E21Lw|name=Unowninator|Electric}}&lt;br /&gt;
&lt;br /&gt;
Thanks to the Pikachu off-screen glitch, it can be done everywhere.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Q4TQ1RsBZXM|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Freezing Pikachu===&lt;br /&gt;
If the player jumps off a cliff when Pikachu is dancing, the Pikachu&#039;s sprite will be frozen for 7–8 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|9CKIshdKqW4|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===NPC over the grass===&lt;br /&gt;
&lt;br /&gt;
In the Viridian Forest, there is a Lass whose sprite is clearly over the grass. This trainer won&#039;t move because she doesn&#039;t have a range at which she will walk up to the player, so she has to be battled by walking up and talking to her.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Nwf3YeMEzus|channel/UCCheenv4-UJG9zDa_3kFBNw|name=LanceAndMissingNo.|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Friendship item effect===&lt;br /&gt;
This causes a no-effect [[item]] to still increase {{ga|Red&#039;s Pikachu|Pikachu}}&#039;s friendship value. For example, attempting to use a [[Potion]] on a Pikachu that has [[fainting|fainted]] or has full health, an [[Antidote]] when Pikachu is not {{status|poison}}ed, [[Calcium]] when Pikachu has already reached its maximum {{DL|Stat|Special}} [[stat experience]], or [[X Special]] when the Special stat has already been {{DL|Stat#Stat modifiers|raised 6 stages}} in battle. This does not consume the item, so the same item can repeatedly increase Pikachu&#039;s friendship. &lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UCKFCI9m4PE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Pikachu off-screen glitches===&lt;br /&gt;
With the use of in-game event that causes a walking Pikachu to stay (Pikachu being put to sleep by {{p|Jigglypuff}} in [[Pewter City]]&#039;s Pokémon Center, Pikachu meeting [[Bill]] at {{rt|25|Kanto|Cerulean Cape}}, Pikachu falling in love with {{p|Clefairy}} at the [[Pokémon Fan Club]]) one can bring the walking Pikachu off the screen and cause memory corruption glitches such as a forced [[Glitch City]] and causing NPCs to turn when they shouldn&#039;t, or even having their save file deleted.&lt;br /&gt;
&lt;br /&gt;
For each step Pikachu is off the screen, a memory address is corrupted from D437 and onward, and the values depend on where the player steps, with south being 01, north being 02, west being 03 and east being 04. Through this, the player can make Pikachu&#039;s happiness one of these low values, cause a Glitch City and through specific movement, set the play time to 255:59.&lt;br /&gt;
&lt;br /&gt;
In addition to use an in-game event that causes Pikachu to stay, Pikachu can also be forced off the screen with a certain [[Glitch City]] such as {{rt|20|Kanto|Sea Route 20}}&#039;s Safari Zone exit Glitch City, or specific glitch items, including the {{DL|Glitch|glitch item}} “Lg-” (hex:6E) and “Rival&#039;s” effect/“Jack” effect glitch items such as “E tE” (in Red/Blue) or “o” (in Yellow); hex:94.&lt;br /&gt;
&lt;br /&gt;
With more advanced applications of the glitch, it is possible to max out Pikachu&#039;s happiness or cause it to do one of four special actions (winking, the fishing action, the confused action or the &#039;disapproval&#039; action) when the player character talks to it. [[Arbitrary code execution]] is also possible by creating a specific glitch sign in the Pokémon Fan Club.&lt;br /&gt;
&lt;br /&gt;
All glitch items are available with the [[item underflow]] glitch. Lg- is also available through [[pPkMnp&#039; &#039;]] (Ditto glitch Special 194) converting a Super Rod when it is the fifth item.&lt;br /&gt;
&lt;br /&gt;
Through an in-game event that causes a walking Pikachu to stay:&lt;br /&gt;
{{Youtubevid|vcfjsHsbAkE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
Through a Glitch City and glitch item:&lt;br /&gt;
{{Youtubevid|l7FBp1BOEM0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
Pikachu off-screen text box arbitrary code execution:&lt;br /&gt;
{{Youtubevid|evdxp0UgunQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
==Glitches involving communication with the Generation II games==&lt;br /&gt;
===Time Capsule exploit===&lt;br /&gt;
{{main|Time Capsule exploit}}&lt;br /&gt;
&lt;br /&gt;
===Trade evolution learnset oversight===&lt;br /&gt;
[[Generation I]] Pokémon that can evolve by trading can be taught glitch moves through this glitch. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause that move to become a glitch move.&lt;br /&gt;
&lt;br /&gt;
For example, trading a level {{#switch:{{#expr:{{#time:U}} mod 3}}|0=34 {{p|Graveler}}|1=34 {{p|Machoke}}|2=31 {{p|Kadabra}}}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the {{#switch:{{#expr:{{#time:U}} mod 3}}|0=Graveler|1=Machoke|2=Kadabra}} evolve into {{#switch:{{#expr:{{#time:U}} mod 3}}|0={{p|Golem}}|1={{p|Machamp}}|2={{p|Alakazam}}}}. Since it is level {{#switch:{{#expr:{{#time:U}} mod 3}}|0=34|1=34|2=31}}, it will learn {{#switch:{{#expr:{{#time:U}} mod 3}}|0={{m|Rollout}}|1={{m|Vital Throw}}|2={{m|Future Sight}}}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move, so it will become {{#switch:{{#expr:{{#time:U}} mod 3}}|0={{m|TM05}}|1={{m|TM33}}|2={{m|TM48}}}}.&lt;br /&gt;
&lt;br /&gt;
==Glitches involving communication with Poké Transporter and Pokémon Bank==&lt;br /&gt;
===Pokémon Bank hex:FF glitch Pokémon glitch===&lt;br /&gt;
{{GlitchResearch|Test other glitch Pokémon. Check if there are other ways to prepare the box.}}&lt;br /&gt;
If a player attempts to transfer a Box 1 that has one Pokémon, an [[&#039;M (00)]] or [[3TrainerPoké $]] and eighteen Pokémon (in that order) through Poké Transporter and a 3DS Virtual Console versions of Red, Blue and Yellow, the Generation I game will be left with one [[&#039;M (FF)]] or [[Q ◣]] which is an [[unstable hybrid Pokémon]] of &#039;M (00) or 3TrainerPoké $ with a blank OT, ID of 00000 and no moves.&lt;br /&gt;
&lt;br /&gt;
This Pokémon can be used for the [[Pokémon merge glitch]] unless stabilized through Day Care back into &#039;M (00) or 3TrainerPoké $.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der ersten Generation]]&lt;br /&gt;
[[es:Lista de glitches de la primera generación]]&lt;br /&gt;
[[fr:Liste des bugs de la première génération]]&lt;br /&gt;
[[it:Elenco glitch in prima generazione]]&lt;br /&gt;
[[ja:裏技一覧 (第一世代)]]&lt;br /&gt;
[[zh:游戏漏洞（第一世代）]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Runerigus_(Pok%C3%A9mon)&amp;diff=3509252</id>
		<title>Runerigus (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Runerigus_(Pok%C3%A9mon)&amp;diff=3509252"/>
		<updated>2022-04-16T14:41:38Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Ground|type2=Ghost}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Runerigus}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Ground|prevnum=866|prev=Mr. Rime|nextnum=868|next=Milcery|roundleft=bl|roundright=br}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Runerigus&lt;br /&gt;
|jname=デスバーン&lt;br /&gt;
|jtranslit=Desubān&lt;br /&gt;
|tmname=Deathbarn&lt;br /&gt;
|ndex=867&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|category=Grudge&lt;br /&gt;
|height-ftin=5&#039;03&amp;quot;&lt;br /&gt;
|height-m=1.6&lt;br /&gt;
|weight-lbs=146.8&lt;br /&gt;
|weight-kg=66.6&lt;br /&gt;
|abilitylayout=1&lt;br /&gt;
|ability1=Wandering Spirit&lt;br /&gt;
|egggroupn=2&lt;br /&gt;
|egggroup1=Mineral&lt;br /&gt;
|egggroup2=Amorphous&lt;br /&gt;
|eggcycles=25&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evde=2&lt;br /&gt;
|expyield=169&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=90&lt;br /&gt;
|body=05&lt;br /&gt;
|pokefordex=runerigus&lt;br /&gt;
|generation=8&lt;br /&gt;
|friendship=50&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Runerigus&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;デスバーン&#039;&#039;&#039; &#039;&#039;Deathbarn&#039;&#039;) is a dual-type {{2t|Ground|Ghost}} {{OBP|Pokémon|species}} introduced in [[Generation VIII]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{rf|Galarian}} {{p|Yamask}} when the player travels under the stone bridge in [[Dusty Bowl]] after Yamask takes at least 49 [[HP]] in [[damage]] (even if healed) without [[fainting]]. Taking damage from certain sources, such as self inflicted {{m|Curse}} damage or [[weather]] effects, does not contribute to the 49 HP damage requirement.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Runerigus is a {{OBP|Pokémon|species}} composed of an oblong, irregularly-shaped clay slab, with an outline of a stylized serpent with sharp teeth painted onto it in red. Two sections of the slab at the upper left and upper right side, along with a piece bearing the serpent&#039;s head and a small piece bearing the tip of the image&#039;s tail, have broken off and are held in place by shadowy black tendrils that form its arms, neck, and tail respectively; the &amp;quot;tail&amp;quot; fragment also resembles the piece carried by {{rf|Galarian}} {{p|Yamask}}. It has five black fingers on each hand, which extend from the ends of the fragments forming its arms. It has a single purple eye located in the same spot as the painting&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
Runerigus was formed from a painting imbued with an ancient curse, which was activated by absorbing the spirit of a Yamask and brought the painting to life. Anyone that touches its shadowy body will have the memories behind its painting&#039;s creation forced onto them.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Major appearances===&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Runerigus (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Ground|type2=Ghost}}&lt;br /&gt;
{{Dex/NA|gen=VIII}}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|num1=328|reg2=Sinnoh|reg3=Hisui}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond, Shining Pearl]], and [[Pokémon Legends: Arceus|Legends: Arceus]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=A powerful curse was woven into an ancient painting. After absorbing the spirit of a Yamask, the painting began to move.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=Never touch its shadowlike body, or you&#039;ll be shown the horrific memories behind the picture carved into it.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Ground|type2=Ghost}}&lt;br /&gt;
{{Availability/NA|gen=VIII}}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|area=[[Bridge Field/Dens|Bridge Field]], [[Dusty Bowl/Dens|Dusty Bowl]], [[Giant&#039;s Mirror/Dens|Giant&#039;s Mirror]], [[Rolling Fields/Dens|Rolling Fields]], [[South Lake Miloch/Dens|South Lake Miloch]], [[Stony Wilderness/Dens|Stony Wilderness]], [[Watchtower Ruins/Dens|Watchtower Ruins]], [[Dusty Bowl/Dens|Dusty Bowl]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=Brilliant Diamond|v2=Shining Pearl|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Arceus|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--====In side games====--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Ground&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|HP=58&lt;br /&gt;
|Attack=95&lt;br /&gt;
|Defense=145&lt;br /&gt;
|SpAtk=50&lt;br /&gt;
|SpDef=105&lt;br /&gt;
|Speed=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|Normal=0&lt;br /&gt;
|Fighting=0&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=25&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=50&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=200&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=200&lt;br /&gt;
|Grass=200&lt;br /&gt;
|Electric=0&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=200&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=200&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|ghost=yes&lt;br /&gt;
|newnormal=1&lt;br /&gt;
|newfighting=1&lt;br /&gt;
|ground=yes&lt;br /&gt;
|newelectric=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/8|Runerigus|Ground|Ghost|8}}&lt;br /&gt;
{{learnlist/level8|1|Shadow Claw|Ghost|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Scary Face|Normal|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level8|1|Astonish|Ghost|Physical|30|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|1|Haze|Ice|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|1|Night Shade|Ghost|Special|—|100|15}}&lt;br /&gt;
{{learnlist/level8|{{tt|Evo.|Learned upon evolving}}|Shadow Claw|Ghost|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|12|Disable|Normal|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|16|Brutal Swing|Dark|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/level8|20|Crafty Shield|Fairy|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|24|Hex|Ghost|Special|65|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|28|Mean Look|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level8|32|Slam|Normal|Physical|80|75|20}}&lt;br /&gt;
{{learnlist/level8|38|Curse|Ghost|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|44|Shadow Ball|Ghost|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|50|Earthquake|Ground|Physical|100|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|56|Power Split|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|56|Guard Split|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|62|Destiny Bond|Ghost|Status|—|—|5}}&lt;br /&gt;
{{learnlist/levelf/8|Runerigus|Ground|Ghost|8}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
{{learnlist/tmh/8|Runerigus|Ground|Ghost|8}}&lt;br /&gt;
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM19|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM22|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM26|Scary Face|Normal|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM32|Sandstorm|Rock|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM38|Will-O-Wisp|Fire|Status|—|85|15}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM42|Revenge|Fighting|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM44|Imprison|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM47|Fake Tears|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM48|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm8|TM49|Sand Tomb|Ground|Physical|35|85|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM54|Rock Blast|Rock|Physical|25|90|10}}&lt;br /&gt;
{{learnlist/tm8|TM57|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM60|Power Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM61|Guard Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM65|Shadow Claw|Ghost|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM70|Trick Room|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM71|Wonder Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM77|Hex|Ghost|Special|65|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM81|Bulldoze|Ground|Physical|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM86|Phantom Force|Ghost|Physical|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM97|Brutal Swing|Dark|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tr|TR10|Earthquake|Ground|Physical|100|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR17|Amnesia|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR37|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR38|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tr|TR40|Skill Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR46|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR54|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR58|Dark Pulse|Dark|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR62|Dragon Pulse|Dragon|Special|85|100|10}}&lt;br /&gt;
{{learnlist/tr|TR65|Energy Ball|Grass|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR67|Earth Power|Ground|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR69|Zen Headbutt|Psychic|Physical|80|90|15}}&lt;br /&gt;
{{learnlist/tr|TR75|Stone Edge|Rock|Physical|100|80|5}}&lt;br /&gt;
{{learnlist/tr|TR76|Stealth Rock|Rock|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR77|Grass Knot|Grass|Special|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR83|Ally Switch|Psychic|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR99|Body Press|Fighting|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tmf/8|Runerigus|Ground|Ghost|8}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/8|Runerigus|Ground|Ghost|8}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|109|Koffing}}{{MSP|110|Weezing}}{{MSP|110G|Weezing}}{{MSP|422|Shellos}}{{MSP|423|Gastrodon}}{{MSP|442|Spiritomb}}&amp;lt;br&amp;gt;{{MSP|607|Litwick}}{{MSP|608|Lampent}}{{MSP|609|Chandelure}}|Memento|Dark|Status|—|100|10}}&lt;br /&gt;
{{learnlist/breedf/8|Runerigus|Ground|Ghost|8}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/8|Runerigus|Ground|Ghost|8}}&lt;br /&gt;
{{learnlist/tutor8|Poltergeist|Ghost|Physical|110|90|5||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutorf/8|Runerigus|Ground|Ghost|8}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/8|Runerigus|Ground|Ghost|8}}&lt;br /&gt;
{{learnlist/prevo8null}}&lt;br /&gt;
{{learnlist/prevof/8|Runerigus|Ground|Ghost|8}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Ground|type2=Ghost}}&lt;br /&gt;
{{Spindata/GO|col=6|type=Ground|ndex=867&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|candy=Yamask&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=151&lt;br /&gt;
|attack=163&lt;br /&gt;
|defense=237&lt;br /&gt;
|fast={{m|Astonish}}&lt;br /&gt;
|special={{m|Rock Tomb}}, {{m|Sand Tomb}}, {{m|Shadow Ball}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox-2&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|pictype=sprite&lt;br /&gt;
|no1=562Yamask-Galar&lt;br /&gt;
|name1=Yamask&lt;br /&gt;
|type1-1=Ground&lt;br /&gt;
|type2-1=Ghost&lt;br /&gt;
|evo1={{bag|Focus Sash}}&amp;lt;br&amp;gt;Travel under the stone bridge&amp;lt;br&amp;gt;in {{color2|000|Dusty Bowl}} after taking at least&amp;lt;br&amp;gt;49 damage from attacks without fainting.&lt;br /&gt;
|no2=867Runerigus&lt;br /&gt;
|name2=Runerigus&lt;br /&gt;
|type1-2=Ground&lt;br /&gt;
|type2-2=Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Ground|type2=Ghost}}&lt;br /&gt;
{{Spritebox/NA|gen=VIII}}&lt;br /&gt;
{{Spritebox/8|ndex=867}}&lt;br /&gt;
{{Spritebox/Footer|867|Runerigus}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Runerigus&#039;s {{stat|Attack}} and {{stat|Special Attack}} stats are the reverse of {{p|Cofagrigus}}&#039;s, while their other stats are identical.&lt;br /&gt;
*  Because Yamask needs at least 50 HP in order to take that amount of damage without fainting, it cannot evolve into Runerigus until level 15 at minimum (assuming Yamask has 31 IVs and 240 EVs in HP), as that is the lowest level that it can have the required HP.&lt;br /&gt;
* Galarian Yamask&#039;s evolution into Runerigus is the only location-based evolution in {{g|Sword and Shield|s}}, as all other Pokémon are either unobtainable or use an [[Evolution stone]] to evolve instead.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Runerigus may be based on the {{wp|Ingvar runestones}}, large stones engraved by Vikings used to commemorate the lives of notable people and events such as the Swedish Viking expedition to the Caspian Sea. Many of the rune stones discovered had a snake motif. Rune stones were also believed to have mystical properties that conveyed powers of protection, wealth, and victory. It may also be based on {{wp|Apep|Apophis}}, the primordial embodiment of chaos in Egyptian mythology, who was often represented as a monstrous serpent.&lt;br /&gt;
&lt;br /&gt;
The method to evolve a Galarian Yamask may be inspired by funeral rites in different culture. The fact that Galarian Yamask evolves into Runerigus after taking at least 49 damage could be a very subtle reference to the {{wp|Bardo|antarābhava}}, a Buddhist concept of Purgatory after death and before reincarnation; this process of Buddhist Purgatory is said to last 49 days. The location of evolution, namely the stone arch in [[Dusty Bowl]], resembles a {{wp|dolmen}}, while the arrangement of surrounding monoliths resemble that of a {{wp|stone ship}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Runerigus may be a combination of &#039;&#039;rune&#039;&#039; and &#039;&#039;egregious&#039;&#039; or &#039;&#039;{{p|Cofagrigus}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Deathbarn may be a combination of &#039;&#039;death&#039;&#039;, 板 &#039;&#039;ban&#039;&#039; (slab), and &#039;&#039;[[Cofagrigus (Pokémon)|Desukān]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Ground|type2=Ghost&lt;br /&gt;
|ja=デスバーン &#039;&#039;Deathbarn&#039;&#039;|jameaning=From &#039;&#039;death&#039;&#039; and {{tt|板 &#039;&#039;ban&#039;&#039;|slab}}&lt;br /&gt;
|fr=Tutétékri|frmeaning=From &#039;&#039;{{wp|Tutankhamun}}&#039;&#039; and a pun of &#039;&#039;{{tt|tout est écrit|everything is written}}&#039;&#039;&lt;br /&gt;
|es=Runerigus|esmeaning=Same as English name&lt;br /&gt;
|de=Oghnatoll|demeaning=From &#039;&#039;{{wp|Ogham}}&#039;&#039;, &#039;&#039;{{tt|Echnatoll|Cofagrigus}}&#039;&#039;, and a pun of &#039;&#039;{{tt|Och, na toll!|Oh, great! (ironic)}}&#039;&#039;&lt;br /&gt;
|it=Runerigus|itmeaning=Same as English name&lt;br /&gt;
|ko=데스판 &#039;&#039;Despan&#039;&#039;|komeaning=From &#039;&#039;death&#039;&#039; and {{tt|판 (板) &#039;&#039;pan&#039;&#039;|slab}}&lt;br /&gt;
|zh_cmn=死神板 &#039;&#039;Sǐshénbǎn&#039;&#039;{{tt|*|Traditional Chinese, Simplified Chinese (Prior to October 20, 2020)}}&amp;lt;br&amp;gt;迭失板 &#039;&#039;Diéshībǎn&#039;&#039;{{tt|*|Simplified Chinese (October 20, 2020 - present)}}|zh_cmnmeaning=From {{tt|死神 &#039;&#039;sǐshén&#039;&#039;|death god, Grim Reaper}} and {{tt|板 &#039;&#039;bǎn&#039;&#039;|slab}}&amp;lt;br&amp;gt;From the transcription of Japanese name, {{tt|失 &#039;&#039;shī&#039;&#039;|lost}} and {{tt|板 &#039;&#039;bǎn&#039;&#039;|slab}}&lt;br /&gt;
|zh_yue=死神板 &#039;&#039;Séisàhnbáan&#039;&#039;|zh_yuemeaning=From {{tt|死神 &#039;&#039;séisàhn&#039;&#039;|death god, Grim Reaper}} and {{tt|板 &#039;&#039;báan&#039;&#039;|slab}}&lt;br /&gt;
|th=เดธเบิร์น &#039;&#039;Detboen&#039;&#039;|thmeaning=Transcription of trademarked Japanese name&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{PokémonPrevNext/Head|type=Ground|type2=Ghost}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Ground|prevnum=866|prev=Mr. Rime|nextnum=868|next=Milcery}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Oghnatoll]]&lt;br /&gt;
[[es:Runerigus]]&lt;br /&gt;
[[fr:Tutétékri]]&lt;br /&gt;
[[it:Runerigus]]&lt;br /&gt;
[[ja:デスバーン]]&lt;br /&gt;
[[zh:死神板]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sonic_Boom_(move)&amp;diff=3508136</id>
		<title>Sonic Boom (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sonic_Boom_(move)&amp;diff=3508136"/>
		<updated>2022-04-14T12:34:35Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=49&lt;br /&gt;
|name=Sonic Boom&lt;br /&gt;
|jname=ソニックブーム&lt;br /&gt;
|jtranslit=Sonikku Būmu&lt;br /&gt;
|jtrans=Sonic Boom&lt;br /&gt;
|gameimage=Sonic Boom PE.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=90&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Works well if it&#039;s the same type as the one before.&lt;br /&gt;
|appealsc=3&lt;br /&gt;
|scdesc=A basic performance using a move known by the Pokémon.&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=An appealing move that can be used repeatedly without boring the audience.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Boom&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ソニックブーム&#039;&#039;&#039; &#039;&#039;Sonic Boom&#039;&#039;), formatted as &#039;&#039;&#039;SonicBoom&#039;&#039;&#039; prior to [[Pokémon X and Y]], is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Sonic Boom always inflicts exactly 20 damage if it hits. It has no secondary effects and does not take weaknesses or resistances into account. SonicBoom can hit {{type|Ghost}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generations II to VII===&lt;br /&gt;
Sonic Boom no longer hits Ghost-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII onward===&lt;br /&gt;
Sonic Boom cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|A &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;-type attack. It inflicts a set amount of damage regardless of the target&#039;s type.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;-type attack. It always inflicts a set amount of damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Always inflicts 20HP damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Launches shock waves that always inflict 20 HP damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a shock wave that always inflicts 20-HP damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is hit with a destructive shock wave that always inflicts 20 HP damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}|The target is hit with a destructive shock wave that always inflicts 20 HP damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwShBDSP}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/8|081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|21|16|16|14|14{{sup/5|BW}}&amp;lt;br&amp;gt;11{{sup/5|B2W2}}|11|17{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;15{{sup/7|PE}}|}}&lt;br /&gt;
{{Moveentry/8|082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|1, 21|1, 16|16|14|14{{sup/5|BW}}&amp;lt;br&amp;gt;1, 11{{sup/5|B2W2}}|1{{sup/6|XY}}&amp;lt;br&amp;gt;1, 11{{sup/6|ORAS}}|17{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;15{{sup/7|PE}}|}}&lt;br /&gt;
{{Moveentry/8|100|Voltorb|type=Electric|1|Mineral|Mineral|17|17|15|8|8|8{{sup/6|XY}}&amp;lt;br&amp;gt;4{{sup/6|ORAS}}|4{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;6{{sup/7|PE}}|}}&lt;br /&gt;
{{Moveentry/8|101|Electrode|type=Electric|1|Mineral|Mineral|1, 17|1, 17|1, 15|1, 8|1, 8|1{{sup/6|XY}}&amp;lt;br&amp;gt;1, 4{{sup/6|ORAS}}|1, 4{{sup/7|SM}}{{sup/7|USUM}}&amp;lt;br&amp;gt;1, 6{{sup/7|PE}}|}}&lt;br /&gt;
{{Moveentry/8|193|Yanma|type=Bug|type2=Flying|1|Bug|Bug||19|19{{sup/3|RSE}}&amp;lt;br&amp;gt;17{{sup/3|FRLG}}|14|14|14|14|}}&lt;br /&gt;
{{Moveentry/8|329|Vibrava|type=Ground|type2=Dragon|2|Bug|Dragon||||1|1|1|1|}}&lt;br /&gt;
{{Moveentry/8|330|Flygon|type=Ground|type2=Dragon|2|Bug|Dragon||||1|1|1|1|}}&lt;br /&gt;
{{Moveentry/8|418|Buizel|type=Water|2|Water 1|Field||||1|1|1|1|}}&lt;br /&gt;
{{Moveentry/8|419|Floatzel|type=Water|2|Water 1|Field||||1|1|1|1|}}&lt;br /&gt;
{{Moveentry/8|462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral||||14|14{{sup/5|BW}}&amp;lt;br&amp;gt;1, 11{{sup/5|B2W2}}|1{{sup/6|XY}}&amp;lt;br&amp;gt;1, 11{{sup/6|ORAS}}|17|}}&lt;br /&gt;
{{Moveentry/8|469|Yanmega|type=Bug|type2=Flying|1|Bug|Bug||||14|14|14|14|}}&lt;br /&gt;
{{Moveentry/8|801|Magearna|type=Steel|type2=Fairy|1|Undiscovered|Undiscovered|||||||1|}}&lt;br /&gt;
{{Movefoot|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|2}}&lt;br /&gt;
{{Moveentry/7|167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/7|517|Munna|type=Psychic|1|Field|Field||||✔|✔|✔|}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|021|Spearow|type=Normal|type2=Flying|1|Flying|Flying|{{DL|List of PCNY event Pokémon distributions (Generation II)|SonicBoom Spearow|New York Pokémon Center}}}}&lt;br /&gt;
{{Moveentry/1|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|{{DL|List of PCNY event Pokémon distributions (Generation II)|SonicBoom Scyther|New York Pokémon Center}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
{{incomplete|section|Super Mystery Dungeon}}&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Sonicboom is a move with 22PP and 100% accuracy. The attack travels up to 10 tiles away and hits the first Pokémon it encounters, ally or enemy, dealing 55 damage to them.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the move&#039;s PP is decreased to 11 and its accuracy to 95%. SonicBoom now deals 20 damage.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts a set amount of damage on the target, even at a distance.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts 20 HP damage on the target, even at a distance.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|はなれたポケモンに かならず ２０ダメージを あたえる|Inflicts 20 HP damage on the target, even at a distance}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|It inflicts a set amount of damage on an enemy.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a destructive shock wave.|image1=Team Plasma Magnemite SonicBoom.png|image1p=Magnemite|image2=Clemont Magneton Sonic Boom.png|image2p=Magneton|image3=Magnezone SonicBoom.png|image3p=Magnezone|image4=Brock Crobat SonicBoom.png|image4p=Crobat}}&lt;br /&gt;
{{movep|type=normal|ms=193|pkmn=Yanma|method=Yanma flaps its wings at a fast speed and one or multiple shock waves head towards the opponent; or, Yanma&#039;s wings glow white and it waves them, releasing a shock wave from its wings at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Zachary Evans|user1=Zachary Evans&#039;s Yanma|startcode=EP177|startname=Wings &#039;N&#039; Things|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Forrester Franklin|user1=Forrester Franklin&#039;s Yanma|startcode=AG014|startname=All in a Day&#039;s Wurmple}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Yanma|startcode=DP080|startname=The Thief that Keeps on Thieving!}}&lt;br /&gt;
{{movemid|type=normal|user=Tyler|user1=Tyler&#039;s Yanma|startcode=DP080|startname=The Thief the Keeps on Thieving!}}&lt;br /&gt;
{{movep|type=normal|ms=169|pkmn=Crobat|method=Crobat flaps its wings so fast that they become a blur and a cyclone-like shock wave comes out of them and hits the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Brock&#039;s Crobat|startcode=EP257|startname=Lapras of Luxury|notes=Crobat {{color2|6D6D4E|Anime move errors|cannot legally learn}} Sonic Boom}}&lt;br /&gt;
{{movep|type=normal|ms=418|pkmn=Buizel|method=Buizel&#039;s two tails glow white and it flips around, sending a large, white shock wave at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Buizel|startcode=DP034|startname=Buizel Your Way Out of This!}}&lt;br /&gt;
{{movep|type=normal|ms=469|pkmn=Yanmega|method=Yanmega&#039;s wings glow white and it waves its wings, releasing one large, white shock wave or multiple, smaller shock waves from them at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Yanmega|startcode=DP080|startname=The Thief That Keeps on Thieving!}}&lt;br /&gt;
{{movemid|type=normal|user=Yanmega (Pokémon)|user1=Multiple wild Yanmega|startcode=XY069|startname=Defending the Homeland!}}&lt;br /&gt;
{{movep|type=normal|ms=462|pkmn=Magnezone|method=All three of Magnezone&#039;s magnets glow white and it spins around, sending a large, white shock wave at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Magnezone (Pokémon)|user1=A wild Magnezone|startcode=DP158|startname=Regaining the Home Advantage!}}&lt;br /&gt;
{{movep|type=normal|ms=081|pkmn=Magnemite|method=Magnemite spins rapidly around, sending a large, white shock wave at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Team Plasma Grunt (Trainer class)|user1=A Team Plasma Grunt&#039;s Magnemite|startcode=BW112|startname=Team Plasma&#039;s Pokémon Power Plot!}}&lt;br /&gt;
{{movep|type=normal|ms=082|pkmn=Magneton|method=Magneton sends a large, white shock wave at the opponent.}}&lt;br /&gt;
{{movebtm|type=normal|user=Clemont&#039;s Magneton|startcode=XY137|startname=Battling with a Clean Slate!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The foe is hit with a destructive shock wave.|image1=Magnemite Magneton SonicBoom Adventures.png|image1p=Magnemite and Magneton|image2=Ken Voltorb Electrode SonicBoom Adventures.png|image2p=Voltorb and Electrode|image3=Hugh Vibrava SonicBoom Adventures.png|image3p=Vibrava|image4=Uji Buizel Sonic Boom Adventures.png|image4p=Buizel}}&lt;br /&gt;
{{movep|type=normal|ms=082|pkmn=Magneton|method=Magneton emits multiple shock waves from its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Lt. Surge|user1=Lt. Surge&#039;s two Magneton|startcode=PS029|startname=Go for the Golbat|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Magneton (Pokémon)|user1=A wild Magneton|startcode=PS051|startname=Electro Magneton}}&lt;br /&gt;
{{movep|type=normal|ms=081|pkmn=Magnemite|method=Magnemite emits multiple shock waves from its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Magnemite (Pokémon)|user1=Three wild Magnemite|startcode=PS051|startname=Electro Magneton}}&lt;br /&gt;
{{movep|type=normal|ms=101|pkmn=Electrode|method=Electrode&#039;s body starts to glow and it emits multiple shock waves from its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Team Rocket Elite Trio|user1=Ken&#039;s Electrode|startcode=PS057|startname=Ekans the Ecstasy}}&lt;br /&gt;
{{movep|type=normal|ms=100|pkmn=Voltorb|method=Voltorb&#039;s body starts to glow and it emits multiple shock waves from its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Team Rocket Elite Trio|user1=Ken&#039;s Voltorb|startcode=PS057|startname=Ekans the Ecstasy}}&lt;br /&gt;
{{movep|type=normal|ms=418|pkmn=Buizel|method=Buizel turns around and waves its tails horizontally. As it does, it releases a large shock wave from its tails at the opponent. When it waves its tails, they leave behind a trail of energy.}}&lt;br /&gt;
{{movemid|type=normal|user=Paka and Uji|user1=Uji&#039;s Buizel|startcode=PS359|startname=Stunning Staravia &amp;amp; Stinky Skuntank II}}&lt;br /&gt;
{{movep|type=normal|ms=329|pkmn=Vibrava|method=Vibrava releases multiple loud shock waves at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Hugh|user1=Hugh&#039;s Vibrava|startcode=PS530|startname=Movie Panic}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The move&#039;s animation in Korean [[Generation II]] is the same as the Japanese one.&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genI=SonicBoom I&lt;br /&gt;
|igenII=SonicBoom II&lt;br /&gt;
|jgenII=SonicBoom Japanese II&lt;br /&gt;
|genIII=SonicBoom III&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genIV=SonicBoom IV&lt;br /&gt;
|genV=SonicBoom V&lt;br /&gt;
|genVI=Sonic Boom&lt;br /&gt;
|SMUSUM=Sonic Boom VII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=SonicBoom Stad&lt;br /&gt;
|Stad2=SonicBoom Stad2&lt;br /&gt;
|Colo=SonicBoom Colo&lt;br /&gt;
|XD=SonicBoom XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=SonicBoom PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=SonicBoom PMD RB&lt;br /&gt;
|PSMD=Sonic Boom PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the Japanese and Korean versions of {{game2|Gold|Silver|Crystal}}, SonicBoom&#039;s animation is a shock wave hitting the opponent. In the Western localizations, Sonic Boom uses the {{m|Gust}} animation (a tornado hitting the opponent).&lt;br /&gt;
* In [[Little Cup]] and [[Little Battle]], Sonic Boom is banned due to low level Pokémon having low [[HP]].&lt;br /&gt;
* Despite its name, Sonic Boom is not considered a {{cat|Sound-based moves|sound-based move}}.&lt;br /&gt;
* This move&#039;s animation in the main games resembles the move performed by the {{wp|Street Fighter}} character {{wp|Guile (Street Fighter)|Guile}} with the same name, Sonic Boom.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=音爆 &#039;&#039;{{tt|Yāmbaau|Sonic Boom}}&#039;&#039; {{tt|*|Games, Anime}}&amp;lt;br&amp;gt;音波爆擊 &#039;&#039;{{tt|Yāmbō Baaugīk|Explosive Sound Wave}}&#039;&#039; {{tt|*|Guidebook}}&lt;br /&gt;
|zh_cmn=音爆 &#039;&#039;{{tt|Yīnbào|Sonic Boom}}&#039;&#039;&lt;br /&gt;
|cs=Zvukový třesk&lt;br /&gt;
|da=Lydmursbrag&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Supersone knal&lt;br /&gt;
|fi=Äänipommi ([[EP177]])&amp;lt;br&amp;gt;Ääniaalto ([[AG014]])&lt;br /&gt;
|fr=Sonic Boom{{tt|*|Generation VIII onwards}}&amp;lt;br&amp;gt;Sonicboom{{tt|*|Generations I-VII}}&lt;br /&gt;
|de=Ultraschall&lt;br /&gt;
|el=Ηχοέκρηξη&lt;br /&gt;
|id=SonicBoom&lt;br /&gt;
|it=Sonicboom&lt;br /&gt;
|ko=소닉붐 &#039;&#039;{{tt|Sonikbum|Sonic boom}}&#039;&#039;&lt;br /&gt;
|pl=Bomba Dźwięku{{tt|*|Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Ponaddźwiękowy{{tt|*|AG039}}&amp;lt;br&amp;gt;Soniczny Cios{{tt|*|AG014}}&amp;lt;br&amp;gt;Soniczny Wybuch{{tt|*|EP257}}&amp;lt;br&amp;gt;Dźwiękowy Grzmot{{tt|*|EP177}}&lt;br /&gt;
|pt_br=Explosão Sônica (&#039;&#039;[[Pokémon the Series: XY]]&#039;&#039;-present, TCG, manga)&amp;lt;br&amp;gt;Bomba Sônica (early anime)&amp;lt;br&amp;gt;Ribombo (The Official Pokémon Handbook)&amp;lt;br&amp;gt;Estouro Sônico (The Official Pokémon Handbook)&lt;br /&gt;
|pt_eu=Bomba Sónica&lt;br /&gt;
|ro=Explozia Sonică&amp;lt;br&amp;gt;Unda Sonică&lt;br /&gt;
|sr=Sonična bomba&lt;br /&gt;
|es_la= Rayo Sónico ([[EP177]]-[[EP257]])&amp;lt;br&amp;gt;Bomba Sónica ([[AG014]]-[[S10|Season 10]], [[BW112]])&amp;lt;br&amp;gt;Explosión Sónica ([[S11|Season 11]] and [[S12|12]])&amp;lt;br&amp;gt;Explosónica ([[S13|Season 13]])&lt;br /&gt;
|es_eu=Bomba Sónica&lt;br /&gt;
|tr=Ses Bombası&lt;br /&gt;
|vi=Bom Sóng Âm&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Set-damage moves}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that deal direct damage]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ultraschall]]&lt;br /&gt;
[[es:Bomba sónica]]&lt;br /&gt;
[[fr:Sonic Boom]]&lt;br /&gt;
[[it:Sonicboom]]&lt;br /&gt;
[[ja:ソニックブーム]]&lt;br /&gt;
[[zh:音爆（招式）]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Stark_Mountain&amp;diff=3429168</id>
		<title>Stark Mountain</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Stark_Mountain&amp;diff=3429168"/>
		<updated>2021-11-25T23:56:25Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Stark Mountain Exterior Pt.png&lt;br /&gt;
|type=volcano&lt;br /&gt;
|location_name=Stark Mountain&lt;br /&gt;
|location=End of {{rt|227|Sinnoh}}&lt;br /&gt;
|japanese_name=ハードマウンテン&lt;br /&gt;
|translated_name=Hard Mountain&lt;br /&gt;
|mapdesc=A rugged, seemingly indestructible rock mountain that is thickly blanketed by the volcanic ash it spews.&amp;lt;br/&amp;gt;Inside the mountain, fissures in spilled and hardened lava form enormous caverns.&lt;br /&gt;
|region=Sinnoh&lt;br /&gt;
|generation={{gen|IV}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stark Mountain&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハードマウンテン&#039;&#039;&#039; &#039;&#039;Hard Mountain&#039;&#039;) is a volcano located in the north of the [[Battle Zone]] in [[Sinnoh]], at the end of {{rt|227|Sinnoh}}. It is home to the [[Legendary Pokémon]] {{p|Heatran}}, which resides in the innermost chamber. Both {{m|Strength}} and {{m|Rock Smash}} are required to pass through the mountain&#039;s caverns.&lt;br /&gt;
&lt;br /&gt;
In {{game|Diamond and Pearl|s}}, the {{player}}&#039;s {{ga|Barry|rival}} can be found in the entrance chamber, complaining about having been defeated by [[Buck]]. Within the main cavern, the player encounters Buck, who is hunting for the [[Magma Stone]] and decides to accompany the player to the entrance to Heatran&#039;s room. Inside, Buck takes the Magma Stone and leaves.&lt;br /&gt;
&lt;br /&gt;
In {{game|Platinum}}, [[Charon]] takes control of [[Team Galactic]] and travels through Stark Mountain to take the Magma Stone and capture Heatran. [[Mars]] and [[Jupiter]] are both encountered in the entrance chamber, each battling the player. Within the main cavern, Buck teams up with the player, looking to protect the Magma Stone from Team Galactic. Once the player follows Charon to Heatran&#039;s room, [[Looker]] arrests Charon and takes the Magma Stone. Buck then returns the Magma Stone after he and the player accompany Looker outside.&lt;br /&gt;
&lt;br /&gt;
After the events at Stark Mountain are completed, if the player speaks to Buck&#039;s grandfather in the [[Survival Area]], he will tell them about Heatran. In Diamond and Pearl, it is at this point that Buck returns the Magma Stone to its original location. Heatran then appears in its room, ready to be battled by the player.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
===Exterior===&lt;br /&gt;
Stark Mountain&#039;s exterior changes between {{game|Diamond and Pearl|s}} and {{game|Platinum}}. The road ascends in a huge contour up the mountain and, at that point, Route 227 ends and the exterior of Stark Mountain begins. In Pokémon Diamond and Pearl, a huge clearing opens up that contains a large patch of [[tall grass]]. The entrance to the interior of the mountain can be found to the west.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Platinum, the exterior is more complex and the path winds around pools of bubbling lava. It is darker and aesthetic features have been enhanced. The large patch of tall grass is still present, but it is not as big. By going northwest, an item can be found in an indented section of track. By traveling to the northeastern corner, a path will open up. By following it, the road will lead through two pools of smoking, bubbling lava around another bend to the entrance of the interior of the mountain.&lt;br /&gt;
&lt;br /&gt;
===Buck===&lt;br /&gt;
In Pokémon Diamond and Pearl, [[Buck]] can be found inside the main cavern on the {{player}}&#039;s first visit. He is searching for the [[Magma Stone]] and, due to the strong Pokémon in the area, asks to team up with the player.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Platinum, Buck is initially encountered on {{rt|227|Sinnoh}} after the player crosses the eastern [[bike obstacles|fallen log]]. He asks them to investigate a bunch of [[Team Galactic|goons in space suits]] who are up to no good at the mountain while he returns to the [[Pokémon Center]] to heal. After the player enters the main cavern of Stark Mountain, Buck returns and asks to accompany the player.&lt;br /&gt;
&lt;br /&gt;
Buck is one of the [[Stat Trainers]], specializing in the {{stat|Defense}} and {{stat|Special Defense}} stats. While he is with the player, all {{pkmn2|wild}} battles become [[Double Battle]]s, and all Trainer battles that would otherwise be Double Battles become [[Multi Battle]]s. After every battle, he will completely heal the player&#039;s party. He leaves the player once they have reached the entrance to {{p|Heatran}}&#039;s room.&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{defense color}}&lt;br /&gt;
|headcolor={{defense color light}}&lt;br /&gt;
|bordercolor={{defense color dark}}&lt;br /&gt;
|sprite=DP Buck Back.png&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|Buck}}&lt;br /&gt;
|game=DPPt&lt;br /&gt;
|location=Stark Mountain&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/4&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|type1=Ground|type2=Psychic&lt;br /&gt;
|ndex=344&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|back=yes&lt;br /&gt;
|level={{tt|58|Diamond and Pearl}}/{{tt|63|Platinum}}&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Psychic|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Light Screen|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Reflect|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=AncientPower|move4type=Rock|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Exterior===&lt;br /&gt;
{{Itlisth|volcano}}&lt;br /&gt;
{{Itemlist|Life Orb|In the southwestern corner (requires {{m|Rock Climb}})|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Ether|In the northeastern corner of the grass patch|D=yes|P=yes}}&lt;br /&gt;
{{Itemlist|Max Elixir|North of the grass patch|Pt=yes}}&lt;br /&gt;
{{Itlistfoot|volcano}}&lt;br /&gt;
&lt;br /&gt;
===Entrance===&lt;br /&gt;
{{Itlisth|volcano}}&lt;br /&gt;
{{Itemlist|Escape Rope|In the southwestern corner (requires {{m|Strength}})|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|PP Up|In the southeastern corner (requires {{m|Strength}})|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Burn Heal|In the northwestern corner (requires {{m|Strength}})|D=yes|P=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|In the northwestern corner (requires {{m|Strength}})|Pt=yes}}&lt;br /&gt;
{{Itemlist|Full Restore|East of the entrance to the second room (requires {{m|Strength}} and {{m|Rock Smash}})|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Max Elixir|In the wall north of the Full Restore (requires {{m|Strength}} and {{m|Rock Smash}}) &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes}}&lt;br /&gt;
{{Itemlist|Star Piece|In the wall north of the Full Restore (requires {{m|Strength}} and {{m|Rock Smash}}) &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itlistfoot|volcano}}&lt;br /&gt;
&lt;br /&gt;
===Main cavern===&lt;br /&gt;
&#039;&#039;In addition to any HMs listed below, {{m|Strength}} and {{m|Rock Smash}} are required to reach this area.&#039;&#039;&lt;br /&gt;
{{Itlisth|volcano}}&lt;br /&gt;
{{Itemlist|Hyper Potion|On a small boulder west of where [[Buck]] initially stands &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes}}&lt;br /&gt;
{{Itemlist|Rare Candy|At the end of the pit west of {{tc|Ace Trainer}}s Keenan and Kassandra|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Flame Plate|On the west side, at the end of a dead-end path, in the wall &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|TM Fire|South of Ace Trainers Stefan and Jasmin (requires {{m|Strength}})|D=yes|P=yes|Pt=yes|display={{TM|50|Overheat}}}}&lt;br /&gt;
{{Itemlist|Calcium|In the pit north of {{tc|Bird Keeper}} Krystal and {{tc|Black Belt}} Ray|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Revive|On a small boulder northeast of Bird Keeper Krystal and Black Belt Ray &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes}}&lt;br /&gt;
{{Itemlist|Star Piece|On a small boulder northeast of Bird Keeper Krystal and Black Belt Ray &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|On a small boulder west of Ace Trainers Abel and Monique &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes}}&lt;br /&gt;
{{Itemlist|Max Revive|West of the Iron Ball &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|Iron Ball|At the end of the pit west of {{tc|Psychic}}s Chelsey and Sterling|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Zinc|On the east side, on a small boulder northeast of Ace Trainers Abel and Monique &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes}}&lt;br /&gt;
{{Itemlist|Stardust|On the east side, on a small boulder northeast of Ace Trainers Abel and Monique &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|Iron|Near the northeastern corner, at the end of a raised dead-end path &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|Iron|On a small boulder southwest of {{tc|Veteran}} Harlan &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes}}&lt;br /&gt;
{{Itemlist|Max Revive|Northwest of Veteran Harlan|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Fire Stone|On a large boulder in the northwest corner of the room (requires {{m|Rock Smash}}) &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|Ultra Ball|Atop the hill northwest of Bird Keeper Krystal and Black Belt Ray (requires {{m|Rock Climb}})|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Ultra Ball|Near the southwestern corner, in an area between small boulders west of Ace Trainers Keenan and Kassandra (requires {{m|Rock Climb}}) &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|Max Elixir|At the southern end of the pit northwest of Ace Trainers Abel and Monique (requires {{m|Rock Climb}})|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Nugget|In the northeastern corner of the room (requires {{m|Rock Climb}})|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itlistfoot|volcano}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
====Exterior====&lt;br /&gt;
{{Catch/header|volcano}}&lt;br /&gt;
{{Catch/entry4|022|Fearow|yes|yes|no|Grass|54-55|20%|20%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|022|Fearow|yes|yes|no|Grass|55|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|022|Fearow|no|no|yes|Grass|51,53|20%|20%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|022|Fearow|no|no|yes|Grass|53|0%|0%|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|042|Golbat|yes|yes|no|Grass|54|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|042|Golbat|no|no|yes|Grass|51|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|075|Graveler|yes|yes|no|Grass|54,56|15%|15%|0%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entry4|075|Graveler|yes|yes|no|Grass|56|0%|0%|5%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entry4|075|Graveler|no|no|yes|Grass|51,53|all=15%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entry4|110|Weezing|yes|yes|no|Grass|55|all=10%|type1=Poison}}&lt;br /&gt;
{{Catch/entry4|110|Weezing|no|no|yes|Grass|52|all=10%|type1=Poison}}&lt;br /&gt;
{{Catch/entry4|111|Rhyhorn|yes|yes|no|Grass|22,24|all=5%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{Catch/entry4|111|Rhyhorn|no|no|yes|Grass|52|all=5%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{Catch/entry4|112|Rhydon|yes|yes|no|Grass|55|all=20%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{Catch/entry4|112|Rhydon|no|no|yes|Grass|54|all=20%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{Catch/entry4|227|Skarmory|yes|yes|no|Grass|56|all=5%|type1=Steel|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|227|Skarmory|no|no|yes|Grass|53|all=5%|type1=steel|type2=flying}}&lt;br /&gt;
{{Catch/entry4|322|Numel|yes|yes|no|Grass|22,24|all=5%|type1=Fire|type2=Ground}}&lt;br /&gt;
{{Catch/entry4|322|Numel|no|no|yes|Grass|51|all=5%|type1=Fire|type2=Ground}}&lt;br /&gt;
{{Catch/entry4|323|Camerupt|yes|yes|no|Grass|55|all=20%|type1=Fire|type2=Ground}}&lt;br /&gt;
{{Catch/entry4|323|Camerupt|no|no|yes|Grass|53|all=20%|type1=Fire|type2=Ground}}&lt;br /&gt;
{{Catch/entry4|354|Banette|yes|yes|no|Grass|54|0%|0%|10%|type1=Ghost}}&lt;br /&gt;
{{Catch/div|volcano|Special}}&lt;br /&gt;
{{Catch/entry4|207|Gligar|yes|yes|no|E|22|all=8%|type1=Ground|type2=Flying}}&lt;br /&gt;
{{Catch/entry4|240|Magby|yes|yes|no|LG|22|all=8%|type1=Fire}}&lt;br /&gt;
{{Catch/entry4|324|Torkoal|yes|yes|no|Poké Radar|24,55|all=22%|type1=Fire}}&lt;br /&gt;
{{Catch/entry4|324|Torkoal|no|no|yes|Poké Radar|51-53|all=22%|type1=Fire}}&lt;br /&gt;
{{Catch/footer|volcano}}&lt;br /&gt;
&lt;br /&gt;
====Interior 1====&lt;br /&gt;
{{catch/header|volcano|4}}&lt;br /&gt;
{{catch/entry4|042|Golbat|yes|yes|no|Cave|54|all=10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entry4|042|Golbat|no|no|yes|Cave|52|all=20%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entry4|067|Machoke|yes|yes|no|Cave|56|all=10%|type1=Fighting}}&lt;br /&gt;
{{catch/entry4|074|Geodude|yes|yes|no|Cave|25,27|all=5%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{catch/entry4|075|Graveler|yes|yes|no|Cave|55|all=20%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{catch/entry4|075|Graveler|no|no|yes|Cave|51,53|all=15%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{catch/entry4|095|Onix|yes|yes|no|Cave|54|all=5%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{catch/entry4|110|Weezing|yes|yes|no|Cave|56|all=10%|type1=Poison}}&lt;br /&gt;
{{catch/entry4|110|Weezing|no|no|yes|Cave|51,53|all=15%|type1=Poison}}&lt;br /&gt;
{{catch/entry4|111|Rhyhorn|no|no|yes|Cave|52|all=5%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{catch/entry4|112|Rhydon|no|no|yes|Cave|54|all=20%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{catch/entry4|218|Slugma|yes|yes|no|Cave|25,27|all=5%|type1=Fire}}&lt;br /&gt;
{{catch/entry4|218|Slugma|no|no|yes|Cave|52|all=5%|type1=Fire}}&lt;br /&gt;
{{catch/entry4|219|Magcargo|yes|yes|no|Cave|55-56|all=30%|type1=Fire|type2=Rock}}&lt;br /&gt;
{{catch/entry4|219|Magcargo|no|no|yes|Cave|54|all=20%|type1=Fire|type2=Rock}}&lt;br /&gt;
{{catch/entry4|323|Camerupt|yes|yes|no|Cave|56|all=5%|type1=Fire|type2=Ground}}&lt;br /&gt;
{{catch/div|volcano|Special}}&lt;br /&gt;
{{catch/entry4|240|Magby|yes|yes|no|LG|25|all=8%|type1=Fire}}&lt;br /&gt;
{{catch/footer|volcano}}&lt;br /&gt;
&lt;br /&gt;
====Interior 2====&lt;br /&gt;
&#039;&#039;While [[Buck]] is with the {{player}}, the following Pokémon (excluding dual-slot Pokémon) will be faced in [[Double Battle]]s, with Buck as the player&#039;s partner.&#039;&#039;&lt;br /&gt;
{{catch/header|volcano|4}}&lt;br /&gt;
{{catch/entry4|042|Golbat|yes|yes|no|Cave|56|all=10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entry4|042|Golbat|no|no|yes|Cave|53|all=10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entry4|067|Machoke|yes|yes|no|Cave|58|all=10%|type1=Fighting}}&lt;br /&gt;
{{catch/entry4|074|Geodude|yes|yes|no|Cave|27,29|all=5%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{catch/entry4|075|Graveler|yes|yes|no|Cave|57|all=20%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{catch/entry4|075|Graveler|no|no|yes|Cave|52,54|all=15%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{catch/entry4|095|Onix|yes|yes|no|Cave|56|all=5%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{catch/entry4|109|Koffing|no|no|yes|Cave|53|all=5%|type1=Poison}}&lt;br /&gt;
{{catch/entry4|110|Weezing|yes|yes|no|Cave|58|all=10%|type1=Poison}}&lt;br /&gt;
{{catch/entry4|110|Weezing|no|no|yes|Cave|52,54|all=15%|type1=Poison}}&lt;br /&gt;
{{catch/entry4|112|Rhydon|no|no|yes|Cave|55|all=10%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{catch/entry4|218|Slugma|yes|yes|no|Cave|27,29|all=5%|type1=Fire}}&lt;br /&gt;
{{catch/entry4|218|Slugma|no|no|yes|Cave|53|all=5%|type1=Fire}}&lt;br /&gt;
{{catch/entry4|219|Magcargo|yes|yes|no|Cave|57-58|all=30%|type1=Fire|type2=Rock}}&lt;br /&gt;
{{catch/entry4|219|Magcargo|no|no|yes|Cave|53,55|all=40%|type1=Fire|type2=Rock}}&lt;br /&gt;
{{catch/entry4|323|Camerupt|yes|yes|no|Cave|58|all=5%|type1=Fire|type2=Ground}}&lt;br /&gt;
{{catch/div|volcano|Special}}&lt;br /&gt;
{{catch/entry4|240|Magby|yes|yes|no|LG|27|all=8%|type1=Fire}}&lt;br /&gt;
{{catch/footer|volcano}}&lt;br /&gt;
&lt;br /&gt;
====Interior 3====&lt;br /&gt;
{{catch/header|volcano|4}}&lt;br /&gt;
{{catch/entry4|485|Heatran|yes|yes|no|Special|70|all=One|type1=Fire|type2=Steel}}&lt;br /&gt;
{{catch/entry4|485|Heatran|no|no|yes|Special|50|all=One|type1=Fire|type2=Steel}}&lt;br /&gt;
{{catch/footer|volcano}}&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Exterior====&lt;br /&gt;
{{Catch/header|volcano}}&lt;br /&gt;
{{Catch/entrybdsp|022|Fearow|yes|yes|Grass|54|10%|10%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|022|Fearow|yes|yes|Grass|55|all=10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|042|Golbat|yes|yes|Grass|54|0%|0%|10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|075|Graveler|yes|yes|Grass|54|10%|10%|0%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|075|Graveler|yes|yes|Grass|56|all=5%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|110|Weezing|yes|yes|Grass|55|all=10%|type1=Poison}}&lt;br /&gt;
{{Catch/entrybdsp|111|Rhyhorn|yes|yes|Grass|22|all=4%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{Catch/entrybdsp|111|Rhyhorn|yes|yes|Grass|24|all=1%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{Catch/entrybdsp|112|Rhydon|yes|yes|Grass|55|all=20%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{Catch/entrybdsp|227|Skarmory|yes|yes|Grass|56|all=5%|type1=Steel|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|322|Numel|yes|yes|Grass|22|all=4%|type1=Fire|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|322|Numel|yes|yes|Grass|24|all=1%|type1=Fire|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|323|Camerupt|yes|yes|Grass|55|all=20%|type1=Fire|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|354|Banette|yes|yes|Grass|54|0%|0%|10%|type1=Ghost}}&lt;br /&gt;
{{catch/div|land|Special}}&lt;br /&gt;
{{Catch/entrybdsp|324|Torkoal|yes|yes|Poké Radar|24|all=2%|type1=Fire}}&lt;br /&gt;
{{Catch/entrybdsp|324|Torkoal|yes|yes|Poké Radar|55|all=20%|type1=Fire}}&lt;br /&gt;
{{Catch/footer|volcano}}&lt;br /&gt;
&lt;br /&gt;
====Interior 1====&lt;br /&gt;
{{Catch/header|volcano}}&lt;br /&gt;
{{Catch/entrybdsp|042|Golbat|yes|yes|Cave|54|all=10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|067|Machoke|yes|yes|Cave|56|all=10%|type1=Fighting}}&lt;br /&gt;
{{Catch/entrybdsp|074|Geodude|yes|yes|Cave|25|all=4%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|074|Geodude|yes|yes|Cave|27|all=1%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|075|Graveler|yes|yes|Cave|55|all=20%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|095|Onix|yes|yes|Cave|54|all=5%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|110|Weezing|yes|yes|Cave|56|all=10%|type1=Poison}}&lt;br /&gt;
{{Catch/entrybdsp|218|Slugma|yes|yes|Cave|25|all=4%|type1=Fire}}&lt;br /&gt;
{{Catch/entrybdsp|218|Slugma|yes|yes|Cave|27|all=1%|type1=Fire}}&lt;br /&gt;
{{Catch/entrybdsp|219|Magcargo|yes|yes|Cave|55|all=20%|type1=Fire|type2=Rock}}&lt;br /&gt;
{{Catch/entrybdsp|219|Magcargo|yes|yes|Cave|56|all=10%|type1=Fire|type2=Rock}}&lt;br /&gt;
{{Catch/entrybdsp|323|Camerupt|yes|yes|Cave|56|all=5%|type1=Fire|type2=Ground}}&lt;br /&gt;
{{Catch/footer|volcano}}&lt;br /&gt;
&lt;br /&gt;
====Interior 2====&lt;br /&gt;
&#039;&#039;While [[Buck]] is with the {{player}}, the following Pokémon (excluding dual-slot Pokémon) will be faced in [[Double Battle]]s, with Buck as the player&#039;s partner.&#039;&#039;&lt;br /&gt;
{{Catch/header|volcano}}&lt;br /&gt;
{{Catch/entrybdsp|042|Golbat|yes|yes|Cave|56|all=10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entrybdsp|067|Machoke|yes|yes|Cave|58|all=10%|type1=Fighting}}&lt;br /&gt;
{{Catch/entrybdsp|074|Geodude|yes|yes|Cave|27|all=4%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|074|Geodude|yes|yes|Cave|29|all=1%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|075|Graveler|yes|yes|Cave|57|all=20%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|095|Onix|yes|yes|Cave|56|all=5%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/entrybdsp|110|Weezing|yes|yes|Cave|58|all=10%|type1=Poison}}&lt;br /&gt;
{{Catch/entrybdsp|218|Slugma|yes|yes|Cave|27|all=4%|type1=Fire}}&lt;br /&gt;
{{Catch/entrybdsp|218|Slugma|yes|yes|Cave|29|all=1%|type1=Fire}}&lt;br /&gt;
{{Catch/entrybdsp|219|Magcargo|yes|yes|Cave|57|all=20%|type1=Fire|type2=Rock}}&lt;br /&gt;
{{Catch/entrybdsp|219|Magcargo|yes|yes|Cave|58|all=10%|type1=Fire|type2=Rock}}&lt;br /&gt;
{{Catch/entrybdsp|323|Camerupt|yes|yes|Cave|58|all=5%|type1=Fire|type2=Ground}}&lt;br /&gt;
{{Catch/footer|volcano}}&lt;br /&gt;
&lt;br /&gt;
====Interior 3====&lt;br /&gt;
{{catch/header|volcano}}&lt;br /&gt;
{{catch/entrybdsp|485|Heatran|yes|yes|Special|70|all=One|type1=Fire|type2=Steel}}&lt;br /&gt;
{{catch/footer|volcano}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Pokémon Diamond and Pearl===&lt;br /&gt;
====Exterior====&lt;br /&gt;
{{trainerheader|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Dragon Tamer.png|Dragon Tamer|Darien|1920|1|130|Gyarados|♂|60|36=タケル|37=Takeru}}&lt;br /&gt;
{{trainerfooter|volcano|4}}&lt;br /&gt;
&lt;br /&gt;
====Interior====&lt;br /&gt;
&#039;&#039;While [[Buck]] is with the {{player}}, the following Trainers, if they would normally be faced in [[Double Battle]]s, will instead be faced in [[Multi Battle]]s, with Buck as the player&#039;s partner.&#039;&#039;&lt;br /&gt;
{{trainerheader|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer M 1.png|Ace Trainer|Keenan|3420&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Kassandra&amp;lt;/small&amp;gt;|2|057|Primeape|♂|57||324|Torkoal|♂|57|36=マコト|37=Makoto}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer F 1.png|Ace Trainer|Kassandra|3480&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Keenan&amp;lt;/small&amp;gt;|2|234|Stantler|♀|58||455|Carnivine|♀|58|36=レイコ|37=Reiko}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer M 1.png|Ace Trainer|Stefan|3420&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Jasmin&amp;lt;/small&amp;gt;|2|246|Larvitar|♂|57||219|Magcargo|♂|57|36=ユウヤ|37=Yūya}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer F 1.png|Ace Trainer|Jasmin|3540&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Stefan&amp;lt;/small&amp;gt;|1|452|Drapion|♀|59|36=シノブ|37=Shinobu}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Krystal|1760&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Ray&amp;lt;/small&amp;gt;|3|085|Dodrio|♀|55||022|Fearow|♀|55||430|Honchkrow|♀|55|36=ソノコ|37=Sonoko}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Ray|1392&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Krystal&amp;lt;/small&amp;gt;|3|236|Tyrogue|♂|53||105|Marowak|♂|57||286|Breloom|♂|58|36=リキト|37=Rikito}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer M 1.png|Ace Trainer|Abel|3540&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Monique&amp;lt;/small&amp;gt;|1|142|Aerodactyl|♂|59|36=エイイチ|37=Eiichi}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer F 1.png|Ace Trainer|Monique|3420&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Abel&amp;lt;/small&amp;gt;|2|115|Kangaskhan|♀|57||217|Ursaring|♀|57|36=コトミ|37=Kotomi}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic F.png|Psychic|Chelsey|1856&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Sterling&amp;lt;/small&amp;gt;|2|178|Xatu|♀|56||429|Mismagius|♀|58|36=ナナ|37=Nana}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Sterling|1856&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Chelsey&amp;lt;/small&amp;gt;|2|343|Baltoy||54||326|Grumpig|♂|58|36=ユウ|37=Yū}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Veteran.png|Veteran|Harlan|4480&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Kenny&amp;lt;/small&amp;gt;|3|294|Loudred|♂|56||232|Donphan|♂|56||128|Tauros|♂|56|36=トモゾウ|37=Tomozō}}&lt;br /&gt;
{{Trainerentry|Spr DP Dragon Tamer.png|Dragon Tamer|Kenny|1888&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Harlan&amp;lt;/small&amp;gt;|2|371|Bagon|♂|57||372|Shelgon|♂|59|36=ユウリ|37=Yūri}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer M 1.png|Ace Trainer|Skylar|3420&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Natasha&amp;lt;/small&amp;gt;|2|294|Loudred|♂|57||409|Rampardos|♂|57|36=ヒデユキ|37=Hideyuki}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer F 1.png|Ace Trainer|Natasha|3360&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Skylar&amp;lt;/small&amp;gt;|3|206|Dunsparce|♀|56||123|Scyther|♀|56||105|Marowak|♀|56|36=ミサト|37=Misato}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Dragon Tamer.png|Dragon Tamer|Drake|1824&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Multi Battle]] with Jarrett&amp;lt;/small&amp;gt;|3|329|Vibrava|♂|57||148|Dragonair|♂|57||117|Seadra|♂|57|36=マサフミ|37=Masafumi}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Jarrett|1416&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Multi Battle]] with Drake&amp;lt;/small&amp;gt;|1|068|Machamp|♂|59|36=タクマ|37=Takuma}}&lt;br /&gt;
{{trainerfooter|volcano|4}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Platinum===&lt;br /&gt;
====Exterior====&lt;br /&gt;
{{trainerheader|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Dragon Tamer.png|Dragon Tamer|Darien|1920|1|149|Dragonite|♂|60|36=タケル|37=Takeru}}&lt;br /&gt;
{{trainerfooter|volcano|4}}&lt;br /&gt;
&lt;br /&gt;
====Interior====&lt;br /&gt;
=====Entrance=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|bordercolor={{dark color}}&lt;br /&gt;
|headcolor=F69C7B&lt;br /&gt;
|sprite=Spr DP Mars.png&lt;br /&gt;
|prize={{PDollar}}4800&lt;br /&gt;
|class=Commander&lt;br /&gt;
|name={{color2|000|Mars}}&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Stark Mountain&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=437&lt;br /&gt;
|pokemon=Bronzong&lt;br /&gt;
|level=58&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Gyro Ball|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Extrasensory|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Light Screen|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Confuse Ray|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=042 f&lt;br /&gt;
|pokemon=Golbat&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=58&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Air Cutter|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Bite|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Poison Fang|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Confuse Ray|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=432&lt;br /&gt;
|pokemon=Purugly&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=60&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Slash|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Shadow Claw|move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Hypnosis|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|bordercolor={{dark color}}&lt;br /&gt;
|headcolor=EE8BCD&lt;br /&gt;
|sprite=Spr DP Jupiter.png&lt;br /&gt;
|prize={{PDollar}}4800&lt;br /&gt;
|class=Commander&lt;br /&gt;
|name={{color2|000|Jupiter}}&lt;br /&gt;
|game=Pt&lt;br /&gt;
|location=Stark Mountain&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=437&lt;br /&gt;
|pokemon=Bronzong&lt;br /&gt;
|level=58&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Gyro Ball|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Extrasensory|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Rock Slide|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Reflect|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=042 f&lt;br /&gt;
|pokemon=Golbat&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=58&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Sludge Bomb|move1type=Poison|move1cat=Special&lt;br /&gt;
|move2=Air Cutter|move2type=Flying|move2cat=Special&lt;br /&gt;
|move3=Giga Drain|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Mean Look|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=435&lt;br /&gt;
|pokemon=Skuntank&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=60&lt;br /&gt;
|type1=Poison|type2=Dark&lt;br /&gt;
|ability=Stench&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Night Slash|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Poison Jab|move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3=Flamethrower|move3type=Fire|move3cat=Special&lt;br /&gt;
|move4=SmokeScreen|move4type=Normal|move4cat=Status}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Main cavern=====&lt;br /&gt;
&#039;&#039;While [[Buck]] is with the {{player}}, the following Trainers, if they would normally be faced in [[Double Battle]]s, will instead be faced in [[Multi Battle]]s, with Buck as the player&#039;s partner.&#039;&#039;&lt;br /&gt;
{{trainerheader|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer M 1.png|Ace Trainer|Keenan|3540&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Kassandra&amp;lt;/small&amp;gt;|3|057|Primeape|♂|58||354|Banette|♂|59||125|Electabuzz|♂|58|36=マコト|37=Makoto}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer F 1.png|Ace Trainer|Kassandra|3540&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Keenan&amp;lt;/small&amp;gt;|3|189|Jumpluff|♀|58||181|Ampharos|♀|59||095|Onix|♀|58|36=レイコ|37=Reiko}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer M 1.png|Ace Trainer|Stefan|3660&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Jasmin&amp;lt;/small&amp;gt;|2|247|Pupitar|♂|58||389|Torterra|♂|61|36=ユウヤ|37=Yūya}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer F 1.png|Ace Trainer|Jasmin|3660&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Stefan&amp;lt;/small&amp;gt;|1|452|Drapion|♀|61|36=シノブ|37=Shinobu}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Bird Keeper.png|Bird Keeper|Krystal|1888&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Ray&amp;lt;/small&amp;gt;|3|397|Staravia|♀|55||022|Fearow|♀|57||164|Noctowl|♀|59|36=ソノコ|37=Sonoko}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Ray|1392&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Krystal&amp;lt;/small&amp;gt;|2|286|Breloom|♂|58||454|Toxicroak|♂|58|36=リキト|37=Rikito}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer M 1.png|Ace Trainer|Abel|3600&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Monique&amp;lt;/small&amp;gt;|2|362|Glalie|♂|59||169|Crobat|♂|60|36=エイイチ|37=Eiichi}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer F 1.png|Ace Trainer|Monique|3480&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Abel&amp;lt;/small&amp;gt;|3|405|Luxray|♀|58||217|Ursaring|♀|59||472|Gliscor|♀|58|36=コトミ|37=Kotomi}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic F.png|Psychic|Chelsey|1888&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Sterling&amp;lt;/small&amp;gt;|2|337|Lunatone||57||282|Gardevoir|♀|59|36=ナナ|37=Nana}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Sterling|1888&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Chelsey&amp;lt;/small&amp;gt;|2|338|Solrock||57||475|Gallade|♂|59|36=ユウ|37=Yū}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Veteran.png|Veteran|Harlan|4720&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Kenny&amp;lt;/small&amp;gt;|3|020|Raticate|♂|57||426|Drifblim|♂|58||275|Shiftry|♂|59|36=トモゾウ|37=Tomozō}}&lt;br /&gt;
{{Trainerentry|Spr DP Dragon Tamer.png|Dragon Tamer|Kenny|1824&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Harlan&amp;lt;/small&amp;gt;|3|371|Bagon|♂|57||372|Shelgon|♂|57||329|Vibrava|♂|57|36=ユウリ|37=Yūri}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer M 1.png|Ace Trainer|Skylar|3480&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Natasha&amp;lt;/small&amp;gt;|3|294|Loudred|♂|58||409|Rampardos|♂|59||279|Pelipper|♂|58|36=ヒデユキ|37=Hideyuki}}&lt;br /&gt;
{{Trainerentry|Spr DP Ace Trainer F 1.png|Ace Trainer|Natasha|3480&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Multi Battle|Multi]] or [[Double Battle]] with Skylar&amp;lt;/small&amp;gt;|3|040|Wigglytuff|♀|58||282|Gardevoir|♀|59||308|Medicham|♀|58|36=ミサト|37=Misato}}&lt;br /&gt;
{{Trainerdiv|volcano}}&lt;br /&gt;
{{Trainerentry|Spr DP Dragon Tamer.png|Dragon Tamer|Drake|1824&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Multi Battle]] with Jarrett&amp;lt;/small&amp;gt;|3|443|Gible|♂|57||444|Gabite|♂|57||148|Dragonair|♂|57|36=マサフミ|37=Masafumi}}&lt;br /&gt;
{{Trainerentry|Spr DP Black Belt.png|Black Belt|Jarrett|1440&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Multi Battle]] with Drake&amp;lt;/small&amp;gt;|1|068|Machamp|♂|60|36=タクマ|37=Takuma}}&lt;br /&gt;
{{trainerfooter|volcano|4}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#000; border:3px solid #{{locationcolor/dark|volcano}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|volcano}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|volcano}}&amp;quot; | Exterior&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|volcano}}&amp;quot; | Interior 1&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|volcano}}&amp;quot; | Interior 2&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|volcano}}; {{roundytr|5px}}&amp;quot; | Interior 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Diamond}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Stark Mountain Exterior DP.png|200px]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Stark Mountain Entrance DP.png|250px]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Stark Mountain Main Cavern DP.png|225px]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Stark Mountain Heatran DP.png|160px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Pearl}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | {{color2|000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
| [[File:Stark Mountain Exterior Pt.png|200px]]&lt;br /&gt;
| [[File:Stark Mountain Entrance Pt.png|245px|center]]&lt;br /&gt;
| [[File:Stark Mountain Main Cavern Pt.png|222px|center]]&lt;br /&gt;
| [[File:Stark Mountain Heatran Pt.png|155px|center]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;{{roundybottom|5px}} background:#{{locationcolor/light|volcano}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
In &#039;&#039;[[DP181|Bucking the Treasure Trend!]]&#039;&#039;, [[Buck]] mentioned that he was planning on heading to Stark Mountain to find a treasure rumoured to be hidden there.&lt;br /&gt;
&lt;br /&gt;
[[File:Stark Mountain PG.png|thumb|250px|Stark Mountain in [[Pokémon Generations]]]]&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
Stark Mountain appeared in &#039;&#039;[[PG12|The Magma Stone]]&#039;&#039;. Buck arrived at the site too late to prevent [[Charon]] from awakening {{p|Heatran}}, and was soon joined by [[Looker]], who was seeking to arrest Charon. Although Looker managed to knock Charon unconscious and Buck successfully restored the [[Magma Stone]] to its proper place, thus resealing Heatran, Charon managed to get away with the help of his two {{tc|Team Galactic Grunt|underlings}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Stark Mountain Adventures.png|thumb|250px|Stark Mountain in [[Pokémon Adventures]]]]&lt;br /&gt;
===={{chap|Platinum}}====&lt;br /&gt;
After hearing {{adv|Looker}} talking about [[Team Galactic]]&#039;s activities at the mountain, [[Buck]] departed for the volcano, intending to protect {{p|Heatran}} from the [[villainous team]]. Upon reaching the volcano in &#039;&#039;[[PS422|Interrupting Ivysaur]]&#039;&#039;, he decided to call his brother {{EF|Flint}}, who told him about the [[Magma Stone]] hidden inside the deepest part of the volcano. Having noticed a group of {{tc|Team Galactic Grunt}}s following him, Buck attacked them and demanded information from them, but when he failed to get any answers from the mute Grunts, he decided to simply find the Magma Stone first. With the help of his {{p|Claydol}}, Buck soon found the room with the Magma Stone. Thinking that the Magma Stone was what Team Galactic was after, Buck tried to take it away, only to unwittingly unseal Heatran, which was then {{pkmn2|caught}} by [[Charon]].&lt;br /&gt;
&lt;br /&gt;
Alerted by the earthquakes caused by Heatran&#039;s awakening, Looker traveled to Stark Mountain to help Buck, and managed to interrogate Charon long enough to learn that he was collecting the [[Legendary Pokémon]] of [[Sinnoh]] in preparation for his attack on the [[Distortion World]], where {{DL|Creation trio (Adventures)|Giratina}} lives. Charon managed to escape soon after, while Looker and Buck only barely managed to get away thanks to the help from {{cat|Platinum&#039;s Pokémon}}, although not without being severely injured.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
Stark Mountain first appeared &#039;&#039;[[DPA29|A Clash! Hareta vs. Charon]]&#039;&#039; and &#039;&#039;[[DPA30|The Anger of Legendary Pokémon Heatran]]&#039;&#039;. Charon attempted to capture Heatran there, but him messing with the Magma Stone caused the {{pkmn|category|Lava Dome Pokémon}} to start rampaging, until [[Hareta]] succeeded in restoring the stone to its rightful place, calming Heatran down.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DPA37|Gathering of the Legendary Pokémon!]]&#039;&#039;, Charon returned to Stark Mountain. After his attempt to obtain {{p|Giratina}} had failed, he decided to settle for Heatran, only to be confronted by [[Looker]], who arrested him and informed him that [[Cyrus]] had officially disbanded Team Galactic.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:TCG Stark Mountain.png|thumb|200px|Stark Mountain as depicted in the TCG]]&lt;br /&gt;
This listing is of cards mentioning or featuring Stark Mountain in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Related cards|Stadium|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Legends Awakened|Stark Mountain|135}}|type=Stadium|enset=Legends Awakened|enrarity=Uncommon|ennum=135/146|jpsetlink=Legends Awakened|jpset=Cry from the Mysterious|jprarity=Uncommon}}&lt;br /&gt;
{{cardlist/footer|Stadium}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While in the interior maze area, the game camera is zoomed out significantly, allowing the player to view more of the surrounding area.&lt;br /&gt;
*{{tc|Ace Trainer}}s Stefan and Jasmin ask &amp;quot;What is time?&amp;quot; and &amp;quot;What is space?&amp;quot;, referencing {{p|Dialga}} and {{p|Palkia}}.&lt;br /&gt;
*This is the only location in [[Sinnoh]] that is not a [[route]] where the player can [[rematch]] a Trainer using the [[Vs. Seeker]], as {{tc|Dragon Tamer}} Darien is outside and thus in an area where the Vs. Seeker can be used.&lt;br /&gt;
*In versions 1.0.0 of [[Pokémon Brilliant Diamond and Shining Pearl]], [[Heatran]] could be battled more than onced if it faints or the player runs, even reappears right after it is captured.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|volcano}}|bordercolor={{locationcolor/dark|volcano}}|textcolor={{locationcolor/text|volcano}}&lt;br /&gt;
|zh_yue=嚴酷山 &#039;&#039;{{tt|Yìhmhuhk Sāan|Harsh Mountain}}&#039;&#039; {{tt|*|Games, anime, Adventures}}&amp;lt;br&amp;gt;堅硬火山 &#039;&#039;{{tt|Gīn&#039;ngaahng Fósāan|Hard Volcano}}&#039;&#039; {{tt|*|DPA}}&lt;br /&gt;
|zh_cmn=嚴酷山 / 严酷山 &#039;&#039;{{tt|Yánkù Shān|Harsh Mountain}}&#039;&#039; {{tt|*|Games, anime, Adventures (Jilin Publishing)}}&amp;lt;br&amp;gt;堅硬火山 &#039;&#039;{{tt|Jiānyìng Huǒshān|Hard Volcano}}&#039;&#039; {{tt|*|Adventures (Ching Win), DPA}}&lt;br /&gt;
|fi=Stark-vuori&lt;br /&gt;
|fr_eu=Mont Abrupt&lt;br /&gt;
|de=Kahlberg&lt;br /&gt;
|it=Monte Ostile&lt;br /&gt;
|ko=하드마운틴 &#039;&#039;Hard Mountain&#039;&#039;&lt;br /&gt;
|pl=Góra Wytrwałości&lt;br /&gt;
|pt_br=Montanha Dura&lt;br /&gt;
|es_eu=Montaña Dura&lt;br /&gt;
|vi=Núi Khắc Nghiệt&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Sinnoh}}&lt;br /&gt;
{{legendarylocations|sinnoh}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sinnoh locations]]&lt;br /&gt;
[[Category:Diamond and Pearl locations]]&lt;br /&gt;
[[Category:Platinum locations]]&lt;br /&gt;
[[Category:Mountains]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kahlberg]]&lt;br /&gt;
[[es:Montaña Dura]]&lt;br /&gt;
[[fr:Mont Abrupt]]&lt;br /&gt;
[[it:Monte Ostile]]&lt;br /&gt;
[[ja:ハードマウンテン]]&lt;br /&gt;
[[zh:严酷山]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Save_data_structure_(Generation_I)&amp;diff=3426414</id>
		<title>Save data structure (Generation I)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Save_data_structure_(Generation_I)&amp;diff=3426414"/>
		<updated>2021-11-20T23:48:23Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Main Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;save data structure&#039;&#039;&#039; for [[Generation I]] is stored in the cartridge&#039;s volatile&lt;br /&gt;
battery-backed RAM chip (SRAM), or as a &amp;quot;.sav&amp;quot; file by most emulators. The&lt;br /&gt;
structure consists of 32 KB of data divided between 4 banks each 8KB, or 0x2000, &lt;br /&gt;
and overall contains potentially hundreds of variables, though there are quite a&lt;br /&gt;
few areas that are either completely left alone, only read from, or only written&lt;br /&gt;
to. There are also a number of areas that are only used in certain game states&lt;br /&gt;
that can&#039;t be saved to, including various runtime-only data.&lt;br /&gt;
&lt;br /&gt;
Most areas can freely be written to with custom data or at the very&lt;br /&gt;
least cleared out. Most of these areas will not be altered by the game unless&lt;br /&gt;
the &amp;quot;Clear Save Dialog&amp;quot; is triggered on the title screen. Some sections&lt;br /&gt;
of the data will load untouched into the in-game memory during gameplay and&lt;br /&gt;
re-saved back on each save.&lt;br /&gt;
&lt;br /&gt;
Sections of the data are protected with a simple integrity check using a&lt;br /&gt;
checksum to verify data corruption in cases such as the power being lost during the saving process. &lt;br /&gt;
PC boxes have additional checksums for each box&#039;s contents on the bank in addition to the normal whole-bank checksum. The Hall of Fame is the only section of used data which doesn&#039;t have a checksum and furthermore lies on an unusual bank number because it&#039;s so large.&lt;br /&gt;
&lt;br /&gt;
==Save Data Structure==&lt;br /&gt;
&lt;br /&gt;
===Banks Overview===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: These values apply to the North American Pokémon Red, Blue, and Yellow&lt;br /&gt;
games. They could be different for other releases.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32KB save data is divided into 4 banks each 8KB in size or 0x2000&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bank&lt;br /&gt;
! Offset&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0x0000&lt;br /&gt;
| [[#overview_bank0|Scratch and Hall of Fame]]&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0x2000&lt;br /&gt;
| [[#overview_bank1|Main]]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x4000&lt;br /&gt;
| [[#overview_bank2|Boxes 1-6]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x6000&lt;br /&gt;
| [[#overview_bank3|Boxes 7-12]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;overview_bank0&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bank 0 - Scratch and Hall of Fame&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Consists of 3 sprite buffers which seem to contain misc or varying data and the&lt;br /&gt;
Hall of Fame because of its size (4,800 bytes).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;overview_bank1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bank 1 - Main&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The primary bank for just about all data across the game, most is directly&lt;br /&gt;
loaded into the in-game memory byte-by-byte. It contains hundreds of variables&lt;br /&gt;
including a full byte-by-byte copy of the current PC box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;overview_bank2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bank 2 - Boxes 1-6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Storage for PC boxes 1-6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;overview_bank3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bank 3 - Boxes 7-12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Storage for PC Boxes 7-12&lt;br /&gt;
&lt;br /&gt;
===Loading===&lt;br /&gt;
&lt;br /&gt;
When it comes to loading, the game only mainly focuses on bank #1, and much of&lt;br /&gt;
it&#039;s contents are directly loaded byte-by-byte directly into WRAM at different&lt;br /&gt;
addresses, as such, different offsets can be applied to convert from WRAM to&lt;br /&gt;
the save data and back. Those are provided where possible.&lt;br /&gt;
&lt;br /&gt;
Other banks are loaded either on certain game states, on certain events, or&lt;br /&gt;
as needed. Upon switching Pokémon boxes, for example, the contents of the new&lt;br /&gt;
bank are copied to bank 1 from either bank 2 or 3 and events that use hall of&lt;br /&gt;
fame data causes either one of or the latest Hall of Fame record to be loaded&lt;br /&gt;
into WRAM.&lt;br /&gt;
&lt;br /&gt;
===Checksum===&lt;br /&gt;
Used to validate the integrity of saved data.&lt;br /&gt;
&lt;br /&gt;
The checksum in Generation I is only 8 bits and has a single copy of it. If this&lt;br /&gt;
value is incorrect, the error message &amp;quot;The file data is destroyed!&amp;quot; will appear&lt;br /&gt;
after the title screen, and the continue option will not appear in the menu.&lt;br /&gt;
&lt;br /&gt;
The algorithm used to calculate the checksum is as follows:&lt;br /&gt;
&lt;br /&gt;
*Initialize the checksum to 0&lt;br /&gt;
*For every byte from 0x2598 to 0x3522, inclusive, add its value to the checksum&lt;br /&gt;
*Invert the bits of the result&lt;br /&gt;
&lt;br /&gt;
An equivalent way to achieve the same result is:&lt;br /&gt;
&lt;br /&gt;
*Initialize the checksum to 255&lt;br /&gt;
*For every byte from 0x2598 to 0x3522, inclusive, subtract its value from the checksum&lt;br /&gt;
&lt;br /&gt;
The checksum neatly validates the data it encomapsses but there are several&lt;br /&gt;
checksums for different sections of data in different banks. Those are all&lt;br /&gt;
described below.&lt;br /&gt;
&lt;br /&gt;
===Bank 0===&lt;br /&gt;
&lt;br /&gt;
This is the Hall of Fame and scratch bank. It can essentially be regarded mostly&lt;br /&gt;
as a misc bank with some large data, various scratch buffers used only&lt;br /&gt;
occasionally during run-time, and lots and lots of unused space. None of the&lt;br /&gt;
data in this bank is validated or checked for corruption.&lt;br /&gt;
&lt;br /&gt;
The bank starts at address 0x0000 and is 0x2000 in size.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
| 0x0000&lt;br /&gt;
| 0x188&lt;br /&gt;
| [[#bank0_scratch|Sprite Buffer 0]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x0188&lt;br /&gt;
| 0x188&lt;br /&gt;
| [[#bank0_scratch|Sprite Buffer 1]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x0310&lt;br /&gt;
| 0x188&lt;br /&gt;
| [[#bank0_scratch|Sprite Buffer 2]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x0498&lt;br /&gt;
| 0x100&lt;br /&gt;
| [[#bank0_unused|Unused]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x0598&lt;br /&gt;
| 0x12C0&lt;br /&gt;
| [[#bank0_hof|Hall of Fame]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x1858&lt;br /&gt;
| 0x7A8&lt;br /&gt;
| [[#bank0_unused|Unused]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank0_scratch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scratch Buffers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During gameplay, the game sometimes uses these buffers as extra graphical&lt;br /&gt;
buffers for misc stuff. As far as has been observed, they can safely by cleared,&lt;br /&gt;
although they are used occasionally during gameplay so anything cleared or&lt;br /&gt;
written to them will just be overwritten.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank0_unused&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unused here refers to data that the game completely does not touch in any&lt;br /&gt;
way. Also none of the data is ever loaded from or saved to. The only way the&lt;br /&gt;
game can ever be made to wipe or do anything to these areas is by invoking&lt;br /&gt;
the hidden &amp;quot;Clear Save File&amp;quot; dialog manually yourself at the title screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank0_hof&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hall of Fame&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Refer to the Hall of Fame data structure above which goes into all the detail.&lt;br /&gt;
The Hall of Fame code is a bit messy and it&#039;s memory structure the same, memory&lt;br /&gt;
load addresses can&#039;t be provided well.&lt;br /&gt;
&lt;br /&gt;
===Bank 1===&lt;br /&gt;
&lt;br /&gt;
This is the prime bank that all of the information is stored in that&#039;s ever&lt;br /&gt;
needed or used in gameplay. Bank 2 and 3 really pull into data into Bank 1&lt;br /&gt;
when needed or are occasionally updated.&lt;br /&gt;
&lt;br /&gt;
Furthermore most sections in this bank directly correspond byte-by-byte to their&lt;br /&gt;
counterparts in in-game memory meaning you can apply a simple offset to&lt;br /&gt;
translate the save data address to and from the in-game memory address. It also&lt;br /&gt;
means unused areas in such sections will be loaded and available in-game and&lt;br /&gt;
even saved back to save data.&lt;br /&gt;
&lt;br /&gt;
As such, this is a mammoth of a bank and contains hundreds of variables.&lt;br /&gt;
&lt;br /&gt;
The bank starts at address 0x2000 and is 0x2000 in size.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Copied To&lt;br /&gt;
! Diff&lt;br /&gt;
|-&lt;br /&gt;
| 0x2000&lt;br /&gt;
| 0x598&lt;br /&gt;
| [[#bank1_unused|Unused]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x2598&lt;br /&gt;
| 0xB&lt;br /&gt;
| [[#bank1_player|Player Name]]&lt;br /&gt;
| 0xD158&lt;br /&gt;
| 0xABC0&lt;br /&gt;
|-&lt;br /&gt;
| 0x25A3&lt;br /&gt;
| 0x789&lt;br /&gt;
| [[#bank1_sec_main|Main Data]]&lt;br /&gt;
| 0xD2F7&lt;br /&gt;
| 0xAD54&lt;br /&gt;
|-&lt;br /&gt;
| 0x2D2C&lt;br /&gt;
| 0x200&lt;br /&gt;
| [[#bank1_sec_sprite|Sprite Data]]&lt;br /&gt;
| 0xC100&lt;br /&gt;
| 0x93D4&lt;br /&gt;
|-&lt;br /&gt;
| 0x2F2C&lt;br /&gt;
| 0x194&lt;br /&gt;
| [[#bank1_sec_party|Party Data]]&lt;br /&gt;
| 0xD163&lt;br /&gt;
| 0xA237&lt;br /&gt;
|-&lt;br /&gt;
| 0x30C0&lt;br /&gt;
| 0x462&lt;br /&gt;
| [[#bank1_sec_curbox|Current Box Data]]&lt;br /&gt;
| 0xDA80&lt;br /&gt;
| 0xA9C0&lt;br /&gt;
|-&lt;br /&gt;
| 0x3522&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_tileset_type|Tileset Type]]&lt;br /&gt;
| 0xD0D4&lt;br /&gt;
| 0x9BB2&lt;br /&gt;
|-&lt;br /&gt;
| 0x3523&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_checksum|Main Data Checksum]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x3524&lt;br /&gt;
| 0xADC&lt;br /&gt;
| [[#bank1_unused|Unused]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_unused&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unused here refers to data that the game completely does not touch in any&lt;br /&gt;
way. Also none of the data is ever loaded from or saved to. The only way the&lt;br /&gt;
game can ever be made to wipe or do anything to these areas is by invoking&lt;br /&gt;
the hidden &amp;quot;Clear Save File&amp;quot; dialog manually yourself at the title screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_player&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player name, even though the game allocates space for 10 characters + Terminator,&lt;br /&gt;
oddly enough, the in-game prompt only allows typing 7 possibly to fit within&lt;br /&gt;
certain dialogue maybe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_sec_main&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Data&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This area contains most of the entire memory state from WRAM and is copied&lt;br /&gt;
byte-by-byte.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_sec_sprite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sprite Data&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This area contains detailed sprite information in 2 section for the map and is&lt;br /&gt;
copied byte-by-byte. It&#039;s not the only sprite information, there are actually&lt;br /&gt;
2 other areas which contain more sprite information for the current map located&lt;br /&gt;
in &amp;quot;Main Data&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_sec_party&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Party Data&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contains information on the players current party and is copied byte-by-byte&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_sec_curbox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current box data&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A byte-by-byte copy of the current PC box from either bank 2 or 3 and is&lt;br /&gt;
byte-by-byte copied to memory on each load. In this way, the game only deals&lt;br /&gt;
with 1 PC box in-memory at anytime and that PC box is copied here for easy&lt;br /&gt;
and quick transfer back to memory on each load.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_tileset_type&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tileset Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The current tileset of where you are such as a specific place, store, dungeon,&lt;br /&gt;
or just in the outside world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_checksum&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Main Data Checksum&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This checksums from Player Name to Tileset Type, basically the only things which&lt;br /&gt;
are not checksummed is the unused areas.&lt;br /&gt;
&lt;br /&gt;
====Main Data====&lt;br /&gt;
&lt;br /&gt;
Goes over all the elements inside of Main Data, one of the most comprehensive&lt;br /&gt;
areas in the save data. To translate the offset to in-game memory and/or back&lt;br /&gt;
simply use the difference number mentioned in the above table, 0xAD54.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
| 0x25A3&lt;br /&gt;
| 0x13&lt;br /&gt;
| [[#bank1_main_pokedex|Pokédex Owned]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x25B6&lt;br /&gt;
| 0x13&lt;br /&gt;
| [[#bank1_main_pokedex|Pokédex Seen]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x25C9&lt;br /&gt;
| 0x2A&lt;br /&gt;
| [[#bank1_main_bag|Bag Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x25F3&lt;br /&gt;
| 0x3&lt;br /&gt;
| [[#bank1_main_money|Money]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x25F6&lt;br /&gt;
| 0xB&lt;br /&gt;
| [[#bank1_main_rival|Rival Name]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2601&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_options|Game Options]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2602&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_badges|Badges]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2603&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2604&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_letter|Letter Delay]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2605&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_playerid|Player ID]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2607&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_musicid|Music ID]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2608&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_musicbnk|Music Bank]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2609&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_contrast|Contrast ID]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x260A&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_curmap|Current Map]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x260B&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_ulcorner|UL Corner Cur View Tile Block Map Ptr]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x260D&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_xycoord|Y Coord]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x260E&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_xycoord|X Coord]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x260F&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_xyblockcoord|Y Block Coord]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2610&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_xyblockcoord|X Block Coord]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2611&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_lastmap|Last Map]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2612&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_unused|Unused]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2613&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_curtileset|Current Tileset]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2614&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_mapsize|Map Height Blocks]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2615&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_mapsize|Map Width Block]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2616&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_mapptrs|Map Data Pointer]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2618&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_mapptrs|Map Text Pointer]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x261A&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_mapptrs|Map Script Pointer]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x261C&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_mapconn|Map Connections]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x261D&lt;br /&gt;
| 0xB&lt;br /&gt;
| [[#bank1_main_mapconn|Map Connections North]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2628&lt;br /&gt;
| 0xB&lt;br /&gt;
| [[#bank1_main_mapconn|Map Connections South]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2633&lt;br /&gt;
| 0xB&lt;br /&gt;
| [[#bank1_main_mapconn|Map Connections West]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x263E&lt;br /&gt;
| 0xB&lt;br /&gt;
| [[#bank1_main_mapconn|Map Connections East]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2649&lt;br /&gt;
| 0xB&lt;br /&gt;
| [[#bank1_main_spritesetid|Sprite Set IDs]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2654&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_spritesetid|Sprite Set ID]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2655&lt;br /&gt;
| 0x4&lt;br /&gt;
| [[#bank1_main_objdataptr|Object Data Pointers Tmp]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2659&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_oob|Out of Bounds Tile]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x265A&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_warpcount|Warp Count]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x265B&lt;br /&gt;
| 0x80&lt;br /&gt;
| [[#bank1_main_warpentry|Warp Entries]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x26DB&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_warpdest|Warp Destination ID]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x271C&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_pikachu|Pikachu Friendship]]{{sup/1|Y}}&lt;br /&gt;
|-&lt;br /&gt;
| 0x275B&lt;br /&gt;
| 0x80&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x275C&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_signcount|Sign Count]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x275D&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[#bank1_main_signcoord|Sign Coords]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x277D&lt;br /&gt;
| 0x10&lt;br /&gt;
| [[#bank1_main_signtxtids|Sign Text IDs]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x278D&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_spritecount|Sprite Count]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x278E&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_xyofflastwarp|Y Offset since last special warp]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x278F&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_xyofflastwarp|X Offset since last special warp]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2790&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[#bank1_main_spritedata|Sprite Data]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27B0&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[#bank1_main_spritedata|Sprite Extra Data]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27D0&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_map22metasize|Map 2x2 Meta Height]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27D1&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_map22metasize|Map 2x2 Meta Width]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27D2&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_vramptr|Map View VRAM Pointer]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27D4&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_playerdir|Player Movement Direction]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27D5&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_playerdir|Player Last Stop Direction]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27D6&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_playerdir|Player Direction]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27D7&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_tilesetbnk|Tileset Bank]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27D8&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_tilesetptrs|Tileset Block Pointer]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27DA&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_tilesetptrs|Tileset GFX Pointer]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27DC&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_tilesetptrs|Tileset Collision Pointer]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27DE&lt;br /&gt;
| 0x3&lt;br /&gt;
| [[#bank1_main_tilesettalk|Tileset Talking over Tiles]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27E1&lt;br /&gt;
| 0x5&lt;br /&gt;
| [[#bank1_main_tilesetgrass|Tileset Grass Tiles]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x27E6&lt;br /&gt;
| 0x68&lt;br /&gt;
| [[#bank1_main_boxitems|Box Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x284C&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_curpcbox|Current Box Number]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x284E&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_hofrecordcnt|Hall of Fame Record Count]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x284F&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_unused|Unused]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2850&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_slotcoins|Slot Coins]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2852&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[#bank1_main_missobjs|Missable Objects]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2872&lt;br /&gt;
| 0x7&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2879&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_scratch|Scratch]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x287A&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[#bank1_main_misslsts|Missable List]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x289C&lt;br /&gt;
| 0x100&lt;br /&gt;
| [[#bank1_main_complscripts|Completed Scripts]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x299C&lt;br /&gt;
| 0xE&lt;br /&gt;
| [[#bank1_main_ownedhidnitms|Owned Hidden Items]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29AA&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_ownedhidnitms|Owned Hidden Coins]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29AC&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_walkbiksurf|Walking, Biking, or Surfing]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29AD&lt;br /&gt;
| 0x10&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29B7&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_townsvis|Towns visited]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29B9&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_safsteps|Safari Steps]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29BB&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_fossgiven|Fossil Item Given ID]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29BC&lt;br /&gt;
| 0x3&lt;br /&gt;
| [[#bank1_main_fossgiven|Fossil Pokémon Result ID]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29BF&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_enemypkmn|Enemy Pokémon or Trainer Class]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29C0&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_jumpingyscrn|Player Jumping Y Screen Coords]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29C1&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_rivalst|Rival Starter]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29C2&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29C3&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_plrstart|Player Starter]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29C4&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_bouldsprite|Boulder Sprite Index]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29C5&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_lstblkmap|Last Blackout Map]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29C6&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_dstmap|Destination Map]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29C7&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_unused|Unused]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29C8&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_tileinfrntorcoll|Tile in front of Boulder or Collision]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29C9&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_dgnwarpdest|Dungeon Warp Destination]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29CA&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_whichdgnwarp|Which Dungeon Warp Used]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29CB&lt;br /&gt;
| 0x9&lt;br /&gt;
| [[#bank1_unused|Unused]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29D4&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_flags1|Various Flags 1]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29D5&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29D6&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_defgyms|Defeated Gyms]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29D7&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29D8&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_flags2|Various Flags 2]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29D9&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_flags3|Various Flags 3]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29DA&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_flags4|Various Flags 4]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29DB&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29DC&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_flags5|Various Flags 5]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29DD&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29DE&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_flags6|Various Flags 6]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29DF&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_flags7|Various Flags 7]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29E0&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_deflore|Defeated Lorelei]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29E2&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_flags8|Various Flags 8]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29E3&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_ingmtrades|In-Game Trades]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29E5&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29E7&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_warpedfrom|Warped from Warp]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29E8&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_warpedfrom|Warped from Map]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29E9&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29EB&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_cardkeyxy|Card key door Y]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29EC&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_cardkeyxy|Card key door X]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29ED&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29EF&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_trash|First Trash Can Lock]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29F0&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_trash|Second Trash Can Lock]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29F1&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x29F3&lt;br /&gt;
| 0x140&lt;br /&gt;
| [[#bank1_main_complgameevents|Completed Game Events]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2B33 (U)&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_grassrate|Grass Rate]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2B33 (U)&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_linktrainer|Link Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2B34&lt;br /&gt;
| 0xB&lt;br /&gt;
| [[#bank1_main_grasspkmn|Grass Pokémon]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2B3F (U)&lt;br /&gt;
| 0x9&lt;br /&gt;
| [[#bank1_main_grasspkmn|Grass Pokémon]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x293F (U)&lt;br /&gt;
| 0x9&lt;br /&gt;
| [[#bank1_main_lnkdata|Link Data]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2B48&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_enmypartycount|Enemy Party Count]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2B49&lt;br /&gt;
| 0x7&lt;br /&gt;
| [[#bank1_main_enemypkmn|Enemy Party Pokémon]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2B50 (U)&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_waterrate|Water Rate]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2B51 (U)&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_waterpkmn|Water Pokémon]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2B50 (U)&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_enemypartydata|Enemy Partial Party Data]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CDC&lt;br /&gt;
| 0x2&lt;br /&gt;
| [[#bank1_main_trainerhead|Trainer Header Pointer]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CDE&lt;br /&gt;
| 0x6&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CE4&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_oppidwrong|Opponent ID after wrong answer]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CE5&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_curmapscr|Current Map Script]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CE6&lt;br /&gt;
| 0x7&lt;br /&gt;
| [[#bank1_main_padding|Padding]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CED&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_playtm|Play Time Hours]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CEE&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_playtm|Play Time Maxed]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CEF&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_playtm|Play Time Minutes]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CF0&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_playtm|Play Time Seconds]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CF1&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_playtm|Play Time Frames]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CF2&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_safgmovr|Safari Game Over]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CF3&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_safballcnt|Safari Ball Count]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CF4&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_daycare|Daycare In-Use]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2CF5&lt;br /&gt;
| 0xB&lt;br /&gt;
| [[#bank1_main_daycare|Daycare Pokémon Name]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2D00&lt;br /&gt;
| 0xB&lt;br /&gt;
| [[#bank1_main_daycare|Daycare Original Trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| 0x2D0B&lt;br /&gt;
| 0x1&lt;br /&gt;
| [[#bank1_main_daycare|Daycare Pokémon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_padding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Padding is essentially extra space assigned to an area in memory. In other words, the space&lt;br /&gt;
is larger than the variables makeup and it could be at the start, end, middle,&lt;br /&gt;
or some combination. It&#039;s unknown truly if the padding is ever used, there are&lt;br /&gt;
certainly many ways for it to be used such as in various game unions with shared&lt;br /&gt;
space. Therefore it could be considered possibly unused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_pokedex&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pokédex Seen/Owned&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Represents the specific Pokédex entries that have been either seen or owned&lt;br /&gt;
during gameplay.&lt;br /&gt;
&lt;br /&gt;
Pokémon are indexed by their usual Pokédex order, meaning the order is the same&lt;br /&gt;
as in the&lt;br /&gt;
[[List of Pokémon by National Pokédex number#Generation I|National Pokédex]].&lt;br /&gt;
However, indexes begin counting at 0, rather than 1.&lt;br /&gt;
&lt;br /&gt;
1 bit is used to represent whether a given Pokémon has been seen/owned. Bits are&lt;br /&gt;
ordered within bytes from lowest to highest, starting with the first byte.&lt;br /&gt;
Therefore, the exact bit can be extracted from the list using the following&lt;br /&gt;
formula:&lt;br /&gt;
&lt;br /&gt;
Bit = ( Data[ RoundDown(PokéNum / 8) ] / 2 ^ (PokéNum Mod 8) ) AND 1&lt;br /&gt;
&lt;br /&gt;
Or in C-style code (shift occurs before other bitwise operations):&lt;br /&gt;
&lt;br /&gt;
Bit = Data[PokéNum &amp;gt;&amp;gt; 3] &amp;gt;&amp;gt; (PokéNum &amp;amp; 7) &amp;amp; 1;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Let us say that we want to know whether #120 {{p|Staryu}} has been seen/owned:&lt;br /&gt;
&lt;br /&gt;
*PokéNum becomes 119, since it is 0-based.&lt;br /&gt;
*The byte of the list in which bit 119 is located is = 119 / 8 = 14&lt;br /&gt;
*The bit within that byte is = 119 Mod 8 = 7&lt;br /&gt;
*Dividing the byte value by 2 ^ Bit, or shifting right by Bit, moves the bit to the least-significant position&lt;br /&gt;
*Performing a bitwise AND with 1 will remove all but the least-significant bit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Entry #152&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
As the bit lists are packed into 19 bytes, there is actually space for 152&lt;br /&gt;
entries. The last entry, bit 7 of byte 18, does in fact represent an entry #152&lt;br /&gt;
in the Pokédex. However, it is simply a copy of {{p|Kangaskhan}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_bag&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bag Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Follows Item List Data Structure with a capacity of 20.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_money&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is in Binary Coded Decimal, in other words, it&#039;s interpreted as decimal&lt;br /&gt;
even if viewed as hexadecimal so don&#039;t use Hexadecimal A-F.&lt;br /&gt;
&lt;br /&gt;
Represents how much money the character has. The figure is a 6-digit number, 2&lt;br /&gt;
digits per byte, encoded as {{wp|binary-coded decimal}}, where each digit is&lt;br /&gt;
allocated a full 4 bits.&lt;br /&gt;
&lt;br /&gt;
This figure is still big-endian.&lt;br /&gt;
&lt;br /&gt;
Essentially it&#039;s interpreted as decimal even if viewed as hexadecimal so don&#039;t&lt;br /&gt;
use Hexadecimal A-F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_rival&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rival Name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rival name, even though the game allocates space for 10 characters + Terminator,&lt;br /&gt;
oddly enough, the in-game prompt only allows typing 7 possibly to fit within&lt;br /&gt;
certain dialogue maybe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_options&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Game Options&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Options are stored in one byte:&lt;br /&gt;
* bit 7 (MSB): battle effects (&#039;1&#039; for &#039;&#039;&#039;&amp;lt;sc&amp;gt;No&amp;lt;/sc&amp;gt;&#039;&#039;&#039;, &#039;0&#039; for &#039;&#039;&#039;&amp;lt;sc&amp;gt;Yes&amp;lt;/sc&amp;gt;&#039;&#039;&#039;)&lt;br /&gt;
* bit 6: battle style (&#039;1&#039; for &#039;&#039;&#039;&amp;lt;sc&amp;gt;Set&amp;lt;/sc&amp;gt;&#039;&#039;&#039;, &#039;0&#039; for &#039;&#039;&#039;&amp;lt;sc&amp;gt;Switch&amp;lt;/sc&amp;gt;&#039;&#039;&#039;)&lt;br /&gt;
* bit 4: sound (&#039;0&#039; for &#039;&#039;&#039;&amp;lt;sc&amp;gt;Mono&amp;lt;/sc&amp;gt;&#039;&#039;&#039;, &#039;1&#039; for &#039;&#039;&#039;&amp;lt;sc&amp;gt;Stereo&amp;lt;/sc&amp;gt;&#039;&#039;&#039;)&lt;br /&gt;
* bit 2-0: text speed (&#039;001&#039; for &#039;&#039;&#039;&amp;lt;sc&amp;gt;Fast&amp;lt;/sc&amp;gt;&#039;&#039;&#039;, &#039;011&#039; for &#039;&#039;&#039;&amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;&#039;&#039;&#039;, &#039;101&#039; for &#039;&#039;&#039;&amp;lt;sc&amp;gt;Slow&amp;lt;/sc&amp;gt;&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In Pokémon Yellow:&lt;br /&gt;
* bit 5-4: sound (&#039;00&#039; for &#039;&#039;&#039;&amp;lt;sc&amp;gt;Mono&amp;lt;/sc&amp;gt;&#039;&#039;&#039;, &#039;01&#039; for &#039;&#039;&#039;&amp;lt;sc&amp;gt;Earphone1&amp;lt;/sc&amp;gt;&#039;&#039;&#039;, &#039;10&#039; for &#039;&#039;&#039;&amp;lt;sc&amp;gt;Earphone2&amp;lt;/sc&amp;gt;&#039;&#039;&#039;, &#039;11&#039; for &#039;&#039;&#039;&amp;lt;sc&amp;gt;Earphone3&amp;lt;/sc&amp;gt;&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_badges&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Badges&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The eight badges are stored on eight bits, one bit for each badge, being &#039;1&#039; is&lt;br /&gt;
the badge is acquired, &#039;0&#039; otherwise.&lt;br /&gt;
&lt;br /&gt;
From MSB to LSB, badges are in this order: Boulder, Cascade, Thunder, Rainbow,&lt;br /&gt;
Soul, Marsh, Volcano, Earth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_pikachu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pikachu Friendship&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Represents the friendship level of the starter {{p|Pikachu}}. For Red and Blue,&lt;br /&gt;
this value is unused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_letter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Letter Delay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bit 0: If 0, limit the delay to 1 frame. Note that this has no effect if&lt;br /&gt;
       the delay has been disabled entirely through bit 1 of this variable&lt;br /&gt;
       or bit 6 of Various Flags 5&lt;br /&gt;
bit 1: If 0, no delay.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_playerid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player ID&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Randomly generated 16-bit id for the player and their Pokémon most used in&lt;br /&gt;
Trades and whatnot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_musicid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Music ID&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Which music or sound plays in this map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_musicbnk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Music Bank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Which bank the music or sound is in&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_contrast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Contrast ID&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game contrast, really it&#039;s ever only used for the one cave that requires&lt;br /&gt;
flash because without flash in the cave the contrast would be really bad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;&lt;br /&gt;
Offset subtracted from FadePal4 to get the background and object palettes for&lt;br /&gt;
the current map.&lt;br /&gt;
Normally, it is 0. it is 6 when Flash is needed, causing FadePal2 to be used&lt;br /&gt;
instead of FadePal4&lt;br /&gt;
&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_curmap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current Map ID the player was last at&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_ulcorner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UL Corner Cur View Tile Block Ptr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;pointer to the upper left corner of the current view in the tile block map&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_xycoord&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X/Y Coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player X &amp;amp; Y Coordinates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_xyblockcoord&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X/Y Block Coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Same as X &amp;amp; Y Coord but in blocks instead&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_lastmap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last map the player visited&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_curtileset&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current Tileset&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Current tileset in map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_mapsize&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Map Height/Width Blocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Height and width of the map in blocks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_mapptrs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Map Data/Text/Script Pointers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pointers to various code for the current map to function as expected&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_mapconn&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Map Connections and NSEW Connections&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bit field describing the connections for the current map, are there any&lt;br /&gt;
connecting maps to the map your on?&lt;br /&gt;
&lt;br /&gt;
If there are, the details will be in the specific connection data mentioned&lt;br /&gt;
in the connection data structure.&lt;br /&gt;
&lt;br /&gt;
I must forewarn that maps and map connections can be a very complicated subject&lt;br /&gt;
and often requiring some specific math formulas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_spritesetid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sprite Set ID(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;&lt;br /&gt;
Sprite set for the current map (11 sprite picture ID&#039;s)&lt;br /&gt;
&amp;lt;/q&amp;gt;&lt;br /&gt;
followed by&lt;br /&gt;
&amp;lt;q&amp;gt;sprite set ID for the current map&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_objdataptr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Object Data Pointers Tmp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unknown, most likely just a scratch 16-bit value for various object pointers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_oob&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Out of Bounds Tile&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a map defined and then you have the are outside the map that will crash&lt;br /&gt;
the game if moved to. This is the tile used to fill in all invalid areas of the&lt;br /&gt;
current map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;The tile shown outside the boundaries of the map&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_warpcount&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Warp Count&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Number of warps on the current map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_warpentry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Warp Entries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
List of warp entries on the current map, specific format unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_warpdest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Warp Destination ID&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unknown but here&#039;s the description which talks about a particular value of this&lt;br /&gt;
id.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;If $ff, the player&#039;s coordinates are not updated when entering the map&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_signcount&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sign Count&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Number of signs on the map, up to 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_signcoord&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coordinates of the signs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Follows sign coordinate data structure, allows for up to 16 signs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_signtxtids&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sign Text Ids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Text ID of each sign, format is unknown but there are 16 bytes so it&#039;s assumed&lt;br /&gt;
that each byte refers to a single text block.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_spritecount&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sprite Count&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Number of sprites on the current map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_xyofflastwarp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X/Y Offset since last special warp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;These two variables track the X and Y offset in blocks from the last special&lt;br /&gt;
warp used they don&#039;t seem to be used for anything&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_spritedata&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sprite Data/Extra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various sprite data for up to 16 sprites, follows data structure on sprite&lt;br /&gt;
data.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_map22metasize&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Map 2x2 Meta Height and Width&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map height and width in 2x2 meta tiles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_vramptr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Map View VRAM Pointer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;The address of the upper left corner of the visible portion of the BG tile&lt;br /&gt;
map in VRAM&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_playerdir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Direction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;quot;moving&amp;quot; refers to both walking and changing facing direction without taking a step.&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player Moving&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;if the player is moving, the current direction. If the player is not moving,&lt;br /&gt;
zero. Map scripts write to this in order to change the player&#039;s facing&lt;br /&gt;
direction&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plater Last Stop Direction&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;The direction in which the player was moving before the player last&lt;br /&gt;
stopped&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Player Direction&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;If the player is moving, the current direction, if the player is not moving,&lt;br /&gt;
the last the direction in which the player moved&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_tilesetbnk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tileset Bank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bank current tileset can be found in&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_tilesetptrs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tileset Pointers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various pointers to how the tiles should be managed and treated in-game. Some&lt;br /&gt;
extra descriptions are quoted below:&lt;br /&gt;
&lt;br /&gt;
Tileset Block Pointer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;Maps blocks (4x4 tiles) to tiles&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tileset Collision Pointer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;List of all walkable tiles&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_tilesettalk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tileset Talking over Tiles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiles that can be talked over, as in, a tile between you and an NPC where you&lt;br /&gt;
can still interact with the NPC even though your not directly in front of them.&lt;br /&gt;
List of such valid tiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_tilesetgrass&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tileset Grass Tiles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unknown, presumably tiles where wild Pokémon can be found and which engages in&lt;br /&gt;
a battle since more than just grass triggers a wild battle such as the mansion&lt;br /&gt;
floor or cave floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_boxitems&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Box Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items found in your PC&#039;s item box, follows the item box data structure and has&lt;br /&gt;
a capacity of 50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_curpcbox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current PC Box&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Indicates which [[Pokémon Storage System|PC box]] is currently selected,&lt;br /&gt;
minus 1. That is to say, box 1 is represented as 0, and box 12 is represented&lt;br /&gt;
as 11.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bits 0-6: box number&lt;br /&gt;
bit 7: whether the player has changed boxes before&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_hofrecordcnt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hall of Fame Record Count&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hall many hall of fame victories you&#039;ve had in this save file. The game can have&lt;br /&gt;
up to 50 before it starts over and begins erasing the oldest records.&lt;br /&gt;
&lt;br /&gt;
When loading the hall of fame record data it only pulls this record number&lt;br /&gt;
temporarily into RAM and clears it out when done since it shares data space with&lt;br /&gt;
important variables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_slotcoins&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slot Coins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How much coins player has left to gamble with&lt;br /&gt;
&lt;br /&gt;
Represents how much coins the character has. The figure is a 4-digit number, 2&lt;br /&gt;
digits per byte, encoded as {{wp|binary-coded decimal}}, where each digit is&lt;br /&gt;
allocated a full 4 bits.&lt;br /&gt;
&lt;br /&gt;
This figure is still big-endian.&lt;br /&gt;
&lt;br /&gt;
Essentially it&#039;s interpreted as decimal even if viewed as hexadecimal so don&#039;t&lt;br /&gt;
use Hexadecimal A-F.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_missobjs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missable Objects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;bit array of missable objects. set = removed&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_scratch&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scratch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;Temp copy of c1x2 (sprite facing/anim)&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_misslsts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missable List&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Follows the missable list data structure&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_complscripts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Completed Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Long array of completed scripts for all maps and even some NPCs, broken down&lt;br /&gt;
further below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_ownedhidnitms&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Owned Hidden Items/Coins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bit array of hidden items and coins player has found&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_walkbiksurf&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Walking, Biking, or Surfing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is the player walking, biking, or surfing currently?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_townsvis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Towns visited&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bit array of towns player has ever visited&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_safsteps&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safari Steps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Number of steps for the safari zone taken so far&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;Starts at 502&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_fossgiven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fossil Given and Result&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;Item given to cinnabar lab&amp;lt;/q&amp;gt; and &amp;lt;q&amp;gt;Pokémon that will result from the&lt;br /&gt;
item&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_enmpkmtrn&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enemy Pokémon or Trainer Class&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shared space between 2 variables&lt;br /&gt;
&lt;br /&gt;
# Enemy Pokémon ID in Wild Pokémon Battle&lt;br /&gt;
# Trainer class of Trainer Battle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_jumpingyscrn&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Jumping Y Screen Coords&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unknown really, pertains to the sections of code that deal with the jumping&lt;br /&gt;
mechanic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_rivalst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rival Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pokémon Rival Picked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_plrstart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Player Starter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pokémon Player Picked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_bouldsprite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Boulder Sprite Index&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;Sprite index of the boulder the player is trying to push&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_lstblkmap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Blackout Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_dstmap&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Destination Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;Destination map (for certain types of special warps, not ordinary walking)&lt;br /&gt;
&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_tileinfrntorcoll&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tile in front of Boulder or Collision&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;Used to store the tile in front of the boulder when trying to push a boulder.&lt;br /&gt;
Also used to store the result of the collision check ($ff for a collision and&lt;br /&gt;
$00 for no collision)&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_dgnwarpdest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dungeon Warp Destination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;Destination map for dungeon warps&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_whichdgnwarp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Which dungeon warp used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;Which dungeon warp within the source map was used&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_flags1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Various Flags 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bit 0: using Strength outside of battle&lt;br /&gt;
bit 1: set by IsSurfingAllowed when surfing&#039;s allowed, but the caller resets it after checking the result&lt;br /&gt;
bit 3: received Old Rod&lt;br /&gt;
bit 4: received Good Rod&lt;br /&gt;
bit 5: received Super Rod&lt;br /&gt;
bit 6: gave one of the Saffron guards a drink&lt;br /&gt;
bit 7: set by ItemUseCardKey, which is leftover code from a previous implementation of the Card Key&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_defgyms&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated Gyms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;Redundant because it matches Earned Badges used to determine whether to&lt;br /&gt;
show name on statue and in two NPC text scripts&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_flags2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Various Flags 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bit 0: if not set, the 3 minimum steps between random battles have passed&lt;br /&gt;
Bit 1: prevent audio fade out&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_flags3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Various Flags 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This variable is used for temporary flags and as the destination map when&lt;br /&gt;
warping to the Trade Center or Colosseum.&lt;br /&gt;
&lt;br /&gt;
bit 0: sprite facing directions have been initialised in the Trade Center&lt;br /&gt;
bit 3: do scripted warp (used to warp back to Lavender Town from the top of the Pokémon tower)&lt;br /&gt;
bit 4: on a dungeon warp&lt;br /&gt;
bit 5: don&#039;t make NPCs face the player when spoken to&lt;br /&gt;
Bits 6 and 7 are set by scripts when starting major battles in the storyline,&lt;br /&gt;
but they do not appear to affect anything. Bit 6 is reset after all battles&lt;br /&gt;
and bit 7 is reset after trainer battles (but it&#039;s only set before trainer&lt;br /&gt;
battles anyway).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_flags4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Various Flags 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bit 0: the player has received Lapras in the Silph Co. building&lt;br /&gt;
bit 1: set in various places, but doesn&#039;t appear to have an effect&lt;br /&gt;
bit 2: the player has healed Pokémon at a Pokémon center at least once&lt;br /&gt;
bit 3: the player has a received a Pokémon from Prof. Oak&lt;br /&gt;
bit 4: disable battles&lt;br /&gt;
bit 5: set when a battle ends and when the player blacks out in the overworld due to poison&lt;br /&gt;
bit 6: using the link feature&lt;br /&gt;
bit 7: set if scripted NPC movement has been initialised&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_flags5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Various Flags 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bit 0: NPC sprite being moved by script&lt;br /&gt;
bit 5: ignore joypad input&lt;br /&gt;
bit 6: print text with no delay between each letter&lt;br /&gt;
bit 7: set if joypad states are being simulated in the overworld or an NPC&#039;s movement is being scripted&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_flags6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Various Flags 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bit 0: play time being counted&lt;br /&gt;
bit 1: remnant of debug mode? not set by the game code.&lt;br /&gt;
if it is set&lt;br /&gt;
1. skips most of Prof. Oak&#039;s speech, and uses NINTEN as the player&#039;s name and SONY as the rival&#039;s name&lt;br /&gt;
2. does not have the player start in floor two of the player&#039;s house (instead sending them to Last Map)&lt;br /&gt;
3. allows wild battles to be avoided by holding down B&lt;br /&gt;
bit 2: the target warp is a fly warp (bit 3 set or blacked out) or a dungeon warp (bit 4 set)&lt;br /&gt;
bit 3: used warp pad, escape rope, dig, teleport, or fly, so the target warp is a &amp;quot;fly warp&amp;quot;&lt;br /&gt;
bit 4: jumped into hole (Pokémon Mansion, Seafoam Islands, Victory Road) or went down waterfall (Seafoam Islands), so the target warp is a &amp;quot;dungeon warp&amp;quot;&lt;br /&gt;
bit 5: currently being forced to ride bike (cycling road)&lt;br /&gt;
bit 6: map destination is Last Blackout Map (usually the last used Pokémon center, but could be the player&#039;s house)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I will say don&#039;t get your hopes up with debug mode, it may work by setting it&lt;br /&gt;
here given the timeline it loads the save data but the game may try to unset it&lt;br /&gt;
since there are numerous measures in place particular when starting the game&lt;br /&gt;
to ensure it&#039;s not set.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_flags7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Various flags 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bit 0: running a test battle&lt;br /&gt;
bit 1: prevent music from changing when entering new map&lt;br /&gt;
bit 2: skip the joypad check in CheckWarpsNoCollision (used for the forced warp down the waterfall in the Seafoam Islands)&lt;br /&gt;
bit 3: trainer wants to battle&lt;br /&gt;
bit 4: use variable Current Map Script instead of the provided index for next frame&#039;s map script (used to start battle when talking to trainers)&lt;br /&gt;
bit 7: used fly out of battle&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_deflore&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated Lorelei&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;Bit 1: set when you beat Lorelei and reset in Indigo Plateau lobby, the game&lt;br /&gt;
uses this to tell when Elite 4 events need to be reset&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_flags8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Various Flags 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bit 0: check if the player is standing on a door and make him walk down a step if so&lt;br /&gt;
bit 1: the player is currently stepping down from a door&lt;br /&gt;
bit 2: standing on a warp&lt;br /&gt;
bit 6: jumping down a ledge / fishing animation&lt;br /&gt;
bit 7: player sprite spinning due to spin tiles (Rocket hideout / Viridian Gym)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_ingmtrades&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;In-Game Trades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bitset of completed in-game trades&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_warpedfrom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Warped from warp/map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The warp or map you warped from&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_cardkeyxy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Card key door x/y&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_trash&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First/Second Trash Can Lock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lt. Surge Trash Can lock puzzle to battle surge, these are where the switches&lt;br /&gt;
are located. It&#039;s unknown the data format or even if they&#039;ll regenerate upon&lt;br /&gt;
reloading the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_complgameevents&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Completed Game Events&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bitfield of game events completed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_grassrate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grass Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wild Pokémon encounter rate for the &amp;quot;grass&amp;quot; areas of the game&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_linktrainer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Link Trainer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_grasspkmn&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grass Pokémon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is actually a 20 byte list of Wild Pokémon in order from most common to&lt;br /&gt;
least common (Rarest) but the last 9 bytes cross-over into a shared space used&lt;br /&gt;
for link battles using the game link since you&#039;re obviously not going to find&lt;br /&gt;
wild battles there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_lnkdata&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Link Data&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_enmypartycount&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enemy Party Count&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How many Pokémon does the enemy have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_enemypkmn&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enemy Party Pokémon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unknown since it&#039;s only 7 bytes. Perhaps the Species ID&#039;s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_waterrate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Water Rate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chance of running into a wild Pokémon battle in the water areas of the current&lt;br /&gt;
map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_waterpkmn&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Water Pokémon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unknown since it&#039;s only 1 byte&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_enemypartydata&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enemy partial party data&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This follows the enemy partial party data structure&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_trainerhead&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trainer Header Pointer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_oppidwrong&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Opponent ID after wrong answer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;The trainer the player must face after getting a wrong answer in the Cinnabar&lt;br /&gt;
gym quiz&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_curmapscr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current Map Script&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;Index of current map script, mostly used as index for function pointer array&lt;br /&gt;
and mostly copied from map-specific map script pointer and written back later.&lt;br /&gt;
&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_playtm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Playtime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Counts Hours, Minutes, Seconds, and Frames of playtime and includes a byte that determines whether the counter has hit the maximum time and therefore no longer counts. The maximum time countable is&lt;br /&gt;
&lt;br /&gt;
* 255 Hours, 59 Minutes, 59 Seconds, and 59 Frames or &lt;br /&gt;
* 10 days, 15 hours, 59 minutes, 59 seconds, and 59 frames.&lt;br /&gt;
&lt;br /&gt;
The maximum byte can be any number, if the game detects it&#039;s not zero it essentially disables the counter entirely. Internally the game sets it to 255 when the timer has reached the maximum count. Whatever value set here only effects enabling or disabling the playtime and is not calculated into the playtime.&lt;br /&gt;
&lt;br /&gt;
Setting Minutes, Seconds, or Frames 60 or above will simply increment the next byte by 1 and reset the value. In other words setting seconds to 120 will only increment minutes by 1, not 2.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that the timer is always ticking even on the initial load/new game menu or when it&#039;s paused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_safgmovr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safari Game Over&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Safari Game over or not, the format and any further details are unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_safballcnt&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Safari Ball Count&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amount of Safari Balls the player has&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;bank1_main_daycare&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daycare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The daycare has 4 variables&lt;br /&gt;
&lt;br /&gt;
* In-Use to determine if it&#039;s in use or not&lt;br /&gt;
* Pokémon Name following standard naming&lt;br /&gt;
* Original Trainer name - follow standard naming of the Original Trainer&lt;br /&gt;
* Pokémon - Pokémon stored in the daycare, just uses the Box Data format alone&lt;br /&gt;
&lt;br /&gt;
=====Completed Scripts=====&lt;br /&gt;
&lt;br /&gt;
The details aren&#039;t fully understood but for all areas of the game it covers the&lt;br /&gt;
completed scripts and is possibly bit flags.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
| 0x289C&lt;br /&gt;
| 0x1&lt;br /&gt;
| Oaks Lab&lt;br /&gt;
|-&lt;br /&gt;
| 0x289D&lt;br /&gt;
| 0x2&lt;br /&gt;
| Palette Town&lt;br /&gt;
|-&lt;br /&gt;
| 0x289F&lt;br /&gt;
| 0x1&lt;br /&gt;
| Rival&#039;s House&lt;br /&gt;
|-&lt;br /&gt;
| 0x28A0&lt;br /&gt;
| 0x3&lt;br /&gt;
| Viridian City&lt;br /&gt;
|-&lt;br /&gt;
| 0x28A3&lt;br /&gt;
| 0x1&lt;br /&gt;
| Pewter City&lt;br /&gt;
|-&lt;br /&gt;
| 0x28A4&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 3&lt;br /&gt;
|-&lt;br /&gt;
| 0x28A5&lt;br /&gt;
| 0x2&lt;br /&gt;
| Route 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x28A7&lt;br /&gt;
| 0x1&lt;br /&gt;
| Viridian Gym&lt;br /&gt;
|-&lt;br /&gt;
| 0x28A8&lt;br /&gt;
| 0x1&lt;br /&gt;
| Pewter Gym&lt;br /&gt;
|-&lt;br /&gt;
| 0x28A9&lt;br /&gt;
| 0x1&lt;br /&gt;
| Cerulean Gym&lt;br /&gt;
|-&lt;br /&gt;
| 0x28AA&lt;br /&gt;
| 0x1&lt;br /&gt;
| Vermilion Gym&lt;br /&gt;
|-&lt;br /&gt;
| 0x28AB&lt;br /&gt;
| 0x1&lt;br /&gt;
| Celadon Gym&lt;br /&gt;
|-&lt;br /&gt;
| 0x28AC&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 6&lt;br /&gt;
|-&lt;br /&gt;
| 0x28AD&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x28AE&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 24&lt;br /&gt;
|-&lt;br /&gt;
| 0x28AF&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 25&lt;br /&gt;
|-&lt;br /&gt;
| 0x28B0&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 9&lt;br /&gt;
|-&lt;br /&gt;
| 0x28B1&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 10&lt;br /&gt;
|-&lt;br /&gt;
| 0x28B2&lt;br /&gt;
| 0x1&lt;br /&gt;
| Mt. Moon 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x28B3&lt;br /&gt;
| 0x1&lt;br /&gt;
| Mt. Moon 3&lt;br /&gt;
|-&lt;br /&gt;
| 0x28B4&lt;br /&gt;
| 0x1&lt;br /&gt;
| S.S. Anne 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x28B5&lt;br /&gt;
| 0x1&lt;br /&gt;
| S.S. Anne 9&lt;br /&gt;
|-&lt;br /&gt;
| 0x28B6&lt;br /&gt;
| 0x2&lt;br /&gt;
| Route 22&lt;br /&gt;
|-&lt;br /&gt;
| 0x28B8&lt;br /&gt;
| 0x1&lt;br /&gt;
| Player&#039;s House 2&lt;br /&gt;
|-&lt;br /&gt;
| 0x28B9&lt;br /&gt;
| 0x1&lt;br /&gt;
| Viridian Market&lt;br /&gt;
|-&lt;br /&gt;
| 0x28BA&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 22 Gate&lt;br /&gt;
|-&lt;br /&gt;
| 0x28BB&lt;br /&gt;
| 0x8&lt;br /&gt;
| Cerulean City&lt;br /&gt;
|-&lt;br /&gt;
| 0x28C3&lt;br /&gt;
| 0x1&lt;br /&gt;
| S.S. Anne 5&lt;br /&gt;
|-&lt;br /&gt;
| 0x28C4&lt;br /&gt;
| 0x1&lt;br /&gt;
| Viridian Forest&lt;br /&gt;
|-&lt;br /&gt;
| 0x28C5&lt;br /&gt;
| 0x1&lt;br /&gt;
| Museum 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x28C6&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 13&lt;br /&gt;
|-&lt;br /&gt;
| 0x28C7&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 14&lt;br /&gt;
|-&lt;br /&gt;
| 0x28C8&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 17&lt;br /&gt;
|-&lt;br /&gt;
| 0x28C9&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 19&lt;br /&gt;
|-&lt;br /&gt;
| 0x28CA&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 21&lt;br /&gt;
|-&lt;br /&gt;
| 0x28CB&lt;br /&gt;
| 0x1&lt;br /&gt;
| Safari Zone Entrance&lt;br /&gt;
|-&lt;br /&gt;
| 0x28CC&lt;br /&gt;
| 0x1&lt;br /&gt;
| Rock Tunnel 2&lt;br /&gt;
|-&lt;br /&gt;
| 0x28CD&lt;br /&gt;
| 0x2&lt;br /&gt;
| Rock Tunnel 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x28CF&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 11&lt;br /&gt;
|-&lt;br /&gt;
| 0x28D0&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 12&lt;br /&gt;
|-&lt;br /&gt;
| 0x28D1&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 15&lt;br /&gt;
|-&lt;br /&gt;
| 0x28D2&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 16&lt;br /&gt;
|-&lt;br /&gt;
| 0x28D3&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 18&lt;br /&gt;
|-&lt;br /&gt;
| 0x28D4&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 20&lt;br /&gt;
|-&lt;br /&gt;
| 0x28D5&lt;br /&gt;
| 0x1&lt;br /&gt;
| S.S. Anne 10&lt;br /&gt;
|-&lt;br /&gt;
| 0x28D6&lt;br /&gt;
| 0x1&lt;br /&gt;
| Vermilion City&lt;br /&gt;
|-&lt;br /&gt;
| 0x28D7&lt;br /&gt;
| 0x1&lt;br /&gt;
| Pokémon tower 2&lt;br /&gt;
|-&lt;br /&gt;
| 0x28D8&lt;br /&gt;
| 0x1&lt;br /&gt;
| Pokémon tower 3&lt;br /&gt;
|-&lt;br /&gt;
| 0x28D9&lt;br /&gt;
| 0x1&lt;br /&gt;
| Pokémon tower 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x28DA&lt;br /&gt;
| 0x1&lt;br /&gt;
| Pokémon tower 5&lt;br /&gt;
|-&lt;br /&gt;
| 0x28DB&lt;br /&gt;
| 0x1&lt;br /&gt;
| Pokémon tower 6&lt;br /&gt;
|-&lt;br /&gt;
| 0x28DC&lt;br /&gt;
| 0x1&lt;br /&gt;
| Pokémon tower 7&lt;br /&gt;
|-&lt;br /&gt;
| 0x28DD&lt;br /&gt;
| 0x1&lt;br /&gt;
| Rocket Hideout 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x28DE&lt;br /&gt;
| 0x1&lt;br /&gt;
| Rocket Hideout 2&lt;br /&gt;
|-&lt;br /&gt;
| 0x28DF&lt;br /&gt;
| 0x1&lt;br /&gt;
| Rocket Hideout 3&lt;br /&gt;
|-&lt;br /&gt;
| 0x28E0&lt;br /&gt;
| 0x2&lt;br /&gt;
| Rocket Hideout 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x28E2&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 6 Gate&lt;br /&gt;
|-&lt;br /&gt;
| 0x28E3&lt;br /&gt;
| 0x2&lt;br /&gt;
| Route 8 Gate&lt;br /&gt;
|-&lt;br /&gt;
| 0x28E5&lt;br /&gt;
| 0x1&lt;br /&gt;
| Cinnabar Island&lt;br /&gt;
|-&lt;br /&gt;
| 0x28E6&lt;br /&gt;
| 0x2&lt;br /&gt;
| Mansion 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x28E8&lt;br /&gt;
| 0x1&lt;br /&gt;
| Mansion 2&lt;br /&gt;
|-&lt;br /&gt;
| 0x28E9&lt;br /&gt;
| 0x1&lt;br /&gt;
| Mansion 3&lt;br /&gt;
|-&lt;br /&gt;
| 0x28EA&lt;br /&gt;
| 0x1&lt;br /&gt;
| Mansion 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x28EC&lt;br /&gt;
| 0x2&lt;br /&gt;
| Victory Road 3&lt;br /&gt;
|-&lt;br /&gt;
| 0x28EE&lt;br /&gt;
| 0x1&lt;br /&gt;
| Fighting Dojo&lt;br /&gt;
|-&lt;br /&gt;
| 0x28EF&lt;br /&gt;
| 0x1&lt;br /&gt;
| Silph Co 2&lt;br /&gt;
|-&lt;br /&gt;
| 0x28F0&lt;br /&gt;
| 0x1&lt;br /&gt;
| Silph Co 3&lt;br /&gt;
|-&lt;br /&gt;
| 0x28F1&lt;br /&gt;
| 0x1&lt;br /&gt;
| Silph Co 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x28F2&lt;br /&gt;
| 0x1&lt;br /&gt;
| Silph Co 5&lt;br /&gt;
|-&lt;br /&gt;
| 0x28F3&lt;br /&gt;
| 0x1&lt;br /&gt;
| Silph Co 6&lt;br /&gt;
|-&lt;br /&gt;
| 0x28F4&lt;br /&gt;
| 0x1&lt;br /&gt;
| Silph Co 7&lt;br /&gt;
|-&lt;br /&gt;
| 0x28F5&lt;br /&gt;
| 0x1&lt;br /&gt;
| Silph Co 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x28F6&lt;br /&gt;
| 0x1&lt;br /&gt;
| Silph Co 9&lt;br /&gt;
|-&lt;br /&gt;
| 0x28F7&lt;br /&gt;
| 0x1&lt;br /&gt;
| Hall of Fame Room&lt;br /&gt;
|-&lt;br /&gt;
| 0x28F8&lt;br /&gt;
| 0x1&lt;br /&gt;
| Rival&lt;br /&gt;
|-&lt;br /&gt;
| 0x28F9&lt;br /&gt;
| 0x1&lt;br /&gt;
| Lorelei&lt;br /&gt;
|-&lt;br /&gt;
| 0x28FA&lt;br /&gt;
| 0x1&lt;br /&gt;
| Bruno&lt;br /&gt;
|-&lt;br /&gt;
| 0x28FB&lt;br /&gt;
| 0x1&lt;br /&gt;
| Agatha&lt;br /&gt;
|-&lt;br /&gt;
| 0x28FC&lt;br /&gt;
| 0x1&lt;br /&gt;
| Unknown Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
| 0x28FD&lt;br /&gt;
| 0x1&lt;br /&gt;
| Victory Road 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x28FF&lt;br /&gt;
| 0x5&lt;br /&gt;
| Lance&lt;br /&gt;
|-&lt;br /&gt;
| 0x2904&lt;br /&gt;
| 0x1&lt;br /&gt;
| Silph Co 10&lt;br /&gt;
|-&lt;br /&gt;
| 0x2905&lt;br /&gt;
| 0x2&lt;br /&gt;
| Silph Co 11&lt;br /&gt;
|-&lt;br /&gt;
| 0x2907&lt;br /&gt;
| 0x1&lt;br /&gt;
| Fuchsia Gym&lt;br /&gt;
|-&lt;br /&gt;
| 0x2908&lt;br /&gt;
| 0x2&lt;br /&gt;
| Saffron Gym&lt;br /&gt;
|-&lt;br /&gt;
| 0x290A&lt;br /&gt;
| 0x1&lt;br /&gt;
| Cinnabar Gym&lt;br /&gt;
|-&lt;br /&gt;
| 0x290B&lt;br /&gt;
| 0x1&lt;br /&gt;
| Celadon Game Corner&lt;br /&gt;
|-&lt;br /&gt;
| 0x290C&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 16 Gate&lt;br /&gt;
|-&lt;br /&gt;
| 0x290D&lt;br /&gt;
| 0x1&lt;br /&gt;
| Bill&#039;s House&lt;br /&gt;
|-&lt;br /&gt;
| 0x290E&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 5 Gate&lt;br /&gt;
|-&lt;br /&gt;
| 0x290F (U)&lt;br /&gt;
| 0x2&lt;br /&gt;
| Power Plant&lt;br /&gt;
|-&lt;br /&gt;
| 0x290F (U)&lt;br /&gt;
| 0x2&lt;br /&gt;
| Route 7 Gate&lt;br /&gt;
|-&lt;br /&gt;
| 0x2911&lt;br /&gt;
| 0x1&lt;br /&gt;
| S.S. Anne 2&lt;br /&gt;
|-&lt;br /&gt;
| 0x2912&lt;br /&gt;
| 0x1&lt;br /&gt;
| Seafoam Islands 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x2913&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 23&lt;br /&gt;
|-&lt;br /&gt;
| 0x2914&lt;br /&gt;
| 0x1&lt;br /&gt;
| Seafoam Islands 5&lt;br /&gt;
|-&lt;br /&gt;
| 0x2915&lt;br /&gt;
| 0x1&lt;br /&gt;
| Route 18 Gate&lt;br /&gt;
|-&lt;br /&gt;
| 0x2916&lt;br /&gt;
| 0x78&lt;br /&gt;
| Padding&lt;br /&gt;
|-&lt;br /&gt;
| 0x2964&lt;br /&gt;
| 0x56&lt;br /&gt;
| Completed Scripts End Padding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sprite Data====&lt;br /&gt;
&lt;br /&gt;
Covers sprite data on map. To translate the offset to in-game memory and/or back&lt;br /&gt;
simply use the difference number mentioned in the above table, 0x93D4.&lt;br /&gt;
&lt;br /&gt;
This goes into quite a bit more detail than some of the other sprite data in&lt;br /&gt;
Main Data.&lt;br /&gt;
&lt;br /&gt;
These follow the Sprite Data Structure&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x2D2C&lt;br /&gt;
| 0x10&lt;br /&gt;
| Player&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x2D3C&lt;br /&gt;
| 0xF0&lt;br /&gt;
| Sprite&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These follow the Sprite Extra Data Structure&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x2E2C&lt;br /&gt;
| 0x10&lt;br /&gt;
| Player&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x2E3C&lt;br /&gt;
| 0xF0&lt;br /&gt;
| Sprite&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Party Data====&lt;br /&gt;
&lt;br /&gt;
Trainers current party. To translate the offset to in-game memory and/or back&lt;br /&gt;
simply use the difference number mentioned in the above table, 0xA237.&lt;br /&gt;
&lt;br /&gt;
Basically refer to the full party data structure&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
| 0x2F2C&lt;br /&gt;
| 0x194&lt;br /&gt;
| Party Data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Current Box Data ====&lt;br /&gt;
&lt;br /&gt;
a full byte-by-byte copy of the current box which is then loaded directly into&lt;br /&gt;
memory every time for quick access. To translate the offset to in-game memory&lt;br /&gt;
and/or back simply use the difference number mentioned in the above table,&lt;br /&gt;
0xA9C0.&lt;br /&gt;
&lt;br /&gt;
Basically refer to the full box data structure&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
| 0x30C0&lt;br /&gt;
| 0x462&lt;br /&gt;
| Box Data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Normally, Pokémon are deposited and withdrawn from the Current Box data, which&lt;br /&gt;
is within the checksum-validated region of the save data. When switching boxes,&lt;br /&gt;
the data from the Current Box is copied to the corresponding PC Box data, then&lt;br /&gt;
the data from the switched-to PC Box is transferred into the Current Box data.&lt;br /&gt;
&lt;br /&gt;
===Bank 2===&lt;br /&gt;
&lt;br /&gt;
This bank only contains boxes 1-6, when a box is selected its contents are&lt;br /&gt;
copied and cached in bank 1. Think of bank 2 and 3 as warehouses where&lt;br /&gt;
information is copied over to the more important areas when needed and only&lt;br /&gt;
updated on save in case anything changed in the copied versions. Furthermore&lt;br /&gt;
Bank 2 and 3 and completely 100% identical in structure.&lt;br /&gt;
&lt;br /&gt;
Bank 2 and 3 have 2 different checksums, theres a whole-bank checksum similar to bank 1&lt;br /&gt;
that encompasses all used data on the bank and 6 individual checksums for the individual &lt;br /&gt;
boxes data.&lt;br /&gt;
&lt;br /&gt;
All Pokémon boxes follow the full box data structure&lt;br /&gt;
&lt;br /&gt;
Bank 2 starts at address 0x4000 and is 0x2000 in size.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
| 0x4000&lt;br /&gt;
| 0x462&lt;br /&gt;
| Pokémon Box 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x4462&lt;br /&gt;
| 0x462&lt;br /&gt;
| Pokémon Box 2&lt;br /&gt;
|-&lt;br /&gt;
| 0x48C4&lt;br /&gt;
| 0x462&lt;br /&gt;
| Pokémon Box 3&lt;br /&gt;
|-&lt;br /&gt;
| 0x4D26&lt;br /&gt;
| 0x462&lt;br /&gt;
| Pokémon Box 4&lt;br /&gt;
|-&lt;br /&gt;
| 0x5188&lt;br /&gt;
| 0x462&lt;br /&gt;
| Pokémon Box 5&lt;br /&gt;
|-&lt;br /&gt;
| 0x55EA&lt;br /&gt;
| 0x462&lt;br /&gt;
| Pokémon Box 6&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A4C&lt;br /&gt;
| 0x1&lt;br /&gt;
| All Checksums&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A4D&lt;br /&gt;
| 0x6&lt;br /&gt;
| Individual Checksums&lt;br /&gt;
|-&lt;br /&gt;
| 0x5A53&lt;br /&gt;
| 0x5AD&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unused here refers to data that the game completely does not touch in any&lt;br /&gt;
way. Also none of the data is ever loaded from or saved to. The only way the&lt;br /&gt;
game can ever be made to wipe or do anything to these areas is by invoking&lt;br /&gt;
the hidden &amp;quot;Clear Save File&amp;quot; dialog manually yourself at the title screen.&lt;br /&gt;
&lt;br /&gt;
===Bank 3===&lt;br /&gt;
&lt;br /&gt;
This bank only contains boxes 7-12, when a box is selected its contents are&lt;br /&gt;
copied and cached in bank 1. Think of bank 2 and 3 as warehouses where&lt;br /&gt;
information is copied over to the more important areas when needed and only&lt;br /&gt;
updated on save in case anything changed in the copied versions. Furthermore&lt;br /&gt;
Bank 2 and 3 and completely 100% identical in structure.&lt;br /&gt;
&lt;br /&gt;
Bank 2 and 3 have 2 different checksums, theres a whole-bank checksum similar to bank 1&lt;br /&gt;
that encompasses all used data on the bank and 6 individual checksums for the individual &lt;br /&gt;
boxes data.&lt;br /&gt;
&lt;br /&gt;
All Pokémon boxes follow the full box data structure&lt;br /&gt;
&lt;br /&gt;
Bank 3 starts at address 0x6000 and is 0x2000 in size.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
| 0x6000&lt;br /&gt;
| 0x462&lt;br /&gt;
| Pokémon Box 7&lt;br /&gt;
|-&lt;br /&gt;
| 0x6462&lt;br /&gt;
| 0x462&lt;br /&gt;
| Pokémon Box 8&lt;br /&gt;
|-&lt;br /&gt;
| 0x68C4&lt;br /&gt;
| 0x462&lt;br /&gt;
| Pokémon Box 9&lt;br /&gt;
|-&lt;br /&gt;
| 0x6D26&lt;br /&gt;
| 0x462&lt;br /&gt;
| Pokémon Box 10&lt;br /&gt;
|-&lt;br /&gt;
| 0x7188&lt;br /&gt;
| 0x462&lt;br /&gt;
| Pokémon Box 11&lt;br /&gt;
|-&lt;br /&gt;
| 0x75EA&lt;br /&gt;
| 0x462&lt;br /&gt;
| Pokémon Box 12&lt;br /&gt;
|-&lt;br /&gt;
| 0x7A4C&lt;br /&gt;
| 0x1&lt;br /&gt;
| All Checksums&lt;br /&gt;
|-&lt;br /&gt;
| 0x7A4D&lt;br /&gt;
| 0x6&lt;br /&gt;
| Individual Checksums&lt;br /&gt;
|-&lt;br /&gt;
| 0x7A53&lt;br /&gt;
| 0x5AD&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unused here refers to data that the game completely does not touch in any&lt;br /&gt;
way. Also none of the data is ever loaded from or saved to. The only way the&lt;br /&gt;
game can ever be made to wipe or do anything to these areas is by invoking&lt;br /&gt;
the hidden &amp;quot;Clear Save File&amp;quot; dialog manually yourself at the title screen.&lt;br /&gt;
&lt;br /&gt;
==Data Types==&lt;br /&gt;
&lt;br /&gt;
There are a few notable data types found in the save data, Unless otherwise&lt;br /&gt;
noted, integer values occupy the specified number of bytes, and are&lt;br /&gt;
{{wp|Endianness|big-endian}} and either unsigned or {{wp|two&#039;s complement}}.&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
Text data is stored in a {{OBP|Character encoding|Generation I|proprietary encoding}}.&lt;br /&gt;
Fixed-length user-input strings are terminated with 0x50. If a fixed-length&lt;br /&gt;
string is terminated before using its full capacity, the contents of the&lt;br /&gt;
remaining space are ignored and can be considered unused.&lt;br /&gt;
&lt;br /&gt;
===Hall of Fame===&lt;br /&gt;
&lt;br /&gt;
The Hall of Fame has an interesting data structure because it&#039;s the only Pokémon&lt;br /&gt;
data structure that&#039;s so stripped down.&lt;br /&gt;
&lt;br /&gt;
The game allocates space for 50 Hall of Fame Records, each record contains 6&lt;br /&gt;
entries for each Pokémon and each Pokémon entry contains 16 bytes. In code,&lt;br /&gt;
it only uses the first 13 bytes out of 16 so it&#039;s assumed the last 3 are unused&lt;br /&gt;
or padding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Fame Structure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x60&lt;br /&gt;
| Hall of Fame Records&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Fame Record Entry Structure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x10&lt;br /&gt;
| Pokémon&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Fame Pokémon Structure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x1&lt;br /&gt;
| Species ID&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| 0x1&lt;br /&gt;
| Level&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x02&lt;br /&gt;
| 0xB&lt;br /&gt;
| Pokémon Name&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x02&lt;br /&gt;
| 0x3&lt;br /&gt;
| Padding&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lists===&lt;br /&gt;
&lt;br /&gt;
Lists have 3 parts to them, a count of list entries, the list entries&lt;br /&gt;
themselves, and the list ending. If the list has a count of 0 then there won&#039;t&lt;br /&gt;
be a list of entries and thus the list count will read 0 followed immediately by&lt;br /&gt;
the terminator which is 0xFF&lt;br /&gt;
&lt;br /&gt;
A list entry consists of 2 bytes, the item id and the amount of such item from&lt;br /&gt;
1-99.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x1&lt;br /&gt;
| Count&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| 0x2&lt;br /&gt;
| Entries&lt;br /&gt;
| ...20&lt;br /&gt;
|-&lt;br /&gt;
| 0x01 or &amp;lt;0x01 + 2 * Count&amp;gt;&lt;br /&gt;
| 0x1&lt;br /&gt;
| End (0xFF)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x1&lt;br /&gt;
| Index&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| 0x1&lt;br /&gt;
| Amount&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Index&#039;&#039;&#039; refers to&lt;br /&gt;
[[List of items by index number (Generation I)|the item&#039;s index number]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amount&#039;&#039;&#039; refers to the amount of the item that the player possesses and has&lt;br /&gt;
valid values from 1 to 99.&lt;br /&gt;
&lt;br /&gt;
====Missable Lists====&lt;br /&gt;
&lt;br /&gt;
There is a varion of the standard list format above for the missable lists, it&#039;s&lt;br /&gt;
the same as above only instead of id and amount it&#039;s instead id and index.&lt;br /&gt;
Furthermore there&#039;s no count byte and thus there may not be a terminator byte.&lt;br /&gt;
The details aren&#039;t fully understood beyond the list structure and it&#039;s found in&lt;br /&gt;
only 1 place in the code within bank 1.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x1&lt;br /&gt;
| ID&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| 0x1&lt;br /&gt;
| Index&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map Connection Entry===&lt;br /&gt;
&lt;br /&gt;
A great deal of various map information is stored within the Save Data, in 1&lt;br /&gt;
place there exists connection data for North, South, East, and West connecting&lt;br /&gt;
maps where applicable.&lt;br /&gt;
&lt;br /&gt;
Note: Maps can be a very complicated subject most especially when it comes to&lt;br /&gt;
connecting maps. Instead the data structure will simply be presented as-is.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x1&lt;br /&gt;
| Map Pointer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| 0x2&lt;br /&gt;
| Strip Source&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x03&lt;br /&gt;
| 0x2&lt;br /&gt;
| Strip Destination&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x05&lt;br /&gt;
| 0x1&lt;br /&gt;
| Strip Width&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x06&lt;br /&gt;
| 0x1&lt;br /&gt;
| Connected Map Width&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x07&lt;br /&gt;
| 0x1&lt;br /&gt;
| Connected Map Y Align&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 0x1&lt;br /&gt;
| Connected Map X Align&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x09&lt;br /&gt;
| 0x2&lt;br /&gt;
| Connected Map View Pointer&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sign Coordinates===&lt;br /&gt;
&lt;br /&gt;
Amongst the map information is a section to hold the locations of signs, this is&lt;br /&gt;
the data format for that.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x1&lt;br /&gt;
| Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| 0x1&lt;br /&gt;
| X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sprite Data===&lt;br /&gt;
&lt;br /&gt;
The save data has an entire section dedicated to the current state of the&lt;br /&gt;
sprites on screen. Furthermore there are a couple of extra areas for sprites&lt;br /&gt;
on the map noted further below. Here is the 2 structures found in the sprite&lt;br /&gt;
section.&lt;br /&gt;
&lt;br /&gt;
Note: Sprite Data is also a pretty complicated topic, and like maps, the data&lt;br /&gt;
structure itself will just be given here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Sprite Data&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x1&lt;br /&gt;
| Picture ID&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| 0x1&lt;br /&gt;
| Movement Status&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x02&lt;br /&gt;
| 0x1&lt;br /&gt;
| Image Index&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x03&lt;br /&gt;
| 0x1&lt;br /&gt;
| Y Step Vector&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x1&lt;br /&gt;
| Y Pixels&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x05&lt;br /&gt;
| 0x1&lt;br /&gt;
| X Step Vector&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x06&lt;br /&gt;
| 0x1&lt;br /&gt;
| X Pixels&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x07&lt;br /&gt;
| 0x1&lt;br /&gt;
| Intra Animation Frame Counter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 0x1&lt;br /&gt;
| Animation Frame Counter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x09&lt;br /&gt;
| 0x1&lt;br /&gt;
| Facing Direction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x0A&lt;br /&gt;
| 0x6&lt;br /&gt;
| Unused padding&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Sprite Data&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x1&lt;br /&gt;
| Walk Animation Counter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| 0x1&lt;br /&gt;
| Unused padding&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x02&lt;br /&gt;
| 0x1&lt;br /&gt;
| Y Disp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x03&lt;br /&gt;
| 0x1&lt;br /&gt;
| X Disp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x04&lt;br /&gt;
| 0x1&lt;br /&gt;
| Map Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x05&lt;br /&gt;
| 0x1&lt;br /&gt;
| Map X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x06&lt;br /&gt;
| 0x1&lt;br /&gt;
| Movement Byte&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x07&lt;br /&gt;
| 0x1&lt;br /&gt;
| Grass Priority&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x08&lt;br /&gt;
| 0x1&lt;br /&gt;
| Movement Delay&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x09&lt;br /&gt;
| 0x5&lt;br /&gt;
| Unused Padding&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x0E&lt;br /&gt;
| 0x1&lt;br /&gt;
| Image Base Offset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x0F&lt;br /&gt;
| 0x6&lt;br /&gt;
| Unused padding&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Map Sprite Data===&lt;br /&gt;
&lt;br /&gt;
There are 2 kinds of sprite data structures the map uses, one for basic&lt;br /&gt;
information and one for extended information. They&#039;re always side-by-side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprite Basic Data Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x1&lt;br /&gt;
| Movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| 0x1&lt;br /&gt;
| Text ID&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprite Extended Data Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x1&lt;br /&gt;
| Trainer Class or Item ID&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| 0x1&lt;br /&gt;
| Trainer Set ID&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&lt;br /&gt;
Pokémon data structures is quite large and comprehensive and there are actually&lt;br /&gt;
2 kinds of Pokémon data structures.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon is in a PC or in the Day Care (Since the Daycare follows the same&lt;br /&gt;
PC Box data structure), it&#039;s given the base data structure which is 33 bytes and&lt;br /&gt;
contains base information needed to calculate other information (To save space).&lt;br /&gt;
&lt;br /&gt;
When you withdraw a Pokémon out of the PC that information is calculated and&lt;br /&gt;
placed in an extended data structure that&#039;s a total of 44 bytes from the original&lt;br /&gt;
33 so it&#039;s immediately ready when needed. This calculated information gets&lt;br /&gt;
destroyed when the Pokémon is placed back into the PC.&lt;br /&gt;
&lt;br /&gt;
Lists of {{OBP|Pokémon|species}} in the save data follow the same basic format,&lt;br /&gt;
but there are slight variations of the list that are found in the save data.&lt;br /&gt;
These types differ in their maximum capacity and in the way they store the main&lt;br /&gt;
{{OBP|Pokémon data structure|Generation I|Pokémon data}}.&lt;br /&gt;
&lt;br /&gt;
# The player&#039;s [[party]] and has a capacity of 6 and uses the full Pokémon data structure (with a size of 44 bytes).&lt;br /&gt;
# A [[PC]] Box and has a capacity of 20 and uses a truncated version of the Pokémon data structure (only the first 33 bytes).&lt;br /&gt;
# The [[Daycare]] is treated as a single Pokémon capacity box and thus contains only the Pokémon Data structure and none of the &amp;quot;list&amp;quot; aspects to it.&lt;br /&gt;
&lt;br /&gt;
====Full Box Data====&lt;br /&gt;
&lt;br /&gt;
Pokémon Box Data Structures is sometimes used alone such as at the Daycare&lt;br /&gt;
however when dealing with a PC that can handle 20 Pokémon per box, there is some&lt;br /&gt;
additional data around that.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x1&lt;br /&gt;
| Pokémon Count&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| 0x1&lt;br /&gt;
| Species ID&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 0x15&lt;br /&gt;
| 0x1&lt;br /&gt;
| Unused Padding&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x16&lt;br /&gt;
| 0x21&lt;br /&gt;
| Pokémon Box Data&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 0x2AA&lt;br /&gt;
| 0xB&lt;br /&gt;
| Original Trainer Names&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 0x386&lt;br /&gt;
| 0xB&lt;br /&gt;
| Pokémon Names&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon count&#039;&#039;&#039;&lt;br /&gt;
This is the number of Pokémon entries actually being used in the list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species ID&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a list of&lt;br /&gt;
[[List of Pokémon by index number (Generation I)|species indexes]] for each&lt;br /&gt;
Pokémon in this list, 1 byte per index, with a &amp;lt;code&amp;gt;0xFF&amp;lt;/code&amp;gt; terminator&lt;br /&gt;
following the last used entry in the list.&lt;br /&gt;
&lt;br /&gt;
This list of species is used by the party screen and the PC&#039;s Box management&lt;br /&gt;
interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Box Data&#039;&#039;&#039;&lt;br /&gt;
This is the {{OBP|Pokémon data structure|Generation I}} for each&lt;br /&gt;
Pokémon in this list, 44 or 33 bytes per index depending on if the whole list is&lt;br /&gt;
for the party or a PC Box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT names&#039;&#039;&#039;&lt;br /&gt;
This is a list of {{OBP|Character encoding|Generation I|text strings}} for the&lt;br /&gt;
[[Original Trainer]] of each Pokémon in this list, 11 bytes per name. Each name&lt;br /&gt;
can contain from 1 to 10 characters, terminated by &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pokémon Nicknames is any name given to the Pokémon, if the name perfectly&lt;br /&gt;
matches up with the species name (case-sensitive) it will be treated as if it&lt;br /&gt;
had no nickname.&lt;br /&gt;
&lt;br /&gt;
This is a list of {{OBP|Character encoding|Generation I|text strings}} for the&lt;br /&gt;
name of each Pokémon in this list, 11 bytes per name. Each name can contain from&lt;br /&gt;
1 to 10 characters, terminated by &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A Pokémon&#039;s name is a [[nickname]] if it does not perfectly match the default&lt;br /&gt;
name for a Pokémon (typically all uppercase) with any unused bytes of the&lt;br /&gt;
entry&#039;s 11-byte capacity filled with &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt; terminators.&lt;br /&gt;
&lt;br /&gt;
====Full Party Data====&lt;br /&gt;
&lt;br /&gt;
This is exactly the same as the Full Box data but formatted for a party of up to&lt;br /&gt;
6.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x1&lt;br /&gt;
| Pokémon Count&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| 0x1&lt;br /&gt;
| Species ID&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| 0x1&lt;br /&gt;
| Unused Padding&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| 0x2C&lt;br /&gt;
| Pokémon Party Data&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 0x110&lt;br /&gt;
| 0xB&lt;br /&gt;
| Original Trainer Names&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 0x152&lt;br /&gt;
| 0xB&lt;br /&gt;
| Pokémon Names&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Party Data&#039;&#039;&#039;&lt;br /&gt;
This is the {{OBP|Pokémon data structure|Generation I}} for each&lt;br /&gt;
Pokémon in this list, 44 or 33 bytes per index depending on if the whole list is&lt;br /&gt;
for the party or a PC Box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT names&#039;&#039;&#039;&lt;br /&gt;
This is a list of {{OBP|Character encoding|Generation I|text strings}} for the&lt;br /&gt;
[[Original Trainer]] of each Pokémon in this list, 11 bytes per name. Each name&lt;br /&gt;
can contain from 1 to 10 characters, terminated by &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pokémon Nicknames is any name given to the Pokémon, if the name perfectly&lt;br /&gt;
matches up with the species name (case-sensitive) it will be treated as if it&lt;br /&gt;
had no nickname.&lt;br /&gt;
&lt;br /&gt;
This is a list of {{OBP|Character encoding|Generation I|text strings}} for the&lt;br /&gt;
name of each Pokémon in this list, 11 bytes per name. Each name can contain from&lt;br /&gt;
1 to 10 characters, terminated by &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A Pokémon&#039;s name is a [[nickname]] if it does not perfectly match the default&lt;br /&gt;
name for a Pokémon (typically all uppercase) with any unused bytes of the&lt;br /&gt;
entry&#039;s 11-byte capacity filled with &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt; terminators.&lt;br /&gt;
&lt;br /&gt;
====Partial Party Data====&lt;br /&gt;
&lt;br /&gt;
There does exist one area which features a stripped down full party data. It&#039;s&lt;br /&gt;
mostly just missing much of the upper data.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| 0x21&lt;br /&gt;
| Pokémon Party Data&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 0xC6&lt;br /&gt;
| 0xB&lt;br /&gt;
| Original Trainer Names&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 0x108&lt;br /&gt;
| 0xB&lt;br /&gt;
| Pokémon Names&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Party Data&#039;&#039;&#039;&lt;br /&gt;
This is the {{OBP|Pokémon data structure|Generation I}} for each&lt;br /&gt;
Pokémon in this list, 44 or 33 bytes per index depending on if the whole list is&lt;br /&gt;
for the party or a PC Box.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT names&#039;&#039;&#039;&lt;br /&gt;
This is a list of {{OBP|Character encoding|Generation I|text strings}} for the&lt;br /&gt;
[[Original Trainer]] of each Pokémon in this list, 11 bytes per name. Each name&lt;br /&gt;
can contain from 1 to 10 characters, terminated by &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pokémon Nicknames is any name given to the Pokémon, if the name perfectly&lt;br /&gt;
matches up with the species name (case-sensitive) it will be treated as if it&lt;br /&gt;
had no nickname.&lt;br /&gt;
&lt;br /&gt;
This is a list of {{OBP|Character encoding|Generation I|text strings}} for the&lt;br /&gt;
name of each Pokémon in this list, 11 bytes per name. Each name can contain from&lt;br /&gt;
1 to 10 characters, terminated by &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
A Pokémon&#039;s name is a [[nickname]] if it does not perfectly match the default&lt;br /&gt;
name for a Pokémon (typically all uppercase) with any unused bytes of the&lt;br /&gt;
entry&#039;s 11-byte capacity filled with &amp;lt;code&amp;gt;0x50&amp;lt;/code&amp;gt; terminators.&lt;br /&gt;
&lt;br /&gt;
====Item Box====&lt;br /&gt;
&lt;br /&gt;
The PC Box for items follows the same rules as a regular list only instead of 20&lt;br /&gt;
items, it&#039;s space allotted for 50 items with 50 being the maximum count.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Contents&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 0x00&lt;br /&gt;
| 0x1&lt;br /&gt;
| Count&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x01&lt;br /&gt;
| 0x2&lt;br /&gt;
| Entries&lt;br /&gt;
| ...50&lt;br /&gt;
|-&lt;br /&gt;
| 0x01 or &amp;lt;0x01 + 2 * Count&amp;gt;&lt;br /&gt;
| 0x1&lt;br /&gt;
| End (0xFF)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
Massive credit goes to the Pokémon Red/Blue source code found&lt;br /&gt;
[https://github.com/pret/pokered here]. Specifically 2 files greatly helped&lt;br /&gt;
[https://github.com/pret/pokered/blob/master/wram.asm wram] and&lt;br /&gt;
[https://github.com/pret/pokered/blob/master/sram.asm sram]. But several source&lt;br /&gt;
code files needed to be referenced in the project for better understanding.&lt;br /&gt;
&lt;br /&gt;
Much of the descriptions were also used from there and those 2 files.&lt;br /&gt;
&lt;br /&gt;
Permission was directly obtained from the team and project admins for these&lt;br /&gt;
references.&lt;br /&gt;
&lt;br /&gt;
Apart from educational references to the project and the references descriptions&lt;br /&gt;
all other content is completely original.&lt;br /&gt;
&lt;br /&gt;
{{data structure}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|data structure}}&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mystery_Zone&amp;diff=3421054</id>
		<title>Mystery Zone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mystery_Zone&amp;diff=3421054"/>
		<updated>2021-11-07T15:23:49Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Generation IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|header|the card of the same name from the {{TCG|Skyridge}} expansion|Mystery Zone (Skyridge 137)}}&lt;br /&gt;
{{GlitchResearch|Clarification of details.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mystery Zone&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|なぞの{{tt|場所|ばしょ}}}}&#039;&#039;&#039; &#039;&#039;Mystery Place&#039;&#039;) is a location header that is programmed into every [[core series]] game since [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Generation IV==&lt;br /&gt;
In the [[Generation IV]] games, location ID &amp;lt;code&amp;gt;0x0000&amp;lt;/code&amp;gt; &amp;quot;Mystery Zone&amp;quot; is usually seen in some of the areas found in the [[void]] but it is also used for certain unused locations as well as [[the Underground]].&lt;br /&gt;
&lt;br /&gt;
The Japanese versions of {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} identify the undefined areas as {{j|－－－－}}; however, they still identify a {{OBP|Pokémon|species}}&#039;s {{pkmn2|caught}} location set to the Mystery Zone as {{j|なぞのばしょ}}. This is because the two are different location IDs that share the name &amp;quot;Mystery Zone&amp;quot; in English games; whereas &amp;lt;code&amp;gt;0x0000&amp;lt;/code&amp;gt; {{j|－－－－}} is used for map IDs, &amp;lt;code&amp;gt;0x07DC&amp;lt;/code&amp;gt; {{j|なぞのばしょ}} is used for caught Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Access===&lt;br /&gt;
The Mystery Zone is normally inaccessible, but can be entered by means of [[tweaking]]. In earlier copies of the Japanese versions of {{game|Diamond and Pearl|s}}, the [[Surf glitch]] is an alternative method. It can also be accessed with the use of [[cheating]] devices.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum}}, the background music theme is usually the unused copy of &#039;&#039;[[Pokémon Diamond &amp;amp; Pokémon Pearl: Super Music Collection|Route 206 (Day)]]&#039;&#039;, which is identified internally as &#039;&#039;&#039;SEQ_DUMMY&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|MwYYfjaspM8|channel/UCTZHcSIHcyfcFCYnc-rV7Cw|name=&lt;br /&gt;
7GamerMinutes: Video Game Music|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the background music theme is also &#039;&#039;&#039;SEQ_DUMMY&#039;&#039;&#039; but it is a copy of &#039;&#039;[[Pokémon HeartGold &amp;amp; Pokémon SoulSilver: Super Music Collection|Route 29]]&#039;&#039; instead. It is not affected by the [[GB Sounds]].&lt;br /&gt;
&lt;br /&gt;
===Behaviors===&lt;br /&gt;
[[File:Beta219.jpg|left|thumb|Pre-release screenshot of {{rt|219|Sinnoh}}, depicting the unused tileset.]]&lt;br /&gt;
[[File:Sinnon Route 219 DP regular VS MZ tileset.png|thumb|Route 219 in Diamond and Pearl&amp;lt;br&amp;gt;Left: regular tileset&amp;lt;br&amp;gt;Right: Mystery Zone/unused tileset]]&lt;br /&gt;
Upon entering a map ID 0 &amp;quot;Mystery Zone&amp;quot; and accessing a location with a different map ID, the {{wp|Tile-based video game#Tile set|tilesets}} will not be updated even if the new area is programmed to use a different tileset. Simply refreshing the graphics will solve this. [[Sinnoh]]&#039;s Mystery Zone has its own tileset which can be seen by entering it from the overworld, refreshing the graphics there, and then returning to the overworld. This tileset is actually a slightly distorted depiction of the tileset shown in a pre-release screenshot of {{game|Diamond and Pearl|s}}, indicating that it is a leftover from [[Pokémon Diamond and Pearl beta|the development period]]. It also remains within the internal data of {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
&lt;br /&gt;
On the 1.0 release of the Japanese versions of Diamond and Pearl, both the [[menu]] and the [[Explorer Kit]] are usable in a Mystery Zone. On later releases, the localizations, and {{game|Platinum}}, neither the menu or the Explorer Kit can be opened (in Pokémon HeartGold and SoulSilver, the touchscreen menu is locked), although a registered [[Key Item]] like the [[Town Map]] can still be used to refresh the graphics in the area at any time.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Later generations==&lt;br /&gt;
In the [[Generation V]] games, inaccessible sections of areas use the header and background music of the location from which they were entered. For example, in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, if the player keeps heading north of {{rt|19|Unova}}, going outside the boundaries of the map, the game will still recognize the location as being &amp;quot;Route 19&amp;quot; until the player arrives at another normally accessible location.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mystery Zone&amp;quot; header (&amp;lt;code&amp;gt;0x0001&amp;lt;/code&amp;gt; in Generation V, &amp;lt;code&amp;gt;0x0002&amp;lt;/code&amp;gt; in [[Generation VI]] and {{gen|VII}}) in these generations is completely unused.&lt;br /&gt;
&lt;br /&gt;
The Generation V equivalent to [[Generation IV]]&#039;s &#039;&#039;&#039;SEQ_DUMMY&#039;&#039;&#039; music theme is called &#039;&#039;&#039;SEQ_BGM_DUMMY&#039;&#039;&#039; and is a copy of &#039;&#039;[[Pokémon Black &amp;amp; Pokémon White: Super Music Collection|Icirrus City]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{unknown color}}|bordercolor={{unknown color dark}}&lt;br /&gt;
|zh_yue=神秘的地方 &#039;&#039;{{tt|Sàhnbei-dīk Deihfōng|Mystery Zone}}&#039;&#039;&lt;br /&gt;
|zh_cmn=神秘的地方 &#039;&#039;{{tt|Shénmì-de Dìfāng|Mystery Zone}}&#039;&#039;&lt;br /&gt;
|fr=Endroit mystérieux ({{gen|VII}})&amp;lt;br&amp;gt;Endroit Mystérieux ({{gen|V}}, {{gen|VI}})&amp;lt;br&amp;gt;Endroit mystér.{{sup/4|PtHGSS}}&amp;lt;br&amp;gt;Zone Mystère{{sup/4|DP}}&lt;br /&gt;
|de=Mysteriöser Ort{{sup/4|HGSS}}&amp;lt;br&amp;gt;Mysteriöse Zone&lt;br /&gt;
|it=Zona misteriosa ({{gen|VII}})&amp;lt;br&amp;gt;Zona Misteriosa ({{gen|V}} - {{gen|VI}})&lt;br /&gt;
|ko=수수께끼의 장소 &#039;&#039;{{tt|Susukkekki-ui Jangso|Mystery Zone}}&#039;&#039;&lt;br /&gt;
|es=Lugar misterioso&amp;lt;br&amp;gt;Zona Misteriosa{{sup/4|DP}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tweaking]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://docs.google.com/document/d/1r02og1raAV1F8aCj6aIPT0z7J7anWrMqFMJ-yEUm4to/edit?pli=1 Void Knowledge Archive, by the members of HallofOrigin - Google Drive]&lt;br /&gt;
** [http://forums.glitchcity.info/index.php/topic,7198.0.html GCLF thread]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{DoubleProjectTag|Locations|GlitchDex|locations and glitches, respectively.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch and Beta locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mysteriöse Zone]]&lt;br /&gt;
[[fr:Zone Mystère]]&lt;br /&gt;
[[it:Zona Misteriosa]]&lt;br /&gt;
[[ja:なぞのばしょ]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Togepi_(Pok%C3%A9mon)&amp;diff=3416933</id>
		<title>Togepi (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Togepi_(Pok%C3%A9mon)&amp;diff=3416933"/>
		<updated>2021-11-01T13:47:00Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Togepi}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fairy|species=Togepi|prevnum=174|prev=Igglybuff|nextnum=176|next=Togetic|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Togepi}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Togepi&lt;br /&gt;
|jname=トゲピー&lt;br /&gt;
|jtranslit=Togepī&lt;br /&gt;
|tmname=Togepy&lt;br /&gt;
|ndex=175&lt;br /&gt;
|typebox=1&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|category=Spike Ball&lt;br /&gt;
|height-ftin=1&#039;00&amp;quot;&lt;br /&gt;
|height-m=0.3&lt;br /&gt;
|weight-lbs=3.3&lt;br /&gt;
|weight-kg=1.5&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Hustle&lt;br /&gt;
|ability2=Serene Grace&lt;br /&gt;
|abilityd=Super Luck&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Undiscovered&lt;br /&gt;
|eggcycles=10&lt;br /&gt;
|evtotal=1&lt;br /&gt;
|evsd=1&lt;br /&gt;
|expyield=49&lt;br /&gt;
|oldexp=74&lt;br /&gt;
|lv100exp=800,000&lt;br /&gt;
|gendercode=31&lt;br /&gt;
|color=White&lt;br /&gt;
|catchrate=190&lt;br /&gt;
|body=12&lt;br /&gt;
|pokefordex=togepi&lt;br /&gt;
|generation=2&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Togepi&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;トゲピー&#039;&#039;&#039; &#039;&#039;Togepy&#039;&#039;) is a {{type|Fairy}} [[baby Pokémon]] introduced in [[Generation II]]. Prior to [[Generation VI]], it was a {{type|Normal}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] into {{p|Togetic}} when [[level]]ed up with high [[friendship]], which evolves into {{p|Togekiss}} when exposed to a [[Shiny Stone]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Togepi is a small, light-yellow {{OBP|Pokémon|species}} with a rounded, egg-shaped body. After hatching from its {{pkmn|Egg}}, Togepi&#039;s body remains encased in its eggshell. That shell has a white base color, and rounded, mostly unfilled shapes (with thick borders that are either red or blue) dot the shell on all sides. Sticking out of its shell, Togepi has stubby, rounded cone arms and round feet with two toes each. Togepi has thin, black, oval eyes with thin, black arcs on their outer sides. Its head has five round-tipped, conical spikes that seem to form a crown. It also has semi-oval, brown pads on the soles of its feet.&lt;br /&gt;
&lt;br /&gt;
Togepi is able to release poison from the spikes on its head. [[EP054|The anime]] has shown that it can retract into its shell, which it usually does to sleep. It is able to siphon the positive energy of others, storing that happiness in its shell, and then release it to those in need of it. It has a very joyful nature. As a result, it is said that it shares its joy with those who take care of it. Because of its disposition, Togepi is seen as a sign of good luck, especially if a Trainer is capable of getting a sleeping Togepi to stand. It is also shown in [[DP142|the anime]] that Togepi can act very maliciously at times, causing havoc and bad luck to its enemies. Although it is rare in the wild, Togepi can most commonly be found living within the {{DL|List of Pokémon by habitat|Forest Pokémon|forests}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Togepi anime.png|thumb|left|250px|Togepi in the {{pkmn|anime}}]]&lt;br /&gt;
[[File:Togepi Egg.png|thumb|200px|A Togepi {{pkmn|Egg}} in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Misty&#039;s Togepi]]====&lt;br /&gt;
In &#039;&#039;[[EP046|Attack of the Prehistoric Pokémon]]&#039;&#039;, {{Ash}} found a [[Pokémon Egg]]. In &#039;&#039;[[EP050|Who Gets to Keep Togepi?]]&#039;&#039;, it hatched into a Togepi, thus also marking the species&#039; debut. Since {{an|Misty}} was the first thing the [[baby Pokémon]] saw, it believed Misty to be its mother. Since then, Togepi stayed by Misty&#039;s side until &#039;&#039;[[AG045|A Togepi Mirage!]]&#039;&#039;, where it evolved into {{p|Togetic}} and decided to stay in the [[Mirage Kingdom]] to guard other Togepi in the [[Togepi Paradise]].&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
In &#039;&#039;[[AG045|A Togepi Mirage!]]&#039;&#039;, multiple Togepi were living in the [[Togepi Paradise]]. [[Princess Sara]] caught one of them when it stayed behind while the others returned to their home.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP142|Where No Togepi Has Gone Before!]]&#039;&#039;, an unusually bratty female Togepi used her cuteness to manipulate people so she could cause mischief.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M21|The Power of Us]]&#039;&#039;, a Togepi was following [[Harriet]] around.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
In &#039;&#039;[[PK24|Meloetta&#039;s Moonlight Serenade]]&#039;&#039;, a Togepi watched {{an|Meloetta}}&#039;s concert.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M20|I Choose You!]]&#039;&#039;, a Togepi playfully chased a {{p|Chikorita}}.&lt;br /&gt;
&lt;br /&gt;
A {{pkmn|Trainer}}&#039;s Togepi appeared in &#039;&#039;[[JN004|Settling the Scorbunny!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Kanto}}&lt;br /&gt;
{{Animedexbody|EP050|Togepi|Ash&#039;s Pokédex|Togepi, an {{tt|Egg Pokémon|Prior to Generation II, Togepi was known as the Egg Pokémon instead of the Spike Ball Pokémon.}}. Specific information about this Pokémon is still unavailable.}}&lt;br /&gt;
{{Animedexbody|EP050|Togepi|Ash&#039;s Pokédex|Togepi is imprinted with the image of the first thing it sees after it hatches, thinking this is its mother.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Kanto}}&lt;br /&gt;
{{Animedexheader|Pika}}&lt;br /&gt;
{{Animedexbody|PK01|Togepi|Dexter|Togepi, the {{tt|Egg Pokémon|Prior to Generation II, Togepi was known as the Egg Pokémon instead of the Spike Ball Pokémon.}}. It exhibits a low tolerance for hunger. It is able to communicate this condition in {{tt|a very effective manner|By crying loudly}}.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Pika}}&lt;br /&gt;
{{Animedexheader|Hoenn}}&lt;br /&gt;
{{Animedexbody|AG044|Togepi|May&#039;s Pokédex|Togepi, the Spike Ball Pokémon. Togepi is said to exude a relaxing aura that grows stronger when treated nicely.}}&lt;br /&gt;
{{Animedexbody|AG045|Togepi|May&#039;s Pokédex|Togepi, the Spike Ball Pokémon. Togepi is filled with an energy that makes people happy. When treated well, Togepi shares this energy with others, but when it comes near a human with an impure heart, this energy quickly disappears, leaving Togepi exhausted.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Hoenn}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP142|Togepi|Dawn&#039;s Pokédex|Togepi, the Spike Ball Pokémon. Happiness is stored in Togepi&#039;s shell, and it shares its happiness with kind-hearted people.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Togebo Togepi.png|thumb|200px|Togepi in [[Pokémon Adventures]]]]&lt;br /&gt;
[[File:Togebo Egg.png|thumb|150px|A Togepi {{pkmn|Egg}} in [[Pokémon Adventures]]]]&lt;br /&gt;
===Ash &amp;amp; Pikachu===&lt;br /&gt;
{{main|Misty&#039;s Togepi}}&lt;br /&gt;
In [[Ash &amp;amp; Pikachu]], which is based on the {{pkmn|anime}}, Togepi appears under the ownership of {{an|Misty}}.&lt;br /&gt;
&lt;br /&gt;
===Magical Pokémon Journey===&lt;br /&gt;
{{main|Togepi (MPJ)}}&lt;br /&gt;
Togepi first appeared in &#039;&#039;[[PPP06-03|Eggcellent Togepi]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
{{main|Misty&#039;s Togepi}}&lt;br /&gt;
{{an|Misty}}&#039;s Togepi appeared in {{ma|Mirage Pokémon Lugia&#039;s Explosive Birth}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{main|Togebo}}&lt;br /&gt;
{{adv|Gold}} was given an {{pkmn|Egg}} created by [[Jasmine]]&#039;s Togetic from [[Professor Elm]] that later hatched into a Togepi, which was [[nickname]]d [[Togebo]]. Togebo&#039;s Egg first appeared in &#039;&#039;[[PS095|Stantler By Me]]&#039;&#039;, but Togebo wouldn&#039;t officially appear until &#039;&#039;[[PS107|Gligar Glide]]&#039;&#039;. Due to his abilities as a hatcher, Togebo was born with Gold&#039;s trouble-making habits, much to Professor Elm&#039;s displeasure. Despite this, Gold wasn&#039;t able to truly connect with Togebo until the climax of the {{chap|HeartGold &amp;amp; SoulSilver}}, where he evolves into a Togetic and then a Togekiss via a [[Shiny Stone]].&lt;br /&gt;
&lt;br /&gt;
A Togepi appeared in &#039;&#039;[[PS179|The Last Battle XIII]]&#039;&#039; as one of the Pokémon sent to participate in the fight in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
A Togepi appeared in &#039;&#039;[[PS442|Out-Odding Oddish]]&#039;&#039;, under the ownership of a [[Pokéathlon]] participant.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
In [[Pokémon Gold &amp;amp; Silver: The Golden Boys]], Togepi is one of the Pokémon owned by {{OBP|Chris|Golden Boys}}. It was the {{pkmn|Egg}} hatched from [[Professor Elm]]&#039;s [[Mystery Egg]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{main|Misty&#039;s Togepi}}&lt;br /&gt;
{{OBP|Red|Pocket Monsters}} temporarily borrowed [[Misty&#039;s Togepi]] in &#039;&#039;[[PM055|The Pokémon Banana League (Part 2)]]&#039;&#039;.&lt;br /&gt;
{{main|Red&#039;s Togepi}}&lt;br /&gt;
Red also owned a Togepi that hatched in &#039;&#039;[[PM062|Welcome Back, Clefairy!!]]&#039;&#039; and was later [[trade]]d away for a {{TP|Red|Tyrogue}} in &#039;&#039;[[PM085|Togepi&#039;s Determination]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Togepi (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:Togepi SSBB.png|220px|thumb|Togepi in [[Super Smash Bros. Brawl]]]]&lt;br /&gt;
===[[Super Smash Bros. Melee]]/[[Super Smash Bros. Brawl|Brawl]]===&lt;br /&gt;
When released from a {{i|Poké Ball}}, Togepi will use {{m|Metronome}} which will trigger {{m|Night Shade}}, {{m|Magnitude}}, {{m|Sing}}, {{m|Ice Beam}}, or {{m|Leech Seed}}.&lt;br /&gt;
&lt;br /&gt;
====Melee trophy information====&lt;br /&gt;
&#039;&#039;These adorable Spike Ball Pokémon hatch from eggs given out by [[Professor Elm]]&#039;s assistant. Common superstition holds that their shells are chock-full of happiness and that they become good-luck charms when handled with kindness. It&#039;s impossible to predict which ability a Togepi will call upon when it uses its {{m|Metronome}} move, so you&#039;d better be ready!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Melee trophy incorrectly states that Togepi&#039;s first appearance was in Pokémon Gold and Silver. Togepi&#039;s first appearance was actually in [[Hey You, Pikachu!]].&lt;br /&gt;
{{-}}&lt;br /&gt;
====Brawl trophy information====&lt;br /&gt;
&#039;&#039;&amp;quot;A Spike Ball Pokémon. It&#039;s said that its shell is filled with joy, and a proverb asserts that if you can get a sleeping Togepi to stand up, you will gain happiness. Togepi can lower its opponent&#039;s attack power using {{m|Charm}}. Once it has become friends with its Trainer, Togepi evolves into Togetic.&amp;quot;&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
===[[Super Smash Bros. for Nintendo 3DS/Wii U]]===&lt;br /&gt;
Togepi once again appears as a Poké Ball summon. After being released, it will use {{m|Metronome}} to trigger either {{m|Night Shade}} (causes stage darkness), {{m|Leech Seed}} (plants flower for gradual damage), {{m|Hypnosis}} (puts to sleep), {{m|Icy Wind}} (freezes) or {{m|Earthquake}} (traps in the ground).&lt;br /&gt;
&lt;br /&gt;
[[File:Togepi_3DS_trophy_SSB4.png|thumb|150px|Togepi trophy in &#039;&#039;Super Smash Bros. for 3DS&#039;&#039;]]&lt;br /&gt;
Togepi also appears as a trophy in both versions of the game.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;&#039;NA:&#039;&#039;&#039; &#039;&#039;This Fairy-type Pokémon grows by feeding off the happiness, fun, and kindness of others. It&#039;s always filled with joy! In Smash Bros., Togepi uses the unpredictable Metronome move on foes. This move can cause drowsiness, damaging-flower growth, or stage darkness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAL:&#039;&#039;&#039; &#039;&#039;A Fairy-type Pokémon that&#039;s always sunny side up! It can siphon positive energy from people and spread it across the world. Its Metronome attack can have a wide variety of effects. Maybe it&#039;ll plunge the stage into darkness. Maybe it&#039;ll plant damage-dealing seeds on fighters&#039; heads. Whatever it does, Togepi will leave fighters scrambling.&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
===[[Super Smash Bros. Ultimate]]===&lt;br /&gt;
Togepi returns as a Pokémon summoned from the {{i|Poké Ball}}, retaining its behavior from previous games. Togepi also appears as a {{sbw|Spirit}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
===[[Pokémon mini]]===&lt;br /&gt;
Togepi appears in the Pokémon mini-game [[Togepi&#039;s Great Adventure]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;{{mov|Detective Pikachu}}&#039;&#039;===&lt;br /&gt;
A Togepi appeared in &#039;&#039;{{mov|Detective Pikachu}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]: Togepi is the leader of Team Glee, along with {{p|Politoed}} and {{p|Ledyba}}.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=fairy}}&lt;br /&gt;
{{Dex/NA|gen=II}}&lt;br /&gt;
{{Dex/Gen/1|gen=II|reg1=Johto|num1=046}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=A proverb claims that happiness will come to anyone who can make a sleeping Togepi stand up.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=It is considered to be a symbol of good luck. Its shell is said to be filled with happiness.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=III|reg1=Hoenn|reg2=Kanto}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=As its energy, Togepi uses the positive emotions of compassion and pleasure exuded by people and Pokémon. This Pokémon stores up feelings of happiness inside its shell, then shares them with others.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=As its energy, it uses the feelings of compassion and pleasure exuded by people and Pokémon. It stores up happy feelings in its shell, then shares them out.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=A proverb claims that happiness will come to anyone who can make a sleeping Togepi stand up.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=173|label1={{gameabbrev4|Pt}}:|reg2=Johto|num2=046}}&lt;br /&gt;
{{Dex/Entry2|v=Diamond|v2=Pearl|entry=Its shell is said to be stuffed with happiness that it shares with kindhearted people.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=It transforms the kindness and joy of others into happiness, which it stores in its shell.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=A proverb claims that happiness will come to anyone who can make a sleeping Togepi stand up.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It transforms the kindness and joy of others into happiness, which it stores in its shell.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=It transforms the kindness and joy of others into happiness, which it stores in its shell.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=A proverb claims that happiness will come to anyone who can make a sleeping Togepi stand up.}}&lt;br /&gt;
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=As its energy, Togepi uses the positive emotions of compassion and pleasure exuded by people and Pokémon. This Pokémon then stores up feelings of happiness inside its shell, then shares them with others.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VII|reg1=Alola|reg2=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Generation VII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=VIII|reg1=Galar|num1=257}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=It is considered to be a symbol of good luck. Its shell is said to be filled with happiness.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=fairy}}&lt;br /&gt;
{{Availability/NA|gen=II}}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area=Hatch {{pkmn|Egg}} received from [[Professor Elm]]&#039;s assistant in the [[Pokémon Center]] in [[Violet City]]}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area=Hatch {{pkmn|Egg}} received from [[Professor Elm]]&#039;s assistant in the [[Pokémon Center]] in [[Violet City]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ruby|v2=Sapphire}}&lt;br /&gt;
{{Availability/Entry1/None|v=Emerald}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=Hatch {{pkmn|Egg}} received from {{tc|gentleman}} in the [[Water Labyrinth]]}}&lt;br /&gt;
{{Availability/Entry1|v=Colosseum|area=[[Card e Room]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}{{tt|*|Japan only}}, [[Trade]]}}&lt;br /&gt;
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=Received from [[Hordel]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area={{rt|230|Sinnoh}} ([[Poké Radar]])}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=Hatch {{pkmn|Egg}} received from [[Cynthia]] in [[Eterna City]]&amp;lt;br/&amp;gt;{{rt|230|Sinnoh}} ([[Poké Radar]])}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=Hatch {{pkmn|Egg}} received from [[Professor Elm]]&#039;s assistant in the [[Poké Mart]] in [[Violet City]]}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|land}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Field}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1/None|v=Black}}&lt;br /&gt;
{{Availability/Entry1|v=White|area=[[White Forest]]}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area=[[Trade]] with [[Curtis]] or [[Yancy]] in [[Nimbasa City]] &amp;lt;br&amp;gt; [[Unova Link|Transfer]] from {{pkmn|Dream Radar}}}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Dream Park}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Friend Safari]] ([[Friend Safari#Fairy-type Safari|Fairy]])}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|area=Hatch {{pkmn|Egg}} received from an old woman in [[Lavaridge Town]] after obtaining the [[National Pokédex]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area={{pkmn|breeding|Breed}} {{p|Togekiss}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ultra Sun|v2=Ultra Moon}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|area=[[In-game trade#Sword and Shield|Trade]] {{p|Toxel}} in [[Hammerlocke]]&amp;lt;br&amp;gt;[[Bridge Field]]&amp;lt;br&amp;gt;[[Bridge Field/Dens|Bridge Field]], [[Hammerlocke Hills/Dens|Hammerlocke Hills]], [[Lake of Outrage/Dens|Lake of Outrage]], [[Rolling Fields/Dens|Rolling Fields]] ([[Max Raid Battle]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Fairy}}&lt;br /&gt;
{{Availability/NA|gen=II}}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry1|1|v=Puzzle Challenge|color={{gold color}}|area=Defeat a {{tc|Pokéfan}} after performing a 10-block combo in Challenge Mode}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Channel|color={{water color}}|area=[[Cobalt Coast]]}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=Endless Level 1, Endless Level 5, Forever Level 50, [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Wish Cave]] (5F-10F)}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Happy Outlook]] (B1F-B15F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area=[[Happy Outlook]] (B1F-B15F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Light|link=Pokémon Mystery Dungeon (WiiWare)|color={{electric color}}|area=[[Starter Pokémon]]}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger: GS|color={{GS color}}|link=Pokémon Ranger: Guardian Signs|area=[[Mitonga Road]], [[Thunder Temple]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Meadow: [[Trailhead Field]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Locomotive Café#Dash Race!|Locomotive Café: Dash Race!]] &amp;lt;small&amp;gt;(Reward)&amp;lt;/small&amp;gt;, [[Chill Battle#The Forest of Memories|Chill Battle: The Forest of Memories]] &amp;lt;small&amp;gt;(Capsule Cage)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Distortion Island#Stage 1|Distortion Island: Stage 1]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Puerto Blanco|Puerto Blanco: Stage 7]]&amp;lt;br&amp;gt;[[Nacht Carnival|Nacht Carnival: Stage 506]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Pearl Marsh#Colossal Tree|Pearl Marsh: Colossal Tree]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 21|Area 21: Stage 05]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Dragonite Sea]], [[Charizard Sea]]&amp;lt;sup&amp;gt;2020&amp;lt;/sup&amp;gt;, [[Arceus Sea]], [[Garchomp Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;, [[Entei Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Café Mix|color={{orange color}}|area=[[Café Upgrades|Café Upgrades: Order #26]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters EX|color={{orange color}}|area=Seasonal {{DL|Sync pair|Sync Pair Scout}} ({{mas|Burgh}}&#039;s (Spring 2021))}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=fairy&lt;br /&gt;
|HP=     35&lt;br /&gt;
|Attack= 20&lt;br /&gt;
|Defense=65&lt;br /&gt;
|SpAtk=  40&lt;br /&gt;
|SpDef=  65&lt;br /&gt;
|Speed=  20}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Speed=4&lt;br /&gt;
|SpeedMax=5&lt;br /&gt;
|Power=1&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=3&lt;br /&gt;
|Stamina=4&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=3&lt;br /&gt;
|JumpMax=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Fairy&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=50&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=200&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=200&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=0&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|fairy=yes&lt;br /&gt;
|newdragon=1&lt;br /&gt;
|newfairy=yes&lt;br /&gt;
|newfairyeffect= {{typecolor2|Ghost}} moves was 0×, {{typecolor2|Dragon}}, {{typecolor2|Dark}}, {{typecolor2|Steel}}, {{typecolor2|Bug}} and {{typecolor2|Poison}} moves was 1× and {{typecolor2|Fighting}} moves was 2×}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/8|Togepi|Fairy|Fairy|2}}&lt;br /&gt;
{{learnlist/level8|1|Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/level8|1|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level8|4|Sweet Kiss|Fairy|Status|—|75|10}}&lt;br /&gt;
{{learnlist/level8|8|Life Dew|Water|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|12|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|16|Ancient Power|Rock|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level8|20|Yawn|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|24|Metronome|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|28|After You|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|32|Double-Edge|Normal|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level8|36|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/level8|40|Follow Me|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|44|Baton Pass|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level8|48|Last Resort|Normal|Physical|140|100|5}}&lt;br /&gt;
{{learnlist/level8|52|Wish|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelf/8|Togepi|Fairy|Fairy|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
{{learnlist/tmh/8|Togepi|Fairy|Fairy|2}}&lt;br /&gt;
{{learnlist/tm8|TM00|Mega Punch|Normal|Physical|80|85|20}}&lt;br /&gt;
{{learnlist/tm8|TM01|Mega Kick|Normal|Physical|120|75|5}}&lt;br /&gt;
{{learnlist/tm8|TM11|Solar Beam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM14|Thunder Wave|Electric|Status|—|90|20}}&lt;br /&gt;
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm8|TM18|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM19|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM29|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM40|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM41|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM59|Fling|Dark|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM92|Mystical Fire|Fire|Special|75|100|10}}&lt;br /&gt;
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/tr|TR02|Flamethrower|Fire|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tr|TR11|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR14|Metronome|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR15|Fire Blast|Fire|Special|110|85|5}}&lt;br /&gt;
{{learnlist/tr|TR19|Tri Attack|Normal|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR25|Psyshock|Psychic|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR29|Baton Pass|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/tr|TR30|Encore|Normal|Status|—|100|5}}&lt;br /&gt;
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR34|Future Sight|Psychic|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR38|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tr|TR42|Hyper Voice|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR69|Zen Headbutt|Psychic|Physical|80|90|15}}&lt;br /&gt;
{{learnlist/tr|TR77|Grass Knot|Grass|Special|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR82|Stored Power|Psychic|Special|20|100|10}}&lt;br /&gt;
{{learnlist/tr|TR85|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf/8|Togepi|Fairy|Fairy|2}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/8|Togepi|Fairy|Fairy|2}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|083|Farfetch&#039;d}}{{MSP|627|Rufflet}}{{MSP|628|Braviary}}{{MSP|661|Fletchling}}{{MSP|662|Fletchinder}}{{MSP|663|Talonflame}}&amp;lt;br&amp;gt;{{MSP|701|Hawlucha}}|Aerial Ace|Flying|Physical|60|—|20||&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}|Extrasensory|Psychic|Special|80|100|20}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|420|Cherubi}}{{MSP|421|Cherrim}}|Morning Sun|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|083|Farfetch&#039;d}}{{MSP|083G|Farfetch&#039;d}}{{MSP|865|Sirfetch&#039;d}}{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}&amp;lt;br&amp;gt;{{MSP|178|Xatu}}{{MSP|227|Skarmory}}{{MSP|333|Swablu}}{{MSP|334|Altaria}}{{MSP|627|Rufflet}}{{MSP|628|Braviary}}&amp;lt;br&amp;gt;{{MSP|661|Fletchling}}{{MSP|662|Fletchinder}}{{MSP|663|Talonflame}}{{MSP|722|Rowlet}}{{MSP|723|Dartrix}}{{MSP|724|Decidueye}}&amp;lt;br&amp;gt;{{MSP|821|Rookidee}}{{MSP|822|Corvisquire}}{{MSP|823|Corviknight}}{{MSP|845|Cramorant}}|Peck|Flying|Physical|35|100|35||&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|025|Pikachu}}{{MSP|026|Raichu}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|777|Togedemaru}}|Present|Normal|Physical|—|90|15|*}}&lt;br /&gt;
{{learnlist/breed8|{{MSP|163|Hoothoot}}{{MSP|164|Noctowl}}{{MSP|177|Natu}}{{MSP|178|Xatu}}|Psycho Shift|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/breedf/8|Togepi|Fairy|Fairy|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/8|Togepi|Fairy|Fairy|2|7}}&lt;br /&gt;
{{learnlist/tutor8null}}&lt;br /&gt;
{{learnlist/tutorf/8|Togepi|Fairy|Fairy|2|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[transfer]] from another generation====&lt;br /&gt;
{{learnlist/prevgenh/8|Togepi|Fairy|Fairy|2}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Bestow|Normal|Status|—|—|15|V=yes&amp;lt;!--level--&amp;gt;|VI=yes&amp;lt;!--level--&amp;gt;|VII=yes&amp;lt;!--level--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Captivate|Normal|Status|—|100|20|IV=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Confide|Normal|Status|—|—|20|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Counter|Fighting|Physical|—|100|20|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Covet|Normal|Physical|60|100|25|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Curse|Ghost|Status|—|—|10|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Defense Curl|Normal|Status|—|—|40|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Detect|Fighting|Status|—|—|5|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Double Team|Normal|Status|—|—|15|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Dream Eater|Psychic|Special|100|100|15|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Echoed Voice|Normal|Special|40|100|15|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Endeavor|Normal|Physical|—|100|5|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Flash|Normal|Status|—|100|20|II=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Foresight|Normal|Status|—|—|40|II=yes&amp;lt;!--breed--&amp;gt;|III=yes&amp;lt;!--breed--&amp;gt;|IV=yes&amp;lt;!--breed--&amp;gt;|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Frustration|Normal|Physical|—|100|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Headbutt|Normal|Physical|70|100|15|II=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Heal Bell|Normal|Status|—|—|5|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Hidden Power|Normal|Special|60|100|15|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Incinerate|Fire|Special|60|100|15|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Lucky Chant|Normal|Status|—|—|30|IV=yes&amp;lt;!--breed--&amp;gt;|V=yes&amp;lt;!--breed,{{dwa|Dream Park}}--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Magic Coat|Psychic|Status|—|—|15|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Mimic|Normal|Status|—|—|10|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Mirror Move|Flying|Status|—|—|20|II=yes&amp;lt;!--breed--&amp;gt;|III=yes&amp;lt;!--breed--&amp;gt;|IV=yes&amp;lt;!--breed--&amp;gt;|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Mud-Slap|Ground|Special|20|100|10|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Natural Gift|Normal|Physical|—|100|15|IV=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Psych Up|Normal|Status|—|—|10|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--breed,tutor--&amp;gt;|IV=yes&amp;lt;!--TM,breed--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Return|Normal|Physical|—|100|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Rock Smash|Fighting|Physical|40|100|15|II=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM,TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Rollout|Rock|Physical|30|90|20|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Secret Power|Normal|Physical|70|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--breed--&amp;gt;|VI=yes&amp;lt;!--TM,breed--&amp;gt;|VII=yes&amp;lt;!--breed--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Seismic Toss|Fighting|Physical|—|100|20|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Shock Wave|Electric|Special|60|—|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Signal Beam|Bug|Special|75|100|15|IV=yes&amp;lt;!--tutor--&amp;gt;|V=yes&amp;lt;!--tutor--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Soft-Boiled|Normal|Status|—|—|10|III=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Swagger|Normal|Status|—|85|15|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--tutor--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Telekinesis|Psychic|Status|—|—|15|V=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Toxic|Poison|Status|—|90|10|II=yes&amp;lt;!--TM--&amp;gt;|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|V=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--TM--&amp;gt;|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Water Pulse|Water|Special|60|100|20|III=yes&amp;lt;!--TM--&amp;gt;|IV=yes&amp;lt;!--TM--&amp;gt;|VI=yes&amp;lt;!--tutor--&amp;gt;|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Togepi|2|Zap Cannon|Electric|Special|120|50|5|II=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgenf/8|Togepi|Fairy|Fairy|2}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Fairy}}&lt;br /&gt;
{{Spindata/Trozei|col=6|type=Normal|ndex=175|rarity=Rare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Normal|ndex=175&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=7.9&lt;br /&gt;
|area=Flyaway Forest&lt;br /&gt;
|P1=I want to make everyone happy!&lt;br /&gt;
|P2=Uh-oh... My HP is down to half.&lt;br /&gt;
|P3=Sorry, no more... I can&#039;t move...&lt;br /&gt;
|PL=OK! There goes my level!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Normal|ndex=175&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=6.4&lt;br /&gt;
|IQ=H&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger GS|col=6|type=Normal&lt;br /&gt;
|group=Normal&lt;br /&gt;
|assist=Normal&lt;br /&gt;
|field=Tackle&lt;br /&gt;
|fieldpower=1&lt;br /&gt;
|num=153&lt;br /&gt;
|pastnum=117&lt;br /&gt;
|browser=It creates hearts around itself that make Pokémon Tired.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleBlast|col=6|type=Normal&lt;br /&gt;
|att=1&lt;br /&gt;
|def=3&lt;br /&gt;
|speed=2&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Fairy|ndex=175&lt;br /&gt;
|walk=1.97&lt;br /&gt;
|hp=43&lt;br /&gt;
|attack=63&lt;br /&gt;
|defense=52&lt;br /&gt;
|speed=50&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Fairy|ndex=175&lt;br /&gt;
|power=1&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Fairy|ndex=175|num=018&lt;br /&gt;
|min=30&lt;br /&gt;
|max=85&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Opportunist&lt;br /&gt;
|skilldesc=Rarely increases damage.&lt;br /&gt;
|swapper=Block Smash++&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Fairy|ndex=175&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|candy=Togepi&lt;br /&gt;
|evocandy=25{{tt|*|50 prior to Generation IV}}&lt;br /&gt;
|stamina=111&lt;br /&gt;
|attack=67&lt;br /&gt;
|defense=116&lt;br /&gt;
|fast={{m|Hidden Power}}{{tt|*|From February 16, 2017 onward}}, {{m|Peck}}, {{m|Zen Headbutt}}{{tt|†|Prior to February 16, 2017}}&lt;br /&gt;
|special={{m|Ancient Power}}, {{m|Psyshock}}, {{m|Dazzling Gleam}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=fairy&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=175&lt;br /&gt;
|name1=Togepi&lt;br /&gt;
|type1-1=Fairy&lt;br /&gt;
|breed={{MS|Egg|Pokémon Egg}}&amp;lt;br&amp;gt;{{color2|000|Pokémon breeding|Breed}}&lt;br /&gt;
|evo1={{bag|Soothe Bell}}&amp;lt;br&amp;gt;{{color2|000|Friendship}}&lt;br /&gt;
|no2=176&lt;br /&gt;
|name2=Togetic&lt;br /&gt;
|type1-2=Fairy&lt;br /&gt;
|type2-2=Flying&lt;br /&gt;
|evo2={{bag|Shiny Stone}}&amp;lt;br&amp;gt;{{color2|000|Shiny Stone}}&lt;br /&gt;
|no3=468&lt;br /&gt;
|name3=Togekiss&lt;br /&gt;
|type1-3=Fairy&lt;br /&gt;
|type2-3=Flying&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=fairy}}&lt;br /&gt;
{{Spritebox/NA|gen=II}}&lt;br /&gt;
{{Spritebox/2|ndex=175}}&lt;br /&gt;
{{Spritebox/3|ndex=175}}&lt;br /&gt;
{{Spritebox/4|ndex=175}}&lt;br /&gt;
{{Spritebox/5|ndex=175}}&lt;br /&gt;
{{Spritebox/6|ndex=175}}&lt;br /&gt;
{{Spritebox/7|ndex=175}}&lt;br /&gt;
{{Spritebox/8|ndex=175}}&lt;br /&gt;
{{Spritebox/Footer|175|Togepi}}&lt;br /&gt;
&lt;br /&gt;
====Other sprites====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; font-size: 80%; {{roundy|20px}} border: 2px solid #{{fairy color dark}}; background: #{{fairy color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot;| [[File:Spr 2g Togepi credits.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Gold and Silver credits&#039; sprite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Togepi Red Battle Chess.png|thumb|Togepi in Pokémon Battle Chess]]&lt;br /&gt;
* Togepi is the second [[Generation II]] Pokémon (after {{p|Ho-Oh}}) to appear in the [[Kanto]] saga of the {{pkmn|anime}}. It is also the first future generation Pokémon with a known name at the time of its appearance to appear in the anime.&lt;br /&gt;
* The Togepi that hatched from the {{pkmn|Egg}} from [[Mr. Pokémon]] in {{2v2|HeartGold|SoulSilver}} knows {{m|Extrasensory}}, a move normally only available as an [[Egg Move]], so the father could only be a [[Hoothoot]] or a [[Noctowl]] that knew {{m|Extrasensory}}.&lt;br /&gt;
* While [[baby Pokémon]] are often revealed before the [[generation]] they debut in, Togepi is so far the only such Pokémon to be revealed before its evolved form.&lt;br /&gt;
* On the DVD scene selection screen from &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, Togepi is listed as Pokémon #152.&lt;br /&gt;
* In [[Pokémon Rumble Blast]], when Togepi is attacking, it makes a different cry to its usual one.&lt;br /&gt;
** When it faints, however, the normal fainting cry it makes in the other games is heard.&lt;br /&gt;
* Togepi is tied with {{p|Marill}} and {{p|Azurill}} for having the lowest base Attack of all {{type|Fairy}} Pokémon.&lt;br /&gt;
* All of Togepi&#039;s anime [[Pokédex]] entries during [[S01|season 1]] refer to it as an &amp;quot;Egg Pokemon&amp;quot;. This is due to its real category, &amp;quot;Spike Ball Pokémon&amp;quot;, not being known at the time.&lt;br /&gt;
* Togepi appears in {{DL|Pokémon Battle Chess|Pokémon Battle Chess}}. To use it, one must have their {{pkmn|Egg}} damaged three times, then Togepi hatches and behaves like a king piece in chess. When the player loses their Togepi, they lose.&lt;br /&gt;
* Togepi and {{p|Absol}} are the only non-{{type|Flying}} Pokémon that can have {{a|Super Luck}} as their Ability.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Togepi appears to be based on the concept of a baby hatchling of any of a number of species of animals. It could also possibly be based on an egg, with its evolved forms based loosely on {{wp|bird}}s.&lt;br /&gt;
&lt;br /&gt;
Due to its tendency to bring luck (either good or bad), Togepi is possibly based on the {{wp|dokkaebi}}, a Korean mythological goblin that brings bad luck and good luck to anyone. This might explain why Togepi can have Super Luck as its {{Hidden Ability}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Togepi and Togepy may be a combination of 刺 &#039;&#039;toge&#039;&#039; (spike) and ピヨピヨ &#039;&#039;piyopiyo&#039;&#039; (onomatopoeia for a bird chirping).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=fairy|type2=fairy&lt;br /&gt;
|ja=トゲピー &#039;&#039;Togepy&#039;&#039;|jameaning=From 刺 &#039;&#039;toge&#039;&#039; (spike), ピヨピヨ &#039;&#039;piyopiyo&#039;&#039; (onomatopoeia for a bird chirping)&lt;br /&gt;
|fr=Togepi|frmeaning=Same as English name&lt;br /&gt;
|es=Togepi|esmeaning=Same as English name&lt;br /&gt;
|de=Togepi|demeaning=Same as English name&lt;br /&gt;
|it=Togepi|itmeaning=Same as English name&lt;br /&gt;
|ko=토게피 &#039;&#039;Togepi&#039;&#039;|komeaning=Transliteration of its Japanese name&lt;br /&gt;
|zh_cmn=波克比 &#039;&#039;Bōkèbĭ&#039;&#039;|zh_cmnmeaning=Rough transliteration of its Japanese name&lt;br /&gt;
|zh_yue=波克比 &#039;&#039;Bōhākbéi&#039;&#039;|zh_yuemeaning=Rough transliteration of its Japanese name&lt;br /&gt;
|he=טוגפי &#039;&#039;Togepi&#039;&#039;|hemeaning=Transcription of English name&lt;br /&gt;
|hi=टोगेपी &#039;&#039;Togepi&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Тогэпи &#039;&#039;Togepi&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=โทเกปี &#039;&#039;Thokepi&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Misty&#039;s Togepi]]&lt;br /&gt;
* [[Togebo]]&lt;br /&gt;
* [[Togepi (MPJ)]]&lt;br /&gt;
* [[Red&#039;s Togepi]]&lt;br /&gt;
* [[Partner Pokémon (Mystery Dungeon)]]&lt;br /&gt;
* [[Baby Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*{{wp|Togepi|Article on Wikipedia}}&lt;br /&gt;
&lt;br /&gt;
{{Smash Bros.}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fairy|species=Togepi|prevnum=174|prev=Igglybuff|nextnum=176|next=Togetic|round=yes}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Baby Pokémon]]&lt;br /&gt;
[[Category:Mystery Dungeon starters|175]]&lt;br /&gt;
[[Category:Normal-type Pokémon|175]]&amp;lt;!--Prior to Gen VI--&amp;gt;&lt;br /&gt;
[[Category:Pokémon that evolve by friendship]]&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon XD]]&lt;br /&gt;
[[Category:Pokémon that have had their type changed]]&lt;br /&gt;
[[Category:Pokémon that appeared in the anime before their game debut]]&lt;br /&gt;
[[Category:Super Smash Bros. trophies]]&lt;br /&gt;
&lt;br /&gt;
[[de:Togepi]]&lt;br /&gt;
[[es:Togepi]]&lt;br /&gt;
[[fr:Togepi]]&lt;br /&gt;
[[it:Togepi]]&lt;br /&gt;
[[ja:トゲピー]]&lt;br /&gt;
[[zh:波克比]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Tower_(Generation_III)&amp;diff=3368237</id>
		<title>Battle Tower (Generation III)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Tower_(Generation_III)&amp;diff=3368237"/>
		<updated>2021-06-26T18:44:45Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Battle Tower RS.png&lt;br /&gt;
|type=building&lt;br /&gt;
|image_size=290&lt;br /&gt;
|location_name=Battle Tower&lt;br /&gt;
|japanese_name=バトルタワー&lt;br /&gt;
|translated_name=Battle Tower&lt;br /&gt;
|location=South of {{rt|130|Hoenn}}&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|map=Hoenn Battle Frontier Map.png&lt;br /&gt;
|generation={{gen|III}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Battle Tower&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルタワー&#039;&#039;&#039; &#039;&#039;Battle Tower&#039;&#039;) in [[Generation III]] is located in the [[Hoenn]] [[region]], and is a post-[[Pokémon League]] battle arena located in Hoenn&#039;s southeastern sea, inaccessible except by [[S.S. Tidal|boat]], as it connects to no routes. Its purpose is to provide a challenge to all comers, with the best and brightest {{pkmn|Trainer}}s from all over flocking to it to see who is the strongest.&lt;br /&gt;
&lt;br /&gt;
Carrying over its functions from the {{Gdis|Battle Tower|II}} in {{game|Crystal}} into {{2v2|Ruby|Sapphire}}, the Battle Tower is expanded on in {{game|Emerald}} where it becomes one of the seven facilities in the Hoenn {{Gdis|Battle Frontier|III}} and allows for [[Double Battle]]s as well as [[Multi Battle]]s (with the {{player}} being able to partner up with a computer-controlled Trainer or a linked human-controlled one).&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
Players competing in level 50 mode cannot use Pokémon higher than level 50. Additionally, following {{OBP|Pokémon|species}} are banned from competing in the Battle Tower:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 3px solid #{{hoenn color dark}}; white-space:nowrap; padding:3px; width:900px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both; display: grid; grid-template-columns: repeat(auto-fill, minmax(160px, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSN|150|Mewtwo|3|3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSN|151|Mew|3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSN|249|Lugia|3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSN|250|Ho-Oh|3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSN|251|Celebi|3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSN|382|Kyogre|3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSN|383|Groudon|3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSN|384|Rayquaza|3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSN|385|Jirachi|3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSN|386|Deoxys|3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;{{MSN|Egg|Egg|3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby and Sapphire==&lt;br /&gt;
The player must select three allowed Pokémon to participate in seven consecutive Single battles. The player&#039;s Pokémon will be restored to full health at the end of each battle. There are two level modes: level 50 and level 100, which dictates the opponent Pokémon&#039;s level.&lt;br /&gt;
&lt;br /&gt;
Upon winning the seventh battle, the player will be given a prize, which depends on how many consecutive challenges a player has completed.&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
{{main|List of Battle Tower Trainers (Generation III)}}&lt;br /&gt;
:&#039;&#039;See also: [[List of Battle Tower Pokémon (Generation III)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Prizes===&lt;br /&gt;
In {{game|Ruby and Sapphire|s}}, a prize will be given away after each set of seven matches. A single, random prize will be given away, depending on the length of the player&#039;s winning streak. In {{game|Emerald}}, like all other facilities in the Battle Frontier, [[Battle Point]]s are awarded instead of prizes.&lt;br /&gt;
&lt;br /&gt;
====Streak of 7-35====&lt;br /&gt;
{{itlisth|building}}&lt;br /&gt;
{{Itemlist|Protein|Random prize for a win streak of 7 to 35|Ru=yes|Sa=yes}}&lt;br /&gt;
{{Itemlist|Iron|Random prize for a win streak of 7 to 35|Ru=yes|Sa=yes}}&lt;br /&gt;
{{Itemlist|Calcium|Random prize for a win streak of 7 to 35|Ru=yes|Sa=yes}}&lt;br /&gt;
{{Itemlist|Carbos|Random prize for a win streak of 7 to 35|Ru=yes|Sa=yes}}&lt;br /&gt;
{{Itemlist|Zinc|Random prize for a win streak of 7 to 35|Ru=yes|Sa=yes}}&lt;br /&gt;
{{Itemlist|HP Up|Random prize for a win streak of 7 to 35|Ru=yes|Sa=yes}}&lt;br /&gt;
{{itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
====Streak of 42 or more====&lt;br /&gt;
{{itlisth|building}}&lt;br /&gt;
{{Itemlist|Leftovers|Random prize for a win streak of 42 or more|Ru=yes|Sa=yes}}&lt;br /&gt;
{{Itemlist|White Herb|Random prize for a win streak of 42 or more|Ru=yes|Sa=yes}}&lt;br /&gt;
{{Itemlist|Quick Claw|Random prize for a win streak of 42 or more|Ru=yes|Sa=yes}}&lt;br /&gt;
{{Itemlist|Mental Herb|Random prize for a win streak of 42 or more|Ru=yes|Sa=yes}}&lt;br /&gt;
{{Itemlist|BrightPowder|Random prize for a win streak of 42 or more|Ru=yes|Sa=yes|display=[[Bright Powder|BrightPowder]]}}&lt;br /&gt;
{{Itemlist|Choice Band|Random prize for a win streak of 42 or more|Ru=yes|Sa=yes}}&lt;br /&gt;
{{Itemlist|King&#039;s Rock|Random prize for a win streak of 42 or more|Ru=yes|Sa=yes}}&lt;br /&gt;
{{Itemlist|Focus Band|Random prize for a win streak of 42 or more|Ru=yes|Sa=yes}}&lt;br /&gt;
{{Itemlist|Scope Lens|Random prize for a win streak of 42 or more|Ru=yes|Sa=yes}}&lt;br /&gt;
{{itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
====Awards====&lt;br /&gt;
After reaching streaks of certain lengths, special prizes will be given out.&lt;br /&gt;
&lt;br /&gt;
{{itlisth|building}}&lt;br /&gt;
{{Itemlist|Silver Shield|Reward for achieving 50 consecutive wins|Ru=yes|Sa=yes|sprite=SilverShieldSprite|display=[[Ornament#Awards|Silver Shield]]}}&lt;br /&gt;
{{Itemlist|Gold Shield|Reward for achieving 100 consecutive wins|Ru=yes|Sa=yes|sprite=GoldShieldSprite|display=[[Ornament#Awards|Gold Shield]]}}&lt;br /&gt;
{{Itemlist|Winning Ribbon|Awarded to all participating Pokémon after 56 straight wins in level 50 mode|Ru=yes|Sa=yes|sprite=Winning Ribbon|display={{DL|List of Ribbons in the games|Winning Ribbon}}}}&lt;br /&gt;
{{Itemlist|Victory Ribbon|Awarded to all participating Pokémon after 56 straight wins in level 100 mode|Ru=yes|Sa=yes|sprite=Victory Ribbon|display={{DL|List of Ribbons in the games|Victory Ribbon}}}}&lt;br /&gt;
{{itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald==&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Tower&lt;br /&gt;
|jname=バトルタワー&lt;br /&gt;
|jtrans=Battle Tower&lt;br /&gt;
|image=Battle Tower E.png&lt;br /&gt;
|slogan=Keep the win streak as the toughest TRAINER!&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=4&lt;br /&gt;
|brain=Salon Maiden Anabel&lt;br /&gt;
|brainlink=Anabel&lt;br /&gt;
|brainsprite=Spr E Anabel&lt;br /&gt;
|symbol=Ability&lt;br /&gt;
|silver=35&lt;br /&gt;
|gold=70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, the Battle Tower is now a facility within the {{gdis|Battle Frontier|III}}.&lt;br /&gt;
&lt;br /&gt;
The Battle Tower in Emerald has expanded to include Double battle and Multi battle modes, and level 100 mode has been replaced with open level mode. [[Anabel]], however, will only appear in Single battle challenges.&lt;br /&gt;
&lt;br /&gt;
In Double Battles, each Trainer uses four Pokémon and battles with two Pokémon at once. &lt;br /&gt;
&lt;br /&gt;
In Multi battles, rather than having two Trainers using two Pokémon at a time, four Trainers use one Pokémon apiece in a Double Battle. Only two of the player&#039;s Pokémon are allowed to compete at once (with the same rules followed as before). This mode can either be used alone (where the player is accompanied by an [[apprentice]] or another computer-controlled Trainer) or when linked to another copy of {{game|Emerald}} (via the [[Game Link Cable]] or [[Wireless Adapter]] accessories for [[Game Boy Advance]]), where another player contributes their Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Battle Points===&lt;br /&gt;
[[Battle Point]]s (BP) are awarded upon completing a set of seven battles. The amount of BP increases with the player&#039;s current streak, with a maximum of 15 BP for regular battles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! BP per round !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20&lt;br /&gt;
|-&lt;br /&gt;
| Single Battle || 1 || 2 || 3 || 4 || 15 || 6 || 7 || 8 || 9 || 20 || 11 || 12 || 13 || 14 || 25 || 15 || 15 || 15 || 15 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Double Battle || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 15 || 15 || 15 || 15 || 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Multi Battle || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 15 || 15 ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
{{main|List of Battle Frontier Trainers (Generation III)}}&lt;br /&gt;
: &#039;&#039;See also: [[List of Battle Frontier Pokémon (Generation III)]]&lt;br /&gt;
&lt;br /&gt;
====Salon Maiden====&lt;br /&gt;
In Emerald, [[Anabel]] appears as the 35th and 70th opponent, the last battles in the fifth and tenth passes through the tower, respectively. Anabel only appears in Single battle challenges.&lt;br /&gt;
&lt;br /&gt;
=====Silver Symbol challenge=====&lt;br /&gt;
{{Party/Single|color={{frontier color}}|bordercolor={{frontier color dark}}|headcolor={{frontier color light}}&lt;br /&gt;
|sprite=Spr E Anabel.png&lt;br /&gt;
|prize=15{{color2|000|Battle Point|BP}}&lt;br /&gt;
|class=Salon Maiden&lt;br /&gt;
|classlink=Tower Tycoon (Trainer class)&lt;br /&gt;
|name=Anabel&lt;br /&gt;
|game=E&lt;br /&gt;
|location=Battle Tower (Generation III)&lt;br /&gt;
|locationname=Battle Tower&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald|ndex=065|pokemon=Alakazam&lt;br /&gt;
|ability=Synchronize|ability2=Inner Focus|level={{tt|50|Level 50}}, {{tt|60-100|Open Level}}|gender=both|type1=Psychic|held=BrightPowder&lt;br /&gt;
|move1=Ice Punch|move1type=Ice&lt;br /&gt;
|move2=ThunderPunch|move2type=Electric&lt;br /&gt;
|move3=Fire Punch|move3type=Fire&lt;br /&gt;
|move4=Disable|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald|ndex=244|pokemon=Entei&lt;br /&gt;
|ability=Pressure|level={{tt|50|Level 50}}, {{tt|60-100|Open Level}}|type1=Fire|held=Lum Berry&lt;br /&gt;
|move1=Fire Blast|move1type=Fire&lt;br /&gt;
|move2=Calm Mind|move2type=Psychic&lt;br /&gt;
|move3=Return|move3type=Normal&lt;br /&gt;
|move4=Roar|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald|ndex=143|pokemon=Snorlax&lt;br /&gt;
|ability=Immunity|ability2=Thick Fat|level={{tt|50|Level 50}}, {{tt|60-100|Open Level}}|gender=both|type1=Normal|held=Quick Claw&lt;br /&gt;
|move1=Body Slam|move1type=Normal&lt;br /&gt;
|move2=Belly Drum|move2type=Normal&lt;br /&gt;
|move3=Yawn|move3type=Normal&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Gold Symbol challenge=====&lt;br /&gt;
{{Party/Single|color={{frontier color}}|bordercolor={{frontier color dark}}|headcolor={{frontier color light}}&lt;br /&gt;
|sprite=Spr E Anabel.png&lt;br /&gt;
|prize=20{{color2|000|Battle Point|BP}}&lt;br /&gt;
|class=Salon Maiden&lt;br /&gt;
|classlink=Tower Tycoon (Trainer class)&lt;br /&gt;
|name=Anabel&lt;br /&gt;
|game=E&lt;br /&gt;
|location=Battle Tower (Generation III)&lt;br /&gt;
|locationname=Battle Tower|&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald|ndex=243|pokemon=Raikou&lt;br /&gt;
|ability=Pressure|level={{tt|50|Level 50}}, {{tt|60-100|Open Level}}|type1=Electric|held=Lum Berry&lt;br /&gt;
|move1=Thunderbolt|move1type=Electric&lt;br /&gt;
|move2=Calm Mind|move2type=Psychic&lt;br /&gt;
|move3=Reflect|move3type=Psychic&lt;br /&gt;
|move4=Rest|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald|ndex=381|pokemon=Latios|gender=male&lt;br /&gt;
|ability=Levitate|level={{tt|50|Level 50}}, {{tt|60-100|Open Level}}|type1=Dragon|type2=Psychic|held=BrightPowder&lt;br /&gt;
|move1=Psychic|move1type=Psychic&lt;br /&gt;
|move2=Dragon Claw|move2type=Dragon&lt;br /&gt;
|move3=Calm Mind|move3type=Psychic&lt;br /&gt;
|move4=Recover|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald|ndex=143|pokemon=Snorlax&lt;br /&gt;
|ability=Immunity|ability2=Thick Fat|level={{tt|50|Level 50}}, {{tt|60-100|Open Level}}|gender=both|type1=Normal|held=Chesto Berry&lt;br /&gt;
|move1=Curse|move1type=???&lt;br /&gt;
|move2=Return|move2type=Normal&lt;br /&gt;
|move3=Rest|move3type=Psychic&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{{incomplete|section|needs=Missing Images for the Hallway before the battlefield (for Multi-Battles), and the Battle Salon (where the AI partners hang out)}}&lt;br /&gt;
===Exterior===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#000; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Exterior&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! rowspan=2 | [[File:Battle Tower RS.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| [[File:Battle Tower E.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
===Interior===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#000; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Entrance&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Hallway before Battlefield&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Battle Salon&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Hallway before Battlefield (Multi-Battle)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Battlefield&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! rowspan=2 | [[File:Battle Tower interior RS.png]]&lt;br /&gt;
! rowspan=3 | [[File:Battle Tower hallway E.png]]&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
! rowspan=3 | [[File:Battle Tower arena E.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| [[File:Battle Tower interior E.png|300px]]&lt;br /&gt;
| [[File:Battle Tower Salon Gen III.png]]&lt;br /&gt;
| [[File:Battle Tower Hallway E (Multi-Battle).png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===&#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;===&lt;br /&gt;
[[File:LaRousse Battle Tower.png|thumb|250px|The Battle Tower in the {{pkmn|anime}}]]&lt;br /&gt;
:&#039;&#039;See also: [[Battle Tower]]&#039;&#039;&lt;br /&gt;
A [[Battle Tower]] appeared in &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;, in [[LaRousse City]], where {{Ash}} and [[Tory Lund]] battled [[Rafe]] and [[Sid]] and lost. Like most locations in the city, this Battle Tower was almost completely high-tech.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Pokémon the Series: Ruby and Sapphire]]&#039;&#039;===&lt;br /&gt;
[[File:Battle Tower anime.png|thumb|left|250px|The Battle Frontier&#039;s Battle Tower in the anime]]&lt;br /&gt;
[[File:Battle Tower battlefield.png|thumb|250px|The Battle Tower&#039;s battlefield in the anime]]&lt;br /&gt;
The Battle Tower that&#039;s part of the {{gdis|Battle Frontier|III}} first appeared in &#039;&#039;[[AG169|Talking a Good Game!]]&#039;&#039;. In the anime, it is located near [[Cremini Town]] and was the sixth Battle Frontier facility challenged by {{Ash}}. {{ashfr|The group}} discovered its location in &#039;&#039;[[AG165|King and Queen for a Day!]]&#039;&#039;, following Ash&#039;s victory against [[Spenser]] at the [[Battle Palace]]. The facility is run by [[Anabel]] and the battles are [[Battle judge|refereed]] by [[Maron]].&lt;br /&gt;
&lt;br /&gt;
Ash&#039;s first battle against Anabel ended in his clear defeat, without Anabel even having to send out her third Pokémon. He challenged her to a [[rematch]] in &#039;&#039;[[AG170|Second Time&#039;s the Charm!]]&#039;&#039;. Using the same team as before—consisting of {{AP|Corphish}}, {{AP|Tauros}}, and {{AP|Pikachu}}—he was able to win this time around, earning himself the [[Symbol|Ability Symbol]] and the knowledge of the [[Battle Pyramid]]&#039;s current location.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon used in Battle Tower====&lt;br /&gt;
The following is a list of {{OBP|Pokémon|species}} used in the Battle Tower:&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Anabel&lt;br /&gt;
|pkmn=Alakazam&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|img=Anabel Alakazam.png&lt;br /&gt;
|epnum=AG169&lt;br /&gt;
|epname=Talking a Good Game!&lt;br /&gt;
|vajp=Kenta Miyake&lt;br /&gt;
|vaen=Maddie Blaustein&lt;br /&gt;
|desc=Anabel first called on {{p|Alakazam}} in &#039;&#039;[[AG169|Talking a Good Game!]]&#039;&#039; to help her and {{Ash}} when they were attacked by {{TRT}}. Alakazam was able to beat them with its powerful {{t|Psychic}} attacks. Ash then realized that Anabel was a [[Frontier Brain]] and that he would have to battle Alakazam. Ash chose {{AP|Corphish}} for the match. Anabel had the ability to telepathically communicate with her Pokémon and give commands without saying a word. In the end, Alakazam easily defeated {{p|Corphish}}. Alakazam then went on to defeat [[Ash&#039;s Tauros]] before finally being defeated by his {{AP|Pikachu}}, but not before weakening it.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG170|Second Time&#039;s the Charm!]]&#039;&#039;, Ash had a rematch with Anabel. Again, she chose Alakazam as her first Pokémon. It went head to head again with Ash&#039;s Corphish once again, but this time with a little bit of luck as well as Ash&#039;s quick thinking, Alakazam was defeated by Corphish&#039;s {{m|Bubble Beam}}.&lt;br /&gt;
&lt;br /&gt;
Alakazam&#039;s known moves are {{m|Psychic}}, {{m|Psybeam}}, {{m|Focus Punch}}, and {{m|Recover}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Anabel&lt;br /&gt;
|pkmn=Metagross&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Anabel Metagross.png&lt;br /&gt;
|epnum=AG169&lt;br /&gt;
|epname=Talking a Good Game!&lt;br /&gt;
|vajp=Unshō Ishizuka&lt;br /&gt;
|vaen=Unshō Ishizuka&lt;br /&gt;
|desc={{p|Metagross}} was for the first time seen during Ash&#039;s first match against her, where it easily defeated Ash&#039;s {{p|Pikachu}}, losing the match for Ash. During Ash&#039;s rematch against Anabel, Metagross easily defeated Ash&#039;s Corphish, but the Iron Leg Pokémon finally tied with his {{p|Tauros}}, as its {{m|Meteor Mash}} collided with Tauros&#039;s {{m|Take Down}}.&lt;br /&gt;
&lt;br /&gt;
Metagross&#039;s known moves are {{m|Psychic}}, {{m|Iron Defense}}, {{m|Meteor Mash}}, and {{m|Hyper Beam}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Anabel&lt;br /&gt;
|pkmn=Espeon&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|img=Anabel Espeon.png&lt;br /&gt;
|epnum=AG170&lt;br /&gt;
|epname=Second Time&#039;s the Charm!&lt;br /&gt;
|vajp=Megumi Hayashibara&lt;br /&gt;
|vaen=Megumi Hayashibara&lt;br /&gt;
|desc={{p|Espeon}}, Anabel&#039;s favorite Pokémon, was seen during Ash&#039;s rematch against her, where it battled against Ash&#039;s Pikachu. Even though Espeon at first managed to overwhelm Pikachu with its speed and power, one of Pikachu&#039;s {{m|Thunderbolt}}s put the lights off, making it impossible for both Anabel and Espeon to see where the next attack was coming from. This cost some critical hits for Espeon, and Pikachu was finally able to defeat the Sun Pokémon with a {{m|Volt Tackle}}, winning the match for Ash and earning him the [[Symbol|Ability Symbol]].&lt;br /&gt;
&lt;br /&gt;
Espeon&#039;s known moves are {{m|Quick Attack}}, {{m|Iron Tail}}, {{m|Zap Cannon}}, and {{m|Psychic}}.}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Battle Tower III Adventures.png|thumb|200px|The Battle Tower in [[Pokémon Adventures]]]]&lt;br /&gt;
===={{chap|Emerald}}====&lt;br /&gt;
In &#039;&#039;[[PS303|Never Spritz a Knotty Sudowoodo]]&#039;&#039;, it was revealed that the Battle Tower had been constructed before six other battle facilities were added around it to form the Battle Frontier.&lt;br /&gt;
&lt;br /&gt;
During the climax of the {{chap|Emerald}}, [[Guile Hideout]] took over the Battle Tower and brainwashed Anabel as his servant, forcing {{adv|Emerald}}, {{adv|Ruby}}, {{adv|Sapphire}}, and [[Noland]] to fight their way through the Battle Tower challenge to reach the 70th floor at the top of the tower. Emerald, reaching the top floor first, engaged in a battle against the mind-controlled Anabel, but was hopelessly outmatched against her {{DL|Legendary beasts (Adventures)|Raikou}}. Eventually, the strain of the mind control caused Anabel to fall unconscious. In exchange for Anabel&#039;s safety, Noland was forced to hand over the information he had managed to find out about {{adv|Jirachi}}, allowing Guile Hideout use its wish-granting powers to summon a massive {{p|Kyogre}}-shaped mass of water to sink the Battle Frontier into the ocean.&lt;br /&gt;
&lt;br /&gt;
Ruby, Sapphire, and Emerald were soon joined by {{adv|Gold}} and {{adv|Crystal}}, who revealed that the &amp;quot;statues&amp;quot; of [[Pokédex holder]]s on display at the Battle Tower were actually real people who [[PS302|had gotten turned to stone]] and could only be saved by making a wish to Jirachi. Although Emerald&#039;s initial attempt at wishing for Jirachi to do this ended in a failure, after he had opened up to Ruby and Sapphire about his past, Jirachi accepted his wish and restored the petrified Pokédex holders back to normal. Together, the ten Pokédex holders united to fight the army of [[rental Pokémon]] under Guile&#039;s control while trying to figure out a way to defeat the monster Kyogre. Eventually, {{adv|Red}} and Gold succeeded in destroying Guile&#039;s armor, Emerald managed calm down the rampaging rental Pokémon, and the Pokédex holders together used their Pokémon&#039;s ultimate attacks to destroy the monster Kyogre, ending Guile&#039;s plans and saving the Battle Frontier.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS337|Epilogue]]&#039;&#039;, Anabel told Emerald that since he had technically followed the Battle Tower challenge rules while climbing the tower and battling her at the top, he had earned himself the [[Symbol|Ability Symbol]].&lt;br /&gt;
&lt;br /&gt;
===={{chap|Platinum}}====&lt;br /&gt;
In &#039;&#039;[[PS418|Deprogramming Porygon-Z]]&#039;&#039;, {{adv|Platinum}} mentioned the Hoenn Battle Tower when she was explaining the [[Battle Tower (Generation IV)|Sinnoh Battle Tower]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battle Frontier===&lt;br /&gt;
[[File:Battle Frontier CBF.png|thumb|200px|The Battle Tower in [[Pokémon Battle Frontier]]]]&lt;br /&gt;
The Battle Tower first appeared in &#039;&#039;[[CBF3|Battle Between Student and Master!]]&#039;&#039;, where {{OBP|Enta|CBF}} was shown having achieved a winning streak at the tower.&lt;br /&gt;
&lt;br /&gt;
The tower briefly reappeared in &#039;&#039;[[CBF4|Introducing the Frontier Brains!]]&#039;&#039;, where [[Rald]] was revealed to have been defeated by the facility&#039;s [[Frontier Brain]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[CBF6|Final Battle: Versus The Salon Maiden]]&#039;&#039;, Enta challenged the Battle Tower in order battle Anabel, the final and strongest Frontier Brain. After making his way through enough {{pkmn|Trainer}}s, he finally reached Anabel. [[Scott]] tried to intervene, since Anabel going all out had crushed the confidence of many Trainers, including Rald, but Anabel and Enta argued against this. The fierce battle between the two Trainers eventually came down to a showdown between [[Enta&#039;s Ninetales]] and Anabel&#039;s {{p|Entei}}. In the end, the two {{t|Fire}} Pokémon ended up knocking each other out, resulting in a draw and thus leaving Enta without his final Frontier Symbol.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{game2|Diamond|Pearl|Platinum}}, a woman in the [[Sinnoh]] {{Gdis|Battle Tower|IV}} mentions that she is from [[Hoenn]] where another Battle Tower is located. In Platinum, her comment could also be taken to reference the Hoenn {{Gdis|Battle Frontier|III}}.&lt;br /&gt;
* In {{game|Emerald}}, there is an [[apprentice]] who asks the {{player}} questions.&lt;br /&gt;
* The Battle Tower music in Pokémon Emerald is a remix of the Battle Tower music in {{game|Ruby and Sapphire|s}}. In Emerald, the Ruby and Sapphire version of the Battle Tower music can be heard inside a [[Battle Tent]], [[Trainer Hill]] or any building in the Battle Frontier that isn&#039;t the [[Pokémon Center]], [[Poké Mart]], the record hall, or a Frontier facility itself.&lt;br /&gt;
* In [[Pokémon Omega Ruby and Alpha Sapphire]], a model of the Battle Tower can be found at the [[Battle Resort]], being the first facility of the upcoming Battle Frontier planned to be constructed.&lt;br /&gt;
* In Pokémon Emerald, the player can exploit the Battle Tower for a {{DL|Cloning glitches|Generation III|cloning glitch}}.&lt;br /&gt;
* Battle Tower&#039;s map from [[Pokémon Ruby and Sapphire]] was found in [[Pokémon FireRed and LeafGreen]]&#039;s internal data. However, the tileset data is missing, so the map is glitched.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Unused Hoenn Batttle Tower FRLG.png|{{Gdis|Battle Tower|III|Hoenn&#039;s Battle Tower}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}&lt;br /&gt;
|zh_yue=對戰塔 &#039;&#039;{{tt|Deuijin Taap|Battle Tower}}&#039;&#039;&lt;br /&gt;
|zh_cmn=對戰塔 / 对战塔 &#039;&#039;{{tt|Duìzhàn Tǎ|Battle Tower}}&#039;&#039;&lt;br /&gt;
|da=Kamptårnet&lt;br /&gt;
|nl=Strijdtoren&lt;br /&gt;
|fi=Ottelutorni&lt;br /&gt;
|fr=Tour de Combat&lt;br /&gt;
|de=Duellturm&lt;br /&gt;
|id=Menara Pertarungan&lt;br /&gt;
|it=Torre Lotta&lt;br /&gt;
|ko=배틀타워 &#039;&#039;Battle Tower&#039;&#039;&lt;br /&gt;
|pt_br=Torre da Batalha&lt;br /&gt;
|es_la= Torre de Batalla&lt;br /&gt;
|es_eu=Torre Batalla&lt;br /&gt;
|th=แบทเทิลทาวเวอร์ &#039;&#039;Battle Tower&#039;&#039;&lt;br /&gt;
|vi=Tháp giao đấu&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Hoenn Frontier Brains}}&lt;br /&gt;
{{Hoenn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ruby and Sapphire locations]]&lt;br /&gt;
[[Category:Emerald locations]]&lt;br /&gt;
[[Category:Towers]]&lt;br /&gt;
[[Category:Battle facilities]]&lt;br /&gt;
[[Category:Battle Frontier]]&lt;br /&gt;
&lt;br /&gt;
[[de:Duellturm (Hoenn)]]&lt;br /&gt;
[[es:Torre Batalla (Hoenn)]]&lt;br /&gt;
[[fr:Tour de Combat (Troisième génération)]]&lt;br /&gt;
[[it:Torre Lotta (Hoenn)]]&lt;br /&gt;
[[ja:バトルタワー (第三世代)]]&lt;br /&gt;
[[zh:对战塔（第三世代）]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hoenn_Safari_Zone&amp;diff=3368235</id>
		<title>Hoenn Safari Zone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hoenn_Safari_Zone&amp;diff=3368235"/>
		<updated>2021-06-26T18:43:25Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Guidebook labels}}&lt;br /&gt;
{{incomplete|2=Missing layout images of the entrance}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Safari Zone ORAS.png&lt;br /&gt;
|image_size=290&lt;br /&gt;
|type=land&lt;br /&gt;
|location_name=Safari Zone&lt;br /&gt;
|japanese_name=サファリゾーン&lt;br /&gt;
|translated_name=Safari Zone&lt;br /&gt;
|location=North of {{rt|121|Hoenn}}&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|mapdesc=This amusement area provides a rich environment in which to catch many different kinds of Pokémon.&lt;br /&gt;
|generation={{gen|III}}, {{gen|VI}}&lt;br /&gt;
}}&lt;br /&gt;
The Hoenn &#039;&#039;&#039;Safari Zone&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サファリゾーン&#039;&#039;&#039; &#039;&#039;Safari Zone&#039;&#039;) is a special {{OBP|Pokémon|species}} preserve where {{pkmn|Trainer}}s can enter to capture certain types of Pokémon. The entrance is on [[Hoenn]]&#039;s {{rt|121|Hoenn}}.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, this Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, {{player}}s may only use [[Safari Ball]]s, and rather than weaken wild Pokémon in battle, players must use non-conventional tactics to try and catch them. For {{PDollar}}500, the player is granted entry and 30 Safari Balls. In Ruby, Sapphire, and Emerald, the player is limited to 500 steps and the player is only allowed entry if they also have a [[Pokéblock Case]].&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, the Safari Game has been removed, and players can enter the Safari Zone area without paying a fee. Pokémon found here are now collected through normal battles. Each area also now has both [[Tall grass|tall]] and {{DL|tall grass|long grass}}, and while encounters between them are mostly the same, two rare Pokémon in each area can only be found in one type of grass specifically.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Certain areas of the Safari Zone can only be accessed with the [[Mach Bike]] or the [[Acro Bike]]. In Pokémon Omega Ruby and Alpha Sapphire, all areas are accessible with either Bike and {{m|Surf}}, but in some areas, only one type of grass will be accessible without using the other Bike. In Pokémon Ruby, Sapphire, and Emerald, there are also [[breakable rock]]s that can be used to encounter Pokémon. In {{v2|Emerald}}, after the player obtains the [[National Pokédex]], two new areas will open up to the east, featuring many [[Johto]] Pokémon not found in {{game|Ruby and Sapphire|s}} or {{game|FireRed and LeafGreen|s}}.&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
[[File:Hoenn Safari Zone numbered E.png|thumb|200px]]&lt;br /&gt;
[[File:Safari Zone ORAS.png|thumb|200px]]&lt;br /&gt;
*Area 1 houses the entrance.&lt;br /&gt;
**In Omega Ruby and Alpha Sapphire, the [[Acro Bike]] and {{m|Surf}} are required to reach the {{DL|tall grass|long grass}} within this area.&lt;br /&gt;
*Area 2 is directly west of Area 1.&lt;br /&gt;
**In Omega Ruby and Alpha Sapphire, the [[Mach Bike]] is required to reach the long grass within this area.&lt;br /&gt;
*Area 3 is directly north of Area 2. This area can only be accessed with a [[Bicycle|Bike]].&lt;br /&gt;
**In Ruby, Sapphire, and Emerald, the Mach Bike is required to access this area.&lt;br /&gt;
**In Omega Ruby and Alpha Sapphire, the Mach Bike is required to reach the tall grass within this area, while the Acro Bike is required to reach the long grass.&lt;br /&gt;
*Area 4 is directly north of Area 1. This area can only be accessed with a Bike.&lt;br /&gt;
**In Ruby, Sapphire, and Emerald, the Acro Bike is required to access this area.&lt;br /&gt;
**In Omega Ruby and Alpha Sapphire, the Acro Bike is required to reach the tall grass within this area, while the Mach Bike and Surf are required to reach the long grass.&lt;br /&gt;
*Area 5 is directly east of Area 1. It is only accessible in {{v2|Emerald}}, and only after the player has entered the [[Hall of Fame]].&lt;br /&gt;
*Area 6 is directly north of Area 5. It is only accessible in Emerald, and only after the player has entered the Hall of Fame.&lt;br /&gt;
&lt;br /&gt;
===Pokéblock feeders===&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in [[tall grass|grass patches]] and [[water tile]]s up to five steps away from the feeder will have a Nature such that, if an identically flavored Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred [[flavor]] dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder&#039;s effect disappears after 100 steps are taken.&lt;br /&gt;
&lt;br /&gt;
==Safari Game==&lt;br /&gt;
In Pokémon Ruby, Sapphire, and Emerald, this Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, players may only use Safari Balls; rather than weaken them in battle, players must use non-conventional tactics to try and catch wild Pokémon. There are four options on the battle screen: throw a [[Safari Ball]], throw a [[Pokéblock]], go near, and run away. Throwing Pokéblocks makes a Pokémon less likely to run,&amp;lt;!-- but makes it harder to catch;--&amp;gt; while going near&amp;lt;!-- does the reverse,--&amp;gt; makes a Pokémon easier to catch but more likely to run.&lt;br /&gt;
&lt;br /&gt;
Players have the option to approach wild Pokémon to influence the [[catch rate]] of wild Pokémon to make them easier to catch, referred to as the &amp;quot;catch factor&amp;quot;. Furthermore, there is an &amp;quot;escape factor&amp;quot;, which represents the probability that a Pokémon will escape the following turn. At the start of an encounter, the catch factor starts at 100/1275 of the Pokémon&#039;s [[catch rate]], rounded down (if this is lower than 1, this will be set to 1), while the escape factor starts at 3.&lt;br /&gt;
&lt;br /&gt;
Depending on the action taken, the catch and escape factors are modified as follows (neither factor may increase to more than 20 nor decrease to less than 1):&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 3px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/med|land}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|land}}; {{roundytl|5px}}&amp;quot; | Action&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot; | Catch factor&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|land}}; {{roundytr|5px}}&amp;quot; | Escape factor&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Go Near the first time || Increase by 4 || Increase by 4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Go Near the second time || Increase by 3 || Increase by 4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Go Near the third time || Increase by 2 || Increase by 4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Go Near each subsequent time || Increase by 1 || Increase by 4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Throwing a Pokéblock the first time, and the Pokémon is enthralled || No change || Decrease by 5&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Throwing a Pokéblock the second time, and the Pokémon is enthralled || No change || Decrease by 3&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Throwing a Pokéblock each subsequent time, and the Pokémon is enthralled || No change || Decrease by 2&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Throwing a Pokéblock the first time, and the Pokémon is curious || No change || Decrease by 3&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Throwing a Pokéblock the second time, and the Pokémon is curious || No change || Decrease by 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Throwing a Pokéblock each subsequent time, and the Pokémon is curious&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | No change&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; |Decrease by 1&lt;br /&gt;
|}&lt;br /&gt;
Throwing a Pokéblock that the Pokémon completely ignores does not directly affect the escape factor, but does increment the Pokéblock counter used for subsequent Pokéblock throws. A Pokémon is enthralled by a Pokéblock if its preferred [[flavor]] dominates its disliked flavor, while a Pokémon completely ignores it if its disliked flavor dominates its preferred flavor. If both preferred and disliked flavors are equal (including if neither are present), the Pokémon is curious about the Pokéblock.&lt;br /&gt;
&lt;br /&gt;
If a player chooses to throw a Safari Ball, the catch factor is multiplied by 1275/100 (rounded down) to obtain the modified catch rate. At the end of a turn, a randomly generated value from 0 to 99 is obtained, and if this value is less than 5 times the escape factor, the Pokémon escapes.&lt;br /&gt;
&lt;br /&gt;
These numbers translate to a 5% change in probability of escaping for every unit change (plus or minus 1) in the escape factor, with an initial 15% chance of escape; and approximately a 2.5% change in probability of capture for every unit change in the capture factor, with an initial capture probability of approximately &#039;&#039;catch rate/510&#039;&#039; rounded down to the nearest multiple of 0.025 (2.5%), or 0.025 if it would be less.&lt;br /&gt;
&lt;br /&gt;
===Pokéblock throw bug===&lt;br /&gt;
In Ruby, Sapphire, and Emerald, instead of the escape factor having a minimum value of 1 (5% chance to flee) like the catch factor, the game is coded to set the escape factor to 1 if it would become negative due to a thrown Pokéblock. This means it is possible for the player to throw Pokéblocks such that a Pokémon&#039;s escape factor becomes exactly 0, and the Pokémon will have a 0% chance to escape. Exploiting this can make it very easy to catch Hoenn Safari Zone Pokémon.&lt;br /&gt;
&lt;br /&gt;
The optimal catching strategy for exploiting this is as follows:&lt;br /&gt;
&lt;br /&gt;
Make three different colors of single-[[flavor]] Pokéblocks (e.g., Red, Blue, and Green). Put one into a feeder (e.g., Red) and start a wild encounter near that feeder.&lt;br /&gt;
&lt;br /&gt;
When the battle starts...&lt;br /&gt;
* If the Pokémon&#039;s [[catch rate]] is higher than 200, &#039;&#039;&#039;throw Safari Balls&#039;&#039;&#039;;&lt;br /&gt;
* Else, throw a Pokéblock with a taste different from the one in the feeder (e.g., Blue).&lt;br /&gt;
** If the Pokémon is curious (escape factor = 0), &#039;&#039;&#039;throw Safari Balls&#039;&#039;&#039;.&lt;br /&gt;
** If the Pokémon ignores the Pokéblock, throw a Pokéblock with the same color as the one in the feeder (e.g., Red).&lt;br /&gt;
*** If the Pokémon is enthralled (escape factor = 0), &#039;&#039;&#039;throw Safari Balls&#039;&#039;&#039;.&lt;br /&gt;
** If the Pokémon is enthralled, then...&lt;br /&gt;
*** If it has a catch rate between 165 and 200, &#039;&#039;&#039;throw Safari Balls&#039;&#039;&#039;.&lt;br /&gt;
*** If it has a catch rate below 165, throw a Pokéblock with the third color (e.g., Green).&lt;br /&gt;
**** If the Pokémon ignored the Pokéblock, then &#039;&#039;&#039;throw Safari Balls&#039;&#039;&#039;.&lt;br /&gt;
**** If the Pokémon is curious, throw the same Pokéblock again (e.g., Green) (escape factor = 0), then &#039;&#039;&#039;throw Safari Balls&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This strategy results in, at minimum, a 70% chance to catch any Pokémon that appears.&lt;br /&gt;
&lt;br /&gt;
The Safari Zone Pokémon Catch Rate goes as follows:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 3px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/med|land}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|land}}; {{roundytl|5px}}&amp;quot; | Catch Rate&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|land}}; {{roundytr|5px}}&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 255 || {{MSP|043|Oddish}}{{MSP|074|Geodude}}{{MSP|118|Goldeen}}{{MSP|129|Magikarp}}{{MSP|163|Hoothoot}}{{MSP|165|Ledyba}}{{MSP|167|Spinarak}}{{MSP|194|Wooper}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 235 || {{MSP|179|Mareep}}{{MSP|191|Sunkern}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 190 || {{MSP|025|Pikachu}}{{MSP|054|Psyduck}}{{MSP|084|Doduo}}{{MSP|177|Natu}}{{MSP|183|Marill}}{{MSP|204|Pineco}}{{MSP|209|Snubbull}}{{MSP|213|Shuckle}}{{MSP|223|Remoraid}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 120 || {{MSP|044|Gloom}}{{MSP|111|Rhyhorn}}{{MSP|216|Teddiursa}}{{MSP|228|Houndour}}{{MSP|231|Phanpy}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 90 || {{MSP|195|Quagsire}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 75 || {{MSP|055|Golduck}}{{MSP|178|Xatu}}{{MSP|224|Octillery}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 60 || {{MSP|119|Seaking}}{{MSP|203|Girafarig}}{{MSP|207|Gligar}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 45 || style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{MSP|085|Dodrio}}{{MSP|127|Pinsir}}{{MSP|190|Aipom}}{{MSP|202|Wobbuffet}}{{MSP|214|Heracross}}{{MSP|234|Stantler}}{{MSP|241|Miltank}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Entrance===&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{itemlist|Safari Ball|From the receptionist, to be used during the Safari Game; cannot be kept|Ru=yes|Sa=yes|E=yes|display=[[Safari Ball]] ×30}}&lt;br /&gt;
{{itemlist|TM Psychic VI|From a {{tc|Street Thug}} next to the door|OR=yes|AS=yes|display={{TM|85|Dream Eater}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
===Area 1===&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{itemlist|Calcium|South of Area 1 pond, east of a patch of long grass (requires [[Acro Bike]] and {{m|Surf}})|OR=yes|AS=yes}}&lt;br /&gt;
{{itemlist|TM Grass VI|South of Area 1 pond, on a hill west of a patch of long grass (requires [[Mach Bike]], [[Acro Bike]], and {{m|Surf}})|OR=yes|AS=yes|display={{TM|53|Energy Ball}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
===Area 2===&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{itemlist|Protein|Southwest of the area, in the southwest corner of the first hill with a muddy slope (requires [[Mach Bike]]) &#039;&#039;(hidden)&#039;&#039;|OR=yes|AS=yes}}&lt;br /&gt;
{{itemlist|Max Revive|Far southwest of the area, beyond the pond (requires {{m|Surf}})|Ru=yes|Sa=yes|E=yes}}&lt;br /&gt;
{{itemlist|Max Revive|Far southwest of the area, beyond the pond (requires [[Acro Bike]] and {{m|Surf}})|OR=yes|AS=yes}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
===Area 3===&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{itemlist|TM Grass|North of the Area, on the bank east of the pond (requires [[Mach Bike]] and {{m|Surf}})|Ru=yes|Sa=yes|E=yes|display={{TM|22|SolarBeam}}}}&lt;br /&gt;
{{itemlist|Nugget|Far north of the Area, west of the pond (requires [[Mach Bike]])|OR=yes|AS=yes}}&lt;br /&gt;
{{itemlist|Big Pearl|On the hill with muddy slopes south of the Area 3 pond (requires [[Mach Bike]])|OR=yes|AS=yes}}&lt;br /&gt;
{{itemlist|Absolite|In the northeast corner of the cliff south of the long grass patch, accessed via the [[Acro Bike]] railway (requires [[Acro Bike]])|OR=yes|AS=yes}}&lt;br /&gt;
{{itemlist|Rare Candy|In the northwest-most corner of the Safari Zone (requires [[Acro Bike]]) &#039;&#039;(hidden)&#039;&#039;|OR=yes|AS=yes}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
===Area 4===&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{itemlist|Calcium|In the far northwest part of the area (requires [[Acro Bike]])|Ru=yes|Sa=yes|E=yes}}&lt;br /&gt;
{{itemlist|Revive|Far southeast of the Area, in a section isolated from the rest of the Area accessible only from Area 1 &#039;&#039;(hidden)&#039;&#039;|OR=yes|AS=yes}}&lt;br /&gt;
{{itemlist|Ultra Ball|Far north of the Area, across the Area 3 pond, at the northeast of the Area 4 pond (requires [[Mach Bike]] and {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;|OR=yes|AS=yes}}&lt;br /&gt;
{{itemlist|TM Grass VI|North of the Area, on the bank east of the Area 4 pond (requires [[Mach Bike]] and {{m|Surf}})|OR=yes|AS=yes|display={{TM|22|Solar Beam}}}}&lt;br /&gt;
{{itemlist|TM Electric VI|North of the Area, on the hill east of the Area 4 pond (requires [[Mach Bike]], [[Acro Bike]], and {{m|Surf}})|OR=yes|AS=yes|display={{TM|93|Wild Charge}}}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
===Area 5===&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{itemlist|PP Up|Three squares south of the southernmost [[Pokéblock]] stand &#039;&#039;(hidden)&#039;&#039;|E=yes}}&lt;br /&gt;
{{itemlist|Full Restore|In the northmost bare square among the southeastern-most patch of grass &#039;&#039;(hidden)&#039;&#039;|E=yes}}&lt;br /&gt;
{{itemlist|Big Pearl|In the northeastern-most patch of grass beyond the top of the waterfall (requires {{m|Surf}})|E=yes}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
===Area 6===&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{itemlist|Rare Candy|In the southeast portion of the area, in a 2×3 patch of light green grass, in the southeastern-most square &#039;&#039;(hidden)&#039;&#039;|E=yes}}&lt;br /&gt;
{{itemlist|Zinc|In a small nook among the wall in the rocky path to the north &#039;&#039;(hidden)&#039;&#039;|E=yes}}&lt;br /&gt;
{{itemlist|Nugget|Between two ledges at the end of the rocky path to the west|E=yes}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
===Vending Machine===&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], there is a [[Vending Machine]] at the entrance to the Safari Zone.&lt;br /&gt;
&lt;br /&gt;
{{shop|}}&lt;br /&gt;
{{shoprow|{{shopitem|Fresh Water|200}}|{{shopitem|Soda Pop|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Lemonade|350}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation III===&lt;br /&gt;
====Area 1====&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry3|025|Pikachu|yes|yes|yes|Grass|25, 27|5%|type1=Electric}}&lt;br /&gt;
{{Catch/entry3|043|Oddish|yes|yes|yes|Grass|25, 27|40%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry3|044|Gloom|yes|yes|yes|Grass|25|5%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry3|084|Doduo|yes|yes|yes|Grass|25|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry3|177|Natu|yes|yes|yes|Grass|25|10%|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{Catch/entry3|203|Girafarig|yes|yes|yes|Grass|25, 27|20%|type1=Normal|type2=Psychic}}&lt;br /&gt;
{{Catch/entry3|202|Wobbuffet|yes|yes|yes|Grass|27, 29|10%|type1=Psychic}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
====Area 2====&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry3|025|Pikachu|yes|yes|yes|Grass|25, 27|5%|type1=Electric}}&lt;br /&gt;
{{Catch/entry3|043|Oddish|yes|yes|yes|Grass|25, 27|40%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry3|044|Gloom|yes|yes|yes|Grass|25|5%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry3|084|Doduo|yes|yes|yes|Grass|27|10%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry3|177|Natu|yes|yes|yes|Grass|25|10%|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{Catch/entry3|203|Girafarig|yes|yes|yes|Grass|25, 27|20%|type1=Normal|type2=Psychic}}&lt;br /&gt;
{{Catch/entry3|202|Wobbuffet|yes|yes|yes|Grass|27, 29|10%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entry3|054|Psyduck|yes|yes|yes|Surf|20-35|100%|type1=Water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry3|118|Goldeen|yes|yes|yes|Fish Old|5-10|30%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|129|Magikarp|yes|yes|yes|Fish Old|5-10|70%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|118|Goldeen|yes|yes|yes|Fish Good|10-30|40%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|129|Magikarp|yes|yes|yes|Fish Good|10-30|60%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|118|Goldeen|yes|yes|yes|Fish Super|25-35|80%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|119|Seaking|yes|yes|yes|Fish Super|25-40|20%|type1=Water}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
====Area 3====&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry3|043|Oddish|yes|yes|yes|Grass|27, 29|30%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry3|044|Gloom|yes|yes|yes|Grass|29, 31|15%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry3|084|Doduo|yes|yes|yes|Grass|27, 29|15%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry3|085|Dodrio|yes|yes|yes|Grass|29, 31|5%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry3|111|Rhyhorn|yes|yes|yes|Grass|27, 29|30%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{Catch/entry3|127|Pinsir|yes|yes|yes|Grass|27, 29|5%|type1=Bug}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entry3|054|Psyduck|yes|yes|yes|Surf|20-35|95%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|055|Golduck|yes|yes|yes|Surf|25-40|5%|type1=Water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry3|118|Goldeen|yes|yes|yes|Fish Old|5-10|30%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|129|Magikarp|yes|yes|yes|Fish Old|5-10|70%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|118|Goldeen|yes|yes|yes|Fish Good|10-30|40%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|129|Magikarp|yes|yes|yes|Fish Good|10-30|60%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|118|Goldeen|yes|yes|yes|Fish Super|25-35|80%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|119|Seaking|yes|yes|yes|Fish Super|25-40|20%|type1=Water}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
====Area 4====&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry3|043|Oddish|yes|yes|yes|Grass|27-29|30%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry3|044|Gloom|yes|yes|yes|Grass|29, 31|15%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entry3|177|Natu|yes|yes|yes|Grass|27, 29|15%|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{Catch/entry3|178|Xatu|yes|yes|yes|Grass|29, 31|5%|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{Catch/entry3|214|Heracross|yes|yes|yes|Grass|27, 29|5%|type1=Bug|type2=Fighting}}&lt;br /&gt;
{{Catch/entry3|231|Phanpy|yes|yes|yes|Grass|27, 29|30%|type1=Ground}}&lt;br /&gt;
{{Catch/div|land|Rock Smash}}&lt;br /&gt;
{{Catch/entry3|074|Geodude|yes|yes|yes|Rock Smash|5-30|100%|type1=Rock|type2=Ground}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
====Area 5====&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry3|163|Hoothoot|no|no|yes|Grass|35|5%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry3|167|Spinarak|no|no|yes|Grass|33|10%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entry3|179|Mareep|no|no|yes|Grass|34, 36|30%|type1=Electric}}&lt;br /&gt;
{{Catch/entry3|190|Aipom|no|no|yes|Grass|34|10%|type1=Normal}}&lt;br /&gt;
{{Catch/entry3|191|Sunkern|no|no|yes|Grass|33, 35|30%|type1=Grass}}&lt;br /&gt;
{{Catch/entry3|207|Gligar|no|no|yes|Grass|37, 40|5%|type1=Ground|type2=Flying}}&lt;br /&gt;
{{Catch/entry3|209|Snubbull|no|no|yes|Grass|34|5%|type1=Normal}}&lt;br /&gt;
{{Catch/entry3|234|Stantler|no|no|yes|Grass|36, 39|5%|type1=Normal}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entry3|183|Marill|no|no|yes|Surf|25-35|39%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|194|Wooper|no|no|yes|Surf|25-30|60%|type1=Water|type2=Ground}}&lt;br /&gt;
{{Catch/entry3|195|Quagsire|no|no|yes|Surf|35-40|1%|type1=Water|type2=Ground}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry3|118|Goldeen|no|no|yes|Fish Old|25-30|30%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|129|Magikarp|no|no|yes|Fish Old|25-30|70%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|118|Goldeen|no|no|yes|Fish Good|25-30|20%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|129|Magikarp|no|no|yes|Fish Good|25-30|60%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|223|Remoraid|no|no|yes|Fish Good|30-35|20%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|118|Goldeen|no|no|yes|Fish Super|25-30|40%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|223|Remoraid|no|no|yes|Fish Super|25-35|59%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|224|Octillery|no|no|yes|Fish Super|35-40|1%|type1=Water}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
====Area 6====&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entry3|163|Hoothoot|no|no|yes|Grass|35|5%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entry3|165|Ledyba|no|no|yes|Grass|33|10%|type1=Bug|type2=Flying}}&lt;br /&gt;
{{Catch/entry3|190|Aipom|no|no|yes|Grass|33, 35|30%|type1=Normal}}&lt;br /&gt;
{{Catch/entry3|191|Sunkern|no|no|yes|Grass|34|10%|type1=Grass}}&lt;br /&gt;
{{Catch/entry3|204|Pineco|no|no|yes|Grass|34|5%|type1=Bug}}&lt;br /&gt;
{{Catch/entry3|216|Teddiursa|no|no|yes|Grass|34, 36|30%|type1=Normal}}&lt;br /&gt;
{{Catch/entry3|228|Houndour|no|no|yes|Grass|36, 39|5%|type1=Dark|type2=Fire}}&lt;br /&gt;
{{Catch/entry3|241|Miltank|no|no|yes|Grass|37, 40|5%|type1=Normal}}&lt;br /&gt;
{{Catch/div|land|Rock Smash}}&lt;br /&gt;
{{Catch/entry3|213|Shuckle|no|no|yes|Rock Smash|20-40|100%|type1=Bug|type2=Rock}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
====Area 1====&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryoras|025|Pikachu|yes|yes|Grass|28, 30|20%|type1=Electric}}&lt;br /&gt;
{{Catch/entryoras|044|Gloom|yes|yes|Grass|28-30|30%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Grass|27, 29|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|084|Doduo|yes|yes|Grass|28-30|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Long grass}}&lt;br /&gt;
{{Catch/entryoras|044|Gloom|yes|yes|Tall grass|28-30|30%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Tall grass|27, 29|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|084|Doduo|yes|yes|Tall grass|28-30|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|203|Girafarig|yes|yes|Tall grass|28, 30|20%|type1=Normal|type2=Psychic}}&lt;br /&gt;
{{Catch/div|land|{{color2|000|Horde Encounter}}}}&lt;br /&gt;
{{Catch/entryoras|043|Oddish|yes|yes|Horde Encounter|15|35%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Horde Encounter|15|5%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|084|Doduo|yes|yes|Horde Encounter|15|60%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Exclusively as {{color2|000|DexNav#Hidden Pokémon|hidden Pokémon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After defeating or catching {{pcolor|Groudon|000}}/{{pcolor|Kyogre|000}}&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryoras|014|Kakuna|yes|yes|Grass|30|??%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|017|Pidgeotto|yes|yes|Grass|30|??%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|427|Buneary|yes|yes|Grass|30|??%|type1=Normal}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Surf|20, 25, 30|100%|type1=Water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryoras|118|Goldeen|yes|yes|Fish Old|5|35%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Old|10, 15|65%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|118|Goldeen|yes|yes|Fish Good|25|35%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Good|25|65%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|119|Seaking|yes|yes|Fish Super|30, 35, 40|100%|type1=Water}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
====Area 2====&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryoras|044|Gloom|yes|yes|Grass|28-30|30%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Grass|27, 29|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|084|Doduo|yes|yes|Grass|28-30|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|178|Xatu|yes|yes|Grass|28, 30|20%|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Long grass}}&lt;br /&gt;
{{Catch/entryoras|044|Gloom|yes|yes|Tall grass|28-30|30%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Tall grass|27, 29|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|084|Doduo|yes|yes|Tall grass|28-30|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|202|Wobbuffet|yes|yes|Tall grass|28, 30|20%|type1=Psychic}}&lt;br /&gt;
{{Catch/div|land|{{color2|000|Horde Encounter}}}}&lt;br /&gt;
{{Catch/entryoras|043|Oddish|yes|yes|Horde Encounter|15|35%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Horde Encounter|15|5%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|084|Doduo|yes|yes|Horde Encounter|15|60%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Exclusively as {{color2|000|DexNav#Hidden Pokémon|hidden Pokémon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After defeating or catching {{pcolor|Groudon|000}}/{{pcolor|Kyogre|000}}&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryoras|014|Kakuna|yes|yes|Grass|30|??%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|017|Pidgeotto|yes|yes|Grass|30|??%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|427|Buneary|yes|yes|Grass|30|??%|type1=Normal}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Surf|20, 25, 30|100%|type1=Water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryoras|118|Goldeen|yes|yes|Fish Old|5|35%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Old|10, 15|65%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|118|Goldeen|yes|yes|Fish Good|25|35%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Good|25|65%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|119|Seaking|yes|yes|Fish Super|30, 35, 40|100%|type1=Water}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
====Area 3====&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryoras|044|Gloom|yes|yes|Grass|28-30|30%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Grass|27, 29|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|084|Doduo|yes|yes|Grass|28-30|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|111|Rhyhorn|yes|yes|Grass|28, 30|20%|type1=Ground|type2=Rock}}&lt;br /&gt;
{{Catch/div|land|Long grass}}&lt;br /&gt;
{{Catch/entryoras|044|Gloom|yes|yes|Tall grass|28-30|30%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Tall grass|27, 29|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|084|Doduo|yes|yes|Tall grass|28-30|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|214|Heracross|yes|yes|Tall grass|28, 30|20%|type1=Bug|type2=Fighting}}&lt;br /&gt;
{{Catch/div|land|{{color2|000|Horde Encounter}}}}&lt;br /&gt;
{{Catch/entryoras|043|Oddish|yes|yes|Horde Encounter|15|35%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Horde Encounter|15|5%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|084|Doduo|yes|yes|Horde Encounter|15|60%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Exclusively as {{color2|000|DexNav#Hidden Pokémon|hidden Pokémon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After defeating or catching {{pcolor|Groudon|000}}/{{pcolor|Kyogre|000}}&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryoras|014|Kakuna|yes|yes|Grass|30|??%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|017|Pidgeotto|yes|yes|Grass|30|??%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|427|Buneary|yes|yes|Grass|30|??%|type1=Normal}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Surf|20, 25, 30|100%|type1=Water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryoras|118|Goldeen|yes|yes|Fish Old|5|35%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Old|10, 15|65%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|118|Goldeen|yes|yes|Fish Good|25|35%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Good|25|65%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|119|Seaking|yes|yes|Fish Super|30, 35, 40|100%|type1=Water}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
====Area 4====&lt;br /&gt;
{{Catch/header|land|no}}&lt;br /&gt;
{{Catch/entryoras|044|Gloom|yes|yes|Grass|28-30|30%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Grass|27, 29|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|084|Doduo|yes|yes|Grass|28-30|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|232|Donphan|yes|yes|Grass|28, 30|20%|type1=Ground}}&lt;br /&gt;
{{Catch/div|land|Long grass}}&lt;br /&gt;
{{Catch/entryoras|044|Gloom|yes|yes|Tall grass|28-30|30%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Tall grass|27, 29|20%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|084|Doduo|yes|yes|Tall grass|28-30|30%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|127|Pinsir|yes|yes|Tall grass|28, 30|20%|type1=Bug}}&lt;br /&gt;
{{Catch/div|land|{{color2|000|Horde Encounter}}}}&lt;br /&gt;
{{Catch/entryoras|043|Oddish|yes|yes|Horde Encounter|15|35%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Horde Encounter|15|5%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|084|Doduo|yes|yes|Horde Encounter|15|60%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/div|land|Exclusively as {{color2|000|DexNav#Hidden Pokémon|hidden Pokémon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After defeating or catching {{pcolor|Groudon|000}}/{{pcolor|Kyogre|000}}&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryoras|014|Kakuna|yes|yes|Grass|30|??%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|017|Pidgeotto|yes|yes|Grass|30|??%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|427|Buneary|yes|yes|Grass|30|??%|type1=Normal}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryoras|054|Psyduck|yes|yes|Surf|20, 25, 30|100%|type1=Water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryoras|118|Goldeen|yes|yes|Fish Old|5|35%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Old|10, 15|65%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|118|Goldeen|yes|yes|Fish Good|25|35%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Good|25|65%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|119|Seaking|yes|yes|Fish Super|30, 35, 40|100%|type1=Water}}&lt;br /&gt;
{{Catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|land}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|land}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot; | Original&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|land}}; {{roundytr|5px}}&amp;quot; | Expanded&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Hoenn Safari Zone RS.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| [[File:Hoenn Safari Zone E.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{omega ruby color}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Safari Zone ORAS.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{alpha sapphire color}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* No {{cat|Generation III Pokémon|Pokémon introduced in Generation III}} appear in this Safari Zone.&lt;br /&gt;
* In {{g|Omega Ruby and Alpha Sapphire}}, the entrance to the Safari Zone has a book titled &amp;quot;The Path of the Safari Zone&amp;quot; written by the founder of the Safari Zone.&lt;br /&gt;
::&#039;&#039;&#039;Chapter One: Foundation.&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&amp;quot;A desire to provide the children of the Hoenn region with a chance to encounter many Pokémon welled up inside of me and led to my decision to open here.&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Chapter Two: Opening.&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&amp;quot;From the very day we opened, a long line wound its way from the Safari Zone. It was a huge success. A desire to make more money off of it welled up inside of me and led to my decision to raise the price of admission.&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Chapter Three: Bankruptcy.&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&amp;quot;As a result of the higher admission prices, customers stopped coming to the Safari Zone. A desire to save my own hide welled up inside of me and led to my decision to flee under cover of night.&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Chapter Four: Rebirth.&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&amp;quot;After I had made my escape, the Safari Zone was reborn thanks to the support of some thoughtful people. A desire to pretend that I had never run away welled up inside of me and led to my decision to return to Hoenn.&amp;quot;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Final Chapter: The Future.&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&amp;quot;Having made my return, I began working as a volunteer at the Safari Zone. A desire to express my happiness at having returned welled up inside of me and led to my decision to continue to take good care of Pokémon every day.&amp;quot;&#039;&#039;&lt;br /&gt;
* In {{game|Emerald}}, the [[Rare Candy]] in Area 6 cannot be picked up if the player tries to pick it up while facing it from the north or the west.&lt;br /&gt;
* This Safari Zone&#039;s areas 1, 2 and 4 from [[Pokémon Ruby and Sapphire]] were found in [[Pokémon FireRed and LeafGreen]]&#039;s internal data. However, the tileset data is missing, so the maps are glitched.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Unused Hoenn Safari Zone Area 1 FRLG.png|{{safari|Hoenn|Hoenn&#039;s Safari Zone}} Area 1&lt;br /&gt;
File:Unused Hoenn Safari Zone Area 2 FRLG.png|{{safari|Hoenn|Hoenn&#039;s Safari Zone}} Area 2&lt;br /&gt;
File:Unused Hoenn Safari Zone Area 4 FRLG.png|{{safari|Hoenn|Hoenn&#039;s Safari Zone}} Area 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}&lt;br /&gt;
|zh_yue=狩獵地帶 &#039;&#039;{{tt|Sáulihp Deihdaai|Hunting Zone}}&#039;&#039;&lt;br /&gt;
|zh_cmn=狩獵地帶 / 狩猎地带 &#039;&#039;{{tt|Shòuliè Dìdài|Hunting Zone}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;野生原野區  &#039;&#039;Yěshēng Yuányěqū &#039;&#039;{{tt|*|Emerald Guide Book(Taiwan)}}&lt;br /&gt;
|de=Safari-Zone&lt;br /&gt;
|fr=Parc Safari&lt;br /&gt;
|it=Zona Safari&lt;br /&gt;
|ko={{tt|사파리존|Sapari Jon}} &#039;&#039;Safari Zone&#039;&#039;&lt;br /&gt;
|es=Zona Safari&lt;br /&gt;
|pt=Zona de Safari{{tt|*|Anime}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{SafariNav|Hoenn}}&lt;br /&gt;
{{Hoenn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Parks]]&lt;br /&gt;
[[Category:Hoenn locations]]&lt;br /&gt;
[[Category:Ruby and Sapphire locations]]&lt;br /&gt;
[[Category:Emerald locations]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Safari-Zone (Hoenn)]]&lt;br /&gt;
[[es:Zona Safari (Hoenn)]]&lt;br /&gt;
[[fr:Parc Safari (Hoenn)]]&lt;br /&gt;
[[it:Zona Safari (Hoenn)]]&lt;br /&gt;
[[ja:サファリゾーン (ホウエン地方)]]&lt;br /&gt;
[[zh:狩猎地带（丰缘）]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_English_event_Pok%C3%A9mon_distributions_in_Generation_III&amp;diff=3318266</id>
		<title>List of English event Pokémon distributions in Generation III</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_English_event_Pok%C3%A9mon_distributions_in_Generation_III&amp;diff=3318266"/>
		<updated>2021-01-31T00:21:45Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Berry Glitch Fix Zigzagoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a reverse-chronological &#039;&#039;&#039;list of event Pokémon distributions&#039;&#039;&#039; that were given away to English language Pokémon games in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==List of event Pokémon==&lt;br /&gt;
===Aura Mew===&lt;br /&gt;
{{bulbanews|Toys &#039;R&#039; Us tour to be held in UK this month}}&lt;br /&gt;
This Mew was distributed at various locations throughout Europe.&lt;br /&gt;
&lt;br /&gt;
In the United Kingdom, it was [http://web.archive.org/web/20070813071029/http://www.toysrus.co.uk/framestatic.aspx/pokemontour/pokemontour.htm?zone=Tru distributed] at participating {{wp|Toys &amp;quot;R&amp;quot; Us}} stores as part of the Pokémon Summer Day Camp event. The overall distribution period was from August 2 to 26, 2007.&lt;br /&gt;
&lt;br /&gt;
In Norway, it [http://web.archive.org/web/20071021131928/http://www.nintendo.no/notice/notice_read.asp?id=446&amp;amp;typ=arkiv was] [http://web.archive.org/web/20080314205344/http://www.pokemon.no/Nintendospillene/fangmew distributed] at Electroworlds 2007, the East Norway Regional Championships, and the Norway Cup 2008. Electroworlds 2007 was located in {{wp|Lillestrøm}} from October 25 to 28, 2007, the East Norway Regional Championships was located at Outland in Østbanehallen on March 30, 2008, and the Norway Cup 2008 was located at the Radison SAS hotel in {{wp|Oslo}} from May 10 to 11, 2008.&lt;br /&gt;
&lt;br /&gt;
In Sweden, it was [http://web.archive.org/web/20080402063054/http://www.nintendo-se.com/notice/notice_read.asp?id=491&amp;amp;typ=arkiv given away] to players who mailed their game cartridges to Bergsala AB, Box 10204, 434 23 KUNGSBACKA from November 5 to December 14, 2007.&lt;br /&gt;
&lt;br /&gt;
In Denmark, it was [http://web.archive.org/web/20080213132159/http://www.nintendo.dk/notice/notice_read.asp?id=330&amp;amp;typ=arkiv given away] to players who mailed their game cartridges to Bergsala A/S, Selsmosevej 2, 1.sal – vest, 2630 Taastrup from January 3 to 30, 2008.&lt;br /&gt;
&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Mew|&lt;br /&gt;
nick=MEW|&lt;br /&gt;
level=10|&lt;br /&gt;
game=3f|&lt;br /&gt;
ndex=151|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
ot={{color|0070f8|Aura}}&amp;lt;br&amp;gt;{{color|e82010|Aura}}|&lt;br /&gt;
id=20078|&lt;br /&gt;
ability1=Synchronize|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Normal|move1=Pound|&lt;br /&gt;
type2=Normal|move2=Transform|&lt;br /&gt;
country={{tt|the United Kingdom|August 2 to 26, 2007}}, {{tt|Norway|October 25 to 28, 2007; March 30, 2008; May 10 to 11, 2008}}, {{tt|Sweden|November 5 to December 14, 2007}}, and {{tt|Denmark|January 3 to 30, 2008}}|&lt;br /&gt;
datedis=2007 and 2008|&lt;br /&gt;
disdate=3|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
{| style=&amp;quot;float:left; background: #285078; {{roundy|0.5em}}; border: 3.5px solid #901820;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #285078; border: 3.5px solid #901820; color:#fff&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! Country&lt;br /&gt;
! Location&lt;br /&gt;
! Date&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Scotland}}&lt;br /&gt;
| [http://www.storelocate.co.uk/toys-r-us/glasgow-helen-street.html Helen Street], {{wp|Glasgow}}&lt;br /&gt;
| August 2, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Teesside}}&lt;br /&gt;
| August 4, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Leeds}}&lt;br /&gt;
| August 5, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Warrington}}&lt;br /&gt;
| August 6, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Liverpool}}&lt;br /&gt;
| August 7, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Northern Ireland}}&lt;br /&gt;
| {{wp|Belfast}}&lt;br /&gt;
| August 9, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Derby}}&lt;br /&gt;
| August 11, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Solihull}}&lt;br /&gt;
| August 12, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Oldbury}}&lt;br /&gt;
| August 13, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Coventry}}&lt;br /&gt;
| August 14, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Peterborough}}&lt;br /&gt;
| August 15, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Swindon}}&lt;br /&gt;
| August 17, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Wales}}&lt;br /&gt;
| {{wp|Cardiff}}&lt;br /&gt;
| August 18, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Bristol}}&lt;br /&gt;
| August 19, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Southampton}}&lt;br /&gt;
| August 20, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Poole}}&lt;br /&gt;
| August 21, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Oxford}}&lt;br /&gt;
| August 23, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Reading, Berkshire|Reading}}&lt;br /&gt;
| August 24, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Brent Cross}}&lt;br /&gt;
| August 25, 2007&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Croydon}}&lt;br /&gt;
| August 26, 2007&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Mystery Mew===&lt;br /&gt;
{{bulbanews|Toys &amp;quot;R&amp;quot; Us to distribute Mew}}&lt;br /&gt;
[[Media:Mewdist.jpg|This]] Mew [http://web.archive.org/web/20061004180516/http://www2.toysrus.com/our/tru/prom/2006GeofBday/index.cfm was] [http://web.archive.org/web/20061011031703/http://www7.toysrus.com/our/tru/prom/2006GeofBday/pokemaninstructions.cfm distributed] at {{wp|Toys &amp;quot;R&amp;quot; Us}} stores in the United States on September 30, 2006 from 12:00 pm to 3:00 pm. It was distributed to celebrate the English release of &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;.  Each store received a clone of the same game, therefore only 426 unique Mew were available for distribution.&lt;br /&gt;
&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Mew|&lt;br /&gt;
nick=MEW|&lt;br /&gt;
level=10|&lt;br /&gt;
game=3f|&lt;br /&gt;
ndex=151|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
ot={{color|0070f8|MYSTRY}}&amp;lt;br&amp;gt;{{color|e82010|MYSTRY}}|&lt;br /&gt;
id=06930|&lt;br /&gt;
ability1=Synchronize|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Normal|move1=Pound|&lt;br /&gt;
type2=Normal|move2=Transform|&lt;br /&gt;
disdate=1|&lt;br /&gt;
country=the United States|&lt;br /&gt;
datedis=September 30, 2006|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
===Party of the Decade Pokémon===&lt;br /&gt;
{{main|List of Party of the Decade event Pokémon distributions}}&lt;br /&gt;
&lt;br /&gt;
===Top 10 Distribution Pokémon===&lt;br /&gt;
{{bulbanews|Tenth anniversary event tours United Kingdom}}&lt;br /&gt;
These Pokémon were selected through a poll and later distributed at various locations throughout Europe. &lt;br /&gt;
&lt;br /&gt;
In {{pmin|the United Kingdom}}, they were [http://web.archive.org/web/20070109080306/http://www.pokemon.co.uk/news.php distributed] at the UK National Championships on June 10, 2006 and as part of a tour. Originally a stop at {{wp|Capitol Centre}}, {{wp|Cardiff}} was planned, but it was later [http://web.archive.org/web/20061022173314/http://www.pokemon.co.uk/index2.php canceled] and replaced by a stop at the [http://www.mallcribbs.com/ Mall of Cribs], {{wp|Bristol}}. The overall distribution period for the tour was from October 14 to November 19, 2006.&lt;br /&gt;
&lt;br /&gt;
In {{pmin|Norway}}, they [http://web.archive.org/web/20071023161416/http://www.nintendo.no/notice/notice_read.asp?id=290&amp;amp;typ=arkiv were] [http://web.archive.org/web/20080318153441/http://www.pokemon.no/Nintendospillene/top10 distributed] at the Norway Championships 2006, the East Norway Regional Championships, and the Norway Cup 2008. The Norway Championships 2006 was located at the Opera Hotel in {{wp|Oslo}} on June 10, 2006, the East Norway Regional Championships was located at Outland in Østbanehallen on March 30, 2008, and the Norway Cup 2008 was located at the Radison SAS hotel in {{wp|Oslo}} from May 10 to 11, 2008.&lt;br /&gt;
&lt;br /&gt;
In {{pmin|Denmark}}, they were [http://web.archive.org/web/20080213130713/http://www.nintendo.dk/notice/notice_read.asp?id=236&amp;amp;typ=arkiv given away] to players who mailed their game cartridges to Bergsala A/S, Selsmosevej 2, 1.sal, opgang vest, 2630 Taastrup from August 28 to December 31, 2006.&lt;br /&gt;
&lt;br /&gt;
In {{pmin|the Netherlands}}, players could get three Pokémon at the [[Pokémon Day (the Netherlands)|Pokémon Day 2006]], which was located at Avonturenpark Hellendoorn from October 21 to 22, 2006. Instead of waiting in line, players could send their game cartridges to Nintendo.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #285078; {{roundy|0.5em}}; border: 3.5px solid #901820;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #285078; border: 3.5px solid #901820; color:#fff&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! Country&lt;br /&gt;
! Location&lt;br /&gt;
! Dates&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|WestQuay}}, {{wp|Southampton}}&lt;br /&gt;
| October 14 to 15, 2006&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Trafford Centre}}, {{wp|Manchester}}&lt;br /&gt;
| October 21 to 22, 2006&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|MetroCentre (shopping centre)|MetroCentre}}, {{wp|Newcastle upon Tyne|Newcastle}}&lt;br /&gt;
| October 23 to 24, 2006&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Lakeside Shopping Centre}}, {{wp|London}}&lt;br /&gt;
| October 26 to 27, 2006&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Wales}}&lt;br /&gt;
| [http://www.mallcribbs.com/ Mall of Cribs], {{wp|Bristol}}&lt;br /&gt;
| October 28 to 29, 2006&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Scotland}}&lt;br /&gt;
| {{wp|Buchanan Galleries}}, {{wp|Glasgow}}&lt;br /&gt;
| November 4 to 5, 2006&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|Central Milton Keynes Shopping Centre}}, {{wp|Milton Keynes}}&lt;br /&gt;
| November 11 to 12, 2006&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|England}}&lt;br /&gt;
| {{wp|The Bull Ring, Birmingham|The Bull Ring}}, {{wp|Birmingham}}&lt;br /&gt;
| November 18 to 19, 2006&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Charizard====&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Charizard|&lt;br /&gt;
nick=CHARIZARD|&lt;br /&gt;
level=70|&lt;br /&gt;
gender=2|&lt;br /&gt;
game=3f|&lt;br /&gt;
ndex=006|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
ability1=Blaze|&lt;br /&gt;
ot={{color|0070f8|10ANNIV}}&amp;lt;br&amp;gt;{{color|e82010|10ANNIV}}|&lt;br /&gt;
id=06227|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Flying|move1=Wing Attack|&lt;br /&gt;
type2=Normal|move2=Slash|&lt;br /&gt;
type3=Dragon|move3=Dragon Rage|&lt;br /&gt;
type4=Fire|move4=Fire Spin|&lt;br /&gt;
country={{tt|the United Kingdom|June 10, 2006; October 14 to November 19, 2006}}, {{tt|Norway|June 10, 2006; March 30, 2008; May 10 to 11, 2008}}, {{tt|Denmark|August 28 to December 31, 2006}}, and {{tt|the Netherlands|October 21 to 22, 2006}}|&lt;br /&gt;
datedis=2006 and 2008|&lt;br /&gt;
disdate=3|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
====Pikachu====&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Pikachu|&lt;br /&gt;
nick=PIKACHU|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=025|&lt;br /&gt;
game=3f|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
item1=Light Ball|&lt;br /&gt;
ability1=Static|&lt;br /&gt;
ot={{color|0070f8|10ANNIV}}&amp;lt;br&amp;gt;{{color|e82010|10ANNIV}}|&lt;br /&gt;
id=06227|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Electric|move1=Thunderbolt|&lt;br /&gt;
type2=Psychic|move2=Agility|&lt;br /&gt;
type3=Electric|move3=Thunder|&lt;br /&gt;
type4=Psychic|move4=Light Screen|&lt;br /&gt;
country={{tt|the United Kingdom|June 10, 2006; October 14 to November 19, 2006}}, {{tt|Norway|June 10, 2006; March 30, 2008; May 10 to 11, 2008}}, {{tt|Denmark|August 28 to December 31, 2006}}, and {{tt|the Netherlands|October 21 to 22, 2006}}|&lt;br /&gt;
datedis=2006 and 2008|&lt;br /&gt;
disdate=3|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
====Articuno====&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Articuno|&lt;br /&gt;
nick=ARTICUNO|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=144|&lt;br /&gt;
game=3f|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Ice|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
ot={{color|0070f8|10ANNIV}}&amp;lt;br&amp;gt;{{color|e82010|10ANNIV}}|&lt;br /&gt;
id=06227|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Psychic|move1=Agility|&lt;br /&gt;
type2=Normal|move2=Mind Reader|&lt;br /&gt;
type3=Ice|move3=Ice Beam|&lt;br /&gt;
type4=Psychic|move4=Reflect|&lt;br /&gt;
country={{tt|the United Kingdom|June 10, 2006; October 14 to November 19, 2006}}, {{tt|Norway|June 10, 2006; March 30, 2008; May 10 to 11, 2008}}, {{tt|Denmark|August 28 to December 31, 2006}}, and {{tt|the Netherlands|October 21 to 22, 2006}}|&lt;br /&gt;
datedis=2006 and 2008|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
====Raikou====&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Raikou|&lt;br /&gt;
nick=RAIKOU|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=243|&lt;br /&gt;
game=3f|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
ot={{color|0070f8|10ANNIV}}&amp;lt;br&amp;gt;{{color|e82010|10ANNIV}}|&lt;br /&gt;
id=06227|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Normal|move1=Quick Attack|&lt;br /&gt;
type2=Electric|move2=Spark|&lt;br /&gt;
type3=Psychic|move3=Reflect|&lt;br /&gt;
type4=Dark|move4=Crunch|&lt;br /&gt;
country={{tt|the United Kingdom|June 10, 2006; October 14 to November 19, 2006}}, {{tt|Norway|June 10, 2006; March 30, 2008; May 10 to 11, 2008}}, {{tt|Denmark|August 28 to December 31, 2006}}, and {{tt|the Netherlands|October 21 to 22, 2006}}|&lt;br /&gt;
datedis=2006 and 2008|&lt;br /&gt;
disdate=3|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
====Entei====&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Entei|&lt;br /&gt;
nick=ENTEI|&lt;br /&gt;
level=70|&lt;br /&gt;
game=3f|&lt;br /&gt;
ndex=244|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
ot={{color|0070f8|10ANNIV}}&amp;lt;br&amp;gt;{{color|e82010|10ANNIV}}|&lt;br /&gt;
id=06227|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Fire|move1=Fire Spin|&lt;br /&gt;
type2=Normal|move2=Stomp|&lt;br /&gt;
type3=Fire|move3=Flamethrower|&lt;br /&gt;
type4=Normal|move4=Swagger|&lt;br /&gt;
country={{tt|the United Kingdom|June 10, 2006; October 14 to November 19, 2006}}, {{tt|Norway|June 10, 2006; March 30, 2008; May 10 to 11, 2008}}, {{tt|Denmark|August 28 to December 31, 2006}}, and {{tt|the Netherlands|October 21 to 22, 2006}}|&lt;br /&gt;
datedis=2006 and 2008|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
====Suicune====&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Suicune|&lt;br /&gt;
nick=SUICUNE|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=245|&lt;br /&gt;
game=3f|&lt;br /&gt;
typea=Water|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
ot={{color|0070f8|10ANNIV}}&amp;lt;br&amp;gt;{{color|e82010|10ANNIV}}|&lt;br /&gt;
id=06227|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Flying|move1=Gust|&lt;br /&gt;
type2=Ice|move2=Aurora Beam|&lt;br /&gt;
type3=Ice|move3=Mist|&lt;br /&gt;
type4=Psychic|move4=Mirror Coat|&lt;br /&gt;
country={{tt|the United Kingdom|June 10, 2006; October 14 to November 19, 2006}}, {{tt|Norway|June 10, 2006; March 30, 2008; May 10 to 11, 2008}}, {{tt|Denmark|August 28 to December 31, 2006}}, and {{tt|the Netherlands|October 21 to 22, 2006}}|&lt;br /&gt;
datedis=2006 and 2008|&lt;br /&gt;
disdate=3|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
====Lugia====&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Lugia|&lt;br /&gt;
nick=LUGIA|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=249|&lt;br /&gt;
game=3f|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
ot={{color|0070f8|10ANNIV}}&amp;lt;br&amp;gt;{{color|e82010|10ANNIV}}|&lt;br /&gt;
id=06227|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Normal|move1=Recover|&lt;br /&gt;
type2=Water|move2=Hydro Pump|&lt;br /&gt;
type3=Water|move3=Rain Dance|&lt;br /&gt;
type4=Normal|move4=Swift|&lt;br /&gt;
country={{tt|the United Kingdom|June 10, 2006; October 14 to November 19, 2006}}, {{tt|Norway|June 10, 2006; March 30, 2008; May 10 to 11, 2008}}, {{tt|Denmark|August 28 to December 31, 2006}}, and {{tt|the Netherlands|October 21 to 22, 2006}}|&lt;br /&gt;
datedis=2006 and 2008|&lt;br /&gt;
disdate=3|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
====Ho-Oh====&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Ho-Oh|&lt;br /&gt;
nick=HO-OH|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=250|&lt;br /&gt;
game=3f|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
ot={{color|0070f8|10ANNIV}}&amp;lt;br&amp;gt;{{color|e82010|10ANNIV}}|&lt;br /&gt;
id=06227|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Normal|move1=Recover|&lt;br /&gt;
type2=Fire|move2=Fire Blast|&lt;br /&gt;
type3=Fire|move3=Sunny Day|&lt;br /&gt;
type4=Normal|move4=Swift|&lt;br /&gt;
country={{tt|the United Kingdom|June 10, 2006; October 14 to November 19, 2006}}, {{tt|Norway|June 10, 2006; March 30, 2008; May 10 to 11, 2008}}, {{tt|Denmark|August 28 to December 31, 2006}}, and {{tt|the Netherlands|October 21 to 22, 2006}}|&lt;br /&gt;
datedis=2006 and 2008|&lt;br /&gt;
disdate=3|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
====Latias====&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Latias|&lt;br /&gt;
nick=LATIAS|&lt;br /&gt;
level=70|&lt;br /&gt;
gender=f|&lt;br /&gt;
ndex=380|&lt;br /&gt;
game=3f|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
ot={{color|0070f8|10ANNIV}}&amp;lt;br&amp;gt;{{color|e82010|10ANNIV}}|&lt;br /&gt;
id=06227|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Psychic|move1=Mist Ball|&lt;br /&gt;
type2=Psychic|move2=Psychic|&lt;br /&gt;
type3=Normal|move3=Recover|&lt;br /&gt;
type4=Normal|move4=Charm|&lt;br /&gt;
country={{tt|the United Kingdom|June 10, 2006; October 14 to November 19, 2006}}, {{tt|Norway|June 10, 2006; March 30, 2008; May 10 to 11, 2008}}, {{tt|Denmark|August 28 to December 31, 2006}}, and {{tt|the Netherlands|October 21 to 22, 2006}}|&lt;br /&gt;
datedis=2006 and 2008|&lt;br /&gt;
disdate=3|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
====Latios====&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Latios|&lt;br /&gt;
nick=LATIOS|&lt;br /&gt;
gender=m|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=381|&lt;br /&gt;
game=3f|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
ot={{color|0070f8|10ANNIV}}&amp;lt;br&amp;gt;{{color|e82010|10ANNIV}}|&lt;br /&gt;
id=06227|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Psychic|move1=Luster Purge|&lt;br /&gt;
type2=Psychic|move2=Psychic|&lt;br /&gt;
type3=Normal|move3=Recover|&lt;br /&gt;
type4=Dragon|move4=Dragon Dance|&lt;br /&gt;
country={{tt|the United Kingdom|June 10, 2006; October 14 to November 19, 2006}}, {{tt|Norway|June 10, 2006; March 30, 2008; May 10 to 11, 2008}}, {{tt|Denmark|August 28 to December 31, 2006}}, and {{tt|the Netherlands|October 21 to 22, 2006}}|&lt;br /&gt;
datedis=2006 and 2008|&lt;br /&gt;
disdate=3|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
===Doel Deoxys===&lt;br /&gt;
[http://www.gamefaqs.com/ds/925601-pokemon-diamond-version/faqs/48598 This] Deoxys was distributed at the [http://nl.wikipedia.org/wiki/TV_Toys_Museum TV Toy Museum] in the {{wp|Netherlands}} during the [[Pokémon_Day_(the_Netherlands)#Pok.C3.A9mon_Fan_Days_2006|Pokémon Fan Days 2006]] from May 25 to 28, 2006 to celebrate the release of &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039; (&#039;&#039;Doel Deoxys&#039;&#039;). It was set to be distributed in [[List of Pokémon with form differences#Deoxys|Normal]] Forme, but the final Forme depended on the game it was obtained in.&lt;br /&gt;
&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Deoxys|&lt;br /&gt;
nick=DEOXYS|&lt;br /&gt;
level=70|&lt;br /&gt;
game=3r|&lt;br /&gt;
ndex=386|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
ot={{color|0070f8|DOEL}}&amp;lt;br&amp;gt;{{color|e82010|DOEL}}|&lt;br /&gt;
id=28606|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Psychic|move1=Cosmic Power|&lt;br /&gt;
type2=Normal|move2=Recover|&lt;br /&gt;
type3=Psychic|move3=Psycho Boost|&lt;br /&gt;
type4=Normal|move4=Hyper Beam|&lt;br /&gt;
country=the Netherlands|&lt;br /&gt;
datedis=May 25 to 28, 2006|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
===Space Center Deoxys===&lt;br /&gt;
[http://web.archive.org/web/20060425161051/http://www.spacecenter.org/SpringBreak06/Pokemon.html This] Deoxys was distributed at the {{wp|Space Center Houston}} from March 10 to 19, 2006 and then every Saturday and Sunday through May 14, 2006 to commemorate the [[Pokémon 10th Anniversary]]. This Deoxys was set to be distributed in [[List of Pokémon with form differences#Deoxys|Normal Forme]], but the final Forme depended on the game it was obtained in.&lt;br /&gt;
&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Deoxys|&lt;br /&gt;
nick=DEOXYS|&lt;br /&gt;
level=70|&lt;br /&gt;
game=3r|&lt;br /&gt;
ndex=386|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
ot={{color|0070f8|SPACE C}}&amp;lt;br&amp;gt;{{color|e82010|SPACE C}}|&lt;br /&gt;
id=00010|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Psychic|move1=Cosmic Power|&lt;br /&gt;
type2=Normal|move2=Recover|&lt;br /&gt;
type3=Psychic|move3=Psycho Boost|&lt;br /&gt;
type4=Normal|move4=Hyper Beam|&lt;br /&gt;
country=the United States|&lt;br /&gt;
datedis=March 10 to May 14, 2006|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
===Journey Across America===&lt;br /&gt;
{{main|List of Journey Across America event Pokémon distributions}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Rocks America 2005 Metang===&lt;br /&gt;
{{bulbanews|Pokémon Rocks America 2005 dates and locations revealed}}&lt;br /&gt;
This Metang was distributed during the [[Pokémon Rocks America]] tour by participating in the [[Pokémon XD: Gale of Darkness]] demo. Players who completed the demo [[Media:Pokémon Rocks America 2005 Metang card.jpg|received]] a card to exchange for Metang. This Metang knows the special move {{m|Refresh}}, one of the special moves in Pokémon XD that can be obtained through [[purification|purifying]] [[Shadow Pokémon]]. Each event was held from 10:00 am to 4:00 pm and the overall distribution period was from September 17 to October 22, 2005.&lt;br /&gt;
&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Metang|&lt;br /&gt;
nick=METANG|&lt;br /&gt;
level=30|&lt;br /&gt;
game=3f|&lt;br /&gt;
ndex=375|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Steel|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
otcolor=blue|&lt;br /&gt;
ot=ROCKS|&lt;br /&gt;
id=02005|&lt;br /&gt;
ability1=Clear Body|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Normal|move1=Take Down|&lt;br /&gt;
type2=Psychic|move2=Confusion|&lt;br /&gt;
type3=Steel|move3=Metal Claw|&lt;br /&gt;
type4=Normal|move4=Refresh|&lt;br /&gt;
ribbon=National|&lt;br /&gt;
country=the United States|&lt;br /&gt;
datedis=September 17 to October 22, 2005|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
firered=yes|&lt;br /&gt;
leafgreen=yes|&lt;br /&gt;
emerald=yes}}&lt;br /&gt;
&lt;br /&gt;
====Locations====&lt;br /&gt;
{| style=&amp;quot;float:left; background: #285078; {{roundy|0.5em}}; border: 3.5px solid #901820;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #285078; border: 3.5px solid #901820; color:#fff&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! State&lt;br /&gt;
! Location&lt;br /&gt;
! Date&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|California}}&lt;br /&gt;
| {{wp|San Jose Convention Center|San Jose McEnery Convention Center}}, {{wp|San Jose, California|San Jose}}&lt;br /&gt;
| September 17, 2005&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Arizona}}&lt;br /&gt;
| {{wp|Phoenix Convention Center}}, {{wp|Phoenix, Arizona|Phoenix}}&lt;br /&gt;
| October 1, 2005&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Texas}}&lt;br /&gt;
| {{wp|Dallas Market Center}}, {{wp|Dallas}}&lt;br /&gt;
| October 8, 2005&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Illinois}}&lt;br /&gt;
| {{wp|Navy Pier}}, {{wp|Chicago}}&lt;br /&gt;
| October 15, 2005&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Massachusetts}}&lt;br /&gt;
| {{wp|Bayside Expo Center}}, {{wp|Boston}}&lt;br /&gt;
| October 22, 2005&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Trade and Battle Day Pokémon===&lt;br /&gt;
{{main|List of Trade and Battle Day event Pokémon distributions}}&lt;br /&gt;
&lt;br /&gt;
===Berry Glitch Fix Zigzagoon===&lt;br /&gt;
[http://web.archive.org/web/20040804115233/http://www.pokemon.com/games/videogames/index.asp?articleID=502 This] Zigzagoon was distributed as a promotion to get people to fix a [[Berry glitch]] in {{game|Ruby and Sapphire|s}} that plagued many players. It was distributed at {{wp|EB Games}} and [[GameStop]] stores from March 1, 2004 to April 22, 2007. It can also be received from the [[Nintendo GameCube|GameCube]] Interactive Multi-Game Demo Disc Versions 14 &amp;amp; 16. Its name will always be in English. Which OT info it has is randomly decided. Due to a poorly seeded [[prng|psuedorandom number generator]], there are only 214 unique Zigzagoon (from seed 0x00 to 0xD5).&lt;br /&gt;
&lt;br /&gt;
{{G3event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
balllink=Poké Ball (item)|&lt;br /&gt;
pokemon=Zigzagoon|&lt;br /&gt;
nick=ZIGZAGOON|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
game=3r|&lt;br /&gt;
ndex=263 s|&lt;br /&gt;
dexno=263|&lt;br /&gt;
item1=Liechi Berry|&lt;br /&gt;
typea=Normal|&lt;br /&gt;
otcolor=red|&lt;br /&gt;
ot={{color|0070f8|SAPHIRE}}&amp;lt;br&amp;gt;{{color|e82010|RUBY}}||&lt;br /&gt;
id=30317|&lt;br /&gt;
ability1=Pickup|&lt;br /&gt;
nature=Random|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Growl|&lt;br /&gt;
type3=Normal|move3=Tail Whip|&lt;br /&gt;
country=the United States|&lt;br /&gt;
datedis=March 1, 2004 to April 22, 2007|&lt;br /&gt;
ruby=yes|&lt;br /&gt;
sapphire=yes|&lt;br /&gt;
shiny=yes}}&lt;br /&gt;
&lt;br /&gt;
===PCNY Event Pokémon===&lt;br /&gt;
{{main|List of PCNY event Pokémon distributions in Generation III}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Event Pokémon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Pokémon 10th Anniversary]]&lt;br /&gt;
[[Category:Event Pokémon]]&lt;br /&gt;
[[Category:English event distributions]]&lt;br /&gt;
[[Category:Generation III event distributions]]&lt;br /&gt;
&lt;br /&gt;
[[ja:第三世代の配布ポケモン一覧 (英語)]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Eruption_(move)&amp;diff=3316806</id>
		<title>Eruption (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Eruption_(move)&amp;diff=3316806"/>
		<updated>2021-01-27T23:50:06Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* In other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=284&lt;br /&gt;
|name=Eruption&lt;br /&gt;
|jname=ふんか&lt;br /&gt;
|jtrans=Eruption&lt;br /&gt;
|jtranslit=Funka&lt;br /&gt;
|gameimage=Eruption VIII.png&lt;br /&gt;
|gameimage2=Eruption VIII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Fire&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=150&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=III&lt;br /&gt;
|target=adjacentfoes&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=The appeal works better the later it is performed.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earn +2 if the Pokémon performs last in the turn.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=6&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=A very appealing move, but after using this move, the user is more easily startled.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Eruption&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ふんか&#039;&#039;&#039; &#039;&#039;Eruption&#039;&#039;) is a damage-dealing {{type|Fire}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Eruption does damage proportionately based on the user&#039;s HP. This move&#039;s base power reduces as the user&#039;s HP reduces and is calculated by the formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Eruption Water Spout formula.png]]&lt;br /&gt;
&lt;br /&gt;
However, its power cannot be less than 1. Consequently, its power varies between 1 and 150.&lt;br /&gt;
&lt;br /&gt;
In a [[Double Battle]], Eruption will hit both opponents. In a [[Triple Battle]], Eruption will only hit opposing adjacent Pokémon.&lt;br /&gt;
&lt;br /&gt;
Eruption will also destroy [[natural objects|round rocks]] found in the background of {{pkmn|battle}}s.&lt;br /&gt;
&lt;br /&gt;
Eruption can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if either the move {{m|Earthquake}} or {{m|Sunny Day}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Fire}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The higher the user&#039;s HP, the more damage caused.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The higher the user&#039;s HP, the more powerful this attack becomes.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user attacks in an explosive fury. The lower the user&#039;s HP, the less powerful this attack becomes.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks the opposing team with explosive fury. The lower the user&#039;s HP, the less powerful this attack becomes.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|The user attacks opposing Pokémon with explosive fury. The lower the user&#039;s HP, the lower the move&#039;s power.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Fire|3}}&lt;br /&gt;
{{Moveentry/6|155|Cyndaquil|type=Fire|1|Field|Field||49|58|58|64||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|156|Quilava|type=Fire|1|Field|Field||57|68|68|75||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|157|Typhlosion|type=Fire|1|Field|Field||57|74|1, 74|1, 82||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|244|Entei|type=Fire|1|Undiscovered|Undiscovered||85{{sup/4|PtHGSS}}|85|1, 85|1, 85|78|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|323|Camerupt|type=Fire|type2=Ground|1|Field|Field|45|57|67{{sup/5|BW}}&amp;lt;br&amp;gt;52{{sup/5|B2W2}}|1, 52|1, 52||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|324|Torkoal|type=Fire|1|Field|Field||||||64|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/6|383|Groudon|type=Ground|1|Undiscovered|Undiscovered|75|80{{sup/4|DPPt}}&amp;lt;br&amp;gt;50{{sup/4|HGSS}}|50|50{{sup/6|XY}}&amp;lt;br&amp;gt;90{{sup/6|ORAS}}|90|90|STAB=&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fire|6}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Fire|3}}&lt;br /&gt;
{{Moveentry/6|324|Torkoal|type=Fire|1|Field|Field|✔|✔|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fire|6}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Fire}}&lt;br /&gt;
{{Moveentry/1|485|Heatran|type=Fire|type2=Steel|1|Undiscovered|Undiscovered|[[Pokémon Ranger: Guardian Signs]] - &#039;&#039;[[Ranger Net#Investigate the Odd Eruption!|Investigate the Odd Eruption!]]&#039;&#039;|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fire|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Eruption is a move with 30 base power, 84% accuracy, and 10 PP. The user attacks enemy in the front, cutting corners, even if they are frozen (thawing them out in the process); the final damage is multiplied by ½ when at 75-51% HP, 51/256 (~0.2x) when at 50-26% and 25/256 (~0.1x) when at 25% or lower.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], the move&#039;s PP has been reduced to 6.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], the move&#039;s base power has been increased to 40.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{translation notice|Japanese}}&lt;br /&gt;
{{movedesc|Fire}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws and frees frozen Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws out frozen Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|てきポケモンに ダメージをあたえる じぶんの ＨＰが のこりすくないほど あたえるダメージが ちいさい こおっていたポケモンは こおりがとける|Inflicts damage on the target. The higher the user&#039;s HP, the greater the damage. It thaws out frozen Pokémon}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|The more HP you have, the more powerful this move gets.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;It damages nearby enemies. The more HP you have, the greater the damage caused.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
{{moveanime|type=fire|exp=yes|gen=The user attacks in an explosive fury.|image1=Heatran Eruption.png|image1p=Heatran|image2=Ash Quilava Eruption.png|image2p=Quilava|image3=Vicky Camerupt Eruption.png|image3p=Camerupt|image4=Primal Groudon Eruption.png|image4p=Primal Groudon}}&lt;br /&gt;
{{movep|type=fire|ms=323|pkmn=Camerupt|method=Lava and smoke or a geyser of fire spews from one or both of the volcanoes on Camerupt&#039;s back, also making flaming rocks fly in all directions.}}&lt;br /&gt;
{{movemid|type=fire|user=Winstrate family|user1=Vicky Winstrate&#039;s Camerupt|startcode=AG046|startname=Candid Camerupt!|notes=Debut}}&lt;br /&gt;
{{movemid|type=fire|user=Pokémon Coordinator|user1=A Coordinator&#039;s Camerupt|startcode=AG103|startname=A Cacturne for the Worse}}&lt;br /&gt;
{{movemid|type=fire|user=Pokémon Summer Academy|user1=A student&#039;s rental Camerupt|startcode=DP091|startname=One Team, Two Team, Red Team, Blue Team!}}&lt;br /&gt;
{{movep|type=fire|ms=485|pkmn=Heatran|method=Heatran releases a stream of smoke and lava from its mouth at the opponent. Sometimes, when it is about to fire the attack, a red orb appears in front of its mouth.}}&lt;br /&gt;
{{movemid|type=fire|user=Heatran (Pokémon)|user1=A wild Heatran|startcode=DP169|startname=Pokémon Ranger: Heatran Rescue!|notes=Game event-exclusive move}}&lt;br /&gt;
{{movep|type=fire|ms=156|pkmn=Quilava|method=Quilava charges and runs underneath the opponent. Then, it ignites the flames on its head and tail, and they grow larger. It then fires a geyser of red-orange fire from the flame on its head at the opponent, or Quilava lowers its head and fires a geyser of red-orange fire from the flame on its head at the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Ash&#039;s Quilava|startcode=DP182|startname=An Old Family Blend!}}&lt;br /&gt;
{{movemid|type=fire|user=Dawn&#039;s Quilava|startcode=DPS01|startname=DPS01}}&lt;br /&gt;
{{movep|type=fire|ms=383P|pkmn=Groudon|method=Primal Groudon launches multiple fiery rocks up into the air from its mouth that rain down on the opponent.}}&lt;br /&gt;
{{movebtm|type=fire|user=Weather trio (XY series)#Groudon|user1=Groudon (XY series)|startcode=XYS03|startname=Mega Evolution Special III}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Omega Ruby and Alpha Sapphire Animated Trailer===&lt;br /&gt;
{{moveanime|type=fire|exp=yes|gen=The user attacks in an explosive fury.|image1=Mega Camerupt Eruption ORAS Trailer.png|image1p=Mega Camerupt}}&lt;br /&gt;
{{movep|type=fire|ms=323M|pkmn=Camerupt|method=A geyser of fire spews from the volcano on Mega Camerupt&#039;s back, also making red-hot rocks fly in all directions.}}&lt;br /&gt;
{{movebtm|type=fire|user=Pokémon Trainer|user1=A Trainer&#039;s Camerupt|startcode=Pokémon Omega Ruby and Pokémon Alpha Sapphire Animated Trailer}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=fire|exp=yes|gen=The user attacks in an explosive fury.|image1=Maxie Camerupt Eruption Adventures.png|image1p=Camerupt}}&lt;br /&gt;
{{movep|type=fire|ms=323|pkmn=Camerupt|method=Camerupt releases two blasts of lava from the volcanoes on its back.}}&lt;br /&gt;
{{movebtm|type=fire|user=Maxie|user1=Maxie&#039;s Camerupt|startcode=PS230|startname=Walrein and Camerupt|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Battrio: Aim to be Battrio Master manga===&lt;br /&gt;
{{movemanga|type=fire|exp=yes|gen=The user releases fiery rocks at the opponent.|image1=Ryuu Groudon Eruption.png|image1p=Groudon}}&lt;br /&gt;
{{movep|type=fire|ms=383|pkmn=Groudon|method=Groudon stomps on the ground and multiple fiery rocks are released at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=fire|user=Ryū Tendō|user1=Ryū&#039;s Groudon|startcode=ABM14|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fire&lt;br /&gt;
|genIII=Eruption III&lt;br /&gt;
|genIV=Eruption IV&lt;br /&gt;
|genV=Eruption V&lt;br /&gt;
|genVI=Eruption VI&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fire&lt;br /&gt;
|genVII=Eruption VII&lt;br /&gt;
|genVII2=Eruption VII 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fire&lt;br /&gt;
|Colo=Eruption Colo&lt;br /&gt;
|XD=Eruption XD&lt;br /&gt;
|PBR=Eruption PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Fire&lt;br /&gt;
|PMDRB=Eruption PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fire color}}|bordercolor={{fire color light}}&lt;br /&gt;
|zh_yue=噴火 &#039;&#039;{{tt|Panfó|Eruption}}&#039;&#039;&lt;br /&gt;
|zh_cmn=噴火 / 喷火 &#039;&#039;{{tt|Pēnhuǒ|Eruption}}&#039;&#039;&lt;br /&gt;
|nl=Uitbarsting&lt;br /&gt;
|fi=Purkaus&lt;br /&gt;
|fr=Éruption&lt;br /&gt;
|de=Eruption&lt;br /&gt;
|el=Έκρηξη&lt;br /&gt;
|hi=विष्फोट &#039;&#039;Vishphot&#039;&#039;&lt;br /&gt;
|id=Erupsi&lt;br /&gt;
|it=Eruzione&lt;br /&gt;
|ko=분화 &#039;&#039;{{tt|Bunhwa|Eruption}}&#039;&#039;&lt;br /&gt;
|pt=Erupção&lt;br /&gt;
|pt_br=Erupção&lt;br /&gt;
|es_eu=Estallido&lt;br /&gt;
|es_la=Estallido ([[DP169]]-present)&amp;lt;br&amp;gt;Erupción ([[AG046]])&lt;br /&gt;
|sr=Erupcija&lt;br /&gt;
|pl=Erupcja&lt;br /&gt;
|vi=Phun Trào}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Eruption}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves that have variable power]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
&lt;br /&gt;
[[de:Eruption]]&lt;br /&gt;
[[es:Estallido]]&lt;br /&gt;
[[fr:Éruption]]&lt;br /&gt;
[[it:Eruzione]]&lt;br /&gt;
[[ja:ふんか]]&lt;br /&gt;
[[zh:喷火（招式）]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_other_event_distributions_in_Generation_IV&amp;diff=3313726</id>
		<title>List of other event distributions in Generation IV</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_other_event_distributions_in_Generation_IV&amp;diff=3313726"/>
		<updated>2021-01-20T20:34:50Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Spanish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing Event descriptions, Japanese Pokéwalker Spot events}}&lt;br /&gt;
This is a reverse-chronological list of &#039;&#039;&#039;other event distributions&#039;&#039;&#039; that were given away to [[Generation IV]] games.&lt;br /&gt;
&lt;br /&gt;
==List of event distributions==&lt;br /&gt;
===Pokéwalker Spot items===&lt;br /&gt;
====Japanese====&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
Ten evolution-inducing items were distributed at Pokéwalker Spots from January 7 to 31, 2011. These spots were present at Pokémon Story stores in {{wp|Myeong-dong|Meongdong}}, {{wp|Seoul}}, and {{wp|Centum City}}, {{wp|Busan}}, as well as at {{wp|Galleria Department Store|Galleria Concos Department Store}}. The event was also held during the weekends at the &#039;&#039;I am a Pokémon Card Player Too!&#039;&#039; (Korean: &#039;&#039;&#039;나도 포켓몬 카드 게임 플레이어!&#039;&#039;&#039; &#039;&#039;Nado Pokémon Card Game Player!&#039;&#039;) event. &lt;br /&gt;
&lt;br /&gt;
The items were distributed directly to the Pokéwalker via infrared. Items that could be obtained were [[Water Stone]], [[Leaf Stone]], [[Fire Stone]], [[Thunder Stone|Thunderstone]], [[Dawn Stone]], [[Dusk Stone]], [[Shiny Stone]], [[Reaper Cloth]], [[Upgrade|Up-Grade]], and [[Dubious Disc]]. One random item could be obtained each day.&lt;br /&gt;
&lt;br /&gt;
===Amity Meadow Pokéwalker Route===&lt;br /&gt;
{{bulbanews|item|Pokéwalker}}&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Amity Meadow distribution details revealed}}&lt;br /&gt;
[[Amity Meadow (Pokéwalker Route)|Amity Meadow]] was distributed at various train stations for the JR East Pokémon Stamp Rally 2010 in Japan from July 24 to August 8, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=239|ms2=240|ms3=238|lang=jap|&lt;br /&gt;
title={{tt|コースマップ　ふれあいのはら|Route Map: Amity Field}}|&lt;br /&gt;
msg={{tt|ポケウォーカーの　とくべつなコース&amp;lt;br&amp;gt;ふれあいのはらに　でかけよう！&amp;lt;br&amp;gt;くわしくは　オフィシャルサイトへ！&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かいてね。|Go for a Stroll on the Pokéwalker&#039;s special Route, Amity Field! Details are on the official site! Be sure to save after receiving it at the Poké Mart.}}}}&lt;br /&gt;
&lt;br /&gt;
===Rally Pokéwalker Route===&lt;br /&gt;
{{bulbanews|item|Pokéwalker}}&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Distributions related to HeartGold, SoulSilver to begin end of January}}&lt;br /&gt;
[[Rally (Pokéwalker Route)|Rally]] was distributed at Pokémon Center stores in Japan from January 29 to February 28, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=441|ms2=302|ms3=453|lang=jap|&lt;br /&gt;
title={{tt|コースマップ　イベント|Route Map: Event}}|&lt;br /&gt;
msg={{tt|ポケウォーカーの　とくべつなコース&amp;lt;br&amp;gt;イベントに　でかけよう！&amp;lt;br&amp;gt;くわしくは　オフィシャルサイトへ！&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かいてね。|Go for a Stroll on the Pokéwalker&#039;s special Route, Event!  Details are on the official site!  Be sure to save after receiving it at the Poké Mart.}}}}&lt;br /&gt;
&lt;br /&gt;
===Enigma Stone===&lt;br /&gt;
[[File:Bag Enigma Stone Sprite.png|frame|right]]&lt;br /&gt;
====English====&lt;br /&gt;
{{bulbanews|PAL, North American Enigma Stone distribution announced}}&lt;br /&gt;
The [[Enigma Stone]] was distributed to English players via Wi-Fi from July 31 to August 27, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=381|ms2=|ms3=380|&lt;br /&gt;
title=The Enigma Stone!|&lt;br /&gt;
msg=Visit www.pokemongoldsilver.com to&amp;lt;br&amp;gt;learn how to meet LATIAS or LATIOS in&amp;lt;br&amp;gt;Pewter City! Be sure to save the game&amp;lt;br&amp;gt;once you pick up the Enigma Stone at a&amp;lt;br&amp;gt;Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
The Enigma Stone was distributed via Wi-Fi from July 31 to August 27, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=381|ms2=|ms3=380|lang=fra|&lt;br /&gt;
title=Le Mystécristal!|&lt;br /&gt;
msg=Allez sur www.pokemongoldsilver.com&amp;lt;br&amp;gt;pour savoir comment rencontrer LATIOS&amp;lt;br&amp;gt;ou LATIAS à Argenta.&amp;lt;br&amp;gt;Sauvegardez une fois le Mystécristal&amp;lt;br&amp;gt;récupéré dans une Boutique Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
====German====&lt;br /&gt;
The Enigma Stone was distributed via Wi-Fi from July 31 to August 27, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=381|ms2=|ms3=380|lang=ger|&lt;br /&gt;
title=Ein Mytokristall nur für dich!|&lt;br /&gt;
msg=Besuche www.pokemongoldsilver.com&amp;lt;br&amp;gt;und erfahre, wie du in Marmoria City&amp;lt;br&amp;gt;an ein LATIOS oder LATIAS gelangst.&amp;lt;br&amp;gt;Hole den Kristall im PKMN-Supermarkt&amp;lt;br&amp;gt;ab und speichere dein Spiel.}}&lt;br /&gt;
&lt;br /&gt;
====Italian====&lt;br /&gt;
The Enigma Stone was distributed via Wi-Fi from July 31 to August 27, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=381|ms2=|ms3=380|lang=ita|&lt;br /&gt;
title=Misticristal in regalo!|&lt;br /&gt;
msg=Visita www.pokemongoldsilver.com e&amp;lt;br&amp;gt;scopri come catturare LATIOS o LATIAS&amp;lt;br&amp;gt;a Plumbeopoli! Ricorda di salvare&amp;lt;br&amp;gt;dopo avere ottenuto Misticristal&amp;lt;br&amp;gt;in un Pokémon-Market.}}&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
The Enigma Stone was distributed to Japanese players via Wi-Fi from November 27, 2009 to January 11, 2010.&lt;br /&gt;
{{wondercard|lang=jap|ms=3|ms1=381|ms2=|ms3=380|&lt;br /&gt;
title=なぞのすいしょう　プレゼント|&lt;br /&gt;
msg=ラティオス・ラティアスのつかまえかたは&amp;lt;br&amp;gt;ポケットモンスターオフィシャルサイトで&amp;lt;br&amp;gt;かくにん　してね！&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かこう！}}&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
The Enigma Stone was distributed locally at the 8th Pokémon Collecting Event (Korean: &#039;&#039;&#039;제8차 Pokémon 모으기 이벤트&#039;&#039;&#039; &#039;&#039;Je 8 cha Pokémon Mo-eugi Event&#039;&#039;) held at Sindorim TechnoMart in {{wp|Seoul}}, {{pmin|South Korea}}, from June 12 to June 13, 2010. It was distributed again locally at the POKéMON STORY store in {{wp|Shinsegae}} Department Store, {{wp|Myeong-dong}}, {{wp|Seoul}}, from July 26 to August 31, 2010. This second distribution was also available by Wi-Fi over the same period. &amp;lt;!--May also have been available at the I am a Pokémon Card Game Player Event (Korean:&#039;&#039;&#039;나도 포켓몬 카드 게임 플레이어 이벤트&#039;&#039;&#039;)--&amp;gt;&lt;br /&gt;
{{wondercard|lang=kor|ms=3|ms1=381|ms2=|ms3=380|&lt;br /&gt;
title=수수께끼의수정 선물|&lt;br /&gt;
msg=제8차 포켓몬 모으기 이벤트에 참각해&amp;lt;br&amp;gt;주셔서 갑사합니다! 라티오스와&amp;lt;br&amp;gt;라티아스를 만나러 각는 자세한 방법은&amp;lt;br&amp;gt;포켓몬 공식 사이트를 확인해 주세요!&amp;lt;br&amp;gt;http://pokemonkorea.co.kr}}&lt;br /&gt;
&lt;br /&gt;
====Spanish====&lt;br /&gt;
The Enigma Stone was distributed via Wi-Fi from July 31 to August 27, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=381|ms2=|ms3=380|lang=spa|&lt;br /&gt;
title=¡El Misticristal!|&lt;br /&gt;
msg=¡Visita www.pokemongoldsilver.com y&amp;lt;br&amp;gt;descubre cómo encontrar a LATIOS&amp;lt;br&amp;gt;o a LATIAS en Ciudad Plateada!&amp;lt;br&amp;gt;Recuerda guardar la partida al recoger&amp;lt;br&amp;gt;el Misticristal en la Tienda Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
===Sightseeing Pokéwalker Route===&lt;br /&gt;
{{bulbanews|item|Pokéwalker}}&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Information on upcoming HeartGold, SoulSilver events revealed}}&lt;br /&gt;
[[Sightseeing (Pokéwalker Route)|Sightseeing]] was distributed at Pokémon Center stores from November 14, 2009 to January 11, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=052|ms2=279|ms3=133|lang=jap|&lt;br /&gt;
title={{tt|コースマップ　おかいもの|Route Map: Shopping}}|&lt;br /&gt;
msg={{tt|ポケウォーカーの　とくべつなコース&amp;lt;br&amp;gt;おかいものに　でかけよう！&amp;lt;br&amp;gt;くわしくは　オフィシャルサイトへ！&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かいてね。|Go for a Stroll on the Pokéwalker&#039;s special Route, Shopping! Details are on the official site! Be sure to save after receiving it at the Poké Mart.}}}}&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
Sightseeing was distributed locally to players at Pokémon TCG Events from April 17 to May 30, 2010. It was also distributed at POKéMON STORY stores at {{wp|Shinsegae}} Department Store, Seoul, from April 23 to May 31, 2010. &lt;br /&gt;
{{wondercard|ms=3|ms1=052|ms2=279|ms3=133|lang=kor|&lt;br /&gt;
title={{tt|특별한 코스맵 산책|Special Course Map: Walking}}|&lt;br /&gt;
msg={{tt|포켓몬과 함께 산책하는 기분으로&amp;lt;br&amp;gt;포켓워커에 외출을 해봐요!&amp;lt;br&amp;gt;받은 뒤에는 리포트를 작성하세요.&amp;lt;br&amp;gt;자세한 방법은 포켓몬 공식 사이트를&amp;lt;br&amp;gt;확인해주세요.http://pokemonkorea.co.kr|Stroll together with your Pokémon as you walk with your PokéWalker! Please save your game after receiving. For more information, please check out the official Pokémon website! http://pokemonkorea.co.kr}}}}&lt;br /&gt;
&lt;br /&gt;
=====Locations=====&lt;br /&gt;
{| style=&amp;quot;background: #285078; {{roundy|0.5em}}; border: 3.5px solid #901820&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! Location of TCG Event&lt;br /&gt;
! Store&lt;br /&gt;
! Dates&lt;br /&gt;
! Time&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Seongsu-dong|Seongsu}}, {{wp|Seoul}}&lt;br /&gt;
| {{wp|e-mart}}&lt;br /&gt;
| April 17 to 18, 2010&lt;br /&gt;
| 1 pm to 6 pm&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Gyeonggi Province|Gyeonggi}}&lt;br /&gt;
| {{wp|Shinsegae}}&lt;br /&gt;
| April 24 to 25, 2010&lt;br /&gt;
| 11:30 am to 10 pm&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| ?&lt;br /&gt;
| ? &lt;br /&gt;
| May 8 to 9, 2010&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| ?&lt;br /&gt;
| ? &lt;br /&gt;
| May 15 to 16, 2010&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| ?&lt;br /&gt;
| ? &lt;br /&gt;
| May 22 to 23, 2010&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| ?&lt;br /&gt;
| ? &lt;br /&gt;
| May 29 to 30, 2010&lt;br /&gt;
| ?&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Yellow Forest Pokéwalker Route===&lt;br /&gt;
{{bulbanews|item|Pokéwalker}}&lt;br /&gt;
====English====&lt;br /&gt;
{{bulbanews|Yellow Forest distribution dates announced}}&lt;br /&gt;
{{bulbanews|Yellow Forest to be available from April 1-30}}&lt;br /&gt;
[[Yellow Forest (Pokéwalker Route)|Yellow Forest]] was distributed via Wi-Fi from April 1 to May 5, 2010.  It was also distributed at the 2010 San Diego Comic-Con from July 21 to 25, 2010.&lt;br /&gt;
{{wondercard|ms1=025|&lt;br /&gt;
title=The Yellow Forest!|&lt;br /&gt;
msg=Go on a Stroll in the Yellow Forest,&amp;lt;br&amp;gt;a special Pokéwalker Route where you&amp;lt;br&amp;gt;can meet lots of PIKACHU! Be sure to&amp;lt;br&amp;gt;save the game once you pick up the&amp;lt;br&amp;gt;Route Map at a Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
Yellow Forest was distributed via Wi-Fi from April 1 to May 5, 2010.&lt;br /&gt;
{{wondercard|ms1=025|lang=fra|&lt;br /&gt;
title=La Forêt Jaune!|&lt;br /&gt;
msg=Partez en balade dans la Forêt Jaune,&amp;lt;br&amp;gt;une route spéciale du Pokéwalker,&amp;lt;br&amp;gt;pour rencontrer plein de PIKACHU!&amp;lt;br&amp;gt;Récupérez la carte dans une Boutique&amp;lt;br&amp;gt;Pokémon et sauvegardez.}}&lt;br /&gt;
&lt;br /&gt;
====German====&lt;br /&gt;
Yellow Forest was distributed via Wi-Fi from April 1 to May 5, 2010.&lt;br /&gt;
{{wondercard|ms1=025|lang=ger|&lt;br /&gt;
title=Der Goldgelbe Wald!|&lt;br /&gt;
msg=Schlendere durch den Goldgelbe Wald,&amp;lt;br&amp;gt;eine spezielle Pokéwalker-Route, auf&amp;lt;br&amp;gt;der sich jede Menge PIKACHU tummeln.&amp;lt;br&amp;gt;Schalte die Route im PKMN-Supermarkt&amp;lt;br&amp;gt;frei und speichere dein Spiel.}}&lt;br /&gt;
&lt;br /&gt;
====Italian====&lt;br /&gt;
Yellow Forest was distributed via Wi-Fi from April 1 to May 5, 2010.&lt;br /&gt;
{{wondercard|ms1=025|lang=ita|&lt;br /&gt;
title=Il Bosco Giallo!|&lt;br /&gt;
msg=Fai una passeggiata nel Bosco Giallo,&amp;lt;br&amp;gt;lo speciale Percoso del Pokéwalker&amp;lt;br&amp;gt;popolato da PIKACHU! Ricordati di&amp;lt;br&amp;gt;salvare dopo avere ottenuto la mappa&amp;lt;br&amp;gt;del Percorso in un Pokémon-Market.}}&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Pokémon Sunday reveals first HeartGold, SoulSilver event}}&lt;br /&gt;
{{bulbanews|Two 2009 HGSS distributions to repeat}}&lt;br /&gt;
Yellow Forest was distributed via Wi-Fi from September 18, 2009 to November 10, 2009, and it was distributed again from February 16 to 28, 2010.&lt;br /&gt;
{{wondercard|ms1=025|lang=jap|&lt;br /&gt;
title={{tt|コースマップ　きいろのもり|Route Map: Yellow Forest}}|&lt;br /&gt;
msg={{tt|ポケウォーカーの　とくべつなコース&amp;lt;br&amp;gt;きいろのもりに　でかけよう！&amp;lt;br&amp;gt;くわしくは　オフィシャルサイトへ！&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かいてね。|Go for a Stroll on the Pokéwalker&#039;s special Route, Yellow Forest!  Details are on the official site!  Be sure to save after receiving it at the Poké Mart.}}}}&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
Yellow Forest was distributed at the POKéMON STORY store in {{wp|Shinsegae}} Department Store, {{wp|Myeong-dong}}, {{wp|Seoul}}, from February 4 to March 15, 2010. The event was held to celebrate the opening of the first POKéMON STORY store. It was also distributed via Wi-Fi from February 4 to March 31, 2010. &lt;br /&gt;
{{wondercard|ms1=025|lang=kor|&lt;br /&gt;
title={{tt|노란 숲 선물|Yellow Forest Gift}}|&lt;br /&gt;
msg={{tt|프렌들리숍에서 받으면 반드시 리포트를&amp;lt;br&amp;gt;작성하세요! 포켓워커로 많은 피카츄가&amp;lt;br&amp;gt;살고 있는 노란 숲에 가는 자세한 방법은&amp;lt;br&amp;gt;포켓몬 공식 사이트를 확인해 주세요!&amp;lt;br&amp;gt;http://pokemonkorea.co.kr|After receiving at a Poké Mart, be sure you save your game immediately! For directions to get to Yellow Forest where many Pikachu are living in the Pokéwalker, please visit the official Pokémon website! http://pokemonkorea.co.kr}}}}&lt;br /&gt;
&lt;br /&gt;
====Spanish====&lt;br /&gt;
Yellow Forest was distributed via Wi-Fi from April 1 to May 5, 2010.&lt;br /&gt;
{{wondercard|ms1=025|lang=spa|&lt;br /&gt;
title=¡El Bosque Amarillo!|&lt;br /&gt;
msg=¡Date un Paseo por el Bosque Amarillo,&amp;lt;br&amp;gt;una ruta especial del Pokéwalker donde&amp;lt;br&amp;gt;puedes encontrar montones de PIKACHU!&amp;lt;br&amp;gt;Recuerda guardar la partida al recoger&amp;lt;br&amp;gt;el Mapa de Rutas en la Tienda Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
===Winner&#039;s Path Pokéwalker Route===&lt;br /&gt;
{{bulbanews|item|Pokéwalker}}&lt;br /&gt;
====English====&lt;br /&gt;
{{bulbanews|Winner&#039;s Path Wi-Fi distribution event announced by HeartGold, SoulSilver sites}}&lt;br /&gt;
[[Winner&#039;s Path (Pokéwalker Route)|Winner&#039;s Path]] was distributed from via Wi-Fi from May 6 to June 25, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|&lt;br /&gt;
title=The Winner&#039;s Path!|&lt;br /&gt;
msg=Go on a Stroll in the Winner&#039;s Path,&amp;lt;br&amp;gt;a special Pokéwalker Route where you&amp;lt;br&amp;gt; can meet strong Pokémon for battle!&amp;lt;br&amp;gt;Be sure to save the game once you&amp;lt;br&amp;gt;pick up the Route Map at a Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
Winner&#039;s Path was distributed from via Wi-Fi from May 6 to June 25, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|lang=fra|&lt;br /&gt;
title=Le Chemin Victoire!|&lt;br /&gt;
msg=Baladez-vous sur le Chemin Victoire,&amp;lt;br&amp;gt;une route spéciale du Pokéwalker,&amp;lt;br&amp;gt;pour rencontrer de puissants Pokémon!&amp;lt;br&amp;gt;Récupérez la carte dans une Boutique&amp;lt;br&amp;gt;Pokémon et sauvegardez.}}&lt;br /&gt;
&lt;br /&gt;
====German====&lt;br /&gt;
Winner&#039;s Path was distributed from via Wi-Fi from May 6 to June 25, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|lang=ger|&lt;br /&gt;
title=Die Siegerstraβe!|&lt;br /&gt;
msg=Schlendere die Siegerstraβe entlang,&amp;lt;br&amp;gt;eine spezielle Pokéwalker-Route, die&amp;lt;br&amp;gt;viele kämpferishe Pokémon beheimatet.&amp;lt;br&amp;gt;Schalte die Route im PKMN-Supermarkt&amp;lt;br&amp;gt;frei und speichere dein Spiel.}}&lt;br /&gt;
&lt;br /&gt;
====Italian====&lt;br /&gt;
Winner&#039;s Path was distributed from via Wi-Fi from May 6 to June 25, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|lang=ita|&lt;br /&gt;
title=Via dei Campioni!|&lt;br /&gt;
msg=Passeggia sulla Via dei Campioni,&amp;lt;br&amp;gt;lo speciale Percorso del Pokéwalker&amp;lt;br&amp;gt; popolato da Pokémon forti! Ricorda di&amp;lt;br&amp;gt;salvare dopo avere ottenuto la mappa&amp;lt;br&amp;gt;del Percorso in un Pokémon-Market.}}&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Two 2009 HGSS distributions to repeat}}&lt;br /&gt;
{{bulbanews|Information on upcoming HeartGold, SoulSilver events revealed}}&lt;br /&gt;
Winner&#039;s Path was first distributed Battle Challenge events from October 17 to December 27, 2009.  It also distributed over Wi-Fi from January 13 to 27, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|lang=jap|&lt;br /&gt;
title={{tt|コースマップ　チャンプのみち|Route Map: Champ&#039;s Road}}|&lt;br /&gt;
msg={{tt|ポケウォーカーの　とくべつなコース&amp;lt;br&amp;gt;チャンプのみちに　でかけよう！&amp;lt;br&amp;gt;くわしくは　オフィシャルサイトへ！&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かいてね。|Go for a Stroll on the Pokéwalker&#039;s special Route, Champ&#039;s Road!  Details are on the official site!  Be sure to save after receiving it at the Poké Mart.}}}}&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
Winner&#039;s Path was distributed locally to Korean players at the POKéMON STORY store in {{wp|Shinsegae}} Department Store, {{wp|Myeong-dong}}, {{wp|Seoul}}, from June 1 to July 25, 2010. It was also distributed locally at the Pokémon Summer Festival 2010 (Korean:&#039;&#039;&#039;포켓몬 썸머 페스티벌 2010&#039;&#039;&#039; &#039;&#039;Pokémon Summer Festival 2010&#039;&#039;) held at {{wp|COEX Mall}}, {{wp|Seoul}}, from July 21 t0 25, 2010. It was also distributed via Wi-Fi from September 1 to October 31, 2010.{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|lang=kor|&lt;br /&gt;
title={{tt|특별한 코스맵 챔프의 길|Special Course Map: Champ&#039;s Road}}|&lt;br /&gt;
msg={{tt|포켓워커의 특별한 코스맵&amp;lt;br&amp;gt;챔프의 길로 외출 해봅시다!&amp;lt;br&amp;gt;프렌들리숍에서 받으면&amp;lt;br&amp;gt;리포트를 작성해주세요.&amp;lt;br&amp;gt;http://pokemonkorea.co.kr|Let&#039;s go out on the Pokéwalker&#039;s Special Course Map, Champ&#039;s Road! After receiving from a PokéMart, please save your game! http://pokemonkorea.co.kr}}}}&lt;br /&gt;
&lt;br /&gt;
====Spanish====&lt;br /&gt;
Winner&#039;s Path was distributed from via Wi-Fi from May 6 to June 25, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|lang=spa|&lt;br /&gt;
title=¡La Vía Campeón!|&lt;br /&gt;
msg=¡Date un Paseo por la Vía Campeón, una&amp;lt;br&amp;gt;ruta especial del Pokéwalker donde&amp;lt;br&amp;gt;puedes encontrar Pokémon muy fuertes!&amp;lt;br&amp;gt;Recuerda guarder la partida al recoger&amp;lt;br&amp;gt;el Mapa de Rutas en la Tienda Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
===Lucario Doll===&lt;br /&gt;
[[File:Doll Lucario IV.png|frame|right]]&lt;br /&gt;
The Lucario Doll was distributed to {{v2|Platinum}} players at Pokémon Center stores across Japan for the Waku Waku Lucario Fair from May 1 to 31, 2009.&lt;br /&gt;
{{wondercard|ms1=448|lang=jap|&lt;br /&gt;
title=ルカリオわくわくフェア　プレゼント|&lt;br /&gt;
msg=ルカリオわくわくフェアに　きてくれて&amp;lt;br&amp;gt;ありがとう。　このルカリオド－ルを&amp;lt;br&amp;gt;じぶんのひみつきちに　かざってみてね。&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;ひみつきちのパソコンで　かくにんしよう！}}&lt;br /&gt;
&lt;br /&gt;
===Oak&#039;s Letter===&lt;br /&gt;
{{bulbanews|item|Oak&#039;s Letter}}&lt;br /&gt;
[[File:Bag Oak&#039;s Letter Sprite.png|frame|right]]&lt;br /&gt;
====English====&lt;br /&gt;
{{bulbanews|Oak&#039;s Letter coming soon to players of North American Platinum}}&lt;br /&gt;
The [[Oak&#039;s Letter]] was distributed via Wi-Fi from September 28 to November 8, 2009.&lt;br /&gt;
{{wondercard|ms1=492|&lt;br /&gt;
title=Get Oak&#039;s Letter!|&lt;br /&gt;
msg=For more info on how to get Shaymin,&amp;lt;br&amp;gt;visit the official Pokémon website.&amp;lt;br&amp;gt;Be sure to save your game after you&amp;lt;br&amp;gt;pick up Oak&#039;s Letter at a&amp;lt;br&amp;gt;Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
The Oak&#039;s Letter was distributed via Wi-Fi from September 28 to November 8, 2009.&lt;br /&gt;
{{wondercard|ms1=492|lang=fra|&lt;br /&gt;
title=La Lettre Chen!|&lt;br /&gt;
msg=Rendez-vous sur le site Pokémon&amp;lt;br&amp;gt;officiel pour savoir comment obtenir&amp;lt;br&amp;gt;SHAYMIN. Allez tout d&#039;abord récupérer&amp;lt;br&amp;gt;la Lettre Chen dans une Boutique&amp;lt;br&amp;gt;Pokémon, puis pensez à sauvegarder.}}&lt;br /&gt;
&lt;br /&gt;
====German====&lt;br /&gt;
The Oak&#039;s Letter was distributed via Wi-Fi from September 28 to November 8, 2009.&lt;br /&gt;
{{wondercard|ms1=492|lang=ger|&lt;br /&gt;
title=Eichs Brief ist eingetroffen!|&lt;br /&gt;
msg=Auf www.pokemon-platin.de erfährst&amp;lt;br&amp;gt;du wie du dir SHAYMIN holen kannst.&amp;lt;br&amp;gt;Vergiss nicht, deinen Spielstand zu&amp;lt;br&amp;gt;sichern, nachdem du Eichs Brief im Pokémon-Supermarkt abgeholt hast.}}&lt;br /&gt;
&lt;br /&gt;
====Italian====&lt;br /&gt;
The Oak&#039;s Letter was distributed via Wi-Fi from September 28 to November 8, 2009.&lt;br /&gt;
{{wondercard|ms1=492|lang=ita|&lt;br /&gt;
title=Ecco la Lettera Oak!|&lt;br /&gt;
msg=Visita [http://www.pokemon-platino.it www.pokemon-platino.it] per&amp;lt;br&amp;gt;ulteriori informazioni su come&amp;lt;br&amp;gt;ottenere SHAYMIN. Ricorda di salvare&amp;lt;br&amp;gt;il gioco dopo aver ritirato la Lettera&amp;lt;br&amp;gt;Oak in un Pokémon-Market.}}&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Leaked CoroCoro photos reveal information on new giveaways}}&lt;br /&gt;
{{bulbanews|Oak&#039;s Letter to be available for download through Wi-Fi}}&lt;br /&gt;
The Oak&#039;s Letter was distributed to Japanese players via Wi-Fi from April 18 to May 11, 2009.&lt;br /&gt;
{{wondercard|lang=jap|ms1=492|&lt;br /&gt;
title=オーキドのてがみ　プレゼント|&lt;br /&gt;
msg=フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かこう！&amp;lt;br&amp;gt;シェイミにであう　ほうほうは&amp;lt;br&amp;gt;ポケットモンスターオフィシャルサイトで&amp;lt;br&amp;gt;かくにん　してね！}}&lt;br /&gt;
&lt;br /&gt;
====Spanish====&lt;br /&gt;
The Oak&#039;s Letter was distributed via Wi-Fi from September 28 to November 8, 2009.&lt;br /&gt;
{{wondercard|ms1=492|lang=spa|&lt;br /&gt;
title=¡La Carta del Profesor Oak|&lt;br /&gt;
msg=Para saber cómo obtener a SHAYMIN,&amp;lt;br&amp;gt;visita la página oficial de Pokémon.&amp;lt;br&amp;gt;Asegúrate de guardar la partida cuando&amp;lt;br&amp;gt;consigas la Carta del Profesor Oak&amp;lt;br&amp;gt;en la Tienda Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
===Member Card===&lt;br /&gt;
{{bulbanews|item|Member Card}}&lt;br /&gt;
[[File:Bag Member Card Sprite.png|frame|right]]&lt;br /&gt;
====English====&lt;br /&gt;
{{bulbanews|Member Card to be available to North American and PAL Platinum players}}&lt;br /&gt;
The [[Member Card]] was distributed via Wi-Fi from August 3 to November 13, 2009.&lt;br /&gt;
{{wondercard|ms1=491|&lt;br /&gt;
title=The Member Card!|&lt;br /&gt;
msg=For more info on how to get DARKRAI,&amp;lt;br&amp;gt;visit the official Pokémon website.&amp;lt;br&amp;gt;Be sure to save your game after you&amp;lt;br&amp;gt;pick up the Member Card at a&amp;lt;br&amp;gt;Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
The Member Card was distributed via Wi-Fi from August 3 to November 13, 2009.&lt;br /&gt;
{{wondercard|ms1=491|lang=fra|&lt;br /&gt;
title=La Carte Membre!|&lt;br /&gt;
msg=Rendez-vous sur le site Pokémon&amp;lt;br&amp;gt;officiel pour savoir comment obtenir &amp;lt;br&amp;gt;DARKRAI. Allez tout d&#039;abord récupérer&amp;lt;br&amp;gt;la Carte Membre dans une Boutique&amp;lt;br&amp;gt;Pokémon, puis pensez à sauvegarder.}}&lt;br /&gt;
&lt;br /&gt;
====German====&lt;br /&gt;
The Member Card was distributed via Wi-Fi from August 3 to November 13, 2009.&lt;br /&gt;
{{wondercard|ms1=491|lang=ger|&lt;br /&gt;
title=Eine Mitgliedskarte für dich!|&lt;br /&gt;
msg=Die offizielle Pokémon-Webseite verrät&amp;lt;br&amp;gt;dir, wie du dir DARKRAI holen kannst.&amp;lt;br&amp;gt;Vergiss nicht, deinen Spielstand zu&amp;lt;br&amp;gt;sichern, wenn du die Mitgl.Karte im &amp;lt;br&amp;gt;Pokémon-Supermarkt abgeholt hast.}}&lt;br /&gt;
&lt;br /&gt;
====Italian====&lt;br /&gt;
The Member Card was distributed via Wi-Fi from August 3 to November 13, 2009.&lt;br /&gt;
{{wondercard|ms1=491|lang=ita|&lt;br /&gt;
title=Ecco la Scheda Soci!|&lt;br /&gt;
msg=Visita il sito ufficiale Pokémon per&amp;lt;br&amp;gt;ulteriori informazioni su come&amp;lt;br&amp;gt;ottenere DARKRAI. Ricorda di salvare&amp;lt;br&amp;gt;il gioco dopo aver ritirato la Scheda&amp;lt;br&amp;gt;Soci in un Pokémon-Market.}}&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Member Card to be distributed via Wi-Fi}}&lt;br /&gt;
The Member Card was distributed to Japanese players via Wi-Fi from December 1, 2008 to January 15, 2009.&lt;br /&gt;
{{wondercard|ms1=491|lang=jap|&lt;br /&gt;
title=メンバ－ズカ－ド　プレゼント |&lt;br /&gt;
msg=フレンドリィショップで　うけとったら&amp;lt;br&amp;gt; かならず　レポ－トを　かこう！&amp;lt;br&amp;gt; ダ－クライにであう　ほうほうは ポケットモンスタ－&amp;lt;br&amp;gt;オフィシャルサイトで かくにん　してね！}}&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
{{bulbanews|South Korea to have distributions in July}}&lt;br /&gt;
The Member Card was distributed locally to Korean players across 10 {{wp|e-mart}} stores from November 21 to December 27, 2009.&lt;br /&gt;
{{wondercard|ms1=491|lang=kor|&lt;br /&gt;
title={{tt|멤버스카드 선물|Member&#039;s Card Gift}}|&lt;br /&gt;
msg={{tt|프렌들리숍에서 받으면 반드시 리포트를&amp;lt;br&amp;gt;작성하세요! 환상의 포켓몬&amp;lt;br&amp;gt;다크라이를 만나러 가는 자세한 방법은&amp;lt;br&amp;gt;포켓몬 공식 사이트를 확인해 주세요!&amp;lt;br&amp;gt;http://pokemonkorea.co.kr|After receiving at a Poké Mart, be sure you save your game immediately! For precise details on how to meet the Mythical Pokémon Darkrai, please visit the official Pokémon website! http://pokemonkorea.co.kr}}}}&lt;br /&gt;
&lt;br /&gt;
=====Locations=====&lt;br /&gt;
{| style=&amp;quot;background: #285078; {{roundy|0.5em}}; border: 3.5px solid #901820&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! City&lt;br /&gt;
! Location&lt;br /&gt;
! Time&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Seoul}}&lt;br /&gt;
| {{wp|Seongsu-dong|Seongsu}}, Wolgye&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Incheon}}&lt;br /&gt;
| {{wp|Yeonsu District|Yeonsu}}&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Gyeonggi Province|Gyeonggi}}&lt;br /&gt;
| {{wp|Jukjeon-dong, Yongin|Jukjeon}}&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Gangwon Province (South Korea)|Gangwon}}&lt;br /&gt;
| {{wp|Wonju}} &lt;br /&gt;
| 10:00 to 23:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|South Jeolla Province|Jeollanam}}&lt;br /&gt;
| {{wp|Mokpo}}&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|North Jeolla Province|Jeollabuk}}&lt;br /&gt;
| {{wp|Jeonju}}&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|South Gyeongsang Province|Gyeongsangnam}}&lt;br /&gt;
| {{wp|Changwon}}&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Daegu}}&lt;br /&gt;
| Manchon&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Daejeon}}&lt;br /&gt;
| Dunsan&lt;br /&gt;
| 24 hours&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Spanish====&lt;br /&gt;
The Member Card was distributed via Wi-Fi from August 3 to November 13, 2009.&lt;br /&gt;
{{wondercard|ms1=491|lang=spa|&lt;br /&gt;
title=¡El Carné Socio!|&lt;br /&gt;
msg=Para saber cómo conseguir a DARKRAI,&amp;lt;br&amp;gt;visita la página oficial de Pokémon.&amp;lt;br&amp;gt;Asegúrate de guardar la partida cuando&amp;lt;br&amp;gt;recojas el Carné Socio en la&amp;lt;br&amp;gt;Tienda Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
===Secret Key===&lt;br /&gt;
{{bulbanews|item|Secret Key}}&lt;br /&gt;
[[File:Bag Secret Key IV Sprite.png|thumb]]&lt;br /&gt;
====English====&lt;br /&gt;
The {{si|Secret Key}} was distributed via Wi-Fi twice for English games for both European and American players.&lt;br /&gt;
=====First distribution=====&lt;br /&gt;
{{bulbanews|Obtain Secret Key at Toys &#039;R&#039; Us in Canada this month}}&lt;br /&gt;
{{bulbanews|Secret Key to be available in North America}}&lt;br /&gt;
The Secret Key was distributed via Wi-Fi from April 20 May 12, 2009.  It was also distributed at Toys &amp;quot;R&amp;quot; Us stores in the US, Canada, and Puerto Rico from April 19 to 26, 2009.&lt;br /&gt;
{{wondercard|ms1=479|&lt;br /&gt;
title=Unlock the Secret!|&lt;br /&gt;
msg=For more info on how to use the Secret&amp;lt;br&amp;gt;Key, visit [http://www.pokemonplatinum.com www.PokemonPlatinum.com].&amp;lt;br&amp;gt;Be sure to save your game after you&amp;lt;br&amp;gt;pick up the Secret Key at a Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
=====Second distribution=====&lt;br /&gt;
{{bulbanews|Secret Key available in Australia until July}}&lt;br /&gt;
{{bulbanews|Secret Key to be available again in June}}&lt;br /&gt;
The Secret Key was distributed via Wi-Fi from June 8 to July 19, 2009. It was also [http://gamesites.nintendo.com.au/secretkey/event.html distributed] in Australia at Toys &amp;quot;R&amp;quot; Us and Target stores from June 25 to July 5, 2009. It was also available at the Nintendo Experience held at EB Games, {{wp|Swanston Street, Melbourne}}, and at the Nintendo Connection Tour 2009 in Australia and New Zealand.&lt;br /&gt;
{{wondercard|ms1=479|&lt;br /&gt;
title=The Secret Key!|&lt;br /&gt;
msg=Discover the secrets of ROTOM!&amp;lt;br&amp;gt;Eterna City may unlock the mystery!&amp;lt;br&amp;gt;Be sure to save your game after you&amp;lt;br&amp;gt;pick up the Secret Key at a Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
======Locations======&lt;br /&gt;
{| style=&amp;quot;background: #285078; {{roundy|0.5em}}; border: 3.5px solid #901820&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! State&lt;br /&gt;
! Locations&lt;br /&gt;
! Dates&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Queensland}}&lt;br /&gt;
| {{wp|Westfield Carindale|Carindale}}&lt;br /&gt;
| June 27 to 28, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Queensland}}&lt;br /&gt;
| {{wp|Pacific Fair Shopping Centre|Pacific Fair}}&lt;br /&gt;
| July 4 to 5, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Victoria (Australia)|Victoria}}&lt;br /&gt;
| {{wp|Westfield Southland|Southland}} &lt;br /&gt;
| July 9 to 10, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Victoria (Australia)|Victoria}}&lt;br /&gt;
| {{wp|Westfield Fountain Gate|Fountain Gate}}&lt;br /&gt;
| July 11 to 12, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|New South Wales}}&lt;br /&gt;
| {{wp|Westfield Chatswood|Chatswood}}&lt;br /&gt;
| July 18 to 19, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|New South Wales}}&lt;br /&gt;
| {{wp|Westfield Parramatta|Parramatta}}&lt;br /&gt;
| July 25 to 26, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Western Australia}}&lt;br /&gt;
| {{wp|Westfield Carousel|Carousel}}&lt;br /&gt;
| July 4 to 6, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|South Australia}}&lt;br /&gt;
| {{wp|Westfield Marion|Marion}} &lt;br /&gt;
| July 18 to 19, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Auckland}}, {{wp|New Zealand}}&lt;br /&gt;
| {{wp|Sylvia Park}} &lt;br /&gt;
| August 8 to 9, 2009&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
The Secret Key was distributed via Wi-Fi from June 8 to July 19, 2009.&lt;br /&gt;
{{wondercard|ms1=479|lang=fra|&lt;br /&gt;
title=La Clé Secrète! |&lt;br /&gt;
msg=Percez les secrets de MOTISMA! Et si&amp;lt;br&amp;gt;la solution se trouvait è Vestigion? &amp;lt;br&amp;gt;Allez tout d&#039;abord récupérer la Clé&amp;lt;br&amp;gt;Secrète dans une Boutique Pokémon, &amp;lt;br&amp;gt;puis n&#039;oubliez pas de sauvegarder.}}&lt;br /&gt;
&lt;br /&gt;
====German====&lt;br /&gt;
The Secret Key was distributed via Wi-Fi from June 8 to July 19, 2009.&lt;br /&gt;
{{wondercard|ms1=479|lang=ger|&lt;br /&gt;
title=Der ?-Öffner wartet auf dich!|&lt;br /&gt;
msg=Entdecke ROTOMs Geheimnis!&amp;lt;br&amp;gt;In Ewigenau knackst du das Rätsel!&amp;lt;br&amp;gt;Vergiss nicht, deinen Spielstand zu&amp;lt;br&amp;gt;sichern, nachdem du den ?-Öffner im&amp;lt;br&amp;gt;Pokémon-Supermarkt abgeholt hast.}}&lt;br /&gt;
&lt;br /&gt;
====Italian====&lt;br /&gt;
The Secret Key was distributed via Wi-Fi from June 8 to July 19, 2009.&lt;br /&gt;
{{wondercard|ms1=479|lang=ita|&lt;br /&gt;
title=Ecco la Chiave Segreta!|&lt;br /&gt;
msg=Scopri i segreti di ROTOM! Evopoli&amp;lt;br&amp;gt;potrebbe svelare l&#039;arcano! Ricorda di&amp;lt;br&amp;gt;salvare il gioco dopo aver ritirato la&amp;lt;br&amp;gt;Chiave Segreta in un Pokémon-Market.}}&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Ranger missions, Secret Key to be available again}}&lt;br /&gt;
{{bulbanews|Secret Key available to Platinum players}}&lt;br /&gt;
The Secret Key was distributed to Japanese players via Wi-Fi from September 28 to November 14, 2008.  It was distributed via Wi-Fi again from January 16 to March 2, 2009.&lt;br /&gt;
{{wondercard|ms1=479|lang=jap|&lt;br /&gt;
title=ひみつのカギ　プレゼント |&lt;br /&gt;
msg=このカギをつかうばしょなど　&amp;lt;br&amp;gt;くわしくは ポケットモンスタ－オフィシャ&amp;lt;br&amp;gt;ルサイトで かくにんできるよ！ &amp;lt;br&amp;gt;http://www.pokemon.co.jp/}}&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
{{bulbanews|2009 Pokémon Thrilling Adventure to have distributions}}&lt;br /&gt;
{{bulbanews|South Korea to have distributions in July}}&lt;br /&gt;
The Secret Key was [http://web.archive.org/web/20100822173600/http://pokemonkorea.co.kr/html/event/event_view_ptev_182.asp distributed] locally to Korean players to commemorate the release of {{game|Platinum}} at the {{wp|Shinsegae|Shinsegae Department Store}} in {{wp|Seoul}}, {{pmin|South Korea}} from July 4 to 5, 2009. The Secret Key was distributed again to players who attended the 2009 Pokémon Thrilling Adventure (Korean: &#039;&#039;&#039;2009 포켓몬 두근두근 어드벤처&#039;&#039;&#039; &#039;&#039;2009 Pokémon Dugundugun Adventure&#039;&#039;) held at the Seoul Character &amp;amp; Licensing Fair 2009 in {{wp|COEX Mall}}, {{wp|Seoul}}, from July 24 to 26, 2009. &lt;br /&gt;
{{wondercard|ms1=479|lang=kor|&lt;br /&gt;
title=비밀의열쇠 선물|&lt;br /&gt;
msg=이 열쇠를 사용할 곳 등 자세한&amp;lt;br&amp;gt;내용은 포켓몬 공식 사이트에서&amp;lt;br&amp;gt;확인할 수 있습니다!&amp;lt;br&amp;gt;http://pokemonkorea.co.kr}}&lt;br /&gt;
&lt;br /&gt;
====Spanish====&lt;br /&gt;
The Secret Key was distributed via Wi-Fi from June 8 to July 19, 2009.&lt;br /&gt;
{{wondercard|ms1=479|lang=spa|&lt;br /&gt;
title=¡La Llave Secreta!|&lt;br /&gt;
msg=¡Descubre los secretos de ROTOM!&amp;lt;br&amp;gt; ¡La clave para desentrañar el misterio &amp;lt;br&amp;gt;puede ser Ciudad Vetusta! Asegúrate de guardar la partida cuando recojas&amp;lt;br&amp;gt;la Llave Secreta en la Tienda Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
===Matchup Checker===&lt;br /&gt;
[[File:Matchup Checker App.png|thumb|150px|Matchup Checker]]&lt;br /&gt;
This [[Pokétch]] app was distributed to celebrate the release of {{2v2|Diamond|Pearl}} in the US.  It was available at Pokémon Center stores across Japan from April 28 to May 13, 2007.&lt;br /&gt;
{{wondercard|ms=3|ms1=370|ms2=370|ms3=370|lang=jap|&lt;br /&gt;
title=ひみつのついかアプリプレゼント|&lt;br /&gt;
msg=ポケモン　ダイヤモンド・パ－ル&amp;lt;br&amp;gt;アメリカばん　はつばいきねん！！&amp;lt;br&amp;gt;あいしょうのよい　ポケモンを　さがして&amp;lt;br&amp;gt;みよう！}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Event Pokémon}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Japanese event distributions]]&lt;br /&gt;
[[Category:English event distributions]]&lt;br /&gt;
[[Category:German event distributions]]&lt;br /&gt;
[[Category:Spanish event distributions]]&lt;br /&gt;
[[Category:French event distributions]]&lt;br /&gt;
[[Category:Italian event distributions]]&lt;br /&gt;
[[Category:Korean event distributions]]&lt;br /&gt;
[[Category:Other event distributions]]&lt;br /&gt;
[[Category:Generation IV event distributions]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_other_event_distributions_in_Generation_IV&amp;diff=3313725</id>
		<title>List of other event distributions in Generation IV</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_other_event_distributions_in_Generation_IV&amp;diff=3313725"/>
		<updated>2021-01-20T20:33:29Z</updated>

		<summary type="html">&lt;p&gt;Rufinian: /* Spanish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing Event descriptions, Japanese Pokéwalker Spot events}}&lt;br /&gt;
This is a reverse-chronological list of &#039;&#039;&#039;other event distributions&#039;&#039;&#039; that were given away to [[Generation IV]] games.&lt;br /&gt;
&lt;br /&gt;
==List of event distributions==&lt;br /&gt;
===Pokéwalker Spot items===&lt;br /&gt;
====Japanese====&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
Ten evolution-inducing items were distributed at Pokéwalker Spots from January 7 to 31, 2011. These spots were present at Pokémon Story stores in {{wp|Myeong-dong|Meongdong}}, {{wp|Seoul}}, and {{wp|Centum City}}, {{wp|Busan}}, as well as at {{wp|Galleria Department Store|Galleria Concos Department Store}}. The event was also held during the weekends at the &#039;&#039;I am a Pokémon Card Player Too!&#039;&#039; (Korean: &#039;&#039;&#039;나도 포켓몬 카드 게임 플레이어!&#039;&#039;&#039; &#039;&#039;Nado Pokémon Card Game Player!&#039;&#039;) event. &lt;br /&gt;
&lt;br /&gt;
The items were distributed directly to the Pokéwalker via infrared. Items that could be obtained were [[Water Stone]], [[Leaf Stone]], [[Fire Stone]], [[Thunder Stone|Thunderstone]], [[Dawn Stone]], [[Dusk Stone]], [[Shiny Stone]], [[Reaper Cloth]], [[Upgrade|Up-Grade]], and [[Dubious Disc]]. One random item could be obtained each day.&lt;br /&gt;
&lt;br /&gt;
===Amity Meadow Pokéwalker Route===&lt;br /&gt;
{{bulbanews|item|Pokéwalker}}&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Amity Meadow distribution details revealed}}&lt;br /&gt;
[[Amity Meadow (Pokéwalker Route)|Amity Meadow]] was distributed at various train stations for the JR East Pokémon Stamp Rally 2010 in Japan from July 24 to August 8, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=239|ms2=240|ms3=238|lang=jap|&lt;br /&gt;
title={{tt|コースマップ　ふれあいのはら|Route Map: Amity Field}}|&lt;br /&gt;
msg={{tt|ポケウォーカーの　とくべつなコース&amp;lt;br&amp;gt;ふれあいのはらに　でかけよう！&amp;lt;br&amp;gt;くわしくは　オフィシャルサイトへ！&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かいてね。|Go for a Stroll on the Pokéwalker&#039;s special Route, Amity Field! Details are on the official site! Be sure to save after receiving it at the Poké Mart.}}}}&lt;br /&gt;
&lt;br /&gt;
===Rally Pokéwalker Route===&lt;br /&gt;
{{bulbanews|item|Pokéwalker}}&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Distributions related to HeartGold, SoulSilver to begin end of January}}&lt;br /&gt;
[[Rally (Pokéwalker Route)|Rally]] was distributed at Pokémon Center stores in Japan from January 29 to February 28, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=441|ms2=302|ms3=453|lang=jap|&lt;br /&gt;
title={{tt|コースマップ　イベント|Route Map: Event}}|&lt;br /&gt;
msg={{tt|ポケウォーカーの　とくべつなコース&amp;lt;br&amp;gt;イベントに　でかけよう！&amp;lt;br&amp;gt;くわしくは　オフィシャルサイトへ！&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かいてね。|Go for a Stroll on the Pokéwalker&#039;s special Route, Event!  Details are on the official site!  Be sure to save after receiving it at the Poké Mart.}}}}&lt;br /&gt;
&lt;br /&gt;
===Enigma Stone===&lt;br /&gt;
[[File:Bag Enigma Stone Sprite.png|frame|right]]&lt;br /&gt;
====English====&lt;br /&gt;
{{bulbanews|PAL, North American Enigma Stone distribution announced}}&lt;br /&gt;
The [[Enigma Stone]] was distributed to English players via Wi-Fi from July 31 to August 27, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=381|ms2=|ms3=380|&lt;br /&gt;
title=The Enigma Stone!|&lt;br /&gt;
msg=Visit www.pokemongoldsilver.com to&amp;lt;br&amp;gt;learn how to meet LATIAS or LATIOS in&amp;lt;br&amp;gt;Pewter City! Be sure to save the game&amp;lt;br&amp;gt;once you pick up the Enigma Stone at a&amp;lt;br&amp;gt;Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
The Enigma Stone was distributed via Wi-Fi from July 31 to August 27, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=381|ms2=|ms3=380|lang=fra|&lt;br /&gt;
title=Le Mystécristal!|&lt;br /&gt;
msg=Allez sur www.pokemongoldsilver.com&amp;lt;br&amp;gt;pour savoir comment rencontrer LATIOS&amp;lt;br&amp;gt;ou LATIAS à Argenta.&amp;lt;br&amp;gt;Sauvegardez une fois le Mystécristal&amp;lt;br&amp;gt;récupéré dans une Boutique Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
====German====&lt;br /&gt;
The Enigma Stone was distributed via Wi-Fi from July 31 to August 27, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=381|ms2=|ms3=380|lang=ger|&lt;br /&gt;
title=Ein Mytokristall nur für dich!|&lt;br /&gt;
msg=Besuche www.pokemongoldsilver.com&amp;lt;br&amp;gt;und erfahre, wie du in Marmoria City&amp;lt;br&amp;gt;an ein LATIOS oder LATIAS gelangst.&amp;lt;br&amp;gt;Hole den Kristall im PKMN-Supermarkt&amp;lt;br&amp;gt;ab und speichere dein Spiel.}}&lt;br /&gt;
&lt;br /&gt;
====Italian====&lt;br /&gt;
The Enigma Stone was distributed via Wi-Fi from July 31 to August 27, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=381|ms2=|ms3=380|lang=ita|&lt;br /&gt;
title=Misticristal in regalo!|&lt;br /&gt;
msg=Visita www.pokemongoldsilver.com e&amp;lt;br&amp;gt;scopri come catturare LATIOS o LATIAS&amp;lt;br&amp;gt;a Plumbeopoli! Ricorda di salvare&amp;lt;br&amp;gt;dopo avere ottenuto Misticristal&amp;lt;br&amp;gt;in un Pokémon-Market.}}&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
The Enigma Stone was distributed to Japanese players via Wi-Fi from November 27, 2009 to January 11, 2010.&lt;br /&gt;
{{wondercard|lang=jap|ms=3|ms1=381|ms2=|ms3=380|&lt;br /&gt;
title=なぞのすいしょう　プレゼント|&lt;br /&gt;
msg=ラティオス・ラティアスのつかまえかたは&amp;lt;br&amp;gt;ポケットモンスターオフィシャルサイトで&amp;lt;br&amp;gt;かくにん　してね！&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かこう！}}&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
The Enigma Stone was distributed locally at the 8th Pokémon Collecting Event (Korean: &#039;&#039;&#039;제8차 Pokémon 모으기 이벤트&#039;&#039;&#039; &#039;&#039;Je 8 cha Pokémon Mo-eugi Event&#039;&#039;) held at Sindorim TechnoMart in {{wp|Seoul}}, {{pmin|South Korea}}, from June 12 to June 13, 2010. It was distributed again locally at the POKéMON STORY store in {{wp|Shinsegae}} Department Store, {{wp|Myeong-dong}}, {{wp|Seoul}}, from July 26 to August 31, 2010. This second distribution was also available by Wi-Fi over the same period. &amp;lt;!--May also have been available at the I am a Pokémon Card Game Player Event (Korean:&#039;&#039;&#039;나도 포켓몬 카드 게임 플레이어 이벤트&#039;&#039;&#039;)--&amp;gt;&lt;br /&gt;
{{wondercard|lang=kor|ms=3|ms1=381|ms2=|ms3=380|&lt;br /&gt;
title=수수께끼의수정 선물|&lt;br /&gt;
msg=제8차 포켓몬 모으기 이벤트에 참각해&amp;lt;br&amp;gt;주셔서 갑사합니다! 라티오스와&amp;lt;br&amp;gt;라티아스를 만나러 각는 자세한 방법은&amp;lt;br&amp;gt;포켓몬 공식 사이트를 확인해 주세요!&amp;lt;br&amp;gt;http://pokemonkorea.co.kr}}&lt;br /&gt;
&lt;br /&gt;
====Spanish====&lt;br /&gt;
The Enigma Stone was distributed via Wi-Fi from July 31 to August 27, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=381|ms2=|ms3=380|lang=spa|&lt;br /&gt;
title=¡El Misticristal!|&lt;br /&gt;
msg=¡Visita www.pokemongoldsilver.com y&amp;lt;br&amp;gt;descubre cómo encontrar a LATIOS&amp;lt;br&amp;gt;o a LATIAS en Ciudad Plateada!&amp;lt;br&amp;gt;Recuerda guardar la partida al recoger&amp;lt;br&amp;gt;el Misticristal en la Tienda Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
===Sightseeing Pokéwalker Route===&lt;br /&gt;
{{bulbanews|item|Pokéwalker}}&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Information on upcoming HeartGold, SoulSilver events revealed}}&lt;br /&gt;
[[Sightseeing (Pokéwalker Route)|Sightseeing]] was distributed at Pokémon Center stores from November 14, 2009 to January 11, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=052|ms2=279|ms3=133|lang=jap|&lt;br /&gt;
title={{tt|コースマップ　おかいもの|Route Map: Shopping}}|&lt;br /&gt;
msg={{tt|ポケウォーカーの　とくべつなコース&amp;lt;br&amp;gt;おかいものに　でかけよう！&amp;lt;br&amp;gt;くわしくは　オフィシャルサイトへ！&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かいてね。|Go for a Stroll on the Pokéwalker&#039;s special Route, Shopping! Details are on the official site! Be sure to save after receiving it at the Poké Mart.}}}}&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
Sightseeing was distributed locally to players at Pokémon TCG Events from April 17 to May 30, 2010. It was also distributed at POKéMON STORY stores at {{wp|Shinsegae}} Department Store, Seoul, from April 23 to May 31, 2010. &lt;br /&gt;
{{wondercard|ms=3|ms1=052|ms2=279|ms3=133|lang=kor|&lt;br /&gt;
title={{tt|특별한 코스맵 산책|Special Course Map: Walking}}|&lt;br /&gt;
msg={{tt|포켓몬과 함께 산책하는 기분으로&amp;lt;br&amp;gt;포켓워커에 외출을 해봐요!&amp;lt;br&amp;gt;받은 뒤에는 리포트를 작성하세요.&amp;lt;br&amp;gt;자세한 방법은 포켓몬 공식 사이트를&amp;lt;br&amp;gt;확인해주세요.http://pokemonkorea.co.kr|Stroll together with your Pokémon as you walk with your PokéWalker! Please save your game after receiving. For more information, please check out the official Pokémon website! http://pokemonkorea.co.kr}}}}&lt;br /&gt;
&lt;br /&gt;
=====Locations=====&lt;br /&gt;
{| style=&amp;quot;background: #285078; {{roundy|0.5em}}; border: 3.5px solid #901820&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! Location of TCG Event&lt;br /&gt;
! Store&lt;br /&gt;
! Dates&lt;br /&gt;
! Time&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Seongsu-dong|Seongsu}}, {{wp|Seoul}}&lt;br /&gt;
| {{wp|e-mart}}&lt;br /&gt;
| April 17 to 18, 2010&lt;br /&gt;
| 1 pm to 6 pm&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Gyeonggi Province|Gyeonggi}}&lt;br /&gt;
| {{wp|Shinsegae}}&lt;br /&gt;
| April 24 to 25, 2010&lt;br /&gt;
| 11:30 am to 10 pm&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| ?&lt;br /&gt;
| ? &lt;br /&gt;
| May 8 to 9, 2010&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| ?&lt;br /&gt;
| ? &lt;br /&gt;
| May 15 to 16, 2010&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| ?&lt;br /&gt;
| ? &lt;br /&gt;
| May 22 to 23, 2010&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| ?&lt;br /&gt;
| ? &lt;br /&gt;
| May 29 to 30, 2010&lt;br /&gt;
| ?&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Yellow Forest Pokéwalker Route===&lt;br /&gt;
{{bulbanews|item|Pokéwalker}}&lt;br /&gt;
====English====&lt;br /&gt;
{{bulbanews|Yellow Forest distribution dates announced}}&lt;br /&gt;
{{bulbanews|Yellow Forest to be available from April 1-30}}&lt;br /&gt;
[[Yellow Forest (Pokéwalker Route)|Yellow Forest]] was distributed via Wi-Fi from April 1 to May 5, 2010.  It was also distributed at the 2010 San Diego Comic-Con from July 21 to 25, 2010.&lt;br /&gt;
{{wondercard|ms1=025|&lt;br /&gt;
title=The Yellow Forest!|&lt;br /&gt;
msg=Go on a Stroll in the Yellow Forest,&amp;lt;br&amp;gt;a special Pokéwalker Route where you&amp;lt;br&amp;gt;can meet lots of PIKACHU! Be sure to&amp;lt;br&amp;gt;save the game once you pick up the&amp;lt;br&amp;gt;Route Map at a Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
Yellow Forest was distributed via Wi-Fi from April 1 to May 5, 2010.&lt;br /&gt;
{{wondercard|ms1=025|lang=fra|&lt;br /&gt;
title=La Forêt Jaune!|&lt;br /&gt;
msg=Partez en balade dans la Forêt Jaune,&amp;lt;br&amp;gt;une route spéciale du Pokéwalker,&amp;lt;br&amp;gt;pour rencontrer plein de PIKACHU!&amp;lt;br&amp;gt;Récupérez la carte dans une Boutique&amp;lt;br&amp;gt;Pokémon et sauvegardez.}}&lt;br /&gt;
&lt;br /&gt;
====German====&lt;br /&gt;
Yellow Forest was distributed via Wi-Fi from April 1 to May 5, 2010.&lt;br /&gt;
{{wondercard|ms1=025|lang=ger|&lt;br /&gt;
title=Der Goldgelbe Wald!|&lt;br /&gt;
msg=Schlendere durch den Goldgelbe Wald,&amp;lt;br&amp;gt;eine spezielle Pokéwalker-Route, auf&amp;lt;br&amp;gt;der sich jede Menge PIKACHU tummeln.&amp;lt;br&amp;gt;Schalte die Route im PKMN-Supermarkt&amp;lt;br&amp;gt;frei und speichere dein Spiel.}}&lt;br /&gt;
&lt;br /&gt;
====Italian====&lt;br /&gt;
Yellow Forest was distributed via Wi-Fi from April 1 to May 5, 2010.&lt;br /&gt;
{{wondercard|ms1=025|lang=ita|&lt;br /&gt;
title=Il Bosco Giallo!|&lt;br /&gt;
msg=Fai una passeggiata nel Bosco Giallo,&amp;lt;br&amp;gt;lo speciale Percoso del Pokéwalker&amp;lt;br&amp;gt;popolato da PIKACHU! Ricordati di&amp;lt;br&amp;gt;salvare dopo avere ottenuto la mappa&amp;lt;br&amp;gt;del Percorso in un Pokémon-Market.}}&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Pokémon Sunday reveals first HeartGold, SoulSilver event}}&lt;br /&gt;
{{bulbanews|Two 2009 HGSS distributions to repeat}}&lt;br /&gt;
Yellow Forest was distributed via Wi-Fi from September 18, 2009 to November 10, 2009, and it was distributed again from February 16 to 28, 2010.&lt;br /&gt;
{{wondercard|ms1=025|lang=jap|&lt;br /&gt;
title={{tt|コースマップ　きいろのもり|Route Map: Yellow Forest}}|&lt;br /&gt;
msg={{tt|ポケウォーカーの　とくべつなコース&amp;lt;br&amp;gt;きいろのもりに　でかけよう！&amp;lt;br&amp;gt;くわしくは　オフィシャルサイトへ！&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かいてね。|Go for a Stroll on the Pokéwalker&#039;s special Route, Yellow Forest!  Details are on the official site!  Be sure to save after receiving it at the Poké Mart.}}}}&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
Yellow Forest was distributed at the POKéMON STORY store in {{wp|Shinsegae}} Department Store, {{wp|Myeong-dong}}, {{wp|Seoul}}, from February 4 to March 15, 2010. The event was held to celebrate the opening of the first POKéMON STORY store. It was also distributed via Wi-Fi from February 4 to March 31, 2010. &lt;br /&gt;
{{wondercard|ms1=025|lang=kor|&lt;br /&gt;
title={{tt|노란 숲 선물|Yellow Forest Gift}}|&lt;br /&gt;
msg={{tt|프렌들리숍에서 받으면 반드시 리포트를&amp;lt;br&amp;gt;작성하세요! 포켓워커로 많은 피카츄가&amp;lt;br&amp;gt;살고 있는 노란 숲에 가는 자세한 방법은&amp;lt;br&amp;gt;포켓몬 공식 사이트를 확인해 주세요!&amp;lt;br&amp;gt;http://pokemonkorea.co.kr|After receiving at a Poké Mart, be sure you save your game immediately! For directions to get to Yellow Forest where many Pikachu are living in the Pokéwalker, please visit the official Pokémon website! http://pokemonkorea.co.kr}}}}&lt;br /&gt;
&lt;br /&gt;
====Spanish====&lt;br /&gt;
Yellow Forest was distributed via Wi-Fi from April 1 to May 5, 2010.&lt;br /&gt;
{{wondercard|ms1=025|lang=spa|&lt;br /&gt;
title=¡El Bosque Amarillo!|&lt;br /&gt;
msg=¡Date un Paseo por el Bosque Amarillo,&amp;lt;br&amp;gt;una ruta especial del Pokéwalker donde&amp;lt;br&amp;gt;puedes encontrar montones de PIKACHU!&amp;lt;br&amp;gt;Recuerda guarder la partida al recoger&amp;lt;br&amp;gt;el Mapa de Rutas en la Tienda Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
===Winner&#039;s Path Pokéwalker Route===&lt;br /&gt;
{{bulbanews|item|Pokéwalker}}&lt;br /&gt;
====English====&lt;br /&gt;
{{bulbanews|Winner&#039;s Path Wi-Fi distribution event announced by HeartGold, SoulSilver sites}}&lt;br /&gt;
[[Winner&#039;s Path (Pokéwalker Route)|Winner&#039;s Path]] was distributed from via Wi-Fi from May 6 to June 25, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|&lt;br /&gt;
title=The Winner&#039;s Path!|&lt;br /&gt;
msg=Go on a Stroll in the Winner&#039;s Path,&amp;lt;br&amp;gt;a special Pokéwalker Route where you&amp;lt;br&amp;gt; can meet strong Pokémon for battle!&amp;lt;br&amp;gt;Be sure to save the game once you&amp;lt;br&amp;gt;pick up the Route Map at a Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
Winner&#039;s Path was distributed from via Wi-Fi from May 6 to June 25, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|lang=fra|&lt;br /&gt;
title=Le Chemin Victoire!|&lt;br /&gt;
msg=Baladez-vous sur le Chemin Victoire,&amp;lt;br&amp;gt;une route spéciale du Pokéwalker,&amp;lt;br&amp;gt;pour rencontrer de puissants Pokémon!&amp;lt;br&amp;gt;Récupérez la carte dans une Boutique&amp;lt;br&amp;gt;Pokémon et sauvegardez.}}&lt;br /&gt;
&lt;br /&gt;
====German====&lt;br /&gt;
Winner&#039;s Path was distributed from via Wi-Fi from May 6 to June 25, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|lang=ger|&lt;br /&gt;
title=Die Siegerstraβe!|&lt;br /&gt;
msg=Schlendere die Siegerstraβe entlang,&amp;lt;br&amp;gt;eine spezielle Pokéwalker-Route, die&amp;lt;br&amp;gt;viele kämpferishe Pokémon beheimatet.&amp;lt;br&amp;gt;Schalte die Route im PKMN-Supermarkt&amp;lt;br&amp;gt;frei und speichere dein Spiel.}}&lt;br /&gt;
&lt;br /&gt;
====Italian====&lt;br /&gt;
Winner&#039;s Path was distributed from via Wi-Fi from May 6 to June 25, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|lang=ita|&lt;br /&gt;
title=Via dei Campioni!|&lt;br /&gt;
msg=Passeggia sulla Via dei Campioni,&amp;lt;br&amp;gt;lo speciale Percorso del Pokéwalker&amp;lt;br&amp;gt; popolato da Pokémon forti! Ricorda di&amp;lt;br&amp;gt;salvare dopo avere ottenuto la mappa&amp;lt;br&amp;gt;del Percorso in un Pokémon-Market.}}&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Two 2009 HGSS distributions to repeat}}&lt;br /&gt;
{{bulbanews|Information on upcoming HeartGold, SoulSilver events revealed}}&lt;br /&gt;
Winner&#039;s Path was first distributed Battle Challenge events from October 17 to December 27, 2009.  It also distributed over Wi-Fi from January 13 to 27, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|lang=jap|&lt;br /&gt;
title={{tt|コースマップ　チャンプのみち|Route Map: Champ&#039;s Road}}|&lt;br /&gt;
msg={{tt|ポケウォーカーの　とくべつなコース&amp;lt;br&amp;gt;チャンプのみちに　でかけよう！&amp;lt;br&amp;gt;くわしくは　オフィシャルサイトへ！&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かいてね。|Go for a Stroll on the Pokéwalker&#039;s special Route, Champ&#039;s Road!  Details are on the official site!  Be sure to save after receiving it at the Poké Mart.}}}}&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
Winner&#039;s Path was distributed locally to Korean players at the POKéMON STORY store in {{wp|Shinsegae}} Department Store, {{wp|Myeong-dong}}, {{wp|Seoul}}, from June 1 to July 25, 2010. It was also distributed locally at the Pokémon Summer Festival 2010 (Korean:&#039;&#039;&#039;포켓몬 썸머 페스티벌 2010&#039;&#039;&#039; &#039;&#039;Pokémon Summer Festival 2010&#039;&#039;) held at {{wp|COEX Mall}}, {{wp|Seoul}}, from July 21 t0 25, 2010. It was also distributed via Wi-Fi from September 1 to October 31, 2010.{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|lang=kor|&lt;br /&gt;
title={{tt|특별한 코스맵 챔프의 길|Special Course Map: Champ&#039;s Road}}|&lt;br /&gt;
msg={{tt|포켓워커의 특별한 코스맵&amp;lt;br&amp;gt;챔프의 길로 외출 해봅시다!&amp;lt;br&amp;gt;프렌들리숍에서 받으면&amp;lt;br&amp;gt;리포트를 작성해주세요.&amp;lt;br&amp;gt;http://pokemonkorea.co.kr|Let&#039;s go out on the Pokéwalker&#039;s Special Course Map, Champ&#039;s Road! After receiving from a PokéMart, please save your game! http://pokemonkorea.co.kr}}}}&lt;br /&gt;
&lt;br /&gt;
====Spanish====&lt;br /&gt;
Winner&#039;s Path was distributed from via Wi-Fi from May 6 to June 25, 2010.&lt;br /&gt;
{{wondercard|ms=3|ms1=446|ms2=374|ms3=116|lang=spa|&lt;br /&gt;
title=¡La Vía Campeón!|&lt;br /&gt;
msg=¡Date un Paseo por la Vía Campeón, una&amp;lt;br&amp;gt;ruta especial del Pokéwalker donde&amp;lt;br&amp;gt;puedes encontrar Pokémon muy fuertes!&amp;lt;br&amp;gt;Recuerda guarder la partida al recoger&amp;lt;br&amp;gt;el Mapa de Rutas en la Tienda Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
===Lucario Doll===&lt;br /&gt;
[[File:Doll Lucario IV.png|frame|right]]&lt;br /&gt;
The Lucario Doll was distributed to {{v2|Platinum}} players at Pokémon Center stores across Japan for the Waku Waku Lucario Fair from May 1 to 31, 2009.&lt;br /&gt;
{{wondercard|ms1=448|lang=jap|&lt;br /&gt;
title=ルカリオわくわくフェア　プレゼント|&lt;br /&gt;
msg=ルカリオわくわくフェアに　きてくれて&amp;lt;br&amp;gt;ありがとう。　このルカリオド－ルを&amp;lt;br&amp;gt;じぶんのひみつきちに　かざってみてね。&amp;lt;br&amp;gt;フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;ひみつきちのパソコンで　かくにんしよう！}}&lt;br /&gt;
&lt;br /&gt;
===Oak&#039;s Letter===&lt;br /&gt;
{{bulbanews|item|Oak&#039;s Letter}}&lt;br /&gt;
[[File:Bag Oak&#039;s Letter Sprite.png|frame|right]]&lt;br /&gt;
====English====&lt;br /&gt;
{{bulbanews|Oak&#039;s Letter coming soon to players of North American Platinum}}&lt;br /&gt;
The [[Oak&#039;s Letter]] was distributed via Wi-Fi from September 28 to November 8, 2009.&lt;br /&gt;
{{wondercard|ms1=492|&lt;br /&gt;
title=Get Oak&#039;s Letter!|&lt;br /&gt;
msg=For more info on how to get Shaymin,&amp;lt;br&amp;gt;visit the official Pokémon website.&amp;lt;br&amp;gt;Be sure to save your game after you&amp;lt;br&amp;gt;pick up Oak&#039;s Letter at a&amp;lt;br&amp;gt;Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
The Oak&#039;s Letter was distributed via Wi-Fi from September 28 to November 8, 2009.&lt;br /&gt;
{{wondercard|ms1=492|lang=fra|&lt;br /&gt;
title=La Lettre Chen!|&lt;br /&gt;
msg=Rendez-vous sur le site Pokémon&amp;lt;br&amp;gt;officiel pour savoir comment obtenir&amp;lt;br&amp;gt;SHAYMIN. Allez tout d&#039;abord récupérer&amp;lt;br&amp;gt;la Lettre Chen dans une Boutique&amp;lt;br&amp;gt;Pokémon, puis pensez à sauvegarder.}}&lt;br /&gt;
&lt;br /&gt;
====German====&lt;br /&gt;
The Oak&#039;s Letter was distributed via Wi-Fi from September 28 to November 8, 2009.&lt;br /&gt;
{{wondercard|ms1=492|lang=ger|&lt;br /&gt;
title=Eichs Brief ist eingetroffen!|&lt;br /&gt;
msg=Auf www.pokemon-platin.de erfährst&amp;lt;br&amp;gt;du wie du dir SHAYMIN holen kannst.&amp;lt;br&amp;gt;Vergiss nicht, deinen Spielstand zu&amp;lt;br&amp;gt;sichern, nachdem du Eichs Brief im Pokémon-Supermarkt abgeholt hast.}}&lt;br /&gt;
&lt;br /&gt;
====Italian====&lt;br /&gt;
The Oak&#039;s Letter was distributed via Wi-Fi from September 28 to November 8, 2009.&lt;br /&gt;
{{wondercard|ms1=492|lang=ita|&lt;br /&gt;
title=Ecco la Lettera Oak!|&lt;br /&gt;
msg=Visita [http://www.pokemon-platino.it www.pokemon-platino.it] per&amp;lt;br&amp;gt;ulteriori informazioni su come&amp;lt;br&amp;gt;ottenere SHAYMIN. Ricorda di salvare&amp;lt;br&amp;gt;il gioco dopo aver ritirato la Lettera&amp;lt;br&amp;gt;Oak in un Pokémon-Market.}}&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Leaked CoroCoro photos reveal information on new giveaways}}&lt;br /&gt;
{{bulbanews|Oak&#039;s Letter to be available for download through Wi-Fi}}&lt;br /&gt;
The Oak&#039;s Letter was distributed to Japanese players via Wi-Fi from April 18 to May 11, 2009.&lt;br /&gt;
{{wondercard|lang=jap|ms1=492|&lt;br /&gt;
title=オーキドのてがみ　プレゼント|&lt;br /&gt;
msg=フレンドリィショップで　うけとったら&amp;lt;br&amp;gt;かならず　レポートを　かこう！&amp;lt;br&amp;gt;シェイミにであう　ほうほうは&amp;lt;br&amp;gt;ポケットモンスターオフィシャルサイトで&amp;lt;br&amp;gt;かくにん　してね！}}&lt;br /&gt;
&lt;br /&gt;
====Spanish====&lt;br /&gt;
The Oak&#039;s Letter was distributed via Wi-Fi from September 28 to November 8, 2009.&lt;br /&gt;
{{wondercard|ms1=492|lang=spa|&lt;br /&gt;
title=¡La Carta del Profesor Oak|&lt;br /&gt;
msg=Para saber cómo obtener a SHAYMIN,&amp;lt;br&amp;gt;visita la página oficial de Pokémon.&amp;lt;br&amp;gt;Asegúrate de guardar la partida cuando&amp;lt;br&amp;gt;consigas la Carta del Profesor Oak&amp;lt;br&amp;gt;en la Tienda Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
===Member Card===&lt;br /&gt;
{{bulbanews|item|Member Card}}&lt;br /&gt;
[[File:Bag Member Card Sprite.png|frame|right]]&lt;br /&gt;
====English====&lt;br /&gt;
{{bulbanews|Member Card to be available to North American and PAL Platinum players}}&lt;br /&gt;
The [[Member Card]] was distributed via Wi-Fi from August 3 to November 13, 2009.&lt;br /&gt;
{{wondercard|ms1=491|&lt;br /&gt;
title=The Member Card!|&lt;br /&gt;
msg=For more info on how to get DARKRAI,&amp;lt;br&amp;gt;visit the official Pokémon website.&amp;lt;br&amp;gt;Be sure to save your game after you&amp;lt;br&amp;gt;pick up the Member Card at a&amp;lt;br&amp;gt;Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
The Member Card was distributed via Wi-Fi from August 3 to November 13, 2009.&lt;br /&gt;
{{wondercard|ms1=491|lang=fra|&lt;br /&gt;
title=La Carte Membre!|&lt;br /&gt;
msg=Rendez-vous sur le site Pokémon&amp;lt;br&amp;gt;officiel pour savoir comment obtenir &amp;lt;br&amp;gt;DARKRAI. Allez tout d&#039;abord récupérer&amp;lt;br&amp;gt;la Carte Membre dans une Boutique&amp;lt;br&amp;gt;Pokémon, puis pensez à sauvegarder.}}&lt;br /&gt;
&lt;br /&gt;
====German====&lt;br /&gt;
The Member Card was distributed via Wi-Fi from August 3 to November 13, 2009.&lt;br /&gt;
{{wondercard|ms1=491|lang=ger|&lt;br /&gt;
title=Eine Mitgliedskarte für dich!|&lt;br /&gt;
msg=Die offizielle Pokémon-Webseite verrät&amp;lt;br&amp;gt;dir, wie du dir DARKRAI holen kannst.&amp;lt;br&amp;gt;Vergiss nicht, deinen Spielstand zu&amp;lt;br&amp;gt;sichern, wenn du die Mitgl.Karte im &amp;lt;br&amp;gt;Pokémon-Supermarkt abgeholt hast.}}&lt;br /&gt;
&lt;br /&gt;
====Italian====&lt;br /&gt;
The Member Card was distributed via Wi-Fi from August 3 to November 13, 2009.&lt;br /&gt;
{{wondercard|ms1=491|lang=ita|&lt;br /&gt;
title=Ecco la Scheda Soci!|&lt;br /&gt;
msg=Visita il sito ufficiale Pokémon per&amp;lt;br&amp;gt;ulteriori informazioni su come&amp;lt;br&amp;gt;ottenere DARKRAI. Ricorda di salvare&amp;lt;br&amp;gt;il gioco dopo aver ritirato la Scheda&amp;lt;br&amp;gt;Soci in un Pokémon-Market.}}&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Member Card to be distributed via Wi-Fi}}&lt;br /&gt;
The Member Card was distributed to Japanese players via Wi-Fi from December 1, 2008 to January 15, 2009.&lt;br /&gt;
{{wondercard|ms1=491|lang=jap|&lt;br /&gt;
title=メンバ－ズカ－ド　プレゼント |&lt;br /&gt;
msg=フレンドリィショップで　うけとったら&amp;lt;br&amp;gt; かならず　レポ－トを　かこう！&amp;lt;br&amp;gt; ダ－クライにであう　ほうほうは ポケットモンスタ－&amp;lt;br&amp;gt;オフィシャルサイトで かくにん　してね！}}&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
{{bulbanews|South Korea to have distributions in July}}&lt;br /&gt;
The Member Card was distributed locally to Korean players across 10 {{wp|e-mart}} stores from November 21 to December 27, 2009.&lt;br /&gt;
{{wondercard|ms1=491|lang=kor|&lt;br /&gt;
title={{tt|멤버스카드 선물|Member&#039;s Card Gift}}|&lt;br /&gt;
msg={{tt|프렌들리숍에서 받으면 반드시 리포트를&amp;lt;br&amp;gt;작성하세요! 환상의 포켓몬&amp;lt;br&amp;gt;다크라이를 만나러 가는 자세한 방법은&amp;lt;br&amp;gt;포켓몬 공식 사이트를 확인해 주세요!&amp;lt;br&amp;gt;http://pokemonkorea.co.kr|After receiving at a Poké Mart, be sure you save your game immediately! For precise details on how to meet the Mythical Pokémon Darkrai, please visit the official Pokémon website! http://pokemonkorea.co.kr}}}}&lt;br /&gt;
&lt;br /&gt;
=====Locations=====&lt;br /&gt;
{| style=&amp;quot;background: #285078; {{roundy|0.5em}}; border: 3.5px solid #901820&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! City&lt;br /&gt;
! Location&lt;br /&gt;
! Time&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Seoul}}&lt;br /&gt;
| {{wp|Seongsu-dong|Seongsu}}, Wolgye&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Incheon}}&lt;br /&gt;
| {{wp|Yeonsu District|Yeonsu}}&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Gyeonggi Province|Gyeonggi}}&lt;br /&gt;
| {{wp|Jukjeon-dong, Yongin|Jukjeon}}&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Gangwon Province (South Korea)|Gangwon}}&lt;br /&gt;
| {{wp|Wonju}} &lt;br /&gt;
| 10:00 to 23:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|South Jeolla Province|Jeollanam}}&lt;br /&gt;
| {{wp|Mokpo}}&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|North Jeolla Province|Jeollabuk}}&lt;br /&gt;
| {{wp|Jeonju}}&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|South Gyeongsang Province|Gyeongsangnam}}&lt;br /&gt;
| {{wp|Changwon}}&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Daegu}}&lt;br /&gt;
| Manchon&lt;br /&gt;
| 10:00 to 24:00&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Daejeon}}&lt;br /&gt;
| Dunsan&lt;br /&gt;
| 24 hours&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====Spanish====&lt;br /&gt;
The Member Card was distributed via Wi-Fi from August 3 to November 13, 2009.&lt;br /&gt;
{{wondercard|ms1=491|lang=spa|&lt;br /&gt;
title=¡El Carné Socio!|&lt;br /&gt;
msg=Para saber cómo conseguir a DARKRAI,&amp;lt;br&amp;gt;visita la página oficial de Pokémon.&amp;lt;br&amp;gt;Asegúrate de guardar la partida cuando&amp;lt;br&amp;gt;recojas el Carné Socio en la&amp;lt;br&amp;gt;Tienda Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
===Secret Key===&lt;br /&gt;
{{bulbanews|item|Secret Key}}&lt;br /&gt;
[[File:Bag Secret Key IV Sprite.png|thumb]]&lt;br /&gt;
====English====&lt;br /&gt;
The {{si|Secret Key}} was distributed via Wi-Fi twice for English games for both European and American players.&lt;br /&gt;
=====First distribution=====&lt;br /&gt;
{{bulbanews|Obtain Secret Key at Toys &#039;R&#039; Us in Canada this month}}&lt;br /&gt;
{{bulbanews|Secret Key to be available in North America}}&lt;br /&gt;
The Secret Key was distributed via Wi-Fi from April 20 May 12, 2009.  It was also distributed at Toys &amp;quot;R&amp;quot; Us stores in the US, Canada, and Puerto Rico from April 19 to 26, 2009.&lt;br /&gt;
{{wondercard|ms1=479|&lt;br /&gt;
title=Unlock the Secret!|&lt;br /&gt;
msg=For more info on how to use the Secret&amp;lt;br&amp;gt;Key, visit [http://www.pokemonplatinum.com www.PokemonPlatinum.com].&amp;lt;br&amp;gt;Be sure to save your game after you&amp;lt;br&amp;gt;pick up the Secret Key at a Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
=====Second distribution=====&lt;br /&gt;
{{bulbanews|Secret Key available in Australia until July}}&lt;br /&gt;
{{bulbanews|Secret Key to be available again in June}}&lt;br /&gt;
The Secret Key was distributed via Wi-Fi from June 8 to July 19, 2009. It was also [http://gamesites.nintendo.com.au/secretkey/event.html distributed] in Australia at Toys &amp;quot;R&amp;quot; Us and Target stores from June 25 to July 5, 2009. It was also available at the Nintendo Experience held at EB Games, {{wp|Swanston Street, Melbourne}}, and at the Nintendo Connection Tour 2009 in Australia and New Zealand.&lt;br /&gt;
{{wondercard|ms1=479|&lt;br /&gt;
title=The Secret Key!|&lt;br /&gt;
msg=Discover the secrets of ROTOM!&amp;lt;br&amp;gt;Eterna City may unlock the mystery!&amp;lt;br&amp;gt;Be sure to save your game after you&amp;lt;br&amp;gt;pick up the Secret Key at a Poké Mart.}}&lt;br /&gt;
&lt;br /&gt;
======Locations======&lt;br /&gt;
{| style=&amp;quot;background: #285078; {{roundy|0.5em}}; border: 3.5px solid #901820&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff&amp;quot;&lt;br /&gt;
! State&lt;br /&gt;
! Locations&lt;br /&gt;
! Dates&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Queensland}}&lt;br /&gt;
| {{wp|Westfield Carindale|Carindale}}&lt;br /&gt;
| June 27 to 28, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Queensland}}&lt;br /&gt;
| {{wp|Pacific Fair Shopping Centre|Pacific Fair}}&lt;br /&gt;
| July 4 to 5, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Victoria (Australia)|Victoria}}&lt;br /&gt;
| {{wp|Westfield Southland|Southland}} &lt;br /&gt;
| July 9 to 10, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Victoria (Australia)|Victoria}}&lt;br /&gt;
| {{wp|Westfield Fountain Gate|Fountain Gate}}&lt;br /&gt;
| July 11 to 12, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|New South Wales}}&lt;br /&gt;
| {{wp|Westfield Chatswood|Chatswood}}&lt;br /&gt;
| July 18 to 19, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|New South Wales}}&lt;br /&gt;
| {{wp|Westfield Parramatta|Parramatta}}&lt;br /&gt;
| July 25 to 26, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Western Australia}}&lt;br /&gt;
| {{wp|Westfield Carousel|Carousel}}&lt;br /&gt;
| July 4 to 6, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|South Australia}}&lt;br /&gt;
| {{wp|Westfield Marion|Marion}} &lt;br /&gt;
| July 18 to 19, 2009&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{wp|Auckland}}, {{wp|New Zealand}}&lt;br /&gt;
| {{wp|Sylvia Park}} &lt;br /&gt;
| August 8 to 9, 2009&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
The Secret Key was distributed via Wi-Fi from June 8 to July 19, 2009.&lt;br /&gt;
{{wondercard|ms1=479|lang=fra|&lt;br /&gt;
title=La Clé Secrète! |&lt;br /&gt;
msg=Percez les secrets de MOTISMA! Et si&amp;lt;br&amp;gt;la solution se trouvait è Vestigion? &amp;lt;br&amp;gt;Allez tout d&#039;abord récupérer la Clé&amp;lt;br&amp;gt;Secrète dans une Boutique Pokémon, &amp;lt;br&amp;gt;puis n&#039;oubliez pas de sauvegarder.}}&lt;br /&gt;
&lt;br /&gt;
====German====&lt;br /&gt;
The Secret Key was distributed via Wi-Fi from June 8 to July 19, 2009.&lt;br /&gt;
{{wondercard|ms1=479|lang=ger|&lt;br /&gt;
title=Der ?-Öffner wartet auf dich!|&lt;br /&gt;
msg=Entdecke ROTOMs Geheimnis!&amp;lt;br&amp;gt;In Ewigenau knackst du das Rätsel!&amp;lt;br&amp;gt;Vergiss nicht, deinen Spielstand zu&amp;lt;br&amp;gt;sichern, nachdem du den ?-Öffner im&amp;lt;br&amp;gt;Pokémon-Supermarkt abgeholt hast.}}&lt;br /&gt;
&lt;br /&gt;
====Italian====&lt;br /&gt;
The Secret Key was distributed via Wi-Fi from June 8 to July 19, 2009.&lt;br /&gt;
{{wondercard|ms1=479|lang=ita|&lt;br /&gt;
title=Ecco la Chiave Segreta!|&lt;br /&gt;
msg=Scopri i segreti di ROTOM! Evopoli&amp;lt;br&amp;gt;potrebbe svelare l&#039;arcano! Ricorda di&amp;lt;br&amp;gt;salvare il gioco dopo aver ritirato la&amp;lt;br&amp;gt;Chiave Segreta in un Pokémon-Market.}}&lt;br /&gt;
&lt;br /&gt;
====Japanese====&lt;br /&gt;
{{bulbanews|Ranger missions, Secret Key to be available again}}&lt;br /&gt;
{{bulbanews|Secret Key available to Platinum players}}&lt;br /&gt;
The Secret Key was distributed to Japanese players via Wi-Fi from September 28 to November 14, 2008.  It was distributed via Wi-Fi again from January 16 to March 2, 2009.&lt;br /&gt;
{{wondercard|ms1=479|lang=jap|&lt;br /&gt;
title=ひみつのカギ　プレゼント |&lt;br /&gt;
msg=このカギをつかうばしょなど　&amp;lt;br&amp;gt;くわしくは ポケットモンスタ－オフィシャ&amp;lt;br&amp;gt;ルサイトで かくにんできるよ！ &amp;lt;br&amp;gt;http://www.pokemon.co.jp/}}&lt;br /&gt;
&lt;br /&gt;
====Korean====&lt;br /&gt;
{{bulbanews|2009 Pokémon Thrilling Adventure to have distributions}}&lt;br /&gt;
{{bulbanews|South Korea to have distributions in July}}&lt;br /&gt;
The Secret Key was [http://web.archive.org/web/20100822173600/http://pokemonkorea.co.kr/html/event/event_view_ptev_182.asp distributed] locally to Korean players to commemorate the release of {{game|Platinum}} at the {{wp|Shinsegae|Shinsegae Department Store}} in {{wp|Seoul}}, {{pmin|South Korea}} from July 4 to 5, 2009. The Secret Key was distributed again to players who attended the 2009 Pokémon Thrilling Adventure (Korean: &#039;&#039;&#039;2009 포켓몬 두근두근 어드벤처&#039;&#039;&#039; &#039;&#039;2009 Pokémon Dugundugun Adventure&#039;&#039;) held at the Seoul Character &amp;amp; Licensing Fair 2009 in {{wp|COEX Mall}}, {{wp|Seoul}}, from July 24 to 26, 2009. &lt;br /&gt;
{{wondercard|ms1=479|lang=kor|&lt;br /&gt;
title=비밀의열쇠 선물|&lt;br /&gt;
msg=이 열쇠를 사용할 곳 등 자세한&amp;lt;br&amp;gt;내용은 포켓몬 공식 사이트에서&amp;lt;br&amp;gt;확인할 수 있습니다!&amp;lt;br&amp;gt;http://pokemonkorea.co.kr}}&lt;br /&gt;
&lt;br /&gt;
====Spanish====&lt;br /&gt;
The Secret Key was distributed via Wi-Fi from June 8 to July 19, 2009.&lt;br /&gt;
{{wondercard|ms1=479|lang=spa|&lt;br /&gt;
title=¡La Llave Secreta!|&lt;br /&gt;
msg=¡Descubre los secretos de ROTOM!&amp;lt;br&amp;gt; ¡La clave para desentrañar el misterio &amp;lt;br&amp;gt;puede ser Ciudad Vetusta! Asegúrate de guardar la partida cuando recojas&amp;lt;br&amp;gt;la Llave Secreta en la Tienda Pokémon.}}&lt;br /&gt;
&lt;br /&gt;
===Matchup Checker===&lt;br /&gt;
[[File:Matchup Checker App.png|thumb|150px|Matchup Checker]]&lt;br /&gt;
This [[Pokétch]] app was distributed to celebrate the release of {{2v2|Diamond|Pearl}} in the US.  It was available at Pokémon Center stores across Japan from April 28 to May 13, 2007.&lt;br /&gt;
{{wondercard|ms=3|ms1=370|ms2=370|ms3=370|lang=jap|&lt;br /&gt;
title=ひみつのついかアプリプレゼント|&lt;br /&gt;
msg=ポケモン　ダイヤモンド・パ－ル&amp;lt;br&amp;gt;アメリカばん　はつばいきねん！！&amp;lt;br&amp;gt;あいしょうのよい　ポケモンを　さがして&amp;lt;br&amp;gt;みよう！}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Event Pokémon}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Japanese event distributions]]&lt;br /&gt;
[[Category:English event distributions]]&lt;br /&gt;
[[Category:German event distributions]]&lt;br /&gt;
[[Category:Spanish event distributions]]&lt;br /&gt;
[[Category:French event distributions]]&lt;br /&gt;
[[Category:Italian event distributions]]&lt;br /&gt;
[[Category:Korean event distributions]]&lt;br /&gt;
[[Category:Other event distributions]]&lt;br /&gt;
[[Category:Generation IV event distributions]]&lt;/div&gt;</summary>
		<author><name>Rufinian</name></author>
	</entry>
</feed>