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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Old_Chateau&amp;diff=4417844</id>
		<title>Old Chateau</title>
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		<updated>2025-11-06T16:57:50Z</updated>

		<summary type="html">&lt;p&gt;Rubentus: /* Generation IV */ fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Samename|[[Pokémon Generations]] episode titled &amp;quot;The Old Chateau&amp;quot;|PG10}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Old Chateau BDSP.png&lt;br /&gt;
|type=ghost&lt;br /&gt;
|mapdesc=Deep in the forest is the Old Chateau. It is falling into disrepair after being abandoned by its owner.&lt;br /&gt;
|location_name=Old Chateau&lt;br /&gt;
|japanese_name={{tt|森の洋館|もりのようかん}}&lt;br /&gt;
|translated_name=Forest Manor&lt;br /&gt;
|location=[[Eterna Forest]]&amp;lt;br&amp;gt;[[Canalave City]] ({{aniseries|PTS}})&lt;br /&gt;
|region=Sinnoh&lt;br /&gt;
|generation={{gen|IV}}, {{gen|VIII}}&lt;br /&gt;
|map=Sinnoh Eterna Forest Map.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Old Chateau&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|森の洋館|もりのようかん}}&#039;&#039;&#039; &#039;&#039;Forest Manor&#039;&#039;) is an abandoned {{wp|manor house}} near the exit of the [[Eterna Forest]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:Old Chateau Rotom room BDSP.png|thumb|250px|Room with Rotom&#039;s TV]]&lt;br /&gt;
The Old Chateau is located deep within [[Eterna Forest]], near the {{rt|205|Sinnoh}} entry point from [[Eterna City]]. It cannot be reached without using {{m|Cut}} on an obstructive small tree. The manor is known to be haunted, scaring many citizens of Eterna City, especially [[Gardenia]], who sometimes appears before it cowering in fear at the urban legends related to it.&lt;br /&gt;
&lt;br /&gt;
Upon entering, the Old Chateau appears to be old and abandoned. The first room encountered is the {{wp|Lobby (room)|foyer}}, which has two flights of stairs both leading to the second floor. Between the foyer&#039;s staircases is a door to the dining hall, where a long wooden table dominates the room. The kitchen area is found to the left side of the table. Just outside of the room stands a strange statue with an ominous aura that appears to be glaring.&lt;br /&gt;
&lt;br /&gt;
On the second floor, left and right of the main room extends a library, where old books are crammed into bookshelves. There are also four bedrooms that can be accessed by traveling further up to the first floor. In one of the rooms there is a [[Television|TV]] that is on and displaying a plain, white, flickering screen. The TV is inhabited by a {{pkmn2|wild}} {{p|Rotom}}, which comes out exclusively at {{DL|Time|night}} to initiate a {{pkmn|battle}} (in any game that is not {{game|Platinum}}, this requires obtaining the [[National Pokédex]]). In another room, there is a portrait with glowing red eyes that stare at and seem to follow the {{player}}.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Occasionally, the [[Ghosts in the Pokémon world|ghost]] of a little girl and a butler appear in the rightmost bedroom on the second floor and in the dining hall, respectively. They cannot be interacted with and move by floating.&lt;br /&gt;
&lt;br /&gt;
* The little girl appears when the player enters the fourth room from the west, which is next to the bedroom where she randomly &amp;quot;appears&amp;quot;. When this happens, she looks to the left, where the player is, then moves towards the exit, never being seen on the other side. This can only occur when the player enters this particular room because the game loads a different map depending on the room entered, and the little girl is only programmed to appear in the map of the fourth room.&lt;br /&gt;
* The butler appears to be sitting at the other side of the table in the dining room. The player walks forward and he starts moving to the left—leaving the game window—as if going to the kitchen area, but never appearing there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Chateau girl room DPPt.png|The little girl who appears in the bedroom&lt;br /&gt;
Old Chateau ghost DPPt.png|The butler who appears in the dining hall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notebook===&lt;br /&gt;
In {{game|Platinum}}, one of the books on the floor in the library is just barely readable. It says:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It&#039;s an old notebook. There&#039;s something scrawled in it...&lt;br /&gt;
&amp;quot;Som...hing so pecu...r shou... make off ...ith the mot...&amp;quot;&lt;br /&gt;
The rest of the pages are blank.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
In Japanese:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;ふるびた　ほんに　かきなぐった　あとが　ある⋯⋯&lt;br /&gt;
あんな　えたいのしれ⋯⋯　⋯⋯に　モ⋯⋯を　もっていかれる　とは⋯⋯&lt;br /&gt;
あとは　まっしろだ⋯⋯&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It most likely is meant to say: &amp;quot;Something so peculiar should make off with the motor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In other languages:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{locationcolor/med|ghost}}; border: 3px solid #{{locationcolor/dark|ghost}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ghost}}&amp;quot; | German&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ghost}}&amp;quot; | French&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ghost}}&amp;quot; | Italian&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ghost}}&amp;quot; | Spanish&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| lang=&amp;quot;de&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
“Etw... Wund...lic...es ...st mit ...em Mot... gesche...n...!“&amp;lt;/ab&amp;gt;&lt;br /&gt;
| lang=&amp;quot;fr&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
“Quel… cho… de biza… devr… se prod… …ec le mot…”&amp;lt;/ab&amp;gt;&lt;br /&gt;
| lang=&amp;quot;it&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
&amp;quot;Qual...cos di spec... e dovreb... scomparire... on il mot...&amp;quot;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| lang=&amp;quot;es&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
“Al...o muy extr...o deb... rob... el mot...”&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{itlisth|ghost}}&lt;br /&gt;
{{Itemlist|Old Gateau BDSP|2F, in the room west of the entrance|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display=[[Old Gateau]]}}&lt;br /&gt;
{{Itemlist|Antidote BDSP|1F Dining Area, in the northern trash can on the west side &#039;&#039;(hidden)&#039;&#039;|D=yes|P=yes|BD=yes|SP=yes|display=[[Antidote]]}}&lt;br /&gt;
{{Itemlist|Honey|1F Dining Area, in a box on the west side &#039;&#039;(hidden)&#039;&#039;|Pt=yes}}&lt;br /&gt;
{{Itemlist|Rare Candy|1F Dining Area, on the west side|Pt=yes}}&lt;br /&gt;
{{Itemlist|Big Pearl|1F Dining Area, on the east side|Pt=yes}}&lt;br /&gt;
{{Itemlist|TM Normal BDSP|2F, in the easternmost bedroom|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display={{TM|90|Substitute}}}}&lt;br /&gt;
{{Itemlist|Dread Plate BDSP|2F, in the westernmost bedroom|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display=[[Dread Plate]]}}&lt;br /&gt;
{{Itemlist|Secret Key BDSP|2F, automatically obtained after catching {{p|Rotom}} (requires [[National Pokédex]])|BD=yes|SP=yes|display={{si|Secret Key}}}}&lt;br /&gt;
{{itlistfoot|ghost}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
====Generation IV====&lt;br /&gt;
{{catch/header|ghost}}&lt;br /&gt;
{{catch/entry4|092|Gastly|yes|yes|no|Building|12-16|all=100%|type1=ghost|type2=poison}}&lt;br /&gt;
{{catch/entry4|092|Gastly|no|no|yes|Building|14-17|all=100%|type1=ghost|type2=poison}}&lt;br /&gt;
{{catch/div|ghost|Special Pokémon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;All rooms, except room with haunted portrait}}&lt;br /&gt;
{{catch/entry4|093|Haunter|yes|yes|no|Any|16|all=8%|type1=ghost|type2=poison}}&lt;br /&gt;
{{catch/div|ghost|Special Pokémon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Room with haunted portrait}}&lt;br /&gt;
{{catch/entry4|093|Haunter|yes|yes|no|Any|16|all=4%|type1=ghost|type2=poison}}&lt;br /&gt;
{{catch/entry4|094|Gengar|yes|yes|no|Any|16|all=4%|type1=ghost|type2=poison}}&lt;br /&gt;
{{catch/entry4|094|Gengar|no|no|yes|Any|17|all=4%|type1=ghost|type2=poison}}&lt;br /&gt;
{{catch/footer|ghost}}&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
{{Catch/header|ghost}}&lt;br /&gt;
{{Catch/entrybdsp|092|Gastly|yes|yes|Building|12-16|all=100%|type1=Ghost|type2=Poison}}&lt;br /&gt;
{{Catch/footer|ghost}}&lt;br /&gt;
&lt;br /&gt;
===Special encounters===&lt;br /&gt;
====Pokémon Diamond and Pearl====&lt;br /&gt;
A {{p|Rotom}} appears at [[Time|night]] on 2F after obtaining the [[National Pokédex]].&lt;br /&gt;
&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 4&lt;br /&gt;
| ndex = 0479&lt;br /&gt;
| pokemon = Rotom&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 15&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Ghost&lt;br /&gt;
| ability = Levitate&lt;br /&gt;
| move1 = ThunderShock | move1type = Electric | move1cat = Special&lt;br /&gt;
| move2 = Confuse Ray | move2type = Ghost | move2cat = Status&lt;br /&gt;
| move3 = Uproar | move3type = Normal | move3cat = Special&lt;br /&gt;
| move4 = Double Team | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Platinum====&lt;br /&gt;
A {{p|Rotom}} appears at [[Time|night]] on 2F. If defeated or run from, it respawns the next day.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 4&lt;br /&gt;
| ndex = 0479&lt;br /&gt;
| pokemon = Rotom&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 20&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Ghost&lt;br /&gt;
| ability = Levitate&lt;br /&gt;
| move1 = ThunderShock | move1type = Electric | move1cat = Special&lt;br /&gt;
| move2 = Confuse Ray | move2type = Ghost | move2cat = Status&lt;br /&gt;
| move3 = Uproar | move3type = Normal | move3cat = Special&lt;br /&gt;
| move4 = Double Team | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
A {{p|Rotom}} appears at [[Time|night]] on 2F after obtaining the [[National Pokédex]]. If defeated or run from, it respawns the next day.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 8&lt;br /&gt;
| ndex = 0479&lt;br /&gt;
| pokemon = Rotom&lt;br /&gt;
| gender = none&lt;br /&gt;
| level = 15&lt;br /&gt;
| type1 = Electric&lt;br /&gt;
| type2 = Ghost&lt;br /&gt;
| ability = Levitate&lt;br /&gt;
| move1 = Double Team | move1type = Normal | move1cat = Status&lt;br /&gt;
| move2 = Thunder Shock | move2type = Electric | move2cat = Special&lt;br /&gt;
| move3 = Confuse Ray | move3type = Ghost | move3cat = Status&lt;br /&gt;
| move4 = Charge | move4type = Electric | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
====Exterior====&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Diamond}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Pearl}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | {{color2|000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
! style=&amp;quot;background:#{{brilliant diamond color}}&amp;quot; | {{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond}}&lt;br /&gt;
! style=&amp;quot;background:#{{shining pearl color}}; {{roundytr|5px}}&amp;quot; | {{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Shining Pearl}}&lt;br /&gt;
|- style=&amp;quot;background:#000&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Old Chateau DPPt.png|x200px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Old Chateau BDSP.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Interior====&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:auto; background:#000; border:3px solid #{{locationcolor/dark|ghost}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ghost}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ghost}}&amp;quot; | 1F &amp;amp; 2F: Entrance and Side Rooms&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ghost}}&amp;quot; | 1F Dining Area&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|ghost}}; {{roundytr|5px}}&amp;quot; | 2F&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Diamond}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Old Chateau entrance DPPt.png|250px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Old Chateau dining room DPPt.png|250px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Old Chateau 2F DPPt.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | {{color2|000|Pokémon Diamond and Pearl Versions|Pearl}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | {{color2|000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{locationcolor/light|ghost}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align: center; background: #{{locationcolor/med|road}}; border: 3px solid #{{locationcolor/dark|road}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|road}}&amp;quot;&lt;br /&gt;
! Games&lt;br /&gt;
! Situation&lt;br /&gt;
! Song name (Japanese)&lt;br /&gt;
! Song name (English)&lt;br /&gt;
! Composition&lt;br /&gt;
! Arrangement&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! rowspan=2 | {{GameIcon|D}}{{GameIcon|P}}{{GameIcon|Pt}}&lt;br /&gt;
| Overworld&lt;br /&gt;
| もりのようかん&lt;br /&gt;
| [[Pokémon Diamond &amp;amp; Pokémon Pearl: Super Music Collection|Old Chateau]]&lt;br /&gt;
| [[Go Ichinose]]&lt;br /&gt;
| Go Ichinose&lt;br /&gt;
|-&lt;br /&gt;
| When battling {{p|Rotom}}&lt;br /&gt;
| 戦闘！伝説のポケモン&lt;br /&gt;
| [[Pokémon Diamond &amp;amp; Pokémon Pearl: Super Music Collection|Battle! (Legendary Pokémon)]]&lt;br /&gt;
| [[Junichi Masuda]]&lt;br /&gt;
| Junichi Masuda&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Old Chateau anime.png|thumb|250px|The Old Chateau in {{aniseries|DP}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
The Old Chateau is located in [[Canalave City]] in {{aniseries|PTS}}. In complete contrast to the games, it&#039;s a popular well-kept locale where it also serves as a hotel. There, people can make the [[Old Gateau]] using the instructions and ingredients found there. It is also run with an automated voice to guide visitors. &lt;br /&gt;
&lt;br /&gt;
===={{aniseries|DP}}====&lt;br /&gt;
In &#039;&#039;[[DP105|Get Your Rotom Running!]]&#039;&#039;, it was abandoned for a while due to electricity problems triggered by a recent thunderstorm. As a result, a {{p|Rotom}} took shelter there for a while to play with visitors, including {{Ash}} and {{ashfr}}, by possessing different appliances.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
[[File:Old Chateau PG.png|thumb|250px|The Old Chateau in [[Pokémon Generations]]]]&lt;br /&gt;
The Old Chateau appeared as the focus point of &#039;&#039;[[PG10|The Old Chateau]]&#039;&#039;. [[Cheryl]] and her {{p|Chansey}} were drawn there while looking for a place to stay overnight while exploring the [[Eterna Forest]]. While inside, the two were tricked and eventually attacked by the ghosts of a butler and a little girl. Due to a glamour trick placed by the ghosts, it at first appears to be a pleasant brightly-lit mansion, but the ending reveals it&#039;s completely run down and abandoned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Chateau interior PG.png|The Chateau&#039;s interior&lt;br /&gt;
Old Chateau butler PG.png|The butler&lt;br /&gt;
Old Chateau girl PG.png|The little girl&lt;br /&gt;
Old Chateau Haunter illusion PG.png|The Haunter illusion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Old Chateau Adventures.png|thumb|250px|The Old Chateau in [[Pokémon Adventures]]]]&lt;br /&gt;
===={{MangaArc|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
In &#039;&#039;[[PS345|Robust Rotom]]&#039;&#039;, {{adv|Diamond}} and {{adv|Pearl}} discovered the Old Chateau while leading {{adv|Platinum}} through the Eterna Forest. Platinum, unaware that the manor-like building had long been deserted, decided that she and her bodyguards stay overnight inside. During their stay, a globe of energy emerged around Diamond and Pearl, spooking them in the process. Diamond managed to trap the energy globe into a [[television]] in one of the rooms. Subsequently, the trio enjoyed a peaceful night&#039;s sleep before leaving the next morning.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
In &#039;&#039;[[PS430|Unplugging Rotom (Heat, Wash, Mow, Fan, Frost)]]&#039;&#039;, Diamond and Pearl returned to the Old Chateau to seek out the Pokémon they had seen before, as they were co-operating with the Sinnoh [[Pokémon Association]] to stop [[Charon]] from capturing the {{pkmn2|Legendary}} and [[Mythical Pokémon]] listed in his notebook, with the Old Chateau&#039;s {{TP|Diamond|Rotom}} being listed among them. After making Rotom emerge from the television, the two [[Pokédex holder]]s chased it to [[Eterna City]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Japanese name of the Old Chateau is homophonous with that of the [[Old Gateau]] (Japanese: もりのヨウカン); both terms are pronounced as &#039;&#039;Mori no Yōkan&#039;&#039;.&lt;br /&gt;
** The English names of the Old Chateau and Old Gateau were coined by translator [[Nob Ogasawara]], intending to preserve the pun in the original Japanese text.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=YZ0xJ1x5kMA Interview with Nob Ogasawara by ANMTV.] Posted on YouTube on September 28, 2022.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=57sg5MH6GHU Interview with Nob Ogasawara by TheSpeedGamers (Part 2-2).] Livestreamed on June 24, 2014; recording posted on YouTube on August 7, 2014.&amp;lt;/ref&amp;gt; According to Nob, he was able to keep the Old Chateau/Old Gateau pun in part due to him being able to give more input in the localization process from [[Generation III]] onward.&amp;lt;ref&amp;gt;[http://lparchive.org/Pokemon-Blue/code.html Lets Break PKMN Blue Thread Bits.txt] (itself found [http://lparchive.org/Pokemon-Blue/ here])&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In {{g|Brilliant Diamond and Shining Pearl}}, the portrait with glowing red eyes appears to be a cropped and flipped version of {{wp|Joseph Karl Stieler}}&#039;s portrait of {{wp|Ludwig van Beethoven}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|ghost}}|bordercolor={{locationcolor/dark|ghost}}&lt;br /&gt;
|zh_yue=森之洋館 &#039;&#039;{{tt|Sām jī Yèuhnggún|Forest Manor}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;森林的洋房 &#039;&#039;{{tt|Sāmlàhm dīk Yèuhngfòhng|Forest Manor}}&#039;&#039; {{tt|*|Adventures}}&lt;br /&gt;
|zh_cmn=森之洋館 / 森之洋馆 &#039;&#039;{{tt|Sēn zhī Yángguǎn|Forest Manor}}&#039;&#039; {{tt|*|Games, Animated series, Adventures (Ching Win)}}&amp;lt;br&amp;gt;森林里的洋房 &#039;&#039;{{tt|Sēnlínlǐ de Yángfáng|Forest Manor}}&#039;&#039; {{tt|*|Adventures volume 30 (Jilin Publishing)}}&amp;lt;br&amp;gt;森林洋房 &#039;&#039;{{tt|Sēnlín Yángfáng|Forest Manor}}&#039;&#039; {{tt|*|Adventures volume 34 (Jilin Publishing)}}&lt;br /&gt;
|cs=Starý zámek&lt;br /&gt;
|nl=Oude chateau&lt;br /&gt;
|fi=Vanha Chateau&lt;br /&gt;
|fr=Vieux Château&lt;br /&gt;
|de=Alte Villa&lt;br /&gt;
|it=Antico Château&lt;br /&gt;
|ko=숲의 양옥집 &#039;&#039;{{tt|Sup-ui Yang-okjip|Forest Manor}}&#039;&#039;&amp;lt;br&amp;gt;숲속의 서양식 저택 &#039;&#039;{{tt|Supsog-ui Seoyangsik Jeotaek|Forest Manor}}&#039;&#039; ([[PG10]])&lt;br /&gt;
|pl=Stara Piekarnia&lt;br /&gt;
|pt_br=Mansão da Floresta (manga)&amp;lt;br&amp;gt;Antiga Mansão ([[PG10]])&amp;lt;br&amp;gt;Velho Chateau ([[DP105]])&lt;br /&gt;
|es_la=Vieja Mansión{{tt|*|Games}}&amp;lt;br&amp;gt;Viejo Chateau{{tt|*|Animated series}}&lt;br /&gt;
|es_eu=Vieja Mansión{{tt|*|Games}}&amp;lt;br&amp;gt;Viejo Castillo{{tt|*|Animated series}}&lt;br /&gt;
|vi=Biệt trang trong rừng&lt;br /&gt;
|tr=Eski Konak&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Sinnoh}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sinnoh locations]]&lt;br /&gt;
[[Category:Diamond and Pearl locations]]&lt;br /&gt;
[[Category:Platinum locations]]&lt;br /&gt;
[[Category:Brilliant Diamond and Shining Pearl locations]]&lt;br /&gt;
[[Category:Abandoned buildings]]&lt;br /&gt;
[[Category:Mansions]]&lt;br /&gt;
&lt;br /&gt;
[[de:Alte Villa]]&lt;br /&gt;
[[es:Vieja Mansión]]&lt;br /&gt;
[[fr:Vieux Château]]&lt;br /&gt;
[[it:Antico Château]]&lt;br /&gt;
[[ja:もりのようかん]]&lt;br /&gt;
[[zh:森之洋馆]]&lt;/div&gt;</summary>
		<author><name>Rubentus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bubble_(move)&amp;diff=4369516</id>
		<title>Bubble (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bubble_(move)&amp;diff=4369516"/>
		<updated>2025-08-29T22:50:31Z</updated>

		<summary type="html">&lt;p&gt;Rubentus: Bubble has 30 PP in Gens 1-5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=145&lt;br /&gt;
|name=Bubble&lt;br /&gt;
|jname=あわ&lt;br /&gt;
|jtrans=Bubble&lt;br /&gt;
|jtranslit=Awa&lt;br /&gt;
|gameimage=Bubble LA.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=30&lt;br /&gt;
|maxpp=48&lt;br /&gt;
|power={{tt|40|30 in Generations I-V}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Cute&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=2&lt;br /&gt;
|cdesc=Startles all Pokémon that have done their appeals.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Enables the user to perform last in the next turn.&lt;br /&gt;
|appeal6=4&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Quite an appealing move.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=adjacentfoes&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bubble&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;あわ&#039;&#039;&#039; &#039;&#039;Bubble&#039;&#039;) is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Bubble&#039;s power is 20. Bubble inflicts damage and has a 33.2% chance of lowering the target&#039;s {{stat|Speed}} stat by one stage.&lt;br /&gt;
&lt;br /&gt;
When used by an in-game opponent, there is an additional chance of 25% for the effect to fail (resulting in an effective chance of 24.9%).&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Bubble now has a 10% chance of lowering the target&#039;s Speed stat by one stage.&lt;br /&gt;
&lt;br /&gt;
When used by an in-game opponent, there is still an additional chance of 25% for the effect to fail (resulting in an effective chance of 7.5%). This does not apply when {{m|Lock-On}} or {{m|Mind Reader}} are in effect, nor in the {{gdis|Battle Tower|II}}.&lt;br /&gt;
&lt;br /&gt;
===Generation III to V===&lt;br /&gt;
Bubble&#039;s effect no longer has an additional chance to fail when used by an in-game opponent.&lt;br /&gt;
&lt;br /&gt;
Bubble targets both opposing Pokémon in [[Double Battle]]s. In a [[Triple Battle]], Bubble will only hit opposing adjacent Pokémon.&lt;br /&gt;
&lt;br /&gt;
Bubble can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 2 bonus appeal points if {{m|Rain Dance}} was used in the previous turn.&lt;br /&gt;
&lt;br /&gt;
===Generations VI and VII===&lt;br /&gt;
Bubble&#039;s power changed from 20 to 40. In [[Horde Encounter]]s, it will target all opponents.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
Bubble cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
Bubble cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
{{LegendsMove&lt;br /&gt;
|type=Water&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=25&lt;br /&gt;
|power=40&lt;br /&gt;
|power-agile=30&lt;br /&gt;
|power-strong=50&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|accuracy-strong=100&lt;br /&gt;
|actionspeed-user=0&lt;br /&gt;
|actionspeed-user-agile=0&lt;br /&gt;
|actionspeed-user-strong=+5&lt;br /&gt;
|actionspeed-target=+3&lt;br /&gt;
|actionspeed-target-agile=+5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
Bubble cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}|A &amp;lt;sc&amp;gt;Water&amp;lt;/sc&amp;gt;-type attack. Has a one-in-three chance of reducing the target&#039;s &amp;lt;sc&amp;gt;Speed&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A &amp;lt;sc&amp;gt;Water&amp;lt;/sc&amp;gt;-type attack. Has a one-in-ten chance of reducing the target&#039;s &amp;lt;sc&amp;gt;Speed&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|An attack that may reduce &amp;lt;sc&amp;gt;Speed&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|An attack using bubbles. May lower the foe&#039;s &amp;lt;sc&amp;gt;Speed&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A spray of bubbles hits the foe. It may lower the foe&#039;s &amp;lt;sc&amp;gt;Speed&amp;lt;/sc&amp;gt; stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A bubble attack that may lower the target&#039;s &amp;lt;sc&amp;gt;Speed&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A spray of countless bubbles is jetted at the foe. It may also lower the target&#039;s Speed stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|A spray of countless bubbles is jetted at the opposing team. It may also lower the targets&#039; Speed stats.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}|A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwShBDSP}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|LA}}|The user attacks the target with a spray of countless bubbles.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Water|g7=2|g8=1|g8g={{gameabbrev8|LA}}|g9=none}}&lt;br /&gt;
{{Moveentry/9|0007|Squirtle|type=Water|2|Monster|Water 1|8|7|7|7|7|13|13|9||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0008|Wartortle|type=Water|2|Monster|Water 1|1, 8|1, 7|1, 7|1, 7|1, 7|13|13|1, 9||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0009|Blastoise|type=Water|2|Monster|Water 1|1, 8|1, 7|1, 7|1, 7|1, 7|13|13|1, 9||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0054|Psyduck|type=Water|2|Water 1|Field|−|−|−|−|−|−|−|−|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0055|Golduck|type=Water|2|Water 1|Field|−|−|−|−|−|−|−|−|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0060|Poliwag|type=Water|1|Water 1|Water 1|1|1|1|5|5|11|11|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0061|Poliwhirl|type=Water|1|Water 1|Water 1|1|1|1|1, 5|1, 5|11|11|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|−|−|−|−|−|−|−|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|−|−|−|−|−|−|−|−|6|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|−|−|−|−|−|−|−|−|6|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0098|Krabby|type=Water|1|Water 3|Water 3|1|1|1|1|1|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0099|Kingler|type=Water|1|Water 3|Water 3|1|1|1|1|1|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0116|Horsea|type=Water|2|Water 1|Dragon|1|1|1|1|1|11{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0117|Seadra|type=Water|2|Water 1|Dragon|1|1|1|1|1|1, 11{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0134|Vaporeon|type=Water|1|Field|Field|−|−|−|−|−|−|−|−|{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2||1|1|1|1|12{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0171|Lanturn|type=Water|type2=Electric|1|Water 2|Water 2||1|1|1|1|12{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy||−|−|−|1{{sup/5|B2W2}}|7|7||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0184|Azumarill|type=Water|type2=Fairy|2|Water 1|Fairy||−|−|−|1{{sup/5|B2W2}}|7|7||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2||−|−|−|−|13|13||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3||13|12|8|8|8{{sup/6|XY}}&amp;lt;br&amp;gt;4{{sup/6|ORAS}}|4||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0223|Remoraid|type=Water|2|Water 1|Water 2||−|−|−|−|−|−||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0224|Octillery|type=Water|2|Water 1|Water 2||−|−|−|−|−|−||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0226|Mantine|type=Water|type2=Flying|1|Water 1|Water 1||1|1|1|1|1|1||5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0230|Kingdra|type=Water|type2=Dragon|2|Water 1|Dragon||1|1|1|1|1, 11{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0270|Lotad|type=Water|type2=Grass|2|Water 1|Grass|||−|−|−|9{{sup/6|ORAS}}|9||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0271|Lombre|type=Water|type2=Grass|2|Water 1|Grass|||−|−|−|9{{sup/6|ORAS}}|9||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0283|Surskit|type=Bug|type2=Water|2|Water 1|Bug|||1|1|1|1|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug|||1|1|1|1|1|}}&lt;br /&gt;
{{Moveentry/9|0298|Azurill|type=Normal|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||10|10|10{{sup/5|BW}}&amp;lt;br&amp;gt;1{{sup/5|B2W2}}|7|7||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0341|Corphish|type=Water|2|Water 1|Water 3|||1|1|1|1|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|||1|1|1|1|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0393|Piplup|type=Water|2|Water 1|Field||||8|8|8|8||6|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0394|Prinplup|type=Water|2|Water 1|Field||||8|8|8|1, 8||6|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0395|Empoleon|type=Water|type2=Steel|2|Water 1|Field||||1, 8|1, 8|1, 8|1, 8||6|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0456|Finneon|type=Water|1|Water 2|Water 2||||−|−|−|−||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0457|Lumineon|type=Water|1|Water 2|Water 2||||−|−|−|−||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0458|Mantyke|type=Water|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1||5|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0489|Phione|type=Water|2|Water 1|Fairy||||1|1|1|1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0490|Manaphy|type=Water|2|Water 1|Fairy||||1|1|1|1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0535|Tympole|type=Water|1|Water 1|Water 1|||||1|1|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0536|Palpitoad|type=Water|type2=Ground|1|Water 1|Water 1|||||1|1|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0537|Seismitoad|type=Water|type2=Ground|1|Water 1|Water 1|||||1|1|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0592|Frillish|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms|||||1|1|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0593|Jellicent|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms|||||1|1|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0656|Froakie|type=Water|1|Water 1|Water 1||||||5|5||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0657|Frogadier|type=Water|1|Water 1|Water 1||||||5|1, 5||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|form=All available forms||||||5|1, 5||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0690|Skrelp|type=Poison|type2=Water|2|Water 1|Dragon||||||12|12||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0691|Dragalge|type=Poison|type2=Dragon|2|Water 1|Dragon||||||12|12|}}&lt;br /&gt;
{{Moveentry/9|0692|Clauncher|type=Water|2|Water 1|Water 3||||||12|12||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0693|Clawitzer|type=Water|2|Water 1|Water 3||||||12|12||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0704|Goomy|type=Dragon|1|Dragon|Dragon||||||1|1||1}}&lt;br /&gt;
{{Moveentry/9|0705|Sliggoo|type=Dragon|1|Dragon|Dragon||||||1|1|}}&lt;br /&gt;
{{Moveentry/9|0705|formsig=H|Sliggoo|type=Steel|type2=Dragon|1|Dragon|Dragon|form=Hisuian Form|||||||||1}}&lt;br /&gt;
{{Moveentry/9|0706|Goodra|type=Dragon|1|Dragon|Dragon||||||1|1|}}&lt;br /&gt;
{{Moveentry/9|0706|formsig=H|Goodra|type=Steel|type2=Dragon|1|Dragon|Dragon|form=Hisuian Form|||||||||1}}&lt;br /&gt;
{{Moveentry/9|0739|Crabrawler|type=Fighting|1|Water 3|Water 3|||||||1|}}&lt;br /&gt;
{{Moveentry/9|0740|Crabominable|type=Fighting|type2=Ice|1|Water 3|Water 3|||||||1|}}&lt;br /&gt;
{{Moveentry/9|0751|Dewpider|type=Water|type2=Bug|2|Water 1|Bug|||||||1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0752|Araquanid|type=Water|type2=Bug|2|Water 1|Bug|||||||1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|9}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Water|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/3|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Water}}&lt;br /&gt;
{{Moveentry/1|0129|Magikarp|type=Water|2|Water 2|Dragon|{{DL|List of PCNY event Pokémon distributions in Generation II|Bubble Magikarp|New York Pokémon Center}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Water|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
Bubble deals damage, and may lower the target&#039;s [[Travel Speed]] by one stage.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=water}}&lt;br /&gt;
{{MDMoveRow|game=RB|pow=4|pp=15|acc=88%|range=10 tiles away|target=All|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pow=4|pp=12|acc=83.6%|range=10 tiles away|target=All|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pow=4|pp=12|acc=83.6%|range=10 tiles away|target=All|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=20|ppmax=99|acc=95%|accmax=98%|range=10 tiles away|target=All|cuts=Yes}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=2|powmax=50|pp=16|ppmax=30|acc=95%|accmax=98%|range=4 tiles away|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{MDMovefoot|type=water|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=Water&lt;br /&gt;
|grid={{Conquestmove/Grid/columns|span=2}}&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=20&lt;br /&gt;
|acc=100%&lt;br /&gt;
|eff=Has a 10% chance of lowering each target&#039;s speed.&lt;br /&gt;
|users={{CSP|393|Piplup}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=237&lt;br /&gt;
|move=Bubble&lt;br /&gt;
|type=Water&lt;br /&gt;
|pow=12&lt;br /&gt;
|energy=14&lt;br /&gt;
|duration=1.2&lt;br /&gt;
|damage_window=0.75 - 1&lt;br /&gt;
|pow_trainer=8&lt;br /&gt;
|energy_trainer=11&lt;br /&gt;
|turns=3&lt;br /&gt;
|users={{MSP/GO|007|Squirtle}}{{MSP/GO|060|Poliwag}}{{MSP/GO|061|Poliwhirl}}{{MSP/GO|062|Poliwrath}}{{MSP/GO|072|Tentacool}}{{MSP/GO|098|Krabby}}{{MSP/GO|099|Kingler}}{{MSP/GO|116|Horsea}}{{MSP/GO|170|Chinchou}}{{MSP/GO|183|Marill}}{{MSP/GO|184|Azumarill}}{{MSP/GO|186|Politoed}}{{MSP/GO|222|Corsola}}{{MSP/GO|226|Mantine}}{{MSP/GO|271|Lombre}}{{MSP/GO|272|Ludicolo}}{{MSP/GO|283|Surskit}}{{MSP/GO|298|Azurill}}{{MSP/GO|341|Corphish}}{{MSP/GO|393|Piplup}}{{MSP/GO|394|Prinplup}}{{MSP/GO|458|Mantyke}}{{MSP/GO|489|Phione}}{{MSP/GO|490|Manaphy}}{{MSP/GO|535|Tympole}}{{MSP/GO|536|Palpitoad}}{{MSP/GO|537|Seismitoad}}{{MSP/GO|592|Frillish}}{{MSP/GO|593|Jellicent}}{{MSP/GO|656|Froakie}}{{MSP/GO|657|Frogadier}}{{MSP/GO|658|Greninja}}{{MSP/GO|739|Crabrawler}}{{MSP/GO|740|Crabominable}}&lt;br /&gt;
|snapshot_users={{MSP/GO|235|Smeargle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 30, 2016&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 15 → 25&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 15 → 25&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 25 → 15&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 25 → 12&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 2.3 → 1.7 seconds&lt;br /&gt;
** &#039;&#039;&#039;Damage window&#039;&#039;&#039;: 2.1 - 2.3 → 0.75 - 1 seconds&lt;br /&gt;
* &#039;&#039;&#039;February 21, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 15 → 12&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 12 → 14&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 1.7 → 1.2 seconds&lt;br /&gt;
;Trainer Battles&lt;br /&gt;
* &#039;&#039;&#039;January 11, 2021&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 8 → 7&lt;br /&gt;
* &#039;&#039;&#039;December 1, 2023&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 7 → 8&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Bubble|type=Water&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=26.52369&lt;br /&gt;
|charge=0.58&lt;br /&gt;
|range=Arc (narrow)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 65px&amp;quot;|{{color2|000|Damage category|Category}}&lt;br /&gt;
! style=&amp;quot;width: 85px&amp;quot;|Move gauge cost&lt;br /&gt;
! style=&amp;quot;width: 45px&amp;quot;|MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|Base {{color2|000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 50px&amp;quot;|Max {{color2|000|Power}}&lt;br /&gt;
! style=&amp;quot;width: 65px&amp;quot;|{{color2|000|Accuracy}}&lt;br /&gt;
! style=&amp;quot;width: 70px&amp;quot;|Target&lt;br /&gt;
! style=&amp;quot;width: 45px&amp;quot;|Effect Tag(s)&lt;br /&gt;
! style=&amp;quot;width: 230px&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;width: 225px&amp;quot;|Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|—&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|—&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Speed by one stat rank.&lt;br /&gt;
|{{sync|Barry|Piplup}}/Prinplup/Empoleon&amp;lt;hr&amp;gt;{{sync/player|egg|Horsea/Seadra}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Description prior to Version 2.10.0 (from June 28, 2021): Has a very small chance of lowering the target&#039;s Speed.&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
In Pokémon UNITE, Bubble is {{p|Greninja}}&#039;s first move and {{p|Azumarill}}&#039;s second move.&lt;br /&gt;
&lt;br /&gt;
Azumarill starts with the move. The user bubbles in a cone; dealing damage to enemies in the area of effect and decreasing their movement speed for a short time. This move can be used while moving. At level 7, it is replaced by either {{m|Play Rough}} or {{m|Water Pulse}}.&lt;br /&gt;
&lt;br /&gt;
Greninja starts with the move as {{p|Froakie}}. The user launches 2 bubbles which pop when they hit an enemy, damaging and slowing them. After evolving from {{p|Frogadier}} at level 7, it is replaced by either {{m|Water Shuriken}} or {{m|Surf}}.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, even at a distance. It may also lower the target&#039;s Movement Speed by one level.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|はなれたポケモンに ダメージをあたえる しかも いっていのかくりつで いどうそくどを １だんかいさげる|Inflicts damage on the target, even at a distance. It may also reduce the target&#039;s Movement Speed by 1 level}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|A spray of countless bubbles is jetted at the target. It may also lower the target&#039;s Speed.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages even a faraway Pokémon. It could also lower the Pokémon&#039;s Travel Speed.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It could lower an enemy&#039;s Travel Speed for a while.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;It damages a Pokémon, even one far away. It could also lower the Pokémon&#039;s Travel Speed.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=water|exp=yes|gen=A spray of countless bubbles is jetted at the foe.|image1=Drew Masquerain Bubble.png|image1p=Masquerain|image2=Ash Froakie Bubble.png|image2p=Froakie|image3=Misty Horsea Bubble.png|image3p=Horsea|image4=Dewpider Bubble.png|image4p=Dewpider}}&lt;br /&gt;
{{movep|type=water|ms=116|pkmn=Horsea|method=Horsea blows white bubbles out of its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Misty&#039;s Horsea|startcode=EP061|startname=The Misty Mermaid|notes=Debut}}&lt;br /&gt;
{{movep|type=water|ms=099|pkmn=Kingler|method=Kingler releases multiple clear bubbles from its mouth at the opponent, or Kingler sprays a foam of bubbles at the opponent from its mouth.}}&lt;br /&gt;
{{movemid|type=water|user=Giovanni (anime)|user1=Giovanni&#039;s Kingler|startcode=EP063|startname=The Battle of the Badge}}&lt;br /&gt;
{{movemid|type=water|user=Ash&#039;s Kingler|startcode=EP075|startname=Round One - Begin!}}&lt;br /&gt;
{{movep|type=water|ms=072|pkmn=Tentacool|method=Light blue bubbles come out of the red gem on Tentacool&#039;s forehead at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user={{#switch: {{#expr: {{#time: U}} mod 2}}|0=Ritchie|1=Assunta}}|user1=Ritchie/Assunta&#039;s Tentacool|startcode=EP080|startname=Friends to the End|notes=Tentacool {{color2|000|Animated series move errors|could not legally learn}} Bubble {{color2|000|Generation I|at the time}}}}&lt;br /&gt;
{{movep|type=water|ms=060|pkmn=Poliwag|method=Poliwag shoots multiple clear bubbles from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Misty&#039;s Poliwag|startcode=EP120|startname=Roll On, Pokémon!}}&lt;br /&gt;
{{movep|type=water|ms=061|pkmn=Poliwhirl|method=Poliwhirl&#039;s hands glow white or blue and then it shoots blue or white bubbles from its hands at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Misty&#039;s Poliwhirl|startcode=EP151|startname=The Totodile Duel}}&lt;br /&gt;
{{movep|type=water|ms=009|pkmn=Blastoise|method=Blastoise shoots out blue or clear bubbles from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Jessie|user1=A Blastoise Jessie borrowed from the Battle Park|startcode=EP248|startname=One Trick Phony!}}&lt;br /&gt;
{{movemid|type=water|user=Sid|user1=Sid&#039;s Blastoise|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movep|type=water|ms=186|pkmn=Politoed|method=Politoed opens its mouth a large white bubble appears inside of it. The bubble then pops and multiple white bubbles fire from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Misty&#039;s Politoed|startcode=EP273|startname=Gotta Catch Ya Later!}}&lt;br /&gt;
{{movep|type=water|ms=284|pkmn=Masquerain|method=A large light blue bubble forms on the top of Masquerain&#039;s head and it releases clear bubbles at the opponent from it, or Masquerain fires clear bubbles from its face at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Drew|user1=Drew&#039;s Masquerain|startcode=AG077|startname=A Fan with a Plan}}&lt;br /&gt;
{{movep|type=water|ms=298|pkmn=Azurill|method=Azurill releases light blue or clear bubbles from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Pokémon Coordinator|user1=A Coordinator&#039;s Azurill|startcode=AG103|startname=A Cacturne for the Worse}}&lt;br /&gt;
{{movemid|type=water|user=Misty&#039;s Azurill|startcode=AG134|startname=A Real Cleffa-Hanger}}&lt;br /&gt;
{{movep|type=water|ms=007|pkmn=Squirtle|method=Squirtle releases clear bubbles out of its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=May&#039;s Squirtle|startcode=AG137|startname=Hooked on Onix}}&lt;br /&gt;
{{movemid|type=water|user=Team Go-Getters|user1=Squirtle of Team Go-Getters|startcode=Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!|startname=Pokémon Mystery Dungeon: Team Go-Getters out of the Gate}}&lt;br /&gt;
{{movep|type=water|ms=098|pkmn=Krabby|method=Krabby releases multiple clear bubbles from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Krabby (Pokémon)|user1=Multiple wild Krabby|startcode=Pokémon Mystery Dungeon: Explorers of Time &amp;amp; Darkness|startname=Pokémon Mystery Dungeon: Explorers of Time &amp;amp; Darkness}}&lt;br /&gt;
{{movep|type=water|ms=393|pkmn=Piplup|method=Piplup opens its beak and releases multiple multicolored or clear bubbles from it at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Team Poképals|user1=Piplup of Team Poképals|startcode=Pokémon Mystery Dungeon: Explorers of Time &amp;amp; Darkness|startname=Pokémon Mystery Dungeon: Explorers of Time &amp;amp; Darkness}}&lt;br /&gt;
{{movemid|type=water|user=Tyler (DP080)|user1=Tyler&#039;s Pippy|startcode=DP080|startname=The Thief That Keeps on Thieving!}}&lt;br /&gt;
{{movemid|type=water|user=Professor Rowan|user1=Professor Rowan&#039;s Piplup|startcode=DPS01}}&lt;br /&gt;
{{movep|type=water|ms=656|pkmn=Froakie|method=Froakie releases several clear bubbles from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Ash&#039;s Froakie|startcode=XY003|startname=A Battle of Aerial Mobility!}}&lt;br /&gt;
{{movep|type=water|ms=657|pkmn=Frogadier|method=Frogadier releases several clear bubbles from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Sanpei&#039;s Frogadier|startcode=XY017|startname=A Rush of Ninja Wisdom}}&lt;br /&gt;
{{movep|type=water|ms=751|pkmn=Dewpider|method=Dewpider takes one or multiple bubbles from the bubble around its head and throws it/them at the opponent.}}&lt;br /&gt;
{{movebtm|type=water|user=Dewpider (Pokémon)|user1=A wild Dewpider|startcode=SM071|startname=Dewpider Ascending!}}&lt;br /&gt;
&lt;br /&gt;
* In the dubbed version of &#039;&#039;[[EP091|Bye Bye Psyduck]]&#039;&#039;, {{OBP|Marina|EP091}} commanded her {{p|Starmie}} to use Bubble, despite [[Animated series move errors|Starmie being unable to learn the move]]. In the original version, it was commanded to use {{m|Bubble Beam}} instead.&lt;br /&gt;
* In the dubbed version of &#039;&#039;[[EP112|Enter The Dragonite]]&#039;&#039;, {{Ash}} commanded his {{AP|Squirtle}} to use Bubble. In the original version, it was commanded to use Bubble Beam instead.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
{{moveanime|type=water|exp=yes|gen=The user attacks the target with a spray of countless bubbles.|image1=Blue Squirtle Bubble PO.png|image1p=Squirtle}}&lt;br /&gt;
{{movep|type=water|ms=007|pkmn=Squirtle|method=Squirtle sprays a foam of bubbles from its mouth at the opponent.}}&lt;br /&gt;
{{movebtm|type=water|user=Blue (Origins)|user1=Blue&#039;s Squirtle|startcode=PO01|startname=File 1: Red|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Evolutions===&lt;br /&gt;
{{moveanime|type=water|exp=yes|gen=A spray of countless bubbles is jetted at the foe.|image1=Barry Piplup Bubble Evolutions.png|image1p=Piplup}}&lt;br /&gt;
{{movep|type=water|ms=393|pkmn=Piplup|method=Piplup shoots multiple blue bubbles from its mouth at the opponent.}}&lt;br /&gt;
{{movebtm|type=water|user=Barry (game)|user1=Barry&#039;s Piplup|startcode=PE05|startname=The Rival|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Aim to Be a Card Master!!===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user attacks the target with a spray of countless bubbles.|image1=Kenta Squirtle Bubble.png|image1p=Squirtle}}&lt;br /&gt;
{{movep|type=tcg water|ms=007|pkmn=Squirtle|method=Squirtle releases several bubbles from its mouth at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=tcg water|user=Kenta Minamii|user1=Kenta&#039;s Squirtle|startcode=MCM2|startname=Cross-Cultural Battle &amp;quot;The Golden-Haired Lady&amp;quot;|noted=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user attacks the target with a spray of countless bubbles. This may also lower the target&#039;s speed.|image1=Guzma Masquerain Bubble Adventures.png|image1p=Masquerain|image2=Blasty Wartortle Bubble.png|image2p=Wartortle|image3=Platinum Piplup Bubble.png|image3p=Piplup|image4=Croaky Bubble.png|image4p=Greninja}}&lt;br /&gt;
{{movep|type=water|ms=008|pkmn=Wartortle|method=Wartortle releases multiple bubbles from its mouth at the opponent.}}&lt;br /&gt;
{{movemidManga|type=water|user=Blasty|user1=Green&#039;s Blasty|startcode=PS015|startname=Wartortle Wars|notes=Debut}}&lt;br /&gt;
{{movep|type=water|ms=009|pkmn=Blastoise|method=Blastoise releases multiple bubbles from its mouth at the opponent.}}&lt;br /&gt;
{{movemidManga|type=water|user=Blasty|user1=Green&#039;s Blasty|startcode=PS061|startname=Breath of the Dragonair Part 2}}&lt;br /&gt;
{{movep|type=water|ms=393|pkmn=Piplup|method=Piplup opens its beak and releases multiple bubbles from it at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Platinum&#039;s Piplup|startcode=PS341|startname=Putting a Crimp in Kricketot}}&lt;br /&gt;
{{movep|type=water|ms=394|pkmn=Prinplup|method=Prinplup opens its beak and releases multiple bubbles from it at the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Platinum&#039;s Prinplup|startcode=PS347|startname=Ring around the Roserade II}}&lt;br /&gt;
{{movep|type=water|ms=658|pkmn=Greninja|method=Greninja throws multiple Frubbles at the opponent, lowering its speed.}}&lt;br /&gt;
{{movemid|type=water|user=Croaky|user1=Y&#039;s Croaky|startcode=PS588|startname=Chesnaught Protects}}&lt;br /&gt;
{{movep|type=water|ms=284|pkmn=Masquerain|method=Masquerain releases multiple bubbles from its mouth at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Guzma|user1=Guzma&#039;s Masquerain|startcode=PASM06|startname=The Party Crasher and Guzma the Destroyer}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS557|Noibat Stands in the Way]]&#039;&#039;, {{adv|Tierno}} told his {{p|Corphish}} to use Bubble, but it was unable to hear him and did not perform the move.&lt;br /&gt;
* In &#039;&#039;[[PASM02|The Delivery of Rotom and the Girl]]&#039;&#039;, [[Professor Kukui]] told his {{p|Popplio}} to use Bubble, but the move was executed off-panel. However, Popplio is [[Manga move errors|unable to learn Bubble]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battrio: Aim to be Battrio Master!===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=A spray of bubbles are aimed at the foe.|image1=Ryuu Piplup Bubble.png|image1p=Piplup}}&lt;br /&gt;
{{movep|type=water|ms=393|pkmn=Piplup|method=Piplup opens its beak and releases multiple bubbles from it at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Ryū Tendō|user1=Ryū&#039;s Piplup|startcode=ABM01|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Yeah! I Got Pokémon!===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=A spray of bubbles are aimed at the foe.|image1=Shu Poliwag Bubble.png|image1p=Piplup}}&lt;br /&gt;
{{movep|type=water|ms=060|pkmn=Poliwag|method=Poliwag fires a spray of bubbles from its mouth.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Shu|user1=Shu&#039;s Poliwag|startcode=GDZ14|startname=Pokémon Cooking Contest!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|genI=Bubble I&lt;br /&gt;
|genII=Bubble II&lt;br /&gt;
|genIII=Bubble III&lt;br /&gt;
|genIV=Bubble IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|genV=Bubble V&lt;br /&gt;
|genVI=Bubble VI&lt;br /&gt;
|SMUSUM=Bubble VII&lt;br /&gt;
|LGPE=Bubble PE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|Stad=Bubble Stad&lt;br /&gt;
|Stad2=Bubble Stad2&lt;br /&gt;
|Colo=Bubble Colo&lt;br /&gt;
|XD=Bubble XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|PBR=Bubble PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|PMDRB=Bubble PMD RB&lt;br /&gt;
|PMDTDS=Bubble PMD TDS&lt;br /&gt;
|PMDGTI=Bubble PMD GTI&lt;br /&gt;
|PSMD=Bubble PSMD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Water&lt;br /&gt;
|Battrio=Bubble Battrio&lt;br /&gt;
|Masters=Bubble Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|zh_yue=泡沫 &#039;&#039;{{tt|Póuhmuht|Bubble}}&#039;&#039; {{tt|*|Games, animated series (XY onwards), M03}}{{specify|check tooltip: which animated episodes/seasons/series?}}&amp;lt;br&amp;gt;泡泡 &#039;&#039;{{tt|Póuhpóuh|Bubble}}&#039;&#039; {{tt|*|Early animated series, Adventures}}{{specify|check tooltip: which animated episodes/seasons/series?}}&lt;br /&gt;
|zh_cmn=泡沫 &#039;&#039;{{tt|Pàomò|Bubble}}&#039;&#039; {{tt|*|Games, animated series (XY onwards)}}{{specify|check tooltip: which animated episodes/seasons/series?}}&amp;lt;br&amp;gt;泡泡 &#039;&#039;{{tt|Pàopao|Bubble}}&#039;&#039; {{tt|*|Early animated series, Adventures}}{{specify|check tooltip: which animated episodes/seasons/series?}}&lt;br /&gt;
|cs=Bublinkový útok&lt;br /&gt;
|da=Boble&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&amp;lt;br&amp;gt;Bobbelangreb&lt;br /&gt;
|nl=Bubbel&lt;br /&gt;
|fi=Kuplahyöky{{tt|*|Season 1}}&amp;lt;br&amp;gt;Kuplamyrsky{{tt|*|Gold and Silver series}}&amp;lt;br&amp;gt;Kupla (AG series)&lt;br /&gt;
|fr=Écume&amp;lt;sup&amp;gt;{{gen|V}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Ecume&amp;lt;sup&amp;gt;{{gen|I}}–{{gen|IV}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|de=Blubber&lt;br /&gt;
|el=Φυσαλλίδα&lt;br /&gt;
|id=Gelembung&lt;br /&gt;
|it=Bolla&lt;br /&gt;
|he=בועות &#039;&#039;Buhot&#039;&#039;&lt;br /&gt;
|ko=거품 &#039;&#039;{{tt|Geopum|Bubble}}&#039;&#039;&lt;br /&gt;
|pl=Bąbelek&amp;lt;!--{{tt|*|Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Bąbelki{{tt|*|EP075-EP151, EP188-EP201, EP248, EP273}}&amp;lt;br&amp;gt;Bąbelkowy Atak{{tt|*|EP061-EP063, EP168, EP217-EP247, EP267}}&amp;lt;br&amp;gt;Wodny Atak{{tt|*|EP213}}&amp;lt;br&amp;gt;Strumień Bąbli{{tt|*|M03}}--&amp;gt;&lt;br /&gt;
|pt_br=Bolha (games, TCG, [[PS015]], [[PS342]]-present)&amp;lt;br&amp;gt;Bolhas (animated series, [[PS061]]-[[PS341]])&amp;lt;br&amp;gt;Borbulhar (The Official Pokémon Handbook)&lt;br /&gt;
|pt_eu=Ataque de Bolhas&lt;br /&gt;
|sr=Mehur&lt;br /&gt;
|es_eu=Burbuja&lt;br /&gt;
|es_la=Burbuja{{tt|*|Commonly referred to by the plural &#039;Burbujas&#039; until Season 11}}&lt;br /&gt;
|sv=Bubbelstråle{{tt|*|EP268}}&amp;lt;br&amp;gt;Bubbel&amp;lt;br&amp;gt;Bubbla&lt;br /&gt;
|th=ฟอง&lt;br /&gt;
|vi=Phun Bong Bóng&lt;br /&gt;
}}&lt;br /&gt;
{{Acid|water}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves that can lower the target&#039;s Speed]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Arceus]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Blubber]]&lt;br /&gt;
[[es:Burbuja]]&lt;br /&gt;
[[fr:Écume]]&lt;br /&gt;
[[it:Bolla]]&lt;br /&gt;
[[ja:あわ]]&lt;br /&gt;
[[zh:泡沫（招式）]]&lt;/div&gt;</summary>
		<author><name>Rubentus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rage_(move)&amp;diff=3813982</id>
		<title>Rage (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rage_(move)&amp;diff=3813982"/>
		<updated>2023-09-24T11:57:32Z</updated>

		<summary type="html">&lt;p&gt;Rubentus: /* Generation IV to VII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=99&lt;br /&gt;
|name=Rage&lt;br /&gt;
|jname=いかり&lt;br /&gt;
|jtranslit=Ikari&lt;br /&gt;
|jtrans=Rage&lt;br /&gt;
|gameimage=Rage PE.png&lt;br /&gt;
|gameimage2=Rage PE 2.png&lt;br /&gt;
|gameimagewidth=300px&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=20&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can be repeatedly used without boring the judge.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn double the score in the next turn.&lt;br /&gt;
|category6=Tough&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=3&lt;br /&gt;
|cdesc6=Badly startles all of the Pokémon to act before the user.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=20&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|いかり|Ikari}}&#039;&#039;&#039; &#039;&#039;Rage&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM20]] in Generation I.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{moveResearch|From Generation II onwards, does sleep, freeze, flinching etc. still pause but not disrupt the building of Rage?}}&lt;br /&gt;
===Generation I===&lt;br /&gt;
Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by {{m|Disable}}, its rage will build, causing its {{stat|Attack}} stat to increase by one stage. Being hit by a multi-hit move will raise the user&#039;s {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.&lt;br /&gt;
&lt;br /&gt;
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, [[bound|binding]], {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}.&lt;br /&gt;
&lt;br /&gt;
Rage will not attempt to increase the user&#039;s Attack if it has reached a stage of +6, and will not successfully increase the user&#039;s Attack if it has reached a value of 999.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}}, Rage&#039;s accuracy does not drop when it misses. Disable causes Rage to build only when Disable hits.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack (up to a maximum of 255), and is reset when the user ceases to use Rage (but not when Rage misses).&lt;br /&gt;
&lt;br /&gt;
The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
When Rage is used consecutively, the user&#039;s {{stat|Attack}} stat now increases by one stage each time it is damaged by an attack instead. A Pokémon&#039;s rage will now build even if the initial use of Rage misses or fails.&lt;br /&gt;
&lt;br /&gt;
Rage can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Leer}}, {{m|Scary Face}}, and {{m|Thrash}} to score double the normal appeal if used in the next turn.&lt;br /&gt;
&lt;br /&gt;
===Generation IV to VII===&lt;br /&gt;
A Pokémon&#039;s rage will now only start to build after it successfully used Rage.&lt;br /&gt;
&lt;br /&gt;
In Generation IV only, if a Pokémon that is under the effect of Rage selects a move other than Rage, volatile status conditions such as {{status|Curse}}, {{status|Confusion}}, {{m|Attract}}, {{status|Torment}}, {{m|Mean Look}}, {{status|Substitute}}, {{m|Wrap}} will disappear without messages as shown in this demonstration of a Wi-Fi battle.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|name=Rubentus|59y83l6tjkM|user/Rubentus-|Platinum}}&lt;br /&gt;
&lt;br /&gt;
===Generation VIII onwards===&lt;br /&gt;
Rage cannot be selected in a battle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A non-stop attack move. The user&#039;s &amp;lt;sc&amp;gt;Attack&amp;lt;/sc&amp;gt; power increases every time it sustains damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Raises &amp;lt;sc&amp;gt;Attack&amp;lt;/sc&amp;gt; if the user is hit.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Raises the user&#039;s &amp;lt;sc&amp;gt;Attack&amp;lt;/sc&amp;gt; every time it is hit.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that becomes stronger each time the user is hit in battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|While this move is in use, it gains attack power each time the user is hit in battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|This move can&#039;t be used. It&#039;s recommended that this move is forgotten. Once forgotten, this move can&#039;t be remembered.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/9|0004|Charmander|type=Fire|2|Monster|Dragon|22|19|19{{sup/3|RSE}}|||||}}&lt;br /&gt;
{{Moveentry/9|0005|Charmeleon|type=Fire|2|Monster|Dragon|24|20|20{{sup/3|RSE}}|||||}}&lt;br /&gt;
{{Moveentry/9|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|24|20|20{{sup/3|RSE}}|||||}}&lt;br /&gt;
{{Moveentry/9|0015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|25|25|25|19|19|19|14{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;13{{sup/7|PE}}|}}&lt;br /&gt;
{{Moveentry/9|0057|Primeape|type=Fighting|1|Field|Field|28{{sup/1|Y}}|1, 28|1, 28|28|28|28|1, {{tt|Evo.|Learned upon evolving}}|}}&lt;br /&gt;
{{Moveentry/9|0084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|36|25|25|10|10|10{{sup/6|XY}}&amp;lt;br&amp;gt;9{{sup/6|ORAS}}|8{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;10{{sup/7|PE}}||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|39|25|25|1, 10|1, 10|1, 10{{sup/6|XY}}&amp;lt;br&amp;gt;1, 9{{sup/6|ORAS}}|1, 8{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;1, 10{{sup/7|PE}}||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|25|27|25{{sup/3|RSE}}&amp;lt;br&amp;gt;23{{sup/3|FRLG}}|14|14{{sup/5|BW}}&amp;lt;br&amp;gt;10{{sup/5|B2W2}}|13|13{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;10{{sup/7|PE}}|}}&lt;br /&gt;
{{Moveentry/9|0104|Cubone|type=Ground|1|Monster|Monster|46|29|29|23|23|23|23{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;18{{sup/7|PE}}|}}&lt;br /&gt;
{{Moveentry/9|0105|Marowak|type=Ground|1|Monster|Monster|55|32|32|23|23|23|23{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;18{{sup/7|PE}}|}}&lt;br /&gt;
{{Moveentry/9|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|||||||18{{sup/7|PE}}||form=Alolan Form}}&lt;br /&gt;
{{Moveentry/9|0115|Kangaskhan|type=Normal|1|Monster|Monster|1|31|31|22|22|22|22||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0128|Tauros|type=Normal|1|Field|Field|44|8|8{{sup/3|RSE}}&amp;lt;br&amp;gt;4{{sup/3|FRLG}}|5|5|5|5{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;12{{sup/7|PE}}||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0130|Gyarados|type=Water|type2=Flying|2|Water 2|Dragon|||||||21{{sup/7|PE}}|}}&lt;br /&gt;
{{Moveentry/9|0136|Flareon|type=Fire|1|Field|Field|48{{sup/1|RGB}}|||||||}}&lt;br /&gt;
{{Moveentry/9|0158|Totodile|type=Water|2|Monster|Water 1||7|7|8|8|8|8|}}&lt;br /&gt;
{{Moveentry/9|0159|Croconaw|type=Water|2|Monster|Water 1||1, 7|1, 7|8|8|8|8|}}&lt;br /&gt;
{{Moveentry/9|0160|Feraligatr|type=Water|2|Monster|Water 1||1, 7|1, 7|1, 8|1, 8|1, 8|1, 8|}}&lt;br /&gt;
{{Moveentry/9|0206|Dunsparce|type=Normal|1|Field|Field||1|1|1|1|1|1||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral||27|25{{sup/3|RSE}}&amp;lt;br&amp;gt;23{{sup/3|FRLG}}|14|14{{sup/5|BW}}&amp;lt;br&amp;gt;10{{sup/5|B2W2}}|13|13|}}&lt;br /&gt;
{{Moveentry/9|0209|Snubbull|type=Fairy|2|Field|Fairy||34|34|31|31|31|31||note=STAB prior to Gen VI}}&lt;br /&gt;
{{Moveentry/9|0210|Granbull|type=Fairy|2|Field|Fairy||38|38|35|35|35|35||note=STAB prior to Gen VI}}&lt;br /&gt;
{{Moveentry/9|0267|Beautifly|type=Bug|type2=Flying|1|Bug|Bug||||||37{{sup/6|ORAS}}|37|}}&lt;br /&gt;
{{Moveentry/9|0318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2|||7|6|6|6{{sup/6|XY}}&amp;lt;br&amp;gt;4{{sup/6|ORAS}}|4|}}&lt;br /&gt;
{{Moveentry/9|0319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2|||1, 7|1, 6|1, 6|1, 6{{sup/6|XY}}&amp;lt;br&amp;gt;1, 4{{sup/6|ORAS}}|1, 4|}}&lt;br /&gt;
{{Moveentry/9|0371|Bagon|type=Dragon|1|Dragon|Dragon|||1|1|1|1|1|}}&lt;br /&gt;
{{Moveentry/9|0372|Shelgon|type=Dragon|1|Dragon|Dragon|||1|1|1|1|1|}}&lt;br /&gt;
{{Moveentry/9|0373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|||1|1|1|1|1|}}&lt;br /&gt;
{{Moveentry/9|0551|Sandile|type=Ground|type2=Dark|1|Field|Field|||||1|1|1|}}&lt;br /&gt;
{{Moveentry/9|0552|Krokorok|type=Ground|type2=Dark|1|Field|Field|||||1|1|1|}}&lt;br /&gt;
{{Moveentry/9|0553|Krookodile|type=Ground|type2=Dark|1|Field|Field|||||1|1|1|}}&lt;br /&gt;
{{Moveentry/9|0554|Darumaka|type=Fire|1|Field|Field|||||9|9|9|}}&lt;br /&gt;
{{Moveentry/9|0555|Darmanitan|type=Fire|1|Field|Field|||||1, 9|1, 9|1, 9|}}&lt;br /&gt;
{{Moveentry/9|0626|Bouffalant|type=Normal|1|Field|Field|||||6|6|6||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0772|Type: Null|type=Normal|1|No Eggs Discovered|No Eggs Discovered|||||||5||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0773|Silvally|type=Normal|1|No Eggs Discovered|No Eggs Discovered|||||||5||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|9}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|1|TM20|no|no|no|no|no|no|no|no}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=15 style=&amp;quot;text-align: center; background-color: #{{Red color light}}&amp;quot; | &#039;&#039;&#039;Every Pokémon can learn this move by TM &#039;&#039;except&#039;&#039; the ones listed below and only if marked with ✘.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentry/9|0010|Caterpie|type=Bug|1|Bug|Bug|✘|||||||}}&lt;br /&gt;
{{Moveentry/9|0011|Metapod|type=Bug|1|Bug|Bug|✘|||||||}}&lt;br /&gt;
{{Moveentry/9|0013|Weedle|type=Bug|type2=Poison|1|Bug|Bug|✘|||||||}}&lt;br /&gt;
{{Moveentry/9|0014|Kakuna|type=Bug|type2=Poison|1|Bug|Bug|✘|||||||}}&lt;br /&gt;
{{Moveentry/9|0129|Magikarp|type=Water|2|Water 2|Dragon|✘|||||||}}&lt;br /&gt;
{{Moveentry/9|0132|Ditto|type=Normal|1|Ditto|Ditto|✘|||||||}}&lt;br /&gt;
{{Movefoot|Normal|9}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|2}}&lt;br /&gt;
{{Moveentry/8|0206|Dunsparce|type=Normal|1|Field|Field|✔|||||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/8|0234|Stantler|type=Normal|1|Field|Field||||✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0276|Taillow|type=Normal|type2=Flying|1|Flying|Flying||✔|✔|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon||✔|✔|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0522|Blitzle|type=Electric|1|Field|Field||||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/8|0550|Basculin|type=Water|1|Water 2|Water 2||||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/8|0779|Bruxish|type=Water|type2=Psychic|1|Water 2|Water 2||||||✔|}}&lt;br /&gt;
{{Movefoot|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|0236|Tyrogue|type=Fighting|1|No Eggs Discovered|No Eggs Discovered|{{DL|List of PCNY event Pokémon distributions (Generation II)|Rage Tyrogue|New York City Pokémon Center}}}}&lt;br /&gt;
{{Moveentry/1|0246|Larvitar|type=Rock|type2=Ground|1|Monster|Monster|{{DL|List of PCNY event Pokémon distributions (Generation II)|Rage Larvitar|New York City Pokémon Center}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In the {{pkmn|Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team}} and {{pkmn|Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers}} series, Rage is a status move which gives the user the [[Status condition (Mystery Dungeon)#Status conditions caused by moves|Enraged]] status condition. This status boosts the user&#039;s Attack stat by one stage every time it takes damage and lasts for 5-10 turns.&lt;br /&gt;
&lt;br /&gt;
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onward, Rage now inflicts damage while also giving itself the Enraged status condition. As with the previous games, the Enraged status condition raises the user&#039;s Attack by one stage whenever it takes damage. This status condition lasts for 100 turns in Gates to Infinity, and only 11 turns in {{pkmn|Super Mystery Dungeon}}.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=22|acc=—%|range=User|target=User}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=22|acc=—%|range=User|target=User}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=17|ppmax=50|acc=95%|accmax=99%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=2|powmax=99|pp=17|ppmax=40|acc=95%|accmax=99%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Rage|type=Normal&lt;br /&gt;
|stars=3&lt;br /&gt;
|pow=47.82716&lt;br /&gt;
|charge=0.82&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを いかりじょうたいにかえる ダメージをうけるたびに こうげきが  １だんかいあがる|Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|You&#039;ll get the Enraged status, which boosts your Attack every time you take damage. (The stat change returns to normal when you go to the next floor or step on a [[File:IconTileGTI.png]]Wonder Tile.)}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|You&#039;ll get enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a [[File:IconTileSMD.png]]Wonder Tile.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=As long as this move is in use, the power of rage boosts the user&#039;s attack power every time it gets hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander&#039;s tail flame getting larger|image1=Ash Charmander Rage hit.png|image1p=Charmander|image2=Lorelei Cloyster Rage.png|image2p=Cloyster}}&lt;br /&gt;
{{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander&#039;s tail grows larger and its attack power grows. Then, its eyes becomes fiery and it bites on its opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=091|pkmn=Cloyster|method=When it is attacked, Cloyster&#039;s whole body glows red and its attacks gain power.}}&lt;br /&gt;
{{movebtm|type=normal|user=Lorelei&#039;s Cloyster|user1=Prima&#039;s Cloyster|startcode=EP099|startname=The Mandarin Island Miss-Match}}&lt;br /&gt;
&lt;br /&gt;
* In the English [[dub]] of &#039;&#039;[[EP105|Charizard Chills]]&#039;&#039;, [[Ash&#039;s Charizard]]&#039;s {{m|Dragon Rage}} was incorrectly referred to as Rage.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Kanto|no}}&lt;br /&gt;
{{Animedexbody|EP025|Rage|Ash&#039;s Pokédex|{{p|Charmander}}&#039;s special [[move|attack]], Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Kanto}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Aim to Be a Card Master!!===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user&#039;s attack is increased by rage.|image1=Kenta Ditto Transform Rage.png|image1p=Ditto transformed as a Dodrio}}&lt;br /&gt;
{{movep|type=tcg colorless|ms=085|pkmn=Dodrio|method=Ditto&#039;s attack is increased by rage.}}&lt;br /&gt;
{{movebtmManga|type=tcg colorless|user=Kenta Minamii|user1=Kenta&#039;s Ditto|startcode=MCM1|startname=District Convention &amp;quot;Kenta, to the Open Sea&amp;quot;|notes=Debut&amp;lt;br&amp;gt;Used via {{color2|{{tcg colorless color dark}}|Transform (move)|Transform}}}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user gains attack power when it is hit by an attack.|image1=Pika Rage Bide.png|image1p=Pikachu}}&lt;br /&gt;
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu gains attack power each time it is hit by an attack.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Pika|user1=Red&#039;s Pika|startcode=PS090|startname=The Legend|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user increases its attack power.|image1=Chinchou Rage Spark Golden Boys.png|image1p=Chinchou}}&lt;br /&gt;
{{movep|type=normal|ms=170|pkmn=Chinchou|method=Chinchou increases its attack power by holding in electricity.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Chinchou (Pokémon)|user1=Several wild Chinchou|startcode=GB20|startname=A Serious Crisis!! The Battle With The Lugia|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user becomes angry and increases its attack power.|image1=Red Clefairy Rage PMRS.png|image1p=Clefairy}}&lt;br /&gt;
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy&#039;s attack power gets increased after becoming angry.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Red&#039;s Clefairy|startcode=PMRS27|startname=Clefairy Transforms?!|notes=Debut&amp;lt;br&amp;gt;Clefairy cannot {{color2|{{normal color dark}}|Anime move errors|cannot legally learn}} Rage as of {{color2|{{normal color dark}}|Generation III}}}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Rage I&lt;br /&gt;
|genII=Rage II&lt;br /&gt;
|genIII=Rage III&lt;br /&gt;
|genIV=Rage IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Rage V&lt;br /&gt;
|genVI=Rage VI&lt;br /&gt;
|SMUSUM=Rage VII&lt;br /&gt;
|SMUSUM2=Rage VII 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Rage Stadium&lt;br /&gt;
|Stad2=Rage Stad2&lt;br /&gt;
|Colo=Rage Colo&lt;br /&gt;
|XD=Rage XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Rage PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Rage PMD RB&lt;br /&gt;
|PMDGTI=Rage PMD GTI&lt;br /&gt;
|PSMD=Rage PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Lake of Rage]] is named after this move, except in French and German.&lt;br /&gt;
** In French, the Lake of Rage is named after {{m|Outrage}} (Colère) instead.&lt;br /&gt;
** In German, it is not named after a specific move. The only move with &#039;&#039;Zorn-&#039;&#039; in its German name is {{m|Fury Cutter}} (Zornklinge).&lt;br /&gt;
* In [[Generation IV]], there is a [[Rage glitch|glitch]] which can occur after a Pokémon uses {{m|Transform}}, even via {{m|Mimic}}, then uses Rage while transformed.&lt;br /&gt;
* Prior to [[Generation VI]], if the last opposing Pokémon successfully used {{m|Self-Destruct}} or {{m|Explosion}} on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=憤怒 &#039;&#039;{{tt|Fáhnnouh|Rage}}&#039;&#039;&lt;br /&gt;
|zh_cmn=憤怒 / 愤怒 &#039;&#039;{{tt|Fènnù|Rage}}&#039;&#039;&lt;br /&gt;
|cs=Zuřivý útok&lt;br /&gt;
|da=Raseri&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Razernij&lt;br /&gt;
|fi=Vimma&lt;br /&gt;
|fr=Frénésie&lt;br /&gt;
|de=Raserei&lt;br /&gt;
|el=Οργή&lt;br /&gt;
|id=Marah&lt;br /&gt;
|it=Ira&lt;br /&gt;
|ko=분노 &#039;&#039;{{tt|Bunno|Rage}}&#039;&#039;&lt;br /&gt;
|no=Sinne&lt;br /&gt;
|pl=&amp;lt;!---Dziki Atak/Dzika Furia ([[EP099]])&amp;lt;br&amp;gt;Wściekłość ([[EP025]])---&amp;gt;&lt;br /&gt;
|pt_br=Ira (TCG, manga)&amp;lt;br&amp;gt;Raiva&amp;lt;br&amp;gt;Fúria (The Official Pokémon Handbook)&lt;br /&gt;
|pt_eu=Fúria&lt;br /&gt;
|sr=Bes&lt;br /&gt;
|es=Furia&lt;br /&gt;
|sv=Raseri&lt;br /&gt;
|vi=Phẫn Nộ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Attack]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves unusable in Pokémon Sword and Shield]]&lt;br /&gt;
&lt;br /&gt;
[[de:Raserei]]&lt;br /&gt;
[[es:Furia]]&lt;br /&gt;
[[fr:Frénésie]]&lt;br /&gt;
[[it:Ira]]&lt;br /&gt;
[[ja:いかり]]&lt;br /&gt;
[[zh:愤怒（招式）]]&lt;/div&gt;</summary>
		<author><name>Rubentus</name></author>
	</entry>
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