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	<title>Bulbapedia - User contributions [en]</title>
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	<updated>2026-06-19T05:34:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Effort_level&amp;diff=3523276</id>
		<title>Effort level</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Effort_level&amp;diff=3523276"/>
		<updated>2022-05-19T21:29:05Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: Fixing the min and max levels to match what it says on each of the grit items&amp;#039; pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Effort levels&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;がんばレベル&#039;&#039;&#039; &#039;&#039;Tenacious Level&#039;&#039;), referred to internally as &#039;&#039;&#039;Ganbaru values&#039;&#039;&#039;, are a mechanic introduced in [[Pokémon Legends: Arceus]]. Effort levels take the place of [[effort value]]s from previous games.&lt;br /&gt;
&lt;br /&gt;
==Gaining effort levels==&lt;br /&gt;
The Pokémon&#039;s original effort level for each stat is based on its {{IV}} for that stat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Legends Arceus color light}}; border:3px solid #{{Legends Arceus color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | {{color2|FFF|Individual values|IV}} value&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Initial Effort Level&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 26 to 30 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 20 to 25 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Less than 20 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effort levels can then be raised further by using [[Grit]] items. The item needed depends on the current effort level of the stat to be raised:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Legends Arceus color light}}; border:3px solid #{{Legends Arceus color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Item name&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Min level&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Max level&lt;br /&gt;
|-&lt;br /&gt;
| [[Grit Dust]] || 0 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grit Gravel]] || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Grit Pebble]] || 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grit Rock]] || 9 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These items are found by releasing Pokémon, dropped by certain Pokémon after defeating them (such as Alpha Pokémon), or by exchanging lower tier versions of them at the Training Area in [[Jubilife Village]].&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
The Pokémon&#039;s stats are calculated using the following formulae. The final values are rounded to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
HP &amp;amp;= \left\lfloor ({Level \over 100} + 1) \times Base + Level \right\rfloor + ELB\\&lt;br /&gt;
OtherStat &amp;amp;= \left\lfloor \Bigl\lfloor \frac{(\frac{Level}{50}+1) \times Base}{1.5} \Bigr\rfloor \times Nature \right\rfloor + ELB&lt;br /&gt;
\\\\&lt;br /&gt;
ELB &amp;amp;= \frac{ \sqrt{Base} \times Multiplier + Level}{2.5}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
* &amp;lt;math&amp;gt;Base&amp;lt;/math&amp;gt; is the Pokémon species&#039; base stat for that stat&lt;br /&gt;
* &amp;lt;math&amp;gt;Level&amp;lt;/math&amp;gt; is the Pokémon&#039;s level&lt;br /&gt;
* &amp;lt;math&amp;gt;Nature&amp;lt;/math&amp;gt; is 0.9 if the Pokémon&#039;s has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise.&lt;br /&gt;
* &amp;lt;math&amp;gt;ELB&amp;lt;/math&amp;gt; is the effort level bonus, directly added to the Pokémon&#039;s stat.&lt;br /&gt;
** &amp;lt;math&amp;gt;Multiplier&amp;lt;/math&amp;gt; is the effort level multiplier, which is determined from the effort level as follows:&lt;br /&gt;
::{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Legends Arceus color light}}; border:3px solid #{{Legends Arceus color dark}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Effort Level&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{Legends Arceus color}}|bordercolor={{Legends Arceus color dark}}&lt;br /&gt;
|zh_yue=奮鬥等級&lt;br /&gt;
|zh_cmn=奋斗等级&lt;br /&gt;
|fr=Niveau d’effort&lt;br /&gt;
|de=Leistungslevel&lt;br /&gt;
|it=Livello di impegno&lt;br /&gt;
|ko=노력 레벨을&lt;br /&gt;
|es=Nivel de esfuerzo&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon individuality|Legends Arceus}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Leistungslevel]]&lt;br /&gt;
[[fr:Niveau d&#039;effort]]&lt;br /&gt;
[[ja:がんばレベル]]&lt;br /&gt;
[[zh:奋斗等级]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Effort_level&amp;diff=3523274</id>
		<title>Effort level</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Effort_level&amp;diff=3523274"/>
		<updated>2022-05-19T21:23:56Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: Undo revision 3523272 by Rithvikkiran (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Effort levels&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;がんばレベル&#039;&#039;&#039; &#039;&#039;Tenacious Level&#039;&#039;), referred to internally as &#039;&#039;&#039;Ganbaru values&#039;&#039;&#039;, are a mechanic introduced in [[Pokémon Legends: Arceus]]. Effort levels take the place of [[effort value]]s from previous games.&lt;br /&gt;
&lt;br /&gt;
==Gaining effort levels==&lt;br /&gt;
The Pokémon&#039;s original effort level for each stat is based on its {{IV}} for that stat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Legends Arceus color light}}; border:3px solid #{{Legends Arceus color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | {{color2|FFF|Individual values|IV}} value&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Initial Effort Level&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 26 to 30 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 20 to 25 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Less than 20 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effort levels can then be raised further by using [[Grit]] items. The item needed depends on the current effort level of the stat to be raised:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Legends Arceus color light}}; border:3px solid #{{Legends Arceus color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Item name&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Min level&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Max level&lt;br /&gt;
|-&lt;br /&gt;
| [[Grit Dust]] || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Grit Gravel]] || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Grit Pebble]] || 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grit Rock]] || 9 || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These items are found by releasing Pokémon, dropped by certain Pokémon after defeating them (such as Alpha Pokémon), or by exchanging lower tier versions of them at the Training Area in [[Jubilife Village]].&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
The Pokémon&#039;s stats are calculated using the following formulae. The final values are rounded to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
HP &amp;amp;= \left\lfloor ({Level \over 100} + 1) \times Base + Level \right\rfloor + ELB\\&lt;br /&gt;
OtherStat &amp;amp;= \left\lfloor \Bigl\lfloor \frac{(\frac{Level}{50}+1) \times Base}{1.5} \Bigr\rfloor \times Nature \right\rfloor + ELB&lt;br /&gt;
\\\\&lt;br /&gt;
ELB &amp;amp;= \frac{ \sqrt{Base} \times Multiplier + Level}{2.5}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
* &amp;lt;math&amp;gt;Base&amp;lt;/math&amp;gt; is the Pokémon species&#039; base stat for that stat&lt;br /&gt;
* &amp;lt;math&amp;gt;Level&amp;lt;/math&amp;gt; is the Pokémon&#039;s level&lt;br /&gt;
* &amp;lt;math&amp;gt;Nature&amp;lt;/math&amp;gt; is 0.9 if the Pokémon&#039;s has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise.&lt;br /&gt;
* &amp;lt;math&amp;gt;ELB&amp;lt;/math&amp;gt; is the effort level bonus, directly added to the Pokémon&#039;s stat.&lt;br /&gt;
** &amp;lt;math&amp;gt;Multiplier&amp;lt;/math&amp;gt; is the effort level multiplier, which is determined from the effort level as follows:&lt;br /&gt;
::{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Legends Arceus color light}}; border:3px solid #{{Legends Arceus color dark}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Effort Level&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{Legends Arceus color}}|bordercolor={{Legends Arceus color dark}}&lt;br /&gt;
|zh_yue=奮鬥等級&lt;br /&gt;
|zh_cmn=奋斗等级&lt;br /&gt;
|fr=Niveau d’effort&lt;br /&gt;
|de=Leistungslevel&lt;br /&gt;
|it=Livello di impegno&lt;br /&gt;
|ko=노력 레벨을&lt;br /&gt;
|es=Nivel de esfuerzo&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon individuality|Legends Arceus}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Leistungslevel]]&lt;br /&gt;
[[fr:Niveau d&#039;effort]]&lt;br /&gt;
[[ja:がんばレベル]]&lt;br /&gt;
[[zh:奋斗等级]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Effort_level&amp;diff=3523272</id>
		<title>Effort level</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Effort_level&amp;diff=3523272"/>
		<updated>2022-05-19T21:22:34Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: Fixed min and max levels for grit items, because the description on their individual pages was different than what was shown here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Effort levels&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;がんばレベル&#039;&#039;&#039; &#039;&#039;Tenacious Level&#039;&#039;), referred to internally as &#039;&#039;&#039;Ganbaru values&#039;&#039;&#039;, are a mechanic introduced in [[Pokémon Legends: Arceus]]. Effort levels take the place of [[effort value]]s from previous games.&lt;br /&gt;
&lt;br /&gt;
==Gaining effort levels==&lt;br /&gt;
The Pokémon&#039;s original effort level for each stat is based on its {{IV}} for that stat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Legends Arceus color light}}; border:3px solid #{{Legends Arceus color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | {{color2|FFF|Individual values|IV}} value&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Initial Effort Level&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 26 to 30 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 20 to 25 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Less than 20 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Effort levels can then be raised further by using [[Grit]] items. The item needed depends on the current effort level of the stat to be raised:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Legends Arceus color light}}; border:3px solid #{{Legends Arceus color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Item name&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Min level&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Max level&lt;br /&gt;
|-&lt;br /&gt;
| [[Grit Dust]] || 0 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grit Gravel]] || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grit Pebble]] || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Grit Rock]] || 9 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These items are found by releasing Pokémon, dropped by certain Pokémon after defeating them (such as Alpha Pokémon), or by exchanging lower tier versions of them at the Training Area in [[Jubilife Village]].&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
The Pokémon&#039;s stats are calculated using the following formulae. The final values are rounded to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
HP &amp;amp;= \left\lfloor ({Level \over 100} + 1) \times Base + Level \right\rfloor + ELB\\&lt;br /&gt;
OtherStat &amp;amp;= \left\lfloor \Bigl\lfloor \frac{(\frac{Level}{50}+1) \times Base}{1.5} \Bigr\rfloor \times Nature \right\rfloor + ELB&lt;br /&gt;
\\\\&lt;br /&gt;
ELB &amp;amp;= \frac{ \sqrt{Base} \times Multiplier + Level}{2.5}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
* &amp;lt;math&amp;gt;Base&amp;lt;/math&amp;gt; is the Pokémon species&#039; base stat for that stat&lt;br /&gt;
* &amp;lt;math&amp;gt;Level&amp;lt;/math&amp;gt; is the Pokémon&#039;s level&lt;br /&gt;
* &amp;lt;math&amp;gt;Nature&amp;lt;/math&amp;gt; is 0.9 if the Pokémon&#039;s has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise.&lt;br /&gt;
* &amp;lt;math&amp;gt;ELB&amp;lt;/math&amp;gt; is the effort level bonus, directly added to the Pokémon&#039;s stat.&lt;br /&gt;
** &amp;lt;math&amp;gt;Multiplier&amp;lt;/math&amp;gt; is the effort level multiplier, which is determined from the effort level as follows:&lt;br /&gt;
::{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{Legends Arceus color light}}; border:3px solid #{{Legends Arceus color dark}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Effort Level&lt;br /&gt;
! style=&amp;quot;color:#FFF&amp;quot; | Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{Legends Arceus color}}|bordercolor={{Legends Arceus color dark}}&lt;br /&gt;
|zh_yue=奮鬥等級&lt;br /&gt;
|zh_cmn=奋斗等级&lt;br /&gt;
|fr=Niveau d’effort&lt;br /&gt;
|de=Leistungslevel&lt;br /&gt;
|it=Livello di impegno&lt;br /&gt;
|ko=노력 레벨을&lt;br /&gt;
|es=Nivel de esfuerzo&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon individuality|Legends Arceus}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Leistungslevel]]&lt;br /&gt;
[[fr:Niveau d&#039;effort]]&lt;br /&gt;
[[ja:がんばレベル]]&lt;br /&gt;
[[zh:奋斗等级]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Power_Split_(move)&amp;diff=2590652</id>
		<title>Power Split (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Power_Split_(move)&amp;diff=2590652"/>
		<updated>2017-01-27T21:03:24Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=471&lt;br /&gt;
|name=Power Split&lt;br /&gt;
|jname=パワーシェア&lt;br /&gt;
|jtrans=Power Share&lt;br /&gt;
|jtranslit=Pawā Shea&lt;br /&gt;
|gameimage=Power Split V.png&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=V&lt;br /&gt;
|category=Clever&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Shows off the Pokémon&#039;s appeal about as well as all of the moves before it this turn.&lt;br /&gt;
|pokefordex=Power%20Split&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|brightpowder=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Split&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;パワーシェア&#039;&#039;&#039; &#039;&#039;Power Share&#039;&#039;) is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Power Split averages the user&#039;s {{stat|Attack}} and {{stat|Special Attack}} stats with those of the target Pokémon. Power Split will ignore both the user and the target&#039;s stat changes when calculating the average.&lt;br /&gt;
&lt;br /&gt;
Power Split bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
If powered up by a Psychium Z into Z-Power Split, the user&#039;s Speed stat raises one stage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target&#039;s.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Psychic|5}}&lt;br /&gt;
{{Moveentry/3|213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug|55{{sup/5|BW}}&amp;lt;br&amp;gt;45{{sup/5|B2W2}}|45|45}}&lt;br /&gt;
{{Moveentry/3|343|Baltoy|type=Ground|type2=Psychic|1|Mineral|Mineral|48{{sup/5|BW}}&amp;lt;br&amp;gt;34{{sup/5|B2W2}}|34|34}}&lt;br /&gt;
{{Moveentry/3|344|Claydol|type=Ground|type2=Psychic|1|Mineral|Mineral|54{{sup/5|BW}}&amp;lt;br&amp;gt;34{{sup/5|B2W2}}|34|34}}&lt;br /&gt;
{{Moveentry/3|381|Latios|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered|75|1, 75{{sup/6|XY}}&amp;lt;br&amp;gt;46{{sup/6|ORAS}}|46}}&lt;br /&gt;
{{Moveentry/3|562|Yamask|type=Ghost|2|Mineral|Amorphous|33|33|33}}&lt;br /&gt;
{{Moveentry/3|563|Cofagrigus|type=Ghost|2|Mineral|Amorphous|33|33|33}}&lt;br /&gt;
{{Moveentry/3|605|Elgyem|type=Psychic|1|Human-Like|Human-Like|50|50|50}}&lt;br /&gt;
{{Moveentry/3|606|Beheeyem|type=Psychic|1|Human-Like|Human-Like|58|58|58}}&lt;br /&gt;
{{Moveentry/3|720|Hoopa|type=Psychic|type2=Ghost|1|Undiscovered|Undiscovered||29|29|form=Confined}}&lt;br /&gt;
{{Moveentry/3|720U|Hoopa|type=Psychic|type2=Dark|1|Undiscovered|Undiscovered||29{{sup/6|ORAS}}|29|form=Unbound}}&lt;br /&gt;
{{Moveentry/3|793|Nihilego|type=Rock|type2=Poison|1|Undiscovered|Undiscovered|||1}}&lt;br /&gt;
{{Movefoot|Psychic|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Psychic|5}}&lt;br /&gt;
{{Moveentry/3|122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|283|Surskit|type=Bug|type2=Water|2|Water 1|Bug||✔|✔}}&lt;br /&gt;
{{Moveentry/3|439|Mime Jr.|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/3|607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous||✔|✔}}&lt;br /&gt;
{{Moveentry/3|686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2||✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/3|751|Dewpider|type=Water|type2=Bug|2|Water 1|Bug|||✔}}&lt;br /&gt;
{{Movefoot|Psychic|3}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|fr=Partage Force{{tt|*|Generation VI onwards}}&amp;lt;br /&amp;gt;PartageForce{{tt|*|Generation V}}&lt;br /&gt;
|de=Kraftteiler&lt;br /&gt;
|it=Pariattacco&lt;br /&gt;
|ko=파워셰어 &#039;&#039;Power Share&#039;&#039;&lt;br /&gt;
|pt_br=Divisão do Poder&lt;br /&gt;
|es=Isofuerza}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Power Split}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kraftteiler]]&lt;br /&gt;
[[fr:Partage Force]]&lt;br /&gt;
[[it:Pariattacco (mossa)]]&lt;br /&gt;
[[ja:パワーシェア]]&lt;br /&gt;
[[zh:力量平分（招式）]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aromatherapy_(move)&amp;diff=2586479</id>
		<title>Aromatherapy (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aromatherapy_(move)&amp;diff=2586479"/>
		<updated>2017-01-20T19:24:34Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: Inaccurate description of Z-Aromatherapy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=312&lt;br /&gt;
|name=Aromatherapy&lt;br /&gt;
|jname=アロマセラピー&lt;br /&gt;
|jtrans=Aromatherapy&lt;br /&gt;
|jtranslit=Aromaserapī&lt;br /&gt;
|gameimage=Aromatherapy VI.png&lt;br /&gt;
|gameimagewidth=286px&lt;br /&gt;
|type=Grass&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|bdesc=???&lt;br /&gt;
|gen=III&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=The appeal works great if performed last.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Increased Voltage is added to the performance score.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0 &lt;br /&gt;
|cdesc6=Prevents the user from being startled until the turn ends.&lt;br /&gt;
|pokefordex=aromatherapy&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=yes&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=team&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aromatherapy&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アロマセラピー&#039;&#039;&#039; &#039;&#039;Aromatherapy&#039;&#039;) is a non-damaging {{type|Grass}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Aromatherapy—[[Move variations|like]] {{m|Heal Bell}}—cures the user, all Pokémon in the user&#039;s party, and the user&#039;s teammate in a Double Battle of {{Status|sleep}}, {{status|poison}}, {{status|paralysis}}, {{status|freeze}}, and {{status|burn}}.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Aromatherapy now lists Pokémon that are healed.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Aromatherapy will now trigger {{a|Sap Sipper}} on an ally.&lt;br /&gt;
&lt;br /&gt;
If powered up by a {{DL|Z-Crystal|Grassium Z}} it turns into Z-Aromatherapy, which fully restores the user&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Heals all status problems with a soothing scent.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A soothing scent is released to heal all status problems in the user&#039;s party.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|The user releases a soothing scent that heals all status problems affecting the user&#039;s party.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user releases a soothing scent that heals all status conditions affecting the user&#039;s party.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Grass|3}}&lt;br /&gt;
{{Moveentry/5|045|Vileplume|type=Grass|type2=Poison|1|Grass|Grass|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|046|Paras|type=Bug|type2=Grass|2|Bug|Grass|49|38|43|43|43}}&lt;br /&gt;
{{Moveentry/5|047|Parasect|type=Bug|type2=Grass|2|Bug|Grass|59|47|51|51|51}}&lt;br /&gt;
{{Moveentry/5|152|Chikorita|type=Grass|2|Monster|Grass||42|42|42|42}}&lt;br /&gt;
{{Moveentry/5|153|Bayleef|type=Grass|2|Monster|Grass||50|50|50|50}}&lt;br /&gt;
{{Moveentry/5|154|Meganium|type=Grass|2|Monster|Grass||60|60|60|60}}&lt;br /&gt;
{{Moveentry/5|315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass|53|43|43|43|43}}&lt;br /&gt;
{{Moveentry/5|492|Shaymin|type=Grass|1|Undiscovered|Undiscovered||64|64|64|64|form=Land Forme}}&lt;br /&gt;
{{Moveentry/5|548|Petilil|type=Grass|1|Grass|Grass|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|585|Deerling|type=Normal|type2=Grass|1|Field|Field|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|666|Vivillon|type=Bug|type2=Flying|1|Bug|Bug||||31|31}}&lt;br /&gt;
{{Moveentry/5|669|Flabébé|type=Fairy|1|Fairy|Fairy||||33|33}}&lt;br /&gt;
{{Moveentry/5|670|Floette|type=Fairy|1|Fairy|Fairy||||38|38}}&lt;br /&gt;
{{Moveentry/5|670E|Floette|type=Fairy|1|Undiscovered|Undiscovered||||38|38|form=Eternal Flower}}&lt;br /&gt;
{{Moveentry/5|671|Florges|type=Fairy|1|Fairy|Fairy||||1|1}}&lt;br /&gt;
{{Moveentry/5|682|Spritzee|type=Fairy|1|Fairy|Fairy||||25|25}}&lt;br /&gt;
{{Moveentry/5|683|Aromatisse|type=Fairy|1|Fairy|Fairy||||25|25}}&lt;br /&gt;
{{Moveentry/5|684|Swirlix|type=Fairy|1|Fairy|Fairy||||26|26}}&lt;br /&gt;
{{Moveentry/5|685|Slurpuff|type=Fairy|1|Fairy|Fairy||||26|26}}&lt;br /&gt;
{{Moveentry/5|716|Xerneas|type=Fairy|1|Undiscovered|Undiscovered||||1|1}}&lt;br /&gt;
{{Moveentry/5|742|Cutiefly|type=Bug|type2=Fairy|2|Bug|Fairy|||||36}}&lt;br /&gt;
{{Moveentry/5|743|Ribombee|type=Bug|type2=Fairy|2|Bug|Fairy|||||42}}&lt;br /&gt;
{{Moveentry/5|762|Steenee|type=Grass|1|Grass|Grass|||||41}}&lt;br /&gt;
{{Moveentry/5|763|Tsareena|type=Grass|1|Grass|Grass|||||41}}&lt;br /&gt;
{{Moveentry/5|764|Comfey|type=Fairy|1|Grass|Grass|||||43}}&lt;br /&gt;
{{Moveentry/5|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered|||||1}}&lt;br /&gt;
{{Movefoot|Grass|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Grass|3}}&lt;br /&gt;
{{Moveentry/5|113|Chansey|type=Normal|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|152|Chikorita|type=Grass|2|Monster|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|173|Cleffa|type=Fairy|1|Fairy|Fairy||✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|420|Cherubi|type=Grass|2|Fairy|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|440|Happiny|type=Normal|1|Fairy|Fairy||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|753|Fomantis|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Movefoot|Grass|5}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|173|Cleffa|type=Normal|1|Undiscovered|Undiscovered|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|492|Shaymin|type=Grass|1|Undiscovered|Undiscovered|{{DL|List of local Japanese event Pokémon distributions in Generation IV|Cinema Shaymin}}&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|Toys &amp;quot;R&amp;quot; Us Shaymin}}&amp;lt;br&amp;gt;[[Movie 11 Shaymin]]&amp;lt;br&amp;gt;[[List of local Korean event Pokémon distributions in Generation IV#Shaymin|Character Fair Shaymin]]|form=Land Forme|note=Lv.&amp;amp;nbsp;50}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|495|Snivy|type=Grass|2|Field|Grass|{{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Center Tohoku Snivy}}}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}&amp;lt;br&amp;gt;{{gameabbrevmd|TDS}}|Heals all status problems of the user and team members in the room.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=grass|exp=yes|gen=The user releases a soothing scent that heals all status problems|image1=Shaymin Sky Aromatherapy.png|image1p=Shaymin Sky Forme|image2=Katharine Deerling Aromatherapy.png|image2p=Deerling|image3=Nurse Joy Meganium Aromatherapy.png|image3p=Meganium|image4=Shaymin Land Aromatherapy.png|image4p=Shaymin Land Forme}}&lt;br /&gt;
{{movep|type=grass|ms=045|pkmn=Vileplume|method=Vileplume releases a green powder from the middle of the flower on its head at the target, healing it.}}&lt;br /&gt;
{{movemid|type=grass|user=Sheridan|user1=Sheridan&#039;s Vileplume|startcode=AG052|startname=Cheer Pressure|notes=Debut}}&lt;br /&gt;
{{movep|type=grass|ms=315|pkmn=Roselia|method=Roselia releases a green powder from the roses on its hands at the target, healing it.}}&lt;br /&gt;
{{movemid|type=grass|user=Sheridan|user1=Sheridan&#039;s Roselia|startcode=AG052|startname=Cheer Pressure|notes=Debut}}&lt;br /&gt;
{{movep|type=grass|ms=154|pkmn=Meganium|method=Meganium releases a multicolored fragrance from the flower around its neck, calming any target that comes into contact with the fragrance.}}&lt;br /&gt;
{{movemid|type=grass|user=Nurse Joy|user1=Nurse Joy&#039;s Meganium|startcode=AG161|startname=Odd Pokémon Out!}}&lt;br /&gt;
{{movep|type=grass|ms=492S|pkmn=Shaymin|method=Shaymin lands on the target and its body glows light green. Waves of light green energy then comes out of it and onto the target, healing it.}}&lt;br /&gt;
{{movemid|type=grass|user=Shaymin (M11)|user1=A wild Shaymin|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movep|type=grass|ms=492|pkmn=Shaymin|method=Shaymin touches the target and its body starts to glow light green. Then, the target&#039;s body begins to glow light green as well, which heals it.}}&lt;br /&gt;
{{movemid|type=grass|user=Shaymin (Pokémon)|user1=A wild Shaymin|startcode=DP168|startname=Keeping in Top Forme!}}&lt;br /&gt;
{{movep|type=grass|ms=585S|pkmn=Deerling|method=The flower on the top of Deerling&#039;s head glows bright gold, and it releases a sparkling green-yellow powder from the flower at the target. When the powder reaches the target, its body becomes outlined in light green and waves of light green move up its body, calming it down.}}&lt;br /&gt;
{{movemid|type=grass|user=Katharine|user1=Katharine&#039;s Deerling|startcode=BW055|startname=Scraggy and the Demanding Gothita!}}&lt;br /&gt;
{{movep|type=grass|ms=670O|pkmn=Floette|method=Floette makes a pink mist come from the top of its flower and the mist coats the target and heals it.}}&lt;br /&gt;
{{movebtm|type=grass|user=Floette (Pokémon)|user1=A wild Floette|startcode=XY104|startname=A Windswept Encounter!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
{{movemanga|type=grass|exp=yes|gen=The user cures the target from any injuries.|image1=Shaymin Aromatherapy M11 manga.png|image1p=Shaymin}}&lt;br /&gt;
{{movep|type=grass|ms=492S|pkmn=Shaymin|method=Shaymin touches the opponent and the opponent is fully healed.}}&lt;br /&gt;
{{movebtmManga|type=grass|user=Shaymin (M11)|startcode=Giratina and the Sky Warrior (manga)|startname=Giratina and the Sky Warrior|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=grass|exp=yes|gen=The user waves its arms, giving off a scent and healing the target.|image1=Wally Roselia Aromatherapy Adventures.png|image1p=Roselia}}&lt;br /&gt;
{{movep|type=grass|ms=315|pkmn=Roselia|method=Roselia waves its arms, giving off a soothing scent and healing the target.}}&lt;br /&gt;
{{movebtmManga|type=grass|user=Wally (Adventures)|user1=Wally&#039;s Roselia|startcode=PS240|startname=Talk About Timing, Treecko|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=grass&lt;br /&gt;
|genIII=Aromatherapy III&lt;br /&gt;
|genIV=Aromatherapy IV&lt;br /&gt;
|genV=Aromatherapy V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Grass&lt;br /&gt;
|Colo=Aromatherapy Colo&lt;br /&gt;
|XD=Aromatherapy XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Grass&lt;br /&gt;
|PMDRB=Aromatherapy PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{grass color}}|bordercolor={{grass color light}}&lt;br /&gt;
|zh_cmn=芳香治療 &#039;&#039;{{tt|Fāng​xiāng​ Zhì​liáo​|Aromatherapy}}&#039;&#039;&lt;br /&gt;
|nl=Aromatherapie&lt;br /&gt;
|fi=Aromaterapia&lt;br /&gt;
|fr=Aromathérapi&lt;br /&gt;
|de=Aromakur&lt;br /&gt;
|el=Αρωματοθεραπεία &#039;&#039;Aromatotherapeía&#039;&#039;&lt;br /&gt;
|it=Aromaterapia&lt;br /&gt;
|id=Aromaterapi&lt;br /&gt;
|ko=아로마테라피 &#039;&#039;Aromatherapy&#039;&#039;&lt;br /&gt;
|pl=Aromaterapia&lt;br /&gt;
|pt_br=Aromaterapia&lt;br /&gt;
|pt_eu=Aromaterapia &#039;&#039;(Advanced Challenge)&#039;&#039;&amp;lt;br&amp;gt;Poder de Cura &#039;&#039;(Battle Frontier)&#039;&#039;&lt;br /&gt;
|ro=Aromaterapie&lt;br /&gt;
|sr=Aromaterapija&lt;br /&gt;
|es=Aromaterapia&lt;br /&gt;
|tr=Aromaterapi&lt;br /&gt;
|vi=Hương Thơm Trị Liệu&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Heal Bell|Grass}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves that can heal non-volatile status conditions]]&lt;br /&gt;
[[de:Aromakur]]&lt;br /&gt;
[[fr:Aromathérapie]]&lt;br /&gt;
[[it:Aromaterapia (mossa)]]&lt;br /&gt;
[[ja:アロマセラピー]]&lt;br /&gt;
[[pl:Aromatherapy]]&lt;br /&gt;
[[zh:芳香治疗（招式）]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aromatherapy_(move)&amp;diff=2586478</id>
		<title>Aromatherapy (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aromatherapy_(move)&amp;diff=2586478"/>
		<updated>2017-01-20T19:22:02Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=312&lt;br /&gt;
|name=Aromatherapy&lt;br /&gt;
|jname=アロマセラピー&lt;br /&gt;
|jtrans=Aromatherapy&lt;br /&gt;
|jtranslit=Aromaserapī&lt;br /&gt;
|gameimage=Aromatherapy VI.png&lt;br /&gt;
|gameimagewidth=286px&lt;br /&gt;
|type=Grass&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|bdesc=???&lt;br /&gt;
|gen=III&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=The appeal works great if performed last.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Increased Voltage is added to the performance score.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0 &lt;br /&gt;
|cdesc6=Prevents the user from being startled until the turn ends.&lt;br /&gt;
|pokefordex=aromatherapy&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=yes&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=team&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aromatherapy&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アロマセラピー&#039;&#039;&#039; &#039;&#039;Aromatherapy&#039;&#039;) is a non-damaging {{type|Grass}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Aromatherapy—[[Move variations|like]] {{m|Heal Bell}}—cures the user, all Pokémon in the user&#039;s party, and the user&#039;s teammate in a Double Battle of {{Status|sleep}}, {{status|poison}}, {{status|paralysis}}, {{status|freeze}}, and {{status|burn}}.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Aromatherapy now lists Pokémon that are healed.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Aromatherapy will now trigger {{a|Sap Sipper}} on an ally.&lt;br /&gt;
&lt;br /&gt;
If powered up by a {{DL|Z-Crystal|Grassium Z}} it turns into Z-Aromatherapy, which causes the user to regain all of its HP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Heals all status problems with a soothing scent.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A soothing scent is released to heal all status problems in the user&#039;s party.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|The user releases a soothing scent that heals all status problems affecting the user&#039;s party.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user releases a soothing scent that heals all status conditions affecting the user&#039;s party.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Grass|3}}&lt;br /&gt;
{{Moveentry/5|045|Vileplume|type=Grass|type2=Poison|1|Grass|Grass|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|046|Paras|type=Bug|type2=Grass|2|Bug|Grass|49|38|43|43|43}}&lt;br /&gt;
{{Moveentry/5|047|Parasect|type=Bug|type2=Grass|2|Bug|Grass|59|47|51|51|51}}&lt;br /&gt;
{{Moveentry/5|152|Chikorita|type=Grass|2|Monster|Grass||42|42|42|42}}&lt;br /&gt;
{{Moveentry/5|153|Bayleef|type=Grass|2|Monster|Grass||50|50|50|50}}&lt;br /&gt;
{{Moveentry/5|154|Meganium|type=Grass|2|Monster|Grass||60|60|60|60}}&lt;br /&gt;
{{Moveentry/5|315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass|53|43|43|43|43}}&lt;br /&gt;
{{Moveentry/5|492|Shaymin|type=Grass|1|Undiscovered|Undiscovered||64|64|64|64|form=Land Forme}}&lt;br /&gt;
{{Moveentry/5|548|Petilil|type=Grass|1|Grass|Grass|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|585|Deerling|type=Normal|type2=Grass|1|Field|Field|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|666|Vivillon|type=Bug|type2=Flying|1|Bug|Bug||||31|31}}&lt;br /&gt;
{{Moveentry/5|669|Flabébé|type=Fairy|1|Fairy|Fairy||||33|33}}&lt;br /&gt;
{{Moveentry/5|670|Floette|type=Fairy|1|Fairy|Fairy||||38|38}}&lt;br /&gt;
{{Moveentry/5|670E|Floette|type=Fairy|1|Undiscovered|Undiscovered||||38|38|form=Eternal Flower}}&lt;br /&gt;
{{Moveentry/5|671|Florges|type=Fairy|1|Fairy|Fairy||||1|1}}&lt;br /&gt;
{{Moveentry/5|682|Spritzee|type=Fairy|1|Fairy|Fairy||||25|25}}&lt;br /&gt;
{{Moveentry/5|683|Aromatisse|type=Fairy|1|Fairy|Fairy||||25|25}}&lt;br /&gt;
{{Moveentry/5|684|Swirlix|type=Fairy|1|Fairy|Fairy||||26|26}}&lt;br /&gt;
{{Moveentry/5|685|Slurpuff|type=Fairy|1|Fairy|Fairy||||26|26}}&lt;br /&gt;
{{Moveentry/5|716|Xerneas|type=Fairy|1|Undiscovered|Undiscovered||||1|1}}&lt;br /&gt;
{{Moveentry/5|742|Cutiefly|type=Bug|type2=Fairy|2|Bug|Fairy|||||36}}&lt;br /&gt;
{{Moveentry/5|743|Ribombee|type=Bug|type2=Fairy|2|Bug|Fairy|||||42}}&lt;br /&gt;
{{Moveentry/5|762|Steenee|type=Grass|1|Grass|Grass|||||41}}&lt;br /&gt;
{{Moveentry/5|763|Tsareena|type=Grass|1|Grass|Grass|||||41}}&lt;br /&gt;
{{Moveentry/5|764|Comfey|type=Fairy|1|Grass|Grass|||||43}}&lt;br /&gt;
{{Moveentry/5|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered|||||1}}&lt;br /&gt;
{{Movefoot|Grass|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Grass|3}}&lt;br /&gt;
{{Moveentry/5|113|Chansey|type=Normal|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|152|Chikorita|type=Grass|2|Monster|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|173|Cleffa|type=Fairy|1|Fairy|Fairy||✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|420|Cherubi|type=Grass|2|Fairy|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|440|Happiny|type=Normal|1|Fairy|Fairy||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|753|Fomantis|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Movefoot|Grass|5}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|173|Cleffa|type=Normal|1|Undiscovered|Undiscovered|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|492|Shaymin|type=Grass|1|Undiscovered|Undiscovered|{{DL|List of local Japanese event Pokémon distributions in Generation IV|Cinema Shaymin}}&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|Toys &amp;quot;R&amp;quot; Us Shaymin}}&amp;lt;br&amp;gt;[[Movie 11 Shaymin]]&amp;lt;br&amp;gt;[[List of local Korean event Pokémon distributions in Generation IV#Shaymin|Character Fair Shaymin]]|form=Land Forme|note=Lv.&amp;amp;nbsp;50}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|495|Snivy|type=Grass|2|Field|Grass|{{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Center Tohoku Snivy}}}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}&amp;lt;br&amp;gt;{{gameabbrevmd|TDS}}|Heals all status problems of the user and team members in the room.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=grass|exp=yes|gen=The user releases a soothing scent that heals all status problems|image1=Shaymin Sky Aromatherapy.png|image1p=Shaymin Sky Forme|image2=Katharine Deerling Aromatherapy.png|image2p=Deerling|image3=Nurse Joy Meganium Aromatherapy.png|image3p=Meganium|image4=Shaymin Land Aromatherapy.png|image4p=Shaymin Land Forme}}&lt;br /&gt;
{{movep|type=grass|ms=045|pkmn=Vileplume|method=Vileplume releases a green powder from the middle of the flower on its head at the target, healing it.}}&lt;br /&gt;
{{movemid|type=grass|user=Sheridan|user1=Sheridan&#039;s Vileplume|startcode=AG052|startname=Cheer Pressure|notes=Debut}}&lt;br /&gt;
{{movep|type=grass|ms=315|pkmn=Roselia|method=Roselia releases a green powder from the roses on its hands at the target, healing it.}}&lt;br /&gt;
{{movemid|type=grass|user=Sheridan|user1=Sheridan&#039;s Roselia|startcode=AG052|startname=Cheer Pressure|notes=Debut}}&lt;br /&gt;
{{movep|type=grass|ms=154|pkmn=Meganium|method=Meganium releases a multicolored fragrance from the flower around its neck, calming any target that comes into contact with the fragrance.}}&lt;br /&gt;
{{movemid|type=grass|user=Nurse Joy|user1=Nurse Joy&#039;s Meganium|startcode=AG161|startname=Odd Pokémon Out!}}&lt;br /&gt;
{{movep|type=grass|ms=492S|pkmn=Shaymin|method=Shaymin lands on the target and its body glows light green. Waves of light green energy then comes out of it and onto the target, healing it.}}&lt;br /&gt;
{{movemid|type=grass|user=Shaymin (M11)|user1=A wild Shaymin|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movep|type=grass|ms=492|pkmn=Shaymin|method=Shaymin touches the target and its body starts to glow light green. Then, the target&#039;s body begins to glow light green as well, which heals it.}}&lt;br /&gt;
{{movemid|type=grass|user=Shaymin (Pokémon)|user1=A wild Shaymin|startcode=DP168|startname=Keeping in Top Forme!}}&lt;br /&gt;
{{movep|type=grass|ms=585S|pkmn=Deerling|method=The flower on the top of Deerling&#039;s head glows bright gold, and it releases a sparkling green-yellow powder from the flower at the target. When the powder reaches the target, its body becomes outlined in light green and waves of light green move up its body, calming it down.}}&lt;br /&gt;
{{movemid|type=grass|user=Katharine|user1=Katharine&#039;s Deerling|startcode=BW055|startname=Scraggy and the Demanding Gothita!}}&lt;br /&gt;
{{movep|type=grass|ms=670O|pkmn=Floette|method=Floette makes a pink mist come from the top of its flower and the mist coats the target and heals it.}}&lt;br /&gt;
{{movebtm|type=grass|user=Floette (Pokémon)|user1=A wild Floette|startcode=XY104|startname=A Windswept Encounter!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
{{movemanga|type=grass|exp=yes|gen=The user cures the target from any injuries.|image1=Shaymin Aromatherapy M11 manga.png|image1p=Shaymin}}&lt;br /&gt;
{{movep|type=grass|ms=492S|pkmn=Shaymin|method=Shaymin touches the opponent and the opponent is fully healed.}}&lt;br /&gt;
{{movebtmManga|type=grass|user=Shaymin (M11)|startcode=Giratina and the Sky Warrior (manga)|startname=Giratina and the Sky Warrior|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=grass|exp=yes|gen=The user waves its arms, giving off a scent and healing the target.|image1=Wally Roselia Aromatherapy Adventures.png|image1p=Roselia}}&lt;br /&gt;
{{movep|type=grass|ms=315|pkmn=Roselia|method=Roselia waves its arms, giving off a soothing scent and healing the target.}}&lt;br /&gt;
{{movebtmManga|type=grass|user=Wally (Adventures)|user1=Wally&#039;s Roselia|startcode=PS240|startname=Talk About Timing, Treecko|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=grass&lt;br /&gt;
|genIII=Aromatherapy III&lt;br /&gt;
|genIV=Aromatherapy IV&lt;br /&gt;
|genV=Aromatherapy V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Grass&lt;br /&gt;
|Colo=Aromatherapy Colo&lt;br /&gt;
|XD=Aromatherapy XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Grass&lt;br /&gt;
|PMDRB=Aromatherapy PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{grass color}}|bordercolor={{grass color light}}&lt;br /&gt;
|zh_cmn=芳香治療 &#039;&#039;{{tt|Fāng​xiāng​ Zhì​liáo​|Aromatherapy}}&#039;&#039;&lt;br /&gt;
|nl=Aromatherapie&lt;br /&gt;
|fi=Aromaterapia&lt;br /&gt;
|fr=Aromathérapi&lt;br /&gt;
|de=Aromakur&lt;br /&gt;
|el=Αρωματοθεραπεία &#039;&#039;Aromatotherapeía&#039;&#039;&lt;br /&gt;
|it=Aromaterapia&lt;br /&gt;
|id=Aromaterapi&lt;br /&gt;
|ko=아로마테라피 &#039;&#039;Aromatherapy&#039;&#039;&lt;br /&gt;
|pl=Aromaterapia&lt;br /&gt;
|pt_br=Aromaterapia&lt;br /&gt;
|pt_eu=Aromaterapia &#039;&#039;(Advanced Challenge)&#039;&#039;&amp;lt;br&amp;gt;Poder de Cura &#039;&#039;(Battle Frontier)&#039;&#039;&lt;br /&gt;
|ro=Aromaterapie&lt;br /&gt;
|sr=Aromaterapija&lt;br /&gt;
|es=Aromaterapia&lt;br /&gt;
|tr=Aromaterapi&lt;br /&gt;
|vi=Hương Thơm Trị Liệu&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Heal Bell|Grass}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves that can heal non-volatile status conditions]]&lt;br /&gt;
[[de:Aromakur]]&lt;br /&gt;
[[fr:Aromathérapie]]&lt;br /&gt;
[[it:Aromaterapia (mossa)]]&lt;br /&gt;
[[ja:アロマセラピー]]&lt;br /&gt;
[[pl:Aromatherapy]]&lt;br /&gt;
[[zh:芳香治疗（招式）]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aromatherapy_(move)&amp;diff=2586477</id>
		<title>Aromatherapy (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aromatherapy_(move)&amp;diff=2586477"/>
		<updated>2017-01-20T19:21:19Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Generation VI onwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=312&lt;br /&gt;
|name=Aromatherapy&lt;br /&gt;
|jname=アロマセラピー&lt;br /&gt;
|jtrans=Aromatherapy&lt;br /&gt;
|jtranslit=Aromaserapī&lt;br /&gt;
|gameimage=Aromatherapy VI.png&lt;br /&gt;
|gameimagewidth=286px&lt;br /&gt;
|type=Grass&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|bdesc=???&lt;br /&gt;
|gen=III&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=The appeal works great if performed last.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Increased Voltage is added to the performance score.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0 &lt;br /&gt;
|cdesc6=Prevents the user from being startled until the turn ends.&lt;br /&gt;
|pokefordex=aromatherapy&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=yes&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=team&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aromatherapy&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アロマセラピー&#039;&#039;&#039; &#039;&#039;Aromatherapy&#039;&#039;) is a non-damaging {{type|Grass}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Aromatherapy—[[Move variations|like]] {{m|Heal Bell}}—cures the user, all Pokémon in the user&#039;s party, and the user&#039;s teammate in a Double Battle of {{Status|sleep}}, {{status|poison}}, {{status|paralysis}}, {{status|freeze}}, and {{status|burn}}.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Aromatherapy now lists Pokémon that are healed.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Aromatherapy will now trigger {{a|Sap Sipper}} on an ally.&lt;br /&gt;
&lt;br /&gt;
If powered up by a {{DL|Z-Crystal|Grassium Z}} it turns into Z-Aromatherapy, which causes the user to regain some HP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Heals all status problems with a soothing scent.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A soothing scent is released to heal all status problems in the user&#039;s party.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|The user releases a soothing scent that heals all status problems affecting the user&#039;s party.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user releases a soothing scent that heals all status conditions affecting the user&#039;s party.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Grass|3}}&lt;br /&gt;
{{Moveentry/5|045|Vileplume|type=Grass|type2=Poison|1|Grass|Grass|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|046|Paras|type=Bug|type2=Grass|2|Bug|Grass|49|38|43|43|43}}&lt;br /&gt;
{{Moveentry/5|047|Parasect|type=Bug|type2=Grass|2|Bug|Grass|59|47|51|51|51}}&lt;br /&gt;
{{Moveentry/5|152|Chikorita|type=Grass|2|Monster|Grass||42|42|42|42}}&lt;br /&gt;
{{Moveentry/5|153|Bayleef|type=Grass|2|Monster|Grass||50|50|50|50}}&lt;br /&gt;
{{Moveentry/5|154|Meganium|type=Grass|2|Monster|Grass||60|60|60|60}}&lt;br /&gt;
{{Moveentry/5|315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass|53|43|43|43|43}}&lt;br /&gt;
{{Moveentry/5|492|Shaymin|type=Grass|1|Undiscovered|Undiscovered||64|64|64|64|form=Land Forme}}&lt;br /&gt;
{{Moveentry/5|548|Petilil|type=Grass|1|Grass|Grass|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|585|Deerling|type=Normal|type2=Grass|1|Field|Field|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|666|Vivillon|type=Bug|type2=Flying|1|Bug|Bug||||31|31}}&lt;br /&gt;
{{Moveentry/5|669|Flabébé|type=Fairy|1|Fairy|Fairy||||33|33}}&lt;br /&gt;
{{Moveentry/5|670|Floette|type=Fairy|1|Fairy|Fairy||||38|38}}&lt;br /&gt;
{{Moveentry/5|670E|Floette|type=Fairy|1|Undiscovered|Undiscovered||||38|38|form=Eternal Flower}}&lt;br /&gt;
{{Moveentry/5|671|Florges|type=Fairy|1|Fairy|Fairy||||1|1}}&lt;br /&gt;
{{Moveentry/5|682|Spritzee|type=Fairy|1|Fairy|Fairy||||25|25}}&lt;br /&gt;
{{Moveentry/5|683|Aromatisse|type=Fairy|1|Fairy|Fairy||||25|25}}&lt;br /&gt;
{{Moveentry/5|684|Swirlix|type=Fairy|1|Fairy|Fairy||||26|26}}&lt;br /&gt;
{{Moveentry/5|685|Slurpuff|type=Fairy|1|Fairy|Fairy||||26|26}}&lt;br /&gt;
{{Moveentry/5|716|Xerneas|type=Fairy|1|Undiscovered|Undiscovered||||1|1}}&lt;br /&gt;
{{Moveentry/5|742|Cutiefly|type=Bug|type2=Fairy|2|Bug|Fairy|||||36}}&lt;br /&gt;
{{Moveentry/5|743|Ribombee|type=Bug|type2=Fairy|2|Bug|Fairy|||||42}}&lt;br /&gt;
{{Moveentry/5|762|Steenee|type=Grass|1|Grass|Grass|||||41}}&lt;br /&gt;
{{Moveentry/5|763|Tsareena|type=Grass|1|Grass|Grass|||||41}}&lt;br /&gt;
{{Moveentry/5|764|Comfey|type=Fairy|1|Grass|Grass|||||43}}&lt;br /&gt;
{{Moveentry/5|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered|||||1}}&lt;br /&gt;
{{Movefoot|Grass|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Grass|3}}&lt;br /&gt;
{{Moveentry/5|113|Chansey|type=Normal|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|152|Chikorita|type=Grass|2|Monster|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|173|Cleffa|type=Fairy|1|Fairy|Fairy||✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|420|Cherubi|type=Grass|2|Fairy|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|440|Happiny|type=Normal|1|Fairy|Fairy||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|753|Fomantis|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Movefoot|Grass|5}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|173|Cleffa|type=Normal|1|Undiscovered|Undiscovered|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|492|Shaymin|type=Grass|1|Undiscovered|Undiscovered|{{DL|List of local Japanese event Pokémon distributions in Generation IV|Cinema Shaymin}}&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|Toys &amp;quot;R&amp;quot; Us Shaymin}}&amp;lt;br&amp;gt;[[Movie 11 Shaymin]]&amp;lt;br&amp;gt;[[List of local Korean event Pokémon distributions in Generation IV#Shaymin|Character Fair Shaymin]]|form=Land Forme|note=Lv.&amp;amp;nbsp;50}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|495|Snivy|type=Grass|2|Field|Grass|{{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Center Tohoku Snivy}}}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}&amp;lt;br&amp;gt;{{gameabbrevmd|TDS}}|Heals all status problems of the user and team members in the room.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=grass|exp=yes|gen=The user releases a soothing scent that heals all status problems|image1=Shaymin Sky Aromatherapy.png|image1p=Shaymin Sky Forme|image2=Katharine Deerling Aromatherapy.png|image2p=Deerling|image3=Nurse Joy Meganium Aromatherapy.png|image3p=Meganium|image4=Shaymin Land Aromatherapy.png|image4p=Shaymin Land Forme}}&lt;br /&gt;
{{movep|type=grass|ms=045|pkmn=Vileplume|method=Vileplume releases a green powder from the middle of the flower on its head at the target, healing it.}}&lt;br /&gt;
{{movemid|type=grass|user=Sheridan|user1=Sheridan&#039;s Vileplume|startcode=AG052|startname=Cheer Pressure|notes=Debut}}&lt;br /&gt;
{{movep|type=grass|ms=315|pkmn=Roselia|method=Roselia releases a green powder from the roses on its hands at the target, healing it.}}&lt;br /&gt;
{{movemid|type=grass|user=Sheridan|user1=Sheridan&#039;s Roselia|startcode=AG052|startname=Cheer Pressure|notes=Debut}}&lt;br /&gt;
{{movep|type=grass|ms=154|pkmn=Meganium|method=Meganium releases a multicolored fragrance from the flower around its neck, calming any target that comes into contact with the fragrance.}}&lt;br /&gt;
{{movemid|type=grass|user=Nurse Joy|user1=Nurse Joy&#039;s Meganium|startcode=AG161|startname=Odd Pokémon Out!}}&lt;br /&gt;
{{movep|type=grass|ms=492S|pkmn=Shaymin|method=Shaymin lands on the target and its body glows light green. Waves of light green energy then comes out of it and onto the target, healing it.}}&lt;br /&gt;
{{movemid|type=grass|user=Shaymin (M11)|user1=A wild Shaymin|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movep|type=grass|ms=492|pkmn=Shaymin|method=Shaymin touches the target and its body starts to glow light green. Then, the target&#039;s body begins to glow light green as well, which heals it.}}&lt;br /&gt;
{{movemid|type=grass|user=Shaymin (Pokémon)|user1=A wild Shaymin|startcode=DP168|startname=Keeping in Top Forme!}}&lt;br /&gt;
{{movep|type=grass|ms=585S|pkmn=Deerling|method=The flower on the top of Deerling&#039;s head glows bright gold, and it releases a sparkling green-yellow powder from the flower at the target. When the powder reaches the target, its body becomes outlined in light green and waves of light green move up its body, calming it down.}}&lt;br /&gt;
{{movemid|type=grass|user=Katharine|user1=Katharine&#039;s Deerling|startcode=BW055|startname=Scraggy and the Demanding Gothita!}}&lt;br /&gt;
{{movep|type=grass|ms=670O|pkmn=Floette|method=Floette makes a pink mist come from the top of its flower and the mist coats the target and heals it.}}&lt;br /&gt;
{{movebtm|type=grass|user=Floette (Pokémon)|user1=A wild Floette|startcode=XY104|startname=A Windswept Encounter!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
{{movemanga|type=grass|exp=yes|gen=The user cures the target from any injuries.|image1=Shaymin Aromatherapy M11 manga.png|image1p=Shaymin}}&lt;br /&gt;
{{movep|type=grass|ms=492S|pkmn=Shaymin|method=Shaymin touches the opponent and the opponent is fully healed.}}&lt;br /&gt;
{{movebtmManga|type=grass|user=Shaymin (M11)|startcode=Giratina and the Sky Warrior (manga)|startname=Giratina and the Sky Warrior|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=grass|exp=yes|gen=The user waves its arms, giving off a scent and healing the target.|image1=Wally Roselia Aromatherapy Adventures.png|image1p=Roselia}}&lt;br /&gt;
{{movep|type=grass|ms=315|pkmn=Roselia|method=Roselia waves its arms, giving off a soothing scent and healing the target.}}&lt;br /&gt;
{{movebtmManga|type=grass|user=Wally (Adventures)|user1=Wally&#039;s Roselia|startcode=PS240|startname=Talk About Timing, Treecko|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=grass&lt;br /&gt;
|genIII=Aromatherapy III&lt;br /&gt;
|genIV=Aromatherapy IV&lt;br /&gt;
|genV=Aromatherapy V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Grass&lt;br /&gt;
|Colo=Aromatherapy Colo&lt;br /&gt;
|XD=Aromatherapy XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Grass&lt;br /&gt;
|PMDRB=Aromatherapy PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{grass color}}|bordercolor={{grass color light}}&lt;br /&gt;
|zh_cmn=芳香治療 &#039;&#039;{{tt|Fāng​xiāng​ Zhì​liáo​|Aromatherapy}}&#039;&#039;&lt;br /&gt;
|nl=Aromatherapie&lt;br /&gt;
|fi=Aromaterapia&lt;br /&gt;
|fr=Aromathérapi&lt;br /&gt;
|de=Aromakur&lt;br /&gt;
|el=Αρωματοθεραπεία &#039;&#039;Aromatotherapeía&#039;&#039;&lt;br /&gt;
|it=Aromaterapia&lt;br /&gt;
|id=Aromaterapi&lt;br /&gt;
|ko=아로마테라피 &#039;&#039;Aromatherapy&#039;&#039;&lt;br /&gt;
|pl=Aromaterapia&lt;br /&gt;
|pt_br=Aromaterapia&lt;br /&gt;
|pt_eu=Aromaterapia &#039;&#039;(Advanced Challenge)&#039;&#039;&amp;lt;br&amp;gt;Poder de Cura &#039;&#039;(Battle Frontier)&#039;&#039;&lt;br /&gt;
|ro=Aromaterapie&lt;br /&gt;
|sr=Aromaterapija&lt;br /&gt;
|es=Aromaterapia&lt;br /&gt;
|tr=Aromaterapi&lt;br /&gt;
|vi=Hương Thơm Trị Liệu&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Heal Bell|Grass}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves that can heal non-volatile status conditions]]&lt;br /&gt;
[[de:Aromakur]]&lt;br /&gt;
[[fr:Aromathérapie]]&lt;br /&gt;
[[it:Aromaterapia (mossa)]]&lt;br /&gt;
[[ja:アロマセラピー]]&lt;br /&gt;
[[pl:Aromatherapy]]&lt;br /&gt;
[[zh:芳香治疗（招式）]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aromatherapy_(move)&amp;diff=2586476</id>
		<title>Aromatherapy (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aromatherapy_(move)&amp;diff=2586476"/>
		<updated>2017-01-20T19:20:44Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Generation VI onwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|reason=Should be replaced with Generation VII image}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=312&lt;br /&gt;
|name=Aromatherapy&lt;br /&gt;
|jname=アロマセラピー&lt;br /&gt;
|jtrans=Aromatherapy&lt;br /&gt;
|jtranslit=Aromaserapī&lt;br /&gt;
|gameimage=Aromatherapy VI.png&lt;br /&gt;
|gameimagewidth=286px&lt;br /&gt;
|type=Grass&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|bdesc=???&lt;br /&gt;
|gen=III&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=The appeal works great if performed last.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Increased Voltage is added to the performance score.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0 &lt;br /&gt;
|cdesc6=Prevents the user from being startled until the turn ends.&lt;br /&gt;
|pokefordex=aromatherapy&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=yes&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=team&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aromatherapy&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アロマセラピー&#039;&#039;&#039; &#039;&#039;Aromatherapy&#039;&#039;) is a non-damaging {{type|Grass}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Aromatherapy—[[Move variations|like]] {{m|Heal Bell}}—cures the user, all Pokémon in the user&#039;s party, and the user&#039;s teammate in a Double Battle of {{Status|sleep}}, {{status|poison}}, {{status|paralysis}}, {{status|freeze}}, and {{status|burn}}.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Aromatherapy now lists Pokémon that are healed.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Aromatherapy will now trigger {{a|Sap Sipper}} on an ally.&lt;br /&gt;
&lt;br /&gt;
If powered up by a {{DL|Z-Crystal|Grassium Z}} it turns into Z-Aromatherapy, which causes the user to regain all of its HP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Heals all status problems with a soothing scent.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A soothing scent is released to heal all status problems in the user&#039;s party.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}|The user releases a soothing scent that heals all status problems affecting the user&#039;s party.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user releases a soothing scent that heals all status conditions affecting the user&#039;s party.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Grass|3}}&lt;br /&gt;
{{Moveentry/5|045|Vileplume|type=Grass|type2=Poison|1|Grass|Grass|1|1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|046|Paras|type=Bug|type2=Grass|2|Bug|Grass|49|38|43|43|43}}&lt;br /&gt;
{{Moveentry/5|047|Parasect|type=Bug|type2=Grass|2|Bug|Grass|59|47|51|51|51}}&lt;br /&gt;
{{Moveentry/5|152|Chikorita|type=Grass|2|Monster|Grass||42|42|42|42}}&lt;br /&gt;
{{Moveentry/5|153|Bayleef|type=Grass|2|Monster|Grass||50|50|50|50}}&lt;br /&gt;
{{Moveentry/5|154|Meganium|type=Grass|2|Monster|Grass||60|60|60|60}}&lt;br /&gt;
{{Moveentry/5|315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass|53|43|43|43|43}}&lt;br /&gt;
{{Moveentry/5|492|Shaymin|type=Grass|1|Undiscovered|Undiscovered||64|64|64|64|form=Land Forme}}&lt;br /&gt;
{{Moveentry/5|548|Petilil|type=Grass|1|Grass|Grass|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|585|Deerling|type=Normal|type2=Grass|1|Field|Field|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|||28|28|28}}&lt;br /&gt;
{{Moveentry/5|666|Vivillon|type=Bug|type2=Flying|1|Bug|Bug||||31|31}}&lt;br /&gt;
{{Moveentry/5|669|Flabébé|type=Fairy|1|Fairy|Fairy||||33|33}}&lt;br /&gt;
{{Moveentry/5|670|Floette|type=Fairy|1|Fairy|Fairy||||38|38}}&lt;br /&gt;
{{Moveentry/5|670E|Floette|type=Fairy|1|Undiscovered|Undiscovered||||38|38|form=Eternal Flower}}&lt;br /&gt;
{{Moveentry/5|671|Florges|type=Fairy|1|Fairy|Fairy||||1|1}}&lt;br /&gt;
{{Moveentry/5|682|Spritzee|type=Fairy|1|Fairy|Fairy||||25|25}}&lt;br /&gt;
{{Moveentry/5|683|Aromatisse|type=Fairy|1|Fairy|Fairy||||25|25}}&lt;br /&gt;
{{Moveentry/5|684|Swirlix|type=Fairy|1|Fairy|Fairy||||26|26}}&lt;br /&gt;
{{Moveentry/5|685|Slurpuff|type=Fairy|1|Fairy|Fairy||||26|26}}&lt;br /&gt;
{{Moveentry/5|716|Xerneas|type=Fairy|1|Undiscovered|Undiscovered||||1|1}}&lt;br /&gt;
{{Moveentry/5|742|Cutiefly|type=Bug|type2=Fairy|2|Bug|Fairy|||||36}}&lt;br /&gt;
{{Moveentry/5|743|Ribombee|type=Bug|type2=Fairy|2|Bug|Fairy|||||42}}&lt;br /&gt;
{{Moveentry/5|762|Steenee|type=Grass|1|Grass|Grass|||||41}}&lt;br /&gt;
{{Moveentry/5|763|Tsareena|type=Grass|1|Grass|Grass|||||41}}&lt;br /&gt;
{{Moveentry/5|764|Comfey|type=Fairy|1|Grass|Grass|||||43}}&lt;br /&gt;
{{Moveentry/5|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered|||||1}}&lt;br /&gt;
{{Movefoot|Grass|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Grass|3}}&lt;br /&gt;
{{Moveentry/5|113|Chansey|type=Normal|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|152|Chikorita|type=Grass|2|Monster|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|173|Cleffa|type=Fairy|1|Fairy|Fairy||✔{{sup/4|HGSS}}|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|420|Cherubi|type=Grass|2|Fairy|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|440|Happiny|type=Normal|1|Fairy|Fairy||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|753|Fomantis|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Movefoot|Grass|5}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|173|Cleffa|type=Normal|1|Undiscovered|Undiscovered|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|492|Shaymin|type=Grass|1|Undiscovered|Undiscovered|{{DL|List of local Japanese event Pokémon distributions in Generation IV|Cinema Shaymin}}&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|Toys &amp;quot;R&amp;quot; Us Shaymin}}&amp;lt;br&amp;gt;[[Movie 11 Shaymin]]&amp;lt;br&amp;gt;[[List of local Korean event Pokémon distributions in Generation IV#Shaymin|Character Fair Shaymin]]|form=Land Forme|note=Lv.&amp;amp;nbsp;50}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Grass}}&lt;br /&gt;
{{Moveentry/1|495|Snivy|type=Grass|2|Field|Grass|{{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Center Tohoku Snivy}}}}&lt;br /&gt;
{{Movefoot|Grass|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}&amp;lt;br&amp;gt;{{gameabbrevmd|TDS}}|Heals all status problems of the user and team members in the room.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=grass|exp=yes|gen=The user releases a soothing scent that heals all status problems|image1=Shaymin Sky Aromatherapy.png|image1p=Shaymin Sky Forme|image2=Katharine Deerling Aromatherapy.png|image2p=Deerling|image3=Nurse Joy Meganium Aromatherapy.png|image3p=Meganium|image4=Shaymin Land Aromatherapy.png|image4p=Shaymin Land Forme}}&lt;br /&gt;
{{movep|type=grass|ms=045|pkmn=Vileplume|method=Vileplume releases a green powder from the middle of the flower on its head at the target, healing it.}}&lt;br /&gt;
{{movemid|type=grass|user=Sheridan|user1=Sheridan&#039;s Vileplume|startcode=AG052|startname=Cheer Pressure|notes=Debut}}&lt;br /&gt;
{{movep|type=grass|ms=315|pkmn=Roselia|method=Roselia releases a green powder from the roses on its hands at the target, healing it.}}&lt;br /&gt;
{{movemid|type=grass|user=Sheridan|user1=Sheridan&#039;s Roselia|startcode=AG052|startname=Cheer Pressure|notes=Debut}}&lt;br /&gt;
{{movep|type=grass|ms=154|pkmn=Meganium|method=Meganium releases a multicolored fragrance from the flower around its neck, calming any target that comes into contact with the fragrance.}}&lt;br /&gt;
{{movemid|type=grass|user=Nurse Joy|user1=Nurse Joy&#039;s Meganium|startcode=AG161|startname=Odd Pokémon Out!}}&lt;br /&gt;
{{movep|type=grass|ms=492S|pkmn=Shaymin|method=Shaymin lands on the target and its body glows light green. Waves of light green energy then comes out of it and onto the target, healing it.}}&lt;br /&gt;
{{movemid|type=grass|user=Shaymin (M11)|user1=A wild Shaymin|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movep|type=grass|ms=492|pkmn=Shaymin|method=Shaymin touches the target and its body starts to glow light green. Then, the target&#039;s body begins to glow light green as well, which heals it.}}&lt;br /&gt;
{{movemid|type=grass|user=Shaymin (Pokémon)|user1=A wild Shaymin|startcode=DP168|startname=Keeping in Top Forme!}}&lt;br /&gt;
{{movep|type=grass|ms=585S|pkmn=Deerling|method=The flower on the top of Deerling&#039;s head glows bright gold, and it releases a sparkling green-yellow powder from the flower at the target. When the powder reaches the target, its body becomes outlined in light green and waves of light green move up its body, calming it down.}}&lt;br /&gt;
{{movemid|type=grass|user=Katharine|user1=Katharine&#039;s Deerling|startcode=BW055|startname=Scraggy and the Demanding Gothita!}}&lt;br /&gt;
{{movep|type=grass|ms=670O|pkmn=Floette|method=Floette makes a pink mist come from the top of its flower and the mist coats the target and heals it.}}&lt;br /&gt;
{{movebtm|type=grass|user=Floette (Pokémon)|user1=A wild Floette|startcode=XY104|startname=A Windswept Encounter!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the movie adaptations===&lt;br /&gt;
{{movemanga|type=grass|exp=yes|gen=The user cures the target from any injuries.|image1=Shaymin Aromatherapy M11 manga.png|image1p=Shaymin}}&lt;br /&gt;
{{movep|type=grass|ms=492S|pkmn=Shaymin|method=Shaymin touches the opponent and the opponent is fully healed.}}&lt;br /&gt;
{{movebtmManga|type=grass|user=Shaymin (M11)|startcode=Giratina and the Sky Warrior (manga)|startname=Giratina and the Sky Warrior|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=grass|exp=yes|gen=The user waves its arms, giving off a scent and healing the target.|image1=Wally Roselia Aromatherapy Adventures.png|image1p=Roselia}}&lt;br /&gt;
{{movep|type=grass|ms=315|pkmn=Roselia|method=Roselia waves its arms, giving off a soothing scent and healing the target.}}&lt;br /&gt;
{{movebtmManga|type=grass|user=Wally (Adventures)|user1=Wally&#039;s Roselia|startcode=PS240|startname=Talk About Timing, Treecko|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=grass&lt;br /&gt;
|genIII=Aromatherapy III&lt;br /&gt;
|genIV=Aromatherapy IV&lt;br /&gt;
|genV=Aromatherapy V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Grass&lt;br /&gt;
|Colo=Aromatherapy Colo&lt;br /&gt;
|XD=Aromatherapy XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Grass&lt;br /&gt;
|PMDRB=Aromatherapy PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{grass color}}|bordercolor={{grass color light}}&lt;br /&gt;
|zh_cmn=芳香治療 &#039;&#039;{{tt|Fāng​xiāng​ Zhì​liáo​|Aromatherapy}}&#039;&#039;&lt;br /&gt;
|nl=Aromatherapie&lt;br /&gt;
|fi=Aromaterapia&lt;br /&gt;
|fr=Aromathérapi&lt;br /&gt;
|de=Aromakur&lt;br /&gt;
|el=Αρωματοθεραπεία &#039;&#039;Aromatotherapeía&#039;&#039;&lt;br /&gt;
|it=Aromaterapia&lt;br /&gt;
|id=Aromaterapi&lt;br /&gt;
|ko=아로마테라피 &#039;&#039;Aromatherapy&#039;&#039;&lt;br /&gt;
|pl=Aromaterapia&lt;br /&gt;
|pt_br=Aromaterapia&lt;br /&gt;
|pt_eu=Aromaterapia &#039;&#039;(Advanced Challenge)&#039;&#039;&amp;lt;br&amp;gt;Poder de Cura &#039;&#039;(Battle Frontier)&#039;&#039;&lt;br /&gt;
|ro=Aromaterapie&lt;br /&gt;
|sr=Aromaterapija&lt;br /&gt;
|es=Aromaterapia&lt;br /&gt;
|tr=Aromaterapi&lt;br /&gt;
|vi=Hương Thơm Trị Liệu&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Heal Bell|Grass}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves that can heal non-volatile status conditions]]&lt;br /&gt;
[[de:Aromakur]]&lt;br /&gt;
[[fr:Aromathérapie]]&lt;br /&gt;
[[it:Aromaterapia (mossa)]]&lt;br /&gt;
[[ja:アロマセラピー]]&lt;br /&gt;
[[pl:Aromatherapy]]&lt;br /&gt;
[[zh:芳香治疗（招式）]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Z-Move&amp;diff=2586463</id>
		<title>Talk:Z-Move</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Z-Move&amp;diff=2586463"/>
		<updated>2017-01-20T18:53:51Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* List of all Z-Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dutch name==&lt;br /&gt;
Could someone add the Dutch name Z-aanvalle? --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 14:12, 16 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pikachu and Eevee&#039;s Z-Moves ==&lt;br /&gt;
&lt;br /&gt;
Today, they revealed that Pikachu and Eevee are getting their own Z-Moves. Can someone who is able to edit this page update it so it includes Pikachu&#039;s Catastropika and Eevee&#039;s Extreme Evoboost? --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 21:03, 20 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Edit request ==&lt;br /&gt;
&lt;br /&gt;
Could someone add &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Z-Moves|*]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, please? (Or unprotect this?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 07:49, 29 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Swedish name ==&lt;br /&gt;
&lt;br /&gt;
Could someone add the Swedish name Z-attack? [https://indd.adobe.com/view/56287b29-1c87-4592-a65a-b1704c4d160d source] --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 10:14, 6 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: Also, could the same person add the Finnish name Z-liike? [https://indd.adobe.com/view/3251cb4e-76d7-41d4-b71d-17ccdf52b4f2 source] --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 10:49, 6 October 2016 (UTC)&lt;br /&gt;
:Also the czech name is in plural the singular form is útok. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 13:00, 21 October 2016 (UTC)&lt;br /&gt;
::Also the Hungarian name is in plural the singular form would be mozdulat. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 12:33, 22 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Improvement suggestions ==&lt;br /&gt;
&lt;br /&gt;
..or at least some food for thought I&#039;d like to share:&lt;br /&gt;
* Terminology: (Z-)Crystals &amp;quot;upgrade&amp;quot; Z-Moves ({{DL|Z-Crystal|Electrium Z|1}}), Giga Impact &amp;quot;transforms&amp;quot; to Pulv. Pancake ([http://www.pokemon-sunmoon.com/en-us/exclusive-z-moves/ 2]), which is its &amp;quot;[Pokémon-]exclusive Z-Move&amp;quot; (2); the upgraded move is the &amp;quot;original move&amp;quot; ({{DL|Gigavolt Havoc (move)|Description|3}}). I&#039;m not 100% sure, but I think I have not seen &amp;quot;&amp;lt;move&amp;gt; powers up [to &amp;lt;Z-Move&amp;gt;]&amp;quot;, or &amp;quot;base move&amp;quot;, &amp;quot;required move&amp;quot;, or &amp;quot;signature Z-Move&amp;quot;.&lt;br /&gt;
* Type Z-Crystal mechanic: we can apparently equip a held item to a Pokémon directly by &amp;quot;Use&amp;quot;-ing the Bag item, without removing any item from the Bag; this probably means that there will have to be a new mechanic for removing the held item from Pokémon without adding anything to the Bag (but we do not currently know that).&lt;br /&gt;
* Snorlium etc.: We/I know next to nothing about those. Technically, I guess we don&#039;t even no their Bag section, or whether they can be in the Bag at all (again, technically). But we do know that the Munchlax will hold a Snorlium Z ([http://www.pokemon-sunmoon.com/en-us/pulverizing-snorlax/ 4]), so obviously a held item. (Given that there&#039;s no indication they&#039;ll distribute Bag Snorliums or have an in-game event, I think it&#039;s actually quite possible that those work different than the type Crystals, but more than Mega Stones — you may be able just to &amp;quot;Give&amp;quot;/&amp;quot;Take&amp;quot; them like regular held items; the wording&#039;s ambiguous, the corresponding Z-Ring item might then just be Normalium etc.)&lt;br /&gt;
* Z-Power: It might only be an ideological justification to only use Z-Moves once per game, and the name of the button in the battle screen. There may be more to it, though.&lt;br /&gt;
* Category/damage-dealing: We/I know Z-Moves are &amp;quot;powerful&amp;quot;/&amp;quot;of great power&amp;quot; (1, 2, 3), not necassarily physical or special, or damage-dealing. (I think it&#039;s actually quite possible Evoboost is a status move.)&lt;br /&gt;
** We/I don&#039;t know whether status moves can be upgraded/transformed to (type) Z-Moves. Maybe it&#039;s not possible ([http://www.pokemon-sunmoon.com/en-us/z-moves/ 4] says it&#039;s &amp;quot;&#039;&#039;a&#039;&#039; move of the same type&amp;quot;, not &amp;quot;&#039;&#039;any&#039;&#039; move&amp;quot;); but I think it&#039;s still &#039;&#039;possible&#039;&#039; they&#039;ll all be physical Z-Moves with 80 power or something like that.&lt;br /&gt;
** (I think it&#039;s possible that the Z-Move&#039;s power depends on the original move&#039;s power, not the original move itself. It could be done by formula or lookup table, but it needn&#039;t.)&lt;br /&gt;
* Things one can maybe test, but maybe not in the Demo (due to weak Plumeria): Does using a Z-Move deplete the original move&#039;s PP? Can you use the Z-Move when the original move has run out of PP? (Is the current PP carried over at all, or just the max PP?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:01, 25 October 2016 (UTC)&lt;br /&gt;
:&#039;&#039;&#039;Terms&#039;&#039;&#039;: Some of these are descriptions and you don&#039;t &#039;&#039;have&#039;&#039; to parrot all descriptions &#039;&#039;&#039;&#039;&#039;exactly&#039;&#039;&#039;&#039;&#039;. In particular, logically, the description of &amp;quot;upgrading&amp;quot; a move and a move &amp;quot;transforming&amp;quot; are contradictory terms (at least insofar as they describe the same thing, but don&#039;t use the same word). I (if no one else) will consider some of that a bit, though.&lt;br /&gt;
:&#039;&#039;&#039;Mechanic&#039;&#039;&#039;: Um. What?? I&#039;m really not sure what you&#039;re trying to talk about. But...you can equip and unequip Z-Crystals just fine.&lt;br /&gt;
:&#039;&#039;&#039;Snorlium Z&#039;&#039;&#039;: Snorlium Z is a Z-Crystal, of course it&#039;ll be in the Z-Crystals pocket (and of course you&#039;ll be able to unequip it from Muchlax). And a Z-Crystal is set into a Z-Ring and &amp;quot;[http://www.pokemon-sunmoon.com/en-us/z-moves/ If a Pokémon holds the &#039;&#039;&#039;same variety&#039;&#039;&#039; of Z-Crystal, the two will be able to resonate with one another.]&amp;quot; If Snorlax is holding Snorlium Z, Normalium Z will not cut it. (Realistically, it&#039;ll probably be very difficult to have a Z-Crystal held but not in the Bag&amp;amp;mdash;but not impossible.)&lt;br /&gt;
:&#039;&#039;&#039;Z-Power&#039;&#039;&#039;: I kind of want to give Z-Power a page. (Or it may fit here or something.) But we&#039;ll probably need to hear a good deal more first.&lt;br /&gt;
:&#039;&#039;&#039;Category&#039;&#039;&#039;: I really don&#039;t know what you&#039;re trying to say here either.&lt;br /&gt;
:&#039;&#039;&#039;Other&#039;&#039;&#039;: It&#039;s already on this page: Z-Moves do use the base move&#039;s PP. And the power and status moves&#039; compatability and stuff, these are the sort of thing we simply need to wait for the games to come out to answer.&lt;br /&gt;
:(I may have skipped something in that wall of text... I.e., if something wasn&#039;t answered, feel free to repeat it.)&lt;br /&gt;
:[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:49, 25 October 2016 (UTC)&lt;br /&gt;
::&#039;&#039;&#039;Terms&#039;&#039;&#039;: Not trying to.&lt;br /&gt;
::&#039;&#039;&#039;Mechanic&#039;&#039;&#039;: I think you don&#039;t equip the item you select in your bag, but a held item of the same name (for the type ones). They multiply, create held items. (German description: &amp;quot;Wird bei Bedarf automatisch vervielfacht.&amp;quot; Will be multiplied/duplicated when needed.)&lt;br /&gt;
::&#039;&#039;&#039;Snorlium&#039;&#039;&#039;: I agree to the &amp;quot;of course&amp;quot;, but we don&#039;t technically know. Your quote does not prove my &amp;quot;theory&amp;quot; wrong. I still think they&#039;re likely held items only.&lt;br /&gt;
::&#039;&#039;&#039;Z-Power&#039;&#039;&#039;: Agree.&lt;br /&gt;
::&#039;&#039;&#039;Category&#039;&#039;&#039;: Z-Moves could be status moves, and/or not do damage. The power and stuff is in brackets because we have no way to already know (but it&#039;s somewhat related to the other part).&lt;br /&gt;
::&#039;&#039;&#039;Other&#039;&#039;&#039;: What&#039;s on the page is not what I asked for. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:26, 25 October 2016 (UTC)&lt;br /&gt;
:::If &amp;quot;draw upon&amp;quot; PP means more than just copy, then it is there. Sorry. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:33, 25 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Z-Move types ==&lt;br /&gt;
&lt;br /&gt;
can someone add types for the Z-Moves? or unprotect the page? {{unsigned|Splatterboy}}&lt;br /&gt;
:All Z-Moves that have confirmed types have their types listed on this page. If the type is not listed, that means the type is currently unconfirmed (even if it is obvious). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:43, 31 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mega Raquayza ==&lt;br /&gt;
&lt;br /&gt;
If a Mega Rayquaza is holding a Z-Stone, and it know Dragon Ascent, will it be able to Mega Evolve and use a Z-Move? Or is there something in the game that prevents this from happening? {{unsigned|Yater31}}&lt;br /&gt;
:[https://twitter.com/pokemon_PhD/status/797358590814285824 According to Omega Donut] (who is one of the dataminers), Rayquaza cannot Mega Evolve if it is holding a Z-Crystal. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:57, 8 December 2016 (UTC)&lt;br /&gt;
::Should we add that under the trivia section ([[User:Yater31|Yater31]] ([[User talk:Yater31|talk]]) 17:12, 8 December 2016 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Power Calculation ==&lt;br /&gt;
&lt;br /&gt;
The Power calculation states that a move with a base power of 20, when powered up into a Z-move will usually have a base power of 100. However, for a move with variable base power such as {{m|Power Trip}}, which has a displayed base power of 20, creates a Z-move with a base power of 160. This is likely because Power Trip can vary in base power, however, no matter how much stronger the actually base power of Power Trip is, It always creates a Z-move with a power of 160. This is true for all moves with variable base power such as {{m|Gyro Ball}}, {{m|Heavy Slam}}, and {{m|Grass Knot}}. This information is in contradiction with what the article says, therefore, shouldn&#039;t this fact be clarified in the article? ([[User:Yater31|Yater31]] ([[User talk:Yater31|talk]]) 17:50, 8 December 2016 (UTC))&lt;br /&gt;
:Good catch! However, please note that just linking to [[:Category:Moves that have variable power]] will not be enough to include all exceptions; some moves that are (currently) listed as {{cat|moves that power up}} do also not fit that pattern. Until someone finds a better formulation, I think the current formulation (&amp;quot;for moves with fixed base powers&amp;quot;) may be quite sufficient. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:46, 8 December 2016 (UTC)&lt;br /&gt;
::Why doesn&#039;t someone just create a move category called &amp;quot;Moves with abnormal Z-Power Calculation&amp;quot;? ([[User:Yater31|Yater31]] ([[User talk:Yater31|talk]]) 05:46, 9 December 2016 (UTC))&lt;br /&gt;
&lt;br /&gt;
== List of all Z-Moves ==&lt;br /&gt;
&lt;br /&gt;
Do we need to compile a finite list of all Z-Moves, including all the ones for status moves? Because otherwise, we have to go to each individual status move&#039;s page to see what effect(s) its corresponding Z-Move will have.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 16:07, 20 January 2017 (UTC)&lt;br /&gt;
:No, you don&#039;t have to. This page already lists all the status move Z-effects in the section &#039;&#039;Z-Power effects of status moves&#039;&#039;. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 16:23, 20 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wow, I must have completely missed that whole section. Thanks.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 18:53, 20 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Brick_Break_(move)&amp;diff=2586424</id>
		<title>Brick Break (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Brick_Break_(move)&amp;diff=2586424"/>
		<updated>2017-01-20T18:14:15Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VII images and breaking image}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=280&lt;br /&gt;
|name=Brick Break&lt;br /&gt;
|jname=かわらわり&lt;br /&gt;
|jtrans=Tile Break&lt;br /&gt;
|jtranslit=Kawarawari&lt;br /&gt;
|gameimage=Brick Break VI.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power=75&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=4&lt;br /&gt;
|cdesc=Badly startles the Pokémon in front.&lt;br /&gt;
|appealsc=3&lt;br /&gt;
|scdesc=A basic performance using a move known by the Pokémon.&lt;br /&gt;
|appeal6=4&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Quite an appealing move.&lt;br /&gt;
|gen=III&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#3=31&lt;br /&gt;
|tm#4=31&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=31&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=31&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=31&lt;br /&gt;
|na=no&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Brick Break&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;かわらわり&#039;&#039;&#039; &#039;&#039;{{jwp|瓦割り|Tile Break}}&#039;&#039;) is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation III]]. It has been [[TM31]] since Generation III.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
Brick Break removes {{m|Light Screen}} and {{m|Reflect}} and the effects they cause before inflicting damage. It will remove Light Screen and Reflect even if Brick Break misses or targets a Pokémon that is unaffected by the move.&lt;br /&gt;
&lt;br /&gt;
Brick Break can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point the move {{m|Focus Energy}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation V onwards===&lt;br /&gt;
Brick Break no longer removes Light Screen and Reflect if the target is unaffected by the move.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
Brick Break can also remove {{m|Aurora Veil}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Destroys barriers such as &amp;lt;sc&amp;gt;{{m|Reflect}}&amp;lt;/sc&amp;gt; and causes damage.{{tt|*|Move}}&amp;lt;br&amp;gt;Destroys barriers like &amp;lt;sc&amp;gt;{{m|Light Screen}}&amp;lt;/sc&amp;gt; and causes damage.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that also breaks any barrier like &amp;lt;sc&amp;gt;{{m|Light Screen}}&amp;lt;/sc&amp;gt; and &amp;lt;sc&amp;gt;{{m|Reflect}}&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user attacks with tough fists, etc. It can also break any barrier such as {{m|Light Screen}} and {{m|Reflect}}.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks with a swift chop. It can also break any barrier such as {{m|Light Screen}} and {{m|Reflect}}.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SM}}|The user attacks with a swift chop. It can also break barriers, such as {{m|Light Screen}} and {{m|Reflect}}.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Fighting|3}}&lt;br /&gt;
{{Moveentry/5|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|20|17|17|17|17|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|127|Pinsir|type=Bug|1|Bug|Bug|31|21|21{{sup/5|BW}}&amp;lt;br&amp;gt;18{{sup/5|B2W2}}|18{{sup/6|XY}}&amp;lt;br&amp;gt;26{{sup/6|ORAS}}|26}}&lt;br /&gt;
{{Moveentry/5|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|23|19|19{{sup/5|BW}}&amp;lt;br&amp;gt;25{{sup/5|B2W2}}|25{{sup/6|XY}}&amp;lt;br&amp;gt;28{{sup/6|ORAS}}|28|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|539|Sawk|type=Fighting|1|Human-Like|Human-Like|||29|29|21|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|559|Scraggy|type=Dark|type2=Fighting|2|Field|Dragon|||20|20|23|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|560|Scrafty|type=Dark|type2=Fighting|2|Field|Dragon|||20|20|23|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fighting|5}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Fighting|3|no|no|TM31|TM31|TM31|TM31|TM31}}&lt;br /&gt;
{{Moveentry/5|004|Charmander|type=Fire|2|Monster|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|005|Charmeleon|type=Fire|2|Monster|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|007|Squirtle|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|008|Wartortle|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|009|Blastoise|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|025|Pikachu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|026|Raichu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|026A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|027|Sandshrew|type=Ground|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|027A|Sandshrew|type=Ice|type2=Steel|1|Field|Field|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|028|Sandslash|type=Ground|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|028A|Sandslash|type=Ice|type2=Steel|1|Field|Field|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|031|Nidoqueen|type=Poison|type2=Ground|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|035|Clefairy|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|036|Clefable|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|046|Paras|type=Bug|type2=Grass|2|Bug|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|047|Parasect|type=Bug|type2=Grass|2|Bug|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|054|Psyduck|type=Water|2|Water 1|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|055|Golduck|type=Water|2|Water 1|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|056|Mankey|type=Fighting|1|Field|Field|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|057|Primeape|type=Fighting|1|Field|Field|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|061|Poliwhirl|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|066|Machop|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|067|Machoke|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|068|Machamp|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|074A|Geodude|type=Rock|type2=Electric|1|Mineral|Mineral|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|075A|Graveler|type=Rock|type2=Electric|1|Mineral|Mineral|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|076A|Golem|type=Rock|type2=Electric|1|Mineral|Mineral|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|089|Muk|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|089A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|097|Hypno|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|098|Krabby|type=Water|1|Water 3|Water 3||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|099|Kingler|type=Water|1|Water 3|Water 3||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|103A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|104|Cubone|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|105|Marowak|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|105A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|113|Chansey|type=Normal|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|115|Kangaskhan|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|123|Scyther|type=Bug|type2=Flying|1|Bug|Bug||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|125|Electabuzz|type=Electric|1|Human-Like|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|126|Magmar|type=Fire|1|Human-Like|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|127|Pinsir|type=Bug|1|Bug|Bug|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|141|Kabutops|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|143|Snorlax|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|156|Quilava|type=Fire|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|157|Typhlosion|type=Fire|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|158|Totodile|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|159|Croconaw|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|160|Feraligatr|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|161|Sentret|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|162|Furret|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|166|Ledian|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|176|Togetic|type=Fairy|type2=Flying|2|Flying|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|180|Flaaffy|type=Electric|2|Monster|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|181|Ampharos|type=Electric|2|Monster|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|184|Azumarill|type=Water|type2=Fairy|2|Water 1|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|185|Sudowoodo|type=Rock|1|Mineral|Mineral|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|186|Politoed|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|190|Aipom|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|195|Quagsire|type=Water|type2=Ground|2|Water 1|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|209|Snubbull|type=Fairy|2|Field|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|210|Granbull|type=Fairy|2|Field|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|212|Scizor|type=Bug|type2=Steel|1|Bug|Bug||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|216|Teddiursa|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|217|Ursaring|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|225|Delibird|type=Ice|type2=Flying|2|Water 1|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|236|Tyrogue|type=Fighting|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|239|Elekid|type=Electric|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|240|Magby|type=Fire|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|241|Miltank|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|242|Blissey|type=Normal|1|Fairy|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|246|Larvitar|type=Rock|type2=Ground|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|247|Pupitar|type=Rock|type2=Ground|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|252|Treecko|type=Grass|2|Monster|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|253|Grovyle|type=Grass|2|Monster|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|254|Sceptile|type=Grass|2|Monster|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|256|Combusken|type=Fire|type2=Fighting|1|Field|Field|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|257|Blaziken|type=Fire|type2=Fighting|1|Field|Field|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|260|Swampert|type=Water|type2=Ground|2|Monster|Water 1|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|271|Lombre|type=Water|type2=Grass|2|Water 1|Grass|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|274|Nuzleaf|type=Grass|type2=Dark|2|Field|Grass|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|286|Breloom|type=Grass|type2=Fighting|2|Fairy|Grass|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|287|Slakoth|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|288|Vigoroth|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|289|Slaking|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|294|Loudred|type=Normal|2|Monster|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|295|Exploud|type=Normal|2|Monster|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|296|Makuhita|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|297|Hariyama|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|313|Volbeat|type=Bug|2|Bug|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|314|Illumise|type=Bug|2|Bug|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|326|Grumpig|type=Psychic|1|Field|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|327|Spinda|type=Normal|2|Field|Human-Like|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|331|Cacnea|type=Grass|2|Grass|Human-Like||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|335|Zangoose|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|341|Corphish|type=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|347|Anorith|type=Rock|type2=Bug|1|Water 3|Water 3|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|348|Armaldo|type=Rock|type2=Bug|1|Water 3|Water 3|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|352|Kecleon|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|356|Dusclops|type=Ghost|1|Amorphous|Amorphous||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|371|Bagon|type=Dragon|1|Dragon|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|372|Shelgon|type=Dragon|1|Dragon|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|373|Salamence|type=Dragon|type2=Flying|1|Dragon|Dragon|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|377|Regirock|type=Rock|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|378|Regice|type=Ice|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|379|Registeel|type=Steel|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|382|Kyogre|type=Water|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|383|Groudon|type=Ground|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|384|Rayquaza|type=Dragon|type2=Flying|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|386|Deoxys|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|390|Chimchar|type=Fire|2|Field|Human-Like||✔|✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|391|Monferno|type=Fire|type2=Fighting|2|Field|Human-Like||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|392|Infernape|type=Fire|type2=Fighting|2|Field|Human-Like||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|393|Piplup|type=Water|2|Water 1|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|394|Prinplup|type=Water|2|Water 1|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|395|Empoleon|type=Water|type2=Steel|2|Water 1|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|402|Kricketune|type=Bug|1|Bug|Bug||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|409|Rampardos|type=Rock|1|Monster|Monster||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|418|Buizel|type=Water|2|Water 1|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|419|Floatzel|type=Water|2|Water 1|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|424|Ambipom|type=Normal|1|Field|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|438|Bonsly|type=Rock|1|Undiscovered|Undiscovered||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|439|Mime Jr.|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|445|Garchomp|type=Dragon|type2=Ground|2|Monster|Dragon||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|446|Munchlax|type=Normal|1|Undiscovered|Undiscovered||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|447|Riolu|type=Fighting|1|Undiscovered|Undiscovered||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|448|Lucario|type=Fighting|type2=Steel|2|Field|Human-Like||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|454|Toxicroak|type=Poison|type2=Fighting|1|Human-Like|Human-Like||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|460|Abomasnow|type=Grass|type2=Ice|2|Monster|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|461|Weavile|type=Dark|type2=Ice|1|Field|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|463|Lickilicky|type=Normal|1|Monster|Monster||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|465|Tangrowth|type=Grass|1|Grass|Grass||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|466|Electivire|type=Electric|1|Human-Like|Human-Like||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|467|Magmortar|type=Fire|1|Human-Like|Human-Like||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|468|Togekiss|type=Fairy|type2=Flying|2|Flying|Fairy||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|475|Gallade|type=Psychic|type2=Fighting|1|Amorphous|Amorphous||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|477|Dusknoir|type=Ghost|1|Amorphous|Amorphous||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|483|Dialga|type=Steel|type2=Dragon|1|Undiscovered|Undiscovered||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|484|Palkia|type=Water|type2=Dragon|1|Undiscovered|Undiscovered||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|486|Regigigas|type=Normal|1|Undiscovered|Undiscovered||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|491|Darkrai|type=Dark|1|Undiscovered|Undiscovered||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|493|Arceus|type=Normal|1|Undiscovered|Undiscovered||✔|✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|494|Victini|type=Psychic|type2=Fire|1|Undiscovered|Undiscovered|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|499|Pignite|type=Fire|type2=Fighting|1|Field|Field|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|500|Emboar|type=Fire|type2=Fighting|1|Field|Field|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|512|Simisage|type=Grass|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|514|Simisear|type=Fire|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|516|Simipour|type=Water|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|529|Drilbur|type=Ground|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|530|Excadrill|type=Ground|type2=Steel|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|532|Timburr|type=Fighting|1|Human-Like|Human-Like|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|533|Gurdurr|type=Fighting|1|Human-Like|Human-Like|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|534|Conkeldurr|type=Fighting|1|Human-Like|Human-Like|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|537|Seismitoad|type=Water|type2=Ground|1|Water 1|Water 1|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|538|Throh|type=Fighting|1|Human-Like|Human-Like|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|539|Sawk|type=Fighting|1|Human-Like|Human-Like|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|552|Krokorok|type=Ground|type2=Dark|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|553|Krookodile|type=Ground|type2=Dark|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|554|Darumaka|type=Fire|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|555|Darmanitan|type=Fire|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|559|Scraggy|type=Dark|type2=Fighting|2|Field|Dragon|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|560|Scrafty|type=Dark|type2=Fighting|2|Field|Dragon|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|576|Gothitelle|type=Psychic|1|Human-Like|Human-Like|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|604|Eelektross|type=Electric|1|Amorphous|Amorphous|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|612|Haxorus|type=Dragon|2|Monster|Dragon|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|614|Beartic|type=Ice|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|619|Mienfoo|type=Fighting|2|Field|Human-Like|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|620|Mienshao|type=Fighting|2|Field|Human-Like|||✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|622|Golett|type=Ground|type2=Ghost|1|Mineral|Mineral|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|641|Tornadus|type=Flying|1|Undiscovered|Undiscovered|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|642|Thundurus|type=Electric|type2=Flying|1|Undiscovered|Undiscovered|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|645|Landorus|type=Ground|type2=Flying|1|Undiscovered|Undiscovered|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|648|Meloetta|type=Normal|type2=Psychic|1|Undiscovered|Undiscovered|||✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|650|Chespin|type=Grass|1|Field|Field||||✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|651|Quilladin|type=Grass|1|Field|Field||||✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|652|Chesnaught|type=Grass|type2=Fighting|1|Field|Field||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|659|Bunnelby|type=Normal|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|660|Diggersby|type=Normal|type2=Ground|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|672|Skiddo|type=Grass|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|673|Gogoat|type=Grass|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|674|Pancham|type=Fighting|2|Field|Human-Like||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|679|Honedge|type=Steel|type2=Ghost|1|Mineral|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|680|Doublade|type=Steel|type2=Ghost|1|Mineral|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|681|Aegislash|type=Steel|type2=Ghost|1|Mineral|Mineral||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|688|Binacle|type=Rock|type2=Water|1|Water 3|Water 3||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|689|Barbaracle|type=Rock|type2=Water|1|Water 3|Water 3||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|696|Tyrunt|type=Rock|type2=Dragon|2|Monster|Dragon||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|697|Tyrantrum|type=Rock|type2=Dragon|2|Monster|Dragon||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|701|Hawlucha|type=Fighting|type2=Flying|1|Human-Like|Human-Like||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|714|Noibat|type=Flying|type2=Dragon|1|Flying|Flying||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|715|Noivern|type=Flying|type2=Dragon|1|Flying|Flying||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|718|Zygarde|type=Dragon|type2=Ground|1|Undiscovered|Undiscovered||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|720|Hoopa|type=Psychic|type2=Ghost|1|Undiscovered|Undiscovered||||✔|✔|form=Confined}}&lt;br /&gt;
{{Moveentry/5|720U|Hoopa|type=Psychic|type2=Dark|1|Undiscovered|Undiscovered||||✔|✔|form=Unbound}}&lt;br /&gt;
{{Moveentry/5|721|Volcanion|type=Fire|type2=Water|1|Undiscovered|Undiscovered||||✔|✔}}&lt;br /&gt;
{{Moveentry/5|727|Incineroar|type=Fire|type2=Dark|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|731|Pikipek|type=Normal|type2=Flying|1|Flying|Flying|||||✔}}&lt;br /&gt;
{{Moveentry/5|732|Trumbeak|type=Normal|type2=Flying|1|Flying|Flying|||||✔}}&lt;br /&gt;
{{Moveentry/5|733|Toucannon|type=Normal|type2=Flying|1|Flying|Flying|||||✔}}&lt;br /&gt;
{{Moveentry/5|739|Crabrawler|type=Fighting|1|Water 3|Water 3|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|740|Crabominable|type=Fighting|type2=Ice|1|Water 3|Water 3|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|745|Lycanroc|type=Rock|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|754|Lurantis|type=Grass|1|Grass|Grass|||||✔}}&lt;br /&gt;
{{Moveentry/5|759|Stufful|type=Normal|type2=Fighting|1|Field|Field|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|760|Bewear|type=Normal|type2=Fighting|1|Field|Field|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|766|Passimian|type=Fighting|1|Field|Field|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|768|Golisopod|type=Bug|type2=Water|2|Bug|Water 3|||||✔}}&lt;br /&gt;
{{Moveentry/5|775|Komala|type=Normal|1|Field|Field|||||✔}}&lt;br /&gt;
{{Moveentry/5|781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|||||✔}}&lt;br /&gt;
{{Moveentry/5|782|Jangmo-o|type=Dragon|1|Dragon|Dragon|||||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|783|Hakamo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|784|Kommo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|787|Tapu Bulu|type=Grass|type2=Fairy|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|794|Buzzwole|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|795|Pheromosa|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/5|798|Kartana|type=Grass|type2=Steel|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|799|Guzzlord|type=Dark|type2=Dragon|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|800|Necrozma|type=Psychic|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|801|Magearna|type=Steel|type2=Fairy|1|Undiscovered|Undiscovered|||||✔}}&lt;br /&gt;
{{Moveentry/5|802|Marshadow|type=Fighting|type2=Ghost|1|Undiscovered|Undiscovered|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Fighting|5}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoSpecialAttack&lt;br /&gt;
|id=123&lt;br /&gt;
|move=Brick Break&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|pow=30&lt;br /&gt;
|segments=3&lt;br /&gt;
|duration=1.6&lt;br /&gt;
|crit=25&lt;br /&gt;
|users={{MSP|026|Raichu}}{{MSP|056|Mankey}}{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|106|Hitmonlee}}{{MSP|107|Hitmonchan}}&amp;lt;br&amp;gt;{{MSP|115|Kangaskhan}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Rumble Blast]]===&lt;br /&gt;
Brick Break ignores, not removes, Reflect and Light Screen. This move has a damage rating of ☆☆☆.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Shatters the target&#039;s {{m|Reflect}} or {{m|Light Screen}} to inflict damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|S}}|Shatters the target&#039;s Reflect or Light Screen and inflicts damage}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=fighting|exp=yes|gen=The user&#039;s hand turns white and then it punches its opponent.|image1=Ash Pignite Brick Break.png|image1p=Pignite|image2=Cynthia Garchomp Brick Break.png|image2p=Garchomp|image3=Alvin Cubone Brick Break.png|image3p=Cubone|image4=Paul Electabuzz Brick Break.png|image4p=Electabuzz}}&lt;br /&gt;
{{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama karate chops the opponent from above.}}&lt;br /&gt;
{{movemid|type=fighting|user=Tyson (Hoenn)|user1=Tyson&#039;s Hariyama|startcode=AG131|startname=At the End of the Fray|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=185|pkmn=Sudowoodo|method=Sudowoodo jumps into the air and karate chops the opponent from above with the side of its hand.}}&lt;br /&gt;
{{movemid|type=fighting|user=Keenan|user1=Keenan&#039;s Sudowoodo|startcode=AG173|startname=All That Glitters is Not Golden!}}&lt;br /&gt;
{{movep|type=fighting|ms=236|pkmn=Tyrogue|method=Tyrogue jumps into the air and karate chops the opponent from above with the side of its hand.}}&lt;br /&gt;
{{movemid|type=fighting|user=Tyrogue (Pokémon)|user1=A Coordinator&#039;s Tyrogue|startcode=AG180|startname=May, We Harley Drew&#039;d Ya!}}&lt;br /&gt;
{{movep|type=fighting|ms=239|pkmn=Elekid|method=Elekid jumps up and karate chops the opponent from above with the side of its arm. Sometimes, its arm becomes surrounded in yellow-orange sparks.}}&lt;br /&gt;
{{movemid|type=fighting|user=Paul&#039;s Elekid|startcode=DP003|startname=When Pokémon Worlds Collide!}}&lt;br /&gt;
{{movep|type=fighting|ms=453|pkmn=Croagunk|method=Croagunk&#039;s hand glows white and it karate-chops the opponent from above. Sometimes its hand doesn&#039;t glow white at all.}}&lt;br /&gt;
{{movemid|type=fighting|user=Brock&#039;s Croagunk|startcode=DP008|startname=Gymbaliar!}}&lt;br /&gt;
{{movemid|type=fighting|user=Croagunk (Pokémon)|user1=Croagunk Festival Trainers&#039; multiple Croagunk|startcode=DP082|startname=Cream of the Croagunk Crop!}}&lt;br /&gt;
{{movep|type=fighting|ms=445|pkmn=Garchomp|method=The fins on Garchomp&#039;s arms glow white or red and it strikes the opponent from above with one of its fins, or Garchomp&#039;s claw glows white and it hits the opponent with the claw from above.}}&lt;br /&gt;
{{movemid|type=fighting|user=Cynthia&#039;s Garchomp|startcode=DP040|startname=Top-Down Training!}}&lt;br /&gt;
{{movep|type=fighting|ms=067|pkmn=Machoke|method=Machoke&#039;s hand glows white and it karate-chops the opponent from above. Sometimes, its hand doesn&#039;t glow at all.}}&lt;br /&gt;
{{movemid|type=fighting|user=Maylene|user1=Maylene&#039;s Machoke|startcode=DP068|startname=A Triple Fighting Chance!}}&lt;br /&gt;
{{movemid|type=fighting|user=Korrina|user1=Korrina&#039;s Machoke|startcode=XY044|startname=Showdown at the Shalour Gym!}}&lt;br /&gt;
{{movep|type=fighting|ms=125|pkmn=Electabuzz|method=Electabuzz&#039;s hand becomes surrounded by yellow sparks and it karate-chops the opponent from above.}}&lt;br /&gt;
{{movemid|type=fighting|user=Paul&#039;s Electabuzz|startcode=DP128|startname=A Pyramiding Rage!}}&lt;br /&gt;
{{movep|type=fighting|ms=466|pkmn=Electivire|method=One of Electivire&#039;s forearms becomes surrounded in white sparks and it karate-chops the opponent from above. Sometimes, its forearm flashes white before using the attack.}}&lt;br /&gt;
{{movemid|type=fighting|user=Paul&#039;s Electivire|startcode=DP188|startname=Battling a Thaw in Relations!}}&lt;br /&gt;
{{movep|type=fighting|ms=537|pkmn=Seismitoad|method=Seismitoad&#039;s arm glows white and it hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=fighting|user=Edmund|user1=Edmund&#039;s Seismitoad|startcode=BW070|startname=The Clubsplosion Begins!}}&lt;br /&gt;
{{movep|type=fighting|ms=516|pkmn=Simipour|method=Simipour&#039;s hand glows white and it hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=fighting|user=Betty|user1=Betty&#039;s Simipour|startcode=BW072|startname=A Clubsplosion of Excitement!}}&lt;br /&gt;
{{movep|type=fighting|ms=576|pkmn=Gothitelle|method=Gothitelle&#039;s hand glows white and it hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=fighting|user=Caitlin|user1=Caitlin&#039;s Gothitelle|startcode=BW090|startname=Jostling for the Junior Cup!}}&lt;br /&gt;
{{movep|type=fighting|ms=499|pkmn=Pignite|method=The black part of Pignite&#039;s arm glows white and it hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=fighting|user=Ash&#039;s Pignite|startcode=BW107|startname=Cameron&#039;s Secret Weapon!}}&lt;br /&gt;
{{movep|type=fighting|ms=160|pkmn=Feraligatr|method=Feraligatr&#039;s hand glows light blue and it smacks the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Feraligatr (Pokémon)|user1=A wild Feraligatr|startcode=M16|startname=Genesect and the Legend Awakened}}&lt;br /&gt;
{{movep|type=fighting|ms=074|pkmn=Geodude|method=Geodude&#039;s hand glows light blue and it smacks the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Geodude (Pokémon)|user1=Three wild Geodude|startcode=M16|startname=Genesect and the Legend Awakened}}&lt;br /&gt;
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp&#039;s hands glow white and it slams them down on the opponent from above.}}&lt;br /&gt;
{{movemid|type=fighting|user=Machamp (Pokémon)|user1=A wild Machamp|startcode=XY035|startname=The Forest Champion!}}&lt;br /&gt;
{{movep|type=fighting|ms=688|pkmn=Binacle|method=The claws on top of Binacle&#039;s head glow white and it slams the claws down onto the opponent&#039;s head.}}&lt;br /&gt;
{{movemid|type=fighting|user=Locke|user1=Locke and Ed&#039;s Binacle|startcode=XY111|startname=Unlocking Some Respect!}}&lt;br /&gt;
{{movep|type=fighting|ms=559|pkmn=Scraggy|method=One on top of Scraggy&#039;s arms glow white and it slams the claws down its hand onto the opponent.}}&lt;br /&gt;
{{movemid|type=fighting|user=Concetta|user1=Concetta&#039;s Scraggy|startcode=XY112|startname=Master Class is in Session!}}&lt;br /&gt;
{{movep|type=fighting|ms=104|pkmn=Cubone|method=Cubone&#039;s bone glows bluish white and it slams the opponent with its bone.}}&lt;br /&gt;
{{movebtm|type=fighting|user=Alvin|user1=Alvin&#039;s Cubone|startcode=XY137|startname=Battling With a Clean Slate!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user repeatedly chops the opponent.|image1=Giovanni Aggron Brick Break Adventures.png|image1p=Aggron|image2=Bo Brick Break.png|image2p=Emboar|image3=Sidney Zangoose Brick Break Adventures.png|image3p=Zangoose}}&lt;br /&gt;
{{movep|type=fighting|ms=335|pkmn=Zangoose|method=Zangoose repeatedly chops the opponent with the side of both of its hands.}}&lt;br /&gt;
{{movemid|type=fighting|user=Sidney|user1=Sidney&#039;s Zangoose|startcode=PS253|startname=A Royal Rumble with Regirock, Regice and Registeel I|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=306|pkmn=Aggron|method=Aggron stabs the opponent with the horns on its head.}}&lt;br /&gt;
{{movemid|type=fighting|user=Giovanni (Adventures)|user1=Giovanni&#039;s Aggron|startcode=PS283|startname=It Takes Patience, Knowledge and a Really Quick Beedrill}}&lt;br /&gt;
{{movep|type=fighting|ms=500|pkmn=Emboar|method=Emboar punches the opponent with one of its hands.}}&lt;br /&gt;
{{movebtmManga|type=fighting|user=Bo|user1=Black&#039;s Bo|startcode=PS518|startname=True Friends}}&lt;br /&gt;
&lt;br /&gt;
* [[Cynthia&#039;s Garchomp]] was revealed to know Brick Break on the official site but she wasn&#039;t shown using it.&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user chops the opponent.|image1=Drapion Brick Break PBK.png|image1p=Drapion}}&lt;br /&gt;
{{movep|type=fighting|ms=452|pkmn=Drapion|method=Drapion holds up its arm and slams it at the foe.}}&lt;br /&gt;
{{movebtmManga|type=fighting|user=Drapion (Pokémon)|user1=An Unknown Trainer&#039;s Drapion|startcode=PBK6|startname=The Road to Becoming Battle King!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=fighting|exp=yes|gen=The user chops the opponent.|image1=Swampert Brick Break PMRS.png|image1p=Swampert}}&lt;br /&gt;
{{movep|type=fighting|ms=260|pkmn=Swampert|method=Swampert chops the foe.}}&lt;br /&gt;
{{movebtmManga|type=fighting|user=Pokémon poacher|user1=A Pokémon Hunter&#039;s Swampert|startcode=PMRS32|startname=A Visitor From Outer Space?!}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|genIII=Brick Break III&lt;br /&gt;
|genIV=Brick Break IV&lt;br /&gt;
|genV=Brick Break V&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---There seems to be no extra animation for breaking!---&amp;gt;&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|PMDRB=Brick Break PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|Colo=Brick Break Colo&lt;br /&gt;
|XD=Brick Break XD&lt;br /&gt;
}}&lt;br /&gt;
===Breaking===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|genIII=Brick Break III breaking&lt;br /&gt;
|genIV=Brick Break IV breaking&lt;br /&gt;
|genV=Brick Break V breaking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|Colo=Brick Break Colo breaking&lt;br /&gt;
|XD=Brick Break XD breaking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a [[Pokémon Super Contest]], because there is no target Pokémon, Brick Break destroys a small glass wall instead.&lt;br /&gt;
* {{p|Bonsly}} and {{p|Pupitar}} can learn Brick Break, despite not having any hands. However, their evolutions do have hands.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}}&lt;br /&gt;
|zh_cmn=劈瓦 &#039;&#039;{{tt|Pī​wǎ|Tile Split}}​&#039;&#039;&lt;br /&gt;
|nl=Steenbreuk&lt;br /&gt;
|fi=Tiili-isku (AG series)&amp;lt;br&amp;gt;Tiilenmurskaus (DP series)&lt;br /&gt;
|fr=Casse-Brique&lt;br /&gt;
|de=Durchbruch&lt;br /&gt;
|el=Πλινθοθραύστης&lt;br /&gt;
|hi=ईंट तोर &#039;&#039;Eent Tor&#039;&#039;&lt;br /&gt;
|id={{tt|Membelah Genting|Tile Split}}&lt;br /&gt;
|it=Breccia&lt;br /&gt;
|ko=깨트리다 &#039;&#039;Kkaeteurida&#039;&#039;&lt;br /&gt;
|pl=Łamacz Murów&lt;br /&gt;
|pt_br=Quebra-Telha&amp;lt;br&amp;gt;Quebra Tijolo ({{series|XY}})&lt;br /&gt;
|pt_eu=Ataque Tijolo &#039;&#039;(AG series)&#039;&#039;&amp;lt;br&amp;gt;Quebrar Tijolo &#039;&#039;(DP series)&#039;&#039;&lt;br /&gt;
|es=Demolición&lt;br /&gt;
|sr=Lomljenje cigli&lt;br /&gt;
|ro=Distrugătorul&lt;br /&gt;
|vi=Đập Ngói&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
&lt;br /&gt;
[[de:Durchbruch]]&lt;br /&gt;
[[fr:Casse-Brique]]&lt;br /&gt;
[[it:Breccia (mossa)]]&lt;br /&gt;
[[ja:かわらわり]]&lt;br /&gt;
[[pl:Brick Break]]&lt;br /&gt;
[[zh:劈瓦（招式）]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Acrobatics_(move)&amp;diff=2586409</id>
		<title>Talk:Acrobatics (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Acrobatics_(move)&amp;diff=2586409"/>
		<updated>2017-01-20T17:43:31Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* How Does Technician Work With Acrobatics? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The power is also doubled if the &#039;&#039;&#039;Pokémon&#039;&#039;&#039; has no held item.&#039;&#039; &amp;lt; Which Pokémon? The user or the opponent? [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 22:28, 2 October 2010 (UTC)&lt;br /&gt;
:The user, I suppose, according to the move&#039;s Japanese description. &#039;&#039;&#039;[[User:Kevzo8|&amp;lt;font color=&amp;quot;#66CCCC&amp;quot;&amp;gt;K&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#70DBDB&amp;quot;&amp;gt;e&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#ADEAEA&amp;quot;&amp;gt;v&amp;lt;/font&amp;gt;]][[User_talk:Kevzo8|&amp;lt;font color=&amp;quot;#ADEAEA&amp;quot;&amp;gt;z&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#70DBDB&amp;quot;&amp;gt;o&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#66CCCC&amp;quot;&amp;gt;8&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 22:44, 2 October 2010 (UTC)&lt;br /&gt;
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== Rename to Acrobatics ==&lt;br /&gt;
Right, the new GamesTM magazine came out in England, and it features a screenshot saying &amp;quot;The wild Pansage used Acrobatics&amp;quot;. We&#039;ve renamed e.g. Mamanbou to Alomomola because Official Nintendo Magazine, and the same should apply here, and be renamed to Acrobatics. [[User:Torngentleman2|MAMOSWINEPwnz! (TaleOfTheToaster)]] 18:39, 19 January 2011 (UTC)&lt;br /&gt;
:Can we get a scan of that? &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;—&amp;lt;small&amp;gt;♥&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;[[User:Jello|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Jello&amp;lt;/span&amp;gt;]][[User Talk:Jello|&amp;lt;span style=&amp;quot;color:#3FA9D0;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; 18:42, 19 January 2011 (UTC)&lt;br /&gt;
::Sorry, but I don&#039;t have a good way of getting one. Unless somebody else can do it, we&#039;ll just have to wait until March 4th. It&#039;s not a major name change anyway. [[User:Torngentleman2|MAMOSWINEPwnz! (TaleOfTheToaster)]] 18:14, 21 January 2011 (UTC)&lt;br /&gt;
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== STAB ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an interesting question... If a move such as Acrobatics or Payback receives STAB, does the 1.5x multiplier add to the 2x multiplier or do they multiply? E.g. if Acrobatics receives STAB, will the power be 55*2.5=138 or 50*2*1.5=165? I&#039;d appreciate if someone can help here. [[User:Migrant|Migrant]] 13:58, 28 February 2011 (UTC)&lt;br /&gt;
:It would be multiplied, so 165. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 14:07, 28 February 2011 (UTC)&lt;br /&gt;
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== Noibat Description ==&lt;br /&gt;
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Are we sure it glows blue because it looks green to me. --[[User:Dman dustin|Dman dustin]] ([[User talk:Dman dustin|talk]]) 19:59, 21 January 2016 (UTC)&lt;br /&gt;
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== Ash Noviern ==&lt;br /&gt;
&lt;br /&gt;
Never use Acrobatics yet? I&#039;m been watching it few times never shown to use it at all.&lt;br /&gt;
Its a mistake --[[User:SilverioFlame|SilverioBOMB ]] ([[User talk:SilverioFlame|talk]]) 03:26, 4 March 2016 (UTC)&lt;br /&gt;
:Watch it again, because it did use it. [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 15:58, 4 March 2016 (UTC)&lt;br /&gt;
::I been watching it and i still dont see it--[[User:SilverioFlame|SilverioBOMB ]] ([[User talk:SilverioFlame|talk]]) 03:58, 5 March 2016 (UTC)&lt;br /&gt;
::What is the time that it did it--[[User:SilverioFlame|SilverioBOMB ]] ([[User talk:SilverioFlame|talk]]) 13:53, 5 March 2016 (UTC)&lt;br /&gt;
:::Apparently it&#039;s when Noivern&#039;s body glows light blue. According to the article anyway. I&#039;ve not been able to watch that episode yet. &#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#705898&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;[[Shadow Sneak (move)|Sneaking]] from page to page... It&#039;s the page-editing purple ghost...&amp;lt;/sub&amp;gt; [[User:Gengarzilla|Gengar]][[User talk:Gengarzilla|zilla!]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt; 13:55, 5 March 2016 (UTC)&lt;br /&gt;
::the only time he glows bluewas the evoultion thats all --[[User:SilverioFlame|SilverioBOMB ]] ([[User talk:SilverioFlame|talk]]) 22:39, 5 March 2016 (UTC)&lt;br /&gt;
:::It happens when Noivern destroys those blue laser cords that Team Rocket wrapped around Zapdos. Ash yells out &amp;quot;Acrobatto!&amp;quot; and then Noivern flies toward Zapdos. After that show, Noivern can quickly be seen with a blue glow around its body and shooting past Zapdos. That is when it used Acrobatics. [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 00:50, 6 March 2016 (UTC)&lt;br /&gt;
::::He said &amp;quot;Acrobatics!&amp;quot; actually (using the English names), to make for less confusion of what the user above said, it&#039;s the Japanese version and that&#039;s just how the move name sounds like in Japanese. アクロバット = Akurobatto in katakana based on the characters used to spell the Japanese move name, since each katakana character is a syllable, it&#039;s just that Acrobat is the official trademarked romanization used by Game Freak which are what are used here. Katakana is used for words adapted for use in Japanese from another language (in this case, English; which explains why you hear English words on Japanese television sometimes), so he didn&#039;t say &amp;quot;Acrobatto!&amp;quot;, so he&#039;s simply calling out the move Acrobatics in Japanese. -- [[User:Pikabu|Pikabu]] ([[User talk:Pikabu|talk]]) 02:56, 6 March 2016 (UTC)&lt;br /&gt;
:::::Please don&#039;t litter this page with a completely unnecessary comment of &amp;quot;your&amp;quot; Japanese knowledge, since I already correctly explained to the user what he needs to know, which is at what moment Noivern uses &amp;quot;Acrobatics&amp;quot;. [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 13:30, 6 March 2016 (UTC)&lt;br /&gt;
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== How Does Technician Work With Acrobatics? ==&lt;br /&gt;
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For example, if a Technician Scizor holding no item uses Acrobatics, would it not receive the 50% boost from its ability? Because if the move doubles in power to 110, then Technician wouldn&#039;t work, right?--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 17:43, 20 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Z-Move&amp;diff=2586371</id>
		<title>Talk:Z-Move</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Z-Move&amp;diff=2586371"/>
		<updated>2017-01-20T16:07:28Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* List of all Z-Moves */ new section&lt;/p&gt;
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&lt;div&gt;==Dutch name==&lt;br /&gt;
Could someone add the Dutch name Z-aanvalle? --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 14:12, 16 September 2016 (UTC)&lt;br /&gt;
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== Pikachu and Eevee&#039;s Z-Moves ==&lt;br /&gt;
&lt;br /&gt;
Today, they revealed that Pikachu and Eevee are getting their own Z-Moves. Can someone who is able to edit this page update it so it includes Pikachu&#039;s Catastropika and Eevee&#039;s Extreme Evoboost? --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 21:03, 20 September 2016 (UTC)&lt;br /&gt;
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== Edit request ==&lt;br /&gt;
&lt;br /&gt;
Could someone add &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Z-Moves|*]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, please? (Or unprotect this?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 07:49, 29 September 2016 (UTC)&lt;br /&gt;
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== Swedish name ==&lt;br /&gt;
&lt;br /&gt;
Could someone add the Swedish name Z-attack? [https://indd.adobe.com/view/56287b29-1c87-4592-a65a-b1704c4d160d source] --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 10:14, 6 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: Also, could the same person add the Finnish name Z-liike? [https://indd.adobe.com/view/3251cb4e-76d7-41d4-b71d-17ccdf52b4f2 source] --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 10:49, 6 October 2016 (UTC)&lt;br /&gt;
:Also the czech name is in plural the singular form is útok. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 13:00, 21 October 2016 (UTC)&lt;br /&gt;
::Also the Hungarian name is in plural the singular form would be mozdulat. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 12:33, 22 October 2016 (UTC)&lt;br /&gt;
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== Improvement suggestions ==&lt;br /&gt;
&lt;br /&gt;
..or at least some food for thought I&#039;d like to share:&lt;br /&gt;
* Terminology: (Z-)Crystals &amp;quot;upgrade&amp;quot; Z-Moves ({{DL|Z-Crystal|Electrium Z|1}}), Giga Impact &amp;quot;transforms&amp;quot; to Pulv. Pancake ([http://www.pokemon-sunmoon.com/en-us/exclusive-z-moves/ 2]), which is its &amp;quot;[Pokémon-]exclusive Z-Move&amp;quot; (2); the upgraded move is the &amp;quot;original move&amp;quot; ({{DL|Gigavolt Havoc (move)|Description|3}}). I&#039;m not 100% sure, but I think I have not seen &amp;quot;&amp;lt;move&amp;gt; powers up [to &amp;lt;Z-Move&amp;gt;]&amp;quot;, or &amp;quot;base move&amp;quot;, &amp;quot;required move&amp;quot;, or &amp;quot;signature Z-Move&amp;quot;.&lt;br /&gt;
* Type Z-Crystal mechanic: we can apparently equip a held item to a Pokémon directly by &amp;quot;Use&amp;quot;-ing the Bag item, without removing any item from the Bag; this probably means that there will have to be a new mechanic for removing the held item from Pokémon without adding anything to the Bag (but we do not currently know that).&lt;br /&gt;
* Snorlium etc.: We/I know next to nothing about those. Technically, I guess we don&#039;t even no their Bag section, or whether they can be in the Bag at all (again, technically). But we do know that the Munchlax will hold a Snorlium Z ([http://www.pokemon-sunmoon.com/en-us/pulverizing-snorlax/ 4]), so obviously a held item. (Given that there&#039;s no indication they&#039;ll distribute Bag Snorliums or have an in-game event, I think it&#039;s actually quite possible that those work different than the type Crystals, but more than Mega Stones — you may be able just to &amp;quot;Give&amp;quot;/&amp;quot;Take&amp;quot; them like regular held items; the wording&#039;s ambiguous, the corresponding Z-Ring item might then just be Normalium etc.)&lt;br /&gt;
* Z-Power: It might only be an ideological justification to only use Z-Moves once per game, and the name of the button in the battle screen. There may be more to it, though.&lt;br /&gt;
* Category/damage-dealing: We/I know Z-Moves are &amp;quot;powerful&amp;quot;/&amp;quot;of great power&amp;quot; (1, 2, 3), not necassarily physical or special, or damage-dealing. (I think it&#039;s actually quite possible Evoboost is a status move.)&lt;br /&gt;
** We/I don&#039;t know whether status moves can be upgraded/transformed to (type) Z-Moves. Maybe it&#039;s not possible ([http://www.pokemon-sunmoon.com/en-us/z-moves/ 4] says it&#039;s &amp;quot;&#039;&#039;a&#039;&#039; move of the same type&amp;quot;, not &amp;quot;&#039;&#039;any&#039;&#039; move&amp;quot;); but I think it&#039;s still &#039;&#039;possible&#039;&#039; they&#039;ll all be physical Z-Moves with 80 power or something like that.&lt;br /&gt;
** (I think it&#039;s possible that the Z-Move&#039;s power depends on the original move&#039;s power, not the original move itself. It could be done by formula or lookup table, but it needn&#039;t.)&lt;br /&gt;
* Things one can maybe test, but maybe not in the Demo (due to weak Plumeria): Does using a Z-Move deplete the original move&#039;s PP? Can you use the Z-Move when the original move has run out of PP? (Is the current PP carried over at all, or just the max PP?) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:01, 25 October 2016 (UTC)&lt;br /&gt;
:&#039;&#039;&#039;Terms&#039;&#039;&#039;: Some of these are descriptions and you don&#039;t &#039;&#039;have&#039;&#039; to parrot all descriptions &#039;&#039;&#039;&#039;&#039;exactly&#039;&#039;&#039;&#039;&#039;. In particular, logically, the description of &amp;quot;upgrading&amp;quot; a move and a move &amp;quot;transforming&amp;quot; are contradictory terms (at least insofar as they describe the same thing, but don&#039;t use the same word). I (if no one else) will consider some of that a bit, though.&lt;br /&gt;
:&#039;&#039;&#039;Mechanic&#039;&#039;&#039;: Um. What?? I&#039;m really not sure what you&#039;re trying to talk about. But...you can equip and unequip Z-Crystals just fine.&lt;br /&gt;
:&#039;&#039;&#039;Snorlium Z&#039;&#039;&#039;: Snorlium Z is a Z-Crystal, of course it&#039;ll be in the Z-Crystals pocket (and of course you&#039;ll be able to unequip it from Muchlax). And a Z-Crystal is set into a Z-Ring and &amp;quot;[http://www.pokemon-sunmoon.com/en-us/z-moves/ If a Pokémon holds the &#039;&#039;&#039;same variety&#039;&#039;&#039; of Z-Crystal, the two will be able to resonate with one another.]&amp;quot; If Snorlax is holding Snorlium Z, Normalium Z will not cut it. (Realistically, it&#039;ll probably be very difficult to have a Z-Crystal held but not in the Bag&amp;amp;mdash;but not impossible.)&lt;br /&gt;
:&#039;&#039;&#039;Z-Power&#039;&#039;&#039;: I kind of want to give Z-Power a page. (Or it may fit here or something.) But we&#039;ll probably need to hear a good deal more first.&lt;br /&gt;
:&#039;&#039;&#039;Category&#039;&#039;&#039;: I really don&#039;t know what you&#039;re trying to say here either.&lt;br /&gt;
:&#039;&#039;&#039;Other&#039;&#039;&#039;: It&#039;s already on this page: Z-Moves do use the base move&#039;s PP. And the power and status moves&#039; compatability and stuff, these are the sort of thing we simply need to wait for the games to come out to answer.&lt;br /&gt;
:(I may have skipped something in that wall of text... I.e., if something wasn&#039;t answered, feel free to repeat it.)&lt;br /&gt;
:[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:49, 25 October 2016 (UTC)&lt;br /&gt;
::&#039;&#039;&#039;Terms&#039;&#039;&#039;: Not trying to.&lt;br /&gt;
::&#039;&#039;&#039;Mechanic&#039;&#039;&#039;: I think you don&#039;t equip the item you select in your bag, but a held item of the same name (for the type ones). They multiply, create held items. (German description: &amp;quot;Wird bei Bedarf automatisch vervielfacht.&amp;quot; Will be multiplied/duplicated when needed.)&lt;br /&gt;
::&#039;&#039;&#039;Snorlium&#039;&#039;&#039;: I agree to the &amp;quot;of course&amp;quot;, but we don&#039;t technically know. Your quote does not prove my &amp;quot;theory&amp;quot; wrong. I still think they&#039;re likely held items only.&lt;br /&gt;
::&#039;&#039;&#039;Z-Power&#039;&#039;&#039;: Agree.&lt;br /&gt;
::&#039;&#039;&#039;Category&#039;&#039;&#039;: Z-Moves could be status moves, and/or not do damage. The power and stuff is in brackets because we have no way to already know (but it&#039;s somewhat related to the other part).&lt;br /&gt;
::&#039;&#039;&#039;Other&#039;&#039;&#039;: What&#039;s on the page is not what I asked for. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:26, 25 October 2016 (UTC)&lt;br /&gt;
:::If &amp;quot;draw upon&amp;quot; PP means more than just copy, then it is there. Sorry. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:33, 25 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Z-Move types ==&lt;br /&gt;
&lt;br /&gt;
can someone add types for the Z-Moves? or unprotect the page? {{unsigned|Splatterboy}}&lt;br /&gt;
:All Z-Moves that have confirmed types have their types listed on this page. If the type is not listed, that means the type is currently unconfirmed (even if it is obvious). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:43, 31 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mega Raquayza ==&lt;br /&gt;
&lt;br /&gt;
If a Mega Rayquaza is holding a Z-Stone, and it know Dragon Ascent, will it be able to Mega Evolve and use a Z-Move? Or is there something in the game that prevents this from happening? {{unsigned|Yater31}}&lt;br /&gt;
:[https://twitter.com/pokemon_PhD/status/797358590814285824 According to Omega Donut] (who is one of the dataminers), Rayquaza cannot Mega Evolve if it is holding a Z-Crystal. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:57, 8 December 2016 (UTC)&lt;br /&gt;
::Should we add that under the trivia section ([[User:Yater31|Yater31]] ([[User talk:Yater31|talk]]) 17:12, 8 December 2016 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Power Calculation ==&lt;br /&gt;
&lt;br /&gt;
The Power calculation states that a move with a base power of 20, when powered up into a Z-move will usually have a base power of 100. However, for a move with variable base power such as {{m|Power Trip}}, which has a displayed base power of 20, creates a Z-move with a base power of 160. This is likely because Power Trip can vary in base power, however, no matter how much stronger the actually base power of Power Trip is, It always creates a Z-move with a power of 160. This is true for all moves with variable base power such as {{m|Gyro Ball}}, {{m|Heavy Slam}}, and {{m|Grass Knot}}. This information is in contradiction with what the article says, therefore, shouldn&#039;t this fact be clarified in the article? ([[User:Yater31|Yater31]] ([[User talk:Yater31|talk]]) 17:50, 8 December 2016 (UTC))&lt;br /&gt;
:Good catch! However, please note that just linking to [[:Category:Moves that have variable power]] will not be enough to include all exceptions; some moves that are (currently) listed as {{cat|moves that power up}} do also not fit that pattern. Until someone finds a better formulation, I think the current formulation (&amp;quot;for moves with fixed base powers&amp;quot;) may be quite sufficient. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:46, 8 December 2016 (UTC)&lt;br /&gt;
::Why doesn&#039;t someone just create a move category called &amp;quot;Moves with abnormal Z-Power Calculation&amp;quot;? ([[User:Yater31|Yater31]] ([[User talk:Yater31|talk]]) 05:46, 9 December 2016 (UTC))&lt;br /&gt;
&lt;br /&gt;
== List of all Z-Moves ==&lt;br /&gt;
&lt;br /&gt;
Do we need to compile a finite list of all Z-Moves, including all the ones for status moves? Because otherwise, we have to go to each individual status move&#039;s page to see what effect(s) its corresponding Z-Move will have.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 16:07, 20 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:10,000,000_Volt_Thunderbolt_(move)&amp;diff=2585346</id>
		<title>Talk:10,000,000 Volt Thunderbolt (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:10,000,000_Volt_Thunderbolt_(move)&amp;diff=2585346"/>
		<updated>2017-01-18T20:51:58Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: Created page with &amp;quot;Is there any reason the description for this move states that it has a &amp;quot;sharply increased critical hit ratio&amp;quot; while for every other move that has a high critical hit ratio it...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there any reason the description for this move states that it has a &amp;quot;sharply increased critical hit ratio&amp;quot; while for every other move that has a high critical hit ratio it just states on their respective pages that they have &amp;quot;an increased critical hit ratio&amp;quot;. Does the &amp;quot;sharply&amp;quot; mean a +2 stage critical hit chance for this move? (I think that&#039;s a 50% chance of a critical hit if I&#039;m not mistaken)  Also, if this is the only move that &amp;quot;sharply&amp;quot; raises the critical hit ratio, why is it listed with all the other moves that only raise the critical hit ratio by one stage?--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 20:51, 18 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Sun_and_Pok%C3%A9mon_Moon_Special_Demo_Version&amp;diff=2582458</id>
		<title>Pokémon Sun and Pokémon Moon Special Demo Version</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Sun_and_Pok%C3%A9mon_Moon_Special_Demo_Version&amp;diff=2582458"/>
		<updated>2017-01-14T22:43:52Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Ash&amp;#039;s Greninja */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_game|colorscheme=Sun|bordercolorscheme=Moon&lt;br /&gt;
|name=Pokémon Sun and Pokémon Moon Special Demo Version&lt;br /&gt;
|jname=ポケットモンスター サン・ムーン 特別体験版&lt;br /&gt;
|boxart=SM Demo title screen EN.png&lt;br /&gt;
|caption=English title screen&lt;br /&gt;
|jbox=SM Demo title screen JP.png&lt;br /&gt;
|jcaption=Japanese title screen&lt;br /&gt;
|platform=[[Nintendo 3DS]] (digital)&lt;br /&gt;
|category=RPG demo&lt;br /&gt;
|players=1 player&lt;br /&gt;
|link_method=[[Nintendo Network]]&lt;br /&gt;
|developer=[[Game Freak]]&lt;br /&gt;
|publisher=[[Nintendo]]/[[The Pokémon Company]]&lt;br /&gt;
|gen_series=[[Generation VII]]&lt;br /&gt;
|release_date_ja=October 18, 2016&lt;br /&gt;
|release_date_au=October 18, 2016&lt;br /&gt;
|release_date_eu=October 18, 2016&lt;br /&gt;
|release_date_na=October 18, 2016&lt;br /&gt;
|release_date_kr=October 18, 2016&lt;br /&gt;
|release_date_hk=October 18, 2016&lt;br /&gt;
|release_date_tw=October 18, 2016&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=7&lt;br /&gt;
|acb=PG&lt;br /&gt;
|oflc=PG&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|gsrr=6+&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/sun_moon/topics/161004_01.html Official Japanese sub-page]&amp;lt;br&amp;gt;[https://www.nintendo.co.jp/titles/50010000041552 Nintendo.co.jp]&lt;br /&gt;
|website_en=[http://www.pokemon-sunmoon.com/en-us/demo/ Official English sub-page]&amp;lt;br&amp;gt;[http://www.nintendo.com/games/detail/pokemon-sun-and-pokemon-moon-special-demo-version-3ds Nintendo.com]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokémon Sun and Pokémon Moon Special Demo Version&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター サン・ムーン 特別体験版&#039;&#039;&#039; &#039;&#039;Pocket Monsters Sun and Moon Special Demo Version&#039;&#039;) is a {{wp|game demo|demo}} edition of [[Pokémon Sun and Moon]]. It was released worldwide on October 18, 2016, in promotion of its parent game, which was released the following month. Unlike its predecessor, the [[Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version|Special Demo Version]] for {{pkmn|Omega Ruby and Alpha Sapphire}}, this demo was immediately available to download to the public via [[Nintendo]]&#039;s eShop or through their homepage.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The {{player}} steps into the shoes of the protagonist Sun (Japanese: サン &#039;&#039;Sun&#039;&#039;), who shares the appearance of the male player character in [[Pokémon Sun and Moon]]. The Demo is set on [[Melemele Island]] and mainly centers on [[Hau&#039;oli City]]. During the initial adventure, the player is introduced to [[trial]]s, [[Z-Move]]s, and battles with [[Team Skull]]. After this adventure is completed, the game saves, and thereafter the player is mainly left to explore Hau&#039;oli City and the surrounding areas, with a few simple challenges available, a few NPCs who will do special things after a certain number of days, and a few special encounters with special NPCs on certain days of the week.&lt;br /&gt;
&lt;br /&gt;
During gameplay, the player can only access the [[Party|Pokémon]] and [[Bag]] menu options. When the menu is not open, if the player has received the [[Rotom Pokédex]], it occupies the lower screen, with links to a promotional video and the {{DL|Nintendo 3DS|Nintendo eShop|eShop}} pages for the Pokémon Sun and Pokémon Moon games in the middle. The [[Poké Ride|Ride Pager]] can also be opened with the Y button after the initial adventure is completed. After the initial adventure, the Demo only saves when the player receives a transferable reward or after talking to the &amp;quot;mysterious man&amp;quot; on [[Mahalo Trail]].&lt;br /&gt;
&lt;br /&gt;
After the initial adventure, the player will always have a {{p|Greninja}} at exactly level 37 in their party and the [[Z-Ring]] and {{DL|Z-Crystal|Electrium Z}} in their Bag. The game can also set the time of day to either the day or the night. This depends on the time when the game loads, alternating every minute, but once the game is loaded, the time will not change.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s save data can be erased by pressing the Up, B, and X buttons simultaneously on the Demo&#039;s title screen.&lt;br /&gt;
&lt;br /&gt;
===Initial adventure===&lt;br /&gt;
When the Demo is first started, the player character opens his mailbox to find a letter written by an unknown sender, noting that they left a {{AP|Greninja}} (who used to belong to {{Ash}}) for the player to take care of.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/7&lt;br /&gt;
|ndex=658&lt;br /&gt;
|pokemon=Greninja&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Battle Bond&lt;br /&gt;
|level=36&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Water Shuriken|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Double Team|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Night Slash|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
After reading the letter, Sun heads to {{ci|Hau&#039;oli}} City Hall with his mother to register their new address. When the player tries to leave, they will run into [[Hau]], who will introduce himself. At the suggestion of the player&#039;s mom, Hau offers to show the player around the city&#039;s shopping district. Before that happens however, they run into two {{tc|Team Skull Grunt}}s, who pick a fight with the player and Hau. After defeating one of them in battle, the grunts retreat, and the game instructs the player to go to the [[Pokémon Center]], where inside, Hau give the player a {{DL|Potion|Super Potion}}.&lt;br /&gt;
&lt;br /&gt;
Once the player has healed their Greninja and exited the Pokémon Center, they will meet [[Professor Kukui]]. Kukui introduces the player to the [[Island challenge|trials]], inviting them to [[Ten Carat Hill]]. From this point, the player is allowed to explore the city, and can talk to a man north of the Pokémon Center when they are ready to continue.&lt;br /&gt;
&lt;br /&gt;
At Ten Carat Hill, the player will progress up a road towards the trial site, inside a cave. There Kukui will explain the rules of the trial. The player is to seek out two {{p|Jangmo-o}} and two {{p|Hakamo-o}} and photograph them. To do this, the player is given a {{DL|Rotom Pokédex|Poké Finder}}. Kukui also loans the player his {{p|Pikachu}}. On the menu, it can be seen to have been first met at level 7.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/7&lt;br /&gt;
|ndex=025&lt;br /&gt;
|pokemon=Pikachu&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|ability=Static&lt;br /&gt;
|level=40&lt;br /&gt;
|gender=male&lt;br /&gt;
|move1=Thunderbolt|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Slam|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Growl|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Iron Tail|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
After receiving {{p|Pikachu}}, the trial begins. When the player takes pictures of the Pokémon, the snapshot startles the Pokémon, causing it to attack. After taking photos of the two Jangmo-o and one Hakamo-o the player will hear another Hakamo-o from the other end of the cave. The cave opens to a clearing, where the last Hakamo-o is located. Upon taking a photo of this Hakamo-o, it is revealed to be a [[Totem Pokémon]]. Defeating the Totem Hakamo-o and its ally, {{p|Rockruff}}, completes the trial. Kukui rewards the player with a [[Z-Ring]] and an {{DL|Z-Crystal|Electrium Z}}, which is automatically equipped to Pikachu, allowing it to use the [[Z-Move]] {{m|Gigavolt Havoc}}.&lt;br /&gt;
&lt;br /&gt;
At this time, Hau runs in pursued by the Team Skull Grunts from before, this time accompanied by [[Plumeria]]. After some consideration, Plumeria decides to avenge her underlings, but is defeated by the player. Team Skull leaves, but not before telling the player they haven&#039;t seen the last of them. Afterwards, Pikachu returns to the professor, with the Electrium Z returning to the player, and the demo ends.&lt;br /&gt;
&lt;br /&gt;
===Post-trial===&lt;br /&gt;
When the player resumes the Demo for the first time after finishing the initial adventure, Professor Kukui will give them the [[Poké Ride|Ride Pager]] and the ability to use the Ride Pokémon {{p|Tauros}}. The professor then leaves the player to their own devices. From there, the player can complete a few challenges or simply explore the city. Tauros will allow the player to explore more of Ten Carat Hill and a new woman will appear by the line of {{p|Slowpoke}} at the east end of Hau&#039;oli City to guide the player to a new area, [[Mahalo Trail]]. On certain days, special NPCs may appear, and after certain numbers of days have passed, some NPCs in Hau&#039;oli City will activate special events for the player.&lt;br /&gt;
&lt;br /&gt;
====Challenges====&lt;br /&gt;
If the player talks to the woman at the end of the road east of the Pokémon Center, they can travel to Mahalo Trail. There, the player can use the Ride Pokémon Tauros to smash through the rocks blocking the path and ascend the trail. At the top, the player will find a self-styled &amp;quot;mysterious old man&amp;quot; who will give them three {{DL|Valuable item|Stardust}}s to transfer to the full game.&lt;br /&gt;
&lt;br /&gt;
At Ten Carat Hill, three new Trainers have appeared, one an {{tc|Ace Trainer}} near the hill&#039;s entrance point. If the player defeats the other three Trainers around the area (including {{tc|Youngster}} Honus, who can be battled during the initial adventure), they can then challenge the Ace Trainer, and if they defeat her, she will give the player a transferable {{DL|Valuable item|Star Piece}}.&lt;br /&gt;
&lt;br /&gt;
The player can also smash through a large rock near Ten Carat Hill&#039;s entrance point with Tauros to access a Pokémon-catching challenge. In the challenge, the player is given 16 {{ball|Poké}}s, 3 {{ball|Heal}}s, and 1 {{ball|Great}} to catch as many [[wild Pokémon]] as they can. The first time the player catches at least three Pokémon, the man running the challenge will reward the player with a transferable {{DL|Valuable item|Nugget}}. If the player catches a Pokémon while their [[party]] is full, either the new Pokémon or one of their current party members must be {{pkmn2|released}}. When the player decides to finish the challenge, all of the Pokémon they caught will be released and all Poké Balls will be removed from the player&#039;s Bag or from being [[held item|held]]. If the player manages to catch 20 Pokémon—one with every Poké Ball they were given—the man at the entrance will be sleeping; if the player wakes him up, he will congratulate the player on their achievement.&lt;br /&gt;
&lt;br /&gt;
====Weekly NPCs====&lt;br /&gt;
Several special NPCs will appear around Hau&#039;oli City depending on the day of the week and possibly the time of day. Even if the player has already met them before, these NPCs will appear exactly the same way in subsequent weeks as well.&lt;br /&gt;
&lt;br /&gt;
On Tuesdays, during the day, the player&#039;s [[mother|mom]] can be found coming out of the apparel shop east of the Pokémon Center. On Fridays, [[Lillie]] will appear on the road running along the side of the Pokémon Center. On Sundays, during the night, [[Hau]] will show up if the player approaches the malasada restaurant east of the City Hall.&lt;br /&gt;
&lt;br /&gt;
====Countdown NPCs====&lt;br /&gt;
Several NPCs in various parts of Hau&#039;oli City will be waiting for special events to occur a specific number of days from the day the initial adventure was completed (the first time the game was saved). If the player meets these people at these times, some of them will present the player with a gift.&lt;br /&gt;
&lt;br /&gt;
A man standing in front of the Pokémon Center will offer to give the player &amp;quot;something good&amp;quot; provided they meet him the day after the game was first saved. If the player does so, he will give them ten transferable {{DL|Valuable item|Pretty Wing}}s. If the player does not visit him until the second day or later, he will not give them anything.&lt;br /&gt;
&lt;br /&gt;
A woman standing at the corner of the road near the City Hall showed up five days early to meet someone who helped her when she sprained her ankle. If the player talks to her five days after the game was first saved, she will introduce them to her hero, a {{p|Machamp}}. The next time the player talks to her, she will reveal that she went to the beach with Machamp.&lt;br /&gt;
&lt;br /&gt;
A man inside the City Hall seeks someone to help celebrate his Pikachu&#039;s [[birthday]] 12 days after the game was first saved. If the player does so, he will give them a transferable {{DL|Valuable item|Balm Mushroom}}. If the player does not visit him until the 13th day or later, he will not give them anything.&lt;br /&gt;
&lt;br /&gt;
A policeman at the Hau&#039;oli City Marina is standing guard in advance of some shady business that he heard will happen 18 days after the game was first saved. If the player speaks to him on that day, they will discover a pair of men on the pier who have brought their {{p|Slowpoke}} to the marina. Despite the policeman&#039;s apprehensions that the men are selling {{DL|Valuable item|SlowpokeTail|Slowpoke Tails}}, the men proceed to simply fawn over each others&#039; Pokémon.&lt;br /&gt;
&lt;br /&gt;
A woman in the Ferry Terminal is leaving on a ship 24 days after the game was first saved, but is nervous. She asks the player to come to see her off. If the player does her this favor, she will give them a transferable {{DL|Valuable item|Comet Shard}} in thanks. If the player does not visit until the 25th day or later, she will have already left.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
A woman will occasionally appear on the beach on [[Ten Carat Hill]] and provide the player with the chance to photograph an [[Regional variant|Alolan]] {{p|Dugtrio}} with the [[Rotom Pokédex|Poké Finder]], upgraded to version 2 with a zoom function. Within the first 14 days after the game was first saved, she may appear randomly and rarely, disappearing once the player leaves Ten Carat Hill. Starting 14 days after the game was first saved, however, she will appear and remain on the beach. The player can talk to the woman multiple times to keep photographing Dugtrio. Sometimes Dugtrio will be facing away from the player and sometimes it will be facing towards them.&lt;br /&gt;
&lt;br /&gt;
[[Sina]] and [[Dexio]] appear in the Pokémon Center starting 14 days after the game was first saved.&lt;br /&gt;
&lt;br /&gt;
==Transferable rewards==&lt;br /&gt;
After the game is saved for the first time and the player receives the Ride Pager, they may speak to [[Professor Kukui]] inside the Pokémon Center to transfer any transferable rewards to a full version of [[Pokémon Sun and Moon]]. Each reward can only be transferred to a given game once, but the same reward can be sent to any number of different games.&lt;br /&gt;
&lt;br /&gt;
{{itlisth|water}}&lt;br /&gt;
{{Itemlist|Ash&#039;s Greninja|sprite=658MS|After the game saves after completing [[Professor Kukui]]&#039;s trial and battling [[Plumeria]]|Su=yes|M=yes|display={{Ash}}&#039;s {{AP|Greninja}}}}&lt;br /&gt;
{{Itemlist|Stardust|From a man at the end of [[Mahalo Trail]]|Su=yes|M=yes|display={{DL|Valuable item|Stardust}} ×3}}&lt;br /&gt;
{{Itemlist|Star Piece|From {{tc|Ace Trainer}} Sheri at [[Ten Carat Hill]] after defeating her|Su=yes|M=yes|display={{DL|Valuable item|Star Piece}}}}&lt;br /&gt;
{{Itemlist|Nugget|A reward for catching three or more Pokémon in the Pokémon-catching challenge at [[Ten Carat Hill]] for the first time|Su=yes|M=yes|display={{DL|Valuable item|Nugget}}}}&lt;br /&gt;
{{Itemlist|Pretty Wing|From the man in front of the [[Hau&#039;oli City]] Pokémon Center on the day after the game was first saved|Su=yes|M=yes|display={{DL|Valuable item|Pretty Wing}} ×10}}&lt;br /&gt;
{{Itemlist|Balm Mushroom|From the man with a Pikachu in the {{ci|Hau&#039;oli}} City Hall 12 days after the game was first saved|Su=yes|M=yes|display={{DL|Valuable item|Balm Mushroom}}}}&lt;br /&gt;
{{Itemlist|Comet Shard|From the woman in the [[Hau&#039;oli City]] Ferry Terminal 24 days after the game was first saved|Su=yes|M=yes|display={{DL|Valuable item|Comet Shard}}}}&lt;br /&gt;
{{itlistfoot|water}}&lt;br /&gt;
&lt;br /&gt;
==Ash&#039;s Greninja==&lt;br /&gt;
In the demo, Greninja&#039;s [[nature]] is set to Hardy. However, its nature is re-selected at random upon transferring it to the full game.&lt;br /&gt;
&lt;br /&gt;
{{G7event/head|mehide=yes&lt;br /&gt;
|ball=Poké&lt;br /&gt;
|pokemon=Greninja&lt;br /&gt;
|level=37&lt;br /&gt;
|ndex=658&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ot={{tt|サトシ|Japanese}}&amp;lt;br/&amp;gt;{{tt|Ash|English, German, Italian, Spanish}}&amp;lt;br&amp;gt;{{tt|Sacha|French}}&amp;lt;br&amp;gt;{{tt|지우|Korean}}&amp;lt;br&amp;gt;{{tt|Satoshi|Chinese}}&lt;br /&gt;
|id=131017&lt;br /&gt;
|ability=Battle Bond&lt;br /&gt;
|nature=Random&lt;br /&gt;
|fateful=yes&lt;br /&gt;
|met=the Kalos region&lt;br /&gt;
|ribbon=Souvenir&lt;br /&gt;
|move1=Water Shuriken|move1type=Water|move1cat=Special|move1rel=yes&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying|move2cat=Physical|move2rel=yes&lt;br /&gt;
|move3=Double Team|move3type=Normal|move3cat=Status|move3rel=yes&lt;br /&gt;
|move4=Night Slash|move4type=Dark|move4cat=Physical|move4rel=yes&lt;br /&gt;
}}&lt;br /&gt;
{{G7event/entrybottom|sm|hide|all|Pokémon Sun and Pokémon Moon Special Demo Version|November 18, 2016 onwards}}&lt;br /&gt;
{{G7event/footer/demo}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Hau&#039;oli City===&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{trainerentry|VSTeam Skull Grunt M.png{{!}}150px|Team Skull Grunt||800|1|734|Yungoos|♂|25}}&lt;br /&gt;
{{trainerfooter|road|7}}&lt;br /&gt;
&lt;br /&gt;
===Ten Carat Hill===&lt;br /&gt;
{{trainerheader|land}}&lt;br /&gt;
{{trainerentry|VSYoungster SM.png{{!}}150px|Youngster|Honus|560|1|744|Rockruff|♂|28||36=リョウタ|37=Ryota}}&lt;br /&gt;
{{trainerdiv|land|Appearing after Plumeria is battled}}&lt;br /&gt;
{{trainerentry|VSLass SM.png{{!}}150px|Lass|Ellie|864|2|731|Pikipek|♀|36||744|Rockruff|♀|38||36=エリー|37=Ellie}}&lt;br /&gt;
{{trainerdiv|land}}&lt;br /&gt;
{{trainerentry|VSRising Star M SM.png{{!}}150px|Rising Star|Ikaika|1,824|2|731|Pikipek|♂|36||734|Yungoos|♂|38||36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv|land}}&lt;br /&gt;
{{trainerentry|VSAce Trainer F SM.png{{!}}150px|Ace Trainer|Sheri|2,856|2|782|Jangmo-o|♀|38||025|Pikachu|♀|42||36=ミユキ|37=Miyuki}}&lt;br /&gt;
{{trainerfooter|land|7}}&lt;br /&gt;
&lt;br /&gt;
====Plumeria====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{black color light}}&lt;br /&gt;
|headcolor={{psychic color light}}&lt;br /&gt;
|bordercolor={{black color}}&lt;br /&gt;
|sprite=VSPlumeria.png&lt;br /&gt;
|size=x75px&lt;br /&gt;
|class=Team Skull Admin&lt;br /&gt;
|name={{color2|000|Plumeria}}&lt;br /&gt;
|prize={{pdollar}}4,320&lt;br /&gt;
|game=SM Special Demo Version&lt;br /&gt;
|location=Ten Carat Hill}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/7&lt;br /&gt;
|ndex=042&lt;br /&gt;
|pokemon=Golbat&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=36&lt;br /&gt;
|move1=Air Cutter|move1type=Flying|move1cat=Special&lt;br /&gt;
&amp;lt;!--|move2=|move2type=|move2cat=&lt;br /&gt;
|move3=|move3type=|move3cat=&lt;br /&gt;
|move4=|move4type=|move4cat=--&amp;gt;}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Totem Pokémon]]==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Totem Hakamo-o&#039;&#039;&#039;&amp;lt;br&amp;gt;Aura: +Sp. Def&lt;br /&gt;
| &#039;&#039;&#039;Ally Rockruff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/7&lt;br /&gt;
|ndex=783&lt;br /&gt;
|pokemon=Hakamo-o&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Dragon|type2=Fighting&lt;br /&gt;
|ability=Bulletproof&lt;br /&gt;
|level=36&lt;br /&gt;
|move1=Autotomize|move1type=Steel|move1cat=Status&lt;br /&gt;
|move2=Headbutt|move2type=Normal|move2cat=Physical&amp;lt;!--Only 2 moves--&amp;gt;}}&lt;br /&gt;
|&lt;br /&gt;
{{Pokémon/7&lt;br /&gt;
|ndex=744&lt;br /&gt;
|pokemon=Rockruff&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|ability2=Vital Spirit&lt;br /&gt;
|level=30&lt;br /&gt;
|move1=Odor Sleuth|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Howl|move2type=Normal|move2cat=Status&amp;lt;!--Only 2 moves--&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SM Prerelease Demo Cutscene.png|Sun holding Greninja&#039;s [[Poké Ball]] in the opening cutscene of the Demo Version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{AP|Greninja}}&#039;s date met is set to October 17, 2013, the same date that &#039;&#039;[[XY002|Lumiose City Pursuit!]]&#039;&#039;, the episode where Ash added Froakie to his party, debuted in Japan.&lt;br /&gt;
** Its ID number is also 131017, representing October 17, 2013 (2013-10-17 in the international date format).&lt;br /&gt;
* Professor Kukui&#039;s Pikachu has a met date of May 10, 2016, which is the day the first information about the games was released past their initial announcement.&lt;br /&gt;
** Professor Kukui&#039;s Trainer ID is 161118, which is the release date (2016-11-18) of Pokémon Sun and Moon in all territories except Europe.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Sun color}}|bordercolor={{Moon color light}}&lt;br /&gt;
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		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=2571784</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=2571784"/>
		<updated>2016-12-29T03:52:20Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}}&lt;br /&gt;
{{incomplete|needs=Generation VI details; Gates to Infinity descriptions}}&lt;br /&gt;
The &#039;&#039;&#039;weather&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|天気|てんき}}&#039;&#039;&#039; &#039;&#039;weather&#039;&#039;) is a set of mechanics in the Pokémon games that change the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the Pokémon in battle or affecting their [[stats]]. They have been included in every main series game since [[Generation II]]. In battle, weather is either determined by the location of a battle, due to overworld weather, or by a Pokémon creating a new type of weather with a move or Ability. Only one type of weather may be present at a time, and only the most recent type of weather will take effect.&lt;br /&gt;
&lt;br /&gt;
In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. [[Generation III]] introduced overworld weather and [[:Category:Abilities with effects on weather conditions|weather-related Abilities]], as well as a new weather-causing move. The biggest modification to weather in [[Generation IV]] was the introduction of {{DL|In-battle effect item|Condition boosters|four rocks}} that, when held, would increase the duration of weather caused by a weather move. [[Generation V]] mostly introduced greater overworld weather variability, especially in [[seasons]] affecting the weather in certain locations.&lt;br /&gt;
&lt;br /&gt;
==Types of weather and effects==&lt;br /&gt;
===Overview===&lt;br /&gt;
*&#039;&#039;&#039;Clear skies&#039;&#039;&#039;: Actually the absence of weather. This is the weather found in most locations.&lt;br /&gt;
*&#039;&#039;&#039;[[Harsh sunlight]]&#039;&#039;&#039;: Strong sunlight shines on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby]] and {{v2|Emerald}}, due to {{p|Groudon}}&#039;s emergence.&lt;br /&gt;
**&#039;&#039;&#039;[[Harsh sunlight|Extremely harsh sunlight]]&#039;&#039;&#039;: Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}&#039;s emergence.&lt;br /&gt;
*&#039;&#039;&#039;[[Rain]]&#039;&#039;&#039;: Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities.&lt;br /&gt;
**&#039;&#039;&#039;[[Rain|Heavy rain]]&#039;&#039;&#039;: Rain falls more chaotically around the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire]], due to {{p|Kyogre}}&#039;s emergence.&lt;br /&gt;
*&#039;&#039;&#039;{{weather|Sandstorm}}&#039;&#039;&#039;: Stinging sand whips across the battlefield. In Generations III through [[Generation V|V]], every new [[region]] had a specific area where a sandstorm was always occurring.&lt;br /&gt;
*&#039;&#039;&#039;{{weather|Hail}}&#039;&#039;&#039;: Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld, and there may even be benign falling snow that does not cause hail in a battle.&lt;br /&gt;
**&#039;&#039;&#039;{{weather|Diamond dust}}&#039;&#039;&#039;: A special, purely aesthetic version of snow. It was an [[easter egg]] first revealed in {{game|Diamond and Pearl|s}}, and is known to appear in every core game since.&lt;br /&gt;
*&#039;&#039;&#039;{{weather|Shadowy aura}}&#039;&#039;&#039;: Bursts of light rain down from a shadowy aura in the sky. This type of weather is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere.&lt;br /&gt;
*&#039;&#039;&#039;[[Fog]]&#039;&#039;&#039;: A thick fog clouds the battlefield. This only had an in-battle effect during Generation IV, but it has been present in the overworld in other Generations in a purely aesthetic form.&lt;br /&gt;
*&#039;&#039;&#039;[[Mysterious air current]]&#039;&#039;&#039;: A strong air current blows across the battlefield. This weather can only be present in battle, as a result of {{me|Rayquaza}}&#039;s Ability.&lt;br /&gt;
There is also a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field.&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]], the weather was given an icon which appeared on the DS or 3DS&#039;s bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}; {{roundytl|5px}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}; {{roundytr|5px}}&amp;quot; | {{weather|Hail}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| {{gameabbrev5|BW}}&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Sunlight icon BW.png|40px]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Rain icon BW.png|40px]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Sandstorm icon BW.png|40px]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Hail icon BW.png|40px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybl|5px}}&amp;quot; | {{gameabbrev5|B2W2}}&lt;br /&gt;
| style=&amp;quot;padding:3px; background: #FFF&amp;quot; | [[File:Sunlight icon B2W2.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px; background: #FFF&amp;quot; | [[File:Rain icon B2W2.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px; background: #FFF&amp;quot; | [[File:Sandstorm icon B2W2.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px; background: #FFF; {{roundybr|5px}}&amp;quot; | [[File:Hail icon B2W2.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In [[Generation VI]] the background of the bottom screen shows an animation of the current weather.&lt;br /&gt;
&lt;br /&gt;
===Causing weather===&lt;br /&gt;
Most of the types of weather have a [[move]] or [[Ability]] that will cause that weather.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Clear skies&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain|Heavy rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Hail}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Shadowy aura}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Fog]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | [[Mysterious air current]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Move&lt;br /&gt;
| {{m|Defog}}{{tt|*|Only clears fog; does not affect other types of weather}}&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
| {{m|Shadow Sky}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; text-align:left; {{roundybl|5px}}&amp;quot; | Ability&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Air Lock}},&amp;lt;br&amp;gt;{{a|Cloud Nine}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Drought}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Desolate Land}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Drizzle}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Primordial Sea}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Sand Stream}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Snow Warning}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{a|Delta Stream}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, {{m|Defog}} may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather in the overworld.&lt;br /&gt;
&lt;br /&gt;
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | {{weather|Hail}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#FFF; padding-top:3px; {{roundybl|5px}}&amp;quot; | [[File:Dream Heat Rock Sprite.png|45px]]&amp;lt;br&amp;gt;{{DL|In-battle effect item|Heat Rock}}&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#FFF; padding-top:3px&amp;quot; | [[File:Dream Damp Rock Sprite.png|45px]]&amp;lt;br&amp;gt;{{DL|In-battle effect item|Damp Rock}}&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#FFF; padding-top:3px&amp;quot; | [[File:Dream Smooth Rock Sprite.png|45px]]&amp;lt;br&amp;gt;{{DL|In-battle effect item|Smooth Rock}}&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#FFF; padding-top:3px; {{roundybr|5px}}&amp;quot; | [[File:Dream Icy Rock Sprite.png|45px]]&amp;lt;br&amp;gt;{{DL|In-battle effect item|Icy Rock}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Three of the types of weather can do damage to Pokémon in battle at the end of a turn. In a {{weather|sandstorm}}, {{weather|hail}}, or {{weather|shadowy aura}}, any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}; {{type|Ice}}; or a [[Shadow Pokémon]] (respectively) will be damaged for &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; of its maximum HP. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding {{DL|In-battle effect item|Safety Goggles}} is also immune to damage from weather effects.&lt;br /&gt;
&lt;br /&gt;
Sandstorm and [[fog]] both affect the [[stats]] of Pokémon on the battlefield. Since Generation IV, in a sandstorm, the Special Defense of {{type|Rock}} Pokémon is increased by 50%. In fog, the accuracy of all Pokémon in battle is decreased.&lt;br /&gt;
&lt;br /&gt;
During [[harsh sunlight]], all Pokémon are immune to {{status|freeze|freezing}}.&lt;br /&gt;
&lt;br /&gt;
Harsh sunlight and [[rain]] both affect the power of certain types of [[move]]s. [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%, while [[rain]] does the opposite, strengthening Water-type moves by 50% while weakening Fire-type moves by 50%.&lt;br /&gt;
&lt;br /&gt;
Certain specific moves are also affected in special ways by the weather.&lt;br /&gt;
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; of the user&#039;s maximum HP; in harsh sunlight, they recover &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; HP; and in other types of weather, they recover &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; HP.&lt;br /&gt;
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. In hail, Blizzard ignores accuracy and evasion checks{{tt|*|In Generation IV, Blizzard&#039;s accuracy was simply raised to 100%. In Generation III, Blizzard&#039;s accuracy was unaffected.}}, while Thunder{{tt|*|In Generations II-IV, Thunder&#039;s accuracy was simply raised to 100%.}} and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy. In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also had a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in their favored weather.&lt;br /&gt;
*{{m|Solar Beam}} becomes a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, Solar Beam&#039;s power is halved.&lt;br /&gt;
*{{m|Growth}}&#039;s stat increases double in harsh sunlight (since Generation V).&lt;br /&gt;
*When used as a [[field move]] in Generation IV or later, {{m|Sweet Scent}} will fail to work if there is a type of weather in effect in the area.&lt;br /&gt;
&lt;br /&gt;
===Activated Abilities===&lt;br /&gt;
The following Abilities are activated when a type of weather comes into effect. Unless a type of weather is in effect, none of these Abilities has any effect.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | [[Harsh sunlight]]&amp;lt;br&amp;gt;[[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&amp;lt;br&amp;gt;[[Rain|Heavy rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | {{weather|Hail}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| {{a|Sand Rush}}&lt;br /&gt;
| {{a|Ice Body}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| {{a|Hydration}}&lt;br /&gt;
| {{a|Sand Force}}&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Flower Gift}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Rain Dish}}&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Slush Rush}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Leaf Guard}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Swift Swim}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{a|Solar Power}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to the above Abilities, {{a|Harvest}} is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities {{a|Overcoat}} and {{a|Magic Guard}} will prevent weather-related damage.&lt;br /&gt;
&lt;br /&gt;
===Castform and Weather Ball===&lt;br /&gt;
{{main|Castform (Pokémon)}}&lt;br /&gt;
{{main|Weather Ball (move)}}&lt;br /&gt;
{{p|Castform}} is a Pokémon uniquely designed to take advantage of the weather. Its [[Ability]], {{a|Forecast}}, causes it to change [[List of Pokémon with form differences#Castform|form]] when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #FFF; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #{{normal color light}}; {{roundy}}&amp;quot; | Normal&amp;lt;br&amp;gt;[[File:351Castform Normal Dream.png|80px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During clear skies, [[fog]],&amp;lt;br&amp;gt;{{weather|sandstorm}}, {{weather|shadowy aura}}, and a [[mysterious air current]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #{{fire color light}}; {{roundy}}&amp;quot; | Sunny Form&amp;lt;br&amp;gt;[[File:351Castform Sunny Form Dream.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During [[harsh sunlight]] and [[harsh sunlight|extremely harsh sunlight]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #{{water color light}}; {{roundy}}&amp;quot; | Rainy Form&amp;lt;br&amp;gt;[[File:351Castform Rainy Form Dream.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During [[rain]] and [[rain|heavy rain]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #{{ice color light}}; {{roundy}}&amp;quot; | Snowy Form&amp;lt;br&amp;gt;[[File:351Castform Snowy Form Dream.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ice}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During {{weather|hail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{m|Weather Ball}} is a [[move]] that uniquely takes advantage of the weather. In [[Generation III]], it was introduced along with Castform and was Castform&#039;s [[signature move]].&lt;br /&gt;
&lt;br /&gt;
Whenever there is a type of weather present, Weather Ball&#039;s base power will double to 100. Weather Ball&#039;s type also changes during most types of weather.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #FFF; {{roundy}}&amp;quot;&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background: #{{normal color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;clear skies{{tt|*|Clear skies is the absence of weather, so Weather Ball&#039;s power remains 50}}&amp;lt;br&amp;gt;{{typecolor|Normal}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background: #{{fire color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;[[harsh sunlight]]/[[harsh sunlight|extremely harsh sunlight]]&amp;lt;br&amp;gt;{{typecolor|Fire}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background: #{{water color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;[[rain]]/[[rain|heavy rain]]&amp;lt;br&amp;gt;{{typecolor|Water}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background: #{{rock color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;{{weather|sandstorm}}&amp;lt;br&amp;gt;{{typecolor|Rock}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background: #{{ice color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;{{weather|hail}}&amp;lt;br&amp;gt;{{typecolor|Ice}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background: #{{??? color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;{{weather|shadowy aura}}&amp;lt;br&amp;gt;{{typecolor|???}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background: #{{normal color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;[[fog]]/[[mysterious air current]]&amp;lt;br&amp;gt;{{typecolor|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get [[Same-type attack bonus|STAB]] thanks to its Ability.&lt;br /&gt;
&lt;br /&gt;
===Weather-dependent evolution===&lt;br /&gt;
Starting at level 50, {{p|Sliggoo}} will evolve into {{p|Goodra}} if it is leveled up while it is [[rain]]ing in the overworld.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border: 3px solid #{{dragon color dark}}; background: #{{dragon color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;small&amp;gt;First evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;small&amp;gt;Second evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dragon color dark}}; background: #{{dragon color light}}; width:88px&amp;quot;| [[File:705Sliggoo.png|90px]]&lt;br /&gt;
| [[File:Bag Rare Candy Sprite.png|Rare Candy]]&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level up}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;while {{color2|000|Rain|raining}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dragon color dark}}; background: #{{dragon color light}}; width:88px&amp;quot;| [[File:706Goodra.png|90px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{dragon color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}&amp;lt;br&amp;gt;{{typecolor|Dragon}}&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: #{{dragon color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Goodra (Pokémon)|Goodra}}&amp;lt;br&amp;gt;{{typecolor|Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the Pokémon Mystery Dungeon series==&lt;br /&gt;
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and [[Pokémon Super Mystery Dungeon|Super Mystery Dungeon]], Pokémon will regenerate HP only if the weather is Clear, or if it is holding a {{DL|Scarf (Mystery Dungeon)|Weather Band}}.&lt;br /&gt;
*&#039;&#039;&#039;Clear:&#039;&#039;&#039; None{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|WiiWare}}, Pokémon will resore health as turns go by{{sup/md|GTI}}{{sup/md|SMD}}&lt;br /&gt;
*&#039;&#039;&#039;Sunny:&#039;&#039;&#039; Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half.&lt;br /&gt;
*&#039;&#039;&#039;Fog:&#039;&#039;&#039; The power of Electric-type moves is cut in half. Also turns Castform into a Water type.&lt;br /&gt;
*&#039;&#039;&#039;Snow:&#039;&#039;&#039; Ice-type Pokémon have an increased [[movement speed]]. Also turns Castform into an Ice type.&lt;br /&gt;
*&#039;&#039;&#039;Rain:&#039;&#039;&#039; Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like {{m|Self-Destruct|Selfdestruct}}.&lt;br /&gt;
*&#039;&#039;&#039;Hail:&#039;&#039;&#039; Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}} points of damage to non-Ice types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Sandstorm:&#039;&#039;&#039; Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}} points of damage to non-Rock, Ground, and Steel types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Cloudy:&#039;&#039;&#039; Reduces the damage of all non-Normal-type moves by 25%.&lt;br /&gt;
&lt;br /&gt;
===Gates to Infinity descriptions===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 4px solid #{{MD color dark}}; background:#{{MD color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size: 95%; font-weight: bold&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}; {{roundytl|15px}}&amp;quot; | Clear&lt;br /&gt;
| style=&amp;quot;background:#{{fire color}}&amp;quot; | Sunny&lt;br /&gt;
| style=&amp;quot;background:#{{steel color}}&amp;quot; | Fog&lt;br /&gt;
| style=&amp;quot;background:#{{white color}}&amp;quot; | Snow&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | Rain&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | Hail&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | Sandstorm&lt;br /&gt;
| style=&amp;quot;background:#{{flying color}}; {{roundytr|15px}}&amp;quot; | Cloudy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: none; background: #{{normal color light}}; width:200px; height:100px; {{roundybl|15px}}&amp;quot;|&lt;br /&gt;
The weather is clear and pleasant. In this weather, you can restore your {{color|{{blue color light}}|HP}} naturally just by walking.&lt;br /&gt;
| style=&amp;quot;border: none; background: #{{fire color light}}; width:200px; height:100px&amp;quot;|&lt;br /&gt;
The sun blazes. In this weather, you can&#039;t restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Fire-type moves and weakens Water-type moves.&lt;br /&gt;
| style=&amp;quot;border: none; background: #{{steel color light}}; width:200px; height:100px&amp;quot;|&lt;br /&gt;
&amp;lt;!-- description --&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: none; background: #{{white color light}}; width:200px; height:100px&amp;quot;|&lt;br /&gt;
&amp;lt;!-- description --&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: none; background: #{{water color light}}; width:200px; height:100px&amp;quot;|&lt;br /&gt;
It&#039;s rainy and humid. In this weather, you can&#039;t restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves.&lt;br /&gt;
| style=&amp;quot;border: none; background: #{{ice color light}}; width:200px; height:100px&amp;quot;|&lt;br /&gt;
It&#039;s cold and hailing. In this weather,&amp;lt;br&amp;gt;you can&#039;t restore your HP naturally.&amp;lt;br&amp;gt;Also, all Pokémon, except Ice types,&amp;lt;br&amp;gt;keep taking damage!&amp;lt;br&amp;gt;The status returns to normal when you go&amp;lt;br&amp;gt;to the next floor.&lt;br /&gt;
| style=&amp;quot;border: none; background: #{{ground color light}}; width:200px; height:100px&amp;quot;|&lt;br /&gt;
A sandstorm rages. In this weather, you can&#039;t restore your {{color|{{blue color light}}|HP}} naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. {{color|{{blue color light}}|Sp. Def}} of Rock types goes up.&lt;br /&gt;
| style=&amp;quot;border: none; background: #{{flying color light}}; width:200px; height:100px; {{roundybr|15px}}&amp;quot;|&lt;br /&gt;
&amp;lt;!-- description --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===Appearance===&lt;br /&gt;
====Harsh sunlight====&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Fire|&lt;br /&gt;
PMDRB=Sunny Day PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Fog====&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Steel|&lt;br /&gt;
PMDRB=Fog PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Snow====&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=White|&lt;br /&gt;
PMDRB=Snow PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Rain====&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Water|&lt;br /&gt;
PMDRB=Rain Dance PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Hail====&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
PMDRB=Hail PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Rock|&lt;br /&gt;
PMDRB=Sandstorm PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Cloudy====&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Flying|&lt;br /&gt;
PMDRB=Cloudy PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather.&lt;br /&gt;
* All weather-creating Abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color light}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=天氣 &#039;&#039;{{tt|Tīnhei|Weather}}&#039;&#039;&lt;br /&gt;
|zh_cmn=天氣 / 天气 &#039;&#039;{{tt|Tiānqì|Weather}}&#039;&#039;&lt;br /&gt;
|fr=Climat&lt;br /&gt;
|de=Wetter&lt;br /&gt;
|it=Condizione atmosferica&lt;br /&gt;
|ko=날씨 &#039;&#039;Nalssi&#039;&#039;&lt;br /&gt;
|es=Tiempo atmosférico&lt;br /&gt;
|vi=Thời tiết&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Weathernav}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weather conditions|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wetter]]&lt;br /&gt;
[[fr:Climat]]&lt;br /&gt;
[[it:Condizione meteorologica]]&lt;br /&gt;
[[ja:てんき]]&lt;br /&gt;
[[pl:Warunki pogodowe]]&lt;br /&gt;
[[zh:天气]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=2571773</id>
		<title>Status condition</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=2571773"/>
		<updated>2016-12-29T03:19:42Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Paralysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Status|the move category|status move}}&lt;br /&gt;
&#039;&#039;&#039;Status conditions&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|状態異常|じょうたいいじょう}}&#039;&#039;&#039; &#039;&#039;abnormal condition&#039;&#039;), also referred to as &#039;&#039;&#039;status problems&#039;&#039;&#039; or &#039;&#039;&#039;status ailments&#039;&#039;&#039;, affect a {{OBP|Pokémon|species}}&#039;s ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle. The [[Pokérus]] is a similar but unrelated concept.&lt;br /&gt;
&lt;br /&gt;
==Non-volatile status==&lt;br /&gt;
A non-volatile status condition is a status condition that remains outside of battle and after being [[recall|switched out]]. A Pokémon can only be afflicted by one non-volatile status condition at a time. They can be cured by healing at a [[Pokémon Center]], specific [[status condition healing item|curative item]]s, and other ways. If a Pokémon is affected by a non-volatile status condition, an icon will display the type of status condition (replacing the Pokémon&#039;s level in [[Generation]]s [[Generation I|I]] and [[Generation II|II]]).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Conquest]] all status conditions disappear after battle. Furthermore, a non-volatile status condition can be replaced with another non-volatile status condition.&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
[[File:Ursaring Burn status.png|thumb|250px|{{TP|Paul|Ursaring}} is burned]]&lt;br /&gt;
{{main|Burn (status condition)}}&lt;br /&gt;
The burn condition (BRN) halves damage dealt by a Pokémon&#039;s physical moves (except Pokémon with the {{a|Guts}} Ability) and inflicts damage every turn. In Generation V, Pokémon glow red when afflicted with burn.&lt;br /&gt;
&lt;br /&gt;
In Generation I and Generation VII, burn damage causes a Pokémon to lose 1/16 of its maximum HP every turn; from Generation II to VI, it is 1/8 instead. Burn damage is halved if the Pokémon has the Ability {{a|Heatproof}}.&lt;br /&gt;
&lt;br /&gt;
Normally, {{type|Fire}} Pokémon and Pokémon with the {{a|Water Veil}} or {{a|Water Bubble}} Ability cannot be burned.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
[[File:Frozen Pokémon.png|left|thumb|250px|{{TP|Iris|Excadrill}} is frozen]]&lt;br /&gt;
{{main|Freeze (status condition)}}&lt;br /&gt;
The freeze condition (FRZ) causes a Pokémon to be unable to make a move. Damaging {{type|Fire}} moves used on a frozen Pokémon will remove the freeze status. From [[Generation II]] onward, freeze has a random, 20% chance to be cured on its own on the frozen Pokémon&#039;s turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing; however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in {{weather|Harsh sunlight|sunny}} weather; contrary to popular belief, sunny weather does not cause a quicker thawing.&lt;br /&gt;
&lt;br /&gt;
{{type|Ice}} Pokémon cannot be frozen by Ice-type moves; however, they can be frozen by Tri Attack and Secret Power. In Generation VI onward, Ice-type Pokémon cannot be frozen by any method. A frozen Pokémon can still use the moves {{m|Fusion Flare}}, {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}} and {{m|Scald}} while frozen; these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. All {{DL|Freeze (status condition)|Moves|moves which cause freezing}} are Ice type except Tri Attack (Generation II onwards) and Secret Power (when used in snow or ice; [[Generation IV]] only). It is also the only non-volatile status which has no move that causes it 100% of the time. The only move to provide more than a 10% chance of freezing is {{m|Secret Power}} when used on snow or ice, which provides a 30% chance. In Generation V, Pokémon glow blue and stop moving when afflicted with freeze.&lt;br /&gt;
&lt;br /&gt;
A frozen {{DL|List of Pokémon with form differences|Shaymin|Sky Forme}} {{p|Shaymin}} will revert to its Land Forme.&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
[[File:Ash Pikachu Static.png|thumb|250px|{{TP|Paul|Ursaring}} is paralyzed]]&lt;br /&gt;
{{main|Paralysis (status condition)}}&lt;br /&gt;
The paralysis condition (PAR) causes a Pokémon to be unable to attack (&amp;quot;fully paralyzed&amp;quot;) a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the {{a|Quick Feet}} Ability, where this condition raises the Speed by 50%). In Genration VII, Pokémon afflicted with paralysis now have their speed reduced by 50% (as opposed to a 75% reduction prior to Generation VII). Many {{DL|Paralysis (status condition)|Moves|moves that cause paralysis}} are of the {{t|Electric}} type. {{type|Ground}} Pokémon can be paralyzed, but not by Electric-type moves or by the [[Battle Arcade]]. In Generation V, Pokémon glow yellow when afflicted with paralysis and their animation will be slowed significantly. As of Generation VI, {{type|Electric}} Pokémon can no longer be paralyzed.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
[[File:Poisoned Pokémon.png|left|thumb|250px|{{TP|Ash|Hawlucha}} is poisoned]]&lt;br /&gt;
{{main|Poison (status condition)}}&lt;br /&gt;
The poison condition (PSN) causes a Pokémon to lose 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). Normally {{t|Steel}}- and {{type|Poison}} Pokémon and Pokémon with the {{a|Immunity}} Ability cannot be poisoned; however, if a Pokémon is poisoned then has its type changed to Steel or Poison or its Ability changed to Immunity, the poison will remain. In addition, in Generation II, Steel-type Pokémon can be poisoned by {{m|Twineedle}}. A Pokémon with the {{a|Poison Heal}} Ability will gradually recover health instead when poisoned.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation V]], a poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle; in [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed (while in previous generations its HP would reduce to zero, causing it to faint). All {{DL|Poison (status condition)|Moves|moves which can poison}} are of the Poison-type except {{m|Twineedle}}, {{m|Secret Power}}, and {{m|Fling}} (which poisons only if {{DL|Type-enhancing item|Poison Barb}} is held). In Generation V, Pokémon glow purple when afflicted with poison.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Badly poisoned|Badly poisoned}}====&lt;br /&gt;
The badly poisoned condition is caused by {{m|Toxic}} and {{m|Poison Fang}}, as well as by {{m|Toxic Spikes}} after it is used twice. It is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change the badly poisoned condition to normal poison. In [[Generation III]] and beyond, the &amp;quot;badly poisoned&amp;quot; effect will remain even after switching a Pokémon out of battle and back in, but the damage counter will be reset. After a battle is over, the &amp;quot;badly poisoned&amp;quot; status will become a normal poison. All {{DL|Poison (status condition)|Moves that badly poison|moves which can badly poison}} are of the Poison-type except {{m|Fling}} (which badly poisons only if {{DL|In-battle effect item|Toxic Orb}} is held). In Generation V, Pokémon glow purple when afflicted with bad poison.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[File:Sleeping Pokémon.png|thumb|250px|{{TP|Ash|Heracross}} sleeping]]&lt;br /&gt;
{{main|Sleep (status condition)}}&lt;br /&gt;
A Pokémon that is asleep (SLP) is immobilized and can only use the moves {{m|Snore}} and {{m|Sleep Talk}}. &lt;br /&gt;
&lt;br /&gt;
Sleep lasts for a randomly chosen duration of 1 to 7 turns in the handheld [[Generation I]] games, 1 to 3 turns in {{eng|Pokémon Stadium}} and [[Generation V]] onwards,&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=3698857&amp;amp;postcount=770 RNG Research: Battle RNG - Sleep Duration]&amp;lt;/ref&amp;gt; and 1 to 5 turns in Generations II to IV (except the Japanese versions of Pokémon Diamond and Pearl). In the Japanese versions of {{2v2|Diamond|Pearl}}, the minimum and maximum sleep count is 1 turn higher, lasting 2 to 6 turns.&amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=648215&amp;amp;postcount=24 DP Battle Tower Records]&amp;lt;/ref&amp;gt; A Pokémon can inflict self-induced sleep using the move {{m|Rest}}, which will restore all of the Pokémon&#039;s health and remove any other non-volatile status condition. A {{DL|Level|Disobedience|disobedient}} Pokémon may also nap during battle. There are eleven moves that cause sleep.&lt;br /&gt;
&lt;br /&gt;
In Generation I, a Pokémon that wakes up is not able to attack that same turn, but since Generation II, it is able to attack as soon as the sleep wears off. In Generation V &#039;&#039;only&#039;&#039;, a Pokémon&#039;s sleep counter is reset to its original amount when switched out; this also applies for self-induced sleep. From Generation V onwards, Pokémon close their eyes while sleeping and they move slower as well. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile status==&lt;br /&gt;
A volatile status is a status condition that will wear off when a Pokémon is [[switch]]ed out of battle or when a battle is over. Many volatile status conditions will also wear off after a number of turns have passed. A Pokémon can be affected by multiple volatile status conditions at a time. A volatile status condition is not indicated by an icon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Partially trapped|Bound}}===&lt;br /&gt;
[[File:Jessie Seviper Wrap.png|thumb|250px|Gastrodon being trapped by {{TP|Jessie|Seviper}}&#039;s {{m|Wrap}}]]&lt;br /&gt;
When a Pokémon is hit by a binding move ({{m|Magma Storm}}, {{m|Sand Tomb}}, {{m|Whirlpool}}, {{m|Wrap}}, {{m|Bind}}, {{m|Clamp}}, {{m|Infestation}}, or {{m|Fire Spin}}), it becomes bound. Prior to Generation V, this lasts 2-5 turns (5 turns if the user of the binding move held a {{DL|In-battle effect item|Grip Claw}}); from Generation V onward, the bound status lasts 4-5 turns (7 turns if the user of the binding move held a Grip Claw). A Pokémon can be only be bound by one binding move at a time. If a {{DL|In-battle effect item|Binding Band}} is held by the user of the binding move, the damage done at the end of each turn will increase from 1/16 of the target&#039;s maximum HP to 1/8.&lt;br /&gt;
&lt;br /&gt;
In Generation VI, the bound status deals 1/8 of the afflicted Pokémon&#039;s maximum HP at the end of each turn. In addition, holding a {{DL|In-battle effect item|Binding Band}} increases this damage to 1/6 of the target&#039;s maximum HP. Furthermore, Ghost-type Pokémon are now immune to the trapping effect of these moves. &lt;br /&gt;
&lt;br /&gt;
====Generation I====&lt;br /&gt;
In Generation I, binding moves inflict damage for 2-5 turns. There is a 37.5% chance that the move will last 2 turns, a 37.5% chance that it will last 3 turns, a 12.5% chance that it will last 4 turns, and a 12.5% chance that it will last 5 turns. Although only the first attack can be a [[critical hit]], every attack during the duration will do the same amount of damage. While a Pokémon is bound, it cannot use moves, including on the turn it is hit if it would move second.&lt;br /&gt;
&lt;br /&gt;
Damage done by a binding move&#039;s continuing duration is done after recurrent damage. If the user of the binding move switches out before the target is released, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, binding move will automatically be used against the incoming Pokémon, deducting an additional {{PP}} from the move. If at such a time the binding move has 0 PP, it will still be used against the incoming Pokémon; in this case, due to {{DL|List of glitches in Generation I|Struggle bypassing|a glitch}}, the move&#039;s PP will roll over to 63 and full {{DL|Vitamin|PP Up}}s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Even if the binding move misses, the target will not need to recharge for {{m|Hyper Beam}}. Additionally, if the user of the binding move attacks before the user of Hyper Beam during a recharge turn and the use of the binding move misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, it will still be used; in this case, due to {{DL|List of glitches in Generation I|Struggle bypassing|the same glitch}}, the move&#039;s PP will roll over to 63 and full {{DL|Vitamin|PP Up}}s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
In-game, the target will get to select a move during each turn of the binding move&#039;s duration, and will attack the incoming Pokémon with the selected move if the player switches before the duration is over.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}}, it is possible to select a move during each turn of the binding move&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. A binding move will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
====Generation II-IV====&lt;br /&gt;
The target is now able to attack during a binding move&#039;s duration, and can act normally. Instead, the afflicted Pokémon takes damage equal to 1/16 of its maximum HP for 2-5 turns, in addition to the damage dealt when it is used. A bound Pokémon is also trapped, preventing it from switching and [[escape]]. A bound Pokémon can still flee (but not switch out) if it has the Ability {{a|Run Away}} or is holding a {{DL|In-battle effect item|Smoke Ball}}. A bound Pokémon can still switch out (but not flee) if it is holding a {{DL|In-battle effect item|Shed Shell}}.&lt;br /&gt;
&lt;br /&gt;
If the user of the binding move is holding a {{DL|In-battle effect item|Grip Claw}}, the duration will always be 5 turns.&lt;br /&gt;
&lt;br /&gt;
If the user of the binding move switches out, all targets bound by that Pokémon&#039;s moves will be freed. If a bound Pokémon uses {{m|Rapid Spin}}, it will be freed.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
All binding moves now last 4-5 turns unless a Grip Claw is held, which causes the moves to last 7 turns.&lt;br /&gt;
&lt;br /&gt;
If the user of the binding move held a {{DL|In-battle effect item|Binding Band}}, the bound Pokémon takes 1/8 of its maximum HP as damage each turn (instead of 1/16).&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
A bound Pokémon now takes damage equal to 1/8 of its maximum HP each turn, instead of 1/16; if the user of the binding move held a {{DL|In-battle effect item|Binding Band}}, the bound Pokémon takes damage equal to 1/6 of its maximum HP instead.&lt;br /&gt;
&lt;br /&gt;
{{type|Ghost}} Pokémon can no longer be trapped, meaning that they can switch out and flee regardless of being bound. They are still afflicted by all other effects of being bound as normal, however.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Trapped|Can&#039;t escape}}===&lt;br /&gt;
[[File:Lenora Watchog Mean Look effect.png|thumb|right|160px|[[Ash&#039;s Oshawott]] failing to return to its Poké Ball after being hit by Mean Look]]&lt;br /&gt;
A Pokémon that can&#039;t escape is unable to [[recall|switch out]] or [[escape|flee]] as long as the Pokémon that trapped it is on the field. The moves {{m|Mean Look}}, {{m|Spider Web}}, {{m|Block}}, {{m|Shadow Hold}}, {{m|Spirit Shackle}}, and {{m|Anchor Shot}} can inflict the can&#039;t escape condition.&lt;br /&gt;
&lt;br /&gt;
A Pokémon that can&#039;t escape can still switch out if it is holding a {{DL|In-battle effect item|Shed Shell}}; uses {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Baton Pass}}; or is hit by {{m|Whirlwind}}, {{m|Roar}}, {{m|Dragon Tail}}, or {{m|Circle Throw}}. Prior to Generation V, if a Pokémon that can&#039;t escape uses Baton Pass, the Pokémon brought out will be trapped instead; from Generation V onward, the effect disappears.&lt;br /&gt;
&lt;br /&gt;
Starting in Generation VI, {{type|Ghost}} Pokémon can switch out and flee regardless of the can&#039;t escape status.&lt;br /&gt;
&lt;br /&gt;
{{m|Fairy Lock}} is a similar move that instead traps all Pokémon on the field during the next turn, instead of inflicting the can&#039;t escape status.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
:&#039;&#039;See also: [[List of moves that confuse]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Lapras confused.png|thumb|250px|A {{pkmn2|wild}} {{p|Lapras}} confused]]&lt;br /&gt;
The confused condition causes a Pokémon to hurt itself in its confusion 50% of the time. The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack (without the possibility of a critical hit).&lt;br /&gt;
&lt;br /&gt;
Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from {{status|paralysis}}, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as {{m|Snore}} or {{m|Sleep Talk}}. Multi-turn attacks such as {{m|Fly}} and {{m|Dive}} require confusion to be checked both turns, further reducing the chance of a successful attack.&lt;br /&gt;
[[File:Confusion anime DP.png|thumb|left|200px|[[Dawn&#039;s Piplup]] confused]]&lt;br /&gt;
Pokémon with the {{a|Own Tempo}} Ability are immune to being confused. Confusion can be cured with [[Persim Berry|Persim Berries]], [[Touga Berry|Touga Berries]], the {{DL|Flute|Yellow Flute}}, and, [[Generation II]] onwards, items that cure all status conditions such as {{DL|Status condition healing item|Full Heal}}s and [[Lum Berry|Lum Berries]]; it is the only volatile status condition to be able to be cured by items that heal all status conditions.&lt;br /&gt;
&lt;br /&gt;
Confusion is transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
[[Focus Sash]], [[Focus Band]], and {{a|Sturdy}} can prevent a Pokémon from knocking itself out due to confusion.&lt;br /&gt;
&lt;br /&gt;
A {{tc|Ninja Boy}} on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Conquest, a confused Pokémon may move randomly, and if so, prevents the Pokémon from attacking, the [[Warrior]] using an item or activating a [[Warrior Skill]]. Confusion may wear off in the first turn.&lt;br /&gt;
&lt;br /&gt;
In the anime, the depiction and symptoms of confusion has varied over the course of the show&#039;s long run:&lt;br /&gt;
* In the {{series|original}} of the anime, Pokémon showed no physical difference when confused. They would often get dizzy and miss their attacks as opposed to attacking themselves.&lt;br /&gt;
* In the {{series|Advanced Generation}}, Pokémon would get purple circles around their eyes as a sign of confusion and begin hurting themselves, or attacking their partner if in a [[Double Battle]].&lt;br /&gt;
* In the {{series|Diamond &amp;amp; Pearl}}, Pokémon&#039;s eyes become swirls and a circle of {{p|Torchic}} run around the confused Pokémon&#039;s head, with the confusion causing its attacks to miss.&lt;br /&gt;
* In the {{series|Best Wishes}}, a Pokémon&#039;s eyes become stars and multiple stars spin around their head when they are confused.&lt;br /&gt;
* In the {{series|XY}}, the Pokémon&#039;s eyes become sunken or glassy, and it will begin thrashing around, attacking itself or its allies in Double Battles.&lt;br /&gt;
&lt;br /&gt;
====Appearance in the games====&lt;br /&gt;
{{incomplete|section|needs=Generation VI appearance}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|genI=Confusion status I&lt;br /&gt;
|genII=Confusion status II&lt;br /&gt;
|genIII=Confusion status III&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|genIV=Confusion status DP&lt;br /&gt;
|PtHGSS=Confusion status PtHGSS&lt;br /&gt;
|genV=Confusion status V&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|Stad=Confusion status Stad&lt;br /&gt;
|Stad2=Confusion status Stad2}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=psychic&lt;br /&gt;
|Colo=Confusion status Colo&lt;br /&gt;
|XD=Confusion status XD&lt;br /&gt;
|PBR=Confusion status PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Curse===&lt;br /&gt;
[[File:Masked Man Gastly Curse.png|175px|thumb|right|{{p|Suicune}} is hurt by the Curse]]&lt;br /&gt;
If a {{type|Ghost}} Pokémon uses {{m|Curse}}, the Pokémon it is used on loses ¼ of its maximum hit points every turn, and the user immediately loses half of their maximum hit points in exchange. A Pokémon afflicted by Curse cannot be healed except by switching out. If the victim of a Ghost-type Curse uses {{m|Baton Pass}}, the health-sapping effect is transferred to its replacement. Also, in [[Generation II]], defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn.&lt;br /&gt;
[[File:Cyrus Weavile Embargo Adventures.png|150px|thumb|left|{{p|Spiritomb}} being prevented from using items]]&lt;br /&gt;
===Embargo===&lt;br /&gt;
A Pokémon under the effect of {{m|Embargo}} is unable to use its [[held item]] and its Trainer cannot use items on it (including [[Wonder Launcher]] items) for five turns. A Pokémon under the effect of Embargo cannot use {{m|Fling}}.&lt;br /&gt;
&lt;br /&gt;
===Encore===&lt;br /&gt;
{{m|Encore}} forces the Pokémon to repeat its last attack for 2-5 turns in Generation II, 4-8 turns in Generations III and IV, and 3 turns in Generation V and VI. In Generation V, if the Pokémon has {{m|Magic Coat}} active, the move will fail.&lt;br /&gt;
&lt;br /&gt;
===Flinch===&lt;br /&gt;
:&#039;&#039;See also: [[List of moves that cause flinching]]&#039;&#039;&lt;br /&gt;
[[File:Paul Magmar flinch.png|thumb|200px|{{TP|Paul|Magmar}} flinching]]&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if its opponent attacks first. A Pokémon who is holding a {{DL|Evolution-inducing held item|King&#039;s Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} has a 10% of causing a target to flinch when using certain moves; in Generation II and III, any move that deals damage but does not have a secondary effect; in Generation IV, one of several moves on a list exclusive to the two items; in Generation V and Generation VI, any move that deals damage and does not already have a chance to flinch. Pokémon with the {{a|Inner Focus}} Ability are also immune to this. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s. Pokémon with {{a|Steadfast}} still flinch, but gain {{stat|Speed}} each time they do so.&lt;br /&gt;
&lt;br /&gt;
It is known as &amp;quot;cringing&amp;quot; in [[Pokémon Mystery Dungeon series|Pokémon Mystery Dungeon]]: [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team, Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. It is known as &amp;quot;flinching&amp;quot; from [[Pokémon Mystery Dungeon: Gates to Infinity]] onward.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Conquest]], a Pokémon that has flinched is unable to perform any actions (i.e. move around, use moves), along with its partner [[Warrior]] (i.e. use [[Warrior Skill]]s, use [[List of Pokémon Conquest items|items]], link). Since battles in this game are turn-based, flinching does not require a first strike via an advantage in {{stat|Speed}} or [[priority]], unlike in the main series. The turn-based gameplay and the duration of flinching also makes consecutive flinching impairment impossible, unlike in the main series.&lt;br /&gt;
&lt;br /&gt;
===Heal Block===&lt;br /&gt;
[[File:Mars Bronzor Heal Block Adventures.png|thumb|200px|{{p|Blissey}} being prevented from healing]]&lt;br /&gt;
A Pokémon affected by {{m|Heal Block}} is prevented from healing for five turns. It cannot use {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Roost}}, {{m|Recover}}, {{m|Heal Order}}, {{m|Rest}}, {{m|Soft-Boiled}}, {{m|Wish}}, {{m|Milk Drink}}, {{m|Slack Off}}, {{m|Synthesis}}, or {{m|Heal Pulse}} while it is under effect. It is unaffected by the healing effects of Wish, {{m|Ingrain}}, {{m|Aqua Ring}}, {{m|Leech Seed}}, and Heal Pulse.&lt;br /&gt;
&lt;br /&gt;
In Generation IV and V, a Pokémon affected by Heal Block can use {{cat|HP-draining moves}} and still inflict damage, but will not restore {{stat|HP}}. In Generation VI, a Pokémon affected by Heal Block cannot use HP-draining moves, except {{m|Leech Seed}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the Ability {{a|Volt Absorb}} or {{a|Water Absorb}} will take damage, as opposed to healing, from {{t|Electric}}- or {{type|Water}} attacks respectively while Heal Block is in effect. A {{status|poison}}ed Pokémon with {{a|Poison Heal}} is neither healed nor damaged.&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, {{DL|In-battle effect item|Leftovers}} and [[Shell Bell]] cannot heal Pokémon affected by Heal Block. In Generation VI, [[Black Sludge]] cannot heal Pokémon affected by Heal Block. Items such as [[Potion]]s can still be used to heal the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Identification|Identified}}===&lt;br /&gt;
[[File:Ash Noctowl Foresight effect.png|left|thumb|150px|{{AP|Noctowl}}&#039;s Foresight identifying {{p|Gastly}}]]&lt;br /&gt;
The opponent&#039;s evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type|Ghost}} Pokémon, and {{type|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|attraction|Infatuation}}===&lt;br /&gt;
[[File:Tierno Raichu infatuated.png|thumb|250px|{{p|Raichu}} is infatuated]]&lt;br /&gt;
A Pokémon that is infatuated cannot attack 50% of the time, even against Pokémon other than the one it is infatuated with. It is caused when {{m|Attract}} is used on an opponent of the opposite [[gender]], may be caused when a Pokémon makes [[contact]] with a Pokémon of the opposite gender that has {{a|Cute Charm}} as its [[Ability]], and is caused to the target of the infatuation when a Pokémon holding a {{DL|In-battle effect item|Destiny Knot}} is infatuated.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the {{a|Oblivious}} Ability are immune to infatuation. Infatuation cannot be passed with {{m|Baton Pass}}. Infatuation will end as soon as either the affected Pokémon or the Pokémon it is attracted to is removed from the battle. It can also be removed by consuming a {{DL|In-battle effect item|Mental Herb}} or an [[Eggant Berry]], or by playing a {{DL|Flute|Red Flute}}.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon series]], {{DL|Status conditions in Mystery Dungeon|Volatile status conditions|Infatuation}} prevents the Pokémon from doing anything for 5-6 turns, and causes linked moves to cease.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Seeding|Leech Seed}}===&lt;br /&gt;
[[File:Ash Bulbasaur Leech Seed effect.png|thumb|left|200px|A {{p|Solrock}} affected by Leech Seed]]&lt;br /&gt;
The Leech Seed status can only be caused by {{m|Leech Seed}}. Each turn, a Pokémon afflicted with Leech Seed loses 1/8 (1/16 in [[Generation I]]) of its maximum hit points. The opponent is healed by the same amount. {{type|Grass}} Pokémon cannot be afflicted with Leech Seed.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon afflicted with Leech Seed uses {{m|Baton Pass}}, Leech Seed is transferred to its replacement, even if it is Grass-type. If the Pokémon that used Leech Seed switches out or faints, any Pokémon in the same position as the original user gains the drained HP instead.&lt;br /&gt;
&lt;br /&gt;
Unlike in the games, {{m|Leech Seed}} does not appear to restore the health of the Pokémon that used the attack in the anime.&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
{{m|Nightmare}} only affects a sleeping Pokémon. The sleeping Pokémon loses ¼ of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches in a Pokémon that is not asleep (via {{m|Sleep Talk}}), then the nightmare will no longer be in effect.&lt;br /&gt;
&lt;br /&gt;
===Perish Song===&lt;br /&gt;
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} Ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the three-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown.&lt;br /&gt;
&lt;br /&gt;
===Spooked===&lt;br /&gt;
This status condition is inflicted by Pokémon with the Spookify [[Skill]] in [[Pokémon Shuffle]]. A spooked Pokémon takes 50% more damage from {{type|Ghost}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{t|Fighting}}, {{t|Poison}}, {{t|Ground}}, {{t|Rock}}, {{t|Bug}}, {{t|Steel}}, {{t|Grass}}, {{t|Ice}}, {{t|Dragon}}, and {{t|Dark}}-type Pokémon are immune to being spooked.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
A {{m|taunt}}ed Pokémon cannot use any [[status move]]s for 3 turns (2-4 turns prior to Generation V), including status moves that will always {{cat|Moves that call other moves|turn into}} damaging moves like {{m|Nature Power}}. The Taunt status can only be inflicted by the move {{m|Taunt}}.&lt;br /&gt;
&lt;br /&gt;
From [[Generation V]] onward, the [[Mental Herb]] cures the Pokémon of Taunt. From [[Generation VI]] onward, Pokémon with {{a|Oblivious}} are immune to the Taunt condition; if a Pokémon with Oblivious is afflicted by Taunt (such as if it is taunted by a Pokémon with an Ability like {{a|Mold Breaker}}), it will be cured immediately. Pokémon with {{a|Aroma Veil}} and their allies are immune to Taunt.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Telekinetic levitation|Telekinesis}}===&lt;br /&gt;
[[File:Christie Gothita Telekinesis.png|thumb|250px|A group of people being telekinetically levitated]]&lt;br /&gt;
A Pokémon telekinetically levitated by {{m|Telekinesis}} is immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}} for three turns. In addition, all other moves, except [[one-hit knockout move]]s, hit the target regardless of {{stat|accuracy}} and {{stat|evasion}}; however, it does not allow moves to hit semi-invulnerable Pokémon.&lt;br /&gt;
&lt;br /&gt;
The effect of Telekinesis is canceled when {{m|Gravity}} is used, the levitated Pokémon uses {{m|Ingrain}}, or the levitated Pokémon obtains an {{DL|In-battle effect item|Iron Ball}}; Telekinesis cannot lift targets if Gravity is in effect, and will fail if used on a target that is rooted or holding an Iron Ball.&lt;br /&gt;
&lt;br /&gt;
===Torment===&lt;br /&gt;
A {{m|torment}}ed Pokémon cannot use the same move twice in a row. If the Pokémon is holding a [[choice item]] or only has one move remaining with {{PP}}, it is forced to use {{m|Struggle}} every second turn.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile battle status==&lt;br /&gt;
{{split|{{redlink|Battle status}}|section}}&lt;br /&gt;
A volatile battle status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. Since they aren&#039;t shown in battle as a status condition (having an icon) a Pokémon can be affected with multiple volatile battle statuses, volatile conditions and a non-volatile condition at the same time.&lt;br /&gt;
&lt;br /&gt;
===Aqua Ring===&lt;br /&gt;
[[File:Skyla Swanna Aqua Ring.png|thumb|250px|{{p|Swanna}} enveloped in a veil of water]]&lt;br /&gt;
When a Pokémon surrounds itself with a veil of water by using {{m|Aqua Ring}}, it restores 1/16th of its maximum HP every turn. This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Bracing===&lt;br /&gt;
[[File:Ash Heracross Endure.png|thumb|left|200px|{{AP|Heracross}} bracing itself]]&lt;br /&gt;
When a Pokémon uses {{m|Endure}}, it braces itself so that whenever it takes damage that turn it will always survive with at least 1HP. The [[Focus Sash]], [[Focus Band]], and Ability {{a|Sturdy}} all have similar effects.&lt;br /&gt;
{{right clear}}&lt;br /&gt;
===Center of attention===&lt;br /&gt;
[[File:Daisy Clefairy Courtney Vulpix Follow Me Tail Whip Adventures.png|thumb|200px|{{p|Clefairy}} drawing attention to itself]]&lt;br /&gt;
If a Pokémon becomes the center of attention by using {{m|Follow Me}} or {{m|Rage Powder}}, it forces opposing Pokémon to target the user rather than the intended target for the rest of the turn, if it is a valid target for those moves (even if it was a friendly target, unless it is a move that cannot target an opponent such as {{m|Acupressure}} or {{m|Helping Hand}}). If a move cannot target the center of attention, it will be used on its intended target. It does not affect allies.&lt;br /&gt;
&lt;br /&gt;
If the center of attention [[Fainting|faints]], [[Recall|switches out]], or is taken into the air by {{m|Sky Drop}}, it no longer draws moves.&lt;br /&gt;
&lt;br /&gt;
In [[Triple Battle]]s, the center of attention will draw the attacks of all opponents in the field, but it can only draw attacks from non-adjacent opponents if they use a {{cat|Moves that can target non-adjacent Pokémon|move which is able to strike non-adjacent targets}}.&lt;br /&gt;
&lt;br /&gt;
The center of attention cannot draw {{cat|moves with a charging turn}} like {{m|Sky Drop}} or {{m|Solar Beam}}.&lt;br /&gt;
&lt;br /&gt;
The center of attention draws {{t|Electric}}- and {{type|Water}} moves even if a Pokémon with {{a|Lightning Rod}} or {{a|Storm Drain}} is on the field. If another Pokémon on the same team is already the center of attention, the first user takes priority; if the first user is outside of range or stops being the center of attention, the attack will be drawn to the next center of attention.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Defense Curl===&lt;br /&gt;
[[File:Ash Phanpy Defense Curl.png|thumb|left|200px|{{AP|Phanpy}} curls up, ready to use {{m|Rollout}}]]&lt;br /&gt;
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.&lt;br /&gt;
{{right clear}}&lt;br /&gt;
&lt;br /&gt;
===Glowing===&lt;br /&gt;
A Pokémon readying {{m|Sky Attack}} becomes cloaked in light for one turn, in which it cannot act. This turn can be skipped with a {{DL|In-battle effect item|Power Herb}}.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
===Rooting===&lt;br /&gt;
[[File:Roxanne Cradily Ingrain Adventures.png|thumb|left|200px|{{p|Cradily}} planting its roots]]&lt;br /&gt;
When a Pokémon plants its roots by using {{m|Ingrain}}, it restores 1/16th of its maximum HP every turn but cannot switch out or [[escape|flee]], even if hit by a move that would force this such as {{m|Roar}} and {{m|Dragon Tail}}. If a {{type|Flying}} Pokémon or a Pokémon with {{a|Levitate}} is rooted to the ground, it is susceptible to {{type|Ground}} moves, {{m|Spikes}} and {{m|Toxic Spikes}}. The Pokémon cannot be affected by {{m|Magnet Rise}} and {{m|Telekinesis}} and they are removed if active upon rooting. This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Magic Coat===&lt;br /&gt;
[[File:Absol Magic Coat Adventures.png|thumb|200px|{{p|Absol}} bouncing back an attack]]&lt;br /&gt;
A Pokémon shrouded with {{m|Magic Coat}} will reflect most status moves used against it or its side of the field back at the user during the turn it used the move. The Ability {{a|Magic Bounce}} reflects the same moves.&lt;br /&gt;
&lt;br /&gt;
===Magnetic levitation===&lt;br /&gt;
[[File:Psychic Metagross Magnet Rise.png|thumb|left|200px|{{p|Metagross}} levitating on magnetism]]&lt;br /&gt;
A Pokémon levitating on magnetism via {{m|Magnet Rise}} is immune to {{type|Ground}} attacks for five turns. Like {{type|Flying}} Pokémon and Pokémon with {{a|Levitate}}, the user is immune to the damage of {{m|Spikes}} and {{m|Toxic Spikes}}, and is unaffected by {{a|Arena Trap}}. Magnet Rise is completely negated by {{m|Gravity}}, {{m|Ingrain}}, and holding an {{DL|In-battle effect item|Iron Ball}}.&lt;br /&gt;
&lt;br /&gt;
This effect can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Minimize===&lt;br /&gt;
A Pokémon that has used the move {{m|Minimize}} (or had the effect passed to it via {{m|Baton Pass}}) will be affected more harmfully by some moves.&lt;br /&gt;
&lt;br /&gt;
From [[Generation II]] onward, Pokémon that have used Minimize will take double damage from {{m|Stomp}}. From [[Generation V]] onward, Pokémon that have used Minimize will also receive double damage from {{m|Steamroller}}. In [[Generation VI]], Pokémon that have used Minimize will take double damage from {{m|Body Slam}}, {{m|Dragon Rush}}, {{m|Flying Press}}, and {{m|Phantom Force}}; also in Generation VI, all of these moves will always hit a target that has used Minimize.&lt;br /&gt;
&lt;br /&gt;
===Protection===&lt;br /&gt;
A Pokémon that uses {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, or {{m|Baneful Bunker}} will be unaffected by both damaging moves and [[status move]]s during that turn. A Pokémon that uses {{m|King&#039;s Shield}} will be unaffected by damaging moves for the rest of that turn.&lt;br /&gt;
&lt;br /&gt;
If the protected Pokémon is hit by {{m|Feint}}, {{m|Shadow Force}}, {{m|Hyperspace Fury}}, {{m|Hyperspace Hole}}, or {{m|Phantom Force}}—which can all hit regardless of protection—the Pokémon&#039;s protection is removed for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
Some moves cannot be stopped by protection, such as {{m|Future Sight}} and {{m|Curse}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Serena Eevee Protect.png|Eevee protecting itself&lt;br /&gt;
File:Tyson Sceptile Detect dodge.png|Sceptile detecting Aggron&#039;s attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Team protection====&lt;br /&gt;
If a Pokémon uses {{m|Mat Block}}, {{m|Wide Guard}}, {{m|Quick Guard}}, or {{m|Crafty Shield}}, that Pokémon and its allies will be unaffected by particular moves for the rest of that turn.&lt;br /&gt;
*A Pokémon protected by Mat Block is unaffected by damaging moves.&lt;br /&gt;
*A Pokémon protected by Wide Guard is unaffected by moves that can target multiple Pokémon at once (such as {{m|Heat Wave}} and {{m|Earthquake}}).&lt;br /&gt;
*A Pokémon protected by Quick Guard is unaffected by increased [[priority]] moves.&lt;br /&gt;
*A Pokémon protected by Crafty Shield is unaffected by [[status move]]s.&lt;br /&gt;
&lt;br /&gt;
If any protected Pokémon is hit by {{m|Feint}}, {{m|Shadow Force}}, {{m|Hyperspace Fury}}, {{m|Hyperspace Hole}}, or {{m|Phantom Force}}—which can all hit regardless of protection—the effects of all team protection moves will be lifted from that Pokémon and its allies.&lt;br /&gt;
&lt;br /&gt;
===Recharging===&lt;br /&gt;
A Pokémon that successfully uses {{m|Hyper Beam}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Giga Impact}}, {{m|Rock Wrecker}}, or {{m|Roar of Time}} must recharge during the next turn. While recharging, the Pokémon cannot perform an action.&lt;br /&gt;
&lt;br /&gt;
===Semi-invulnerable===&lt;br /&gt;
Several two-turn moves have a turn where a Pokémon becomes semi-invulnerable, and most moves will miss regardless of accuracy, even moves that never miss. If a Pokémon has been [[#taking aim|taken aim at]], the aimed Pokémon can still hit Pokémon during their semi-invulnerable turn. A Pokémon with {{a|No Guard}} can hit the Pokémon during their semi-invulnerable state, and a Pokémon with No Guard in the semi-invulnerable state can be hit by any Pokémon. In Generation I, semi-invulnerable Pokémon cannot avoid {{m|Swift}}, {{m|Transform}}, or {{m|Bide}}, but can avoid Bide in {{eng|Pokémon Stadium}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}} (both the user and target) fly up high. Pokémon that have flown up high are vulnerable to {{m|Gust}}, {{m|Smack Down}}, {{m|Sky Uppercut}}, {{m|Thunder}}, {{m|Twister}}, and {{m|Hurricane}}. If the move {{m|Gravity}} is used, Fly, Bounce, and Sky Drop cannot be used, and any Pokémon in the air return to the ground with their move cancelled; due to [[Sky Drop glitch|a glitch]] in the [[Generation V]] games, if Gravity is used while Sky Drop is in effect, only the user will be returned to the ground—the target will be permanently stuck airborne.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Dig}} burrow underground, and can be hit by {{m|Earthquake}}, {{m|Magnitude}}, and {{m|Fissure}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Dive}} dive underwater, and can be hit by {{m|Surf}} and {{m|Whirlpool}}.&lt;br /&gt;
&lt;br /&gt;
Pokémon that have used {{m|Shadow Force}} or {{m|Phantom Force}} suddenly disappear, and there is no move that can hit these Pokémon without aiming or No Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Juanita Golurk Black Fly.png|Golurk flying up&lt;br /&gt;
File:May Eevee Dig.png|{{TP|May|Eevee}} burrowing underground&lt;br /&gt;
File:Relly Dive.png|Relicanth diving underwater&lt;br /&gt;
File:Giratina Shadow Force 2.png|{{mov|Giratina}} disappearing&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Substitute===&lt;br /&gt;
[[File:Juniper Accelgor Substitute.png|thumb|250px|{{p|Accelgor}} launching a substitute]]&lt;br /&gt;
The Pokémon that uses {{m|Substitute}} uses up to ¼ of its total HP (rounded down) to make a substitute which will absorb hits until it &amp;quot;breaks&amp;quot; (damage the substitute has taken is equal to or greater than the HP used to make it).&lt;br /&gt;
&lt;br /&gt;
Substitutes also prevent the opponent from lowering the user&#039;s [[stat stages]]. From [[Generation II]] onward, substitutes block the opponent from inflicting all status conditions. In [[Generation I]], a substitute will only block certain status conditions under certain circumstances&amp;lt;!-- some are always blocked, some are never blocked, some are sometimes blocked. Ugh. Trying to squash that into one phrase --&amp;gt;, and attacks like {{m|Thunder Wave}} and {{m|Spore}} will completely circumvent the substitute.&lt;br /&gt;
&lt;br /&gt;
Substitutes can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Taking aim===&lt;br /&gt;
[[File:Brandon Registeel Lock-On.png|thumb|left|200px|[[Brandon&#039;s legendary titans|Registeel]] taking aim at its opponent]]&lt;br /&gt;
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}} to take aim at a target, the user&#039;s next damage-dealing move will hit that target without fail, even if the opponent uses a move that offers a turn of semi-invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.&lt;br /&gt;
&lt;br /&gt;
===Taking in sunlight===&lt;br /&gt;
A Pokémon readying {{m|Solar Beam}} takes in sunlight for one turn, in which it cannot act. This turn can be skipped with a {{DL|In-battle effect item|Power Herb}} or if used in {{weather|harsh sunlight}}.&lt;br /&gt;
&lt;br /&gt;
===Withdrawing===&lt;br /&gt;
A Pokémon readying {{m|Skull Bash}} withdraws it head for one turn, in which it cannot act. From Generation II onwards, this also boosts the Pokémon&#039;s {{stat|Defense}}. This turn can be skipped with a {{DL|In-battle effect item|Power Herb}}.&lt;br /&gt;
&lt;br /&gt;
===Whipping up a whirlwind===&lt;br /&gt;
A Pokémon readying {{m|Razor Wind}} whips up a whirlwind for one turn, in which it cannot act. This turn can be skipped with a {{DL|In-battle effect item|Power Herb}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If a Pokémon under a status condition (such as a poisoned {{p|Cascoon}}) evolves, the condition will be kept even if the Pokémon gains a new [[type]] or [[Ability]] that would normally prevent it.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Status&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=&lt;br /&gt;
|zh_cmn=&lt;br /&gt;
|fr_ca=État{{tt|*|Pokémon Diamond and Pokémon Mystery Dungeon: Blue Rescue Team manuals}}&lt;br /&gt;
|de=&lt;br /&gt;
|it=&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
|vi=&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Status condition&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=異常狀態 &#039;&#039;{{tt|Yihsèuhng Johngtaai|Abnormal Condition}}&#039;&#039;&lt;br /&gt;
|zh_cmn=異常狀態 / 异常状态 &#039;&#039;{{tt|Yìcháng Zhuàngtài|Abnormal Condition}}&#039;&#039;&lt;br /&gt;
|fr_ca=Problème d&#039;état{{tt|*|Diamond manual}}&lt;br /&gt;
|fr_eu=Problème de statut&lt;br /&gt;
|de=Statusprobleme&lt;br /&gt;
|it=Problema di stato&lt;br /&gt;
|ko=상태 이상 &#039;&#039;Sangtae isang&#039;&#039;&lt;br /&gt;
|es=Problema de estado&lt;br /&gt;
|vi=Tình trạng bất thường&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&#039;&#039;Confusion&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=&lt;br /&gt;
|zh_cmn=&lt;br /&gt;
|fr_ca=&lt;br /&gt;
|de=&lt;br /&gt;
|it=&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
|vi=&lt;br /&gt;
}}&lt;br /&gt;
|--&amp;gt;&lt;br /&gt;
&#039;&#039;Confused&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=&lt;br /&gt;
|zh_cmn=&lt;br /&gt;
|fr_ca=Confus{{tt|*|Diamond manual}}&lt;br /&gt;
|de=&lt;br /&gt;
|it=&lt;br /&gt;
|ko=&lt;br /&gt;
|es=&lt;br /&gt;
|vi=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{StatusNav|white}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Status conditions|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen]]&lt;br /&gt;
[[fr:Statut]]&lt;br /&gt;
[[it:Alterazione di stato]]&lt;br /&gt;
[[ja:状態異常]]&lt;br /&gt;
[[pl:Zmiana statusu]]&lt;br /&gt;
[[zh:异常状态]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Individual_values&amp;diff=2571735</id>
		<title>Individual values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Individual_values&amp;diff=2571735"/>
		<updated>2016-12-29T02:11:03Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|IV|the fourth generation of Pokémon games|Generation IV}}&lt;br /&gt;
{{Incomplete|article|Add more info}}&lt;br /&gt;
&#039;&#039;&#039;Individual values&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|個体値|こたいち}}}}&#039;&#039;&#039; &#039;&#039;individual values&#039;&#039;), abbreviated &#039;&#039;&#039;IVs&#039;&#039;&#039;, and sometimes referred to as &#039;&#039;&#039;determinant values&#039;&#039;&#039; (DVs) in the context of [[Generation I|Generations I]] and {{gen|II}}, are the Pokémon equivalent of {{wp|genes}}. They are instrumental in determining the [[stats]] of a Pokémon, being responsible for the large variation in stats among untrained Pokémon of the same species.&lt;br /&gt;
&lt;br /&gt;
They have been officially known as &#039;&#039;&#039;{{j|{{tt|生まれつきの強さ|うまれつきのつよさ}}}}&#039;&#039;&#039; &#039;&#039;innate strengths&#039;&#039; in Japanese since at least {{game|Gold and Silver|s}}; in English, recent media from [[The Pokémon Company International]] has called them &#039;&#039;&#039;individual strengths&#039;&#039;&#039;.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/strategy/training-battle-ready-pokemon/ Training Battle-Ready Pokémon!]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/strategy/the-details-of-discovering-pokemon-eggs/ The Details of Discovering Pokémon Eggs]&amp;lt;/ref&amp;gt; In the games, the term &#039;&#039;&#039;potential&#039;&#039;&#039; is often used to allude to IVs, such as by the [[stats judge]]. [[Shigeru Ohmori]] has stated that the reason {{EV}}s and IVs are hidden is because he prefers to think of {{OBP|Pokémon|species}} as &amp;quot;real, living creatures&amp;quot;.&amp;lt;ref&amp;gt;[http://www.wired.co.uk/news/archive/2014-12/11/pokemon-interview Pokemon&#039;s Junichi Masuda: &#039;We weren’t explicitly targeting children&#039; (Wired UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of the six battle stats has an IV associated with it, with that IV coming into calculation alongside the Pokémon&#039;s [[base stats]], [[nature]], and {{EV}}s to determine the actual stat number. A Pokémon&#039;s IVs are determined when it is [[Pseudorandom number generation in Pokémon|generated by the game]]: when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]], [[wild Pokémon|encountered in the wild]], or [[Gift Pokémon|given to the player by an NPC]].&lt;br /&gt;
&lt;br /&gt;
==Generation I and II==&lt;br /&gt;
In Generation I and II, only four IVs are stored for each individual Pokémon: Attack, Defense, Speed, and Special. Each of these is used to determine their associated stat, with the HP IV determined from the IVs stored for the other four. IVs range from 0-15 (in binary 0000-1111).&lt;br /&gt;
&lt;br /&gt;
The HP IV is calculated by taking the {{wp|least significant bit}} (the final binary digit) of the Attack, Defense, Speed, and Special IVs, then creating a binary string by placing them in that order. As such, a Pokémon with an odd-number Attack IV has 8 added to its HP IV, an odd-number Defense IV has 4 added, an odd-number Speed IV has 2 added, and an odd-number Special IV has 1 added.&lt;br /&gt;
&lt;br /&gt;
In Generation II, due to the Special stat being split into Special Attack and Special Defense, the Special IV is used for both Special Attack and Special Defense.&lt;br /&gt;
&lt;br /&gt;
In Generation II, several things aside from stats are also based on stats IVs. From [[Generation III]] onward, all of these except the [[type]] and [[power]] of {{m|Hidden Power}} are determined by the Pokémon&#039;s [[personality value]] instead.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
====Determination of stats====&lt;br /&gt;
In Generation I and II, a Pokémon&#039;s stats are determined according to the following formulas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- These really should be DV and STATEXP instead of IV and EV, which were introduced in Gen III. --&amp;gt;&lt;br /&gt;
[[File:HP calc.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Statcalc gen12.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
For two {{p|Mewtwo}} caught in [[Cerulean Cave]]:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy}}; border: 2px solid #{{red color}}; background: #{{green color}}; margin-right: 5px; margin-bottom: 5px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{green color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{hp color light}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{defense color light}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#AFD7CF; {{roundytr|5px}}&amp;quot; | Special&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Mewtwo A&lt;br /&gt;
| 234&lt;br /&gt;
| 178&lt;br /&gt;
| 138&lt;br /&gt;
| 198&lt;br /&gt;
| 229 &lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 4&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 14&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 5&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0101&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 8&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}; {{roundybl|5px}}&amp;quot; | Mewtwo B&lt;br /&gt;
| 228&lt;br /&gt;
| 161&lt;br /&gt;
| 139&lt;br /&gt;
| 201&lt;br /&gt;
| 237 &lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 0&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 2&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 12&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1100&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gender====&lt;br /&gt;
In Generation II, a Pokémon&#039;s [[gender]] is determined based solely on its Attack IV when compared to a [[List of Pokémon by gender ratio|value specific to each Pokémon species]]. A Pokémon is female if its Attack IV is less than or equal to its species&#039; gender code, otherwise it is male. For species that are exclusively one gender or have no gender, the calculation based on the Attack IV is ignored.&lt;br /&gt;
&lt;br /&gt;
Due to this calculation, it is impossible to obtain a female Pokémon with high Attack, unless the Pokémon is a member of an all-female species like {{p|Jynx}} or {{p|Chansey}}. Starter Pokémon and others with a gender ratio of seven males to one female suffer the most, with the maximum Attack IV for a female Pokémon of those species being 1.&lt;br /&gt;
&lt;br /&gt;
Gender ratios are actually somewhat skewed from the theoretical values. For example, a Pokémon with a supposed 1:1 gender ratio will actually be male 9/16 of the time and female 7/16 of the time (when IVs are completely random).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{silver color}}; border: 3px solid #{{gold color}}; margin-bottom: 10px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Attack IV&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gender ratio&lt;br /&gt;
|- &lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Genderless&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 0-15&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 100.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2-15&lt;br /&gt;
| 0-1&lt;br /&gt;
| 87.5%&lt;br /&gt;
| 12.5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 5-15&lt;br /&gt;
| 0-4&lt;br /&gt;
| 75.0%&lt;br /&gt;
| 25.0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 7-15&lt;br /&gt;
| 0-6&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 12-15&lt;br /&gt;
| 0-11&lt;br /&gt;
| 25.0%&lt;br /&gt;
| 75.0%&lt;br /&gt;
&amp;lt;!--|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 0-13&lt;br /&gt;
| 12.5%&lt;br /&gt;
| 87.5%--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 0-15&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
For two {{p|Cyndaquil}} obtained from [[Professor Elm]]:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy}} border: 2px solid #{{gold color}}; background: #{{silver color}}; margin-right: 5px; margin-bottom: 5px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; | Gender&lt;br /&gt;
! style=&amp;quot;background:#{{hp color light}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{defense color light}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}; {{roundytr|5px}}&amp;quot; | Sp. Def&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{fire color light}}&amp;quot; | Cyndaquil A&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{red color light}}&amp;quot; | ♀&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10 &lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 13&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1101&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 1&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 3&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0011&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1001&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{fire color light}}; {{roundybl|5px}}&amp;quot; | Cyndaquil B&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{blue color light}}&amp;quot; | ♂&lt;br /&gt;
| 19&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10 &lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 14&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 11&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1011&amp;lt;/span&amp;gt;)&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0010&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shininess====&lt;br /&gt;
In Generation II, whether or not a Pokémon is Shiny is determined by its IVs.&lt;br /&gt;
&lt;br /&gt;
A Pokémon is Shiny if and only if both of the following conditions are met.&lt;br /&gt;
*Its Defense, Speed, and Special IVs are all 10.&lt;br /&gt;
*Its Attack IV is 2, 3, 6, 7, 10, 11, 14, or 15.&lt;br /&gt;
&lt;br /&gt;
Except when IVs are influenced due to {{pkmn|breeding}}, this set of IVs has a 1/8192 chance of occurring, which is also the likelihood of a wild Pokémon being Shiny in Generation III, IV, and V. Due to HP IV being calculated from the other IVs, a Shiny Pokémon&#039;s HP IV can only be 0 (if the Attack IV is even) or 8 (if the Attack IV is odd).&lt;br /&gt;
&lt;br /&gt;
Since 0 and 1 are not possible Attack IVs for a Shiny Pokémon, female Pokémon of {{cat|Pokémon with a gender ratio of seven males to one female|species with a seven male to one female ratio}} can never be Shiny in Generation II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
For two {{p|Sandshrew}} caught in [[Union Cave]] (Sandshrew A is Shiny, Sandshrew B is not Shiny):&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy}}; border: 2px solid #{{gold color}}; background: #{{silver color}}; margin-right: 5px; margin-bottom: 5px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; | Gender&lt;br /&gt;
! style=&amp;quot;background:#{{hp color light}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{defense color light}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}; {{roundytr|5px}}&amp;quot; | Sp. Def&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ground color light}}&amp;quot; | Sandshrew A&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{red color light}}&amp;quot; | ♀[[File:ShinyIIStars.png]]&lt;br /&gt;
| 22&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 8&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ground color light}}; {{roundybl|5px}}&amp;quot; | Sandshrew B&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{red color light}}&amp;quot; | ♀&lt;br /&gt;
| 22&lt;br /&gt;
| 14&lt;br /&gt;
| 17&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 9 &lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 15&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0101&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Unown&#039;s letter====&lt;br /&gt;
In Generation II, {{p|Unown}}&#039;s letter is taken from the combination of the center two bits of the Attack, Defense, Speed and Special IV {{wp|nibble}}s. This combination is then divided by ten, and the result is [[wp:Floor function|rounded down (&#039;&#039;floor[]&#039;&#039;)]] to only include the integer part of the number. This integer will range from 0-25, corresponding to a letter in the {{wp|Latin alphabet}}, which will be the Unown&#039;s letter (where 0=A, 1=B, 2=C, ..., 23=X, 24=Y, 25=Z).&lt;br /&gt;
&lt;br /&gt;
In Generation II, due to this method of calculating Unown&#039;s letter and the way that {{Shiny}} Pokémon are determined, a Shiny Unown can only exist in the shape of the letter I or V.&lt;br /&gt;
&lt;br /&gt;
In Generation III, Unown&#039;s letter is determined by the Pokémon&#039;s [[personality value]]. From Generation IV onward, it is determined by a separate form identifier. Generation III also introduced Unown &#039;!&#039; or &#039;?&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
For two Unown caught in the [[Ruins of Alph]]:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy}}; border: 2px solid #{{gold color}}; background: #{{silver color}}; margin-right: 5px; margin-bottom: 5px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{hp color light}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{defense color light}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; | Combination&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; | Integer&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; | Letter&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Unown 1&lt;br /&gt;
| 20&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 67&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{special attack color}}&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | G&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 9&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 1&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{special attack color}}&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}; {{roundybl|5px}}&amp;quot; | Unown 2&lt;br /&gt;
| 21&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 182&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{special attack color}}&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}; {{roundybr|5px}}&amp;quot; | S&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 13&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1101&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 5&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 15&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0&amp;lt;span style=&amp;quot;background:#{{special attack color}}&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hidden Power====&lt;br /&gt;
{{main|Hidden Power (move)/Calculation}}&lt;br /&gt;
The calculated [[Type]] and [[Power]] of the move {{m|Hidden Power}} is based on the IVs of the Pokémon. Hidden Power can be of any type aside from {{t|Normal}}, and can have a power between 31 and 70. The formula used in Generation II is different to the one used in later generations.&lt;br /&gt;
&lt;br /&gt;
The move&#039;s type is determined by the two {{wp|least significant bit}}s of the Attack and Defense IVs. The move&#039;s power is determined by the {{wp|most significant bit}} of each of the Pokémon&#039;s IVs, as well as the two least significant bits of the Special IVs.&lt;br /&gt;
&lt;br /&gt;
==Generation III onward==&lt;br /&gt;
In Generation III, the IV system was completely overhauled; now, IVs range from 0-31 rather than 0-15, with HP and Special Defense getting their own independent IVs.&lt;br /&gt;
&lt;br /&gt;
Since IVs now have twice the range, they now have half the influence on a Pokémon&#039;s stats. The {{EV}} system overhaul and the addition of [[Nature]]s also result in small changes to formula used to determine stats. The [[personality value]] was introduced in Generation III, which handles a Pokémon&#039;s [[gender]] and {{Shiny|Shiny status}} instead, as well as several other properties; in Generation III, Unown&#039;s form was also handled using the personality value, but this is stored separately in Generation IV onward.&lt;br /&gt;
&lt;br /&gt;
The overhaul of the Pokémon data structure is one of the reasons why it was not made possible to trade between [[Generation II]] and [[Generation III]] games.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
====Determination of stats====&lt;br /&gt;
From Generation III onward, a Pokémon&#039;s stats are determined according to the following formulas.&lt;br /&gt;
&lt;br /&gt;
[[File:HPStatCalcGen34.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:OtherStatCalcGen34.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
For two {{p|Marill}} caught on {{rt|120|Hoenn}}:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy}} border: 2px solid #{{ruby color}}; background: #{{sapphire color}}; margin-right: 5px; margin-bottom: 5px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color light}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color light}}; {{roundytr|5px}}&amp;quot; | HP&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot; | Marill A&lt;br /&gt;
| 46&lt;br /&gt;
| 22&lt;br /&gt;
| 40&lt;br /&gt;
| 47&lt;br /&gt;
| 22&lt;br /&gt;
| 101&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 19&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10011&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 8&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 21&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10101&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 20&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 9&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 20&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10100&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{water color light}}; {{roundybl|5px}}&amp;quot; | Marill B&lt;br /&gt;
| 48&lt;br /&gt;
| 24&lt;br /&gt;
| 34&lt;br /&gt;
| 50&lt;br /&gt;
| 23&lt;br /&gt;
| 97&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 23&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 17&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 4&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;00100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 30&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;11110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 12&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01010&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hidden Power====&lt;br /&gt;
{{main|Hidden Power (move)/Calculation}}&lt;br /&gt;
The calculated [[Type]] and [[Power]] of the move {{m|Hidden Power}} is based on the IVs of the Pokémon. Hidden Power can be of any type aside from {{t|Normal}}, and prior to [[Generation VI]], have a power between 30 and 70.&lt;br /&gt;
&lt;br /&gt;
The least significant bit of each IV determines the move&#039;s Type, and the second-least significant bit of each determines the move&#039;s Power.&lt;br /&gt;
&lt;br /&gt;
===Evaluation===&lt;br /&gt;
====Stats judge====&lt;br /&gt;
{{main|Stats judge}}&lt;br /&gt;
From {{game|Emerald}} onward, there is a stats judge in the game in the region&#039;s battle facility or the city it is in. They give qualitative evaluations of the Pokémon&#039;s IVs.&lt;br /&gt;
&lt;br /&gt;
*In {{game|Emerald}}, [[Stats judge#In Generation III|elderly man]] in the house north of the {{Gdis|Battle Frontier|III}}&#039;s [[Pokémon Center]] will evaluate the Pokémon&#039;s IVs in a roundabout way.&lt;br /&gt;
*In the [[Generation IV]] games, a man in the {{Gdis|Battle Tower|IV}} or {{gdis|Battle Frontier|IV}} will evaluate the Pokémon&#039;s IVs in a roundabout way.&lt;br /&gt;
*In the [[Generation V]] games, an {{tc|Ace Trainer}} in the {{DL|Battle Subway|Gear Station}} will evaluate the Pokémon&#039;s IVs in a roundabout way, after the player enters the [[Hall of Fame]].&lt;br /&gt;
*In {{g|X and Y}}, an Ace Trainer in the [[Kiloude City]] [[Pokémon Center]] will evaluate the Pokémon&#039;s IVs in a roundabout way.&lt;br /&gt;
*In {{g|Omega Ruby and Alpha Sapphire}}, an Ace Trainer in the [[Battle Resort]] [[Pokémon Center]] will evaluate the Pokémon&#039;s IVs in a roundabout way.&lt;br /&gt;
*In {{g|Sun and Moon}}, if the player has hatched 20 {{pkmn|Eggs}}, an Ace Trainer standing by the [[Battle Tree]] receptionist will upgrade the [[Pokémon Storage System]] with the Judge program. The Judge program will show a graph of how IVs are placed and a comment on the overall numbers.&lt;br /&gt;
&lt;br /&gt;
Starting in Generation VI, the stats judge will also specifically note 0 IVs.&lt;br /&gt;
&lt;br /&gt;
====Characteristic====&lt;br /&gt;
{{main|Characteristic}}&lt;br /&gt;
From Generation IV onward, each Pokémon has a [[characteristic]], a small blurb that indicates which of the Pokémon&#039;s IVs is the highest in a roundabout way. Rather than explicitly stating it, one of 30 of these short sentences is chosen, depending on which of the six stats the highest IV is in and how much more than a multiple of five it is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{| style=&amp;quot;{{roundy}} border: 2px solid #{{diamond color}}; background: #{{pearl color}}; margin-right: 5px; margin-bottom: 5px; text-align:center; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color light}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color light}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color light}}; {{roundytr|5px}}&amp;quot; | Characteristic&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ghost color light}}&amp;quot; | Dusclops A&lt;br /&gt;
| 161&lt;br /&gt;
| 77&lt;br /&gt;
| 36&lt;br /&gt;
| 158&lt;br /&gt;
| 89&lt;br /&gt;
| 107&lt;br /&gt;
| &amp;quot;Strong willed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 30&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;11110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 14&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 9&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 25&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;11001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 16&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 0&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;00000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 30 (Sp. Def) mod 5 = 0&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ghost color light}}; {{roundybl|5px}}&amp;quot; | Dusclops B&lt;br /&gt;
| 149&lt;br /&gt;
| 86&lt;br /&gt;
| 35&lt;br /&gt;
| 160&lt;br /&gt;
| 93&lt;br /&gt;
| 115&lt;br /&gt;
| &amp;quot;Mischievous&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;00111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 31&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;11111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;00110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 28&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;11100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 24&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;11000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 15&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| style=&amp;quot;{{roundybr}}&amp;quot; | 31 (Sp. Atk) mod 5 = 1&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
In {{g|X and Y}}, all Pokémon in the {{egg3|Undiscovered}} are guaranteed to have a perfect 31 in at least three of their individual values when caught in the wild or obtained as a gift (except via [[Mystery Gift]]). From {{g|Omega Ruby and Alpha Sapphire}} onward, this only applies to {{pkmn2|Legendary}} and [[Mythical Pokémon]].&lt;br /&gt;
&lt;br /&gt;
In {{g|Sun and Moon}}, [[Hyper Training]] allows the player to make a Pokémon&#039;s stats act as if the Pokémon had maximum IVs. However, this does not actually change the IVs, so its true IVs are still used for the purposes of {{m|Hidden Power}} and {{pkmn|breeding}}.&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
IVs are now all stored together as a single 32-bit value. Since IVs require 30 bits to be stored, the two {{wp|most significant bit}}s of this value are used to store other data.&lt;br /&gt;
&lt;br /&gt;
In Generation III, the most significant bit specifies which of two {{Abilities}} a Pokémon has (if it has potential to have more than one). If the Pokémon&#039;s species can have only one Ability in Generation III, the Ability bit is forced to 0 by the game (if it is forced to be 1, &amp;quot;No ability&amp;quot; will be listed as the Pokémon&#039;s Ability).&lt;br /&gt;
&lt;br /&gt;
In Generation IV onward, the most significant bit instead specifies whether or not the Pokémon is [[nickname]]d, while the second-most significant bit fulfills the same role as in Generation III. This allows an unnicknamed Pokémon traded to a game of a different language to retain its name in the language of the previous game, but still change its name upon evolution.&lt;br /&gt;
&lt;br /&gt;
The second-most significant bit specifies whether or not the Pokémon is an unhatched {{pkmn|Egg}} or not.&lt;br /&gt;
&lt;br /&gt;
The remaining 30 bits are the IVs, five bits apiece, in the order Sp. Def, Sp. Atk, Speed, Defense, Attack, and HP.&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===In Pokémon GO===&lt;br /&gt;
In Pokémon GO, IVs have a range of 0 to 15. Pokémon have an IV for each of their three basic stats: HP, Attack, and Defense. In Pokémon GO, IVs are the only factor that can distinguish one Pokémon&#039;s {{stat|In Pokémon GO|stats}} from another&#039;s of the same species if they have the same [[Power Up]] level.&lt;br /&gt;
&lt;br /&gt;
Pokémon hatched from {{pkmn|Egg}}s have a high chance of having high IVs.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Effort values]]&lt;br /&gt;
*[[Stats judge]]&lt;br /&gt;
*Pokémon data structure:&lt;br /&gt;
**[[Pokémon data structure in Generation I|in Generation I games]]&lt;br /&gt;
**[[Pokémon data structure in Generation II|in Generation II games]]&lt;br /&gt;
**[[Pokémon data structure in Generation III|in Generation III games]]&lt;br /&gt;
**[[Pokémon data structure in Generation IV|in Generation IV games]]&lt;br /&gt;
**[[Pokémon data structure in Generation V|in Generation V games]]&lt;br /&gt;
**[[Pokémon data structure in Generation VI|in Generation VI games]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
* [http://veekun.com/dex/gadgets/stat_calculator veekun&#039;s IV calculator]&lt;br /&gt;
* [http://www.legendarypokemon.net/ivcalc Legendary Pokemon&#039;s IV calculator]&lt;br /&gt;
* [http://www.metalkid.info/Pokemon/Calculators/IV.aspx Metalkid&#039;s IV calculator]&lt;br /&gt;
* [http://www.psypokes.com/dex/iv.php Psypoke&#039;s IV calculator]&lt;br /&gt;
* [http://www.serebii.net/games/iv-calc.shtml Serebii.net&#039;s IV calculator]&lt;br /&gt;
* [http://www.pgoiv.com PGOIV&#039;s Pokémon GO IV calculator]&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{skill color}}|bordercolor={{skill color dark}}&lt;br /&gt;
|de=Individuelle Stärken&lt;br /&gt;
|es=Fortalezas individuales &lt;br /&gt;
|fr=Stats individuelles&lt;br /&gt;
|it=Punti individuali&lt;br /&gt;
|pl=Indywidualne możliwości&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Pokémon individuality}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Determinant Values]]&lt;br /&gt;
[[fr:IV]]&lt;br /&gt;
[[it:Valori Individuali]]&lt;br /&gt;
[[ja:個体値]]&lt;br /&gt;
[[zh:个体值]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Psychic_Terrain_(move)&amp;diff=2571144</id>
		<title>Psychic Terrain (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Psychic_Terrain_(move)&amp;diff=2571144"/>
		<updated>2016-12-28T02:40:36Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=image}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=678&lt;br /&gt;
|name=Psychic Terrain&lt;br /&gt;
|jname=サイコフィールド&lt;br /&gt;
|jtrans=Psycho Field&lt;br /&gt;
|jtranslit=Saiko Fīrudo&lt;br /&gt;
|gameimage=&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=VII&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=all&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Psychic Terrain&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サイコフィールド&#039;&#039;&#039; &#039;&#039;Psycho Field&#039;&#039;) is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Psychic Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.&lt;br /&gt;
&lt;br /&gt;
This terrain has the following effects on Pokémon that are [[grounded|on the ground]]&amp;lt;!-- and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move--&amp;gt;.&lt;br /&gt;
*It prevents affected Pokémon from being hit by moves with increased [[priority]].&lt;br /&gt;
*It boosts the [[power]] of {{type|Psychic}} moves used by affected Pokémon by 50%.&amp;lt;!-- by 50% (regardless of whether the target of the move is affected by Psychic Terrain).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Psychic Terrain is in effect, {{m|Nature Power}} becomes {{m|Psychic}}&amp;lt;!--, {{m|Secret Power}} uses the animation of {{m|???}} and may cause {{status|???}},--&amp;gt; and {{m|Camouflage}} causes the user to become {{type|Psychic}}.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon with the Ability {{a|Psychic Surge}} enters battle, Psychic Terrain is automatically created.&lt;br /&gt;
&lt;br /&gt;
If powered up by a Psychium Z into Z-Psychic Terrain, the user&#039;s Special Attack stat rises by one stage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SM}}|This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Psychic|7}}&lt;br /&gt;
{{Moveentry/1|518|Musharna|type=Psychic|1|Field|Field|1}}&lt;br /&gt;
{{Moveentry/1|606|Beheeyem|type=Psychic|1|Human-Like|Human-Like|1}}&lt;br /&gt;
{{Moveentry/1|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered|1}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Psychic|7}}&lt;br /&gt;
{{Moveentry/1|765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|✔}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|zh_yue=精神場地 &#039;&#039;{{tt|Jēngsān Chèuhngdeih|Psycho Field}}&#039;&#039;&lt;br /&gt;
|zh_cmn=精神場地 / 精神场地 &#039;&#039;{{tt|Jīngshén Chǎngdì|Psycho Field}}&#039;&#039;&lt;br /&gt;
|fr=Champ Psychique&lt;br /&gt;
|de=Psychofeld&lt;br /&gt;
|it=Campo Psichico&lt;br /&gt;
|ko=사이코필드 &#039;&#039;Psycho Field&#039;&#039;&lt;br /&gt;
|ru=Ментальное Поле &#039;&#039;Mental&#039;noye Pole&#039;&#039;&lt;br /&gt;
|es=Campo Psíquico&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{terrain|psychic}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Psychofeld]]&lt;br /&gt;
[[it:Campo Psichico (mossa)]]&lt;br /&gt;
[[ja:サイコフィールド]]&lt;br /&gt;
[[zh:精神场地（招式）]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cloud_Nine_(Ability)&amp;diff=2571078</id>
		<title>Talk:Cloud Nine (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cloud_Nine_(Ability)&amp;diff=2571078"/>
		<updated>2016-12-27T23:38:54Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Why Does Cloud Nine Block Effects of Primal Groudon, Primal Kyogre, and Mega Rayquaza? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Homphonous==&lt;br /&gt;
Is the description behind the * for ノーてんき really supposed to be homphonous or might that be a typo for homophonous? [[User:Eevee-Girl|Eevee-Girl]] ([[User talk:Eevee-Girl|talk]]) 18:31, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==ORAS weather==&lt;br /&gt;
Has anyone seen what happens if this ability or [[Air Lock]] interact with [[Delta Stream]], [[Primordial Sea]], or [[Desolate Land]]? ([[User:Mew4ever23|Mew4ever23]] ([[User talk:Mew4ever23|talk]]) 07:14, 12 January 2015 (UTC))&lt;br /&gt;
:It removes all effects of the weather created by them, except that weather-changing moves and the old weather-changing Abilities will still fail. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:08, 12 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== solar beam ==&lt;br /&gt;
&lt;br /&gt;
i think the fact that solar beam takes 2 turns with cloud 9 active should be mentioned somwhere, any objections?&lt;br /&gt;
&lt;br /&gt;
[[User:Danphlosion|Danphlosion]] ([[User talk:Danphlosion|talk]]) 17:47, 13 March 2016 (UTC)&lt;br /&gt;
:That seems to be covered adequately by &amp;quot;all effects of weather are negated&amp;quot;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:49, 13 March 2016 (UTC) &lt;br /&gt;
&lt;br /&gt;
ok&lt;br /&gt;
[[User:Danphlosion|Danphlosion]] ([[User talk:Danphlosion|talk]]) 13:49, 15 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why Does Cloud Nine Block Effects of Primal Groudon, Primal Kyogre, and Mega Rayquaza? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know why relatively weak to average Pokemon have the ability to block out the effects of some of the most powerful abilities in the game held by Primal Groudon, Primal Kyogre, and Mega Rayquaza? It just doesn&#039;t make any sense to me why Game Freak would design it this way. For example. it&#039;s just unbelievable thinking that a simple Golduck can cancel out Primal Groudon/Kyogre&#039;s insane abilities. I mean, for regular weather like Harsh Sunlight or Rain, sure, it makes great sense and it&#039;s a cool ability to have, but not for Desolate Land or Primordial Sea.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 23:38, 27 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cloud_Nine_(Ability)&amp;diff=2571077</id>
		<title>Talk:Cloud Nine (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cloud_Nine_(Ability)&amp;diff=2571077"/>
		<updated>2016-12-27T23:37:08Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Why Does Cloud Nine Block Effects of Primal Groudon, Primal Kyogre, and Mega Rayquaza? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Homphonous==&lt;br /&gt;
Is the description behind the * for ノーてんき really supposed to be homphonous or might that be a typo for homophonous? [[User:Eevee-Girl|Eevee-Girl]] ([[User talk:Eevee-Girl|talk]]) 18:31, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==ORAS weather==&lt;br /&gt;
Has anyone seen what happens if this ability or [[Air Lock]] interact with [[Delta Stream]], [[Primordial Sea]], or [[Desolate Land]]? ([[User:Mew4ever23|Mew4ever23]] ([[User talk:Mew4ever23|talk]]) 07:14, 12 January 2015 (UTC))&lt;br /&gt;
:It removes all effects of the weather created by them, except that weather-changing moves and the old weather-changing Abilities will still fail. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:08, 12 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== solar beam ==&lt;br /&gt;
&lt;br /&gt;
i think the fact that solar beam takes 2 turns with cloud 9 active should be mentioned somwhere, any objections?&lt;br /&gt;
&lt;br /&gt;
[[User:Danphlosion|Danphlosion]] ([[User talk:Danphlosion|talk]]) 17:47, 13 March 2016 (UTC)&lt;br /&gt;
:That seems to be covered adequately by &amp;quot;all effects of weather are negated&amp;quot;. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:49, 13 March 2016 (UTC) &lt;br /&gt;
&lt;br /&gt;
ok&lt;br /&gt;
[[User:Danphlosion|Danphlosion]] ([[User talk:Danphlosion|talk]]) 13:49, 15 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why Does Cloud Nine Block Effects of Primal Groudon, Primal Kyogre, and Mega Rayquaza? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know why relatively weak to average Pokemon have the ability to block out the effects of some of the most powerful abilities in the game held by Primal Groudon, Primal Kyogre, and Mega Rayquaza? It just doesn&#039;t make any sense to me why Game Freak would design it this way. For example. it&#039;s just unbelievable thinking that a simple Golduck can cancel out Primal Groudon/Kyogre&#039;s insane abilities.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 23:37, 27 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mega_Evolution&amp;diff=2570439</id>
		<title>Talk:Mega Evolution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mega_Evolution&amp;diff=2570439"/>
		<updated>2016-12-27T00:42:36Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* How Mega Evolution has Changed in Pokemon Sun and Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Talk:Mega Evolution/Archive 1|Archive 1]]&lt;br /&gt;
&lt;br /&gt;
== Image for Mega Rayquaza ==&lt;br /&gt;
&lt;br /&gt;
Given that Rayquaza&#039;s page has an image for its Mega Evolution, shouldn&#039;t this article have one as well? I&#039;d add it in myself, but I am not allowed to edit the page, so could someone add one for me, please? [[User:Uncle Edit|He&amp;amp;#39;s here! The one and only...Uncle Edit!]] ([[User talk:Uncle Edit|talk]]) 21:17, 2 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bump [[User:Uncle Edit|He&amp;amp;#39;s here! The one and only...Uncle Edit!]] ([[User talk:Uncle Edit|talk]]) 17:34, 5 October 2014 (UTC)&lt;br /&gt;
::I believe we&#039;re waiting for the official artwork to come out before adding it. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 19:03, 5 October 2014 (UTC)&lt;br /&gt;
:::I understand that official artwork take priority before anything else, but why does Rayquaza&#039;s page have an image but not this one? It really doesn&#039;t make sense to me. Of course, in the event we decide to use said image for both articles, we can remove it once official artwork comes out for Mega Rayquaza. That screen-cap certainly isn&#039;t something that we should use permanently. [[User:Uncle Edit|He&amp;amp;#39;s here! The one and only...Uncle Edit!]] ([[User talk:Uncle Edit|talk]]) 19:22, 5 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Separate Mini-Sections==&lt;br /&gt;
I was thinking that if it should come to it &#039;&#039;Pokémon capable of Mega Evolution&#039;&#039; can have the entries split up into two separate mini-sections: &#039;&#039;Introduced in X and Y&#039;&#039; and &#039;&#039;Introduced in Omega Ruby and Alpha Sapphire&#039;&#039;. However I would like to wait first until more information comes out first before doing such as thing. If the new Mega Pokémon are confirmed to be incompatible with X and Y then I would definitely support this idea. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 17:01, 14 October 2014 (UTC)&lt;br /&gt;
:Nice Idea. But what do you mean &amp;quot;&#039;&#039;incompatible&#039;&#039;&amp;quot; ? → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color: #0FF&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;P&#039;&#039;ika&#039;&#039;T&#039;&#039;epig999&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:18, 14 October 2014 (UTC)&lt;br /&gt;
::We might or might not get a patch that updated XY with ORAS megas (the only that pre-exist in XY are the Lati@s mega). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 17:21, 14 October 2014 (UTC)&lt;br /&gt;
:::It is also the same as how Pokémon with newer forms that were introduced in Platinum and Black &amp;amp; White 2 were not compatible with the original games (Diamond &amp;amp; Pearl and Black &amp;amp; White). -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 17:25, 14 October 2014 (UTC)&lt;br /&gt;
::::There&#039;s not gonna be a patch. So now it will be better if the megas are divided into two sections. → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color: #0FF&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;P&#039;&#039;ika&#039;&#039;T&#039;&#039;epig999&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:32, 15 October 2014 (UTC)&lt;br /&gt;
:::::You cannot know that. It won&#039;t hurt anything to at least wait until ORAS is released. Then we&#039;ll at least know exactly what to say about how the Mega evolution compatibility is handled between ORAS and XY. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:47, 15 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ice has two now ==&lt;br /&gt;
&lt;br /&gt;
Fix the trivia [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 13:10, 15 October 2014 (UTC)&lt;br /&gt;
:It&#039;s fixed. Thanks for the reminder. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 14:45, 15 October 2014 (UTC)&lt;br /&gt;
::While you&#039;re at it, Electric also has the least (2), the same as ice. Fix it, okay?--[[User:Omojuzeforever|Omojuzeforever]] ([[User talk:Omojuzeforever|talk]]) 15:32, 15 October 2014 (UTC)&lt;br /&gt;
::And Psychic has 10, not 9. Dragons have 9 though..--[[User:Omojuzeforever|Omojuzeforever]] ([[User talk:Omojuzeforever|talk]]) 15:33, 15 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lati@sites tradeable to XY? ==&lt;br /&gt;
&lt;br /&gt;
Does the game let you trade the Lati@sites over to XY? If so should a little note be added mentioning that these mega-stones are in the code for XY despite not being made available till ORAS? [[User:Jmvb|Jmvb]] ([[User talk:Jmvb|talk]]) 01:54, 4 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PokéGods? ==&lt;br /&gt;
&lt;br /&gt;
Is it plausible to assume that some ideas for Mega Evolution might have been inspired by the infamous [[PokéGods]] that were popular in the fandom back in the 1990s and early 2000s? If so, this should be added as trivia. A good source on PokéGods is the RAGECANDYBAR project site ([http://www.blue-reflections.net/ragecandybar/projects/pokegods/ link]). [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 17:26, 21 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, I don&#039;t think so. While the possibility that Game Freak could have possibly been inspired by such rumors may exist, there&#039;s zero reason to ASSUME that they were inspired by them, especially since to my knowledge Game Freak has never acknowledged those rumors before. —[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 18:15, 21 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I would like to know something... ==&lt;br /&gt;
&lt;br /&gt;
Before I put something like this in the trivia: &amp;quot;Before the introduction of {{p|Lopunny}}&#039;s Mega Evolution in [[Pokémon Omega Ruby and Alpha Sapphire]], {{p|Meloetta}} in its&#039; [[Pirouette Forme]] was the only Pokémon with a [[unique type combination]] of Normal/Fighting.&amp;quot;, does anyone who&#039;s reading this it&#039;s wise to do so? Oh, and Merry Christmas, Bulbapedia! [[User:IM-T-MAN2|IM-T-MAN2]] ([[User talk:IM-T-MAN2|talk]]) 03:55, 26 December 2014 (UTC)&lt;br /&gt;
:No. &amp;quot;Used to be&amp;quot; trivias aren&#039;t really notable.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C87365&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#26649C&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#729ABF&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:05, 26 December 2014 (UTC)&lt;br /&gt;
::^I&#039;d replace &amp;quot;really&amp;quot; with &amp;quot;generally&amp;quot; in the above, as there are always exceptions. But in this case, something this narrow/complex would be a bit out-of-place on an article that talks about all of Mega Evolution in general. In addition, it&#039;s not exactly unique as there are at least three other Pokémon that had unique type combinations in Gen V but lost them in Gen VI, being Reshiram (Mega Charizard X), Zekrom (Mega Ampharos), and Numel/Camerupt (Primal Groudon). Thanks for asking! [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 04:12, 26 December 2014 (UTC)&lt;br /&gt;
:::Thank you, Force Fire. [[User:IM-T-MAN2|IM-T-MAN2]] ([[User talk:IM-T-MAN2|talk]]) 04:09, 26 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two Things ==&lt;br /&gt;
&lt;br /&gt;
I may be blind, but it looks like it needs to be mentioned how the Mega Evolutions introduces in ORAS are not compatible with XY. However, Latios and Latias are. I&#039;m not really sure the best way to word that so if someone could figured out a way to incorporate that it would be awesome. If I&#039;m blind than I apologize for bringing this up.&lt;br /&gt;
&lt;br /&gt;
Also, this was briefly talked about prior to ORAS release, but should the list of Mega Evolutions be changed a little? Right now it&#039;s two lists, the XY ones, and the ORAS ones. However, someone mentioned that we could put all of them in one list and add another column indicating the game they were released in. Thoughts? --[[User:HoennMaster|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Hoenn&amp;lt;/font&amp;gt;]][[User talk:HoennMaster|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Master&amp;lt;/font&amp;gt;]] 19:24, 11 January 2015 (UTC)&lt;br /&gt;
:I don&#039;t think  you&#039;re blind, but I think I&#039;m not going to try to fix it (anytime soon).&lt;br /&gt;
:I really don&#039;t think we &amp;quot;need&amp;quot; to combine the tables, but I can conceive that there may be a benefit to it that doesn&#039;t jump out at me right now. Maybe... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:45, 11 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== gen. 5 ==&lt;br /&gt;
&lt;br /&gt;
Genesect and the Legend Awakened is a gen. 5 movie and it has mega evolution in it. just saying. --[[User:Valehd|&amp;lt;span style=&amp;quot;color:cerulean&amp;quot;&amp;gt;Valehd&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Valehd|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;tAlk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 21:42, 28 January 2015 (UTC)&lt;br /&gt;
:Yes, and? Mewtwo Strikes Back is a Gen I movie and features over three Gen II Pokemon. Pokemon Heroes is a Gen II movie that features two Gen III Pokemon. And so on and so on. The anime constantly promotes future generations in their movies. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 23:25, 28 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the TCG ==&lt;br /&gt;
&lt;br /&gt;
In the TCG, Primal Groudon and Primal Kyogre have the same traits as all other Mega evolutions and so shouldn&#039;t they be considering a Mega Evolution in the TCG? [[User:Pokemaniac1337|Pokemaniac1337]] ([[User talk:Pokemaniac1337|talk]]) 15:14, 1 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entries From The Sites ==&lt;br /&gt;
&lt;br /&gt;
I think that since the X &amp;amp; Y and Omega Ruby &amp;amp; Alpha Sapphire sites both included descriptions of the abilities of the Mega Evolutions to their summaries, we should consider adding them. Here&#039;s an example of what it would look like. I think it would help round out the page a bit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border: 3px solid #{{y color}}; background: #{{x color}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background: #{{x color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! colspan=3 style=&amp;quot;background: #{{x color light}}&amp;quot; | Before Mega Evolution&lt;br /&gt;
! colspan=4 style=&amp;quot;background: #{{x color light}}&amp;quot; | After Mega Evolution&lt;br /&gt;
! rowspan=2 style=&amp;quot;background: #{{x color light}}; {{roundytr|5px}}&amp;quot; | Mega Stone&lt;br /&gt;
|- style=&amp;quot;background: #{{x color light}}&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Type&lt;br /&gt;
! Ability&lt;br /&gt;
! Image&lt;br /&gt;
! Type&lt;br /&gt;
! Ability&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|[[File:003Venusaur.png|150px]]&lt;br /&gt;
|{{typecolor|Grass}}{{typecolor|Poison}}&lt;br /&gt;
|{{a|Overgrow}}&amp;lt;br&amp;gt;{{a|Chlorophyll}} (Hidden)&lt;br /&gt;
|[[File:003Venusaur-Mega.png|150px]]&lt;br /&gt;
|{{typecolor|Grass}}{{typecolor|Poison}}&lt;br /&gt;
|{{a|Thick Fat}}&lt;br /&gt;
|When Venusaur becomes Mega Venusaur, the flower on the Pokémon&#039;s back blooms even more fantastically than before. Its legs and frame become more sturdy to support the weight of the huge flower.&lt;br /&gt;
|[[File:Dream Venusaurite Sprite.png|80px]]&amp;lt;br&amp;gt;{{DL|Mega Stone|Venusaurite}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||{{p|Rayquaza}}&lt;br /&gt;
|[[File:384Rayquaza.png|150px]]&lt;br /&gt;
|{{typecolor|Dragon}}{{typecolor|Flying}}&lt;br /&gt;
|{{a|Air Lock}}&lt;br /&gt;
|[[File:384Rayquaza-Mega.png|150px]]&lt;br /&gt;
|{{typecolor|Dragon}}{{typecolor|Flying}}&lt;br /&gt;
|{{a|Delta Stream}}&lt;br /&gt;
|Particles stream from the long filaments that extend from its jutting jaw. These particles can control the density and humidity of the air, allowing Rayquaza to manipulate the weather. Its green hide sparkles with an emerald-like quality.&lt;br /&gt;
|[[File:None.png|80px]]&amp;lt;br&amp;gt;None{{tt|*|After Rayquaza swallows the Meteorite during the Delta Episode storyline, any Rayquaza knowing Dragon Ascent can Mega Evolve}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
{{unsigned|BlackButterfree}}&lt;br /&gt;
:If they will be added anywhere, it should probably be somewhere on [Venusaur/Rayquaza/etc]&#039;s own page. As it stands, there&#039;s not an obvious place they should go there, but the above is not the most attractive option. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:19, 26 July 2015 (UTC)&lt;br /&gt;
::Well, they already are on all of the main Pokémon&#039;s pages, but I agree, there&#039;s not a uniformed, obvious place where each description should go on their pages, which is maybe why it would be better to put them on this page. And I don&#039;t see how it makes the table look uglier. In fact, it fills out a bit. --[[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 16:26, 26 July 2015 (UTC)&lt;br /&gt;
:::Pieces of text that are longer vertically than they are wide are not appealing to read. And at my window width, that&#039;s what it is. And even if your screen is really wide, there&#039;s not really any sort of need to &amp;quot;fill out&amp;quot; the table... They don&#039;t even really fit in the table either IMO; they&#039;re just flavor text, whereas everything else in the table is basically useful.&lt;br /&gt;
:::The only thing that really matters to me in the end, though, is those descriptions are basically Pokedex entries, so they belong more or less alongside other Pokedex entries (if anywhere), not here. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:54, 26 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move Blaziken ==&lt;br /&gt;
&lt;br /&gt;
The special Torchic with the Blazikenite can&#039;t be obtained anymore, should we move it to the ORAS section? [[User:Awesomelink234|Awesomelink234]] ([[User talk:Awesomelink234|talk]]) 01:54, 21 August 2015 (UTC)&lt;br /&gt;
:No. Despite the event no longer being available, Mega Blaziken was still &#039;&#039;introduced&#039;&#039; in X and Y. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:05, 21 August 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Primals ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if this has been mentioned before (please forgive me if it has) but could we combine the Primal &amp;amp; Mega Evolution pages? I just think it would be simpler because 1. Mega Rayquaza is a counterpart to Primal Groudon/Kyogre, 2. Both evolutions need a specific item to activate, and none of those items have additional effects, and 3. Because Groudon and Kyogre have Primals, it&#039;s EXTREMELY unlikely that they&#039;ll get a Mega Evolution. Although now that I think about it, that goes for Keldeo, Meloetta, and Deoxys to some extent as well... Anyway, what do you think? Thanks, [[User:AmoongussForLife|AmoongussForLife]] ([[User talk:AmoongussForLife|talk]]) 22:56, 9 November 2015 (UTC)&lt;br /&gt;
:[[Primal Reversion]] is pretty different from Mega Evolution. Just read its intro. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:00, 9 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M Pokémon EX cards ==&lt;br /&gt;
&lt;br /&gt;
right now i can&#039;t edit it but a lot of M Pokémon EX cards are missing from this page&lt;br /&gt;
&lt;br /&gt;
can anybody with the info update this one?--[[User:Kyokencl|kyokencl]] ([[User talk:Kyokencl|talk]]) 03:45, 9 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table images mucked up by vandal ==&lt;br /&gt;
&lt;br /&gt;
Someone thinks it&#039;s funny to change the images around, Beedrill is now Brazil and mega evolves into Portugal, Thank you very much we are all dumber now thanks to you.--[[User:Orange22|Orange22]] ([[User talk:Orange22|talk]]) 22:17, 28 June 2016 (UTC)&lt;br /&gt;
:What are you talking about? Everything looks normal to me. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 23:01, 28 June 2016 (UTC)&lt;br /&gt;
::This is a known issue on mobile devices. Often the wrong images will be loaded, even though the page itself has the correct images. Unfortunately, we have no way to fix this. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:11, 29 June 2016 (UTC)&lt;br /&gt;
:::Really? Any idea why it happens? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 03:56, 29 June 2016 (UTC)&lt;br /&gt;
::::I believe its a caching issue. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:09, 29 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV ==&lt;br /&gt;
&lt;br /&gt;
A system remotely similar to mega evolution introduced in gen IV when magmortar, electivire, magnetzone, dusknoir, gallade, and rhyperior (I might have missed some). It involves trading certain Pokémon whilst they are holding a certain item. However, unlike mega evolution, this change is permanent.{{unsigned|QwertyJacob750}}&lt;br /&gt;
:Pokémon have been able to evolve from [[Evolution-inducing held item|holding an item]] ever since it is possible to hold items, so I do not think there is any actual connection to Mega Evolution. [[User:Jazama|Jazama]] ([[User talk:Jazama|talk]]) 23:34, 1 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sun and Moon Revelation ==&lt;br /&gt;
Should we start updating Mega Evolution more as Sun and Moon reveled more interesting facts on it, like some of the Pokemon becoming more aggressive for example?--[[User:Jacob9594|Jacob Kogan]] ([[User talk:Jacob9594|talk]]) 21:56, 3 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How Mega Evolution has Changed in Pokemon Sun and Moon ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t the page be updated for how now in Pokemon Sun and Moon, Pokemon who are Mega Evolving get their change in speed stats (if applicable, of course) applied immediately like all their other stats, and not one turn later like in Generation 6?--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 00:42, 27 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mega_Evolution&amp;diff=2570438</id>
		<title>Talk:Mega Evolution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mega_Evolution&amp;diff=2570438"/>
		<updated>2016-12-27T00:41:29Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* How Mega Evolution has Changed in Pokemon Sun and Moon */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Talk:Mega Evolution/Archive 1|Archive 1]]&lt;br /&gt;
&lt;br /&gt;
== Image for Mega Rayquaza ==&lt;br /&gt;
&lt;br /&gt;
Given that Rayquaza&#039;s page has an image for its Mega Evolution, shouldn&#039;t this article have one as well? I&#039;d add it in myself, but I am not allowed to edit the page, so could someone add one for me, please? [[User:Uncle Edit|He&amp;amp;#39;s here! The one and only...Uncle Edit!]] ([[User talk:Uncle Edit|talk]]) 21:17, 2 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bump [[User:Uncle Edit|He&amp;amp;#39;s here! The one and only...Uncle Edit!]] ([[User talk:Uncle Edit|talk]]) 17:34, 5 October 2014 (UTC)&lt;br /&gt;
::I believe we&#039;re waiting for the official artwork to come out before adding it. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 19:03, 5 October 2014 (UTC)&lt;br /&gt;
:::I understand that official artwork take priority before anything else, but why does Rayquaza&#039;s page have an image but not this one? It really doesn&#039;t make sense to me. Of course, in the event we decide to use said image for both articles, we can remove it once official artwork comes out for Mega Rayquaza. That screen-cap certainly isn&#039;t something that we should use permanently. [[User:Uncle Edit|He&amp;amp;#39;s here! The one and only...Uncle Edit!]] ([[User talk:Uncle Edit|talk]]) 19:22, 5 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Separate Mini-Sections==&lt;br /&gt;
I was thinking that if it should come to it &#039;&#039;Pokémon capable of Mega Evolution&#039;&#039; can have the entries split up into two separate mini-sections: &#039;&#039;Introduced in X and Y&#039;&#039; and &#039;&#039;Introduced in Omega Ruby and Alpha Sapphire&#039;&#039;. However I would like to wait first until more information comes out first before doing such as thing. If the new Mega Pokémon are confirmed to be incompatible with X and Y then I would definitely support this idea. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 17:01, 14 October 2014 (UTC)&lt;br /&gt;
:Nice Idea. But what do you mean &amp;quot;&#039;&#039;incompatible&#039;&#039;&amp;quot; ? → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color: #0FF&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;P&#039;&#039;ika&#039;&#039;T&#039;&#039;epig999&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:18, 14 October 2014 (UTC)&lt;br /&gt;
::We might or might not get a patch that updated XY with ORAS megas (the only that pre-exist in XY are the Lati@s mega). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 17:21, 14 October 2014 (UTC)&lt;br /&gt;
:::It is also the same as how Pokémon with newer forms that were introduced in Platinum and Black &amp;amp; White 2 were not compatible with the original games (Diamond &amp;amp; Pearl and Black &amp;amp; White). -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 17:25, 14 October 2014 (UTC)&lt;br /&gt;
::::There&#039;s not gonna be a patch. So now it will be better if the megas are divided into two sections. → [[User talk:PikaTepig999|&amp;lt;span style=&amp;quot;color: #0FF&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;P&#039;&#039;ika&#039;&#039;T&#039;&#039;epig999&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:32, 15 October 2014 (UTC)&lt;br /&gt;
:::::You cannot know that. It won&#039;t hurt anything to at least wait until ORAS is released. Then we&#039;ll at least know exactly what to say about how the Mega evolution compatibility is handled between ORAS and XY. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:47, 15 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ice has two now ==&lt;br /&gt;
&lt;br /&gt;
Fix the trivia [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 13:10, 15 October 2014 (UTC)&lt;br /&gt;
:It&#039;s fixed. Thanks for the reminder. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 14:45, 15 October 2014 (UTC)&lt;br /&gt;
::While you&#039;re at it, Electric also has the least (2), the same as ice. Fix it, okay?--[[User:Omojuzeforever|Omojuzeforever]] ([[User talk:Omojuzeforever|talk]]) 15:32, 15 October 2014 (UTC)&lt;br /&gt;
::And Psychic has 10, not 9. Dragons have 9 though..--[[User:Omojuzeforever|Omojuzeforever]] ([[User talk:Omojuzeforever|talk]]) 15:33, 15 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lati@sites tradeable to XY? ==&lt;br /&gt;
&lt;br /&gt;
Does the game let you trade the Lati@sites over to XY? If so should a little note be added mentioning that these mega-stones are in the code for XY despite not being made available till ORAS? [[User:Jmvb|Jmvb]] ([[User talk:Jmvb|talk]]) 01:54, 4 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PokéGods? ==&lt;br /&gt;
&lt;br /&gt;
Is it plausible to assume that some ideas for Mega Evolution might have been inspired by the infamous [[PokéGods]] that were popular in the fandom back in the 1990s and early 2000s? If so, this should be added as trivia. A good source on PokéGods is the RAGECANDYBAR project site ([http://www.blue-reflections.net/ragecandybar/projects/pokegods/ link]). [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 17:26, 21 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, I don&#039;t think so. While the possibility that Game Freak could have possibly been inspired by such rumors may exist, there&#039;s zero reason to ASSUME that they were inspired by them, especially since to my knowledge Game Freak has never acknowledged those rumors before. —[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 18:15, 21 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I would like to know something... ==&lt;br /&gt;
&lt;br /&gt;
Before I put something like this in the trivia: &amp;quot;Before the introduction of {{p|Lopunny}}&#039;s Mega Evolution in [[Pokémon Omega Ruby and Alpha Sapphire]], {{p|Meloetta}} in its&#039; [[Pirouette Forme]] was the only Pokémon with a [[unique type combination]] of Normal/Fighting.&amp;quot;, does anyone who&#039;s reading this it&#039;s wise to do so? Oh, and Merry Christmas, Bulbapedia! [[User:IM-T-MAN2|IM-T-MAN2]] ([[User talk:IM-T-MAN2|talk]]) 03:55, 26 December 2014 (UTC)&lt;br /&gt;
:No. &amp;quot;Used to be&amp;quot; trivias aren&#039;t really notable.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#AB2813&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C87365&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#26649C&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#729ABF&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:05, 26 December 2014 (UTC)&lt;br /&gt;
::^I&#039;d replace &amp;quot;really&amp;quot; with &amp;quot;generally&amp;quot; in the above, as there are always exceptions. But in this case, something this narrow/complex would be a bit out-of-place on an article that talks about all of Mega Evolution in general. In addition, it&#039;s not exactly unique as there are at least three other Pokémon that had unique type combinations in Gen V but lost them in Gen VI, being Reshiram (Mega Charizard X), Zekrom (Mega Ampharos), and Numel/Camerupt (Primal Groudon). Thanks for asking! [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 04:12, 26 December 2014 (UTC)&lt;br /&gt;
:::Thank you, Force Fire. [[User:IM-T-MAN2|IM-T-MAN2]] ([[User talk:IM-T-MAN2|talk]]) 04:09, 26 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two Things ==&lt;br /&gt;
&lt;br /&gt;
I may be blind, but it looks like it needs to be mentioned how the Mega Evolutions introduces in ORAS are not compatible with XY. However, Latios and Latias are. I&#039;m not really sure the best way to word that so if someone could figured out a way to incorporate that it would be awesome. If I&#039;m blind than I apologize for bringing this up.&lt;br /&gt;
&lt;br /&gt;
Also, this was briefly talked about prior to ORAS release, but should the list of Mega Evolutions be changed a little? Right now it&#039;s two lists, the XY ones, and the ORAS ones. However, someone mentioned that we could put all of them in one list and add another column indicating the game they were released in. Thoughts? --[[User:HoennMaster|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Hoenn&amp;lt;/font&amp;gt;]][[User talk:HoennMaster|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Master&amp;lt;/font&amp;gt;]] 19:24, 11 January 2015 (UTC)&lt;br /&gt;
:I don&#039;t think  you&#039;re blind, but I think I&#039;m not going to try to fix it (anytime soon).&lt;br /&gt;
:I really don&#039;t think we &amp;quot;need&amp;quot; to combine the tables, but I can conceive that there may be a benefit to it that doesn&#039;t jump out at me right now. Maybe... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:45, 11 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== gen. 5 ==&lt;br /&gt;
&lt;br /&gt;
Genesect and the Legend Awakened is a gen. 5 movie and it has mega evolution in it. just saying. --[[User:Valehd|&amp;lt;span style=&amp;quot;color:cerulean&amp;quot;&amp;gt;Valehd&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Valehd|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;tAlk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 21:42, 28 January 2015 (UTC)&lt;br /&gt;
:Yes, and? Mewtwo Strikes Back is a Gen I movie and features over three Gen II Pokemon. Pokemon Heroes is a Gen II movie that features two Gen III Pokemon. And so on and so on. The anime constantly promotes future generations in their movies. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 23:25, 28 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the TCG ==&lt;br /&gt;
&lt;br /&gt;
In the TCG, Primal Groudon and Primal Kyogre have the same traits as all other Mega evolutions and so shouldn&#039;t they be considering a Mega Evolution in the TCG? [[User:Pokemaniac1337|Pokemaniac1337]] ([[User talk:Pokemaniac1337|talk]]) 15:14, 1 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entries From The Sites ==&lt;br /&gt;
&lt;br /&gt;
I think that since the X &amp;amp; Y and Omega Ruby &amp;amp; Alpha Sapphire sites both included descriptions of the abilities of the Mega Evolutions to their summaries, we should consider adding them. Here&#039;s an example of what it would look like. I think it would help round out the page a bit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border: 3px solid #{{y color}}; background: #{{x color}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background: #{{x color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! colspan=3 style=&amp;quot;background: #{{x color light}}&amp;quot; | Before Mega Evolution&lt;br /&gt;
! colspan=4 style=&amp;quot;background: #{{x color light}}&amp;quot; | After Mega Evolution&lt;br /&gt;
! rowspan=2 style=&amp;quot;background: #{{x color light}}; {{roundytr|5px}}&amp;quot; | Mega Stone&lt;br /&gt;
|- style=&amp;quot;background: #{{x color light}}&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Type&lt;br /&gt;
! Ability&lt;br /&gt;
! Image&lt;br /&gt;
! Type&lt;br /&gt;
! Ability&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
|[[File:003Venusaur.png|150px]]&lt;br /&gt;
|{{typecolor|Grass}}{{typecolor|Poison}}&lt;br /&gt;
|{{a|Overgrow}}&amp;lt;br&amp;gt;{{a|Chlorophyll}} (Hidden)&lt;br /&gt;
|[[File:003Venusaur-Mega.png|150px]]&lt;br /&gt;
|{{typecolor|Grass}}{{typecolor|Poison}}&lt;br /&gt;
|{{a|Thick Fat}}&lt;br /&gt;
|When Venusaur becomes Mega Venusaur, the flower on the Pokémon&#039;s back blooms even more fantastically than before. Its legs and frame become more sturdy to support the weight of the huge flower.&lt;br /&gt;
|[[File:Dream Venusaurite Sprite.png|80px]]&amp;lt;br&amp;gt;{{DL|Mega Stone|Venusaurite}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
&lt;br /&gt;
||{{p|Rayquaza}}&lt;br /&gt;
|[[File:384Rayquaza.png|150px]]&lt;br /&gt;
|{{typecolor|Dragon}}{{typecolor|Flying}}&lt;br /&gt;
|{{a|Air Lock}}&lt;br /&gt;
|[[File:384Rayquaza-Mega.png|150px]]&lt;br /&gt;
|{{typecolor|Dragon}}{{typecolor|Flying}}&lt;br /&gt;
|{{a|Delta Stream}}&lt;br /&gt;
|Particles stream from the long filaments that extend from its jutting jaw. These particles can control the density and humidity of the air, allowing Rayquaza to manipulate the weather. Its green hide sparkles with an emerald-like quality.&lt;br /&gt;
|[[File:None.png|80px]]&amp;lt;br&amp;gt;None{{tt|*|After Rayquaza swallows the Meteorite during the Delta Episode storyline, any Rayquaza knowing Dragon Ascent can Mega Evolve}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
{{unsigned|BlackButterfree}}&lt;br /&gt;
:If they will be added anywhere, it should probably be somewhere on [Venusaur/Rayquaza/etc]&#039;s own page. As it stands, there&#039;s not an obvious place they should go there, but the above is not the most attractive option. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:19, 26 July 2015 (UTC)&lt;br /&gt;
::Well, they already are on all of the main Pokémon&#039;s pages, but I agree, there&#039;s not a uniformed, obvious place where each description should go on their pages, which is maybe why it would be better to put them on this page. And I don&#039;t see how it makes the table look uglier. In fact, it fills out a bit. --[[User:BlackButterfree|BlackButterfree]] ([[User talk:BlackButterfree|talk]]) 16:26, 26 July 2015 (UTC)&lt;br /&gt;
:::Pieces of text that are longer vertically than they are wide are not appealing to read. And at my window width, that&#039;s what it is. And even if your screen is really wide, there&#039;s not really any sort of need to &amp;quot;fill out&amp;quot; the table... They don&#039;t even really fit in the table either IMO; they&#039;re just flavor text, whereas everything else in the table is basically useful.&lt;br /&gt;
:::The only thing that really matters to me in the end, though, is those descriptions are basically Pokedex entries, so they belong more or less alongside other Pokedex entries (if anywhere), not here. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:54, 26 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move Blaziken ==&lt;br /&gt;
&lt;br /&gt;
The special Torchic with the Blazikenite can&#039;t be obtained anymore, should we move it to the ORAS section? [[User:Awesomelink234|Awesomelink234]] ([[User talk:Awesomelink234|talk]]) 01:54, 21 August 2015 (UTC)&lt;br /&gt;
:No. Despite the event no longer being available, Mega Blaziken was still &#039;&#039;introduced&#039;&#039; in X and Y. - [[User:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;Kogoro&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] &#039;&#039;&#039;-&#039;&#039;&#039; [[User talk:Kogoro|&#039;&#039;&#039;&amp;lt;span class=&amp;quot;sc&amp;quot; style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;Talk to me&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] - 02:05, 21 August 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Primals ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if this has been mentioned before (please forgive me if it has) but could we combine the Primal &amp;amp; Mega Evolution pages? I just think it would be simpler because 1. Mega Rayquaza is a counterpart to Primal Groudon/Kyogre, 2. Both evolutions need a specific item to activate, and none of those items have additional effects, and 3. Because Groudon and Kyogre have Primals, it&#039;s EXTREMELY unlikely that they&#039;ll get a Mega Evolution. Although now that I think about it, that goes for Keldeo, Meloetta, and Deoxys to some extent as well... Anyway, what do you think? Thanks, [[User:AmoongussForLife|AmoongussForLife]] ([[User talk:AmoongussForLife|talk]]) 22:56, 9 November 2015 (UTC)&lt;br /&gt;
:[[Primal Reversion]] is pretty different from Mega Evolution. Just read its intro. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:00, 9 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M Pokémon EX cards ==&lt;br /&gt;
&lt;br /&gt;
right now i can&#039;t edit it but a lot of M Pokémon EX cards are missing from this page&lt;br /&gt;
&lt;br /&gt;
can anybody with the info update this one?--[[User:Kyokencl|kyokencl]] ([[User talk:Kyokencl|talk]]) 03:45, 9 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table images mucked up by vandal ==&lt;br /&gt;
&lt;br /&gt;
Someone thinks it&#039;s funny to change the images around, Beedrill is now Brazil and mega evolves into Portugal, Thank you very much we are all dumber now thanks to you.--[[User:Orange22|Orange22]] ([[User talk:Orange22|talk]]) 22:17, 28 June 2016 (UTC)&lt;br /&gt;
:What are you talking about? Everything looks normal to me. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 23:01, 28 June 2016 (UTC)&lt;br /&gt;
::This is a known issue on mobile devices. Often the wrong images will be loaded, even though the page itself has the correct images. Unfortunately, we have no way to fix this. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:11, 29 June 2016 (UTC)&lt;br /&gt;
:::Really? Any idea why it happens? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 03:56, 29 June 2016 (UTC)&lt;br /&gt;
::::I believe its a caching issue. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:09, 29 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV ==&lt;br /&gt;
&lt;br /&gt;
A system remotely similar to mega evolution introduced in gen IV when magmortar, electivire, magnetzone, dusknoir, gallade, and rhyperior (I might have missed some). It involves trading certain Pokémon whilst they are holding a certain item. However, unlike mega evolution, this change is permanent.{{unsigned|QwertyJacob750}}&lt;br /&gt;
:Pokémon have been able to evolve from [[Evolution-inducing held item|holding an item]] ever since it is possible to hold items, so I do not think there is any actual connection to Mega Evolution. [[User:Jazama|Jazama]] ([[User talk:Jazama|talk]]) 23:34, 1 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sun and Moon Revelation ==&lt;br /&gt;
Should we start updating Mega Evolution more as Sun and Moon reveled more interesting facts on it, like some of the Pokemon becoming more aggressive for example?--[[User:Jacob9594|Jacob Kogan]] ([[User talk:Jacob9594|talk]]) 21:56, 3 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How Mega Evolution has Changed in Pokemon Sun and Moon ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t the page be updated for how now in Pokemon Sun and Moon, Pokemon who are Mega Evolving get their change in speed stats (if applicable, of course) applied immediately like all their other stats, and not one turn later like in Generation 6?&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Type/Archive_1&amp;diff=2567572</id>
		<title>Talk:Type/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Type/Archive_1&amp;diff=2567572"/>
		<updated>2016-12-23T02:56:06Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* &amp;quot;Typeless&amp;quot; Type */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Bird &amp;amp; ??? types==&lt;br /&gt;
&lt;br /&gt;
I added Bird and ??? type to the template. Although they are not really conventional types. I do think they should be included, maybe you should seperate them a little? I really can&#039;t get my head round metawiki&#039;s silly table formatting code. - [[User:Ferret|Ferret]] 21:26, 27 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Disagree with including Bird, but the ??? I can concur with. [[User:Evkl|Evkl]] 21:28, 27 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bird should probably be linked to in the [[Glitch]] article then. Can you take it out of the template? I&#039;ld only screw it up. o_o - [[User:Ferret|Ferret]] 21:31, 27 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m trying, and...well, screwing it up. XD&lt;br /&gt;
&lt;br /&gt;
I think that the Bird type needs to come out of the table and for the ??? to go under the other special types so that the table is symmetrical. It&#039;s not really neccessary to make explicit reference to the Bird type in the table if its a type that isn&#039;t meant to appear in normal gameplay. Also, the ??? page doesn&#039;t exist and should it include the Missingno.s in RSE where they are repesented by the ? enclosed by a circle?&lt;br /&gt;
&lt;br /&gt;
That&#039;s weird I had made the ??? page, look in my contributions. Looks like metaiwki doesn&#039;t like the question marks... - [[User:Ferret|Ferret]] 08:40, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
k then what does &amp;quot;The &#039;&#039;&#039;(type) type&#039;&#039;&#039; is one of the seventeen [[elemental types]].&amp;quot; need to be changed to? Nineteen, eighteen, or leave it? --[[User:Jshadias|Jshadias]] 10:11, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Methinks they need to be separated from the main 17 and listed separately... -- [[User:Zhen Lin|刘 (劉) 振霖]] 10:33, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, the BIRD type has been removed - it only needs to be mentioned in maybe one of the game mechanics pages or in a missingno. article. &lt;br /&gt;
&lt;br /&gt;
I think that the ??? isn&#039;t a type to itself - its more a lack of a type. So really ??? shouldn&#039;t be classed as a type because it has no defining features like pokemon to represent it, no type weaknesses and resistances and the Curse changes effect with types and does no damage at all.&lt;br /&gt;
&lt;br /&gt;
Curse does indirect damage when used by Ghost-types. [[User:Evkl|Evkl]] 01:46, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Exactly, &#039;&#039;&#039;indirect&#039;&#039;&#039; damage. ??? has no effect other than display. Curse could be grass type and still do the exact same thing.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 01:14, 2 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is minor, but shouldn&#039;t the &amp;quot;normal&amp;quot; elements be listed as &amp;quot;physical&amp;quot; elements? Is not that the generally accepted term for the opposite of the special elements?--[[User:ANinyMouse|ANinyMouse]] 06:09, 22 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
The ??? type DOES have a Pokémon to represent it.*cough*Arceus*cough*--[[User:Frostagin|Frostagin]] 18:51, 15 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several people here have expressed (to greater or lesser degrees) that they think there should only be said to be a total of 17 types as they believe the ???-type isn&#039;t really a type. However, this wiki should really  be based more on the fact (as opposed to people&#039;s beliefs) and the fact is ??? appears in the type category for pokémon eggs in gen III. It also has a move and Arceus can technically turn into it. Does that not make it a type? What else does it really need?&lt;br /&gt;
&lt;br /&gt;
Therefore, based on all the evidence before us I reckon the page should state there are 18 types to include ???. Does anyone have any problems with that??? [[User:Wikid|Wikid]] 00:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Meh, that was from  practically a year ago, and it is one of my stupidest edits. And also, to future readers, please don&#039;t edit this conversation again, because bumps are bad.if a conversation is more than a month old, then adding would be a bump.Or so I&#039;ve found through the site.[[User:Frostagin|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Frost&amp;lt;/span&amp;gt;]][[User talk:Frostagin|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;agin&amp;lt;/span&amp;gt;]] 01:46, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
From the Pokemon Black and White page, &amp;quot;The ??? type has been removed, with Curse becoming a Ghost-type move,&amp;quot; so shouldn&#039;t this be removed from the elemental types or put somewhere else like &amp;quot;Discontinued Type&amp;quot;? --[[User:ShawnFrost|ShawnFrost]] 04:07, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In Pokémon XD, there is one damage dealing ???-type move (Weather Ball during a shadow sky), so it should still be a type. [[User:EnosShayrem|EnosShayrem]] 04:34, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disambig? ==&lt;br /&gt;
&lt;br /&gt;
Should this be moved to &amp;quot;{{red link|Elemental types (game)}}&amp;quot;, so that the main page can be converted into a disambig for the TCG one? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 23 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Even if you do that, it&#039;d still be confusing because they&#039;re both games, persey . . . aren&#039;t types more often refered to as &amp;quot;Energy Types&amp;quot; in the TCG anyways? --[[User:Zeta|Zeta]] 21:30, 23 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, they are. --Paperfairy  [http://bulbapedia.bulbagarden.net/wiki/User_talk:Paperfairy ☆] [http://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Paperfairy ・] 23:00, 23 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Then should [[Elemental types (TCG)]] move to [[Energy types (TCG)]]? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 24 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d say... just &amp;quot;Type (TCG)&amp;quot; seems good enough. That&#039;s all it&#039;s actually called, anyway. Well, that and &amp;quot;Color.&amp;quot; I&#039;d just go with &amp;quot;Type (TCG).&amp;quot; -[[User:Happy Mask Man|Happy Mask Man]] 01:18, 24 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, most just call the GB types types... --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:51, 24 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Added a little known fact ==&lt;br /&gt;
&lt;br /&gt;
Ah yes, it appears this fact I added is not very widely known, so I figured I&#039;d post a little comment to let everyone know I&#039;m not making this up. ^__^&lt;br /&gt;
&lt;br /&gt;
I was randomly paging through my Pokemon Gold/Silver Player&#039;s Guide: the official one released by Nintendo, it has this really cool drawing of Lugia and Ho-oh on the cover and- I digress. Anyway, on the last page it features the type chart, with next to it some explanation about attack damage multipliers. Among the obvious ones about effectiveness of the types, it also mentioned &amp;quot;Damage x 1.5 when the attack type is the same type as the Pokemon that&#039;s using it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Since this is the official guide, I do assume this is indeed a confirmed fact for the Gold and Silver series; it&#039;ll likely also work in Crystal. I proceeded to test said finding in Ruby and Fire Red and found that it applied there too. For reference, in Ruby I used the example stated in the paragraph I added with the Aron. In Fire Red I used an Ekans with the Poison Sting and Wrap attacks.&lt;br /&gt;
&lt;br /&gt;
Still requiring confirmation:&lt;br /&gt;
Japanese versions of the games&lt;br /&gt;
Original Red/Blue series&lt;br /&gt;
New Diamond and Pearl editions&lt;br /&gt;
Spinoffs such as Mystery Dungeon&lt;br /&gt;
&lt;br /&gt;
I&#039;ll leave that spot of research to the real Pokémaniacs. (read: I&#039;ll leave checking this to the ones who DO own and/or can afford said games. ^__^;; )&lt;br /&gt;
&lt;br /&gt;
--[[User:Democalypse|Democalypse]] 18:37, 27 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Items such as Metal Coat and Charcoal now boost moves of their designated type by 20%, an increase from the previous 10%. --[[User:ANinyMouse|ANinyMouse]] 13:51, 27 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
That Damage x 1.5 thing is known among the fandom as [[STAB]], Same-Type Attack Bonus. If it wasn&#039;t in there already... I dunno why not.&lt;br /&gt;
&lt;br /&gt;
And the Hold Item boost thing&#039;s now 20%? Is that as of DP? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:13, 27 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I remembered that term for it just now, thanks for editing it into the text. ^__^ Haven&#039;t come across it a lot though; because of that I was mistaken into thinking it was a less known feature. =S My apologies for the sillyness. ^^;&lt;br /&gt;
&lt;br /&gt;
--[[User:Democalypse|Democalypse]] 23:55, 27 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nah, it&#039;s cool. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:20, 27 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, as of D/P the type-specific items boost 20% instead of 10%. Makes them somewhat worthwhile on heavey hitters. --[[User:ANinyMouse|ANinyMouse]] 14:19, 28 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Singular over plural? ==&lt;br /&gt;
&lt;br /&gt;
We do it with [[Plate]] and others, why&#039;s this still plural? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:00, 26 August 2007 (UTC)&lt;br /&gt;
:Year-and-a-half-old bump. Any reason not to move it? --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 23:07, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A possible idea for dual types ==&lt;br /&gt;
&lt;br /&gt;
Instead of making seperate lists for &amp;quot;Primary (type)-type Pokémon&amp;quot; and &amp;quot;Secondary (type)-type Pokémon&amp;quot;, how about we have just one list? For example, with Normal, it&#039;d be like this:&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! Sprite&lt;br /&gt;
! Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Types&lt;br /&gt;
|-&lt;br /&gt;
|016&lt;br /&gt;
|[[Image:016MS.png]]&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|017&lt;br /&gt;
|[[Image:017MS.png]]&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|018&lt;br /&gt;
|[[Image:018MS.png]]&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|021&lt;br /&gt;
|[[Image:021MS.png]]&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|022&lt;br /&gt;
|[[Image:022MS.png]]&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|083&lt;br /&gt;
|[[Image:083MS.png]]&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|084&lt;br /&gt;
|[[Image:084MS.png]]&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|085&lt;br /&gt;
|[[Image:085MS.png]]&lt;br /&gt;
|{{p|Dodrio}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|[[Image:163MS.png]]&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|[[Image:164MS.png]]&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|[[Image:176MS.png]]&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|[[Image:203MS.png]]&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|[[Image:276MS.png]]&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|[[Image:277MS.png]]&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|[[Image:333MS.png]]&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|[[Image:396MS.png]]&lt;br /&gt;
|{{p|Starly}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|[[Image:397MS.png]]&lt;br /&gt;
|{{p|Staravia}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|[[Image:398MS.png]]&lt;br /&gt;
|{{p|Staraptor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|[[Image:400MS.png]]&lt;br /&gt;
|{{p|Bibarel}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|[[Image:441MS.png]]&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|[[Image:468MS.png]]&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently, it&#039;s like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Normal-type Pokémon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! Sprite&lt;br /&gt;
! Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Types&lt;br /&gt;
|-&lt;br /&gt;
|016&lt;br /&gt;
|[[Image:016MS.png]]&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|017&lt;br /&gt;
|[[Image:017MS.png]]&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|018&lt;br /&gt;
|[[Image:018MS.png]]&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|021&lt;br /&gt;
|[[Image:021MS.png]]&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|022&lt;br /&gt;
|[[Image:022MS.png]]&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|083&lt;br /&gt;
|[[Image:083MS.png]]&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|084&lt;br /&gt;
|[[Image:084MS.png]]&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|085&lt;br /&gt;
|[[Image:085MS.png]]&lt;br /&gt;
|{{p|Dodrio}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|[[Image:163MS.png]]&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|[[Image:164MS.png]]&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|[[Image:176MS.png]]&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|[[Image:203MS.png]]&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|[[Image:276MS.png]]&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|[[Image:277MS.png]]&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|[[Image:333MS.png]]&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|[[Image:396MS.png]]&lt;br /&gt;
|{{p|Starly}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|[[Image:397MS.png]]&lt;br /&gt;
|{{p|Staravia}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|[[Image:398MS.png]]&lt;br /&gt;
|{{p|Staraptor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|[[Image:400MS.png]]&lt;br /&gt;
|{{p|Bibarel}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|[[Image:441MS.png]]&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|[[Image:468MS.png]]&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Normal-type Pokémon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
We could also adjust it for the types that &#039;&#039;do&#039;&#039; have secondary Pokémon of that type. For example, it&#039;d be like this for Fighting:&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! Sprite&lt;br /&gt;
! Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Types&lt;br /&gt;
|-&lt;br /&gt;
|062&lt;br /&gt;
|[[Image:062MS.png]]&lt;br /&gt;
|{{p|Poliwrath}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|[[Image:214MS.png]]&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|[[Image:256MS.png]]&lt;br /&gt;
|{{p|Combusken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|[[Image:257MS.png]]&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|[[Image:286MS.png]]&lt;br /&gt;
|{{p|Breloom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|[[Image:307MS.png]]&lt;br /&gt;
|{{p|Meditite}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|[[Image:308MS.png]]&lt;br /&gt;
|{{p|Medicham}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|[[Image:391MS.png]]&lt;br /&gt;
|{{p|Monferno}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|[[Image:392MS.png]]&lt;br /&gt;
|{{p|Infernape}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|[[Image:448MS.png]]&lt;br /&gt;
|{{p|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|[[Image:453MS.png]]&lt;br /&gt;
|{{p|Croagunk}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|[[Image:454MS.png]]&lt;br /&gt;
|{{p|Toxicroak}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|[[Image:475MS.png]]&lt;br /&gt;
|{{p|Gallade}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently, it&#039;s like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Fighting-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|[[Image:307MS.png]]&lt;br /&gt;
|{{p|Meditite}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|[[Image:308MS.png]]&lt;br /&gt;
|{{p|Medicham}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|[[Image:448MS.png]]&lt;br /&gt;
|{{p|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Fighting-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|062&lt;br /&gt;
|[[Image:062MS.png]]&lt;br /&gt;
|{{p|Poliwrath}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|[[Image:214MS.png]]&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|[[Image:256MS.png]]&lt;br /&gt;
|{{p|Combusken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|[[Image:257MS.png]]&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|[[Image:286MS.png]]&lt;br /&gt;
|{{p|Breloom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|[[Image:391MS.png]]&lt;br /&gt;
|{{p|Monferno}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|[[Image:392MS.png]]&lt;br /&gt;
|{{p|Infernape}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|[[Image:453MS.png]]&lt;br /&gt;
|{{p|Croagunk}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|[[Image:454MS.png]]&lt;br /&gt;
|{{p|Toxicroak}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|[[Image:475MS.png]]&lt;br /&gt;
|{{p|Gallade}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I think my version is much better, because it saves us the time of making 2 lists for dual types, while still allowing people to see the primaries and secondaries. Discuss. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:47, 5 November 2008 (UTC)&lt;br /&gt;
:If there are no oppositions by tomorrow, I&#039;ll apply this new format to the type pages. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 01:25, 6 November 2008 (UTC)&lt;br /&gt;
::See, you say this&#039;ll &amp;quot;save us the time of making two tables,&amp;quot; but the tables are made. Doing this will only take more time.&lt;br /&gt;
::At any rate, I can&#039;t see any real advantage to doing it... why do you think it&#039;s a good idea? --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 01:28, 6 November 2008 (UTC)&lt;br /&gt;
:::Because it saves &#039;&#039;the reader&#039;&#039; the time of &#039;&#039;looking at&#039;&#039; two tables for dual types. We can easily fit all the information into one. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 01:31, 6 November 2008 (UTC)&lt;br /&gt;
::::Indeed. And also saves time for adding new Pokémon for the next Gen. And unless there&#039;s any actual difference between being Primary- and Secondary-typed, I vote for merging. Heck, &#039;&#039;I&#039;&#039; would gladly do that! =D -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 22:47, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat averages ==&lt;br /&gt;
&lt;br /&gt;
I was thinking we should list the stat averages of not only all Pokémon of the type, but also all fully evolved Pokémon of the type. Does anyone else think we should do this?&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Giga Hand|Giga Hand]] ([[User talk:Giga Hand|talk]] • [[Special:Contributions/Giga Hand|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Actually, that&#039;s a good idea. Care to calculate this? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 08:42, 29 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Secondary/Primary ==&lt;br /&gt;
&lt;br /&gt;
I think it deserves its own section: is there any actual difference, game-wise, if the Pokémon is primary-typed or secondary-typed? I fail to see any... -- [[User:Pro-mole|Professional Mole]] ([[User talk:Pro-mole|&amp;lt;small&amp;gt;Talk here&amp;lt;/small&amp;gt;]]) 22:48, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We at Poképédia are actually discussing on that matter on the IRC-chan : what&#039;s the big difference between Lapras being Water-Ice and Spheal being Ice-Water ? Did Game Freak put the types &amp;quot;randomly&amp;quot; (wich I doubt, as we could almost rename these guys &amp;quot;Stats-Freaks&amp;quot; considering their evergrowing work on the series...) ? If anyone could bring some answer to that deep mystery, it would greatly be appreciated --[[User:InvocK|InvocK]] 23:18, 24 February 2009 (UTC)&lt;br /&gt;
::The order matters for the data, as in, it&#039;s &#039;&#039;wrong&#039;&#039; to call Lapras an Ice/Water Pokémon, but there&#039;s no difference in STAB or weaknesses as far as I&#039;ve seen. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 02:28, 25 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 2 things ==&lt;br /&gt;
&lt;br /&gt;
1.) This page is starting to look like a project&#039;s talk page. Would it be a bad idea to make a Bulbapedia project on the elemental types?&lt;br /&gt;
&lt;br /&gt;
2.) Do we have pages for each type that list all the moves of that type. If we don&#039;t, it would be a good idea to start that.&lt;br /&gt;
&lt;br /&gt;
--[[User:Landfish7| &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Land&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Broadway&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;fish&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt; 16:17, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nvm about #2. He he --[[User:Landfish7| &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Land&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Broadway&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;fish&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt; 21:13, 29 October 2009 (UTC)&lt;br /&gt;
:Yes, it would be. There are 17 articles to cover, not including the glitch articles which are covered by GlitchDex anyway. There is no need for a project with such small a scope. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:33, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-damaging moves ==&lt;br /&gt;
&lt;br /&gt;
Is it REALLY necessary to have a cat that states it&#039;s Status? I mean, they&#039;re all the same... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:53, 11 January 2010 (UTC)&lt;br /&gt;
:Do you mean {{cat|Status moves|this}}? We have {{cat|Physical moves|this}} and {{cat|Special moves|this}}, so it makes sense to have one for status moves. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:32, 12 January 2010 (UTC)&lt;br /&gt;
::Oh, sorry. I didn&#039;t mean category. I mean column. Under the Status section of a move type such as [[Flying (type)#Moves|this]] under the non-damaging moves section, there is a list of moves that have the status category. Isn&#039;t that implied that these moves are of the Status category? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:48, 13 January 2010 (UTC)&lt;br /&gt;
:::Hrm. Yeah, it would be. I like having them separated; it makes searching easier. I wouldn&#039;t be opposed to mashing them together, though, or perhaps doing three subsections for each category. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:48, 13 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Index numbers ==&lt;br /&gt;
&lt;br /&gt;
What are the index numbers for the types?--[[User:Stuart P. Bentley|Stuart P. Bentley]] 19:03, 24 May 2010 (UTC)&lt;br /&gt;
:In the order they are on the template, as far as I know. Go down the first column, the down the second. Don&#039;t count ???, I think that&#039;s last. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:29, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All the Combinations ==&lt;br /&gt;
&lt;br /&gt;
This is mostly for reference in this talk page, and doesn&#039;t directly assist the actual page, but it is important information nevertheless.&lt;br /&gt;
&lt;br /&gt;
Eventually we are going to get close to having every type combination covered. So, here&#039;s some information.&lt;br /&gt;
&lt;br /&gt;
With the current amount types, there is a total of 272 + 17 different type combinations (counting Ground/Dragon Flygon and Dragon/Ground Garchomp as separate). If we are to ignore these duplications, there is only 136 + 17.&lt;br /&gt;
&lt;br /&gt;
I won&#039;t list them all here (for sake of space!) but I think this is important. Do we have a page with all the possible type combinations yet?&lt;br /&gt;
&lt;br /&gt;
BTW - The math used for this kind of thing is called a permutation. -- [[user:Pokémaniac John|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pokémaniac&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;John&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;]] [[user talk:Pokémaniac John|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 23 August 2010 (UTC)&lt;br /&gt;
:I like this, so I added it to the page. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:13, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Origin of type match-ups ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why are Bug-type moves super-effective towards Psychic-types?&amp;quot;&lt;br /&gt;
&amp;quot;Why is it that Steel-type moves don&#039;t do as much against Water-types?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure many, many people wonder this. As a Wikia, it&#039;s our job to educate the public, so I think that each type-page should have its section of why its match-ups are what it is. I&#039;d imagine it&#039;d work nicely being set up like this in the Grass-type page:&lt;br /&gt;
&lt;br /&gt;
===Type Match-up Origins===&lt;br /&gt;
====Offensive====&lt;br /&gt;
=====Super-effective=====&lt;br /&gt;
*&#039;&#039;Plants&#039;&#039; often spread their root system throughout the &#039;&#039;ground&#039;&#039;.&lt;br /&gt;
*In some cases, &#039;&#039;weeds&#039;&#039; will be able to grow through the thin layers of concrete or &#039;&#039;stones&#039;&#039;, despite their density. Moss is also commonly found on rocks, completely covering them up.&lt;br /&gt;
*&#039;&#039;Grass&#039;&#039; is known to absorb large amounts of &#039;&#039;rainwater&#039;&#039; and manage to stay healthy. To add, water is actually needed in the process of photosynthesis, and some plants can even live underwater.&lt;br /&gt;
&lt;br /&gt;
=====Not very effective=====&lt;br /&gt;
*Very few &#039;&#039;plants&#039;&#039; manage to prey on &#039;&#039;insects&#039;&#039; or hinder the mobility of bugs, due to their habits of eating plants.&lt;br /&gt;
*Certain &#039;&#039;reptilian&#039;&#039; animals aren&#039;t at disadvantages when in their respective &#039;&#039;plant-filled&#039;&#039; environments.&lt;br /&gt;
**[[Dragon-type]]s are often considered to be reptilian in nature.&lt;br /&gt;
*Since &#039;&#039;plants&#039;&#039; create oxygen, &#039;&#039;flames&#039;&#039; are only stronger when around grassy and forest areas.&lt;br /&gt;
*Aside from several poisonous &#039;&#039;plants&#039;&#039;, no known type of plant can actually hurt &#039;&#039;birds&#039;&#039;. To add, birds often make nests inside of trees or on their branches.&lt;br /&gt;
**Birds are usually associated with [[Flying-type]]s.&lt;br /&gt;
*&#039;&#039;Trees&#039;&#039; cannot be planted too close to eachother, or else their roots will absorb too much of the liquid in the ground, and therefore wilt.&lt;br /&gt;
**Explanation of why Grass-type moves are not very effective towards Grass-types.&lt;br /&gt;
*&#039;&#039;Plant-life&#039;&#039; not not often found in &#039;&#039;noxious&#039;&#039; environments.&lt;br /&gt;
*Regardless of the strength of the &#039;&#039;plant&#039;&#039;, roots cannot penetrate plates of &#039;&#039;steel&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Defensive====&lt;br /&gt;
=====Resistances=====&lt;br /&gt;
*&#039;&#039;Wood&#039;&#039; is known to be nonconducting to &#039;&#039;electricity&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Plants&#039;&#039; cannot move on their own, and therefore cannot attack other &#039;&#039;plants&#039;&#039;.&lt;br /&gt;
**Explanation as to why Grass-types resist Grass-type attacks.&lt;br /&gt;
*Regardless if the &#039;&#039;ground&#039;&#039; is wet or dry, or hard or soft, &#039;&#039;plant-life&#039;&#039; can always grow if in the right climate conditions.&lt;br /&gt;
*&#039;&#039;Rain&#039;&#039;, if not acidic and in average amounts, cannot kill fields of grass.&lt;br /&gt;
&lt;br /&gt;
=====Weaknesses=====&lt;br /&gt;
*&#039;&#039;Insects&#039;&#039; often eat &#039;&#039;leaves&#039;&#039; and other plants in their diets.&lt;br /&gt;
*&#039;&#039;Fire&#039;&#039; is stronger when provided with oxygen, which is exactly what &#039;&#039;flowers&#039;&#039; provide.&lt;br /&gt;
*&#039;&#039;Birds&#039;&#039;, such as crows, will often attack farm &#039;&#039;crops&#039;&#039; for food, often destroying said crops.&lt;br /&gt;
*&#039;&#039;Cold&#039;&#039; environments are often unsuitable for &#039;&#039;plants&#039;&#039; to grow. Flowers will wilt and trees will lose their leaves in Winter.&lt;br /&gt;
*&#039;&#039;Pesticides&#039;&#039;, weed-killers, and other toxins, will poison and kill &#039;&#039;plants&#039;&#039; if not used in a proper manner.{{unsigned|Frushil!}}&lt;br /&gt;
:We aren&#039;t a Wikia. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 03:02, 12 September 2010 (UTC)&lt;br /&gt;
::Well, even then, the Bublapedia name suggests the same thing, though. [[User:Frushil!|Frushil!]] 03:05, 12 September 2010 (UTC)&lt;br /&gt;
:::I don&#039;t really get what you&#039;re trying to say.  Anyway, it&#039;s all speculation, so no, that is not getting added to any articles. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 03:07, 12 September 2010 (UTC)&lt;br /&gt;
::::One can just as easily say that the origin and name origin sections of Pokemon articles are speculation as well. There is reason behind many of the type match ups, so it should be added, even if it&#039;s just to cover a few of the match-up reasonings.&lt;br /&gt;
&lt;br /&gt;
Of course, you having more authority than me, I accept your decision knowing that my opinion doesn&#039;t make much of a difference anyway. [[User:Frushil!|Frushil!]] 03:33, 12 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Difference between Primary and Secondary types ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not 100% sure about what I&#039;m about to say because I haven&#039;t confirmed it with the whole Pokémon list, but I&#039;m bringing it here so others may comment.&lt;br /&gt;
&lt;br /&gt;
I believe the only difference between Primary and Secondary types is mostly due to the basics of the Pokémon in question: Primary type is what it will always be, while Secondary type may change.&lt;br /&gt;
&lt;br /&gt;
Example: Surskit is a Bug/Water type. It will always be a Bug, even after evolution, but as it evolves it&#039;s Secondary type no longer applies.&lt;br /&gt;
&lt;br /&gt;
This would also explain why Flying types are always secondary, as they are only &amp;quot;flying&amp;quot; when in flight. Otherwise, when on land, they are simply what their Primary-type defines (Pidgeys are Normal, Zapdos is Electric, and so on).&lt;br /&gt;
&lt;br /&gt;
I believe the games assume Flying-type Pokémon are always airborne when in battle, but it would be interesting to see if, in future generations, they add the option to tell a flying Pokémon to land, hence &amp;quot;losing&amp;quot; its Flying-type temporarily (for strategic reasons).&lt;br /&gt;
&lt;br /&gt;
Anyway, this is just a theory. If I missed any evidence of it being otherwise, let me know :)&lt;br /&gt;
&lt;br /&gt;
EDIT: Actually, I just noticed that there ARE some exceptions, where it&#039;s the Primary-type that changes in evolution, but so far that only seems to happen when you use an unusual form of evolution (like Onix losing its Rock-type into Steel-type when trading it with a particular item). This seems to hint that both types can change, but the Primary-type refers to the nature of the Pokémon (harder to change), while the Secondary-type is mostly a complementary part of its existence.&lt;br /&gt;
&lt;br /&gt;
[[User:Raven-14|Raven-14]] 12:38, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Unfortunately, all of that is speculation, which means it doesn&#039;t belong on the wiki. You could bring it up on the forums, however. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 16:21, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type Ordering ==&lt;br /&gt;
&lt;br /&gt;
Can someone please explain why the types are listed in this order:&lt;br /&gt;
&lt;br /&gt;
Normal&lt;br /&gt;
Fighting&lt;br /&gt;
Flying&lt;br /&gt;
Poison&lt;br /&gt;
Ground&lt;br /&gt;
Rock&lt;br /&gt;
Bug&lt;br /&gt;
Ghost&lt;br /&gt;
Steel&lt;br /&gt;
Fire&lt;br /&gt;
Water&lt;br /&gt;
Electric&lt;br /&gt;
Psychic&lt;br /&gt;
Ice&lt;br /&gt;
Dragon&lt;br /&gt;
Dark&lt;br /&gt;
&lt;br /&gt;
The ordering is messed up &amp;amp; completely wrong, the ordering used in the manual of Red/Blue, &amp;amp; the Diamond/Pearl Poketch type matchup application, &amp;amp; probably other official sources is this:&lt;br /&gt;
&lt;br /&gt;
Normal&lt;br /&gt;
Fire&lt;br /&gt;
Water&lt;br /&gt;
Electric&lt;br /&gt;
Grass&lt;br /&gt;
Ice&lt;br /&gt;
Fighting&lt;br /&gt;
Poison&lt;br /&gt;
Ground&lt;br /&gt;
Flying&lt;br /&gt;
Psychic&lt;br /&gt;
Bug&lt;br /&gt;
Rock&lt;br /&gt;
Ghost&lt;br /&gt;
Dragon&lt;br /&gt;
Dark&lt;br /&gt;
Steel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is the official ordering, should this not be the order Bulbapedia uses?  If it is due to the former Physical/Special split then it really needs to be changed as it is 4 years out of date. [[User:Vuvuzela2010|Vuvuzela2010]] 21:16, 30 November 2010 (UTC)&lt;br /&gt;
:Go into the Pokédex in any Gen IV game and search by type. The list of selections comes up in the following order:&lt;br /&gt;
:#Normal&lt;br /&gt;
:#Fighting&lt;br /&gt;
:#Flying&lt;br /&gt;
:#Poison&lt;br /&gt;
:#Ground&lt;br /&gt;
:#Rock&lt;br /&gt;
:#Bug&lt;br /&gt;
:#Ghost&lt;br /&gt;
:#Steel&lt;br /&gt;
:#Fire&lt;br /&gt;
:#Water&lt;br /&gt;
:#Grass&lt;br /&gt;
:#Electric&lt;br /&gt;
:#Psychic&lt;br /&gt;
:#Ice&lt;br /&gt;
:#Dragon&lt;br /&gt;
:#Dark&lt;br /&gt;
:As you can see, GameFreak themselves have maintained the prior ordering in the generation four games, so Bulbapedia did the same. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:59, 1 December 2010 (UTC)&lt;br /&gt;
::My fail, I have just checked the Pokedex in Gen II, III &amp;amp; IV, &amp;amp; while the Gen II order is the Normal Fire etc, the Gen III/IV order is Normal Fighting etc. Odd that they would use the new order for the Dex &amp;amp; the old one for the Poketch. I have not checked the Gen V Dex however. [[User:Vuvuzela2010|Vuvuzela2010]] 11:08, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Any others? ==&lt;br /&gt;
&lt;br /&gt;
I was just curious, are there any other types, that if mixed together into a duel-typed Pokémon together, would be like Dark/Ghost types in terms of resistance. If so, is it worth noting? --[[User:BeeBwakka|&amp;lt;span style=&amp;quot;color:#52D017&amp;quot;&amp;gt;Bee&amp;lt;/span&amp;gt;]] [[Special:Random|&amp;lt;span style=&amp;quot;color:#616D7E&amp;quot;&amp;gt;§&amp;lt;/span&amp;gt;]] [[User talk:BeeBwakka|&amp;lt;span style=&amp;quot;color:#157DEC&amp;quot;&amp;gt;Bwakka&amp;lt;/span&amp;gt;]] 22:46, 18 December 2010 (UTC)&lt;br /&gt;
:Not with types alone. However {{p|Shibirudon|a pure electric type with Levitate}} would also have no weaknesses. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:04, 19 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Castform&#039;s Forms ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t they be listed too? {{tt|We list every other differently-typed form|It doesent matter that they are not permanent forms}}. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:blue; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 18:29, 24 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see why this page is at [[elemental type]]. I have never heard it called this by any official source. I have always heard it called simply &amp;quot;type&amp;quot;, or in the [[Official Pokémon Handbook]] (which is Generation I, and all subsequent Official Pokémon Handbooks use &amp;quot;type&amp;quot;), &amp;quot;element&amp;quot;. I do hope that this is not the reason for the page title, since Generation I can&#039;t really be trusted for official terms anymore (Clefaries anyone?). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:40, 12 May 2011 (UTC)&lt;br /&gt;
:I agree. Hardly any sources use &#039;&#039;element&#039;&#039; or &#039;&#039;elemental type&#039;&#039;. &amp;lt;span style=&amp;quot;color:Purple&amp;quot;&amp;gt;[[User:Blastoiseboy19|Blastoiseboy19]]&amp;lt;/span&amp;gt;[[User talk:Blastoiseboy19|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;(Talk)&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]] was here at 19:27, 17 May 2011 (UTC)&lt;br /&gt;
::I&#039;ve wondered about this as well..... [[User:Ikarishipper900|Ikarishipper900]] 03:39, 29 May 2011 (UTC)&lt;br /&gt;
:::Nice catch, Snorlax - I have never heard it referred even as element.  I have to say that &amp;quot;elemental type&amp;quot; seems like a general term for this kind of thing (for games in general), and was probably titled with that in mind, maybe. I vote that it &#039;&#039;should&#039;&#039; be moved/redirected to &amp;quot;Type&amp;quot;. [[User:Jdthebud|Jdthebud]] 06:11, 2 June 2011 (UTC)&lt;br /&gt;
:::: I vote that it not be moved. Type used to refer to species, and still is in some cases. Type can also refer to contest stats and other things.[[User:Jdrawer|Jdrawer]] 05:29, 19 June 2011 (UTC)&lt;br /&gt;
:::::In &#039;&#039;[[EP097|Tracey Gets Bugged]]&#039;&#039;, Tracey says &amp;quot;Murcott Island is famous for having tons of Bug &#039;&#039;&#039;element&#039;&#039;&#039; Pokémon&amp;quot;. So it has been mentioned officially somewhat in the anime at least. And I believe it has been mentioned somewhere before in the games but I have no evidence of it. Just that. But then again, the word was being use as a replacement for the word type. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:37, 19 June 2011 (UTC)&lt;br /&gt;
:::::Oh wait... Just read that you don&#039;t want to count Generation I as valid anymore. Never mind then. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:40, 19 June 2011 (UTC)&lt;br /&gt;
::::::I don&#039;t normally contribute to this kind of discussion, but I would like to show my support for this move. While &#039;element&#039; is used in some forms of media (e.g. the animé example given above), &#039;Type&#039; is the official wording used across all Pokémon canon. --[[User:Tehb0ll0x|Tehb0ll0x]] 16:07, 19 June 2011 (UTC)&lt;br /&gt;
::::::::I support this move-it makes more sense to call it just simply &amp;quot;type&amp;quot;[[User:Luxraychu|Luxraychu]] 22:52, 4 July 2011 (UTC)&lt;br /&gt;
:::::::::Contest &amp;quot;types&amp;quot; are never referred to as types (except on {{gp|-|the glitch Pokémon}} that has them as types) - they are referred to as contest categories or contest conditions. Species was only ever called &amp;quot;type&amp;quot; in the fist Pokémon Handbook, and subsequent handbooks have fixed this. I have never heard the term &amp;quot;elemental type&amp;quot; used in any Pokémon canon at all. &amp;quot;Type&amp;quot;, however, is almost always used, with the extremely short list of exceptions mentioned right here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:58, 25 July 2011 (UTC)&lt;br /&gt;
::::::::::I support the move. I have never heard it called &amp;quot;elemental type&amp;quot; it has always just been &amp;quot;Type&amp;quot;. Plus most links to this page in other articles say &amp;quot;type&amp;quot;. [[User:PkmnChmp5|PkmnChmp5]] 05:29, 1 August 2011 (UTC)&lt;br /&gt;
:::::::::::Type, in my eyes, has always been short for &amp;quot;elemental type&amp;quot;. So. Disagreeing. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:25, 10 August 2011 (UTC)&lt;br /&gt;
::::::::::::If it had been called elemental type, I would agree, but it never has. We should go by what is official, and that is &amp;quot;type&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:16, 10 August 2011 (UTC)&lt;br /&gt;
::::::::::::I&#039;ve never seen it called &amp;quot;elemental type&amp;quot; anywhere. I support the move. Shaymin_492 20:59, 16 September 2011 (UTC)&lt;br /&gt;
:They are called elements in [http://ecx.images-amazon.com/images/I/616Z6TV28JL._SS500_.jpg this sticker set] ([http://img.orbitbid.com/2010/09/12/100_5621.JPG close-up image]). There are Gen [http://www.toysnjoys.com/pokemon/stickerextravaganza.jpg II] and [http://www.toysnjoys.com/pokemon/dpstickerextravaganza.jpg IV] versions of the same set, but I wouldnt know if they also refer to the types as elements. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#007FFF; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 21:11, 16 September 2011 (UTC)&lt;br /&gt;
::&amp;quot;Element&amp;quot; is just Generation I terminology. I have seen it used in quite a few Gen I situations (although not as often as type). &amp;quot;Element&amp;quot; was used in [[A Sneak Peek at Pokémon]] too. However, the more common term is and always has been &amp;quot;type&amp;quot;, and is the only term to be used since Gen I. I think we should mention how the term &amp;quot;element&amp;quot; was interchangeable with type in Generation I, but &amp;quot;elemental type is just incorrect as it has never been used officially anywhere. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:54, 16 September 2011 (UTC)&lt;br /&gt;
:::So, it&#039;s basically &#039;&#039;&#039;&#039;&#039;some old, separate mentions from Gen I VS every episode, chapter, game, card and Pokémon.com &amp;amp; other official sites&#039;&#039;&#039;&#039;&#039; -situation. And in my eyes, Mt. Moon has always been short for &amp;quot;Mount Moon&amp;quot;. But I don&#039;t want to move it, because it&#039;s &amp;quot;Mt. Moon&amp;quot; in games, game guides, manga and TCG.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 08:04, 17 September 2011 (UTC)&lt;br /&gt;
::::We shouldn&#039;t.  Nuff said.  --[[User:YoshisWorld|&amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;&#039;&#039;&#039;☆ヨッシ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[Special:Contributions/YoshisWorld|&amp;lt;span style=&amp;quot;color:#CCFF33&amp;quot;&amp;gt;&#039;&#039;&#039;ー&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:YoshisWorld|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;の世界☆&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 21:13, 29 September 2011 (UTC)&lt;br /&gt;
:::::Nuff said? The games haven&#039;t once referred to them as elemental types. If they wanted it to be called that, you&#039;d think they&#039;d use that terminology in the tutorial for types in each game, where they have the chance to elaborate on things like this. Personally, I think it should be moved. - [[User:Blazios|&amp;lt;span style=&amp;quot;color:navy&amp;quot;&amp;gt;Blazios&amp;lt;/span&amp;gt;]] [[User Talk:Blazios|&amp;lt;span style=&amp;quot;color:limegreen&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 21:41, 29 September 2011 (UTC)&lt;br /&gt;
::::::Totally agree. Dragon, Bug, Ghost and Fighting are NOT elemental. {{unsigned|Acellutor}}&lt;br /&gt;
:::::::It should be moved because none of the types are actual {{wp|Chemical element|elements}}. [[Mothim (Pokémon)|Mothim]] [[User:Wildgoose|will]] [[User talk:Wildgoose|rule]] [[Special:Contributions/Wildgoose|all!]] 02:08, 25 December 2011 (UTC) 12/24/11 9:08 p. m. ET&lt;br /&gt;
::::::::While I think it should be moved, they are called &amp;quot;elemental&amp;quot; because they are elements in the fictional sense, not the scientific sense. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:27, 26 December 2011 (UTC)&lt;br /&gt;
:::::::::Is there a reason why this hasn&#039;t been moved yet?  Seems like it has support from numerous people (myself included).  Either way, I think a clear decision should be made to move it or not. --[[User:Jdthebud|Jdthebud]] 05:40, 3 January 2012 (UTC)&lt;br /&gt;
::::::::::Once again, is there a reason this can&#039;t be moved? I&#039;ve never heard element or elemental type outside of here, only type, and we have the names of the pages for each type, too (e.g. {{type|Normal}}). --[[User:Darth Zekrom|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Darth&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Darth Zekrom|&amp;lt;span style=&amp;quot;color:#00BFFF&amp;quot;&amp;gt;&#039;&#039;&#039;Zekrom&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:38, 3 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question. ==&lt;br /&gt;
&lt;br /&gt;
I have a question. Which &#039;&#039;&#039;non&#039;&#039;&#039;-Steel type Pokémon has most resistanceS? I forgot which one it was ._. [[User:Marked +-+-+|Marked +-+-+]] 20:43, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Items and Abilities ==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it be a good idea to include a section on each individual type&#039;s page that lists all the items and abilities that boost or reduce the power of that type, and how much by. Also, it would be good to include abilities that prevent certain types of moves from working e.g. levitate. So fire&#039;s might look like:&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{Fire color dark}};  border: 5px solid #{{Fire color}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}; width:60px;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}; width:60px;&amp;quot; | Power Modification&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
|[[Flame Plate]]&lt;br /&gt;
|x1.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{Fire color dark}};  border: 5px solid #{{Fire color}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}; width:60px;&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}; width:60px;&amp;quot; | Power Modification&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
|Blaze&lt;br /&gt;
|x1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{Fire color dark}};  border: 5px solid #{{Fire color}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}; width:60px;&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}; width:60px;&amp;quot; | Damage Modification&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
|Dry Skin&lt;br /&gt;
|x1.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
or something like that. I just think it would be a good idea. [[User:Dannyboy601|Dannyboy601]] 22:31, 13 December 2011 (UTC)&lt;br /&gt;
:Most of the time, there really aren&#039;t many. I think listing them just in text would be fine (although I think they should be listed). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:28, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== expansion ==&lt;br /&gt;
&lt;br /&gt;
I would like to add some explanations about the types, like the fire type also means: heat (as in Heat Wave) and lava (as in Lava Plume). And flying type also means: air (as in Air cutter) and bird (as in Brave Bird). And steel type also means: iron (as in Iron Tail) and machine (as in Shift Gear and Autotomize). If this is one for the forums please tell me. [[User:Nickvang|Nickvang]] 16:16, 19 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shadow ==&lt;br /&gt;
&lt;br /&gt;
Should we include Shadow as a type in the template, i mean, it has all the qualifications to be a type (like having moves with its type in Colo. and XD). I know no pokemon has Shadow as a type, but no pokemon as ??? as a type either. So, I think we need Shadow as a type in the template. [[User:Iml908|Iml908]] 01:18, 16 May 2012 (UTC)&lt;br /&gt;
:It seems to me that Shadow is more of a condition, rather than a type. Apparently any Pokémon can become a Shadow Pokémon, though they can be changed back. A hacked Arceus is the only Pokémon that can have the ??? type, though other things like moves can be ??? type. I guess it would be implied that Shadow is a condition, rather than a type. --[[User:Pringles|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;]][[User talk:Pringles|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;i&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ngles&amp;lt;/span&amp;gt;]] 02:13, 16 May 2012 (UTC)&lt;br /&gt;
::[http://bulbapedia.bulbagarden.net/wiki/Talk:Dark_%28type%29#Trivia_4 Please see this discussion] &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 02:18, 16 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Source code? ==&lt;br /&gt;
&lt;br /&gt;
Just of curiosity, how you know the damage is multiplied by two? By checking the source code of game? Since on YouTube I met a guy who says he is a competitive player and that it is actually added, not multiplied. I have no idea now what to think. [[User:Marked +-+-+|Marked +-+-+]] 13:24, 31 May 2012 (UTC)&lt;br /&gt;
:Yeah, we know [[Damage modification#Damage formula|the whole formula]]. And what do you mean by adding? That doubly super effective would result in 3× rather than 4×? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:07, 2 June 2012 (UTC)&lt;br /&gt;
::Nah, by that {{tt|triple resistance|Ice/Water plus Thick Fat}} would be 1/6x, while {{tt|triple weakness|Referenced on YouTube video showing Mecha Tyranitar. Tyranitar is already 4x... guess mecha would be another &#039;layer&#039; weaker - not sure how they got that idea, though... can&#039;t find the video with the comment about the 6x weakness, anyway}} would be 6x... At least by that player logic, whoever he is. [[User:Marked +-+-+|Marked +-+-+]] 20:28, 9 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The 18th type ==&lt;br /&gt;
&lt;br /&gt;
Regarding the ???-type within the page, should the fact that Game Freak are using this to hide the 18th type for the likes of Sylveon need to be said within the article? [[User:Kangaflora|Kangaflora]] ([[User talk:Kangaflora|talk]]) 13:28, 1 June 2013 (UTC)&lt;br /&gt;
:I think it belong on the [[??? (type)]] article, but not here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:57, 2 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Idea to avoid confusion on individual type pages ==&lt;br /&gt;
&lt;br /&gt;
I think it is confusing to have Pokemon&#039;s old type status (such as Magnemite and Magneton being listed as pure Electric) in the lists on the individual pages. Now with the somewhat major retconning of Fairy type, where quite a few Pokemon are going to get retyped (or at least have Fairy type added), I think it is a good time to think about taking off these old type statuses, that do not represent the current type status of the Pokemon in question. We could make a page called &amp;quot;Former Pokemon Types&amp;quot; and list those Pokemon, the old type, the new type, and what generation it was changed. Right now we only have to fix Magnemite, Magneton, Rotom, and any Pokemon that get confirmed to get or become Fairy type. Anyone else have any opinions they&#039;d like to share?&lt;br /&gt;
[[User:CoolDudeAl|CoolDudeAl]] ([[User talk:CoolDudeAl|talk]]) 07:22, 13 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== See also section ==&lt;br /&gt;
&lt;br /&gt;
* {{redlink|List of Pokémon by type}} - Can anyone delete this? Thanks. — [[User:Reshi643|&amp;lt;span style=&amp;quot;color:#7038F8&amp;quot;&amp;gt;Reshi&amp;lt;/span&amp;gt;]][[User talk:Reshi643|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;643&amp;lt;/span&amp;gt;]] 21:36, 24 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for help! [[User:Cinday123|Cinday123]] ([[User talk:Cinday123|talk]]) 11:56, 7 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unused Type Combinations ==&lt;br /&gt;
&lt;br /&gt;
Would it be of interest to anyone to add which types are currently in use by &#039;&#039;no&#039;&#039; Pokémon? For example, Normal/Poison, Normal/Ground, etc. (there are 194 unused of the total 324 possible permutations). [[User:Griffindaly|griffindaly]] ([[User talk:Griffindaly|talk]]) 05:19, 27 July 2013 (UTC)&lt;br /&gt;
:I would say that there are way too many to be listed, to be honest.  --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 05:24, 27 July 2013 (UTC)&lt;br /&gt;
:(edit conflict) Listing out all of them is trivial and would take up an enormous amount of space, so I&#039;m cautiously against. As a side note, your calculations are entirely fallacious. You&#039;ve included the Fairy type in your calculation of how many permutations exist/are unused, which inflates your numbers because we don&#039;t know most of the Fairy-types that will exist yet. Plus, you&#039;re counting primary/secondary type separately, which we don&#039;t do on Bulbapedia; Ghost/Dark and Dark/Ghost are exactly the same thing as far as we&#039;re concerned, because they&#039;re exactly the same thing as far as the game&#039;s elemental rock-paper-scissors system is concerned. The &#039;&#039;correct&#039;&#039; number of combinations is 45 unused (+ 14 if we&#039;re including Fairy and going by its type combinations that have been revealed so far) and 153 total (+ 18 with Fairy). And yes, that is still a large enough number that I think it would take up undue space to list them all out. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:28, 27 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
&lt;br /&gt;
Why are all the type pages protected? I understand why Fairy and, to a lesser extent, Dragon are protected, but I think it&#039;s just unnecessary to protect the others. I don&#039;t think people will waste time adding &amp;quot;WATER CONFIRMED SUPPEREFFECTIVE AGAINST FAIRY&amp;quot; to the {{t|Water}} page since adding speculation to pages leads to an instablock. --[[User:Relicant|&amp;lt;span style=&amp;quot;color:#785C3E;&amp;quot;&amp;gt;&#039;&#039;&#039;Reli&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF3300;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C2A385;&amp;quot;&amp;gt;&#039;&#039;&#039;ジーランス&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;?&#039;&#039;&#039; 09:46, 27 July 2013 (UTC)&lt;br /&gt;
:I would think you&#039;d realize how many anons and newbie members don&#039;t know the intricacies of our policies. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:32, 27 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changing Type ==&lt;br /&gt;
&lt;br /&gt;
Forgive me if we&#039;ve already got this information documented somewhere, but a Google search restricted to bulbagarden.net didn&#039;t turn up any promising results, so I&#039;m gonna suggest it. Basically, there are moves and abilities that change a Pokémon&#039;s type(s), but there doesn&#039;t seem to be a list anywhere. Thus, I propose that there should be a {{red link|List of moves that change type}} and a {{red link|List of abilities that change type}}. I&#039;ve identified the moves and abilities that can change a Pokémon&#039;s type(s):&lt;br /&gt;
&lt;br /&gt;
:Moves:&lt;br /&gt;
:*{{m|Camouflage}}&lt;br /&gt;
:*{{m|Conversion}}&lt;br /&gt;
:*{{m|Conversion 2}}&lt;br /&gt;
:*{{m|Reflect Type}}&lt;br /&gt;
:*{{m|Soak}}&lt;br /&gt;
:Abilities:&lt;br /&gt;
:*{{a|Color Change}}&lt;br /&gt;
:*{{a|Multitype}}&lt;br /&gt;
&lt;br /&gt;
--[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 17:05, 28 August 2013 (UTC)&lt;br /&gt;
:A category would be far more appropriate for that purpose, and it would need a far less ambiguous title that &amp;quot;Category:Moves that change type&amp;quot; (which sounds more like Hidden Power/Judgement-like moves). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:28, 28 August 2013 (UTC)&lt;br /&gt;
::(edit conflict) If there&#039;s only seven things, that doesn&#039;t sound like enough material for two entire articles. But I wouldn&#039;t be opposed to a section for it on some relevant page. Perhaps a subsection under the &amp;quot;Type-affected gameplay mechanics&amp;quot; section in this article? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:30, 28 August 2013 (UTC)&lt;br /&gt;
:::Sounds great! Unfortunately, I don&#039;t have the rights to edit the article. )-: --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 04:07, 29 August 2013 (UTC)&lt;br /&gt;
::::Soooo, who whould I talk to to set this in motion? --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 00:41, 2 September 2013 (UTC)&lt;br /&gt;
:::::Only admins can edit the page currently. Plus it&#039;s probably best to get more opinions than just two people before implementing something. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 04:23, 2 September 2013 (UTC)&lt;br /&gt;
:::::: Whatever happened with this? I think it would be a good addition. :) [[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 05:10, 16 March 2014 (UTC)&lt;br /&gt;
:::::::I&#039;ve unlocked the page now, so you can add such a section if you wish. I also created {{cat|Moves that change a Pokémon&#039;s type}} for those moves, but since Multitype technically just affects Arceus&#039;s form rather than type, the only Abilities would be Color Change and Protean (which I don&#039;t think deserve a category to themselves). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:39, 16 March 2014 (UTC)&lt;br /&gt;
::::::::Not really sure how to add this to the &amp;quot;Type-affected game mechanics&amp;quot; section. So far all I&#039;ve got is &amp;quot;Certain moves can change the Type of a Pokémon, a full list can be seen at {{cat|Moves that change a Pokémon&#039;s type}}&amp;quot;. Anyone care to elaborate? {{unsigned|Karasuhebi}}&lt;br /&gt;
:::::::::Anyone want to give me a hand here? [[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 06:46, 27 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Type Chart==&lt;br /&gt;
&lt;br /&gt;
Okay, so we have a new type chart. Looking at the Fairy-type page, it appears that we are taking it into consideration when making the &amp;quot;Battle Properties&amp;quot; section of each type. But this is the only one to do so. Why not do the same to each of the other seventeen types? &lt;br /&gt;
&lt;br /&gt;
Types that have changed from Gen V to Gen VI:&lt;br /&gt;
&lt;br /&gt;
* Fighting = Is now weak to Fairy and Fairy is resistant to it&lt;br /&gt;
* Poison = Now resists Fairy and Fairy is weak to it&lt;br /&gt;
* Bug = Fairy is resistant to it&lt;br /&gt;
* Ghost = Steel is no longer resistant to it&lt;br /&gt;
* Steel = Now resists Fairy, no longer resists Ghost or Dark, and Fairy is weak to it&lt;br /&gt;
* Fire = Now resists Fairy&lt;br /&gt;
* Dragon = Is now weak to Fairy and Fairy is immune to it&lt;br /&gt;
* Dark = Is now weak to Fairy, Fairy is resistant to it, and Steel is no longer resistant to it&lt;br /&gt;
&lt;br /&gt;
So yeah, if anyone could update these pages, it would be helpful.--[[User:GoldenSandslash15|GoldenSandslash15]] ([[User talk:GoldenSandslash15|talk]]) 21:28, 11 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How many of what type? ==&lt;br /&gt;
&lt;br /&gt;
Would it be beneficial to list how many pokemon of what type.  For example, Normal:  66; Fighting:  19; etc.&amp;lt;br /&amp;gt;&lt;br /&gt;
I&#039;ve already accumulated the data for Gen I to V.  I&#039;m leaving out Gen VI until it officially comes out with a full listing.--[[User:Astromath|Astromath]] ([[User talk:Astromath|talk]]) 20:40, 18 September 2013 (UTC)&lt;br /&gt;
:It&#039;s already listed on the individual type pages. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 03:32, 19 September 2013 (UTC)&lt;br /&gt;
::I see.  However, I wasn&#039;t looking for a listing of pokemon under each type, just a total number under each type, including dual types that have a count number of 0.--[[User:Astromath|Astromath]] ([[User talk:Astromath|talk]]) 10:00, 19 September 2013 (UTC)&lt;br /&gt;
:::Perhaps [[List of type combinations by abundance|this]] is sort of what you&#039;re looking for? [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 14:42, 19 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Any legendary (and Phione) not from Kalos get Fairy-type ==&lt;br /&gt;
&lt;br /&gt;
Did the lake guardians, Phione, Manaphy and Shaymin get the Fairy type with Meloetta losing its Normal type to add Fairy type and Jirachi and Victini losing its Psychic type to add Fairy type? Or the type has not changed? {{unsigned|Cinday123}}&lt;br /&gt;
:I don&#039;t think so. There hasn&#039;t been any announcements about that. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 04:14, 26 December 2013 (UTC)&lt;br /&gt;
::Cressilia I know was checked in the Maison a while ago. Any that appear in the Maison probably already have been. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:45, 26 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Permutations versus Combinations==&lt;br /&gt;
Why are there 324 permutations but only 171 combinations? I understand that Primary/Secondary &amp;amp; Secondary/Primary are counted as one permutation, but when I divide 324 in half I get 162. Where do the extra 9 combinations come from? What am I missing? [[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 05:17, 16 March 2014 (UTC)&lt;br /&gt;
:Consider the single-typed Pokemon separately (after all, only the dual-types really permute). Dual-typed Pokemon then have 17*18=306 possible permutations and half as many possible combinations (153). Add the single-typed Pokemon to those numbers and you get 324 permutations and 171 combinations. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:27, 16 March 2014 (UTC)&lt;br /&gt;
::Oh I see. That makes sense. Thanks for explaining! [[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 05:38, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;As of Generation V, there are 108 different type combinations. A move may have only one type.&amp;quot;==&lt;br /&gt;
That statement needs to be updated to &amp;quot;As of Generation VI, there are 129 different type combinations.&amp;quot; That number came from [[List of type combinations by abundance]], by the way.&lt;br /&gt;
&lt;br /&gt;
And what about the [[Flying Press]] issue? I know it&#039;s technically a Fighting-type move but I think it&#039;s at least worth mentioning. [[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 05:24, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Abundance of types ==&lt;br /&gt;
&lt;br /&gt;
I thought it would be convenient to have a sortable list of types by their abundance in each generation; I realize there&#039;s already a list of all type combinations in Generation VI, but this is a more concise summary; I copied it over here once I was done, because I saw that someone deleted the table while I was working on it in mainspace. I&#039;m actually surprised that &#039;&#039;this&#039;&#039; hasn&#039;t been done already, considering the detailed page on type combinations. [[User:Eattre|Eattre]] ([[User talk:Eattre|talk]]) 00:49, 23 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
This chart counts [[Form differences|forms]] and [[Mega Evolution]]s that change typing as different Pokémon, just as the articles on each individual type do; it counts the total number of each type as of each generation, not the number &#039;&#039;introduced&#039;&#039; in each generation.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Gen I&lt;br /&gt;
! Gen II&lt;br /&gt;
! Gen III&lt;br /&gt;
! Gen IV&lt;br /&gt;
! Gen V&lt;br /&gt;
! Gen VI&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Normal}}&lt;br /&gt;
| 24&lt;br /&gt;
| 44&lt;br /&gt;
| 62&lt;br /&gt;
| 80&lt;br /&gt;
| 97&lt;br /&gt;
| 97&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Fighting}}&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 18&lt;br /&gt;
| 25&lt;br /&gt;
| 41&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Flying}}&lt;br /&gt;
| 19&lt;br /&gt;
| 38&lt;br /&gt;
| 50&lt;br /&gt;
| 65&lt;br /&gt;
| 84&lt;br /&gt;
| 93&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Poison}}&lt;br /&gt;
| 33&lt;br /&gt;
| 37&lt;br /&gt;
| 42&lt;br /&gt;
| 50&lt;br /&gt;
| 57&lt;br /&gt;
| 59&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Ground}}&lt;br /&gt;
| 14&lt;br /&gt;
| 24&lt;br /&gt;
| 37&lt;br /&gt;
| 48&lt;br /&gt;
| 59&lt;br /&gt;
| 62&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Rock}}&lt;br /&gt;
| 11&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
| 37&lt;br /&gt;
| 47&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Bug}}&lt;br /&gt;
| 12&lt;br /&gt;
| 22&lt;br /&gt;
| 36&lt;br /&gt;
| 47&lt;br /&gt;
| 65&lt;br /&gt;
| 69&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Ghost}}&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 18&lt;br /&gt;
| 27&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Steel}}&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 38&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Fire}}&lt;br /&gt;
| 12&lt;br /&gt;
| 22&lt;br /&gt;
| 28&lt;br /&gt;
| 33&lt;br /&gt;
| 51&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Water}}&lt;br /&gt;
| 32&lt;br /&gt;
| 50&lt;br /&gt;
| 78&lt;br /&gt;
| 92&lt;br /&gt;
| 111&lt;br /&gt;
| 124&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Grass}}&lt;br /&gt;
| 14&lt;br /&gt;
| 24&lt;br /&gt;
| 41&lt;br /&gt;
| 55&lt;br /&gt;
| 77&lt;br /&gt;
| 87&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Electric}}&lt;br /&gt;
| 9&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
| 28&lt;br /&gt;
| 39&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Psychic}}&lt;br /&gt;
| 14&lt;br /&gt;
| 20&lt;br /&gt;
| 44&lt;br /&gt;
| 53&lt;br /&gt;
| 69&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Ice}}&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 22&lt;br /&gt;
| 31&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Dragon}}&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 19&lt;br /&gt;
| 29&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Dark}}&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
| 23&lt;br /&gt;
| 39&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| {{bigic|Fairy}}&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 37&lt;br /&gt;
|}&lt;br /&gt;
[[Generation VI]] introduced 8 new Normal-type Pokémon but also changed {{tt|6 pure Normal-type Pokémon|Cleffa, Clefairy, Clefable, Snubbull, Granbull, and Togepi}} to Fairy type and {{tt|2 Normal/Flying Pokémon|Togetic and Togekiss}} to Fairy/Flying, leaving the total number of Normal-type Pokémon unchanged; see also [[List of type combinations by abundance]].&lt;br /&gt;
&lt;br /&gt;
== Type icons ==&lt;br /&gt;
&lt;br /&gt;
Gen VI games brought new type icons. Bulbapedia uses icons from R/S/E or some fan-made icons, I think. However, I think it is time to upgrade icons to latest version.&lt;br /&gt;
I can&#039;t add new icons nor update old ones so I add them on imgur: http://imgur.com/a/2zjM6 and somebody with rights may add latest icons. [[User:Asmod96|Asmod96]] ([[User talk:Asmod96|talk]]) 19:44, 6 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outdated type charts ==&lt;br /&gt;
&lt;br /&gt;
As someone who likes to go back and play Generations {{Gen|I}} (before {{t|Dark}} and {{t|Steel}} were added) and {{Gen|II}}-{{Gen|V}} (before {{t|Fairy}} was added), I believe those &amp;quot;previous type charts&amp;quot; should be added to this page, instead of on their own page referenced below the current chart. The &amp;quot;Type/Type_chart&amp;quot; page is considered Incomplete, anyway. When and why was this separated? - [[User:Poikins|&amp;lt;span style=&amp;quot;color:#fc880d&amp;quot;&amp;gt;&#039;&#039;&#039;poi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Poikins|&amp;lt;span style=&amp;quot;color:#ff3333&amp;quot;&amp;gt;&#039;&#039;&#039;kins&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 21:29, 10 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia Section ==&lt;br /&gt;
&lt;br /&gt;
[[User:Chrisbulb|Christian]] ([[User talk:Chrisbulb|talk]]) 19:11, 4 May 2016 (UTC)&lt;br /&gt;
Can you add a trivia section? If so, I thought of a good fact.&lt;br /&gt;
&#039;&#039;&#039;Water and Flying are the only two types so far to be paired with all the other types.&#039;&#039;&#039; {{unsigned|Chrisbulb}}&lt;br /&gt;
:Since there are more than one, it&#039;s not considered notable by Bulbapedia&#039;s trivia standards. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 19:14, 4 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== redirect confusion ==&lt;br /&gt;
&lt;br /&gt;
with the virtual console releases of gen I, the gen I type chart is going to be a little more important.&lt;br /&gt;
As it stands right now going to the search option &amp;quot;Type chart (Generation I)&amp;quot; sends the user here to &amp;quot;Type#Type_chart&amp;quot; which is the gen VI chart the address for the gen I chart is &amp;quot;Type/Type_chart#Generation_I&amp;quot; I would fix it but the redirects are not editable by users.&lt;br /&gt;
[[User:Facade11663|Facade11663]] ([[User talk:Facade11663|talk]]) 03:50, 8 May 2016 (UTC)&lt;br /&gt;
:The redirect &#039;&#039;is&#039;&#039; editable by regular users. After being redirected, go to the top of the page, where right under the title it says &amp;lt;small&amp;gt;(Redirected from Type chart (Generation I))&amp;lt;/small&amp;gt;. Click on the redirect link, and there you can edit the redirect. Anyways, I have fixed it. --[[User:Carmenstar97|&amp;lt;span style=&amp;quot;color:#95EB5C&amp;quot;&amp;gt;Carmen&amp;lt;small&amp;gt;★&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;[[User talk:Carmenstar97|&amp;lt;span style=&amp;quot;color:#FEBEE8&amp;quot;&amp;gt;(Talk |&amp;lt;/span&amp;gt;]] [[Special:Contributions/Carmenstar97|&amp;lt;span style=&amp;quot;color:#A6DAFC&amp;quot;&amp;gt;contribs)&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 03:54, 8 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Type effectiveness==&lt;br /&gt;
Before I reformulated huge parts of the page, it basically said the a type can be super effective, not very effective or ineffective against a Pokémon (albeit weirdly worded). I&#039;ve reworded it to say that &#039;&#039;the type of a damaging move&#039;&#039; (typically) defines that; so, something like &amp;quot;Ground is super effective against Pikachu&amp;quot; is not really supported (but &amp;quot;Ground-type moves are super effective against Pikachu&amp;quot; is). If indeed you feel this really needs to be supported as well, we may discuss to reformulate that part, and potentially move it back further to the top of the article (where it&#039;s not yet speaking of moves). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:32, 3 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Calculating number of Pokémon in total as of Generation VII ==&lt;br /&gt;
&lt;br /&gt;
For each individual type page, when I calculate/count how many Pokémon are there, in case of Pokémon who got Alolan forms in which type is the same as their normal forms (e.g. Raichu which is a pure Electric-type Pokémon, while Alolan Raichu is a dual Electric/Psychic-type Pokémon), do they count twice or only once? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 09:43, 7 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Typeless&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Just to clarify, &amp;quot;typeless&amp;quot; is basically what we (and others) seem to say whenever we&#039;re referring to something that is 1× effective against any type of Pokémon. I doubt that there&#039;s like a type that&#039;s &amp;quot;typeless&amp;quot;. Instead, at least in older generations, whenever something is intended to be typeless/unaffected by types, they seem to have manually assigned some kind of artificial/default type (the ??? type, or the Normal type with removed type effectiveness). So, I&#039;d be very happy if, in general, we weren&#039;t trying to treat typeless as an actual type, but more like an intended lack of type (or something like that). Saying something is typeless seems to be a rather short way to say that we just don&#039;t know (or care) what the actual type is but that it is 1× effective against all types of Pokémon.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really sure, but I&#039;m really uncomfortable with including a general explanation of what typeless is, if only because it&#039;s not really consistent. For now, I&#039;ve just reworded it, but I&#039;d like to have consent/consensus before eventually removing it entirely. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:12, 19 December 2016 (UTC)&lt;br /&gt;
:I&#039;m also not sure whether Weather Ball in shadowy aura should be included or not. Functionally it&#039;s identical, but apparently it&#039;s technically ???-type (I don&#039;t know if that means anyone actually looked at the code and discovered it is ???-type, or if it&#039;s just labelled that because that&#039;s what it is functionally). There is also the case of all damage that {{a|Magic Guard}} can block being technically typeless. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:55, 19 December 2016 (UTC)&lt;br /&gt;
::Just to clarify, I&#039;m against including this at all. I believe &amp;quot;type&amp;quot; is not a property of damage (all it can do is be &amp;quot;super effective&amp;quot; etc. because of type interactions). And I believe &amp;quot;typeless&amp;quot; is not some special type (so it cannot be identical to some other type), but rather the attempt (of fans and researchers) to concisely describe that there are no type-related effects. And for Magic Guard, that&#039;s just indirect damage, I think the wording there is just fine. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:24, 19 December 2016 (UTC)&lt;br /&gt;
::: Might as well add my two cents. I thought it would be worth adding since &amp;quot;typeless&amp;quot; is mentioned a few times around the wiki. Despite you saying that type isn&#039;t a property of damage the opening line of this article states &amp;quot;Types (Japanese: タイプ Type) are properties for Pokémon and their moves.&amp;quot;. As we have found there are situations where a Pokémon or move is without type (ie typeless), so I think if that&#039;s the opening line of this page then it needs to at least be mentioned that it&#039;s not always the case. Pre genV it&#039;s debatable whether these situations were truely typeless, or had been assigned ???, but &amp;quot;typeless&amp;quot; continues post gen V. &lt;br /&gt;
&lt;br /&gt;
:::How do we know that a pure flying in gen 4 becomes typeless as the rosost article states rather than ??? ? Why would they manually program it become normal in gen 5 if the games could handle &amp;quot;typeless&amp;quot;? (i checked, it still happens in gen 7 so it must be a manual programming decision rather than normal being the default type, as we now know burn up can leave you with a truely typeless pokemon). My guess is that before gen 7, all pokemon/moves needed a type in the code and so ??? was created as the default typeless type. In gen 5 they got rid of ??? because it was too situational, so they programmed roost to become normal rather than ??? on pure flying types. In gen 7, they invented burn up and made it so a pokemon/move can be without a type and not crash the game. I think the only functional difference between ??? and typeless is that ??? RD probably would have received stab, if ??? was still around and that&#039;s what type burned up fire types got. [[User:Jmvb|JMVB - I don&amp;amp;#39;t what to put here.]] ([[User talk:Jmvb|talk]]) 13:28, 19 December 2016 (UTC)&lt;br /&gt;
::::Thanks for all your considerations. I just want to say explicitly that I totally understand why you added this section. I just don&#039;t think &amp;quot;typeless&amp;quot; is a (common) type; instead, I believe it should be fairly evident what it means whenever it is used elsewhere and/or should be explained there. For the properties argument, I think there isn&#039;t an actual lack of type, but just something that&#039;s supposed to look and feel like it. I&#039;m not aware of any move or Pokémon that can be type&#039;&#039;less&#039;&#039;; I think they are Normal/???/whatever-type, just (are supposed to) behave as if they had no type. (I still assume this is the case for Revelation Dance, even if it turns out that you cannot ever observe that difference via {{a|Color Change}} or any other means. In case there technically really is an actual - placeholder - typeless-type now, I guess that&#039;s something that has changed; placeholder data usually has an index of 0, and that&#039;s what Normal-type has.)&lt;br /&gt;
::::As for Roost, our article says it becomes ???-type in Gen IV (and Normal-type starting Gen V, in which ??? has been removed entirely), not typeless. And as far as I know, there has never been STAB for ???. My personal suggestion for why they didn&#039;t make Roost users truely &amp;quot;typeless&amp;quot; (but Normal-type) is that that&#039;s actually more work, and they didn&#039;t care. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:29, 19 December 2016 (UTC)&lt;br /&gt;
::::: Apologies, it&#039;s actually the {{t|???}} article that states &amp;quot;In Generation IV, if a pure Flying-type Pokémon uses Roost, it becomes typeless[citation needed] until the end of the turn, effectively behaving as if it were ???-type. &amp;quot;. So there&#039;s a bit of inconsistency on the site then that can only be resolved by looking at the code. I&#039;d be interested to see what happens to colour change Kecleon when hit with typeless RD, I&#039;d be happy to try that with someone over wifi when Bank is released [[User:Jmvb|JMVB - I don&amp;amp;#39;t what to put here.]] ([[User talk:Jmvb|talk]]) 15:33, 19 December 2016 (UTC)&lt;br /&gt;
:::::: In regards to whether damage can have a type, I think it is probably useful to think of it as if it can, since moves like Judgment or Hidden Power are normal-type, but the damage they deal is affected by type matchups as if it was a different type. I think it&#039;s just a matter of how you choose to think about it, more than anything else. I think the wording of the page was clearer when it used the idea of damage being typeless, but that&#039;s just my thoughts on the matter. [[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 22:12, 19 December 2016 (UTC)&lt;br /&gt;
{{indent}}Alright, I guess we&#039;re now at a point where it is really helpful to explain in more (lengthy) detail why I&#039;m pushing real hard (by my standards) to avoid saying damage has a type:&lt;br /&gt;
#It does not seem to be supported by official wording. I didn&#039;t exhaustively search for it yesterday, but from what I found, no in-game description seems to say that. In fact, they might even &#039;&#039;avoid&#039;&#039; that wording delibarately: e.g., {{m|Hidden Power}} &amp;quot;varies in type&amp;quot; (the move, not the damage it deals), and {{cat|damage-reducing Berries|type-resist Berries}} weaken &amp;quot;damage taken from supereffective X-type attacks&amp;quot; (not just &amp;quot;supereffective X-type damage&amp;quot;).&lt;br /&gt;
#If we assign a type to damage, we&#039;re running into many issues. What &#039;&#039;type&#039;&#039; of damage does {{weather|hail}} deal, or [[recoil]]? Even if we restrict it to attacks only, what &#039;&#039;type&#039;&#039; of damage does {{m|Flying Press}} deal? Or {{m|Seismic Toss}}?&lt;br /&gt;
#There&#039;s no need to do that. I admit, it is a very convenient shortcut to have in mind in many cases. But in my opinion, everything is just as clear when we say things like &amp;quot;The type of Judgment depends on...&amp;quot;; it&#039;s even &#039;&#039;more&#039;&#039; correct and precise, because the type really actually changes, and things like {{a|Color Change}} and item boosts depend on the actual type of a move.&lt;br /&gt;
Unrelated to all that, I seem to sense that there&#039;s no agreement on removing the Typeless section here. If that&#039;s the case, that&#039;s totally fine, and I&#039;ll happily drop that. My opinion isn&#039;t more important than anyone else&#039;s, and Jmbv at least seems to thinks it&#039;s helpful (and they&#039;re not missing some important argument from what I can tell); the only reasonable consensus then seems to be to not remove it.&lt;br /&gt;
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For Roost in Generation IV, I think there might actually be no way to tell the difference in-game (or in other words, it doesn&#039;t matter &#039;&#039;how&#039;&#039; it is typeless). I &#039;&#039;might&#039;&#039; be personally trying to pursue it further at some point, and I have some opinions on what it might be; so if you want to know what I think and why, please feel free to open a discussion at Roost&#039;s talk page (which I&#039;m watching). I think it&#039;s a largely independent discussion. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 08:38, 20 December 2016 (UTC)&lt;br /&gt;
:The problem with the way you&#039;re looking at it is you see &amp;quot;typeless&amp;quot; as another type. Yes, this isn&#039;t stated anywhere in the games. It&#039;s not to be treated as a type. What typeless is is lack of a type. And this is how it should be seen. And there are things in the game that can lack a type. Struggle and recoil damage are both lacking in type as no Pokemon gains STAB from them. Certain Pokemon can become typeless under certain circumstances (i.e. Arcanine and Typhlosion after using Burn Up). This means they don&#039;t gain STAB from anything and have no weaknesses. The fact these are in the game proves that &amp;quot;Typeless&amp;quot; is a thing. It&#039;s not a type like Water or Dragon, but it&#039;s the lack of a type. And it should be seen that way. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 09:53, 20 December 2016 (UTC)&lt;br /&gt;
::The game does indeed state if a pokemon has no types. If you have a pure fire type use burn up and check the battle summary, no types are listed. [[User:Jmvb|JMVB - I don&amp;amp;#39;t what to put here.]] ([[User talk:Jmvb|talk]]) 12:20, 20 December 2016 (UTC)&lt;br /&gt;
:::Yes, but what Nescientist seems to think is that if a Pokemon has no types, it gains a new type called &amp;quot;Typeless&amp;quot;. And if that&#039;s not what they think, it comes across like that. A Pokemon can be typeless so there needs to be a section of this article talking about that. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 13:54, 20 December 2016 (UTC)&lt;br /&gt;
::::Interesting that you got that from what they said; what I get from reading Nescientist&#039;s stuff is the exact opposite. The way I see it, Typelessness is not a type in the same way water or fire is a type. In some of the older games, this may have been implemented using the ??? type, but since gen 5 that&#039;s not how it&#039;s done. Not sure how it actually is done--I haven&#039;t seen the games&#039; code, of course--but it acts like the pokemon has no type. Or the move, in some cases. Honestly, at this point, I&#039;ve kind of forgotten just what this whole debate was about at this point, so I&#039;ll let you all figure it out. I don&#039;t think I have anything else useful to add.{{unsigned|Xolroc}}&lt;br /&gt;
:::::What Xolroc said.&lt;br /&gt;
:::::Jmvb, would you like to add a line (or parentheses) for no type being displayed in that case, then? I guess that is something that should be somewhere on Bulbapedia. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:54, 21 December 2016 (UTC)&lt;br /&gt;
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== type percentage ==&lt;br /&gt;
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i created [[User:Pokeant/List of type by abundance|this page]] for my own tracking, but feel free to edit to fit into mainspace if it is useful. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 06:09, 22 December 2016 (UTC)&lt;br /&gt;
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== &amp;quot;Typeless&amp;quot; Type ==&lt;br /&gt;
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I was just wondering if anyone has plans to add the &amp;quot;Typeless&amp;quot; type that exists, for example, when a pure Fire type like Typhlosion uses the move Burn Up. The key features of this &amp;quot;type&amp;quot;, if I&#039;m not mistaken, is that you hit all Pokemon with normal (1x) effectiveness, and all Pokemon also hit you with normal effectiveness, and that you don&#039;t get STAB on any moves, right?--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 02:56, 23 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pickup_(Ability)&amp;diff=2565889</id>
		<title>Talk:Pickup (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pickup_(Ability)&amp;diff=2565889"/>
		<updated>2016-12-21T17:43:52Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Pokemon Sun and Moon Pickup Items */&lt;/p&gt;
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&lt;div&gt;== Zigzagoon and Linoone abilities? ==&lt;br /&gt;
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zigzagoon &amp;amp; linoone have a second ability now, fyi --[[User:ANinyMouse|ANinyMouse]] 10:19, 7 November 2006 (UTC)&lt;br /&gt;
:Working on that. [[User:Gambler|Gambler]] 23:36, 7 November 2006 (UTC)&lt;br /&gt;
::Should we separate it based on R/S and D/P? [[User:TTEchidna|Tom Temprotran]] 05:39, 8 November 2006 (UTC)&lt;br /&gt;
:::You think? Isn&#039;t that too much work? After all, when D/P are here not many people are going to care about G III. [[User:Gambler|Gambler]] 05:46, 8 November 2006 (UTC)&lt;br /&gt;
::::What if you add something like an asterisk, and underneath note that pokemon marked with an asterisk have only pickup in generation III? [[User:Kendai|Kendai]] 11:06, September 13 2007&lt;br /&gt;
:::::Well, now, personally, I think that it should be left as is. People will note that the ability beneath wasn&#039;t there in Gen III, so therefore, Zigzagoon/Linoone/whatever else couldn&#039;t have it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:44, 14 September 2007 (UTC)&lt;br /&gt;
::::::That&#039;s assuming everyone looking at the page knows by memory which are new in IV, and it can&#039;t really hurt the article to have that memo added can it? [[User:Kendai|Kendai]] 18:25 September 15, 2007&lt;br /&gt;
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== Gale Of Darkness? ==&lt;br /&gt;
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Some Pokemon have this ability in Gale of Darkness.  Anyone know the chart of what is grabbed?[[User:Machinedramon|Machinedramon]] 01:26, 1 May 2008 (UTC)&lt;br /&gt;
* Indeed, the results are unique to XD and possibly colo (Great Balls, no repel.) --[[User:Deuxhero|Deuxhero]] 17:31, 8 October 2010 (UTC)&lt;br /&gt;
* I can confirm that with my team of 91+ Linoone I&#039;ve picked up all the level appropriate items listed in the Emerald chart EXCEPT the TM for Earthquake( yet, hopefully ).  As XD was released AFTER Emerald should I just go ahead and list the two together under the same chart?  [[User:FromCrimsonToWool|FromCrimsonToWool]] ([[User talk:FromCrimsonToWool|talk]]) 19:40, 27 October 2012 (UTC)&lt;br /&gt;
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== Multiple Pickups ==&lt;br /&gt;
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I&#039;ve tried making a party with a meowth, a linoone, a phanpy, a pachirisu and an aipom who all have pickup but only one will pickup an item at a time. this may be a coincidence as I havn&#039;t been doing it for very long but if anyone else notices this it might be worth mentioning on the page. [[User:Kanjo|Kanjo]] 00:56, 13 November 2008 (UTC)&lt;br /&gt;
:It&#039;s coincidence.  I have a team of six Pachirisus; I just tested, and two of them were able to pickup in the same battle. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:02, 13 November 2008 (UTC)&lt;br /&gt;
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::Each Pickup works individually.  If you&#039;re really lucky, you could take a team of six Pickuppers into a battle and all six could Pickup an item after each battle.  --[[User:Shiningpikablu252|Shiningpikablu252]] 02:45, 13 November 2008 (UTC)&lt;br /&gt;
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:::I would like to verify this claim as well. As the same applies to the ability Honey Gather. As a result, it is possible to initiate a honey harvest with a full party of Combee. --[[User:HechEff|HechEff]] 17:09, 25 January 2009 (UTC)&lt;br /&gt;
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:::It does seem, however, that you need to actually use the Pokémon in battle.  I could be wrong, but I&#039;ve never seen a pickup with someone I didn&#039;t use. [[User:Fire95|Fire95]] 03:27, 31 March 2010 (UTC)&lt;br /&gt;
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:::You do NOT have to use the particular Pokémon in battle.  [[User:FromCrimsonToWool|FromCrimsonToWool]] ([[User talk:FromCrimsonToWool|talk]]) 19:42, 27 October 2012 (UTC)&lt;br /&gt;
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== Double Hyper Potions? ==&lt;br /&gt;
In the chart, for levels 1-10 of Diamond and Pearl, it lists Hyper Potion twice, in the 5% and the 1% sections.  So, is it 6%, or is it one or the other, or what?  [[User:TCABF|TCABF]] 21:57, 2 May 2009 (UTC)&lt;br /&gt;
:No, there&#039;s a mistake there. Thanks for picking that up. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 07:41, 3 May 2009 (UTC)&lt;br /&gt;
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== pokémon mystery dungeon ==&lt;br /&gt;
What effect does this ability have in pokémon mystery dungeon?--[[User:Fern 24|&amp;lt;span style=&amp;quot;color:#228b22&amp;quot;&amp;gt;Fe&amp;lt;span style=&amp;quot;color:#0CD;&amp;quot;&amp;gt;rn&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] [[User talk:Fern 24|&amp;lt;span style=&amp;quot;color:#B22222;&amp;quot;&amp;gt;2&amp;lt;span style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 06:12, 20 June 2009 (UTC)&lt;br /&gt;
:This is a very late response, but the pickup ability is still not noted here. Pickup will let the Pokémon find a random item (haven&#039;t done any testing of &#039;&#039;what&#039;&#039; though) on chance when moving down floors. How to integrate it into this article? It&#039;s a challenge. It would need to be noted in the &amp;quot;in battle&amp;quot; and &amp;quot;outside of battle&amp;quot; sections, I think. -- [[User:Pokey|Pokey]] 15:32, 20 July 2010 (UTC)&lt;br /&gt;
::I believe that it is a random item that is able to appear on that floor that is picked up. It would be in a &amp;quot;In Pokémon Mystery Dungeon&amp;quot; sub-section under &amp;quot;Effect&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:26, 21 July 2010 (UTC)&lt;br /&gt;
:::It seems that this still hasn&#039;t been adressed. Picking up an item that can be found on the floor definitely sounds right, but I don&#039;t know if a guess should be treated as a fact and I don&#039;t have access to the code. [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 03:05, 26 January 2013 (UTC)&lt;br /&gt;
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== 10% chance after a battle ==&lt;br /&gt;
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Sorry for being a noob, but does running away count as a battle? --[[User:Qwertyasdf|(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf]] 08:02, 14 November 2009 (UTC)&lt;br /&gt;
:Well, initially I thought it would, but after spending half an hour running away from wild Pokémon, neither of my two pickupers have picked anything up yet. That doesn&#039;t necessarily mean that running away doesn&#039;t count as a battle for the purpose of pickup, I could just be really unlucky at the moment, but each time I run away it gets less likely that it does. In short it seems that it doesn&#039;t count as a battle. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 08:41, 14 November 2009 (UTC)&lt;br /&gt;
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::Running does not count as a battle. The battle must be finished. I don&#039;t know if that means it will work if you lose, but it won&#039;t work until the battle is fully completed. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 17:39, 14 November 2009 (UTC)&lt;br /&gt;
:::Would like to note that it doesn&#039;t seem to trigger when you catch a pokemon, either (At least not in Emerald). I&#039;m only in Granite Cave at the moment, but my team of 4 Zigzagoons has yet to pick up anything after I&#039;ve caught something, even after catching 6 Arons while hoping for a good nature - not to mention catching one of each pokemon so far in each route. [[User:Roobertoober|Roobertoober]] 08:12, 11 April 2012 (UTC)&lt;br /&gt;
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:Ive had a problem where my pokémon with pickup can&#039;t pick up items. This is in Pokémon Black and my pokémon has been in at least 30 complete battles and still not picked up any items. I am wondering if this pokemon is not picking up items when it tries to evolve but is canceled after leveling up? [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]]) 13:01, 3 November 2013 (UTC)&lt;br /&gt;
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== Odds of picking up an item in Generation III? ==&lt;br /&gt;
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Neither the chart for FR/LG nor Ruby/Sapphire explains why the percentages listed don&#039;t add up even close to 100%. Someone who knows wtf, please explain. {{unsigned|Doctorhook}}&lt;br /&gt;
:it means that the other 70% of the time you pick-up nothing. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:26, 20 November 2009 (UTC)&lt;br /&gt;
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::It doesn&#039;t come close in D/P either.  maybe in gen III its ~3% and in gen IV its ~5%? Because playing the game you can tell the pickup rate is not 10%. [[User:Fire95|Fire95]] 03:24, 31 March 2010 (UTC)&lt;br /&gt;
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==Error in tables==&lt;br /&gt;
In Pokemon Soul Silver, my level 51 Linoone just picked up an Iron Ball. According to the chart, that should be impossible. Perhaps some verification of the charts is called for. [[User:Istanbul|Istanbul]]&lt;br /&gt;
:I&#039;m guessing that it had recently leveled up from level 50, where picking up an [[Iron Ball]] is possible. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:16, 3 May 2010 (UTC)&lt;br /&gt;
::Hmm... did you level up during the battle right before you noticed? Or did you not notice for a while, level up, and then notice later? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 12:23, 3 May 2010 (UTC)&lt;br /&gt;
:::According to my guide, Lucky Eggs are not a pickup item so they should be replaced with Iron Ball and then Ether is to go where Iron Ball presently is. ([[User:Yaminokame|Yaminokame]] 13:38, 3 May 2010 (UTC))&lt;br /&gt;
::::I&#039;ve received three more Iron Balls from my level 51 Linoones since then. I can categorically state without a hint of doubt that obtaining Iron Balls from a level 51 Linoone is definitely possible. It&#039;s still a rare drop, but I&#039;ve tested this to death. [[User:Istanbul|Istanbul]]&lt;br /&gt;
:::::Well Serebii agrees with us, but I think someone with &amp;quot;the know-how&amp;quot; should take a look at the game&#039;s code to see what it really is. Perhaps HG and SS have different Pickup lists, and we have Heart Gold&#039;s. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:03, 5 May 2010 (UTC)&lt;br /&gt;
::::::Serebii knows his values are wrong... the real question is WHY are they the same... ([[User:Yaminokame|Yaminokame]] 09:23, 5 May 2010 (UTC))&lt;br /&gt;
:::::::There, I fixed the list... may this be a reminder to the next person who decides to just copy from serebii.net without checking the information out themselves first. Before anyone asks, no, the double Full Heals for levels 1-10 was not an error. ([[User:Yaminokame|Yaminokame]] 11:06, 5 May 2010 (UTC))&lt;br /&gt;
::::::::If they&#039;re not an error, then how is it possible? [[User:KurosakisTwin|KurosakisTwin]] 05:57, 22 July 2010 (UTC)&lt;br /&gt;
:::::::::Merely Full Heal is coded twice in the game. Once for each rate. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:00, 22 July 2010 (UTC)&lt;br /&gt;
:I think Black/White may have a similar error.  I just pulled an Iron Ball off of my Level 52 Lillipup in White.[[User:Zereijin|Zereijin]] 09:14, 3 August 2011 (UTC)&lt;br /&gt;
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== 10% chance ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if this percentage has changed for gen V?  I&#039;ve been keeping a Yorterrie as a Pickup slave in my White version but it has only ever picked up an item once, even though I&#039;ve been in like... at least fifty battles.&lt;br /&gt;
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Has there been a change, or am I just that unlucky? :/ &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 16:20, 25 October 2010 (UTC)&lt;br /&gt;
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== Different Item lists for Battle Pyramid? ==&lt;br /&gt;
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Acording to this paage (http://bulbapedia.bulbagarden.net/wiki/Sacred_Ash#Generation_III) you can get Sacred Ash through pickup in the Battle Frontier Pyramid in Emerald. I also got an item there that is not int he list. Is this correct? Is there a different list when you are in the Battle Pyramid? [[User:Migrant|Migrant]] 15:13, 29 October 2010 (UTC) Migrant&lt;br /&gt;
:Yes, the Battle Pyramid has a different item system. Unfortunately, we don&#039;t seem to have any information on that at the moment :/ &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:12, 30 October 2010 (UTC)&lt;br /&gt;
::[http://www.psypokes.com/rsefrlg/pickup.php Here] is one such list for the Battle Pyramid, although I can&#039;t vouch for its accuracy. {{unsigned|GoldenSandslash15}}&lt;br /&gt;
&lt;br /&gt;
== Max Elixer ==&lt;br /&gt;
&lt;br /&gt;
In Soul Silver, my level 91 pickup frequently finds Max Elixer, which is not on any hg/ss chart I have found. The only 91-100 items I have not yet found are leftovers and PP Max. [[User:Ct42|Ct42]] 07:13, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having a similar problem with Pokemon White, I&#039;m using my all level 91+ pickup team from gen 4 and my Munchlax just found a Max Ether. I have so far found at least one of&lt;br /&gt;
everything except PP Max, Leftovers and Prism Scale which are listed at that range.--[[User:Amplify|Amplify]] 17:43, 15 April 2011 (UTC)&lt;br /&gt;
:http://www.smogon.com/forums/showpost.php?p=4347642&amp;amp;postcount=956 The theory is that they are both 4% rather than 3% and 5%. Smilarly to how the last 2 are the same percent. It still requires final testing. {{unsigned|Lucky V4.0}}&lt;br /&gt;
&lt;br /&gt;
== Participant? ==&lt;br /&gt;
&lt;br /&gt;
Do Pokemon with Pickup have to participate in the battle to pick up, or can anyone complete the battle? Thanks :) [[User:Toa Orka|Toa Orka]] 21:22, 24 April 2011 (UTC)&lt;br /&gt;
:No, the Pokémon with Pickup doesn&#039;t have to participate in the battle. --[[User:Carmenstar97|&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Carmen&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;[[User talk:Carmenstar97|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;(Talk |&amp;lt;/span&amp;gt;]] [[Special:Contributions/Carmenstar97|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;contribs)&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 21:28, 24 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 10% - 30%? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been looking this over, and I was noting &amp;quot;...has a 10% chance of picking up an item...&amp;quot;, and the fact that the percentages only add up to 49%.  Does this mean that each battle only gives a 4.9% chance of giving an ACTUAL item that you can take from your pokemon?  Or should I effectively double the item percentages, to get it to 98%, which is in my level of tolerance for such a thing?  Or is it simply a 49% chance of picking up an item?&lt;br /&gt;
&lt;br /&gt;
I&#039;m playing Black at the moment, by the way.  If that matters. --[[User:Aescula|Aescula]] 10:06, 1 July 2011 (UTC)&lt;br /&gt;
:Could probably be clearer, but each column is separate. At any particular level there are six items which have a ten percent chance of being picked up and two items which have a 1% chance of being picked up. i.e. 30 + 10 + 10 + 10 + 10 + 10 + 10 + 5 + 3 + 1 + 1 = 100 &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:25, 2 July 2011 (UTC)&lt;br /&gt;
::I see.  It has a 10% chance of picking up ANYTHING, and then the table percentages are for WHAT it picks up, given that it does pick up anything.  I understand now.  Thank you! --[[User:Aescula|Aescula]] 03:12, 13 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HGSS Pickup ==&lt;br /&gt;
&lt;br /&gt;
From levels 1-10, Full Heal appears twice... is that correct? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#FF1111&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:06, 19 July 2012 (UTC)&lt;br /&gt;
:No it is not. Full Heal only appears once in Levels 1-10 and that is the the 10% section. The Full Heal in the 1% bit should be a Max Repel. I&#039;ll change it now. [[User:Rainbow Shifter|Rainbow Shifter]] ([[User talk:Rainbow Shifter|talk]]) 08:56, 23 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 4% and 4%, not 3% and 5% ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s been discovered that the percentages are 4% and 4% not 3% and 5% for the 3rd and 4th columns to the end. http://www.smogon.com/forums/showpost.php?p=4347642&amp;amp;postcount=956 [[User:Lucky V4.0|Lucky V4.0]] ([[User talk:Lucky V4.0|talk]]) 16:58, 17 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
After doing some testing, I can confirm that it&#039;s &amp;quot;4%+4%&amp;quot; on Pokemon Diamond with Lv100-Pickup-Pokemon, as well. I&#039;m starting to think that it&#039;s like that for all levels and possibly all Gen4-games. Can anyone point me to where the &amp;quot;5%+3%&amp;quot; comes from or is confirmed? The official DP-Pokedex2 list both slots as &amp;quot;Occasionally&amp;quot; but none of them as more often than the other. [[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 12:39, 20 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Incorrect table? ==&lt;br /&gt;
&lt;br /&gt;
My LvL 41 Lillipup just picked up an ether, which isn&#039;t in the table for its level, or at all for that matter [[User:Torterra2234|Torterra; Earthquake!]] ([[User talk:Torterra2234|talk]]) 22:38, 9 September 2012 (UTC)&lt;br /&gt;
:Are you playing sequels or original games? Because things could change in sequels. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 19:46, 27 October 2012 (UTC)&lt;br /&gt;
::Same, in my Black 2 my lv.31 Lillipup seems to have picked up an ether [[User:LadyH|LadyH]] ([[User talk:LadyH|talk]]) 04:29, 28 December 2012 (UTC)LadyH&lt;br /&gt;
:::Obviously the table is changed. It&#039;s also missing Battle Pyramid and Orre games. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 09:33, 28 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Picking up trainer items? ==&lt;br /&gt;
&lt;br /&gt;
I was battling the daily Hugh battle in Driftveil a week ago and my Lillipup pickup slave managed to pickup the focus sash, only to immediately use it after being hit by Hugh&#039;s Serperior. Ever since then I&#039;ve been trying to get my Lillipup to pick up the focus sash with no success. &lt;br /&gt;
&lt;br /&gt;
Does anyone have more information on how pickup works on trainer consumables? Is it a percentage chance like for other items, or am I doing something wrong? Originally, I switched Lillipup in more than a turn after the Serperior had used the Focus Sash, as well as died. I&#039;d really like to keep that Focus Sash. [[User:Rimas lxbya|Rimas lxbya]] ([[User talk:Rimas lxbya|talk]]) 04:11, 11 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I guess my memory was a bit shady when I posted this, because a couple of days after I posted that, I went back with and triggered the Focus Sash with my Ambipom, at which point Ambipom picked it up. The Focus Sash was not used up while Ambipom was holding it, but he still did not keep it once the battle was over. It seems you cannot keep items you obtain through pickup in a trainer battle. [[User:Rimas lxbya|Rimas lxbya]] ([[User talk:Rimas lxbya|talk]]) 00:49, 23 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Source for Diamond Pickup Table ==&lt;br /&gt;
&lt;br /&gt;
I plan to correct the table for diamond/pearl/platinum; thought I&#039;d source it before:&lt;br /&gt;
&lt;br /&gt;
english diamond, offset 1DDB64 has the table for the &amp;quot;non-rare&amp;quot; items. First nine items are for the Lv01-Lv10-row:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
* 1100 Potion&lt;br /&gt;
* 1200 Antidote&lt;br /&gt;
* 1a00 Super Potion&lt;br /&gt;
* 0300 Great Ball&lt;br /&gt;
* 4f00 Repel&lt;br /&gt;
* 4e00 Escape Rope&lt;br /&gt;
* 1b00 Full Heal&lt;br /&gt;
* 1900 Hyper Potion&lt;br /&gt;
* 0200 Ultra Ball&lt;br /&gt;
* 1c00 Revive&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
afterwards, only the new item is supplied:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
* 3200 Rare Candy (starting Lv11, Potion is shifted out)&lt;br /&gt;
* 6C00 Dusk Stone (starting Lv21, Antidote is shifted out)&lt;br /&gt;
* 6B00 Shiny Stone (starting Lv31)&lt;br /&gt;
* 6D00 Dawn Stone&lt;br /&gt;
* 1700 Full Restore&lt;br /&gt;
* 1D00 Max Revive&lt;br /&gt;
* 3300 PP Up&lt;br /&gt;
* 2900 Max Elixir&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
offset 1DDA88 has the rare items, same shifting but with only two slots, it doesn&#039;t look as diagonal as the non-rare-slots:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
* 1900 Hyper Potion &lt;br /&gt;
* 5C00 Nugget&lt;br /&gt;
* DD00 King&#039;s Rock&lt;br /&gt;
* 1700 Full Restore&lt;br /&gt;
* 2600 Ether&lt;br /&gt;
* D600 White Herb&lt;br /&gt;
* 7301 TM44&lt;br /&gt;
* 2800 Elixir&lt;br /&gt;
* 4801 TM01&lt;br /&gt;
* EA00 Leftovers&lt;br /&gt;
* 6101 TM26&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Note that the first item is Hyper Potion - not Revive. Official Pokedex2 confirms Hyper Potion. I guess, most of the other tables on the net were copied from the same (wrong) source.&lt;br /&gt;
--[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 12:29, 21 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation VI ==&lt;br /&gt;
&lt;br /&gt;
My Lv. 56 Linoone just picked up an Iron Ball. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 21:07, 11 November 2013 (UTC)&lt;br /&gt;
: And now an Escape Rope and a Prism Scale. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 21:28, 11 November 2013 (UTC)&lt;br /&gt;
: And now a Full Heal. My Level 61 Linoone also picked up a Full Heal. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 23:53, 11 November 2013 (UTC)&lt;br /&gt;
: My level 61 picked up a Rare Candy [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 00:07, 12 November 2013 (UTC)&lt;br /&gt;
: My level 52 also picked up a Rare Candy [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 03:15, 12 November 2013 (UTC)&lt;br /&gt;
: My level 33 picked up an Ether [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 04:15, 12 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
My Lv. 87 Linoone picked up an everstone?--[[User:FrozenLinkz|FrozenLinkz]] ([[User talk:FrozenLinkz|talk]]) 19:16, 9 December 2013 (UTC)&lt;br /&gt;
: Hey, this isn&#039;t 6 months old! Yeah, my level 66 Linoone just picked up an Elixir. I don&#039;t think this list is quite correct. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:39, 15 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Source for Generation VI == &lt;br /&gt;
0x4455A8 in exefs\code.bin- Pickup items (Discovered by magical)&lt;br /&gt;
&lt;br /&gt;
Same structure as DPPt, and is identical to B2W2. I&#039;m thinking Everstone may be an incorrect report or a nonstandard edge case.&lt;br /&gt;
&lt;br /&gt;
// Base: Slots 0-8&lt;br /&gt;
// Take 9 &lt;br /&gt;
// Start at Entry: Level/10&lt;br /&gt;
* 11 00 - Potion&lt;br /&gt;
* 12 00 - Antidote&lt;br /&gt;
* 1A 00 - Super Potion&lt;br /&gt;
* 03 00 - Great Ball&lt;br /&gt;
* 4F 00 - Repel&lt;br /&gt;
* 4E 00 - Escape Rope&lt;br /&gt;
* 1B 00 - Full Heal&lt;br /&gt;
* 19 00 - Hyper Potion&lt;br /&gt;
* 02 00 - Ultra Ball&lt;br /&gt;
--end 01-10&lt;br /&gt;
* 1C 00 - Revive&lt;br /&gt;
* 32 00 - Rare Candy&lt;br /&gt;
* 50 00 - Sun Stone&lt;br /&gt;
* 51 00 - Moon Stone&lt;br /&gt;
* 5D 00 - Heart Scale&lt;br /&gt;
* 17 00 - Full Restore&lt;br /&gt;
* 1D 00 - Max Revive&lt;br /&gt;
* 33 00 - PP Up&lt;br /&gt;
* 29 00 - Max Elixir&lt;br /&gt;
&lt;br /&gt;
// Rare: Slots 9-10&lt;br /&gt;
// Take 2&lt;br /&gt;
// Start at Entry: Level/10&lt;br /&gt;
* 19 00 - Hyper Potion	&lt;br /&gt;
* 5C 00 - Nugget		&lt;br /&gt;
* DD 00 - King&#039;s Rock	&lt;br /&gt;
* 17 00 - Full Restore	&lt;br /&gt;
* 26 00 - Ether		&lt;br /&gt;
* 16 01 - Iron Ball	&lt;br /&gt;
* 19 02 - Prism Scale	&lt;br /&gt;
* 28 00 - Elixir		&lt;br /&gt;
* 19 02 - Prism Scale	&lt;br /&gt;
* EA 00 - Leftovers	&lt;br /&gt;
* 19 02 - Prism Scale&lt;br /&gt;
&lt;br /&gt;
-- [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 04:25, 29 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colosseum Pickups ==&lt;br /&gt;
&lt;br /&gt;
I just got Aipom while playing Pokémon Colosseum. From what I&#039;ve seen so far, his pickups at level 43 while in in Shadow mode are a Full Heal, a Full Restore, a Rare Candy, and an Ultra Ball. Except for the Super Potions this is looking like the Ruby and Sapphire pickups, or maybe other levels of the Emerald pickups. I&#039;ll keep tracking it until I can (or can&#039;t) prove it fits under any previous games.&lt;br /&gt;
&lt;br /&gt;
More info:&lt;br /&gt;
2 more pickups from Aipom while in Shadow mode, a super potion and another full heal. I purified him (still at level 43) and the next battle I was in I got a revive. It is looking more and more like the Ruby and Sapphire list of items that can be picked up. [[User:Cyalknight|Cyal (LeafGreen&amp;amp;#38;Emerald)]] ([[User talk:Cyalknight|talk]]) 06:46, 7 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
 1 - Revive&lt;br /&gt;
 4 - Full Heal&lt;br /&gt;
 5 - Rare Candy&lt;br /&gt;
 1 - Ultra Ball&lt;br /&gt;
 1 - Nugget&lt;br /&gt;
 5 - Super Potions&lt;br /&gt;
 1 - PP Up&lt;br /&gt;
 1 - Full Restore&lt;br /&gt;
This is the list I am making of the items that the purified Aipom has picked up at level 43. The only 3rd Gen list we have of pickups that include both Nugget and Revive at the same level is the Ruby and Sapphire list. But because of the rarity of Super Potions it might not be that list. If an experienced editor wants to include the full list of items on the Pickup (Ability) page, or a link for more information in the talk page, that would be fine. I will probably keep updating this current list as I go along or until something changes. [[User:Cyalknight|Cyal (LeafGreen&amp;amp;#38;Emerald)]] ([[User talk:Cyalknight|talk]]) 17:12, 10 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am back and adding a full heal, 3 rare candies, 5 super potions, a PP up, and a full restore to the above list. They are added in the order I got them. I might put them in the order listed for Ruby and Sapphire. It is still has the items from the Ruby Sapphire list, but possibly not the same percentages. [[User:Cyalknight|Cyal (LeafGreen&amp;amp;#38;Emerald)]] ([[User talk:Cyalknight|talk]]) 12:32, 3 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
 Item name ---- ## - %Col? - %RS&lt;br /&gt;
 &lt;br /&gt;
 Super Potion - 16 -- 32.0 -- 30&lt;br /&gt;
 Ultra Ball ---- 4 --- 8.0 -- 10&lt;br /&gt;
 Full Restore -- 2 --- 4.0 -- 10&lt;br /&gt;
 Full Heal ----- 7 -- 14.0 -- 10&lt;br /&gt;
 Nugget -------- 7 -- 14.0 -- 10&lt;br /&gt;
 Revive -------- 2 --- 4.0 -- 10&lt;br /&gt;
 Rare Candy ---- 8 -- 16.0 -- 10&lt;br /&gt;
 Protein ------- 2 --- 4.0 --- 5&lt;br /&gt;
 PP Up --------- 2 --- 4.0 --- 4&lt;br /&gt;
 King&#039;s Rock --- 0 --- 0.0 --- 1&lt;br /&gt;
&lt;br /&gt;
I am back once again and up to 50 items my Aipom has picked up. Here is a new table with the name of the items I&#039;ve picked up (Item name), the number of items I&#039;ve picked up (##), the number of items I picked up converted into a percentage (%Col?), and the Ruby Sapphire percentages (%RS). I would like to eventually get this list up to 200 items. Once my Aipom picks up a King&#039;s Rock, my suggestion for the Pickup page would be to fill in all the items, but remove the percentages. I&#039;ll try to come back when I get to 75 items or if I pick up a King&#039;s Rock. [[User:Cyalknight|Cyal (LeafGreen,Emerald&amp;amp;#38;Colosseum)]] ([[User talk:Cyalknight|talk]]) 11:25, 10 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon XD Pickups / Change to Emerald ==&lt;br /&gt;
&lt;br /&gt;
Finally managed to find the routines in (european) Pokemon XD. I think, american offsets are slightly different. Random Number Generator used for pickup trigger is at 0x8025E944; Pickup stuff is done near 0x80140D58. Whether Pickup triggers is checked by integer-dividing the randomnumber by 10, then multiplying it with 10 and comparing with original - if it&#039;s zero, the original number was 0 mod 10 - 10% chance and pickup triggers.&lt;br /&gt;
To create &amp;quot;always trigger&amp;quot;, switch 0x80140d58 from 0x3860000A to 0x38600001 - this changes the factor to 1 and every random number is dividible by 1.&lt;br /&gt;
A second random number is generated and the remainder of division by 100 is calculated the same way (int-divide by 100, int-multiply with 100, subtract from original). At one point, this pickup-index is in R30. Breakpoint there and the item for every slot can be chosen. This also allows to calculate the probabilities for items.&lt;br /&gt;
&lt;br /&gt;
First (non-)surprise: The slots are 00-29,30-39,40-49,50-59,60-69,70-79,80-89,90-93,94-97,98,99. Thus giving one 30%, six 10%, two 4% and two 1%-slots. The 5%/3%-division is wrong - and I strongly believe, it also is for emerald. If no one can back the 5%/3%-theory with facts, it should be changed to 4%/4% everywhere.&lt;br /&gt;
Table is created as usual. There is the left part (30% to 4%, nine slots. Each level everything is shifted to the left and a new item is introduced into the 94-97-slot) and the right part (1%, two slots. Each level this is shifted to the right and a new item is introduced into the 98-slot). &lt;br /&gt;
&lt;br /&gt;
I tried Zigzagoons-Linoons on every tier and triggered each slot. Some items in the original table just were plain wrong (Escape Rope?) and looked copied from Emerald Table. I cannot rule out that american (or japanese) XD has different slots but I strongly doubt it. Please do some research and provide facts before changing the table).[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 15:06, 7 December 2014 (UTC)&lt;br /&gt;
:You changed Emerald&#039;s %s because you say 5/3 isn&#039;t backed with facts, but you yourself don&#039;t actually back your change with fact, just supposition: &amp;quot;I think Emerald is probably like XD.&amp;quot; That won&#039;t cut it. I would be overjoyed if you researched Emerald&#039;s %s and then changed it if it&#039;s really 4/4, but until then, we&#039;ll roll with 5/3.&lt;br /&gt;
:(The 5/3 numbers first appeared on this page [http://bulbapedia.bulbagarden.net/w/index.php?title=Pickup_%28Ability%29&amp;amp;diff=84775&amp;amp;oldid=84772 in November 2006], and a couple revisions later the same user credits Psypoke, [http://www.psypokes.com/lab/pickup.php?version=emerald who says] 5/3 for all of Emerald through HGSS. (Which perhaps means HGSS should be checked too...) I can&#039;t personally speak to Psypoke&#039;s credibility, but there&#039;s your culprit, anyway.)&lt;br /&gt;
:I do love this kind of work, though. FWIW, thanks! =) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:20, 7 December 2014 (UTC)&lt;br /&gt;
:: I already did verify Emerald&#039;s percentages: http://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-42 Post 1031 but forgot to incorporate the result into the Bulbapedia page (or wanted to wait for further verification - do not remember exactly). I&#039;m sorry for not linking to that post in the change comment. Is it okay to rollback the rollback? &lt;br /&gt;
:: As for `the original source&#039;: Psypoke doesn&#039;t present any and apart from Smogon, I can&#039;t find much research about it. The 5%/3% split seems to have been copied over and over, maybe starting from psypoke, maybe not. My personal theory is that DPPt was the first one to be examined and the &amp;quot;Hyper Potion in 4% and Hyper Potion in 1%&amp;quot;-anormality was added up, removing 1% from Ultra Ball.. and then the 1% was added again. Possibly this started on a japanese research page and stuff got lost in translation - I&#039;m no historian and eight years in internet time seems a bit long to search for information.&lt;br /&gt;
:: HGSS is on my Todo-list. I think it shouldn&#039;t be much more complicated than DPPt (although I remember some fun changes around the RNG). As there is no `real&#039; source providing facts for 5%/3% for HGSS, could I object with &amp;quot;it&#039;s 4%/4% for every other game - especially the ones in the same generation&amp;quot;? We could change it to &amp;quot;5%?/4%?&amp;quot; and &amp;quot;3%?/4%?&amp;quot; in the table header and provide a tooltip &amp;quot;exact percentage currently in dispute - see talk page&amp;quot;.[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 12:40, 8 December 2014 (UTC)&lt;br /&gt;
:::I&#039;ve definitely been through that thread before and that post, but I either missed the difference here or forgot to update it... But yeah, that&#039;s perfect, for me. You make a good point about everything else being 4%/4% too. If HGSS is the odd man out, then yeah, as far as I&#039;m concerned it&#039;s OK to presume for the time being that it&#039;s a mistake since it (and the others that are now changed) can&#039;t be traced back to anything solid. I changed both. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:21, 8 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Picking up Mega Stones==&lt;br /&gt;
Can Pokémon pick up a flung Mega Stone if said Mega Stone does not correspond to either of the Pokémon&#039;s species? (If a Primeape flings a Blazikenite at Linoone, for example, can it be picked up?) - [[User:Linneus|Linneus]] ([[User talk:Linneus|talk]]) 20:56, 12 December 2014 (UTC)&lt;br /&gt;
:{{m|Fling}} does not work on a Mega Stone. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:13, 12 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Starting the OmegaRuby/AlphaSapphire Item list? ==&lt;br /&gt;
&lt;br /&gt;
Is it safe to assume that ORAS uses the same table structure as every other game since generation 3.5 (30/6x10/2x4/2x1; 10 Level-tiers; each at [0-9]1; rotating out the 30% and one 1% at the start of every tier)? I&#039;m currently doing experiments (full pickup team, levelling it parallel to my playthrough) and although randomness makes it hard to present the results as facts, there are some things I am very sure of:&lt;br /&gt;
* Conclusions/Guesses from Lv01:&lt;br /&gt;
** Potion should be LV01, 30%. Got 50 of them and only 18 of the runner-up. &lt;br /&gt;
** Nugget should be LV01, 1%. Got a single one, every other item has at least 7. &lt;br /&gt;
** Great Ball, Escape Rope, Repel, Full Heal, Super Potion, Antidote are candidates for Lv01, 10%. Those are six items with a similar amount of occurances (14-18). Higher levels can verify this assumption and determine exact order. &lt;br /&gt;
** Ultra Ball is a candidate for Lv01, 4%. Seven occurances.&lt;br /&gt;
** Hyper Potion is a candidate for the other Lv01, 4%. Got it nine times.&lt;br /&gt;
** Either I was very unlucky with finding the eleventh item or it already exists in another column. My guess is Hyper Potion. For the size of this experiment (total number of pickups: 165), nine occurances seem a bit high and the contrast to Ultra Ball indicates that some of them were from a 1%-slot. Also, Hyper Potion in two columns was observed in other games. Unfortunately, this hypothesis can not be verified with higher-level pickup-tiers and could only be falsified by finding a previously non-seen item with a Lv01-tier-pickup-pokemon.&lt;br /&gt;
* Conclusions/Guesses from Lv11:&lt;br /&gt;
** Found 11 different items. Potion was missing, so it was rotated out and LV01, 30% is proven (if we assume the same table structure)&lt;br /&gt;
** Antidote was super-common (109 times, runner-up was 43). This is a proof for LV01, 10%@1. It also is a very good candidate for LV11, 30%&lt;br /&gt;
** Great Ball, Repel, Full Heal, Escape Rope, Super Potion and Hyper Potion are six items and their numbers are near each other and far from everything else (31-43). They could be Lv11, 10%. Hyper Potion being candidate for Lv01,4% and Lv11,10% proposes Lv01,4%@1 and Lv11,10%@6.&lt;br /&gt;
** King&#039;s Rock and Nugget are rare. Got two of each. Nearest other was 10. This indicates Lv11,1% for both of them and proposes Lv01,1%@1 for Nugget. Note that both of them have been 1% in other games.&lt;br /&gt;
** Revive and Ultra Ball (10 and 18) both were more common than the 1% candidates rarer than the 10% candidates. Revive was not observed at Lv01, making it a good Lv11,4%@2-candidate. It is noteworthy that Revive seems a bit underpresented for 4%; yet I am not willing to return to a 3/5 assumption and rather assume &amp;quot;bad luck&amp;quot;.&lt;br /&gt;
* Conclusions/Guess from Lv21:&lt;br /&gt;
** Only got 10 different items (42 in total) so those are far from final...&lt;br /&gt;
** No Antidotes - yet, but going from super-common to rare has not been seen in any other table. This indicates LV11/30% and Lv01/10%@1.&lt;br /&gt;
** Super Potions are starting to get a very good lead on anything else. This could be a sign for Lv21/30% and - in conclucion Lv11/10%@2,Lv01/10%@3. &lt;br /&gt;
** Rare Candy has been seen and is absent from Lv11. This indicates Lv21/4%@2. For my taste, it has been seen too often but I expect this random oddity to even out after more collected items.&lt;br /&gt;
** King&#039;s Rock has been seen. I assume it is Lv21/1%@2 (and Lv11/1%@1) but have to wait whether it rotates out at Lv31.&lt;br /&gt;
** No other table had 4%+1% anywhere else but at Lv01 so I expect an eleventh item to show up sooner or later. As this is expected to be Lv21/1%, this is a matter of luck.&lt;br /&gt;
All in all this is starting to look as if only small changes had been made to the X/Y (and BW2)-tables - if any were made at all. The Prism Scale might be replaced with something else (for obvious reasons). &lt;br /&gt;
Small update: Percentages look okay most of the time (https://docs.google.com/spreadsheets/d/1VOirGRhCQpqAf4R3i_Pum_aZG2n8c0FZMLuzXRkLaYE/edit?usp=sharing). Table is prepared for more than one data-collector. Anyone wanna join?&lt;br /&gt;
[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 19:31, 28 December 2014 (UTC)&lt;br /&gt;
:ORAS uses the same general structure as X/Y in terms of the item list. Back when I dumped data from the demo, the only pickup change was swapping Prism Scale for Destiny Knot [http://pastebin.com/zPgwx6mb]. — [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 09:04, 3 January 2015 (UTC)&lt;br /&gt;
:: I&#039;m a bit surprised that Muddywaterzboy added the list without giving a source - especially as some unsourced information on this page turned out to be wrong, before. It would be nice if this could be added. However, between Kaphotics&#039; data dump, Muddywaterzboy&#039;s unnamed source, the similarity to previous tables and my experiments (finished today), I think we can assume this table to be valid.[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 16:02, 6 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon Sun and Moon Pickup Items ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the Pickup information/probability of all the different items for Pokemon Sun and Moon will be updated? Just wondering if we have the info yet.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 21:47, 20 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Last time, someone extracted the tables from the demo, plus I did a counting experiment. If &amp;quot;counting and approximating&amp;quot; is the easiest way: What it the first pickup-capable Pokemon available in Sun/Moon?&lt;br /&gt;
--[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 06:47, 21 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not a 100% sure, but I think it might be Alolan Meowth.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 17:43, 21 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:SOS_Battle&amp;diff=2565385</id>
		<title>Talk:SOS Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:SOS_Battle&amp;diff=2565385"/>
		<updated>2016-12-21T00:03:43Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Need to Add Specific Info about SOS Battle Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weather and SOS Battles==&lt;br /&gt;
I&#039;m not sure how we will want to handle this on the page and on the other location pages but, weather does affect the Pokémon that appear in an SOS Battle. Pokémon such as [https://www.youtube.com/watch?v=ATxHlTuSt44 Castform], Goomy, Poliwhirl, Poliwrath, and Politoed only appear if it is raining. Other Pokémon may also appear with the other weather conditions in play. [[User:Adamws|Adamws]] ([[User talk:Adamws|talk]]) 01:18, 4 December 2016 (UTC)&lt;br /&gt;
:I&#039;ve so far been able to try an SOS Battle once while it was raining in [[Lush Jungle]]. I ran into a {{p|Trumbeak}}, used an Adrenaline Orb...and it called 14 Trumbeak before I gave up on it.&lt;br /&gt;
:I, for one, have only the &#039;&#039;least&#039;&#039; idea what all the conditions of this are. About how common/rare are they when these special allies &#039;&#039;can&#039;&#039; be called? (Can &#039;&#039;only&#039;&#039; the special Pokemon be called, or can the Pokemon&#039;s normal allies still be called?) Does it &#039;&#039;matter&#039;&#039; who the original encounter is? (I.e., is there one Pokemon that can call Castform, and another that can call Goomy, and another for Poliwhirl, and another for Poliwrath, and another for Politoed?) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:28, 4 December 2016 (UTC)&lt;br /&gt;
::Okay, I did a small scale test in Malie Garden during the day in Moon. I can, in part, answer your questions.&lt;br /&gt;
::1. Pokémon can summon their normal allies as well as the special Pokémon. They will more commonly summon their normal allies than a special Pokémon (with 10 successful calls from Psyduck in the rain, nine were Psyduck and one was a Poliwhirl). &lt;br /&gt;
::2. All Pokémon in the area can summon any of the special Pokémon, as I was able to encounter at least one Poliwhirl with each specie I tested. My guess is that each special Pokémon has a different chance of being summoned for each area (example: Poliwhirl, Poliwrath (day only), Politoad (night only), and Castform are all obtainable through SOS Battles in the rain in Malie Garden, but on Route 17 under the same circumstances, only Castform can be found). This will need to be tested further for more exact percentage chances.&lt;br /&gt;
::While this may not be a larger-scale test, it did at least give some insight. [[User:Adamws|Adamws]] ([[User talk:Adamws|talk]]) 05:58, 4 December 2016 (UTC)&lt;br /&gt;
:::I&#039;ve made a basic table based on what you said you tested. If you/anyone can fill out more, that&#039;d be great. I&#039;m not certain how to put this on location pages, but we can figure that out in a little bit. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:41, 4 December 2016 (UTC)&lt;br /&gt;
::::Do you guys have reliable/approved encounter slots? I believe there&#039;s one for sun, one for rain, one for hail, one for sandstorm (in that order, so maybe try to get your Poliwhirl &#039;&#039;&#039;in sun&#039;&#039;&#039;). What I can confirm is that there&#039;s Gabite in [[Haina Desert]]&#039;s sandstorm for both Sandile and Trapinch. They appear to be called less likely than their species (but that could also be some SOS mechanic like chains or idk what). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:03, 4 December 2016 (UTC)&lt;br /&gt;
:::::Weather Pokemon are not at all part of all the other normal wild encounter data. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:48, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just realized the Pokedex will show the locations of these weather allies, and Castform appears to be everywhere. Double-checking with the guide (via a third party), I&#039;ve filled in that table now so it&#039;s hopefully complete. Thanks for clarifying some of the things above so we could add this info! I think I know a way to add this to locations, so later on I&#039;ll see about doing that.&lt;br /&gt;
&lt;br /&gt;
As a note to myself as much as anything, it may also be nice to note the times these weathers are in effect. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:26, 4 December 2016 (UTC)&lt;br /&gt;
:Are you sure about the Castforms? I believe they&#039;re &amp;quot;the rest of weathers&amp;quot; (all other wheathers than the other weather-exclusives). I have not (yet?) seen a Castform in sand at Haina Desert. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:38, 4 December 2016 (UTC)&lt;br /&gt;
::More than anything, just look up Castform&#039;s locations in the Pokedex. But the guide does list Castform and [something else] in every location listed (and its form matches the indicated weather...Sunny Form notwithstanding). (I&#039;m not 100% certain what you mean, though, so if you do find Castform somewhere, I&#039;d be very happy to know the details.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:44, 4 December 2016 (UTC)&lt;br /&gt;
:::I mean: Does the guidebook say Castform shows up in weather &amp;lt;whatever you listed&amp;gt;? Or just in some weather/at all? Pokédex just says it&#039;s there, no weather details. My idea is: you remove whatever weather you need to get something other than Castform, you get only Castform. I found five Gabite, not one Castform in Haina Desert &#039;&#039;in sandstorm&#039;&#039;. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:00, 4 December 2016 (UTC)&lt;br /&gt;
::::The guide says things like, &#039;&#039;&amp;quot;When it rains, Castform (Rainy Form) and Sliggoo may appear in battles.&amp;quot;&#039;&#039; (This is also specifically about SOS allies.) And the Pokedex shows all the weather allies basically the same, whether Castform or Goomy or whoever. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:06, 4 December 2016 (UTC)&lt;br /&gt;
:::::I did a decent amount of battles in Haina Desert. In nearly half an hour during sunshine, neither Gabite nor Castform appeared. (Relating to what I said above, I believe the slot I initially thought to be &amp;quot;sun&amp;quot; is &amp;quot;rain&amp;quot; as well. Which makes senses for the Polis final forms, I&#039;ll get back to that below.) In rain, Castform appeared after ten minutes (and immediately transformed to Rainy Form), and/but no Gabite appeared. Same-species allies always appeared, more often.&lt;br /&gt;
:::::To summarize: I believe that &#039;&#039;&#039;between rain, hail, and sandstorm&#039;&#039;&#039;, extra species can appear in a specific weather per location (Gabite in Haina Desert in sandstorm, Goomy on Route 17 in rain, etc.); if you change the weather to something else of those, Castform can appear instead. In sun, nothing additional can ever appear (I&#039;m not 100% sure on that one, but fairly certain, despite that being very odd).&lt;br /&gt;
:::::In addition, the German page Malie Garden says Politoed can show up at night in both Sun and Moon. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:44, 4 December 2016 (UTC)&lt;br /&gt;
::::::Can you clarify for me: what&#039;s the natural weather condition(s) in Haina Desert?&lt;br /&gt;
::::::And are you saying you used something like Sunny Day and Castform appeared?&lt;br /&gt;
::::::(If so) By that logic, can you use Rain Dance and get Poliwhirl (or some such, depending on where you are)? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:52, 4 December 2016 (UTC)&lt;br /&gt;
:::::::There&#039;s a sunny and a sandstorm part. Castform appeared in the sunny part after I used Rain Dance. All other tests I&#039;ve done were in the sandy part (with or without Drought). Poliwhirl would be in Malie Garden, and according to Adamws above, yes (I don&#039;t think there&#039;s natural rain, at least not for me now). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:56, 4 December 2016 (UTC)&lt;br /&gt;
::::::::Since this requires that the guide be wrong, it&#039;d be best if we can verify Castform appearing in weather it &amp;quot;shouldn&#039;t&amp;quot; in each place. If this is verified for a given place, feel free to change it in the table. (And please explain that in-battle weather-changing effects can influence these allies.) FYI, the guide also said Malie Garden gets rain just before night, which jives with what I&#039;ve seen the one time I saw rain at Brooklet Hill and Lush Jungle (about an hour before night).&lt;br /&gt;
::::::::Also, just to check, where are you in the island challenge? If I try to make something appear somewhere, I don&#039;t want to keep trying forever if there&#039;s a chance it might not be possible for me yet. =P [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:11, 4 December 2016 (UTC)&lt;br /&gt;
:::::::::Castform appeared &#039;&#039;where it shouldn&#039;t&#039;&#039;. According to what you wrote, it &#039;&#039;should&#039;&#039; appear in sandstorm, but it did in rain (and in everything I&#039;ve done, it didn&#039;t in sandstorm). If what you wrote is what the guide says, I cannot (by nature) verify it is wrong, but it is at least incomplete.&lt;br /&gt;
:::::::::I&#039;m a Champion. Haina Desert can be accessed once you completed [[Acerola]]&#039;s trial, Malie Garden as soon as you land on Ula&#039;ula (and Lush Jungle is on Akala). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:22, 4 December 2016 (UTC)&lt;br /&gt;
::::::::::I&#039;m not arguing what you wrote or anything...? I&#039;m basically saying, do exactly what you did, and update the table when you can verify something different from what it claims for Castform. (Although, for the sake of completeness, I&#039;d actually be more comfortable if you could also verify that making rain with Rain Dance/whatever in the sandstorm area can also yield Castform.)&lt;br /&gt;
::::::::::(And yes, I mean go ahead and presume that it can&#039;t be found in the weather the guide indicated. If anyone does find it in that weather later, we can revisit it.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:32, 4 December 2016 (UTC)&lt;br /&gt;
:::::::::::If the guidebook be only overruled per location, that&#039;s the best I could do. I might test hail in the desert, but certainly not everything. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 22:22, 4 December 2016 (UTC)&lt;br /&gt;
{{indent}}Just sharing what I have now: datamining suggests there are apparently six &amp;quot;slots&amp;quot; for weather SOS allies, where the odd ones include Goomy, Poliwhirl, Sliggoo (1), Vanillite, Vanillish (3), and Gabite (5) in locations where they should appear in rain (1), snow (3) and sandstorm (5) respectively. I&#039;m sure they do. Politoed/wrath is in slot 0 for day/night, everything else is always Castform in weather SOS locations. So, everything would make perfect sense if the even slots were for rain, snow, and sandstorm as well, but with a smaller probability; the guidebook wouldn&#039;t have lied, it would just have been largely incomplete and veeery misleading. And it would additionally make sense that a user recently found Castform in rain on Exeggutor Island, which is where it should be according to the guidebook. The only problem is that &#039;&#039;I cannot find Castform in Haina Desert&#039;s sandstorm&#039;&#039;. I&#039;ve tested for hours, and there&#039;s not a single Castform, so the probability is either &#039;&#039;below&#039;&#039; 1% (and very much harder than to find a Shiny), or there is some special requirement. I thought that special requirement to be that the odd-slot ally itself calls for help, except that Gabite don&#039;t ever call for help. Having seen the &amp;quot;call rates&amp;quot; from below (Gabite at 0, but &#039;&#039;not&#039;&#039; Poliwhirl), I&#039;m still willing to test it a Malie Garden (but I can&#039;t explain the Exeggutor Island thing). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:44, 11 December 2016 (UTC)&lt;br /&gt;
:Castform definitely appears in rain in Lush Jungle. Even if we&#039;re not sure what other weathers it appears in, we should add Rain in instead of &amp;quot;Unknown&amp;quot; since it&#039;s clear that rain is a known quantity. I&#039;ve caught it twice during SOS, but only during the afternoon rainfall on my way home from work. I&#039;ve tried using Rain Dance and other weathers to trigger, but it&#039;s so finnicky and the PP limit makes it tough to trigger Castform under Sunny Day/Hail/Sandstorm conditions, at least without weather ability &#039;mons like Hidden ability Ninetales. [[User:Kumori Satosuke|Satosuke]] ([[User talk:Kumori Satosuke|talk]]) 13:30, 11 December 2016 (UTC)&lt;br /&gt;
::Please go ahead with whatever you have. I didn&#039;t know that (for sure), but I am sure that &#039;&#039;in-game&#039;&#039; weather is relevant. (And if you could give a rough estimate of the Castform probability (in general and in contrast to Goomy&#039;s) here, I&#039;d appreciate that.)&lt;br /&gt;
::For the Polis, I will then probably (also) try to get a final form from the initial encounter. (They might have just forgetten to enable/include slots 2 and 4 somehow??) And I&#039;m interested in whether Poliwhirl can only call Poliwhirl, or also whatever the original encounter was. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:44, 11 December 2016 (UTC)&lt;br /&gt;
:::I forgot all about those weather-ally slots... (It wasn&#039;t in the early version that I initially saved.) Given the pattern there, I tried spending a while in [[Malie Garden]] after it started raining, and I found a Psyduck (high call rate) and kept going until I had 150 answered calls. 133 of those were Psyduck, 15 were Poliwhirl (10%), and 2 were Poliwrath (roughly 1%).&lt;br /&gt;
:::My bets are on that rare/off slot indeed being right around 1%, even given your lack of luck in Haina Desert, Nescientist. I plan to spend a bit in Haina Desert this evening too and see if I can find a Castform in the sandstorm. I probably won&#039;t take it as far as that Malie Garden tally, though. I mainly just want to be able to confirm it&#039;s there, if rare. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:18, 12 December 2016 (UTC)&lt;br /&gt;
::::And yup, I found Castform in Haina Desert&#039;s sandstorm after 100+ successful calls.&lt;br /&gt;
::::It&#039;s also a pretty tough environment, though, what with the threat of sandstorm damage and Sandile&#039;s low-ish call rate and annoying moveset/Intimidate. Or Trapinch&#039;s Arena Trap, or Dugtrio&#039;s much lower call rate. These things could definitely made hours seem like hundreds of calls if you weren&#039;t keeping exact track. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:33, 12 December 2016 (UTC)&lt;br /&gt;
:::::I had reached a point where I thought out of luck couldn&#039;t explain it, that&#039;s why my theories became more and more obscure. I didn&#039;t count manually and obviously counting PP wouldn&#039;t do the job, but I had ~30 Gabite. Thank you for proving me wrong, it&#039;s some kind of relief.&lt;br /&gt;
:::::Have you by chance also tested whether your Poliwhirl can call Psyduck? In other words, do you know whether each battle uses a fixed set of Pokémon that can be called as allies, or whether that depends on the actual species that calls for help? I seem to destined to miss the rain at Malie Garden.&lt;br /&gt;
:::::Other than that, I think we have everything for weather-related SOS Battles then. (I am assuming Castform didn&#039;t change to sunny form, right?) I&#039;m interested to see what bright idea you have to include that on location pages, and also whether you have an idea for here. I guess my ideas suck. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:16, 12 December 2016 (UTC)&lt;br /&gt;
::::::30 Gabite would be pretty terrible luck, yeah... But yes, Poliwhirl can call Psyduck. (On a related subject, if you change day/night hours in the middle of a battle, allies are still called based on when you started the battle.) And Castform came in normal and stayed like that until, coincidentally, it then used Sunny Day. =P&lt;br /&gt;
::::::And yeah, the weather slots should give us everything. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:06, 13 December 2016 (UTC)&lt;br /&gt;
:::::::I have a Shiny Gabite, so I guess I&#039;m fine. And I like your ideas. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:42, 13 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chaining SOS Battles==&lt;br /&gt;
There appears to be perks for chaining an SOS Battle. I have gotten a Poliwag with 4 perfect IVs and with its Hidden Ability after chaining about 50 Pokémon. This probably should be researched more for other perks, like increased shiny chance. [[User:Adamws|Adamws]] ([[User talk:Adamws|talk]]) 01:18, 4 December 2016 (UTC)&lt;br /&gt;
:According to various sources, chaining an SOS Battle can net you Pokémon with hidden abilities and a maximum of four perfect IVs. Can&#039;t test it myself, I have no idea how to do it. But I think it&#039;s about time this was added to the article but as well as that, I think the redirect for &amp;quot;chaining&amp;quot; should no longer lead to &amp;quot;Poké Radar&amp;quot; and instead go to a disambiguation page between this one and that one. [[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 18:38, 8 December 2016 (UTC)&lt;br /&gt;
::If someone finds more exact information, we should surely cover that (and maybe a bit more prominently). I was just trying to see Castform, so all I can do is hint at it rather carefully.&lt;br /&gt;
::For chaining, I don&#039;t know if it&#039;s been mentioned &#039;&#039;officially&#039;&#039; for the Radar. If not, the disambig might also include [[fishing]]. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:44, 8 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Adding to Routes==&lt;br /&gt;
Should we add The Wether and SOS to pay end Rotue to show where they can find the Pokemon?--[[User:Jacob9594|Jacob Kogan]] ([[User talk:Jacob9594|talk]]) 02:00, 4 December 2016 (UTC)&lt;br /&gt;
:I think we should wait until we get more definitive information about what weather brings those Pokémon into battle, and hopefully the rate they appear. --[[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 04:40, 6 December 2016 (UTC)&lt;br /&gt;
::It&#039;s from a guidebook, and also seen in the Pokédex. Please read the above section for why we&#039;re still holding off on Castform. For the rate, I&#039;m not entirely sure it is even constant, but we should definitely include the more important (species, weather) information we already have. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 23:11, 6 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Goomy in Lush Jungle ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s true about that, well only gets when it&#039;s raining in that place. --[[User:HoopsterJohn|HoopsterJohn]] ([[User talk:HoopsterJohn|talk]]) 02:03, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed HoopsterJohn--[[User:Jacob9594|Jacob Kogan]] ([[User talk:Jacob9594|talk]]) 02:08, 4 December 2016 (UTC)&lt;br /&gt;
:So, why didn&#039;t add in the Lust Jungle page? --[[User:HoopsterJohn|HoopsterJohn]] ([[User talk:HoopsterJohn|talk]]) 02:11, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know why--[[User:Jacob9594|Jacob Kogan]] ([[User talk:Jacob9594|talk]]) 02:23, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Statused pokemon don&#039;t call for allies ==&lt;br /&gt;
&lt;br /&gt;
Can someone confirm this? So far tested with Thunder Wave in diverse battles and after use the wild pokemon dont call for allies anymore. Could like to test with other status but im not that far in the game, so if someone can help testing..&lt;br /&gt;
-- &amp;lt;big&amp;gt; &amp;lt;span style=&amp;quot;color:yellow;background:blue;font-style:italic;font-family: Book Antiqua&amp;quot;&amp;gt; .Rawr! &amp;lt;/span&amp;gt; &amp;lt;/big&amp;gt; &amp;lt;small&amp;gt; &#039;&#039;([[User :.Rawr!|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039; &amp;lt;/small&amp;gt; 14:53, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Underlevelled Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Should it be noted (maybe in a trivia section for example) that it is possible to obtain underlevelled Pokémon through SOS battles (and very easily at that)? It barely requires any effort to find a level 15 Gyarados or a level 30 Wailmer (or a level 10 Salamence, but you&#039;d need a lot of patience for this one). In other games underlevelled Pokémon are usually restricted to a small amount of places, whereas now you can just get them at almost any fishing spot. [[User:Svenskig|Svenskig]] ([[User talk:Svenskig|talk]]) 15:36, 6 December 2016 (UTC)&lt;br /&gt;
:I don&#039;t think it&#039;s needed. They have always been there (see [[Level#Underleveled Pokémon]]), and &amp;quot;easy to get&amp;quot; seems neither encyclopedical nor really relevant. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 23:11, 6 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Breaking a chain ==&lt;br /&gt;
&lt;br /&gt;
In reponse to [[Special:Diff/2552827|this]], I&#039;ll go ahead and share some of my thoughts/experience.&lt;br /&gt;
&lt;br /&gt;
First: I have encountered a Metapod who called Caterpie and then accidentally fainted Metapod, and the calls continued.&lt;br /&gt;
&lt;br /&gt;
But my thought was, this could be because both Caterpie and Metapod are in the encounter data; i.e., they have lists of allies if the game is looking up &amp;quot;Does this Pokemon have allies to call here?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, if we want to know if the chain really survives so long as someone in the same family remains active, Metapod/Caterpie aren&#039;t really the best way to check it. A number of the other listed SOS allies would work fine, though (particularly the baby Pokemon who often have good call rates), like fainting an Elekid after it calls Electabuzz.&lt;br /&gt;
&lt;br /&gt;
Another interesting potential consequence of my hypothesized game logic above is, even if a Pokemon wouldn&#039;t normally have any allies it could call, if you&#039;re in a location with potential weather allies, would it be able to call those? (Say, a Trumbeak called by Oranguru/Passimian in Lush Jungle.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:53, 8 December 2016 (UTC)&lt;br /&gt;
:Just tested out the former situation at Wela Volcano Park, and found that Magmar can call more Magby. I tried to see whether it would also call more Magmar, but couldn&#039;t get it to do so before it ran out of PP (80 turns) and Struggled itself to death. I didn&#039;t keep an exact count, but I&#039;m sure I got a lot more &amp;quot;Its help didn&#039;t appear!&amp;quot;s from Magmar than I&#039;ve ever had from a non-SOS-exclusive Pokémon, as well as far more turns where it didn&#039;t even try to call for help than I usually have from a battle in which I&#039;ve used an Adrenaline Orb. As a result, I have to wonder whether SOS-exclusive Pokémon are perhaps programmed to call for help less often and less successfully? Obviously this is something we can only probably get from datamining, but it&#039;s worth keeping in mind. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:26, 8 December 2016 (UTC)&lt;br /&gt;
::I haven&#039;t really (consciously) thought about it that way, so Metapod was perhaps about the only bad guy I could&#039;ve come up with. But I can say that one Gabite I was trying to get to call for help didn&#039;t do so (in ~5-10 turns, before it died off Take Down recoil), and the sandstorm was still ongoing. I&#039;m going to try it again with a Ghost mon maybe (especially after what Pumpkinking said), cause it calling Castform &#039;&#039;then&#039;&#039; would really make so much sense for the above section.&lt;br /&gt;
::And to Pumpkinking, SnorlaxMonster added that &amp;quot;(t)he likelihood of a wild Pokémon calling for help depends on its species&amp;quot;, which would/could explain why Magmar does not call for help as often as Magby do. Also, I&#039;m under the (vague!) impression that calls remain unanswered more often when the AI thinks you&#039;re behind or on the edge of losing, when your own HP are low (or something like it, and something else maybe); so &#039;&#039;maybe&#039;&#039; that Magmar was &amp;quot;too strong&amp;quot;??? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 22:56, 8 December 2016 (UTC)&lt;br /&gt;
:::[http://pastebin.com/Uv3k3QYW This list] purports to be call rates, but also note that it says it&#039;s not confirmed. I&#039;m not sure specifically how it&#039;s unconfirmed though (i.e. whether this is data extracted from the game that is just assumed to be call rates, or whether it&#039;s entirely empirically derived). I haven&#039;t looked into the Pokémon that should be on there, but instead have are not listed (i.e. have call rate 0).--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:18, 9 December 2016 (UTC)&lt;br /&gt;
:::Also, after battling it for a very long time, I&#039;m fairly confident the second Wishiwashi you battle leading up to Lana&#039;s trial is guaranteed to call for help every turn. I never tried inflicting a status condition on it though, nor did I try KOing the original and checking whether this applies to the called allies too. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:20, 9 December 2016 (UTC)&lt;br /&gt;
::::They apparently have the values datamined, but they only believe they&#039;re related to SOS Battles, and they certainly don&#039;t have a formula. I assume it is correct, as that would explain Magby vs. Magmar, and also things like Minior not calling for allies that I&#039;ve heard of. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:44, 11 December 2016 (UTC)&lt;br /&gt;
:::::Okay, I successfully got a Trumbeak called by an Oranguru to call another Trumbeak. It looks like whether or not a Pokémon is in the same evolutionary family as the original caller is irrelevant, only whether or not its call rate is 0. It just so happens that Pokémon with a call rate of 0 are usually Pokémon whose species differs from the original caller. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:41, 11 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirects? ==&lt;br /&gt;
Can someone make &amp;quot;Calling for help&amp;quot; and &amp;quot;SOS&amp;quot; redirect here? I don&#039;t have permission to create pages, otherwise I&#039;d do it myself. [[User:TheDoctorPotter|TheDoctorPotter]] ([[User talk:TheDoctorPotter|talk]]) 22:02, 12 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Need to Add Specific Info about SOS Battle Mechanics ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering when this page would contain the specific details and numbers about the number of IV&#039;s and Shinies when chaining Pokemon using the SOS method. I found this information on the Bulba Handbook for this game, and was wondering when it would be added to the SOS Battle page.&lt;br /&gt;
&lt;br /&gt;
Chain Lengths&lt;br /&gt;
&lt;br /&gt;
The longer the chain, the more chance you have of finding a Pokémon that is shiny, has its hidden Ability, or has perfect IVs. After a chain of 255, the counter goes back to 0 again.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PERFECT IV&#039;S:&lt;br /&gt;
Chain length of 0 to 4: No guaranteed perfect IVs&lt;br /&gt;
Chain length of 5 to 9: 1 guaranteed perfect IV&lt;br /&gt;
Chain length of 10-19: 2 guaranteed perfect IVs&lt;br /&gt;
Chain length of 20-29: 3 guaranteed perfect IVs&lt;br /&gt;
Chain length of 30-255: 4 guaranteed perfect IVs&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HIDDEN ABILITIES:&lt;br /&gt;
Chain length of 0 to 9: 0% chance of Hidden Ability&lt;br /&gt;
Chain length of 10 to 19: 5% chance of Hidden Ability&lt;br /&gt;
Chain length of 20 to 29: 10% chance of Hidden Ability&lt;br /&gt;
Chain length of 30 to 255: 15% chance of Hidden Ability&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SHINY CHANCE&lt;br /&gt;
A chain length of 70 to 255 gives you a 1/1024 chance of encountering a shiny (normally 1/4096). If you have obtained the Shiny Charm, the chance becomes 1/683 (normally 3/4096).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Breaking the Chain&lt;br /&gt;
&lt;br /&gt;
The following actions will break a chain:&lt;br /&gt;
&lt;br /&gt;
Fleeing the battle&lt;br /&gt;
The caller fainting without an ally being present&lt;br /&gt;
The caller fainting while the ally is a Pokémon with a call rate of 0&lt;br /&gt;
The caller calling a Pokémon that is not of the same family as the caller does not break the chain.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know but I feel like it&#039;s important to add all this stuff to this page, but I wanted to ask someone for permission first, I guess, of where to put it instead of just copying and pasting it all on the page.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 22:16, 20 December 2016 (UTC)&lt;br /&gt;
:Other than the specific numerical data (which we should add, if it&#039;s verified correct), the vast majority of that information is already on the page. Read the prose more closely. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 22:25, 20 December 2016 (UTC)&lt;br /&gt;
All right, thanks.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 00:03, 21 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:SOS_Battle&amp;diff=2565346</id>
		<title>Talk:SOS Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:SOS_Battle&amp;diff=2565346"/>
		<updated>2016-12-20T22:16:25Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Need to Add Specific Info about SOS Battle Mechanics */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weather and SOS Battles==&lt;br /&gt;
I&#039;m not sure how we will want to handle this on the page and on the other location pages but, weather does affect the Pokémon that appear in an SOS Battle. Pokémon such as [https://www.youtube.com/watch?v=ATxHlTuSt44 Castform], Goomy, Poliwhirl, Poliwrath, and Politoed only appear if it is raining. Other Pokémon may also appear with the other weather conditions in play. [[User:Adamws|Adamws]] ([[User talk:Adamws|talk]]) 01:18, 4 December 2016 (UTC)&lt;br /&gt;
:I&#039;ve so far been able to try an SOS Battle once while it was raining in [[Lush Jungle]]. I ran into a {{p|Trumbeak}}, used an Adrenaline Orb...and it called 14 Trumbeak before I gave up on it.&lt;br /&gt;
:I, for one, have only the &#039;&#039;least&#039;&#039; idea what all the conditions of this are. About how common/rare are they when these special allies &#039;&#039;can&#039;&#039; be called? (Can &#039;&#039;only&#039;&#039; the special Pokemon be called, or can the Pokemon&#039;s normal allies still be called?) Does it &#039;&#039;matter&#039;&#039; who the original encounter is? (I.e., is there one Pokemon that can call Castform, and another that can call Goomy, and another for Poliwhirl, and another for Poliwrath, and another for Politoed?) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:28, 4 December 2016 (UTC)&lt;br /&gt;
::Okay, I did a small scale test in Malie Garden during the day in Moon. I can, in part, answer your questions.&lt;br /&gt;
::1. Pokémon can summon their normal allies as well as the special Pokémon. They will more commonly summon their normal allies than a special Pokémon (with 10 successful calls from Psyduck in the rain, nine were Psyduck and one was a Poliwhirl). &lt;br /&gt;
::2. All Pokémon in the area can summon any of the special Pokémon, as I was able to encounter at least one Poliwhirl with each specie I tested. My guess is that each special Pokémon has a different chance of being summoned for each area (example: Poliwhirl, Poliwrath (day only), Politoad (night only), and Castform are all obtainable through SOS Battles in the rain in Malie Garden, but on Route 17 under the same circumstances, only Castform can be found). This will need to be tested further for more exact percentage chances.&lt;br /&gt;
::While this may not be a larger-scale test, it did at least give some insight. [[User:Adamws|Adamws]] ([[User talk:Adamws|talk]]) 05:58, 4 December 2016 (UTC)&lt;br /&gt;
:::I&#039;ve made a basic table based on what you said you tested. If you/anyone can fill out more, that&#039;d be great. I&#039;m not certain how to put this on location pages, but we can figure that out in a little bit. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 07:41, 4 December 2016 (UTC)&lt;br /&gt;
::::Do you guys have reliable/approved encounter slots? I believe there&#039;s one for sun, one for rain, one for hail, one for sandstorm (in that order, so maybe try to get your Poliwhirl &#039;&#039;&#039;in sun&#039;&#039;&#039;). What I can confirm is that there&#039;s Gabite in [[Haina Desert]]&#039;s sandstorm for both Sandile and Trapinch. They appear to be called less likely than their species (but that could also be some SOS mechanic like chains or idk what). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:03, 4 December 2016 (UTC)&lt;br /&gt;
:::::Weather Pokemon are not at all part of all the other normal wild encounter data. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:48, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just realized the Pokedex will show the locations of these weather allies, and Castform appears to be everywhere. Double-checking with the guide (via a third party), I&#039;ve filled in that table now so it&#039;s hopefully complete. Thanks for clarifying some of the things above so we could add this info! I think I know a way to add this to locations, so later on I&#039;ll see about doing that.&lt;br /&gt;
&lt;br /&gt;
As a note to myself as much as anything, it may also be nice to note the times these weathers are in effect. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:26, 4 December 2016 (UTC)&lt;br /&gt;
:Are you sure about the Castforms? I believe they&#039;re &amp;quot;the rest of weathers&amp;quot; (all other wheathers than the other weather-exclusives). I have not (yet?) seen a Castform in sand at Haina Desert. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:38, 4 December 2016 (UTC)&lt;br /&gt;
::More than anything, just look up Castform&#039;s locations in the Pokedex. But the guide does list Castform and [something else] in every location listed (and its form matches the indicated weather...Sunny Form notwithstanding). (I&#039;m not 100% certain what you mean, though, so if you do find Castform somewhere, I&#039;d be very happy to know the details.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:44, 4 December 2016 (UTC)&lt;br /&gt;
:::I mean: Does the guidebook say Castform shows up in weather &amp;lt;whatever you listed&amp;gt;? Or just in some weather/at all? Pokédex just says it&#039;s there, no weather details. My idea is: you remove whatever weather you need to get something other than Castform, you get only Castform. I found five Gabite, not one Castform in Haina Desert &#039;&#039;in sandstorm&#039;&#039;. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:00, 4 December 2016 (UTC)&lt;br /&gt;
::::The guide says things like, &#039;&#039;&amp;quot;When it rains, Castform (Rainy Form) and Sliggoo may appear in battles.&amp;quot;&#039;&#039; (This is also specifically about SOS allies.) And the Pokedex shows all the weather allies basically the same, whether Castform or Goomy or whoever. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:06, 4 December 2016 (UTC)&lt;br /&gt;
:::::I did a decent amount of battles in Haina Desert. In nearly half an hour during sunshine, neither Gabite nor Castform appeared. (Relating to what I said above, I believe the slot I initially thought to be &amp;quot;sun&amp;quot; is &amp;quot;rain&amp;quot; as well. Which makes senses for the Polis final forms, I&#039;ll get back to that below.) In rain, Castform appeared after ten minutes (and immediately transformed to Rainy Form), and/but no Gabite appeared. Same-species allies always appeared, more often.&lt;br /&gt;
:::::To summarize: I believe that &#039;&#039;&#039;between rain, hail, and sandstorm&#039;&#039;&#039;, extra species can appear in a specific weather per location (Gabite in Haina Desert in sandstorm, Goomy on Route 17 in rain, etc.); if you change the weather to something else of those, Castform can appear instead. In sun, nothing additional can ever appear (I&#039;m not 100% sure on that one, but fairly certain, despite that being very odd).&lt;br /&gt;
:::::In addition, the German page Malie Garden says Politoed can show up at night in both Sun and Moon. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:44, 4 December 2016 (UTC)&lt;br /&gt;
::::::Can you clarify for me: what&#039;s the natural weather condition(s) in Haina Desert?&lt;br /&gt;
::::::And are you saying you used something like Sunny Day and Castform appeared?&lt;br /&gt;
::::::(If so) By that logic, can you use Rain Dance and get Poliwhirl (or some such, depending on where you are)? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:52, 4 December 2016 (UTC)&lt;br /&gt;
:::::::There&#039;s a sunny and a sandstorm part. Castform appeared in the sunny part after I used Rain Dance. All other tests I&#039;ve done were in the sandy part (with or without Drought). Poliwhirl would be in Malie Garden, and according to Adamws above, yes (I don&#039;t think there&#039;s natural rain, at least not for me now). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:56, 4 December 2016 (UTC)&lt;br /&gt;
::::::::Since this requires that the guide be wrong, it&#039;d be best if we can verify Castform appearing in weather it &amp;quot;shouldn&#039;t&amp;quot; in each place. If this is verified for a given place, feel free to change it in the table. (And please explain that in-battle weather-changing effects can influence these allies.) FYI, the guide also said Malie Garden gets rain just before night, which jives with what I&#039;ve seen the one time I saw rain at Brooklet Hill and Lush Jungle (about an hour before night).&lt;br /&gt;
::::::::Also, just to check, where are you in the island challenge? If I try to make something appear somewhere, I don&#039;t want to keep trying forever if there&#039;s a chance it might not be possible for me yet. =P [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:11, 4 December 2016 (UTC)&lt;br /&gt;
:::::::::Castform appeared &#039;&#039;where it shouldn&#039;t&#039;&#039;. According to what you wrote, it &#039;&#039;should&#039;&#039; appear in sandstorm, but it did in rain (and in everything I&#039;ve done, it didn&#039;t in sandstorm). If what you wrote is what the guide says, I cannot (by nature) verify it is wrong, but it is at least incomplete.&lt;br /&gt;
:::::::::I&#039;m a Champion. Haina Desert can be accessed once you completed [[Acerola]]&#039;s trial, Malie Garden as soon as you land on Ula&#039;ula (and Lush Jungle is on Akala). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:22, 4 December 2016 (UTC)&lt;br /&gt;
::::::::::I&#039;m not arguing what you wrote or anything...? I&#039;m basically saying, do exactly what you did, and update the table when you can verify something different from what it claims for Castform. (Although, for the sake of completeness, I&#039;d actually be more comfortable if you could also verify that making rain with Rain Dance/whatever in the sandstorm area can also yield Castform.)&lt;br /&gt;
::::::::::(And yes, I mean go ahead and presume that it can&#039;t be found in the weather the guide indicated. If anyone does find it in that weather later, we can revisit it.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:32, 4 December 2016 (UTC)&lt;br /&gt;
:::::::::::If the guidebook be only overruled per location, that&#039;s the best I could do. I might test hail in the desert, but certainly not everything. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 22:22, 4 December 2016 (UTC)&lt;br /&gt;
{{indent}}Just sharing what I have now: datamining suggests there are apparently six &amp;quot;slots&amp;quot; for weather SOS allies, where the odd ones include Goomy, Poliwhirl, Sliggoo (1), Vanillite, Vanillish (3), and Gabite (5) in locations where they should appear in rain (1), snow (3) and sandstorm (5) respectively. I&#039;m sure they do. Politoed/wrath is in slot 0 for day/night, everything else is always Castform in weather SOS locations. So, everything would make perfect sense if the even slots were for rain, snow, and sandstorm as well, but with a smaller probability; the guidebook wouldn&#039;t have lied, it would just have been largely incomplete and veeery misleading. And it would additionally make sense that a user recently found Castform in rain on Exeggutor Island, which is where it should be according to the guidebook. The only problem is that &#039;&#039;I cannot find Castform in Haina Desert&#039;s sandstorm&#039;&#039;. I&#039;ve tested for hours, and there&#039;s not a single Castform, so the probability is either &#039;&#039;below&#039;&#039; 1% (and very much harder than to find a Shiny), or there is some special requirement. I thought that special requirement to be that the odd-slot ally itself calls for help, except that Gabite don&#039;t ever call for help. Having seen the &amp;quot;call rates&amp;quot; from below (Gabite at 0, but &#039;&#039;not&#039;&#039; Poliwhirl), I&#039;m still willing to test it a Malie Garden (but I can&#039;t explain the Exeggutor Island thing). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:44, 11 December 2016 (UTC)&lt;br /&gt;
:Castform definitely appears in rain in Lush Jungle. Even if we&#039;re not sure what other weathers it appears in, we should add Rain in instead of &amp;quot;Unknown&amp;quot; since it&#039;s clear that rain is a known quantity. I&#039;ve caught it twice during SOS, but only during the afternoon rainfall on my way home from work. I&#039;ve tried using Rain Dance and other weathers to trigger, but it&#039;s so finnicky and the PP limit makes it tough to trigger Castform under Sunny Day/Hail/Sandstorm conditions, at least without weather ability &#039;mons like Hidden ability Ninetales. [[User:Kumori Satosuke|Satosuke]] ([[User talk:Kumori Satosuke|talk]]) 13:30, 11 December 2016 (UTC)&lt;br /&gt;
::Please go ahead with whatever you have. I didn&#039;t know that (for sure), but I am sure that &#039;&#039;in-game&#039;&#039; weather is relevant. (And if you could give a rough estimate of the Castform probability (in general and in contrast to Goomy&#039;s) here, I&#039;d appreciate that.)&lt;br /&gt;
::For the Polis, I will then probably (also) try to get a final form from the initial encounter. (They might have just forgetten to enable/include slots 2 and 4 somehow??) And I&#039;m interested in whether Poliwhirl can only call Poliwhirl, or also whatever the original encounter was. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:44, 11 December 2016 (UTC)&lt;br /&gt;
:::I forgot all about those weather-ally slots... (It wasn&#039;t in the early version that I initially saved.) Given the pattern there, I tried spending a while in [[Malie Garden]] after it started raining, and I found a Psyduck (high call rate) and kept going until I had 150 answered calls. 133 of those were Psyduck, 15 were Poliwhirl (10%), and 2 were Poliwrath (roughly 1%).&lt;br /&gt;
:::My bets are on that rare/off slot indeed being right around 1%, even given your lack of luck in Haina Desert, Nescientist. I plan to spend a bit in Haina Desert this evening too and see if I can find a Castform in the sandstorm. I probably won&#039;t take it as far as that Malie Garden tally, though. I mainly just want to be able to confirm it&#039;s there, if rare. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:18, 12 December 2016 (UTC)&lt;br /&gt;
::::And yup, I found Castform in Haina Desert&#039;s sandstorm after 100+ successful calls.&lt;br /&gt;
::::It&#039;s also a pretty tough environment, though, what with the threat of sandstorm damage and Sandile&#039;s low-ish call rate and annoying moveset/Intimidate. Or Trapinch&#039;s Arena Trap, or Dugtrio&#039;s much lower call rate. These things could definitely made hours seem like hundreds of calls if you weren&#039;t keeping exact track. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:33, 12 December 2016 (UTC)&lt;br /&gt;
:::::I had reached a point where I thought out of luck couldn&#039;t explain it, that&#039;s why my theories became more and more obscure. I didn&#039;t count manually and obviously counting PP wouldn&#039;t do the job, but I had ~30 Gabite. Thank you for proving me wrong, it&#039;s some kind of relief.&lt;br /&gt;
:::::Have you by chance also tested whether your Poliwhirl can call Psyduck? In other words, do you know whether each battle uses a fixed set of Pokémon that can be called as allies, or whether that depends on the actual species that calls for help? I seem to destined to miss the rain at Malie Garden.&lt;br /&gt;
:::::Other than that, I think we have everything for weather-related SOS Battles then. (I am assuming Castform didn&#039;t change to sunny form, right?) I&#039;m interested to see what bright idea you have to include that on location pages, and also whether you have an idea for here. I guess my ideas suck. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:16, 12 December 2016 (UTC)&lt;br /&gt;
::::::30 Gabite would be pretty terrible luck, yeah... But yes, Poliwhirl can call Psyduck. (On a related subject, if you change day/night hours in the middle of a battle, allies are still called based on when you started the battle.) And Castform came in normal and stayed like that until, coincidentally, it then used Sunny Day. =P&lt;br /&gt;
::::::And yeah, the weather slots should give us everything. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:06, 13 December 2016 (UTC)&lt;br /&gt;
:::::::I have a Shiny Gabite, so I guess I&#039;m fine. And I like your ideas. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:42, 13 December 2016 (UTC)&lt;br /&gt;
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==Chaining SOS Battles==&lt;br /&gt;
There appears to be perks for chaining an SOS Battle. I have gotten a Poliwag with 4 perfect IVs and with its Hidden Ability after chaining about 50 Pokémon. This probably should be researched more for other perks, like increased shiny chance. [[User:Adamws|Adamws]] ([[User talk:Adamws|talk]]) 01:18, 4 December 2016 (UTC)&lt;br /&gt;
:According to various sources, chaining an SOS Battle can net you Pokémon with hidden abilities and a maximum of four perfect IVs. Can&#039;t test it myself, I have no idea how to do it. But I think it&#039;s about time this was added to the article but as well as that, I think the redirect for &amp;quot;chaining&amp;quot; should no longer lead to &amp;quot;Poké Radar&amp;quot; and instead go to a disambiguation page between this one and that one. [[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 18:38, 8 December 2016 (UTC)&lt;br /&gt;
::If someone finds more exact information, we should surely cover that (and maybe a bit more prominently). I was just trying to see Castform, so all I can do is hint at it rather carefully.&lt;br /&gt;
::For chaining, I don&#039;t know if it&#039;s been mentioned &#039;&#039;officially&#039;&#039; for the Radar. If not, the disambig might also include [[fishing]]. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:44, 8 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Adding to Routes==&lt;br /&gt;
Should we add The Wether and SOS to pay end Rotue to show where they can find the Pokemon?--[[User:Jacob9594|Jacob Kogan]] ([[User talk:Jacob9594|talk]]) 02:00, 4 December 2016 (UTC)&lt;br /&gt;
:I think we should wait until we get more definitive information about what weather brings those Pokémon into battle, and hopefully the rate they appear. --[[User:Voltdetector|Voltdetector]] ([[User talk:Voltdetector|talk]]) 04:40, 6 December 2016 (UTC)&lt;br /&gt;
::It&#039;s from a guidebook, and also seen in the Pokédex. Please read the above section for why we&#039;re still holding off on Castform. For the rate, I&#039;m not entirely sure it is even constant, but we should definitely include the more important (species, weather) information we already have. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 23:11, 6 December 2016 (UTC)&lt;br /&gt;
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== Goomy in Lush Jungle ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s true about that, well only gets when it&#039;s raining in that place. --[[User:HoopsterJohn|HoopsterJohn]] ([[User talk:HoopsterJohn|talk]]) 02:03, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed HoopsterJohn--[[User:Jacob9594|Jacob Kogan]] ([[User talk:Jacob9594|talk]]) 02:08, 4 December 2016 (UTC)&lt;br /&gt;
:So, why didn&#039;t add in the Lust Jungle page? --[[User:HoopsterJohn|HoopsterJohn]] ([[User talk:HoopsterJohn|talk]]) 02:11, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know why--[[User:Jacob9594|Jacob Kogan]] ([[User talk:Jacob9594|talk]]) 02:23, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Statused pokemon don&#039;t call for allies ==&lt;br /&gt;
&lt;br /&gt;
Can someone confirm this? So far tested with Thunder Wave in diverse battles and after use the wild pokemon dont call for allies anymore. Could like to test with other status but im not that far in the game, so if someone can help testing..&lt;br /&gt;
-- &amp;lt;big&amp;gt; &amp;lt;span style=&amp;quot;color:yellow;background:blue;font-style:italic;font-family: Book Antiqua&amp;quot;&amp;gt; .Rawr! &amp;lt;/span&amp;gt; &amp;lt;/big&amp;gt; &amp;lt;small&amp;gt; &#039;&#039;([[User :.Rawr!|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039; &amp;lt;/small&amp;gt; 14:53, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Underlevelled Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Should it be noted (maybe in a trivia section for example) that it is possible to obtain underlevelled Pokémon through SOS battles (and very easily at that)? It barely requires any effort to find a level 15 Gyarados or a level 30 Wailmer (or a level 10 Salamence, but you&#039;d need a lot of patience for this one). In other games underlevelled Pokémon are usually restricted to a small amount of places, whereas now you can just get them at almost any fishing spot. [[User:Svenskig|Svenskig]] ([[User talk:Svenskig|talk]]) 15:36, 6 December 2016 (UTC)&lt;br /&gt;
:I don&#039;t think it&#039;s needed. They have always been there (see [[Level#Underleveled Pokémon]]), and &amp;quot;easy to get&amp;quot; seems neither encyclopedical nor really relevant. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 23:11, 6 December 2016 (UTC)&lt;br /&gt;
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== Breaking a chain ==&lt;br /&gt;
&lt;br /&gt;
In reponse to [[Special:Diff/2552827|this]], I&#039;ll go ahead and share some of my thoughts/experience.&lt;br /&gt;
&lt;br /&gt;
First: I have encountered a Metapod who called Caterpie and then accidentally fainted Metapod, and the calls continued.&lt;br /&gt;
&lt;br /&gt;
But my thought was, this could be because both Caterpie and Metapod are in the encounter data; i.e., they have lists of allies if the game is looking up &amp;quot;Does this Pokemon have allies to call here?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So, if we want to know if the chain really survives so long as someone in the same family remains active, Metapod/Caterpie aren&#039;t really the best way to check it. A number of the other listed SOS allies would work fine, though (particularly the baby Pokemon who often have good call rates), like fainting an Elekid after it calls Electabuzz.&lt;br /&gt;
&lt;br /&gt;
Another interesting potential consequence of my hypothesized game logic above is, even if a Pokemon wouldn&#039;t normally have any allies it could call, if you&#039;re in a location with potential weather allies, would it be able to call those? (Say, a Trumbeak called by Oranguru/Passimian in Lush Jungle.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:53, 8 December 2016 (UTC)&lt;br /&gt;
:Just tested out the former situation at Wela Volcano Park, and found that Magmar can call more Magby. I tried to see whether it would also call more Magmar, but couldn&#039;t get it to do so before it ran out of PP (80 turns) and Struggled itself to death. I didn&#039;t keep an exact count, but I&#039;m sure I got a lot more &amp;quot;Its help didn&#039;t appear!&amp;quot;s from Magmar than I&#039;ve ever had from a non-SOS-exclusive Pokémon, as well as far more turns where it didn&#039;t even try to call for help than I usually have from a battle in which I&#039;ve used an Adrenaline Orb. As a result, I have to wonder whether SOS-exclusive Pokémon are perhaps programmed to call for help less often and less successfully? Obviously this is something we can only probably get from datamining, but it&#039;s worth keeping in mind. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:26, 8 December 2016 (UTC)&lt;br /&gt;
::I haven&#039;t really (consciously) thought about it that way, so Metapod was perhaps about the only bad guy I could&#039;ve come up with. But I can say that one Gabite I was trying to get to call for help didn&#039;t do so (in ~5-10 turns, before it died off Take Down recoil), and the sandstorm was still ongoing. I&#039;m going to try it again with a Ghost mon maybe (especially after what Pumpkinking said), cause it calling Castform &#039;&#039;then&#039;&#039; would really make so much sense for the above section.&lt;br /&gt;
::And to Pumpkinking, SnorlaxMonster added that &amp;quot;(t)he likelihood of a wild Pokémon calling for help depends on its species&amp;quot;, which would/could explain why Magmar does not call for help as often as Magby do. Also, I&#039;m under the (vague!) impression that calls remain unanswered more often when the AI thinks you&#039;re behind or on the edge of losing, when your own HP are low (or something like it, and something else maybe); so &#039;&#039;maybe&#039;&#039; that Magmar was &amp;quot;too strong&amp;quot;??? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 22:56, 8 December 2016 (UTC)&lt;br /&gt;
:::[http://pastebin.com/Uv3k3QYW This list] purports to be call rates, but also note that it says it&#039;s not confirmed. I&#039;m not sure specifically how it&#039;s unconfirmed though (i.e. whether this is data extracted from the game that is just assumed to be call rates, or whether it&#039;s entirely empirically derived). I haven&#039;t looked into the Pokémon that should be on there, but instead have are not listed (i.e. have call rate 0).--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:18, 9 December 2016 (UTC)&lt;br /&gt;
:::Also, after battling it for a very long time, I&#039;m fairly confident the second Wishiwashi you battle leading up to Lana&#039;s trial is guaranteed to call for help every turn. I never tried inflicting a status condition on it though, nor did I try KOing the original and checking whether this applies to the called allies too. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:20, 9 December 2016 (UTC)&lt;br /&gt;
::::They apparently have the values datamined, but they only believe they&#039;re related to SOS Battles, and they certainly don&#039;t have a formula. I assume it is correct, as that would explain Magby vs. Magmar, and also things like Minior not calling for allies that I&#039;ve heard of. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:44, 11 December 2016 (UTC)&lt;br /&gt;
:::::Okay, I successfully got a Trumbeak called by an Oranguru to call another Trumbeak. It looks like whether or not a Pokémon is in the same evolutionary family as the original caller is irrelevant, only whether or not its call rate is 0. It just so happens that Pokémon with a call rate of 0 are usually Pokémon whose species differs from the original caller. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:41, 11 December 2016 (UTC)&lt;br /&gt;
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== Redirects? ==&lt;br /&gt;
Can someone make &amp;quot;Calling for help&amp;quot; and &amp;quot;SOS&amp;quot; redirect here? I don&#039;t have permission to create pages, otherwise I&#039;d do it myself. [[User:TheDoctorPotter|TheDoctorPotter]] ([[User talk:TheDoctorPotter|talk]]) 22:02, 12 December 2016 (UTC)&lt;br /&gt;
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== Need to Add Specific Info about SOS Battle Mechanics ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering when this page would contain the specific details and numbers about the number of IV&#039;s and Shinies when chaining Pokemon using the SOS method. I found this information on the Bulba Handbook for this game, and was wondering when it would be added to the SOS Battle page.&lt;br /&gt;
&lt;br /&gt;
Chain Lengths&lt;br /&gt;
&lt;br /&gt;
The longer the chain, the more chance you have of finding a Pokémon that is shiny, has its hidden Ability, or has perfect IVs. After a chain of 255, the counter goes back to 0 again.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
PERFECT IV&#039;S:&lt;br /&gt;
Chain length of 0 to 4: No guaranteed perfect IVs&lt;br /&gt;
Chain length of 5 to 9: 1 guaranteed perfect IV&lt;br /&gt;
Chain length of 10-19: 2 guaranteed perfect IVs&lt;br /&gt;
Chain length of 20-29: 3 guaranteed perfect IVs&lt;br /&gt;
Chain length of 30-255: 4 guaranteed perfect IVs&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HIDDEN ABILITIES:&lt;br /&gt;
Chain length of 0 to 9: 0% chance of Hidden Ability&lt;br /&gt;
Chain length of 10 to 19: 5% chance of Hidden Ability&lt;br /&gt;
Chain length of 20 to 29: 10% chance of Hidden Ability&lt;br /&gt;
Chain length of 30 to 255: 15% chance of Hidden Ability&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
SHINY CHANCE&lt;br /&gt;
A chain length of 70 to 255 gives you a 1/1024 chance of encountering a shiny (normally 1/4096). If you have obtained the Shiny Charm, the chance becomes 1/683 (normally 3/4096).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Breaking the Chain&lt;br /&gt;
&lt;br /&gt;
The following actions will break a chain:&lt;br /&gt;
&lt;br /&gt;
Fleeing the battle&lt;br /&gt;
The caller fainting without an ally being present&lt;br /&gt;
The caller fainting while the ally is a Pokémon with a call rate of 0&lt;br /&gt;
The caller calling a Pokémon that is not of the same family as the caller does not break the chain.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know but I feel like it&#039;s important to add all this stuff to this page, but I wanted to ask someone for permission first, I guess, of where to put it instead of just copying and pasting it all on the page.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 22:16, 20 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pickup_(Ability)&amp;diff=2565304</id>
		<title>Talk:Pickup (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pickup_(Ability)&amp;diff=2565304"/>
		<updated>2016-12-20T21:47:34Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Pokemon Sun and Moon Pickup Items */ new section&lt;/p&gt;
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&lt;div&gt;== Zigzagoon and Linoone abilities? ==&lt;br /&gt;
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zigzagoon &amp;amp; linoone have a second ability now, fyi --[[User:ANinyMouse|ANinyMouse]] 10:19, 7 November 2006 (UTC)&lt;br /&gt;
:Working on that. [[User:Gambler|Gambler]] 23:36, 7 November 2006 (UTC)&lt;br /&gt;
::Should we separate it based on R/S and D/P? [[User:TTEchidna|Tom Temprotran]] 05:39, 8 November 2006 (UTC)&lt;br /&gt;
:::You think? Isn&#039;t that too much work? After all, when D/P are here not many people are going to care about G III. [[User:Gambler|Gambler]] 05:46, 8 November 2006 (UTC)&lt;br /&gt;
::::What if you add something like an asterisk, and underneath note that pokemon marked with an asterisk have only pickup in generation III? [[User:Kendai|Kendai]] 11:06, September 13 2007&lt;br /&gt;
:::::Well, now, personally, I think that it should be left as is. People will note that the ability beneath wasn&#039;t there in Gen III, so therefore, Zigzagoon/Linoone/whatever else couldn&#039;t have it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:44, 14 September 2007 (UTC)&lt;br /&gt;
::::::That&#039;s assuming everyone looking at the page knows by memory which are new in IV, and it can&#039;t really hurt the article to have that memo added can it? [[User:Kendai|Kendai]] 18:25 September 15, 2007&lt;br /&gt;
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== Gale Of Darkness? ==&lt;br /&gt;
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&lt;br /&gt;
Some Pokemon have this ability in Gale of Darkness.  Anyone know the chart of what is grabbed?[[User:Machinedramon|Machinedramon]] 01:26, 1 May 2008 (UTC)&lt;br /&gt;
* Indeed, the results are unique to XD and possibly colo (Great Balls, no repel.) --[[User:Deuxhero|Deuxhero]] 17:31, 8 October 2010 (UTC)&lt;br /&gt;
* I can confirm that with my team of 91+ Linoone I&#039;ve picked up all the level appropriate items listed in the Emerald chart EXCEPT the TM for Earthquake( yet, hopefully ).  As XD was released AFTER Emerald should I just go ahead and list the two together under the same chart?  [[User:FromCrimsonToWool|FromCrimsonToWool]] ([[User talk:FromCrimsonToWool|talk]]) 19:40, 27 October 2012 (UTC)&lt;br /&gt;
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== Multiple Pickups ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried making a party with a meowth, a linoone, a phanpy, a pachirisu and an aipom who all have pickup but only one will pickup an item at a time. this may be a coincidence as I havn&#039;t been doing it for very long but if anyone else notices this it might be worth mentioning on the page. [[User:Kanjo|Kanjo]] 00:56, 13 November 2008 (UTC)&lt;br /&gt;
:It&#039;s coincidence.  I have a team of six Pachirisus; I just tested, and two of them were able to pickup in the same battle. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:02, 13 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Each Pickup works individually.  If you&#039;re really lucky, you could take a team of six Pickuppers into a battle and all six could Pickup an item after each battle.  --[[User:Shiningpikablu252|Shiningpikablu252]] 02:45, 13 November 2008 (UTC)&lt;br /&gt;
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:::I would like to verify this claim as well. As the same applies to the ability Honey Gather. As a result, it is possible to initiate a honey harvest with a full party of Combee. --[[User:HechEff|HechEff]] 17:09, 25 January 2009 (UTC)&lt;br /&gt;
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:::It does seem, however, that you need to actually use the Pokémon in battle.  I could be wrong, but I&#039;ve never seen a pickup with someone I didn&#039;t use. [[User:Fire95|Fire95]] 03:27, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::You do NOT have to use the particular Pokémon in battle.  [[User:FromCrimsonToWool|FromCrimsonToWool]] ([[User talk:FromCrimsonToWool|talk]]) 19:42, 27 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double Hyper Potions? ==&lt;br /&gt;
In the chart, for levels 1-10 of Diamond and Pearl, it lists Hyper Potion twice, in the 5% and the 1% sections.  So, is it 6%, or is it one or the other, or what?  [[User:TCABF|TCABF]] 21:57, 2 May 2009 (UTC)&lt;br /&gt;
:No, there&#039;s a mistake there. Thanks for picking that up. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 07:41, 3 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== pokémon mystery dungeon ==&lt;br /&gt;
What effect does this ability have in pokémon mystery dungeon?--[[User:Fern 24|&amp;lt;span style=&amp;quot;color:#228b22&amp;quot;&amp;gt;Fe&amp;lt;span style=&amp;quot;color:#0CD;&amp;quot;&amp;gt;rn&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] [[User talk:Fern 24|&amp;lt;span style=&amp;quot;color:#B22222;&amp;quot;&amp;gt;2&amp;lt;span style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 06:12, 20 June 2009 (UTC)&lt;br /&gt;
:This is a very late response, but the pickup ability is still not noted here. Pickup will let the Pokémon find a random item (haven&#039;t done any testing of &#039;&#039;what&#039;&#039; though) on chance when moving down floors. How to integrate it into this article? It&#039;s a challenge. It would need to be noted in the &amp;quot;in battle&amp;quot; and &amp;quot;outside of battle&amp;quot; sections, I think. -- [[User:Pokey|Pokey]] 15:32, 20 July 2010 (UTC)&lt;br /&gt;
::I believe that it is a random item that is able to appear on that floor that is picked up. It would be in a &amp;quot;In Pokémon Mystery Dungeon&amp;quot; sub-section under &amp;quot;Effect&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:26, 21 July 2010 (UTC)&lt;br /&gt;
:::It seems that this still hasn&#039;t been adressed. Picking up an item that can be found on the floor definitely sounds right, but I don&#039;t know if a guess should be treated as a fact and I don&#039;t have access to the code. [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 03:05, 26 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 10% chance after a battle ==&lt;br /&gt;
&lt;br /&gt;
Sorry for being a noob, but does running away count as a battle? --[[User:Qwertyasdf|(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf]] 08:02, 14 November 2009 (UTC)&lt;br /&gt;
:Well, initially I thought it would, but after spending half an hour running away from wild Pokémon, neither of my two pickupers have picked anything up yet. That doesn&#039;t necessarily mean that running away doesn&#039;t count as a battle for the purpose of pickup, I could just be really unlucky at the moment, but each time I run away it gets less likely that it does. In short it seems that it doesn&#039;t count as a battle. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 08:41, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Running does not count as a battle. The battle must be finished. I don&#039;t know if that means it will work if you lose, but it won&#039;t work until the battle is fully completed. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 17:39, 14 November 2009 (UTC)&lt;br /&gt;
:::Would like to note that it doesn&#039;t seem to trigger when you catch a pokemon, either (At least not in Emerald). I&#039;m only in Granite Cave at the moment, but my team of 4 Zigzagoons has yet to pick up anything after I&#039;ve caught something, even after catching 6 Arons while hoping for a good nature - not to mention catching one of each pokemon so far in each route. [[User:Roobertoober|Roobertoober]] 08:12, 11 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ive had a problem where my pokémon with pickup can&#039;t pick up items. This is in Pokémon Black and my pokémon has been in at least 30 complete battles and still not picked up any items. I am wondering if this pokemon is not picking up items when it tries to evolve but is canceled after leveling up? [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]]) 13:01, 3 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odds of picking up an item in Generation III? ==&lt;br /&gt;
&lt;br /&gt;
Neither the chart for FR/LG nor Ruby/Sapphire explains why the percentages listed don&#039;t add up even close to 100%. Someone who knows wtf, please explain. {{unsigned|Doctorhook}}&lt;br /&gt;
:it means that the other 70% of the time you pick-up nothing. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:26, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::It doesn&#039;t come close in D/P either.  maybe in gen III its ~3% and in gen IV its ~5%? Because playing the game you can tell the pickup rate is not 10%. [[User:Fire95|Fire95]] 03:24, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Error in tables==&lt;br /&gt;
In Pokemon Soul Silver, my level 51 Linoone just picked up an Iron Ball. According to the chart, that should be impossible. Perhaps some verification of the charts is called for. [[User:Istanbul|Istanbul]]&lt;br /&gt;
:I&#039;m guessing that it had recently leveled up from level 50, where picking up an [[Iron Ball]] is possible. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:16, 3 May 2010 (UTC)&lt;br /&gt;
::Hmm... did you level up during the battle right before you noticed? Or did you not notice for a while, level up, and then notice later? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 12:23, 3 May 2010 (UTC)&lt;br /&gt;
:::According to my guide, Lucky Eggs are not a pickup item so they should be replaced with Iron Ball and then Ether is to go where Iron Ball presently is. ([[User:Yaminokame|Yaminokame]] 13:38, 3 May 2010 (UTC))&lt;br /&gt;
::::I&#039;ve received three more Iron Balls from my level 51 Linoones since then. I can categorically state without a hint of doubt that obtaining Iron Balls from a level 51 Linoone is definitely possible. It&#039;s still a rare drop, but I&#039;ve tested this to death. [[User:Istanbul|Istanbul]]&lt;br /&gt;
:::::Well Serebii agrees with us, but I think someone with &amp;quot;the know-how&amp;quot; should take a look at the game&#039;s code to see what it really is. Perhaps HG and SS have different Pickup lists, and we have Heart Gold&#039;s. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:03, 5 May 2010 (UTC)&lt;br /&gt;
::::::Serebii knows his values are wrong... the real question is WHY are they the same... ([[User:Yaminokame|Yaminokame]] 09:23, 5 May 2010 (UTC))&lt;br /&gt;
:::::::There, I fixed the list... may this be a reminder to the next person who decides to just copy from serebii.net without checking the information out themselves first. Before anyone asks, no, the double Full Heals for levels 1-10 was not an error. ([[User:Yaminokame|Yaminokame]] 11:06, 5 May 2010 (UTC))&lt;br /&gt;
::::::::If they&#039;re not an error, then how is it possible? [[User:KurosakisTwin|KurosakisTwin]] 05:57, 22 July 2010 (UTC)&lt;br /&gt;
:::::::::Merely Full Heal is coded twice in the game. Once for each rate. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:00, 22 July 2010 (UTC)&lt;br /&gt;
:I think Black/White may have a similar error.  I just pulled an Iron Ball off of my Level 52 Lillipup in White.[[User:Zereijin|Zereijin]] 09:14, 3 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 10% chance ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if this percentage has changed for gen V?  I&#039;ve been keeping a Yorterrie as a Pickup slave in my White version but it has only ever picked up an item once, even though I&#039;ve been in like... at least fifty battles.&lt;br /&gt;
&lt;br /&gt;
Has there been a change, or am I just that unlucky? :/ &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 16:20, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Different Item lists for Battle Pyramid? ==&lt;br /&gt;
&lt;br /&gt;
Acording to this paage (http://bulbapedia.bulbagarden.net/wiki/Sacred_Ash#Generation_III) you can get Sacred Ash through pickup in the Battle Frontier Pyramid in Emerald. I also got an item there that is not int he list. Is this correct? Is there a different list when you are in the Battle Pyramid? [[User:Migrant|Migrant]] 15:13, 29 October 2010 (UTC) Migrant&lt;br /&gt;
:Yes, the Battle Pyramid has a different item system. Unfortunately, we don&#039;t seem to have any information on that at the moment :/ &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:12, 30 October 2010 (UTC)&lt;br /&gt;
::[http://www.psypokes.com/rsefrlg/pickup.php Here] is one such list for the Battle Pyramid, although I can&#039;t vouch for its accuracy. {{unsigned|GoldenSandslash15}}&lt;br /&gt;
&lt;br /&gt;
== Max Elixer ==&lt;br /&gt;
&lt;br /&gt;
In Soul Silver, my level 91 pickup frequently finds Max Elixer, which is not on any hg/ss chart I have found. The only 91-100 items I have not yet found are leftovers and PP Max. [[User:Ct42|Ct42]] 07:13, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having a similar problem with Pokemon White, I&#039;m using my all level 91+ pickup team from gen 4 and my Munchlax just found a Max Ether. I have so far found at least one of&lt;br /&gt;
everything except PP Max, Leftovers and Prism Scale which are listed at that range.--[[User:Amplify|Amplify]] 17:43, 15 April 2011 (UTC)&lt;br /&gt;
:http://www.smogon.com/forums/showpost.php?p=4347642&amp;amp;postcount=956 The theory is that they are both 4% rather than 3% and 5%. Smilarly to how the last 2 are the same percent. It still requires final testing. {{unsigned|Lucky V4.0}}&lt;br /&gt;
&lt;br /&gt;
== Participant? ==&lt;br /&gt;
&lt;br /&gt;
Do Pokemon with Pickup have to participate in the battle to pick up, or can anyone complete the battle? Thanks :) [[User:Toa Orka|Toa Orka]] 21:22, 24 April 2011 (UTC)&lt;br /&gt;
:No, the Pokémon with Pickup doesn&#039;t have to participate in the battle. --[[User:Carmenstar97|&amp;lt;span style=&amp;quot;color:lightgreen&amp;quot;&amp;gt;Carmen&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;[[User talk:Carmenstar97|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;(Talk |&amp;lt;/span&amp;gt;]] [[Special:Contributions/Carmenstar97|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;contribs)&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 21:28, 24 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 10% - 30%? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been looking this over, and I was noting &amp;quot;...has a 10% chance of picking up an item...&amp;quot;, and the fact that the percentages only add up to 49%.  Does this mean that each battle only gives a 4.9% chance of giving an ACTUAL item that you can take from your pokemon?  Or should I effectively double the item percentages, to get it to 98%, which is in my level of tolerance for such a thing?  Or is it simply a 49% chance of picking up an item?&lt;br /&gt;
&lt;br /&gt;
I&#039;m playing Black at the moment, by the way.  If that matters. --[[User:Aescula|Aescula]] 10:06, 1 July 2011 (UTC)&lt;br /&gt;
:Could probably be clearer, but each column is separate. At any particular level there are six items which have a ten percent chance of being picked up and two items which have a 1% chance of being picked up. i.e. 30 + 10 + 10 + 10 + 10 + 10 + 10 + 5 + 3 + 1 + 1 = 100 &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 05:25, 2 July 2011 (UTC)&lt;br /&gt;
::I see.  It has a 10% chance of picking up ANYTHING, and then the table percentages are for WHAT it picks up, given that it does pick up anything.  I understand now.  Thank you! --[[User:Aescula|Aescula]] 03:12, 13 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HGSS Pickup ==&lt;br /&gt;
&lt;br /&gt;
From levels 1-10, Full Heal appears twice... is that correct? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#FF1111&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:06, 19 July 2012 (UTC)&lt;br /&gt;
:No it is not. Full Heal only appears once in Levels 1-10 and that is the the 10% section. The Full Heal in the 1% bit should be a Max Repel. I&#039;ll change it now. [[User:Rainbow Shifter|Rainbow Shifter]] ([[User talk:Rainbow Shifter|talk]]) 08:56, 23 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 4% and 4%, not 3% and 5% ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s been discovered that the percentages are 4% and 4% not 3% and 5% for the 3rd and 4th columns to the end. http://www.smogon.com/forums/showpost.php?p=4347642&amp;amp;postcount=956 [[User:Lucky V4.0|Lucky V4.0]] ([[User talk:Lucky V4.0|talk]]) 16:58, 17 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
After doing some testing, I can confirm that it&#039;s &amp;quot;4%+4%&amp;quot; on Pokemon Diamond with Lv100-Pickup-Pokemon, as well. I&#039;m starting to think that it&#039;s like that for all levels and possibly all Gen4-games. Can anyone point me to where the &amp;quot;5%+3%&amp;quot; comes from or is confirmed? The official DP-Pokedex2 list both slots as &amp;quot;Occasionally&amp;quot; but none of them as more often than the other. [[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 12:39, 20 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Incorrect table? ==&lt;br /&gt;
&lt;br /&gt;
My LvL 41 Lillipup just picked up an ether, which isn&#039;t in the table for its level, or at all for that matter [[User:Torterra2234|Torterra; Earthquake!]] ([[User talk:Torterra2234|talk]]) 22:38, 9 September 2012 (UTC)&lt;br /&gt;
:Are you playing sequels or original games? Because things could change in sequels. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 19:46, 27 October 2012 (UTC)&lt;br /&gt;
::Same, in my Black 2 my lv.31 Lillipup seems to have picked up an ether [[User:LadyH|LadyH]] ([[User talk:LadyH|talk]]) 04:29, 28 December 2012 (UTC)LadyH&lt;br /&gt;
:::Obviously the table is changed. It&#039;s also missing Battle Pyramid and Orre games. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 09:33, 28 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Picking up trainer items? ==&lt;br /&gt;
&lt;br /&gt;
I was battling the daily Hugh battle in Driftveil a week ago and my Lillipup pickup slave managed to pickup the focus sash, only to immediately use it after being hit by Hugh&#039;s Serperior. Ever since then I&#039;ve been trying to get my Lillipup to pick up the focus sash with no success. &lt;br /&gt;
&lt;br /&gt;
Does anyone have more information on how pickup works on trainer consumables? Is it a percentage chance like for other items, or am I doing something wrong? Originally, I switched Lillipup in more than a turn after the Serperior had used the Focus Sash, as well as died. I&#039;d really like to keep that Focus Sash. [[User:Rimas lxbya|Rimas lxbya]] ([[User talk:Rimas lxbya|talk]]) 04:11, 11 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I guess my memory was a bit shady when I posted this, because a couple of days after I posted that, I went back with and triggered the Focus Sash with my Ambipom, at which point Ambipom picked it up. The Focus Sash was not used up while Ambipom was holding it, but he still did not keep it once the battle was over. It seems you cannot keep items you obtain through pickup in a trainer battle. [[User:Rimas lxbya|Rimas lxbya]] ([[User talk:Rimas lxbya|talk]]) 00:49, 23 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Source for Diamond Pickup Table ==&lt;br /&gt;
&lt;br /&gt;
I plan to correct the table for diamond/pearl/platinum; thought I&#039;d source it before:&lt;br /&gt;
&lt;br /&gt;
english diamond, offset 1DDB64 has the table for the &amp;quot;non-rare&amp;quot; items. First nine items are for the Lv01-Lv10-row:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
* 1100 Potion&lt;br /&gt;
* 1200 Antidote&lt;br /&gt;
* 1a00 Super Potion&lt;br /&gt;
* 0300 Great Ball&lt;br /&gt;
* 4f00 Repel&lt;br /&gt;
* 4e00 Escape Rope&lt;br /&gt;
* 1b00 Full Heal&lt;br /&gt;
* 1900 Hyper Potion&lt;br /&gt;
* 0200 Ultra Ball&lt;br /&gt;
* 1c00 Revive&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
afterwards, only the new item is supplied:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
* 3200 Rare Candy (starting Lv11, Potion is shifted out)&lt;br /&gt;
* 6C00 Dusk Stone (starting Lv21, Antidote is shifted out)&lt;br /&gt;
* 6B00 Shiny Stone (starting Lv31)&lt;br /&gt;
* 6D00 Dawn Stone&lt;br /&gt;
* 1700 Full Restore&lt;br /&gt;
* 1D00 Max Revive&lt;br /&gt;
* 3300 PP Up&lt;br /&gt;
* 2900 Max Elixir&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
offset 1DDA88 has the rare items, same shifting but with only two slots, it doesn&#039;t look as diagonal as the non-rare-slots:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
* 1900 Hyper Potion &lt;br /&gt;
* 5C00 Nugget&lt;br /&gt;
* DD00 King&#039;s Rock&lt;br /&gt;
* 1700 Full Restore&lt;br /&gt;
* 2600 Ether&lt;br /&gt;
* D600 White Herb&lt;br /&gt;
* 7301 TM44&lt;br /&gt;
* 2800 Elixir&lt;br /&gt;
* 4801 TM01&lt;br /&gt;
* EA00 Leftovers&lt;br /&gt;
* 6101 TM26&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Note that the first item is Hyper Potion - not Revive. Official Pokedex2 confirms Hyper Potion. I guess, most of the other tables on the net were copied from the same (wrong) source.&lt;br /&gt;
--[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 12:29, 21 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation VI ==&lt;br /&gt;
&lt;br /&gt;
My Lv. 56 Linoone just picked up an Iron Ball. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 21:07, 11 November 2013 (UTC)&lt;br /&gt;
: And now an Escape Rope and a Prism Scale. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 21:28, 11 November 2013 (UTC)&lt;br /&gt;
: And now a Full Heal. My Level 61 Linoone also picked up a Full Heal. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 23:53, 11 November 2013 (UTC)&lt;br /&gt;
: My level 61 picked up a Rare Candy [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 00:07, 12 November 2013 (UTC)&lt;br /&gt;
: My level 52 also picked up a Rare Candy [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 03:15, 12 November 2013 (UTC)&lt;br /&gt;
: My level 33 picked up an Ether [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 04:15, 12 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
My Lv. 87 Linoone picked up an everstone?--[[User:FrozenLinkz|FrozenLinkz]] ([[User talk:FrozenLinkz|talk]]) 19:16, 9 December 2013 (UTC)&lt;br /&gt;
: Hey, this isn&#039;t 6 months old! Yeah, my level 66 Linoone just picked up an Elixir. I don&#039;t think this list is quite correct. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:39, 15 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Source for Generation VI == &lt;br /&gt;
0x4455A8 in exefs\code.bin- Pickup items (Discovered by magical)&lt;br /&gt;
&lt;br /&gt;
Same structure as DPPt, and is identical to B2W2. I&#039;m thinking Everstone may be an incorrect report or a nonstandard edge case.&lt;br /&gt;
&lt;br /&gt;
// Base: Slots 0-8&lt;br /&gt;
// Take 9 &lt;br /&gt;
// Start at Entry: Level/10&lt;br /&gt;
* 11 00 - Potion&lt;br /&gt;
* 12 00 - Antidote&lt;br /&gt;
* 1A 00 - Super Potion&lt;br /&gt;
* 03 00 - Great Ball&lt;br /&gt;
* 4F 00 - Repel&lt;br /&gt;
* 4E 00 - Escape Rope&lt;br /&gt;
* 1B 00 - Full Heal&lt;br /&gt;
* 19 00 - Hyper Potion&lt;br /&gt;
* 02 00 - Ultra Ball&lt;br /&gt;
--end 01-10&lt;br /&gt;
* 1C 00 - Revive&lt;br /&gt;
* 32 00 - Rare Candy&lt;br /&gt;
* 50 00 - Sun Stone&lt;br /&gt;
* 51 00 - Moon Stone&lt;br /&gt;
* 5D 00 - Heart Scale&lt;br /&gt;
* 17 00 - Full Restore&lt;br /&gt;
* 1D 00 - Max Revive&lt;br /&gt;
* 33 00 - PP Up&lt;br /&gt;
* 29 00 - Max Elixir&lt;br /&gt;
&lt;br /&gt;
// Rare: Slots 9-10&lt;br /&gt;
// Take 2&lt;br /&gt;
// Start at Entry: Level/10&lt;br /&gt;
* 19 00 - Hyper Potion	&lt;br /&gt;
* 5C 00 - Nugget		&lt;br /&gt;
* DD 00 - King&#039;s Rock	&lt;br /&gt;
* 17 00 - Full Restore	&lt;br /&gt;
* 26 00 - Ether		&lt;br /&gt;
* 16 01 - Iron Ball	&lt;br /&gt;
* 19 02 - Prism Scale	&lt;br /&gt;
* 28 00 - Elixir		&lt;br /&gt;
* 19 02 - Prism Scale	&lt;br /&gt;
* EA 00 - Leftovers	&lt;br /&gt;
* 19 02 - Prism Scale&lt;br /&gt;
&lt;br /&gt;
-- [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 04:25, 29 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colosseum Pickups ==&lt;br /&gt;
&lt;br /&gt;
I just got Aipom while playing Pokémon Colosseum. From what I&#039;ve seen so far, his pickups at level 43 while in in Shadow mode are a Full Heal, a Full Restore, a Rare Candy, and an Ultra Ball. Except for the Super Potions this is looking like the Ruby and Sapphire pickups, or maybe other levels of the Emerald pickups. I&#039;ll keep tracking it until I can (or can&#039;t) prove it fits under any previous games.&lt;br /&gt;
&lt;br /&gt;
More info:&lt;br /&gt;
2 more pickups from Aipom while in Shadow mode, a super potion and another full heal. I purified him (still at level 43) and the next battle I was in I got a revive. It is looking more and more like the Ruby and Sapphire list of items that can be picked up. [[User:Cyalknight|Cyal (LeafGreen&amp;amp;#38;Emerald)]] ([[User talk:Cyalknight|talk]]) 06:46, 7 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
 1 - Revive&lt;br /&gt;
 4 - Full Heal&lt;br /&gt;
 5 - Rare Candy&lt;br /&gt;
 1 - Ultra Ball&lt;br /&gt;
 1 - Nugget&lt;br /&gt;
 5 - Super Potions&lt;br /&gt;
 1 - PP Up&lt;br /&gt;
 1 - Full Restore&lt;br /&gt;
This is the list I am making of the items that the purified Aipom has picked up at level 43. The only 3rd Gen list we have of pickups that include both Nugget and Revive at the same level is the Ruby and Sapphire list. But because of the rarity of Super Potions it might not be that list. If an experienced editor wants to include the full list of items on the Pickup (Ability) page, or a link for more information in the talk page, that would be fine. I will probably keep updating this current list as I go along or until something changes. [[User:Cyalknight|Cyal (LeafGreen&amp;amp;#38;Emerald)]] ([[User talk:Cyalknight|talk]]) 17:12, 10 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am back and adding a full heal, 3 rare candies, 5 super potions, a PP up, and a full restore to the above list. They are added in the order I got them. I might put them in the order listed for Ruby and Sapphire. It is still has the items from the Ruby Sapphire list, but possibly not the same percentages. [[User:Cyalknight|Cyal (LeafGreen&amp;amp;#38;Emerald)]] ([[User talk:Cyalknight|talk]]) 12:32, 3 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
 Item name ---- ## - %Col? - %RS&lt;br /&gt;
 &lt;br /&gt;
 Super Potion - 16 -- 32.0 -- 30&lt;br /&gt;
 Ultra Ball ---- 4 --- 8.0 -- 10&lt;br /&gt;
 Full Restore -- 2 --- 4.0 -- 10&lt;br /&gt;
 Full Heal ----- 7 -- 14.0 -- 10&lt;br /&gt;
 Nugget -------- 7 -- 14.0 -- 10&lt;br /&gt;
 Revive -------- 2 --- 4.0 -- 10&lt;br /&gt;
 Rare Candy ---- 8 -- 16.0 -- 10&lt;br /&gt;
 Protein ------- 2 --- 4.0 --- 5&lt;br /&gt;
 PP Up --------- 2 --- 4.0 --- 4&lt;br /&gt;
 King&#039;s Rock --- 0 --- 0.0 --- 1&lt;br /&gt;
&lt;br /&gt;
I am back once again and up to 50 items my Aipom has picked up. Here is a new table with the name of the items I&#039;ve picked up (Item name), the number of items I&#039;ve picked up (##), the number of items I picked up converted into a percentage (%Col?), and the Ruby Sapphire percentages (%RS). I would like to eventually get this list up to 200 items. Once my Aipom picks up a King&#039;s Rock, my suggestion for the Pickup page would be to fill in all the items, but remove the percentages. I&#039;ll try to come back when I get to 75 items or if I pick up a King&#039;s Rock. [[User:Cyalknight|Cyal (LeafGreen,Emerald&amp;amp;#38;Colosseum)]] ([[User talk:Cyalknight|talk]]) 11:25, 10 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon XD Pickups / Change to Emerald ==&lt;br /&gt;
&lt;br /&gt;
Finally managed to find the routines in (european) Pokemon XD. I think, american offsets are slightly different. Random Number Generator used for pickup trigger is at 0x8025E944; Pickup stuff is done near 0x80140D58. Whether Pickup triggers is checked by integer-dividing the randomnumber by 10, then multiplying it with 10 and comparing with original - if it&#039;s zero, the original number was 0 mod 10 - 10% chance and pickup triggers.&lt;br /&gt;
To create &amp;quot;always trigger&amp;quot;, switch 0x80140d58 from 0x3860000A to 0x38600001 - this changes the factor to 1 and every random number is dividible by 1.&lt;br /&gt;
A second random number is generated and the remainder of division by 100 is calculated the same way (int-divide by 100, int-multiply with 100, subtract from original). At one point, this pickup-index is in R30. Breakpoint there and the item for every slot can be chosen. This also allows to calculate the probabilities for items.&lt;br /&gt;
&lt;br /&gt;
First (non-)surprise: The slots are 00-29,30-39,40-49,50-59,60-69,70-79,80-89,90-93,94-97,98,99. Thus giving one 30%, six 10%, two 4% and two 1%-slots. The 5%/3%-division is wrong - and I strongly believe, it also is for emerald. If no one can back the 5%/3%-theory with facts, it should be changed to 4%/4% everywhere.&lt;br /&gt;
Table is created as usual. There is the left part (30% to 4%, nine slots. Each level everything is shifted to the left and a new item is introduced into the 94-97-slot) and the right part (1%, two slots. Each level this is shifted to the right and a new item is introduced into the 98-slot). &lt;br /&gt;
&lt;br /&gt;
I tried Zigzagoons-Linoons on every tier and triggered each slot. Some items in the original table just were plain wrong (Escape Rope?) and looked copied from Emerald Table. I cannot rule out that american (or japanese) XD has different slots but I strongly doubt it. Please do some research and provide facts before changing the table).[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 15:06, 7 December 2014 (UTC)&lt;br /&gt;
:You changed Emerald&#039;s %s because you say 5/3 isn&#039;t backed with facts, but you yourself don&#039;t actually back your change with fact, just supposition: &amp;quot;I think Emerald is probably like XD.&amp;quot; That won&#039;t cut it. I would be overjoyed if you researched Emerald&#039;s %s and then changed it if it&#039;s really 4/4, but until then, we&#039;ll roll with 5/3.&lt;br /&gt;
:(The 5/3 numbers first appeared on this page [http://bulbapedia.bulbagarden.net/w/index.php?title=Pickup_%28Ability%29&amp;amp;diff=84775&amp;amp;oldid=84772 in November 2006], and a couple revisions later the same user credits Psypoke, [http://www.psypokes.com/lab/pickup.php?version=emerald who says] 5/3 for all of Emerald through HGSS. (Which perhaps means HGSS should be checked too...) I can&#039;t personally speak to Psypoke&#039;s credibility, but there&#039;s your culprit, anyway.)&lt;br /&gt;
:I do love this kind of work, though. FWIW, thanks! =) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:20, 7 December 2014 (UTC)&lt;br /&gt;
:: I already did verify Emerald&#039;s percentages: http://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-42 Post 1031 but forgot to incorporate the result into the Bulbapedia page (or wanted to wait for further verification - do not remember exactly). I&#039;m sorry for not linking to that post in the change comment. Is it okay to rollback the rollback? &lt;br /&gt;
:: As for `the original source&#039;: Psypoke doesn&#039;t present any and apart from Smogon, I can&#039;t find much research about it. The 5%/3% split seems to have been copied over and over, maybe starting from psypoke, maybe not. My personal theory is that DPPt was the first one to be examined and the &amp;quot;Hyper Potion in 4% and Hyper Potion in 1%&amp;quot;-anormality was added up, removing 1% from Ultra Ball.. and then the 1% was added again. Possibly this started on a japanese research page and stuff got lost in translation - I&#039;m no historian and eight years in internet time seems a bit long to search for information.&lt;br /&gt;
:: HGSS is on my Todo-list. I think it shouldn&#039;t be much more complicated than DPPt (although I remember some fun changes around the RNG). As there is no `real&#039; source providing facts for 5%/3% for HGSS, could I object with &amp;quot;it&#039;s 4%/4% for every other game - especially the ones in the same generation&amp;quot;? We could change it to &amp;quot;5%?/4%?&amp;quot; and &amp;quot;3%?/4%?&amp;quot; in the table header and provide a tooltip &amp;quot;exact percentage currently in dispute - see talk page&amp;quot;.[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 12:40, 8 December 2014 (UTC)&lt;br /&gt;
:::I&#039;ve definitely been through that thread before and that post, but I either missed the difference here or forgot to update it... But yeah, that&#039;s perfect, for me. You make a good point about everything else being 4%/4% too. If HGSS is the odd man out, then yeah, as far as I&#039;m concerned it&#039;s OK to presume for the time being that it&#039;s a mistake since it (and the others that are now changed) can&#039;t be traced back to anything solid. I changed both. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:21, 8 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Picking up Mega Stones==&lt;br /&gt;
Can Pokémon pick up a flung Mega Stone if said Mega Stone does not correspond to either of the Pokémon&#039;s species? (If a Primeape flings a Blazikenite at Linoone, for example, can it be picked up?) - [[User:Linneus|Linneus]] ([[User talk:Linneus|talk]]) 20:56, 12 December 2014 (UTC)&lt;br /&gt;
:{{m|Fling}} does not work on a Mega Stone. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:13, 12 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Starting the OmegaRuby/AlphaSapphire Item list? ==&lt;br /&gt;
&lt;br /&gt;
Is it safe to assume that ORAS uses the same table structure as every other game since generation 3.5 (30/6x10/2x4/2x1; 10 Level-tiers; each at [0-9]1; rotating out the 30% and one 1% at the start of every tier)? I&#039;m currently doing experiments (full pickup team, levelling it parallel to my playthrough) and although randomness makes it hard to present the results as facts, there are some things I am very sure of:&lt;br /&gt;
* Conclusions/Guesses from Lv01:&lt;br /&gt;
** Potion should be LV01, 30%. Got 50 of them and only 18 of the runner-up. &lt;br /&gt;
** Nugget should be LV01, 1%. Got a single one, every other item has at least 7. &lt;br /&gt;
** Great Ball, Escape Rope, Repel, Full Heal, Super Potion, Antidote are candidates for Lv01, 10%. Those are six items with a similar amount of occurances (14-18). Higher levels can verify this assumption and determine exact order. &lt;br /&gt;
** Ultra Ball is a candidate for Lv01, 4%. Seven occurances.&lt;br /&gt;
** Hyper Potion is a candidate for the other Lv01, 4%. Got it nine times.&lt;br /&gt;
** Either I was very unlucky with finding the eleventh item or it already exists in another column. My guess is Hyper Potion. For the size of this experiment (total number of pickups: 165), nine occurances seem a bit high and the contrast to Ultra Ball indicates that some of them were from a 1%-slot. Also, Hyper Potion in two columns was observed in other games. Unfortunately, this hypothesis can not be verified with higher-level pickup-tiers and could only be falsified by finding a previously non-seen item with a Lv01-tier-pickup-pokemon.&lt;br /&gt;
* Conclusions/Guesses from Lv11:&lt;br /&gt;
** Found 11 different items. Potion was missing, so it was rotated out and LV01, 30% is proven (if we assume the same table structure)&lt;br /&gt;
** Antidote was super-common (109 times, runner-up was 43). This is a proof for LV01, 10%@1. It also is a very good candidate for LV11, 30%&lt;br /&gt;
** Great Ball, Repel, Full Heal, Escape Rope, Super Potion and Hyper Potion are six items and their numbers are near each other and far from everything else (31-43). They could be Lv11, 10%. Hyper Potion being candidate for Lv01,4% and Lv11,10% proposes Lv01,4%@1 and Lv11,10%@6.&lt;br /&gt;
** King&#039;s Rock and Nugget are rare. Got two of each. Nearest other was 10. This indicates Lv11,1% for both of them and proposes Lv01,1%@1 for Nugget. Note that both of them have been 1% in other games.&lt;br /&gt;
** Revive and Ultra Ball (10 and 18) both were more common than the 1% candidates rarer than the 10% candidates. Revive was not observed at Lv01, making it a good Lv11,4%@2-candidate. It is noteworthy that Revive seems a bit underpresented for 4%; yet I am not willing to return to a 3/5 assumption and rather assume &amp;quot;bad luck&amp;quot;.&lt;br /&gt;
* Conclusions/Guess from Lv21:&lt;br /&gt;
** Only got 10 different items (42 in total) so those are far from final...&lt;br /&gt;
** No Antidotes - yet, but going from super-common to rare has not been seen in any other table. This indicates LV11/30% and Lv01/10%@1.&lt;br /&gt;
** Super Potions are starting to get a very good lead on anything else. This could be a sign for Lv21/30% and - in conclucion Lv11/10%@2,Lv01/10%@3. &lt;br /&gt;
** Rare Candy has been seen and is absent from Lv11. This indicates Lv21/4%@2. For my taste, it has been seen too often but I expect this random oddity to even out after more collected items.&lt;br /&gt;
** King&#039;s Rock has been seen. I assume it is Lv21/1%@2 (and Lv11/1%@1) but have to wait whether it rotates out at Lv31.&lt;br /&gt;
** No other table had 4%+1% anywhere else but at Lv01 so I expect an eleventh item to show up sooner or later. As this is expected to be Lv21/1%, this is a matter of luck.&lt;br /&gt;
All in all this is starting to look as if only small changes had been made to the X/Y (and BW2)-tables - if any were made at all. The Prism Scale might be replaced with something else (for obvious reasons). &lt;br /&gt;
Small update: Percentages look okay most of the time (https://docs.google.com/spreadsheets/d/1VOirGRhCQpqAf4R3i_Pum_aZG2n8c0FZMLuzXRkLaYE/edit?usp=sharing). Table is prepared for more than one data-collector. Anyone wanna join?&lt;br /&gt;
[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 19:31, 28 December 2014 (UTC)&lt;br /&gt;
:ORAS uses the same general structure as X/Y in terms of the item list. Back when I dumped data from the demo, the only pickup change was swapping Prism Scale for Destiny Knot [http://pastebin.com/zPgwx6mb]. — [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 09:04, 3 January 2015 (UTC)&lt;br /&gt;
:: I&#039;m a bit surprised that Muddywaterzboy added the list without giving a source - especially as some unsourced information on this page turned out to be wrong, before. It would be nice if this could be added. However, between Kaphotics&#039; data dump, Muddywaterzboy&#039;s unnamed source, the similarity to previous tables and my experiments (finished today), I think we can assume this table to be valid.[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 16:02, 6 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon Sun and Moon Pickup Items ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the Pickup information/probability of all the different items for Pokemon Sun and Moon will be updated? Just wondering if we have the info yet.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 21:47, 20 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Gastro_Acid_(move)&amp;diff=2564718</id>
		<title>Talk:Gastro Acid (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Gastro_Acid_(move)&amp;diff=2564718"/>
		<updated>2016-12-20T02:45:54Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Gastro Acid does not affect the Schooling Ability */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Effect on Steel-type==&lt;br /&gt;
&lt;br /&gt;
Should we mentioned Gastro Acid also work on Steel-type despite as a Poison-type move? in my test, a wild {{p|Weepinbell}} can cancel my {{p|Magnezone}} &#039;s ability.[[User:chungkingpun|chungkingpun]] 07:20, 9 November 2008 (UTC)&lt;br /&gt;
:Though it&#039;s long since this question was posed, since it wasn&#039;t answered... no. Sand-Attack works on Flying-types and Pokémon with Levitate. Seems the only immunity preserved for status moves is Ground to Electric. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:30, 19 July 2009 (UTC)&lt;br /&gt;
:: I&#039;ve noted this on [[Damage modification]], as most status moves are exempt from type matchups altogether; Thunder Wave has always been one of the exceptions.  --&#039;&#039;[[User:Stratelier|Stratelier]] 19:16, 27 April 2011 (UTC)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
&lt;br /&gt;
Is it known for sure whether or not this move can hit your partner in a double or triple battle? &#039;&#039;&#039;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;LimeGreen&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#FF8C00;&amp;quot;&amp;gt;Charizard&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039;[[Special:Contributions/LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#00BFFF;&amp;quot;&amp;gt;♂&amp;lt;/span&amp;gt;]] 12:33, 5 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Slow Start? ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;Furthermore, Gastro Acid does not negate Abilities that have an immediate effect at the start of the battle, such as {{a|Drizzle}}, because the Ability will activate before Gastro Acid can even be used.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, {{a|Slow Start}} _is_ activated at the very beginning, yet it&#039;s still undone by Gastro Acid. --[[User:Det|Det]] ([[User talk:Det|talk]]) 11:52, 2 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Works on Primal Kyogre/Groudon/Mega Rayquaza&#039;s Abilities ==&lt;br /&gt;
&lt;br /&gt;
Oddly enough this move even seems to work on the Mega/Primal Evolutions of the Hoenn Legendary Trio in Pokemon Omega Ruby and Pokemon Alpha Sapphire (on the abilities Primordial Sea, Desolate Land, and Delta Stream, respectively). After these abilities are suppressed, the special weather conditions are immediately removed. I gotta say, while I was very surprised that it worked, it made catching Primal Kyogre SO much easier... --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 22:55, 18 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I feel like the &amp;quot;Trivia&amp;quot; section should be amended to point out that this move works on legendary Pokemon&#039;s weather effect moves (I just tested and it works on the abilities from the X and Y pokemon (I don&#039;t feel like trying to spell THOSE names)), but I wanted to ask other people&#039;s thoughts first, since I&#039;ve noticed the staff on here can be pretty fierce in making sure no non-relevant information gets put on the pages... --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 23:07, 18 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gastro Acid fails on Comatose. ==&lt;br /&gt;
&lt;br /&gt;
I was about to add that this move fails on Comatose, but the page is protected. Can someone please add it in?[[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 21:49, 15 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gastro Acid does not affect the Schooling Ability ==&lt;br /&gt;
&lt;br /&gt;
The page also needs to mention that Gastro Acid doesn&#039;t affect the Schooling ability, but the page is protected.&lt;br /&gt;
--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 02:45, 20 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_items&amp;diff=2561707</id>
		<title>List of items</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_items&amp;diff=2561707"/>
		<updated>2016-12-16T21:28:45Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: Added the list of items by index number for Generation VII to the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item lists are sorted in the following ways:&lt;br /&gt;
&lt;br /&gt;
* [[List of items by name|Alphabetically]]&lt;br /&gt;
* by index number&lt;br /&gt;
** [[List of items by index number (Generation I)|Generation I]]&lt;br /&gt;
** [[List of items by index number (Generation II)|Generation II]]&lt;br /&gt;
** [[List of items by index number (Generation III)|Generation III]]&lt;br /&gt;
** [[List of items by index number (Generation IV)|Generation IV]]&lt;br /&gt;
** [[List of items by index number (Generation V)|Generation V]]&lt;br /&gt;
** [[List of items by index number (Generation VI)|Generation VI]]&lt;br /&gt;
** [[List of items by index number (Generation VII)|Generation VII]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Items|* 2]]&lt;br /&gt;
&lt;br /&gt;
[[it:Elenco strumenti]]&lt;br /&gt;
[[ja:アイテム一覧]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Charge_Beam_(move)&amp;diff=2541582</id>
		<title>Talk:Charge Beam (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Charge_Beam_(move)&amp;diff=2541582"/>
		<updated>2016-12-01T16:05:07Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Why List Egg Groups of All Pokemon who can learn a move? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Variation? ==&lt;br /&gt;
Isn&#039;t this a special variation of Metal Claw? If so, shouldn&#039;t it be noted on the bottom? I&#039;d do it if I knew how to. [[User:Matt of Mossdeep|Matt of Mossdeep]] 06:47, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
* It may also raise the user&#039;s Sp. Atk stat.&lt;br /&gt;
* Charge Beam damages the target and has a 70% chance of lowering the target&#039;s Special Attack.&lt;br /&gt;
&lt;br /&gt;
Which one it is? I assume it it the 1st one, never saw the 2nd (I don&#039;t use it often though).&lt;br /&gt;
[[User:Tenno Seremel|Tenno Seremel]] 02:20, 31 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It raises it, per every other Pokemon site out there. I have corrected it. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 03:03, 31 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why List Egg Groups of All Pokemon who can learn a move? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know why Bulbapedia now lists the egg groups of Pokemon that can learn different moves, including TM&#039;s? I don&#039;t see how or why adding the egg groups of these Pokemon is in anyway relevant, and I&#039;m confused by this, especially because I don&#039;t think Bulbapedia used to have this before Sun and Moon released. --[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 16:05, 1 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Omega_Ruby_and_Alpha_Sapphire&amp;diff=2223666</id>
		<title>Pokémon Omega Ruby and Alpha Sapphire</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Omega_Ruby_and_Alpha_Sapphire&amp;diff=2223666"/>
		<updated>2014-12-27T03:28:18Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* All new elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_game |colorscheme=Omega Ruby |bordercolorscheme=Alpha Sapphire|&lt;br /&gt;
|name=Pokémon Omega Ruby&lt;br /&gt;
|name2=Pokémon Alpha Sapphire&lt;br /&gt;
|jname=ポケットモンスター オメガルビー&lt;br /&gt;
|jname2=ポケットモンスター アルファサファイア&lt;br /&gt;
|boxart=Omega Ruby EN boxart.png&lt;br /&gt;
|boxart2=Alpha Sapphire EN boxart.png&lt;br /&gt;
|caption=Pokémon Omega Ruby&#039;s boxart, [[version mascot|featuring]] [[Primal Reversion|Primal]] {{p|Groudon}}&lt;br /&gt;
|caption2=Pokémon Alpha Sapphire&#039;s boxart, [[version mascot|featuring]] [[Primal Reversion|Primal]] {{p|Kyogre}}&lt;br /&gt;
|jbox=Omega Ruby JP boxart.png&lt;br /&gt;
|jbox2=Alpha Sapphire JP boxart.png&lt;br /&gt;
|jcaption=Pokémon Omega Ruby Japanese boxart&lt;br /&gt;
|jcaption2=Pokémon Alpha Sapphire Japanese boxart&lt;br /&gt;
|category = RPG &lt;br /&gt;
|players=Currently unknown&lt;br /&gt;
|gen_series = [[Generation VI]] &lt;br /&gt;
|platform = [[Nintendo 3DS]] &lt;br /&gt;
|Wi-Fi compatible = Yes &lt;br /&gt;
|release_date_ja = November 21, 2014 &lt;br /&gt;
|release_date_au = November 21, 2014 &lt;br /&gt;
|release_date_eu = November 28, 2014 &lt;br /&gt;
|release_date_na = November 21, 2014 &lt;br /&gt;
|release_date_kr = November 21, 2014 &lt;br /&gt;
|publisher = [[Nintendo]]/[[The Pokémon Company]] &lt;br /&gt;
|developer = [[Game Freak]] &lt;br /&gt;
|esrb =E&lt;br /&gt;
|pegi=7&lt;br /&gt;
|cero=A&lt;br /&gt;
|acb=PG&lt;br /&gt;
|grb=&lt;br /&gt;
|staff = no &lt;br /&gt;
|stafflink = Staff of Pokémon X and Y &lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/oras/ Official Japanese site]&lt;br /&gt;
|website_en=[http://www.pokemonrubysapphire.com/en-us/ Official English site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{StrategyWiki|Pokémon Omega Ruby and Alpha Sapphire}}--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pokémon Omega Ruby&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター オメガルビー&#039;&#039;&#039; &#039;&#039;Pocket Monsters Omega Ruby&#039;&#039;) and &#039;&#039;&#039;Pokémon Alpha Sapphire&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター アルファサファイア&#039;&#039;&#039; &#039;&#039;Pocket Monsters Alpha Sapphire&#039;&#039;) are paired [[Generation VI]] games that are enhanced [[remake]]s of the [[Generation III|third-generation]] titles {{game|Ruby and Sapphire|s}}. The new games were revealed in a worldwide announcement on the official Pokémon websites on May 7, 2014 and were released in most regions of the world on November 21, 2014; with the exception of Europe, where the games were released on November 28, 2014.&lt;br /&gt;
&lt;br /&gt;
==Pre-release information==&lt;br /&gt;
According to the press release that announced the games, the new titles will take players through a dramatic story within a spectacular new world.&amp;lt;ref name=&amp;quot;youtube announcement&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=ywGSON9tNq0 Youtube: &amp;quot;Pokémon Omega Ruby and Pokémon Alpha Sapphire -- November 2014!&amp;quot;]&amp;lt;/ref&amp;gt; The first footage from the game, a cutscene showing {{p|Groudon}} and {{p|Kyogre}} manipulating the weather via their respective Abilities, was revealed three days after the games&#039; first announcement.&amp;lt;ref name=&amp;quot;youtube first footage&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=00DyEDmQ83s Youtube: &amp;quot;Pokémon Omega Ruby and Pokémon Alpha Sapphire—Sneak Peek Footage&amp;quot;]&amp;lt;/ref&amp;gt; One month after the games&#039; announcement, it was revealed that Groudon and Kyogre can undergo Primal Reversion becoming Primal Groudon and Primal Kyogre, respectively.&amp;lt;ref name=&amp;quot;primal legendaries&amp;quot;&amp;gt;[[n:Details on Omega Ruby and Alpha Sapphire announced|Bulbanews: &amp;quot;Details on Omega Ruby and Alpha Sapphire announced&amp;quot;]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of features introduced in {{game|Ruby and Sapphire|s}} that had since been discontinued will return in these games. [[Pokémon Contests]] and customizable [[Secret Base]]s (now &amp;quot;Super Secret Bases&amp;quot;) will return for the first time since {{game|Platinum}},&amp;lt;ref name=&amp;quot;Secret Bases&amp;quot;&amp;gt;[[n:Super-Secret Bases confirmed for Omega Ruby and Alpha Sapphire|Bulbanews: &amp;quot;Super-Secret Bases confirmed for Omega Ruby and Alpha Sapphire&amp;quot;]]&amp;lt;/ref&amp;gt; while the [[Mach Bike]], the [[Acro Bike]], and third-generation [[player character]]s [[Brendan]] and [[May]] will return for the first time since {{game|Emerald}}.&amp;lt;ref name=&amp;quot;CoroCoro July&amp;quot;&amp;gt;[[n:CoroCoro leaks for July 2014 issue revealed|Bulbanews: &amp;quot;CoroCoro leaks for July 2014 issue revealed&amp;quot;]]&amp;lt;/ref&amp;gt; {{p|Feebas}} will resume a Contest-specific evolution method.&amp;lt;ref name=&amp;quot;August Update&amp;quot;&amp;gt;[[n:Official US Pokémon website updates with new ORAS trailer, details about new Mega Evolutions|Bulbanews: Official US Pokémon website updates with new ORAS trailer, details about new Mega Evolutions]]&amp;lt;/ref&amp;gt; In addition, a number of features introduced in {{g|X and Y}} will also return, with [[Horde Encounter]]s and [[Mega Evolution]]s already confirmed to be part of Omega Ruby and Alpha Sapphire, with the Horde Encounter feature expanding into [[Trainer Horde Battle]]s. At least ten new [[Mega Evolution]]s will debut in this game, including Mega {{p|Sceptile}}, Mega {{p|Swampert}}, Mega {{p|Diancie}}, Mega {{p|Sableye}}, Mega {{p|Metagross}}, Mega {{p|Altaria}}, Mega {{p|Lopunny}},  Mega {{p|Salamence}}, Mega {{p|Slowbro}}, Mega {{p|Audino}}, Mega {{p|Camerupt}} and Mega {{p|Sharpedo}}. The [[PokéNav]] will be redesigned as the PokéNav Plus, a device appearing on the touch screen outside of battle. The [[PokéNav Plus]] has four main functions &amp;amp;mdash; [[DexNav]], which displays information about wild Pokémon available in the player&#039;s current location; [[AreaNav]], a map used for navigation of location, Pokémon, Secret Bases and Berry Trees; [[BuzzNav]], which reports on news from around the Hoenn region and from StreetPass; and [[PlayNav]], which is used to connect to online play, local wireless play, [[Pokémon-Amie]] and [[Super Training]].&lt;br /&gt;
&lt;br /&gt;
The August edition of &#039;&#039;CoroCoro&#039;&#039; magazine introduced [[Cosplay Pikachu]]. This special Pikachu is given to the player to use in Pokémon Contests. This Pikachu gets a unique costume to wear during Contests; each costume comes with a specific, special move: Pikachu Rock Star gets {{m|Meteor Mash}} (Coolness Contest); Pikachu, Ph.D gets {{m|Electric Terrain}} (Cleverness Contest); Pikachu Pop Star gets {{m|Draining Kiss}} (Cuteness Contest); Pikachu Belle gets {{m|Icicle Crash}} (Beauty Contest); Pikachu Libre gets {{m|Flying Press}} (Toughness Contest).&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Ancient Powers Reawaken!&lt;br /&gt;
&lt;br /&gt;
Start your Pokémon adventure now!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold the true Groudon{{sup/6|OR}}/Kyogre{{sup/6|AS}}!&amp;lt;br&amp;gt;&lt;br /&gt;
Pikachu likes to cosplay?!&amp;lt;br&amp;gt;&lt;br /&gt;
Build a Secret Base all your own!&lt;br /&gt;
&lt;br /&gt;
==Changes from Ruby and Sapphire==&lt;br /&gt;
===Mechanics inherited from Generation VI and later===&lt;br /&gt;
The following elements from X and Y are also included in Omega Ruby and Alpha Sapphire.&lt;br /&gt;
* [[Mega Evolution]]s and [[Mega Stone]]s&lt;br /&gt;
** A number of new Mega Evolutions and Mega Stones that did not exist in X and Y were also introduced.&lt;br /&gt;
** Steven Stone has a Mega Metagross, and his plot has been expanded to encompass a search for the secrets of the Mega Stones.&lt;br /&gt;
* The {{type|Fairy}} and the new neutral match-up {{t|Steel}} has to {{t|Ghost}} and {{t|Dark}}.&lt;br /&gt;
* [[Pokémon-Amie]] and [[Super Training]]&lt;br /&gt;
* [[Horde Encounter]]s&lt;br /&gt;
** Occasionally, five-versus-one Horde Battles can also occur with Trainers.&lt;br /&gt;
* [[Battle Resort]] and [[Battle Maison]] replace the Battle Tower.&lt;br /&gt;
* VS. Artwork or models are now used instead of sprites for Trainers and Gym Leaders.&lt;br /&gt;
The mechanic of {{cat|Evolution-inducing locations}} originating in [[Generation IV]], for Pokémon that evolve {{DL|Methods of evolution|when trained in a certain area}}, is also incorporated in the games.&lt;br /&gt;
* [[Moss Rock]] appears in [[Petalburg Woods]] for {{p|Leafeon}}.&lt;br /&gt;
* [[Ice Rock]] appears on the final floor of [[Shoal Cave]] during low tide for {{p|Glaceon}}.&lt;br /&gt;
* [[New Mauville]] serves as the location with a magnetic field where {{p|Nosepass}} and {{p|Magneton}} can be evolved.&lt;br /&gt;
Other consequences of updates from later generations include:&lt;br /&gt;
* Nine new Pokémon have been added to the Hoenn Pokédex. These are all [[Generation IV]] Pokémon which evolve from or into previous Hoenn Pokémon.&lt;br /&gt;
* As {{m|Flash}} is no longer an HM, Brawly&#039;s Knuckle Badge is no longer required to use it.&lt;br /&gt;
** [[Granite Cave]], which is difficult to navigate without Flash, has been redesigned, requiring that the player defeat Brawly before being able to reach Steven. Also, the original dark areas of Granite Cave now require the Mach Bike from Mauville City for the player to access.&lt;br /&gt;
&lt;br /&gt;
===All new elements===&lt;br /&gt;
* Completely new characters, such as [[Aarune]], [[Lisia]], and [[Zinnia]], appear in Omega Ruby and Alpha Sapphire.&lt;br /&gt;
* [[Cosplay Pikachu]] can be obtained. This is a special female Pikachu that is able to swap one of the moves it knows by changing its costume in [[Contest Hall]]s.&lt;br /&gt;
* Groudon and Kyogre are given [[Primal Reversion]] forms which are accessed by holding their respective colored orbs. As a consequence, the scene where the player and the evil team leaders return the Orbs to [[Mt. Pyre]] (with the team leaders apologizing for their actions) has been omitted from the remakes.&lt;br /&gt;
* After the Groudon/Kyogre event, the player can use the {{DL|List of key items in Generation VI|Eon Flute}} to [[soaring in the sky|soar]] the skies on {{p|Latios}}{{sup/6|OR}} or {{p|Latias}}{{sup/6|AS}}, where Pokémon can be encountered and Mirage spots found.&lt;br /&gt;
**While the trainer can battle certain Pokémon in the sky, this is not the same as the [[Sky Battle]] feature from X and Y as any Pokémon can be used, not just {{type|Flying}}s, or Pokémon with the {{a|Levitate}} ability.&lt;br /&gt;
*[[PokéNav Plus]] replaces [[PokéNav]], which works as a dual-screen feature. Other than retaining the Hoenn Map and Trainer&#039;s Eye features, it includes the dual-screen features from X and Y, the ability to encounter specific Pokémon, and tracking Berries or Secret Bases.&lt;br /&gt;
*After completing the Delta Episode, it becomes possible for the player to have both bikes after they talk to three specific people while riding on a bike to advertise the [[Rydel&#039;s Cycles|bike shop]].&lt;br /&gt;
*The player can now wear accessories such as the new Devon Scuba Gear to realistically show the player surviving underwater with a scuba mask, or the Go-Goggles. In addition the player also receives a Magma Suit{{sup/6|OR}}/Aqua Suit{{sup/6|AS}} which is not only used during the Primal Groudon{{sup/6|OR}}/Kyogre{{sup/6|AS}} awakening cinematic scenes, but later serves as a space suit when confronting Deoxys during the Delta Episode.&lt;br /&gt;
*The introduction of the {{tc|Scuba Diver}} and {{tc|Free Diver}} trainer classes, trainers who battle the player underwater.&lt;br /&gt;
&lt;br /&gt;
===Changes to Ruby, Sapphire, and Emerald elements===&lt;br /&gt;
====Updated====&lt;br /&gt;
=====Mechanics=====&lt;br /&gt;
* Secret Bases have been completely upgraded, becoming Super Secret Bases. Features include sharing bases with other players, inviting other players as secret pals, capturing flags, and customizing the player&#039;s own Gym.&lt;br /&gt;
* {{DL|Soaring in the sky|Mirage spot}}s are added as an apparent evolution of the [[Mirage Island]] mechanic.&lt;br /&gt;
* [[Pokémon Contest]]s are now called Pokémon Contest Spectaculars&lt;br /&gt;
** The Beauty category has been renamed to Beautiful and Smart has been renamed to Clever.&lt;br /&gt;
** [[Pokéblock]]s and Pokéblock making have been heavily simplified, with Pokéblock making no longer requiring more than one player to perform successfully.&lt;br /&gt;
** The Sheen stat has been removed, meaning there is no longer a limit to how many Pokéblocks a player can give to their Pokémon, enabling Pokémon to have all of their Contests stats maxed out.&lt;br /&gt;
* The Safari Zone no longer requires that the player play the Safari Game. Instead, the Pokémon can be caught through normal encounters.&lt;br /&gt;
* Bikes are now capable of traveling through [[tall grass]].&lt;br /&gt;
* {{p|Feebas}} can now be found by fishing anywhere on {{rt|119|Hoenn}} instead of six random spots. However, it can still be found more easily by fishing directly underneath the bridge near the [[Weather Institute]] during the daytime.&lt;br /&gt;
* The player only needs one Badge instead of five to be able to rebattle the Trainers listed in the Trainer&#039;s Eye.&lt;br /&gt;
&lt;br /&gt;
=====Designs=====&lt;br /&gt;
* [[Mauville City]] has been completely redesigned into an indoor shopping complex and is dubbed the largest city in Hoenn, playing a similar role to [[Lumiose City]] from X and Y.&lt;br /&gt;
* The [[Abandoned Ship]] has been redesigned and renamed [[Sea Mauville]]. Its backstory has also been greatly expanded.&lt;br /&gt;
* [[Scorched Slab]] has been greatly expanded, encompassing four floors now. {{p|Heatran}} can be caught on the lowest floor after collecting the National Pokédex.&lt;br /&gt;
* The physical Hoenn Pokédex has been redesigned, now appearing similar to the original [[Game Boy Advance]] system.&lt;br /&gt;
* Brendan and May have completely different attires, with Brendan&#039;s brown hair and white hat more obvious, and May has a bow instead of the bandana she originally wore.&lt;br /&gt;
* Team Magma and Team Aqua have been given new designs. Team Magma Admin Tabitha appears to be huskier and Courtney has purple hair instead of brown. The Team Aqua Admins have dark skin tones. Team Aqua Admin Shelly has black hair with accents of blue instead of red hair and Matt is more muscular.&lt;br /&gt;
* The Hoenn Gym Leaders, Elite Four, and other Trainers were redesigned with updated appearances.&lt;br /&gt;
&lt;br /&gt;
=====Story=====&lt;br /&gt;
* After defeating the Elite Four, the games feature the Delta Episode. Similar to Pokémon Emerald, Rayquaza plays a major role here. &lt;br /&gt;
* The Meteorite plays a larger role in the game, particularly for the Delta Episode as a means for Rayquaza to Mega Evolve in the official storyline. Because of this it can no longer be given to [[Professor Cozmo]] in return for {{TM|27|Return}}. TM27 can still be found in [[Pacifidlog Town]], though.&lt;br /&gt;
* In order to board the [[S.S. Tidal]] which would allow the player entry into the Battle Resort, the Delta Episode must be completed first.&lt;br /&gt;
* The New Mauville side quest, which originally started after defeating [[Norman]] and obtaining {{m|Surf}}, starts much later now, after the Groudon/Kyogre event.&lt;br /&gt;
* The encounter with Steven Stone on {{rt|118|Hoenn}} is now interrupted by a quick side mission where {{p|Latias}}{{sup/6|OR}} or {{p|Latios}}{{sup/6|AS}} takes Steven and the player to [[Southern Island]]. At the end of this mission, Steven gives the player the Mega Bracelet.&lt;br /&gt;
*During the Delta Episode, [[Steven Stone]] upgrades the PokéNav Plus so he can contact the player at certain points during the event. This  is a homage to the Match Call feature from Pokémon Emerald.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon team and battle changes=====&lt;br /&gt;
* A number of teams for Trainers that can be rematched through Trainer&#039;s Eye are different from the original Ruby and Sapphire.&lt;br /&gt;
* When the player faces May or Brendan as their rival in [[Lilycove City]], their Pokémon teams are fully evolved.&lt;br /&gt;
* {{p|Slugma}} takes {{p|Numel}}&#039;s place in May or Brendan&#039;s original Ruby and Sapphire lineup if their starter is not Torchic.&lt;br /&gt;
* {{tc|Expert}} Shelby has been moved from [[Mt. Chimney]] to [[Jagged Pass]].&lt;br /&gt;
* Brendan or May will also challenge the player after the credits have ended. In this battle, their starter can Mega Evolve.&lt;br /&gt;
* The Elite Four and Champion&#039;s initial lineups have changed somewhat, and when challenged in the post-game, they now have tougher teams, with higher levels, different movesets, and non-regional Pokémon on their teams, and including some [[Mega Evolution]]s.&lt;br /&gt;
* {{ga|Wally}}&#039;s {{p|Ralts}} eventually evolves into {{p|Gallade}} instead of {{p|Gardevoir}}, and is able to Mega Evolve as Gallade.&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
* The Legendary Pokémon {{p|Lugia}}, {{p|Ho-Oh}}, {{p|Regigigas}}, {{p|Heatran}}, {{p|Uxie}}, {{p|Mesprit}}, {{p|Azelf}}, {{p|Palkia}}, {{p|Dialga}}, {{p|Giratina}}, {{p|Virizion}}, {{p|Terrakion}}, {{p|Cobalion}}, {{p|Reshiram}}, {{p|Zekrom}}, {{p|Kyurem}}, {{p|Raikou}}, {{p|Suicune}}, {{p|Entei}}, {{p|Tornadus}}, {{p|Thundurus}}, {{p|Landorus}}, and {{p|Cresselia}} are now obtainable in Omega Ruby and Alpha Sapphire. Some are exclusive to one version and some may require special circumstances to unlock them.&lt;br /&gt;
* [[Deoxys]] is now catchable during the climax of the Delta Episode. It can also change its [[Form differences|forme]] freely via a meteorite in Professor Cozmo&#039;s house in [[Fallabor Town]], as opposed to Generation III where its forme was dependent on the game it was in.&lt;br /&gt;
* Latios{{sup/6|OR}}/Latias{{sup/6|AS}} now joins the player&#039;s party during their trip to Southern Island, instead of being a [[roaming Pokémon]] in the post-game. An [[Eon Ticket]] is still required to return to Southern Island and obtain the alternate Eon Pokémon.&lt;br /&gt;
* In the lower-left room on the right side of the Sea Mauville&#039;s hull, by opening a menu option to divert the screen after examining a blotched report in the upper-left corner, this allows the player to locate a wild {{p|Spiritomb}}.&lt;br /&gt;
* The number of puzzles in the [[Trick House]] is reduced from eight to six. Badges are also no longer required to start each puzzle, though some HM abilities from certain Badges are needed to navigate through certain puzzles.&lt;br /&gt;
* Whereas in Emerald, [[Professor Birch]] would reward the player with their choice of a [[Johto]] {{pkmn2|starter}} upon completing the [[List of Pokémon by Hoenn Pokédex number|Hoenn Pokédex]], now, he will give it to the player when he is found on {{rt|101|Hoenn}} after first defeating the Elite Four.&lt;br /&gt;
* After obtaining the Johto starter and completing the Delta Episode, the Professor will give the player a [[Unova]] starter, and after that, an [[Sinnoh]] starter if the Elite Four are challenged once more.&lt;br /&gt;
* The [[Sootopolis Gym]] puzzle has been updated with some new features. &lt;br /&gt;
**Since the 3DS system includes the Circle Pad, it is now possible to use it to travel diagonally across the ice. &lt;br /&gt;
**Once the player climbs the stairs after passing a given puzzle, the ice in the previous puzzle will no longer crack, making it possible to traverse that puzzle freely without having to redo it. &lt;br /&gt;
**The lower part of the Gym is now freely traversable, lacking any ice so that all Trainers there may be faced without having to fall strategically from above.&lt;br /&gt;
*Similar to Emerald&#039;s Battle Frontier, BP can be earned to use as payment for moves learned from Move Tutors in the Battle Resort. Notably a number of these moves were formerly TMs during Generation III.&lt;br /&gt;
**The Free Move Tutors are located in Mauville City, [[Meteor Falls]] (after Delta Episode), and [[Sootopolis City]]. They can only pass down moves that certain Pokémon can learn.&lt;br /&gt;
&lt;br /&gt;
====Removed====&lt;br /&gt;
* The [[Mauville Game Corner]] has been closed down, as game corners are no longer included in Pokémon games since Generation V.&lt;br /&gt;
* In a few areas, the encounterable Pokémon have changed. Certain Water-type Pokémon are not found in all of the same areas they were in the original games, such as in [[Mossdeep City]], where {{p|Sharpedo}} was removed. A few evolved Pokémon such as {{p|Swellow}} or {{p|Wailord}} also can no longer be found in the wild.&lt;br /&gt;
* The Trainers found on [[Mt. Chimney]] that were encountered after defeating Team Aqua/Team Magma have been removed.&lt;br /&gt;
* A few Trainers that were rechallengable in the original games through Trainer&#039;s Eye have been removed.&lt;br /&gt;
* The opening and closing door maze from New Mauville has been removed.&lt;br /&gt;
* The ability to search for hidden items underwater has been removed, due to the Dowsing Machine now being worn as an accessory while in use.&lt;br /&gt;
* The Mach Bike puzzle at [[Sky Pillar]] has been removed.&lt;br /&gt;
&lt;br /&gt;
==Version-exclusive Pokémon==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{omega ruby color}}; border:5px solid #{{omega ruby color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|FFF|Omega Ruby}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background:white; border:1px solid #{{omega ruby color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|250|Ho-Oh|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|273|Seedot|1|Grass}}&lt;br /&gt;
{{Moveentrytm|274|Nuzleaf|2|Grass|Dark}}&lt;br /&gt;
{{Moveentrytm|275|Shiftry|2|Grass|Dark}}&lt;br /&gt;
{{Moveentrytm|303|Mawile|2|Steel|Fairy}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose|1|Normal}}&lt;br /&gt;
{{Moveentrytm|338|Solrock|2|Rock|Psychic}}&lt;br /&gt;
{{Moveentrytm|383|Groudon|1|Ground}}&lt;br /&gt;
{{Moveentrytm|410|Shieldon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|411|Bastiodon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|422|Shellos|1|Water}}&lt;br /&gt;
{{Moveentrytm|423|Gastrodon|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|484|Palkia|2|Water|Dragon}}&lt;br /&gt;
{{Moveentrytm|538|Throh|1|Fighting}}&lt;br /&gt;
{{Moveentrytm|566|Archen|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|567|Archeops|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|641|Tornadus|1|Flying}}&lt;br /&gt;
{{Moveentrytm|643|Reshiram|2|Dragon|Fire}}&lt;br /&gt;
{{Moveentrytm|690|Skrelp|2|Poison|Water}}&lt;br /&gt;
{{Moveentrytm|691|Dragalge|2|Poison|Dragon}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{alpha sapphire color}}; border:5px solid #{{alpha sapphire color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|FFF|Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background:white; border:1px solid #{{alpha sapphire color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentrytm|138|Omanyte|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying}}&lt;br /&gt;
{{Moveentrytm|270|Lotad|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|271|Lombre|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|272|Ludicolo|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost}}&lt;br /&gt;
{{Moveentrytm|336|Seviper|1|Poison}}&lt;br /&gt;
{{Moveentrytm|337|Lunatone|2|Rock|Psychic}}&lt;br /&gt;
{{Moveentrytm|382|Kyogre|1|Water}}&lt;br /&gt;
{{Moveentrytm|408|Cranidos|1|Rock}}&lt;br /&gt;
{{Moveentrytm|409|Rampardos|1|Rock}}&lt;br /&gt;
{{Moveentrytm|422|Shellos|1|Water|||East}}&lt;br /&gt;
{{Moveentrytm|423|Gastrodon|2|Water|Ground||East}}&lt;br /&gt;
{{Moveentrytm|483|Dialga|2|Steel|Dragon}}&lt;br /&gt;
{{Moveentrytm|539|Sawk|1|Fighting}}&lt;br /&gt;
{{Moveentrytm|564|Tirtouga|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|565|Carracosta|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|642|Thundurus|2|Electric|Flying}}&lt;br /&gt;
{{Moveentrytm|644|Zekrom|2|Dragon|Electric}}&lt;br /&gt;
{{Moveentrytm|692|Clauncher|1|Water}}&lt;br /&gt;
{{Moveentrytm|693|Clawitzer|1|Water}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Compatibility==&lt;br /&gt;
==Reception==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Omega Ruby EN logo.png|Pokémon Omega Ruby English logo&lt;br /&gt;
Pokémon Alpha Sapphire EN logo.png|Pokémon Alpha Sapphire logo&lt;br /&gt;
Pokémon Omega Ruby JP logo.png|Pokémon Omega Ruby Japanese logo&lt;br /&gt;
Pokémon Alpha Sapphire JP logo.png|Pokémon Alpha Sapphire Japanese logo&lt;br /&gt;
Omega Ruby KO boxart.png|Pokémon Omega Ruby Korean boxart&lt;br /&gt;
Alpha Sapphire KO boxart.png|Pokémon Alpha Sapphire Korean boxart&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In all territories except Europe, these games were released on the twelfth anniversary of the Japanese release of Ruby and Sapphire.&lt;br /&gt;
* Omega Ruby and Alpha Sapphire are the only pair of [[remake]]s where: &lt;br /&gt;
** The games&#039; names are not written in {{wp|CamelCase}}.&lt;br /&gt;
** There are no [[Eyecatches]]. &lt;br /&gt;
** All methods of evolutions that were originally introduced after the generation of the original games are included, unlike the previous remakes where a few were not included.&lt;br /&gt;
** The remakes are indirectly compatible with the original games, as Pokémon from {{game|Ruby and Sapphire|s}} can be transferred to Omega Ruby and Alpha Sapphire through various forms of inter-generational communication. &lt;br /&gt;
** An accessory is not bundled with the games. &lt;br /&gt;
** Not to include HM abilities that were introduced after the generation of the original games as no new HM moves were introduced after Generation IV.&lt;br /&gt;
* Omega Ruby and Alpha Sapphire currently offers the greatest number of in-game [[starter Pokémon]], with four (1 from Hoenn, 1 from [[Johto]], 1 from [[Sinnoh]] and 1 from [[Unova]]), exceeding the three offered in numerous games before, usually the starter from that region and 2 others from other regions, except for {{game|Yellow}}, [[Pokémon Colosseum]], [[Pokémon XD: Gale of Darkness]], and {{game|X and Y}} which did it differently with the three offered.&lt;br /&gt;
* Omega Ruby and Alpha Sapphire currently offers the greatest number of in-game [[Legendary Pokémon]] with a total of 32 between both games.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{omega ruby color}}|bordercolor={{alpha sapphire color light}}&lt;br /&gt;
|ja=ポケットモンスター オメガルビー・アルファサファイア&lt;br /&gt;
|fr_eu=Pokémon Rubis Oméga et Saphir Alpha&lt;br /&gt;
|de=Pokémon Omega Rubin und Alpha Saphir&lt;br /&gt;
|it=Pokémon Rubino Omega e Zaffiro Alpha&lt;br /&gt;
|ko={{tt|포켓몬스터 오메가루비·알파사파이어|Pocket Monsters Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|es_eu=Pokémon Rubí Omega y Zafiro Alfa}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
*[[Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version]]&lt;br /&gt;
*{{Appendix|Omega Ruby and Alpha Sapphire walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Core series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Omega Ruby and Alpha Sapphire|*]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Omega Rubin und Alpha Saphir]]&lt;br /&gt;
[[fr:Pokémon Rubis Oméga et Saphir Alpha]]&lt;br /&gt;
[[it:Pokémon Rubino Omega e Zaffiro Alpha]]&lt;br /&gt;
[[ja:ポケットモンスター オメガルビー・アルファサファイア]]&lt;br /&gt;
[[pl:Pokémon Wersje Omega Ruby i Alpha Sapphire]]&lt;br /&gt;
[[zh:神奇寶貝終極紅寶石/始源藍寶石]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Omega_Ruby_and_Alpha_Sapphire&amp;diff=2223655</id>
		<title>Pokémon Omega Ruby and Alpha Sapphire</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Omega_Ruby_and_Alpha_Sapphire&amp;diff=2223655"/>
		<updated>2014-12-27T03:23:09Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Mechanics inherited from Generation VI and later */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_game |colorscheme=Omega Ruby |bordercolorscheme=Alpha Sapphire|&lt;br /&gt;
|name=Pokémon Omega Ruby&lt;br /&gt;
|name2=Pokémon Alpha Sapphire&lt;br /&gt;
|jname=ポケットモンスター オメガルビー&lt;br /&gt;
|jname2=ポケットモンスター アルファサファイア&lt;br /&gt;
|boxart=Omega Ruby EN boxart.png&lt;br /&gt;
|boxart2=Alpha Sapphire EN boxart.png&lt;br /&gt;
|caption=Pokémon Omega Ruby&#039;s boxart, [[version mascot|featuring]] [[Primal Reversion|Primal]] {{p|Groudon}}&lt;br /&gt;
|caption2=Pokémon Alpha Sapphire&#039;s boxart, [[version mascot|featuring]] [[Primal Reversion|Primal]] {{p|Kyogre}}&lt;br /&gt;
|jbox=Omega Ruby JP boxart.png&lt;br /&gt;
|jbox2=Alpha Sapphire JP boxart.png&lt;br /&gt;
|jcaption=Pokémon Omega Ruby Japanese boxart&lt;br /&gt;
|jcaption2=Pokémon Alpha Sapphire Japanese boxart&lt;br /&gt;
|category = RPG &lt;br /&gt;
|players=Currently unknown&lt;br /&gt;
|gen_series = [[Generation VI]] &lt;br /&gt;
|platform = [[Nintendo 3DS]] &lt;br /&gt;
|Wi-Fi compatible = Yes &lt;br /&gt;
|release_date_ja = November 21, 2014 &lt;br /&gt;
|release_date_au = November 21, 2014 &lt;br /&gt;
|release_date_eu = November 28, 2014 &lt;br /&gt;
|release_date_na = November 21, 2014 &lt;br /&gt;
|release_date_kr = November 21, 2014 &lt;br /&gt;
|publisher = [[Nintendo]]/[[The Pokémon Company]] &lt;br /&gt;
|developer = [[Game Freak]] &lt;br /&gt;
|esrb =E&lt;br /&gt;
|pegi=7&lt;br /&gt;
|cero=A&lt;br /&gt;
|acb=PG&lt;br /&gt;
|grb=&lt;br /&gt;
|staff = no &lt;br /&gt;
|stafflink = Staff of Pokémon X and Y &lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/oras/ Official Japanese site]&lt;br /&gt;
|website_en=[http://www.pokemonrubysapphire.com/en-us/ Official English site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{StrategyWiki|Pokémon Omega Ruby and Alpha Sapphire}}--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pokémon Omega Ruby&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター オメガルビー&#039;&#039;&#039; &#039;&#039;Pocket Monsters Omega Ruby&#039;&#039;) and &#039;&#039;&#039;Pokémon Alpha Sapphire&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター アルファサファイア&#039;&#039;&#039; &#039;&#039;Pocket Monsters Alpha Sapphire&#039;&#039;) are paired [[Generation VI]] games that are enhanced [[remake]]s of the [[Generation III|third-generation]] titles {{game|Ruby and Sapphire|s}}. The new games were revealed in a worldwide announcement on the official Pokémon websites on May 7, 2014 and were released in most regions of the world on November 21, 2014; with the exception of Europe, where the games were released on November 28, 2014.&lt;br /&gt;
&lt;br /&gt;
==Pre-release information==&lt;br /&gt;
According to the press release that announced the games, the new titles will take players through a dramatic story within a spectacular new world.&amp;lt;ref name=&amp;quot;youtube announcement&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=ywGSON9tNq0 Youtube: &amp;quot;Pokémon Omega Ruby and Pokémon Alpha Sapphire -- November 2014!&amp;quot;]&amp;lt;/ref&amp;gt; The first footage from the game, a cutscene showing {{p|Groudon}} and {{p|Kyogre}} manipulating the weather via their respective Abilities, was revealed three days after the games&#039; first announcement.&amp;lt;ref name=&amp;quot;youtube first footage&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=00DyEDmQ83s Youtube: &amp;quot;Pokémon Omega Ruby and Pokémon Alpha Sapphire—Sneak Peek Footage&amp;quot;]&amp;lt;/ref&amp;gt; One month after the games&#039; announcement, it was revealed that Groudon and Kyogre can undergo Primal Reversion becoming Primal Groudon and Primal Kyogre, respectively.&amp;lt;ref name=&amp;quot;primal legendaries&amp;quot;&amp;gt;[[n:Details on Omega Ruby and Alpha Sapphire announced|Bulbanews: &amp;quot;Details on Omega Ruby and Alpha Sapphire announced&amp;quot;]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number of features introduced in {{game|Ruby and Sapphire|s}} that had since been discontinued will return in these games. [[Pokémon Contests]] and customizable [[Secret Base]]s (now &amp;quot;Super Secret Bases&amp;quot;) will return for the first time since {{game|Platinum}},&amp;lt;ref name=&amp;quot;Secret Bases&amp;quot;&amp;gt;[[n:Super-Secret Bases confirmed for Omega Ruby and Alpha Sapphire|Bulbanews: &amp;quot;Super-Secret Bases confirmed for Omega Ruby and Alpha Sapphire&amp;quot;]]&amp;lt;/ref&amp;gt; while the [[Mach Bike]], the [[Acro Bike]], and third-generation [[player character]]s [[Brendan]] and [[May]] will return for the first time since {{game|Emerald}}.&amp;lt;ref name=&amp;quot;CoroCoro July&amp;quot;&amp;gt;[[n:CoroCoro leaks for July 2014 issue revealed|Bulbanews: &amp;quot;CoroCoro leaks for July 2014 issue revealed&amp;quot;]]&amp;lt;/ref&amp;gt; {{p|Feebas}} will resume a Contest-specific evolution method.&amp;lt;ref name=&amp;quot;August Update&amp;quot;&amp;gt;[[n:Official US Pokémon website updates with new ORAS trailer, details about new Mega Evolutions|Bulbanews: Official US Pokémon website updates with new ORAS trailer, details about new Mega Evolutions]]&amp;lt;/ref&amp;gt; In addition, a number of features introduced in {{g|X and Y}} will also return, with [[Horde Encounter]]s and [[Mega Evolution]]s already confirmed to be part of Omega Ruby and Alpha Sapphire, with the Horde Encounter feature expanding into [[Trainer Horde Battle]]s. At least ten new [[Mega Evolution]]s will debut in this game, including Mega {{p|Sceptile}}, Mega {{p|Swampert}}, Mega {{p|Diancie}}, Mega {{p|Sableye}}, Mega {{p|Metagross}}, Mega {{p|Altaria}}, Mega {{p|Lopunny}},  Mega {{p|Salamence}}, Mega {{p|Slowbro}}, Mega {{p|Audino}}, Mega {{p|Camerupt}} and Mega {{p|Sharpedo}}. The [[PokéNav]] will be redesigned as the PokéNav Plus, a device appearing on the touch screen outside of battle. The [[PokéNav Plus]] has four main functions &amp;amp;mdash; [[DexNav]], which displays information about wild Pokémon available in the player&#039;s current location; [[AreaNav]], a map used for navigation of location, Pokémon, Secret Bases and Berry Trees; [[BuzzNav]], which reports on news from around the Hoenn region and from StreetPass; and [[PlayNav]], which is used to connect to online play, local wireless play, [[Pokémon-Amie]] and [[Super Training]].&lt;br /&gt;
&lt;br /&gt;
The August edition of &#039;&#039;CoroCoro&#039;&#039; magazine introduced [[Cosplay Pikachu]]. This special Pikachu is given to the player to use in Pokémon Contests. This Pikachu gets a unique costume to wear during Contests; each costume comes with a specific, special move: Pikachu Rock Star gets {{m|Meteor Mash}} (Coolness Contest); Pikachu, Ph.D gets {{m|Electric Terrain}} (Cleverness Contest); Pikachu Pop Star gets {{m|Draining Kiss}} (Cuteness Contest); Pikachu Belle gets {{m|Icicle Crash}} (Beauty Contest); Pikachu Libre gets {{m|Flying Press}} (Toughness Contest).&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Ancient Powers Reawaken!&lt;br /&gt;
&lt;br /&gt;
Start your Pokémon adventure now!&amp;lt;br&amp;gt;&lt;br /&gt;
Behold the true Groudon{{sup/6|OR}}/Kyogre{{sup/6|AS}}!&amp;lt;br&amp;gt;&lt;br /&gt;
Pikachu likes to cosplay?!&amp;lt;br&amp;gt;&lt;br /&gt;
Build a Secret Base all your own!&lt;br /&gt;
&lt;br /&gt;
==Changes from Ruby and Sapphire==&lt;br /&gt;
===Mechanics inherited from Generation VI and later===&lt;br /&gt;
The following elements from X and Y are also included in Omega Ruby and Alpha Sapphire.&lt;br /&gt;
* [[Mega Evolution]]s and [[Mega Stone]]s&lt;br /&gt;
** A number of new Mega Evolutions and Mega Stones that did not exist in X and Y were also introduced.&lt;br /&gt;
** Steven Stone has a Mega Metagross, and his plot has been expanded to encompass a search for the secrets of the Mega Stones.&lt;br /&gt;
* The {{type|Fairy}} and the new neutral match-up {{t|Steel}} has to {{t|Ghost}} and {{t|Dark}}.&lt;br /&gt;
* [[Pokémon-Amie]] and [[Super Training]]&lt;br /&gt;
* [[Horde Encounter]]s&lt;br /&gt;
** Occasionally, five-versus-one Horde Battles can also occur with Trainers.&lt;br /&gt;
* [[Battle Resort]] and [[Battle Maison]] replace the Battle Tower.&lt;br /&gt;
* VS. Artwork or models are now used instead of sprites for Trainers and Gym Leaders.&lt;br /&gt;
The mechanic of {{cat|Evolution-inducing locations}} originating in [[Generation IV]], for Pokémon that evolve {{DL|Methods of evolution|when trained in a certain area}}, is also incorporated in the games.&lt;br /&gt;
* [[Moss Rock]] appears in [[Petalburg Woods]] for {{p|Leafeon}}.&lt;br /&gt;
* [[Ice Rock]] appears on the final floor of [[Shoal Cave]] during low tide for {{p|Glaceon}}.&lt;br /&gt;
* [[New Mauville]] serves as the location with a magnetic field where {{p|Nosepass}} and {{p|Magneton}} can be evolved.&lt;br /&gt;
Other consequences of updates from later generations include:&lt;br /&gt;
* Nine new Pokémon have been added to the Hoenn Pokédex. These are all [[Generation IV]] Pokémon which evolve from or into previous Hoenn Pokémon.&lt;br /&gt;
* As {{m|Flash}} is no longer an HM, Brawly&#039;s Knuckle Badge is no longer required to use it.&lt;br /&gt;
** [[Granite Cave]], which is difficult to navigate without Flash, has been redesigned, requiring that the player defeat Brawly before being able to reach Steven. Also, the original dark areas of Granite Cave now require the Mach Bike from Mauville City for the player to access.&lt;br /&gt;
&lt;br /&gt;
===All new elements===&lt;br /&gt;
* Completely new characters, such as [[Aarune]], [[Lisia]], and [[Zinnia]], appear in Omega Ruby and Alpha Sapphire.&lt;br /&gt;
* [[Cosplay Pikachu]] can be obtained. This is a special female Pikachu that is able to swap one of the moves it knows by changing its costume in [[Contest Hall]]s.&lt;br /&gt;
* Groudon and Kyogre are given [[Primal Reversion]] forms which are accessed by holding their respective colored orbs. As a consequence, the scene where the player and the evil team leaders return the Orbs to [[Mt. Pyre]] (with the team leaders apologizing for their actions) has been omitted from the remakes.&lt;br /&gt;
* After the Groudon/Kyogre event, the player can use the {{DL|List of key items in Generation VI|Eon Flute}} to [[soaring in the sky|soar]] the skies on {{p|Latios}}{{sup/6|OR}} or {{p|Latias}}{{sup/6|AS}}, where Pokémon can be encountered and Mirage spots found.&lt;br /&gt;
**While the trainer can battle certain Pokémon in the sky, this is not the same as the [[Sky Battle]] feature from X and Y as any Pokémon can be used, not just {{type|Flying}}s, or Pokémon with the {{a|Levitate}} ability.&lt;br /&gt;
*[[PokéNav Plus]] replaces [[PokéNav]], which works as a dual-screen feature. Other than retaining the Hoenn Map and Trainer&#039;s Eye features, it includes the duel-screen features from X and Y, the ability to encounter specific Pokémon, and tracking Berries or Secret Bases.&lt;br /&gt;
*After completing the Delta Episode, it becomes possible for the player to have both bikes after they talk to three specific people while riding on a bike to advertise the [[Rydel&#039;s Cycles|bike shop]].&lt;br /&gt;
*The player can now wear accessories such as the new Devon Scuba Gear to realistically show the player surviving underwater with a scuba mask, or the Go-Goggles. In addition the player also receives a Magma Suit{{sup/6|OR}}/Aqua Suit{{sup/6|AS}} which is not only used during the Primal Groudon{{sup/6|OR}}/Kyogre{{sup/6|AS}} awakening cinematic scenes, but later serves as a space suit when confronting Deoxys during the Delta Episode.&lt;br /&gt;
*The introduction of the {{tc|Scuba Diver}} and {{tc|Free Diver}} trainer classes, trainers who battle the player underwater.&lt;br /&gt;
&lt;br /&gt;
===Changes to Ruby, Sapphire, and Emerald elements===&lt;br /&gt;
====Updated====&lt;br /&gt;
=====Mechanics=====&lt;br /&gt;
* Secret Bases have been completely upgraded, becoming Super Secret Bases. Features include sharing bases with other players, inviting other players as secret pals, capturing flags, and customizing the player&#039;s own Gym.&lt;br /&gt;
* {{DL|Soaring in the sky|Mirage spot}}s are added as an apparent evolution of the [[Mirage Island]] mechanic.&lt;br /&gt;
* [[Pokémon Contest]]s are now called Pokémon Contest Spectaculars&lt;br /&gt;
** The Beauty category has been renamed to Beautiful and Smart has been renamed to Clever.&lt;br /&gt;
** [[Pokéblock]]s and Pokéblock making have been heavily simplified, with Pokéblock making no longer requiring more than one player to perform successfully.&lt;br /&gt;
** The Sheen stat has been removed, meaning there is no longer a limit to how many Pokéblocks a player can give to their Pokémon, enabling Pokémon to have all of their Contests stats maxed out.&lt;br /&gt;
* The Safari Zone no longer requires that the player play the Safari Game. Instead, the Pokémon can be caught through normal encounters.&lt;br /&gt;
* Bikes are now capable of traveling through [[tall grass]].&lt;br /&gt;
* {{p|Feebas}} can now be found by fishing anywhere on {{rt|119|Hoenn}} instead of six random spots. However, it can still be found more easily by fishing directly underneath the bridge near the [[Weather Institute]] during the daytime.&lt;br /&gt;
* The player only needs one Badge instead of five to be able to rebattle the Trainers listed in the Trainer&#039;s Eye.&lt;br /&gt;
&lt;br /&gt;
=====Designs=====&lt;br /&gt;
* [[Mauville City]] has been completely redesigned into an indoor shopping complex and is dubbed the largest city in Hoenn, playing a similar role to [[Lumiose City]] from X and Y.&lt;br /&gt;
* The [[Abandoned Ship]] has been redesigned and renamed [[Sea Mauville]]. Its backstory has also been greatly expanded.&lt;br /&gt;
* [[Scorched Slab]] has been greatly expanded, encompassing four floors now. {{p|Heatran}} can be caught on the lowest floor after collecting the National Pokédex.&lt;br /&gt;
* The physical Hoenn Pokédex has been redesigned, now appearing similar to the original [[Game Boy Advance]] system.&lt;br /&gt;
* Brendan and May have completely different attires, with Brendan&#039;s brown hair and white hat more obvious, and May has a bow instead of the bandana she originally wore.&lt;br /&gt;
* Team Magma and Team Aqua have been given new designs. Team Magma Admin Tabitha appears to be huskier and Courtney has purple hair instead of brown. The Team Aqua Admins have dark skin tones. Team Aqua Admin Shelly has black hair with accents of blue instead of red hair and Matt is more muscular.&lt;br /&gt;
* The Hoenn Gym Leaders, Elite Four, and other Trainers were redesigned with updated appearances.&lt;br /&gt;
&lt;br /&gt;
=====Story=====&lt;br /&gt;
* After defeating the Elite Four, the games feature the Delta Episode. Similar to Pokémon Emerald, Rayquaza plays a major role here. &lt;br /&gt;
* The Meteorite plays a larger role in the game, particularly for the Delta Episode as a means for Rayquaza to Mega Evolve in the official storyline. Because of this it can no longer be given to [[Professor Cozmo]] in return for {{TM|27|Return}}. TM27 can still be found in [[Pacifidlog Town]], though.&lt;br /&gt;
* In order to board the [[S.S. Tidal]] which would allow the player entry into the Battle Resort, the Delta Episode must be completed first.&lt;br /&gt;
* The New Mauville side quest, which originally started after defeating [[Norman]] and obtaining {{m|Surf}}, starts much later now, after the Groudon/Kyogre event.&lt;br /&gt;
* The encounter with Steven Stone on {{rt|118|Hoenn}} is now interrupted by a quick side mission where {{p|Latias}}{{sup/6|OR}} or {{p|Latios}}{{sup/6|AS}} takes Steven and the player to [[Southern Island]]. At the end of this mission, Steven gives the player the Mega Bracelet.&lt;br /&gt;
*During the Delta Episode, [[Steven Stone]] upgrades the PokéNav Plus so he can contact the player at certain points during the event. This  is a homage to the Match Call feature from Pokémon Emerald.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon team and battle changes=====&lt;br /&gt;
* A number of teams for Trainers that can be rematched through Trainer&#039;s Eye are different from the original Ruby and Sapphire.&lt;br /&gt;
* When the player faces May or Brendan as their rival in [[Lilycove City]], their Pokémon teams are fully evolved.&lt;br /&gt;
* {{p|Slugma}} takes {{p|Numel}}&#039;s place in May or Brendan&#039;s original Ruby and Sapphire lineup if their starter is not Torchic.&lt;br /&gt;
* {{tc|Expert}} Shelby has been moved from [[Mt. Chimney]] to [[Jagged Pass]].&lt;br /&gt;
* Brendan or May will also challenge the player after the credits have ended. In this battle, their starter can Mega Evolve.&lt;br /&gt;
* The Elite Four and Champion&#039;s initial lineups have changed somewhat, and when challenged in the post-game, they now have tougher teams, with higher levels, different movesets, and non-regional Pokémon on their teams, and including some [[Mega Evolution]]s.&lt;br /&gt;
* {{ga|Wally}}&#039;s {{p|Ralts}} eventually evolves into {{p|Gallade}} instead of {{p|Gardevoir}}, and is able to Mega Evolve as Gallade.&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
* The Legendary Pokémon {{p|Lugia}}, {{p|Ho-Oh}}, {{p|Regigigas}}, {{p|Heatran}}, {{p|Uxie}}, {{p|Mesprit}}, {{p|Azelf}}, {{p|Palkia}}, {{p|Dialga}}, {{p|Giratina}}, {{p|Virizion}}, {{p|Terrakion}}, {{p|Cobalion}}, {{p|Reshiram}}, {{p|Zekrom}}, {{p|Kyurem}}, {{p|Raikou}}, {{p|Suicune}}, {{p|Entei}}, {{p|Tornadus}}, {{p|Thundurus}}, {{p|Landorus}}, and {{p|Cresselia}} are now obtainable in Omega Ruby and Alpha Sapphire. Some are exclusive to one version and some may require special circumstances to unlock them.&lt;br /&gt;
* [[Deoxys]] is now catchable during the climax of the Delta Episode. It can also change its [[Form differences|forme]] freely via a meteorite in Professor Cozmo&#039;s house in [[Fallabor Town]], as opposed to Generation III where its forme was dependent on the game it was in.&lt;br /&gt;
* Latios{{sup/6|OR}}/Latias{{sup/6|AS}} now joins the player&#039;s party during their trip to Southern Island, instead of being a [[roaming Pokémon]] in the post-game. An [[Eon Ticket]] is still required to return to Southern Island and obtain the alternate Eon Pokémon.&lt;br /&gt;
* In the lower-left room on the right side of the Sea Mauville&#039;s hull, by opening a menu option to divert the screen after examining a blotched report in the upper-left corner, this allows the player to locate a wild {{p|Spiritomb}}.&lt;br /&gt;
* The number of puzzles in the [[Trick House]] is reduced from eight to six. Badges are also no longer required to start each puzzle, though some HM abilities from certain Badges are needed to navigate through certain puzzles.&lt;br /&gt;
* Whereas in Emerald, [[Professor Birch]] would reward the player with their choice of a [[Johto]] {{pkmn2|starter}} upon completing the [[List of Pokémon by Hoenn Pokédex number|Hoenn Pokédex]], now, he will give it to the player when he is found on {{rt|101|Hoenn}} after first defeating the Elite Four.&lt;br /&gt;
* After obtaining the Johto starter and completing the Delta Episode, the Professor will give the player a [[Unova]] starter, and after that, an [[Sinnoh]] starter if the Elite Four are challenged once more.&lt;br /&gt;
* The [[Sootopolis Gym]] puzzle has been updated with some new features. &lt;br /&gt;
**Since the 3DS system includes the Circle Pad, it is now possible to use it to travel diagonally across the ice. &lt;br /&gt;
**Once the player climbs the stairs after passing a given puzzle, the ice in the previous puzzle will no longer crack, making it possible to traverse that puzzle freely without having to redo it. &lt;br /&gt;
**The lower part of the Gym is now freely traversable, lacking any ice so that all Trainers there may be faced without having to fall strategically from above.&lt;br /&gt;
*Similar to Emerald&#039;s Battle Frontier, BP can be earned to use as payment for moves learned from Move Tutors in the Battle Resort. Notably a number of these moves were formerly TMs during Generation III.&lt;br /&gt;
**The Free Move Tutors are located in Mauville City, [[Meteor Falls]] (after Delta Episode), and [[Sootopolis City]]. They can only pass down moves that certain Pokémon can learn.&lt;br /&gt;
&lt;br /&gt;
====Removed====&lt;br /&gt;
* The [[Mauville Game Corner]] has been closed down, as game corners are no longer included in Pokémon games since Generation V.&lt;br /&gt;
* In a few areas, the encounterable Pokémon have changed. Certain Water-type Pokémon are not found in all of the same areas they were in the original games, such as in [[Mossdeep City]], where {{p|Sharpedo}} was removed. A few evolved Pokémon such as {{p|Swellow}} or {{p|Wailord}} also can no longer be found in the wild.&lt;br /&gt;
* The Trainers found on [[Mt. Chimney]] that were encountered after defeating Team Aqua/Team Magma have been removed.&lt;br /&gt;
* A few Trainers that were rechallengable in the original games through Trainer&#039;s Eye have been removed.&lt;br /&gt;
* The opening and closing door maze from New Mauville has been removed.&lt;br /&gt;
* The ability to search for hidden items underwater has been removed, due to the Dowsing Machine now being worn as an accessory while in use.&lt;br /&gt;
* The Mach Bike puzzle at [[Sky Pillar]] has been removed.&lt;br /&gt;
&lt;br /&gt;
==Version-exclusive Pokémon==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{omega ruby color}}; border:5px solid #{{omega ruby color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|FFF|Omega Ruby}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background:white; border:1px solid #{{omega ruby color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|250|Ho-Oh|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|273|Seedot|1|Grass}}&lt;br /&gt;
{{Moveentrytm|274|Nuzleaf|2|Grass|Dark}}&lt;br /&gt;
{{Moveentrytm|275|Shiftry|2|Grass|Dark}}&lt;br /&gt;
{{Moveentrytm|303|Mawile|2|Steel|Fairy}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose|1|Normal}}&lt;br /&gt;
{{Moveentrytm|338|Solrock|2|Rock|Psychic}}&lt;br /&gt;
{{Moveentrytm|383|Groudon|1|Ground}}&lt;br /&gt;
{{Moveentrytm|410|Shieldon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|411|Bastiodon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|422|Shellos|1|Water}}&lt;br /&gt;
{{Moveentrytm|423|Gastrodon|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|484|Palkia|2|Water|Dragon}}&lt;br /&gt;
{{Moveentrytm|538|Throh|1|Fighting}}&lt;br /&gt;
{{Moveentrytm|566|Archen|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|567|Archeops|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|641|Tornadus|1|Flying}}&lt;br /&gt;
{{Moveentrytm|643|Reshiram|2|Dragon|Fire}}&lt;br /&gt;
{{Moveentrytm|690|Skrelp|2|Poison|Water}}&lt;br /&gt;
{{Moveentrytm|691|Dragalge|2|Poison|Dragon}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{alpha sapphire color}}; border:5px solid #{{alpha sapphire color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color|FFF|Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background:white; border:1px solid #{{alpha sapphire color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentrytm|138|Omanyte|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying}}&lt;br /&gt;
{{Moveentrytm|270|Lotad|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|271|Lombre|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|272|Ludicolo|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost}}&lt;br /&gt;
{{Moveentrytm|336|Seviper|1|Poison}}&lt;br /&gt;
{{Moveentrytm|337|Lunatone|2|Rock|Psychic}}&lt;br /&gt;
{{Moveentrytm|382|Kyogre|1|Water}}&lt;br /&gt;
{{Moveentrytm|408|Cranidos|1|Rock}}&lt;br /&gt;
{{Moveentrytm|409|Rampardos|1|Rock}}&lt;br /&gt;
{{Moveentrytm|422|Shellos|1|Water|||East}}&lt;br /&gt;
{{Moveentrytm|423|Gastrodon|2|Water|Ground||East}}&lt;br /&gt;
{{Moveentrytm|483|Dialga|2|Steel|Dragon}}&lt;br /&gt;
{{Moveentrytm|539|Sawk|1|Fighting}}&lt;br /&gt;
{{Moveentrytm|564|Tirtouga|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|565|Carracosta|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|642|Thundurus|2|Electric|Flying}}&lt;br /&gt;
{{Moveentrytm|644|Zekrom|2|Dragon|Electric}}&lt;br /&gt;
{{Moveentrytm|692|Clauncher|1|Water}}&lt;br /&gt;
{{Moveentrytm|693|Clawitzer|1|Water}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Compatibility==&lt;br /&gt;
==Reception==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pokémon Omega Ruby EN logo.png|Pokémon Omega Ruby English logo&lt;br /&gt;
Pokémon Alpha Sapphire EN logo.png|Pokémon Alpha Sapphire logo&lt;br /&gt;
Pokémon Omega Ruby JP logo.png|Pokémon Omega Ruby Japanese logo&lt;br /&gt;
Pokémon Alpha Sapphire JP logo.png|Pokémon Alpha Sapphire Japanese logo&lt;br /&gt;
Omega Ruby KO boxart.png|Pokémon Omega Ruby Korean boxart&lt;br /&gt;
Alpha Sapphire KO boxart.png|Pokémon Alpha Sapphire Korean boxart&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In all territories except Europe, these games were released on the twelfth anniversary of the Japanese release of Ruby and Sapphire.&lt;br /&gt;
* Omega Ruby and Alpha Sapphire are the only pair of [[remake]]s where: &lt;br /&gt;
** The games&#039; names are not written in {{wp|CamelCase}}.&lt;br /&gt;
** There are no [[Eyecatches]]. &lt;br /&gt;
** All methods of evolutions that were originally introduced after the generation of the original games are included, unlike the previous remakes where a few were not included.&lt;br /&gt;
** The remakes are indirectly compatible with the original games, as Pokémon from {{game|Ruby and Sapphire|s}} can be transferred to Omega Ruby and Alpha Sapphire through various forms of inter-generational communication. &lt;br /&gt;
** An accessory is not bundled with the games. &lt;br /&gt;
** Not to include HM abilities that were introduced after the generation of the original games as no new HM moves were introduced after Generation IV.&lt;br /&gt;
* Omega Ruby and Alpha Sapphire currently offers the greatest number of in-game [[starter Pokémon]], with four (1 from Hoenn, 1 from [[Johto]], 1 from [[Sinnoh]] and 1 from [[Unova]]), exceeding the three offered in numerous games before, usually the starter from that region and 2 others from other regions, except for {{game|Yellow}}, [[Pokémon Colosseum]], [[Pokémon XD: Gale of Darkness]], and {{game|X and Y}} which did it differently with the three offered.&lt;br /&gt;
* Omega Ruby and Alpha Sapphire currently offers the greatest number of in-game [[Legendary Pokémon]] with a total of 32 between both games.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{omega ruby color}}|bordercolor={{alpha sapphire color light}}&lt;br /&gt;
|ja=ポケットモンスター オメガルビー・アルファサファイア&lt;br /&gt;
|fr_eu=Pokémon Rubis Oméga et Saphir Alpha&lt;br /&gt;
|de=Pokémon Omega Rubin und Alpha Saphir&lt;br /&gt;
|it=Pokémon Rubino Omega e Zaffiro Alpha&lt;br /&gt;
|ko={{tt|포켓몬스터 오메가루비·알파사파이어|Pocket Monsters Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
|es_eu=Pokémon Rubí Omega y Zafiro Alfa}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
*[[Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version]]&lt;br /&gt;
*{{Appendix|Omega Ruby and Alpha Sapphire walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Core series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Omega Ruby and Alpha Sapphire|*]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Omega Rubin und Alpha Saphir]]&lt;br /&gt;
[[fr:Pokémon Rubis Oméga et Saphir Alpha]]&lt;br /&gt;
[[it:Pokémon Rubino Omega e Zaffiro Alpha]]&lt;br /&gt;
[[ja:ポケットモンスター オメガルビー・アルファサファイア]]&lt;br /&gt;
[[pl:Pokémon Wersje Omega Ruby i Alpha Sapphire]]&lt;br /&gt;
[[zh:神奇寶貝終極紅寶石/始源藍寶石]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_in-game_event_Pok%C3%A9mon_in_Pok%C3%A9mon_X_and_Y&amp;diff=2222711</id>
		<title>List of in-game event Pokémon in Pokémon X and Y</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_in-game_event_Pok%C3%A9mon_in_Pok%C3%A9mon_X_and_Y&amp;diff=2222711"/>
		<updated>2014-12-24T22:27:29Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Landorus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of Pokémon obtainable from events found in the [[Generation VI]] [[Pokémon games]]&#039;&#039;&#039;. These specific instances of Pokémon can only be obtained once per game; however, some may also be obtained in other ways as well. In addition, some Pokémon, such as {{p|Rotom}}, and {{p|Banette}} have a chance of being found in trash cans around the Kalos region on a weekly basis.&lt;br /&gt;
&lt;br /&gt;
=={{g|X and Y}}==&lt;br /&gt;
===Kalos Starters===&lt;br /&gt;
Once the player has reached Aquacorde Town and has chosen a nickname, [[Tierno]] presents the player with the choice of three starter Pokémon the player can choose from.&lt;br /&gt;
====Chespin====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Chespin|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=650|&lt;br /&gt;
typea=Grass|&lt;br /&gt;
met=Aquacorde Town|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Leer|&lt;br /&gt;
type3=Grass|move3=Vine Whip|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Overgrow}}&lt;br /&gt;
&lt;br /&gt;
====Fennekin====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Fennekin|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=653|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
met=Aquacorde Town|&lt;br /&gt;
type1=Normal|move1=Scratch|&lt;br /&gt;
type2=Normal|move2=Tail Whip|&lt;br /&gt;
type3=Fire|move3=Ember|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Blaze}}&lt;br /&gt;
&lt;br /&gt;
====Froakie====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Froakie|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=656|&lt;br /&gt;
typea=Water|&lt;br /&gt;
met=Aquacorde Town|&lt;br /&gt;
type1=Normal|move1=Pound|&lt;br /&gt;
type2=Normal|move2=Growl|&lt;br /&gt;
type3=Water|move3=Bubble|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Torrent}}&lt;br /&gt;
&lt;br /&gt;
===Kanto Starters===&lt;br /&gt;
After meeting with [[Professor Sycamore]] in [[Lumiose City]] and defeating him in battle, he will give the player a choice of one of the [[Kanto]] starters to take with them on their journey. If the player&#039;s party is full, he or she will be prompted to send one of their party members to the [[Pokémon Storage System|PC]] to make room for the new Pokémon. The player will receive a [[Mega Stone]] corresponding to that starter&#039;s final evolution after choosing their starter.&lt;br /&gt;
&lt;br /&gt;
====Bulbasaur====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
ndex=001|&lt;br /&gt;
pokemon=Bulbasaur|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=10|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Grass|&lt;br /&gt;
typeb=Poison|&lt;br /&gt;
met=Lumiose City|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Growl|&lt;br /&gt;
type3=Grass|move3=Leech Seed|&lt;br /&gt;
type4=Grass|move4=Vine Whip|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Overgrow}}&lt;br /&gt;
&lt;br /&gt;
====Charmander====&lt;br /&gt;
Players of {{pkmn|X and Y|X}} who pick Charmander will receive {{DL|Mega Stone|Charizardite X}}, while {{pkmn|X and Y|Y}} players will receive {{DL|Mega Stone|Charizardite Y}}.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
ndex=004|&lt;br /&gt;
pokemon=Charmander|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=10|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
met=Lumiose City|&lt;br /&gt;
type1=Normal|move1=Scratch|&lt;br /&gt;
type2=Normal|move2=Leer|&lt;br /&gt;
type3=Fire|move3=Ember|&lt;br /&gt;
type4=Normal|move4=Smokescreen|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Blaze}}&lt;br /&gt;
&lt;br /&gt;
====Squirtle====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
ndex=007|&lt;br /&gt;
pokemon=Squirtle|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=10|&lt;br /&gt;
typea=Water|&lt;br /&gt;
met=Lumiose City|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Tail Whip|&lt;br /&gt;
type3=Water|move3=Bubble|&lt;br /&gt;
type4=Water|move4=Withdraw|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Torrent}}&lt;br /&gt;
&lt;br /&gt;
===Snorlax===&lt;br /&gt;
This Snorlax is blocking the bridge on {{rt|7|Kalos}}. After successfully borrowing the [[Poké Flute]] from the owner of [[Parfum Palace]], the owner of [[Shabboneau Castle]] will play the flute, prompting the Snorlax to wake up and attack.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Snorlax|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=15|&lt;br /&gt;
ndex=143|&lt;br /&gt;
typea=Normal|&lt;br /&gt;
met=Route 7|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Defense Curl|&lt;br /&gt;
type3=Psychic|move3=Amnesia|&lt;br /&gt;
type4=Ghost|move4=Lick|&lt;br /&gt;
ability=2|&lt;br /&gt;
ability1=Thick Fat|&lt;br /&gt;
ability2=Immunity|&lt;br /&gt;
item1=Sitrus Berry|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lucario===&lt;br /&gt;
After defeating [[Korrina]] at her gym, she will immediately invite the player to a rematch atop the Tower of Mastery. There, Korrina gives the player the [[Key Stone|Mega Ring]]. After the player has obtained the Mega Ring, the Lucario that showed affection to the player throughout the game will temporarily join their team and fight against the Successor&#039;s other Lucario. Both Lucario hold {{DL|Mega Stone|Lucarionite}}. After defeating or losing to Korrina, the player will have the option to officially add Lucario as one of their Pokémon. It has its IV&#039;s set as 6/25/16/25/19/31.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Lucario|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=32|&lt;br /&gt;
ndex=448|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Fighting|&lt;br /&gt;
typeb=Steel|&lt;br /&gt;
met=Tower of Mastery|&lt;br /&gt;
type1=Fighting|move1=Power-Up Punch|&lt;br /&gt;
type2=Normal|move2=Swords Dance|&lt;br /&gt;
type3=Steel|move3=Metal Sound|&lt;br /&gt;
type4=Ground|move4=Bone Rush|&lt;br /&gt;
ability1=Steadfast|&lt;br /&gt;
item1=Lucarionite|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lapras===&lt;br /&gt;
Upon reaching {{rt|12|Kalos}}, the player may speak to a Trainer near the gate and he will tell a story about a Lapras that once saved his life. He will then offer it to the player, believing he or she will care for it better than he can. This Lapras appears on the overworld while {{m|Surf}}ing. The Lapras has a set IV of 31/20/20/20/20/20.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Lapras|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=30|&lt;br /&gt;
ndex=131|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Water|&lt;br /&gt;
typeb=Ice|&lt;br /&gt;
met=Route 12|&lt;br /&gt;
type1=Water|move1=Water Pulse|&lt;br /&gt;
type2=Normal|move2=Body Slam|&lt;br /&gt;
type3=Water|move3=Rain Dance|&lt;br /&gt;
type4=Normal|move4=Perish Song|&lt;br /&gt;
ability1=Water Absorb|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rotom===&lt;br /&gt;
On {{DL|Days of the week|Tuesday}}s, wild Rotom have a chance of being found in three of the five trash cans inside the [[Lost Hotel]]. On rare occasions, this Rotom will appear in one of its five alternate forms.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Rotom|&lt;br /&gt;
level=38|&lt;br /&gt;
ndex=479|&lt;br /&gt;
dexno=479|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
typeb=Ghost|&lt;br /&gt;
met=Lost Hotel|&lt;br /&gt;
type1=Normal|move1=Double Team|&lt;br /&gt;
type2=Electric|move2=Shock Wave|&lt;br /&gt;
type3=Ghost|move3=Ominous Wind|&lt;br /&gt;
type4=Normal|move4=Substitute|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Banette===&lt;br /&gt;
On {{DL|Days of the week|Thursday}}s, wild Banette have a chance of being found in three of the five trash cans inside the Pokémon Village. &lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Banette|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=46|&lt;br /&gt;
ndex=354|&lt;br /&gt;
dexno=354|&lt;br /&gt;
typea=Ghost|&lt;br /&gt;
met=Pokémon Village|&lt;br /&gt;
type1=Ghost|move1=Shadow Ball|&lt;br /&gt;
type2=Dark|move2=Sucker Punch|&lt;br /&gt;
type3=Dark|move3=Embargo|&lt;br /&gt;
type4=Dark|move4=Snatch|&lt;br /&gt;
ability=2|&lt;br /&gt;
ability1=Insomnia|&lt;br /&gt;
ability2=Frisk|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Xerneas and Yveltal===&lt;br /&gt;
In the player&#039;s final confrontation with [[Team Flare]] at their [[Team Flare Secret HQ|secret headquarters]] in [[Geosenge Town]], {{p|Xerneas}}{{sup/6|X}} or {{p|Yveltal}}{{sup/6|Y}} will be awakened and attack the player. Similar to {{p|Reshiram}} and {{p|Zekrom}} in {{2v2|Black|White}}, the player &#039;&#039;must&#039;&#039; capture it to proceed to the final confrontation with [[Lysandre]]; If it is defeated, it will instantly respawn.&amp;lt;!-- The only exception occurs if the player has a full party, and a completely filled {{pkmn|Storage System}} (a total of 726 individual Pokémon).--&amp;gt; If the player&#039;s party is full, the player will have the chance to send one of his or her Pokémon to the PC to make room for the Legendary Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Xerneas====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Xerneas|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=716|&lt;br /&gt;
typea=Fairy|&lt;br /&gt;
met=Team Flare Secret HQ|&lt;br /&gt;
type1=Psychic|move1=Gravity|&lt;br /&gt;
type2=Fairy|move2=Geomancy|&lt;br /&gt;
type3=Fairy|move3=Moonblast|&lt;br /&gt;
type4=Bug|move4=Megahorn|&lt;br /&gt;
ability1=Fairy Aura|&lt;br /&gt;
y=no|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Yveltal====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Yveltal|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=717|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dark|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Team Flare Secret HQ|&lt;br /&gt;
type1=Dark|move1=Snarl|&lt;br /&gt;
type2=Flying|move2=Oblivion Wing|&lt;br /&gt;
type3=Normal|move3=Disable|&lt;br /&gt;
type4=Dark|move4=Dark Pulse|&lt;br /&gt;
ability1=Dark Aura|&lt;br /&gt;
x=no|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Zygarde===&lt;br /&gt;
After defeating the the [[Kalos]] [[Elite Four]], the player may explore the deepest parts of Terminus Cave. At the end of the cave, the player will encounter {{p|Zygarde}}.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Zygarde|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=718|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Ground|&lt;br /&gt;
met=Terminus Cave|&lt;br /&gt;
type1=Dark|move1=Crunch|&lt;br /&gt;
type2=Ground|move2=Earthquake|&lt;br /&gt;
type3=Normal|move3=Camouflage|&lt;br /&gt;
type4=Dragon|move4=Dragon Pulse|&lt;br /&gt;
ability1=Aura Break|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mewtwo===&lt;br /&gt;
After defeating the [[Kalos]] [[Elite Four]], a man in the [[Pokémon Village]] blocking access to the {{kal|Unknown Dungeon}} will disappear. Mewtwo rests inside, and will attack the player when interacted with. After capturing Mewtwo, players of {{pkmn|X and Y|X}} will receive {{DL|Mega Stone|Mewtwonite X}}, while {{pkmn|X and Y|Y}} players will receive {{DL|Mega Stone|Mewtwonite Y}}.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Mewtwo|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=150|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
met=Unknown Dungeon|&lt;br /&gt;
type1=Normal|move1=Recover|&lt;br /&gt;
type2=Psychic|move2=Psychic|&lt;br /&gt;
type3=Psychic|move3=Barrier|&lt;br /&gt;
type4=Fighting|move4=Aura Sphere|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
===[[Legendary birds]]===&lt;br /&gt;
After defeating the [[Kalos]] [[Elite Four]], one of the legendary birds of [[Kanto]] will begin {{pkmn2|roaming}} around [[Kalos]]. The bird that appears depends on the starter the player chose. Unlike previous roaming Pokémon, however, the bird will flee immediately after the player sends out a Pokémon, without giving the player a chance to issue a command. After encountering the bird ten times, the bird will flee to the [[Sea Spirit&#039;s Den]], where the player can challenge it normally.&lt;br /&gt;
&lt;br /&gt;
====Articuno====&lt;br /&gt;
{{MSP|650|Chespin}} If the {{player}} chose {{p|Chespin}}:&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Articuno|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=144|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Ice|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Sea Spirit&#039;s Den|&lt;br /&gt;
type1=Ice|move1=Ice Beam|&lt;br /&gt;
type2=Psychic|move2=Reflect|&lt;br /&gt;
type3=Ice|move3=Hail|&lt;br /&gt;
type4=Flying|move4=Tailwind|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
====Zapdos====&lt;br /&gt;
{{MSP|653|Fennekin}} If the {{player}} chose {{p|Fennekin}}:&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Zapdos|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=145|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Sea Spirit&#039;s Den|&lt;br /&gt;
type1=Psychic|move1=Agility|&lt;br /&gt;
type2=Electric|move2=Discharge|&lt;br /&gt;
type3=Water|move3=Rain Dance|&lt;br /&gt;
type4=Psychic|move4=Light Screen|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Moltres====&lt;br /&gt;
{{MSP|656|Froakie}} If the {{player}} chose {{p|Froakie}}:&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Moltres|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=146|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Sea Spirit&#039;s Den|&lt;br /&gt;
type1=Normal|move1=Safeguard|&lt;br /&gt;
type2=Flying|move2=Air Slash|&lt;br /&gt;
type3=Fire|move3=Sunny Day|&lt;br /&gt;
type4=Fire|move4=Heat Wave|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{g|Omega Ruby and Alpha Sapphire}}==&lt;br /&gt;
===Hoenn Starters===&lt;br /&gt;
Upon entering {{rt|101|Hoenn}}, A {{p|Poochyena}} attacks [[Professor Birch]] and the {{player}} have the option to choose between {{p|Treecko}}, {{p|Torchic}}, or {{p|Mudkip}} from Professor Birch&#039;s bag. &lt;br /&gt;
====Treecko====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Treecko|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=252|&lt;br /&gt;
typea=Grass|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Pound|&lt;br /&gt;
type2=Normal|move2=Leer|&lt;br /&gt;
type3=Grass|move3=Absorb|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Overgrow|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Torchic====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Torchic|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=255|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Scratch|&lt;br /&gt;
type2=Normal|move2=Growl|&lt;br /&gt;
type3=Fire|move3=Ember|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Blaze|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mudkip====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Mudkip|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=258|&lt;br /&gt;
typea=Water|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Tail Whip|&lt;br /&gt;
type3=Water|move3=Water Gun|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Torrent|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
===Johto Starters===&lt;br /&gt;
Upon entering the [[Hall of Fame]] and entering and exiting your house after speaking to Zinnia, A {{p|Shroomish}} attacks [[Professor Birch]] and the {{player}} have the option to choose between {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}} from Professor Birch&#039;s bag. &lt;br /&gt;
====Chikorita====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Chikorita|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=152|&lt;br /&gt;
typea=Grass|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Growl|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Overgrow|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Cyndaquil====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Cyndaquil|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=155|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|Tackle|&lt;br /&gt;
type2=Normal|Leer|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Blaze|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Totodile====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Totodile|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=158|&lt;br /&gt;
typea=Water|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Scratch|&lt;br /&gt;
type2=Normal|move2=Leer|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Torrent|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
===Unova Starters===&lt;br /&gt;
After completing the Delta Episode and choosing your Johto Pokémon, A {{p|Machoke}} mover attacks [[Professor Birch]] and the {{player}} have the option to choose between {{p|Snivy}}, {{p|Tepig}}, or {{p|Oshawott}} from Professor Birch&#039;s bag. &lt;br /&gt;
====Snivy====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Snivy|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=495|&lt;br /&gt;
typea=Grass|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Leer|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Overgrow|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Tepig====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Tepig|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=498|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Tail Whip|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Blaze|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Oshawott====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Oshawott|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=501|&lt;br /&gt;
typea=Water|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Tail Whip|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Torrent|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
===Sinnoh Starters===&lt;br /&gt;
After choosing your other Starters and winning a rematch against the Elite Four, [[Professor Birch]] is attacked by his own wife and the {{player}} have the option to choose between {{p|Turtwig}}, {{p|Chimchar}}, or {{p|Piplup}} from Professor Birch&#039;s bag. &lt;br /&gt;
====Turtwig====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Turtwig|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=387|&lt;br /&gt;
typea=Grass|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Water|move2=Withdraw|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Overgrow|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Chimchar====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Chimchar|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=390|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Scratch|&lt;br /&gt;
type2=Normal|move2=Leer|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Blaze|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Piplup====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Piplup|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=393|&lt;br /&gt;
typea=Water|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Pound|&lt;br /&gt;
type2=Normal|move2=Growl||&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Torrent|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Wynaut Egg===&lt;br /&gt;
The old woman attending the sand baths in [[Lavaridge Town]] will give the {{player}} a {{p|Wynaut}} {{pkmn|Egg}}.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Wynaut|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=1|&lt;br /&gt;
ndex=360|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
met=(Place hatched)|&lt;br /&gt;
type1=Normal|move1=Splash|&lt;br /&gt;
type2=Fairy|move2=Charm|&lt;br /&gt;
type3=Normal|move3=Encore|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Shadow Tag|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Togepi Egg===&lt;br /&gt;
The old woman attending the sand baths in [[Lavaridge Town]] will give the {{player}} a {{p|Togepi}} {{pkmn|Egg}} after entering the [[Hall of Fame]].&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Togepi|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=1|&lt;br /&gt;
ndex=175|&lt;br /&gt;
typea=Fairy|&lt;br /&gt;
met=(Place hatched)|&lt;br /&gt;
type1=Normal|move1=Growl|&lt;br /&gt;
type2=Fairy|move2=Charm|&lt;br /&gt;
ability=2|&lt;br /&gt;
ability1=Hustle|ability2=Serene Grace|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
===Grunt Gifts===&lt;br /&gt;
In the Battle Resort, two grunts will give you the signature Pokémon of their respective teams.&lt;br /&gt;
====Camerupt====&lt;br /&gt;
The {{tc|Team Magma Grunt}} will give you a {{p|Camerupt}}.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Camerupt|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=40|&lt;br /&gt;
ndex=323|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Fire|typeb=Ground|&lt;br /&gt;
item1=Passho Berry|&lt;br /&gt;
met=Battle Resort|&lt;br /&gt;
&amp;lt;!-- Find Camerupt&#039;s moves --&amp;gt;&lt;br /&gt;
ability=2|&lt;br /&gt;
ability1=Magma Armor|ability2=Solid Rock|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Sharpedo====&lt;br /&gt;
The {{tc|Team Aqua Grunt}} will give you {{p|Sharpedo}}.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Sharpedo|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=40|&lt;br /&gt;
ndex=319|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Water|typeb=Dark|&lt;br /&gt;
item1=Wacan Berry|&lt;br /&gt;
met=Battle Resort|&lt;br /&gt;
&amp;lt;!-- Find Sharpedo&#039;s moves --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Rough Skin|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
===Beldum===&lt;br /&gt;
After completing the Delta Episode, [[Steven Stone]] leaves a present at his house containing a {{p|Beldum}}&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Beldum|&lt;br /&gt;
level=1|&lt;br /&gt;
ndex=374|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Steel|typeb=Psychic|&lt;br /&gt;
met=Mossdeep City|&lt;br /&gt;
type1=Normal|move1=Take Down|&lt;br /&gt;
item1=Iron Plate|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Clear Body|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
===Cosplay Pikachu===&lt;br /&gt;
After the {{player}} participates in a Contest, an NPC will give him/her a Cosplay Pikachu.&lt;br /&gt;
====For boys====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Pikachu|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=20|&lt;br /&gt;
ndex=025|&lt;br /&gt;
forme=Rock_Star|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
met=Contest Hall|&lt;br /&gt;
type1=Normal|move1=Quick Attack|&lt;br /&gt;
type2=Electric|move2=Electro Ball|&lt;br /&gt;
type3=Electric|move3=Thunder Wave|&lt;br /&gt;
type4=Steel|move4=Meteor Mash|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Lightningrod|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====For girls====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Pikachu|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=20|&lt;br /&gt;
ndex=025|&lt;br /&gt;
forme=Pop_Star|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
met=Contest Hall|&lt;br /&gt;
type1=Normal|move1=Quick Attack|&lt;br /&gt;
type2=Electric|move2=Electro Ball|&lt;br /&gt;
type3=Electric|move3=Thunder Wave|&lt;br /&gt;
type4=Fairy|move4=Draining Kiss|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Lightningrod|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
===Castform===&lt;br /&gt;
After defeating [[Team Magma]]{{sup/6|OR}} or [[Team Aqua]]{{sup/6|OR}} at the Weather Institute, the scientist reward you a {{p|Castform}} for saving them.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Castform|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=30|&lt;br /&gt;
ndex=351|&lt;br /&gt;
typea=Normal|&lt;br /&gt;
item1=Mystic Water|&lt;br /&gt;
met=Weather Institute|&lt;br /&gt;
&amp;lt;!-- Find Castform&#039;s moves --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Lightningrod|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Eon duo===&lt;br /&gt;
{{p|Latios}}{{sup/6|OR}} or {{p|Latias}}{{sup/6|AS}} holding their respective [[Mega Stone]] automatically joins the party after defeating [[Team Magma]]{{sup/6|OR}} or [[Team Aqua]]{{sup/6|AS}} at [[Southern Island]]. Latios is exclusive to Omega Ruby, while Latias is exclusive to Alpha Sapphire. The other Eon Pokémon not found in the respective versions can be found and caught in Southern Island by showing the [[Eon Ticket]] to [[Norman]].&lt;br /&gt;
====Latios====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Latios|&lt;br /&gt;
nick=Latios|&lt;br /&gt;
gender=m|&lt;br /&gt;
level=30|&lt;br /&gt;
ndex=381|&lt;br /&gt;
game=6r|&lt;br /&gt;
item1=Latiosite|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
met=Southern Island|&lt;br /&gt;
type1=Psychic|move1=Heal Pulse|&lt;br /&gt;
type2=Dragon|move2=Dragon Breath|&lt;br /&gt;
type3=Psychic|move3=Luster Purge|&lt;br /&gt;
type4=Psychic|move4=Psycho Shift|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=no|&lt;br /&gt;
}}&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Latios|&lt;br /&gt;
nick=Latios|&lt;br /&gt;
gender=m|&lt;br /&gt;
level=30|&lt;br /&gt;
ndex=381|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
met=Southern Island|&lt;br /&gt;
type1=Psychic|move1=Heal Pulse|&lt;br /&gt;
type2=Dragon|move2=Dragon Breath|&lt;br /&gt;
type3=Psychic|move3=Luster Purge|&lt;br /&gt;
type4=Psychic|move4=Psycho Shift|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=no|&lt;br /&gt;
as=yes|&lt;br /&gt;
in=no|&lt;br /&gt;
event=yes&lt;br /&gt;
}}&lt;br /&gt;
====Latias====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Latias|&lt;br /&gt;
nick=Latias|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=30|&lt;br /&gt;
ndex=380|&lt;br /&gt;
item1=Latiasite|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
met=Southern Island|&lt;br /&gt;
type1=Psychic|move1=Heal Pulse|&lt;br /&gt;
type2=Dragon|move2=Dragon Breath|&lt;br /&gt;
type3=Psychic|move3=Mist Ball|&lt;br /&gt;
type4=Psychic|move4=Psycho Shift|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=no|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Latias|&lt;br /&gt;
nick=Latias|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=30|&lt;br /&gt;
ndex=380|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
met=Southern Island|&lt;br /&gt;
type1=Psychic|move1=Heal Pulse|&lt;br /&gt;
type2=Dragon|move2=Dragon Breath|&lt;br /&gt;
type3=Psychic|move3=Mist Ball|&lt;br /&gt;
type4=Psychic|move4=Psycho Shift|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=no|&lt;br /&gt;
in=no|&lt;br /&gt;
event=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Legendary golems===&lt;br /&gt;
The caves where the golems can be caught can be accessed only after visiting the rear of the [[Sealed Chamber]] with a {{p|Relicanth}} in the lead spot of the [[party]] and a {{p|Wailord}} in the last spot.&lt;br /&gt;
&lt;br /&gt;
====Regirock====&lt;br /&gt;
To solve the puzzle leading to {{p|Regirock}} in the [[Desert Ruins]], the player must read the Braille inscription in the rear of the lobby, then go two steps right, then two steps down, and then use {{m|Strength}}.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Regirock|&lt;br /&gt;
nick=Regirock|&lt;br /&gt;
level=40|&lt;br /&gt;
ndex=377|&lt;br /&gt;
game=6r|&lt;br /&gt;
typea=Rock|&lt;br /&gt;
met=Desert Ruins|&lt;br /&gt;
type1=Ground|move1=Bulldoze|&lt;br /&gt;
type2=Ghost|move2=Curse|&lt;br /&gt;
type3=Rock|move3=Ancient Power|&lt;br /&gt;
type4=Steel|move4=Iron Defense|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Clear Body|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Regice====&lt;br /&gt;
To solve the puzzle leading to {{p|Regice}} in the [[Island Cave]], the player must read the Braille inscription in the rear of the lobby, then wait two minutes without moving.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Regice|&lt;br /&gt;
nick=Regice|&lt;br /&gt;
level=40|&lt;br /&gt;
ndex=378|&lt;br /&gt;
game=6r|&lt;br /&gt;
typea=Ice|&lt;br /&gt;
met=Island Cave|&lt;br /&gt;
type1=Ground|move1=Bulldoze|&lt;br /&gt;
type2=Ghost|move2=Curse|&lt;br /&gt;
type3=Rock|move3=Ancient Power|&lt;br /&gt;
type4=Psychic|move4=Amnesia|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Clear Body|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Registeel====&lt;br /&gt;
To solve the puzzle leading to {{p|Registeel}} in the [[Ancient Tomb]], the player must read the Braille inscription in the rear of the lobby, then attempt to use {{m|Fly}} in the center of the room.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Registeel|&lt;br /&gt;
nick=Registeel|&lt;br /&gt;
level=40|&lt;br /&gt;
ndex=379|&lt;br /&gt;
game=6r|&lt;br /&gt;
typea=Steel|&lt;br /&gt;
met=Ancient Tomb|&lt;br /&gt;
type1=Ghost|move1=Curse|&lt;br /&gt;
type2=Rock|move2=Ancient Power|&lt;br /&gt;
type3=Steel|move3=Iron Defense|&lt;br /&gt;
type4=Psychic|move4=Amnesia|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Clear Body|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Regigigas====&lt;br /&gt;
&amp;lt;!-- Please add information regarding prerequisites on catching Regigigas here. I&#039;m not certain about the requirements (aside from the three golems) so if anyone has information about it, that&#039;d be appreciated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Regigigas|&lt;br /&gt;
nick=Regigigas|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=486|&lt;br /&gt;
game=6r|&lt;br /&gt;
typea=Normal|&lt;br /&gt;
met=Island Cave|&lt;br /&gt;
type1=Normal|move1=Foresight|&lt;br /&gt;
type2=Fighting|move2=Revenge|&lt;br /&gt;
type3=Rock|move3=Wide Guard|&lt;br /&gt;
type4=Psychic|move4=Zen Headbutt|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Slow Start|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes&lt;br /&gt;
}}&lt;br /&gt;
===Version mascots===&lt;br /&gt;
====Groudon====&lt;br /&gt;
{{p|Groudon}} is {{pkmn2|Version-exclusive|exclusive to}} [[Pokémon Omega Ruby and  Alpha Sapphire Versions|Omega Ruby]]. It is found in its [[Primal Reversion|Primal form]] during the climax of the game, in the [[Cave of Origin]]. If it is knocked out, it will respawn after the player defeats the [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Groudon|&lt;br /&gt;
nick=Groudon|&lt;br /&gt;
level=45|&lt;br /&gt;
ndex=383|&lt;br /&gt;
forme=Primal|&lt;br /&gt;
game=6r|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Ground|&lt;br /&gt;
typeb=Fire|&lt;br /&gt;
met=Cave of Origin|&lt;br /&gt;
type1=Ground|move1=Precipice Blades|&lt;br /&gt;
type2=Psychic|move2=Rest|&lt;br /&gt;
type3=Ground|move3=Earthquake|&lt;br /&gt;
type4=Fire|move4=Lava Plume|&lt;br /&gt;
ability1=Desolate Land|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=no|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Kyogre====&lt;br /&gt;
{{p|Kyogre}} is {{pkmn2|Version-exclusive|exclusive to}} [[Pokémon Omega Ruby and  Alpha Sapphire Versions|Alpha Sapphire]]. It is found in its [[Primal Reversion|Primal form]] during the climax of the game, in the [[Cave of Origin]]. If it is knocked out, it will respawn after the player defeats the [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Kyogre|&lt;br /&gt;
nick=Kyogre|&lt;br /&gt;
forme=Primal|&lt;br /&gt;
level=45|&lt;br /&gt;
ndex=382|&lt;br /&gt;
game=6r|&lt;br /&gt;
typea=Water|&lt;br /&gt;
met=Cave of Origin|&lt;br /&gt;
type1=Normal|move1=Body Slam|&lt;br /&gt;
type2=Water|move2=Origin Pulse|&lt;br /&gt;
type3=Water|move3=Aqua Ring|&lt;br /&gt;
type4=Water|move4=Hydro Pump|&lt;br /&gt;
ability1=Primordial Sea|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=no|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Heatran===&lt;br /&gt;
{{p|Heatran}} can be found in the deepest floor of [[Scorched Slab]] during the post-game.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Heatran|&lt;br /&gt;
nick=Heatran|&lt;br /&gt;
level=50|&lt;br /&gt;
gender=2|&lt;br /&gt;
ndex=485|&lt;br /&gt;
game=6r|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
typeb=Steel|&lt;br /&gt;
met=Scorched Slab|&lt;br /&gt;
type1=Steel|move1=Metal Sound|&lt;br /&gt;
type2=Dark|move2=Crunch|&lt;br /&gt;
type3=Normal|move3=Scary Face|&lt;br /&gt;
type4=Fire|move4=Lava Plume|&lt;br /&gt;
ability1=Flash Fire|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tower duo===&lt;br /&gt;
{{p|Ho-Oh}}{{sup/6|OR}} or {{p|Lugia}}{{sup/6|AS}} can be found in [[Sea Mauville]] during the post-game.&lt;br /&gt;
====Ho-Oh====&lt;br /&gt;
Ho-Oh can be found in the top deck of Sea Mauville in Omega Ruby and requires the [[Clear Bell]]. [[Captain Stern]] gives the Clear Bell to the player if the player finds the Scanner in Sea Mauville and giving it to him.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Ho-Oh|&lt;br /&gt;
nick=Ho-Oh|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=250|&lt;br /&gt;
game=6r|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Sea Mauville|&lt;br /&gt;
type1=Fire|move1=Sunny Day|&lt;br /&gt;
type2=Fire|move2=Fire Blast|&lt;br /&gt;
type3=Fire|move3=Sacred Fire|&lt;br /&gt;
type4=Dark|move4=Punishment|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=no|&lt;br /&gt;
}}&lt;br /&gt;
====Lugia====&lt;br /&gt;
Lugia can be found in the underwater depths of Sea Mauville in Alpha Sapphire and requires the [[Tidal Bell]]. Captain Stern gives the Tidal Bell to the player if the player finds the Scanner in Sea Mauville and giving it to him.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Lugia|&lt;br /&gt;
nick=Lugia|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=249|&lt;br /&gt;
game=6r|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Sea Mauville|&lt;br /&gt;
type1=Water|move1=Rain Dance|&lt;br /&gt;
type2=Water|move2=Hydro Pump|&lt;br /&gt;
type3=Flying|move3=Aeroblast|&lt;br /&gt;
type4=Dark|move4=Punishment|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=no|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Delta Episode===&lt;br /&gt;
====Rayquaza====&lt;br /&gt;
{{p|Rayquaza}} is found on top of the [[Sky Pillar]], after the player follows [[Zinnia]] there. Its capture is required for the game&#039;s progression. After catching, Zinnia will replace Fly with {{m|Dragon Ascent}}.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Rayquaza|&lt;br /&gt;
nick=Rayquaza|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=384|&lt;br /&gt;
game=6r|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Sky Pillar|&lt;br /&gt;
type1=Flying|move1=Fly|&lt;br /&gt;
type2=Dragon|move2=Dragon Dance|&lt;br /&gt;
type3=Dragon|move3=Dragon Pulse|&lt;br /&gt;
type4=Normal|move4=Extreme Speed|&lt;br /&gt;
ability1= Air Lock|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Deoxys====&lt;br /&gt;
Immediately after the capture of Rayquaza, the player battles Zinnia, and afterwards flies on the back of the it to stop the Meteorite in mid space. The Meteorite  is revealed to contain {{p|Deoxys}}, who challenges the player. If Deoxys is knocked out during the initial battle, it will respawn on top of the Sky Pillar after the Elite Four have been defeated a second time.  &lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Deoxys|&lt;br /&gt;
nick=Deoxys|&lt;br /&gt;
level=80|&lt;br /&gt;
ndex=386|&lt;br /&gt;
game=6r|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
met=Sky Pillar|&lt;br /&gt;
type1=Normal|move1=Recover|&lt;br /&gt;
type2=Psychic|move2=Cosmic Power|&lt;br /&gt;
type3=Normal|move3=Hyper Beam|&lt;br /&gt;
type4=Psychic|move4=Psycho Boost|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mirage spots===&lt;br /&gt;
====Cresselia====&lt;br /&gt;
While [[soaring in the sky]], a Mirage spot that leads to a place called [[Crescent Isle]] will randomly appear, and the player can challenge Cresselia there.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Cresselia|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=488|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
met=Crescent Isle|&lt;br /&gt;
type1=Ice|move1=Mist|&lt;br /&gt;
type2=Ice|move2=Aurora Beam|&lt;br /&gt;
type3=Normal|move3=Slash|&lt;br /&gt;
type4=Psychic|move4=Future Sight|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
====Tao Duo====&lt;br /&gt;
While soaring, a mirage spot called [[Fabled Cave]] may appear and the player can challenge {{p|Reshiram}}{{sup/6|OR}} or {{p|Zekrom}}{{sup/6|AS}}. The player must have a Pokémon at [[level]] 100.&lt;br /&gt;
=====Reshiram=====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Reshiram|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=643|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|typeb=Fire|&lt;br /&gt;
met=Fabled Cave|&lt;br /&gt;
&amp;lt;!-- Find Reshiram&#039;s moveset. --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Turboblaze|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=no|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Zekrom=====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Zekrom|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=644|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|typeb=Electric|&lt;br /&gt;
met=Fabled Cave|&lt;br /&gt;
&amp;lt;!-- Find Zekrom&#039;s moveset --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Teravolt|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=no|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Kyurem====&lt;br /&gt;
After adding both {{p|Reshiram}} and {{p|Zekrom}} to the party, the player can find a Mirage Spot to [[Gnarled Den]], where Kyurem can be caught.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Kyurem|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=646|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|type2=Ice|&lt;br /&gt;
met=Gnarled Den|&lt;br /&gt;
&amp;lt;!-- Find Kyurem&#039;s moves --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Lake Trio====&lt;br /&gt;
While soaring, the {{player}} can find a Mirage Spot that leads to the [[Nameless Cavern]]. Here, the {{player}} can catch {{p|Uxie}}, {{p|Mesprit}}, or {{p|Azelf}}.&lt;br /&gt;
=====Uxie=====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Uxie|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=480|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
met=Nameless Cavern|&lt;br /&gt;
&amp;lt;!-- Find Uxie&#039;s moveset --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Mesprit=====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Mesprit|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=481|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
met=Nameless Cavern|&lt;br /&gt;
&amp;lt;!-- Find Mesprit&#039;s moveset --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Azelf=====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Azelf|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=482|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
met=Nameless Cavern|&lt;br /&gt;
&amp;lt;!-- Find Azelf&#039;s moveset --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Swords of Justice====&lt;br /&gt;
While soaring, the {{player}} can find a Mirage Spot to the Pathless Plain, home to {{p|Cobalion}}, {{p|Terrakion}}, and {{p|Virizion}}&lt;br /&gt;
=====Cobalion=====&lt;br /&gt;
{{p|Cobalion}} can be found Sunday, Wednesday or Friday.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Cobalion|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=638|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Steel|typeb=Fighting|&lt;br /&gt;
met=Pathless Plain|&lt;br /&gt;
&amp;lt;!-- Find Cobalion&#039;s moveset --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Justified|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Terrakion=====&lt;br /&gt;
{{p|Terrakion}} can be found Tuesday or Saturday.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Terrakion|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=639|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Ground|typeb=Fighting|&lt;br /&gt;
met=Pathless Plain|&lt;br /&gt;
&amp;lt;!-- Find Terrakion&#039;s moveset --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Justified|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Virizion=====&lt;br /&gt;
{{p|Virizion}} can be found Monday or Thursday.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Virizion|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=640|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Grass|typeb=Fighting|&lt;br /&gt;
met=Pathless Plain|&lt;br /&gt;
&amp;lt;!-- Find Virizion&#039;s moveset --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Justified|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Legendary Beasts====&lt;br /&gt;
After capturing {{p|Ho-Oh}} or {{p|Lugia}}, a mirage spot east of Rustboro City can be found leading to the [[Trackless Forest]] where Raikou, Entei and Suicune reside.&lt;br /&gt;
=====Raikou=====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Raikou|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=243|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
met=Trackless Forest|&lt;br /&gt;
&amp;lt;!-- Find Raikou&#039;s moveset --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Entei=====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Entei|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=244|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
met=Trackless Forest|&lt;br /&gt;
&amp;lt;!-- Find Entei&#039;s moveset --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Lightningrod|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Suicune=====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Suicune|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=245|&lt;br /&gt;
typea=Water|&lt;br /&gt;
met=Trackless Forest|&lt;br /&gt;
&amp;lt;!-- Find Suicune&#039;s moveset --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Soaring===&lt;br /&gt;
====Creation Trio====&lt;br /&gt;
When the {{player}} finds a dimensional rift while soaring, it would lead to an encounter with a Sinnoh legendary.&lt;br /&gt;
=====Dialga=====&lt;br /&gt;
{{p|Dialga}}&#039;s rift can be found in Alpha Sapphire if the {{player}} has the [[lake trio]] in the party.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Dialga|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=483|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Steel|typeb=Dragon|&lt;br /&gt;
met=Soaring in the sky|&lt;br /&gt;
&amp;lt;!-- Find Dialga&#039;s moves --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=no|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Palkia=====&lt;br /&gt;
{{p|Palkia}}&#039;s rift can be found in Omega Ruby if the {{player}} has the [[lake trio]] in the party.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Palkia|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=484|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Water|typeb=Dragon|&lt;br /&gt;
met=Soaring in the sky|&lt;br /&gt;
&amp;lt;!-- Find Palkia&#039;s moves --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=no|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Giratina=====&lt;br /&gt;
{{p|Giratina}}&#039;s rift can be found in both games if the player has both {{p|Dialga}} and {{p|Palkia}} in the party.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Giratina|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=487|&lt;br /&gt;
forme=Altered|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Ghost|typeb=Dragon|&lt;br /&gt;
met=Soaring in the sky|&lt;br /&gt;
&amp;lt;!-- Find Giratina&#039;s moves --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Forces of Nature====&lt;br /&gt;
When the {{player}} finds a storm cloud while soaring, it can lead to an encounter with a Force of Nature.&lt;br /&gt;
=====Tornadus=====&lt;br /&gt;
{{p|Tornadus}}&#039; cloud can be found in Omega Ruby when {{p|Castform}} is in the {{player}}&#039;s [[party]].&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Tornadus|&lt;br /&gt;
gender=m|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=641|&lt;br /&gt;
typea=Flying|&lt;br /&gt;
met=Soaring in the Sky|&lt;br /&gt;
&amp;lt;!-- Find Tornadus&#039; moves --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Prankster|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=no|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Thundurus=====&lt;br /&gt;
{{p|Thundurus}}&#039; cloud can be found in Alpha Sapphire with {{p|Castform}} in the party.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Thundurus|&lt;br /&gt;
gender=m|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=642|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Electric|typeb=Flying|&lt;br /&gt;
met=Soaring in the sky|&lt;br /&gt;
&amp;lt;!-- Find Tornadus&#039; moves --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Prankster|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=no|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Landorus=====&lt;br /&gt;
{{p|Landorus}}&#039; cloud can be found in both versions when both {{p|Tornadus}} and {{p|Thundurus}} are in the party.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Landorus|&lt;br /&gt;
gender=m|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=645|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Ground|typeb=Flying|&lt;br /&gt;
met=Soaring in the sky|&lt;br /&gt;
&amp;lt;!-- Find Landorus&#039; moves --&amp;gt;&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Sand Force|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Gift Pokémon]]&lt;br /&gt;
* [[Pokémon Village]]&lt;br /&gt;
* [[Roaming Pokémon]]&lt;br /&gt;
&amp;lt;!--* [[Mirage Spot]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Event Pokémon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kyogre_(Pok%C3%A9mon)&amp;diff=2221012</id>
		<title>Kyogre (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kyogre_(Pok%C3%A9mon)&amp;diff=2221012"/>
		<updated>2014-12-21T20:47:34Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Latios | next=Groudon | prevnum=381 | nextnum=383 | type=water}}&lt;br /&gt;
{{Pokémon Infobox |&lt;br /&gt;
name=Kyogre |&lt;br /&gt;
jname=カイオーガ |&lt;br /&gt;
jtranslit=Kaiōga |&lt;br /&gt;
tmname=Kaiorga |&lt;br /&gt;
forme=2 |&lt;br /&gt;
forme1= |&lt;br /&gt;
forme2=Primal |&lt;br /&gt;
image2=382Kyogre-Primal.png |&lt;br /&gt;
species=Sea Basin |&lt;br /&gt;
ndex=382 |&lt;br /&gt;
hdex=198 |&lt;br /&gt;
hdex6=207 |&lt;br /&gt;
fbrow=208 |&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Water |&lt;br /&gt;
height-ftin=14&#039;09&amp;quot; |&lt;br /&gt;
height-m=4.5 |&lt;br /&gt;
weight-lbs=776.0 |&lt;br /&gt;
weight-kg=352.0 |&lt;br /&gt;
height-ftin2=32&#039;01&amp;quot; |&lt;br /&gt;
height-m2=9.8 |&lt;br /&gt;
weight-lbs2=948.0 |&lt;br /&gt;
weight-kg2=430.0 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Drizzle |&lt;br /&gt;
ability2-1=Primordial Sea |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Undiscovered |&lt;br /&gt;
eggcycles=121 |&lt;br /&gt;
evtotal=3 |&lt;br /&gt;
evsa=3 |&lt;br /&gt;
expyield=302 |&lt;br /&gt;
oldexp=218 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gendercode=255 |&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=5 |&lt;br /&gt;
body=03 |&lt;br /&gt;
pokefordex=kyogre |&lt;br /&gt;
generation=3 |&lt;br /&gt;
friendship=0 |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kyogre&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;カイオーガ&#039;&#039;&#039; &#039;&#039;Kaiorga&#039;&#039;) is a {{type|Water}} [[Legendary Pokémon]]. &lt;br /&gt;
&lt;br /&gt;
While it is not known to [[evolution|evolve]] into or from any other Pokémon, it can undergo [[Primal Reversion]] and become &#039;&#039;&#039;Primal Kyogre&#039;&#039;&#039; if it holds the {{DL|Colored orbs|Blue Orb}}.&lt;br /&gt;
&lt;br /&gt;
Kyogre possesses the ability to expand the oceans. In ancient times, it came into conflict with {{p|Groudon}}, a Pokémon with the ability to expand continents. In {{game3|Ruby and Sapphire|Pokémon Sapphire|s}}, {{v2|Emerald}}, and [[Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire]], Kyogre is sought after by [[Team Aqua]] as part of their plot to create more habitats for aquatic Pokémon by raising the sea level.&lt;br /&gt;
&lt;br /&gt;
Kyogre is the version mascot of Pokémon Sapphire and its remake Pokémon Alpha Sapphire, appearing on the boxart of both.&lt;br /&gt;
&lt;br /&gt;
Along with {{p|Groudon}} and {{p|Rayquaza}}, Kyogre is a part of the [[weather trio]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Kyogre is a massive whale-like Pokémon with two big pectoral fins, each with four white square-shaped tips. It has a deep blue body and a white chin area with two small spikes protruding under it. Above each eye are two white, oval-shaped spots. It has red stripes around its chin, eyes, dorsal fins, and torso. These stripes glow when Kyogre is brimming with power. The tail is tattered with four trailing parts, the inner ones being smaller than the outer. Its eyes are small, yellow, and shadowed with black.&lt;br /&gt;
&lt;br /&gt;
Primal Kyogre is similar to Kyogre but bigger. Its skin color changes to a darker shade of blue. The four trailing parts now have a rectangle stripe in the middle of each part. Its forehead now has the Alpha symbol, which is connected to the two large oval-shaped spots and tail and is also seen on both pectoral fins, where it is colored bright red and bright yellow. The red stripes are now changed to light blue. There are two yellow shaped symbols that are inside the oval-shaped spots. Primal Kyogre&#039;s body is now half-translucent, and a golden light glows from within it.&amp;lt;ref name=&amp;quot;Primal&amp;quot;&amp;gt;http://www.pokemonrubysapphire.com/en-us/pokemon/legendary-pokemon/primal-kyogre&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyogre is said to be a powerful Pokémon, having control over the element of water and rain to have quenched areas of the world plagued with drought and to have expanded the seas. Kyogre is normally calm and peaceful, but if it meets its rival, {{p|Groudon}}, Kyogre will engage in a cataclysmic battle against it. In the {{DL|Spin-off Pokémon games|Pokémon Mystery Dungeon series|Mystery Dungeon series}} and main series, Kyogre is able to fly. Kyogre generally lives deep in the {{DL|List of Pokémon by habitat|Sea Pokémon|ocean}}, and is said to rest in a deep trench.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Kyogre M09.png|thumb|left|250px|Kyogre in the anime]]&lt;br /&gt;
[[File:Primal Kyogre anime.png|thumb|left|250px|Primal Kyogre in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Kyogre&#039;s first anime appearance was in &#039;&#039;[[AG097|Gaining Groudon]]&#039;&#039;. [[Team Magma]] had captured Kyogre but didn&#039;t have the correct orb to control it. Team Magma planned to make a trade with [[Team Aqua]], who had captured Groudon. The trade was about to be made when [[Archie]] decided to use Kyogre to destroy everyone, including his fellow henchmen. The {{pkmn|battle}} between Kyogre and Groudon occurred during the following episode, &#039;&#039;[[AG098|The Scuffle of Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Kyogre appeared in the {{pkmn|movie}} &#039;&#039;[[M09|Pokémon Ranger and the Temple of the Sea]]&#039;&#039;. It had appeared along with countless other Water Pokémon when {{Ash}} replaced all of the [[Sea Crown]]&#039;s crystals. However, when [[The Phantom]] attempted to make all the Water types panic using supersonic waves from his ship, Kyogre too was part of the ensuing commotion. {{mov|Manaphy|Manaphy|9}} calmed them down using {{m|Heart Swap}} to rid the Pokémon of their confusion, and some {{p|Wailord}} broke open The Phantom&#039;s ship, followed by some {{p|Chinchou}} swimming into the opening and short-circuiting the ship. Kyogre then used {{m|Hyper Beam}} on the ship, destroying it.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Kyogre made its debut in the opening of &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Kyogre makes a cameo in the introduction of &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;, &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;, &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;, and &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Archie Kyogre Adventures.png|thumb|125px|Kyogre in [[Pokémon Adventures]]]]&lt;br /&gt;
===In the Ash and Pikachu manga===&lt;br /&gt;
Kyogre appeared in &#039;&#039;[[SP28|Saving Kyogre, The Lord Of The Ocean Depths!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Kyogre&#039;s first appearance was in &#039;&#039;[[PS233|The Beginning of the End with Kyogre &amp;amp; Groudon I]]&#039;&#039;. It was awakened by Team Aqua so the waters will be expanded. [[Wattson]], [[Flannery]], and [[Winona]] tried to stop it but failed due to Team Aqua&#039;s interference, and it ended up reaching [[Sootopolis City]], where it fought for days on end with {{p|Groudon}}. {{adv|Ruby}}, having trapped {{adv|Sapphire}} in [[Wallace]]&#039;s air car for her safety, was joined by a reformed [[Magma Admin Courtney|Courtney]] and succeeded in quelling both the titans using the {{DL|Legendary artifacts|Red Orb|Red}} and {{DL|Legendary artifacts|Blue Orb}}s and [[Norman]]&#039;s temporary control over {{p|Rayquaza}}. However, even after Kyogre returned to the [[Seafloor Cavern]], [[Archie]] and [[Maxie]] still had plans of reawakening them to kill off anyone who&#039;d oppose their will using the two orbs. Once they were thwarted, the arc ended.&lt;br /&gt;
&lt;br /&gt;
In the {{chap|Emerald}}, [[Guile Hideout]] succeeded in having {{p|Jirachi}} create a Kyogre monster that nearly sank the entire {{ho|Battle Frontier}}.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Battrio: Aim to be Battrio Master! manga===&lt;br /&gt;
[[Ryū Tendō]] owns a Kyogre which debuted in [[ABM14]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Kyogre (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
One Kyogre figure has been released.&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Kyogre|5}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[File:Kyogre SSBB.png|right|thumb|Kyogre in [[Super Smash Bros. Brawl]]]]&lt;br /&gt;
===[[Super Smash Bros. Brawl]]===&lt;br /&gt;
After being released from a [[Poké Ball]], Kyogre opens its mouth and squirts out {{m|Hydro Pump|a stream of water}}. The water is non-damaging, but causes characters to be knocked back with extreme force. Touching Kyogre&#039;s body will do damage. Kyogre also appears as a trophy.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;&amp;quot;A Sea Basin Pokémon. It brought down heavy rains, which formed seas and relieved droughts. It is usually found slumbering at the bottom of an ocean trench. Its attack {{m|Sheer Cold}} is a technique so powerful, it causes any opponent it strikes to [[one-hit knockout move|faint instantly]]. In battle, it causes clouds to form and drenches the area in rain. It once had a fierce battle with {{p|Groudon}}.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. for Nintendo 3DS/Wii U]]===&lt;br /&gt;
Kyogre returns as a Master Ball Pokémon in 3DS version with faster movement as well as longer time and more KO ability. It also appears as a trophy.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;&#039;NA&#039;&#039;&#039;: &#039;&#039;This Water-type Pokémon roughly resembles an orca whale, though its large fins also look a bit like hands. Be wary of its Hydro Pump attack, which is capable of sending you flying off the stage. Even worse, it will chase after you, making it even harder to recover from the attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAL&#039;&#039;&#039;: &#039;&#039;This orca-like Water-type Pokémon is known for the distinctive shape of its fins ad the red markings along its body. It will use Hydro Pump to send fighters flying off the stage, and then proceed to chase after them to mae recovering from the attack a nightmare. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]: Kyogre is the focus of the second Bonus Field on the [[Sapphire Field]]. Kyogre will first use {{m|Sheer Cold}} to freeze the ball in place. It will then create {{m|whirlpool}}s to trap the ball further. Finally, it will {{m|dive}} into the water to evade being hit completely. However, air bubbles will appear where it is about to rise out of the water. Kyogre must be hit 15 times in three minutes to win. After beating the round twice, Kyogre will be captured.&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]: Kyogre is the guardian of the [[Seven Treasures|Aqua-Monica]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=water}}&lt;br /&gt;
{{Dex/NA|gen=III}}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry1|v=Ruby|t=FFF|entry=Kyogre has the power to create massive rain clouds that cover the entire sky and bring about torrential {{a|Drizzle|downpours}}. This Pokémon saved people who were suffering from droughts.}}&lt;br /&gt;
{{Dex/Entry1|v=Sapphire|t=FFF|entry=Kyogre is named in mythology as the Pokémon that expanded the sea by covering the land with torrential rains and towering tidal waves. It took to sleep after a cataclysmic battle with {{p|Groudon}}.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=Kyogre has appeared in mythology as the creator of the sea. After long years of feuding with Groudon, it took to sleep at the bottom of the sea.}}&lt;br /&gt;
{{Dex/Entry2|v=FireRed|v2=LeafGreen|entry=This Pokémon is said to have expanded the sea by bringing heavy rains. It has the power to control water.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry3|v=Diamond|v2=Pearl|v3=Platinum|entry=It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=A mythical Pokémon said to have swelled the seas with rain and tidal waves. It battled with Groudon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=A mythical Pokémon said to have swelled the seas with rain and tidal waves. It battled with Groudon.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|entry=Through Primal Reversion and with nature’s full power, it will take back its true form. It can summon storms that cause the sea levels to rise.&lt;br /&gt;
}}&lt;br /&gt;
{{Dex/Entry1|t=FFF|v=Alpha Sapphire|entry=Kyogre is said to be the personification of the sea itself. Legends tell of its many clashes against Groudon, as each sought to gain the power of nature.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=water}}&lt;br /&gt;
{{Availability/NA|gen=III}}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1/None|v=Ruby}}&lt;br /&gt;
{{Availability/Entry1|v=Sapphire|t=FFF|area=[[Cave of Origin]]}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=FFF|area=[[Marine Cave]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=FireRed|v2=LeafGreen}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2/None|v=Diamond|v2=Pearl|area=[[Pal Park]]}}&lt;br /&gt;
{{Availability/Entry1/None|v=Platinum|area=[[Pal Park]]}}&lt;br /&gt;
{{Availability/Entry1|v=HeartGold|area=[[Embedded Tower]] &amp;lt;small&amp;gt;(requires {{OBP|Blue Orb|Generation IV}})&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1/None|v=SoulSilver|area=[[Pal Park]]}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|ocean}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Sea}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black|v2=White|area=[[Poké Transfer]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black 2|v2=White 2|area=[[Poké Transfer]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2/None|v=X|v2=Y|area=[[Poké Transporter]]}}&lt;br /&gt;
{{Availability/Entry1/None|v=Omega Ruby}}&lt;br /&gt;
{{Availability/Entry1|v=Alpha Sapphire|t=FFF|area=[[Cave of Origin]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=Water&lt;br /&gt;
|pinballrs=Bonus Field ([[Sapphire Field]])&lt;br /&gt;
|trozei=Random Agent Cards&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Stormy Sea]] (40F)&lt;br /&gt;
|md2=[[Bottomless Sea]] (Bottom)&lt;br /&gt;
|ranger=[[Safra Sea]] (during mission)&lt;br /&gt;
|rumble2=Beach: All ([[Pokémon Rumble Blast#Legendary Boss Pokémon|Random Legendary Encounter]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=water}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|Pokémon Center Fukuoka Kyogre|Japanese|Japan|80|April 16 to May 6, 2012|link=List of local Japanese event Pokémon distributions in Generation V#Kyogre 2}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|W2}}|Sapphire Anniversary Kyogre|Japanese|Japan|100|November 21, 2012 to January 10, 2013|link=List of local Japanese event Pokémon distributions in Generation V#Kyogre}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=water&lt;br /&gt;
|event1=Water Gem|event1type=Gem|event1rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=water|&lt;br /&gt;
HP=    100 |&lt;br /&gt;
Attack=100 |&lt;br /&gt;
Defense=90 |&lt;br /&gt;
SpAtk= 150 |&lt;br /&gt;
SpDef= 140 |&lt;br /&gt;
Speed=  90 }}&lt;br /&gt;
&lt;br /&gt;
=====Primal Kyogre=====&lt;br /&gt;
{{Base Stats|&lt;br /&gt;
type=water |&lt;br /&gt;
HP=100 |&lt;br /&gt;
Attack=150 |&lt;br /&gt;
Defense=90 |&lt;br /&gt;
SpAtk=180 |&lt;br /&gt;
SpDef=160 |&lt;br /&gt;
Speed=90 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Water&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=5&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=3&lt;br /&gt;
|JumpMax=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=water|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
Fairy= 100}}&lt;br /&gt;
&lt;br /&gt;
===Primal Kyogre===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=water|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=      0 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
Fairy= 100}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Kyogre|Water|Water|3|XY|ORAS|xy=n}}&lt;br /&gt;
{{learnlist/levelVI|45|Start|Ancient Power|Rock|Special|60|100|5|||Tough|1|0}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Water Pulse|Water|Special|60|100|20||&#039;&#039;&#039;|Beauty|3|0}}&lt;br /&gt;
{{learnlist/levelVI|5|5|Scary Face|Normal|Status|&amp;amp;mdash;|100|10|||Tough|3|0}}&lt;br /&gt;
{{learnlist/levelVI|65|15|Aqua Tail|Water|Physical|90|90|10||&#039;&#039;&#039;|Beauty|4|0}}&lt;br /&gt;
{{learnlist/levelVI|15|20|Body Slam|Normal|Physical|85|100|15|||Tough|1|4}}&lt;br /&gt;
{{learnlist/levelVI|30|30|Aqua Ring|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Beauty|1|0}}&lt;br /&gt;
{{learnlist/levelVI|35|35|Ice Beam|Ice|Special|90|100|10|||Beauty|1|4}}&lt;br /&gt;
{{learnlist/levelVI|N/A|45|Origin Pulse|Water|Special|110|85|10||&#039;&#039;&#039;|Beauty|3|0}}&lt;br /&gt;
{{learnlist/levelVI|60|50|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||Clever|1|0}}&lt;br /&gt;
{{learnlist/levelVI|20|60|Muddy Water|Water|Special|95|85|10||&#039;&#039;&#039;|Tough|2|2}}&lt;br /&gt;
{{learnlist/levelVI|75|65|Sheer Cold|Ice|Special|&amp;amp;mdash;|&amp;amp;mdash;|5|||Beauty|2|1}}&lt;br /&gt;
{{learnlist/levelVI|90|75|Hydro Pump|Water|Special|110|80|5||&#039;&#039;&#039;|Beauty|1|0}}&lt;br /&gt;
{{learnlist/levelVI|80|80|Double-Edge|Normal|Physical|120|100|15|||Tough|6|0}}&lt;br /&gt;
{{learnlist/levelVI|50|90|Water Spout|Water|Special|150|100|5||&#039;&#039;&#039;|Beauty|6|0}}&lt;br /&gt;
{{learnlist/levelf/6|Kyogre|Water|Water|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Kyogre|Water|Water|3}}&lt;br /&gt;
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM05|Roar|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM07|Hail|Ice|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM13|Ice Beam|Ice|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM14|Blizzard|Ice|Special|110|70|5}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM25|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM55|Scald|Water|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|HM03|Surf|Water|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM05|Waterfall|Water|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf/6|Kyogre|Water|Water|3}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Kyogre|water|water|3}}&lt;br /&gt;
{{learnlist/breed5null}}&lt;br /&gt;
{{learnlist/breedf/6|Kyogre|water|water|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Kyogre|Water|Water|3}}&lt;br /&gt;
{{learnlist/tutor6|Aqua Tail|Water|Physical|90|90|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Block|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Icy Wind|Ice|Special|55|95|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Iron Head|Steel|Physical|80|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Signal Beam|Bug|Special|75|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Uproar|Normal|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Water Pulse|Water|Special|60|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutorf/6|Kyogre|Water|Water|3}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=water |&lt;br /&gt;
ndex=382 |&lt;br /&gt;
pinballrs=Catch |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=4 |&lt;br /&gt;
rate=50 |&lt;br /&gt;
area=Seafloor Cave |&lt;br /&gt;
P1=I created the seas. What do you wish of me? |&lt;br /&gt;
P2=This defies belief...My health should fall to half? |&lt;br /&gt;
P3=I&#039;ve had enough...I long for the seas... |&lt;br /&gt;
PL=I&#039;ve leveled up! The savage power of the seas fill me! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Water |&lt;br /&gt;
assist=Water |&lt;br /&gt;
fieldpower=0 |&lt;br /&gt;
field=None |&lt;br /&gt;
loop=16 |&lt;br /&gt;
MinEXP=600 |&lt;br /&gt;
MaxEXP=995 |&lt;br /&gt;
browser=Kyogre is a legendary Pokémon that attacks with a succession of giant waves. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=4 |&lt;br /&gt;
rate2=-10 |&lt;br /&gt;
iq=E |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=5|&lt;br /&gt;
rumble2defense=5|&lt;br /&gt;
rumble2speed=3|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type=Water&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=382&lt;br /&gt;
|name1=Kyogre&lt;br /&gt;
|type1-1=Water}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Water}}&lt;br /&gt;
{{Spritebox/NA|gen=III}}&lt;br /&gt;
{{Spritebox/3|ndex=382}}&lt;br /&gt;
{{Spritebox/4|ndex=382}}&lt;br /&gt;
{{Spritebox/5|ndex=382}}&lt;br /&gt;
{{Spritebox/Footer|382|Kyogre}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Marina.png|thumb|Marina&#039;s Kyogre Costume]]&lt;br /&gt;
* [[Palace Maven Spenser]] has a staff with Kyogre&#039;s markings on it.&lt;br /&gt;
* Primal Kyogre has the highest {{stat|Special Attack}} base stat, {{stat|Special Defense}} base stat, and base stat total of all {{type|Water}} Pokémon.&lt;br /&gt;
* Kyogre and its counterpart, {{p|Groudon}}, are the only Pokémon with a [[catch rate]] of 5.&lt;br /&gt;
* In [[Pokémon Battle Revolution]], Marina has a costume based on Kyogre.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Kyogre is most likely based on the Hebrew legends of {{wp|Leviathan}}, the unconquerable primal master of the sea. Its counterparts were {{wp|Behemoth}} and {{wp|Ziz}}. Just as Kyogre is in conflict with Groudon, it was said that at the end of time Leviathan and Behemoth would start a battle that would kill them both. The Hebrew word for Leviathan is now used for whales in modern Hebrew, which may be why Kyogre&#039;s appearance also draws inspiration from whales, especially the {{wp|orca}}. Kyogre could also be based on Hayo and Lakandanum, the gods of the sea of the {{wp|Philippine mythology}}.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Kyogre and Kaiorga may be a combination of 海 &#039;&#039;kai&#039;&#039; (ocean) and &#039;&#039;{{wp|killer whale|orca}}&#039;&#039; (a species described as a whale, but is more closely related to dolphins). Notably, it may also involve 海王 &#039;&#039;kaiō&#039;&#039; (king of the sea), which are the first two characters in 海王星 &#039;&#039;Kaiōsei&#039;&#039; ({{wp|Neptune}}). It may also be derived from {{wp|tidal bore|eygre}}, a tidal phenomenon.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=water|type2=water&lt;br /&gt;
|ja=カイオーガ &#039;&#039;Kaiorga&#039;&#039;|jameaning=From 海 &#039;&#039;kai&#039;&#039; (ocean) and &#039;&#039;orca&#039;&#039;. It may also involve 海王 &#039;&#039;kaiō&#039;&#039; (king of the sea), which are the first two characters in 海王星 &#039;&#039;Kaiōsei&#039;&#039; (Neptune).&lt;br /&gt;
|de=Kyogre|demeaning=Same as Japanese name&lt;br /&gt;
|fr=Kyogre|frmeaning=Same as Japanese name&lt;br /&gt;
|es=Kyogre|esmeaning=Same as Japanese name&lt;br /&gt;
|it=Kyogre|itmeaning=Same as Japanese name&lt;br /&gt;
|ko=가이오가 &#039;&#039;Gaioga&#039;&#039;|komeaning=Transliteration of its Japanese name.&lt;br /&gt;
|zh_cmn=蓋歐卡 / 盖欧卡 &#039;&#039;Gàiōukǎ&#039;&#039;|zh_cmnmeaning=Transliteration of its Japanese name.&lt;br /&gt;
|zh_yue=蓋歐卡 &#039;&#039;Goiāukā&#039;&#039;|zh_yuemeaning=Same as Mandarin name.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Weather trio]]&lt;br /&gt;
* [[Robo Kyogre]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Smash Bros.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Legendary Pokémon}}&lt;br /&gt;
[[Category:Legendary Pokémon]]&lt;br /&gt;
[[Category:Legendary Pokémon obtainable before the Elite Four]]&lt;br /&gt;
[[Category:Hoenn legendary Pokémon]]&lt;br /&gt;
[[Category:Version mascots]]&lt;br /&gt;
[[Category:Legendary trio Pokémon]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNextFoot | prev=Latios | next=Groudon | prevnum=381 | nextnum=383 | type=water}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[de:Kyogre]]&lt;br /&gt;
[[es:Kyogre]]&lt;br /&gt;
[[fr:Kyogre]]&lt;br /&gt;
[[it:Kyogre]]&lt;br /&gt;
[[ja:カイオーガ]]&lt;br /&gt;
[[pl:Kyogre]]&lt;br /&gt;
[[pt:Kyogre (pokémon)]]&lt;br /&gt;
[[zh:盖欧卡]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gigalith_(Pok%C3%A9mon)&amp;diff=2220162</id>
		<title>Gigalith (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gigalith_(Pok%C3%A9mon)&amp;diff=2220162"/>
		<updated>2014-12-20T03:45:49Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* By {{pkmn|breeding}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Boldore | next=Woobat | prevnum=525 | nextnum=527 | type=rock }}&lt;br /&gt;
{{Pokémon Infobox|&lt;br /&gt;
name=Gigalith|&lt;br /&gt;
jname=ギガイアス |&lt;br /&gt;
jtranslit=Gigaiasu |&lt;br /&gt;
tmname=Gigaiath |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&#039;&#039;{{{pron|gi-ga-lith}}}&#039;&#039;&amp;lt;/sc&amp;gt;  |&lt;br /&gt;
species=Compressed&amp;lt;!--こうあつ--&amp;gt;|&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Rock |&lt;br /&gt;
abilityn=d |&lt;br /&gt;
ability1=Sturdy |&lt;br /&gt;
abilityd=Sand Force |&lt;br /&gt;
ndex=526 |&lt;br /&gt;
udex=032 |&lt;br /&gt;
u2dex=070 |&lt;br /&gt;
karea=Coastal |&lt;br /&gt;
kdex=122 |&lt;br /&gt;
height-ftin=5&#039;07&amp;quot; |&lt;br /&gt;
height-m=1.7 |&lt;br /&gt;
weight-lbs=573.2 |&lt;br /&gt;
weight-kg=260.0 |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Mineral|&lt;br /&gt;
eggcycles=16|&lt;br /&gt;
expyield=227 |&lt;br /&gt;
lv100exp=1,059,860|&lt;br /&gt;
gendercode=127|&lt;br /&gt;
color=Blue|&lt;br /&gt;
catchrate=45|&lt;br /&gt;
evtotal=3|&lt;br /&gt;
evat=3|&lt;br /&gt;
body=10 |&lt;br /&gt;
pokefordex=gigalith |&lt;br /&gt;
generation=5 |&lt;br /&gt;
friendship=70|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gigalith&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ギガイアス&#039;&#039;&#039; &#039;&#039;Gigaiath&#039;&#039;) is a {{type|Rock}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Boldore}} when [[trade]]d. It is the final form of {{p|Roggenrola}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Gigalith is a blue quadruped Pokémon, with various spiny, crystal-like red features jutting out of its body. Its limbs have gray joints and are topped with red crystalline features, with the two claws on each limb being similar features. It has a red eye inside each ear. Several of the crystalline features are present on its face; three below its eyes, one in the middle resembling a crest, and other crystals to the sides of its head.   It compresses energy in the core inside its body that is enough to blow away mountains. It can also store sunlight in its orange crystals and shoot powerful energy from its mouth. It lives in caves and tunnels deep underground.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Gigalith anime.png|250px|thumb|left|Gigalith in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Gigalith debuted in &#039;&#039;[[BW052|Ash Versus the Champion!]]&#039;&#039;, where one was rampaging around a town. [[Alder]] managed to stop it with his bare hands, and found out that the reason for Gigalith&#039;s rampage was a nail that had got stuck to the bottom of one of its feet.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A photo of a Gigalith appeared in &#039;&#039;[[BW054|The Four Seasons of Sawsbuck!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Dino]] also owns a Gigalith, which appeared in &#039;&#039;[[BW108|A Unova League Evolution!]]&#039;&#039; on the scoreboard of the full battles in his battle against [[Virgil]].&lt;br /&gt;
&lt;br /&gt;
A Gigalith appeared as a mask for the festival in &#039;&#039;[[BW133|Capacia Island UFO!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Gigalith also appeared in &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039; at [[Pokémon Hills]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Unova}}&lt;br /&gt;
{{Animedexbody|BW052|Gigalith|Ash&#039;s Pokédex|Gigalith, the Compressed Pokémon. Gigalith&#039;s attacks, using the compressed energy from its core, are powerful enough to destroy a mountain.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Best Wishes&#039;&#039;|Unova}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Cheren Gigalith Adventures.png|thumb|Gigalith in [[Pokémon Adventures]]]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{adv|Cheren}}&#039;s Boldore evolved into a Gigalith after his battle with {{DL|Colress|In the Pokémon Adventures manga|Hood Man}}.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon RéBURST manga===&lt;br /&gt;
After taking the power of [[Arcades]], [[Fraud]] could transform into one of seventeen [[type]]s of Pokémon without the need of a [[Burst]] Heart. His {{type|Rock}} form was that of a Gigalith.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Gigalith (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=rock}}&lt;br /&gt;
{{Dex/NA|gen=V}}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry1|v=Black|t=FFF|entry=Compressing the energy from its internal core lets it fire off an attack capable of blowing away a mountain.}}&lt;br /&gt;
{{Dex/Entry1|v=White|entry=The solar energy absorbed by its body&#039;s orange crystals is magnified internally and fired from its mouth.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=The solar rays it absorbs are processed in its energy core and fired as a ball of light.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=The solar rays it absorbs are processed in its energy core and fired as a ball of light.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=Compressing the energy from its internal core lets it fire off an attack capable of blowing away a mountain.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=rock}}&lt;br /&gt;
{{Availability/NA|gen=V}}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=fff|area=[[Evolution|Evolve]] {{p|Boldore}}}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=fff|area=[[List of in-game trades#Black 2 and White 2|Trade]] {{p|Emolga}} on {{rt|7|Unova}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Evolution|Evolve]] {{p|Boldore}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=rock&lt;br /&gt;
|rumble2=Cave: [[World Axle - B2F]]&amp;lt;br&amp;gt;Canyon: All{{tt|*|Terrakion encounter}}&lt;br /&gt;
|conquest=[[Evolution|Evolve]] {{p|Boldore}}&lt;br /&gt;
|mdgti=Magnagate dungeons, [[Rusty Mountain]], [[Cape at the Edge]], [[Moonlit Forest]] (Mapless Street)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Rock&lt;br /&gt;
|b2w21=Leppa Berry|b2w21type=Berry|bw1rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Generation V=====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=Rock|&lt;br /&gt;
type2=Rock|&lt;br /&gt;
HP=85|&lt;br /&gt;
Attack=135|&lt;br /&gt;
Defense=130|&lt;br /&gt;
SpAtk=60|&lt;br /&gt;
SpDef=70|&lt;br /&gt;
Speed=25}}&lt;br /&gt;
&lt;br /&gt;
=====Generation VI=====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=Rock|&lt;br /&gt;
type2=Rock|&lt;br /&gt;
HP=85|&lt;br /&gt;
Attack=135|&lt;br /&gt;
Defense=130|&lt;br /&gt;
SpAtk=60|&lt;br /&gt;
SpDef=80|&lt;br /&gt;
Speed=25}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=rock|&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=   50 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   200 |&lt;br /&gt;
&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=   200 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
Fairy=   100}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Gigalith|Rock|Rock|5}}&lt;br /&gt;
{{learnlist/level5|Start|Tackle|Normal|Physical|50|100|35}}&lt;br /&gt;
{{learnlist/level5|Start|Harden|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level5|Start|Sand-Attack|Ground|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level5|Start|Headbutt|Normal|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/level5|4|Harden|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level5|7|Sand-Attack|Ground|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level5|10|Headbutt|Normal|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/level5|14|Rock Blast|Rock|Physical|25|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|17|Mud-Slap|Ground|Special|20|100|10}}&lt;br /&gt;
{{learnlist/level5|20|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/level5|23|Smack Down|Rock|Physical|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|25|Power Gem|Rock|Special|80|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|30|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|36|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|42|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level5|48|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|55|Explosion|Normal|Physical|250|100|5}}&lt;br /&gt;
{{learnlist/levelf/6|Gigalith|Rock|Rock|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Gigalith|Rock|Rock|5}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM22|Solar Beam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|60|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM64|Explosion|Normal|Physical|250|100|5}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM91|Flash Cannon|Steel|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM96|Nature Power|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf/6|Gigalith|Rock|Rock|5}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Gigalith|Rock|Rock|5}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|208|Steelix}}{{MSP|679|Honedge}}{{MSP|680|Doublade}}{{MSP|681|Aegislash}}|Autotomize|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15||||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|095|Onix}}{{MSP|208|Steelix}}{{MSP|562|Yamask}}{{MSP|563|Cofagrigus}}{{MSP|597|Ferroseed}}{{MSP|598|Ferrothorn}}|Curse|Ghost|Status|&amp;amp;mdash;|&amp;amp;mdash;|10||||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|476|Probopass}}|Gravity|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5||||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|076|Golem}}|Heavy Slam|Steel|Physical|&amp;amp;mdash;|100|10||||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|299|Nosepass}}{{MSP|476|Probopass}}|Lock-On|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5||||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|074|Geodude}}{{MSP|075|Graveler}}{{MSP|076|Golem}}|Magnitude|Ground|Physical|&amp;amp;mdash;|100|30||||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|095|Onix}}{{MSP|185|Sudowoodo}}{{MSP|208|Steelix}}|&#039;&#039;&#039;Rock Tomb&#039;&#039;&#039;|Rock|Physical|60|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|568|Trubbish}}|Take Down|Normal|Physical|90|85|20||||}} &lt;br /&gt;
{{learnlist/breed5|{{MSP|557|Dwebble}}|Wide Guard|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||*}}&lt;br /&gt;
{{learnlist/breedf/6|Gigalith|Rock|Rock|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Gigalith|Rock|Rock|5}}&lt;br /&gt;
{{learnlist/tutor6|Block|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Earth Power|Ground|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Gravity|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Iron Head|Steel|Physical|80|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Superpower|Fighting|Physical|120|100|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/6|Gigalith|Rock|Rock|5}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh|Gigalith|Rock|Rock|6|5}}&lt;br /&gt;
{{Learnlist/prevo5null}}&lt;br /&gt;
{{learnlist/prevof|Gigalith|Rock|Rock|6|5}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=Rock |&lt;br /&gt;
ndex=526 |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=4 |&lt;br /&gt;
rumble2defense=4 |&lt;br /&gt;
rumble2speed=2 |&lt;br /&gt;
Pad2=He doesn&#039;t talk much, but he cares for {{p|Roggenrola}}. He is worried about {{p|Boldore}}, who left for the [[Crag Area]]. |&lt;br /&gt;
Park2strong=[[File:Oshawott icon.png|link=Oshawott (Pokémon)]][[File:Snivy icon.png|link=Snivy (Pokémon)]] |&lt;br /&gt;
Park2weak=[[File:Tepig icon.png|link=Tepig (Pokémon)]] |&lt;br /&gt;
Conquest=yes |&lt;br /&gt;
ConquestAtk=5 |&lt;br /&gt;
ConquestSpd=1 |&lt;br /&gt;
ConquestDef=4 |&lt;br /&gt;
ConquestHP=4 |&lt;br /&gt;
ConquestRange=2 |&lt;br /&gt;
ConquestMove={{m|Stone Edge}} |&lt;br /&gt;
ConquestAbility1={{DL|List of Abilities in Pokémon Conquest|Sturdy}} |&lt;br /&gt;
ConquestAbility2={{DL|List of Abilities in Pokémon Conquest|Bodyguard}} |&lt;br /&gt;
ConquestAbility3={{DL|List of Abilities in Pokémon Conquest|Explode}} |&lt;br /&gt;
ConquestEvo=Evolves from {{p|Boldore}} when it has a link of 60% or higher, after knocking out a [[Warrior]]&#039;s Pokémon in a manner that allows recruitment |&lt;br /&gt;
ConquestLink={{DL|List of Pokémon Conquest characters|Madoka}},  {{DL|List of Pokémon Conquest characters|Tsunashige}}, and &#039;&#039;&#039;[[Ujiyasu]]&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox-3&lt;br /&gt;
|pictype=art&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|no1=524&lt;br /&gt;
|name1=Roggenrola&lt;br /&gt;
|type1-1=Rock&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 25}}&lt;br /&gt;
|no2=525&lt;br /&gt;
|name2=Boldore&lt;br /&gt;
|type1-2=Rock&lt;br /&gt;
|evo2={{bag|Pal Pad}}&amp;lt;br&amp;gt;{{color2|000|Trade}}&lt;br /&gt;
|no3=526&lt;br /&gt;
|name3=Gigalith&lt;br /&gt;
|type1-3=Rock&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=rock}}&lt;br /&gt;
{{Spritebox/NA|gen=V}}&lt;br /&gt;
{{Spritebox/5|ndex=526}}&lt;br /&gt;
{{Spritebox/Footer|526|Gigalith}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Gigalith was first seen in a triple battle with teammates {{p|Reuniclus}} and {{p|Gothitelle}} against {{p|Blitzle}}, {{p|Darmanitan}} and {{p|Drilbur}}, during an [[Oha Suta]] episode which aired on June 27, 2010. It was not revealed in earnest until August 7, 2010.&lt;br /&gt;
* Gigalith is the only pure {{type|Rock}} third-stage Pokémon.&lt;br /&gt;
* Gigalith&#039;s evolutionary line shares similarities with {{p|Golem}}&#039;s family. Both of them are {{type|Rock}}, learn {{m|Stealth Rock}}, {{m|Smack Down}}, {{m|Explosion}}, {{m|Stone Edge}}, and {{m|Rock Blast}} by level-up, first evolve at level 25, then reach the final evolutionary stage by [[trade|trading]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
It seems to be based on a {{wp|crystal}} formation.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Gigalith may be a combination of γίγας &#039;&#039;{{wp|Giants (Greek mythology)|gigas}}&#039;&#039;, Greek for &#039;&#039;giant&#039;&#039;, and λίθος &#039;&#039;lithos&#039;&#039;, Greek for &#039;&#039;stone&#039;&#039;. It may also refer to &#039;&#039;{{wp|megalith}}&#039;&#039; or &#039;&#039;{{wp|monolith}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Gigaiath may be a combination of γίγας &#039;&#039;gigas&#039;&#039; and Γαῖα &#039;&#039;{{wp|Gaia (mythology)|Gaia}}&#039;&#039;, the {{wp|Greek mythology|Greek goddess}} personifying the {{wp|Earth}}. It may also involve &#039;&#039;{{wp|Goliath}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=rock|type2=rock&lt;br /&gt;
|ja=ギガイアス &#039;&#039;Gigaiath&#039;&#039;|jameaning=From {{tt|γίγας &#039;&#039;gigas&#039;&#039;|Greek for giant}}, &#039;&#039;Gaia&#039;&#039;, and &#039;&#039;Goliath&#039;&#039;&lt;br /&gt;
|de=Brockoloss|demeaning=From &#039;&#039;{{tt|Brocken|boulder}}&#039;&#039; and &#039;&#039;{{tt|Koloss|colossus}}&#039;&#039;&lt;br /&gt;
|fr=Gigalithe|frmeaning=From its English name&lt;br /&gt;
|es=Gigalith|esmeaning=Same as English name&lt;br /&gt;
|it=Gigalith|itmeaning=Same as English name&lt;br /&gt;
|ko=기가이어스 &#039;&#039;Gigaieoseu&#039;&#039;|komeaning=Transliteration of Japanese name&lt;br /&gt;
|zh_cmn=龐岩怪 / 庞岩怪 &#039;&#039;Pángyánguài&#039;&#039;|zh_cmnmeaning=Literally &amp;quot;Gigantic boulder monster&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{PokémonPrevNextFoot | prev=Boldore | next=Woobat | prevnum=525 | nextnum=527 | type=rock }}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Brockoloss]]&lt;br /&gt;
[[es:Gigalith]]&lt;br /&gt;
[[fr:Gigalithe]]&lt;br /&gt;
[[it:Gigalith]]&lt;br /&gt;
[[ja:ギガイアス]]&lt;br /&gt;
[[pl:Gigalith]]&lt;br /&gt;
[[zh:庞岩怪]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=In-battle_effect_item&amp;diff=2218522</id>
		<title>In-battle effect item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=In-battle_effect_item&amp;diff=2218522"/>
		<updated>2014-12-17T00:29:24Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Herbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;In-battle effect items&#039;&#039;&#039; are [[held item]]s that take effect during a battle.&lt;br /&gt;
&lt;br /&gt;
==Choice items==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Choice Band&lt;br /&gt;
|jp=こだわりハチマキ&lt;br /&gt;
|jpt=Fixation Headband&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Boosts {{stat|Attack}} by 50%, but only allows the use of the first move selected.&lt;br /&gt;
|descrse=Raises a move&#039;s power, but permits only that move.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It powers up one move, which becomes the only usable one.&lt;br /&gt;
|descxd=Raises a move&#039;s power, but permits only that move.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one kind of move.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one of its moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.&lt;br /&gt;
|locrse={{gdis|Battle Tower|III}}/{{gdis|Battle Frontier|III|Frontier}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Choice Scarf&lt;br /&gt;
|jp=こだわりスカーフ&lt;br /&gt;
|jpt=Fixation Scarf&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts {{stat|Speed}} by 50%, but only allows the use of the first move selected.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one of its moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}, can be bought by the player&#039;s [[Mom]]&lt;br /&gt;
|locbw=[[Battle Subway]], [[Castelia City]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Choice Specs&lt;br /&gt;
|jp=こだわりメガネ&lt;br /&gt;
|jpt=Fixation Glasses&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts {{stat|Special Attack}} by 50%, but only allows the use of the first move selected.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk, but allow only one kind of move to be used.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk but allow the use of only one of its moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.&lt;br /&gt;
|locdppt=[[Celestic Town]]{{sup/t|Morning}}&lt;br /&gt;
|lochgss=[[Lake of Rage]], {{pw|Winner&#039;s Path}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupons]]&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Condition boosters==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Damp Rock&lt;br /&gt;
|jp=しめったいわ&lt;br /&gt;
|jpt=Damp Rock&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Rain Dance}} and {{a|Drizzle}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of the move Rain Dance used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of the move Rain Dance used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of the move Rain Dance used by the holder.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.&lt;br /&gt;
|locdppt=[[The Underground]]&lt;br /&gt;
|lochgss={{pw|Icy Mountain Rd.}}&lt;br /&gt;
|locbw={{rt|8|Unova}}&lt;br /&gt;
|locb2w2={{rt|8|Unova}}&lt;br /&gt;
|locxy={{rt|14|Kalos}}, {{rt|19|Kalos}}, [[Natural objects|Thin Rock]] (in battles; using {{m|Surf}}, {{m|Muddy Water}}, or {{m|Water Spout}})&lt;br /&gt;
|locoras=[[Weather Institute]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Heat Rock&lt;br /&gt;
|jp=あついいわ&lt;br /&gt;
|jpt=Hot Rock&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Sunny Day}} and {{a|Drought}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of the move Sunny Day used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of the move Sunny Day used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of the move Sunny Day used by the holder.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.&lt;br /&gt;
|locdppt=[[The Underground]]&lt;br /&gt;
|lochgss={{pw|Icy Mountain Rd.}}&lt;br /&gt;
|locbw={{rt|8|Unova}}&lt;br /&gt;
|locb2w2={{rt|8|Unova}}&lt;br /&gt;
|locxy={{rt|13|Kalos}}, [[Terminus Cave]], [[Natural objects|Round Rock]] (in battles; using {{m|Eruption}}, {{m|Heat Wave}}, or {{m|Lava Plume}})&lt;br /&gt;
|locoras=[[Weather Institute]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Icy Rock&lt;br /&gt;
|jp=つめたいいわ&lt;br /&gt;
|jpt=Icy Rock&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Hail}} and {{a|Snow Warning}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of the move Hail used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of the move Hail used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of the move Hail used by the holder.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.&lt;br /&gt;
|locdppt=[[The Underground]]&lt;br /&gt;
|lochgss={{pw|Icy Mountain Rd.}}&lt;br /&gt;
|locbw={{rt|8|Unova}}&lt;br /&gt;
|locb2w2={{rt|8|Unova}}&lt;br /&gt;
|locxy=[[Snowbelle City]], [[Frost Cavern]]&lt;br /&gt;
|locoras=[[Weather Institute]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Smooth Rock&lt;br /&gt;
|jp=さらさらいわ&lt;br /&gt;
|jpt=Smooth Rock&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Sandstorm}} and {{a|Sand Stream}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of the move Sandstorm used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of the move Sandstorm used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of the move Sandstorm used by the holder.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.&lt;br /&gt;
|locdppt=[[The Underground]]&lt;br /&gt;
|lochgss={{pw|Icy Mountain Rd.}}&lt;br /&gt;
|locbw={{rt|8|Unova}}&lt;br /&gt;
|locb2w2={{rt|8|Unova}}&lt;br /&gt;
|locxy={{OBP|Victory Road|Kalos}}&lt;br /&gt;
|locxy={{rt|13|Kalos}}, {{kal|Victory Road}}&lt;br /&gt;
|locoras=[[Weather Institute]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Grip Claw&lt;br /&gt;
|jp=ねばりのかぎづめ&lt;br /&gt;
|jpt=Grip Claw&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A hold item that causes {{cat|Moves that partially trap|partially trapping moves}} to always work for 7 turns (5 turns prior to Generation V).&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of multiturn attacks like {{m|Bind}} and {{m|Wrap}}.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of multiturn attacks like {{m|Bind}} and {{m|Wrap}}.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It extends the duration of multi-turn attacks like Bind and Wrap.&lt;br /&gt;
|locdppt=[[Wayward Cave]], held by {{wild|Sneasel}}&lt;br /&gt;
|lochgss=[[Seafoam Islands]], held by {{wild|Sneasel}}&lt;br /&gt;
|locbw=Held by {{wild|Sneasel}}&lt;br /&gt;
|locb2w2={{rt|4|Unova}}{{sup/5|B2}}, held by {{wild|Sneasel}}&lt;br /&gt;
|locxy=Held by {{wild|Sneasel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Light Clay&lt;br /&gt;
|jp=ひかりのねんど&lt;br /&gt;
|jpt=Light Clay&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Lengthens duration of {{m|Light Screen}} and {{m|Reflect}} from 5 turns to 8 turns when used by the holder.&lt;br /&gt;
|descdppt=A Pokémon hold item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.&lt;br /&gt;
|deschgss=A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.&lt;br /&gt;
|locdppt=[[Mt. Coronet]], [[the Underground]]&lt;br /&gt;
|lochgss={{rt|9|Kanto}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupons]]&lt;br /&gt;
|locbw=Held by {{wild|Golett}}&lt;br /&gt;
|locb2w2={{rt|4|Unova}}{{sup/5|W2}}, held by {{wild|Golurk}}&lt;br /&gt;
|locxy=Held by {{wild|Golett}} and {{wild|Golurk}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Binding Band&lt;br /&gt;
|jp=しめつけバンド&lt;br /&gt;
|jpt=Binding Band&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Increases the end of turn damage of {{cat|Moves that partially trap|partially trapping moves}} from 1/8 to 1/6 of the target&#039;s maximum {{stat|HP}} (from 1/16 to 1/8 prior to Generation VI).&lt;br /&gt;
|descbwb2w2=A band that increases the power of binding moves when held.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. A band that increases the power of binding moves used by the holder.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Herbs==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mental Herb&lt;br /&gt;
|jp=メンタルハーブ&lt;br /&gt;
|jpt=Mental Herb&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Removes the effects of {{status|infatuation}}, {{m|Taunt}}, {{m|Encore}}, {{m|Torment}}, {{m|Disable}}, and {{a|Cursed Body}}{{tt|*|Removes only infatuation prior to Generation V}}. Consumed after use.&lt;br /&gt;
|descrse=A hold item that snaps &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; out of infatuation.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It snaps the holder out of infatuation. It can be used once.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.&lt;br /&gt;
|descoras=An item to be held by a Pokémon. The holder shakes off move-binding effects to move freely. It can be used only once.&lt;br /&gt;
|locrse=[[Fortree City]], {{gdis|Battle Frontier|III}}{{sup/3|E}}&lt;br /&gt;
|locxd=[[Mt. Battle]] (6,000 [[Poké Coupons]])&lt;br /&gt;
|locdppt={{rt|216|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|7|Kanto}}&lt;br /&gt;
|locbw=Held by {{wild|Sewaddle}}, {{wild|Swadloon}} and {{wild|Leavanny}}&lt;br /&gt;
|locb2w2=Held by {{wild|Sewaddle}}&lt;br /&gt;
|locxy={{rt|20|Kalos}}, [[Natural objects|Grass]] (in battles; using {{m|Petal Blizzard}} or {{m|Razor Leaf}}), held by {{wild|Pancham}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Power Herb&lt;br /&gt;
|jp=パワフルハーブ&lt;br /&gt;
|jpt=Powerful Herb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Allows user to omit first turn of charge-up required moves. Consumed after use. It affects {{m|Solar Beam}}, {{m|Skull Bash}}, {{m|Sky Attack}}, {{m|Razor Wind}}, {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, {{m|Shadow Force}}, {{m|Freeze Shock}}, {{m|Ice Burn}}, {{m|Phantom Force}} and {{m|Geomancy}}.&lt;br /&gt;
|descdppthgss=A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.&lt;br /&gt;
|descbwb2w2=A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.&lt;br /&gt;
|descxy=An single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{rt|34|Johto}}, {{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]], [[Natural objects|Grass]] (in battles; using {{m|Petal Blizzard}} or {{m|Razor Leaf}})&lt;br /&gt;
|locoras={{pkmn2|Wild}} {{p|Seedot}} via DexNav&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=White Herb&lt;br /&gt;
|jp=しろいハーブ&lt;br /&gt;
|jpt=White Herb&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Removes any negative stat changes to holder. Consumed after use.&lt;br /&gt;
|descrse=A hold item that restores any lowered stat.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It restores any lowered stat in battle. It can be used only once.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.&lt;br /&gt;
|locrse={{rt|104|Hoenn}}, {{a|Pickup}}{{sup/3|E}}, {{Gdis|Battle Frontier|III}}{{sup/3|E}}, held by several of [[Flannery]]&#039;s Pokémon{{sup/3|E}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (6,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt={{a|Pickup}}, {{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}, held by all of [[Blaine]]&#039;s Pokémon (first battle)&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]], [[Natural objects|Grass]] (in battles; using {{m|Petal Blizzard}} or {{m|Razor Leaf}})&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==HP restoration==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Big Root&lt;br /&gt;
|jp=おおきなねっこ&lt;br /&gt;
|jpt=Big Root&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=The {{stat|HP}} stolen by {{cat|HP-draining moves}} is increased by 30%. It affects the moves {{m|Absorb}}, {{m|Mega Drain}}, {{m|Giga Drain}}, {{m|Leech Seed}}, {{m|Leech Life}}, {{m|Dream Eater}}, {{m|Drain Punch}}, {{m|Horn Leech}}, {{m|Draining Kiss}}, {{m|Parabolic Charge}}, {{m|Oblivion Wing}}—and despite not being HP-stealing moves—{{m|Ingrain}} and {{m|Aqua Ring}}. It does not increase the damage dealt by any of these moves.&lt;br /&gt;
|descdppt=A Pokémon hold item that boosts the power of HP-stealing moves to let the holder recover more HP.&lt;br /&gt;
|deschgss=A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts the power of HP-stealing moves so the holder recovers more HP.&lt;br /&gt;
|locdppt={{rt|214|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|3|Kanto}}, {{pw|Yellow Forest}}&lt;br /&gt;
|locbw=[[Pinwheel Forest]]&lt;br /&gt;
|locb2w2=[[Driftveil City]]&lt;br /&gt;
|locxy=[[Dendemille Town]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Black Sludge&lt;br /&gt;
|jp=くろいヘドロ&lt;br /&gt;
|jpt=Black Sludge&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Restores 1/16 of the Pokémon&#039;s maximum {{stat|HP}} (rounded down) each turn when held by {{type|Poison}} Pokémon; damages all other types by 1/8 of maximum HP each turn. Does not damage a Pokémon with {{a|Magic Guard}}.&lt;br /&gt;
|descdppt=A hold item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.&lt;br /&gt;
|deschgss=A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.&lt;br /&gt;
|descbwb2w2=A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.&lt;br /&gt;
|locdppt=Held by {{wild|Croagunk}} and {{wild|Toxicroak}}&lt;br /&gt;
|lochgss=[[Cerulean Cave]], held by [[Koga]]&#039;s {{p|Muk}}, held by {{tc|Biker}} {{rt|17|Kanto|Dale}}&#039;s {{p|Gulpin}}, held by {{wild|Croagunk}}&lt;br /&gt;
|locbw=Held by {{wild|Croagunk}}, {{wild|Trubbish}} and {{wild|Garbodor}}&lt;br /&gt;
|locb2w2=[[Castelia Sewers]], [[Marine Tube]], held by {{wild|Grimer}}, {{wild|Muk}}, {{wild|Croagunk}}, {{wild|Toxicroak}}, {{wild|Trubbish}}, and {{wild|Garbodor}}&lt;br /&gt;
|locxy=[[Coumarine City]], held by {{wild|Muk}}, {{wild|Croagunk}}, {{wild|Trubbish}}, and {{wild|Garbodor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Leftovers&lt;br /&gt;
|jp=たべのこし&lt;br /&gt;
|jpt=Leftovers&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Restores 1/16 of the Pokémon&#039;s maximum {{stat|HP}} (rounded down) each turn when held.&lt;br /&gt;
|tcg=Leftovers (Great Encounters 99)&lt;br /&gt;
|descgsc=Restores HP during battle. (HOLD)&lt;br /&gt;
|descrse=A hold item that gradually restores HP in a battle.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. The holding Pokémon gradually regains HP during battle.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. The holder&#039;s HP is gradually restored during battle.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. The holder&#039;s HP is gradually restored during battle.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. The holder&#039;s HP is slowly but steadily restored throughout every battle.&lt;br /&gt;
|locgsc=Held by {{wild|Snorlax}}, held by {{p|Clefable}} and {{p|Snorlax}} traded from [[Generation I]] (must be met at this evolutionary stage), [[Celadon City]] Restaurant (trash can)&lt;br /&gt;
|locrse=[[S.S. Tidal]] (bin), {{Gdis|Battle Frontier|III}}{{sup/3|E}}, {{a|Pickup}}{{sup/3|E}}&lt;br /&gt;
|locfrlg=[[Route]]s {{rtn|12|Kanto}} and {{rtn|16|Kanto}} (hidden where {{p|Snorlax}} was)&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupons]])&lt;br /&gt;
|locxd=[[SS Libra]] (dropped by {{p|Bonsly}}), held by {{pkmn2|Shadow}} {{p|Snorlax}}&lt;br /&gt;
|locdppt=Held by {{wild|Munchlax}}, {{si|Victory Road}}, {{a|Pickup}}&lt;br /&gt;
|lochgss=Held by {{wild|Snorlax}}, {{a|Pickup}}, held by [[Koga]]&#039;s {{p|Swalot}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupons]]&lt;br /&gt;
|locbw=[[Village Bridge]] (trash can underneath), {{a|Pickup}}, held by traded {{p|Munchlax}} in [[Undella Town]]&lt;br /&gt;
|locb2w2=[[Castelia Sewers]], {{a|Pickup}}&lt;br /&gt;
|locxy={{rt|12|Kalos}}, {{a|Pickup}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Shell Bell&lt;br /&gt;
|jp=かいがらのすず&lt;br /&gt;
|jpt=Shell Bell&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect= Whenever the Pokémon holding it deals damage, it restores 1/8 of the damage dealt as {{stat|HP}}.&lt;br /&gt;
|descrse=A hold item that restores HP upon striking the foe.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. The holding &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; regains some HP upon striking the foe.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. The holder&#039;s HP is restored a little every time it inflicts damage.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. The holder&#039;s HP is restored a little every time it inflicts damage.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. The holder regains a little HP every time it inflicts damage on others.&lt;br /&gt;
|locrse=[[Shoal Cave]] (by bringing the old man four {{DL|Exchangeable item|Shoal Salt}}s and four {{DL|Exchangeable item|Shoal Shell}}s)&lt;br /&gt;
|locfrlg=Held by a Trainer&#039;s Pokémon in [[Trainer Tower]] (doubles mode)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt=[[Hearthome City]]&lt;br /&gt;
|lochgss={{rt|32|Johto}}&lt;br /&gt;
|locbw=[[Driftveil City]]&lt;br /&gt;
|locb2w2=[[Humilau City]], [[Driftveil City]]&lt;br /&gt;
|locxy=[[Dendemille Town]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Power boosters==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Absorb Bulb&lt;br /&gt;
|jp=きゅうこん&lt;br /&gt;
|jpt=Bulb&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Special Attack}} when hit by a {{type|Water}} move.&lt;br /&gt;
|descbwb2w2=A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts Sp. Atk if hit with a Water-type attack. It can only be used once.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], held by {{wild|Roselia}} and {{wild|Roserade}} (dark grass only)&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]], held by {{wild|Gloom}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Assault Vest&lt;br /&gt;
|jp=とつげきチョッキ&lt;br /&gt;
|jpt=Assault Vest&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Raises the holder&#039;s {{stat|Special Defense}} by 50%, but also prevents the holder from using [[Status move]]s.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Berserk Gene&lt;br /&gt;
|jp=はかいのいでんし&lt;br /&gt;
|jpt=Destructive Gene&lt;br /&gt;
|gen=II&lt;br /&gt;
|genex=yes&lt;br /&gt;
|dispgen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect={{status|confusion|Confuses}} the user and raises {{stat|Attack}} by 2 stages. Consumed after use.&lt;br /&gt;
|descgsc=Boosts &amp;lt;sc&amp;gt;Attack&amp;lt;/sc&amp;gt; but causes confusion.&lt;br /&gt;
|locgsc=[[Cerulean City]] (where the entrance to [[Cerulean Cave]] would have been)&amp;lt;!--, held by {{wild|Mewtwo}}.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cell Battery&lt;br /&gt;
|jp=じゅうでんち&lt;br /&gt;
|jpt=Charge Battery&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Attack}} by one stage when hit by an {{type|Electric}} attack.&lt;br /&gt;
|descbwb2w2=A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.&lt;br /&gt;
|locbw=[[Battle Subway]], [[Opelucid City]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]], held by {{wild|Plusle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Expert Belt&lt;br /&gt;
|jp=たつじんのおび&lt;br /&gt;
|jpt=Expert {{wp|Obi (sash)|Obi}}&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts power of {{DL|Damage modification|super effective}} moves by 20%.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It&#039;s a well-worn belt that slightly boosts the power of supereffective moves.&lt;br /&gt;
|locdppt={{rt|221|Sinnoh}}&lt;br /&gt;
|lochgss=[[Mt. Silver]]&lt;br /&gt;
|locpbr=7200 [[Poké Coupons]]&lt;br /&gt;
|locbw=[[Driftveil City]], held by {{wild|Sawk}} and {{wild|Throh}} (dark grass only)&lt;br /&gt;
|locb2w2=[[Driftveil City]], {{rt|19|Unova}}, held by {{wild|Sawk}} and {{wild|Throh}} (dark grass only)&lt;br /&gt;
|locxy=[[Lumiose City]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
|tcg=Expert Belt (Arceus 87)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Life Orb&lt;br /&gt;
|jp=いのちのたま&lt;br /&gt;
|jpt=Life Orb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts the power of moves by ~30% (5324/4096), but at the cost of 10% max HP each time the holder uses an attack. Life Orb does not damage the holder if the holder has {{a|Magic Guard}}, has {{a|Sheer Force}} and uses a move boosted by the Ability, or when the power is not boosted by the Life Orb. It does not boost the damage for fixed-damage attacks, self-inflicted {{status|confusion}} damage or [[recoil]].&amp;lt;br&amp;gt;&lt;br /&gt;
In Generation IV, it does not cause damage to the holder when hitting a {{m|substitute}}.&amp;lt;br&amp;gt;&lt;br /&gt;
If stolen with {{m|Thief}} or {{m|Covet}}, the Pokémon that used that move will lose HP.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.&lt;br /&gt;
|locdppt=[[Stark Mountain]]&lt;br /&gt;
|lochgss=[[Ruins of Alph]]&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], Simulator γ, Simulator α ([[Pokémon Dream Radar]])&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]], held by {{wild|Absol}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Luminous Moss&lt;br /&gt;
|jp=ひかりごけ&lt;br /&gt;
|jpt=Luminous Moss&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Special Defense}} by one stage when hit by a {{type|Water}} attack.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts Sp. Def if hit with a Water-type attack. It can only be used once.&lt;br /&gt;
|locxy=[[Natural objects|Mossy Rock]] (in battles in [[Glittering Cave]]; using {{m|Hyper Voice}} or {{m|Rock Slide}})&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Metronome&lt;br /&gt;
|jp=メトロノーム&lt;br /&gt;
|jpt=Metronome&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts power of moves used repeatedly. Each time a move is used consecutively, its power is boosted by 20% (10% in Generation IV) up to a maximum increase of 100%. Switching or using another move returns the move&#039;s power to normal. [[Multi-strike move]]s are counted by the number of turns on which they are used, not the number of hits made.&lt;br /&gt;
|descdppt=A Pokémon hold item that boosts a move used consecutively. Its effect is reset if another move is used.&lt;br /&gt;
|deschgss=A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts moves used consecutively, but only until a different move is used.&lt;br /&gt;
|locdppt=[[Veilstone Game Corner]], held by {{wild|Kricketot}}, {{wild|Kricketune}} and {{wild|Chatot}}&lt;br /&gt;
|lochgss=[[Goldenrod Game Corner]], [[Celadon Game Corner]], held by {{wild|Kricketot}}, {{wild|Kricketune}} and {{wild|Chatot}}&lt;br /&gt;
|locbw=Held by {{wild|Kricketune}}&lt;br /&gt;
|locb2w2=Gift from a pianist in [[Accumula Town]], [[Lacunosa Town]], held by {{wild|Chatot}}&lt;br /&gt;
|locxy=[[Coumarine City]], held by {{wild|Chatot}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Muscle Band&lt;br /&gt;
|jp=ちからのハチマキ&lt;br /&gt;
|jpt=Power Headband&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts power of [[physical move]]s by 10%.&lt;br /&gt;
|tcg=Muscle Band (XY 121)&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, can be bought by the player&#039;s [[Mom]]&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Scope Lens&lt;br /&gt;
|jp=ピントレンズ&lt;br /&gt;
|jpt=Focus Point Lens&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Increases the holder&#039;s {{DL|Damage modification|critical hit}} ratio by one stage.&lt;br /&gt;
|descgsc=Raises critical hit ratio. (HOLD)&lt;br /&gt;
|descrs=A hold item that raises the critical-hit rate.&lt;br /&gt;
|desce=A hold item that improves the critical-hit rate.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A lens that boosts the critical-hit ratio of the holding &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a lens that boosts the holder&#039;s critical-hit ratio.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a lens that boosts the holder&#039;s critical-hit ratio.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It&#039;s a lens for scoping out weak points. It boosts the holder&#039;s critical-hit ratio.&lt;br /&gt;
|locgsc=[[Mystery Gift]]&lt;br /&gt;
|locrse={{gdis|Battle Tower|III}}/{{Gdis|Battle Frontier|III|Frontier}}&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupons]])&lt;br /&gt;
|locdppt=[[Fight Area]], {{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}&lt;br /&gt;
|locbw=[[Battle Subway]], [[Castelia City]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Castelia City]]&lt;br /&gt;
|locxy=[[Lumiose City]], [[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
|tcg=Magnifier (Neo Destiny 101)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Snowball&lt;br /&gt;
|jp=ゆきだま&lt;br /&gt;
|jpt=Snowball&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s {{stat|Attack}} by one stage when hit by an {{type|Ice}} attack.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.&lt;br /&gt;
|locxy=[[Natural objects|Snow pile]] (in battles; using {{m|Hyper Voice}} or {{m|Rock Slide}})&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Weakness Policy&lt;br /&gt;
|jp=じゃくてんほけん&lt;br /&gt;
|jpt=Weakness Guarantee&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=A one-time use item that raises the holder&#039;s Attack and Special Attack 2 stages when hit by a super effective move.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it&#039;s weak to.&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wide Lens&lt;br /&gt;
|jp=こうかくレンズ&lt;br /&gt;
|jpt=Wide-Angle Lens&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts the holder&#039;s {{stat|accuracy}} by 10% of the original accuracy.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It&#039;s a magnifying lens that slightly boosts the accuracy of moves.&lt;br /&gt;
|locdppt=[[Veilstone Game Corner]], held by {{wild|Yanma}}&lt;br /&gt;
|lochgss=[[Goldenrod Game Corner]], [[Celadon Game Corner]], held by {{wild|Yanma}}&lt;br /&gt;
|locbw=[[Castelia City]], [[Battle Subway]], held by {{wild|Yanma}}&lt;br /&gt;
|locb2w2=[[Castelia City]], [[Battle Subway]], [[Pokémon World Tournament|PWT]], {{rt|4|Unova}}{{sup/5|B2}}, held by {{wild|Yanma}} and {{wild|Yanmega}}&lt;br /&gt;
|locxy=[[Lumiose City]], [[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wise Glasses&lt;br /&gt;
|jp=ものしりメガネ&lt;br /&gt;
|jpt=Wise Glasses&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts the power of [[special move]]s by 10%.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.&lt;br /&gt;
|locdppt=[[Celestic Town]] ([[Time|night]])&lt;br /&gt;
|lochgss=[[Pewter City]]&lt;br /&gt;
|locpbr=7200 [[Poké Coupons]]&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Zoom Lens&lt;br /&gt;
|jp=フォーカスレンズ&lt;br /&gt;
|jpt=Focus Lens&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Boosts the holder&#039;s {{stat|accuracy}} by 20% if the holder moves after its target.&lt;br /&gt;
|descdp=An item to be held by a Pokémon. If the holder moves after the foe, its critical-hit ratio will be boosted.&lt;br /&gt;
|descpthgss=An item to be held by a Pokémon. If the holder moves after the foe, its accuracy will be boosted.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.&lt;br /&gt;
|locdppt=[[Veilstone Game Corner]]&lt;br /&gt;
|lochgss=[[Goldenrod Game Corner]], [[Celadon Game Corner]]&lt;br /&gt;
|locbw=[[Battle Subway]], [[Castelia City]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Lumiose City]], [[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Turn order alteration==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lagging Tail&lt;br /&gt;
|jp=こうこうのしっぽ&lt;br /&gt;
|jpt={{wp|Batting order (baseball)#.232|Second-Batter}} Tail&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Forces the holder to move last in its [[priority]] bracket and ignores the effect of {{m|Trick Room}}.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is tremendously heavy and makes the holder slower than usual.&lt;br /&gt;
|descbw=An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.&lt;br /&gt;
|locdppt={{rt|226|Sinnoh}}, held by {{wild|Slowpoke}} and {{wild|Lickitung}}&lt;br /&gt;
|lochgss={{rt|47|Johto}}, held by {{wild|Slowpoke}} and {{wild|Lickitung}}&lt;br /&gt;
|locbw=Held by {{wild|Slowpoke}} and {{wild|Lickitung}}&lt;br /&gt;
|locb2w2=Held by {{wild|Slowpoke}}, {{wild|Lickitung}}, and {{wild|Lickilicky}}&lt;br /&gt;
|locxy=Held by {{wild|Slowpoke}} and {{wild|Lickitung}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Quick Claw&lt;br /&gt;
|jp=せんせいのツメ&lt;br /&gt;
|jpt={{wp|Head start (positioning)|Head-Start}} Claw&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=A hold item that gives the holder a 20% chance of going first in its [[priority]] bracket and ignores the effects of {{m|Trick Room}} and {{a|Stall}}.&lt;br /&gt;
|descgsc=Raises 1st strike ratio. (HOLD)&lt;br /&gt;
|descrse=A hold item that occasionally allows first strike.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. A light and sharp claw. The holder may be able to strike first.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.&lt;br /&gt;
|locgsc=[[National Park]], held by {{wild|Sneasel}}&lt;br /&gt;
|locrse=[[Rustboro City]], {{Gdis|Battle Frontier|III}}{{sup/3|E}}, held by {{wild|Sandshrew}}&lt;br /&gt;
|locfrlg={{safari|Kanto}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt=[[Jubilife City]], held by {{wild|Sandshrew}}, {{wild|Sandslash}}, {{wild|Meowth}}, {{wild|Sneasel}}, and {{wild|Zangoose}}&lt;br /&gt;
|lochgss=[[National Park]], held by {{wild|Sandshrew}}, {{wild|Sandslash}}, {{wild|Meowth}}, {{wild|Persian}}, {{wild|Sneasel}}, and {{wild|Zangoose}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupons]]&lt;br /&gt;
|locbw=[[Skyarrow Bridge]], held by {{wild|Sandslash}}, {{wild|Sneasel}}, and {{wild|Zangoose}}&lt;br /&gt;
|locb2w2=[[Skyarrow Bridge]], held by {{wild|Sandshrew}}, {{wild|Sandslash}}, {{wild|Sneasel}}, and {{wild|Zangoose}}&lt;br /&gt;
|locxy=[[Lumiose City]], held by {{wild|Sandslash}}, {{wild|Sneasel}} and {{wild|Zangoose}}&lt;br /&gt;
|locoras=[[Pokémon Trainer&#039;s School]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Focus items==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Focus Band&lt;br /&gt;
|jp=きあいのハチマキ&lt;br /&gt;
|jpt={{wp|Kiai|Fighting Spirit}} Headband&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=There is a 10% chance that when the holder is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against [[recoil]] damage and self-inflicted {{status|confusion}} damage. From Generation V on, it must trigger separately for each strike of a [[multi-strike move]]; prior to Generation IV, it only needs to trigger once to protect from all strikes. Cannot protect from damage from {{m|Future Sight}} or {{m|Doom Desire}}, except in [[Generation III]].&lt;br /&gt;
|tcg=Focus Band (Neo Genesis 86)&lt;br /&gt;
|descgsc=May prevent fainting. (HOLD)&lt;br /&gt;
|descrse=A hold item that occasionally prevents fainting.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. The holding &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; may endure an attack, leaving just 1 HP.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.&lt;br /&gt;
|locgsc=[[Fighting Dojo]]&lt;br /&gt;
|locrse=[[Shoal Cave]]&lt;br /&gt;
|locfrlg=Held by {{wild|Machoke}}&lt;br /&gt;
|loce={{Gdis|Battle Frontier|III}} ({{DL|Battle Frontier (Generation III)|Battle Frontier Shop}})&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}, held by [[Hayley&#039;s trades#Golgo Octillery|Hayley&#039;s Octillery]] (event)&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Focus Sash&lt;br /&gt;
|jp=きあいのタスキ&lt;br /&gt;
|jpt={{wp|Kiai|Fighting Spirit}} Sash&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=If the holder has full {{stat|HP}} and is hit by an attack that would otherwise cause fainting, it survives with 1 HP. Can also protect against [[recoil]] damage and self-inflicted {{status|confusion}} damage. From Generation V on, it can only protect from one strike of a [[multi-strike move]]; prior to Generation IV, it only needs to trigger once to protect from all strikes. Cannot protect from damage from {{m|Future Sight}} or {{m|Doom Desire}}. Disappears after use.&lt;br /&gt;
|tcg=Focus Sash (Rising Fist 88)&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears.&lt;br /&gt;
|locdppt={{rt|221|Sinnoh}}, {{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner&#039;s Path}}, can be bought by the player&#039;s [[Mom]]&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], Simulator γ, Simulator β ([[Pokémon Dream Radar]])&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Negative effect on holder==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Flame Orb&lt;br /&gt;
|jp=かえんだま&lt;br /&gt;
|jpt=Flame Orb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Inflicts the holder with a {{status|burn}} after one turn of battle.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It is a bizarre orb that will afflict the holder with a burn during battle.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, held by [[Falkner]]&#039;s {{p|Swellow}} (rematch), {{pw|Volcano Path}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Reversal Mountain]]{{sup/5|W2}}, held by {{wild|Heatmor}} (dark grass only)&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Toxic Orb&lt;br /&gt;
|jp=どくどくだま&lt;br /&gt;
|jpt=Toxic Orb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Inflicts the holder with {{status|bad poison}} after one turn of battle.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss={{gdis|Battle Frontier|IV}}, held by [[Chuck]]&#039;s {{p|Breloom}} (rematch), held by {{tc|Super Nerd}} {{rt|8|Kanto|Sam}}&#039;s {{p|Muk}}&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Reversal Mountain]]{{sup/5|B2}}, held by {{wild|Muk}} (dark grass only)&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Sticky Barb&lt;br /&gt;
|jp=くっつきバリ&lt;br /&gt;
|jpt=Sticky Barb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Damages holder each turn by 12.5% of its maximum {{stat|HP}} each turn. May transfer to a foe on contact if the foe has no held item. Does not damage a Pokémon with {{a|Magic Guard}}.&lt;br /&gt;
|descdppt=A hold item that damages the holder on every turn. It may latch on to foes that touch the holder.&lt;br /&gt;
|deschgss=A held item that damages the holder on every turn. It may latch on to foes that touch the holder.&lt;br /&gt;
|descbwb2w2=A held item that damages the holder on every turn. It may latch on to foes and allies that touch the holder.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.&lt;br /&gt;
|locdppt=[[Veilstone Department Store]], held by {{wild|Cacnea}} and {{wild|Cacturne}}&lt;br /&gt;
|lochgss=[[Vermilion City]], held by {{wild|Cacnea}} and {{wild|Cacturne}}&lt;br /&gt;
|locbw=Held by {{wild|Ferroseed}}&lt;br /&gt;
|locb2w2={{rt|20|Unova}}, held by {{wild|Cacturne}} and {{wild|Ferroseed}}&lt;br /&gt;
|locxy=Held by {{wild|Ferroseed}} and {{wild|Cacturne}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Iron Ball&lt;br /&gt;
|jp=くろいてっきゅう&lt;br /&gt;
|jpt=Black Iron Ball&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Cuts the holder&#039;s Speed by 50%; negates the {{a|Levitate}} Ability, and effects of {{m|Telekinesis}} and {{m|Magnet Rise}} from the holder and makes {{type|Flying}} holders susceptible to {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, and {{m|Toxic Spikes}}. In Generation V a Flying-type Pokémon holding an Iron Ball will receive neutral damage from Ground-type moves regardless of its secondary type.&lt;br /&gt;
|descdppt=A Pokémon hold item that cuts speed. It makes Flying-type and levitating holders susceptible to Ground moves.&lt;br /&gt;
|deschgss=A Pokémon held item that cuts speed. It makes Flying-type and levitating holders susceptible to Ground moves.&lt;br /&gt;
|descbwb2w2=A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying-type and levitating holders.&lt;br /&gt;
|locdppt=[[The Underground]], [[Iron Island]]&lt;br /&gt;
|lochgss=[[Mt. Mortar]], held by {{ga|Blue}}&#039;s {{TP|Blue|Machamp}} (rematch), {{a|Pickup}}&lt;br /&gt;
|lopbr=9600 [[Poké Coupons]]&lt;br /&gt;
|locbw=[[Battle Subway]], {{a|Pickup}}&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], {{a|Pickup}}&lt;br /&gt;
|locxy=[[Battle Maison]], {{a|Pickup}}&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Ring Target&lt;br /&gt;
|jp=ねらいのまと&lt;br /&gt;
|jpt=Aim Target&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=The holder loses its type immunities.&lt;br /&gt;
|descbwb2w2=Moves that would otherwise have no effect will land on the Pokémon that holds it.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.&lt;br /&gt;
|locbw=[[Opelucid City]]&lt;br /&gt;
|locb2w2=[[Opelucid City]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other items==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Air Balloon&lt;br /&gt;
|jp=ふうせん&lt;br /&gt;
|jpt=Balloon&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Gives the holder immunity to {{type|Ground}} moves, but pops when the holder is attacked. Indirect damage will not pop the balloon, and neither will {{type|Ground}} moves used against the holder. Breaking a holder&#039;s {{m|Substitute}} will also pop the balloon. The holder is also not affected by {{m|Spikes}} or {{m|Toxic Spikes}}. The balloon will not work if {{m|Gravity}} is in effect.&lt;br /&gt;
|descbwb2w2=When held by a Pokémon, the Pokémon will float in the air. When the holder is attacked, the item will burst.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Driftveil City]], held by {{wild|Drifblim}} (dark grass only)&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Amulet Coin&lt;br /&gt;
|jp=おまもりこばん&lt;br /&gt;
|jpt=Amulet {{wp|Koban (coin)|Koban}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sprite2=Amulet Coin VI&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Doubles money received after battle if the holder takes part in the battle (applies to the prize money after multiple battles when challenging a Colosseum in Pokémon Colosseum or XD). Does not stack with {{DL|Incense|Luck Incense}} or other Amulet Coins. Once the Pokémon has participated in battle while holding it, it cannot be negated; it takes effect even if the holding Pokémon faints or the Amulet Coin is stolen, {{m|Knock Off|knocked off}}, {{m|Fling|flung}}, or {{m|Embargo|negated}}. Stacks with {{m|Happy Hour}} and [[O-Power|Prize Money Power]].&lt;br /&gt;
|descgsc=Doubles monetary earnings. (HOLD)&lt;br /&gt;
|descrse=Doubles money in battle if the holder takes part.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It doubles the battle money if the holding &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; takes part.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It doubles a battle&#039;s prize money if the holding Pokémon joins in.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It doubles a battle&#039;s prize money if the holding Pokémon joins in.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins in a battle.&lt;br /&gt;
|locgsc=[[Goldenrod Department Store]] Basement&lt;br /&gt;
|locrse=Received from [[mom]] after obtaining 5th Badge&lt;br /&gt;
|locfrlg={{rt|16|Kanto}} ([[Professor Oak]]&#039;s aide)&lt;br /&gt;
|loccolo=[[The Under]] (using the [[L-Disk]])&lt;br /&gt;
|locxd=Interview in [[Gateon Port]] (answering &amp;quot;Yes&amp;quot; to all questions)&lt;br /&gt;
|locdppt=[[Amity Square]]&lt;br /&gt;
|lochgss=[[Goldenrod Department Store]] Basement&lt;br /&gt;
|locbw=[[Castelia City]] (unite {{tc|Dancer}}s Edmond, Mickey, and Raymond)&lt;br /&gt;
|locb2w2=[[Castelia City]]&lt;br /&gt;
|locxy=[[Parfum Palace]] (second floor)&lt;br /&gt;
|locoras=Received from [[mom]] after obtaining 5th Badge&lt;br /&gt;
|tcg=Amulet Coin (Great Encounters 97)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|BrightPowder}}{{Item&lt;br /&gt;
|name=Bright Powder&lt;br /&gt;
|jp=ひかりのこな&lt;br /&gt;
|jpt=Light Powder&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=5&lt;br /&gt;
|effect=Raises the holder&#039;s {{Stat|evasion}} by 10%.&lt;br /&gt;
|descgsc=Lowers the foe&#039;s accuracy. (HOLD)&lt;br /&gt;
|descrse=A hold item that casts a glare to reduce accuracy.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It casts a tricky glare that lowers the opponent&#039;s accuracy.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent&#039;s accuracy.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent&#039;s accuracy.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon&#039;s accuracy.&lt;br /&gt;
|locgsc=Held by {{p|Articuno}}, {{p|Zapdos}}, {{p|Moltres}} and {{p|Mewtwo}} when traded from [[Generation I]]&lt;br /&gt;
|locrse={{gdis|Battle Tower|III}}/{{gdis|Battle Frontier|III|Frontier}}&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt={{gdis|Battle Tower|IV}}/{{gdis|Battle Frontier|IV|Frontier}}&lt;br /&gt;
|lochgss=[[Goldenrod Radio Tower]] ([[DJ Mary]]), {{gdis|Battle Frontier|IV}}&lt;br /&gt;
|locbw=[[Chargestone Cave]], [[Battle Subway]]&lt;br /&gt;
|locb2w2={{rt|4|Unova}}{{sup/5|W2}}&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]], held by {{wild|Wurmple}}&lt;br /&gt;
|notes=Formatted as BrightPowder prior to Generation VI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Destiny Knot&lt;br /&gt;
|jp=あかいいと&lt;br /&gt;
|jpt={{wp|Red string of fate|Red Thread}}&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Infatuates the foe if the holder becomes {{status|infatuation|infatuated}}.&lt;br /&gt;
|effect2=If held by a Pokémon in Day Care, five of the parents&#039; combined twelve [[Individual value|IVs]] will be passed down to the child.{{sup/6|XY}}&lt;br /&gt;
|descdppthgss=A long, thin, bright red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.&lt;br /&gt;
|descbwb2w2=A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.&lt;br /&gt;
|locdppt={{rt|224|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|27|Kanto}}&lt;br /&gt;
|locbw=[[Opelucid City]]&lt;br /&gt;
|locb2w2=[[Castelia City]]&lt;br /&gt;
|locxy=[[Cyllage City|Hotel Cyllage]], [[Lumiose City]] (from Beauty Aimee after defeating her), [[PokéMileage Club]] (Graffiti Eraser, Lv. 1)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Eject Button&lt;br /&gt;
|jp=だっしゅつボタン&lt;br /&gt;
|jpt=Break-Out Button&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that forces the holder to switch out when hit by an attack. Eject Button allows the Pokémon to bypass trapping moves, such as {{m|Block}} or {{m|Wrap}}, and {{m|Ingrain}}.&lt;br /&gt;
|descbwb2w2=If the holder is hit by an attack, it will switch with another Pokémon in your party.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]], [[Twist Mountain]] {{sup/s|W}}&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Float Stone&lt;br /&gt;
|jp=かるいし&lt;br /&gt;
|jpt=Pumice Stone&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Halves the weight of the holder.&lt;br /&gt;
|descbwb2w2=A very light stone. It reduces the weight of a Pokémon when held.&lt;br /&gt;
|descxyoras=An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held.&lt;br /&gt;
|locbw=[[Opelucid City]]&lt;br /&gt;
|locb2w2=[[Opelucid City]], [[Join Avenue]] ({{DL|Join Avenue|Antique Shop}})&lt;br /&gt;
|locxy=[[Natural objects|Spiky Rock 1]] (in battles; using {{m|Hyper Voice}} or {{m|Rock Slide}})&lt;br /&gt;
|locoras=[[Rustboro City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=King&#039;s Rock&lt;br /&gt;
|jp=おうじゃのしるし&lt;br /&gt;
|jpt=King&#039;s Symbol&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=60000&lt;br /&gt;
|sell=50&lt;br /&gt;
|sellnotes=Main series&lt;br /&gt;
|sell2=1&lt;br /&gt;
|sellnotes2=PMD&lt;br /&gt;
|effect=Has a 10% chance of causing the target Pokémon to {{status|flinch}} when using a move that deals damage and does not already have a chance to flinch.{{sup/5|BW}}&amp;lt;br&amp;gt;&lt;br /&gt;
Has a 10% chance of causing the target Pokémon to {{status|flinch}} when using one of several moves.&amp;lt;ref name=Smogon-flinchitem&amp;gt;[http://web.archive.org/web/20131118015033/http://www.smogon.com/dp/items/kings_rock Smogon&#039;s list of King&#039;s Rock and Razor Fang-affected moves]&amp;lt;/ref&amp;gt;{{sup/4|DPPt}}{{sup/4|HGSS}}&amp;lt;br&amp;gt;&lt;br /&gt;
Has a 10% chance of causing the target Pokémon to {{status|flinch}} when using a move without an added effect.{{sup/2|GSC}}{{sup/3|RSE}}{{sup/3|FRLG}}&lt;br /&gt;
|effect2=Causes {{p|Poliwhirl}} to evolve into {{p|Politoed}} when [[trade]]d.&amp;lt;br&amp;gt;Causes {{p|Slowpoke}} to evolve into {{p|Slowking}} when [[trade]]d.&lt;br /&gt;
|descgsc=May make the foe flinch. (HOLD)&lt;br /&gt;
|descrse=A hold item that may cause flinching when a foe is hit.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. It may cause the foe to flinch upon taking damage.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.&lt;br /&gt;
|descmdrb=It enables a certain kind of Pokémon to evolve. Give it to the Pokémon when it&#039;s ready to evolve.&lt;br /&gt;
|descmdtds=An impressive icon that conveys a kingly nobility. It allows certain kinds of Pokémon to evolve.&lt;br /&gt;
|locgsc=[[Slowpoke Well]], held by {{wild|Slowpoke}}&lt;br /&gt;
|locrse=[[Mossdeep City]], {{a|Pickup}}, held by {{wild|Hariyama}}&lt;br /&gt;
|locfrlg=[[Sevault Canyon]], [[Trainer Tower]] prize&lt;br /&gt;
|loccolo=[[Mt. Battle]] (10,000 [[Poké Coupon]]s)&lt;br /&gt;
|locxd=[[Mt. Battle]] (8,000 [[Poké Coupon]]s)&lt;br /&gt;
|locdppt=[[Celestic Town]]{{sup/4|Pt}}, {{a|Pickup}}, held by {{wild|Poliwhirl}}&lt;br /&gt;
|lochgss=[[Slowpoke Well]], {{a|Pickup}}, [[Pokéathlon Dome]]{{dotw|Su}}{{dotw|Mo}}{{dotw|Th}}, held by {{wild|Slowbro}} and {{wild|Poliwhirl}}&lt;br /&gt;
|locpbr=7200 [[Poké Coupon]]s&lt;br /&gt;
|locbw=[[Icirrus City]], {{rt|13|Unova}}, {{a|Pickup}}, held by {{wild|Slowbro}}, {{wild|Poliwhirl}}, {{wild|Poliwrath}}, {{wild|Politoed}}, and {{wild|Slowking}}&lt;br /&gt;
|locb2w2=[[Join Avenue]] ({{DL|Join Avenue|Antique Shop}}), [[Nuvema Town]], [[White Forest]]{{sup/5|W2}}, {{a|Pickup}}, held by {{wild|Poliwhirl}}, {{wild|Poliwrath}}, {{wild|Politoed}}, and {{wild|Hariyama}}, Simulator β ([[Pokémon Dream Radar]])&lt;br /&gt;
|locxy=[[Lumiose City]] (Lysandre Cafe), held by {{wild|Poliwhirl}}, {{wild|Poliwrath}}, {{wild|Politoed}}, {{wild|Hariyama}}, and {{wild|Hawlucha}}&lt;br /&gt;
|locoras=[[Mossdeep City]]&lt;br /&gt;
|locmdrb=[[Wish Cave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Red Card&lt;br /&gt;
|jp=レッドカード&lt;br /&gt;
|jpt={{wp|Penalty card#Red card|Red Card}}&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=A one-time use item that forces the opponent to switch to a random Pokémon when the holder is attacked by a move.&lt;br /&gt;
|tcg=Red Card (XY 124)&lt;br /&gt;
|descbwb2w2=A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.&lt;br /&gt;
|locbw=[[Battle Subway]]&lt;br /&gt;
|locb2w2=[[Battle Subway]], [[Pokémon World Tournament|PWT]]&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras=[[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rocky Helmet&lt;br /&gt;
|jp=ゴツゴツ{{tt|メット|ヘルメット}}&lt;br /&gt;
|jpt=Rugged Helmet&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Contact moves used against the holder will damage the attacker with 1/6 of their maximum {{stat|HP}}.&lt;br /&gt;
|descbwb2w2=If the holder of this item takes damage, the attacker will also be damaged upon contact.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.&lt;br /&gt;
|locbw=[[Cold Storage]]&lt;br /&gt;
|locb2w2=[[Relic Passage]] (requires {{m|Strength}})&lt;br /&gt;
|locxy=[[Ambrette Town]]&lt;br /&gt;
|locoras=[[Weather Institute]]&lt;br /&gt;
|tcg=Rocky Helmet (Red Collection 64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Safety Goggles&lt;br /&gt;
|jp=ぼうじんゴーグル&lt;br /&gt;
|jpt=Dustproof Goggles&lt;br /&gt;
|gen=VI&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Grants the holder immunity to weather-related damage and powder moves.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.&lt;br /&gt;
|locxy=[[Battle Maison]]&lt;br /&gt;
|locoras={{rt|111|Hoenn}}, [[Battle Maison]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Shed Shell&lt;br /&gt;
|jp=きれいなぬけがら&lt;br /&gt;
|jpt=Pretty Shed Shell&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=50&lt;br /&gt;
|effect=Allows the holder to switch out even if it is trapped by a move or Ability that restrains the Pokémon from switching out under normal circumstances.&lt;br /&gt;
|descdppthgss=A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.&lt;br /&gt;
|descbwb2w2=A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.&lt;br /&gt;
|locdppt={{rt|228|Sinnoh}}, held by {{wild|Beautifly}}, {{wild|Dustox}} and {{wild|Venomoth}}&lt;br /&gt;
|lochgss=[[Bug-Catching Contest]] consolation prize, held by {{wild|Beautifly}}, {{wild|Dustox}} and {{wild|Venomoth}}&lt;br /&gt;
|locbw=Held by {{wild|Scraggy}} and {{wild|Venomoth}}&lt;br /&gt;
|locb2w2=Held by {{wild|Scraggy}} and {{wild|Scrafty}}&lt;br /&gt;
|locxy=Held by {{wild|Scraggy}} and {{wild|Beautifly}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Smoke Ball&lt;br /&gt;
|jp=けむりだま&lt;br /&gt;
|jpt=Smoke Ball&lt;br /&gt;
|gen=II&lt;br /&gt;
|bag=Items&lt;br /&gt;
|sell=100&lt;br /&gt;
|effect=Allows definite escape from a [[wild Pokémon]].&lt;br /&gt;
|descgsc=Escape from wild &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. (HOLD)&lt;br /&gt;
|descrs=A hold item that can be used to flee from a wild &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|desce=A hold item that assures fleeing from wild &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descfrlg=An item to be held by a &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;. The holding Pokémon can flee from any wild &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; for sure.&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.&lt;br /&gt;
|descbwb2w2=An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.&lt;br /&gt;
|descxy=An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.&lt;br /&gt;
|locgsc=In the southwestern corner of the door maze in the basement of the [[Goldenrod Tunnel]] (activate/deactivate switches in order 1-3-2-1-3)&lt;br /&gt;
|locrse=[[Trick House]], held by {{tc|Ninja Boy}} [[Hoenn Route 113|Lao&#039;s]] {{p|Weezing}} (after 5th battle), held by {{wild|Koffing}}&lt;br /&gt;
|locfrlg=[[Celadon City Game Corner]]&lt;br /&gt;
|locdppt={{rt|210|Sinnoh}}, held by {{wild|Koffing}} and {{wild|Weezing}}&lt;br /&gt;
|lochgss=In the southwestern corner of the door maze in the basement of the [[Goldenrod Tunnel]], held by {{wild|Koffing}} and {{wild|Weezing}}&lt;br /&gt;
|locbw=[[Castelia City]]&lt;br /&gt;
|locb2w2=[[Reversal Mountain]], [[Opelucid City]], held by {{wild|Koffing}} and {{wild|Weezing}}&lt;br /&gt;
|locxy=[[Lost Hotel]]&lt;br /&gt;
|locoras=[[Trick House]], after completing fourth puzzle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==EV-enhancing items==&lt;br /&gt;
{{main|EV-enhancing item}}&lt;br /&gt;
&lt;br /&gt;
==Evolution-inducing items with in-battle effects==&lt;br /&gt;
{{main|Evolution-inducing held item}}&lt;br /&gt;
&lt;br /&gt;
==Experience-affecting items==&lt;br /&gt;
{{main|Experience-affecting item}}&lt;br /&gt;
&lt;br /&gt;
==Drives==&lt;br /&gt;
{{main|Drive}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{main|Gem}}&lt;br /&gt;
&lt;br /&gt;
==Incense==&lt;br /&gt;
{{main|Incense}}&lt;br /&gt;
&lt;br /&gt;
==Plates==&lt;br /&gt;
{{main|Plate}}&lt;br /&gt;
&lt;br /&gt;
==Stat-enhancing items==&lt;br /&gt;
{{main|Stat-enhancing item}}&lt;br /&gt;
&lt;br /&gt;
==Type-enhancing items==&lt;br /&gt;
{{main|Type-enhancing item}}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
===Underground===&lt;br /&gt;
This is the artwork of the items as seen in the [[Sinnoh]] [[The Underground|Underground]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;90px&amp;quot; style=&amp;quot;background: #{{steel color}}; {{roundytop|5px}};&amp;quot; | [[File:Mine Iron Ball.png]]&lt;br /&gt;
| width=&amp;quot;90px&amp;quot; style=&amp;quot;background: #{{psychic color}}; {{roundytop|5px}};&amp;quot; | [[File:Mine Light Clay.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}};&amp;quot; | {{color|{{steel color dark}}|Iron Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}};&amp;quot; | {{color|{{psychic color dark}}|Light Clay}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Global Link===&lt;br /&gt;
This is the artwork of the items as seen on the [[Pokémon Global Link]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{attack color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Choice Band Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{speed color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Choice Scarf Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{special attack color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Choice Specs Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Damp Rock Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{Fire color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Heat Rock Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{attack color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{attack color dark}}|Choice Band}}&lt;br /&gt;
| style=&amp;quot;background: #{{speed color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{speed color dark}}|Choice Scarf}}&lt;br /&gt;
| style=&amp;quot;background: #{{special attack color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{special attack color dark}}|Choice Specs}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Damp Rock}}&lt;br /&gt;
| style=&amp;quot;background: #{{Fire color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Fire color dark}}|Heat Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{ice color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Icy Rock Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Smooth Rock Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{black 2 color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Grip Claw Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{Fighting color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Light Clay Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{MD color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Binding Band Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{ice color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ice color dark}}|Icy Rock}}&lt;br /&gt;
| style=&amp;quot;background: #{{rock color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{rock color dark}}|Smooth Rock}}&lt;br /&gt;
| style=&amp;quot;background: #{{black 2 color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{black 2 color dark}}|Grip Claw}}&lt;br /&gt;
| style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Light Clay}}&lt;br /&gt;
| style=&amp;quot;background: #{{MD color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{MD color dark}}|Binding Band}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{white 2 color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Mental Herb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Power Herb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{white color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream White Herb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Big Root Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{poison color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Black Sludge Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{white 2 color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{white 2 color dark}}|Mental Herb}}&lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{red color dark}}|Power Herb}}&lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{white color dark}}|White Herb}}&lt;br /&gt;
| style=&amp;quot;background: #{{grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{grass color dark}}|Big Root}}&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{poison color dark}}|Black Sludge}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{HP color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Leftovers Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{hoenn color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Shell Bell Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{Grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Absorb Bulb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{special defense color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Assault Vest Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{electric color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Cell Battery Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{HP color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{HP color dark}}|Leftovers}}&lt;br /&gt;
| style=&amp;quot;background: #{{hoenn color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{hoenn color dark}}|Shell Bell}}&lt;br /&gt;
| style=&amp;quot;background: #{{Grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Grass color dark}}|Absorb Bulb}}&lt;br /&gt;
| style=&amp;quot;background: #{{special defense color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{special defense color dark}}|Assault Vest}}&lt;br /&gt;
| style=&amp;quot;background: #{{electric color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{electric color dark}}|Cell Battery}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{black color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Expert Belt Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{items color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Life Orb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{Grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Luminous Moss Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{thlon color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Metronome Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{physical color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Muscle Band Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{black color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{black color dark}}|Expert Belt}}&lt;br /&gt;
| style=&amp;quot;background: #{{items color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{items color dark}}|Life Orb}}&lt;br /&gt;
| style=&amp;quot;background: #{{Grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Grass color dark}}|Luminous Moss}}&lt;br /&gt;
| style=&amp;quot;background: #{{thlon color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{thlon color dark}}|Metronome}}&lt;br /&gt;
| style=&amp;quot;background: #{{physical color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{physical color dark}}|Muscle Band}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{yellow color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Scope Lens Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{ice color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Snowball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Wide Lens Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{diamond color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Weakness Policy Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{special color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Wise Glasses Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{yellow color dark}}|Scope Lens}}&lt;br /&gt;
| style=&amp;quot;background: #{{ice color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ice color dark}}|Snowball}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Wide Lens}}&lt;br /&gt;
| style=&amp;quot;background: #{{diamond color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{diamond color dark}}|Weakness Policy}}&lt;br /&gt;
| style=&amp;quot;background: #{{special color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{special color dark}}|Wise Glasses}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{yellow color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Zoom Lens Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{silver color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Lagging Tail Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{speed color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Quick Claw Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{firered color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Focus Band Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{firered color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Focus Sash Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Grass color dark}}|Zoom Lens}}&lt;br /&gt;
| style=&amp;quot;background: #{{silver color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{silver color dark}}|Lagging Tail}}&lt;br /&gt;
| style=&amp;quot;background: #{{speed color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{speed color dark}}|Quick Claw}}&lt;br /&gt;
| style=&amp;quot;background: #{{firered color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{firered color dark}}|Focus Band}}&lt;br /&gt;
| style=&amp;quot;background: #{{firered color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{firered color dark}}|Focus Sash}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{fire color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Flame Orb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{poison color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Toxic Orb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{GS color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Sticky Barb Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{steel color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Iron Ball Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{Ground color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Ring Target Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{fire color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{fire color dark}}|Flame Orb}}&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{poison color dark}}|Toxic Orb}}&lt;br /&gt;
| style=&amp;quot;background: #{{GS color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{GS color dark}}|Sticky Barb}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{steel color dark}}|Iron Ball}}&lt;br /&gt;
| style=&amp;quot;background: #{{Ground color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Ground color dark}}|Ring Target}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{flying color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Air Balloon Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{gold color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Amulet Coin Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{MD Sky color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream BrightPowder Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Destiny Knot Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{locationcolor/med|building}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Eject Button Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{flying color dark}}|Air Balloon}}&lt;br /&gt;
| style=&amp;quot;background: #{{gold color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{gold color dark}}|Amulet Coin}}&lt;br /&gt;
| style=&amp;quot;background: #{{MD Sky color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{MD Sky color dark}}|Bright Powder}}&lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{red color dark}}|Destiny Knot}}&lt;br /&gt;
| style=&amp;quot;background: #{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | {{color|{{locationcolor/med|dark}}|Eject Button}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{ghost color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Float Stone Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream King&#039;s Rock Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Red Card Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{defense color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Rocky Helmet Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{green color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Safety Goggles Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{ghost color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ghost color dark}}|Float Stone}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|King&#039;s Rock}}&lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{red color dark}}|Red Card}}&lt;br /&gt;
| style=&amp;quot;background: #{{defense color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{defense color dark}}|Rocky Helmet}}&lt;br /&gt;
| style=&amp;quot;background: #{{green color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{green color dark}}|Safety Goggles}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{Psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Shed Shell Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{poison color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Smoke Ball Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Psychic color dark}}|Shed Shell}}&lt;br /&gt;
| style=&amp;quot;background: #{{poison color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{poison color dark}}|Smoke Ball}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
An Amulet Coin appeared in &#039;&#039;[[BW133|Capacia Island UFO!]],&#039;&#039; where it was found by {{Ash}}. Later, when he and {{TRT}} entered a UFO belonging to a group of Beheeyem, the Beheeyem told them that they lost an item looking like the Amulet Coin that was a vital part in getting the UFO to fly. Ash gave them the Amulet Coin he found, but it was not the right item. Instead, the Beheeyem sought a similar-looking item, which was found by [[James]] earlier on.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW134|The Journalist from Another Region!]]&#039;&#039;, a Pokémon Sumo tournament was held during the Harvest Festival on [[Harvest Island]], and the prize was a Focus Band. Eventually it was won by Ash, who gave it to his {{AP|Pignite}} to wear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Amulet Coin anime.png|An Amulet Coin&lt;br /&gt;
File:Focus Band anime.png|A Focus Band&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Air Balloon PBW.png|thumb|160px|Air Balloon in Be the Best! Pokémon B+W]]&lt;br /&gt;
===In the Be the Best! Pokémon B+W manga===&lt;br /&gt;
An Air Balloon appeared in [[PBW4]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In &#039;&#039;[[PS306|VS Pinsir]]&#039;&#039;, a Choice Scarf was attached to a {{p|Linoone}} that {{adv|Emerald}} rented in the Battle Factory. This item was later {{m|Trick}}ed onto {{FB|Factory Head|Noland}}&#039;s {{p|Mawile}} in their battle.&lt;br /&gt;
&lt;br /&gt;
Leftovers was seen various times in the {{chap|Emerald}}, first debuting in &#039;&#039;[[PS306|VS Pinsir]]&#039;&#039; as a held item for an opponent&#039;s {{p|Lairon}} in the Battle Factory.&lt;br /&gt;
&lt;br /&gt;
An Iron Ball appeared as an item that was used in conjunction with {{m|Fling}} in {{adv|Platinum}}&#039;s battle against [[Fantina]]. Many Iron Balls were later seen in the {{chap|Diamond &amp;amp; Pearl}} as held items for Lax. These were found when the magnetic field from [[Cyrus]]&#039;s {{p|Magnezone}} dragged them out.&lt;br /&gt;
&lt;br /&gt;
A Focus Sash was seen held by {{FB|Castle Valet|Darach}}&#039;s {{p|Houndoom}}, allowing it to survive a super-effective {{m|Focus Blast}} by {{adv|Platinum}}&#039;s {{p|Lopunny}}. Platinum also rented a Focus Sash for her {{TP|Platinum|Empoleon}} to hold in the Battle Castle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Held}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Held items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfeffekte (Tragen)]]&lt;br /&gt;
[[it:Strumenti con effetti in lotta]]&lt;br /&gt;
[[zh:对战影响道具]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Heracross_(Pok%C3%A9mon)&amp;diff=2217102</id>
		<title>Heracross (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Heracross_(Pok%C3%A9mon)&amp;diff=2217102"/>
		<updated>2014-12-14T21:00:28Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNextHead | species=Heracross | type=bug | type2=fighting | prevnum=213 | nextnum=215 | prev=Shuckle | next=Sneasel }}&lt;br /&gt;
{{Pokémon Infobox|&lt;br /&gt;
name=Heracross |&lt;br /&gt;
jname=ヘラクロス |&lt;br /&gt;
jtranslit=Herakurosu |&lt;br /&gt;
tmname=Heracros |&lt;br /&gt;
forme=2 |&lt;br /&gt;
mega=Heracronite |&lt;br /&gt;
ndex=214 |&lt;br /&gt;
oldjdex=113 |&lt;br /&gt;
jdex=114 |&lt;br /&gt;
hdex=168 |&lt;br /&gt;
hdex6=175 |&lt;br /&gt;
u2dex=145 |&lt;br /&gt;
karea=Coastal |&lt;br /&gt;
kdex=131 |&lt;br /&gt;
fbrow=148 |&lt;br /&gt;
sdex=062 |&lt;br /&gt;
obrow=295 |&lt;br /&gt;
opbrow=190 |&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Fighting |&lt;br /&gt;
species={{tt|Single Horn|SINGLEHORN in Generation II}} |&lt;br /&gt;
height-ftin=4&#039;11&amp;quot; |&lt;br /&gt;
height-m=1.5 |&lt;br /&gt;
weight-lbs=119.0 |&lt;br /&gt;
weight-kg=54.0 |&lt;br /&gt;
height-ftin2=5&#039;07&amp;quot; |&lt;br /&gt;
height-m2=1.7 |&lt;br /&gt;
weight-lbs2=137.8 |&lt;br /&gt;
weight-kg2=62.5 |&lt;br /&gt;
abilityn=dm |&lt;br /&gt;
ability1=Swarm |&lt;br /&gt;
ability2=Guts |&lt;br /&gt;
abilityd=Moxie |&lt;br /&gt;
abilitym=Skill Link |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Bug |&lt;br /&gt;
eggcycles=26 |&lt;br /&gt;
evtotal=2 |&lt;br /&gt;
evat=2 |&lt;br /&gt;
expyield=175 |&lt;br /&gt;
oldexp=200 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=12 |&lt;br /&gt;
pokefordex=heracross |&lt;br /&gt;
generation=2 |&lt;br /&gt;
friendship=70 |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heracross&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ヘラクロス&#039;&#039;&#039; &#039;&#039;Heracros&#039;&#039;) is a dual-type {{2t|Bug|Fighting}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
While it is not known to [[Evolution|evolve]] into or from any other Pokémon, it can [[Mega Evolution|Mega Evolve]] into &#039;&#039;&#039;Mega Heracross&#039;&#039;&#039; using the {{DL|Mega Stone|Heracronite}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Heracross is a bipedal, beetle-like Pokémon covered in a blue exoskeleton. There is a long, pronged horn on its forehead. The horn ends in a cross on the male and a heart-shape in the female. On either side of the horn is a short antenna with a spherical tip. Heracross has oval, yellow eyes. Its forearms have a pair of spikes, while its thighs have a single spike each. It has two claws on its hands, and a single long claw on each foot.&lt;br /&gt;
&lt;br /&gt;
Mega Heracross is bulkier than its previous form. Thin orange markings now rim its head, hands, and shoulders. Additionally, there is a half-circle, orange marking over its eyes. It now has a long, pointed nose that curves slightly upward. Its back now lacks wings and is completely yellow. The horn on its head has grown into a large, simple spike with two smaller spikes on the front. The antennae have lengthened as well, and now have ovoid tips. Mega Heracross&#039;s forearms have thickened and lost their spines. This Pokémon has a high body temperature, so it opens the shell on its torso to allow heat to escape.&amp;lt;ref&amp;gt;http://www.pokemonxy.com/en-us/pokemon/mega_pokemon/#Heracross&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heracross&#039;s claws allow it to dig into the ground for sturdy footing or climb trees. Using its horn, it throws opponents or competitors for food. It lives in {{DL|List of Pokémon by habitat|Forest Pokémon|forests}}, where it feeds on tree sap. As seen in [[EP119|the anime]], Heracross has been known to compete with Pokémon such as {{p|Pinsir}} for food. The same episode also shows Heracross allowing {{p|Butterfree}} to feed on tree sap after Heracross has finished its meal. In addition, it is shown to suck sap from {{type|Grass}} Pokémon such as {{p|Bulbasaur}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ash Heracross.png|thumb|250px|right|Heracross in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Ash&#039;s Heracross]]====&lt;br /&gt;
Heracross first appeared in &#039;&#039;[[EP119|A Sappy Ending]]&#039;&#039;. Groups of {{p|Pinsir}} and Heracross were having a dispute due to the fact that {{TRT}} was siphoning all the tree sap from the Pinsir side of the forest. One Heracross decided to help {{Ash}} and his friends for this crisis. Ash captured Heracross at the end of the episode.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
A Heracross appeared in [[AG014|&#039;&#039;All in a Day&#039;s Wurmple&#039;&#039;]], under the ownership of [[Forrest Franklin]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG107|Absol-ute Disaster]]&#039;&#039;, a Heracross was owned by a teenager named {{ho|Gordon}}. Gordon&#039;s Heracross saved [[Ash&#039;s Pikachu]] from falling while [[Ash&#039;s Swellow]] was busy saving [[Max]] from falling. It also helped {{p|Absol}} and Ash&#039;s, {{an|May}}&#039;s and {{an|Brock}}&#039;s Pokémon, with a long-range attack to push a boulder in order to stop a flood.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in &#039;&#039;[[DP052|Smells Like Team Spirit!]]&#039;&#039; under the ownership of {{an|Dawn}}&#039;s [[Tag Battle]] partner, [[Conway]].&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in &#039;&#039;[[DP110|Steeling Peace of Mind!]]&#039;&#039; under the ownership of {{an|Barry}}.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039; under the ownership of [[Kato]]. It was used in a Tag Battle against [[Ash&#039;s Pikachu]] and [[Dawn&#039;s Piplup]] alongside [[Kiko]]&#039;s {{p|Beautifly}}.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A Heracross appeared in &#039;&#039;[[EP169|Beauty and the Breeder]]&#039;&#039; where it participated in [[Pokémon Beauty Contest|a Pokémon breeding competition]].&lt;br /&gt;
&lt;br /&gt;
A Heracross was one of the Pokémon competing in the [[Sumo Conference]] in &#039;&#039;[[EP194|Ring Masters]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Heracross competed alongside their Trainer in the [[Pokémon Balloon Race]] in &#039;&#039;[[EP202|The Big Balloon Blow-Up]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross also appeared in &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in the opening of &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross made a brief cameo in &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A wild Heracross appeared in &#039;&#039;[[DP138|Strategy Begins at Home!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross made a brief appearance under the ownership of a Trainer in the [[Lily of the Valley Conference]] in &#039;&#039;[[DP182|An Old Family Blend!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in the ending credits in &#039;&#039;[[PK25|Eevee &amp;amp; Friends]]&#039;&#039;, alongside {{p|Pinsir}}.&lt;br /&gt;
&lt;br /&gt;
A Heracross that can [[Mega Evolution|Mega Evolve]] into Mega Heracross appeared in &#039;&#039;[[SS029|Mega Evolution Special I]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in a flashback/fantasy in &#039;&#039;[[XY035|The Forest Champion!]]&#039;&#039;. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Johto}}&lt;br /&gt;
{{Animedexbody|EP119|Heracross|Ash&#039;s Pokédex|Heracross, the Single Horn Pokémon. Though gentle and docile, Heracross possesses great strength and power. Their favorite {{pkmn|food}} is the fresh sap of leafy trees.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Johto}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP052|Heracross|Dawn&#039;s Pokédex|Heracross, the Single Horn Pokémon. Using the sharp claws on its feet, it generates enough power to throw its opponent with amazing force.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Lunick Heracross PR.png|thumb|200px|Heracross in [[W Mission Story: Pokémon Ranger - the Comic]]]]&lt;br /&gt;
[[File:Gurkinn Mega Heracross Adventures.png|thumb|200px|Mega Heracross in Pokémon Adventures]]&lt;br /&gt;
===In the Ash and Pikachu manga===&lt;br /&gt;
Ash owns a {{AP|Heracross}} similar to the anime but it only made a brief appearance on the scoreboard in &#039;&#039;[[SP16|One Half Of A Poké Ball]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Heracross is first seen in &#039;&#039;[[PS090|The Legend]]&#039;&#039;. While {{adv|Silver}} is communicating with {{adv|Green}} following the conclusion of the {{chap|Yellow}}, he stands in a full shot of [[Sprout Tower]] with a bunch of [[Johto]] Pokémon in the background, Heracross being one of them.&lt;br /&gt;
&lt;br /&gt;
A Heracross is later seen as one of the Pokémon under [[Bugsy]]&#039;s control. It first appeared in &#039;&#039;[[PS100|Into the Unown]]&#039;&#039; where it helped defeat Team Rocket at the Ruins of Alph. He later uses it to battle [[Sabrina]] in the opening ceremonies of the [[Pokémon League]]. It initially overwhelmed her {{DL|Sabrina|Mr. Mime}} due to its type advantage, but lost when it was tricked into using {{m|Endure}} just in time for her to use {{m|Encore}}. After gleefully expounding that this left it powerless, she finished it off with a {{m|Psybeam}} attack.&lt;br /&gt;
&lt;br /&gt;
Anoth Heracross appeared in &#039;&#039;[[PS179|The Last Battle XIII]]&#039;&#039; as one of the Pokémon sent to help the fight in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
Another Heracross was seen in {{FB|Arena Tycoon|Greta}}&#039;s arsenal, which was first sent out in her battle against {{adv|Emerald}}. It was able to fight evenly against his {{TP|Emerald|Sceptile}} and outscored it.&lt;br /&gt;
&lt;br /&gt;
[[Gurkinn]] owns a Heracross who can Mega Evolve with its [[Mega Stone#Heracronite|Heracronite]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold and Silver: The Golden Boys manga===&lt;br /&gt;
Multiple Heracross appeared in &#039;&#039;[[GB13|A Promise Given to Miltank]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
Bugsy owns a Heracross in &#039;&#039;[[PM079|The Hardest Bug Pokémon Wins?!]]&#039;&#039;. Multiple Heracross also appeared in that chapter.&lt;br /&gt;
&lt;br /&gt;
===In the W Mission Story: Pokémon Ranger - the Comic manga===&lt;br /&gt;
Heracross is one of the Pokémon that Lunick asked for help in [[W Mission Story: Pokémon Ranger - the Comic|the short manga]] based on {{ga|Pokémon Ranger|the game}}.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Heracross (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. Melee]]===&lt;br /&gt;
Heracross only appears as a random trophy.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;Heracross are powerful creatures that are known to drive their single horns into the bellies of their foes and then toss them over their heads. The immense power of their {{m|Megahorn}} move is said to be the strongest among Bug Pokémon. They are one of several types of Pokémon that can be found by shaking trees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Mystery Dungeon: Explorers of Sky}}: A Heracross can often be seen relaxing inside [[Spinda&#039;s Café]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=bug|type2=fighting}}&lt;br /&gt;
{{Dex/NA|gen=II}}&lt;br /&gt;
{{Dex/Gen|gen=II}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=This powerful Pokémon thrusts its prized {{m|Megahorn|horn}} under its enemies&#039; bellies then lifts and throws them.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=With its Herculean powers, it can easily throw around an object that is 100 times its own weight.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=This powerful Pokémon thrusts its prized horn under the enemies&#039; bellies then lifts and throws them.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry1|v=Ruby|t=FFF|entry=Heracross charges in a straight line at its foe, slips beneath the foe&#039;s grasp, and then scoops up and hurls the opponent with its mighty horn. This Pokémon even has enough power to topple a massive tree.}}&lt;br /&gt;
{{Dex/Entry1|v=Sapphire|t=FFF|entry=Heracross has sharp claws on its feet. These are planted firmly into the ground or the bark of a tree, giving the Pokémon a secure and solid footing to forcefully fling away foes with its proud horn.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=They gather in forests seeking the sweet sap of trees. It is completely clad in a steel-hard shell. It is proud of its horn, which it uses to fling foes.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=This powerful Pokémon thrusts its prized horn under its enemies&#039; bellies, then lifts and throws them.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=It gathers in forests to search for tree sap, its favorite food. It&#039;s strong enough to hurl foes.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=With powerful legs and claws, it generates enough power to hurl foes over great distances.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=It loves sweet honey. To keep all the honey to itself, it hurls rivals away with its prized horn.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=This powerful Pokémon thrusts its prized horn under the enemies&#039; bellies then lifts and throws them.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=It is usually docile, but if it is disturbed while sipping honey, it chases off the intruder with its horn.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It loves sweet honey. To keep all the honey to itself, it hurls rivals away with its prized horn.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=No matter how heavy its opponents, it flings them far away with its prized horn.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=This powerful Pokémon thrusts its prized horn under its enemies&#039; bellies, then lifts and throws them.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=With its Herculean powers, it can easily throw around an object that is 100 times its own weight.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=bug|type2=fighting}}&lt;br /&gt;
{{Availability/NA|gen=II}}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area={{m|Headbutt}} trees}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area={{m|Headbutt}} trees}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area={{safari|Hoenn}}}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=FFF|area={{safari|Hoenn}}}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Pattern Bush]]}}&lt;br /&gt;
{{Availability/Entry1|v=Colosseum|area=[[Realgam Tower]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Honey]] trees}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Honey]] trees}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area={{m|Headbutt}} trees}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color=71AD64|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Forest}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=fff|area={{rt|12|Unova}}}}&lt;br /&gt;
{{Availability/Entry1|v=Black 2|t=fff|area={{rt|12|Unova}} and [[Lostlorn Forest]]&amp;lt;br/&amp;gt;[[Lostlorn Forest]] ([[Hidden Grotto]])}}&lt;br /&gt;
{{Availability/Entry1|v=White 2|area=[[Lostlorn Forest]] ([[Hidden Grotto]])}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Dream Park}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=X|t=fff|area=[[Friend Safari]] ([[Friend Safari#Bug-type Safari|Bug]])}}&lt;br /&gt;
{{Availability/Entry1|1|v=Y|area={{rt|12|Kalos}}, [[Friend Safari]] ([[Friend Safari#Bug-type Safari|Bug]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=fighting&lt;br /&gt;
|channel=[[Mt. Snowfall]]&lt;br /&gt;
|pinballrs=Safari Zone (Ruby Field)&lt;br /&gt;
|trozei={{PM|5|Phobos Walker}}&amp;lt;br&amp;gt;Endless Level 15&amp;lt;br&amp;gt;Trozei Battle&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Great Canyon]] (7F-9F)&amp;lt;br&amp;gt;[[Joyous Tower]] (39F-42F)&lt;br /&gt;
|ranger=[[Olive Jungle]]&lt;br /&gt;
|md2=[[Mt. Travail]] (1F-19F)&lt;br /&gt;
|ranger3=[[Canal Ruins]]&amp;lt;br&amp;gt;[[Dark Temple]]&lt;br /&gt;
|rumble2=Treetops: [[World Axle - B2F]] (post ending)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=bug|type2=fighting}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|GSC}}|Gotta Catch &#039;Em All Station! Seismic Toss Heracross|English|United States|5|February 28 to March 6, 2003|link=List of Gotta Catch &#039;Em All event Pokémon#Seismic Toss Heracross}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|X}}|2014 Korean World Championship Series Heracross|All|South Korea|50|July 6, 2014|link=List of local event Pokémon distributions in Generation VI#Heracross}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|X}}|Summer 2014 Heracross|American region|Nintendo Network|50|August 13 to September 17, 2014|link=List of American region Nintendo Network event Pokémon distributions in Generation VI#Heracross}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====GTS events====&lt;br /&gt;
{{eventAvail/h|type=bug|type2=fighting}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|Christy Heracross|English|GTS|1|August 19 to 30, 2007|link=List of GTS event Pokémon distributions#Christy}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|Seth Heracross|English|GTS|1|August 19 to 30, 2007|link=List of GTS event Pokémon distributions#Seth}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|Tom Heracross|English|GTS|1|August 19 to 30, 2007|link=List of GTS event Pokémon distributions#Tom}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=bug|type2=fighting&lt;br /&gt;
|event1=Brick Mail|event1type=Mail|event1rar=100&lt;br /&gt;
|event2=Heracronite|event2type=Mega Stone|event2rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Heracross=====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=fighting|&lt;br /&gt;
HP=     80 |&lt;br /&gt;
Attack=125 |&lt;br /&gt;
Defense=75 |&lt;br /&gt;
SpAtk=  40 |&lt;br /&gt;
SpDef=  95 |&lt;br /&gt;
Speed=  85 }}&lt;br /&gt;
&lt;br /&gt;
=====Mega Heracross=====&lt;br /&gt;
{{Base Stats|&lt;br /&gt;
type=Bug|&lt;br /&gt;
type2=Fighting|&lt;br /&gt;
HP=80|&lt;br /&gt;
Attack=185|&lt;br /&gt;
Defense=115|&lt;br /&gt;
SpAtk=40|&lt;br /&gt;
SpDef=105|&lt;br /&gt;
Speed=75}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Bug&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=3&lt;br /&gt;
|Stamina=2&lt;br /&gt;
|StaminaMax=3&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=bug|&lt;br /&gt;
type2=fighting|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Flying=  400 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=   50 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 200 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=     50|&lt;br /&gt;
Fairy=200|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Heracross|Bug|Fighting|2|XY|ORAS|xy=n}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Arm Thrust|Fighting|Physical|15|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Bullet Seed|Grass|Physical|25|100|30}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Night Slash|Dark|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Tackle|Normal|Physical|50|100|35}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Horn Attack|Normal|Physical|65|100|25}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelVI|37|7|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/levelVI|10|10|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/levelVI|16|16|Chip Away|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/levelVI|19|19|Counter|Fighting|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/levelVI|7|25|Fury Attack|Normal|Physical|15|85|20}}&lt;br /&gt;
{{learnlist/levelVI|25|28|Brick Break|Fighting|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|31|31|Pin Missile|Bug|Physical|25|95|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|28|34|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/levelVI|46|37|Megahorn|Bug|Physical|120|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|34|43|Close Combat|Fighting|Physical|120|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|43|46|Reversal|Fighting|Physical|&amp;amp;mdash;|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM08|Bulk Up|Fighting|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM46|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM54|False Swipe|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/tm5|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM67|Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5}}&lt;br /&gt;
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|50|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|204|Pineco}}{{MSP|205|Forretress}}{{MSP|213|Shuckle}}{{MSP|401|Kricketot}}{{MSP|402|Kricketune}}{{MSP|616|Shelmet}}&amp;lt;br&amp;gt;{{MSP|617|Accelgor}}|Bide|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|204|Pineco}}{{MSP|205|Forretress}}{{MSP|313|Volbeat}}{{MSP|543|Venipede}}&amp;lt;br&amp;gt;{{MSP|544|Whirlipede}}{{MSP|545|Scolipede}}{{MSP|588|Karrablast}}{{MSP|589|Escavalier}}{{MSP|636|Larvesta}}|Double-Edge|Normal|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|540|Sewaddle}}{{MSP|541|Swadloon}}{{MSP|542|Leavanny}}{{MSP|557|Dwebble}}{{MSP|558|Crustle}}{{MSP|588|Karrablast}}|Flail|Normal|Physical|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|127|Pinsir}}{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|214|Heracross}}{{MSP|313|Volbeat}}|Focus Punch|Fighting|Physical|150|100|20|||‡|&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|011|Metapod}}{{MSP|012|Butterfree}}{{MSP|014|Kakuna}}{{MSP|015|Beedrill}}{{MSP|127|Pinsir}}{{MSP|207|Gligar}}&amp;lt;br&amp;gt;{{MSP|472|Gliscor}}{{MSP|266|Silcoon}}{{MSP|267|Beautifly}}{{MSP|268|Cascoon}}{{MSP|269|Dustox}}{{MSP|290|Nincada}}&amp;lt;br&amp;gt;{{MSP|291|Ninjask}}|Harden|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|214|Heracross}}{{MSP|545|Scolipede}}|Megahorn|Bug|Physical|120|85|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|015|Beedrill}}{{MSP|123|Scyther}}{{MSP|212|Scizor}}{{MSP|193|Yanma}}{{MSP|469|Yanmega}}{{MSP|543|Venipede}}&amp;lt;br&amp;gt;{{MSP|544|Whirlipede}}{{MSP|545|Scolipede}}|Pursuit|Dark|Physical|40|100|20|Smart|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|127|Pinsir}}|Revenge|Fighting|Physical|60|100|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|557|Dwebble}}{{MSP|558|Crustle}}|Rock Blast|Rock|Physical|25|90|10}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|127|Pinsir}}|Seismic Toss|Fighting|Physical|&amp;amp;mdash;|100|20}}{{learnlist/breedf/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
{{learnlist/tutor6|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Focus Punch|Fighting|Physical|150|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Knock Off|Dark|Physical|65|100|25|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Low Kick|Fighting|Physical|&amp;amp;mdash;|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=fighting |&lt;br /&gt;
ndex=214 |&lt;br /&gt;
pinballrs=Catch |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Common |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=2.6 |&lt;br /&gt;
area=Overgrown Forest |&lt;br /&gt;
P1=This horn is proof of my strength and power! |&lt;br /&gt;
P2=Oof... I only have about half my HP now. |&lt;br /&gt;
P3=It&#039;s too tough... I can&#039;t even flex my horn... |&lt;br /&gt;
PL=Excellent! I&#039;ve leveled up! My horn&#039;s grown more rigid! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Bug |&lt;br /&gt;
assist=Fighting |&lt;br /&gt;
fieldpower=3 |&lt;br /&gt;
field=Tackle |&lt;br /&gt;
loop=8 |&lt;br /&gt;
MinEXP=48 |&lt;br /&gt;
MaxEXP=72 |&lt;br /&gt;
browser=Heracross rams with its {{m|Megahorn|horn}} thrust out. It can move heavy things out of the way. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=6.4 |&lt;br /&gt;
iq=C |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Bug |&lt;br /&gt;
assist3=Normal |&lt;br /&gt;
field3=Tackle |&lt;br /&gt;
field3power=3 |&lt;br /&gt;
browser3=It lets loose shock waves to attack. |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=4|&lt;br /&gt;
rumble2defense=3|&lt;br /&gt;
rumble2speed=3|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=214&lt;br /&gt;
|name1=Heracross&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=bug|type2=fighting}}&lt;br /&gt;
{{Spritebox/NA|gen=II}}&lt;br /&gt;
{{Spritebox/2|ndex=214}}&lt;br /&gt;
{{Spritebox/3|ndex=214}}&lt;br /&gt;
{{Spritebox/4/Gender|ndex=214}}&lt;br /&gt;
{{Spritebox/5/Gender|ndex=214}}&lt;br /&gt;
{{Spritebox/Footer|214|Heracross}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Heracross.&lt;br /&gt;
* Heracross is one of fourteen Pokémon that one could collect [[foreign Pokédex entries]] for in {{game|Diamond and Pearl|s}}.&lt;br /&gt;
* Heracross can be seen as a counterpart to {{p|Pinsir}}. Both are {{type|Bug}} Pokémon based on beetles and lack an evolutionary family. Pinsir is not part {{t|Fighting}} like Heracross, but it learns several Fighting-type moves by leveling up. Both Pokémon and their [[Mega Stone]]s are versions exclusives in {{g|X and Y}}: Heracross and Heracronite are exclusive to Y while Pinsir and Pinsirite are exclusive to X. Each Mega Stone can be found in [[Santalune Forest]] in their respective versions. The heights of both Pokémon are the same, even when Mega Evolved.&lt;br /&gt;
* Mega Heracross has the highest base Attack stat of any non-legendary Pokémon, and the second highest base Attack stat out of all Pokémon, second only to [[Mega Mewtwo X]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Heracross is most likely based on the {{wp|Japanese rhinoceros beetle}}. These beetles are known for their incredible strength, and use in {{wp|insect fighting}}, which explains its {{t|Fighting}} type.&lt;br /&gt;
&lt;br /&gt;
Mega Heracross appears to be based on a {{wp|Hercules beetle}}.&lt;br /&gt;
 &lt;br /&gt;
====Name origin====&lt;br /&gt;
Heracross and Heracros are a combination of Ἡρακλῆς, &#039;&#039;Hēraklēs&#039;&#039; ({{wp|Heracles}}, a demigod of Greek mythology, whose {{wp|Hercules|Roman mythological analogue}} has given name to the {{wp|Hercules beetle}}) and &#039;&#039;cross&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=bug|type2=fighting&lt;br /&gt;
|ja=ヘラクロス &#039;&#039;Heracros&#039;&#039;|jameaning=From &#039;&#039;{{wp|Heracles}}&#039;&#039;, &#039;&#039;{{wp|Hercules beetle}}&#039;&#039;, and &#039;&#039;cross&#039;&#039;.&lt;br /&gt;
|fr=Scarhino|frmeaning=From &#039;&#039;{{tt|scarabée|scarab}}&#039;&#039; and &#039;&#039;rhinocéros&#039;&#039; (beetle)&lt;br /&gt;
|es=Heracross|esmeaning=Same as English name&lt;br /&gt;
|de=Skaraborn|demeaning=From &#039;&#039;{{tt|Skarabäus|scarab}}&#039;&#039; and &#039;&#039;Horn&#039;&#039;&lt;br /&gt;
|it=Heracross|itmeaning=Same as English name&lt;br /&gt;
|ko=헤라크로스 &#039;&#039;Herakeuroseu&#039;&#039;|komeaning=Transliteration of its Japanese name&lt;br /&gt;
|zh_cmn=赫拉剋羅斯 / 赫拉克罗斯 &#039;&#039;Hèlākèluósī&#039;&#039;|zh_cmnmeaning=Transliteration of its Japanese name. Also from {{tt|赫拉克勒斯 &#039;&#039;Hèlākèlèsī&#039;&#039;|Heracles}}.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ash&#039;s Heracross]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNextFoot | type=bug | type2=fighting | prevnum=213 | nextnum=215 | prev=Shuckle | next=Sneasel }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon Colosseum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that run from battle]]&lt;br /&gt;
&lt;br /&gt;
[[de:Skaraborn]]&lt;br /&gt;
[[es:Heracross]]&lt;br /&gt;
[[fr:Scarhino]]&lt;br /&gt;
[[it:Heracross]]&lt;br /&gt;
[[ja:ヘラクロス]]&lt;br /&gt;
[[pl:Heracross]]&lt;br /&gt;
[[pt:Heracross (pokémon)]]&lt;br /&gt;
[[zh:赫拉克罗斯]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Heracross_(Pok%C3%A9mon)&amp;diff=2217098</id>
		<title>Heracross (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Heracross_(Pok%C3%A9mon)&amp;diff=2217098"/>
		<updated>2014-12-14T20:57:51Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNextHead | species=Heracross | type=bug | type2=fighting | prevnum=213 | nextnum=215 | prev=Shuckle | next=Sneasel }}&lt;br /&gt;
{{Pokémon Infobox|&lt;br /&gt;
name=Heracross |&lt;br /&gt;
jname=ヘラクロス |&lt;br /&gt;
jtranslit=Herakurosu |&lt;br /&gt;
tmname=Heracros |&lt;br /&gt;
forme=2 |&lt;br /&gt;
mega=Heracronite |&lt;br /&gt;
ndex=214 |&lt;br /&gt;
oldjdex=113 |&lt;br /&gt;
jdex=114 |&lt;br /&gt;
hdex=168 |&lt;br /&gt;
hdex6=175 |&lt;br /&gt;
u2dex=145 |&lt;br /&gt;
karea=Coastal |&lt;br /&gt;
kdex=131 |&lt;br /&gt;
fbrow=148 |&lt;br /&gt;
sdex=062 |&lt;br /&gt;
obrow=295 |&lt;br /&gt;
opbrow=190 |&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Fighting |&lt;br /&gt;
species={{tt|Single Horn|SINGLEHORN in Generation II}} |&lt;br /&gt;
height-ftin=4&#039;11&amp;quot; |&lt;br /&gt;
height-m=1.5 |&lt;br /&gt;
weight-lbs=119.0 |&lt;br /&gt;
weight-kg=54.0 |&lt;br /&gt;
height-ftin2=5&#039;07&amp;quot; |&lt;br /&gt;
height-m2=1.7 |&lt;br /&gt;
weight-lbs2=137.8 |&lt;br /&gt;
weight-kg2=62.5 |&lt;br /&gt;
abilityn=dm |&lt;br /&gt;
ability1=Swarm |&lt;br /&gt;
ability2=Guts |&lt;br /&gt;
abilityd=Moxie |&lt;br /&gt;
abilitym=Skill Link |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Bug |&lt;br /&gt;
eggcycles=26 |&lt;br /&gt;
evtotal=2 |&lt;br /&gt;
evat=2 |&lt;br /&gt;
expyield=175 |&lt;br /&gt;
oldexp=200 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=12 |&lt;br /&gt;
pokefordex=heracross |&lt;br /&gt;
generation=2 |&lt;br /&gt;
friendship=70 |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heracross&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ヘラクロス&#039;&#039;&#039; &#039;&#039;Heracros&#039;&#039;) is a dual-type {{2t|Bug|Fighting}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
While it is not known to [[Evolution|evolve]] into or from any other Pokémon, it can [[Mega Evolution|Mega Evolve]] into &#039;&#039;&#039;Mega Heracross&#039;&#039;&#039; using the {{DL|Mega Stone|Heracronite}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Heracross is a bipedal, beetle-like Pokémon covered in a blue exoskeleton. There is a long, pronged horn on its forehead. The horn ends in a cross on the male and a heart-shape in the female. On either side of the horn is a short antenna with a spherical tip. Heracross has oval, yellow eyes. Its forearms have a pair of spikes, while its thighs have a single spike each. It has two claws on its hands, and a single long claw on each foot.&lt;br /&gt;
&lt;br /&gt;
Mega Heracross is bulkier than its previous form. Thin orange markings now rim its head, hands, and shoulders. Additionally, there is a half-circle, orange marking over its eyes. It now has a long, pointed nose that curves slightly upward. Its back now lacks wings and is completely yellow. The horn on its head has grown into a large, simple spike with two smaller spikes on the front. The antennae have lengthened as well, and now have ovoid tips. Mega Heracross&#039;s forearms have thickened and lost their spines. This Pokémon has a high body temperature, so it opens the shell on its torso to allow heat to escape.&amp;lt;ref&amp;gt;http://www.pokemonxy.com/en-us/pokemon/mega_pokemon/#Heracross&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heracross&#039;s claws allow it to dig into the ground for sturdy footing or climb trees. Using its horn, it throws opponents or competitors for food. It lives in {{DL|List of Pokémon by habitat|Forest Pokémon|forests}}, where it feeds on tree sap. As seen in [[EP119|the anime]], Heracross has been known to compete with Pokémon such as {{p|Pinsir}} for food. The same episode also shows Heracross allowing {{p|Butterfree}} to feed on tree sap after Heracross has finished its meal. In addition, it is shown to suck sap from {{type|Grass}} Pokémon such as {{p|Bulbasaur}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ash Heracross.png|thumb|250px|right|Heracross in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Ash&#039;s Heracross]]====&lt;br /&gt;
Heracross first appeared in &#039;&#039;[[EP119|A Sappy Ending]]&#039;&#039;. Groups of {{p|Pinsir}} and Heracross were having a dispute due to the fact that {{TRT}} was siphoning all the tree sap from the Pinsir side of the forest. One Heracross decided to help {{Ash}} and his friends for this crisis. Ash captured Heracross at the end of the episode.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
A Heracross appeared in [[AG014|&#039;&#039;All in a Day&#039;s Wurmple&#039;&#039;]], under the ownership of [[Forrest Franklin]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG107|Absol-ute Disaster]]&#039;&#039;, a Heracross was owned by a teenager named {{ho|Gordon}}. Gordon&#039;s Heracross saved [[Ash&#039;s Pikachu]] from falling while [[Ash&#039;s Swellow]] was busy saving [[Max]] from falling. It also helped {{p|Absol}} and Ash&#039;s, {{an|May}}&#039;s and {{an|Brock}}&#039;s Pokémon, with a long-range attack to push a boulder in order to stop a flood.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in &#039;&#039;[[DP052|Smells Like Team Spirit!]]&#039;&#039; under the ownership of {{an|Dawn}}&#039;s [[Tag Battle]] partner, [[Conway]].&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in &#039;&#039;[[DP110|Steeling Peace of Mind!]]&#039;&#039; under the ownership of {{an|Barry}}.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039; under the ownership of [[Kato]]. It was used in a Tag Battle against [[Ash&#039;s Pikachu]] and [[Dawn&#039;s Piplup]] alongside [[Kiko]]&#039;s {{p|Beautifly}}.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A Heracross appeared in &#039;&#039;[[EP169|Beauty and the Breeder]]&#039;&#039; where it participated in [[Pokémon Beauty Contest|a Pokémon breeding competition]].&lt;br /&gt;
&lt;br /&gt;
A Heracross was one of the Pokémon competing in the [[Sumo Conference]] in &#039;&#039;[[EP194|Ring Masters]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Heracross competed alongside their Trainer in the [[Pokémon Balloon Race]] in &#039;&#039;[[EP202|The Big Balloon Blow-Up]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross also appeared in &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in the opening of &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross made a brief cameo in &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A wild Heracross appeared in &#039;&#039;[[DP138|Strategy Begins at Home!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross made a brief appearance under the ownership of a Trainer in the [[Lily of the Valley Conference]] in &#039;&#039;[[DP182|An Old Family Blend!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in the ending credits in &#039;&#039;[[PK25|Eevee &amp;amp; Friends]]&#039;&#039;, alongside {{p|Pinsir}}.&lt;br /&gt;
&lt;br /&gt;
A Heracross that can [[Mega Evolution|Mega Evolve]] into Mega Heracross appeared in &#039;&#039;[[SS029|Mega Evolution Special I]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in a flashback/fantasy in &#039;&#039;[[XY035|The Forest Champion!]]&#039;&#039;. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Johto}}&lt;br /&gt;
{{Animedexbody|EP119|Heracross|Ash&#039;s Pokédex|Heracross, the Single Horn Pokémon. Though gentle and docile, Heracross possesses great strength and power. Their favorite {{pkmn|food}} is the fresh sap of leafy trees.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Johto}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP052|Heracross|Dawn&#039;s Pokédex|Heracross, the Single Horn Pokémon. Using the sharp claws on its feet, it generates enough power to throw its opponent with amazing force.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Lunick Heracross PR.png|thumb|200px|Heracross in [[W Mission Story: Pokémon Ranger - the Comic]]]]&lt;br /&gt;
[[File:Gurkinn Mega Heracross Adventures.png|thumb|200px|Mega Heracross in Pokémon Adventures]]&lt;br /&gt;
===In the Ash and Pikachu manga===&lt;br /&gt;
Ash owns a {{AP|Heracross}} similar to the anime but it only made a brief appearance on the scoreboard in &#039;&#039;[[SP16|One Half Of A Poké Ball]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Heracross is first seen in &#039;&#039;[[PS090|The Legend]]&#039;&#039;. While {{adv|Silver}} is communicating with {{adv|Green}} following the conclusion of the {{chap|Yellow}}, he stands in a full shot of [[Sprout Tower]] with a bunch of [[Johto]] Pokémon in the background, Heracross being one of them.&lt;br /&gt;
&lt;br /&gt;
A Heracross is later seen as one of the Pokémon under [[Bugsy]]&#039;s control. It first appeared in &#039;&#039;[[PS100|Into the Unown]]&#039;&#039; where it helped defeat Team Rocket at the Ruins of Alph. He later uses it to battle [[Sabrina]] in the opening ceremonies of the [[Pokémon League]]. It initially overwhelmed her {{DL|Sabrina|Mr. Mime}} due to its type advantage, but lost when it was tricked into using {{m|Endure}} just in time for her to use {{m|Encore}}. After gleefully expounding that this left it powerless, she finished it off with a {{m|Psybeam}} attack.&lt;br /&gt;
&lt;br /&gt;
Anoth Heracross appeared in &#039;&#039;[[PS179|The Last Battle XIII]]&#039;&#039; as one of the Pokémon sent to help the fight in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
Another Heracross was seen in {{FB|Arena Tycoon|Greta}}&#039;s arsenal, which was first sent out in her battle against {{adv|Emerald}}. It was able to fight evenly against his {{TP|Emerald|Sceptile}} and outscored it.&lt;br /&gt;
&lt;br /&gt;
[[Gurkinn]] owns a Heracross who can Mega Evolve with its [[Mega Stone#Heracronite|Heracronite]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold and Silver: The Golden Boys manga===&lt;br /&gt;
Multiple Heracross appeared in &#039;&#039;[[GB13|A Promise Given to Miltank]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
Bugsy owns a Heracross in &#039;&#039;[[PM079|The Hardest Bug Pokémon Wins?!]]&#039;&#039;. Multiple Heracross also appeared in that chapter.&lt;br /&gt;
&lt;br /&gt;
===In the W Mission Story: Pokémon Ranger - the Comic manga===&lt;br /&gt;
Heracross is one of the Pokémon that Lunick asked for help in [[W Mission Story: Pokémon Ranger - the Comic|the short manga]] based on {{ga|Pokémon Ranger|the game}}.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Heracross (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. Melee]]===&lt;br /&gt;
Heracross only appears as a random trophy.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;Heracross are powerful creatures that are known to drive their single horns into the bellies of their foes and then toss them over their heads. The immense power of their {{m|Megahorn}} move is said to be the strongest among Bug Pokémon. They are one of several types of Pokémon that can be found by shaking trees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Mystery Dungeon: Explorers of Sky}}: A Heracross can often be seen relaxing inside [[Spinda&#039;s Café]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=bug|type2=fighting}}&lt;br /&gt;
{{Dex/NA|gen=II}}&lt;br /&gt;
{{Dex/Gen|gen=II}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=This powerful Pokémon thrusts its prized {{m|Megahorn|horn}} under its enemies&#039; bellies then lifts and throws them.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=With its Herculean powers, it can easily throw around an object that is 100 times its own weight.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=This powerful Pokémon thrusts its prized horn under the enemies&#039; bellies then lifts and throws them.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry1|v=Ruby|t=FFF|entry=Heracross charges in a straight line at its foe, slips beneath the foe&#039;s grasp, and then scoops up and hurls the opponent with its mighty horn. This Pokémon even has enough power to topple a massive tree.}}&lt;br /&gt;
{{Dex/Entry1|v=Sapphire|t=FFF|entry=Heracross has sharp claws on its feet. These are planted firmly into the ground or the bark of a tree, giving the Pokémon a secure and solid footing to forcefully fling away foes with its proud horn.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=They gather in forests seeking the sweet sap of trees. It is completely clad in a steel-hard shell. It is proud of its horn, which it uses to fling foes.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=This powerful Pokémon thrusts its prized horn under its enemies&#039; bellies, then lifts and throws them.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=It gathers in forests to search for tree sap, its favorite food. It&#039;s strong enough to hurl foes.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=With powerful legs and claws, it generates enough power to hurl foes over great distances.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=It loves sweet honey. To keep all the honey to itself, it hurls rivals away with its prized horn.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=This powerful Pokémon thrusts its prized horn under the enemies&#039; bellies then lifts and throws them.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=It is usually docile, but if it is disturbed while sipping honey, it chases off the intruder with its horn.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It loves sweet honey. To keep all the honey to itself, it hurls rivals away with its prized horn.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=No matter how heavy its opponents, it flings them far away with its prized horn.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=This powerful Pokémon thrusts its prized horn under its enemies&#039; bellies, then lifts and throws them.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=With its Herculean powers, it can easily throw around an object that is 100 times its own weight.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=bug|type2=fighting}}&lt;br /&gt;
{{Availability/NA|gen=II}}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area={{m|Headbutt}} trees}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area={{m|Headbutt}} trees}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area={{safari|Hoenn}}}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=FFF|area={{safari|Hoenn}}}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Pattern Bush]]}}&lt;br /&gt;
{{Availability/Entry1|v=Colosseum|area=[[Realgam Tower]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Honey]] trees}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Honey]] trees}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area={{m|Headbutt}} trees}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color=71AD64|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Forest}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=fff|area={{rt|12|Unova}}}}&lt;br /&gt;
{{Availability/Entry1|v=Black 2|t=fff|area={{rt|12|Unova}} and [[Lostlorn Forest]]&amp;lt;br/&amp;gt;[[Lostlorn Forest]] ([[Hidden Grotto]])}}&lt;br /&gt;
{{Availability/Entry1|v=White 2|area=[[Lostlorn Forest]] ([[Hidden Grotto]])}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Dream Park}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=X|t=fff|area=[[Friend Safari]] ([[Friend Safari#Bug-type Safari|Bug]])}}&lt;br /&gt;
{{Availability/Entry1|1|v=Y|area={{rt|12|Kalos}}, [[Friend Safari]] ([[Friend Safari#Bug-type Safari|Bug]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=fighting&lt;br /&gt;
|channel=[[Mt. Snowfall]]&lt;br /&gt;
|pinballrs=Safari Zone (Ruby Field)&lt;br /&gt;
|trozei={{PM|5|Phobos Walker}}&amp;lt;br&amp;gt;Endless Level 15&amp;lt;br&amp;gt;Trozei Battle&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Great Canyon]] (7F-9F)&amp;lt;br&amp;gt;[[Joyous Tower]] (39F-42F)&lt;br /&gt;
|ranger=[[Olive Jungle]]&lt;br /&gt;
|md2=[[Mt. Travail]] (1F-19F)&lt;br /&gt;
|ranger3=[[Canal Ruins]]&amp;lt;br&amp;gt;[[Dark Temple]]&lt;br /&gt;
|rumble2=Treetops: [[World Axle - B2F]] (post ending)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=bug|type2=fighting}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|GSC}}|Gotta Catch &#039;Em All Station! Seismic Toss Heracross|English|United States|5|February 28 to March 6, 2003|link=List of Gotta Catch &#039;Em All event Pokémon#Seismic Toss Heracross}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|X}}|2014 Korean World Championship Series Heracross|All|South Korea|50|July 6, 2014|link=List of local event Pokémon distributions in Generation VI#Heracross}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|X}}|Summer 2014 Heracross|American region|Nintendo Network|50|August 13 to September 17, 2014|link=List of American region Nintendo Network event Pokémon distributions in Generation VI#Heracross}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====GTS events====&lt;br /&gt;
{{eventAvail/h|type=bug|type2=fighting}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|Christy Heracross|English|GTS|1|August 19 to 30, 2007|link=List of GTS event Pokémon distributions#Christy}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|Seth Heracross|English|GTS|1|August 19 to 30, 2007|link=List of GTS event Pokémon distributions#Seth}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|Tom Heracross|English|GTS|1|August 19 to 30, 2007|link=List of GTS event Pokémon distributions#Tom}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=bug|type2=fighting&lt;br /&gt;
|event1=Brick Mail|event1type=Mail|event1rar=100&lt;br /&gt;
|event2=Heracronite|event2type=Mega Stone|event2rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Heracross=====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=fighting|&lt;br /&gt;
HP=     80 |&lt;br /&gt;
Attack=125 |&lt;br /&gt;
Defense=75 |&lt;br /&gt;
SpAtk=  40 |&lt;br /&gt;
SpDef=  95 |&lt;br /&gt;
Speed=  85 }}&lt;br /&gt;
&lt;br /&gt;
=====Mega Heracross=====&lt;br /&gt;
{{Base Stats|&lt;br /&gt;
type=Bug|&lt;br /&gt;
type2=Fighting|&lt;br /&gt;
HP=80|&lt;br /&gt;
Attack=185|&lt;br /&gt;
Defense=115|&lt;br /&gt;
SpAtk=40|&lt;br /&gt;
SpDef=105|&lt;br /&gt;
Speed=75}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Bug&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=3&lt;br /&gt;
|Stamina=2&lt;br /&gt;
|StaminaMax=3&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=bug|&lt;br /&gt;
type2=fighting|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Flying=  400 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=   50 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 200 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=     50|&lt;br /&gt;
Fairy=200|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Heracross|Bug|Fighting|2|XY|ORAS|xy=n}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Arm Thrust|Fighting|Physical|15|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Bullet Seed|Grass|Physical|25|100|30}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Night Slash|Dark|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Tackle|Normal|Physical|50|100|35}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Horn Attack|Normal|Physical|65|100|25}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelVI|37|7|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/levelVI|10|10|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/levelVI|16|16|Chip Away|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/levelVI|19|19|Counter|Fighting|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/levelVI|7|25|Fury Attack|Normal|Physical|15|85|20}}&lt;br /&gt;
{{learnlist/levelVI|25|28|Brick Break|Fighting|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|31|31|Pin Missile|Bug|Physical|25|95|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|28|34|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/levelVI|46|37|Megahorn|Bug|Physical|120|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|34|43|Close Combat|Fighting|Physical|120|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|43|46|Reversal|Fighting|Physical|&amp;amp;mdash;|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM08|Bulk Up|Fighting|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM46|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM54|False Swipe|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/tm5|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM67|Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5}}&lt;br /&gt;
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|50|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|204|Pineco}}{{MSP|205|Forretress}}{{MSP|213|Shuckle}}{{MSP|401|Kricketot}}{{MSP|402|Kricketune}}{{MSP|616|Shelmet}}&amp;lt;br&amp;gt;{{MSP|617|Accelgor}}|Bide|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|204|Pineco}}{{MSP|205|Forretress}}{{MSP|313|Volbeat}}{{MSP|543|Venipede}}&amp;lt;br&amp;gt;{{MSP|544|Whirlipede}}{{MSP|545|Scolipede}}{{MSP|588|Karrablast}}{{MSP|589|Escavalier}}{{MSP|636|Larvesta}}|Double-Edge|Normal|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|540|Sewaddle}}{{MSP|541|Swadloon}}{{MSP|542|Leavanny}}{{MSP|557|Dwebble}}{{MSP|558|Crustle}}{{MSP|588|Karrablast}}|Flail|Normal|Physical|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|127|Pinsir}}{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|214|Heracross}}{{MSP|313|Volbeat}}|Focus Punch|Fighting|Physical|150|100|20|||‡|&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|011|Metapod}}{{MSP|012|Butterfree}}{{MSP|014|Kakuna}}{{MSP|015|Beedrill}}{{MSP|127|Pinsir}}{{MSP|207|Gligar}}&amp;lt;br&amp;gt;{{MSP|472|Gliscor}}{{MSP|266|Silcoon}}{{MSP|267|Beautifly}}{{MSP|268|Cascoon}}{{MSP|269|Dustox}}{{MSP|290|Nincada}}&amp;lt;br&amp;gt;{{MSP|291|Ninjask}}|Harden|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|214|Heracross}}{{MSP|545|Scolipede}}|Megahorn|Bug|Physical|120|85|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|015|Beedrill}}{{MSP|123|Scyther}}{{MSP|212|Scizor}}{{MSP|193|Yanma}}{{MSP|469|Yanmega}}{{MSP|543|Venipede}}&amp;lt;br&amp;gt;{{MSP|544|Whirlipede}}{{MSP|545|Scolipede}}|Pursuit|Dark|Physical|40|100|20|Smart|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|127|Pinsir}}|Revenge|Fighting|Physical|60|100|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|557|Dwebble}}{{MSP|558|Crustle}}|Rock Blast|Rock|Physical|25|90|10}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|127|Pinsir}}|Seismic Toss|Fighting|Physical|&amp;amp;mdash;|100|20}}{{learnlist/breedf/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
{{learnlist/tutor6|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Focus Punch|Fighting|Physical|150|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Knock Off|Dark|Physical|65|100|25|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Low Kick|Fighting|Physical|&amp;amp;mdash;|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=fighting |&lt;br /&gt;
ndex=214 |&lt;br /&gt;
pinballrs=Catch |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Common |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=2.6 |&lt;br /&gt;
area=Overgrown Forest |&lt;br /&gt;
P1=This horn is proof of my strength and power! |&lt;br /&gt;
P2=Oof... I only have about half my HP now. |&lt;br /&gt;
P3=It&#039;s too tough... I can&#039;t even flex my horn... |&lt;br /&gt;
PL=Excellent! I&#039;ve leveled up! My horn&#039;s grown more rigid! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Bug |&lt;br /&gt;
assist=Fighting |&lt;br /&gt;
fieldpower=3 |&lt;br /&gt;
field=Tackle |&lt;br /&gt;
loop=8 |&lt;br /&gt;
MinEXP=48 |&lt;br /&gt;
MaxEXP=72 |&lt;br /&gt;
browser=Heracross rams with its {{m|Megahorn|horn}} thrust out. It can move heavy things out of the way. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=6.4 |&lt;br /&gt;
iq=C |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Bug |&lt;br /&gt;
assist3=Normal |&lt;br /&gt;
field3=Tackle |&lt;br /&gt;
field3power=3 |&lt;br /&gt;
browser3=It lets loose shock waves to attack. |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=4|&lt;br /&gt;
rumble2defense=3|&lt;br /&gt;
rumble2speed=3|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=214&lt;br /&gt;
|name1=Heracross&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=bug|type2=fighting}}&lt;br /&gt;
{{Spritebox/NA|gen=II}}&lt;br /&gt;
{{Spritebox/2|ndex=214}}&lt;br /&gt;
{{Spritebox/3|ndex=214}}&lt;br /&gt;
{{Spritebox/4/Gender|ndex=214}}&lt;br /&gt;
{{Spritebox/5/Gender|ndex=214}}&lt;br /&gt;
{{Spritebox/Footer|214|Heracross}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Heracross.&lt;br /&gt;
* Heracross is one of fourteen Pokémon that one could collect [[foreign Pokédex entries]] for in {{game|Diamond and Pearl|s}}.&lt;br /&gt;
* Heracross can be seen as a counterpart to {{p|Pinsir}}. Both are {{type|Bug}} Pokémon based on beetles and lack an evolutionary family. Pinsir is not part {{t|Fighting}} like Heracross, but it learns several Fighting-type moves by leveling up. Both Pokémon and their [[Mega Stone]]s are versions exclusives in {{g|X and Y}}: Heracross and Heracronite are exclusive to Y while Pinsir and Pinsirite are exclusive to X. Each Mega Stone can be found in [[Santalune Forest]] in their respective versions. The heights of both Pokémon are the same, even when Mega Evolved.&lt;br /&gt;
* Mega Heracross has the highest base Attack stat of any non-legendary Pokémon, and the second highest base Attack stat out of all Pokémon, second only to Mega Mewtwo X.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Heracross is most likely based on the {{wp|Japanese rhinoceros beetle}}. These beetles are known for their incredible strength, and use in {{wp|insect fighting}}, which explains its {{t|Fighting}} type.&lt;br /&gt;
&lt;br /&gt;
Mega Heracross appears to be based on a {{wp|Hercules beetle}}.&lt;br /&gt;
 &lt;br /&gt;
====Name origin====&lt;br /&gt;
Heracross and Heracros are a combination of Ἡρακλῆς, &#039;&#039;Hēraklēs&#039;&#039; ({{wp|Heracles}}, a demigod of Greek mythology, whose {{wp|Hercules|Roman mythological analogue}} has given name to the {{wp|Hercules beetle}}) and &#039;&#039;cross&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=bug|type2=fighting&lt;br /&gt;
|ja=ヘラクロス &#039;&#039;Heracros&#039;&#039;|jameaning=From &#039;&#039;{{wp|Heracles}}&#039;&#039;, &#039;&#039;{{wp|Hercules beetle}}&#039;&#039;, and &#039;&#039;cross&#039;&#039;.&lt;br /&gt;
|fr=Scarhino|frmeaning=From &#039;&#039;{{tt|scarabée|scarab}}&#039;&#039; and &#039;&#039;rhinocéros&#039;&#039; (beetle)&lt;br /&gt;
|es=Heracross|esmeaning=Same as English name&lt;br /&gt;
|de=Skaraborn|demeaning=From &#039;&#039;{{tt|Skarabäus|scarab}}&#039;&#039; and &#039;&#039;Horn&#039;&#039;&lt;br /&gt;
|it=Heracross|itmeaning=Same as English name&lt;br /&gt;
|ko=헤라크로스 &#039;&#039;Herakeuroseu&#039;&#039;|komeaning=Transliteration of its Japanese name&lt;br /&gt;
|zh_cmn=赫拉剋羅斯 / 赫拉克罗斯 &#039;&#039;Hèlākèluósī&#039;&#039;|zh_cmnmeaning=Transliteration of its Japanese name. Also from {{tt|赫拉克勒斯 &#039;&#039;Hèlākèlèsī&#039;&#039;|Heracles}}.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ash&#039;s Heracross]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNextFoot | type=bug | type2=fighting | prevnum=213 | nextnum=215 | prev=Shuckle | next=Sneasel }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon Colosseum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that run from battle]]&lt;br /&gt;
&lt;br /&gt;
[[de:Skaraborn]]&lt;br /&gt;
[[es:Heracross]]&lt;br /&gt;
[[fr:Scarhino]]&lt;br /&gt;
[[it:Heracross]]&lt;br /&gt;
[[ja:ヘラクロス]]&lt;br /&gt;
[[pl:Heracross]]&lt;br /&gt;
[[pt:Heracross (pokémon)]]&lt;br /&gt;
[[zh:赫拉克罗斯]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Heracross_(Pok%C3%A9mon)&amp;diff=2217097</id>
		<title>Heracross (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Heracross_(Pok%C3%A9mon)&amp;diff=2217097"/>
		<updated>2014-12-14T20:57:19Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNextHead | species=Heracross | type=bug | type2=fighting | prevnum=213 | nextnum=215 | prev=Shuckle | next=Sneasel }}&lt;br /&gt;
{{Pokémon Infobox|&lt;br /&gt;
name=Heracross |&lt;br /&gt;
jname=ヘラクロス |&lt;br /&gt;
jtranslit=Herakurosu |&lt;br /&gt;
tmname=Heracros |&lt;br /&gt;
forme=2 |&lt;br /&gt;
mega=Heracronite |&lt;br /&gt;
ndex=214 |&lt;br /&gt;
oldjdex=113 |&lt;br /&gt;
jdex=114 |&lt;br /&gt;
hdex=168 |&lt;br /&gt;
hdex6=175 |&lt;br /&gt;
u2dex=145 |&lt;br /&gt;
karea=Coastal |&lt;br /&gt;
kdex=131 |&lt;br /&gt;
fbrow=148 |&lt;br /&gt;
sdex=062 |&lt;br /&gt;
obrow=295 |&lt;br /&gt;
opbrow=190 |&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Fighting |&lt;br /&gt;
species={{tt|Single Horn|SINGLEHORN in Generation II}} |&lt;br /&gt;
height-ftin=4&#039;11&amp;quot; |&lt;br /&gt;
height-m=1.5 |&lt;br /&gt;
weight-lbs=119.0 |&lt;br /&gt;
weight-kg=54.0 |&lt;br /&gt;
height-ftin2=5&#039;07&amp;quot; |&lt;br /&gt;
height-m2=1.7 |&lt;br /&gt;
weight-lbs2=137.8 |&lt;br /&gt;
weight-kg2=62.5 |&lt;br /&gt;
abilityn=dm |&lt;br /&gt;
ability1=Swarm |&lt;br /&gt;
ability2=Guts |&lt;br /&gt;
abilityd=Moxie |&lt;br /&gt;
abilitym=Skill Link |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Bug |&lt;br /&gt;
eggcycles=26 |&lt;br /&gt;
evtotal=2 |&lt;br /&gt;
evat=2 |&lt;br /&gt;
expyield=175 |&lt;br /&gt;
oldexp=200 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=12 |&lt;br /&gt;
pokefordex=heracross |&lt;br /&gt;
generation=2 |&lt;br /&gt;
friendship=70 |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heracross&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ヘラクロス&#039;&#039;&#039; &#039;&#039;Heracros&#039;&#039;) is a dual-type {{2t|Bug|Fighting}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
While it is not known to [[Evolution|evolve]] into or from any other Pokémon, it can [[Mega Evolution|Mega Evolve]] into &#039;&#039;&#039;Mega Heracross&#039;&#039;&#039; using the {{DL|Mega Stone|Heracronite}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Heracross is a bipedal, beetle-like Pokémon covered in a blue exoskeleton. There is a long, pronged horn on its forehead. The horn ends in a cross on the male and a heart-shape in the female. On either side of the horn is a short antenna with a spherical tip. Heracross has oval, yellow eyes. Its forearms have a pair of spikes, while its thighs have a single spike each. It has two claws on its hands, and a single long claw on each foot.&lt;br /&gt;
&lt;br /&gt;
Mega Heracross is bulkier than its previous form. Thin orange markings now rim its head, hands, and shoulders. Additionally, there is a half-circle, orange marking over its eyes. It now has a long, pointed nose that curves slightly upward. Its back now lacks wings and is completely yellow. The horn on its head has grown into a large, simple spike with two smaller spikes on the front. The antennae have lengthened as well, and now have ovoid tips. Mega Heracross&#039;s forearms have thickened and lost their spines. This Pokémon has a high body temperature, so it opens the shell on its torso to allow heat to escape.&amp;lt;ref&amp;gt;http://www.pokemonxy.com/en-us/pokemon/mega_pokemon/#Heracross&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heracross&#039;s claws allow it to dig into the ground for sturdy footing or climb trees. Using its horn, it throws opponents or competitors for food. It lives in {{DL|List of Pokémon by habitat|Forest Pokémon|forests}}, where it feeds on tree sap. As seen in [[EP119|the anime]], Heracross has been known to compete with Pokémon such as {{p|Pinsir}} for food. The same episode also shows Heracross allowing {{p|Butterfree}} to feed on tree sap after Heracross has finished its meal. In addition, it is shown to suck sap from {{type|Grass}} Pokémon such as {{p|Bulbasaur}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ash Heracross.png|thumb|250px|right|Heracross in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Ash&#039;s Heracross]]====&lt;br /&gt;
Heracross first appeared in &#039;&#039;[[EP119|A Sappy Ending]]&#039;&#039;. Groups of {{p|Pinsir}} and Heracross were having a dispute due to the fact that {{TRT}} was siphoning all the tree sap from the Pinsir side of the forest. One Heracross decided to help {{Ash}} and his friends for this crisis. Ash captured Heracross at the end of the episode.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
A Heracross appeared in [[AG014|&#039;&#039;All in a Day&#039;s Wurmple&#039;&#039;]], under the ownership of [[Forrest Franklin]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG107|Absol-ute Disaster]]&#039;&#039;, a Heracross was owned by a teenager named {{ho|Gordon}}. Gordon&#039;s Heracross saved [[Ash&#039;s Pikachu]] from falling while [[Ash&#039;s Swellow]] was busy saving [[Max]] from falling. It also helped {{p|Absol}} and Ash&#039;s, {{an|May}}&#039;s and {{an|Brock}}&#039;s Pokémon, with a long-range attack to push a boulder in order to stop a flood.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in &#039;&#039;[[DP052|Smells Like Team Spirit!]]&#039;&#039; under the ownership of {{an|Dawn}}&#039;s [[Tag Battle]] partner, [[Conway]].&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in &#039;&#039;[[DP110|Steeling Peace of Mind!]]&#039;&#039; under the ownership of {{an|Barry}}.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039; under the ownership of [[Kato]]. It was used in a Tag Battle against [[Ash&#039;s Pikachu]] and [[Dawn&#039;s Piplup]] alongside [[Kiko]]&#039;s {{p|Beautifly}}.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A Heracross appeared in &#039;&#039;[[EP169|Beauty and the Breeder]]&#039;&#039; where it participated in [[Pokémon Beauty Contest|a Pokémon breeding competition]].&lt;br /&gt;
&lt;br /&gt;
A Heracross was one of the Pokémon competing in the [[Sumo Conference]] in &#039;&#039;[[EP194|Ring Masters]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Heracross competed alongside their Trainer in the [[Pokémon Balloon Race]] in &#039;&#039;[[EP202|The Big Balloon Blow-Up]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross also appeared in &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in the opening of &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross made a brief cameo in &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A wild Heracross appeared in &#039;&#039;[[DP138|Strategy Begins at Home!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross made a brief appearance under the ownership of a Trainer in the [[Lily of the Valley Conference]] in &#039;&#039;[[DP182|An Old Family Blend!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in the ending credits in &#039;&#039;[[PK25|Eevee &amp;amp; Friends]]&#039;&#039;, alongside {{p|Pinsir}}.&lt;br /&gt;
&lt;br /&gt;
A Heracross that can [[Mega Evolution|Mega Evolve]] into Mega Heracross appeared in &#039;&#039;[[SS029|Mega Evolution Special I]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heracross appeared in a flashback/fantasy in &#039;&#039;[[XY035|The Forest Champion!]]&#039;&#039;. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Johto}}&lt;br /&gt;
{{Animedexbody|EP119|Heracross|Ash&#039;s Pokédex|Heracross, the Single Horn Pokémon. Though gentle and docile, Heracross possesses great strength and power. Their favorite {{pkmn|food}} is the fresh sap of leafy trees.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Johto}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP052|Heracross|Dawn&#039;s Pokédex|Heracross, the Single Horn Pokémon. Using the sharp claws on its feet, it generates enough power to throw its opponent with amazing force.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Lunick Heracross PR.png|thumb|200px|Heracross in [[W Mission Story: Pokémon Ranger - the Comic]]]]&lt;br /&gt;
[[File:Gurkinn Mega Heracross Adventures.png|thumb|200px|Mega Heracross in Pokémon Adventures]]&lt;br /&gt;
===In the Ash and Pikachu manga===&lt;br /&gt;
Ash owns a {{AP|Heracross}} similar to the anime but it only made a brief appearance on the scoreboard in &#039;&#039;[[SP16|One Half Of A Poké Ball]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
Heracross is first seen in &#039;&#039;[[PS090|The Legend]]&#039;&#039;. While {{adv|Silver}} is communicating with {{adv|Green}} following the conclusion of the {{chap|Yellow}}, he stands in a full shot of [[Sprout Tower]] with a bunch of [[Johto]] Pokémon in the background, Heracross being one of them.&lt;br /&gt;
&lt;br /&gt;
A Heracross is later seen as one of the Pokémon under [[Bugsy]]&#039;s control. It first appeared in &#039;&#039;[[PS100|Into the Unown]]&#039;&#039; where it helped defeat Team Rocket at the Ruins of Alph. He later uses it to battle [[Sabrina]] in the opening ceremonies of the [[Pokémon League]]. It initially overwhelmed her {{DL|Sabrina|Mr. Mime}} due to its type advantage, but lost when it was tricked into using {{m|Endure}} just in time for her to use {{m|Encore}}. After gleefully expounding that this left it powerless, she finished it off with a {{m|Psybeam}} attack.&lt;br /&gt;
&lt;br /&gt;
Anoth Heracross appeared in &#039;&#039;[[PS179|The Last Battle XIII]]&#039;&#039; as one of the Pokémon sent to help the fight in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
Another Heracross was seen in {{FB|Arena Tycoon|Greta}}&#039;s arsenal, which was first sent out in her battle against {{adv|Emerald}}. It was able to fight evenly against his {{TP|Emerald|Sceptile}} and outscored it.&lt;br /&gt;
&lt;br /&gt;
[[Gurkinn]] owns a Heracross who can Mega Evolve with its [[Mega Stone#Heracronite|Heracronite]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gold and Silver: The Golden Boys manga===&lt;br /&gt;
Multiple Heracross appeared in &#039;&#039;[[GB13|A Promise Given to Miltank]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
Bugsy owns a Heracross in &#039;&#039;[[PM079|The Hardest Bug Pokémon Wins?!]]&#039;&#039;. Multiple Heracross also appeared in that chapter.&lt;br /&gt;
&lt;br /&gt;
===In the W Mission Story: Pokémon Ranger - the Comic manga===&lt;br /&gt;
Heracross is one of the Pokémon that Lunick asked for help in [[W Mission Story: Pokémon Ranger - the Comic|the short manga]] based on {{ga|Pokémon Ranger|the game}}.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Heracross (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. Melee]]===&lt;br /&gt;
Heracross only appears as a random trophy.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;Heracross are powerful creatures that are known to drive their single horns into the bellies of their foes and then toss them over their heads. The immense power of their {{m|Megahorn}} move is said to be the strongest among Bug Pokémon. They are one of several types of Pokémon that can be found by shaking trees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Mystery Dungeon: Explorers of Sky}}: A Heracross can often be seen relaxing inside [[Spinda&#039;s Café]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=bug|type2=fighting}}&lt;br /&gt;
{{Dex/NA|gen=II}}&lt;br /&gt;
{{Dex/Gen|gen=II}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=This powerful Pokémon thrusts its prized {{m|Megahorn|horn}} under its enemies&#039; bellies then lifts and throws them.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=With its Herculean powers, it can easily throw around an object that is 100 times its own weight.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=This powerful Pokémon thrusts its prized horn under the enemies&#039; bellies then lifts and throws them.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry1|v=Ruby|t=FFF|entry=Heracross charges in a straight line at its foe, slips beneath the foe&#039;s grasp, and then scoops up and hurls the opponent with its mighty horn. This Pokémon even has enough power to topple a massive tree.}}&lt;br /&gt;
{{Dex/Entry1|v=Sapphire|t=FFF|entry=Heracross has sharp claws on its feet. These are planted firmly into the ground or the bark of a tree, giving the Pokémon a secure and solid footing to forcefully fling away foes with its proud horn.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=They gather in forests seeking the sweet sap of trees. It is completely clad in a steel-hard shell. It is proud of its horn, which it uses to fling foes.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=Usually docile, but if disturbed while sipping honey, it chases off the intruder with its horn.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=This powerful Pokémon thrusts its prized horn under its enemies&#039; bellies, then lifts and throws them.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry1|v=Diamond|entry=It gathers in forests to search for tree sap, its favorite food. It&#039;s strong enough to hurl foes.}}&lt;br /&gt;
{{Dex/Entry1|v=Pearl|entry=With powerful legs and claws, it generates enough power to hurl foes over great distances.}}&lt;br /&gt;
{{Dex/Entry1|v=Platinum|entry=It loves sweet honey. To keep all the honey to itself, it hurls rivals away with its prized horn.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=This powerful Pokémon thrusts its prized horn under the enemies&#039; bellies then lifts and throws them.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=It is usually docile, but if it is disturbed while sipping honey, it chases off the intruder with its horn.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It loves sweet honey. To keep all the honey to itself, it hurls rivals away with its prized horn.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=No matter how heavy its opponents, it flings them far away with its prized horn.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=This powerful Pokémon thrusts its prized horn under its enemies&#039; bellies, then lifts and throws them.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=With its Herculean powers, it can easily throw around an object that is 100 times its own weight.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=bug|type2=fighting}}&lt;br /&gt;
{{Availability/NA|gen=II}}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry2|v=Gold|v2=Silver|area={{m|Headbutt}} trees}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|area={{m|Headbutt}} trees}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area={{safari|Hoenn}}}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=FFF|area={{safari|Hoenn}}}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Pattern Bush]]}}&lt;br /&gt;
{{Availability/Entry1|v=Colosseum|area=[[Realgam Tower]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=XD|link=Pokémon XD: Gale of Darkness}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Honey]] trees}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Honey]] trees}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area={{m|Headbutt}} trees}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color=71AD64|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Forest}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2|v=Black|v2=White|t=fff|area={{rt|12|Unova}}}}&lt;br /&gt;
{{Availability/Entry1|v=Black 2|t=fff|area={{rt|12|Unova}} and [[Lostlorn Forest]]&amp;lt;br/&amp;gt;[[Lostlorn Forest]] ([[Hidden Grotto]])}}&lt;br /&gt;
{{Availability/Entry1|v=White 2|area=[[Lostlorn Forest]] ([[Hidden Grotto]])}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Dream Park}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=X|t=fff|area=[[Friend Safari]] ([[Friend Safari#Bug-type Safari|Bug]])}}&lt;br /&gt;
{{Availability/Entry1|1|v=Y|area={{rt|12|Kalos}}, [[Friend Safari]] ([[Friend Safari#Bug-type Safari|Bug]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=fighting&lt;br /&gt;
|channel=[[Mt. Snowfall]]&lt;br /&gt;
|pinballrs=Safari Zone (Ruby Field)&lt;br /&gt;
|trozei={{PM|5|Phobos Walker}}&amp;lt;br&amp;gt;Endless Level 15&amp;lt;br&amp;gt;Trozei Battle&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Great Canyon]] (7F-9F)&amp;lt;br&amp;gt;[[Joyous Tower]] (39F-42F)&lt;br /&gt;
|ranger=[[Olive Jungle]]&lt;br /&gt;
|md2=[[Mt. Travail]] (1F-19F)&lt;br /&gt;
|ranger3=[[Canal Ruins]]&amp;lt;br&amp;gt;[[Dark Temple]]&lt;br /&gt;
|rumble2=Treetops: [[World Axle - B2F]] (post ending)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=bug|type2=fighting}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|GSC}}|Gotta Catch &#039;Em All Station! Seismic Toss Heracross|English|United States|5|February 28 to March 6, 2003|link=List of Gotta Catch &#039;Em All event Pokémon#Seismic Toss Heracross}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|X}}|2014 Korean World Championship Series Heracross|All|South Korea|50|July 6, 2014|link=List of local event Pokémon distributions in Generation VI#Heracross}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|X}}|Summer 2014 Heracross|American region|Nintendo Network|50|August 13 to September 17, 2014|link=List of American region Nintendo Network event Pokémon distributions in Generation VI#Heracross}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====GTS events====&lt;br /&gt;
{{eventAvail/h|type=bug|type2=fighting}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|Christy Heracross|English|GTS|1|August 19 to 30, 2007|link=List of GTS event Pokémon distributions#Christy}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|Seth Heracross|English|GTS|1|August 19 to 30, 2007|link=List of GTS event Pokémon distributions#Seth}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|Tom Heracross|English|GTS|1|August 19 to 30, 2007|link=List of GTS event Pokémon distributions#Tom}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=bug|type2=fighting&lt;br /&gt;
|event1=Brick Mail|event1type=Mail|event1rar=100&lt;br /&gt;
|event2=Heracronite|event2type=Mega Stone|event2rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Heracross=====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=fighting|&lt;br /&gt;
HP=     80 |&lt;br /&gt;
Attack=125 |&lt;br /&gt;
Defense=75 |&lt;br /&gt;
SpAtk=  40 |&lt;br /&gt;
SpDef=  95 |&lt;br /&gt;
Speed=  85 }}&lt;br /&gt;
&lt;br /&gt;
=====Mega Heracross=====&lt;br /&gt;
{{Base Stats|&lt;br /&gt;
type=Bug|&lt;br /&gt;
type2=Fighting|&lt;br /&gt;
HP=80|&lt;br /&gt;
Attack=185|&lt;br /&gt;
Defense=115|&lt;br /&gt;
SpAtk=40|&lt;br /&gt;
SpDef=105|&lt;br /&gt;
Speed=75}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Bug&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=3&lt;br /&gt;
|Stamina=2&lt;br /&gt;
|StaminaMax=3&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=bug|&lt;br /&gt;
type2=fighting|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Flying=  400 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=   50 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 200 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=     50|&lt;br /&gt;
Fairy=200|}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Heracross|Bug|Fighting|2|XY|ORAS|xy=n}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Arm Thrust|Fighting|Physical|15|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Bullet Seed|Grass|Physical|25|100|30}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Night Slash|Dark|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Tackle|Normal|Physical|50|100|35}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Horn Attack|Normal|Physical|65|100|25}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/levelVI|37|7|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/levelVI|10|10|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/levelVI|16|16|Chip Away|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/levelVI|19|19|Counter|Fighting|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/levelVI|7|25|Fury Attack|Normal|Physical|15|85|20}}&lt;br /&gt;
{{learnlist/levelVI|25|28|Brick Break|Fighting|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|31|31|Pin Missile|Bug|Physical|25|95|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|28|34|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/levelVI|46|37|Megahorn|Bug|Physical|120|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|34|43|Close Combat|Fighting|Physical|120|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelVI|43|46|Reversal|Fighting|Physical|&amp;amp;mdash;|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM08|Bulk Up|Fighting|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM09|Venoshock|Poison|Special|65|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM46|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM54|False Swipe|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/tm5|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM67|Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5}}&lt;br /&gt;
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|50|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|204|Pineco}}{{MSP|205|Forretress}}{{MSP|213|Shuckle}}{{MSP|401|Kricketot}}{{MSP|402|Kricketune}}{{MSP|616|Shelmet}}&amp;lt;br&amp;gt;{{MSP|617|Accelgor}}|Bide|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|204|Pineco}}{{MSP|205|Forretress}}{{MSP|313|Volbeat}}{{MSP|543|Venipede}}&amp;lt;br&amp;gt;{{MSP|544|Whirlipede}}{{MSP|545|Scolipede}}{{MSP|588|Karrablast}}{{MSP|589|Escavalier}}{{MSP|636|Larvesta}}|Double-Edge|Normal|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|540|Sewaddle}}{{MSP|541|Swadloon}}{{MSP|542|Leavanny}}{{MSP|557|Dwebble}}{{MSP|558|Crustle}}{{MSP|588|Karrablast}}|Flail|Normal|Physical|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|127|Pinsir}}{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|214|Heracross}}{{MSP|313|Volbeat}}|Focus Punch|Fighting|Physical|150|100|20|||‡|&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|011|Metapod}}{{MSP|012|Butterfree}}{{MSP|014|Kakuna}}{{MSP|015|Beedrill}}{{MSP|127|Pinsir}}{{MSP|207|Gligar}}&amp;lt;br&amp;gt;{{MSP|472|Gliscor}}{{MSP|266|Silcoon}}{{MSP|267|Beautifly}}{{MSP|268|Cascoon}}{{MSP|269|Dustox}}{{MSP|290|Nincada}}&amp;lt;br&amp;gt;{{MSP|291|Ninjask}}|Harden|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|214|Heracross}}{{MSP|545|Scolipede}}|Megahorn|Bug|Physical|120|85|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|015|Beedrill}}{{MSP|123|Scyther}}{{MSP|212|Scizor}}{{MSP|193|Yanma}}{{MSP|469|Yanmega}}{{MSP|543|Venipede}}&amp;lt;br&amp;gt;{{MSP|544|Whirlipede}}{{MSP|545|Scolipede}}|Pursuit|Dark|Physical|40|100|20|Smart|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|127|Pinsir}}|Revenge|Fighting|Physical|60|100|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|557|Dwebble}}{{MSP|558|Crustle}}|Rock Blast|Rock|Physical|25|90|10}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|127|Pinsir}}|Seismic Toss|Fighting|Physical|&amp;amp;mdash;|100|20}}{{learnlist/breedf/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
{{learnlist/tutor6|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Focus Punch|Fighting|Physical|150|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Helping Hand|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Knock Off|Dark|Physical|65|100|25|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Low Kick|Fighting|Physical|&amp;amp;mdash;|100|20||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/6|Heracross|Bug|Fighting|2}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=fighting |&lt;br /&gt;
ndex=214 |&lt;br /&gt;
pinballrs=Catch |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Common |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=2.6 |&lt;br /&gt;
area=Overgrown Forest |&lt;br /&gt;
P1=This horn is proof of my strength and power! |&lt;br /&gt;
P2=Oof... I only have about half my HP now. |&lt;br /&gt;
P3=It&#039;s too tough... I can&#039;t even flex my horn... |&lt;br /&gt;
PL=Excellent! I&#039;ve leveled up! My horn&#039;s grown more rigid! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Bug |&lt;br /&gt;
assist=Fighting |&lt;br /&gt;
fieldpower=3 |&lt;br /&gt;
field=Tackle |&lt;br /&gt;
loop=8 |&lt;br /&gt;
MinEXP=48 |&lt;br /&gt;
MaxEXP=72 |&lt;br /&gt;
browser=Heracross rams with its {{m|Megahorn|horn}} thrust out. It can move heavy things out of the way. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=6.4 |&lt;br /&gt;
iq=C |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Bug |&lt;br /&gt;
assist3=Normal |&lt;br /&gt;
field3=Tackle |&lt;br /&gt;
field3power=3 |&lt;br /&gt;
browser3=It lets loose shock waves to attack. |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=4|&lt;br /&gt;
rumble2defense=3|&lt;br /&gt;
rumble2speed=3|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=214&lt;br /&gt;
|name1=Heracross&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=bug|type2=fighting}}&lt;br /&gt;
{{Spritebox/NA|gen=II}}&lt;br /&gt;
{{Spritebox/2|ndex=214}}&lt;br /&gt;
{{Spritebox/3|ndex=214}}&lt;br /&gt;
{{Spritebox/4/Gender|ndex=214}}&lt;br /&gt;
{{Spritebox/5/Gender|ndex=214}}&lt;br /&gt;
{{Spritebox/Footer|214|Heracross}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Heracross.&lt;br /&gt;
* Heracross is one of fourteen Pokémon that one could collect [[foreign Pokédex entries]] for in {{game|Diamond and Pearl|s}}.&lt;br /&gt;
* Heracross can be seen as a counterpart to {{p|Pinsir}}. Both are {{type|Bug}} Pokémon based on beetles and lack an evolutionary family. Pinsir is not part {{t|Fighting}} like Heracross, but it learns several Fighting-type moves by leveling up. Both Pokémon and their [[Mega Stone]]s are versions exclusives in {{g|X and Y}}: Heracross and Heracronite are exclusive to Y while Pinsir and Pinsirite are exclusive to X. Each Mega Stone can be found in [[Santalune Forest]] in their respective versions. The heights of both Pokémon are the same, even when Mega Evolved.&lt;br /&gt;
* Mega Heracross has the highest base Attack stat of any non-legendary Pokémon, and the second highest base attack stat out of all Pokémon, second only to Mega Mewtwo X.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Heracross is most likely based on the {{wp|Japanese rhinoceros beetle}}. These beetles are known for their incredible strength, and use in {{wp|insect fighting}}, which explains its {{t|Fighting}} type.&lt;br /&gt;
&lt;br /&gt;
Mega Heracross appears to be based on a {{wp|Hercules beetle}}.&lt;br /&gt;
 &lt;br /&gt;
====Name origin====&lt;br /&gt;
Heracross and Heracros are a combination of Ἡρακλῆς, &#039;&#039;Hēraklēs&#039;&#039; ({{wp|Heracles}}, a demigod of Greek mythology, whose {{wp|Hercules|Roman mythological analogue}} has given name to the {{wp|Hercules beetle}}) and &#039;&#039;cross&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=bug|type2=fighting&lt;br /&gt;
|ja=ヘラクロス &#039;&#039;Heracros&#039;&#039;|jameaning=From &#039;&#039;{{wp|Heracles}}&#039;&#039;, &#039;&#039;{{wp|Hercules beetle}}&#039;&#039;, and &#039;&#039;cross&#039;&#039;.&lt;br /&gt;
|fr=Scarhino|frmeaning=From &#039;&#039;{{tt|scarabée|scarab}}&#039;&#039; and &#039;&#039;rhinocéros&#039;&#039; (beetle)&lt;br /&gt;
|es=Heracross|esmeaning=Same as English name&lt;br /&gt;
|de=Skaraborn|demeaning=From &#039;&#039;{{tt|Skarabäus|scarab}}&#039;&#039; and &#039;&#039;Horn&#039;&#039;&lt;br /&gt;
|it=Heracross|itmeaning=Same as English name&lt;br /&gt;
|ko=헤라크로스 &#039;&#039;Herakeuroseu&#039;&#039;|komeaning=Transliteration of its Japanese name&lt;br /&gt;
|zh_cmn=赫拉剋羅斯 / 赫拉克罗斯 &#039;&#039;Hèlākèluósī&#039;&#039;|zh_cmnmeaning=Transliteration of its Japanese name. Also from {{tt|赫拉克勒斯 &#039;&#039;Hèlākèlèsī&#039;&#039;|Heracles}}.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ash&#039;s Heracross]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNextFoot | type=bug | type2=fighting | prevnum=213 | nextnum=215 | prev=Shuckle | next=Sneasel }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon Colosseum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that run from battle]]&lt;br /&gt;
&lt;br /&gt;
[[de:Skaraborn]]&lt;br /&gt;
[[es:Heracross]]&lt;br /&gt;
[[fr:Scarhino]]&lt;br /&gt;
[[it:Heracross]]&lt;br /&gt;
[[ja:ヘラクロス]]&lt;br /&gt;
[[pl:Heracross]]&lt;br /&gt;
[[pt:Heracross (pokémon)]]&lt;br /&gt;
[[zh:赫拉克罗斯]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Legendary_Pok%C3%A9mon&amp;diff=2216189</id>
		<title>Legendary Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Legendary_Pok%C3%A9mon&amp;diff=2216189"/>
		<updated>2014-12-13T23:00:18Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Regigigas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Samename|&amp;quot;Legendary Pokémon&amp;quot; species|Arcanine (Pokémon)}}&lt;br /&gt;
{{Samename|&amp;quot;Legendary Pokémon&amp;quot; website|Legendary Pokémon (site)}}&lt;br /&gt;
{{Samename|&amp;quot;Pokémon LEGEND&amp;quot; type of Trading Card|Pokémon LEGEND (TCG)}}&lt;br /&gt;
{{redirect|Legend|the Badge given by [[Iris]] or [[Drayden]]|Badge#Legend Badge|Badge → Legend Badge}}&lt;br /&gt;
{{Featured}}&lt;br /&gt;
[[File:Entei Book.png|thumb|right|370px|An artist&#039;s interpretation of {{p|Entei}}, a Legendary Pokémon, in the anime]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legendary Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;伝説のポケモン&#039;&#039;&#039; &#039;&#039;Legendary Pokémon&#039;&#039;) are a group of incredibly rare and often very powerful {{OBP|Pokémon|species}}, generally featured prominently in the legends and myths of the Pokémon world. There is also a group considered to be a subset of Legendary Pokémon, referred to as &#039;&#039;&#039;神話のポケモン&#039;&#039;&#039; &#039;&#039;mythical Pokémon&#039;&#039;, which lacks an official English name and refers to the specific Pokémon which are spoken of as the creators of the [[Sinnoh]] region.&lt;br /&gt;
&#039;&#039;&#039;Mythical Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;幻のポケモン&#039;&#039;&#039; &#039;&#039;Illusory Pokémon&#039;&#039;) are a related group of Pokémon seen so rarely that some question their very existence. This category consists solely of [[event Pokémon]]; as such, no Mythical Pokémon is required to complete the Pokédex.&lt;br /&gt;
Prior to Generation V, the terms were considered to be the same in all but the Japanese releases.&lt;br /&gt;
&lt;br /&gt;
==Characteristics of Legendary and Mythical Pokémon==&lt;br /&gt;
==={{tt|Statistical average|Considering alternate forms as separate Pokémon, counting Arceus once only and without Phione}}===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
HP=93.13 |&lt;br /&gt;
Attack=106.21 |&lt;br /&gt;
Defense=99.42 |&lt;br /&gt;
SpAtk=111.51 |&lt;br /&gt;
SpDef=104.25 |&lt;br /&gt;
Speed=101.15 }}&lt;br /&gt;
&lt;br /&gt;
Aside from the high [[stats]] shared by most Legendary Pokémon, many of them are only available once to the {{player}} in a given save file, and to obtain another legitimately, one must [[trade]] with another game. Similarly, Mythical Pokémon cannot be obtained at all through normal gameplay, and must be obtained through events or trades. (Mythical Pokémon also cannot be traded over the [[Global Terminal|Global Trade Station]] as of Generation VI.) The [[gender]] of most Legendary Pokémon is unknown (though there are seven notable exceptions in {{p|Latios}}, {{p|Latias}}, {{p|Heatran}}, {{p|Cresselia}}, {{p|Tornadus}}, {{p|Thundurus}}, and {{p|Landorus}}), and all Legendary and Mythical Pokémon except {{p|Manaphy}} are unable to breed in captivity, even with {{p|Ditto}} (and Manaphy only produces the unevolvable {{p|Phione}} when it breeds with Ditto).&lt;br /&gt;
&lt;br /&gt;
No Legendary or Mythical Pokémon is known to [[Evolution|evolve]], though many are part of a [[Legendary trio]] or [[Legendary duo]]. Much like [[starter Pokémon]] appear at the beginning of each [[regional Pokédex]] and their generation&#039;s portion of the [[National Pokédex]], Mythical Pokémon typically appear at the very end, and Legendary Pokémon immediately before them. There is one exception: {{p|Victini}}. Victini&#039;s [[Unova Pokédex]] number is #000, coming before the region&#039;s starter Pokémon in the Pokédex.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{normal color light}}; border: 5px solid #{{normal color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{normal color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! colspan=2 | Type&lt;br /&gt;
{{Moveentrytm|144|Articuno|2|Ice|Flying|}}&lt;br /&gt;
{{Moveentrytm|145|Zapdos|2|Electric|Flying|}}&lt;br /&gt;
{{Moveentrytm|146|Moltres|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|243|Raikou|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|244|Entei|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|245|Suicune|1|Water|}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying|}}&lt;br /&gt;
{{Moveentrytm|250|Ho-Oh|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|251|Celebi|2|Psychic|Grass|}}&lt;br /&gt;
{{Moveentrytm|377|Regirock|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|378|Regice|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|379|Registeel|1|Steel|}}&lt;br /&gt;
{{Moveentrytm|380|Latias|2|Dragon|Psychic|}}&lt;br /&gt;
{{Moveentrytm|381|Latios|2|Dragon|Psychic|}}&lt;br /&gt;
{{Moveentrytm|382|Kyogre|1|Water|}}&lt;br /&gt;
{{Moveentrytm|383|Groudon|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|384|Rayquaza|2|Dragon|Flying|}}&lt;br /&gt;
{{Moveentrytm|385|Jirachi|2|Steel|Psychic|}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|480|Uxie|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|481|Mesprit|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|482|Azelf|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|483|Dialga|2|Steel|Dragon|}}&lt;br /&gt;
{{Moveentrytm|484|Palkia|2|Water|Dragon|}}&lt;br /&gt;
{{Moveentrytm|485|Heatran|2|Fire|Steel|}}&lt;br /&gt;
{{Moveentrytm|486|Regigigas|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|487|Giratina|2|Ghost|Dragon}}&lt;br /&gt;
{{Moveentrytm|488|Cresselia|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|489|Phione|1|Water|}}&lt;br /&gt;
{{Moveentrytm|490|Manaphy|1|Water|}}&lt;br /&gt;
{{Moveentrytm|491|Darkrai|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|492|Shaymin|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|493|Arceus|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|494|Victini|2|Psychic|Fire|}}&lt;br /&gt;
{{Moveentrytm|638|Cobalion|2|Steel|Fighting|}}&lt;br /&gt;
{{Moveentrytm|639|Terrakion|2|Rock|Fighting|}}&lt;br /&gt;
{{Moveentrytm|640|Virizion|2|Grass|Fighting|}}&lt;br /&gt;
{{Moveentrytm|641|Tornadus|1|Flying|}}&lt;br /&gt;
{{Moveentrytm|642|Thundurus|2|Electric|Flying|}}&lt;br /&gt;
{{Moveentrytm|643|Reshiram|2|Dragon|Fire|}}&lt;br /&gt;
{{Moveentrytm|644|Zekrom|2|Dragon|Electric|}}&lt;br /&gt;
{{Moveentrytm|645|Landorus|2|Ground|Flying|}}&lt;br /&gt;
{{Moveentrytm|646|Kyurem|2|Dragon|Ice|}}&lt;br /&gt;
{{Moveentrytm|647|Keldeo|2|Water|Fighting|}}&lt;br /&gt;
{{Moveentrytm|648|Meloetta|2|Normal|Psychic|}}&lt;br /&gt;
{{Moveentrytm|649|Genesect|2|Bug|Steel|}}&lt;br /&gt;
{{Moveentrytm|716|Xerneas|1|Fairy|}}&lt;br /&gt;
{{Moveentrytm|717|Yveltal|2|Dark|Flying|}}&lt;br /&gt;
{{Moveentrytm|718|Zygarde|2|Dragon|Ground|}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the anime===&lt;br /&gt;
Legendary and Mythical Pokémon typically make their anime debut in a {{pkmn|movie}}, rather than first appearing in a normal episode. Many are held in very high regard in all forms of canon, though their status varies between the games and anime. For example, their {{wp|deity|godlike}} status is expressed in both the anime and the games, though in the anime they are shown to be able to breed, whereas in the games they cannot (though some, such as [[Latias (Pokémon)|Latias]], are implied to be &#039;&#039;able&#039;&#039; to breed and simply choose not to do so), and in the anime most of them supposedly cannot be caught in Poké Balls, while in the games, they can. In the anime they are often only seen by special {{pkmn|Trainer}}s, usually the anime&#039;s main protagonist, [[Ash Ketchum]], and other people who have a special connection to them. [[Villainous teams]] and others with bad intentions often seek them out, due both to their rarity and their superior power.&lt;br /&gt;
&lt;br /&gt;
It has been shown that the capture of certain Legendary Pokémon may lead to great catastrophe, due to their often pivotal role in nature. Despite this, however, Trainers using Legendary and Mythical Pokémon via [[Poké Ball]]s or even as a non-owned Pokémon is not unheard of. An example of this is the fact that {{FB|Factory Head|Noland}} befriended and fought official {{pkmn|battle}}s with an {{TP|Noland|Articuno}}. Likewise, {{FB|Pyramid King|Brandon}} in the anime owned the three {{TP|Brandon|legendary golems}} in Poké Balls and trained them and there were no chaotic events that followed. {{si|Tobias}} is another Trainer who has been shown to have a Legendary Pokémon in a Poké Ball, and is also the first Trainer shown to own a Mythical Pokémon, having a {{p|Darkrai}} and a {{p|Latios}}. Another Trainer in the [[Lily of the Valley Conference]] owned a {{p|Heatran}}. Finally, a [[Nurse Joy]] who visited the Pewter Gym under assignment of the [[Pokémon Inspection Agency|PIA]] kept a {{p|Latias}} in a Poké Ball. &lt;br /&gt;
&lt;br /&gt;
There are some cases in which Legendary and Mythical Pokémon are implied to breed in the wild, as seen with {{p|Lugia}}, though they do not do so in the games. Some are neither immortal nor invincible, as seen by the death of {{OBP|Celebi|M04}}. The near death of  {{mov|Giratina}} and {{OBP|Arceus|M12}} is also a debatable factor in the immortality of both groups of Pokémon. Only some, in fact, are often considered unique, some of these being {{p|Arceus}}, {{p|Dialga}}, {{p|Palkia}}, {{p|Reshiram}}, and {{p|Zekrom}}, due to their roles in the creation of the Pokémon world and their respective regions.&lt;br /&gt;
&lt;br /&gt;
==List of Legendary and Mythical Pokémon==&lt;br /&gt;
Of the {{numpkmn}} Pokémon species, 39 are considered to be Legendary ({{#expr: (39/{{numpkmn}}*100) round2}}%), and 12 (13 counting {{p|Phione}}) are considered to be Mythical ({{#expr: (12/{{numpkmn}}*100) round2}}%; {{#expr: (13/{{numpkmn}}*100) round2}}% counting Phione). Each [[generation]] has introduced at least one Legendary trio and one Legendary duo, with the notable exceptions of [[Generation V]], which introduced [[Swords of Justice|the first Legendary and Mythical quartet]] and no Legendary duo, and [[Generation VI]], which did not introduce a Legendary trio.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
The Legendary and Mythical Pokémon introduced in [[Generation I]] can be broken into two groups: the [[Legendary birds]] and the Mew duo.&lt;br /&gt;
&lt;br /&gt;
====Legendary birds====&lt;br /&gt;
{{main|Legendary birds}}&lt;br /&gt;
[[File:Legendary birds.png|thumb|right|270px|{{p|Zapdos}}, {{p|Articuno}}, and {{p|Moltres}}; art from a [[Articuno, Moltres, and Zapdos (Warner Bros. promo)|TCG card]] by [[Mitsuhiro Arita]]]]&lt;br /&gt;
The three Legendary birds, also known as the Winged Mirages, are the resident [[Legendary trio]] of the [[Kanto]] region. Each of them is based on a mythical bird, and each is associated with a [[Seasons|season]] (though none of the three is associated with autumn).&lt;br /&gt;
&lt;br /&gt;
In the games, all three are available in the Kanto region in all of its appearances except for [[Generation II]]. {{p|Articuno}} takes up residence in the [[Seafoam Islands]] in the south, {{p|Zapdos}} in the [[Kanto Power Plant|Power Plant]] (next to it in Generation IV) in the east, and {{p|Moltres}} in a variety of places, {{ka|Victory Road}}, [[Mt. Ember]], or [[Mt. Silver]], depending on the generation. In Generation IV, they are also found {{pkmn2|roaming}} [[Sinnoh]], but only in {{game|Platinum}}.  They also appear in Generation VI {{pkmn2|roaming}} [[Kalos]] before heading to the [[Sea Spirit&#039;s Den]], where they can be battled and caught.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Legendary birds appear together in &#039;&#039;[[M02|The Power of One]]&#039;&#039;, in which they rule over the islands surrounding [[Shamouti Island]]. If they are disturbed and begin to fight, only {{OBP|Lugia|M02}} can stop them, though it will fail without additional help from the Chosen One. Separately, Articuno appears in &#039;&#039;[[EP189|Freeze Frame]]&#039;&#039;, &#039;&#039;[[AG135|Numero Uno Articuno]]&#039;&#039;, and &#039;&#039;[[AG136|The Symbol Life]]&#039;&#039;, while Zapdos appears in &#039;&#039;[[EP242|As Clear As Crystal]]&#039;&#039;, &#039;&#039;[[M09|Pokémon Ranger and the Temple of the Sea]]&#039;&#039;, and &#039;&#039;[[DP094|Doc Brock!]]&#039;&#039;, and Moltres appears in &#039;&#039;[[EP074|All Fired Up!]]&#039;&#039; and &#039;&#039;[[SS018|The Search for the Legend]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Mew duo====&lt;br /&gt;
[[File:Mewtwo and Mew.png|thumb|250px|left|{{p|Mewtwo}} and {{p|Mew}} in [[M01|the first movie]]]]&lt;br /&gt;
The Mew duo, so named because of their similar genetic structure and Mewtwo&#039;s origin as an enhanced clone of Mew, are a pair of catlike Pokémon which are believed by many to be among the most rare and powerful Pokémon that exist. Mewtwo is Legendary, while Mew is Mythical.&lt;br /&gt;
&lt;br /&gt;
In the games, {{p|Mew}} is only mentioned in years-old journals found in the {{ka|Pokémon Mansion}} on [[Cinnabar Island]]. It was the first Mythical Pokémon. In {{game|Emerald}}, a wild Mew can be found on [[Faraway Island]], an event-exclusive area. This is the only time a Mew has been legitimately able to be caught in the wild.&lt;br /&gt;
&lt;br /&gt;
Mew appears in the anime in both [[M01|the first movie]] and [[M08|the eighth movie]]. In the first, it appears to fight against Mewtwo, while in the second, its status as the Pokémon from which life began is explored.&lt;br /&gt;
&lt;br /&gt;
In the games, {{p|Mewtwo}} is revealed to have been genetically modified from Mew in its Pokédex entries. Mewtwo was too powerful, however, and it escaped from the Pokémon Mansion, destroying it in the process. Mewtwo then made its home in [[Cerulean Cave]], where all kinds of powerful Pokémon live.&lt;br /&gt;
&lt;br /&gt;
In the anime, {{OBP|Mewtwo|original series}} was featured prominently, appearing in several episodes of the [[original series]], [[M01|the first movie]], and [[Mewtwo Returns|the first special episode]]. Mewtwo&#039;s origin is slightly different as well, with [[Team Rocket]] boss {{an|Giovanni}} funding a group of scientists to create an enhanced clone of {{p|Mew}} for his own use. Though Mewtwo is initially a very angry Pokémon, viewing all humans as evil due to the acts of the scientists and Giovanni, eventually, when [[Ash Ketchum]] sacrifices himself to stop the fighting between Mew and Mewtwo, Mewtwo&#039;s heart softens, and it learns that some humans do care about their, and all, Pokémon. Meeting up with Ash again, Mewtwo is further shown that, although it is a genetically-enhanced clone of Mew, he and the other clones are no different than normal Pokémon, and because it erased Ash and his friends&#039; memory at the end of their first meeting, realizes that Ash himself truly does care for others, even if he doesn&#039;t know them.&lt;br /&gt;
&lt;br /&gt;
Mewtwo is known in the anime to travel around the world, traversing rooftops at night, and living its life free. It occasionally appears in anime openings, sometimes with Mew, and sometimes alone.&lt;br /&gt;
&lt;br /&gt;
Mewtwo received two [[Mega Evolution]]s in [[Generation VI]], which increase its base stat total to 780, currently higher than any other Pokémon. Mega Mewtwo Y was featured in &#039;&#039;[[M16|Pokémon the Movie: Genesect and the Legend Awakened]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
More Legendary and Mythical Pokémon were introduced in [[Generation II]], adding five more Legendary Pokémon for a running total of 9, as well as the second Mythical Pokémon. The Legendary and Mythical Pokémon introduced in this generation down can be separated into three groups.&lt;br /&gt;
&lt;br /&gt;
====Legendary beasts====&lt;br /&gt;
{{main|Legendary beasts}}&lt;br /&gt;
[[File:Entei Raikou Suicune.png|thumb|right|250px|[[Eusine]] and {{ga|Lyra}} discover {{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}} in the basement of the [[Burned Tower]]]]&lt;br /&gt;
Like the Legendary birds of the previous generation, a second trio of similar types was introduced in the neighboring [[Johto]] region. These Legendary beasts, so named because their features are based on many different creatures, both real and mythical, as well as mythological deities, were trapped in the [[Burned Tower|Brass Tower]] when it was struck by lightning and burned to the ground, resulting in their death. The trio was revived by the power of {{p|Ho-Oh}} and now [[roaming Pokémon|roam across the land]] because of their great power. It is unknown whether the three were already a Suicune, Raikou, and Entei when they died, or whether they were simply three non-Legendary Pokémon, and Ho-Oh reincarnated them as the first Legendary beasts. In the case of the latter, it is possible that these three would be the original three beasts, who created multiple descendants. For example, a new Entei is said to be born whenever a new volcano is formed.&lt;br /&gt;
&lt;br /&gt;
In the games, more than one of each exists, with only the trio that roams Johto after being discovered in Brass Tower&#039;s basement during [[Generation II]] and [[Generation IV]] being that of the legend. Each was captured and changed into a [[Shadow Pokémon]] by [[Cipher]] in {{g|Colosseum}}, while one of the three, depending on the player&#039;s [[starter Pokémon]] choice, roams Kanto in {{game|FireRed and LeafGreen|s}}, {{p|Entei}} for {{p|Bulbasaur}}, {{p|Raikou}} for {{p|Squirtle}}, and {{p|Suicune}} for {{p|Charmander}}.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Legendary beasts did not appear together until [[M13|the thirteenth movie]], despite being introduced in Generation II. It appears that an initial plan for the three Johto-era {{pkmn|movie}}s was to have each feature one of the Legendary beasts in a central role, with {{OBP|Entei|M03}} taking a central role in &#039;&#039;[[M03|Spell of the Unown]]&#039;&#039; and {{OBP|Suicune|M04}} taking the stage in &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039;. This did not pan out, however, possibly due to the canning of Johto&#039;s {{p|Celebi}} plotline, and Raikou was relegated to a role in &#039;&#039;[[The Legend of Thunder!]]&#039;&#039;, featuring anime characters based on {{ga|Ethan}} and {{ga|Kris}}, rather than [[M05|the fifth movie]], which focused on Legendary Pokémon from the then-upcoming [[Generation III]] instead.&lt;br /&gt;
&lt;br /&gt;
Each of the beasts made an episodic appearance, as well, with Entei appearing in &#039;&#039;[[EP259|Entei at Your Own Risk]]&#039;&#039;, Raikou briefly appearing in &#039;&#039;[[EP180|Houndoom&#039;s Special Delivery]]&#039;&#039;, and Suicune having the most prominence (as in the games) through its appearance in &#039;&#039;[[EP117|Don&#039;t Touch That &#039;dile]]&#039;&#039;, &#039;&#039;[[EP227|For Ho-Oh the Bells Toll!]]&#039;&#039;, and &#039;&#039;[[DP028|Drifloon On the Wind!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Tower duo====&lt;br /&gt;
[[File:Lugia and ho-oh.jpg|200px|thumb|left|{{p|Lugia}} and {{p|Ho-Oh}}]]&lt;br /&gt;
The first [[version mascot]]s that were also Legendary Pokémon, {{p|Lugia}} and {{p|Ho-Oh}} are a pair of Legendary birds which formerly resided in [[Ecruteak City]] atop tall towers, leading to their designation. However, when the [[Burned Tower|Brass Tower]], the home of Lugia, was struck by lightning and burned to the ground, they both flew away, Lugia resolving to make its new home in the [[Whirl Islands]] and Ho-Oh to search the world for a pure-hearted Trainer. The two are thought to be as closely related as they are polar opposites, being based on the eastern legends of the {{wp|Fènghuáng}} and {{wp|Ryūjin}}.&lt;br /&gt;
&lt;br /&gt;
In the games, Lugia does not play a central role in the Generation II storyline, instead being mentioned only as having lived in Ecruteak City before the Brass Tower burned. It is found in the Whirl Islands in the Generation II games and their {{game|HeartGold and SoulSilver|s|remakes}} if the player holds a {{key|IV|Silver Wing}}. It reaches prominence in the storyline of {{g|XD: Gale of Darkness}}, in which [[Shadow Lugia|one]] is corrupted by [[Cipher]] to become the ultimate [[Shadow Pokémon]], unable to be purified. It is also available on [[Navel Rock]] in Generation III, as an event-exclusive Legendary Pokémon.&lt;br /&gt;
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In the anime, Lugia is featured in a central role in &#039;&#039;[[M02|The Power of One]]&#039;&#039;, in which it is revealed that {{Ash}} is the Chosen One who must help it to quell the fighting of the [[Legendary birds]]. Another pair of them appeared when Ash and his friends traveled to the Whirl Islands in Johto. Likewise, in &#039;&#039;[[M05|Pokémon Heroes]]&#039;&#039;, {{OBP|Latios|M05}} was stated have a father. This implies that at least some Legendary Pokémon can breed in the anime, unlike in the games.&lt;br /&gt;
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Ho-Oh has a much greater focus during Generation II, being named as the creator of the Legendary beasts. It can be found, if the player has a {{key|IV|Rainbow Wing}}, atop the [[Bell Tower]] in the Generation II games and their remakes. It makes an appearance in {{g|Colosseum}}, as well, as a reward for purifying all Shadow Pokémon and clearing [[Mt. Battle]]&#039;s 100-battle challenge, and on [[Navel Rock]] like Lugia.&lt;br /&gt;
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In the anime, {{an|Ho-Oh}} is notably the first Legendary Pokémon that appeared (outside of the [[Aim to Be a Pokémon Master|opening animation]], at least), flying over a rainbow as [[Ash Ketchum]] started his journey, at the end of &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;. Ash has subsequently seen it several times over the course of his journey, but has never come face-to-face with it.&lt;br /&gt;
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====Celebi====&lt;br /&gt;
[[File:Celebi Shrine.png|thumb|right|100px|{{p|Celebi}} on its [[Ilex Forest shrine|shrine]] in [[Ilex Forest]]]]&lt;br /&gt;
Although it has no relation to Mew that has been revealed, {{p|Celebi}} was dubbed the &amp;quot;New Mew&amp;quot; when it was introduced in Generation II because of their similar size and stats, as well as the status of being the last in the [[National Pokédex]] as of its generation and being unobtainable through normal gameplay. Unlike Mew, however, it was not believed to be the ancestor of all Pokémon, but merely the guardian of forests, traveling through time to make sure of their purity. Celebi was the second Mythical Pokémon to be released.&lt;br /&gt;
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In the games, Celebi is available only by event, either directly (via [[Trade|trading]] or [[Mystery Gift]]), or, in {{game|Crystal}}, through an event involving the [[GS Ball]]. This made it the first Mythical Pokémon that was able to be captured from the wild in the games after using an event-only item, something which would continue forward up until Generation V. Celebi also makes an appearance in {{g|Colosseum}} and {{g|XD: Gale of Darkness}}, but it is unobtainable.&lt;br /&gt;
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In the anime, Celebi takes a central role in &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039; and &#039;&#039;[[AG155|The Green Guardian]]&#039;&#039;. In the movie, [[Celebi (M04)|one]] accidentally brings [[Sam]] to the future when attempting to escape from a poacher, and is later captured in a [[Iron-Masked Marauder|Team Rocket member]]&#039;s [[Dark Ball]]s to be used to destroy the forest and rule the world. In the episode, another is attempting to heal after putting out a forest fire, and needs the help of Pokémon Ranger [[Solana]], as well as the anime&#039;s protagonists, to do so. A {{OBP|Celebi|M13}} also played an important role in &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;, in which [[Grings Kodai]] wanted to use the &amp;quot;ripple of time&amp;quot; created by Celebi&#039;s time travels to allow himself to get visions of the future.&lt;br /&gt;
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===Generation III===&lt;br /&gt;
Many more Legendary and Mythical Pokémon were added to the roster in [[Generation III]], with the nine new Legendary Pokémon bringing the total to 18, and the third Mythical Pokémon being released. At this point in the series, Legendary Pokémon began to have a greater role in the storyline of the games, with the plot of the [[villainous teams]] introduced in this generation and the next involving the reawakening of ancient Legendary Pokémon for the team&#039;s own use. Mythical Pokémon, however, remained unrelated to the games&#039; storylines.&lt;br /&gt;
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Many of the stories regarding the legendaries were slightly chnged, or given a new perspective in the [[Remakes]] of Generation III, [[Pokémon Omega Ruby and Alpha Sapphire]]. Also 5 of them received new forms. &lt;br /&gt;
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====Legendary golems====&lt;br /&gt;
{{main|Legendary golems}}&lt;br /&gt;
[[File:Regis.png|thumb|left|{{p|Regice}}, {{p|Registeel}}, and {{p|Regirock}}]]&lt;br /&gt;
This third trio of Legendary Pokémon, based on the {{wp|golem}}s of Hebrew legend, is featured minimally in [[Hoenn]] legend. This Legendary trio, as well as its [[trio master|master]], {{p|Regigigas}}, is commonly considered to have the most complicated method of in-game availability, with puzzles made of [[braille]] in the Hoenn region being the keys to unlocking their mystery.&lt;br /&gt;
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As complex as the method in which they are obtained is the legend of the golems, which is told in {{game2|Ruby|Sapphire|Emerald}} and finally completed in {{game2|Diamond|Pearl|Platinum}}. Long ago, an ancient Pokémon, {{p|Regigigas}}, was said to have moved the continents into their present positions by pulling them with ropes. After it was finished, it created in its image three Pokémon: {{p|Regirock}}, from clay, {{p|Regice}}, from ice, and {{p|Registeel}}, from magma. Ancient people, seeing that the Pokémon was so powerful, sealed it away in the [[Snowpoint Temple]], while those it had created were separated from it and taken to the Hoenn region, sealed in three chambers, and left in the hopes that one day, someone would unlock the chambers and be able to tame the three so as to tame Regigigas. They are available in the [[Desert Ruins]], [[Island Cave]], and [[Ancient Tomb]] in Hoenn; as well as the [[Rock Peak Ruins]], [[Iceberg Ruins]], [[Iron Ruins]] in [[Sinnoh]] with an event {{p|Regigigas}}; and the [[Underground Ruins]] in [[Unova]].&lt;br /&gt;
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In the anime, the [[Legendary golems (M08)|three Legendary golems]] starred together guarding the [[Tree of Beginning]] in &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;, as well as members of {{FB|Pyramid King|Brandon}}&#039;s team in the Battle Frontier saga.&lt;br /&gt;
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====Eon duo====&lt;br /&gt;
{{main|Eon duo}}&lt;br /&gt;
[[File:Latias Latios.png|thumb|220px|right|{{p|Latias}} and {{p|Latios}}]]&lt;br /&gt;
Another of Hoenn&#039;s minor Legendary Pokémon, {{p|Latias}} and {{p|Latios}} do not have a distinct legend behind them. Nonetheless, they are incredibly rare, with only one of the two available in normal gameplay and the other available through an event.&lt;br /&gt;
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Latios and Latias take on counterpart availability in {{game2|Ruby|Sapphire|Emerald}} as well as {{game|HeartGold and SoulSilver|s}}, with Latios being a [[roaming Pokémon]] in Ruby and SoulSilver, and Latias doing the same in Sapphire and HeartGold. In Emerald, after the player has defeated the Elite Four, their mother will ask if the Pokémon mentioned on TV was red or blue, and depending on that, one of the two will be roaming Hoenn. The other member of the duo will be found on [[Southern Island]], accessible by [[Eon Ticket]], in Ruby, Sapphire, and Emerald, and in [[Pewter City]], through the [[Enigma Stone]] event, in HeartGold and SoulSilver.&lt;br /&gt;
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[[File:Mega Latias anime.png|250px|thumb|right|Mega {{p|Latios}} and Mega {{p|Latias}}]]&lt;br /&gt;
In Generation VI, Latias and Latios gained [[Mega Evolution]]s. In {{g|Omega Ruby and Alpha Sapphire}}, the Eon duo plays a much larger role in the main game&#039;s plot. They sense the grave danger Hoenn is about to face from the actions of Team Magma/Aqua, and while the {{player}} is talking to {{Steven}} on the east side of {{rt|118|Hoenn}}, {{p|Latias}}{{sup/6|OR}}/{{p|Latios}}{{sup/6|AS}} appears before the two, asking for their help. The player and Steven ride the Eon Pokémon to protect its counterpart from {{FB|Magma Admin|Courtney}}{{sup/6|OR}}/{{FB|Aqua Admin|Matt}}{{sup/6|AS}} and her/his subordinate. After the fight  {{p|Latios}}{{sup/6|OR}}/{{p|Latias}}{{sup/6|AS}} joins the player&#039;s party, holding its respective [[Mega Stone]]. Noticing the Mega Stone, Steven also gives the player a [[Key Stone|Mega Bracelet]]. After defeating Groudon/Kyogre, the player receives an item called the {{DL|List of key items in Generation VI|Eon Flute}} from Steven, highlighting the special bond between the two. The items enables the player to summon the Eon Pokémon and use it to [[soaring in the sky|soar]] through the skies of Hoenn.&lt;br /&gt;
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In the anime, Latios and Latias were the stars of &#039;&#039;[[M05|Pokémon Heroes]]&#039;&#039;, in which the two guarded the legendary city of [[Alto Mare]]. With a strong connection to the [[Soul Dew]], the two were responsible for protecting it from {{mov|Annie}} and [[Oakley]], who wished to steal it. In the main series, {{si|Tobias}} used a Latios against Ash, as his second Pokémon in the first semi-final battle of the [[Lily of the Valley Conference]]. A [[Nurse Joy]] had a Latias when testing the Pewter Gym in [[SS025]].&lt;br /&gt;
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====Weather trio====&lt;br /&gt;
{{main|Weather trio}}&lt;br /&gt;
[[File:Weather trio.png|250px|thumb|right|A depiction of the cataclysmic battle between {{p|Groudon}}, {{p|Kyogre}}, and {{p|Rayquaza}}]]&lt;br /&gt;
This trio of super-ancient Pokémon, known as the weather trio due to their [[weather conditions|weather-related]] [[Ability|Abilities]], serve as the [[version mascot]]s of {{3v|Ruby|Sapphire|Emerald}}, and are the first Legendary trio to all be version mascots. The trio represents the three major components of the Earth: the hydrosphere, the lithosphere, and the atmosphere. Said to have shaped the land and sea, {{p|Groudon}} and {{p|Kyogre}} are among the most powerful Legendary Pokémon, while {{p|Rayquaza}} prevents the two from quarreling.&lt;br /&gt;
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During the course of {{game|Ruby and Sapphire|s}}, [[Team Magma]] or [[Team Aqua]], depending on the version, seeks out Groudon or Kyogre respectively, with the intention of awakening them to make more homes for Pokémon of the land or sea. Eventually, the plan goes wrong, and the player is forced to defeat or capture the Legendary Pokémon to stop a global disaster. In {{game|Emerald}}, instead, both teams are on the loose, intending to awaken their respective Legendary Pokémon, and only by interference from the player and {{p|Rayquaza}} does the fight end up resolved.&lt;br /&gt;
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The three members of the trio received new forms in {{g|Omega Ruby and Alpha Sapphire}} - Rayquaza is now able to Mega Evolve, and Groudon and Kyogre can undergo [[Primal Reversion]] while holding their respective Orb. Primal Reversion is considerd the oppisite of Mega Evolution- The latter is the outcome of the connection between  Pokémonand human, and the former is derived from the Pokémon itself only.  While Groudon{{sup/6|OR}}/Kyogre{{sup/6|AS}} are again sought by Team Magama{{sup/6|OR}}/Aqua{{sup/6|AS}}, Rayquaza is the target of a mysterious girl names [[Zinnia]] during the post game plot called Delta Episode.&lt;br /&gt;
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In the game, their history is revealed: Thousands of years ago, during the primal age, the world was overflowing with natural energy. Primal Groudon and Primal Kyogre fought over that energy in endless furious clashes. In the face of Primal Groudon and Kyogre&#039;s great power, people could do nothing. But Rayquaza intervened, and its power overwhelmed that of the two Primal Pokémon, and peace returned to the world. A thousand years later, a meteoroid hit the earth, causing cracks in the ground that unleashed natural energy, causing Groudon and Kyogre to re-battle each other. Humans had a collective memory of how Rayquaza saved their race long ago, and that wish combined with the power of the Meteorite allowed Rayqauza to Mega Evolve for the first time and calm the two from quarreling.&lt;br /&gt;
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In the anime, Groudon and Kyogre appeared in the two-part episode consisting of &#039;&#039;[[AG097|Gaining Groudon]]&#039;&#039; and &#039;&#039;[[AG098|The Scuffle of Legends]]&#039;&#039;. In these episodes, Team Magma and Team Aqua finally succeed in awakening the two, as in the games, though their conflict is resolved very quickly. Rayquaza appeared in &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;, where it fought against the pair of {{OBP|Deoxys|M07}}.&lt;br /&gt;
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====Jirachi====&lt;br /&gt;
[[File:385Jirachi AG anime.png|thumb|left|{{p|Jirachi}} in the anime]]&lt;br /&gt;
The third Mythical Pokémon to be released and the first introduced in Generation III, {{p|Jirachi}} is known to grant wishes written on the tags on its head each time it awakens: once every millennium.&lt;br /&gt;
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In the games, Jirachi has never had a concrete location tied to it, and it cannot be captured from the wild legitimately. However, several direct transfers have been present in the history of the franchise, most notably in the form of a [[Pokémon Colosseum Bonus Disc|bonus disc]] released as a preview of {{g|Colosseum}} which fixes the [[Berry glitch]] present in {{game|Ruby and Sapphire|s}}.&lt;br /&gt;
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Jirachi starred in &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039;, in which it befriended [[Max]] as the group attempted to keep it away from [[Butler]], a former [[Team Magma]] operative. Jirachi made its TV debut in &#039;&#039;[[BW132|Searching for a Wish!]]&#039;&#039;, during the [[Decolore Islands]] saga, when one emerged after a slumber of 1,000 years.&lt;br /&gt;
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====Deoxys====&lt;br /&gt;
[[File:386Deoxys formes.png|thumb|right|{{p|Deoxys}} in its four Formes: Attack, Normal, Defense, Speed]]&lt;br /&gt;
A virus from space which mutated when shot by a laser, {{p|Deoxys}} was the first Mythical Pokémon known to [[Form differences|change form]], taking different forms on in each of the [[Generation III]] games - Normal Forme in {{game|Ruby and Sapphire|s}}, Attack Forme in {{game3|FireRed and LeafGreen|Pokémon FireRed|s}}, Defense Forme in {{game3|FireRed and LeafGreen|Pokémon LeafGreen|s}}, and Speed Forme in {{game|Emerald}}, and being able to change them at will starting from [[Generation IV]] games with special meteorites found in [[Veilstone City]] in [[Sinnoh]], {{rt|3|Kanto}} in [[Kanto]], [[Nacrene City]] in [[Unova]], [[Ambrette Town]] in [[Kalos]], and [[Fallarbor Town]] in [[Hoenn]]. Deoxys was also the second Mythical Pokémon introduced in Hoenn, although it eventually became a Legendary Pokémon.&lt;br /&gt;
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In the games, Deoxys is only available on [[Birth Island]] when the {{DL|Event item|AuroraTicket}} is downloaded to FireRed, LeafGreen, or Emerald, though as with all Mythical Pokémon, it has also been available through direct download via [[Mystery Gift]].&lt;br /&gt;
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Deoxys featured heavily in the seventh Pokémon movie, &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;, in which its Attack and Defense Formes were first revealed. One of the two {{OBP|Deoxys|M07}} featured befriends a boy named [[Tory Lund]], who fears Pokémon otherwise and does not realize what Deoxys is, while the other seeks out the first, concerned for its safety. Another Deoxys featured in &#039;&#039;[[AG171|Pokémon Ranger - Deoxys Crisis!]]&#039;&#039;, in which Deoxys&#039;s Speed Forme debuted in the anime.&lt;br /&gt;
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Deoxys was the first (and, currently, only) Mythical Pokémon to become Legendary after its release, becoming normally available without the use of events in Omega Ruby and Alpha Sapphire.&lt;br /&gt;
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===Generation IV===&lt;br /&gt;
Nine more Legendary Pokémon and four Mythical Pokémon (five counting Phione) were added in [[Generation IV]], the most of any generation so far, bringing the total to 6 Mythical Pokémon (7 counting Phione). Many of the Legendary Pokémon of this generation have little connection to the plot of the games, instead being minor, post-League sidequests for the player to go on. Three of the newly introduced Legendary Pokémon and three of the new Mythical Pokémon (four counting Phione) are not in Sinnoh&#039;s regional Pokédex, appearing only in the National Pokédex.&lt;br /&gt;
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Prior to Generation IV, 680 had been the limit on any Pokémon&#039;s [[Base stats|base stat]] total: this limit was set by {{p|Mewtwo}} in [[Generation I]] and was only matched—never surpassed—in Generation II and Generation III. In Generation IV, however, the most powerful of all Pokémon in terms of base stats is no longer Mewtwo or any of its equals, but {{p|Arceus}}, the supposed creator of the Pokémon universe.&lt;br /&gt;
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====Lake guardians====&lt;br /&gt;
{{main|Lake guardians}}&lt;br /&gt;
[[File:Mesprit Azelf Uxie anime.png|thumb|205px|right|{{p|Azelf}}, {{p|Mesprit}}, and {{p|Uxie}} in the anime]]&lt;br /&gt;
The lake guardians, [[Sinnoh]]&#039;s native Legendary trio, represent the spirit of all consciousness, with {{p|Uxie}} embodying knowledge, {{p|Mesprit}} embodying emotion, and {{p|Azelf}} embodying willpower. According to legend, having been created by {{p|Arceus|the Original One}}, the trio have the power to tame the powerful dragons it also created.&lt;br /&gt;
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In the games, Uxie, Mesprit, and Azelf are found in the caverns of [[Lake Acuity]], [[Lake Verity]], and [[Lake Valor]], though Mesprit will roam Sinnoh after the player has encountered it, rather than battle immediately as the other two will. The trio are captured by [[Team Galactic]]&#039;s {{tc|Commander}}s, [[Jupiter]], [[Mars]], and [[Saturn]], and subjected to the experiments of [[Charon]] to draw out the [[Red Chain]] from the gems in their bodies. [[Cyrus]] summons {{p|Dialga}} and {{p|Palkia}}, and alone, the lake guardians&#039; power is not enough to stop them. {{p|Giratina}} interferes and draws Cyrus into the Distortion World, where the lake guardians assist the player in navigation through Giratina&#039;s lair.&lt;br /&gt;
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In the anime, the lake guardians appeared, first in spirit form, in &#039;&#039;[[DP001|Following a Maiden&#039;s Voyage!]]&#039;&#039;, &#039;&#039;[[DP078|Pruning a Passel of Pals]]&#039;&#039;, and &#039;&#039;[[DP133|Uncrushing Defeat!]]&#039;&#039;, to {{an|Dawn}}, {{Ash}}, and {{an|Brock}}. They were captured by [[J]], who had been hired by [[Team Galactic]], in &#039;&#039;[[DP151|The Needs of the Three!]]&#039;&#039;, and were freed by Ash, Dawn, and Brock to stop the power of Dialga and Palkia in &#039;&#039;[[DP152|The Battle Finale of Legend!]]&#039;&#039;.&lt;br /&gt;
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====Creation trio====&lt;br /&gt;
{{main|Creation trio}}&lt;br /&gt;
[[File:Dialga-Palkia-Giratina.jpg|180px|thumb|right|{{p|Dialga}}, {{p|Palkia}}, and {{p|Giratina}} artwork from {{game|Platinum}}]]&lt;br /&gt;
The Legendary creators of the Pokémon universe, the creation trio consisting of {{p|Dialga}} of time, {{p|Palkia}} of space, and {{p|Giratina}} of antimatter, are, like the weather trio before them, the mascots of [[Sinnoh]]&#039;s trio of games, {{game2|Diamond|Pearl|Platinum}}. Giratina was the first Legendary Pokémon to possess the ability to change [[Form differences#Giratina|Forme]]. (Although Deoxys could change Forme before Giratina, it was not considered to be Legendary, but &#039;&#039;Mythical&#039;&#039;, until after Giratina gained this ability.)&lt;br /&gt;
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In the games, Dialga and Palkia are sought by [[Cyrus]] to destroy and then remake the universe without spirit, a feature he hates about humanity. In Diamond and Pearl, Dialga or Palkia can be caught at [[Spear Pillar]], while Giratina may be obtained after the Pokémon League has been conquered. In Platinum, however, Giratina interferes with Cyrus&#039;s planned destruction of the universe, and may be captured in its home, the [[Distortion World]], while Dialga and Palkia cannot be found until the Elite Four have been defeated.&lt;br /&gt;
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In the anime, {{mov|Dialga}} and {{mov|Palkia}} appeared together, fighting, in &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;, while Dialga and {{mov|Giratina}} appeared in &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;. The three appeared together, finally, in &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;. Dialga and Palkia were also summoned at the Spear Pillar and chained by Cyrus in &#039;&#039;[[DP152|The Battle Finale of Legend!]]&#039;&#039;, but were freed when he escaped into another universe and the Red Chain was shattered by Ash, Dawn, Brock, and their Pokémon.&lt;br /&gt;
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====Lunar duo====&lt;br /&gt;
[[File:Cresselia and Darkrai DP4 artwork.png|thumb|175px|left|{{p|Cresselia}} and {{p|Darkrai}}]]&lt;br /&gt;
{{p|Cresselia}}, a Legendary Pokémon, and {{p|Darkrai}}, a Mythical Pokémon, represent two phases of the moon with opposite connotations: Darkrai represents the {{wp|new moon}}, the cause of the darkest nights and bringer of nightmares, while Cresselia represents the {{wp|full moon}}, a sign of hope and good dreams.&lt;br /&gt;
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In the games, Cresselia can be found on [[Fullmoon Island]] as part of a post-League quest to rid {{tc|Sailor}} [[Eldritch]]&#039;s son of a nightmare. She will flee immediately, roaming Sinnoh and leaving behind a [[Lunar Wing]], which will heal the boy. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], Cresselia can be found on [[Marvelous Bridge]] after obtaining the Lunar Wing in the [[Strange House]]. Darkrai is found on [[Newmoon Island]], accessible only with a [[Member Card]], and can only be obtained through an event.&lt;br /&gt;
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The lunar duo made their debuts separately, with a {{OBP|Darkrai|M10}} appearing in &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;, attempting to stop Dialga and Palkia&#039;s fight from destroying its home, [[Alamos Town]], and protecting [[Alice]], its friend. Cresselia first appeared in &#039;&#039;[[DP104|Sleepless in Pre-Battle!]]&#039;&#039;, in which she fought briefly against a Darkrai.&lt;br /&gt;
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====Sea guardians====&lt;br /&gt;
[[File:Manaphyphione.png|thumb|right|{{p|Manaphy}} and {{p|Phione}}]]&lt;br /&gt;
The sea guardian Pokémon are a Mythical duo that, somewhat like Mewtwo and Mew, is comprised of a parent and child. {{p|Manaphy}}, a Mythical Pokémon that makes its home in colder seas south of the known regions, bears {{p|Phione}} when bred in captivity in the known regions.&lt;br /&gt;
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In the games, Manaphy can only be found through an event: either it may be transferred in its Egg from one of the {{ga|Pokémon Ranger|Ranger}} games after activating an event in those games, or can be directly received via various Mystery Gift events. Like Jirachi, it cannot be legitimately found in the wild. Phione must be bred from a Manaphy and a {{p|Ditto}}.&lt;br /&gt;
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In the anime, Manaphy debuted in &#039;&#039;[[M09|Pokémon Ranger and the Temple of the Sea]]&#039;&#039;, in which, like in the games, it first appeared as an Egg, and befriended {{an|May}}, who it regarded as its mother. It was the only Pokémon able to find the mysterious Temple of the Sea, [[Samiya]], and was regarded as the Prince of the Sea. For this, it was sought by [[the Phantom]], a pirate who wished to take the jewels of the Sea Crown deep in Samiya. Phione debuted under different circumstances, being found in [[Chocovine Town]] in &#039;&#039;[[DP113|Hold the Phione!]]&#039;&#039;, in which they were revered as bringers of good luck.&lt;br /&gt;
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Phione&#039;s status as a Mythical Pokémon is disputed, with several pieces of evidence and even official statements often contradicting each other. Further information can be found [[Phione#Mythical status|here]].&lt;br /&gt;
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====Heatran====&lt;br /&gt;
[[File:Heatran anime.png|thumb|right|{{p|Heatran}} in the anime]]&lt;br /&gt;
{{p|Heatran}} is the embodiment of the planet&#039;s boiling {{wp|core}}, appearing in [[Stark Mountain]] in [[Sinnoh]] and [[Reversal Mountain]] in [[Unova]], where it was said to have been born at the same time as Dialga, Palkia, and Giratina created Sinnoh at the [[Spear Pillar]] and created the [[Battle Zone]]. Heatran is the only Legendary Pokémon with a variable gender.&lt;br /&gt;
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Heatran first appeared in the anime in &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;, under the control of [[Marcus]], and later appeared in &#039;&#039;[[DP169|Pokémon Ranger: Heatran Rescue!]]&#039;&#039; as part of a Pokémon Ranger rescue mission.&lt;br /&gt;
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====Regigigas====&lt;br /&gt;
[[File:Regigigas anime.png|thumb|left|{{p|Regigigas}} in the anime]]&lt;br /&gt;
{{p|Regigigas}} is the master of the [[Legendary golems]], having created them in ancient times and was said to have moved the continents in place, pulling them by rope.&lt;br /&gt;
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In the games, Regigigas is found at the [[Snowpoint Temple]]{{sup/4|DPPt}}, [[Twist Mountain]]{{sup/5|B2W2}}, and [[Island Cave]]{{sup/6|ORAS}}, though it will not awaken unless all three of the Legendary golems are in the player&#039;s party.&lt;br /&gt;
&lt;br /&gt;
Regigigas appeared in the anime in &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;, in which it attempted to stop a glacier from destroying [[Ten&#039;i Village]]. Another appeared in &#039;&#039;[[DP129|Pillars of Friendship!]]&#039;&#039;, in which it was hunted by [[J]] and defended by {{FB|Pyramid King|Brandon}}.&lt;br /&gt;
&lt;br /&gt;
====Shaymin====&lt;br /&gt;
[[File:Seabreak path.png|thumb|right|{{p|Shaymin}} running down [[Seabreak Path]]]]&lt;br /&gt;
{{p|Shaymin}} is a Mythical Pokémon that has the ability to purify areas instantly and bring plant life in abundance. Unlike previous Mythical Pokémon with its straight-100 base stats, however, Shaymin has the ability to change forms, between Land Forme and Sky Forme.&lt;br /&gt;
&lt;br /&gt;
In the games, like Darkrai, Shaymin is catchable in the wild after an event item has been obtained: this time [[Oak&#039;s Letter]], which requests the player&#039;s help on {{rt|224|Sinnoh}}. After giving thanks to someone or something, Shaymin will appear, and will be available to be caught at the end of the [[Seabreak Path]] that appears, in the [[Flower Paradise]].&lt;br /&gt;
&lt;br /&gt;
Shaymin has a central role in &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;, when it, as well as its Sky Forme, were officially revealed. It also has a major role in &#039;&#039;[[DP168|Keeping In Top Forme!]]&#039;&#039; involving [[Marley]].&lt;br /&gt;
&lt;br /&gt;
====Arceus====&lt;br /&gt;
[[File:Arceus ruins art.png|thumb|left|{{p|Arceus}} creates a Pokémon Egg for {{ga|Ethan}} and {{ga|Lyra}}]]&lt;br /&gt;
The final Pokémon of Generation IV, {{p|Arceus}} is, according to legend, the creator of the Pokémon universe. Born of an Egg in the chaos at the beginning, Arceus&#039;s powers were awakened immediately, and from itself it made time and space, matter and antimatter, and set {{p|Dialga}}, {{p|Palkia}}, and {{p|Giratina}} to guard them. It created spirit as well, setting {{p|Uxie}} in charge of knowledge, {{p|Mesprit}} in charge of emotion, and {{p|Azelf}} in charge of willpower, before falling into an eternal slumber. Arceus has the highest base stat total of any Mythical Pokémon.&lt;br /&gt;
&lt;br /&gt;
Arceus can be awoken from its sleep using an [[Azure Flute]] at the [[Spear Pillar]], which will open a staircase to its home, the [[Hall of Origin]]. There it can be captured, though no legitimate way of obtaining the Azure Flute has yet been released.&lt;br /&gt;
&lt;br /&gt;
In the anime, {{OBP|Arceus|M12}} starred in &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;, in which it set out to destroy [[Michina Town]] and its people for their betrayal in ancient times. After changing history with the help of Dialga, Ash and his friends revealed to Arceus the true nature of human beings, and it left Michina Town in peace.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Nine additional Legendary Pokémon and four Mythical Pokémon were added in [[Generation V]], totaling 36 Legendary Pokémon and ten Mythical (11, counting [[Generation IV]]&#039;s Phione). {{p|Reshiram}} and {{p|Zekrom}} played a large role in the storyline of Black and White, with the respective mascot Pokémon being a necessary and unavoidable capture to progress to the endgame. The rest of the Pokémon mattered little to the narrative progression.&lt;br /&gt;
&lt;br /&gt;
====Victini====&lt;br /&gt;
[[File:Victini-Liberty Garden Island.png|thumb|160px|{{ga|Hilda}}, {{p|Victini}}, and {{ga|Hilbert}}]]&lt;br /&gt;
{{p|Victini}} is found at the beginning of [[List of Pokémon by Unova Pokédex number|Unova&#039;s Pokédex]], being #000. Much like {{p|Mew}}, {{p|Celebi}}, {{p|Jirachi}}, {{p|Manaphy}} and {{p|Shaymin}} before it, each of its base stats are 100. It is the first [[Generation V]] Mythical Pokémon revealed and allowed to be obtained. Victini is considered the embodiment of victory. It is said that a Trainer with a Victini will win anything no matter what.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Black and White, if the player possesses the [[Liberty Ticket]], the player can take a boat to [[Liberty Garden]], where Team Plasma is attempting to obtain Victini for the energy it radiates. It is later revealed that Victini was sealed in the basement of the lighthouse by a wealthy person in order to protect it from people with bad intentions.&lt;br /&gt;
&lt;br /&gt;
Victini is a star of [[M14|&#039;&#039;White—Victini and Zekrom&#039;&#039; and &#039;&#039;Black—Victini and Reshiram&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
====Swords of Justice====&lt;br /&gt;
{{main|Swords of Justice}}&lt;br /&gt;
[[File:Swords of Justice.png|thumb|left|200px|The Swords of Justice]]&lt;br /&gt;
{{p|Cobalion}}, {{p|Terrakion}}, and {{p|Virizion}} are a trio of Legendary Pokémon based on the titular characters of the 1844 French novel &#039;&#039;{{wp|The Three Musketeers}}&#039;&#039;, and partially on hooved mammals such as deer, antelopes, oxen, goats, and horses. According to legend, they protect Pokémon from having their habitats destroyed by humans and have been known to have attacked human castles during the Middle Ages. Like the Three Musketeers, they are considered a trio but have a fourth, younger member in the form of {{p|Keldeo}}, a Mythical Pokémon, whom the other three rescued and raised after its home was destroyed by fire. All four of them can use their horns like swords, and learn their former [[signature move]], {{m|Sacred Sword}}, at level 42 (43 for {{p|Keldeo}}, most likely to refer to it becoming part of the group later).&lt;br /&gt;
&lt;br /&gt;
They made their anime debut together, in the fifteenth Pokémon film &#039;&#039;[[M15|Kyurem VS. The Sword of Justice]]&#039;&#039;, where Keldeo was responsible for the freezing of the other three during a battle against {{OBP|Kyurem|M15}}, and sought help from {{Ash}} and {{ashfr|his friends}}. In the movie, Cobalion acts as the leader of the {{OBP|Swords of Justice|M15}}, protecting Pokémon and humans alike through the world.&lt;br /&gt;
&lt;br /&gt;
====Forces of Nature====&lt;br /&gt;
[[File:Kami trio Myth.png|thumb|Right|200px|The [[Forces of Nature]] in the anime]]&lt;br /&gt;
{{main|Forces of Nature}}&lt;br /&gt;
{{p|Tornadus}}, {{p|Thundurus}}, and {{p|Landorus}} are a trio of Pokémon based on Japanese deities: {{wp|Fūjin}}, god of wind, {{wp|Raijin}}, god of thunder and lightning, and {{wp|Inari Ōkami|Inari}}, a fertility god. Together the three represent the heavens and the nourishing effect the sky has upon the earth. According to a folktale retold by children at the [[Abundant Shrine]], Landorus punished Tornadus and Thundurus for destroying the land with gales and thunderstorms, and a shrine was built in honor of him. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] they receive a new Forme, the Therian Forme, with their old Forme known as the Incarnate Forme; the Formes can be switched between with the [[Reveal Glass]].&lt;br /&gt;
&lt;br /&gt;
In the anime, the Forces of Nature were sought by [[Team Rocket]] in Unova from &#039;&#039;[[BW056|The Lonely Deino!]]&#039;&#039; until they were able to awaken them on [[Milos Island]] in &#039;&#039;[[BW059|Stopping the Rage of Legends! Part 1]]&#039;&#039; and &#039;&#039;[[BW060|Part 2]]&#039;&#039;. Tornadus and Thundurus fought on the island, while Ash and his friends awakened Landorus to put a stop to the fight (they all appeared in Incarnate Forme during these episodes). The debuted in Therain Forme in &#039;&#039;[[BW097|Unova&#039;s Survival Crisis!]]&#039;&#039;, when Team Rocket once again attempted to capture them as the final goal of &amp;quot;Operation Tempest&amp;quot;. Together, they are said to have the power to control nature, which can be harnessed by one who possesses both {{an|Meloetta}} and the Reveal Glass.&lt;br /&gt;
&lt;br /&gt;
====Tao trio====&lt;br /&gt;
{{main|Tao trio}}&lt;br /&gt;
[[File:Tao trio.png|thumb|left|200px|{{p|Reshiram}} and {{p|Zekrom}} confronting {{p|Kyurem}}]]&lt;br /&gt;
{{p|Zekrom}} and {{p|Reshiram}} represent balance through the aspects of {{wp|Tao|Yin and Yang}}, respectively. Originally, they were a single dragon that helped found the Unova region&#039;s nation, but fighting between the [[Heroes of Truth and Ideals|two brothers]] who founded the nation split them into two halves. Despite this, the two Pokémon do not willingly fight each other. &lt;br /&gt;
&lt;br /&gt;
In the games, [[Team Plasma]] hunt either Reshiram or Zekrom in {{game|Black and White|s}} in order to use them to liberate all Pokémon from their owners. [[N]] captures one of them and defeats [[Alder]]. The other dragon emerges from the [[Dragon Stone]] the player possesses, and the player must capture it and use it to defeat N. After his defeat, N rides off on his dragon to a far-off region. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], which take place two years later, [[Ghetsis]] revives Team Plasma and captures Kyurem in order to freeze and take control of the Unova region. N confronts him with Zekrom/Reshiram, but Ghetsis seizes the opportunity to fuse the Tao dragon with Kyurem using the [[DNA Splicers]] to create Black Kyurem/White Kyurem. The player defeats Kyurem and Ghetsis, restoring balance to the region.      &lt;br /&gt;
&lt;br /&gt;
Reshiram and Zekrom are the stars of [[M14|&#039;&#039;Pokémon The Movie: White—Victini and Zekrom&#039;&#039; and &#039;&#039;Pokémon The Movie: Black—Victini and Reshiram&#039;&#039;]] along with Victini. Zekrom debuted in &#039;&#039;[[BW001|In The Shadow of Zekrom!]]&#039;&#039; causing [[Ash&#039;s Pikachu]]&#039;s electric crisis, and appeared in numerous flashbacks and fantasies afterwards. Reshiram also debuted in a cameo at the beginning of &#039;&#039;[[BW001|In The Shadow of Zekrom!]]&#039;&#039; and had a large role in the &amp;quot;Episode N&amp;quot; arc, as [[Team Plasma]]&#039;s target, appearing in &#039;&#039;[[BW122|What Lies Beyond Truth and Ideals!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{p|Kyurem}} is related to Reshiram and Zekrom and represents {{wp|Wuji (philosophy)|wuji}}, which is the absence of yin and yang. Using the {{key|V|DNA Splicers}}, Kyurem can be fused with Reshiram or Zekrom into White Kyurem or Black Kyurem, respectively; with the same item, the fusion can be undone.&lt;br /&gt;
&lt;br /&gt;
Kyurem is the star of &#039;&#039;[[M15|Kyurem VS. The Sword of Justice]]&#039;&#039; along with Keldeo, where it seems as a ferocious Pokémon, and can change forms without the DNA Splicers.&lt;br /&gt;
&lt;br /&gt;
====Meloetta====&lt;br /&gt;
[[File:Meloetta formes.png|thumb|right|180px|{{p|Meloetta}}&#039;s two formes]]&lt;br /&gt;
{{p|Meloetta}}, the third Mythical Pokémon of Generation V, represents music (Aria Forme) and dance (Pirouette Forme). Legend says that it once sang and danced joyfully. However, when sorrow darkened the world, it lost the melody and its red shoes. Using {{m|Relic Song}} changes its form. &lt;br /&gt;
&lt;br /&gt;
Meloetta made its anime debut in [[PK23]]. It made its TV debut in &#039;&#039;[[BW082|An Epic Defense Force!]]&#039;&#039; (in Aria Forme) and &#039;&#039;[[BW087|Expedition to Onix Island!]]&#039;&#039; (in Pirouette Forme).&lt;br /&gt;
&lt;br /&gt;
====Genesect====&lt;br /&gt;
[[File:Genesect anime.png|thumb|left|200px|{{p|Genesect}} in the anime]]&lt;br /&gt;
{{p|Genesect}} is an ancient insect Pokémon who was feared as the strongest of hunters more than 300 million years ago. Team Plasma revived it from a [[Fossil]] and altered it with cybernetic upgrades in an attempt to create the strongest Pokémon in existence. It uses special [[Drive]]s to make variations to its signature move, {{m|Techno Blast}}. It is the final Mythical Pokémon of Generation V.&lt;br /&gt;
&lt;br /&gt;
Genesect had its anime debut in a group called the [[Genesect Army]] that had escaped from Team Plasma&#039;s [[P2 Laboratory]]. They were first seen in {{an|N}} visions in &#039;&#039;[[BW110|The Name&#039;s N!]]&#039;&#039;, and later on starred in the sixteenth Pokémon movie &#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039;, in which they battled Mewtwo in [[New Tork City]].&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
&amp;lt;!--ATTENTION: While it is heavily suggested that they are a trio, it&#039;s not explicitly stated within the story. Please do not edit the section to say one thing or another for now.--&amp;gt; &lt;br /&gt;
====Mortality Duo====&lt;br /&gt;
[[File:Xerneas artwork.png|thumb|200px|{{p|Xerneas}}|left]]&lt;br /&gt;
[[File:Yveltal artwork.png|thumb|200px|{{p|Yveltal}}]]&lt;br /&gt;
The Legendary [[version mascot]]s of [[Pokémon X and Y]] are {{p|Xerneas}} and {{p|Yveltal}}. Xerneas, the Life Pokémon, is a tall, navy-blue deer-like Pokémon with white antlers with rainbow-colored lights, and is a {{t|Fairy}} type. Yveltal, the Destruction Pokémon, is a black and red bird-like Pokémon with black horns, and is a {{2t|Dark|Flying}} type.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Zygarde====&lt;br /&gt;
[[File:718Zygarde.png|thumb|200px|{{p|Zygarde}}|left]]{{p|Zygarde}}, the Order Pokémon, is a tall black and green, serpent-like Pokémon with green and white hexagonal scales, and is a {{2t|Dragon|Ground}} type. It has the Ability {{a|Aura Break}}, which reverses the effects of Xerneas and Yveltal&#039;s Abilities. It is said to monitor the balance of the ecosystem and reveal its power when the ecosystem is disrupted. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Diancie====&lt;br /&gt;
[[File:719Diancie.png|thumb|200px|{{p|Diancie}}]]&lt;br /&gt;
{{p|Diancie}} is a Mythical Pokémon from Kalos. It is a {{2t|Rock|Fairy}} type, and can create diamonds to protect itself. It appeared alongside the Mortality Duo in &#039;&#039;[[M17|Diancie and the Cocoon of Destruction]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Though {{p|Unown}} is not considered to be a Legendary Pokémon, in &#039;&#039;[[M03|Spell of the Unown]]&#039;&#039;, it is shown in [[Molly Hale]]&#039;s book about Legendary Pokémon, its power (in large numbers, at least) appears to match that of Legendary Pokémon, and it is explicitly referred to as a Legendary Pokémon.&lt;br /&gt;
* Generation I is the only generation in which all of its Legendary and Mythical Pokémon have appeared in a movie. Mewtwo appeared in both &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039; and &#039;&#039;[[M16|Genesect and The Legend Awakened]]&#039;&#039;, Mew appeared in both &#039;&#039;Mewtwo Strikes Back&#039;&#039; and in &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;, while the birds appeared in &#039;&#039;[[M02|The Power of One]]&#039;&#039;.&lt;br /&gt;
** Ho-Oh is the only Generation II Legendary Pokémon which hasn&#039;t appeared in a movie, only appearing in anime appearances, opening sequences, and in a cameo in &#039;&#039;Lucario and the Mystery of Mew&#039;&#039;, only to be Mew in disguise.&lt;br /&gt;
** Groudon is the only Generation III Legendary which hasn&#039;t appeared in a movie, only appearing in the opening sequences of &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;, &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039; and &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;. There was a fake Groudon in &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039;. However, the real Groudon has appeared with its counterpart, Kyogre, in &#039;&#039;[[AG097|Gaining Groudon]]&#039;&#039; and &#039;&#039;[[AG098|The Scuffle of Legends]]&#039;&#039;.&lt;br /&gt;
** Generation IV is the generation with the greatest amount of Legendary and Mythical Pokémon that have not appeared in a movie: the [[lake guardians]], {{p|Phione}} (though its Mythical status is disputed), and {{p|Cresselia}}. This group is notable for not even appearing via cameos in the movies, except for Cresselia, who appeared in the opening of &#039;&#039;[[M10|Giratina and the Sky Warrior]]&#039;&#039;. All five have their own debut episodes in the anime, however.&lt;br /&gt;
**The [[Forces of Nature]] and {{p|Meloetta}} are the only Generation V Legendary and Mythical Pokémon to not appear in a movie. The Forces of Nature appear in &#039;&#039;[[BW059|Stopping the Rage of Legends! Part 1]]&#039;&#039;, &#039;&#039;[[BW060|Stopping the Rage of Legends! Part 2]]&#039;&#039;, and &#039;&#039;[[BW097|Unova&#039;s Survival Crisis!]]&#039;&#039;. Meloetta appears from &#039;&#039;[[BW082|An Epic Defense Force!]]&#039;&#039; to &#039;&#039;[[BW097|Unova&#039;s Survival Crisis!]]&#039;&#039; and in the [[Pikachu short]]s [[PK23]] and &#039;&#039;[[PK24|Meloetta&#039;s Moonlight Serenade]]&#039;&#039;. &lt;br /&gt;
* Each generation has introduced at least one {{type|Flying}} Legendary or Mythical Pokémon, though the only Flying-type Legendary Pokémon in Generation IV, {{p|Shaymin}}, is only Flying-type in its Sky Forme, which was not introduced until Pokémon Platinum.&lt;br /&gt;
* {{p|Manaphy}} is the only Mythical Pokémon that can breed, and also not a member of the {{egg3|Undiscovered}}.&lt;br /&gt;
* {{p|Heatran}} is the only Legendary Pokémon that can be either gender.&lt;br /&gt;
* According to interviews with [[Junichi Masuda]] in 2009, Legendary Pokémon are the most difficult to design names for because Game Freak strives to make sure that the names of Legendary Pokémon are universal across the different translations, so extra work must be put into their names to make sure that they work universally in all languages and don&#039;t conflict with anything else. This is consistent with the relatively small number of Legendary Pokémon who have had their names changed significantly outside of Japan (currently nine: the [[Legendary birds]], the [[lake guardians]], and the [[Forces of Nature]]).&lt;br /&gt;
* Other than {{p|Arceus}} holding a {{DL|Plate|Toxic Plate}}, there are no {{type|Poison}} Legendary Pokémon, making it the only type not to include any Legendary Pokémon.&lt;br /&gt;
* Only {{p|Deoxys}}, {{p|Giratina}}, {{p|Arceus}}, {{p|Lugia}}, {{p|Ho-Oh}}, and fused {{p|Kyurem}} have a battle theme that is shared with no other. {{p|Mew}} has its own battle theme; however, it is a remixed version of the normal [[Kanto]] wild battle theme.&lt;br /&gt;
** Each member of the [[Legendary beasts]] and the [[Tao trio]] has its own remix of each trio&#039;s designated battle theme:&lt;br /&gt;
*** In {{2v2|HeartGold|SoulSilver}}, Suicune&#039;s theme uses bells, Entei&#039;s theme uses an electric guitar, and Raikou&#039;s theme is synthesized.&lt;br /&gt;
*** Reshiram&#039;s theme employs a burning fire effect, Zekrom&#039;s theme employs a crackling thunder effect, and normal Kyurem&#039;s theme features an extra slapped bass part playing in the background.&lt;br /&gt;
* The Legendary birds of Kanto are the most available wild Legendary Pokémon, able to be caught in eleven main series games each ([[Pokémon Red and Green Versions|Pokémon Red, Green]], [[Pokémon Blue Version (Japanese)|Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, {{2v2|HeartGold|SoulSilver}} and [[Pokémon X and Y]]). The least available wild Legendary Pokémon are {{p|Celebi}} and {{p|Mew}}, which only appear in the wild in one game apiece; each encounter requires an [[event item]] to activate it. {{p|Shaymin}} and {{p|Darkrai}} may also count, as the event items for the two, though existent in the games&#039; coding, were not released to players of {{2v2|Diamond|Pearl}}, with the Mystery Gift events only available for players of {{v2|Platinum}}.&lt;br /&gt;
* Genderless Legendary Pokémon who appear in the anime are usually given a voice that is either identifiably male or female, if able to [[Talking Pokémon|converse with humans]]. One exception is {{OBP|Arceus|M12}} in the original Japanese, who was voiced by Akihiro Miwa (a female impersonator) in order to give it an androgynous-sounding voice.&lt;br /&gt;
* While the first Mythical Pokémon, Mew, was added to the original games right before release, the concept of &amp;quot;{{tt|illusory|Same term translated as &#039;mythical&#039; by TPCi}} monsters&amp;quot; already existed in [[Satoshi Tajiri]]&#039;s pitch for [[Capsule Monsters]]. Some of them were said not to be catchable, and some not even encounterable. As an example, there would be a &amp;quot;Green Dragon&amp;quot; that could only be found rarely in a specific area of a dungeon, and it would have taken around 2 hours to find and catch.&amp;lt;ref name=&amp;quot;ref1&amp;quot;&amp;gt;[http://www.glitterberri.com/pokemon-red-blue/early-concept-art/2/ GlitterBerri&#039;s Game Translations » Early Concept Art]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Deoxys_(Pokémon)|Deoxys]] is the only Mythical Pokémon to become Legendary, having been event-exclusive prior to [[Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire]].&lt;br /&gt;
** Because Mythical Pokémon and Legendary Pokémon were not considered to be distinct terms in the translated versions prior to Generation V, Deoxys actually switched from Legendary to Mythical at the start of Generation V, meaning that it was only Mythical for one Generation (although it was an Illusory Pokémon in the Japanese versions since its introduction).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Event Pokémon]]&lt;br /&gt;
* [[Myths and legends involving Legendary Pokémon]]&lt;br /&gt;
* [[Sinnoh myths]]&lt;br /&gt;
* [[History of the Pokémon world]]&lt;br /&gt;
* [[Pseudo-legendary Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.pokemon.com/powerbracket/us/ Pokémon Power Bracket at Pokémon.com]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Legendary Pokémon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Legendary Pokémon|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Legendäre Pokémon]]&lt;br /&gt;
[[es:Pokémon Legendarios]]&lt;br /&gt;
[[fr:Pokémon légendaire]]&lt;br /&gt;
[[it:Pokémon Leggendari]]&lt;br /&gt;
[[ja:伝説のポケモン]]&lt;br /&gt;
[[pl:Pokémony legendarne]]&lt;br /&gt;
[[pt:Pokémon lendário]]&lt;br /&gt;
[[zh:传说中的神奇宝贝]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_in-game_event_Pok%C3%A9mon_in_Pok%C3%A9mon_X_and_Y&amp;diff=2214843</id>
		<title>List of in-game event Pokémon in Pokémon X and Y</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_in-game_event_Pok%C3%A9mon_in_Pok%C3%A9mon_X_and_Y&amp;diff=2214843"/>
		<updated>2014-12-11T21:56:55Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of Pokémon obtainable from events found in the [[Generation VI]] [[Pokémon games]]&#039;&#039;&#039;. These specific instances of Pokémon can only be obtained once per game; however, some may also be obtained in other ways as well. In addition, some Pokémon, such as {{p|Rotom}}, and {{p|Banette}} have a chance of being found in trash cans around the Kalos region on a weekly basis.&lt;br /&gt;
&lt;br /&gt;
=={{g|X and Y}}==&lt;br /&gt;
===Kalos Starters===&lt;br /&gt;
Once the player has reached Aquacorde Town and has chosen a nickname, [[Tierno]] presents the player with the choice of three starter Pokémon the player can choose from.&lt;br /&gt;
====Chespin====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Chespin|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=650|&lt;br /&gt;
typea=Grass|&lt;br /&gt;
met=Aquacorde Town|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Leer|&lt;br /&gt;
type3=Grass|move3=Vine Whip|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Overgrow}}&lt;br /&gt;
&lt;br /&gt;
====Fennekin====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Fennekin|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=653|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
met=Aquacorde Town|&lt;br /&gt;
type1=Normal|move1=Scratch|&lt;br /&gt;
type2=Normal|move2=Tail Whip|&lt;br /&gt;
type3=Fire|move3=Ember|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Blaze}}&lt;br /&gt;
&lt;br /&gt;
====Froakie====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Froakie|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=656|&lt;br /&gt;
typea=Water|&lt;br /&gt;
met=Aquacorde Town|&lt;br /&gt;
type1=Normal|move1=Pound|&lt;br /&gt;
type2=Normal|move2=Growl|&lt;br /&gt;
type3=Water|move3=Bubble|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Torrent}}&lt;br /&gt;
&lt;br /&gt;
===Kanto Starters===&lt;br /&gt;
After meeting with [[Professor Sycamore]] in [[Lumiose City]] and defeating him in battle, he will give the player a choice of one of the [[Kanto]] starters to take with them on their journey. If the player&#039;s party is full, he or she will be prompted to send one of their party members to the [[Pokémon Storage System|PC]] to make room for the new Pokémon. The player will receive a [[Mega Stone]] corresponding to that starter&#039;s final evolution after choosing their starter.&lt;br /&gt;
&lt;br /&gt;
====Bulbasaur====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
ndex=001|&lt;br /&gt;
pokemon=Bulbasaur|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=10|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Grass|&lt;br /&gt;
typeb=Poison|&lt;br /&gt;
met=Lumiose City|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Growl|&lt;br /&gt;
type3=Grass|move3=Leech Seed|&lt;br /&gt;
type4=Grass|move4=Vine Whip|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Overgrow}}&lt;br /&gt;
&lt;br /&gt;
====Charmander====&lt;br /&gt;
Players of {{pkmn|X and Y|X}} who pick Charmander will receive {{DL|Mega Stone|Charizardite X}}, while {{pkmn|X and Y|Y}} players will receive {{DL|Mega Stone|Charizardite Y}}.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
ndex=004|&lt;br /&gt;
pokemon=Charmander|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=10|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
met=Lumiose City|&lt;br /&gt;
type1=Normal|move1=Scratch|&lt;br /&gt;
type2=Normal|move2=Leer|&lt;br /&gt;
type3=Fire|move3=Ember|&lt;br /&gt;
type4=Normal|move4=Smokescreen|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Blaze}}&lt;br /&gt;
&lt;br /&gt;
====Squirtle====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
ndex=007|&lt;br /&gt;
pokemon=Squirtle|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=10|&lt;br /&gt;
typea=Water|&lt;br /&gt;
met=Lumiose City|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Tail Whip|&lt;br /&gt;
type3=Water|move3=Bubble|&lt;br /&gt;
type4=Water|move4=Withdraw|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Torrent}}&lt;br /&gt;
&lt;br /&gt;
===Snorlax===&lt;br /&gt;
This Snorlax is blocking the bridge on {{rt|7|Kalos}}. After successfully borrowing the [[Poké Flute]] from the owner of [[Parfum Palace]], the owner of [[Shabboneau Castle]] will play the flute, prompting the Snorlax to wake up and attack.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Snorlax|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=15|&lt;br /&gt;
ndex=143|&lt;br /&gt;
typea=Normal|&lt;br /&gt;
met=Route 7|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Defense Curl|&lt;br /&gt;
type3=Psychic|move3=Amnesia|&lt;br /&gt;
type4=Ghost|move4=Lick|&lt;br /&gt;
ability=2|&lt;br /&gt;
ability1=Thick Fat|&lt;br /&gt;
ability2=Immunity|&lt;br /&gt;
item1=Sitrus Berry|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lucario===&lt;br /&gt;
After defeating [[Korrina]] at her gym, she will immediately invite the player to a rematch atop the Tower of Mastery. There, Korrina gives the player the [[Key Stone|Mega Ring]]. After the player has obtained the Mega Ring, the Lucario that showed affection to the player throughout the game will temporarily join their team and fight against the Successor&#039;s other Lucario. Both Lucario hold {{DL|Mega Stone|Lucarionite}}. After defeating or losing to Korrina, the player will have the option to officially add Lucario as one of their Pokémon. It has its IV&#039;s set as 6/25/16/25/19/31.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Lucario|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=32|&lt;br /&gt;
ndex=448|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Fighting|&lt;br /&gt;
typeb=Steel|&lt;br /&gt;
met=Tower of Mastery|&lt;br /&gt;
type1=Fighting|move1=Power-Up Punch|&lt;br /&gt;
type2=Normal|move2=Swords Dance|&lt;br /&gt;
type3=Steel|move3=Metal Sound|&lt;br /&gt;
type4=Ground|move4=Bone Rush|&lt;br /&gt;
ability1=Steadfast|&lt;br /&gt;
item1=Lucarionite|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lapras===&lt;br /&gt;
Upon reaching {{rt|12|Kalos}}, the player may speak to a Trainer near the gate and he will tell a story about a Lapras that once saved his life. He will then offer it to the player, believing he or she will care for it better than he can. This Lapras appears on the overworld while {{m|Surf}}ing. The Lapras has a set IV of 31/20/20/20/20/20.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Lapras|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=30|&lt;br /&gt;
ndex=131|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Water|&lt;br /&gt;
typeb=Ice|&lt;br /&gt;
met=Route 12|&lt;br /&gt;
type1=Water|move1=Water Pulse|&lt;br /&gt;
type2=Normal|move2=Body Slam|&lt;br /&gt;
type3=Water|move3=Rain Dance|&lt;br /&gt;
type4=Normal|move4=Perish Song|&lt;br /&gt;
ability1=Water Absorb|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rotom===&lt;br /&gt;
On {{DL|Days of the week|Tuesday}}s, wild Rotom have a chance of being found in three of the five trash cans inside the [[Lost Hotel]]. On rare occasions, this Rotom will appear in one of its five alternate forms.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Rotom|&lt;br /&gt;
level=38|&lt;br /&gt;
ndex=479|&lt;br /&gt;
dexno=479|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
typeb=Ghost|&lt;br /&gt;
met=Lost Hotel|&lt;br /&gt;
type1=Normal|move1=Double Team|&lt;br /&gt;
type2=Electric|move2=Shock Wave|&lt;br /&gt;
type3=Ghost|move3=Ominous Wind|&lt;br /&gt;
type4=Normal|move4=Substitute|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Banette===&lt;br /&gt;
On {{DL|Days of the week|Thursday}}s, wild Banette have a chance of being found in three of the five trash cans inside the Pokémon Village. &lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Banette|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=46|&lt;br /&gt;
ndex=354|&lt;br /&gt;
dexno=354|&lt;br /&gt;
typea=Ghost|&lt;br /&gt;
met=Pokémon Village|&lt;br /&gt;
type1=Ghost|move1=Shadow Ball|&lt;br /&gt;
type2=Dark|move2=Sucker Punch|&lt;br /&gt;
type3=Dark|move3=Embargo|&lt;br /&gt;
type4=Dark|move4=Snatch|&lt;br /&gt;
ability=2|&lt;br /&gt;
ability1=Insomnia|&lt;br /&gt;
ability2=Frisk|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Xerneas and Yveltal===&lt;br /&gt;
In the player&#039;s final confrontation with [[Team Flare]] at their [[Team Flare Secret HQ|secret headquarters]] in [[Geosenge Town]], {{p|Xerneas}}{{sup/6|X}} or {{p|Yveltal}}{{sup/6|Y}} will be awakened and attack the player. Similar to {{p|Reshiram}} and {{p|Zekrom}} in {{2v2|Black|White}}, the player &#039;&#039;must&#039;&#039; capture it to proceed to the final confrontation with [[Lysandre]]; If it is defeated, it will instantly respawn.&amp;lt;!-- The only exception occurs if the player has a full party, and a completely filled {{pkmn|Storage System}} (a total of 726 individual Pokémon).--&amp;gt; If the player&#039;s party is full, the player will have the chance to send one of his or her Pokémon to the PC to make room for the Legendary Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Xerneas====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Xerneas|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=716|&lt;br /&gt;
typea=Fairy|&lt;br /&gt;
met=Team Flare Secret HQ|&lt;br /&gt;
type1=Psychic|move1=Gravity|&lt;br /&gt;
type2=Fairy|move2=Geomancy|&lt;br /&gt;
type3=Fairy|move3=Moonblast|&lt;br /&gt;
type4=Bug|move4=Megahorn|&lt;br /&gt;
ability1=Fairy Aura|&lt;br /&gt;
y=no|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Yveltal====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Yveltal|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=717|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dark|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Team Flare Secret HQ|&lt;br /&gt;
type1=Dark|move1=Snarl|&lt;br /&gt;
type2=Flying|move2=Oblivion Wing|&lt;br /&gt;
type3=Normal|move3=Disable|&lt;br /&gt;
type4=Dark|move4=Dark Pulse|&lt;br /&gt;
ability1=Dark Aura|&lt;br /&gt;
x=no|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Zygarde===&lt;br /&gt;
After defeating the the [[Kalos]] [[Elite Four]], the player may explore the deepest parts of Terminus Cave. At the end of the cave, the player will encounter {{p|Zygarde}}.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Zygarde|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=718|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Ground|&lt;br /&gt;
met=Terminus Cave|&lt;br /&gt;
type1=Dark|move1=Crunch|&lt;br /&gt;
type2=Ground|move2=Earthquake|&lt;br /&gt;
type3=Normal|move3=Camouflage|&lt;br /&gt;
type4=Dragon|move4=Dragon Pulse|&lt;br /&gt;
ability1=Aura Break|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mewtwo===&lt;br /&gt;
After defeating the [[Kalos]] [[Elite Four]], a man in the [[Pokémon Village]] blocking access to the {{kal|Unknown Dungeon}} will disappear. Mewtwo rests inside, and will attack the player when interacted with. After capturing Mewtwo, players of {{pkmn|X and Y|X}} will receive {{DL|Mega Stone|Mewtwonite X}}, while {{pkmn|X and Y|Y}} players will receive {{DL|Mega Stone|Mewtwonite Y}}.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Mewtwo|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=150|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
met=Unknown Dungeon|&lt;br /&gt;
type1=Normal|move1=Recover|&lt;br /&gt;
type2=Psychic|move2=Psychic|&lt;br /&gt;
type3=Psychic|move3=Barrier|&lt;br /&gt;
type4=Fighting|move4=Aura Sphere|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
===[[Legendary birds]]===&lt;br /&gt;
After defeating the [[Kalos]] [[Elite Four]], one of the legendary birds of [[Kanto]] will begin {{pkmn2|roaming}} around [[Kalos]]. The bird that appears depends on the starter the player chose. Unlike previous roaming Pokémon, however, the bird will flee immediately after the player sends out a Pokémon, without giving the player a chance to issue a command. After encountering the bird ten times, the bird will flee to the [[Sea Spirit&#039;s Den]], where the player can challenge it normally.&lt;br /&gt;
&lt;br /&gt;
====Articuno====&lt;br /&gt;
{{MSP|650|Chespin}} If the {{player}} chose {{p|Chespin}}:&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Articuno|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=144|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Ice|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Sea Spirit&#039;s Den|&lt;br /&gt;
type1=Ice|move1=Ice Beam|&lt;br /&gt;
type2=Psychic|move2=Reflect|&lt;br /&gt;
type3=Ice|move3=Hail|&lt;br /&gt;
type4=Flying|move4=Tailwind|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
====Zapdos====&lt;br /&gt;
{{MSP|653|Fennekin}} If the {{player}} chose {{p|Fennekin}}:&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Zapdos|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=145|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Sea Spirit&#039;s Den|&lt;br /&gt;
type1=Psychic|move1=Agility|&lt;br /&gt;
type2=Electric|move2=Discharge|&lt;br /&gt;
type3=Water|move3=Rain Dance|&lt;br /&gt;
type4=Psychic|move4=Light Screen|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Moltres====&lt;br /&gt;
{{MSP|656|Froakie}} If the {{player}} chose {{p|Froakie}}:&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Moltres|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=146|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Sea Spirit&#039;s Den|&lt;br /&gt;
type1=Normal|move1=Safeguard|&lt;br /&gt;
type2=Flying|move2=Air Slash|&lt;br /&gt;
type3=Fire|move3=Sunny Day|&lt;br /&gt;
type4=Fire|move4=Heat Wave|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{g|Omega Ruby and Alpha Sapphire}}==&lt;br /&gt;
===Starters===&lt;br /&gt;
Upon entering {{rt|101|Hoenn}}, A {{p|Poochyena}} attacks [[Professor Birch]] and the {{player}} have the option to choose between {{p|Treecko}}, {{p|Torchic}}, or {{p|Mudkip}} from Professor Birch&#039;s bag. &lt;br /&gt;
====Treecko====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Treecko|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
game=5b2|&lt;br /&gt;
ndex=252|&lt;br /&gt;
typea=Grass|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Pound|&lt;br /&gt;
type2=Normal|move2=Leer|&lt;br /&gt;
type3=Grass|move3=Absorb|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Overgrow|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Torchic====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Torchic|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
ndex=255|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Scratch|&lt;br /&gt;
type2=Normal|move2=Growl|&lt;br /&gt;
type3=Fire|move3=Ember|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Blaze|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mudkip====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Mudkip|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=5|&lt;br /&gt;
game=5b2|&lt;br /&gt;
ndex=258|&lt;br /&gt;
typea=Water|&lt;br /&gt;
met=Route 101|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Tail Whip|&lt;br /&gt;
type3=Water|move3=Water Gun|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Torrent|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Wynaut Egg===&lt;br /&gt;
The old woman attending the sand baths in [[Lavaridge Town]] will give the {{player}} a {{p|Wynaut}} {{pkmn|Egg}}.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Wynaut|&lt;br /&gt;
nick=Wynaut|&lt;br /&gt;
gender=2|&lt;br /&gt;
level=1|&lt;br /&gt;
ndex=360|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
met=(Place hatched)|&lt;br /&gt;
type1=Normal|move1=Splash|&lt;br /&gt;
type2=Fairy|move2=Charm|&lt;br /&gt;
type3=Normal|move3=Encore|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Shadow Tag|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Eon duo===&lt;br /&gt;
{{p|Latios}}{{sup/6|OR}} or {{p|Latias}}{{sup/6|AS}} holding their respective [[Mega Stone]] automatically joins the party after defeating [[Team Magma]]{{sup/6|OR}} or [[Team Aqua]]{{sup/6|AS}} at [[Southern Island]]. Latios is exclusive to Omega Ruby, while Latias is exclusive to Alpha Sapphire. The other Eon Pokémon not found in the respective versions can be found and caught in Southern Island by showing the [[Eon Ticket]] to [[Norman]].&lt;br /&gt;
====Latios====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Latios|&lt;br /&gt;
nick=Latios|&lt;br /&gt;
gender=m|&lt;br /&gt;
level=30|&lt;br /&gt;
ndex=381|&lt;br /&gt;
game=6r|&lt;br /&gt;
item1=Latiosite|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
met=Southern Island|&lt;br /&gt;
type1=Psychic|move1=Heal Pulse|&lt;br /&gt;
type2=Dragon|move2=Dragon Breath|&lt;br /&gt;
type3=Psychic|move3=Luster Purge|&lt;br /&gt;
type4=Psychic|move4=Psycho Shift|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=no|&lt;br /&gt;
}}&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Latios|&lt;br /&gt;
nick=Latios|&lt;br /&gt;
gender=m|&lt;br /&gt;
level=30|&lt;br /&gt;
ndex=381|&lt;br /&gt;
game=6r|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
met=Southern Island|&lt;br /&gt;
type1=Psychic|move1=Heal Pulse|&lt;br /&gt;
type2=Dragon|move2=Dragon Breath|&lt;br /&gt;
type3=Psychic|move3=Luster Purge|&lt;br /&gt;
type4=Psychic|move4=Psycho Shift|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=no|&lt;br /&gt;
as=yes|&lt;br /&gt;
in=no|&lt;br /&gt;
event=yes&lt;br /&gt;
}}&lt;br /&gt;
====Latias====&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Latias|&lt;br /&gt;
nick=Latias|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=30|&lt;br /&gt;
ndex=380|&lt;br /&gt;
game=6r|&lt;br /&gt;
item1=Latiasite|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
met=Southern Island|&lt;br /&gt;
type1=Psychic|move1=Heal Pulse|&lt;br /&gt;
type2=Dragon|move2=Dragon Breath|&lt;br /&gt;
type3=Psychic|move3=Mist Ball|&lt;br /&gt;
type4=Psychic|move4=Psycho Shift|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=no|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Latias|&lt;br /&gt;
nick=Latias|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=30|&lt;br /&gt;
ndex=380|&lt;br /&gt;
game=6r|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
met=Southern Island|&lt;br /&gt;
type1=Psychic|move1=Heal Pulse|&lt;br /&gt;
type2=Dragon|move2=Dragon Breath|&lt;br /&gt;
type3=Psychic|move3=Mist Ball|&lt;br /&gt;
type4=Psychic|move4=Psycho Shift|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=no|&lt;br /&gt;
in=no|&lt;br /&gt;
event=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Legendary golems===&lt;br /&gt;
The caves where the golems can be caught can be accessed only after visiting the rear of the [[Sealed Chamber]] with a {{p|Relicanth}} in the lead spot of the [[party]] and a {{p|Wailord}} in the last spot.&lt;br /&gt;
&lt;br /&gt;
====Regirock====&lt;br /&gt;
To solve the puzzle leading to {{p|Regirock}} in the [[Desert Ruins]], the player must read the Braille inscription in the rear of the lobby, then go two steps right, then two steps down, and then use {{m|Strength}}.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Regirock|&lt;br /&gt;
nick=Regirock|&lt;br /&gt;
level=40|&lt;br /&gt;
ndex=377|&lt;br /&gt;
game=6r|&lt;br /&gt;
typea=Rock|&lt;br /&gt;
met=Desert Ruins|&lt;br /&gt;
type1=Ground|move1=Bulldoze|&lt;br /&gt;
type2=Ghost|move2=Curse|&lt;br /&gt;
type3=Rock|move3=Ancient Power|&lt;br /&gt;
type4=Steel|move4=Iron Defense|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Clear Body|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Regice====&lt;br /&gt;
To solve the puzzle leading to {{p|Regice}} in the [[Island Cave]], the player must read the Braille inscription in the rear of the lobby, then wait two minutes without moving.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Regice|&lt;br /&gt;
nick=Regice|&lt;br /&gt;
level=40|&lt;br /&gt;
ndex=378|&lt;br /&gt;
game=6r|&lt;br /&gt;
typea=Ice|&lt;br /&gt;
met=Island Cave|&lt;br /&gt;
type1=Ground|move1=Bulldoze|&lt;br /&gt;
type2=Ghost|move2=Curse|&lt;br /&gt;
type3=Rock|move3=Ancient Power|&lt;br /&gt;
type4=Psychic|move4=Amnesia|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Clear Body|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Registeel====&lt;br /&gt;
To solve the puzzle leading to {{p|Registeel}} in the [[Ancient Tomb]], the player must read the Braille inscription in the rear of the lobby, then attempt to use {{m|Fly}} in the center of the room.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Registeel|&lt;br /&gt;
nick=Registeel|&lt;br /&gt;
level=40|&lt;br /&gt;
ndex=379|&lt;br /&gt;
game=6r|&lt;br /&gt;
typea=Steel|&lt;br /&gt;
met=Ancient Tomb|&lt;br /&gt;
type1=Ghost|move1=Curse|&lt;br /&gt;
type2=Rock|move2=Ancient Power|&lt;br /&gt;
type3=Steel|move3=Iron Defense|&lt;br /&gt;
type4=Psychic|move4=Amnesia|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Clear Body|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Regigigas====&lt;br /&gt;
&amp;lt;!-- Please add information regarding prerequisites on catching Regigigas here. I&#039;m not certain about the requirements (aside from the three golems) so if anyone has information about it, that&#039;d be appreciated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Regigigas|&lt;br /&gt;
nick=Regigigas|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=486|&lt;br /&gt;
game=6r|&lt;br /&gt;
typea=Normal|&lt;br /&gt;
met=Island Cave|&lt;br /&gt;
type1=Normal|move1=Foresight|&lt;br /&gt;
type2=Fighting|move2=Revenge|&lt;br /&gt;
type3=Rock|move3=Wide Guard|&lt;br /&gt;
type4=Psychic|move4=Zen Headbutt|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Slow Start|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes&lt;br /&gt;
}}&lt;br /&gt;
===Version mascots===&lt;br /&gt;
====Groudon====&lt;br /&gt;
{{p|Groudon}} is {{pkmn2|Version-exclusive|exclusive to}} [[Pokémon Omega Ruby and  Alpha Sapphire Versions|Omega Ruby]]. It is found in its [[Primal Reversion|Primal form]] during the climax of the game, in the [[Cave of Origin]]. If it is knocked out, it will respawn after the player defeats the [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Groudon|&lt;br /&gt;
nick=Groudon|&lt;br /&gt;
level=45|&lt;br /&gt;
ndex=383|&lt;br /&gt;
forme=Primal|&lt;br /&gt;
game=6r|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Ground|&lt;br /&gt;
typeb=Fire|&lt;br /&gt;
met=Cave of Origin|&lt;br /&gt;
type1=Ground|move1=Precipice Blades|&lt;br /&gt;
type2=Psychic|move2=Rest|&lt;br /&gt;
type3=Ground|move3=Earthquake|&lt;br /&gt;
type4=Fire|move4=Lava Plume|&lt;br /&gt;
ability1=Desolate Land|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=no|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Kyogre====&lt;br /&gt;
{{p|Kyogre}} is {{pkmn2|Version-exclusive|exclusive to}} [[Pokémon Omega Ruby and  Alpha Sapphire Versions|Alpha Sapphire]]. It is found in its [[Primal Reversion|Primal form]] during the climax of the game, in the [[Cave of Origin]]. If it is knocked out, it will respawn after the player defeats the [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Kyogre|&lt;br /&gt;
nick=Kyogre|&lt;br /&gt;
forme=Primal|&lt;br /&gt;
level=45|&lt;br /&gt;
ndex=382|&lt;br /&gt;
game=6r|&lt;br /&gt;
typea=Water|&lt;br /&gt;
met=Cave of Origin|&lt;br /&gt;
type1=Normal|move1=Body Slam|&lt;br /&gt;
type2=Water|move2=Origin Pulse|&lt;br /&gt;
type3=Water|move3=Aqua Ring|&lt;br /&gt;
type4=Water|move4=Hydro Pump|&lt;br /&gt;
ability1=Primordial Sea|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=no|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Heatran===&lt;br /&gt;
{{p|Heatran}} can be found in the deepest floor of [[Scorched Slab]] during the post-game.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Heatran|&lt;br /&gt;
nick=Heatran|&lt;br /&gt;
level=50|&lt;br /&gt;
gender=2|&lt;br /&gt;
ndex=485|&lt;br /&gt;
game=6r|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
typeb=Steel|&lt;br /&gt;
met=Scorched Slab|&lt;br /&gt;
type1=Steel|move1=Metal Sound|&lt;br /&gt;
type2=Dark|move2=Crunch|&lt;br /&gt;
type3=Normal|move3=Scary Face|&lt;br /&gt;
type4=Fire|move4=Lava Plume|&lt;br /&gt;
ability1=Flash Fire|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tower duo===&lt;br /&gt;
{{p|Ho-Oh}}{{sup/6|OR}} and {{p|Lugia}}{{sup/6|AS}} can be found in [[Sea Mauville]] during the post-game. Ho-Oh is exclusive to Omega Ruby, while Lugia is exclusive to Alpha Sapphire.&lt;br /&gt;
====Ho-Oh====&lt;br /&gt;
Ho-Oh can be found in the top deck of Sea Mauville in Omega Ruby and requires the [[Clear Bell]]. [[Captain Stern]] gives the Clear Bell to the player if the player finds the Scanner in Sea Mauville and giving it to him.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Ho-Oh|&lt;br /&gt;
nick=Ho-Oh|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=250|&lt;br /&gt;
game=6r|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Sea Mauville|&lt;br /&gt;
type1=Fire|move1=Sunny Day|&lt;br /&gt;
type2=Fire|move2=Fire Blast|&lt;br /&gt;
type3=Fire|move3=Sacred Fire|&lt;br /&gt;
type4=Dark|move4=Punishment|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=no|&lt;br /&gt;
}}&lt;br /&gt;
====Lugia====&lt;br /&gt;
Lugia can be found in the underwater depths of Sea Mauville in Alpha Sapphire and requires the [[Tidal Bell]]. Captain Stern gives the Tidal Bell to the player if the player finds the Scanner in Sea Mauville and giving it to him.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Lugia|&lt;br /&gt;
nick=Lugia|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=249|&lt;br /&gt;
game=6r|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Sea Mauville|&lt;br /&gt;
type1=Water|move1=Rain Dance|&lt;br /&gt;
type2=Water|move2=Hydro Pump|&lt;br /&gt;
type3=Flying|move3=Aeroblast|&lt;br /&gt;
type4=Dark|move4=Punishment|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=no|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Delta Episode===&lt;br /&gt;
====Rayquaza====&lt;br /&gt;
{{p|Rayquaza}} is found on top of the [[Sky Pillar]], after the player follows [[Zinnia]] there. Its capture is required for the game&#039;s progression. After catching, Zinnia will replace Fly with {{m|Dragon Ascent}}.&lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Rayquaza|&lt;br /&gt;
nick=Rayquaza|&lt;br /&gt;
level=70|&lt;br /&gt;
ndex=384|&lt;br /&gt;
game=6r|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Dragon|&lt;br /&gt;
typeb=Flying|&lt;br /&gt;
met=Sky Pillar|&lt;br /&gt;
type1=Flying|move1=Fly|&lt;br /&gt;
type2=Dragon|move2=Dragon Dance|&lt;br /&gt;
type3=Dragon|move3=Dragon Pulse|&lt;br /&gt;
type4=Normal|move4=Extreme Speed|&lt;br /&gt;
ability1= Air Lock|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Deoxys====&lt;br /&gt;
Immediately after the capture of Rayquaza, the player battles Zinnia, and afterwards flies on the back of the it to stop the Meteorite in mid space. The Meteorite  is revealed to contain {{p|Deoxys}}, who challenges the player. If Deoxys is knocked out during the initial battle, it will respawn on top of the Sky Pillar after the Elite Four have been defeated a second time.  &lt;br /&gt;
&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Deoxys|&lt;br /&gt;
nick=Deoxys|&lt;br /&gt;
level=80|&lt;br /&gt;
ndex=386|&lt;br /&gt;
game=6r|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
met=Sky Pillar|&lt;br /&gt;
type1=Normal|move1=Recover|&lt;br /&gt;
type2=Psychic|move2=Cosmic Power|&lt;br /&gt;
type3=Normal|move3=Hyper Beam|&lt;br /&gt;
type4=Psychic|move4=Psycho Boost|&lt;br /&gt;
ability1=Pressure|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mirage spots===&lt;br /&gt;
&lt;br /&gt;
====Cresselia====&lt;br /&gt;
While [[soaring in the sky]], a Mirage spot that leads to a place called [[Crescent Isle]] will randomly appear, and the player can challenge Cresselia there.&lt;br /&gt;
{{G6ievent|&lt;br /&gt;
pokemon=Cresselia|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=50|&lt;br /&gt;
ndex=488|&lt;br /&gt;
typea=Psychic|&lt;br /&gt;
met=Crescent Isle|&lt;br /&gt;
type1=Ice|move1=Mist|&lt;br /&gt;
type2=Ice|move2=Aurora Beam|&lt;br /&gt;
type3=Normal|move3=Slash|&lt;br /&gt;
type4=Psychic|move4=Future Sight|&lt;br /&gt;
ability=1|&lt;br /&gt;
ability1=Levitate|&lt;br /&gt;
g6=yes|&lt;br /&gt;
x=no|&lt;br /&gt;
y=no|&lt;br /&gt;
or=yes|&lt;br /&gt;
as=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Gift Pokémon]]&lt;br /&gt;
* [[Pokémon Village]]&lt;br /&gt;
* [[Roaming Pokémon]]&lt;br /&gt;
&amp;lt;!--* [[Mirage Spot]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Event Pokémon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Delta_Stream_(Ability)&amp;diff=2214241</id>
		<title>Delta Stream (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Delta_Stream_(Ability)&amp;diff=2214241"/>
		<updated>2014-12-11T00:00:07Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Delta Stream&lt;br /&gt;
|jpname=デルタストリーム&lt;br /&gt;
|jptrans=Delta Stream&lt;br /&gt;
|jptranslit=Deruta Sutorīmu&lt;br /&gt;
|colorscheme=flying&lt;br /&gt;
|gen=6&lt;br /&gt;
|text6=Affects weather and eliminates all of the Flying type&#039;s weaknesses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delta Stream&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デルタストリーム&#039;&#039;&#039; &#039;&#039;Delta Stream&#039;&#039;) is an [[Ability]] introduced in [[Generation VI]]. It is the [[signature Ability]] of [[Mega Evolution|Mega]] {{p|Rayquaza}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
When a Pokémon with Delta Stream enters battle, the Ability creates [[strong winds]], a unique weather condition. The strong winds last as long as the Pokémon with Delta Stream is in battle.&lt;br /&gt;
&lt;br /&gt;
Strong winds cause the moves {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Hail}} and {{m|Sandstorm}} to fail and cause the Abilities {{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}} and {{a|Snow Warning}} to fail to activate. They also cause {{type|Rock}}, {{type|Electric}}, and {{type|Ice}} moves to do half their usual damage against all {{type|Flying}} Pokémon in the battle.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Delta Stream==&lt;br /&gt;
{{Ability/head|flying}}&lt;br /&gt;
{{Ability/entry|384M|Rayquaza|Dragon|Flying|Delta Stream|None|None|Mega Rayquaza}}&lt;br /&gt;
{{Ability/foot|flying}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|fr=Souffle Delta&lt;br /&gt;
|de=Delta-Wind&lt;br /&gt;
|it=Flusso Delta&lt;br /&gt;
|es=Ráfaga Delta&lt;br /&gt;
|ko=델타스트림 &#039;&#039;Delta Stream&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Abilities with effects on weather conditions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--[[ja:デルタストリーム]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Delta-Wind]]&lt;br /&gt;
[[fr:Souffle Delta]]&lt;br /&gt;
[[it:Flusso Delta (abilità)]]&lt;br /&gt;
[[zh:变化气流（特性）]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Delta_Stream_(Ability)&amp;diff=2214239</id>
		<title>Delta Stream (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Delta_Stream_(Ability)&amp;diff=2214239"/>
		<updated>2014-12-10T23:57:56Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Delta Stream&lt;br /&gt;
|jpname=デルタストリーム&lt;br /&gt;
|jptrans=Delta Stream&lt;br /&gt;
|jptranslit=Deruta Sutorīmu&lt;br /&gt;
|colorscheme=flying&lt;br /&gt;
|gen=6&lt;br /&gt;
|text6=Affects weather and eliminates all of the Flying type&#039;s weaknesses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delta Stream&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デルタストリーム&#039;&#039;&#039; &#039;&#039;Delta Stream&#039;&#039;) is an [[Ability]] introduced in [[Generation VI]]. It is the [[signature Ability]] of [[Mega Evolution|Mega]] {{p|Rayquaza}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
When a Pokémon with Delta Stream enters battle, the Ability creates [[strong winds]], a unique weather condition. The strong winds last as long as the Pokémon with Delta Stream is in battle.&lt;br /&gt;
&lt;br /&gt;
Strong winds cause the moves {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Hail}} and {{m|Sandstorm}} to fail and cause the Abilities {{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}} and {{a|Snow Warning}} to fail to activate. They also cause {{type|Rock}}, {{type|Electric}}, and {{type|Ice}} moves to do normal damage against {{type|Flying}} Pokémon instead of super-effective damage.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Delta Stream==&lt;br /&gt;
{{Ability/head|flying}}&lt;br /&gt;
{{Ability/entry|384M|Rayquaza|Dragon|Flying|Delta Stream|None|None|Mega Rayquaza}}&lt;br /&gt;
{{Ability/foot|flying}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|fr=Souffle Delta&lt;br /&gt;
|de=Delta-Wind&lt;br /&gt;
|it=Flusso Delta&lt;br /&gt;
|es=Ráfaga Delta&lt;br /&gt;
|ko=델타스트림 &#039;&#039;Delta Stream&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Abilities with effects on weather conditions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--[[ja:デルタストリーム]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Delta-Wind]]&lt;br /&gt;
[[fr:Souffle Delta]]&lt;br /&gt;
[[it:Flusso Delta (abilità)]]&lt;br /&gt;
[[zh:变化气流（特性）]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Salamence_(Pok%C3%A9mon)&amp;diff=2213813</id>
		<title>Salamence (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Salamence_(Pok%C3%A9mon)&amp;diff=2213813"/>
		<updated>2014-12-10T02:22:57Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* By leveling up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNextHead | species=Salamence | prev=Shelgon | next=Beldum | prevnum=372 | nextnum=374 | type=dragon| type2=flying}}&lt;br /&gt;
{{Pokémon Infobox |&lt;br /&gt;
name=Salamence |&lt;br /&gt;
jname=ボーマンダ |&lt;br /&gt;
jtranslit=Bōmanda |&lt;br /&gt;
tmname=Bohmander |&lt;br /&gt;
forme=2 |&lt;br /&gt;
mega=Salamencite |&lt;br /&gt;
ndex=373 |&lt;br /&gt;
hdex=189 |&lt;br /&gt;
hdex6=198 |&lt;br /&gt;
karea=Coastal |&lt;br /&gt;
kdex=016 |&lt;br /&gt;
fbrow=167 |&lt;br /&gt;
abrow=227 |&lt;br /&gt;
obrow=221 |&lt;br /&gt;
opbrow=202 |&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Dragon |&lt;br /&gt;
type2=Flying |&lt;br /&gt;
species=Dragon |&lt;br /&gt;
height-ftin=4&#039;11&amp;quot; |&lt;br /&gt;
height-m=1.5 |&lt;br /&gt;
height-ftin2=5&#039;11&amp;quot; |&lt;br /&gt;
height-m2=1.8 |&lt;br /&gt;
weight-lbs=226.2 |&lt;br /&gt;
weight-kg=102.6 |&lt;br /&gt;
weight-lbs2=248.2 |&lt;br /&gt;
weight-kg2=112.6 |&lt;br /&gt;
abilityn=dm |&lt;br /&gt;
ability1=Intimidate |&lt;br /&gt;
abilityd=Moxie |&lt;br /&gt;
abilitym=Aerilate |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Dragon |&lt;br /&gt;
eggcycles=41 |&lt;br /&gt;
evtotal=3 |&lt;br /&gt;
evat=3 |&lt;br /&gt;
expyield=270 |&lt;br /&gt;
oldexp=218 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=08 |&lt;br /&gt;
pokefordex=salamence |&lt;br /&gt;
generation=3 |&lt;br /&gt;
friendship=35 |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Salamence&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ボーマンダ&#039;&#039;&#039; &#039;&#039;Bohmander&#039;&#039;) is a dual-type {{2t|Dragon|Flying}} [[pseudo-legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Shelgon}} starting at [[level]] 50. It is the final form of {{p|Bagon}}. It can [[Mega Evolution|Mega Evolve]] into &#039;&#039;&#039;Mega Salamence&#039;&#039;&#039; using the {{DL|Mega Stone|Salamencite}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Salamence is a quadruped, draconic Pokémon with a long, tapering tail. It is primarily blue with a gray lower jaw and thickly scaled underside. There are red markings on its throat, the underside of its tail, and stripes on the inner surface of its legs. Additionally, there are raised red ridges above its eyes. Three flat spines protrude from either side of its head, somewhat resembling external gills. It has two pairs of pointed teeth, one in the upper jaw and one in the lower. Each of its short legs has three claws. This Pokémon’s powerful desire to fly triggered a mutation that allowed it to grow large, red wings. As an expression of joy, it flies around and releases blasts of fire. However, when it is angry, it will shred things with its claws and release blasts of fire. This Pokémon is found living in {{DL|List of Pokémon by habitat|Rough-terrain Pokémon|rough terrain}}.&lt;br /&gt;
&lt;br /&gt;
As Mega Salamence, its wings meld together into a single huge, crescent-shaped wing, while the rest of its body looks more streamlined. Its tail is shorter, and its underside markings grow in size to allow it to tuck in its front legs. Its head spines grow longer, and the ones directly on the side of its head turn inwards and reach its mouth. The underside of its mouth turns red, matching the markings on its neck. When flying at high speeds, this wing becomes a great blade, slicing through anything loitering in its way.&amp;lt;ref&amp;gt;http://www.pokemonrubysapphire.com/en-gb/pokemon/new-mega-evolutions/mega-salamence&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Salamence anime.png|thumb|left|245px|Salamence in the anime]]&lt;br /&gt;
[[File:Sugimori Salamence AG.jpg|thumb|right|245px|[[Ken Sugimori|Sugimori]] reference sheet for the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
&lt;br /&gt;
====[[J&#039;s Salamence]]====&lt;br /&gt;
A Salamence belonging to [[J]] first appeared in &#039;&#039;[[DP020|Mutiny in the Bounty]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
Salamence was first seen in the 6th [[Pokémon movie]] &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039;. [[Butler]] used it against a wild {{p|Flygon}} that was helping to free {{mov|Jirachi|Jirachi|6}} from him. It reappeared as a cameo in &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{an|Silver}} used his Salamence to battle {{p|Moltres}} in &#039;&#039;[[SS018|The Search for the Legend]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[Drake]] of the [[Elite Four]] used a Salamence in &#039;&#039;[[AG101|Vanity Affair]]&#039;&#039; against {{TRT}} after they tried to steal [[Ash&#039;s Pikachu]].&lt;br /&gt;
&lt;br /&gt;
A Salamence appeared in &#039;&#039;[[XY046|The Clumsy Crier Quiets the Chaos!]]&#039;&#039;, in which it went on rampage.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Salamence&#039;s first anime appearance was in a fantasy in &#039;&#039;[[AG043|Let Bagons be Bagons]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{TRT}} found a Salamence in some underground ruins when they were searching for {{an|Ho-Oh}} in &#039;&#039;[[AG178|Battling the Enemy Within]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Salamence appeared during the [[Kanto Grand Festival]] in &#039;&#039;[[AG180|May, We Harley Drew&#039;d Ya!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another Salamence appeared in a fantasy in &#039;&#039;[[AG188|Pinch Healing!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Salamence appeared in the opening scenes of &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039; and &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Salamence that can [[Mega Evolution|Mega Evolve]] into Mega Salamence appeared in [[SS031]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Chronicles}}&lt;br /&gt;
{{Animedexbody|SS018|Salamence|Ritchie&#039;s Pokédex|Salamence, the Dragon Pokémon. Fully evolved form of {{P|Bagon}}. Equipped with sharp teeth and massive claws, weighs over 200 pounds, and has the fastest speed of all the {{type|Flying}} Pokémon.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Pokémon Chronicles&#039;&#039;|Chronicles}}&lt;br /&gt;
{{Animedexheader|Hoenn}}&lt;br /&gt;
{{Animedexbody|AG101|Salamence|May&#039;s Pokédex|Salamence, the Dragon Pokémon. Salamence is the final evolution of Bagon. It is able to exhale powerful blasts of fire while flying.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Advanced Generation&#039;&#039;|Hoenn}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP020|Salamence|Dawn&#039;s Pokédex|Salamence, the Dragon Pokémon. As a result of a powerful desire to fly, Salamence were able to trigger the cells in their body and cause them to grow wings.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Tucker Salamence Adventures.png|thumb|200px|Art of {{FB|Dome Ace|Tucker}}&#039;s Salamence from [[Pokémon Adventures]]]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
When {{adv|Ruby}} was a child, he {{pkmn|battle}}d a Salamence that attacked him and {{adv|Sapphire}} while the two were playing outside. After being defeated by Ruby (and having scarred his forehead with its {{m|Dragon Claw}} in the process), the Salamence went on a rampage and destroyed a lab, freeing {{p|Rayquaza}}, which was in captivity at that time, in the process. This resulted in [[Norman]] being banned from the Gym Leader test for five years. This encounter changed both Ruby and Sapphire and their views on Pokémon, as well as themselves. In Ruby&#039;s case, he felt he was too strong, and in order to keep himself back, he focused on [[Pokémon Contests]]. Sapphire, on the other hand, felt weak after the encounter and decided she had to become stronger, and spent much of her time in the wild honing her battle skills.&lt;br /&gt;
&lt;br /&gt;
Years later, in the {{chap|Emerald}}, [[Dome Ace Tucker]] is shown to be in possession of another Salamence, with which he defeats Sapphire. While Sapphire acknowledges the man&#039;s overwhelming skill, she also adds that such a Pokémon is a hard one to fight against with her phobic old experience many years back.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Salamence (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
One Salamence figure has been released.&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Salamence|13}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Gates to Infinity]]: Salamence is a member of {{OBP|Munna|Gates to Infinity}}&#039;s gang working for {{OBP|Kyurem|Gates to Infinity}} to stop any (transformed) humans called upon by {{OBP|Hydreigon|Gates to Infinity}} from destroying the [[Bittercold]]. He aided his companions in pursuing the player and their partner, but was outmaneuvered by Hydreigon. Salamence, along with two [[Chandelure]], later attempted to stop the player and their allies from reaching the [[Glacier Palace]], but were defeated. &lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=dragon|type2=flying}}&lt;br /&gt;
{{Dex/NA|gen=III}}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry1|v=Ruby|t=FFF|entry=Salamence came about as a result of a strong, long-held dream of growing wings. It is said that this powerful desire triggered a sudden mutation in this Pokémon&#039;s cells, causing it to sprout its magnificent wings.}}&lt;br /&gt;
{{Dex/Entry1|v=Sapphire|t=FFF|entry=By evolving into Salamence, this Pokémon finally realizes its long-held dream of growing wings. To express its joy, it {{m|Fly|flies}} and wheels all over the sky while spouting flames from its mouth.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=After many long years, its cellular structure underwent a sudden mutation to grow wings. When angered, it loses all thought and {{m|Outrage|rampages}} out of control.}}&lt;br /&gt;
{{Dex/Entry2|v=FireRed|v2=LeafGreen|entry=It becomes uncontrollable if enraged. It destroys everything with shredding {{m|Dragon Claw|claws}} and {{m|Flamethrower|fire}}.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry3|v=Diamond|v2=Pearl|v3=Platinum|entry=As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=It&#039;s uncontrollable if {{m|Outrage|enraged}}. It flies around spouting flames and scorching fields and mountains.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=It becomes uncontrollable if it is {{m|Outrage|enraged}}. It destroys everything with shredding claws and fire.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It&#039;s uncontrollable if {{m|Outrage|enraged}}. It flies around spouting flames and scorching fields and mountains.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|entry=Salamence came about as a result of a strong, long-held dream of growing wings. It is said that this powerful desire triggered a sudden mutation in this Pokémon’s cells, causing it to sprout its magnificent wings.&lt;br /&gt;
}}&lt;br /&gt;
{{Dex/Entry1|t=FFF|v=Alpha Sapphire|entry=By evolving into Salamence, this Pokémon finally realizes its long-held dream of growing wings. To express its joy, it flies and wheels all over the sky while spouting flames from its mouth.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=dragon|type2=flying}}&lt;br /&gt;
{{Availability/NA|gen=III}}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=FFF|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=FireRed|v2=LeafGreen}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=[[Citadark Isle]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry1/None|v=Diamond|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pearl|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|mountain}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Mountain}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1/None|v=Black|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1|v=White|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=FFF|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|pinballrs=Evolve from {{p|Shelgon}}&lt;br /&gt;
|trozei=Endless Level 34&amp;lt;br&amp;gt;Forever Level 83&amp;lt;br&amp;gt;Pair Trozei&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=Evolve from {{p|Shelgon}}&lt;br /&gt;
|md2=Evolve from {{p|Shelgon}}&lt;br /&gt;
|ranger=[[Jungle Relic]] (during mission)&lt;br /&gt;
|ranger2=[[Vien Forest]]&amp;lt;br&amp;gt;[[Crysta Cave]]&lt;br /&gt;
|ranger3=[[Mt. Sorbet]]&amp;lt;br&amp;gt;[[Dark Temple]]&amp;lt;br&amp;gt;[[Light Temple]]&lt;br /&gt;
|pokepark=[[Granite Zone]]&lt;br /&gt;
|rumble2=Canyon: [[Sunny Seashore]] (Post-ending)&lt;br /&gt;
|mdgti=[[Worldcore]], [[Jaws of the Abyss]], [[Cape at the Edge]], [[Forest Grotto]] (Golden Chamber), [[Tempting Path]] (Golden Chamber),&amp;lt;br&amp;gt;high difficulty Magnagate dungeons, [[Hazy Pass]] (Golden Chamber), [[Desolate Canyon]] (Golden Chamber), [[Grove of Whispers]] (Golden Chamber),&amp;lt;br&amp;gt;[[Rusty Mountain]] (Golden Chamber), [[Ochre Quarry]] (Golden Chamber), [[Smoking Mountain]] (Mapless Street and Golden Chamber),&amp;lt;br&amp;gt;[[Stompstump Peak]] (Golden Chamber), [[Daybreak Ridge]] (Golden Chamber)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=dragon|type2=flying}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RS}}|Dragon Week Salamence|English|United States|50|September 29 to October 3, 2003|link=List of PCNY event Pokémon distributions in Generation III#Salamence}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|Strongest Salamence|Japanese|Japan|50|February 15 to March 14, 2008|link=List of local Japanese event Pokémon distributions in Generation IV#Salamence}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|JR Kyushu Train Station Salamence|Japanese|Japan|50|April 23 to May 6, 2012|link=List of local Japanese event Pokémon distributions in Generation V#Salamence}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=dragon|type2=flying&lt;br /&gt;
|event1=Dragon Scale|event1type=Evolution-inducing held item|event1rar=50&lt;br /&gt;
|event2=Dragon Fang|event2type=Type-enhancing item|event2rar=50|&amp;lt;br&amp;gt;&lt;br /&gt;
|event3=Dragon Fang|event3type=Type-enhancing item|event3rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=dragon |&lt;br /&gt;
type2=flying |&lt;br /&gt;
HP=     95 |&lt;br /&gt;
Attack=135 |&lt;br /&gt;
Defense=80 |&lt;br /&gt;
SpAtk= 110 |&lt;br /&gt;
SpDef=  80 |&lt;br /&gt;
Speed= 100 }}&lt;br /&gt;
&lt;br /&gt;
=====Mega Salamence=====&lt;br /&gt;
{{Base Stats|&lt;br /&gt;
type=dragon |&lt;br /&gt;
type2=flying |&lt;br /&gt;
HP=95 |&lt;br /&gt;
Attack=145 |&lt;br /&gt;
Defense=130 |&lt;br /&gt;
SpAtk=120 |&lt;br /&gt;
SpDef=90 |&lt;br /&gt;
Speed=120 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=5&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=3&lt;br /&gt;
|Stamina=2&lt;br /&gt;
|StaminaMax=3&lt;br /&gt;
|Jump=5&lt;br /&gt;
|JumpMax=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=Dragon|&lt;br /&gt;
type2=Flying|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=    0 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=    25 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     400 |&lt;br /&gt;
Dragon=  200 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
Fairy=   200 |&lt;br /&gt;
&lt;br /&gt;
notes=yes|&lt;br /&gt;
flying=yes|&lt;br /&gt;
newground=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
All Normal-type moves that do damage, that do not normally have STAB, will have STAB if Mega Salamence has the Ability Aerilate.&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Salamence|Dragon|Flying|3|XY|ORAS|xy=n}}&lt;br /&gt;
{{learnlist/levelVI|80|Start|Dragon Tail|Dragon|Physical|60|90|10||&#039;&#039;&#039;|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Fire Fang|Fire|Physical|65|95|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Thunder Fang|Electric|Physical|65|95|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Rage|Normal|Physical|20|100|20|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|N/A|Start|Ember|Fire|Special|40|100|25|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Bite|Dark|Physical|60|100|25|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|25|1|Ember|Fire|Special|40|100|25|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|10|7|Leer|Normal|Status|&amp;amp;mdash;|100|30|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|5|10|Bite|Dark|Physical|60|100|25|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|32|13|Dragon Breath|Dragon|Special|60|100|20||&#039;&#039;&#039;|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|16|17|Headbutt|Normal|Physical|70|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|20|21|Focus Energy|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|53|25|Crunch|Dark|Physical|80|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|61|29|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|30|30|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|37|35|Zen Headbutt|Psychic|Physical|80|90|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|43|42|Scary Face|Normal|Status|&amp;amp;mdash;|100|10|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|N/A|49|Flamethrower|Fire|Special|90|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|50|50|Fly|Flying|Physical|90|95|15||&#039;&#039;&#039;|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|70|63|Double-Edge|Normal|Physical|120|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|N/A|Double-Edge|Normal|Physical|120|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|N/A|Headbutt|Normal|Physical|70|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelf/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
{{learnlist/tm5|TM01|Hone Claws|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM02|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM05|Roar|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM19|Roost|Flying|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM38|Fire Blast|Fire|Special|110|85|5}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM51|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/tm5|TM59|Incinerate|Fire|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM82|Dragon Tail|Dragon|Physical|60|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}&lt;br /&gt;
{{learnlist/tm5|HM02|Fly|Flying|Physical|90|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|004|Charmander}}{{MSP|005|Charmeleon}}{{MSP|006|Charizard}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|Defense Curl|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40|||‡}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|130|Gyarados}}{{MSP|147|Dratini}}{{MSP|148|Dragonair}}&amp;lt;br&amp;gt;{{MSP|149|Dragonite}}{{MSP|334|Altaria}}{{MSP|610|Axew}}{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}|Dragon Dance|Dragon|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|333|Swablu}}{{MSP|334|Altaria}}{{MSP|610|Axew}}&amp;lt;br&amp;gt;{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}{{MSP|633|Deino}}{{MSP|634|Zweilous}}{{MSP|635|Hydreigon}}{{MSP|690|Skrelp}}&amp;lt;br&amp;gt;{{MSP|691|Dragalge}}{{MSP|704|Goomy}}{{MSP|705|Sliggoo}}{{MSP|706|Goodra}}|Dragon Pulse|Dragon|Special|85|100|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|004|Charmander}}{{MSP|005|Charmeleon}}{{MSP|006|Charizard}}{{MSP|130|Gyarados}}{{MSP|147|Dratini}}{{MSP|148|Dragonair}}&amp;lt;br&amp;gt;{{MSP|149|Dragonite}}{{MSP|443|Gible}}{{MSP|444|Gabite}}{{MSP|445|Garchomp}}{{MSP|610|Axew}}{{MSP|611|Fraxure}}&amp;lt;br&amp;gt;{{MSP|612|Haxorus}}{{MSP|621|Druddigon}}{{MSP|633|Deino}}{{MSP|634|Zweilous}}{{MSP|635|Hydreigon}}|Dragon Rage|Dragon|Special|&amp;amp;mdash;|100|10}}&lt;br /&gt;
&lt;br /&gt;
{{learnlist/breed5|{{MSP|147|Dratini}}{{MSP|148|Dragonair}}{{MSP|149|Dragonite}}{{MSP|443|Gible}}{{MSP|444|Gabite}}{{MSP|445|Garchomp}}&amp;lt;br&amp;gt;{{MSP|633|Deino}}{{MSP|634|Zweilous}}{{MSP|635|Hydreigon}}|Dragon Rush|Dragon|Physical|100|75|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|610|Axew}}|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||*}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|004|Charmander}}{{MSP|005|Charmeleon}}{{MSP|006|Charizard}}{{MSP|024|Arbok}}{{MSP|445|Garchomp}}|Fire Fang|Fire|Physical|65|95|15}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|130|Gyarados}}{{MSP|350|Milotic}}{{MSP|690|Skrelp}}&amp;lt;br&amp;gt;{{MSP|691|Dragalge}}|Hydro Pump|Water|Special|110|80|5||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|130|Gyarados}}{{MSP|696|Tyrunt}}{{MSP|697|Tyrantrum}}|Thrash|Normal|Physical|120|100|10||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|130|Gyarados}}{{MSP|147|Dratini}}{{MSP|148|Dragonair}}&amp;lt;br&amp;gt;{{MSP|149|Dragonite}}{{MSP|350|Milotic}}{{MSP|691|Dragalge}}|Twister|Dragon|Special|40|100|20||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breedf/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
{{learnlist/tutor6|Aqua Tail|Water|Physical|90|90|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Draco Meteor|Dragon|Special|130|90|5||&#039;&#039;&#039;|yes|yes}}&lt;br /&gt;
{{learnlist/tutor6|Dragon Pulse|Dragon|Special|85|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Heat Wave|Fire|Special|95|90|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Hyper Voice|Normal|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Iron Tail|Steel|Physical|100|75|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Outrage|Dragon|Physical|120|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Tailwind|Flying|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Zen Headbutt|Psychic|Physical|80|90|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{Learnlist/prevoh|Salamence|Dragon|Flying|6|3}}&lt;br /&gt;
{{Learnlist/prevo5null}}&lt;br /&gt;
{{Learnlist/prevof|Salamence|Dragon|Flying|6|3}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=dragon |&lt;br /&gt;
type2=flying |&lt;br /&gt;
ndex=373 |&lt;br /&gt;
pinballrs=Evolve |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=2 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Dragon Cave |&lt;br /&gt;
P1=I raze everything with my fiery breath! |&lt;br /&gt;
P2=How could this be? My health has been slashed in half... |&lt;br /&gt;
P3=I give up... There&#039;s not enough power to even breathe fire... |&lt;br /&gt;
PL=Leveled up! Let me work my slash-and-burn attacks on foes! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Dragon |&lt;br /&gt;
assist=Flying |&lt;br /&gt;
field=Crush |&lt;br /&gt;
fieldpower=3 |&lt;br /&gt;
loop=22 |&lt;br /&gt;
browser=Salamence roars to set off {{m|earthquake}}s. It also shoots a {{m|Hyper Beam|beam}} from its mouth. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-10 |&lt;br /&gt;
iq=E |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
group2=Dragon |&lt;br /&gt;
assist2=Dragon |&lt;br /&gt;
field2=Crush |&lt;br /&gt;
field2power=4 |&lt;br /&gt;
browser2=It lets loose shock waves and breathes powerful flames. |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Dragon|&lt;br /&gt;
assist3=Dragon |&lt;br /&gt;
field3=Burn |&lt;br /&gt;
field3power=4 |&lt;br /&gt;
browser3=It attacks by launching a large blue fireball. |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=5|&lt;br /&gt;
rumble2defense=3|&lt;br /&gt;
rumble2speed=4|&lt;br /&gt;
Pad=Salamence is the Attraction Chief of {{DL|Attractions|Salamence&#039;s Air Ace}} in the [[Granite Zone]]. |&lt;br /&gt;
Pad2=He likes the [[Tech Area]]. He thinks the Area is comfortable because it is warm and dry. |&lt;br /&gt;
Park2strong= |&lt;br /&gt;
Park2weak=[[File:Oshawott icon.png|link=Oshawott (Pokémon)]][[File:Snivy icon.png|link=Snivy (Pokémon)]][[File:Tepig icon.png|link=Tepig (Pokémon)]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=371&lt;br /&gt;
|name1=Bagon&lt;br /&gt;
|type1-1=Dragon&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 30}}&lt;br /&gt;
|no2=372&lt;br /&gt;
|name2=Shelgon&lt;br /&gt;
|type1-2=Dragon&lt;br /&gt;
|evo2={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 50}}&lt;br /&gt;
|no3=373&lt;br /&gt;
|name3=Salamence&lt;br /&gt;
|type1-3=Dragon&lt;br /&gt;
|type2-3=Flying&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Dragon|type2=Flying}}&lt;br /&gt;
{{Spritebox/NA|gen=III}}&lt;br /&gt;
{{Spritebox/3|ndex=373}}&lt;br /&gt;
{{Spritebox/4|ndex=373}}&lt;br /&gt;
{{Spritebox/5|ndex=373}}&lt;br /&gt;
{{Spritebox/Footer|373|Salamence}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Salamence shares its [[species]] name with {{p|Horsea}}, {{p|Dratini}}, their evolutions, and {{p|Goodra}}. They are all known as Dragon Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Salamence appears to be based on the archetypal fire-breathing {{wp|European dragon}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Salamence may be a combination of &#039;&#039;{{wp|Salamander (disambiguation)|salamander}}&#039;&#039; and &#039;&#039;menace&#039;&#039;, &#039;&#039;vengeance&#039;&#039;, &#039;&#039;vehemence&#039;&#039;, or &#039;&#039;violence&#039;&#039; (in regard to its brutal nature). &lt;br /&gt;
&lt;br /&gt;
Bohmander is a combination of 暴行 &#039;&#039;bōkō&#039;&#039; (assault, outrage, or violent act) and &#039;&#039;salamander&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=dragon|type2=flying&lt;br /&gt;
|ja=ボーマンダ &#039;&#039;Bohmander&#039;&#039;|jameaning=From 暴行 &#039;&#039;bōkō&#039;&#039; (assault, outrage, or violent act) and &#039;&#039;salamander&#039;&#039;&lt;br /&gt;
|de=Brutalanda|demeaning=From &#039;&#039;brutal&#039;&#039; and &#039;&#039;Salamander&#039;&#039;&lt;br /&gt;
|fr=Drattak|frmeaning=From &#039;&#039;dragon&#039;&#039; and &#039;&#039;{{tt|attak|attack}}&#039;&#039;&lt;br /&gt;
|es=Salamence|esmeaning=Same as English name&lt;br /&gt;
|it=Salamence|itmeaning=Same as English name&lt;br /&gt;
|ko=보만다 &#039;&#039;Bomanda&#039;&#039;|komeaning=Same as Japanese name&lt;br /&gt;
|zh_cmn=暴蠑螈 &#039;&#039;Bào Róng Yuán&#039;&#039;|zh_cmnmeaning=Literally &amp;quot;Violent salamander&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[J&#039;s Salamence]]&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{PokémonPrevNextFoot | prev=Shelgon | next=Beldum | prevnum=372 | nextnum=374 | type=dragon| type2=flying}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon XD]]&lt;br /&gt;
[[Category:Pokémon that learn HM moves by level-up]]&lt;br /&gt;
&lt;br /&gt;
[[de:Brutalanda]]&lt;br /&gt;
[[es:Salamence]]&lt;br /&gt;
[[fr:Drattak]]&lt;br /&gt;
[[it:Salamence]]&lt;br /&gt;
[[ja:ボーマンダ]]&lt;br /&gt;
[[pl:Salamence]]&lt;br /&gt;
[[pt:Salamence (pokémon)]]&lt;br /&gt;
[[zh:暴蝾螈]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Salamence_(Pok%C3%A9mon)&amp;diff=2213811</id>
		<title>Salamence (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Salamence_(Pok%C3%A9mon)&amp;diff=2213811"/>
		<updated>2014-12-10T02:22:05Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: Undo revision 2213810 by Rithvikkiran (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNextHead | species=Salamence | prev=Shelgon | next=Beldum | prevnum=372 | nextnum=374 | type=dragon| type2=flying}}&lt;br /&gt;
{{Pokémon Infobox |&lt;br /&gt;
name=Salamence |&lt;br /&gt;
jname=ボーマンダ |&lt;br /&gt;
jtranslit=Bōmanda |&lt;br /&gt;
tmname=Bohmander |&lt;br /&gt;
forme=2 |&lt;br /&gt;
mega=Salamencite |&lt;br /&gt;
ndex=373 |&lt;br /&gt;
hdex=189 |&lt;br /&gt;
hdex6=198 |&lt;br /&gt;
karea=Coastal |&lt;br /&gt;
kdex=016 |&lt;br /&gt;
fbrow=167 |&lt;br /&gt;
abrow=227 |&lt;br /&gt;
obrow=221 |&lt;br /&gt;
opbrow=202 |&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Dragon |&lt;br /&gt;
type2=Flying |&lt;br /&gt;
species=Dragon |&lt;br /&gt;
height-ftin=4&#039;11&amp;quot; |&lt;br /&gt;
height-m=1.5 |&lt;br /&gt;
height-ftin2=5&#039;11&amp;quot; |&lt;br /&gt;
height-m2=1.8 |&lt;br /&gt;
weight-lbs=226.2 |&lt;br /&gt;
weight-kg=102.6 |&lt;br /&gt;
weight-lbs2=248.2 |&lt;br /&gt;
weight-kg2=112.6 |&lt;br /&gt;
abilityn=dm |&lt;br /&gt;
ability1=Intimidate |&lt;br /&gt;
abilityd=Moxie |&lt;br /&gt;
abilitym=Aerilate |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Dragon |&lt;br /&gt;
eggcycles=41 |&lt;br /&gt;
evtotal=3 |&lt;br /&gt;
evat=3 |&lt;br /&gt;
expyield=270 |&lt;br /&gt;
oldexp=218 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=08 |&lt;br /&gt;
pokefordex=salamence |&lt;br /&gt;
generation=3 |&lt;br /&gt;
friendship=35 |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Salamence&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ボーマンダ&#039;&#039;&#039; &#039;&#039;Bohmander&#039;&#039;) is a dual-type {{2t|Dragon|Flying}} [[pseudo-legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Shelgon}} starting at [[level]] 50. It is the final form of {{p|Bagon}}. It can [[Mega Evolution|Mega Evolve]] into &#039;&#039;&#039;Mega Salamence&#039;&#039;&#039; using the {{DL|Mega Stone|Salamencite}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Salamence is a quadruped, draconic Pokémon with a long, tapering tail. It is primarily blue with a gray lower jaw and thickly scaled underside. There are red markings on its throat, the underside of its tail, and stripes on the inner surface of its legs. Additionally, there are raised red ridges above its eyes. Three flat spines protrude from either side of its head, somewhat resembling external gills. It has two pairs of pointed teeth, one in the upper jaw and one in the lower. Each of its short legs has three claws. This Pokémon’s powerful desire to fly triggered a mutation that allowed it to grow large, red wings. As an expression of joy, it flies around and releases blasts of fire. However, when it is angry, it will shred things with its claws and release blasts of fire. This Pokémon is found living in {{DL|List of Pokémon by habitat|Rough-terrain Pokémon|rough terrain}}.&lt;br /&gt;
&lt;br /&gt;
As Mega Salamence, its wings meld together into a single huge, crescent-shaped wing, while the rest of its body looks more streamlined. Its tail is shorter, and its underside markings grow in size to allow it to tuck in its front legs. Its head spines grow longer, and the ones directly on the side of its head turn inwards and reach its mouth. The underside of its mouth turns red, matching the markings on its neck. When flying at high speeds, this wing becomes a great blade, slicing through anything loitering in its way.&amp;lt;ref&amp;gt;http://www.pokemonrubysapphire.com/en-gb/pokemon/new-mega-evolutions/mega-salamence&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Salamence anime.png|thumb|left|245px|Salamence in the anime]]&lt;br /&gt;
[[File:Sugimori Salamence AG.jpg|thumb|right|245px|[[Ken Sugimori|Sugimori]] reference sheet for the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
&lt;br /&gt;
====[[J&#039;s Salamence]]====&lt;br /&gt;
A Salamence belonging to [[J]] first appeared in &#039;&#039;[[DP020|Mutiny in the Bounty]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
Salamence was first seen in the 6th [[Pokémon movie]] &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039;. [[Butler]] used it against a wild {{p|Flygon}} that was helping to free {{mov|Jirachi|Jirachi|6}} from him. It reappeared as a cameo in &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{an|Silver}} used his Salamence to battle {{p|Moltres}} in &#039;&#039;[[SS018|The Search for the Legend]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[Drake]] of the [[Elite Four]] used a Salamence in &#039;&#039;[[AG101|Vanity Affair]]&#039;&#039; against {{TRT}} after they tried to steal [[Ash&#039;s Pikachu]].&lt;br /&gt;
&lt;br /&gt;
A Salamence appeared in &#039;&#039;[[XY046|The Clumsy Crier Quiets the Chaos!]]&#039;&#039;, in which it went on rampage.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Salamence&#039;s first anime appearance was in a fantasy in &#039;&#039;[[AG043|Let Bagons be Bagons]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{TRT}} found a Salamence in some underground ruins when they were searching for {{an|Ho-Oh}} in &#039;&#039;[[AG178|Battling the Enemy Within]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Salamence appeared during the [[Kanto Grand Festival]] in &#039;&#039;[[AG180|May, We Harley Drew&#039;d Ya!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another Salamence appeared in a fantasy in &#039;&#039;[[AG188|Pinch Healing!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Salamence appeared in the opening scenes of &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039; and &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Salamence that can [[Mega Evolution|Mega Evolve]] into Mega Salamence appeared in [[SS031]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Chronicles}}&lt;br /&gt;
{{Animedexbody|SS018|Salamence|Ritchie&#039;s Pokédex|Salamence, the Dragon Pokémon. Fully evolved form of {{P|Bagon}}. Equipped with sharp teeth and massive claws, weighs over 200 pounds, and has the fastest speed of all the {{type|Flying}} Pokémon.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Pokémon Chronicles&#039;&#039;|Chronicles}}&lt;br /&gt;
{{Animedexheader|Hoenn}}&lt;br /&gt;
{{Animedexbody|AG101|Salamence|May&#039;s Pokédex|Salamence, the Dragon Pokémon. Salamence is the final evolution of Bagon. It is able to exhale powerful blasts of fire while flying.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Advanced Generation&#039;&#039;|Hoenn}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP020|Salamence|Dawn&#039;s Pokédex|Salamence, the Dragon Pokémon. As a result of a powerful desire to fly, Salamence were able to trigger the cells in their body and cause them to grow wings.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Tucker Salamence Adventures.png|thumb|200px|Art of {{FB|Dome Ace|Tucker}}&#039;s Salamence from [[Pokémon Adventures]]]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
When {{adv|Ruby}} was a child, he {{pkmn|battle}}d a Salamence that attacked him and {{adv|Sapphire}} while the two were playing outside. After being defeated by Ruby (and having scarred his forehead with its {{m|Dragon Claw}} in the process), the Salamence went on a rampage and destroyed a lab, freeing {{p|Rayquaza}}, which was in captivity at that time, in the process. This resulted in [[Norman]] being banned from the Gym Leader test for five years. This encounter changed both Ruby and Sapphire and their views on Pokémon, as well as themselves. In Ruby&#039;s case, he felt he was too strong, and in order to keep himself back, he focused on [[Pokémon Contests]]. Sapphire, on the other hand, felt weak after the encounter and decided she had to become stronger, and spent much of her time in the wild honing her battle skills.&lt;br /&gt;
&lt;br /&gt;
Years later, in the {{chap|Emerald}}, [[Dome Ace Tucker]] is shown to be in possession of another Salamence, with which he defeats Sapphire. While Sapphire acknowledges the man&#039;s overwhelming skill, she also adds that such a Pokémon is a hard one to fight against with her phobic old experience many years back.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Salamence (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
One Salamence figure has been released.&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Salamence|13}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Gates to Infinity]]: Salamence is a member of {{OBP|Munna|Gates to Infinity}}&#039;s gang working for {{OBP|Kyurem|Gates to Infinity}} to stop any (transformed) humans called upon by {{OBP|Hydreigon|Gates to Infinity}} from destroying the [[Bittercold]]. He aided his companions in pursuing the player and their partner, but was outmaneuvered by Hydreigon. Salamence, along with two [[Chandelure]], later attempted to stop the player and their allies from reaching the [[Glacier Palace]], but were defeated. &lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=dragon|type2=flying}}&lt;br /&gt;
{{Dex/NA|gen=III}}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry1|v=Ruby|t=FFF|entry=Salamence came about as a result of a strong, long-held dream of growing wings. It is said that this powerful desire triggered a sudden mutation in this Pokémon&#039;s cells, causing it to sprout its magnificent wings.}}&lt;br /&gt;
{{Dex/Entry1|v=Sapphire|t=FFF|entry=By evolving into Salamence, this Pokémon finally realizes its long-held dream of growing wings. To express its joy, it {{m|Fly|flies}} and wheels all over the sky while spouting flames from its mouth.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=After many long years, its cellular structure underwent a sudden mutation to grow wings. When angered, it loses all thought and {{m|Outrage|rampages}} out of control.}}&lt;br /&gt;
{{Dex/Entry2|v=FireRed|v2=LeafGreen|entry=It becomes uncontrollable if enraged. It destroys everything with shredding {{m|Dragon Claw|claws}} and {{m|Flamethrower|fire}}.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry3|v=Diamond|v2=Pearl|v3=Platinum|entry=As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=It&#039;s uncontrollable if {{m|Outrage|enraged}}. It flies around spouting flames and scorching fields and mountains.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=It becomes uncontrollable if it is {{m|Outrage|enraged}}. It destroys everything with shredding claws and fire.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It&#039;s uncontrollable if {{m|Outrage|enraged}}. It flies around spouting flames and scorching fields and mountains.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|entry=Salamence came about as a result of a strong, long-held dream of growing wings. It is said that this powerful desire triggered a sudden mutation in this Pokémon’s cells, causing it to sprout its magnificent wings.&lt;br /&gt;
}}&lt;br /&gt;
{{Dex/Entry1|t=FFF|v=Alpha Sapphire|entry=By evolving into Salamence, this Pokémon finally realizes its long-held dream of growing wings. To express its joy, it flies and wheels all over the sky while spouting flames from its mouth.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=dragon|type2=flying}}&lt;br /&gt;
{{Availability/NA|gen=III}}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=FFF|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=FireRed|v2=LeafGreen}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=[[Citadark Isle]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry1/None|v=Diamond|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pearl|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|mountain}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Mountain}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1/None|v=Black|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1|v=White|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=FFF|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|pinballrs=Evolve from {{p|Shelgon}}&lt;br /&gt;
|trozei=Endless Level 34&amp;lt;br&amp;gt;Forever Level 83&amp;lt;br&amp;gt;Pair Trozei&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=Evolve from {{p|Shelgon}}&lt;br /&gt;
|md2=Evolve from {{p|Shelgon}}&lt;br /&gt;
|ranger=[[Jungle Relic]] (during mission)&lt;br /&gt;
|ranger2=[[Vien Forest]]&amp;lt;br&amp;gt;[[Crysta Cave]]&lt;br /&gt;
|ranger3=[[Mt. Sorbet]]&amp;lt;br&amp;gt;[[Dark Temple]]&amp;lt;br&amp;gt;[[Light Temple]]&lt;br /&gt;
|pokepark=[[Granite Zone]]&lt;br /&gt;
|rumble2=Canyon: [[Sunny Seashore]] (Post-ending)&lt;br /&gt;
|mdgti=[[Worldcore]], [[Jaws of the Abyss]], [[Cape at the Edge]], [[Forest Grotto]] (Golden Chamber), [[Tempting Path]] (Golden Chamber),&amp;lt;br&amp;gt;high difficulty Magnagate dungeons, [[Hazy Pass]] (Golden Chamber), [[Desolate Canyon]] (Golden Chamber), [[Grove of Whispers]] (Golden Chamber),&amp;lt;br&amp;gt;[[Rusty Mountain]] (Golden Chamber), [[Ochre Quarry]] (Golden Chamber), [[Smoking Mountain]] (Mapless Street and Golden Chamber),&amp;lt;br&amp;gt;[[Stompstump Peak]] (Golden Chamber), [[Daybreak Ridge]] (Golden Chamber)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=dragon|type2=flying}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RS}}|Dragon Week Salamence|English|United States|50|September 29 to October 3, 2003|link=List of PCNY event Pokémon distributions in Generation III#Salamence}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|Strongest Salamence|Japanese|Japan|50|February 15 to March 14, 2008|link=List of local Japanese event Pokémon distributions in Generation IV#Salamence}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|JR Kyushu Train Station Salamence|Japanese|Japan|50|April 23 to May 6, 2012|link=List of local Japanese event Pokémon distributions in Generation V#Salamence}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=dragon|type2=flying&lt;br /&gt;
|event1=Dragon Scale|event1type=Evolution-inducing held item|event1rar=50&lt;br /&gt;
|event2=Dragon Fang|event2type=Type-enhancing item|event2rar=50|&amp;lt;br&amp;gt;&lt;br /&gt;
|event3=Dragon Fang|event3type=Type-enhancing item|event3rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=dragon |&lt;br /&gt;
type2=flying |&lt;br /&gt;
HP=     95 |&lt;br /&gt;
Attack=135 |&lt;br /&gt;
Defense=80 |&lt;br /&gt;
SpAtk= 110 |&lt;br /&gt;
SpDef=  80 |&lt;br /&gt;
Speed= 100 }}&lt;br /&gt;
&lt;br /&gt;
=====Mega Salamence=====&lt;br /&gt;
{{Base Stats|&lt;br /&gt;
type=dragon |&lt;br /&gt;
type2=flying |&lt;br /&gt;
HP=95 |&lt;br /&gt;
Attack=145 |&lt;br /&gt;
Defense=130 |&lt;br /&gt;
SpAtk=120 |&lt;br /&gt;
SpDef=90 |&lt;br /&gt;
Speed=120 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=5&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=3&lt;br /&gt;
|Stamina=2&lt;br /&gt;
|StaminaMax=3&lt;br /&gt;
|Jump=5&lt;br /&gt;
|JumpMax=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=Dragon|&lt;br /&gt;
type2=Flying|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=    0 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=    25 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     400 |&lt;br /&gt;
Dragon=  200 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
Fairy=   200 |&lt;br /&gt;
&lt;br /&gt;
notes=yes|&lt;br /&gt;
flying=yes|&lt;br /&gt;
newground=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
All Normal-type moves that do damage, that do not normally have STAB, will have STAB if Mega Salamence has the Ability Aerilate.&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Salamence|Dragon|Flying|3|XY|ORAS|xy=n}}&lt;br /&gt;
{{learnlist/levelVI|80|Start|Dragon Tail|Dragon|Physical|60|90|10||&#039;&#039;&#039;|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Fire Fang|Fire|Physical|65|95|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Thunder Fang|Electric|Physical|65|95|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Rage|Normal|Physical|20|100|20|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|N/A|Start|Ember|Fire|Special|40|100|25|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Bite|Dark|Physical|60|100|25|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|25|1|Ember|Fire|Special|40|100|25|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|10|7|Leer|Normal|Status|&amp;amp;mdash;|100|30|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|5|10|Bite|Dark|Physical|60|100|25|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|32|13|Dragon Breath|Dragon|Special|60|100|20||&#039;&#039;&#039;|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|16|17|Headbutt|Normal|Physical|70|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|20|21|Focus Energy|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|53|25|Crunch|Dark|Physical|80|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|61|29|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|30|30|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|37|35|Zen Headbutt|Psychic|Physical|80|90|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|43|42|Scary Face|Normal|Status|&amp;amp;mdash;|100|10|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|N/A|49|Flamethrower|Fire|Special|90|100|15||&#039;&#039;&#039;|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|50|50|Fly|Flying|Physical|90|95|15||&#039;&#039;&#039;|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|70|63|Double-Edge|Normal|Physical|120|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|N/A|Double-Edge|Normal|Physical|120|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|N/A|Headbutt|Normal|Physical|70|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelf/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
{{learnlist/tm5|TM01|Hone Claws|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM02|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM05|Roar|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM19|Roost|Flying|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM38|Fire Blast|Fire|Special|110|85|5}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM51|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/tm5|TM59|Incinerate|Fire|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM82|Dragon Tail|Dragon|Physical|60|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}&lt;br /&gt;
{{learnlist/tm5|HM02|Fly|Flying|Physical|90|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|004|Charmander}}{{MSP|005|Charmeleon}}{{MSP|006|Charizard}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|Defense Curl|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40|||‡}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|130|Gyarados}}{{MSP|147|Dratini}}{{MSP|148|Dragonair}}&amp;lt;br&amp;gt;{{MSP|149|Dragonite}}{{MSP|334|Altaria}}{{MSP|610|Axew}}{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}|Dragon Dance|Dragon|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|333|Swablu}}{{MSP|334|Altaria}}{{MSP|610|Axew}}&amp;lt;br&amp;gt;{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}{{MSP|633|Deino}}{{MSP|634|Zweilous}}{{MSP|635|Hydreigon}}{{MSP|690|Skrelp}}&amp;lt;br&amp;gt;{{MSP|691|Dragalge}}{{MSP|704|Goomy}}{{MSP|705|Sliggoo}}{{MSP|706|Goodra}}|Dragon Pulse|Dragon|Special|85|100|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|004|Charmander}}{{MSP|005|Charmeleon}}{{MSP|006|Charizard}}{{MSP|130|Gyarados}}{{MSP|147|Dratini}}{{MSP|148|Dragonair}}&amp;lt;br&amp;gt;{{MSP|149|Dragonite}}{{MSP|443|Gible}}{{MSP|444|Gabite}}{{MSP|445|Garchomp}}{{MSP|610|Axew}}{{MSP|611|Fraxure}}&amp;lt;br&amp;gt;{{MSP|612|Haxorus}}{{MSP|621|Druddigon}}{{MSP|633|Deino}}{{MSP|634|Zweilous}}{{MSP|635|Hydreigon}}|Dragon Rage|Dragon|Special|&amp;amp;mdash;|100|10}}&lt;br /&gt;
&lt;br /&gt;
{{learnlist/breed5|{{MSP|147|Dratini}}{{MSP|148|Dragonair}}{{MSP|149|Dragonite}}{{MSP|443|Gible}}{{MSP|444|Gabite}}{{MSP|445|Garchomp}}&amp;lt;br&amp;gt;{{MSP|633|Deino}}{{MSP|634|Zweilous}}{{MSP|635|Hydreigon}}|Dragon Rush|Dragon|Physical|100|75|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|610|Axew}}|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||*}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|004|Charmander}}{{MSP|005|Charmeleon}}{{MSP|006|Charizard}}{{MSP|024|Arbok}}{{MSP|445|Garchomp}}|Fire Fang|Fire|Physical|65|95|15}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|130|Gyarados}}{{MSP|350|Milotic}}{{MSP|690|Skrelp}}&amp;lt;br&amp;gt;{{MSP|691|Dragalge}}|Hydro Pump|Water|Special|110|80|5||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|130|Gyarados}}{{MSP|696|Tyrunt}}{{MSP|697|Tyrantrum}}|Thrash|Normal|Physical|120|100|10||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|130|Gyarados}}{{MSP|147|Dratini}}{{MSP|148|Dragonair}}&amp;lt;br&amp;gt;{{MSP|149|Dragonite}}{{MSP|350|Milotic}}{{MSP|691|Dragalge}}|Twister|Dragon|Special|40|100|20||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breedf/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
{{learnlist/tutor6|Aqua Tail|Water|Physical|90|90|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Draco Meteor|Dragon|Special|130|90|5||&#039;&#039;&#039;|yes|yes}}&lt;br /&gt;
{{learnlist/tutor6|Dragon Pulse|Dragon|Special|85|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Heat Wave|Fire|Special|95|90|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Hyper Voice|Normal|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Iron Tail|Steel|Physical|100|75|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Outrage|Dragon|Physical|120|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Tailwind|Flying|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Zen Headbutt|Psychic|Physical|80|90|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{Learnlist/prevoh|Salamence|Dragon|Flying|6|3}}&lt;br /&gt;
{{Learnlist/prevo5null}}&lt;br /&gt;
{{Learnlist/prevof|Salamence|Dragon|Flying|6|3}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=dragon |&lt;br /&gt;
type2=flying |&lt;br /&gt;
ndex=373 |&lt;br /&gt;
pinballrs=Evolve |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=2 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Dragon Cave |&lt;br /&gt;
P1=I raze everything with my fiery breath! |&lt;br /&gt;
P2=How could this be? My health has been slashed in half... |&lt;br /&gt;
P3=I give up... There&#039;s not enough power to even breathe fire... |&lt;br /&gt;
PL=Leveled up! Let me work my slash-and-burn attacks on foes! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Dragon |&lt;br /&gt;
assist=Flying |&lt;br /&gt;
field=Crush |&lt;br /&gt;
fieldpower=3 |&lt;br /&gt;
loop=22 |&lt;br /&gt;
browser=Salamence roars to set off {{m|earthquake}}s. It also shoots a {{m|Hyper Beam|beam}} from its mouth. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-10 |&lt;br /&gt;
iq=E |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
group2=Dragon |&lt;br /&gt;
assist2=Dragon |&lt;br /&gt;
field2=Crush |&lt;br /&gt;
field2power=4 |&lt;br /&gt;
browser2=It lets loose shock waves and breathes powerful flames. |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Dragon|&lt;br /&gt;
assist3=Dragon |&lt;br /&gt;
field3=Burn |&lt;br /&gt;
field3power=4 |&lt;br /&gt;
browser3=It attacks by launching a large blue fireball. |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=5|&lt;br /&gt;
rumble2defense=3|&lt;br /&gt;
rumble2speed=4|&lt;br /&gt;
Pad=Salamence is the Attraction Chief of {{DL|Attractions|Salamence&#039;s Air Ace}} in the [[Granite Zone]]. |&lt;br /&gt;
Pad2=He likes the [[Tech Area]]. He thinks the Area is comfortable because it is warm and dry. |&lt;br /&gt;
Park2strong= |&lt;br /&gt;
Park2weak=[[File:Oshawott icon.png|link=Oshawott (Pokémon)]][[File:Snivy icon.png|link=Snivy (Pokémon)]][[File:Tepig icon.png|link=Tepig (Pokémon)]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=371&lt;br /&gt;
|name1=Bagon&lt;br /&gt;
|type1-1=Dragon&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 30}}&lt;br /&gt;
|no2=372&lt;br /&gt;
|name2=Shelgon&lt;br /&gt;
|type1-2=Dragon&lt;br /&gt;
|evo2={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 50}}&lt;br /&gt;
|no3=373&lt;br /&gt;
|name3=Salamence&lt;br /&gt;
|type1-3=Dragon&lt;br /&gt;
|type2-3=Flying&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Dragon|type2=Flying}}&lt;br /&gt;
{{Spritebox/NA|gen=III}}&lt;br /&gt;
{{Spritebox/3|ndex=373}}&lt;br /&gt;
{{Spritebox/4|ndex=373}}&lt;br /&gt;
{{Spritebox/5|ndex=373}}&lt;br /&gt;
{{Spritebox/Footer|373|Salamence}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Salamence shares its [[species]] name with {{p|Horsea}}, {{p|Dratini}}, their evolutions, and {{p|Goodra}}. They are all known as Dragon Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Salamence appears to be based on the archetypal fire-breathing {{wp|European dragon}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Salamence may be a combination of &#039;&#039;{{wp|Salamander (disambiguation)|salamander}}&#039;&#039; and &#039;&#039;menace&#039;&#039;, &#039;&#039;vengeance&#039;&#039;, &#039;&#039;vehemence&#039;&#039;, or &#039;&#039;violence&#039;&#039; (in regard to its brutal nature). &lt;br /&gt;
&lt;br /&gt;
Bohmander is a combination of 暴行 &#039;&#039;bōkō&#039;&#039; (assault, outrage, or violent act) and &#039;&#039;salamander&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=dragon|type2=flying&lt;br /&gt;
|ja=ボーマンダ &#039;&#039;Bohmander&#039;&#039;|jameaning=From 暴行 &#039;&#039;bōkō&#039;&#039; (assault, outrage, or violent act) and &#039;&#039;salamander&#039;&#039;&lt;br /&gt;
|de=Brutalanda|demeaning=From &#039;&#039;brutal&#039;&#039; and &#039;&#039;Salamander&#039;&#039;&lt;br /&gt;
|fr=Drattak|frmeaning=From &#039;&#039;dragon&#039;&#039; and &#039;&#039;{{tt|attak|attack}}&#039;&#039;&lt;br /&gt;
|es=Salamence|esmeaning=Same as English name&lt;br /&gt;
|it=Salamence|itmeaning=Same as English name&lt;br /&gt;
|ko=보만다 &#039;&#039;Bomanda&#039;&#039;|komeaning=Same as Japanese name&lt;br /&gt;
|zh_cmn=暴蠑螈 &#039;&#039;Bào Róng Yuán&#039;&#039;|zh_cmnmeaning=Literally &amp;quot;Violent salamander&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[J&#039;s Salamence]]&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{PokémonPrevNextFoot | prev=Shelgon | next=Beldum | prevnum=372 | nextnum=374 | type=dragon| type2=flying}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon XD]]&lt;br /&gt;
[[Category:Pokémon that learn HM moves by level-up]]&lt;br /&gt;
&lt;br /&gt;
[[de:Brutalanda]]&lt;br /&gt;
[[es:Salamence]]&lt;br /&gt;
[[fr:Drattak]]&lt;br /&gt;
[[it:Salamence]]&lt;br /&gt;
[[ja:ボーマンダ]]&lt;br /&gt;
[[pl:Salamence]]&lt;br /&gt;
[[pt:Salamence (pokémon)]]&lt;br /&gt;
[[zh:暴蝾螈]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Salamence_(Pok%C3%A9mon)&amp;diff=2213810</id>
		<title>Salamence (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Salamence_(Pok%C3%A9mon)&amp;diff=2213810"/>
		<updated>2014-12-10T02:20:16Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNextHead | species=Salamence | prev=Shelgon | next=Beldum | prevnum=372 | nextnum=374 | type=dragon| type2=flying}}&lt;br /&gt;
{{Pokémon Infobox |&lt;br /&gt;
name=Salamence |&lt;br /&gt;
jname=ボーマンダ |&lt;br /&gt;
jtranslit=Bōmanda |&lt;br /&gt;
tmname=Bohmander |&lt;br /&gt;
forme=2 |&lt;br /&gt;
mega=Salamencite |&lt;br /&gt;
ndex=373 |&lt;br /&gt;
hdex=189 |&lt;br /&gt;
hdex6=198 |&lt;br /&gt;
karea=Coastal |&lt;br /&gt;
kdex=016 |&lt;br /&gt;
fbrow=167 |&lt;br /&gt;
abrow=227 |&lt;br /&gt;
obrow=221 |&lt;br /&gt;
opbrow=202 |&lt;br /&gt;
typebox=1 |&lt;br /&gt;
type1=Dragon |&lt;br /&gt;
type2=Flying |&lt;br /&gt;
species=Dragon |&lt;br /&gt;
height-ftin=4&#039;11&amp;quot; |&lt;br /&gt;
height-m=1.5 |&lt;br /&gt;
height-ftin2=5&#039;11&amp;quot; |&lt;br /&gt;
height-m2=1.8 |&lt;br /&gt;
weight-lbs=226.2 |&lt;br /&gt;
weight-kg=102.6 |&lt;br /&gt;
weight-lbs2=248.2 |&lt;br /&gt;
weight-kg2=112.6 |&lt;br /&gt;
abilityn=dm |&lt;br /&gt;
ability1=Intimidate |&lt;br /&gt;
abilityd=Moxie |&lt;br /&gt;
abilitym=Aerilate |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Dragon |&lt;br /&gt;
eggcycles=41 |&lt;br /&gt;
evtotal=3 |&lt;br /&gt;
evat=3 |&lt;br /&gt;
expyield=270 |&lt;br /&gt;
oldexp=218 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=08 |&lt;br /&gt;
pokefordex=salamence |&lt;br /&gt;
generation=3 |&lt;br /&gt;
friendship=35 |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Salamence&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ボーマンダ&#039;&#039;&#039; &#039;&#039;Bohmander&#039;&#039;) is a dual-type {{2t|Dragon|Flying}} [[pseudo-legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Shelgon}} starting at [[level]] 50. It is the final form of {{p|Bagon}}. It can [[Mega Evolution|Mega Evolve]] into &#039;&#039;&#039;Mega Salamence&#039;&#039;&#039; using the {{DL|Mega Stone|Salamencite}}.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Salamence is a quadruped, draconic Pokémon with a long, tapering tail. It is primarily blue with a gray lower jaw and thickly scaled underside. There are red markings on its throat, the underside of its tail, and stripes on the inner surface of its legs. Additionally, there are raised red ridges above its eyes. Three flat spines protrude from either side of its head, somewhat resembling external gills. It has two pairs of pointed teeth, one in the upper jaw and one in the lower. Each of its short legs has three claws. This Pokémon’s powerful desire to fly triggered a mutation that allowed it to grow large, red wings. As an expression of joy, it flies around and releases blasts of fire. However, when it is angry, it will shred things with its claws and release blasts of fire. This Pokémon is found living in {{DL|List of Pokémon by habitat|Rough-terrain Pokémon|rough terrain}}.&lt;br /&gt;
&lt;br /&gt;
As Mega Salamence, its wings meld together into a single huge, crescent-shaped wing, while the rest of its body looks more streamlined. Its tail is shorter, and its underside markings grow in size to allow it to tuck in its front legs. Its head spines grow longer, and the ones directly on the side of its head turn inwards and reach its mouth. The underside of its mouth turns red, matching the markings on its neck. When flying at high speeds, this wing becomes a great blade, slicing through anything loitering in its way.&amp;lt;ref&amp;gt;http://www.pokemonrubysapphire.com/en-gb/pokemon/new-mega-evolutions/mega-salamence&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Salamence anime.png|thumb|left|245px|Salamence in the anime]]&lt;br /&gt;
[[File:Sugimori Salamence AG.jpg|thumb|right|245px|[[Ken Sugimori|Sugimori]] reference sheet for the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
&lt;br /&gt;
====[[J&#039;s Salamence]]====&lt;br /&gt;
A Salamence belonging to [[J]] first appeared in &#039;&#039;[[DP020|Mutiny in the Bounty]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
Salamence was first seen in the 6th [[Pokémon movie]] &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039;. [[Butler]] used it against a wild {{p|Flygon}} that was helping to free {{mov|Jirachi|Jirachi|6}} from him. It reappeared as a cameo in &#039;&#039;[[M07|Destiny Deoxys]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{an|Silver}} used his Salamence to battle {{p|Moltres}} in &#039;&#039;[[SS018|The Search for the Legend]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[Drake]] of the [[Elite Four]] used a Salamence in &#039;&#039;[[AG101|Vanity Affair]]&#039;&#039; against {{TRT}} after they tried to steal [[Ash&#039;s Pikachu]].&lt;br /&gt;
&lt;br /&gt;
A Salamence appeared in &#039;&#039;[[XY046|The Clumsy Crier Quiets the Chaos!]]&#039;&#039;, in which it went on rampage.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Salamence&#039;s first anime appearance was in a fantasy in &#039;&#039;[[AG043|Let Bagons be Bagons]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{TRT}} found a Salamence in some underground ruins when they were searching for {{an|Ho-Oh}} in &#039;&#039;[[AG178|Battling the Enemy Within]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Salamence appeared during the [[Kanto Grand Festival]] in &#039;&#039;[[AG180|May, We Harley Drew&#039;d Ya!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another Salamence appeared in a fantasy in &#039;&#039;[[AG188|Pinch Healing!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Salamence appeared in the opening scenes of &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039; and &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Salamence that can [[Mega Evolution|Mega Evolve]] into Mega Salamence appeared in [[SS031]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Chronicles}}&lt;br /&gt;
{{Animedexbody|SS018|Salamence|Ritchie&#039;s Pokédex|Salamence, the Dragon Pokémon. Fully evolved form of {{P|Bagon}}. Equipped with sharp teeth and massive claws, weighs over 200 pounds, and has the fastest speed of all the {{type|Flying}} Pokémon.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Pokémon Chronicles&#039;&#039;|Chronicles}}&lt;br /&gt;
{{Animedexheader|Hoenn}}&lt;br /&gt;
{{Animedexbody|AG101|Salamence|May&#039;s Pokédex|Salamence, the Dragon Pokémon. Salamence is the final evolution of Bagon. It is able to exhale powerful blasts of fire while flying.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Advanced Generation&#039;&#039;|Hoenn}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP020|Salamence|Dawn&#039;s Pokédex|Salamence, the Dragon Pokémon. As a result of a powerful desire to fly, Salamence were able to trigger the cells in their body and cause them to grow wings.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Tucker Salamence Adventures.png|thumb|200px|Art of {{FB|Dome Ace|Tucker}}&#039;s Salamence from [[Pokémon Adventures]]]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
When {{adv|Ruby}} was a child, he {{pkmn|battle}}d a Salamence that attacked him and {{adv|Sapphire}} while the two were playing outside. After being defeated by Ruby (and having scarred his forehead with its {{m|Dragon Claw}} in the process), the Salamence went on a rampage and destroyed a lab, freeing {{p|Rayquaza}}, which was in captivity at that time, in the process. This resulted in [[Norman]] being banned from the Gym Leader test for five years. This encounter changed both Ruby and Sapphire and their views on Pokémon, as well as themselves. In Ruby&#039;s case, he felt he was too strong, and in order to keep himself back, he focused on [[Pokémon Contests]]. Sapphire, on the other hand, felt weak after the encounter and decided she had to become stronger, and spent much of her time in the wild honing her battle skills.&lt;br /&gt;
&lt;br /&gt;
Years later, in the {{chap|Emerald}}, [[Dome Ace Tucker]] is shown to be in possession of another Salamence, with which he defeats Sapphire. While Sapphire acknowledges the man&#039;s overwhelming skill, she also adds that such a Pokémon is a hard one to fight against with her phobic old experience many years back.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Salamence (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
One Salamence figure has been released.&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Salamence|13}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Gates to Infinity]]: Salamence is a member of {{OBP|Munna|Gates to Infinity}}&#039;s gang working for {{OBP|Kyurem|Gates to Infinity}} to stop any (transformed) humans called upon by {{OBP|Hydreigon|Gates to Infinity}} from destroying the [[Bittercold]]. He aided his companions in pursuing the player and their partner, but was outmaneuvered by Hydreigon. Salamence, along with two [[Chandelure]], later attempted to stop the player and their allies from reaching the [[Glacier Palace]], but were defeated. &lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=dragon|type2=flying}}&lt;br /&gt;
{{Dex/NA|gen=III}}&lt;br /&gt;
{{Dex/Gen|gen=III}}&lt;br /&gt;
{{Dex/Entry1|v=Ruby|t=FFF|entry=Salamence came about as a result of a strong, long-held dream of growing wings. It is said that this powerful desire triggered a sudden mutation in this Pokémon&#039;s cells, causing it to sprout its magnificent wings.}}&lt;br /&gt;
{{Dex/Entry1|v=Sapphire|t=FFF|entry=By evolving into Salamence, this Pokémon finally realizes its long-held dream of growing wings. To express its joy, it {{m|Fly|flies}} and wheels all over the sky while spouting flames from its mouth.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=After many long years, its cellular structure underwent a sudden mutation to grow wings. When angered, it loses all thought and {{m|Outrage|rampages}} out of control.}}&lt;br /&gt;
{{Dex/Entry2|v=FireRed|v2=LeafGreen|entry=It becomes uncontrollable if enraged. It destroys everything with shredding {{m|Dragon Claw|claws}} and {{m|Flamethrower|fire}}.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=IV}}&lt;br /&gt;
{{Dex/Entry3|v=Diamond|v2=Pearl|v3=Platinum|entry=As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.}}&lt;br /&gt;
{{Dex/Entry2|v=HeartGold|v2=SoulSilver|entry=It&#039;s uncontrollable if {{m|Outrage|enraged}}. It flies around spouting flames and scorching fields and mountains.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=V}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=It becomes uncontrollable if it is {{m|Outrage|enraged}}. It destroys everything with shredding claws and fire.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It&#039;s uncontrollable if {{m|Outrage|enraged}}. It flies around spouting flames and scorching fields and mountains.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|entry=Salamence came about as a result of a strong, long-held dream of growing wings. It is said that this powerful desire triggered a sudden mutation in this Pokémon’s cells, causing it to sprout its magnificent wings.&lt;br /&gt;
}}&lt;br /&gt;
{{Dex/Entry1|t=FFF|v=Alpha Sapphire|entry=By evolving into Salamence, this Pokémon finally realizes its long-held dream of growing wings. To express its joy, it flies and wheels all over the sky while spouting flames from its mouth.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=dragon|type2=flying}}&lt;br /&gt;
{{Availability/NA|gen=III}}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=FFF|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=FireRed|v2=LeafGreen}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=[[Citadark Isle]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry1/None|v=Diamond|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pearl|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|mountain}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Mountain}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1/None|v=Black|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1|v=White|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=FFF|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Evolution|Evolve]] {{p|Shelgon}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|pinballrs=Evolve from {{p|Shelgon}}&lt;br /&gt;
|trozei=Endless Level 34&amp;lt;br&amp;gt;Forever Level 83&amp;lt;br&amp;gt;Pair Trozei&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=Evolve from {{p|Shelgon}}&lt;br /&gt;
|md2=Evolve from {{p|Shelgon}}&lt;br /&gt;
|ranger=[[Jungle Relic]] (during mission)&lt;br /&gt;
|ranger2=[[Vien Forest]]&amp;lt;br&amp;gt;[[Crysta Cave]]&lt;br /&gt;
|ranger3=[[Mt. Sorbet]]&amp;lt;br&amp;gt;[[Dark Temple]]&amp;lt;br&amp;gt;[[Light Temple]]&lt;br /&gt;
|pokepark=[[Granite Zone]]&lt;br /&gt;
|rumble2=Canyon: [[Sunny Seashore]] (Post-ending)&lt;br /&gt;
|mdgti=[[Worldcore]], [[Jaws of the Abyss]], [[Cape at the Edge]], [[Forest Grotto]] (Golden Chamber), [[Tempting Path]] (Golden Chamber),&amp;lt;br&amp;gt;high difficulty Magnagate dungeons, [[Hazy Pass]] (Golden Chamber), [[Desolate Canyon]] (Golden Chamber), [[Grove of Whispers]] (Golden Chamber),&amp;lt;br&amp;gt;[[Rusty Mountain]] (Golden Chamber), [[Ochre Quarry]] (Golden Chamber), [[Smoking Mountain]] (Mapless Street and Golden Chamber),&amp;lt;br&amp;gt;[[Stompstump Peak]] (Golden Chamber), [[Daybreak Ridge]] (Golden Chamber)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=dragon|type2=flying}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RS}}|Dragon Week Salamence|English|United States|50|September 29 to October 3, 2003|link=List of PCNY event Pokémon distributions in Generation III#Salamence}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|DP}}|Strongest Salamence|Japanese|Japan|50|February 15 to March 14, 2008|link=List of local Japanese event Pokémon distributions in Generation IV#Salamence}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|BW}}|JR Kyushu Train Station Salamence|Japanese|Japan|50|April 23 to May 6, 2012|link=List of local Japanese event Pokémon distributions in Generation V#Salamence}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=dragon|type2=flying&lt;br /&gt;
|event1=Dragon Scale|event1type=Evolution-inducing held item|event1rar=50&lt;br /&gt;
|event2=Dragon Fang|event2type=Type-enhancing item|event2rar=50|&amp;lt;br&amp;gt;&lt;br /&gt;
|event3=Dragon Fang|event3type=Type-enhancing item|event3rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=dragon |&lt;br /&gt;
type2=flying |&lt;br /&gt;
HP=     95 |&lt;br /&gt;
Attack=135 |&lt;br /&gt;
Defense=80 |&lt;br /&gt;
SpAtk= 110 |&lt;br /&gt;
SpDef=  80 |&lt;br /&gt;
Speed= 100 }}&lt;br /&gt;
&lt;br /&gt;
=====Mega Salamence=====&lt;br /&gt;
{{Base Stats|&lt;br /&gt;
type=dragon |&lt;br /&gt;
type2=flying |&lt;br /&gt;
HP=95 |&lt;br /&gt;
Attack=145 |&lt;br /&gt;
Defense=130 |&lt;br /&gt;
SpAtk=120 |&lt;br /&gt;
SpDef=90 |&lt;br /&gt;
Speed=120 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=3&lt;br /&gt;
|Power=5&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=2&lt;br /&gt;
|TechniqueMax=3&lt;br /&gt;
|Stamina=2&lt;br /&gt;
|StaminaMax=3&lt;br /&gt;
|Jump=5&lt;br /&gt;
|JumpMax=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness|&lt;br /&gt;
type1=Dragon|&lt;br /&gt;
type2=Flying|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=    0 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=    25 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     400 |&lt;br /&gt;
Dragon=  200 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
Fairy=   200 |&lt;br /&gt;
&lt;br /&gt;
notes=yes|&lt;br /&gt;
flying=yes|&lt;br /&gt;
newground=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
All Normal-type moves that do damage, that do not normally have STAB, will have STAB if Mega Salamence has the Ability Aerilate.&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/6|Salamence|Dragon|Flying|3|XY|ORAS|xy=n}}&lt;br /&gt;
{{learnlist/levelVI|80|Start|Dragon Tail|Dragon|Physical|60|90|10||&#039;&#039;&#039;|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Fire Fang|Fire|Physical|65|95|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Thunder Fang|Electric|Physical|65|95|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Rage|Normal|Physical|20|100|20|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|N/A|Start|Ember|Fire|Special|40|100|25|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|Start|Bite|Dark|Physical|60|100|25|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|25|1|Ember|Fire|Special|40|100|25|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|10|7|Leer|Normal|Status|&amp;amp;mdash;|100|30|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|5|10|Bite|Dark|Physical|60|100|25|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|32|13|Dragon Breath|Dragon|Special|60|100|20||&#039;&#039;&#039;|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|16|17|Headbutt|Normal|Physical|70|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|20|21|Focus Energy|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|53|25|Crunch|Dark|Physical|80|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|61|29|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|30|30|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|37|35|Zen Headbutt|Psychic|Physical|80|90|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|43|42|Scary Face|Normal|Status|&amp;amp;mdash;|100|10|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|N/A|49|Flamethrower|Fire|Special|90|100|15|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|50|50|Fly|Flying|Physical|90|95|15||&#039;&#039;&#039;|???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|70|63|Double-Edge|Normal|Physical|120|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|N/A|Double-Edge|Normal|Physical|120|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelVI|Start|N/A|Headbutt|Normal|Physical|70|100|15|||???|?|?}}&lt;br /&gt;
{{learnlist/levelf/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
{{learnlist/tm5|TM01|Hone Claws|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM02|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM05|Roar|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM19|Roost|Flying|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM38|Fire Blast|Fire|Special|110|85|5}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM51|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/tm5|TM59|Incinerate|Fire|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM82|Dragon Tail|Dragon|Physical|60|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}&lt;br /&gt;
{{learnlist/tm5|HM02|Fly|Flying|Physical|90|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|004|Charmander}}{{MSP|005|Charmeleon}}{{MSP|006|Charizard}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|Defense Curl|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40|||‡}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|130|Gyarados}}{{MSP|147|Dratini}}{{MSP|148|Dragonair}}&amp;lt;br&amp;gt;{{MSP|149|Dragonite}}{{MSP|334|Altaria}}{{MSP|610|Axew}}{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}|Dragon Dance|Dragon|Status|&amp;amp;mdash;|&amp;amp;mdash;|20||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|333|Swablu}}{{MSP|334|Altaria}}{{MSP|610|Axew}}&amp;lt;br&amp;gt;{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}{{MSP|633|Deino}}{{MSP|634|Zweilous}}{{MSP|635|Hydreigon}}{{MSP|690|Skrelp}}&amp;lt;br&amp;gt;{{MSP|691|Dragalge}}{{MSP|704|Goomy}}{{MSP|705|Sliggoo}}{{MSP|706|Goodra}}|Dragon Pulse|Dragon|Special|85|100|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|004|Charmander}}{{MSP|005|Charmeleon}}{{MSP|006|Charizard}}{{MSP|130|Gyarados}}{{MSP|147|Dratini}}{{MSP|148|Dragonair}}&amp;lt;br&amp;gt;{{MSP|149|Dragonite}}{{MSP|443|Gible}}{{MSP|444|Gabite}}{{MSP|445|Garchomp}}{{MSP|610|Axew}}{{MSP|611|Fraxure}}&amp;lt;br&amp;gt;{{MSP|612|Haxorus}}{{MSP|621|Druddigon}}{{MSP|633|Deino}}{{MSP|634|Zweilous}}{{MSP|635|Hydreigon}}|Dragon Rage|Dragon|Special|&amp;amp;mdash;|100|10}}&lt;br /&gt;
&lt;br /&gt;
{{learnlist/breed5|{{MSP|147|Dratini}}{{MSP|148|Dragonair}}{{MSP|149|Dragonite}}{{MSP|443|Gible}}{{MSP|444|Gabite}}{{MSP|445|Garchomp}}&amp;lt;br&amp;gt;{{MSP|633|Deino}}{{MSP|634|Zweilous}}{{MSP|635|Hydreigon}}|Dragon Rush|Dragon|Physical|100|75|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|610|Axew}}|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|||*}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|004|Charmander}}{{MSP|005|Charmeleon}}{{MSP|006|Charizard}}{{MSP|024|Arbok}}{{MSP|445|Garchomp}}|Fire Fang|Fire|Physical|65|95|15}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|130|Gyarados}}{{MSP|350|Milotic}}{{MSP|690|Skrelp}}&amp;lt;br&amp;gt;{{MSP|691|Dragalge}}|Hydro Pump|Water|Special|110|80|5||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|130|Gyarados}}{{MSP|696|Tyrunt}}{{MSP|697|Tyrantrum}}|Thrash|Normal|Physical|120|100|10||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|130|Gyarados}}{{MSP|147|Dratini}}{{MSP|148|Dragonair}}&amp;lt;br&amp;gt;{{MSP|149|Dragonite}}{{MSP|350|Milotic}}{{MSP|691|Dragalge}}|Twister|Dragon|Special|40|100|20||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breedf/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
{{learnlist/tutor6|Aqua Tail|Water|Physical|90|90|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Draco Meteor|Dragon|Special|130|90|5||&#039;&#039;&#039;|yes|yes}}&lt;br /&gt;
{{learnlist/tutor6|Dragon Pulse|Dragon|Special|85|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Heat Wave|Fire|Special|95|90|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Hyper Voice|Normal|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Iron Tail|Steel|Physical|100|75|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Outrage|Dragon|Physical|120|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Tailwind|Flying|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor6|Zen Headbutt|Psychic|Physical|80|90|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/6|Salamence|Dragon|Flying|3}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{Learnlist/prevoh|Salamence|Dragon|Flying|6|3}}&lt;br /&gt;
{{Learnlist/prevo5null}}&lt;br /&gt;
{{Learnlist/prevof|Salamence|Dragon|Flying|6|3}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=dragon |&lt;br /&gt;
type2=flying |&lt;br /&gt;
ndex=373 |&lt;br /&gt;
pinballrs=Evolve |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=2 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Dragon Cave |&lt;br /&gt;
P1=I raze everything with my fiery breath! |&lt;br /&gt;
P2=How could this be? My health has been slashed in half... |&lt;br /&gt;
P3=I give up... There&#039;s not enough power to even breathe fire... |&lt;br /&gt;
PL=Leveled up! Let me work my slash-and-burn attacks on foes! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Dragon |&lt;br /&gt;
assist=Flying |&lt;br /&gt;
field=Crush |&lt;br /&gt;
fieldpower=3 |&lt;br /&gt;
loop=22 |&lt;br /&gt;
browser=Salamence roars to set off {{m|earthquake}}s. It also shoots a {{m|Hyper Beam|beam}} from its mouth. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-10 |&lt;br /&gt;
iq=E |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
group2=Dragon |&lt;br /&gt;
assist2=Dragon |&lt;br /&gt;
field2=Crush |&lt;br /&gt;
field2power=4 |&lt;br /&gt;
browser2=It lets loose shock waves and breathes powerful flames. |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Dragon|&lt;br /&gt;
assist3=Dragon |&lt;br /&gt;
field3=Burn |&lt;br /&gt;
field3power=4 |&lt;br /&gt;
browser3=It attacks by launching a large blue fireball. |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=5|&lt;br /&gt;
rumble2defense=3|&lt;br /&gt;
rumble2speed=4|&lt;br /&gt;
Pad=Salamence is the Attraction Chief of {{DL|Attractions|Salamence&#039;s Air Ace}} in the [[Granite Zone]]. |&lt;br /&gt;
Pad2=He likes the [[Tech Area]]. He thinks the Area is comfortable because it is warm and dry. |&lt;br /&gt;
Park2strong= |&lt;br /&gt;
Park2weak=[[File:Oshawott icon.png|link=Oshawott (Pokémon)]][[File:Snivy icon.png|link=Snivy (Pokémon)]][[File:Tepig icon.png|link=Tepig (Pokémon)]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-3&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=371&lt;br /&gt;
|name1=Bagon&lt;br /&gt;
|type1-1=Dragon&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 30}}&lt;br /&gt;
|no2=372&lt;br /&gt;
|name2=Shelgon&lt;br /&gt;
|type1-2=Dragon&lt;br /&gt;
|evo2={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 50}}&lt;br /&gt;
|no3=373&lt;br /&gt;
|name3=Salamence&lt;br /&gt;
|type1-3=Dragon&lt;br /&gt;
|type2-3=Flying&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Dragon|type2=Flying}}&lt;br /&gt;
{{Spritebox/NA|gen=III}}&lt;br /&gt;
{{Spritebox/3|ndex=373}}&lt;br /&gt;
{{Spritebox/4|ndex=373}}&lt;br /&gt;
{{Spritebox/5|ndex=373}}&lt;br /&gt;
{{Spritebox/Footer|373|Salamence}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Salamence shares its [[species]] name with {{p|Horsea}}, {{p|Dratini}}, their evolutions, and {{p|Goodra}}. They are all known as Dragon Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Salamence appears to be based on the archetypal fire-breathing {{wp|European dragon}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Salamence may be a combination of &#039;&#039;{{wp|Salamander (disambiguation)|salamander}}&#039;&#039; and &#039;&#039;menace&#039;&#039;, &#039;&#039;vengeance&#039;&#039;, &#039;&#039;vehemence&#039;&#039;, or &#039;&#039;violence&#039;&#039; (in regard to its brutal nature). &lt;br /&gt;
&lt;br /&gt;
Bohmander is a combination of 暴行 &#039;&#039;bōkō&#039;&#039; (assault, outrage, or violent act) and &#039;&#039;salamander&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=dragon|type2=flying&lt;br /&gt;
|ja=ボーマンダ &#039;&#039;Bohmander&#039;&#039;|jameaning=From 暴行 &#039;&#039;bōkō&#039;&#039; (assault, outrage, or violent act) and &#039;&#039;salamander&#039;&#039;&lt;br /&gt;
|de=Brutalanda|demeaning=From &#039;&#039;brutal&#039;&#039; and &#039;&#039;Salamander&#039;&#039;&lt;br /&gt;
|fr=Drattak|frmeaning=From &#039;&#039;dragon&#039;&#039; and &#039;&#039;{{tt|attak|attack}}&#039;&#039;&lt;br /&gt;
|es=Salamence|esmeaning=Same as English name&lt;br /&gt;
|it=Salamence|itmeaning=Same as English name&lt;br /&gt;
|ko=보만다 &#039;&#039;Bomanda&#039;&#039;|komeaning=Same as Japanese name&lt;br /&gt;
|zh_cmn=暴蠑螈 &#039;&#039;Bào Róng Yuán&#039;&#039;|zh_cmnmeaning=Literally &amp;quot;Violent salamander&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[J&#039;s Salamence]]&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{PokémonPrevNextFoot | prev=Shelgon | next=Beldum | prevnum=372 | nextnum=374 | type=dragon| type2=flying}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon XD]]&lt;br /&gt;
[[Category:Pokémon that learn HM moves by level-up]]&lt;br /&gt;
&lt;br /&gt;
[[de:Brutalanda]]&lt;br /&gt;
[[es:Salamence]]&lt;br /&gt;
[[fr:Drattak]]&lt;br /&gt;
[[it:Salamence]]&lt;br /&gt;
[[ja:ボーマンダ]]&lt;br /&gt;
[[pl:Salamence]]&lt;br /&gt;
[[pt:Salamence (pokémon)]]&lt;br /&gt;
[[zh:暴蝾螈]]&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Carbink_(Pok%C3%A9mon)&amp;diff=2213717</id>
		<title>Talk:Carbink (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Carbink_(Pok%C3%A9mon)&amp;diff=2213717"/>
		<updated>2014-12-09T22:22:33Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wait a second==&lt;br /&gt;
How do we know Carbink&#039;s Egg Group? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 22:17, 3 November 2013 (UTC)&lt;br /&gt;
:All the new Pokemon have their Egg Group listed in the official guidebook. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 04:00, 4 November 2013 (UTC)&lt;br /&gt;
==Unique type combination?==&lt;br /&gt;
Doesn&#039;t Carbink share its type, Rock/Fairy, with Diance? [[User:JordanTH|JordanTH]] ([[User talk:JordanTH|talk]]) 19:30, 20 November 2013 (UTC)&lt;br /&gt;
:Diance is unconfirmed, so we don&#039;t put any info about it. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 19:44, 20 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diancie ==&lt;br /&gt;
&lt;br /&gt;
Pokemon.com says that Carbink gather around Diancie. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 19:06, 14 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M17 ==&lt;br /&gt;
&lt;br /&gt;
wasn&#039;t carbink confirmed to appear in [[M17]]? --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 07:54, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not yet, not until the movie is released. --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 07:57, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh, according to a story description of the new movie, it was confirmed. --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 08:02, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Base friendship ==&lt;br /&gt;
&lt;br /&gt;
Because Carbink&#039;s base friendship was confirmed to be 70, could someone add it? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:13, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Um, I requested that it has a base friendship of 70, but it was protected so could staff members add it because I couldn&#039;t edit it until the protection from editing was expired. --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 10:35, 18 February 2014 (UTC)&lt;br /&gt;
::Ah! The base friendship isn&#039;t from an official Pokémon website! My bad. --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 23:34, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Strange Mutation&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
According to the press release revealing Diancie, Diancie are created when Carbink undergo a strange mutation. Should this be added? (I suggest adding it in Trivia.) [[User:NerfPlayeR135|NerfPlayeR135]] ([[User talk:NerfPlayeR135|talk]]) 22:09, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
See [[Carbink#Biology|here]]. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:13, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revert ==&lt;br /&gt;
&lt;br /&gt;
Because Carbink&#039;s catch rate is not confirmed, could someone revert my edits? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 06:56, 20 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forme difference ==&lt;br /&gt;
&lt;br /&gt;
It looks like Carbink has some different forms. https://twitter.com/pokejungle/status/442204092186644480/photo/1&lt;br /&gt;
&lt;br /&gt;
[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 08:18, 8 March 2014 (UTC)&lt;br /&gt;
:Possibly. However, we&#039;re not adding any information until we can confirm they&#039;re actual forms and not just aesthetic variations. The anime and movies often vary Pokemon appearances a bit so the viewer can tell them apart with them actually being new forms. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 09:04, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anime appearance ==&lt;br /&gt;
&lt;br /&gt;
Because Carbink was confirmed to be in the new [[M17|Pokémon movie]], could someone add this to the anime section? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 23:36, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==TCG==&lt;br /&gt;
Just made Carbink&#039;s TCG page, so if staff could put that, please and thankya. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 16:59, 15 March 2014 (UTC)&lt;br /&gt;
:Added. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 17:50, 15 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evolution?==&lt;br /&gt;
&lt;br /&gt;
On the page, like most single-stage pokemon, &amp;quot;It is not known to evolve into or from any other Pokémon.&amp;quot; is listed. Shouldn&#039;t &amp;quot;Rarely, Carbink will undergo a strange mutation and transform into Diancie.&amp;quot; be moved up next to this, similar to how it is on Manaphy and Phione&#039;s page? [[User:Myzou|Myzou]] ([[User talk:Myzou|talk]]) 03:58, 10 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Form Change ==&lt;br /&gt;
&lt;br /&gt;
I scrolled down on Serebii news (http://www.serebii.net/index2.shtml) and found what appears to be an official picture that confirms a possible &amp;quot;form change&amp;quot; for Carbink. Can this be added to the article? [[User:The Seeker|The Seeker]] ([[User talk:The Seeker|talk]]) 17:22, 10 June 2014 (UTC)&lt;br /&gt;
:They&#039;re probably just the named Carbink (Di, Majima, Knight and Joke) that will be appearing in &#039;&#039;[[M17|Diancie and the Cocoon of Destruction]]&#039;&#039;. [[User:MetalMetroid997|MetalMetroid997]] ([[User talk:MetalMetroid997|talk]]) 17:25, 10 June 2014 (UTC)&lt;br /&gt;
::They are. And they&#039;re not a Form Change. Each of the Carbink have their own unique appearance to differentiate themselves from other members of the same species. It&#039;s like Sparky. Or the Spiky-eared Pichu. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 17:29, 10 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Couldn&#039;t the Base Stat distribution of Carbink could be considered the opposite (or a variation) of Deoxys&#039;s? While Deoxys&#039;s base stat distribution is 50, 150, 50, 150, 50, 150, Carbink&#039;s is 50, 50, 150, 50, 150, 150. [[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 22:22, 9 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Carbink_(Pok%C3%A9mon)&amp;diff=2213716</id>
		<title>Talk:Carbink (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Carbink_(Pok%C3%A9mon)&amp;diff=2213716"/>
		<updated>2014-12-09T22:22:24Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wait a second==&lt;br /&gt;
How do we know Carbink&#039;s Egg Group? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 22:17, 3 November 2013 (UTC)&lt;br /&gt;
:All the new Pokemon have their Egg Group listed in the official guidebook. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 04:00, 4 November 2013 (UTC)&lt;br /&gt;
==Unique type combination?==&lt;br /&gt;
Doesn&#039;t Carbink share its type, Rock/Fairy, with Diance? [[User:JordanTH|JordanTH]] ([[User talk:JordanTH|talk]]) 19:30, 20 November 2013 (UTC)&lt;br /&gt;
:Diance is unconfirmed, so we don&#039;t put any info about it. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 19:44, 20 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diancie ==&lt;br /&gt;
&lt;br /&gt;
Pokemon.com says that Carbink gather around Diancie. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 19:06, 14 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M17 ==&lt;br /&gt;
&lt;br /&gt;
wasn&#039;t carbink confirmed to appear in [[M17]]? --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 07:54, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not yet, not until the movie is released. --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 07:57, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh, according to a story description of the new movie, it was confirmed. --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 08:02, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Base friendship ==&lt;br /&gt;
&lt;br /&gt;
Because Carbink&#039;s base friendship was confirmed to be 70, could someone add it? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:13, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Um, I requested that it has a base friendship of 70, but it was protected so could staff members add it because I couldn&#039;t edit it until the protection from editing was expired. --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 10:35, 18 February 2014 (UTC)&lt;br /&gt;
::Ah! The base friendship isn&#039;t from an official Pokémon website! My bad. --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 23:34, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Strange Mutation&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
According to the press release revealing Diancie, Diancie are created when Carbink undergo a strange mutation. Should this be added? (I suggest adding it in Trivia.) [[User:NerfPlayeR135|NerfPlayeR135]] ([[User talk:NerfPlayeR135|talk]]) 22:09, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
See [[Carbink#Biology|here]]. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:13, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revert ==&lt;br /&gt;
&lt;br /&gt;
Because Carbink&#039;s catch rate is not confirmed, could someone revert my edits? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 06:56, 20 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forme difference ==&lt;br /&gt;
&lt;br /&gt;
It looks like Carbink has some different forms. https://twitter.com/pokejungle/status/442204092186644480/photo/1&lt;br /&gt;
&lt;br /&gt;
[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 08:18, 8 March 2014 (UTC)&lt;br /&gt;
:Possibly. However, we&#039;re not adding any information until we can confirm they&#039;re actual forms and not just aesthetic variations. The anime and movies often vary Pokemon appearances a bit so the viewer can tell them apart with them actually being new forms. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 09:04, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anime appearance ==&lt;br /&gt;
&lt;br /&gt;
Because Carbink was confirmed to be in the new [[M17|Pokémon movie]], could someone add this to the anime section? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 23:36, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==TCG==&lt;br /&gt;
Just made Carbink&#039;s TCG page, so if staff could put that, please and thankya. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 16:59, 15 March 2014 (UTC)&lt;br /&gt;
:Added. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 17:50, 15 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evolution?==&lt;br /&gt;
&lt;br /&gt;
On the page, like most single-stage pokemon, &amp;quot;It is not known to evolve into or from any other Pokémon.&amp;quot; is listed. Shouldn&#039;t &amp;quot;Rarely, Carbink will undergo a strange mutation and transform into Diancie.&amp;quot; be moved up next to this, similar to how it is on Manaphy and Phione&#039;s page? [[User:Myzou|Myzou]] ([[User talk:Myzou|talk]]) 03:58, 10 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Form Change ==&lt;br /&gt;
&lt;br /&gt;
I scrolled down on Serebii news (http://www.serebii.net/index2.shtml) and found what appears to be an official picture that confirms a possible &amp;quot;form change&amp;quot; for Carbink. Can this be added to the article? [[User:The Seeker|The Seeker]] ([[User talk:The Seeker|talk]]) 17:22, 10 June 2014 (UTC)&lt;br /&gt;
:They&#039;re probably just the named Carbink (Di, Majima, Knight and Joke) that will be appearing in &#039;&#039;[[M17|Diancie and the Cocoon of Destruction]]&#039;&#039;. [[User:MetalMetroid997|MetalMetroid997]] ([[User talk:MetalMetroid997|talk]]) 17:25, 10 June 2014 (UTC)&lt;br /&gt;
::They are. And they&#039;re not a Form Change. Each of the Carbink have their own unique appearance to differentiate themselves from other members of the same species. It&#039;s like Sparky. Or the Spiky-eared Pichu. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 17:29, 10 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Couldn&#039;t the Base Stat distribution of Carbink could be considered the opposite (or a variation) of Deoxys&#039;s? While Deoxys&#039;s base stat distribution is 50, 150, 50, 150, 50, 150, Carbink&#039;s is 50, 50, 150, 50, 150, 150.&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Dark_(type)&amp;diff=2213667</id>
		<title>Talk:Dark (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Dark_(type)&amp;diff=2213667"/>
		<updated>2014-12-09T20:46:49Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: /* Possible Psychic and Ghost Pokemon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Implication of Dark ==&lt;br /&gt;
&lt;br /&gt;
I added a little quip in the Characteristics section about other features of the Dark-type, specifically how many of the moves are associated with deception and stealing, earning it the title &amp;quot;Dark.&amp;quot; I&#039;m pretty sure Dark is not a reference to Night, even though Eevee involves into Umbreon at night, but I think that was just a way to showcase how Day and Night could be used in Gold/Silver. If anyone disagrees with this, I&#039;m interested in your opinion--[[User:MJuice|MJuice]] 02:12, 18 April 2007 (UTC)&lt;br /&gt;
:The Japanese name for the type is Evil, so your observations aren&#039;t without support.  However, over analyzing too much only adds fuel to the whole &#039;Pokemon is Satanic&#039; argument.--[[User:Dual|Dual]] 04:44, 29 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Late reply, but it seems rather likely to me that Dark actually refers to both. Darkness and nighttime are often used (both in Western and Eastern cultures, including Japan) as a symbolic reference to evil, especially the former. Several Dark Pokemon such as Murkrow also have a highly prominent connection to the night, be it evolutionary methods or location in the wild. Initially in Gold/Silver, it should be noted that every wild Dark Pokemon could only be found at night. Because of this, it is not necessarily true that the &amp;quot;Dark = Night&amp;quot; conception is a falsehood, so I don&#039;t think the night/darkness implications of the Dark type should be regarded as an outright misinterpretation so much as simply being opinionated. I&#039;ve decided to remove the sentence containing this statement for that reason. [[User:Marlowe|Marlowe]] 18:41, 12 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
good for you, now maybe you can stop spamming up the recent changes page huh? [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 15:11, 12 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Just for the record, that doesn&#039;t stop others from seeing it in the recent changes. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Smarter than the average bear!]] 19:32, 12 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Moonlight Umbreon:But please,do not think ALL dark pokemon are evil.Umbreon evolves via happiness,Darkrai creates nightmares but wants to stop the battle between Dialga and Palkia,Houndoom saved a Togepi in the anime,and many dark type pokemon look like evil,but aren&#039;t. {{unsigned|Moonlight umbreon}}&lt;br /&gt;
&lt;br /&gt;
:::::No Pokémon are actually malevolent. &lt;br /&gt;
:::::I&#039;m not confident about the actual Pokémon but the moveset is definately focussed on a pragmatic approach to fighting: Pulling any trick to win as opposed to the honour of fighting types (who the attacks are weak against.)  --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 16:00, 11 April 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
==Special?==&lt;br /&gt;
Are Dark-type moves really counted as Special-type moves? Even though most Dark-type moves are physical-based? --[[User talk:Venomoth|☯ ]][[User:Venomoth|*Ɣℯⲛօӎօṫհ*]][[User talk:Venomoth| ☯]] 17:21, 17 April 2008 (UTC)&lt;br /&gt;
:That&#039;s how it is in the Generation III games. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:19, 17 April 2008 (UTC)&lt;br /&gt;
::And Generation II. -Lord Hyren 02:05, 27 June 2008 (UTC)&lt;br /&gt;
:::At Earl&#039;s Pokémon Academy in Pokémon Stadium 2, one of his lectures for beginning Trainers lists the 17 types and clarifies whether moves of that type are based on Attack or Special Attack.  That lecture lists Dark as Special.  [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 03:31, 9 December 2008 (UTC)&lt;br /&gt;
::::Why exactly &#039;&#039;is&#039;&#039; Dark special? There is only 1 special move. What determines a type as special or physical? &amp;lt;span style=&amp;quot;color: #00FF60; font-weight: normal&amp;quot;&amp;gt;Sivart345&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #00FF60&amp;quot;&amp;gt;[[User:Sivart345|user]] · [[User talk:Sivart345|talk]] · [[Special:Contributions/Sivart345|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 20:59, 22 January 2009 (UTC)&lt;br /&gt;
:::::Because that was decided by the moves type bfore Gen IV and when they added two types two generations earlier, Steel was more clearly physical so they went the other way with Dark to keep things even.  When the physical/special split led them to take a closer look at the moves, it was fixed. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 16:00, 11 April 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
In the trivia section for [[Electric (type)]], it&#039;s mentioned that &#039;&#039;Because Electric&#039;s only weakness is to Ground, a pure Electric-type Pokémon with Levitate would have no weaknesses unless Gravity is used or the foe has Mold Breaker.&#039;&#039; Worth mentioning for Dark/Poison with Levitate? [[User:MaskedFalcon|MaskedFalcon]] 11:55, 19 December 2008 (UTC)&lt;br /&gt;
:No, because Dark&#039;s weakness is {{type|Fighting}} and Poison&#039;s weakness is {{type|Psychic}}.--&#039;&#039;&#039;[[User:Diby|&amp;lt;span style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;]][[User talk:Diby|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;]][[Special:Contributions/Diby|&amp;lt;span style=&amp;quot;color:#F8D030;&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:59, 19 December 2008 (UTC)&lt;br /&gt;
::What I meant was, suppose we had a combination Dark/Poison type with Levitate. Since Dark&#039;s Fighting weakness is canceled by Poison&#039;s resistance and Poison&#039;s Psychic weakness is nullified by Dark&#039;s immunity, the Pokémon would have no weaknesses. [[User:MaskedFalcon|MaskedFalcon]] 12:02, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Language Translation ==&lt;br /&gt;
&lt;br /&gt;
dont remove or undo anything for enougth confusion pls .....[[User:Bakunawa|Bakunawa]] 08:13, 29 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zorua and Zoroark ==&lt;br /&gt;
&lt;br /&gt;
We should add them, seeing as we know that they are pure Dark-type. I already added them to the number of known Dark-types, but not to the list of them. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 15:03, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Bite==&lt;br /&gt;
&lt;br /&gt;
This page lists Bite as having a 10% chance to flinch, but according to Bite&#039;s page it has had a 30% chance to since Gen II, shouldn&#039;t this page be changed accordingly? --[[User:Oryx|Oryx]] 23:01, 10 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind, it looks like it is actually Bite&#039;s page that is not correct. --[[User:Oryx|Oryx]] 02:29, 18 May 2010 (UTC)&lt;br /&gt;
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Bite Most definitely has a 30% flinch rate - I abuse it regularly with a Serene Grace Dusparce. Where did you get the idea that it wasn&#039;t? [[User:LouisCyphre|&lt;br /&gt;
]] 08:36, 29 July 2011 (UTC)&lt;br /&gt;
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== Until Generation IV... ==&lt;br /&gt;
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All pure dark types were either felines or canines. Can we add this to trivia?--[[User:Burgundy|&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;Bu&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;rg&amp;lt;/font&amp;gt;]][[User talk: Burgundy|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;un&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;dy&amp;lt;/font&amp;gt;]] 18:43, 17 October 2010 (UTC)&lt;br /&gt;
:pure coincidence [[User:Ataro|Ataro]] 18:45, 17 October 2010 (UTC)&lt;br /&gt;
::Umbreon and Absol are indeterminate species anyways. It would have been better to say quadrupeds. But yeah. With only four pure Darks at the time, it ain&#039;t that notable. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:49, 17 October 2010 (UTC)&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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&amp;lt;i&amp;gt;All non-legendary pure Dark-type Pokémon are based off of fox, dog, or cat-like creatures.&amp;lt;/i&amp;gt;&lt;br /&gt;
I&#039;m not sure that&#039;s notable, seeing as each one is referring to a single evolutionary line (except dog, since Umbreon is fairly dog-like), and how it was dealt with in the section above. Also, it isn&#039;t necessarily [[Absol_(Pokémon)|true]]. [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:06, 5 June 2011 (UTC)&lt;br /&gt;
:Removed. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:40, 5 June 2011 (UTC)&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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&amp;quot;Officially, this type&#039;s Brazilian Portuguese translation is &amp;quot;Noturno&amp;quot; (nocturnal), but at times it is named as &amp;quot;Sombrio&amp;quot; or &amp;quot;Trevas&amp;quot; (darkness) as well. However, Sombrio means Shadow, another type.&amp;quot;&lt;br /&gt;
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&amp;lt;b&amp;gt;Eu sempre percebi isso, por exemplo: [[Paul]]: &amp;quot;Honchkrow use a Vibração sombria&amp;quot;&amp;lt;/b&amp;gt; (&#039;&#039;Honchkrow use Vibration Shadow&#039;&#039;)&lt;br /&gt;
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I am [[wp:Brazilian people|Brazilian]] Okay. The text in black is [[wp:Brazilian Portuguese|Portuguese]]&lt;br /&gt;
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[[User:Alysson-A|Alysson-A]] 19:28, 18 June 2011 (UTC)&lt;br /&gt;
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== &amp;quot;Exception&amp;quot; ==&lt;br /&gt;
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The article says: &amp;quot;Dark-type Pokémon are notable for the fact that they don&#039;t have any strong stat trends other than Attack [...] but usually have relatively poor defenses, with &#039;&#039;&#039;the exception&#039;&#039;&#039; of Umbreon, Spiritomb, Drapion, Scrafty, Mandibuzz and Tyranitar.&amp;quot;&lt;br /&gt;
I think that 6 Pokémon aren&#039;t really an exception. I think an exception could have been 1-2 Pokémon, not 6 (they&#039;re actually more than 6, counting their pre-evolutions) --[[User:SamuStar|SamuStar]] 14:13, 30 July 2011 (UTC)&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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Okay, a nice piece of trivia &amp;quot;Officially, this type&#039;s Brazilian Portuguese translation is &amp;quot;Noturno&amp;quot; (nocturnal), but at times it is named as &amp;quot;Sombrio&amp;quot; or &amp;quot;Trevas&amp;quot; (darkness) as well.&amp;quot; but then &amp;quot;... However, Sombrio means Shadow, another type.&amp;quot; -Since when was Shadow a type? [[User:Anaserfrdrews12798|Anaserfrdrews12798]] 16:01, 3 December 2011 (UTC)&lt;br /&gt;
:[[Shadow move|Since Colosseum]].--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 16:02, 3 December 2011 (UTC)&lt;br /&gt;
::But aren&#039;t Shadow Pokemon a &amp;quot;variety&amp;quot; rather than a specific type? [[User:Anaserfrdrews12798|Anaserfrdrews12798]]&lt;br /&gt;
:::&amp;lt;strike&amp;gt;Well it&#039;s not so much a type that there are Pokémon in it, but there are [[Shadow move|Shadow-type moves]]. It&#039;s a similar case with the {{type|???}}. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 16:30, 3 December 2011 (UTC)&amp;lt;/strike&amp;gt;&lt;br /&gt;
:::Oh wait, &amp;quot;They have no type and are noted in the games with a series of dashes in place of a type bar.&amp;quot; Alright, so that was my mistake. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 16:32, 3 December 2011 (UTC)&lt;br /&gt;
:::: So should that part be altered or removed? You decide, you seem to be some kinda boss around here [[User:Anaserfrdrews12798|Anaserfrdrews12798]] 17:05, 3 December 2011 (UTC)&lt;br /&gt;
:::::More of an &amp;quot;interact with the regular users&amp;quot; kind of staff worker. Anyhow, I&#039;ve altered the trivia so hopefully it&#039;s a bit more accurate. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 17:21, 3 December 2011 (UTC)&lt;br /&gt;
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:It&#039;s only a type in Pokémon Colosseum and XD. [[User:Pressthebutton|Pressthebutton]] 13:41, 10 April 2012 (UTC)&lt;br /&gt;
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== Dark was not before johto ==&lt;br /&gt;
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As the Subeject says The type Dark and Steel type was introduced in Generation II. this content was missing i will also make thin on the Type Steel talk page&lt;br /&gt;
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--[[User:Darkmtbg2|Darkmtbg2]] 16:59, 10 April 2012 (UTC)&lt;br /&gt;
:It&#039;s under &amp;quot;Characteristics&amp;quot;. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 17:01, 10 April 2012 (UTC)&lt;br /&gt;
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---Then should it be under the first information ? like on Steel?. or reverse --[[User:Darkmtbg2|Darkmtbg2]]?&lt;br /&gt;
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== English names of Gen 6 Pokemon ==&lt;br /&gt;
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The english names of Maika, Karamanero, and Goronda have been revealed to be Inkay, Malamar, and Pangoro. We probably need to update that. [[User:Dralcax|(O++O) Dralcax]] ([[User talk:Dralcax|talk]]) 16:24, 12 July 2013 (UTC)&lt;br /&gt;
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== Oblivion Wing ==&lt;br /&gt;
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{{p|Yveltal}}&#039;s signature move, {{m|Oblivion Wing}}, was confirmed as being a Dark-type move. Can someone who has access to edit this page add Oblivion Wing to the list of moves? --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 19:56, 24 July 2013 (UTC)&lt;br /&gt;
:Added. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 20:03, 24 July 2013 (UTC)&lt;br /&gt;
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== Dark/Psychic ==&lt;br /&gt;
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&amp;quot;Meanwhile, if a Pokémon with the types Psychic and Dark WERE to exist, then it would have no resistances while having a double weakness to Bug type and an immunity to Psychic (It would also be the only Pokémon with Bug as a sole weakness).&amp;quot;&lt;br /&gt;
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This typing currently Exists with Inkay and Malamar - [[User:BludDMess|Awesomeness ]] ([[User talk:BludDMess|talk]]) 23:30, 30 July 2013 (UTC)&lt;br /&gt;
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Yeah,i noticed this too! Can someone please change it? - ([[User:Ishlishl|Ishlishl]] ([[User talk:Ishlishl|talk]]) 23:52, 28 August 2013 (UTC))&lt;br /&gt;
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== Gen VI table ==&lt;br /&gt;
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Steel no longer resists Dark-type attacks. Same goes for {{type|Ghost}} attacks. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 01:32, 12 September 2013 (UTC)&lt;br /&gt;
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== &amp;quot;It would also be the only Pokémon with Bug as a sole weakness&amp;quot; ==&lt;br /&gt;
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This sentence makes no sense, it should be &amp;quot;They are also be the only two Pokémon with Bug as a sole weakness&amp;quot;. Please go fix it because I can&#039;t edit the article (despite the fact that protection from all the Type articles should have been lifted after the retconned type chart was revealed). --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 12:10, 19 September 2013 (UTC)&lt;br /&gt;
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== &amp;quot;Additionally, Pokémon that are both Dark-type and Ghost-type have no weaknesses to any moves of any type&amp;quot; ==&lt;br /&gt;
This is no longer true as of the upcoming Generation VI, Sableye and Spiritomb are weak to the new Fairy type. [[User:Poke&amp;amp;#39;fan07|Poke&amp;amp;#39;fan07]] ([[User talk:Poke&amp;amp;#39;fan07|talk]]) 04:44, 30 September 2013 (UTC)&lt;br /&gt;
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== Japanese name translation ==&lt;br /&gt;
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I believe that given the kind of Pokémon and moves that are of the Dark type, a more accurate translation of あくタイプ would be &amp;quot;Deviant type&amp;quot; or &amp;quot;Wicked type&amp;quot; instead of &amp;quot;Evil type&amp;quot;. あく has multiple meanings due to cultural differences, which means &amp;quot;evil&amp;quot; is not necessarily the correct one. [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 17:35, 6 November 2013 (UTC)&lt;br /&gt;
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== Possible Psychic and Ghost Pokemon ==&lt;br /&gt;
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Are we going to mention the fact that Hoopa might be real, and if it is, then that it is both Psychic and Ghost type, making it the first and so far only Pokemon to be 4x weak to Dark? [[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 20:46, 9 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Dark_(type)&amp;diff=2213666</id>
		<title>Talk:Dark (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Dark_(type)&amp;diff=2213666"/>
		<updated>2014-12-09T20:46:18Z</updated>

		<summary type="html">&lt;p&gt;Rithvikkiran: &lt;/p&gt;
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&lt;div&gt;== The Implication of Dark ==&lt;br /&gt;
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I added a little quip in the Characteristics section about other features of the Dark-type, specifically how many of the moves are associated with deception and stealing, earning it the title &amp;quot;Dark.&amp;quot; I&#039;m pretty sure Dark is not a reference to Night, even though Eevee involves into Umbreon at night, but I think that was just a way to showcase how Day and Night could be used in Gold/Silver. If anyone disagrees with this, I&#039;m interested in your opinion--[[User:MJuice|MJuice]] 02:12, 18 April 2007 (UTC)&lt;br /&gt;
:The Japanese name for the type is Evil, so your observations aren&#039;t without support.  However, over analyzing too much only adds fuel to the whole &#039;Pokemon is Satanic&#039; argument.--[[User:Dual|Dual]] 04:44, 29 November 2007 (UTC)&lt;br /&gt;
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:Late reply, but it seems rather likely to me that Dark actually refers to both. Darkness and nighttime are often used (both in Western and Eastern cultures, including Japan) as a symbolic reference to evil, especially the former. Several Dark Pokemon such as Murkrow also have a highly prominent connection to the night, be it evolutionary methods or location in the wild. Initially in Gold/Silver, it should be noted that every wild Dark Pokemon could only be found at night. Because of this, it is not necessarily true that the &amp;quot;Dark = Night&amp;quot; conception is a falsehood, so I don&#039;t think the night/darkness implications of the Dark type should be regarded as an outright misinterpretation so much as simply being opinionated. I&#039;ve decided to remove the sentence containing this statement for that reason. [[User:Marlowe|Marlowe]] 18:41, 12 November 2008 (UTC)&lt;br /&gt;
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good for you, now maybe you can stop spamming up the recent changes page huh? [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 15:11, 12 November 2008 (UTC)&lt;br /&gt;
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::Just for the record, that doesn&#039;t stop others from seeing it in the recent changes. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Smarter than the average bear!]] 19:32, 12 November 2008 (UTC)&lt;br /&gt;
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:::: Moonlight Umbreon:But please,do not think ALL dark pokemon are evil.Umbreon evolves via happiness,Darkrai creates nightmares but wants to stop the battle between Dialga and Palkia,Houndoom saved a Togepi in the anime,and many dark type pokemon look like evil,but aren&#039;t. {{unsigned|Moonlight umbreon}}&lt;br /&gt;
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:::::No Pokémon are actually malevolent. &lt;br /&gt;
:::::I&#039;m not confident about the actual Pokémon but the moveset is definately focussed on a pragmatic approach to fighting: Pulling any trick to win as opposed to the honour of fighting types (who the attacks are weak against.)  --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 16:00, 11 April 2010 (UTC) &lt;br /&gt;
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==Special?==&lt;br /&gt;
Are Dark-type moves really counted as Special-type moves? Even though most Dark-type moves are physical-based? --[[User talk:Venomoth|☯ ]][[User:Venomoth|*Ɣℯⲛօӎօṫհ*]][[User talk:Venomoth| ☯]] 17:21, 17 April 2008 (UTC)&lt;br /&gt;
:That&#039;s how it is in the Generation III games. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:19, 17 April 2008 (UTC)&lt;br /&gt;
::And Generation II. -Lord Hyren 02:05, 27 June 2008 (UTC)&lt;br /&gt;
:::At Earl&#039;s Pokémon Academy in Pokémon Stadium 2, one of his lectures for beginning Trainers lists the 17 types and clarifies whether moves of that type are based on Attack or Special Attack.  That lecture lists Dark as Special.  [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 03:31, 9 December 2008 (UTC)&lt;br /&gt;
::::Why exactly &#039;&#039;is&#039;&#039; Dark special? There is only 1 special move. What determines a type as special or physical? &amp;lt;span style=&amp;quot;color: #00FF60; font-weight: normal&amp;quot;&amp;gt;Sivart345&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #00FF60&amp;quot;&amp;gt;[[User:Sivart345|user]] · [[User talk:Sivart345|talk]] · [[Special:Contributions/Sivart345|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 20:59, 22 January 2009 (UTC)&lt;br /&gt;
:::::Because that was decided by the moves type bfore Gen IV and when they added two types two generations earlier, Steel was more clearly physical so they went the other way with Dark to keep things even.  When the physical/special split led them to take a closer look at the moves, it was fixed. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 16:00, 11 April 2010 (UTC) &lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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In the trivia section for [[Electric (type)]], it&#039;s mentioned that &#039;&#039;Because Electric&#039;s only weakness is to Ground, a pure Electric-type Pokémon with Levitate would have no weaknesses unless Gravity is used or the foe has Mold Breaker.&#039;&#039; Worth mentioning for Dark/Poison with Levitate? [[User:MaskedFalcon|MaskedFalcon]] 11:55, 19 December 2008 (UTC)&lt;br /&gt;
:No, because Dark&#039;s weakness is {{type|Fighting}} and Poison&#039;s weakness is {{type|Psychic}}.--&#039;&#039;&#039;[[User:Diby|&amp;lt;span style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;]][[User talk:Diby|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;]][[Special:Contributions/Diby|&amp;lt;span style=&amp;quot;color:#F8D030;&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:59, 19 December 2008 (UTC)&lt;br /&gt;
::What I meant was, suppose we had a combination Dark/Poison type with Levitate. Since Dark&#039;s Fighting weakness is canceled by Poison&#039;s resistance and Poison&#039;s Psychic weakness is nullified by Dark&#039;s immunity, the Pokémon would have no weaknesses. [[User:MaskedFalcon|MaskedFalcon]] 12:02, 19 December 2008 (UTC)&lt;br /&gt;
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== Language Translation ==&lt;br /&gt;
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dont remove or undo anything for enougth confusion pls .....[[User:Bakunawa|Bakunawa]] 08:13, 29 December 2008 (UTC)&lt;br /&gt;
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== Zorua and Zoroark ==&lt;br /&gt;
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We should add them, seeing as we know that they are pure Dark-type. I already added them to the number of known Dark-types, but not to the list of them. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 15:03, 11 February 2010 (UTC)&lt;br /&gt;
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==Bite==&lt;br /&gt;
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This page lists Bite as having a 10% chance to flinch, but according to Bite&#039;s page it has had a 30% chance to since Gen II, shouldn&#039;t this page be changed accordingly? --[[User:Oryx|Oryx]] 23:01, 10 May 2010 (UTC)&lt;br /&gt;
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Nevermind, it looks like it is actually Bite&#039;s page that is not correct. --[[User:Oryx|Oryx]] 02:29, 18 May 2010 (UTC)&lt;br /&gt;
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Bite Most definitely has a 30% flinch rate - I abuse it regularly with a Serene Grace Dusparce. Where did you get the idea that it wasn&#039;t? [[User:LouisCyphre|&lt;br /&gt;
]] 08:36, 29 July 2011 (UTC)&lt;br /&gt;
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== Until Generation IV... ==&lt;br /&gt;
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All pure dark types were either felines or canines. Can we add this to trivia?--[[User:Burgundy|&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;Bu&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;rg&amp;lt;/font&amp;gt;]][[User talk: Burgundy|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;un&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;dy&amp;lt;/font&amp;gt;]] 18:43, 17 October 2010 (UTC)&lt;br /&gt;
:pure coincidence [[User:Ataro|Ataro]] 18:45, 17 October 2010 (UTC)&lt;br /&gt;
::Umbreon and Absol are indeterminate species anyways. It would have been better to say quadrupeds. But yeah. With only four pure Darks at the time, it ain&#039;t that notable. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:49, 17 October 2010 (UTC)&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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&amp;lt;i&amp;gt;All non-legendary pure Dark-type Pokémon are based off of fox, dog, or cat-like creatures.&amp;lt;/i&amp;gt;&lt;br /&gt;
I&#039;m not sure that&#039;s notable, seeing as each one is referring to a single evolutionary line (except dog, since Umbreon is fairly dog-like), and how it was dealt with in the section above. Also, it isn&#039;t necessarily [[Absol_(Pokémon)|true]]. [[User:EnosShayrem|&amp;lt;span style=&amp;quot;color:#697437;&amp;quot;&amp;gt;Enos&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;Shay&amp;lt;/span&amp;gt;]][[Kyurem (Pokémon)|&amp;lt;span style=&amp;quot;color:#0088FF;&amp;quot;&amp;gt;rem&amp;lt;/span&amp;gt;]][[User_talk:EnosShayrem|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:06, 5 June 2011 (UTC)&lt;br /&gt;
:Removed. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:40, 5 June 2011 (UTC)&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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&amp;quot;Officially, this type&#039;s Brazilian Portuguese translation is &amp;quot;Noturno&amp;quot; (nocturnal), but at times it is named as &amp;quot;Sombrio&amp;quot; or &amp;quot;Trevas&amp;quot; (darkness) as well. However, Sombrio means Shadow, another type.&amp;quot;&lt;br /&gt;
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&amp;lt;b&amp;gt;Eu sempre percebi isso, por exemplo: [[Paul]]: &amp;quot;Honchkrow use a Vibração sombria&amp;quot;&amp;lt;/b&amp;gt; (&#039;&#039;Honchkrow use Vibration Shadow&#039;&#039;)&lt;br /&gt;
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I am [[wp:Brazilian people|Brazilian]] Okay. The text in black is [[wp:Brazilian Portuguese|Portuguese]]&lt;br /&gt;
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[[User:Alysson-A|Alysson-A]] 19:28, 18 June 2011 (UTC)&lt;br /&gt;
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== &amp;quot;Exception&amp;quot; ==&lt;br /&gt;
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The article says: &amp;quot;Dark-type Pokémon are notable for the fact that they don&#039;t have any strong stat trends other than Attack [...] but usually have relatively poor defenses, with &#039;&#039;&#039;the exception&#039;&#039;&#039; of Umbreon, Spiritomb, Drapion, Scrafty, Mandibuzz and Tyranitar.&amp;quot;&lt;br /&gt;
I think that 6 Pokémon aren&#039;t really an exception. I think an exception could have been 1-2 Pokémon, not 6 (they&#039;re actually more than 6, counting their pre-evolutions) --[[User:SamuStar|SamuStar]] 14:13, 30 July 2011 (UTC)&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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Okay, a nice piece of trivia &amp;quot;Officially, this type&#039;s Brazilian Portuguese translation is &amp;quot;Noturno&amp;quot; (nocturnal), but at times it is named as &amp;quot;Sombrio&amp;quot; or &amp;quot;Trevas&amp;quot; (darkness) as well.&amp;quot; but then &amp;quot;... However, Sombrio means Shadow, another type.&amp;quot; -Since when was Shadow a type? [[User:Anaserfrdrews12798|Anaserfrdrews12798]] 16:01, 3 December 2011 (UTC)&lt;br /&gt;
:[[Shadow move|Since Colosseum]].--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 16:02, 3 December 2011 (UTC)&lt;br /&gt;
::But aren&#039;t Shadow Pokemon a &amp;quot;variety&amp;quot; rather than a specific type? [[User:Anaserfrdrews12798|Anaserfrdrews12798]]&lt;br /&gt;
:::&amp;lt;strike&amp;gt;Well it&#039;s not so much a type that there are Pokémon in it, but there are [[Shadow move|Shadow-type moves]]. It&#039;s a similar case with the {{type|???}}. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 16:30, 3 December 2011 (UTC)&amp;lt;/strike&amp;gt;&lt;br /&gt;
:::Oh wait, &amp;quot;They have no type and are noted in the games with a series of dashes in place of a type bar.&amp;quot; Alright, so that was my mistake. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 16:32, 3 December 2011 (UTC)&lt;br /&gt;
:::: So should that part be altered or removed? You decide, you seem to be some kinda boss around here [[User:Anaserfrdrews12798|Anaserfrdrews12798]] 17:05, 3 December 2011 (UTC)&lt;br /&gt;
:::::More of an &amp;quot;interact with the regular users&amp;quot; kind of staff worker. Anyhow, I&#039;ve altered the trivia so hopefully it&#039;s a bit more accurate. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 17:21, 3 December 2011 (UTC)&lt;br /&gt;
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:It&#039;s only a type in Pokémon Colosseum and XD. [[User:Pressthebutton|Pressthebutton]] 13:41, 10 April 2012 (UTC)&lt;br /&gt;
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== Dark was not before johto ==&lt;br /&gt;
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As the Subeject says The type Dark and Steel type was introduced in Generation II. this content was missing i will also make thin on the Type Steel talk page&lt;br /&gt;
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--[[User:Darkmtbg2|Darkmtbg2]] 16:59, 10 April 2012 (UTC)&lt;br /&gt;
:It&#039;s under &amp;quot;Characteristics&amp;quot;. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 17:01, 10 April 2012 (UTC)&lt;br /&gt;
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---Then should it be under the first information ? like on Steel?. or reverse --[[User:Darkmtbg2|Darkmtbg2]]?&lt;br /&gt;
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== English names of Gen 6 Pokemon ==&lt;br /&gt;
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The english names of Maika, Karamanero, and Goronda have been revealed to be Inkay, Malamar, and Pangoro. We probably need to update that. [[User:Dralcax|(O++O) Dralcax]] ([[User talk:Dralcax|talk]]) 16:24, 12 July 2013 (UTC)&lt;br /&gt;
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== Oblivion Wing ==&lt;br /&gt;
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{{p|Yveltal}}&#039;s signature move, {{m|Oblivion Wing}}, was confirmed as being a Dark-type move. Can someone who has access to edit this page add Oblivion Wing to the list of moves? --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 19:56, 24 July 2013 (UTC)&lt;br /&gt;
:Added. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 20:03, 24 July 2013 (UTC)&lt;br /&gt;
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== Dark/Psychic ==&lt;br /&gt;
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&amp;quot;Meanwhile, if a Pokémon with the types Psychic and Dark WERE to exist, then it would have no resistances while having a double weakness to Bug type and an immunity to Psychic (It would also be the only Pokémon with Bug as a sole weakness).&amp;quot;&lt;br /&gt;
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This typing currently Exists with Inkay and Malamar - [[User:BludDMess|Awesomeness ]] ([[User talk:BludDMess|talk]]) 23:30, 30 July 2013 (UTC)&lt;br /&gt;
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Yeah,i noticed this too! Can someone please change it? - ([[User:Ishlishl|Ishlishl]] ([[User talk:Ishlishl|talk]]) 23:52, 28 August 2013 (UTC))&lt;br /&gt;
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== Gen VI table ==&lt;br /&gt;
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Steel no longer resists Dark-type attacks. Same goes for {{type|Ghost}} attacks. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 01:32, 12 September 2013 (UTC)&lt;br /&gt;
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== &amp;quot;It would also be the only Pokémon with Bug as a sole weakness&amp;quot; ==&lt;br /&gt;
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This sentence makes no sense, it should be &amp;quot;They are also be the only two Pokémon with Bug as a sole weakness&amp;quot;. Please go fix it because I can&#039;t edit the article (despite the fact that protection from all the Type articles should have been lifted after the retconned type chart was revealed). --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 12:10, 19 September 2013 (UTC)&lt;br /&gt;
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== &amp;quot;Additionally, Pokémon that are both Dark-type and Ghost-type have no weaknesses to any moves of any type&amp;quot; ==&lt;br /&gt;
This is no longer true as of the upcoming Generation VI, Sableye and Spiritomb are weak to the new Fairy type. [[User:Poke&amp;amp;#39;fan07|Poke&amp;amp;#39;fan07]] ([[User talk:Poke&amp;amp;#39;fan07|talk]]) 04:44, 30 September 2013 (UTC)&lt;br /&gt;
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== Japanese name translation ==&lt;br /&gt;
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I believe that given the kind of Pokémon and moves that are of the Dark type, a more accurate translation of あくタイプ would be &amp;quot;Deviant type&amp;quot; or &amp;quot;Wicked type&amp;quot; instead of &amp;quot;Evil type&amp;quot;. あく has multiple meanings due to cultural differences, which means &amp;quot;evil&amp;quot; is not necessarily the correct one. [[User:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Sato&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]][[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Mew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 17:35, 6 November 2013 (UTC)&lt;br /&gt;
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== Possible Psychic and Ghost Pokemon ==&lt;br /&gt;
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Are we going to mention the fact that Hoopa might be real, and if it is, then that it is both Psychic and Ghost type, making it the first and so far only Pokemon to 4x weak to Dark? [[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 20:46, 9 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Rithvikkiran</name></author>
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