<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RecoverShield</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RecoverShield"/>
	<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/RecoverShield"/>
	<updated>2026-06-29T13:34:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Damage&amp;diff=2612171</id>
		<title>Talk:Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Damage&amp;diff=2612171"/>
		<updated>2017-03-12T06:09:34Z</updated>

		<summary type="html">&lt;p&gt;RecoverShield: /* Please fix the page */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the Damage formula below account for critical hits? I don&#039;t see any area in it which does, would it be worth noting it?&lt;br /&gt;
&lt;br /&gt;
[[User:Nothinhappened|Nothinhappened]] 22:03, 13 November 2009 (UTC)&lt;br /&gt;
:It&#039;s noted in the damage modification section. A CH does 2x damage, after the formula has been applied. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 01:40, 15 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== held Item? ==&lt;br /&gt;
&lt;br /&gt;
It isn&#039;t that clear the part that says that some held Items and Berries increase the damage inflicted in other Pokémon! I did understand the formula at the bottom of the page, but there isn&#039;t any clear explanation about it. Would someone, please? Exactly where/when would the &amp;quot;extra 20%&amp;quot; bonus of NeverMeltIce apply? [[User:YukitoOoO|YukitoOoO]] 22:09, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move the formula to Modification? ==&lt;br /&gt;
&lt;br /&gt;
It seems like a good thing to do, because a lot of the stuff here is repeated anyway, and most of what affects the formulas is in the Modification section anyway. [[User:Ztobor|Ztobor]] 03:55, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mild contridiction in a very specific criteria ==&lt;br /&gt;
&lt;br /&gt;
--[[User:Noltron200|Noltron200]] 17:28, 6 August 2010 (UTC)Noltron200&lt;br /&gt;
&lt;br /&gt;
In this page, it says this&lt;br /&gt;
&#039;&#039;&amp;quot;Critical is 2 for a critical hit, 1 otherwise. For Pokémon with Sniper, it is 3 for a critical hit. &amp;quot;&#039;&#039;&lt;br /&gt;
in the series of bullet notes.&lt;br /&gt;
&lt;br /&gt;
In the description of Sniper, in the Sniper(ability) page, it says this&#039;&#039;&lt;br /&gt;
&amp;quot;Sniper multiplies the base power of an attack 1.5× during a critical hit. &amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Becuase the damage equation goes &amp;quot; &#039;&#039;&#039;...×base + 2)×Modifier&#039;&#039;&#039; &amp;quot;, the first source would multiply the +2 by two, meanwhile the second source would not, becuase it multiplies the move&#039;s base attack, and than is added by two.&lt;br /&gt;
&lt;br /&gt;
Merely 2 points difference, but its something to consider.&lt;br /&gt;
&lt;br /&gt;
== Double/Triple Battle? ==&lt;br /&gt;
&lt;br /&gt;
In the other section of the formula, it states &amp;quot;other counts for things like held items, Abilities, field advantages, and whether the battle is a Double Battle or Triple Battle or not.&amp;quot;  What effect does being a double or triple battle have on damage?  I understand targeting differences, but not damage.  Can someone help me with this? ([[User:Arcalargo|Arcalargo]] ([[User talk:Arcalargo|talk]]) 15:30, 7 December 2014 (UTC))&lt;br /&gt;
:Some moves, such as {{m|Flame Burst}}, which affect non-targeted Pokémon with indirect damage. There are also abilities such as {{a|Friend Guard}} that affect damage taken by allies. While it&#039;s not the double or triple battle itself that has any effect on damage, there are factors that only apply outside of single battles. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 15:39, 7 December 2014 (UTC)&lt;br /&gt;
::So to confirm, there isn&#039;t really anything about the double or triple battle itself.  Its just abilities(which are already listed) that effect damage, correct? {{unsigned|Arcalargo}}&lt;br /&gt;
:::I would imagine the damage part refers to the [[Double Battle#Effects on moves|damage penalty]] that moves like Surf incur. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:32, 7 December 2014 (UTC)&lt;br /&gt;
::::Derp, I missed that when I was reviewing damage, thank you([[User:Arcalargo|Arcalargo]] ([[User talk:Arcalargo|talk]]) 18:34, 7 December 2014 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Zero damage? ==&lt;br /&gt;
&lt;br /&gt;
Umm, well I was reading a bit about the damage formula and at some point the zero damage got my curiosity, since it was done in a Black/White version I wanted to try it on a X/Y version.&lt;br /&gt;
&lt;br /&gt;
I tried this with a Lv 100 Steelix with 469 Defense, aditionally it has Reflect and x6 boost on Defense, againts a Zigzagoon Lv 2.&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t made the formula, knowing the advantage of type (Which make 0,50), Reflect and the Defense boost it SHOULD hit zero.&lt;br /&gt;
&lt;br /&gt;
In the video I&#039;ve seen a Lv 100 Celebi which can have a max of 328 plus a reflect and nothing more, so the max Defense it can have is of 492 (Adding the 50% of the Reflect), got hitted by Tackle from a Lv 4 Lillipup, I expect the Lillipup Attack would be around 5~9&lt;br /&gt;
&lt;br /&gt;
Knowing that the set I used was obviously better I made the formula for this one, I don&#039;t know if I&#039;ve done the formula correctly (If someone can help me, I&#039;d be pleased), so here it go:&lt;br /&gt;
&lt;br /&gt;
( 2 * 4 + 10 ) / 250 = 0,072, that&#039;s the first value.&lt;br /&gt;
&lt;br /&gt;
5~9 / 492 = 0,010162602~0,018292683, that&#039;s the second value (Note it&#039;s 492 and not 328 because I&#039;m adding the effect of Reflect, which is a 50% plus to 328).&lt;br /&gt;
&lt;br /&gt;
All together it should be something like:&lt;br /&gt;
&lt;br /&gt;
0,072 * 0,010162602~0,018292683 * 50 + 2 = 2,036585367~2,065853659&lt;br /&gt;
&lt;br /&gt;
Then adding the multiplier of Modifier:&lt;br /&gt;
&lt;br /&gt;
1,5 * 1 * 1 * 1 * 0,85~1 = 1,275~1,5&lt;br /&gt;
&lt;br /&gt;
With the first result:&lt;br /&gt;
&lt;br /&gt;
2,036585367~2,065853659 * 1,275~1,5 = 2,596646343~3,098780488&lt;br /&gt;
&lt;br /&gt;
Celebi should receive at least 2 or 3 of damage if it rounded down.&lt;br /&gt;
&lt;br /&gt;
So here&#039;s my questions:&lt;br /&gt;
&lt;br /&gt;
1. Did I do something wrong in the formula?&lt;br /&gt;
&lt;br /&gt;
2. Maybe it is only possible on Gen V and prior to it?&lt;br /&gt;
&lt;br /&gt;
3. If the last Question is no, why my Steelix keep getting 1 damage?&lt;br /&gt;
&lt;br /&gt;
4. It&#039;s some kind of joke or something? &amp;gt;____&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yeah, I was really bored to do all this instead of my math HW &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:MilesPikachu|MilesPikachu]] ([[User talk:MilesPikachu|talk]]) 18:47, 6 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is &#039;Base damage&#039; just Power? ==&lt;br /&gt;
&lt;br /&gt;
The [[Damage modification#Damage formula|Damage formula]] section keeps referring to the &#039;Base damage&#039; of the attack, but it doesn&#039;t explain what this is. Based on [https://www.math.miami.edu/~jam/azure/compendium/battdam.htm this site], it seems like &#039;Base damage&#039; is actually Power. If so, obviously it should be changed to say Power, but if not, there should be an explanation of what &#039;Base damage&#039; is.&lt;br /&gt;
&lt;br /&gt;
[[User:RolandRock|RolandRock]] ([[User talk:RolandRock|talk]]) 00:35, 21 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some people use the phrase &amp;quot;base damage&amp;quot; to mean the damage before the modifier is applied. [[User:Stats1989|Stats1989]] ([[User talk:Stats1989|talk]]) 01:39, 12 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Attacks that hit multiple times? ==&lt;br /&gt;
&lt;br /&gt;
How would attacks like {{m|Triple Kick}} or {{m|Bullet Seed}} that hit more than once effect the damage formula?  --[[User:Rwars|Rwars]] ([[User talk:Rwars|talk]]) 15:58, 15 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:They do not change the formula, each hit has its own critical hit chance/damage.  There is a separate check before the critical check to see how many hits occur, but no modification to the damage formula itself.  The odd one out in this case though is {{m|Triple Kick}} as its power increases with each hit, so the move&#039;s power part of the formula changes with each hit. ([[User:Arcalargo|Arcalargo]] ([[User talk:Arcalargo|talk]]) 16:05, 31 March 2016 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Damage Rounding ==&lt;br /&gt;
&lt;br /&gt;
According to dragonflycave&#039;s page on battle mechanics, not counting machine rounding to the nearest 4096th, there are three times when damage is rounded down to the nearest integer before the final result is rounded down a fourth time. [This is based on the formula: damage = ((2*L/5 + 2)*A*P/D)/50 + 2) * multiplier, which is equivalent to the one we have now except for rounding.] One is after calculating (2*level/5 + 2), one is after multiplying this result by the attacker&#039;s offensive stat and the base power and dividing by defender&#039;s defensive stat, and one is after dividing this result by 50. Three things stand out about this process: First, that rounding down after multiplying level by 2/5 and adding a constant has the same effect as rounding level down to the nearest number that is either a multiple of 5 or two less than a multiple of 5. That is, the thresholds for when this will be rounded to a higher integer are at levels 3, 5, 8, 10, 13, 15, 18, 20, 23, 25, 28, 30, 33, 35, 38, 40 etc. Second, that the second rounding doesn&#039;t matter. If you round down to the nearest integer, then divide by 50 and round down to the nearest integer again, the result should be the same as if you just divided by 50 and rounded down after dividing by 50. And third, that the third rounding would have the same effect if it was performed at any time after dividing by 50 and before applying the modifier, since the rest is just adding constants. Thus, these three roundings appear to be able to be summarized as follows: level is rounded down to the nearest integer that ends in a 0, 3, 5, or 8, and base damage is rounded down before the modifier is applied. I am not taking into account the exact form in which the machine stores numbers, which is much more accurate in most cases than rounding to the nearest integer. [[User:Stats1989|Stats1989]] ([[User talk:Stats1989|talk]]) 01:39, 12 August 2016 (UTC)&lt;br /&gt;
:Well, yes, somehow. &amp;quot;Rounding down&amp;quot; after each division is just a way how Dragonflycave tries to express/explain that any division is actually a [[wp:Rounding#Rounding_to_integer|truncated integer division]] (rounding towards zero, cutting off any decimals) by the machine. (The statement about the level threshold is true.) The second &amp;quot;rounding&amp;quot; does matter, though, and you basically said it: &#039;&#039;...as if you just divided by 50 and rounded down (...)&#039;&#039; (notice how you still need to actually &amp;quot;round down&amp;quot;). If I understand your third statement correctly, it is also not true: Suppose you have a value of &amp;lt;code&amp;gt;3.61&amp;lt;/code&amp;gt; and want to multiply it by &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;. It you first round down, then multiply, you will get &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;, whereas if you first multiply, then round down, you will get &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;.&lt;br /&gt;
:(Also, if you haven&#039;t, please take a look at what I wrote at [[User talk:Stats1989|your talk page]].) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:18, 12 August 2016 (UTC)&lt;br /&gt;
1. The second rounding is after multiplying the level multiplier by the stat effects and the base power of the move. The third rounding is after taking the result of the second rounding and dividing by 50. The second rounding would appear to not matter because if you take any number, round down, then divide by 50 and round down again, the result is the same as if you just divided by 50 and then rounded down. Rounding down twice in between calculating the level multiplier and applying the modifier (which is what happens with the second and third roundings) appears to be equivalent to rounding down once during this time. 2. If you re-read what I said, I said that applying the third rounding at any time after dividing by 50 &#039;&#039;&#039;but before applying the modifier&#039;&#039;&#039; is equivalent. In other words, rounding down before adding the +2 damage that is independent of stats is equivalent to rounding down after adding the +2 but before multiplying by type effectiveness etc. Obviously, you are correct that rounding after you multiply is different from rounding beforehand, but what I said is that it doesn&#039;t matter whether you round before or after adding the +2. &lt;br /&gt;
&lt;br /&gt;
In summary, saying &amp;quot;round down once after calculating L*(2/5)+2, a second time after multiplying this result by A*P/D, and a third time after dividing this result by 50, then add 2 to the result, then multiply that result by multiplier&amp;quot; is equivalent to saying &amp;quot;round down once after calculating L*(2/5), then add 2 to the result, then multiply that result by A/D*P and add 2 to the result, then round down, then multiply by the multiplier.&amp;quot; This is, in turn, equivalent to saying &amp;quot;Take floor of (L+5)*2/5, times (A/D)*P/50, round down, then add 2, then multiply the result by the multiplier.&amp;quot; There are many ways to describe the formula and rounding (or at least the integer floor rounding, which is more important than the rounding to the nearest 4096th) accurately, so whichever is clearest and easiest to express visually is fine. I just think that we should either write the formula in a way that shows the integer flooring (or is consistent with the integer flooring), or mention it in the text. Unfortunately, at the moment we have a visual formula that doesn&#039;t show the rounding OR write it in a way that is consistent with how the rounding occurs, and the text doesn&#039;t mention the rounding either. If you look at how it is currently done in the Statistic page when discussing how a stat value is calculated in Gen I-II, the formula is written in a way that is inconsistent with the rounding (but consistent with how the formula for Gen III+ is written), but the value that is rounded by the game is still mentioned in the text. [[User:Stats1989|Stats1989]] ([[User talk:Stats1989|talk]]) 13:43, 12 August 2016 (UTC)&lt;br /&gt;
:I guess some of your statements are still imprecise (or rather badly worded), but let&#039;s just say we apparently all agree (and are dissatisfied) that the current state of the article is missing all rounding issues. That&#039;s why we (and I in particular) invested quite a lot of time trying to improve it (as can be seen from your talk page). So please be a little patient. (And from what I can tell by looking at it rather briefly, the stats page seems to be consistent with having integer division visualized/rewritten as division+flooring.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:07, 12 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minimum 2 damage? ==&lt;br /&gt;
&lt;br /&gt;
In the above discussions many people talked about rounding, but looking over the formula, I can see some very simple cases in which, no matter how I round, I always get minimum damage values greater than 1. For example, any STAB attack that hits with neutral effectiveness should should always hit with at least 2 damage, even if it was a level 1 Rattata using Tackle on a level 100 Avalugg. No amount of rounding can reduce the first half of the equation (factoring in level, stats, and base power) below 2, thanks to the +2 at the end, so if remaining modifiers increase the random value above 1, the damage shouldn&#039;t be able to go below 2 (which should be guaranteed with the 1.5x STAB multiplier). And yet, testing this theory in-game, I have easily found low-level Pokemon that can&#039;t do more than 1 damage with neutrally-effective STAB moves. The only explanation I can think of is if they apply the random value and floor before any other multipliers, but even then it should be very possible to get guaranteed 2+ damage from other multipliers, such as hitting with a 2x SE attack. Extrapolating from this, enough multipliers (let&#039;s say STAB, Choice Band/Specs boost, Terrain boost, and 4x effectiveness) should be able to raise the minimum damage well over 10, regardless of the actual attack power, stats, or level difference. Is there some explanation for my initial STAB question, and/or confirmation of such high minimum damages? --[[User:MASLEGOMAN|MASLEGOMAN]] ([[User talk:MASLEGOMAN|talk]]) 16:09, 12 December 2016 (UTC)&lt;br /&gt;
:That&#039;s because this page doesn&#039;t use the actual formula with all the right placed to round. That&#039;s one of the reasons I made [[User:Nescientist/Damage]], where everything should be in correct order (at least after Gen III, I think) and rounding issues are mentioned (at least) in prose. The random multiplier seems to precede STAB (explains your problem); Choice items&#039; boosts boost &amp;quot;Attack&amp;quot; or &amp;quot;Special Attack&amp;quot;, and Terrains boost &amp;quot;Power&amp;quot; (that&#039;s all inside the +2 thing). In both official and Bulbapedia wording (hopefully), if something is said to boost &#039;&#039;a stat&#039;&#039;, then those really boost the stat within the formula; only if it says it boosts &#039;&#039;damage&#039;&#039;, there&#039;s something within the formula. Hope that helps! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:35, 12 December 2016 (UTC)&lt;br /&gt;
::Confirming that the random multiplier happens first does help, yes. I just wish the exact order was laid out on paper somewhere. Does this mean that each multiplier gets multiplied in and truncated individually? If so, then that would mean that, if the damage is reduced to 1, a series of 1.5 multipliers would effectively be ignored, depending on if they came before bigger multipliers or not. For example, if damage hits 1 and then STAB, Terrain, and Choice Band/Specs are applied, it would be floor(floor(floor(1 x 1.5) x 1.5) x 1.5) = 1. But if damage hit 1 and a super-effective multiplier of 2 (or 4) was applied FIRST, each of the other multipliers would increase the value: floor(floor(floor(floor(1 x 4) x 1.5) x 1.5) x 1.5) = 13. It would be even higher if the random value got applied later or last, and the initial damage started at 2. Thus we can get a guaranteed, level/stat/BP-irrelevant final damage of anything from 1 to 13+ depending entirely on the order in which the game factors in multipliers, so it seems a little important to clarify said order. --[[User:MASLEGOMAN|MASLEGOMAN]] ([[User talk:MASLEGOMAN|talk]]) 20:49, 12 December 2016 (UTC)&lt;br /&gt;
:::&#039;&#039;During the calculation, any operations are carried out on integers internally, such that effectively each division is a [[wp:Rounding#Rounding_to_integer|truncated integer division]] (rounding towards zero, cutting off any decimals), and any decimals are also cut off after each multiplication operation.&#039;&#039;&lt;br /&gt;
:::The order on the user page should be accurate. But again, Choice items are already used to create the Attack (&amp;quot;A&amp;quot;) value, and terrains for &amp;quot;Power&amp;quot;, those are not incorporated outside anything. I don&#039;t think &amp;lt;whatever&amp;gt;-independent minimum damage is really worth calculating, because the rest is just as much part of calculation. But you&#039;re of course right, order matters, and that&#039;s one of the benefits of the aforementioned userpage. (It&#039;s not exactly paper, so if you insist on that, feel free to write it down yourself. :P) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 22:25, 12 December 2016 (UTC)&lt;br /&gt;
::::Ok, so, to clarify, the order is: Weather -&amp;gt; Critical -&amp;gt; random -&amp;gt; STAB -&amp;gt; Type -&amp;gt; Burn -&amp;gt; other ? This would explain getting only 1 damage off a STAB attack from a level 1 (with there being a 1/16 chance of 2 damage). But are you also now saying that Choice items and Terrain boosts affect the attack stat and BP directly? On Showdown it says that a 4x SE STAB attack from a level 1 on a level 100 (min atk, max def) with Choice and Terrain would still hit a minimum damage over 10, but if you take Choice/Terrain out of the multipliers, and factor in the STAB going away (because of the aforementioned random value being multiplied first), the minimum damage should really only be 4, from the 4x SE ((low vals + 2) x 85/100 x 3/2 x 4 minimizes to 4 with int division). Is Showdown&#039;s order off, then? To be incredibly specific, I did: Pichu, level 1, attack-reducing nature with 0 IVs/EVs (Atk = 4), Choice Band, Electric Terrain, using Nuzzle (20BP) on a level 100 Gyarados with a defense-increasing nature and max IVs/EVs (Def = 282), and the damage range was 12-16. If the Choice and Terrain are calculated as you say, then the calculation would be (using the Bulbapedia formula, since I don&#039;t really understand the bits like &amp;quot;\right&amp;quot; on the user page): ((2x1+10)/250 x (4x1.5)/282 x (20x1.5) + 2) x .85 x 1.5 x 4  =  (12/250 x 6/282 x 30 + 2) x .85 x 1.5 x 4  =  2 x .85 x 1.5 x 4  =  1 x 1.5 x 4  =  1 x 4  =  4. Sooo... Something is off here. Either the Choice/Terrain multipliers DO need to be in the multipliers, or the order of the multipliers is off, or Showdown is wrong. One of the three. --[[User:MASLEGOMAN|MASLEGOMAN]] ([[User talk:MASLEGOMAN|talk]]) 15:46, 14 December 2016 (UTC)&lt;br /&gt;
:::::May I offer a fourth possibility: you used Showdown wrong...? I get&lt;br /&gt;
 0- Atk Choice Band Pichu Nuzzle vs. 0 HP / 252+ Def Gyarados: 4-12 (1.2 - 3.6%) -- possibly the worst move ever&lt;br /&gt;
 (4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 12)&lt;br /&gt;
:::::Showdown also has a [https://github.com/Zarel/Pokemon-Showdown GitHub repository], and I just checked, they agree on what I told you about Choice items and terrains. You can check on whether they agree on the exact order, if you&#039;d like, but I believe they agree on that as well. For that messy code on the userpage: it&#039;s currently TeX code, and not yet converted to an image and then uploaded; but you can just paste it [http://www.codecogs.com/eqnedit.php here] to read it, for example.&lt;br /&gt;
:::::Anyway, it all comes down to: If you ever happen to encounter a max Def level 100 Gyarados, there may be better ideas than to equip a Choice Band to your level 1 Pichu in order to Nuzzle it down. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:30, 14 December 2016 (UTC)&lt;br /&gt;
::::::Nope, you actually used Showdown wrong. Showdown clearly has a glitch where it doesn&#039;t update properly with every change (namely with Electric Terrain). If you set everything, then hit Electric Terrain, it gets the 4-12 damage you got. Then if you change something else, like altering a stat or changing from singles to doubles and back, it refreshes and says this:&lt;br /&gt;
 0- Atk Choice Band Pichu Nuzzle vs. 0 HP / 252+ Def Gyarados: 12-16 (3.6 - 4.8%) -- possibly the worst move ever&lt;br /&gt;
 (12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 16)&lt;br /&gt;
::::::In fact, I actually forgot the Choice Band the first time I did this, and it still got 12-16, so I guess that proves that you were right about the Choice Band multiplier (at least in Showdown&#039;s logic). But the Electric Terrain Multiplier definitely isn&#039;t applied to BP or the attack stat. So with this new info in mind, it looks like Electric Terrain is being applied (in Showdown) BEFORE the random value, like so (with the initial damage of 2): 2 x 1.5 (terrain) x .85 (rand) x 1.5 (STAB) x 4 (SE) = 3 x .85 x 1.5 x 4 = 2 x 1.5 x 4 = 3 x 4 = 12. This would explain the jump in damage from 4 (without field) to 12 (with field), since without the field the random value would essentially negate the STAB bonus. So Showdown&#039;s order differs from yours, it seems. --[[User:MASLEGOMAN|MASLEGOMAN]] ([[User talk:MASLEGOMAN|talk]]) 22:34, 14 December 2016 (UTC)&lt;br /&gt;
:::::::I thought it didn&#039;t change because nothing had changed. It&#039;s interesting, though, because Showdown&#039;s damage calculator really does have an additional factor in between &#039;&#039;Weather&#039;&#039; and &#039;&#039;Critical&#039;&#039; (see [https://github.com/Zarel/honko-damagecalc/blob/master/js/damage.js here], line 518), whereas Showdown&#039;s battle engine powers up the base power (see [https://github.com/Zarel/Pokemon-Showdown/blob/master/data/moves.js here], line 4198). And that matches what the userpage and Bulbapedia have, and also that the [http://www.pokemon-sunmoon.com/en-us/pokemon/tapu-koko/ this official website] says Electric Terrain is &amp;quot;raising the &#039;&#039;&#039;power&#039;&#039;&#039; of any Electric-type moves&amp;quot; (and not damage dealt by them). Until proven otherwise, we just have to treat the official website more reliable than Showdown&#039;s damage calculator (especially when it&#039;s even contradicting their own battle engine). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 23:55, 14 December 2016 (UTC)&lt;br /&gt;
::::::::Ok, I did the experiment in the actual games. I had my friend use a level 1 Pichu (SpA 6, holding Choice Specs) use Thunder Shock (BP 40) on my level 50 Minior (SpD 120) and level 63 Wishiwashi (SpD 182). In both cases I got 2 damage per attack, with and without Electric Terrain out. When the same was tried on my level 32 Pelipper (SpD 53; admittedly not great but all I had on-hand), it consistently took 4 damage, regardless of terrain. So Showdown&#039;s calculator is wrong! The Pelipper calculation, entered into the calculator with the exact stats, items, and terrain, is quoted at 12-16 damage (the calculator doesn&#039;t actually have Thunder Shock, so I used Charge Beam, which is only 10 power higher, but it shouldn&#039;t matter, seeing as everything from Nuzzle to Volt Tackle yields the same results). When removing terrain, the calculator&#039;s prediction drops down to 4, which says to me that it doesn&#039;t know what order to calculate terrain in. I know at high levels this probably won&#039;t matter too much, but this might still be wiggling the end results a few HP higher than you&#039;d truly see in the game, so it may be worth them looking into. --[[User:MASLEGOMAN|MASLEGOMAN]] ([[User talk:MASLEGOMAN|talk]]) 06:25, 16 December 2016 (UTC)&lt;br /&gt;
:::::::::Thanks for testing. That&#039;s actually a neat way to find out whether something &amp;quot;affects damage&amp;quot; or &amp;quot;affects power&amp;quot; (although moderately hard to execute). I&#039;m personally always interested in any explicit confirmation on which it is (for anything, especially on whatever wasn&#039;t there back in Gen V).&lt;br /&gt;
:::::::::FYI, you can just manually adjust the power of any move within that calculator, so you can have a Thunderbolt with BP 40 or whatever you like. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:14, 17 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding stacking &amp;quot;other&amp;quot; effects (attn: Nescientist) ==&lt;br /&gt;
&lt;br /&gt;
On my talk page, while discussing this page before it was overhauled, [[User:Nescientist]] informed me of the exact formula used for applying multiple &amp;quot;other&amp;quot; effects in the damage calculation. A quote follows, for anyone else wanting to follow this conversation:&lt;br /&gt;
*FYI, the complex stuff is that those modifiers aren&#039;t really just decimals, but 16-bit integers that are then divided by 0x1000, and they are appended as M&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt; = ((M * M&#039;) + 0x800) &amp;gt;&amp;gt; 12 (Quote from [[User:Nescientist]] taken from [[User talk:Felthry]])&lt;br /&gt;
&lt;br /&gt;
I have done some analysis, and I am now reasonably certain that this is exactly multiplying the two numbers. Using sixteen-bit integers divided by 0x1000 is exactly equivalent to using Q3.12 fixed-point numbers to represent the data. This means that a value of 1 would be indicated as 0b0001 0000 0000 0000 (split into 4-bit blocks for readability), while 2 would be 0b0010 0000 0000 0000 and 1/2 would be 0b0000 1000 0000 0000. Multiplying these two numbers in the standard manner would be M&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt; = (M * M&#039;) &amp;gt;&amp;gt; 12. This is true because each number is, in effect, X &amp;lt;&amp;lt; 12, where X is the intended value; &amp;lt;&amp;lt; 12 is equivalent to multiplying by 2&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;, or 0x1000. Now, if each number is represented as X * 0x1000, this means that multiplying M * M&#039; would be the same as multiplying (X * 0x1000) * (Y * 0x1000). Dividing by 0x1000, equivalent to a right shift by 12 bits (i.e. &amp;gt;&amp;gt; 12), makes this into (X * Y) * 0x1000, which is exactly (X * Y) in the Q3.12 format.&lt;br /&gt;
&lt;br /&gt;
Now for the interesting bit. What they have with the 0x800 here is actually to make the end result round properly, as opposed to simply truncating it as the normal method would. This is equivalent to adding 1/8192 to your final result; this number is used because the resolution of a Q3.12 number is 1/4096. If the bit in position 0x800 (i.e. the 12th bit from the right) is 0, adding 0x800 will do nothing, and this extra bit will be truncated off, thus rounding down, when the right shift occurs. If this bit is 1, adding 0x800 would have the effect of rounding up, adding 1/4096 to the truncated value, as the addition would cause a carry into position 0x1000.&lt;br /&gt;
&lt;br /&gt;
Thus, the formula M&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt; = ((M * M&#039;) + 0x800) &amp;gt;&amp;gt; 12 is exactly the way to multiply two Q3.12 numbers or indeed any two Qn.12 numbers, while rounding in the conventional manner to be as accurate as possible.&lt;br /&gt;
&lt;br /&gt;
Sorry for the impromptu lesson in fixed-point arithmetic; I wanted to prove this result rigorously so that we can be absolutely certain that it holds up! In fact, this also holds for 2&#039;s-complement signed fixed-point numbers, but I won&#039;t bother proving that as the &amp;quot;other&amp;quot; value is never negative. --[[User:Felthry|Felthry]] ([[User talk:Felthry|talk]]) 16:24, 28 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Please fix the page ==&lt;br /&gt;
&lt;br /&gt;
Whoever changed this page, please revert it. The new form is difficult to read (and by that I mean difficult to look at) and lacks information that the previous one had. If any changes or new information acquired, it requires only an addendum and not complete overhaul of the page.&lt;/div&gt;</summary>
		<author><name>RecoverShield</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Zygarde_Cube&amp;diff=2579529</id>
		<title>Talk:Zygarde Cube</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Zygarde_Cube&amp;diff=2579529"/>
		<updated>2017-01-09T01:08:29Z</updated>

		<summary type="html">&lt;p&gt;RecoverShield: Zygarde Cells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should this be the page to put the locations of the Zygarde Cells, or should it be somewhere else? [[User:RecoverShield|RecoverShield]] ([[User talk:RecoverShield|talk]]) 01:08, 9 January 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>RecoverShield</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2579525</id>
		<title>Poké Pelago</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2579525"/>
		<updated>2017-01-09T00:59:41Z</updated>

		<summary type="html">&lt;p&gt;RecoverShield: /* Trivia */ Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing image for Isle Aplenny and Isle Avue}}&lt;br /&gt;
[[File:Sun Moon Poké Pelago artwork.png|350px|thumb|Artwork of Poké Pelago]]&lt;br /&gt;
&#039;&#039;&#039;Poké Pelago&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケリゾート&#039;&#039;&#039; &#039;&#039;Poké Resort&#039;&#039;) is a feature introduced in [[Generation VII]] that utilizes {{OBP|Pokémon|species}} stored in the [[PC]]. A number of small islands make up Poké Pelago, each of which has its own function. As more Pokémon are sent to Poké Pelago, more facilities and isles become available. Poké Pelago is watched over by [[Mohn]].&lt;br /&gt;
&lt;br /&gt;
Poké Pelago is accessed through the [[menu]] and may be visited as soon as [[Poké Ride|Charizard Glide]] is obtained, after completing [[Kiawe]]&#039;s trial at [[Wela Volcano Park]].&lt;br /&gt;
&lt;br /&gt;
==Islands==&lt;br /&gt;
The player starts with only Isle Abeens (at level 1), and can develop up to a total of five different islands. The player requires a certain number of Pokémon in their PC boxes and a certain number of Plain [[Poké Bean]]s to develop islands. The islands can also be upgraded to improve their capabilities up to level 3, and any type of Poké Bean can be used to temporarily enhance that respective islands&#039; capabilities or shorten the amount of time required to complete the task, which lasts depending on how many Poké Beans are used. Each type of Poké Bean adds the following amount of time when used.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Bean type&lt;br /&gt;
! Time duration&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| 20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Patterned&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each island has a box where the Poké Beans are stored, and limits on how many beans can be placed into the box at a time, but increasing the island&#039;s level can increase the maximum amount. The player is also incapable of adding more Poké Beans until the previous supply has been used up for that area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Island level&lt;br /&gt;
! Max. supply&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Isle Abeens===&lt;br /&gt;
[[File:Isle Abeens.png|250px|thumb|Isle Abeens]]&lt;br /&gt;
Isle Abeens (Japanese: &#039;&#039;&#039;のびのびリゾート&#039;&#039;&#039; &#039;&#039;Carefree Resort&#039;&#039;) is the first island available to the player. [[Wild Pokémon]] will visit the island to eat [[Poké Bean]]s. If a Pokémon likes the player (indicated by a heart in a thought bubble), it may join the [[party]]. However, the wild Pokémon may leave without warning. A beanstalk is also located here that allows players to collect more Poké Beans, though only a limited amount can be gathered here at any given time. Increasing the level of the island expands the size of the beanstalk allowing more Poké Beans to be gathered. Occasionally the Pokémon from the player&#039;s storage may find a Poké Bean to give to the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wild Pokémon available====&lt;br /&gt;
As the player progresses through the story, more Pokémon become available, while others will become more or less common. The availablity of Pokémon changes when the player reaches [[Ula&#039;ula Island]], [[Poni Island]], and after the player becomes {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border:2px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/light|land}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Initial&lt;br /&gt;
! style=&amp;quot;background-color: #{{red color light}}&amp;quot; | {{color2|{{red color dark}}|Ula&#039;ula Island}}&lt;br /&gt;
! style=&amp;quot;background-color: #{{poison color light}}&amp;quot; | {{color2|{{poison color dark}}|Poni Island}}&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background-color: #{{alola color light}}&amp;quot; | {{color|{{alola color dark}}|After becoming}} {{color2|{{alola color dark}}|Pokémon Champion|Champion}}&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|021|Spearow}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|041|Zubat}}&lt;br /&gt;
| {{p|Zubat}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|060|Poliwag}}&lt;br /&gt;
| {{p|Poliwag}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|064|Kadabra}}&lt;br /&gt;
| {{p|Kadabra}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|081|Magnemite}}&lt;br /&gt;
| {{p|Magnemite}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|090|Shellder}}&lt;br /&gt;
| {{p|Shellder}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|092|Gastly}}&lt;br /&gt;
| {{p|Gastly}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|120|Staryu}}&lt;br /&gt;
| {{p|Staryu}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|123|Scyther}}&lt;br /&gt;
| {{p|Scyther}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|127|Pinsir}}&lt;br /&gt;
| {{p|Pinsir}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|131|Lapras}}&lt;br /&gt;
| {{p|Lapras}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|198|Murkrow}}&lt;br /&gt;
| {{p|Murkrow}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|227|Skarmory}}&lt;br /&gt;
| {{p|Skarmory}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|278|Wingull}}&lt;br /&gt;
| {{p|Wingull}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|375|Metang}}&lt;br /&gt;
| {{p|Metang}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|426|Drifblim}}&lt;br /&gt;
| {{p|Drifblim}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|429|Mismagius}}&lt;br /&gt;
| {{p|Mismagius}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|587|Emolga}}&lt;br /&gt;
| {{p|Emolga}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|627|Rufflet}}&lt;br /&gt;
| {{p|Rufflet}}{{sup/7|S}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|629|Vullaby}}&lt;br /&gt;
| {{p|Vullaby}}{{sup/7|M}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|661|Fletchling}}&lt;br /&gt;
| {{p|Fletchling}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|703|Carbink}}&lt;br /&gt;
| {{p|Carbink}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|707|Klefki}}&lt;br /&gt;
| {{p|Klefki}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|709|Trevenant}}&lt;br /&gt;
| {{p|Trevenant}}&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|731|Pikipek}}&lt;br /&gt;
| {{p|Pikipek}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | {{MSP|771|Pyukumuku}}&lt;br /&gt;
| {{p|Pyukumuku}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; | Uncommon&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Aplenny===&lt;br /&gt;
Isle Aplenny (Japanese: &#039;&#039;&#039;すくすくリゾート&#039;&#039;&#039; &#039;&#039;Fast-Growing Resort&#039;&#039;) is a perfectly round island that allows the player to plant {{Berries}}. Increasing the level of the island allows for more berries to be planted, and the resulting Berry trees will also have more berries to pick. Placing Poké Beans into the Bean Crate also increases the yield of berries from trees in addition to causing them to grow twice as fast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|45&lt;br /&gt;
|135&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Aphun===&lt;br /&gt;
[[File:Isle Aphun.png|250px|thumb|Isle Aphun]]&lt;br /&gt;
Isle Aphun (Japanese: &#039;&#039;&#039;どきどきリゾート&#039;&#039;&#039; &#039;&#039;Exciting Resort&#039;&#039;) must be unlocked to use. Pokémon on this island will search for rare [[item]]s such as [[evolutionary stone]]s, {{DL|Type-enhancing item|Hard Stone}}s, and {{DL|In-battle effect item|Float Stone}}s. Upgrading the island can increase the chances of collecting more items and introduce new types of expedition. The first three expeditions specialize in only specific items, but the fourth allows for any of these items to be found. Players can end expeditions early, but the Pokémon will not be able to deliver any items. Occasionally a Pokémon that has returned from an expedition may find a Poké Bean to give to the player.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;width:620px;text-align:center; border:2px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/light|land}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background-color: #{{locationcolor/light|land}}; width: 250px;&amp;quot; | Exploration Path&lt;br /&gt;
! style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Phase&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Available Items&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Rarity&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| rowspan=7 | Path for Odd-Shard Hunting!&lt;br /&gt;
| rowspan=7 | 1&lt;br /&gt;
| [[File:Bag_Red_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Red_Shard|Red Shard]]&lt;br /&gt;
| rowspan=4 | Very Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Blue_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Blue_Shard|Blue Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Yellow_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Yellow_Shard|Yellow Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Green_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Green_Shard|Green Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Hard_Stone_Sprite.png]]&lt;br /&gt;
| [[Type-enhancing item#Hard_Stone|Hard Stone]]&lt;br /&gt;
| rowspan=3 | Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Revive_Sprite.png]]&lt;br /&gt;
| [[Revive|Revive]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Star_Piece_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Star_Piece|Star Piece]]&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| rowspan=15 | Path for Brilliant-Stone Hunting!&lt;br /&gt;
| rowspan=15 | 2&lt;br /&gt;
| [[File:Bag_Hard_Stone_Sprite.png]]&lt;br /&gt;
| [[Type-enhancing item#Hard_Stone|Hard Stone]]&lt;br /&gt;
| rowspan=3 | Very Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Everstone_Sprite.png]]&lt;br /&gt;
| [[Out-of-battle effect item#Everstone|Everstone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Float_Stone_Sprite.png]]&lt;br /&gt;
| [[In-battle_effect_item#Float_Stone|Float Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Fire_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Fire_Stone|Fire Stone]]&lt;br /&gt;
| rowspan=8 | Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Thunder_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Thunder_Stone|Thunder Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Water_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Water_Stone|Water Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Leaf_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Leaf_Stone|Leaf Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Ice_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Ice_Stone|Ice Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Sun_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Sun_Stone|Sun Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Moon_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Moon_Stone|Moon Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Oval_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolution-inducing held item#Oval_stone|Oval Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Shiny_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Shiny_Stone|Shiny Stone]]&lt;br /&gt;
| rowspan=4 | Rare&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Dusk_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Dusk_Stone|Dusk Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Dawn_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Dawn_Stone|Dawn Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Light_Clay_Sprite.png]]&lt;br /&gt;
| [[In-battle effect item#Light_Clay|Light Clay]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Path for Interesting-Item Hunting!&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=3 |  May contain any item shown above at their previously&amp;lt;br&amp;gt;stated rarity (bar [[Type-enhancing item#Hard_Stone|Hard Stone]], which is very common)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=9 | Path for Rare-Treasure Hunting&lt;br /&gt;
| rowspan=9 | 3&lt;br /&gt;
| [[File:Bag_Hard_Stone_Sprite.png]]&lt;br /&gt;
| [[Type-enhancing item#Hard_Stone|Hard Stone]]&lt;br /&gt;
| rowspan=2 | Very Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Pearl_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Pearl|Pearl]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Big_Pearl_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Big_Pearl|Big Pearl]]&lt;br /&gt;
| rowspan=4 | Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Nugget_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Nugget|Nugget]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Rare_Bone_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Rare_Bone|Rare Bone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Pearl_String_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Pearl_String|Pearl String]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Big_Nugget_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Big_Nugget|Big Nugget]]&lt;br /&gt;
| rowspan=2 | Rare&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Comet_Shard_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Comet_Shard|Comet Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Gold_Bottle_Cap_Sprite.png]]&lt;br /&gt;
| [[Bottle Cap#Gold_Bottle_Cap|Gold Bottle Cap]]&lt;br /&gt;
| Very Rare&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | Path for Interesting-Item Hunting!&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=3 | May contain any item shown above at their previously&amp;lt;br&amp;gt;stated rarity (bar [[Type-enhancing item#Hard_Stone|Hard Stone]], which is very common)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Evelup===&lt;br /&gt;
[[File:Isle Evelup.png|250px|thumb|Isle Evelup]]&lt;br /&gt;
Isle Evelup (Japanese: &#039;&#039;&#039;わいわいリゾート&#039;&#039;&#039; &#039;&#039;Noisy Resort&#039;&#039;) is an island shaped like a crescent moon. Drinks are made on this island that increase a Pokémon&#039;s [[Statistic|stats]] or [[experience]]. As this isle&#039;s level increases, so does its [[Effort Values|EV]] yield per session. Mohn will inform the player if a Pokémon&#039;s EVs in the stat boosted by its current play session cannot increase any more upon interacting with it. Players can end play sessions early, keeping all progress from all completed rounds. Items like Lucky Egg and Macho Brace do not affect the outcome.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
! EVs per Session&lt;br /&gt;
! Exp. per Session&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|120&lt;br /&gt;
|2&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|75&lt;br /&gt;
|225&lt;br /&gt;
|4&lt;br /&gt;
|300&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Avue===&lt;br /&gt;
Isle Avue (Japanese: &#039;&#039;&#039;ぽかぽかリゾート&#039;&#039;&#039; &#039;&#039;Warm Resort&#039;&#039;) is a perfectly round island that allows Pokémon to relax in hot springs. Doing so steadily increases the Pokémon&#039;s [[Friendship]]. Increasing this island&#039;s level will allow for more Pokémon to be deposited and make it easier to build up its happiness factor. However, if a Pokémon is kept in the springs for 24 hours, its Happiness will begin to drop due to taking in excess heat, marked by a speech bubble with a purple dizzy symbol. Its state can be reset either by removing it from Isle Avue or by tapping on it to give it attention. Additionally, Isle Avue can be used for hatching Eggs — if the Egg is ready to hatch, it will have a speech bubble with an exclamation mark and hatch when interacted with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|75&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|240&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Having Poké Beans inside the box on an island does not double the speed at which the in-game timer ticks down; after one minute in real time, the timer ticks down two minutes, technically giving the same result.&lt;br /&gt;
** Because the Poké Bean effect applies to all areas of each isle, the higher the level of the isle, the more efficient it is to use Poké Beans.&lt;br /&gt;
* It is more efficient to trade Rainbow Beans to Mohn for Plain Beans and place them in the Bean Crate rather than placing them in as is. While a single Rainbow Bean can be traded for seven Plain Beans, the boost they give is only that of six Plain Beans.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{alola color}}|bordercolor={{alola color dark}}&lt;br /&gt;
|zh_yue=寶可度假地 &#039;&#039;{{tt|Poké Douhgadeih|Poké Resort}}&lt;br /&gt;
|zh_cmn=寶可度假地 / 宝可度假地 &#039;&#039;{{tt|Poké Dùjiàde|Poké Resort}}&lt;br /&gt;
|fr=Poké Loisir&lt;br /&gt;
|de=Pokémon-Resort&lt;br /&gt;
|it=Poké Resort&lt;br /&gt;
|ko=포켓리조트 &#039;&#039;Poké Resort&#039;&#039;&lt;br /&gt;
|ru=Поке-Пелаго &#039;&#039;Poké-Pelago&#039;&#039;&lt;br /&gt;
|es=Poké Resort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Abeens&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=悠悠度假地 &#039;&#039;{{tt|Yàuhyàuh Douhgadeih|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=悠悠度假地 &#039;&#039;{{tt|Yōuyōu Dùjiàde|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Relax&lt;br /&gt;
|de=Wohlfühl-Insel&lt;br /&gt;
|it=Isolotto Passatempo&lt;br /&gt;
|ko=유유자적리조트 &#039;&#039;Yuyujajeok Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Абинс &#039;&#039;Ostrov Abins&#039;&#039;&lt;br /&gt;
|es=Cayo Recreo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aplenny&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|zh_yue=速速度假地&#039;&#039;{{tt|Chūkchūk Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=速速度假地&#039;&#039;{{tt|Sùsù Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Poupousse&lt;br /&gt;
|de=Beeren-Insel&lt;br /&gt;
|it=Isolotto Granraccolto&lt;br /&gt;
|ko=쑥쑥리조트 &#039;&#039;Ssukssuk Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Brote&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aphun&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_yue=怦怦度假地 &#039;&#039;{{tt|Pāangpāang Douhgadeih|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=怦怦度假地 &#039;&#039;{{tt|Pēngpēng Dùjiàde|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Farfouille&lt;br /&gt;
|de=Abenteuer-Insel&lt;br /&gt;
|it=Isolotto Batticuore&lt;br /&gt;
|ko=두근두근리조트 &#039;&#039;Dugeundugeun Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Афан &#039;&#039;Ostrov Afan&#039;&#039;&lt;br /&gt;
|es=Cayo Aventura&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Evelup&#039;&#039;&lt;br /&gt;
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|zh_yue=歡歡度假地 &#039;&#039;{{tt|Fūnfūn Douhgadeih|Happy Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=歡歡度假地 / 欢欢度假地 &#039;&#039;{{tt|Huānhuān Dùjiàde|Happy Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Biscoteuax&lt;br /&gt;
|de=Fitness-Insel&lt;br /&gt;
|it=Isolotto Buonalena&lt;br /&gt;
|ko=와와리조트 &#039;&#039;Wawa Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Activo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Avue&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|zh_yue=暖暖度假地 &#039;&#039;{{tt|Nyúhnnyúhn Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暖暖度假地 &#039;&#039;{{tt|Nuǎnnuǎn Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Bubulle&lt;br /&gt;
|de=Spa-Insel&lt;br /&gt;
|it=Isolotto Caldecoccole	&lt;br /&gt;
|ko=따끈따끈리조트 &#039;&#039;Ddakkeunddakkeun Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Termal&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Menu}}&lt;br /&gt;
{{Alola}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sun and Moon locations]]&lt;br /&gt;
[[Category:Pokémon Sun and Moon]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Resort]]&lt;br /&gt;
[[fr:Poké Loisir]]&lt;br /&gt;
[[it:Poké Resort]]&lt;br /&gt;
[[ja:ポケリゾート]]&lt;br /&gt;
[[zh:寶可度假地]]&lt;/div&gt;</summary>
		<author><name>RecoverShield</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Zygarde_Cube&amp;diff=2576457</id>
		<title>Zygarde Cube</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Zygarde_Cube&amp;diff=2576457"/>
		<updated>2017-01-05T12:38:09Z</updated>

		<summary type="html">&lt;p&gt;RecoverShield: /* Teachable moves */ Fixed Spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Can separation of transferred or traded Zygarde yield cores (and &#039;&#039;teachable moves&#039;&#039;)? If enough Zygarde are traded/transferred and separated before becoming Champion, is it possible to assemble a Power Construct Zygarde? Can the Zygarde Cube actually hold more than 100 Cells/Cores at one time?}}&lt;br /&gt;
[[File:Key Zygarde Cube Sprite.png|thumb|right|The Zygarde Cube]]&lt;br /&gt;
The &#039;&#039;&#039;Zygarde Cube&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ジガルデキューブ&#039;&#039;&#039; &#039;&#039;Zygarde Cube&#039;&#039;) is an object that is able to hold {{p|Zygarde}} Cells and Cores. A Reassembly Unit can use the Cells and Cores in the Zygarde Cube to assemble a new Zygarde. The Zygarde Cube can also memorize the [[move]]s retained by Cores it takes in and teach them to any Zygarde thereafter.&lt;br /&gt;
&lt;br /&gt;
The Zygarde Cube was apparently found by [[Professor Sycamore]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In [[Pokémon Sun and Moon]], the Zygarde Cube is a [[Key Item]] that the player receives from [[Dexio]] and [[Sina]] after battling one of them in [[Heahea City]]. As the player finds Cells and Cores, they will contact the player to explain the Zygarde Cube, Cells, and Cores.&lt;br /&gt;
&lt;br /&gt;
Cells and Cores can be found in most locations in [[Alola]], but until the player has the Zygarde Cube, none of them will be visible. Cells and Cores appear as small sparks of light on the ground, with Cells shining green and Cores shining pink.&lt;br /&gt;
&lt;br /&gt;
The Reassembly Unit is found on {{rt|16|Alola}}. The Reassembly Unit can assemble a Zygarde using Cells and Cores from the Zygarde Cube or separate a Zygarde into Cells and Cores and store them in the Zygarde Cube. Separating a Zygarde is much the same as [[released Pokémon|releasing]] a Pokémon: it is essentially lost, including any moves it learned or [[Ribbon]]s it earned. However, the Reassembly Unit can also add Cells and Cores from the Zygarde Cube to a Zygarde already in the player&#039;s [[party]] to upgrade its form without affecting other data.&lt;br /&gt;
&lt;br /&gt;
The Reassembly Unit will always use the maximum amount of Cells and Cores it can in assembly operations.&lt;br /&gt;
* 10 Cells/Cores: Zygarde 10% Forme with {{a|Aura Break}}&lt;br /&gt;
* 50 Cells/Cores: Zygarde 50% Forme with Aura Break&lt;br /&gt;
* 100 Cells/Cores: Zygarde 50% Forme with {{a|Power Construct}}&lt;br /&gt;
If a Zygarde from the player&#039;s party is combined with Cells and Cores from the Zygarde Cube, the assembly will require fewer Cells and Cores in accordance with the Zygarde&#039;s form (e.g., upgrading a 10% Forme Zygarde to 50% Forme will only require 40 Cells and Cores). If Zygarde is assembled completely from Cells and Cores from the Zygarde Cube, its level depends on whether the player has become the {{pkmn|Champion}}. Before the player has become Champion, assembled Zygarde will be level 30, but after, they will be level 50.&lt;br /&gt;
&lt;br /&gt;
The Reassembly Unit will not perform any operations on a Zygarde with Power Construct. The Zygarde Cube can freely change the form of a Power Construct Zygarde between 10% Forme and 50% Forme.&lt;br /&gt;
&lt;br /&gt;
===Teachable moves===&lt;br /&gt;
Depending on the Zygarde Cores that the player has found, the Zygarde Cube will be able to teach certain moves to any Zygarde.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This is in the order the Zygarde Cube lists the moves.--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{grass color}}; border: 3px solid #{{grass color dark}}; width: 350px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{grass color light}}; {{roundytl|5px}}&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{grass color light}}; {{roundytr|5px}}&amp;quot; | Core location&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{m|Core Enforcer}} || [[Ancient Poni Path]] ([[Hapu]]&#039;s room)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{m|Thousand Arrows}} || [[Iki Town]] ([[Hala]]&#039;s house)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{m|Thousand Waves}} || {{rt|17|Alola}} ([[Po Town]] Police Station)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{m|Extreme Speed}} || {{rt|1|Alola}} ({{player}}&#039;s house)&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{m|Dragon Dance}} || [[Konikoni City]] ([[Olivia]]&#039;s room)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flavor text===&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SM}}|An item to store Zygarde Cores and Cells. You can also use it to teach Zygarde moves.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|zh_yue=基格爾德多面體 &#039;&#039;{{tt|Gēigaakyíhdāk Dōmihntái|Zygarde Polyhedron}}&#039;&#039;&lt;br /&gt;
|zh_cmn=基格爾德多面體 / 基格尔德多面体 &#039;&#039;{{tt|Jīgé&#039;ěrdé Duōmiàntǐ|Zygarde Polyhedron}}&#039;&#039;&lt;br /&gt;
|fr=Boîte Zygarde&lt;br /&gt;
|de=Zygarde-Würfel&lt;br /&gt;
|hu=Zygarde Kocka&lt;br /&gt;
|it=Teca Zygarde&lt;br /&gt;
|ko=지가르데큐브 &#039;&#039;Zygarde Cube&#039;&#039;&lt;br /&gt;
|ru=Куб Зайгарда &#039;&#039;Kub Zaygarda&#039;&#039;&lt;br /&gt;
|pl=Kostka Zygarde&lt;br /&gt;
|es=Arca de Zygarde&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Key Items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zygarde-Würfel]]&lt;br /&gt;
[[fr:Boîte Zygarde]]&lt;br /&gt;
[[ja:ジガルデキューブ]]&lt;br /&gt;
[[zh:基格尔德多面体（道具）]]&lt;/div&gt;</summary>
		<author><name>RecoverShield</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2575073</id>
		<title>Poké Pelago</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2575073"/>
		<updated>2017-01-03T19:23:24Z</updated>

		<summary type="html">&lt;p&gt;RecoverShield: /* Isle Aphun */ Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing image for Isle Aplenny and Isle Avue}}&lt;br /&gt;
[[File:Sun Moon Poké Pelago artwork.png|350px|thumb|Artwork of Poké Pelago]]&lt;br /&gt;
&#039;&#039;&#039;Poké Pelago&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケリゾート&#039;&#039;&#039; &#039;&#039;Poké Resort&#039;&#039;) is a feature introduced in [[Generation VII]] that utilizes {{OBP|Pokémon|species}} stored in the [[PC]]. A number of small islands make up Poké Pelago, each of which has its own function. As more Pokémon are sent to Poké Pelago, more facilities and isles become available. Poké Pelago is watched over by [[Mohn]].&lt;br /&gt;
&lt;br /&gt;
Poké Pelago is accessed by way of [[Poké Ride|Charizard Glide]] and may be visited as soon as that is obtained, after completing [[Kiawe]]&#039;s trial at [[Wela Volcano Park]].&lt;br /&gt;
&lt;br /&gt;
==Islands==&lt;br /&gt;
The player starts with only Isle Abeens (at level 1), and can develop up to a total of five different islands. The player requires a certain number of Pokémon in their PC boxes and a certain number of Plain [[Poké Bean]]s to develop islands. The islands can also be upgraded to improve their capabilities up to level 3, and any type of Poké Bean can be used to temporarily enhance that respective islands&#039; capabilities or shorten the amount of time required to complete the task, which lasts depending on how many Poké Beans are used. Each type of Poké Bean adds the following amount of time when used.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Bean type&lt;br /&gt;
! Time duration&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| 20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Patterned&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each island has a box where the Poké Beans are stored, and limits on how many beans can be placed into the box at a time, but increasing the island&#039;s level can increase the maximum amount. The player is also incapable of adding more Poké Beans until the previous supply has been used up for that area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Island level&lt;br /&gt;
! Max. supply&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Isle Abeens===&lt;br /&gt;
[[File:Isle Abeens.png|200px|thumb|Isle Abeens]]&lt;br /&gt;
Isle Abeens (Japanese: &#039;&#039;&#039;のびのびリゾート&#039;&#039;&#039; &#039;&#039;Carefree Resort&#039;&#039;) is the first island available to the player. [[Wild Pokémon]] will visit the island to eat [[Poké Bean]]s. If a Pokémon likes the player (indicated by a heart in a thought bubble), it may join the [[party]]. However, the wild Pokémon may leave without warning. A beanstalk is also located here that allows players to collect more Poké Beans, though only a limited amount can be gathered here at any given time. Increasing the level of the island expands the size of the beanstalk allowing more Poké Beans to be gathered. Occasionally the Pokémon from the player&#039;s storage may find a Poké Bean to give to the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wild Pokémon available====&lt;br /&gt;
As the player progresses through the story, more Pokémon become available, while others will become more or less common. The availablity of Pokémon changes when the player reaches [[Ula&#039;ula Island]], [[Poni Island]], and when after the player becomes {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border:2px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/light|land}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Initial&lt;br /&gt;
! style=&amp;quot;background-color: #{{red color light}}&amp;quot; | {{color2|{{red color dark}}|Ula&#039;ula Island}}&lt;br /&gt;
! style=&amp;quot;background-color: #{{poison color light}}&amp;quot; | {{color2|{{poison color dark}}|Poni Island}}&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background-color: #{{alola color light}}&amp;quot; | {{color|{{alola color dark}}|After becoming}} {{color2|{{alola color dark}}|Pokémon Champion|Champion}}&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|021|Spearow}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|041|Zubat}}&lt;br /&gt;
| {{p|Zubat}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|060|Poliwag}}&lt;br /&gt;
| {{p|Poliwag}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|064|Kadabra}}&lt;br /&gt;
| {{p|Kadabra}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|081|Magnemite}}&lt;br /&gt;
| {{p|Magnemite}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|090|Shellder}}&lt;br /&gt;
| {{p|Shellder}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|092|Gastly}}&lt;br /&gt;
| {{p|Gastly}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|120|Staryu}}&lt;br /&gt;
| {{p|Staryu}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|123|Scyther}}&lt;br /&gt;
| {{p|Scyther}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|127|Pinsir}}&lt;br /&gt;
| {{p|Pinsir}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|131|Lapras}}&lt;br /&gt;
| {{p|Lapras}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|198|Murkrow}}&lt;br /&gt;
| {{p|Murkrow}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|227|Skarmory}}&lt;br /&gt;
| {{p|Skarmory}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|278|Wingull}}&lt;br /&gt;
| {{p|Wingull}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|375|Metang}}&lt;br /&gt;
| {{p|Metang}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|426|Drifblim}}&lt;br /&gt;
| {{p|Drifblim}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|429|Mismagius}}&lt;br /&gt;
| {{p|Mismagius}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|587|Emolga}}&lt;br /&gt;
| {{p|Emolga}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|627|Rufflet}}&lt;br /&gt;
| {{p|Rufflet}}{{sup/7|S}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|629|Vullaby}}&lt;br /&gt;
| {{p|Vullaby}}{{sup/7|M}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|661|Fletchling}}&lt;br /&gt;
| {{p|Fletchling}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|703|Carbink}}&lt;br /&gt;
| {{p|Carbink}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|707|Klefki}}&lt;br /&gt;
| {{p|Klefki}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|709|Trevenant}}&lt;br /&gt;
| {{p|Trevenant}}&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|731|Pikipek}}&lt;br /&gt;
| {{p|Pikipek}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | {{MSP|771|Pyukumuku}}&lt;br /&gt;
| {{p|Pyukumuku}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; | Uncommon&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Aplenny===&lt;br /&gt;
Isle Aplenny (Japanese: &#039;&#039;&#039;すくすくリゾート&#039;&#039;&#039; &#039;&#039;Fast-Growing Resort&#039;&#039;) is a perfectly round island that allows the player to plant {{Berries}}. Increasing the level of the island allows for more berries to be planted, and the resulting Berry trees will also have more berries to pick. Placing Poké Beans into the Bean Crate also increases the yield of berries from trees in addition to causing them to grow twice as fast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|45&lt;br /&gt;
|135&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Aphun===&lt;br /&gt;
[[File:Isle Aphun.png|200px|thumb|Isle Aphun]]&lt;br /&gt;
Isle Aphun (Japanese: &#039;&#039;&#039;どきどきリゾート&#039;&#039;&#039; &#039;&#039;Exciting Resort&#039;&#039;) must be unlocked to use. Pokémon on this island will search for rare [[item]]s such as [[evolutionary stone]]s, {{DL|Type-enhancing item|Hard Stone}}s, and {{DL|In-battle effect item|Float Stone}}s. Upgrading the island can increase the chances of collecting more items and introduce new types of expedition. The first three expeditions specialize in only specific items, but the fourth allows for any of these items to be found. Players can end expeditions early, but the Pokémon will not be able to deliver any items. Occasionally a Pokémon that has returned from an expedition may find a Poké Bean to give to the player.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;width:620px;text-align:center; border:2px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/light|land}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background-color: #{{locationcolor/light|land}}; width: 250px;&amp;quot; | Exploration Path&lt;br /&gt;
! style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Phase&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Available Items&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Rarity&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| rowspan=7 | Path for Odd-Shard Hunting!&lt;br /&gt;
| rowspan=7 | 1&lt;br /&gt;
| [[File:Bag_Red_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Red_Shard|Red Shard]]&lt;br /&gt;
| rowspan=4 | Very Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Blue_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Blue_Shard|Blue Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Yellow_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Yellow_Shard|Yellow Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Green_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Green_Shard|Green Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Hard_Stone_Sprite.png]]&lt;br /&gt;
| [[Type-enhancing item#Hard_Stone|Hard Stone]]&lt;br /&gt;
| rowspan=3 | Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Revive_Sprite.png]]&lt;br /&gt;
| [[Revive|Revive]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Star_Piece_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Star_Piece|Star Piece]]&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| rowspan=15 | Path for Brilliant-Stone Hunting!&lt;br /&gt;
| rowspan=15 | 2&lt;br /&gt;
| [[File:Bag_Hard_Stone_Sprite.png]]&lt;br /&gt;
| [[Type-enhancing item#Hard_Stone|Hard Stone]]&lt;br /&gt;
| rowspan=3 | Very Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Everstone_Sprite.png]]&lt;br /&gt;
| [[Out-of-battle effect item#Everstone|Everstone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Float_Stone_Sprite.png]]&lt;br /&gt;
| [[In-battle_effect_item#Float_Stone|Float Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Fire_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Fire_Stone|Fire Stone]]&lt;br /&gt;
| rowspan=8 | Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Thunder_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Thunder_Stone|Thunder Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Water_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Water_Stone|Water Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Leaf_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Leaf_Stone|Leaf Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Ice_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Ice_Stone|Ice Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Sun_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Sun_Stone|Sun Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Moon_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Moon_Stone|Moon Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Oval_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolution-inducing held item#Oval_stone|Oval Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Shiny_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Shiny_Stone|Shiny Stone]]&lt;br /&gt;
| rowspan=4 | Rare&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Dusk_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Dusk_Stone|Dusk Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Dawn_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Dawn_Stone|Dawn Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Light_Clay_Sprite.png]]&lt;br /&gt;
| [[In-battle effect item#Light_Clay|Light Clay]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Path for Interesting-Item Hunting!&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=3 |  May contain any item shown above at their previously&amp;lt;br&amp;gt;stated rarity (bar [[Type-enhancing item#Hard_Stone|Hard Stone]], which is very common)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=9 | Path for Rare-Treasure Hunting&lt;br /&gt;
| rowspan=9 | 3&lt;br /&gt;
| [[File:Bag_Hard_Stone_Sprite.png]]&lt;br /&gt;
| [[Type-enhancing item#Hard_Stone|Hard Stone]]&lt;br /&gt;
| rowspan=2 | Very Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Pearl_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Pearl|Pearl]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Big_Pearl_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Big_Pearl|Big Pearl]]&lt;br /&gt;
| rowspan=4 | Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Nugget_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Nugget|Nugget]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Rare_Bone_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Rare_Bone|Rare Bone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Pearl_String_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Pearl_String|Pearl String]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Big_Nugget_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Big_Nugget|Big Nugget]]&lt;br /&gt;
| rowspan=2 | Rare&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Comet_Shard_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Comet_Shard|Comet Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Gold_Bottle_Cap_Sprite.png]]&lt;br /&gt;
| [[Bottle Cap#Gold_Bottle_Cap|Gold Bottle Cap]]&lt;br /&gt;
| Very Rare&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | Path for Interesting-Item Hunting!&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=3 | May contain any item shown above at their previously&amp;lt;br&amp;gt;stated rarity (bar [[Type-enhancing item#Hard_Stone|Hard Stone]], which is very common)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Evelup===&lt;br /&gt;
[[File:Isle Evelup.png|200px|thumb|Isle Evelup]]&lt;br /&gt;
Isle Evelup (Japanese: &#039;&#039;&#039;わいわいリゾート&#039;&#039;&#039; &#039;&#039;Noisy Resort&#039;&#039;) is an island shaped like a crescent moon. Drinks are made on this island that increase a Pokémon&#039;s [[Statistic|stats]] or [[experience]]. As this isle&#039;s level increases, so does its [[Effort Values|EV]] yield per session. Mohn will inform the player if a Pokémon&#039;s EVs in the stat boosted by its current play session cannot increase any more upon interacting with it. Players can end play sessions early, keeping all progress from all completed rounds.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
! EVs per Session&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|120&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|75&lt;br /&gt;
|225&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Avue===&lt;br /&gt;
Isle Avue (Japanese: &#039;&#039;&#039;ぽかぽかリゾート&#039;&#039;&#039; &#039;&#039;Warm Resort&#039;&#039;) is a perfectly round island that allows Pokémon to relax in hot springs. Doing so steadily increases the Pokémon&#039;s [[Friendship]]. Increasing this island&#039;s level will allow for more Pokémon to be deposited and make it easier to build up its happiness factor. However, if a Pokémon is kept in the springs for 24 hours, its Happiness will begin to drop due to taking in excess heat until it is removed. Additionally it can be used for hatching Eggs — if the Egg is ready to hatch, it will do so when interacted with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|75&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|240&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Having Poké Beans inside the box on an island does not double the speed at which the in-game timer ticks down; after one minute in real time, the timer ticks down two minutes, technically giving the same result.&lt;br /&gt;
** Because the Poké Bean effect applies to all areas of each isle, the higher the level of isle, the more efficient it is to use Poké Beans.&lt;br /&gt;
** It is more efficient to trade Rainbow Beans to Mohn for Plain Beans and place them in the Bean Crate or to feed them to Pokémon in [[Pokémon Refresh]] rather than placing them in as is. While a single Rainbow Bean can be traded for seven Plain Beans, the boost they give is only that of six Plain Beans, while they raise more than thirty times the affection of a Plain Bean when given as food in Pokémon Refresh.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{alola color}}|bordercolor={{alola color dark}}&lt;br /&gt;
|zh_yue=寶可度假地 &#039;&#039;{{tt|Poké Douhgadeih|Poké Resort}}&lt;br /&gt;
|zh_cmn=寶可度假地 / 宝可度假地 &#039;&#039;{{tt|Poké Dùjiàde|Poké Resort}}&lt;br /&gt;
|fr=Poké Loisir&lt;br /&gt;
|de=Pokémon-Resort&lt;br /&gt;
|it=Poké Resort&lt;br /&gt;
|ko=포켓리조트 &#039;&#039;Poké Resort&#039;&#039;&lt;br /&gt;
|ru=Поке-Пелаго &#039;&#039;Poké-Pelago&#039;&#039;&lt;br /&gt;
|es=Poké Resort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Abeens&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=悠悠度假地 &#039;&#039;{{tt|Yàuhyàuh Douhgadeih|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=悠悠度假地 &#039;&#039;{{tt|Yōuyōu Dùjiàde|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Relax&lt;br /&gt;
|de=Wohlfühl-Insel&lt;br /&gt;
|it=Isolotto Passatempo&lt;br /&gt;
|ko=유유자적리조트 &#039;&#039;Yuyujajeok Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Абинс &#039;&#039;Ostrov Abins&#039;&#039;&lt;br /&gt;
|es=Cayo Recreo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aplenny&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|zh_yue=速速度假地&#039;&#039;{{tt|Chūkchūk Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=速速度假地&#039;&#039;{{tt|Sùsù Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Poupousse&lt;br /&gt;
|de=Beeren-Insel&lt;br /&gt;
|it=Isolotto Granraccolto&lt;br /&gt;
|ko=쑥쑥리조트 &#039;&#039;Ssukssuk Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Brote&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aphun&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_yue=怦怦度假地 &#039;&#039;{{tt|Pāangpāang Douhgadeih|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=怦怦度假地 &#039;&#039;{{tt|Pēngpēng Dùjiàde|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Farfouille&lt;br /&gt;
|de=Abenteuer-Insel&lt;br /&gt;
|it=Isolotto Batticuore&lt;br /&gt;
|ko=두근두근리조트 &#039;&#039;Dugeundugeun Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Афан &#039;&#039;Ostrov Afan&#039;&#039;&lt;br /&gt;
|es=Cayo Aventura&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Evelup&#039;&#039;&lt;br /&gt;
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|zh_yue=歡歡度假地 &#039;&#039;{{tt|Fūnfūn Douhgadeih|Happy Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=歡歡度假地 / 欢欢度假地 &#039;&#039;{{tt|Huānhuān Dùjiàde|Happy Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Biscoteuax&lt;br /&gt;
|de=Fitness-Insel&lt;br /&gt;
|it=Isolotto Buonalena&lt;br /&gt;
|ko=와와리조트 &#039;&#039;Wawa Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Activo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Avue&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|zh_yue=暖暖度假地 &#039;&#039;{{tt|Nyúhnnyúhn Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暖暖度假地 &#039;&#039;{{tt|Nuǎnnuǎn Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Bubulle&lt;br /&gt;
|de=Spa-Insel&lt;br /&gt;
|it=Isolotto Caldecoccole	&lt;br /&gt;
|ko=따끈따끈리조트 &#039;&#039;Ddakkeunddakkeun Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Termal&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Menu}}&lt;br /&gt;
{{Alola}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sun and Moon locations]]&lt;br /&gt;
[[Category:Pokémon Sun and Moon]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Resort]]&lt;br /&gt;
[[fr:Poké Loisir]]&lt;br /&gt;
[[it:Poké Resort]]&lt;br /&gt;
[[ja:ポケリゾート]]&lt;br /&gt;
[[zh:寶可度假地]]&lt;/div&gt;</summary>
		<author><name>RecoverShield</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2575071</id>
		<title>Poké Pelago</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2575071"/>
		<updated>2017-01-03T19:22:01Z</updated>

		<summary type="html">&lt;p&gt;RecoverShield: /* Isle Aphun */ Adjusted spacing on table values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing image for Isle Aplenny and Isle Avue}}&lt;br /&gt;
[[File:Sun Moon Poké Pelago artwork.png|350px|thumb|Artwork of Poké Pelago]]&lt;br /&gt;
&#039;&#039;&#039;Poké Pelago&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケリゾート&#039;&#039;&#039; &#039;&#039;Poké Resort&#039;&#039;) is a feature introduced in [[Generation VII]] that utilizes {{OBP|Pokémon|species}} stored in the [[PC]]. A number of small islands make up Poké Pelago, each of which has its own function. As more Pokémon are sent to Poké Pelago, more facilities and isles become available. Poké Pelago is watched over by [[Mohn]].&lt;br /&gt;
&lt;br /&gt;
Poké Pelago is accessed by way of [[Poké Ride|Charizard Glide]] and may be visited as soon as that is obtained, after completing [[Kiawe]]&#039;s trial at [[Wela Volcano Park]].&lt;br /&gt;
&lt;br /&gt;
==Islands==&lt;br /&gt;
The player starts with only Isle Abeens (at level 1), and can develop up to a total of five different islands. The player requires a certain number of Pokémon in their PC boxes and a certain number of Plain [[Poké Bean]]s to develop islands. The islands can also be upgraded to improve their capabilities up to level 3, and any type of Poké Bean can be used to temporarily enhance that respective islands&#039; capabilities or shorten the amount of time required to complete the task, which lasts depending on how many Poké Beans are used. Each type of Poké Bean adds the following amount of time when used.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Bean type&lt;br /&gt;
! Time duration&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| 20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Patterned&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each island has a box where the Poké Beans are stored, and limits on how many beans can be placed into the box at a time, but increasing the island&#039;s level can increase the maximum amount. The player is also incapable of adding more Poké Beans until the previous supply has been used up for that area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Island level&lt;br /&gt;
! Max. supply&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Isle Abeens===&lt;br /&gt;
[[File:Isle Abeens.png|200px|thumb|Isle Abeens]]&lt;br /&gt;
Isle Abeens (Japanese: &#039;&#039;&#039;のびのびリゾート&#039;&#039;&#039; &#039;&#039;Carefree Resort&#039;&#039;) is the first island available to the player. [[Wild Pokémon]] will visit the island to eat [[Poké Bean]]s. If a Pokémon likes the player (indicated by a heart in a thought bubble), it may join the [[party]]. However, the wild Pokémon may leave without warning. A beanstalk is also located here that allows players to collect more Poké Beans, though only a limited amount can be gathered here at any given time. Increasing the level of the island expands the size of the beanstalk allowing more Poké Beans to be gathered. Occasionally the Pokémon from the player&#039;s storage may find a Poké Bean to give to the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wild Pokémon available====&lt;br /&gt;
As the player progresses through the story, more Pokémon become available, while others will become more or less common. The availablity of Pokémon changes when the player reaches [[Ula&#039;ula Island]], [[Poni Island]], and when after the player becomes {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border:2px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/light|land}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Initial&lt;br /&gt;
! style=&amp;quot;background-color: #{{red color light}}&amp;quot; | {{color2|{{red color dark}}|Ula&#039;ula Island}}&lt;br /&gt;
! style=&amp;quot;background-color: #{{poison color light}}&amp;quot; | {{color2|{{poison color dark}}|Poni Island}}&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background-color: #{{alola color light}}&amp;quot; | {{color|{{alola color dark}}|After becoming}} {{color2|{{alola color dark}}|Pokémon Champion|Champion}}&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|021|Spearow}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|041|Zubat}}&lt;br /&gt;
| {{p|Zubat}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|060|Poliwag}}&lt;br /&gt;
| {{p|Poliwag}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|064|Kadabra}}&lt;br /&gt;
| {{p|Kadabra}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|081|Magnemite}}&lt;br /&gt;
| {{p|Magnemite}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|090|Shellder}}&lt;br /&gt;
| {{p|Shellder}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|092|Gastly}}&lt;br /&gt;
| {{p|Gastly}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|120|Staryu}}&lt;br /&gt;
| {{p|Staryu}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|123|Scyther}}&lt;br /&gt;
| {{p|Scyther}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|127|Pinsir}}&lt;br /&gt;
| {{p|Pinsir}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|131|Lapras}}&lt;br /&gt;
| {{p|Lapras}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|198|Murkrow}}&lt;br /&gt;
| {{p|Murkrow}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|227|Skarmory}}&lt;br /&gt;
| {{p|Skarmory}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|278|Wingull}}&lt;br /&gt;
| {{p|Wingull}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|375|Metang}}&lt;br /&gt;
| {{p|Metang}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|426|Drifblim}}&lt;br /&gt;
| {{p|Drifblim}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|429|Mismagius}}&lt;br /&gt;
| {{p|Mismagius}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|587|Emolga}}&lt;br /&gt;
| {{p|Emolga}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|627|Rufflet}}&lt;br /&gt;
| {{p|Rufflet}}{{sup/7|S}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|629|Vullaby}}&lt;br /&gt;
| {{p|Vullaby}}{{sup/7|M}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|661|Fletchling}}&lt;br /&gt;
| {{p|Fletchling}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|703|Carbink}}&lt;br /&gt;
| {{p|Carbink}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|707|Klefki}}&lt;br /&gt;
| {{p|Klefki}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|709|Trevenant}}&lt;br /&gt;
| {{p|Trevenant}}&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|731|Pikipek}}&lt;br /&gt;
| {{p|Pikipek}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | {{MSP|771|Pyukumuku}}&lt;br /&gt;
| {{p|Pyukumuku}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; | Uncommon&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Aplenny===&lt;br /&gt;
Isle Aplenny (Japanese: &#039;&#039;&#039;すくすくリゾート&#039;&#039;&#039; &#039;&#039;Fast-Growing Resort&#039;&#039;) is a perfectly round island that allows the player to plant {{Berries}}. Increasing the level of the island allows for more berries to be planted, and the resulting Berry trees will also have more berries to pick. Placing Poké Beans into the Bean Crate also increases the yield of berries from trees in addition to causing them to grow twice as fast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|45&lt;br /&gt;
|135&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Aphun===&lt;br /&gt;
[[File:Isle Aphun.png|200px|thumb|Isle Aphun]]&lt;br /&gt;
Isle Aphun (Japanese: &#039;&#039;&#039;どきどきリゾート&#039;&#039;&#039; &#039;&#039;Exciting Resort&#039;&#039;) must be unlocked to use. Pokémon on this island will search for rare [[item]]s such as [[evolutionary stone]]s, {{DL|Type-enhancing item|Hard Stone}}s, and {{DL|In-battle effect item|Float Stone}}s. Upgrading the island can increase the chances of collecting more items and introduce new types of expedition. The first three expeditions specialize in only specific items, but the fourth allows for any of these items to be found. Players can end expeditions early, but the Pokémon will not be able to deliver any items. Occasionally a Pokémon that has returned from an expedition may find a Poké Bean to give to the player.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;width:620px;text-align:center; border:2px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/light|land}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background-color: #{{locationcolor/light|land}}; width: 250px;&amp;quot; | Exploration Path&lt;br /&gt;
! style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Phase&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Available Items&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Rarity&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| rowspan=7 | Path for Odd-Shard Hunting!&lt;br /&gt;
| rowspan=7 | 1&lt;br /&gt;
| [[File:Bag_Red_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Red_Shard|Red Shard]]&lt;br /&gt;
| rowspan=4 | Very Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Blue_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Blue_Shard|Blue Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Yellow_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Yellow_Shard|Yellow Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Green_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Green_Shard|Green Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Hard_Stone_Sprite.png]]&lt;br /&gt;
| [[Type-enhancing item#Hard_Stone|Hard Stone]]&lt;br /&gt;
| rowspan=3 | Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Revive_Sprite.png]]&lt;br /&gt;
| [[Revive|Revive]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Star_Piece_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Star_Piece|Star Piece]]&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| rowspan=15 | Path for Brilliant-Stone Hunting!&lt;br /&gt;
| rowspan=15 | 2&lt;br /&gt;
| [[File:Bag_Hard_Stone_Sprite.png]]&lt;br /&gt;
| [[Type-enhancing item#Hard_Stone|Hard Stone]]&lt;br /&gt;
| rowspan=3 | Very Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Everstone_Sprite.png]]&lt;br /&gt;
| [[Out-of-battle effect item#Everstone|Everstone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Float_Stone_Sprite.png]]&lt;br /&gt;
| [[In-battle_effect_item#Float_Stone|Float Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Fire_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Fire_Stone|Fire Stone]]&lt;br /&gt;
| rowspan=8 | Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Thunder_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Thunder_Stone|Thunder Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Water_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Water_Stone|Water Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Leaf_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Leaf_Stone|Leaf Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Ice_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Ice_Stone|Ice Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Sun_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Sun_Stone|Sun Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Moon_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Moon_Stone|Moon Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Oval_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolution-inducing held item#Oval_stone|Oval Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Shiny_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Shiny_Stone|Shiny Stone]]&lt;br /&gt;
| rowspan=4 | Rare&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Dusk_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Dusk_Stone|Dusk Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Dawn_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Dawn_Stone|Dawn Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Light_Clay_Sprite.png]]&lt;br /&gt;
| [[In-battle effect item#Light_Clay|Light Clay]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Path for Interesting-Item Hunting!&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=3 |  May contain any item shown above at their previously&amp;lt;br&amp;gt;stated rarity (bar [[Type-enhancing item#Hard_Stone|Hard Stone]], which is very common)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=9 | Path for Rare-Treasure Hunting&lt;br /&gt;
| rowspan=9 | 3&lt;br /&gt;
| [[File:Bag_Hard_Stone_Sprite.png]]&lt;br /&gt;
| [[Type-enhancing item#Hard_Stone|Hard Stone]]&lt;br /&gt;
| rowspan=2 | Very Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Pearl_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Pearl|Pearl]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Big_Pearl_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Big_Pearl|Big Pearl]]&lt;br /&gt;
| rowspan=4 | Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Nugget_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Nugget|Nugget]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Rare_Bone_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Rare_Bone|Rare Bone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Pearl_String_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Pearl_String|Pearl String]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Big_Nugget_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Big_Nugget|Big_Nugget]]&lt;br /&gt;
| rowspan=2 | Rare&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Comet_Shard_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Comet_Shard|Comet Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Gold_Bottle_Cap_Sprite.png]]&lt;br /&gt;
| [[Bottle Cap#Gold_Bottle_Cap|Gold Bottle Cap]]&lt;br /&gt;
| Very Rare&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | Path for Interesting-Item Hunting!&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=3 | May contain any item shown above at their previously&amp;lt;br&amp;gt;stated rarity (bar [[Type-enhancing item#Hard_Stone|Hard Stone]], which is very common)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Evelup===&lt;br /&gt;
[[File:Isle Evelup.png|200px|thumb|Isle Evelup]]&lt;br /&gt;
Isle Evelup (Japanese: &#039;&#039;&#039;わいわいリゾート&#039;&#039;&#039; &#039;&#039;Noisy Resort&#039;&#039;) is an island shaped like a crescent moon. Drinks are made on this island that increase a Pokémon&#039;s [[Statistic|stats]] or [[experience]]. As this isle&#039;s level increases, so does its [[Effort Values|EV]] yield per session. Mohn will inform the player if a Pokémon&#039;s EVs in the stat boosted by its current play session cannot increase any more upon interacting with it. Players can end play sessions early, keeping all progress from all completed rounds.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
! EVs per Session&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|120&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|75&lt;br /&gt;
|225&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Avue===&lt;br /&gt;
Isle Avue (Japanese: &#039;&#039;&#039;ぽかぽかリゾート&#039;&#039;&#039; &#039;&#039;Warm Resort&#039;&#039;) is a perfectly round island that allows Pokémon to relax in hot springs. Doing so steadily increases the Pokémon&#039;s [[Friendship]]. Increasing this island&#039;s level will allow for more Pokémon to be deposited and make it easier to build up its happiness factor. However, if a Pokémon is kept in the springs for 24 hours, its Happiness will begin to drop due to taking in excess heat until it is removed. Additionally it can be used for hatching Eggs — if the Egg is ready to hatch, it will do so when interacted with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|75&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|240&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Having Poké Beans inside the box on an island does not double the speed at which the in-game timer ticks down; after one minute in real time, the timer ticks down two minutes, technically giving the same result.&lt;br /&gt;
** Because the Poké Bean effect applies to all areas of each isle, the higher the level of isle, the more efficient it is to use Poké Beans.&lt;br /&gt;
** It is more efficient to trade Rainbow Beans to Mohn for Plain Beans and place them in the Bean Crate or to feed them to Pokémon in [[Pokémon Refresh]] rather than placing them in as is. While a single Rainbow Bean can be traded for seven Plain Beans, the boost they give is only that of six Plain Beans, while they raise more than thirty times the affection of a Plain Bean when given as food in Pokémon Refresh.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{alola color}}|bordercolor={{alola color dark}}&lt;br /&gt;
|zh_yue=寶可度假地 &#039;&#039;{{tt|Poké Douhgadeih|Poké Resort}}&lt;br /&gt;
|zh_cmn=寶可度假地 / 宝可度假地 &#039;&#039;{{tt|Poké Dùjiàde|Poké Resort}}&lt;br /&gt;
|fr=Poké Loisir&lt;br /&gt;
|de=Pokémon-Resort&lt;br /&gt;
|it=Poké Resort&lt;br /&gt;
|ko=포켓리조트 &#039;&#039;Poké Resort&#039;&#039;&lt;br /&gt;
|ru=Поке-Пелаго &#039;&#039;Poké-Pelago&#039;&#039;&lt;br /&gt;
|es=Poké Resort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Abeens&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=悠悠度假地 &#039;&#039;{{tt|Yàuhyàuh Douhgadeih|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=悠悠度假地 &#039;&#039;{{tt|Yōuyōu Dùjiàde|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Relax&lt;br /&gt;
|de=Wohlfühl-Insel&lt;br /&gt;
|it=Isolotto Passatempo&lt;br /&gt;
|ko=유유자적리조트 &#039;&#039;Yuyujajeok Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Абинс &#039;&#039;Ostrov Abins&#039;&#039;&lt;br /&gt;
|es=Cayo Recreo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aplenny&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|zh_yue=速速度假地&#039;&#039;{{tt|Chūkchūk Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=速速度假地&#039;&#039;{{tt|Sùsù Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Poupousse&lt;br /&gt;
|de=Beeren-Insel&lt;br /&gt;
|it=Isolotto Granraccolto&lt;br /&gt;
|ko=쑥쑥리조트 &#039;&#039;Ssukssuk Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Brote&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aphun&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_yue=怦怦度假地 &#039;&#039;{{tt|Pāangpāang Douhgadeih|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=怦怦度假地 &#039;&#039;{{tt|Pēngpēng Dùjiàde|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Farfouille&lt;br /&gt;
|de=Abenteuer-Insel&lt;br /&gt;
|it=Isolotto Batticuore&lt;br /&gt;
|ko=두근두근리조트 &#039;&#039;Dugeundugeun Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Афан &#039;&#039;Ostrov Afan&#039;&#039;&lt;br /&gt;
|es=Cayo Aventura&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Evelup&#039;&#039;&lt;br /&gt;
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|zh_yue=歡歡度假地 &#039;&#039;{{tt|Fūnfūn Douhgadeih|Happy Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=歡歡度假地 / 欢欢度假地 &#039;&#039;{{tt|Huānhuān Dùjiàde|Happy Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Biscoteuax&lt;br /&gt;
|de=Fitness-Insel&lt;br /&gt;
|it=Isolotto Buonalena&lt;br /&gt;
|ko=와와리조트 &#039;&#039;Wawa Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Activo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Avue&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|zh_yue=暖暖度假地 &#039;&#039;{{tt|Nyúhnnyúhn Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暖暖度假地 &#039;&#039;{{tt|Nuǎnnuǎn Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Bubulle&lt;br /&gt;
|de=Spa-Insel&lt;br /&gt;
|it=Isolotto Caldecoccole	&lt;br /&gt;
|ko=따끈따끈리조트 &#039;&#039;Ddakkeunddakkeun Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Termal&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Menu}}&lt;br /&gt;
{{Alola}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sun and Moon locations]]&lt;br /&gt;
[[Category:Pokémon Sun and Moon]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Resort]]&lt;br /&gt;
[[fr:Poké Loisir]]&lt;br /&gt;
[[it:Poké Resort]]&lt;br /&gt;
[[ja:ポケリゾート]]&lt;br /&gt;
[[zh:寶可度假地]]&lt;/div&gt;</summary>
		<author><name>RecoverShield</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2575061</id>
		<title>Poké Pelago</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2575061"/>
		<updated>2017-01-03T19:10:44Z</updated>

		<summary type="html">&lt;p&gt;RecoverShield: Added list of items available on Isle Aphun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing image for Isle Aplenny and Isle Avue}}&lt;br /&gt;
[[File:Sun Moon Poké Pelago artwork.png|350px|thumb|Artwork of Poké Pelago]]&lt;br /&gt;
&#039;&#039;&#039;Poké Pelago&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケリゾート&#039;&#039;&#039; &#039;&#039;Poké Resort&#039;&#039;) is a feature introduced in [[Generation VII]] that utilizes {{OBP|Pokémon|species}} stored in the [[PC]]. A number of small islands make up Poké Pelago, each of which has its own function. As more Pokémon are sent to Poké Pelago, more facilities and isles become available. Poké Pelago is watched over by [[Mohn]].&lt;br /&gt;
&lt;br /&gt;
Poké Pelago is accessed by way of [[Poké Ride|Charizard Glide]] and may be visited as soon as that is obtained, after completing [[Kiawe]]&#039;s trial at [[Wela Volcano Park]].&lt;br /&gt;
&lt;br /&gt;
==Islands==&lt;br /&gt;
The player starts with only Isle Abeens (at level 1), and can develop up to a total of five different islands. The player requires a certain number of Pokémon in their PC boxes and a certain number of Plain [[Poké Bean]]s to develop islands. The islands can also be upgraded to improve their capabilities up to level 3, and any type of Poké Bean can be used to temporarily enhance that respective islands&#039; capabilities or shorten the amount of time required to complete the task, which lasts depending on how many Poké Beans are used. Each type of Poké Bean adds the following amount of time when used.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Bean type&lt;br /&gt;
! Time duration&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| 20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Patterned&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each island has a box where the Poké Beans are stored, and limits on how many beans can be placed into the box at a time, but increasing the island&#039;s level can increase the maximum amount. The player is also incapable of adding more Poké Beans until the previous supply has been used up for that area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Island level&lt;br /&gt;
! Max. supply&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Isle Abeens===&lt;br /&gt;
[[File:Isle Abeens.png|200px|thumb|Isle Abeens]]&lt;br /&gt;
Isle Abeens (Japanese: &#039;&#039;&#039;のびのびリゾート&#039;&#039;&#039; &#039;&#039;Carefree Resort&#039;&#039;) is the first island available to the player. [[Wild Pokémon]] will visit the island to eat [[Poké Bean]]s. If a Pokémon likes the player (indicated by a heart in a thought bubble), it may join the [[party]]. However, the wild Pokémon may leave without warning. A beanstalk is also located here that allows players to collect more Poké Beans, though only a limited amount can be gathered here at any given time. Increasing the level of the island expands the size of the beanstalk allowing more Poké Beans to be gathered. Occasionally the Pokémon from the player&#039;s storage may find a Poké Bean to give to the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wild Pokémon available====&lt;br /&gt;
As the player progresses through the story, more Pokémon become available, while others will become more or less common. The availablity of Pokémon changes when the player reaches [[Ula&#039;ula Island]], [[Poni Island]], and when after the player becomes {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border:2px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/light|land}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Initial&lt;br /&gt;
! style=&amp;quot;background-color: #{{red color light}}&amp;quot; | {{color2|{{red color dark}}|Ula&#039;ula Island}}&lt;br /&gt;
! style=&amp;quot;background-color: #{{poison color light}}&amp;quot; | {{color2|{{poison color dark}}|Poni Island}}&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background-color: #{{alola color light}}&amp;quot; | {{color|{{alola color dark}}|After becoming}} {{color2|{{alola color dark}}|Pokémon Champion|Champion}}&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|021|Spearow}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|041|Zubat}}&lt;br /&gt;
| {{p|Zubat}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|060|Poliwag}}&lt;br /&gt;
| {{p|Poliwag}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|064|Kadabra}}&lt;br /&gt;
| {{p|Kadabra}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|081|Magnemite}}&lt;br /&gt;
| {{p|Magnemite}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|090|Shellder}}&lt;br /&gt;
| {{p|Shellder}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|092|Gastly}}&lt;br /&gt;
| {{p|Gastly}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|120|Staryu}}&lt;br /&gt;
| {{p|Staryu}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|123|Scyther}}&lt;br /&gt;
| {{p|Scyther}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|127|Pinsir}}&lt;br /&gt;
| {{p|Pinsir}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|131|Lapras}}&lt;br /&gt;
| {{p|Lapras}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|198|Murkrow}}&lt;br /&gt;
| {{p|Murkrow}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|227|Skarmory}}&lt;br /&gt;
| {{p|Skarmory}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|278|Wingull}}&lt;br /&gt;
| {{p|Wingull}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|375|Metang}}&lt;br /&gt;
| {{p|Metang}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|426|Drifblim}}&lt;br /&gt;
| {{p|Drifblim}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|429|Mismagius}}&lt;br /&gt;
| {{p|Mismagius}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|587|Emolga}}&lt;br /&gt;
| {{p|Emolga}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|627|Rufflet}}&lt;br /&gt;
| {{p|Rufflet}}{{sup/7|S}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|629|Vullaby}}&lt;br /&gt;
| {{p|Vullaby}}{{sup/7|M}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|661|Fletchling}}&lt;br /&gt;
| {{p|Fletchling}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|703|Carbink}}&lt;br /&gt;
| {{p|Carbink}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|707|Klefki}}&lt;br /&gt;
| {{p|Klefki}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|709|Trevenant}}&lt;br /&gt;
| {{p|Trevenant}}&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|731|Pikipek}}&lt;br /&gt;
| {{p|Pikipek}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | {{MSP|771|Pyukumuku}}&lt;br /&gt;
| {{p|Pyukumuku}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; | Uncommon&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Aplenny===&lt;br /&gt;
Isle Aplenny (Japanese: &#039;&#039;&#039;すくすくリゾート&#039;&#039;&#039; &#039;&#039;Fast-Growing Resort&#039;&#039;) is a perfectly round island that allows the player to plant {{Berries}}. Increasing the level of the island allows for more berries to be planted, and the resulting Berry trees will also have more berries to pick. Placing Poké Beans into the Bean Crate also increases the yield of berries from trees in addition to causing them to grow twice as fast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|45&lt;br /&gt;
|135&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Aphun===&lt;br /&gt;
[[File:Isle Aphun.png|200px|thumb|Isle Aphun]]&lt;br /&gt;
Isle Aphun (Japanese: &#039;&#039;&#039;どきどきリゾート&#039;&#039;&#039; &#039;&#039;Exciting Resort&#039;&#039;) must be unlocked to use. Pokémon on this island will search for rare [[item]]s such as [[evolutionary stone]]s, {{DL|Type-enhancing item|Hard Stone}}s, and {{DL|In-battle effect item|Float Stone}}s. Upgrading the island can increase the chances of collecting more items and introduce new types of expedition. The first three expeditions specialize in only specific items, but the fourth allows for any of these items to be found. Players can end expeditions early, but the Pokémon will not be able to deliver any items. Occasionally a Pokémon that has returned from an expedition may find a Poké Bean to give to the player.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border:2px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/light|land}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Exploration Path&lt;br /&gt;
! style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Phase&lt;br /&gt;
! colspan=2 style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Available Items&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Rarity&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| rowspan=7 | Path for Odd-Shard Hunting!&lt;br /&gt;
| rowspan=7 | 1&lt;br /&gt;
| [[File:Bag_Red_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Red_Shard|Red Shard]]&lt;br /&gt;
| rowspan=4 | Very Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Blue_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Blue_Shard|Blue Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Yellow_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Yellow_Shard|Yellow Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Green_Shard_Sprite.png]]&lt;br /&gt;
| [[Shard#Green_Shard|Green Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Hard_Stone_Sprite.png]]&lt;br /&gt;
| [[Type-enhancing item#Hard_Stone|Hard Stone]]&lt;br /&gt;
| rowspan=3 | Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Revive_Sprite.png]]&lt;br /&gt;
| [[Revive|Revive]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Star_Piece_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Star_Piece|Star Piece]]&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| rowspan=15 | Path for Brilliant-Stone Hunting!&lt;br /&gt;
| rowspan=15 | 2&lt;br /&gt;
| [[File:Bag_Hard_Stone_Sprite.png]]&lt;br /&gt;
| [[Type-enhancing item#Hard_Stone|Hard Stone]]&lt;br /&gt;
| rowspan=3 | Very Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Everstone_Sprite.png]]&lt;br /&gt;
| [[Out-of-battle effect item#Everstone|Everstone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Float_Stone_Sprite.png]]&lt;br /&gt;
| [[In-battle_effect_item#Float_Stone|Float Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Fire_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Fire_Stone|Fire Stone]]&lt;br /&gt;
| rowspan=8 | Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Thunder_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Thunder_Stone|Thunder Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Water_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Water_Stone|Water Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Leaf_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Leaf_Stone|Leaf Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Ice_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Ice_Stone|Ice Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Sun_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Sun_Stone|Sun Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Moon_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Moon_Stone|Moon Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Oval_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolution-inducing held item#Oval_stone|Oval Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Shiny_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Shiny_Stone|Shiny Stone]]&lt;br /&gt;
| rowspan=4 | Rare&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Dusk_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Dusk_Stone|Dusk Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Dawn_Stone_Sprite.png]]&lt;br /&gt;
| [[Evolutionary stone#Dawn_Stone|Dawn Stone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Light_Clay_Sprite.png]]&lt;br /&gt;
| [[In-battle effect item#Light_Clay|Light Clay]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Path for Interesting-Item Hunting!&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=3 |  May contain any item shown above at their previously &amp;lt;br&amp;gt;stated rarity (bar [[Type-enhancing item#Hard_Stone|Hard Stone]], which is very common)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=9 | Path for Rare-Treasure Hunting&lt;br /&gt;
| rowspan=9 | 3&lt;br /&gt;
| [[File:Bag_Hard_Stone_Sprite.png]]&lt;br /&gt;
| [[Type-enhancing item#Hard_Stone|Hard Stone]]&lt;br /&gt;
| rowspan=2 | Very Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Pearl_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Pearl|Pearl]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Big_Pearl_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Big_Pearl|Big Pearl]]&lt;br /&gt;
| rowspan=4 | Common&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Nugget_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Nugget|Nugget]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Rare_Bone_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Rare_Bone|Rare Bone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Pearl_String_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Pearl_String|Pearl String]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Big_Nugget_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Big_Nugget|Big_Nugget]]&lt;br /&gt;
| rowspan=2 | Rare&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Comet_Shard_Sprite.png]]&lt;br /&gt;
| [[Valuable item#Comet_Shard|Comet Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Bag_Gold_Bottle_Cap_Sprite.png]]&lt;br /&gt;
| [[Bottle Cap#Gold_Bottle_Cap|Gold Bottle Cap]]&lt;br /&gt;
| Very Rare&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | Path for Interesting-Item Hunting!&lt;br /&gt;
| 3&lt;br /&gt;
| colspan=3 | May contain any item shown above at their previously &amp;lt;br&amp;gt;stated rarity (bar [[Type-enhancing item#Hard_Stone|Hard Stone]], which is very common)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Evelup===&lt;br /&gt;
[[File:Isle Evelup.png|200px|thumb|Isle Evelup]]&lt;br /&gt;
Isle Evelup (Japanese: &#039;&#039;&#039;わいわいリゾート&#039;&#039;&#039; &#039;&#039;Noisy Resort&#039;&#039;) is an island shaped like a crescent moon. Drinks are made on this island that increase a Pokémon&#039;s [[Statistic|stats]] or [[experience]]. As this isle&#039;s level increases, so does its [[Effort Values|EV]] yield per session. Mohn will inform the player if a Pokémon&#039;s EVs in the stat boosted by its current play session cannot increase any more upon interacting with it. Players can end play sessions early, keeping all progress from all completed rounds.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
! EVs per Session&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|120&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|75&lt;br /&gt;
|225&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Avue===&lt;br /&gt;
Isle Avue (Japanese: &#039;&#039;&#039;ぽかぽかリゾート&#039;&#039;&#039; &#039;&#039;Warm Resort&#039;&#039;) is a perfectly round island that allows Pokémon to relax in hot springs. Doing so steadily increases the Pokémon&#039;s [[Friendship]]. Increasing this island&#039;s level will allow for more Pokémon to be deposited and make it easier to build up its happiness factor. However, if a Pokémon is kept in the springs for 24 hours, its Happiness will begin to drop due to taking in excess heat until it is removed. Additionally it can be used for hatching Eggs — if the Egg is ready to hatch, it will do so when interacted with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|75&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|240&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Having Poké Beans inside the box on an island does not double the speed at which the in-game timer ticks down; after one minute in real time, the timer ticks down two minutes, technically giving the same result.&lt;br /&gt;
** Because the Poké Bean effect applies to all areas of each isle, the higher the level of isle, the more efficient it is to use Poké Beans.&lt;br /&gt;
** It is more efficient to trade Rainbow Beans to Mohn for Plain Beans and place them in the Bean Crate or to feed them to Pokémon in [[Pokémon Refresh]] rather than placing them in as is. While a single Rainbow Bean can be traded for seven Plain Beans, the boost they give is only that of six Plain Beans, while they raise more than thirty times the affection of a Plain Bean when given as food in Pokémon Refresh.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{alola color}}|bordercolor={{alola color dark}}&lt;br /&gt;
|zh_yue=寶可度假地 &#039;&#039;{{tt|Poké Douhgadeih|Poké Resort}}&lt;br /&gt;
|zh_cmn=寶可度假地 / 宝可度假地 &#039;&#039;{{tt|Poké Dùjiàde|Poké Resort}}&lt;br /&gt;
|fr=Poké Loisir&lt;br /&gt;
|de=Pokémon-Resort&lt;br /&gt;
|it=Poké Resort&lt;br /&gt;
|ko=포켓리조트 &#039;&#039;Poké Resort&#039;&#039;&lt;br /&gt;
|ru=Поке-Пелаго &#039;&#039;Poké-Pelago&#039;&#039;&lt;br /&gt;
|es=Poké Resort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Abeens&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=悠悠度假地 &#039;&#039;{{tt|Yàuhyàuh Douhgadeih|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=悠悠度假地 &#039;&#039;{{tt|Yōuyōu Dùjiàde|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Relax&lt;br /&gt;
|de=Wohlfühl-Insel&lt;br /&gt;
|it=Isolotto Passatempo&lt;br /&gt;
|ko=유유자적리조트 &#039;&#039;Yuyujajeok Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Абинс &#039;&#039;Ostrov Abins&#039;&#039;&lt;br /&gt;
|es=Cayo Recreo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aplenny&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|zh_yue=速速度假地&#039;&#039;{{tt|Chūkchūk Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=速速度假地&#039;&#039;{{tt|Sùsù Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Poupousse&lt;br /&gt;
|de=Beeren-Insel&lt;br /&gt;
|it=Isolotto Granraccolto&lt;br /&gt;
|ko=쑥쑥리조트 &#039;&#039;Ssukssuk Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Brote&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aphun&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_yue=怦怦度假地 &#039;&#039;{{tt|Pāangpāang Douhgadeih|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=怦怦度假地 &#039;&#039;{{tt|Pēngpēng Dùjiàde|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Farfouille&lt;br /&gt;
|de=Abenteuer-Insel&lt;br /&gt;
|it=Isolotto Batticuore&lt;br /&gt;
|ko=두근두근리조트 &#039;&#039;Dugeundugeun Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Афан &#039;&#039;Ostrov Afan&#039;&#039;&lt;br /&gt;
|es=Cayo Aventura&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Evelup&#039;&#039;&lt;br /&gt;
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|zh_yue=歡歡度假地 &#039;&#039;{{tt|Fūnfūn Douhgadeih|Happy Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=歡歡度假地 / 欢欢度假地 &#039;&#039;{{tt|Huānhuān Dùjiàde|Happy Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Biscoteuax&lt;br /&gt;
|de=Fitness-Insel&lt;br /&gt;
|it=Isolotto Buonalena&lt;br /&gt;
|ko=와와리조트 &#039;&#039;Wawa Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Activo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Avue&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|zh_yue=暖暖度假地 &#039;&#039;{{tt|Nyúhnnyúhn Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暖暖度假地 &#039;&#039;{{tt|Nuǎnnuǎn Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Bubulle&lt;br /&gt;
|de=Spa-Insel&lt;br /&gt;
|it=Isolotto Caldecoccole	&lt;br /&gt;
|ko=따끈따끈리조트 &#039;&#039;Ddakkeunddakkeun Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Termal&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Menu}}&lt;br /&gt;
{{Alola}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sun and Moon locations]]&lt;br /&gt;
[[Category:Pokémon Sun and Moon]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Resort]]&lt;br /&gt;
[[fr:Poké Loisir]]&lt;br /&gt;
[[it:Poké Resort]]&lt;br /&gt;
[[ja:ポケリゾート]]&lt;br /&gt;
[[zh:寶可度假地]]&lt;/div&gt;</summary>
		<author><name>RecoverShield</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2574991</id>
		<title>Poké Pelago</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2574991"/>
		<updated>2017-01-03T15:14:53Z</updated>

		<summary type="html">&lt;p&gt;RecoverShield: Fixed an error regarding Murkrow rarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing image for Isle Aplenny and Isle Avue}}&lt;br /&gt;
[[File:Sun Moon Poké Pelago artwork.png|350px|thumb|Artwork of Poké Pelago]]&lt;br /&gt;
&#039;&#039;&#039;Poké Pelago&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケリゾート&#039;&#039;&#039; &#039;&#039;Poké Resort&#039;&#039;) is a feature introduced in [[Generation VII]] that utilizes {{OBP|Pokémon|species}} stored in the [[PC]]. A number of small islands make up Poké Pelago, each of which has its own function. As more Pokémon are sent to Poké Pelago, more facilities and isles become available. Poké Pelago is watched over by [[Mohn]].&lt;br /&gt;
&lt;br /&gt;
Poké Pelago is accessed by way of [[Poké Ride|Charizard Glide]] and may be visited as soon as that is obtained, after completing [[Kiawe]]&#039;s trial at [[Wela Volcano Park]].&lt;br /&gt;
&lt;br /&gt;
==Islands==&lt;br /&gt;
The player starts with only Isle Abeens (at level 1), and can develop up to a total of five different islands. The player requires a certain number of Pokémon in their PC boxes and a certain number of Plain [[Poké Bean]]s to develop islands. The islands can also be upgraded to improve their capabilities up to level 3, and any type of Poké Bean can be used to temporarily enhance that respective islands&#039; capabilities or shorten the amount of time required to complete the task, which lasts depending on how many Poké Beans are used. Each type of Poké Bean adds the following amount of time when used.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Bean type&lt;br /&gt;
! Time duration&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| 20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Patterned&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| 2 hours&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each island has a box where the Poké Beans are stored, and limits on how many beans can be placed into the box at a time, but increasing the island&#039;s level can increase the maximum amount. The player is also incapable of adding more Poké Beans until the previous supply has been used up for that area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Island level&lt;br /&gt;
! Max. supply&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
===Isle Abeens===&lt;br /&gt;
[[File:Isle Abeens.png|200px|thumb|Isle Abeens]]&lt;br /&gt;
Isle Abeens (Japanese: &#039;&#039;&#039;のびのびリゾート&#039;&#039;&#039; &#039;&#039;Carefree Resort&#039;&#039;) is the first island available to the player. [[Wild Pokémon]] will visit the island to eat [[Poké Bean]]s. If a Pokémon likes the player (indicated by a heart in a thought bubble), it may join the [[party]]. If the player waits too long, the wild Pokémon may leave. A beanstalk is also located here that allows players to collect more Poké Beans, though only a limited amount can be gathered here at any given time. Increasing the level of the island expands the size of the beanstalk allowing more Poké Beans to be gathered. Occasionally the Pokémon from the player&#039;s storage may find a Poké Bean to give to the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wild Pokémon available====&lt;br /&gt;
As the player progresses through the story, more Pokémon become available, while others will become more or less common. The availablity of Pokémon changes when the player reaches [[Ula&#039;ula Island]], [[Poni Island]], and when after the player becomes {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; border:2px solid #{{locationcolor/dark|land}}; background:#{{locationcolor/light|land}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color: #{{locationcolor/light|land}}&amp;quot; | Initial&lt;br /&gt;
! style=&amp;quot;background-color: #{{red color light}}&amp;quot; | {{color2|{{red color dark}}|Ula&#039;ula Island}}&lt;br /&gt;
! style=&amp;quot;background-color: #{{poison color light}}&amp;quot; | {{color2|{{poison color dark}}|Poni Island}}&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background-color: #{{alola color light}}&amp;quot; | {{color|{{alola color dark}}|After becoming}} {{color2|{{alola color dark}}|Pokémon Champion|Champion}}&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|021|Spearow}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|041|Zubat}}&lt;br /&gt;
| {{p|Zubat}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|060|Poliwag}}&lt;br /&gt;
| {{p|Poliwag}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|064|Kadabra}}&lt;br /&gt;
| {{p|Kadabra}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|081|Magnemite}}&lt;br /&gt;
| {{p|Magnemite}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|090|Shellder}}&lt;br /&gt;
| {{p|Shellder}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|092|Gastly}}&lt;br /&gt;
| {{p|Gastly}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|120|Staryu}}&lt;br /&gt;
| {{p|Staryu}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|123|Scyther}}&lt;br /&gt;
| {{p|Scyther}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|127|Pinsir}}&lt;br /&gt;
| {{p|Pinsir}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|131|Lapras}}&lt;br /&gt;
| {{p|Lapras}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|198|Murkrow}}&lt;br /&gt;
| {{p|Murkrow}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|227|Skarmory}}&lt;br /&gt;
| {{p|Skarmory}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|278|Wingull}}&lt;br /&gt;
| {{p|Wingull}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|375|Metang}}&lt;br /&gt;
| {{p|Metang}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|426|Drifblim}}&lt;br /&gt;
| {{p|Drifblim}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|429|Mismagius}}&lt;br /&gt;
| {{p|Mismagius}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|587|Emolga}}&lt;br /&gt;
| {{p|Emolga}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|627|Rufflet}}&lt;br /&gt;
| {{p|Rufflet}}{{sup/7|S}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|629|Vullaby}}&lt;br /&gt;
| {{p|Vullaby}}{{sup/7|M}}&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|661|Fletchling}}&lt;br /&gt;
| {{p|Fletchling}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|703|Carbink}}&lt;br /&gt;
| {{p|Carbink}}&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|707|Klefki}}&lt;br /&gt;
| {{p|Klefki}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|709|Trevenant}}&lt;br /&gt;
| {{p|Trevenant}}&lt;br /&gt;
| —&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
| Rare&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| {{MSP|731|Pikipek}}&lt;br /&gt;
| {{p|Pikipek}}&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Uncommon&lt;br /&gt;
|- style=&amp;quot;background-color: #fff&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | {{MSP|771|Pyukumuku}}&lt;br /&gt;
| {{p|Pyukumuku}}&lt;br /&gt;
| —&lt;br /&gt;
| Common&lt;br /&gt;
| Uncommon&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; | Uncommon&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Aplenny===&lt;br /&gt;
Isle Aplenny (Japanese: &#039;&#039;&#039;すくすくリゾート&#039;&#039;&#039; &#039;&#039;Fast-Growing Resort&#039;&#039;) is a perfectly round island that allows the player to plant {{Berries}}. Increasing the level of the island allows for more berries to be planted, and the resulting Berry trees will also have more berries to pick. Placing Poké Beans into the Bean Crate also increases the yield of berries from trees in addition to causing them to grow twice as fast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|45&lt;br /&gt;
|135&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Aphun===&lt;br /&gt;
[[File:Isle Aphun.png|200px|thumb|Isle Aphun]]&lt;br /&gt;
Isle Aphun (Japanese: &#039;&#039;&#039;どきどきリゾート&#039;&#039;&#039; &#039;&#039;Exciting Resort&#039;&#039;) must be unlocked to use. Pokémon on this island will search for rare [[item]]s such as [[evolutionary stone]]s, {{DL|Type-enhancing item|Hard Stone}}s, and {{DL|In-battle effect item|Float Stone}}s. Upgrading the island can increase the chances of collecting more items and introduce new types of expedition. The first three expeditions specialize in only specific items, but the fourth allows for any of these items to be found. Players can end expeditions early, but the Pokémon will not be able to deliver any items. Occasionally a Pokémon that has returned from an expedition may find a Poké Bean to give to the player.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Evelup===&lt;br /&gt;
[[File:Isle Evelup.png|200px|thumb|Isle Evelup]]&lt;br /&gt;
Isle Evelup (Japanese: &#039;&#039;&#039;わいわいリゾート&#039;&#039;&#039; &#039;&#039;Noisy Resort&#039;&#039;) is an island shaped like a crescent moon. Drinks are made on this island that increase a Pokémon&#039;s [[Statistic|stats]] or [[experience]]. As this isle&#039;s level increases, so does its [[Effort Values|EV]] yield per session. Mohn will inform the player if a Pokémon&#039;s EVs in the stat boosted by its current play session cannot increase any more upon interacting with it. Players can end play sessions early, keeping all progress from all completed rounds.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
! EVs per Session&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|120&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|75&lt;br /&gt;
|225&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Avue===&lt;br /&gt;
Isle Avue (Japanese: &#039;&#039;&#039;ぽかぽかリゾート&#039;&#039;&#039; &#039;&#039;Warm Resort&#039;&#039;) is a perfectly round island that allows Pokémon to relax in hot springs. Doing so steadily increases the Pokémon&#039;s [[Friendship]]. Increasing this island&#039;s level will allow for more Pokémon to be deposited and make it easier to build up its happiness factor. However, if a Pokémon is kept in the springs for 24 hours, its Happiness will begin to drop due to taking in excess heat until it is removed. Additionally it can be used for hatching Eggs — if the Egg is ready to hatch, it will do so when interacted with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|75&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|240&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Having Poké Beans inside the box on an island does not double the speed at which the in-game timer ticks down; after one minute in real time, the timer ticks down two minutes, technically giving the same result.&lt;br /&gt;
** Because the Poké Bean effect applies to all areas of each isle, the higher the level of isle, the more efficient it is to use Poké Beans.&lt;br /&gt;
** It is more efficient to trade Rainbow Beans to Mohn for Plain Beans and place them in the Bean Crate or to feed them to Pokémon in [[Pokémon Refresh]] rather than placing them in as is. While a single Rainbow Bean can be traded for seven Plain Beans, the boost they give is only that of six Plain Beans, while they raise more than thirty times the affection of a Plain Bean when given as food in Pokémon Refresh.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{alola color}}|bordercolor={{alola color dark}}&lt;br /&gt;
|zh_yue=寶可度假地 &#039;&#039;{{tt|Poké Douhgadeih|Poké Resort}}&lt;br /&gt;
|zh_cmn=寶可度假地 / 宝可度假地 &#039;&#039;{{tt|Poké Dùjiàde|Poké Resort}}&lt;br /&gt;
|fr=Poké Loisir&lt;br /&gt;
|de=Pokémon-Resort&lt;br /&gt;
|it=Poké Resort&lt;br /&gt;
|ko=포켓리조트 &#039;&#039;Poké Resort&#039;&#039;&lt;br /&gt;
|ru=Поке-Пелаго &#039;&#039;Poké-Pelago&#039;&#039;&lt;br /&gt;
|es=Poké Resort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Abeens&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=悠悠度假地 &#039;&#039;{{tt|Yàuhyàuh Douhgadeih|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=悠悠度假地 &#039;&#039;{{tt|Yōuyōu Dùjiàde|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Relax&lt;br /&gt;
|de=Wohlfühl-Insel&lt;br /&gt;
|it=Isolotto Passatempo&lt;br /&gt;
|ko=유유자적리조트 &#039;&#039;Yuyujajeok Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Абинс &#039;&#039;Ostrov Abins&#039;&#039;&lt;br /&gt;
|es=Cayo Recreo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aplenny&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|zh_yue=速速度假地&#039;&#039;{{tt|Chūkchūk Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=速速度假地&#039;&#039;{{tt|Sùsù Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Poupousse&lt;br /&gt;
|de=Beeren-Insel&lt;br /&gt;
|it=Isolotto Granraccolto&lt;br /&gt;
|ko=쑥쑥리조트 &#039;&#039;Ssukssuk Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Brote&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aphun&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_yue=怦怦度假地 &#039;&#039;{{tt|Pāangpāang Douhgadeih|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=怦怦度假地 &#039;&#039;{{tt|Pēngpēng Dùjiàde|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Farfouille&lt;br /&gt;
|de=Abenteuer-Insel&lt;br /&gt;
|it=Isolotto Batticuore&lt;br /&gt;
|ko=두근두근리조트 &#039;&#039;Dugeundugeun Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Афан &#039;&#039;Ostrov Afan&#039;&#039;&lt;br /&gt;
|es=Cayo Aventura&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Evelup&#039;&#039;&lt;br /&gt;
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|zh_yue=歡歡度假地 &#039;&#039;{{tt|Fūnfūn Douhgadeih|Happy Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=歡歡度假地 / 欢欢度假地 &#039;&#039;{{tt|Huānhuān Dùjiàde|Happy Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Biscoteuax&lt;br /&gt;
|de=Fitness-Insel&lt;br /&gt;
|it=Isolotto Buonalena&lt;br /&gt;
|ko=와와리조트 &#039;&#039;Wawa Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Activo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Avue&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|zh_yue=暖暖度假地 &#039;&#039;{{tt|Nyúhnnyúhn Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暖暖度假地 &#039;&#039;{{tt|Nuǎnnuǎn Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Bubulle&lt;br /&gt;
|de=Spa-Insel&lt;br /&gt;
|it=Isolotto Caldecoccole	&lt;br /&gt;
|ko=따끈따끈리조트 &#039;&#039;Ddakkeunddakkeun Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Termal&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Menu}}&lt;br /&gt;
{{Alola}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sun and Moon locations]]&lt;br /&gt;
[[Category:Pokémon Sun and Moon]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Resort]]&lt;br /&gt;
[[fr:Poké Loisir]]&lt;br /&gt;
[[it:Poké Resort]]&lt;br /&gt;
[[ja:ポケリゾート]]&lt;br /&gt;
[[zh:寶可度假地]]&lt;/div&gt;</summary>
		<author><name>RecoverShield</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2546939</id>
		<title>Poké Pelago</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2546939"/>
		<updated>2016-12-04T02:04:05Z</updated>

		<summary type="html">&lt;p&gt;RecoverShield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sun Moon Poké Pelago artwork.png|350px|thumb|Artwork of Poké Pelago]]&lt;br /&gt;
&#039;&#039;&#039;Poké Pelago&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケリゾート&#039;&#039;&#039; &#039;&#039;Poké Resort&#039;&#039;) is a feature introduced in [[Generation VII]] that utilizes {{OBP|Pokémon|species}} stored in the [[PC]]. A number of small islands make up Poké Pelago, each of which has its own function. As more Pokémon are sent to Poké Pelago, more facilities and isles become available. Poké Pelago is watched over by [[Mohn]].&lt;br /&gt;
&lt;br /&gt;
Poké Pelago is accessed by way of [[Poké Ride|Charizard Glide]] and may be visited as soon as that is obtained, after completing [[Kiawe]]&#039;s trial at [[Wela Volcano Park]].&lt;br /&gt;
&lt;br /&gt;
==Islands==&lt;br /&gt;
The player starts with only Isle Abeens (at level 1), and can develop up to a total of five different islands. The player requires a certain number of Pokémon in their PC boxes and a certain number of Plain [[Poké Bean]]s to develop islands.&lt;br /&gt;
&lt;br /&gt;
===Isle Abeens===&lt;br /&gt;
[[File:Isle Abeens.png|200px|thumb|Isle Abeens]]&lt;br /&gt;
Isle Abeens (Japanese: &#039;&#039;&#039;のびのびリゾート&#039;&#039;&#039; &#039;&#039;Carefree Resort&#039;&#039;) is the first island available to the player. [[Wild Pokémon]] will visit the island to eat [[Poké Bean]]s. If a Pokémon likes the player (indicated by a heart in a thought bubble), it may join the [[party]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Isle Aplenny===&lt;br /&gt;
Isle Aplenny (Japanese: &#039;&#039;&#039;すくすくリゾート&#039;&#039;&#039; &#039;&#039;Fast-Growing Resort&#039;&#039;) is a perfectly round island that allows the player to plant {{Berries}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Aphun===&lt;br /&gt;
[[File:Isle Aphun.png|200px|thumb|Isle Aphun]]&lt;br /&gt;
Isle Aphun (Japanese: &#039;&#039;&#039;どきどきリゾート&#039;&#039;&#039; &#039;&#039;Exciting Resort&#039;&#039;) must be unlocked to use. Pokémon on this island will search for rare [[item]]s such as [[evolution stone]]s, {{DL|Type-enhancing item|Hard Stone}}s, and {{DL|In-battle effect item|Float Stone}}s.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Isle Evelup===&lt;br /&gt;
[[File:Isle Evelup.png|200px|thumb|Isle Evelup]]&lt;br /&gt;
Isle Evelup (Japanese: &#039;&#039;&#039;わいわいリゾート&#039;&#039;&#039; &#039;&#039;Noisy Resort&#039;&#039;) is an island shaped like a crescent moon. Drinks are made on this island that increase a Pokémon&#039;s [[Statistic|stats]] or [[experience]]. As this isle&#039;s level increases, so does its [[Effort Values|EV]] yield per session.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
! EVs per Session&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|120&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|75&lt;br /&gt;
|225&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Avue===&lt;br /&gt;
Isle Avue (Japanese: &#039;&#039;&#039;ぽかぽかリゾート&#039;&#039;&#039; &#039;&#039;Warm Resort&#039;&#039;) is a perfectly round island that allows Pokémon to relax in hot springs. Doing so steadily increases the Pokémon&#039;s [[Friendship]]. However, if a Pokémon is kept in the springs for 24 hours, its Happiness will begin to drop due to taking in excess heat until it is removed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|75&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|240&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Having Poké Beans inside the box on an island does not double the speed at which the ingame timer ticks down; after one minute in real time, the timer ticks down two minutes, technically giving the same result.&lt;br /&gt;
** Because the Poké Bean effect applies to all areas of each isle, the higher the level of isle, the more efficient it is to use Poké Beans.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{alola color}}|bordercolor={{alola color dark}}&lt;br /&gt;
|zh_yue=寶可度假地 &#039;&#039;{{tt|Poké Douhgadeih|Poké Resort}}&lt;br /&gt;
|zh_cmn=寶可度假地 / 宝可度假地 &#039;&#039;{{tt|Poké Dùjiàde|Poké Resort}}&lt;br /&gt;
|fr=Poké Loisir&lt;br /&gt;
|de=Pokémon-Resort&lt;br /&gt;
|it=Poké Resort&lt;br /&gt;
|ko=포켓리조트 &#039;&#039;Poké Resort&#039;&#039;&lt;br /&gt;
|ru=Поке-Пелаго &#039;&#039;Poké-Pelago&#039;&#039;&lt;br /&gt;
|es=Poké Resort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Abeens&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=悠悠度假地 &#039;&#039;{{tt|Yàuhyàuh Douhgadeih|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=悠悠度假地 &#039;&#039;{{tt|Yōuyōu Dùjiàde|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Relax&lt;br /&gt;
|de=Wohlfühl-Insel&lt;br /&gt;
|it=Isolotto Passatempo&lt;br /&gt;
|ko=유유자적리조트 &#039;&#039;Yuyujajeok Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Абинс &#039;&#039;Ostrov Abins&#039;&#039;&lt;br /&gt;
|es=Cayo Recreo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aplenny&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|zh_yue=速速度假地&#039;&#039;{{tt|Chūkchūk Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=速速度假地&#039;&#039;{{tt|Sùsù Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Poupousse&lt;br /&gt;
|de=Beeren-Insel&lt;br /&gt;
|it=Isolotto Granraccolto&lt;br /&gt;
|ko=쑥쑥리조트&#039;&#039;Ssukssuk Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Brote&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aphun&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_yue=怦怦度假地 &#039;&#039;{{tt|Pāangpāang Douhgadeih|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=怦怦度假地 &#039;&#039;{{tt|Pēngpēng Dùjiàde|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Farfouille&lt;br /&gt;
|de=Abenteuer-Insel&lt;br /&gt;
|it=Isolotto Batticuore&lt;br /&gt;
|ko=두근두근리조트 &#039;&#039;Dugeundugeun Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Афан &#039;&#039;Ostrov Afan&#039;&#039;&lt;br /&gt;
|es=Cayo Aventura&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Evelup&#039;&#039;&lt;br /&gt;
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|zh_yue=歡歡度假地 &#039;&#039;{{tt|Fūnfūn Douhgadeih|Happy Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=歡歡度假地 / 欢欢度假地 &#039;&#039;{{tt|Huānhuān Dùjiàde|Happy Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Biscoteuax&lt;br /&gt;
|de=Fitness-Insel&lt;br /&gt;
|it=Isolotto Buonalena&lt;br /&gt;
|ko=와와리조트 &#039;&#039;Wawa Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Activo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Avue&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|zh_yue=暖暖度假地&#039;&#039;{{tt|Nyúhnnyúhn Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暖暖度假地&#039;&#039;{{tt|Nuǎnnuǎn Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Bubulle&lt;br /&gt;
|de=Spa-Insel&lt;br /&gt;
|it=Isolotto Caldecoccole	&lt;br /&gt;
|ko=따끈따끈리조트 &#039;&#039;Ddakkeunddakkeun Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Termal&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Alola}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sun and Moon locations]]&lt;br /&gt;
[[Category:Pokémon Sun and Moon]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Resort]]&lt;br /&gt;
[[fr:Poké Loisir]]&lt;br /&gt;
[[it:Poké Resort]]&lt;br /&gt;
[[zh:寶可度假地]]&lt;/div&gt;</summary>
		<author><name>RecoverShield</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2546934</id>
		<title>Poké Pelago</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2546934"/>
		<updated>2016-12-04T02:02:37Z</updated>

		<summary type="html">&lt;p&gt;RecoverShield: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sun Moon Poké Pelago artwork.png|350px|thumb|Artwork of Poké Pelago]]&lt;br /&gt;
&#039;&#039;&#039;Poké Pelago&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケリゾート&#039;&#039;&#039; &#039;&#039;Poké Resort&#039;&#039;) is a feature introduced in [[Generation VII]] that utilizes {{OBP|Pokémon|species}} stored in the [[PC]]. A number of small islands make up Poké Pelago, each of which has its own function. As more Pokémon are sent to Poké Pelago, more facilities and isles become available. Poké Pelago is watched over by [[Mohn]].&lt;br /&gt;
&lt;br /&gt;
Poké Pelago is accessed by way of [[Poké Ride|Charizard Glide]] and may be visited as soon as that is obtained, after completing [[Kiawe]]&#039;s trial at [[Wela Volcano Park]].&lt;br /&gt;
&lt;br /&gt;
==Islands==&lt;br /&gt;
The player starts with only Isle Abeens (at level 1), and can develop up to a total of five different islands. The player requires a certain number of Pokémon in their PC boxes and a certain number of Plain [[Poké Bean]]s to develop islands.&lt;br /&gt;
&lt;br /&gt;
===Isle Abeens===&lt;br /&gt;
[[File:Isle Abeens.png|200px|thumb|Isle Abeens]]&lt;br /&gt;
Isle Abeens (Japanese: &#039;&#039;&#039;のびのびリゾート&#039;&#039;&#039; &#039;&#039;Carefree Resort&#039;&#039;) is the first island available to the player. [[Wild Pokémon]] will visit the island to eat [[Poké Bean]]s. If a Pokémon likes the player (indicated by a heart in a thought bubble), it may join the [[party]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Isle Aplenny===&lt;br /&gt;
Isle Aplenny (Japanese: &#039;&#039;&#039;すくすくリゾート&#039;&#039;&#039; &#039;&#039;Fast-Growing Resort&#039;&#039;) is a perfectly round island that allows the player to plant {{Berries}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Aphun===&lt;br /&gt;
[[File:Isle Aphun.png|200px|thumb|Isle Aphun]]&lt;br /&gt;
Isle Aphun (Japanese: &#039;&#039;&#039;どきどきリゾート&#039;&#039;&#039; &#039;&#039;Exciting Resort&#039;&#039;) must be unlocked to use. Pokémon on this island will search for rare [[item]]s such as [[evolution stone]]s, {{DL|Type-enhancing item|Hard Stone}}s, and {{DL|In-battle effect item|Float Stone}}s.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Isle Evelup===&lt;br /&gt;
[[File:Isle Evelup.png|200px|thumb|Isle Evelup]]&lt;br /&gt;
Isle Evelup (Japanese: &#039;&#039;&#039;わいわいリゾート&#039;&#039;&#039; &#039;&#039;Noisy Resort&#039;&#039;) is an island shaped like a crescent moon. Drinks are made on this island that increase a Pokémon&#039;s [[Statistic|stats]] or [[experience]]. As this isle&#039;s level increases, so does its [[Effort Values|EV]] yield per session.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
! EVs per Session&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|120&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|75&lt;br /&gt;
|225&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Avue===&lt;br /&gt;
Isle Avue (Japanese: &#039;&#039;&#039;ぽかぽかリゾート&#039;&#039;&#039; &#039;&#039;Warm Resort&#039;&#039;) is a perfectly round island that allows Pokémon to relax in hot springs. Doing so steadily increases the Pokémon&#039;s [[Friendship]]. However, if a Pokémon is kept in the springs for 24 hours, its Happiness will begin to drop due to taking in excess heat until it is removed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|75&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|240&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Having Poké Beans inside the box on an island does not double the speed at which the ingame timer ticks down; after one minute in real time, the timer ticks down two minutes, technically giving the same result.&lt;br /&gt;
** Because the Poké Bean effect applies to all areas of each isle, the higher the level of isle, the more efficient it is to use Poké Beans.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{alola color}}|bordercolor={{alola color dark}}&lt;br /&gt;
|zh_yue=寶可度假地 &#039;&#039;{{tt|Poké Douhgadeih|Poké Resort}}&lt;br /&gt;
|zh_cmn=寶可度假地 / 宝可度假地 &#039;&#039;{{tt|Poké Dùjiàde|Poké Resort}}&lt;br /&gt;
|fr=Poké Loisir&lt;br /&gt;
|de=Pokémon-Resort&lt;br /&gt;
|it=Poké Resort&lt;br /&gt;
|ko=포켓리조트 &#039;&#039;Poké Resort&#039;&#039;&lt;br /&gt;
|ru=Поке-Пелаго &#039;&#039;Poké-Pelago&#039;&#039;&lt;br /&gt;
|es=Poké Resort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Abeens&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=悠悠度假地 &#039;&#039;{{tt|Yàuhyàuh Douhgadeih|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=悠悠度假地 &#039;&#039;{{tt|Yōuyōu Dùjiàde|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Relax&lt;br /&gt;
|de=Wohlfühl-Insel&lt;br /&gt;
|it=Isolotto Passatempo&lt;br /&gt;
|ko=유유자적리조트 &#039;&#039;Yuyujajeok Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Абинс &#039;&#039;Ostrov Abins&#039;&#039;&lt;br /&gt;
|es=Cayo Recreo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aplenny&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|zh_yue=速速度假地&#039;&#039;{{tt|Chūkchūk Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=速速度假地&#039;&#039;{{tt|Sùsù Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Poupousse&lt;br /&gt;
|de=Beeren-Insel&lt;br /&gt;
|it=Isolotto Granraccolto&lt;br /&gt;
|ko=쑥쑥리조트&#039;&#039;Ssukssuk Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Brote&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aphun&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_yue=怦怦度假地 &#039;&#039;{{tt|Pāangpāang Douhgadeih|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=怦怦度假地 &#039;&#039;{{tt|Pēngpēng Dùjiàde|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Farfouille&lt;br /&gt;
|de=Abenteuer-Insel&lt;br /&gt;
|it=Isolotto Batticuore&lt;br /&gt;
|ko=두근두근리조트 &#039;&#039;Dugeundugeun Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Афан &#039;&#039;Ostrov Afan&#039;&#039;&lt;br /&gt;
|es=Cayo Aventura&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Evelup&#039;&#039;&lt;br /&gt;
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|zh_yue=歡歡度假地 &#039;&#039;{{tt|Fūnfūn Douhgadeih|Happy Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=歡歡度假地 / 欢欢度假地 &#039;&#039;{{tt|Huānhuān Dùjiàde|Happy Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Biscoteuax&lt;br /&gt;
|de=Fitness-Insel&lt;br /&gt;
|it=Isolotto Buonalena&lt;br /&gt;
|ko=와와리조트 &#039;&#039;Wawa Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Activo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Avue&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|zh_yue=暖暖度假地&#039;&#039;{{tt|Nyúhnnyúhn Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暖暖度假地&#039;&#039;{{tt|Nuǎnnuǎn Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Bubulle&lt;br /&gt;
|de=Spa-Insel&lt;br /&gt;
|it=Isolotto Caldecoccole	&lt;br /&gt;
|ko=따끈따끈리조트 &#039;&#039;Ddakkeunddakkeun Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Termal&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Alola}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sun and Moon locations]]&lt;br /&gt;
[[Category:Pokémon Sun and Moon]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Resort]]&lt;br /&gt;
[[fr:Poké Loisir]]&lt;br /&gt;
[[it:Poké Resort]]&lt;br /&gt;
[[zh:寶可度假地]]&lt;/div&gt;</summary>
		<author><name>RecoverShield</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2546913</id>
		<title>Poké Pelago</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Pelago&amp;diff=2546913"/>
		<updated>2016-12-04T01:51:39Z</updated>

		<summary type="html">&lt;p&gt;RecoverShield: /* Isle Evelup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sun Moon Poké Pelago artwork.png|350px|thumb|Artwork of Poké Pelago]]&lt;br /&gt;
&#039;&#039;&#039;Poké Pelago&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケリゾート&#039;&#039;&#039; &#039;&#039;Poké Resort&#039;&#039;) is a feature introduced in [[Generation VII]] that utilizes {{OBP|Pokémon|species}} stored in the [[PC]]. A number of small islands make up Poké Pelago, each of which has its own function. As more Pokémon are sent to Poké Pelago, more facilities and isles become available. Poké Pelago is watched over by [[Mohn]].&lt;br /&gt;
&lt;br /&gt;
Poké Pelago is accessed by way of [[Poké Ride|Charizard Glide]] and may be visited as soon as that is obtained, after completing [[Kiawe]]&#039;s trial at [[Wela Volcano Park]].&lt;br /&gt;
&lt;br /&gt;
==Islands==&lt;br /&gt;
The player starts with only Isle Abeens (at level 1), and can develop up to a total of five different islands. The player requires a certain number of Pokémon in their PC boxes and a certain number of Plain [[Poké Bean]]s to develop islands.&lt;br /&gt;
&lt;br /&gt;
===Isle Abeens===&lt;br /&gt;
[[File:Isle Abeens.png|200px|thumb|Isle Abeens]]&lt;br /&gt;
Isle Abeens (Japanese: &#039;&#039;&#039;のびのびリゾート&#039;&#039;&#039; &#039;&#039;Carefree Resort&#039;&#039;) is the first island available to the player. [[Wild Pokémon]] will visit the island to eat [[Poké Bean]]s. If a Pokémon likes the player (indicated by a heart in a thought bubble), it may join the [[party]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Isle Aplenny===&lt;br /&gt;
Isle Aplenny (Japanese: &#039;&#039;&#039;すくすくリゾート&#039;&#039;&#039; &#039;&#039;Fast-Growing Resort&#039;&#039;) is a perfectly round island that allows the player to plant {{Berries}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Aphun===&lt;br /&gt;
[[File:Isle Aphun.png|200px|thumb|Isle Aphun]]&lt;br /&gt;
Isle Aphun (Japanese: &#039;&#039;&#039;どきどきリゾート&#039;&#039;&#039; &#039;&#039;Exciting Resort&#039;&#039;) must be unlocked to use. Pokémon on this island will search for rare [[item]]s such as [[evolution stone]]s, {{DL|Type-enhancing item|Hard Stone}}s, and {{DL|In-battle effect item|Float Stone}}s.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|60&lt;br /&gt;
|150&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Isle Evelup===&lt;br /&gt;
[[File:Isle Evelup.png|200px|thumb|Isle Evelup]]&lt;br /&gt;
Isle Evelup (Japanese: &#039;&#039;&#039;わいわいリゾート&#039;&#039;&#039; &#039;&#039;Noisy Resort&#039;&#039;) is an island shaped like a crescent moon. Drinks are made on this island that increase a Pokémon&#039;s [[Statistic|stats]] or [[experience]]. As this isle&#039;s level increases, so does its [[Effort Values|EV]] yield per session.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
! EVs per Session&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|120&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|75&lt;br /&gt;
|225&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Isle Avue===&lt;br /&gt;
Isle Avue (Japanese: &#039;&#039;&#039;ぽかぽかリゾート&#039;&#039;&#039; &#039;&#039;Warm Resort&#039;&#039;) is a perfectly round island that allows Pokémon to relax in hot springs. Doing so steadily increases the Pokémon&#039;s [[Friendship]]. However, if a Pokémon is kept in the springs for 24 hours, it&#039;s Happiness will begin to drop due to taking in excess heat until it is removed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #{{locationcolor/light|land}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Box req.&lt;br /&gt;
! Bean req.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|60&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|75&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|240&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{alola color}}|bordercolor={{alola color dark}}&lt;br /&gt;
|zh_yue=寶可度假地 &#039;&#039;{{tt|Poké Douhgadeih|Poké Resort}}&lt;br /&gt;
|zh_cmn=寶可度假地 / 宝可度假地 &#039;&#039;{{tt|Poké Dùjiàde|Poké Resort}}&lt;br /&gt;
|fr=Poké Loisir&lt;br /&gt;
|de=Pokémon-Resort&lt;br /&gt;
|it=Poké Resort&lt;br /&gt;
|ko=포켓리조트 &#039;&#039;Poké Resort&#039;&#039;&lt;br /&gt;
|ru=Поке-Пелаго &#039;&#039;Poké-Pelago&#039;&#039;&lt;br /&gt;
|es=Poké Resort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Abeens&#039;&#039;&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=悠悠度假地 &#039;&#039;{{tt|Yàuhyàuh Douhgadeih|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=悠悠度假地 &#039;&#039;{{tt|Yōuyōu Dùjiàde|Leisurely Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Relax&lt;br /&gt;
|de=Wohlfühl-Insel&lt;br /&gt;
|it=Isolotto Passatempo&lt;br /&gt;
|ko=유유자적리조트 &#039;&#039;Yuyujajeok Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Абинс &#039;&#039;Ostrov Abins&#039;&#039;&lt;br /&gt;
|es=Cayo Recreo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aplenny&#039;&#039;&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|zh_yue=速速度假地&#039;&#039;{{tt|Chūkchūk Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=速速度假地&#039;&#039;{{tt|Sùsù Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Poupousse&lt;br /&gt;
|de=Beeren-Insel&lt;br /&gt;
|it=Isolotto Granraccolto&lt;br /&gt;
|ko=쑥쑥리조트&#039;&#039;Ssukssuk Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Brote&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Aphun&#039;&#039;&lt;br /&gt;
{{langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_yue=怦怦度假地 &#039;&#039;{{tt|Pāangpāang Douhgadeih|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=怦怦度假地 &#039;&#039;{{tt|Pēngpēng Dùjiàde|Exciting Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Farfouille&lt;br /&gt;
|de=Abenteuer-Insel&lt;br /&gt;
|it=Isolotto Batticuore&lt;br /&gt;
|ko=두근두근리조트 &#039;&#039;Dugeundugeun Resort&#039;&#039;&lt;br /&gt;
|ru=Остров Афан &#039;&#039;Ostrov Afan&#039;&#039;&lt;br /&gt;
|es=Cayo Aventura&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Evelup&#039;&#039;&lt;br /&gt;
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|zh_yue=歡歡度假地 &#039;&#039;{{tt|Fūnfūn Douhgadeih|Happy Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=歡歡度假地 / 欢欢度假地 &#039;&#039;{{tt|Huānhuān Dùjiàde|Happy Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Biscoteuax&lt;br /&gt;
|de=Fitness-Insel&lt;br /&gt;
|it=Isolotto Buonalena&lt;br /&gt;
|ko=와와리조트 &#039;&#039;Wawa Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Activo&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Isle Avue&#039;&#039;&lt;br /&gt;
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|zh_yue=暖暖度假地&#039;&#039;{{tt|Nyúhnnyúhn Douhgadeih|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|zh_cmn=暖暖度假地&#039;&#039;{{tt|Nuǎnnuǎn Dùjiàde|Quick-Growing Resort}}&#039;&#039;&lt;br /&gt;
|fr=Îlot Bubulle&lt;br /&gt;
|de=Spa-Insel&lt;br /&gt;
|it=Isolotto Caldecoccole	&lt;br /&gt;
|ko=따끈따끈리조트 &#039;&#039;Ddakkeunddakkeun Resort&#039;&#039;&lt;br /&gt;
|es=Cayo Termal&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Alola}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sun and Moon locations]]&lt;br /&gt;
[[Category:Pokémon Sun and Moon]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Resort]]&lt;br /&gt;
[[fr:Poké Loisir]]&lt;br /&gt;
[[it:Poké Resort]]&lt;br /&gt;
[[zh:寶可度假地]]&lt;/div&gt;</summary>
		<author><name>RecoverShield</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Walkthrough:Pok%C3%A9mon_HeartGold_and_SoulSilver/Part_7&amp;diff=2357881</id>
		<title>Walkthrough:Pokémon HeartGold and SoulSilver/Part 7</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Walkthrough:Pok%C3%A9mon_HeartGold_and_SoulSilver/Part_7&amp;diff=2357881"/>
		<updated>2015-11-23T20:16:02Z</updated>

		<summary type="html">&lt;p&gt;RecoverShield: /* MooMoo Farm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WalkthroughNotice|HGSS}}&lt;br /&gt;
==Ecruteak City==&lt;br /&gt;
[[File:Ecruteak City HGSS.png|thumb|300px|Ecruteak City]]&lt;br /&gt;
&lt;br /&gt;
Welcome to {{ci|Ecruteak}}, a historical city where the past meets the present. The city is shrouded in mystery, as all but {{p|Celebi|one}} of the region&#039;s legendary Pokémon have ties to the area. Unique landmarks include the [[Ecruteak Gym]], Kimono Dance Theater, and the twin towers; the [[Burned Tower]] in the west, and the [[Bell Tower]] in the east.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; style=&amp;quot;margin: auto; background: #BFA26B; {{roundy}}; border: 5px solid #CDB891;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trainers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{trainerheader|city}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Rocket Grunt M.png|Team Rocket Grunt||480|1|109|Koffing|M|12|None}}&lt;br /&gt;
{{trainerfooter|city|I}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; style=&amp;quot;margin: auto; background: #BFA26B; {{roundy}}; border: 5px solid #CDB891;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Available Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Catch/header|city|4}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Surf|10-25|all=90%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|061|Poliwhirl|yes|yes|Surf|15-25|all=10%|type1=Water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=95%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=5%|type1=Water}}&lt;br /&gt;
{{catch/div|city|Headbutt}}&lt;br /&gt;
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|12-17|all=20%|type1=Grass|type2=Psychic|10=j}}&lt;br /&gt;
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|12-17|all=50%|type1=Normal|type2=Flying|10=j}}&lt;br /&gt;
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|15-17|all=30%|type1=Bug|type2=Poison|10=j}}&lt;br /&gt;
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|15-17|all=30%|type1=Bug|type2=Flying|10=j}}&lt;br /&gt;
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|12-14|all=30%|type1=Bug|10=j}}&lt;br /&gt;
{{Catch/footer|city}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; style=&amp;quot;margin: auto; background: #BFA26B; {{roundy}}; border: 5px solid #CDB891;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{itlisth|city}}&lt;br /&gt;
{{itemlist|Dowsing MCHN IV|From the man in the house next to the Gym|HG=yes|SS=yes|display=[[Dowsing Machine|Dowsing MCHN]]}}&lt;br /&gt;
{{itemlist|HM Water|From an old man in the Dance Theater, after defeating the Rocket Grunt|HG=yes|SS=yes|display={{HM|03|Surf}}}}&lt;br /&gt;
{{itemlist|Hyper Potion|In the empty lot (hidden)|HG=yes|SS=yes|display={{DL|Potion|Hyper Potion}}}}&lt;br /&gt;
{{itemlist|Rare Candy|Southeast of the fountain (hidden)|HG=yes|SS=yes|display={{DL|Vitamin|Rare Candy}}}}&lt;br /&gt;
{{itemlist|Ether|Outside Burned Tower, in a pile of scorched timbers (hidden)|HG=yes|SS=yes|display={{DL|Ether|Ether}}}}&lt;br /&gt;
{{itemlist|Ultra Ball|Near the west gate, on a lamppost (hidden)|HG=yes|SS=yes|display={{ball|Ultra}}}}&lt;br /&gt;
{{catch/div|city|After defeating the Ecruteak Gym}}&lt;br /&gt;
{{itemlist|TM Ghost|From Morty upon his defeat|HG=yes|SS=yes|display={{TM|30|Shadow Ball}}}}&lt;br /&gt;
{{itlistfoot|city}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Meet Bill===&lt;br /&gt;
Stop by the Pokémon Center to meet [[Bill]], the inventor of the PC Storage System. He talks about improving the Pokémon trading and storage systems with his friends, especially [[Lanette]] of the [[Hoenn]] region. From this point on, Wi-Fi capabilities are now enabled for all Pokémon Centers. He then leaves for his home in {{ci|Goldenrod}}, where you can visit him to receive an {{p|Eevee}}. Eevee is a rare Pokémon that can evolve into one of seven [[Eeveelutions|variations]].&lt;br /&gt;
&lt;br /&gt;
===Treasure Hunting===&lt;br /&gt;
Visit the house next to the Gym, and speak to the man inside. He gives you the {{key|IV|Dowsing MCHN}}, a handy tool that reacts to hidden items lying nearby.&lt;br /&gt;
&lt;br /&gt;
===Kimono Dance Theater===&lt;br /&gt;
As you enter the building, one of the [[Kimono Girls]] is onstage, yelling at the [[Team Rocket|Rocket Grunt]] for harassing her. Beat the troublemaker and he runs off, and an old man from the audience rewards you with {{HM|03|Surf}} as you exit the stage.&lt;br /&gt;
&lt;br /&gt;
[[File:Burned Tower 1F HGSS.png|thumb|left|Burned Tower, 1F]]&lt;br /&gt;
[[File:Burned Tower B1F HGSS.png|thumb|Burned Tower, B1F]]&lt;br /&gt;
===Burned Tower===&lt;br /&gt;
The charred, crumbling ruins of the [[Burned Tower]] can be found in the city&#039;s northwest district. Formerly known as the Brass Tower, it was once as majestic as the [[Bell Tower]] to the east. Built 700 years ago, it was said to be the roost of {{p|Lugia|a silver-colored Pokémon}}. But 150 years ago, the tower was struck by a lightning bolt that ignited a fire that raged for three days. The silver Pokémon and {{p|Ho-Oh|the rainbow-hued Pokémon}} that roosted on the Bell Tower escaped to the skies unharmed, and a sudden downpour quenched the fire. The silver Pokémon flew off, while the rainbow Pokémon resurrected [[Legendary beasts|three nameless Pokémon]] that perished in the blaze before flying off as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|ash}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ash}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trainers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Trainerheader|ash}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Firebreather.png|Firebreather|Ned|512|3|109|Koffing|♂|16|None|058|Growlithe|♂|17|None|109|Koffing|♂|16|None}}&lt;br /&gt;
{{Trainerdiv|ash}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Firebreather.png|Firebreather|Richard|576|1|005|Charmeleon|♂|18|None}}&lt;br /&gt;
{{Trainerfooter|ash|II}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|ash}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ash}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Available Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Catch/header|ash|4}}&lt;br /&gt;
{{catch/div|ash|1F}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|yes|1F|13-15|all=50%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|109|Koffing|yes|yes|1F|14-16|all=35%|type1=Poison}}&lt;br /&gt;
{{Catch/entryhs|041|Zubat|yes|yes|1F|14|all=10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entryhs|020|Raticate|yes|yes|1F|15|all=5%|type1=Normal}}&lt;br /&gt;
{{catch/div|ash|B1F}}&lt;br /&gt;
{{Catch/entryhs|109|Koffing|yes|yes|B1F|14-16|all=50%|type1=Poison}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|yes|B1F|{{tt|14-16|Morning, Night}}, {{tt|14|Day}}|40%|35%|40%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|041|Zubat|yes|yes|B1F|15|all=5%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entryhs|126|Magmar|yes|yes|B1F|{{tt|14|Morning, Night}}, {{tt|16|Day}}|5%|10%|5%|type1=Fire}}&lt;br /&gt;
{{Catch/footer|building}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|ash}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ash}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{itlisth|ash}}&lt;br /&gt;
{{catch/div|ash|1F}}&lt;br /&gt;
{{itemlist|Ether|Northwest area (hidden)|HG=yes|SS=yes|display={{DL|Ether|Ether}}}}&lt;br /&gt;
{{itemlist|Antidote|On the narrow walkway between the Firebreathers|HG=yes|SS=yes|display={{DL|Status ailment healing item|Antidote}}}}&lt;br /&gt;
{{itemlist|Ultra Ball|Near the entrance (hidden)|HG=yes|SS=yes|display={{ball|Ultra}}}}&lt;br /&gt;
{{itemlist|HP Up|Southwest corner (requires {{m|Rock Smash}})|HG=yes|SS=yes|display={{DL|Vitamin|HP Up}}}}&lt;br /&gt;
{{catch/div|ash|B1F}}&lt;br /&gt;
{{itemlist|Antidote|On a rock, near the northwest pillar (hidden)|HG=yes|SS=yes|display={{DL|Status ailment healing item|Antidote}}}}&lt;br /&gt;
{{itemlist|TM Dark|Northwest corner (requires {{m|Strength}})|HG=yes|SS=yes|display={{TM|12|Taunt}}}}&lt;br /&gt;
{{itemlist|Revive|On a rock, on the south side (hidden, requires {{m|Strength}})|HG=yes|SS=yes|display={{DL|Revive|Revive}}}}&lt;br /&gt;
{{itlistfoot|ash}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====1F====&lt;br /&gt;
There are two people near the entrance who are investigating the ruins. One is [[Morty]], the Ecruteak Gym Leader, and the other is [[Eusine]], Morty&#039;s friend and researcher focusing on the [[legendary beasts]]. Both are well-versed in the local legends, and Eusine has even dedicated his life to tracking and meeting {{p|Suicune}}. He may be close to his goal, as three regal-looking Pokémon can be seen through the charred hole in the floor, standing motionless on the lower level. Once the two have explained the legend of the tower, head north to meet {{ga|Silver}}.&lt;br /&gt;
&lt;br /&gt;
=====Rival battle 3=====&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! {{MSP|152|Chikorita}} Player chose {{p|Chikorita}}:&lt;br /&gt;
! {{MSP|155|Cyndaquil}} Player chose {{p|Cyndaquil}}: &lt;br /&gt;
! {{MSP|158|Totodile}} Player chose {{p|Totodile}}:&lt;br /&gt;
|-&lt;br /&gt;
|{{Party|color={{silver color}}|headcolor={{silver color light}}|bordercolor={{silver color dark}}&lt;br /&gt;
|sprite=Spr HGSS Silver.png&lt;br /&gt;
|prize={{pdollar}}1408&lt;br /&gt;
|class=Rival|name=Silver&lt;br /&gt;
|game=HGSS|location=Burned Tower&lt;br /&gt;
|pokemon=4&lt;br /&gt;
&lt;br /&gt;
|pokemon1={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=092|pokemon=Gastly&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=20|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Lick|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Mean Look|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Curse|move4type=???|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=041 m|pokemon=Zubat&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|level=20|gender=male&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Wing Attack|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Supersonic|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Astonish|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=081|pokemon=Magnemite&lt;br /&gt;
|type1=Electric|type2=Steel&lt;br /&gt;
|level=18&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=ThunderShock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Supersonic|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=SonicBoom|move3type=Normal|move3cat=Special&lt;br /&gt;
|move4=Thunder Wave|move4type=Electric|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon4={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=156|pokemon=Quilava&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|level=22|gender=male&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|move1=Flame Wheel|move1type=Fire|move1cat=Physical&lt;br /&gt;
|move2=SmokeScreen|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Ember|move3type=Fire|move3cat=Special&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|{{Party|color={{silver color}}|headcolor={{silver color light}}|bordercolor={{silver color dark}}&lt;br /&gt;
|sprite=Spr HGSS Silver.png&lt;br /&gt;
|prize={{pdollar}}1408&lt;br /&gt;
|class=Rival|name=Silver&lt;br /&gt;
|game=HGSS|location=Burned Tower&lt;br /&gt;
|pokemon=4&lt;br /&gt;
&lt;br /&gt;
|pokemon1={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=092|pokemon=Gastly&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=20|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Lick|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Mean Look|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Curse|move4type=???|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon|/4|game=HeartGold&lt;br /&gt;
|ndex=041 m|pokemon=Zubat&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|level=20|gender=male&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Wing Attack|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Supersonic|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Astonish|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=081|pokemon=Magnemite&lt;br /&gt;
|type1=Electric|type2=Steel&lt;br /&gt;
|level=18&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=ThunderShock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Supersonic|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=SonicBoom|move3type=Normal|move3cat=Special&lt;br /&gt;
|move4=Thunder Wave|move4type=Electric|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon4={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=159|pokemon=Croconaw&lt;br /&gt;
|type1=Water&lt;br /&gt;
|level=22|gender=male&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|move1=Water Gun|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Scary Face|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Ice Fang|move3type=Ice|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|{{Party|color={{silver color}}|headcolor={{silver color light}}|bordercolor={{silver color dark}}&lt;br /&gt;
|sprite=Spr HGSS Silver.png&lt;br /&gt;
|prize={{pdollar}}1408&lt;br /&gt;
|class=Rival|name=Silver&lt;br /&gt;
|game=HGSS|location=Burned Tower&lt;br /&gt;
|pokemon=4&lt;br /&gt;
&lt;br /&gt;
|pokemon1={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=092|pokemon=Gastly&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=20|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Lick|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Mean Look|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Curse|move4type=???|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=041 m|pokemon=Zubat&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|level=20|gender=male&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Wing Attack|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Supersonic|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Astonish|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=081|pokemon=Magnemite&lt;br /&gt;
|type1=Electric|type2=Steel&lt;br /&gt;
|level=18&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=ThunderShock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Supersonic|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=SonicBoom|move3type=Normal|move3cat=Special&lt;br /&gt;
|move4=Thunder Wave|move4type=Electric|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon4={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=153|pokemon=Bayleef&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|level=22|gender=male&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|move1=Reflect|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Magical Leaf|move2type=Grass|move2cat=Special&lt;br /&gt;
|move3=PoisonPowder|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Synthesis|move4type=Grass|move4cat=Status}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====B2F====&lt;br /&gt;
The legendary beasts awaken with a roar when you approach them. {{p|Raikou}} and {{p|Entei}} leap quickly around the room before running off, and {{p|Suicune}}, pausing for a moment to examine you, follows the others a moment later. [[Eusine]] hurries down the ladder and marvels at seeing Suicune, as he has been pursuing it for nearly ten years. As the beasts are now mobile, it is possible to track Raikou and Entei with the [[Pokégear]]&#039;s Map function.&lt;br /&gt;
&lt;br /&gt;
===Bell Tower===&lt;br /&gt;
The [[Bell Tower]] is a sacred place, and is off-limits to all but a few people. Ecruteak&#039;s Fog Badge grants access to the building, but no higher than the first floor. A pair of {{key|IV|Rainbow Wing|special}} {{key|IV|Clear Bell|items}} are required to reach the rest of the tower.&lt;br /&gt;
&lt;br /&gt;
===Ecruteak Gym===&lt;br /&gt;
[[File:Ecruteak Gym HGSS.png|thumb|Ecruteak Gym]]&lt;br /&gt;
&lt;br /&gt;
{{sign|DPcity|header}}&lt;br /&gt;
{{sign|DPcity|title|Ecruteak City Pokémon Gym&amp;lt;br&amp;gt;Leader: Morty}}&lt;br /&gt;
{{sign|DPcity|The Mystic Seer of the Future}}&lt;br /&gt;
{{sign|DPcity|footer}}&lt;br /&gt;
&lt;br /&gt;
The [[Ecruteak Gym]] specializes in {{type|Ghost}} Pokémon. These spirits take serious damage from Ghost- and {{type|Dark}} attacks, and are usually unaffected by {{t|Normal}}- and {{type|Fighting}} attacks. However, a Pokémon with {{m|Foresight}} can disable these immunities. In addition, Pokémon with the {{a|Scrappy}} ability—like {{p|Miltank}}—can hit these ghosts with Normal attacks. Three of [[Morty]]&#039;s Pokémon know {{m|Mean Look}}, which prevents the target from switching; however, this can still be achieved through the effect of {{m|U-turn}}. His {{p|Gastly}} and two {{p|Haunter}} can drain the target&#039;s health every turn with {{m|Curse}}, but this requires paying half of their maximum HP. It is recommended to bring a few {{DL|Status ailment healing item|Full Heal}}s or {{DL|Status ailment healing item|Awakening}}s in order to disrupt his Haunter&#039;s {{m|Hypnosis}}-and-{{m|Dream Eater}}/{{m|Nightmare}} combo.&lt;br /&gt;
&lt;br /&gt;
{{User:TylerGray/Gymtag&lt;br /&gt;
|gym=Ecruteak&lt;br /&gt;
|badge=Fog&lt;br /&gt;
|type=Ghost&lt;br /&gt;
&lt;br /&gt;
|trainers={{Trainerheader|Ghost}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Medium.png|Medium|Georgina|768|5|092|Gastly|♀|16|None|092|Gastly|♀|16|None|092|Gastly|♀|16|None|092|Gastly|♀|16|None|092|Gastly|♀|16|None}}&lt;br /&gt;
{{Trainerdiv|Ghost}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Medium.png|Medium|Grace|960|2|093|Haunter|♀|20|None|093|Haunter|♀|20|None}}&lt;br /&gt;
{{Trainerdiv|Ghost}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Medium.png|Medium|Edith|1056|1|093|Haunter|♀|22|None}}&lt;br /&gt;
{{Trainerdiv|Ghost}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Medium.png‎|Medium|Martha|960|3|092|Gastly|♀|18|None|093|Haunter|♀|20|None|092|Gastly|♀|20|None}}&lt;br /&gt;
{{Trainerfooter|Ghost|I}}&lt;br /&gt;
&lt;br /&gt;
|leader={{Party|color={{ghost color}}|headcolor={{ghost color light}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|sprite=Spr HGSS Morty.png&lt;br /&gt;
|prize={{pdollar}}2760&lt;br /&gt;
|class=Leader|name=Morty&lt;br /&gt;
|game=HGSS|location=Ecruteak Gym&lt;br /&gt;
|pokemon=4&lt;br /&gt;
&lt;br /&gt;
|pokemon1={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=092|pokemon=Gastly&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=21|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Lick|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Spite|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Mean Look|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Curse|move4type=???|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=093|pokemon=Haunter&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=21|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Hypnosis|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Dream Eater|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Curse|move3type=???|move3cat=Status&lt;br /&gt;
|move4=Nightmare|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=093|pokemon=Haunter&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=23|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Curse|move1type=???|move1cat=Status&lt;br /&gt;
|move2=Mean Look|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Sucker Punch|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Night Shade|move4type=Ghost|move4cat=Special}}&lt;br /&gt;
&lt;br /&gt;
|pokemon4={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=094|pokemon=Gengar&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=25|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Hypnosis|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Shadow Ball|move2type=Ghost|move2cat=Special&lt;br /&gt;
|move3=Mean Look|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Sucker Punch|move4type=Dark|move4cat=Physical|held=Sitrus Berry}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeated, [[Morty]] awards you the {{badge|Fog}}, which ensures obedience from all Pokémon up to level 50, and enables the use of {{m|Surf}} in the field. He also hands over {{TM|30|Shadow Ball}} as a prize.&lt;br /&gt;
{{-}}&lt;br /&gt;
==Route 38==&lt;br /&gt;
[[File:Johto Route 38 HGSS.png|thumb|300px|Route 38]]&lt;br /&gt;
&lt;br /&gt;
{{rt|38|Johto}} is a tree-lined path that connects [[Ecruteak City]] to {{rt|39|Johto}} in the west, near [[MooMoo Farm]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trainers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|Spr DP Sailor.png|Sailor|Harry|640|1|194|Wooper|♂|20|None}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Lass.png|Lass|Dana|304|2|180|Flaaffy|♀|19|None|054|Psyduck|♀|19|None|38=phone}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Bird Keeper.png|Bird Keeper|Toby|576|3|084|Doduo|♂|16|None|084|Doduo|♂|17|None|084|Doduo|♂|18|None}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr HGSS School Kid.png|School Kid|Chad|400|1|122|Mr. Mime|♂|20|None|38=phone}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Beauty.png|Beauty|Valerie|1008|2|187|Hoppip|♀|18|None|188|Skiploom|♀|18|None}}&lt;br /&gt;
{{Trainerfooter|road|II}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Available Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{catch/header|road}}&lt;br /&gt;
{{catch/entryhs|019|Rattata|yes|no|Grass|16|30%|30%|40%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|052|Meowth|no|yes|Grass|16|30%|30%|40%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|020|Raticate|yes|yes|Grass|16|all=30%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|081|Magnemite|yes|yes|Grass|16|all=20%|type1=Electric|type2=Steel}}&lt;br /&gt;
{{catch/entryhs|083|Farfetch&#039;d|yes|yes|Grass|16|10%|10%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entryhs|241|Miltank|yes|yes|Grass|13|all=5%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|128|Tauros|yes|yes|Grass|13|all=4%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|209|Snubbull|yes|yes|Grass|13|all=1%|type1=Normal}}&lt;br /&gt;
{{catch/div|forest|Headbutt}}&lt;br /&gt;
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|13-16|all=20%|type1=Grass|type2=Psychic|10=j}}&lt;br /&gt;
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|13-16|all=50%|type1=Normal|type2=Flying|10=j}}&lt;br /&gt;
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|15-16|all=30%|type1=Bug|type2=Flying|10=j}}&lt;br /&gt;
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|15-16|all=30%|type1=Bug|type2=Poison|10=j}}&lt;br /&gt;
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|13-14|all=30%|type1=Bug|10=j}}&lt;br /&gt;
{{catch/footer|road}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{itlisth|road}}&lt;br /&gt;
{{itemlist|Thunderstone|From Lass Dana, after defeating her in a rematch|HG=yes|SS=yes|display={{evostone|Thunderstone}}}}&lt;br /&gt;
{{itemlist|Wht Apricorn|On the tree in the center of the route|HG=yes|SS=yes|display={{DL|Apricorn|Wht Apricorn}}}}&lt;br /&gt;
{{itemlist|Max Potion|Southern path|HG=yes|SS=yes|display={{DL|Potion|Max Potion}}}}&lt;br /&gt;
{{catch/div|rock|Requires {{color2|000|Rock Climb (move)|Rock Climb}}}}&lt;br /&gt;
{{itemlist|Lax Incense|Behind the fence, accessed via Route 39|HG=yes|SS=yes|display={{DL|Incense|Lax Incense}}}}&lt;br /&gt;
{{itemlist|HP Up|Behind the fence, in the white flowers (hidden)|HG=yes|SS=yes|display={{DL|Vitamin|HP Up}}}}&lt;br /&gt;
{{itlistfoot|road}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==Route 39==&lt;br /&gt;
[[File:Johto Route 39 HGSS.png|thumb|left|Route 39]]&lt;br /&gt;
&lt;br /&gt;
{{rt|39|Johto}} is a quiet, pastoral road that links {{rt|38|Johto}} to [[Olivine City]] in the south. The [[MooMoo Farm]] is located in the northwest part of the route.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trainers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Nelson|640|2|079|Slowpoke|♂|17|None|079|Slowpoke|♂|20|None}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr DP Sailor.png|Sailor|Eugene|608|3|061|Poliwhirl|♂|17|None|020|Raticate|♂|17|None|098|Krabby|♂|19|None}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokéfan M.png|Pokéfan|Derek|1152|1|025|Pikachu|♂|18|None|38=phone}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokéfan F.png|Pokéfan|Ruth|1088|1|025|Pikachu|♀|17|None}}&lt;br /&gt;
{{Trainerfooter|road|II}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Available Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Catch/header|road}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|no|Grass|16|30%|30%|40%}}&lt;br /&gt;
{{Catch/entryhs|052|Meowth|no|yes|Grass|16|30%|30%|40%}}&lt;br /&gt;
{{Catch/entryhs|020|Raticate|yes|no|Grass|16|all=30%}}&lt;br /&gt;
{{Catch/entryhs|020|Raticate|no|yes|Grass|17|all=30%}}&lt;br /&gt;
{{Catch/entryhs|081|Magnemite|yes|yes|Grass|16|all=20%|type1=Electric|type2=Steel}}&lt;br /&gt;
{{Catch/entryhs|083|Farfetch&#039;d|yes|yes|Grass|16|10%|10%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryhs|128|Tauros|yes|no|Grass|13|all=5%}}&lt;br /&gt;
{{Catch/entryhs|241|Miltank|yes|yes|Grass|13|all=5%}}&lt;br /&gt;
{{Catch/entryhs|128|Tauros|no|yes|Grass|15|all=4%}}&lt;br /&gt;
{{Catch/entryhs|209|Snubbull|no|yes|Grass|15|all=1%}}&lt;br /&gt;
{{catch/div|forest|Headbutt}}&lt;br /&gt;
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|14-17|all=20%|type1=Grass|type2=Psychic|10=j}}&lt;br /&gt;
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|14-17|all=50%|type1=Normal|type2=Flying|10=j}}&lt;br /&gt;
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|16-17|all=30%|type1=Bug|type2=Flying|10=j}}&lt;br /&gt;
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|16-17|all=30%|type1=Bug|type2=Poison|10=j}}&lt;br /&gt;
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|14-15|all=30%|type1=Bug|10=j}}&lt;br /&gt;
{{Catch/footer|road}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{itlisth|road}}&lt;br /&gt;
{{itemlist|Grn Apricorn|On the tree, east of the farm|HG=yes|SS=yes|display={{DL|Apricorn|Grn Apricorn}}}}&lt;br /&gt;
{{itemlist|X Attack|In the pasture, between the Miltank (hidden)|HG=yes|SS=yes|display={{DL|Battle item|X Attack}}}}&lt;br /&gt;
{{itemlist|PP Up|Near the Miltank (hidden)|HG=yes|SS=yes|display={{DL|Vitamin|PP Up}}}}&lt;br /&gt;
{{itemlist|Nugget|Near the silo (hidden)|HG=yes|SS=yes|display={{DL|Valuable item|Nugget}}}}&lt;br /&gt;
{{itemlist|TM Fighting|West of the silo|HG=yes|SS=yes|display={{TM|60|Drain Punch}}}}&lt;br /&gt;
{{catch/div|road|After Miltank is healed}}&lt;br /&gt;
{{itemlist|Seal Case|Reward from the girl on the left|HG=yes|SS=yes|display={{key|IV|Seal Case}}}}&lt;br /&gt;
{{itemlist|none|Reward from the girl on the right|HG=yes|SS=yes|display=[[Seal|Fire Seal A]] ×3|sprite=Fire Seal A}}&lt;br /&gt;
{{itemlist|none|Reward from the girl on the right|HG=yes|SS=yes|display=[[Seal|Flower Seal C]] ×3|sprite=Flora Seal C}}&lt;br /&gt;
{{itemlist|none|Reward from the girl on the right|HG=yes|SS=yes|display=[[Seal|Party Seal B]] ×3|sprite=Party Seal B}}&lt;br /&gt;
{{itemlist|TM Normal|Reward from the farmer&#039;s wife|HG=yes|SS=yes|display={{TM|83|Natural Gift}}}}&lt;br /&gt;
{{itemlist|Moomoo Milk|Buy from the farmer, {{pdollar}}500 per serving|HG=yes|SS=yes|display={{DL|Drink|MooMoo Milk}}}}&lt;br /&gt;
{{itlistfoot|road}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Meet Baoba===&lt;br /&gt;
When you approach the farm, you meet an old man named [[Baoba]]. He is the warden of the newly-constructed {{jo|Safari Zone}} near [[Cianwood City]], across the sea to the southwest. Swap phone numbers with him to receive a call when the park is up and running.&lt;br /&gt;
&lt;br /&gt;
===MooMoo Farm===&lt;br /&gt;
The [[MooMoo Farm]] depends on its herd of {{p|Miltank}} to produce milk, but one of these cows has gotten sick. In order for it to recover, it must be fed a total of seven [[Oran Berry|Oran Berries]]. Once its condition improves, speak to the two girls to receive a {{key|IV|Seal Case}} and three sets of Seals as a reward. In addition, visit the farmer&#039;s wife to receive {{TM|83|Natural Gift}}. With things back to normal, the farmer begins offering {{DL|Drink|Moomoo Milk}}, which restores 100 HP, for {{pdollar}}500 per serving. They can also be purchased by the dozen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WalkthroughPrevNext&lt;br /&gt;
|game=HeartGold|game2=SoulSilver&lt;br /&gt;
|gamename=HeartGold and SoulSilver&lt;br /&gt;
|prevsection=6&lt;br /&gt;
|prevname=Route 35, Pokéathlon, National Park, Routes 36 and 37&lt;br /&gt;
|nextsection=8&lt;br /&gt;
|nextname=Olivine City, Routes 40 and 41&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Walkthroughs notice}}&lt;br /&gt;
[[Category:HeartGold and SoulSilver walkthrough]]&lt;/div&gt;</summary>
		<author><name>RecoverShield</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Walkthrough:Pok%C3%A9mon_HeartGold_and_SoulSilver/Part_7&amp;diff=2357880</id>
		<title>Walkthrough:Pokémon HeartGold and SoulSilver/Part 7</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Walkthrough:Pok%C3%A9mon_HeartGold_and_SoulSilver/Part_7&amp;diff=2357880"/>
		<updated>2015-11-23T20:14:24Z</updated>

		<summary type="html">&lt;p&gt;RecoverShield: /* MooMoo Farm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WalkthroughNotice|HGSS}}&lt;br /&gt;
==Ecruteak City==&lt;br /&gt;
[[File:Ecruteak City HGSS.png|thumb|300px|Ecruteak City]]&lt;br /&gt;
&lt;br /&gt;
Welcome to {{ci|Ecruteak}}, a historical city where the past meets the present. The city is shrouded in mystery, as all but {{p|Celebi|one}} of the region&#039;s legendary Pokémon have ties to the area. Unique landmarks include the [[Ecruteak Gym]], Kimono Dance Theater, and the twin towers; the [[Burned Tower]] in the west, and the [[Bell Tower]] in the east.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; style=&amp;quot;margin: auto; background: #BFA26B; {{roundy}}; border: 5px solid #CDB891;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trainers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{trainerheader|city}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Rocket Grunt M.png|Team Rocket Grunt||480|1|109|Koffing|M|12|None}}&lt;br /&gt;
{{trainerfooter|city|I}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; style=&amp;quot;margin: auto; background: #BFA26B; {{roundy}}; border: 5px solid #CDB891;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Available Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Catch/header|city|4}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Surf|10-25|all=90%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|061|Poliwhirl|yes|yes|Surf|15-25|all=10%|type1=Water}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=95%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=5%|type1=Water}}&lt;br /&gt;
{{catch/div|city|Headbutt}}&lt;br /&gt;
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|12-17|all=20%|type1=Grass|type2=Psychic|10=j}}&lt;br /&gt;
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|12-17|all=50%|type1=Normal|type2=Flying|10=j}}&lt;br /&gt;
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|15-17|all=30%|type1=Bug|type2=Poison|10=j}}&lt;br /&gt;
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|15-17|all=30%|type1=Bug|type2=Flying|10=j}}&lt;br /&gt;
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|12-14|all=30%|type1=Bug|10=j}}&lt;br /&gt;
{{Catch/footer|city}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; style=&amp;quot;margin: auto; background: #BFA26B; {{roundy}}; border: 5px solid #CDB891;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{itlisth|city}}&lt;br /&gt;
{{itemlist|Dowsing MCHN IV|From the man in the house next to the Gym|HG=yes|SS=yes|display=[[Dowsing Machine|Dowsing MCHN]]}}&lt;br /&gt;
{{itemlist|HM Water|From an old man in the Dance Theater, after defeating the Rocket Grunt|HG=yes|SS=yes|display={{HM|03|Surf}}}}&lt;br /&gt;
{{itemlist|Hyper Potion|In the empty lot (hidden)|HG=yes|SS=yes|display={{DL|Potion|Hyper Potion}}}}&lt;br /&gt;
{{itemlist|Rare Candy|Southeast of the fountain (hidden)|HG=yes|SS=yes|display={{DL|Vitamin|Rare Candy}}}}&lt;br /&gt;
{{itemlist|Ether|Outside Burned Tower, in a pile of scorched timbers (hidden)|HG=yes|SS=yes|display={{DL|Ether|Ether}}}}&lt;br /&gt;
{{itemlist|Ultra Ball|Near the west gate, on a lamppost (hidden)|HG=yes|SS=yes|display={{ball|Ultra}}}}&lt;br /&gt;
{{catch/div|city|After defeating the Ecruteak Gym}}&lt;br /&gt;
{{itemlist|TM Ghost|From Morty upon his defeat|HG=yes|SS=yes|display={{TM|30|Shadow Ball}}}}&lt;br /&gt;
{{itlistfoot|city}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Meet Bill===&lt;br /&gt;
Stop by the Pokémon Center to meet [[Bill]], the inventor of the PC Storage System. He talks about improving the Pokémon trading and storage systems with his friends, especially [[Lanette]] of the [[Hoenn]] region. From this point on, Wi-Fi capabilities are now enabled for all Pokémon Centers. He then leaves for his home in {{ci|Goldenrod}}, where you can visit him to receive an {{p|Eevee}}. Eevee is a rare Pokémon that can evolve into one of seven [[Eeveelutions|variations]].&lt;br /&gt;
&lt;br /&gt;
===Treasure Hunting===&lt;br /&gt;
Visit the house next to the Gym, and speak to the man inside. He gives you the {{key|IV|Dowsing MCHN}}, a handy tool that reacts to hidden items lying nearby.&lt;br /&gt;
&lt;br /&gt;
===Kimono Dance Theater===&lt;br /&gt;
As you enter the building, one of the [[Kimono Girls]] is onstage, yelling at the [[Team Rocket|Rocket Grunt]] for harassing her. Beat the troublemaker and he runs off, and an old man from the audience rewards you with {{HM|03|Surf}} as you exit the stage.&lt;br /&gt;
&lt;br /&gt;
[[File:Burned Tower 1F HGSS.png|thumb|left|Burned Tower, 1F]]&lt;br /&gt;
[[File:Burned Tower B1F HGSS.png|thumb|Burned Tower, B1F]]&lt;br /&gt;
===Burned Tower===&lt;br /&gt;
The charred, crumbling ruins of the [[Burned Tower]] can be found in the city&#039;s northwest district. Formerly known as the Brass Tower, it was once as majestic as the [[Bell Tower]] to the east. Built 700 years ago, it was said to be the roost of {{p|Lugia|a silver-colored Pokémon}}. But 150 years ago, the tower was struck by a lightning bolt that ignited a fire that raged for three days. The silver Pokémon and {{p|Ho-Oh|the rainbow-hued Pokémon}} that roosted on the Bell Tower escaped to the skies unharmed, and a sudden downpour quenched the fire. The silver Pokémon flew off, while the rainbow Pokémon resurrected [[Legendary beasts|three nameless Pokémon]] that perished in the blaze before flying off as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|ash}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ash}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trainers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Trainerheader|ash}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Firebreather.png|Firebreather|Ned|512|3|109|Koffing|♂|16|None|058|Growlithe|♂|17|None|109|Koffing|♂|16|None}}&lt;br /&gt;
{{Trainerdiv|ash}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Firebreather.png|Firebreather|Richard|576|1|005|Charmeleon|♂|18|None}}&lt;br /&gt;
{{Trainerfooter|ash|II}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|ash}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ash}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Available Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Catch/header|ash|4}}&lt;br /&gt;
{{catch/div|ash|1F}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|yes|1F|13-15|all=50%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|109|Koffing|yes|yes|1F|14-16|all=35%|type1=Poison}}&lt;br /&gt;
{{Catch/entryhs|041|Zubat|yes|yes|1F|14|all=10%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entryhs|020|Raticate|yes|yes|1F|15|all=5%|type1=Normal}}&lt;br /&gt;
{{catch/div|ash|B1F}}&lt;br /&gt;
{{Catch/entryhs|109|Koffing|yes|yes|B1F|14-16|all=50%|type1=Poison}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|yes|B1F|{{tt|14-16|Morning, Night}}, {{tt|14|Day}}|40%|35%|40%|type1=Normal}}&lt;br /&gt;
{{Catch/entryhs|041|Zubat|yes|yes|B1F|15|all=5%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{Catch/entryhs|126|Magmar|yes|yes|B1F|{{tt|14|Morning, Night}}, {{tt|16|Day}}|5%|10%|5%|type1=Fire}}&lt;br /&gt;
{{Catch/footer|building}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|ash}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ash}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{itlisth|ash}}&lt;br /&gt;
{{catch/div|ash|1F}}&lt;br /&gt;
{{itemlist|Ether|Northwest area (hidden)|HG=yes|SS=yes|display={{DL|Ether|Ether}}}}&lt;br /&gt;
{{itemlist|Antidote|On the narrow walkway between the Firebreathers|HG=yes|SS=yes|display={{DL|Status ailment healing item|Antidote}}}}&lt;br /&gt;
{{itemlist|Ultra Ball|Near the entrance (hidden)|HG=yes|SS=yes|display={{ball|Ultra}}}}&lt;br /&gt;
{{itemlist|HP Up|Southwest corner (requires {{m|Rock Smash}})|HG=yes|SS=yes|display={{DL|Vitamin|HP Up}}}}&lt;br /&gt;
{{catch/div|ash|B1F}}&lt;br /&gt;
{{itemlist|Antidote|On a rock, near the northwest pillar (hidden)|HG=yes|SS=yes|display={{DL|Status ailment healing item|Antidote}}}}&lt;br /&gt;
{{itemlist|TM Dark|Northwest corner (requires {{m|Strength}})|HG=yes|SS=yes|display={{TM|12|Taunt}}}}&lt;br /&gt;
{{itemlist|Revive|On a rock, on the south side (hidden, requires {{m|Strength}})|HG=yes|SS=yes|display={{DL|Revive|Revive}}}}&lt;br /&gt;
{{itlistfoot|ash}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====1F====&lt;br /&gt;
There are two people near the entrance who are investigating the ruins. One is [[Morty]], the Ecruteak Gym Leader, and the other is [[Eusine]], Morty&#039;s friend and researcher focusing on the [[legendary beasts]]. Both are well-versed in the local legends, and Eusine has even dedicated his life to tracking and meeting {{p|Suicune}}. He may be close to his goal, as three regal-looking Pokémon can be seen through the charred hole in the floor, standing motionless on the lower level. Once the two have explained the legend of the tower, head north to meet {{ga|Silver}}.&lt;br /&gt;
&lt;br /&gt;
=====Rival battle 3=====&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! {{MSP|152|Chikorita}} Player chose {{p|Chikorita}}:&lt;br /&gt;
! {{MSP|155|Cyndaquil}} Player chose {{p|Cyndaquil}}: &lt;br /&gt;
! {{MSP|158|Totodile}} Player chose {{p|Totodile}}:&lt;br /&gt;
|-&lt;br /&gt;
|{{Party|color={{silver color}}|headcolor={{silver color light}}|bordercolor={{silver color dark}}&lt;br /&gt;
|sprite=Spr HGSS Silver.png&lt;br /&gt;
|prize={{pdollar}}1408&lt;br /&gt;
|class=Rival|name=Silver&lt;br /&gt;
|game=HGSS|location=Burned Tower&lt;br /&gt;
|pokemon=4&lt;br /&gt;
&lt;br /&gt;
|pokemon1={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=092|pokemon=Gastly&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=20|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Lick|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Mean Look|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Curse|move4type=???|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=041 m|pokemon=Zubat&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|level=20|gender=male&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Wing Attack|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Supersonic|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Astonish|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=081|pokemon=Magnemite&lt;br /&gt;
|type1=Electric|type2=Steel&lt;br /&gt;
|level=18&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=ThunderShock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Supersonic|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=SonicBoom|move3type=Normal|move3cat=Special&lt;br /&gt;
|move4=Thunder Wave|move4type=Electric|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon4={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=156|pokemon=Quilava&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|level=22|gender=male&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|move1=Flame Wheel|move1type=Fire|move1cat=Physical&lt;br /&gt;
|move2=SmokeScreen|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Ember|move3type=Fire|move3cat=Special&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|{{Party|color={{silver color}}|headcolor={{silver color light}}|bordercolor={{silver color dark}}&lt;br /&gt;
|sprite=Spr HGSS Silver.png&lt;br /&gt;
|prize={{pdollar}}1408&lt;br /&gt;
|class=Rival|name=Silver&lt;br /&gt;
|game=HGSS|location=Burned Tower&lt;br /&gt;
|pokemon=4&lt;br /&gt;
&lt;br /&gt;
|pokemon1={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=092|pokemon=Gastly&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=20|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Lick|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Mean Look|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Curse|move4type=???|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon|/4|game=HeartGold&lt;br /&gt;
|ndex=041 m|pokemon=Zubat&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|level=20|gender=male&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Wing Attack|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Supersonic|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Astonish|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=081|pokemon=Magnemite&lt;br /&gt;
|type1=Electric|type2=Steel&lt;br /&gt;
|level=18&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=ThunderShock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Supersonic|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=SonicBoom|move3type=Normal|move3cat=Special&lt;br /&gt;
|move4=Thunder Wave|move4type=Electric|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon4={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=159|pokemon=Croconaw&lt;br /&gt;
|type1=Water&lt;br /&gt;
|level=22|gender=male&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|move1=Water Gun|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Scary Face|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Ice Fang|move3type=Ice|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|{{Party|color={{silver color}}|headcolor={{silver color light}}|bordercolor={{silver color dark}}&lt;br /&gt;
|sprite=Spr HGSS Silver.png&lt;br /&gt;
|prize={{pdollar}}1408&lt;br /&gt;
|class=Rival|name=Silver&lt;br /&gt;
|game=HGSS|location=Burned Tower&lt;br /&gt;
|pokemon=4&lt;br /&gt;
&lt;br /&gt;
|pokemon1={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=092|pokemon=Gastly&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=20|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Lick|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Mean Look|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Curse|move4type=???|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=041 m|pokemon=Zubat&lt;br /&gt;
|type1=Poison|type2=Flying&lt;br /&gt;
|level=20|gender=male&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|move1=Wing Attack|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Supersonic|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Astonish|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Bite|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=081|pokemon=Magnemite&lt;br /&gt;
|type1=Electric|type2=Steel&lt;br /&gt;
|level=18&lt;br /&gt;
|ability=Magnet Pull&lt;br /&gt;
|move1=ThunderShock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Supersonic|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=SonicBoom|move3type=Normal|move3cat=Special&lt;br /&gt;
|move4=Thunder Wave|move4type=Electric|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon4={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=153|pokemon=Bayleef&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|level=22|gender=male&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|move1=Reflect|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Magical Leaf|move2type=Grass|move2cat=Special&lt;br /&gt;
|move3=PoisonPowder|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Synthesis|move4type=Grass|move4cat=Status}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====B2F====&lt;br /&gt;
The legendary beasts awaken with a roar when you approach them. {{p|Raikou}} and {{p|Entei}} leap quickly around the room before running off, and {{p|Suicune}}, pausing for a moment to examine you, follows the others a moment later. [[Eusine]] hurries down the ladder and marvels at seeing Suicune, as he has been pursuing it for nearly ten years. As the beasts are now mobile, it is possible to track Raikou and Entei with the [[Pokégear]]&#039;s Map function.&lt;br /&gt;
&lt;br /&gt;
===Bell Tower===&lt;br /&gt;
The [[Bell Tower]] is a sacred place, and is off-limits to all but a few people. Ecruteak&#039;s Fog Badge grants access to the building, but no higher than the first floor. A pair of {{key|IV|Rainbow Wing|special}} {{key|IV|Clear Bell|items}} are required to reach the rest of the tower.&lt;br /&gt;
&lt;br /&gt;
===Ecruteak Gym===&lt;br /&gt;
[[File:Ecruteak Gym HGSS.png|thumb|Ecruteak Gym]]&lt;br /&gt;
&lt;br /&gt;
{{sign|DPcity|header}}&lt;br /&gt;
{{sign|DPcity|title|Ecruteak City Pokémon Gym&amp;lt;br&amp;gt;Leader: Morty}}&lt;br /&gt;
{{sign|DPcity|The Mystic Seer of the Future}}&lt;br /&gt;
{{sign|DPcity|footer}}&lt;br /&gt;
&lt;br /&gt;
The [[Ecruteak Gym]] specializes in {{type|Ghost}} Pokémon. These spirits take serious damage from Ghost- and {{type|Dark}} attacks, and are usually unaffected by {{t|Normal}}- and {{type|Fighting}} attacks. However, a Pokémon with {{m|Foresight}} can disable these immunities. In addition, Pokémon with the {{a|Scrappy}} ability—like {{p|Miltank}}—can hit these ghosts with Normal attacks. Three of [[Morty]]&#039;s Pokémon know {{m|Mean Look}}, which prevents the target from switching; however, this can still be achieved through the effect of {{m|U-turn}}. His {{p|Gastly}} and two {{p|Haunter}} can drain the target&#039;s health every turn with {{m|Curse}}, but this requires paying half of their maximum HP. It is recommended to bring a few {{DL|Status ailment healing item|Full Heal}}s or {{DL|Status ailment healing item|Awakening}}s in order to disrupt his Haunter&#039;s {{m|Hypnosis}}-and-{{m|Dream Eater}}/{{m|Nightmare}} combo.&lt;br /&gt;
&lt;br /&gt;
{{User:TylerGray/Gymtag&lt;br /&gt;
|gym=Ecruteak&lt;br /&gt;
|badge=Fog&lt;br /&gt;
|type=Ghost&lt;br /&gt;
&lt;br /&gt;
|trainers={{Trainerheader|Ghost}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Medium.png|Medium|Georgina|768|5|092|Gastly|♀|16|None|092|Gastly|♀|16|None|092|Gastly|♀|16|None|092|Gastly|♀|16|None|092|Gastly|♀|16|None}}&lt;br /&gt;
{{Trainerdiv|Ghost}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Medium.png|Medium|Grace|960|2|093|Haunter|♀|20|None|093|Haunter|♀|20|None}}&lt;br /&gt;
{{Trainerdiv|Ghost}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Medium.png|Medium|Edith|1056|1|093|Haunter|♀|22|None}}&lt;br /&gt;
{{Trainerdiv|Ghost}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Medium.png‎|Medium|Martha|960|3|092|Gastly|♀|18|None|093|Haunter|♀|20|None|092|Gastly|♀|20|None}}&lt;br /&gt;
{{Trainerfooter|Ghost|I}}&lt;br /&gt;
&lt;br /&gt;
|leader={{Party|color={{ghost color}}|headcolor={{ghost color light}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|sprite=Spr HGSS Morty.png&lt;br /&gt;
|prize={{pdollar}}2760&lt;br /&gt;
|class=Leader|name=Morty&lt;br /&gt;
|game=HGSS|location=Ecruteak Gym&lt;br /&gt;
|pokemon=4&lt;br /&gt;
&lt;br /&gt;
|pokemon1={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=092|pokemon=Gastly&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=21|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Lick|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Spite|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Mean Look|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Curse|move4type=???|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=093|pokemon=Haunter&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=21|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Hypnosis|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Dream Eater|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Curse|move3type=???|move3cat=Status&lt;br /&gt;
|move4=Nightmare|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=093|pokemon=Haunter&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=23|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Curse|move1type=???|move1cat=Status&lt;br /&gt;
|move2=Mean Look|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Sucker Punch|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Night Shade|move4type=Ghost|move4cat=Special}}&lt;br /&gt;
&lt;br /&gt;
|pokemon4={{Pokémon/4|game=HeartGold&lt;br /&gt;
|ndex=094|pokemon=Gengar&lt;br /&gt;
|type1=Ghost|type2=Poison&lt;br /&gt;
|level=25|gender=male&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Hypnosis|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Shadow Ball|move2type=Ghost|move2cat=Special&lt;br /&gt;
|move3=Mean Look|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Sucker Punch|move4type=Dark|move4cat=Physical|held=Sitrus Berry}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defeated, [[Morty]] awards you the {{badge|Fog}}, which ensures obedience from all Pokémon up to level 50, and enables the use of {{m|Surf}} in the field. He also hands over {{TM|30|Shadow Ball}} as a prize.&lt;br /&gt;
{{-}}&lt;br /&gt;
==Route 38==&lt;br /&gt;
[[File:Johto Route 38 HGSS.png|thumb|300px|Route 38]]&lt;br /&gt;
&lt;br /&gt;
{{rt|38|Johto}} is a tree-lined path that connects [[Ecruteak City]] to {{rt|39|Johto}} in the west, near [[MooMoo Farm]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trainers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|Spr DP Sailor.png|Sailor|Harry|640|1|194|Wooper|♂|20|None}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Lass.png|Lass|Dana|304|2|180|Flaaffy|♀|19|None|054|Psyduck|♀|19|None|38=phone}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Bird Keeper.png|Bird Keeper|Toby|576|3|084|Doduo|♂|16|None|084|Doduo|♂|17|None|084|Doduo|♂|18|None}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr HGSS School Kid.png|School Kid|Chad|400|1|122|Mr. Mime|♂|20|None|38=phone}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr HGSS Beauty.png|Beauty|Valerie|1008|2|187|Hoppip|♀|18|None|188|Skiploom|♀|18|None}}&lt;br /&gt;
{{Trainerfooter|road|II}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Available Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{catch/header|road}}&lt;br /&gt;
{{catch/entryhs|019|Rattata|yes|no|Grass|16|30%|30%|40%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|052|Meowth|no|yes|Grass|16|30%|30%|40%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|020|Raticate|yes|yes|Grass|16|all=30%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|081|Magnemite|yes|yes|Grass|16|all=20%|type1=Electric|type2=Steel}}&lt;br /&gt;
{{catch/entryhs|083|Farfetch&#039;d|yes|yes|Grass|16|10%|10%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entryhs|241|Miltank|yes|yes|Grass|13|all=5%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|128|Tauros|yes|yes|Grass|13|all=4%|type1=Normal}}&lt;br /&gt;
{{catch/entryhs|209|Snubbull|yes|yes|Grass|13|all=1%|type1=Normal}}&lt;br /&gt;
{{catch/div|forest|Headbutt}}&lt;br /&gt;
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|13-16|all=20%|type1=Grass|type2=Psychic|10=j}}&lt;br /&gt;
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|13-16|all=50%|type1=Normal|type2=Flying|10=j}}&lt;br /&gt;
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|15-16|all=30%|type1=Bug|type2=Flying|10=j}}&lt;br /&gt;
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|15-16|all=30%|type1=Bug|type2=Poison|10=j}}&lt;br /&gt;
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|13-14|all=30%|type1=Bug|10=j}}&lt;br /&gt;
{{catch/footer|road}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{itlisth|road}}&lt;br /&gt;
{{itemlist|Thunderstone|From Lass Dana, after defeating her in a rematch|HG=yes|SS=yes|display={{evostone|Thunderstone}}}}&lt;br /&gt;
{{itemlist|Wht Apricorn|On the tree in the center of the route|HG=yes|SS=yes|display={{DL|Apricorn|Wht Apricorn}}}}&lt;br /&gt;
{{itemlist|Max Potion|Southern path|HG=yes|SS=yes|display={{DL|Potion|Max Potion}}}}&lt;br /&gt;
{{catch/div|rock|Requires {{color2|000|Rock Climb (move)|Rock Climb}}}}&lt;br /&gt;
{{itemlist|Lax Incense|Behind the fence, accessed via Route 39|HG=yes|SS=yes|display={{DL|Incense|Lax Incense}}}}&lt;br /&gt;
{{itemlist|HP Up|Behind the fence, in the white flowers (hidden)|HG=yes|SS=yes|display={{DL|Vitamin|HP Up}}}}&lt;br /&gt;
{{itlistfoot|road}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==Route 39==&lt;br /&gt;
[[File:Johto Route 39 HGSS.png|thumb|left|Route 39]]&lt;br /&gt;
&lt;br /&gt;
{{rt|39|Johto}} is a quiet, pastoral road that links {{rt|38|Johto}} to [[Olivine City]] in the south. The [[MooMoo Farm]] is located in the northwest part of the route.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trainers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{trainerheader|road}}&lt;br /&gt;
{{Trainerentry|Spr DP Psychic M.png|Psychic|Nelson|640|2|079|Slowpoke|♂|17|None|079|Slowpoke|♂|20|None}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr DP Sailor.png|Sailor|Eugene|608|3|061|Poliwhirl|♂|17|None|020|Raticate|♂|17|None|098|Krabby|♂|19|None}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokéfan M.png|Pokéfan|Derek|1152|1|025|Pikachu|♂|18|None|38=phone}}&lt;br /&gt;
{{Trainerdiv|road}}&lt;br /&gt;
{{Trainerentry|Spr DP Pokéfan F.png|Pokéfan|Ruth|1088|1|025|Pikachu|♀|17|None}}&lt;br /&gt;
{{Trainerfooter|road|II}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Available Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Catch/header|road}}&lt;br /&gt;
{{Catch/entryhs|019|Rattata|yes|no|Grass|16|30%|30%|40%}}&lt;br /&gt;
{{Catch/entryhs|052|Meowth|no|yes|Grass|16|30%|30%|40%}}&lt;br /&gt;
{{Catch/entryhs|020|Raticate|yes|no|Grass|16|all=30%}}&lt;br /&gt;
{{Catch/entryhs|020|Raticate|no|yes|Grass|17|all=30%}}&lt;br /&gt;
{{Catch/entryhs|081|Magnemite|yes|yes|Grass|16|all=20%|type1=Electric|type2=Steel}}&lt;br /&gt;
{{Catch/entryhs|083|Farfetch&#039;d|yes|yes|Grass|16|10%|10%|0%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{Catch/entryhs|128|Tauros|yes|no|Grass|13|all=5%}}&lt;br /&gt;
{{Catch/entryhs|241|Miltank|yes|yes|Grass|13|all=5%}}&lt;br /&gt;
{{Catch/entryhs|128|Tauros|no|yes|Grass|15|all=4%}}&lt;br /&gt;
{{Catch/entryhs|209|Snubbull|no|yes|Grass|15|all=1%}}&lt;br /&gt;
{{catch/div|forest|Headbutt}}&lt;br /&gt;
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|14-17|all=20%|type1=Grass|type2=Psychic|10=j}}&lt;br /&gt;
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|14-17|all=50%|type1=Normal|type2=Flying|10=j}}&lt;br /&gt;
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|16-17|all=30%|type1=Bug|type2=Flying|10=j}}&lt;br /&gt;
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|16-17|all=30%|type1=Bug|type2=Poison|10=j}}&lt;br /&gt;
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|14-15|all=30%|type1=Bug|10=j}}&lt;br /&gt;
{{Catch/footer|road}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{locationcolor/med|road}}; {{roundy}}; border: 5px solid #{{locationcolor/light|road}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{itlisth|road}}&lt;br /&gt;
{{itemlist|Grn Apricorn|On the tree, east of the farm|HG=yes|SS=yes|display={{DL|Apricorn|Grn Apricorn}}}}&lt;br /&gt;
{{itemlist|X Attack|In the pasture, between the Miltank (hidden)|HG=yes|SS=yes|display={{DL|Battle item|X Attack}}}}&lt;br /&gt;
{{itemlist|PP Up|Near the Miltank (hidden)|HG=yes|SS=yes|display={{DL|Vitamin|PP Up}}}}&lt;br /&gt;
{{itemlist|Nugget|Near the silo (hidden)|HG=yes|SS=yes|display={{DL|Valuable item|Nugget}}}}&lt;br /&gt;
{{itemlist|TM Fighting|West of the silo|HG=yes|SS=yes|display={{TM|60|Drain Punch}}}}&lt;br /&gt;
{{catch/div|road|After Miltank is healed}}&lt;br /&gt;
{{itemlist|Seal Case|Reward from the girl on the left|HG=yes|SS=yes|display={{key|IV|Seal Case}}}}&lt;br /&gt;
{{itemlist|none|Reward from the girl on the right|HG=yes|SS=yes|display=[[Seal|Fire Seal A]] ×3|sprite=Fire Seal A}}&lt;br /&gt;
{{itemlist|none|Reward from the girl on the right|HG=yes|SS=yes|display=[[Seal|Flower Seal C]] ×3|sprite=Flora Seal C}}&lt;br /&gt;
{{itemlist|none|Reward from the girl on the right|HG=yes|SS=yes|display=[[Seal|Party Seal B]] ×3|sprite=Party Seal B}}&lt;br /&gt;
{{itemlist|TM Normal|Reward from the farmer&#039;s wife|HG=yes|SS=yes|display={{TM|83|Natural Gift}}}}&lt;br /&gt;
{{itemlist|Moomoo Milk|Buy from the farmer, {{pdollar}}500 per serving|HG=yes|SS=yes|display={{DL|Drink|MooMoo Milk}}}}&lt;br /&gt;
{{itlistfoot|road}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Meet Baoba===&lt;br /&gt;
When you approach the farm, you meet an old man named [[Baoba]]. He is the warden of the newly-constructed {{jo|Safari Zone}} near [[Cianwood City]], across the sea to the southwest. Swap phone numbers with him to receive a call when the park is up and running.&lt;br /&gt;
&lt;br /&gt;
===MooMoo Farm===&lt;br /&gt;
The [[MooMoo Farm]] depends on its herd of {{p|Miltank}} to produce milk, but one of these cows has gotten sick. In order for it to recover, it must be fed a total of seven [[Oran Berry|Oran Berries]]. Once its condition improves, speak to the two girls to receive a {{key|IV|Seal Case}} and three sets of Seals as a reward. In addition, visit the farmer&#039;s wife to receive {{TM|83|Natural Gift}}. With things back to normal, the farmer begins offering {{DL|Drink|Moomoo Milk}}, which restores 100 HP, for {{pdollar}}500 per serving. They can also be purchased by the dozen. Then walk straight forward to Olivine City.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WalkthroughPrevNext&lt;br /&gt;
|game=HeartGold|game2=SoulSilver&lt;br /&gt;
|gamename=HeartGold and SoulSilver&lt;br /&gt;
|prevsection=6&lt;br /&gt;
|prevname=Route 35, Pokéathlon, National Park, Routes 36 and 37&lt;br /&gt;
|nextsection=8&lt;br /&gt;
|nextname=Olivine City, Routes 40 and 41&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Walkthroughs notice}}&lt;br /&gt;
[[Category:HeartGold and SoulSilver walkthrough]]&lt;/div&gt;</summary>
		<author><name>RecoverShield</name></author>
	</entry>
</feed>