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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rafelia</id>
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	<updated>2026-06-13T15:31:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Kalos_Route_2&amp;diff=2317197</id>
		<title>Talk:Kalos Route 2</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Kalos_Route_2&amp;diff=2317197"/>
		<updated>2015-08-05T16:06:22Z</updated>

		<summary type="html">&lt;p&gt;Rafelia: /* Percentages */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Caterpie ==&lt;br /&gt;
I think the list of wild Pokemon should be revised. I found a Caterpie in the forest and I&#039;m playing version X --[[User:CrazyMagmar|Dunsparce can learn Double-Edge. &amp;amp;#124;B) DEAL WITH IT.]] ([[User talk:CrazyMagmar|talk]]) 00:36, 16 April 2014 (UTC)&lt;br /&gt;
:In [[Santalune Forest]], not here? &#039;Cuz that&#039;d be right. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:53, 16 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Calculating Percentages ==&lt;br /&gt;
&lt;br /&gt;
Can we calculate the percentages of how the wild Pokémon appear? Or would it be too speculative? My calculations are that Caterpie, Weedle Pidgey and Zigzagoon each has a 11% chance of appearing while Fletchling, Scatterbug and Bunnelby have 22% chance. Although, I&#039;m not totally sure. Any of them can be off. In fact, the percentages would total up to 99% meaning one of them can have 1% more. Can someone figure out these calculations? I would like to see numbers to be consistent with the other regions. [[User:SeanWheeler|SeanWheeler]] ([[User talk:SeanWheeler|talk]]) 18:33, 28 June 2014 (UTC)&lt;br /&gt;
:I don&#039;t know wheter it&#039;s okay or not, but an important question is: what kind of numbers do you have? My thoughts are that 100 encounters might (maybe) be okay to base approximations off of if there are only a few Pokemon that can appear, but I&#039;d consider 200-300 encounters (if not more) to be better, especially with many Pokemon or an especially rare Pokemon (with a low encounter rate).&lt;br /&gt;
:Personally, I think it would be good to use approximations until we can derive the numbers from the games directly, because who knows how long it&#039;ll be before that happens. But I also kind of think that if we did go this route, it&#039;d be nice to have a record of the numbers people have derived the percentages from, so there&#039;s some measure of &amp;quot;accountability&amp;quot;/verifiability. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:48, 28 June 2014 (UTC)&lt;br /&gt;
::I think for the percents we should do some rounding i think its more likely caterpie/weedle are 10% not 11% and pidgey is 15% not 14% I gonna change it feel free to change it back its just look back at most routes the percents are normally nice nummbers that are multiples of 5 [[User:Pokemonisawesome2|Pokemonisawesome2]] ([[User talk:Pokemonisawesome2|talk]]) 16:18, 24 August 2014 (UTC)&lt;br /&gt;
:::The numbers that are currently on the page were not derived from simple observation. They should be the actual chances in the game (barring mistakes). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 16:43, 24 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Percentages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m a bit confused about what the percentage means where it talks about the pokemon in the route?&lt;br /&gt;
Also why is it different on some other pages where it will say it is rare,common,average etc. ?&lt;/div&gt;</summary>
		<author><name>Rafelia</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tall_grass&amp;diff=2317181</id>
		<title>Talk:Tall grass</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tall_grass&amp;diff=2317181"/>
		<updated>2015-08-05T15:07:04Z</updated>

		<summary type="html">&lt;p&gt;Rafelia: /* Rarity */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explain further how pokémons are spawned==&lt;br /&gt;
I think that how the pokémons are spawned needs a little bit more explanation. When walking in tall grass (or any other area where a pokémon can spawn), what decides when a pokémon and which pokémon will spawn? I doubt that the formula provided on the page does it all. -- [[User:Stoo|Stoo]] 04:06, 23 September 2009 (UTC)&lt;br /&gt;
:I know the previous post was a LONG time ago, but no one responded so I wanted to add to it. I don&#039;t buy it lol. Having a formula makes it look all professional and convincing but it is obviously wrong. In Pokemon FireRed you get an encounter about 1/15 of the time you step on a tall grass tile and in Black and White it is like 1/3 or 1/5 on the high end. Obviously they don&#039;t all use the same formula. Additionally, if you run away from a fight then you will get another encounter sooner. I know some people say this is a self fulfilling prophecy and not reality but it is, test it. It also SEEMS LIKE you get encounters sooner when riding a bike. Basically I am just saying that simple formula doesn&#039;t encompass accurate encounter rates given the different ways it can be effected. [[User:Degrelecence|Degrelecence]] ([[User talk:Degrelecence|talk]]) 20:20, 6 July 2013 (UTC)&lt;br /&gt;
:CORRECTION: I tested the bike thing and riding your bike through tall grass DEFINITELY makes you get more encounters (not time wise, number of &#039;steps&#039; wise). [[User:Degrelecence|Degrelecence]] ([[User talk:Degrelecence|talk]]) 17:22, 7 July 2013 (UTC)&lt;br /&gt;
::In HGSS it is explicitly mentioned that wild Pokémon appear more frequently when you run. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:19, 23 August 2013 (UTC)&lt;br /&gt;
:I would also like to know this information. Digging around on the web has turned up nothing. No one seems to have any idea of how this works. Is there any source that adequately explains rates of encounter? --[[User:Ketsuban00|Ketsuban00]] ([[User talk:Ketsuban00|talk]]) 05:25, 11 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== U guys havn&#039;t deleted my pic yet ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quelle Surprise&#039;&#039;--[[User:Darknesslover5000|Darknesslover5000]] 16:11, 27 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Long Grass ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t be mentioned that there is Long Grass at the National Park in Pkmn HG/SS? [[User:Alexjuuhh|Alexjuuhh]] 13:42, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snow ==&lt;br /&gt;
&lt;br /&gt;
Would it be a good idea to make a page for snow tiles too? [[User:Hayarotle|Hayarotle]] 19,38, 18 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double Battles in Gen V ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no mention of the longer grass in Black and White where you can encounter wild Pokémon in double battles, similar to the way in which Pokémon are encountered when travelling with someone in Generation IV. An example of this grass is Unova Route 3. --&amp;lt;i&amp;gt;--[[User:Valkyria|&amp;lt;span style=&amp;quot;color:Purple&amp;quot;&amp;gt;Valkyria&amp;lt;/span&amp;gt;]]&amp;lt;/i&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Valkyria|&amp;lt;span style=&amp;quot;color:Gold&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 02:19, 22 December 2010 (UTC)&lt;br /&gt;
:Can you list all the routes that it appears on? You can probably add a section to the article about it anyway, but there should be a list. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:19, 22 December 2010 (UTC)&lt;br /&gt;
::Once I get a complete list, I&#039;ll write it up and add it to the page. Should I add the section for now anyway? --&amp;lt;i&amp;gt;--[[User:Valkyria|&amp;lt;span style=&amp;quot;color:Purple&amp;quot;&amp;gt;Valkyria&amp;lt;/span&amp;gt;]]&amp;lt;/i&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Valkyria|&amp;lt;span style=&amp;quot;color:Gold&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 03:22, 22 December 2010 (UTC)&lt;br /&gt;
:::Yeah, make a section on the page for now. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:46, 22 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shaky patches ==&lt;br /&gt;
&lt;br /&gt;
How exaclty do they appear? [[User:Grhaal|Grhaal]] 13:07, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What triggers these shaking spots? do you have to be in the grass and then eventualy it will shake? do you have to be walking? walking in the grass? I&#039;d love to know &amp;amp;mdash;[[User:Lord mada|Mada-sama]] &amp;lt;small&amp;gt;([[User talk:Lord mada|Talk to me!]])&amp;lt;/small&amp;gt;&amp;amp;mdash; 14:01, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double battles in long grass ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In Generation V, there is a chance of encountering two wild Pokémon at a time, who will be engaged in a double battle.&amp;quot;&lt;br /&gt;
Wtf? In long grass there is NO chance of a double battle, which can only occur in dark grass. Some time ago I deleted this thing from the page, but here it is again... why do you keep adding it? [[User:Shepeedy|Shepeedy]] 19:41, 20 June 2011 (UTC)&lt;br /&gt;
:Ok, I&#039;ll remove it again; maybe getting into an edit war is the only way to bring it to the surface. [[User:Shepeedy|Shepeedy]] 16:47, 25 June 2011 (UTC)&lt;br /&gt;
::I have encountered wild double battles in tall grass before. However, now I&#039;m starting to think that there is actually dark tall grass, which is where you can have these double battles. From recent experience, I have had double battles in the dark grass to the southeast. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:29, 25 July 2011 (UTC)&lt;br /&gt;
:::You&#039;re right, there are two types of long grass (normal and dark): http://img823.imageshack.us/img823/2303/immagine1wq.png I edited the article accordingly, go and check my grammar. [[User:Shepeedy|Shepeedy]] 17:56, 1 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How grass tiles in Generation I and II are erased ==&lt;br /&gt;
&lt;br /&gt;
Game maps are organized into larger map tiles each composed of 2x2 walkable/wall tiles; the game clears these map tiles rather than the individual walkable tiles when Cut is used on them. Here&#039;s a video showing this behavior: http://www.youtube.com/watch?v=I89JYpsnHIk&lt;br /&gt;
&lt;br /&gt;
In Generation III, the tiles maps are organized into are the same size as the walkable tiles, so the game is able to clear grass tiles more selectively. Just wanted to make that clear. [[User:Mugendai|Mugendai]] 06:58, 27 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B2W2 Tall Grass ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the tall grass in Black 2 and White 2 is different from Black and White. This maybe also true for the dark tall grass, long grass, dark long grass, and rustling grass. Please add them to the article. →&#039;&#039;&#039;[[User:AwesomeDJPokemon|&amp;lt;span style=&amp;quot;color:#025DA6;&amp;quot;&amp;gt;Awe&amp;lt;/span&amp;gt;]][[User:AwesomeDJPokemon|&amp;lt;span style=&amp;quot;color:#EA1A3E;&amp;quot;&amp;gt;some&amp;lt;/span&amp;gt;]][[User:AwesomeDJPokemon|&amp;lt;span style=&amp;quot;color:#025DA6;&amp;quot;&amp;gt;DJ&amp;lt;/span&amp;gt;]][[User:AwesomeDJPokemon|&amp;lt;span style=&amp;quot;color:#EA1A3E;&amp;quot;&amp;gt;Pokémon&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:41, 31 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Summer and spring long grass ==&lt;br /&gt;
&lt;br /&gt;
Are they &#039;&#039;really&#039;&#039; identical? Both normal and dark variant? [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 15:18, 11 July 2013 (UTC)&lt;br /&gt;
:Don&#039;t think so. Long grass takes on a darker shade of green in summer,similar to that of dark grass(but not the same shade).[[User:Auraguardian197|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Auraguardian&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Auraguardian197|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;197&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:09, 11 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sinnoh Myth ==&lt;br /&gt;
&lt;br /&gt;
A Sinnoh myth, aptly named &amp;quot;Sinnoh Myth&amp;quot; which reads;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Long ago, when Sinnoh had just been&lt;br /&gt;
made, Pokémon and humans led&lt;br /&gt;
separate lives.&lt;br /&gt;
That is not to say they did not help&lt;br /&gt;
each other. No, indeed they did.&lt;br /&gt;
They supplied each other with goods,&lt;br /&gt;
and supported each other.&lt;br /&gt;
A Pokémon proposed to the others&lt;br /&gt;
to always be ready to help humans.&lt;br /&gt;
It asked that Pokémon be ready to&lt;br /&gt;
appear before humans always.&lt;br /&gt;
Thus, to this day, Pokémon appear&lt;br /&gt;
to us if we venture into tall grass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
seems to explain &#039;&#039;why&#039;&#039; Pokémon appear in tall grass. Should this not be added to the page?--[[User:ShinyPatch|ShinyPatch]] ([[User talk:ShinyPatch|talk]]) 15:17, 23 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What????????????????? ==&lt;br /&gt;
&lt;br /&gt;
When browsing the page, I saw this:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In Generation I and Generation II, using Cut causes a map tile composed of four walkable tiles of tall grass to be cut down directly in front of the player. In Generation III, this instead erases a 3×3 area around the player. In Generation II, long grass, such as that in the National Park, would be cut down gradually, while in Generation III, it is instantaneous. From Generation IV onwards, Cut has no effect on tall grass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What does that mean? --[[User:HoennLove200|HoennLove200]] ([[User talk:HoennLove200|talk]]) 14:49, 31 December 2014 (UTC)&lt;br /&gt;
:It means [[Cut (move)#Tall grass]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:38, 31 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grass sprites for Gen VI games ==&lt;br /&gt;
&lt;br /&gt;
There is one grass sprite for X and Y, but the grass sprites from ORAS are not on here yet. Can someone put those online, or is there difficulty with screenshots/sprite pixelart? --[[User: CWallace |&amp;lt;span style=&amp;quot;font-family:Georgia;color: CC0033&amp;quot;&amp;gt;C. Wallace&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;[[User talk: CWallace |&amp;lt;span style=&amp;quot;font-family:Georgia;color:blue &amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 02:14, 23 February 2015 (UTC)&lt;br /&gt;
:People who have the ability to do screencaps of a 3DS are in high demand but low supply. Someone who can do it will probably get to it eventually. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:16, 23 February 2015 (UTC)&lt;br /&gt;
::I&#039;ve been having trouble uploading content, it says that one must contact an admin on the archives before uploading Gen VI material, but I&#039;m not sure how I can upload content at all.  --[[User: CWallace |&amp;lt;span style=&amp;quot;font-family:Georgia;color: CC0033&amp;quot;&amp;gt;C. Wallace&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;[[User talk: CWallace |&amp;lt;span style=&amp;quot;font-family:Georgia;color:blue &amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 02:31, 23 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rarity ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to find out which pokémon are classified as very common, common, semi-rare, rare and very rare?&lt;br /&gt;
I&#039;m talking table:&lt;br /&gt;
&lt;br /&gt;
Encounter rarity	x&lt;br /&gt;
Very common	10&lt;br /&gt;
Common	8.5&lt;br /&gt;
Semi-rare	6.75&lt;br /&gt;
Rare	3.33&lt;br /&gt;
Very rare	1.25&lt;br /&gt;
&lt;br /&gt;
I&#039;m planning to do a school project on this and I need to know if and where I can find out which pokémon fall under which category for pokémon xy.&lt;br /&gt;
&lt;br /&gt;
 [[User:Rafelia|Rafelia]] ([[User talk:Rafelia|talk]]) 15:07, 5 August 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Rafelia</name></author>
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