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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=DP187&amp;diff=4543924</id>
		<title>DP187</title>
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		<updated>2026-05-03T21:30:29Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EpicodePrevNext|&lt;br /&gt;
prevcode=DP186 |&lt;br /&gt;
prevtitle=Familiarity Breeds Strategy! |&lt;br /&gt;
nextcode=DP188 |&lt;br /&gt;
nexttitle=Battling a Thaw in Relations! |&lt;br /&gt;
series=Pokémon the Series: Diamond and Pearl |&lt;br /&gt;
colorscheme=Sinnoh}}&lt;br /&gt;
{{EpisodeInfobox|&lt;br /&gt;
epcode=DP187 |&lt;br /&gt;
altepcode=EP653 |&lt;br /&gt;
colorscheme=Sinnoh|&lt;br /&gt;
screen=hd|&lt;br /&gt;
title_en=A Real Rival Rouser!|&lt;br /&gt;
title_ja=激闘フルバトル！サトシ対シンジ！！|&lt;br /&gt;
title_ja_trans=Intense Fighting Full Battle! Satoshi VS Shinji!! |&lt;br /&gt;
broadcast_jp=August 12, 2010 |&lt;br /&gt;
broadcast_us=January 8, 2011 |&lt;br /&gt;
en_series= |&lt;br /&gt;
en_op=[[We Will Carry On!]] |&lt;br /&gt;
ja_op=[[The Greatest - Everyday!|「サイコー・エブリディ！」（ＢＡＮＤ　ＶＥＲＳＩＯＮ）]] |&lt;br /&gt;
ja_ed=[[In Your Heart, LaLaLa|君の胸にＬａＬａＬａ]] |&lt;br /&gt;
olmteam=Team Kato |&lt;br /&gt;
scenario=冨岡淳広 |&lt;br /&gt;
storyboardn=1 |&lt;br /&gt;
storyboard=浅田裕二 |&lt;br /&gt;
directorn=1 |&lt;br /&gt;
director=浅田裕二 |&lt;br /&gt;
artn=1 |&lt;br /&gt;
art=岩根雅明 |&lt;br /&gt;
morecredits=no |&amp;lt;!--please don&#039;t change to &amp;quot;yes&amp;quot; until the corresponding staff page has been updated--&amp;gt;&lt;br /&gt;
epstaffpage=DP181-DP191 |&lt;br /&gt;
footnotes=*{{filb-eppics|dp|187}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Real Rival Rouser!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;激闘フルバトル！サトシ対シンジ！！&#039;&#039;&#039; &#039;&#039;Intense Fighting Full Battle! {{tt|Satoshi|Ash}} VS {{tt|Shinji|Paul}}!!&#039;&#039;) is the 187th episode of &#039;&#039;[[Pokémon the Series: Diamond and Pearl]]&#039;&#039;, and the 653rd episode of the [[Pokémon animated series]]. It first aired in Japan on August 12, 2010 and in the United States on January 8, 2011.&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
&amp;lt;!--https://www.pokemon.com/us/animation/seasons/13/episode-30-a-real-rival-rouser/--&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;The Sinnoh League quarterfinal battle between rivals Ash and Paul is turning out to be one for the ages! Ash still has all six of his Pokémon, while Paul’s Aggron and Gastrodon have been eliminated. But the tide begins to turn at this point as Paul’s true strategy begins to emerge: to predict and counter whatever Ash does! Paul’s Drapion sets up a nasty trap with Toxic Spikes and, mere moments later, a dazzling tactical display renders Ash’s Buizel, Staraptor, and Torterra unable to battle.&lt;br /&gt;
&lt;br /&gt;
Next, Ash’s Gliscor comes in against Paul’s amazingly fast Ninjask. When Gliscor hits the ground and takes a lot of damage from Toxic Spikes, Ash switches it out in favor of Infernape—and this is where some creative strategizing on Ash’s part begins to erode Paul’s strategy, as an underground Flare Blitz burns off the Toxic Spikes!&lt;br /&gt;
&lt;br /&gt;
After his Ninjask is eliminated, Paul brings out his Froslass, while Ash calls on Pikachu. Although Froslass is powerful and its evasion skills are impressive, Pikachu’s tenacity rules the bout, and Froslass is eliminated!&lt;br /&gt;
&lt;br /&gt;
When Paul again calls on Drapion, Ash gets Gliscor back into the battle. Although Gliscor is still feeling the effects of previous battling, the magnificent training it received from the Air Battle Master is evident. We leave the action just as Gliscor is diving directly into Drapion’s Pin Missile! How will this incredible battle end?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The [[Lily of the Valley Conference]] quarterfinals [[Full Battle]] between {{Ash}} and [[Paul]] continues from where it left off, with {{AP|Buizel}} trapped in the grip of {{p|Drapion}}&#039;s tail. When Buizel tries to use {{m|Sonic Boom}} with his free tail, Drapion just grabs it with its pincer, shutting the attack down. Ash instructs Buizel to inflate and instantly release the floatation sac on his neck, which allows him to escape and hit Drapion with {{m|Water Gun}}, propelling himself into the air in the process. However, Paul expected this outcome and has Drapion use {{m|Toxic Spikes}}, which litters the field with them and {{status|poison}}s Buizel when he lands. Drapion uses {{m|Pin Missile}} to [[Fainting|finish Buizel off]], finally bringing Ash down one Pokémon.&lt;br /&gt;
&lt;br /&gt;
Ash [[recall]]s Buizel and sends out {{AP|Staraptor}}, who, as a {{t|Flying}} type, is immune to the effects of Toxic Spikes. Drapion fires off another Pin Missile barrage, which Staraptor manages to dodge, despite all the damage it had taken from {{p|Gastrodon}}. Staraptor goes in for an {{m|Aerial Ace}}, but Paul has Drapion deke by entering an interception position, before dodging at the last second and capturing Staraptor with its pincer tail. Drapion turns around and hits the trapped Staraptor with {{m|Cross Poison}}, before slamming the {{pkmn|category|Predator Pokémon}} onto the ground, poisoning it with the remnants of Toxic Spikes and knocking him out.&lt;br /&gt;
&lt;br /&gt;
Ash recalls Staraptor, and, now aware of Drapion&#039;s battling style of luring opponents in and trapping them with its tail, sends out the much bigger {{AP|Torterra}} (only for Paul to scoff and [[Reggie]] to remark that it was foolish for Ash to do this), who instantaneously gets poisoned by the Toxic Spikes. Drapion goes in for a Cross Poison, but Torterra overpowers it with a quick {{m|Energy Ball}}. Ash has Torterra immediately follow that up with {{m|Leaf Storm}}, hitting Drapion again, before it pulls itself together and shuts the attack off with Pin Missile, resulting in a huge explosion. Ash, thinking Torterra is too big for Drapion to entrap, has him go in for a {{m|Rock Climb}}. However, it turns out that Ash has underestimated Drapion; it manages to stop Torterra&#039;s attack cold with its pincers, vindicating Paul and Reggie&#039;s earlier statements about it being a bad move for Ash to send Torterra out against it. Drapion uses {{m|Poison Fang}} to send Torterra plummeting back down to the battlefield, causing him major damage. Torterra uses {{m|Synthesis}} to regain some energy, but despite this, he ends up getting taken out after Drapion unleashes another Pin Missile onslaught.&lt;br /&gt;
&lt;br /&gt;
Ash recalls Torterra, and Paul asks Ash if his {{AP|Gliscor}} will be his sixth Pokémon, to which Ash responds that Paul is correct. Paul [[recall]]s Drapion as he tells Ash that he was able to figure out his strategy and Pokémon team by purposely letting him defeat {{p|Aggron}} and Gastrodon, and also that, ever since he sent out Drapion, he had been able to predict every one of Ash&#039;s moves. However, Ash shows no signs of worry and tells Paul that there is no one like him, which is why he is going to win this battle before Paul replies that &#039;&#039;he&#039;&#039; is the one who will win.&lt;br /&gt;
&lt;br /&gt;
Ash sends out Gliscor and Paul sends out his fourth Pokémon, {{p|Ninjask}}, which uses {{m|Agility}} right from the start. Ash tells Gliscor to use its newest attack, {{m|Stone Edge}}. However, with Ninjask&#039;s Agility and {{a|Speed Boost}} [[Ability]] working in conjunction, Gliscor is unable to land a hit. Ninjask comes in with a quick {{m|Fury Cutter}}, hitting Gliscor countless times. While falling, Gliscor regains lift and tries to use {{m|Fire Fang}}, but Ninjask dodges, reappears from behind, and hits Gliscor in the back with another Fury Cutter, knocking it into the battlefield. Gliscor manages to stand up, but ends up getting poisoned by the Toxic Spikes, so Ash recalls it in favor of {{AP|Infernape}}, who also gets poisoned by the Toxic Spikes. Ash realizes that he&#039;s at a major disadvantage as long as the Toxic Spikes are active, but he quickly comes up with a plan and has Infernape use Dig, which surprises everyone since a Flying type like Ninjask is [[Type#Type effectiveness|immune]] to {{t|Ground}} attacks. Infernape uses {{m|Flare Blitz}} from underground, causing the entire field to become red hot and a subsequent eruption of fire, which not only eliminates the Toxic Spikes but also causes Ninjask massive damage. Reggie is shocked at the unusual strategy, noting that Ash&#039;s tactic had to have surprised Paul as well. After Infernape resurfaces, Paul tells Ninjask to use {{m|Giga Drain}}, and it begins sapping Infernape of his energy. However, it turns out that all of the damage it endured from Infernape&#039;s underground Flare Blitz took a major toll on its speed, which allows Infernape to carefully scrutinize its movements and intercept it with a {{m|Mach Punch}}, knocking it out. Ash and Paul are now tied with three Pokémon each, and since Infernape is starting to get tired, Ash recalls him.&lt;br /&gt;
&lt;br /&gt;
Paul sends out his fifth Pokémon, {{p|Froslass}}, and upon seeing he&#039;ll be facing an {{t|Ice}} type, Ash decides to send in {{AP|Pikachu}}. Paul starts things off by having Froslass use {{m|Hail}}, and a thick cold mist soon covers the entire battlefield. Froslass&#039;s {{a|Snow Cloak}} Ability comes into effect as she begins fading in and out of view, preventing Pikachu from following her movements, and the situation becomes even more dire when Pikachu starts to take damage from the {{weather|hail}}. Ash commands him to use {{m|Thunderbolt}}, but the Hail severely restricts the attack, and it doesn&#039;t even come close to hitting Froslass. Paul has Froslass use {{m|Ice Shard}}, and Ash commands Pikachu to dodge, but he doesn&#039;t do so in time and suffers a direct hit. {{an|Barry}} worries that the attack barrage will become one-sided at this rate. Ash decides to use physical attacks instead and has Pikachu use {{m|Volt Tackle}}, but this doesn&#039;t work either, as Froslass simply phases through it and takes no damage. Froslass attempts to use another Ice Shard from behind, but Pikachu dodges it by leaping into the air, before finally scoring a supereffective hit on Froslass with {{m|Iron Tail}}, knocking her into the ground; with all of the damage this caused, Hail finally subsides, leaving Froslass with nowhere to hide. Although Paul is impressed at this, he continues battling and has Froslass use {{m|Ice Beam}}, which {{status|freeze}}s Pikachu. Froslass prepares to use another Ice Shard, but Pikachu manages to escape his icy prison by smashing through it with Volt Tackle, before hitting Froslass with it before she can launch the Ice Shard. As Pikachu suffers from the [[recoil]], Froslass is revealed to have fainted, thus leaving Paul with two Pokémon remaining. Although {{an|Dawn}} and Barry are happy that Ash is in the lead again, {{an|Brock}} reminds them that while Ash may have more remaining Pokémon, they have all taken considerable damage, whereas one of Paul&#039;s remaining two Pokémon has yet to enter the battle. Because of that, Ash is still operating at a disadvantage. Ash knows the round took a lot out of Pikachu, so he calls him back to the sidelines. &lt;br /&gt;
&lt;br /&gt;
Paul sends Drapion back out and Ash calls on Gliscor again, encouraging it to show Paul what it learned from [[McCann]]. Drapion uses Pin Missile to start things off and Gliscor dodges easily by launching into the sky. Gliscor uses Stone Edge, and Drapion uses Cross Poison to neutralize the attack, leaving behind a large smoke cloud that encases Gliscor. Ash tells Gliscor to use {{m|Giga Impact}}, and it readies the attack, before flying erratically inside the smoke cloud to keep Paul and Drapion guessing where it will emerge from. When Gliscor does emerge, Paul commands Drapion to use Poison Fang, but Gliscor hits Drapion in the back before it can do so. Paul commands Drapion to turn around and counterattack as it did with Buizel and Staraptor, but both are shocked to find Gliscor is nowhere to be seen. They look up to see that Gliscor had used the recoil from the attack to quickly launch itself back into the air, safe from attack while it [[recharge]]s from using Giga Impact. Reggie remarks that Paul can no longer predict Ash&#039;s strategies, and with Paul&#039;s greatest strength now rendered moot, the winner of this battle is now anyone&#039;s guess. Reggie&#039;s thoughts are proven right as Paul realizes that he fell for Ash&#039;s strategy of using Stone Edge to divert his attention. Paul has Drapion launch yet another slew of Pin Missiles, but Gliscor fearlessly flies right into the attack, expertly dodging every shot. Gliscor readies an {{m|X-Scissor}} and dives straight for Drapion, with both Ash and Paul ready to give it their all as the battle enters its final stages.&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
* {{Ash}} and [[Paul]] continue their [[Full Battle]].&lt;br /&gt;
* Paul is revealed to still own the {{p|Ninjask}} he had {{pkmn2|caught}} shortly before catching {{AP|Chimchar}}, and to have obtained a {{p|Froslass}}.&lt;br /&gt;
* [[Ash&#039;s Gliscor]] is revealed to have learned {{m|Stone Edge}}.&lt;br /&gt;
{{animeevents|DP}}&lt;br /&gt;
&lt;br /&gt;
===Debuts===&lt;br /&gt;
&lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
* {{Ash}}&lt;br /&gt;
* {{an|Dawn}}&lt;br /&gt;
* {{an|Brock}}&lt;br /&gt;
* [[Jessie]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Paul]]&lt;br /&gt;
* {{an|Barry}}&lt;br /&gt;
* {{an|Cynthia}}&lt;br /&gt;
* [[Reggie]]&lt;br /&gt;
* [[Charles Goodshow]]&lt;br /&gt;
* Referee&lt;br /&gt;
* Audience&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}})&lt;br /&gt;
* {{p|Meowth}} ({{TRM}})&lt;br /&gt;
* {{p|Piplup}} ({{OP|Dawn|Piplup}})&lt;br /&gt;
* {{p|Staraptor}} ({{OP|Ash|Staraptor}})&lt;br /&gt;
* {{p|Torterra}} ({{OP|Ash|Torterra}})&lt;br /&gt;
* {{p|Infernape}} ({{OP|Ash|Infernape}})&lt;br /&gt;
* {{p|Buizel}} ({{OP|Ash|Buizel}})&lt;br /&gt;
* {{p|Gliscor}} ({{OP|Ash|Gliscor}})&lt;br /&gt;
* {{p|Ninjask}} ([[Paul]]&#039;s)&lt;br /&gt;
* {{p|Drapion}} ([[Paul]]&#039;s)&lt;br /&gt;
* {{p|Froslass}} ([[Paul]]&#039;s)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Music from &#039;&#039;[[M05|Pokémon Heroes: Latios &amp;amp; Latias]]&#039;&#039;, &#039;&#039;[[M09|Pokémon Ranger and the Temple of the Sea]]&#039;&#039;, and &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039; is played during the episode.&lt;br /&gt;
* The effect of {{m|Toxic Spikes}} is shown differently in this episode to how it works in the {{pkmn|games}}. While in the games Toxic Spikes will {{status|poison}} any Pokémon sent into battle (with the exception of {{t|Flying}}-, {{t|Steel}}-, {{type|Poison}}, and {{a|Levitate|Levitating}} Pokémon), it is shown to poison any Pokémon that touches the ground affected by Toxic Spikes unless they were {{type|Poison}} Pokémon, as {{an|Brock}} mentioned that {{Ash}} needed one because they are immune to and can remove the effect.&lt;br /&gt;
** This episode also shows that Toxic Spikes could be removed without the aid of {{m|Rapid Spin}}, {{m|Defog}}, or a Poison-type Pokémon. With some improvisation, {{AP|Infernape}} incinerated the field with {{m|Flare Blitz}} while {{m|Dig|underground}}, once again ignoring game mechanics and effectively removing its effect.&lt;br /&gt;
* In &#039;&#039;[[DP040|Top-Down Training!]]&#039;&#039;, Ash got angry with Paul for sacrificing several of his Pokémon in battle for the sake of giving his {{TP|Paul|Torterra}} an advantage. Despite Paul using a similar strategy in this episode with his {{p|Aggron}} and {{p|Gastrodon}}, Ash does not get upset and even praises Paul&#039;s skills instead, seemingly marking a change in their relationship.&lt;br /&gt;
* Infernape&#039;s combination of Dig and Flare Blitz is similar to a strategy he used as a {{p|Chimchar}} under [[Paul]]&#039;s command in &#039;&#039;[[DP006|Different Strokes for Different Blokes!]]&#039;&#039;, in which he used {{m|Flame Wheel}} while underground to attack [[Ash&#039;s Turtwig]].&lt;br /&gt;
* A portion of the English [[dub]] title for the episode is likely a play on &amp;quot;[[wiktionary:rabble rouser|rabble rouser]]&amp;quot;.&lt;br /&gt;
* This is the final episode prior to &#039;&#039;[[Pokémon the Series: Black &amp;amp; White]]&#039;&#039; where [[Jessie&#039;s Wobbuffet]] doesn&#039;t appear.&lt;br /&gt;
* This episode marks the last time {{m|Giga Drain}} is used in &#039;&#039;[[Pokémon the Series]]&#039;&#039;, as well as the last time as a whole until &#039;&#039;[[HZ094|The Pokémon Center Lady]]&#039;&#039;.&lt;br /&gt;
* This episode marks the last time to date in which Ash has used {{AP|Staraptor}}, {{AP|Torterra}}, or {{AP|Buizel}} in a proper onscreen battle.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
[[File:DP187 Error.png|thumb|250px|Infernape&#039;s missing tail]]&lt;br /&gt;
* When {{AP|Staraptor}} is defeated, {{p|Drapion}} is standing between him and Ash. However, when Ash recalls Staraptor immediately after, Drapion is no longer in between them.&lt;br /&gt;
* When {{AP|Torterra}}&#039;s icon on the scoreboard changes to represent his defeat, the silhouette appears to be completely covering the icon&#039;s background. However, in every later scene in which the icon is shown, a small part of the background can be seen. This error is present in [[DP188|the next episode]].&lt;br /&gt;
* When Ash is thinking about how to deal with Drapion&#039;s Toxic Spikes, Infernape&#039;s tail is missing.&lt;br /&gt;
&lt;br /&gt;
===Dub edits===&lt;br /&gt;
* In the English dub, {{an|Barry}} says the Toxic Spikes will stay on the field for a long time. In the original Japanese version, he implies that Toxic Spikes will stay on the field for the entire battle.&lt;br /&gt;
* In the English dub, Paul says that he let Ash take down {{TP|Paul|Gastrodon}} and {{TP|Paul|Aggron}} to find out what Pokémon Ash would use. In the original Japanese version, Paul says his Pokémon were willing to go down to help him find out Ash&#039;s strategy.&lt;br /&gt;
* In the English dub, Ash talks about needing to turn the battlefield upside-down to get rid of Toxic Spikes, and the phrase &amp;quot;upside-down&amp;quot; gives him the idea to use Infernape to get rid of them. In the original Japanese version, it was the word &amp;quot;battlefield&amp;quot; that gave him the idea.&lt;br /&gt;
* In the English dub, Paul says it was clever for Ash to get rid of Toxic Spikes in the way that he did. In the original Japanese version, he says it would make sense for someone like Ash to come up with a strategy like that.&lt;br /&gt;
* In the English dub, Barry notices that {{TP|Paul|Ninjask}} can&#039;t use {{a|Speed Boost}} anymore. In the original Japanese version, he says that Ninjask cannot go any faster anymore.&lt;br /&gt;
* In the {{pmin|French}} dub, the echo effect is removed from {{TP|Paul|Froslass}}&#039;s voice when she uses {{m|Hail}}.&amp;lt;ref&amp;gt; https://www.dailymotion.com/video/x5hlrjv?start=803&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In the English dub, when [[Jessie]] drinks out of one of the cans, {{MTR}} says they will charge her triple for the drink. In the original Japanese version, Meowth says that it will be coming out of her paycheck.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Epilang|color=FCC|bordercolor=99F&lt;br /&gt;
|zh_cmn={{tt|白熱化的全面對戰！小智對真司！！|Climactic Full Battle! Ash vs. Paul!!}}&lt;br /&gt;
|cs={{tt|Zápas s dávným soupeřem!|Battle with a long-time rival!}}&lt;br /&gt;
|da={{tt|Rasende rivaler!|Raging Rivals!}}&lt;br /&gt;
|nl={{tt|Een razende rivaliteit!|A Raging Rivalry!}}&lt;br /&gt;
|fi={{tt|Vanhat vastustajat vastakkain!|Old rivals opposing!}}&lt;br /&gt;
|fr_eu={{tt|Le choc des rivaux !|Rival clash !}}&lt;br /&gt;
|de={{tt|Ein Strategiekampf, der es in sich hat!|A strategic battle that has a lot to offer!}}&lt;br /&gt;
|id={{tt|Pertarungan Penuh yang Seru! Satoshi Melawan Paul!|Fierce Full Battle! Ash vs. Paul!}}&lt;br /&gt;
|it={{tt|Un rivale davvero impegnativo!|A really demanding rival!}}&lt;br /&gt;
|ko={{tt|막상막하 풀배틀! 지우 VS 진철|An Evenly-matched Full Battle! Ash VS Paul}}&lt;br /&gt;
|no={{tt|En skikkelig rabulist!|A real agitator!}}&lt;br /&gt;
|pl={{tt|Prawdziwa rywalizacja!|True rivalry!}}&lt;br /&gt;
|pt_br={{tt|Um Rival de Arrasar!|An Overwhelming Rival!}}&lt;br /&gt;
|pt_eu={{tt|Uma Rivalidade Inesquecível!|An Unforgetable Rivality}}&lt;br /&gt;
|ru={{tt|Битва набирает ход!|The battle is picking up!}}&lt;br /&gt;
|es_la={{tt|¡Un rival muy agitador!|A very agitating rival!}}&lt;br /&gt;
|es_eu={{tt|¡El rival más difícil!|The Toughest Rival!}}&lt;br /&gt;
|sv={{tt|Rivalernas strid!|Battle of the rivals!}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=DP186 |&lt;br /&gt;
prevtitle=Familiarity Breeds Strategy! |&lt;br /&gt;
nextcode=DP188 |&lt;br /&gt;
nexttitle=Battling a Thaw in Relations! |&lt;br /&gt;
series=Pokémon the Series: Diamond and Pearl |&lt;br /&gt;
colorscheme=Sinnoh}}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:0653}}&lt;br /&gt;
[[Category:Pokémon the Series: Diamond and Pearl episodes|187]]&lt;br /&gt;
[[Category:Episodes written by Atsuhiro Tomioka]]&lt;br /&gt;
[[Category:Episodes storyboarded and directed by Yūji Asada]]&lt;br /&gt;
[[Category:Episodes storyboarded by Yūji Asada]]&lt;br /&gt;
[[Category:Episodes directed by Yūji Asada]]&lt;br /&gt;
[[Category:Episodes animated by Masaaki Iwane]]&lt;br /&gt;
[[Category:Episodes focusing on Ash]]&lt;br /&gt;
[[Category:Episodes focusing on Paul]]&lt;br /&gt;
[[Category:Pokémon League episodes]]&lt;br /&gt;
[[Category:Episodes in which a Champion appears]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ein Strategiekampf, der es in sich hat!]]&lt;br /&gt;
[[es:EP656]]&lt;br /&gt;
[[fr:DP187]]&lt;br /&gt;
[[it:DP187]]&lt;br /&gt;
[[ja:DP編第187話]]&lt;br /&gt;
[[zh:宝可梦 钻石＆珍珠 第185集]]&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_world_in_relation_to_the_real_world/Archive_1&amp;diff=2169097</id>
		<title>Talk:Pokémon world in relation to the real world/Archive 1</title>
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		<updated>2014-09-04T12:25:57Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Moon landing */ new section&lt;/p&gt;
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&lt;div&gt;==Cinnibar==&lt;br /&gt;
It&#039;s quite possible that Cinnibar is a part of the Sevii Islands, as Midway Island, for instance, is technically a part of the Hawaiian chain. [[User:Evkl|evkl]] 19:26, 8 Apr 2005 (UTC)&lt;br /&gt;
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==Shinnou==&lt;br /&gt;
Where did that information come from that Shino is based on Hokkaido? --[[User:Greengiant|Greengiant]] 02:35, 14 June 2006 (UTC)&lt;br /&gt;
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:Because, you gotta look at the released Corocoro scans from this month ==[[User:Jason|Jade]] 2.56pm, 14 June 2006 (AEST)&lt;br /&gt;
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::And what do you know about Japanese geography, eh? Could be Hokkaido - but the mountain chain makes me suspect Hokuriku - which is on the west side of the Japanese Alps. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 07:22, 14 June 2006 (UTC)&lt;br /&gt;
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:::To anyone who wishes to edit this page so as to state that Hokkaido has been confirmed - learn Japanese beforehand and refrain from counting on unofficial web sites. CoroCoro only referred to Shin&#039;ō as an island similar to Hoenn - that leaves Shikoku and Hokkaido. It is plain to see that the map, which has been largely revealed to us, takes the shape of Hokkaido. It is for this that some web sites such as Filb.de claim it to be based on Hokkaido as if it were confirmed.&lt;br /&gt;
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:::Unlike Zhen Lin, I am absolutely confident in the veracity of Hokkaido. Even so, the correct wording is to be used at the very least until a full map has been obtained. Hoenn was confirmed to have been modeled after Kyūshū not long after Ruby and Sapphire had seen release. That said, Sevii Islands and Orre have thus far remained in the realm of speculation - but at least we have the resources provided by the games. --[[User:Unown Lord|Unown Lord]]&lt;br /&gt;
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::::What about the orange islands and fiore? [[User:Pokeant|Pokeant]] 14:36, 4 March 2007 (UTC)&lt;br /&gt;
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I mean look at Sinnoh&#039;s shape...&lt;br /&gt;
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Funny thing about orre...(get it?Orrezona((Arizona and Orre)).).&lt;br /&gt;
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--[[User:Joshuamanimtim2|Snorlax]] 06:18, 21 May 2007 (UTC)&lt;br /&gt;
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==Indian elephants==&lt;br /&gt;
Hm. I was flipping through my FireRed game the other day, and there&#039;s lots of Indian elephants mentioned in the Pokedex entries... is this worth mentioning? [[User:TinaTheKirlia|TinaTheKirlia]] 02:04, 7 September 2007 (UTC)&lt;br /&gt;
:Pikachu&#039;s power? Definately. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:25, 14 September 2007 (UTC)&lt;br /&gt;
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==Noah&#039;s ark==&lt;br /&gt;
I was watching &#039;&#039;[[EP016|Pokémon Shipwreck]]&#039;&#039; and i noticed that brock tells about noah and the ark. Can we put that somewhere? --[[Image:Spr 3e 115.gif]][[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy512&amp;lt;/span&amp;gt;]][[Image:Spr 3e 202.gif]][[Image:Spr 3e 327.gif]] 22:50, 20 October 2007 (UTC)&lt;br /&gt;
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:: What the heck does that have to do with geography? --[[User:Zeta|Zeta]] 21:58, 21 October 2007 (UTC)&lt;br /&gt;
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:::It doesn&#039;t, it has to do with history of our world [[User:Count Caterpie|&amp;lt;span style=&amp;quot; color:#00FF00;&amp;quot;&amp;gt;Count&amp;lt;/span&amp;gt;]] [[User talk:Count Caterpie|&amp;lt;span style=&amp;quot; color:#00FF00;&amp;quot;&amp;gt;Caterpie&amp;lt;/span&amp;gt;]] 23:22, 24 October 2007 (UTC)&lt;br /&gt;
::::Wrong again. It has to do with the mythology of our world, not history. You shouldn&#039;t too much into it, anyway, it was just a cop out. They didn&#039;t feel like making a whole new religion for the series, so they stole the most readily available one.--[[User:Goukazaru|Nostalgia]] 14:03, 8 December 2008 (UTC)&lt;br /&gt;
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== About the real world locations mentioned section... ==&lt;br /&gt;
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some of these things just have to go. The Fantina dialogue thing doesn&#039;t really have anything to do with it since that only happened immediately before the battle, not when you first encounter her at the contest hall or after you beat her. Besides, she could have just been using a fake accent. I mean, [[Blue (Game)|Blue]] was using a french accent when he fought you on the St. Anne, and the last time I checked, he never visited France or anything, never spoke in that accent prior to it, and immediately dropped the accent right after you beat him. Also, i doubt that an Indian elephant should count towards a real world location (maybe real world animal, but definitely not a real world location.)&lt;br /&gt;
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anyways, thats all for now.&lt;br /&gt;
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~~Weedle Mchairybug~~ &lt;br /&gt;
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Actually Fantina says something about moving to Hearthrome(spelling might be wrong) City before the battle.I am not sure but I think that backs up that she is from France &lt;br /&gt;
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~~Starfire~~&lt;br /&gt;
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Just because she said that she moved to hearthrome city doesn&#039;t necessarily mean that she was from France. I mean, if she explicitly stated that she was from France (or canada, even), then yes, that would have merit. But she never really said where she moved from. she only gave a vague mention of another country. I mean, for all we know, she could have just as easily come from the Orange or sevii Islands (I think of the Sevii Islands as an entirely seperate place than an actual region considering how it and Kanto seem to have somewhat of a feud before you arrived that wouldn&#039;t be of this scale if it was a region.], or Heck, even Orre (they seemed to imply through a news report in colosseum that it has entirely different regions due to the fact that they mentioned that several regions were attacked by [[Shadow_Pokemon|Abnormal Pokemon]], and since Kanto/Johto/Hoenn never even referenced being attacked by them, that seems to imply that it is an entirely different country in and of itself.). &lt;br /&gt;
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I mean if you wish, go ahead, but I just want to say that I&#039;m not too sure about that.  I mean, if she was explicitly said to have come from france (like the Trainer dex in Pokemon FRLG said about Lt. Surge [I don&#039;t count the &amp;quot;Lightning American&amp;quot; thing as evidence that he is American since Some of the Gym Leaders were given similar nicknames even though they really don&#039;t have any corollation with each other (Tomboyish Mermaid, Elegant Princess, among others comes to mind [Misty&#039;s not a mermaid because she doesn&#039;t have a fish tail, she doesn&#039;t sit on rocks to comb her hair {her hair is very short, anyways}, and she never really stated that she was a Mermaid or related to them. As for Erika, she never really said that she was related to any royal family.].).].) then, yes, Go on ahead.&lt;br /&gt;
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But since she never really stated that she was from France (her speaking french doesn&#039;t count since 1. she seemed to be faking it since the only time she ACTUALLY spoke french was when you meet up with her, which she drops when she is close to losing, and 2. Even IF she was actually able to speak french, that doesn&#039;t mean she is from France. remember, Canada, Jamacia as well as some african countrys speak French as part of their language.), we shouldn&#039;t say that she was from France.&lt;br /&gt;
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~~Weedle_McHairybug~~&lt;br /&gt;
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== Regarding the map... ==&lt;br /&gt;
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The map is veerrryyy wrong! It should be like this: http://img168.imageshack.us/img168/1206/japanforonceandforeverdz3.png&lt;br /&gt;
Or maybe this is clearer: http://img174.imageshack.us/img174/4092/japanys0.png&lt;br /&gt;
Please people, it&#039;s a common made mistake, but it isn&#039;t that hard to see, is it?&lt;br /&gt;
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Zig&lt;br /&gt;
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== Deoxys reference ==&lt;br /&gt;
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The &amp;quot;North Pole&amp;quot; doesn&#039;t necessarily have to be a reference to a real-world location. Every planet has a north and south pole. [[User:Ketsuban|Ketsuban]] 20:02, 23 July 2008 (UTC)&lt;br /&gt;
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== Antarctica or North Pole? ==&lt;br /&gt;
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I&#039;m confused. I could have sworn that Deoxys landed in Antarctica, yet this article says it&#039;s the North Pole. Could someone clarify? [[User:JirachiWishmaker0802|&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Jirachi&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;]][[User talk:JirachiWishmaker0802|&amp;lt;font color=purple&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wishmaker0802&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;]] 10:59, 5 August 2008 (UTC)&lt;br /&gt;
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:It&#039;s possible different tellings of the franchise have different landing spots for Deoxys.  For all we know, had [[The Electric Tale of Pikachu]] reached Hoenn, Deoxys could have crashed in downtown {{wp|Honolulu, Hawaii}} in that telling.  --[[User:Shiningpikablu252|Shiningpikablu252]] 14:35, 5 August 2008 (UTC)&lt;br /&gt;
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::You know, I think we should eliminate it from the references section, as the term &amp;quot;North pole&amp;quot; doesn&#039;t necessarily hint at Antartica. Besides, Antartica isn&#039;t even the North Pole, if anything, it&#039;s more the exact opposite term. [[User:Weedle Mchairybug|Weedle Mchairybug]] 00:21, 26 October 2008 (UTC)&lt;br /&gt;
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==Could someone update the map?==&lt;br /&gt;
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Almia should be included, as it&#039;s attached to Sinnoh. {{unsigned|LynnCreed}}&lt;br /&gt;
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no almia&#039;s place should not be part of the main map because it is just a side game. almia should be in a &amp;quot;side game&#039;s map&amp;quot;. Maybe that small part will be part of another generation game! do you have absolute proof from the developers of the game? i think not! plus if there is no mention of the national pokedex, then almia is in a different nation. since the main games are one nation, most likely the geography is influenced by japan, there are no separate nations inside what is similar to japanese land. you cannot be too sure until it is 100% proven. plus almia is just a small area of land similar to most things to the world right now. it can be part of the area of northern africa and mediterranean sea. also the games state that they are far away from the main pokemon games. {{unsigned|Pipcrew}}&lt;br /&gt;
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== Game Systems ==&lt;br /&gt;
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Would that be a reference to the real world because they are made in the real world? {{unsigned|Midnight Blue}}&lt;br /&gt;
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== {{wp|Harlan County, Kentucky}} ==&lt;br /&gt;
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In my sperpetic,Oreburgh reminds me around my home County, Harlan County , also the mines.[[User:LucarioWolf|The Aura Wolf !!!!]] 23:03, 19 February 2009 (UTC)&lt;br /&gt;
:Your what?--&amp;lt;small&amp;gt;[[Flash Fire (ability)|&amp;lt;font color=&amp;quot;turquoise&amp;quot;&amp;gt;freezing&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;[[Heat Wave (move)|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;COLD&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 23:04, 19 February 2009 (UTC)&lt;br /&gt;
::Lots of places have mines. He means &#039;&#039;perspective&#039;&#039;. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:06, 19 February 2009 (UTC)&lt;br /&gt;
:::There&#039;s pretty much no chance that a Japanese game is referring to your home county. There are many more notable mining areas, many in Pennsylvania, for example. I&#039;m sure there&#039;s even more in Japan that are more likely. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|10% Satisfaction Guaranteed!]] 23:07, 19 February 2009 (UTC)&lt;br /&gt;
::::True, but then again, the Metal Gear series was a Japanese game (it was made in Japan, and was originally intended to be Japanese exclusive), and yet most of it&#039;s locations were anywhere BUT Japan (In fact, the only REAL Japanese references that was in the MG games was Master Miller, Akiba, &amp;quot;Kuwabara, Kuwabara&amp;quot;, and the Tsuchinoko from &amp;quot;Snake Eater&amp;quot;, which is pretty lacking anyways.). Heck, Sootopolis&#039;s geography was inspired by Santorini, Greece. For all we know, Harlan County could have served as a minor inspiration. [[User:Weedle Mchairybug|Weedle Mchairybug]] 00:26, 20 February 2009 (UTC)&lt;br /&gt;
:::As someone from Bullitt County, Kentucky, I&#039;m going to have to say that such a claim is silly. We have had some form of confirmation on every other consistency. Until TPC comes out and says, &amp;quot;Yeah, it&#039;s totally our intention that Oreburgh be based on a county in the eastern part of a state in the US that we have almost assuredly never heard of,&amp;quot; it&#039;s just very erroneous speculation. PS - Go MSU. --[[User:Purimpopoie|Purimpopoie]] 04:38, 24 February 2010 (UTC)&lt;br /&gt;
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== Map with Almia ==&lt;br /&gt;
I&#039;ve made a map with Almia included. I think it&#039;s better to use this one&lt;br /&gt;
[[File:Pokemonworld.png]]&lt;br /&gt;
--Furanty 17:13, 6 April 2009 (UTC)&lt;br /&gt;
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I think we should keep the almia part blank.It&#039;s not even part of the main series obviously. or we could make maps of the main series and the other series separate. spinoff regions does not always relate to the main regions. Almia might be a parallel to india for all we know! plus almia does not look like it is on that part of japan but more on the southern part of sinnoh. {{unsigned|Pipcrew}}&lt;br /&gt;
: Note that the game with Almia mentions that Shinoh is nearby (hence the choice to send the Manaphy egg there). --[[User:Deuxhero|Deuxhero]] 23:10, 10 October 2010 (UTC)&lt;br /&gt;
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== Pepe Toño Macías ==&lt;br /&gt;
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On latinamerican dub, James&#039; voice actor always names a real world city (mostly latin-american, but some famous world cities are mentioned to) on Team Rocket&#039;s Motto, replacing the earlier &amp;quot;y extender nuestro reino hasta las estrellas&amp;quot; with &amp;quot;y extender nuestro reino a [real world city]&amp;quot;. Most latin-american capital cities has been named as well as many other important cities like Córdoba (Argentinian seconds), Acapulco or Cancún (Mexican strongest tourist region), Punta del Este (famous uruguayan city), Viña del Mar (Chilean city who host one of the most sponsored music shows on the region), etc.&lt;br /&gt;
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He is also the main reason to include many differents countries slangs to the whole Team Rocket, mostly mexican ones because of where the dub is translated. {{unsigned|Mephisto}}&lt;br /&gt;
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== Other Articles? ==&lt;br /&gt;
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Is there a reason all this information is listed only here, and not on the locations individual pages? Personally I think it is relevant Trivia that, for instance, Mt. Silver is based on Mt. Fuji. [[User:Darien Shields|Darien Shields]] 05:43, 15 May 2009 (UTC)&lt;br /&gt;
:It&#039;s listed on some of them, mainly the regions. Sure it&#039;s interesting trivia, but we don&#039;t want the articles to be made of 100% trivia. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:21, 15 May 2009 (UTC)&lt;br /&gt;
::True, but in some cases wouldn&#039;t you say it&#039;s relevant? For instance, Ecruteak City is based on Kyoto (not mentioned in Ecruteak&#039;s article at the moment), both cities are very old and have a lot of history. Kyoto is famous outside Japan- I&#039;d hazard a guess at it being the second most well known Japanese city. Kyoto&#039;s history contributes to Ecruteak&#039;s role in the games. Wouldn&#039;t you say that&#039;s relevant? Violet City being based on Nara is, perhaps, less relevant, and wouldn&#039;t be very meaningful to most people using the wiki, so things like that perhaps could be skipped. But I definitely think that at least Mt. Silver/Fuji and Ecruteak/Kyoto are worth mentioning. I want to say something regarding Tokyo too, but the matter seems pretty complicated since there&#039;s no single Tokyo analogue.&lt;br /&gt;
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::Also, just a passing thought, is it worth maybe mentioning the opposite- for places like Pacifidog town- that they are lacking in real world analogue? [[User:Darien Shields|Darien Shields]] 04:59, 16 May 2009 (UTC)&lt;br /&gt;
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==Regarding Hoenn==&lt;br /&gt;
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Actually, I&#039;ve done some of my own research into the correlation between Hoenn and its real-life counterpart and would like to argue that Rustboro is a much better candidate to counterpart with Fukuoka than Rustboro. The region (according to wikipedia which is the source I used) is known for its industrial and steel works, which seems pretty analogous to Rustboro&#039;s Devon Corp.&lt;br /&gt;
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Also, Lavaridge matches up to Ōita much better than Fallabour. Ōita is closer to Beppu, the hotspring region. It&#039;s possible that whoever said Lavaridge was Aso got the two Hoenn Cities mixed up, because looking at the map of Kyushu, they&#039;re the other way around.&lt;br /&gt;
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Kagoshima could possibly be Lilycove, as it&#039;s a bay city with a small round island in the port, which could be analogous to Mt. Pyre. &lt;br /&gt;
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I&#039;m not sure who wrote up the Hoenn cities part of the article, but I&#039;d definitely argue that they didn&#039;t look closely enough at a map of Kyushu or of Hoenn, as some of them match up to other cities much better than the ones listed. Sorry to seem like a jerk, but I&#039;ve done a LOT of reading online about this and it&#039;s too bad the Bulba article isn&#039;t better. I&#039;ll edit the article eventually, I&#039;d just like a reply here first.&lt;br /&gt;
[[User:AutumnRain|AutumnRain]] 18:12, 18 October 2009 (UTC)&lt;br /&gt;
:Sure, show us what you got. And I completely agree... Rustboro is a much better candidate than Rustboro ;) You may want to doublecheck that :D &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:18, 21 October 2009 (UTC)&lt;br /&gt;
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==Table Overload==&lt;br /&gt;
This page is mostly composed of tables, tables, and &#039;&#039;more&#039;&#039; tables. We need some actual writing in here, as well as images, or else I feel this article doesn&#039;t deserve its status as a Featured Article. It&#039;s informative, but the way it&#039;s presented simply doesn&#039;t share that information in a productive way. [[User:Redstar|Redstar]] 15:15, 28 November 2009 (UTC)&lt;br /&gt;
:What else would you have us add? If that&#039;s all we have, it&#039;s kinda hard to add more. And it doesn&#039;t look good as a bunch of bullet points making up a whole page. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 18:39, 28 November 2009 (UTC)&lt;br /&gt;
::This is just an idea, but how about some free use pictures of the real-life landmarks, like {{wp|Kinkaku-ji}} (Brass Tower), {{wp|Ginkaku-ji}} (Tin tower), {{wp|Mount Fuji}} (Mt. Silver), etc.?  It would be neat to see, especially if we had them side-by-side with game screenshots (or Midori Harada art? ...or anime screenshots, that would probably be better) of the Pokemon world locations. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 18:54, 28 November 2009 (UTC)&lt;br /&gt;
:::That would work, but we&#039;d have to find all of the real world pictures that would look like the Harada art though. We wouldn&#039;t have to have a picture for every location though, so whatever Harada art we have we should try to find something for it. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:07, 28 November 2009 (UTC)&lt;br /&gt;
::::Well, as I edited in, we could also use anime screenshots instead of restricting ourselves to what few Harada location art there is. For example, we could do...&lt;br /&gt;
::::: with {{wp|File:Tokyo_Shinjuku_City_20070317.jpg|this}}&lt;br /&gt;
::::...Though of course all city skylines look pretty much the same, so that wouldn&#039;t be an ideal example.  Just pointing out that we could go with anime art too. :P &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❄&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#CCDDFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;❅&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 22:19, 28 November 2009 (UTC)&lt;br /&gt;
:::::I would have real information explaining &#039;&#039;why&#039;&#039; these different regions and cities are counterparts to real-world areas. All of the sections simply say &amp;quot;x is based off x&amp;quot;. &#039;&#039;Why&#039;&#039; are they based off those areas? Was it stated in an interview, or is there a mountain of evidence that cannot be swept aside as coincidence? Some reasoning would really help this article, and without it the whole page just seems to lack any real information, which is why I don&#039;t feel it should be Featured. I also agree with Umeko&#039;s suggestion for side-by-side comparison images, but we should definitely limit them to things that, without a doubt, can be visually-comparable. [[User:Redstar|Redstar]] 03:02, 29 November 2009 (UTC)&lt;br /&gt;
::::::I do hope you saw the {{fan speculation}}&lt;br /&gt;
::::::at the top of the page. That is why there isn&#039;t that much evidence stated. A lot of the things were put up there, and people agreed on it. That&#039;s about how fan speculation pages work. But I do agree, we need something more. Unfortunately, that&#039;ll be hard to do, since most of it &#039;&#039;is&#039;&#039; speculation. A lot of it though, is where things are located in Japan and the anime, as seen on that map at the top of the page. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 05:09, 29 November 2009 (UTC)&lt;br /&gt;
:::::::Of course I noticed. Despite that (or perhaps even &#039;&#039;because&#039;&#039; of it) more information is needed to support these claims. People like knowing &#039;&#039;why&#039;&#039; things are the way they are, not just that they are. Considering the mantle of &amp;quot;fan speculation&amp;quot; is already applied to this article, then we should feel free to add more of it without worry. Now, there should be standards. There should be no doubt that there are correlations between one thing and another, and no &amp;quot;logical&amp;quot; jumps or rationalizations. The towers have the same appearance, purpose, and general history as real-world counterparts... So that could easily be considered a fact and should be elaborated on a bit. Where Orre is, for example, should have options and reasons for and against each one. This article can definitely be improved, but how is something we need to figure out. [[User:Redstar|Redstar]] 05:32, 29 November 2009 (UTC)&lt;br /&gt;
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==Comments==&lt;br /&gt;
Should the sections in the various tables marked for comments be for notes on the real-world counterparts, as is currently done, or should we only write comments if there&#039;s some similarity other than geography to note between the Pokémon world and real world? [[User:Redstar|Redstar]] 13:40, 14 January 2010 (UTC)&lt;br /&gt;
:These comments do talk about similarities. Pallet is the player&#039;s hometown, Vermilion has a large harbor, Celadon and Saffron are big cities, Cinnabar has a volcano... The comments are for links between the Pokémon world and the real world. --[[User:ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;electAbuzz&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk:ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 14:05, 14 January 2010 (UTC)&lt;br /&gt;
::Some of them aren&#039;t, like the comment for Dewford Town which only states that the real-world basis used to belong to Korea. (That one, at least, just sounds like Japan-Korea politics) [[User:Redstar|Redstar]] 14:08, 14 January 2010 (UTC)&lt;br /&gt;
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== Oblivia ==&lt;br /&gt;
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Anyone got a clue where around real world Japan, Oblivia lies?&lt;br /&gt;
[[File:Oblivia artwork.png]]&lt;br /&gt;
Can&#039;t see any islands that look like it or anything O: All the islands are so small...{{unsigned|Saiph charon}}&lt;br /&gt;
:Might not be an area of Japan. Spin off game regions don&#039;t always relate to the other regions. --[[User:AndyPKMN|AndyPKMN]] 19:00, 18 January 2010 (UTC)&lt;br /&gt;
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Milonda Island appears to be based off of Dogo Island. &lt;br /&gt;
Rainbow Island seems to be based off of a combination of Nishino and Nakano Islands. &lt;br /&gt;
Drop island appears to be based off of Chiburi Island. &lt;br /&gt;
They all are part of the Oki Islands. http://en.wikipedia.org/wiki/File:Oki_Islands.png&lt;br /&gt;
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Sopiana Island is without a doubt based off of Ulleungdo Island. http://en.wikipedia.org/wiki/Ulleungdo&lt;br /&gt;
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Thundercloud and Shikulele Island appear to be loosely based off of the Liancourt rocks. http://en.wikipedia.org/wiki/Liancourt_Rocks&lt;br /&gt;
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All the islands mentioned are found in the sea of Japan north of Chugoku.--[[User:flamin entei|flamin entei]] 19:37, 23 April 2010 (UTC)&lt;br /&gt;
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== I dont think this is one of the best bulbapedia articles ==&lt;br /&gt;
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Ive seen dozens more &amp;quot;Other applications of real-world locations&amp;quot; in the anime and that needs to be added.--[[User:Solidstate|Solid!]] 05:06, 23 January 2010 (UTC)&lt;br /&gt;
:So, um, go for it? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:28, 23 January 2010 (UTC)&lt;br /&gt;
Yeah Im getting there lol.Going to take a while to remember and view all of them that I know of.&lt;br /&gt;
Im just very surprised Im the first one to put one in that has appeared in the tv anime series.&lt;br /&gt;
--[[User:Solidstate|Solid!]] 05:30, 24 January 2010 (UTC)&lt;br /&gt;
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== Regice ==&lt;br /&gt;
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In pokemon Emerald, Regice&#039;s pokedex entry mentions Antartic ice. --[[User:Pkmn master|pkmn master]] 11:12, 14 Febuary 2010  (UTC)&lt;br /&gt;
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== Map of Side Games ==&lt;br /&gt;
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I know that the side games are more difficult to place, as far as true geographic regions go (if they even exist), but in the article itself, it mentions Orre as &amp;quot;[bearing] striking resemblance to the Gunma Prefecture of Japan in shape, which would place Orre north of Kanto and Johto.&amp;quot; I think this is relevant to include on &#039;&#039;a&#039;&#039; map, although it doesn&#039;t have to be the one at the top of the page.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 21:29, 26 February 2010 (UTC)&lt;br /&gt;
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we should keep a map of the side games separate from the map with the main games. side games are not really canon with the main games. {{unsigned|Pipcrew}}&lt;br /&gt;
:The Pokemon Ranger series of games are canon, Colosseum games, as well, however, seeing how that game contained Manaphy, which needed to be downloaded into DP, and the fact that they have direct connectivity to the main games. [[User:Weedle Mchairybug|Weedle Mchairybug]] 02:05, 27 February 2010 (UTC)&lt;br /&gt;
::Just because they&#039;re canon (which is, I believe, debatable) doesn&#039;t mean they all correspond to locations in Japan like the others. And if they don&#039;t relate to each other, making a map for them&#039;s gonna be pretty hard. On a side note, I think the Orre connections are quite a stretch, and there should at least be comparisons between Orre locations and Arizona alongside the comparisons to Japan. --[[User:AndyPKMN|AndyPKMN]] 02:25, 27 February 2010 (UTC)&lt;br /&gt;
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:::lets just separate the maps then. the region on where the side game&#039;s area is on might be filled in by a later generation&#039;s region, the side game&#039;s region might not be in japan because they look like most other areas in the real world and the side region is not part of the main games. even though you can get manaphy in pokemon ranger does not mean that that game is canon. it just means that you can get manaphy from that game. Question- how does almia fit next to sinnoh? almia looks nothing like the tail of hokkaido which is sinnoh&#039;s real world counterpart. Almia does not look like it is in the south part of sinnoh either. If sinnoh is the pokemon counterpart of hokkaido shouldn&#039;t the center of almia be filled with land?  {{unsigned|Pipcrew}}&lt;br /&gt;
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::::If they weren&#039;t canon, then there wouldn&#039;t be any connectivity, period. Absolutely no ties to the main games whatsoever is the very definition of not canon. That, as well as not even being made by the same people, period. [[User:Weedle Mchairybug|Weedle Mchairybug]] 12:34, 27 February 2010 (UTC)&lt;br /&gt;
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:::::sorry to give you an example of another franchise but what about the naruto anime? all of it&#039;s filler arcs are noncanon and it has something to do with the characters. plus it is made by the same company who does the rest of the anime. {{unsigned|Pipcrew}}&lt;br /&gt;
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==Orre Section Revamp==&lt;br /&gt;
I&#039;m sorry, but the section on Orre DEFINITELY needs work. so far it has only three locations listed, and those are listed with the presupposition that Orre is in fact based on a region of Japan. I did some research into Arizona and the surrounding area and found some more noticeable parallels.&lt;br /&gt;
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Phenac City is obviously based on Phoenix, Arizona, for the reasons listed in the article already.&lt;br /&gt;
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Mt. Battle could be based on Humphreys Peak, the highest point in Arizona. While it&#039;s not a volcano like Mt. Battle, neither is the Gunma Prefecture of Japan a desert. That said, Humphreys Peak also lands in the right place relative to other locations.&lt;br /&gt;
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Pyrite Town could be based on Yuma, Arizona, which formerly housed a large prison facility (which fits in with both the Pyrite Town jail and the high crime rate in that section of Orre).&lt;br /&gt;
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Agate Village was hard to find, but I eventually settled on the little town of Oatman, Arizona. Oatman lies right along Route 66, and, as with many towns along that route, has seen better days. While it doesn&#039;t appear as fertile as Agate Village, I thought the history of this mountain town fit in with the fact that the population of Agate Village is mostly elderly, with the young moving to the cities instead.&lt;br /&gt;
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In terms of locations from XD, I widened my search to include locations not specifically in Arizona. I placed Gateon Port at the well-known city of San Diego, California.&lt;br /&gt;
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Citadark Isle seems to correspond with Isla Guadelupe, a volcanic island off the coast of Baja California.&lt;br /&gt;
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I don&#039;t know how this should be incorporated into the article, but I do believe at least some of this information needs to go there. Any help would be greatly appreciated. --[[User:AndyPKMN|AndyPKMN]] 15:12, 16 April 2010 (UTC)&lt;br /&gt;
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:Yes, Gunma Prefecture isn&#039;t a desert, but then again, Floaroma Town isn&#039;t a flowerfield in real life, it is a desert. Anyways, I also don&#039;t recall Arizona being so barren that animals are even scarcer than water (which in Orre, apparently Pokémon actually are that scarce, at least in Colosseum.). I do doubt that it&#039;s near the Gunma Prefecture, but I also doubt that its supposed to be Arizona. Also, even going beyond Arizona, most of the locations don&#039;t match up. Citadark Island is on the opposite side of the real life location. Not to mention that San Diego isn&#039;t anywhere near that location. Maybe the old Colosseum map might have been based off of Arizona, but going by XD, it&#039;s not based off of Arizona or even the Southwestern United States/Mexican area, for that matter. [[User:Weedle Mchairybug|Weedle Mchairybug]] 22:51, 18 April 2010 (UTC)&lt;br /&gt;
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::My bad about XD locations; I don&#039;t have the game, so it&#039;s hard to verify where they go (especially based on the few low quality Orre maps you can find). But nonetheless, the Orre section needs to change or be removed. The similarities listed are a real stretch (Outskirt Stand based on an archaeological site? I doubt it.), and besides, I thought Fiore&#039;s section was removed because it was a side game location. Should the same be done for Orre, perhaps with Phenac City moved to the section on non-Japanese influences? --[[User:AndyPKMN|AndyPKMN]] 15:03, 19 April 2010 (UTC)&lt;br /&gt;
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:: there are no major deserts in japan (if you count the tottori sand dunes then yes but they are in the south of japan). if the fiore section is removed because it was a side game then we should remove orre. plus the state of arizona is not bordered by an ocean or something large like that water area near gateon port {{unsigned|Pipcrew}}&lt;br /&gt;
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:::...What about the Gulf of California? It doesn&#039;t have to be shaped EXACTLY like the state, it can also include nearby regions. [[User:Taknamay|Taknamay]] 14:14, 7 May 2011 (UTC)&lt;br /&gt;
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==New Image==&lt;br /&gt;
I like how it&#039;s been aligned so the regions look more like they do in the games, but technically Hoenn&#039;s box should be a lot bigger. That southwestern island chain includes such places as Naha (the inspiration for Ever Grande City), Yonaguni (the inspiration for the Sealed Chamber), and Yaebishi (the inspiration for Mirage Island). In other words, Game Freak curled that island chain around to compress the region into a smaller space, likely for gameplay reasons. Also, it would tickle me pink for the map to include the Sevii Islands, although that might be trickier. --[[User:AndyPKMN|AndyPKMN]] 14:10, 6 May 2010 (UTC)&lt;br /&gt;
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:sorry i couldn&#039;t find a good map like the one i had with yonaguni, yaebishi the kuril islands and sakhalin. the colors are for the third games in the generation they were first seen in (in Japan). for johto i made it into suicune&#039;s thing on it&#039;s head. the sevii islands are red for fire red. if you want me to change the colors or fix anything, please ask. {{unsigned|Pipcrew}}&lt;br /&gt;
::First of all, you should sign your comments with four tildes (~). But in regards to the map, it&#039;s wonderful! I&#039;m not too enthralled with the color selection (a bit dull; I would have gone with green for Kanto, yellow for Johto, red for Hoenn, and purple for Sinnoh, as is used in the new HGSS Pokédex guide) but with the level of inclusion contained within this map I&#039;m willing to let that pass. Great job! --[[User:AndyPKMN|AndyPKMN]] 15:13, 7 May 2010 (UTC)&lt;br /&gt;
:::Bulbapedia uses distinct color templates, such as {{template|kanto color}}, for regional coloring. If an official guide uses other colors though... maybe we should look at changing them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 01:28, 8 May 2010 (UTC)&lt;br /&gt;
::::ok i&#039;ll change them[[User:Pipcrew|Pipcrew]] 03:47, 8 May 2010 (UTC)&lt;br /&gt;
:::::No, you won&#039;t. For one thing, the templates /should/ be protected. For another, changes of this nature need to go through the Editorial Board. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 10:42, 9 May 2010 (UTC)&lt;br /&gt;
but i created the original image. it says in the file history [[User:Pipcrew|Pipcrew]] 23:48, 11 May 2010 (UTC)&lt;br /&gt;
:And? Doesn&#039;t mean anything about the templates. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 21:11, 13 May 2010 (UTC)&lt;br /&gt;
::then what should i do? should i delete the map? [[User:Pipcrew|Pipcrew]] 04:10, 14 May 2010 (UTC)&lt;br /&gt;
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==Ecruteak Dance Theater==&lt;br /&gt;
A rocket grunt mentions hula dancing...reference to Hawaii possibly? He tells this to the Kimono Girl --User:xaigon_paladin 1:12, 22 May 2010  (UTC)&lt;br /&gt;
:Yeah. Because it was made by the Hawaiians (technically settlers from Polynesia or something). Adding. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:41, 21 May 2010 (UTC)&lt;br /&gt;
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== Isshu&#039;s Location ==&lt;br /&gt;
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Isshu has been said to be far away from the other regions, and screenshots of Black and White show various landmarks similar to what are found in San Francisco (Such as the Golden Gate Bridge). I feel this should be mentioned. {{unsigned|Tveye}}&lt;br /&gt;
:I&#039;ve heard New York and I&#039;ve heard Hong Kong. Let&#039;s leave it at &amp;quot;some place really far away that might not be Japan&amp;quot; until the games are released and we can make more informed choices. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:43, 24 May 2010 (UTC)&lt;br /&gt;
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== propaganda. ==&lt;br /&gt;
Tsushima was an island of Korea before 1945; the old name is &#039;&#039;Daemado&#039;&#039;.&lt;br /&gt;
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Tsushima doesn&#039;t belong to Korea before 1945. Bulbapedia becomes the place of dispatch of propaganda. [[User:Sawamular101|Sawamular101]] 08:49, 14 July 2010 (UTC)&lt;br /&gt;
:I think it can be chalked up to being an honest mistake.  All you had to do was remove it, there was no need to come here and accuse us of spreading propaganda. &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 09:02, 14 July 2010 (UTC)&lt;br /&gt;
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I am terribly disappointed. It is to not only the guess but also malignant propaganda. [[User:Sawamular101|Sawamular101]] 09:05, 14 July 2010 (UTC)&lt;br /&gt;
:Calm down, dude. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:18, 14 July 2010 (UTC)&lt;br /&gt;
:We don&#039;t need any nationalist crap here. Correct the mistake yourself or politely point it out.—[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 01:28, 15 July 2010 (UTC)&lt;br /&gt;
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He is still doing propaganda. [[User:Sawamular101|Sawamular101]] 07:08, 12 April 2011 (UTC)&lt;br /&gt;
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== Numbers Stations ==&lt;br /&gt;
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Do you guys think that we should include in the Ruins of Alph location info that the &amp;quot;Mysterious Transmission&amp;quot; is based on the real world&#039;s &amp;quot;Numbers Stations&amp;quot;? These short wave radios are used by spies. http://www.archive.org/details/ird059 --[[User:Kambash|Kambash]] 20:17, 2 August 2010 (UTC)&lt;br /&gt;
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== Pokémon world(Original Japanese version) in relation to the real world. ==&lt;br /&gt;
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http://bulbapedia.bulbagarden.net/wiki/Ponyta_(Pok%C3%A9mon)&lt;br /&gt;
The change in Pokedex entry is interesting. The explanation of Tokyo Tower exists in a Japanese version. [[User:Sawamular101|Sawamular101]] 16:04, 6 August 2010 (UTC)&lt;br /&gt;
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この わざを みんなは だいもんじやき と よんでいるが そりゃ まちがいだ！ほんば きょうと では だいもんじ とか おくりび と　よんでいるのだ！&lt;br /&gt;
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[[Blaine]] refers {{wp|kyoto}}(Japanese city) in Generation III.  It is convinced that it is erased in the non-Japanese version because it is not described in BULBAPEDIA. [[User:Sawamular101|Sawamular101]] 05:23, 6 September 2010 (UTC)&lt;br /&gt;
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== some edits ==&lt;br /&gt;
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As we are following Revised Hepburn as a standard for romanizations in listing the locations, &amp;quot;Oshima&amp;quot; (under Sevii Islands, Knot Island, prefecture) should be spelled &amp;quot;Ōshima&amp;quot;, &amp;quot;Nakoudojima&amp;quot; (under Sevii Islands, Memorial Pillar, specific location) should be &amp;quot;Nakōdojima&amp;quot;, and &amp;quot;Meiji no Mori Minoo&amp;quot; (under Johto, National Park, specific location) should be &amp;quot;Meiji no Mori Minō&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There is also &amp;quot;Chubu&amp;quot; (right under Johto) in stead of &amp;quot;Chūbu&amp;quot;, &amp;quot;Honshu&amp;quot; (right under Hoenn) in stead of &amp;quot;Honshū&amp;quot;, and &amp;quot;Hokkaido&amp;quot; (right under Sinnoh) in stead of &amp;quot;Hokkaidō&amp;quot;, as well as a lot of other non-Hepburn romanizations in the comment section (Tokyo, Osaka, Kyoto, Oshima, Hokkaido, etc.) alongside the Hepburn ones (Kantō, Tōkaidō, Kyūshū, Hōryū-ji, etc.). I guess non-Hepburn is acceptable, as it is standard in everyday English use (mainly important cities like Tokyo, Osaka and Kyoto), but I think it would probably be better to choose either one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Japanese Wikipedia pages to add:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chichijima (Sevii Islands, Fortune Island): http://ja.wikipedia.org/wiki/%E7%88%B6%E5%B3%B6%E5%88%97%E5%B3%B6&lt;br /&gt;
&lt;br /&gt;
Hahajima (Sevii Islands, Quest Island): http://ja.wikipedia.org/wiki/%E6%AF%8D%E5%B3%B6%E5%88%97%E5%B3%B6&lt;br /&gt;
&lt;br /&gt;
Yaebishi (Hoenn, Mirage Island): http://ja.wikipedia.org/wiki/%E5%85%AB%E9%87%8D%E5%B9%B2%E7%80%AC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;English Wikipedia pages to add:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meiji no Mori Minō Quasi-National Park (Johto, National Park): http://en.wikipedia.org/wiki/Meiji_no_Mori_Min%C5%8D_Quasi-National_Park&lt;br /&gt;
&lt;br /&gt;
Cape Nosappu (Sinnoh, Vista Lighthouse): http://en.wikipedia.org/wiki/Cape_Nosappu&lt;br /&gt;
&lt;br /&gt;
If you are still reading this, thank you for hearing me out. --[[User:Spenvdm|Spenvdm]] 12:10, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The motif of Isshu is New York.  ==&lt;br /&gt;
&lt;br /&gt;
http://www.nintendo.co.jp/ds/interview/irbj/vol1/index2.html&lt;br /&gt;
&amp;quot;Junichi Masuda&amp;quot; is insisted on that the motif of Isshu is New York. [[User:Sawamular101|Sawamular101]] 02:04, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Go West Young Meowth&amp;quot; refereence? ==&lt;br /&gt;
&lt;br /&gt;
He was in California in the [[EP070|episode]]. {{unsigned|444Zekrom}}&lt;br /&gt;
:That&#039;s already noted in the episode. Besides, it really wouldn&#039;t be possible for them to travel from the Kanto Region to Hollywood, California with a van, and absolutely no reference to a plane in sight (since it was heavily implied that they took a van to get there.). [[User:Weedle Mchairybug|Weedle Mchairybug]] 09:03, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How are these real world locations? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In A Bite to Remember, Jessie says that Albert Einstein created the light bulb. Max corrects her, saying that Thomas Edison was the creator.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Rocket Grunt mentions the hula dance to a Kimono Girl while in the Ecruteak dance theater&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ive never heard of any locations named :Albert Einstein,Thomas Edison, kimono or hula.&lt;br /&gt;
It seems the person who added this seems to be mistaken with pokemon in relation to real world things.&lt;br /&gt;
I thought this was meant to include reference to PLACES!--[[User:Solidstate|Solid!]] 08:05, 29 September 2010 (UTC)&lt;br /&gt;
:The article isn&#039;t limited to locations, but those points were in the wrong section. I created a new section for people and cultures. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:58, 1 October 2010 (UTC)&lt;br /&gt;
::The hula dance point disappeared. And I&#039;m leaving for school now, so I can&#039;t do it. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 12:37, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Side regions ==&lt;br /&gt;
&lt;br /&gt;
The section is blank! Hardly fitting of a featured article. I propose noting Almia (covered above a few times) and Orre (expliclty confirmed, see the citation in the [[Orre]] article. --[[User:Deuxhero|Deuxhero]] 23:12, 10 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Isshu ==&lt;br /&gt;
Not wanting to add more information as there have been issues about its origin on other pages (no pun intended). However, I would like to point out that the note about Hiun City should be in the comments column, not shoved into the specific location column like it currently is. Could an admin fix that? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 00:43, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Isshu seems not to exist in North American continent.  ==&lt;br /&gt;
&lt;br /&gt;
http://bulbapedia.bulbagarden.net/wiki/Talk:Isshu#New_Map_of_isshu.&lt;br /&gt;
The game freak seems to have created the continent of fictitious.  [[User:Sawamular101|Sawamular101]] 11:43, 21 October 2010 (UTC)&lt;br /&gt;
:Anime=/=Games--[[User:Pokelova|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;Poké&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Pokelova|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;lova!&amp;lt;/span&amp;gt;]] 19:24, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The United Tower is based in United States Headquarters in New York --[[User:Angelical Master Aqua|Angelical Master Aqua]] 22:45, 15 November 2010 (UTC)&lt;br /&gt;
:Do you have anything to back that up, or is it just baseless speculation? --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 23:15, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Capitilization error in title==&lt;br /&gt;
&lt;br /&gt;
One would think that a featured article would have correct capitilization in the title. In the title the letters begin with lowercase letters when they should be uppercase. This is a basic rule of writing. I suggest this to be moved to so that the title is properly capitilized. If no one responds otherwise I&#039;ll move it to a correctly capitilized page. [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 23:10, 26 January 2011 (UTC)&lt;br /&gt;
:I guess sence no one responded it&#039;s okay to move? [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 23:57, 26 January 2011 (UTC)&lt;br /&gt;
::Okay I&#039;m moving the article to &#039;&#039;&#039;Pokémon World In Relation To The Real World.&#039;&#039;&#039; Any objections please let me know withen five minutes. [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 00:07, 27 January 2011 (UTC)&lt;br /&gt;
:::Not only is it not acceptable to move something just because someone hasn&#039;t &amp;quot;answered&amp;quot;, it also looks very retarded. Unless it&#039;s something very specific, it Does Not Get Written Like This Because It Looks Wrong.  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;—&amp;lt;small&amp;gt;♥&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;[[User:Jello|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Jello&amp;lt;/span&amp;gt;]][[User Talk:Jello|&amp;lt;span style=&amp;quot;color:#3FA9D0;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; 00:26, 27 January 2011 (UTC)&lt;br /&gt;
::::Besides, I also think you were acting too hasty anyway, you could have contacted one of the administrators first since it would have been easier to avoid making a simple mistake like this. -[[User:Tyler53841|Tyler53841]] 00:29, 27 January 2011 (UTC)&lt;br /&gt;
:::::Well I&#039;m sorry I thought that since no one had anwsered that it was okay. I posted three times and someone could have said something instead of ignoring my comments. [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 00:40, 27 January 2011 (UTC)&lt;br /&gt;
::::::No, your method of doing this was completely inappropriate. You don&#039;t tell people to respond within 5 minutes. You wait until at least one person responds. That&#039;s the whole point of a discussion. You can&#039;t have a discussion with yourself. I can&#039;t speak for the rest, but I can&#039;t sit around here all day watching all the talk pages. I had only noticed this discussion here after I realized what was done.  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;—&amp;lt;small&amp;gt;♥&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;[[User:Jello|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Jello&amp;lt;/span&amp;gt;]][[User Talk:Jello|&amp;lt;span style=&amp;quot;color:#3FA9D0;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; 00:44, 27 January 2011 (UTC)&lt;br /&gt;
:::::::Well I sencerly apologize for the way I handled the situation and I will not do it again in the future. I just want to help edit and I&#039;m sorry if I made more work for you on here. I don&#039;t want to look &amp;quot;retarded&amp;quot; again. [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 00:47, 27 January 2011 (UTC)&lt;br /&gt;
::::::::Don&#039;t worry about it. Also, I didn&#039;t call you retarded, I know my choice of words there was inappropriate but that wasn&#039;t directed at you. I apologize if I offended you. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;—&amp;lt;small&amp;gt;♥&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;[[User:Jello|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Jello&amp;lt;/span&amp;gt;]][[User Talk:Jello|&amp;lt;span style=&amp;quot;color:#3FA9D0;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; 00:50, 27 January 2011 (UTC)&lt;br /&gt;
::::::::It&#039;s okay you are just doing your job as admin. Thank you for letting me know about my mistake. [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 00:51, 27 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anyone think this is important??==&lt;br /&gt;
as no one replied to my comment before, I&#039;m putting it again here. I&#039;m almost 100% sure that it&#039;s a parallel world! Should we put this in the article as a possibility?--[[User:Juzey|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Juzey&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;!!&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Juzey|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 09:50, 1 February 2011 (UTC)&lt;br /&gt;
:I&#039;ll put it in now. --[[User:Juzey|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Juzey&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;!!&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Juzey|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 16:29, 7 February 2011 (UTC)&lt;br /&gt;
::What are you talking about? Are you saying the Pokémon World is a parallel to our world... ? --[[User:Han Ji-Wan|Han Ji-Wan]] 18:14, 7 February 2011 (UTC)&lt;br /&gt;
:::Yeah. --[[User:Juzey|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Juzey&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;!!&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Juzey|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 13:06, 8 February 2011 (UTC)&lt;br /&gt;
::::I wouldn&#039;t say it&#039;s a parallel to our world, just yet. Have we seen a region based on any part of Africa, Australia, Europe, South America? No. So, it&#039;s not parallel enough. I would say the Pokemon world is based on our world. :] --[[User:Han Ji-Wan|Han Ji-Wan]] 16:53, 8 February 2011 (UTC)&lt;br /&gt;
:::::Just because we haven&#039;t seen them doesn&#039;t mean they aren&#039;t there! --[[User:Juzey|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Juzey&amp;lt;/span&amp;gt;]][[Shaymin (Pokémon)|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;!!&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Juzey|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 17:54, 8 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Official source. Inspiration origin of Unova.  ==&lt;br /&gt;
&lt;br /&gt;
Sootopolis City  屋久島  Yakushima  鹿児島県  Kagoshima&lt;br /&gt;
The landscape of Sootopolis City is based on Santorini, Greece. &lt;br /&gt;
&lt;br /&gt;
There is such a description. I similarly reflect an official source. &lt;br /&gt;
&lt;br /&gt;
* Skyarrow Bridge draws inspiration from {{wp|Brooklyn Bridge}} and {{wp|Rainbow Bridge (Tokyo)|Rainbow Bridge}}. &lt;br /&gt;
* Tubeline Bridge draws inspiration from the {{wp|Forth Bridge}}.&lt;br /&gt;
* Village Bridge draws inspiration from the old Italian bridge.&lt;br /&gt;
* Entralink draws inspiration from the {{wp|Tokyo Imperial Palace}}. &lt;br /&gt;
&lt;br /&gt;
The source is Nintendo Dream vol.204. [[User:Sawamular101|Sawamular101]] 02:53, 12 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fiore  ==&lt;br /&gt;
&lt;br /&gt;
My proposal: Fiore could be the northern part of the Shimokita Peninsula (http://en.wikipedia.org/wiki/Shimokita_Peninsula)&lt;br /&gt;
&lt;br /&gt;
* Rural.&lt;br /&gt;
* Closest to Sinnoh (Hokkaido).&lt;br /&gt;
* The geography fits very well.&lt;br /&gt;
&lt;br /&gt;
[[User:KameXros|KameXros]] 17:09, 16 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Real-world locations mentioned in the Anime: from dub or original? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that some of the real-world locations mentioned in the Anime would clearly only be from the Dub. I think it&#039;s important to note this in the article somehow. [[User:Chaosakita|Chaosakita]] 07:21, 24 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hoenn ==&lt;br /&gt;
&lt;br /&gt;
Having lived in Kyushu for about a year, I have gone around and visited some of the approximate locations that correlate with Hoenn.  It would seem that the Kurokawa onsen town is correct for Lavaridge.  It&#039;s southwest, at the base of Mt. Chimney, as Kurokawa Onsen is northwest in Kyushu.&lt;br /&gt;
&lt;br /&gt;
Beppu seems to be the best match for Fallarbor town.  The whole town is rife with geothermal activity with steam rising up all over the urban area. While it has hot springs like Aso town, there are also other forms of geothermal activity such as steam vents.  Which I would assume the crater in Fallarbor is supposed to represent.&lt;br /&gt;
&lt;br /&gt;
In terms of Meteor Falls, it appears that it isn&#039;t just one source of inspiration, but many.  Oita prefecture is famous for both waterfalls and limestone caves.  As inspiration for the cave setting, I wouldn&#039;t be surprised if it was Furen Cave. [http://www.furenshonyudo.jp/] So it would seem that Meteor Falls is a combination of both the waterfalls and limestone caves found in the Oita prefecture.&lt;br /&gt;
&lt;br /&gt;
On a final note, it looks like Sootopolis City is shaped more like Yakushima Island.  Ever Grande city is currently compared to Yakushima, but it seems inaccurate.  As Yakushima is circular, and closer in relation to Sootopolis than Iwojima.  Ever Grande city is shaped more like Okinawa Island when comparing the two.  Just my two cents on what might need correction in the Hoenn section.  And I&#039;d be happy to know what everyone else thinks. ([[User:MauvilleGrovyle|MauvilleGrovyle]] ([[User talk:MauvilleGrovyle|talk]]) 02:25, 13 July 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Fortree City: Kobayashi City, Miyazaki Prefecture? ==&lt;br /&gt;
&lt;br /&gt;
Just flipping through Wikipedia and apparently there&#039;s an legend in the town involving the Suki Suspension Bridge, and since Fortree is big into their bridges, could be a match? If nobody has any significant objections I&#039;ll add it in. [[User:Rinne|Rinne]] ([[User talk:Rinne|talk]]) 16:19, 9 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Pokémon Center in Pokémon BW/B2W2 ==&lt;br /&gt;
&lt;br /&gt;
In the Pokémon Black/White/Black2/White2 game, a [[:wikipedia:globe|globe]] is located on the second floor of any [[Pokémon Center]]s, it shows the real world, not the Pokemon world.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Love Krittaya|Love Krittaya]] ([[User talk:Love Krittaya|talk]]) 19:55, 7 February 2013 (UTC)&lt;br /&gt;
:Yeah, that&#039;s the Geonet, and it appears in DPPtHGSS too in the GTS/Global Terminal. It&#039;s necessary that it is the real world as it allows player&#039;s to specify their home country (and state/province) for international communication purposes. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:14, 15 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen VI ==&lt;br /&gt;
&lt;br /&gt;
At what point is it a good idea to add details here about Kalos/France and Lumiose City/Paris? [[User:Miles of SmashWiki|&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sans MS;&amp;quot;&amp;gt;&#039;&#039;&#039;Miles&#039;&#039;&#039;]] &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;([[User talk:Miles of SmashWiki|&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;talk]])&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 03:50, 15 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cerulean City RL Counterpart==&lt;br /&gt;
In the table featured within the article, Cerulean City is said to be based on the real world Saitama City, Saitama Prefecture, Japan. Saitama City was not officially a city until 2001, several years after the 1st generation games. Cerulean was a city before Saitama existed as a city. &lt;br /&gt;
&lt;br /&gt;
While you could then say that Cerulean was based on what was to become Saitama City, the geographical locations don&#039;t match either. With Maebashi and Mt Akagi (Pewter and Mt Moon) being way up in Gunma Prefecture, the scale of the map is huge. As Cerulean is much further East, but no further South, to put it down in Saitama Prefecture at all seems like a gross misplacement. The real-world counterpart would be much further East.&lt;br /&gt;
&lt;br /&gt;
This makes me think it&#039;s actually a city called Tsuchiura, in Ibaraki prefecture.&lt;br /&gt;
&lt;br /&gt;
Aside from this being a far more likely and accurate geographical correlation, Tsuchiura has many other points of relevance for Cerulean. Tsuchiura is famous for its massive abundance of lotus root; these plants grow and bloom in man-made lagoons - they are floating blooms. Cerulean is also mentioned as a &amp;quot;seaside&amp;quot; city, despite not being quite as far East as the sea; Tsuchiura sits right next to lake Kasumigaura, the second biggest lake in Japan, and has a seaside feel as a result, despite, as with Cerulean, not being quite as far East as the actual sea. The area that joins onto Tsuchiura, to the North East, is called Kasumigaura, possibly the inspiration for the gym leader (Kasumi) Misty. Misty&#039;s gym is located towards the bottom of Cerulean City, and Tsuchiura also has a huge gymnasium, including a complex of swimming pools and water park type features, which is located towards the bottom of the city. There are a couple of rivers that run through Tsuchiura, the largest being the river Sakura. The trainer bridge could also potentially correspond to the bridge that links Kasumigaura with Kasumigaura Fureai Land, although this is a little more speculative.&lt;br /&gt;
&lt;br /&gt;
I&#039;m aware that I could be wrong, but a great many things do seem to fit, or show a heavy similarity of being a match of some kind. Feel free to agree or disagree, but let me know what your reasons are for doing so. [[User:Cloud210|Cloud210]] ([[User talk:Cloud210|talk]]) 11:25, 2 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Welcome to Bulbapedia! As for Cerulean, you seem to have done your homework. I agree with you to change Saitama to Tsuchiura. --&amp;lt;font face=&amp;quot;Segoe UI&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:grey 0.1em 0.1em 0.1em&amp;quot;&amp;gt;[[User:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;IWanna&amp;lt;/font&amp;gt;]]BeThe[[User talk:IWannaBeTheVeryBest|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;VeryBest&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 15:21, 2 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I sort of missed my point when I mentioned the Sakura river. &amp;quot;Sakuragawa&amp;quot; means &amp;quot;river of bloom&amp;quot; which isn&#039;t a huge leap from &amp;quot;water of flower&amp;quot; - similar to the unofficial but generally accepted name for the sisters at Cerulean gym in the animé. [[User:Cloud210|Cloud210]] ([[User talk:Cloud210|talk]]) 00:19, 3 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Kalos Region==&lt;br /&gt;
I thought I&#039;d submit some Kalos region counterparts for consideration. I haven&#039;t found a lot; just a few leads. The first is the most obvious: Lumiose City clearly corresponds to Paris. Others are less clear. I think the Tower of Mastery corresponds to Mont Saint-Michel, and Geosenge Town and the stones around it probably correspond to the Carnac Stones, or a similar site of standing stones. If anyone wants to add these or has better ideas of what these locations correspond to, feel free to add them to the page. I&#039;m still easing back into the editing groove, so I don&#039;t feel up to adding them myself yet. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 20:29, 25 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sakhalin ==&lt;br /&gt;
&lt;br /&gt;
Sakhalin is not disputed between Russia and Japan, how Sinnoh section of this article says. (Only Southern Kuril islands, including Kunashir are currently claimed by Japan).&lt;br /&gt;
Southern Sakhalin belonged to Japan before WWII, but now it is recognized part of Russia. [[User:Ruxax|Ruxax]] ([[User talk:Ruxax|talk]]) 23:23, 27 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
I think I may have some suggestions for what some of locations of the Kalos Region is based on.&lt;br /&gt;
&lt;br /&gt;
Vaniville Town: Moulins or Nevers;&lt;br /&gt;
&lt;br /&gt;
Aquacorde Town: Nevers, Bourges, or Auxere;&lt;br /&gt;
&lt;br /&gt;
Santalune City: Fontainbleau or Auxere;&lt;br /&gt;
&lt;br /&gt;
Camphrier Town: Orleans or Tours;&lt;br /&gt;
&lt;br /&gt;
Cyllage City: St. Nazerre or Guérande;&lt;br /&gt;
&lt;br /&gt;
[[User:UsagiNeko|UsagiNeko]] ([[User talk:UsagiNeko|talk]]) 04:30, 5 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Maison / Château de Chenonceau real world equivalent addition ==&lt;br /&gt;
&lt;br /&gt;
I know that this article has a lot of fan speculation but I&#039;ve gone ahead and added a real-world equivalent to the Battle Maison in X and Y as Château de Chenonceau. I was surprised that nobody so far has noticed the parallel between the two since the similarity is striking. Their layout as a bridge-castle is very similar and the visual style is so as well. They are also both in the same equivalent location (the Loire Valley, famous for its castles), west of Lumiose/Paris and close to Camphrier Town/Blois.{{unsigned|Almsivi}}&lt;br /&gt;
&lt;br /&gt;
== Featured article disqualification ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that this article doesn&#039;t meet the criteria to be a featured article and I think that this should go to the candidates for removal of featured article. --[[User:PokémonXXXPlayer|PokémonXXXPlayer]] ([[User talk:PokémonXXXPlayer|talk]]) 12:28, 17 August 2014 (UTC)&lt;br /&gt;
:The featured article is no long something we use. Articles that are already featured will remain featured, and no new articles will become featured. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:53, 17 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moon landing ==&lt;br /&gt;
&lt;br /&gt;
In the Generation I games (and presumably the remakes as well), a woman in the Pewter museum refers to the first &amp;quot;lunar landing&amp;quot; (Apollo 11) and says that it took place on July 20,1969. Should this be added to the article? [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 12:25, 4 September 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mikey&amp;diff=2165964</id>
		<title>Mikey</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mikey&amp;diff=2165964"/>
		<updated>2014-08-27T11:39:44Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* In the anime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mikey.png|thumb|230px|Mikey and his Eevee]]&lt;br /&gt;
&#039;&#039;&#039;Mikey&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;タイチ&#039;&#039;&#039; &#039;&#039;Taichi&#039;&#039;) is a [[character of the day]] in &#039;&#039;[[EP040|The Battling Eevee Brothers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
All of Mikey&#039;s [[Eevee brothers|brothers]] fight over how Mikey should [[Evolution|evolve]] his {{p|Eevee}}. Despite the fact that all his brothers want to see him train an Eeveelution as well, he prefers keeping his Eevee just the way it is. He doesn&#039;t have the courage to tell his older brothers this, but after some advice from {{an|Misty}}, he decides to try anyway. His brothers eventually come to accept Mikey&#039;s choice, and it actually seems to bring them closer together as brothers.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Mikey&lt;br /&gt;
|pkmn=Eevee&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|img=Mikey Eevee.png&lt;br /&gt;
|epnum=EP040&lt;br /&gt;
|epname=The Battling Eevee Brothers&lt;br /&gt;
|vajp=Rikako Aikawa&lt;br /&gt;
|vaen=Rikako Aikawa&lt;br /&gt;
|desc=Mikey trains an {{p|Eevee}} which only appeared in &#039;&#039;[[EP040|The Battling Eevee Brothers]]&#039;&#039;, at first Mikey was too embarrassed of what his brothers may think, but later he found out it was his choice to evolve it. It first appeared in a nearby forest where {{Ash}} and {{ashfr}} found it tied up inside a hollow tree with just [[Pokémon food|food]] and water, they found out on its collar that it lives in [[Stone Town]] so {{an|Misty}} picked it up to find its real owner. They found the [[Eevee brothers]] which told them their younger brother Mikey was the owner, it eventually found Mikey. It was then revealed that the brothers wanted Mikey to evolve his Eevee into its different forms, he didn&#039;t want to evolve it and tried to hide it. Misty told him to stand up to his brother about how he feels.&lt;br /&gt;
&lt;br /&gt;
Suddenly {{TRT}} appears and steals it and all the other Pokémon as well the [[Evolutionary stone|stones]]. They eventually find Team Rocket from the leaking petrol and are able to free all the Pokémon except for Eevee, with the help of the Eevee Brothers they free Eevee, and with a powerful Rage Tackle along with the other Pokémon they are able to send Team Rocket blasting off. After the battle Mikey tells the brothers that he does not want to evolve Eevee which the brother understands that it is his choice. It is last seen in a picture which was taken.&lt;br /&gt;
&lt;br /&gt;
Eevee&#039;s known moves are {{m|Tackle}}{{tt|*|Called Rage Tackle in the dub}} and {{m|Take Down}}.}}&lt;br /&gt;
&lt;br /&gt;
===Voice actors===&lt;br /&gt;
{{vatable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|ja=冬馬由美 &#039;&#039;[[Yumi Tōma]]&#039;&#039;&lt;br /&gt;
|it=Stefano Pozzi (K2 dub)&lt;br /&gt;
|en=[[Kayzie Rogers]]&lt;br /&gt;
|no=Katrine Blomstrand&lt;br /&gt;
|es_eu=Chelo Vivares&lt;br /&gt;
|es_la=Ana Lobo}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
[[File:Mikey EToP.png|thumb|right|150px|Mikey and his Eevee]]&lt;br /&gt;
Mikey wanted to join the Knights of the [[evolutionary stone|Evolution Stone]] like his brothers did. Rainer, Pyro and Sparky told Mikey the only way for him to join the [[Knights of the E Stone]] was to evolve Eevee. Mikey proved he didn&#039;t need to evolve his Eevee by defeating his brothers in a {{pkmn|battle}}. For a short period of time, Misty wondered if Mikey had a crush on her, as he made comments during a scene in which he was discussing his future with Misty, that could be viewed as flirtatious, such as &amp;quot;It&#039;s worth it to see you smile.&amp;quot; However, Ash interrupted their conversation before Misty could determine more. In &#039;&#039;[[ET12|Welcome to the Big Leagues]]&#039;&#039; Mikey can be seen watching the Indigo Plateau Pokémon League on his television.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Mikey&lt;br /&gt;
|pkmn=Eevee&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|img=Mikey Eevee EToP.png&lt;br /&gt;
|epnum=ET06&lt;br /&gt;
|epname=To Evolve or Not to Evolve, That Is the Question!&lt;br /&gt;
|desc=Mikey owns an {{p|Eevee}} that was supposed to be evolved for the Knights of the [[evolutionary stone|Evolution Stone]]. Mikey uses his Eevee against the battle with Sparky&#039;s {{p|Jolteon}}.&lt;br /&gt;
&lt;br /&gt;
Eevee&#039;s known moves are {{m|Tackle}}, {{m|Reflect}}, and {{m|Mimic}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
Eevee has also used {{m|Pin Missile}}{{tt|*|Sparky&#039;s Jolteon&#039;s}} via Mimic.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Mikey&#039;s hair resembles the fluffy part of an Eevee&#039;s neck that looks like a collar.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{stub|Anime}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Electric Tale of Pikachu characters}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project COD notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kanto characters of the day]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Electric Tale of Pikachu characters]]&lt;br /&gt;
[[Category:Male characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Evoli-Brüder#Mikey]]&lt;br /&gt;
[[it:Mikey]]&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Channeler_(Trainer_class)&amp;diff=2164151</id>
		<title>Channeler (Trainer class)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Channeler_(Trainer_class)&amp;diff=2164151"/>
		<updated>2014-08-21T08:03:07Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TrainerClassInfobox&lt;br /&gt;
|color={{ghost color}}&lt;br /&gt;
|corecolor={{ghost color light}}&lt;br /&gt;
|bordercolor={{ghost color dark}}&lt;br /&gt;
|name=Channeler&lt;br /&gt;
|jpname=きとうし&lt;br /&gt;
|jptranslit=Kitōshi&lt;br /&gt;
|jptrans=Shaman&lt;br /&gt;
|image=Spr FRLG_Channeler.png|size=64px&lt;br /&gt;
|caption=Channeler sprite from {{2v2|FireRed|LeafGreen}}&lt;br /&gt;
|altnames=&#039;&#039;&#039;Medium&#039;&#039;&#039; ({{eng|Pokémon Stadium|Stadium}})&lt;br /&gt;
|intro=[[Generation I]]&lt;br /&gt;
|games={{3v2|Red|Blue|Yellow}}&amp;lt;br/&amp;gt;{{2v2|FireRed|LeafGreen}}&amp;lt;br&amp;gt;{{eng|Pokémon Stadium|Stadium}}&lt;br /&gt;
|gender=Female&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Channeler&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;きとうし&#039;&#039;&#039; &#039;&#039;Shaman&#039;&#039;) is a type of [[Pokémon Trainer]] that have only appeared in the [[Generation I]] games and {{game3|FireRed and LeafGreen|their remakes|s}}. They are generally depicted as {{wp|Shinto}} priestesses. They scared people away from [[Pokémon Tower]] and were possibly unwittingly helping [[Team Rocket]] make their base in the tower. Their strange behavior when challenging the {{player}} and their subsequent reaction after being defeated seems to imply that they were possessed by the ghosts they used while [[Pokémon battle|battling]]. In fact, some Channelers apologize after battle, saying &amp;quot;I was possessed!&amp;quot; when spoken to.&lt;br /&gt;
&lt;br /&gt;
They specialize in {{type|Ghost}} Pokémon, specifically {{p|Gastly}} and {{p|Haunter}}.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}} they are known as &#039;&#039;&#039;Mediums&#039;&#039;&#039;, which may lead to a confusion with {{tc|Medium|a similar Trainer class}}. They wear white robes and carry {{wp|Gohei}} to help channel spirits.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{ghost color dark}}; background: #{{ghost color}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{ghost color dark}}; background: #{{ghost color light}}; width:80px&amp;quot;| [[File:Spr RG Channeler.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{ghost color dark}}; background: #{{ghost color light}}; width:80px&amp;quot;| [[File:Spr FRLG Channeler.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{ghost color dark}}; background: #{{ghost color light}}; width:80px&amp;quot;| [[File:SJP Channeler.png]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000000|Generation I}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000000|Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen}}&lt;br /&gt;
| Portrait from&amp;lt;br&amp;gt;{{color2|000000|Pokémon Stadium (English)|Stadium}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{ghost color dark}}; background: #{{ghost color light}}; width:80px&amp;quot; | [[File:Channeler I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{ghost color dark}}; background: #{{ghost color light}}; width:80px&amp;quot; | [[File:Channeler III OD.png]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%&amp;quot;&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000000|Generation I}}&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000000|Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer List==&lt;br /&gt;
===Pokémon Red, Blue, and Yellow===&lt;br /&gt;
{{Trainerlist/h|3|red|blue|yellow}}&lt;br /&gt;
{{Trainerlist/e|1|[[Pokémon Tower|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|690|1|092|Gastly|23|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Pokémon Tower|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|660|1|092|Gastly|22|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Pokémon Tower|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|720|1|092|Gastly|24|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Pokémon Tower|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|690|2|092|Gastly|23|092|Gastly|23|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Pokémon Tower|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|660|1|092|Gastly|22|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Pokémon Tower|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|720|1|092|Gastly|24|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Pokémon Tower|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|660|1|092|Gastly|22|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Pokémon Tower|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|690|1|093|Haunter|23|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Pokémon Tower|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|720|1|092|Gastly|24|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Pokémon Tower|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|660|1|093|Haunter|22|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Pokémon Tower|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|660|3|092|Gastly|22|092|Gastly|22|092|Gastly|22|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Pokémon Tower|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|720|1|092|Gastly|24|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Pokémon Tower|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|720|1|092|Gastly|24|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Saffron Gym|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|1140|1|093|Haunter|38|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Saffron Gym|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|1020|2|092|Gastly|34|093|Haunter|34|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Saffron Gym|Channeler]]}}&lt;br /&gt;
{{Trainerlist/b|1|990|3|092|Gastly|33|092|Gastly|33|093|Haunter|33|}}&lt;br /&gt;
{{Trainerlist/f|blue}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon FireRed and LeafGreen===&lt;br /&gt;
{{Trainerlist/h|2|firered|leafgreen}}&lt;br /&gt;
{{Trainerlist/e|1| Channeler [[Saffron Gym|Amanda]]}}&lt;br /&gt;
{{Trainerlist/b|1|1088|2|092|Gastly|34|093|Haunter|34|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Pokémon Tower|Angelica]]}}&lt;br /&gt;
{{Trainerlist/b|1|704|3|092|Gastly|22|092|Gastly|22|092|Gastly|22|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Pokémon Tower|Carly]]}}&lt;br /&gt;
{{Trainerlist/b|1|768|1|092|Gastly|24|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Pokémon Tower|Emilia]]}}&lt;br /&gt;
{{Trainerlist/b|1|768|1|092|Gastly|24|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Pokémon Tower|Hope]]}}&lt;br /&gt;
{{Trainerlist/b|1|736|1|092|Gastly|23|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler[[Pokémon Tower| Janae]]}}&lt;br /&gt;
{{Trainerlist/b|1|704|1|092|Gastly|22|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Pokémon Tower|Jennifer]]}}&lt;br /&gt;
{{Trainerlist/b|1|768|1|092|Gastly|24|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Pokémon Tower|Jody]]}}&lt;br /&gt;
{{Trainerlist/b|1|704|1|092|Gastly|22|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Pokémon Tower|Karina]]}}&lt;br /&gt;
{{Trainerlist/b|1|768|1|092|Gastly|24|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Pokémon Tower|Laurel]]}}&lt;br /&gt;
{{Trainerlist/b|1|736|2|092|Gastly|23|092|Gastly|23|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Pokémon Tower|Patricia]]}}&lt;br /&gt;
{{Trainerlist/b|1|704|1|092|Gastly|22|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Pokémon Tower|Paula]]}}&lt;br /&gt;
{{Trainerlist/b|1|768|1|092|Gastly|24|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Pokémon Tower|Ruth]]}}&lt;br /&gt;
{{Trainerlist/b|1|704|1|092|Gastly|22|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Saffron Gym|Stacy]]}}&lt;br /&gt;
{{Trainerlist/b|1|1216|1|093|Haunter|38|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Pokémon Tower|Tammy]]}}&lt;br /&gt;
{{Trainerlist/b|1|736|1|093|Haunter|23|}}&lt;br /&gt;
{{Trainerlist/e|1|Channeler [[Saffron Gym|Tasha]]}}&lt;br /&gt;
{{Trainerlist/b|1|1056|3|092|Gastly|33|092|Gastly|33|093|Haunter|33|}}&lt;br /&gt;
{{Trainerlist/f|leafgreen}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Stadium===&lt;br /&gt;
{{Trainerlist/h|3|blue|red|yellow}}&lt;br /&gt;
{{Trainerlist/e|2|[[Gym Leader Castle|Medium]]}}&lt;br /&gt;
{{Trainerlist/b|1|----|6|092|Gastly|100|093|Haunter|100|094|Gengar|100|042|Golbat|100|108|Lickitung|100|073|Tentacruel|100}}&lt;br /&gt;
{{Trainerlist/b|2nd|----|6|131|Lapras|100|126|Magmar|100|094|Gengar|100|042|Golbat|100|108|Lickitung|100|073|Tentacruel|100}}&lt;br /&gt;
{{Trainerlist/f|green}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Channelers in the Saffron Gym are not possessed by ghosts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{ghost color light}}|bordercolor={{ghost color}}&lt;br /&gt;
|fr=Exorciste&lt;br /&gt;
|de=Exorzistin&lt;br /&gt;
|it=Medium&lt;br /&gt;
|es=Exorcista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerNav|Ghost|kanto=yes}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project CharacterDex notice|tc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainer classes]]&lt;br /&gt;
[[Category:Ghost-type Trainers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Exorzistin (Trainerklasse)]]&lt;br /&gt;
[[fr:Exorciste]]&lt;br /&gt;
[[it:Medium (classe allenatore)]]&lt;br /&gt;
[[ja:きとうし]]&lt;br /&gt;
[[pl:Channeler (klasa trenerów)]]&lt;br /&gt;
[[zh:祈祷师]]&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Beauty_(Trainer_class)&amp;diff=2164142</id>
		<title>Beauty (Trainer class)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Beauty_(Trainer_class)&amp;diff=2164142"/>
		<updated>2014-08-21T07:52:52Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Complete Trainer listing from Black 2 and White 2 and XD}}&lt;br /&gt;
{{TrainerClassInfobox&lt;br /&gt;
|color={{normal color}}&lt;br /&gt;
|corecolor={{normal color light}}&lt;br /&gt;
|bordercolor={{normal color dark}}&lt;br /&gt;
|name=Beauty&lt;br /&gt;
|jpname=おとなのおねえさん&lt;br /&gt;
|jptranslit=Otona no Onēsan&lt;br /&gt;
|jptrans=Adult Miss&lt;br /&gt;
|image=VSBeauty.png|size=200px&lt;br /&gt;
|caption=Art from {{pkmn|X and Y}}&lt;br /&gt;
|intro=[[Generation I]]&lt;br /&gt;
|games={{3v2|Red|Blue|Yellow}}&amp;lt;br/&amp;gt;{{3v2|Gold|Silver|Crystal}}&amp;lt;br/&amp;gt;{{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}&amp;lt;br/&amp;gt;{{5v2|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}&amp;lt;br&amp;gt;{{2v2|Black|White|2}}&amp;lt;br&amp;gt;{{pkmn|X and Y}}&amp;lt;br&amp;gt;{{pkmn|Stadium 2}}, {{XD}}&lt;br /&gt;
|gender=Female&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Beauty&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;おとなのおねえさん&#039;&#039;&#039; &#039;&#039;Adult Miss&#039;&#039;) is a type of [[Pokémon Trainer]] that first debuted in the [[Generation I]] {{pkmn|games}}. They are generally depicted as vain young women. They use a variety of Pokémon, but tend to use those that implement beauty and cuteness. They typically pay out a lot of money when they are defeated. &lt;br /&gt;
&lt;br /&gt;
While no Beauties appeared in [[Unova]] during {{2v2|Black|White}}, they make a return in {{2v2|Black|White|2}} as fashion models. In {{pkmn|X and Y}}, three Beauties, all located in [[Lumiose City]], can give out a {{DL|In-battle effect item|Destiny Knot}}, an {{DL|Ether|Elixir}}, or a {{DL|Valuable item|Nugget}} when defeated.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{normal color dark}}; background: #{{normal color}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Spr RG Beauty.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Spr GS Beauty JP.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Spr GS Beauty.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Spr RS Beauty.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Spr FRLG Beauty.png]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000000|Generation I}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000000|Pokémon Gold and Silver Versions|Gold and Silver}} ({{tt|JP|In the Japanese Gold and Silver Versions, Beauties wear short shorts and are winking at the player, which was altered in international releases and in the Japanese Crystal Version.}})&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000000|Generation II}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000000|Pokémon Ruby and Sapphire Versions|Ruby, Sapphire}}, and {{color2|000000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000000|Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Beauty I OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot; colspan=2| [[File:Monica II OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Beauty RSE OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Beauty FRLG OD.png]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000000|Generation I}}&lt;br /&gt;
| colspan=2 | Overworld sprite from&amp;lt;br&amp;gt;{{color2|000000|Generation II}}&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000000|Pokémon Ruby and Sapphire Versions|Ruby, Sapphire}}, and {{color2|000000|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000000|Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Spr DP Beauty.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Spr HGSS Beauty.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Spr B2W2 Beauty.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|15px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:160px&amp;quot;| [[File:S2 Beauty.png]][[File:S2 Beauty Defeated.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:120px&amp;quot;| [[File:VSBeauty.png|150px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000000|Pokémon Diamond and Pearl Versions|Diamond, Pearl}}, and {{color2|000000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000000|Pokémon Black and White Versions 2|Black 2 and White 2}}&lt;br /&gt;
| Portraits from&amp;lt;br&amp;gt;{{color2|000000|Pokémon Stadium (English)|Stadium}} and {{color2|000000|Pokémon Stadium 2|Stadium 2}}&lt;br /&gt;
| Art from&amp;lt;br&amp;gt;{{color2|000000|Pokémon X and Y|X and Y}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Beauty DPPt OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Beauty HGSS OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:Beauty OD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{normal color dark}}; background: #{{normal color light}}; width:80px&amp;quot;| [[File:XD Beauty.png|80px]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000000|Pokémon Diamond and Pearl Versions|Diamond, Pearl}}, and {{color2|000000|Pokémon Platinum Version|Platinum}}&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&lt;br /&gt;
| Overworld sprite from&amp;lt;br&amp;gt;{{color2|000000|Pokémon Black and White Versions 2|Black 2 and White 2}}&lt;br /&gt;
| Headshot from&amp;lt;br&amp;gt;{{color2|000000|Pokémon XD: Gale of Darkness|Pokémon XD}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainer list==&lt;br /&gt;
===Pokémon Red, Blue, and Yellow===&lt;br /&gt;
{{Trainerlist/h|3|red|blue|yellow}}&lt;br /&gt;
{{Trainerlist/e|1|[[Celadon Gym|Beauty]]}}&lt;br /&gt;
{{Trainerlist/b|1|1680|2|069|Bellsprout|24|069|Bellsprout|24|}}&lt;br /&gt;
{{Trainerlist/e|1|[[Celadon Gym|Beauty]]}}&lt;br /&gt;
{{Trainerlist/b|1|1470|4|069|Bellsprout|21|069|Bellsprout|21|043|Oddish|21|043|Oddish|21}}&lt;br /&gt;
{{Trainerlist/e|1|[[Celadon Gym|Beauty]]}}&lt;br /&gt;
{{Trainerlist/b|1|1820|1|102|Exeggcute|26}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|13|Kanto|Beauty}}}}&lt;br /&gt;
{{Trainerlist/b|1|1890|3|019|Rattata|27|025|Pikachu|27|019|Rattata|27}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|13|Kanto|Beauty}}}}&lt;br /&gt;
{{Trainerlist/b|1|2030|2|035|Clefairy|29|052|Meowth|29|}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|15|Kanto|Beauty}}}}&lt;br /&gt;
{{Trainerlist/b|1|2030|2|017|Pidgeotto|29|040|Wigglytuff|29|}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|15|Kanto|Beauty}}}}&lt;br /&gt;
{{Trainerlist/b|1|2030|2|001|Bulbasaur|29|002|Ivysaur|29|}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|19|Kanto|Beauty}}}}&lt;br /&gt;
{{Trainerlist/b|1|2100|2|118|Goldeen|30|119|Seaking|30|}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|19|Kanto|Beauty}}}}&lt;br /&gt;
{{Trainerlist/b|1|1890|5|060|Poliwag|27|118|Goldeen|27|119|Seaking|27|118|Goldeen|27|060|Poliwag|27}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|19|Kanto|Beauty}}}}&lt;br /&gt;
{{Trainerlist/b|1|2030|3|120|Staryu|29|120|Staryu|29|120|Staryu|29}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|20|Kanto|Beauty}}}}&lt;br /&gt;
{{Trainerlist/b|1|2100|3|117|Seadra|30|116|Horsea|30|117|Seadra|30}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|20|Kanto|Beauty}}}}&lt;br /&gt;
{{Trainerlist/b|1|2450|1|119|Seaking|35|}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|20|Kanto|Beauty}}}}&lt;br /&gt;
{{Trainerlist/b|1|2100|3|090|Shellder|30|090|Shellder|30|091|Cloyster|30}}&lt;br /&gt;
{{Trainerlist/e|1|{{rt|20|Kanto|Beauty}}}}&lt;br /&gt;
{{Trainerlist/b|1|2170|2|060|Poliwag|31|119|Seaking|31|}}&lt;br /&gt;
{{Trainerlist/f|blue}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold, Silver, and Crystal===&lt;br /&gt;
{{Trainerlist/h|3|gold|silver|crystal}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[S.S. Aqua|Cassie]]{{tt|*|from Olivine City to Vermilion City}}}}&lt;br /&gt;
{{Trainerlist/b|1|2992|2|045|Vileplume|28|012|Butterfree|34|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Celadon Gym|Julia]]}}&lt;br /&gt;
{{Trainerlist/b|1|3080|3|046|Paras|32|047|Parasect|35|102|Exeggcute|32|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty {{rt|38|Johto|Olivia}}}}&lt;br /&gt;
{{Trainerlist/b|1|1672|1|222|Corsola|19|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Goldenrod Gym|Samantha]]}}&lt;br /&gt;
{{Trainerlist/b|1|1496|2|052|Meowth|16|052|Meowth|16|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty {{rt|38|Johto|Valerie}}}}&lt;br /&gt;
{{Trainerlist/b|1|1496|2|187|Hoppip|17|188|Skiploom|17|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Goldenrod Gym|Victoria]]}}&lt;br /&gt;
{{Trainerlist/b|1|1408|3|161|Sentret|9|161|Sentret|13|161|Sentret|17|}}&lt;br /&gt;
{{Trainerlist/f|silver}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ruby and Sapphire===&lt;br /&gt;
{{Trainerlist/h|2|ruby|sapphire}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Sootopolis Gym|Bridget]]}}&lt;br /&gt;
{{Trainerlist/b|1|3280|1|184|Azumarill|41|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Sootopolis Gym|Connie]]}}&lt;br /&gt;
{{Trainerlist/b|1|3200|2|118|Goldeen|40|320|Wailmer|40|}}&lt;br /&gt;
{{Trainerlist/e|5|Beauty {{rt|121|Hoenn|Jessica}}}}&lt;br /&gt;
{{Trainerlist/b|1|2400|2|352|Kecleon|30|336|Seviper|30|}}&lt;br /&gt;
{{Trainerlist/b|2|2640|2|352|Kecleon|33|336|Seviper|33|}}&lt;br /&gt;
{{Trainerlist/b|3|2880|2|352|Kecleon|36|336|Seviper|36|}}&lt;br /&gt;
{{Trainerlist/b|4|3120|2|352|Kecleon|39|336|Seviper|39|}}&lt;br /&gt;
{{Trainerlist/b|5|3360|2|352|Kecleon|42|336|Seviper|42|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty {{rt|109|Hoenn|Johanna}}}}&lt;br /&gt;
{{Trainerlist/b|1|1040|1|118|Goldeen|13|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Mt. Chimney|Melissa]]}}&lt;br /&gt;
{{Trainerlist/b|1|1760|1|183|Marill|22|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Sootopolis Gym|Olivia]]}}&lt;br /&gt;
{{Trainerlist/b|1|3280|1|271|Lombre|41|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Mt. Chimney|Sheila]]}}&lt;br /&gt;
{{Trainerlist/b|1|1760|1|285|Shroomish|22|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Mt. Chimney|Shirley]]}}&lt;br /&gt;
{{Trainerlist/b|1|1760|1|322|Numel|22|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Sootopolis Gym|Tiffany]]}}&lt;br /&gt;
{{Trainerlist/b|1|3120|3|318|Carvanha|39|320|Wailmer|39|319|Sharpedo|39|}}&lt;br /&gt;
{{Trainerlist/f|sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Emerald===&lt;br /&gt;
{{Trainerlist/h|1|emerald}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Sootopolis Gym|Bridget]]}}&lt;br /&gt;
{{Trainerlist/b|1|3200|1|184|Azumarill|40|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Sootopolis Gym|Connie]]}}&lt;br /&gt;
{{Trainerlist/b|1|3200|1|118|Goldeen|40|}}&lt;br /&gt;
{{Trainerlist/e|5|Beauty {{rt|121|Hoenn|Jessica}}}}&lt;br /&gt;
{{Trainerlist/b|1|2320|2|352|Kecleon|29|336|Seviper|29|}}&lt;br /&gt;
{{Trainerlist/b|2|2800|2|352|Kecleon|35|336|Seviper|35|}}&lt;br /&gt;
{{Trainerlist/b|3|3040|2|352|Kecleon|38|336|Seviper|38|}}&lt;br /&gt;
{{Trainerlist/b|4|3280|2|352|Kecleon|41|336|Seviper|41|}}&lt;br /&gt;
{{Trainerlist/b|5|3520|2|352|Kecleon|44|336|Seviper|44|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty {{rt|109|Hoenn|Johanna}}}}&lt;br /&gt;
{{Trainerlist/b|1|1040|1|118|Goldeen|13|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Mt. Chimney|Melissa]]}}&lt;br /&gt;
{{Trainerlist/b|1|1680|1|183|Marill|21|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Sootopolis Gym|Olivia]]}}&lt;br /&gt;
{{Trainerlist/b|1|3120|3|366|Clamperl|35|341|Corphish|37|271|Lombre|39|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Mt. Chimney|Sheila]]}}&lt;br /&gt;
{{Trainerlist/b|1|1680|1|285|Shroomish|21|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Mt. Chimney|Shirley]]}}&lt;br /&gt;
{{Trainerlist/b|1|1680|1|322|Numel|21|}}&lt;br /&gt;
{{Trainerlist/e|5|Beauty [[Abandoned Ship|Thalia]]}}&lt;br /&gt;
{{Trainerlist/b|1|2000|2|320|Wailmer|25|116|Horsea|25|}}&lt;br /&gt;
{{Trainerlist/b|2|2720|2|320|Wailmer|34|116|Horsea|34|}}&lt;br /&gt;
{{Trainerlist/b|3|2880|3|370|Luvdisc|36|320|Wailmer|36|117|Seadra|36|}}&lt;br /&gt;
{{Trainerlist/b|4|3040|3|370|Luvdisc|38|320|Wailmer|38|117|Seadra|38|}}&lt;br /&gt;
{{Trainerlist/b|5|3200|3|370|Luvdisc|40|321|Wailord|40|230|Kingdra|40|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Sootopolis Gym|Tiffany]]}}&lt;br /&gt;
{{Trainerlist/b|1|3120|2|318|Carvanha|39|319|Sharpedo|39|}}&lt;br /&gt;
{{Trainerlist/f|emerald}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon FireRed and LeafGreen===&lt;br /&gt;
{{Trainerlist/h|2|firered|leafgreen}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty [[Celadon Gym| Bridget]]}}&lt;br /&gt;
{{Trainerlist/b|1|1512|4|043|Oddish|21|043|Oddish|21|069|Bellsprout|21|069|Bellsprout|21|}}&lt;br /&gt;
{{Trainerlist/e|2| Beauty {{rt|15|Kanto|Grace}}&amp;lt;BR&amp;gt;(Rematch)}}&lt;br /&gt;
{{Trainerlist/b|1|2088|2|017|Pidgeotto|29|040|Wigglytuff|29|}}&lt;br /&gt;
{{Trainerlist/b|2|4000|2|018|Pidgeot|49|040|Wigglytuff|49|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty {{rt|13|Kanto|Lola}}}}&lt;br /&gt;
{{Trainerlist/b|1|1944 	|3|019|Rattata|27|025|Pikachu|27|019|Rattata|27|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty [[Celadon Gym|Lori]]}}&lt;br /&gt;
{{Trainerlist/b|1|1728|1|102|Exeggcute|24|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty {{rt|15|Kanto|Olivia}}}}&lt;br /&gt;
{{Trainerlist/b|1|2088|2|001|Bulbasaur|29|002|Ivysaur|29|}}&lt;br /&gt;
{{Trainerlist/e|2| Beauty {{rt|13|Kanto|Sheila}}&amp;lt;BR&amp;gt;(Rematch)}}&lt;br /&gt;
{{Trainerlist/b|1|2088|2|035|Clefairy|29|052|Meowth|29|}}&lt;br /&gt;
{{Trainerlist/b|2|4000|2|035|Clefairy|49|053|Persian|49|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty [[Celadon Gym|Tamia]]}}&lt;br /&gt;
{{Trainerlist/b|1|1728|2|069|Bellsprout|24|069|Bellsprout|24|}}&lt;br /&gt;
{{Trainerlist/f|leafgreen}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl===&lt;br /&gt;
{{Trainerlist/h|2|diamond|pearl}}&lt;br /&gt;
{{Trainerlist/e|3| Beauty {{rt|213|Sinnoh|Cyndy}}&amp;lt;BR&amp;gt;(Rematch)}}&lt;br /&gt;
{{Trainerlist/b|1|1288|1|431|Glameow|23|}}&lt;br /&gt;
{{Trainerlist/b|2|2000|1|431|Glameow|40|}}&lt;br /&gt;
{{Trainerlist/b|3|5000|1|432|Purugly|60|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty {{rt|214|Sinnoh|Devon}}}}&lt;br /&gt;
{{Trainerlist/b|1|1400|1|413|Wormadam|25|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty [[Seven Stars Restaurant|Gabriella]]&amp;lt;br&amp;gt;(Tag Battle)}}&lt;br /&gt;
{{Trainerlist/b|1|5176|1|456|Finneon|23|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty [[Seven Stars Restaurant|Harley]]&amp;lt;br&amp;gt;(Tag battle)}}&lt;br /&gt;
{{Trainerlist/b|1|2392|1|054|Psyduck|23|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty [[Eterna Gym|Lindsay]]}}&lt;br /&gt;
{{Trainerlist/b|1|952|1|315|Roselia|17|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty {{rt|222|Sinnoh|Nicola}}}}&lt;br /&gt;
{{Trainerlist/b|1|2408|1|428|Lopunny|43|}}&lt;br /&gt;
{{Trainerlist/f|pearl}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Platinum===&lt;br /&gt;
{{Trainerlist/h|1|platinum}}&lt;br /&gt;
{{Trainerlist/e|3| Beauty {{rt|213|Sinnoh|Cyndy}}&amp;lt;BR&amp;gt;(Rematch)}}&lt;br /&gt;
{{Trainerlist/b|1|1624|1|431|Glameow|29|}}&lt;br /&gt;
{{Trainerlist/b|2|2000|1|431|Glameow|45|}}&lt;br /&gt;
{{Trainerlist/b|3|5000|3|052|Meowth|59|431|Glameow|59|300|Skitty|59|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty {{rt|214|Sinnoh|Devon}}}}&lt;br /&gt;
{{Trainerlist/b|1|1344|3|413|Wormadam|24|413S|Wormadam|24|413G|Wormadam|24|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty [[Seven Stars Restaurant|Gabriella]]&amp;lt;br&amp;gt;(Tag battle)}}&lt;br /&gt;
{{Trainerlist/b|1|5176|1|456|Finneon|26|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty [[Seven Stars Restaurant|Harley]]&amp;lt;br&amp;gt;(Tag battle)}}&lt;br /&gt;
{{Trainerlist/b|1|2800|1|054|Psyduck|26|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty {{rt|222|Sinnoh|Nicola}}}}&lt;br /&gt;
{{Trainerlist/b|1|2520|1|428|Lopunny|45|}}&lt;br /&gt;
{{Trainerlist/f|platinum}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon HeartGold and SoulSilver===&lt;br /&gt;
{{Trainerlist/h|2|heartgold|soulsilver}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty {{rt|37|Johto|Callie}}&amp;lt;BR&amp;gt;(Tag battle)}}&lt;br /&gt;
{{Trainerlist/b|1|1792|2|036|Clefable|16|040|Wigglytuff|16|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[S.S. Aqua|Cassie]]{{tt|*|from Olivine City to Vermilion City}}}}&lt;br /&gt;
{{Trainerlist/b|1|2992|2|045|Vileplume|36|012|Butterfree|42|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Celadon Gym|Julia]]}}&lt;br /&gt;
{{Trainerlist/b|1|2632|3|046|Paras|44|047|Parasect|47|455|Carnivine|44|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty {{rt|37|Johto|Kassandra}}&amp;lt;BR&amp;gt;(Tag battle)}}&lt;br /&gt;
{{Trainerlist/b|1|1792|2|040|Wigglytuff|16|036|Clefable|16|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Goldenrod Gym|Samantha]]}}&lt;br /&gt;
{{Trainerlist/b|1|896|2|052|Meowth|16|052|Meowth|16|}}&lt;br /&gt;
{{Trainerlist/e|1| Beauty {{rt|38|Johto|Valerie}}}}&lt;br /&gt;
{{Trainerlist/b|1|1008|2|187|Hoppip|18|188|Skiploom|18|}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Goldenrod Gym|Victoria]]}}&lt;br /&gt;
{{Trainerlist/b|1|896|3|161|Sentret|9|161|Sentret|13|161|Sentret|16|}}&lt;br /&gt;
{{Trainerlist/f|soulsilver}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Black 2 and White 2===&lt;br /&gt;
{{Trainerlist/h|2|black 2|white 2}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Nimbasa Gym|Ampère]]}}&lt;br /&gt;
{{Trainerlist/b|1|1512|2|522|Blitzle|27|239|Elekid|27}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Nimbasa City#Pokémon Black 2 and White 2|December&amp;lt;!--December--&amp;gt;]]{{tt|*|Can only be battled in winter, and if the player&#039;s gender is male}}}}&lt;br /&gt;
{{Trainerlist/b|1|1344|1|180|Flaaffy|24}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Nimbasa Gym|Fleming]]}}&lt;br /&gt;
{{Trainerlist/b|1|1512|2|180|Flaaffy|27|522|Blitzle|27}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Nimbasa Gym|Nikola]]}}&lt;br /&gt;
{{Trainerlist/b|1|1512|2|239|Elekid|27|180|Flaaffy|27}}&lt;br /&gt;
{{Trainerlist/f|white 2}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon X and Y===&lt;br /&gt;
{{Trainerlist/h|2|x|y}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Lumiose City|Aimee]]}}&lt;br /&gt;
{{Trainerlist/b|1|680|1|662|Fletchinder|34}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Lumiose City|Anais]]}}&lt;br /&gt;
{{Trainerlist/b|1|680|1|117|Seadra|34}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty {{rt|6|Kalos|Brigitte}}}}&lt;br /&gt;
{{Trainerlist/b|1|960|2|677|Espurr|12|012|Butterfree|12}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty [[Lumiose City|Cassandra]]}}&lt;br /&gt;
{{Trainerlist/b|1|680|1|315|Roselia|34}}&lt;br /&gt;
{{Trainerlist/f|y}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon XD: Gale of Darkness===&lt;br /&gt;
{{Trainerlist/h|1|xd}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty {{DL|Mt. Battle Area 1|Pokémon XD: Gale of Darkness|Eloff|game=xd}}}}&lt;br /&gt;
{{Trainerlist/b|1|---|3|204|Pineco|12|283|Surskit|11|290|Nincada|11|game=xd}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty {{DL|Mt. Battle Area 1|Pokémon XD: Gale of Darkness|Miru|game=xd}}}}&lt;br /&gt;
{{Trainerlist/b|1|---|2|278|Wingull|9|265|Wurmple|9|game=xd}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty {{DL|Mt. Battle Area 4|Pokémon XD: Gale of Darkness|Niven|game=xd}}}}&lt;br /&gt;
{{Trainerlist/b|1|---|1|281|Kirlia|29|game=xd}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty {{DL|Mt. Battle Area 4|Pokémon XD: Gale of Darkness|Nevah|game=xd}}}}&lt;br /&gt;
{{Trainerlist/b|1|---|2|331|Cacnea|29|358|Chimecho|29|game=xd}}&lt;br /&gt;
{{Trainerlist/e|1|Beauty {{DL|Mt. Battle Area 8|Pokémon XD: Gale of Darkness|Minot|game=xd}}}}&lt;br /&gt;
{{Trainerlist/b|1|---|4|262|Mightyena|62|319|Sharpedo|61|275|Shiftry|62|342|Crawdaunt|61|game=xd}}&lt;br /&gt;
{{Trainerlist/f|xd}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Because of the lack of female {{tc|Swimmer}}s, female Trainers encountered on water routes in [[Generation I]] are of the Beauty and {{tc|Picnicker|Jr. Trainer♀}} classes.&lt;br /&gt;
* All of the Beauties in {{2v2|Black|White|2}} use {{type|electric}} Pokémon.&lt;br /&gt;
** This may be because all of them are located in [[Nimbasa City]], which has an Electric-type [[Nimbasa Gym|Gym]].&lt;br /&gt;
* There is a Beauty in the [[Battle Maison]] who mentions to the player that she used to be a {{tc|Black Belt}}, implying she is transgender.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color light}}|bordercolor={{normal color}}&lt;br /&gt;
|zh_cmn=大姐姐 &#039;&#039;{{tt|Dàjiějie|Big Sister}}&#039;&#039;&lt;br /&gt;
|fr=Canon&lt;br /&gt;
|de=Schönheit&lt;br /&gt;
|it=Bellezza&lt;br /&gt;
|ko=아가씨 &#039;&#039;{{tt|Agassi|Lady}}&#039;&#039;&lt;br /&gt;
|es=Bella&amp;lt;BR&amp;gt;Modelo ({{gen|IV}} onwards)&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TrainerNav|Normal|kanto=yes|sevii=yes|johto=yes|hoenn=yes|sinnoh=yes|unova=yes|kalos=yes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Orre trainers}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice|tc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainer classes]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schönheit (Trainerklasse)]]&lt;br /&gt;
[[fr:Canon]]&lt;br /&gt;
[[it:Bellezza (classe allenatore)]]&lt;br /&gt;
[[ja:おとなのおねえさん]]&lt;br /&gt;
[[pl:Beauty (klasa trenerów)]]&lt;br /&gt;
[[zh:大姐姐]]&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Warp_panel&amp;diff=2164139</id>
		<title>Warp panel</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Warp_panel&amp;diff=2164139"/>
		<updated>2014-08-21T07:14:14Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Generation VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;For the type of special tile featured in the [[Pokémon Mystery Dungeon]] series, see [[Dungeon tiles]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Warp_tile_demo.png|frame|right|{{ga|Red}} stepping on a warp tile inside [[Silph Co.]] in {{game|FireRed and LeafGreen|s}}.]]&lt;br /&gt;
A &#039;&#039;&#039;warp tile&#039;&#039;&#039; or &#039;&#039;&#039;teleport tile&#039;&#039;&#039; is a special tile featured in games since [[Generation I]]. Once stepped upon, the player is transported instantly to a connecting warp tile elsewhere. The connecting warp tile could be anywhere, generally within the building that the player is exploring.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
&lt;br /&gt;
===Generation I and FireRed/LeafGreen===&lt;br /&gt;
The warp tile is first and predominately found in [[Silph Co.]]&#039;s head office building in [[Saffron City]]. Inside there is a mass network of the tiles, which the player has to navigate through in order to complete the task. In {{2v2|FireRed|LeafGreen}}, this task was made easier, as the floor number was displayed each time the player was transported. Warp tiles are also found in [[Saffron Gym]]. Warp tiles in Kanto are usually indicated by a diamond while in [[Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen]], the ones in Saffron Gym are indicated by green squares.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Unlike the preceding generation, warp tiles are rare in [[Generation II]]. In [[Johto]], one can be found in [[Team Rocket HQ]], which, unlike standard warp tiles, transports the player to a normal tile instead of another warp tile. In Johto, the regular variety is featured only in the [[Tin Tower]], where they are used to navigate the upper floors of the building. Warp tiles can also be found in Saffron Gym in [[Kanto]]. Most warp tiles in the games are indicated by a diamond while the ones in Johto at the Tin Tower are indicated by pink squares with a white outline.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
In [[Hoenn]], there are two styles of warp tiles. One style appears in the [[Aqua Hideout|evil team hideout]] in [[Lilycove City]], which serves the same role as warp tiles in previous generations. These warp tiles are indicated by a circle.&lt;br /&gt;
&lt;br /&gt;
The other style appears in the [[Mossdeep Gym]] and a similarly-designed maze in the [[Trick House]]. In {{2v2|Ruby|Sapphire}}, these warp tiles only serve as a quick exit from the Gym from [[Tate and Liza]]&#039;s area, as well as a way to return to the start of the corresponding Trick House maze.  They have an expanded role in {{v2|Emerald}}, where these warp tiles are used to traverse [[Mossdeep Gym]]&#039;s maze similar to that in [[Saffron Gym]], and again to traverse a similar maze in the Trick House. These warp tiles are indicated by an octagon.&lt;br /&gt;
&lt;br /&gt;
Hoenn also introduced one-way warp tiles, where the tile on the other end of the warp is a warp tile but does nothing if stepped on. These one-way tiles appear only in the octagonal style.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
In [[Sinnoh]], warp tiles can be found in the [[Galactic Veilstone Building]]. Two-way warp tiles are yellow and only go between areas on the same floor, while one-way warp tiles are green and only go between areas on different floors. Warp tiles in the Sinnoh games are indicated by a circle. In Johto, warp tiles are used only once in Team Rocket HQ, and numerous times on the higher floors of the [[Bell Tower]]. In Kanto, they are found yet again at the Saffron Gym. Warp tiles in [[Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver]] are indicated by green squares in the [[Saffron Gym]] or yellow ones at the Bell Tower. One-way warp titles also appear at the end of [[Hearthome Gym]], [[Blackthorn Gym]], and [[Saffron Gym]] as quick exits.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
In [[Unova]], warp tiles are also rare. In {{game|Black and White|s}}, they only appear in [[Big Stadium and Small Court]] and are colored blue. There&#039;s a one-way warp tile as well on [[Drayden]]{{sup/5|Bl}}/[[Iris]]{{sup/5|W}}&#039;s platform in the [[Opelucid Gym]]. &lt;br /&gt;
&lt;br /&gt;
Regular warp tiles become more abundant in {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, appearing on the [[Plasma Frigate]]. All warp tiles in Unova outside of [[Nimbasa City]] are indicated by green circles.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
In [[Kalos]], warp tiles are hard to fin. The only three places where they can be found are the [[Anistar Gym|Anistar]] and [[Laverre Gym]]s, as well as the [[Lysandre Labs]]. The warp tiles found at the last two locations are round and light green, except for the one-way warp tiles, which are colored yellow. In the Anistar Gym, the warp tiles are square-shaped and yellow, and work in both directions.&lt;br /&gt;
&lt;br /&gt;
At the Lysandre Labs, after defeating [[Aliana]], the player must choose one of the two warp tiles she was guarding in order to proceed, the one-way warp tile taking the player back to the beginning. At the Laverre Gym, the player can use a one-way warp tile to transport themselves from [[Valerie]]&#039;s room to the entrance.&lt;br /&gt;
&lt;br /&gt;
===Changes between generations===&lt;br /&gt;
{{incomplete|section|Images from Generations IV to VI}}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{locationcolor/dark|building}}; border: 1px solid #{{locationcolor/dark|building}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{locationcolor/med|building}}; border: #{{locationcolor/med|building}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{kanto color light}}; border: 1px solid #{{kanto color}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #eee;&amp;quot; |{{gameabbrev3|RBY}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #eee;&amp;quot; | [[File:Warp tile gen1.png]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{johto color light}}; border: 1px solid #{{johto color}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #eee;&amp;quot; |{{gameabbrev3|GSC}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #eee;&amp;quot; |[[File:Warp tile gen2.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #eee;&amp;quot; |{{gameabbrev3|RSE}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #eee;&amp;quot; | [[File:Hoenn warp tile active.png]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #eee;&amp;quot; | [[File:Hoenn warp tile.png]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{kanto color light}}; border: 1px solid #{{kanto color}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #eee;&amp;quot; |{{gameabbrev3|FRLG}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #eee;&amp;quot; |[[File:Warp tile gen3.png]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--* {| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #eee;&amp;quot; |{{gameabbrev3|DPPt}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #eee;&amp;quot; |[[File:Warp tile gen4.png]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{unova color light}}; border: 1px solid #{{unova color}};&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #eee;&amp;quot; |{{gameabbrev3|BWB2W2}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #eee;&amp;quot; |[[File:Warp tile gen5.png]]&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Warp tile anime.png|thumb|200px|A Warp tile in the anime]]&lt;br /&gt;
Warp tiles made their only anime appearance in &#039;&#039;[[EP022|Abra and the Psychic Showdown]]&#039;&#039;. {{TRT}} used a Warp tile to transport {{Ash}}, {{an|Misty}} and {{an|Brock}}, trapping them in an empty room.&lt;br /&gt;
&lt;br /&gt;
{{Special tiles}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[de:Teleporter]]&lt;br /&gt;
&lt;br /&gt;
[[it:Mattonelle#Teletrasporto]]&lt;br /&gt;
[[ja:ワープパネル]]&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Castelia_Sewers&amp;diff=1832126</id>
		<title>Castelia Sewers</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Castelia_Sewers&amp;diff=1832126"/>
		<updated>2013-01-16T19:09:27Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Trainers */  I&amp;#039;ve explored pretty thoroughly. There&amp;#039;s no way to get to Clarke in Autumn/Winter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=full list of what items are available only if sewers are flooded}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Castelia Sewers  {{#switch: {{#expr: {{#time: n}} mod 4}}|0=dry|1=flooded|2=flooded|3=dry}} B2W2.png&lt;br /&gt;
|image_size=256&lt;br /&gt;
|location_name=Castelia Sewers&lt;br /&gt;
|japanese_name=ヒウン{{tt|下水道|げすいどう}}&lt;br /&gt;
|translated_name={{tt|Hiun|Castelia}} Sewers&lt;br /&gt;
|type=city&lt;br /&gt;
|mapdesc=Iron bars around the exits were dismantled, drawing curious Trainers.&lt;br /&gt;
|location=Under [[Castelia City]]&lt;br /&gt;
|region=Unova&lt;br /&gt;
|generation={{Gen|V}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Castelia Sewers&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ヒウン{{tt|下水道|げすいどう}}&#039;&#039;&#039; &#039;&#039;{{tt|Hiun|Castelia}} Sewers&#039;&#039;) is a location in south [[Unova]]. It is accessible via an entrance in [[Castelia City]] on Thumb Pier. When exploring for the first time, [[Hugh]] will join the player as a [[Tag Battle|tag partner]]. Here the player meets [[Colress]] for the first time. [[Relic Passage]] is accessible from here. There is also an exit to Castelia City&#039;s park with wild Pokémon, and when the sewers are flooded, to Castelia City&#039;s back alley. During [[Seasons|autumn and winter]], the sewers are dry, blocking some areas and removing the requirement of {{m|Surf}} to access others.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|city}}&lt;br /&gt;
{{Itemlist|TwistedSpoon|Near {{tc|Team Plasma Grunt}}s|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|X Special|Near the {{tc|Janitor}}|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|Rare Bone|In western part|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|Leftovers|Near the {{tc|Doctor}}|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|HM Normal|From [[Hugh]] after defeating Team Plasma Grunts|B2=yes|W2=yes|display={{HM|04|Strength}}}}&lt;br /&gt;
{{Itemlist|Heart Scale|West of the [[Relic Passage]] entrance|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|X Sp. Def|West of Janitor Felix (requires {{m|Surf}}){{sup/s|Sp}}{{sup/s|Su}}|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|Pearl|Near Worker Scott (requires {{m|Surf}}){{sup/s|Sp}}{{sup/s|Su}}|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|HP Up|Southernmost part (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;{{sup/s|Sp}}{{sup/s|Su}}|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|Poison Gem|Northeast of HP Up (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;{{sup/s|Sp}}{{sup/s|Su}}|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|TM Dark|West of {{tc|Scientist}} Clarke (requires {{m|Surf}}){{sup/s|Sp}}{{sup/s|Su}}|B2=yes|W2=yes|display={{TM|41|Torment}}}}&lt;br /&gt;
{{Itemlist|Max Repel|Southwest of Janitor Felix (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;{{sup/s|Sp}}{{sup/s|Su}}|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|Nugget|East of Worker Zack (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;{{sup/s|Sp}}{{sup/s|Su}}|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|Ultra Ball|West of Worker Scott (requires {{m|Surf}}){{sup/s|Sp}}{{sup/s|Su}}|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|Black Sludge|West of Max Repel (requires {{m|Surf}}){{sup/s|Sp}}{{sup/s|Su}}|B2=yes|W2=yes}}&lt;br /&gt;
{{Itlistfoot|city}}&lt;br /&gt;
&lt;br /&gt;
===Scientists===&lt;br /&gt;
A female {{tc|Scientist}} in a room near {{tc|Doctor}} Heath and a male {{tc|Scientist}} in a room near {{tc|Janitor}} Brady are attempting to turn poison into medicine, and will give the player items created in their experiments. They can give out any one of these items on a daily basis.&lt;br /&gt;
&lt;br /&gt;
{{Itlisth|city}}&lt;br /&gt;
{{Itemlist|Potion|Received from female Scientist|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|Super Potion|Received from female Scientist|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|Revive|Received from female Scientist|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|Antidote|Received from male Scientist (requires {{m|Surf}}){{sup/s|Sp}}{{sup/s|Su}}|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|Full Heal|Received from male Scientist (requires {{m|Surf}}){{sup/s|Sp}}{{sup/s|Su}}|B2=yes|W2=yes}}&lt;br /&gt;
{{Itemlist|Full Restore|Received from male Scientist (requires {{m|Surf}}){{sup/s|Sp}}{{sup/s|Su}}|B2=yes|W2=yes}}&lt;br /&gt;
{{Itlistfoot|city}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{catch/header|city|seasons=yes}}&lt;br /&gt;
{{catch/entry5-2|019|Rattata|yes|yes|Cave|14-17|all=45%|type1=Normal}}&lt;br /&gt;
{{catch/entry5-2|041|Zubat|yes|yes|Cave|14-17|all=45%|type1=Poison|type2=Flying}}&lt;br /&gt;
{{catch/entry5-2|088|Grimer|yes|yes|Cave|15, 17|all=10%|type1=Poison}}&lt;br /&gt;
{{catch/div|water|Surfing}}&lt;br /&gt;
{{catch/entry5-2|088|Grimer|yes|yes|Surf|5-15|100%|100%|-|-|type1=Poison}}&lt;br /&gt;
{{catch/div|water|Rippling water}}&lt;br /&gt;
{{catch/entry5-2|088|Grimer|yes|yes|Rippling|5-20|95%|95%|-|-|type1=Poison}}&lt;br /&gt;
{{catch/entry5-2|089|Muk|yes|yes|Rippling|5-20|5%|5%|-|-|type1=Poison}}&lt;br /&gt;
{{catch/div|water|Fishing}}&lt;br /&gt;
{{catch/entry5-2|088|Grimer|yes|yes|Fish Super|40-70|100%|100%|-|-|type1=Poison}}&lt;br /&gt;
{{catch/div|water|Rippling water}}&lt;br /&gt;
{{catch/entry5-2|088|Grimer|yes|yes|Rippling|40-60|90%|90%|-|-|type1=Poison}}&lt;br /&gt;
{{catch/entry5-2|089|Muk|yes|yes|Rippling|50-70|10%|10%|-|-|type1=Poison}}&lt;br /&gt;
{{catch/footer|city|4}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
{{incomplete|section|Easy/Challenge Mode levels}}&lt;br /&gt;
Even when partnered with Hugh, Trainers other than the {{tc|Team Plasma Grunt}}s are engaged only in Single Battles, without Hugh.&lt;br /&gt;
&lt;br /&gt;
{{MSP|495|Snivy}} If the {{player}} chose {{p|Snivy}}:&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{black 2 color}}&lt;br /&gt;
|headcolor={{black 2 color light}}&lt;br /&gt;
|bordercolor={{black 2 color dark}}&lt;br /&gt;
|sprite=B2W2 Hugh Back.png&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|name=Hugh&lt;br /&gt;
|game=B2W2&lt;br /&gt;
|location=Castelia Sewers&lt;br /&gt;
|pokemon=2&lt;br /&gt;
|pokemon1={{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=499&lt;br /&gt;
|pokemon=Pignite&lt;br /&gt;
|level=20&lt;br /&gt;
|back=yes&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Blaze&lt;br /&gt;
|held=Charcoal&lt;br /&gt;
|move1=Flame Charge|move1type=Fire|move1cat=Physical&lt;br /&gt;
|move2=Arm Thrust|move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3=Smog|move3type=Poison|move3cat=Special&lt;br /&gt;
|move4=Defense Curl|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|pokemon2={{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=519&lt;br /&gt;
|back=yes&lt;br /&gt;
|pokemon=Pidove&lt;br /&gt;
|level=18&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|move1=Air Cutter|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Roost|move4type=Flying|move4cat=Status}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MSP|498|Tepig}} If the {{player}} chose {{p|Tepig}}:&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{black 2 color}}&lt;br /&gt;
|headcolor={{black 2 color light}}&lt;br /&gt;
|bordercolor={{black 2 color dark}}&lt;br /&gt;
|sprite=B2W2 Hugh Back.png&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|name=Hugh&lt;br /&gt;
|game=B2W2&lt;br /&gt;
|location=Castelia Sewers&lt;br /&gt;
|pokemon=2&lt;br /&gt;
|pokemon1={{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=502&lt;br /&gt;
|pokemon=Dewott&lt;br /&gt;
|level=20&lt;br /&gt;
|back=yes&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Torrent&lt;br /&gt;
|held=Mystic Water&lt;br /&gt;
|move1=Razor Shell|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Fury Cutter|move2type=Bug|move2cat=Physical&lt;br /&gt;
|move3=Water Sport|move3type=Water|move3cat=Status&lt;br /&gt;
|move4=Focus Energy|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|pokemon2={{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=519&lt;br /&gt;
|back=yes&lt;br /&gt;
|pokemon=Pidove&lt;br /&gt;
|level=18&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|move1=Air Cutter|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Roost|move4type=Flying|move4cat=Status}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MSP|501|Oshawott}} If the {{player}} chose {{p|Oshawott}}:&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{black 2 color}}&lt;br /&gt;
|headcolor={{black 2 color light}}&lt;br /&gt;
|bordercolor={{black 2 color dark}}&lt;br /&gt;
|sprite=B2W2 Hugh Back.png&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|name=Hugh&lt;br /&gt;
|game=B2W2&lt;br /&gt;
|location=Castelia Sewers&lt;br /&gt;
|pokemon=2&lt;br /&gt;
|pokemon1={{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=496&lt;br /&gt;
|pokemon=Servine&lt;br /&gt;
|level=20&lt;br /&gt;
|back=yes&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|ability=Overgrow&lt;br /&gt;
|held=Miracle Seed&lt;br /&gt;
|move1=Leaf Tornado|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Leech Seed|move2type=Grass|move2cat=Status&lt;br /&gt;
|move3=Growth|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Wrap|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon/5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=519&lt;br /&gt;
|back=yes&lt;br /&gt;
|pokemon=Pidove&lt;br /&gt;
|level=18&lt;br /&gt;
|gender=male&lt;br /&gt;
|ability=Unknown&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|move1=Air Cutter|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Quick Attack|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Roost|move4type=Flying|move4cat=Status}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{trainerheader|city}}&lt;br /&gt;
{{Trainerentry|Spr B2W2 Janitor.png|Janitor|Felix|{{tt|640|720 in Challenge Mode}}|2|506|Lillipup|♂|{{tt|16|18 in Challenge Mode}}|None|568|Trubbish|♂|{{tt|16|18 in Challenge Mode}}|None|36=カンキチ|37=Kankichi}}&lt;br /&gt;
{{Trainerdiv|city}}&lt;br /&gt;
{{Trainerentry|Spr B2W2 Doctor.png|Doctor|Heath|{{tt|1020|1140 in Challenge Mode}}|1|540|Sewaddle|♂|{{tt|17|19 in Challenge Mode}}|None|36=タイゾウ|37=Taizō}}&lt;br /&gt;
{{Trainerdiv|city}}&lt;br /&gt;
{{Trainerentry|Spr B2W2 Worker.png|Worker|Zack|{{tt|680|760 in Challenge Mode}}|1|529|Drilbur|♂|{{tt|17|19 in Challenge Mode}}|None|36=ザック|37=Zack}}&lt;br /&gt;
{{Trainerdiv|city}}&lt;br /&gt;
{{Trainerentry|Spr B2W2 Plasma Grunt M.png|Team Plasma Grunt||{{tt|1280|1440 in Challenge Mode}}&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Team Plasma Grunt)&amp;lt;/sup&amp;gt;|1|551|Sandile|♂|{{tt|16|18 in Challenge Mode}}|None|}}&lt;br /&gt;
{{Trainerentry|Spr B2W2 Plasma Grunt M.png|Team Plasma Grunt||{{tt|1280|1440 in Challenge Mode}}&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(w. Team Plasma Grunt)&amp;lt;/sup&amp;gt;|1|559|Scraggy|♂|{{tt|16|18 in Challenge Mode}}|None|}}&lt;br /&gt;
{{Trainerdiv|city|{{mcolor|Surf|000}} {{color|000|required during}} {{colorlink|Seasons#Spring|000|Spring}} {{color|000|and}} {{colorlink|Seasons#Summmer|000|Summer}}{{color|000|;&amp;lt;br&amp;gt;Normal access otherwise}}}}&lt;br /&gt;
{{Trainerentry|Spr B2W2 Worker.png|Worker|Scott|{{tt|640|760 in Challenge Mode}}|1|532|Timburr|♂|{{tt|17|19 in Challenge Mode}}|None|36=&amp;lt;!--スコット--&amp;gt;|37=&amp;lt;!--Scott--&amp;gt;}}&lt;br /&gt;
{{Trainerdiv|city|{{colorlink|Seasons#Autumn|000|Autumn}} {{color|000|and}} {{colorlink|Seasons#Winter|000|Winter}} {{color|000|only}}}}&lt;br /&gt;
{{Trainerentry|Spr B2W2 Scientist F.png|Scientist|Caroline|816|1|088|Grimer|♀|{{tt|17|19 in Challenge Mode}}|None|36=ユウコ|37=Yūko}}&lt;br /&gt;
{{Trainerdiv|city}}&lt;br /&gt;
{{Trainerdiv|city|{{mcolor|Surf|000}} {{color|000|required;}} {{colorlink|Seasons#Spring|000|Spring}} {{color|000|and}} {{colorlink|Seasons#Summmer|000|Summer}} {{color|000|only}}}}&lt;br /&gt;
{{Trainerentry|Spr B2W2 Scientist M.png|Scientist|Clarke|{{tt|816|912 in Challenge Mode}}|1|081|Magnemite||{{tt|17|19 in Challenge Mode}}|None|36=タカアキ|37=Takaaki}}&lt;br /&gt;
{{Trainerentry|Spr B2W2 Janitor.png|Janitor|Brady|1240|2|183|Marill|♂|31|None|573|Cinccino|♀|31|None|36=ムネノリ|37=Munenori}}&lt;br /&gt;
{{trainerfooter|city|5}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Castelia Sewers anime.png|thumb|200px|right|Castelia Sewers in the anime.]]&lt;br /&gt;
The Castelia Sewers makes an appearance in &#039;&#039;[[BW022|A Venipede Stampede!]]&#039;&#039;. Burgh, {{Ash}} and {{ashfr}} observe a {{p|Venipede}} stuck in one of the pipes and the Venipede gets freed with their help. Notably, this area appeared in the anime long before it was accessible in the games.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|city}}|bordercolor={{locationcolor/dark|city}}&lt;br /&gt;
|zh_cmn=&lt;br /&gt;
|fr=Égouts de Volucité&lt;br /&gt;
|de=Stratos-Kanalisation&lt;br /&gt;
|it=Fogne di Austropoli&lt;br /&gt;
|ko=&lt;br /&gt;
|es=Cloacas Porcelana}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Black 2 and White 2 locations]]&lt;br /&gt;
[[Category:Unova locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Stratos-Kanalisation]]&lt;br /&gt;
[[it:Fogne di Austropoli]]&lt;br /&gt;
[[pl:Castelia Sewers]]&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Item_maniac&amp;diff=1830291</id>
		<title>Talk:Item maniac</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Item_maniac&amp;diff=1830291"/>
		<updated>2013-01-12T18:04:24Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* BW2 */ forgot to sign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Berry Classifications==&lt;br /&gt;
What types of berries count as common, uncommon, or very rare? --[[User:Enervation|Enervation]] 20:57, 16 October 2011 (UTC)&lt;br /&gt;
:Useful, &#039;makes Poffin&#039;, and 58-64 respectively. [[User:Bluesun|Bluesun]] 21:47, 16 October 2011 (UTC)&lt;br /&gt;
::I added the info on the berries [[User:Coolbro|Coolbro]] 02:40, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Hungry&amp;quot; Maid? ==&lt;br /&gt;
&lt;br /&gt;
She claims to be making a meal for her master, not herself. So why is she &amp;quot;hungry&amp;quot;? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:35, 24 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BW2 ==&lt;br /&gt;
&lt;br /&gt;
Are these guys present in Black 2 and White 2? [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 18:04, 12 January 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Item_maniac&amp;diff=1830290</id>
		<title>Talk:Item maniac</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Item_maniac&amp;diff=1830290"/>
		<updated>2013-01-12T18:04:01Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* BW2 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Berry Classifications==&lt;br /&gt;
What types of berries count as common, uncommon, or very rare? --[[User:Enervation|Enervation]] 20:57, 16 October 2011 (UTC)&lt;br /&gt;
:Useful, &#039;makes Poffin&#039;, and 58-64 respectively. [[User:Bluesun|Bluesun]] 21:47, 16 October 2011 (UTC)&lt;br /&gt;
::I added the info on the berries [[User:Coolbro|Coolbro]] 02:40, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Hungry&amp;quot; Maid? ==&lt;br /&gt;
&lt;br /&gt;
She claims to be making a meal for her master, not herself. So why is she &amp;quot;hungry&amp;quot;? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:35, 24 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BW2 ==&lt;br /&gt;
&lt;br /&gt;
Are these guys present in Black 2 and White 2?&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Turnback_Cave&amp;diff=1808486</id>
		<title>Talk:Turnback Cave</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Turnback_Cave&amp;diff=1808486"/>
		<updated>2012-12-02T19:31:51Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Items */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading the article, I&#039;m still not sure how this cave works.&lt;br /&gt;
&lt;br /&gt;
Is it a set puzzle (ie. is there a specific order of directions to follow in order to reach Giratina in just three rooms), or is it totally random whether the next room will contain a pillar or not?&lt;br /&gt;
&lt;br /&gt;
The answer should probably be worked into the article somehow. -[[User:Pat|Pat]] 15:32, 2 May 2008 (UTC)&lt;br /&gt;
:I also wondered this. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:20, 18 June 2008 (UTC)&lt;br /&gt;
::It&#039;s completely random. --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:07, 19 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I also have a concern/question. You see, I reached Giratina in 6 rooms, and then caught it. When I went back to get the item, I found a reaper cloth which, according to the article, is the wrong item. [[User:Resolver13|Resolver13]] 06:55, 23 August 2008 (UTC)&lt;br /&gt;
:When you return, it&#039;s how many rooms it takes. So the number of rooms it took for Giratina is irrelevant. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 09:50, 23 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== So is there any way to determine? ==&lt;br /&gt;
&lt;br /&gt;
Or is it just pure dumb luck to get a Reaper Cloth? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 02:17, 14 October 2008 (UTC)&lt;br /&gt;
:Last I readit&#039;s random. Oh and btw; I made it through in only 4 rooms [[User:ShinyPikachu|§hin¥£iΨ@chµ]] 02:02, 3 November 2008 (UTC)&lt;br /&gt;
::Meaning you just missed the cloth. Damn. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:40, 3 November 2008 (UTC)&lt;br /&gt;
:::I walked into first pillar, then second, then third, then Giratina! Went north each room. Still probably random. &#039;&#039;&#039;[[User talk:Alexjj|Alex]]&#039;&#039;&#039;  16 April 2009 (UTC)&lt;br /&gt;
::::I walked north each time too, and reached there in 4 tries, I encountered a pillar in each room after the first room I walked into via the norther door from the entrance room. I went back and it happened again, only in THREE tries. [[User:Sorou|NEOgreenSOROU]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Glich? ==&lt;br /&gt;
&lt;br /&gt;
I was walking around Turnback Cave with a Max Repel and I had my Haunter lv57 as my first Pokémon for repeling any wild Pokémon but suddenly a wild Bronzong lv66 appeared. I managed to catch it and it is in my Pokémon Diamond now.&lt;br /&gt;
Can someone tell me, if this is a glich or is it normal for Bronzong lv66 to appear?&lt;br /&gt;
Thanks in advance! [[User:Becko|Becko]] 19:25, 3 November 2008 (UTC)&lt;br /&gt;
:I dont think so, repels only block a certain level from appearing, im not so sure with max repels though--[[User:David aipom|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;デビッド Aipom &#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:David aipom|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;small&amp;gt;(Speaks To Me):] 秘密の通信  &amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:26, 3 November 2008 (UTC)&lt;br /&gt;
::Quote from [[Repel]]: &#039;&#039;&amp;quot;A Repel is an item which lets the player walk a certain number of steps without encountering Pokémon with a lower level than the first member in the player&#039;s party.&amp;quot;&#039;&#039; Since your Haunter was Lv57, and the Bronzong was Lv66, the Max Repel would have had no effect on it, but any Pokémon Lv56 and below wouldn&#039;t appear. - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;Kogoro&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;Talk to me&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; 19:38, 3 November 2008 (UTC)&lt;br /&gt;
:::But was it normal that the wild Bronzong was at lv66? It&#039;s kind of unusual and on the article it says that Bronzong apears only at lv45, lv46. [[User:Becko|Becko]] 19:40, 3 November 2008 (UTC)&lt;br /&gt;
::::Yeah it&#039;s normal. The article is incomplete. The levels increase as you pass pillars. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 19:41, 3 November 2008 (UTC)&lt;br /&gt;
:::::Works for me! Thanks for the replys! [[User:Becko|Becko]] 19:46, 3 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
For the items, are they always set for what you get after the first time, or will it change? I&#039;ve always gotten a Rare Bone, but I haven&#039;t tried getting the Stardust yet, so I wouldn&#039;t know. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 17:44, 26 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
We should state it in the article like we did for any other places. I don&#039;t know about it though. -[[User:Billy4b2004|Billy4b2004]] 10:38, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I think I&#039;m glitched ==&lt;br /&gt;
I put in the section that items can be received even with Giratina in the room, because in my Pokémon Diamond, I didn&#039;t catch Giratina and I can pick up items that are hidden behind him. But in my Pokémon Pearl, There is no item behind Giratina. I just found that out when I went to battle him in Pearl yesterday. So is it Pearl that&#039;s glitched or Diamond that&#039;s glitched?--[[User:Brats817|Brats817]] 21:01, 26 January 2009 (UTC)&lt;br /&gt;
:What? You can walk behind Giratina?--&amp;lt;small&amp;gt;[[Flash Fire (ability)|&amp;lt;font color=&amp;quot;turquoise&amp;quot;&amp;gt;freezing&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;[[Heat Wave (move)|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;COLD&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 21:03, 26 January 2009 (UTC)&lt;br /&gt;
Yes, you actually can walk behind Giratina. In my Diamond. There is a hidden item there, but in my Pearl, there isn&#039;t one. I don&#039;t know what happened.--[[User:Brats817|Brats817]] 21:07, 26 January 2009 (UTC)&lt;br /&gt;
::What was the itwem?--&amp;lt;small&amp;gt;[[Flash Fire (ability)|&amp;lt;font color=&amp;quot;turquoise&amp;quot;&amp;gt;freezing&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;[[Heat Wave (move)|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;COLD&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 21:08, 26 January 2009 (UTC)&lt;br /&gt;
The same as listed in the Turnback Cave section. Reaper Cloth in 3 rooms, 4 through 15 Rare Bone, and 16 to 30 Stardust.--[[User:Brats817|Brats817]] 21:10, 26 January 2009 (UTC)&lt;br /&gt;
:Please use the colons to indent your comments so that it gets less confusing. Anyways, so you tried this more than once?--&amp;lt;small&amp;gt;[[Flash Fire (ability)|&amp;lt;font color=&amp;quot;turquoise&amp;quot;&amp;gt;freezing&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;[[Heat Wave (move)|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;COLD&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 21:13, 26 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes. And I got an item every time in Diamond.--[[User:Brats817|Brats817]] 21:15, 26 January 2009 (UTC)&lt;br /&gt;
:I was wondering about that when you put it in, but decided not to take it out. I hadn&#039;t seen any item behind Giratina when I first caught him, and had to go back in to get one. And I have Pearl. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:35, 27 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, I hope that this isn&#039;t a bad glitch in my game, because I left Giratina in his cave even after I had LONG beaten the Elite Four the first time. I&#039;m able to get items that are behind Giratina in my Diamond version. I wonder if any other of these games have this glitch. I hope it has nothing to do with my Action Replay. I used it on my game a couple times, but only after I beat the game and I didn&#039;t use any cheat related to Turnback Cave whatsoever.--[[User:Brats817|Brats817]] 22:32, 31 January 2009 (UTC)&lt;br /&gt;
:Action Replays screw up your game, even if you don&#039;t realize it. Or even if you aren&#039;t doing anything at the time, but you still have some codes active. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 20:26, 1 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My Action Replay never seems to screw my game up. But it might have something to do with an item behind Giratina in my game. I don&#039;t use any advanced or dangerous cheats. I use only ones such as move modifiers to teach my Pokémon specific moves, or cheats to allow me to get event Pokemon. I can&#039;t normally get event only Pokémon from where I&#039;m at. :(--[[User:Brats817|Brats817]] 21:05, 1 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Where did you buy your Pearl? Sadly I had a Pearl but it was a fake, so I don&#039;t know much about the actual game. It froze when i was going to beat Cyrus. [[User:Sorou|NEOgreenSOROU]] 23:24, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I bought my Pearl game at EB Games. My Diamond was given to me for my birthday so I didn&#039;t know where it came from. But I gotten Diamond before I got Pearl. --[[User:Brats817|Brats817]] 18:28, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Item ==&lt;br /&gt;
&lt;br /&gt;
I just got the Rare Bone (playing Platinum) and the item stayed there as i picked it up (like, the pokeball sprite was there while it played the picking up item screen and music). I know this glitch had been mentioned before, but i think it should be in this article too under Trivia. Add? [[User:CherryParanoia|CherryParanoia]] 00:59, 27 August 2009 (UTC)&lt;br /&gt;
:Yes, it should be mentioned on this page. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 01:05, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon levels ==&lt;br /&gt;
&lt;br /&gt;
They aren&#039;t 45-46 at max. I ran into and caught a level 65 bronzong there. It appears that the closer you get to Giranita&#039;s room, the higher the wild Pokemon. I wouldn&#039;t have noticed this myself unless I used a repel and my main Pokemon was level 63. I only found wild Pokemon when I was 2-3 doors away. (game: Diamond) -- [[User:Pokey|Pokey]] 07:32, 3 July 2010 (UTC)&lt;br /&gt;
:Copied from the footer of the wild Pokémon template: &#039;&#039;&amp;quot;Note: Listed levels are for Pokémon encountered before the first pillar. Levels of Pokémon encountered increase by 10 for every pillar that has been passed. Otherwise, encounter rate is the same.&amp;quot;&#039;&#039; So after two pillars the max level would be 65-66. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:51, 3 July 2010 (UTC)&lt;br /&gt;
::Oh, sorry. Black font on purple background makes it hard to see. -- [[User:Pokey|Pokey]] 13:00, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Turnback Cemetary? ==&lt;br /&gt;
According to its Diamond/Pearl Pokédex entries, Giratina appears in an ancient cemetary. Could this imply that Turnback Cave is, or at least was used as a cemetary? [[User:Bowser The Second|Bowser The Second]] 09:29, 23 December 2010 (UTC)&lt;br /&gt;
:I would say trivia mention. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:14, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image usage ==&lt;br /&gt;
&lt;br /&gt;
Compare these images with Serebii&#039;s Pokéarth. There&#039;s some amazing similarity between them. Also, the dates of these images being uploaded are all after the EXIF date in Serebii&#039;s.--&#039;&#039;&#039;[[User:Immewnity|&amp;lt;span style=&amp;quot;color:#88AADD&amp;quot;&amp;gt;&#039;&#039;immewnity&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Immewnity|&amp;lt;span style=&amp;quot;color:#627DB7&amp;quot;&amp;gt;the&amp;lt;/span&amp;gt;]][[Special:Contributions/Immewnity|&amp;lt;span style=&amp;quot;color:#335577&amp;quot;&amp;gt;mew&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 13:52, 12 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Starpiece? ==&lt;br /&gt;
&lt;br /&gt;
This could have been a mistake, but it says on this link: http://bulbapedia.bulbagarden.net/wiki/Valuable_item#Star_Piece that you can can find a [[Star Piece]] in Turnback cave. ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 05:26, 6 December 2011 (UTC)&lt;br /&gt;
:[http://bulbapedia.bulbagarden.net/w/index.php?title=Valuable_item&amp;amp;diff=1046928&amp;amp;oldid=1043313 Came from this edit]. My fault. It is not in Turnback Cave. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:36, 3 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Inscription changes!==&lt;br /&gt;
Upon entering Turnback Cave for the first time in my Pearl, I read and wrote down the first inscription, which said, &#039;&#039;&amp;quot;...Past three pillars... to the sleeping... before 30 is surpassed...&amp;quot;&#039;&#039; &#039;&#039;&#039;NOT&#039;&#039;&#039; &amp;quot;&#039;&#039;...Past three pillars...offer up... to the... ...before 30 is surpassed...&amp;quot;&#039;&#039; After I traversed the cave and battled Giratina, the inscription had changed to the second variation. Also, before battling Giratina, I was able to walk behind it but there was no item. —&amp;lt;small&amp;gt;&#039;&#039;&#039;[[User:Team Magma Zangoose|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;Team Magma&amp;lt;/span&amp;gt;]] [[User talk:Team Magma Zangoose|&amp;lt;span style=&amp;quot;color:#A00000&amp;quot;&amp;gt;Zangoose ⚡&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/small&amp;gt; 02:25, 24 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m playing Pearl, and there are no items behind Giratina. [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 19:31, 2 December 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Berry_Master&amp;diff=1807803</id>
		<title>Talk:Berry Master</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Berry_Master&amp;diff=1807803"/>
		<updated>2012-12-01T05:30:34Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Super */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;background: #EEE8AA; border: 2px solid #BDB76B; -moz-border-radius: 1em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
==From merge with &amp;quot;Berry Master&#039;s wife&amp;quot;==&lt;br /&gt;
===Unnecessary Page?===&lt;br /&gt;
I just realized that most if not all of the content on this article is repeated on the Berry Master page. Should this article be merged or deleted, or is there a reason for it being like this?&lt;br /&gt;
--[[User:AndyPKMN|AndyPKMN]] 23:38, 28 September 2009 (UTC)&lt;br /&gt;
:I say DELETE!!! &amp;lt;sup&amp;gt;I&#039;m back!&amp;lt;/sup&amp;gt; &#039;&#039;Alpha&#039;&#039; [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Bronze&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 23:41, 28 September 2009 (UTC)&lt;br /&gt;
::Rather than deleting, I&#039;d say Merge it. Most of the information is on the Berry Master&#039;s page. If there&#039;s an entire family related to the Berry Master, perhaps give them a combined page, like the Winstrate family?--[[User:Purimpopoie|Purimpopoie]] 00:18, 29 September 2009 (UTC)&lt;br /&gt;
:::Redirected. All the information was there anyway. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 00:26, 29 September 2009 (UTC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Super ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m trying to give the phrase &amp;quot;Super Hustle&amp;quot; to the Berry Master&#039;s wife, but I don&#039;t seem to have the word &amp;quot;super&amp;quot; in my easy chat. Anyone know how to get it? [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 05:30, 1 December 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Trade&amp;diff=1807658</id>
		<title>Talk:Trade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Trade&amp;diff=1807658"/>
		<updated>2012-11-30T23:21:41Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Gen V */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-game trades ==&lt;br /&gt;
&lt;br /&gt;
Hey, since the Pokémon egg page lists eggs that are given to you in game, would it be cool if I listed in-game trades? I&#039;ll try and get started [[User:Manga-in-a-bottle|Manga-in-a-bottle]] 09:54, 9 May 2007 (UTC)&lt;br /&gt;
:Go for it. List the nicknames, too, and gender if it doesn&#039;t change depending on that of the player&#039;s. Like Charap the Chatot, both my friend and I got it as a female, so I think it may be set. And the OT/ID number it has, as well, since that&#039;s most definitely set. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:09, 9 May 2007 (UTC)&lt;br /&gt;
:I support this fully.  In fact, I wanted to do it at some point, but couldn&#039;t remember enough of the in-game trades to even start the list...  ^^o --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 19:26, 9 May 2007 (UTC)&lt;br /&gt;
::Oh man, I like this idea. I can play through the Japanese Blue version to get the trades exclusive to that game as well if you&#039;d like. ... I&#039;ll do it anyway :D [[User:DanPMK|MK]] 15:52, 11 June 2007 (UTC)&lt;br /&gt;
:::Make sure that you take down their ID number and OT name. I think it&#039;d be an internally stored piece of data, even in Gen I. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:24, 11 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nicknames and Original Trainers ==&lt;br /&gt;
&lt;br /&gt;
Can they please be added for all the Pokémon received in trades?  [[User:Zurqoxn|Zurqoxn]] 19:59, 16 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Evolution Error ==&lt;br /&gt;
&lt;br /&gt;
Which Gen I in-game trade made the famous &amp;quot;Your Pokémon went and evolved!&amp;quot; error? I&#039;ll add it to the article as trivia --[[User:Manga-in-a-bottle|Manga-in-a-bottle]] 12:08, 9 October 2007 (UTC)&lt;br /&gt;
:It&#039;s Raichu for Electrode. --[[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;o&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;o&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;w&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;l&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;l&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;k&amp;lt;/span&amp;gt;]] | [[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;o&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: brown&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;s&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 12:16, 9 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Um, your edit seems to have buggered up and I don&#039;t know how to fix it...[[User:Manga-in-a-bottle|Manga-in-a-bottle]] 12:54, 9 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Isn&#039;t it incomplete? ==&lt;br /&gt;
&lt;br /&gt;
IMHO, the article is incomplete. There are many things to be added: info about the in-game requirements to trade (especially between generations), about the Mobile System in the Japanese Crystal version, info about the in-game trades, short info about OTs and IDs (and the links to corresponding articles) and so on. Since [[User:Porygon-Z|Porygon-Z]] does not agree, it should be discussed. --[[User:Pokeresp|Pokeresp]] 23:31, 7 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I 100% aggree with you. All that information is needed, especially the requirements to trade. I can&#039;t see any reason why this valuable information shouldn&#039;t be on the page.--[[User:Cjhard|Cjhard]] 08:40, 16 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
you could also include that pokemon at certain levels wont obey you until you have a badge.--[[User:Darkcloud1111|Darkcloud1111]]&lt;br /&gt;
&lt;br /&gt;
==Gen III trading==&lt;br /&gt;
I have a question that is not adressed in this article: If say FireRed or LeafGreen goes far enough to trade with Ruby\Sapphire\Emerald gets a new Generation III Pokémon (i.e. Mudkip) and recieves one, Can the Mudkip then be traded to a FireRed or LeafGreen that has not yet gotten the national dex? If not what kinda mechanism stops this from happening? -- [[User:D558|D558]] 18:02, 5 June 2009 (UTC)&lt;br /&gt;
:It&#039;s a while since I tried this but IIRC the pokemon can be traded and will show up with question marks in place of the pokemon number. [[User:Plugwash|Plugwash]]&lt;br /&gt;
&lt;br /&gt;
== International trading in GenIII ==&lt;br /&gt;
&lt;br /&gt;
There isn&#039;t anything on it in this article... only the fact that GenI/II corrupts your game with international Pokémon and that global trading was added in IV. But there isn&#039;t anything for III. I know for a fact that Japanese games can trade with English ones (Only the first five letters in English names are read on the JP version- ie: &amp;quot;HORSEA&amp;quot; becomes &amp;quot;HORSE&amp;quot; while Japanese names are fully recognizable on the English game), but I&#039;m not sure about other languages... I&#039;d add it to the article myself but not knowing about other languages kinda held me back there. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♪&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:27, 19 August 2009 (UTC)&lt;br /&gt;
:I&#039;m wondering if after seeing this, I should&#039;ve started the discussion in the Gen III article...&lt;br /&gt;
:The article says that Pokémon traded from different regions will not retain their names in the versions they were traded to. This is partially correct, being it so in the case of trading a Pokémon from a non-Japanese version to a Japanese version. However, the opposite isn&#039;t true and trading the Pokémon back again to its original version will retain its original name. For example, trading a Squirtle to a JP version from an US/UK version will make the JP version show its name as SQUIR. If you check the Squirtle, now owned by the Trainer of the JP version, on your US/UK version or even if you trade it back to your game, you&#039;ll see that its name is still SQUIRTLE. But I have to look this subject more thoroughly, to check what happens with the names when the Pokémon evolves and you trade it back to its OT or when it&#039;s checked by another game other than the two involved in the trade. [[User:Pokemon lover|Pokemon lover]] 21:14, 7 January 2010 (UTC)&lt;br /&gt;
::BTW, what happens when linking handheld and console games of different regions? Can someone try it out, please? I don&#039;t have any console games so can&#039;t say anything on the matter. [[User:Pokemon lover|Pokemon lover]] 21:37, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know about you, but when I traded un-nicknamed Pokémon between my Japanese HeartGold and my German other Generation-IV-games, I still got a Squirtle with its German name in my Japanese game and several Pikachu in my German game named ピカチュー. This article, however, says this issue was fixed in Generation IV? [[User:Eevee-Girl|Eevee-Girl]] 19:28, 6 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XD and Colosseum requirements ==&lt;br /&gt;
The Colosseum one I need to go back and check again but in XD Gale of Darkness you simply need to save Phenac Town to trade to the GBA, you don&#039;t have to beat Greevil. [[User:ShinyGlaceon|ShinyGlaceon]] 00:10, 18 February 2010 (UTC)&lt;br /&gt;
:Also at least for fire red and leaf green you have to meet certain requirements on the gameboy side to trade with colloseum and XD, i&#039;m not sure if these are the same requirements as for trading with ruby/sapphire. I think ruby and sapphire can trade with colloseum and XD regardless of what stage they are at. I have no idea about emerald. [[User:Plugwash|Plugwash]] 20:35, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Just an idea... ==&lt;br /&gt;
I&#039;ve got something i&#039;d like to have tested out. Just say, for example, someone was trading an Infernape and a Weavile in the top floor of the Pokémon Center. Just a normal trade. And just say, once they left the room, the Weavile&#039;s trainer saved the game and turned it off, but the other person, the Infernape&#039;s trainer, turned it off WITHOUT saving. Would the Infernape appear on BOTH games, or would it just screw something up? Thanks!--[[User:Evilpichulady|Evilpichulady]] 20:07, 5 May 2010 (UTC)Evilpichulady&lt;br /&gt;
&lt;br /&gt;
Good theory.  The Infernape would appear in both games, however, it makes you save right after you leave the trade, so this would be impossible, otherwise you could do that with Caterpie and Mewtwo or something like that. ----[[User:Zewis29|Zewis29]]  ([[User talk:Zewis29|Talk]], [[Special:Contributions/Zewis29|Contribs]]) 03:46, 4 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I thought it made you save right BEFORE the trade... meh. [[User:Evilpichulady|Evilpichulady]] 22:11, 2 August 2010 (UTC)Evilpichulady&lt;br /&gt;
:I believe it does both. It saves before you enter the union room, and then it saves to complete the trade. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:11, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Something similar happened to me one time when I was trading with my brother between Generation I or II games and one of the Game Boys&#039; battery ran dead during the trading process. So it &#039;&#039;is&#039;&#039; possible, but this situation was &#039;&#039;very&#039;&#039; hard to recreate, and it was practically not doable from later generations on IIRC. This was on European English editions sold in the Netherlands, to be exact. --[[User:Spenvdm|Spenvdm]] 23:38, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quote by Satoshi Tajiri in Trivia ==&lt;br /&gt;
&lt;br /&gt;
The wiki says the following in the trivia (added in the revision as of 03:25, 5 September 2009):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Satoshi Tajiri  stated that if the games could not communicate with each other, his vision for the Pokémon games would be incomplete.&#039;&#039; (「別のソフトとの間で通信を行わないとポケモン図鑑が完成しない」)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now it could be that he said that, but the Japanese quote says something quite different. I would literally translate it as something like: &amp;quot;&#039;&#039;If you don&#039;t perform communication with another piece of software, the Pokédex will not be completed.&#039;&#039;&amp;quot;. So unless some reliable source can be found to support this trivia, I&#039;m afraid it is void. --[[User:Spenvdm|Spenvdm]] 00:47, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Removed the trivia for now. We can always put it back if we have proper sources. --[[User:BlackySully|BlackySully]] 16:36, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusing language...? ==&lt;br /&gt;
&lt;br /&gt;
Written in this section:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Generation V&#039;&#039;&lt;br /&gt;
&#039;&#039;Black and White Versions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Migrating with the Poké Transfer is one-way, &#039;&#039;&#039;requires both games to be from the same region&#039;&#039;&#039;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is this sentence referring to &#039;&#039;real-life&#039;&#039; regions (i.e., &amp;quot;region-locking&amp;quot;) or in-game regions (Sinnoh, Johto, etc.)?  I&#039;m assuming it&#039;s the former, but on first glance I was wondering how two games, one of Generation 4 and one of Generation 5, could be from the &amp;quot;same region&amp;quot;, as Unova is only available in Generation 5 in &#039;&#039;Black and White Versions&#039;&#039;... [[User:Fenyx4|Fenyx4]] 10:04, 13 April 2011 (UTC)&lt;br /&gt;
:Region as in from North American, PAL regions, Japanese, Korean, etc. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 11:18, 13 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is really confusing. I might want to edit it a lil bit. &amp;quot;[[Arceus (Pokémon)|☆]][[User:AngelGuardian|&amp;lt;span style=&amp;quot;color: #6890F0;&amp;quot;&amp;gt;Angel&amp;lt;/span&amp;gt;]][[User talk:AngelGuardian|&amp;lt;span style=&amp;quot;color: #C0C0C0;&amp;quot;&amp;gt;Guardian&amp;lt;/span&amp;gt;]][[Arceus: To A Conquering Space-Time|☆]]&amp;quot; 11:30, 31 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation V glitch? ==&lt;br /&gt;
&lt;br /&gt;
Almost every time I make a trade over WiFi, when me and someone else are about to connect to the trade screen, it&#039;ll say &amp;quot;Player contacted you&amp;quot; or something like that, stay on that screen a bit, and say &amp;quot;Player failed to respond&amp;quot; with the whole trade being cancelled. This happens ALOT and RARELY do I manage to trade without that happening. I&#039;ve traded with atleast 2 others over WiFi with one of them saying he&#039;s experienced this on his game alot as well. Does this seem like a glitch at all similar to the Platinum GTS glitch in early copies of the game? [[User:Shiramu Kuromu|Shiramu Kuromu]] 19:43, 15 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trading During the Elite Four? ==&lt;br /&gt;
&lt;br /&gt;
Hi there, I recently tried to trade between two Generation V games during the elite four (that is to say, I&#039;d defeated one elite four member and used an IR trade). &lt;br /&gt;
The strange thing is IT WORKED. I can&#039;t imagine this is intended (you could trade your Pokémon, heal them and trade them back etc.). Are there any other places/times&lt;br /&gt;
where/when you can trade and it doesn&#039;t seem you should? And to what extent does this devalue the elite four itself? &lt;br /&gt;
I don&#039;t know, maybe it&#039;s a glitch. Can anyone else do it?  [[User:Narbo|Narbo]] 17:40, 25 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have a question can post this in the trivia that Generation V is the only Generation since Gen l that a new pokemon is introduced that evolves through trade without holding an item? [[User:VENUS,MEGA,SCEPT,TORTE,SERP|VENUS,MEGA,SCEPT,TORTE,SERP]] 20:24, 1 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trade evolutions in the Pokédex? ==&lt;br /&gt;
&lt;br /&gt;
If, for example, I traded a Kadabra to my sister, would she get both Kadabra and Alakazam&#039;s entry in the Pokédex, or would she get only Alakazam&#039;s? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:51, 12 October 2012 (UTC)&lt;br /&gt;
:She would get Kadabra&#039;s too, because a Kadabra was briefly in her possession. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green color light&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:55, 12 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen V ==&lt;br /&gt;
&lt;br /&gt;
In Generation V, is it possible to receive National Dex Pokémon before getting the National Dex? For instance, if I migrated some non-Unova Pokémon to Black, could I trade them to a Black 2 game that doesn&#039;t have the National Dex? I know this is possible in Gen IV, but the article doesn&#039;t whether it&#039;s possible for Gen V. [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 23:21, 30 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Catch_rate&amp;diff=1805763</id>
		<title>Talk:Catch rate</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Catch_rate&amp;diff=1805763"/>
		<updated>2012-11-27T02:39:49Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Level ball */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The computer science term for &amp;quot;Floor&amp;quot; is, in fact, &amp;quot;int(&amp;quot;, which simply truncates the number.  &amp;quot;round(&amp;quot; would make a value like 6.9 become 7; &amp;quot;int(&amp;quot; would make it 6.  I believe Zhen is correct in this case. ~Evan&lt;br /&gt;
:What was that in reference to? - Jshadias&lt;br /&gt;
::Zhen&#039;s edit and your subsequent reversion, if I read the history right. ~Evan&lt;br /&gt;
:::He was just editing it to make it consistent with my other changes. In any case, the after revision is the right-side column. In any case, trunc() and floor() are the same, but int() is ambiguous. It simply means conversion to integer, which could be rounding or truncating. Wish I could get TeX-rendering working... - [[User:Zhen Lin|刘 (劉) 振霖]] 09:40, 12 Feb 2005 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is this formula accurate? ==&lt;br /&gt;
&lt;br /&gt;
When using the formula&lt;br /&gt;
&lt;br /&gt;
Chance = floor (((( TotalHP * 4 ) - ( CurrentHP * 2 )) * CatchRate ) / TotalHP ) + Status + 1&lt;br /&gt;
&lt;br /&gt;
with Pokémon with high catch rates (ex. Pidgey and Rattata), the formula says that there should be about a 200% chance to catch a Pidgey at 100% HP.  But there isn&#039;t a 200% chance or even a 100% chance.  I caught 5 Pokémon on Route 1 of FireRed without weakening any of them and I used 15 Pokéballs.  Despite the sample size, the fact that the Pokémon escaped even once is enough to raise concern about the formula.  Any other thoughts on the matter? -Wild Eep&lt;br /&gt;
&lt;br /&gt;
:Experimental data isn&#039;t the same as theoretical results. But then again, methinks you might be misinterpreting the results of using this formula. The formula does not return a percentage, it returns a number, and in order to capture a Pokémon, the randomly generated number between 0 and 255 (or possibly a higher number than that, say, 511) has to be below the number you obtain from this formula. But I&#039;m not the game mechanics expert. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 02:16, 25 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Hmm. . . using the formula for any pokémon at any level with full HP and no status ailments with a catch rate of 255 gives an output of 511.  Every site I could find has the exact same formula, and they all say the random number is between 0-255.  Those that site sources site [[user:Meowth346|Meowth346]] as their source, so maybe he knows, or can find out.  [[User:Slim|Slim]] 15:54, 29 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
:Indeed, there seems to be something off with either this formula or the listed CatchRates. Trying to catch a Pokemon simply by chucking a normal Pokeball at it (that is, no damage done, no status changes) simplifies as so: &lt;br /&gt;
&lt;br /&gt;
:Chance = floor (Poké Ball * (((( TotalHP * 4 ) - ( CurrentHP * 2 )) * CatchRate ) / TotalHP ) + Status + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor (1 * (((( TotalHP * 4 ) - ( TotalHP * 2 )) * CatchRate ) / TotalHP ) + 0 + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor ((( TotalHP * 2 * CatchRate ) / TotalHP ) + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor (( 2 * CatchRate ) + 1)&lt;br /&gt;
&lt;br /&gt;
:For any CatchRate of 128 or higher, Chance is at least 257. The random number between 0 and 255 this is compared to will always be less than this, and as a result any Pokemon with a CatchRate of 128 or higher should always be caught simply by chucking a Pokeball at it. Yet this does not seem to be the case -- you can&#039;t always catch an Abra this way, despite them having a CatchRate of 200. This should give them a Chance of 401, and thus a 100% catch rate. [[User:Wild Eep|Wild Eep]] and [[User:Slim|Slim]] seem to have noticed the same thing. [[User:Opaopa13|Opaopa13]] 05:12, 27 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just noticed something -- note the following line in the article: &lt;br /&gt;
:::&#039;&#039;&#039;CurrentHP&#039;&#039;&#039; is either the wild Pokémon&#039;s current HP, or if its current HP is greater than 255, use &#039;&#039;floor ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 4)&#039;&#039;.&lt;br /&gt;
::It doesn&#039;t make sense to simply replace &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; with &#039;&#039;floor ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 4)&#039;&#039; -- that would make for a very strange function, where a Pokemon with 256 HP would be easier to catch than one with 68. Replacing all of &#039;&#039;(&#039;&#039;&#039;CurrentHP&#039;&#039;&#039; * 2 )&#039;&#039; just makes the problem worse. This suggests a typographical error somewhere in either the formula or its explanation.&lt;br /&gt;
&lt;br /&gt;
::I had a hunch, and replaced &#039;&#039;(( &#039;&#039;&#039;TotalHP&#039;&#039;&#039; * 4 ) - ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; * 2 ))&#039;&#039; with &#039;&#039;(( &#039;&#039;&#039;TotalHP&#039;&#039;&#039; / 4 ) - ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 2 ))&#039;&#039;. Unfortunately, that&#039;s not right either -- according to that forumla, a Pokemon above 50% health will have a negative Chance value and thus can NEVER be caught. We know that is not the case. However, I suspect something along those lines is the solution. Perhaps one of those multiplications is supposed to be a division instead. Is there any healthy chunk of experimental data to look at? [[User:Opaopa13|Opaopa13]] 05:24, 28 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
The sensible thing to do is to ask someone who knows how to use a debugger/disassembler to investigate this. Unfortunately, the only person I know who can do this is pika. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 06:57, 28 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examining an emulated copy of Pokemon Red, I did, indeed, find it impossible to NOT catch any Rattata or Pidgey I threw a Pokeball at.  I was more than ready to believe this formula were true.  But, as Opaopa13 said, we know it isn&#039;t, because anyone who has played the Red or Blue versions knows Abra is not so easy to catch.&lt;br /&gt;
&lt;br /&gt;
Interestingly, I tried the same thing on a Pidgey in an emulated copy of the Gold version (throwing a ball at it when it was at full health), and failed to capture it until my third try.&lt;br /&gt;
&lt;br /&gt;
I JUST DON&#039;T KNOW WHAT TO BELIEVE! - Pineapple&lt;br /&gt;
&lt;br /&gt;
:It would be easy to explain this if Abra&#039;s catch rate was just wrong, but the catch rates must have been data-mined, so that&#039;s out. Allow me to be completely speculative here, but perhaps it&#039;s something like a rare few Pokemon having an additional chance to escape capture? Or certain catch rates that are influenced by what badges you have? It would be odd to have something like that when the programmers could just alter something&#039;s catch rate instead, though...&lt;br /&gt;
&lt;br /&gt;
:Well, we _know_ we get the wrong results for Abra. I&#039;m guessing there was some minor typo somewhere, or else some minor modifier to the formula we aren&#039;t aware of. &lt;br /&gt;
&lt;br /&gt;
:On a side-note, I&#039;m still really confused by the &amp;quot;if CurrentHP &amp;gt; 256, use (CurrentHP / 4) instead&amp;quot; thing. I just can&#039;t imagine any reason, technical or modelling-wise, where &amp;quot;use CurrentHP = 255&amp;quot; doesn&#039;t work just as well or better. Or at least divide by 2! (Pokemon HP never exceeds 1024, right? Thinking in terms of the number of bits it takes to represent these numbers...). [[User:Opaopa13|Opaopa13]] 19:22, 7 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think, we should just remove the formula from the page until we can get some authoritative analysis, or otherwise from experimental data. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 06:17, 8 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I strongly suspect that the only problem with the formula on the site is the 2.  I know that&#039;s how the old equation  simplifies, so the original was probably off as well.  1+INT(B*(2-P)*C+S) makes perfect sense.  Then a Pidgey or other Pokemon with a catch rate of 255 is guaranteed to be caught, since at full health and no ailments, you get 256.  Any number from 0-255 will be lower than that, so you&#039;ll always catch it.  On the other hand, a legendary Pokemon with 1/10th of its health left, paralyzed, with an ultra ball thrown an it, is 1+INT(2*1.9*3+5), or 17.  17/256 (since it&#039;s a less than roll, not less than or equal to) is about 6.6% (1 in 15).  That seems about right, given that it&#039;s taken an average of 15-20 ultra balls for me to catch most of the legendaries.  The current formula says it would be 28/256, or 10.9% (about 1 in 9), which is definitely not right.  Easiest way to test would be to repeatedly try catching something with a catch rate around 120, using a standard ball, and see if it happens about half the time.  [[User:Arrkhal|Arrkhal]] 03:50, 20 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The correct formula ==&lt;br /&gt;
&lt;br /&gt;
Apparently someone at Smogon found an extremely complex formula on a Japanese website. A good friend of mine simplified it and it seems to be 100% Accurate:&lt;br /&gt;
&lt;br /&gt;
( ( 1 - CurHP * 2 / ( MaxHP * 3 ) ) * Catch * Ball * Status ) / 256&lt;br /&gt;
&lt;br /&gt;
Status:&lt;br /&gt;
*1 for Normal&lt;br /&gt;
*1.5 for Poisoned, Paralyzed, or Burned&lt;br /&gt;
*2 for Asleep or Frozen&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*A level 2 Rattata, with 13/13 HP, catch rate 255, using a Pokeball. No status effects.&lt;br /&gt;
**( ( 1 - 13 * 2 / ( 13 * 3 ) ) * 255 * 1 * 1 ) / 256&lt;br /&gt;
**= 0.33203125&lt;br /&gt;
**~ 33%&lt;br /&gt;
*A level 70 Regigigas, with 1/234 HP, frozen, catch rate 3, using a Dusk ball.&lt;br /&gt;
**( ( 1 - 1 * 2 / ( 234 * 3 ) ) * 3 * 4 * 2 ) / 256&lt;br /&gt;
**= 0.093482906&lt;br /&gt;
**~ 9%&lt;br /&gt;
&lt;br /&gt;
[[User:DanPMK|MK]] 05:51, 20 May 2007 (UTC)&lt;br /&gt;
:This does appear to be more reasonable, however, I would like to see this so-called &amp;quot;extremely complex&amp;quot; formula. There may be some rounding going on which affects the precision of the results. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 12:05, 22 May 2007 (UTC)&lt;br /&gt;
::The original site had gone down, but thank god for Google cache. [http://209.85.165.104/search?q=cache:2tdg8lVDQ8wJ:no2.pic.bz/document/ball.html+http://no2.pic.bz/document/ball.html&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=1&amp;amp;gl=us Here]. It appears my friend was a bit exaggerating when he said complex; it&#039;s actually just a tad redundant. He reduced it to a simpler form is all. Cheers. [[User:DanPMK|MK]] 08:04, 1 June 2007 (UTC)&lt;br /&gt;
:::As I suspected, there is more to it. It seems that the formula result is interpreted in two different ways depending on what the value is. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 12:25, 1 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula is nowhere near correct ==&lt;br /&gt;
&lt;br /&gt;
I just tried catching a Lv. 13 Feebas at full health (30 HP).  I threw three dusk balls at it (while in the cavern, of course), and they all broke.  On the fourth try I was able to catch it.  It has a catch rate of 255, so according to this formula I have maybe a 400% chance of catching it at full health.  Even going by the catch rate alone, I should have had a 100% chance of catching it.  This wasn&#039;t an atypical situation either.  I tried catching a few more before and after this one, and I generally wasn&#039;t able to capture them until I weakened them (I caught maybe one or two without hurting it).  Once I threw an ultra ball at one, and it immediately broke.  I think the pokemon&#039;s HP ratio definitely has a lot more to do with catching it than what this formula suggests.&lt;br /&gt;
&lt;br /&gt;
If there are any sources on that other function that someone submitted in here (I don&#039;t know how to reply to comments, sorry :&amp;lt;), then that would be really nice.  But I tried that equation on the above-mentioned feebas and got (1-(30*2)/(30*3))*255*4*1)/256  (the pokeball page on here says that the dusk ball is 4x in caverns, and Wikipedia says it&#039;s twice as good as an ultraball, so I&#039;m going with 4x), which equals 340/256, or 1.328125.  This is still above a 100% catch rate on something that seemed like it was maybe 50%.  Even going with the assumption that the dusk ball is only 3x better than a pokeball, I still got 255/256, which awfully close to 100%.  So unless the dusk ball didn&#039;t have its 3x/4x effect (maybe from me fishing in the cavern instead of walking in the cavern?), I don&#039;t think this function is true either.&lt;br /&gt;
&lt;br /&gt;
--[[User:Stele007|Stele007]] 18:59, 21 May 2007 (UTC)&lt;br /&gt;
:Were you surfing by any chance? There has to be some way to explain this. Feebas is extremely easy to capture regardless. My friend caught several using Quick balls (4x for the first 5 turns) immediately at the start of battle and none of them missed. If you were, perhaps the Dusk balls did not work because of surfing. I know they do work while fishing... [[User:DanPMK|MK]] 06:25, 22 May 2007 (UTC)&lt;br /&gt;
:And by several I mean over a dozen. [[User:DanPMK|MK]] 06:28, 22 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Safari Zone==&lt;br /&gt;
&lt;br /&gt;
There&#039;s something I&#039;d like to ask. In the [[Safari Zone]], you can throw bait and mud in [[Generation IV]]. These are said to make Pokémon easier to catch. However, does anybody know of how EXACTLY do they change the catch rate (Or make them easier to catch somehow)? Thank you. - [[User:JMS|JMS]] 21:27, 22 December 2007 (UTC)&lt;br /&gt;
:Actually, I think they alter the percent chance that the Pokémon&#039;ll run for it/accuracy of the ball. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:53, 22 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Actually, the equation is posted on the Japanese wikipage for Capture Rate:&lt;br /&gt;
::Solve for S (S = Safari)&lt;br /&gt;
&lt;br /&gt;
::S=(Capture Rate×100)÷1275×Rock Compensation÷Food Compensation&lt;br /&gt;
&lt;br /&gt;
::Rock Compensation = Times rock/mud is thrown at Pokémon × 2&lt;br /&gt;
::Food Compensation = Times food is thrown at Pokémon × 2&lt;br /&gt;
&lt;br /&gt;
::Then solve for a, which is a special equation for this time around:&lt;br /&gt;
&lt;br /&gt;
::a=(S×1275)÷100&lt;br /&gt;
&lt;br /&gt;
::Just keep in mind that the more mud/rocks you throw, the easier it is to capture, but the easier it is to run away. The more food you throw, the harder it is to capture but it&#039;ll stay around longer. - [[User:Gimmetokyo|GimmeTOKYO]]&lt;br /&gt;
&lt;br /&gt;
== Trivia... ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;lt;span style=color:#888888&amp;gt;The appearances of Pokémon such as Nosepass, Tropius, Carnivine, etc., would suggest that their catch rate is low.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
What the hell?!?!? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|ff8000|Lord}} of {{Colored link|:User_talk:Origamiguy|ff8000|Ori}}{{Colored link|Special:Contributions/Origamiguy|ff8000|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 18:44, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah...  I don&#039;t know what that means, either.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:49, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::remove it because it makes no sense? i had thought dialga had a low catch rate when i got the game, and it turns out to be 30, quite high for a legendary... &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|ff8000|Lord}} of {{Colored link|:User_talk:Origamiguy|ff8000|Ori}}{{Colored link|Special:Contributions/Origamiguy|ff8000|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 18:50, 24 June 2008 (UTC)&lt;br /&gt;
:::I know what it&#039;s saying: They look like the kind of Pokémon that would have a lower catch rate than they actually do.  That&#039;s still based on the player&#039;s conjecture and probably not worth noting. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 18:54, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
What I believe it was saying is that the rarity of these pokémon would suggest they have a low catch rate, just like one of a kind pokémon do. However, they actually have quite high catch rates. Does this seem right? [[User:Da Rammo|Da Rammo]] 06:34, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I put a note in the lede to try to address this last interpretation. [[User:AySz88|AySz88]] 11:50, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Easier explanation? ==&lt;br /&gt;
&lt;br /&gt;
I think there should be an easier explanation included in this article, something of a tl;dr section. To me, this is all mathematical mumbo-jumbo, and I commonly fail anything and everything algebraic. I could honestly care less how the game determines how a pokemon is caught, I just know that I need to lower the HP of the wild Pokémon and possibly inflict a status problem on it to catch it. Also, on major thing that&#039;s missing from the article is it doesn&#039;t explain if a higher number for a catch rate is better or worse. It may be a dumb question to ask (but I don&#039;t honestly get it, either) but you quite often have to write for the five-year-old poké-tards that will be here.&lt;br /&gt;
:Higher number for catch rate increases likelihood of capture. It&#039;s why Mewtwo&#039;s is 3. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:39, 28 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
My brain hurts... too much math... [[User:Diachronos|Diachronos]] 16:55, 1 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Will you please make this article in a way that actually makes sense? It tells me nothing helpful. [[User:Alakazam 2|Alakazam 2]]&lt;br /&gt;
:I agree, a simplified, even if less informative, version of this article would probably be more helpful to a lot more users.[[User:Gastly&amp;amp;#39;s mama|Gastly&amp;amp;#39;s mama]] 15:36, 7 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I tried to write a more accessible way to interpret the formula.  Also see Reworking the &#039;&#039;a&#039;&#039; term below.... [[User:AySz88|AySz88]] 11:51, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== CatchRate Calculator ==&lt;br /&gt;
&lt;br /&gt;
I have written a small catch-rate calculator program. You put in details of the opponent&#039;s HP,Max HP, Base CatchRate,status ailment, and choose which ball you are using (along with ball-specific factors), and it tells you the chances of catching the pokemon. Should i include a link on the page? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|f80|Lord}} of {{Colored link|:User_talk:Origamiguy|f80|Ori}}{{Colored link|User:Origamiguy/Mudkipz|08f|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:06, 10 January 2009 (UTC)&lt;br /&gt;
:I think so. Where does all this come from anyways? O_O [[User:Sivart345|&amp;lt;span style=&amp;quot;color:#4DC000&amp;quot;&amp;gt;--Sivart&amp;lt;/span&amp;gt;]][[User talk:Sivart345|&amp;lt;span style=&amp;quot;color:#00FF60&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;]][[Special:Contributions/Sivart345|&amp;lt;span style=&amp;quot;color:#00FFA0&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Firestorm|&amp;lt;span style=&amp;quot;color:#7FFFF7&amp;quot;&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:58, 27 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heavy Ball ==&lt;br /&gt;
&lt;br /&gt;
How does it work into the formula if the ball bonus adds instead of multiplying? Does it add before or after the status bonus? --[[User:Kaoz|Kaoz]] 16:29, 28 September 2009 (UTC)&lt;br /&gt;
:Order of operations. Multiplication first. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 16:42, 28 September 2009 (UTC)&lt;br /&gt;
::Are you sure? Because if it works just like I think you&#039;re saying, you just replace the Ball Multiplier with a flat &amp;quot;+30&amp;quot; rate (or whatever technically applies). I calculated the catch rate of Groudon using a Heavy Ball VS a Great Ball, and the Great Ball outperformed the specialty Poké Ball. If that&#039;s the case, Heavy Balls are pretty useless.--[[User:Purimpopoie|Purimpopoie]] 13:33, 18 October 2009 (UTC)&lt;br /&gt;
:: I doubt that &amp;quot;order of operations&amp;quot; applies here; it&#039;s relatively easy to just apply the +30 before the multiplications coding-wise (much like using parenthesis).  One would need to look at the game code somehow, probably, to see for certain.  [[User:AySz88|AySz88]] 12:07, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Luxury or Friendly? ==&lt;br /&gt;
&lt;br /&gt;
Which is more effective? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:05, 29 September 2009 (UTC)&lt;br /&gt;
:it depends, i know squat about the catch rate, but i do know the luxury ball increases how fast the pokemon&#039;s friendship raises while the friendly(?) ball gives an immediate boost... by how much i&#039;m not quite sure. - [[User:Geomexis|Geomexis]] 12:59, 18 January 2010 (UTC)&lt;br /&gt;
::Luxury Balls increase the rate at which your pokemon becomes friendly from actions as outlined in the [[Happiness]] article. Friend Balls automatically set the pokemon&#039;s happiness to 200 (instead of the usual 70) when caught. Both poke balls have a catch rate of 1x. Max happiness is 255 and happiness-based evolutions happen at 220+ so usually the Friend Ball will get you there quickly for cheap. ~[[User:mjblink|mjblink]]{{Unsigned|mjblink}}&lt;br /&gt;
&lt;br /&gt;
== Reworking the &#039;&#039;a&#039;&#039; term ==&lt;br /&gt;
&lt;br /&gt;
In every location in this article that I can tell, it would be clearer if &#039;&#039;a&#039;&#039; were already divided by 255, i.e. substituting &#039;&#039;a&#039;&#039;/255 = &#039;&#039;a&#039;&#039;/(2^8 - 1) in each formula with a new variable.  (Even that odd-looking 16711680 is 255 * 65536 .)  Then &#039;&#039;a&#039;&#039; simply becomes equal to the approximation to &#039;&#039;p&#039;&#039; and there is an obvious intuitive meaning to it.  I used this idea in the new lede, and it&#039;d probably be clearer to do this in the rest of the article as well.&lt;br /&gt;
&lt;br /&gt;
Is there some reason why &#039;&#039;a&#039;&#039; was defined this way that I don&#039;t know of? [[User:AySz88|AySz88]] 11:39, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia on HP ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a bit in the &amp;quot;Trivia&amp;quot; section about high-HP Pokémon being easier to catch at 1 HP than lower-HP ones.  This is true, but it also states that &amp;quot;Pokémon with higher HP stats (such as Chansey) are easier to capture when their HP is reduced, despite low catch rates compared to others.&amp;quot;  But there isn&#039;t a big-enough effect to overwhelm the catch rate except at very very low HP levels.  The equation in the current article can be reorganized this way:&lt;br /&gt;
 a = catch_rate * ball_bonus * status_bonus * (1 - 2/3 * (currentHP / maxHP) )&lt;br /&gt;
And at 1 HP:&lt;br /&gt;
 a = catch_rate * ball_bonus * status_bonus * (1 - 2/(3 * maxHP))&lt;br /&gt;
And comparing the HP penalties at 1 HP:&lt;br /&gt;
* 10 HP max: 1 - 2/(3 * 10) = 1 - 2/30 = 6.7% penalty (i.e. 0.933x)&lt;br /&gt;
* 20 HP max: 1 - 2/(3 * 20) = 1 - 2/60 = 3.3% penalty&lt;br /&gt;
* 100HP max: 1 - 2/(3 * 100) = 1 - 2/300 = 0.66% penalty&lt;br /&gt;
* 200HP max: 1 - 2/(3 * 200) = 1 - 2/600 = 0.33% penalty&lt;br /&gt;
... Once you get past 20ish HP, shaving off bits of that last 3% of (multiplicative) penalty is pretty negligible, equivalent to around 7 points of catch rate at most (3% of 255). [[User:AySz88|AySz88]] 10:40, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation I? ==&lt;br /&gt;
&lt;br /&gt;
In Generation I, the mechanisms are somewhat different. For example, the number of shakes doesn&#039;t seem to be determined randomly and a Poké Ball can even entirely miss a target. Do the Gen. I games also use a completely different formula or does it work the same way as currently described in the article? {{unsigned|Socob}}&lt;br /&gt;
:The formula is definitely different in Generation I - I think Pokémon with very high catch rate (like Pidgey) were more difficult to catch, and Pokémon with very low catch rate (like Articuno) were easier to catch. By the way, the number of shakes has not been determined randomly since at least the beginning of Generation IV. [[User:Ultraflame|Ultraflame]] 16:06, 16 May 2010 (UTC)&lt;br /&gt;
::I thought so. It would be nice if we had some information about this, but I don&#039;t think that&#039;s very easy to get. About the shaking - I&#039;m not sure if that&#039;s also what you meant, but what I was referring to by &amp;quot;not randomly&amp;quot; in Generation I is that a Ball will always shake the same amount of times on a Pokémon as long as you don&#039;t change its HP/status condition (unless it&#039;s caught). -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 10:22, 21 May 2010 (UTC)&lt;br /&gt;
:::Actually, I just thought of this: You can try asking Pokémon ROM hacking communities about Generation I catch rate mechanics. [http://www.pokecommunity.com The PokéCommunity] is one of the few Pokémon sites that has a dedicated sub-forum for ROM hacking discussion. [[User:Ultraflame|Ultraflame]] 19:32, 21 May 2010 (UTC)&lt;br /&gt;
:I have put up a complete analysis of the R/B/Y capture algorithm on [http://www.dragonflycave.com/rbycapture.aspx my website], based on the actual code. Something about it should at least probably be included on the page. [[User:Dragonfree|Dragonfree]] 09:00, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Somewhere else on this site, I read that the lowest possible catch rate is 3 since if it were any lower, the Master ball would have a chance of failing. http://bulbapedia.bulbagarden.net/wiki/List_of_Pokemon_by_catch_rate#Trivia [[User:KurosakisTwin|KurosakisTwin]] 17:22, 5 August 2010 (UTC)&lt;br /&gt;
:False. The Master Ball bypasses the formula entirely, so even if the catch rate were 0, the it would still catch the Pokémon. --[[User:A magical me|a_magical_me]] 23:09, 5 August 2010 (UTC)&lt;br /&gt;
::How do you know that? As far as I know, the Master Ball simply uses a value of 255 for the &#039;BonusBall&#039; variable in the formula.&lt;br /&gt;
::With this, if all the other factors in the formula multiplied would result in a number less than one, &#039;a&#039; would be less than 255 and thus, the Pokémon would have a chance of escaping. Quoting from the article, &amp;quot;The minimum value for &#039;a&#039; (for a Pokémon with full health) would be ⅓ × catch rate.&amp;quot; Since the result of the formula without the BonusBall component has to be at least one for the Master Ball to work reliably, this means that the catch rate must at least be 3 (as ⅓ × 3 = 1).&lt;br /&gt;
::This seems to be reasonable evidence to me as to why we&#039;ve never seen catch rates lower than 3. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 12:29, 7 August 2010 (UTC)&lt;br /&gt;
:::Also, I&#039;m pretty sure that the game wouldn&#039;t make an exception for the master ball. That would result in a lot more code, and therefore it&#039;s just easier to not make more code and make the lowest catch rate 3 so that the Master Ball can catch anything. [[User:KurosakisTwin|KurosakisTwin]] 09:01, 11 August 2010 (UTC)&lt;br /&gt;
::::Socob, I know because it&#039;s what [http://upokecenter.com/games/rs/guides/catchrate.php UPC says] and it&#039;s what [http://no2.pic.bz/document/ball.html the reference] in [[Catch rate#References|the article]] says. Also because I have read the relevant code in both Diamond and HeartGold, and I can tell you that the Master Ball is simply not implemented in the way you suggest.&lt;br /&gt;
:::: KurosakisTwin, it does not require &amp;quot;a lot more code&amp;quot;, just a couple lines—a small &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; statement—and is what any sane programmer would do.&lt;br /&gt;
:::: And here is something to think about: the lowest catch rate has been 3 since the beginning, way back in Red and Blue, when a [http://upokecenter.com/games/rby/guides/catchrate.php completely different algorithm] was used. --[[User:A magical me|a_magical_me]] 07:33, 21 August 2010 (UTC)&lt;br /&gt;
:::::Even UPC and the reference have their sources (which might be false), and even if they aren&#039;t, no matter how it&#039;s actually calculated in the games&#039; codes, the Master Ball works without fail, so the statements on UPC don&#039;t necessarily indicate the actual calculations.&lt;br /&gt;
:::::Still, if you have viewed the code as you say, there&#039;s not much I can argue against that. All of what I&#039;ve said above was, of course, simply evidence that pointed in the direction of a Master Ball with a value of 255. Naturally, the catch rates of 3 might be there to prevent &amp;quot;a&amp;quot; from being below 1 for entirely different reasons. If &amp;quot;a&amp;quot; is actually rounded down to an integer (which is actually stated in the article), then it would have to be at least 1 for the formula to work. However, this seems strange considering your last statement about the algorithm in Generation I. I haven&#039;t looked at it closely, but I guess it also needed catch rates of at least 3. I wonder, though, why the developers would go through the trouble of changing the algorithm, but leaving in the necessity of those catch rates of three or higher.&lt;br /&gt;
:::::Long story short: You looked at the code, I didn&#039;t, so you&#039;re probably right. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:28, 24 August 2010 (UTC)&lt;br /&gt;
== Critical Capture ==&lt;br /&gt;
Should we write about critical capture, of black and white, here?--[[User:Kantenoh|Kantenoh]] 21:56, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I belive from what i&#039;ve read and when it happened to me,that there&#039;s a not so small chance (I don&#039;t know how high), that the pokeball will, when thrown, let out a woosh (a higher pitched on than normaly), absorb a pokemon, let out a metalic sound (ping a little like its captured), shake(a fast shake not a roll) in mid-air, fall down like usualy, then shake only once (not 3 times like usually), and have because of that idk probably about 3 times the capture ratio i suppose.&lt;br /&gt;
[[User:Codebracker|Codebracker]]&lt;br /&gt;
&lt;br /&gt;
== Trainer pokemon level ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about it for quite some time now, but pokemon are easier to capture depending on the level of the pokemon you battle it with.&lt;br /&gt;
&lt;br /&gt;
I tried to catch a pokemon with a lv.5 and lv.8 pokemon and i couldn&#039;t catch it with ultraballs in 5 tries, than i swaped it for lv.75 pokemon and it worked on first try.&lt;br /&gt;
&lt;br /&gt;
So could the level of the trainer&#039;s pokemon also apply somewhere in the formula?&lt;br /&gt;
[[User:Codebracker|Codebracker]]&lt;br /&gt;
&lt;br /&gt;
:5 tries is not NEARLY enough trials to draw any kind of conclusion from. If you really want to test this, you&#039;re going to have to set up a comprehensive experiment and run it thousands of times. Alternatively, someone who has read the source code can tell you for sure. --[[User:Toksyuryel|Toksyuryel]] 04:40, 9 January 2011 (UTC)&lt;br /&gt;
::I haven&#039;t read the code, but the people who wrote this article have. The only time your Pokémon&#039;s level is factored in is when you are using a [[Level Ball]]. This was actually recently brought up on the forums. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:41, 9 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Critical Capture Rate ==&lt;br /&gt;
&lt;br /&gt;
What is the rate of a Critical Capture in Generation V? --[[User:Nathan2055|Nathan2055]][[User Talk:Nathan2055|&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;]] 21:22, 27 February 2011 (UTC)&lt;br /&gt;
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== High or low? ==&lt;br /&gt;
&lt;br /&gt;
It should say in the very beginning whether a high or low number makes it easier/harder for a Pokémon to catch. I don&#039;t even think it&#039;s ever in the article. - [[User:Colorshade|Colorshade]] 22:20, 13 April 2011 (UTC)&lt;br /&gt;
: Good suggestion; I&#039;ve added that. :) [[User:AySz88|AySz88]] 17:29, 18 May 2011 (UTC)&lt;br /&gt;
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== Critical capture ambiguity ==&lt;br /&gt;
&lt;br /&gt;
In the Critical Capture section right now, it says &amp;quot;A random number is generated, and if it is less than the modified value, a critical capture occurs.&amp;quot;  But what range is the random number in? [[User:AySz88|AySz88]] 20:38, 18 May 2011 (UTC)&lt;br /&gt;
:It seems sensible for the range to be 0 to 255 inclusive, since that is the base of the modified value. [[User:Naokohiro|Naokohiro]] 23:54, 7 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Catch chance ==&lt;br /&gt;
Can anybody tell me whether the chance to catch a Pokémon in Generation I is equal to them in Generation II (and the others) or the chance is different? E.g. I throw an ordinary ball to a full-healthy Weedle. Is the chance to catch it in all generations identically (according to [[Weedle]] 33,3%) despite the fact the capture methods are different? I&#039;m sorry again for my bad English! --[[User:LaBumm|LaBumm]] 04:29, 24 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Doubt Generation III Algorithm ==&lt;br /&gt;
I&#039;m starting to doubt the generation III algorithm. These are my findings in FireRed. I calculated for a paralyzed lvl 50 Moltres at 1 HP (exactly 1 HP due to endure) with a maximum HPmax of 165 (courtesy of Pokemon.Marriland.com) and a capture rate of 3 with an Ultra Ball.&amp;lt;br/&amp;gt;&lt;br /&gt;
A = (3x165-2x1)x3x2/3/156x1.5 = 8 (rounded down)&amp;lt;br/&amp;gt;&lt;br /&gt;
B = (2^16-1)xA^(1/4)/(255)^(1/4) = 27581 (rounded down)&amp;lt;br/&amp;gt;&lt;br /&gt;
This gives a success rate of:&amp;lt;br/&amp;gt;&lt;br /&gt;
(27581 / 65535)^4 = 0.031 (rounded down) or 3.1%&amp;lt;br/&amp;gt;&lt;br /&gt;
At the moment I have thrown 400 (FOUR HUNDRED!) Ultra Balls, and still not captured it.&amp;lt;br/&amp;gt;&lt;br /&gt;
The chance of that happening would be (1-0.031)^400 = 0.000002902 or 1:344550&amp;lt;br/&amp;gt;&lt;br /&gt;
Please tell me I made a mistake in my calculation. It lies rather far outside the normal 0.05 error margin for experimental testing of hypotheses.&amp;lt;br/&amp;gt;&lt;br /&gt;
I redid the same sort of testing for Zapdos, I didn&#039;t calculate my exact chances, this time I didn&#039;t manage to catch it in 200 tries.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[User:Ghostbird|Ghostbird]] 00:11, 25 November 2011 (UTC) EDITED: [[User:Ghostbird|Ghostbird]] 12:41, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I retried catching Moltres and this time I caught it after 15-20 tries. (I wasn&#039;t counting)&amp;lt;br/&amp;gt;&lt;br /&gt;
The only differences I knew of:&lt;br /&gt;
* I had defeated team rocket in Saffron and Giovanni in Viridian&#039;s gym.&lt;br /&gt;
* I was facing it with a pokémon over lvl 50. (However I caught Articuno using a lvl 30-ish pokemon)&lt;br /&gt;
* It was at more than 1 HP (he had a two pixel health bar).&lt;br /&gt;
&lt;br /&gt;
I retried catching Zapdos and this time I did 200 fruitless tries. I noticed that though it had very little health left, it almost always broke free at the first check.&amp;lt;br/&amp;gt;&lt;br /&gt;
Something that you should know:&lt;br /&gt;
* I&#039;ve been using a state reload system to quickly retry catching when the capture failed. (Otherwise these capture tests, which require as much attempts as possible, are infeasible.)&lt;br /&gt;
&lt;br /&gt;
I managed to Capture Zapdos on try 41 after reloading the original save (not a state save), (re)initiating combat and then using the reload state method. This time it generally broke free much later, often passing two shake checks and only breaking free at the last check, until I captured it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hypothesis:&lt;br /&gt;
* There&#039;s something that influences catch rate, which kicks in before you are at the [Use|Cancel] screen after selecting the capture device (Ultra Ball).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[User:Ghostbird|Ghostbird]] 17:55, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I believe your problem is the fact that you are using the same save state over and over. Typically, random number generators (RNG) initialize with a single random number called the seed and derive subsequent random values using a mathematical formula. When you save a state on your emulator, you are also saving the current state of the RNG used. So theoretically, you are asking the RNG for a random number in the same exact state each time, resulting in the same result every time you reload. I think this is why you managed to capture your Zapados some time after reloading the original save (new random seed). I&#039;m not sure exactly how you used the reload state method after reinitializing combat. Did you have to hard reload the game 41 times or did you reload once and use the save state 41 times? Please elaborate on this.  [[User:Invgamma|Invgamma]] 20:45, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Investigation of the RNG ==&lt;br /&gt;
&lt;br /&gt;
I recently thought about the specific cases where the catch formula does not seem to describe the behavior of certain Pokemon. On review, I noticed that the catch formula assumes that every random number generated is completely independent of every other random number. If the random number were using some sort of non-deterministic input to calculate a new seed every time a number is requested, this certainly would be true; however, this is normally not the case.&lt;br /&gt;
&lt;br /&gt;
Consider the case of an encounter with a rare Pokemon with a somewhat high catch rate. Assume that the game finds a new random seed whenever an encounter is supposed to happen (probably sometime before) and uses that number to both determine the Pokemon encountered and to seed further random numbers. When you ask the RNG to generate the next couple random numbers, they are completely dependent on the algorithm used and the seed. With a rare Pokemon, the number of random seeded values that result in an encounter with it is sizable, but smaller than a common Pokemon. If the RNG is not reseeded, the number of possible scenarios (with strings of random numbers) greatly decreases. In this case, it could simply be a mathematical oddity (of the algorithm) where the select few seeds that allows an encounter with a rare Pokemon has subsequent random values that allow it to easily be caught (or even possibly more difficult to catch).&lt;br /&gt;
&lt;br /&gt;
If this is the case, then the rarity of each Pokemon can easily influence catch probabilities by &amp;quot;shaping&amp;quot; the subsequent numbers (by pure mathematical accident). Some random values might even be impossible for, let&#039;s say, the first pokeball thrown right after an encounter of a rarer Pokemon.&lt;br /&gt;
[[User:Invgamma|Invgamma]] 21:02, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Just ran a couple of scenarios on an emulated version of Pokemon White. If I load save states right before encountering a Pokemon (a legendary that you can approach), you can get different random seeds for the battle (first action resulted differently each time). This probably means that the seed for the battle is determined based on conditions right when you encounter the pokemon.   [[User:Invgamma|Invgamma]] 23:58, 23 December 2011 (UTC)&lt;br /&gt;
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:Just to let you know, I&#039;ve done the investigation already :) Check Smogon&#039;s RNG Research thread[http://www.smogon.com/forums/showpost.php?p=3698857&amp;amp;postcount=765] to get filled in on how the game seeds the battle RNG and (approximately) does the majority of battle RNG operations. RNG is only reseeded between battles. Every game uses 4 random numbers for the shake calculations, the only thing new in gen 5 is the critical capture calc. &lt;br /&gt;
:First it calculates if critical capture, then the shake/capture values. If result &amp;lt; CV, pass check. Total of 4 for regular catch, 1 for CC. &lt;br /&gt;
:Come ask about the battle RNG in IRC, synirc #smogonwifi&lt;br /&gt;
&lt;br /&gt;
== A comment on Critical Capture ==&lt;br /&gt;
&lt;br /&gt;
Having read through the article and especially the section describing the critical capture, it occurred to me that since it usually uses three shake checks, it is cubing the base probability of capture.  By only using one shake check, it does not get cubed, which is why it allows capture to occur easier.  However, the amount it increases capture rate is dependent on how difficult it is to capture in the first place.  Another way to think about what I previously said is to take any specific set of conditions (a species in the wild, how much HP it has out of its total HP, and if it has any status ailments) and calculate the probability of catching it with any one type of ball.  You could then take that final probability and, assuming that the same exact conditions and ball are used, a critical capture will increase the chances of capture to the cube root of the capture probability without a critical capture.  This relationship means that the lower the capture rate is in specific conditions, the more difference a critical will make in the probability of catching it.&lt;br /&gt;
&lt;br /&gt;
A couple examples would be if a legendary pokemon is attempting to be caught in specific conditions that would create a normal capture probability of 1%, if it is instead a critical capture, that will increase to a 21.5% capture probability.  However, at higher capture probability this difference is much smaller.  If there is an easily captured pokemon at low health, with a status ailment, and the normal capture probability is 90%, a critical capture in the same circumstances would mean a 96.5% capture probability.&lt;br /&gt;
&lt;br /&gt;
Is this worth adding into the article, or am I just having too much fun with the math?[[User:Morranr|Mor&amp;amp;#39;ranr]] 16:07, 19 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It would be cool to see the adjusted probability of that helping, but I don&#039;t think it would be one dimensional because of the different critical capture rates.&lt;br /&gt;
: If critical capture calc passes, shake check once; else thrice. &lt;br /&gt;
:[[User:Kaphotics|Kaphotics]] 00:04, 2 February 2012 (UTC)&lt;br /&gt;
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:I definitely think it is useful to point out the relationship, and the difference in effect between Pokémon with low rates and high rates.  But it might be better to use &amp;quot;realistic&amp;quot; numbers for any examples in the article (i.e. 3/255 instead of 1%). [[User:AySz88|AySz88]] 05:07, 24 February 2012 (UTC)&lt;br /&gt;
:&amp;lt;s&amp;gt;Wait, shouldn&#039;t it be fourth root?  The article says there&#039;s needs to be one shake check to pass instead of &#039;&#039;four&#039;&#039; normally. [[User:AySz88|AySz88]] 05:14, 24 February 2012 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
:: Oops, no, was accidentally looking at a different generation. [[User:AySz88|AySz88]] 07:40, 25 February 2012 (UTC)&lt;br /&gt;
::: Fourth roots and third roots never happen in game. The b equation listed is just a probability of you catching (ie all the shake compares lumped together). It does a*0x100 &amp;gt; rand(0,65535) for a pass shake calc. 4 times for gen 3-4, 3x for gen 5 after criticalcapture. That&#039;s the one gripe I have about this page, the mathematical approximations aren&#039;t what the game does. [[User:Kaphotics|Kaphotics]] 19:22, 25 February 2012 (UTC)&lt;br /&gt;
:::: I&#039;m not sure what you&#039;re saying here.  Yes, the algorithm used for a shake check is not literally a third or fourth root.  But while it&#039;s nice to document the exact algorithm somewhere, it&#039;s probably much more useful to explain the practical results of the algorithm - thus why there are the approximations used in the lede (and occasionally sprinkled elsewhere).  You can be sure that when the game designers were playing with formulas, they were doing it in general terms, not caring about whether the RNG was 16-bit or whether a division rounded up or down.  The algorithms in the code are crafted to follow their intent.  (The difference is famously illustrated in that [https://www.google.com/search?q=pokemon+serious+business old &amp;quot;Pokémon: Serious Business&amp;quot; image] that had an old version of this article - indeed, it&#039;s what inspired me to craft the new lede in the first place.)  Let&#039;s keep our audience in mind.&lt;br /&gt;
:::: Though, that does bring up something else: it might be a good idea to more clearly separate the exact algorithms from the approximate interpretations, instead of the hodgepodge mix in the article currently. [[User:AySz88|AySz88]] 05:23, 26 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Kaphotics (or, anyone), could you elaborate on &amp;quot;It does a*0x100 &amp;gt; rand(0,65535) for a pass shake calc.&amp;quot;? I don&#039;t understand how multiplying by 256 is equivalent to 65536 / (255/&#039;&#039;a&#039;&#039;)&amp;lt;sup&amp;gt;(1/4)&amp;lt;/sup&amp;gt; as listed in the article. —[[User:Naokohiro|Naokohiro]] 10:55, 8 May 2012 (UTC)&lt;br /&gt;
::::: When I wrote that I wasn&#039;t thinking clearly, it does keep the 4th root and such. For every check it does - rand(0xFFFF) and compares it to b. If it is less than b, it passes the wiggle calc and checks again until it either fails or the wiggles result in capture. [[User:Kaphotics|Kaphotics]] 17:45, 22 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation V -- Interesting Probabilities ==&lt;br /&gt;
&lt;br /&gt;
Since we are still getting the 4th root of the initial probability a and doing 3 shake checks, that makes the chance of capture when the critical capture chance is 0 equal to a&amp;lt;sup&amp;gt;3/4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This takes what would normally be a linear probability always equal to a and puts it on an exponential curve.&lt;br /&gt;
&lt;br /&gt;
If we have more than 30 in the dex, the probability now changes. There is a (a*m)*a&amp;lt;sup&amp;gt;1/4&amp;lt;/sup&amp;gt; chance of getting a critical capture and then succeeding in capture. Let m be the multiplier for critical capture which is based on the amount caught in the Pokédex. There&#039;s also a (1 - a*m)*a&amp;lt;sup&amp;gt;3/4&amp;lt;/sup&amp;gt; chance of getting a normal capture. So, the total chance of getting a capture is now (a*m)*a&amp;lt;sup&amp;gt;1/4&amp;lt;/sup&amp;gt; + (1 - a*m)*a&amp;lt;sup&amp;gt;3/4&amp;lt;/sup&amp;gt; (with m=0, 0.5, 1, 1.5, 2, or 2.5 respectively).&lt;br /&gt;
&lt;br /&gt;
What this does is make an increasingly steeper curve the higher the value of m, but the curve always starts at (0, 0) and ends at (1, 1).&lt;br /&gt;
Actually, in the higher values for m, the curve actually gets so steep that it begins to increase a by more than 100% for part of the curve, which suggests a higher chance of capture when the Pokémon isn&#039;t completely at its weakest.&lt;br /&gt;
I just thought this information was interesting. It&#039;s almost like catching Pokémon has its own level up system. [[User:Naokohiro|Naokohiro]] 00:55, 8 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Is this something worth mentioning in the article? —[[User:Naokohiro|Naokohiro]] 00:58, 8 May 2012 (UTC)&lt;br /&gt;
::I haven&#039;t had Critical Capture debugged, but I noticed that what is currently the going theory on the page wasn&#039;t matching up with the battle RNG. The critical capture section is really... empty, so why not? If you want to put it in the article be sure to have an image of it! [[User:Kaphotics|Kaphotics]] 17:45, 22 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gen V Shake Rate==&lt;br /&gt;
Isn&#039;t the Gen V shake rate listed functionally the same as the Gen IV one? It seems slightly redundant having both formulas up, claiming to be different...[[User:Unknowen900|Unknowen900]] ([[User talk:Unknowen900|talk]]) 08:33, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level ball ==&lt;br /&gt;
&lt;br /&gt;
The formula seems to be flawed for the Level Ball. I&#039;m playing HeartGold and I was trying to catch a level 4 Aipom (full health) using my level 58 Crobat. According the the formula, I should have had a 140% chance of catch the Aipom with a Level Ball. I threw 3 or 4 level balls at the Aipom and all of them broke. I&#039;ve generally found most Pokémon to be more difficult to catch than this formula and their catch rates indicated that they should be, but the Level Ball, in particular, doesn&#039;t seem to increase catch rates significantly, if at all. [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 01:59, 27 November 2012 (UTC)&lt;br /&gt;
:The number is 140, Then it generates a random number from 0-255, and it does something else. It&#039;s not a percentage. I think. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:21, 27 November 2012 (UTC)&lt;br /&gt;
::Nevermind. I just realized I missed a step. [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 02:39, 27 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Catch_rate&amp;diff=1805728</id>
		<title>Talk:Catch rate</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Catch_rate&amp;diff=1805728"/>
		<updated>2012-11-27T01:59:25Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Level ball */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The computer science term for &amp;quot;Floor&amp;quot; is, in fact, &amp;quot;int(&amp;quot;, which simply truncates the number.  &amp;quot;round(&amp;quot; would make a value like 6.9 become 7; &amp;quot;int(&amp;quot; would make it 6.  I believe Zhen is correct in this case. ~Evan&lt;br /&gt;
:What was that in reference to? - Jshadias&lt;br /&gt;
::Zhen&#039;s edit and your subsequent reversion, if I read the history right. ~Evan&lt;br /&gt;
:::He was just editing it to make it consistent with my other changes. In any case, the after revision is the right-side column. In any case, trunc() and floor() are the same, but int() is ambiguous. It simply means conversion to integer, which could be rounding or truncating. Wish I could get TeX-rendering working... - [[User:Zhen Lin|刘 (劉) 振霖]] 09:40, 12 Feb 2005 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is this formula accurate? ==&lt;br /&gt;
&lt;br /&gt;
When using the formula&lt;br /&gt;
&lt;br /&gt;
Chance = floor (((( TotalHP * 4 ) - ( CurrentHP * 2 )) * CatchRate ) / TotalHP ) + Status + 1&lt;br /&gt;
&lt;br /&gt;
with Pokémon with high catch rates (ex. Pidgey and Rattata), the formula says that there should be about a 200% chance to catch a Pidgey at 100% HP.  But there isn&#039;t a 200% chance or even a 100% chance.  I caught 5 Pokémon on Route 1 of FireRed without weakening any of them and I used 15 Pokéballs.  Despite the sample size, the fact that the Pokémon escaped even once is enough to raise concern about the formula.  Any other thoughts on the matter? -Wild Eep&lt;br /&gt;
&lt;br /&gt;
:Experimental data isn&#039;t the same as theoretical results. But then again, methinks you might be misinterpreting the results of using this formula. The formula does not return a percentage, it returns a number, and in order to capture a Pokémon, the randomly generated number between 0 and 255 (or possibly a higher number than that, say, 511) has to be below the number you obtain from this formula. But I&#039;m not the game mechanics expert. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 02:16, 25 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Hmm. . . using the formula for any pokémon at any level with full HP and no status ailments with a catch rate of 255 gives an output of 511.  Every site I could find has the exact same formula, and they all say the random number is between 0-255.  Those that site sources site [[user:Meowth346|Meowth346]] as their source, so maybe he knows, or can find out.  [[User:Slim|Slim]] 15:54, 29 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
:Indeed, there seems to be something off with either this formula or the listed CatchRates. Trying to catch a Pokemon simply by chucking a normal Pokeball at it (that is, no damage done, no status changes) simplifies as so: &lt;br /&gt;
&lt;br /&gt;
:Chance = floor (Poké Ball * (((( TotalHP * 4 ) - ( CurrentHP * 2 )) * CatchRate ) / TotalHP ) + Status + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor (1 * (((( TotalHP * 4 ) - ( TotalHP * 2 )) * CatchRate ) / TotalHP ) + 0 + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor ((( TotalHP * 2 * CatchRate ) / TotalHP ) + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor (( 2 * CatchRate ) + 1)&lt;br /&gt;
&lt;br /&gt;
:For any CatchRate of 128 or higher, Chance is at least 257. The random number between 0 and 255 this is compared to will always be less than this, and as a result any Pokemon with a CatchRate of 128 or higher should always be caught simply by chucking a Pokeball at it. Yet this does not seem to be the case -- you can&#039;t always catch an Abra this way, despite them having a CatchRate of 200. This should give them a Chance of 401, and thus a 100% catch rate. [[User:Wild Eep|Wild Eep]] and [[User:Slim|Slim]] seem to have noticed the same thing. [[User:Opaopa13|Opaopa13]] 05:12, 27 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just noticed something -- note the following line in the article: &lt;br /&gt;
:::&#039;&#039;&#039;CurrentHP&#039;&#039;&#039; is either the wild Pokémon&#039;s current HP, or if its current HP is greater than 255, use &#039;&#039;floor ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 4)&#039;&#039;.&lt;br /&gt;
::It doesn&#039;t make sense to simply replace &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; with &#039;&#039;floor ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 4)&#039;&#039; -- that would make for a very strange function, where a Pokemon with 256 HP would be easier to catch than one with 68. Replacing all of &#039;&#039;(&#039;&#039;&#039;CurrentHP&#039;&#039;&#039; * 2 )&#039;&#039; just makes the problem worse. This suggests a typographical error somewhere in either the formula or its explanation.&lt;br /&gt;
&lt;br /&gt;
::I had a hunch, and replaced &#039;&#039;(( &#039;&#039;&#039;TotalHP&#039;&#039;&#039; * 4 ) - ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; * 2 ))&#039;&#039; with &#039;&#039;(( &#039;&#039;&#039;TotalHP&#039;&#039;&#039; / 4 ) - ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 2 ))&#039;&#039;. Unfortunately, that&#039;s not right either -- according to that forumla, a Pokemon above 50% health will have a negative Chance value and thus can NEVER be caught. We know that is not the case. However, I suspect something along those lines is the solution. Perhaps one of those multiplications is supposed to be a division instead. Is there any healthy chunk of experimental data to look at? [[User:Opaopa13|Opaopa13]] 05:24, 28 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
The sensible thing to do is to ask someone who knows how to use a debugger/disassembler to investigate this. Unfortunately, the only person I know who can do this is pika. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 06:57, 28 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examining an emulated copy of Pokemon Red, I did, indeed, find it impossible to NOT catch any Rattata or Pidgey I threw a Pokeball at.  I was more than ready to believe this formula were true.  But, as Opaopa13 said, we know it isn&#039;t, because anyone who has played the Red or Blue versions knows Abra is not so easy to catch.&lt;br /&gt;
&lt;br /&gt;
Interestingly, I tried the same thing on a Pidgey in an emulated copy of the Gold version (throwing a ball at it when it was at full health), and failed to capture it until my third try.&lt;br /&gt;
&lt;br /&gt;
I JUST DON&#039;T KNOW WHAT TO BELIEVE! - Pineapple&lt;br /&gt;
&lt;br /&gt;
:It would be easy to explain this if Abra&#039;s catch rate was just wrong, but the catch rates must have been data-mined, so that&#039;s out. Allow me to be completely speculative here, but perhaps it&#039;s something like a rare few Pokemon having an additional chance to escape capture? Or certain catch rates that are influenced by what badges you have? It would be odd to have something like that when the programmers could just alter something&#039;s catch rate instead, though...&lt;br /&gt;
&lt;br /&gt;
:Well, we _know_ we get the wrong results for Abra. I&#039;m guessing there was some minor typo somewhere, or else some minor modifier to the formula we aren&#039;t aware of. &lt;br /&gt;
&lt;br /&gt;
:On a side-note, I&#039;m still really confused by the &amp;quot;if CurrentHP &amp;gt; 256, use (CurrentHP / 4) instead&amp;quot; thing. I just can&#039;t imagine any reason, technical or modelling-wise, where &amp;quot;use CurrentHP = 255&amp;quot; doesn&#039;t work just as well or better. Or at least divide by 2! (Pokemon HP never exceeds 1024, right? Thinking in terms of the number of bits it takes to represent these numbers...). [[User:Opaopa13|Opaopa13]] 19:22, 7 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think, we should just remove the formula from the page until we can get some authoritative analysis, or otherwise from experimental data. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 06:17, 8 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I strongly suspect that the only problem with the formula on the site is the 2.  I know that&#039;s how the old equation  simplifies, so the original was probably off as well.  1+INT(B*(2-P)*C+S) makes perfect sense.  Then a Pidgey or other Pokemon with a catch rate of 255 is guaranteed to be caught, since at full health and no ailments, you get 256.  Any number from 0-255 will be lower than that, so you&#039;ll always catch it.  On the other hand, a legendary Pokemon with 1/10th of its health left, paralyzed, with an ultra ball thrown an it, is 1+INT(2*1.9*3+5), or 17.  17/256 (since it&#039;s a less than roll, not less than or equal to) is about 6.6% (1 in 15).  That seems about right, given that it&#039;s taken an average of 15-20 ultra balls for me to catch most of the legendaries.  The current formula says it would be 28/256, or 10.9% (about 1 in 9), which is definitely not right.  Easiest way to test would be to repeatedly try catching something with a catch rate around 120, using a standard ball, and see if it happens about half the time.  [[User:Arrkhal|Arrkhal]] 03:50, 20 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The correct formula ==&lt;br /&gt;
&lt;br /&gt;
Apparently someone at Smogon found an extremely complex formula on a Japanese website. A good friend of mine simplified it and it seems to be 100% Accurate:&lt;br /&gt;
&lt;br /&gt;
( ( 1 - CurHP * 2 / ( MaxHP * 3 ) ) * Catch * Ball * Status ) / 256&lt;br /&gt;
&lt;br /&gt;
Status:&lt;br /&gt;
*1 for Normal&lt;br /&gt;
*1.5 for Poisoned, Paralyzed, or Burned&lt;br /&gt;
*2 for Asleep or Frozen&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*A level 2 Rattata, with 13/13 HP, catch rate 255, using a Pokeball. No status effects.&lt;br /&gt;
**( ( 1 - 13 * 2 / ( 13 * 3 ) ) * 255 * 1 * 1 ) / 256&lt;br /&gt;
**= 0.33203125&lt;br /&gt;
**~ 33%&lt;br /&gt;
*A level 70 Regigigas, with 1/234 HP, frozen, catch rate 3, using a Dusk ball.&lt;br /&gt;
**( ( 1 - 1 * 2 / ( 234 * 3 ) ) * 3 * 4 * 2 ) / 256&lt;br /&gt;
**= 0.093482906&lt;br /&gt;
**~ 9%&lt;br /&gt;
&lt;br /&gt;
[[User:DanPMK|MK]] 05:51, 20 May 2007 (UTC)&lt;br /&gt;
:This does appear to be more reasonable, however, I would like to see this so-called &amp;quot;extremely complex&amp;quot; formula. There may be some rounding going on which affects the precision of the results. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 12:05, 22 May 2007 (UTC)&lt;br /&gt;
::The original site had gone down, but thank god for Google cache. [http://209.85.165.104/search?q=cache:2tdg8lVDQ8wJ:no2.pic.bz/document/ball.html+http://no2.pic.bz/document/ball.html&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=1&amp;amp;gl=us Here]. It appears my friend was a bit exaggerating when he said complex; it&#039;s actually just a tad redundant. He reduced it to a simpler form is all. Cheers. [[User:DanPMK|MK]] 08:04, 1 June 2007 (UTC)&lt;br /&gt;
:::As I suspected, there is more to it. It seems that the formula result is interpreted in two different ways depending on what the value is. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 12:25, 1 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula is nowhere near correct ==&lt;br /&gt;
&lt;br /&gt;
I just tried catching a Lv. 13 Feebas at full health (30 HP).  I threw three dusk balls at it (while in the cavern, of course), and they all broke.  On the fourth try I was able to catch it.  It has a catch rate of 255, so according to this formula I have maybe a 400% chance of catching it at full health.  Even going by the catch rate alone, I should have had a 100% chance of catching it.  This wasn&#039;t an atypical situation either.  I tried catching a few more before and after this one, and I generally wasn&#039;t able to capture them until I weakened them (I caught maybe one or two without hurting it).  Once I threw an ultra ball at one, and it immediately broke.  I think the pokemon&#039;s HP ratio definitely has a lot more to do with catching it than what this formula suggests.&lt;br /&gt;
&lt;br /&gt;
If there are any sources on that other function that someone submitted in here (I don&#039;t know how to reply to comments, sorry :&amp;lt;), then that would be really nice.  But I tried that equation on the above-mentioned feebas and got (1-(30*2)/(30*3))*255*4*1)/256  (the pokeball page on here says that the dusk ball is 4x in caverns, and Wikipedia says it&#039;s twice as good as an ultraball, so I&#039;m going with 4x), which equals 340/256, or 1.328125.  This is still above a 100% catch rate on something that seemed like it was maybe 50%.  Even going with the assumption that the dusk ball is only 3x better than a pokeball, I still got 255/256, which awfully close to 100%.  So unless the dusk ball didn&#039;t have its 3x/4x effect (maybe from me fishing in the cavern instead of walking in the cavern?), I don&#039;t think this function is true either.&lt;br /&gt;
&lt;br /&gt;
--[[User:Stele007|Stele007]] 18:59, 21 May 2007 (UTC)&lt;br /&gt;
:Were you surfing by any chance? There has to be some way to explain this. Feebas is extremely easy to capture regardless. My friend caught several using Quick balls (4x for the first 5 turns) immediately at the start of battle and none of them missed. If you were, perhaps the Dusk balls did not work because of surfing. I know they do work while fishing... [[User:DanPMK|MK]] 06:25, 22 May 2007 (UTC)&lt;br /&gt;
:And by several I mean over a dozen. [[User:DanPMK|MK]] 06:28, 22 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Safari Zone==&lt;br /&gt;
&lt;br /&gt;
There&#039;s something I&#039;d like to ask. In the [[Safari Zone]], you can throw bait and mud in [[Generation IV]]. These are said to make Pokémon easier to catch. However, does anybody know of how EXACTLY do they change the catch rate (Or make them easier to catch somehow)? Thank you. - [[User:JMS|JMS]] 21:27, 22 December 2007 (UTC)&lt;br /&gt;
:Actually, I think they alter the percent chance that the Pokémon&#039;ll run for it/accuracy of the ball. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:53, 22 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Actually, the equation is posted on the Japanese wikipage for Capture Rate:&lt;br /&gt;
::Solve for S (S = Safari)&lt;br /&gt;
&lt;br /&gt;
::S=(Capture Rate×100)÷1275×Rock Compensation÷Food Compensation&lt;br /&gt;
&lt;br /&gt;
::Rock Compensation = Times rock/mud is thrown at Pokémon × 2&lt;br /&gt;
::Food Compensation = Times food is thrown at Pokémon × 2&lt;br /&gt;
&lt;br /&gt;
::Then solve for a, which is a special equation for this time around:&lt;br /&gt;
&lt;br /&gt;
::a=(S×1275)÷100&lt;br /&gt;
&lt;br /&gt;
::Just keep in mind that the more mud/rocks you throw, the easier it is to capture, but the easier it is to run away. The more food you throw, the harder it is to capture but it&#039;ll stay around longer. - [[User:Gimmetokyo|GimmeTOKYO]]&lt;br /&gt;
&lt;br /&gt;
== Trivia... ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;lt;span style=color:#888888&amp;gt;The appearances of Pokémon such as Nosepass, Tropius, Carnivine, etc., would suggest that their catch rate is low.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
What the hell?!?!? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|ff8000|Lord}} of {{Colored link|:User_talk:Origamiguy|ff8000|Ori}}{{Colored link|Special:Contributions/Origamiguy|ff8000|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 18:44, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah...  I don&#039;t know what that means, either.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:49, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::remove it because it makes no sense? i had thought dialga had a low catch rate when i got the game, and it turns out to be 30, quite high for a legendary... &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|ff8000|Lord}} of {{Colored link|:User_talk:Origamiguy|ff8000|Ori}}{{Colored link|Special:Contributions/Origamiguy|ff8000|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 18:50, 24 June 2008 (UTC)&lt;br /&gt;
:::I know what it&#039;s saying: They look like the kind of Pokémon that would have a lower catch rate than they actually do.  That&#039;s still based on the player&#039;s conjecture and probably not worth noting. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 18:54, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
What I believe it was saying is that the rarity of these pokémon would suggest they have a low catch rate, just like one of a kind pokémon do. However, they actually have quite high catch rates. Does this seem right? [[User:Da Rammo|Da Rammo]] 06:34, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I put a note in the lede to try to address this last interpretation. [[User:AySz88|AySz88]] 11:50, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Easier explanation? ==&lt;br /&gt;
&lt;br /&gt;
I think there should be an easier explanation included in this article, something of a tl;dr section. To me, this is all mathematical mumbo-jumbo, and I commonly fail anything and everything algebraic. I could honestly care less how the game determines how a pokemon is caught, I just know that I need to lower the HP of the wild Pokémon and possibly inflict a status problem on it to catch it. Also, on major thing that&#039;s missing from the article is it doesn&#039;t explain if a higher number for a catch rate is better or worse. It may be a dumb question to ask (but I don&#039;t honestly get it, either) but you quite often have to write for the five-year-old poké-tards that will be here.&lt;br /&gt;
:Higher number for catch rate increases likelihood of capture. It&#039;s why Mewtwo&#039;s is 3. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:39, 28 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
My brain hurts... too much math... [[User:Diachronos|Diachronos]] 16:55, 1 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Will you please make this article in a way that actually makes sense? It tells me nothing helpful. [[User:Alakazam 2|Alakazam 2]]&lt;br /&gt;
:I agree, a simplified, even if less informative, version of this article would probably be more helpful to a lot more users.[[User:Gastly&amp;amp;#39;s mama|Gastly&amp;amp;#39;s mama]] 15:36, 7 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I tried to write a more accessible way to interpret the formula.  Also see Reworking the &#039;&#039;a&#039;&#039; term below.... [[User:AySz88|AySz88]] 11:51, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== CatchRate Calculator ==&lt;br /&gt;
&lt;br /&gt;
I have written a small catch-rate calculator program. You put in details of the opponent&#039;s HP,Max HP, Base CatchRate,status ailment, and choose which ball you are using (along with ball-specific factors), and it tells you the chances of catching the pokemon. Should i include a link on the page? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|f80|Lord}} of {{Colored link|:User_talk:Origamiguy|f80|Ori}}{{Colored link|User:Origamiguy/Mudkipz|08f|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:06, 10 January 2009 (UTC)&lt;br /&gt;
:I think so. Where does all this come from anyways? O_O [[User:Sivart345|&amp;lt;span style=&amp;quot;color:#4DC000&amp;quot;&amp;gt;--Sivart&amp;lt;/span&amp;gt;]][[User talk:Sivart345|&amp;lt;span style=&amp;quot;color:#00FF60&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;]][[Special:Contributions/Sivart345|&amp;lt;span style=&amp;quot;color:#00FFA0&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Firestorm|&amp;lt;span style=&amp;quot;color:#7FFFF7&amp;quot;&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:58, 27 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heavy Ball ==&lt;br /&gt;
&lt;br /&gt;
How does it work into the formula if the ball bonus adds instead of multiplying? Does it add before or after the status bonus? --[[User:Kaoz|Kaoz]] 16:29, 28 September 2009 (UTC)&lt;br /&gt;
:Order of operations. Multiplication first. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 16:42, 28 September 2009 (UTC)&lt;br /&gt;
::Are you sure? Because if it works just like I think you&#039;re saying, you just replace the Ball Multiplier with a flat &amp;quot;+30&amp;quot; rate (or whatever technically applies). I calculated the catch rate of Groudon using a Heavy Ball VS a Great Ball, and the Great Ball outperformed the specialty Poké Ball. If that&#039;s the case, Heavy Balls are pretty useless.--[[User:Purimpopoie|Purimpopoie]] 13:33, 18 October 2009 (UTC)&lt;br /&gt;
:: I doubt that &amp;quot;order of operations&amp;quot; applies here; it&#039;s relatively easy to just apply the +30 before the multiplications coding-wise (much like using parenthesis).  One would need to look at the game code somehow, probably, to see for certain.  [[User:AySz88|AySz88]] 12:07, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Luxury or Friendly? ==&lt;br /&gt;
&lt;br /&gt;
Which is more effective? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:05, 29 September 2009 (UTC)&lt;br /&gt;
:it depends, i know squat about the catch rate, but i do know the luxury ball increases how fast the pokemon&#039;s friendship raises while the friendly(?) ball gives an immediate boost... by how much i&#039;m not quite sure. - [[User:Geomexis|Geomexis]] 12:59, 18 January 2010 (UTC)&lt;br /&gt;
::Luxury Balls increase the rate at which your pokemon becomes friendly from actions as outlined in the [[Happiness]] article. Friend Balls automatically set the pokemon&#039;s happiness to 200 (instead of the usual 70) when caught. Both poke balls have a catch rate of 1x. Max happiness is 255 and happiness-based evolutions happen at 220+ so usually the Friend Ball will get you there quickly for cheap. ~[[User:mjblink|mjblink]]{{Unsigned|mjblink}}&lt;br /&gt;
&lt;br /&gt;
== Reworking the &#039;&#039;a&#039;&#039; term ==&lt;br /&gt;
&lt;br /&gt;
In every location in this article that I can tell, it would be clearer if &#039;&#039;a&#039;&#039; were already divided by 255, i.e. substituting &#039;&#039;a&#039;&#039;/255 = &#039;&#039;a&#039;&#039;/(2^8 - 1) in each formula with a new variable.  (Even that odd-looking 16711680 is 255 * 65536 .)  Then &#039;&#039;a&#039;&#039; simply becomes equal to the approximation to &#039;&#039;p&#039;&#039; and there is an obvious intuitive meaning to it.  I used this idea in the new lede, and it&#039;d probably be clearer to do this in the rest of the article as well.&lt;br /&gt;
&lt;br /&gt;
Is there some reason why &#039;&#039;a&#039;&#039; was defined this way that I don&#039;t know of? [[User:AySz88|AySz88]] 11:39, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia on HP ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a bit in the &amp;quot;Trivia&amp;quot; section about high-HP Pokémon being easier to catch at 1 HP than lower-HP ones.  This is true, but it also states that &amp;quot;Pokémon with higher HP stats (such as Chansey) are easier to capture when their HP is reduced, despite low catch rates compared to others.&amp;quot;  But there isn&#039;t a big-enough effect to overwhelm the catch rate except at very very low HP levels.  The equation in the current article can be reorganized this way:&lt;br /&gt;
 a = catch_rate * ball_bonus * status_bonus * (1 - 2/3 * (currentHP / maxHP) )&lt;br /&gt;
And at 1 HP:&lt;br /&gt;
 a = catch_rate * ball_bonus * status_bonus * (1 - 2/(3 * maxHP))&lt;br /&gt;
And comparing the HP penalties at 1 HP:&lt;br /&gt;
* 10 HP max: 1 - 2/(3 * 10) = 1 - 2/30 = 6.7% penalty (i.e. 0.933x)&lt;br /&gt;
* 20 HP max: 1 - 2/(3 * 20) = 1 - 2/60 = 3.3% penalty&lt;br /&gt;
* 100HP max: 1 - 2/(3 * 100) = 1 - 2/300 = 0.66% penalty&lt;br /&gt;
* 200HP max: 1 - 2/(3 * 200) = 1 - 2/600 = 0.33% penalty&lt;br /&gt;
... Once you get past 20ish HP, shaving off bits of that last 3% of (multiplicative) penalty is pretty negligible, equivalent to around 7 points of catch rate at most (3% of 255). [[User:AySz88|AySz88]] 10:40, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation I? ==&lt;br /&gt;
&lt;br /&gt;
In Generation I, the mechanisms are somewhat different. For example, the number of shakes doesn&#039;t seem to be determined randomly and a Poké Ball can even entirely miss a target. Do the Gen. I games also use a completely different formula or does it work the same way as currently described in the article? {{unsigned|Socob}}&lt;br /&gt;
:The formula is definitely different in Generation I - I think Pokémon with very high catch rate (like Pidgey) were more difficult to catch, and Pokémon with very low catch rate (like Articuno) were easier to catch. By the way, the number of shakes has not been determined randomly since at least the beginning of Generation IV. [[User:Ultraflame|Ultraflame]] 16:06, 16 May 2010 (UTC)&lt;br /&gt;
::I thought so. It would be nice if we had some information about this, but I don&#039;t think that&#039;s very easy to get. About the shaking - I&#039;m not sure if that&#039;s also what you meant, but what I was referring to by &amp;quot;not randomly&amp;quot; in Generation I is that a Ball will always shake the same amount of times on a Pokémon as long as you don&#039;t change its HP/status condition (unless it&#039;s caught). -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 10:22, 21 May 2010 (UTC)&lt;br /&gt;
:::Actually, I just thought of this: You can try asking Pokémon ROM hacking communities about Generation I catch rate mechanics. [http://www.pokecommunity.com The PokéCommunity] is one of the few Pokémon sites that has a dedicated sub-forum for ROM hacking discussion. [[User:Ultraflame|Ultraflame]] 19:32, 21 May 2010 (UTC)&lt;br /&gt;
:I have put up a complete analysis of the R/B/Y capture algorithm on [http://www.dragonflycave.com/rbycapture.aspx my website], based on the actual code. Something about it should at least probably be included on the page. [[User:Dragonfree|Dragonfree]] 09:00, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Somewhere else on this site, I read that the lowest possible catch rate is 3 since if it were any lower, the Master ball would have a chance of failing. http://bulbapedia.bulbagarden.net/wiki/List_of_Pokemon_by_catch_rate#Trivia [[User:KurosakisTwin|KurosakisTwin]] 17:22, 5 August 2010 (UTC)&lt;br /&gt;
:False. The Master Ball bypasses the formula entirely, so even if the catch rate were 0, the it would still catch the Pokémon. --[[User:A magical me|a_magical_me]] 23:09, 5 August 2010 (UTC)&lt;br /&gt;
::How do you know that? As far as I know, the Master Ball simply uses a value of 255 for the &#039;BonusBall&#039; variable in the formula.&lt;br /&gt;
::With this, if all the other factors in the formula multiplied would result in a number less than one, &#039;a&#039; would be less than 255 and thus, the Pokémon would have a chance of escaping. Quoting from the article, &amp;quot;The minimum value for &#039;a&#039; (for a Pokémon with full health) would be ⅓ × catch rate.&amp;quot; Since the result of the formula without the BonusBall component has to be at least one for the Master Ball to work reliably, this means that the catch rate must at least be 3 (as ⅓ × 3 = 1).&lt;br /&gt;
::This seems to be reasonable evidence to me as to why we&#039;ve never seen catch rates lower than 3. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 12:29, 7 August 2010 (UTC)&lt;br /&gt;
:::Also, I&#039;m pretty sure that the game wouldn&#039;t make an exception for the master ball. That would result in a lot more code, and therefore it&#039;s just easier to not make more code and make the lowest catch rate 3 so that the Master Ball can catch anything. [[User:KurosakisTwin|KurosakisTwin]] 09:01, 11 August 2010 (UTC)&lt;br /&gt;
::::Socob, I know because it&#039;s what [http://upokecenter.com/games/rs/guides/catchrate.php UPC says] and it&#039;s what [http://no2.pic.bz/document/ball.html the reference] in [[Catch rate#References|the article]] says. Also because I have read the relevant code in both Diamond and HeartGold, and I can tell you that the Master Ball is simply not implemented in the way you suggest.&lt;br /&gt;
:::: KurosakisTwin, it does not require &amp;quot;a lot more code&amp;quot;, just a couple lines—a small &amp;lt;code&amp;gt;if&amp;lt;/code&amp;gt; statement—and is what any sane programmer would do.&lt;br /&gt;
:::: And here is something to think about: the lowest catch rate has been 3 since the beginning, way back in Red and Blue, when a [http://upokecenter.com/games/rby/guides/catchrate.php completely different algorithm] was used. --[[User:A magical me|a_magical_me]] 07:33, 21 August 2010 (UTC)&lt;br /&gt;
:::::Even UPC and the reference have their sources (which might be false), and even if they aren&#039;t, no matter how it&#039;s actually calculated in the games&#039; codes, the Master Ball works without fail, so the statements on UPC don&#039;t necessarily indicate the actual calculations.&lt;br /&gt;
:::::Still, if you have viewed the code as you say, there&#039;s not much I can argue against that. All of what I&#039;ve said above was, of course, simply evidence that pointed in the direction of a Master Ball with a value of 255. Naturally, the catch rates of 3 might be there to prevent &amp;quot;a&amp;quot; from being below 1 for entirely different reasons. If &amp;quot;a&amp;quot; is actually rounded down to an integer (which is actually stated in the article), then it would have to be at least 1 for the formula to work. However, this seems strange considering your last statement about the algorithm in Generation I. I haven&#039;t looked at it closely, but I guess it also needed catch rates of at least 3. I wonder, though, why the developers would go through the trouble of changing the algorithm, but leaving in the necessity of those catch rates of three or higher.&lt;br /&gt;
:::::Long story short: You looked at the code, I didn&#039;t, so you&#039;re probably right. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:28, 24 August 2010 (UTC)&lt;br /&gt;
== Critical Capture ==&lt;br /&gt;
Should we write about critical capture, of black and white, here?--[[User:Kantenoh|Kantenoh]] 21:56, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I belive from what i&#039;ve read and when it happened to me,that there&#039;s a not so small chance (I don&#039;t know how high), that the pokeball will, when thrown, let out a woosh (a higher pitched on than normaly), absorb a pokemon, let out a metalic sound (ping a little like its captured), shake(a fast shake not a roll) in mid-air, fall down like usualy, then shake only once (not 3 times like usually), and have because of that idk probably about 3 times the capture ratio i suppose.&lt;br /&gt;
[[User:Codebracker|Codebracker]]&lt;br /&gt;
&lt;br /&gt;
== Trainer pokemon level ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking about it for quite some time now, but pokemon are easier to capture depending on the level of the pokemon you battle it with.&lt;br /&gt;
&lt;br /&gt;
I tried to catch a pokemon with a lv.5 and lv.8 pokemon and i couldn&#039;t catch it with ultraballs in 5 tries, than i swaped it for lv.75 pokemon and it worked on first try.&lt;br /&gt;
&lt;br /&gt;
So could the level of the trainer&#039;s pokemon also apply somewhere in the formula?&lt;br /&gt;
[[User:Codebracker|Codebracker]]&lt;br /&gt;
&lt;br /&gt;
:5 tries is not NEARLY enough trials to draw any kind of conclusion from. If you really want to test this, you&#039;re going to have to set up a comprehensive experiment and run it thousands of times. Alternatively, someone who has read the source code can tell you for sure. --[[User:Toksyuryel|Toksyuryel]] 04:40, 9 January 2011 (UTC)&lt;br /&gt;
::I haven&#039;t read the code, but the people who wrote this article have. The only time your Pokémon&#039;s level is factored in is when you are using a [[Level Ball]]. This was actually recently brought up on the forums. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:41, 9 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Critical Capture Rate ==&lt;br /&gt;
&lt;br /&gt;
What is the rate of a Critical Capture in Generation V? --[[User:Nathan2055|Nathan2055]][[User Talk:Nathan2055|&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;]] 21:22, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== High or low? ==&lt;br /&gt;
&lt;br /&gt;
It should say in the very beginning whether a high or low number makes it easier/harder for a Pokémon to catch. I don&#039;t even think it&#039;s ever in the article. - [[User:Colorshade|Colorshade]] 22:20, 13 April 2011 (UTC)&lt;br /&gt;
: Good suggestion; I&#039;ve added that. :) [[User:AySz88|AySz88]] 17:29, 18 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Critical capture ambiguity ==&lt;br /&gt;
&lt;br /&gt;
In the Critical Capture section right now, it says &amp;quot;A random number is generated, and if it is less than the modified value, a critical capture occurs.&amp;quot;  But what range is the random number in? [[User:AySz88|AySz88]] 20:38, 18 May 2011 (UTC)&lt;br /&gt;
:It seems sensible for the range to be 0 to 255 inclusive, since that is the base of the modified value. [[User:Naokohiro|Naokohiro]] 23:54, 7 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Catch chance ==&lt;br /&gt;
Can anybody tell me whether the chance to catch a Pokémon in Generation I is equal to them in Generation II (and the others) or the chance is different? E.g. I throw an ordinary ball to a full-healthy Weedle. Is the chance to catch it in all generations identically (according to [[Weedle]] 33,3%) despite the fact the capture methods are different? I&#039;m sorry again for my bad English! --[[User:LaBumm|LaBumm]] 04:29, 24 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Doubt Generation III Algorithm ==&lt;br /&gt;
I&#039;m starting to doubt the generation III algorithm. These are my findings in FireRed. I calculated for a paralyzed lvl 50 Moltres at 1 HP (exactly 1 HP due to endure) with a maximum HPmax of 165 (courtesy of Pokemon.Marriland.com) and a capture rate of 3 with an Ultra Ball.&amp;lt;br/&amp;gt;&lt;br /&gt;
A = (3x165-2x1)x3x2/3/156x1.5 = 8 (rounded down)&amp;lt;br/&amp;gt;&lt;br /&gt;
B = (2^16-1)xA^(1/4)/(255)^(1/4) = 27581 (rounded down)&amp;lt;br/&amp;gt;&lt;br /&gt;
This gives a success rate of:&amp;lt;br/&amp;gt;&lt;br /&gt;
(27581 / 65535)^4 = 0.031 (rounded down) or 3.1%&amp;lt;br/&amp;gt;&lt;br /&gt;
At the moment I have thrown 400 (FOUR HUNDRED!) Ultra Balls, and still not captured it.&amp;lt;br/&amp;gt;&lt;br /&gt;
The chance of that happening would be (1-0.031)^400 = 0.000002902 or 1:344550&amp;lt;br/&amp;gt;&lt;br /&gt;
Please tell me I made a mistake in my calculation. It lies rather far outside the normal 0.05 error margin for experimental testing of hypotheses.&amp;lt;br/&amp;gt;&lt;br /&gt;
I redid the same sort of testing for Zapdos, I didn&#039;t calculate my exact chances, this time I didn&#039;t manage to catch it in 200 tries.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[User:Ghostbird|Ghostbird]] 00:11, 25 November 2011 (UTC) EDITED: [[User:Ghostbird|Ghostbird]] 12:41, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I retried catching Moltres and this time I caught it after 15-20 tries. (I wasn&#039;t counting)&amp;lt;br/&amp;gt;&lt;br /&gt;
The only differences I knew of:&lt;br /&gt;
* I had defeated team rocket in Saffron and Giovanni in Viridian&#039;s gym.&lt;br /&gt;
* I was facing it with a pokémon over lvl 50. (However I caught Articuno using a lvl 30-ish pokemon)&lt;br /&gt;
* It was at more than 1 HP (he had a two pixel health bar).&lt;br /&gt;
&lt;br /&gt;
I retried catching Zapdos and this time I did 200 fruitless tries. I noticed that though it had very little health left, it almost always broke free at the first check.&amp;lt;br/&amp;gt;&lt;br /&gt;
Something that you should know:&lt;br /&gt;
* I&#039;ve been using a state reload system to quickly retry catching when the capture failed. (Otherwise these capture tests, which require as much attempts as possible, are infeasible.)&lt;br /&gt;
&lt;br /&gt;
I managed to Capture Zapdos on try 41 after reloading the original save (not a state save), (re)initiating combat and then using the reload state method. This time it generally broke free much later, often passing two shake checks and only breaking free at the last check, until I captured it.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hypothesis:&lt;br /&gt;
* There&#039;s something that influences catch rate, which kicks in before you are at the [Use|Cancel] screen after selecting the capture device (Ultra Ball).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[User:Ghostbird|Ghostbird]] 17:55, 28 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I believe your problem is the fact that you are using the same save state over and over. Typically, random number generators (RNG) initialize with a single random number called the seed and derive subsequent random values using a mathematical formula. When you save a state on your emulator, you are also saving the current state of the RNG used. So theoretically, you are asking the RNG for a random number in the same exact state each time, resulting in the same result every time you reload. I think this is why you managed to capture your Zapados some time after reloading the original save (new random seed). I&#039;m not sure exactly how you used the reload state method after reinitializing combat. Did you have to hard reload the game 41 times or did you reload once and use the save state 41 times? Please elaborate on this.  [[User:Invgamma|Invgamma]] 20:45, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Investigation of the RNG ==&lt;br /&gt;
&lt;br /&gt;
I recently thought about the specific cases where the catch formula does not seem to describe the behavior of certain Pokemon. On review, I noticed that the catch formula assumes that every random number generated is completely independent of every other random number. If the random number were using some sort of non-deterministic input to calculate a new seed every time a number is requested, this certainly would be true; however, this is normally not the case.&lt;br /&gt;
&lt;br /&gt;
Consider the case of an encounter with a rare Pokemon with a somewhat high catch rate. Assume that the game finds a new random seed whenever an encounter is supposed to happen (probably sometime before) and uses that number to both determine the Pokemon encountered and to seed further random numbers. When you ask the RNG to generate the next couple random numbers, they are completely dependent on the algorithm used and the seed. With a rare Pokemon, the number of random seeded values that result in an encounter with it is sizable, but smaller than a common Pokemon. If the RNG is not reseeded, the number of possible scenarios (with strings of random numbers) greatly decreases. In this case, it could simply be a mathematical oddity (of the algorithm) where the select few seeds that allows an encounter with a rare Pokemon has subsequent random values that allow it to easily be caught (or even possibly more difficult to catch).&lt;br /&gt;
&lt;br /&gt;
If this is the case, then the rarity of each Pokemon can easily influence catch probabilities by &amp;quot;shaping&amp;quot; the subsequent numbers (by pure mathematical accident). Some random values might even be impossible for, let&#039;s say, the first pokeball thrown right after an encounter of a rarer Pokemon.&lt;br /&gt;
[[User:Invgamma|Invgamma]] 21:02, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Just ran a couple of scenarios on an emulated version of Pokemon White. If I load save states right before encountering a Pokemon (a legendary that you can approach), you can get different random seeds for the battle (first action resulted differently each time). This probably means that the seed for the battle is determined based on conditions right when you encounter the pokemon.   [[User:Invgamma|Invgamma]] 23:58, 23 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just to let you know, I&#039;ve done the investigation already :) Check Smogon&#039;s RNG Research thread[http://www.smogon.com/forums/showpost.php?p=3698857&amp;amp;postcount=765] to get filled in on how the game seeds the battle RNG and (approximately) does the majority of battle RNG operations. RNG is only reseeded between battles. Every game uses 4 random numbers for the shake calculations, the only thing new in gen 5 is the critical capture calc. &lt;br /&gt;
:First it calculates if critical capture, then the shake/capture values. If result &amp;lt; CV, pass check. Total of 4 for regular catch, 1 for CC. &lt;br /&gt;
:Come ask about the battle RNG in IRC, synirc #smogonwifi&lt;br /&gt;
&lt;br /&gt;
== A comment on Critical Capture ==&lt;br /&gt;
&lt;br /&gt;
Having read through the article and especially the section describing the critical capture, it occurred to me that since it usually uses three shake checks, it is cubing the base probability of capture.  By only using one shake check, it does not get cubed, which is why it allows capture to occur easier.  However, the amount it increases capture rate is dependent on how difficult it is to capture in the first place.  Another way to think about what I previously said is to take any specific set of conditions (a species in the wild, how much HP it has out of its total HP, and if it has any status ailments) and calculate the probability of catching it with any one type of ball.  You could then take that final probability and, assuming that the same exact conditions and ball are used, a critical capture will increase the chances of capture to the cube root of the capture probability without a critical capture.  This relationship means that the lower the capture rate is in specific conditions, the more difference a critical will make in the probability of catching it.&lt;br /&gt;
&lt;br /&gt;
A couple examples would be if a legendary pokemon is attempting to be caught in specific conditions that would create a normal capture probability of 1%, if it is instead a critical capture, that will increase to a 21.5% capture probability.  However, at higher capture probability this difference is much smaller.  If there is an easily captured pokemon at low health, with a status ailment, and the normal capture probability is 90%, a critical capture in the same circumstances would mean a 96.5% capture probability.&lt;br /&gt;
&lt;br /&gt;
Is this worth adding into the article, or am I just having too much fun with the math?[[User:Morranr|Mor&amp;amp;#39;ranr]] 16:07, 19 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It would be cool to see the adjusted probability of that helping, but I don&#039;t think it would be one dimensional because of the different critical capture rates.&lt;br /&gt;
: If critical capture calc passes, shake check once; else thrice. &lt;br /&gt;
:[[User:Kaphotics|Kaphotics]] 00:04, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I definitely think it is useful to point out the relationship, and the difference in effect between Pokémon with low rates and high rates.  But it might be better to use &amp;quot;realistic&amp;quot; numbers for any examples in the article (i.e. 3/255 instead of 1%). [[User:AySz88|AySz88]] 05:07, 24 February 2012 (UTC)&lt;br /&gt;
:&amp;lt;s&amp;gt;Wait, shouldn&#039;t it be fourth root?  The article says there&#039;s needs to be one shake check to pass instead of &#039;&#039;four&#039;&#039; normally. [[User:AySz88|AySz88]] 05:14, 24 February 2012 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
:: Oops, no, was accidentally looking at a different generation. [[User:AySz88|AySz88]] 07:40, 25 February 2012 (UTC)&lt;br /&gt;
::: Fourth roots and third roots never happen in game. The b equation listed is just a probability of you catching (ie all the shake compares lumped together). It does a*0x100 &amp;gt; rand(0,65535) for a pass shake calc. 4 times for gen 3-4, 3x for gen 5 after criticalcapture. That&#039;s the one gripe I have about this page, the mathematical approximations aren&#039;t what the game does. [[User:Kaphotics|Kaphotics]] 19:22, 25 February 2012 (UTC)&lt;br /&gt;
:::: I&#039;m not sure what you&#039;re saying here.  Yes, the algorithm used for a shake check is not literally a third or fourth root.  But while it&#039;s nice to document the exact algorithm somewhere, it&#039;s probably much more useful to explain the practical results of the algorithm - thus why there are the approximations used in the lede (and occasionally sprinkled elsewhere).  You can be sure that when the game designers were playing with formulas, they were doing it in general terms, not caring about whether the RNG was 16-bit or whether a division rounded up or down.  The algorithms in the code are crafted to follow their intent.  (The difference is famously illustrated in that [https://www.google.com/search?q=pokemon+serious+business old &amp;quot;Pokémon: Serious Business&amp;quot; image] that had an old version of this article - indeed, it&#039;s what inspired me to craft the new lede in the first place.)  Let&#039;s keep our audience in mind.&lt;br /&gt;
:::: Though, that does bring up something else: it might be a good idea to more clearly separate the exact algorithms from the approximate interpretations, instead of the hodgepodge mix in the article currently. [[User:AySz88|AySz88]] 05:23, 26 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Kaphotics (or, anyone), could you elaborate on &amp;quot;It does a*0x100 &amp;gt; rand(0,65535) for a pass shake calc.&amp;quot;? I don&#039;t understand how multiplying by 256 is equivalent to 65536 / (255/&#039;&#039;a&#039;&#039;)&amp;lt;sup&amp;gt;(1/4)&amp;lt;/sup&amp;gt; as listed in the article. —[[User:Naokohiro|Naokohiro]] 10:55, 8 May 2012 (UTC)&lt;br /&gt;
::::: When I wrote that I wasn&#039;t thinking clearly, it does keep the 4th root and such. For every check it does - rand(0xFFFF) and compares it to b. If it is less than b, it passes the wiggle calc and checks again until it either fails or the wiggles result in capture. [[User:Kaphotics|Kaphotics]] 17:45, 22 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation V -- Interesting Probabilities ==&lt;br /&gt;
&lt;br /&gt;
Since we are still getting the 4th root of the initial probability a and doing 3 shake checks, that makes the chance of capture when the critical capture chance is 0 equal to a&amp;lt;sup&amp;gt;3/4&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This takes what would normally be a linear probability always equal to a and puts it on an exponential curve.&lt;br /&gt;
&lt;br /&gt;
If we have more than 30 in the dex, the probability now changes. There is a (a*m)*a&amp;lt;sup&amp;gt;1/4&amp;lt;/sup&amp;gt; chance of getting a critical capture and then succeeding in capture. Let m be the multiplier for critical capture which is based on the amount caught in the Pokédex. There&#039;s also a (1 - a*m)*a&amp;lt;sup&amp;gt;3/4&amp;lt;/sup&amp;gt; chance of getting a normal capture. So, the total chance of getting a capture is now (a*m)*a&amp;lt;sup&amp;gt;1/4&amp;lt;/sup&amp;gt; + (1 - a*m)*a&amp;lt;sup&amp;gt;3/4&amp;lt;/sup&amp;gt; (with m=0, 0.5, 1, 1.5, 2, or 2.5 respectively).&lt;br /&gt;
&lt;br /&gt;
What this does is make an increasingly steeper curve the higher the value of m, but the curve always starts at (0, 0) and ends at (1, 1).&lt;br /&gt;
Actually, in the higher values for m, the curve actually gets so steep that it begins to increase a by more than 100% for part of the curve, which suggests a higher chance of capture when the Pokémon isn&#039;t completely at its weakest.&lt;br /&gt;
I just thought this information was interesting. It&#039;s almost like catching Pokémon has its own level up system. [[User:Naokohiro|Naokohiro]] 00:55, 8 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Is this something worth mentioning in the article? —[[User:Naokohiro|Naokohiro]] 00:58, 8 May 2012 (UTC)&lt;br /&gt;
::I haven&#039;t had Critical Capture debugged, but I noticed that what is currently the going theory on the page wasn&#039;t matching up with the battle RNG. The critical capture section is really... empty, so why not? If you want to put it in the article be sure to have an image of it! [[User:Kaphotics|Kaphotics]] 17:45, 22 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gen V Shake Rate==&lt;br /&gt;
Isn&#039;t the Gen V shake rate listed functionally the same as the Gen IV one? It seems slightly redundant having both formulas up, claiming to be different...[[User:Unknowen900|Unknowen900]] ([[User talk:Unknowen900|talk]]) 08:33, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level ball ==&lt;br /&gt;
&lt;br /&gt;
The formula seems to be flawed for the Level Ball. I&#039;m playing HeartGold and I was trying to catch a level 4 Aipom (full health) using my level 58 Crobat. According the the formula, I should have had a 140% chance of catch the Aipom with a Level Ball. I threw 3 or 4 level balls at the Aipom and all of them broke. I&#039;ve generally found most Pokémon to be more difficult to catch than this formula and their catch rates indicated that they should be, but the Level Ball, in particular, doesn&#039;t seem to increase catch rates significantly, if at all. [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 01:59, 27 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sabrina&amp;diff=1805339</id>
		<title>Talk:Sabrina</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sabrina&amp;diff=1805339"/>
		<updated>2012-11-26T04:54:39Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* what about Koga? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Electric Tale of Pikachu ==&lt;br /&gt;
&lt;br /&gt;
Why is the Electric Tale of Pikachu stuff under Misc? Shouldn&#039;t that have its own entry? It doesn&#039;t seem fair that Special gets its own heading and the other mangas don&#039;t, especially when they require length like this. I can see cramming it under Misc if it&#039;s just a line or two (ie, the two references under Koga&#039;s entry), but for an entry with detail, they should have their own heading.--BJG&lt;br /&gt;
:You can easily fix that yourself, you know. [[User:Ketsuban|Ketsuban]] 16:43, 9 Aug 2005 (CDT)&lt;br /&gt;
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== Sabrina&#039;s appearance in Pokémon Special ==&lt;br /&gt;
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In which volumes does Sabrina appear? --[[User:Nyoo|nYoo]] 00:37, 9 Aug 2005 (CEST)&lt;br /&gt;
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== Sabrina owning a Hitmonlee ==&lt;br /&gt;
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Wouldn’t it be more likely that Otoshi got his badge from the Fighting Dojo before it lost its Gym status? [[User:IIMarckus|IIMarckus]] 00:26, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s several theories about different variants of the 27 known Kanto badges in the anime on the [[Badge]] page, including some of Otoshi&#039;s badges.  --[[User:Shiningpikablu252|Shiningpikablu252]] 00:27, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Considering how the Marsh Badge was shown in that particular scene during the flashback, I doubt it was a different gym he accessed. Also, I&#039;m pretty sure the Fighting Gym would have had their own badge (The Marsh Badge, or the Soul Badge as it was originally going to be called, wasn&#039;t exactly a &amp;quot;Fighting&amp;quot; kind of Badge, it&#039;s more closely linked to Psychic types.). [[User:Weedle Mchairybug|Weedle Mchairybug]] 00:42, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::What do you think is more likely? That the Fighting Gym used Marsh Badges, or that Sabrina had a Hitmonlee-a Pokemon that Kiyo of the Fighting Dojo is known to have? When looking at the badge, I don&#039;t see anything obviously Psychic about it. Furthermore, I could see the word &amp;quot;Soul&amp;quot; being used for a Fighting badge. [[User:Alakazam17|Alakazam17]] 2:18, 28 November 2008&lt;br /&gt;
::::You make a valid point, but this is all really just specualtion. And I can see soul for fighting.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Shut the **** up&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But it&#039;s BS, so I erased it, considering Hitmonlee would need to bond with her telepathically--[[User:Kuki|&amp;lt;span style=&amp;quot;color:#b00000;&amp;quot;&amp;gt;Kuki&amp;lt;/span&amp;gt;]][[User talk:Kuki|&amp;lt;span style=&amp;quot;color:#2c40a4;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#049440;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;]] 19:22, 28 November 2008 (UTC)&lt;br /&gt;
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:So, I guess that Haunter must be removed as well then? I mean, if you want to remove [Hitmonlee] due to it not having a bond with her telepathically, then Haunter should also be removed due to the fact that it also isn&#039;t able to form a telepathic bond with it (It&#039;s a ghost/poison type, not a Psychic type.). [[User:Weedle Mchairybug|Weedle Mchairybug]] 00:27, 30 November 2008 (UTC)&lt;br /&gt;
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::::Not to mention that the badges in the background didn&#039;t have to fit the battles which Otoshi won. I mean, the fact that Marsh Badge was shown in the background when showing a battle with Hitmonlee doesn&#039;t have to mean that he was fighting Hitmonlee was for Marsh Badge. It could be a different battle. --[[User:Maxim|Maxim]] 19:23, 28 November 2008 (UTC)&lt;br /&gt;
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:::::Actually, the Volcano Badge Background matched perfectly (We do know that Blaine owns a Magmar.). Also, he was talking about how he had strived hard to get the badges, fought the gym leaders through huge trials, which also implies that the battle was indeed against Sabrina (and thus, the Hitmonlee was indeed hers.). If you don&#039;t want to list it as her pokemon, can we at least list it as &amp;quot;status unknown&amp;quot;? [[User:Weedle Mchairybug|Weedle Mchairybug]] 00:26, 30 November 2008 (UTC)&lt;br /&gt;
::::::I agree with Weedle. I mean, what&#039;s wrong in putting Hitmonlee as &amp;quot;status unknown&amp;quot;. There is still a possibility it belongs to her since Magmar was also shown with the {{badge|Volcano}} in the very same flashback. [[User:Jmath|&amp;lt;span style=&amp;quot;color: #000033&amp;quot;&amp;gt;&#039;&#039;&#039;Jm&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #000099&amp;quot;&amp;gt;&#039;&#039;&#039;a&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Jmath|&amp;lt;span style=&amp;quot;color: #000033&amp;quot;&amp;gt;&#039;&#039;&#039;th&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:22, 30 November 2008 (UTC)&lt;br /&gt;
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:::::::Badges do not expire. Someone had to be the Gym Leader of Saffron City before her. That could have been the Fighting Dojo people, but we don&#039;t know for sure. What evidence do you have that Otoshi fought Sabrina for his Marsh Badge? None! That could have been anyone... her father, perhaps; maybe even Kiyo. We don&#039;t know if he even battled Sabrina or not, so there is not even enough proof to say that the Hitmonlee was her&#039;s to begin with. He could have faced any number of people with a Hitmonlee, it wasn&#039;t necesarily Sabrina, because they can&#039;t be Gym Leaders forever. Someone was before her...it isn&#039;t always going to be Sabrina handing out the Badge. Maylene started six months before Ash met her... Koga is no longer the gym leader for his gym... and Giovanni was no longer the leader either. It could have been someone else&#039;s. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:32, 30 November 2008 (UTC)&lt;br /&gt;
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:::::::::Big difference, Saffron City had TWO Gyms (one was the Fighting Dojo), those GLs that you mentioned had either inherited the same gym [Maylene, Janine], or got promoted [Gary/Blue]. In the case of Sabrina, the Saffron Gym beat out the Fighting Dojo for the Position of becoming a Gym Leader (and since Gyms have different badges, the Fighting Dojo is bound to have a different badge as well.), so technically, She IS the first Gym Leader of the NEW Saffron Gym to have existed (the original gym, the Fighting Dojo, was beaten out.). [[User:Weedle Mchairybug|Weedle Mchairybug]] 02:41, 30 November 2008 (UTC)&lt;br /&gt;
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:How do you know that the Badge didn&#039;t just transfer over? If one beat out the other, they might have just taken the Fighting Dojo&#039;s badge, and used it for the Saffron Gym&#039;s. All we are doing is naming &amp;quot;ifs&amp;quot; and &amp;quot;buts&amp;quot; that aren&#039;t even true and are complete speculation. We have no proof what-so-ever that the Hitmonlee was her&#039;s. If it isn&#039;t true, it shouldn&#039;t be put in the article. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:47, 30 November 2008 (UTC)&lt;br /&gt;
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::Because, theres far more badges in kanto than in the games (It ranges between 27 badges, and over 100 badges), In order to fit all of these badges into the region, there needs to be more than 100 towns (which, even for the Anime&#039;s expanded version of Kanto, that&#039;s too much for the region.), I mean, we already have 33 Towns (counting the in-game towns), and even then, two of these towns are actually already part of another town (HopHopHop town and Scissors Street are all districts of Celadon City), which would make 31 towns total. In order for these 100 badges to exist in all 31 known cities, they need to do repeats (meaning, there needs to be more than one official town in the anime.), so, that means that, in the Anime, The Fighting Dojo, has to have another badge from the Marsh Badge. [[User:Weedle Mchairybug|Weedle Mchairybug]] 03:05, 30 November 2008 (UTC)&lt;br /&gt;
:::Since when do Gyms need to be in towns? They don&#039;t need to be in a town to be considered a gym. Just because all of the ones we know of are in cities and towns, doesn&#039;t mean they all are. Do you have any proof that they have to be? I do not think they have to, and that reasoning does not mean The Fighting Dojo &#039;&#039;has&#039;&#039; to have another badge from the Marsh Badge. Again, saying all these if statements doesn&#039;t get us anywhere. We have no proof that the Hitmonlee was hers, so it doesn&#039;t get to be in the article. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 03:20, 30 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::For all we know, there&#039;ll be an official {{t|Dark}}-type gym located smack dab in the middle of Route 308 in the [[country]] wherever [[Generation V]] takes place.  Sure, I don&#039;t think this whole &amp;quot;100 gyms in anime Kanto&amp;quot; is an accurate figure, but the possibility of gyms on highways always exists...--[[User:Shiningpikablu252|Shiningpikablu252]] 04:43, 30 November 2008 (UTC)&lt;br /&gt;
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Seriously, no one is saying Hitmonlee does belong to Sabrina. Its just a possibility. It should be mentioned at least that Sabrina may have owned it. By making no mention of it, it&#039;s as if we know its 100% confirmed she doesn&#039;t have it. Since its not confirmed it should be in Status unknown. [[User:Jmath|&amp;lt;span style=&amp;quot;color: #000033&amp;quot;&amp;gt;&#039;&#039;&#039;Jm&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #000099&amp;quot;&amp;gt;&#039;&#039;&#039;a&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Jmath|&amp;lt;span style=&amp;quot;color: #000033&amp;quot;&amp;gt;&#039;&#039;&#039;th&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:19, 30 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Another thing, just because the Fighting Dojo was in the games does NOT mean that it&#039;s in the Anime. If I must point out, they never even once referred to a Saffron Dojo, never mind it&#039;s being beaten by Saffron Gym. Another thing, a gym does NOT use the same badge as another gym, plus the Marsh badge doesn&#039;t even refer to Fighting Pokemon, it&#039;s referring to Psychic Pokemon. And just because it&#039;s not a Psychic type does NOT mean that it can&#039;t belong to Sabrina. If I must remind you, Koga also owned several Voltorb, which definitely would not be Poison types fitting for the gym, and Blaine has a Rhydon, which isn&#039;t a fire type at all. The Viridian Gym only utilized one Rock/Ground combination in each battle (ok, technically, Rhydon is Ground/Rock, but still), with the rest of the pokemon being a Psychic type, two water types, a psychic type, and two poison types) [[User:Weedle Mchairybug|Weedle Mchairybug]] 02:47, 1 September 2009 (UTC)&lt;br /&gt;
:EDIT: ok, I guess there&#039;s Pasta La Vista Baby in regards to the Saffron Dojo, but they definitely never mentioned the whole issue involving them being defeated by Saffron Gym. In fact, one can argue that the Anime implies that it never was an official Gym in the first place.&lt;br /&gt;
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== Sabrina as Evil? ==&lt;br /&gt;
&lt;br /&gt;
Would you consider Sabrina to have been a temporary antagonist? [[User:DarkGiratina|DarkGiratina]] 19:13, 31 January 2009 (UTC)DarkGiratina&lt;br /&gt;
:In the anime? Wouldn&#039;t the same be true for all Gym Leaders, seeing as they stand in the way of Ash&#039;s goals? &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 20:24, 31 January 2009 (UTC)&lt;br /&gt;
::I think he&#039;s referring to the fact that Sabrina turned her mom and Ash&#039;s friends into dolls. But I don&#039;t think she qualifies as an antagonist. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:34, 31 January 2009 (UTC)&lt;br /&gt;
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== Her hair is dark green? ==&lt;br /&gt;
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According to her FR/LG offical art(which is a different color from her others),it doesn&#039;t look very greenish. I don&#039;t remember the name of the color,but it doesn&#039;t look greenish. [[User:Lovely Rose|Lovely Rose]] 02:42, 2 February 2009 (UTC)&lt;br /&gt;
:Yeah, what&#039;s with the statement that her &amp;quot;official&amp;quot; hair colour is dark green? The ONLY place I see her hair being green at all is in the anime. [[User:Capsule Computer|Capsule Computer]] 09:44, 2 July 2009 (UTC)&lt;br /&gt;
::It still doesn&#039;t look green. It seems like a mixture of blue and green, it&#039;s similar to game!Dawn&#039;s hair color(Navy blue) but lighter. [[User:Lovely Rose|Lovely Rose]] 02:37, 17 October 2009 (UTC)&lt;br /&gt;
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== Fighting Dojo? ==&lt;br /&gt;
&lt;br /&gt;
Why does it say Fighting Dojo on her HG/SS battle team? --[[User:Jono R|Jono R]] 12:00, 8 November 2009 (UTC)&lt;br /&gt;
:Because that&#039;s where all Gym Leader rematches take place in HGSS. --[[User:AndyPKMN|AndyPKMN]] 17:16, 8 November 2009 (UTC)&lt;br /&gt;
:: Ahh, I&#039;ve not had a rematch. lol, don&#039;t understand japanese so It&#039;s easier in platinum where their are certain Gym Leaders in the battle place without any requirements like phone numbers. --[[User:Jono R|Jono R]] 08:41, 14 November 2009 (UTC)&lt;br /&gt;
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== Sabrina&#039;s Appearance as of HG/SS ==&lt;br /&gt;
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Okay I know it&#039;s the new design and everything, but PLEASE put back Sabrina&#039;s old picture; her new design just does not fit her at all, it is ridiculous, and the design we all grew up and recognize her as should stick --[[User:Crystallia|Crystallia]] 13:40, 08 Dec 2009&lt;br /&gt;
:Just because that&#039;s your opinion that doesn&#039;t mean that it&#039;s also everyone else&#039;s. I like her new design, and as far as things work here, the newest possible artwork goes over anything else. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:43, 8 December 2009 (UTC)&lt;br /&gt;
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::Okay so maybe you do like the design, but seriously? Dressing Sabrina up as a 16 year old teenager does not fit her, I&#039;m very disappointed in the Game creators for this. I wouldn&#039;t have minded if they had redesigned her correctly, but this just feels wrong. --[[User:Crystallia|Crystallia]]&lt;br /&gt;
:::We need to keep everything updated. We all know it&#039;s different, but that&#039;s what she looks like as of HGSS. So it stays.--&#039;&#039;&#039;[[User:Midnight Blue|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Midnight&amp;lt;/span&amp;gt;]] [[User talk:Midnight Blue|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;Blue&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:34, 8 December 2009 (UTC)&lt;br /&gt;
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== Yellow levels ==&lt;br /&gt;
Are all her Pokémon really Lv.50 in Yellow or is that a mistake in the chart?--[[User:Zendude|Zendude]] 04:54, 19 December 2009 (UTC)&lt;br /&gt;
:Yes they are lv. 50. --[[User:PsychicRider|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;&#039;&#039;&#039;Psy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#F85888;&amp;quot;&amp;gt;&#039;&#039;&#039;ライダー&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;span style=&amp;quot;color:#C4E673;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039; 04:57, 19 December 2009 (UTC)&lt;br /&gt;
Thanks 50 just seemed insanely high when you compare her team in Red and Blue,--[[User:Zendude|Zendude]] 16:50, 19 December 2009 (UTC)&lt;br /&gt;
::All of the levels in Yellow (among all the gym leaders, and even the Elite Four) are higher. Even in some cases, the wild pokemon encountered in an area are higher. [[User:KurosakisTwin|KurosakisTwin]] 09:23, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where in Olivine is Sabrina? ==&lt;br /&gt;
I&#039;ve been looking all over for her in Olivine, and I don&#039;t see her. I&#039;ve gotten all 16 badges. Where is she? &amp;gt;.&amp;lt; [[User:KurosakisTwin|KurosakisTwin]] 09:23, 23 July 2010 (UTC)&lt;br /&gt;
:This really belongs in the forums, but I&#039;ll bite. She&#039;s on the dock where the S.S. Aqua makes port. You don&#039;t necessarily have to go on the boat; just flash your ticket, talk to Sabrina, and use Fly to go elsewhere. --[[User:AndyPKMN|AndyPKMN]] 11:50, 23 July 2010 (UTC)&lt;br /&gt;
::Thank you, good sir. :) [[User:KurosakisTwin|KurosakisTwin]] 11:56, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== what about Koga? ==&lt;br /&gt;
&lt;br /&gt;
She, alongside [[Erika]], is the only Gym Leader to have been defeated in the anime by Ash out of sequence with the games.&lt;br /&gt;
&lt;br /&gt;
Now I might be wrong, since some of the games let you defeat some gyms in any order you want, but doesn&#039;t Koga fit in there too? Because I&#039;m pretty sure Koga is always the fifth gym leader battle in the games, but Ash fought him as his sixth gym battle. Ash fought Sabrina, then Erika, then Koga. [[User:In A Manica|In A Manica]] 18:12, 1 January 2011 (UTC)&lt;br /&gt;
:I came here to comment on that exact thing. In the games, the &amp;quot;correct&amp;quot; order is Erika, Koga, Sabrina. Ash fights them all out of order, as he fights Sabrina, then Erika, then Koga. [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 04:54, 26 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Who&#039;s wrong? ==&lt;br /&gt;
&lt;br /&gt;
In her phone talks there are some s&#039;s I don&#039;t think to be there, does she really say that in the game or has somebody typed it wrong? [[User:Nickvang|Nickvang]] 17:29, 10 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Green things on Sabrina&#039;s wrists? ==&lt;br /&gt;
&lt;br /&gt;
Just wondering, are those chains or some sort of bangles on her wrists? ([[User:Sméarglé|Sméarglé]] ([[User talk:Sméarglé|talk]]) 10:35, 26 July 2012 (UTC))&lt;br /&gt;
:First, new topics at the bottom, second, if I had to guess they are bangles of some kind, but I don&#039;t really know. --[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 12:04, 26 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:EP003&amp;diff=1804757</id>
		<title>Talk:EP003</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:EP003&amp;diff=1804757"/>
		<updated>2012-11-25T18:40:30Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* &amp;quot;Religious censorship&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Another One==&lt;br /&gt;
&lt;br /&gt;
It says that the next episode where a pokemon owned by a main character evolves in the episode it was caught on and it says DP080 but didn&#039;t that happen in EP025 when Ash caught primeape?&lt;br /&gt;
[[User:AuraGuardian0226|AuraGuardian0226]] 16:49, 05 December 2008 (UTC)&lt;br /&gt;
:Ash hadn&#039;t caught Primeape before it evolved. [[User:Lucentas|Lucentas]] 21:53, 5 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Quick Attack&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
While fighting Team Rocket, Ash orders Pidgeotto to do &amp;quot;Quick Attack&amp;quot;, and it becomes surrounded by flames. I always thought this was a bit odd when I saw it to begin with, and the way Ash pronounces it it sounds sort of like &amp;quot;Wick Attack&amp;quot;. I thought there might have been a note on it in the trivia, but I don&#039;t see much. Does anyone else find it odd that quick attack is depicted here as involving flames, when usually it doesn&#039;t? Maybe it&#039;s just me, and if so, sorry for bothering everyone with it, I just thought it was worth asking about [[User:Darien Shields|Darien Shields]] 16:05, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Religious censorship&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Unless someone can prove that reason the Heaven/Hell thing was changed was due to &amp;quot;religious censorship,&amp;quot; I think that bit needs to be removed. [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 18:39, 25 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Religious censorship&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Unless someone can prove that reason the Heaven/Hell thing was changed was due to &amp;quot;religious censorship,&amp;quot; I think that bit needs to be removed. [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 18:40, 25 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:EP003&amp;diff=1804755</id>
		<title>Talk:EP003</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:EP003&amp;diff=1804755"/>
		<updated>2012-11-25T18:39:31Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* &amp;quot;Religious censorship&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Another One==&lt;br /&gt;
&lt;br /&gt;
It says that the next episode where a pokemon owned by a main character evolves in the episode it was caught on and it says DP080 but didn&#039;t that happen in EP025 when Ash caught primeape?&lt;br /&gt;
[[User:AuraGuardian0226|AuraGuardian0226]] 16:49, 05 December 2008 (UTC)&lt;br /&gt;
:Ash hadn&#039;t caught Primeape before it evolved. [[User:Lucentas|Lucentas]] 21:53, 5 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Quick Attack&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
While fighting Team Rocket, Ash orders Pidgeotto to do &amp;quot;Quick Attack&amp;quot;, and it becomes surrounded by flames. I always thought this was a bit odd when I saw it to begin with, and the way Ash pronounces it it sounds sort of like &amp;quot;Wick Attack&amp;quot;. I thought there might have been a note on it in the trivia, but I don&#039;t see much. Does anyone else find it odd that quick attack is depicted here as involving flames, when usually it doesn&#039;t? Maybe it&#039;s just me, and if so, sorry for bothering everyone with it, I just thought it was worth asking about [[User:Darien Shields|Darien Shields]] 16:05, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Religious censorship&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Unless someone can prove that reason the Heaven/Hell thing was changed was due to &amp;quot;religious censorship,&amp;quot; I think that bit needs to be removed. [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 18:39, 25 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=EP001&amp;diff=1804479</id>
		<title>EP001</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=EP001&amp;diff=1804479"/>
		<updated>2012-11-25T08:18:00Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Dub edits */ not a dub edit, as it occurs in the original Japanese version as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EpicodePrevNext|&lt;br /&gt;
prevcode=None |&lt;br /&gt;
prevtitle=None |&lt;br /&gt;
nextcode=EP002 |&lt;br /&gt;
nexttitle=Pokémon Emergency! |&lt;br /&gt;
series=original series |&lt;br /&gt;
colorscheme=Kanto}}&lt;br /&gt;
{{EpisodeInfobox|&lt;br /&gt;
epcode=EP001 |&lt;br /&gt;
colorscheme=Kanto|&lt;br /&gt;
title_en=Pokémon - I Choose You! |&lt;br /&gt;
title_ja=ポケモン！ きみにきめた！ |&lt;br /&gt;
title_ja_trans=Pokémon! I Choose You! |&lt;br /&gt;
screen=yes |&lt;br /&gt;
broadcast_jp=April 1, 1997 |&lt;br /&gt;
broadcast_us=September 8, 1998 |&lt;br /&gt;
en_series=Indigo League |&lt;br /&gt;
en_op=[[Pokémon Theme]] |&lt;br /&gt;
ja_op=[[Aim to Be a Pokémon Master|めざせポケモンマスター]] |&lt;br /&gt;
ja_ed=[[One Hundred Fifty-One|ひゃくごじゅういち]] |&lt;br /&gt;
olmteam=Team Ota |&lt;br /&gt;
scenario=首藤剛志 |&lt;br /&gt;
storyboardn=1 |&lt;br /&gt;
storyboard1=湯山邦彦 |&lt;br /&gt;
directorn=1 |&lt;br /&gt;
director1=鈴木敏明 |&lt;br /&gt;
artn=2 |&lt;br /&gt;
art1=酒井啓史 |&lt;br /&gt;
art2=一石小百合 |&lt;br /&gt;
morecredits=yes |&lt;br /&gt;
epstaffpage=EP001-EP010 |&lt;br /&gt;
footnotes=*{{filb-eppics|pm|001}}&lt;br /&gt;
*This is one of the few episodes storyboarded by executive producer [[Kunihiko Yuyama]] }}&lt;br /&gt;
&#039;&#039;&#039;Pokémon - I Choose You!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモン！ きみにきめた！&#039;&#039;&#039; &#039;&#039;Pokémon! I Choose You!&#039;&#039;) is the very first episode of the [[Pokémon anime]]. In the US, however, the first episode shown was &#039;&#039;[[EP015|Battle Aboard the St. Anne]]&#039;&#039;. It was first broadcast in Japan on April 1, 1997 and in the United States on September 8, 1998. &lt;br /&gt;
&lt;br /&gt;
A remastered version of the episode was shown on &#039;&#039;[[Pokémon Smash!]]&#039;&#039; on April 1, 2012 to celebrate the anime&#039;s fifteenth anniversary. Only the episode itself was remastered; the opening and ending sequences, as well as the [[eyecatch]], were not shown at all.&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The episode begins the same way as {{game|Red and Green|s}}, down to the style of the images and the sound. A {{p|Nidorino}} and a {{p|Gengar}} are exchanging attacks in a {{pkmn|battle}}. After Nidorino dodges Gengar&#039;s attack, it leaps at it. At the same time, the [[Pokémon games|game]] starts to come to life, with the small frame enlarging into the entire screen, and the monochrome [[Pokémon (species)|Pokémon]] fading into color.&lt;br /&gt;
&lt;br /&gt;
The two are battling in a stadium at the [[Pokémon League]], watched by crowds of fans. Gengar dodges Nidorino&#039;s {{m|Horn Attack}}, and then jumps on its head to make an opening to put it to sleep with {{m|Hypnosis}}. As Nidorino falls {{status|Sleep|asleep}}, its Trainer recalls it into its [[Poké Ball]], and then throws out another to take its place. The Gengar jumps back as an {{p|Onix}} comes out. It tries to {{m|Tackle}} into Gengar head-first, but misses and hits the battlefield instead. It pulls back up, unfazed.&lt;br /&gt;
&lt;br /&gt;
This battle is being watched on television by a boy from [[Pallet Town]] named [[Ash Ketchum]]. He is now ten years old, which means he can become a [[Pokémon Trainer]]. Tomorrow, he will receive a [[starter Pokémon]] from {{an|Professor Oak}} and start his Pokémon journey, the first step on the long quest of his dream of becoming a [[Pokémon Master]].&lt;br /&gt;
&lt;br /&gt;
[[Delia Ketchum|His mother]] enters the room and reminds him that it is 11 o&#039;clock at night, and that he should be asleep. He complains that he is too excited to fall asleep. As a compromise, his mother changes his television&#039;s channel to [[Professor Oak&#039;s lecture]], and tells him to go to bed when the program is finished.&lt;br /&gt;
&lt;br /&gt;
That night, he dreams about the starter Pokémon as he tries to decide which one he wants. First, he dreams of choosing and sending out {{p|Bulbasaur}}, and then {{p|Squirtle}}. The night turns to morning, and Ash, still in bed, dreams about if he chose {{p|Charmander}}. Suddenly, he bolts awake to find that he has thrown his {{p|Voltorb}}-shaped alarm clock in his sleep, and it had smashed against the wall. Afraid that he might have overslept, Ash bolts out of his house in his pajamas and runs as fast as he could to [[Professor Oak&#039;s Laboratory]].&lt;br /&gt;
&lt;br /&gt;
Outside the laboratory, a crowd of people have gathered, including a group of {{TP|Gary|cheerleaders}}. Ash pushes through and bumps into his [[rival]], a boy who is the grandson of the professor, [[Gary Oak]]. Gary taunts Ash for being late. He tells Ash that he has already received {{TP|Gary|his starter Pokémon|Blastoise}} from his grandfather. He boasts to the crowd that he will make Pallet Town famous by becoming a Pokémon Master. Ash, however, is more interested in finding out which starter Gary chose. Gary tells him that it was the best one, and then leaves in a red sports car, followed by the crowd.&lt;br /&gt;
&lt;br /&gt;
Before Ash can say anything about how upset he was by his rival, Professor Oak approaches him. Ash drops his anger and asks about getting a Pokémon. Professor Oak seems doubtful that he is ready, since he has showed up in his pajamas, but Ash insists that he is ready.&lt;br /&gt;
&lt;br /&gt;
Inside Oak&#039;s laboratory, three Poké Balls are set up on a storage device, with a place for a fourth in the center. Ash decides that he would like to start with Squirtle, but when he opens the Poké Ball, he finds that it is empty. Professor Oak tells him it was taken by a [[Gary Oak|Trainer who was not late]]. After this, Ash decides he would like Bulbasaur, but this Poké Ball is also empty. He has no choice but to go for the last choice, Charmander, but the final Poké Ball is also empty. The three were all taken by Trainers who arrived on time, and it seems that there is no Pokémon left for Ash.&lt;br /&gt;
&lt;br /&gt;
Professor Oak mentions that he has another Pokémon, but that there is a problem with it. Ash wants it anyway. In the fourth spot in the middle, a Poké Ball appears that has a lightning bolt mark on it. Oak picks it up and hands the Poké Ball to Ash. The ball opens, and in a burst of lighting, {{AP|Pikachu}} comes out of the ball. Ash loves the cute Pokémon, and picks it up and hugs it. Pikachu does not like this, and shocks him with an {{t|Electric}} attack. Oak hands Ash a [[Pokédex]] and six Poké Balls, but gets shocked as well when he touches Ash.&lt;br /&gt;
&lt;br /&gt;
When Ash steps outside the laboratory, he finds a small crowd has gathered to cheer him on as well, including his mother, who is sad to see him leaving. She gives him his [[bag]] full of supplies, and starts explaining everything she packed for him. Ash gets embarrassed when she reminds him to change his underwear every day, and pulls his bag away from her, telling her she was embarrassing him. She sees Pikachu, and wonders why it is not in its Poké Ball. Ash tries to get it in, but it hits the ball back every time. Ash&#039;s mother says it is cute that Ash and Pikachu are playing catch, and that they must be great friends already. Ash replies that they are buddies, despite Pikachu&#039;s behavior. His mother calls it weird, and taking offense at her comment, Pikachu shocks the entire crowd (excluding Professor Oak) with its electricity.&lt;br /&gt;
&lt;br /&gt;
Soon, Ash sets off, trying to get a handle on the rebellious Pokémon by wearing rubber gloves and dragging it with a clothesline leash. After getting tired of dragging it along, he tries to talk to it and find out what is wrong, only to find out that Pikachu cannot say anything but its name. He tries to convince it to get back in its Poké Ball, and pulls out his new Pokédex for information on it. His Pokédex explains that Pokémon must be kept in the Poké Ball. Then Pikachu clicks it and it explains that not all Pokémon like to be kept in Poké Balls. Ash decides to earn Pikachu&#039;s trust by treating it nicely, and he unties the clothesline and takes off his rubber gloves. Pikachu turns away.&lt;br /&gt;
&lt;br /&gt;
Then, a {{p|Pidgey}} walks out near them, and Ash scans it with his Pokédex for more information. He is eager to catch it, though Pikachu does not want to help him and instead runs up a tree. Frustrated, Ash decides to catch the Pidgey without Pikachu&#039;s help. He throws a Poké Ball at it, but the Pidgey breaks out easily. The Pokédex explains that a Pokémon should be weakened before it can be caught. Pikachu laughs at Ash. Ash tries again, this time attempting to throw his pajama shirt on top of the Pidgey, but the bird blows him off with a {{m|Gust}} and then hits him with a {{m|Sand-Attack}}, before flying away. Pikachu laughs at Ash more. Ash turns and sees that a {{p|Rattata}} is digging through his bag. He scans it with his Pokédex, which mentions that Rattata is a forest Pokémon. Just as Ash questions why it came out into the field, the Pokédex explains that it sometimes leaves its habitat to steal from &#039;&#039;stupid&#039;&#039; travelers. Pikachu laughs at Ash even more.&lt;br /&gt;
&lt;br /&gt;
Ash turns and notices a group of Pidgey in the field. He throws a rock at them, which only scares them away. However, he sees another bird Pokémon in the field and throws another rock at it, which hits it in the back of its head. When it turns to look at him, however, he realized that he did not hit a Pidgey; he scans it with his Pokédex and learns that it is a {{p|Spearow}}, which is considerably less friendly than a Pidgey. The Spearow swoops down at Ash several times to attack him, and then spots and targets Pikachu instead. The Pokédex explains that wild Pokémon are sometimes jealous of trained Pokémon. Just as the Spearow is about to knock Pikachu out of the tree, Pikachu shocks it with an Electric attack, and it is knocked out of the sky.&lt;br /&gt;
&lt;br /&gt;
The Spearow, however, cries for help, and Ash and Pikachu start running away from a flock of angry Spearow. Pikachu runs ahead of Ash, and the Spearow fly after it, attacking it until it falls to the ground. The Spearow start swarming around it, but Ash grabs his injured Pikachu and runs straight to a waterfall. He jumps into the river below to escape the Spearow, and is dragged into a large pond, narrowly swimming out of the path of a {{p|Gyarados}}.&lt;br /&gt;
&lt;br /&gt;
On the shore of this pond, a {{an|Misty|girl}} is [[fishing]], and is excited to find that she has a bite. However, instead of a {{type|Water}} Pokémon, she pulls out Ash and Pikachu. She does not care about Ash, but is very concerned about the injured Pokémon in his arms. She tells him that he needs to take it to the [[Pokémon Center]] in [[Viridian City]], and points out the way to go. At that moment, Ash hears the distant cries of Spearow, and turns to see the flock in the sky, flying toward him. He steals the girl&#039;s [[bicycle|bike]], putting the Pikachu in its basket, and rides away, promising that he will bring it back someday. The girl screams at him as he rides away, but he ignores her.&lt;br /&gt;
&lt;br /&gt;
Ash rides quickly towards Viridian City, with storm clouds forming above him and the flock of Spearow in close pursuit. Soon, it starts to rain. Ash rides the bike over a ledge, and it falls on its side, which knocks Ash and Pikachu off. Ash finds himself looking at his injured Pikachu lying on the ground, with the Spearow approaching and the storm growing worse. Desperate to save his Pokémon, he leaves Pikachu&#039;s Poké Ball next to it, and then stands before the Spearow, telling them to attack him in order to give Pikachu time to get inside its ball where it would be safe. However, just as the Spearow are about to dive on Ash, Pikachu leaps up and over Ash&#039;s shoulder. It jumps at the flock of Spearow. The lightning from the storm is drawn to Pikachu, raising its potential and strength by vast amounts, and it uses a massive electrical attack to take out the entire flock of Spearow, as well as the girl&#039;s bike. Pikachu is drained of stamina from the effort.&lt;br /&gt;
&lt;br /&gt;
Once the storm has cleared, Ash and Pikachu both rise from where they were knocked back on the ground, exhausted but victorious. Ash looks up and sees {{an|Ho-Oh|an unknown Pokémon}} majestically flying through the sky, over the rainbow that had been left after the storm, but his Pokédex is unable to identify the species.&lt;br /&gt;
&lt;br /&gt;
Ash continues on to Viridian City, carrying his new friend Pikachu.  Pikachu licks him while in his arms as he walks, knowing that something big is ahead of them; something to fight for.&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
* Ash and {{Gary}} begin their journeys.&lt;br /&gt;
* Gary starts with a {{TP|Gary|Squirtle|Blastoise}}*.&lt;br /&gt;
* Ash starts with a {{AP|Pikachu}}.&lt;br /&gt;
* Ash meets {{an|Misty}}.&lt;br /&gt;
* Ash steals Misty&#039;s [[bicycle|bike]], and it is destroyed when Pikachu defeats the Spearow.&lt;br /&gt;
* Ash sees a mysterious Pokémon ({{an|Ho-Oh}}**).&lt;br /&gt;
* Ash reaches [[Viridian City]].&lt;br /&gt;
:&#039;&#039;* Unknown before [[EP269|The Ties that Bind]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;** Unknown before [[Generation II]]. &lt;br /&gt;
{{animeevents}}&lt;br /&gt;
&lt;br /&gt;
==Debuts==&lt;br /&gt;
===Humans===&lt;br /&gt;
* [[Ash Ketchum]]&lt;br /&gt;
* {{an|Professor Oak}}&lt;br /&gt;
* [[Delia Ketchum]]&lt;br /&gt;
* {{an|Misty}}&lt;br /&gt;
* [[Gary Oak]]&lt;br /&gt;
* [[Gary&#039;s cheerleaders]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}})&lt;br /&gt;
* {{p|Dodrio}}&lt;br /&gt;
* {{p|Rattata}}&lt;br /&gt;
* {{p|Pidgey}}&lt;br /&gt;
* {{p|Spearow}}&lt;br /&gt;
* {{p|Sandshrew}}&lt;br /&gt;
* {{p|Mankey}}&lt;br /&gt;
* {{p|Gyarados}}&lt;br /&gt;
* {{p|Ho-Oh}} ({{an|Ho-Oh|anime}})&lt;br /&gt;
* {{p|Magikarp}}&lt;br /&gt;
* {{p|Nidorino}}&lt;br /&gt;
* {{p|Onix}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* {{p|Bulbasaur}} (dream)&lt;br /&gt;
* {{p|Charmander}} (dream)&lt;br /&gt;
* {{p|Squirtle}} (dream)&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
[[File:Dare da EP001.png|200px|thumb|right|{{tt|Dare da?|Who&#039;s That Pokémon?}}]]&lt;br /&gt;
* [[Ash Ketchum]]&lt;br /&gt;
* {{an|Misty}}&lt;br /&gt;
* [[Gary Oak]]&lt;br /&gt;
* {{an|Professor Oak}}&lt;br /&gt;
* [[Delia Ketchum]]&lt;br /&gt;
* [[Gary&#039;s cheerleaders]]&lt;br /&gt;
* Residents of [[Pallet Town]]&lt;br /&gt;
* Crowd at [[Pokémon League]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
[[File:WTP EP001.png|200px|thumb|right|Who&#039;s That Pokémon?]]&lt;br /&gt;
[[Who&#039;s That Pokémon?]]: {{p|Pikachu}}&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}}; new; debut) &lt;br /&gt;
* {{p|Nidorino}} (unnamed {{pkmn|Trainer}}&#039;s; debut)&lt;br /&gt;
* {{p|Onix}} (unnamed {{pkmn|Trainer}}&#039;s; debut)&lt;br /&gt;
* {{p|Gengar}} (unnamed {{pkmn|Trainer}}&#039;s; debut)&lt;br /&gt;
* {{p|Spearow}} ([[Ash&#039;s Fearow#In the anime|anime]]; multiple; debut)&lt;br /&gt;
* {{p|Ho-Oh}} ({{an|Ho-Oh|anime}}; debut)&lt;br /&gt;
* {{p|Bulbasaur}} (Ash&#039;s dream)&lt;br /&gt;
* {{p|Charmander}} (Ash&#039;s dream)&lt;br /&gt;
* {{p|Squirtle}} (Ash&#039;s dream)&lt;br /&gt;
* {{p|Pidgey}} (debut)&lt;br /&gt;
* {{p|Rattata}} (debut)&lt;br /&gt;
* {{p|Sandshrew}} (debut)&lt;br /&gt;
* {{p|Mankey}} (debut)&lt;br /&gt;
* {{p|Dodrio}} (debut)&lt;br /&gt;
* {{p|Magikarp}} (debut)&lt;br /&gt;
* {{p|Gyarados}} (debut)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Ho-Oh Debut.png|right|thumb|200px|{{an|Ho-Oh}} in its debut]]&lt;br /&gt;
[[File:NidovsGengarAnimeRed.png|thumb|200px|right|The beginning of the anime (left) drawn from the opening of {{game|Red and Green|s}} (right)]]&lt;br /&gt;
[[File:Bruno EP001.png|thumb|right|200px|The shadowed Trainer. Note the strong physical resemblance to Bruno, as well as the similar style of clothing]]&lt;br /&gt;
[[File:Green Poké Ball anime.png|thumb|right|200px|The green Poké Ball from the first scene]]&lt;br /&gt;
[[File:Stadium anime art.jpg|thumb|right|200px|An early frame]]&lt;br /&gt;
* The shadowed Trainer using Nidorino and Onix to battle greatly resembles [[Bruno]] of the [[Indigo League]].&lt;br /&gt;
* The legendary bird Ash saw at the ending of the episode was {{an|Ho-Oh}}. This makes Ho-Oh the first [[Generation II]] Pokémon seen in the series, and in the first episode of the entire series.&lt;br /&gt;
* The beginning of the episode features sound effects from the original [[Game Boy]] games, drawing from the opening animation from {{game|Red and Green|s}} (with a {{p|Gengar}} battling a {{p|Nidorino}}) before moving seamlessly into the battle that Ash himself is watching on TV. &lt;br /&gt;
** However, {{game|FireRed and LeafGreen|s}} show the original battle to be happening in a forest, rather than a stadium.&lt;br /&gt;
* Ash has a {{p|Voltorb}} clock, with a cuckoo clock {{p|Pidgey}} in it. Furthermore, he ends up breaking it in his sleep, using it as a Poké Ball, shortly after 4 AM. &lt;br /&gt;
* This is the only time when viewers can see Pikachu in its own [[Poké Ball]].&lt;br /&gt;
* In this episode, it is revealed that {{p|Spearow}} see in black and white.&lt;br /&gt;
* Despite this episode centering around receiving a starter Pokémon, neither {{p|Bulbasaur}}, {{p|Charmander}}, or {{p|Squirtle}} actually appeared in the flesh until &#039;&#039;[[EP010|Bulbasaur and the Hidden Village]]&#039;&#039;, &#039;&#039;[[EP011|Charmander – The Stray Pokémon]]&#039;&#039;, and &#039;&#039;[[EP012|Here Comes the Squirtle Squad]]&#039;&#039;, respectively. This is unlike the following generations where at least two of the starter Pokémon appeared in the first episode of that generation.&lt;br /&gt;
* This is one of the few episodes where [[Rachael Lillis]] provides the voice of Pikachu in a few scenes. This happened when another character spoke over [[Ikue Ohtani]]&#039;s Pikachu voice and the audio could not be saved.&lt;br /&gt;
* This episode can be found on volume 3 of [[Game Boy Advance Video]].&lt;br /&gt;
* Professor Oak knew that at least four new Trainers would be receiving their starter Pokémon and beginning their journey. However, he only ever thought to stock three (a Bulbasaur, a Charmander, and a Squirtle) not counting Pikachu, who is seen as a &amp;quot;last resort.&amp;quot; Professor Oak states that if Ash was early, there would be one for him. However, even if Ash &#039;&#039;was&#039;&#039; earlier (the third to arrive), any of the other Trainers would arrive fourth to find that Oak is fresh out of Pokémon, except for Pikachu.&lt;br /&gt;
** Although this can be explained after the events of the &#039;&#039;[[M04|Celebi: Voice of the Forest]]&#039;&#039;.&lt;br /&gt;
* The book &#039;&#039;[[I Choose You!]]&#039;&#039; is based on this episode.&lt;br /&gt;
* This episode is featured on the &#039;&#039;Volume 1: Pikachu&#039;&#039; copy of [[Pokémon All-Stars]].&lt;br /&gt;
* Ash&#039;s introductory shot from this episode is repeated in [[BW001|the first episode]] of the {{series|Best Wishes}} as a throwback to this episode.&lt;br /&gt;
* Every scene of Pikachu shocking people was cut in the South Korean dub, except for the part where Pikachu shocks the whole group of Spearow and the bike.&lt;br /&gt;
** This caused confusion in the scene where Ash was dragging Pikachu by the rope with rubber gloves on.&lt;br /&gt;
* When Ash meets Gary, Gary says &amp;quot;Well, you must be Ash.&amp;quot; as if it was the first time they met. However, later on in the series Ash mentions that they grew up together.&lt;br /&gt;
* An early frame of the stadium exists.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
&amp;lt;!--If you&#039;re here to add &amp;quot;* As Ash tries to return Pikachu back into its Poké Ball, the lightning bolt mark is missing.&amp;quot;, please don&#039;t--&amp;gt;&lt;br /&gt;
*When Ash sends out Bulbasaur, Charmander, and Squirtle in his dream, the full pokeball was red. this was fixed in the scene when the actual pokemon was out.&lt;br /&gt;
* In the original, the Pokédex misidentifies Pidgey as the &#039;&#039;Sky Pokémon&#039;&#039;, instead of the &#039;&#039;Tiny Bird Pokémon&#039;&#039;.&lt;br /&gt;
* When Ash runs up to Misty&#039;s bike, his shoes are not colored, making it look like he has socks on. Then, when he puts Pikachu on her bike, his shoes are colored red like Misty&#039;s.&lt;br /&gt;
* Near the end of the episode when Ash is carrying Pikachu to the nearest Pokémon Center, [[Ash&#039;s hat|his hat]] is initially forwards. In the next two scenes, it is backwards. In the last scene, Ash&#039;s hat is facing forwards again.&lt;br /&gt;
* When Ash opens his Pokédex for the first time, the directional buttons disappeared.&lt;br /&gt;
* The sneakers that [[Delia Ketchum|Ash&#039;s mother]] hands him are the same ones he was wearing when he ran to get his Pokémon.&lt;br /&gt;
* After {{Gary}} tells {{Ash}} that he has his {{OBP|Pokémon|species}} inside its [[Poké Ball]], the order of [[Gary&#039;s cheerleaders]] reversed.&lt;br /&gt;
* When Ash is standing in front of the Spearow trying to protect Pikachu, he says &amp;quot;Spearows&amp;quot;, but when talking about more than one of a specific species of Pokémon, one doesn&#039;t put an &amp;quot;s&amp;quot; at the end.&lt;br /&gt;
* When Professor Oak appears on television to discuss the starter Pokémon, the background colors behind {{p|Charmander}} and {{p|Squirtle}} are reversed (blue behind Charmander and red behind Squirtle). {{p|Bulbasaur}}&#039;s background color, green, is correctly shown.&lt;br /&gt;
* As Ash is running to {{an|Professor Oak}} to collect his first Pokémon, the top button on his pajamas changes from green to yellow.&lt;br /&gt;
* After Ash opens Charmander&#039;s Poké Ball in Oak&#039;s lab, part of Oak&#039;s suit unnaturally pulsates while Oak delivers his line.&lt;br /&gt;
* In Ash&#039;s dreams, for all of the starter Pokémon, all of the Poké Balls are red all over apart from the middle stripe, which is black, but in the next scenes they retain their coloration of red, black and white.&lt;br /&gt;
* When Pikachu is up in the tree, Ash&#039;s coat loses its yellow stripes, although, later on, he retains the stripes.&lt;br /&gt;
* As Delia catches the alarm clock Ash threw, her ponytail is curled around to her left shoulder. However, when we see her from behind her ponytail is curled to her right shoulder.&lt;br /&gt;
* When Ash places Pikachu&#039;s Poké Ball on the ground next to Pikachu, his thumb passes right through it when he stands up to face the flock of Spearow.&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
====Dub edits====&lt;br /&gt;
[[File:Misty Slap.png|right|thumb|200px|The cut shot]]&lt;br /&gt;
* When Ash goes into Professor Oak&#039;s lab and looks at the Poké Balls, they are all labeled in Japanese. Later, when Ash picks up a Poké Ball, the labels are painted over. These labels are also partially visible when Pikachu&#039;s Poké Ball is revealed. &lt;br /&gt;
* In the Japanese version, after Ash said to {{an|Misty}}, &amp;quot;{{tt|ありがとう|Thanks.}},&amp;quot; she slapped him. This was cut from the [[dub]] (the screen freezes just as Ash answers Misty) due to direct violence controversy. In the next scene, Ash can clearly be seen rubbing his aching face and Misty has her hand in the air.&lt;br /&gt;
* In the Japanese version, Misty tells Ash there is a hospital in [[Viridian City]]; in the dub, she just says that it is nearby.&lt;br /&gt;
* When Delia switches the channel on Ash&#039;s TV, Professor Oak is talking about tomorrow being the newest day for Pokémon students. However, in the whole view of the TV when Ash moves his head into view; Charmander, Bulbasaur and Squirtle have their Japanese names written below each picture. But when the camera zooms in on each picture and then eases out, the Japanese names are gone.&lt;br /&gt;
&lt;br /&gt;
====Differences between the episode and the comic adaptation====&lt;br /&gt;
* The opening League Battle was shortened, cutting out the reference to the GB opening battle.&lt;br /&gt;
* Ash&#039;s attempt at catching Rattata was cut.&lt;br /&gt;
* Ash&#039;s escape through the river was shortened, only showing the first swim distance, and cutting Gyarados, and Ash&#039;s attempt to swim away from it out.&lt;br /&gt;
* In the ending of the episode, after Pikachu licks Ash, Ash was silent, although his gratefulness towards his finally earning Pikachu&#039;s respect is still implied. In the comic, it has Ash either saying or thinking &amp;quot;Hey, Pikachu really does like me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Epilang|color=AAFFAA|bordercolor=FFAAAA&lt;br /&gt;
|ar={{tt|بوكيمون، لقد اخترتك انت!|Pokémon, I Choose You!}}&lt;br /&gt;
|zh_cmn={{tt|神奇寶貝，就決定是你了！|Pokémon, I Choose You!}}&lt;br /&gt;
|cs={{tt|Pokémone, volím si tebe!|Pokémon, I Choose You!}}&lt;br /&gt;
|da={{tt|Pokémon - Jeg vælger dig!|Pokémon - I Choose You!}}&lt;br /&gt;
|nl={{tt|Pokémon, ik kies jou!|Pokémon, I Choose You!}}&lt;br /&gt;
|fi={{tt|Pokémon! Minä valitsen sinut!|Pokémon! I Choose You!}}&lt;br /&gt;
|fr_ca={{tt|Pokémon, c&#039;est toi que je choisis !|Pokémon, it&#039;s you that I choose!}}&lt;br /&gt;
|fr_eu={{tt|Le départ|The departure}}&lt;br /&gt;
|de=Pika-Pikachu&lt;br /&gt;
|el={{tt|Πόκεμον, διαλέγω εσένα!|Pokémon, I Choose You!}}&lt;br /&gt;
|hi= {{tt|पोकेमोन, तुम मेरे हो!|Pokémon, you&#039;re mine!}}&lt;br /&gt;
|he=אש בוחר את הפוקימון שלו {{tt|Ash bocher et haPokémon shelo|Ash chooses his Pokémon}}&lt;br /&gt;
|hu={{tt|Téged választalak, Pikachu!|I choose you, Pikachu!}}&lt;br /&gt;
|it={{tt|L&#039; inizio di una grande avventura|The beginning of a great adventure}}&lt;br /&gt;
|ko=피카츄 너로 정했다!{{tt|Pikachyu Neoro Jeonghaetta!|Pikachu, I choose you!}}&lt;br /&gt;
|no={{tt|Pokémon - Jeg velger deg!|Pokémon, I Choose You!}}&lt;br /&gt;
|pl={{tt|Pokémon, wybieram cię!|Pokémon, I Choose You!}}&lt;br /&gt;
|pt_br={{tt|Pokémon, Eu Escolho Você!|Pokémon, I Choose You!}}&lt;br /&gt;
|pt_eu={{tt|Pokémon, Escolho-te a Ti!|Pokémon, I Choose You!}}&lt;br /&gt;
|ru=Покемон! Я выбираю тебя! {{tt|Pokémon! Ya vibirayu tebya!|Pokémon! I Choose You!}}&lt;br /&gt;
|es_la={{tt|Pokémon, ¡Yo te elijo!|Pokémon, I Choose You!}}&lt;br /&gt;
|es_eu={{tt|Pokémon, te elijo a ti|Pokémon, I Choose You!}}&lt;br /&gt;
|sv={{tt|Pokémon, jag väljer dig!|Pokémon, I Choose You!}}&lt;br /&gt;
|vi={{tt|Pokémon! Tớ chọn cậu!|Pokémon! I Choose You!}}&lt;br /&gt;
|ro={{tt|Pokémon Te Aleg Pe Tine!|Pokémon - I Choose You!}}&lt;br /&gt;
|th={{tt|โปเกมอน ฉันเลือกนายนี่แหละ|Pokémon! I Choose You!}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=None |&lt;br /&gt;
prevtitle=None |&lt;br /&gt;
nextcode=EP002 |&lt;br /&gt;
nexttitle=Pokémon Emergency! |&lt;br /&gt;
series=original series |&lt;br /&gt;
colorscheme=Kanto}}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Original series episodes|001]]&lt;br /&gt;
[[Category:Episodes written by Takeshi Shudō|001]]&lt;br /&gt;
[[Category:Episodes storyboarded by Kunihiko Yuyama|001]]&lt;br /&gt;
[[Category:Episodes directed by Toshiaki Suzuki|001]]&lt;br /&gt;
[[Category:Episodes animated by Hiroshi Sakai|001]]&lt;br /&gt;
[[Category:Episodes animated by Sayuri Ichiishi|001]]&lt;br /&gt;
[[Category:Episodes by multiple animation directors|001]]&lt;br /&gt;
[[Category:Episodes focusing on Ash|001]]&lt;br /&gt;
[[Category:Episodes focusing on Pikachu|001]]&lt;br /&gt;
[[Category:Episodes in which a main character is introduced|001]]&lt;br /&gt;
[[Category:Episodes in which a main character obtains a new Pokémon|001]]&lt;br /&gt;
[[Category:Episodes in which a legendary Pokémon appears|001]]&lt;br /&gt;
[[Category:Milestone episodes|001]]&lt;br /&gt;
&lt;br /&gt;
[[pt:EP001]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pika – Pikachu (Episode)]]&lt;br /&gt;
[[es:EP001]]&lt;br /&gt;
[[fr:Épisode 1]]&lt;br /&gt;
[[it:EP001]]&lt;br /&gt;
[[ja:無印編第1話]]&lt;br /&gt;
[[pl:EP001]]&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:EP035&amp;diff=1804452</id>
		<title>Talk:EP035</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:EP035&amp;diff=1804452"/>
		<updated>2012-11-25T05:43:27Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Tauros */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Brazil ==&lt;br /&gt;
This episode continue to air in my homecountry, Brazil, and our dub is based on the 4Kids [[User:Haruka uzumaki|Haruka uzumaki]] 24 September 2007, 21:34&lt;br /&gt;
&lt;br /&gt;
== Swearing ==&lt;br /&gt;
Umm... I don&#039;t think that there is swearing on here. I mean, a very good translator watched the raw of the episode and said that there wasn&#039;t any swearing in that episode at all, and the &amp;quot;Swears&amp;quot; in the subtitles were actually added in by the subbers.&lt;br /&gt;
&lt;br /&gt;
[[User:Weedle Mchairybug|Weedle Mchairybug]] 10:39, 9 April 2008 (UTC)&lt;br /&gt;
:If you are indeed right, which I think you are we should remove that line. Besides cursing wouldn&#039;t be a good reason enough to ban the episode, the word hell or damn hardly offend anyone. Well, few I mean. And besides, PG animation wouldn&#039;t have any curse words anyway.&lt;br /&gt;
::If you wanna remove that line I say go for it. [[User:TheBlazikenMaster|TheBlazikenMaster]] 13:52, 9 April 2008 (UTC)&lt;br /&gt;
:::It was banned because of the guns, there is no bad words in it. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:53, 9 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Was the episode really absolutely banned? ==&lt;br /&gt;
&lt;br /&gt;
Based on the evidence that between EP034 and EP036, there was a Pokémon episode that aired in the state of Texas on UPN on Friday, 23 October 1998, I believe that 4Kids got away with the ban on EP035 and EP035 aired on KTXH. The reason is that EP034 played the Thursday PokéRap (starting with Articuno) and EP036 played the Monday PokéRap (starting with Electrode).-[[User:Mathexpressions|Mathexpressions]] 03:34, 10 May 2008 (UTC)&lt;br /&gt;
:Um yeah, it was pretty much banned. The episode that was aired was [[EP036|The Bridge Bike Gang]]. If you&#039;re going by the American numbers, that would be episode 35 in America but 36 in Japan. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:39, 10 May 2008 (UTC)&lt;br /&gt;
::Now hold on a minute, there&#039;s something fishy about this. When I viewed the official sneak peek about Pokémon in the United States on YouTube, it specifically said that [[EP001]] would air on 7 September 1998, not 8 September. When the stations aired this sneak peek, they would air all the first 43 episodes of Pokémon, with [[EP038]] being skipped. I know because I have a video tape of 7 episodes of Pokémon, and I know the endings. I think the stations here were those of New York City, NY.-[[User:Mathexpressions|Mathexpressions]] 14:29, 10 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This episode was not officially banned by 4Kids ==&lt;br /&gt;
&lt;br /&gt;
This episode is now banned from all stations across the world except Japan, China, and South Korea, right? But at the time it was first aired, some US stations got away with airing the episode. And according to the posts of other people, this episode was aired in other languages anyway, with the gun scenes cut out (or not). KTXH aired the episode.--[[User:Mathexpressions|Mathexpressions]] 10:49, 12 May 2008 (UTC)&lt;br /&gt;
:The word &amp;quot;banned&amp;quot; does not appear at any point in this article.  I seriously doubt that even some US stations got to air it because it simply wasn&#039;t among the episodes provided by 4Kids in the first place. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 11:32, 12 May 2008 (UTC)&lt;br /&gt;
::How do you know? In the US, &amp;quot;The Bridge Bike Gang&amp;quot; (the 36th episode) aired on Monday, not Friday, and that&#039;s why it played the Monday PokéRap. So if EP035 did not air on Friday, then which episode did? Hint: It&#039;s not EP036, and it aired on 23 October 1998. The air dates for the Pokémon episodes are obviously mistaken. I don&#039;t think they did that on purpose though. PS: 4Kids had to buy the tape for EP035 or else they could not make the PokéRap.--[[User:Mathexpressions|Mathexpressions]] 17:36, 12 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More on the ban ==&lt;br /&gt;
&lt;br /&gt;
Unlike [[EP038|Dennō Senshi Porygon]], this episode was not officially banned by the US government. And the [[A Sneak Peek at Pokémon|sneak peek of Pokémon]] specifically said that [[EP001]] would air on September 7, not [[EP015]]. It did not say &amp;quot;sneak peek EPISODE of Pokémon&amp;quot;. That&#039;s why some TV stations in the world got away with airing the episode. More information later. By the way, what was the original planned schedule for Pokémon in Japan?--[[User:Hitmonlee|Hitmonlee]] 01:27, 23 May 2008 (UTC)&lt;br /&gt;
:It&#039;s not part of my DVD Box Set, explain that please. [[User:TheBlazikenMaster|TheBlazikenMaster]] 01:31, 23 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why is a gun so bad ==&lt;br /&gt;
&lt;br /&gt;
It seems kinda hypocritical to ban this episode because of a gun. The previous episode had Jenny point a gun directly at the three in the beginning scene, and in the squirtle squad episode a large group of people all pointed guns at Ash. All of this was left intact in the English version, so it doesn&#039;t make sense to skip this episode for that reason.[[User:Morgil27|Morgil27]] 05:56, 20 August 2008 (UTC)&lt;br /&gt;
:Those episode only had one minor scene where people pointed a gun at Ash. This guy did it repeatedly through out the episode and Team Rocket pointed a gun at the guy at one point. Also there was dynamite.&lt;br /&gt;
:But I do agree. It is pretty stupid for this to be banned when all of those cartoons from the olden times, except Disney cartoons, involved blowing one character&#039;s face off with a gun. Also, they still show the Tom and Jerry cartoons where Tom gets blown up, chopped into pieces, or shot, yet pointing a gun in an anime is bad and shouldn&#039;t be for children. Whatever... I don&#039;t understand American standards half the time. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:02, 20 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey, I&#039;ve got a question ==&lt;br /&gt;
&lt;br /&gt;
Is it OK if I try to write an episode guide for this episode? [[User:DarkGiratina|DarkGiratina]] 07:45, December 8, 2008 (UTC)&lt;br /&gt;
:Why wouldn&#039;t it be okay? Feel free to edit and add however you want! &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 01:49, 9 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Ban... not in Australia! ==&lt;br /&gt;
&lt;br /&gt;
I live in Australia, and I&#039;m sure I&#039;ve seen this episode in English. Absolutely sure. I&#039;ll check soon to see if I have the ep on VHS... [[User:Joshy206|Joshy206]] 12:20, 27 December 2008 (UTC)&lt;br /&gt;
: I live in Australia too, And there is no way there is a dub version, $kids never dubbed this episode.--[[Charizard (Pokémon)|&amp;lt;font color=&amp;quot;FF1111&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Force&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User:Force Fire|&amp;lt;font color=&amp;quot;E24242&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Fire&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; [[User talk:Force Fire|&amp;lt;font color=&amp;quot;4F5870&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] 12:29, 27 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It was dubbed. ==&lt;br /&gt;
&lt;br /&gt;
According to various credible sources, including Serebii, three 4Kids VAs, Veronica Taylor (Ash), Rachael Lillis (Misty), and Maddie Blaustein (Meowth), all confirmed that this episode was indeed dubbed by 4Kids and is probably still locked away somewhere. Blaustein also confirmed that Electric Soldier Porygon was edited and dubbed, although there is no other confirmation.&lt;br /&gt;
[[User:Mattrd08|Mattrd08]] 20:14, 6 March 2009 (UTC)&lt;br /&gt;
:Yes, it says that at the bottom of the page, under &amp;quot;Dub edits&amp;quot;. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#000; font-family: Verdana;&amp;quot;&amp;gt;~ &amp;lt;span style=&amp;quot;color:#6c8b21;&amp;quot;&amp;gt;ove&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#a1cf31;&amp;quot;&amp;gt;rgr&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c0df75;&amp;quot;&amp;gt;own&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;[[User:Sol|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;s&amp;lt;/span&amp;gt;]][[User talk:Sol|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;o&amp;lt;/span&amp;gt;]][[Special:Contributions/Sol|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;l&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:15, 6 March 2009 (UTC)&lt;br /&gt;
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== Ash&#039;s Tauros ==&lt;br /&gt;
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I was wondering, how do we know that it was 30 Ash caught? The video I watched didn&#039;t say the number (at least the translation didn&#039;t include it). We see three Tauros being caught, and at the end we see the whole herd in Oak&#039;s lab. When was it made known that Ash has 30? [[User:Bulbajer|Bulbajer]] 17:34, 20 April 2010 (UTC)&lt;br /&gt;
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== Guns in other episodes! ==&lt;br /&gt;
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I seem to remember there being guns in an episode that had Officer Jenny training some Growlithe, with gun fire and everything! And also the fact that Team Rocket used bombs in an episode aswell doesn&#039;t exactly help to the factor. So why were these episodes not banned aswell?{{unsigned|MetagrossOwner}}&lt;br /&gt;
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:I started rewatching Pokemon yesterday from episode 1, and I noticed that too. like in the Squirtle Squad episode Ash gets four or five guns pointed at him in the store. The simple answer is because the people in charge of airing the episodes are incredibly stupid and don&#039;t realize how hypocritical they&#039;re being. [[User:In A Manica|In A Manica]] 23:08, 1 January 2011 (UTC)&lt;br /&gt;
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Yep ive seen these episodes i saw the seen with guns were team rocket were with the guy and no one got hurt and in some epidoes pokemon get trapped in electric cages and trying to escapes put them through pain! And guns are in other episodes and just becuase in this episode they apere more than once and people make a big deal and like i said no one gets hurt!{{unsigned|Pikachuandmew}}&lt;br /&gt;
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== Dubbed Copies Were Created And Still Exist? ==&lt;br /&gt;
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&amp;quot;Although an English dubbed version of this episode has never aired, dubbed copies were created and still exist.&amp;quot;&lt;br /&gt;
First of all, I&#039;ve been looking for these so-called &amp;quot;dubbed copies&#039; for 3 years and I have yet to come across one. The only close thing I&#039;ve found pertaining to this is CAAT&#039;s fandub, called &amp;quot;Safari, So Good&amp;quot;. But this is also nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Second, you could easily say the same for &amp;quot;Electric Soldier Porygon&amp;quot; or &amp;quot;The Ice Cave&amp;quot;, since these are also banned. &lt;br /&gt;
&lt;br /&gt;
And thirdly, suggesting there are dubbed copies existing is basically advertising illegal material, since 4Kids themselves didn&#039;t dub this.&lt;br /&gt;
&lt;br /&gt;
So unless there&#039;s a MAJOR reason for it being there (which I highly doubt) I&#039;ll take liberty in removing it since I just gave 3 reasons why it shouldn&#039;t be there.&lt;br /&gt;
{{unsigned|Bellsprout}}&lt;br /&gt;
:Enough with changing this. You are claiming things and demanding proof from us, yet you have not given one single piece of evidence for your claims. English voice actors have flat out stated that dub versions of The Legend of Dratini and Electric Solider Porgygon were created but never released. Plain and simple as that. You are not going to find a dub version of this in English because they were never released, but that doesn&#039;t mean it&#039;s false right there. --[[User:HoennMaster|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Hoenn&amp;lt;/font&amp;gt;]][[User talk:HoennMaster|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Master&amp;lt;/font&amp;gt;]] 00:19, 28 December 2011 (UTC)&lt;br /&gt;
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== Dub ==&lt;br /&gt;
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When they say that the 4Kids was banned, does that mean that there are other dubs which aren&#039;t banned?&lt;br /&gt;
No one on the corner got swagga like Mpcamel1729...modified from Paper Planes by M.I.A. 02:19, 17 December 2011 (UTC)&lt;br /&gt;
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== English title ==&lt;br /&gt;
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Why are we listing an &amp;quot;unofficial English title&amp;quot; for this episode?? We don&#039;t do that with any of the other undubbed episodes, like [[EP038]] for example. [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:40, 5 May 2012 (UTC)&lt;br /&gt;
:Seconded. This is the only episode we list an unofficial title for like this. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:24, 18 June 2012 (UTC)&lt;br /&gt;
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== For the trivia, slight help needed. ==&lt;br /&gt;
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I just finished watching the episode, and I noticed the scene of Dragonair&#039;s emergence is identical to the emergence of the dragon-like figure from Ryū (Dragon: the Old Potter&#039;s Tale) by Ryūnosuke Akutagawa: dark clouds set in, the wind picks up, rain begins falling, the gentle water gains waves, lightning strikes, the water is whipped into a whirlpool, eventually forms a water pillar reaching to the sky, and a dragon-like figure can be seen between the mist and the sky - that&#039;s both the end of the episode and the end of Ryū. In fact, one could argue the whole episode is based off of Ryū, as both stories are about a large turnout related to the announcement of a dragon&#039;s presence and the search for the dragon. However, I know Ryūnosuke had a habit of borrowing his ideas from other sources, and I don&#039;t know if the ending of Ryū is one of those moments. I believe the reference would be appropriate, but how should it be pointed out? Should I reference it to Ryū now and fix it later if someone reveals this ending goes back even further, or should I hold off until we know its origin for certain? Also, should I stick with just saying the end is Ryū (or whatever we learn it truly is), or say the whole episode is based off of Ryū? Or am I going too far with all of this since it&#039;s observation with no real sources? [[User:BlackWings|BlackWings]] ([[User talk:BlackWings|talk]]) 23:05, 5 August 2012 (UTC)&lt;br /&gt;
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== Tauros ==&lt;br /&gt;
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It would be nice if the plot summary actually explained how Ash caught so many Tauros. [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 05:43, 25 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rematch&amp;diff=1801005</id>
		<title>Talk:Rematch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rematch&amp;diff=1801005"/>
		<updated>2012-11-21T05:37:44Z</updated>

		<summary type="html">&lt;p&gt;RS89: /* Black and White */ new section&lt;/p&gt;
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&lt;div&gt;Every Gym leader you can re-match has been linked to this page (every gym leader except Wallace (Hoenn) and Ginovachni (Kanto) can be re-matched. Now then, lets get on with the Elite 4 and the Rivals... [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 19:31, 17 January 2010 (UTC)&lt;br /&gt;
:Elite 4 done. [[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 19:53, 17 January 2010 (UTC)&lt;br /&gt;
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== first ==&lt;br /&gt;
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Wasn&#039;t this in the games as early as Red and Green?  After you defeated the E4 you could battle them again and again. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 15:55, 6 February 2010 (UTC)&lt;br /&gt;
:That is  good point. Lets add it! Something like:&lt;br /&gt;
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===Elite 4 and Champ===&lt;br /&gt;
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In all games so far (and probably in the future, soon to be confermed) the elite 4 and champ have been battleable again and again. Sometimes, after a Checkpoint in the game, they gat higher leveled pokémon.&lt;br /&gt;
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[[User:SpecialK|SpecialK Leiks Lucario and The Celebi Glitch]] 12:59, 7 February 2010 (UTC)&lt;br /&gt;
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== Gym Leader phone numbers ==&lt;br /&gt;
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The prerequisites listed for getting HGSS Gym Leaders&#039; phone numbers aren&#039;t entirely correct; both Sabrina&#039;s number and Janine&#039;s number can be obtained before getting all 16 badges.  The [[Pokégear]] page also says that Erika&#039;s number can be obtained before defeating Blue, but my experience seems to suggest otherwise.  I&#039;d correct this page, but I&#039;m not sure what the best way to do it is.  --[[User:Minimiscience|Minimiscience]] 15:13, 7 December 2010 (UTC)&lt;br /&gt;
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:Oops, I missed out that detail when doing the table :P I actually copied from the Pokégear table but just changed the format so it looked more presentable. Anyway, the table is slightly changed to reflect that detail now. If there isn&#039;t a need for 16 badges to obtain Erika&#039;s number, feel free to change it, though i did cross-reference the [[Appendix:HeartGold_and_SoulSilver_walkthrough/Kanto_Gym_Leader_rematches|Appendix]]. :) ---&amp;gt; &#039;&#039;&#039;[[User:AquaDragon|{{color|6890F0|Aqua}}]][[User_talk:AquaDragon|{{color|7038F8|Dragon}}]]&#039;&#039;&#039; 02:42, 8 December 2010 (UTC)&lt;br /&gt;
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== Error with one of the screenshots ==&lt;br /&gt;
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http://archives.bulbagarden.net/media/upload/thumb/2/2e/Trainercafe.png/230px-Trainercafe.png&lt;br /&gt;
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This isn&#039;t how it really looks in Platinum. The trainers are supposed to be more darker in the buidling, where in this screenshot they appear to be who they are in the overworld during the day. [[User:Shiramu Kuromu|Shiramu Kuromu]] 00:51, 2 January 2011 (UTC)&lt;br /&gt;
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:This picture was taken from the article [[Battleground]]. I&#039;d replace the image with a better one if i could. Anyways it looks like it was taken from [http://www.serebii.net/platinum/toptrainercafe.shtml seribii]. ---&amp;gt; &#039;&#039;&#039;[[User:AquaDragon|{{color|6890F0|Aqua}}]][[User_talk:AquaDragon|{{color|7038F8|Dragon}}]]&#039;&#039;&#039; 03:52, 2 January 2011 (UTC)&lt;br /&gt;
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== Gen V ==&lt;br /&gt;
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So, still haven&#039;t heard anything on Black and White. Back to only Elite 4 + champ again, or what? [[User:PLA|PLA]] 18:34, 18 January 2011 (UTC)&lt;br /&gt;
:There are many daily battles in Raimon city, Black City, [[Royal Unova]], plus [[Morimoto]], Cynthia, Bianca/Cheren and White Forest.----&#039;&#039;&#039;&#039;&#039;無限の知性&#039;&#039;&#039;&#039;&#039; ◎ [[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#BF0B17&amp;quot;&amp;gt;ＤＥＮＮＯＵ&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;[[Special:Random|◆]]&#039;&#039;&#039;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#1250A6&amp;quot;&amp;gt;ＺＥＮＳＨＩ&amp;lt;/font&amp;gt;]] 18:40, 18 January 2011 (UTC)&lt;br /&gt;
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== Pokégear rematches in HGSS? ==&lt;br /&gt;
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It&#039;s already noted that you in HGSS you can call registered Gym Leaders for a rematch at certain times of days, but does something similar apply to normal Trainers registered in your Pokegear?  For example, it seems that every time I call School Kid Billy on a Friday afternoon/night he asks for a rematch rather than dropping the usual hints about where to find Gym Leaders.  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 14:41, 3 July 2011 (UTC)&lt;br /&gt;
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== Rematching Legendaries ==&lt;br /&gt;
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The article says that you can only rematch Legendaries after defeating them from Platinum onwards. However, I ran away from Uxie and Azelf in Diamond when I was playing through it so I could see them in my Pokedex without actually catching them. They were gone from their caves afterwards (and I re-entered their caves multiple times and they were still gone), but when I defeated the Elite Four, they reappeared. Keep in mind this is from Diamond onwards. Did anyone else have this happen so I can add it to the article? [[User:Porygon-man|Porygon-man]] 15:20, 19 November 2011 (UTC)&lt;br /&gt;
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== Experience Gains in HGSS ==&lt;br /&gt;
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I just compiled a table of the experience gains from rematching the various gym leaders in HGSS (it has exp per pokemon as well as exp per person) should I post this somewhere? and if so, where and how? {{unsigned|Meltonkyle}}&lt;br /&gt;
:I don&#039;t think it is really relevant to Bulbapedia. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:06, 9 January 2012 (UTC)&lt;br /&gt;
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== Chili ==&lt;br /&gt;
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Shouldn&#039;t Ash&#039;s battle with Chili in [[BW058]] go in the Anime section? If so, then the fact about him rematching only one Gym leader he had already beaten that was outside his circle of friends should be removed. &#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#705898&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;[[Shadow Sneak (move)|Sneaking]] from page to page... It&#039;s the page-editing purple ghost...&amp;lt;/sub&amp;gt; [[User:Gengarzilla|Gengar]][[User talk:Gengarzilla|zilla!]]&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt; 18:01, 8 May 2012 (UTC)&lt;br /&gt;
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== Template needed== &lt;br /&gt;
Since certain trainers on certain routes in {{game|Black and White|s|Pokémon Black 2 and White 2|2}} will re-challege the player in a rematch just be returning to that route I think adding a template will definitely by helpful. I also think somehow working on the route pages connected to this will help. So far I have only found two of these areas, Route 4 and Lostlorn Forest. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 14:15, 9 October 2012 (UTC)&lt;br /&gt;
:From what I can tell, it&#039;s pretty much only Breeders who do this, as every Breeder I went against when I played B2 did it. --[[User:Funktastic~!|It&amp;amp;#39;s Funktastic~!]] ([[User talk:Funktastic~!|talk]]) 14:23, 9 October 2012 (UTC)&lt;br /&gt;
::Then that would be an important connection to use, but I think that should be added once the evidence can be completely confirmed. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 14:27, 9 October 2012 (UTC)&lt;br /&gt;
:::It has been confirmed that this happened to all Breeders in the Japanese games so I&#039;m guessing that this wasn&#039;t a bug and was intended, since it still happens in the US games then. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 14:54, 9 October 2012 (UTC)&lt;br /&gt;
::::Guess so, but as a personal statement it can still be a bit of problem at times since there is no control over this and I do not always want to rebattle in that area. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 15:06, 9 October 2012 (UTC)&lt;br /&gt;
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== Black and White ==&lt;br /&gt;
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Perhaps the page should mention that rematches are not possible and Black and White? [[User:RS89|RS89]] ([[User talk:RS89|talk]]) 05:37, 21 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>RS89</name></author>
	</entry>
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