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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Obedience&amp;diff=3396389</id>
		<title>Obedience</title>
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		<updated>2021-09-03T14:54:22Z</updated>

		<summary type="html">&lt;p&gt;RMR: /* Disobedience quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Obedience&#039;&#039;&#039; is a {{OBP|Pokémon|species}}&#039;s willingness to listen to its {{pkmn|Trainer}}&#039;s commands. While Pokémon usually obey their Trainers, a Pokémon may disobey if it does not respect its Trainer.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
An [[outsider Pokémon]] will often not obey the player&#039;s commands if its [[level]] is too high and the player does not have the appropriate [[Badge]], {{DL|Trainer Card (game)|Stamps|Stamp}}, or number of Badges. Having all eight Badges or the [[island challenge|Island Challenge]] Completion stamp always makes all Pokémon obey the player. This mechanic exists to prevent players from trading in a high-leveled Pokémon from another game and easily beating the game.&lt;br /&gt;
&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, {{v2|Emerald}}, {{pkmn|Colosseum}}, and {{pkmn|XD: Gale of Darkness}}, {{p|Mew}} and {{p|Deoxys}} that were not met in a [[fateful encounter]] will always disobey the player, regardless of Badges or being outsider Pokémon. This exists to hinder players who [[cheating|cheat]] to obtain them.&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, a disobedient Pokémon will rarely ever attack. It appears that the closer the Pokémon&#039;s level is to the Trainer&#039;s maximum level, the more likely it is to listen. For example, prior to defeating the first Gym Leader, a level 100 Pokémon will almost always ignore its Trainer; however, attempting to control a level 36 Pokémon while the highest level controllable is 30 will result in the Pokémon listening more often, but still occasionally loafing around.&lt;br /&gt;
&lt;br /&gt;
In Generations III and IV, ignoring orders in a [[Double Battle]] will allow it to select a different target.&lt;br /&gt;
&lt;br /&gt;
===Badges===&lt;br /&gt;
The Badges or number of Badges that the player has affects their Pokémon&#039;s behavior. From Generation I to IV, usually the maximum level at which outsider Pokémon will obey the player is increased every second Badge (in Badge case order); from Generation V onward, this increase occurs for every Badge instead of every other Badge. In {{game2|Diamond|Pearl|Platinum}} and [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], obedience is determined by the number of Badges, not which specific Badges the player has. This can be attributed to the non-linear way the player can obtain badges in those games; the {{badge|Cobble|Cobble}} and {{badge|Fen}}s in the former; and the {{badge|Thunder|Thunder}}, {{badge|Rainbow|Rainbow}}, {{badge|Soul|Soul}}, {{badge|Marsh|Marsh}}, and {{badge|Volcano}}s in the latter.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{electric color light}}; {{roundy}} border: 5px solid #{{electric color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Badges by obedience level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin:auto; text-align:center; border: 1px solid #{{electric color light}}; border-collapse: collapse; background: white&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color}}&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! {{color2|000|Indigo League}}&lt;br /&gt;
! {{color2|000|Johto League}}&lt;br /&gt;
! {{color2|000|Hoenn League}}&lt;br /&gt;
! {{color2|000|Sinnoh League}}&lt;br /&gt;
! {{color2|000|Unova League}}&lt;br /&gt;
! {{color2|000|Kalos League}}&lt;br /&gt;
! {{color2|000|Galar League}}&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 10&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 20&lt;br /&gt;
| 1 Badge{{sup/7|PE}}&lt;br /&gt;
| Zephyr Badge{{sup/4|HGSS}}&lt;br /&gt;
| Stone Badge{{sup/6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| Trio Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Basic Badge{{sup/5|B2W2}}&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
| &#039;&#039;No Badges&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 30&lt;br /&gt;
| Cascade Badge&amp;lt;br/&amp;gt;2 Badges{{sup/7|PE}}&lt;br /&gt;
| Hive Badge&lt;br /&gt;
| Knuckle Badge&lt;br /&gt;
| 2 Badges&lt;br /&gt;
| Basic Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Toxic Badge{{sup/5|B2W2}}&lt;br /&gt;
| Bug Badge&lt;br /&gt;
| Grass Badge&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 40&lt;br /&gt;
| 3 Badges{{sup/7|PE}}&lt;br /&gt;
|&lt;br /&gt;
| Dynamo Badge{{sup/6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| Insect Badge&lt;br /&gt;
| Cliff Badge&lt;br /&gt;
| Water Badge&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 50&lt;br /&gt;
| Rainbow Badge&amp;lt;br&amp;gt;4 Badges{{sup/7|PE}}&lt;br /&gt;
| Fog Badge&lt;br /&gt;
| Heat Badge&lt;br /&gt;
| 4 Badges&lt;br /&gt;
| Bolt Badge&lt;br /&gt;
| Rumble Badge&lt;br /&gt;
| Fire Badge&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 60&lt;br /&gt;
| 5 Badges{{sup/7|PE}}&lt;br /&gt;
|&lt;br /&gt;
| Balance Badge{{sup/6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| Quake Badge&lt;br /&gt;
| Plant Badge&lt;br /&gt;
| Fighting Badge{{sup/8|Sw}}&amp;lt;br/&amp;gt;Ghost Badge{{sup/8|Sh}}&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 70&lt;br /&gt;
| Marsh Badge&amp;lt;br&amp;gt;6 Badges{{sup/7|PE}}&lt;br /&gt;
| Storm Badge{{sup/2|GSC}}&amp;lt;br&amp;gt;Mineral Badge{{sup/4|HGSS}}&lt;br /&gt;
| Feather Badge&lt;br /&gt;
| 6 Badges&lt;br /&gt;
| Jet Badge&lt;br /&gt;
| Voltage Badge&lt;br /&gt;
| Fairy Badge&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 80&lt;br /&gt;
| 7 Badges{{sup/7|PE}}&lt;br /&gt;
|&lt;br /&gt;
| Mind Badge{{sup/6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| Freeze Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Legend Badge{{sup/5|B2W2}}&lt;br /&gt;
| Fairy Badge&lt;br /&gt;
| Rock Badge{{sup/8|Sw}}&amp;lt;br/&amp;gt;Ice Badge{{sup/8|Sh}}&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 90&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Psychic Badge&lt;br /&gt;
| Dark Badge&lt;br /&gt;
|-&lt;br /&gt;
! All Pokémon&lt;br /&gt;
| Earth Badge&amp;lt;br&amp;gt;8 Badges{{sup/7|PE}}&lt;br /&gt;
| Rising Badge&lt;br /&gt;
| Rain Badge&lt;br /&gt;
| 8 Badges&lt;br /&gt;
| Legend Badge{{sup/5|BW}}&amp;lt;br&amp;gt;Wave Badge{{sup/5|B2W2}}&lt;br /&gt;
| Iceberg Badge&lt;br /&gt;
| Dragon Badge&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stamps===&lt;br /&gt;
In the [[Alola]] region, the number of Stamps the player has earned by completing grand trials in the [[island challenge]] affect their Pokémon&#039;s behavior.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{electric color light}}; {{roundy}} border: 5px solid #{{electric color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stamps by obedience level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;margin:auto; text-align:center; border: 1px solid #{{electric color light}}; border-collapse: collapse; background: white&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color}}&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Stamp&lt;br /&gt;
! Stamp requirement&lt;br /&gt;
|-&lt;br /&gt;
!Up to Lv. 20&lt;br /&gt;
|&#039;&#039;No stamps&#039;&#039;&lt;br /&gt;
|&#039;&#039;No stamp requirement&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 35&lt;br /&gt;
| Melemele Trial Completion&lt;br /&gt;
| Defeat [[Island Kahuna]] [[Hala]] in grand trial&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 50&lt;br /&gt;
| Akala Trial Completion&lt;br /&gt;
| Defeat [[Island Kahuna]] [[Olivia]] in grand trial&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 65&lt;br /&gt;
| Ula&#039;ula Trial Completion&lt;br /&gt;
| Defeat [[Island Kahuna]] [[Nanu]] in grand trial&lt;br /&gt;
|-&lt;br /&gt;
! Up to Lv. 80&lt;br /&gt;
| Poni Trial Completion&lt;br /&gt;
| Defeat [[Island Kahuna]] [[Hapu]] in grand trial&lt;br /&gt;
|-&lt;br /&gt;
! All Pokémon&lt;br /&gt;
| Island Challenge Completion&lt;br /&gt;
| Defeat the {{OBP|Pokémon League|Alola}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disobedience quotes===&lt;br /&gt;
{{incomplete|section|? cells need confirmation}}&lt;br /&gt;
The following table may be sorted by [[generation]] by clicking on the appropriate header.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{electric color dark}}; border: 5px solid #{{electric color}}&amp;quot; cellpadding=3&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}; {{roundytl|3px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Quote&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; | Gen I&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; | Gen II&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; | Gen III&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; | Gen IV&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; | Gen V&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}&amp;quot; | Gen VI&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}; {{roundytr|3px}}&amp;quot; | Gen VII&lt;br /&gt;
! style=&amp;quot;background-color: #{{electric color light}}; {{roundytr|3px}}&amp;quot; | Gen VIII&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; used instead, &amp;lt;move&amp;gt;!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon uses a different move&lt;br /&gt;
|{{Yes}}||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}||style=&amp;quot;background: #FF0&amp;quot;| ?&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; rowspan=2 | &amp;lt;Pokémon&amp;gt; ignored orders!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon does not attack&lt;br /&gt;
|{{Yes}}||{{Yes}}||{{No}}||{{Yes}}||style=&amp;quot;background: #FF0&amp;quot;| ? ||style=&amp;quot;background: #FF0&amp;quot;| ? ||{{Yes}}||style=&amp;quot;background: #FF0&amp;quot;| ?&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon uses a different move&lt;br /&gt;
|{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||style=&amp;quot;background: #FF0&amp;quot;| ? ||style=&amp;quot;background: #FF0&amp;quot;| ? ||{{No}}||style=&amp;quot;background: #FF0&amp;quot;| ?&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; is loafing around{{tt|!|&amp;amp;quot;.&amp;amp;quot; in Gen I-II}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; rowspan=4 | The Pokémon does not attack&lt;br /&gt;
|{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; turned away!&lt;br /&gt;
|{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; won&#039;t obey!&lt;br /&gt;
|{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; pretended not to notice!&lt;br /&gt;
|{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; began to nap!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon goes to {{status|sleep}}&lt;br /&gt;
|{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; won&#039;t obey! It hurt itself in its confusion!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon does {{status|confusion}} damage to itself&lt;br /&gt;
|{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; ignored orders...sleeping!&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; rowspan=3 | The Pokémon does not attack&amp;lt;br /&amp;gt;(when using {{m|Snore}} or {{m|Sleep Talk}} while {{status|sleep|asleep}})&lt;br /&gt;
|{{No}}||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}||style=&amp;quot;background: #FF0&amp;quot;| ?&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; ignored orders while asleep!&lt;br /&gt;
|{{No}}||{{No}}||{{Yes}} ||{{Yes}} ||{{Yes}} ||{{No}}||{{No}}||style=&amp;quot;background: #FF0&amp;quot;| ?&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &amp;lt;Pokémon&amp;gt; ignored orders and kept sleeping!&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
| style=&amp;quot;background: #FF0&amp;quot; | ?&lt;br /&gt;
|{{Yes}}||{{Yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
{{incomplete|section|What happens when attempting to take a nap while already afflicted with a status condition&amp;lt;br/&amp;gt;Mechanics in Generation I, Generation V onward}}&lt;br /&gt;
====Generation II====&lt;br /&gt;
In battles in which [[experience]] can be earned, an [[outsider Pokémon]] may disobey the player if its level is greater than the maximum controllable level  &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; granted by the player&#039;s Badges.&lt;br /&gt;
&lt;br /&gt;
If it is possible for the Pokémon to disobey, when using a move a random integer from 0 to &amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt; is generated, where &amp;lt;code&amp;gt;T = (Level of Pokémon) + M - 1&amp;lt;/code&amp;gt;. If this random integer is greater than or equal to &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, the Pokémon is disobedient. If a Pokémon is determined to be disobedient, the effect of {{m|Encore}} immediately ends.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon was using {{m|Snore}} or {{m|Sleep Talk}} while {{status|sleep|asleep}}, the Pokémon will ignore orders and do nothing. Otherwise, a second random integer from 0 to &amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt; is generated, independently. If this random integer is less than &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, the Pokémon uses another possible move instead (it cannot select a move with no [[PP]] remaining or a {{m|disable}}d move). If this random integer is greater than or equal to &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, another random integer &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt; from 0 to 255 is generated.&lt;br /&gt;
*If &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt; is less than difference between the Pokémon&#039;s level and &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, the Pokémon takes a nap and goes to {{status|sleep}}.&lt;br /&gt;
*Otherwise, if &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt; is less than twice this difference, the Pokémon inflicts {{status|confusion}} damage to itself.&lt;br /&gt;
*Otherwise, the Pokémon does not attack.&lt;br /&gt;
&lt;br /&gt;
The obedience check is not performed during the second turn of a {{cat|moves with a charging turn|move with a charging turn}}, or while locked into {{m|Bide}} or a {{cat|Consecutively executed moves|consecutively executed move}}.&lt;br /&gt;
&lt;br /&gt;
====Generation III and IV====&lt;br /&gt;
{{incomplete|section|In Gen IV, check circumstances that skip the obedience check in Gen III}}&lt;br /&gt;
In battles in which [[experience]] can be earned, in the [[Trainer Tower]], and on the [[Trainer Hill]], an [[outsider Pokémon]] may disobey the player if its level is greater than the maximum controllable level &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; granted by the player&#039;s Badges. In {{game2|FireRed|LeafGreen|Emerald}}, &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; is treated as 0 for the obedience check of a {{p|Deoxys}} or {{p|Mew}} that is not met in a [[fateful encounter]], ignoring the player&#039;s Badges.&lt;br /&gt;
&lt;br /&gt;
If it is possible for the Pokémon to disobey, when using a move a number &amp;lt;code&amp;gt;A = ((Level of Pokémon) + M)*R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;/256&amp;lt;/code&amp;gt; is calculated, with &amp;lt;code&amp;gt;R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; being a randomly generated number from 0 to 255. If &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; is greater than or equal to &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, the Pokémon is disobedient. If a Pokémon is determined to be disobedient and was commanded to use {{m|Rage}}, the effect of Rage immediately ends.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon was using {{m|Snore}} or {{m|Sleep Talk}} while {{status|sleep|asleep}}, the Pokémon will ignore orders and do nothing. Otherwise, a second number &amp;lt;code&amp;gt;B = ((Level of Pokémon) + M)*R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;/256&amp;lt;/code&amp;gt; is determined, with &amp;lt;code&amp;gt;R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; being a randomly generated number from 0 to 255 calculated independently. If &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; is less than &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, the Pokémon uses another possible move instead. If &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt; is greater than or equal to &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, another random integer &amp;lt;code&amp;gt;R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; from 0 to 255 is generated.&lt;br /&gt;
*If &amp;lt;code&amp;gt;R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; is less than difference between the Pokémon&#039;s level and &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;, the Pokémon takes a nap and goes to {{status|sleep}}, unless an {{m|uproar}} is occurring or it has the [[Ability]] {{a|Vital Spirit}} or {{a|Insomnia}}.&lt;br /&gt;
*Otherwise, if &amp;lt;code&amp;gt;R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt; is less than twice this difference, the Pokémon inflicts {{status|confusion}} damage to itself.&lt;br /&gt;
*Otherwise, the Pokémon does not attack.&lt;br /&gt;
&lt;br /&gt;
In [[Generation III]], the obedience check is not performed when using {{m|Pursuit}} on a Pokémon about to [[recall|switch out]], during the second turn of a {{cat|moves with a charging turn|move with a charging turn}}, or while locked into {{m|Bide}} or a {{cat|Consecutively executed moves|consecutively executed move}}. In [[Generation IV]], the obedience check is not performed while locked into Bide (other moves skipped in Generation III are unconfirmed in Generation IV).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Colosseum]] and [[Pokémon XD]], [[Shadow Pokémon]] may disobey commands to use any moves but [[Shadow moves]] if they are in [[Hyper Mode]] or [[Reverse Mode]], respectively.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{{Incomplete|2=Needs screenshots from Let&#039;s Go, Pikachu!, Let&#039;s Go, Eevee!, Sword, and Shield}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Disobedience Gen I.png|Disobedience in Gen I&lt;br /&gt;
File:Disobedience Gen II.png|Disobedience in Gen II&lt;br /&gt;
File:Disobedience Gen III.png|Disobedience in Gen III&lt;br /&gt;
File:Disobedience Gen IV.png|Disobedience in Gen IV&lt;br /&gt;
File:Disobedience Gen V.png|Disobedience in Gen V&lt;br /&gt;
File:Disobedience Gen VI.png|Disobedience in Gen VI&lt;br /&gt;
File:Disobedience Gen VII.png|Disobedience in Gen VII&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In &#039;&#039;[[EP044|The Problem with Paras]]&#039;&#039;, [[Lacy (EP044)|Cassandra&#039;s grandmother]] mentioned that Pokémon will only obey Trainers if they respect them. This respect can be earned by obtaining more [[Badge]]s. As shown in &#039;&#039;[[EP073|Bad to the Bone]]&#039;&#039;, this respect can be lost by losing the Badges. Unlike the {{pkmn|games}}, however, in the {{pkmn|anime}}, this is often overcome through emotional appeals or selflessness.&lt;br /&gt;
&lt;br /&gt;
===[[Original series]]===&lt;br /&gt;
[[File:Ash Charizard disobedience.png|thumb|250px|Ash&#039;s Charizard refusing to battle]]&lt;br /&gt;
In &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, [[Ash&#039;s Pikachu]] was initially very hostile towards him due to having no respect for a beginning Trainer. It wasn&#039;t until Ash protected Pikachu from a flock of {{p|Spearow}} that he finally respected and listened to Ash.&lt;br /&gt;
&lt;br /&gt;
[[Ash&#039;s Primeape]] was incredibly violent and virtually uncontrollable, and thus, Ash rarely used it. However, during the [[P1 Grand Prix]], Ash saved Primeape from a dangerous fall, and it began to respect and listen to Ash.&lt;br /&gt;
&lt;br /&gt;
Although not purposefully disobedient, [[Misty&#039;s Psyduck]] rarely does what she commands it to do, usually because it simply does not understand. It comes out of its {{i|Poké Ball}} at its own will when Misty wants to call out another Pokémon on her [[Party|team]] (mostly for comedic relief).&lt;br /&gt;
&lt;br /&gt;
[[Jessie&#039;s Lickitung]], while generally obedient to Jessie, was shown in [[EP052|its debut episode]] to disobey Jessie once just prior to being defeated, with it being strongly implied in the Japanese version and to a far lesser extent the English dub that the primary reason for the disobedience was due to feeling hungry.&lt;br /&gt;
&lt;br /&gt;
[[Ash&#039;s Charmander]] refused to obey him after evolving into {{p|Charmeleon}}, and continued to disobey as a {{AP|Charizard}}. When Ash commanded it, it would either ignore Ash&#039;s orders and use a different move, go to {{status|sleep}}, leave the battlefield, or attack Ash. In [[M01|one case]], it even managed to attack [[Mewtwo (M01)|a Pokémon]] without Ash even telling it to do so. The rare instances where Charizard does express any obedience towards Ash is when fighting against another Pokémon that it sees as a worthy opponent, such as [[Zippo]], a [[Mewtwo (M01)#Created|cloned Charizard]], or [[Blaine&#039;s Magmar]]. Charizard&#039;s disobedience ultimately cost Ash the [[Indigo Plateau Conference]] when it deemed [[Sparky]] an unworthy opponent and refused to battle, causing the Mouse Pokémon and its {{pkmn|Trainer}}, [[Ritchie]], to win by default. In addition, his lack of respect for Ash during that time was such that even after Ash [[EP063|won his Earth Badge]], it still refused to obey. After Ash stayed up all night to look after Charizard when it had become frozen in &#039;&#039;[[EP105|Charizard Chills]]&#039;&#039;, Charizard regained its respect for Ash. This character trait was severely downplayed in the remake to &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, &#039;&#039;[[M22|Mewtwo Strikes Back - Evolution]]&#039;&#039;, only really being showcased twice in the film: when attacking Mewtwo like in the original film and when it attacked Dragonite when it appeared.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP073|Bad to the Bone]]&#039;&#039;, [[Otoshi]]&#039;s {{p|Marowak}} left its Trainer after he lost and failed to recover his Badges, as Marowak had lost respect for him. Marowak later returned when it saw how happy a group of Trainers and their Pokémon were together.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Pokémon the Series: Ruby and Sapphire]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[AG046|Candid Camerupt!]]&#039;&#039;, [[Ash&#039;s Corphish]] attacked [[Winstrate family|Vivi]]&#039;s {{p|Marill}} at full force even though [[Max]], who borrowed Corphish, had explicitly told it to go easy on the Aqua Mouse Pokémon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG066|Exploud and Clear!]]&#039;&#039;, {{OBP|Guy|AG066}}&#039;s {{p|Loudred}} stopped obeying him after it evolved into {{p|Exploud}}, and ran off. However, after Guy jumped in front of {{TRT}}&#039;s cork gun to protect it, it came to respect him.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG112|Showdown At Linoone]]&#039;&#039;, [[Kimmy Shoney]] had a {{p|Linoone}} that went around stealing round objects and wouldn&#039;t listen to him.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Pokémon the Series: Diamond and Pearl]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[DP035|An Elite Meet and Greet!]]&#039;&#039;, [[Dawn&#039;s Buizel]] refused to obey her commands during his battle against [[Lucian]]&#039;s {{p|Bronzong}}, resulting in his defeat. Later, after Lucian commanded Buizel during his battle against {{TRT}}, Lucian showed Dawn how Buizel conducts himself in battles, and Dawn adjusted her battling style to fit Buizel&#039;s, giving him commands more suitable to the way he used to behave when he was in the {{pkmn2|wild}}. As a result, Buizel obeyed Dawn during the rematch. Buizel continued to obey her afterwards, and always obeyed Ash after Dawn traded Buizel to him.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP059|Luxray Vision!]]&#039;&#039;, [[Marble]] had trouble getting her {{p|Luxray}} to obey her due to it having trouble with its Electric-type attacks since evolving from {{p|Luxio}}. Once Luxray was able to utilize its Electric-type attacks again, it had no trouble obeying Marble.&lt;br /&gt;
&lt;br /&gt;
[[Dawn&#039;s Piloswine]] frequently disobeyed her after evolving from {{p|Swinub}}, and continued to disobey as a {{p|Mamoswine}}. In &#039;&#039;[[DP119|Trials and Adulations!]]&#039;&#039;, Mamoswine was injured during a battle against a {{pkmn2|wild}} {{p|Aggron}}; Dawn and her Pokémon used the first aid skills Brock taught her in &#039;&#039;[[DP094|Doc Brock!]]&#039;&#039; to help Mamoswine recover, and later attempted to protect Mamoswine from Team Rocket. As a result, Mamoswine regained its respect for Dawn, and under her instructions, it was able to defeat Aggron. After that, although Mamoswine was still a little rebellious, it did not hesitate to help Dawn when she was in danger.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP148|Try For the Family Stone!]]&#039;&#039;, [[Mitchell (DP148)|Mitchell]]&#039;s [[Murkrow]] stopped obeying and ran away from him when he, out of both desperation to beat his sister [[Rhyanna]] and her [[Misdreavus]] and frustration out of his and Murkrow&#039;s previous failures to beat them, pushed Murkrow too hard in training it to learn [[Wing Attack]] by continuously pelting it with stones and denying it the chance to recover when it got hit; this also resulted in Murkrow starting to use its Hypnosis power on unsuspecting travelers in its anger, which Rhyanna believed Mitchell to be responsible for. Murkrow started listening to Mitchell again after he apologized to it.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Pokémon the Series: Black &amp;amp; White]]&#039;&#039;===&lt;br /&gt;
[[File:Excadrill covered.png|thumb|250px|Excadrill refusing to battle]]&lt;br /&gt;
In &#039;&#039;[[Pokémon the Series: Black &amp;amp; White]]&#039;&#039;, [[Iris&#039;s Excadrill]] had closed himself off from her, as he was ashamed of when he lost to [[Drayden]]&#039;s {{p|Haxorus}} and distrustful of her guidance in battle (due her having pushed him to keep battling even though he knew he couldn&#039;t win). When sent out of his {{i|Poké Ball}}, he would simply stay curled up as a drill. Following {{an|Cilan}}&#039;s advice in &#039;&#039;[[BW033|Iris and Excadrill Against the Dragon Buster!]]&#039;&#039;, Iris apologized to him; as a result, he regained his respect for Iris and began to obey her again.&lt;br /&gt;
&lt;br /&gt;
Later, {{an|Iris}} caught an {{TP|Iris|Emolga}} who disliked battling, and would use {{m|Volt Switch}} to force another Pokémon into her place when sent into battle. She was also fond of using {{m|Attract}} to {{status|infatuation|infatuate}} the opponent, and avoid actually battling. Since in the [[Club Battle]], only one Pokémon could be used, Emolga could not use Volt Switch without being disqualified; as a result, she actually listened to Iris&#039;s commands, and she continued to in later battles.&lt;br /&gt;
&lt;br /&gt;
[[Luke&#039;s Zorua]] ran off and refused to listen to him after Luke continued to make Zorua play male characters, when as a female, she only wanted to play female characters. Zorua listened to Luke again after he apologized.&lt;br /&gt;
&lt;br /&gt;
{{an|Bianca}}&#039;s new {{p|Escavalier}}, which had just evolved from a {{p|Karrablast}} by trading her {{p|Shelmet}} for it with [[Professor Juniper]], attacked her when she tried to greet it. Professor Juniper recommended that it have a [[Double Battle]] with her new {{p|Accelgor}}, which also evolved during the trade, against [[Ash&#039;s Boldore]] and [[Cilan&#039;s Crustle]]. Through half the battle, Escavalier refused to listen to Bianca, which resulted in Accelgor being injured while trying to protect it. Seeing what Accelgor was willing to do for it, Escavalier started to listen to Bianca&#039;s commands so it could protect Accelgor as well.&lt;br /&gt;
&lt;br /&gt;
[[Iris&#039;s Dragonite]] initially refused to listen to her, particularly during the [[Pokémon World Tournament Junior Cup]]. He attacked with the moves he wanted to use, rather than the ones Iris commanded, which eventually resulted in Iris&#039;s loss against Ash. Slowly but surely, Dragonite started trusting his Trainer, and by &#039;&#039;[[BW097|Unova&#039;s Survival Crisis!]]&#039;&#039;, he started to obey Iris.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Pokémon the Series: XY]]&#039;&#039;===&lt;br /&gt;
[[File:Ash Froakie past.png|thumb|250px|Froakie abandoning one of its previous Trainers]]&lt;br /&gt;
[[Ash&#039;s Greninja|Ash&#039;s Froakie]], prior to joining Ash&#039;s team, was notorious for being troublesome, going through several Trainers that it proved unsuitable for. Either the Trainer would end up returning it to [[Professor Sycamore]] for being disobedient, or it would abandon its new Trainer and return to Professor Sycamore itself; the latter had happened when it met Ash in &#039;&#039;[[XY001|Kalos, Where Dreams and Adventures Begin!]]&#039;&#039;. Even willingly joining Ash&#039;s party didn&#039;t automatically ensure its obedience; in &#039;&#039;[[XY003|A Battle of Aerial Mobility!]]&#039;&#039;, when a wild {{AP|Fletchling}} upset {{an|Bonnie}} by stealing a Berry that she was trying to feed to a {{TP|Clemont|Dedenne}}, Froakie attacked the Tiny Robin Pokémon and refused to obey Ash&#039;s instructions to back down and leave it to Pikachu. However, Ash realized that the Bubble Frog Pokémon was only trying to stick up for Bonnie and the two came up with a strategy that ultimately resulted in Froakie&#039;s payback and Fletchling&#039;s capture. This confirmed to Froakie that it had found the right Trainer and it subsequently obeyed Ash without question.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY008|Grooming Furfrou!]]&#039;&#039;, {{OBP|Jessica|XY008}} had trouble getting her {{p|Furfrou}} to obey her. This stemmed from the fact Furfrou didn&#039;t approve of her due to her not being confident in her skills.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;, [[Jessie&#039;s Mimikyu]] sometimes refused to listen to its Trainer unless [[Ash&#039;s Pikachu]] is around for it to fight; although sometimes Mimikyu will target Pikachu instead if told to attack something else.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM047|A Masked Warning!]]&#039;&#039;, Ash discovered that his {{AP|Lycanroc}} would become enraged whenever its fur is dirtied. Later, during a {{pkmn|battle}} with {{an|Gladion}}, Lycanroc landed in a puddle and became enraged by its muddied fur, causing it to attack Gladion&#039;s {{p|Type: Null}}, {{TP|Gladion|Silvally}}, without listening to Ash&#039;s commands. The same thing occurred again in &#039;&#039;[[SM074|Tough Guy Trials!]]&#039;&#039;, during Ash&#039;s battle with [[Nanu]]&#039;s {{p|Krookodile}}; Lycanroc was hit by {{m|Mud-Slap}} from Krookodile, causing it to get dirty and enraged once more, leading to its defeat soon after. This happened yet again in [[SM075|the next episode]], after [[Tapu Bulu]] intentionally hit Lycanroc into the puddle along with Ash&#039;s other Pokémon, driving it mad once more. However, Ash was able to calm it down by having it remember everything that they went through together when it was still a {{p|Rockruff}}. Eventually, Lycanroc overcame its rage during the battle with Tapu Bulu, when it got hit by a tree trunk and landed into the puddle again.&lt;br /&gt;
&lt;br /&gt;
===In [[side story episodes]]===&lt;br /&gt;
[[Misty&#039;s Gyarados]] was incredibly hostile to her and everyone else when she returned to the [[Cerulean Gym]] and was almost the cause of the Gym being closed down in &#039;&#039;[[HS02|Cerulean Blues]]&#039;&#039;. It nearly drowned her in the pool while she was trying to tame it. Gyarados started to obey her when she protected it against the attacks of the [[Invincible Pokémon Brothers]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
{{incomplete|section|Missing Enta&#039;s Zangoose from the Pokémon Battle Frontier manga}}&lt;br /&gt;
===The Electric Tale of Pikachu===&lt;br /&gt;
In &#039;&#039;[[ET01|Pikachu, I See You!]]&#039;&#039;, similar to the anime, {{OBP|Ash&#039;s Pikachu|EToP}} started off as hostile towards Ash. It was not until Ash protected it from a {{AP|Fearow}} and a flock of {{p|Spearow}} that Pikachu began to respect Ash.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[ET13|The Indigo Finals]]&#039;&#039;, [[Ash&#039;s Charizard]] was revealed to have disobeyed Ash sometime before the 88th Pokémon League. During the League, Ash would have to hold a special flare with the fire of a {{p|Moltres}} to get Charizard to listen. When Ash used Charizard against [[Ritchie]]&#039;s [[Zippo|Charley]], it became a brutal battle to the point that Ash had to get his Charizard to stop, but failed. With no other choice, Ash recalled Charizard to its Poké Ball and then forfeited the match.&lt;br /&gt;
&lt;br /&gt;
===How I Became a Pokémon Card===&lt;br /&gt;
In [[PW05]], {{HIBAPC|Tsubasa}} trains a {{p|Pidgeot}} which does not obey him as it belonged to his grandfather.&lt;br /&gt;
&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
In &#039;&#039;{{ma|I Choose You!}}&#039;&#039;, {{OBP|Ash&#039;s Pikachu|M20}} started off as disobedient towards Ash when he and Ash first met. After an encounter with a flock of {{p|Spearow}}, Pikachu began to respect Ash when Ash selflessly protected him from that flock of Spearow.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Zeller disobedience.png|thumb|250px|Pearl&#039;s Buizel, Zeller, attacking his Trainer]]&lt;br /&gt;
There have been some instances where Pokémon don&#039;t obey their Trainers. Most commonly, this has been the case for traded Pokémon. There have also been some instances where Pokémon do not obey their original Trainers.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Red, Green &amp;amp; Blue}}====&lt;br /&gt;
In &#039;&#039;[[PS005|Onix is On!]]&#039;&#039;, {{adv|Red}}&#039;s [[Pika]] refused to listen to Red due to Red being an inexperienced Trainer. Only after Red saved Pika from an attack did he begin to listen.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS006|Gyarados Splashes In!]]&#039;&#039;, [[Misty]]&#039;s {{p|Gyarados}}, now Red&#039;s [[Gyara]], does not obey her. This is a result from [[Team Rocket]]&#039;s experiments involving Pokémon in which the Pokémon in question had been used, causing its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS018|A Tale of Ninetales]]&#039;&#039;, Blue&#039;s new {{TP|Blue|Porygon}} refuses to listen to him. This is stated to be due to the fact that Pokémon exchanged at the [[Celadon Game Corner|Game Corner]] tend to be harder to control. Additionally, {{adv|Red}} and {{adv|Blue}}&#039;s Pokémon get accidentally traded between them. Blue&#039;s Pokémon do not obey Red because they do not respect him.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
In &#039;&#039;[[PS109|Ampharos Amore]]&#039;&#039;, {{adv|Silver}} and {{adv|Gold}} trade their Pokémon. In the next round, the Pokémon Gold traded to Silver, [[Polibo]], does not react to his commands.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
{{adv|Pearl}}&#039;s {{p|Buizel}}, {{DL|Pearl (Adventures)|Zeller}}, does not obey him, having turned hostile towards humans after [[Team Galactic]] detonated the Galactic Bomb and his home is destroyed.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Black &amp;amp; White}}====&lt;br /&gt;
{{adv|Black}}&#039;s {{p|Carracosta}}, [[Costa]], is a stubborn and unresponsive Pokémon. Due to this nature, his original Trainer, [[Marshal]], released him. He displayed the same attitude with Black and only began to listen to him shortly before he evolved.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
In &#039;&#039;[[DPA01|In Search of the Legendary Pokémon Dialga!!]]&#039;&#039;, when [[Hareta]] first met {{TP|Hareta|Piplup}}, it refused to listen to him. It wasn&#039;t until when Hareta attempted to calm down a {{pkmn2|wild}} {{p|Onix}}, Piplup began to respect Hareta.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
In &#039;&#039;[[GB03|The Legendary Pokémon Appears!]]&#039;&#039;, {{GnB|Gold}} received a {{TP|Gold|Pikachu}} from the future. It didn&#039;t listen to Gold when they first met as its level was too high.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Newspaper Strip===&lt;br /&gt;
In the [[Pokémon Newspaper Strip]], [[Ash Ketchum (Pokémon Newspaper Strip)|Ash]]&#039;s Pokémon often disobey him and attack him. In particular, Ash repeatedly ordered [[Ash&#039;s Pikachu|his Pikachu]] to enter its Poké Ball, but Pikachu ignored him.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gehorsam]]&lt;br /&gt;
[[es:Obediencia]]&lt;br /&gt;
[[it:Obbedienza]]&lt;br /&gt;
[[ja:お願いをきいてくれる]]&lt;/div&gt;</summary>
		<author><name>RMR</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cram-o-matic&amp;diff=3380476</id>
		<title>Talk:Cram-o-matic</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cram-o-matic&amp;diff=3380476"/>
		<updated>2021-07-26T15:10:41Z</updated>

		<summary type="html">&lt;p&gt;RMR: /* How to get Safari Ball, Sport Ball and odds. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Multiples of 2 ==&lt;br /&gt;
Why is every number a multiple of 2? Is there a reason not to divide every number by 2 (which would be simpler)? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:02, 25 June 2020 (UTC)&lt;br /&gt;
:Not entirely sure, that&#039;s just the mechanic that the research team settled on. Though I&#039;m guessing it&#039;s because they first noticed that there were item &amp;quot;tiers&amp;quot; and split them up in multiples of 10. Then started assigning points afterwards to inputs, and halfway through creating the list, noticed that everything was an even number. [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 16:20, 25 June 2020 (UTC)&lt;br /&gt;
::Well then, wouldn&#039;t you think we should simplify, especially as long as it&#039;s not well established? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:01, 26 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Timer balls ==&lt;br /&gt;
&lt;br /&gt;
I got a bunch of Timer Balls when inputting 4 white apricorns, which doesn&#039;t match the current ball list.  I assume either the Premier or Ultra Balls are incorrect, but I don&#039;t have the apricorns to check. [[User:Arcelian|Arcelian]] ([[User talk:Arcelian|talk]]) 19:31, 3 July 2020 (UTC)&lt;br /&gt;
: Thanks for catching that. The typo should be fixed now. [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 01:23, 7 July 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to get Safari Ball, Sport Ball and odds. ==&lt;br /&gt;
&lt;br /&gt;
I did some extreme (and unwilling at first) testing with Cram-O-Matic and Apricorns, and I do think there&#039;s a way for the game to discriminate if it will give you a Sport Ball or a Safari Ball 1 time out of 1000: if you are mixing colors of Apricorns or not.&lt;br /&gt;
&lt;br /&gt;
At first, I did an &amp;quot;organic testing&amp;quot;, because I wanted to get the Apricorn balls by the way of the Cram-O-Matic for myself. I may have crafted around 700 balls to get them all since I don&#039;t remember being surprised by my own luck at this time. But I got no very special Ball (Sport or Safari) in the process. I also wanted those Balls, so I began gathering large amounts of Apricorns.&lt;br /&gt;
&lt;br /&gt;
At the time, I was thinking both Balls were at 0.1% each as Bulbapedia stipulate, so that I could get one out of the two of them with around 500 tries. And after that, with 1000 other tries, I would have fairly good odds to get the missing Ball. So I gathered just enough Apricorns to be able to craft 1500 Balls, since I was willing to get rid of it as fast as possible then. (By the way, as I have a regular Switch and no cheating device, I always gathers Apricorns by looking for the Blue-Shirted Lady all around Isle of Armor for hours... hundreds of hours as it will finally turn out.)&lt;br /&gt;
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I did gathered enough Apricorns for it. So I decided to go for the most efficient way of crafting Balls: mixing four different colors of Apricorns. I&#039;ll explain a bit more later. Out of those 1500 craftings, I got no very special Ball at all.&lt;br /&gt;
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So, I decided to gather 999 of each color of Apricorns to maximize my chances of obtaining the very special Balls.. Reaching this point would allow me to craft 1748 Balls in a row.&lt;br /&gt;
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I did it, and once again I crafted Balls by mixing 4 different colors. Thanks to this method, I was able to craft 999 Balls without interruption, without having to change the &amp;quot;recipe&amp;quot; because of shortage of ingredients. That&#039;s what I called an &amp;quot;efficient way of crafting Balls&amp;quot;. Once the four colored Apricorns were down to zero, I was left with three different colored Apricorns at 999. Then, I was mixing two of one color, one of another one  and one of the last one. And once the Apricorn I put two times in the recipe was down to only one left, I just mixed the two last ones as two of one, two of the other, until they reached zero. So it was always a mix (1/1/1/1 then 2/1/1 then 2/2).&lt;br /&gt;
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Out of these 1748 crafting, I got three Sport Balls, but no Safari Balls. So, I gathered one again enough Apricorns to craft 1748 Balls.&lt;br /&gt;
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The second time I did 1748 craftings, I got once again three Sport Balls and no Safari Balls. I began to get suspicious, but as I&#039;m not superstitious, I just decided to change a bit my way of crafting for a go with doing all the 1748 craftings by going with two colors of one, two colors of another one (and all same colors for the remaining one at the end).&lt;br /&gt;
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This third time, I got no very special Balls at all. As I was quite sure some of my previous Sport Ball were from the final stage of 2/2 mixing, I decided to go on the next step of testing for the next 1748.&lt;br /&gt;
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The fourth time, I mixed three of one color and one of another, which was a mix that didn&#039;t appear in my first &amp;quot;efficient&amp;quot; method. I got 4 Sport Balls and no Safari Balls. 10 Sport Balls for no Safari Balls, I was almost sure there was a trick, and I was about to test it. The next time I would do the whole thing crafting Balls by putting four times the same color.&lt;br /&gt;
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This fifth test got me 2 Safari Balls and no Sport Balls.&lt;br /&gt;
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I have no proof of my beliefs, it may have been an incredible coincindence, but it&#039;s consistent with the testing on this video: https://www.youtube.com/watch?v=TieEbKKaf1o and with EVERY single comments in it that stipulates which Apricorns were used to get a very special Ball (yes, I read them all, and they all follow the same trend). So, I can&#039;t say 100% it&#039;s the way this game works, but I STRONGLY recommend anyone who wants a Sport Ball to mix colors of Apricorns (no matter how, as long as it&#039;s not four times the same, I got Sport Balls for 1/1/1/1; 2/1/1; 3/1; and also probably form 2/2) and anyone who wants the Safari Ball to mix four times the same color of Apricorns. As my belief is there is 1/1000 chance to get a very rare ball, but which one out of the two possibilites is decided by the game on whether you mix different colors or not.&lt;br /&gt;
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As for the odds, if we add the likely 700 craftings of my &amp;quot;organic test&amp;quot;, the 1500 craftings of my first try for the very special balls, the 5 times I crafted 1748 Balls, plus for each time some more 200 craftings (because once an Apricorn hit the 999 spot, I did some craftings to get its number down and same for the others Apricorns, down to the point were the Apricorn in the least quantity was, so I could continue gathering them without wasting time on an Apricorn already at 999; and when all Apricorns were close to 999, I used the Berry Trees to get them all to exactly 999), we get arround 12 000 craftings. I got 10 Sport Balls and 2 Safari Balls. So, I agree the odd is 0.1% but not for each of the two very special Balls. It&#039;s a shared odd, you have 0.1% of getting a very special ball, which one being determied by mixing of colors or not for Apricorns.&lt;br /&gt;
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TL;NR : I crafted some 10 000 Balls by mixing colors of Apricorn, I got 10 Sport Balls and no Safari Balls. I crafted almost 2000 Balls by mixing four times the same color of Apricorns. I got 2 Safari Balls and no Sport Balls. I do believe that mixing different colors or not is the way the game discriminate which of the two very rare Balls it will give you. Odds are 0.1% for the one Ball you are aiming for, the other being impossible to get as long as you craft Ball by the same ratio mixing. Nothing proven, but I highly recommand to follow this trend. And as long as there is no one to testimony he exeperienced getting one of those Balls another way, I suggest mentioning it in the article as it may help people stuck on getting always the same very special Ball and never the other one.&lt;br /&gt;
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[[User:RMR|RMR]] ([[User talk:RMR|talk]]) 15:10, 26 July 2021 (UTC) RMR&lt;/div&gt;</summary>
		<author><name>RMR</name></author>
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