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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Qwertyasdf</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Qwertyasdf"/>
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	<updated>2026-06-27T10:33:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Group&amp;diff=944737</id>
		<title>Talk:Group</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Group&amp;diff=944737"/>
		<updated>2009-11-26T10:55:55Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What happens if you&#039;re in the same group as someone else and you keep changing your clock to 23:59 and letting it roll-over to the next day on you to get a different swarm? Won&#039;t the swarms be out of sync?&lt;br /&gt;
&lt;br /&gt;
(BTW I&#039;m not too good with Wikis so if someone could tell me how to be notified when someone adds something to this page [short of hitting &#039;watch this page&#039; when editing it], I would appreciate that. Thanks.)&lt;br /&gt;
&lt;br /&gt;
[[User:Karasuhebi|Karasuhebi]] 18:27, 15 November 2009 (UTC)&lt;br /&gt;
:What&#039;s wrong with ticking the &#039;Watch this page&#039; box? You can also click the &#039;watch&#039; tab at the top next to &#039;move&#039;. About your question, I&#039;ve never tried it, but wouldn&#039;t the same thing happen as with changing the clock by yourself i.e. &amp;quot;If the DS clock is changed or a different DS is used, then the game will detect this and will not change the species swarming until 12:00 AM&amp;quot;? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 10:55, 26 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shadow_Tag_(Ability)&amp;diff=944715</id>
		<title>Shadow Tag (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shadow_Tag_(Ability)&amp;diff=944715"/>
		<updated>2009-11-26T09:22:30Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: /* In battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Shadow Tag&lt;br /&gt;
|jname=かげふみ&lt;br /&gt;
|tmname=Stepping on Shadows&lt;br /&gt;
|gen=3&lt;br /&gt;
|text3=Prevents the foe&#039;s escape.&lt;br /&gt;
|text4=Prevents the foe from escaping.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shadow Tag&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;かげふみ&#039;&#039;&#039; &#039;&#039;Stepping on Shadows&#039;&#039;) is an [[ability]] introduced in [[Generation III]]. Only two [[Pokémon]] have this ability, both in the same [[evolution]]ary line.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Shadow Tag prevents the foe from switching out or fleeing. In a wild battle against a Pokémon with Shadow Tag, the Trainer is unable to run away. Even if the user switches out, Shadow Tag will remain in effect. {{a|Run Away}} negates its effect, but only in a wild battle. Similarly, as of [[Generation IV]], if two Pokémon with Shadow Tag face one another, both may switch out at any time.&lt;br /&gt;
&lt;br /&gt;
In a [[double battle]], Shadow Tag does not affect the partner Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Shadow Tag has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Shadow Tag==&lt;br /&gt;
===Single ability===&lt;br /&gt;
{{Abilitylist1}}&lt;br /&gt;
{{Abilityentry1|202|Wobbuffet|1|Psychic||}}&lt;br /&gt;
{{Abilityentry1|360|Wynaut|1|Psychic||}}&lt;br /&gt;
{{Abilityfooter}}&lt;br /&gt;
&lt;br /&gt;
===Dual ability===&lt;br /&gt;
No Pokémon have Shadow Tag as one of their two abilities.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* {{a|Arena Trap}}&lt;br /&gt;
* {{a|Magnet Pull}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Sombratrampa&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Pedinombra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Trapping abilities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wegsperre]]&lt;br /&gt;
[[fr:Marque Ombre]]&lt;br /&gt;
[[ja:かげふみ]]&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arena_Trap_(Ability)&amp;diff=944712</id>
		<title>Arena Trap (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arena_Trap_(Ability)&amp;diff=944712"/>
		<updated>2009-11-26T08:50:46Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: /* In battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Arena Trap&lt;br /&gt;
|jname=ありじごく&lt;br /&gt;
|tmname=Antlion&lt;br /&gt;
|gen=3&lt;br /&gt;
|text3=Prevents fleeing.&lt;br /&gt;
|text4=Prevents the foe from fleeing.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Arena Trap&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ありじごく&#039;&#039;&#039; &#039;&#039;Antlion&#039;&#039;) is an [[ability]] introduced in [[Generation III]]. Three [[Pokémon]] have this ability, all of which are of the {{type|Ground}}. &lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Arena Trap prevents fleeing or switching out as long as the user remains in battle. If the user switches out, the affected Pokémon can switch out or flee the next turn. {{t|Flying}}-type Pokémon are immune to this ability&#039;s effect, as are Pokémon with {{a|Levitate}}. {{a|Run Away}} will also negate its effect, but only in a [[wild Pokémon]] battle.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Outside of battle, Arena Trap causes wild Pokémon to appear more often.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Arena Trap==&lt;br /&gt;
===Single ability===&lt;br /&gt;
No Pokémon have Arena Trap as their only ability.&lt;br /&gt;
&lt;br /&gt;
===Dual ability===&lt;br /&gt;
{{Abilitylist2}}&lt;br /&gt;
{{Abilityentry2|050|Diglett|1|Ground||Sand Veil}}&lt;br /&gt;
{{Abilityentry2|051|Dugtrio|1|Ground||Sand Veil}}&lt;br /&gt;
{{Abilityentry2|328|Trapinch|1|Ground||Hyper Cutter}}&lt;br /&gt;
{{Abilityfooter}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
&#039;&#039;&#039;{{p|Trapinch}}&#039;&#039;&#039;&lt;br /&gt;
* Used by a [[wild]] Trapinch in [[DP145]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* {{a|Magnet Pull}}&lt;br /&gt;
* {{a|Illuminate}}&lt;br /&gt;
* {{a|Shadow Tag}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Italian: &#039;&#039;&#039;Trappoarena&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Trampa arena&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Trapping abilities]]&lt;br /&gt;
[[Category:Abilities that affect appearance of wild Pokémon]]&lt;br /&gt;
[[Category:Abilities with field effects]]&lt;br /&gt;
[[de:Auswegslos]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Piège]]&lt;br /&gt;
[[ja:ありじごく]]&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Survival_Area&amp;diff=944672</id>
		<title>Survival Area</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Survival_Area&amp;diff=944672"/>
		<updated>2009-11-26T06:51:40Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownInfobox&lt;br /&gt;
|town=Survival Area&lt;br /&gt;
|characters=サバイバルエリア&lt;br /&gt;
|japanese=Survival Area&lt;br /&gt;
|image=Survival Area Cadellin.png&lt;br /&gt;
|image_size=256&lt;br /&gt;
|slogan=Staging Point&lt;br /&gt;
|region=Sinnoh&lt;br /&gt;
|west=225&lt;br /&gt;
|east=226&lt;br /&gt;
|map=Survival Area.png&lt;br /&gt;
|colordark=999999&lt;br /&gt;
|colorlight=CCCCCC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Survival area.PNG|thumb|left| Survival Area as it appears in {{game|Platinum}}, aesthetically redesigned.]]&lt;br /&gt;
&#039;&#039;&#039;Survival Area&#039;&#039;&#039; is an area in [[Battle Zone|northern]] [[Sinnoh]] accessible after completing the Sinnoh pokedex. It links [[Route 225]] with [[Route 226]]. According to the in-game text, it is a place where &#039;&#039;&amp;quot;{{pkmn|Trainer}}s gather to work out and hone their battling skills.&amp;quot;&#039;&#039; Survival Area is also a training place for those who lose in the {{si|Battle Tower}}/{{Gdis|Battle Frontier|IV}}. There are only five buildings in the Survival Area, including a [[Pokémon Center]] and [[Poké Mart]]. In the southernmost house, the {{player}} may obtain {{TM|42|Facade}}. In the westernmost one, [[Buck]]&#039;s grandfather lives. The last house, inhabited by a [[Hiker]], is reachable only via [[Route 226]]. In {{game|Platinum}}, this hiker acts as one of the game&#039;s three new [[Move tutor]]s. &lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
===Battleground===&lt;br /&gt;
{{main|Battleground}}&lt;br /&gt;
In {{game|Platinum}}, in front of the entrance to the [[Battleground]] is a spot where {{ga|Pearl|the rival}} will stand on Saturday and Sunday in {{game|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
The [[Gym Leader]]s and the [[Stat Trainers|Trainers]] the player teamed up with in Sinnoh are here and available for battle. Up to four of these trainers appear each day and the player can battle them only once a day. The Gym Leaders&#039; and trainers&#039; Pokémon levels are between 61 and 66.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
The population of Survival Area is 13.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
* [[Max Revive]][[Pokémon Diamond and Pearl Versions|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#{{diamond color}}&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#{{pearl color}}&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] (hidden)&lt;br /&gt;
* [[Red Shard]][[Pokémon Platinum Version|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#{{platinum color}}&amp;quot;&amp;gt;Pt&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]: To the left of the house belonging to the Move Tutor&lt;br /&gt;
*{{TM|42|Facade}}: Located in the southernmost house&lt;br /&gt;
* [[Rare Candy]][[Pokémon Platinum Version|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#{{platinum color}}&amp;quot;&amp;gt;Pt&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]:Behind the [[Poké Mart]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*As the Survival Area is north of [[Sinnoh]], it would be expected to be covered in snow like [[Route 217]] to the west. Instead, it is shown as a hot tropical place. This may be due to [[Stark Mountain]], an active volcano, nearby.&lt;br /&gt;
===Name Origin===&lt;br /&gt;
The name may come from the fact that it is one of the most remote of the incorporated areas of Sinnoh, separated from all others by Routes 225 and 226, both of which feature very rugged landscapes.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Zona Sobrevivir&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Area Provviste&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Überlebensareal&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Stub|Location}}&lt;br /&gt;
{{Sinnoh}}&lt;br /&gt;
[[Category:Sinnoh locations]]&lt;br /&gt;
[[Category:Diamond and Pearl locations]]&lt;br /&gt;
[[Category:Platinum locations]]&lt;br /&gt;
[[de:Überlebensareal]]&lt;br /&gt;
[[fr:Aire de Survie]]&lt;br /&gt;
[[ja:サバイバルエリア]]&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_Tutor&amp;diff=944668</id>
		<title>Move Tutor</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_Tutor&amp;diff=944668"/>
		<updated>2009-11-26T06:47:37Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: /* HeartGold/SoulSilver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;move tutor&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わざおしえ人&#039;&#039;&#039; &#039;&#039;Move Teacher&#039;&#039;) is a [[non-player character]] who will teach a [[Pokémon]] [[moves]] that are not normally able to be learned through [[level]] up, [[TM]]s, or [[HM]]s.  Move tutors are found in [[Kanto]], [[Johto]], [[Hoenn]], [[Orre]], and [[Sinnoh]]. They are not to be confused with [[move relearner]]s.&lt;br /&gt;
&lt;br /&gt;
==Johto move tutors==&lt;br /&gt;
===Crystal===&lt;br /&gt;
[[Image:Move_tutor.gif|150px|right|thumb]]&lt;br /&gt;
In {{game|Crystal}}, an elderly fellow visits [[Goldenrod City]]&#039;s [[Goldenrod Game Corner|Game Corner]] every Wednesday and Saturday after the player has become [[League Champion]]. He teaches three different moves for 4000 coins, two of which were [[TM]]s in [[Generation I]] and returned to that status in [[Generation III]], and one of which later became a TM with the other two. These moves are breedable in the same fashion as TMs and HMs.&lt;br /&gt;
&lt;br /&gt;
{{tutormv/header|crystal}}&lt;br /&gt;
{{tutormv|Flamethrower|Fire|tm=—}}&lt;br /&gt;
{{tutormv|Ice Beam|Ice|tm=13}}&lt;br /&gt;
{{tutormv|Thunderbolt|Electric|tm=24}}&lt;br /&gt;
{{tutormv/footer}}&lt;br /&gt;
&lt;br /&gt;
===HeartGold/SoulSilver===&lt;br /&gt;
The following tutorable moves are available in Johto&#039;s remakes, {{game|HeartGold and SoulSilver|s}}. Similar to Emerald most of the moves that a move tutor can teach to a Pokémon require a set amount of Battle Points. Fourteen of these moves are exclusive to HeartGold and SoulSilver, while the rest are obtainable in Platinum. &lt;br /&gt;
&lt;br /&gt;
The following moves are also available in Pokémon Platinum by going to the move tutor in the Survival Area, but with the difference that most require shards instead of [[Battle Point|BP]] as payment:&lt;br /&gt;
{{tutormv/header|hgss}}&lt;br /&gt;
{{tutormv|Air Cutter|Flying|cat=Special|bp=48|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|AncientPower|Rock|cat=Special|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Aqua Tail|Water|cat=Physical|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Blast Burn|Fire|cat=Special|bp=&amp;amp;mdash;|loc=[[Blackthorn City]]}}&lt;br /&gt;
{{tutormv|Bounce|Flying|cat=Physical|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Dive|Water|cat=Physical|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Draco Meteor|Dragon|cat=Special|bp=&amp;amp;mdash;|loc=[[Blackthorn City]]}}&lt;br /&gt;
{{tutormv|Earth Power|Ground|cat=Special|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Endeavor|Normal|cat=Physical|bp=64|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Fire Punch|Fire|cat=Physical|bp=64|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Frenzy Plant|Grass|cat=Special|bp=&amp;amp;mdash;|loc=[[Blackthorn City]]}}&lt;br /&gt;
{{tutormv|Fury Cutter|Bug|cat=Physical|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Gastro Acid|Poison|cat=Status|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Gunk Shot|Poison|cat=Physical|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Helping Hand|Normal|cat=Status|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Heat Wave|Fire|cat=Special|bp=48|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Hydro Cannon|Water|cat=Special|bp=&amp;amp;mdash;|loc=[[Blackthorn City]]}}&lt;br /&gt;
{{tutormv|Ice Punch|Ice|cat=Physical|bp=64|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Icy Wind|Ice|cat=Special|bp=48|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Iron Defense|Steel|cat=Status|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Iron Head|Steel|cat=Physical|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Knock Off|Dark|cat=Physical|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Last Resort|Normal|cat=Physical|bp=48|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Magnet Rise|Electric|cat=Status|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Mud-Slap|Ground|cat=Special|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Ominous Wind|Ghost|cat=Special|bp=48|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Outrage|Dragon|cat=Physical|bp=48|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Rollout|Rock|cat=Physical|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Seed Bomb|Grass|cat=Physical|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Signal Beam|Bug|cat=Special|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Spite|Ghost|cat=Status|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Snore|Normal|cat=Special|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Sucker Punch|Dark|cat=Physical|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Superpower|Fighting|cat=Physical|bp=48|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Swift|Normal|cat=Special|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Synthesis|Grass|cat=Status|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Thunder Punch|Electric|cat=Physical|bp=64|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Trick|Psychic|cat=Status|bp=48|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Twister|Dragon|cat=Special|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Uproar|Normal|cat=Special|bp=48|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Vacuum Wave|Fighting|cat=Special|bp=48|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Zen Headbutt|Psychic|cat=Physical|bp=64|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv/footer}}&lt;br /&gt;
&lt;br /&gt;
The following moves are only available to the move tutor in Pokémon HeartGold and SoulSilver:&lt;br /&gt;
{{tutormv/header|hgss}}&lt;br /&gt;
{{tutormv|Block|Normal|cat=Status|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Bug Bite|Bug|cat=Physical|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Gravity|Psychic|cat=Status|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Headbutt|Normal|cat=Physical|bp=&amp;amp;mdash;|loc=[[Ilex Forest]]}}&lt;br /&gt;
{{tutormv|Heal Bell|Normal|cat=Status|bp=48|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Low Kick|Fighting|cat=Physical|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Magic Coat|Psychic|cat=Status|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Pain Split|Normal|cat=Status|bp=64|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Role Play|Psychic|cat=Status|bp=48|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Sky Attack|Flying|cat=Physical|bp=64|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|String Shot|Bug|cat=Status|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Super Fang|Normal|cat=Physical|bp=40|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Tailwind|Flying|cat=Status|bp=48|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv|Worry Seed|Grass|cat=Status|bp=32|loc=[[Frontier Front]]}}&lt;br /&gt;
{{tutormv/footer}}&lt;br /&gt;
&lt;br /&gt;
==Kanto/Sevii move tutors==&lt;br /&gt;
These move tutors are in {{v2|FireRed and LeafGreen|s}}.  They do not appear in the [[Generation I|older versions]] for the [[Game Boy]] system.&lt;br /&gt;
&lt;br /&gt;
===Normal move tutors===&lt;br /&gt;
These tutors will teach a Pokémon a move otherwise unobtainable with the current, [[Generation III]] [[TM]] list. Many of the NPCs which gave a TM containing a move in [[Generation I]] that is no longer available in TM form in the current generation will directly teach the move they would have given instead. These can only be taught once.&lt;br /&gt;
&lt;br /&gt;
{{tutormv/header|frlg}}&lt;br /&gt;
{{tutormv|Body Slam|Normal|loc=[[Four Island (town)|Four Island]]|tm=08}}&lt;br /&gt;
{{tutormv|Counter|Fighting|loc=[[Celadon Department Store]]|tm=18}}&lt;br /&gt;
{{tutormv|Double-Edge|Normal|loc={{ka|Victory Road}}|tm=10}}&lt;br /&gt;
{{tutormv|Dream Eater|Psychic|loc=[[Viridian City]]|tm=42}}&lt;br /&gt;
{{tutormv|Explosion|Normal|loc=[[Mt. Ember]]|tm=47}}&lt;br /&gt;
{{tutormv|Mega Kick|Normal|loc=[[Route 4]]|tm=05}}&lt;br /&gt;
{{tutormv|Mega Punch|Normal|loc=[[Route 4]]|tm=01}}&lt;br /&gt;
{{tutormv|Metronome|Normal|loc=[[Pokémon Lab]]|tm=35}}&lt;br /&gt;
{{tutormv|Mimic|Normal|loc=[[Saffron City]]|tm=31}}&lt;br /&gt;
{{tutormv|Rock Slide|Rock|loc=[[Rock Tunnel]]|tm=48}}&lt;br /&gt;
{{tutormv|Seismic Toss|Fighting|loc=[[Pewter City]]|tm=19}}&lt;br /&gt;
{{tutormv|Softboiled|Normal|loc=[[Celadon City]]|tm=41}}&lt;br /&gt;
{{tutormv|Substitute|Normal|loc=[[Fuchsia City]]|tm=50}}&lt;br /&gt;
{{tutormv|Swords Dance|Normal|loc=[[Seven Island (town)|Seven Island]]|tm=03}}&lt;br /&gt;
{{tutormv|Thunder Wave|Electric|loc=[[Silph Co.]]|tm=45}}&lt;br /&gt;
{{tutormv/footer}}&lt;br /&gt;
&lt;br /&gt;
===Special move tutors===&lt;br /&gt;
A woman at Boon Island&#039;s [[Cape Brink]] will teach one move to each of the fully evolved Kanto starter Pokémon. She will teach {{m|Frenzy Plant}} to {{p|Venusaur}}, {{m|Hydro Cannon}} to {{p|Blastoise}}, and {{m|Blast Burn}} to {{p|Charizard}}. The moves can only be taught to Venusaur, Blastoise or Charizard and the Pokémon learning the move must have maximum [[happiness]].&lt;br /&gt;
&lt;br /&gt;
==Hoenn move tutors==&lt;br /&gt;
In {{game|Emerald}}, various move tutors can be found across the [[Hoenn]] region. Some moves may be purchased at the {{Gdis|Battle Frontier|III}}. Those that cannot be purchased may only be learned once from the tutor.&lt;br /&gt;
&lt;br /&gt;
{{tutormv/header|emerald}}&lt;br /&gt;
{{tutormv|Body Slam|Normal|loc={{Gdis|Battle Frontier|III}}|bp=48}}&lt;br /&gt;
{{tutormv|Counter|Fighting|loc={{Gdis|Battle Frontier|III}}|bp=48}}&lt;br /&gt;
{{tutormv|Defense Curl|Normal|loc={{Gdis|Battle Frontier|III}}|bp=16}}&lt;br /&gt;
{{tutormv|Double-Edge|Normal|loc=[[Sootopolis City]]|bp=&amp;amp;mdash;}}&lt;br /&gt;
{{tutormv|Dream Eater|Psychic|loc={{Gdis|Battle Frontier|III}}|bp=24}}&lt;br /&gt;
{{tutormv|DynamicPunch|Fighting|loc=[[Mossdeep City]]|bp=&amp;amp;mdash;}}&lt;br /&gt;
{{tutormv|Endure|Normal|loc={{Gdis|Battle Frontier|III}}|bp=48}}&lt;br /&gt;
{{tutormv|Explosion|Normal|loc=[[Pacifidlog Town]]|bp=&amp;amp;mdash;}}&lt;br /&gt;
{{tutormv|Fire Punch|Fire|loc={{Gdis|Battle Frontier|III}}|bp=48}}&lt;br /&gt;
{{tutormv|Fury Cutter|Bug|loc=[[Verdanturf Town]]|bp=&amp;amp;mdash;}}&lt;br /&gt;
{{tutormv|Ice Punch|Ice|loc={{Gdis|Battle Frontier|III}}|bp=48}}&lt;br /&gt;
{{tutormv|Icy Wind|Ice|loc={{Gdis|Battle Frontier|III}}|bp=24}}&lt;br /&gt;
{{tutormv|Mega Kick|Normal|loc={{Gdis|Battle Frontier|III}}|bp=48}}&lt;br /&gt;
{{tutormv|Mega Punch|Normal|loc={{Gdis|Battle Frontier|III}}|bp=24}}&lt;br /&gt;
{{tutormv|Metronome|Normal|loc=[[Verdanturf Town]]|bp=&amp;amp;mdash;}}&lt;br /&gt;
{{tutormv|Mimic|Normal|loc=[[Lavaridge Town]]|bp=&amp;amp;mdash;}}&lt;br /&gt;
{{tutormv|Mud-Slap|Ground|loc={{Gdis|Battle Frontier|III}}|bp=24}}&lt;br /&gt;
{{tutormv|Psych Up|Normal|loc={{Gdis|Battle Frontier|III}}|bp=48}}&lt;br /&gt;
{{tutormv|Rock Slide|Rock|loc={{Gdis|Battle Frontier|III}}|bp=48}}&lt;br /&gt;
{{tutormv|Rollout|Rock|loc=[[Mauville City]]|bp=&amp;amp;mdash;}}&lt;br /&gt;
{{tutormv|Seismic Toss|Fighting|loc={{Gdis|Battle Frontier|III}}|bp=24}}&lt;br /&gt;
{{tutormv|Sleep Talk|Normal|loc=[[Fortree City]]|bp=&amp;amp;mdash;}}&lt;br /&gt;
{{tutormv|Snore|Normal|loc={{Gdis|Battle Frontier|III}}|bp=24}}&lt;br /&gt;
{{tutormv|Softboiled|Normal|loc={{Gdis|Battle Frontier|III}}|bp=16}}&lt;br /&gt;
{{tutormv|Substitute|Normal|loc=[[Lilycove City]]|bp=&amp;amp;mdash;}}&lt;br /&gt;
{{tutormv|Swagger|Normal|loc=[[Slateport City]]|bp=&amp;amp;mdash;}}&lt;br /&gt;
{{tutormv|Swift|Normal|loc={{Gdis|Battle Frontier|III}}|bp=24}}&lt;br /&gt;
{{tutormv|Swords Dance|Normal|loc={{Gdis|Battle Frontier|III}}|bp=48}}&lt;br /&gt;
{{tutormv|ThunderPunch|Electric|loc={{Gdis|Battle Frontier|III}}|bp=48}}&lt;br /&gt;
{{tutormv|Thunder Wave|Electric|loc={{Gdis|Battle Frontier|III}}|bp=48}}&lt;br /&gt;
{{tutormv/footer}}&lt;br /&gt;
&lt;br /&gt;
==Orre move tutor==&lt;br /&gt;
In {{g|XD: Gale of Darkness}}, there is a move tutor in [[Agate Village]].&lt;br /&gt;
&lt;br /&gt;
{{tutormv/header|xd|XD move tutor}}&lt;br /&gt;
{{tutormv|Body Slam|Normal}}&lt;br /&gt;
{{tutormv|Double-Edge|Normal}}&lt;br /&gt;
{{tutormv|Dream Eater|Psychic}}&lt;br /&gt;
{{tutormv|Icy Wind|Ice}}&lt;br /&gt;
{{tutormv|Mimic|Normal}}&lt;br /&gt;
{{tutormv|Nightmare|Ghost}}&lt;br /&gt;
{{tutormv|Seismic Toss|Fighting}}&lt;br /&gt;
{{tutormv|Selfdestruct|Normal}}&lt;br /&gt;
{{tutormv|Sky Attack|Flying}}&lt;br /&gt;
{{tutormv|Substitute|Normal}}&lt;br /&gt;
{{tutormv|Swagger|Normal}}&lt;br /&gt;
{{tutormv|Thunder Wave|Electric}}&lt;br /&gt;
{{tutormv/footer}}&lt;br /&gt;
&lt;br /&gt;
{{p|Mew}}, when transferred over from any game to {{Pokémon XD}}, can learn other moves with the purchase of 5,000 [[Poké Coupons]]. Though this can only be done after beating the game, it can be done multiple times. Mew does not normally learn the following moves, but is able to do so through the use of this move tutor.&lt;br /&gt;
&lt;br /&gt;
{{tutormv/header|xd|Mew move tutor}}&lt;br /&gt;
{{tutormv|Faint Attack|Dark}}&lt;br /&gt;
{{tutormv|Fake Out|Normal}}&lt;br /&gt;
{{tutormv|Hypnosis|Psychic}}&lt;br /&gt;
{{tutormv|Night Shade|Ghost}}&lt;br /&gt;
{{tutormv|Role Play|Psychic}}&lt;br /&gt;
{{tutormv|Zap Cannon|Electric}}&lt;br /&gt;
{{tutormv/footer}}&lt;br /&gt;
&lt;br /&gt;
==Sinnoh move tutors==&lt;br /&gt;
===Diamond/Pearl===&lt;br /&gt;
There are two Move Tutors in Sinnoh - one on [[Route 228]] and one on [[Route 210]]. The move tutor on Route 210 teaches {{m|Draco Meteor}} to a Dragon-type Pokémon which has had its [[happiness]] maximized. Similar to the Cape Brink move tutor in FireRed and LeafGreen, the Route 228 Move Tutor will teach one of the elemental versions of {{m|Hyper Beam}} to a fully-evolved starter with maximum happiness. Unlike the Cape Brink tutor, it can be any of the twelve [[starter Pokémon]], but the move&#039;s type will always correspond with the Pokémon&#039;s primary type. Also unlike the Cape Brink tutor, it can be taught as many times as the player likes.&lt;br /&gt;
&lt;br /&gt;
{{tutormv/header|dp}}&lt;br /&gt;
{{tutormv|Blast Burn|Fire|cat=Special|loc=[[Route 228]]}}&lt;br /&gt;
{{tutormv|Draco Meteor|Dragon|cat=Special|loc=[[Route 210]]}}&lt;br /&gt;
{{tutormv|Frenzy Plant|Grass|cat=Special|loc=[[Route 228]]}}&lt;br /&gt;
{{tutormv|Hydro Cannon|Water|cat=Special|loc=[[Route 228]]}}&lt;br /&gt;
{{tutormv/footer}}&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
In {{game|Platinum}}, in addition to the move tutors in Diamond and Pearl, three new move tutors are added, in [[Snowpoint City]], on {{rt|212}}, and in the [[Survival Area]]. These move tutors accept [[shard]]s in return for their services, charging eight shards of various colors per move.&lt;br /&gt;
{{sign|DPtip|header}}&lt;br /&gt;
{{sign|DPtip| Red Shards emphasize power.}}&lt;br /&gt;
{{sign|DPtip| Blue Shards are for special effects.}}&lt;br /&gt;
{{sign|DPtip| Yellow shards are for status problems.}}&lt;br /&gt;
{{sign|DPtip| Red Shards are what I like!}}&lt;br /&gt;
{{sign|DPtip|footer}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{{tutormv/header|platinum|Route 212}}&lt;br /&gt;
{{tutormv|Air Cutter|Flying|cat=Special|2|2|4|0}}&lt;br /&gt;
{{tutormv|Dive|Water|cat=Physical|2|0|4|2}}&lt;br /&gt;
{{tutormv|Fire Punch|Fire|cat=Physical|2|0|6|0}}&lt;br /&gt;
{{tutormv|Fury Cutter|Bug|cat=Physical|0|0|8|0}}&lt;br /&gt;
{{tutormv|Ice Punch|Ice|cat=Physical|2|0|6|0}}&lt;br /&gt;
{{tutormv|Icy Wind|Ice|cat=Special|0|2|6|0}}&lt;br /&gt;
{{tutormv|Knock Off|Dark|cat=Physical|4|0|4|0}}&lt;br /&gt;
{{tutormv|Ominous Wind|Ghost|cat=Special|0|2|6|0}}&lt;br /&gt;
{{tutormv|Sucker Punch|Dark|cat=Physical|0|0|6|2}}&lt;br /&gt;
{{tutormv|ThunderPunch|Electric|cat=Physical|2|0|6|0}}&lt;br /&gt;
{{tutormv|Trick|Psychic|cat=Status|0|0|4|4}}&lt;br /&gt;
{{tutormv|Vacuum Wave|Fighting|cat=Special|2|2|4|0}}&lt;br /&gt;
{{tutormv|Zen Headbutt|Psychic|cat=Physical|0|0|4|4}}&lt;br /&gt;
{{tutormv/footer}}&lt;br /&gt;
|&lt;br /&gt;
{{tutormv/header|platinum|Snowpoint City}}&lt;br /&gt;
{{tutormv|Helping Hand|Normal|cat=Status|2|2|0|4}}&lt;br /&gt;
{{tutormv|Last Resort|Normal|cat=Physical|0|8|0|0}}&lt;br /&gt;
{{tutormv|Magnet Rise|Electric|cat=Status|0|2|2|4}}&lt;br /&gt;
{{tutormv|Snore|Normal|cat=Special|2|2|0|4}}&lt;br /&gt;
{{tutormv|Spite|Ghost|cat=Status|0|0|0|8}}&lt;br /&gt;
{{tutormv|Swift|Normal|cat=Special|0|4|2|2}}&lt;br /&gt;
{{tutormv|Synthesis|Grass|cat=Status|0|6|0|2}}&lt;br /&gt;
{{tutormv|Uproar|Normal|cat=Special|0|2|0|6}}&lt;br /&gt;
{{tutormv/footer}}&lt;br /&gt;
|	&lt;br /&gt;
{{tutormv/header|platinum|Survival Area}}&lt;br /&gt;
{{tutormv|AncientPower|Rock|cat=Special|6|2|0|0}}&lt;br /&gt;
{{tutormv|Aqua Tail|Water|cat=Physical|6|2|0|0}}&lt;br /&gt;
{{tutormv|Bounce|Flying|cat=Physical|4|2|0|2}}&lt;br /&gt;
{{tutormv|Earth Power|Ground|cat=Special|6|2|0|0}}&lt;br /&gt;
{{tutormv|Endeavor|Normal|cat=Physical|4|0|0|4}}&lt;br /&gt;
{{tutormv|Gastro Acid|Poison|cat=Status|4|2|0|2}}&lt;br /&gt;
{{tutormv|Gunk Shot|Poison|cat=Physical|4|2|2|0}}&lt;br /&gt;
{{tutormv|Heat Wave|Fire|cat=Special|4|2|2|0}}&lt;br /&gt;
{{tutormv|Iron Defense|Steel|cat=Status|4|0|2|2}}&lt;br /&gt;
{{tutormv|Iron Head|Steel|cat=Physical|6|0|0|2}}&lt;br /&gt;
{{tutormv|Mud-Slap|Ground|cat=Special|4|0|4|0}}&lt;br /&gt;
{{tutormv|Outrage|Dragon|cat=Physical|6|0|0|2}}&lt;br /&gt;
{{tutormv|Rollout|Rock|cat=Physical|4|2|2|0}}&lt;br /&gt;
{{tutormv|Seed Bomb|Grass|cat=Physical|4|4|0|0}}&lt;br /&gt;
{{tutormv|Signal Beam|Bug|cat=Special|2|2|2|2}}&lt;br /&gt;
{{tutormv|Superpower|Fighting|cat=Physical|8|0|0|0}}&lt;br /&gt;
{{tutormv|Twister|Dragon|cat=Special|6|2|0|0}}&lt;br /&gt;
{{tutormv/footer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{m|Signal Beam}} is the only move tutor which requires shards of each color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[de:Attacken-Lehrer]]&lt;br /&gt;
[[fr:Donneur de capacités]]&lt;br /&gt;
[[ja:わざおしえ人]]&lt;br /&gt;
[[pt:Move Tutor]]&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_Reminder&amp;diff=933213</id>
		<title>Talk:Move Reminder</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_Reminder&amp;diff=933213"/>
		<updated>2009-11-15T06:00:07Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: /* More specific? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we add Mystery Dungeon on here? [[User:Ht14|ht14]] 01:38, 24 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eevee, Take-down, and Relearning==&lt;br /&gt;
&lt;br /&gt;
This whole thing has been bugging me for quite some time now.&lt;br /&gt;
&lt;br /&gt;
Eevee is a poor example of the limitations of the Move Relearner; in fact, Take-Down is just the sort of move the Move Relearner is made for.  You level Eevee up until it learns Take-Down, then evolve, then use the Move Relearner to get the evolution&#039;s moves that you want.  So rather than being an example of restrictions on the Move Relearner, it is in fact an example of HOW to use a Move Relearner.  The only other true purpose of the Move Relearner is to gain 1st level moves (and, I guess, to remember moves you were forced to forget for an HM or something, but that&#039;s just poor planning and not a necessary problem).  [[User:Kumori Satosuke|Satosuke]] 06:31, 5 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More specific? ==&lt;br /&gt;
&lt;br /&gt;
The article leaves me a tad confused by &amp;quot;species&amp;quot;. Does it mean, literally, the listed species of a pokémon? For instance, Chimchar and Infernape are both of the species &amp;quot;Blaze&amp;quot; pokémon. Chimchar can learn Flamethrower or Slack Off by levelling up, but Infernape can&#039;t. If you took an Infernape to the move relearner, could it learn these moves? It hasn&#039;t changed species, but it has evolved, and they aren&#039;t in its learnset any more. At present the article doesn&#039;t seem to answer this question for me. [[User:Darien Shields|Darien Shields]] 22:49, 21 April 2009 (UTC)&lt;br /&gt;
:No. Species here means the [[Pokémon#Species|Pokémon species]]. So, no, Infernape cannot learn Slack Off or Flamethrower unless it learns them at the Chimchar stage. I&#039;ll add a link to the article to avoid further confusion. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:23, 21 April 2009 (UTC)&lt;br /&gt;
::1. So if Chimchar learns Slack Off for example, then evolves up to Infernape, then Infernape forgets Slack Off, can Slack Off be relearnt? &lt;br /&gt;
::2. How about bred moves that are forgotten? E.g. If I breed Blaze Kick to Chimchar, then he forgets it, can Blaze Kick be relearnt? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 05:40, 15 November 2009 (UTC)&lt;br /&gt;
:::I don&#039;t believe so. You can&#039;t relearn TM moves once you delete them, right? It&#039;ll act the same. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:52, 15 November 2009 (UTC)&lt;br /&gt;
::::So no to both my questions? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 05:59, 15 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_Reminder&amp;diff=933211</id>
		<title>Talk:Move Reminder</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_Reminder&amp;diff=933211"/>
		<updated>2009-11-15T05:59:48Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: /* More specific? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we add Mystery Dungeon on here? [[User:Ht14|ht14]] 01:38, 24 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eevee, Take-down, and Relearning==&lt;br /&gt;
&lt;br /&gt;
This whole thing has been bugging me for quite some time now.&lt;br /&gt;
&lt;br /&gt;
Eevee is a poor example of the limitations of the Move Relearner; in fact, Take-Down is just the sort of move the Move Relearner is made for.  You level Eevee up until it learns Take-Down, then evolve, then use the Move Relearner to get the evolution&#039;s moves that you want.  So rather than being an example of restrictions on the Move Relearner, it is in fact an example of HOW to use a Move Relearner.  The only other true purpose of the Move Relearner is to gain 1st level moves (and, I guess, to remember moves you were forced to forget for an HM or something, but that&#039;s just poor planning and not a necessary problem).  [[User:Kumori Satosuke|Satosuke]] 06:31, 5 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More specific? ==&lt;br /&gt;
&lt;br /&gt;
The article leaves me a tad confused by &amp;quot;species&amp;quot;. Does it mean, literally, the listed species of a pokémon? For instance, Chimchar and Infernape are both of the species &amp;quot;Blaze&amp;quot; pokémon. Chimchar can learn Flamethrower or Slack Off by levelling up, but Infernape can&#039;t. If you took an Infernape to the move relearner, could it learn these moves? It hasn&#039;t changed species, but it has evolved, and they aren&#039;t in its learnset any more. At present the article doesn&#039;t seem to answer this question for me. [[User:Darien Shields|Darien Shields]] 22:49, 21 April 2009 (UTC)&lt;br /&gt;
:No. Species here means the [[Pokémon#Species|Pokémon species]]. So, no, Infernape cannot learn Slack Off or Flamethrower unless it learns them at the Chimchar stage. I&#039;ll add a link to the article to avoid further confusion. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:23, 21 April 2009 (UTC)&lt;br /&gt;
::So if Chimchar learns Slack Off for example, then evolves up to Infernape, then Infernape forgets Slack Off, can Slack Off be relearnt? &lt;br /&gt;
::How about bred moves that are forgotten? E.g. If I breed Blaze Kick to Chimchar, then he forgets it, can Blaze Kick be relearnt? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 05:40, 15 November 2009 (UTC)&lt;br /&gt;
:::I don&#039;t believe so. You can&#039;t relearn TM moves once you delete them, right? It&#039;ll act the same. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:52, 15 November 2009 (UTC)&lt;br /&gt;
::::So no to both my questions? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 05:59, 15 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_Reminder&amp;diff=933210</id>
		<title>Talk:Move Reminder</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_Reminder&amp;diff=933210"/>
		<updated>2009-11-15T05:59:35Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: /* More specific? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we add Mystery Dungeon on here? [[User:Ht14|ht14]] 01:38, 24 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eevee, Take-down, and Relearning==&lt;br /&gt;
&lt;br /&gt;
This whole thing has been bugging me for quite some time now.&lt;br /&gt;
&lt;br /&gt;
Eevee is a poor example of the limitations of the Move Relearner; in fact, Take-Down is just the sort of move the Move Relearner is made for.  You level Eevee up until it learns Take-Down, then evolve, then use the Move Relearner to get the evolution&#039;s moves that you want.  So rather than being an example of restrictions on the Move Relearner, it is in fact an example of HOW to use a Move Relearner.  The only other true purpose of the Move Relearner is to gain 1st level moves (and, I guess, to remember moves you were forced to forget for an HM or something, but that&#039;s just poor planning and not a necessary problem).  [[User:Kumori Satosuke|Satosuke]] 06:31, 5 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More specific? ==&lt;br /&gt;
&lt;br /&gt;
The article leaves me a tad confused by &amp;quot;species&amp;quot;. Does it mean, literally, the listed species of a pokémon? For instance, Chimchar and Infernape are both of the species &amp;quot;Blaze&amp;quot; pokémon. Chimchar can learn Flamethrower or Slack Off by levelling up, but Infernape can&#039;t. If you took an Infernape to the move relearner, could it learn these moves? It hasn&#039;t changed species, but it has evolved, and they aren&#039;t in its learnset any more. At present the article doesn&#039;t seem to answer this question for me. [[User:Darien Shields|Darien Shields]] 22:49, 21 April 2009 (UTC)&lt;br /&gt;
:No. Species here means the [[Pokémon#Species|Pokémon species]]. So, no, Infernape cannot learn Slack Off or Flamethrower unless it learns them at the Chimchar stage. I&#039;ll add a link to the article to avoid further confusion. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:23, 21 April 2009 (UTC)&lt;br /&gt;
::So if Chimchar learns Slack Off for example, then evolves up to Infernape, then Infernape forgets Slack Off, can Slack Off be relearnt? &lt;br /&gt;
::How about bred moves that are forgotten? E.g. If I breed Blaze Kick to Chimchar, then he forgets it, can Blaze Kick be relearnt? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 05:40, 15 November 2009 (UTC)&lt;br /&gt;
:::I don&#039;t believe so. You can&#039;t relearn TM moves once you delete them, right? It&#039;ll act the same. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:52, 15 November 2009 (UTC)&lt;br /&gt;
::::So no to both my questions?&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_Reminder&amp;diff=933188</id>
		<title>Talk:Move Reminder</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_Reminder&amp;diff=933188"/>
		<updated>2009-11-15T05:40:52Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: /* More specific? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we add Mystery Dungeon on here? [[User:Ht14|ht14]] 01:38, 24 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eevee, Take-down, and Relearning==&lt;br /&gt;
&lt;br /&gt;
This whole thing has been bugging me for quite some time now.&lt;br /&gt;
&lt;br /&gt;
Eevee is a poor example of the limitations of the Move Relearner; in fact, Take-Down is just the sort of move the Move Relearner is made for.  You level Eevee up until it learns Take-Down, then evolve, then use the Move Relearner to get the evolution&#039;s moves that you want.  So rather than being an example of restrictions on the Move Relearner, it is in fact an example of HOW to use a Move Relearner.  The only other true purpose of the Move Relearner is to gain 1st level moves (and, I guess, to remember moves you were forced to forget for an HM or something, but that&#039;s just poor planning and not a necessary problem).  [[User:Kumori Satosuke|Satosuke]] 06:31, 5 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More specific? ==&lt;br /&gt;
&lt;br /&gt;
The article leaves me a tad confused by &amp;quot;species&amp;quot;. Does it mean, literally, the listed species of a pokémon? For instance, Chimchar and Infernape are both of the species &amp;quot;Blaze&amp;quot; pokémon. Chimchar can learn Flamethrower or Slack Off by levelling up, but Infernape can&#039;t. If you took an Infernape to the move relearner, could it learn these moves? It hasn&#039;t changed species, but it has evolved, and they aren&#039;t in its learnset any more. At present the article doesn&#039;t seem to answer this question for me. [[User:Darien Shields|Darien Shields]] 22:49, 21 April 2009 (UTC)&lt;br /&gt;
:No. Species here means the [[Pokémon#Species|Pokémon species]]. So, no, Infernape cannot learn Slack Off or Flamethrower unless it learns them at the Chimchar stage. I&#039;ll add a link to the article to avoid further confusion. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:23, 21 April 2009 (UTC)&lt;br /&gt;
::So if Chimchar learns Slack Off for example, then evolves up to Infernape, then Infernape forgets Slack Off, can Slack Off be relearnt? &lt;br /&gt;
::How about bred moves that are forgotten? E.g. If I breed Blaze Kick to Chimchar, then he forgets it, can Blaze Kick be relearnt? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 05:40, 15 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_Reminder&amp;diff=933187</id>
		<title>Talk:Move Reminder</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Move_Reminder&amp;diff=933187"/>
		<updated>2009-11-15T05:40:07Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: /* More specific? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we add Mystery Dungeon on here? [[User:Ht14|ht14]] 01:38, 24 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eevee, Take-down, and Relearning==&lt;br /&gt;
&lt;br /&gt;
This whole thing has been bugging me for quite some time now.&lt;br /&gt;
&lt;br /&gt;
Eevee is a poor example of the limitations of the Move Relearner; in fact, Take-Down is just the sort of move the Move Relearner is made for.  You level Eevee up until it learns Take-Down, then evolve, then use the Move Relearner to get the evolution&#039;s moves that you want.  So rather than being an example of restrictions on the Move Relearner, it is in fact an example of HOW to use a Move Relearner.  The only other true purpose of the Move Relearner is to gain 1st level moves (and, I guess, to remember moves you were forced to forget for an HM or something, but that&#039;s just poor planning and not a necessary problem).  [[User:Kumori Satosuke|Satosuke]] 06:31, 5 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More specific? ==&lt;br /&gt;
&lt;br /&gt;
The article leaves me a tad confused by &amp;quot;species&amp;quot;. Does it mean, literally, the listed species of a pokémon? For instance, Chimchar and Infernape are both of the species &amp;quot;Blaze&amp;quot; pokémon. Chimchar can learn Flamethrower or Slack Off by levelling up, but Infernape can&#039;t. If you took an Infernape to the move relearner, could it learn these moves? It hasn&#039;t changed species, but it has evolved, and they aren&#039;t in its learnset any more. At present the article doesn&#039;t seem to answer this question for me. [[User:Darien Shields|Darien Shields]] 22:49, 21 April 2009 (UTC)&lt;br /&gt;
:No. Species here means the [[Pokémon#Species|Pokémon species]]. So, no, Infernape cannot learn Slack Off or Flamethrower unless it learns them at the Chimchar stage. I&#039;ll add a link to the article to avoid further confusion. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 23:23, 21 April 2009 (UTC)&lt;br /&gt;
::So if Chimchar learns Slack Off for example, then evolves up to Infernape, then Infernape forgets Slack Off, can Slack Off be relearnt? &lt;br /&gt;
How about bred moves that are forgotten? E.g. If I breed Blaze Kick to Chimchar, then he forgets it, can Blaze Kick be relearnt? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 05:40, 15 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Underground_Man&amp;diff=932215</id>
		<title>Underground Man</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Underground_Man&amp;diff=932215"/>
		<updated>2009-11-14T15:16:38Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox&lt;br /&gt;
|name=Underground Man&lt;br /&gt;
|jname=ちかおじさん&lt;br /&gt;
|tmname=Underground Man&lt;br /&gt;
|slogan=no&lt;br /&gt;
|image=[[Image:Underground Man.jpg|240px|The Underground Man]]&lt;br /&gt;
|caption=The Underground Man in the anime&lt;br /&gt;
|age=no&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hometown=[[Eterna City]]&lt;br /&gt;
|region=[[Sinnoh]]&lt;br /&gt;
|relatives=[[Byron]] (son), [[Roark]] (grandson)&lt;br /&gt;
|trainer=no&lt;br /&gt;
|game=yes&lt;br /&gt;
|generation={{gen|IV}}&lt;br /&gt;
|games={{v2|Diamond and Pearl|s}}&lt;br /&gt;
|leader=no&lt;br /&gt;
|anime=yes&lt;br /&gt;
|epnum=DP037&lt;br /&gt;
|epname=A Grass Menagerie!&lt;br /&gt;
|enva=[[Eric Schussler]]&lt;br /&gt;
|java=&#039;&#039;[[Unshō Ishizuka]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Underground Man&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ちかおじさん&#039;&#039;&#039; &#039;&#039;Underground Man&#039;&#039;) lives in [[Eterna City]] in a house next door to the [[Pokémon Center]]. He is the father of [[Byron]] and grandfather of [[Roark]].&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
The Underground Man first appeared in &#039;&#039;[[DP037|A Grass Menagerie!]]&#039;&#039; while [[Team Rocket]] was exploring the [[Sinnoh Underground]]. He was voiced by &#039;&#039;[[Unshō Ishizuka]]&#039;&#039; in Japanese and [[Eric Schussler]] in English.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
When {{player}}s first meets him, he gives them the [[Explorer Kit]]. The other NPCs in his house describe various aspects of exploring the [[Sinnoh Underground]].&lt;br /&gt;
&lt;br /&gt;
He also gives a series of tasks, each with various rewards when they are completed:&lt;br /&gt;
* Use the Explorer Kit and go to The Underground&lt;br /&gt;
* Dig something out of the wall&lt;br /&gt;
* Plant a [[Sphere]] in the ground&lt;br /&gt;
* Dig a [[Secret Base]]&lt;br /&gt;
* Decorate a [[Secret Base]]&lt;br /&gt;
* Capture a flag from another player&#039;s Secret Base&lt;br /&gt;
* Capture five flags from another player&#039;s Secret Base&lt;br /&gt;
* Capture ten flags from another player&#039;s Secret Base&lt;br /&gt;
* Capture fifty flags from another player&#039;s Secret Base&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
[[Category:Diamond and Pearl characters]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
&lt;br /&gt;
[[ja:ちかおじさん]]&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=931980</id>
		<title>Talk:Effort values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=931980"/>
		<updated>2009-11-14T11:25:36Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: /* EV distribution if multiple pokemon are used */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where &amp;quot;252&amp;quot; comes from isn&#039;t explained... it&#039;d be better as Math.floor(255/4), but I&#039;d prefer to see it written with the proper math symbols, which don&#039;t appear to be supported in Bulbapedia yet... - Hyperworm.&lt;br /&gt;
:We&#039;ll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - [[User:Zhen Lin|刘 (劉) 振霖]] 12:23, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Feel free to make it floor(255/4) with a description of the floor command, but leave the &amp;quot;Math.&amp;quot; out, Bulbapedia isn&#039;t a compiler. Don&#039;t expect most people viewing the page to know what &amp;quot;floor()&amp;quot; does.&lt;br /&gt;
:--[[User:Jshadias|Jshadias]] 00:53, 22 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn&#039;t list all of them at one spot, any ambitions or places online that it could be copied over from? [[User:Lucasthalefty|Lucasthalefty]] 02:12, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it&#039;s not linked to here. I&#039;ll add a hyperlink to the article. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 04:08, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wow that makes it so much better thanks [[User:Lucasthalefty|Lucasthalefty]] 14:47, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? [[User:Fuzzy|Fuzzy]] 13:53, 17 June 2007 (UTC)&lt;br /&gt;
:Once they have the effort ribbon, you&#039;ll know they have full effort values. Otherwise, then, you can&#039;t really know. Heck, a Pokémon can hit 100 without full EVs. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:12, 17 June 2007 (UTC)&lt;br /&gt;
::No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you&#039;ve filled the 510 EVs? [[User:Fuzzy|Fuzzy]] 14:59, 18 June 2007 (UTC)&lt;br /&gt;
:::Well, it&#039;s not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don&#039;t keep track personally, but I think that they&#039;ll show up instantly once you&#039;ve filled the EVs, and it won&#039;t matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 18 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk&#039;s, youll get 4 evs. So leveling to 100 isnt necesarry-- [[User:Mr T Tar]]&lt;br /&gt;
:It is. You may have the EVs, but you don&#039;t have the stats. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:32, 10 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
And now i know thanks to you. I feel like a noob T_T&lt;br /&gt;
&lt;br /&gt;
== Some adjustments needed? ==&lt;br /&gt;
&lt;br /&gt;
First off, vitamins, The article&#039;s wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV&#039;s TO 100 and never over 100, meaning vitamins can only be used when current EV&#039;s are 90 or less.&lt;br /&gt;
&lt;br /&gt;
Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV&#039;s apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV&#039;s needed for an actual stat point are whole numbers, and how many it is, along the lines of:&lt;br /&gt;
&lt;br /&gt;
100 = 4&lt;br /&gt;
80 = 5&lt;br /&gt;
50 = 8&lt;br /&gt;
40 = 10&lt;br /&gt;
25 = 16&lt;br /&gt;
20 = 20&lt;br /&gt;
16 = 25&lt;br /&gt;
10 = 40&lt;br /&gt;
8 = 50&lt;br /&gt;
5 = 80&lt;br /&gt;
4 = 100&lt;br /&gt;
-------&lt;br /&gt;
2 = 200&lt;br /&gt;
1 = 400&lt;br /&gt;
&lt;br /&gt;
Obviously we don&#039;t need a lot of the lower levels, since it&#039;d be difficult to finish EV training that low. at eight, you&#039;d need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.&lt;br /&gt;
:I&#039;m thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. {{u|Kendai}} 10:38 October 22, 2007.&lt;br /&gt;
&lt;br /&gt;
I get the numbers by dividing 400 by the level, or the needed number of EV&#039;s. You can see they start to mirror at 20. &lt;br /&gt;
&lt;br /&gt;
:Vitamins are only if the EV&#039;s less than 100 at the time of use. Even if it&#039;s 99, you can still use one vitamin. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:03, 22 October 2007 (UTC)&lt;br /&gt;
::I&#039;m confused as to what happens in that situation.  If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --[[User:Dual|Dual]] 07:36, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double on the route where caught? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true?&lt;br /&gt;
:I know that in Crystal, it raised happiness by like, double or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:54, 17 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is it possible to check how many EVs are there for a apecific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
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== EV ==&lt;br /&gt;
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Is it possible to check how many EVs are there for a a specific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
* If you know the IVs, you can come pretty damn close. But otherwise, no. [[User:System Error|System Error]] 21:43, 20 January 2008 (UTC)&lt;br /&gt;
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Is there any way you can max out a specific stat without the use of vitamins? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 13:58, 24 January 2008 (UTC)&lt;br /&gt;
:Yes. Extra EV training can make up for no vitamin usage. [[User:Ultraflame|Ultraflame]] 18:41, 24 January 2008 (UTC)&lt;br /&gt;
::How do you do that? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:17, 24 January 2008 (UTC)&lt;br /&gt;
:::All 252 (255) EVs would have to come from battling. [[User:Ultraflame|Ultraflame]] 02:02, 25 January 2008 (UTC)&lt;br /&gt;
::::Does that mean you have to battle continuously? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 18:48, 2 February 2008 (UTC)&lt;br /&gt;
:::::Yep. So if you wanted to raise Sp Attack EVs, you&#039;d battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:50, 2 February 2008 (UTC)&lt;br /&gt;
:Unless you have the &#039;rus and a Macho Brace. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 00:48, 3 February 2008 (UTC)&lt;br /&gt;
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What about Emerald? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 06:59, 3 February 2008 (UTC)&lt;br /&gt;
:I think (THINK!) it is more or less the same. &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:14, 3 February 2008 (UTC)&lt;br /&gt;
::But how do you know battling which Pokémon raises which EV? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 07:24, 3 February 2008 (UTC)&lt;br /&gt;
:::Ask TTE. He knows (almost) everything! &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:52, 3 February 2008 (UTC)&lt;br /&gt;
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:::(edit conflict) Or ask me!&lt;br /&gt;
:::There&#039;s a list linked on the article here, and other lists across the &#039;web as well. Generally, Pokémon will give EVs to stats they&#039;re strong in themselves (Zubat&#039;s Speed stat is it&#039;s strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that&#039;s generally how it works out.&lt;br /&gt;
:::For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 3 February 2008 (UTC)&lt;br /&gt;
::::Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that&#039;s what I&#039;m playing now)?&lt;br /&gt;
:::::For one, [[List of Pokémon by effort value yield]] is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).&lt;br /&gt;
:::::In Emerald, let&#039;s see... Sp. Atk. is something I&#039;ve trained before, let me check my notes. *runs off*&lt;br /&gt;
:::::...I trained on [[Route 113]], [[Spinda]]s and [[Slugma]]s each give out 1 point towards Sp. Atk. stat. Flee from [[Skarmory]], they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there&#039;s nothing more annoying then losing count after number 134! And don&#039;t forget to save every so often too.&lt;br /&gt;
:::::One more note, if you didn&#039;t already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it&#039;ll gain the EVs from battling too. It won&#039;t get the benefit of a Macho Brace or anything if your first Pokémon has one, though.&lt;br /&gt;
:::::...last note, training there is a great way to collect Soot on the route while you&#039;re at it. ;D --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:09, 4 February 2008 (UTC)&lt;br /&gt;
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One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can&#039;t find that thing anywhere!!!) [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 14:01, 9 February 2008 (UTC)&lt;br /&gt;
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I was wondering if somebody could please explain something for me... sorry if I&#039;m slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I&#039;m having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn&#039;t seem to be the case. Someone also mentioned resetting EV values... that confused me too :S &lt;br /&gt;
If there&#039;s a clearer explanation of how this works somewhere else, I&#039;d really appreciate it if someone could direct me to it.&lt;br /&gt;
Thanks- Timothy.&lt;br /&gt;
:Every four EV points you gain, that&#039;s +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don&#039;t get stat points for 3 EVs. EV points are gained from specific Pokémon, and there&#039;s a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:07, 2 July 2008 (UTC)&lt;br /&gt;
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==Lv 100 Pokemon==&lt;br /&gt;
Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn&#039;t rise). So here is the question: Can a Lv 100 Pokemon receive EVs? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:21, 18 May 2008 (UTC)&lt;br /&gt;
:No, you can&#039;t EV train at 100. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 18 May 2008 (UTC)&lt;br /&gt;
::What about in Generation III? I&#039;ve heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. [[User:Ultraflame|Ultraflame]] 02:16, 19 May 2008 (UTC)&lt;br /&gt;
:::I&#039;m positive that without actually leveling up, the Pokémon won&#039;t gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn&#039;t in Gen.III, I&#039;m 99% sure. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:52, 19 May 2008 (UTC)&lt;br /&gt;
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::And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to &amp;quot;It won&#039;t have any effect&amp;quot;, can you still train them? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:53, 20 May 2008 (UTC)&lt;br /&gt;
:::Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there&#039;s still 155 EVs left that you can do in that stat.&lt;br /&gt;
:::In Gen.IV at least, I know Vitamins won&#039;t actually help you out training a level 100 Pokémon, if that&#039;s your question, since Vitamins grant EVs, and you&#039;ll need to level up to gain the effects. Just an FYI. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 09:41, 21 May 2008 (UTC)&lt;br /&gt;
:Eheh, he tried the box trick? That&#039;s only in the original Game Boys, not the Advance. So the trick won&#039;t work: 0.00000000000001% chance of it working. Good luck. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;09:45 21 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. [[User:Ultraflame|Ultraflame]] 22:16, 21 May 2008 (UTC)&lt;br /&gt;
:::Which game were you playing exactly? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 05:09, 22 May 2008 (UTC)&lt;br /&gt;
::::Sorry. It was Diamond. [[User:Ultraflame|Ultraflame]] 22:46, 22 May 2008 (UTC)&lt;br /&gt;
:::::The box trick works in Gen III too. I&#039;ve done it many times, but just for fun because I know it&#039;s the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it&#039;s still possible with other pokemon. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:48, 23 May 2008 (UTC)&lt;br /&gt;
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==Maxing Stats?==&lt;br /&gt;
I&#039;ve noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn&#039;t it be more convenient to just get it to 255 without counting and using a EV-reducing berry?  Thanks. [[User:Drbazzi|Drbazzi]] 18:09, 25 July 2008 (UTC)&lt;br /&gt;
:Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you&#039;ll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:45, 25 July 2008 (UTC)&lt;br /&gt;
:::In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x&#039;s question, let me turn that around: &amp;quot;Why 255? It is just the same as 252.&amp;quot; The 1 extra point is for &amp;quot;all the advantage you can get&amp;quot;, because you never know when one extra point may save you. [[User:Ultraflame|Ultraflame]] 19:15, 26 July 2008 (UTC)&lt;br /&gt;
::::Nopes, you&#039;re wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, &#039;cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called &amp;quot;{{wp|Random number generation|RNG}}&amp;quot; which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 27 July 2008 (UTC)&lt;br /&gt;
:::::Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: &amp;quot;Why 255? It is just the same as 252.&amp;quot;, and &amp;quot;all the advantage you can get&amp;quot;. [[User:Ultraflame|Ultraflame]] 21:50, 27 July 2008 (UTC)&lt;br /&gt;
::::::No offense, but Playing Diamond and Pearl doesn&#039;t mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I&#039;m sure, but that&#039;s the way the game works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 28 July 2008 (UTC)&lt;br /&gt;
:::::::I still challenge you to try it in Diamond/Pearl. I say again: &amp;quot;Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority.&amp;quot; [[User:Ultraflame|Ultraflame]] 00:52, 28 July 2008 (UTC)&lt;br /&gt;
You think I&#039;ve never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I&#039;ve already done that. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:17, 28 July 2008 (UTC)&lt;br /&gt;
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If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)?  --[[User:Podunk|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Po&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;dunk&amp;lt;/span&amp;gt;]] 10:54, 5 October 2008 (UTC)&lt;br /&gt;
:It works like this:&lt;br /&gt;
:I defeated a {{p|Gastly}} and my {{p|Alakazam}} had [[Pokérus]] and was holding [[EV-enhancing item#Power Lens|Power Lens]]. Gastly gives 1 {{Stat|Special Attack|Sp.Atk}} EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:20, 5 October 2008 (UTC)&lt;br /&gt;
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== Oh really? ==&lt;br /&gt;
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The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?&lt;br /&gt;
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To clarify, +4 first, THEN x2 for Pokerus &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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Also, I believe the EV system for Generations I and II is wrong here. I&#039;m fairly sure Pokemon weren&#039;t given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon&#039;s stats. Please check it anyway to make sure.&lt;br /&gt;
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Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Well, Mr. Black isn&#039;t responding you questions... The first one is YES, if you use Power Wheight you&#039;ll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. {{unsigned|hfc2x}}&lt;br /&gt;
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Well, I&#039;ll explain it better:&lt;br /&gt;
*Power Wheight helps you get +4 EVs in HP &#039;&#039;EVERY TIME YOU FIGHT AND FAINT AND OPPONENT&#039;&#039;. This is added to the total if you haven&#039;t got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.&lt;br /&gt;
*In Generations I and II, ALL Pokémon give &#039;&#039;THE SAME&#039;&#039; EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.&lt;br /&gt;
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I hope it is clear now... &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:31, 5 November 2008 (UTC)&lt;br /&gt;
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* I think your second statement about Generations I and II is incorrect. According to [http://www.geocities.com/thelegendarydogs/faqs/all/genes/genesfaq.htm this GenI&amp;amp;II Pokémon DVs guide], defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the [[Pokémon data structure in the GB|data structure]], which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --[[User:JDigital|JDigital]] 05:41, 6 May 2009 (UTC)&lt;br /&gt;
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== Probability ==&lt;br /&gt;
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How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? {{unsigned|Superbreeder}}&lt;br /&gt;
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:I think 255! * 6...but that doesn&#039;t discount duplicates, so I&#039;m not quite sure.  It probably involves factorials, and it&#039;s certainly exceptionally large. [[User:Evkl|evkl]] 21:50, 24 December 2008 (UTC)&lt;br /&gt;
::Ask {{u|Beligaronia|this guy}} nicely. If you explain exactly what you&#039;re looking for, I&#039;m sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try [[Special:EmailUser/Beligaronia|email]] or his Wikipedia talk page for the fastest results. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:55, 24 December 2008 (UTC)&lt;br /&gt;
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== I Still Don&#039;t Understand ==&lt;br /&gt;
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EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? {{unsigned|ShinjiLover}}&lt;br /&gt;
:No, it doesn&#039;t help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat &#039;&#039;AT LEVEL 100&#039;&#039;, not at other levels. Ah, and try signing your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:37, 24 December 2008 (UTC)&lt;br /&gt;
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== Effort Values and Stat Experience ==&lt;br /&gt;
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I saw that on the article it says that Effort Values were created in Gen. I, but weren&#039;t they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent&#039;s base stat for that specific stat.&lt;br /&gt;
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There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn&#039;t that because each stat rises according to every 1000 points(or something)?&lt;br /&gt;
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So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? {{unsigned|Dark Boye}}&lt;br /&gt;
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* In Generations I and II we called it Stat Experience. Nowadays they&#039;re called EVs. It&#039;s calculated differently now, but it&#039;s essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they&#039;re just different versions of the same thing - after all, as far as I know, both &amp;quot;stat XP&amp;quot; and &amp;quot;Effort Values&amp;quot; are just fan-created names. --[[User:JDigital|JDigital]] 05:14, 6 May 2009 (UTC)&lt;br /&gt;
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==Stat-reducing Berries==&lt;br /&gt;
I&#039;d like to note some things about the Stat Reducing Berries. The fact that they reduce EV&#039;s by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it&#039;s either due to the stat having no EV&#039;s, or an EV amount below 10. These berries are also very useful in changing a Pokemon&#039;s EV spread, a very good thing for an In-game team to make them more competitive. &lt;br /&gt;
Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.[[User:JoeTE|Joe T.E.]] 14:19, 3 April 2009 (UTC)&lt;br /&gt;
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==Your questions are probably answered here...==&lt;br /&gt;
After reading this page, I found that there were a lot of complicated topics that weren&#039;t quite answered. Here&#039;re the most frequently asked questions answered:&lt;br /&gt;
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What is EV training, and how is it good?&lt;br /&gt;
EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon&#039;s stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.&lt;br /&gt;
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How do I EV train?&lt;br /&gt;
Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV&#039;s throughout the course of one battle. Although you can have a maximum of 255 EV&#039;s in each stat, many trainers opt to put a maximum of 252 EV&#039;s in a stat. You can have a maximum of 510 EV&#039;s total (shared between stats), and every 4 EV&#039;s in a stat boost the stat at level 100 by 1 point.&lt;br /&gt;
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What about Berries?&lt;br /&gt;
If you use a stat-reducing berry on a pokemon that has more than 100 EV&#039;s in a stat, it reduces that stat&#039;s EV&#039;s to 100. From 100 down, however, it reduces the EV&#039;s by 10. Kudos to Joe T. E.!&lt;br /&gt;
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How do I squeeze the most out of EV training?&lt;br /&gt;
Ok, so this isn&#039;t really an FAQ, but I found some nice ideas to maximize your EV&#039;s. First off, putting EV&#039;s in a stat increased by nature can make its effect go up from +63 to +69, putting you &amp;quot;one point ahead&amp;quot; in the end!&lt;br /&gt;
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Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm&lt;br /&gt;
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[[User:PhoenixGraphix|&amp;amp;lt;i&amp;amp;gt;Phoenix&amp;amp;lt;/i&amp;amp;gt;]] 22:30, 24 April 2009 (UTC)&lt;br /&gt;
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:I&#039;m still a little puzzeled, butI think I&#039;m getting to understand EVs. Basically by the time I get to level 100 I&#039;ll HAVE to have my max EV numbers somewhere right? The only &amp;quot;EV training&amp;quot; is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that&#039;s all I can do, right? Timing of getting the EVs early/ect don&#039;t matter, right? The end result doesn&#039;t need babysitting from the very start it looks like/I hope?--[[User:Barakku|Barakku]] 05:06, 6 May 2009 (UTC)&lt;br /&gt;
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::A Pokémon&#039;s stats are pre-calculated, but think of it like this: the difference between the Pokémon&#039;s stat now and their stat at level &amp;lt;i&amp;gt;X&amp;lt;/i&amp;gt; divided by the number of levels between them equals the stat change. As an example, if a Pokémon&#039;s stat at level 100 would be 300, and it&#039;s level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV&#039;s in before level 100, all of the EV&#039;s will be factored in. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 02:23, 16 May 2009 (UTC)&lt;br /&gt;
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:I have a question that isn&#039;t answered here:  Is it possible to check to see how many EVs your Pokemon has in specific stat?  I know that there&#039;s a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --[[User:Dual|Dual]] 12:25, 10 October 2009 (UTC)&lt;br /&gt;
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::Well, if you know your exact IVs, it&#039;s possible to calculate your EVs, but otherwise, no. Generally, if you&#039;re training for a particular number of EVs, you keep track of it in a notepad or something. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 15:09, 10 October 2009 (UTC)&lt;br /&gt;
:::I never bothered with EVs or IVs till now, so I didn&#039;t keep track.  So what&#039;s the formula to calculate the EVs then?  Also, does the formula calculate the EVs exactly, or is it just an approximate amount?  --[[User:Dual|Dual]] 15:50, 10 October 2009 (UTC)&lt;br /&gt;
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::::I don&#039;t know the formula, so I wouldn&#039;t know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don&#039;t already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon&#039;s species page.&lt;br /&gt;
::::For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the [[Weavile (Pokémon)#Base stats|base stats]] at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).&lt;br /&gt;
::::It&#039;s a rough aproxximation, but it&#039;ll give you a good idea where you&#039;re at.&lt;br /&gt;
::::Generally, if you really want to get serious with EV training, you&#039;ll want to start fresh with a newly-caught/newly-hatched Pokémon. I&#039;ve not tried it, but I believe you could also use berries that reduce EVs to &amp;quot;reset&amp;quot; your Pokémon back to 0, as well (not sure on the details of that, however). --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 21:31, 17 October 2009 (UTC)&lt;br /&gt;
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== EV Training for Lv 50 battles ==&lt;br /&gt;
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&amp;lt;p&amp;gt;Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I&#039;m surprised that I don&#039;t see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn&#039;t you not particularly want 252 EV in a stat? Unless I&#039;m mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 02:33, 13 June 2009 (UTC)&lt;br /&gt;
:That&#039;s actually wrong. You can have max EVs at like level 10 and it wouldn&#039;t hurt. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:54, 13 June 2009 (UTC)&lt;br /&gt;
::Maxing at any level doesn&#039;t matter. It&#039;s just at level 100 where full bonus is calculated. At level 100 your Pokémon&#039;s stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100&#039;s are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon&#039;s level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:03, 13 June 2009 (UTC)&lt;br /&gt;
:::Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV&#039;s can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (&amp;lt;s&amp;gt;about 63/(100 - level)&amp;lt;/s&amp;gt; (future stat (with EV&#039;s) - current stat) points more than usual if fully trained in one level). &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 03:28, 13 June 2009 (UTC)&lt;br /&gt;
::::I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn&#039;t it make sense that it would take 8 points at exactly half that level? &amp;lt;i&amp;gt;That&amp;lt;/i&amp;gt; is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you&#039;d have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I&#039;m not so sure from the sources I&#039;ve looked at.&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 06:29, 13 June 2009 (UTC)&lt;br /&gt;
:::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV&#039;s in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; 252. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 18:23, 13 June 2009 (UTC)&lt;br /&gt;
::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC)&lt;br /&gt;
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== EV distribution if multiple pokemon are used ==&lt;br /&gt;
&lt;br /&gt;
So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 11:25, 14 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Time&amp;diff=931957</id>
		<title>Talk:Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Time&amp;diff=931957"/>
		<updated>2009-11-14T10:08:59Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: /* Regarding times at which pokemon can be found in the wild */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This may just be a problem with my used Crystal game I bought, but the time only passes while the game is on. My Silver version time is the same as real world time. Is it supposed to be like this in Crystal? If, so, it is probably worth mentioning&lt;br /&gt;
[[User:Mooresnakes|Mooresnakes]] 06:08, 27 December 2007 (UTC)Mooresnakes&lt;br /&gt;
&lt;br /&gt;
:It&#039;s perfectly normal. &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039; 06:29, 27 December 2007 (UTC)&lt;br /&gt;
::I&#039;d imagine there&#039;s a problem with it, like the clock battery&#039;s dead or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:56, 27 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I meant, its normal for your Crystal XD *slinks back into his hole* &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039; 06:57, 27 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Ahhhhhh . . . Thanks [[User:Mooresnakes|Mooresnakes]] 17:15, 30 December 2007 (UTC)&lt;br /&gt;
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I get this problem on Gold, the time keeps changing. ([[User:GT4GTR|--&amp;amp;lt;font color=#EED55E&amp;amp;gt;&amp;amp;lt;sup&amp;amp;gt;●&amp;amp;lt;/sup&amp;amp;gt;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#4F506D&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;GT4GTR&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93; &amp;amp;lt;small&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User talk:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#D6282C&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;/ talk /&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93;&amp;amp;lt;/small&amp;amp;gt;]] 01:58, 14 April 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
What in-game time is it when you staart playing [[platinum]]?&lt;br /&gt;
                                                             [[User:Pokenick]]&lt;br /&gt;
:The in-game time matches your DS&#039; clock. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:55, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evolution times ==&lt;br /&gt;
&lt;br /&gt;
Listings for evolutions use the terms &amp;quot;Day&amp;quot; and &amp;quot;Night&amp;quot; and link to this page, but those terms are used in a different context to the more common times of day this article deals with, leading to the incorrect information being given.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s a small mention of this with Eevee&#039;s evolutions (making it sound like the times given are specific to eevee), hidden in a rather irrelevant paragraph, the rest of the article is rather misleading when looking for an explantion of the terms.&lt;br /&gt;
&lt;br /&gt;
Perhaps the evolutionary times should be put in their own section to make this clearer and less confusing? Would also be good then if the links for evolutions be updated to jump straight to that section. --[[User:Zeal|&amp;lt;span title=&amp;quot;Zeal&amp;quot; style=&amp;quot;color:#90C&amp;quot;&amp;gt;&#039;&#039;&#039;Zeal&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User talk:Zeal|&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:#999&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;/&amp;amp;nbsp;[[Special:Contributions/Zeal|&amp;lt;span title=&amp;quot;Contributions&amp;quot; style=&amp;quot;color:#999&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 09:17, 26 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding times at which pokemon can be found in the wild ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve seen some pages relating to specific pokemon and they don&#039;t have information about what time they can be caught in the wild. Wouldn&#039;t that be useful? I didn&#039;t know where else to bring up this issue so yeah ^^. --[[User talk:Qwertyasdf|([[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 10:08, 14 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pickup_(Ability)&amp;diff=931929</id>
		<title>Talk:Pickup (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pickup_(Ability)&amp;diff=931929"/>
		<updated>2009-11-14T08:02:46Z</updated>

		<summary type="html">&lt;p&gt;Qwertyasdf: /* 10% chance after a battle */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;zigzagoon &amp;amp; linoone have a second ability now, fyi --[[User:ANinyMouse|ANinyMouse]] 10:19, 7 November 2006 (UTC)&lt;br /&gt;
:Working on that. [[User:Gambler|Gambler]] 23:36, 7 November 2006 (UTC)&lt;br /&gt;
::Should we separate it based on R/S and D/P? [[User:TTEchidna|Tom Temprotran]] 05:39, 8 November 2006 (UTC)&lt;br /&gt;
:::You think? Isn&#039;t that too much work? After all, when D/P are here not many people are going to care about G III. [[User:Gambler|Gambler]] 05:46, 8 November 2006 (UTC)&lt;br /&gt;
::::What if you add something like an asterisk, and underneath note that pokemon marked with an asterisk have only pickup in generation III? [[User:Kendai|Kendai]] 11:06, September 13 2007&lt;br /&gt;
:::::Well, now, personally, I think that it should be left as is. People will note that the ability beneath wasn&#039;t there in Gen III, so therefore, Zigzagoon/Linoone/whatever else couldn&#039;t have it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:44, 14 September 2007 (UTC)&lt;br /&gt;
::::::That&#039;s assuming everyone looking at the page knows by memory which are new in IV, and it can&#039;t really hurt the article to have that memo added can it? [[User:Kendai|Kendai]] 18:25 September 15, 2007&lt;br /&gt;
&lt;br /&gt;
== Gale Of Darkness? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some Pokemon have this ability in Gale of Darkness.  Anyone know the chart of what is grabbed?[[User:Machinedramon|Machinedramon]] 01:26, 1 May 2008 (UTC)&lt;br /&gt;
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== Multiple Pickups ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried making a party with a meowth, a linoone, a phanpy, a pachirisu and an aipom who all have pickup but only one will pickup an item at a time. this may be a coincidence as I havn&#039;t been doing it for very long but if anyone else notices this it might be worth mentioning on the page. [[User:Kanjo|Kanjo]] 00:56, 13 November 2008 (UTC)&lt;br /&gt;
:It&#039;s coincidence.  I have a team of six Pachirisus; I just tested, and two of them were able to pickup in the same battle. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:02, 13 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Each Pickup works individually.  If you&#039;re really lucky, you could take a team of six Pickuppers into a battle and all six could Pickup an item after each battle.  --[[User:Shiningpikablu252|Shiningpikablu252]] 02:45, 13 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I would like to verify this claim as well. As the same applies to the ability Honey Gather. As a result, it is possible to initiate a honey harvest with a full party of Combee. --[[User:HechEff|HechEff]] 17:09, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double Hyper Potions? ==&lt;br /&gt;
In the chart, for levels 1-10 of Diamond and Pearl, it lists Hyper Potion twice, in the 5% and the 1% sections.  So, is it 6%, or is it one or the other, or what?  [[User:TCABF|TCABF]] 21:57, 2 May 2009 (UTC)&lt;br /&gt;
:No, there&#039;s a mistake there. Thanks for picking that up. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 07:41, 3 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== pokémon mystery dungeon ==&lt;br /&gt;
What effect does this ability have in pokémon mystery dungeon?--[[User:Fern 24|&amp;lt;span style=&amp;quot;color:#228b22&amp;quot;&amp;gt;Fe&amp;lt;span style=&amp;quot;color:#0CD;&amp;quot;&amp;gt;rn&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] [[User talk:Fern 24|&amp;lt;span style=&amp;quot;color:#B22222;&amp;quot;&amp;gt;2&amp;lt;span style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 06:12, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 10% chance after a battle ==&lt;br /&gt;
&lt;br /&gt;
Sorry for being a noob, but does running away count as a battle? --[[User:Qwertyasdf|(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf]] 08:02, 14 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Qwertyasdf</name></author>
	</entry>
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