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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Professor</id>
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	<updated>2026-06-05T01:39:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Fury_Cutter_(move)&amp;diff=1136164</id>
		<title>Talk:Fury Cutter (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Fury_Cutter_(move)&amp;diff=1136164"/>
		<updated>2010-07-29T02:22:14Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* STAB and Technician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Maximum Power?==&lt;br /&gt;
&lt;br /&gt;
Does Fury Cutter have a maximum power gain? [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 13:51, 10 August 2008 (UTC)&lt;br /&gt;
:I read somewhere that it maxes out after it&#039;s power has reached a value of 16 times it&#039;s original power (10). So that would mean after 5 turns it&#039;s power would reach 160 and in the next turn it would reset. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:24, 10 October 2008 (UTC)&lt;br /&gt;
:Are we even sure of that?--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 23:34, 23 February 2009 (UTC)&lt;br /&gt;
::I just tried this in Diamond. The 6th hit did at least as much damage as the 5th. It doesn&#039;t reset, but maxes out, so the base power would go 10, 20, 40, 80, 160, 160, 160, etc. [[User:Meeve|Meeve]] 04:09, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== STAB and Technician ==&lt;br /&gt;
[[Scyther]] can learn Fury Cutter. This being a Bug-type move with base power less-than 60, what would (should/etc) happen when a [[Technician]] Scyther uses this move? Would it start with an increased base power of &amp;lt;tt&amp;gt;10 × 3/2 × 3/2 = 22&amp;lt;/tt&amp;gt; and double from there, achieving an attack power of whopping &amp;lt;tt&amp;gt;&#039;&#039;&#039;352&#039;&#039;&#039;&amp;lt;/tt&amp;gt; at the fifth turn? Or it would cap at attack power of 160 as with the normal version? If it is the former, would it be notable to mention in the article? --[[User:Solovino|Solovino]] 21:10, 19 December 2009 (UTC)&lt;br /&gt;
:First off, STAB Doesn&#039;t Affect base power directly. It is multiplied at the end. Meaning that the first time Fury attack is used the Base power is effectively 15. As to how it affects base power, it depends on whether the game doubles the last base power used or doubles the listed base power or it might simply cap off at 160. I would say that it is probably the second one, but I can&#039;t say for certain. Here is a chart for the first two cases. Feel free to fix it if anyone finds some errors with my math. [[User:Professor|The Professor]] 02:22, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Turn&lt;br /&gt;
!Listed Power&lt;br /&gt;
!&lt;br /&gt;
!Last Power&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|10*1.5&lt;br /&gt;
| = 15&lt;br /&gt;
|10*1.5&lt;br /&gt;
| = 15&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|20*1.5&lt;br /&gt;
| = 30&lt;br /&gt;
|30*1.5&lt;br /&gt;
| = 45&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|40*1.5&lt;br /&gt;
| = 60&lt;br /&gt;
|90&lt;br /&gt;
| = 90&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|80&lt;br /&gt;
| = 80&lt;br /&gt;
|180&lt;br /&gt;
| = 180&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|160&lt;br /&gt;
| = 160&lt;br /&gt;
|360&lt;br /&gt;
| = 360&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And what happens if we add a Metronom item in all this? [[User:Q&amp;amp;#39;s bone|Q&amp;amp;#39;s bone]] 04:57, 3 January 2010 (UTC)&lt;br /&gt;
: The Metronome is like STAB it gets added to the end. It doesn&#039;t affect the base power directly. [[User:Professor|The Professor]] 02:22, 29 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Individual_values&amp;diff=1129063</id>
		<title>Talk:Individual values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Individual_values&amp;diff=1129063"/>
		<updated>2010-07-21T03:00:15Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* Determining IVs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gen3 bit weights may be wrong ==&lt;br /&gt;
&lt;br /&gt;
In the process of my hacking, I believe I&#039;ve found that the bit weights in Gen3 listed on this page are partially wrong, namely the isEgg and isNicknamed flags. I&#039;m going to edit them to what I believe are the correct values, but if anyone knows differently, feel free to change them back. -Aerolite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UPDATE: Further hacking has revealed something that I didn&#039;t expect - the most significant bit in the IVs actually controls the ability a Pokemon has. If clear, the Pokemon will have its first ability. If set, the Pokemon will have its second. If the Pokemon doesn&#039;t have a second ability, when the IVs are generated, this bit is forced clear. If it is artificially set on a Pokemon with only one ability, then said Pokemon will have &#039;&#039;no ability&#039;&#039;. --[[User:Aerolite|Aerolite]] 03:40, 15 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 31 In Everything ==&lt;br /&gt;
&lt;br /&gt;
is it possible without hacking? I don&#039;t know the answer, but i think whoever can should put it on the page.[[User:GreenAiden555|GreenAiden555]] 05:25, 19 July 2007 (UTC)&lt;br /&gt;
:Possible, not probable. Keep hatching and catching Pokémon, you&#039;ll eventually get two with the same IVs, too. Of course, now with the personality value... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:53, 17 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DV? ==&lt;br /&gt;
&lt;br /&gt;
What does it stand for?[[Image:Psychic-attack.png|Psychic]][[Image:Ani475MS.gif]] &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;Optimus35&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Optimus35|&amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]] | [[User:Optimus35/Diamond&amp;amp;amp;Pearl|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FFC0CB&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;/sup&amp;gt;[[Image:Fighting-attack.png|Fighting]] 10:27, 28 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Difference Value? [[Image:Ani137MS.gif]][[User:Tesh|&amp;lt;span style=&amp;quot;color:#FF594F;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[Image:Ani233MS.gif]]&amp;lt;sup&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5FA7C6;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]][[Image:Ani474MS.gif]][[User:Tesh/Sandbox|&amp;lt;span style=&amp;quot;color:#DECC4D;&amp;quot;&amp;gt;SAND&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 19:57, 17 October 2007 (UTC)&lt;br /&gt;
:Determinant value. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:11, 17 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Ohhhhhhhhhhh...[[Image:Ani475MS.gif]] &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000033&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#215670&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#006699&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2D6E89&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]] [[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#0066CC&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3D81EE&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#66B5FF&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#99C9FF&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bulbapedia.bulbagarden.net/w/index.php?limit=50&amp;amp;title=Special%3AContributions&amp;amp;contribs=user&amp;amp;target=Optimus35&amp;amp;namespace=0&amp;amp;year=&amp;amp;month=-1 &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;] | [http://www.youtube.com/watch?v=qZPMmUEHFIU &amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;[[Image:Ani282MS.gif]] 10:59, 17 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Determining IVs ==&lt;br /&gt;
&lt;br /&gt;
* How do you determine what a pokemon&#039;s IV are so that you can calculate it?&lt;br /&gt;
:Veekun&#039;s got a calculator that determines them from the Pokémon&#039;s stats. There&#039;s a link to it at the bottom of the page. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 04:32, 21 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Thanx a lot TTE. How do you know everything that goes on on this website? &amp;lt;I don&#039;t mean to start a long conversation about this, just wondering.../&amp;gt;&lt;br /&gt;
:[[Special:Recentchanges|Recent changes]]. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:40, 21 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I have captured a Linoone (Docile) in Ruby at LV26 with SP.DEF 42. The Calcalator now tells me, that this  isnt possible (39 would be possible), so does some Pokemon already have some EVs (must minimum have 36), when you capture them? I have never entered a battle with this Pokemon so fare. ----[[User:Blablubbb|Blablubbb]] 11:25, 12 September 2008 (UTC)&lt;br /&gt;
:I did the math by hand and got a range from 20-24.  I also just did it on Veekun and got about the same thing. Either you typed it in wrong or the IV calculator you&#039;re using is off. [[User:Professor|The Professor]] 03:00, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1 IV = How many points? ==&lt;br /&gt;
&lt;br /&gt;
How many stat points does 1 IV give? Is it like, 1, or 2, or 5? What is it? [[User:Sidnoea|Sidnoea]] 21:08, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Each IV gives one stat point at lvl 100 [[User:Prof. Pine|Prof. Pine]] 20:49, 16 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== which is... ==&lt;br /&gt;
&lt;br /&gt;
which is the maximum number of iv for a pokemon?&lt;br /&gt;
is possible to get 31 for each statistic without hacking?&lt;br /&gt;
--[[User:Marcat|Marcat]] 12:59, 14 August 2009 (UTC)&lt;br /&gt;
:The maximum is 31 in each, though it&#039;s extremely rare to get one with perfect IVs. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 13:37, 14 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Eggs and IV ==&lt;br /&gt;
&lt;br /&gt;
Are the IVs calculated when you receive the egg or when the egg hatches? [[User:Idiot|Idiot]] 12:21, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Pokémon is completely determined when received as an egg, not hatched, always. WeavilePwns 02:31, 16 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)&amp;diff=1110567</id>
		<title>Talk:Hidden Power (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)&amp;diff=1110567"/>
		<updated>2010-06-27T23:23:27Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* Testing Hidden Power */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gen II &amp;amp; III==&lt;br /&gt;
if i give my Magneton Hidden Power in Gen II &amp;amp; III and it&#039;s type is one of the special types (grass, fire, water, etc..) does that mean it gets based on the Sp. Atk. or is it still physical because HP is technically a Normal-type attack? &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color: #696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:50, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Let&#039;s take for instance, Hidder Power Bug. That&#039;ll be Physical, since Bug was a Physical type back in GenII and III. However, HP Ice&#039;d be Special, since Ice is a Special type in II and III. Hope that clears up something. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 02:53, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::not entirely. hows about, if i had HP Ice on Magneton, it would run off the Sp. Atk stat instead of attack (unlike a normal-type move) thus making it useful to me (because of Magnetons high Sp. Atk) or would it be physical because HP is technically a Normal-type attack? &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color: #696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:05, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;d run off the Special stat, since there is no such thing as a Normal-type Hidden Power. (It really should be ???-type..) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 03:10, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::well, let me see if i can make more sence. because its technically a Normal-type attack, does that make all types physical? as in, the only possible way before Gen IV to get a physical Ice or Psychic attack? or is it by the books, Electric = Sp. Fighting = Phys. &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color: #696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:13, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::No, whether the Hidden Power attacking type (Before GenIV)&#039;d be determined by what elemental type. For example, an Ice-type Hidden Power&#039;d be Special (since in everything but GenIV), but a Fighting-type HP&#039;d be Physical. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 03:16, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::great, guess im off to breed Magnemites to get a Grass-type hidden power then! TAKE THAT QUAGSIRE!!! &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color: #696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:17, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==HP==&lt;br /&gt;
Hidden Power is often referred to as &#039;HP&#039; by competitive battlers.  However, if you search HP on Bulbapedia, you are redirected to the stats page.  This could be confusing to a new player.  I think maybe a disambiguation is in order, or at least a mention of it on the page. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:02, 2 April 2008 (UTC)&lt;br /&gt;
:How new do you have to be to not know about Hidden Power. I&#039;ll see what I can do. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:50, 2 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Power?==&lt;br /&gt;
How do you determine Hidden power&#039;s power? [[User:SLE_aman|SLE_aman]]&lt;br /&gt;
&lt;br /&gt;
== Hidden Power and STAB ==&lt;br /&gt;
&lt;br /&gt;
Under Movesets, Hidden Power is bolded as being a STAB for Normal-type Pokémon.  However, since (i) Hidden Power&#039;s type and magnitude depends on variable stats for each &#039;&#039;individual&#039;&#039; Pokémon, let alone each species, and (ii) there is no such thing as a Normal-type Hidden Power that can be activated, should this bolding be discontinued? Thanks. --[[User:CharleyUcheaLulz|CharleyUcheaLulz]] 02:38, 18 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Who ==&lt;br /&gt;
&lt;br /&gt;
I thought that Hidden Power varies depending on its surroundings and not Pokémon? -- [[User:FireHazard|Hazardous FIRE!]] 02:03, 1 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I thought that too! I was always told that Hidden Power depends on its surrounding! --Pokelova 01:31, 2 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Nope... thats secret power [[User:Dion24|Dion24]] 04:05, 2 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== more info ==&lt;br /&gt;
&lt;br /&gt;
some more info on exactly how hidden power works would be nice for people who don&#039;t nkow it @.@&lt;br /&gt;
:Didn&#039;t you see the link to [[Hidden Power calculation]]? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 18:44, 9 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Game mechanics category ==&lt;br /&gt;
&lt;br /&gt;
But since all the calculations are on the [[Hidden Power calculation]] page, shouldn&#039;t just that page be in the Game mechanics category? &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 00:25, 22 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Most learned move? ==&lt;br /&gt;
&lt;br /&gt;
Since every pokemon that learns a TM learns Hidden Power, and also Unown, a pokemon that doesn&#039;t learn any TMs, learns hidden power, doesn&#039;t that make it the most learned move in the game? That sounds like it should be added to the trivia section.&lt;br /&gt;
&lt;br /&gt;
== Testing Hidden Power ==&lt;br /&gt;
&lt;br /&gt;
The article mentions a man in Platinum, Heartgold, and Soulsilver who tells you the type that Hidden power has. Shouldn&#039;t there be a link to article on that.[[User:Professor|The Professor]] 23:23, 27 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1110229</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1110229"/>
		<updated>2010-06-27T15:44:57Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* Incorrect formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
:As far as I can tell, it works like this&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Unmodified, stats are multiplied by 2/2 (with the exception of evasion and accuracy, which use 3/3 instead). Raising a stat by one level adds 1 to the numerator, whereas lowering by one level adds 1 to the denominator. This means that if you use a move like [[Growl]], the opponent&#039;s attack stat is multiplied by 2/3. Using it again changes 2/3 to 2/4, a.k.a. 1/2, and if you use it again it goes to 2/5, then 2/6, (or 1/3,) etc. --[[User:Legollama|Legollama]] 02:09, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
&lt;br /&gt;
Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?&lt;br /&gt;
&lt;br /&gt;
If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
&lt;br /&gt;
If diminishingly with stages only, it&#039;s 76.67%: 66.67% + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
&lt;br /&gt;
Or if diminishingly with each other AND stages, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
&lt;br /&gt;
- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve been wondering this same thing, every time one of my Pokémon will get hit by {{m|Smokescreen}} or {{m|Sand-Attack}}, they miss more then half the time.  But additional uses don&#039;t seem to make a huge difference. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:00, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::They stack diminishingly. So the effects of bright powder/your ability get smaller the more you double team or minimize. However, they remain the same if you sand attack because accuray is a diffrent stat.&lt;br /&gt;
&lt;br /&gt;
-[[User:Kin-Kyukon|Kin-Kyukon]]&lt;br /&gt;
&lt;br /&gt;
== Incorrect formulas ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert the awesome-looking formula images in the [[Stats#Formula|#Formula]] section to text, but they&#039;re incorrect.&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|III}} and {{gen|IV}} have &#039;&#039;Nature ×&#039;&#039; &#039;&#039;&#039;at first&#039;&#039;&#039;, when [[Stats#Nature|#Nature]] says this:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|I}} and {{gen|II}} have &#039;&#039;EV / 2048&#039;&#039;, when [[Effort values#Generation I]] says the formula is [[File:Statexp.png]].&lt;br /&gt;
&lt;br /&gt;
And since I don&#039;t know how to make those awesome-looking formula images or even update them, I&#039;ll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)&lt;br /&gt;
:If you can explicitly point out the corrections to be made, I can get on that for you. When I created the images I was going on the information I was provided with. If it is incorrect, I&#039;m happy to provide a fix given that you tell me what to change it to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:51, 1 November 2009 (UTC)&lt;br /&gt;
:: To the current revision of [[Stats#Formula|#Formula]]&#039;s text. Namely,&lt;br /&gt;
::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II&#039;s formulas instead of EV, because that&#039;s what they were known as back then.&lt;br /&gt;
:::* So, like this, then?&lt;br /&gt;
::: [[File:HP_calc.png]]&lt;br /&gt;
::: Except that formula is wrong, because it has to be divided by 8, not 4 (the denominator on the bottom is 50, not 100.) My mistake.[[User:Ztobor|Ztobor]] 03:39, 26 May 2010 (UTC)&lt;br /&gt;
::* In Gen III and IV, other status formula, move &#039;&#039;Nature ×&#039;&#039; to the end as &#039;&#039;&#039;× Nature&#039;&#039;&#039;&lt;br /&gt;
:: Though it may be that the &#039;&#039;(... + 50 + ...) / 50&#039;&#039; thing for Gen I and II&#039;s HP was correct, even if it&#039;s in Gen III and IV as &#039;&#039;+ Level + 10&#039;&#039;, so you don&#039;t really need to update that. Thanks in advance :) [[User:Looce|Looce]] 03:15, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I disagree with changing the terms to the obsolete ones. It is confusing. I have been having problems with the term “effort points” in the last two generations, which I suspect are being used interchangeably for “effort values”. Note that the terms have been changed, but stick to one or the other from then on. Of course it would have been better to have not changed the terms at all, but what’s done is done. [[User:White Phoenix|White Phoenix]] 11:22, 22 November 2009 (UTC)&lt;br /&gt;
:Just a little thing for Looce, um... Nature&#039;s first because of the transitive property. Notice the parentheticals? Plus, the correct answer is not gotten... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:06, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the first paragraph under Effort Values, before the formulas, shouldn’t that be “For every 4 &#039;&#039;effort points&#039;&#039; gained, a level 100 Pokémon will have 1 extra point in its stats”? And where did the 50 and 2048 come from? It isn’t mentioned anywhere on this page or in the Effort Values article. So which formula for determining the stat points is correct? 50+(EV/2048) or squareroot(EV+3)/4? [[User:White Phoenix|White Phoenix]] 13:54, 29 November 2009 (UTC)&lt;br /&gt;
:: Whoever wrote the current Gen III-IV &amp;quot;Other Stats&amp;quot; formula left Level out of the calculations. Smogon&#039;s formula is        Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature) [[User:Professor|The Professor]] 15:44, 27 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Now wait a minute!===&lt;br /&gt;
Your stat calcs are wrong! Arceus with a 31 IV and 252 EV in HP will have 444 HP. Your calculation gives it a maximum of 394. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:31, 27 November 2009 (UTC)&lt;br /&gt;
:Do the math again. It gives exactly 444. --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nature Factor==&lt;br /&gt;
After some tests using the formula on Lv5 Pokémon on my Emerald Rom, I think the Nature factor on it is placed on the wrong place. It should not affect the final &amp;quot;5&amp;quot; on it. I specifically tested it on an Adamant Magikarp with perfect Atk IV, the formula gives me a stat of 8, and in the game it is 7 (I tested the IV with the IV Man). And in other Pokémon (Breloom IIRC), I had the same problem. Could someone test it? --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
*You need to truncate (drop the decimals) before applying the nature boost. --[[User:Sp unit 262|sp unit 262]] 03:11, 1 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1107870</id>
		<title>Talk:Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1107870"/>
		<updated>2010-06-25T20:31:32Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* Bits? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Standards==&lt;br /&gt;
Isn&#039;t there normally something on the discussion page that tells what about the article needs doing? [[User:Iliekmudkips|Iliekmudkips]] 21:17, 29 September 2007 (UTC)&lt;br /&gt;
:{{bp|Manual of style}}. Needs cleaning up, it&#039;s essentially a giant wall of text. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:27, 30 September 2007 (UTC)&lt;br /&gt;
:: I&#039;m working on a new version of this article, located [[User:Piotr mil/Hidden Power calculation|here]], with &amp;quot;/IV&amp;quot; and &amp;quot;/Type&amp;quot; subpages. A I am not english-native speaker, I would appreciate somebody&#039;s help, especially with math terms.[[User:Piotr mil|Piotr mil]] 02:27, 22 June 2008 (UTC)&lt;br /&gt;
:::Why not just make these pages in the main namespace? Or even better, work on them in some kind of sandbox, and &#039;&#039;then&#039;&#039; put them in the main namespace? --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:30, 22 June 2008 (UTC)&lt;br /&gt;
:::: I just want to prepare them, as I&#039;m not sure how should they look. I was trying to make a sandbox, but it was considered as spamming and making &amp;quot;useless Myspace junk&amp;quot;, so I moved here to work. [[User:Piotr mil|Piotr mil]] 04:01, 22 June 2008 (UTC)&lt;br /&gt;
:::::I understand that. But when preparing them, there&#039;s no need to save the changes to the site, especially if they&#039;re not ready yet. Try copying the code to wordpad. When you want to see how it looks, copy it all, go to the {{bp|sandbox}}, paste it in over whatever&#039;s there already, and preview it. There&#039;s no need to save.&lt;br /&gt;
:::::Like I said, I appreciate what you&#039;re doing, so I&#039;m sorry I&#039;m coming off as such a hard-ass here. I just want to prevent you from spamming the recent changes with a lot of edits to the same page. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 05:32, 22 June 2008 (UTC)&lt;br /&gt;
:::::: That&#039;s ok. I hope you appreciate the article. [[User:Piotr mil|Piotr mil]] 16:33, 27 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maths ==&lt;br /&gt;
&lt;br /&gt;
Can&#039;t the calculations and explanations for the Hidden Power formula be easier? I&#039;m not good at maths, and I don&#039;t think many people here are Math professors.[[User:FireHazard|FireHazard]] 02:24, 24 August 2008 (UTC)&lt;br /&gt;
:No, that equation is simplified as far as it could possibly go. &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:25, 24 August 2008 (UTC)&lt;br /&gt;
::Its actually quite simple[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:##800000;&amp;quot;&amp;gt;Good Day;DCM&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Math professors??? Multiplying, adding and dividing is a basic knowledge. You don;t need to have {{p|Metagross|four brains}} or be able to {{p|Alakazam|bend spoons}} to understand it. I know, however, that this might be a little bit confusing when you look at this for the first time, but - again - try to do some math excercises, and you will understand it. Pokémon games are based on math (shinyness, game data structures, IVs, EVs, etc.) like everything else. And - yes - I simplified this article to the maximum. The previous one was quite messy. [[User:Piotr mil|Piotr mil]] 12:11, 13 September 2008 (UTC)&lt;br /&gt;
::I added a few links to Wikipedia math articles to make the article a little bit easier to understand. Hopefully I won&#039;t be punished for too many wp: likns :D [[User:Piotr mil|Piotr mil]] 12:23, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GEN II==&lt;br /&gt;
&lt;br /&gt;
How Did It Work In Generation Two? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 12:47, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure it worked the same way it&#039;s listed here now.--[[User:Jackowaco|jw]] 13:08, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bits? ==&lt;br /&gt;
&lt;br /&gt;
I feel like there should be an illustration of the reasons behind this seemingly complex calculation involving remainders, that reason being the binary representation of the IVs. I was thinking something along the lines of this (using the pikachu&#039;s stats in the example)&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Relative bit weights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Most significant bit|MSB}}&lt;br /&gt;
! DisableAbility&lt;br /&gt;
! IsEgg&lt;br /&gt;
! style=&amp;quot;background:#{{sp def color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{sp atk color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Least significant bit|LSB}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111111&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;101110&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;46&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Null Set|Null Set]] 02:42, 11 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I sure the games do it, is for the type, each variable equals the last bit in its IV and, for the Power, each Variable equals the second to last bit. I just put it a section below this one. It is concerned with the possible outcomes of Hidden Power but it makes mention to what you&#039;re getting at.[[User:Professor|The Professor]] 20:31, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible HP Combos ==&lt;br /&gt;
&lt;br /&gt;
The Section about the number of possible Hidden Power combinations is not entirely correct. The section says that since there are 32 possible values for each IV, the number of possible combinations is 32^6. If you get down to purely what the outcome is, then there are only 4^6 combinations. If you graph the outcomes for for the possible numbers this is what you get.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Type&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are four possible out comes for each IV Value; 00, 01, 10 and, 11. For any one who doesn&#039;t know binary these values equal the numbers 0, 1, 2 and, 3. Basically, you take the binary version of the IV and look at the last two bits to get the the outcome. This means that even though each IV is a number 0-31, the outcome boils down to a number 0-3. So there are 4 significant values for each IV, and there are 6 IV&#039;s so there are 4^6 (2^12) combinations for Hidden Power. That comes out to be 4096 possible outcomes. Far less than this article&#039;s stated 32^6(1073741824) outcomes. For any one who is confused about all of this I can explain it in further detail. Tell me watcha think! [[User:Professor|The Professor]] 20:21, 25 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1107846</id>
		<title>Talk:Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Hidden_Power_(move)/Calculation&amp;diff=1107846"/>
		<updated>2010-06-25T20:21:23Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* Possible HP Combos */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Standards==&lt;br /&gt;
Isn&#039;t there normally something on the discussion page that tells what about the article needs doing? [[User:Iliekmudkips|Iliekmudkips]] 21:17, 29 September 2007 (UTC)&lt;br /&gt;
:{{bp|Manual of style}}. Needs cleaning up, it&#039;s essentially a giant wall of text. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:27, 30 September 2007 (UTC)&lt;br /&gt;
:: I&#039;m working on a new version of this article, located [[User:Piotr mil/Hidden Power calculation|here]], with &amp;quot;/IV&amp;quot; and &amp;quot;/Type&amp;quot; subpages. A I am not english-native speaker, I would appreciate somebody&#039;s help, especially with math terms.[[User:Piotr mil|Piotr mil]] 02:27, 22 June 2008 (UTC)&lt;br /&gt;
:::Why not just make these pages in the main namespace? Or even better, work on them in some kind of sandbox, and &#039;&#039;then&#039;&#039; put them in the main namespace? --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:30, 22 June 2008 (UTC)&lt;br /&gt;
:::: I just want to prepare them, as I&#039;m not sure how should they look. I was trying to make a sandbox, but it was considered as spamming and making &amp;quot;useless Myspace junk&amp;quot;, so I moved here to work. [[User:Piotr mil|Piotr mil]] 04:01, 22 June 2008 (UTC)&lt;br /&gt;
:::::I understand that. But when preparing them, there&#039;s no need to save the changes to the site, especially if they&#039;re not ready yet. Try copying the code to wordpad. When you want to see how it looks, copy it all, go to the {{bp|sandbox}}, paste it in over whatever&#039;s there already, and preview it. There&#039;s no need to save.&lt;br /&gt;
:::::Like I said, I appreciate what you&#039;re doing, so I&#039;m sorry I&#039;m coming off as such a hard-ass here. I just want to prevent you from spamming the recent changes with a lot of edits to the same page. --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Argh&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;Blargh&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 05:32, 22 June 2008 (UTC)&lt;br /&gt;
:::::: That&#039;s ok. I hope you appreciate the article. [[User:Piotr mil|Piotr mil]] 16:33, 27 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maths ==&lt;br /&gt;
&lt;br /&gt;
Can&#039;t the calculations and explanations for the Hidden Power formula be easier? I&#039;m not good at maths, and I don&#039;t think many people here are Math professors.[[User:FireHazard|FireHazard]] 02:24, 24 August 2008 (UTC)&lt;br /&gt;
:No, that equation is simplified as far as it could possibly go. &#039;&#039;[[User:Moldy orange|&amp;lt;sup style=&amp;quot;color:#4B5320;&amp;quot;&amp;gt;&#039;&#039;&#039;Moldy&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Moldy orange|&amp;lt;sub style=&amp;quot;color:#ED9121;&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:25, 24 August 2008 (UTC)&lt;br /&gt;
::Its actually quite simple[[User:Darth Cookie Monster|&amp;lt;span style=&amp;quot;color:##800000;&amp;quot;&amp;gt;Good Day;DCM&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Math professors??? Multiplying, adding and dividing is a basic knowledge. You don;t need to have {{p|Metagross|four brains}} or be able to {{p|Alakazam|bend spoons}} to understand it. I know, however, that this might be a little bit confusing when you look at this for the first time, but - again - try to do some math excercises, and you will understand it. Pokémon games are based on math (shinyness, game data structures, IVs, EVs, etc.) like everything else. And - yes - I simplified this article to the maximum. The previous one was quite messy. [[User:Piotr mil|Piotr mil]] 12:11, 13 September 2008 (UTC)&lt;br /&gt;
::I added a few links to Wikipedia math articles to make the article a little bit easier to understand. Hopefully I won&#039;t be punished for too many wp: likns :D [[User:Piotr mil|Piotr mil]] 12:23, 13 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GEN II==&lt;br /&gt;
&lt;br /&gt;
How Did It Work In Generation Two? [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 12:47, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure it worked the same way it&#039;s listed here now.--[[User:Jackowaco|jw]] 13:08, 14 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bits? ==&lt;br /&gt;
&lt;br /&gt;
I feel like there should be an illustration of the reasons behind this seemingly complex calculation involving remainders, that reason being the binary representation of the IVs. I was thinking something along the lines of this (using the pikachu&#039;s stats in the example)&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Relative bit weights&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Most significant bit|MSB}}&lt;br /&gt;
! DisableAbility&lt;br /&gt;
! IsEgg&lt;br /&gt;
! style=&amp;quot;background:#{{sp def color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{sp atk color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{wp|Least significant bit|LSB}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|111&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;111111&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;101110&amp;lt;/span&amp;gt; = &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;46&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Null Set|Null Set]] 02:42, 11 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible HP Combos ==&lt;br /&gt;
&lt;br /&gt;
The Section about the number of possible Hidden Power combinations is not entirely correct. The section says that since there are 32 possible values for each IV, the number of possible combinations is 32^6. If you get down to purely what the outcome is, then there are only 4^6 combinations. If you graph the outcomes for for the possible numbers this is what you get.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Type&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are four possible out comes for each IV Value; 00, 01, 10 and, 11. For any one who doesn&#039;t know binary these values equal the numbers 0, 1, 2 and, 3. Basically, you take the binary version of the IV and look at the last two bits to get the the outcome. This means that even though each IV is a number 0-31, the outcome boils down to a number 0-3. So there are 4 significant values for each IV, and there are 6 IV&#039;s so there are 4^6 (2^12) combinations for Hidden Power. That comes out to be 4096 possible outcomes. Far less than this article&#039;s stated 32^6(1073741824) outcomes. For any one who is confused about all of this I can explain it in further detail. Tell me watcha think! [[User:Professor|The Professor]] 20:21, 25 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)/Calculation&amp;diff=1107765</id>
		<title>Hidden Power (move)/Calculation</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Power_(move)/Calculation&amp;diff=1107765"/>
		<updated>2010-06-25T18:51:11Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* Type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{m|Hidden Power}} is a {{type2|Normal}} move. However, the real type of Hidden Power is determined by a Pokémon&#039;s [[Individual values|IVs]] and may be one of 16 types, excluding {{t|Normal}}- and {{type2|???}}s. Its power varies from 30 to 70 and is also determined by the user&#039;s IVs as well. &lt;br /&gt;
&lt;br /&gt;
==Type==&lt;br /&gt;
Let us consider an example Pokémon, like Pikachu with this set of IVs:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30|31|31|31|30|31}}&lt;br /&gt;
&lt;br /&gt;
Hidden Power&#039;s type of a Pokémon with given IVs is represented by a number, calculated with this formula:&lt;br /&gt;
:[[Image:HPcalc1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&amp;lt;sub&amp;gt;type&amp;lt;/sub&amp;gt;&#039;&#039;&#039;=&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&#039;&#039;&#039;Floor&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;(&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;a+2*b+4*c+8*d+16*e+32*f&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;*15/63&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &#039;&#039;a,b,c,d,e,f&#039;&#039; are calculated in this way:&lt;br /&gt;
&lt;br /&gt;
* a=1 if the Individual Value of HP is [[wp:Even_and_odd_numbers|odd]]. If not, a=0&lt;br /&gt;
* b=1 if the Individual Value of Attack is odd. If not, b=0&lt;br /&gt;
* c=1 if the Individual Value of Defense is odd. If not, c=0&lt;br /&gt;
* d=1 if the Individual Value of Speed is odd. If not, d=0&lt;br /&gt;
* e=1 if the Individual Value of Special Attack is odd.  If not, e=0&lt;br /&gt;
* f=1 if the Individual Value of Special Defense is odd. If not, f=0&lt;br /&gt;
&lt;br /&gt;
Which simply means that every element of the sum in the brace is the {{wp|remainder}} of division of corresponding IV and 2, multiplied by appropriate power of 2 (2&amp;lt;sup&amp;gt;0&amp;lt;/sup&amp;gt; in case of &#039;&#039;a&#039;&#039; and 2&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; in case of &#039;&#039;f&#039;&#039;). The sum may range from 0 (when all IVs are even) to 63 (when all IVs are odd), inclusively. It is worth mentioning that the computed sum may be easily calculated by putting its variables &#039;&#039;a,b,c,d,e,f&#039;&#039; together in reverse order and interpreting this as a number in the [[wp:Binary numeral system|binary system]], which then needs to be reverted to [[wp:Decimal|decimal system]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;fedcba&amp;lt;sub&amp;gt;(2)&amp;lt;/sub&amp;gt;&#039;&#039; = 32&#039;&#039;f&#039;&#039;+16&#039;&#039;e&#039;&#039;+8&#039;&#039;d&#039;&#039;+4&#039;&#039;c&#039;&#039;+2&#039;&#039;b&#039;&#039;+&#039;&#039;a&#039;&#039; &amp;lt;sub&amp;gt;(10)&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The summed value is then multiplied by 15 and divided by 63, to be sure that the number representing Hidden Power Type will range from 0 to 15, inclusively (16 values in total). The calculated number is then [[wp:Floor_function|rounded down (&#039;&#039;floor[]&#039;&#039;)]], which simply means that only integral part of the calculated number is considered.   &lt;br /&gt;
&lt;br /&gt;
The resulting number will correspond to a type; utilize the table below. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid black; border-collapse: collapse; color=#FFFF&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!Number&lt;br /&gt;
!Type&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fighting color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| {{typecolor|Fighting}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Flying color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| {{typecolor|Flying}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{poison color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
| {{typecolor|Poison}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ground color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
| {{typecolor|Ground}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Rock color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| {{typecolor|Rock}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Bug color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
| {{typecolor|Bug}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ghost color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| {{typecolor|Ghost}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Steel color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| {{typecolor|Steel}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fire color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| {{typecolor|Fire}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Water color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
| {{typecolor|Water}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Grass color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10&lt;br /&gt;
| {{typecolor|Grass}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Electric color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11&lt;br /&gt;
| {{typecolor|Electric}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Psychic color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12&lt;br /&gt;
| {{typecolor|Psychic}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ice color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13&lt;br /&gt;
| {{typecolor|Ice}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dragon color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 14&lt;br /&gt;
| {{typecolor|Dragon}}&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dark color}}; color:#FFFFFF&amp;quot; align=&amp;quot;center; color:#FFFFFF&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
| {{typecolor|Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30&amp;lt;br&amp;gt;&#039;&#039;0&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|30&amp;lt;br&amp;gt;&#039;&#039;0&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
HP Type = Floor[(&#039;&#039;&#039;0 + 2 + 4 + 8 + 0 + 32&#039;&#039;&#039;)*15/63] = Floor[&#039;&#039;&#039;46*15/63&#039;&#039;&#039;] = &#039;&#039;&#039;Floor[10.952]&#039;&#039;&#039; = &#039;&#039;&#039;10&#039;&#039;&#039;, which means that our Pikachu has a {{type2|Grass}} {{m|Hidden Power}}.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage of the Hidden Power is calculated in a very same manner like its type, using the following formula:&lt;br /&gt;
:[[Image:HPcalc2.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&amp;lt;sub&amp;gt;Power&amp;lt;/sub&amp;gt;&#039;&#039;&#039; = &amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&#039;&#039;&#039;Floor&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;(&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;&#039;&#039;&#039;(&#039;&#039;&#039;&amp;lt;/font&amp;gt;u+2*v+4*w+8*x+16*y+32*z&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/font&amp;gt;*40/63&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;+30&amp;lt;font color=&amp;quot;#CC0000&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* u=1 if the Individual Value of HP divided by 4 has a remainder of 2 or 3. If not, u=0.&lt;br /&gt;
* v=1 if the Individual Value of Attack divided by 4 has a remainder of 2 or 3. If not, v=0.&lt;br /&gt;
* w=1 if the Individual Value of Defense divided by 4 has a remainder of 2 or 3. If not, w=0.&lt;br /&gt;
* x=1 if the Individual Value of Speed divided by 4 has a remainder of 2 or 3. If not, x=0.&lt;br /&gt;
* y=1 if the Individual Value of Special Attack divided by 4 has a remainder of 2 or 3. If not, y=0.&lt;br /&gt;
* z=1 if the Individual Value of Special Defense divided by 4 has a remainder of 2 or 3. If not, z=0.&lt;br /&gt;
&lt;br /&gt;
Like before, the sum may range from 0 to 63, inclusively. The calculated number is then multiplied by 40 and divided by 63 to make sure that the fraction will not exceed 40. Then, the number is increased by 30 and rounded down, making Hidden Power&#039;s power a number ranging from 30 to 70, inclusively. &lt;br /&gt;
&lt;br /&gt;
In our example, we get:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|30&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;|31&amp;lt;br&amp;gt;&#039;&#039;1&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
HP Type = Floor[((1 + 2 + 4 + 8 + 16 + 32)*40/63)+30] = Floor [(63*40/63)+30] = Floor[70] = &#039;&#039;&#039;70&#039;&#039;&#039;, which means that our Pikachu&#039;s Hidden Power&#039;s power is &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|30|31|31|31|30|31}}&lt;br /&gt;
{{Hidden Power calculation/Type|Grass|70|000|564}}&lt;br /&gt;
&lt;br /&gt;
==Number of possible Hidden Powers==&lt;br /&gt;
As there are 6 IVs, ranging from 0 to 31 (32 in total), the number of different possible Hidden Powers should be 32&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;=2&amp;lt;sup&amp;gt;30&amp;lt;/sup&amp;gt;, which is more than one billion possibilities. But let us consider two Pokémon with one different IV:&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|&#039;&#039;&#039;30&#039;&#039;&#039;|31|31|31|30|31|Ani025MS.png}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{Hidden Power calculation/IV|&#039;&#039;&#039;26&#039;&#039;&#039;|31|31|31|30|31|Ani025MS.png}}&lt;br /&gt;
&lt;br /&gt;
As we see, both 26 and 30 are divisible by 2 and give the remainder of 2 when divided by 4. So, in both cases the algorithms will interpret the IVs of those Pokémon in the same way, returning Grass-type Hidden Power with 70 power. It means that for the mentioned algorithms an IV of 30 is treated in the same way like IVs of 2,6,10,14,18,22 and 26 (8 in total). &lt;br /&gt;
&lt;br /&gt;
In fact, there are only four possibilities of IV:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse: collapse; &amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|IV that &#039;&#039;&#039;is not&#039;&#039;&#039; even and &#039;&#039;&#039;does not give&#039;&#039;&#039; the remainder of 2 or 3 while dividing by 4:&lt;br /&gt;
|1, 5, 9, 13, 17, 21, 25, 29&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|IV that &#039;&#039;&#039;is&#039;&#039;&#039; even and &#039;&#039;&#039;gives&#039;&#039;&#039; the remainder of 2 or 3 while dividing by 4:&lt;br /&gt;
|2, 6, 10, 14, 18, 22, 26, 30&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|IV that &#039;&#039;&#039;is not&#039;&#039;&#039; even and &#039;&#039;&#039;gives&#039;&#039;&#039; the remainder of 2 or 3 while dividing by 4:&lt;br /&gt;
|3, 7, 11, 15, 19, 23, 27, 31&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|IV that &#039;&#039;&#039;is&#039;&#039;&#039; even and &#039;&#039;&#039;does not give&#039;&#039;&#039; the remainder of 2 or 3 while dividing by 4:&lt;br /&gt;
|0, 4, 8, 12, 16, 20, 24, 28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In other words: only four IVs that give different remainders when divided by four would cover all possible Hidden Power types and powers.&lt;br /&gt;
&lt;br /&gt;
If so, the number of possible Hidden Powers should be 4&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;=2&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;=64*64=4096. This number, however is again far too large, as the real number of possible variations of Hidden power is simply 16*41=656, as Hidden Power exists in 16 types and has 41 different powers. The significant difference between 656 and 4096 is explained by the function &#039;&#039;floor[]&#039;&#039;, which reduces theoretically different numbers (for example 10.952 and 10.476) to the same number (in this case 10).&lt;br /&gt;
&lt;br /&gt;
==Percentage distribution of different variations of Hidden Power==&lt;br /&gt;
Due to the fact that both Hidden Power&#039;s type and its power are the products of rounding down, chances of getting a Pokémon with  certain Hidden Power are not equal, as one might have thought, and are different for every Hidden Power&#039;s type and damage value. &lt;br /&gt;
&lt;br /&gt;
As it was stated before, the number of theoretically different Hidden Powers is 4096, which is the result of multiplying theoretical values of possible types (64) and powers (also 64). It means that every of 64 &amp;quot;types&amp;quot; comes into 64 &amp;quot;powers&amp;quot;. After rounding down, however, the number of 64 &amp;quot;types&amp;quot; is reduced to 16 and the number of 64 &amp;quot;powers&amp;quot; to 41.  &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;40&amp;quot; &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid black; border-collapse: collapse; &amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Percentage distribution of Hidden Power&#039;s type&#039;&#039;&#039;&lt;br /&gt;
!Number&lt;br /&gt;
!Type&lt;br /&gt;
!Qty&lt;br /&gt;
!%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fighting color}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#fff&amp;gt;0&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;[[Fighting (type)|&amp;lt;span style=color:#fff&amp;gt;Fighting&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#fff&amp;gt;320&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=color:#fff&amp;gt;7.8125%&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Flying color}}&amp;quot; &lt;br /&gt;
| 1&lt;br /&gt;
| Flying&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{poison color}}&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
| Poison&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ground color}}&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
| Ground&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Rock color}}&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
| Rock&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Bug color}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bug&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;320&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.8125%&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ghost color}}&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
| Ghost&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Steel color}}&amp;quot; &lt;br /&gt;
| 7&lt;br /&gt;
| Steel&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Fire color}}&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
| Fire&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Water color}}&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
| Water&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Grass color}}&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Grass&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;320&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;7.8125%&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Electric color}}&amp;quot; &lt;br /&gt;
| 11&lt;br /&gt;
| Electric&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Psychic color}}&amp;quot; &lt;br /&gt;
| 12&lt;br /&gt;
| Psychic&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Ice color}}&amp;quot; &lt;br /&gt;
| 13&lt;br /&gt;
| Ice&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dragon color}}&amp;quot; &lt;br /&gt;
| 14&lt;br /&gt;
| Dragon&lt;br /&gt;
| 256&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-style=&amp;quot;background-color: #{{Dark color}}&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
| Dark&lt;br /&gt;
| 64&lt;br /&gt;
| 1.5625%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 4096&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid black; border-collapse: collapse; &amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Percentage distribution of Hidden Power&#039;s powers&#039;&#039;&#039;&lt;br /&gt;
!Powers&lt;br /&gt;
!Qty&lt;br /&gt;
!%&lt;br /&gt;
|-&lt;br /&gt;
|30, 31, 33, 35, 36,&amp;lt;br&amp;gt;38, 40, 42, 43, 45,&amp;lt;br&amp;gt;47, 49, 50, 52, 54,&amp;lt;br&amp;gt;56, 57, 59, 61, 63,&amp;lt;br&amp;gt;64, 66, 68&lt;br /&gt;
|23 x 128&lt;br /&gt;
|3.125%&lt;br /&gt;
|-&lt;br /&gt;
|32, 34, 37, 39, 41,&amp;lt;br&amp;gt;44, 46, 48, 51, 53,&amp;lt;br&amp;gt;55, 58, 60, 62, 65&amp;lt;br&amp;gt;67, 69, 70 &lt;br /&gt;
|18 x 64&lt;br /&gt;
|1.5625%&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 4096&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Although Hidden Power is listed as a Normal-type move, somewhat ironically it is impossible to get a Normal-type Hidden Power. However, the reasoning behind this is due to the statistical impossibility of it.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
Many Pokémon related sites prepared web-based calculators, which allows to compute Hidden Power of a Pokémon with given IVs:&lt;br /&gt;
* [http://www.psypokes.com/dex/hp.php Psypoke&#039;s Hidden Power Calculator]&lt;br /&gt;
* [http://www.legendarypokemon.net/javacalc.html Legendary Pokémon calculator]  &lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[ja:めざめるパワー計算法]]&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Punishment_(move)&amp;diff=1107626</id>
		<title>Talk:Punishment (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Punishment_(move)&amp;diff=1107626"/>
		<updated>2010-06-25T16:50:20Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* So with AncientPower... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since Base Power = 60 + (20 × (No. of stat increases - No. of stat decreases)), what would happen if the foe had 3 or more stat decreases? The math says the Base Power would be 0, -20, etc, but does the game do something to prevent that, and if not, what does a negative base power do? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|You enter a poorly lit room...]] 14:58, 17 August 2009 (UTC)&lt;br /&gt;
:I know this was a while ago but I was wondering the same thing.... Anyway, I had {{p|Sableye}} use it against a {{p|Bonsly}} after {{p|Magmortar}} hit it with four {{m|Smokescreen}}s.  At level 36 vs Bonsly&#039;s 18, Sableye knocked it out with one hit of Punishment.  I don&#039;t feel like doing further testing at the moment, but we can at least conclude that it doesn&#039;t drop below 20. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 12:52, 19 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== So with AncientPower... ==&lt;br /&gt;
&lt;br /&gt;
All six stats go up at once there... If it gets the boost six times, for a total of 36 stat boosts... does that &#039;&#039;seriously&#039;&#039; mean that it gets 780 base power? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:10, 23 October 2009 (UTC)&lt;br /&gt;
:Smogon says that the max BP is 200, and that stat drops (below the original) don&#039;t affect the base power. So Punishment used on a foe that has used Swords Dance + Superpower would be 80 Base Power, with the only stat boost being +1 Attack. [[User:Blueapple128|Blueapple128]] 17:24, 20 December 2009 (UTC)&lt;br /&gt;
::Do Accuracy and Evasion Stats count? It&#039;s too bad that the power tops out at 200. If it didn&#039;t, the base power could theoretically raise 1020. Can you imagine how crazy that would be?! [[User:Professor|Prof. Sternberg]] 16:50, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double team ==&lt;br /&gt;
&lt;br /&gt;
Would {{m|Double Team}} increase the total as well?&lt;br /&gt;
If it would it would give the move a maximum power of 900&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Camouflage_(move)&amp;diff=1107541</id>
		<title>Camouflage (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Camouflage_(move)&amp;diff=1107541"/>
		<updated>2010-06-25T15:37:41Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=293 |&lt;br /&gt;
name=Camouflage |&lt;br /&gt;
jname=ほごしょく |&lt;br /&gt;
jtrans=Camouflage |&lt;br /&gt;
desc=The user&#039;s type is changed depending on its environment, such as at water&#039;s edge, in grass, or in a cave. |&lt;br /&gt;
gameimage=Camouflage.png |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=III |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Affected by how well the appeal in front goes. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Prevents the Voltage from going up in the same turn. |&lt;br /&gt;
pokefordex=camouflage |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=yes |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=self |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Camouflage&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ほごしょく&#039;&#039;&#039; &#039;&#039;Camouflage&#039;&#039;) is a non-damaging {{type2|Normal}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Camouflage changes the Pokémon&#039;s type to a type corresponding to the battlefield terrain.&lt;br /&gt;
* If Camouflage is used on [[tall grass|grasslands]] or water [[puddles]], the user becomes a {{type2|Grass}} Pokémon.&lt;br /&gt;
* If Camouflage is used on sand or marsh, the user becomes a {{type2|Ground}} Pokémon.&lt;br /&gt;
* If Camouflage is used on rocky surfaces and caves, the user becomes a {{type2|Rock}} Pokémon.&lt;br /&gt;
* If Camouflage is used {{m|Surf|on}} or {{m|Dive|under}} water, the user becomes a {{type2|Water}} Pokémon.&lt;br /&gt;
* If Camouflage is used on snowy fields or [[Ice tile|ice]], the user becomes an {{type2|Ice}} Pokémon.&lt;br /&gt;
* If Camouflage is used on a plain terrain or a building floor, the user becomes a {{type2|Normal}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
In contests, the appeal points earned depends on the appeal points earned by the preceding Pokémon. If it was three or below, the user gets double the appeal points. However, if it was greater than three, the user receives no appeal points.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|120|Staryu|1|Water||19}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|120|Staryu|1|Water||19}}&lt;br /&gt;
{{Moveentry|414|Mothim|2|Bug|Flying|35}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*{{P|Kecleon}} is able to blend in with its surroundings with its ability {{a|Color Change}}. However, it is unable to learn Camouflage. This is possibly because Color Change would likely change Kecleon&#039;s type just after it had used Camouflage.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Camuflaje&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Tarnung&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Camuffamento&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Tarnung]]&lt;br /&gt;
[[es:Camuflaje]]&lt;br /&gt;
[[ja:ほごしょく]]&lt;br /&gt;
[[pt:Camouflage]]&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Time&amp;diff=1097935</id>
		<title>Talk:Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Time&amp;diff=1097935"/>
		<updated>2010-06-07T00:44:52Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* Gen IV Day-change Movie clip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This may just be a problem with my used Crystal game I bought, but the time only passes while the game is on. My Silver version time is the same as real world time. Is it supposed to be like this in Crystal? If, so, it is probably worth mentioning&lt;br /&gt;
[[User:Mooresnakes|Mooresnakes]] 06:08, 27 December 2007 (UTC)Mooresnakes&lt;br /&gt;
&lt;br /&gt;
:It&#039;s perfectly normal. &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039; 06:29, 27 December 2007 (UTC)&lt;br /&gt;
::I&#039;d imagine there&#039;s a problem with it, like the clock battery&#039;s dead or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:56, 27 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I meant, its normal for your Crystal XD *slinks back into his hole* &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039; 06:57, 27 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Ahhhhhh . . . Thanks [[User:Mooresnakes|Mooresnakes]] 17:15, 30 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I get this problem on Gold, the time keeps changing. ([[User:GT4GTR|--&amp;amp;lt;font color=#EED55E&amp;amp;gt;&amp;amp;lt;sup&amp;amp;gt;●&amp;amp;lt;/sup&amp;amp;gt;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#4F506D&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;GT4GTR&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93; &amp;amp;lt;small&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User talk:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#D6282C&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;/ talk /&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93;&amp;amp;lt;/small&amp;amp;gt;]] 01:58, 14 April 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
What in-game time is it when you staart playing [[platinum]]?&lt;br /&gt;
                                                             [[User:Pokenick]]&lt;br /&gt;
:The in-game time matches your DS&#039; clock. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:55, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evolution times ==&lt;br /&gt;
&lt;br /&gt;
Listings for evolutions use the terms &amp;quot;Day&amp;quot; and &amp;quot;Night&amp;quot; and link to this page, but those terms are used in a different context to the more common times of day this article deals with, leading to the incorrect information being given.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s a small mention of this with Eevee&#039;s evolutions (making it sound like the times given are specific to eevee), hidden in a rather irrelevant paragraph, the rest of the article is rather misleading when looking for an explantion of the terms.&lt;br /&gt;
&lt;br /&gt;
Perhaps the evolutionary times should be put in their own section to make this clearer and less confusing? Would also be good then if the links for evolutions be updated to jump straight to that section. --[[User:Zeal|&amp;lt;span title=&amp;quot;Zeal&amp;quot; style=&amp;quot;color:#90C&amp;quot;&amp;gt;&#039;&#039;&#039;Zeal&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User talk:Zeal|&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:#999&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;/&amp;amp;nbsp;[[Special:Contributions/Zeal|&amp;lt;span title=&amp;quot;Contributions&amp;quot; style=&amp;quot;color:#999&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 09:17, 26 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding times at which pokemon can be found in the wild ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve seen some pages relating to specific pokemon and they don&#039;t have information about what time they can be caught in the wild. Wouldn&#039;t that be useful? I didn&#039;t know where else to bring up this issue so yeah ^^. --[[User talk:Qwertyasdf|([[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 10:08, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Daisy Oak in Gen. 3 ==&lt;br /&gt;
&lt;br /&gt;
If there&#039;s no internal clock in FR/LG what determines when Daisy will next give a grooming? [[User:Smythe|Smythe]] 05:01, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Never mind. It seems the game uses a step counter. [[User:Smythe|Smythe]] 19:08, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changing DS Time ==&lt;br /&gt;
&lt;br /&gt;
I remember hearing that in some games that use the DS&#039;s internal clock, changing the time on it will postpone all time based functions for 24 hours in the game. Is this also the case in Fourth generation pokémon games, or can one change the time with impunity? [[User:Darien Shields|Darien Shields]] 10:29, 23 February 2010 (UTC)&lt;br /&gt;
:Nope, that&#039;s how it is. You can&#039;t change the time without consequences. Although I don&#039;t know if that applies if you use your game with a different DS with different time settings... --[[User:AndyPKMN|AndyPKMN]] 12:29, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making a new setion for &amp;quot;Time specific events&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Would anyone object to me adding the contents of my [[User:Beligaronia/Sandbox|Sandbox]] into this article? This deals with events that occur at specific times but not on specific days and are therefore missed off the days of the week article. I would plan to add this to the bottom of the page below Generation IV. If you do object please elaborate (either to say the whole concept is pointless or that it needs to be improved before it could be added). Thanking you in advance for your comments.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 07:32, 8 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think you should. But it is incomplete; the first thing I noticed is that the officer thing is also in HG/SS. However a section like that would be quite helpful. [[User:Slrtbrtfst55|Slrtbrtfst55]] 21:40, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clair ==&lt;br /&gt;
&lt;br /&gt;
This page says Clair can be registered between 6am and 10pm, but the [[Pokégear]] page says 6am to 10pm. I&#039;m changing this page on the assumption that the latter&#039;s more likely. If anyone can comfirm otherwise, feel free to change it and the other page. --[[User:Oatzy|Oatzy]] 20:16, 8 April 2010 (UTC)&lt;br /&gt;
:Um.... what? You said the same times... is one of them supposed to be 6PM, instead of AM? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:34, 8 April 2010 (UTC)&lt;br /&gt;
:: Oops. Yeah, the second was supposed to be both AM (6am to 10am).--[[User:Oatzy|Oatzy]] 22:14, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Displaying the current time in the article ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that the function that&#039;s supposed to display the current time and date (e.g. morning, Sunday) for the different generations in the last sentence of the beginning is broken. At the moment, I&#039;m getting &amp;quot;In Generation II games set to UTC time, it is currently on Sunday, while in Generation IV games set to UTC time, it is currently on Sunday.&amp;quot;, but I&#039;m pretty sure that&#039;s not how it&#039;s supposed to work. Unfortunately, I have no idea how to fix it. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:32, 11 April 2010 (UTC)&lt;br /&gt;
:Thanks for pointing that out. I&#039;ve made a fix. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:57, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changing DS clock ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if there is a policy against noting hacks / abuses / cheats, but here are some things which might be integrated into this article (Gen IV section):&lt;br /&gt;
* Daily events (swarms, Jubilife lottery, vocabulary at Snowpoint, massages (both), berry-giving NPCs (all), Sunyshore ribbon girl, seal store refresh) all reset if the DS clock is set to 23:59 and the hour rolls over while the game is on.&lt;br /&gt;
* Nocturnal pokemon can be found during any time of the (our time) day by changing the DS&#039;s clock to late (and vice versa)&lt;br /&gt;
**Same works for police officers&lt;br /&gt;
I have not found a way to manipulate the time for berry growth, though. I don&#039;t think they are triggered by the turn of a day. In fact I believe the berry plants die if the DS clock is reset too much.&lt;br /&gt;
-- [[User:Pokey|Pokey]] 10:24, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you begin a battle in the afternoon, close your DS lid then resume the battle in the evening, will throwing a Dusk Ball be effective? Basically, when throwing a Dusk Ball does it perform a time check directly from the DS&#039;s clock or does it rely on what the time was when the battle started?--[[User:Hasfusel|Hasfusel]] 14:06, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* No, the game will not change time mid-battle. When you start a battle, the time is set then and there and won&#039;t change until the battle ends. Afterward the time sets itself to the current time of day. I have only done this in platinum but, it should work the same way for all five games. [[User:Professor|Prof. Sternberg]] 00:22, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV Day-change Movie clip ==&lt;br /&gt;
&lt;br /&gt;
I just  noticed that the times shown on the Sinnoh Time-Of-Day movie clip are not consistent with the times stated above. In the clip one of the time lapses shows &amp;quot;8:00 am - 11:59 am&amp;quot; for one of the transitions. But in the segment under Generation II it says that Morning turns to day at 10:00 am. So either there is no transition between Morning and day or someone goofed. What do you guys think? [[User:Professor|Prof. Sternberg]] 00:42, 7 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Time&amp;diff=1097932</id>
		<title>Talk:Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Time&amp;diff=1097932"/>
		<updated>2010-06-07T00:42:24Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* Gen IV Day-change Movie clip */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This may just be a problem with my used Crystal game I bought, but the time only passes while the game is on. My Silver version time is the same as real world time. Is it supposed to be like this in Crystal? If, so, it is probably worth mentioning&lt;br /&gt;
[[User:Mooresnakes|Mooresnakes]] 06:08, 27 December 2007 (UTC)Mooresnakes&lt;br /&gt;
&lt;br /&gt;
:It&#039;s perfectly normal. &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039; 06:29, 27 December 2007 (UTC)&lt;br /&gt;
::I&#039;d imagine there&#039;s a problem with it, like the clock battery&#039;s dead or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:56, 27 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I meant, its normal for your Crystal XD *slinks back into his hole* &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039; 06:57, 27 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Ahhhhhh . . . Thanks [[User:Mooresnakes|Mooresnakes]] 17:15, 30 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I get this problem on Gold, the time keeps changing. ([[User:GT4GTR|--&amp;amp;lt;font color=#EED55E&amp;amp;gt;&amp;amp;lt;sup&amp;amp;gt;●&amp;amp;lt;/sup&amp;amp;gt;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#4F506D&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;GT4GTR&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93; &amp;amp;lt;small&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User talk:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#D6282C&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;/ talk /&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93;&amp;amp;lt;/small&amp;amp;gt;]] 01:58, 14 April 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
What in-game time is it when you staart playing [[platinum]]?&lt;br /&gt;
                                                             [[User:Pokenick]]&lt;br /&gt;
:The in-game time matches your DS&#039; clock. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:55, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evolution times ==&lt;br /&gt;
&lt;br /&gt;
Listings for evolutions use the terms &amp;quot;Day&amp;quot; and &amp;quot;Night&amp;quot; and link to this page, but those terms are used in a different context to the more common times of day this article deals with, leading to the incorrect information being given.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s a small mention of this with Eevee&#039;s evolutions (making it sound like the times given are specific to eevee), hidden in a rather irrelevant paragraph, the rest of the article is rather misleading when looking for an explantion of the terms.&lt;br /&gt;
&lt;br /&gt;
Perhaps the evolutionary times should be put in their own section to make this clearer and less confusing? Would also be good then if the links for evolutions be updated to jump straight to that section. --[[User:Zeal|&amp;lt;span title=&amp;quot;Zeal&amp;quot; style=&amp;quot;color:#90C&amp;quot;&amp;gt;&#039;&#039;&#039;Zeal&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User talk:Zeal|&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:#999&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;/&amp;amp;nbsp;[[Special:Contributions/Zeal|&amp;lt;span title=&amp;quot;Contributions&amp;quot; style=&amp;quot;color:#999&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 09:17, 26 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding times at which pokemon can be found in the wild ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve seen some pages relating to specific pokemon and they don&#039;t have information about what time they can be caught in the wild. Wouldn&#039;t that be useful? I didn&#039;t know where else to bring up this issue so yeah ^^. --[[User talk:Qwertyasdf|([[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 10:08, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Daisy Oak in Gen. 3 ==&lt;br /&gt;
&lt;br /&gt;
If there&#039;s no internal clock in FR/LG what determines when Daisy will next give a grooming? [[User:Smythe|Smythe]] 05:01, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Never mind. It seems the game uses a step counter. [[User:Smythe|Smythe]] 19:08, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changing DS Time ==&lt;br /&gt;
&lt;br /&gt;
I remember hearing that in some games that use the DS&#039;s internal clock, changing the time on it will postpone all time based functions for 24 hours in the game. Is this also the case in Fourth generation pokémon games, or can one change the time with impunity? [[User:Darien Shields|Darien Shields]] 10:29, 23 February 2010 (UTC)&lt;br /&gt;
:Nope, that&#039;s how it is. You can&#039;t change the time without consequences. Although I don&#039;t know if that applies if you use your game with a different DS with different time settings... --[[User:AndyPKMN|AndyPKMN]] 12:29, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making a new setion for &amp;quot;Time specific events&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Would anyone object to me adding the contents of my [[User:Beligaronia/Sandbox|Sandbox]] into this article? This deals with events that occur at specific times but not on specific days and are therefore missed off the days of the week article. I would plan to add this to the bottom of the page below Generation IV. If you do object please elaborate (either to say the whole concept is pointless or that it needs to be improved before it could be added). Thanking you in advance for your comments.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 07:32, 8 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think you should. But it is incomplete; the first thing I noticed is that the officer thing is also in HG/SS. However a section like that would be quite helpful. [[User:Slrtbrtfst55|Slrtbrtfst55]] 21:40, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clair ==&lt;br /&gt;
&lt;br /&gt;
This page says Clair can be registered between 6am and 10pm, but the [[Pokégear]] page says 6am to 10pm. I&#039;m changing this page on the assumption that the latter&#039;s more likely. If anyone can comfirm otherwise, feel free to change it and the other page. --[[User:Oatzy|Oatzy]] 20:16, 8 April 2010 (UTC)&lt;br /&gt;
:Um.... what? You said the same times... is one of them supposed to be 6PM, instead of AM? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:34, 8 April 2010 (UTC)&lt;br /&gt;
:: Oops. Yeah, the second was supposed to be both AM (6am to 10am).--[[User:Oatzy|Oatzy]] 22:14, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Displaying the current time in the article ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that the function that&#039;s supposed to display the current time and date (e.g. morning, Sunday) for the different generations in the last sentence of the beginning is broken. At the moment, I&#039;m getting &amp;quot;In Generation II games set to UTC time, it is currently on Sunday, while in Generation IV games set to UTC time, it is currently on Sunday.&amp;quot;, but I&#039;m pretty sure that&#039;s not how it&#039;s supposed to work. Unfortunately, I have no idea how to fix it. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:32, 11 April 2010 (UTC)&lt;br /&gt;
:Thanks for pointing that out. I&#039;ve made a fix. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:57, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changing DS clock ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if there is a policy against noting hacks / abuses / cheats, but here are some things which might be integrated into this article (Gen IV section):&lt;br /&gt;
* Daily events (swarms, Jubilife lottery, vocabulary at Snowpoint, massages (both), berry-giving NPCs (all), Sunyshore ribbon girl, seal store refresh) all reset if the DS clock is set to 23:59 and the hour rolls over while the game is on.&lt;br /&gt;
* Nocturnal pokemon can be found during any time of the (our time) day by changing the DS&#039;s clock to late (and vice versa)&lt;br /&gt;
**Same works for police officers&lt;br /&gt;
I have not found a way to manipulate the time for berry growth, though. I don&#039;t think they are triggered by the turn of a day. In fact I believe the berry plants die if the DS clock is reset too much.&lt;br /&gt;
-- [[User:Pokey|Pokey]] 10:24, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you begin a battle in the afternoon, close your DS lid then resume the battle in the evening, will throwing a Dusk Ball be effective? Basically, when throwing a Dusk Ball does it perform a time check directly from the DS&#039;s clock or does it rely on what the time was when the battle started?--[[User:Hasfusel|Hasfusel]] 14:06, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* No, the game will not change time mid-battle. When you start a battle, the time is set then and there and won&#039;t change until the battle ends. Afterward the time sets itself to the current time of day. I have only done this in platinum but, it should work the same way for all five games. [[User:Professor|Prof. Sternberg]] 00:22, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV Day-change Movie clip ==&lt;br /&gt;
&lt;br /&gt;
I just  noticed that the times shown on the Sinnoh Time-Of-Day movie clip are not consistent with the times stated above. In the clip one of the time lapses shows &amp;quot;8:00 am - 11:59 am&amp;quot; for one of the transitions. But in the segment under Generation II it says that Morning turns to day at 10:00 am. So either there is no transition between Morning and day of someone goofed. What do you guys think? [[User:Professor|Prof. Sternberg]] 00:41, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV Day-change Movie clip ==&lt;br /&gt;
&lt;br /&gt;
I just  noticed that the times shown on the Sinnoh Time-Of-Day movie clip are not consistent with the times stated above. In the clip one of the time lapses shows &amp;quot;8:00 am - 11:59 am&amp;quot; for one of the transitions. But in the segment under Generation II it says that Morning turns to day at 10:00 am. So either there is no transition between Morning and day or someone goofed. What do you guys think? [[User:Professor|Prof. Sternberg]] 00:42, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV Day-change Movie clip ==&lt;br /&gt;
&lt;br /&gt;
I just  noticed that the times shown on the Sinnoh Time-Of-Day movie clip are not consistent with the times stated above. In the clip one of the time lapses shows &amp;quot;8:00 am - 11:59 am&amp;quot; for one of the transitions. But in the segment under Generation II it says that Morning turns to day at 10:00 am. So either there is no transition between Morning and day or someone goofed. What do you guys think? [[User:Professor|Prof. Sternberg]] 00:42, 7 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Time&amp;diff=1097931</id>
		<title>Talk:Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Time&amp;diff=1097931"/>
		<updated>2010-06-07T00:42:07Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* Gen IV Day-change Movie clip */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This may just be a problem with my used Crystal game I bought, but the time only passes while the game is on. My Silver version time is the same as real world time. Is it supposed to be like this in Crystal? If, so, it is probably worth mentioning&lt;br /&gt;
[[User:Mooresnakes|Mooresnakes]] 06:08, 27 December 2007 (UTC)Mooresnakes&lt;br /&gt;
&lt;br /&gt;
:It&#039;s perfectly normal. &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039; 06:29, 27 December 2007 (UTC)&lt;br /&gt;
::I&#039;d imagine there&#039;s a problem with it, like the clock battery&#039;s dead or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:56, 27 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I meant, its normal for your Crystal XD *slinks back into his hole* &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039; 06:57, 27 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Ahhhhhh . . . Thanks [[User:Mooresnakes|Mooresnakes]] 17:15, 30 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I get this problem on Gold, the time keeps changing. ([[User:GT4GTR|--&amp;amp;lt;font color=#EED55E&amp;amp;gt;&amp;amp;lt;sup&amp;amp;gt;●&amp;amp;lt;/sup&amp;amp;gt;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#4F506D&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;GT4GTR&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93; &amp;amp;lt;small&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User talk:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#D6282C&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;/ talk /&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93;&amp;amp;lt;/small&amp;amp;gt;]] 01:58, 14 April 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
What in-game time is it when you staart playing [[platinum]]?&lt;br /&gt;
                                                             [[User:Pokenick]]&lt;br /&gt;
:The in-game time matches your DS&#039; clock. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:55, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evolution times ==&lt;br /&gt;
&lt;br /&gt;
Listings for evolutions use the terms &amp;quot;Day&amp;quot; and &amp;quot;Night&amp;quot; and link to this page, but those terms are used in a different context to the more common times of day this article deals with, leading to the incorrect information being given.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s a small mention of this with Eevee&#039;s evolutions (making it sound like the times given are specific to eevee), hidden in a rather irrelevant paragraph, the rest of the article is rather misleading when looking for an explantion of the terms.&lt;br /&gt;
&lt;br /&gt;
Perhaps the evolutionary times should be put in their own section to make this clearer and less confusing? Would also be good then if the links for evolutions be updated to jump straight to that section. --[[User:Zeal|&amp;lt;span title=&amp;quot;Zeal&amp;quot; style=&amp;quot;color:#90C&amp;quot;&amp;gt;&#039;&#039;&#039;Zeal&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User talk:Zeal|&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:#999&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;/&amp;amp;nbsp;[[Special:Contributions/Zeal|&amp;lt;span title=&amp;quot;Contributions&amp;quot; style=&amp;quot;color:#999&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 09:17, 26 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding times at which pokemon can be found in the wild ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve seen some pages relating to specific pokemon and they don&#039;t have information about what time they can be caught in the wild. Wouldn&#039;t that be useful? I didn&#039;t know where else to bring up this issue so yeah ^^. --[[User talk:Qwertyasdf|([[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 10:08, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Daisy Oak in Gen. 3 ==&lt;br /&gt;
&lt;br /&gt;
If there&#039;s no internal clock in FR/LG what determines when Daisy will next give a grooming? [[User:Smythe|Smythe]] 05:01, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Never mind. It seems the game uses a step counter. [[User:Smythe|Smythe]] 19:08, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changing DS Time ==&lt;br /&gt;
&lt;br /&gt;
I remember hearing that in some games that use the DS&#039;s internal clock, changing the time on it will postpone all time based functions for 24 hours in the game. Is this also the case in Fourth generation pokémon games, or can one change the time with impunity? [[User:Darien Shields|Darien Shields]] 10:29, 23 February 2010 (UTC)&lt;br /&gt;
:Nope, that&#039;s how it is. You can&#039;t change the time without consequences. Although I don&#039;t know if that applies if you use your game with a different DS with different time settings... --[[User:AndyPKMN|AndyPKMN]] 12:29, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making a new setion for &amp;quot;Time specific events&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Would anyone object to me adding the contents of my [[User:Beligaronia/Sandbox|Sandbox]] into this article? This deals with events that occur at specific times but not on specific days and are therefore missed off the days of the week article. I would plan to add this to the bottom of the page below Generation IV. If you do object please elaborate (either to say the whole concept is pointless or that it needs to be improved before it could be added). Thanking you in advance for your comments.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 07:32, 8 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think you should. But it is incomplete; the first thing I noticed is that the officer thing is also in HG/SS. However a section like that would be quite helpful. [[User:Slrtbrtfst55|Slrtbrtfst55]] 21:40, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clair ==&lt;br /&gt;
&lt;br /&gt;
This page says Clair can be registered between 6am and 10pm, but the [[Pokégear]] page says 6am to 10pm. I&#039;m changing this page on the assumption that the latter&#039;s more likely. If anyone can comfirm otherwise, feel free to change it and the other page. --[[User:Oatzy|Oatzy]] 20:16, 8 April 2010 (UTC)&lt;br /&gt;
:Um.... what? You said the same times... is one of them supposed to be 6PM, instead of AM? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:34, 8 April 2010 (UTC)&lt;br /&gt;
:: Oops. Yeah, the second was supposed to be both AM (6am to 10am).--[[User:Oatzy|Oatzy]] 22:14, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Displaying the current time in the article ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that the function that&#039;s supposed to display the current time and date (e.g. morning, Sunday) for the different generations in the last sentence of the beginning is broken. At the moment, I&#039;m getting &amp;quot;In Generation II games set to UTC time, it is currently on Sunday, while in Generation IV games set to UTC time, it is currently on Sunday.&amp;quot;, but I&#039;m pretty sure that&#039;s not how it&#039;s supposed to work. Unfortunately, I have no idea how to fix it. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:32, 11 April 2010 (UTC)&lt;br /&gt;
:Thanks for pointing that out. I&#039;ve made a fix. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:57, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changing DS clock ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if there is a policy against noting hacks / abuses / cheats, but here are some things which might be integrated into this article (Gen IV section):&lt;br /&gt;
* Daily events (swarms, Jubilife lottery, vocabulary at Snowpoint, massages (both), berry-giving NPCs (all), Sunyshore ribbon girl, seal store refresh) all reset if the DS clock is set to 23:59 and the hour rolls over while the game is on.&lt;br /&gt;
* Nocturnal pokemon can be found during any time of the (our time) day by changing the DS&#039;s clock to late (and vice versa)&lt;br /&gt;
**Same works for police officers&lt;br /&gt;
I have not found a way to manipulate the time for berry growth, though. I don&#039;t think they are triggered by the turn of a day. In fact I believe the berry plants die if the DS clock is reset too much.&lt;br /&gt;
-- [[User:Pokey|Pokey]] 10:24, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you begin a battle in the afternoon, close your DS lid then resume the battle in the evening, will throwing a Dusk Ball be effective? Basically, when throwing a Dusk Ball does it perform a time check directly from the DS&#039;s clock or does it rely on what the time was when the battle started?--[[User:Hasfusel|Hasfusel]] 14:06, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* No, the game will not change time mid-battle. When you start a battle, the time is set then and there and won&#039;t change until the battle ends. Afterward the time sets itself to the current time of day. I have only done this in platinum but, it should work the same way for all five games. [[User:Professor|Prof. Sternberg]] 00:22, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV Day-change Movie clip ==&lt;br /&gt;
&lt;br /&gt;
I just  noticed that the times shown on the Sinnoh Time-Of-Day movie clip are not consistent with the times stated above. In the clip one of the time lapses shows &amp;quot;8:00 am - 11:59 am&amp;quot; for one of the transitions. But in the segment under Generation II it says that Morning turns to day at 10:00 am. So either there is no transition between Morning and day of someone goofed. What do you guys think? [[User:Professor|Prof. Sternberg]] 00:41, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV Day-change Movie clip ==&lt;br /&gt;
&lt;br /&gt;
I just  noticed that the times shown on the Sinnoh Time-Of-Day movie clip are not consistent with the times stated above. In the clip one of the time lapses shows &amp;quot;8:00 am - 11:59 am&amp;quot; for one of the transitions. But in the segment under Generation II it says that Morning turns to day at 10:00 am. So either there is no transition between Morning and day or someone goofed. What do you guys think? [[User:Professor|Prof. Sternberg]] 00:42, 7 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Time&amp;diff=1097930</id>
		<title>Talk:Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Time&amp;diff=1097930"/>
		<updated>2010-06-07T00:41:35Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* Gen IV Day-change Movie clip */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This may just be a problem with my used Crystal game I bought, but the time only passes while the game is on. My Silver version time is the same as real world time. Is it supposed to be like this in Crystal? If, so, it is probably worth mentioning&lt;br /&gt;
[[User:Mooresnakes|Mooresnakes]] 06:08, 27 December 2007 (UTC)Mooresnakes&lt;br /&gt;
&lt;br /&gt;
:It&#039;s perfectly normal. &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039; 06:29, 27 December 2007 (UTC)&lt;br /&gt;
::I&#039;d imagine there&#039;s a problem with it, like the clock battery&#039;s dead or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:56, 27 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I meant, its normal for your Crystal XD *slinks back into his hole* &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039; 06:57, 27 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Ahhhhhh . . . Thanks [[User:Mooresnakes|Mooresnakes]] 17:15, 30 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I get this problem on Gold, the time keeps changing. ([[User:GT4GTR|--&amp;amp;lt;font color=#EED55E&amp;amp;gt;&amp;amp;lt;sup&amp;amp;gt;●&amp;amp;lt;/sup&amp;amp;gt;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#4F506D&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;GT4GTR&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93; &amp;amp;lt;small&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User talk:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#D6282C&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;/ talk /&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93;&amp;amp;lt;/small&amp;amp;gt;]] 01:58, 14 April 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
What in-game time is it when you staart playing [[platinum]]?&lt;br /&gt;
                                                             [[User:Pokenick]]&lt;br /&gt;
:The in-game time matches your DS&#039; clock. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:55, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evolution times ==&lt;br /&gt;
&lt;br /&gt;
Listings for evolutions use the terms &amp;quot;Day&amp;quot; and &amp;quot;Night&amp;quot; and link to this page, but those terms are used in a different context to the more common times of day this article deals with, leading to the incorrect information being given.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s a small mention of this with Eevee&#039;s evolutions (making it sound like the times given are specific to eevee), hidden in a rather irrelevant paragraph, the rest of the article is rather misleading when looking for an explantion of the terms.&lt;br /&gt;
&lt;br /&gt;
Perhaps the evolutionary times should be put in their own section to make this clearer and less confusing? Would also be good then if the links for evolutions be updated to jump straight to that section. --[[User:Zeal|&amp;lt;span title=&amp;quot;Zeal&amp;quot; style=&amp;quot;color:#90C&amp;quot;&amp;gt;&#039;&#039;&#039;Zeal&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User talk:Zeal|&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:#999&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;/&amp;amp;nbsp;[[Special:Contributions/Zeal|&amp;lt;span title=&amp;quot;Contributions&amp;quot; style=&amp;quot;color:#999&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 09:17, 26 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding times at which pokemon can be found in the wild ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve seen some pages relating to specific pokemon and they don&#039;t have information about what time they can be caught in the wild. Wouldn&#039;t that be useful? I didn&#039;t know where else to bring up this issue so yeah ^^. --[[User talk:Qwertyasdf|([[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 10:08, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Daisy Oak in Gen. 3 ==&lt;br /&gt;
&lt;br /&gt;
If there&#039;s no internal clock in FR/LG what determines when Daisy will next give a grooming? [[User:Smythe|Smythe]] 05:01, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Never mind. It seems the game uses a step counter. [[User:Smythe|Smythe]] 19:08, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changing DS Time ==&lt;br /&gt;
&lt;br /&gt;
I remember hearing that in some games that use the DS&#039;s internal clock, changing the time on it will postpone all time based functions for 24 hours in the game. Is this also the case in Fourth generation pokémon games, or can one change the time with impunity? [[User:Darien Shields|Darien Shields]] 10:29, 23 February 2010 (UTC)&lt;br /&gt;
:Nope, that&#039;s how it is. You can&#039;t change the time without consequences. Although I don&#039;t know if that applies if you use your game with a different DS with different time settings... --[[User:AndyPKMN|AndyPKMN]] 12:29, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making a new setion for &amp;quot;Time specific events&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Would anyone object to me adding the contents of my [[User:Beligaronia/Sandbox|Sandbox]] into this article? This deals with events that occur at specific times but not on specific days and are therefore missed off the days of the week article. I would plan to add this to the bottom of the page below Generation IV. If you do object please elaborate (either to say the whole concept is pointless or that it needs to be improved before it could be added). Thanking you in advance for your comments.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 07:32, 8 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think you should. But it is incomplete; the first thing I noticed is that the officer thing is also in HG/SS. However a section like that would be quite helpful. [[User:Slrtbrtfst55|Slrtbrtfst55]] 21:40, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clair ==&lt;br /&gt;
&lt;br /&gt;
This page says Clair can be registered between 6am and 10pm, but the [[Pokégear]] page says 6am to 10pm. I&#039;m changing this page on the assumption that the latter&#039;s more likely. If anyone can comfirm otherwise, feel free to change it and the other page. --[[User:Oatzy|Oatzy]] 20:16, 8 April 2010 (UTC)&lt;br /&gt;
:Um.... what? You said the same times... is one of them supposed to be 6PM, instead of AM? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:34, 8 April 2010 (UTC)&lt;br /&gt;
:: Oops. Yeah, the second was supposed to be both AM (6am to 10am).--[[User:Oatzy|Oatzy]] 22:14, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Displaying the current time in the article ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that the function that&#039;s supposed to display the current time and date (e.g. morning, Sunday) for the different generations in the last sentence of the beginning is broken. At the moment, I&#039;m getting &amp;quot;In Generation II games set to UTC time, it is currently on Sunday, while in Generation IV games set to UTC time, it is currently on Sunday.&amp;quot;, but I&#039;m pretty sure that&#039;s not how it&#039;s supposed to work. Unfortunately, I have no idea how to fix it. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:32, 11 April 2010 (UTC)&lt;br /&gt;
:Thanks for pointing that out. I&#039;ve made a fix. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:57, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changing DS clock ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if there is a policy against noting hacks / abuses / cheats, but here are some things which might be integrated into this article (Gen IV section):&lt;br /&gt;
* Daily events (swarms, Jubilife lottery, vocabulary at Snowpoint, massages (both), berry-giving NPCs (all), Sunyshore ribbon girl, seal store refresh) all reset if the DS clock is set to 23:59 and the hour rolls over while the game is on.&lt;br /&gt;
* Nocturnal pokemon can be found during any time of the (our time) day by changing the DS&#039;s clock to late (and vice versa)&lt;br /&gt;
**Same works for police officers&lt;br /&gt;
I have not found a way to manipulate the time for berry growth, though. I don&#039;t think they are triggered by the turn of a day. In fact I believe the berry plants die if the DS clock is reset too much.&lt;br /&gt;
-- [[User:Pokey|Pokey]] 10:24, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you begin a battle in the afternoon, close your DS lid then resume the battle in the evening, will throwing a Dusk Ball be effective? Basically, when throwing a Dusk Ball does it perform a time check directly from the DS&#039;s clock or does it rely on what the time was when the battle started?--[[User:Hasfusel|Hasfusel]] 14:06, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* No, the game will not change time mid-battle. When you start a battle, the time is set then and there and won&#039;t change until the battle ends. Afterward the time sets itself to the current time of day. I have only done this in platinum but, it should work the same way for all five games. [[User:Professor|Prof. Sternberg]] 00:22, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV Day-change Movie clip ==&lt;br /&gt;
&lt;br /&gt;
I just  noticed that the times shown on the Sinnoh Time-Of-Day movie clip are not consistent with the times stated above. In the clip one of the time lapses shows &amp;quot;8:00 am - 11:59 am&amp;quot; for one of the transitions. But in the segment under Generation II it says that Morning turns to day at 10:00 am. So either there is no transition between Morning and day of someone goofed. What do you guys think? [[User:Professor|Prof. Sternberg]] 00:41, 7 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Time&amp;diff=1097924</id>
		<title>Talk:Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Time&amp;diff=1097924"/>
		<updated>2010-06-07T00:22:08Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* Changing DS clock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This may just be a problem with my used Crystal game I bought, but the time only passes while the game is on. My Silver version time is the same as real world time. Is it supposed to be like this in Crystal? If, so, it is probably worth mentioning&lt;br /&gt;
[[User:Mooresnakes|Mooresnakes]] 06:08, 27 December 2007 (UTC)Mooresnakes&lt;br /&gt;
&lt;br /&gt;
:It&#039;s perfectly normal. &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039; 06:29, 27 December 2007 (UTC)&lt;br /&gt;
::I&#039;d imagine there&#039;s a problem with it, like the clock battery&#039;s dead or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:56, 27 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I meant, its normal for your Crystal XD *slinks back into his hole* &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039; 06:57, 27 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Ahhhhhh . . . Thanks [[User:Mooresnakes|Mooresnakes]] 17:15, 30 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I get this problem on Gold, the time keeps changing. ([[User:GT4GTR|--&amp;amp;lt;font color=#EED55E&amp;amp;gt;&amp;amp;lt;sup&amp;amp;gt;●&amp;amp;lt;/sup&amp;amp;gt;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#4F506D&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;GT4GTR&amp;amp;#39;&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93; &amp;amp;lt;small&amp;amp;gt;&amp;amp;#91;&amp;amp;#91;User talk:GT4GTR&amp;amp;#124;&amp;amp;lt;font color=#D6282C&amp;amp;gt;&amp;amp;#39;&amp;amp;#39;/ talk /&amp;amp;#39;&amp;amp;#39;&amp;amp;lt;/font&amp;amp;gt;&amp;amp;#93;&amp;amp;#93;&amp;amp;lt;/small&amp;amp;gt;]] 01:58, 14 April 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
What in-game time is it when you staart playing [[platinum]]?&lt;br /&gt;
                                                             [[User:Pokenick]]&lt;br /&gt;
:The in-game time matches your DS&#039; clock. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:55, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evolution times ==&lt;br /&gt;
&lt;br /&gt;
Listings for evolutions use the terms &amp;quot;Day&amp;quot; and &amp;quot;Night&amp;quot; and link to this page, but those terms are used in a different context to the more common times of day this article deals with, leading to the incorrect information being given.&lt;br /&gt;
&lt;br /&gt;
While there&#039;s a small mention of this with Eevee&#039;s evolutions (making it sound like the times given are specific to eevee), hidden in a rather irrelevant paragraph, the rest of the article is rather misleading when looking for an explantion of the terms.&lt;br /&gt;
&lt;br /&gt;
Perhaps the evolutionary times should be put in their own section to make this clearer and less confusing? Would also be good then if the links for evolutions be updated to jump straight to that section. --[[User:Zeal|&amp;lt;span title=&amp;quot;Zeal&amp;quot; style=&amp;quot;color:#90C&amp;quot;&amp;gt;&#039;&#039;&#039;Zeal&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;[[User talk:Zeal|&amp;lt;span title=&amp;quot;Talk&amp;quot; style=&amp;quot;color:#999&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;/&amp;amp;nbsp;[[Special:Contributions/Zeal|&amp;lt;span title=&amp;quot;Contributions&amp;quot; style=&amp;quot;color:#999&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 09:17, 26 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding times at which pokemon can be found in the wild ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve seen some pages relating to specific pokemon and they don&#039;t have information about what time they can be caught in the wild. Wouldn&#039;t that be useful? I didn&#039;t know where else to bring up this issue so yeah ^^. --[[User talk:Qwertyasdf|([[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 10:08, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Daisy Oak in Gen. 3 ==&lt;br /&gt;
&lt;br /&gt;
If there&#039;s no internal clock in FR/LG what determines when Daisy will next give a grooming? [[User:Smythe|Smythe]] 05:01, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Never mind. It seems the game uses a step counter. [[User:Smythe|Smythe]] 19:08, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changing DS Time ==&lt;br /&gt;
&lt;br /&gt;
I remember hearing that in some games that use the DS&#039;s internal clock, changing the time on it will postpone all time based functions for 24 hours in the game. Is this also the case in Fourth generation pokémon games, or can one change the time with impunity? [[User:Darien Shields|Darien Shields]] 10:29, 23 February 2010 (UTC)&lt;br /&gt;
:Nope, that&#039;s how it is. You can&#039;t change the time without consequences. Although I don&#039;t know if that applies if you use your game with a different DS with different time settings... --[[User:AndyPKMN|AndyPKMN]] 12:29, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Making a new setion for &amp;quot;Time specific events&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Would anyone object to me adding the contents of my [[User:Beligaronia/Sandbox|Sandbox]] into this article? This deals with events that occur at specific times but not on specific days and are therefore missed off the days of the week article. I would plan to add this to the bottom of the page below Generation IV. If you do object please elaborate (either to say the whole concept is pointless or that it needs to be improved before it could be added). Thanking you in advance for your comments.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 07:32, 8 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think you should. But it is incomplete; the first thing I noticed is that the officer thing is also in HG/SS. However a section like that would be quite helpful. [[User:Slrtbrtfst55|Slrtbrtfst55]] 21:40, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clair ==&lt;br /&gt;
&lt;br /&gt;
This page says Clair can be registered between 6am and 10pm, but the [[Pokégear]] page says 6am to 10pm. I&#039;m changing this page on the assumption that the latter&#039;s more likely. If anyone can comfirm otherwise, feel free to change it and the other page. --[[User:Oatzy|Oatzy]] 20:16, 8 April 2010 (UTC)&lt;br /&gt;
:Um.... what? You said the same times... is one of them supposed to be 6PM, instead of AM? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:34, 8 April 2010 (UTC)&lt;br /&gt;
:: Oops. Yeah, the second was supposed to be both AM (6am to 10am).--[[User:Oatzy|Oatzy]] 22:14, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Displaying the current time in the article ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that the function that&#039;s supposed to display the current time and date (e.g. morning, Sunday) for the different generations in the last sentence of the beginning is broken. At the moment, I&#039;m getting &amp;quot;In Generation II games set to UTC time, it is currently on Sunday, while in Generation IV games set to UTC time, it is currently on Sunday.&amp;quot;, but I&#039;m pretty sure that&#039;s not how it&#039;s supposed to work. Unfortunately, I have no idea how to fix it. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:32, 11 April 2010 (UTC)&lt;br /&gt;
:Thanks for pointing that out. I&#039;ve made a fix. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:57, 11 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changing DS clock ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if there is a policy against noting hacks / abuses / cheats, but here are some things which might be integrated into this article (Gen IV section):&lt;br /&gt;
* Daily events (swarms, Jubilife lottery, vocabulary at Snowpoint, massages (both), berry-giving NPCs (all), Sunyshore ribbon girl, seal store refresh) all reset if the DS clock is set to 23:59 and the hour rolls over while the game is on.&lt;br /&gt;
* Nocturnal pokemon can be found during any time of the (our time) day by changing the DS&#039;s clock to late (and vice versa)&lt;br /&gt;
**Same works for police officers&lt;br /&gt;
I have not found a way to manipulate the time for berry growth, though. I don&#039;t think they are triggered by the turn of a day. In fact I believe the berry plants die if the DS clock is reset too much.&lt;br /&gt;
-- [[User:Pokey|Pokey]] 10:24, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you begin a battle in the afternoon, close your DS lid then resume the battle in the evening, will throwing a Dusk Ball be effective? Basically, when throwing a Dusk Ball does it perform a time check directly from the DS&#039;s clock or does it rely on what the time was when the battle started?--[[User:Hasfusel|Hasfusel]] 14:06, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* No, the game will not change time mid-battle. When you start a battle, the time is set then and there and won&#039;t change until the battle ends. Afterward the time sets itself to the current time of day. I have only done this in platinum but, it should work the same way for all five games. [[User:Professor|Prof. Sternberg]] 00:22, 7 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sunny_Day_(move)&amp;diff=1097790</id>
		<title>Talk:Sunny Day (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sunny_Day_(move)&amp;diff=1097790"/>
		<updated>2010-06-06T20:11:33Z</updated>

		<summary type="html">&lt;p&gt;Professor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Isn&#039;t there another effect, something like while Sunny Day is active, Pokemon can&#039;t be frozen or will thaw if frozen? [[User:Lahar|Lahar]] 07:33, 14 June 2008 (UTC)&lt;br /&gt;
:I don&#039;t think so. Otherwise, Groudon wouldn&#039;t have frozen under my Ice Beam...&#039;&#039;&#039;[[User:Optimus35|It&#039;s the &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;07:42 14 Jun 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::Hmm.. I&#039;m pretty sure there&#039;s something about no freezing or thawing.  Maybe it was in Gen. II?  It also affects Thunder. [[User:Lahar|Lahar]] 01:28, 25 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why isn&#039;t there a list for Gen I Tm&#039;s on this page? [[User:Professor|Prof. Sternberg]] 20:11, 6 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=DP048&amp;diff=1068747</id>
		<title>DP048</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=DP048&amp;diff=1068747"/>
		<updated>2010-05-02T01:24:42Z</updated>

		<summary type="html">&lt;p&gt;Professor: Undo revision 1068743 by Professor (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{undubbed|514}}&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=DP047 |&lt;br /&gt;
prevtitle=Sandshrew&#039;s Locker! |&lt;br /&gt;
nextcode=DP049 |&lt;br /&gt;
nexttitle=Dawn&#039;s Early Night |&lt;br /&gt;
series=Diamond &amp;amp; Pearl series |&lt;br /&gt;
colorscheme=Sinnoh}}&lt;br /&gt;
{{EpisodeInfobox|&lt;br /&gt;
epcode=DP048 |&lt;br /&gt;
altepcode=EP514|&lt;br /&gt;
colorscheme=Sinnoh|&lt;br /&gt;
title_ja=サトシとヒカリ！新たなる冒険に向かって！！|&lt;br /&gt;
title_ja_trans=Satoshi and Hikari! Facing a New Adventure!! |&lt;br /&gt;
screen=yes |&lt;br /&gt;
broadcast_jp=September 27, 2007 |&lt;br /&gt;
broadcast_us=Not aired |&lt;br /&gt;
en_series= |&lt;br /&gt;
en_op= |&lt;br /&gt;
ja_op=[[Together]] |&lt;br /&gt;
ja_ed=[[By Your Side ~Hikari&#039;s Theme~|君のそばで 〜ヒカリのテーマ〜]] (PopUp.Version) |&lt;br /&gt;
olmteam=Team Iguchi |&lt;br /&gt;
scenario= | 	&lt;br /&gt;
storyboardn=1 |&lt;br /&gt;
storyboard= |&lt;br /&gt;
directorn=1 |&lt;br /&gt;
director= |&lt;br /&gt;
artn=1 |&lt;br /&gt;
art= |&lt;br /&gt;
morecredits=yes |&lt;br /&gt;
epstaffpage=DP041-DP050 |&lt;br /&gt;
footnotes=*[[filb-eppics:dp048|Screenshots on Filb.de]]&lt;br /&gt;
*DP048 is a clip episode, as such, the credits are too long to list.&lt;br /&gt;
}}&lt;br /&gt;
(Japanese: &#039;&#039;&#039;サトシとヒカリ！新たなる冒険に向かって！！&#039;&#039;&#039; &#039;&#039;{{tt|Satoshi|Ash}} and {{tt|Hikari|Dawn}}! Facing a New Adventure!!&#039;&#039;) is the 48th episode of the {{series|Diamond &amp;amp; Pearl}}, and the 514th episode of the [[Pokémon anime]]. It first aired in Japan on September 27, 2007 as part of a one-hour special alongside [[DP047]]. In the vein of [[AG120]], this episode is a [[clip show]] that summarizes the first year of the &#039;&#039;Diamond &amp;amp; Pearl&#039;&#039; saga.&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
On their way to [[Hearthome City]], {{Ash}}, {{an|Dawn}}, and {{an|Brock}} recall their adventures together so far.&lt;br /&gt;
&lt;br /&gt;
== Major events ==&lt;br /&gt;
&lt;br /&gt;
=== Debuts ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Humans ===&lt;br /&gt;
* {{Ash}}&lt;br /&gt;
* {{an|Dawn}}&lt;br /&gt;
* {{an|Brock}}&lt;br /&gt;
* [[Jessie]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Paul]]&lt;br /&gt;
* [[Zoey]]&lt;br /&gt;
* [[Johanna]]&lt;br /&gt;
* [[Marian]]&lt;br /&gt;
* [[Roark]]&lt;br /&gt;
* [[Gardenia]]&lt;br /&gt;
* {{si|Kenny}}&lt;br /&gt;
* [[Contesta]]&lt;br /&gt;
* [[Mr. Sukizo]]&lt;br /&gt;
* [[Pokétch Co. President]]&lt;br /&gt;
* [[Landis]]&lt;br /&gt;
* Coordinators&lt;br /&gt;
&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}})&lt;br /&gt;
* {{p|Meowth}} ({{TRM}})&lt;br /&gt;
* {{p|Piplup}} ({{OP|Dawn|Piplup}})&lt;br /&gt;
* {{p|Aipom}} ({{OP|Ash|Aipom}})&lt;br /&gt;
* {{p|Turtwig}} ({{OP|Ash|Turtwig}})&lt;br /&gt;
* {{p|Staravia}} ({{OP|Ash|Staravia}})&lt;br /&gt;
* {{p|Buneary}} ({{OP|Dawn|Buneary}})&lt;br /&gt;
* {{p|Pachirisu}} ({{OP|Dawn|Pachirisu}})&lt;br /&gt;
* {{p|Buizel}} ({{OP|Dawn|Buizel}})&lt;br /&gt;
* {{p|Sudowoodo}} ({{OP|Brock|Sudowoodo}})&lt;br /&gt;
* {{p|Croagunk}} ({{OP|Brock|Croagunk}})&lt;br /&gt;
* {{p|Happiny}} ({{OP|Brock|Happiny}})&lt;br /&gt;
* {{p|Seviper}} ({{OP|Jessie|Seviper}})&lt;br /&gt;
* {{p|Dustox}} ({{OP|Jessie|Dustox}})&lt;br /&gt;
* {{p|Elekid}} ({{OP|Paul|Elekid}})&lt;br /&gt;
* {{p|Chimchar}} ({{OP|Paul|Chimchar}})&lt;br /&gt;
* {{p|Starly}} ([[Paul]]&#039;s)&lt;br /&gt;
* {{p|Glameow}} ({{OP|Zoey|Glameow}})&lt;br /&gt;
* {{p|Shellos}} ([[Zoey]]&#039;s)&lt;br /&gt;
* {{p|Glameow}} ({{OP|Johanna|Glameow}})&lt;br /&gt;
* {{p|Mesprit}} (projected soul)&lt;br /&gt;
* {{p|Cranidos}} ({{OP|Roark|Cranidos}})&lt;br /&gt;
* {{p|Rampardos}} ({{OP|Roark|Rampardos}})&lt;br /&gt;
* {{p|Onix}} ([[Roark]]&#039;s)&lt;br /&gt;
* {{p|Roserade}} ([[Gardenia]]&#039;s)&lt;br /&gt;
* {{p|Nuzleaf}} ([[Yōko]]&#039;s)&lt;br /&gt;
* {{p|Linoone}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &#039;&#039;[[Aim to Be a Pokémon Master]] 2001,&#039;&#039; an instrumental version of &#039;&#039;[[By Your Side ~Hikari&#039;s Theme~]]&#039;&#039; and of &#039;&#039;[[Advance Adventure]]&#039;&#039;, and &#039;&#039;[[Pokémon Symphonic Medley]]&#039;&#039; is used as background music.&lt;br /&gt;
* This is the second clip episode in the Pokémon anime&#039;s history, the first being [[AG120]]. Like its predecessor, it was skipped in the dub.&lt;br /&gt;
* [[Professor Oak&#039;s Pokémon lecture]]: {{p|Torterra}}&lt;br /&gt;
** [[Pokémon senryū]]: ドダイトス　こうらはみどりの　どだいです &#039;&#039;Dodaitosu, kōra wa midori no, dodai desu.&#039;&#039;&lt;br /&gt;
=== Errors ===&lt;br /&gt;
=== Dub edits ===&lt;br /&gt;
* This episode was skipped in the dub.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=DP047 |&lt;br /&gt;
prevtitle=Sandshrew&#039;s Locker! |&lt;br /&gt;
nextcode=DP049 |&lt;br /&gt;
nexttitle=Dawn&#039;s Early Night|&lt;br /&gt;
series=Diamond &amp;amp; Pearl series |&lt;br /&gt;
colorscheme=Sinnoh}}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
[[Category:Diamond &amp;amp; Pearl series episodes|048]]&lt;br /&gt;
[[Category:Clip episodes|514]]&lt;br /&gt;
[[Category:Undubbed episodes|514]]&lt;br /&gt;
&lt;br /&gt;
[[de:Satoshi to Hikari! Aratanaru Bōken ni Mukatte!! (Episode)]]&lt;br /&gt;
[[ja:DP編第48話]]&lt;br /&gt;
[[pl:DP048]]&lt;br /&gt;
[[pt:DP048]]&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=DP048&amp;diff=1068743</id>
		<title>DP048</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=DP048&amp;diff=1068743"/>
		<updated>2010-05-02T01:22:52Z</updated>

		<summary type="html">&lt;p&gt;Professor: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{undubbed|514}}&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=DP047 |&lt;br /&gt;
prevtitle=A Maze - Ing Race |&lt;br /&gt;
nextcode=DP049 |&lt;br /&gt;
nexttitle=Dawn&#039;s Early Night |&lt;br /&gt;
series=Diamond &amp;amp; Pearl series |&lt;br /&gt;
colorscheme=Sinnoh}}&lt;br /&gt;
{{EpisodeInfobox|&lt;br /&gt;
epcode=DP048 |&lt;br /&gt;
altepcode=EP514|&lt;br /&gt;
colorscheme=Sinnoh|&lt;br /&gt;
title_ja=サトシとヒカリ！新たなる冒険に向かって！！|&lt;br /&gt;
title_ja_trans=Satoshi and Hikari! Facing a New Adventure!! |&lt;br /&gt;
screen=yes |&lt;br /&gt;
broadcast_jp=September 27, 2007 |&lt;br /&gt;
broadcast_us=Not aired |&lt;br /&gt;
en_series= |&lt;br /&gt;
en_op= |&lt;br /&gt;
ja_op=[[Together]] |&lt;br /&gt;
ja_ed=[[By Your Side ~Hikari&#039;s Theme~|君のそばで 〜ヒカリのテーマ〜]] (PopUp.Version) |&lt;br /&gt;
olmteam=Team Iguchi |&lt;br /&gt;
scenario= | 	&lt;br /&gt;
storyboardn=1 |&lt;br /&gt;
storyboard= |&lt;br /&gt;
directorn=1 |&lt;br /&gt;
director= |&lt;br /&gt;
artn=1 |&lt;br /&gt;
art= |&lt;br /&gt;
morecredits=yes |&lt;br /&gt;
epstaffpage=DP041-DP050 |&lt;br /&gt;
footnotes=*[[filb-eppics:dp048|Screenshots on Filb.de]]&lt;br /&gt;
*DP048 is a clip episode, as such, the credits are too long to list.&lt;br /&gt;
}}&lt;br /&gt;
(Japanese: &#039;&#039;&#039;サトシとヒカリ！新たなる冒険に向かって！！&#039;&#039;&#039; &#039;&#039;{{tt|Satoshi|Ash}} and {{tt|Hikari|Dawn}}! Facing a New Adventure!!&#039;&#039;) is the 48th episode of the {{series|Diamond &amp;amp; Pearl}}, and the 514th episode of the [[Pokémon anime]]. It first aired in Japan on September 27, 2007 as part of a one-hour special alongside [[DP047]]. In the vein of [[AG120]], this episode is a [[clip show]] that summarizes the first year of the &#039;&#039;Diamond &amp;amp; Pearl&#039;&#039; saga.&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
On their way to [[Hearthome City]], {{Ash}}, {{an|Dawn}}, and {{an|Brock}} recall their adventures together so far.&lt;br /&gt;
&lt;br /&gt;
== Major events ==&lt;br /&gt;
&lt;br /&gt;
=== Debuts ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Humans ===&lt;br /&gt;
* {{Ash}}&lt;br /&gt;
* {{an|Dawn}}&lt;br /&gt;
* {{an|Brock}}&lt;br /&gt;
* [[Jessie]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Paul]]&lt;br /&gt;
* [[Zoey]]&lt;br /&gt;
* [[Johanna]]&lt;br /&gt;
* [[Marian]]&lt;br /&gt;
* [[Roark]]&lt;br /&gt;
* [[Gardenia]]&lt;br /&gt;
* {{si|Kenny}}&lt;br /&gt;
* [[Contesta]]&lt;br /&gt;
* [[Mr. Sukizo]]&lt;br /&gt;
* [[Pokétch Co. President]]&lt;br /&gt;
* [[Landis]]&lt;br /&gt;
* Coordinators&lt;br /&gt;
&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}})&lt;br /&gt;
* {{p|Meowth}} ({{TRM}})&lt;br /&gt;
* {{p|Piplup}} ({{OP|Dawn|Piplup}})&lt;br /&gt;
* {{p|Aipom}} ({{OP|Ash|Aipom}})&lt;br /&gt;
* {{p|Turtwig}} ({{OP|Ash|Turtwig}})&lt;br /&gt;
* {{p|Staravia}} ({{OP|Ash|Staravia}})&lt;br /&gt;
* {{p|Buneary}} ({{OP|Dawn|Buneary}})&lt;br /&gt;
* {{p|Pachirisu}} ({{OP|Dawn|Pachirisu}})&lt;br /&gt;
* {{p|Buizel}} ({{OP|Dawn|Buizel}})&lt;br /&gt;
* {{p|Sudowoodo}} ({{OP|Brock|Sudowoodo}})&lt;br /&gt;
* {{p|Croagunk}} ({{OP|Brock|Croagunk}})&lt;br /&gt;
* {{p|Happiny}} ({{OP|Brock|Happiny}})&lt;br /&gt;
* {{p|Seviper}} ({{OP|Jessie|Seviper}})&lt;br /&gt;
* {{p|Dustox}} ({{OP|Jessie|Dustox}})&lt;br /&gt;
* {{p|Elekid}} ({{OP|Paul|Elekid}})&lt;br /&gt;
* {{p|Chimchar}} ({{OP|Paul|Chimchar}})&lt;br /&gt;
* {{p|Starly}} ([[Paul]]&#039;s)&lt;br /&gt;
* {{p|Glameow}} ({{OP|Zoey|Glameow}})&lt;br /&gt;
* {{p|Shellos}} ([[Zoey]]&#039;s)&lt;br /&gt;
* {{p|Glameow}} ({{OP|Johanna|Glameow}})&lt;br /&gt;
* {{p|Mesprit}} (projected soul)&lt;br /&gt;
* {{p|Cranidos}} ({{OP|Roark|Cranidos}})&lt;br /&gt;
* {{p|Rampardos}} ({{OP|Roark|Rampardos}})&lt;br /&gt;
* {{p|Onix}} ([[Roark]]&#039;s)&lt;br /&gt;
* {{p|Roserade}} ([[Gardenia]]&#039;s)&lt;br /&gt;
* {{p|Nuzleaf}} ([[Yōko]]&#039;s)&lt;br /&gt;
* {{p|Linoone}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &#039;&#039;[[Aim to Be a Pokémon Master]] 2001,&#039;&#039; an instrumental version of &#039;&#039;[[By Your Side ~Hikari&#039;s Theme~]]&#039;&#039; and of &#039;&#039;[[Advance Adventure]]&#039;&#039;, and &#039;&#039;[[Pokémon Symphonic Medley]]&#039;&#039; is used as background music.&lt;br /&gt;
* This is the second clip episode in the Pokémon anime&#039;s history, the first being [[AG120]]. Like its predecessor, it was skipped in the dub.&lt;br /&gt;
* [[Professor Oak&#039;s Pokémon lecture]]: {{p|Torterra}}&lt;br /&gt;
** [[Pokémon senryū]]: ドダイトス　こうらはみどりの　どだいです &#039;&#039;Dodaitosu, kōra wa midori no, dodai desu.&#039;&#039;&lt;br /&gt;
=== Errors ===&lt;br /&gt;
=== Dub edits ===&lt;br /&gt;
* This episode was skipped in the dub.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=DP047 |&lt;br /&gt;
prevtitle=Sandshrew&#039;s Locker! |&lt;br /&gt;
nextcode=DP049 |&lt;br /&gt;
nexttitle=Dawn&#039;s Early Night|&lt;br /&gt;
series=Diamond &amp;amp; Pearl series |&lt;br /&gt;
colorscheme=Sinnoh}}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
[[Category:Diamond &amp;amp; Pearl series episodes|048]]&lt;br /&gt;
[[Category:Clip episodes|514]]&lt;br /&gt;
[[Category:Undubbed episodes|514]]&lt;br /&gt;
&lt;br /&gt;
[[de:Satoshi to Hikari! Aratanaru Bōken ni Mukatte!! (Episode)]]&lt;br /&gt;
[[ja:DP編第48話]]&lt;br /&gt;
[[pl:DP048]]&lt;br /&gt;
[[pt:DP048]]&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Burmy_(Pok%C3%A9mon)&amp;diff=1065105</id>
		<title>Burmy (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Burmy_(Pok%C3%A9mon)&amp;diff=1065105"/>
		<updated>2010-04-28T01:34:56Z</updated>

		<summary type="html">&lt;p&gt;Professor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext |type=bug | prevnum=411 | nextnum=413 | prev=Bastiodon | next=Wormadam }}&lt;br /&gt;
&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Burmy |&lt;br /&gt;
jname=ミノムッチ |&lt;br /&gt;
tmname=Minomutchi |&lt;br /&gt;
image=412Burmy-{{#switch: {{#expr: {{#time: z}} mod 3}}|0=Plant|1=Sandy|2=Trash}}.png |&lt;br /&gt;
size=130px |&lt;br /&gt;
caption=Artwork of {{#switch: {{#expr: {{#time: z}} mod 3}}|0=Plant|1=Sandy|2=Trash}} Cloak form from {{v2|Diamond and Pearl|s}} |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;buhr-mee&amp;lt;/sc&amp;gt; |&lt;br /&gt;
ndex=412 |&lt;br /&gt;
sdex=045 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Bagworm |&lt;br /&gt;
height-ftin=0&#039;08&amp;quot; |&lt;br /&gt;
height-m=0.2 |&lt;br /&gt;
weight-lbs=7.5 |&lt;br /&gt;
weight-kg=3.4 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Shed Skin |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Bug |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=15 |&lt;br /&gt;
evsd=1 |&lt;br /&gt;
expyield=61 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gendercode=127|&lt;br /&gt;
color=Gray |&lt;br /&gt;
catchrate=120 |&lt;br /&gt;
body=02 |&lt;br /&gt;
pokefordex=burmy |&lt;br /&gt;
generation=4 |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Burmy&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ミノムッチ&#039;&#039;&#039; &#039;&#039;Minomutchi&#039;&#039;) is a {{type2|Bug}} Pokémon. &lt;br /&gt;
&lt;br /&gt;
Burmy&#039;s [[evolution]]s are [[gender]] dependent: female Burmy evolve into {{p|Wormadam}} and male Burmy evolve into {{p|Mothim}}, both starting at [[level]] 20.&lt;br /&gt;
&lt;br /&gt;
It changes its cloak based on the location where it last battled. It will be the Plant Cloak if it last battled outside or in tall grass, the Sandy Cloak if it last battled in a cave, on a beach, or faced a Pokémon from a Honey tree, and the Trash Cloak if it last battled in a building. In the wild it is always the Plant Cloak variation. Its cloak only affects what its second type will be if it evolves into {{p|Wormadam}}; it otherwise does not affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
[[File:Burmy no cloak.png|thumb|left|Burmy without any Cloak on as seen in the anime]]&lt;br /&gt;
[[File:Burmy Manga.jpg|thumb|right|Burmy without any Cloak on as seen in the manga]]&lt;br /&gt;
Burmy has a black segmented body with a coil-like appendage on the top its head. It has a beak-like mouth and yellow eyes. Burmy has six stubby legs (the first two pairs are black, while the back pair is yellow). Burmy&#039;s body is normally covered by a coat of leaves, sand, or pink building insulation.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
A female Burmy evolves into a {{p|Wormadam}} while a male Burmy evolves into {{p|Mothim}}. There are no visual differences between male and female Burmy.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Even if it is born where there are no cocooning materials, it somehow always ends up with a cloak. If a Burmy is female, when it evolves the materials used to compose its cloak become a permanent fixture on its body, and give it varying types and movesets depending on which material was used.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
It usually hangs from trees, wearing a cloak made out of leaves and small twigs to protect itself from the cold. It will not hesitate to collect nearby materials to construct a new cloak if the old one breaks or falls off.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
Like most Bug-types, it is found mostly in forested areas, particularly trees. However, it&#039;ll make itself at home in rocky places or even in urban environments if it gets the opportunity.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
It probably feeds on the tree sap that it camouflages in. This makes it easy to attract with [[Honey]].&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Burmy-anime.jpg|thumb|Burmy in the anime]]&lt;br /&gt;
Burmy has had cameos in the Japanese opening [[Together]] and in &#039;&#039;[[DP002|Two Degrees of Separation]]&#039;&#039; where {{an|Dawn}} tried and failed to catch one.&lt;br /&gt;
&lt;br /&gt;
Burmy also starred in &#039;&#039;[[DP030|Some Enchanted Sweetening]]&#039;&#039;, the episode [[Cheryl]] made her debut. She caught a wild Burmy that was lured to the Honey she put on a tree. After battles with Team Rocket, the Burmy evolved into a {{TP|Cheryl|Mothim}}.&lt;br /&gt;
&lt;br /&gt;
A group of Burmy also appeared in &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP002|Burmy|Dawn&#039;s Pokédex|Burmy, the Bag Worm Pokémon. To {{m|protect}} itself from the cold wind, Burmy uses leaves and branches to make a cloak around itself.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[Platinum]]&#039;s intended bodyguard [[Phool]] is seen using a Burmy alongside [[Ignor]]&#039;s {{p|Buizel}}, fending off an attack from an {{p|Abra}} and {{p|Croagunk}} belonging to [[Team Galactic]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Burmy (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=bug&lt;br /&gt;
|gen=4&lt;br /&gt;
|diamonddex=To shelter itself from cold, wintry winds, it covers itself with a cloak made of twigs and leaves.&lt;br /&gt;
|pearldex=If its cloak is broken in battle, it quickly remakes the cloak with materials nearby.&lt;br /&gt;
|platinumdex=Even if it is born where there are no cocooning materials, it somehow always ends up with a cloak. &lt;br /&gt;
|heartgolddex=It covers itself with a cloak to shelter from the cold. When it&#039;s hot, its cloak is thinner.&lt;br /&gt;
|soulsilverdex=It covers itself with a cloak to shelter from the cold. When it&#039;s hot, its cloak is thinner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=bug |&lt;br /&gt;
gen=4 |&lt;br /&gt;
dprarity=Uncommon |&lt;br /&gt;
dparea=[[Honey]] trees |&lt;br /&gt;
ptrarity=Uncommon |&lt;br /&gt;
ptarea=[[Honey]] trees |&lt;br /&gt;
hgssrarity=Uncommon|&lt;br /&gt;
hgssarea={{m|Headbutt}} trees &amp;lt;small&amp;gt;([[Route 38]])&amp;lt;/small&amp;gt; |&lt;br /&gt;
palarea=Forest |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=Bug&lt;br /&gt;
|md2=Plant Cloak: [[Lush Prairie]] (1F-5F)&amp;lt;br&amp;gt;Sand Cloak: [[Apple Woods]] (1F-5F)&amp;lt;br&amp;gt;Trash Cloak: [[Oran Forest]] (1F-4F)&lt;br /&gt;
|scramble=[[Silent Forest]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Burmy will not appear in Pokémon Mystery Dungeon: Explorers of Time until a rescue mission involving it has been completed, using the following Wonder Mail code:&lt;br /&gt;
:XR2Y #==@ JYX% &lt;br /&gt;
:3@2F Q8FQ R@M#&lt;br /&gt;
:Objective: Prospect with Burmy on floor 13 of [[Marine Resort]].&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=bug |&lt;br /&gt;
HP=     40 |&lt;br /&gt;
Attack= 29 |&lt;br /&gt;
Defense=45 |&lt;br /&gt;
SpAtk=  29 |&lt;br /&gt;
SpDef=  45 |&lt;br /&gt;
Speed=  36 }}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 3}}|0=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=====Plant Cloak=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Bug&lt;br /&gt;
|Speed=1&lt;br /&gt;
|SpeedMax=5&lt;br /&gt;
|Power=1&lt;br /&gt;
|PowerMax=3&lt;br /&gt;
|Technique=1&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=1&lt;br /&gt;
|StaminaMax=4&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 3}}|1=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Sandy Cloak=====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Bug&lt;br /&gt;
|Speed=1&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=1&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=1&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=1&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 3}}|2=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Trash Cloak=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Bug&lt;br /&gt;
|Speed=1&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=1&lt;br /&gt;
|PowerMax=5&lt;br /&gt;
|Technique=1&lt;br /&gt;
|TechniqueMax=3&lt;br /&gt;
|Stamina=1&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=2&lt;br /&gt;
|JumpMax=3&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
type1=bug|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Flying=  200 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=   50 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|bug|bug|4|4|Burmy}}&lt;br /&gt;
{{mlentry4|Start|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|10|Tackle|Normal|Physical|35|95|35|Tough|3}}&lt;br /&gt;
{{mlentry4|15|Bug Bite|Bug|Physical|60|100|20|Tough|0||&#039;&#039;&#039;|PtHGSS}}&lt;br /&gt;
{{mlentry4|20|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{movelist/note|4|bug}}&lt;br /&gt;
&lt;br /&gt;
====By [[move tutor|tutoring]]====&lt;br /&gt;
{{tutor|bug|bug|4a|4|Burmy}}&lt;br /&gt;
{{mtentry4a|Bug Bite|Bug|Physical|60|100|20|Tough|0||&#039;&#039;&#039;|no|no|yes}}&lt;br /&gt;
{{mtentry4a|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}&lt;br /&gt;
{{mtentry4a|String Shot|Bug|Status|&amp;amp;mdash;|95|40|Smart|2|||no|no|yes}}&lt;br /&gt;
{{tutor/note|4|bug}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=bug |&lt;br /&gt;
ndex=412 |&lt;br /&gt;
dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=8.2 |&lt;br /&gt;
iq=E |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
===Evolution===&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 3}}|0=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====Plant Cloak====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=412&lt;br /&gt;
|name1=Burmy&lt;br /&gt;
|form1=Plant cloak&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=20&lt;br /&gt;
|gender1=female&lt;br /&gt;
|sprite2=413&lt;br /&gt;
|name2=Wormadam&lt;br /&gt;
|form2=Plant cloak&lt;br /&gt;
|type1-2=Bug&lt;br /&gt;
|type2-2=Grass&lt;br /&gt;
|evotype1a=Level&lt;br /&gt;
|level1a=20&lt;br /&gt;
|gender1a=male&lt;br /&gt;
|sprite2a=414&lt;br /&gt;
|name2a=Mothim&lt;br /&gt;
|type1-2a=Bug&lt;br /&gt;
|type2-2a=Flying}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 3}}|1=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====Sandy Cloak====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=412G&lt;br /&gt;
|name1=Burmy&lt;br /&gt;
|form1=Sandy cloak&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=20&lt;br /&gt;
|gender1=female&lt;br /&gt;
|sprite2=413G&lt;br /&gt;
|name2=Wormadam&lt;br /&gt;
|form2=Sandy cloak&lt;br /&gt;
|type1-2=Bug&lt;br /&gt;
|type2-2=Ground&lt;br /&gt;
|evotype1a=Level&lt;br /&gt;
|level1a=20&lt;br /&gt;
|gender1a=male&lt;br /&gt;
|sprite2a=414&lt;br /&gt;
|name2a=Mothim&lt;br /&gt;
|type1-2a=Bug&lt;br /&gt;
|type2-2a=Flying}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 3}}|2=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====Trash Cloak====&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=412S&lt;br /&gt;
|name1=Burmy&lt;br /&gt;
|form1=Trash cloak&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=20&lt;br /&gt;
|gender1=female&lt;br /&gt;
|sprite2=413S&lt;br /&gt;
|name2=Wormadam&lt;br /&gt;
|form2=Trash cloak&lt;br /&gt;
|type1-2=Bug&lt;br /&gt;
|type2-2=Steel&lt;br /&gt;
|evotype1a=Level&lt;br /&gt;
|level1a=20&lt;br /&gt;
|gender1a=male&lt;br /&gt;
|sprite2a=414&lt;br /&gt;
|name2a=Mothim&lt;br /&gt;
|type1-2a=Bug&lt;br /&gt;
|type2-2a=Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=bug|&lt;br /&gt;
gen=4|&lt;br /&gt;
gender=3formes|&lt;br /&gt;
ndex=412|&lt;br /&gt;
name=Burmy|&lt;br /&gt;
forme1=G|&lt;br /&gt;
forme2=S|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Burmy is one of four Pokémon whose evolution is based on gender (the other three being {{p|Combee}} into {{p|Vespiquen}}, {{p|Kirlia}} into {{p|Gallade}}, and {{p|Snorunt}} into {{p|Froslass}}). However, both of its genders have a specific evolution linked to them, unlike the other three.&lt;br /&gt;
* Burmy and {{p|Wormadam}} share the same [[species]] name with {{p|Pineco}} and {{p|Forretress}}. They are all known as Bagworm Pokémon.&lt;br /&gt;
* Along with {{p|Wurmple}} and {{p|Clamperl}}, it is one of the only Pokémon whose multiple evolutionary paths are all Pokémon of the same generation as it is.&lt;br /&gt;
* Burmy&#039;s coat does not change if leveled up with an {{DL|Experience-affecting item|Exp. Share}}, making this a viable option for keeping a wanted cloak to evolution.&lt;br /&gt;
* In &#039;&#039;[[DP002|Two Degrees of Separation!]]&#039;&#039; Burmy was shown temporarily without its cloak.&lt;br /&gt;
* Burmy&#039;s evolutionary family is one of the most complex, with two factors deciding its evolutionary event: its gender and its appearance.&lt;br /&gt;
* If Wormadam&#039;s three forms are considered different Pokémon (internally, by the games, they are considered to be), Burmy is one of three Pokémon able to evolve into more than two species, the others being {{p|Eevee}} and {{p|Tyrogue}}.&lt;br /&gt;
===Origin===&lt;br /&gt;
Burmy is based on a bagworm pupa, which will metamorphose into a moth if male, or remain a pupa-like creature if female.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Burmy&#039;s name may be a combinaton of &amp;quot;bag&amp;quot; and &amp;quot;wormy&amp;quot;. Burmy&#039;s Japanese name may be based on 蓑虫 &#039;&#039;minomushi&#039;&#039;, the Japanese name for the {{wp|bagworm}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Burmy&lt;br /&gt;
*[[List of French Pokémon names|French]]: Cheniti - From &#039;&#039;chenille&#039;&#039; (caterpillar) and &#039;&#039;petit&#039;&#039; (small).&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 도롱충이 &#039;&#039;Dorongchung&#039;i&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext |type=bug | prevnum=411 | nextnum=413 | prev=Bastiodon | next=Wormadam }}&lt;br /&gt;
&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that evolve based on gender]]&lt;br /&gt;
[[Category:Pokémon with different forms]]&lt;br /&gt;
&lt;br /&gt;
[[de:Burmy]]&lt;br /&gt;
[[es:Burmy]]&lt;br /&gt;
[[fr:Cheniti]]&lt;br /&gt;
[[ja:ミノムッチ]]&lt;br /&gt;
[[pl:Burmy]]&lt;br /&gt;
[[pt:Burmy (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fashion_Case&amp;diff=1061784</id>
		<title>Fashion Case</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fashion_Case&amp;diff=1061784"/>
		<updated>2010-04-24T01:54:43Z</updated>

		<summary type="html">&lt;p&gt;Professor: &lt;/p&gt;
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&lt;div&gt;[[Image:Fashion Case sprite.png|thumb|right]]&lt;br /&gt;
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The &#039;&#039;&#039;Fashion Case&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アクセサリーいれ&#039;&#039;&#039; &#039;&#039;Accessory Container&#039;&#039;) is a [[key item]] in {{game|Diamond and Pearl|s}} as well as {{game|HeartGold and SoulSilver}} which holds [[accessory|accessories]] and [[backdrop]]s.  &lt;br /&gt;
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It can be picked up in [[Jubilife City]] after double battling with {{ga|Lucas}}/{{ga|Dawn}}, with one backdrop and a few accessories to start with. In the case of {{game|HeartGold and SoulSilver}}, {{ga|Ethan}}/{{ga|Lyra}} will give it to the player when first entering the [[Goldenrod Tunnel]].&lt;br /&gt;
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Extra Accessories and Backdrops can be picked up by Pokémon in [[Amity Square]] or won in the Pokémon Lottery or a [[Super Contest]]. Accessories may also be found by the Massage Lady in [[Veilstone City]] or traded from berries at the [[Pick a Peck of Colors Flower Shop]] in [[Floaroma Town]]. There is also a lady in the [[Pal Park]] building who will give the player certain accessories or backgrounds if certain Pokémon GBA games are in the DS&#039;s GBA slot. There are several different sections: The fluffs section, the mineral/rock section, the scales section, the feather section, the leaf/beard section, the silver section, the element section, the metal section, the other section, the contest prize section, and the head accessories section. There are fifteen backdrops to collect.&lt;br /&gt;
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For a list of the accesories that may be obtained, see [[Accessories]]&lt;br /&gt;
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{{Stub|Game}}&lt;br /&gt;
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[[Category:Items]]&lt;br /&gt;
[[Category:Key items]]&lt;br /&gt;
[[ja:アクセサリーいれ]]&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Professor&amp;diff=1039878</id>
		<title>User:Professor</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Professor&amp;diff=1039878"/>
		<updated>2010-03-31T15:04:02Z</updated>

		<summary type="html">&lt;p&gt;Professor: Created page with &amp;#039;Hi! I&amp;#039;m rather new to Bulbapedia, but I want to do what i can to help. I have some ideas on Project Locations that I have already shared with the Project Leader.   By the way, ca…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m rather new to Bulbapedia, but I want to do what i can to help. I have some ideas on Project Locations that I have already shared with the Project Leader. &lt;br /&gt;
&lt;br /&gt;
By the way, can anyone tell me where I can learn about editing the pages? I mean I have checked the [[Manual of style]] but I can&#039;t find any thing about the boxes on the side of the screen on user pages or any thing like that.&lt;br /&gt;
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==My Qualifications==&lt;br /&gt;
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*I can scrutinize even the most well written Arcticles (Don&#039;t worry. I don&#039;t consider this as my defining feature ) ;)&lt;br /&gt;
*I speak Spanish&lt;br /&gt;
*I have a pretty expansive knowledge of writting Java programs&lt;br /&gt;
*I am in love with the Pokémon Universe&lt;br /&gt;
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==Contacts==&lt;br /&gt;
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I can be contacted at my E-mail Address:&lt;br /&gt;
:stefanSternberg@gmail.com&lt;br /&gt;
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If anyone contacts me, it would be prefeable that one puts the phrase &amp;quot;Concerning Bulbapedia&amp;quot; in the letter before the &amp;quot;Dear Professor,&amp;quot; part in the E-mail. This is just a simple formality to help me separate my E-mails into groups.&lt;/div&gt;</summary>
		<author><name>Professor</name></author>
	</entry>
</feed>