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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&amp;diff=1825423</id>
		<title>List of glitches in Generation I</title>
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		<updated>2013-01-04T20:34:46Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Save Surf glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation I]] [[main series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==In Pokémon Red and Green==&lt;br /&gt;
===Dokokashira door glitch===&lt;br /&gt;
{{main|Dokokashira door glitch}}&lt;br /&gt;
&lt;br /&gt;
===Prevented progress===&lt;br /&gt;
If the player&#039;s [[starter Pokémon]] evolves before they obtain their [[Pokédex]] from Prof. Oak, the game will assume, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{game|Red and Green|s}}.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|OS-v0tGk90g|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Second type glitch===&lt;br /&gt;
{{main|Second type glitch}}&lt;br /&gt;
&lt;br /&gt;
==In Pokémon Red and Blue==&lt;br /&gt;
===Item duplication glitch===&lt;br /&gt;
{{main|Item duplication glitch}}&lt;br /&gt;
&lt;br /&gt;
===Lift Key glitch===&lt;br /&gt;
[[File:RB Lift Key Glitch.png|thumb|right|256px|The Lift Key glitch]]&lt;br /&gt;
In the [[Rocket Hideout]], if the player is standing to the left of the {{tc|Team Rocket Grunt}} who has the [[Lift Key]] and talks to him, the Lift Key will appear underneath the player when he drops it. The player can still move around and collect it if he moves downward.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{game|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen]] due to the Grunt automatically dropping the Lift Key as soon as he is defeated.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Man on roof===&lt;br /&gt;
If the player does not have the {{DL|List of key items in Generation I|Secret Key}} to the [[Cinnabar Gym]], and {{m|surf}}s on the east coast and returns to land directly in front of the Gym, a man will appear on the roof of the Gym.&lt;br /&gt;
&lt;br /&gt;
A similar effect happens if the player walks into the [[Vermilion Gym]], walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gate to [[Kanto Route 17|Cycling Road]]. One of the Trainers in the Gym will be misplaced and return to his usual spot once the text box disappears, and when in the gate there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
&lt;br /&gt;
Both of these variations of this glitch were fixed in some European versions of Red and Blue, such as the Spanish version, as well as all versions of Yellow.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|FYMjkCueKlo|Blaziken257|fire}}&lt;br /&gt;
&lt;br /&gt;
===Old man glitch===&lt;br /&gt;
{{main|Old man glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pewter Gym skip===&lt;br /&gt;
This glitch occurs in {{game|Red and Blue|s}}. It allows the player to enter {{rt|3|Kanto}} without defeating [[Brock]] at [[Pewter Gym]] and earning the {{badge|Boulder}}. There are two ways to perform this glitch. Both of these variations were fixed in the Spanish (and possibly other European) versions of Red and Blue.&lt;br /&gt;
&lt;br /&gt;
====Walking directly in front of the Youngster====&lt;br /&gt;
To perform the glitch, the player must first open the menu and move the cursor to &amp;quot;Save&amp;quot; without selecting it. Then the player must walk on the tile in front of the {{tc|Youngster}} at the east exit of Pewter City and close the dialogs with the B-button (not the A-button), then immediately press Start and save the game (the cursor is frozen). The player must then reset the game. The conversation will happen again, and the player will then be forced to follow him. After that, the Youngster will be gone, and the player can walk across where the Youngster used to stand to enter Route 3.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|ynzSKiOZ_Ew|ultiomos|rock}}&lt;br /&gt;
&lt;br /&gt;
====Walking a tile away from the Youngster====&lt;br /&gt;
To perform the glitch, the player must first open the menu and move the cursor to &amp;quot;Save&amp;quot; without selecting it. Then the player must walk past the {{tc|Youngster}} at the east exit of Pewter City, leaving at least one empty tile between them, which will allow the player to walk two tiles past the Youngster. The player must then close the dialogs with the B-button (not the A-button), then immediately press Start and save the game (the cursor is frozen). The player must then reset the game. The conversation will happen again, but the player will not be forced to follow him. The player can continue walking along Route 3, but if the player walks into the Youngster&#039;s line of sight from the east, they will walk down infinitely.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|IL3dt06QpgI|v0id19|rock}}&lt;br /&gt;
&lt;br /&gt;
==In all Generation I games==&lt;br /&gt;
===--===&lt;br /&gt;
{{main|-- (move)}}&lt;br /&gt;
If a {{p|Ditto}} transforms into another Pokémon and then switches around the copied moves with the Select button, after the battle the Ditto will not have transform and will instead have {{m|--}}. &lt;br /&gt;
&lt;br /&gt;
===0 ERROR===&lt;br /&gt;
{{main|0 ERROR}}&lt;br /&gt;
A glitch similar to the [[Mew glitch]] that causes {{rt|6|Kanto}} to become glitched.&lt;br /&gt;
&lt;br /&gt;
===0 PP glitch===&lt;br /&gt;
In Generation I, {{m|Struggle|struggling}} can be avoided by allowing the game to self-select a move to be used, which can happen to any move used immediately after a Pokémon is {{status|Freeze|defrosted}}, or due to a handful of moves&#039; effects ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with {{cat|moves that partially trap|partial-trapping moves}}. A move used with 0 {{PP}} in this way would {{wp|arithmetic underflow|underflow}} to the maximum possible value, 63 PP, and, due to the way the data is structured, a move that 0 [[PP Up]]s had been used on would gain full PP Up status, while those on which PP Ups had been used would lose one PP Up boost. This glitch was addressed in Generation II games and later, which prevent a move from being executed if it has 0 PP.&lt;br /&gt;
&lt;br /&gt;
===Cable Club escape glitch===&lt;br /&gt;
{{main|Cable Club escape glitch}}&lt;br /&gt;
&lt;br /&gt;
===Critical hit ratio boost glitch===&lt;br /&gt;
{{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} &amp;lt;!--Dire Hit as well?--&amp;gt; were intended to quadruple the {{DL|Damage modification|critical hit}} rate, but due to a glitch, they instead have no effect if the user is faster than the opponent, or prevent the user from getting a critical hit (0/511 chance) if the user is slower than the opponent. &amp;lt;ref&amp;gt;[http://hax.iimarck.us/files/rbymoveinfo.txt R/B/Y move information - IIMarck.us]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[http://www.psypokes.com/lab/criticalhits.php Psypoke - Pokémon Games Critical Hit]&amp;lt;/ref&amp;gt; This was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
===Cut glitch===&lt;br /&gt;
{{main|Cut glitch}}&lt;br /&gt;
&lt;br /&gt;
===Cycling Road glitch===&lt;br /&gt;
If the player does not have a [[Bicycle]] (or it has been deposited in the PC), it is still possible to reach [[Kanto Route 17|Cycling Road]] by holding down the left button while the guard attempts to prevent the player from entering the Cycling Road. Upon entering Cycling Road, the player will be automatically riding a bike, despite not having one.&lt;br /&gt;
&lt;br /&gt;
===Deposit glitch===&lt;br /&gt;
It is possible for the player to deposit all Pokémon except [[fainting|fainted]] ones and a [[black out]] will occur but only after four steps in the same session. In {{2v2|Red|Blue}} it is possible to progress further by saving the game before traveling four steps to reset the &#039;remaining step count&#039; to 4 when the game is reset, though this is no longer the case in {{game|Yellow}} because the remaining step count was changed to default to 1 step. The player immediately has a black out if entering a battle with just fainted Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Draw audio glitch===&lt;br /&gt;
Prior to [[Generation II]], having the player character draw in a [[Pokémon battle]] causes the victory theme to play even though the player has lost.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|HDWoG2BCGbU|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Dual-type Pokémon glitch===&lt;br /&gt;
In [[Generation I]], Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed. &lt;br /&gt;
&lt;br /&gt;
For example, {{type|Grass}} moves do neutral damage to {{p|Gyarados}}, but if Gyarados is hit by a Grass-type move, the game erroneously states that the attack is &amp;quot;not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game prioritizes on which message to display for each &#039;special&#039; scenario (where normal damage is not dealt) based on each scenario&#039;s internal ordering. The higher the ordering determines what message the game will display. Grass against Water as 200% damage for instance is the 4th entry, whilst Grass against Flying as 50% damage is the 27th. Consequently in this example the game chooses the message for scenario #27, returning the wrong message &amp;quot;It&#039;s not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This glitch does not occur in {{eng|Pokémon Stadium}}.&lt;br /&gt;
&lt;br /&gt;
If an attack is super effective or not very effective against one type and does no damage against another type (for example, {{m|Dig}} against {{p|Charizard}}), the game will erroneously state that the attack missed.&lt;br /&gt;
&lt;br /&gt;
====Order of priority of messages====&lt;br /&gt;
Messages higher on the list take priority to those lower on the list. This list is the reverse order to which they are stored in the game data, which is likely the order they were added to the game.&lt;br /&gt;
&lt;br /&gt;
{| {| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attacking type&lt;br /&gt;
! Effectiveness&lt;br /&gt;
! Defending type&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error codes===&lt;br /&gt;
{{main|Error codes}}&lt;br /&gt;
&lt;br /&gt;
===Evolutionary stone glitch===&lt;br /&gt;
{{GlitchResearch|Glitch Pokémon which evolve by items}}&lt;br /&gt;
Pokémon can be evolved without the use of an [[evolutionary stone]], provided that the player has sent out a Pokémon with the equivalent identifier of the relevant evolutionary stone item and finishes the battle with that Pokémon in the same battle that a Pokémon that evolves using an evolutionary stone levels up. &lt;br /&gt;
&lt;br /&gt;
Much as the {{ga|Red&#039;s Pikachu|starter Pikachu}} from {{game|Yellow}} will refuse to evolve if a [[Thunderstone]] is used on it while in the game it is the starter of, leveling up Pikachu and switching to {{p|Growlithe}} will not cause it to evolve, though outsider Pikachu and Eevee will all do so the same as in Red and Blue.&lt;br /&gt;
&lt;br /&gt;
Some [[glitch Pokémon]]&amp;lt;!--which ones?--&amp;gt; with unusual evolutionary flags may evolve this way according to the game &#039;after exposure to an item&#039;, which is not necessarily an evolutionary stone.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff; {{roundy}} border: 5px solid #333399&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #333399; color:white; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background: #333399; color:white; {{roundytr|5px}}&amp;quot; | {{color2|FFF|Evolutionary stone|Stone}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2;&amp;quot;&lt;br /&gt;
| {{p|Exeggutor}}&lt;br /&gt;
| {{evostone|Moon Stone}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8;&amp;quot;&lt;br /&gt;
| [[Missingno.]]{{tt|*|decimal index number 32}}&lt;br /&gt;
| {{evostone|Fire Stone}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2;&amp;quot;&lt;br /&gt;
| {{p|Psyduck}}&lt;br /&gt;
| {{evostone|Leaf Stone}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8;&amp;quot;&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
| {{evostone|Thunderstone}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2;&amp;quot;&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| {{evostone|Water Stone}}&lt;br /&gt;
|}&lt;br /&gt;
{{youtubevid|dUzx5hEcvvU|v0id19|rock}}&lt;br /&gt;
&lt;br /&gt;
===Experience underflow glitch===&lt;br /&gt;
{{main|Experience#Experience underflow glitch}}&lt;br /&gt;
In Generations I and II, level 1 Pokémon using the &amp;quot;medium-slow&amp;quot; growth algorithm will jump from level 1 to level 100 after gaining a {{tt|low amount|less than 54 if total experience is 0}} of experience points.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|QgRA_Ot4R0U|Dukstless|Red}}&lt;br /&gt;
&lt;br /&gt;
===Fishing in statues===&lt;br /&gt;
The player can use a [[Fishing|Fishing rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in the [[Cerulean Gym]], where all the [[Pokémon]] obtainable in the Gym can be caught. The player is also able to surf on these statues.&lt;br /&gt;
&lt;br /&gt;
===Gate glitch===&lt;br /&gt;
Certain [[gate]]s&amp;lt;!--which ones?--&amp;gt; which can be accessed after the player passes [[Cycling Road]] will have guards that restrict the player from passing if the [[Bicycle]] is deposited in the PC, even though the player does not require a Bicycle.&lt;br /&gt;
&lt;br /&gt;
===Ghost glitch===&lt;br /&gt;
When encountering a {{OBP|Ghost|literal|ghost}} in [[Pokémon Tower]] without having a [[Silph Scope]], it is possible to see its true identity by viewing the stats of any Pokémon in the player&#039;s party. However, this glitch is only graphical, and it is still impossible to [[Pokémon battle|fight]] or catch it.&lt;br /&gt;
&lt;br /&gt;
===Ghost Marowak glitch===&lt;br /&gt;
Using a [[Poké Doll]] on the {{OBP|Marowak|ghost|ghost Marowak}} in [[Pokémon Tower]] with or without the [[Silph Scope]] will cause it to permanently disappear.&lt;br /&gt;
&lt;br /&gt;
===Glitch City===&lt;br /&gt;
{{main|Glitch City}}&lt;br /&gt;
&lt;br /&gt;
===Hall of Fame glitch===&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|right|160px|Some corrupted Hall of Fame entries]]&lt;br /&gt;
{{main|Missingno.#Glitches caused}}&lt;br /&gt;
When [[glitch Pokémon]] have been seen on the save file, the player&#039;s [[Hall of Fame]] is badly corrupted with entirely different Pokémon, even glitch Pokémon, and very glitched characters, names and levels. This does not affect the Pokémon themselves, rather the data seen in the Hall of Fame.&lt;br /&gt;
&lt;br /&gt;
==={{m|Haze}} glitch===&lt;br /&gt;
If {{m|Haze}} is used to thaw a frozen Pokémon when it still needs to recharge from {{m|Hyper Beam}}, the Pokémon will thaw out but it will be unable to make a move until it faints even if a {{t|Fire}} type move is used later. This glitch was fixed in [[Pokémon Stadium]]. It is similar to the [[Sky Drop glitch]] in [[Generation V]], because both glitches permanently make the opponent unable to move until fainting or switching (although switching out the Pokémon is normally not possible).&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|FjZreYA2m_w|ChickasaurusGL|Poison}}&lt;br /&gt;
(Glitch starts at 1:56)&lt;br /&gt;
&lt;br /&gt;
===Index 000 post-capture===&lt;br /&gt;
In [[Generation I]], if the player manages to capture an [[&#039;M (00)]], an invisible wild {{p|Ditto}} will still be in battle with the player where &#039;M (00) was before, and the battle will not end. This Ditto can then be caught.&lt;br /&gt;
&lt;br /&gt;
===Invisible tree===&lt;br /&gt;
{{main|Cut glitch#Invisible tree}}&lt;br /&gt;
There is a tree near the bottom of {{rt|14|Kanto}}. If this particular tree is cut down and then the player walks five steps west from where the tree was (so that the spot where the tree used to be is at the edge of the screen) and then walks back their path will be blocked as if a tree was still there. Even though the tree is not visible, it can still be cut down normally using the move {{m|Cut}}.&lt;br /&gt;
&lt;br /&gt;
===Invisible PC===&lt;br /&gt;
In Generation I, there is an invisible PC in the hotel in [[Celadon City]]. This fact is explained by the close resemblance between the hotel and a Pokémon Center. This was less a glitch, and more likely an oversight by the programmers, who may have forgotten to remove the code to activate the PC at that particular point. The sprite of the PC, however, is not there. It is possible to walk on the tile where the PC is. This glitch was fixed in Pokémon Yellow.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|odGZR7nKjnA|Gligar13Vids|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Landing on an NPC===&lt;br /&gt;
If the player lures an NPC below a ledge that can be jumped over, it is possible to land on top of the NPC.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|ztlm3AuPBBI|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Leech Seed and Toxic stacking===&lt;br /&gt;
If the target of {{m|Leech Seed}} is also under the effect of {{m|Toxic}}, Leech Seed damage will increase every turn as the N value of Toxic increases because Leech Seed and Toxic both use the same damage algorithm (N * max(1, int(0.0625*MaxHP). This was fixed as of [[Generation II]]. If the current {{stat|HP}} of the recipient of Leech Seed&#039;s HP-restoring effect is greater than its maximum HP, its current HP will be set equal to its maximum HP. &lt;br /&gt;
&lt;br /&gt;
{{youtubevid|bNjEFgsIIIY|ChickasaurusGL|Grass}}&lt;br /&gt;
&lt;br /&gt;
===Level-up moves glitch===&lt;br /&gt;
Pokémon cannot learn moves they should learn at a level if they earn enough experience at once to skip that level.&lt;br /&gt;
&lt;br /&gt;
For example, if a level 6 {{p|Bulbasaur}} earned enough experience points for defeating a single Pokémon to reach level 8, it will not learn {{m|Leech Seed}}, a move it would normally learn at level 7.&lt;br /&gt;
&lt;br /&gt;
===Leveling past 100===&lt;br /&gt;
In Generation I and II, if a Pokémon is obtained at a level above 100, it can be leveled up with [[Rare Candies]] up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will be reset to 0. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.&lt;br /&gt;
&lt;br /&gt;
===Mew glitch===&lt;br /&gt;
{{main|Mew glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon merge glitch===&lt;br /&gt;
{{main|Pokémon merge glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon storage system cloning===&lt;br /&gt;
{{main|Cloning glitches#Storage system method}}&lt;br /&gt;
&lt;br /&gt;
===Rhydon glitch===&lt;br /&gt;
{{main|Rhydon glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save Surf glitch===&lt;br /&gt;
The glitch is performed by standing next to a [[water tile]] that is facing up, left, or right, walk in that direction and pressing start without letting go of the D-Pad. The game then needs to be [[save]]d and reset. When loading the saved data, the player will be facing in the direction that was being held down when the start button was pressed. Using {{m|Surf}} will cause the player to surf on the tile immediately south, even if it is not a water tile.&lt;br /&gt;
&lt;br /&gt;
When loading a saved file, the player usually starts facing south. This is because of the limited data in the game. This glitch causes the player to face in a different direction, which confuses the game.&lt;br /&gt;
===Save corruption glitch===&lt;br /&gt;
This is technically 2 glitches in 1. In order to do the first glitch, the player has to save the game, and turn it off at just the right time. The player will have 255 Pokemon, most of which are random [[Pokémon]] and [[Charizard &#039;M]]s. Each Pokémon in your [[Party|party]] represents a part of the game data. If the player switches the first and tenth Pokémon, the player will have 255 items. Switching/tossing the items has a much greater impact on the game than switching the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{m|Selfdestruct}}/{{m|Explosion}} and {{m|Substitute}} glitch===&lt;br /&gt;
In {{3v2|Red|Blue|Yellow}} using a sacrificial move like Explosion on a substitute and having the damage break the substitute prevents the user from fainting. The sprite of the user vanishes regardless.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|lr05doU5oAQ|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Silent Indigo Plateau glitch===&lt;br /&gt;
In the battle against {{ga|Blue}} at [[Indigo Plateau]], if the player [[evolution|evolves]] a Pokémon in battle and defeats Blue, the music will be muted until [[Professor Oak]] comes to congratulate the player.&lt;br /&gt;
&lt;br /&gt;
(Video comparing the battle where a {{p|Caterpie}} evolves, to the same battle where no Pokémon evolves):&lt;br /&gt;
{{youtubevid|KxMstD8iWNM|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Sprite glitch===&lt;br /&gt;
[[File:Sprite glitch.png|thumb|170px|right|The sprite glitch as seen in [[Generation I]] games, in this case triggered by the encounter of [[♀ .]]]]&lt;br /&gt;
The &#039;&#039;&#039;sprite glitch&#039;&#039;&#039; is a [[glitch]] that alters the appearance of the {{wp|Sprite (computer graphics)|sprites}} in [[Generation I]], making the sprites appear to be cut into pieces or even unrecognizable in some instances.&lt;br /&gt;
&lt;br /&gt;
In [[Generation I]], many [[glitch Pokémon]] will distort battle sprites upon their encounter; however, this can be fixed by viewing the stats of a non-glitched Pokémon. There are other methods to the glitch, some of which involve using a [[Pokémon Center]] to heal the player&#039;s Pokémon when in a glitched area, visiting [[Glitch City]], or catching certain glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
In other generations, it may occur when a [[Cheating|cheating device]] is used.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===S.S. Anne reboard glitch===&lt;br /&gt;
[[File:Pokemon Red Reboard SS Anne.png|thumb|right|The player surfing on top of the sailor]]&lt;br /&gt;
After the [[S.S. Anne]] leaves the dock for the first time, it&#039;s possible to make it reappear earlier. To perform this glitch, the player must stand one tile above and to the left of the sailor guarding the harbor, take a step right and hit the Start button at the same time, save and reboot. After verifying that the player is facing right and without moving, a Pokémon must be selected to {{m|Surf}}, thus making the player surf on top of the sailor. Then, after walking down to the harbor, the boat can be entered.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Standing on a tree===&lt;br /&gt;
[[File:Cut glitch.png|thumb|right|220px|{{ga|Red}} standing on top of the tree outside [[Vermilion Gym]]]]&lt;br /&gt;
{{main|Cut glitch#Standing on a tree}}&lt;br /&gt;
In [[Generation I]], if the player {{m|cut}}s down a tree, stands on the spot where the object was, [[Saving|saves]], turns the game off, then loads it, the player will be standing on the tree. It is no longer possible to stand on a tree in later generations, nor is it possible to stand on a boulder.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs because the [[Generation I]] engine would not store the data needed to remember that the tree had been cleared. [[Generation II]] does not remember this data either, but is not susceptible to the glitch.&lt;br /&gt;
&lt;br /&gt;
===Stuck in a wall===&lt;br /&gt;
If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
&lt;br /&gt;
===Trade cloning===&lt;br /&gt;
{{main|Cloning glitches#Trading method}}&lt;br /&gt;
&lt;br /&gt;
===Transform assumption glitch===&lt;br /&gt;
In Generation {{gen|I}} and {{gen|II}}, any Pokémon that uses {{m|Transform}} is regarded as a {{p|Ditto}} in its new form; this means that if the player catches a {{p|Mew}} or a [[glitch Pokémon]] which has used the move Transform, or a Pokémon which has used Transform via {{m|Mirror Move}}, instead they will obtain a Ditto. Mew turning into Ditto was not an issue, because wild Mew could not have been be legitimately encountered. This system was later changed in Generation III, where wild Mew could be encountered.&lt;br /&gt;
&lt;br /&gt;
===ZZAZZ glitch===&lt;br /&gt;
{{main|ZZAZZ glitch}}&lt;br /&gt;
&lt;br /&gt;
==Glitches involving communication with the Generation II games==&lt;br /&gt;
===Johto guard glitch===&lt;br /&gt;
{{main|Johto guard glitch}}&lt;br /&gt;
&lt;br /&gt;
===Shiny Ditto glitch===&lt;br /&gt;
The Shiny Ditto glitch requires a game from [[Generation I]] and [[Generation II]], but only has an effect on a Generation II game. By trading any [[Shiny Pokémon]] to a Generation I game, having a wild {{p|Ditto}} transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be Shiny.&lt;br /&gt;
&lt;br /&gt;
===Trade evolution glitch===&lt;br /&gt;
[[Generation I]] Pokémon that can evolve by trading can be taught glitch moves through this glitch. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move.&lt;br /&gt;
&lt;br /&gt;
For example, trading a level 34 {{p|Graveler}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Graveler evolve into {{p|Golem}}. Since it is level 34, it will learn {{m|Rollout}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move, so will become {{m|TM05}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der ersten Generation]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Struggle_(move)&amp;diff=1789312</id>
		<title>Struggle (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Struggle_(move)&amp;diff=1789312"/>
		<updated>2012-10-31T02:12:14Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=165 |&lt;br /&gt;
name=Struggle |&lt;br /&gt;
jname=わるあがき |&lt;br /&gt;
jtrans=Vain Struggle |&lt;br /&gt;
jtranslit=Waruagaki |&lt;br /&gt;
gameimage=Struggle.png |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=1 |&lt;br /&gt;
maxpp=N/A |&lt;br /&gt;
power=50 |&lt;br /&gt;
accuracy=&amp;amp;mdash; |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=4 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=A highly appealing move. |&lt;br /&gt;
appealsc=3 |&lt;br /&gt;
scdesc=A basic performance using a move known by the Pokémon. |&lt;br /&gt;
pokefordex=struggle |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Struggle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わるあがき&#039;&#039;&#039; &#039;&#039;Vain Struggle&#039;&#039;) is a [[move]] that cannot be learned naturally by any Pokémon. However, every Pokémon can use it, but only if all of their moves cannot be used, usually due to a lack of {{PP}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Struggle deals damage to the opponent and the user receives [[recoil]] damage. The user takes recoil damage equal to 50% of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and has infinite {{PP}} in such a situation.&lt;br /&gt;
&lt;br /&gt;
If the user of Struggle attacks first and faints itself due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|substitute}}, the user will take no recoil damage.&lt;br /&gt;
&lt;br /&gt;
Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn. &lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium (English)|Stadium]], no recoil damage is taken if Struggle knocks out an opponent.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Struggle now has a maximum of 1 PP instead of 10-16. Struggle now inflicts normal damage to {{type|Steel}} Pokémon as well as {{type|Rock}}, and hits {{type|Ghost}} Pokémon even if the user has not previously used {{m|Foresight}}.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Pokémon with the {{a|Wonder Guard}} Ability are not immune to Struggle. {{a|Rock Head}} does not prevent Struggle&#039;s recoil damage.&lt;br /&gt;
&lt;br /&gt;
===Generation IV and on===&lt;br /&gt;
The user now takes ¼ of its maximum HP as recoil damage. Also, if the user is holding a {{DL|In-battle effect item|Choice items|Choice item}}, and is triggered by {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}} or {{a|Cursed Body}}, it will always use Struggle as long as the item and the move both remain active; if the move is Torment, the Pokémon will only use Struggle every second turn. Struggle is unaffected by modifications to the {{stat|Accuracy}} stat and {{stat|Evasion}} stat.&amp;lt;!--may apply to earlier generations as well--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{incomplete|section|XD description}}&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|Stad|Used only if the user runs totally out of PP. The user is hit with 1/4 of the damage it inflicts.}}&lt;br /&gt;
{{movedescentry|Stad2|Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.}}&lt;br /&gt;
{{movedescentry|GSC|Used only if all PP are exhausted.}}&lt;br /&gt;
{{movedescentry|RSE|Used only if all PP are gone. Also hurts the user a little.}}&lt;br /&gt;
{{movedescentry|FRLG|An attack that is used only if there is no PP. It also hurts the user.}}&lt;br /&gt;
{{movedescentry|Colo|Used when all PP are gone. Also hurts the user a bit.}}&lt;br /&gt;
{{movedescentry|DPPtHGSSBW|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
&#039;&#039;All&#039;&#039; Pokémon can use Struggle when the PP for all moves they know are at 0 or the moves are somehow incapacitated such as through {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}}, or Choice items.&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=normal|&lt;br /&gt;
genI=Struggle I|&lt;br /&gt;
genII=Struggle II|&lt;br /&gt;
genIII=Struggle III|&lt;br /&gt;
genIV=Struggle IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Even though Struggle can only be accessed by the loss of all PP, it was given Contest and Super Contest stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults.&lt;br /&gt;
*Struggle is the last non-glitch move in [[index number]] order in [[Generation I]], and the last Generation I move in index number lists since then.&lt;br /&gt;
*Struggle is one of two moves that cannot be {{m|Sketch}}ed. The other is {{m|Chatter}}.&lt;br /&gt;
*Struggle deals typeless damage - no Pokémon can gain [[Same-type attack bonus|STAB]] from it and it is unaffected by type matchups, despite being nominally Normal-type if it is hacked onto a Pokémon&#039;s movelist.&lt;br /&gt;
**This makes Struggle the only Normal-type move which can hit a Ghost-type opponent without the aid of {{m|Odor Sleuth}}, {{m|Foresight}}, {{a|Scrappy}} or {{m|Soak}}.&lt;br /&gt;
* Struggle is one of four moves originating from Generation I that has not been used in the anime (the others being {{m|Barrage}}, {{m|Leech Life}} and {{m|Kinesis}}).&lt;br /&gt;
*[[Generation IV hybrid]]s are the only Pokémon, normal or glitched, to attempt to learn Struggle without [[Cheating|cheating]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=掙扎 &#039;&#039;{{tt|Zhēngzhá|Struggle}}&#039;&#039;&lt;br /&gt;
|nl=Spartel&lt;br /&gt;
|fr_eu=Lutte&lt;br /&gt;
|de=Verzweifler&lt;br /&gt;
|el=Αγώνας&lt;br /&gt;
|it=Scontro&lt;br /&gt;
|ko=발버둥 &#039;&#039;Balbeodung&#039;&#039;&lt;br /&gt;
|sr=Opstanak&lt;br /&gt;
|es_eu=Combate}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that have recoil]]&lt;br /&gt;
&lt;br /&gt;
[[de:Verzweifler]]&lt;br /&gt;
[[fr:Lutte]]&lt;br /&gt;
[[it:Scontro (mossa)]]&lt;br /&gt;
[[ja:わるあがき]]&lt;br /&gt;
[[pl:Struggle]]&lt;br /&gt;
[[pt:Struggle]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_I&amp;diff=1777154</id>
		<title>Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_I&amp;diff=1777154"/>
		<updated>2012-10-08T20:04:59Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenInfo&lt;br /&gt;
|titlescreen={{#switch: {{#expr: {{#time: U}} mod 4}}|0=Red|1=Green|2=Blue|3=Yellow}}&lt;br /&gt;
|altname=Color Generation&lt;br /&gt;
|primary=Red&lt;br /&gt;
|secondary=Green&lt;br /&gt;
|tertiary=Blue&lt;br /&gt;
|pair2={{v2|Yellow}}&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|ndex=151&lt;br /&gt;
|debuten=September 1, 1998&lt;br /&gt;
|debutjp=February 27, 1996&lt;br /&gt;
|battlearena=[[Pokémon Stadium (English)|Stadium]]&lt;br /&gt;
|enden=October 14, 2000&lt;br /&gt;
|endjp=November 21, 1999&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;first generation&#039;&#039;&#039; of Pokémon games, known among older fans as the &#039;&#039;&#039;color generation&#039;&#039;&#039;, or the &#039;&#039;&#039;chromatic generation&#039;&#039;&#039;, due to the names of the [[version]]s released, is the initial set of four Pokémon games released.&lt;br /&gt;
&lt;br /&gt;
Beginning with {{game|Red and Green|s}}, and later joined by third version {{v2|Blue| (Japanese)}} and special edition {{v2|Yellow}} in Japan, the Generation I games were developed beginning as early as 1990 from [[Capsule Monsters|an idea]] that [[Satoshi Tajiri]] had thought of and pitched to [[Nintendo]] with the help of [[Shigeru Miyamoto]]. The inspiration for many of the key mechanics introduced in this generation came from Tajiri&#039;s childhood interest in bug collecting, with the [[trading]] system between two [[Game Boy]]s being thought of when he imagined a caterpillar crawling across the [[link cable]] between two systems.&lt;br /&gt;
&lt;br /&gt;
This generation was localized into English, with initial attempts to keep the Pocket Monsters name for international use blocked due to the {{wp|Monster in my Pocket}} franchise leading to the release as &amp;quot;Pokémon&amp;quot;. Further alterations made in the localization included the combination of Red, Green, and Blue into the English versions of {{game|Red and Blue|s}}, using Red and Green&#039;s wild Pokémon encounter lists but Blue&#039;s slightly improved graphics. Despite this, the simultaneous release of the games and {{pkmn|anime}} led to an almost-overnight surge in popularity that raised [[Pokémon controversy|some parental concern]], often dubious, and cemented the Pokémon franchise firmly as a Nintendo mainstay alongside {{smw|Mario (series)|Super Mario}} and {{zw|The Legend of Zelda (Series)|The Legend of Zelda}}.&lt;br /&gt;
&lt;br /&gt;
Two battle arena games were released in this generation: the mostly-incomplete [[Pokémon Stadium (Japanese)]], which went unreleased outside of Japan and only allowed use of 42 Pokémon, and the improved {{eng|Pokémon Stadium}}, which featured several special battle modes and a [[Gym Leader Castle]] where players could take their fully-trained teams for matches against the Kanto [[Gym Leader]]s, [[Elite Four]], and {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
The storyline of the [[Kanto]] region is contemporaneous with the [[Hoenn]] story of [[Generation III]], as revealed by details in both the Hoenn-based games as well as the {{game|FireRed and LeafGreen|s|later remakes}} of Generation I. The storylines of the [[Generation II]] and [[Generation IV]] games occur three years after this generation, with details about this link explicitly noted throughout the [[Johto]]-based games.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Generation I introduced the key Pokémon gameplay elements which have remained to this day, as well as a system of game releases now considered by fans to be the &amp;quot;standard formula&amp;quot;. While many of the features enjoyed in the more recent generations are later additions to the series, the following have their origins in Generation I:&lt;br /&gt;
&lt;br /&gt;
* The {{player}} has a party of up to six {{OBP|Pokémon|species}} with them, which can be used in {{pkmn|battle}} against opponent [[Pokémon Trainer]]s or [[wild Pokémon]].&lt;br /&gt;
* A [[PC]]-based [[Pokémon Storage System]], made up of 12 boxes of 20 Pokémon each and developed by [[Bill]], a Pokémaniac, is available to store reserve Pokémon not in the party (up to 240 total).&lt;br /&gt;
* {{cat|Generation I Pokémon|151 species of Pokémon}}, with many related to each other by way of [[evolution]].&lt;br /&gt;
* A complex {{pkmn|battle}} system, including:&lt;br /&gt;
** Five stats, HP, Attack, Defense, Speed, and Special, which each Pokémon has. Different Pokémon have different stats, even among the same species.&lt;br /&gt;
** 15 different [[type]]s, which each Pokémon species has inherent to itself.&lt;br /&gt;
** 165 unique [[move]]s, restricted to four per Pokémon, each with its own type, [[accuracy]], and base [[power]].&lt;br /&gt;
* The [[Pokémon League]] challenge, consisting of [[Kanto]]&#039;s eight [[Pokémon Gym]]s, scattered across the region with each specializing in a different type, and the [[Elite Four]] and [[Pokémon Champion]], awaiting challengers at [[Indigo Plateau]].&lt;br /&gt;
* A [[link cable|linked]] [[trade]] and battle system between two [[Game Boy]] systems, allowing players to exchange Pokémon they caught for a Pokémon owned by another person or to battle against each other to test their skills. Some Pokémon have to be traded so that they can evolve.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Kanto===&lt;br /&gt;
[[File:Kanto-map.jpg|thumb|right|Kanto]]&lt;br /&gt;
{{main|Kanto}}&lt;br /&gt;
Generation I introduced the first [[region]] to the Pokémon series, which, though unnamed in the original English games, is named in Japanese as Kanto, after the {{wp|Kanto|region of Japan it is based on}}. The name has since passed into English, first being used in [[Super Smash Bros.]], and subsequently being noted in all games since.&lt;br /&gt;
&lt;br /&gt;
====Starter Pokémon====&lt;br /&gt;
At the outset of the player&#039;s journey, he will have no Pokémon on hand, and venturing outside of [[Pallet Town]] is impossible, as [[Professor Oak]] will stop him and bring him back to his lab, where three Pokémon await both the player and his rival.&lt;br /&gt;
&lt;br /&gt;
The starters of the Kanto region began the three-type trio that is still followed in Generation V of {{t|Grass}}, {{t|Fire}}, and {{t|Water}}, with the player&#039;s choice being between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. Much as in later generations as well, the [[rival]] will choose whichever of the three has the type that is super effective against that of the player.&lt;br /&gt;
&lt;br /&gt;
The choice of a starter can make the beginning few {{pkmn|Gym}}s change in difficulty, but it does not affect much in the long run aside from the rival&#039;s party. Bulbasaur is known by many to be the easiest to start with, as its Grass-type weakens the first two Gyms and resists the attacks of the third. Squirtle is known as the second easiest, as Water-types also weaken the first Gym; however, it can prove difficult mid-game if the player has not caught a Pokémon that can resist the later Gyms. Charmander is widely regarded as the hardest of the trio, as Fire-type moves do little damage against the first two Gyms&#039; Pokémon, and there are few opportunities to capture a Pokémon that can counterbalance its weaknesses against the first several Gyms.&lt;br /&gt;
&lt;br /&gt;
In {{game|Yellow}}, instead of the normal trio found in Red, Green, and Blue, players can only start with the {{type|Electric}} Pikachu, which likewise has difficulty with the first Gym. The rival will take Oak&#039;s {{p|Eevee}} and evolve it into one of its three [[Evolutionary stone|stone]]-based evolutions depending on the results of the player&#039;s battles against him.&lt;br /&gt;
&lt;br /&gt;
====Gym Leaders====&lt;br /&gt;
The eight Kanto [[Gym Leader]]s each specialize in a different type of Pokémon. Each gives out a [[Badge]] and a [[TM]] on their defeat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #6A12AB; border: 4px solid #6A12AB;&amp;quot; colspan=4 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #6A12AB;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color2|CCBBFF|Indigo League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #CCBBFF; {{roundytl|5px}}&amp;quot; | {{color|6A12AB|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #CCBBFF;&amp;quot; | {{color|6A12AB|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #CCBBFF;&amp;quot; | {{color2|6A12AB|Type}}&lt;br /&gt;
! style=&amp;quot;background: #CCBBFF; {{roundytr|5px}}&amp;quot; | {{color2|6A12AB|Badge}}&lt;br /&gt;
{{gldr|type=Rock|pic=Spr Y Brock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}&lt;br /&gt;
{{gldr|type=Water|pic=Spr Y Misty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}&lt;br /&gt;
{{gldr|type=Electric|pic=Spr Y Lt Surge.png|ldr=Lt. Surge|djap=マチス|drm=Matis|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}}&lt;br /&gt;
{{gldr|type=Grass|pic=Spr Y Erika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}}&lt;br /&gt;
{{gldr|type=Poison|pic=Spr Y Koga.png|ldr=Koga|djap=キョウ|drm=Kyō|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}}&lt;br /&gt;
{{gldr|type=Psychic|pic=Spr Y Sabrina.png|ldr=Sabrina|djap=ナツメ|drm=Natsume|loc=Saffron City|cjap=ヤマブキシティ|crm=Yamabuki City|bdg=Marsh}}&lt;br /&gt;
{{gldr|type=Fire|pic=Spr Y Blaine.png|ldr=Blaine|djap=カツラ|drm=Katsura|loc=Cinnabar Island|cjap=グレンじま|crm=Guren Island|bdg=Volcano}}&lt;br /&gt;
{{gldrb|type=Ground|pic=Spr Y Giovanni.png|ldr=Giovanni|djap=サカキ|drm=Sakaki|loc=Viridian City|cjap=トキワシティ|crm=Tokiwa City|bdg=Earth}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Discussion of Generation I==&lt;br /&gt;
When the games were first released, despite their inferior graphics and sound compared to other games of the time, they were revolutionary, firmly rooting the Pokémon series as one of [[Nintendo]]&#039;s mainstays alongside Mario and The Legend of Zelda.&lt;br /&gt;
&lt;br /&gt;
Throughout the five generations so far, Pokémon has continued to build on the successes of Generation I&#039;s system, while addressing the drawbacks and errors made in the development of the games. Many of the Pokémon world&#039;s standards were set in the first generation, including the first five [[HM]]s, all of which, with the exception of {{m|Flash}}, remain tools required for the game&#039;s completion in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
Not only were gameplay aspects of the world set in Generation I, but also the storyline aspects. Each region since Kanto has had a local [[Pokémon Professor]] named after a tree who gives the player a [[starter Pokémon]], an [[villainous teams|evil team]] whose goal is to rule the world, and many other things that are now integral to being a [[version|main series]] game.&lt;br /&gt;
&lt;br /&gt;
The games proved popular enough that, eight years after their original release, they received [[remake]]s in the form of {{game|FireRed and LeafGreen|s}}, as the original versions are incompatible with [[Generation III]] and onward.&lt;br /&gt;
&lt;br /&gt;
=== Balancing issues ===&lt;br /&gt;
The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in [[Generation II]] (and are thus exclusive to Generation I) were:&lt;br /&gt;
* {{type|Psychic}} Pokémon having virtually no match, due to their moves being resisted by no types other than itself, and their only weakness being Bug (that had only three damaging moves, {{m|Leech Life}}, {{m|Pin Missile}} and {{m|Twineedle}}). This made it easy for the player to catch a {{p|Drowzee}} relatively early into the game, evolve it and teach it the move {{m|Psychic}}, allowing it to easily defeat any opponent bar Sabrina.&lt;br /&gt;
* The item backpack only had 20 slots, and every stack of items (including Key Items) took one. This forced the player to constantly store obsolete Key Items, TMs and HMs into the PC in order to make space for the new ones, as well as forcing them to choose either to bring certain ever-useful items with them (e.g. [[Itemfinder]], [[Bicycle]]) or deposit them to free up bag space.&lt;br /&gt;
* Except for the Elite Four, there were no Trainers that could be rebattled, meaning that, barring winning expensive TMs at the Game Corner and selling them or using {{m|Pay Day}} many times, the amount of money that a player could earn before reaching [[Indigo Plateau]] was limited.&lt;br /&gt;
* The Special stat working as both Special Attack and Special Defense meant that Pokémon with a high Special stat had a decisive edge in battle. An example is {{p|Venusaur}}, with a Special base stat of 100, using Grass-type (and therefore Special) moves, and being weak to mostly Special types (except for the Flying and Bug type).&lt;br /&gt;
&lt;br /&gt;
===Kanto thematic motif===&lt;br /&gt;
The first generation of Pokémon games were more directed towards genetics and engineering. The three starters, {{p|Bulbasaur}} (dinosaur-plant hybrid), {{p|Charmander}} (salamander), and {{p|Squirtle}} (turtle), are all reptilian in nature, and take some elements from the dinosaurs. Dinosaurs are reptiles, and were one of the most successful groups of animals to exist. Bulbasaur, the most similar to dinosaurs of the three, is the first listed in the [[Pokédex]]. Other Pokémon in the generation continue this theme. {{p|Eevee}} is capable of evolving into multiple forms due to its unstable DNA; {{p|Voltorb}} is the result of a Poké Ball experiment gone awry; {{p|Porygon}} is a virtual reality Pokémon. These games also introduce three Fossils, the most introduced of any generation, which can be resurrected into prehistoric Pokémon: {{p|Aerodactyl}}, {{p|Kabuto}} and {{p|Omanyte}}. Finally, out of the five legendaries that appeared, the most powerful was man-made through genetic engineering: {{p|Mewtwo}}. It remains the only legendary Pokémon, apart from {{p|Genesect}}, created through artificial means. The uncatchable legendary, {{p|Mew}}, also has the DNA of every Pokémon in existence. &lt;br /&gt;
&lt;br /&gt;
[[Bill]] himself invented the sophisticated PC used in most regions, and accidentally turned himself into a Pokémon. {{p|Ditto}} could also mimic the abilities and structure of any Pokémon it encountered, making it capable of breeding with most Pokémon from Generation II and onwards. The [[Master Ball]] is the most powerful Poké Ball in the franchise, and was first engineered by Kanto scientists as well. With this generation the very foundation of the Pokémon franchise, most successors have only expanded upon Kanto&#039;s basics such as trading, leveling-up and stone evolution.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Excluding FireRed and LeafGreen, as they are remakes, Generation I is the only generation so far whose [[Version mascot|mascots]] are non-[[legendary Pokémon]].&lt;br /&gt;
* As far as release dates go, Generation I is the shortest generation in North America, partly due to the fact that Red and Blue were not released until 1998, while in Japan, they were released in 1996, and their successors, Gold and Silver, were released closer together, in 1999 in Japan and 2000 in North America. As the rest of the world&#039;s releases are more similar to the North American releases than the Japanese releases, it is also the shortest generation worldwide&amp;lt;!--but don&#039;t take my word for it; do the calculations yourself!--&amp;gt;.&lt;br /&gt;
* Due to being the first and least advanced generation, Generation I has the most amount of [[glitch Pokémon]] which are known to be obtainable without the use of an external device. &lt;br /&gt;
* Generation I has the most extra space in the Pokémon Storage System if the player captures one of each Pokémon, with 240 spots available for 151 Pokémon, leaving 89 extra spots.&lt;br /&gt;
* Generation I is the only generation not to feature the paired versions&#039; mascots on the title screen, but instead includes the first evolution stage of two starter Pokémon.&lt;br /&gt;
* Generation I is the only generation without a playable female character.&lt;br /&gt;
* Prior to [[Generation V]], every {{type|Water}} Pokémon introduced in Generation I was weak to the {{t|Electric}} type, while later generations have introduced Water-type Pokémon that are [[Damage modification#Not very effective|resistant]] or [[Damage modification#Not effective|immune]] to damaging Electric-type moves. However, in Generation V, {{p|Goldeen}} and {{p|Seaking}} gained {{a|Lightningrod}} as a [[Ability#Hidden Abilities|Hidden Ability]], which gives them an immunity to Electric-type attacks.&lt;br /&gt;
** That being said, Generation I is the only generation that did not introduce a {{t|Water}}/{{type|Ground}} Pokémon.&lt;br /&gt;
* Generation I is the only generation that did not introduce a damaging move that can vary in type.&lt;br /&gt;
** [[Generation II]] introduced {{m|Hidden Power}}.&lt;br /&gt;
** [[Generation III]] introduced {{m|Weather Ball}}. &amp;lt;!--Secret Power doesn&#039;t change type--&amp;gt;&lt;br /&gt;
** [[Generation IV]] introduced {{m|Natural Gift}} and {{m|Judgment}}.&lt;br /&gt;
** [[Generation V]] introduced {{m|Techno Blast}}.&lt;br /&gt;
* Generation I is the only generation that [[List of Pokémon by index number (Generation I)|indexes]] its Pokémon by the date created instead of its Pokédex number.&lt;br /&gt;
&lt;br /&gt;
{{Main series}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erste Spielgeneration]]&lt;br /&gt;
[[es:Generación I]]&lt;br /&gt;
[[fr:Génération I]]&lt;br /&gt;
[[it:Prima generazione]]&lt;br /&gt;
[[ja:第一世代]]&lt;br /&gt;
[[pl:Generacja I]]&lt;br /&gt;
[[pt:Geração RBY]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_I&amp;diff=1777153</id>
		<title>Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_I&amp;diff=1777153"/>
		<updated>2012-10-08T20:04:03Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenInfo&lt;br /&gt;
|titlescreen={{#switch: {{#expr: {{#time: U}} mod 4}}|0=Red|1=Green|2=Blue|3=Yellow}}&lt;br /&gt;
|altname=Color Generation&lt;br /&gt;
|primary=Red&lt;br /&gt;
|secondary=Green&lt;br /&gt;
|tertiary=Blue&lt;br /&gt;
|pair2={{v2|Yellow}}&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|ndex=151&lt;br /&gt;
|debuten=September 1, 1998&lt;br /&gt;
|debutjp=February 27, 1996&lt;br /&gt;
|battlearena=[[Pokémon Stadium (English)|Stadium]]&lt;br /&gt;
|enden=October 14, 2000&lt;br /&gt;
|endjp=November 21, 1999&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;first generation&#039;&#039;&#039; of Pokémon games, known among older fans as the &#039;&#039;&#039;color generation&#039;&#039;&#039;, or the &#039;&#039;&#039;chromatic generation&#039;&#039;&#039;, due to the names of the [[version]]s released, is the initial set of four Pokémon games released.&lt;br /&gt;
&lt;br /&gt;
Beginning with {{game|Red and Green|s}}, and later joined by third version {{v2|Blue| (Japanese)}} and special edition {{v2|Yellow}} in Japan, the Generation I games were developed beginning as early as 1990 from [[Capsule Monsters|an idea]] that [[Satoshi Tajiri]] had thought of and pitched to [[Nintendo]] with the help of [[Shigeru Miyamoto]]. The inspiration for many of the key mechanics introduced in this generation came from Tajiri&#039;s childhood interest in bug collecting, with the [[trading]] system between two [[Game Boy]]s being thought of when he imagined a caterpillar crawling across the [[link cable]] between two systems.&lt;br /&gt;
&lt;br /&gt;
This generation was localized into English, with initial attempts to keep the Pocket Monsters name for international use blocked due to the {{wp|Monster in my Pocket}} franchise leading to the release as &amp;quot;Pokémon&amp;quot;. Further alterations made in the localization included the combination of Red, Green, and Blue into the English versions of {{game|Red and Blue|s}}, using Red and Green&#039;s wild Pokémon encounter lists but Blue&#039;s slightly improved graphics. Despite this, the simultaneous release of the games and {{pkmn|anime}} led to an almost-overnight surge in popularity that raised [[Pokémon controversy|some parental concern]], often dubious, and cemented the Pokémon franchise firmly as a Nintendo mainstay alongside {{smw|Mario (series)|Super Mario}} and {{zw|The Legend of Zelda (Series)|The Legend of Zelda}}.&lt;br /&gt;
&lt;br /&gt;
Two battle arena games were released in this generation: the mostly-incomplete [[Pokémon Stadium (Japanese)]], which went unreleased outside of Japan and only allowed use of 42 Pokémon, and the improved {{eng|Pokémon Stadium}}, which featured several special battle modes and a [[Gym Leader Castle]] where players could take their fully-trained teams for matches against the Kanto [[Gym Leader]]s, [[Elite Four]], and {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
The storyline of the [[Kanto]] region is contemporaneous with the [[Hoenn]] story of [[Generation III]], as revealed by details in both the Hoenn-based games as well as the {{game|FireRed and LeafGreen|s|later remakes}} of Generation I. The storylines of the [[Generation II]] and [[Generation IV]] games occur three years after this generation, with details about this link explicitly noted throughout the [[Johto]]-based games.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Generation I introduced the key Pokémon gameplay elements which have remained to this day, as well as a system of game releases now considered by fans to be the &amp;quot;standard formula&amp;quot;. While many of the features enjoyed in the more recent generations are later additions to the series, the following have their origins in Generation I:&lt;br /&gt;
&lt;br /&gt;
* The {{player}} has a party of up to six {{OBP|Pokémon|species}} with them, which can be used in {{pkmn|battle}} against opponent [[Pokémon Trainer]]s or [[wild Pokémon]].&lt;br /&gt;
* A [[PC]]-based [[Pokémon Storage System]], made up of 12 boxes of 20 Pokémon each and developed by [[Bill]], a Pokémaniac, is available to store reserve Pokémon not in the party (up to 240 total).&lt;br /&gt;
* {{cat|Generation I Pokémon|151 species of Pokémon}}, with many related to each other by way of [[evolution]].&lt;br /&gt;
* A complex {{pkmn|battle}} system, including:&lt;br /&gt;
** Five stats, HP, Attack, Defense, Speed, and Special, which each Pokémon has. Different Pokémon have different stats, even among the same species.&lt;br /&gt;
** 15 different [[type]]s, which each Pokémon species has inherent to itself.&lt;br /&gt;
** 165 unique [[move]]s, restricted to four per Pokémon, each with its own type, [[accuracy]], and base [[power]].&lt;br /&gt;
* The [[Pokémon League]] challenge, consisting of [[Kanto]]&#039;s eight [[Pokémon Gym]]s, scattered across the region with each specializing in a different type, and the [[Elite Four]] and [[Pokémon Champion]], awaiting challengers at [[Indigo Plateau]].&lt;br /&gt;
* A [[link cable|linked]] [[trade]] and battle system between two [[Game Boy]] systems, allowing players to exchange Pokémon they caught for a Pokémon owned by another person or to battle against each other to test their skills. Some Pokémon have to be traded so that they can evolve.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Kanto===&lt;br /&gt;
[[File:Kanto-map.jpg|thumb|right|Kanto]]&lt;br /&gt;
{{main|Kanto}}&lt;br /&gt;
Generation I introduced the first [[region]] to the Pokémon series, which, though unnamed in the original English games, is named in Japanese as Kanto, after the {{wp|Kanto|region of Japan it is based on}}. The name has since passed into English, first being used in [[Super Smash Bros.]], and subsequently being noted in all games since.&lt;br /&gt;
&lt;br /&gt;
====Starter Pokémon====&lt;br /&gt;
At the outset of the player&#039;s journey, he will have no Pokémon on hand, and venturing outside of [[Pallet Town]] is impossible, as [[Professor Oak]] will stop him and bring him back to his lab, where three Pokémon await both the player and his rival.&lt;br /&gt;
&lt;br /&gt;
The starters of the Kanto region began the three-type trio that is still followed in Generation V of {{t|Grass}}, {{t|Fire}}, and {{t|Water}}, with the player&#039;s choice being between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. Much as in later generations as well, the [[rival]] will choose whichever of the three has the type that is super effective against that of the player.&lt;br /&gt;
&lt;br /&gt;
The choice of a starter can make the beginning few {{pkmn|Gym}}s change in difficulty, but it does not affect much in the long run aside from the rival&#039;s party. Bulbasaur is known by many to be the easiest to start with, as its Grass-type weakens the first two Gyms and resists the attacks of the third. Squirtle is known as the second easiest, as Water-types also weaken the first Gym; however, it can prove difficult mid-game if the player has not caught a Pokémon that can resist the later Gyms. Charmander is widely regarded as the hardest of the trio, as Fire-type moves do little damage against the first two Gyms&#039; Pokémon, and there are few opportunities to capture a Pokémon that can counterbalance its weaknesses against the first several Gyms.&lt;br /&gt;
&lt;br /&gt;
In {{game|Yellow}}, instead of the normal trio found in Red, Green, and Blue, players can only start with the {{type|Electric}} Pikachu, which likewise has difficulty with the first Gym. The rival will take Oak&#039;s {{p|Eevee}} and evolve it into one of its three [[Evolutionary stone|stone]]-based evolutions depending on the results of the player&#039;s battles against him.&lt;br /&gt;
&lt;br /&gt;
====Gym Leaders====&lt;br /&gt;
The eight Kanto [[Gym Leader]]s each specialize in a different type of Pokémon. Each gives out a [[Badge]] and a [[TM]] on their defeat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #6A12AB; border: 4px solid #6A12AB;&amp;quot; colspan=4 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #6A12AB;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color2|CCBBFF|Indigo League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #CCBBFF; {{roundytl|5px}}&amp;quot; | {{color|6A12AB|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #CCBBFF;&amp;quot; | {{color|6A12AB|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #CCBBFF;&amp;quot; | {{color2|6A12AB|Type}}&lt;br /&gt;
! style=&amp;quot;background: #CCBBFF; {{roundytr|5px}}&amp;quot; | {{color2|6A12AB|Badge}}&lt;br /&gt;
{{gldr|type=Rock|pic=Spr Y Brock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}&lt;br /&gt;
{{gldr|type=Water|pic=Spr Y Misty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}&lt;br /&gt;
{{gldr|type=Electric|pic=Spr Y Lt Surge.png|ldr=Lt. Surge|djap=マチス|drm=Matis|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}}&lt;br /&gt;
{{gldr|type=Grass|pic=Spr Y Erika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}}&lt;br /&gt;
{{gldr|type=Poison|pic=Spr Y Koga.png|ldr=Koga|djap=キョウ|drm=Kyō|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}}&lt;br /&gt;
{{gldr|type=Psychic|pic=Spr Y Sabrina.png|ldr=Sabrina|djap=ナツメ|drm=Natsume|loc=Saffron City|cjap=ヤマブキシティ|crm=Yamabuki City|bdg=Marsh}}&lt;br /&gt;
{{gldr|type=Fire|pic=Spr Y Blaine.png|ldr=Blaine|djap=カツラ|drm=Katsura|loc=Cinnabar Island|cjap=グレンじま|crm=Guren Island|bdg=Volcano}}&lt;br /&gt;
{{gldrb|type=Ground|pic=Spr Y Giovanni.png|ldr=Giovanni|djap=サカキ|drm=Sakaki|loc=Viridian City|cjap=トキワシティ|crm=Tokiwa City|bdg=Earth}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Discussion of Generation I==&lt;br /&gt;
When the games were first released, despite their inferior graphics and sound compared to other games of the time, they were revolutionary, firmly rooting the Pokémon series as one of [[Nintendo]]&#039;s mainstays alongside Mario and The Legend of Zelda.&lt;br /&gt;
&lt;br /&gt;
Throughout the five generations so far, Pokémon has continued to build on the successes of Generation I&#039;s system, while addressing the drawbacks and errors made in the development of the games. Many of the Pokémon world&#039;s standards were set in the first generation, including the first five [[HM]]s, all of which, with the exception of {{m|Flash}}, remain tools required for the game&#039;s completion in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
Not only were gameplay aspects of the world set in Generation I, but also the storyline aspects. Each region since Kanto has had a local [[Pokémon Professor]] named after a tree who gives the player a [[starter Pokémon]], an [[villainous teams|evil team]] whose goal is to rule the world, and many other things that are now integral to being a [[version|main series]] game.&lt;br /&gt;
&lt;br /&gt;
The games proved popular enough that, eight years after their original release, they received [[remake]]s in the form of {{game|FireRed and LeafGreen|s}}, as the original versions are incompatible with [[Generation III]] and onward.&lt;br /&gt;
&lt;br /&gt;
=== Balancing issues ===&lt;br /&gt;
The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in [[Generation II]] (and are thus exclusive to Generation I) were:&lt;br /&gt;
* {{type|Psychic}} Pokémon having virtually no match, due to their moves being resisted by no types other than itself, and their only weakness being Bug (that had only three damaging moves, {{m|Leech Life}}, {{m|Pin Missile}} and {{m|Twineedle}}). This made it easy for the player to catch a {{p|Drowzee}} relatively early into the game, evolve it and teach it the move {{m|Psychic}}, allowing it to easily defeat any opponent bar Sabrina.&lt;br /&gt;
* The item backpack only had 20 slots, and every stack of items (including Key Items) took one. This forced the player to constantly store obsolete Key Items, TMs and HMs into the PC in order to make space for the new ones, as well as forcing them to choose either to bring certain ever-useful items with them (e.g. [[Itemfinder]], [[Bicycle]]) or deposit them to free up bag space.&lt;br /&gt;
* Except for the Elite Four, there were no Trainers that could be rebattled, meaning that, barring winning expensive TMs at the Game Corner and selling them or using {{m|Pay Day}} many times, the amount of money that a player could earn before reaching [[Indigo Plateau]] was limited.&lt;br /&gt;
* The Special stat working as both Special Attack and Special Defense meant that Pokémon with a high Special stat had a decisive edge in battle. An example is {{p|Venusaur}}, with a Special base stat of 100, using Grass-type (and therefore Special) moves, and being weak to mostly Special types (except for the Flying and Bug type).&lt;br /&gt;
&lt;br /&gt;
===Kanto thematic motif===&lt;br /&gt;
The first generation of Pokémon games were more directed towards genetics and engineering. The three starters, {{p|Bulbasaur}} (dinosaur-plant hybrid), {{p|Charmander}} (salamander), and {{p|Squirtle}} (turtle), are all reptilian in nature, and take some elements from the dinosaurs. Dinosaurs are reptiles, and were one of the most successful groups of animals to exist. Bulbasaur, the most similar to dinosaurs of the three, is the first listed in the [[Pokédex]]. Other Pokémon in the generation continue this theme. {{p|Eevee}} is capable of evolving into multiple forms due to its unstable DNA; {{p|Voltorb}} is the result of a Poké Ball experiment gone awry; {{p|Porygon}} is a virtual reality Pokémon. These games also introduce three Fossils, the most introduced of any generation, which can be resurrected into prehistoric Pokémon: {{p|Aerodactyl}}, {{p|Kabuto}} and {{p|Omanyte}}. Finally, out of the five legendaries that appeared, the most powerful was man-made through genetic engineering: {{p|Mewtwo}}. It remains the only legendary Pokémon, apart from {{p|Genesect}}, created through artificial means. The uncatchable legendary, {{p|Mew}}, also has the DNA of every Pokémon in existence. &lt;br /&gt;
&lt;br /&gt;
[[Bill]] himself invented the sophisticated PC used in most regions, and accidentally turned himself into a Pokémon. {{p|Ditto}} could also mimic the abilities and structure of any Pokémon it encountered, making it capable of breeding with most Pokémon from Generation II and onwards. The [[Master Ball]] is the most powerful Poké Ball in the franchise, and was first engineered by Kanto scientists as well. With this generation the very foundation of the Pokémon franchise, most successors have only expanded upon Kanto&#039;s basics such as trading, leveling-up and stone evolution.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Excluding FireRed and LeafGreen, as they are remakes, Generation I is the only generation so far whose [[Version mascot|mascots]] are non-[[legendary Pokémon]].&lt;br /&gt;
* As far as release dates go, Generation I is the shortest generation in North America, partly due to the fact that Red and Blue were not released until 1998, while in Japan, they were released in 1996, and their successors, Gold and Silver, were released closer together, in 1999 in Japan and 2000 in North America. As the rest of the world&#039;s releases are more similar to the North American releases than the Japanese releases, it is also the shortest generation worldwide&amp;lt;!--but don&#039;t take my word for it; do the calculations yourself!--&amp;gt;.&lt;br /&gt;
* Due to being the first and least advanced generation, Generation I has the most amount of [[glitch Pokémon]] which are known to be obtainable without the use of an external device. &lt;br /&gt;
* Generation I has the most extra space in the Pokémon Storage System if the player captures one of each Pokémon, with 240 spots available for 151 Pokémon, leaving 89 extra spots.&lt;br /&gt;
* Generation I is the only generation not to feature the paired versions&#039; mascots on the title screen, but instead includes the first evolution stage of two starter Pokémon.&lt;br /&gt;
* Generation I is the only generation without a playable female character.&lt;br /&gt;
* Prior to [[Generation V]], every {{type|Water}} Pokémon introduced in Generation I was weak to the {{t|Electric}} type, while later generations have introduced Water-type Pokémon that are [[Damage modification#Not very effective|resistant]] or [[Damage modification#Not effective|immune]] to damaging Electric-type moves. However, in Generation V, {{p|Goldeen}} and {{p|Seaking}} gained {{a|Lightningrod}} as a [[Ability#Hidden Abilities|Hidden Ability]], which gives them an immunity to Electric-type attacks.&lt;br /&gt;
** That being said, Generation I is the only generation that did not introduce a {{t|Water}}/{{type|Ground}} Pokémon.&lt;br /&gt;
* Generation I is the only generation that did not introduce a damaging move that can vary in type.&lt;br /&gt;
** [[Generation II]] introduced {{m|Hidden Power}}.&lt;br /&gt;
** [[Generation III]] introduced {{m|Weather Ball}}. &amp;lt;!--Secret Power doesn&#039;t change type--&amp;gt;&lt;br /&gt;
** [[Generation IV]] introduced {{m|Natural Gift}} and {{m|Judgment}}.&lt;br /&gt;
** [[Generation V]] introduced {{m|Techno Blast}}.&lt;br /&gt;
* Generation I is the only generation that [[List of Pokémon by index number (Generation I)|indexes]] its Pokémon by the date made instead of the Pokédex number.&lt;br /&gt;
&lt;br /&gt;
{{Main series}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erste Spielgeneration]]&lt;br /&gt;
[[es:Generación I]]&lt;br /&gt;
[[fr:Génération I]]&lt;br /&gt;
[[it:Prima generazione]]&lt;br /&gt;
[[ja:第一世代]]&lt;br /&gt;
[[pl:Generacja I]]&lt;br /&gt;
[[pt:Geração RBY]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_I&amp;diff=1777151</id>
		<title>Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Generation_I&amp;diff=1777151"/>
		<updated>2012-10-08T20:02:33Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Kanto thematic motif */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenInfo&lt;br /&gt;
|titlescreen={{#switch: {{#expr: {{#time: U}} mod 4}}|0=Red|1=Green|2=Blue|3=Yellow}}&lt;br /&gt;
|altname=Color Generation&lt;br /&gt;
|primary=Red&lt;br /&gt;
|secondary=Green&lt;br /&gt;
|tertiary=Blue&lt;br /&gt;
|pair2={{v2|Yellow}}&lt;br /&gt;
|region=Kanto&lt;br /&gt;
|ndex=151&lt;br /&gt;
|debuten=September 1, 1998&lt;br /&gt;
|debutjp=February 27, 1996&lt;br /&gt;
|battlearena=[[Pokémon Stadium (English)|Stadium]]&lt;br /&gt;
|enden=October 14, 2000&lt;br /&gt;
|endjp=November 21, 1999&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;first generation&#039;&#039;&#039; of Pokémon games, known among older fans as the &#039;&#039;&#039;color generation&#039;&#039;&#039;, or the &#039;&#039;&#039;chromatic generation&#039;&#039;&#039;, due to the names of the [[version]]s released, is the initial set of four Pokémon games released.&lt;br /&gt;
&lt;br /&gt;
Beginning with {{game|Red and Green|s}}, and later joined by third version {{v2|Blue| (Japanese)}} and special edition {{v2|Yellow}} in Japan, the Generation I games were developed beginning as early as 1990 from [[Capsule Monsters|an idea]] that [[Satoshi Tajiri]] had thought of and pitched to [[Nintendo]] with the help of [[Shigeru Miyamoto]]. The inspiration for many of the key mechanics introduced in this generation came from Tajiri&#039;s childhood interest in bug collecting, with the [[trading]] system between two [[Game Boy]]s being thought of when he imagined a caterpillar crawling across the [[link cable]] between two systems.&lt;br /&gt;
&lt;br /&gt;
This generation was localized into English, with initial attempts to keep the Pocket Monsters name for international use blocked due to the {{wp|Monster in my Pocket}} franchise leading to the release as &amp;quot;Pokémon&amp;quot;. Further alterations made in the localization included the combination of Red, Green, and Blue into the English versions of {{game|Red and Blue|s}}, using Red and Green&#039;s wild Pokémon encounter lists but Blue&#039;s slightly improved graphics. Despite this, the simultaneous release of the games and {{pkmn|anime}} led to an almost-overnight surge in popularity that raised [[Pokémon controversy|some parental concern]], often dubious, and cemented the Pokémon franchise firmly as a Nintendo mainstay alongside {{smw|Mario (series)|Super Mario}} and {{zw|The Legend of Zelda (Series)|The Legend of Zelda}}.&lt;br /&gt;
&lt;br /&gt;
Two battle arena games were released in this generation: the mostly-incomplete [[Pokémon Stadium (Japanese)]], which went unreleased outside of Japan and only allowed use of 42 Pokémon, and the improved {{eng|Pokémon Stadium}}, which featured several special battle modes and a [[Gym Leader Castle]] where players could take their fully-trained teams for matches against the Kanto [[Gym Leader]]s, [[Elite Four]], and {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
The storyline of the [[Kanto]] region is contemporaneous with the [[Hoenn]] story of [[Generation III]], as revealed by details in both the Hoenn-based games as well as the {{game|FireRed and LeafGreen|s|later remakes}} of Generation I. The storylines of the [[Generation II]] and [[Generation IV]] games occur three years after this generation, with details about this link explicitly noted throughout the [[Johto]]-based games.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Generation I introduced the key Pokémon gameplay elements which have remained to this day, as well as a system of game releases now considered by fans to be the &amp;quot;standard formula&amp;quot;. While many of the features enjoyed in the more recent generations are later additions to the series, the following have their origins in Generation I:&lt;br /&gt;
&lt;br /&gt;
* The {{player}} has a party of up to six {{OBP|Pokémon|species}} with them, which can be used in {{pkmn|battle}} against opponent [[Pokémon Trainer]]s or [[wild Pokémon]].&lt;br /&gt;
* A [[PC]]-based [[Pokémon Storage System]], made up of 12 boxes of 20 Pokémon each and developed by [[Bill]], a Pokémaniac, is available to store reserve Pokémon not in the party (up to 240 total).&lt;br /&gt;
* {{cat|Generation I Pokémon|151 species of Pokémon}}, with many related to each other by way of [[evolution]].&lt;br /&gt;
* A complex {{pkmn|battle}} system, including:&lt;br /&gt;
** Five stats, HP, Attack, Defense, Speed, and Special, which each Pokémon has. Different Pokémon have different stats, even among the same species.&lt;br /&gt;
** 15 different [[type]]s, which each Pokémon species has inherent to itself.&lt;br /&gt;
** 165 unique [[move]]s, restricted to four per Pokémon, each with its own type, [[accuracy]], and base [[power]].&lt;br /&gt;
* The [[Pokémon League]] challenge, consisting of [[Kanto]]&#039;s eight [[Pokémon Gym]]s, scattered across the region with each specializing in a different type, and the [[Elite Four]] and [[Pokémon Champion]], awaiting challengers at [[Indigo Plateau]].&lt;br /&gt;
* A [[link cable|linked]] [[trade]] and battle system between two [[Game Boy]] systems, allowing players to exchange Pokémon they caught for a Pokémon owned by another person or to battle against each other to test their skills. Some Pokémon have to be traded so that they can evolve.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Kanto===&lt;br /&gt;
[[File:Kanto-map.jpg|thumb|right|Kanto]]&lt;br /&gt;
{{main|Kanto}}&lt;br /&gt;
Generation I introduced the first [[region]] to the Pokémon series, which, though unnamed in the original English games, is named in Japanese as Kanto, after the {{wp|Kanto|region of Japan it is based on}}. The name has since passed into English, first being used in [[Super Smash Bros.]], and subsequently being noted in all games since.&lt;br /&gt;
&lt;br /&gt;
====Starter Pokémon====&lt;br /&gt;
At the outset of the player&#039;s journey, he will have no Pokémon on hand, and venturing outside of [[Pallet Town]] is impossible, as [[Professor Oak]] will stop him and bring him back to his lab, where three Pokémon await both the player and his rival.&lt;br /&gt;
&lt;br /&gt;
The starters of the Kanto region began the three-type trio that is still followed in Generation V of {{t|Grass}}, {{t|Fire}}, and {{t|Water}}, with the player&#039;s choice being between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. Much as in later generations as well, the [[rival]] will choose whichever of the three has the type that is super effective against that of the player.&lt;br /&gt;
&lt;br /&gt;
The choice of a starter can make the beginning few {{pkmn|Gym}}s change in difficulty, but it does not affect much in the long run aside from the rival&#039;s party. Bulbasaur is known by many to be the easiest to start with, as its Grass-type weakens the first two Gyms and resists the attacks of the third. Squirtle is known as the second easiest, as Water-types also weaken the first Gym; however, it can prove difficult mid-game if the player has not caught a Pokémon that can resist the later Gyms. Charmander is widely regarded as the hardest of the trio, as Fire-type moves do little damage against the first two Gyms&#039; Pokémon, and there are few opportunities to capture a Pokémon that can counterbalance its weaknesses against the first several Gyms.&lt;br /&gt;
&lt;br /&gt;
In {{game|Yellow}}, instead of the normal trio found in Red, Green, and Blue, players can only start with the {{type|Electric}} Pikachu, which likewise has difficulty with the first Gym. The rival will take Oak&#039;s {{p|Eevee}} and evolve it into one of its three [[Evolutionary stone|stone]]-based evolutions depending on the results of the player&#039;s battles against him.&lt;br /&gt;
&lt;br /&gt;
====Gym Leaders====&lt;br /&gt;
The eight Kanto [[Gym Leader]]s each specialize in a different type of Pokémon. Each gives out a [[Badge]] and a [[TM]] on their defeat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #6A12AB; border: 4px solid #6A12AB;&amp;quot; colspan=4 cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #6A12AB;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color2|CCBBFF|Indigo League}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #CCBBFF; {{roundytl|5px}}&amp;quot; | {{color|6A12AB|Gym Leader&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #CCBBFF;&amp;quot; | {{color|6A12AB|Location&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Japanese&amp;lt;/small&amp;gt;}}&lt;br /&gt;
! style=&amp;quot;background: #CCBBFF;&amp;quot; | {{color2|6A12AB|Type}}&lt;br /&gt;
! style=&amp;quot;background: #CCBBFF; {{roundytr|5px}}&amp;quot; | {{color2|6A12AB|Badge}}&lt;br /&gt;
{{gldr|type=Rock|pic=Spr Y Brock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}&lt;br /&gt;
{{gldr|type=Water|pic=Spr Y Misty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}&lt;br /&gt;
{{gldr|type=Electric|pic=Spr Y Lt Surge.png|ldr=Lt. Surge|djap=マチス|drm=Matis|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}}&lt;br /&gt;
{{gldr|type=Grass|pic=Spr Y Erika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}}&lt;br /&gt;
{{gldr|type=Poison|pic=Spr Y Koga.png|ldr=Koga|djap=キョウ|drm=Kyō|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}}&lt;br /&gt;
{{gldr|type=Psychic|pic=Spr Y Sabrina.png|ldr=Sabrina|djap=ナツメ|drm=Natsume|loc=Saffron City|cjap=ヤマブキシティ|crm=Yamabuki City|bdg=Marsh}}&lt;br /&gt;
{{gldr|type=Fire|pic=Spr Y Blaine.png|ldr=Blaine|djap=カツラ|drm=Katsura|loc=Cinnabar Island|cjap=グレンじま|crm=Guren Island|bdg=Volcano}}&lt;br /&gt;
{{gldrb|type=Ground|pic=Spr Y Giovanni.png|ldr=Giovanni|djap=サカキ|drm=Sakaki|loc=Viridian City|cjap=トキワシティ|crm=Tokiwa City|bdg=Earth}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Discussion of Generation I==&lt;br /&gt;
When the games were first released, despite their inferior graphics and sound compared to other games of the time, they were revolutionary, firmly rooting the Pokémon series as one of [[Nintendo]]&#039;s mainstays alongside Mario and The Legend of Zelda.&lt;br /&gt;
&lt;br /&gt;
Throughout the five generations so far, Pokémon has continued to build on the successes of Generation I&#039;s system, while addressing the drawbacks and errors made in the development of the games. Many of the Pokémon world&#039;s standards were set in the first generation, including the first five [[HM]]s, all of which, with the exception of {{m|Flash}}, remain tools required for the game&#039;s completion in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
Not only were gameplay aspects of the world set in Generation I, but also the storyline aspects. Each region since Kanto has had a local [[Pokémon Professor]] named after a tree who gives the player a [[starter Pokémon]], an [[villainous teams|evil team]] whose goal is to rule the world, and many other things that are now integral to being a [[version|main series]] game.&lt;br /&gt;
&lt;br /&gt;
The games proved popular enough that, eight years after their original release, they received [[remake]]s in the form of {{game|FireRed and LeafGreen|s}}, as the original versions are incompatible with [[Generation III]] and onward.&lt;br /&gt;
&lt;br /&gt;
=== Balancing issues ===&lt;br /&gt;
The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in [[Generation II]] (and are thus exclusive to Generation I) were:&lt;br /&gt;
* {{type|Psychic}} Pokémon having virtually no match, due to their moves being resisted by no types other than itself, and their only weakness being Bug (that had only three damaging moves, {{m|Leech Life}}, {{m|Pin Missile}} and {{m|Twineedle}}). This made it easy for the player to catch a {{p|Drowzee}} relatively early into the game, evolve it and teach it the move {{m|Psychic}}, allowing it to easily defeat any opponent bar Sabrina.&lt;br /&gt;
* The item backpack only had 20 slots, and every stack of items (including Key Items) took one. This forced the player to constantly store obsolete Key Items, TMs and HMs into the PC in order to make space for the new ones, as well as forcing them to choose either to bring certain ever-useful items with them (e.g. [[Itemfinder]], [[Bicycle]]) or deposit them to free up bag space.&lt;br /&gt;
* Except for the Elite Four, there were no Trainers that could be rebattled, meaning that, barring winning expensive TMs at the Game Corner and selling them or using {{m|Pay Day}} many times, the amount of money that a player could earn before reaching [[Indigo Plateau]] was limited.&lt;br /&gt;
* The Special stat working as both Special Attack and Special Defense meant that Pokémon with a high Special stat had a decisive edge in battle. An example is {{p|Venusaur}}, with a Special base stat of 100, using Grass-type (and therefore Special) moves, and being weak to mostly Special types (except for the Flying and Bug type).&lt;br /&gt;
&lt;br /&gt;
===Kanto thematic motif===&lt;br /&gt;
The first generation of Pokémon games were more directed towards genetics and engineering. The three starters, {{p|Bulbasaur}} (dinosaur-plant hybrid), {{p|Charmander}} (salamander), and {{p|Squirtle}} (turtle), are all reptilian in nature, and take some elements from the dinosaurs. Dinosaurs are reptiles, and were one of the most successful groups of animals to exist. Bulbasaur, the most similar to dinosaurs of the three, is the first listed in the [[Pokédex]]. Other Pokémon in the generation continue this theme. {{p|Eevee}} is capable of evolving into multiple forms due to its unstable DNA; {{p|Voltorb}} is the result of a Poké Ball experiment gone awry; {{p|Porygon}} is a virtual reality Pokémon. These games also introduce three Fossils, the most introduced of any generation, which can be resurrected into prehistoric Pokémon: {{p|Aerodactyl}}, {{p|Kabuto}} and {{p|Omanyte}}. Finally, out of the five legendaries that appeared, the most powerful was man-made through genetic engineering: {{p|Mewtwo}}. It remains the only legendary Pokémon, apart from {{p|Genesect}}, created through artificial means. The uncatchable legendary, {{p|Mew}}, also has the DNA of every Pokémon in existence. &lt;br /&gt;
&lt;br /&gt;
[[Bill]] himself invented the sophisticated PC used in most regions, and accidentally turned himself into a Pokémon. {{p|Ditto}} could also mimic the abilities and structure of any Pokémon it encountered, making it capable of breeding with most Pokémon from Generation II and onwards. The [[Master Ball]] is the most powerful Poké Ball in the franchise, and was first engineered by Kanto scientists as well. With this generation the very foundation of the Pokémon franchise, most successors have only expanded upon Kanto&#039;s basics such as trading, leveling-up and stone evolution.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Excluding FireRed and LeafGreen, as they are remakes, Generation I is the only generation so far whose [[Version mascot|mascots]] are non-[[legendary Pokémon]].&lt;br /&gt;
* As far as release dates go, Generation I is the shortest generation in North America, partly due to the fact that Red and Blue were not released until 1998, while in Japan, they were released in 1996, and their successors, Gold and Silver, were released closer together, in 1999 in Japan and 2000 in North America. As the rest of the world&#039;s releases are more similar to the North American releases than the Japanese releases, it is also the shortest generation worldwide&amp;lt;!--but don&#039;t take my word for it; do the calculations yourself!--&amp;gt;.&lt;br /&gt;
* Due to being the first and least advanced generation, Generation I has the most amount of [[glitch Pokémon]] which are known to be obtainable without the use of an external device. &lt;br /&gt;
* Generation I has the most extra space in the Pokémon Storage System if the player captures one of each Pokémon, with 240 spots available for 151 Pokémon, leaving 89 extra spots.&lt;br /&gt;
* Generation I is the only generation not to feature the paired versions&#039; mascots on the title screen, but instead includes the first evolution stage of two starter Pokémon.&lt;br /&gt;
* Generation I is the only generation without a playable female character.&lt;br /&gt;
* Prior to [[Generation V]], every {{type|Water}} Pokémon introduced in Generation I was weak to the {{t|Electric}} type, while later generations have introduced Water-type Pokémon that are [[Damage modification#Not very effective|resistant]] or [[Damage modification#Not effective|immune]] to damaging Electric-type moves. However, in Generation V, {{p|Goldeen}} and {{p|Seaking}} gained {{a|Lightningrod}} as a [[Ability#Hidden Abilities|Hidden Ability]], which gives them an immunity to Electric-type attacks.&lt;br /&gt;
** That being said, Generation I is the only generation that did not introduce a {{t|Water}}/{{type|Ground}} Pokémon.&lt;br /&gt;
* Generation I is the only generation that did not introduce a damaging move that can vary in type.&lt;br /&gt;
** [[Generation II]] introduced {{m|Hidden Power}}.&lt;br /&gt;
** [[Generation III]] introduced {{m|Weather Ball}}. &amp;lt;!--Secret Power doesn&#039;t change type--&amp;gt;&lt;br /&gt;
** [[Generation IV]] introduced {{m|Natural Gift}} and {{m|Judgment}}.&lt;br /&gt;
** [[Generation V]] introduced {{m|Techno Blast}}.&lt;br /&gt;
&lt;br /&gt;
{{Main series}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erste Spielgeneration]]&lt;br /&gt;
[[es:Generación I]]&lt;br /&gt;
[[fr:Génération I]]&lt;br /&gt;
[[it:Prima generazione]]&lt;br /&gt;
[[ja:第一世代]]&lt;br /&gt;
[[pl:Generacja I]]&lt;br /&gt;
[[pt:Geração RBY]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Marlon&amp;diff=1775021</id>
		<title>Marlon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Marlon&amp;diff=1775021"/>
		<updated>2012-09-30T18:07:28Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox|&lt;br /&gt;
color={{water color}} |&lt;br /&gt;
corecolor={{water color light}} |&lt;br /&gt;
bordercolor={{water color dark}} |&lt;br /&gt;
name=Marlon |&lt;br /&gt;
jname=シズイ |&lt;br /&gt;
tmname=Shizui |&lt;br /&gt;
slogan=yes|&lt;br /&gt;
sloganline=The man who is more marine than the sea! |&lt;br /&gt;
image=Black 2 White 2 Marlon.png |&lt;br /&gt;
size=200px |&lt;br /&gt;
caption=Artwork from {{2v2|Black|White|2}} |&lt;br /&gt;
gender=Male |&lt;br /&gt;
colors=yes|&lt;br /&gt;
eyes=Blue |&lt;br /&gt;
hair=Dark Blue |&lt;br /&gt;
hometown=[[Humilau City]] |&lt;br /&gt;
region=[[Unova]] |&lt;br /&gt;
relatives=Unknown |&lt;br /&gt;
trainer=yes |&lt;br /&gt;
trainerclass=[[Gym Leader]] |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation={{Gen|V}} |&lt;br /&gt;
games={{2v2|Black|White|2}} |&lt;br /&gt;
leader=yes |&lt;br /&gt;
gym=Humilau Gym |&lt;br /&gt;
specialist=yes |&lt;br /&gt;
type={{t|Water}} types |&lt;br /&gt;
badge=Badge#Wave Badge{{!}}Wave Badge |&lt;br /&gt;
|anime=yes &lt;br /&gt;
|epnum=BW094&lt;br /&gt;
|epname=&lt;br /&gt;
|enva=N/A&lt;br /&gt;
|java=[[Yūji Ueda]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Marlon&#039;&#039;&#039; (Japanese &#039;&#039;&#039;シズイ&#039;&#039;&#039; &#039;&#039;Shizui&#039;&#039;) is the [[Gym Leader]] of [[Humilau City]]&#039;s Gym, known officially as the [[Humilau Gym]]. He specializes in {{type|Water}} {{OBP|Pokémon|species}}. He gives the {{badge|Wave}} to Trainers who defeat him.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Marlon appears in {{game|Black and White|s|Pokémon Black 2 and White 2|2}} as the eighth and last Gym Leader that the player challenges. He is described as a big-hearted [[Pokémon Trainer]] who gives passionate advice.&lt;br /&gt;
&lt;br /&gt;
Marlon specializes in Water-type Pokémon. Upon defeating him, he will reward the player with a Wave Badge and {{TM|55|Scald}}. Outside of battle, Marlon is a fisherman who catches {{type|Water}} Pokémon which he would later use in future Gym battles.&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{water color dark}}; background: #{{water color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:80px&amp;quot;| [[File:Spr B2W2 Marlon.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:80px&amp;quot;| [[File:VSMarlon.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:80px&amp;quot;| [[File:Marlon OD.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Marlon&#039;s sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Marlon&#039;s VS sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Marlon&#039;s overworld sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
This listing is for Marlon&#039;s Pokémon in the games in which he has appeared.&lt;br /&gt;
&lt;br /&gt;
===={{game|Black and White|s|Pokémon Black 2 and White 2|2}}====&lt;br /&gt;
=====Gym battle=====&lt;br /&gt;
======Normal Mode======&lt;br /&gt;
{{Party|color={{water color}}|bordercolor={{water color dark}}|headcolor={{water color light}}&lt;br /&gt;
|sprite=Spr B2W2 Marlon.png&lt;br /&gt;
|prize={{pdollar}}6120&lt;br /&gt;
|class=Leader&lt;br /&gt;
|name=Marlon&lt;br /&gt;
|game=B2W2&lt;br /&gt;
|location=Humilau City&lt;br /&gt;
|pokemon=3&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=565&lt;br /&gt;
|pokemon=Carracosta&lt;br /&gt;
|level=49&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Smack Down&lt;br /&gt;
|move1type=Rock&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Shell Smash&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move2cat=Status&lt;br /&gt;
|move3=Scald&lt;br /&gt;
|move3type=Water&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Crunch&lt;br /&gt;
|move4type=Dark&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=321&lt;br /&gt;
|pokemon=Wailord &lt;br /&gt;
|level=49&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=&lt;br /&gt;
|move1=Amnesia&lt;br /&gt;
|move1type=Psychic&lt;br /&gt;
|move1cat=Status&lt;br /&gt;
|move2=Scald&lt;br /&gt;
|move2type=Water&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Rollout&lt;br /&gt;
|move3type=Rock&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Bounce&lt;br /&gt;
|move4type=Flying&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=593 m&lt;br /&gt;
|pokemon=Jellicent &lt;br /&gt;
|level=51&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Brine&lt;br /&gt;
|move1type=Water&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Recover&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move2cat=Status&lt;br /&gt;
|move3=Scald&lt;br /&gt;
|move3type=Water&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Ominous Wind&lt;br /&gt;
|move4type=Ghost&lt;br /&gt;
|move4cat=Special&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
======Challenge Mode======&lt;br /&gt;
{{Party|color={{water color}}|bordercolor={{water color dark}}|headcolor={{water color light}}&lt;br /&gt;
|sprite=Spr B2W2 Marlon.png&lt;br /&gt;
|prize={{pdollar}}6600&lt;br /&gt;
|class=Leader&lt;br /&gt;
|name=Marlon&lt;br /&gt;
|game=B2W2&lt;br /&gt;
|location=Humilau City&lt;br /&gt;
|pokemon=4&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=321&lt;br /&gt;
|pokemon=Wailord &lt;br /&gt;
|level=53&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Water Veil&lt;br /&gt;
|move1=Scald|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Ice Beam|move2type=Ice|move2cat=Special&lt;br /&gt;
|move3=Rain Dance|move3type=Water|move3cat=Status&lt;br /&gt;
|move4=Earthquake|move4type=Ground|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=226&lt;br /&gt;
|pokemon=Mantine&lt;br /&gt;
|level=53&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Air Slash|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Ice Beam|move2type=Ice|move2cat=Special&lt;br /&gt;
|move3=Scald|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Confuse Ray|move4type=Ghost|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=565&lt;br /&gt;
|pokemon=Carracosta&lt;br /&gt;
|level=53&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Rock Slide|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Shell Smash|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Scald|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Crunch|move4type=Dark|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=593 m&lt;br /&gt;
|pokemon=Jellicent &lt;br /&gt;
|level=55&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|move1=Energy Ball|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Recover|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Scald|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost|move4cat=Special&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon World Tournament=====&lt;br /&gt;
======Unova Leaders Tournament======&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{water color}}&lt;br /&gt;
|bordercolor={{water color dark}}&lt;br /&gt;
|headcolor={{water color light}}&lt;br /&gt;
|sprite=Spr B2W2 Marlon.png&lt;br /&gt;
|prize=1 [[BP]]&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|name=Marlon&lt;br /&gt;
|game=B2W2&lt;br /&gt;
|location=Pokémon World Tournament&lt;br /&gt;
|pokemon=6&lt;br /&gt;
&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=593 m&lt;br /&gt;
|pokemon=Jellicent &lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|held=Rindo Berry&lt;br /&gt;
|move1=Scald|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Hex|move2type=Ghost|move2cat=Special&lt;br /&gt;
|move3=Acid Armor|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Recover|move4type=Normal|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=565&lt;br /&gt;
|pokemon=Carracosta&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|held=Liechi Berry&lt;br /&gt;
|move1=Stone Edge|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Shell Smash|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Hydro Pump|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Earthquake|move4type=Ground|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=121&lt;br /&gt;
|pokemon=Starmie&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Ganlon Berry&lt;br /&gt;
|move1=Psyshock|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Cosmic Power|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Scald|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Recover|move4type=Normal|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=594&lt;br /&gt;
|pokemon=Alomomola&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Apicot Berry&lt;br /&gt;
|move1=Mirror Coat|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Calm Mind|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Scald|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Wish|move4type=Normal|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon5={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=226&lt;br /&gt;
|pokemon=Mantine&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Petaya Berry&lt;br /&gt;
|move1=Signal Beam|move1type=Bug|move1cat=Special&lt;br /&gt;
|move2=Ice Beam|move2type=Ice|move2cat=Special&lt;br /&gt;
|move3=Hydro Pump|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Agility|move4type=Psychic|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon6={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=321&lt;br /&gt;
|pokemon=Wailord &lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Hydro Pump|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Avalanche|move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3=Aqua Ring|move3type=Water|move3cat=Status&lt;br /&gt;
|move4=Amnesia|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
======Type Experts/World Leaders Tournament======&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{water color}}&lt;br /&gt;
|bordercolor={{water color dark}}&lt;br /&gt;
|headcolor={{water color light}}&lt;br /&gt;
|sprite=Spr B2W2 Marlon.png&lt;br /&gt;
|prize=1 [[BP]]&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|name=Marlon&lt;br /&gt;
|game=B2W2&lt;br /&gt;
|location=Pokémon World Tournament&lt;br /&gt;
|pokemon=6&lt;br /&gt;
&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=593 m&lt;br /&gt;
|pokemon=Jellicent &lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|held=Expert Belt&lt;br /&gt;
|move1=Hydro Pump|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Energy Ball|move2type=Grass|move2cat=Special&lt;br /&gt;
|move3=Shadow Ball|move3type=Ghost|move3cat=Special&lt;br /&gt;
|move4=Psychic|move4type=Psychic|move4cat=Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=565&lt;br /&gt;
|pokemon=Carracosta&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|held=Lum Berry&lt;br /&gt;
|move1=Rock Slide|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Shell Smash|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Aqua Jet|move3type=Water|move3cat=Physical&lt;br /&gt;
|move4=Waterfall|move4type=Water|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=121&lt;br /&gt;
|pokemon=Starmie&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Focus Sash&lt;br /&gt;
|move1=Thunderbolt|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Reflect|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Scald|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Light Screen|move4type=Psychic|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=195 m&lt;br /&gt;
|pokemon=Quagsire&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Rindo Berry&lt;br /&gt;
|move1=Stone Edge|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Waterfall|move3type=Water|move3cat=Physical&lt;br /&gt;
|move4=Counter|move4type=Fighting|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon5={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=091&lt;br /&gt;
|pokemon=Cloyster&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|ability=Shell Armor&lt;br /&gt;
|held=King&#039;s Rock&lt;br /&gt;
|move1=Ice Shard|move1type=Ice|move1cat=Physical&lt;br /&gt;
|move2=Icicle Spear|move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3=Rock Blast|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Shell Smash|move4type=Normal|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon6={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=321&lt;br /&gt;
|pokemon=Wailord &lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Choice Scarf&lt;br /&gt;
|move1=Water Spout|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Blizzard|move2type=Ice|move2cat=Special&lt;br /&gt;
|move3=Bounce|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Fissure|move4type=Ground|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Marlon anime.png|thumb|250px|Marlon in the anime]]&lt;br /&gt;
Marlon made his debut appearance in [[BW094]], where [[Kotetsu]] battled him for his Gym badge and won.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Marlon&lt;br /&gt;
|pkmn=Wailord&lt;br /&gt;
|type1=Water&lt;br /&gt;
|img=Marlon Wailord.png&lt;br /&gt;
|epnum=BW094&lt;br /&gt;
|epname=&lt;br /&gt;
|vajp=&lt;br /&gt;
|desc={{p|Wailord}} is used as a means of transport to take Marlon and his challengers to the Humilau City Gym.&lt;br /&gt;
&lt;br /&gt;
None of Wailord&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Marlon&lt;br /&gt;
|pkmn=Jellicent&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|img=Marlon Jellicent.png&lt;br /&gt;
|epnum=BW094&lt;br /&gt;
|epname=&lt;br /&gt;
|vajp=Kiyotaka Furushima&lt;br /&gt;
|vaen=&lt;br /&gt;
|desc={{p|Jellicent}} was the first Pokémon Marlon used against [[Kotetsu]] in their Gym battle. He battled Kotetsu&#039;s {{p|Ferrothorn}}, and after being defeated by Ferrothorn&#039;s {{m|Thunderbolt}}, his Ability activated, disabling the move.&lt;br /&gt;
&lt;br /&gt;
Jellicent&#039;s only known move is {{m|Shadow Ball}} and his Ability is {{a|Cursed Body}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Marlon&lt;br /&gt;
|pkmn=Mantine&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Marlon Mantine.png&lt;br /&gt;
|epnum=BW094&lt;br /&gt;
|epname=&lt;br /&gt;
|vajp=Unshō Ishizuka&lt;br /&gt;
|vaen=&lt;br /&gt;
|desc={{p|Mantine}} was the second Pokémon Marlon used against [[Kotetsu]] in their Gym battle. It quickly knocked out Ferrothorn with a combination of {{m|Wing Attack}}, {{m|Bullet Seed}}, and {{m|Psybeam}}. Afterwards, Mantine faced Kotetsu&#039;s {{p|Samurott}} and was knocked out without landing an attack on it.&lt;br /&gt;
&lt;br /&gt;
Mantine&#039;s known moves are {{m|Wing Attack}}, {{m|Bullet Seed}} and {{m|Psybeam}}.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* His Japanese Leader title is {{tt|海よりも　海な　男！|The man who is more marine than the sea!}}.&lt;br /&gt;
* Marlon is the second {{type|Water}} Unova Gym Leader, the first being [[Cress]].&lt;br /&gt;
* Marlon speaks using a {{wp|Kyushu}} dialect in the Japanese version.&lt;br /&gt;
* Being at level 55, Marlon&#039;s Jellicent in Challenge Mode is the highest leveled Pokémon to be owned by a Gym Leader during the initial battle with them, tied with [[Giovanni]]&#039;s {{p|Nidoking}} and {{p|Rhydon}} in {{v2|Yellow}}.&lt;br /&gt;
* Marlon is the first Gym Leader since [[Chuck]] that only appeared in [[Character of the day|one episode]] of the anime.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{water color light}}; border: 3px solid #{{water color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| シズイ &#039;&#039;Shizui&#039;&#039;&lt;br /&gt;
| From シズイ &#039;&#039;shizui&#039;&#039; (&#039;&#039;{{wp|Schoenoplectus}} nipponicus&#039;&#039; / &#039;&#039;{{wp|Scirpus}} nipponicus&#039;&#039;), a plant that grows in marshes.&amp;lt;br&amp;gt;Also from 滴 &#039;&#039;shizuku&#039;&#039; (drop), 水 &#039;&#039;sui&#039;&#039; (water), and possibly 井 &#039;&#039;i&#039;&#039; (well).&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Marlon&lt;br /&gt;
| From &#039;&#039;{{wp|marlin}}&#039;&#039; or &#039;&#039;[[wiktionary:marine|marine]]&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Amana&lt;br /&gt;
| Possibly from &#039;&#039;{{wp|Amana (genus)|Amana}}&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Benson&lt;br /&gt;
| From Teichbinsen (&#039;&#039;{{wp|Schoenoplectus}}&#039;&#039;).&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Ciprian&lt;br /&gt;
| From {{wp|Cyperaceae}} and &#039;&#039;{{wp|Scirpus}}&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Ciprián&lt;br /&gt;
| From ciperáceas ({{wp|Cyperaceae}}) and &#039;&#039;{{wp|Scirpus}}&#039;&#039;.&lt;br /&gt;
&amp;lt;!--|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Korean &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Chinese&lt;br /&gt;
| &lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Gym Leaders of Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Male characters]]&lt;br /&gt;
[[Category:Black 2 and White 2 characters]]&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Water-type Trainers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Benson]]&lt;br /&gt;
[[fr:Amana]]&lt;br /&gt;
[[it:Ciprian]]&lt;br /&gt;
[[ja:シズイ]]&lt;br /&gt;
[[pl:Marlon]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Marlon&amp;diff=1775019</id>
		<title>Marlon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Marlon&amp;diff=1775019"/>
		<updated>2012-09-30T18:07:02Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox|&lt;br /&gt;
color={{water color}} |&lt;br /&gt;
corecolor={{water color light}} |&lt;br /&gt;
bordercolor={{water color dark}} |&lt;br /&gt;
name=Marlon |&lt;br /&gt;
jname=シズイ |&lt;br /&gt;
tmname=Shizui |&lt;br /&gt;
slogan=yes|&lt;br /&gt;
sloganline=The man who is more marine than the sea! |&lt;br /&gt;
image=Black 2 White 2 Marlon.png |&lt;br /&gt;
size=200px |&lt;br /&gt;
caption=Artwork from {{2v2|Black|White|2}} |&lt;br /&gt;
gender=Male |&lt;br /&gt;
colors=yes|&lt;br /&gt;
eyes=Blue |&lt;br /&gt;
hair=Dark Blue |&lt;br /&gt;
hometown=[[Humilau City]] |&lt;br /&gt;
region=[[Unova]] |&lt;br /&gt;
relatives=Unknown |&lt;br /&gt;
trainer=yes |&lt;br /&gt;
trainerclass=[[Gym Leader]] |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation={{Gen|V}} |&lt;br /&gt;
games={{2v2|Black|White|2}} |&lt;br /&gt;
leader=yes |&lt;br /&gt;
gym=Humilau Gym |&lt;br /&gt;
specialist=yes |&lt;br /&gt;
type={{t|Water}} types |&lt;br /&gt;
badge=Badge#Wave Badge{{!}}Wave Badge |&lt;br /&gt;
|anime=yes &lt;br /&gt;
|epnum=BW094&lt;br /&gt;
|epname=&lt;br /&gt;
|enva=N/A&lt;br /&gt;
|java=[[Yūji Ueda]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Marlon&#039;&#039;&#039; (Japanese &#039;&#039;&#039;シズイ&#039;&#039;&#039; &#039;&#039;Shizui&#039;&#039;) is the [[Gym Leader]] of [[Humilau City]]&#039;s Gym, known officially as the [[Humilau Gym]]. He specializes in {{type|Water}} {{OBP|Pokémon|species}}. He gives the {{badge|Wave}} to Trainers who defeat him.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Marlon appears in {{game|Black and White|s|Pokémon Black 2 and White 2|2}} as the eighth and last Gym Leader that the player challenges. He is described as a big-hearted [[Pokémon Trainer]] who gives passionate advice.&lt;br /&gt;
&lt;br /&gt;
Marlon specializes in Water-type Pokémon. Upon defeating him, he will reward the player with a Wave Badge and {{TM|55|Scald}}. Outside of battle, Marlon is a fisherman who catches {{type|Water}} Pokémon which he would later use in future Gym battles.&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{water color dark}}; background: #{{water color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:80px&amp;quot;| [[File:Spr B2W2 Marlon.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:80px&amp;quot;| [[File:VSMarlon.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:80px&amp;quot;| [[File:Marlon OD.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Marlon&#039;s sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Marlon&#039;s VS sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Marlon&#039;s overworld sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
This listing is for Marlon&#039;s Pokémon in the games in which he has appeared.&lt;br /&gt;
&lt;br /&gt;
===={{game|Black and White|s|Pokémon Black 2 and White 2|2}}====&lt;br /&gt;
=====Gym battle=====&lt;br /&gt;
======Normal Mode======&lt;br /&gt;
{{Party|color={{water color}}|bordercolor={{water color dark}}|headcolor={{water color light}}&lt;br /&gt;
|sprite=Spr B2W2 Marlon.png&lt;br /&gt;
|prize={{pdollar}}6120&lt;br /&gt;
|class=Leader&lt;br /&gt;
|name=Marlon&lt;br /&gt;
|game=B2W2&lt;br /&gt;
|location=Humilau City&lt;br /&gt;
|pokemon=3&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=565&lt;br /&gt;
|pokemon=Carracosta&lt;br /&gt;
|level=49&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Smack Down&lt;br /&gt;
|move1type=Rock&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Shell Smash&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move2cat=Status&lt;br /&gt;
|move3=Scald&lt;br /&gt;
|move3type=Water&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Crunch&lt;br /&gt;
|move4type=Dark&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=321&lt;br /&gt;
|pokemon=Wailord &lt;br /&gt;
|level=49&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=&lt;br /&gt;
|move1=Amnesia&lt;br /&gt;
|move1type=Psychic&lt;br /&gt;
|move1cat=Status&lt;br /&gt;
|move2=Scald&lt;br /&gt;
|move2type=Water&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Rollout&lt;br /&gt;
|move3type=Rock&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Bounce&lt;br /&gt;
|move4type=Flying&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=593 m&lt;br /&gt;
|pokemon=Jellicent &lt;br /&gt;
|level=51&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Brine&lt;br /&gt;
|move1type=Water&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Recover&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move2cat=Status&lt;br /&gt;
|move3=Scald&lt;br /&gt;
|move3type=Water&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Ominous Wind&lt;br /&gt;
|move4type=Ghost&lt;br /&gt;
|move4cat=Special&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
======Challenge Mode======&lt;br /&gt;
{{Party|color={{water color}}|bordercolor={{water color dark}}|headcolor={{water color light}}&lt;br /&gt;
|sprite=Spr B2W2 Marlon.png&lt;br /&gt;
|prize={{pdollar}}6600&lt;br /&gt;
|class=Leader&lt;br /&gt;
|name=Marlon&lt;br /&gt;
|game=B2W2&lt;br /&gt;
|location=Humilau City&lt;br /&gt;
|pokemon=4&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=321&lt;br /&gt;
|pokemon=Wailord &lt;br /&gt;
|level=53&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Water Veil&lt;br /&gt;
|move1=Scald|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Ice Beam|move2type=Ice|move2cat=Special&lt;br /&gt;
|move3=Rain Dance|move3type=Water|move3cat=Status&lt;br /&gt;
|move4=Earthquake|move4type=Ground|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=226&lt;br /&gt;
|pokemon=Mantine&lt;br /&gt;
|level=53&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Air Slash|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Ice Beam|move2type=Ice|move2cat=Special&lt;br /&gt;
|move3=Scald|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Confuse Ray|move4type=Ghost|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=565&lt;br /&gt;
|pokemon=Carracosta&lt;br /&gt;
|level=53&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Rock Slide|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Shell Smash|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Scald|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Crunch|move4type=Dark|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=593 m&lt;br /&gt;
|pokemon=Jellicent &lt;br /&gt;
|level=55&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|move1=Energy Ball|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Recover|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Scald|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost|move4cat=Special&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon World Tournament=====&lt;br /&gt;
======Unova Leaders Tournament======&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{water color}}&lt;br /&gt;
|bordercolor={{water color dark}}&lt;br /&gt;
|headcolor={{water color light}}&lt;br /&gt;
|sprite=Spr B2W2 Marlon.png&lt;br /&gt;
|prize=1 [[BP]]&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|name=Marlon&lt;br /&gt;
|game=B2W2&lt;br /&gt;
|location=Pokémon World Tournament&lt;br /&gt;
|pokemon=6&lt;br /&gt;
&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=593 m&lt;br /&gt;
|pokemon=Jellicent &lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|held=Rindo Berry&lt;br /&gt;
|move1=Scald|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Hex|move2type=Ghost|move2cat=Special&lt;br /&gt;
|move3=Acid Armor|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Recover|move4type=Normal|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=565&lt;br /&gt;
|pokemon=Carracosta&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|held=Liechi Berry&lt;br /&gt;
|move1=Stone Edge|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Shell Smash|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Hydro Pump|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Earthquake|move4type=Ground|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=121&lt;br /&gt;
|pokemon=Starmie&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Ganlon Berry&lt;br /&gt;
|move1=Psyshock|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Cosmic Power|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Scald|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Recover|move4type=Normal|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=594&lt;br /&gt;
|pokemon=Alomomola&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Apicot Berry&lt;br /&gt;
|move1=Mirror Coat|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Calm Mind|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Scald|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Wish|move4type=Normal|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon5={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=226&lt;br /&gt;
|pokemon=Mantine&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Petaya Berry&lt;br /&gt;
|move1=Signal Beam|move1type=Bug|move1cat=Special&lt;br /&gt;
|move2=Ice Beam|move2type=Ice|move2cat=Special&lt;br /&gt;
|move3=Hydro Pump|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Agility|move4type=Psychic|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon6={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=321&lt;br /&gt;
|pokemon=Wailord &lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Hydro Pump|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Avalanche|move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3=Aqua Ring|move3type=Water|move3cat=Status&lt;br /&gt;
|move4=Amnesia|move4type=Psychic|move4cat=Status}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
======Type Experts/World Leaders Tournament======&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{water color}}&lt;br /&gt;
|bordercolor={{water color dark}}&lt;br /&gt;
|headcolor={{water color light}}&lt;br /&gt;
|sprite=Spr B2W2 Marlon.png&lt;br /&gt;
|prize=1 [[BP]]&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|name=Marlon&lt;br /&gt;
|game=B2W2&lt;br /&gt;
|location=Pokémon World Tournament&lt;br /&gt;
|pokemon=6&lt;br /&gt;
&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=593 m&lt;br /&gt;
|pokemon=Jellicent &lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|ability=Cursed Body&lt;br /&gt;
|held=Expert Belt&lt;br /&gt;
|move1=Hydro Pump|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Energy Ball|move2type=Grass|move2cat=Special&lt;br /&gt;
|move3=Shadow Ball|move3type=Ghost|move3cat=Special&lt;br /&gt;
|move4=Psychic|move4type=Psychic|move4cat=Special&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=565&lt;br /&gt;
|pokemon=Carracosta&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|held=Lum Berry&lt;br /&gt;
|move1=Rock Slide|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Shell Smash|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Aqua Jet|move3type=Water|move3cat=Physical&lt;br /&gt;
|move4=Waterfall|move4type=Water|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=121&lt;br /&gt;
|pokemon=Starmie&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Focus Sash&lt;br /&gt;
|move1=Thunderbolt|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Reflect|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Scald|move3type=Water|move3cat=Special&lt;br /&gt;
|move4=Light Screen|move4type=Psychic|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=195 m&lt;br /&gt;
|pokemon=Quagsire&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Rindo Berry&lt;br /&gt;
|move1=Stone Edge|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Waterfall|move3type=Water|move3cat=Physical&lt;br /&gt;
|move4=Counter|move4type=Fighting|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon5={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=091&lt;br /&gt;
|pokemon=Cloyster&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ice&lt;br /&gt;
|ability=Shell Armor&lt;br /&gt;
|held=King&#039;s Rock&lt;br /&gt;
|move1=Ice Shard|move1type=Ice|move1cat=Physical&lt;br /&gt;
|move2=Icicle Spear|move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3=Rock Blast|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Shell Smash|move4type=Normal|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon6={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=321&lt;br /&gt;
|pokemon=Wailord &lt;br /&gt;
|level=50&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=&lt;br /&gt;
|held=Choice Scarf&lt;br /&gt;
|move1=Water Spout|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Blizzard|move2type=Ice|move2cat=Special&lt;br /&gt;
|move3=Bounce|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Fissure|move4type=Ground|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Marlon anime.png|thumb|250px|Marlon in the anime]]&lt;br /&gt;
Marlon made his debut appearance in [[BW094]], where [[Kotetsu]] battled him for his Gym badge and won.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Marlon&lt;br /&gt;
|pkmn=Wailord&lt;br /&gt;
|type1=Water&lt;br /&gt;
|img=Marlon Wailord.png&lt;br /&gt;
|epnum=BW094&lt;br /&gt;
|epname=&lt;br /&gt;
|vajp=&lt;br /&gt;
|desc={{p|Wailord}} is used as a means of transport to take Marlon and his challengers to the Humilau City Gym.&lt;br /&gt;
&lt;br /&gt;
None of Wailord&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Marlon&lt;br /&gt;
|pkmn=Jellicent&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ghost&lt;br /&gt;
|img=Marlon Jellicent.png&lt;br /&gt;
|epnum=BW094&lt;br /&gt;
|epname=&lt;br /&gt;
|vajp=Kiyotaka Furushima&lt;br /&gt;
|vaen=&lt;br /&gt;
|desc={{p|Jellicent}} was the first Pokémon Marlon used against [[Kotetsu]] in their Gym battle. He battled Kotetsu&#039;s {{p|Ferrothorn}}, and after being defeated by Ferrothorn&#039;s {{m|Thunderbolt}}, his Ability activated, disabling the move.&lt;br /&gt;
&lt;br /&gt;
Jellicent&#039;s only known move is {{m|Shadow Ball}} and his Ability is {{a|Cursed Body}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Marlon&lt;br /&gt;
|pkmn=Mantine&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Marlon Mantine.png&lt;br /&gt;
|epnum=BW094&lt;br /&gt;
|epname=&lt;br /&gt;
|vajp=Unshō Ishizuka&lt;br /&gt;
|vaen=&lt;br /&gt;
|desc={{p|Mantine}} was the second Pokémon Marlon used against [[Kotetsu]] in their Gym battle. It quickly knocked out Ferrothorn with a combination of {{m|Wing Attack}}, {{m|Bullet Seed}}, and {{m|Psybeam}}. Afterwards, Mantine faced Kotetsu&#039;s {{p|Samurott}} and was knocked out without landing an attack on it.&lt;br /&gt;
&lt;br /&gt;
Mantine&#039;s known moves are {{m|Wing Attack}}, {{m|Bullet Seed}} and {{m|Psybeam}}.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* His Japanese Leader title is {{tt|海よりも　海な　男！|The man who is more marine than the sea!}}.&lt;br /&gt;
* Marlon is the second {{type|Water}} Unova Gym Leader, the first being [[Cress]].&lt;br /&gt;
**Both [[Gym Leader|Gym Leaders]] were introduced in [[Generation V]].&lt;br /&gt;
* Marlon speaks using a {{wp|Kyushu}} dialect in the Japanese version.&lt;br /&gt;
* Being at level 55, Marlon&#039;s Jellicent in Challenge Mode is the highest leveled Pokémon to be owned by a Gym Leader during the initial battle with them, tied with [[Giovanni]]&#039;s {{p|Nidoking}} and {{p|Rhydon}} in {{v2|Yellow}}.&lt;br /&gt;
* Marlon is the first Gym Leader since [[Chuck]] that only appeared in [[Character of the day|one episode]] of the anime.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{water color light}}; border: 3px solid #{{water color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| シズイ &#039;&#039;Shizui&#039;&#039;&lt;br /&gt;
| From シズイ &#039;&#039;shizui&#039;&#039; (&#039;&#039;{{wp|Schoenoplectus}} nipponicus&#039;&#039; / &#039;&#039;{{wp|Scirpus}} nipponicus&#039;&#039;), a plant that grows in marshes.&amp;lt;br&amp;gt;Also from 滴 &#039;&#039;shizuku&#039;&#039; (drop), 水 &#039;&#039;sui&#039;&#039; (water), and possibly 井 &#039;&#039;i&#039;&#039; (well).&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Marlon&lt;br /&gt;
| From &#039;&#039;{{wp|marlin}}&#039;&#039; or &#039;&#039;[[wiktionary:marine|marine]]&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Amana&lt;br /&gt;
| Possibly from &#039;&#039;{{wp|Amana (genus)|Amana}}&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Benson&lt;br /&gt;
| From Teichbinsen (&#039;&#039;{{wp|Schoenoplectus}}&#039;&#039;).&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Ciprian&lt;br /&gt;
| From {{wp|Cyperaceae}} and &#039;&#039;{{wp|Scirpus}}&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Ciprián&lt;br /&gt;
| From ciperáceas ({{wp|Cyperaceae}}) and &#039;&#039;{{wp|Scirpus}}&#039;&#039;.&lt;br /&gt;
&amp;lt;!--|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Korean &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Chinese&lt;br /&gt;
| &lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Gym Leaders of Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Male characters]]&lt;br /&gt;
[[Category:Black 2 and White 2 characters]]&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Water-type Trainers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Benson]]&lt;br /&gt;
[[fr:Amana]]&lt;br /&gt;
[[it:Ciprian]]&lt;br /&gt;
[[ja:シズイ]]&lt;br /&gt;
[[pl:Marlon]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Struggle_(move)&amp;diff=1771632</id>
		<title>Struggle (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Struggle_(move)&amp;diff=1771632"/>
		<updated>2012-09-23T19:41:18Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=165 |&lt;br /&gt;
name=Struggle |&lt;br /&gt;
jname=わるあがき |&lt;br /&gt;
jtrans=Vain Struggle |&lt;br /&gt;
jtranslit=Waruagaki |&lt;br /&gt;
gameimage=Struggle.png |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=1 |&lt;br /&gt;
maxpp=N/A |&lt;br /&gt;
power=50 |&lt;br /&gt;
accuracy=&amp;amp;mdash; |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=4 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=A highly appealing move. |&lt;br /&gt;
appealsc=3 |&lt;br /&gt;
scdesc=A basic performance using a move known by the Pokémon. |&lt;br /&gt;
pokefordex=struggle |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Struggle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わるあがき&#039;&#039;&#039; &#039;&#039;Vain Struggle&#039;&#039;) is a [[move]] that cannot be learned naturally by any Pokémon. However, every Pokémon can use it, but only if all of their moves cannot be used, usually due to a lack of {{PP}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Struggle deals damage to the opponent and the user receives [[recoil]] damage. The user takes recoil damage equal to 50% of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and has infinite {{PP}} in such a situation.&lt;br /&gt;
&lt;br /&gt;
If the user of Struggle attacks first and faints itself due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|Substitute}}, the user will take no recoil damage.&lt;br /&gt;
&lt;br /&gt;
Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn. &lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium (English)|Stadium]], no recoil damage is taken if Struggle knocks out an opponent.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Struggle now has a maximum of 1 PP instead of 10-16. Struggle now inflicts normal damage to {{type|Steel}} Pokémon as well as {{type|Rock}}, and hits {{type|Ghost}} Pokémon even if the user has not previously used {{m|Foresight}}.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Pokémon with the {{a|Wonder Guard}} Ability are not immune to Struggle. {{a|Rock Head}} does not prevent Struggle&#039;s recoil damage.&lt;br /&gt;
&lt;br /&gt;
===Generation IV and on===&lt;br /&gt;
The user now takes ¼ of its maximum HP as recoil damage. Also, if the user is holding a {{DL|In-battle effect item|Choice items|Choice item}}, and is triggered by {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}} or {{a|Cursed Body}}, it will always use Struggle as long as the item and the move both remain active; if the move is Torment, the Pokémon will only use Struggle every second turn. Struggle is unaffected by modifications to the {{stat|Accuracy}} stat and {{stat|Evasion}} stat.&amp;lt;!--may apply to earlier generations as well--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{incomplete|section|XD description}}&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|Stad|Used only if the user runs totally out of PP. The user is hit with 1/4 of the damage it inflicts.}}&lt;br /&gt;
{{movedescentry|Stad2|Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.}}&lt;br /&gt;
{{movedescentry|GSC|Used only if all PP are exhausted.}}&lt;br /&gt;
{{movedescentry|RSE|Used only if all PP are gone. Also hurts the user a little.}}&lt;br /&gt;
{{movedescentry|FRLG|An attack that is used only if there is no PP. It also hurts the user.}}&lt;br /&gt;
{{movedescentry|Colo|Used when all PP are gone. Also hurts the user a bit.}}&lt;br /&gt;
{{movedescentry|DPPtHGSSBW|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
&#039;&#039;All&#039;&#039; Pokémon can use Struggle when the PP for all moves they know are at 0 or the moves are somehow incapacitated such as through {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}}, or Choice items.&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=normal|&lt;br /&gt;
genI=Struggle I|&lt;br /&gt;
genII=Struggle II|&lt;br /&gt;
genIII=Struggle III|&lt;br /&gt;
genIV=Struggle IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Even though Struggle can only be accessed by the loss of all PP, it was given Contest and Super Contest stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults.&lt;br /&gt;
*Struggle is the last non-glitch move in [[index number]] order in [[Generation I]], and the last Generation I move in index number lists since then.&lt;br /&gt;
*Struggle is one of two moves that cannot be {{m|Sketch}}ed. The other is {{m|Chatter}}.&lt;br /&gt;
*Struggle deals typeless damage - no Pokémon can gain [[Same-type attack bonus|STAB]] from it and it is unaffected by type matchups, despite being nominally Normal-type if it is hacked onto a Pokémon&#039;s movelist.&lt;br /&gt;
**This makes Struggle the only Normal-type move which can hit a Ghost-type opponent without the aid of {{m|Odor Sleuth}}, {{m|Foresight}}, {{a|Scrappy}} or {{m|Soak}}.&lt;br /&gt;
* Struggle is one of four moves originating from Generation I that has not been used in the anime (the others being {{m|Barrage}}, {{m|Leech Life}} and {{m|Kinesis}}).&lt;br /&gt;
*[[Generation IV hybrid]]s are the only Pokémon, normal or glitched, to attempt to learn Struggle without cheating.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=掙扎 &#039;&#039;{{tt|Zhēngzhá|Struggle}}&#039;&#039;&lt;br /&gt;
|nl=Spartel&lt;br /&gt;
|fr_eu=Lutte&lt;br /&gt;
|de=Verzweifler&lt;br /&gt;
|el=Αγώνας&lt;br /&gt;
|it=Scontro&lt;br /&gt;
|ko=발버둥 &#039;&#039;Balbeodung&#039;&#039;&lt;br /&gt;
|sr=Opstanak&lt;br /&gt;
|es_eu=Combate}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that have recoil]]&lt;br /&gt;
&lt;br /&gt;
[[de:Verzweifler]]&lt;br /&gt;
[[fr:Lutte]]&lt;br /&gt;
[[it:Scontro (mossa)]]&lt;br /&gt;
[[ja:わるあがき]]&lt;br /&gt;
[[pl:Struggle]]&lt;br /&gt;
[[pt:Struggle]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=TMTRAINER_effect&amp;diff=1765303</id>
		<title>TMTRAINER effect</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=TMTRAINER_effect&amp;diff=1765303"/>
		<updated>2012-09-15T18:21:27Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Effects in battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;TMTRAINER effect&#039;&#039;&#039; is the common name for a series of [[glitch]]y effects associated with the move {{m|--}} and most {{m|Super Glitch}} moves occupying Hexadecimal Identifiers between AC to C3 (or those with [[index number]]s between 172 and 195.)&lt;br /&gt;
&lt;br /&gt;
==Effects in battle==&lt;br /&gt;
Most commonly, side effects associated with the use of these [[glitch moves]] will only occur in battle. There are many strings of dialogue that can occur, but the most common, will result in the enemy Pokémon acquiring a large amount of {{stat|HP}} and becoming {{status|freeze|frozen}}, but it will simultaneously become {{status|burn}}ed. On the same turn the opponent&#039;s name would be changed so that it contains the string &#039;TMTRAINER&#039; as well as some glitch dialogue. Since the game will often give the opponent a larger amount of {{stat|HP}} than its maximum, the opponent Pokémon may faint due to the large amount of damage from its burn.&lt;br /&gt;
&lt;br /&gt;
The common TMTRAINER effect usually follows this pattern:&lt;br /&gt;
&lt;br /&gt;
# The opponent will acquire the burn status.&lt;br /&gt;
# The music will fade, however it is notable that sometimes certain sound effects will play.&lt;br /&gt;
# Presuming that all in-battle processes were previously running as they should have been; when a move or item is used, the following text will be displayed: &amp;quot;Enemy [glitch dialogue, which often takes up a large amount of space] TMTRAINER (Species) is frozen solid!&amp;quot;&lt;br /&gt;
# Then similarly, the text will be displayed: &amp;quot;Enemy [glitch dialogue occupying a large amount of space] TMTRAINER (Species) is hurt by the burn!&amp;quot;&lt;br /&gt;
# The Enemy Pokémon&#039;s health bar will wrap across the screen several times and slowly deplete until eventually when after several minutes the Enemy Pokémon may faint.&lt;br /&gt;
&lt;br /&gt;
If the player was battling a {{pkmn|Trainer}}, the opponent will send out the Pokémon that was in battle before the glitch activated. Upon the battle finishing, the game will [[Game freeze|freeze]]. Also, if a wild Pokémon was being battled, the game will freeze as soon as the battle ends.&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
The TMTRAINER effect starts when certain glitch moves are used which correspond to information about irrelevant data within the game. The most typical example is the move --, which corresponds with data concerning how the Cancel button functions; it usually has no effect, but when the player changes the PP of the move it will also change the effect of the glitch move and other irrelevant information regarding how the battle interface should function for example, or information outside of battle which could cause the game to freeze. The glitch moves with index numbers between 172 and 195 appear to correspond with information about the same set of variables which correspond with information about the opponent&#039;s name, status and other factors, so if the player reduces the amount of PP of that move by one essentially this data will be &#039;shuffled&#039; slightly.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* 23 glitch moves have been documented as those which can cause the TMTRAINER effect, as well as {{m|--}}. However -- is more likely to give different in-battle effects when used.&lt;br /&gt;
* Other variations of effects can be encountered; however, these are extremely rare and seemingly random. Possible effects include Pokémon names becoming a section of the start menu, status conditions, extreme health and even permanent stat changes.&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch effects]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Effet TMTRAINER]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Enigma_Berry&amp;diff=1761162</id>
		<title>Enigma Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Enigma_Berry&amp;diff=1761162"/>
		<updated>2012-09-09T01:29:52Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=43 |&lt;br /&gt;
snum=60 |&lt;br /&gt;
name=Enigma |&lt;br /&gt;
jname=ナゾ |&lt;br /&gt;
tmname=Nazo |&lt;br /&gt;
size=6.1 |&lt;br /&gt;
sizecm=15.5 |&lt;br /&gt;
firm=Hard |&lt;br /&gt;
grow3=96 |&lt;br /&gt;
grow4=96 |&lt;br /&gt;
desc=A completely enigmatic Berry. Appears to have the power of stars. |&lt;br /&gt;
desc4=A completely enigmatic Berry. It apparently has the power of the stars that fill the night sky. |&lt;br /&gt;
effect=Placeholder for [[e-Reader]] Berries.{{tt|*|Generation III}}&amp;lt;br&amp;gt;Restores ¼ of max HP when hit by a [[super effective]] move.{{tt|*|Generation IV and V}} |&lt;br /&gt;
d3=Pokéblock ingredient. Plant in loamy soil to grow a mystery.{{sup|RSE}}&amp;lt;br/&amp;gt;Can be ground up into powder as an ingredient for medicine.{{sup|FRLG}}|&lt;br /&gt;
d4=A Poffin ingredient. If held by a Pokémon, it restores its HP if it is hit by a foe&#039;s supereffective attack.|&lt;br /&gt;
d5=If held by a Pokémon, it restores its HP if it is hit by any supereffective attack.|&lt;br /&gt;
nameor={{wp|Enigma}} |&lt;br /&gt;
basis={{wp|Question mark}}/{{wp|Sunflower seed}}|&lt;br /&gt;
type=Bug |&lt;br /&gt;
power=80 |&lt;br /&gt;
scoop1=3 |&lt;br /&gt;
stick1=3 |&lt;br /&gt;
scoop2=4 |&lt;br /&gt;
stick2=4 |&lt;br /&gt;
scoop3=5 |&lt;br /&gt;
stick3=5 | &lt;br /&gt;
treeimage=Enigma tree.gif |&lt;br /&gt;
spicytag=yes |&lt;br /&gt;
drytag=yes |&lt;br /&gt;
sweettag=yes |&lt;br /&gt;
bittertag=yes |&lt;br /&gt;
sourtag= yes |&lt;br /&gt;
spicy4=40 |&lt;br /&gt;
dry4=10 |&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Enigma Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ナゾのみ&#039;&#039;&#039; &#039;&#039;Nazo Fruit&#039;&#039;) is a type of [[Berry]] introduced in [[Generation III]] that could only be obtained through use of a GameShark or similar cheating device. It had little to no purpose in Generation III as it was meant merely to be a placeholder for data from [[Pokémon Battle e]] cards. In Generation IV, it became a normal Berry, but retained its rarity. In [[Generation V]] it can also be found as a [[Battle Subway]] NPC partner&#039;s occasional held item.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Not legally obtainable. Serves as a placeholder for {{cat|e-Reader berries}}. |&lt;br /&gt;
FRLG1=Not legally obtainable. Serves as a placeholder for {{cat|e-Reader berries}}. |&lt;br /&gt;
DPPt1=e-Reader Berries sent through [[Pal Park]] by being held by a Pokémon will become Enigma Berries. |&lt;br /&gt;
HGSS1=e-Reader Berries sent through [[Pal Park]] by being held by a Pokémon will become Enigma Berries. |&lt;br /&gt;
PBR1=Can be purchased in {{g|Battle Revolution}} for 38,400 [[Poké Coupon]]s.}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Eventberry&lt;br /&gt;
|gen=IV&lt;br /&gt;
|rate1=100%&lt;br /&gt;
|event1=10th Movie&lt;br /&gt;
|page1=List of Japanese Nintendo event Pokémon in 2007#Movie Darkrai&lt;br /&gt;
|pokémon1=Darkrai&lt;br /&gt;
|rate2=100%&lt;br /&gt;
|event2=Alamos&lt;br /&gt;
|page2=List of PAL Nintendo event Pokémon in 2008#Alamos Darkrai&lt;br /&gt;
|pokémon2=Darkrai&lt;br /&gt;
|rate3=100%&lt;br /&gt;
|event3=Nintendo of Korea&lt;br /&gt;
|page3=List of Korean Nintendo event Pokémon in 2008#Nintendo of Korea Darkrai&lt;br /&gt;
|pokémon3=Darkrai&lt;br /&gt;
|rate4=100%&lt;br /&gt;
|event4=Target &amp;amp; Toys R Us&lt;br /&gt;
|page4=List of PAL Nintendo event Pokémon in 2008#Target &amp;amp; Toys &amp;quot;R&amp;quot; Us Darkrai&lt;br /&gt;
|pokémon4=Darkrai&lt;br /&gt;
|rate5=100%&lt;br /&gt;
|event5=Nintendo World Store&lt;br /&gt;
|page5=List of North American Nintendo event Pokémon in 2008#Nintendo World Store Darkrai&lt;br /&gt;
|pokémon5=Darkrai&lt;br /&gt;
|rate6=100%&lt;br /&gt;
|event6=Toys R Us&lt;br /&gt;
|page6=List of North American Nintendo event Pokémon in 2008#Toys &amp;quot;R&amp;quot; Us Darkrai&lt;br /&gt;
|pokémon6=Darkrai&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
An Enigma Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 96 hours, with 24 hours per stage. An Enigma tree will yield 1-2 Berries.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
An Enigma Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 96 hours, with 24 hours per stage. An Enigma tree will yield 1-5 Berries.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
===In-battle===&lt;br /&gt;
When a Pokémon holds an Enigma Berry and is hit by a super effective move, it will recover ¼ of its HP. This effect is present only from [[Generation IV]] onwards.&lt;br /&gt;
&lt;br /&gt;
===Berry Blending===&lt;br /&gt;
{{BerryBlender|Red|Purple|Purple}}&lt;br /&gt;
&lt;br /&gt;
===Berry Crushing===&lt;br /&gt;
At 100% performance, an Enigma Berry will contribute 200 units of powder.&lt;br /&gt;
&lt;br /&gt;
===Poffin Cooking===&lt;br /&gt;
At 100% performance, an Enigma Berry can produce a Level 43 (maybe higher) Spicy-Dry Poffin when cooking alone.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The following is a list of cards named or holding a &#039;&#039;&#039;Enigma Berry&#039;&#039;&#039;.&lt;br /&gt;
{| {{bluetable}} &lt;br /&gt;
|- style=&amp;quot;background: #{{tcg Trainer color}};&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Rarity&lt;br /&gt;
!Set&lt;br /&gt;
!Set no.&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG ID|DP Promo|Darkrai|24}} || {{e|Darkness}} || {{rar|Common}} || {{TCG|DP Black Star Promos}} || DP24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This [[Berry|berry]]&#039;s name is an anagram of the [[Ginema Berry]].&lt;br /&gt;
*No [[Pokémon]] legitimately available in the Pokémon games or the {{pkmn|Trading Card Game}} has held this [[Berry|berry]] other than {{p|Darkrai}}.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #48C0E8&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
| ナゾのみ &#039;&#039;Nazo no Mi&#039;&#039;&lt;br /&gt;
| From 謎 &#039;&#039;nazo&#039;&#039; (Riddle, Puzzle).&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Enigma Berry&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Baie Enigma&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|Enigmabeere&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccaenigma&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
| Baya Enigma&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|의문열매 &#039;&#039;Uimun Yeolmae&#039;&#039;&lt;br /&gt;
|From 疑問 (의문) &#039;&#039;uimun&#039;&#039; (Question).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Starf | next=Pumkin | next-a=Micle}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Enigmabeere]]&lt;br /&gt;
[[es:Baya Enigma]]&lt;br /&gt;
[[fr:Baie Énigma]]&lt;br /&gt;
[[it:Baccaenigma]]&lt;br /&gt;
[[ja:ナゾのみ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HP-restoring berries]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Enigma_Berry&amp;diff=1761161</id>
		<title>Enigma Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Enigma_Berry&amp;diff=1761161"/>
		<updated>2012-09-09T01:26:49Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=43 |&lt;br /&gt;
snum=60 |&lt;br /&gt;
name=Enigma |&lt;br /&gt;
jname=ナゾ |&lt;br /&gt;
tmname=Nazo |&lt;br /&gt;
size=6.1 |&lt;br /&gt;
sizecm=15.5 |&lt;br /&gt;
firm=Hard |&lt;br /&gt;
grow3=96 |&lt;br /&gt;
grow4=96 |&lt;br /&gt;
desc=A completely enigmatic Berry. Appears to have the power of stars. |&lt;br /&gt;
desc4=A completely enigmatic Berry. It apparently has the power of the stars that fill the night sky. |&lt;br /&gt;
effect=Placeholder for [[e-Reader]] Berries.{{tt|*|Generation III}}&amp;lt;br&amp;gt;Restores ¼ of max HP when hit by a [[super effective]] move.{{tt|*|Generation IV and V}} |&lt;br /&gt;
d3=Pokéblock ingredient. Plant in loamy soil to grow a mystery.{{sup|RSE}}&amp;lt;br/&amp;gt;Can be ground up into powder as an ingredient for medicine.{{sup|FRLG}}|&lt;br /&gt;
d4=A Poffin ingredient. If held by a Pokémon, it restores its HP if it is hit by a foe&#039;s supereffective attack.|&lt;br /&gt;
d5=If held by a Pokémon, it restores its HP if it is hit by any supereffective attack.|&lt;br /&gt;
nameor={{wp|Enigma}} |&lt;br /&gt;
basis={{wp|Question mark}}/{{wp|Sunflower seed}}|&lt;br /&gt;
type=Bug |&lt;br /&gt;
power=80 |&lt;br /&gt;
scoop1=3 |&lt;br /&gt;
stick1=3 |&lt;br /&gt;
scoop2=4 |&lt;br /&gt;
stick2=4 |&lt;br /&gt;
scoop3=5 |&lt;br /&gt;
stick3=5 | &lt;br /&gt;
treeimage=Enigma tree.gif |&lt;br /&gt;
spicytag=yes |&lt;br /&gt;
drytag=yes |&lt;br /&gt;
sweettag=yes |&lt;br /&gt;
bittertag=yes |&lt;br /&gt;
sourtag= yes |&lt;br /&gt;
spicy4=40 |&lt;br /&gt;
dry4=10 |&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Enigma Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ナゾのみ&#039;&#039;&#039; &#039;&#039;Nazo Fruit&#039;&#039;) is a type of [[Berry]] introduced in [[Generation III]] that could only be obtained through use of a GameShark or similar cheating device. It had little to no purpose in Generation III as it was meant merely to be a placeholder for data from [[Pokémon Battle e]] cards. In Generation IV, it became a normal Berry, but retained its rarity. In [[Generation V]] it can also be found as a [[Battle Subway]] NPC partner&#039;s occasional held item.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Not legally obtainable. Serves as a placeholder for {{cat|e-Reader berries}}. |&lt;br /&gt;
FRLG1=Not legally obtainable. Serves as a placeholder for {{cat|e-Reader berries}}. |&lt;br /&gt;
DPPt1=e-Reader Berries sent through [[Pal Park]] by being held by a Pokémon will become Enigma Berries. |&lt;br /&gt;
HGSS1=e-Reader Berries sent through [[Pal Park]] by being held by a Pokémon will become Enigma Berries. |&lt;br /&gt;
PBR1=Can be purchased in {{g|Battle Revolution}} for 38,400 [[Poké Coupon]]s.}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Eventberry&lt;br /&gt;
|gen=IV&lt;br /&gt;
|rate1=100%&lt;br /&gt;
|event1=10th Movie&lt;br /&gt;
|page1=List of Japanese Nintendo event Pokémon in 2007#Movie Darkrai&lt;br /&gt;
|pokémon1=Darkrai&lt;br /&gt;
|rate2=100%&lt;br /&gt;
|event2=Alamos&lt;br /&gt;
|page2=List of PAL Nintendo event Pokémon in 2008#Alamos Darkrai&lt;br /&gt;
|pokémon2=Darkrai&lt;br /&gt;
|rate3=100%&lt;br /&gt;
|event3=Nintendo of Korea&lt;br /&gt;
|page3=List of Korean Nintendo event Pokémon in 2008#Nintendo of Korea Darkrai&lt;br /&gt;
|pokémon3=Darkrai&lt;br /&gt;
|rate4=100%&lt;br /&gt;
|event4=Target &amp;amp; Toys R Us&lt;br /&gt;
|page4=List of PAL Nintendo event Pokémon in 2008#Target &amp;amp; Toys &amp;quot;R&amp;quot; Us Darkrai&lt;br /&gt;
|pokémon4=Darkrai&lt;br /&gt;
|rate5=100%&lt;br /&gt;
|event5=Nintendo World Store&lt;br /&gt;
|page5=List of North American Nintendo event Pokémon in 2008#Nintendo World Store Darkrai&lt;br /&gt;
|pokémon5=Darkrai&lt;br /&gt;
|rate6=100%&lt;br /&gt;
|event6=Toys R Us&lt;br /&gt;
|page6=List of North American Nintendo event Pokémon in 2008#Toys &amp;quot;R&amp;quot; Us Darkrai&lt;br /&gt;
|pokémon6=Darkrai&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
An Enigma Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 96 hours, with 24 hours per stage. An Enigma tree will yield 1-2 Berries.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
An Enigma Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 96 hours, with 24 hours per stage. An Enigma tree will yield 1-5 Berries.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
===In-battle===&lt;br /&gt;
When a Pokémon holds an Enigma Berry and is hit by a super effective move, it will recover ¼ of its HP. This effect is present only from [[Generation IV]] onwards.&lt;br /&gt;
&lt;br /&gt;
===Berry Blending===&lt;br /&gt;
{{BerryBlender|Red|Purple|Purple}}&lt;br /&gt;
&lt;br /&gt;
===Berry Crushing===&lt;br /&gt;
At 100% performance, an Enigma Berry will contribute 200 units of powder.&lt;br /&gt;
&lt;br /&gt;
===Poffin Cooking===&lt;br /&gt;
At 100% performance, an Enigma Berry can produce a Level 43 (maybe higher) Spicy-Dry Poffin when cooking alone.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The following is a list of cards named or holding a &#039;&#039;&#039;Enigma Berry&#039;&#039;&#039;.&lt;br /&gt;
{| {{bluetable}} &lt;br /&gt;
|- style=&amp;quot;background: #{{tcg Trainer color}};&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Rarity&lt;br /&gt;
!Set&lt;br /&gt;
!Set no.&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG ID|DP Promo|Darkrai|24}} || {{e|Darkness}} || {{rar|Common}} || {{TCG|DP Black Star Promos}} || DP24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This [[Berry|berry]]&#039;s name is an anagram of the [[Ginema Berry]].&lt;br /&gt;
*No [[Pokémon]] distributed via event has held this [[Berry|berry]] other than {{p|Darkrai}}.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #48C0E8&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
| ナゾのみ &#039;&#039;Nazo no Mi&#039;&#039;&lt;br /&gt;
| From 謎 &#039;&#039;nazo&#039;&#039; (Riddle, Puzzle).&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Enigma Berry&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Baie Enigma&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|Enigmabeere&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccaenigma&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
| Baya Enigma&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|의문열매 &#039;&#039;Uimun Yeolmae&#039;&#039;&lt;br /&gt;
|From 疑問 (의문) &#039;&#039;uimun&#039;&#039; (Question).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Starf | next=Pumkin | next-a=Micle}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Enigmabeere]]&lt;br /&gt;
[[es:Baya Enigma]]&lt;br /&gt;
[[fr:Baie Énigma]]&lt;br /&gt;
[[it:Baccaenigma]]&lt;br /&gt;
[[ja:ナゾのみ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HP-restoring berries]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Enigma_Berry&amp;diff=1761160</id>
		<title>Enigma Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Enigma_Berry&amp;diff=1761160"/>
		<updated>2012-09-09T01:20:14Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BerryInfobox|&lt;br /&gt;
bnum=43 |&lt;br /&gt;
snum=60 |&lt;br /&gt;
name=Enigma |&lt;br /&gt;
jname=ナゾ |&lt;br /&gt;
tmname=Nazo |&lt;br /&gt;
size=6.1 |&lt;br /&gt;
sizecm=15.5 |&lt;br /&gt;
firm=Hard |&lt;br /&gt;
grow3=96 |&lt;br /&gt;
grow4=96 |&lt;br /&gt;
desc=A completely enigmatic Berry. Appears to have the power of stars. |&lt;br /&gt;
desc4=A completely enigmatic Berry. It apparently has the power of the stars that fill the night sky. |&lt;br /&gt;
effect=Placeholder for [[e-Reader]] Berries.{{tt|*|Generation III}}&amp;lt;br&amp;gt;Restores ¼ of max HP when hit by a [[super effective]] move.{{tt|*|Generation IV and V}} |&lt;br /&gt;
d3=Pokéblock ingredient. Plant in loamy soil to grow a mystery.{{sup|RSE}}&amp;lt;br/&amp;gt;Can be ground up into powder as an ingredient for medicine.{{sup|FRLG}}|&lt;br /&gt;
d4=A Poffin ingredient. If held by a Pokémon, it restores its HP if it is hit by a foe&#039;s supereffective attack.|&lt;br /&gt;
d5=If held by a Pokémon, it restores its HP if it is hit by any supereffective attack.|&lt;br /&gt;
nameor={{wp|Enigma}} |&lt;br /&gt;
basis={{wp|Question mark}}/{{wp|Sunflower seed}}|&lt;br /&gt;
type=Bug |&lt;br /&gt;
power=80 |&lt;br /&gt;
scoop1=3 |&lt;br /&gt;
stick1=3 |&lt;br /&gt;
scoop2=4 |&lt;br /&gt;
stick2=4 |&lt;br /&gt;
scoop3=5 |&lt;br /&gt;
stick3=5 | &lt;br /&gt;
treeimage=Enigma tree.gif |&lt;br /&gt;
spicytag=yes |&lt;br /&gt;
drytag=yes |&lt;br /&gt;
sweettag=yes |&lt;br /&gt;
bittertag=yes |&lt;br /&gt;
sourtag= yes |&lt;br /&gt;
spicy4=40 |&lt;br /&gt;
dry4=10 |&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Enigma Berry&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ナゾのみ&#039;&#039;&#039; &#039;&#039;Nazo Fruit&#039;&#039;) is a type of [[Berry]] introduced in [[Generation III]] that could only be obtained through use of a GameShark or similar cheating device. It had little to no purpose in Generation III as it was meant merely to be a placeholder for data from [[Pokémon Battle e]] cards. In Generation IV, it became a normal Berry, but retained its rarity. In [[Generation V]] it can also be found as a [[Battle Subway]] NPC partner&#039;s occasional held item.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{Berryloc |&lt;br /&gt;
RSE1=Not legally obtainable. Serves as a placeholder for {{cat|e-Reader berries}}. |&lt;br /&gt;
FRLG1=Not legally obtainable. Serves as a placeholder for {{cat|e-Reader berries}}. |&lt;br /&gt;
DPPt1=e-Reader Berries sent through [[Pal Park]] by being held by a Pokémon will become Enigma Berries. |&lt;br /&gt;
HGSS1=e-Reader Berries sent through [[Pal Park]] by being held by a Pokémon will become Enigma Berries. |&lt;br /&gt;
PBR1=Can be purchased in {{g|Battle Revolution}} for 38,400 [[Poké Coupon]]s.}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Eventberry&lt;br /&gt;
|gen=IV&lt;br /&gt;
|rate1=100%&lt;br /&gt;
|event1=10th Movie&lt;br /&gt;
|page1=List of Japanese Nintendo event Pokémon in 2007#Movie Darkrai&lt;br /&gt;
|pokémon1=Darkrai&lt;br /&gt;
|rate2=100%&lt;br /&gt;
|event2=Alamos&lt;br /&gt;
|page2=List of PAL Nintendo event Pokémon in 2008#Alamos Darkrai&lt;br /&gt;
|pokémon2=Darkrai&lt;br /&gt;
|rate3=100%&lt;br /&gt;
|event3=Nintendo of Korea&lt;br /&gt;
|page3=List of Korean Nintendo event Pokémon in 2008#Nintendo of Korea Darkrai&lt;br /&gt;
|pokémon3=Darkrai&lt;br /&gt;
|rate4=100%&lt;br /&gt;
|event4=Target &amp;amp; Toys R Us&lt;br /&gt;
|page4=List of PAL Nintendo event Pokémon in 2008#Target &amp;amp; Toys &amp;quot;R&amp;quot; Us Darkrai&lt;br /&gt;
|pokémon4=Darkrai&lt;br /&gt;
|rate5=100%&lt;br /&gt;
|event5=Nintendo World Store&lt;br /&gt;
|page5=List of North American Nintendo event Pokémon in 2008#Nintendo World Store Darkrai&lt;br /&gt;
|pokémon5=Darkrai&lt;br /&gt;
|rate6=100%&lt;br /&gt;
|event6=Toys R Us&lt;br /&gt;
|page6=List of North American Nintendo event Pokémon in 2008#Toys &amp;quot;R&amp;quot; Us Darkrai&lt;br /&gt;
|pokémon6=Darkrai&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
===Generation III===&lt;br /&gt;
An Enigma Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 96 hours, with 24 hours per stage. An Enigma tree will yield 1-2 Berries.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
An Enigma Berry will mature from a planted seed to a full-grown, fruit-bearing tree in 96 hours, with 24 hours per stage. An Enigma tree will yield 1-5 Berries.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
===In-battle===&lt;br /&gt;
When a Pokémon holds an Enigma Berry and is hit by a super effective move, it will recover ¼ of its HP. This effect is present only from [[Generation IV]] onwards.&lt;br /&gt;
&lt;br /&gt;
===Berry Blending===&lt;br /&gt;
{{BerryBlender|Red|Purple|Purple}}&lt;br /&gt;
&lt;br /&gt;
===Berry Crushing===&lt;br /&gt;
At 100% performance, an Enigma Berry will contribute 200 units of powder.&lt;br /&gt;
&lt;br /&gt;
===Poffin Cooking===&lt;br /&gt;
At 100% performance, an Enigma Berry can produce a Level 43 (maybe higher) Spicy-Dry Poffin when cooking alone.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The following is a list of cards named or holding a &#039;&#039;&#039;Enigma Berry&#039;&#039;&#039;.&lt;br /&gt;
{| {{bluetable}} &lt;br /&gt;
|- style=&amp;quot;background: #{{tcg Trainer color}};&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Rarity&lt;br /&gt;
!Set&lt;br /&gt;
!Set no.&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG ID|DP Promo|Darkrai|24}} || {{e|Darkness}} || {{rar|Common}} || {{TCG|DP Black Star Promos}} || DP24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This [[Berry]]&#039;s name is an anagram of the [[Ginema Berry]].&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #48C0E8&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
| ナゾのみ &#039;&#039;Nazo no Mi&#039;&#039;&lt;br /&gt;
| From 謎 &#039;&#039;nazo&#039;&#039; (Riddle, Puzzle).&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Enigma Berry&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Baie Enigma&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|Enigmabeere&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccaenigma&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
| Baya Enigma&lt;br /&gt;
|From &#039;&#039;Enigma&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|의문열매 &#039;&#039;Uimun Yeolmae&#039;&#039;&lt;br /&gt;
|From 疑問 (의문) &#039;&#039;uimun&#039;&#039; (Question).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Starf | next=Pumkin | next-a=Micle}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Enigmabeere]]&lt;br /&gt;
[[es:Baya Enigma]]&lt;br /&gt;
[[fr:Baie Énigma]]&lt;br /&gt;
[[it:Baccaenigma]]&lt;br /&gt;
[[ja:ナゾのみ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HP-restoring berries]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Generation_IV_hybrid&amp;diff=1757862</id>
		<title>Talk:Generation IV hybrid</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Generation_IV_hybrid&amp;diff=1757862"/>
		<updated>2012-09-04T06:43:32Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Inaccurate page? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hybirds? ==&lt;br /&gt;
&lt;br /&gt;
Are you sure you didn&#039;t mean &#039;&#039;&#039;Hybrids&#039;&#039;&#039;? --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:57, 21 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not sure ask the {{u|Foper|user}} who made this page they made to many mistakes so ask that user.--[[wp:Halloween|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☆&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FF5F00;&amp;quot;&amp;gt;&#039;&#039;&#039;Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:01, 21 November 2008 (UTC)&lt;br /&gt;
::Like what? Anyway thanks for pointing that  out... I thought it was hybird! --[[User:Foper|Foper]] 06:02, 21 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oughtn&#039;t there be 501 hybrids, not 494? ==&lt;br /&gt;
&lt;br /&gt;
As Deoxys&#039;s and Wormadam&#039;s alternate forms have their own index numbers... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:12, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
the sprites glitch around a bit when attacked and when they escape a pokeball. should this be mentioned? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|f80|Lord}} of {{Colored link|:User_talk:Origamiguy|f80|Ori}}{{Colored link|User:Origamiguy/Mudkipz|08f|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 20:12, 12 January 2009 (UTC)&lt;br /&gt;
: No, it&#039;s just there glitch animation. --[[User:Foper|Foper]] 22:38, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Trading==&lt;br /&gt;
It is possible to own one in DP on a DS with a fossil modifier code. What happens if you trade it to platinum? --[[User:Foper|Foper]] 22:38, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Worthless Page? ==&lt;br /&gt;
&lt;br /&gt;
Hybrid Pokemon are the equiv of playing an executable like an mp3 file.  The reason they act they way they do is because the game does not have type control, boxing, or boundaries.  If the National Dex ID is too high, it will use the same math to point to the data, which will be garbage.&lt;br /&gt;
&lt;br /&gt;
Of course if you point variables to garbage data, you will get &amp;quot;interesting&amp;quot; and &amp;quot;garbage&amp;quot; results.  I personally don&#039;t see the merit in this page.[[User:Sabresite|Sabresite]] 07:34, 17 March 2009 (UTC)&lt;br /&gt;
: I&#039;s the same thing as most glitch pokemon in R/B/Y/G. The game reads non pokemon data(possibly sprites in this case) and interpits it as pokemon data. [[User:Foper|Foper]] 04:41, 24 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How do you obtain a hybrid? ==&lt;br /&gt;
&lt;br /&gt;
This arrticle obviously explains that an Action Replay is needed, but no such code exists to my knowledge. If I had a code to obtain one of these special glitches, maybe I could help with the researching? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Adsalt1}} ([[User talk:Adsalt1|talk]] • [[Special:Contributions/Adsalt1|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:The Action Replay Code is:&lt;br /&gt;
94000130 FDFF0000 &lt;br /&gt;
B21C4D28 00000000 &lt;br /&gt;
B0000004 00000000 &lt;br /&gt;
94000130 FEFF0000 &lt;br /&gt;
00000890 XXXX00ZZ &lt;br /&gt;
D0000000 00000000 &lt;br /&gt;
DA000000 00000892 &lt;br /&gt;
C0000000 0000000B&lt;br /&gt;
0002461C 000000YY &lt;br /&gt;
D7000000 00024620 &lt;br /&gt;
DC000000 00000006 &lt;br /&gt;
D2000000 00000000 &lt;br /&gt;
&lt;br /&gt;
Where XXXX = Pokemon, YY = Level, ZZ = Item.&lt;br /&gt;
Use 8000 - 8493&lt;br /&gt;
&lt;br /&gt;
On another note, someone needs to try 8494 and 8495. {{unsigned|Foper}}&lt;br /&gt;
&lt;br /&gt;
::Does this give you one or make them appear in the wild or fossils or what? I wanna try it, but I wanna know what it does first. --[[User:~Poke~|~Poke~]] 07:50, 11 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
@ Foper; hexadecimal identifiers 8494 and 8495 just crash the game I&#039;m afraid --[[User:Chickasaurus|Chickasaurus]] 11:55, 10 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There are a number of ARDS codes you could use. I use the Mining Museum Modifier code. I have a list of all the hybrid and non hybrid pokemon mining museum codes from 8000-8200(hybrid) and 0000-0200(non-hybrid). You could also contact me for other codes such as migrating pokemon, or wild pokemon.[[User:SchattenMajora|SchattenMajora]] 01:53, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Negative index numbers? ==&lt;br /&gt;
&lt;br /&gt;
Maybe the D/P hybrids&#039; index numbers aren&#039;t so arbitrary after all. I realized that hex 8000 (32,768), the value that they start at, is halfway between 0 and the maximum possible value, hex FFFF (65,535). This alone is interesting. In signed (able to be positive or negative) values, the values representing the negative numbers also start halfway between 0 and the maximum. Could it be that the game is partially accessing the normal Pokémon data through a negative index number? &amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;&#039;&#039;&#039;~Dark&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0054FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Storm&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA200;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt; 23:17, 17 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
@ DarkStorm: All working glitches (in the ROM) have some form of &#039;important&#039; purpose in the game, if you changed the information for them you&#039;d be changing information about another byte. Take Q for example in Pokémon Yellow and ????? (FF) in G/S/C; they have a &#039;cloaking ability&#039; to make all Pokémon below it appear invisible in the party. If you happen to view the first party member through the use of a code just after starting a new game it will likely display Q or ????? on these games to signifiy there is no valid code.&lt;br /&gt;
&lt;br /&gt;
The typical 40 or so varients of missingno also seem to correspond to data which has partially been deleted whilst the &#039;pure glitches&#039; such as LM4 are not like &#039;taking an mp3 file as an executable&#039; because those account for actual coding in the game even though it may not be very apparant in the game. One of the first glitches discovered was the Doko-Kashira door glitch in Pokémon Green which involved a player taking advantage of the fact that they were able to &#039;temporarily switch both pokémon and item data at the same time.&#039; in this glitch the player would eventually end up switching items with very high index numbers corresponding to item slots and manipulate the byte corresponding to where the trainer is to &#039;warp the trainer&#039; to the hall of fame.&lt;br /&gt;
 &lt;br /&gt;
Since DS games have a larger ROM and a much more complex structure it is no surprise most glitches will crash the game because it is extremely unlikely the game would not run into any invalid opcodes before the Pokémon data was loaded. One could try an index number of 12345 and it would most likely crash; if your theory is correct it would be trying to read a glitch pokemon with a very large index number backwards but that would not mean it was arbitary; perhaps the game was trying to read item data or data from the next closest byte but that would most likely make the game crash.&lt;br /&gt;
&lt;br /&gt;
That is a very good point you have there though; maybe to prevent glitchy sprites, cries and other factors the game will take one values&#039; &#039;negative equivalent&#039; value for sprite data alone hence why all the DP hybrids seem to have the same cry and moves. That glitchy move it has probably has a hexadecimal identifier of 0, or whatever the glitch was trying to refer to.&lt;br /&gt;
&lt;br /&gt;
--[[User:Chickasaurus|Chickasaurus]] 12:23, 10 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some informations about DP hybrids ==&lt;br /&gt;
&lt;br /&gt;
I play in DeSmuME emulator and I saw and captured some hybrids in my Platinum and in my HeartGold. I did some other testings and got the following informations:&lt;br /&gt;
&lt;br /&gt;
;Nickname&lt;br /&gt;
You may not give a nickname. If you do, the game will freeze after you accept the nickname.&lt;br /&gt;
&lt;br /&gt;
;Type Combination&lt;br /&gt;
Its actual type is {{tt|Normal|Appears glichy.}}/Flying, but if the hybrid is wild or is the first non-fainted non-egg pokémon in your Party, it will copy the type combination of the first foe.&lt;br /&gt;
&lt;br /&gt;
;Footprints&lt;br /&gt;
In the Pokédex registration, one of the few useful things is the footprint, which are different between Platinum and HeartGold versions.&lt;br /&gt;
* Platinum: [[File:F32768.png]]&lt;br /&gt;
* HeartGold: [[File:F32768HG.png]]&lt;br /&gt;
&lt;br /&gt;
;Exp. at Lv. 100&lt;br /&gt;
1,000,000&lt;br /&gt;
&lt;br /&gt;
;EVs&lt;br /&gt;
None. u.ú &lt;br /&gt;
&lt;br /&gt;
===Base Stats===&lt;br /&gt;
{|style=&amp;quot;background-color: transparent;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|HP:&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|0&lt;br /&gt;
|&amp;lt;div class=&amp;quot;statbar&amp;quot; style=&amp;quot;background-color: red; width: 0px; height: 10px; border: 1px solid black; overflow: hidden;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack:&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|0&lt;br /&gt;
|&amp;lt;div class=&amp;quot;statbar&amp;quot; style=&amp;quot;background-color: rgb(240,128,48); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Defense:&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|0&lt;br /&gt;
|&amp;lt;div class=&amp;quot;statbar&amp;quot; style=&amp;quot;background-color: rgb(248,208,48); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|SpAtk:&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|0&lt;br /&gt;
|&amp;lt;div class=&amp;quot;statbar&amp;quot; style=&amp;quot;background-color: rgb(104,144,240); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|SpDef:&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|0&lt;br /&gt;
|&amp;lt;div class=&amp;quot;statbar&amp;quot; style=&amp;quot;background-color: rgb(120,200,80); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Speed:&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|0&lt;br /&gt;
|&amp;lt;div class=&amp;quot;statbar&amp;quot; style=&amp;quot;background-color: rgb(248,88,136); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Pokéathlon Stats&lt;br /&gt;
Each hybrid has its own Pokéathlon Stats. {{p|Gallade}}&#039;s hybrid Pokéathlon Stats (an example):&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed: 2&amp;lt;br /&amp;gt;&lt;br /&gt;
SpeedMax: 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Power: 2&amp;lt;br /&amp;gt;&lt;br /&gt;
PowerMax: 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Technique: 3&amp;lt;br /&amp;gt;&lt;br /&gt;
TechniqueMax: 4&amp;lt;br /&amp;gt;&lt;br /&gt;
Stamina: 3&amp;lt;br /&amp;gt;&lt;br /&gt;
StaminaMax: 4&amp;lt;br /&amp;gt;&lt;br /&gt;
Jump: 3&amp;lt;br /&amp;gt;&lt;br /&gt;
JumpMax: 3&lt;br /&gt;
&lt;br /&gt;
;TM/HM Learnset&lt;br /&gt;
TM48 &#039;&#039;Skill Swap&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
TM89 &#039;&#039;U-turn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Walking&lt;br /&gt;
In HeartGold, when a hybrid is the first pokémon in your Party and you walk, a {{p|Bulbasaur}} will came out of the Pokéball and follow you.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;--[[User:Metang|Metang]] 04:55, 29 June 2010 (UTC)&lt;br /&gt;
:Note: I&#039;ve had to remove some of the templates from the above post as they autocategorise. I&#039;ve made sure that none of the data was lost though. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:09, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
;Breeding&lt;br /&gt;
Egg group: Monster&amp;lt;br /&amp;gt;&lt;br /&gt;
Steps to hatch: 255 (1 cycle)&amp;lt;br /&amp;gt;&lt;br /&gt;
When it hatches, a [[-----]] will came out of the Egg will be hidden in your Party. The egg, as well the hatched [[-----]], cannot be selected, cause of this, cannot be deposited in PC or have its Summary viewed.&lt;br /&gt;
&lt;br /&gt;
;Held Item&lt;br /&gt;
Full Heal 5% (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
Full Heal 50%&lt;br /&gt;
&lt;br /&gt;
;Gender&lt;br /&gt;
87,5% Male&amp;lt;br /&amp;gt;&lt;br /&gt;
12,5% Female&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
When you catch a female, it will become male. Also, if you face a hybrid of a pokémon that is aways female, such as Wormadam, its sprite becomes a glitchy box that sometimes glitches your sprite. &lt;br /&gt;
&lt;br /&gt;
;Lv. Up learnset in HeartGold&lt;br /&gt;
Start &#039;&#039;Covet&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start &#039;&#039;Present&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Start &#039;&#039;Unknown glitch move&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lv. 22 &#039;&#039;Pursuit/Sweet Scent&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lv. 35 &#039;&#039;Dragon Rage&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lv. 40 &#039;&#039;Dig&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lv. 64 &#039;&#039;-&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lv. 100 &#039;&#039;Worry Seed&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Metang|Metang]] 20:40, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AR ==&lt;br /&gt;
&lt;br /&gt;
Looking at the page, it looks like these are only obtainable through the Action Replay. Shouldn&#039;t this be deleted then? [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green color light&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 04:45, 29 June 2010 (UTC)&lt;br /&gt;
:We have other glitch Pokémon articles that can be obtained only through cheating, most of those being from Gen I, and none of those are being considered for deletion. I say this and the others should stay. [[User:Mudkipchan|Mudkipchan]] 06:53, 29 June 2010 (UTC)&lt;br /&gt;
::Glitch Pokémon obtainable through cheating devices are not notable for Generation I only. Any glitch Pokémon obtained through cheating devices in generation I should have their articles deleted, but others are fine. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:18, 29 June 2010 (UTC)&lt;br /&gt;
:::Yes, what Werdnae said is the current policy, but I think that all cheating-only glitches should be deleted or moved to a page about filler data. The main problems are this page and [[Ten question marks]], where the glitches have a ridiculous number of variants, making it very hard to write an article about. We could make an article for each variant, but it would just be data and very little text, and would lead to a deletion like what happened to those in Generation I. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:22, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==For all the glitch moves this thing learns that do not display a name==&lt;br /&gt;
Should we change it to nameless glitch move?  THere is no apparent name. [[User:Dry Bones|&amp;lt;font color=&amp;quot;#191970&amp;quot; face=&amp;quot;Mistral&amp;quot;&amp;gt;DB&amp;lt;/font&amp;gt;]] 01:33, 14 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Inaccurate page? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m pretty sure the moves for this page are inaccurate, but I don&#039;t remember the exact moves and my Action Replay is broken. Can anyone research this? [[User:Poolala|Poolala]] ([[User talk:Poolala|talk]]) 06:43, 4 September 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=MissingNo.&amp;diff=1757840</id>
		<title>MissingNo.</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=MissingNo.&amp;diff=1757840"/>
		<updated>2012-09-04T06:34:26Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured}}&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=Missingno.&lt;br /&gt;
| jname=けつばん&lt;br /&gt;
| tmname=Ketsuban&lt;br /&gt;
| image=Missingno.png&lt;br /&gt;
| size=80&lt;br /&gt;
| caption=The five forms of Missingno (clockwise from left: Normal, Ghost, Aerodactyl, Yellow, Kabutops)&lt;br /&gt;
| ndex=000&lt;br /&gt;
| typen=4&lt;br /&gt;
| type1=Bird&lt;br /&gt;
| type2=Normal&lt;br /&gt;
| type3=Normal&lt;br /&gt;
| type4=999&lt;br /&gt;
| form1=Red/Blue&lt;br /&gt;
| form2=Yellow&lt;br /&gt;
| species=???&lt;br /&gt;
| height-ftin=10&#039;0&amp;quot;&lt;br /&gt;
| height-m=1.0&lt;br /&gt;
| weight-lbs=3507.2&lt;br /&gt;
| weight-kg=10.0&lt;br /&gt;
| games={{3v2|Red|Blue|Yellow}}&lt;br /&gt;
| hex=1F, 20, 32, 34, 38, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, {{tt|B6|Kabutops Fossil Missingno.}}, {{tt|B7|Aerodactyl Fossil Missingno.}}, {{tt|B8|Ghost Missingno.}}&lt;br /&gt;
| mewspecial=31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175, 181, {{tt|182|Kabutops Fossil Missingno.}}, {{tt|183|Aerodactyl Fossil Missingno.}}, {{tt|184|Ghost Missingno.}}&lt;br /&gt;
| johtoguard={{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}},{{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, {{p|Pupitar}}{{tt|*|Kabutops Fossil form}}, {{p|Tyranitar}}{{tt|*|Aerodactyl Fossil form}}, {{p|Lugia}}{{tt|*|Ghost form}}, {{p|Ho-Oh}}&lt;br /&gt;
| catchrate=3&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missingno.&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;けつばん&#039;&#039;&#039; &#039;&#039;Ketsuban&#039;&#039;) is a dual-type {{2t|Bird|Normal}} [[glitch Pokémon]] in {{game|Red and Blue|s}}, and a dual-type {{2t|Normal|999}} [[glitch Pokémon]] in {{game|Yellow}}. Due to the ease of which it can be found, it is one of the best-known glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
In later generations, other glitch Pokémon are referred to as &amp;quot;a Missingno.&amp;quot;, despite there being little relation to the one found in {{game|Red and Blue|s}} or {{v2|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
Missingno.&#039;s [[cry]] is the game&#039;s equivalent of a &amp;quot;blank&amp;quot; cry: a {{p|Nidoran♂}}&#039;s voice with a pitch of 0 and no echo. However, a few Missingno. have different cries, such as a {{p|Rhydon}}&#039;s cry.&lt;br /&gt;
&lt;br /&gt;
The Pokédex entries of Missingno. and all glitch Pokémon with a Pokédex number of 0 will only appear upon capture if the player has not encountered {{p|Cubone}}, but as with all glitch Pokédex entries, they normally remain inaccessible through the actual Pokédex. An exception to this is in {{2v2|Red|Green}}, where Missingno. can be &amp;quot;registered&amp;quot;; in the Pokédex if the player enables the &#039;seen&#039; flag for #152 through select button glitches and memory corruption. If Missingno.&#039;s Pokédex data is viewed, it will consist of a very long string of glitchy sounds, much like [[ゥ .4]] or [[h POKé]]&#039;s entries. However, unlike their entries, Missingno.&#039;s does not lock up the game.&lt;br /&gt;
&lt;br /&gt;
The leveling up learnset, base stats and types of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.&lt;br /&gt;
&lt;br /&gt;
==Forms== &lt;br /&gt;
===Normal form===&lt;br /&gt;
[[File:Missingno RB.png|thumb]]&lt;br /&gt;
Missingno. normal form has a sprite that is a strange block of glitched pixels in a backward-L shape. Due to the larger number of characters that can be used to make it appear, it is the most common form. Normal form is exclusive to {{game|Red and Blue|s}}.&lt;br /&gt;
* This form appears through the [[old man glitch]] if the character in the third, fifth, or seventh slot of the player&#039;s name is the end-name marker, G, H, J, M, S, T, :, ], a, b, c, m, o, p, or v.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175 or 181.&lt;br /&gt;
&lt;br /&gt;
==={{p|Kabutops}} [[Fossil]] form===&lt;br /&gt;
[[File:Spr 1b 141 f.png|thumb]]&lt;br /&gt;
Missingno. {{p|Kabutops}} Fossil form uses the sprite of the {{p|Kabutops}} Fossil found in the [[Pewter Museum of Science]].&lt;br /&gt;
* This form appears through the [[old man glitch]] if w is the character in the third, fifth, or seventh slot of the player&#039;s chosen name.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 182.&lt;br /&gt;
&lt;br /&gt;
==={{p|Aerodactyl}} [[Fossil]] form===&lt;br /&gt;
[[File:Spr 1b 142 f.png|thumb]]&lt;br /&gt;
Missingno. {{p|Aerodactyl}} Fossil form uses the sprite of the {{p|Aerodactyl}} Fossil found in the [[Pewter Museum of Science]].&lt;br /&gt;
* This form appears through the [[old man glitch]] if x is the character in the third, fifth, or seventh slot of the player&#039;s chosen name.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 183.&lt;br /&gt;
&lt;br /&gt;
==={{OBP|Ghost|literal|ghost}} form===&lt;br /&gt;
[[File:Ghost I.png|thumb]]&lt;br /&gt;
Missingno. Ghost form uses the sprite of the {{OBP|Ghost|literal|ghost}} found in [[Pokémon Tower]] if the player does not have the [[Silph Scope]].&lt;br /&gt;
* This form appears through the [[old man glitch]] if y is the character in the third, fifth, or seventh slot of the player&#039;s chosen name.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 184.&lt;br /&gt;
* This form appears through evolving [[Z ゥ]] at level 224.&lt;br /&gt;
&lt;br /&gt;
==={{v2|Yellow}} form===&lt;br /&gt;
[[File:Missingno Y.png|thumb]]&lt;br /&gt;
Missingno. {{v2|Yellow}} form is {{2t|Normal|999}}, whereas Missingno. forms in {{game|Red and Blue|s}} are {{2t|Bird|Normal}}. It uses the palette of {{p|Pikachu}}, and so appears as a yellow and red glitched box. It also causes glitches that Missingno. in Red and Blue did not. If caught, it will cause graphical glitches, possibly rendering the player invisible and making duplicates of the player and all other on-screen characters walk in random locations on the screen. Yellow form is exclusive to {{game|Yellow}}.&lt;br /&gt;
* This form does not appear through the [[old man glitch]], as the old man glitch was removed in {{game|Yellow}}.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 56, 61, 62, 63, 67, 68, 69 or 86.&lt;br /&gt;
&lt;br /&gt;
==Glitches caused==&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|right|160px|Examples of corrupted Hall of Fame entries]]&lt;br /&gt;
Missingno.&#039;s appearance in-battle allows the [[Item duplication glitch#Pokédex 000 item duplication glitch|item duplication glitch]], which increases the number of items in the 6th bag slot by 128 unless the number of items in the slot already exceeds 128.&lt;br /&gt;
&lt;br /&gt;
Encountering Missingno. has been known to interfere with the save game data in various ways, such as adversely affecting the [[Hall of Fame]] saved data and (if its stats are viewed) messing with some graphics until the stats of a normal Pokémon are viewed. When a Trainer battles with Missingno. in their [[party]], both the Trainer sprite and their Pokémon&#039;s sprites will be scrambled, and all other sprites will be reversed. Viewing the [[stats]] screen of a non-glitch Pokémon will remove the effects.&lt;br /&gt;
&lt;br /&gt;
==Trading Missingno.==&lt;br /&gt;
Missingno. can be traded from Red and Blue into {{game|Yellow}}, but cannot be traded forward through the [[Time Capsule]] into {{game2|Gold|Silver|Crystal}}. In Yellow, Missingno. levels down to level 1 if it gains any experience, and cannot grow any higher. The only way to use a Missingno. at a different level in battle is to use a [[link cable]] to battle between two games.&lt;br /&gt;
&lt;br /&gt;
In the trade center, Missingno., due to its [[index number]], appears as many different [[Generation II]] Pokémon from the perspective of {{game2|Gold|Silver|Crystal}}, most commonly {{p|Tyrogue}} (due to the common name of ASH in Generation I). For a full list of the Generation II Pokémon Missingno. can appear as, see [[list of Pokémon by index number (Generation I)]]. If the player tries to trade Missingno., a message will appear stating &amp;quot;&#039;&#039;Your &amp;lt;name&amp;gt; appears abnormal&#039;&#039;.&amp;quot; and the trade will automatically be cancelled. Rarely, if a Missingno. is successfully traded, it will become the Pokémon it was said to be, and act normally (though it will retain any and all moves it had as a Missingno.). At this point, it only may be traded back into the Generation I game while the player is still in the Time Capsule (where it will again become a Missingno.), as if the player leaves, the Generation II game will detect it as a {{cat|Generation II Pokémon}} and not allow the player to enter the Time Capsule.&lt;br /&gt;
&lt;br /&gt;
==In {{Eng|Pokémon Stadium}}==&lt;br /&gt;
When viewed in {{Eng|Pokémon Stadium}}, Missingno. will appear as a {{m|substitute}} doll, while in [[Pokémon Stadium 2]], Missingno. will show up as a {{p|Ditto}}, and if the game is saved via Stadium 2, will then become a Ditto permanently. Capturing Missingno. in the [[Game Boy Tower]] in Pokémon Stadium may cause the cartridge to become unable to be played with Pokémon Stadium.&lt;br /&gt;
&lt;br /&gt;
==Nintendo on Missingno.==&lt;br /&gt;
Nintendo has an official description of Missingno. listed in their Customer Service troubleshooting section:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the [[#Glitches caused|graphics will often become scrambled]]. The MissingNO Pokémon is most often found after you perform the [[Old man glitch|Fight Safari Zone Pokémon trick]].&lt;br /&gt;
&lt;br /&gt;
To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one.&amp;quot; &amp;lt;ref name=&amp;quot;NintendoTroubleshooting&amp;quot;&amp;gt;[http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno Nintendo - Consumer Service]&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nintendo was incorrect on the method for fixing graphical issues; releasing Missingno. does not fix the graphics. The actual way to fix these issues is to view the Pokédex data or stat page of a [[Glitch Pokémon family|hybrid glitch Pokémon]] or official Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:Missingno entry.png|thumb|center|Missingno.&#039;s [[Pokédex]] data in [[Pokémon Red and Blue Versions]] ]]&lt;br /&gt;
{{Dex&lt;br /&gt;
|gen=1&lt;br /&gt;
|type=bird&lt;br /&gt;
|type2=normal&lt;br /&gt;
|redbluedex={{tt|コメント さくせいちゅう|Comment to be written}} ([[Pokémon Blue Version (Japanese)|Japanese Blue Version]])&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{AvailabilityGlitch|&lt;br /&gt;
type={{#switch: {{#expr: {{#time: z}} mod 5}}|4=Bird|Normal}}|&lt;br /&gt;
type2={{#switch: {{#expr: {{#time: z}} mod 5}}|4=Normal|999}}|&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=[[Glitch]] |&lt;br /&gt;
rbarea=[[Old man glitch]], [[Mew glitch]] |&lt;br /&gt;
yrarity=[[Glitch]] |&lt;br /&gt;
yarea=[[Mew glitch]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Base stats===&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=expandable|collapsible}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====In Red/Blue====&lt;br /&gt;
For the typical Bird/Normal type Missingno. associated with the end name marker with an [[index number]] of 80:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=33 |&lt;br /&gt;
Attack=136 |&lt;br /&gt;
Defense=0 |&lt;br /&gt;
Special=6 |&lt;br /&gt;
Speed=29 |&lt;br /&gt;
type=Bird |&lt;br /&gt;
type2=Normal }}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====In Yellow====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=178 |&lt;br /&gt;
Attack=19 |&lt;br /&gt;
Defense=11 |&lt;br /&gt;
Special=23 |&lt;br /&gt;
Speed=0 |&lt;br /&gt;
type=Normal |&lt;br /&gt;
type2=999 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=expandable|collapsible}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====In Red/Blue====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Bird|&lt;br /&gt;
type2=Normal|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=primary}}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====In Yellow====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Normal|&lt;br /&gt;
type2=999|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=secondary}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|0=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Normal form=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{learnlist/levelh|Missingno.|Bird|normal|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/level1|Start|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/levelf|Missingno.|Bird|normal|1|5}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|1=collapsible|2=collapsible|3=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The leveling up learnset of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=====Yellow form=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{learnlist/levelh|Missingno.|Normal|999|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Pay Day|Normal|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Bind|Normal|15|75|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/levelf|Missingno.|Normal|999|1|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|0=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Normal form=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{learnlist/tmh|Missingno.|Bird|normal|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM03|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm1|TM05|Mega Kick|Normal|100|75|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}}&lt;br /&gt;
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM30|Teleport|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM45|Thunder Wave|Electric|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM01|Cut|Normal|50|95|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/tmf|Missingno.|Bird|normal|1|5}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|1=collapsible|2=collapsible|3=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The TM/HM learnset of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=====Yellow form=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{learnlist/tmh|Missingno.|normal|999|1|0}}&lt;br /&gt;
{{learnlist/tm1null}}&lt;br /&gt;
{{learnlist/tmf|Missingno.|normal|999|1|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&amp;lt;!--Just so y&#039;all know, Missingno. does not, nor has it ever, evolved into Kangaskhan. That is &#039;M. NOT Missingno., Okay?--&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|0=collapsible|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Missingno_RB&lt;br /&gt;
|name1=Missingno.&lt;br /&gt;
|forme1=RGB&lt;br /&gt;
|loc1=Most index nos.&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown&lt;br /&gt;
|sprite2=Missingno_Y&lt;br /&gt;
|forme2=Yellow&lt;br /&gt;
|loc2=Most index nos.&lt;br /&gt;
|type1-2=Normal&lt;br /&gt;
|type2-2=999&lt;br /&gt;
|disptype2-2=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|3=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Ghost_I&lt;br /&gt;
|name1=Missingno.&lt;br /&gt;
|forme1=Ghost&lt;br /&gt;
|loc1=182&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown}}&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=Z glitch yellow&lt;br /&gt;
|name1=Z ゥ&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=224&lt;br /&gt;
|sprite2=MissingNo. Z Yellow&lt;br /&gt;
|name2=Missingno.&lt;br /&gt;
|type1-2=???}}&amp;lt;center&amp;gt;&#039;&#039;This Missingno. is hex B8, the Ghost form.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|2=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Spr 1b 142 f&lt;br /&gt;
|name1=Missingno.&lt;br /&gt;
|forme1=Aerodactyl Fossil&lt;br /&gt;
|loc1=183&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|1=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Spr 1b 141 f&lt;br /&gt;
|name1=Missingno.&lt;br /&gt;
|forme1=Kabutops Fossil&lt;br /&gt;
|loc1=184&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Ketsuban.png|thumb|Sprite of Missingno. in Pokémon Red and Green]]&lt;br /&gt;
* If counted among normal Pokémon, the typical &#039;normal form&#039; Missingno. have the highest {{stat|Attack}} [[base stats|base stat]] of all valid Pokémon in {{v2|Red and Blue|s}}. This is the thirteenth highest of all Pokémon, not including other glitch Pokémon as of [[Generation V]]. &lt;br /&gt;
** Likewise, the &#039;normal form&#039; Missingno. have the lowest {{stat|Defense}} base stat of any Pokémon, again not including other glitch Pokémon and the third lowest {{stat|Speed}} base stat in {{v2|Red and Blue|s}}.&lt;br /&gt;
*** The {{game|Yellow}} normal form Missingno. have 0 base speed. This ties with various [[Generation I]] glitch Pokémon for the lowest base Speed stat.&lt;br /&gt;
* Missingno. is much [[List of Pokémon by weight|heavier]] than any regular Pokémon. Missingno. is about four times heavier than [[&#039;M]]. Missingno. is about half the weight of [[h POKé]], the heaviest known Pokémon of any kind.&lt;br /&gt;
* Missingno.&#039;s height is 10&#039;0&amp;quot;. [[&#039;M]] is more than twice as tall as Missingno. This makes Missingno. the [[List of Pokémon by height|19th tallest Pokémon]] when compared to non-glitch Pokémon.&lt;br /&gt;
* In its normal form, it has the same learnset as [[&#039;M]], except that &#039;M cannot learn {{m|Substitute}} via [[TM50]] and Missingno. cannot learn {{m|Pound}}.&lt;br /&gt;
* Normal form Missingno.&#039;s stats in {{v2|Red and Blue|s}} are actually determined by the [[Party|parties]] of several {{tc|Biker}}s, read as base stats.&lt;br /&gt;
* Missingno. is the only [[glitch Pokémon]] in [[Generation I]] whose English name is entirely composed of typographical characters. Although other glitch Pokémon such as [[Trainer (glitch Pokémon)|Trainer]] and [[C (uppercase)|C]] may appear to be entirely composed of typographical characters, they contain illegible characters which change depending on the current tileset loaded into memory.&lt;br /&gt;
*It is often thought that Missingno. is the most dangerous [[glitch Pokémon]], but in fact, Missingno. is one of the least harmful glitch Pokémon, if not the least harmful, as it only corrupts the Hall of Fame and certain graphics.&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
Missingno.&#039;s English and Japanese names are both derived from &amp;quot;missing number&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{wp|MissingNo.|Article on Wikipedia}}&lt;br /&gt;
* [http://www.blue-reflections.net/ragecandybar/projects/missingno/ RAGECANDYBAR - MissingNo.]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[de:Missingno.]]&lt;br /&gt;
[[es:MissingNo.]]&lt;br /&gt;
[[fr:MissingNo.]]&lt;br /&gt;
[[it:Missingno.]]&lt;br /&gt;
[[ja:けつばん]]&lt;br /&gt;
[[pl:Missingno.]]&lt;br /&gt;
[[pt:Missingno (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=MissingNo.&amp;diff=1757838</id>
		<title>MissingNo.</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=MissingNo.&amp;diff=1757838"/>
		<updated>2012-09-04T06:33:51Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured}}&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=Missingno.&lt;br /&gt;
| jname=けつばん&lt;br /&gt;
| tmname=Ketsuban&lt;br /&gt;
| image=Missingno.png&lt;br /&gt;
| size=80&lt;br /&gt;
| caption=The five forms of Missingno (clockwise from left: Normal, Ghost, Aerodactyl, Yellow, Kabutops)&lt;br /&gt;
| ndex=000&lt;br /&gt;
| typen=4&lt;br /&gt;
| type1=Bird&lt;br /&gt;
| type2=Normal&lt;br /&gt;
| type3=Normal&lt;br /&gt;
| type4=999&lt;br /&gt;
| form1=Red/Blue&lt;br /&gt;
| form2=Yellow&lt;br /&gt;
| species=???&lt;br /&gt;
| height-ftin=10&#039;0&amp;quot;&lt;br /&gt;
| height-m=1.0&lt;br /&gt;
| weight-lbs=3507.2&lt;br /&gt;
| weight-kg=10.0&lt;br /&gt;
| games={{3v2|Red|Blue|Yellow}}&lt;br /&gt;
| hex=1F, 20, 32, 34, 38, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, {{tt|B6|Kabutops Fossil Missingno.}}, {{tt|B7|Aerodactyl Fossil Missingno.}}, {{tt|B8|Ghost Missingno.}}&lt;br /&gt;
| mewspecial=31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175, 181, {{tt|182|Kabutops Fossil Missingno.}}, {{tt|183|Aerodactyl Fossil Missingno.}}, {{tt|184|Ghost Missingno.}}&lt;br /&gt;
| johtoguard={{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}},{{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, {{p|Pupitar}}{{tt|*|Kabutops Fossil form}}, {{p|Tyranitar}}{{tt|*|Aerodactyl Fossil form}}, {{p|Lugia}}{{tt|*|Ghost form}}, {{p|Ho-Oh}}&lt;br /&gt;
| catchrate=3&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missingno.&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;けつばん&#039;&#039;&#039; &#039;&#039;Ketsuban&#039;&#039;) is a dual-type {{2t|Bird|Normal}} [[glitch Pokémon]] in {{game|Red and Blue|s}}, and a dual-type {{2t|Normal|999}} [[glitch Pokémon]] in {{game|Yellow}}. Due to the ease of which it can be found, it is one of the best-known glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
In later generations, other glitch Pokémon are referred to as &amp;quot;a Missingno.&amp;quot;, despite there being little relation to the one found in {{game|Red and Blue|s}} or {{v2|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
Missingno.&#039;s [[cry]] is the game&#039;s equivalent of a &amp;quot;blank&amp;quot; cry: a {{p|Nidoran♂}}&#039;s voice with a pitch of 0 and no echo. However, a few Missingno. have different cries, such as a {{p|Rhydon}}&#039;s cry.&lt;br /&gt;
&lt;br /&gt;
The Pokédex entries of Missingno. and all glitch Pokémon with a Pokédex number of 0 will only appear upon capture if the player has not encountered {{p|Cubone}}, but as with all glitch Pokédex entries, they normally remain inaccessible through the actual Pokédex. An exception to this is in {{2v2|Red|Green}}, where Missingno. can be &amp;quot;registered&amp;quot;; in the Pokédex if the player enables the &#039;seen&#039; flag for #152 through select button glitches and memory corruption. If Missingno.&#039;s Pokédex data is viewed, it will consist of a very long string of glitchy sounds, much like [[ゥ .4]] or [[h POKé]]&#039;s entries. However, unlike their entries, Missingno.&#039;s does not lock up the game.&lt;br /&gt;
&lt;br /&gt;
The leveling up learnset, base stats and types of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.&lt;br /&gt;
&lt;br /&gt;
==Forms== &lt;br /&gt;
===Normal form===&lt;br /&gt;
[[File:Missingno RB.png|thumb]]&lt;br /&gt;
Missingno. normal form has a sprite that is a strange block of glitched pixels in a backward-L shape. Due to the larger number of characters that can be used to make it appear, it is the most common form. Normal form is exclusive to {{game|Red and Blue|s}}.&lt;br /&gt;
* This form appears through the [[old man glitch]] if the character in the third, fifth, or seventh slot of the player&#039;s name is the end-name marker, G, H, J, M, S, T, :, ], a, b, c, m, o, p, or v.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175 or 181.&lt;br /&gt;
&lt;br /&gt;
==={{p|Kabutops}} [[Fossil]] form===&lt;br /&gt;
[[File:Spr 1b 141 f.png|thumb]]&lt;br /&gt;
Missingno. {{p|Kabutops}} Fossil form uses the sprite of the {{p|Kabutops}} Fossil found in the [[Pewter Museum of Science]].&lt;br /&gt;
* This form appears through the [[old man glitch]] if w is the character in the third, fifth, or seventh slot of the player&#039;s chosen name.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 182.&lt;br /&gt;
&lt;br /&gt;
==={{p|Aerodactyl}} [[Fossil]] form===&lt;br /&gt;
[[File:Spr 1b 142 f.png|thumb]]&lt;br /&gt;
Missingno. {{p|Aerodactyl}} Fossil form uses the sprite of the {{p|Aerodactyl}} Fossil found in the [[Pewter Museum of Science]].&lt;br /&gt;
* This form appears through the [[old man glitch]] if x is the character in the third, fifth, or seventh slot of the player&#039;s chosen name.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 183.&lt;br /&gt;
&lt;br /&gt;
==={{OBP|Ghost|literal|ghost}} form===&lt;br /&gt;
[[File:Ghost I.png|thumb]]&lt;br /&gt;
Missingno. Ghost form uses the sprite of the {{OBP|Ghost|literal|ghost}} found in [[Pokémon Tower]] if the player does not have the [[Silph Scope]].&lt;br /&gt;
* This form appears through the [[old man glitch]] if y is the character in the third, fifth, or seventh slot of the player&#039;s chosen name.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 184.&lt;br /&gt;
* This form appears through evolving [[Z ゥ]] at level 224.&lt;br /&gt;
&lt;br /&gt;
==={{v2|Yellow}} form===&lt;br /&gt;
[[File:Missingno Y.png|thumb]]&lt;br /&gt;
Missingno. {{v2|Yellow}} form is {{2t|Normal|999}}, whereas Missingno. forms in {{game|Red and Blue|s}} are {{2t|Bird|Normal}}. It uses the palette of {{p|Pikachu}}, and so appears as a yellow and red glitched box. It also causes glitches that Missingno. in Red and Blue did not. If caught, it will cause graphical glitches, possibly rendering the player invisible and making duplicates of the player and all other on-screen characters walk in random locations on the screen. Yellow form is exclusive to {{game|Yellow}}.&lt;br /&gt;
* This form does not appear through the [[old man glitch]], as the old man glitch was removed in {{game|Yellow}}.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 56, 61, 62, 63, 67, 68, 69 or 86.&lt;br /&gt;
&lt;br /&gt;
==Glitches caused==&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|right|160px|Examples of corrupted Hall of Fame entries]]&lt;br /&gt;
Missingno.&#039;s appearance in-battle allows the [[Item duplication glitch#Pokédex 000 item duplication glitch|item duplication glitch]], which increases the number of items in the 6th bag slot by 128 unless the number of items in the slot already exceeds 128.&lt;br /&gt;
&lt;br /&gt;
Encountering Missingno. has been known to interfere with the save game data in various ways, such as adversely affecting the [[Hall of Fame]] saved data and (if its stats are viewed) messing with some graphics until the stats of a normal Pokémon are viewed. When a Trainer battles with Missingno. in their [[party]], both the Trainer sprite and their Pokémon&#039;s sprites will be scrambled, and all other sprites will be reversed. Viewing the [[stats]] screen of a non-glitch Pokémon will remove the effects.&lt;br /&gt;
&lt;br /&gt;
==Trading Missingno.==&lt;br /&gt;
Missingno. can be traded from Red and Blue into {{game|Yellow}}, but cannot be traded forward through the [[Time Capsule]] into {{game2|Gold|Silver|Crystal}}. In Yellow, Missingno. levels down to level 1 if it gains any experience, and cannot grow any higher. The only way to use a Missingno. at a different level in battle is to use a [[link cable]] to battle between two games.&lt;br /&gt;
&lt;br /&gt;
In the trade center, Missingno., due to its [[index number]], appears as many different [[Generation II]] Pokémon from the perspective of {{game2|Gold|Silver|Crystal}}, most commonly {{p|Tyrogue}} (due to the common name of ASH in Generation I). For a full list of the Generation II Pokémon Missingno. can appear as, see [[list of Pokémon by index number (Generation I)]]. If the player tries to trade Missingno., a message will appear stating &amp;quot;&#039;&#039;Your &amp;lt;name&amp;gt; appears abnormal&#039;&#039;.&amp;quot; and the trade will automatically be cancelled. Rarely, if a Missingno. is successfully traded, it will become the Pokémon it was said to be, and act normally (though it will retain any and all moves it had as a Missingno.). At this point, it only may be traded back into the Generation I game while the player is still in the Time Capsule (where it will again become a Missingno.), as if the player leaves, the Generation II game will detect it as a {{cat|Generation II Pokémon}} and not allow the player to enter the Time Capsule.&lt;br /&gt;
&lt;br /&gt;
==In {{Eng|Pokémon Stadium}}==&lt;br /&gt;
When viewed in {{Eng|Pokémon Stadium}}, Missingno. will appear as a {{m|substitute}} doll, while in [[Pokémon Stadium 2]], Missingno. will show up as a {{p|Ditto}}, and if the game is saved via Stadium 2, will then become a Ditto permanently. Capturing Missingno. in the [[Game Boy Tower]] in Pokémon Stadium may cause the cartridge to become unable to be played with Pokémon Stadium.&lt;br /&gt;
&lt;br /&gt;
==Nintendo on Missingno.==&lt;br /&gt;
Nintendo has an official description of Missingno. listed in their Customer Service troubleshooting section:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the [[#Glitches caused|graphics will often become scrambled]]. The MissingNO Pokémon is most often found after you perform the [[Old man glitch|Fight Safari Zone Pokémon trick]].&lt;br /&gt;
&lt;br /&gt;
To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one.&amp;quot; &amp;lt;ref name=&amp;quot;NintendoTroubleshooting&amp;quot;&amp;gt;[http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno Nintendo - Consumer Service]&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nintendo was incorrect on the method for fixing graphical issues; releasing Missingno. does not fix the graphics. The actual way to fix these issues is to view the Pokédex data or stat page of a [[Glitch Pokémon family|hybrid glitch Pokémon]] or official Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:Missingno entry.png|thumb|center|Missingno.&#039;s [[Pokédex]] data in [[Pokémon Red and Blue Versions]] ]]&lt;br /&gt;
{{Dex&lt;br /&gt;
|gen=1&lt;br /&gt;
|type=bird&lt;br /&gt;
|type2=normal&lt;br /&gt;
|redbluedex={{tt|コメント さくせいちゅう|Comment to be written}} ([[Pokémon Blue Version (Japanese)|Japanese Blue Version]])&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{AvailabilityGlitch|&lt;br /&gt;
type={{#switch: {{#expr: {{#time: z}} mod 5}}|4=Bird|Normal}}|&lt;br /&gt;
type2={{#switch: {{#expr: {{#time: z}} mod 5}}|4=Normal|999}}|&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=[[Glitch]] |&lt;br /&gt;
rbarea=[[Old man glitch]], [[Mew glitch]] |&lt;br /&gt;
yrarity=[[Glitch]] |&lt;br /&gt;
yarea=[[Mew glitch]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Base stats===&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=expandable|collapsible}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====In Red/Blue====&lt;br /&gt;
For the typical Bird/Normal type Missingno. associated with the end name marker with an [[index number]] of 80:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=33 |&lt;br /&gt;
Attack=136 |&lt;br /&gt;
Defense=0 |&lt;br /&gt;
Special=6 |&lt;br /&gt;
Speed=29 |&lt;br /&gt;
type=Bird |&lt;br /&gt;
type2=Normal }}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====In Yellow====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=178 |&lt;br /&gt;
Attack=19 |&lt;br /&gt;
Defense=11 |&lt;br /&gt;
Special=23 |&lt;br /&gt;
Speed=0 |&lt;br /&gt;
type=Normal |&lt;br /&gt;
type2=999 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=expandable|collapsible}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====In Red/Blue====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Bird|&lt;br /&gt;
type2=Normal|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=primary}}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====In Yellow====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Normal|&lt;br /&gt;
type2=999|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=secondary}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|0=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Normal form=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{learnlist/levelh|Missingno.|Bird|normal|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/level1|Start|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/levelf|Missingno.|Bird|normal|1|5}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|1=collapsible|2=collapsible|3=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The leveling up learnset of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=====Yellow form=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{learnlist/levelh|Missingno.|Normal|999|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Pay Day|Normal|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Bind|Normal|15|75|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/levelf|Missingno.|Normal|999|1|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|0=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Normal form=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{learnlist/tmh|Missingno.|Bird|normal|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM03|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm1|TM05|Mega Kick|Normal|100|75|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}}&lt;br /&gt;
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM30|Teleport|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM45|Thunder Wave|Electric|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM01|Cut|Normal|50|95|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/tmf|Missingno.|Bird|normal|1|5}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|1=collapsible|2=collapsible|3=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The TM/HM learnset of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=====Yellow form=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{learnlist/tmh|Missingno.|normal|999|1|0}}&lt;br /&gt;
{{learnlist/tm1null}}&lt;br /&gt;
{{learnlist/tmf|Missingno.|normal|999|1|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&amp;lt;!--Just so y&#039;all know, Missingno. does not, nor has it ever, evolved into Kangaskhan. That is &#039;M. NOT Missingno., Okay?--&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|0=collapsible|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Missingno_RB&lt;br /&gt;
|name1=Missingno.&lt;br /&gt;
|forme1=RGB&lt;br /&gt;
|loc1=Most index nos.&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown&lt;br /&gt;
|sprite2=Missingno_Y&lt;br /&gt;
|forme2=Yellow&lt;br /&gt;
|loc2=Most index nos.&lt;br /&gt;
|type1-2=Normal&lt;br /&gt;
|type2-2=999&lt;br /&gt;
|disptype2-2=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|3=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Ghost_I&lt;br /&gt;
|name1=Missingno.&lt;br /&gt;
|forme1=Ghost&lt;br /&gt;
|loc1=182&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown}}&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=Z glitch yellow&lt;br /&gt;
|name1=Z ゥ&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=224&lt;br /&gt;
|sprite2=MissingNo. Z Yellow&lt;br /&gt;
|name2=Missingno.&lt;br /&gt;
|type1-2=???}}&amp;lt;center&amp;gt;&#039;&#039;This Missingno. is hex B8, the Ghost form.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|2=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Spr 1b 142 f&lt;br /&gt;
|name1=Missingno.&lt;br /&gt;
|forme1=Aerodactyl Fossil&lt;br /&gt;
|loc1=183&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|1=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Spr 1b 141 f&lt;br /&gt;
|name1=Missingno.&lt;br /&gt;
|forme1=Kabutops Fossil&lt;br /&gt;
|loc1=184&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Ketsuban.png|thumb|Sprite of Missingno. in Pokémon Red and Green]]&lt;br /&gt;
* If counted among normal Pokémon, the typical &#039;normal form&#039; Missingno. have the highest {{stat|Attack}} [[base stats|base stat]] of all valid Pokémon in {{v2|Red and Blue|s}}. This is the thirteenth highest of all Pokémon, not including other glitch Pokémon as of [[Generation V]]. &lt;br /&gt;
** Likewise, the &#039;normal form&#039; Missingno. have the lowest {{stat|Defense}} base stat of any Pokémon, again not including other glitch Pokémon and the third lowest {{stat|Speed}} base stat in {{v2|Red and Blue|s}}.&lt;br /&gt;
*** The {{game|Yellow}} normal form Missingno. have 0 base speed. This ties with various [[Generation I]] glitch Pokémon for the lowest base Speed stat.&lt;br /&gt;
* Missingno. is much [[List of Pokémon by weight|heavier]] than any regular Pokémon. Missingno. is about four times heavier than [[&#039;M]]. Missingno. is about half the weight of [[h POKé]], the heaviest known Pokémon of any kind.&lt;br /&gt;
* Missingno.&#039;s height is 10&#039;0&amp;quot;. [[&#039;M]] is more than twice as tall as Missingno. This makes Missingno. the [[List of Pokémon by height|19th tallest Pokémon]] when compared to non-glitch Pokémon.&lt;br /&gt;
* In its normal form, it has the same learnset as [[&#039;M]], except that &#039;M cannot learn {{m|Substitute}} via [[TM50]] and Missingno. cannot learn {{m|Pound}}.&lt;br /&gt;
* Normal form Missingno.&#039;s stats in {{v2|Red and Blue|s}} are actually determined by the [[Party|parties]] of several {{tc|Biker}}s, read as base stats.&lt;br /&gt;
* Missingno. is the only [[glitch Pokémon]] in [[Generation I]] whose English name is entirely composed of typographical characters. Although other glitch Pokémon such as [[Trainer (glitch Pokémon)|Trainer]] and [[C (uppercase)|C]] may appear to be entirely composed of typographical characters, they contain illegible characters which change depending on the current tileset loaded into memory.&lt;br /&gt;
*It is often thought that Missingno. is the most dangerous [[glitch Pokémon]], but in fact, Missingno. is one of the least harmful glitch Pokémon, if not the least harmful, as it only corrupts the Hall of Fame and graphics.&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
Missingno.&#039;s English and Japanese names are both derived from &amp;quot;missing number&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{wp|MissingNo.|Article on Wikipedia}}&lt;br /&gt;
* [http://www.blue-reflections.net/ragecandybar/projects/missingno/ RAGECANDYBAR - MissingNo.]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[de:Missingno.]]&lt;br /&gt;
[[es:MissingNo.]]&lt;br /&gt;
[[fr:MissingNo.]]&lt;br /&gt;
[[it:Missingno.]]&lt;br /&gt;
[[ja:けつばん]]&lt;br /&gt;
[[pl:Missingno.]]&lt;br /&gt;
[[pt:Missingno (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=MissingNo.&amp;diff=1757832</id>
		<title>MissingNo.</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=MissingNo.&amp;diff=1757832"/>
		<updated>2012-09-04T06:32:32Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured}}&lt;br /&gt;
{{GlitchPkmnInfobox&lt;br /&gt;
| name=Missingno.&lt;br /&gt;
| jname=けつばん&lt;br /&gt;
| tmname=Ketsuban&lt;br /&gt;
| image=Missingno.png&lt;br /&gt;
| size=80&lt;br /&gt;
| caption=The five forms of Missingno (clockwise from left: Normal, Ghost, Aerodactyl, Yellow, Kabutops)&lt;br /&gt;
| ndex=000&lt;br /&gt;
| typen=4&lt;br /&gt;
| type1=Bird&lt;br /&gt;
| type2=Normal&lt;br /&gt;
| type3=Normal&lt;br /&gt;
| type4=999&lt;br /&gt;
| form1=Red/Blue&lt;br /&gt;
| form2=Yellow&lt;br /&gt;
| species=???&lt;br /&gt;
| height-ftin=10&#039;0&amp;quot;&lt;br /&gt;
| height-m=1.0&lt;br /&gt;
| weight-lbs=3507.2&lt;br /&gt;
| weight-kg=10.0&lt;br /&gt;
| games={{3v2|Red|Blue|Yellow}}&lt;br /&gt;
| hex=1F, 20, 32, 34, 38, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, {{tt|B6|Kabutops Fossil Missingno.}}, {{tt|B7|Aerodactyl Fossil Missingno.}}, {{tt|B8|Ghost Missingno.}}&lt;br /&gt;
| mewspecial=31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175, 181, {{tt|182|Kabutops Fossil Missingno.}}, {{tt|183|Aerodactyl Fossil Missingno.}}, {{tt|184|Ghost Missingno.}}&lt;br /&gt;
| johtoguard={{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}},{{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, {{p|Pupitar}}{{tt|*|Kabutops Fossil form}}, {{p|Tyranitar}}{{tt|*|Aerodactyl Fossil form}}, {{p|Lugia}}{{tt|*|Ghost form}}, {{p|Ho-Oh}}&lt;br /&gt;
| catchrate=3&lt;br /&gt;
| generation=1&lt;br /&gt;
| gen1equivexists=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missingno.&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;けつばん&#039;&#039;&#039; &#039;&#039;Ketsuban&#039;&#039;) is a dual-type {{2t|Bird|Normal}} [[glitch Pokémon]] in {{game|Red and Blue|s}}, and a dual-type {{2t|Normal|999}} [[glitch Pokémon]] in {{game|Yellow}}. Due to the ease of which it can be found, it is one of the best-known glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
In later generations, other glitch Pokémon are referred to as &amp;quot;a Missingno.&amp;quot;, despite there being little relation to the one found in {{game|Red and Blue|s}} or {{v2|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
Missingno.&#039;s [[cry]] is the game&#039;s equivalent of a &amp;quot;blank&amp;quot; cry: a {{p|Nidoran♂}}&#039;s voice with a pitch of 0 and no echo. However, a few Missingno. have different cries, such as a {{p|Rhydon}}&#039;s cry.&lt;br /&gt;
&lt;br /&gt;
The Pokédex entries of Missingno. and all glitch Pokémon with a Pokédex number of 0 will only appear upon capture if the player has not encountered {{p|Cubone}}, but as with all glitch Pokédex entries, they normally remain inaccessible through the actual Pokédex. An exception to this is in {{2v2|Red|Green}}, where Missingno. can be &amp;quot;registered&amp;quot;; in the Pokédex if the player enables the &#039;seen&#039; flag for #152 through select button glitches and memory corruption. If Missingno.&#039;s Pokédex data is viewed, it will consist of a very long string of glitchy sounds, much like [[ゥ .4]] or [[h POKé]]&#039;s entries. However, unlike their entries, Missingno.&#039;s does not lock up the game.&lt;br /&gt;
&lt;br /&gt;
The leveling up learnset, base stats and types of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.&lt;br /&gt;
&lt;br /&gt;
==Forms== &lt;br /&gt;
===Normal form===&lt;br /&gt;
[[File:Missingno RB.png|thumb]]&lt;br /&gt;
Missingno. normal form has a sprite that is a strange block of glitched pixels in a backward-L shape. Due to the larger number of characters that can be used to make it appear, it is the most common form. Normal form is exclusive to {{game|Red and Blue|s}}.&lt;br /&gt;
* This form appears through the [[old man glitch]] if the character in the third, fifth, or seventh slot of the player&#039;s name is the end-name marker, G, H, J, M, S, T, :, ], a, b, c, m, o, p, or v.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175 or 181.&lt;br /&gt;
&lt;br /&gt;
==={{p|Kabutops}} [[Fossil]] form===&lt;br /&gt;
[[File:Spr 1b 141 f.png|thumb]]&lt;br /&gt;
Missingno. {{p|Kabutops}} Fossil form uses the sprite of the {{p|Kabutops}} Fossil found in the [[Pewter Museum of Science]].&lt;br /&gt;
* This form appears through the [[old man glitch]] if w is the character in the third, fifth, or seventh slot of the player&#039;s chosen name.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 182.&lt;br /&gt;
&lt;br /&gt;
==={{p|Aerodactyl}} [[Fossil]] form===&lt;br /&gt;
[[File:Spr 1b 142 f.png|thumb]]&lt;br /&gt;
Missingno. {{p|Aerodactyl}} Fossil form uses the sprite of the {{p|Aerodactyl}} Fossil found in the [[Pewter Museum of Science]].&lt;br /&gt;
* This form appears through the [[old man glitch]] if x is the character in the third, fifth, or seventh slot of the player&#039;s chosen name.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 183.&lt;br /&gt;
&lt;br /&gt;
==={{OBP|Ghost|literal|ghost}} form===&lt;br /&gt;
[[File:Ghost I.png|thumb]]&lt;br /&gt;
Missingno. Ghost form uses the sprite of the {{OBP|Ghost|literal|ghost}} found in [[Pokémon Tower]] if the player does not have the [[Silph Scope]].&lt;br /&gt;
* This form appears through the [[old man glitch]] if y is the character in the third, fifth, or seventh slot of the player&#039;s chosen name.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 184.&lt;br /&gt;
* This form appears through evolving [[Z ゥ]] at level 224.&lt;br /&gt;
&lt;br /&gt;
==={{v2|Yellow}} form===&lt;br /&gt;
[[File:Missingno Y.png|thumb]]&lt;br /&gt;
Missingno. {{v2|Yellow}} form is {{2t|Normal|999}}, whereas Missingno. forms in {{game|Red and Blue|s}} are {{2t|Bird|Normal}}. It uses the palette of {{p|Pikachu}}, and so appears as a yellow and red glitched box. It also causes glitches that Missingno. in Red and Blue did not. If caught, it will cause graphical glitches, possibly rendering the player invisible and making duplicates of the player and all other on-screen characters walk in random locations on the screen. Yellow form is exclusive to {{game|Yellow}}.&lt;br /&gt;
* This form does not appear through the [[old man glitch]], as the old man glitch was removed in {{game|Yellow}}.&lt;br /&gt;
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 56, 61, 62, 63, 67, 68, 69 or 86.&lt;br /&gt;
&lt;br /&gt;
==Glitches caused==&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|right|160px|Examples of corrupted Hall of Fame entries]]&lt;br /&gt;
Missingno.&#039;s appearance in-battle allows the [[Item duplication glitch#Pokédex 000 item duplication glitch|item duplication glitch]], which increases the number of items in the 6th bag slot by 128 unless the number of items in the slot already exceeds 128.&lt;br /&gt;
&lt;br /&gt;
Encountering Missingno. has been known to interfere with the save game data in various ways, such as adversely affecting the [[Hall of Fame]] saved data and (if its stats are viewed) messing with some graphics until the stats of a normal Pokémon are viewed. When a Trainer battles with Missingno. in their [[party]], both the Trainer sprite and their Pokémon&#039;s sprites will be scrambled, and all other sprites will be reversed. Viewing the [[stats]] screen of a non-glitch Pokémon will remove the effects.&lt;br /&gt;
&lt;br /&gt;
==Trading Missingno.==&lt;br /&gt;
Missingno. can be traded from Red and Blue into {{game|Yellow}}, but cannot be traded forward through the [[Time Capsule]] into {{game2|Gold|Silver|Crystal}}. In Yellow, Missingno. levels down to level 1 if it gains any experience, and cannot grow any higher. The only way to use a Missingno. at a different level in battle is to use a [[link cable]] to battle between two games.&lt;br /&gt;
&lt;br /&gt;
In the trade center, Missingno., due to its [[index number]], appears as many different [[Generation II]] Pokémon from the perspective of {{game2|Gold|Silver|Crystal}}, most commonly {{p|Tyrogue}} (due to the common name of ASH in Generation I). For a full list of the Generation II Pokémon Missingno. can appear as, see [[list of Pokémon by index number (Generation I)]]. If the player tries to trade Missingno., a message will appear stating &amp;quot;&#039;&#039;Your &amp;lt;name&amp;gt; appears abnormal&#039;&#039;.&amp;quot; and the trade will automatically be cancelled. Rarely, if a Missingno. is successfully traded, it will become the Pokémon it was said to be, and act normally (though it will retain any and all moves it had as a Missingno.). At this point, it only may be traded back into the Generation I game while the player is still in the Time Capsule (where it will again become a Missingno.), as if the player leaves, the Generation II game will detect it as a {{cat|Generation II Pokémon}} and not allow the player to enter the Time Capsule.&lt;br /&gt;
&lt;br /&gt;
==In {{Eng|Pokémon Stadium}}==&lt;br /&gt;
When viewed in {{Eng|Pokémon Stadium}}, Missingno. will appear as a {{m|substitute}} doll, while in [[Pokémon Stadium 2]], Missingno. will show up as a {{p|Ditto}}, and if the game is saved via Stadium 2, will then become a Ditto permanently. Capturing Missingno. in the [[Game Boy Tower]] in Pokémon Stadium may cause the cartridge to become unable to be played with Pokémon Stadium.&lt;br /&gt;
&lt;br /&gt;
==Nintendo on Missingno.==&lt;br /&gt;
Nintendo has an official description of Missingno. listed in their Customer Service troubleshooting section:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the [[#Glitches caused|graphics will often become scrambled]]. The MissingNO Pokémon is most often found after you perform the [[Old man glitch|Fight Safari Zone Pokémon trick]].&lt;br /&gt;
&lt;br /&gt;
To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one.&amp;quot; &amp;lt;ref name=&amp;quot;NintendoTroubleshooting&amp;quot;&amp;gt;[http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno Nintendo - Consumer Service]&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nintendo was incorrect on the method for fixing graphical issues; releasing Missingno. does not fix the graphics. The actual way to fix these issues is to view the Pokédex data or stat page of a [[Glitch Pokémon family|hybrid glitch Pokémon]] or official Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entry===&lt;br /&gt;
[[File:Missingno entry.png|thumb|center|Missingno.&#039;s [[Pokédex]] data in [[Pokémon Red and Blue Versions]] ]]&lt;br /&gt;
{{Dex&lt;br /&gt;
|gen=1&lt;br /&gt;
|type=bird&lt;br /&gt;
|type2=normal&lt;br /&gt;
|redbluedex={{tt|コメント さくせいちゅう|Comment to be written}} ([[Pokémon Blue Version (Japanese)|Japanese Blue Version]])&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{AvailabilityGlitch|&lt;br /&gt;
type={{#switch: {{#expr: {{#time: z}} mod 5}}|4=Bird|Normal}}|&lt;br /&gt;
type2={{#switch: {{#expr: {{#time: z}} mod 5}}|4=Normal|999}}|&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=[[Glitch]] |&lt;br /&gt;
rbarea=[[Old man glitch]], [[Mew glitch]] |&lt;br /&gt;
yrarity=[[Glitch]] |&lt;br /&gt;
yarea=[[Mew glitch]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Base stats===&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=expandable|collapsible}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====In Red/Blue====&lt;br /&gt;
For the typical Bird/Normal type Missingno. associated with the end name marker with an [[index number]] of 80:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=33 |&lt;br /&gt;
Attack=136 |&lt;br /&gt;
Defense=0 |&lt;br /&gt;
Special=6 |&lt;br /&gt;
Speed=29 |&lt;br /&gt;
type=Bird |&lt;br /&gt;
type2=Normal }}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====In Yellow====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=178 |&lt;br /&gt;
Attack=19 |&lt;br /&gt;
Defense=11 |&lt;br /&gt;
Special=23 |&lt;br /&gt;
Speed=0 |&lt;br /&gt;
type=Normal |&lt;br /&gt;
type2=999 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=expandable|collapsible}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====In Red/Blue====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Bird|&lt;br /&gt;
type2=Normal|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=primary}}&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
====In Yellow====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{RBY type effectiveness|&lt;br /&gt;
type1=Normal|&lt;br /&gt;
type2=999|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=     0 |&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
notes=yes|&lt;br /&gt;
glitch=secondary}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|0=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Normal form=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{learnlist/levelh|Missingno.|Bird|normal|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/level1|Start|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/levelf|Missingno.|Bird|normal|1|5}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|1=collapsible|2=collapsible|3=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The leveling up learnset of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=====Yellow form=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{learnlist/levelh|Missingno.|Normal|999|1|0}}&lt;br /&gt;
{{learnlist/level1|Start|Pay Day|Normal|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Bind|Normal|15|75|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level1|Start|Water Gun|Water|40|100|25}}&lt;br /&gt;
{{learnlist/levelf|Missingno.|Normal|999|1|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|0=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
=====Normal form=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{learnlist/tmh|Missingno.|Bird|normal|1|0}}&lt;br /&gt;
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM02|Razor Wind|Normal|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM03|Swords Dance|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm1|TM05|Mega Kick|Normal|100|75|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM06|Toxic|Poison|&amp;amp;mdash;|85|10}}&lt;br /&gt;
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}&lt;br /&gt;
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}}&lt;br /&gt;
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM27|Fissure|Ground|&amp;amp;mdash;|30|5}}&lt;br /&gt;
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}&lt;br /&gt;
{{learnlist/tm1|TM30|Teleport|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}&lt;br /&gt;
{{learnlist/tm1|TM44|Rest|Psychic|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|TM45|Thunder Wave|Electric|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|TM50|Substitute|Normal|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm1|HM01|Cut|Normal|50|95|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}&lt;br /&gt;
{{learnlist/tmf|Missingno.|Bird|normal|1|5}}&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|1=collapsible|2=collapsible|3=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The TM/HM learnset of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=====Yellow form=====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{learnlist/tmh|Missingno.|normal|999|1|0}}&lt;br /&gt;
{{learnlist/tm1null}}&lt;br /&gt;
{{learnlist/tmf|Missingno.|normal|999|1|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
&amp;lt;!--Just so y&#039;all know, Missingno. does not, nor has it ever, evolved into Kangaskhan. That is &#039;M. NOT Missingno., Okay?--&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|0=collapsible|4=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Missingno_RB&lt;br /&gt;
|name1=Missingno.&lt;br /&gt;
|forme1=RGB&lt;br /&gt;
|loc1=Most index nos.&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown&lt;br /&gt;
|sprite2=Missingno_Y&lt;br /&gt;
|forme2=Yellow&lt;br /&gt;
|loc2=Most index nos.&lt;br /&gt;
|type1-2=Normal&lt;br /&gt;
|type2-2=999&lt;br /&gt;
|disptype2-2=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|3=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Ghost_I&lt;br /&gt;
|name1=Missingno.&lt;br /&gt;
|forme1=Ghost&lt;br /&gt;
|loc1=182&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown}}&lt;br /&gt;
{{GlitchEvobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=Z glitch yellow&lt;br /&gt;
|name1=Z ゥ&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=224&lt;br /&gt;
|sprite2=MissingNo. Z Yellow&lt;br /&gt;
|name2=Missingno.&lt;br /&gt;
|type1-2=???}}&amp;lt;center&amp;gt;&#039;&#039;This Missingno. is hex B8, the Ghost form.&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|2=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Spr 1b 142 f&lt;br /&gt;
|name1=Missingno.&lt;br /&gt;
|forme1=Aerodactyl Fossil&lt;br /&gt;
|loc1=183&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;{{#switch: {{#expr: {{#time: z}} mod 5}}|1=collapsible|expandable}}&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{GlitchEvobox/Formes&lt;br /&gt;
|sprite1=Spr 1b 141 f&lt;br /&gt;
|name1=Missingno.&lt;br /&gt;
|forme1=Kabutops Fossil&lt;br /&gt;
|loc1=184&lt;br /&gt;
|type1-1=Bird&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|disptype1-1=unknown}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Ketsuban.png|thumb|Sprite of Missingno. in Pokémon Red and Green]]&lt;br /&gt;
* If counted among normal Pokémon, the typical &#039;normal form&#039; Missingno. have the highest {{stat|Attack}} [[base stats|base stat]] of all valid Pokémon in {{v2|Red and Blue|s}}. This is the thirteenth highest of all Pokémon, not including other glitch Pokémon as of [[Generation V]]. &lt;br /&gt;
** Likewise, the &#039;normal form&#039; Missingno. have the lowest {{stat|Defense}} base stat of any Pokémon, again not including other glitch Pokémon and the third lowest {{stat|Speed}} base stat in {{v2|Red and Blue|s}}.&lt;br /&gt;
*** The {{game|Yellow}} normal form Missingno. have 0 base speed. This ties with various [[Generation I]] glitch Pokémon for the lowest base Speed stat.&lt;br /&gt;
* Missingno. is much [[List of Pokémon by weight|heavier]] than any regular Pokémon. Missingno. is about four times heavier than [[&#039;M]]. Missingno. is about half the weight of [[h POKé]], the heaviest known Pokémon of any kind.&lt;br /&gt;
* Missingno.&#039;s height is 10&#039;0&amp;quot;. [[&#039;M]] is more than twice as tall as Missingno. This makes Missingno. the [[List of Pokémon by height|19th tallest Pokémon]] when compared to non-glitch Pokémon.&lt;br /&gt;
* In its normal form, it has the same learnset as [[&#039;M]], except that &#039;M cannot learn {{m|Substitute}} via [[TM50]] and Missingno. cannot learn {{m|Pound}}.&lt;br /&gt;
* Normal form Missingno.&#039;s stats in {{v2|Red and Blue|s}} are actually determined by the [[Party|parties]] of several {{tc|Biker}}s, read as base stats.&lt;br /&gt;
* Missingno. is the only [[glitch Pokémon]] in [[Generation I]] whose English name is entirely composed of typographical characters. Although other glitch Pokémon such as [[Trainer (glitch Pokémon)|Trainer]] and [[C (uppercase)|C]] may appear to be entirely composed of typographical characters, they contain illegible characters which change depending on the current tileset loaded into memory.&lt;br /&gt;
*It is often thought that Missingno. is the most dangerous [[glitch Pokémon]], but in fact, Missingno. is one of the least harmful glitch Pokémon, if not the least harmful.&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
Missingno.&#039;s English and Japanese names are both derived from &amp;quot;missing number&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{wp|MissingNo.|Article on Wikipedia}}&lt;br /&gt;
* [http://www.blue-reflections.net/ragecandybar/projects/missingno/ RAGECANDYBAR - MissingNo.]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[de:Missingno.]]&lt;br /&gt;
[[es:MissingNo.]]&lt;br /&gt;
[[fr:MissingNo.]]&lt;br /&gt;
[[it:Missingno.]]&lt;br /&gt;
[[ja:けつばん]]&lt;br /&gt;
[[pl:Missingno.]]&lt;br /&gt;
[[pt:Missingno (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Struggle_(move)&amp;diff=1757726</id>
		<title>Struggle (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Struggle_(move)&amp;diff=1757726"/>
		<updated>2012-09-04T02:53:46Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=165 |&lt;br /&gt;
name=Struggle |&lt;br /&gt;
jname=わるあがき |&lt;br /&gt;
jtrans=Vain Struggle |&lt;br /&gt;
jtranslit=Waruagaki |&lt;br /&gt;
gameimage=Struggle.png |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=1 |&lt;br /&gt;
maxpp=N/A |&lt;br /&gt;
power=50 |&lt;br /&gt;
accuracy=&amp;amp;mdash; |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=4 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=A highly appealing move. |&lt;br /&gt;
appealsc=3 |&lt;br /&gt;
scdesc=A basic performance using a move known by the Pokémon. |&lt;br /&gt;
pokefordex=struggle |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Struggle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わるあがき&#039;&#039;&#039; &#039;&#039;Vain Struggle&#039;&#039;) is a [[move]] that cannot be learned naturally by any Pokémon. However, every Pokémon can use it, but only if all of their moves cannot be used, usually due to a lack of {{PP}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Struggle deals damage to the opponent and the user receives [[recoil]] damage. The user takes recoil damage equal to 50% of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and has infinite {{PP}} in such a situation.&lt;br /&gt;
&lt;br /&gt;
If the user of Struggle attacks first and faints itself due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|Substitute}}, the user will take no recoil damage.&lt;br /&gt;
&lt;br /&gt;
Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn. &lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium (English)|Stadium]], no recoil damage is taken if Struggle knocks out an opponent.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Struggle now has a maximum of 1 PP instead of 10-16. Struggle now inflicts normal damage to {{type|Steel}} Pokémon as well as {{type|Rock}}, and hits {{type|Ghost}} Pokémon even if the user has not previously used {{m|Foresight}}.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Pokémon with the {{a|Wonder Guard}} Ability are not immune to Struggle. {{a|Rock Head}} does not prevent Struggle&#039;s recoil damage.&lt;br /&gt;
&lt;br /&gt;
===Generation IV and on===&lt;br /&gt;
The user now takes ¼ of its maximum HP as recoil damage. Also, if the user is holding a {{DL|In-battle effect item|Choice items|Choice item}}, and is triggered by {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}} or {{a|Cursed Body}}, it will always use Struggle as long as the item and the move both remain active; if the move is Torment, the Pokémon will only use Struggle every second turn. Struggle is unaffected by modifications to the {{stat|Accuracy}} stat and {{stat|Evasion}} stat.&amp;lt;!--may apply to earlier generations as well--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{incomplete|section|XD description}}&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|Stad|Used only if the user runs totally out of PP. The user is hit with 1/4 of the damage it inflicts.}}&lt;br /&gt;
{{movedescentry|Stad2|Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.}}&lt;br /&gt;
{{movedescentry|GSC|Used only if all PP are exhausted.}}&lt;br /&gt;
{{movedescentry|RSE|Used only if all PP are gone. Also hurts the user a little.}}&lt;br /&gt;
{{movedescentry|FRLG|An attack that is used only if there is no PP. It also hurts the user.}}&lt;br /&gt;
{{movedescentry|Colo|Used when all PP are gone. Also hurts the user a bit.}}&lt;br /&gt;
{{movedescentry|DPPtHGSSBW|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
&#039;&#039;All&#039;&#039; Pokémon can use Struggle when the PP for all moves they know are at 0 or the moves are somehow incapacitated such as through {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}}, or Choice items.&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=normal|&lt;br /&gt;
genI=Struggle I|&lt;br /&gt;
genII=Struggle II|&lt;br /&gt;
genIII=Struggle III|&lt;br /&gt;
genIV=Struggle IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Even though Struggle can only be accessed by the loss of all PP, it was given Contest and Super Contest stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults.&lt;br /&gt;
*Struggle is the last non-glitch move in [[index number]] order in [[Generation I]], and the last Generation I move in index number lists since then.&lt;br /&gt;
*Struggle is one of two moves that cannot be {{m|Sketch}}ed. The other is {{m|Chatter}}.&lt;br /&gt;
*Struggle deals typeless damage - no Pokémon can gain [[Same-type attack bonus|STAB]] from it and it is unaffected by type matchups, despite being nominally Normal-type if it is hacked onto a Pokémon&#039;s movelist.&lt;br /&gt;
**This makes Struggle the only Normal-type move which can hit a Ghost-type opponent without the aid of {{m|Odor Sleuth}}, {{m|Foresight}}, {{a|Scrappy}} or {{m|Soak}}.&lt;br /&gt;
* Struggle is one of four moves originating from Generation I that has not been used in the anime (the others being {{m|Barrage}}, {{m|Leech Life}} and {{m|Kinesis}}).&lt;br /&gt;
*[[Generation IV hybrid|Generation IV hybrids]] are the only [[Pokémon]], normal or glitched, to attempt to learn Struggle without cheating.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=掙扎 &#039;&#039;{{tt|Zhēngzhá|Struggle}}&#039;&#039;&lt;br /&gt;
|nl=Spartel&lt;br /&gt;
|fr_eu=Lutte&lt;br /&gt;
|de=Verzweifler&lt;br /&gt;
|el=Αγώνας&lt;br /&gt;
|it=Scontro&lt;br /&gt;
|ko=발버둥 &#039;&#039;Balbeodung&#039;&#039;&lt;br /&gt;
|sr=Opstanak&lt;br /&gt;
|es_eu=Combate}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Verzweifler]]&lt;br /&gt;
[[fr:Lutte]]&lt;br /&gt;
[[it:Scontro (mossa)]]&lt;br /&gt;
[[ja:わるあがき]]&lt;br /&gt;
[[pl:Struggle]]&lt;br /&gt;
[[pt:Struggle]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Struggle_(move)&amp;diff=1757725</id>
		<title>Struggle (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Struggle_(move)&amp;diff=1757725"/>
		<updated>2012-09-04T02:49:33Z</updated>

		<summary type="html">&lt;p&gt;Poolala: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=165 |&lt;br /&gt;
name=Struggle |&lt;br /&gt;
jname=わるあがき |&lt;br /&gt;
jtrans=Vain Struggle |&lt;br /&gt;
jtranslit=Waruagaki |&lt;br /&gt;
gameimage=Struggle.png |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=1 |&lt;br /&gt;
maxpp=N/A |&lt;br /&gt;
power=50 |&lt;br /&gt;
accuracy=&amp;amp;mdash; |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=4 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=A highly appealing move. |&lt;br /&gt;
appealsc=3 |&lt;br /&gt;
scdesc=A basic performance using a move known by the Pokémon. |&lt;br /&gt;
pokefordex=struggle |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Struggle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わるあがき&#039;&#039;&#039; &#039;&#039;Vain Struggle&#039;&#039;) is a [[move]] that cannot be learned naturally by any Pokémon. However, every Pokémon can use it, but only if all of their moves cannot be used, usually due to a lack of {{PP}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Struggle deals damage to the opponent and the user receives [[recoil]] damage. The user takes recoil damage equal to 50% of the damage the attack did to the opponent. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack, and has infinite {{PP}} in such a situation.&lt;br /&gt;
&lt;br /&gt;
If the user of Struggle attacks first and faints itself due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|Substitute}}, the user will take no recoil damage.&lt;br /&gt;
&lt;br /&gt;
Struggle has 10 base PP, though no PP would ever be deducted from it. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn. &lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium (English)|Stadium]], no recoil damage is taken if Struggle knocks out an opponent.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Struggle now has a maximum of 1 PP instead of 10-16. Struggle now inflicts normal damage to {{type|Steel}} Pokémon as well as {{type|Rock}}, and hits {{type|Ghost}} Pokémon even if the user has not previously used {{m|Foresight}}.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Pokémon with the {{a|Wonder Guard}} Ability are not immune to Struggle. {{a|Rock Head}} does not prevent Struggle&#039;s recoil damage.&lt;br /&gt;
&lt;br /&gt;
===Generation IV and on===&lt;br /&gt;
The user now takes ¼ of its maximum HP as recoil damage. Also, if the user is holding a {{DL|In-battle effect item|Choice items|Choice item}}, and is triggered by {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}} or {{a|Cursed Body}}, it will always use Struggle as long as the item and the move both remain active; if the move is Torment, the Pokémon will only use Struggle every second turn. Struggle is unaffected by modifications to the {{stat|Accuracy}} stat and {{stat|Evasion}} stat.&amp;lt;!--may apply to earlier generations as well--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{incomplete|section|XD description}}&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|Stad|Used only if the user runs totally out of PP. The user is hit with 1/4 of the damage it inflicts.}}&lt;br /&gt;
{{movedescentry|Stad2|Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.}}&lt;br /&gt;
{{movedescentry|GSC|Used only if all PP are exhausted.}}&lt;br /&gt;
{{movedescentry|RSE|Used only if all PP are gone. Also hurts the user a little.}}&lt;br /&gt;
{{movedescentry|FRLG|An attack that is used only if there is no PP. It also hurts the user.}}&lt;br /&gt;
{{movedescentry|Colo|Used when all PP are gone. Also hurts the user a bit.}}&lt;br /&gt;
{{movedescentry|DPPtHGSSBW|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
&#039;&#039;All&#039;&#039; Pokémon can use Struggle when the PP for all moves they know are at 0 or the moves are somehow incapacitated such as through {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}}, or Choice items.&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=normal|&lt;br /&gt;
genI=Struggle I|&lt;br /&gt;
genII=Struggle II|&lt;br /&gt;
genIII=Struggle III|&lt;br /&gt;
genIV=Struggle IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Even though Struggle can only be accessed by the loss of all PP, it was given Contest and Super Contest stats. This is most likely to prevent the game from crashing if a Pokémon is hacked to have Struggle as one of their four moves. The contest stats seem to be the defaults.&lt;br /&gt;
*Struggle is the last non-glitch move in [[index number]] order in [[Generation I]], and the last Generation I move in index number lists since then.&lt;br /&gt;
*Struggle is one of two moves that cannot be {{m|Sketch}}ed. The other is {{m|Chatter}}.&lt;br /&gt;
*Struggle deals typeless damage - no Pokémon can gain [[Same-type attack bonus|STAB]] from it and it is unaffected by type matchups, despite being nominally Normal-type if it is hacked onto a Pokémon&#039;s movelist.&lt;br /&gt;
**This makes Struggle the only Normal-type move which can hit a Ghost-type opponent without the aid of {{m|Odor Sleuth}}, {{m|Foresight}}, {{a|Scrappy}} or {{m|Soak}}.&lt;br /&gt;
* Struggle is one of four moves originating from Generation I that has not been used in the anime (the others being {{m|Barrage}}, {{m|Leech Life}} and {{m|Kinesis}}).&lt;br /&gt;
*[[Generation IV hybrid|Generation IV hybrids]] are the only [[Pokémon]], normal or glitched, to be able to learn Struggle without cheating.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=掙扎 &#039;&#039;{{tt|Zhēngzhá|Struggle}}&#039;&#039;&lt;br /&gt;
|nl=Spartel&lt;br /&gt;
|fr_eu=Lutte&lt;br /&gt;
|de=Verzweifler&lt;br /&gt;
|el=Αγώνας&lt;br /&gt;
|it=Scontro&lt;br /&gt;
|ko=발버둥 &#039;&#039;Balbeodung&#039;&#039;&lt;br /&gt;
|sr=Opstanak&lt;br /&gt;
|es_eu=Combate}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Verzweifler]]&lt;br /&gt;
[[fr:Lutte]]&lt;br /&gt;
[[it:Scontro (mossa)]]&lt;br /&gt;
[[ja:わるあがき]]&lt;br /&gt;
[[pl:Struggle]]&lt;br /&gt;
[[pt:Struggle]]&lt;/div&gt;</summary>
		<author><name>Poolala</name></author>
	</entry>
</feed>