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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kyogre_(Pok%C3%A9mon)&amp;diff=1632089</id>
		<title>Kyogre (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kyogre_(Pok%C3%A9mon)&amp;diff=1632089"/>
		<updated>2012-03-24T00:51:41Z</updated>

		<summary type="html">&lt;p&gt;Pokemon237: /* Pokéathlon stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Latios | next=Groudon | prevnum=381 | nextnum=383 | type=water}}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Kyogre |&lt;br /&gt;
jname=カイオーガ |&lt;br /&gt;
tmname=Kaiorga|&lt;br /&gt;
size=340px |&lt;br /&gt;
art=RS |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;kaiyou-guhr&amp;lt;/sc&amp;gt; |&lt;br /&gt;
ndex=382 |&lt;br /&gt;
hdex=198 |&lt;br /&gt;
fbrow=208 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Water |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Sea Basin |&lt;br /&gt;
height-ftin=14&#039;09&amp;quot; |&lt;br /&gt;
height-m=4.5 |&lt;br /&gt;
weight-lbs=776.0 |&lt;br /&gt;
weight-kg=352.0 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Drizzle |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Undiscovered |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=120|&lt;br /&gt;
evsa=3|&lt;br /&gt;
expyield=218 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gendercode=255|&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=5 |&lt;br /&gt;
body=03 |&lt;br /&gt;
pokefordex=kyogre |&lt;br /&gt;
generation=3 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Kyogre&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;カイオーガ&#039;&#039;&#039; &#039;&#039;Kaiorga&#039;&#039;) is a {{type2|Water}} {{pkmn2|legendary}} {{OBP|Pokémon|species}}. &lt;br /&gt;
&lt;br /&gt;
It is not known to [[evolution|evolve]] into or from any other Pokémon. &lt;br /&gt;
&lt;br /&gt;
Kyogre possesses the ability to expand the oceans. In ancient times it came in conflict with {{p|Groudon}}, a Pokémon with the ability to expand continents. In {{game3|Ruby and Sapphire|Pokémon Sapphire|s}} and {{v2|Emerald}}, Kyogre is sought after by [[Team Aqua]] as part of their plot to create more habitats for aquatic Pokémon by raising the sea level.&lt;br /&gt;
&lt;br /&gt;
Kyogre is the version mascot of Pokémon Sapphire, appearing on the boxart.&lt;br /&gt;
&lt;br /&gt;
Along with Groudon and {{p|Rayquaza}}, Kyogre is a part of the [[Weather trio]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Kyogre has two big pectoral fins or &amp;quot;wings&amp;quot;, each ending with four square-shaped &amp;quot;fingers&amp;quot;. It has a deep blue body and a white chin area with two small spikes protruding under it. Above each eye are two spots. It has red marking stripes around the chin area, eyes, dorsal fins, torso, and on its wings which can glow when Kyogre is brimming with power. The pattern on the pectoral fins sort of resembles the letter A. The tail seems tattered with four trails, the inner smaller than the outer. It also has a mouth full of rarely seen sharp triangular teeth.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
Kyogre is a genderless species.&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Kyogre has the [[ability|power]] to {{a|Drizzle|summon}} {{DL|Weather conditions|heavy rain}} that remains even after the Pokémon has left the area. It also can control the seas, widening the oceans with massive tidal waves. It is thought to be the creator of the seas in the [[Pokémon world]]. Kyogre is one of the few Pokémon capable of learning {{m|Water Spout}}. Kyogre is able to learn some electric-type moves, like Thunder which will never miss because of its ability. It is also the only non-ice-type Pokémon to learn Sheer Cold.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Not much is known about the behavior of Kyogre, due to the fact that it is rarely seen. It is normally calm and peaceful, but if it meets its rival {{p|Groudon}} it will fiercely attack it in a fight to the death.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[File:Sea.gif|right|frame|{{DL|List of Pokémon by habitat|Sea Pokémon}}]]&lt;br /&gt;
Kyogre normally sleep deep beneath the sea in the [[Seafloor Cavern]], but have also been known to appear in the [[Embedded Tower]].&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
Being a dolphin-like Pokémon, it is likely that Kyogre actively hunts for its food.  It is also possible that it may feed on plankton, like some real-world aquatic animals, like whales.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Kyogre movie 9.png|250px|thumb|right|Kyogre in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Kyogre&#039;s first appearance was in &#039;&#039;[[AG097|Gaining Groudon]]&#039;&#039;. [[Team Magma]] had captured Kyogre but didn&#039;t have the correct orb to control it. Team Magma planned to make a trade with [[Team Aqua]], who have captured Groudon. The trade was about to be made when [[Archie]] decided to use Kyogre to destroy everyone, including his fellow henchmen. The {{pkmn|battle}} between Kyogre and Groudon occurred during the following episode, &#039;&#039;[[AG098|The Scuffle of Legends]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Kyogre appeared in the {{pkmn|movie}} &#039;&#039;[[M09|Pokémon Ranger and the Temple of the Sea]]&#039;&#039;. It had appeared along with countless other Water Pokémon when {{Ash}} replaced all of the [[Sea Crown]]&#039;s crystals. However, when [[The Phantom]] attempted to make all the Water-types panic using supersonic waves from his ship, Kyogre too was part of the ensuing commotion. {{mov|Manaphy|Manaphy|9}} calmed them down using {{m|Heart Swap}} to rid the Pokémon of their confusion, and some {{p|Wailord}} broke open [[The Phantom]]&#039;s ship, followed by some {{p|Chinchou}} swimming into the opening and short-circuiting the ship. Kyogre then used {{m|Hyper Beam}} on the ship, destroying it.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Kyogre makes a cameo in the introduction of &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;, &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;, and &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Archie Kyogre Adventures.png|thumb|125px|Kyogre in the {{chap|Ruby &amp;amp; Sapphire}} of [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
Kyogre&#039;s first appearance was in &#039;&#039;[[PS233|VS. Kyogre &amp;amp; Groudon I]]&#039;&#039;. It was awakened by Team Aqua so the waters will be expanded. [[Wattson]], [[Flannery]], and [[Winona]] tried to stop it but failed due to Team Aqua&#039;s interference, and it ended up reaching [[Sootopolis City]], where it fought for days on end with {{p|Groudon}}. {{adv|Ruby}}, having trapped {{adv|Sapphire}} in [[Wallace]]&#039;s air car for her safety, was joined by a reformed [[Magma Admin Courtney|Courtney]] and succeeded in quelling both the titans using the {{DL|List of key items in Generation III|Red Orb|Red}} and {{DL|List of key items in Generation III|Blue Orb}}s and [[Norman]]&#039;s temporary control over {{p|Rayquaza}}. However, even after Kyogre returned to the [[Seafloor Cavern]], [[Archie]] and [[Maxie]] still had plans of reawakening them to kill off anyone who&#039;d oppose their will using the two orbs. Once they were thwarted, the arc ended. However, later on, [[Guile Hideout]] succeeded in having {{p|Jirachi}} create a Kyogre monster that nearly sank the entire {{ho|Battle Frontier}}.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Kyogre (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
One Kyogre figure has been released.&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Kyogre|5}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
[[Image:SSBB Kyogre.png|right|thumb|Kyogre in [[Super Smash Bros. Brawl]]]]&lt;br /&gt;
===[[Super Smash Bros. Brawl]]===&lt;br /&gt;
After being released from a [[Poké Ball]], Kyogre opens its mouth and squirts out {{m|Hydro Pump|a stream of water}}. The water is non-damaging, but causes characters to be knocked back with extreme force. Touching Kyogre&#039;s body will do damage. Kyogre also appears as a trophy.&lt;br /&gt;
&lt;br /&gt;
==== Trophy Information ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A Sea Basin Pokémon.  It brought down heavy rains, which formed seas and relieved droughts.  It is usually found slumbering at the bottom of an ocean trench.  Its attack {{m|Sheer Cold}} is a technique so powerful, it causes any opponent it strikes to [[OHKO|faint instantly]].  In battle, it causes clouds to form and drenches the area in rain. It once had a fierce battle with {{p|Groudon}}.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]: Kyogre is the focus of the second Bonus Field on the [[Sapphire Field]]. Kyogre will first use {{m|Sheer Cold}} to freeze the ball in place. It will then create {{m|whirlpool}}s to trap the ball further. Finally, it will {{m|dive}} into the water to evade being hit completely. However, air bubbles will appear where it is about to rise out of the water. Kyogre must be hit 15 times in three minutes to win. After beating the round twice, Kyogre will be captured.&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]: Kyogre is the guardian of the [[Seven Treasures|Aqua-Monica]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=water&lt;br /&gt;
|gen=3&lt;br /&gt;
|rubydex=Kyogre has the power to create massive rain clouds that cover the entire sky and bring about torrential {{a|Drizzle|downpours}}. This Pokémon saved people who were suffering from droughts.&lt;br /&gt;
|sapphiredex=Kyogre is named in mythology as the Pokémon that expanded the sea by covering the land with torrential rains and towering tidal waves. It took to sleep after a cataclysmic battle with {{p|Groudon}}.&lt;br /&gt;
|emeralddex=Kyogre has appeared in mythology as the creator of the sea. After long years of feuding with Groudon, it took to sleep at the bottom of the sea.&lt;br /&gt;
|frlgdex=This Pokémon is said to have expanded the sea by bringing heavy rains. It has the power to control water.&lt;br /&gt;
|dpptdex=It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.&lt;br /&gt;
|hgssdex=A mythical Pokémon said to have swelled the seas with rain and tidal waves. It battled with Groudon.&lt;br /&gt;
|bwdex=It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=water |&lt;br /&gt;
gen=3 |&lt;br /&gt;
rsrarity=One |&lt;br /&gt;
rsarea=[[Cave of Origin]] |&lt;br /&gt;
gen3ex=sapphire |&lt;br /&gt;
erarity=One |&lt;br /&gt;
earea=[[Marine Cave]] |&lt;br /&gt;
frlgex=rse|&lt;br /&gt;
dparea=[[Pal Park]] |&lt;br /&gt;
ptarea=[[Pal Park]] |&lt;br /&gt;
gen4ex=pal|&lt;br /&gt;
hgssrarity=One |&lt;br /&gt;
hgssarea=[[Embedded Tower]] &amp;lt;small&amp;gt;(requires {{OBP|Blue Orb|Generation IV}})&amp;lt;/small&amp;gt;|&lt;br /&gt;
hgssex=heartgold |&lt;br /&gt;
palarea=Sea |&lt;br /&gt;
gen5ex=none |&lt;br /&gt;
bwrarity=None |&lt;br /&gt;
bwarea=[[Poké Transfer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=Water&lt;br /&gt;
|pinballrs=Bonus Field ([[Sapphire Field]])&lt;br /&gt;
|trozei=Random Agent Cards&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Stormy Sea]] (40F)&lt;br /&gt;
|md2=[[Bottomless Sea]] (Bottom)&lt;br /&gt;
|ranger=[[Safra Sea]] (during mission)&lt;br /&gt;
|rumble2=Beach: All ({{DL|Pokémon Rumble Blast|Legendary Boss Pokémon|Random Legendary Encounter}})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=water|&lt;br /&gt;
HP=    100 |&lt;br /&gt;
Attack=100 |&lt;br /&gt;
Defense=90 |&lt;br /&gt;
SpAtk= 150 |&lt;br /&gt;
SpDef= 140 |&lt;br /&gt;
Speed=  90 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Water&lt;br /&gt;
|Speed=3&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=4&lt;br /&gt;
|PowerMax=4&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=5&lt;br /&gt;
|StaminaMax=5&lt;br /&gt;
|Jump=3&lt;br /&gt;
|JumpMax=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=water|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Kyogre|Water|Water|5|3}}&lt;br /&gt;
{{learnlist/level5|Start|Water Pulse|Water|Special|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|5|Scary Face|Normal|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/level5|15|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/level5|20|Muddy Water|Water|Special|95|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|30|Aqua Ring|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|35|Ice Beam|Ice|Special|95|100|10}}&lt;br /&gt;
{{learnlist/level5|45|AncientPower|Rock|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level5|50|Water Spout|Water|Special|150|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|60|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|65|Aqua Tail|Water|Physical|90|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|75|Sheer Cold|Ice|Special|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/level5|80|Double-Edge|Normal|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level5|90|Hydro Pump|Water|Special|120|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Kyogre|Water|Water|5|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Kyogre|Water|Water|5|3}}&lt;br /&gt;
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM05|Roar|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM07|Hail|Ice|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM13|Ice Beam|Ice|Special|95|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM14|Blizzard|Ice|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10}}&lt;br /&gt;
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM55|Scald|Water|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM03|Surf|Water|Special|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM05|Waterfall|Water|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|HM06|Dive|Water|Physical|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf|Kyogre|Water|Water|5|3}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Kyogre|water|water|5|3}}&lt;br /&gt;
{{learnlist/breed5null}}&lt;br /&gt;
{{learnlist/breedf|Kyogre|water|water|5|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Kyogre|Water|Water|5|3}}&lt;br /&gt;
{{learnlist/tutor5null}}&lt;br /&gt;
{{learnlist/tutorf|Kyogre|Water|Water|5|3}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=water |&lt;br /&gt;
ndex=382 |&lt;br /&gt;
pinballrs=Catch |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=4 |&lt;br /&gt;
rate=50 |&lt;br /&gt;
area=Seafloor Cave |&lt;br /&gt;
P1=I created the seas. What do you wish of me? |&lt;br /&gt;
P2=This defies belief...My health should fall to half? |&lt;br /&gt;
P3=I&#039;ve had enough...I long for the seas... |&lt;br /&gt;
PL=I&#039;ve leveled up! The savage power of the seas fill me! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
group=Water |&lt;br /&gt;
assist=Water |&lt;br /&gt;
fieldpower=0 |&lt;br /&gt;
field=None |&lt;br /&gt;
loop=16 |&lt;br /&gt;
MinEXP=600 |&lt;br /&gt;
MaxEXP=995 |&lt;br /&gt;
browser=Kyogre is a legendary Pokémon that attacks with a succession of giant waves. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=4 |&lt;br /&gt;
rate2=-10 |&lt;br /&gt;
iq=E |&lt;br /&gt;
rumble2=yes|&lt;br /&gt;
rumble2attack=5|&lt;br /&gt;
rumble2defense=5|&lt;br /&gt;
rumble2speed=3|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|sprite1=382&lt;br /&gt;
|name1=Kyogre&lt;br /&gt;
|type1-1=Water}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=water|&lt;br /&gt;
gen=3|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=382|&lt;br /&gt;
name=Kyogre|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Marina.png|thumb|Marina&#039;s Kyogre Costume]]&lt;br /&gt;
* [[Palace Maven Spenser]] has a staff with Kyogre&#039;s markings on it, and [[Sir Aaron]]&#039;s gloves also have similar markings.&lt;br /&gt;
* Kyogre is tied with {{p|Palkia}} for highest {{stat|Special Attack}} of all {{type2|Water}} Pokémon.&lt;br /&gt;
** Kyogre is tied with {{p|Mantine}} for highest {{stat|Special Defense}} of all {{type2|Water}} Pokémon.&lt;br /&gt;
* Kyogre and its counterpart, {{p|Groudon}}, are the only Pokémon to date with a [[catch rate]] of 5.&lt;br /&gt;
* Kyogre is shown flying in the [[Legends Awakened (TCG)|Diamond &amp;amp; Pearl: Legends Awakened]] commercial and in [[Super Smash Bros. Brawl]]. However, it cannot learn {{m|Fly}}.&lt;br /&gt;
** Additionally, if it is defeated in the wild, the game will say that it flew away.&lt;br /&gt;
* Kyogre is the only non {{type2|Ice}} to learn {{m|Sheer Cold}} by level-up.&lt;br /&gt;
* In Pokémon Battle Revolution, Marina has a costume based on Kyogre.&lt;br /&gt;
* In [[Pokémon XD: Gale of Darkness]], Dr. Kaminko was working on a [[Robo Kyogre]] that would be scrapped after the defeat of the [[Robo Groudon]] and would be used to make [[Michael]]&#039;s scooter make it through the desert to get to the S.S. Libra.  It would later be used by Michael to get to [[Citadark Isle]].&lt;br /&gt;
===Origin===&lt;br /&gt;
Kyogre is most likely based on the Hebrew legends of {{wp|Leviathan}}, the unconquerable primal master of the sea. Its counterparts were {{wp|Behemoth}} and {{wp|Ziz}}. Just as Kyogre is in conflict with Groudon, it was said that at the end of time Leviathan and Behemoth would start a battle that would kill them both. The Hebrew word for Leviathan is now used for whales in modern Hebrew, which may be why Kyogre&#039;s appearance also draws inspiration from whales, especially the &#039;&#039;{{wp|Orca}}&#039;&#039;. Kyogre could also be based on Hayo and Lakandanum, the gods of the sea of the {{wp|Philippine mythology}}.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Kyogre and Kaiorga can be broken up into 海 &#039;&#039;kai&#039;&#039;, ocean, and &#039;&#039;{{wp|killer whale|orca}}&#039;&#039;, a species described as a whale, but which is actually more closely related to dolphins. Its name is not likely to have been derived directly from &#039;&#039;ogre&#039;&#039;, which are mythological land beasts. It is worth noting that without the last syllable, &#039;&#039;Kyogre&#039;&#039; spells out 海王 &#039;&#039;kaiō&#039;&#039;, which means &#039;&#039;King of the Sea&#039;&#039;. It is also worth noting that 海王 are the first two characters in 海王星 &#039;&#039;Kaiōsei&#039;&#039;, {{wp|Neptune}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{Water color dark}}; background: #{{Water color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{Water color light}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;-moz-border-radius-topleft: 5px;&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;-moz-border-radius-topright: 5px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;-moz-border-radius-topright: 5px;&amp;quot; | Name Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of German Pokémon names|German]]&lt;br /&gt;
|  Kyogre&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of French Pokémon names|French]]&lt;br /&gt;
| Kyogre&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Korean Pokémon names|Korean]]&lt;br /&gt;
| 가이오가 &#039;&#039;Gaioga&#039;&#039; &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Chinese Pokémon names|Chinese]] ({{tt|Mandarin|Taiwan and mainland China}})&lt;br /&gt;
| 蓋歐卡 / 盖欧卡 &#039;&#039;Gàiōukǎ&#039;&#039;&lt;br /&gt;
| Transliteration of its Japanese name. &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | [[List of Chinese Pokémon names|Chinese]] ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 蓋歐卡 &#039;&#039;Goiāukā&#039;&#039;&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; | Same as Mandarin name.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Weather trio]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Smash Bros.}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Legendary Pokémon}}&lt;br /&gt;
[[Category:Legendary Pokémon]]&lt;br /&gt;
[[Category:Legendary Pokémon obtainable before the Elite Four]]&lt;br /&gt;
[[Category:Hoenn Legendary Pokémon]]&lt;br /&gt;
[[Category:Version mascots]]&lt;br /&gt;
[[Category:Legendary Trio Pokémon]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNextFoot | prev=Latios | next=Groudon | prevnum=381 | nextnum=383 | type=water}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Kyogre]]&lt;br /&gt;
[[es:Kyogre]]&lt;br /&gt;
[[fr:Kyogre]]&lt;br /&gt;
[[it:Kyogre]]&lt;br /&gt;
[[ja:カイオーガ]]&lt;br /&gt;
[[pl:Kyogre]]&lt;br /&gt;
[[pt:Kyogre (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Pokemon237</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=1622590</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=1622590"/>
		<updated>2012-03-10T14:35:22Z</updated>

		<summary type="html">&lt;p&gt;Pokemon237: /* Hailstorm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather conditions&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;てんき&#039;&#039;&#039; &#039;&#039;Weather&#039;&#039;) are mechanics of the Pokémon games, and have been included in every main series game since [[Generation II]]. The weather system was expanded on in [[Generation III]], and again further expanded in [[Generation IV]]. In each generation, the weather has been determined either by the location of the battle or the Pokémon involved. Only one weather condition may be present at one time, and only the most recent weather condition will take effect.&lt;br /&gt;
&lt;br /&gt;
In all generations since [[Generation II]], some moves, such as {{m|Thunder}} and {{m|SolarBeam}}, take advantage of certain weather conditions and have increased power or accuracy. Other moves can directly cause or cease weather, such as {{m|Sunny Day}} and {{m|Defog}}. Beginning in Generation III, some [[Ability|Abilities]] have revolved around weather effects: {{p|Groudon|two}} {{p|Kyogre|members}} of the [[weather trio]] can {{a|Drought|cause}} {{a|Drizzle|changes}} in the weather; while the {{p|Rayquaza|other}} {{a|Air Lock|neutralizes}} it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the Generation II games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which caused intense sunlight for five rounds, which allowed a Pokémon to attack with {{m|SolarBeam}} without waiting a turn; {{m|Rain Dance}}, which caused heavy rain for five rounds, which increased {{m|Thunder}}&#039;s accuracy to 100%; and {{m|Sandstorm}}, which caused a sandstorm. These three moves can change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type|Water}} moves, and powering down the other, respectively, and a sandstorm slightly damaging any Pokémon that are not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}.&lt;br /&gt;
&lt;br /&gt;
Although weather conditions were introduced in this generation, they could not be seen in the overworld until the next generation.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
The Generation III games introduced a new weather condition: hail. Hail is caused by the identically titled move {{m|Hail}}, which, like {{m|Sunny Day}}, {{m|Rain Dance}}, and {{m|Sandstorm}} before it, changes the weather for five turns. Hail, similar to sandstorm, slightly damages all Pokémon that are not {{type|Ice}} each turn.&lt;br /&gt;
&lt;br /&gt;
The [[version mascot]]s of {{game2|Ruby|Sapphire|Emerald}} have weather-related Abilities. Ruby&#039;s {{p|Groudon}}&#039;s {{a|Drought}} causes intense sunlight until the battle ends or another weather effect takes its place; likewise, Sapphire&#039;s {{p|Kyogre}}&#039;s {{a|Drizzle}} causes heavy rain until the battle ends or another weather effect takes its place. Emerald&#039;s {{p|Rayquaza}}&#039;s {{a|Air Lock}} suppresses the effect of all weather conditions, but the weather itself continues. {{p|Psyduck}} and {{p|Golduck}} can also have the Ability {{a|Cloud Nine}}, which has the same effect as Air Lock.&lt;br /&gt;
&lt;br /&gt;
During a specific part of the game, Groudon and Kyogre&#039;s weather effects can be seen out of battle, throughout the Hoenn region. Some routes are also naturally affected by the weather: {{rt|119|Hoenn}} is often covered in rain; {{rt|111|Hoenn}} has an area in which a sandstorm always blows. These field weather effects carry onto later games. A location in Hoenn, the [[Weather Institute]], is dedicated to the study of weather. The Weather Institute is said to have created {{p|Castform}}, a Pokémon that changes with the weather.&lt;br /&gt;
&lt;br /&gt;
{{p|Tyranitar}} has the ability {{a|Sand Stream}}, which causes a sandstorm until the battle ends or another weather effect takes its place. Other Pokémon have abilities that benefit from weather that is already in effect, such as {{p|Lotad}}&#039;s {{a|Rain Dish}}.&lt;br /&gt;
&lt;br /&gt;
====Castform====&lt;br /&gt;
{{main|Castform}}&lt;br /&gt;
One of the {{cat|Generation III Pokémon|Pokémon introduced in Generation III}} was designed to take full advantage of the varying weather conditions. In a battle, where no weather effects are present, Castform is a {{type2|Normal}} Pokémon. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform&#039;s type and shape change to match the weather, due to its Ability, {{a|Forecast}}. Also, when it is leveled up, it learns a move called {{m|Weather Ball}}, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball&#039;s type differs even in a sandstorm, becoming a {{type|Rock}} move, and Shadow Sky, becoming a {{type|???}} move.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
In the Generation IV games {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, there are routes which are constantly affected by rain, sandstorm, or snow. A new weather condition was also introduced: fog. Unlike the other conditions, fog cannot be caused by a move; instead it appears in certain areas, and {{m|Defog}} can remove it.&lt;br /&gt;
&lt;br /&gt;
A new Ability is introduced that acts as a counterpart to some of the Abilities introduced in Generation III. {{a|Snow Warning}} causes a hailstorm for the duration of the battle, in the same way as {{a|Drought}}, {{a|Drizzle}} and {{a|Sand Stream}}. Four [[held item]]s were also introduced, which each correspond to a certain weather condition and will increase the duration of the weather condition, if caused by a move used by the holder, by three turns.&lt;br /&gt;
&lt;br /&gt;
More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity}} makes all Pokémon fall to the ground, enabling all Pokémon to be susceptible to things such as {{type2|Ground}} moves, {{m|Spikes}}, {{a|Arena Trap}}, and others; decreases the {{stat|Evasion}} of all Pokémon by two stages; as well as disabling moves like {{m|Fly}} and {{m|Hi Jump Kick}}. {{m|Trick Room}} makes slower Pokémon attack first, and {{m|Tailwind}} doubles the {{stat|Speed}} of the user&#039;s team for three turns.&lt;br /&gt;
&lt;br /&gt;
[[Acid rain]], a weather-related glitch, is present in {{3v2|HeartGold|SoulSilver|Platinum}}, in which all weather conditions are present at once.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Generation V introduced [[seasons]], which can affect the occurrence of weather in certain cities and routes. For instance, in [[Driftveil City]], hail and snow are present only during the winter, while rain is common during the spring and autumn. The Pokémon {{p|Thundurus}} and {{p|Tornadus}} cause a storm on the route they are on, which is treated as rain in battle. Despite still being present on some routes, fog is no longer present in battles and cannot be removed via {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
Also introduced were several new abilities that make use of the weather. {{a|Sand Rush}} and {{a|Sand Force}} both benefit a Pokémon during a sandstorm, while {{a|Overcoat}} negates the damage taken in a hailstorm and sandstorm. With the addition of Hidden Abilities, many old Pokémon now have access to weather-related Abilities. Most notability, {{a|Drought}} and {{a|Drizzle}}, previously available only to {{p|Groudon}} and {{p|Kyogre}}, are now available to more Pokémon. Specifically, {{p|Vulpix}} and {{p|Ninetales}} now have access to {{a|Drought}}, while {{p|Politoed}} now has access to {{a|Drizzle}}.&lt;br /&gt;
&lt;br /&gt;
==Weather in the main series==&lt;br /&gt;
There have been six different weather conditions that affect battling in the [[version|main series]] of Pokémon games, and six different conditions that have effects in the overworld.&lt;br /&gt;
&lt;br /&gt;
===In battle===&lt;br /&gt;
====Intense sunlight====&lt;br /&gt;
[[File:Sunny Day.png|thumb|right|Battling in intense sunlight]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
** Increases the power of {{type|Fire}} moves by 50%. &lt;br /&gt;
** Decreases the power of {{type|Water}} moves by 50%. &lt;br /&gt;
** Allows {{m|SolarBeam}} to be used instantly. &lt;br /&gt;
** Lowers accuracy of {{m|Thunder}} and {{m|Hurricane}} to 50%.&lt;br /&gt;
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 2/3 of max {{stat|HP}} (full HP in [[Generation II]]). &lt;br /&gt;
** In Generation V, causes {{m|Growth}} to raise {{stat|Attack}} and {{stat|Special Attack}} two stages each. &lt;br /&gt;
** Activates the following [[ability|abilities]]: {{a|Chlorophyll}}, {{a|Dry Skin}}, {{a|Flower Gift}}, {{a|Forecast}}, {{a|Leaf Guard}}, {{a|Solar Power}}. &lt;br /&gt;
** Removes the chance of {{a|Harvest}} failing to restore a held berry.&lt;br /&gt;
** Changes {{m|Weather Ball}} to a {{type|Fire}} move and doubles its power, {{p|Castform}} to its [[Form differences#Castform|Sunny form]], and {{p|Cherrim}} to its [[Form differences#Cherrim|Sunshine form]]. &lt;br /&gt;
** Reduces the chance of Pokémon becoming frozen.&lt;br /&gt;
** Can be lengthened from 5 to 8 turns with the use of the [[Heat Rock]].&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sunny Day}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drought}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Eastern [[Hoenn]] [[water route]]s (after {{p|Groudon}} is awakened, before it is battled){{sup|Ru}}{{sup|E}}; Routes {{rtn|114|Hoenn}}, {{rtn|115|Hoenn}}, {{rtn|116|Hoenn}}, and {{rtn|118|Hoenn}} when [[Terra Cave]] appears there{{sup|E}}&lt;br /&gt;
&lt;br /&gt;
====Heavy rain====&lt;br /&gt;
[[File:Rain Dance.png|thumb|right|Battling in heavy rain]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
** Increases the power of {{type|Water}} moves by 50%. &lt;br /&gt;
** Decreases the power of {{type|Fire}} moves by 50%. &lt;br /&gt;
** Causes {{m|SolarBeam}} to only deal half of its normal damage.&lt;br /&gt;
** Allows {{m|Thunder}} and {{m|Hurricane}} to bypass accuracy check.&lt;br /&gt;
*** In {{game|Diamond and Pearl|s}}, allows {{m|Thunder}} to hit through {{m|Protect}} and {{m|Detect}} 30% of the time. &lt;br /&gt;
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}}.&lt;br /&gt;
** Activates the following [[Ability|abilities]]: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. &lt;br /&gt;
** Changes {{m|Weather Ball}} to a Water-type move and doubles its power, and {{p|Castform}} to its [[Form differences#Castform|Rainy form]].  &lt;br /&gt;
** Can be lengthened from 5 to 8 turns with the use of the [[Damp Rock]].&lt;br /&gt;
** Prevents Pokémon from exploding in [[Pokémon Mystery Dungeon]].&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Rain Dance}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drizzle}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|119|Hoenn}} (some days); {{rt|120|Hoenn}} (always); {{rt|123|Hoenn}} (some days); eastern [[Hoenn]] [[water route]]s (after {{p|Kyogre}} is awakened, before it is battled){{sup|Sa}}{{sup|E}}; Routes {{rtn|105|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|127|Hoenn}}, and {{rtn|129|Hoenn}} when [[Marine Cave]] appears there{{sup|E}}; {{rt|212|Sinnoh}} (always); {{rt|213|Sinnoh}} (sometimes); {{rt|214|Sinnoh}} (south leg); {{rt|215|Sinnoh}} (always); {{rt|33|Johto}} (always){{sup|HGSS}}; [[Lake of Rage]] (every day except {{DL|Days of the week|Wednesday}}){{sup|HGSS}}&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
[[File:Sandstorm Battle.png|thumb|right|Battling in a sandstorm]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
** Damages all Pokémon who are not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}.&lt;br /&gt;
** Does not damage Pokémon with the following abilities: {{a|Sand Veil}}, {{a|Sand Rush}}, {{a|Sand Force}}, {{a|Overcoat}}, {{a|Magic Guard}}, {{a|Airlock}}&lt;br /&gt;
** Raises the {{stat|Special Defense}} of all Rock-type Pokémon by 50%. &lt;br /&gt;
** Causes {{m|SolarBeam}} to deal only half of its normal damage. &lt;br /&gt;
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}}.&lt;br /&gt;
** Activates the following [[Ability|abilities]]: {{a|Sand Veil}}, {{a|Sand Force}} and {{a|Sand Rush}}. &lt;br /&gt;
** Changes {{m|Weather Ball}} to a {{type|Rock}} move and doubles its power, but {{p|Castform}} stays in its [[Form differences#Castform|normal form]]. &lt;br /&gt;
** Can be lengthened from 5 to 8 turns with the use of the [[Smooth Rock]].&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sandstorm}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Sand Stream}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|111|Hoenn}}, {{rt|228|Sinnoh}}, {{rt|4|Unova}}&lt;br /&gt;
&lt;br /&gt;
====Hailstorm====&lt;br /&gt;
[[File:Hail IV.png|thumb|right|Battling in a hailstorm]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
** Damages all Pokémon who are not {{type2|Ice}}. &lt;br /&gt;
** Does not damage Pokémon with the following abilities: {{a|Ice Body}}, {{a|Snow Cloak}}, {{a|Magic Guard}}, {{a|Overcoat}}, {{a|AirLock}}.&lt;br /&gt;
** Allows {{m|Blizzard}} to bypass accuracy check.&lt;br /&gt;
*** In {{game|Diamond and Pearl|s}}, allows it to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. &lt;br /&gt;
** Causes {{m|SolarBeam}} to deal only half of its normal damage. &lt;br /&gt;
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}}.&lt;br /&gt;
** Activates the [[Ability|abilities]]: {{a|Forecast}}, {{a|Ice Body}}, {{a|Snow Cloak}}. &lt;br /&gt;
** Changes {{m|Weather Ball}} to an {{type|Ice}} move and doubles its power, and {{p|Castform}} to its [[Form differences#Castform|Hail form]]. &lt;br /&gt;
** Can be lengthened from 5 to 8 turns with the use of the [[Icy Rock]].&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Hail}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Snow Warning}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|216|Sinnoh}}, {{rtn|217|Sinnoh}}, [[Mt. Coronet]] peak, [[Mt. Silver]] peak.&lt;br /&gt;
&lt;br /&gt;
====Shadow Sky====&lt;br /&gt;
[[File:Darkness Battle.png|thumb|right|Battling in Shadow Sky]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
** Damages all Pokémon that are not [[Shadow Pokémon]]. &lt;br /&gt;
** Changes {{m|Weather Ball}} to a {{type|???}} move and doubles its power, but {{p|Castform}} stays in its [[Form differences#Castform|normal form]].&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Shadow Sky}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Not encountered naturally.&lt;br /&gt;
&lt;br /&gt;
====Fog====&lt;br /&gt;
[[File:Fog DPPt.png|thumb|right|Battling in the fog]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
** Lowers {{stat|accuracy}} of all Pokémon battling. &lt;br /&gt;
** Doubles the power of {{m|Weather Ball}}, but {{p|Castform}} stays in its [[Form differences#Castform|normal form]].&lt;br /&gt;
** [[Honey]] cannot be used to attract wild Pokémon in [[tall grass]] or in [[cave]]s. &lt;br /&gt;
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP.&lt;br /&gt;
* &#039;&#039;&#039;Clearing move:&#039;&#039;&#039; {{m|Defog}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes/areas where it is encountered naturally:&#039;&#039;&#039; {{rt|210|Sinnoh}} (north leg); [[Lost Tower]]{{sup|Pt}}; [[Mt. Coronet]] basement; {{si|Victory Road}} (path to {{rt|224|Sinnoh}}); [[Turnback Cave]]; [[Courtyard Colosseum]]&lt;br /&gt;
&lt;br /&gt;
===On the field===&lt;br /&gt;
There have been several on-field weather conditions, most of which do the same as another on-field weather condition.&lt;br /&gt;
&lt;br /&gt;
====Sun====&lt;br /&gt;
When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.&lt;br /&gt;
&lt;br /&gt;
====Cloudy skies====&lt;br /&gt;
Sometimes clouds gather over {{rt|213|Sinnoh}}, and the whole area gets darker than usual. Rarely happens on {{rt|212|Sinnoh}}.&lt;br /&gt;
&lt;br /&gt;
====Rain====&lt;br /&gt;
There have been three different rain conditions.&lt;br /&gt;
*Normal rain: Rain falls. Found in all places where rain is found on the field.&lt;br /&gt;
*Heavy rain: Rains falls heavily, at a lower angle than in the other. Found occasionally on {{rt|212|Sinnoh}}.&lt;br /&gt;
*Thunderstorm: Rain falls heavily, much like the Heavy Rain does, and occasionally, lightning will strike and thunder will rumble. Found on {{rt|119|Hoenn}} as part of the four-day rain-thunderstorm-rain-clear cycle. Found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game&#039;s release in each country. It also appeared on {{wp|St. Patrick&#039;s Day}}; February 29, 2008; and Christmas Day (December 25).&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
There has been only one sandstorm condition. Wind whips sand around, making it difficult to see.&lt;br /&gt;
&lt;br /&gt;
====Snow/Hail====&lt;br /&gt;
[[File:HGSS Diamond Dust.png|right|thumb|200px|Diamond dust on [[Mt. Silver]] in {{game|HeartGold and SoulSilver|s}}]]&lt;br /&gt;
{{redirect|Snow|the tile|Snow tile}}&lt;br /&gt;
There have been four snowy conditions.&lt;br /&gt;
* Light snow: Snow falls lightly and appears to fall vertically from the top of the screen. Found in [[Snowpoint City]], and less often, in [[Acuity Lakefront]] and on {{rt|216|Sinnoh}}. It also occurs in the most western areas of the [[Unova]] region during the [[Seasons|wintertime]]. This overworld condition does not result in a in-battle condition.&lt;br /&gt;
* Heavy snow: Snow falls more quickly and heavily, falling diagonally from one of the top corners of the screen (leaving the impression that it is being carried by strong winds), and sometimes appears to be mixed with hail. Found on {{rt|216|Sinnoh}}, [[Acuity Lakefront]] and sometimes in [[Icirrus City]] and {{rt|8|Unova}} during the Winter. In battle this overworld condition results in a hailstorm.&lt;br /&gt;
* Blizzard: Snow whips around, making it difficult to see. Found on {{rt|217|Sinnoh}}, and less often on {{rt|216|Sinnoh}}. In battle this overworld condition results in a hailstorm.&lt;br /&gt;
* {{wp|Diamond dust}}: Small ice crystals twinkle in the air. Found on certain special days in [[Snowpoint City]], [[Mt. Silver]] and [[Icirrus City]]. Diamond dust, however, does not have the same effect as other snowy conditions in battle and instead has no effect in battle.&lt;br /&gt;
&lt;br /&gt;
====Fog====&lt;br /&gt;
There has been only one fog condition.&lt;br /&gt;
* Heavy fog: Thick fog blankets everything. Obstacles and Trainers are difficult to see. Can be cleared with {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
====Overworld images====&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Sunny Field.png|The blindingly hot sun shines down&lt;br /&gt;
File:Rainy Field.png|A gloomy day on {{rt|101|Hoenn}}&lt;br /&gt;
File:Sandstorm Field.png|A sandstorm rages&lt;br /&gt;
File:Fog.jpg|Fog looming ahead&lt;br /&gt;
File:Diamond Dust Platinum.gif|Diamond dust in [[Snowpoint City]] in Platinum&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weather in Pokémon Mystery Dungeon==&lt;br /&gt;
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon]] series. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sunny:&#039;&#039;&#039; Fire-type moves increase power by 50%, while Water moves are cut in half.&lt;br /&gt;
*&#039;&#039;&#039;Fog:&#039;&#039;&#039; The power of Electric-type moves is cut in half.&lt;br /&gt;
*&#039;&#039;&#039;Snow:&#039;&#039;&#039; Ice-type Pokémon have an increased [[movement speed]].&lt;br /&gt;
*&#039;&#039;&#039;Rain:&#039;&#039;&#039; Water-type moves increase power by 50%, while Fire moves are cut in half. Also prevents explosions from traps and moves like {{m|Selfdestruct}}.&lt;br /&gt;
*&#039;&#039;&#039;Hail:&#039;&#039;&#039; Deals 5 points of damage to non-Ice-types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Sandstorm:&#039;&#039;&#039; Deals 5 points of damage to non-Rock-, Ground-, and Steel-types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Cloudy:&#039;&#039;&#039; Reduces the damage of all non-Normal-type moves by 25%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All weather-creating abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).&lt;br /&gt;
* Fog first appeared in [[Generation III]] on [[Mt. Pyre]], but had no effect on battles.&lt;br /&gt;
* Snow technically exists as an overworld weather condition in Generation III, but is unused.&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wetter]]&lt;br /&gt;
[[fr:Climat]]&lt;br /&gt;
[[it:Condizione meteorologica]]&lt;br /&gt;
[[ja:てんき]]&lt;br /&gt;
[[pl:Warunki pogodowe]]&lt;/div&gt;</summary>
		<author><name>Pokemon237</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=1622587</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=1622587"/>
		<updated>2012-03-10T14:34:18Z</updated>

		<summary type="html">&lt;p&gt;Pokemon237: /* Sandstorm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather conditions&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;てんき&#039;&#039;&#039; &#039;&#039;Weather&#039;&#039;) are mechanics of the Pokémon games, and have been included in every main series game since [[Generation II]]. The weather system was expanded on in [[Generation III]], and again further expanded in [[Generation IV]]. In each generation, the weather has been determined either by the location of the battle or the Pokémon involved. Only one weather condition may be present at one time, and only the most recent weather condition will take effect.&lt;br /&gt;
&lt;br /&gt;
In all generations since [[Generation II]], some moves, such as {{m|Thunder}} and {{m|SolarBeam}}, take advantage of certain weather conditions and have increased power or accuracy. Other moves can directly cause or cease weather, such as {{m|Sunny Day}} and {{m|Defog}}. Beginning in Generation III, some [[Ability|Abilities]] have revolved around weather effects: {{p|Groudon|two}} {{p|Kyogre|members}} of the [[weather trio]] can {{a|Drought|cause}} {{a|Drizzle|changes}} in the weather; while the {{p|Rayquaza|other}} {{a|Air Lock|neutralizes}} it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the Generation II games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which caused intense sunlight for five rounds, which allowed a Pokémon to attack with {{m|SolarBeam}} without waiting a turn; {{m|Rain Dance}}, which caused heavy rain for five rounds, which increased {{m|Thunder}}&#039;s accuracy to 100%; and {{m|Sandstorm}}, which caused a sandstorm. These three moves can change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type|Water}} moves, and powering down the other, respectively, and a sandstorm slightly damaging any Pokémon that are not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}.&lt;br /&gt;
&lt;br /&gt;
Although weather conditions were introduced in this generation, they could not be seen in the overworld until the next generation.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
The Generation III games introduced a new weather condition: hail. Hail is caused by the identically titled move {{m|Hail}}, which, like {{m|Sunny Day}}, {{m|Rain Dance}}, and {{m|Sandstorm}} before it, changes the weather for five turns. Hail, similar to sandstorm, slightly damages all Pokémon that are not {{type|Ice}} each turn.&lt;br /&gt;
&lt;br /&gt;
The [[version mascot]]s of {{game2|Ruby|Sapphire|Emerald}} have weather-related Abilities. Ruby&#039;s {{p|Groudon}}&#039;s {{a|Drought}} causes intense sunlight until the battle ends or another weather effect takes its place; likewise, Sapphire&#039;s {{p|Kyogre}}&#039;s {{a|Drizzle}} causes heavy rain until the battle ends or another weather effect takes its place. Emerald&#039;s {{p|Rayquaza}}&#039;s {{a|Air Lock}} suppresses the effect of all weather conditions, but the weather itself continues. {{p|Psyduck}} and {{p|Golduck}} can also have the Ability {{a|Cloud Nine}}, which has the same effect as Air Lock.&lt;br /&gt;
&lt;br /&gt;
During a specific part of the game, Groudon and Kyogre&#039;s weather effects can be seen out of battle, throughout the Hoenn region. Some routes are also naturally affected by the weather: {{rt|119|Hoenn}} is often covered in rain; {{rt|111|Hoenn}} has an area in which a sandstorm always blows. These field weather effects carry onto later games. A location in Hoenn, the [[Weather Institute]], is dedicated to the study of weather. The Weather Institute is said to have created {{p|Castform}}, a Pokémon that changes with the weather.&lt;br /&gt;
&lt;br /&gt;
{{p|Tyranitar}} has the ability {{a|Sand Stream}}, which causes a sandstorm until the battle ends or another weather effect takes its place. Other Pokémon have abilities that benefit from weather that is already in effect, such as {{p|Lotad}}&#039;s {{a|Rain Dish}}.&lt;br /&gt;
&lt;br /&gt;
====Castform====&lt;br /&gt;
{{main|Castform}}&lt;br /&gt;
One of the {{cat|Generation III Pokémon|Pokémon introduced in Generation III}} was designed to take full advantage of the varying weather conditions. In a battle, where no weather effects are present, Castform is a {{type2|Normal}} Pokémon. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform&#039;s type and shape change to match the weather, due to its Ability, {{a|Forecast}}. Also, when it is leveled up, it learns a move called {{m|Weather Ball}}, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball&#039;s type differs even in a sandstorm, becoming a {{type|Rock}} move, and Shadow Sky, becoming a {{type|???}} move.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
In the Generation IV games {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, there are routes which are constantly affected by rain, sandstorm, or snow. A new weather condition was also introduced: fog. Unlike the other conditions, fog cannot be caused by a move; instead it appears in certain areas, and {{m|Defog}} can remove it.&lt;br /&gt;
&lt;br /&gt;
A new Ability is introduced that acts as a counterpart to some of the Abilities introduced in Generation III. {{a|Snow Warning}} causes a hailstorm for the duration of the battle, in the same way as {{a|Drought}}, {{a|Drizzle}} and {{a|Sand Stream}}. Four [[held item]]s were also introduced, which each correspond to a certain weather condition and will increase the duration of the weather condition, if caused by a move used by the holder, by three turns.&lt;br /&gt;
&lt;br /&gt;
More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity}} makes all Pokémon fall to the ground, enabling all Pokémon to be susceptible to things such as {{type2|Ground}} moves, {{m|Spikes}}, {{a|Arena Trap}}, and others; decreases the {{stat|Evasion}} of all Pokémon by two stages; as well as disabling moves like {{m|Fly}} and {{m|Hi Jump Kick}}. {{m|Trick Room}} makes slower Pokémon attack first, and {{m|Tailwind}} doubles the {{stat|Speed}} of the user&#039;s team for three turns.&lt;br /&gt;
&lt;br /&gt;
[[Acid rain]], a weather-related glitch, is present in {{3v2|HeartGold|SoulSilver|Platinum}}, in which all weather conditions are present at once.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Generation V introduced [[seasons]], which can affect the occurrence of weather in certain cities and routes. For instance, in [[Driftveil City]], hail and snow are present only during the winter, while rain is common during the spring and autumn. The Pokémon {{p|Thundurus}} and {{p|Tornadus}} cause a storm on the route they are on, which is treated as rain in battle. Despite still being present on some routes, fog is no longer present in battles and cannot be removed via {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
Also introduced were several new abilities that make use of the weather. {{a|Sand Rush}} and {{a|Sand Force}} both benefit a Pokémon during a sandstorm, while {{a|Overcoat}} negates the damage taken in a hailstorm and sandstorm. With the addition of Hidden Abilities, many old Pokémon now have access to weather-related Abilities. Most notability, {{a|Drought}} and {{a|Drizzle}}, previously available only to {{p|Groudon}} and {{p|Kyogre}}, are now available to more Pokémon. Specifically, {{p|Vulpix}} and {{p|Ninetales}} now have access to {{a|Drought}}, while {{p|Politoed}} now has access to {{a|Drizzle}}.&lt;br /&gt;
&lt;br /&gt;
==Weather in the main series==&lt;br /&gt;
There have been six different weather conditions that affect battling in the [[version|main series]] of Pokémon games, and six different conditions that have effects in the overworld.&lt;br /&gt;
&lt;br /&gt;
===In battle===&lt;br /&gt;
====Intense sunlight====&lt;br /&gt;
[[File:Sunny Day.png|thumb|right|Battling in intense sunlight]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
** Increases the power of {{type|Fire}} moves by 50%. &lt;br /&gt;
** Decreases the power of {{type|Water}} moves by 50%. &lt;br /&gt;
** Allows {{m|SolarBeam}} to be used instantly. &lt;br /&gt;
** Lowers accuracy of {{m|Thunder}} and {{m|Hurricane}} to 50%.&lt;br /&gt;
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 2/3 of max {{stat|HP}} (full HP in [[Generation II]]). &lt;br /&gt;
** In Generation V, causes {{m|Growth}} to raise {{stat|Attack}} and {{stat|Special Attack}} two stages each. &lt;br /&gt;
** Activates the following [[ability|abilities]]: {{a|Chlorophyll}}, {{a|Dry Skin}}, {{a|Flower Gift}}, {{a|Forecast}}, {{a|Leaf Guard}}, {{a|Solar Power}}. &lt;br /&gt;
** Removes the chance of {{a|Harvest}} failing to restore a held berry.&lt;br /&gt;
** Changes {{m|Weather Ball}} to a {{type|Fire}} move and doubles its power, {{p|Castform}} to its [[Form differences#Castform|Sunny form]], and {{p|Cherrim}} to its [[Form differences#Cherrim|Sunshine form]]. &lt;br /&gt;
** Reduces the chance of Pokémon becoming frozen.&lt;br /&gt;
** Can be lengthened from 5 to 8 turns with the use of the [[Heat Rock]].&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sunny Day}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drought}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Eastern [[Hoenn]] [[water route]]s (after {{p|Groudon}} is awakened, before it is battled){{sup|Ru}}{{sup|E}}; Routes {{rtn|114|Hoenn}}, {{rtn|115|Hoenn}}, {{rtn|116|Hoenn}}, and {{rtn|118|Hoenn}} when [[Terra Cave]] appears there{{sup|E}}&lt;br /&gt;
&lt;br /&gt;
====Heavy rain====&lt;br /&gt;
[[File:Rain Dance.png|thumb|right|Battling in heavy rain]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
** Increases the power of {{type|Water}} moves by 50%. &lt;br /&gt;
** Decreases the power of {{type|Fire}} moves by 50%. &lt;br /&gt;
** Causes {{m|SolarBeam}} to only deal half of its normal damage.&lt;br /&gt;
** Allows {{m|Thunder}} and {{m|Hurricane}} to bypass accuracy check.&lt;br /&gt;
*** In {{game|Diamond and Pearl|s}}, allows {{m|Thunder}} to hit through {{m|Protect}} and {{m|Detect}} 30% of the time. &lt;br /&gt;
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}}.&lt;br /&gt;
** Activates the following [[Ability|abilities]]: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. &lt;br /&gt;
** Changes {{m|Weather Ball}} to a Water-type move and doubles its power, and {{p|Castform}} to its [[Form differences#Castform|Rainy form]].  &lt;br /&gt;
** Can be lengthened from 5 to 8 turns with the use of the [[Damp Rock]].&lt;br /&gt;
** Prevents Pokémon from exploding in [[Pokémon Mystery Dungeon]].&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Rain Dance}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drizzle}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|119|Hoenn}} (some days); {{rt|120|Hoenn}} (always); {{rt|123|Hoenn}} (some days); eastern [[Hoenn]] [[water route]]s (after {{p|Kyogre}} is awakened, before it is battled){{sup|Sa}}{{sup|E}}; Routes {{rtn|105|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|127|Hoenn}}, and {{rtn|129|Hoenn}} when [[Marine Cave]] appears there{{sup|E}}; {{rt|212|Sinnoh}} (always); {{rt|213|Sinnoh}} (sometimes); {{rt|214|Sinnoh}} (south leg); {{rt|215|Sinnoh}} (always); {{rt|33|Johto}} (always){{sup|HGSS}}; [[Lake of Rage]] (every day except {{DL|Days of the week|Wednesday}}){{sup|HGSS}}&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
[[File:Sandstorm Battle.png|thumb|right|Battling in a sandstorm]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
** Damages all Pokémon who are not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}.&lt;br /&gt;
** Does not damage Pokémon with the following abilities: {{a|Sand Veil}}, {{a|Sand Rush}}, {{a|Sand Force}}, {{a|Overcoat}}, {{a|Magic Guard}}, {{a|Airlock}}&lt;br /&gt;
** Raises the {{stat|Special Defense}} of all Rock-type Pokémon by 50%. &lt;br /&gt;
** Causes {{m|SolarBeam}} to deal only half of its normal damage. &lt;br /&gt;
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}}.&lt;br /&gt;
** Activates the following [[Ability|abilities]]: {{a|Sand Veil}}, {{a|Sand Force}} and {{a|Sand Rush}}. &lt;br /&gt;
** Changes {{m|Weather Ball}} to a {{type|Rock}} move and doubles its power, but {{p|Castform}} stays in its [[Form differences#Castform|normal form]]. &lt;br /&gt;
** Can be lengthened from 5 to 8 turns with the use of the [[Smooth Rock]].&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sandstorm}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Sand Stream}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|111|Hoenn}}, {{rt|228|Sinnoh}}, {{rt|4|Unova}}&lt;br /&gt;
&lt;br /&gt;
====Hailstorm====&lt;br /&gt;
[[File:Hail IV.png|thumb|right|Battling in a hailstorm]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
** Damages all Pokémon who are not {{type2|Ice}}. &lt;br /&gt;
** Does not damage Pokémon with the following abilities: {{a|Ice Body}}, {{a|Snow Cloak}}, {{a|Magic Guard}}, {{a|Overcoat}}.&lt;br /&gt;
** Allows {{m|Blizzard}} to bypass accuracy check.&lt;br /&gt;
*** In {{game|Diamond and Pearl|s}}, allows it to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. &lt;br /&gt;
** Causes {{m|SolarBeam}} to deal only half of its normal damage. &lt;br /&gt;
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}}.&lt;br /&gt;
** Activates the [[Ability|abilities]]: {{a|Forecast}}, {{a|Ice Body}}, {{a|Snow Cloak}}. &lt;br /&gt;
** Changes {{m|Weather Ball}} to an {{type|Ice}} move and doubles its power, and {{p|Castform}} to its [[Form differences#Castform|Hail form]]. &lt;br /&gt;
** Can be lengthened from 5 to 8 turns with the use of the [[Icy Rock]].&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Hail}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Snow Warning}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|216|Sinnoh}}, {{rtn|217|Sinnoh}}, [[Mt. Coronet]] peak, [[Mt. Silver]] peak.&lt;br /&gt;
&lt;br /&gt;
====Shadow Sky====&lt;br /&gt;
[[File:Darkness Battle.png|thumb|right|Battling in Shadow Sky]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
** Damages all Pokémon that are not [[Shadow Pokémon]]. &lt;br /&gt;
** Changes {{m|Weather Ball}} to a {{type|???}} move and doubles its power, but {{p|Castform}} stays in its [[Form differences#Castform|normal form]].&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Shadow Sky}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Not encountered naturally.&lt;br /&gt;
&lt;br /&gt;
====Fog====&lt;br /&gt;
[[File:Fog DPPt.png|thumb|right|Battling in the fog]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
** Lowers {{stat|accuracy}} of all Pokémon battling. &lt;br /&gt;
** Doubles the power of {{m|Weather Ball}}, but {{p|Castform}} stays in its [[Form differences#Castform|normal form]].&lt;br /&gt;
** [[Honey]] cannot be used to attract wild Pokémon in [[tall grass]] or in [[cave]]s. &lt;br /&gt;
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP.&lt;br /&gt;
* &#039;&#039;&#039;Clearing move:&#039;&#039;&#039; {{m|Defog}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes/areas where it is encountered naturally:&#039;&#039;&#039; {{rt|210|Sinnoh}} (north leg); [[Lost Tower]]{{sup|Pt}}; [[Mt. Coronet]] basement; {{si|Victory Road}} (path to {{rt|224|Sinnoh}}); [[Turnback Cave]]; [[Courtyard Colosseum]]&lt;br /&gt;
&lt;br /&gt;
===On the field===&lt;br /&gt;
There have been several on-field weather conditions, most of which do the same as another on-field weather condition.&lt;br /&gt;
&lt;br /&gt;
====Sun====&lt;br /&gt;
When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.&lt;br /&gt;
&lt;br /&gt;
====Cloudy skies====&lt;br /&gt;
Sometimes clouds gather over {{rt|213|Sinnoh}}, and the whole area gets darker than usual. Rarely happens on {{rt|212|Sinnoh}}.&lt;br /&gt;
&lt;br /&gt;
====Rain====&lt;br /&gt;
There have been three different rain conditions.&lt;br /&gt;
*Normal rain: Rain falls. Found in all places where rain is found on the field.&lt;br /&gt;
*Heavy rain: Rains falls heavily, at a lower angle than in the other. Found occasionally on {{rt|212|Sinnoh}}.&lt;br /&gt;
*Thunderstorm: Rain falls heavily, much like the Heavy Rain does, and occasionally, lightning will strike and thunder will rumble. Found on {{rt|119|Hoenn}} as part of the four-day rain-thunderstorm-rain-clear cycle. Found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game&#039;s release in each country. It also appeared on {{wp|St. Patrick&#039;s Day}}; February 29, 2008; and Christmas Day (December 25).&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
There has been only one sandstorm condition. Wind whips sand around, making it difficult to see.&lt;br /&gt;
&lt;br /&gt;
====Snow/Hail====&lt;br /&gt;
[[File:HGSS Diamond Dust.png|right|thumb|200px|Diamond dust on [[Mt. Silver]] in {{game|HeartGold and SoulSilver|s}}]]&lt;br /&gt;
{{redirect|Snow|the tile|Snow tile}}&lt;br /&gt;
There have been four snowy conditions.&lt;br /&gt;
* Light snow: Snow falls lightly and appears to fall vertically from the top of the screen. Found in [[Snowpoint City]], and less often, in [[Acuity Lakefront]] and on {{rt|216|Sinnoh}}. It also occurs in the most western areas of the [[Unova]] region during the [[Seasons|wintertime]]. This overworld condition does not result in a in-battle condition.&lt;br /&gt;
* Heavy snow: Snow falls more quickly and heavily, falling diagonally from one of the top corners of the screen (leaving the impression that it is being carried by strong winds), and sometimes appears to be mixed with hail. Found on {{rt|216|Sinnoh}}, [[Acuity Lakefront]] and sometimes in [[Icirrus City]] and {{rt|8|Unova}} during the Winter. In battle this overworld condition results in a hailstorm.&lt;br /&gt;
* Blizzard: Snow whips around, making it difficult to see. Found on {{rt|217|Sinnoh}}, and less often on {{rt|216|Sinnoh}}. In battle this overworld condition results in a hailstorm.&lt;br /&gt;
* {{wp|Diamond dust}}: Small ice crystals twinkle in the air. Found on certain special days in [[Snowpoint City]], [[Mt. Silver]] and [[Icirrus City]]. Diamond dust, however, does not have the same effect as other snowy conditions in battle and instead has no effect in battle.&lt;br /&gt;
&lt;br /&gt;
====Fog====&lt;br /&gt;
There has been only one fog condition.&lt;br /&gt;
* Heavy fog: Thick fog blankets everything. Obstacles and Trainers are difficult to see. Can be cleared with {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
====Overworld images====&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Sunny Field.png|The blindingly hot sun shines down&lt;br /&gt;
File:Rainy Field.png|A gloomy day on {{rt|101|Hoenn}}&lt;br /&gt;
File:Sandstorm Field.png|A sandstorm rages&lt;br /&gt;
File:Fog.jpg|Fog looming ahead&lt;br /&gt;
File:Diamond Dust Platinum.gif|Diamond dust in [[Snowpoint City]] in Platinum&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weather in Pokémon Mystery Dungeon==&lt;br /&gt;
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon]] series. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sunny:&#039;&#039;&#039; Fire-type moves increase power by 50%, while Water moves are cut in half.&lt;br /&gt;
*&#039;&#039;&#039;Fog:&#039;&#039;&#039; The power of Electric-type moves is cut in half.&lt;br /&gt;
*&#039;&#039;&#039;Snow:&#039;&#039;&#039; Ice-type Pokémon have an increased [[movement speed]].&lt;br /&gt;
*&#039;&#039;&#039;Rain:&#039;&#039;&#039; Water-type moves increase power by 50%, while Fire moves are cut in half. Also prevents explosions from traps and moves like {{m|Selfdestruct}}.&lt;br /&gt;
*&#039;&#039;&#039;Hail:&#039;&#039;&#039; Deals 5 points of damage to non-Ice-types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Sandstorm:&#039;&#039;&#039; Deals 5 points of damage to non-Rock-, Ground-, and Steel-types every 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Cloudy:&#039;&#039;&#039; Reduces the damage of all non-Normal-type moves by 25%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All weather-creating abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).&lt;br /&gt;
* Fog first appeared in [[Generation III]] on [[Mt. Pyre]], but had no effect on battles.&lt;br /&gt;
* Snow technically exists as an overworld weather condition in Generation III, but is unused.&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wetter]]&lt;br /&gt;
[[fr:Climat]]&lt;br /&gt;
[[it:Condizione meteorologica]]&lt;br /&gt;
[[ja:てんき]]&lt;br /&gt;
[[pl:Warunki pogodowe]]&lt;/div&gt;</summary>
		<author><name>Pokemon237</name></author>
	</entry>
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