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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Frontier_(Generation_III)&amp;diff=1759211</id>
		<title>Battle Frontier (Generation III)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Frontier_(Generation_III)&amp;diff=1759211"/>
		<updated>2012-09-05T22:22:30Z</updated>

		<summary type="html">&lt;p&gt;Poccil: /* Battle style */ make a correction to category 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FAC notice}}&lt;br /&gt;
{{split|{{redlink|Battle Tower (Generation III)}}, {{redlink|Battle Palace}}, {{redlink|Battle Factory (Generation III)}}, {{redlink|Battle Pyramid}}, {{redlink|Battle Dome}}, {{redlink|Battle Arena}}, and {{redlink|Battle Pike}}}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|location_name=Battle Frontier&lt;br /&gt;
|type=road&lt;br /&gt;
|image=Battle Frontier map.png&lt;br /&gt;
|japanese_name=バトルフロンティア&lt;br /&gt;
|translated_name=Battle Frontier&lt;br /&gt;
|slogan=The front lines of Pokémon battling!&lt;br /&gt;
|location=South of {{rt|130|Hoenn}}&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|generation={{Gen|III}}{{sup|E}}&lt;br /&gt;
|map=Hoenn Battle Frontier Map.png&lt;br /&gt;
}}&lt;br /&gt;
[[File:EmeraldBFLogo.png|thumb|left|100px|The logo of Generation III&#039;s Battle Frontier]]&lt;br /&gt;
The &#039;&#039;&#039;Battle Frontier&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルフロンティア&#039;&#039;&#039; &#039;&#039;Battle Frontier&#039;&#039;) is a special post-League area in {{game|Emerald}} that features several arenas where powerful Trainers can {{pkmn|battle}} each other.&lt;br /&gt;
&lt;br /&gt;
The Battle Frontier replaces the {{ho|Battle Tower}} in its location south of {{rt|130|Hoenn}}, and likewise is only accessible by taking the [[S.S. Tidal]] from [[Lilycove City]] or [[Slateport City]]. Unlike the plain Battle Tower in {{game|Ruby and Sapphire|s}}, as well, each of the facilities in the Battle Frontier has a leader, the [[Frontier Brain]], who may be challenged after certain {{wp|winning streak (sports)|winning streaks}} have been made through their respective facilities.&lt;br /&gt;
&lt;br /&gt;
In the {{pkmn|anime}}, this Battle Frontier, rather than being on one of [[Hoenn]]&#039;s many small islands, is spread across the [[Kanto]] region, presumably so as to reflect on the then-recent releases of {{game|FireRed and LeafGreen|s}} as well as Emerald. Much like the [[Gym]]s do not have a requirement that Ash beats anyone besides the [[Gym Leader]], Ash is not required to compete in any matches besides those against the Frontier Brain.&lt;br /&gt;
&lt;br /&gt;
In either canon, the Battle Frontier is owned and operated by [[Scott]], who meets up with the player throughout the game in Emerald, and met up with {{Ash}} in &#039;&#039;[[AG132|The Scheme Team]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{Catch/header|building|no}}&lt;br /&gt;
{{Catch/div|building|Gift Pokémon}}&lt;br /&gt;
{{Catch/entry3|052|Meowth|no|no|yes|Trade|Skitty&#039;s level|One|tradenum=300|tradename=Skitty|type1=normal}}&lt;br /&gt;
{{Catch/div|building|Special}}&lt;br /&gt;
{{Catch/entry3|185|Sudowoodo|no|no|yes|Special|40|One|type1=rock}}&lt;br /&gt;
{{Catch/footer|building}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Battle Frontier E.png|thumb|300px|In-game view of the Battle Frontier]]&lt;br /&gt;
Upon the player&#039;s first entry into Hoenn&#039;s Battle Frontier, their {{ga|Trainer card}} will be upgraded into a Frontier Pass by a woman at the entrance. This pass holds the Trainer card, as well as a small map of the Battle Frontier and the player&#039;s records with the Frontier. Saved-up [[Battle Point]]s, or BP, are listed, as are any of the seven [[Symbol|Frontier Symbols]] the player has won. One {{pkmn|battle}} from within one of the facilities may be recorded and stored on the Frontier Pass, which may be watched or overwritten with another at any time.&lt;br /&gt;
&lt;br /&gt;
On winning through a set amount of battles in any given facility, Battle Points will be awarded, usually in small amounts, but gradually growing through each consecutive streak. Defeating the Frontier Brain of a given facility for the first time awards the silver Symbol of that facility, as well as 20BP, while the second defeat of the same Brain gives the Symbol a golden color and the player another 20BP. The Frontier Brain will only appear in 3-vs-3 single battle mode.&lt;br /&gt;
&lt;br /&gt;
No two Pokémon entered can hold the same item, though all items are allowed to be held (even if they would have no particular reason for being held). Items cannot be used from the [[bag]] during battle. Battles conducted here do not award [[experience]] or [[Pokémon Dollar|money]]. Any Pokémon can be entered for battle, except for the following Pokémon: &lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #505050; {{roundy|10px}}; border: 2px solid #6f6f6f&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundytl|5px}}&amp;quot; | {{MSP|150|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|151|Mew}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Mew}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|249|Lugia}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Lugia}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|250|Ho-Oh}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Ho-Oh}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|251|Celebi}}&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundytr|5px}}&amp;quot; | {{p|Celebi}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|382|Kyogre}}&lt;br /&gt;
| {{p|Kyogre}}&lt;br /&gt;
| {{MSP|383|Groudon}}&lt;br /&gt;
| {{p|Groudon}}&lt;br /&gt;
| {{MSP|384|Rayquaza}}&lt;br /&gt;
| {{p|Rayquaza}}&lt;br /&gt;
| {{MSP|385|Jirachi}}&lt;br /&gt;
| {{p|Jirachi}}&lt;br /&gt;
| {{MSP|386S|Deoxys}}&lt;br /&gt;
| {{p|Deoxys}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Form differences#Deoxys|Speed Forme]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | {{MS|egg|Pokémon Egg}}&lt;br /&gt;
| style=&amp;quot;background: #fff;&amp;quot; | {{pkmn|Egg}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
===Battle Tower===&lt;br /&gt;
[[File:Battle Tower anime.png|thumb|left|In the anime]]&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Tower&lt;br /&gt;
|jname=バトルタワー&lt;br /&gt;
|jtrans=Battle Tower&lt;br /&gt;
|image=Battle Tower E.png&lt;br /&gt;
|slogon=Keep the win streak as the toughest TRAINER!&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=4&lt;br /&gt;
|brain=Salon Maiden Anabel&lt;br /&gt;
|brainsprite=SpriteAnabel&lt;br /&gt;
|symbol=Ability&lt;br /&gt;
|silver=35&lt;br /&gt;
|gold=70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Returning from {{game|Ruby and Sapphire|s}}, the &#039;&#039;&#039;Battle Tower&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルタワー&#039;&#039;&#039; &#039;&#039;Battle Tower&#039;&#039;) is the most standard of the facilities. Like before, it features a standard 3-vs-3 single or 4-vs-4 Double Battle format, with straight runs of 7 Trainers that get progressively more powerful as the player goes on.&lt;br /&gt;
&lt;br /&gt;
At the 35th and 70th battle, five and ten runs through, respectively, [[Salon Maiden Anabel]], the Frontier Brain, appears. If she is defeated, she awards the Ability Symbol.&lt;br /&gt;
&lt;br /&gt;
All multiplayer functions found in Ruby and Sapphire are retained, as well. For a detailed description of these, see [[Battle Tower (Hoenn)]]. Through a glitch, players may exploit the Battle Tower in Emerald to [[Cloning glitches|clone their Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====In the anime====&lt;br /&gt;
In the anime, the Battle Tower was the sixth of the facilities Ash challenged, in the episodes &#039;&#039;[[AG169|Talking a Good Game!]]&#039;&#039; and &#039;&#039;[[AG170|Second Time&#039;s the Charm!]]&#039;&#039;. After losing the first match, Ash redoubled his efforts and rechallenged Anabel, resulting in a win. This version of the Battle Tower is near [[Tohjo Falls]].&lt;br /&gt;
&lt;br /&gt;
For the Battle Tower in [[LaRousse City]], see [[Battle Tower (Hoenn)#In the anime|here]].&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{frontier color}}; {{roundy|10px}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:battle tower interior.png|250px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:hallwayBT.png|320px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:vs Anabel.png|120px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Tower&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Hallway after exiting the elevator&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Tower&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Palace===&lt;br /&gt;
[[File:Battle Palace anime.png|thumb|left|Ash, {{an|May}}, {{an|Brock}}, and [[Max]] in front of the Battle Palace]]&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Palace&lt;br /&gt;
|jname=バトルパレス&lt;br /&gt;
|jtrans=Battle Palace&lt;br /&gt;
|slogon=Keep your eyes on POKÉMON battles!&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=4&lt;br /&gt;
|brain=Palace Maven Spenser&lt;br /&gt;
|brainsprite=SpriteSpenser&lt;br /&gt;
|symbol=Spirits&lt;br /&gt;
|silver=21&lt;br /&gt;
|gold=42&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Battle Palace&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルパレス&#039;&#039;&#039; &#039;&#039;Battle Palace&#039;&#039;), Pokémon battle on their own, without any commands from their Trainers. This is very similar to the rules at the {{to|Verdanturf}} {{pkmn|Battle Tent}}. The style of the Pokémon&#039;s battle depends on its [[nature]], and this style may change when the Pokémon&#039;s HP falls low.&lt;br /&gt;
&lt;br /&gt;
At a streak of 21 (three trips through) or 42 (six trips through), [[Palace Maven Spenser]] challenges the player. If defeated, he awards the Spirits Symbol.&lt;br /&gt;
&lt;br /&gt;
====In the anime====&lt;br /&gt;
The Battle Palace was the fifth facility to be challenged by Ash in the anime, where it was on [[Metallica Island]], near the [[Seafoam Islands]]. It appeared in &#039;&#039;[[AG163|Cutting the Ties that Bind!]]&#039;&#039; and &#039;&#039;[[AG164|Ka Boom with a View!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{frontier color}}; {{roundy|10px}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:battle palace interior.png|272px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:hallwayBP.png|160px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:vs Spenser.png|200px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Palace&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Hallway&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Palace&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Factory===&lt;br /&gt;
[[File:Battle Factory anime.png|thumb|left|In the anime]]&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Factory&lt;br /&gt;
|jname=バトルファクトリー&lt;br /&gt;
|jtrans=Battle Factory&lt;br /&gt;
|slogon=Seek out the toughest POKÉMON!&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=3&lt;br /&gt;
|brain=Factory Head Noland&lt;br /&gt;
|brainsprite=SpriteNoland&lt;br /&gt;
|symbol=Knowledge&lt;br /&gt;
|silver=21&lt;br /&gt;
|gold=42&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Factory&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルファクトリー&#039;&#039;&#039; &#039;&#039;Battle Factory&#039;&#039;) is more dedicated to research than the other facilities, and the subject of the scientists&#039; research is the abilities of Trainers when using [[rental Pokémon]] in battle. Before the player begins a battle, they will be told some information about the opponent&#039;s team, and may switch one of the Pokémon they have with them with one of the Pokémon used by the Trainer they just defeated. This is just like the {{pkmn|Battle Tent}} in [[Slateport City]].&lt;br /&gt;
&lt;br /&gt;
At the 21st and 42nd battle in a streak, three and six times through the Battle Factory, [[Factory Head Noland]] will challenge the player to a battle. Like all other Trainers in the facility, including the player, his Pokémon are completely random, and so cannot be known until he is encountered. If he is defeated, he awards the Knowledge Symbol. &lt;br /&gt;
&lt;br /&gt;
====Battle style====&lt;br /&gt;
Trainers are divided into 9 different battle styles, based on the number of moves in 7 different categories. They are as follows:&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{frontier color light}}; {{roundy|10px}}; border: 3px solid #{{frontier color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}};&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}};&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{m|Swords Dance}}, {{m|Growth}}, {{m|Meditate}}, {{m|Agility}}, {{m|Double Team}}, {{m|Harden}}, {{m|Minimize}}, {{m|Withdraw}}, {{m|Defense Curl}}, {{m|Barrier}},&amp;lt;br&amp;gt;{{m|Focus Energy}}, {{m|Amnesia}}, {{m|Acid Armor}}, {{m|Sharpen}}, {{m|Conversion}}, {{m|Conversion 2}}, {{m|Belly Drum}}, {{m|Psych Up}}, {{m|Charge}},&amp;lt;br&amp;gt;{{m|Snatch}}, {{m|Tail Glow}}, {{m|Cosmic Power}}, {{m|Iron Defense}}, {{m|Howl}}, {{m|Bulk Up}}, {{m|Calm Mind}}, and {{m|Dragon Dance}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{m|Sing}}, {{m|Supersonic}}, {{m|Disable}}, {{m|Leech Seed}}, {{m|PoisonPowder}}, {{m|Stun Spore}}, {{m|Sleep Powder}}, {{m|Thunder Wave}}, {{m|Toxic}},&amp;lt;br&amp;gt;{{m|Hypnosis}}, {{m|Confuse Ray}}, {{m|Glare}}, {{m|Poison Gas}}, {{m|Lovely Kiss}}, {{m|Spore}}, {{m|Spider Web}}, {{m|Sweet Kiss}}, {{m|Spikes}}, {{m|Swagger}},&amp;lt;br&amp;gt;{{m|Mean Look}}, {{m|Attract}}, {{m|Encore}}, {{m|Torment}}, {{m|Flatter}}, {{m|Will-O-Wisp}}, {{m|Taunt}}, {{m|Yawn}}, {{m|Imprison}}, {{m|Snatch}}, {{m|Teeter Dance}},&amp;lt;br&amp;gt;{{m|GrassWhistle}}, and {{m|Block}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{m|Mist}}, {{m|Recover}}, {{m|Light Screen}}, {{m|Haze}}, {{m|Reflect}}, {{m|Softboiled}}, {{m|Rest}}, {{m|Protect}}, {{m|Detect}}, {{m|Endure}}, {{m|Milk Drink}}, {{m|Heal Bell}},&amp;lt;br&amp;gt;{{m|Safeguard}}, {{m|Baton Pass}}, {{m|Morning Sun}}, {{m|Synthesis}}, {{m|Moonlight}}, {{m|Swallow}}, {{m|Wish}}, {{m|Ingrain}}, {{m|Magic Coat}}, {{m|Recycle}},&amp;lt;br&amp;gt;{{m|Refresh}}, {{m|Mud Sport}}, {{m|Slack Off}}, {{m|Aromatherapy}}, and {{m|Water Sport}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{m|Guillotine}}, {{m|Horn Drill}}, {{m|Double-Edge}}, {{m|Hyper Beam}}, {{m|Counter}}, {{m|Fissure}}, {{m|Bide}}, {{m|Selfdestruct}}, {{m|Sky Attack}}, {{m|Explosion}},&amp;lt;br&amp;gt;{{m|Flail}}, {{m|Reversal}}, {{m|Destiny Bond}}, {{m|Perish Song}}, {{m|Pain Split}}, {{m|Mirror Coat}}, {{m|Memento}}, {{m|Grudge}}, {{m|Facade}}, {{m|Focus Punch}},&amp;lt;br&amp;gt;{{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Overheat}}, {{m|Frenzy Plant}}, {{m|Psycho Boost}}, and {{m|Volt Tackle}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{m|Sand-Attack}}, {{m|Tail Whip}}, {{m|Leer}}, {{m|Growl}}, {{m|String Shot}}, {{m|Screech}}, {{m|SmokeScreen}}, {{m|Kinesis}}, {{m|Flash}}, {{m|Cotton Spore}}, {{m|Spite}},&amp;lt;br&amp;gt;{{m|Scary Face}}, {{m|Charm}}, {{m|Knock Off}}, {{m|Sweet Scent}}, {{m|FeatherDance}}, {{m|Fake Tears}}, {{m|Metal Sound}}, and {{m|Tickle}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{m|Mimic}}, {{m|Metronome}}, {{m|Mirror Move}}, {{m|Transform}}, {{m|Substitute}}, {{m|Sketch}}, {{m|Curse}}, {{m|Present}}, {{m|Follow Me}}, {{m|Trick}}, {{m|Role Play}},&amp;lt;br&amp;gt;{{m|Assist}}, {{m|Skill Swap}}, and {{m|Camouflage}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | &amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{m|Sandstorm}}, {{m|Rain Dance}}, {{m|Sunny Day}}, {{m|Hail}}, and {{m|Weather Ball}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A move may be counted more than once. Any attack not in any of the categories is not considered.&lt;br /&gt;
&lt;br /&gt;
Three moves from a category is needed to meet the criteria for the first three categories, while only two moves are needed to meet the criteria for the last four. If there are no categories meeting the criteria, then the battle style &amp;quot;appears to be free-spirited and unrestrained.&amp;quot; If there are at least three categories meeting the criteria, the battle style &amp;quot;appears to be flexibly adaptable to the situation.&amp;quot; If exactly one category is matched, the battle styles are as follows:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{frontier color light}}; {{roundy|10px}}; border: 3px solid #{{frontier color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}};&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}};&amp;quot; | Battle Style&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;quot;appears to be one based on total preparation&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;quot;appears to be slow and steady&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;quot;appears to be one of endurance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;quot;appears to be high risk, high return&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;quot;appears to be weakening the foe to start&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;quot;appears to be impossible to predict&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | &amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | &amp;quot;appears to depend on the battle&#039;s flow&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
If exactly two categories meet the criteria, then the battle style is the one that appears furthest down the list above.&lt;br /&gt;
&lt;br /&gt;
====In the anime====&lt;br /&gt;
In the anime, the Battle Factory is located near [[Cerulean City]], and was the first factility challenged by Ash. It appeared in the episodes &#039;&#039;[[AG135|Numero Uno Articuno]]&#039;&#039; and &#039;&#039;[[AG136|The Symbol Life]]&#039;&#039;. The Frontier Brain Noland allows the challenger to choose one of his Pokémon for him to use in a one-on-one battle. According to Scott, he suggested that a sky roof would be added so that {{type|Flying}}s could use their full potential.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{frontier color}}; {{roundy|10px}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:battle factory interior.png|261px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:rentalBF.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:vs Noland.png|179px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Factory&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Room with rental Pokémon&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Factory&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Pyramid===&lt;br /&gt;
{{incomplete|needs=items (both Pick Up and items on the ground)}}&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Pyramid&lt;br /&gt;
|jname=バトルピラミッド&lt;br /&gt;
|jtrans=Battle Pyramid&lt;br /&gt;
|slogon=Advance through the Battle Quest!&lt;br /&gt;
|counter=Number of floors&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|brain=Pyramid King Brandon&lt;br /&gt;
|brainsprite=SpriteBrandon&lt;br /&gt;
|symbol=Brave&lt;br /&gt;
|silver=3&lt;br /&gt;
|gold=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Battle Pyramid anime.png|thumb|left|In the anime]]&lt;br /&gt;
The &#039;&#039;&#039;Battle Pyramid&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルピラミッド&#039;&#039;&#039; &#039;&#039;Battle Pyramid&#039;&#039;) is a 7-layer pyramid. Each level is shrouded in darkness, and can only be lit up by defeating opponents on the level. Trainers cannot take any items into the pyramid, and items found within can only be used while inside, being stored in a special item bag that is handed out to those who challenge it.&lt;br /&gt;
&lt;br /&gt;
Wild Pokémon are encountered within the Battle Pyramid, with strategies differing depending on how many floors the player has ventured through. The tactics used by the wild Pokémon will progress as follows:&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{frontier color light}}; {{roundy|10px}}; border: 3px solid #{{frontier color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! Category&lt;br /&gt;
! Tactic&lt;br /&gt;
! Wild Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with moves that {{status|paralyze}}&lt;br /&gt;
| {{p|Plusle}}, {{p|Minun}}, {{p|Pikachu}}, {{p|Electabuzz}}, {{p|Vileplume}},&amp;lt;br&amp;gt;{{p|Manectric}}, {{p|Breloom}} and {{p|Jolteon}}&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with moves that {{status|poison}}&lt;br /&gt;
| {{p|Gulpin}}, {{p|Roselia}}, {{p|Butterfree}}, {{p|Seviper}}, {{p|Skarmory}}, {{p|Ludicolo}},&amp;lt;br&amp;gt;{{p|Crobat}} and {{p|Gengar}}&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with moves that {{status|burn}}&lt;br /&gt;
| {{p|Growlithe}}, {{p|Vulpix}}, {{p|Magcargo}}, {{p|Ninetales}}, {{p|Medicham}},&amp;lt;br&amp;gt;{{p|Weezing}}, {{p|Dusclops}} and {{p|Houndoom}}&lt;br /&gt;
|- style=&amp;quot;background:#{{status color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with moves that waste {{PP}}&lt;br /&gt;
| {{p|Dunsparce}}, {{p|Banette}}, {{p|Misdreavus}}, {{p|Ninetales}}, {{p|Absol}},&amp;lt;br&amp;gt;{{p|Dusclops}}, {{p|Shedinja}} and {{p|Gengar}}&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with {{a|Levitate}}&lt;br /&gt;
| {{p|Haunter}}, {{p|Chimecho}}, {{p|Solrock}}, {{p|Misdreavus}}, {{p|Claydol}},&amp;lt;br&amp;gt;{{p|Weezing}}, {{p|Flygon}} and {{p|Gengar}}&lt;br /&gt;
|- style=&amp;quot;background:#{{tcg psychic color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with abilities that don&#039;t allow escape&lt;br /&gt;
| {{p|Diglett}}, {{p|Trapinch}}, {{p|Wynaut}}, {{p|Wobbuffet}} and {{p|Dugtrio}}&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with moves that {{status|freeze}}&lt;br /&gt;
| {{p|Glalie}}, {{p|Sneasel}}, {{p|Dewgong}}, {{p|Piloswine}}, {{p|Jynx}}, {{p|Cloyster}},&amp;lt;br&amp;gt;{{p|Walrein}} and {{p|Lapras}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with {{m|Selfdestruct}} and {{m|Explosion}}&lt;br /&gt;
| {{p|Weezing}}, {{p|Electrode}}, {{p|Gengar}}, {{p|Golem}}, {{p|Pineco}}, {{p|Solrock}},&amp;lt;br&amp;gt;{{p|Forretress}} and {{p|Shiftry}}&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;9&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with {{type|Psychic}} moves&lt;br /&gt;
| {{p|Wobbuffet}}, {{p|Metang}}, {{p|Exeggutor}}, {{p|Slowking}}, {{p|Xatu}},&amp;lt;br&amp;gt;{{p|Alakazam}}, {{p|Starmie}} and {{p|Espeon}}&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with {{type|Rock}} moves&lt;br /&gt;
| {{p|Golem}}, {{p|Steelix}}, {{p|Omastar}}, {{p|Lunatone}}, {{p|Shuckle}}, {{p|Armaldo}},&amp;lt;br&amp;gt;{{p|Cradily}} and {{p|Aerodactyl}}&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;11&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with {{type|Fighting}} moves&lt;br /&gt;
| {{p|Poliwrath}}, {{p|Hariyama}}, {{p|Breloom}}, {{p|Medicham}}, {{p|Hitmonchan}},&amp;lt;br&amp;gt;{{p|Hitmonlee}}, {{p|Heracross}} and {{p|Machamp}}&lt;br /&gt;
|- style=&amp;quot;background:#{{unknown color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;12&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with moves that alter the [[weather conditions|weather]]&lt;br /&gt;
| {{p|Quagsire}}, {{p|Tropius}}, {{p|Pupitar}}, {{p|Lapras}}, {{p|Cacturne}}, {{p|Flareon}},&amp;lt;br&amp;gt;{{p|Walrein}} and {{p|Gyarados}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;13&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with {{type|Bug}} moves&lt;br /&gt;
| {{p|Pineco}}, {{p|Shuckle}}, {{p|Venomoth}}, {{p|Scizor}}, {{p|Heracross}},&amp;lt;br&amp;gt;{{p|Forretress}}, {{p|Armaldo}} and {{p|Shedinja}}&lt;br /&gt;
|- style=&amp;quot;background:#{{dark color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;14&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with {{type|Dark}} moves&lt;br /&gt;
| {{p|Sableye}}, {{p|Sneasel}}, {{p|Crawdaunt}}, {{p|Shiftry}}, {{p|Cacturne}}, {{p|Absol}},&amp;lt;br&amp;gt;{{p|Houndoom}} and {{p|Umbreon}}&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;15&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with {{type|Water}} moves&lt;br /&gt;
| {{p|Octillery}}, {{p|Dewgong}}, {{p|Pelipper}}, {{p|Quagsire}}, {{p|Ludicolo}},&amp;lt;br&amp;gt;{{p|Slowking}}, {{p|Starmie}} and {{p|Blastoise}}&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;16&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with {{type|Ghost}} moves&lt;br /&gt;
| {{p|Duskull}}, {{p|Haunter}}, {{p|Banette}}, {{p|Misdreavus}}, {{p|Sableye}}, &amp;lt;br&amp;gt;{{p|Dusclops}}, {{p|Shedinja}} and {{p|Gengar}}&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;17&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with {{type|Steel}} moves&lt;br /&gt;
| {{p|Mawile}}, {{p|Magneton}}, {{p|Steelix}}, {{p|Scizor}}, {{p|Forretress}}, &amp;lt;br&amp;gt;{{p|Skarmory}}, {{p|Aggron}} and {{p|Metagross}}&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;18&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with {{type|Dragon}} moves&lt;br /&gt;
| {{p|Dragonair}}, {{p|Vibrava}}, {{p|Altaria}}, {{p|Flygon}},{{p|Aerodactyl}}, &amp;lt;br&amp;gt;{{p|Gyarados}}, {{p|Kingdra}} and {{p|Charizard}}&lt;br /&gt;
|- style=&amp;quot;background:#{{hoenn color light}};&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;19&amp;lt;/center&amp;gt;&lt;br /&gt;
| Pokémon with {{t|Fire}}-, {{t|Water}}-, {{t|Electric}} or {{type|Ice}} moves&lt;br /&gt;
| {{p|Arcanine}}, {{p|Poliwrath}}, {{p|Raichu}}, {{p|Vaporeon}}, {{p|Jolteon}}, {{p|Flareon}},&amp;lt;br&amp;gt;{{p|Ninetales}} and {{p|Starmie}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{type|Normal}} Pokémon&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{p|Kangaskhan}}, {{p|Swellow}}, {{p|Ursaring}}, {{p|Porygon2}}, {{p|Tauros}}, &amp;lt;br&amp;gt; {{p|Fearow}}, {{p|Snorlax}} and {{p|Slaking}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;See also: [[List of wild Pokémon in the Battle Pyramid]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After passing through 21 floors (three passes through) and 70 floors (ten passes), [[Pyramid King Brandon]] appears at the top to challenge the player. If he is defeated, he awards the Brave Symbol.&lt;br /&gt;
[[File:Battle Pyramid flying.png|right|thumb|The Battle Pyramid flying in the anime]]&lt;br /&gt;
&lt;br /&gt;
====In the anime====&lt;br /&gt;
In the anime, the Battle Pyramid was located near [[Pewter City]], but has helicopter-like turbines installed in it, thus giving it the ability to move around anywhere. The location of the Battle Pyramid is only revealed to those who have defeated the other six Frontier Brains, and so it was the seventh and final of the facilities challenged by Ash, between &#039;&#039;[[AG178|Battling the Enemy Within!]]&#039;&#039; and &#039;&#039;[[AG190|Pace - The Final Frontier!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP128|A Pyramiding Rage!]]&#039;&#039;, the Battle Pyramid traveled to [[Snowpoint City]]. Here, {{FB|Pyramid King|Brandon}} battled and defeated [[Paul]].&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{frontier color}}; {{roundy|10px}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle pyramid interior.png|146px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Maze pyramid.png|262px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Vs Brandon.png|260px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Pyramid&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;A dark maze&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Top of the Battle Pyramid&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Dome===&lt;br /&gt;
[[File:Battle Dome anime.png|thumb|left|In the anime]]&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Dome&lt;br /&gt;
|jname=バトルドーム&lt;br /&gt;
|jtrans=Battle Dome&lt;br /&gt;
|slogon=Your path to the invincible superstar!&lt;br /&gt;
|bpr=4&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=3&lt;br /&gt;
|brain=Dome Ace Tucker&lt;br /&gt;
|brainsprite=SpriteTucker&lt;br /&gt;
|symbol=Tactics&lt;br /&gt;
|silver=20&lt;br /&gt;
|gold=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Battle Dome&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルドーム&#039;&#039;&#039; &#039;&#039;Battle Dome&#039;&#039;) is a tournament between 16 Trainers.&lt;br /&gt;
&lt;br /&gt;
Before each battle, the player can find out about their opponent, such as the Pokémon they use, their battle style, and how they train. Competitors can find out who was eliminated in each round by looking at the tournament bracket.&lt;br /&gt;
&lt;br /&gt;
After the player has won five and ten championships, [[Dome Ace Tucker]] will challenge him or her. On his defeat, he awards the Tactics Symbol.&lt;br /&gt;
&lt;br /&gt;
====Seeding====&lt;br /&gt;
The tournament bracket is organized as follows:&lt;br /&gt;
* &#039;&#039;&#039;Left Bracket&#039;&#039;&#039;: 1 vs 9, 13 vs 5, 8 vs 16, 12 vs 4&lt;br /&gt;
* &#039;&#039;&#039;Right Bracket&#039;&#039;&#039;: 3 vs 11, 15 vs 7, 6 vs 14, 10 vs 2&lt;br /&gt;
&lt;br /&gt;
Seedings are determined by their ranking: the sum of the combined base stat totals of all Pokémon, plus 1/20 of the product of the number of different types represented by the Pokémon and the highest level among the Pokémon. If two Trainers tie in ranking, the higher internal Trainer number will win the tiebreaker; the player will always win the tiebreaker against any CPU Trainer, while Dome Ace Tucker will win any tiebreaker against other CPU Trainers. In the event of a tie battle, the higher seed advances and the lower seed is eliminated.&lt;br /&gt;
&lt;br /&gt;
====Battle Style====&lt;br /&gt;
The battle style of a Trainer is solely determined by the [[effort values]] of all of the Trainer&#039;s Pokémon. A stat is considered to be emphasized if it makes up at least 30% of the team&#039;s EVs (taking [[nature]] into account: for this calculation, EVs on a Pokémon with a beneficial nature are worth 10% more, while EVs on a hindering nature are worth 10% less), and neglected if there are no EVs in that stat among the entered Pokémon.&lt;br /&gt;
&lt;br /&gt;
If there any emphasized stats, they are shown (if there are three emphasized stats, only two are shown). Otherwise, if there are any neglected stats, they are shown (if there are more than two, only two are shown; the ones that are shown are further influenced by the number of entered Pokémon having a hindering nature in the particular stat). Otherwise, the Trainer is said to &amp;quot;raise Pokémon in a well-balanced way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====CPU Battles====&lt;br /&gt;
Note that the game does not simulate battles between two CPU Trainers. Instead, the outcome between two CPU Trainers is broken down as follows: each Trainer is scored based upon the sum of the following:&lt;br /&gt;
* The type affinity of damaging attacks: each attack dealing damage on the team is compared against each Pokémon on the opposing team. 4 points are awarded if the attack is normally effective, 12 if super-effective, and 20 if 4x super-effective. No points are awarded if the attack is resisted. 8 points are deducted if the attack is 4x resisted, and 16 points are deducted if the attack is ineffective. For the purposes of calculating this, {{type|Ground}} attacks are considered to be neutral against Pokémon with {{a|Levitate}}. Against Pokémon with {{a|Wonder Guard}}, type matchups that are not super-effective do not award nor deduct points.&lt;br /&gt;
* The sum of the base stats of all Pokémon, divided by 10&lt;br /&gt;
* The seeding of the Trainer, minus 1&lt;br /&gt;
* A random value from 0 to 31&lt;br /&gt;
&lt;br /&gt;
The Trainer with the higher score advances; if this is a tie, then the higher-seeded Trainer advances. During tournaments in which he may be challenged by the player, Tucker always appears as the #2 seeded contestant, and will always win his battles against CPU opponents.&lt;br /&gt;
&lt;br /&gt;
====CPU Pokémon Selection====&lt;br /&gt;
To determine the Pokémon sent out by a CPU Trainer against the player, each of the CPU Trainer&#039;s three Pokémon is given a score. There are two scoring methods, which are chosen at random: the offensive method and defensive method. Both methods compare the type affinity of the Pokémon&#039;s damaging attacks against each of the three Pokémon on the player&#039;s team. In the offensive method, 2 points are awarded if the attack is normally effective, 4 if super-effective, and 8 if 4x super-effective. In the defensive method, 2 points are awarded if the attack is resisted, 4 if 4x resisted, and 8 if ineffective. 2 points are deducted if super-effective, and 4 are deducted if 4x super-effective. No points are awarded or deducted in any other scenario. For the purposes of this calculation, type matchups that are not super-effective against Pokémon with {{a|Wonder Guard}} are ignored (no points are awarded or deducted), and {{type|Ground}} attacks are considered to be neutral against Pokémon with {{a|Levitate}}.&lt;br /&gt;
&lt;br /&gt;
If all three Pokémon tie in one method, the other method is used. If all three Pokémon tie in the second method, then two Pokémon and the order they appear are chosen at random. Otherwise, the two highest-scoring Pokémon is chosen (if there is a tie for the second selection, the second selection of Pokémon is chosen at random). There is a 40% chance that the CPU Trainer will lead off with the higher-scoring Pokémon, and a 60% chance of leading off with the lower-scoring Pokémon.&lt;br /&gt;
&lt;br /&gt;
====In the anime====&lt;br /&gt;
In the anime, Ash challenged the Battle Dome, which is located near [[Lavender Town]], in &#039;&#039;[[AG153|Tactics Theatrics!!]]&#039;&#039;, as his third facility.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{frontier color}}; {{roundy|10px}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle dome interior.png|203px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:TrainerroomBD.png|170px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Vs Tucker.png|238px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Dome&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Trainers can view info on their opponents&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Dome&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Arena===&lt;br /&gt;
[[File:Battle Arena anime.png|thumb|left|In the anime]]&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Arena&lt;br /&gt;
|jname=バトルアリーナ&lt;br /&gt;
|jtrans=Battle Arena&lt;br /&gt;
|slogon=Let the toughest teams gather!&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|brain=Arena Tycoon Greta&lt;br /&gt;
|brainsprite=SpriteGreta&lt;br /&gt;
|symbol=Guts&lt;br /&gt;
|silver=28&lt;br /&gt;
|gold=56&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Arena&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルアリーナ&#039;&#039;&#039; &#039;&#039;Battle Arena&#039;&#039;) pits two Pokémon against one another for three rounds. If both Pokémon last all three rounds, they are rated on how they battled in three aspects, and the Pokémon with the higher score wins, and the losing Pokémon leaves battle. If they somehow tie, both Pokémon leave battle. A knockout results in an automatic win for the Pokémon that is still standing.&lt;br /&gt;
&lt;br /&gt;
Pokémon are scored on their mind, skill, and body. This is much like the [[Fallarbor Town]] {{pkmn|Battle Tent}} rules. The Pokémon with the better rating in each category scores two points, while a tie will award one point to each Pokémon.&lt;br /&gt;
* &#039;&#039;&#039;Mind&#039;&#039;&#039; judges Pokémon on their offensive style. One point is awarded if an attack that deals damage is chosen for use (except {{m|Counter}}, {{m|Mirror Coat}}, and {{m|Bide}}, which do not award points, and {{m|Fake Out}}, which deducts one point), and one point is deducted if {{m|Protect}}, {{m|Detect}}, or {{m|Endure}} was chosen. All other moves do not award points. The Pokémon with the higher number of points wins the two points in the overall judgment.&lt;br /&gt;
* &#039;&#039;&#039;Skill&#039;&#039;&#039; judges Pokémon on accuracy. One point is awarded if an attack lands successfully, while two points are deducted if it does not, unless it was caused by {{m|Protect}}, {{m|Detect}}, {{m|Endure}}, or {{m|Fake Out}}, in which no points are deducted. The Pokémon with the higher number of points wins the two points in the overall judgment.&lt;br /&gt;
* &#039;&#039;&#039;Body&#039;&#039;&#039; judges the amount of HP remaining at the end of the third round compared to their amount at the start of the first. The Pokémon with the better ratio wins the two points in the overall judgment.&lt;br /&gt;
&lt;br /&gt;
The Battle Arena is a series of single challenges, rather than a forced streak of some amount, and so after 28 wins and 56 wins, [[Arena Tycoon Greta]] appears to challenge the player. On her defeat, she awards the player with the Guts Symbol.&lt;br /&gt;
&lt;br /&gt;
====In the anime====&lt;br /&gt;
In the anime, Ash challenged the Battle Arena, located near [[Saffron City]], as his second facility, in &#039;&#039;[[AG149|Wheel of Frontier!]]&#039;&#039;. Before the match begins, a special machine is used to determine if the match is 1-vs-1, 2-vs-2, or 3-vs-3.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{frontier color}}; {{roundy|10px}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle arena interior.png|192px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:HallwayBA.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Vs Greta.png|232px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Arena&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Hallway&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Arena&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Pike===&lt;br /&gt;
[[File:Battle Pike anime.png|thumb|left|In the anime]]&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Pike&lt;br /&gt;
|jname=バトルチューブ&lt;br /&gt;
|jtrans=Battle Tube&lt;br /&gt;
|slogon=Choose one of three paths!&lt;br /&gt;
|counter=Rooms per round&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|brain=Pike Queen Lucy&lt;br /&gt;
|brainsprite=SpriteLucy&lt;br /&gt;
|symbol=Luck&lt;br /&gt;
|silver=2&lt;br /&gt;
|gold=10&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Pike&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルチューブ&#039;&#039;&#039; &#039;&#039;Battle Tube&#039;&#039;) is a long pike in the design of a Seviper. Inside of it are 21 rooms, in seven sets of three. The player may choose any of the three in a set to continue through, and in each of the three, any of the following eight events may occur:&lt;br /&gt;
* Single battle: The Trainer walks up to the player and battles.&lt;br /&gt;
* Double battle: Two Trainers walk up to the player and battle.&lt;br /&gt;
* Single battle and healing: 3 Pokémon per side; winner&#039;s Pokémon are completely healed.&lt;br /&gt;
* Wild Pokémon: wild {{p|Dusclops}}, {{p|Seviper}}, {{p|Milotic}}, {{p|Wobbuffet}}, {{p|Breloom}}, or {{p|Electrode}} appear.&lt;br /&gt;
* No event: An NPC stands in the room but does nothing.&lt;br /&gt;
* Status effect: A surprise attack will inflict a status on one or more of a player&#039;s Pokémon. The status includes {{p|Kirlia}}&#039;s {{status|burn}}, {{status|paralysis}}, {{status|poison}}, or {{status|sleep}} and Dusclops&#039;s {{status|burn}} or {{status|freeze}}.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{frontier color light}}; {{roundy|10px}}; border: 3px solid #{{frontier color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Probability&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}};&amp;quot;&lt;br /&gt;
| {{status|poison}}&lt;br /&gt;
| &amp;lt;center&amp;gt;35%&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}};&amp;quot;&lt;br /&gt;
| {{status|freeze}}&lt;br /&gt;
| &amp;lt;center&amp;gt;25%&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}};&amp;quot;&lt;br /&gt;
| {{status|paralysis}}&lt;br /&gt;
| &amp;lt;center&amp;gt;20%&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}};&amp;quot;&lt;br /&gt;
| {{status|sleep}}&lt;br /&gt;
| &amp;lt;center&amp;gt;10%&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}};&amp;quot;&lt;br /&gt;
| {{status|burn}}&lt;br /&gt;
| &amp;lt;center&amp;gt;10%&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
* One or two recovery: One or two of the player&#039;s Pokémon will be healed.&lt;br /&gt;
* Full recovery: All of the player&#039;s Pokémon will be healed.&lt;br /&gt;
&lt;br /&gt;
The lady standing outside of the rooms will hint at what is in one of the three rooms. Each quote has two possibilities, but the first is more common than the second.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{frontier color light}}; {{roundy|10px}}; border: 3px solid #{{frontier color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}};&amp;quot; | Quote&lt;br /&gt;
! Result 1&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}};&amp;quot; | Result 2&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|For some odd reason, I felt a wave&amp;lt;br&amp;gt;of nostalgia coming from it...&lt;br /&gt;
|Status ailment&lt;br /&gt;
|Heals one or two Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|Is it...A &amp;lt;sc&amp;gt;Trainer&amp;lt;/sc&amp;gt;?&amp;lt;br&amp;gt;I sense the presence of people...&lt;br /&gt;
|Single battle&lt;br /&gt;
|Heals all Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|It seems to have the distinct aroma&amp;lt;br&amp;gt;of &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; wafting around it...&lt;br /&gt;
|Wild Pokémon&lt;br /&gt;
|Single battle, then heal party&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|I seem to have heard something...&amp;lt;br&amp;gt;It may have been whispering...&lt;br /&gt;
|Idle NPC&lt;br /&gt;
|Double battle&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
|From every path I sense a dreadful&amp;lt;br&amp;gt;presence...&lt;br /&gt;
|colspan=2|Battle Pike Queen Lucy&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
The [[Frontier Brain]] of the Battle Pike is [[Pike Queen Lucy]]. She challenges Trainers who complete 27 rooms (two passes through the pike) and 139 rooms (10 passes). By beating her, one is awarded with the Luck Symbol.&lt;br /&gt;
&lt;br /&gt;
====Wild Pokémon====&lt;br /&gt;
{{Catch/header|building|no}}&lt;br /&gt;
{{catch/div|building|Room 0-280}}&lt;br /&gt;
{{Catch/entry3|336|Seviper|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|56-96|Open Level}}|26%|type1=Poison}}&lt;br /&gt;
{{Catch/entry3|350|Milotic|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|56-96|Open Level}}|26%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|356|Dusclops|no|no|yes|Building|{{tt|45|Level 50}}, {{tt|55-95|Open Level}}|48%|type1=Ghost}}&lt;br /&gt;
{{catch/div|building|Room 281-560}}&lt;br /&gt;
{{Catch/entry3|336|Seviper|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|56-96|Open Level}}|26%|type1=Poison}}&lt;br /&gt;
{{Catch/entry3|350|Milotic|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|56-96|Open Level}}|26%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|101|Electrode|no|no|yes|Building|{{tt|45|Level 50}}, {{tt|55-95|Open Level}}|48%|type1=Electric}}&lt;br /&gt;
{{catch/div|building|Room 561-840}}&lt;br /&gt;
{{Catch/entry3|336|Seviper|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|56-96|Open Level}}|26%|type1=Poison}}&lt;br /&gt;
{{Catch/entry3|350|Milotic|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|56-96|Open Level}}|26%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|286|Breloom|no|no|yes|Building|{{tt|45|Level 50}}, {{tt|55-95|Open Level}}|48%|type1=Grass|type2=Fighting}}&lt;br /&gt;
{{catch/div|building|Room 840+}}&lt;br /&gt;
{{Catch/entry3|336|Seviper|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|56-96|Open Level}}|26%|type1=Poison}}&lt;br /&gt;
{{Catch/entry3|350|Milotic|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|56-96|Open Level}}|26%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|202|Wobbuffet|no|no|yes|Building|{{tt|45|Level 50}}, {{tt|55-95|Open Level}}|48%|type1=Psychic}}&lt;br /&gt;
{{Catch/footer|building}}&lt;br /&gt;
=====Level 50=====&lt;br /&gt;
{|&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=336&lt;br /&gt;
|pokemon=Seviper&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=46&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Glare|move2type=Normal&lt;br /&gt;
|move3=Body Slam|move3type=Normal&lt;br /&gt;
|move4=Sludge Bomb|move4type=Poison}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=350&lt;br /&gt;
|pokemon=Milotic&lt;br /&gt;
|ability=Marvel Scale&lt;br /&gt;
|level=46&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic&lt;br /&gt;
|move3=Body Slam|move3type=Normal&lt;br /&gt;
|move4=Surf|move4type=Water}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=45&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Will-O-Wisp|move1type=Fire&lt;br /&gt;
|move2=Mean Look|move2type=Normal&lt;br /&gt;
|move3=Toxic|move3type=Poison&lt;br /&gt;
|move4=Shadow Punch|move4type=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=101&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|ability=???&lt;br /&gt;
|level=45&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|move1=Explosion|move1type=Normal&lt;br /&gt;
|move2=Selfdestruct|move2type=Normal&lt;br /&gt;
|move3=Thunder|move3type=Electric&lt;br /&gt;
|move4=Toxic|move4type=Poison}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=286&lt;br /&gt;
|pokemon=Breloom&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level=45&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|move1=Spore|move1type=Grass&lt;br /&gt;
|move2=Stun Spore|move2type=Grass&lt;br /&gt;
|move3=PoisonPowder|move3type=Poison&lt;br /&gt;
|move4=Hidden Power|move4type=Normal}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=202&lt;br /&gt;
|pokemon=Wobbuffet&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
|level=45&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Counter|move1type=Fighting&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Safeguard|move3type=Normal&lt;br /&gt;
|move4=Destiny Bond|move4type=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
=====Open Level=====&lt;br /&gt;
{|&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=336&lt;br /&gt;
|pokemon=Seviper&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level={{tt|56-96|4 lower than the level of the player&#039;s highest leveled Pokémon, but no lower than 56}}&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Glare|move2type=Normal&lt;br /&gt;
|move3=Poison Fang|move3type=Poison&lt;br /&gt;
|move4=Sludge Bomb|move4type=Poison}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=350&lt;br /&gt;
|pokemon=Milotic&lt;br /&gt;
|ability=Marvel Scale&lt;br /&gt;
|level={{tt|56-96|4 lower than the level of the player&#039;s highest leveled Pokémon, but no lower than 56}}&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic&lt;br /&gt;
|move3=Body Slam|move3type=Normal&lt;br /&gt;
|move4=Ice Beam|move4type=Ice}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level={{tt|55-95|5 lower than the level of the player&#039;s highest leveled Pokémon, but no lower than 55}}&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Will-O-Wisp|move1type=Fire&lt;br /&gt;
|move2=Mean Look|move2type=Normal&lt;br /&gt;
|move3=Toxic|move3type=Poison&lt;br /&gt;
|move4=Ice Beam|move4type=Ice}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=101&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|ability=???&lt;br /&gt;
|level={{tt|55-95|5 lower than the level of the player&#039;s highest leveled Pokémon, but no lower than 55}}&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|move1=Explosion|move1type=Normal&lt;br /&gt;
|move2=Selfdestruct|move2type=Normal&lt;br /&gt;
|move3=Thunder|move3type=Electric&lt;br /&gt;
|move4=Toxic|move4type=Poison}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=286&lt;br /&gt;
|pokemon=Breloom&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level={{tt|55-95|5 lower than the level of the player&#039;s highest leveled Pokémon, but no lower than 55}}&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|move1=Spore|move1type=Grass&lt;br /&gt;
|move2=Stun Spore|move2type=Grass&lt;br /&gt;
|move3=PoisonPowder|move3type=Poison&lt;br /&gt;
|move4=Hidden Power|move4type=Normal}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=202&lt;br /&gt;
|pokemon=Wobbuffet&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
|level={{tt|55-95|5 lower than the level of the player&#039;s highest leveled Pokémon, but no lower than 55}}&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Counter|move1type=Fighting&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Safeguard|move3type=Normal&lt;br /&gt;
|move4=Encore|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In the anime====&lt;br /&gt;
In the anime, the Battle Pike is located near [[Fuchsia City]], and Ash challenged it as his fourth facility in &#039;&#039;[[AG158|Queen of the Serpentine!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{frontier color}}; {{roundy|10px}};&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle pike interior.png|143px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:RoomsBP.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Vs Lucy.png|190px]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Pike&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Room with three entrances&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Pike&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Other points of interest==&lt;br /&gt;
===Artisan Cave===&lt;br /&gt;
{{main|Artisan Cave}}&lt;br /&gt;
The Artisan Cave is a long cave connecting one end of the Battle Frontier to the other. It starts near the Battle Palace and the exit is right next to the Battle Tower. The only wild Pokémon found inside is {{p|Smeargle}}.&lt;br /&gt;
&lt;br /&gt;
===House===&lt;br /&gt;
There is a house next to the Battle Tower. Inside, there is a Trainer who wants to trade a {{p|Meowth}} for a {{p|Skitty}}.&lt;br /&gt;
&lt;br /&gt;
===Record Hall===&lt;br /&gt;
[[File:Record Hall.png|right|thumb|The Record Hall]]&lt;br /&gt;
The record hall contains all of the records that the player has set at the Battle Frontier. There are three rooms. The one on the left contains records for the Battle Pike, Dome, and Factory, the one in the center has records for the Battle Tower, and the one on the right contains records for the Battle Palace, Pyramid, and Arena.&lt;br /&gt;
&lt;br /&gt;
If the player mixes records with another Emerald game, Battle Frontier records will be copied over from the other game and compared.&lt;br /&gt;
&lt;br /&gt;
===Sudowoodo===&lt;br /&gt;
A level 40 {{p|Sudowoodo}} is located in the southeast section of the Battle Frontier. Much like in [[Generation II]], NPCs will talk about it as a tree. However, when the player uses the {{DL|List of key items in Generation III|Wailmer Pail}} on it, it will spring to life. This is the only location of Sudowoodo in the handheld games of [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
===Betting man===&lt;br /&gt;
In the house south of the Battle Pyramid a man can be visited. After receiving at least 3 silver Symbols, he will ask the player to compete in a random facility. The player can give him 5, 10, or 15 Battle Points. If the player wins, the man will give him back twice the amount the player gave him. If the player loses, the Battle Points are lost.&lt;br /&gt;
&lt;br /&gt;
===Stats judge===&lt;br /&gt;
{{main|Stats judge}}&lt;br /&gt;
In the house above the Pokémon Center is an old man who can judge one of the player&#039;s Pokémon&#039;s stats. He examines the Pokémon&#039;s {{IV}}s and gives feedback on how high or low they are. First he describes the Pokémon&#039;s &amp;quot;ability&amp;quot;, which is based on the sum of all six of its IVs. Then he indicates which stat has the highest IV and what range it falls in. If 2 or more IVs are tied for the highest then he will choose one randomly.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #505050; {{roundy}}; border: 2px solid #6f6f6f&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;color: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytl|5px}}&amp;quot; | Pokémon&#039;s ability&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytr|5px}}&amp;quot; | IV total&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=center | {{color|000|Average}}&lt;br /&gt;
| align=center | 0 to 90&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=center | {{color|000|Better-than-average}}&lt;br /&gt;
| align=center | 91 to 120&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=center | {{color|000|Quite impressive}}&lt;br /&gt;
| align=center | 121 to 150&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=center style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{color|000|Wonderfully outstanding}}&lt;br /&gt;
| align=center style=&amp;quot;{{roundybr|5px}}&amp;quot; | 151 to 186&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #505050; {{roundy}}; border: 2px solid #6f6f6f&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;color: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytl|5px}}&amp;quot; | Highest IV&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytr|5px}}&amp;quot; | Range&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=center | {{color|000|Relatively good}}&lt;br /&gt;
| align=center | 0 to 15&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=center | {{color|000|Quite impressive}}&lt;br /&gt;
| align=center | 16 to 25&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=center | {{color|000|Outstanding}}&lt;br /&gt;
| align=center | 26 to 30&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=center style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{color|000|Flawless}}&lt;br /&gt;
| align=center style=&amp;quot;{{roundybr|5px}}&amp;quot; | 31&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Move Tutors===&lt;br /&gt;
In a house next to the Battle Dome, there are two Move Tutors. They will teach a Pokémon a selection of attacks for a price in Battle Points.&lt;br /&gt;
&lt;br /&gt;
====List of Move Tutor moves====&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{tutormv/header|emerald|BP|no|disp=Left Tutor}}&lt;br /&gt;
{{tutormv|Body Slam|Normal|bp=48}}&lt;br /&gt;
{{tutormv|Counter|Fighting|bp=48}}&lt;br /&gt;
{{tutormv|Dream Eater|Psychic|bp=24}}&lt;br /&gt;
{{tutormv|Mega Kick|Normal|bp=24}}&lt;br /&gt;
{{tutormv|Mega Punch|Normal|bp=24}}&lt;br /&gt;
{{tutormv|Rock Slide|Rock|bp=48}}&lt;br /&gt;
{{tutormv|Seismic Toss|Fighting|bp=24}}&lt;br /&gt;
{{tutormv|Softboiled|Normal|bp=16}}&lt;br /&gt;
{{tutormv|Swords Dance|Normal|bp=48}}&lt;br /&gt;
{{tutormv|Thunder Wave|Electric|bp=48}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{{tutormv/header|emerald|BP|no|disp=Right Tutor}}&lt;br /&gt;
{{tutormv|Defense Curl|Normal|bp=16}}&lt;br /&gt;
{{tutormv|Endure|Normal|bp=48}}&lt;br /&gt;
{{tutormv|Fire Punch|Fire|bp=48}}&lt;br /&gt;
{{tutormv|Ice Punch|Ice|bp=48}}&lt;br /&gt;
{{tutormv|Icy Wind|Ice|bp=24}}&lt;br /&gt;
{{tutormv|Mud-Slap|Ground|bp=24}}&lt;br /&gt;
{{tutormv|Psych Up|Normal|bp=48}}&lt;br /&gt;
{{tutormv|Snore|Normal|bp=24}}&lt;br /&gt;
{{tutormv|Swift|Normal|bp=24}}&lt;br /&gt;
{{tutormv|ThunderPunch|Electric|bp=48}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Point Exchange Service Corner===&lt;br /&gt;
[[File:Battle Point Exchange Service Corner.png|thumb|right|The Battle Point Exchange Service Corner]]&lt;br /&gt;
The Battle Point Exchange Service Corner, or simply the Exchange Service Corner, sells various goods in exchange for Battle Points earned at other parts of the Battle Frontier. Players can purchase goods for their [[secret base]], [[vitamin]]s, and [[held item|items that can be held by a Pokémon]].&lt;br /&gt;
&lt;br /&gt;
{{shop|Leftmost Cashier}}&lt;br /&gt;
{{shoprow|{{shopdec|Kiss Poster|KissPosterSprite|16|BP}}|{{shopdec|Kiss Cushion|KissCushionSprite|32|BP}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Meowth Doll|MeowthDollSprite|48|BP}}|{{shopdec|Clefairy Doll|ClefairyDollSprite|48|BP||Pokémon Doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Ditto Doll|DittoDollSprite|48|BP}}|{{shopdec|Chikorita Doll|ChikoritaDollSprite|80|BP}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Cyndaquil Doll|CyndaquilDollSprite|80|BP}}|{{shopdec|Totodile Doll|TotodileDollSprite|80|BP}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Togepi Doll|TogepiDollSprite|48|BP}}|{{shopdec|Smoochum Doll|SmoochumDollSprite|80|BP}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Second Cashier from Left}}&lt;br /&gt;
{{shoprow|{{shopdec|Venusaur Doll|VenusaurDollSprite|256|BP}}|{{shopdec|Charizard Doll|CharizardDollSprite|256|BP}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Blastoise Doll|BlastoiseDollSprite|256|BP}}|{{shopdec|Lapras Doll|LaprasDollSprite|128|BP}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Snorlax Doll|SnorlaxDollSprite|128|BP}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
[[File:Exchange Service Corner interior.png|thumb|right|Inside the Exchange Service Corner]]&lt;br /&gt;
{{shop|Second Cashier from Right}}&lt;br /&gt;
{{shoprow|{{shopitem|HP Up|1|BP}}|{{shopitem|Protein|1|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Iron|1|BP}}|{{shopitem|Calcium|1|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Zinc|1|BP}}|{{shopitem|Carbos|1|BP}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Rightmost Cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|BrightPowder|64|BP}}|{{shopitem|Choice Band|64|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Focus Band|64|BP}}|{{shopitem|King&#039;s Rock|64|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Leftovers|48|BP}}|{{shopitem|Mental Herb|48|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Quick Claw|48|BP}}|{{shopitem|Scope Lens|64|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|White Herb|48|BP}}|}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Poké Mart===&lt;br /&gt;
{{shop|Poké Mart}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1200}}|{{shopitem|Hyper Potion|1200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2500}}|{{shopitem|Full Restore|3000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600}}|{{shopitem|Revive|1500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Repel|700}}|{{shopitem|Protein|9800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Calcium|9800}}|{{shopitem|Iron|9800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Zinc|9800}}|{{shopitem|Carbos|9800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|HP Up|9800}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS316.png|thumb|right|250px|{{adv|Emerald}}, [[Todd Snap]] and all Frontier Brains except for {{FB|Factory Head|Noland}} in the Pokémon Adventures manga]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In the {{adv|Emerald chapter|sixth chapter}} of the &#039;&#039;[[Pokémon Adventures]]&#039;&#039; manga, a {{pkmn|Trainer}} named {{adv|Emerald}} arrives at the Battle Frontier, where he accidentally interferes in the opening ceremonies and gains the second challenge of clearing the seven Facilities by defeating the [[Frontier Brain]]s within that time. During this time, Emerald befriends [[Todd Snap]] and discovers that the masked [[Guile Hideout]] is seeking {{p|Jirachi}} for evil purposes after finding out that an overleveled Sceptile, which later became his, was in the [[#Battle Factory|Battle Factory]]. Now learning of this, he also seeks to stop Guile Hideout from achieving his goal, a task easier said then done.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Battle Frontier manga===&lt;br /&gt;
The [[Pokémon Battle Frontier]] manga features a boy named {{ma|Enta}} being invited to the Battle Frontier by [[Scott]]. Once there, he is tutored by [[Rald]] and begins to challenge the Frontier Brains. &lt;br /&gt;
&lt;br /&gt;
The manga concludes with Enta&#039;s battle with {{FB|Salon Maiden|Anabel}}. Despite Enta&#039;s challenge of the Frontier Brains being a major focus, {{FB|Factory Head|Noland}}, {{FB|Arena Tycoon|Greta}} and {{FB|Pyramid King|Brandon}} don&#039;t appear within the actual series, only appearing on the title page of the fourth chapter.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The {{TCG|EX Emerald}} expansion for the [[Pokémon Trading Card Game]] featured two Battle Frontier-related cards:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;{{roundy}}; border: 2px solid #{{emerald color}}; background: #{{emerald color light}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! Card !! Type !! Rarity !! Expansion !! Set No.&lt;br /&gt;
{{Trainerlistentry|Scott|EX Emerald|84|106|Trainer||Uncommon}}&lt;br /&gt;
{{Trainerlistentry|Battle Frontier|EX Emerald|75|106|Trainer||Uncommon}}&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A girl inside the Battle Pike says &amp;quot;I&#039;ve completed the challenge 10 times now, but I&#039;ve never had to battle a Trainer once.&amp;quot; This information would be false, because after two straight wins and again at ten straight wins, she would have to battle Lucy. However, it should be noted that she did not state whether or not she beat the Battle Pike ten times &#039;&#039;in a row&#039;&#039;, so this might not necessarily be an error.&lt;br /&gt;
* If, by [[cheating]], players enter through the Battle Palace&#039;s Single Battle Halls, the game will then randomly choose Lv. 50 or Open Level, and they will be able to battle Trainers with all six Pokémon they have in their [[party]]. When they battle the second Trainer, only the first three Pokémon in their party may be used, and their only move will be {{m|Sketch}}.&lt;br /&gt;
* All enemy Trainers in the Battle Frontier, except the Frontier Brains, greet the player character before battle with a string of six preset words, phrases or characters from the [[easy chat system]]. After the battle, the enemy gives out another message of the same format which depends on whether they&#039;ve won or lost. This is also the case for all enemies in the [[Battle Tent]]s or [[Trainer Hill]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Battle Frontier&#039;&#039;&#039;&amp;lt;/center&amp;gt;{{langtable&lt;br /&gt;
|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰開拓區 &#039;&#039;Duìzhàn Kaītuòqū&#039;&#039;&lt;br /&gt;
|da=Frontaldysterne&lt;br /&gt;
|fi=Taistelurintama&lt;br /&gt;
|fr=Zone de Combat&lt;br /&gt;
|de=Kampfzone&lt;br /&gt;
|it=Parco Lotta&lt;br /&gt;
|ko=배틀프런티어 &#039;&#039;Battle Frontier&#039;&#039;&lt;br /&gt;
|pl={{tt|Strefa Walk|mentioned in DP128 only}}&lt;br /&gt;
|pt_br=Batalha da Fronteira&lt;br /&gt;
|es_la= Batalla de la Frontera&lt;br /&gt;
|es_eu=Frente de Batalla}}&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Battle Tower&#039;&#039;&#039;&amp;lt;/center&amp;gt;{{langtable&lt;br /&gt;
|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰塔 &#039;&#039;Duìzhàn Tǎ&#039;&#039;&lt;br /&gt;
|da=Kamptårnet&lt;br /&gt;
|fi=Ottelutorni&lt;br /&gt;
|fr=Tour de Combat&lt;br /&gt;
|de=Duellturm&lt;br /&gt;
|it=Torre Lotta&lt;br /&gt;
|ko=배틀타워 &#039;&#039;Battle Tower&#039;&#039;&lt;br /&gt;
|pt_br=Torre da Batalha&lt;br /&gt;
|es_la= Torre de Batalla&lt;br /&gt;
|es_eu=Torre Batalla}}&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Battle Palace&#039;&#039;&#039;&amp;lt;/center&amp;gt;{{langtable&lt;br /&gt;
|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰宮殿 &#039;&#039;Duìzhàn Gōngdiàn&#039;&#039;&lt;br /&gt;
|da=Kamppaladset&lt;br /&gt;
|fi=Ottelupalatsi&lt;br /&gt;
|fr=Palace de Combat&lt;br /&gt;
|de=Kampfpalast&lt;br /&gt;
|it=Palazzo Lotta&lt;br /&gt;
|ko=배틀팰리스 &#039;&#039;Battle Palace&#039;&#039;&lt;br /&gt;
|pt_br=Palácio de Batalha&lt;br /&gt;
|es_la= Palacio de Batalla&lt;br /&gt;
|es_eu=Palacio Batalla}}&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Battle Factory&#039;&#039;&#039;&amp;lt;/center&amp;gt;{{langtable&lt;br /&gt;
|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰工廠 &#039;&#039;Duìzhàn Gōngchǎng&#039;&#039;&lt;br /&gt;
|da=Kampfabrikken&lt;br /&gt;
|fi=Taistelutehdas&lt;br /&gt;
|fr=Usine de Combat&lt;br /&gt;
|de=Kampffabrik&lt;br /&gt;
|it=Azienda Lotta&lt;br /&gt;
|ko=배틀팩토리 &#039;&#039;Battle Factory&#039;&#039;&lt;br /&gt;
|pt_br=Fábrica de Batalha&lt;br /&gt;
|es=Fábrica Batalla}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Battle Pyramid&#039;&#039;&#039;&amp;lt;/center&amp;gt;{{langtable&lt;br /&gt;
|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰金字塔 &#039;&#039;Duìzhàn Jīnzìtǎ&lt;br /&gt;
|da=Kamppyramiden&lt;br /&gt;
|fi=Ottelupyramidi&lt;br /&gt;
|fr=Pyramide de Combat&lt;br /&gt;
|de=Kampfpyramide&lt;br /&gt;
|it=Piramide Lotta&lt;br /&gt;
|ko=배틀피라미드 &#039;&#039;Battle Pyramid&#039;&#039;&lt;br /&gt;
|pl={{tt|Piramida Walk|mentioned in DP128 only}}&lt;br /&gt;
|pt_br=Pirâmide de Batalha&lt;br /&gt;
|es=Pirámide Batalla}}&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Battle Dome&#039;&#039;&#039;&amp;lt;/center&amp;gt;{{langtable&lt;br /&gt;
|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰巨蛋 &#039;&#039;Duìzhàn Jùdàn&#039;&#039;&lt;br /&gt;
|da=Kampkuplen&lt;br /&gt;
|fi=Ottelukupu&lt;br /&gt;
|fr=Dôme de Combat&lt;br /&gt;
|de=Kampfstadion&lt;br /&gt;
|it=Cupola Lotta&lt;br /&gt;
|ko=배틀돔 &#039;&#039;Battle Dome&#039;&#039;&lt;br /&gt;
|pt_br=Cúpula da Batalha&lt;br /&gt;
|es_la=Domo de Batalla&lt;br /&gt;
|es_eu=Cúpula Batalla}}&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Battle Arena&#039;&#039;&#039;&amp;lt;/center&amp;gt;{{langtable&lt;br /&gt;
|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰競技場 &#039;&#039;Duìzhàn Jìngjìchǎng&#039;&#039;&lt;br /&gt;
|da=Kamparenaen&lt;br /&gt;
|fi=Otteluareena&lt;br /&gt;
|fr=Dojo de Combat&lt;br /&gt;
|de=Kampfring&lt;br /&gt;
|it=Dojo Lotta&lt;br /&gt;
|ko=배틀아레나 &#039;&#039;Battle Arena&#039;&#039;&lt;br /&gt;
|pt_br=Arena de Batalha&lt;br /&gt;
|es_la= Arena de Batalla&lt;br /&gt;
|es_eu=Dojo Batalla}}&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;Battle Pike&#039;&#039;&#039;&amp;lt;/center&amp;gt;{{langtable&lt;br /&gt;
|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰水管 &#039;&#039;Duìzhàn Shuǐguǎn&#039;&#039;&lt;br /&gt;
|da=Kampspidsen&lt;br /&gt;
|fi=Ottelukeihäs&lt;br /&gt;
|fr=Reptile de Combat&lt;br /&gt;
|de=Kampfipitis&lt;br /&gt;
|it=Serpe Lotta&lt;br /&gt;
|ko=배틀튜브 &#039;&#039;Battle Tube&#039;&#039;&lt;br /&gt;
|pt_br=Pico de Batalha&lt;br /&gt;
|es_la= Pico de Batalla&lt;br /&gt;
|es_eu=Sierpe Batalla}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{League}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Hoenn|{{emerald color}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hoenn locations]]&lt;br /&gt;
[[Category:Emerald locations]]&lt;br /&gt;
[[Category:Islands]]&lt;br /&gt;
[[Category:Battle areas]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfzone (Hoenn)]]&lt;br /&gt;
[[es:Frente Batalla (Hoenn)]]&lt;br /&gt;
[[fr:Zone de Combat (Génération III)]]&lt;br /&gt;
[[it:Parco Lotta (terza generazione)]]&lt;br /&gt;
[[ja:バトルフロンティア (ホウエン地方)]]&lt;br /&gt;
[[pt:Battle Frontier (Hoenn)]]&lt;/div&gt;</summary>
		<author><name>Poccil</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_breeding&amp;diff=1098139</id>
		<title>Pokémon breeding</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_breeding&amp;diff=1098139"/>
		<updated>2010-06-07T16:28:46Z</updated>

		<summary type="html">&lt;p&gt;Poccil: /* Generation IV */ Corrected how inheritance works in HeartGold/SoulSilver, according to my research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pokémon breeding&#039;&#039;&#039; is a method of making a new [[Pokémon]] by producing and hatching an {{pkmn|egg}}. In the {{pkmn|anime}}, it also refers to Pokémon grooming and caretaking.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===How to breed===&lt;br /&gt;
Pokémon can be bred by leaving two compatible Pokémon at the [[Pokémon Daycare]] in [[Generation II]] and beyond, located on {{rt|34}} in [[Johto]], {{rt|117}} in [[Hoenn]], {{OBP|Four Island|town}} in the [[Sevii Islands]], and [[Solaceon Town]] in [[Sinnoh]]. Two Pokémon are compatible if they are of the same species, or share at least one [[Egg Group]], and are of opposite genders (see below); alternatively, breeding is usually still possible as long as one of them is {{p|Ditto}}, even if the other parent is genderless. [[Legendary Pokémon]] (excluding {{p|Phione}} and {{p|Manaphy}}), [[baby Pokémon]], {{p|Unown}}, {{p|Nidorina}} and {{p|Nidoqueen}} cannot breed whatsoever. Pokémon with gender unknown (besides the aforementioned legendaries) can only breed with Ditto.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Breeding compatibility====&lt;br /&gt;
insert chart here showing what the old man says, why, and what&#039;s the corresponding egg rate, in each generation&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Breeding Rate&amp;lt;ref&amp;gt;http://www.legendarypokemon.net/breeding&amp;lt;/ref&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;Same species, different ID numbers&#039;&#039;&#039;&lt;br /&gt;
The chance of getting an egg is 69.3% (has a value of 70).&lt;br /&gt;
The old man in the Daycare will say: &amp;quot;The two seem to get along very well.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Same species, same ID numbers&#039;&#039;&#039;&lt;br /&gt;
The chance of getting an egg is 49.5% (has a value of 50).&lt;br /&gt;
The old man in the Daycare will say: &amp;quot;The two seem to get along.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Different species, different ID numbers&#039;&#039;&#039;&lt;br /&gt;
The chance of getting an egg is 49.5% (has a value of 50).&lt;br /&gt;
The old man in the Daycare will say: &amp;quot;The two seem to get along.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Different species, same ID numbers&#039;&#039;&#039;&lt;br /&gt;
The chance of getting an egg is 19.8% (has a value of 20).&lt;br /&gt;
The old man in the Daycare will say: &amp;quot;The two don&#039;t seem to like each other.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Different egg groups, same genders or No egg group&#039;&#039;&#039;&lt;br /&gt;
The Pokémon are incompatible and therefore will not make an egg.&lt;br /&gt;
The old man in the Daycare will say: &amp;quot;The two prefer to play with other Pokémon than each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Receiving the egg====&lt;br /&gt;
When there are two compatible Pokémon in the Daycare, for every 256 steps that the player takes, the game will decide whether or not the old man has found an egg, with chances depending on the exact compatibility of the two Pokémon. If there was an egg produced, the old man will be outside ([[Generation II]]), out of line with the fence ([[Generation III]]), or facing the road ([[Generation IV]]). The man will hand the player an {{pkmn|egg}} if he or she replies to his question with &amp;quot;Yes&amp;quot; and has an empty slot in the party, and permanently keep the egg if the player responds &amp;quot;No&amp;quot;. If the player selects &amp;quot;Yes&amp;quot; but does not have a spare slot, the man will keep it until the player returns and offer it again. Otherwise, there is no way to refuse the egg and receive it later.&lt;br /&gt;
&lt;br /&gt;
====What will hatch====&lt;br /&gt;
After walking around for a while, the egg will hatch into a [[level]] 5 ([[Generation II]] and {{Gen|III}}) or level 1 ([[Generation IV]]) Pokémon of the bottom of the female&#039;s evolutionary chain (or the non-Ditto parent).&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFF6DE; -moz-border-radius: 10px; border: 5px solid #9CCD83&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; -moz-border-radius-topleft: 5px&amp;quot; colspan=&amp;quot;2&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4; -moz-border-radius-topright: 5px;&amp;quot; | Offspring&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Ditto breeding&lt;br /&gt;
|- align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[Image:474.png]]&lt;br /&gt;
| [[Image:132.png]]&lt;br /&gt;
| [[Image:137.png]]&lt;br /&gt;
|- align=center style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{pcolor|Porygon-Z|000}}&lt;br /&gt;
| {{pcolor|Ditto|000}}&lt;br /&gt;
| {{pcolor|Porygon|000}}&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Same species breeding&lt;br /&gt;
|- align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[Image:471.png]]&lt;br /&gt;
| [[Image:471.png]]&lt;br /&gt;
| [[Image:133.png]]&lt;br /&gt;
|- align=center style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{pcolor|Glaceon|000}}{{color|0070f8|♂}}&lt;br /&gt;
| {{pcolor|Glaceon|000}}{{color|e82010|♀}}&lt;br /&gt;
| {{pcolor|Eevee|000}}&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Same {{color2|000|evolution}} family breeding&lt;br /&gt;
|- align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[Image:466.png]]&lt;br /&gt;
| [[Image:125.png]]&lt;br /&gt;
| [[Image:239.png]]&lt;br /&gt;
|- align=center style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{pcolor|Electivire|000}}{{color|0070f8|♂}}&lt;br /&gt;
| {{pcolor|Electabuzz|000}}{{color|e82010|♀}}&lt;br /&gt;
| {{pcolor|Elekid|000}}&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | Same {{color2|000|Egg group}} breeding&lt;br /&gt;
|- align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[Image:398.png]]&lt;br /&gt;
| [[Image:468.png]]&lt;br /&gt;
| [[Image:175.png]]&lt;br /&gt;
|- align=center style=&amp;quot;background:#9CCD83&amp;quot;&lt;br /&gt;
| {{pcolor|Staraptor|000}}{{color|0070f8|♂}}&lt;br /&gt;
| {{pcolor|Togekiss|000}}{{color|e82010|♀}}&lt;br /&gt;
| {{pcolor|Togepi|000}}&lt;br /&gt;
|-align=center&lt;br /&gt;
! style=&amp;quot;background:#D5CDA4&amp;quot; colspan=&amp;quot;3&amp;quot; | &#039;&#039;No eggs&#039;&#039; egg group breeding&lt;br /&gt;
|-align=center style=&amp;quot;background:#83B46A&amp;quot;&lt;br /&gt;
| [[Image:485.png]]&lt;br /&gt;
| [[Image:485.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|- align=center &lt;br /&gt;
| style=&amp;quot;background:#9CCD83; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pcolor|Heatran|000}}{{color|0070f8|♂}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83&amp;quot; | {{pcolor|Heatran|000}}{{color|e82010|♀}}&lt;br /&gt;
| style=&amp;quot;background:#9CCD83; -moz-border-radius-bottomright: 5px&amp;quot; | &#039;&#039;&#039;&amp;lt;sc&amp;gt;None&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, an egg produced by the female species may hatch into either the male or female variant; however, breeding the male species with Ditto will &#039;&#039;not&#039;&#039; produce the female counterpart. The pairs are the following:&lt;br /&gt;
&lt;br /&gt;
*{{p|Nidoran♀}} and {{p|Nidoran♂}}&lt;br /&gt;
*{{p|Illumise}} and {{p|Volbeat}}&lt;br /&gt;
&lt;br /&gt;
There are also some Pokémon which will produce variable eggs. The Pokémon that is in these eggs will depend on whether or not the parents [[held item|held]] a certain type of [[incense]] while breeding.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{grass color dark}}; -moz-border-radius: 10px; border: 5px solid #{{grass color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#{{grass color light}}; -moz-border-radius-topleft: 5px&amp;quot; colspan=&amp;quot;2&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#{{grass color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{grass color light}}; -moz-border-radius-topright: 5px;&amp;quot; | Offspring&lt;br /&gt;
|- align=center &lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}; -moz-border-radius-bottomleft: 5px&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Image:315.png]]&amp;lt;br&amp;gt;{{pcolor|Roselia|{{grass color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Image:407.png]]&amp;lt;br&amp;gt;{{pcolor|Roserade|{{grass color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | [[File:Bag Rose Incense Sprite.png]]&amp;lt;br&amp;gt;{{color2|{{grass color dark}}|Incense#Rose Incense|Rose Incense}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | [[Image:406.png]]&amp;lt;br&amp;gt;{{pcolor|Budew|{{grass color dark}}}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}&amp;quot; | No Hold Item&lt;br /&gt;
| style=&amp;quot;background:#{{grass color}}; -moz-border-radius-bottomright: 5px&amp;quot; | [[Image:315.png]]&amp;lt;br&amp;gt;{{pcolor|Roselia|{{grass color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{water color dark}}; -moz-border-radius: 10px; border: 5px solid #{{water color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}; -moz-border-radius-topleft: 5px&amp;quot; colspan=&amp;quot;2&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}; -moz-border-radius-topright: 5px;&amp;quot; | Offspring&lt;br /&gt;
|- align=center &lt;br /&gt;
| style=&amp;quot;background:#{{water color}}; -moz-border-radius-bottomleft: 5px&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Image:183.png]]&amp;lt;br&amp;gt;{{pcolor|Marill|{{water color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Image:184.png]]&amp;lt;br&amp;gt;{{pcolor|Azumarill|{{water color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | [[File:Bag Sea Incense Sprite.png]]&amp;lt;br&amp;gt;{{color2|{{water color dark}}|Incense#Sea Incense|Sea Incense}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | [[Image:298.png]]&amp;lt;br&amp;gt;{{pcolor|Azurill|{{water color dark}}}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | No Hold Item&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}; -moz-border-radius-bottomright: 5px&amp;quot; | [[Image:183.png]]&amp;lt;br&amp;gt;{{pcolor|Marill|{{water color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{normal color dark}}; -moz-border-radius: 10px; border: 5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; -moz-border-radius-topleft: 5px&amp;quot; colspan=&amp;quot;2&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; -moz-border-radius-topright: 5px;&amp;quot; | Offspring&lt;br /&gt;
|- align=center &lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}; -moz-border-radius-bottomleft: 5px&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Image:113.png]]&amp;lt;br&amp;gt;{{pcolor|Chansey|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Image:242.png]]&amp;lt;br&amp;gt;{{pcolor|Blissey|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | [[File:Bag Luck Incense Sprite.png]]&amp;lt;br&amp;gt;{{color2|{{normal color dark}}|Incense#Luck Incense|Luck Incense}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | [[Image:440.png]]&amp;lt;br&amp;gt;{{pcolor|Happiny|{{normal color dark}}}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | No Hold Item&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}; -moz-border-radius-bottomright: 5px&amp;quot; | [[Image:113.png]]&amp;lt;br&amp;gt;{{pcolor|Chansey|{{normal color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{psychic color dark}}; -moz-border-radius: 10px; border: 5px solid #{{psychic color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}; -moz-border-radius-topleft: 5px&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}; -moz-border-radius-topright: 5px;&amp;quot; | Offspring&lt;br /&gt;
|- align=center &lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}; -moz-border-radius-bottomleft: 5px&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Image:202.png]]&amp;lt;br&amp;gt;{{pcolor|Wobbuffet|{{psychic color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | [[File:Bag Lax Incense Sprite.png]]&amp;lt;br&amp;gt;{{color2|{{psychic color dark}}|Incense#Lax Incense|Lax Incense}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | [[Image:360.png]]&amp;lt;br&amp;gt;{{pcolor|Wynaut|{{psychic color dark}}}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | No Hold Item&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}; -moz-border-radius-bottomright: 5px&amp;quot; | [[Image:202.png]]&amp;lt;br&amp;gt;{{pcolor|Wobbuffet|{{psychic color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{psychic color dark}}; -moz-border-radius: 10px; border: 5px solid #{{psychic color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}; -moz-border-radius-topleft: 5px&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}; -moz-border-radius-topright: 5px;&amp;quot; | Offspring&lt;br /&gt;
|- align=center &lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}; -moz-border-radius-bottomleft: 5px&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Image:358.png]]&amp;lt;br&amp;gt;{{pcolor|Chimecho|{{psychic color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | [[File:Bag Pure Incense Sprite.png]]&amp;lt;br&amp;gt;{{color2|{{psychic color dark}}|Incense#Pure Incense|Pure Incense}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | [[Image:433.png]]&amp;lt;br&amp;gt;{{pcolor|Chingling|{{psychic color dark}}}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | No Hold Item&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}; -moz-border-radius-bottomright: 5px&amp;quot; | [[Image:358.png]]&amp;lt;br&amp;gt;{{pcolor|Chimecho|{{psychic color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{rock color dark}}; -moz-border-radius: 10px; border: 5px solid #{{rock color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#{{rock color light}}; -moz-border-radius-topleft: 5px&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#{{rock color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{rock color light}}; -moz-border-radius-topright: 5px;&amp;quot; | Offspring&lt;br /&gt;
|- align=center &lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}; -moz-border-radius-bottomleft: 5px&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Image:185.png]]&amp;lt;br&amp;gt;{{pcolor|Sudowoodo|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | [[File:Bag Rock Incense Sprite.png]]&amp;lt;br&amp;gt;{{color2|{{rock color dark}}|Incense#Rock Incense|Rock Incense}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | [[Image:438.png]]&amp;lt;br&amp;gt;{{pcolor|Bonsly|{{rock color dark}}}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}&amp;quot; | No Hold Item&lt;br /&gt;
| style=&amp;quot;background:#{{rock color}}; -moz-border-radius-bottomright: 5px&amp;quot; | [[Image:185.png]]&amp;lt;br&amp;gt;{{pcolor|Sudowoodo|{{rock color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{psychic color dark}}; -moz-border-radius: 10px; border: 5px solid #{{psychic color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}; -moz-border-radius-topleft: 5px&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color light}}; -moz-border-radius-topright: 5px;&amp;quot; | Offspring&lt;br /&gt;
|- align=center &lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}; -moz-border-radius-bottomleft: 5px&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Image:122.png]]&amp;lt;br&amp;gt;{{pcolor|Mr. Mime|{{psychic color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | [[File:Bag Odd Incense Sprite.png]]&amp;lt;br&amp;gt;{{color2|{{psychic color dark}}|Incense#Odd Incense|Odd Incense}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | [[Image:439.png]]&amp;lt;br&amp;gt;{{pcolor|Mime Jr.|{{psychic color dark}}}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}&amp;quot; | No Hold Item&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color}}; -moz-border-radius-bottomright: 5px&amp;quot; | [[Image:122.png]]&amp;lt;br&amp;gt;{{pcolor|Mr. Mime|{{psychic color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{water color dark}}; -moz-border-radius: 10px; border: 5px solid #{{water color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}; -moz-border-radius-topleft: 5px&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{water color light}}; -moz-border-radius-topright: 5px;&amp;quot; | Offspring&lt;br /&gt;
|- align=center &lt;br /&gt;
| style=&amp;quot;background:#{{water color}}; -moz-border-radius-bottomleft: 5px&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Image:226.png]]&amp;lt;br&amp;gt;{{pcolor|Mantine|{{water color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | [[File:Bag Wave Incense Sprite.png]]&amp;lt;br&amp;gt;{{color2|{{water color dark}}|Incense#Wave Incense|Wave Incense}}&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | [[Image:458.png]]&amp;lt;br&amp;gt;{{pcolor|Mantyke|{{water color dark}}}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}&amp;quot; | No Hold Item&lt;br /&gt;
| style=&amp;quot;background:#{{water color}}; -moz-border-radius-bottomright: 5px&amp;quot; | [[Image:226.png]]&amp;lt;br&amp;gt;{{pcolor|Mantine|{{water color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{normal color dark}}; -moz-border-radius: 10px; border: 5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; -moz-border-radius-topleft: 5px&amp;quot; | Parents&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; -moz-border-radius-topright: 5px;&amp;quot; | Offspring&lt;br /&gt;
|- align=center &lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}; -moz-border-radius-bottomleft: 5px&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Image:143.png]]&amp;lt;br&amp;gt;{{pcolor|Snorlax|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | [[File:Bag Full Incense Sprite.png]]&amp;lt;br&amp;gt;{{color2|{{normal color dark}}|Incense#Full Incense|Full Incense}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | [[Image:446.png]]&amp;lt;br&amp;gt;{{pcolor|Munchlax|{{normal color dark}}}}&lt;br /&gt;
|- align=center&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | No Hold Item&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}; -moz-border-radius-bottomright: 5px&amp;quot; | [[Image:143.png]]&amp;lt;br&amp;gt;{{pcolor|Snorlax|{{normal color dark}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{p|Wobbuffet}} and {{p|Azumarill}}/{{p|Marill}} baby forms were introduced in [[Generation III]].&lt;br /&gt;
{{p|Chimecho}}, {{p|Sudowoodo}}, {{p|Mr. Mime}}, {{p|Chansey}}/{{p|Blissey}}, {{p|Snorlax}}, and {{p|Mantine}} baby forms were introduced in [[Generation IV]]. Each evolution-chain requires a specific attached incense to breed the baby form.&lt;br /&gt;
&lt;br /&gt;
===Hatching eggs===&lt;br /&gt;
The time it takes for eggs to hatch depends on the species. {{p|Magikarp}} is the fastest hatching Pokémon. Some baby fairies, such as {{p|Cleffa}}, {{p|Pichu}} and {{p|Igglybuff}} hatch quickly as well. Besides these, most Pokémon take considerable time to hatch. Rare and powerful Pokémon, like {{p|Dratini}}, {{p|Bagon}}, {{p|Beldum}}, {{p|Larvitar}}, {{p|Gible}}, {{p|Aerodactyl}}, {{p|Snorlax}}, {{p|Spiritomb}}, {{p|Chansey}} and {{p|Eevee}}, among others, take a long time to hatch. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Time&amp;quot; is actually determined in steps. For example, a {{p|Gligar}} egg takes 6364 steps to hatch. Therefore, riding a [[bike]] would reduce the egg&#039;s actual hatching time by traveling quickly. {{game2|Ruby|Sapphire|Emerald}} allow players to use the Mach Bike, which is twice as fast as the Acro Bike. {{game|FireRed and LeafGreen|s}} give players a harder time hatching their eggs, however, for there is no &amp;quot;Mach Bike&amp;quot; available. Additionally, in Pokémon Emerald, if any Pokémon with {{a|Flame Body}} or {{a|Magma Armor}} is in the [[party]], it reduces the hatching time by half: A Gligar egg would take only 3282 steps if a {{p|Slugma}} is in the party. This feature became standard in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
===Passing moves down===&lt;br /&gt;
The [[moves]] obtained by a Pokémon when hatching are as follows:&lt;br /&gt;
*The Pokémon will start with any moves that it would learn as a &amp;quot;Start&amp;quot; move in its learnset (In [[Generation II]] and [[Generation III]], they learned all moves that are level 5 and below in their learnset.).&lt;br /&gt;
*The Pokémon will start with any moves that it would learn by leveling up only if both parents know the move.&lt;br /&gt;
*The Pokémon will start with any [[TM]] or [[HM]] moves (and starting in {{v2|Crystal}}, [[move tutor]] moves) that the father knows and the baby can also learn by machine.&lt;br /&gt;
*The Pokémon will start with any [[egg move]]s that the baby can learn and the father knows.&lt;br /&gt;
The moves will take precedence in the order listed, and if there are more than four moves to learn, the moves will start being overwritten much like when leveling up at the Pokémon Daycare.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}} (and subsequently [[Generation IV]]), there is a specific method to produce a {{p|Pichu}} that knows the move {{m|Volt Tackle}}: When breeding a {{p|Pikachu}} or {{p|Raichu}} holding a {{DL|Stat-enhancing item|Light Ball}}, the offspring Pichu will know the move Volt Tackle. It should be noted that the parent need not know the move itself, and is not required to be of any specific gender; however, a male Pikachu or Raichu has to breed either with a female counterpart or with Ditto so that the offspring is, in fact, a Pichu.&lt;br /&gt;
&lt;br /&gt;
===Inheriting stats===&lt;br /&gt;
A Pokémon&#039;s [[Individual values]] are also passed down. This is determined differently between [[Generation II]] and [[Generation III]] games.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In Generation II games, the baby inherits its stats from the parent of the opposite gender, unless one parent is Ditto, and in that case it inherits the stats from Ditto. The Defense IV (Individual Value) is passed, and also either the Special IV or the Special IV plus or minus 8 (plus for values in the 0-7 range; minus for values in the 8-15 range); the Special IV has a 50% chance of remaining the same. Attack and Speed IVs are determined entirely at random, whereas HP is determined by the IVs of the other four stats, using the same formula for wild Pokémon. The probability of a Pokémon inheriting &#039;&#039;all&#039;&#039; of its opposite-gender parent&#039;s IVs is therefore 1/512.  &lt;br /&gt;
&lt;br /&gt;
When determining if two Pokémon are compatible, their egg group is only one criterion. For Pokémon of the same egg group, if the Defense IVs are the same, and either the Special IVs are the same or 8 off, they are incompatible. This is due to the high likelihood of a family relation, hence the inability to breed.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
In {{game3|Ruby and Sapphire|Pokémon Ruby, Sapphire|s}}, {{v2|FireRed and LeafGreen|s}}, exactly three of the baby&#039;s IVs are inherited from either parent (which is to say that one parent can contribute a number of IVs that ranges from 0 to 3, and its mate will contribute the remaining number of IVs from other stats). The other three are determined at random, in such a way that it is &#039;&#039;possible&#039;&#039; that more of the offspring&#039;s IVs will coincide with those of its parents.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, the process is similar but more complicated. First, a random IV is passed from one of the parents to the baby. Afterwards, a random IV of any stat, other than HP, is inherited from either parent to the baby. If this IV is from the same stat as the first IV (not necessarily the same IV value, depending on whether or not the same parent passed it on), it will override it. Finally, another random IV of any stat other than HP and Defense, is passed from one of the parents to the baby. This IV will override any of the previous two if it is from the same stat. The remaining stats (a number ranging from 3 to 5) are determined at random, again with the possibility of one or more IVs coinciding with those of the parents.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
Inheriting IVs in {{game|Diamond and Pearl|s}} is determined in the same way as in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
In {{2v2|HeartGold|SoulSilver}}, the baby will inherit three IVs, each from a different stat and from a random parent. In addition, a new mechanic was added to breeding, where if either or both parents holds an [[EV-enhancing item|EV item]], instead, the baby will receive the IV of the corresponding stat from one of those parents and the baby will then inherit two other different random IVs, each from a random parent. For example, if a parent is holding the Power Anklet, the baby will inherit a {{DL|Stat|Speed}} IV from that parent, and it will also inherit two other different IVs from its parents, for example, Attack and Special Defense.  As another example, if one parent holds a Power Anklet and the other parent holds a Power Weight, the baby will inherit either a {{DL|Stat|Speed}} IV from the first parent or an {{DL|Stat|HP}} IV from the second parent, and it will also inherit two different IVs from its parents other than Speed or HP, respectively.&lt;br /&gt;
&lt;br /&gt;
===Inheriting Natures===&lt;br /&gt;
Another change introduced in Emerald is the ability to inherit [[Natures|Nature]], which also influences stats. If the mother (or Ditto) is holding an {{evostone|Everstone}}, the baby has a 50% chance of inheriting that Pokémon&#039;s Nature. When breeding a female Pokémon with Ditto, it is Ditto whose Nature has the increased 50% chance of being inherited in case it holds Everstone.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]] inheriting Nature was changed a little. Whichever Pokémon is holding an {{evostone|Everstone}} will pass down its nature, regardless of gender, or whether it is breeding with a ditto. &amp;lt;ref&amp;gt;[http://www.pokecommunity.com/showthread.php?p=5667076 EVerstone breeding working on males] - Pokécommunity forums&amp;lt;/ref&amp;gt;. Another minor change is that the passing on of natures via an Everstone will not work if the pokémon are from different real world countries (e.g. Argentina and Spain).&lt;br /&gt;
&lt;br /&gt;
===Breeding for Shininess===&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]] a player can breed for &amp;quot;[[shiny_Pokémon|shininess]]&amp;quot; due to the method Generation II games used for calculating whether a Pokémon is shiny or not, an egg hatched from an alternate colored Pokémon in has a 1/64 chance of being alternately colored itself. This does not apply with later games, however.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
In [[Generation III]] a bred pokémon has the same chance as being shiny as any met in the wild. There is no known method to change this.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
In Generation IV, a new mechanic was added to breeding, there is an increased chance (1/2048 as opposed to 1/8192) of hatching a [[shiny Pokémon]] when both parents are from different games. This is due to [[Masuda method|special coding written into the game]] by director [[Junichi Masuda]].  Aside from this addition, the means of breeding for shininess is otherwise unchanged.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In the {{pkmn|anime}}, Pokémon breeding refers to an entire line of work practiced by [[Pokémon Breeder]]s, such as {{an|Brock}}. So far, the anime has shown and discussed little about the literal breeding of Pokémon to produce eggs, but it is assumed this is part of a Pokémon Breeder&#039;s work. It has been shown that {{pkmn|professor}}s get their [[starter Pokémon]] from breeders who specifically raise and breed them, like [[Old Man Swampy]] from &#039;&#039;[[AG025|A Mudkip Mission]]&#039;&#039;. There are also a few farm-like facilities that produce [[Pokémon egg]]s of various species. {{Ash}} received his [[Ash&#039;s Phanpy|egg]] from such a location, as did {{an|May}} and her [[May&#039;s Eevee|egg]].&lt;br /&gt;
&lt;br /&gt;
Pokémon breeding in the anime focuses heavily on raising healthy Pokémon and keeping them in top condition by grooming them well and feeding them nutritious {{pkmn|food}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Some aspects and contradictions of breeding in the games have spawned debate and confusion. Pokémon which breed differently depending on whether or not they hold an [[incense]] item, are particularly debated. Most fans perceive the necessity of the Incense items as a mere excuse for the fact that the [[baby Pokémon]] could not be previously obtained. Perhaps also surprisingly, these baby Pokémon have different egg move lists than those of their evolved forms. &lt;br /&gt;
*Some unusual pairings of Pokémon can be found within the egg groups, such as {{p|Seviper}} and {{p|Zangoose}} (which are even said to be mortal enemies), and the most famous pairing: [[HSOWA|Skitty and Wailord]]. This has led fans to view Pokémon breeding as being quite different from real-life mating. Indeed, the characters in the game make special mention of the fact that no one has seen Pokémon breed.   &lt;br /&gt;
*One particularly unusual oddity is that {{p|Nidorina}} and {{p|Nidoqueen}} cannot breed, despite the fact that their {{p|Nidoran♀|pre-evolution}} and male counterparts can.&lt;br /&gt;
*Although there is no known way for [[legendary Pokémon]] to be bred, there is evidence that it can occur somehow, since {{pkmn|egg}}s with {{p|Articuno}}, {{p|Zapdos}} and {{p|Moltres}} can be hatched in [[Pokémon Snap]] and a baby {{p|Lugia}} has been seen in the {{pkmn|anime}}. Likewise, {{p|Manaphy}} can be hatched from a special egg from {{ga|Pokémon Ranger}} in {{game|Diamond and Pearl|s}}. Furthermore, Manaphy is the only legendary Pokémon who can breed with a {{p|Ditto}}. However, the offspring will always be {{p|Phione}}, who doesn&#039;t evolve into Manaphy.&lt;br /&gt;
*When a Pokémon hatches from an egg during both [[Generation II]] and [[Generation III]], it is at [[level]] 5; however, Pokémon can be found in the [[route]]s around the {{player}}&#039;s hometown that are leveled lower than this, down to level 2. This oddity has been addressed in [[Generation IV]], where all hatched Pokémon started at level 1.&lt;br /&gt;
*No negative effects occur from inbreeding Pokémon in [[Generation III]] and [[Generation IV]], despite this being impossible in [[Generation II]] due to data storage methods regarding the [[personality value]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.smogon.com/ingame/guides/breeding_guide_part1 Smogon&#039;s detailed guide on breeding and egg-hatching]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{training}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Reproduction]]&lt;br /&gt;
[[ja:遺伝]]&lt;br /&gt;
[[pl:Hodowla]]&lt;/div&gt;</summary>
		<author><name>Poccil</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shaymin_LV.X_(Platinum_126)&amp;diff=1076151</id>
		<title>Shaymin LV.X (Platinum 126)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shaymin_LV.X_(Platinum_126)&amp;diff=1076151"/>
		<updated>2010-05-09T23:02:32Z</updated>

		<summary type="html">&lt;p&gt;Poccil: /* Attack */ Card says &amp;quot;20 more damage&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Shaymin |&lt;br /&gt;
jname=シェイミ |&lt;br /&gt;
jtrans=Shaymin |&lt;br /&gt;
image=ShayminLVXPlatinum126.jpg |&lt;br /&gt;
caption=Illus. [[Shizurow]] |&lt;br /&gt;
species=Shaymin |&lt;br /&gt;
evostage=LV.X |&lt;br /&gt;
evospecies=Shaymin |&lt;br /&gt;
evoname=Shaymin |&lt;br /&gt;
type=Grass |&lt;br /&gt;
level=X |&lt;br /&gt;
hp=100 |&lt;br /&gt;
weakness=Fire |&lt;br /&gt;
resistance=Water |&lt;br /&gt;
rmultiplier=-20 |&lt;br /&gt;
retreatcost=1 |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Grass|expansion={{TCG|Platinum}}|rarity={{rar|Rare Holo LV.X}}|cardno=126/127|jpexpansion={{TCG|Stormfront|Intense Fight in the Destroyed Sky}}|jpcardno=012/092}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=Grass|species=Shaymin}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaymin&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;シェイミ&#039;&#039;&#039; &#039;&#039;Shaymin&#039;&#039;) is a {{ct|Grass}} {{TCG|Pokémon LV.X}} card. It is part of the {{TCG|Platinum}} expansion.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-BODY===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-BODY |&lt;br /&gt;
name=Thankfulness |&lt;br /&gt;
jname=かんしゃのきもち |&lt;br /&gt;
jtrans=Feeling of Gratitude |&lt;br /&gt;
effect=Each of your {{e|Grass}} Pokémon (excluding any {{TCG|Shaymin}}) gets +40 HP. You can&#039;t use more than 1 Thankfulness Poké-Body each turn. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attack===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Grass}}{{e|Colorless}}{{e|Colorless}} |&lt;br /&gt;
name=Seed Flare |&lt;br /&gt;
jname=シードフレア |&lt;br /&gt;
jtrans=Seed Flare |&lt;br /&gt;
damage=40+ |&lt;br /&gt;
effect=Choose as many {{e|Grass}} Energy cards from your hand as you like and attach them to your Pokémon in any way you like. If you do, this attack does 40 damage plus 20 more damage for each {{e|Grass}} Energy attached in this way. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Level-Up Rule===&lt;br /&gt;
Put this card onto your Active Shaymin. Shaymin LV.&#039;&#039;X&#039;&#039; can use any attack, Poké-Power, or Poké-Body from its previous Level.&lt;br /&gt;
&lt;br /&gt;
==Release information==&lt;br /&gt;
This card was originally included in {{TCG|Stormfront|Intense Fight in the Destroyed Sky}} but was delayed, along with other related cards, due to {{p|Shaymin}}&#039;s inclusion in &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Seed Flare attack was later errata&#039;d to add the word &amp;quot;card&amp;quot; to the end of the second {{e|Grass}} symbol in the attack. This tweaks the effect to count cards as opposed to Energy.&lt;br /&gt;
===Origin===&lt;br /&gt;
{{m|Seed Flare}} is a [[move]] in the [[Pokémon games]] that {{p|Shaymin}} can learn. The Shaymin depicted on this card is in its Land Forme.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Platinum cards]]&lt;br /&gt;
[[Category:Illus. by Shizurow]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
&lt;br /&gt;
[[ja:シェイミLV.X (DPs-B)]]&lt;/div&gt;</summary>
		<author><name>Poccil</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Onix_(Unleashed_56)&amp;diff=1075610</id>
		<title>Onix (Unleashed 56)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Onix_(Unleashed_56)&amp;diff=1075610"/>
		<updated>2010-05-09T09:22:09Z</updated>

		<summary type="html">&lt;p&gt;Poccil: /* Release information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TCG Pre-prerelease|[[PokéBeach]]}}&lt;br /&gt;
{{PokémoncardInfobox |&lt;br /&gt;
cardname=Onix |&lt;br /&gt;
jname=イワーク |&lt;br /&gt;
jtrans=Iwark |&lt;br /&gt;
image=025629 P IWAKU.jpg |&lt;br /&gt;
caption=Illus. [[MAHOU]] |&lt;br /&gt;
species=Onix |&lt;br /&gt;
evostage=Basic |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
hp=90 |&lt;br /&gt;
weakness=Grass |&lt;br /&gt;
retreatcost=4 |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Fighting|expansion={{TCG|Unleashed}}|rarity={{rar|Common}}|cardno=56/95|jpcardno=030/080}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=Fighting|species=Onix}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onix&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;イワーク&#039;&#039;&#039; &#039;&#039;Iwark&#039;&#039;) is a {{ct|Fighting}} Basic Pokémon card. It is part of the {{TCG|Unleashed}} expansion.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-BODY (Japanese release)===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-BODY |&lt;br /&gt;
name=Energy Healer |&lt;br /&gt;
jname=エナジーヒーラー |&lt;br /&gt;
jtrans=Energy Healer |&lt;br /&gt;
effect=Whenever you attach an Energy card from your hand to {{tt|Onix|this Pokémon}}, remove 1 damage counter from {{tt|Onix|this Pokémon}}. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Poké-BODY (English release)===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-BODY |&lt;br /&gt;
name=Energy Healer |&lt;br /&gt;
jname=エナジーヒーラー |&lt;br /&gt;
jtrans=Energy Healer |&lt;br /&gt;
effect=Whenever you attach an Energy card from your hand to 1 of your Pokémon, remove 1 damage counter from that Pokémon. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Fighting}}{{e|Colorless}}{{e|Colorless}}{{e|Colorless}} |&lt;br /&gt;
name=Boundless Power |&lt;br /&gt;
jname=そこぢから |&lt;br /&gt;
jtrans=Latent Power |&lt;br /&gt;
damage=80 |&lt;br /&gt;
effect={{tt|Onix|This Pokémon}} can&#039;t attack during your next turn. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{{Carddex |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
name=Onix |&lt;br /&gt;
species=Rock Snake |&lt;br /&gt;
ndex=095 |&lt;br /&gt;
height=28&#039;10&amp;quot; |&lt;br /&gt;
jheight=8.8 |&lt;br /&gt;
weight=463.0 |&lt;br /&gt;
jweight=210.0 |&lt;br /&gt;
dex=It rapidly bores through the ground at 80 kph by squirming and twisting its massive, rugged body. |&lt;br /&gt;
jdex=おおきく じょうぶな からだを くねらせ よじらせ じそく80キロで じめんを いきおいよく ほりすすむ。 |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Release information==&lt;br /&gt;
The English release of this card&#039;s Poké-Body changed meaning from its original Japanese effect.&lt;br /&gt;
However, it received errata to revert it to its original effect.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
This card&#039;s [[Pokédex]] entry comes from {{game|SoulSilver}}.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unleashed cards]]&lt;br /&gt;
[[Category:Reviving Legends cards]]&lt;br /&gt;
[[Category:Illus. by MAHOU]]&lt;br /&gt;
&lt;br /&gt;
[[ja:イワーク (L2)]]&lt;/div&gt;</summary>
		<author><name>Poccil</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ariados_(Mysterious_Treasures_20)&amp;diff=1075594</id>
		<title>Ariados (Mysterious Treasures 20)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ariados_(Mysterious_Treasures_20)&amp;diff=1075594"/>
		<updated>2010-05-09T08:50:16Z</updated>

		<summary type="html">&lt;p&gt;Poccil: /* Poké-BODY */ Because of errata, Ariados in text is not self-referencing in original&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Ariados |&lt;br /&gt;
jname=アリアドス |&lt;br /&gt;
jtrans=Ariados |&lt;br /&gt;
image=Ariados20.jpg |&lt;br /&gt;
caption=Illus. [[Midori Harada]] |&lt;br /&gt;
species=Ariados |&lt;br /&gt;
evostage=Stage 1 |&lt;br /&gt;
evoicon=167 |&lt;br /&gt;
evospecies=Spinarak |&lt;br /&gt;
evoname=Spinarak |&lt;br /&gt;
type=Grass |&lt;br /&gt;
level=32 |&lt;br /&gt;
hp=80 |&lt;br /&gt;
weakness=Fire |&lt;br /&gt;
wmultiplier=+20 |&lt;br /&gt;
retreatcost=1 |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Grass|expansion={{TCG|Mysterious Treasures}}|rarity={{rar|Rare}}|cardno=20/123}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=Grass|species=Ariados}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ariados&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アリアドス&#039;&#039;&#039; &#039;&#039;Ariados&#039;&#039;) is a {{ct|Grass}} stage 1 Pokémon card. It is part of the {{TCG|Mysterious Treasures}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Poké-BODY===&lt;br /&gt;
{{Cardpower |&lt;br /&gt;
type=Poké-BODY |&lt;br /&gt;
name=Sticky |&lt;br /&gt;
jname=べたつき |&lt;br /&gt;
jtrans=Stickiness |&lt;br /&gt;
effect=The Retreat Cost for each player&#039;s Pokémon (excluding Ariados&amp;lt;!--exception to the rule, original card uses ARIADOSU--&amp;gt;) is {{e|Colorless}} more. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{Cardattack |&lt;br /&gt;
cost={{e|Grass}}{{e|Colorless}} |&lt;br /&gt;
name=Offensive Needle |&lt;br /&gt;
jname=うざいはり |&lt;br /&gt;
jtrans=Troublesome Needle |&lt;br /&gt;
damage=20 |&lt;br /&gt;
effect=Flip a coin. If heads, the Defending Pokémon is now {{TCG|Poisoned}}. If tails, the Defending Pokémon is now {{TCG|Paralyzed}}. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{|{{Graytable}} width=&amp;quot;250&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! nowrap | Pokémon No.&lt;br /&gt;
| 168&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| Long Leg Pokémon&lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| 3&#039;07&amp;quot; (1.1m)&lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| 73.9 lbs (33.5kg)&lt;br /&gt;
|-&lt;br /&gt;
! Entry&lt;br /&gt;
| It attaches silk to its prey and sets it free. Later, it tracks the silk to find the prey and its friends. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Sticky Poké-BODY was later errata&#039;d to change the &amp;quot;(excluding {{tt|Ariados|this Pokémon}})&amp;quot; wording to &amp;quot;(excluding any {{TCG|Ariados}})&amp;quot;.  This change meant that any card simply named Ariados in play was not affected by the power; prior to the errata, the power was thought to be self-referencing.&lt;br /&gt;
===Origin===&lt;br /&gt;
This card&#039;s [[Pokédex]] entry comes from {{game|Diamond and Pearl|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Project TCGDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mysterious Treasures cards]]&lt;br /&gt;
[[Category:Illus. by Midori Harada]]&lt;br /&gt;
&lt;br /&gt;
[[ja:アリアドス (DP2)]]&lt;/div&gt;</summary>
		<author><name>Poccil</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Energy_card_(TCG)&amp;diff=1058253</id>
		<title>Energy card (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Energy_card_(TCG)&amp;diff=1058253"/>
		<updated>2010-04-19T00:15:20Z</updated>

		<summary type="html">&lt;p&gt;Poccil: /* Special Energy cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Energy cards&#039;&#039;&#039; are the cards that power [[Pokémon]] attacks in the [[Pokémon Trading Card Game]]. Without the required Energy cards attached, a Pokémon cannot use these attacks. Energy cards come in Basic and Special forms.&lt;br /&gt;
&lt;br /&gt;
==Basic Energy cards==&lt;br /&gt;
Basic Energy cards are defined as eight Energy cards that share their printed type with a Pokémon. They are the only cards that players are allowed to have more than four of in their decks. Basic Energy cards always provide their printed type of Energy, as well as {{TCG|Colorless}}. However, there is no basic Energy card yet that provides only Colorless Energy.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Provides&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG|Fighting Energy}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Fighting}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG|Fire Energy}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Fire}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG|Grass Energy}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Grass}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG|Lightning Energy}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Lightning}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG|Psychic Energy}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Psychic}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG|Water Energy}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Water}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Darkness Energy (Basic)|Darkness Energy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Darkness}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Energy (Basic)|Metal Energy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Metal}} or {{e|Colorless}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Energy cards==&lt;br /&gt;
Special Energy cards are cards that provide more than one Energy of a specific type and/or have an additional effect besides providing Energy. Some may heal the Pokémon they&#039;re attached to, add damage to their attacks, or may even provide several different types of Energy at once. A majority of them provide only Colorless Energy; however, there are several which provide one or more of any type of Basic Energy. There is no Special Energy card yet that provides one unit of only Colorless Energy without any effects.&lt;br /&gt;
&lt;br /&gt;
For a full list of these, please see [[List of all Special Energy cards]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy cards|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Energiekarten (TCG)]]&lt;br /&gt;
[[es:Cartas de Energía (TCG)]]&lt;br /&gt;
[[ja:エネルギー]]&lt;/div&gt;</summary>
		<author><name>Poccil</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Energy_card_(TCG)&amp;diff=1058191</id>
		<title>Energy card (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Energy_card_(TCG)&amp;diff=1058191"/>
		<updated>2010-04-18T22:33:30Z</updated>

		<summary type="html">&lt;p&gt;Poccil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Energy cards&#039;&#039;&#039; are the cards that power [[Pokémon]] attacks in the [[Pokémon Trading Card Game]]. Without the required Energy cards attached, a Pokémon cannot use these attacks. Energy cards come in Basic and Special forms.&lt;br /&gt;
&lt;br /&gt;
==Basic Energy cards==&lt;br /&gt;
Basic Energy cards are defined as eight Energy cards that share their printed type with a Pokémon. They are the only cards that players are allowed to have more than four of in their decks. Basic Energy cards always provide their printed type of Energy, as well as {{TCG|Colorless}}. However, there is no basic Energy card yet that provides only Colorless Energy.&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Provides&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG|Fighting Energy}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Fighting}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG|Fire Energy}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Fire}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG|Grass Energy}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Grass}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG|Lightning Energy}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Lightning}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG|Psychic Energy}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Psychic}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG|Water Energy}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Water}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Darkness Energy (Basic)|Darkness Energy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Darkness}} or {{e|Colorless}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Energy (Basic)|Metal Energy]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | {{e|Metal}} or {{e|Colorless}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Energy cards==&lt;br /&gt;
Special Energy cards are cards that do not provide merely one Energy of a specific type, or have an additional effect besides providing Energy. Some may heal the Pokémon they&#039;re attached to, add damage to their attacks, or may even provide several different types of Energy at once. A majority of them provide only Colorless Energy; however, there are several which provide one or more of any type of Basic Energy. There is no Special Energy card yet that provides one unit of only Colorless Energy without any effects.&lt;br /&gt;
&lt;br /&gt;
For a full list of these, please see [[List of all Special Energy cards]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy cards|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Energiekarten (TCG)]]&lt;br /&gt;
[[es:Cartas de Energía (TCG)]]&lt;br /&gt;
[[ja:エネルギー]]&lt;/div&gt;</summary>
		<author><name>Poccil</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Berry/Archive_1&amp;diff=1055745</id>
		<title>Talk:Berry/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Berry/Archive_1&amp;diff=1055745"/>
		<updated>2010-04-15T14:54:35Z</updated>

		<summary type="html">&lt;p&gt;Poccil: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Real Fruit ==&lt;br /&gt;
&lt;br /&gt;
All of the berries are named after real fruit. Should we including this in the article? I think it&#039;s important... Here&#039;s what I&#039;ve come up with so far. Some of them are really obscure. I&#039;m only missing a few.&lt;br /&gt;
&lt;br /&gt;
#Cheri - Cherry (or, [http://en.wikipedia.org/wiki/Cherimoya Cherimoya])&lt;br /&gt;
#Chesto - Chestnut&lt;br /&gt;
#Pecha - Peach&lt;br /&gt;
#Rawst - Straw(berry)&lt;br /&gt;
#Aspear - Pear?&lt;br /&gt;
#Leppa - Apple&lt;br /&gt;
#Oran - Orange&lt;br /&gt;
#Persim - [http://en.wikipedia.org/wiki/Persimmon Persimmon]&lt;br /&gt;
#Lum - Lime? &#039;&#039;Addition by [[User:Shiny Noctowl|Shiny Noctowl]] at 21:09, 18 September 2007 (UTC):&#039;&#039; It&#039;s from mulberry (&amp;quot;mul&amp;quot; backwards is &amp;quot;lum&amp;quot;).&lt;br /&gt;
#Sitrus - Citrus&lt;br /&gt;
#Figy - Fig&lt;br /&gt;
#Wiki - Kiwi&lt;br /&gt;
#Mago - Mango&lt;br /&gt;
#Aguav - Guava&lt;br /&gt;
#Iapapa - Papaya&lt;br /&gt;
#Razz - Rasp(berry)&lt;br /&gt;
#Bluk - Black(barry)&lt;br /&gt;
#Nanab - Banana&lt;br /&gt;
#Wepear - Pear?&lt;br /&gt;
#Pinap - Pineapple&lt;br /&gt;
#Pomeg - [http://en.wikipedia.org/wiki/Pomegranate Pomegranate] &#039;&#039;Addition by [[User:Shiny Noctowl|Shiny Noctowl]] at 21:09, 18 September 2007 (UTC):&#039;&#039; I fixed the spelling of pomegranate.&lt;br /&gt;
#Kelpsy - Kelp?&lt;br /&gt;
#Qualot - Kumquat?&lt;br /&gt;
#Hondew - Honeydew&lt;br /&gt;
#Grepa - Grape&lt;br /&gt;
#Tamato - Tomato&lt;br /&gt;
#Cornn - Corn&lt;br /&gt;
#Magost - [http://en.wikipedia.org/wiki/Mangosteen Mangosteen!]&lt;br /&gt;
#Rabuta - ? &#039;&#039;Addition by [[User:Shiny Noctowl|Shiny Noctowl]] at 21:09, 18 September 2007 (UTC):&#039;&#039; It&#039;s from rutabaga.&lt;br /&gt;
#Nomel - Lemon&lt;br /&gt;
#Spelon - ?&lt;br /&gt;
#Pamtre - Palm Tree (Palm Fruit)&lt;br /&gt;
#Watmel - Watermelon&lt;br /&gt;
#Durin - [http://en.wikipedia.org/wiki/Durian Durian]&lt;br /&gt;
#Belue - Blue(berry)&lt;br /&gt;
#Liechi - [http://en.wikipedia.org/wiki/Lychee Lychee]&lt;br /&gt;
#Ganlon - [http://en.wikipedia.org/wiki/Longan Longan]&lt;br /&gt;
#Salac - [http://en.wikipedia.org/wiki/Salak Salak]&lt;br /&gt;
#Petaya - [http://en.wikipedia.org/wiki/Pitaya Pitaya]&lt;br /&gt;
#Apicot - Apricot&lt;br /&gt;
#Lansat - [http://en.wikipedia.org/wiki/Lansium_domesticum Langsat]&lt;br /&gt;
#Starf - [http://en.wikipedia.org/wiki/Carambola Starfruit]&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t want to put this directly onto the page because it&#039;s not complete yet. Help is appreciated &lt;br /&gt;
&lt;br /&gt;
&amp;amp;rarr;[[User:Evin290|Evin290]] 18:39, 4 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Qualot is from an obscure one, the [[wp:Loquat|Loquat]].  Lum&#039;s from [[wp:Mulberry|Mulberry]].  Rabuta sounds like [[wp:Rutabaga|Rutabaga]], though I&#039;m not honestly sure if that&#039;s it.  I&#039;m very certain Spelon is [[wp:Melon|Melon]].--[[User:Pie|Pie]] 20:59, 4 July 2006 (UTC)&lt;br /&gt;
:Actually, now that I think about it, Lum could also just be from [[wp:Plum|Plum]]. --[[User:Pie|Pie]] 02:29, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was actually thinking there could be a whole article about each berry, containing flavor and written tag information.  I think the real fruit information could be better placed on each individual berry&#039;s page.  However, we&#039;d probably need a template for a page, or something to make them good.  But I don&#039;t know how to make a template ... [[User:Slim|Slim]] 19:32, 4 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think I could make a good one, given just a bit of time... --[[User:Pie|Pie]] 20:59, 4 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll start up some pages for berries. The pages will be called, for example, Cheri (Berry). I&#039;ll get started &amp;amp;rarr;[[User:Evin290|Evin290]] 00:31, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What kind of melon is spelon? It would have to be a specific type of melon to get the &amp;quot;sp&amp;quot; from. Also, could Aspear be [[wp:Asian Pear|Asian Pear]]. I can&#039;t think of anything for Wepear. I thought &amp;quot;Western Pear,&amp;quot; but wikipedia doesn&#039;t have an article called that, and when I search for it on Google, all I got was &amp;quot;Best Western/Pear Tree Inn&amp;quot; Anyone have any ideas about &amp;quot;Wepear?&amp;quot; &amp;amp;rarr;[[User:Evin290|Evin290]] 15:52, 5 July 2006 (UTC)&lt;br /&gt;
::Here&#039;s my best guess for Wepear: [http://www.wildlifetrusts.org/index.php?section=environment:species:tree&amp;amp;id=612 &#039;&#039;Pyrus communis pyraster&#039;&#039;], the &#039;&#039;&#039;W&#039;&#039;&#039;ild &#039;&#039;&#039;E&#039;&#039;&#039;uropean &#039;&#039;&#039;Pear&#039;&#039;&#039;. [[User:JudgeSpear|JudgeSpear]] 00:58, 27 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I figured out &amp;quot;Rabuta.&amp;quot; It&#039;s [[wp:Rambutan|Rambutan]]. It sounds more like &amp;quot;Rabuta&amp;quot; than &amp;quot;Rutabaga&amp;quot; and it&#039;s got hairs all over it, just like the rabuta berry.&lt;br /&gt;
&lt;br /&gt;
Here are the Generation IV berries and their origins that do not have origins put up yet (I will put them up in their respective berry pages momentarily):&lt;br /&gt;
:41. Chople: Possibly [[wp:Chipotle|Chipotle]], in reference to its spiciness in the games and the real-life pepper&#039;s intense heat.&lt;br /&gt;
:42. Kebia: [[wp:Akebia_quinata|Akebia]]; the scientific name, &#039;&#039;akebia&#039;&#039;, is a Latinization of the Japanese name for the genus, &#039;&#039;akebi&#039;&#039;. Here is a page showing [http://www.paghat.com/akebiafruit.html Akebia fruit] that closely resembles the in-game Kebia Berry graphic.&lt;br /&gt;
:44. Coba: [[wp:Wild_rice|Coba]], an English name for several species of Manchurian wild rice, whose stems are used as a vegetable. &lt;br /&gt;
:47. Charti: [[wp:Artichoke]]&lt;br /&gt;
:48. Kasib: [[wp:Cassava]] root&lt;br /&gt;
:49. Colbur: [[wp:Muntingia_calabura|&#039;&#039;Muntingia calabura&#039;&#039;]], the plant from which the Calabura fruit comes&lt;br /&gt;
:50. Babiri: [[wp:Berberis_thunbergii| Japanese Barberry]] (&#039;&#039;Berberis thunbergii&#039;&#039;)&lt;br /&gt;
:52. Chilan: [[wp:Ancho|Ancho chili pepper]] (also called Poblano)&lt;br /&gt;
:61. Micle: The word &amp;quot;miracle&amp;quot;. Or it could be from Clematis.&lt;br /&gt;
:62. Custap: [[wp:Custard_apple|Custard Apple]] (&#039;&#039;Annona reticulata&#039;&#039;), native to the tropical [[wp:New World|New World]]&lt;br /&gt;
:63. Jaboca: [[wp:Jabuticaba|Jabuticaba]], or Brazilian Grape Tree&lt;br /&gt;
:64. Rowap: [[wp:rowan|Rowan plant]], native throughout the cool temperate regions of the [[wp:northern hemisphere|northern hemisphere]], with the highest species diversity in the mountains of western [[wp:China|China]] and the [[wp:Himalaya|Himalaya]]&lt;br /&gt;
:::::[[User:JudgeSpear|JudgeSpear]] 02:15, 27 August 2007 (UTC)&lt;br /&gt;
What about these ones??&lt;br /&gt;
44  Pumkin Berry -Pumpkin&lt;br /&gt;
&lt;br /&gt;
45  Drash Berry -?&lt;br /&gt;
&lt;br /&gt;
46  Eggant Berry -Eggplant   &lt;br /&gt;
&lt;br /&gt;
47  Strib Berry -   ?&lt;br /&gt;
&lt;br /&gt;
49  Nutpea Berry -Peanut&lt;br /&gt;
&lt;br /&gt;
50  Ginema Berry  ?&lt;br /&gt;
&lt;br /&gt;
51  Kuo Berry   ?&lt;br /&gt;
&lt;br /&gt;
52  Yago Berry  ?&lt;br /&gt;
&lt;br /&gt;
53  Touga Berry  ?&lt;br /&gt;
&lt;br /&gt;
54  Niniku Berry  ?&lt;br /&gt;
&lt;br /&gt;
55  Topo Berry  ?&lt;br /&gt;
&lt;br /&gt;
[[User:Wowy|Wowy]] 01:32, 21 July 2008 (UTC)WOWY&lt;br /&gt;
:I&#039;m thinking Strib = Stringbean?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 20:37, 2 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Soil system in generation IV? ==&lt;br /&gt;
&lt;br /&gt;
it seems the soil and watering work differently from generation III, the soil visibly changes color, from dark brown, to an orange-brown, to pale and sand-like. as far as i can tell, the soil dries by one shade in half the time it takes the plant to grow a stage. the planted berries start with dark watered soil, and it seems the timer on the soil resets based on when the plants are watered, as opposed to being directly linked with plant growth.&lt;br /&gt;
:Not to mention the kinds of mulch you can buy that also affect the soil. --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 23:15, 15 September 2007 (UTC)&lt;br /&gt;
::moreover, based on my observations, you have to water twice as often for the best results, and the max yield for older berries seems higher. those details are probably pretty important. ~Kendai&lt;br /&gt;
:::Later on, I&#039;m definitely gonna be revamping the page. Adding a &amp;quot;growth&amp;quot; section, possibly to each generation. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:25, 8 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I did a careful watching of berry growth under many different factors. I planted berries in routes 208(normal), 212 (rainy), and 228 (sandstorm). each four-berry place had one plant each with growth and damp mulch.&lt;br /&gt;
&lt;br /&gt;
Basically I found out that it&#039;s as simple as watering slightly more often. When a berry is planted, it starts with fully damp dark brown soil. if left alone, it will dry to orange-brown soil the same time it grows it&#039;s first stage, and dry out completely to a sandy color at the next stage. When the player waters berries with the sprayduck, the soil returns to the darkest color if it has dried, and will stay fully moist for the same amount of time it takes the plant to grow a stage.&lt;br /&gt;
&lt;br /&gt;
This seems to be a slightly more flexible system, as the watering time is not fixed to the four stages, any time the plants are watered the soil will stay damp for a full growth stage duration.&lt;br /&gt;
&lt;br /&gt;
However, I have seen cases of the soil drying faster than the plants grow. I&#039;m not sure what causes this, as in my test the soil dried in sync with growth times in all three places. ~Kendai&lt;br /&gt;
:my test used one type of berry. While growing berries normally I noticed a slower-growing berry group actually dried out faster than others. This might mean the growth time list may also need a list of &amp;quot;drying times&amp;quot; for generation 4. I did use growth much on the slower berries and damp mulch on the faster ones, but despite that the slower set still grew slower. More observations will be needed. Anyone care to help with that? ~Kendai&lt;br /&gt;
::I&#039;ve noticed that the five event berries (Enigma and its buddies) dry twice as fast as the other 96-hour berries (Liechi and its buddies). I&#039;m thinking we ought implement a drying times table or something. Anyone know what the game&#039;s code says? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:30, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have drying times for most of the berries now. &lt;br /&gt;
1-8 4 hours&lt;br /&gt;
9 7 hours&lt;br /&gt;
10 8 hours&lt;br /&gt;
11-15 5 hours&lt;br /&gt;
16-20 2 hours&lt;br /&gt;
21-26 7 hours&lt;br /&gt;
27-30 5 hours&lt;br /&gt;
31-35 7 hours&lt;br /&gt;
36-52 9 hours&lt;br /&gt;
A pattern I saw in &amp;quot;drying rate&amp;quot; from some websites didn&#039;t pan out as it had 53-59 drying in 15 hours, and my test of them had them drying faster. I&#039;m about to do a small test with fast growing berries, but I&#039;m certain the result will show better berry yield from keeping the soil moist opposed to once each stage. [[User:Kendai|Kendai]] 20:31, 13 June 2009 (UTC)&lt;br /&gt;
:My test shattered what I had previously thought about drying times, but i have a new theory which would make sense of the &amp;quot;drying rate&amp;quot; some websites have.&lt;br /&gt;
Imagine the soil&#039;s moisture as a percentage, the soil turns orange at 50%, and white at 0% the percentage reduces by the drying rate each hour. the match for this is consistent with my recorded drying times without mulch, But if I&#039;m right so far, a whole can of worms is opened for how mulch effects drying rate, because the growth much is making the Razz dry over 50% in one hour, but if the rate increase is by 25%, then it&#039;d only lower by 43.75%. [[User:Kendai|Kendai]] 01:17, 14 June 2009 (UTC)&lt;br /&gt;
:Theory;mulch effects drying rate by 50%, rather than 25%.&lt;br /&gt;
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== Damage-reducing Berries ==&lt;br /&gt;
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Do these reduce an attack&#039;s damage by 50%? The reason I ask is because no damage calculator I know of factors these in, so it&#039;s been bugging me for a while. Would the effect be as if the defending pokemon had +2 defense? [[User:Juunannio|Juunannio]] 10:14, 12 March 2008 (UTC)&lt;br /&gt;
:Far as I know, they cancel out the super-effectiveness, which means a 50% damage reduction. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.png|Fire echy]]&#039;&#039;&#039; 01:38, 13 March 2008 (UTC)&lt;br /&gt;
::THey cancel out, alright. But if it is 4x (Like on Flygon-san) then itdecreases to only 2x. &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Optimatum&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;14:04 3 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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:::If {{p|Shedinja}} were to hold an Occa Berry, would a Fire-type move still work on it?  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;#003366&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;#008000&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;#800000&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 16:03, 21 July 2008 (UTC)&lt;br /&gt;
::::I&#039;m sure the berry only works by halving the damage, and for shedinja, ANY damage is fatal. However, you CAN get the desired result by using focus sash, it will cover one hit of any type.&lt;br /&gt;
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==Cards==&lt;br /&gt;
Should we include the CCG berries, like &amp;quot;Balloon Berry&amp;quot;?[[User:KrytenKoro|KrytenKoro]] 10:59, 30 June 2008 (UTC)&lt;br /&gt;
:I&#039;m not 100% sure what to do, but it&#039;s possible you could make a new page or category dealing with TCG berries (and link to it at the bottom of the Berry page). They don&#039;t correspond to a specific game generation, nor would they be able to fit into the numbering scheme present in the Generation III-IV berries. [[User:Berrymaster|Berrymaster]] 02:15, 21 July 2008 (UTC)&lt;br /&gt;
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== Berry dropping ==&lt;br /&gt;
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After berries grow in loamy soil, they stay for a while, but replant or vanish if not picked. The fact doesn&#039;t seem to be covered in this article, or i missed it while looking. I was hoping to find an explanation of how long berries stay on a plant after growing. The individual berry pages list total growth time and length of each stage, but i haven&#039;t seen the addition of how long they stay before vanishing on those pages either. ~Kendai&lt;br /&gt;
:A set of berries I forgot about seemed to last half the total growth time, or twice the growth of a stage, based on the stage they were at and when they were planted. can someone confirm? ~Kendai&lt;br /&gt;
::I&#039;d also like confirmation... not about to test my Lum Berries. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:46, 27 January 2010 (UTC)&lt;br /&gt;
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== Which Berry?? ==&lt;br /&gt;
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Hell I was playing PBR and a Pokémon (can&#039;t remember which) used Draco Meteor, but after its stats droped it recovered them with a berry - which berry did it use - I tried to find on here but no luck (or I&#039;m blind - probably blind to be fair) [[User:PhantomCX|PhantomCX]] 15:56, 28 August 2008 (UTC)&lt;br /&gt;
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:No berry programmed into [[Generation IV]] has an effect like you say happened.  The only berry that raises a lowered stat is the [[Ginema Berry]], a Japan-only [[e-Reader]] berry available only in [[Generation III]].&lt;br /&gt;
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:However, there is an item available to Generation IV that restores dropped stats--the [[White Herb]].  It&#039;s possible that you confused the White Herb for a berry, since the White Herb does vanish after being used.  --[[User:Shiningpikablu252|Shiningpikablu252]] 16:03, 28 August 2008 (UTC)&lt;br /&gt;
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== Apricorns ==&lt;br /&gt;
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{{u|Missingno. Master}} just added a bunch of apricorns to the list of berries. While both come from fruit-bearing trees, I think the Apricorns can be thought of as separate, what with the lacking &amp;quot;berry&amp;quot; in the name and all. I&#039;m opening this for discussion before I revert, so I can hear everyone else&#039;s thoughts and avoid an edit war. --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 20:09, 2 October 2008 (UTC)&lt;br /&gt;
:Sorry, forgot to mention. Because of their relationship, we can mention apricorns in the article and include a link to their article. I just don&#039;t like having them mixed in with the berries on the list. --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 20:10, 2 October 2008 (UTC)&lt;br /&gt;
::That I agree with: Berries aren&#039;t Apricorns. If in GSDS or a future game they allow them both to be planted, we can go for a greater link, but GS&#039;s system doesn&#039;t exactly give us a lot of info. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 20:21, 2 October 2008 (UTC)&lt;br /&gt;
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== Kanto, Loamy Soil, and Generation II ==&lt;br /&gt;
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So if Kanto&#039;s soil is so infertile that it doesn&#039;t have loamy soil and can&#039;t support berry growth, how does it have berry trees in Gen II like the one on Route 1 between the ledges?  It&#039;s always stated that Kanto doesn&#039;t grow berries because the soil can&#039;t support it - due to the region of Japan most likely - but in Gen II it could support berry growth.  Does this mean that Kanto&#039;s soil got better in just three years?  &#039;&#039;If&#039;&#039; GSDS comes out, then we might have an answer, but it seems like a trivia-worthy mentioning to me.  GSDS would also answer a lot of questions about berries - like if a &amp;quot;Berry&amp;quot; is an &amp;quot;Oran Berry&amp;quot; without the actual name. But this inconsistency with Kanto&#039;s soil has been bothering me for some time now.  [[User:Kumori Satosuke|Satosuke]] 00:17, 5 October 2008 (UTC)&lt;br /&gt;
:It&#039;s got, what, one or two berry trees, and they&#039;re close to the west side of it anyway, so I&#039;d say it got better by a little, but it&#039;s gonna go nowhere near Hoenn and Sinnoh levels anytime soon.&lt;br /&gt;
:Funny thing though... the excuse given is volcanic, when there&#039;s several berry plots just outside [[Mt. Chimney]] in Hoenn. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 16:53, 12 October 2008 (UTC)&lt;br /&gt;
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== Performance ==&lt;br /&gt;
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The berries can be typically grouped into groups of 5. Eg. Cheri, Chesto, Pecha, Rast and Aspear Berries, all cure a status ailment. So shouldn&#039;t they all have the same level at 100% performance. In the articles, Cheri, Chesto and Aspear have level 13. While Pecha has 14, and raswt at 12. Becasue if you try a Cheri or Rawst you&#039;d get around the 10&#039;s. But if you try Figy or Mago you&#039;d normally get high 10&#039;s or low 20&#039;s. So i think berries in the same group have the same level at 100% performance. So if someone gets level 14 for Pecha, all the others in the group should be changed to the highest level if it is in the same group.--[[User:Wowy|Wowy]] 07:02, 6 October 2008 (UTC)&lt;br /&gt;
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== Formula ==&lt;br /&gt;
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So why aren&#039;t the math tags working in the formula? {{unsigned|Zelda311}}&lt;br /&gt;
:First off, that signature template is prohibited per our {{bp|signature policy}}. Secondly, math tags are disabled so I&#039;ve put together an image to do it in proper math markup. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:39, 25 October 2009 (UTC)&lt;br /&gt;
::Does that apply for this page or every article? --[[User:Zelda311|&amp;lt;font face=&amp;quot;bank gothic&amp;quot; color=&amp;quot;green&amp;quot;&amp;gt;Ze&amp;lt;/font&amp;gt;&amp;lt;font face=&amp;quot;bank gothic&amp;quot; color=&amp;quot;orange&amp;quot;&amp;gt;ld&amp;lt;/font&amp;gt;&amp;lt;font face=&amp;quot;bank gothic&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;a&amp;lt;/font&amp;gt;&amp;lt;font face=&amp;quot;bank gothic&amp;quot; color=&amp;quot;purple&amp;quot;&amp;gt;311&amp;lt;/font&amp;gt;]] 15:49, 25 October 2009 (UTC)&lt;br /&gt;
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Correct me if I&#039;m wrong, but shouldn&#039;t it very simply be &#039;&#039;actual_yield = (stages_watered + 1) * minimum_yield&#039;&#039;?  I admit I don&#039;t usually get less than max (and I&#039;ve only worked on 16-20 in Gen IV recently to remember well) to say that the current formula is categorically wrong, but, most damningly, it implies that, if c evaluates to 0, you can&#039;t get maximum yield.  In some hundreds of recent plantings, I&#039;ve gotten max yield from max waterings, without fail, which doesn&#039;t seem very random (at the very least, c evaluating to 0 should have been a 1 in 8 chance). [[User:Tiddlywinks|Tiddlywinks]] 05:22, 1 December 2009 (UTC)&lt;br /&gt;
:I just looked at the results of a few tests I wrote down once upon a time, and they actually suggest that it is &#039;&#039;not&#039;&#039; so simple as &amp;quot;&#039;&#039;actual_yield = (stages_watered + 1) * minimum_yield&#039;&#039;&amp;quot; (e.g., I apparently got 5 Cheri berries from watering &#039;&#039;once&#039;&#039;, in the &amp;quot;growing bigger&amp;quot; stage).  On the other hand, I still think that the current formula is wrong (refer above again: the random variable should not allow consistent max yield). [[User:Tiddlywinks|Tiddlywinks]] 06:25, 1 December 2009 (UTC)&lt;br /&gt;
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I think there is something wrong with the berry formula as it stands now. On the Leppa berry page, it says it will yield 2-5 berries. This means that a=2 and b=5, yes? Assuming you water the plant at least once at every stage, and that the random number chosen is the maximum (in this case, 5), you end up with the number 4. [((2-5)*(4-1))+5)/4]+5 = 4&lt;br /&gt;
The berry formula needs to exist in such a way that the maximum berry yield is the same number you end up with. (I&#039;ve planted several Leppa berries in gen 4; I CONSISTENTLY get 5 berries at every stage.)&lt;br /&gt;
So, unless the numbers on the individual berry pages are wrong, or if the true maximum yield is never possible, then this formula is still wrong.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 17:25, 25 February 2010 (UTC)&lt;br /&gt;
*So, the formula has been fixed, but there is still no explanation for decimals and how rounding is done.--[[User:Lamb|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Lamb&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:Lamb|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 12:20, 30 March 2010 (UTC)&lt;br /&gt;
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I believe the variable for &amp;quot;c&amp;quot; in the formula section is incorrect. It should read &amp;quot;c is a number randomly chosen between 0 and (a minus b), inclusive&amp;quot;.  [[User:Poccil|Poccil]] 14:54, 15 April 2010 (UTC)&lt;br /&gt;
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== HeartGold and SoulSilver ==&lt;br /&gt;
I noticed while working on this and the individual berry pages that required it that the shards that were traded for them seemed to match the color either completely or partially of the color of the shard used to obtain that particular berry. I would like a second opinion since I will not add it as trivia without other opinions. I also used the berries&#039; actual pictures and not the sprites for this. -[[User:Tyler53841|Tyler53841]] 18:35, 3 November 2009 (UTC)&lt;br /&gt;
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== BIG TASK ==&lt;br /&gt;
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I noticed that this page is missing a lot of the tree sprites in the various stages of growth and I found a pic with ALL of the sprites from gen 3. The problem is, I don&#039;t have the time to piece out each individual sprite. I uploaded the image so to whoever has a lot of time on their hands, here is the file name: File:All_Berries_g3.png --[[User:CH3ATER|CH3ATER]] 20:44, 7 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Poccil</name></author>
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