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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PixelMuffin</id>
	<title>Bulbapedia - User contributions [en]</title>
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	<updated>2026-07-21T03:23:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Brawly&amp;diff=2686661</id>
		<title>Talk:Brawly</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Brawly&amp;diff=2686661"/>
		<updated>2017-09-08T10:37:15Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Brawly&#039;s Machop ==&lt;br /&gt;
&lt;br /&gt;
Has its gender been confirmed?  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;ニョロトノ&amp;lt;/span&amp;gt;]][[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;&#039;&#039;666&#039;&#039;&amp;lt;/span&amp;gt;]] 18:27, 24 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about this picture !!! ==&lt;br /&gt;
&lt;br /&gt;
Hey guys, i got a better picture for this article but first i want your suggestions and administrator&#039;s permission to replace the main picture with this new one.&lt;br /&gt;
[[Image:Brawly anime.png|140px]]&lt;br /&gt;
What do you say !!!&lt;br /&gt;
Can i replace it or not?&lt;br /&gt;
--&amp;lt;span style=&amp;quot;color:#00DD00&amp;quot;&amp;gt;♫♪&amp;lt;/span&amp;gt;[[User:Adyniz|&amp;lt;span style=&amp;quot;color:#FF7327;&amp;quot;&amp;gt;&#039;&#039;&#039;Ady&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#FF7327;&amp;quot;&amp;gt;&#039;&#039;&#039;niz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#00DD00&amp;quot;&amp;gt;♪♫&amp;lt;/span&amp;gt; 09:32, 16 August 2009 (UTC)&lt;br /&gt;
:I don&#039;t see why not. That current image sucks. Just make sure to change the Art from RSE to art from anime. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 14:46, 16 August 2009 (UTC)&lt;br /&gt;
:But the current picture is a FANART. I oppose its use! --[[User:Maxim|Maxim]] 17:37, 16 August 2009 (UTC)&lt;br /&gt;
::Agreed. I&#039;d like to thing that artwork is always preferred to anime in the infobox unless the artwork was never produced by.--[[User:PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 17:55, 16 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This image is fanart. I look for a replacement image last night and I couldn&#039;t find a high quality scan of the RSE artwork so I didn&#039;t replace it. Even if using an anime image is okay this isn&#039;t even an anime image.  --[[User:Kolink|&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#EEC900;&amp;quot;&amp;gt;Ko&amp;lt;/span&amp;gt;]][[User_Talk:Kolink|&amp;lt;span style=&amp;quot;color:#009ACD;&amp;quot;&amp;gt;link&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;]] 18:26, 16 August 2009 (UTC)Kolink&lt;br /&gt;
::It&#039;s tough call, but I have to agree with the official art over the fanart. For the sake of consistency, and because it&#039;s official. --[[User:ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;electAbuzz&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk:ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 19:05, 16 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Same. I absolutely hate that piece of crap we used to have up, but yeah. It&#039;d be better if it got changed back. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:10, 16 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
regardless of which one is better, the art up is official Nintendo art, and therefor it stays. however, we could really use a better quality version of it. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:16, 16 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think the first version of the official art was better. Basically, somebody took it and made it darker, and that&#039;s what makes it suck so badly. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 19:20, 16 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright, i was just trying to help.&lt;br /&gt;
--&amp;lt;span style=&amp;quot;color:#00DD00&amp;quot;&amp;gt;♫♪&amp;lt;/span&amp;gt;[[User:Adyniz|&amp;lt;span style=&amp;quot;color:#FF7327;&amp;quot;&amp;gt;&#039;&#039;&#039;Ady&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#FF7327;&amp;quot;&amp;gt;&#039;&#039;&#039;niz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#00DD00&amp;quot;&amp;gt;♪♫&amp;lt;/span&amp;gt; 05:31, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That&#039;s fine. Nobody&#039;s mad at you. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 16:38, 17 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hi! I did a scan of PRIMA Official guide of Pokémon Emerald, so I got an higher resolution image but ... I think I don&#039;t have permission. What can I do? &#039;&#039;&#039;[[User Talk:Fosco Corazza|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Fosco Corazza&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:26, 3 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
PS: {{redlink|File:Ruby Sapphire Brawly PRIMAScan.png}} This is the image. The guide has only the upper body, so I used legs and arms of the prior artwork [[User:Fosco Corazza|Fosco Corazza]] ([[User talk:Fosco Corazza|talk]]) 15:48, 5 June 2013 (UTC)&lt;br /&gt;
:I&#039;ve uploaded your image over the main one. Thanks. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:40, 5 June 2013 (UTC)&lt;br /&gt;
::Perfect, but in Brawly&#039;s page I don&#039;t see the new artwork yet, I have to click on it tu see the new one ... is this normal? [[User:Fosco Corazza|Fosco Corazza]] ([[User talk:Fosco Corazza|talk]]) 11:57, 6 June 2013 (UTC)&lt;br /&gt;
:::Sometimes the cache takes a while to update. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:42, 6 June 2013 (UTC)&lt;br /&gt;
:::: I thought it so, but I checked on different PCs (two of them never visualized the [[Brawly]] Page) and there is the old image ... [[User:Fosco Corazza|Fosco Corazza]] ([[User talk:Fosco Corazza|talk]]) 14:10, 6 June 2013 (UTC)&lt;br /&gt;
:::::The site cache, not your cache. If it was your cache you could just do a hard refresh. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:40, 6 June 2013 (UTC)&lt;br /&gt;
:: Ah ok! - [[User:Fosco Corazza|Fosco Corazza]] ([[User talk:Fosco Corazza|talk]]) 14:52, 6 June 2013 (UTC)&lt;br /&gt;
::::::Could this take ... more than ten days? --[[User talk: Fosco Corazza|	 &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#ff2400&amp;quot;&amp;gt;Fosco Corazza&amp;lt;/span&amp;gt; &amp;lt;/small&amp;gt;]] 09:40, 15 June 2013 (UTC)&lt;br /&gt;
:::::::It varies. [[User:Ataro|Ataro]] ([[User talk:Ataro|talk]]) 09:58, 15 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Machop&#039;s Moveset in Emerald ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m replaying Emerald right now, and I noticed that the moveset here is wrong. Machop has used Low Kick against me, but it is not listed in the moveset here. It has also used Bulk Up and Karate Chop, so I don&#039;t know whether Leer or Seismic Toss is wrong. [[User:SkittyLover116|SkittyLover116]] 20:33, 4 August 2011 (UTC)&lt;br /&gt;
[[User:SkittyLover116|SkittyLover116]]&lt;br /&gt;
&lt;br /&gt;
== New artwork ==&lt;br /&gt;
&lt;br /&gt;
I found Brawly&#039;s new artwork from OmegaRuby and AlphaSapphire on the official Pokémon website. Here it is.&lt;br /&gt;
&lt;br /&gt;
http://www.pokemonrubysapphire.com/_ui/img/_en/july/art/Brawly_art.png&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if this is useful in anyway, I just happened to run into it today.&lt;br /&gt;
&lt;br /&gt;
[[User:Agumonex|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF8040&amp;quot;&amp;gt;gum&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #208040 &amp;quot;&amp;gt;on&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #204080&amp;quot;&amp;gt;ex&amp;lt;/span&amp;gt;]] 14:40, 14 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overworld sprite ==&lt;br /&gt;
&lt;br /&gt;
In [[Generation III]], Brawly has two different overworld sprites. The same goes for [[Flannery]] and the female [[Ace Trainer (Trainer class)|Cooltrainer]]:&lt;br /&gt;
&lt;br /&gt;
http://cdn.bulbagarden.net/upload/b/bf/Dewford_Gym_RS.png / http://cdn.bulbagarden.net/upload/4/40/Dewford_Gym_E.png {{unsigned|Guille Skye}}&lt;br /&gt;
:Done. Thanks for the help! [[User:Ht14|&amp;lt;span style=&amp;quot;color:#FF1111&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:20, 15 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
In Pokémon Emerald, Brawly possesses two Super Potions. Should this information be added to the page? I wonder if it should be added as a field to the battle templates, even. --[[User:Xolroc|Felthry]] (F.K.A. Xolroc) ([[User talk:Xolroc|talk]]) 14:18, 18 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fun fact ==&lt;br /&gt;
&lt;br /&gt;
Brawly&#039;s gym battle can be skipped in Ruby and Sapphire, until the Pokemon League. Not sure whether you can do the same in Emerald, nor Omega Ruby/Alpha Sapphire, although I&#039;ll check the latter later. ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 10:37, 8 September 2017 (UTC))&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tweaking&amp;diff=2623811</id>
		<title>Talk:Tweaking</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tweaking&amp;diff=2623811"/>
		<updated>2017-04-11T00:10:08Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.PERMANENT?&lt;br /&gt;
&lt;br /&gt;
Is this glitch fixable or not?&lt;br /&gt;
Because my game&#039;s stuck.&lt;br /&gt;
&lt;br /&gt;
Just turn your game off and turn it back on and everything should be all right. -  [[User:Jonah|Jonah]] 18:24, 15 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
SURE?&lt;br /&gt;
&lt;br /&gt;
Yeah, I&#039;m sure! Try it, and if it isn&#039;t you can come to this page and yell at me. - [[User:Jonah|Jonah]] 12:06, 16 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fourth Gear ==&lt;br /&gt;
&lt;br /&gt;
This article mentions having your bike in Fourth Gear. Isn&#039;t there only two gears on the Sinnoh bike? {{unsigned|FentonBailey}}&lt;br /&gt;
:Yeah. Third gear (low) and fourth gear (high). Don&#039;t ask me why they just didn&#039;t say first and second. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:37, 30 August 2007 (UTC)&lt;br /&gt;
::It&#039;s because they (GameFreak) wanted to make it as &#039;&#039;realistic&#039;&#039; as possible... Oh My God... [[User:Tesh|&amp;lt;span style=&amp;quot;color:#FF594F;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5FA7C6;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]][[User:Tesh/Sandbox|&amp;lt;span style=&amp;quot;color:#DECC4D;&amp;quot;&amp;gt;SAND&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:29, 9 October 2007 (UTC)&lt;br /&gt;
:::It&#039;s about how fast they are compared to walking. So Running Shoes could count as second gear. --[[User:Clorox|Clorox]] ([[User talk:Clorox|diskussion]]) 01:02, 27 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Events (Trying to get them - In process) ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard alot of people saying that this glitch can cause effects (such as doing this on Route 224 results Shaymin) allowing the player to access the event Pokémon. Though this hasn&#039;t been proved yet it would be sufficiant if we tried out and found a way of doing this by discussing tecniques in this section. [[User:PokéZoe|&amp;lt;span style=&amp;quot;color: #0000FF&amp;quot;&amp;gt;Pok&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #00FFFF&amp;quot;&amp;gt;é&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0000A0&amp;quot;&amp;gt;Zoe&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:PokéZoe|&amp;lt;span style=&amp;quot;color: #00FFFF&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]/[[Special:Contributions/PokéZoe|&amp;lt;span style=&amp;quot;color: #0000A0&amp;quot;&amp;gt;Contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:35, 11 December 2007 (UTC)&lt;br /&gt;
:It is impossible to perform it on route 224 =( [[User:Hfc2x|Hfc2x]] 22:22, 1 April 2008 (UTC)&lt;br /&gt;
::Screw doing it on 224. If you can tweak to get yourself behind a building entrance you can get into the black around indoors areas, and find a way through the interconnected blackspace to the Flower Paradise. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 21:18, 26 June 2008 (UTC)&lt;br /&gt;
:::How do you... can you explain yourself? xD &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:52, 11 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==North American Version==&lt;br /&gt;
was this removed in the american version, as i play the american version but I&#039;m having trouble tweaking.&amp;lt;span style=&amp;quot;background:#5218FA;&amp;quot;&amp;gt;[[User:Ukira Grace 611|&amp;lt;span style=&amp;quot;color:#FF00FF;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Ukira&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF66CC;&amp;quot;&amp;gt;Grace&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Ukira Grace 611|&amp;lt;span style=&amp;quot;color:#F4A6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;611&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 23:22, 16 May 2008 (UTC)&lt;br /&gt;
:&#039;wasn&#039;t. I tried it on mine. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;08:22 17 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== load lines ==&lt;br /&gt;
&lt;br /&gt;
I have been doing this glitch and i have come to a new conclusion,you only need to tweak on the tiles that are before and after the load line also entering the tiles after the load line in a specific tile where it has another perpendicular load line,no need to more tweaking,by only tweaking on these tiles the glitch will be triggered,proven by myself.&lt;br /&gt;
&lt;br /&gt;
== Possible on average DS? ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to press left right up and down at the same time on an ordinary DS?{{unsigned|PikaBlu}}&lt;br /&gt;
:By &amp;quot;ordinary DS&amp;quot; do you mean an original DS (&amp;quot;DS Phat&amp;quot;) as opposed to a DS Lite?--[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 00:52, 21 June 2008 (UTC)&lt;br /&gt;
::Yes, it is possible. How do I know? I owned the original and tried it. &#039;&#039;&#039;[[User:Optimus35|It&#039;s the &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;06:09 21 Jun 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Mystery Zone ==&lt;br /&gt;
&lt;br /&gt;
Yes you can get there. I did so. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:08, 10 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== !!!!!!!!!!!!!!!! ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=u-daIFPrtJw &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;--&#039;&#039;&#039;&#039;&#039;Posted by&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[User:Deadlymethane|&amp;lt;span style=&amp;quot;color:#7BA05B&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Deadly&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Deadlymethane|&amp;lt;span style=&amp;quot;color:#7BA05B&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;methane&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#DA3287&amp;quot;&amp;gt;&#039;&#039;&#039;at&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:29, 21 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Save Turnback ==&lt;br /&gt;
&lt;br /&gt;
I encountered this error after a tweak froze the game. It has happened twice, and the first time it pissed me off because I had just caught Mesprit, and then it took me back to the save file right before I caught it... -colbenik&lt;br /&gt;
:It has never happened to me. Sorry. Also, take a look (seriously) at [[Bulbapedia:Signature policy|this]]. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:26, 24 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overhaul ==&lt;br /&gt;
&lt;br /&gt;
Doing it. Will be done tomorrow afternoon. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:24, 24 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== That is not true ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve being checking this article a lot to see what changes you people do, and you come and go saying it can be done on platinum, and then that it can&#039;t, but I have to tell you it &#039;&#039;&#039;can&#039;&#039;&#039; be performed there, I&#039;ve done it myself! Well... didn&#039;t actually did it correctly because I poped up the menu and then saw my bag to register the explorer kit and when I got back to the black zone it had realoaded again, YES I know that was stupid, but whatever, the point here is that I could get into the black zone IN MY PLATINUM COPY... AMERICAN! so... I would edit the article myself but I guess you woudn&#039;t let me until somebody else confirms it with me. I&#039;m waiting for replies.&lt;br /&gt;
PS: I know that even if I had got to Darkrai&#039;s plance it won&#039;t be there so, anyway I was just testing this :D&lt;br /&gt;
&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|YukitoOoO}} ([[User talk:YukitoOoO|talk]] • [[Special:Contributions/YukitoOoO|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oops sorry, I didn&#039;t sign before ;D [[User:YukitoOoO|YukitoOoO]] 18:36, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Tweaking works on my American Platinum copy too. I tweaked into the interior of the poketch building using the same method as on Diamond/Pearl. But when I got into the interior, there were alot more invisible walls that stopped me from leaving the area.&lt;br /&gt;
:[[User:Forkk|Forkk]] 21:23, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hall Of Origin ==&lt;br /&gt;
&lt;br /&gt;
Why is this article saying that if you get into the Hall Of Origin then you will be stuck there forever? Can&#039;t you just [[teleport]] out? [[User:Kidburla|Kidburla]] 01:48, 18 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure, but I&#039;ll change it incase you can. I didn&#039;t think of that when I added it. Thanks [[User:OwnageMuch|OwnageMuch]] 03:37, 19 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How is this possible? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It may also cause the game to become permanently frozen, requiring a new game to be started.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ummm...how can this occur if you don&#039;t save? Is it done by entering Sinnoh Underground, which causes saving? Are there other ways of locking up the save file via tweaking as well? I think that someone who is either very good at tweaking (not me) or someone who has DPPt as a ROM on an emulator with TAS tools (PLEASE, only if you actually OWN the game) should investigate.&lt;br /&gt;
[[User:TruePikachu|--TruePikachu]] 00:06, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s probably just anti-glitching propaganda [[User:OwnageMuch|OwnageMuch]] 02:19, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, has it been proven that the game cannot permanently be frozen via this method? If not, it should be proven. If so, it should be mentioned in the article. If it has been proven that the game can be frozen indefinitly, how it is done should be mentioned. [[User:TruePikachu|--TruePikachu]] 04:03, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Perhaps they were meaning a permanent Black Screen upon restarting the game after saving in random places, that happens often and only cheating can fix it. [[User:OwnageMuch|OwnageMuch]] 20:08, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Invisible Wall==&lt;br /&gt;
I was tweaking in Jubilife City in Pearl and I created an &amp;quot;invisible wall&amp;quot; on the west side of the TV station. I&#039;ve heard reports of this happening to other tweakers, too. Should this be added to the article? —&amp;lt;small&amp;gt;&#039;&#039;&#039;[[User:Team Magma Zangoose|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;Team Magma&amp;lt;/span&amp;gt;]] [[User talk:Team Magma Zangoose|&amp;lt;span style=&amp;quot;color:#A00000&amp;quot;&amp;gt;Zangoose ⚡&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/small&amp;gt; 04:22, 20 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Other tweaking spots ==&lt;br /&gt;
&lt;br /&gt;
Can you do it anywhere there&#039;s an intersection of load lines and a doorway? And if so, wouldn&#039;t it be easier to tweak from Iron Island (with the cave entrance) to get Darkrai, and LotV Island to get to Shaymin? [[User:Piraka~Mistika|Ṕїґαкα~Ṃḯṧтїкα]] 18:24, 30 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You CANNOT get Arceus from Tweaking ==&lt;br /&gt;
&lt;br /&gt;
Arceus&#039; battle has a flag that must be check to activate it, and this cannot be done without an Action Replay. I&#039;m removing the information. {{unsigned|Shadow Light Master}}&lt;br /&gt;
&lt;br /&gt;
== Unaccessable Void ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve successfully spawned a void at least 3 times, but I can&#039;t enter it. I&#039;ve also froze my game and created an invisible wall several times each. Am I doing something wrong or are the effects random?--[[User:William slattery|William slattery]] ([[User talk:William slattery|talk]]) 01:55, 31 December 2012 (UTC)&lt;br /&gt;
:What game are you playing? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:00, 31 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pearl.--[[User:William slattery|William slattery]] ([[User talk:William slattery|talk]]) 02:12, 31 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind. It resolved itself. I&#039;ve got Shaymin!--[[User:William slattery|William slattery]] ([[User talk:William slattery|talk]]) 23:20, 11 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seven Stars Restaurant ==&lt;br /&gt;
&lt;br /&gt;
Ive encountered a wierd problem twice in a row. When I got to about 50,000 steps, the message you recieve when the 7 stars restaraunt is closed appeared, the player exits the restaraunt as the graphics reload. I&#039;m going to try again later after setting my DS&#039; clock to 9:00. Should this issue be mentioned anywhere in the article?--[[User:William slattery|William slattery]] ([[User talk:William slattery|talk]]) 11:24, 14 January 2013 (UTC)&lt;br /&gt;
:No, you just had bad luck. Also did it at night, so it&#039;s possible for this to happen, since you randomly switch locations. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:49, 27 May 2013 (UTC)&lt;br /&gt;
::This is nothing new, you can change your time or detour around it.  Hall of origin (the website) have plenty of information regarding the void. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 22:27, 29 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Roark Underground ==&lt;br /&gt;
&lt;br /&gt;
I recently bought a second hand copy of Pokémon Diamond (for pure nostalgia purposes), and I decided to try tweaking for Shaymin to see what all the fuss was about. (I had three Gym Badges, already received the Bicycle, a Staravia with Fly, and the Explorer Kit on register all ready for tweaking) and when I got past the Jubilife Pokétch Building and had gone north exactly 137 steps, the Sinnoh Underground music started playing, as it should, however there was a &amp;quot;ding&amp;quot; sound effect (the same one used for surprise exclamation marks), and the game immediately froze. Later I realised that I hadn&#039;t been to the underground yet in this new game, and remembered that Roark would be down there waiting to introduce me to the Sinnoh Underground, and remembered that a &#039;surprise exclamation mark&#039; pops up above his head when you go down for the first time, before his gives his speech on how to use the Sinnoh Underground (I have excellent memory of the first Pokémon games that I played! :) ). I reset the game, went underground, and sure enough Roark was waiting for me. A &#039;surprise exclamation mark poppped above his head automatically, and he started his speech. I saved the game, and am trying now to open another void that I can get into. Would it be safe to say/include in the article, that tweaking will not work (i.e. freeze the game after 137 steps north) unless you have visited the Sinnoh Underground at least once before trying the glitch?--[[User:ShinyPatch|ShinyPatch]] ([[User talk:ShinyPatch|talk]]) 13:53, 19 February 2014 &lt;br /&gt;
(UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is this true? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been spotting people who are saying that the Darkrai and Shaymin that can be gained from Tweaking cannot be transfered past Generation V and will be rejected from the Pokebank. Is this true? And if so, would this be worth mentioning on the article? ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 00:10, 11 April 2017 (UTC))&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VII&amp;diff=2620056</id>
		<title>Talk:List of glitches in Generation VII</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VII&amp;diff=2620056"/>
		<updated>2017-04-01T16:11:27Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* A few odd things I&amp;#039;ve noticed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Accuracy bug?==&lt;br /&gt;
I was playing Pokemon Sun, and I had my Vulpix with max affection use Ice Beam against an Absol with no stat changes, and it said that the Wild Absol avoided the hit. Since neither Vulpix or Absol have abilities that lower accuracy, and Ice Beam has 100 percent accuracy, this should not have been possible. Could the affection bonus of avoiding hits be improperly applying to enemy Pokemon? [[User:Nairbnroh|Nairbnroh]] ([[User talk:Nairbnroh|talk]]) 23:41, 14 December 2016 (UTC)&lt;br /&gt;
: Wild Absol in Tapu Village can use Double Team. It probably did that without you noticing. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 03:50, 18 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GTS Filter Bug==&lt;br /&gt;
I found a weird GTS bug that affects Pheromosa and Kartana. If you search for either species without any level filters, you&#039;ll only see results for ones at level 60. To see any at higher levels, you need to select a filter for a specific level range. I&#039;m led to believe this is a glitch because if you do a search for &amp;quot;level 61 to 70&amp;quot;, you&#039;ll get lots of results for people asking for common Pokémon, and I&#039;ve been able to take my time trading for them. If they were showing up in the unfiltered results as they should be, there&#039;s no way I&#039;d be seeing and successfully trading for so many of such offers.&lt;br /&gt;
&lt;br /&gt;
My questions are, what&#039;s causing this glitch, and why does it only (to my knowledge) affect those two species in particular? -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 03:50, 18 December 2016 (UTC)&lt;br /&gt;
:This issue is just because both are found in the wild at Level 60, and thus, most players are catching them and then trading them.  Does not look like there is any glitch.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:14, 18 December 2016 (UTC)&lt;br /&gt;
::I already explained why it&#039;s a glitch. You didn&#039;t answer anything. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 15:44, 18 December 2016 (UTC)&lt;br /&gt;
:::The answer is that, in my opinion, this is simply not a glitch.  Instead, there is a much greater group of Level 60 Pokémon vs Level 61+ Pokémon that is causing this.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:19, 19 December 2016 (UTC)&lt;br /&gt;
::::People don&#039;t put Pokémon on the GTS &#039;&#039;that&#039;&#039; fast, nor would an easy trade for a legendary sit for hours at a time (I counted) unless there was something preventing most people from seeing it. I&#039;ve been observing the GTS listings for these species, with and without the filter, very carefully before concluding that something is amiss. Don&#039;t dismiss me just because you think you have an easy answer. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 22:04, 19 December 2016 (UTC)&lt;br /&gt;
:::::I&#039;ve observed similar things in past generations; it was extremely hard to find Pokémon for levels they couldn&#039;t be obtained at (Legendaries in particular) when you didn&#039;t specify levels, but if you searched for higher levels specifically, there was a chance you&#039;d get &amp;quot;easier&amp;quot; trades. Back then at least, global trading mechanics were weird sometimes, but I wouldn&#039;t wanna say they were necessarily glitchy. So, if you found a glitch, you apparently didn&#039;t do a good job explaining why it is a glitch. (And, to be honest with you, it seems to be very rude to say what you said when Super goku was only trying to help you out.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 08:48, 20 December 2016 (UTC)&lt;br /&gt;
::::::I honestly never noticed that before, despite spending an unhealthy amount of time on the GTS in multiple generations, so I figured something was wrong. I probably was being rude, and I&#039;m sorry; I thought I was explaining well enough and was frustrated that I wasn&#039;t being understood. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 22:28, 21 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AI acting weird against Komala with Comatose ==&lt;br /&gt;
&lt;br /&gt;
So, I saw [https://www.youtube.com/watch?v=lQHLk3c5Voc a video (from 26:00 onwards)] where a Komala was up against Faba&#039;s Hypno. Hypno just repeatedly used Hypnosis against it, despite it not working. This also occurred again in the rematch against Faba post-game. And I also remember it happening against someone else in Marriland&#039;s playthrough. It seems the AI doesn&#039;t understand that you can&#039;t put a Pokemon with Comatose asleep and will repeatedly try anyway. Would this count as a glitch, or is it just bad AI? ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 11:05, 22 December 2016 (UTC)&lt;br /&gt;
:I think that&#039;s just bad AI. This just so happens to be the part of the game I am up to right now, I went and caught a Komala to try it out (although it did mean it was fairly low level). It did seem to use Hypnosis a lot, but it also used Psychic occasionally. It didn&#039;t even try to use Nightmare until running out of PP in Hypnosis.&lt;br /&gt;
:Hau&#039;s AI attacking his own ally is definitely a bug; this doesn&#039;t seem to be. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:05, 22 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Aparentally, they fixed some bugs for Safari Ball, but...==&lt;br /&gt;
So, I put yesterday the glitch involving the [[Safari Ball]]. I&#039;ve been testing since today morning if this glitch persists and aparentally it only persists for Generation III Pokémon, since my Gen IV Great Marsh Azumarill was not passing throught Battle Spot, but now is. Althought, my Gen III Pokémon still banned and I am seeing a lot of players complaining about the same thing but involving Dream Balls and non-Gen V Introduced Pokémon. I&#039;ll update the page putting informations about Dream Ball, but is it correct to put Safari Ball glitch as being fixed? I won&#039;t change it for being fixed until get a answer. [[User:HilbertCalderon|HilbertCalderon]] ([[User talk:HilbertCalderon|talk]]) 18:39, 30 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Poké Pelago acting weird when the month changes==&lt;br /&gt;
Somebody on /vp/ discovered that when the date changes from 11:59pm on January 31st to 12am on February 1st, all time-based things in Poké Pelago instantly complete, i.e. berries growing on Aplenny, explorations on Aphun and play sessions on Evelup, and later on they or somebody else posted [https://www.youtube.com/watch?feature=youtu.be&amp;amp;v=NYA4dPt8KPQ this video showcasing how to do it]. Is there any chance that somebody willing to mess with their 3DS&#039;s time could try it out with a different month or see what other things might get affected, like the bean crates or Pokémon bathing in Isle Avue, or if it works on both versions 1.0 and 1.1? [[User:Azureprism|Azureprism]] ([[User talk:Azureprism|talk]]) 13:00, 1 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Refresh Cry Glitch ==&lt;br /&gt;
&lt;br /&gt;
Although I have no means of recording evidence, I&#039;ve seen that, when entering Pokémon Refresh with Black or White Kyurem, its cry will always be of the form it is currently taking. However, someone who can record this would be appreciated. Therian Formes of the Forces of Nature will also retain their cries. [[User:Flying Forretress|Flying Forretress]] ([[User talk:Flying Forretress|talk]]) 14:08, 04 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odd Damage Taking Glitch? ==&lt;br /&gt;
&lt;br /&gt;
After EV training my Dewpider in HP, I checked its summary to see that it had somehow taken one point of damage (22/23 HP). I have never sent it out in a battle, nor had it taken damage previously. Any possible answers are appreciated. [[User:Flying Forretress|Flying Forretress]] ([[User talk:Flying Forretress|talk]]) 22:01, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A few odd things I&#039;ve noticed ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed a few things that were kind of glitchy, so I thought I&#039;d mention them. Note that I have the latest update so I have no idea if the following could happen in the previous update or are exclusive to this one.&lt;br /&gt;
&lt;br /&gt;
1. When recieving an Alolan Exeggutor via trade, the model glitches out, causing the head to appear at the bottom of the screen momentarilly before going back to it&#039;s normal position.&lt;br /&gt;
2. On the GTS, I&#039;ve noticed that, when selecting a Pokemon to search for and one with multiple formes, for example e.g Shellos and Frillish in this example, it sometimes will display another one of it&#039;s forms, even when the other form hasn&#039;t been encountered.&lt;br /&gt;
3. The writing in the text box is often blurry and can be hard to see. I thought this was a problem exclusive to my copy of Sun, until I saw the same problem in my copy of Moon.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like proof of these, then I&#039;m afraid I can&#039;t provide photo proof of the latter two as I don&#039;t know how to, unless someone kindly lets me know how. But I&#039;m happy to trade with anyone and trade them an Alolan Exeggutor so they can see the glitch for themselves. ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 23:26, 21 March 2017 (UTC))&lt;br /&gt;
:1 is odd, and a screenshot would be good. I&#039;ve noticed that you cannot see its head in the PC (but thought it may be intended). 2 doesn&#039;t sound like a glitch to me, and I&#039;ve always interpreted a slight blurriness as a leftover from them dropping 3D mode in the last minute. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:08, 22 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve managed to take a photo of it and uploaded it onto photobucket, a link to it is here, make sure you copy and paste the full link as it might not work otherwise: http://s1376.photobucket.com/user/Luminoot/media/image_zpstfdfxvti.jpeg.html?filters[user]=146314630&amp;amp;filters[recent]=1&amp;amp;filters[publicOnly]=1&amp;amp;sort=1&amp;amp;o=0 Let me know if it doesn&#039;t work or if you would like a better image. It might look a tad bit odd as I used my partner&#039;s phone to capture it, as I sadly don&#039;t own a capture card, so let me know if it doesn&#039;t work or if you require a better image. I think it&#039;s head not appearing when looking at it in the PC is probably intentional, since it&#039;s so tall. ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 16:11, 1 April 2017 (UTC))&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VII&amp;diff=2617487</id>
		<title>Talk:List of glitches in Generation VII</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VII&amp;diff=2617487"/>
		<updated>2017-03-26T18:48:00Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* A few odd things I&amp;#039;ve noticed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Accuracy bug?==&lt;br /&gt;
I was playing Pokemon Sun, and I had my Vulpix with max affection use Ice Beam against an Absol with no stat changes, and it said that the Wild Absol avoided the hit. Since neither Vulpix or Absol have abilities that lower accuracy, and Ice Beam has 100 percent accuracy, this should not have been possible. Could the affection bonus of avoiding hits be improperly applying to enemy Pokemon? [[User:Nairbnroh|Nairbnroh]] ([[User talk:Nairbnroh|talk]]) 23:41, 14 December 2016 (UTC)&lt;br /&gt;
: Wild Absol in Tapu Village can use Double Team. It probably did that without you noticing. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 03:50, 18 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GTS Filter Bug==&lt;br /&gt;
I found a weird GTS bug that affects Pheromosa and Kartana. If you search for either species without any level filters, you&#039;ll only see results for ones at level 60. To see any at higher levels, you need to select a filter for a specific level range. I&#039;m led to believe this is a glitch because if you do a search for &amp;quot;level 61 to 70&amp;quot;, you&#039;ll get lots of results for people asking for common Pokémon, and I&#039;ve been able to take my time trading for them. If they were showing up in the unfiltered results as they should be, there&#039;s no way I&#039;d be seeing and successfully trading for so many of such offers.&lt;br /&gt;
&lt;br /&gt;
My questions are, what&#039;s causing this glitch, and why does it only (to my knowledge) affect those two species in particular? -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 03:50, 18 December 2016 (UTC)&lt;br /&gt;
:This issue is just because both are found in the wild at Level 60, and thus, most players are catching them and then trading them.  Does not look like there is any glitch.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:14, 18 December 2016 (UTC)&lt;br /&gt;
::I already explained why it&#039;s a glitch. You didn&#039;t answer anything. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 15:44, 18 December 2016 (UTC)&lt;br /&gt;
:::The answer is that, in my opinion, this is simply not a glitch.  Instead, there is a much greater group of Level 60 Pokémon vs Level 61+ Pokémon that is causing this.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:19, 19 December 2016 (UTC)&lt;br /&gt;
::::People don&#039;t put Pokémon on the GTS &#039;&#039;that&#039;&#039; fast, nor would an easy trade for a legendary sit for hours at a time (I counted) unless there was something preventing most people from seeing it. I&#039;ve been observing the GTS listings for these species, with and without the filter, very carefully before concluding that something is amiss. Don&#039;t dismiss me just because you think you have an easy answer. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 22:04, 19 December 2016 (UTC)&lt;br /&gt;
:::::I&#039;ve observed similar things in past generations; it was extremely hard to find Pokémon for levels they couldn&#039;t be obtained at (Legendaries in particular) when you didn&#039;t specify levels, but if you searched for higher levels specifically, there was a chance you&#039;d get &amp;quot;easier&amp;quot; trades. Back then at least, global trading mechanics were weird sometimes, but I wouldn&#039;t wanna say they were necessarily glitchy. So, if you found a glitch, you apparently didn&#039;t do a good job explaining why it is a glitch. (And, to be honest with you, it seems to be very rude to say what you said when Super goku was only trying to help you out.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 08:48, 20 December 2016 (UTC)&lt;br /&gt;
::::::I honestly never noticed that before, despite spending an unhealthy amount of time on the GTS in multiple generations, so I figured something was wrong. I probably was being rude, and I&#039;m sorry; I thought I was explaining well enough and was frustrated that I wasn&#039;t being understood. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 22:28, 21 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AI acting weird against Komala with Comatose ==&lt;br /&gt;
&lt;br /&gt;
So, I saw [https://www.youtube.com/watch?v=lQHLk3c5Voc a video (from 26:00 onwards)] where a Komala was up against Faba&#039;s Hypno. Hypno just repeatedly used Hypnosis against it, despite it not working. This also occurred again in the rematch against Faba post-game. And I also remember it happening against someone else in Marriland&#039;s playthrough. It seems the AI doesn&#039;t understand that you can&#039;t put a Pokemon with Comatose asleep and will repeatedly try anyway. Would this count as a glitch, or is it just bad AI? ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 11:05, 22 December 2016 (UTC)&lt;br /&gt;
:I think that&#039;s just bad AI. This just so happens to be the part of the game I am up to right now, I went and caught a Komala to try it out (although it did mean it was fairly low level). It did seem to use Hypnosis a lot, but it also used Psychic occasionally. It didn&#039;t even try to use Nightmare until running out of PP in Hypnosis.&lt;br /&gt;
:Hau&#039;s AI attacking his own ally is definitely a bug; this doesn&#039;t seem to be. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:05, 22 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Aparentally, they fixed some bugs for Safari Ball, but...==&lt;br /&gt;
So, I put yesterday the glitch involving the [[Safari Ball]]. I&#039;ve been testing since today morning if this glitch persists and aparentally it only persists for Generation III Pokémon, since my Gen IV Great Marsh Azumarill was not passing throught Battle Spot, but now is. Althought, my Gen III Pokémon still banned and I am seeing a lot of players complaining about the same thing but involving Dream Balls and non-Gen V Introduced Pokémon. I&#039;ll update the page putting informations about Dream Ball, but is it correct to put Safari Ball glitch as being fixed? I won&#039;t change it for being fixed until get a answer. [[User:HilbertCalderon|HilbertCalderon]] ([[User talk:HilbertCalderon|talk]]) 18:39, 30 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Poké Pelago acting weird when the month changes==&lt;br /&gt;
Somebody on /vp/ discovered that when the date changes from 11:59pm on January 31st to 12am on February 1st, all time-based things in Poké Pelago instantly complete, i.e. berries growing on Aplenny, explorations on Aphun and play sessions on Evelup, and later on they or somebody else posted [https://www.youtube.com/watch?feature=youtu.be&amp;amp;v=NYA4dPt8KPQ this video showcasing how to do it]. Is there any chance that somebody willing to mess with their 3DS&#039;s time could try it out with a different month or see what other things might get affected, like the bean crates or Pokémon bathing in Isle Avue, or if it works on both versions 1.0 and 1.1? [[User:Azureprism|Azureprism]] ([[User talk:Azureprism|talk]]) 13:00, 1 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Refresh Cry Glitch ==&lt;br /&gt;
&lt;br /&gt;
Although I have no means of recording evidence, I&#039;ve seen that, when entering Pokémon Refresh with Black or White Kyurem, its cry will always be of the form it is currently taking. However, someone who can record this would be appreciated. Therian Formes of the Forces of Nature will also retain their cries. [[User:Flying Forretress|Flying Forretress]] ([[User talk:Flying Forretress|talk]]) 14:08, 04 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odd Damage Taking Glitch? ==&lt;br /&gt;
&lt;br /&gt;
After EV training my Dewpider in HP, I checked its summary to see that it had somehow taken one point of damage (22/23 HP). I have never sent it out in a battle, nor had it taken damage previously. Any possible answers are appreciated. [[User:Flying Forretress|Flying Forretress]] ([[User talk:Flying Forretress|talk]]) 22:01, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A few odd things I&#039;ve noticed ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed a few things that were kind of glitchy, so I thought I&#039;d mention them. Note that I have the latest update so I have no idea if the following could happen in the previous update or are exclusive to this one.&lt;br /&gt;
&lt;br /&gt;
1. When recieving an Alolan Exeggutor via trade, the model glitches out, causing the head to appear at the bottom of the screen momentarilly before going back to it&#039;s normal position.&lt;br /&gt;
2. On the GTS, I&#039;ve noticed that, when selecting a Pokemon to search for and one with multiple formes, for example e.g Shellos and Frillish in this example, it sometimes will display another one of it&#039;s forms, even when the other form hasn&#039;t been encountered.&lt;br /&gt;
3. The writing in the text box is often blurry and can be hard to see. I thought this was a problem exclusive to my copy of Sun, until I saw the same problem in my copy of Moon.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like proof of these, then I&#039;m afraid I can&#039;t provide photo proof of the latter two as I don&#039;t know how to, unless someone kindly lets me know how. But I&#039;m happy to trade with anyone and trade them an Alolan Exeggutor so they can see the glitch for themselves. ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 23:26, 21 March 2017 (UTC))&lt;br /&gt;
:1 is odd, and a screenshot would be good. I&#039;ve noticed that you cannot see its head in the PC (but thought it may be intended). 2 doesn&#039;t sound like a glitch to me, and I&#039;ve always interpreted a slight blurriness as a leftover from them dropping 3D mode in the last minute. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:08, 22 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve managed to take a photo of it and uploaded it onto photobucket, a link to it is here, make sure you copy and paste the full link as it might not work otherwise: http://s1376.photobucket.com/user/Luminoot/media/image_zpstfdfxvti.jpeg.html?filters[user]=146314630&amp;amp;filters[recent]=1&amp;amp;filters[publicOnly]=1&amp;amp;sort=1&amp;amp;o=0 Let me know if it doesn&#039;t work or if you would like a better image. It might look a tad bit odd as I used my partner&#039;s phone to capture it, as I sadly don&#039;t own a capture card, so let me know if it doesn&#039;t work or if you require a better image. I think it&#039;s head not appearing when looking at it in the PC is probably intentional, since it&#039;s so tall. ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 18:48, 26 March 2017 (UTC))&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VII&amp;diff=2616170</id>
		<title>Talk:List of glitches in Generation VII</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VII&amp;diff=2616170"/>
		<updated>2017-03-23T05:33:25Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Accuracy bug?==&lt;br /&gt;
I was playing Pokemon Sun, and I had my Vulpix with max affection use Ice Beam against an Absol with no stat changes, and it said that the Wild Absol avoided the hit. Since neither Vulpix or Absol have abilities that lower accuracy, and Ice Beam has 100 percent accuracy, this should not have been possible. Could the affection bonus of avoiding hits be improperly applying to enemy Pokemon? [[User:Nairbnroh|Nairbnroh]] ([[User talk:Nairbnroh|talk]]) 23:41, 14 December 2016 (UTC)&lt;br /&gt;
: Wild Absol in Tapu Village can use Double Team. It probably did that without you noticing. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 03:50, 18 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GTS Filter Bug==&lt;br /&gt;
I found a weird GTS bug that affects Pheromosa and Kartana. If you search for either species without any level filters, you&#039;ll only see results for ones at level 60. To see any at higher levels, you need to select a filter for a specific level range. I&#039;m led to believe this is a glitch because if you do a search for &amp;quot;level 61 to 70&amp;quot;, you&#039;ll get lots of results for people asking for common Pokémon, and I&#039;ve been able to take my time trading for them. If they were showing up in the unfiltered results as they should be, there&#039;s no way I&#039;d be seeing and successfully trading for so many of such offers.&lt;br /&gt;
&lt;br /&gt;
My questions are, what&#039;s causing this glitch, and why does it only (to my knowledge) affect those two species in particular? -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 03:50, 18 December 2016 (UTC)&lt;br /&gt;
:This issue is just because both are found in the wild at Level 60, and thus, most players are catching them and then trading them.  Does not look like there is any glitch.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:14, 18 December 2016 (UTC)&lt;br /&gt;
::I already explained why it&#039;s a glitch. You didn&#039;t answer anything. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 15:44, 18 December 2016 (UTC)&lt;br /&gt;
:::The answer is that, in my opinion, this is simply not a glitch.  Instead, there is a much greater group of Level 60 Pokémon vs Level 61+ Pokémon that is causing this.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:19, 19 December 2016 (UTC)&lt;br /&gt;
::::People don&#039;t put Pokémon on the GTS &#039;&#039;that&#039;&#039; fast, nor would an easy trade for a legendary sit for hours at a time (I counted) unless there was something preventing most people from seeing it. I&#039;ve been observing the GTS listings for these species, with and without the filter, very carefully before concluding that something is amiss. Don&#039;t dismiss me just because you think you have an easy answer. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 22:04, 19 December 2016 (UTC)&lt;br /&gt;
:::::I&#039;ve observed similar things in past generations; it was extremely hard to find Pokémon for levels they couldn&#039;t be obtained at (Legendaries in particular) when you didn&#039;t specify levels, but if you searched for higher levels specifically, there was a chance you&#039;d get &amp;quot;easier&amp;quot; trades. Back then at least, global trading mechanics were weird sometimes, but I wouldn&#039;t wanna say they were necessarily glitchy. So, if you found a glitch, you apparently didn&#039;t do a good job explaining why it is a glitch. (And, to be honest with you, it seems to be very rude to say what you said when Super goku was only trying to help you out.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 08:48, 20 December 2016 (UTC)&lt;br /&gt;
::::::I honestly never noticed that before, despite spending an unhealthy amount of time on the GTS in multiple generations, so I figured something was wrong. I probably was being rude, and I&#039;m sorry; I thought I was explaining well enough and was frustrated that I wasn&#039;t being understood. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 22:28, 21 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AI acting weird against Komala with Comatose ==&lt;br /&gt;
&lt;br /&gt;
So, I saw [https://www.youtube.com/watch?v=lQHLk3c5Voc a video (from 26:00 onwards)] where a Komala was up against Faba&#039;s Hypno. Hypno just repeatedly used Hypnosis against it, despite it not working. This also occurred again in the rematch against Faba post-game. And I also remember it happening against someone else in Marriland&#039;s playthrough. It seems the AI doesn&#039;t understand that you can&#039;t put a Pokemon with Comatose asleep and will repeatedly try anyway. Would this count as a glitch, or is it just bad AI? ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 11:05, 22 December 2016 (UTC)&lt;br /&gt;
:I think that&#039;s just bad AI. This just so happens to be the part of the game I am up to right now, I went and caught a Komala to try it out (although it did mean it was fairly low level). It did seem to use Hypnosis a lot, but it also used Psychic occasionally. It didn&#039;t even try to use Nightmare until running out of PP in Hypnosis.&lt;br /&gt;
:Hau&#039;s AI attacking his own ally is definitely a bug; this doesn&#039;t seem to be. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:05, 22 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Aparentally, they fixed some bugs for Safari Ball, but...==&lt;br /&gt;
So, I put yesterday the glitch involving the [[Safari Ball]]. I&#039;ve been testing since today morning if this glitch persists and aparentally it only persists for Generation III Pokémon, since my Gen IV Great Marsh Azumarill was not passing throught Battle Spot, but now is. Althought, my Gen III Pokémon still banned and I am seeing a lot of players complaining about the same thing but involving Dream Balls and non-Gen V Introduced Pokémon. I&#039;ll update the page putting informations about Dream Ball, but is it correct to put Safari Ball glitch as being fixed? I won&#039;t change it for being fixed until get a answer. [[User:HilbertCalderon|HilbertCalderon]] ([[User talk:HilbertCalderon|talk]]) 18:39, 30 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Poké Pelago acting weird when the month changes==&lt;br /&gt;
Somebody on /vp/ discovered that when the date changes from 11:59pm on January 31st to 12am on February 1st, all time-based things in Poké Pelago instantly complete, i.e. berries growing on Aplenny, explorations on Aphun and play sessions on Evelup, and later on they or somebody else posted [https://www.youtube.com/watch?feature=youtu.be&amp;amp;v=NYA4dPt8KPQ this video showcasing how to do it]. Is there any chance that somebody willing to mess with their 3DS&#039;s time could try it out with a different month or see what other things might get affected, like the bean crates or Pokémon bathing in Isle Avue, or if it works on both versions 1.0 and 1.1? [[User:Azureprism|Azureprism]] ([[User talk:Azureprism|talk]]) 13:00, 1 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Refresh Cry Glitch ==&lt;br /&gt;
&lt;br /&gt;
Although I have no means of recording evidence, I&#039;ve seen that, when entering Pokémon Refresh with Black or White Kyurem, its cry will always be of the form it is currently taking. However, someone who can record this would be appreciated. Therian Formes of the Forces of Nature will also retain their cries. [[User:Flying Forretress|Flying Forretress]] ([[User talk:Flying Forretress|talk]]) 14:08, 04 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odd Damage Taking Glitch? ==&lt;br /&gt;
&lt;br /&gt;
After EV training my Dewpider in HP, I checked its summary to see that it had somehow taken one point of damage (22/23 HP). I have never sent it out in a battle, nor had it taken damage previously. Any possible answers are appreciated. [[User:Flying Forretress|Flying Forretress]] ([[User talk:Flying Forretress|talk]]) 22:01, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A few odd things I&#039;ve noticed ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed a few things that were kind of glitchy, so I thought I&#039;d mention them. Note that I have the latest update so I have no idea if the following could happen in the previous update or are exclusive to this one.&lt;br /&gt;
&lt;br /&gt;
1. When recieving an Alolan Exeggutor via trade, the model glitches out, causing the head to appear at the bottom of the screen momentarilly before going back to it&#039;s normal position.&lt;br /&gt;
2. On the GTS, I&#039;ve noticed that, when selecting a Pokemon to search for and one with multiple formes, for example e.g Shellos and Frillish in this example, it sometimes will display another one of it&#039;s forms, even when the other form hasn&#039;t been encountered.&lt;br /&gt;
3. The writing in the text box is often blurry and can be hard to see. I thought this was a problem exclusive to my copy of Sun, until I saw the same problem in my copy of Moon.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like proof of these, then I&#039;m afraid I can&#039;t provide photo proof of the latter two as I don&#039;t know how to, unless someone kindly lets me know how. But I&#039;m happy to trade with anyone and trade them an Alolan Exeggutor so they can see the glitch for themselves. ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 23:26, 21 March 2017 (UTC))&lt;br /&gt;
:1 is odd, and a screenshot would be good. I&#039;ve noticed that you cannot see its head in the PC (but thought it may be intended). 2 doesn&#039;t sound like a glitch to me, and I&#039;ve always interpreted a slight blurriness as a leftover from them dropping 3D mode in the last minute. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:08, 22 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve managed to take a photo of it and uploaded it onto photobucket, a link to it is here, make sure you copy and paste the full link as it might not work otherwise: http://s1376.photobucket.com/user/Luminoot/media/image_zpstfdfxvti.jpeg.html?filters[user]=146314630&amp;amp;filters[recent]=1&amp;amp;filters[publicOnly]=1&amp;amp;sort=1&amp;amp;o=0 Let me know if it doesn&#039;t work or if you would like a better image. It might look a tad bit odd as I used my partner&#039;s phone to capture it, as I sadly don&#039;t own a capture card, so let me know if it doesn&#039;t work or if you require a better image. I think it&#039;s head not appearing when looking at it in the PC is probably intentional, since it&#039;s so tall.&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VII&amp;diff=2616169</id>
		<title>Talk:List of glitches in Generation VII</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VII&amp;diff=2616169"/>
		<updated>2017-03-23T05:33:03Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Accuracy bug?==&lt;br /&gt;
I was playing Pokemon Sun, and I had my Vulpix with max affection use Ice Beam against an Absol with no stat changes, and it said that the Wild Absol avoided the hit. Since neither Vulpix or Absol have abilities that lower accuracy, and Ice Beam has 100 percent accuracy, this should not have been possible. Could the affection bonus of avoiding hits be improperly applying to enemy Pokemon? [[User:Nairbnroh|Nairbnroh]] ([[User talk:Nairbnroh|talk]]) 23:41, 14 December 2016 (UTC)&lt;br /&gt;
: Wild Absol in Tapu Village can use Double Team. It probably did that without you noticing. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 03:50, 18 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GTS Filter Bug==&lt;br /&gt;
I found a weird GTS bug that affects Pheromosa and Kartana. If you search for either species without any level filters, you&#039;ll only see results for ones at level 60. To see any at higher levels, you need to select a filter for a specific level range. I&#039;m led to believe this is a glitch because if you do a search for &amp;quot;level 61 to 70&amp;quot;, you&#039;ll get lots of results for people asking for common Pokémon, and I&#039;ve been able to take my time trading for them. If they were showing up in the unfiltered results as they should be, there&#039;s no way I&#039;d be seeing and successfully trading for so many of such offers.&lt;br /&gt;
&lt;br /&gt;
My questions are, what&#039;s causing this glitch, and why does it only (to my knowledge) affect those two species in particular? -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 03:50, 18 December 2016 (UTC)&lt;br /&gt;
:This issue is just because both are found in the wild at Level 60, and thus, most players are catching them and then trading them.  Does not look like there is any glitch.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:14, 18 December 2016 (UTC)&lt;br /&gt;
::I already explained why it&#039;s a glitch. You didn&#039;t answer anything. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 15:44, 18 December 2016 (UTC)&lt;br /&gt;
:::The answer is that, in my opinion, this is simply not a glitch.  Instead, there is a much greater group of Level 60 Pokémon vs Level 61+ Pokémon that is causing this.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:19, 19 December 2016 (UTC)&lt;br /&gt;
::::People don&#039;t put Pokémon on the GTS &#039;&#039;that&#039;&#039; fast, nor would an easy trade for a legendary sit for hours at a time (I counted) unless there was something preventing most people from seeing it. I&#039;ve been observing the GTS listings for these species, with and without the filter, very carefully before concluding that something is amiss. Don&#039;t dismiss me just because you think you have an easy answer. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 22:04, 19 December 2016 (UTC)&lt;br /&gt;
:::::I&#039;ve observed similar things in past generations; it was extremely hard to find Pokémon for levels they couldn&#039;t be obtained at (Legendaries in particular) when you didn&#039;t specify levels, but if you searched for higher levels specifically, there was a chance you&#039;d get &amp;quot;easier&amp;quot; trades. Back then at least, global trading mechanics were weird sometimes, but I wouldn&#039;t wanna say they were necessarily glitchy. So, if you found a glitch, you apparently didn&#039;t do a good job explaining why it is a glitch. (And, to be honest with you, it seems to be very rude to say what you said when Super goku was only trying to help you out.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 08:48, 20 December 2016 (UTC)&lt;br /&gt;
::::::I honestly never noticed that before, despite spending an unhealthy amount of time on the GTS in multiple generations, so I figured something was wrong. I probably was being rude, and I&#039;m sorry; I thought I was explaining well enough and was frustrated that I wasn&#039;t being understood. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 22:28, 21 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AI acting weird against Komala with Comatose ==&lt;br /&gt;
&lt;br /&gt;
So, I saw [https://www.youtube.com/watch?v=lQHLk3c5Voc a video (from 26:00 onwards)] where a Komala was up against Faba&#039;s Hypno. Hypno just repeatedly used Hypnosis against it, despite it not working. This also occurred again in the rematch against Faba post-game. And I also remember it happening against someone else in Marriland&#039;s playthrough. It seems the AI doesn&#039;t understand that you can&#039;t put a Pokemon with Comatose asleep and will repeatedly try anyway. Would this count as a glitch, or is it just bad AI? ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 11:05, 22 December 2016 (UTC)&lt;br /&gt;
:I think that&#039;s just bad AI. This just so happens to be the part of the game I am up to right now, I went and caught a Komala to try it out (although it did mean it was fairly low level). It did seem to use Hypnosis a lot, but it also used Psychic occasionally. It didn&#039;t even try to use Nightmare until running out of PP in Hypnosis.&lt;br /&gt;
:Hau&#039;s AI attacking his own ally is definitely a bug; this doesn&#039;t seem to be. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:05, 22 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Aparentally, they fixed some bugs for Safari Ball, but...==&lt;br /&gt;
So, I put yesterday the glitch involving the [[Safari Ball]]. I&#039;ve been testing since today morning if this glitch persists and aparentally it only persists for Generation III Pokémon, since my Gen IV Great Marsh Azumarill was not passing throught Battle Spot, but now is. Althought, my Gen III Pokémon still banned and I am seeing a lot of players complaining about the same thing but involving Dream Balls and non-Gen V Introduced Pokémon. I&#039;ll update the page putting informations about Dream Ball, but is it correct to put Safari Ball glitch as being fixed? I won&#039;t change it for being fixed until get a answer. [[User:HilbertCalderon|HilbertCalderon]] ([[User talk:HilbertCalderon|talk]]) 18:39, 30 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Poké Pelago acting weird when the month changes==&lt;br /&gt;
Somebody on /vp/ discovered that when the date changes from 11:59pm on January 31st to 12am on February 1st, all time-based things in Poké Pelago instantly complete, i.e. berries growing on Aplenny, explorations on Aphun and play sessions on Evelup, and later on they or somebody else posted [https://www.youtube.com/watch?feature=youtu.be&amp;amp;v=NYA4dPt8KPQ this video showcasing how to do it]. Is there any chance that somebody willing to mess with their 3DS&#039;s time could try it out with a different month or see what other things might get affected, like the bean crates or Pokémon bathing in Isle Avue, or if it works on both versions 1.0 and 1.1? [[User:Azureprism|Azureprism]] ([[User talk:Azureprism|talk]]) 13:00, 1 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Refresh Cry Glitch ==&lt;br /&gt;
&lt;br /&gt;
Although I have no means of recording evidence, I&#039;ve seen that, when entering Pokémon Refresh with Black or White Kyurem, its cry will always be of the form it is currently taking. However, someone who can record this would be appreciated. Therian Formes of the Forces of Nature will also retain their cries. [[User:Flying Forretress|Flying Forretress]] ([[User talk:Flying Forretress|talk]]) 14:08, 04 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odd Damage Taking Glitch? ==&lt;br /&gt;
&lt;br /&gt;
After EV training my Dewpider in HP, I checked its summary to see that it had somehow taken one point of damage (22/23 HP). I have never sent it out in a battle, nor had it taken damage previously. Any possible answers are appreciated. [[User:Flying Forretress|Flying Forretress]] ([[User talk:Flying Forretress|talk]]) 22:01, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A few odd things I&#039;ve noticed ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed a few things that were kind of glitchy, so I thought I&#039;d mention them. Note that I have the latest update so I have no idea if the following could happen in the previous update or are exclusive to this one.&lt;br /&gt;
&lt;br /&gt;
1. When recieving an Alolan Exeggutor via trade, the model glitches out, causing the head to appear at the bottom of the screen momentarilly before going back to it&#039;s normal position.&lt;br /&gt;
2. On the GTS, I&#039;ve noticed that, when selecting a Pokemon to search for and one with multiple formes, for example e.g Shellos and Frillish in this example, it sometimes will display another one of it&#039;s forms, even when the other form hasn&#039;t been encountered.&lt;br /&gt;
3. The writing in the text box is often blurry and can be hard to see. I thought this was a problem exclusive to my copy of Sun, until I saw the same problem in my copy of Moon.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like proof of these, then I&#039;m afraid I can&#039;t provide photo proof of the latter two as I don&#039;t know how to, unless someone kindly lets me know how. But I&#039;m happy to trade with anyone and trade them an Alolan Exeggutor so they can see the glitch for themselves. ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 23:26, 21 March 2017 (UTC))&lt;br /&gt;
:1 is odd, and a screenshot would be good. I&#039;ve noticed that you cannot see its head in the PC (but thought it may be intended). 2 doesn&#039;t sound like a glitch to me, and I&#039;ve always interpreted a slight blurriness as a leftover from them dropping 3D mode in the last minute. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:08, 22 March 2017 (UTC)&lt;br /&gt;
:I&#039;ve managed to take a photo of it and uploaded it onto photobucket, a link to it is here, make sure you copy and paste the full link as it might not work otherwise: http://s1376.photobucket.com/user/Luminoot/media/image_zpstfdfxvti.jpeg.html?filters[user]=146314630&amp;amp;filters[recent]=1&amp;amp;filters[publicOnly]=1&amp;amp;sort=1&amp;amp;o=0 Let me know if it doesn&#039;t work or if you would like a better image. It might look a tad bit odd as I used my partner&#039;s phone to capture it, as I sadly don&#039;t own a capture card, so let me know if it doesn&#039;t work or if you require a better image. I think it&#039;s head not appearing when looking at it in the PC is probably intentional, since it&#039;s so tall.&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VII&amp;diff=2615727</id>
		<title>Talk:List of glitches in Generation VII</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VII&amp;diff=2615727"/>
		<updated>2017-03-21T23:26:14Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Accuracy bug?==&lt;br /&gt;
I was playing Pokemon Sun, and I had my Vulpix with max affection use Ice Beam against an Absol with no stat changes, and it said that the Wild Absol avoided the hit. Since neither Vulpix or Absol have abilities that lower accuracy, and Ice Beam has 100 percent accuracy, this should not have been possible. Could the affection bonus of avoiding hits be improperly applying to enemy Pokemon? [[User:Nairbnroh|Nairbnroh]] ([[User talk:Nairbnroh|talk]]) 23:41, 14 December 2016 (UTC)&lt;br /&gt;
: Wild Absol in Tapu Village can use Double Team. It probably did that without you noticing. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 03:50, 18 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GTS Filter Bug==&lt;br /&gt;
I found a weird GTS bug that affects Pheromosa and Kartana. If you search for either species without any level filters, you&#039;ll only see results for ones at level 60. To see any at higher levels, you need to select a filter for a specific level range. I&#039;m led to believe this is a glitch because if you do a search for &amp;quot;level 61 to 70&amp;quot;, you&#039;ll get lots of results for people asking for common Pokémon, and I&#039;ve been able to take my time trading for them. If they were showing up in the unfiltered results as they should be, there&#039;s no way I&#039;d be seeing and successfully trading for so many of such offers.&lt;br /&gt;
&lt;br /&gt;
My questions are, what&#039;s causing this glitch, and why does it only (to my knowledge) affect those two species in particular? -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 03:50, 18 December 2016 (UTC)&lt;br /&gt;
:This issue is just because both are found in the wild at Level 60, and thus, most players are catching them and then trading them.  Does not look like there is any glitch.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 04:14, 18 December 2016 (UTC)&lt;br /&gt;
::I already explained why it&#039;s a glitch. You didn&#039;t answer anything. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 15:44, 18 December 2016 (UTC)&lt;br /&gt;
:::The answer is that, in my opinion, this is simply not a glitch.  Instead, there is a much greater group of Level 60 Pokémon vs Level 61+ Pokémon that is causing this.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 08:19, 19 December 2016 (UTC)&lt;br /&gt;
::::People don&#039;t put Pokémon on the GTS &#039;&#039;that&#039;&#039; fast, nor would an easy trade for a legendary sit for hours at a time (I counted) unless there was something preventing most people from seeing it. I&#039;ve been observing the GTS listings for these species, with and without the filter, very carefully before concluding that something is amiss. Don&#039;t dismiss me just because you think you have an easy answer. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 22:04, 19 December 2016 (UTC)&lt;br /&gt;
:::::I&#039;ve observed similar things in past generations; it was extremely hard to find Pokémon for levels they couldn&#039;t be obtained at (Legendaries in particular) when you didn&#039;t specify levels, but if you searched for higher levels specifically, there was a chance you&#039;d get &amp;quot;easier&amp;quot; trades. Back then at least, global trading mechanics were weird sometimes, but I wouldn&#039;t wanna say they were necessarily glitchy. So, if you found a glitch, you apparently didn&#039;t do a good job explaining why it is a glitch. (And, to be honest with you, it seems to be very rude to say what you said when Super goku was only trying to help you out.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 08:48, 20 December 2016 (UTC)&lt;br /&gt;
::::::I honestly never noticed that before, despite spending an unhealthy amount of time on the GTS in multiple generations, so I figured something was wrong. I probably was being rude, and I&#039;m sorry; I thought I was explaining well enough and was frustrated that I wasn&#039;t being understood. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 22:28, 21 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AI acting weird against Komala with Comatose ==&lt;br /&gt;
&lt;br /&gt;
So, I saw [https://www.youtube.com/watch?v=lQHLk3c5Voc a video (from 26:00 onwards)] where a Komala was up against Faba&#039;s Hypno. Hypno just repeatedly used Hypnosis against it, despite it not working. This also occurred again in the rematch against Faba post-game. And I also remember it happening against someone else in Marriland&#039;s playthrough. It seems the AI doesn&#039;t understand that you can&#039;t put a Pokemon with Comatose asleep and will repeatedly try anyway. Would this count as a glitch, or is it just bad AI? ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 11:05, 22 December 2016 (UTC)&lt;br /&gt;
:I think that&#039;s just bad AI. This just so happens to be the part of the game I am up to right now, I went and caught a Komala to try it out (although it did mean it was fairly low level). It did seem to use Hypnosis a lot, but it also used Psychic occasionally. It didn&#039;t even try to use Nightmare until running out of PP in Hypnosis.&lt;br /&gt;
:Hau&#039;s AI attacking his own ally is definitely a bug; this doesn&#039;t seem to be. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:05, 22 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Aparentally, they fixed some bugs for Safari Ball, but...==&lt;br /&gt;
So, I put yesterday the glitch involving the [[Safari Ball]]. I&#039;ve been testing since today morning if this glitch persists and aparentally it only persists for Generation III Pokémon, since my Gen IV Great Marsh Azumarill was not passing throught Battle Spot, but now is. Althought, my Gen III Pokémon still banned and I am seeing a lot of players complaining about the same thing but involving Dream Balls and non-Gen V Introduced Pokémon. I&#039;ll update the page putting informations about Dream Ball, but is it correct to put Safari Ball glitch as being fixed? I won&#039;t change it for being fixed until get a answer. [[User:HilbertCalderon|HilbertCalderon]] ([[User talk:HilbertCalderon|talk]]) 18:39, 30 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Poké Pelago acting weird when the month changes==&lt;br /&gt;
Somebody on /vp/ discovered that when the date changes from 11:59pm on January 31st to 12am on February 1st, all time-based things in Poké Pelago instantly complete, i.e. berries growing on Aplenny, explorations on Aphun and play sessions on Evelup, and later on they or somebody else posted [https://www.youtube.com/watch?feature=youtu.be&amp;amp;v=NYA4dPt8KPQ this video showcasing how to do it]. Is there any chance that somebody willing to mess with their 3DS&#039;s time could try it out with a different month or see what other things might get affected, like the bean crates or Pokémon bathing in Isle Avue, or if it works on both versions 1.0 and 1.1? [[User:Azureprism|Azureprism]] ([[User talk:Azureprism|talk]]) 13:00, 1 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Refresh Cry Glitch ==&lt;br /&gt;
&lt;br /&gt;
Although I have no means of recording evidence, I&#039;ve seen that, when entering Pokémon Refresh with Black or White Kyurem, its cry will always be of the form it is currently taking. However, someone who can record this would be appreciated. Therian Formes of the Forces of Nature will also retain their cries. [[User:Flying Forretress|Flying Forretress]] ([[User talk:Flying Forretress|talk]]) 14:08, 04 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Odd Damage Taking Glitch? ==&lt;br /&gt;
&lt;br /&gt;
After EV training my Dewpider in HP, I checked its summary to see that it had somehow taken one point of damage (22/23 HP). I have never sent it out in a battle, nor had it taken damage previously. Any possible answers are appreciated. [[User:Flying Forretress|Flying Forretress]] ([[User talk:Flying Forretress|talk]]) 22:01, 17 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A few odd things I&#039;ve noticed ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed a few things that were kind of glitchy, so I thought I&#039;d mention them. Note that I have the latest update so I have no idea if the following could happen in the previous update or are exclusive to this one.&lt;br /&gt;
&lt;br /&gt;
1. When recieving an Alolan Exeggutor via trade, the model glitches out, causing the head to appear at the bottom of the screen momentarilly before going back to it&#039;s normal position.&lt;br /&gt;
2. On the GTS, I&#039;ve noticed that, when selecting a Pokemon to search for and one with multiple formes, for example e.g Shellos and Frillish in this example, it sometimes will display another one of it&#039;s forms, even when the other form hasn&#039;t been encountered.&lt;br /&gt;
3. The writing in the text box is often blurry and can be hard to see. I thought this was a problem exclusive to my copy of Sun, until I saw the same problem in my copy of Moon.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like proof of these, then I&#039;m afraid I can&#039;t provide photo proof of the latter two as I don&#039;t know how to, unless someone kindly lets me know how. But I&#039;m happy to trade with anyone and trade them an Alolan Exeggutor so they can see the glitch for themselves. ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 23:26, 21 March 2017 (UTC))&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2282843</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2282843"/>
		<updated>2015-05-17T21:14:59Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
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I just encountered this glitch, and since I didn&#039;t acquire any Pokemon via hacking or any other illegitimate means, I can safely say that it has nothing to do with illegitimate Pokemon. I don&#039;t know how I got it (nor how to show proof of it, I&#039;m kind of a noob to this Bulbapedia thing), but I am working on seeing all of its effects. [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 01:54, 23 July 2014 (UTC)&lt;br /&gt;
: Well, just showing proof that it happened would be a good start. Take a photo of your 3ds&#039;s screen (I&#039;m assuming you don&#039;t have a capture card :P) and upload it on Imgur or Imageshack or wherever. And if you do figure out anything else, do tell. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:38, 24 July 2014 (UTC)&lt;br /&gt;
::I think a good step is figuring out what happens when it hatches.  Yes, it will freeze and screw up your game, that&#039;s a given.&lt;br /&gt;
::Y&#039;know, I don&#039;t feel so bad about using a Power Saves any longer; I can borrow someone, trade a bad Egg (X) out, then trade it into the backup cart. (Y) and crush it with a save overwrite for the backup cart.  Victory for the player.  Haven&#039;t seen any ill effects of overwriting newer saves with older backed-up ones yet.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:01, 24 July 2014 (UTC)&lt;br /&gt;
:::I think the first mystery eggs guy confirmed that they take forever to hatch. I&#039;m not sure if he ever actually got one to hatch; it might not even be possible. Regarding Powersaves, that does sound like a good way to get rid of the eggs (sounds like getting rid of bad eggs by reversing the Emerald cloning glitch), but it won&#039;t address whatever the underlying problem is that causes the eggs to appear in the first place. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:05, 24 July 2014 (UTC)&lt;br /&gt;
::::It does, however, accomplish the short-term goal of creating an omelette out of it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:11, 24 July 2014 (UTC)&lt;br /&gt;
Okay, I took your advice and have a picture for you: [http://oi57.tinypic.com/m79jcm.jpg] (I still don&#039;t know how to make a link actually look like a URL, but it&#039;s there and works). The egg hasn&#039;t had any real ill effects on my game; it hasn&#039;t multiplied, hasn&#039;t glitched anything, it has only caused a minor inconvenience of taking up a slot in my PC. I&#039;m currently trying to hatch it, I&#039;ll keep you all posted! [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 15:35, 27 July 2014 (UTC)&lt;br /&gt;
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The whole cause is just a flipped bit in the Pokemon&#039;s data. When a checksum is bad, it&#039;ll show up as a bad egg. The default data is essentially all zeroes with the name &amp;quot;Egg&amp;quot; (localized to the language) and includes your Country/(3DS)Region/Language, thus is why the 0/0/2000 date appears (the value of 00 00...). — [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 07:16, 16 August 2014 (UTC)&lt;br /&gt;
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== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
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== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
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Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
:I think it gained an HP point through EV training.  Because you weren&#039;t at the Pokémon Centre since that happened, it looks like Pumpkaboo wasn&#039;t getting maximum HP.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:13, 24 July 2014 (UTC)&lt;br /&gt;
::Doesn&#039;t gaining HP through EV training also &amp;quot;heal&amp;quot; you by the same amount? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:26, 24 July 2014 (UTC)&lt;br /&gt;
:::Maybe that&#039;s the problem with Pumpkaboo.  It doesn&#039;t &amp;quot;heal&amp;quot; that 1 HP.  If so, that should be easy to test; keep it in the field and monitor it against an Audino Safari.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:46, 24 July 2014 (UTC)&lt;br /&gt;
:::: The problem may not lie with the species, though. Unfortunately, since this was from nearly a year ago now, I doubt CraftyWeavile will be able to recall any specifics that could lead us to the source either of the glitch or the damage (they might have well put Pumpkaboo into battle at some point and forgot they did it). [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:36, 24 July 2014 (UTC)&lt;br /&gt;
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== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
::Vivillon does show up properly in my Safari listing where it exists.  I believe this to be a glitch and consent to its readdition.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:14, 24 July 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
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==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
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FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
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Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
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0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
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EV&#039;d in HP.&lt;br /&gt;
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Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
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It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
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This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
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So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
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Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
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:I tested this with {{p|Rotom}} and it didn&#039;t show his changed forme until I went into the Regimen screen so that does work! But I tried with {{p|Shaymin}} and {{p|Kyurem}} and it didn&#039;t work, I believe their forme has to be changed without re-loading the screen for it to work. Since the {{key|IV|Gracidea}} and {{key|V|DNA Splicers}} cannot be registered you have to go into your bag which will re-load their sprites in the [[Super Training]]. --[[User:DanceMan|DanceMan]] 20:13, 23 May 2014 (UTC)&lt;br /&gt;
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== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
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I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
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The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
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:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
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== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
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If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
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So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
I think a while back, someone asked if the Pokedex count was affected or not (though apparently not here?), and I can confirm that it updates correctly- receiving a Pokemon I didn&#039;t already have over Wondertrade changed my dex count from 666 (hah) to 667, as it should. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:33, 5 June 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
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I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
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I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
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:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they were coming from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:: Does anyone mind if I can add this glitch back to the page? ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:53, 30 August 2014 (UTC))&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
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Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
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When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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== Pokedex glitch ==&lt;br /&gt;
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Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
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This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
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As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
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--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
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So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
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So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
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Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
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I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
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Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:I tested it for myself, and have concluded that it actually is a glitch. The pillars are in the background, while the black bar appears in the foreground and partially covers Drasna&#039;s Pokémon. [https://www.youtube.com/watch?v=Zj3OPED2fuY See for yourself.] -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 00:52, 10 August 2014 (UTC)&lt;br /&gt;
::It&#039;s really hard to notice because it only happens for 3 seconds at most, but if you look &#039;&#039;really&#039;&#039; closely you can see the black lines really do make up a fence, like the ones surrounding the pillars. I think the real glitch here is not the black lines, but the fact that the camera doesn&#039;t exactly act as it should (Not that I&#039;m making any sense XD) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 14:56, 29 August 2014 (UTC))&lt;br /&gt;
:::I think we can conclude that there&#039;s definitely a glitch going on here, but my low-quality video alone isn&#039;t going to tell us what the exact cause is. It&#039;s probably worth noting, though, that I&#039;ve heard claims of the black lines appearing elsewhere on the screen when used on Drasna&#039;s other Pokémon. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 19:16, 2 September 2014 (UTC)&lt;br /&gt;
::::Haven&#039;t heard about that, will make sure to check that out when I get time. Thanks for telling me :) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 20:48, 2 September 2014 (UTC))&lt;br /&gt;
:::::I have tested it, too! It &#039;&#039;&#039;&#039;&#039;is&#039;&#039;&#039;&#039;&#039; actually a glitch, because as the article says, it may be a glitch in the VFX algorithm. I have confirmed it using Mewtwo&#039;s Aura Sphere and the black lines are &#039;&#039;way&#039;&#039; to big! --[[User:PokémonXXXPlayer|PokémonXXXPlayer]] ([[User talk:PokémonXXXPlayer|talk]]) 08:11, 3 September 2014 (UTC)&lt;br /&gt;
:::::: The VFX algorithm? Do you mind sending me a link to this article? I&#039;ve never heard of that before. Also, if you use Aura sphere against Dragalge (I forget what it&#039;s called XD) you really can make out a fence shape. Those black lines are big though (not sure what that proves but heyho) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 08:56, 3 September 2014 (UTC))&lt;br /&gt;
:::::::Here is what I see.  At the beginning of the fifteenth second in the video, we see Drasna&#039;s Pokémon take the hit from Aura Sphere.  Aura Sphere is programmed in such a way as to cause the field to temporary appear to be yellow with no details.  At the middle of the fifteenth second, after the Aura Sphere object has made contact, Drasna&#039;s Pokémon is mostly done recoiling from the attack when most of its model is suddenly covered obscured by yellow.  The only available details at this moment is the head, part of the left wing, the left leg which is slightly faded, and the tail which is also faded.  Towards the end of the fifteenth second, the yellow field returns to the normal field, which now shows the fence that covers the rightmost incense emitter is now in the foreground, while the battle is the background.  Thus, the camera angle for Aura Sphere causes an issue with the field, but it is only after Aura Sphere hits since the animation of Aura Sphere ignores the fence until that point.  I would like to note that there either the field for Drasna&#039;s Chamber is different from the other fields for the Elite Four or that no one has checked to see if the other fields cause this same issue.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 21:03, 3 September 2014 (UTC)&lt;br /&gt;
: I didn&#039;t test exhaustively, but I didn&#039;t get any of the other E4 fields to glitch out with Aura Sphere. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:21, 3 September 2014 (UTC)&lt;br /&gt;
:: Then the fields for the other chambers must be different since Aura Sphere causes the camera angle to be set a fixed distance away.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:46, 4 September 2014 (UTC)&lt;br /&gt;
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== Bike Music glitch ==&lt;br /&gt;
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The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Fainted Pokemon Evolving ==&lt;br /&gt;
&lt;br /&gt;
This is a beneficial glitch, but a glitch nonetheless. When a Pokémon gains a level and then faints in battle, if it was at a high enough level to evolve, it will after battle.&lt;br /&gt;
For example, I was trying to evolve a Spewpa into Vivillon. I battled a trainer who had two Pokeémon. I had the Exp. Share on. I defeated the trainer&#039;s first Pokémon, and Spewpa gained a level. It was now at a high enough level to evolve. On the trainer&#039;s second Pokémon, I accidentally used U-Turn and had to switch Pokémon. I switched out Spewpa. Spewpa fainted. I switched back to my original Pokémon and defeated the trainer. To my surprise, Spewpa evolved into Vivillon. It&#039;s interesting to note that it wasn&#039;t revived after evolving.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 12:48, 13 May 2014 (UTC)&lt;br /&gt;
: I know that&#039;s supposed to happen in at least some games, so it very well might be by design rather than an error. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:52, 13 May 2014 (UTC)&lt;br /&gt;
::I don&#039;t know if I consider this a glitch.  It met the requirements to evolve.  So, if it reaches Lv.100 while in a pre-evo (trainer&#039;s choice) and then faints, it can never evolve?  I think it&#039;s allowed to happen as a safety measure more than anything.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:11, 19 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Graphics cache flushing oversight (An image overlap) ==&lt;br /&gt;
&lt;br /&gt;
As the list says this needs talking about. I found a trigger: after being in a 3D area with the 3D on, enter a 2D area (or at least when the 3D light turns off) turn off the 3D. Then go into a 3D area where a field move can be used, as you use the field move the screen temporarily flashes white, quickly turn on the 3D and the last screen you had 3D on will overlap the Pokemon using the field move. But I still have no idea why this happens.--{{unsigned|DanceMan}}&lt;br /&gt;
&lt;br /&gt;
== weird can&#039;t walk glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so every now and then, I run into a glitch where I come out of a menus, then I try to walk by a NPC through a path that goes through a spot the NPC was just at, and the character acts like the NPC is still there. Has anyone else run into this? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:47, 5 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== O-Power and Super Training Visual Glitches ==&lt;br /&gt;
&lt;br /&gt;
Just had this happen earlier today: http://p.twpl.jp/show/orig/xdyUC&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly a visual glitch. If I touched the bottom &amp;quot;speed power&amp;quot; I&#039;d get speed power like usual, but if I touched the top one I&#039;d get attack power. So it seems like just the graphic is wrong. But what&#039;s interesting is if I touched that blank spot, nothing would happen. So it&#039;s not just the screen not being drawn correctly; the menu itself got corrupted somehow. I&#039;m not sure how. I tried to scroll it with the stylus and it seemed to &amp;quot;stick&amp;quot; for a moment and then this. It stayed like this when I scrolled and when I selected a power and then went back; it only fixed itself when I actually used an O-Power.&lt;br /&gt;
&lt;br /&gt;
A similar thing I&#039;ve seen is that you can often trigger one thing while another thing is activating. For example touch something on the Pokemon-amie or Super Training screen, then immediately press L/R; you hear the sound as if you touched it and maybe even see it react but then the screen switches. Sometimes I&#039;ve also pressed a button or walked into something while passing into a loading zone, and it&#039;d start to open a menu or play a sound while fading the screen out. You can see the player character walking around while it fades out too. I haven&#039;t found any useful effects from this but I wouldn&#039;t be at all surprised if you can cause some interesting glitches by doing these things with precise timing; after all, so many glitches are just the result of &amp;quot;what if I do this and this at the exact same time&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Not quite related: at one point I noticed what I think is a sprite glitch as well. I had Mightyena on the Super Training screen (beating up a bag) while walking around and I looked down and saw his icon-sprite ([[File:Ani262MS.png]]) right beside the left arrow (that you can touch to switch to Pokemon-amie). I thought maybe it&#039;s telling me to check the other pages, so I pressed L a couple times, but nothing seemed unusual, and when I came back to the Super Training screen, the sprite was gone. I don&#039;t know if this is something that&#039;s supposed to happen? Seemed like a glitch to me since it didn&#039;t appear to actually &#039;&#039;do&#039;&#039; anything. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 07:48, 30 June 2014 (UTC)&lt;br /&gt;
:Mightyena was probably hungry: [[Pokémon-Amie#Stats]], end of 5th paragraph. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:32, 30 June 2014 (UTC)&lt;br /&gt;
:: I&#039;ve seen that effect on both the O-power and GTS request lists, so I guess the glitch applies to all lists using that same code/setup. I&#039;ve discovered that you can consistently corrupt the list in a particular way: Scroll down from the very top with just the right speed and one menu entry will appear to turn into another one two (I think what I usually got was Stealth Power replacing PP Restoring Power). Scrolling during the exact frame when one of your O-power circles fills up also screws things up, probably because the game has to refresh the list to see if any more powers are usable.&lt;br /&gt;
&lt;br /&gt;
:: I actually have video of some of this; I&#039;ll try and put it on Youtube soon. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:59, 30 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;ve been trying to recreate this and see if there are any other interesting effects, but it hasn&#039;t happened again since. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 15:18, 19 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Idle speculation about some glitches ==&lt;br /&gt;
&lt;br /&gt;
It seems like some of these glitches are, or might be, caused by people putting X and Y on failing SD cards, especially the save corruption glitch and possibly the Mystery Egg glitch. The previous games wouldn&#039;t have had these issues. [[User:FSX|FSX]] ([[User talk:FSX|talk]]) 02:13, 29 July 2014 (UTC)&lt;br /&gt;
:I know I have my own corrupted save issue on a regular cartridge, so I do not fully believe it is just the SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:25, 10 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heatran GTS Double Post Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.4shared.com/download/OwTwjOZ3ce/Snapshot_20140815_2.JPG]]&lt;br /&gt;
&lt;br /&gt;
Ok, so sometimes when I go onto the GTS, deposit a Pokémon and then browse the H&#039;s, this happens. I am not sure the cause, but it happens every now and then. If I select something, or leave the list in any way, it turns back to normal. I&#039;ve stumbled across this glitch several times, this is the first time I was able to get photographic evidence of it. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:48, 15 August 2014 (UTC)&lt;br /&gt;
: This is a known glitch that affects the sort of list used for both the GTS search and the O-powers. If you scroll down from the top with just the right speed, it&#039;ll cause an entry in the list to &amp;quot;disguise&amp;quot; itself as another entry. This only affects how the entry looks. There&#039;s an entry just a bit above this one about O-power visual glitches that mentions it. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:29, 15 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Backward sign-reading ==&lt;br /&gt;
&lt;br /&gt;
I have tried this glitch in many occassions, but it is impossible to read a sign while facing away from it in this way.&lt;br /&gt;
I would like to see proof that somebody actually is able to do this, as it would open up new possibilities for glitching&lt;br /&gt;
in other scenarios. --&amp;gt; I have found a video on youtube showing this does indeed work. Yet I cannot get it to work.&lt;br /&gt;
I would say it has to to something with the amount of active memory, as a cause of lag. I will try to confirm this. {{unsigned|Yavga}}&lt;br /&gt;
:What is more likely is that you aren&#039;t doing things with frame-perfect timing; one likely would need to read the sign in the same frame as turning away from it; the action of reading (which might be lagged from when (A) is pressed) likely needs to be in the same frame as the attempt to move away. I doubt that the number of actors has anything to do with it, but it is possible there is a thread sync error if it does. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 05:15, 6 December 2014 (UTC)&lt;br /&gt;
::Was able to reproduce ONCE, can&#039;t seem to do it again. I should buy a raspberry pi for this but I don&#039;t want to mutilate my 3DS[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 20:28, 10 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible Recycle Air Balloon Glitch ==&lt;br /&gt;
&lt;br /&gt;
I use Klefki. Whenever I attempt to Recover my air balloon, it fails, but for every other item it works. Hmm... these are troubling times in the kingdom. {{unsigned|HOTFIER!}}&lt;br /&gt;
&lt;br /&gt;
== ORAS PSS Glitch  ==&lt;br /&gt;
&lt;br /&gt;
Not sure if anyone else experiences this, but whenever I connect to the internet, the screen freezes on the connecting message, even well after I&#039;ve connected and people icons are moving and what friends are online show up. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:45, 9 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Have the same issue but after about 30-60 seconds, everything unfreezes. I&#039;m guessing if you have slower internet than me it&#039;ll take longer. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 20:26, 9 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::But its only with ORAS, XY acts normally.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:29, 9 December 2014 (UTC)&lt;br /&gt;
:::It is very possible it is exchanging all the new StreetPass data during the delay. I&#039;m pretty sure that ORAS still exchanges the same info that XY does (Amie visitors is all I can think of right now, which would be a very small structure), but it also needs to exchange mirage spot info, trendy phrase info, BuzzFeed info, and secret base layouts and teams. I&#039;d need to intercept the traffic to make any sort of confirmation about that (which is next to impossible because of the encryption), but checking the total amount of data transferred might give a partial confirmation, as well as an idea of just how much more data is being passed. I can&#039;t easily check that right now, though, since prominiscient mode on my main system&#039;s network adapter seems to have stopped working after a driver update... [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 04:51, 10 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitches with bookcases and Geosenge ==&lt;br /&gt;
&lt;br /&gt;
Whilst messing around in Looker&#039;s Bureau just now, I clicked on the side of the bookcase, and the text came up, despite me clicking on it&#039;s side. Did it to the two bookcases in the Lumiose Press, and the same thing happened, it&#039;s very similar to the café glitch in Black and White, can this be added as I look for more examples of this? Also, I was hatching an egg in Geosenge, and whilst I was cycling around the hole in the middle of the town, I noticed that in the corners (?) of the hole, the front of my bike partially went through it. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 21:39, 21 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friendship Evolution Glitch ==&lt;br /&gt;
Good day, people. I have looked for this issue but I couldn&#039;t find any answer. I am currently playing Pokémon Alpha Sapphire in Spanish and my in-game team was bred in an English Pokémon Omega Ruby version (I don&#039;t know if this is related). So, I traded my Pokémon using the Pokémon Bank app from [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby to Alpha Sapphire]]. And my {{p|Togepi}} won&#039;t evolve by any means!&lt;br /&gt;
At first I thought it could be an error in my cartridge, but then I found some cases while I was looking for them in the internet. Here are some: [http://www.gamefaqs.com/3ds/792673-pokemon-omega-ruby/answers/384388-my-eevee-has-full-friendship-but-still-wont-evolve-into Case1] and [http://www.reddit.com/r/pokemon/comments/2o7uvi/oras_my_max_friendship_buneary_wont_evolve/ Case2]. If you search correctly, you&#039;ll find many others complaining. So, I guess that this is a widespread glitch, however I&#039;d bet some conditions have to be met. &lt;br /&gt;
By the way, I also noticed most people don&#039;t believe the thread authors. Statiscally people always ask them if the [[Pokémon (species)|Pokémon]] is holding an [[Evolutionary_stone#Everstone|Everstone]]. Because of that I decided to record a [https://www.youtube.com/watch?v=J7SSlc-f1Vg video] so that you can believe me and maybe help me. Note: you should understand some Spanish in order to understand the [https://www.youtube.com/watch?v=J7SSlc-f1Vg video].&lt;br /&gt;
I guess this issue may need further research in order to find out what makes this &#039;glitch&#039; happen. [[User:Diby esp|Gabriel Rocha (Diby esp)]] ([[User talk:Diby esp|talk]]) 21:52, 2 February 2015 (UTC)&lt;br /&gt;
:Perhaps the transfer reset its friendship value? Make sure its friendship is high and try again. If it still does not evolve, then return it to the original game (if possible) and see if it evolves there with high friendship. If the evolution fails in the second game, the glitch should be added to the page. [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:40, 26 March 2015 (UTC)&lt;br /&gt;
::The same thing happened to me today; I got 3 Igglybuff from the QR exploit, Banked them, and withdrew them in OR (where due to the Blissey Bases, I do most of my levelling and evolving). However, no matter what I did, the Igglybuff wouldn&#039;t evolve into Jigglypuff. The Verdanturf friendship checker confirmed that all 3 had 255 happiness (&amp;quot;they couldn&#039;t love you more&amp;quot;), and Kelpsy Berries and the like &amp;quot;had no effect&amp;quot;. Weirdly enough, though, I managed to evolve a Budew, Chansey, Azurill and Togepi, acquired in similar circumstances, in the last few weeks (up until the 2nd of April, where Xenoblade Chronicles stole my attention). I don&#039;t know if this is a fault with ORAS, Bank or any update patches, because I did run into a few other people who had similar problems last December, before update 1.2 or 1.3 (maybe even 1.1?). [[User:PokeMaster99999|PokeMaster99999]] ([[User talk:PokeMaster99999|talk]]) 22:59, 5 April 2015 (UTC)&lt;br /&gt;
:Food for thought. In Generation VI, there is new part of the Pokémon data structure that stores the Pokémon&#039;s latest owner. Though I&#039;m by far no expert on the workings of Generation VI, I suspect it may be related to that. Maybe there was a glitch in Pokémon Bank where the game doesn&#039;t update the latest owner if you transfer the Pokémon to another game and that disables friendship evolution? I have the ability to generate custom Pokémon with a tool and the QR Code exploit that was patched in version 9.5.0-23 (but I never updated my regular 3DS), so I could test this. [[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 23:22, 5 April 2015 (UTC)&lt;br /&gt;
::Oh, but if it does involve [[Pokémon Bank]] and the glitch was patched out then I guess it may be impossible to try and re-create the glitch now. That would be sad if it remains a mystery. I don&#039;t know for sure whether you have to perform a software update to use Pokémon Bank though. Do you? [[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 23:30, 5 April 2015 (UTC)&lt;br /&gt;
:::I personally have a 3DS (the first kind released), a 3DS XL (which I don&#039;t tend to use, as the Circle Pad on it has no rubber; the adhesive wore out, I&#039;m guessing) and a New 3DS XL. I&#039;ve never actually updated my 3DS, meaning I can (and have) been using the QR exploits for a while. My method is to put my OR cart into my 3DS, get into the game, then when I&#039;m in the &#039;overworld&#039;, I do the exploit, then save my game. I then put OR into my New 3DS XL, and put any Pokémon I &#039;received&#039; into Bank, as the PokéDex entries obviously don&#039;t unlock immediately. As soon as Bank finishes saving, I go straight back in and withdraw said Pokémon. Until now, this has enabled me to evolve anything I put in, but these Igglybuff...I have no idea. I also had a Croagunk that went through exactly the same process, and he evolved into a Toxicroak, so it can&#039;t be affecting everything... Anyway, yeah, my Bank is on a different 3DS than the one I use for the QR exploits. [[User:PokeMaster99999|PokeMaster99999]] ([[User talk:PokeMaster99999|talk]]) 23:44, 5 April 2015 (UTC)&lt;br /&gt;
::::Maybe because A:You cheated and it didn&#039;t turn out right because you might have done it wrong B. The newest patch nullifies that kind of stuff and damns it, programming-wise and C:This is for the forums. [[User:BlisseyandtheAquaJets|BlisseyandtheAquaJets]] ([[User talk:BlisseyandtheAquaJets|talk]]) 23:55, 5 April 2015 (UTC)&lt;br /&gt;
== Muting Mauville Food Court ==&lt;br /&gt;
I accidentally encountered a glitch in Omega Ruby where after entering [[Mauville City#Food Court|Mauville Food Court]] the music was silent, and if I recall correctly so was the sound effect for exiting(?). I unfortunately cannot replicate the glitch. Has anyone else encountered this? [[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 20:19, 21 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ferroseed ==&lt;br /&gt;
&lt;br /&gt;
Any notice whe a Ferroseed come s to the battle its buring? --[[User:HoopsterJohn|HoopsterJohn]] ([[User talk:HoopsterJohn|talk]]) 17:28, 27 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Surfing Wailmer Glitch ==&lt;br /&gt;
There&#039;s some speculation that the Surfing Wailmer glitch is caused by the change in surfing models. Has anyone tried triggering the glitch with a Carvanha? That could help confirm or deny that theory. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 16:58, 18 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was the one who discovered said glitch, and yes, I also tested it with a Carvanha.  It&#039;s only Wailmer that does it. [[User:The Dreamer|The Dreamer]] ([[User talk:The Dreamer|talk]]) 17:00, 18 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Has anyone else noticed that if a Sharpedo that does not know Surf uses Dive as a field move, the Pokémon being ridden changes to Sharpedo, even upon surfacing? Does this qualify as a glitch? [[User:PartHunter|PartHunter]] ([[User talk:PartHunter|talk]]) 12:44, 26 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mauville City and DexNav Taillow ==&lt;br /&gt;
In the lower-right corner of the central area of Mauville City (the part that contains the Pokémon Center), my DexNav picks up a Taillow that isn&#039;t actually in the area, which I think I can safely say is a glitch. As for a probable cause, if I take the elevator up to Mauville Hills and go onto the balcony of Apartment 13, there is a Taillow there, and the view from the balcony suggests that the Taillow is directly above the spot in the square where my DexNav is picking it up.&lt;br /&gt;
[http://oi59.tinypic.com/30rtdw6.jpg 1]&lt;br /&gt;
[http://oi58.tinypic.com/dvjb6x.jpg 2]&lt;br /&gt;
[http://oi62.tinypic.com/oiamvn.jpg 3]&lt;br /&gt;
-- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 05:50, 29 March 2015 (UTC)&lt;br /&gt;
:Like you say, though, it &#039;&#039;is&#039;&#039; there, just not visible. A similar sort of thing actually happens on Mauville&#039;s roof with a Taillow on a tower in the east. They&#039;re both detected for basically the same reason. I think (in the square on 1F) it&#039;s confusing to the player and probably shouldn&#039;t behave like that, but I don&#039;t think I&#039;d call it a glitch or bug, personally; just bad design/a missed edge case (or it wasn&#039;t a high priority to &amp;quot;fix&amp;quot;). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:08, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The area was made as a three-dimensional environment, even if certain parts of it can only be accessed, it is still programmed and treated as the same area no matter where you are. Think about playing an other game like Halo or something, you jump down and are on a new floor, but you are in the same stage so even if you can&#039;t reach certain areas, that doesn&#039;t mean they&#039;re not still part of the stage. not sure if that is a good way of explaining it or not. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 15:22, 29 March 2015 (UTC)&lt;br /&gt;
:::Yeah, Chikasaurus [https://www.youtube.com/watch?v=Zog1ksXXFbo made a video] about this. It&#039;s the Taillow on the balcony, so I certainly don&#039;t think it counts as a glitch, and is exactly how I would expect it to behave. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:20, 31 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sewaddle DexNav glitch ==&lt;br /&gt;
So I got my National Pokedex today, and I also caught a Sewaddle via DexNav. But now everytime my DexNav picks up a Sewaddle, when it displays the picture on the lower screen a red exclamation mark pops up above it, as if I have never seen nor caught a Sewaddle before (Which I have seen, and caught twice). Would probably mean something if they were shiny, but none of them were shiny. Is this a glitch or no? I have some photos of it on my phone, if anyone wants proof (Though you&#039;re going to have to help me upload as I don&#039;t know how). Not sure if this happens with any other Pokémon, will check when I get more time. ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 21:14, 17 May 2015 (UTC))&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2221034</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2221034"/>
		<updated>2014-12-21T21:48:49Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Bookcase glitch and Geosenge glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
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This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
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I just encountered this glitch, and since I didn&#039;t acquire any Pokemon via hacking or any other illegitimate means, I can safely say that it has nothing to do with illegitimate Pokemon. I don&#039;t know how I got it (nor how to show proof of it, I&#039;m kind of a noob to this Bulbapedia thing), but I am working on seeing all of its effects. [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 01:54, 23 July 2014 (UTC)&lt;br /&gt;
: Well, just showing proof that it happened would be a good start. Take a photo of your 3ds&#039;s screen (I&#039;m assuming you don&#039;t have a capture card :P) and upload it on Imgur or Imageshack or wherever. And if you do figure out anything else, do tell. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:38, 24 July 2014 (UTC)&lt;br /&gt;
::I think a good step is figuring out what happens when it hatches.  Yes, it will freeze and screw up your game, that&#039;s a given.&lt;br /&gt;
::Y&#039;know, I don&#039;t feel so bad about using a Power Saves any longer; I can borrow someone, trade a bad Egg (X) out, then trade it into the backup cart. (Y) and crush it with a save overwrite for the backup cart.  Victory for the player.  Haven&#039;t seen any ill effects of overwriting newer saves with older backed-up ones yet.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:01, 24 July 2014 (UTC)&lt;br /&gt;
:::I think the first mystery eggs guy confirmed that they take forever to hatch. I&#039;m not sure if he ever actually got one to hatch; it might not even be possible. Regarding Powersaves, that does sound like a good way to get rid of the eggs (sounds like getting rid of bad eggs by reversing the Emerald cloning glitch), but it won&#039;t address whatever the underlying problem is that causes the eggs to appear in the first place. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:05, 24 July 2014 (UTC)&lt;br /&gt;
::::It does, however, accomplish the short-term goal of creating an omelette out of it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:11, 24 July 2014 (UTC)&lt;br /&gt;
Okay, I took your advice and have a picture for you: [http://oi57.tinypic.com/m79jcm.jpg] (I still don&#039;t know how to make a link actually look like a URL, but it&#039;s there and works). The egg hasn&#039;t had any real ill effects on my game; it hasn&#039;t multiplied, hasn&#039;t glitched anything, it has only caused a minor inconvenience of taking up a slot in my PC. I&#039;m currently trying to hatch it, I&#039;ll keep you all posted! [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 15:35, 27 July 2014 (UTC)&lt;br /&gt;
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The whole cause is just a flipped bit in the Pokemon&#039;s data. When a checksum is bad, it&#039;ll show up as a bad egg. The default data is essentially all zeroes with the name &amp;quot;Egg&amp;quot; (localized to the language) and includes your Country/(3DS)Region/Language, thus is why the 0/0/2000 date appears (the value of 00 00...). — [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 07:16, 16 August 2014 (UTC)&lt;br /&gt;
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== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
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I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
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== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
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Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
:I think it gained an HP point through EV training.  Because you weren&#039;t at the Pokémon Centre since that happened, it looks like Pumpkaboo wasn&#039;t getting maximum HP.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:13, 24 July 2014 (UTC)&lt;br /&gt;
::Doesn&#039;t gaining HP through EV training also &amp;quot;heal&amp;quot; you by the same amount? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:26, 24 July 2014 (UTC)&lt;br /&gt;
:::Maybe that&#039;s the problem with Pumpkaboo.  It doesn&#039;t &amp;quot;heal&amp;quot; that 1 HP.  If so, that should be easy to test; keep it in the field and monitor it against an Audino Safari.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:46, 24 July 2014 (UTC)&lt;br /&gt;
:::: The problem may not lie with the species, though. Unfortunately, since this was from nearly a year ago now, I doubt CraftyWeavile will be able to recall any specifics that could lead us to the source either of the glitch or the damage (they might have well put Pumpkaboo into battle at some point and forgot they did it). [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:36, 24 July 2014 (UTC)&lt;br /&gt;
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== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
::Vivillon does show up properly in my Safari listing where it exists.  I believe this to be a glitch and consent to its readdition.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:14, 24 July 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
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==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
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FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
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Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
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Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
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0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
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EV&#039;d in HP.&lt;br /&gt;
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Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
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It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
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This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
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So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
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Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
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I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
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If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
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:I tested this with {{p|Rotom}} and it didn&#039;t show his changed forme until I went into the Regimen screen so that does work! But I tried with {{p|Shaymin}} and {{p|Kyurem}} and it didn&#039;t work, I believe their forme has to be changed without re-loading the screen for it to work. Since the {{key|IV|Gracidea}} and {{key|V|DNA Splicers}} cannot be registered you have to go into your bag which will re-load their sprites in the [[Super Training]]. --[[User:DanceMan|DanceMan]] 20:13, 23 May 2014 (UTC)&lt;br /&gt;
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== PSS standby glitch ==&lt;br /&gt;
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This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
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If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
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== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
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I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
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The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
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:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
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== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
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If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
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So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
I think a while back, someone asked if the Pokedex count was affected or not (though apparently not here?), and I can confirm that it updates correctly- receiving a Pokemon I didn&#039;t already have over Wondertrade changed my dex count from 666 (hah) to 667, as it should. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:33, 5 June 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
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I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
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I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
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:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they were coming from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:: Does anyone mind if I can add this glitch back to the page? ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:53, 30 August 2014 (UTC))&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
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Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
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When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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== Pokedex glitch ==&lt;br /&gt;
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Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
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This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
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As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
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--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
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So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
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So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
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Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
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I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
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Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:I tested it for myself, and have concluded that it actually is a glitch. The pillars are in the background, while the black bar appears in the foreground and partially covers Drasna&#039;s Pokémon. [https://www.youtube.com/watch?v=Zj3OPED2fuY See for yourself.] -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 00:52, 10 August 2014 (UTC)&lt;br /&gt;
::It&#039;s really hard to notice because it only happens for 3 seconds at most, but if you look &#039;&#039;really&#039;&#039; closely you can see the black lines really do make up a fence, like the ones surrounding the pillars. I think the real glitch here is not the black lines, but the fact that the camera doesn&#039;t exactly act as it should (Not that I&#039;m making any sense XD) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 14:56, 29 August 2014 (UTC))&lt;br /&gt;
:::I think we can conclude that there&#039;s definitely a glitch going on here, but my low-quality video alone isn&#039;t going to tell us what the exact cause is. It&#039;s probably worth noting, though, that I&#039;ve heard claims of the black lines appearing elsewhere on the screen when used on Drasna&#039;s other Pokémon. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 19:16, 2 September 2014 (UTC)&lt;br /&gt;
::::Haven&#039;t heard about that, will make sure to check that out when I get time. Thanks for telling me :) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 20:48, 2 September 2014 (UTC))&lt;br /&gt;
:::::I have tested it, too! It &#039;&#039;&#039;&#039;&#039;is&#039;&#039;&#039;&#039;&#039; actually a glitch, because as the article says, it may be a glitch in the VFX algorithm. I have confirmed it using Mewtwo&#039;s Aura Sphere and the black lines are &#039;&#039;way&#039;&#039; to big! --[[User:PokémonXXXPlayer|PokémonXXXPlayer]] ([[User talk:PokémonXXXPlayer|talk]]) 08:11, 3 September 2014 (UTC)&lt;br /&gt;
:::::: The VFX algorithm? Do you mind sending me a link to this article? I&#039;ve never heard of that before. Also, if you use Aura sphere against Dragalge (I forget what it&#039;s called XD) you really can make out a fence shape. Those black lines are big though (not sure what that proves but heyho) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 08:56, 3 September 2014 (UTC))&lt;br /&gt;
:::::::Here is what I see.  At the beginning of the fifteenth second in the video, we see Drasna&#039;s Pokémon take the hit from Aura Sphere.  Aura Sphere is programmed in such a way as to cause the field to temporary appear to be yellow with no details.  At the middle of the fifteenth second, after the Aura Sphere object has made contact, Drasna&#039;s Pokémon is mostly done recoiling from the attack when most of its model is suddenly covered obscured by yellow.  The only available details at this moment is the head, part of the left wing, the left leg which is slightly faded, and the tail which is also faded.  Towards the end of the fifteenth second, the yellow field returns to the normal field, which now shows the fence that covers the rightmost incense emitter is now in the foreground, while the battle is the background.  Thus, the camera angle for Aura Sphere causes an issue with the field, but it is only after Aura Sphere hits since the animation of Aura Sphere ignores the fence until that point.  I would like to note that there either the field for Drasna&#039;s Chamber is different from the other fields for the Elite Four or that no one has checked to see if the other fields cause this same issue.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 21:03, 3 September 2014 (UTC)&lt;br /&gt;
: I didn&#039;t test exhaustively, but I didn&#039;t get any of the other E4 fields to glitch out with Aura Sphere. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:21, 3 September 2014 (UTC)&lt;br /&gt;
:: Then the fields for the other chambers must be different since Aura Sphere causes the camera angle to be set a fixed distance away.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:46, 4 September 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bike Music glitch ==&lt;br /&gt;
 &lt;br /&gt;
The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Fainted Pokemon Evolving ==&lt;br /&gt;
&lt;br /&gt;
This is a beneficial glitch, but a glitch nonetheless. When a Pokémon gains a level and then faints in battle, if it was at a high enough level to evolve, it will after battle.&lt;br /&gt;
For example, I was trying to evolve a Spewpa into Vivillon. I battled a trainer who had two Pokeémon. I had the Exp. Share on. I defeated the trainer&#039;s first Pokémon, and Spewpa gained a level. It was now at a high enough level to evolve. On the trainer&#039;s second Pokémon, I accidentally used U-Turn and had to switch Pokémon. I switched out Spewpa. Spewpa fainted. I switched back to my original Pokémon and defeated the trainer. To my surprise, Spewpa evolved into Vivillon. It&#039;s interesting to note that it wasn&#039;t revived after evolving.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 12:48, 13 May 2014 (UTC)&lt;br /&gt;
: I know that&#039;s supposed to happen in at least some games, so it very well might be by design rather than an error. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:52, 13 May 2014 (UTC)&lt;br /&gt;
::I don&#039;t know if I consider this a glitch.  It met the requirements to evolve.  So, if it reaches Lv.100 while in a pre-evo (trainer&#039;s choice) and then faints, it can never evolve?  I think it&#039;s allowed to happen as a safety measure more than anything.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:11, 19 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Graphics cache flushing oversight (An image overlap) ==&lt;br /&gt;
&lt;br /&gt;
As the list says this needs talking about. I found a trigger: after being in a 3D area with the 3D on, enter a 2D area (or at least when the 3D light turns off) turn off the 3D. Then go into a 3D area where a field move can be used, as you use the field move the screen temporarily flashes white, quickly turn on the 3D and the last screen you had 3D on will overlap the Pokemon using the field move. But I still have no idea why this happens.--{{unsigned|DanceMan}}&lt;br /&gt;
&lt;br /&gt;
== weird can&#039;t walk glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so every now and then, I run into a glitch where I come out of a menus, then I try to walk by a NPC through a path that goes through a spot the NPC was just at, and the character acts like the NPC is still there. Has anyone else run into this? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:47, 5 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== O-Power and Super Training Visual Glitches ==&lt;br /&gt;
&lt;br /&gt;
Just had this happen earlier today: http://p.twpl.jp/show/orig/xdyUC&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly a visual glitch. If I touched the bottom &amp;quot;speed power&amp;quot; I&#039;d get speed power like usual, but if I touched the top one I&#039;d get attack power. So it seems like just the graphic is wrong. But what&#039;s interesting is if I touched that blank spot, nothing would happen. So it&#039;s not just the screen not being drawn correctly; the menu itself got corrupted somehow. I&#039;m not sure how. I tried to scroll it with the stylus and it seemed to &amp;quot;stick&amp;quot; for a moment and then this. It stayed like this when I scrolled and when I selected a power and then went back; it only fixed itself when I actually used an O-Power.&lt;br /&gt;
&lt;br /&gt;
A similar thing I&#039;ve seen is that you can often trigger one thing while another thing is activating. For example touch something on the Pokemon-amie or Super Training screen, then immediately press L/R; you hear the sound as if you touched it and maybe even see it react but then the screen switches. Sometimes I&#039;ve also pressed a button or walked into something while passing into a loading zone, and it&#039;d start to open a menu or play a sound while fading the screen out. You can see the player character walking around while it fades out too. I haven&#039;t found any useful effects from this but I wouldn&#039;t be at all surprised if you can cause some interesting glitches by doing these things with precise timing; after all, so many glitches are just the result of &amp;quot;what if I do this and this at the exact same time&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Not quite related: at one point I noticed what I think is a sprite glitch as well. I had Mightyena on the Super Training screen (beating up a bag) while walking around and I looked down and saw his icon-sprite ([[File:Ani262MS.png]]) right beside the left arrow (that you can touch to switch to Pokemon-amie). I thought maybe it&#039;s telling me to check the other pages, so I pressed L a couple times, but nothing seemed unusual, and when I came back to the Super Training screen, the sprite was gone. I don&#039;t know if this is something that&#039;s supposed to happen? Seemed like a glitch to me since it didn&#039;t appear to actually &#039;&#039;do&#039;&#039; anything. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 07:48, 30 June 2014 (UTC)&lt;br /&gt;
:Mightyena was probably hungry: [[Pokémon-Amie#Stats]], end of 5th paragraph. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:32, 30 June 2014 (UTC)&lt;br /&gt;
:: I&#039;ve seen that effect on both the O-power and GTS request lists, so I guess the glitch applies to all lists using that same code/setup. I&#039;ve discovered that you can consistently corrupt the list in a particular way: Scroll down from the very top with just the right speed and one menu entry will appear to turn into another one two (I think what I usually got was Stealth Power replacing PP Restoring Power). Scrolling during the exact frame when one of your O-power circles fills up also screws things up, probably because the game has to refresh the list to see if any more powers are usable.&lt;br /&gt;
&lt;br /&gt;
:: I actually have video of some of this; I&#039;ll try and put it on Youtube soon. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:59, 30 June 2014 (UTC)&lt;br /&gt;
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:::I&#039;ve been trying to recreate this and see if there are any other interesting effects, but it hasn&#039;t happened again since. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 15:18, 19 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Idle speculation about some glitches ==&lt;br /&gt;
&lt;br /&gt;
It seems like some of these glitches are, or might be, caused by people putting X and Y on failing SD cards, especially the save corruption glitch and possibly the Mystery Egg glitch. The previous games wouldn&#039;t have had these issues. [[User:FSX|FSX]] ([[User talk:FSX|talk]]) 02:13, 29 July 2014 (UTC)&lt;br /&gt;
:I know I have my own corrupted save issue on a regular cartridge, so I do not fully believe it is just the SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:25, 10 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heatran GTS Double Post Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.4shared.com/download/OwTwjOZ3ce/Snapshot_20140815_2.JPG]]&lt;br /&gt;
&lt;br /&gt;
Ok, so sometimes when I go onto the GTS, deposit a Pokémon and then browse the H&#039;s, this happens. I am not sure the cause, but it happens every now and then. If I select something, or leave the list in any way, it turns back to normal. I&#039;ve stumbled across this glitch several times, this is the first time I was able to get photographic evidence of it. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:48, 15 August 2014 (UTC)&lt;br /&gt;
: This is a known glitch that affects the sort of list used for both the GTS search and the O-powers. If you scroll down from the top with just the right speed, it&#039;ll cause an entry in the list to &amp;quot;disguise&amp;quot; itself as another entry. This only affects how the entry looks. There&#039;s an entry just a bit above this one about O-power visual glitches that mentions it. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:29, 15 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Backward sign-reading ==&lt;br /&gt;
&lt;br /&gt;
I have tried this glitch in many occassions, but it is impossible to read a sign while facing away from it in this way.&lt;br /&gt;
I would like to see proof that somebody actually is able to do this, as it would open up new possibilities for glitching&lt;br /&gt;
in other scenarios. --&amp;gt; I have found a video on youtube showing this does indeed work. Yet I cannot get it to work.&lt;br /&gt;
I would say it has to to something with the amount of active memory, as a cause of lag. I will try to confirm this. {{unsigned|Yavga}}&lt;br /&gt;
:What is more likely is that you aren&#039;t doing things with frame-perfect timing; one likely would need to read the sign in the same frame as turning away from it; the action of reading (which might be lagged from when (A) is pressed) likely needs to be in the same frame as the attempt to move away. I doubt that the number of actors has anything to do with it, but it is possible there is a thread sync error if it does. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 05:15, 6 December 2014 (UTC)&lt;br /&gt;
::Was able to reproduce ONCE, can&#039;t seem to do it again. I should buy a raspberry pi for this but I don&#039;t want to mutilate my 3DS[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 20:28, 10 December 2014 (UTC)&lt;br /&gt;
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== Possible Recycle Air Balloon Glitch ==&lt;br /&gt;
&lt;br /&gt;
I use Klefki. Whenever I attempt to Recover my air balloon, it fails, but for every other item it works. Hmm... these are troubling times in the kingdom. {{unsigned|HOTFIER!}}&lt;br /&gt;
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== ORAS PSS Glitch  ==&lt;br /&gt;
&lt;br /&gt;
Not sure if anyone else experiences this, but whenever I connect to the internet, the screen freezes on the connecting message, even well after I&#039;ve connected and people icons are moving and what friends are online show up. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:45, 9 December 2014 (UTC)&lt;br /&gt;
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:Have the same issue but after about 30-60 seconds, everything unfreezes. I&#039;m guessing if you have slower internet than me it&#039;ll take longer. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 20:26, 9 December 2014 (UTC)&lt;br /&gt;
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::But its only with ORAS, XY acts normally.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:29, 9 December 2014 (UTC)&lt;br /&gt;
:::It is very possible it is exchanging all the new StreetPass data during the delay. I&#039;m pretty sure that ORAS still exchanges the same info that XY does (Amie visitors is all I can think of right now, which would be a very small structure), but it also needs to exchange mirage spot info, trendy phrase info, BuzzFeed info, and secret base layouts and teams. I&#039;d need to intercept the traffic to make any sort of confirmation about that (which is next to impossible because of the encryption), but checking the total amount of data transferred might give a partial confirmation, as well as an idea of just how much more data is being passed. I can&#039;t easily check that right now, though, since prominiscient mode on my main system&#039;s network adapter seems to have stopped working after a driver update... [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 04:51, 10 December 2014 (UTC)&lt;br /&gt;
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== Glitches with bookcases and Geosenge ==&lt;br /&gt;
&lt;br /&gt;
Whilst messing around in Looker&#039;s Bureau just now, I clicked on the side of the bookcase, and the text came up, despite me clicking on it&#039;s side. Did it to the two bookcases in the Lumiose Press, and the same thing happened, it&#039;s very similar to the café glitch in Black and White, can this be added as I look for more examples of this? Also, I was hatching an egg in Geosenge, and whilst I was cycling around the hole in the middle of the town, I noticed that in the corners (?) of the hole, the front of my bike partially went through it. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 21:39, 21 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2221032</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2221032"/>
		<updated>2014-12-21T21:39:12Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
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:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
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== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
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This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just encountered this glitch, and since I didn&#039;t acquire any Pokemon via hacking or any other illegitimate means, I can safely say that it has nothing to do with illegitimate Pokemon. I don&#039;t know how I got it (nor how to show proof of it, I&#039;m kind of a noob to this Bulbapedia thing), but I am working on seeing all of its effects. [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 01:54, 23 July 2014 (UTC)&lt;br /&gt;
: Well, just showing proof that it happened would be a good start. Take a photo of your 3ds&#039;s screen (I&#039;m assuming you don&#039;t have a capture card :P) and upload it on Imgur or Imageshack or wherever. And if you do figure out anything else, do tell. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:38, 24 July 2014 (UTC)&lt;br /&gt;
::I think a good step is figuring out what happens when it hatches.  Yes, it will freeze and screw up your game, that&#039;s a given.&lt;br /&gt;
::Y&#039;know, I don&#039;t feel so bad about using a Power Saves any longer; I can borrow someone, trade a bad Egg (X) out, then trade it into the backup cart. (Y) and crush it with a save overwrite for the backup cart.  Victory for the player.  Haven&#039;t seen any ill effects of overwriting newer saves with older backed-up ones yet.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:01, 24 July 2014 (UTC)&lt;br /&gt;
:::I think the first mystery eggs guy confirmed that they take forever to hatch. I&#039;m not sure if he ever actually got one to hatch; it might not even be possible. Regarding Powersaves, that does sound like a good way to get rid of the eggs (sounds like getting rid of bad eggs by reversing the Emerald cloning glitch), but it won&#039;t address whatever the underlying problem is that causes the eggs to appear in the first place. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:05, 24 July 2014 (UTC)&lt;br /&gt;
::::It does, however, accomplish the short-term goal of creating an omelette out of it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:11, 24 July 2014 (UTC)&lt;br /&gt;
Okay, I took your advice and have a picture for you: [http://oi57.tinypic.com/m79jcm.jpg] (I still don&#039;t know how to make a link actually look like a URL, but it&#039;s there and works). The egg hasn&#039;t had any real ill effects on my game; it hasn&#039;t multiplied, hasn&#039;t glitched anything, it has only caused a minor inconvenience of taking up a slot in my PC. I&#039;m currently trying to hatch it, I&#039;ll keep you all posted! [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 15:35, 27 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The whole cause is just a flipped bit in the Pokemon&#039;s data. When a checksum is bad, it&#039;ll show up as a bad egg. The default data is essentially all zeroes with the name &amp;quot;Egg&amp;quot; (localized to the language) and includes your Country/(3DS)Region/Language, thus is why the 0/0/2000 date appears (the value of 00 00...). — [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 07:16, 16 August 2014 (UTC)&lt;br /&gt;
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== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
:I think it gained an HP point through EV training.  Because you weren&#039;t at the Pokémon Centre since that happened, it looks like Pumpkaboo wasn&#039;t getting maximum HP.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:13, 24 July 2014 (UTC)&lt;br /&gt;
::Doesn&#039;t gaining HP through EV training also &amp;quot;heal&amp;quot; you by the same amount? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:26, 24 July 2014 (UTC)&lt;br /&gt;
:::Maybe that&#039;s the problem with Pumpkaboo.  It doesn&#039;t &amp;quot;heal&amp;quot; that 1 HP.  If so, that should be easy to test; keep it in the field and monitor it against an Audino Safari.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:46, 24 July 2014 (UTC)&lt;br /&gt;
:::: The problem may not lie with the species, though. Unfortunately, since this was from nearly a year ago now, I doubt CraftyWeavile will be able to recall any specifics that could lead us to the source either of the glitch or the damage (they might have well put Pumpkaboo into battle at some point and forgot they did it). [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:36, 24 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
::Vivillon does show up properly in my Safari listing where it exists.  I believe this to be a glitch and consent to its readdition.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:14, 24 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
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:I tested this with {{p|Rotom}} and it didn&#039;t show his changed forme until I went into the Regimen screen so that does work! But I tried with {{p|Shaymin}} and {{p|Kyurem}} and it didn&#039;t work, I believe their forme has to be changed without re-loading the screen for it to work. Since the {{key|IV|Gracidea}} and {{key|V|DNA Splicers}} cannot be registered you have to go into your bag which will re-load their sprites in the [[Super Training]]. --[[User:DanceMan|DanceMan]] 20:13, 23 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
&lt;br /&gt;
:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
I think a while back, someone asked if the Pokedex count was affected or not (though apparently not here?), and I can confirm that it updates correctly- receiving a Pokemon I didn&#039;t already have over Wondertrade changed my dex count from 666 (hah) to 667, as it should. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:33, 5 June 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
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I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
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I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
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:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they were coming from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:: Does anyone mind if I can add this glitch back to the page? ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:53, 30 August 2014 (UTC))&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
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Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
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When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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== Pokedex glitch ==&lt;br /&gt;
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Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
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This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
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As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
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--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
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So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
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So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
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Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
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I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
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Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:I tested it for myself, and have concluded that it actually is a glitch. The pillars are in the background, while the black bar appears in the foreground and partially covers Drasna&#039;s Pokémon. [https://www.youtube.com/watch?v=Zj3OPED2fuY See for yourself.] -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 00:52, 10 August 2014 (UTC)&lt;br /&gt;
::It&#039;s really hard to notice because it only happens for 3 seconds at most, but if you look &#039;&#039;really&#039;&#039; closely you can see the black lines really do make up a fence, like the ones surrounding the pillars. I think the real glitch here is not the black lines, but the fact that the camera doesn&#039;t exactly act as it should (Not that I&#039;m making any sense XD) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 14:56, 29 August 2014 (UTC))&lt;br /&gt;
:::I think we can conclude that there&#039;s definitely a glitch going on here, but my low-quality video alone isn&#039;t going to tell us what the exact cause is. It&#039;s probably worth noting, though, that I&#039;ve heard claims of the black lines appearing elsewhere on the screen when used on Drasna&#039;s other Pokémon. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 19:16, 2 September 2014 (UTC)&lt;br /&gt;
::::Haven&#039;t heard about that, will make sure to check that out when I get time. Thanks for telling me :) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 20:48, 2 September 2014 (UTC))&lt;br /&gt;
:::::I have tested it, too! It &#039;&#039;&#039;&#039;&#039;is&#039;&#039;&#039;&#039;&#039; actually a glitch, because as the article says, it may be a glitch in the VFX algorithm. I have confirmed it using Mewtwo&#039;s Aura Sphere and the black lines are &#039;&#039;way&#039;&#039; to big! --[[User:PokémonXXXPlayer|PokémonXXXPlayer]] ([[User talk:PokémonXXXPlayer|talk]]) 08:11, 3 September 2014 (UTC)&lt;br /&gt;
:::::: The VFX algorithm? Do you mind sending me a link to this article? I&#039;ve never heard of that before. Also, if you use Aura sphere against Dragalge (I forget what it&#039;s called XD) you really can make out a fence shape. Those black lines are big though (not sure what that proves but heyho) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 08:56, 3 September 2014 (UTC))&lt;br /&gt;
:::::::Here is what I see.  At the beginning of the fifteenth second in the video, we see Drasna&#039;s Pokémon take the hit from Aura Sphere.  Aura Sphere is programmed in such a way as to cause the field to temporary appear to be yellow with no details.  At the middle of the fifteenth second, after the Aura Sphere object has made contact, Drasna&#039;s Pokémon is mostly done recoiling from the attack when most of its model is suddenly covered obscured by yellow.  The only available details at this moment is the head, part of the left wing, the left leg which is slightly faded, and the tail which is also faded.  Towards the end of the fifteenth second, the yellow field returns to the normal field, which now shows the fence that covers the rightmost incense emitter is now in the foreground, while the battle is the background.  Thus, the camera angle for Aura Sphere causes an issue with the field, but it is only after Aura Sphere hits since the animation of Aura Sphere ignores the fence until that point.  I would like to note that there either the field for Drasna&#039;s Chamber is different from the other fields for the Elite Four or that no one has checked to see if the other fields cause this same issue.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 21:03, 3 September 2014 (UTC)&lt;br /&gt;
: I didn&#039;t test exhaustively, but I didn&#039;t get any of the other E4 fields to glitch out with Aura Sphere. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:21, 3 September 2014 (UTC)&lt;br /&gt;
:: Then the fields for the other chambers must be different since Aura Sphere causes the camera angle to be set a fixed distance away.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:46, 4 September 2014 (UTC)&lt;br /&gt;
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== Bike Music glitch ==&lt;br /&gt;
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The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Fainted Pokemon Evolving ==&lt;br /&gt;
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This is a beneficial glitch, but a glitch nonetheless. When a Pokémon gains a level and then faints in battle, if it was at a high enough level to evolve, it will after battle.&lt;br /&gt;
For example, I was trying to evolve a Spewpa into Vivillon. I battled a trainer who had two Pokeémon. I had the Exp. Share on. I defeated the trainer&#039;s first Pokémon, and Spewpa gained a level. It was now at a high enough level to evolve. On the trainer&#039;s second Pokémon, I accidentally used U-Turn and had to switch Pokémon. I switched out Spewpa. Spewpa fainted. I switched back to my original Pokémon and defeated the trainer. To my surprise, Spewpa evolved into Vivillon. It&#039;s interesting to note that it wasn&#039;t revived after evolving.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 12:48, 13 May 2014 (UTC)&lt;br /&gt;
: I know that&#039;s supposed to happen in at least some games, so it very well might be by design rather than an error. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:52, 13 May 2014 (UTC)&lt;br /&gt;
::I don&#039;t know if I consider this a glitch.  It met the requirements to evolve.  So, if it reaches Lv.100 while in a pre-evo (trainer&#039;s choice) and then faints, it can never evolve?  I think it&#039;s allowed to happen as a safety measure more than anything.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:11, 19 July 2014 (UTC)&lt;br /&gt;
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== Graphics cache flushing oversight (An image overlap) ==&lt;br /&gt;
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As the list says this needs talking about. I found a trigger: after being in a 3D area with the 3D on, enter a 2D area (or at least when the 3D light turns off) turn off the 3D. Then go into a 3D area where a field move can be used, as you use the field move the screen temporarily flashes white, quickly turn on the 3D and the last screen you had 3D on will overlap the Pokemon using the field move. But I still have no idea why this happens.--{{unsigned|DanceMan}}&lt;br /&gt;
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== weird can&#039;t walk glitch ==&lt;br /&gt;
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Ok, so every now and then, I run into a glitch where I come out of a menus, then I try to walk by a NPC through a path that goes through a spot the NPC was just at, and the character acts like the NPC is still there. Has anyone else run into this? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:47, 5 June 2014 (UTC)&lt;br /&gt;
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== O-Power and Super Training Visual Glitches ==&lt;br /&gt;
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Just had this happen earlier today: http://p.twpl.jp/show/orig/xdyUC&lt;br /&gt;
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It&#039;s mostly a visual glitch. If I touched the bottom &amp;quot;speed power&amp;quot; I&#039;d get speed power like usual, but if I touched the top one I&#039;d get attack power. So it seems like just the graphic is wrong. But what&#039;s interesting is if I touched that blank spot, nothing would happen. So it&#039;s not just the screen not being drawn correctly; the menu itself got corrupted somehow. I&#039;m not sure how. I tried to scroll it with the stylus and it seemed to &amp;quot;stick&amp;quot; for a moment and then this. It stayed like this when I scrolled and when I selected a power and then went back; it only fixed itself when I actually used an O-Power.&lt;br /&gt;
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A similar thing I&#039;ve seen is that you can often trigger one thing while another thing is activating. For example touch something on the Pokemon-amie or Super Training screen, then immediately press L/R; you hear the sound as if you touched it and maybe even see it react but then the screen switches. Sometimes I&#039;ve also pressed a button or walked into something while passing into a loading zone, and it&#039;d start to open a menu or play a sound while fading the screen out. You can see the player character walking around while it fades out too. I haven&#039;t found any useful effects from this but I wouldn&#039;t be at all surprised if you can cause some interesting glitches by doing these things with precise timing; after all, so many glitches are just the result of &amp;quot;what if I do this and this at the exact same time&amp;quot;?&lt;br /&gt;
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Not quite related: at one point I noticed what I think is a sprite glitch as well. I had Mightyena on the Super Training screen (beating up a bag) while walking around and I looked down and saw his icon-sprite ([[File:Ani262MS.png]]) right beside the left arrow (that you can touch to switch to Pokemon-amie). I thought maybe it&#039;s telling me to check the other pages, so I pressed L a couple times, but nothing seemed unusual, and when I came back to the Super Training screen, the sprite was gone. I don&#039;t know if this is something that&#039;s supposed to happen? Seemed like a glitch to me since it didn&#039;t appear to actually &#039;&#039;do&#039;&#039; anything. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 07:48, 30 June 2014 (UTC)&lt;br /&gt;
:Mightyena was probably hungry: [[Pokémon-Amie#Stats]], end of 5th paragraph. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:32, 30 June 2014 (UTC)&lt;br /&gt;
:: I&#039;ve seen that effect on both the O-power and GTS request lists, so I guess the glitch applies to all lists using that same code/setup. I&#039;ve discovered that you can consistently corrupt the list in a particular way: Scroll down from the very top with just the right speed and one menu entry will appear to turn into another one two (I think what I usually got was Stealth Power replacing PP Restoring Power). Scrolling during the exact frame when one of your O-power circles fills up also screws things up, probably because the game has to refresh the list to see if any more powers are usable.&lt;br /&gt;
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:: I actually have video of some of this; I&#039;ll try and put it on Youtube soon. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:59, 30 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;ve been trying to recreate this and see if there are any other interesting effects, but it hasn&#039;t happened again since. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 15:18, 19 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Idle speculation about some glitches ==&lt;br /&gt;
&lt;br /&gt;
It seems like some of these glitches are, or might be, caused by people putting X and Y on failing SD cards, especially the save corruption glitch and possibly the Mystery Egg glitch. The previous games wouldn&#039;t have had these issues. [[User:FSX|FSX]] ([[User talk:FSX|talk]]) 02:13, 29 July 2014 (UTC)&lt;br /&gt;
:I know I have my own corrupted save issue on a regular cartridge, so I do not fully believe it is just the SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:25, 10 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heatran GTS Double Post Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.4shared.com/download/OwTwjOZ3ce/Snapshot_20140815_2.JPG]]&lt;br /&gt;
&lt;br /&gt;
Ok, so sometimes when I go onto the GTS, deposit a Pokémon and then browse the H&#039;s, this happens. I am not sure the cause, but it happens every now and then. If I select something, or leave the list in any way, it turns back to normal. I&#039;ve stumbled across this glitch several times, this is the first time I was able to get photographic evidence of it. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:48, 15 August 2014 (UTC)&lt;br /&gt;
: This is a known glitch that affects the sort of list used for both the GTS search and the O-powers. If you scroll down from the top with just the right speed, it&#039;ll cause an entry in the list to &amp;quot;disguise&amp;quot; itself as another entry. This only affects how the entry looks. There&#039;s an entry just a bit above this one about O-power visual glitches that mentions it. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:29, 15 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Backward sign-reading ==&lt;br /&gt;
&lt;br /&gt;
I have tried this glitch in many occassions, but it is impossible to read a sign while facing away from it in this way.&lt;br /&gt;
I would like to see proof that somebody actually is able to do this, as it would open up new possibilities for glitching&lt;br /&gt;
in other scenarios. --&amp;gt; I have found a video on youtube showing this does indeed work. Yet I cannot get it to work.&lt;br /&gt;
I would say it has to to something with the amount of active memory, as a cause of lag. I will try to confirm this. {{unsigned|Yavga}}&lt;br /&gt;
:What is more likely is that you aren&#039;t doing things with frame-perfect timing; one likely would need to read the sign in the same frame as turning away from it; the action of reading (which might be lagged from when (A) is pressed) likely needs to be in the same frame as the attempt to move away. I doubt that the number of actors has anything to do with it, but it is possible there is a thread sync error if it does. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 05:15, 6 December 2014 (UTC)&lt;br /&gt;
::Was able to reproduce ONCE, can&#039;t seem to do it again. I should buy a raspberry pi for this but I don&#039;t want to mutilate my 3DS[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 20:28, 10 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible Recycle Air Balloon Glitch ==&lt;br /&gt;
&lt;br /&gt;
I use Klefki. Whenever I attempt to Recover my air balloon, it fails, but for every other item it works. Hmm... these are troubling times in the kingdom. {{unsigned|HOTFIER!}}&lt;br /&gt;
&lt;br /&gt;
== ORAS PSS Glitch  ==&lt;br /&gt;
&lt;br /&gt;
Not sure if anyone else experiences this, but whenever I connect to the internet, the screen freezes on the connecting message, even well after I&#039;ve connected and people icons are moving and what friends are online show up. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 19:45, 9 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Have the same issue but after about 30-60 seconds, everything unfreezes. I&#039;m guessing if you have slower internet than me it&#039;ll take longer. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 20:26, 9 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::But its only with ORAS, XY acts normally.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:29, 9 December 2014 (UTC)&lt;br /&gt;
:::It is very possible it is exchanging all the new StreetPass data during the delay. I&#039;m pretty sure that ORAS still exchanges the same info that XY does (Amie visitors is all I can think of right now, which would be a very small structure), but it also needs to exchange mirage spot info, trendy phrase info, BuzzFeed info, and secret base layouts and teams. I&#039;d need to intercept the traffic to make any sort of confirmation about that (which is next to impossible because of the encryption), but checking the total amount of data transferred might give a partial confirmation, as well as an idea of just how much more data is being passed. I can&#039;t easily check that right now, though, since prominiscient mode on my main system&#039;s network adapter seems to have stopped working after a driver update... [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 04:51, 10 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bookcase glitch and Geosenge glitches ==&lt;br /&gt;
&lt;br /&gt;
Whilst messing around in Looker&#039;s Bureau just now, I clicked on the side of the bookcase, and the text came up, despite me clicking on it&#039;s side. Did it to the two bookcases in the Lumiose Press, and the same thing happened, it&#039;s very similar to the café glitch in Black and White, can this be added as I look for more examples of this? Also, I was hatching an egg in Geosenge, and whilst I was cycling around the hole in the middle of the town, I noticed that in the corners (?) of the hole, the front of my bike partially went through it. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 21:39, 21 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_X_and_Y_beta&amp;diff=2193936</id>
		<title>Talk:Pokémon X and Y beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_X_and_Y_beta&amp;diff=2193936"/>
		<updated>2014-10-12T18:56:40Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Shiny Gogoat isn&#039;t a Shiny Gogoat==&lt;br /&gt;
The colours were distorted because the 3ds used was in power saving mode iirc. So I request that the shiny Gogoat section be removed.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:35, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Active-mode Xerneas in box? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to do a bit of hunting to find the original, but [http://www.neoseeker.com/forums/60943/t1901705-new-sprites-possible-exclusive-dicovery/ this] has part of a pre-release screen showing Xerneas in active mode in a box (not sure if PC or Bank). I might be wrong, but I don&#039;t think that&#039;s possible in the actual game, as active mode only happens when Xerneas is in battle, right? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:20, 2 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mega Latios and Latias?==&lt;br /&gt;
&lt;br /&gt;
Mega Latios and Latias have just been revealed, almost a  year (I think?) after a hacker found them in X and Y. Since you can&#039;t pass mega stones down from the new games to X and Y, should this be added to the list? Or should we wait a little bit to see if Nintendo have any plans for an event? [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 13:14, 11 October 2014 (UTC)&lt;br /&gt;
: Since the stones for them exist in X and Y&#039;s code, you should be able to trade them from ORAS to XY, like you could with any other mega stone already in those games. But for all we know Nintendo will distribute them to XY as well as ORAS in the future. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:58, 11 October 2014 (UTC)&lt;br /&gt;
:: I did read somewhere that you wouldn&#039;t be able to pass down stones from ORAS to XY, which does make a bit of sense since some new mega evolutions such as mega Pigeot might not be in XY&#039;s code. But then again I read this MONTHS ago, so that might not be true anymore. Best we have someone check for us. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 18:56, 12 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==We seem to be missing a few things...==&lt;br /&gt;
&lt;br /&gt;
At the moment, the only things on the page are things seen from promotional (is that the right word?) trailers, but nothing that is found within the code. I&#039;ve got an article from The Cutting Room Floor that pretty much covers this, could someone look at this and consider adding these to the page? Here&#039;s the link: http://tcrf.net/Pok%C3%A9mon_X_and_Y [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 13:21, 11 October 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_X_and_Y_beta&amp;diff=2193728</id>
		<title>Talk:Pokémon X and Y beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_X_and_Y_beta&amp;diff=2193728"/>
		<updated>2014-10-11T18:58:53Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Shiny Gogoat isn&#039;t a Shiny Gogoat==&lt;br /&gt;
The colours were distorted because the 3ds used was in power saving mode iirc. So I request that the shiny Gogoat section be removed.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:35, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Active-mode Xerneas in box? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to do a bit of hunting to find the original, but [http://www.neoseeker.com/forums/60943/t1901705-new-sprites-possible-exclusive-dicovery/ this] has part of a pre-release screen showing Xerneas in active mode in a box (not sure if PC or Bank). I might be wrong, but I don&#039;t think that&#039;s possible in the actual game, as active mode only happens when Xerneas is in battle, right? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:20, 2 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mega Latios and Latias?==&lt;br /&gt;
&lt;br /&gt;
Mega Latios and Latias have just been revealed, almost a  year (I think?) after a hacker found them in X and Y. Since you can&#039;t pass mega stones down from the new games to X and Y, should this be added to the list? Or should we wait a little bit to see if Nintendo have any plans for an event? [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 13:14, 11 October 2014 (UTC)&lt;br /&gt;
: Since the stones for them exist in X and Y&#039;s code, you should be able to trade them from ORAS to XY, like you could with any other mega stone already in those games. But for all we know Nintendo will distribute them to XY as well as ORAS in the future. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:58, 11 October 2014 (UTC)&lt;br /&gt;
:: I did read somewhere that you wouldn&#039;t be able to pass down stones from ORAS to XY, which does make a bit of sense since some new mega evolutions such as mega Pigeot might not be in XY&#039;s code. But then again I read this MONTHS ago, so that might not be true anymore. Best we have someone check for us. &lt;br /&gt;
&lt;br /&gt;
==We seem to be missing a few things...==&lt;br /&gt;
&lt;br /&gt;
At the moment, the only things on the page are things seen from promotional (is that the right word?) trailers, but nothing that is found within the code. I&#039;ve got an article from The Cutting Room Floor that pretty much covers this, could someone look at this and consider adding these to the page? Here&#039;s the link: http://tcrf.net/Pok%C3%A9mon_X_and_Y [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 13:21, 11 October 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_X_and_Y_beta&amp;diff=2193678</id>
		<title>Talk:Pokémon X and Y beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_X_and_Y_beta&amp;diff=2193678"/>
		<updated>2014-10-11T13:21:45Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Shiny Gogoat isn&#039;t a Shiny Gogoat==&lt;br /&gt;
The colours were distorted because the 3ds used was in power saving mode iirc. So I request that the shiny Gogoat section be removed.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:35, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Active-mode Xerneas in box? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to do a bit of hunting to find the original, but [http://www.neoseeker.com/forums/60943/t1901705-new-sprites-possible-exclusive-dicovery/ this] has part of a pre-release screen showing Xerneas in active mode in a box (not sure if PC or Bank). I might be wrong, but I don&#039;t think that&#039;s possible in the actual game, as active mode only happens when Xerneas is in battle, right? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:20, 2 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mega Latios and Latias?==&lt;br /&gt;
&lt;br /&gt;
Mega Latios and Latias have just been revealed, almost a  year (I think?) after a hacker found them in X and Y. Since you can&#039;t pass mega stones down from the new games to X and Y, should this be added to the list? Or should we wait a little bit to see if Nintendo have any plans for an event? [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 13:14, 11 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==We seem to be missing a few things...==&lt;br /&gt;
&lt;br /&gt;
At the moment, the only things on the page are things seen from promotional (is that the right word?) trailers, but nothing that is found within the code. I&#039;ve got an article from The Cutting Room Floor that pretty much covers this, could someone look at this and consider adding these to the page? Here&#039;s the link: http://tcrf.net/Pok%C3%A9mon_X_and_Y [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 13:21, 11 October 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_X_and_Y_beta&amp;diff=2193676</id>
		<title>Talk:Pokémon X and Y beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_X_and_Y_beta&amp;diff=2193676"/>
		<updated>2014-10-11T13:21:18Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Shiny Gogoat isn&#039;t a Shiny Gogoat==&lt;br /&gt;
The colours were distorted because the 3ds used was in power saving mode iirc. So I request that the shiny Gogoat section be removed.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:35, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Active-mode Xerneas in box? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to do a bit of hunting to find the original, but [http://www.neoseeker.com/forums/60943/t1901705-new-sprites-possible-exclusive-dicovery/ this] has part of a pre-release screen showing Xerneas in active mode in a box (not sure if PC or Bank). I might be wrong, but I don&#039;t think that&#039;s possible in the actual game, as active mode only happens when Xerneas is in battle, right? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:20, 2 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mega Latios and Latias?==&lt;br /&gt;
&lt;br /&gt;
Mega Latios and Latias have just been revealed, almost a  year (I think?) after a hacker found them in X and Y. Since you can&#039;t pass mega stones down from the new games to X and Y, should this be added to the list? Or should we wait a little bit to see if Nintendo have any plans for an event? [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 13:14, 11 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==We seem to be missing a few things...==&lt;br /&gt;
&lt;br /&gt;
At the moment, the only things on the page are things seen from promotional (is that the right word?) trailers, but nothing that is found within the code. I&#039;ve got an article from The Cutting Room Floor that pretty much covers this, could someone look at this and consider adding these to the page? Here&#039;s the link: http://tcrf.net/Pok%C3%A9mon_X_and_Y&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_X_and_Y_beta&amp;diff=2193675</id>
		<title>Talk:Pokémon X and Y beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_X_and_Y_beta&amp;diff=2193675"/>
		<updated>2014-10-11T13:21:03Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Shiny Gogoat isn&#039;t a Shiny Gogoat==&lt;br /&gt;
The colours were distorted because the 3ds used was in power saving mode iirc. So I request that the shiny Gogoat section be removed.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:35, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Active-mode Xerneas in box? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to do a bit of hunting to find the original, but [http://www.neoseeker.com/forums/60943/t1901705-new-sprites-possible-exclusive-dicovery/ this] has part of a pre-release screen showing Xerneas in active mode in a box (not sure if PC or Bank). I might be wrong, but I don&#039;t think that&#039;s possible in the actual game, as active mode only happens when Xerneas is in battle, right? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:20, 2 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mega Latios and Latias?==&lt;br /&gt;
&lt;br /&gt;
Mega Latios and Latias have just been revealed, almost a  year (I think?) after a hacker found them in X and Y. Since you can&#039;t pass mega stones down from the new games to X and Y, should this be added to the list? Or should we wait a little bit to see if Nintendo have any plans for an event? [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 13:14, 11 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==We seem to be missing a few things...=&lt;br /&gt;
&lt;br /&gt;
At the moment, the only things on the page are things seen from promotional (is that the right word?) trailers, but nothing that is found within the code. I&#039;ve got an article from The Cutting Room Floor that pretty much covers this, could someone look at this and consider adding these to the page? Here&#039;s the link: http://tcrf.net/Pok%C3%A9mon_X_and_Y&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_X_and_Y_beta&amp;diff=2193674</id>
		<title>Talk:Pokémon X and Y beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_X_and_Y_beta&amp;diff=2193674"/>
		<updated>2014-10-11T13:14:59Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Shiny Gogoat isn&#039;t a Shiny Gogoat==&lt;br /&gt;
The colours were distorted because the 3ds used was in power saving mode iirc. So I request that the shiny Gogoat section be removed.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:35, 19 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Active-mode Xerneas in box? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll have to do a bit of hunting to find the original, but [http://www.neoseeker.com/forums/60943/t1901705-new-sprites-possible-exclusive-dicovery/ this] has part of a pre-release screen showing Xerneas in active mode in a box (not sure if PC or Bank). I might be wrong, but I don&#039;t think that&#039;s possible in the actual game, as active mode only happens when Xerneas is in battle, right? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:20, 2 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mega Latios and Latias?==&lt;br /&gt;
&lt;br /&gt;
Mega Latios and Latias have just been revealed, almost a  year (I think?) after a hacker found them in X and Y. Since you can&#039;t pass mega stones down from the new games to X and Y, should this be added to the list? Or should we wait a little bit to see if Nintendo have any plans for an event? [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 13:14, 11 October 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2168676</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2168676"/>
		<updated>2014-09-03T08:56:38Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Drasna Aura Sphere glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
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:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
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== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
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This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
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I just encountered this glitch, and since I didn&#039;t acquire any Pokemon via hacking or any other illegitimate means, I can safely say that it has nothing to do with illegitimate Pokemon. I don&#039;t know how I got it (nor how to show proof of it, I&#039;m kind of a noob to this Bulbapedia thing), but I am working on seeing all of its effects. [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 01:54, 23 July 2014 (UTC)&lt;br /&gt;
: Well, just showing proof that it happened would be a good start. Take a photo of your 3ds&#039;s screen (I&#039;m assuming you don&#039;t have a capture card :P) and upload it on Imgur or Imageshack or wherever. And if you do figure out anything else, do tell. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:38, 24 July 2014 (UTC)&lt;br /&gt;
::I think a good step is figuring out what happens when it hatches.  Yes, it will freeze and screw up your game, that&#039;s a given.&lt;br /&gt;
::Y&#039;know, I don&#039;t feel so bad about using a Power Saves any longer; I can borrow someone, trade a bad Egg (X) out, then trade it into the backup cart. (Y) and crush it with a save overwrite for the backup cart.  Victory for the player.  Haven&#039;t seen any ill effects of overwriting newer saves with older backed-up ones yet.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:01, 24 July 2014 (UTC)&lt;br /&gt;
:::I think the first mystery eggs guy confirmed that they take forever to hatch. I&#039;m not sure if he ever actually got one to hatch; it might not even be possible. Regarding Powersaves, that does sound like a good way to get rid of the eggs (sounds like getting rid of bad eggs by reversing the Emerald cloning glitch), but it won&#039;t address whatever the underlying problem is that causes the eggs to appear in the first place. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:05, 24 July 2014 (UTC)&lt;br /&gt;
::::It does, however, accomplish the short-term goal of creating an omelette out of it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:11, 24 July 2014 (UTC)&lt;br /&gt;
Okay, I took your advice and have a picture for you: [http://oi57.tinypic.com/m79jcm.jpg] (I still don&#039;t know how to make a link actually look like a URL, but it&#039;s there and works). The egg hasn&#039;t had any real ill effects on my game; it hasn&#039;t multiplied, hasn&#039;t glitched anything, it has only caused a minor inconvenience of taking up a slot in my PC. I&#039;m currently trying to hatch it, I&#039;ll keep you all posted! [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 15:35, 27 July 2014 (UTC)&lt;br /&gt;
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The whole cause is just a flipped bit in the Pokemon&#039;s data. When a checksum is bad, it&#039;ll show up as a bad egg. The default data is essentially all zeroes with the name &amp;quot;Egg&amp;quot; (localized to the language) and includes your Country/(3DS)Region/Language, thus is why the 0/0/2000 date appears (the value of 00 00...). — [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 07:16, 16 August 2014 (UTC)&lt;br /&gt;
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== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
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I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
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== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
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Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
:I think it gained an HP point through EV training.  Because you weren&#039;t at the Pokémon Centre since that happened, it looks like Pumpkaboo wasn&#039;t getting maximum HP.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:13, 24 July 2014 (UTC)&lt;br /&gt;
::Doesn&#039;t gaining HP through EV training also &amp;quot;heal&amp;quot; you by the same amount? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:26, 24 July 2014 (UTC)&lt;br /&gt;
:::Maybe that&#039;s the problem with Pumpkaboo.  It doesn&#039;t &amp;quot;heal&amp;quot; that 1 HP.  If so, that should be easy to test; keep it in the field and monitor it against an Audino Safari.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:46, 24 July 2014 (UTC)&lt;br /&gt;
:::: The problem may not lie with the species, though. Unfortunately, since this was from nearly a year ago now, I doubt CraftyWeavile will be able to recall any specifics that could lead us to the source either of the glitch or the damage (they might have well put Pumpkaboo into battle at some point and forgot they did it). [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:36, 24 July 2014 (UTC)&lt;br /&gt;
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== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
::Vivillon does show up properly in my Safari listing where it exists.  I believe this to be a glitch and consent to its readdition.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:14, 24 July 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
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==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
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FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
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Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
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Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
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0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
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EV&#039;d in HP.&lt;br /&gt;
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Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
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It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
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This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
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So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
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Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
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I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
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If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
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:I tested this with {{p|Rotom}} and it didn&#039;t show his changed forme until I went into the Regimen screen so that does work! But I tried with {{p|Shaymin}} and {{p|Kyurem}} and it didn&#039;t work, I believe their forme has to be changed without re-loading the screen for it to work. Since the {{key|IV|Gracidea}} and {{key|V|DNA Splicers}} cannot be registered you have to go into your bag which will re-load their sprites in the [[Super Training]]. --[[User:DanceMan|DanceMan]] 20:13, 23 May 2014 (UTC)&lt;br /&gt;
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== PSS standby glitch ==&lt;br /&gt;
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This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
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If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
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== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
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I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
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The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
&lt;br /&gt;
:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
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== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
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If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
I think a while back, someone asked if the Pokedex count was affected or not (though apparently not here?), and I can confirm that it updates correctly- receiving a Pokemon I didn&#039;t already have over Wondertrade changed my dex count from 666 (hah) to 667, as it should. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:33, 5 June 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
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I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
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I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
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:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they were coming from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:: Does anyone mind if I can add this glitch back to the page? ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:53, 30 August 2014 (UTC))&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
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Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
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When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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== Pokedex glitch ==&lt;br /&gt;
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Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
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This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
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As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
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--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
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So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
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So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
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Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
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I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
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Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:I tested it for myself, and have concluded that it actually is a glitch. The pillars are in the background, while the black bar appears in the foreground and partially covers Drasna&#039;s Pokémon. [https://www.youtube.com/watch?v=Zj3OPED2fuY See for yourself.] -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 00:52, 10 August 2014 (UTC)&lt;br /&gt;
::It&#039;s really hard to notice because it only happens for 3 seconds at most, but if you look &#039;&#039;really&#039;&#039; closely you can see the black lines really do make up a fence, like the ones surrounding the pillars. I think the real glitch here is not the black lines, but the fact that the camera doesn&#039;t exactly act as it should (Not that I&#039;m making any sense XD) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 14:56, 29 August 2014 (UTC))&lt;br /&gt;
:::I think we can conclude that there&#039;s definitely a glitch going on here, but my low-quality video alone isn&#039;t going to tell us what the exact cause is. It&#039;s probably worth noting, though, that I&#039;ve heard claims of the black lines appearing elsewhere on the screen when used on Drasna&#039;s other Pokémon. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 19:16, 2 September 2014 (UTC)&lt;br /&gt;
::::Haven&#039;t heard about that, will make sure to check that out when I get time. Thanks for telling me :) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 20:48, 2 September 2014 (UTC))&lt;br /&gt;
:::::I have tested it, too! It &#039;&#039;&#039;&#039;&#039;is&#039;&#039;&#039;&#039;&#039; actually a glitch, because as the article says, it may be a glitch in the VFX algorithm. I have confirmed it using Mewtwo&#039;s Aura Sphere and the black lines are &#039;&#039;way&#039;&#039; to big! --[[User:PokémonXXXPlayer|PokémonXXXPlayer]] ([[User talk:PokémonXXXPlayer|talk]]) 08:11, 3 September 2014 (UTC)&lt;br /&gt;
:::::: The VFX algorithm? Do you mind sending me a link to this article? I&#039;ve never heard of that before. Also, if you use Aura sphere against Dragalge (I forget what it&#039;s called XD) you really can make out a fence shape. Those black lines are big though (not sure what that proves but heyho) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 08:56, 3 September 2014 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Bike Music glitch ==&lt;br /&gt;
 &lt;br /&gt;
The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fainted Pokemon Evolving ==&lt;br /&gt;
&lt;br /&gt;
This is a beneficial glitch, but a glitch nonetheless. When a Pokémon gains a level and then faints in battle, if it was at a high enough level to evolve, it will after battle.&lt;br /&gt;
For example, I was trying to evolve a Spewpa into Vivillon. I battled a trainer who had two Pokeémon. I had the Exp. Share on. I defeated the trainer&#039;s first Pokémon, and Spewpa gained a level. It was now at a high enough level to evolve. On the trainer&#039;s second Pokémon, I accidentally used U-Turn and had to switch Pokémon. I switched out Spewpa. Spewpa fainted. I switched back to my original Pokémon and defeated the trainer. To my surprise, Spewpa evolved into Vivillon. It&#039;s interesting to note that it wasn&#039;t revived after evolving.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 12:48, 13 May 2014 (UTC)&lt;br /&gt;
: I know that&#039;s supposed to happen in at least some games, so it very well might be by design rather than an error. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:52, 13 May 2014 (UTC)&lt;br /&gt;
::I don&#039;t know if I consider this a glitch.  It met the requirements to evolve.  So, if it reaches Lv.100 while in a pre-evo (trainer&#039;s choice) and then faints, it can never evolve?  I think it&#039;s allowed to happen as a safety measure more than anything.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:11, 19 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Graphics cache flushing oversight (An image overlap) ==&lt;br /&gt;
&lt;br /&gt;
As the list says this needs talking about. I found a trigger: after being in a 3D area with the 3D on, enter a 2D area (or at least when the 3D light turns off) turn off the 3D. Then go into a 3D area where a field move can be used, as you use the field move the screen temporarily flashes white, quickly turn on the 3D and the last screen you had 3D on will overlap the Pokemon using the field move. But I still have no idea why this happens.--{{unsigned|DanceMan}}&lt;br /&gt;
&lt;br /&gt;
== weird can&#039;t walk glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so every now and then, I run into a glitch where I come out of a menus, then I try to walk by a NPC through a path that goes through a spot the NPC was just at, and the character acts like the NPC is still there. Has anyone else run into this? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:47, 5 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== O-Power and Super Training Visual Glitches ==&lt;br /&gt;
&lt;br /&gt;
Just had this happen earlier today: http://p.twpl.jp/show/orig/xdyUC&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly a visual glitch. If I touched the bottom &amp;quot;speed power&amp;quot; I&#039;d get speed power like usual, but if I touched the top one I&#039;d get attack power. So it seems like just the graphic is wrong. But what&#039;s interesting is if I touched that blank spot, nothing would happen. So it&#039;s not just the screen not being drawn correctly; the menu itself got corrupted somehow. I&#039;m not sure how. I tried to scroll it with the stylus and it seemed to &amp;quot;stick&amp;quot; for a moment and then this. It stayed like this when I scrolled and when I selected a power and then went back; it only fixed itself when I actually used an O-Power.&lt;br /&gt;
&lt;br /&gt;
A similar thing I&#039;ve seen is that you can often trigger one thing while another thing is activating. For example touch something on the Pokemon-amie or Super Training screen, then immediately press L/R; you hear the sound as if you touched it and maybe even see it react but then the screen switches. Sometimes I&#039;ve also pressed a button or walked into something while passing into a loading zone, and it&#039;d start to open a menu or play a sound while fading the screen out. You can see the player character walking around while it fades out too. I haven&#039;t found any useful effects from this but I wouldn&#039;t be at all surprised if you can cause some interesting glitches by doing these things with precise timing; after all, so many glitches are just the result of &amp;quot;what if I do this and this at the exact same time&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Not quite related: at one point I noticed what I think is a sprite glitch as well. I had Mightyena on the Super Training screen (beating up a bag) while walking around and I looked down and saw his icon-sprite ([[File:Ani262MS.png]]) right beside the left arrow (that you can touch to switch to Pokemon-amie). I thought maybe it&#039;s telling me to check the other pages, so I pressed L a couple times, but nothing seemed unusual, and when I came back to the Super Training screen, the sprite was gone. I don&#039;t know if this is something that&#039;s supposed to happen? Seemed like a glitch to me since it didn&#039;t appear to actually &#039;&#039;do&#039;&#039; anything. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 07:48, 30 June 2014 (UTC)&lt;br /&gt;
:Mightyena was probably hungry: [[Pokémon-Amie#Stats]], end of 5th paragraph. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:32, 30 June 2014 (UTC)&lt;br /&gt;
:: I&#039;ve seen that effect on both the O-power and GTS request lists, so I guess the glitch applies to all lists using that same code/setup. I&#039;ve discovered that you can consistently corrupt the list in a particular way: Scroll down from the very top with just the right speed and one menu entry will appear to turn into another one two (I think what I usually got was Stealth Power replacing PP Restoring Power). Scrolling during the exact frame when one of your O-power circles fills up also screws things up, probably because the game has to refresh the list to see if any more powers are usable.&lt;br /&gt;
&lt;br /&gt;
:: I actually have video of some of this; I&#039;ll try and put it on Youtube soon. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:59, 30 June 2014 (UTC)&lt;br /&gt;
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:::I&#039;ve been trying to recreate this and see if there are any other interesting effects, but it hasn&#039;t happened again since. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 15:18, 19 July 2014 (UTC)&lt;br /&gt;
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== Idle speculation about some glitches ==&lt;br /&gt;
&lt;br /&gt;
It seems like some of these glitches are, or might be, caused by people putting X and Y on failing SD cards, especially the save corruption glitch and possibly the Mystery Egg glitch. The previous games wouldn&#039;t have had these issues. [[User:FSX|FSX]] ([[User talk:FSX|talk]]) 02:13, 29 July 2014 (UTC)&lt;br /&gt;
:I know I have my own corrupted save issue on a regular cartridge, so I do not fully believe it is just the SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:25, 10 August 2014 (UTC)&lt;br /&gt;
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== Heatran GTS Double Post Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.4shared.com/download/OwTwjOZ3ce/Snapshot_20140815_2.JPG]]&lt;br /&gt;
&lt;br /&gt;
Ok, so sometimes when I go onto the GTS, deposit a Pokémon and then browse the H&#039;s, this happens. I am not sure the cause, but it happens every now and then. If I select something, or leave the list in any way, it turns back to normal. I&#039;ve stumbled across this glitch several times, this is the first time I was able to get photographic evidence of it. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:48, 15 August 2014 (UTC)&lt;br /&gt;
: This is a known glitch that affects the sort of list used for both the GTS search and the O-powers. If you scroll down from the top with just the right speed, it&#039;ll cause an entry in the list to &amp;quot;disguise&amp;quot; itself as another entry. This only affects how the entry looks. There&#039;s an entry just a bit above this one about O-power visual glitches that mentions it. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:29, 15 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2168394</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2168394"/>
		<updated>2014-09-02T20:48:41Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Drasna Aura Sphere glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
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:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
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== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
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This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
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I just encountered this glitch, and since I didn&#039;t acquire any Pokemon via hacking or any other illegitimate means, I can safely say that it has nothing to do with illegitimate Pokemon. I don&#039;t know how I got it (nor how to show proof of it, I&#039;m kind of a noob to this Bulbapedia thing), but I am working on seeing all of its effects. [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 01:54, 23 July 2014 (UTC)&lt;br /&gt;
: Well, just showing proof that it happened would be a good start. Take a photo of your 3ds&#039;s screen (I&#039;m assuming you don&#039;t have a capture card :P) and upload it on Imgur or Imageshack or wherever. And if you do figure out anything else, do tell. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:38, 24 July 2014 (UTC)&lt;br /&gt;
::I think a good step is figuring out what happens when it hatches.  Yes, it will freeze and screw up your game, that&#039;s a given.&lt;br /&gt;
::Y&#039;know, I don&#039;t feel so bad about using a Power Saves any longer; I can borrow someone, trade a bad Egg (X) out, then trade it into the backup cart. (Y) and crush it with a save overwrite for the backup cart.  Victory for the player.  Haven&#039;t seen any ill effects of overwriting newer saves with older backed-up ones yet.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:01, 24 July 2014 (UTC)&lt;br /&gt;
:::I think the first mystery eggs guy confirmed that they take forever to hatch. I&#039;m not sure if he ever actually got one to hatch; it might not even be possible. Regarding Powersaves, that does sound like a good way to get rid of the eggs (sounds like getting rid of bad eggs by reversing the Emerald cloning glitch), but it won&#039;t address whatever the underlying problem is that causes the eggs to appear in the first place. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:05, 24 July 2014 (UTC)&lt;br /&gt;
::::It does, however, accomplish the short-term goal of creating an omelette out of it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:11, 24 July 2014 (UTC)&lt;br /&gt;
Okay, I took your advice and have a picture for you: [http://oi57.tinypic.com/m79jcm.jpg] (I still don&#039;t know how to make a link actually look like a URL, but it&#039;s there and works). The egg hasn&#039;t had any real ill effects on my game; it hasn&#039;t multiplied, hasn&#039;t glitched anything, it has only caused a minor inconvenience of taking up a slot in my PC. I&#039;m currently trying to hatch it, I&#039;ll keep you all posted! [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 15:35, 27 July 2014 (UTC)&lt;br /&gt;
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The whole cause is just a flipped bit in the Pokemon&#039;s data. When a checksum is bad, it&#039;ll show up as a bad egg. The default data is essentially all zeroes with the name &amp;quot;Egg&amp;quot; (localized to the language) and includes your Country/(3DS)Region/Language, thus is why the 0/0/2000 date appears (the value of 00 00...). — [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 07:16, 16 August 2014 (UTC)&lt;br /&gt;
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== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
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== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
:I think it gained an HP point through EV training.  Because you weren&#039;t at the Pokémon Centre since that happened, it looks like Pumpkaboo wasn&#039;t getting maximum HP.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:13, 24 July 2014 (UTC)&lt;br /&gt;
::Doesn&#039;t gaining HP through EV training also &amp;quot;heal&amp;quot; you by the same amount? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:26, 24 July 2014 (UTC)&lt;br /&gt;
:::Maybe that&#039;s the problem with Pumpkaboo.  It doesn&#039;t &amp;quot;heal&amp;quot; that 1 HP.  If so, that should be easy to test; keep it in the field and monitor it against an Audino Safari.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:46, 24 July 2014 (UTC)&lt;br /&gt;
:::: The problem may not lie with the species, though. Unfortunately, since this was from nearly a year ago now, I doubt CraftyWeavile will be able to recall any specifics that could lead us to the source either of the glitch or the damage (they might have well put Pumpkaboo into battle at some point and forgot they did it). [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:36, 24 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
::Vivillon does show up properly in my Safari listing where it exists.  I believe this to be a glitch and consent to its readdition.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:14, 24 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I tested this with {{p|Rotom}} and it didn&#039;t show his changed forme until I went into the Regimen screen so that does work! But I tried with {{p|Shaymin}} and {{p|Kyurem}} and it didn&#039;t work, I believe their forme has to be changed without re-loading the screen for it to work. Since the {{key|IV|Gracidea}} and {{key|V|DNA Splicers}} cannot be registered you have to go into your bag which will re-load their sprites in the [[Super Training]]. --[[User:DanceMan|DanceMan]] 20:13, 23 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
&lt;br /&gt;
:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
I think a while back, someone asked if the Pokedex count was affected or not (though apparently not here?), and I can confirm that it updates correctly- receiving a Pokemon I didn&#039;t already have over Wondertrade changed my dex count from 666 (hah) to 667, as it should. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:33, 5 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they were coming from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:: Does anyone mind if I can add this glitch back to the page? ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:53, 30 August 2014 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
&lt;br /&gt;
Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Level disappearing==&lt;br /&gt;
&lt;br /&gt;
When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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== Pokedex glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
&lt;br /&gt;
This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
&lt;br /&gt;
As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
&lt;br /&gt;
--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
&lt;br /&gt;
So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
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So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
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Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
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I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
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Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:I tested it for myself, and have concluded that it actually is a glitch. The pillars are in the background, while the black bar appears in the foreground and partially covers Drasna&#039;s Pokémon. [https://www.youtube.com/watch?v=Zj3OPED2fuY See for yourself.] -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 00:52, 10 August 2014 (UTC)&lt;br /&gt;
::It&#039;s really hard to notice because it only happens for 3 seconds at most, but if you look &#039;&#039;really&#039;&#039; closely you can see the black lines really do make up a fence, like the ones surrounding the pillars. I think the real glitch here is not the black lines, but the fact that the camera doesn&#039;t exactly act as it should (Not that I&#039;m making any sense XD) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 14:56, 29 August 2014 (UTC))&lt;br /&gt;
:::I think we can conclude that there&#039;s definitely a glitch going on here, but my low-quality video alone isn&#039;t going to tell us what the exact cause is. It&#039;s probably worth noting, though, that I&#039;ve heard claims of the black lines appearing elsewhere on the screen when used on Drasna&#039;s other Pokémon. -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 19:16, 2 September 2014 (UTC)&lt;br /&gt;
::::Haven&#039;t heard about that, will make sure to check that out when I get time. Thanks for telling me :) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 20:48, 2 September 2014 (UTC))&lt;br /&gt;
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== Bike Music glitch ==&lt;br /&gt;
 &lt;br /&gt;
The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Fainted Pokemon Evolving ==&lt;br /&gt;
&lt;br /&gt;
This is a beneficial glitch, but a glitch nonetheless. When a Pokémon gains a level and then faints in battle, if it was at a high enough level to evolve, it will after battle.&lt;br /&gt;
For example, I was trying to evolve a Spewpa into Vivillon. I battled a trainer who had two Pokeémon. I had the Exp. Share on. I defeated the trainer&#039;s first Pokémon, and Spewpa gained a level. It was now at a high enough level to evolve. On the trainer&#039;s second Pokémon, I accidentally used U-Turn and had to switch Pokémon. I switched out Spewpa. Spewpa fainted. I switched back to my original Pokémon and defeated the trainer. To my surprise, Spewpa evolved into Vivillon. It&#039;s interesting to note that it wasn&#039;t revived after evolving.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 12:48, 13 May 2014 (UTC)&lt;br /&gt;
: I know that&#039;s supposed to happen in at least some games, so it very well might be by design rather than an error. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:52, 13 May 2014 (UTC)&lt;br /&gt;
::I don&#039;t know if I consider this a glitch.  It met the requirements to evolve.  So, if it reaches Lv.100 while in a pre-evo (trainer&#039;s choice) and then faints, it can never evolve?  I think it&#039;s allowed to happen as a safety measure more than anything.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:11, 19 July 2014 (UTC)&lt;br /&gt;
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== Graphics cache flushing oversight (An image overlap) ==&lt;br /&gt;
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As the list says this needs talking about. I found a trigger: after being in a 3D area with the 3D on, enter a 2D area (or at least when the 3D light turns off) turn off the 3D. Then go into a 3D area where a field move can be used, as you use the field move the screen temporarily flashes white, quickly turn on the 3D and the last screen you had 3D on will overlap the Pokemon using the field move. But I still have no idea why this happens.--{{unsigned|DanceMan}}&lt;br /&gt;
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== weird can&#039;t walk glitch ==&lt;br /&gt;
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Ok, so every now and then, I run into a glitch where I come out of a menus, then I try to walk by a NPC through a path that goes through a spot the NPC was just at, and the character acts like the NPC is still there. Has anyone else run into this? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:47, 5 June 2014 (UTC)&lt;br /&gt;
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== O-Power and Super Training Visual Glitches ==&lt;br /&gt;
&lt;br /&gt;
Just had this happen earlier today: http://p.twpl.jp/show/orig/xdyUC&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly a visual glitch. If I touched the bottom &amp;quot;speed power&amp;quot; I&#039;d get speed power like usual, but if I touched the top one I&#039;d get attack power. So it seems like just the graphic is wrong. But what&#039;s interesting is if I touched that blank spot, nothing would happen. So it&#039;s not just the screen not being drawn correctly; the menu itself got corrupted somehow. I&#039;m not sure how. I tried to scroll it with the stylus and it seemed to &amp;quot;stick&amp;quot; for a moment and then this. It stayed like this when I scrolled and when I selected a power and then went back; it only fixed itself when I actually used an O-Power.&lt;br /&gt;
&lt;br /&gt;
A similar thing I&#039;ve seen is that you can often trigger one thing while another thing is activating. For example touch something on the Pokemon-amie or Super Training screen, then immediately press L/R; you hear the sound as if you touched it and maybe even see it react but then the screen switches. Sometimes I&#039;ve also pressed a button or walked into something while passing into a loading zone, and it&#039;d start to open a menu or play a sound while fading the screen out. You can see the player character walking around while it fades out too. I haven&#039;t found any useful effects from this but I wouldn&#039;t be at all surprised if you can cause some interesting glitches by doing these things with precise timing; after all, so many glitches are just the result of &amp;quot;what if I do this and this at the exact same time&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Not quite related: at one point I noticed what I think is a sprite glitch as well. I had Mightyena on the Super Training screen (beating up a bag) while walking around and I looked down and saw his icon-sprite ([[File:Ani262MS.png]]) right beside the left arrow (that you can touch to switch to Pokemon-amie). I thought maybe it&#039;s telling me to check the other pages, so I pressed L a couple times, but nothing seemed unusual, and when I came back to the Super Training screen, the sprite was gone. I don&#039;t know if this is something that&#039;s supposed to happen? Seemed like a glitch to me since it didn&#039;t appear to actually &#039;&#039;do&#039;&#039; anything. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 07:48, 30 June 2014 (UTC)&lt;br /&gt;
:Mightyena was probably hungry: [[Pokémon-Amie#Stats]], end of 5th paragraph. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:32, 30 June 2014 (UTC)&lt;br /&gt;
:: I&#039;ve seen that effect on both the O-power and GTS request lists, so I guess the glitch applies to all lists using that same code/setup. I&#039;ve discovered that you can consistently corrupt the list in a particular way: Scroll down from the very top with just the right speed and one menu entry will appear to turn into another one two (I think what I usually got was Stealth Power replacing PP Restoring Power). Scrolling during the exact frame when one of your O-power circles fills up also screws things up, probably because the game has to refresh the list to see if any more powers are usable.&lt;br /&gt;
&lt;br /&gt;
:: I actually have video of some of this; I&#039;ll try and put it on Youtube soon. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:59, 30 June 2014 (UTC)&lt;br /&gt;
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:::I&#039;ve been trying to recreate this and see if there are any other interesting effects, but it hasn&#039;t happened again since. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 15:18, 19 July 2014 (UTC)&lt;br /&gt;
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== Idle speculation about some glitches ==&lt;br /&gt;
&lt;br /&gt;
It seems like some of these glitches are, or might be, caused by people putting X and Y on failing SD cards, especially the save corruption glitch and possibly the Mystery Egg glitch. The previous games wouldn&#039;t have had these issues. [[User:FSX|FSX]] ([[User talk:FSX|talk]]) 02:13, 29 July 2014 (UTC)&lt;br /&gt;
:I know I have my own corrupted save issue on a regular cartridge, so I do not fully believe it is just the SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:25, 10 August 2014 (UTC)&lt;br /&gt;
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== Heatran GTS Double Post Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.4shared.com/download/OwTwjOZ3ce/Snapshot_20140815_2.JPG]]&lt;br /&gt;
&lt;br /&gt;
Ok, so sometimes when I go onto the GTS, deposit a Pokémon and then browse the H&#039;s, this happens. I am not sure the cause, but it happens every now and then. If I select something, or leave the list in any way, it turns back to normal. I&#039;ve stumbled across this glitch several times, this is the first time I was able to get photographic evidence of it. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:48, 15 August 2014 (UTC)&lt;br /&gt;
: This is a known glitch that affects the sort of list used for both the GTS search and the O-powers. If you scroll down from the top with just the right speed, it&#039;ll cause an entry in the list to &amp;quot;disguise&amp;quot; itself as another entry. This only affects how the entry looks. There&#039;s an entry just a bit above this one about O-power visual glitches that mentions it. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:29, 15 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2167124</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2167124"/>
		<updated>2014-08-30T17:53:26Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Glittering Cave Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
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:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
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== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
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I just encountered this glitch, and since I didn&#039;t acquire any Pokemon via hacking or any other illegitimate means, I can safely say that it has nothing to do with illegitimate Pokemon. I don&#039;t know how I got it (nor how to show proof of it, I&#039;m kind of a noob to this Bulbapedia thing), but I am working on seeing all of its effects. [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 01:54, 23 July 2014 (UTC)&lt;br /&gt;
: Well, just showing proof that it happened would be a good start. Take a photo of your 3ds&#039;s screen (I&#039;m assuming you don&#039;t have a capture card :P) and upload it on Imgur or Imageshack or wherever. And if you do figure out anything else, do tell. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:38, 24 July 2014 (UTC)&lt;br /&gt;
::I think a good step is figuring out what happens when it hatches.  Yes, it will freeze and screw up your game, that&#039;s a given.&lt;br /&gt;
::Y&#039;know, I don&#039;t feel so bad about using a Power Saves any longer; I can borrow someone, trade a bad Egg (X) out, then trade it into the backup cart. (Y) and crush it with a save overwrite for the backup cart.  Victory for the player.  Haven&#039;t seen any ill effects of overwriting newer saves with older backed-up ones yet.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:01, 24 July 2014 (UTC)&lt;br /&gt;
:::I think the first mystery eggs guy confirmed that they take forever to hatch. I&#039;m not sure if he ever actually got one to hatch; it might not even be possible. Regarding Powersaves, that does sound like a good way to get rid of the eggs (sounds like getting rid of bad eggs by reversing the Emerald cloning glitch), but it won&#039;t address whatever the underlying problem is that causes the eggs to appear in the first place. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:05, 24 July 2014 (UTC)&lt;br /&gt;
::::It does, however, accomplish the short-term goal of creating an omelette out of it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:11, 24 July 2014 (UTC)&lt;br /&gt;
Okay, I took your advice and have a picture for you: [http://oi57.tinypic.com/m79jcm.jpg] (I still don&#039;t know how to make a link actually look like a URL, but it&#039;s there and works). The egg hasn&#039;t had any real ill effects on my game; it hasn&#039;t multiplied, hasn&#039;t glitched anything, it has only caused a minor inconvenience of taking up a slot in my PC. I&#039;m currently trying to hatch it, I&#039;ll keep you all posted! [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 15:35, 27 July 2014 (UTC)&lt;br /&gt;
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The whole cause is just a flipped bit in the Pokemon&#039;s data. When a checksum is bad, it&#039;ll show up as a bad egg. The default data is essentially all zeroes with the name &amp;quot;Egg&amp;quot; (localized to the language) and includes your Country/(3DS)Region/Language, thus is why the 0/0/2000 date appears (the value of 00 00...). — [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 07:16, 16 August 2014 (UTC)&lt;br /&gt;
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== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
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== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
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Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
:I think it gained an HP point through EV training.  Because you weren&#039;t at the Pokémon Centre since that happened, it looks like Pumpkaboo wasn&#039;t getting maximum HP.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:13, 24 July 2014 (UTC)&lt;br /&gt;
::Doesn&#039;t gaining HP through EV training also &amp;quot;heal&amp;quot; you by the same amount? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:26, 24 July 2014 (UTC)&lt;br /&gt;
:::Maybe that&#039;s the problem with Pumpkaboo.  It doesn&#039;t &amp;quot;heal&amp;quot; that 1 HP.  If so, that should be easy to test; keep it in the field and monitor it against an Audino Safari.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:46, 24 July 2014 (UTC)&lt;br /&gt;
:::: The problem may not lie with the species, though. Unfortunately, since this was from nearly a year ago now, I doubt CraftyWeavile will be able to recall any specifics that could lead us to the source either of the glitch or the damage (they might have well put Pumpkaboo into battle at some point and forgot they did it). [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:36, 24 July 2014 (UTC)&lt;br /&gt;
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== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
::Vivillon does show up properly in my Safari listing where it exists.  I believe this to be a glitch and consent to its readdition.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:14, 24 July 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
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==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
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EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
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It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
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This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
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So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
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Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
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:I tested this with {{p|Rotom}} and it didn&#039;t show his changed forme until I went into the Regimen screen so that does work! But I tried with {{p|Shaymin}} and {{p|Kyurem}} and it didn&#039;t work, I believe their forme has to be changed without re-loading the screen for it to work. Since the {{key|IV|Gracidea}} and {{key|V|DNA Splicers}} cannot be registered you have to go into your bag which will re-load their sprites in the [[Super Training]]. --[[User:DanceMan|DanceMan]] 20:13, 23 May 2014 (UTC)&lt;br /&gt;
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== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
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== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
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I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
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The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
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:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
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== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
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If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
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So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
I think a while back, someone asked if the Pokedex count was affected or not (though apparently not here?), and I can confirm that it updates correctly- receiving a Pokemon I didn&#039;t already have over Wondertrade changed my dex count from 666 (hah) to 667, as it should. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:33, 5 June 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
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I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
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I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
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:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they were coming from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:: Does anyone mind if I can add this glitch back to the page? ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:53, 30 August 2014 (UTC))&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
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Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
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When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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== Pokedex glitch ==&lt;br /&gt;
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Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
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This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
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As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
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--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
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So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
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So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
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Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
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I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
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Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:I tested it for myself, and have concluded that it actually is a glitch. The pillars are in the background, while the black bar appears in the foreground and partially covers Drasna&#039;s Pokémon. [https://www.youtube.com/watch?v=Zj3OPED2fuY See for yourself.] -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 00:52, 10 August 2014 (UTC)&lt;br /&gt;
::It&#039;s really hard to notice because it only happens for 3 seconds at most, but if you look &#039;&#039;really&#039;&#039; closely you can see the black lines really do make up a fence, like the ones surrounding the pillars. I think the real glitch here is not the black lines, but the fact that the camera doesn&#039;t exactly act as it should (Not that I&#039;m making any sense XD) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 14:56, 29 August 2014 (UTC))&lt;br /&gt;
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== Bike Music glitch ==&lt;br /&gt;
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The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Fainted Pokemon Evolving ==&lt;br /&gt;
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This is a beneficial glitch, but a glitch nonetheless. When a Pokémon gains a level and then faints in battle, if it was at a high enough level to evolve, it will after battle.&lt;br /&gt;
For example, I was trying to evolve a Spewpa into Vivillon. I battled a trainer who had two Pokeémon. I had the Exp. Share on. I defeated the trainer&#039;s first Pokémon, and Spewpa gained a level. It was now at a high enough level to evolve. On the trainer&#039;s second Pokémon, I accidentally used U-Turn and had to switch Pokémon. I switched out Spewpa. Spewpa fainted. I switched back to my original Pokémon and defeated the trainer. To my surprise, Spewpa evolved into Vivillon. It&#039;s interesting to note that it wasn&#039;t revived after evolving.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 12:48, 13 May 2014 (UTC)&lt;br /&gt;
: I know that&#039;s supposed to happen in at least some games, so it very well might be by design rather than an error. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:52, 13 May 2014 (UTC)&lt;br /&gt;
::I don&#039;t know if I consider this a glitch.  It met the requirements to evolve.  So, if it reaches Lv.100 while in a pre-evo (trainer&#039;s choice) and then faints, it can never evolve?  I think it&#039;s allowed to happen as a safety measure more than anything.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:11, 19 July 2014 (UTC)&lt;br /&gt;
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== Graphics cache flushing oversight (An image overlap) ==&lt;br /&gt;
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As the list says this needs talking about. I found a trigger: after being in a 3D area with the 3D on, enter a 2D area (or at least when the 3D light turns off) turn off the 3D. Then go into a 3D area where a field move can be used, as you use the field move the screen temporarily flashes white, quickly turn on the 3D and the last screen you had 3D on will overlap the Pokemon using the field move. But I still have no idea why this happens.--{{unsigned|DanceMan}}&lt;br /&gt;
&lt;br /&gt;
== weird can&#039;t walk glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so every now and then, I run into a glitch where I come out of a menus, then I try to walk by a NPC through a path that goes through a spot the NPC was just at, and the character acts like the NPC is still there. Has anyone else run into this? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:47, 5 June 2014 (UTC)&lt;br /&gt;
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== O-Power and Super Training Visual Glitches ==&lt;br /&gt;
&lt;br /&gt;
Just had this happen earlier today: http://p.twpl.jp/show/orig/xdyUC&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly a visual glitch. If I touched the bottom &amp;quot;speed power&amp;quot; I&#039;d get speed power like usual, but if I touched the top one I&#039;d get attack power. So it seems like just the graphic is wrong. But what&#039;s interesting is if I touched that blank spot, nothing would happen. So it&#039;s not just the screen not being drawn correctly; the menu itself got corrupted somehow. I&#039;m not sure how. I tried to scroll it with the stylus and it seemed to &amp;quot;stick&amp;quot; for a moment and then this. It stayed like this when I scrolled and when I selected a power and then went back; it only fixed itself when I actually used an O-Power.&lt;br /&gt;
&lt;br /&gt;
A similar thing I&#039;ve seen is that you can often trigger one thing while another thing is activating. For example touch something on the Pokemon-amie or Super Training screen, then immediately press L/R; you hear the sound as if you touched it and maybe even see it react but then the screen switches. Sometimes I&#039;ve also pressed a button or walked into something while passing into a loading zone, and it&#039;d start to open a menu or play a sound while fading the screen out. You can see the player character walking around while it fades out too. I haven&#039;t found any useful effects from this but I wouldn&#039;t be at all surprised if you can cause some interesting glitches by doing these things with precise timing; after all, so many glitches are just the result of &amp;quot;what if I do this and this at the exact same time&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Not quite related: at one point I noticed what I think is a sprite glitch as well. I had Mightyena on the Super Training screen (beating up a bag) while walking around and I looked down and saw his icon-sprite ([[File:Ani262MS.png]]) right beside the left arrow (that you can touch to switch to Pokemon-amie). I thought maybe it&#039;s telling me to check the other pages, so I pressed L a couple times, but nothing seemed unusual, and when I came back to the Super Training screen, the sprite was gone. I don&#039;t know if this is something that&#039;s supposed to happen? Seemed like a glitch to me since it didn&#039;t appear to actually &#039;&#039;do&#039;&#039; anything. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 07:48, 30 June 2014 (UTC)&lt;br /&gt;
:Mightyena was probably hungry: [[Pokémon-Amie#Stats]], end of 5th paragraph. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:32, 30 June 2014 (UTC)&lt;br /&gt;
:: I&#039;ve seen that effect on both the O-power and GTS request lists, so I guess the glitch applies to all lists using that same code/setup. I&#039;ve discovered that you can consistently corrupt the list in a particular way: Scroll down from the very top with just the right speed and one menu entry will appear to turn into another one two (I think what I usually got was Stealth Power replacing PP Restoring Power). Scrolling during the exact frame when one of your O-power circles fills up also screws things up, probably because the game has to refresh the list to see if any more powers are usable.&lt;br /&gt;
&lt;br /&gt;
:: I actually have video of some of this; I&#039;ll try and put it on Youtube soon. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:59, 30 June 2014 (UTC)&lt;br /&gt;
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:::I&#039;ve been trying to recreate this and see if there are any other interesting effects, but it hasn&#039;t happened again since. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 15:18, 19 July 2014 (UTC)&lt;br /&gt;
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== Idle speculation about some glitches ==&lt;br /&gt;
&lt;br /&gt;
It seems like some of these glitches are, or might be, caused by people putting X and Y on failing SD cards, especially the save corruption glitch and possibly the Mystery Egg glitch. The previous games wouldn&#039;t have had these issues. [[User:FSX|FSX]] ([[User talk:FSX|talk]]) 02:13, 29 July 2014 (UTC)&lt;br /&gt;
:I know I have my own corrupted save issue on a regular cartridge, so I do not fully believe it is just the SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:25, 10 August 2014 (UTC)&lt;br /&gt;
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== Heatran GTS Double Post Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.4shared.com/download/OwTwjOZ3ce/Snapshot_20140815_2.JPG]]&lt;br /&gt;
&lt;br /&gt;
Ok, so sometimes when I go onto the GTS, deposit a Pokémon and then browse the H&#039;s, this happens. I am not sure the cause, but it happens every now and then. If I select something, or leave the list in any way, it turns back to normal. I&#039;ve stumbled across this glitch several times, this is the first time I was able to get photographic evidence of it. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:48, 15 August 2014 (UTC)&lt;br /&gt;
: This is a known glitch that affects the sort of list used for both the GTS search and the O-powers. If you scroll down from the top with just the right speed, it&#039;ll cause an entry in the list to &amp;quot;disguise&amp;quot; itself as another entry. This only affects how the entry looks. There&#039;s an entry just a bit above this one about O-power visual glitches that mentions it. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:29, 15 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2166758</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2166758"/>
		<updated>2014-08-29T14:57:01Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Drasna Aura Sphere glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
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This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
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:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
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== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
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This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
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I just encountered this glitch, and since I didn&#039;t acquire any Pokemon via hacking or any other illegitimate means, I can safely say that it has nothing to do with illegitimate Pokemon. I don&#039;t know how I got it (nor how to show proof of it, I&#039;m kind of a noob to this Bulbapedia thing), but I am working on seeing all of its effects. [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 01:54, 23 July 2014 (UTC)&lt;br /&gt;
: Well, just showing proof that it happened would be a good start. Take a photo of your 3ds&#039;s screen (I&#039;m assuming you don&#039;t have a capture card :P) and upload it on Imgur or Imageshack or wherever. And if you do figure out anything else, do tell. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:38, 24 July 2014 (UTC)&lt;br /&gt;
::I think a good step is figuring out what happens when it hatches.  Yes, it will freeze and screw up your game, that&#039;s a given.&lt;br /&gt;
::Y&#039;know, I don&#039;t feel so bad about using a Power Saves any longer; I can borrow someone, trade a bad Egg (X) out, then trade it into the backup cart. (Y) and crush it with a save overwrite for the backup cart.  Victory for the player.  Haven&#039;t seen any ill effects of overwriting newer saves with older backed-up ones yet.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:01, 24 July 2014 (UTC)&lt;br /&gt;
:::I think the first mystery eggs guy confirmed that they take forever to hatch. I&#039;m not sure if he ever actually got one to hatch; it might not even be possible. Regarding Powersaves, that does sound like a good way to get rid of the eggs (sounds like getting rid of bad eggs by reversing the Emerald cloning glitch), but it won&#039;t address whatever the underlying problem is that causes the eggs to appear in the first place. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:05, 24 July 2014 (UTC)&lt;br /&gt;
::::It does, however, accomplish the short-term goal of creating an omelette out of it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:11, 24 July 2014 (UTC)&lt;br /&gt;
Okay, I took your advice and have a picture for you: [http://oi57.tinypic.com/m79jcm.jpg] (I still don&#039;t know how to make a link actually look like a URL, but it&#039;s there and works). The egg hasn&#039;t had any real ill effects on my game; it hasn&#039;t multiplied, hasn&#039;t glitched anything, it has only caused a minor inconvenience of taking up a slot in my PC. I&#039;m currently trying to hatch it, I&#039;ll keep you all posted! [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 15:35, 27 July 2014 (UTC)&lt;br /&gt;
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The whole cause is just a flipped bit in the Pokemon&#039;s data. When a checksum is bad, it&#039;ll show up as a bad egg. The default data is essentially all zeroes with the name &amp;quot;Egg&amp;quot; (localized to the language) and includes your Country/(3DS)Region/Language, thus is why the 0/0/2000 date appears (the value of 00 00...). — [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 07:16, 16 August 2014 (UTC)&lt;br /&gt;
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== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
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== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
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Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
:I think it gained an HP point through EV training.  Because you weren&#039;t at the Pokémon Centre since that happened, it looks like Pumpkaboo wasn&#039;t getting maximum HP.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:13, 24 July 2014 (UTC)&lt;br /&gt;
::Doesn&#039;t gaining HP through EV training also &amp;quot;heal&amp;quot; you by the same amount? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:26, 24 July 2014 (UTC)&lt;br /&gt;
:::Maybe that&#039;s the problem with Pumpkaboo.  It doesn&#039;t &amp;quot;heal&amp;quot; that 1 HP.  If so, that should be easy to test; keep it in the field and monitor it against an Audino Safari.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:46, 24 July 2014 (UTC)&lt;br /&gt;
:::: The problem may not lie with the species, though. Unfortunately, since this was from nearly a year ago now, I doubt CraftyWeavile will be able to recall any specifics that could lead us to the source either of the glitch or the damage (they might have well put Pumpkaboo into battle at some point and forgot they did it). [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:36, 24 July 2014 (UTC)&lt;br /&gt;
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== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
::Vivillon does show up properly in my Safari listing where it exists.  I believe this to be a glitch and consent to its readdition.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:14, 24 July 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I tested this with {{p|Rotom}} and it didn&#039;t show his changed forme until I went into the Regimen screen so that does work! But I tried with {{p|Shaymin}} and {{p|Kyurem}} and it didn&#039;t work, I believe their forme has to be changed without re-loading the screen for it to work. Since the {{key|IV|Gracidea}} and {{key|V|DNA Splicers}} cannot be registered you have to go into your bag which will re-load their sprites in the [[Super Training]]. --[[User:DanceMan|DanceMan]] 20:13, 23 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
&lt;br /&gt;
:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
I think a while back, someone asked if the Pokedex count was affected or not (though apparently not here?), and I can confirm that it updates correctly- receiving a Pokemon I didn&#039;t already have over Wondertrade changed my dex count from 666 (hah) to 667, as it should. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:33, 5 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they were coming from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
&lt;br /&gt;
Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Level disappearing==&lt;br /&gt;
&lt;br /&gt;
When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Pokedex glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
&lt;br /&gt;
This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
&lt;br /&gt;
I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
&lt;br /&gt;
As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
&lt;br /&gt;
--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
&lt;br /&gt;
So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== front gates of Parfum Palace ==&lt;br /&gt;
&lt;br /&gt;
So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
&lt;br /&gt;
Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Save before PSS ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
&lt;br /&gt;
Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:I tested it for myself, and have concluded that it actually is a glitch. The pillars are in the background, while the black bar appears in the foreground and partially covers Drasna&#039;s Pokémon. [https://www.youtube.com/watch?v=Zj3OPED2fuY See for yourself.] -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 00:52, 10 August 2014 (UTC)&lt;br /&gt;
::It&#039;s really hard to notice because it only happens for 3 seconds at most, but if you look &#039;&#039;really&#039;&#039; closely you can see the black lines really do make up a fence, like the ones surrounding the pillars. I think the real glitch here is not the black lines, but the fact that the camera doesn&#039;t exactly act as it should (Not that I&#039;m making any sense XD) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 14:56, 29 August 2014 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Bike Music glitch ==&lt;br /&gt;
 &lt;br /&gt;
The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fainted Pokemon Evolving ==&lt;br /&gt;
&lt;br /&gt;
This is a beneficial glitch, but a glitch nonetheless. When a Pokémon gains a level and then faints in battle, if it was at a high enough level to evolve, it will after battle.&lt;br /&gt;
For example, I was trying to evolve a Spewpa into Vivillon. I battled a trainer who had two Pokeémon. I had the Exp. Share on. I defeated the trainer&#039;s first Pokémon, and Spewpa gained a level. It was now at a high enough level to evolve. On the trainer&#039;s second Pokémon, I accidentally used U-Turn and had to switch Pokémon. I switched out Spewpa. Spewpa fainted. I switched back to my original Pokémon and defeated the trainer. To my surprise, Spewpa evolved into Vivillon. It&#039;s interesting to note that it wasn&#039;t revived after evolving.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 12:48, 13 May 2014 (UTC)&lt;br /&gt;
: I know that&#039;s supposed to happen in at least some games, so it very well might be by design rather than an error. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:52, 13 May 2014 (UTC)&lt;br /&gt;
::I don&#039;t know if I consider this a glitch.  It met the requirements to evolve.  So, if it reaches Lv.100 while in a pre-evo (trainer&#039;s choice) and then faints, it can never evolve?  I think it&#039;s allowed to happen as a safety measure more than anything.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:11, 19 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Graphics cache flushing oversight (An image overlap) ==&lt;br /&gt;
&lt;br /&gt;
As the list says this needs talking about. I found a trigger: after being in a 3D area with the 3D on, enter a 2D area (or at least when the 3D light turns off) turn off the 3D. Then go into a 3D area where a field move can be used, as you use the field move the screen temporarily flashes white, quickly turn on the 3D and the last screen you had 3D on will overlap the Pokemon using the field move. But I still have no idea why this happens.--{{unsigned|DanceMan}}&lt;br /&gt;
&lt;br /&gt;
== weird can&#039;t walk glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so every now and then, I run into a glitch where I come out of a menus, then I try to walk by a NPC through a path that goes through a spot the NPC was just at, and the character acts like the NPC is still there. Has anyone else run into this? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:47, 5 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== O-Power and Super Training Visual Glitches ==&lt;br /&gt;
&lt;br /&gt;
Just had this happen earlier today: http://p.twpl.jp/show/orig/xdyUC&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly a visual glitch. If I touched the bottom &amp;quot;speed power&amp;quot; I&#039;d get speed power like usual, but if I touched the top one I&#039;d get attack power. So it seems like just the graphic is wrong. But what&#039;s interesting is if I touched that blank spot, nothing would happen. So it&#039;s not just the screen not being drawn correctly; the menu itself got corrupted somehow. I&#039;m not sure how. I tried to scroll it with the stylus and it seemed to &amp;quot;stick&amp;quot; for a moment and then this. It stayed like this when I scrolled and when I selected a power and then went back; it only fixed itself when I actually used an O-Power.&lt;br /&gt;
&lt;br /&gt;
A similar thing I&#039;ve seen is that you can often trigger one thing while another thing is activating. For example touch something on the Pokemon-amie or Super Training screen, then immediately press L/R; you hear the sound as if you touched it and maybe even see it react but then the screen switches. Sometimes I&#039;ve also pressed a button or walked into something while passing into a loading zone, and it&#039;d start to open a menu or play a sound while fading the screen out. You can see the player character walking around while it fades out too. I haven&#039;t found any useful effects from this but I wouldn&#039;t be at all surprised if you can cause some interesting glitches by doing these things with precise timing; after all, so many glitches are just the result of &amp;quot;what if I do this and this at the exact same time&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Not quite related: at one point I noticed what I think is a sprite glitch as well. I had Mightyena on the Super Training screen (beating up a bag) while walking around and I looked down and saw his icon-sprite ([[File:Ani262MS.png]]) right beside the left arrow (that you can touch to switch to Pokemon-amie). I thought maybe it&#039;s telling me to check the other pages, so I pressed L a couple times, but nothing seemed unusual, and when I came back to the Super Training screen, the sprite was gone. I don&#039;t know if this is something that&#039;s supposed to happen? Seemed like a glitch to me since it didn&#039;t appear to actually &#039;&#039;do&#039;&#039; anything. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 07:48, 30 June 2014 (UTC)&lt;br /&gt;
:Mightyena was probably hungry: [[Pokémon-Amie#Stats]], end of 5th paragraph. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:32, 30 June 2014 (UTC)&lt;br /&gt;
:: I&#039;ve seen that effect on both the O-power and GTS request lists, so I guess the glitch applies to all lists using that same code/setup. I&#039;ve discovered that you can consistently corrupt the list in a particular way: Scroll down from the very top with just the right speed and one menu entry will appear to turn into another one two (I think what I usually got was Stealth Power replacing PP Restoring Power). Scrolling during the exact frame when one of your O-power circles fills up also screws things up, probably because the game has to refresh the list to see if any more powers are usable.&lt;br /&gt;
&lt;br /&gt;
:: I actually have video of some of this; I&#039;ll try and put it on Youtube soon. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:59, 30 June 2014 (UTC)&lt;br /&gt;
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:::I&#039;ve been trying to recreate this and see if there are any other interesting effects, but it hasn&#039;t happened again since. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 15:18, 19 July 2014 (UTC)&lt;br /&gt;
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== Idle speculation about some glitches ==&lt;br /&gt;
&lt;br /&gt;
It seems like some of these glitches are, or might be, caused by people putting X and Y on failing SD cards, especially the save corruption glitch and possibly the Mystery Egg glitch. The previous games wouldn&#039;t have had these issues. [[User:FSX|FSX]] ([[User talk:FSX|talk]]) 02:13, 29 July 2014 (UTC)&lt;br /&gt;
:I know I have my own corrupted save issue on a regular cartridge, so I do not fully believe it is just the SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:25, 10 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heatran GTS Double Post Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.4shared.com/download/OwTwjOZ3ce/Snapshot_20140815_2.JPG]]&lt;br /&gt;
&lt;br /&gt;
Ok, so sometimes when I go onto the GTS, deposit a Pokémon and then browse the H&#039;s, this happens. I am not sure the cause, but it happens every now and then. If I select something, or leave the list in any way, it turns back to normal. I&#039;ve stumbled across this glitch several times, this is the first time I was able to get photographic evidence of it. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:48, 15 August 2014 (UTC)&lt;br /&gt;
: This is a known glitch that affects the sort of list used for both the GTS search and the O-powers. If you scroll down from the top with just the right speed, it&#039;ll cause an entry in the list to &amp;quot;disguise&amp;quot; itself as another entry. This only affects how the entry looks. There&#039;s an entry just a bit above this one about O-power visual glitches that mentions it. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:29, 15 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2166757</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2166757"/>
		<updated>2014-08-29T14:56:42Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Drasna Aura Sphere glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just encountered this glitch, and since I didn&#039;t acquire any Pokemon via hacking or any other illegitimate means, I can safely say that it has nothing to do with illegitimate Pokemon. I don&#039;t know how I got it (nor how to show proof of it, I&#039;m kind of a noob to this Bulbapedia thing), but I am working on seeing all of its effects. [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 01:54, 23 July 2014 (UTC)&lt;br /&gt;
: Well, just showing proof that it happened would be a good start. Take a photo of your 3ds&#039;s screen (I&#039;m assuming you don&#039;t have a capture card :P) and upload it on Imgur or Imageshack or wherever. And if you do figure out anything else, do tell. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:38, 24 July 2014 (UTC)&lt;br /&gt;
::I think a good step is figuring out what happens when it hatches.  Yes, it will freeze and screw up your game, that&#039;s a given.&lt;br /&gt;
::Y&#039;know, I don&#039;t feel so bad about using a Power Saves any longer; I can borrow someone, trade a bad Egg (X) out, then trade it into the backup cart. (Y) and crush it with a save overwrite for the backup cart.  Victory for the player.  Haven&#039;t seen any ill effects of overwriting newer saves with older backed-up ones yet.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:01, 24 July 2014 (UTC)&lt;br /&gt;
:::I think the first mystery eggs guy confirmed that they take forever to hatch. I&#039;m not sure if he ever actually got one to hatch; it might not even be possible. Regarding Powersaves, that does sound like a good way to get rid of the eggs (sounds like getting rid of bad eggs by reversing the Emerald cloning glitch), but it won&#039;t address whatever the underlying problem is that causes the eggs to appear in the first place. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:05, 24 July 2014 (UTC)&lt;br /&gt;
::::It does, however, accomplish the short-term goal of creating an omelette out of it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:11, 24 July 2014 (UTC)&lt;br /&gt;
Okay, I took your advice and have a picture for you: [http://oi57.tinypic.com/m79jcm.jpg] (I still don&#039;t know how to make a link actually look like a URL, but it&#039;s there and works). The egg hasn&#039;t had any real ill effects on my game; it hasn&#039;t multiplied, hasn&#039;t glitched anything, it has only caused a minor inconvenience of taking up a slot in my PC. I&#039;m currently trying to hatch it, I&#039;ll keep you all posted! [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 15:35, 27 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The whole cause is just a flipped bit in the Pokemon&#039;s data. When a checksum is bad, it&#039;ll show up as a bad egg. The default data is essentially all zeroes with the name &amp;quot;Egg&amp;quot; (localized to the language) and includes your Country/(3DS)Region/Language, thus is why the 0/0/2000 date appears (the value of 00 00...). — [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 07:16, 16 August 2014 (UTC)&lt;br /&gt;
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== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
:I think it gained an HP point through EV training.  Because you weren&#039;t at the Pokémon Centre since that happened, it looks like Pumpkaboo wasn&#039;t getting maximum HP.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:13, 24 July 2014 (UTC)&lt;br /&gt;
::Doesn&#039;t gaining HP through EV training also &amp;quot;heal&amp;quot; you by the same amount? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:26, 24 July 2014 (UTC)&lt;br /&gt;
:::Maybe that&#039;s the problem with Pumpkaboo.  It doesn&#039;t &amp;quot;heal&amp;quot; that 1 HP.  If so, that should be easy to test; keep it in the field and monitor it against an Audino Safari.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:46, 24 July 2014 (UTC)&lt;br /&gt;
:::: The problem may not lie with the species, though. Unfortunately, since this was from nearly a year ago now, I doubt CraftyWeavile will be able to recall any specifics that could lead us to the source either of the glitch or the damage (they might have well put Pumpkaboo into battle at some point and forgot they did it). [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:36, 24 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
::Vivillon does show up properly in my Safari listing where it exists.  I believe this to be a glitch and consent to its readdition.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:14, 24 July 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
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:I tested this with {{p|Rotom}} and it didn&#039;t show his changed forme until I went into the Regimen screen so that does work! But I tried with {{p|Shaymin}} and {{p|Kyurem}} and it didn&#039;t work, I believe their forme has to be changed without re-loading the screen for it to work. Since the {{key|IV|Gracidea}} and {{key|V|DNA Splicers}} cannot be registered you have to go into your bag which will re-load their sprites in the [[Super Training]]. --[[User:DanceMan|DanceMan]] 20:13, 23 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
&lt;br /&gt;
:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
I think a while back, someone asked if the Pokedex count was affected or not (though apparently not here?), and I can confirm that it updates correctly- receiving a Pokemon I didn&#039;t already have over Wondertrade changed my dex count from 666 (hah) to 667, as it should. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:33, 5 June 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
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I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
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:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they were coming from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
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Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
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When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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== Pokedex glitch ==&lt;br /&gt;
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Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
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This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
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As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
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--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
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So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
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So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
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Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
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I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
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Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:I tested it for myself, and have concluded that it actually is a glitch. The pillars are in the background, while the black bar appears in the foreground and partially covers Drasna&#039;s Pokémon. [https://www.youtube.com/watch?v=Zj3OPED2fuY See for yourself.] -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 00:52, 10 August 2014 (UTC)&lt;br /&gt;
::It&#039;s really hard to notice because it only happens for 3 seconds at most, but if you look &#039;&#039;really&#039;&#039; closely you can see the black lines really do make up a fence, like the ones surrounding the pillars.I think the real glitch here is not the black lines, but the fact that the camera doesn&#039;t exactly act as it should (Not that I&#039;m making any sense XD) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 14:56, 29 August 2014 (UTC))&lt;br /&gt;
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== Bike Music glitch ==&lt;br /&gt;
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The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Fainted Pokemon Evolving ==&lt;br /&gt;
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This is a beneficial glitch, but a glitch nonetheless. When a Pokémon gains a level and then faints in battle, if it was at a high enough level to evolve, it will after battle.&lt;br /&gt;
For example, I was trying to evolve a Spewpa into Vivillon. I battled a trainer who had two Pokeémon. I had the Exp. Share on. I defeated the trainer&#039;s first Pokémon, and Spewpa gained a level. It was now at a high enough level to evolve. On the trainer&#039;s second Pokémon, I accidentally used U-Turn and had to switch Pokémon. I switched out Spewpa. Spewpa fainted. I switched back to my original Pokémon and defeated the trainer. To my surprise, Spewpa evolved into Vivillon. It&#039;s interesting to note that it wasn&#039;t revived after evolving.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 12:48, 13 May 2014 (UTC)&lt;br /&gt;
: I know that&#039;s supposed to happen in at least some games, so it very well might be by design rather than an error. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:52, 13 May 2014 (UTC)&lt;br /&gt;
::I don&#039;t know if I consider this a glitch.  It met the requirements to evolve.  So, if it reaches Lv.100 while in a pre-evo (trainer&#039;s choice) and then faints, it can never evolve?  I think it&#039;s allowed to happen as a safety measure more than anything.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:11, 19 July 2014 (UTC)&lt;br /&gt;
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== Graphics cache flushing oversight (An image overlap) ==&lt;br /&gt;
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As the list says this needs talking about. I found a trigger: after being in a 3D area with the 3D on, enter a 2D area (or at least when the 3D light turns off) turn off the 3D. Then go into a 3D area where a field move can be used, as you use the field move the screen temporarily flashes white, quickly turn on the 3D and the last screen you had 3D on will overlap the Pokemon using the field move. But I still have no idea why this happens.--{{unsigned|DanceMan}}&lt;br /&gt;
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== weird can&#039;t walk glitch ==&lt;br /&gt;
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Ok, so every now and then, I run into a glitch where I come out of a menus, then I try to walk by a NPC through a path that goes through a spot the NPC was just at, and the character acts like the NPC is still there. Has anyone else run into this? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:47, 5 June 2014 (UTC)&lt;br /&gt;
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== O-Power and Super Training Visual Glitches ==&lt;br /&gt;
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Just had this happen earlier today: http://p.twpl.jp/show/orig/xdyUC&lt;br /&gt;
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It&#039;s mostly a visual glitch. If I touched the bottom &amp;quot;speed power&amp;quot; I&#039;d get speed power like usual, but if I touched the top one I&#039;d get attack power. So it seems like just the graphic is wrong. But what&#039;s interesting is if I touched that blank spot, nothing would happen. So it&#039;s not just the screen not being drawn correctly; the menu itself got corrupted somehow. I&#039;m not sure how. I tried to scroll it with the stylus and it seemed to &amp;quot;stick&amp;quot; for a moment and then this. It stayed like this when I scrolled and when I selected a power and then went back; it only fixed itself when I actually used an O-Power.&lt;br /&gt;
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A similar thing I&#039;ve seen is that you can often trigger one thing while another thing is activating. For example touch something on the Pokemon-amie or Super Training screen, then immediately press L/R; you hear the sound as if you touched it and maybe even see it react but then the screen switches. Sometimes I&#039;ve also pressed a button or walked into something while passing into a loading zone, and it&#039;d start to open a menu or play a sound while fading the screen out. You can see the player character walking around while it fades out too. I haven&#039;t found any useful effects from this but I wouldn&#039;t be at all surprised if you can cause some interesting glitches by doing these things with precise timing; after all, so many glitches are just the result of &amp;quot;what if I do this and this at the exact same time&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Not quite related: at one point I noticed what I think is a sprite glitch as well. I had Mightyena on the Super Training screen (beating up a bag) while walking around and I looked down and saw his icon-sprite ([[File:Ani262MS.png]]) right beside the left arrow (that you can touch to switch to Pokemon-amie). I thought maybe it&#039;s telling me to check the other pages, so I pressed L a couple times, but nothing seemed unusual, and when I came back to the Super Training screen, the sprite was gone. I don&#039;t know if this is something that&#039;s supposed to happen? Seemed like a glitch to me since it didn&#039;t appear to actually &#039;&#039;do&#039;&#039; anything. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 07:48, 30 June 2014 (UTC)&lt;br /&gt;
:Mightyena was probably hungry: [[Pokémon-Amie#Stats]], end of 5th paragraph. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:32, 30 June 2014 (UTC)&lt;br /&gt;
:: I&#039;ve seen that effect on both the O-power and GTS request lists, so I guess the glitch applies to all lists using that same code/setup. I&#039;ve discovered that you can consistently corrupt the list in a particular way: Scroll down from the very top with just the right speed and one menu entry will appear to turn into another one two (I think what I usually got was Stealth Power replacing PP Restoring Power). Scrolling during the exact frame when one of your O-power circles fills up also screws things up, probably because the game has to refresh the list to see if any more powers are usable.&lt;br /&gt;
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:: I actually have video of some of this; I&#039;ll try and put it on Youtube soon. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:59, 30 June 2014 (UTC)&lt;br /&gt;
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:::I&#039;ve been trying to recreate this and see if there are any other interesting effects, but it hasn&#039;t happened again since. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 15:18, 19 July 2014 (UTC)&lt;br /&gt;
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== Idle speculation about some glitches ==&lt;br /&gt;
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It seems like some of these glitches are, or might be, caused by people putting X and Y on failing SD cards, especially the save corruption glitch and possibly the Mystery Egg glitch. The previous games wouldn&#039;t have had these issues. [[User:FSX|FSX]] ([[User talk:FSX|talk]]) 02:13, 29 July 2014 (UTC)&lt;br /&gt;
:I know I have my own corrupted save issue on a regular cartridge, so I do not fully believe it is just the SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:25, 10 August 2014 (UTC)&lt;br /&gt;
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== Heatran GTS Double Post Glitch ==&lt;br /&gt;
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[[http://www.4shared.com/download/OwTwjOZ3ce/Snapshot_20140815_2.JPG]]&lt;br /&gt;
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Ok, so sometimes when I go onto the GTS, deposit a Pokémon and then browse the H&#039;s, this happens. I am not sure the cause, but it happens every now and then. If I select something, or leave the list in any way, it turns back to normal. I&#039;ve stumbled across this glitch several times, this is the first time I was able to get photographic evidence of it. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:48, 15 August 2014 (UTC)&lt;br /&gt;
: This is a known glitch that affects the sort of list used for both the GTS search and the O-powers. If you scroll down from the top with just the right speed, it&#039;ll cause an entry in the list to &amp;quot;disguise&amp;quot; itself as another entry. This only affects how the entry looks. There&#039;s an entry just a bit above this one about O-power visual glitches that mentions it. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:29, 15 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2166756</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2166756"/>
		<updated>2014-08-29T14:56:14Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Drasna Aura Sphere glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
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:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
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== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
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This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
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I just encountered this glitch, and since I didn&#039;t acquire any Pokemon via hacking or any other illegitimate means, I can safely say that it has nothing to do with illegitimate Pokemon. I don&#039;t know how I got it (nor how to show proof of it, I&#039;m kind of a noob to this Bulbapedia thing), but I am working on seeing all of its effects. [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 01:54, 23 July 2014 (UTC)&lt;br /&gt;
: Well, just showing proof that it happened would be a good start. Take a photo of your 3ds&#039;s screen (I&#039;m assuming you don&#039;t have a capture card :P) and upload it on Imgur or Imageshack or wherever. And if you do figure out anything else, do tell. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:38, 24 July 2014 (UTC)&lt;br /&gt;
::I think a good step is figuring out what happens when it hatches.  Yes, it will freeze and screw up your game, that&#039;s a given.&lt;br /&gt;
::Y&#039;know, I don&#039;t feel so bad about using a Power Saves any longer; I can borrow someone, trade a bad Egg (X) out, then trade it into the backup cart. (Y) and crush it with a save overwrite for the backup cart.  Victory for the player.  Haven&#039;t seen any ill effects of overwriting newer saves with older backed-up ones yet.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 05:01, 24 July 2014 (UTC)&lt;br /&gt;
:::I think the first mystery eggs guy confirmed that they take forever to hatch. I&#039;m not sure if he ever actually got one to hatch; it might not even be possible. Regarding Powersaves, that does sound like a good way to get rid of the eggs (sounds like getting rid of bad eggs by reversing the Emerald cloning glitch), but it won&#039;t address whatever the underlying problem is that causes the eggs to appear in the first place. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:05, 24 July 2014 (UTC)&lt;br /&gt;
::::It does, however, accomplish the short-term goal of creating an omelette out of it.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:11, 24 July 2014 (UTC)&lt;br /&gt;
Okay, I took your advice and have a picture for you: [http://oi57.tinypic.com/m79jcm.jpg] (I still don&#039;t know how to make a link actually look like a URL, but it&#039;s there and works). The egg hasn&#039;t had any real ill effects on my game; it hasn&#039;t multiplied, hasn&#039;t glitched anything, it has only caused a minor inconvenience of taking up a slot in my PC. I&#039;m currently trying to hatch it, I&#039;ll keep you all posted! [[User:Andy_314|Andy_314]] ([[User talk:Andy_314|talk]]) 15:35, 27 July 2014 (UTC)&lt;br /&gt;
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The whole cause is just a flipped bit in the Pokemon&#039;s data. When a checksum is bad, it&#039;ll show up as a bad egg. The default data is essentially all zeroes with the name &amp;quot;Egg&amp;quot; (localized to the language) and includes your Country/(3DS)Region/Language, thus is why the 0/0/2000 date appears (the value of 00 00...). — [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 07:16, 16 August 2014 (UTC)&lt;br /&gt;
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== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
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I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
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== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
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Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
:I think it gained an HP point through EV training.  Because you weren&#039;t at the Pokémon Centre since that happened, it looks like Pumpkaboo wasn&#039;t getting maximum HP.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:13, 24 July 2014 (UTC)&lt;br /&gt;
::Doesn&#039;t gaining HP through EV training also &amp;quot;heal&amp;quot; you by the same amount? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:26, 24 July 2014 (UTC)&lt;br /&gt;
:::Maybe that&#039;s the problem with Pumpkaboo.  It doesn&#039;t &amp;quot;heal&amp;quot; that 1 HP.  If so, that should be easy to test; keep it in the field and monitor it against an Audino Safari.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 21:46, 24 July 2014 (UTC)&lt;br /&gt;
:::: The problem may not lie with the species, though. Unfortunately, since this was from nearly a year ago now, I doubt CraftyWeavile will be able to recall any specifics that could lead us to the source either of the glitch or the damage (they might have well put Pumpkaboo into battle at some point and forgot they did it). [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:36, 24 July 2014 (UTC)&lt;br /&gt;
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== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
::Vivillon does show up properly in my Safari listing where it exists.  I believe this to be a glitch and consent to its readdition.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 18:14, 24 July 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
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==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
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FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
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0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
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EV&#039;d in HP.&lt;br /&gt;
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Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
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It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
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This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
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So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
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Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
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:I tested this with {{p|Rotom}} and it didn&#039;t show his changed forme until I went into the Regimen screen so that does work! But I tried with {{p|Shaymin}} and {{p|Kyurem}} and it didn&#039;t work, I believe their forme has to be changed without re-loading the screen for it to work. Since the {{key|IV|Gracidea}} and {{key|V|DNA Splicers}} cannot be registered you have to go into your bag which will re-load their sprites in the [[Super Training]]. --[[User:DanceMan|DanceMan]] 20:13, 23 May 2014 (UTC)&lt;br /&gt;
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== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
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== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
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I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
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The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
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:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
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== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
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If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
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So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
I think a while back, someone asked if the Pokedex count was affected or not (though apparently not here?), and I can confirm that it updates correctly- receiving a Pokemon I didn&#039;t already have over Wondertrade changed my dex count from 666 (hah) to 667, as it should. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:33, 5 June 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
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I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
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I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
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:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they were coming from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
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Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
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When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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== Pokedex glitch ==&lt;br /&gt;
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Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
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This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
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As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
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--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
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So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
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So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
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Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
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I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
&lt;br /&gt;
Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
:I tested it for myself, and have concluded that it actually is a glitch. The pillars are in the background, while the black bar appears in the foreground and partially covers Drasna&#039;s Pokémon. [https://www.youtube.com/watch?v=Zj3OPED2fuY See for yourself.] -- [[User:Umbee|Umbee]] ([[User talk:Umbee|talk]]) 00:52, 10 August 2014 (UTC)&lt;br /&gt;
::It&#039;s really hard to notice because it only happens for 3 seconds at most, but if you look &#039;&#039;really&#039;&#039; closely you can see the black lines really do make up a fence, like the ones surrounding the pillars.&lt;br /&gt;
I think the real glitch here is not the black lines, but the fact that the camera doesn&#039;t exactly act as it should (Not that I&#039;m making any sense XD) ([[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 14:56, 29 August 2014 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Bike Music glitch ==&lt;br /&gt;
 &lt;br /&gt;
The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fainted Pokemon Evolving ==&lt;br /&gt;
&lt;br /&gt;
This is a beneficial glitch, but a glitch nonetheless. When a Pokémon gains a level and then faints in battle, if it was at a high enough level to evolve, it will after battle.&lt;br /&gt;
For example, I was trying to evolve a Spewpa into Vivillon. I battled a trainer who had two Pokeémon. I had the Exp. Share on. I defeated the trainer&#039;s first Pokémon, and Spewpa gained a level. It was now at a high enough level to evolve. On the trainer&#039;s second Pokémon, I accidentally used U-Turn and had to switch Pokémon. I switched out Spewpa. Spewpa fainted. I switched back to my original Pokémon and defeated the trainer. To my surprise, Spewpa evolved into Vivillon. It&#039;s interesting to note that it wasn&#039;t revived after evolving.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 12:48, 13 May 2014 (UTC)&lt;br /&gt;
: I know that&#039;s supposed to happen in at least some games, so it very well might be by design rather than an error. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 13:52, 13 May 2014 (UTC)&lt;br /&gt;
::I don&#039;t know if I consider this a glitch.  It met the requirements to evolve.  So, if it reaches Lv.100 while in a pre-evo (trainer&#039;s choice) and then faints, it can never evolve?  I think it&#039;s allowed to happen as a safety measure more than anything.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 15:11, 19 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Graphics cache flushing oversight (An image overlap) ==&lt;br /&gt;
&lt;br /&gt;
As the list says this needs talking about. I found a trigger: after being in a 3D area with the 3D on, enter a 2D area (or at least when the 3D light turns off) turn off the 3D. Then go into a 3D area where a field move can be used, as you use the field move the screen temporarily flashes white, quickly turn on the 3D and the last screen you had 3D on will overlap the Pokemon using the field move. But I still have no idea why this happens.--{{unsigned|DanceMan}}&lt;br /&gt;
&lt;br /&gt;
== weird can&#039;t walk glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so every now and then, I run into a glitch where I come out of a menus, then I try to walk by a NPC through a path that goes through a spot the NPC was just at, and the character acts like the NPC is still there. Has anyone else run into this? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:47, 5 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== O-Power and Super Training Visual Glitches ==&lt;br /&gt;
&lt;br /&gt;
Just had this happen earlier today: http://p.twpl.jp/show/orig/xdyUC&lt;br /&gt;
&lt;br /&gt;
It&#039;s mostly a visual glitch. If I touched the bottom &amp;quot;speed power&amp;quot; I&#039;d get speed power like usual, but if I touched the top one I&#039;d get attack power. So it seems like just the graphic is wrong. But what&#039;s interesting is if I touched that blank spot, nothing would happen. So it&#039;s not just the screen not being drawn correctly; the menu itself got corrupted somehow. I&#039;m not sure how. I tried to scroll it with the stylus and it seemed to &amp;quot;stick&amp;quot; for a moment and then this. It stayed like this when I scrolled and when I selected a power and then went back; it only fixed itself when I actually used an O-Power.&lt;br /&gt;
&lt;br /&gt;
A similar thing I&#039;ve seen is that you can often trigger one thing while another thing is activating. For example touch something on the Pokemon-amie or Super Training screen, then immediately press L/R; you hear the sound as if you touched it and maybe even see it react but then the screen switches. Sometimes I&#039;ve also pressed a button or walked into something while passing into a loading zone, and it&#039;d start to open a menu or play a sound while fading the screen out. You can see the player character walking around while it fades out too. I haven&#039;t found any useful effects from this but I wouldn&#039;t be at all surprised if you can cause some interesting glitches by doing these things with precise timing; after all, so many glitches are just the result of &amp;quot;what if I do this and this at the exact same time&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Not quite related: at one point I noticed what I think is a sprite glitch as well. I had Mightyena on the Super Training screen (beating up a bag) while walking around and I looked down and saw his icon-sprite ([[File:Ani262MS.png]]) right beside the left arrow (that you can touch to switch to Pokemon-amie). I thought maybe it&#039;s telling me to check the other pages, so I pressed L a couple times, but nothing seemed unusual, and when I came back to the Super Training screen, the sprite was gone. I don&#039;t know if this is something that&#039;s supposed to happen? Seemed like a glitch to me since it didn&#039;t appear to actually &#039;&#039;do&#039;&#039; anything. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 07:48, 30 June 2014 (UTC)&lt;br /&gt;
:Mightyena was probably hungry: [[Pokémon-Amie#Stats]], end of 5th paragraph. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:32, 30 June 2014 (UTC)&lt;br /&gt;
:: I&#039;ve seen that effect on both the O-power and GTS request lists, so I guess the glitch applies to all lists using that same code/setup. I&#039;ve discovered that you can consistently corrupt the list in a particular way: Scroll down from the very top with just the right speed and one menu entry will appear to turn into another one two (I think what I usually got was Stealth Power replacing PP Restoring Power). Scrolling during the exact frame when one of your O-power circles fills up also screws things up, probably because the game has to refresh the list to see if any more powers are usable.&lt;br /&gt;
&lt;br /&gt;
:: I actually have video of some of this; I&#039;ll try and put it on Youtube soon. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:59, 30 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;ve been trying to recreate this and see if there are any other interesting effects, but it hasn&#039;t happened again since. [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 15:18, 19 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Idle speculation about some glitches ==&lt;br /&gt;
&lt;br /&gt;
It seems like some of these glitches are, or might be, caused by people putting X and Y on failing SD cards, especially the save corruption glitch and possibly the Mystery Egg glitch. The previous games wouldn&#039;t have had these issues. [[User:FSX|FSX]] ([[User talk:FSX|talk]]) 02:13, 29 July 2014 (UTC)&lt;br /&gt;
:I know I have my own corrupted save issue on a regular cartridge, so I do not fully believe it is just the SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:25, 10 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heatran GTS Double Post Glitch ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.4shared.com/download/OwTwjOZ3ce/Snapshot_20140815_2.JPG]]&lt;br /&gt;
&lt;br /&gt;
Ok, so sometimes when I go onto the GTS, deposit a Pokémon and then browse the H&#039;s, this happens. I am not sure the cause, but it happens every now and then. If I select something, or leave the list in any way, it turns back to normal. I&#039;ve stumbled across this glitch several times, this is the first time I was able to get photographic evidence of it. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:48, 15 August 2014 (UTC)&lt;br /&gt;
: This is a known glitch that affects the sort of list used for both the GTS search and the O-powers. If you scroll down from the top with just the right speed, it&#039;ll cause an entry in the list to &amp;quot;disguise&amp;quot; itself as another entry. This only affects how the entry looks. There&#039;s an entry just a bit above this one about O-power visual glitches that mentions it. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:29, 15 August 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2116271</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2116271"/>
		<updated>2014-05-08T17:53:47Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Glittering Cave Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
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== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
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== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
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==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
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It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
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== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
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== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
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I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
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The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
&lt;br /&gt;
:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
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== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
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If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
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I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
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:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they were coming from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
&lt;br /&gt;
Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
&lt;br /&gt;
When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Pokedex glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
&lt;br /&gt;
This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
&lt;br /&gt;
As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
&lt;br /&gt;
--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Geosenge sitting stone glitch ==&lt;br /&gt;
&lt;br /&gt;
So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== front gates of Parfum Palace ==&lt;br /&gt;
&lt;br /&gt;
So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
&lt;br /&gt;
Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Save before PSS ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Drasna Aura Sphere glitch ==&lt;br /&gt;
&lt;br /&gt;
Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bike Music glitch ==&lt;br /&gt;
 &lt;br /&gt;
The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2116255</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2116255"/>
		<updated>2014-05-08T17:28:59Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Bike Music glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
&lt;br /&gt;
:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they came from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
&lt;br /&gt;
Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Level disappearing==&lt;br /&gt;
&lt;br /&gt;
When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Pokedex glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
&lt;br /&gt;
This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
&lt;br /&gt;
I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
&lt;br /&gt;
As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
&lt;br /&gt;
--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
&lt;br /&gt;
So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
&lt;br /&gt;
So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
&lt;br /&gt;
Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
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Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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== Bike Music glitch ==&lt;br /&gt;
 &lt;br /&gt;
The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:28, 8 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2116254</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2116254"/>
		<updated>2014-05-08T17:28:16Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
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This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
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:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
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== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
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This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
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== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
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I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
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== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
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Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
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== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
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==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
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FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
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Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
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Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
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0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
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EV&#039;d in HP.&lt;br /&gt;
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Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
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It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
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This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
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So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
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Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
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I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
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If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
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== PSS standby glitch ==&lt;br /&gt;
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This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
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If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
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== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
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I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
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The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
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:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
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== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
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If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
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So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
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I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
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I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
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:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they came from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
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Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
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When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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== Pokedex glitch ==&lt;br /&gt;
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Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
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This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
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As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
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--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
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So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
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So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
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Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
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I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
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Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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== Bike Music glitch ==&lt;br /&gt;
 &lt;br /&gt;
The bike music glitch that has appeared in previous generations- The one where the bike music will play again when you save the game in a city and then reset, even when the city theme is playing- also appears in X and Y. I tested it in boredom.&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Black_2_and_White_2_beta&amp;diff=2116236</id>
		<title>Talk:Pokémon Black 2 and White 2 beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Black_2_and_White_2_beta&amp;diff=2116236"/>
		<updated>2014-05-08T17:21:58Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
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&lt;div&gt;==Wait==&lt;br /&gt;
...I did meet him in Castelia. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 15:36, 27 July 2012 (UTC)&lt;br /&gt;
:In my Black 2 I didn&#039;t met him until Route 4. However I don&#039;t recall meeting him in my White 2 either. Is it possible that it is version exclusive or post-game? [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 16:12, 27 July 2012 (UTC)&lt;br /&gt;
::I am not sure, it might be after the Route 4, I had 3 badges then. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 16:50, 27 July 2012 (UTC)&lt;br /&gt;
:::A few days ago I double checked the location show in the image in my Black 2 and nothing happened. It might be after Route 4, but I never went back to Castelia in my Black 2 once I went to Route 4. I think this might need further investigation then. [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 17:10, 27 July 2012 (UTC)&lt;br /&gt;
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== Not worth its own page ==&lt;br /&gt;
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Can&#039;t this just go in the trivia for [[Colress]]? It would simplify everything. After all, it&#039;s only one sentence. [[User:Zorocario|Zorocario]] ([[User talk:Zorocario|talk]]) 22:07, 3 August 2012 (UTC)&lt;br /&gt;
:This page will eventually have to be created for the beta from the games, though.  However should we do similar things for the other beta games then?  Also once people go through the codes of the game, there will be more details. [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 22:32, 3 August 2012 (UTC)&lt;br /&gt;
::I doubt there is any beta left to unravel for B2W2. But I guess we at least should wait until the international releases come out. [[User:Zorocario|Zorocario]] ([[User talk:Zorocario|talk]]) 03:22, 4 August 2012 (UTC)&lt;br /&gt;
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== Candidate for deletion ==&lt;br /&gt;
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This page have only a beta element, what is obviously false: http://www.youtube.com/watch?v=sDfOlBBPHaM . It must be deleted. [[User:Caciulacdlac|Caciulacdlac]] ([[User talk:Caciulacdlac|talk]]) 15:11, 4 August 2012 (UTC)&lt;br /&gt;
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== TCRF claims ==&lt;br /&gt;
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[http://tcrf.net/Pok%C3%A9mon_Black_2_and_White_2 TCRF] claims that the God Stone plus a number of other old key items, ones that have been used and some unused ones, remain in these games&#039; code in image form at least. If that can be confirmed, it would seem appropriate for this page. [[User:Miles of SmashWiki|&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sans MS;&amp;quot;&amp;gt;&#039;&#039;&#039;Miles&#039;&#039;&#039;]] &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;([[User talk:Miles of SmashWiki|&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;talk]])&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 21:57, 19 August 2012 (UTC)&lt;br /&gt;
:If someone can find the images in the games coding then they are encouraged to add them here. Still curious as to what the God Stone was meant to be for. Possibly Kyurem would have been sealed in that stone and unlocked through an event or something? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 23:11, 19 August 2012 (UTC)&lt;br /&gt;
::Ghetsis uses a gray stone that transforms into the Gene Wedge during the final battle, when he creates Kyurem&#039;s forme. I doubt it&#039;s the God Stone but it&#039;s a lead... --[[User:The Great Butler|The Great Butler]] ([[User talk:The Great Butler|talk]]) 01:09, 20 August 2012 (UTC)&lt;br /&gt;
:::Looking at the stone used, it looks very similar in design. Maybe the God Stone was a beta design? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 01:31, 20 August 2012 (UTC)&lt;br /&gt;
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== Medals ==&lt;br /&gt;
&lt;br /&gt;
The bit about the medals is incorrect. The most recently obtained medals do shine like that the first time you open the medal box since receiving them. It&#039;s a bit hard to time taking a picture, but here&#039;s one I took of my game [[http://i851.photobucket.com/albums/ab77/nyaronchan/b2w2007.jpg]] You can see the stars on medals 017 and 019. [[User:Professorbel|Professorbel]] ([[User talk:Professorbel|talk]]) 20:09, 31 August 2012 (UTC)&lt;br /&gt;
:I was about to put this on too. They do shine. Should we remove it? - [[User:Clubchloe1|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;Club&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clubchloe1|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;chloe1&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:11, 11 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Incorrect steps ==&lt;br /&gt;
&lt;br /&gt;
The page says that Route 10 can be accessed with a mere walk through walls code only in W2. Someone should learn to read before firing off because the uploader states that:&lt;br /&gt;
1. The map isn&#039;t connected to the city in either version,&lt;br /&gt;
2. You must reverse-engineer the game to have the map appear at all first.&lt;br /&gt;
&lt;br /&gt;
Change? --[[User:ChReNiC|ChReNiC]] ([[User talk:ChReNiC|talk]]) 17:26, 7 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
wow RUDE. First of all, I wrote that. Secondly, it&#039;s not my fault there are two vids which conflict each other (also descriptions usually are tl;dr). Why don&#039;t &#039;&#039;&#039;YOU&#039;&#039;&#039; go edit the page? Since it appears I&#039;m to incompetent to read a basic description and therefore shouldn&#039;t be allowed to edit this wiki. [[User:Relicant|Relicant]] ([[User talk:Relicant|talk]]) 19:14, 7 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I like to confirm with people before changing. [[User:ChReNiC|ChReNiC]] ([[User talk:ChReNiC|talk]]) 22:56, 8 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another video for Route 10 ==&lt;br /&gt;
&lt;br /&gt;
This link shows Route 10 being added back to White 2, with proper warp tile, correct BGM + encounters.&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting :)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=p7eCeE9sHb0]&lt;br /&gt;
&lt;br /&gt;
[[User:Theslayer|Theslayer]] ([[User talk:Theslayer|talk]]) 09:03, 11 February 2014 (UTC)&lt;br /&gt;
:That&#039;s a hack. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 09:30, 11 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Studio opponent shiny sprites ==&lt;br /&gt;
&lt;br /&gt;
The shiny sprites listed for [[Pokéstar Studios opponents]] are &#039;&#039;not&#039;&#039; a beta element. If you compare the [[a:File:Spr 5b2 F-00 2 s.png|&amp;quot;shiny&amp;quot; F-00 2]] to the [[a:File:Spr_5b2_F-00_2.png|regular F-00 2]], you can see that the &amp;quot;shiny&amp;quot; version looks garbled (note the mostly-missing eyes in particular). It seems clear that their shiny palettes were not intentionally constructed (as would be the case for a beta feature); they are simply random data being interpreted as palettes (leading to a garbled appearance). As such, they should be removed from this article.&lt;br /&gt;
&lt;br /&gt;
[[File:Spr 5b2 F-00 2 s.png|&amp;quot;shiny&amp;quot; F-00 2]] [[File:Spr_5b2_F-00_2.png|regular F-00 2]]&lt;br /&gt;
&lt;br /&gt;
[[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 20:35, 4 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Entrance to a beta cave ==&lt;br /&gt;
&lt;br /&gt;
I noticed this a very long time ago, but on route 20, there is an entrance to a cave that you cannot go into, due to some rocks that are blocking it off. Please know that I am &#039;&#039;not&#039;&#039; talking about the Cave of Being, for you can enter that cave- The cave I have in mind cannot be entered whatsoever, except possibly with the help of codes. I can provide picture evidence when I have the time, if I&#039;m not explaining things well enough, or if it is felt evidence is needed (At least when I actually find out how to do so) [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 21:19, 7 May 2014 (UTC)&lt;br /&gt;
: A good description of whee on the route the cave entrance is located would help, if you can&#039;t get pictures. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:44, 7 May 2014 (UTC)&lt;br /&gt;
:: I&#039;ll give you some directions, since that&#039;ll be a bit more easier. First, go to the part of the route close to the entrance to Virbank city. Then, go down to the river nearby and surf. Now, instead of surfing down like you usually would to go to the Cave of being, go a bit right, and then go up until you hit a rock and cannot go further. You&#039;ll find 3 rocks in a horizontal line, and the cave I was telling you about. Hope this helps you. Don&#039;t hesitate to ask if there&#039;s a problem. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:45, 8 May 2014 (UTC)&lt;br /&gt;
:::This actually perplexed me for a while when I first played the game, but then I realized something. If you go into Virbank City and travel to the grassy strip lining the trees in the very west, the &amp;quot;cave&amp;quot; on Route 20 is actually visible, and you can see that it practically lines up with a tunnel built into Virbank&#039;s west wall. Given that water is seen flowing into both of them, it&#039;s reasonable to assume that the game developers intended for the cave (and the river flowing through it) to look as if it led through Virbank&#039;s wall, through the tunnel, and into the city. It does look a bit sloppily done, and the alignment isn&#039;t perfect, but I don&#039;t believe that an actual cave was ever intended to be there. [[User:Dannyboy601|Dannyboy601]] ([[User talk:Dannyboy601|talk]]) 16:24, 8 May 2014 (UTC)&lt;br /&gt;
:::: I never noticed this before, and I&#039;m glad you pointed it out to me. I agree with your theory too, it sounds rather likely. Thanks for telling me. Have a nice day. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 17:21, 8 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Black_2_and_White_2_beta&amp;diff=2116177</id>
		<title>Talk:Pokémon Black 2 and White 2 beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Black_2_and_White_2_beta&amp;diff=2116177"/>
		<updated>2014-05-08T16:47:36Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wait==&lt;br /&gt;
...I did meet him in Castelia. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 15:36, 27 July 2012 (UTC)&lt;br /&gt;
:In my Black 2 I didn&#039;t met him until Route 4. However I don&#039;t recall meeting him in my White 2 either. Is it possible that it is version exclusive or post-game? [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 16:12, 27 July 2012 (UTC)&lt;br /&gt;
::I am not sure, it might be after the Route 4, I had 3 badges then. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 16:50, 27 July 2012 (UTC)&lt;br /&gt;
:::A few days ago I double checked the location show in the image in my Black 2 and nothing happened. It might be after Route 4, but I never went back to Castelia in my Black 2 once I went to Route 4. I think this might need further investigation then. [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 17:10, 27 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not worth its own page ==&lt;br /&gt;
&lt;br /&gt;
Can&#039;t this just go in the trivia for [[Colress]]? It would simplify everything. After all, it&#039;s only one sentence. [[User:Zorocario|Zorocario]] ([[User talk:Zorocario|talk]]) 22:07, 3 August 2012 (UTC)&lt;br /&gt;
:This page will eventually have to be created for the beta from the games, though.  However should we do similar things for the other beta games then?  Also once people go through the codes of the game, there will be more details. [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 22:32, 3 August 2012 (UTC)&lt;br /&gt;
::I doubt there is any beta left to unravel for B2W2. But I guess we at least should wait until the international releases come out. [[User:Zorocario|Zorocario]] ([[User talk:Zorocario|talk]]) 03:22, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Candidate for deletion ==&lt;br /&gt;
&lt;br /&gt;
This page have only a beta element, what is obviously false: http://www.youtube.com/watch?v=sDfOlBBPHaM . It must be deleted. [[User:Caciulacdlac|Caciulacdlac]] ([[User talk:Caciulacdlac|talk]]) 15:11, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TCRF claims ==&lt;br /&gt;
&lt;br /&gt;
[http://tcrf.net/Pok%C3%A9mon_Black_2_and_White_2 TCRF] claims that the God Stone plus a number of other old key items, ones that have been used and some unused ones, remain in these games&#039; code in image form at least. If that can be confirmed, it would seem appropriate for this page. [[User:Miles of SmashWiki|&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sans MS;&amp;quot;&amp;gt;&#039;&#039;&#039;Miles&#039;&#039;&#039;]] &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;([[User talk:Miles of SmashWiki|&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;talk]])&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 21:57, 19 August 2012 (UTC)&lt;br /&gt;
:If someone can find the images in the games coding then they are encouraged to add them here. Still curious as to what the God Stone was meant to be for. Possibly Kyurem would have been sealed in that stone and unlocked through an event or something? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 23:11, 19 August 2012 (UTC)&lt;br /&gt;
::Ghetsis uses a gray stone that transforms into the Gene Wedge during the final battle, when he creates Kyurem&#039;s forme. I doubt it&#039;s the God Stone but it&#039;s a lead... --[[User:The Great Butler|The Great Butler]] ([[User talk:The Great Butler|talk]]) 01:09, 20 August 2012 (UTC)&lt;br /&gt;
:::Looking at the stone used, it looks very similar in design. Maybe the God Stone was a beta design? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 01:31, 20 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Medals ==&lt;br /&gt;
&lt;br /&gt;
The bit about the medals is incorrect. The most recently obtained medals do shine like that the first time you open the medal box since receiving them. It&#039;s a bit hard to time taking a picture, but here&#039;s one I took of my game [[http://i851.photobucket.com/albums/ab77/nyaronchan/b2w2007.jpg]] You can see the stars on medals 017 and 019. [[User:Professorbel|Professorbel]] ([[User talk:Professorbel|talk]]) 20:09, 31 August 2012 (UTC)&lt;br /&gt;
:I was about to put this on too. They do shine. Should we remove it? - [[User:Clubchloe1|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;Club&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clubchloe1|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;chloe1&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:11, 11 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Incorrect steps ==&lt;br /&gt;
&lt;br /&gt;
The page says that Route 10 can be accessed with a mere walk through walls code only in W2. Someone should learn to read before firing off because the uploader states that:&lt;br /&gt;
1. The map isn&#039;t connected to the city in either version,&lt;br /&gt;
2. You must reverse-engineer the game to have the map appear at all first.&lt;br /&gt;
&lt;br /&gt;
Change? --[[User:ChReNiC|ChReNiC]] ([[User talk:ChReNiC|talk]]) 17:26, 7 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
wow RUDE. First of all, I wrote that. Secondly, it&#039;s not my fault there are two vids which conflict each other (also descriptions usually are tl;dr). Why don&#039;t &#039;&#039;&#039;YOU&#039;&#039;&#039; go edit the page? Since it appears I&#039;m to incompetent to read a basic description and therefore shouldn&#039;t be allowed to edit this wiki. [[User:Relicant|Relicant]] ([[User talk:Relicant|talk]]) 19:14, 7 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I like to confirm with people before changing. [[User:ChReNiC|ChReNiC]] ([[User talk:ChReNiC|talk]]) 22:56, 8 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another video for Route 10 ==&lt;br /&gt;
&lt;br /&gt;
This link shows Route 10 being added back to White 2, with proper warp tile, correct BGM + encounters.&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting :)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=p7eCeE9sHb0]&lt;br /&gt;
&lt;br /&gt;
[[User:Theslayer|Theslayer]] ([[User talk:Theslayer|talk]]) 09:03, 11 February 2014 (UTC)&lt;br /&gt;
:That&#039;s a hack. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 09:30, 11 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Studio opponent shiny sprites ==&lt;br /&gt;
&lt;br /&gt;
The shiny sprites listed for [[Pokéstar Studios opponents]] are &#039;&#039;not&#039;&#039; a beta element. If you compare the [[a:File:Spr 5b2 F-00 2 s.png|&amp;quot;shiny&amp;quot; F-00 2]] to the [[a:File:Spr_5b2_F-00_2.png|regular F-00 2]], you can see that the &amp;quot;shiny&amp;quot; version looks garbled (note the mostly-missing eyes in particular). It seems clear that their shiny palettes were not intentionally constructed (as would be the case for a beta feature); they are simply random data being interpreted as palettes (leading to a garbled appearance). As such, they should be removed from this article.&lt;br /&gt;
&lt;br /&gt;
[[File:Spr 5b2 F-00 2 s.png|&amp;quot;shiny&amp;quot; F-00 2]] [[File:Spr_5b2_F-00_2.png|regular F-00 2]]&lt;br /&gt;
&lt;br /&gt;
[[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 20:35, 4 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Entrance to a beta cave ==&lt;br /&gt;
&lt;br /&gt;
I noticed this a very long time ago, but on route 20, there is an entrance to a cave that you cannot go into, due to some rocks that are blocking it off. Please know that I am &#039;&#039;not&#039;&#039; talking about the Cave of Being, for you can enter that cave- The cave I have in mind cannot be entered whatsoever, except possibly with the help of codes. I can provide picture evidence when I have the time, if I&#039;m not explaining things well enough, or if it is felt evidence is needed (At least when I actually find out how to do so) [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 21:19, 7 May 2014 (UTC)&lt;br /&gt;
: A good description of whee on the route the cave entrance is located would help, if you can&#039;t get pictures. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:44, 7 May 2014 (UTC)&lt;br /&gt;
:: I&#039;ll give you some directions, since that&#039;ll be a bit more easier. First, go to the part of the route close to the entrance to Virbank city. Then, go down to the river nearby and surf. Now, instead of surfing down like you usually would to go to the Cave of being, go a bit right, and then go up until you hit a rock and cannot go further. You&#039;ll find 3 rocks in a horizontal line, and the cave I was telling you about. Hope this helps you. Don&#039;t hesitate to ask if there&#039;s a problem. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:45, 8 May 2014 (UTC)&lt;br /&gt;
:::This actually perplexed me for a while when I first played the game, but then I realized something. If you go into Virbank City and travel to the grassy strip lining the trees in the very west, the &amp;quot;cave&amp;quot; on Route 20 is actually visible, and you can see that it practically lines up with a tunnel built into Virbank&#039;s west wall. Given that water is seen flowing into both of them, it&#039;s reasonable to assume that the game developers intended for the cave (and the river flowing through it) to look as if it led through Virbank&#039;s wall, through the tunnel, and into the city. It does look a bit sloppily done, and the alignment isn&#039;t perfect, but I don&#039;t believe that an actual cave was ever intended to be there. [[User:Dannyboy601|Dannyboy601]] ([[User talk:Dannyboy601|talk]]) 16:24, 8 May 2014 (UTC)&lt;br /&gt;
:::: I never noticed this before, and I&#039;m glad you pointed it out to me. I agree with your theory too, it sounds rather likely. Thanks for telling me. Have a nice day.&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2116159</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2116159"/>
		<updated>2014-05-08T15:51:02Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
&lt;br /&gt;
:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
The reasoning given for its removal that that it was a &amp;quot;sprite error&amp;quot; rather than a glitch. I&#039;m not sure I agree with that, really. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 19:19, 5 May 2014 (UTC)&lt;br /&gt;
: I&#039;m not sure I agree with that either, but I can see where they came from. Thanks for telling me. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
&lt;br /&gt;
Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
&lt;br /&gt;
When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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== Pokedex glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
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==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
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This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
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I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
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As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
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--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
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So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
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So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
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Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;br /&gt;
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== Save before PSS ==&lt;br /&gt;
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I don&#039;t know if this should actually be called  a &amp;quot;glitch,&amp;quot; but the option (in the options menu) to disable forced saving before using PSS features is broken. It doesn&#039;t make a difference whether it is on or off, you are forced to save either way. It makes Wonder Trading a real pain.&lt;br /&gt;
[[User:Efureie|Efureie]] ([[User talk:Efureie|talk]]) 23:45, 7 May 2014 (UTC)&lt;br /&gt;
: It does actually disable forced saving on some features, though. I think connecting to the internet without trying to trade is affected, if I remember correctly... And forced saves before trading is kind of a necessary feature to prevent things like cloning or Pokemon getting deleted, so I imagine that not being disabled is deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 00:28, 8 May 2014 (UTC)&lt;br /&gt;
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== Drasna Aura Sphere glitch ==&lt;br /&gt;
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Can I request the removal of this glitch? I went to battle Drasna to verify this glitch, and can verify that this may not be a glitch after all- The black lines that are seen are actually part of the scenary. You know the two pillars that are next to you when you battle? That&#039;s one of them. I know I probably don&#039;t make a whole lot of sense, but if you see for yourself, then it&#039;ll make a lot more sense. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:51, 8 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Black_2_and_White_2_beta&amp;diff=2116156</id>
		<title>Talk:Pokémon Black 2 and White 2 beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Black_2_and_White_2_beta&amp;diff=2116156"/>
		<updated>2014-05-08T15:45:00Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Entrance to a beta cave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wait==&lt;br /&gt;
...I did meet him in Castelia. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 15:36, 27 July 2012 (UTC)&lt;br /&gt;
:In my Black 2 I didn&#039;t met him until Route 4. However I don&#039;t recall meeting him in my White 2 either. Is it possible that it is version exclusive or post-game? [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 16:12, 27 July 2012 (UTC)&lt;br /&gt;
::I am not sure, it might be after the Route 4, I had 3 badges then. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 16:50, 27 July 2012 (UTC)&lt;br /&gt;
:::A few days ago I double checked the location show in the image in my Black 2 and nothing happened. It might be after Route 4, but I never went back to Castelia in my Black 2 once I went to Route 4. I think this might need further investigation then. [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 17:10, 27 July 2012 (UTC)&lt;br /&gt;
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== Not worth its own page ==&lt;br /&gt;
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Can&#039;t this just go in the trivia for [[Colress]]? It would simplify everything. After all, it&#039;s only one sentence. [[User:Zorocario|Zorocario]] ([[User talk:Zorocario|talk]]) 22:07, 3 August 2012 (UTC)&lt;br /&gt;
:This page will eventually have to be created for the beta from the games, though.  However should we do similar things for the other beta games then?  Also once people go through the codes of the game, there will be more details. [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 22:32, 3 August 2012 (UTC)&lt;br /&gt;
::I doubt there is any beta left to unravel for B2W2. But I guess we at least should wait until the international releases come out. [[User:Zorocario|Zorocario]] ([[User talk:Zorocario|talk]]) 03:22, 4 August 2012 (UTC)&lt;br /&gt;
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== Candidate for deletion ==&lt;br /&gt;
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This page have only a beta element, what is obviously false: http://www.youtube.com/watch?v=sDfOlBBPHaM . It must be deleted. [[User:Caciulacdlac|Caciulacdlac]] ([[User talk:Caciulacdlac|talk]]) 15:11, 4 August 2012 (UTC)&lt;br /&gt;
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== TCRF claims ==&lt;br /&gt;
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[http://tcrf.net/Pok%C3%A9mon_Black_2_and_White_2 TCRF] claims that the God Stone plus a number of other old key items, ones that have been used and some unused ones, remain in these games&#039; code in image form at least. If that can be confirmed, it would seem appropriate for this page. [[User:Miles of SmashWiki|&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sans MS;&amp;quot;&amp;gt;&#039;&#039;&#039;Miles&#039;&#039;&#039;]] &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;([[User talk:Miles of SmashWiki|&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;talk]])&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 21:57, 19 August 2012 (UTC)&lt;br /&gt;
:If someone can find the images in the games coding then they are encouraged to add them here. Still curious as to what the God Stone was meant to be for. Possibly Kyurem would have been sealed in that stone and unlocked through an event or something? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 23:11, 19 August 2012 (UTC)&lt;br /&gt;
::Ghetsis uses a gray stone that transforms into the Gene Wedge during the final battle, when he creates Kyurem&#039;s forme. I doubt it&#039;s the God Stone but it&#039;s a lead... --[[User:The Great Butler|The Great Butler]] ([[User talk:The Great Butler|talk]]) 01:09, 20 August 2012 (UTC)&lt;br /&gt;
:::Looking at the stone used, it looks very similar in design. Maybe the God Stone was a beta design? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 01:31, 20 August 2012 (UTC)&lt;br /&gt;
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== Medals ==&lt;br /&gt;
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The bit about the medals is incorrect. The most recently obtained medals do shine like that the first time you open the medal box since receiving them. It&#039;s a bit hard to time taking a picture, but here&#039;s one I took of my game [[http://i851.photobucket.com/albums/ab77/nyaronchan/b2w2007.jpg]] You can see the stars on medals 017 and 019. [[User:Professorbel|Professorbel]] ([[User talk:Professorbel|talk]]) 20:09, 31 August 2012 (UTC)&lt;br /&gt;
:I was about to put this on too. They do shine. Should we remove it? - [[User:Clubchloe1|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;Club&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clubchloe1|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;chloe1&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:11, 11 October 2012 (UTC)&lt;br /&gt;
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== Incorrect steps ==&lt;br /&gt;
&lt;br /&gt;
The page says that Route 10 can be accessed with a mere walk through walls code only in W2. Someone should learn to read before firing off because the uploader states that:&lt;br /&gt;
1. The map isn&#039;t connected to the city in either version,&lt;br /&gt;
2. You must reverse-engineer the game to have the map appear at all first.&lt;br /&gt;
&lt;br /&gt;
Change? --[[User:ChReNiC|ChReNiC]] ([[User talk:ChReNiC|talk]]) 17:26, 7 April 2013 (UTC)&lt;br /&gt;
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wow RUDE. First of all, I wrote that. Secondly, it&#039;s not my fault there are two vids which conflict each other (also descriptions usually are tl;dr). Why don&#039;t &#039;&#039;&#039;YOU&#039;&#039;&#039; go edit the page? Since it appears I&#039;m to incompetent to read a basic description and therefore shouldn&#039;t be allowed to edit this wiki. [[User:Relicant|Relicant]] ([[User talk:Relicant|talk]]) 19:14, 7 April 2013 (UTC)&lt;br /&gt;
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Because I like to confirm with people before changing. [[User:ChReNiC|ChReNiC]] ([[User talk:ChReNiC|talk]]) 22:56, 8 April 2013 (UTC)&lt;br /&gt;
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== Another video for Route 10 ==&lt;br /&gt;
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This link shows Route 10 being added back to White 2, with proper warp tile, correct BGM + encounters.&lt;br /&gt;
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It&#039;s interesting :)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=p7eCeE9sHb0]&lt;br /&gt;
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[[User:Theslayer|Theslayer]] ([[User talk:Theslayer|talk]]) 09:03, 11 February 2014 (UTC)&lt;br /&gt;
:That&#039;s a hack. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 09:30, 11 February 2014 (UTC)&lt;br /&gt;
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== Studio opponent shiny sprites ==&lt;br /&gt;
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The shiny sprites listed for [[Pokéstar Studios opponents]] are &#039;&#039;not&#039;&#039; a beta element. If you compare the [[a:File:Spr 5b2 F-00 2 s.png|&amp;quot;shiny&amp;quot; F-00 2]] to the [[a:File:Spr_5b2_F-00_2.png|regular F-00 2]], you can see that the &amp;quot;shiny&amp;quot; version looks garbled (note the mostly-missing eyes in particular). It seems clear that their shiny palettes were not intentionally constructed (as would be the case for a beta feature); they are simply random data being interpreted as palettes (leading to a garbled appearance). As such, they should be removed from this article.&lt;br /&gt;
&lt;br /&gt;
[[File:Spr 5b2 F-00 2 s.png|&amp;quot;shiny&amp;quot; F-00 2]] [[File:Spr_5b2_F-00_2.png|regular F-00 2]]&lt;br /&gt;
&lt;br /&gt;
[[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 20:35, 4 March 2014 (UTC)&lt;br /&gt;
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== Entrance to a beta cave ==&lt;br /&gt;
&lt;br /&gt;
I noticed this a very long time ago, but on route 20, there is an entrance to a cave that you cannot go into, due to some rocks that are blocking it off. Please know that I am &#039;&#039;not&#039;&#039; talking about the Cave of Being, for you can enter that cave- The cave I have in mind cannot be entered whatsoever, except possibly with the help of codes. I can provide picture evidence when I have the time, if I&#039;m not explaining things well enough, or if it is felt evidence is needed (At least when I actually find out how to do so) [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 21:19, 7 May 2014 (UTC)&lt;br /&gt;
: A good description of whee on the route the cave entrance is located would help, if you can&#039;t get pictures. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:44, 7 May 2014 (UTC)&lt;br /&gt;
:: I&#039;ll give you some directions, since that&#039;ll be a bit more easier. First, go to the part of the route close to the entrance to Virbank city. Then, go down to the river nearby and surf. Now, instead of surfing down like you usually would to go to the Cave of being, go a bit right, and then go up until you hit a rock and cannot go further. You&#039;ll find 3 rocks in a horizontal line, and the cave I was telling you about. Hope this helps you. Don&#039;t hesitate to ask if there&#039;s a problem. [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 15:45, 8 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Black_2_and_White_2_beta&amp;diff=2115742</id>
		<title>Talk:Pokémon Black 2 and White 2 beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Black_2_and_White_2_beta&amp;diff=2115742"/>
		<updated>2014-05-07T21:19:16Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wait==&lt;br /&gt;
...I did meet him in Castelia. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 15:36, 27 July 2012 (UTC)&lt;br /&gt;
:In my Black 2 I didn&#039;t met him until Route 4. However I don&#039;t recall meeting him in my White 2 either. Is it possible that it is version exclusive or post-game? [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 16:12, 27 July 2012 (UTC)&lt;br /&gt;
::I am not sure, it might be after the Route 4, I had 3 badges then. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 16:50, 27 July 2012 (UTC)&lt;br /&gt;
:::A few days ago I double checked the location show in the image in my Black 2 and nothing happened. It might be after Route 4, but I never went back to Castelia in my Black 2 once I went to Route 4. I think this might need further investigation then. [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 17:10, 27 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not worth its own page ==&lt;br /&gt;
&lt;br /&gt;
Can&#039;t this just go in the trivia for [[Colress]]? It would simplify everything. After all, it&#039;s only one sentence. [[User:Zorocario|Zorocario]] ([[User talk:Zorocario|talk]]) 22:07, 3 August 2012 (UTC)&lt;br /&gt;
:This page will eventually have to be created for the beta from the games, though.  However should we do similar things for the other beta games then?  Also once people go through the codes of the game, there will be more details. [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 22:32, 3 August 2012 (UTC)&lt;br /&gt;
::I doubt there is any beta left to unravel for B2W2. But I guess we at least should wait until the international releases come out. [[User:Zorocario|Zorocario]] ([[User talk:Zorocario|talk]]) 03:22, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Candidate for deletion ==&lt;br /&gt;
&lt;br /&gt;
This page have only a beta element, what is obviously false: http://www.youtube.com/watch?v=sDfOlBBPHaM . It must be deleted. [[User:Caciulacdlac|Caciulacdlac]] ([[User talk:Caciulacdlac|talk]]) 15:11, 4 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TCRF claims ==&lt;br /&gt;
&lt;br /&gt;
[http://tcrf.net/Pok%C3%A9mon_Black_2_and_White_2 TCRF] claims that the God Stone plus a number of other old key items, ones that have been used and some unused ones, remain in these games&#039; code in image form at least. If that can be confirmed, it would seem appropriate for this page. [[User:Miles of SmashWiki|&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sans MS;&amp;quot;&amp;gt;&#039;&#039;&#039;Miles&#039;&#039;&#039;]] &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;([[User talk:Miles of SmashWiki|&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;talk]])&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 21:57, 19 August 2012 (UTC)&lt;br /&gt;
:If someone can find the images in the games coding then they are encouraged to add them here. Still curious as to what the God Stone was meant to be for. Possibly Kyurem would have been sealed in that stone and unlocked through an event or something? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 23:11, 19 August 2012 (UTC)&lt;br /&gt;
::Ghetsis uses a gray stone that transforms into the Gene Wedge during the final battle, when he creates Kyurem&#039;s forme. I doubt it&#039;s the God Stone but it&#039;s a lead... --[[User:The Great Butler|The Great Butler]] ([[User talk:The Great Butler|talk]]) 01:09, 20 August 2012 (UTC)&lt;br /&gt;
:::Looking at the stone used, it looks very similar in design. Maybe the God Stone was a beta design? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 01:31, 20 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Medals ==&lt;br /&gt;
&lt;br /&gt;
The bit about the medals is incorrect. The most recently obtained medals do shine like that the first time you open the medal box since receiving them. It&#039;s a bit hard to time taking a picture, but here&#039;s one I took of my game [[http://i851.photobucket.com/albums/ab77/nyaronchan/b2w2007.jpg]] You can see the stars on medals 017 and 019. [[User:Professorbel|Professorbel]] ([[User talk:Professorbel|talk]]) 20:09, 31 August 2012 (UTC)&lt;br /&gt;
:I was about to put this on too. They do shine. Should we remove it? - [[User:Clubchloe1|&amp;lt;span style=&amp;quot;color:#00A000;&amp;quot;&amp;gt;&#039;&#039;&#039;Club&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clubchloe1|&amp;lt;span style=&amp;quot;color:#0000A0;&amp;quot;&amp;gt;&#039;&#039;&#039;chloe1&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:11, 11 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Incorrect steps ==&lt;br /&gt;
&lt;br /&gt;
The page says that Route 10 can be accessed with a mere walk through walls code only in W2. Someone should learn to read before firing off because the uploader states that:&lt;br /&gt;
1. The map isn&#039;t connected to the city in either version,&lt;br /&gt;
2. You must reverse-engineer the game to have the map appear at all first.&lt;br /&gt;
&lt;br /&gt;
Change? --[[User:ChReNiC|ChReNiC]] ([[User talk:ChReNiC|talk]]) 17:26, 7 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
wow RUDE. First of all, I wrote that. Secondly, it&#039;s not my fault there are two vids which conflict each other (also descriptions usually are tl;dr). Why don&#039;t &#039;&#039;&#039;YOU&#039;&#039;&#039; go edit the page? Since it appears I&#039;m to incompetent to read a basic description and therefore shouldn&#039;t be allowed to edit this wiki. [[User:Relicant|Relicant]] ([[User talk:Relicant|talk]]) 19:14, 7 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I like to confirm with people before changing. [[User:ChReNiC|ChReNiC]] ([[User talk:ChReNiC|talk]]) 22:56, 8 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another video for Route 10 ==&lt;br /&gt;
&lt;br /&gt;
This link shows Route 10 being added back to White 2, with proper warp tile, correct BGM + encounters.&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting :)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=p7eCeE9sHb0]&lt;br /&gt;
&lt;br /&gt;
[[User:Theslayer|Theslayer]] ([[User talk:Theslayer|talk]]) 09:03, 11 February 2014 (UTC)&lt;br /&gt;
:That&#039;s a hack. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 09:30, 11 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Studio opponent shiny sprites ==&lt;br /&gt;
&lt;br /&gt;
The shiny sprites listed for [[Pokéstar Studios opponents]] are &#039;&#039;not&#039;&#039; a beta element. If you compare the [[a:File:Spr 5b2 F-00 2 s.png|&amp;quot;shiny&amp;quot; F-00 2]] to the [[a:File:Spr_5b2_F-00_2.png|regular F-00 2]], you can see that the &amp;quot;shiny&amp;quot; version looks garbled (note the mostly-missing eyes in particular). It seems clear that their shiny palettes were not intentionally constructed (as would be the case for a beta feature); they are simply random data being interpreted as palettes (leading to a garbled appearance). As such, they should be removed from this article.&lt;br /&gt;
&lt;br /&gt;
[[File:Spr 5b2 F-00 2 s.png|&amp;quot;shiny&amp;quot; F-00 2]] [[File:Spr_5b2_F-00_2.png|regular F-00 2]]&lt;br /&gt;
&lt;br /&gt;
[[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 20:35, 4 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Entrance to a beta cave ==&lt;br /&gt;
&lt;br /&gt;
I noticed this a very long time ago, but on route 20, there is an entrance to a cave that you cannot go into, due to some rocks that are blocking it off. Please know that I am &#039;&#039;not&#039;&#039; talking about the Cave of Being, for you can enter that cave- The cave I have in mind cannot be entered whatsoever, except possibly with the help of codes. I can provide picture evidence when I have the time, if I&#039;m not explaining things well enough, or if it is felt evidence is needed (At least when I actually find out how to do so) [[User:PixelMuffin|Do you know...The Muffin Man?]] ([[User talk:PixelMuffin|talk]]) 21:19, 7 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2114919</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2114919"/>
		<updated>2014-05-05T19:10:32Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Glittering Cave Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
&lt;br /&gt;
:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 20:10, 5 May 2014 (UTC)&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
&lt;br /&gt;
Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
&lt;br /&gt;
When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Pokedex glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon Center Point of View Glitch ==&lt;br /&gt;
&lt;br /&gt;
This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
&lt;br /&gt;
I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Birthday music glitch ==&lt;br /&gt;
&lt;br /&gt;
As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
&lt;br /&gt;
--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Geosenge sitting stone glitch ==&lt;br /&gt;
&lt;br /&gt;
So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== front gates of Parfum Palace ==&lt;br /&gt;
&lt;br /&gt;
So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
&lt;br /&gt;
Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2114509</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2114509"/>
		<updated>2014-05-04T19:23:33Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Glittering Cave Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
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The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
&lt;br /&gt;
:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
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== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off the page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
&lt;br /&gt;
Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
&lt;br /&gt;
When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Pokedex glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
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== Pokemon Center Point of View Glitch ==&lt;br /&gt;
&lt;br /&gt;
This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
&lt;br /&gt;
I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
&lt;br /&gt;
As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
&lt;br /&gt;
--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
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== Geosenge sitting stone glitch ==&lt;br /&gt;
&lt;br /&gt;
So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
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== front gates of Parfum Palace ==&lt;br /&gt;
&lt;br /&gt;
So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
&lt;br /&gt;
Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2114508</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2114508"/>
		<updated>2014-05-04T19:23:03Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Glittering Cave Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
This glitch might be created by acquiring pokemon by illegitimate means, and the code will terminate all pokemon in the same box as the cheated pokemon. This is just a basic guess made by complete nonsense, so it might not even be close to the reason. You can never too be sure, anyways. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:21, 6 April 2014 (UTC)&lt;br /&gt;
: Nnnnnnnnnnnnope. This glitch showed up long before any cheating devices were created. Not to mention that now that cheating &#039;&#039;is&#039;&#039; possible, no one&#039;s apparently managed to accidentally stick themselves with a Bad Egg. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:37, 6 April 2014 (UTC)&lt;br /&gt;
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== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
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== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
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Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
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== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
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==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
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FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
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Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
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0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
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EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
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It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
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So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
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Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
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== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The &#039;disliked spot&#039; in most Pokemon are spots that they know can harm their trainers, eg. Espurr&#039;s ears, Honedge&#039;s cloth. They prefer to let their trainers pat them in those spots due to the fact they have no sentimental value to the trainer, as they have 0 affection until they are fed, which they then gain 1. Basically, with no affection, the Pokemon doesn&#039;t care whether their trainers get harmed or not. The Pokemon-amie reaction glitch is not a glitch, else it would have already been patched. [[User:EnderoftheEnd|EnderoftheEnd]] ([[User talk:EnderoftheEnd|talk]]) 06:51, 16 April 2014 (UTC)&lt;br /&gt;
: ... There&#039;s a buttload of exceedingly minor glitches in these games that have yet to be patched, as evidenced by this very page. Nintendo has no real reason to care about anything this vanishingly insignificant, compared to something that completely ruins the game like the Lumiose save glitch. That doesn&#039;t prove it&#039;s deliberate.&lt;br /&gt;
&lt;br /&gt;
:Also, even if that was the case, I don&#039;t think all of one point of affection out of the hundreds of points you max out at would be enough to make a Pokemon care deeply about you. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:27, 16 April 2014 (UTC)&lt;br /&gt;
::It makes sense why Beedrill hates being petted on its stingers, then. However, Pikachu hating being petted on its stomach makes zero sense. I agree with Yamiidenryuu, one point out of all those points for max affection doesn&#039;t make sense for it to suddenly care for its trainer. Purely visual glitches are usually not patched, unless it makes the game unplayable (e.g. making all NPCs invisible or something). [[User:Pikachu Bros.|Pikachu Bros.]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|talk]])&amp;lt;/small&amp;gt; 14:45, 16 April 2014 (UTC)&lt;br /&gt;
:::Well, think of it this way...when you are at a petting zoo, those animals are petted all day. They could care less if a new child comes up and starts petting them. Now if a kid shows up with those pellets, that there is a game changer. The animal will act special towards that kid, hoping for more food. its like &amp;quot;Oh you are so awesome, please pet me, don&#039;t mind me while I nibble those pellets out of your hand.&amp;quot; then when another kid shows up without food its like &amp;quot;Hey kid unless you got some peanuts in your pocket backoff until I am done with this awesome guy here who I totally like not because he is feeding me pellets but because he is awesome.&amp;quot; &lt;br /&gt;
:::lol but seriously, any animal will be more (genuinely) affectionate towards you after giving them food. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 01:09, 18 April 2014 (UTC)&lt;br /&gt;
:::: Feeding isn&#039;t the only way to get that first affection point. You can open Amie, close it for a bit and open it again; after that you can get like one heart by petting the Pokemon, and the glitch will stop taking effect. I expect you can do the same by playing a game with the Pokemon, allowing you to get more hearts by petting. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:48, 18 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
::::::: I&#039;ve noticed that this glitch has been taken off this page? Was there a problem in terms of being genuine? If that&#039;s the right word? [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
&lt;br /&gt;
Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Level disappearing==&lt;br /&gt;
&lt;br /&gt;
When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pokedex glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
: That could be deliberate. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 20:08, 31 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon Center Point of View Glitch ==&lt;br /&gt;
&lt;br /&gt;
This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
&lt;br /&gt;
I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
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== Birthday music glitch ==&lt;br /&gt;
&lt;br /&gt;
As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
&lt;br /&gt;
--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Geosenge sitting stone glitch ==&lt;br /&gt;
&lt;br /&gt;
So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;br /&gt;
:Should I add this to the article? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:05, 15 April 2014 (UTC)&lt;br /&gt;
::That&#039;s just what chairs do, not a glitch. Just look in the hotel. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:17, 15 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== front gates of Parfum Palace ==&lt;br /&gt;
&lt;br /&gt;
So I don&#039;t know how I triggered this glitch, but I&#039;ve done it twice, once in X and once in Y. Unfortunately, trying to [https://www.youtube.com/watch?v=U9_IEqHWi0k record it the second time] failed, and worse yet, the graphics reset when I attempted to do it again, so I can&#039;t properly show off the gates, but you get an idea of what happens during the glare: the gates are shown as open, but the animation of them opening works as if the gates were closed, so the gates jump from being wide open to closed-and-opening.&lt;br /&gt;
&lt;br /&gt;
Nothing I&#039;ve done so far seems to work in triggering the gates to be opened preemptively, so it might have to do with the items I collected while training on route 6. That&#039;s my best guess, since I can&#039;t repeat that. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 16:10, 14 April 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2096779</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2096779"/>
		<updated>2014-03-30T15:02:00Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Pokedex glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
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== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
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== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
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I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
:*Can you describe it?* typo. Anyways I seems to be unable to repeat it properly so can you describe the process in which this occurs? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:37, 8 March 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
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:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
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::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
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::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
:::::If clipping issues are that prevalent, perhaps a sub page could be made? I haven&#039;t noticed any, but I&#039;m terrible at small details if I&#039;m not consciously searching for them. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 01:15, 9 March 2014 (UTC)&lt;br /&gt;
:::::: I don&#039;t think it needs its own subpage, since it&#039;s a relatively minor glitch that just has lots of examples. A general subsection would probably be best. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:24, 9 March 2014 (UTC)&lt;br /&gt;
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== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
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Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
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==Level disappearing==&lt;br /&gt;
&lt;br /&gt;
When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Pokedex glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Decided to add a link, so people can understand what I mean better- http://motoringcrunch.com/news/pokemon-x-y-kalos-pokedex-ending-with-a-stray-pre-gen-entry-has-these-consequences/10011335/&lt;br /&gt;
[[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:01, 30 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Head-Turning Glitch==&lt;br /&gt;
Outside Lumiose Station, I&#039;ve noticed that the player&#039;s head turns to examine the entrance of the station rather than the sign. When walking past the sign, the player will still be able to read the sign without facing it.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:09, 11 March 2014 (UTC)&lt;br /&gt;
:That&#039;s because your head turns to look inside any building. The station is one of the few that actually has signs, and likely this is to not to require players to face the sign manually [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 20:04, 13 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon Center Point of View Glitch ==&lt;br /&gt;
&lt;br /&gt;
This need further testing and documentation, but I have noticed that if you enter a Pokemon Center while riding a bike or roller skating and immediately walk up to the front desk and talk to Nurse Joy to heal your Pokemon, the point of view during the conversation and subsequent healing of your Pokemon is zoomed in a couple different ways. It immediately returns to normal afterwards, but this doesn&#039;t seem normal. Has anyone else ever run across this...? &lt;br /&gt;
&lt;br /&gt;
I have Pokemon Y by the way. --[[User:Ulithium Dragon|Ulithium Dragon]] ([[User talk:Ulithium Dragon|talk]]) 15:23, 16 March 2014 (UTC)&lt;br /&gt;
:Happens randomly even if you don&#039;t go directly to the desk or without using either of those items, and it&#039;s pretty clearly an intentional effect to spice up the visits to the center a bit, not a glitch. &#039;&#039;&#039;[[User:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;Soulweaver&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;([[User talk:Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] · [[Special:Contributions/Soulweaver|&amp;lt;span style=&amp;quot;color:#7a0&amp;quot;&amp;gt;edits&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 15:52, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Birthday music glitch ==&lt;br /&gt;
&lt;br /&gt;
As this was in need of more info: I had my bday in November and as I always (it&#039;s a habit) save inside the Pokémon Center, I loaded the game on my bday and there were no effects or music. Had to leave and re-enter to get the effects and the music. This should be confirmed by someone else to be absolutely sure.&lt;br /&gt;
&lt;br /&gt;
--{{unsigned|MasterErnst}}&lt;br /&gt;
:It&#039;s far from a glitch; it&#039;s like how the seasons don&#039;t change in BW until you enter and exit a house, if you saved outside before the month was over: the event doesn&#039;t trigger without a location &amp;quot;reset&amp;quot;. In the same vein, the birthday music will last after your birthday is over if you save inside the Pokécenter and never leave. [[User:ArcToraphim|Kai]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 20:26, 20 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Geosenge sitting stone glitch ==&lt;br /&gt;
&lt;br /&gt;
So there are many stones in Geosenge where you can sit. Well the stone second closes to the Pokémon center has a weird glitch. Whenever you sit on it from the front, the player character twists to the left. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:05, 28 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2086928</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2086928"/>
		<updated>2014-03-08T23:32:11Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Glittering Cave Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
:::::This appears to also happen with the battle maison.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:22, 8 March 2014 (UTC)&lt;br /&gt;
How does this happen with the Battle Maison, and you describe it? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:02, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve noticed that a few of the trees on the south end of route 14 tend to look as if they have pierced the player&#039;s hat thoroughly.[[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 05:17, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: There seems to be a good handful of problems with model collision in general. Mawile&#039;s extra mouth will clip through the floor when it turns to you in battle, Talonflame&#039;s wing clips through its own body right at the base... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 18:03, 8 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Oh yeah, I&#039;ve noticed this too. I remember one time I used False Swipe on an Onix in Glittering cave, and half it went through the wall! [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
&lt;br /&gt;
Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Level disappearing==&lt;br /&gt;
&lt;br /&gt;
When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pokedex glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2086151</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2086151"/>
		<updated>2014-03-07T21:41:12Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
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You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
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== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
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== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
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Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
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== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
&lt;br /&gt;
Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Level disappearing==&lt;br /&gt;
&lt;br /&gt;
When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pokedex glitch ==&lt;br /&gt;
&lt;br /&gt;
Ok, so this glitch isn&#039;t something that happened to me, but something I saw on the net a week back. Apparently, if you complete any of the pokedexes with a Pokémon that isn&#039;t Kalos-native (Basically, a Pokémon from Gen V), then the game doesn&#039;t recognize it, and marks the Pokedex as incomplete. I can find a link to the page, if that&#039;ll help (Since I don&#039;t make much sense)  [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2086149</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2086149"/>
		<updated>2014-03-07T21:34:27Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Glittering Cave Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
:::: I guess until its able to be researched, we can add the glitch under All versions? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:12, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ok, so I&#039;ve checked all of the caves now, and I can assure you that this happens in none of the other caves, not even the little ones like Unknown Dungeon. Have a nice day, guys. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
&lt;br /&gt;
Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Level disappearing==&lt;br /&gt;
&lt;br /&gt;
When more than one of my team was KO&#039;d in the same turn in doubles/triples, after having chosen one replacement and going for my second selection, I noticed that the replacement&#039;s level # was missing. Have found that it returns if I go as far as the summary/check moves screens of any pokemon in the team. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:39, 4 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2084278</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2084278"/>
		<updated>2014-03-03T21:29:47Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Glittering Cave Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
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==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
&lt;br /&gt;
Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2084277</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2084277"/>
		<updated>2014-03-03T21:29:28Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: /* Glittering Cave Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I can confirm what Yamiidenryuu said, this is not a glitch the 3DS is functioning as intended.[[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 06:59, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;br /&gt;
:Added. Should check Terminus Caves and the like to see if there&#039;s any more. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 16:42, 2 March 2014 (UTC)&lt;br /&gt;
:Shall do, while I have the time. Meanwhile, though, I can tell you that nothing like this occurs in Reflection cave, or the rest of Glittering cave. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 21:29, 3 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flabebe with Floette&#039;s cry ==&lt;br /&gt;
&lt;br /&gt;
Suprised this hasn&#039;t been added yet, but in the Battle Chateau, Baroness Francine&#039;s Flabebe has a Floette&#039;s cry.----[[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Big&amp;lt;/span&amp;gt;]][[User talk:BigBadBatter|&amp;lt;span style=&amp;quot;color:#870735&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt;]][[User:BigBadBatter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Batter&amp;lt;/span&amp;gt;]] 21:44, 2 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2083601</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2083601"/>
		<updated>2014-03-02T16:19:07Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
&lt;br /&gt;
FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
&lt;br /&gt;
Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
&lt;br /&gt;
Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
&lt;br /&gt;
0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
&lt;br /&gt;
EV&#039;d in HP.&lt;br /&gt;
&lt;br /&gt;
Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
&lt;br /&gt;
It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move overwriting glitch ==&lt;br /&gt;
&lt;br /&gt;
This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
&lt;br /&gt;
So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Memory girl glitch ==&lt;br /&gt;
&lt;br /&gt;
Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super Training forme glitch ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
&lt;br /&gt;
If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSS standby glitch ==&lt;br /&gt;
&lt;br /&gt;
This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
&lt;br /&gt;
If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
&lt;br /&gt;
I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
&lt;br /&gt;
So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
&lt;br /&gt;
I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glittering Cave Glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall. [[User:PixelMuffin|PixelMuffin]] ([[User talk:PixelMuffin|talk]]) 16:18, 2 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2083594</id>
		<title>Talk:List of glitches in Generation VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_glitches_in_Generation_VI&amp;diff=2083594"/>
		<updated>2014-03-02T16:15:54Z</updated>

		<summary type="html">&lt;p&gt;PixelMuffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sky Trainers ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t really a glitch, the player can&#039;t speak with them because they&#039;re too far away, and when the player steps into the area, they&#039;re not programmed to do anything if the player&#039;s already fought them. Like the previous rebattling trainers, {{tc|Pokémon Breeder}} in [[Pokémon Black and White Versions 2#Gameplay changes|Black 2 and White 2]]. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:18, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t rematch Sky Trainers, though, and Pokémon Breeders could be spoken to after battles. It seems odd that you addressed it as &amp;quot;it always happens&amp;quot;, because it clearly doesn&#039;t. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 12:26, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can&#039;t? I thought I had done that before.... -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;and&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] 12:56, 31 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can talk to them after you have fought them.  However, you need to leave the area and come back later to do so, which is different when compared to other trainers.  (Making sure the game is patched to 1.1 may help as well.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 23:47, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Egg ==&lt;br /&gt;
We should probably mention its effects, shouldn&#039;t we?--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 01:50, 5 November 2013 (UTC)&lt;br /&gt;
:I don&#039;t think anyone actually knows of any as of yet. [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 21:49, 6 November 2013 (UTC)&lt;br /&gt;
::It is known that Mystery Eggs can duplicate after an unspecified amount of time and take up space in the PC Boxes, eventually rendering them unusable. Sort of like the Bad Eggs of previous gens. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 22:12, 6 November 2013 (UTC)&lt;br /&gt;
::: Okay, wasn&#039;t it confirmed that the Mystery Egg glitch was happening to &#039;&#039;one guy&#039;&#039; because of a hardware issue, not anything to do with the game&#039;s coding? In that case, I don&#039;t think it qualifies for Bulbapedia coverage any more than Pokemon X Special Headless Edition does. Unless there&#039;s actual reports of other players with this problem who probably don&#039;t have the same hardware issues, in which case, please link me to them. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 22:47, 6 November 2013 (UTC)&lt;br /&gt;
:::People have been receiving them off Wonder Trade, and some have had them pop up in their boxes randomly. It&#039;s not &amp;quot;just one guy&amp;quot;. --&amp;lt;b&amp;gt;[[User talk:Relicant|&amp;lt;span style=&amp;quot;color:#EBEBEB;&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[Special:Contributions/Relicant|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;Truth&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; aka Relicant 23:00, 6 November 2013 (UTC)&lt;br /&gt;
:::: I say again, give me a link to actual proof. I don&#039;t want to go by hearsay, because hearsay is what started the whole &amp;quot;bad eggs on WT because people started hacking&amp;quot; fiasco despite hacking being quite impossible at this point. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:00, 7 November 2013 (UTC)&lt;br /&gt;
:::::I don&#039;t think anyone actually has gotten Bad Eggs from Wonder Trade. To my knowledge, people (who didn&#039;t get them) just speculated that was where they came from. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 7 November 2013 (UTC)&lt;br /&gt;
Well, I found [http://www.neoseeker.com/forums/60943/t1911857-mystery-eggs/ two] other people who got them, though the thread quickly devolves into &amp;quot;they&#039;re from wonder trade because hacks!&amp;quot; nonsense. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 15:15, 7 November 2013 (UTC)&lt;br /&gt;
:I&#039;ve heard that it may have something to do with the SD card. Bishopped (the guy with the video) said that the eggs remained in his game even when he made a new save too.--[[User:BigBadBatter|BigBadBatter]] ([[User talk:BigBadBatter|talk]]) 06:05, 13 November 2013 (UTC)&lt;br /&gt;
::They will duplicate in every box, and if all boxes are filled, they will replace your team. [[User:BlueJolteon|BlueJolteon]] ([[User talk:BlueJolteon|talk]]) 10:15, 2 January 2014 (UTC)&lt;br /&gt;
:::Well I have tried and succeeded in viewing game data from the cartridge, and seeing that even being able to get into the game&#039;s code is semi-easy, you could easily recreate your boxes and whatnot. I&#039;ve watched people copy pokemon by using the sd card. I don&#039;t understand most of the code within the data, but all of your pc information is stored in your sd. I saw a guy deposited a pokemon on the gts and he re-wrote his sd card to have its previous data, he was able to &amp;quot;go back in time&amp;quot; and withdraw a pokemon from te gts but it wasalso in it&#039;s pc. And if the gts is still on the same lines as the previous one, who says that no one got a hacked egg from the gts and somehow spread it? Not very much proof, but theories and other occurrences is what I&#039;m relying on. [[User:Kiko2558|Kiko2558]] ([[User talk:Kiko2558|talk]]) 06:42, 13 January 2014 (UTC)&lt;br /&gt;
::::That&#039;s a pretty wild claim, Kiko. I don&#039;t suppose you could supply some proof that you&#039;ve gotten into the game&#039;s code? From what I&#039;ve heard, it&#039;s quite far from easy this generation. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 16:31, 13 January 2014 (UTC)&lt;br /&gt;
:::::You can still mod your 3DS to get into significant parts of the code.  But to the point, the game does store the data on the SD card for the Pokémon.  It doesn&#039;t make sense to anyone at the moment, so most just copy the whole thing so that they can do the GTS clone trick since the data for the GTS Pokémon isn&#039;t stored on the SD card.  As for the Mystery Egg issue, we would need video proof that someone can trade it to another cart without using SD cards.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 00:22, 15 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;d been under the impression that the game kept track of its most recent save file, so the player couldn&#039;t just swap in an earlier one like that. Am I mistaken? Can you provide some proof for this? [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 03:14, 15 January 2014 (UTC)&lt;br /&gt;
:::::::[http://www.youtube.com/watch?v=0Sau6iqSsEE This was what I was referring to.]  It looks like if this worked, then the 1.2 patch fixed it.  A different cloning glitch would is discussed [http://forums.glitchcity.info/index.php?topic=6791.0 on Glitch Laboratories] and [http://projectpokemon.org/forums/showthread.php?34160-Cloning-Pokemon-in-X-Y on Pokemon Project].  A good video of it is [https://www.youtube.com/watch?v=AMTR6bq3A9E located on Youtube.]  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:52, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wonder Trade evolution movelearning glitch ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the description up now is quite right- I received a Phantump over Wonder Trade which, of course, evolved, and in doing so learned a few new moves (it was at level 1, so all its starting moves). Rather than both moves vanishing, the old moves just weren&#039;t replaced. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:27, 30 November 2013 (UTC)&lt;br /&gt;
:I&#039;m pretty sure that the description meant that when a Wonder Traded Pokémon learns a new move that replaces the old move, they both disappear, rather than slots being filled. -- [[User:Pringles|Pringles]] 23:23, 30 November 2013 (UTC)&lt;br /&gt;
::The Phantump I received had all four moveslots filled up already (egg moves, I guess), if that&#039;s what you mean. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:37, 30 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pumpkaboo Hp problem ==&lt;br /&gt;
Whilst training pumpkaboo with the exp.share, I viewed my party and noticed that pumpkaboo - which was never used once in battle - mysteriously had 1 less Hp than maximum. No clue why or how. [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 22:49, 14 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it got EVs? --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:48, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Friend Safari Menu Glitch ==&lt;br /&gt;
When on Friend Safari, while being online with the other player, I met a Butterfree, Beautifly and Vivillion (3rd slot). But after coming out the menu displaying for that certain Safari did not display Vivillion but the Pokéball sign remained. I went back in and confirmed that Vivillion was in fact there. But when I came back out again no Vivillion was still displayed.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 23:36, 2 January 2014 (UTC)&lt;br /&gt;
:The Vivillon icon glitch used to be here but some believe it to be intentional. Though in my opinion it&#039;s quite clearly not, at the very least don&#039;t add that back on the page until there&#039;s a consensus supporting its readdition. &amp;lt;font color=&amp;quot;#7faf00&amp;quot;&amp;gt;&#039;&#039;&#039;Soulweaver&#039;&#039;&#039;&amp;lt;/font&amp;gt; (U.S.) &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:02, 3 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Daycare Sign glitch==&lt;br /&gt;
I&#039;ve run by just about every sign that&#039;s the same type as the Daycare&#039;s with no glitches; the two in front of Connecting Cave&#039;s entrances don&#039;t turn your head until you&#039;re directly in front of them, though. The only sign I know I haven&#039;t checked is the one in front of the monument in Geosenge. Also, the sign at the beginning of Santalune Forest doesn&#039;t cause the head turn, but it&#039;s a different kind of sign. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:35, 10 January 2014 (UTC)&lt;br /&gt;
:Well, I just went to the Friend Safari, the Battle Chateau, and the Connecting Cave signs and got a reaction from the four, but still nothing for the Day Care.  I will note that if your a step away from being infront of the sign, your head will turn towards the sign just a bit.  (As for the Trainer Tip signs, they act a bit weird in that the player will only face the closest part of the sign, but I still get a reaction.)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 06:00, 10 January 2014 (UTC)&lt;br /&gt;
:Guessing this sign is similar to route signs which have the same behavior. Your head won&#039;t turn towards a route sign, but they still display text. I could spend the rest of the day going through all the signs in the game, but I&#039;m sure there&#039;s quite a few signs that share the same behavior as the Day Care sign. [[User:Rcmaehl|Rcmaehl]] ([[User talk:Rcmaehl|talk]]) 14:59, 23 January 2014 (UTC)&lt;br /&gt;
::Well, the problem is that it isn&#039;t designed as a route sign.  It is designed as a notable location sign.  Yet, this is the only sign of its design that I have seen in the game that does not act as it should.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 03:16, 24 January 2014 (UTC)&lt;br /&gt;
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==Possible Damage Glitch==&lt;br /&gt;
As I was doing a triple battle at restaurant le yeah, I had a lv 100 charizard, 52 typhlosion, and 46 swampert. My charizard mega evolves and uses solar beam on a level 31 sigiylf, no problem there. My fully special attack ev trained lv 52 typhlosion uses an eruption and gets a crit on swampert, does half health, still sort of normal. Then my swampert, who has almost no ev training at all, uses earthquake on my typhlosion, super effective, critical hit, does only half health. (Also, I just left out the mantine and Emolga since they used protect or something). No video proof, it only happened once. {{unsigned|Kiko2558}}&lt;br /&gt;
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FLAMETIX:&lt;br /&gt;
Maybe the Swampert had an Attack lowering nature.&lt;br /&gt;
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Also, here&#039;s damage calculations from Showdown&#039;s damage calculator:&lt;br /&gt;
0- Atk Swampert Earthquake vs. 0 HP / 252+ Def Typhlosion on a critical hit: 74-90 (46.5 - 56.6%) -- 69.9% chance to 2HKO&lt;br /&gt;
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Lowest attack possible with the Typhlosion being EVd in Defense results in a 2HKO.&lt;br /&gt;
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0- Atk Swampert Earthquake vs. 252 HP / 0+ Def Typhlosion on a critical hit: 98-116 (51 - 60.4%) -- guaranteed 2HKO&lt;br /&gt;
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EV&#039;d in HP.&lt;br /&gt;
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Triple battles and doubles lower the power of multi target moves, and both things point to doing a 2HKO.&lt;br /&gt;
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It depends on the Swampert&#039;s stats: if it&#039;s not a -Attack or it has high IVs, it can change. --[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 22:56, 23 January 2014 (UTC)&lt;br /&gt;
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== Move overwriting glitch ==&lt;br /&gt;
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This seems like intentional behavior to me. Either they simply let the Pokémon use the move that it no longer knows, or it lets the Pokémon use the new move, which could cause problems. For example, if you select a move that hits multiple targets, and then replace it with a move that has only a single target before the move is made, then what? The only other alternative is to force the Pokémon to make no move at all.&lt;br /&gt;
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So, this doesn&#039;t really seem like a glitch to me. Interested to hear what you think. --[[User:Dada|Dada]] ([[User talk:Dada|talk]]) 14:38, 13 January 2014 (UTC)&lt;br /&gt;
:Dunno. In Generation III at least, the new move is used. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:18, 13 January 2014 (UTC)&lt;br /&gt;
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== Memory girl glitch ==&lt;br /&gt;
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Having defeated a few of the battle chatelaines - with Xerneas sitting out in my party during the battles - I checked its &amp;quot;memories&amp;quot; in Anistar city, and found that &amp;quot;Xerneas battled at &amp;lt;name&amp;gt;&#039;s side and defeated a battle chatelaine.&amp;quot; [[User:CraftyWeavile|CraftyWeavile]] ([[User talk:CraftyWeavile|talk]]) 03:24, 4 February 2014 (UTC)&lt;br /&gt;
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== Super Training forme glitch ==&lt;br /&gt;
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I&#039;m thinking of adding this to the page, but does anyone want to confirm it first?&lt;br /&gt;
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If the [[Super Training]] screen is visible while certain Pokémon change [[forme]], it will show the Pokemon in their previous forme instead of their current one.  The Pokémon will be shown in its proper forme after switching to a different screen (even the Super Training Regimen screen) and back.  This happens with {{p|Burmy}} (whose form changes automatically after a battle) and {{p|Rotom}} (whose form can be changed using the boxed appliances in Sycamore&#039;s lab), and possibly others ({{p|Shaymin}}?).  &lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 19:30, 15 February 2014 (UTC)&lt;br /&gt;
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== PSS standby glitch ==&lt;br /&gt;
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This has to be the #1 most obvious glitch I&#039;ve personally encountered in XY, and I&#039;ve heard anectodal tales of other people having the same issue:&lt;br /&gt;
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If the player is connected to the Internet via PSS, suspending the game software by any means (e.g: closing the 3DS lid, or pressing the HOME button) will trigger a &amp;quot;communication error&amp;quot; message (e.g. code 003-4099) immediately upon returning to the game.  This does not happen when using the GTS (where the HOME button is disabled).&lt;br /&gt;
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--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:53, 15 February 2014 (UTC)&lt;br /&gt;
:This hardly seems like a glitch to me. It makes sense that putting the game on standby would disconnect it from the most energy consuming part of the game, connecting to the Internet. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 20:56, 15 February 2014 (UTC)&lt;br /&gt;
:: The 3DS generally disconnects from the internet when closed. This happens if you have the browser open, too, though that just reconnects without any message. I believe this happened on the DS as well. So no, not a glitch, just a normal (3)DS function. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 02:00, 16 February 2014 (UTC)&lt;br /&gt;
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==Sylveon==&lt;br /&gt;
Not sure if it&#039;s a glitch or not, but thought I might mention it here. I&#039;ve had this happen to me before and others have also seen it too, but a Sylveon which evolved from a non-Kalos native Eevee doesn&#039;t register on the Pokédex. It seems the game doesn&#039;t recognise non-native Kalos Pokémon, which could possibly be on purpose.--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 02:31, 20 February 2014 (UTC)&lt;br /&gt;
:I&#039;m not sure about it &amp;quot;not recognizing&amp;quot; non native Kalos Pokémon, since everything I&#039;ve ever obtained in my Gen VI game that came from an older game still registers, but the symbol for it being &amp;quot;caught&amp;quot; on the Pokédex is a Pokéball instead of the Kalos symbol (it&#039;s been known that this happens if the only Pokémon you&#039;ve ever gotten of that species have been from non Gen VI games), but regardless, they still do register. So a Sylveon not showing up as caught seems to be a bug, probably (and this is only a guess, mind you) that the {{tt|69|70-72?}} Gen VI Pokémon are set to never have that symbol in the Pokédex next to their name, which also shows up from evolutions. For example:&lt;br /&gt;
:*Getting a non-Kalos native Eevee (without ever having obtained an Eevee otherwise) would give you the Pokéball symbol, evolving it into any of the older Eeveelutions would give that Pokémon the same symbol in the Dex.&lt;br /&gt;
:*Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was.&lt;br /&gt;
:Regardless, I&#039;d say this is in fact an oversight/glitch, not something intentional on Nintendo&#039;s part. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:18,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
::&amp;quot;Getting that same Eevee, but evolving it into a Sylveon should &#039;&#039;logically&#039;&#039; give the Sylveon the Pokéball symbol, but the game&#039;s Pokédex is probably programmed to not do this for any Pokémon introduced in Gen VI, which Sylveon was&amp;quot; is what I meant when I said that the game doesn&#039;t seem to recognise non-native Kalos Pokémon. Sorry if that wasn&#039;t very obvious what I meant earlier.&lt;br /&gt;
::In any case, should it be added to this page?--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:22, 20 February 2014 (UTC)&lt;br /&gt;
:::Ah, my mistake. I see what you were saying. Anyway, since it seems pretty clear that this was some form of oversight, I don&#039;t really see why not. [[User:Schiffy|&amp;lt;span style=&amp;quot;color:DarkGreen&amp;quot;&amp;gt;Schiffy (瀬藤健二)&amp;lt;/span&amp;gt;]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) &amp;lt;span style=&amp;quot;cursor:help;&amp;quot; title=&amp;quot;This is when my words were heard&amp;quot;&amp;gt;03:28,2/20/2014 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
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== Pokémon-Amie Glitch not a glitch ==&lt;br /&gt;
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I do not think that is a glitch, I think that is just how new Pokemon are until they are fed. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:33, 26 February 2014 (UTC)&lt;br /&gt;
: I doubt it. If the intent was to imply the trainer gets better at reading a Pokemon&#039;s emotions as they got to know each other, or that the Pokemon grew to be more open with the trainer, I&#039;d expect it to last at least until an actual affection levelup, not just until the tiniest bit of affection is earned. And it doesn&#039;t change the fact that a Pokemon in this condition will &#039;&#039;like&#039;&#039; being petted in its disliked spot, which doesn&#039;t make sense at all. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
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== Back-to-Back WonderTrade System Date/Time Save Glitch ==&lt;br /&gt;
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If you select WonderTrade, the game saves and then takes you to the WonderTrade interface. Once your trade is completed, or you exit out without trading, you are taken back to the PSS interfect. From there, if you select WonderTrade again, the time and saved will be the same time and date saved from the first interaction. This will continue until the PSS Menu Interface is exited out.&lt;br /&gt;
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So for instance, If I was trying to get a WonderTradeWednesday Pokémon from @BulbaTrade, If I saved at 2/26/2014 at 18:39, If I select WonderTrade again, it will continue saving 2/26/2014 at 18:39 no mater how much time has passed. Only the Time and date retrieved from the system seems effected by this glitch. The Player&#039;s Time they&#039;ve played the game will continue to move forward. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 23:47, 26 February 2014 (UTC)&lt;br /&gt;
: This happens if you use the GTS as well, so it seems like it&#039;s a problem with the PSS menu rather than Wonder Trade. Incidentally, I could swear this glitch didn&#039;t occur before the 1.2 patch, but I don&#039;t think there&#039;s any way to test that anymore... [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 01:53, 27 February 2014 (UTC)&lt;br /&gt;
::I believe it is as well. You can remove your SD card to check, since the patch is on there and not the game itself. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:26, 27 February 2014 (UTC)&lt;br /&gt;
::: I know that, but without the upgrades, you can&#039;t get online. I&#039;ll try it later, but I&#039;m not sure I&#039;ll even be able to get to the right parts of the menu. ._. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 14:56, 27 February 2014 (UTC)&lt;br /&gt;
::: Ha ha nope, couldn&#039;t even load the game. Got a message about the SD card not being recognised. I think there&#039;s a way around that, but for now I&#039;m stuck. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:48, 28 February 2014 (UTC)&lt;br /&gt;
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== Holocaster Stereo Camera Glitch? ==&lt;br /&gt;
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I am not sure about the 3DS, since I have a 2DS...but when I go to the Holocaster&#039;s menu and select the &#039;&#039;&#039;Check Announcements&#039;&#039;&#039; option, the front stereo cameras activate. Is this a glitch, or a feature meant for something further down the line like QR code recognition or whatever? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:11, 28 February 2014 (UTC)&lt;br /&gt;
: I don&#039;t know about the 2DS, but on the 3DS it shows whatever the cameras capture behind the announcer lady, in 3D. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 21:47, 28 February 2014 (UTC)&lt;br /&gt;
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== Glittering Cave Glitch ==&lt;br /&gt;
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I don&#039;t think anyone has noticed this, but in the room where you meet Team Flare for the first time, there is a graphical glitch. First, break open the rock in the top right corner of the room. Then, take a step forward. You should notice that your hat/head goes through the wall.&lt;/div&gt;</summary>
		<author><name>PixelMuffin</name></author>
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