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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_III&amp;diff=2849698</id>
		<title>List of glitches in Generation III</title>
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		<updated>2018-09-16T16:23:08Z</updated>

		<summary type="html">&lt;p&gt;PiotrGrochowski: /* HP bar oversight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|article|How do battle-specific bugs work in Link Battles considering different language versions where the bugs are fixed? What about different games altogether (e.g.: RS-exclusive glitch in a Link Battle with FRLG)?}}&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation III]] [[core series]] and [[Spin-off Pokémon games|spin-off]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Ruby and Sapphire==&lt;br /&gt;
===256× item selling price bug===&lt;br /&gt;
When selling at least 256 of an [[item]], even though the [[Poké Mart]] states the correct price, for every 256, because the number sold only takes the lower byte, the total price is actually counted as {{PDollar}}0, and the player loses {{PDollar}}2560 for every multiple of 256 (just like tossing them). For example, selling 999 Berries gives {{PDollar}}2310 (0 for 768, +2310 for 231). This is normally only possible with [[Berry|Berries]] because they are the only items that the player can hold more than 99 of, although through cheating the bug can be performed with other items as well.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|IqU30uovmkg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Berries}}&lt;br /&gt;
&lt;br /&gt;
===Acro Bike instability===&lt;br /&gt;
In the Japanese versions of {{game|Ruby and Sapphire|s}}, if the player continuously performs bunny hops by holding the &#039;&#039;&#039;B&#039;&#039;&#039; button on [[tall grass]] for a long yet undetermined period of time, the [[Game freeze|game may freeze]] after a {{pkmn2|wild}} {{pkmn|battle}}. If the freeze occurs in [[Mt. Pyre]]&#039;s summit, the clouds that are part of the map&#039;s [[weather]] remain animated.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|QVM12bkRXdE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
Other than freezes, the game may experience tile or graphics corruption as well as other random behavior.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|gsRM3kp8DSs|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Berry glitch===&lt;br /&gt;
{{main|Berry glitch}}&lt;br /&gt;
&lt;br /&gt;
This bug is exclusive to the earlier copies of the games as it was fixed in Japanese and European versions 1.1 and in English versions 1.2.&lt;br /&gt;
&lt;br /&gt;
===Dewford Gym statue error===&lt;br /&gt;
The wall behind the statue to the right at the entrance of [[Dewford Gym]] behaves like a statue when approached and the &#039;&#039;&#039;A&#039;&#039;&#039; button is pressed (&amp;quot;DEWFORD POKéMON GYM, BRAWLY&#039;S CERTIFIED TRAINERS:&amp;quot;). After [[Brawly]] is defeated, it will list the player as a certified {{pkmn|Trainer}}.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|UkJ6kukiTWE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===HP bar oversight===&lt;br /&gt;
During a {{pkmn|battle}}, if the player&#039;s {{OBP|Pokémon|species}} deals over 33 or 037 [[damage]], the opposing Pokémon will [[Fainting|faint]] without its {{stat|HP}} bar being drained. If the damage dealt is exactly 33 or 037, the HP bar falls to 0 instantly without any delay.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|c7CmRMN-OjA|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|HP}}&lt;br /&gt;
&lt;br /&gt;
===Landsurfing bug===&lt;br /&gt;
In the Japanese versions of {{game|Ruby and Sapphire|s}}, by using the [[Acro Bike]] to side-hop north or south onto a tile adjacent to a [[water tile]] and then pressing A at the exact right frame, the player can bring up the {{m|Surf}} dialogue box while facing a regular tile on land. Answering yes will cause the player to Surf onto that tile. The player can then Surf around on land. The game will still behave as if the player is walking normally otherwise.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|LMk0Z8i0JY0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Water}}&lt;br /&gt;
&lt;br /&gt;
This bug can also be used to enter the [[Fortree Gym]] without the [[Devon Scope]] (the [[Gym]] is normally blocked off from the north by an invisible {{p|Kecleon}}), if it is performed on {{rt|119|Hoenn}} and the player surfs north to [[Fortree City]]. While surfing in Fortree City, the player can jump off their {{OBP|Pokémon|species}} from the bridge south of Fortree Gym and access the Gym from there. In order to escape, a Pokémon with {{m|Teleport}} or {{m|Fly}} may be brought; however, the player must beat the Gym in order to use Fly. Presumably, the player can [[black out]] to escape from the Gym or the area surrounding it as well.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|IadUK-a-5nE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Water}}&lt;br /&gt;
&lt;br /&gt;
===Nightmare damage bug===&lt;br /&gt;
If {{m|Nightmare}} is used on a {{status|sleep}}ing {{OBP|Pokémon|species}} which is then awakened by {{a|Shed Skin}}, then the opposing Pokémon will still be harmed by Nightmare even though it is not asleep.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|yGusp-7hBa0|channel/UCmxPcJjW-ChC_fASAJ1Agsg|name=Nai|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Pay Day money error===&lt;br /&gt;
The wrong amount of [[Pokémon Dollar]]s received from {{m|Pay Day}} will be displayed if the [[Amulet Coin]] is held by a {{OBP|Pokémon|species}}, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the amount was doubled accordingly.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|CxieyRroBQE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Roaming Pokémon encounter bug===&lt;br /&gt;
Encountering and defeating {{p|Latios}} or {{p|Latias}} after losing a Trainer battle (without any other wild encounters in between) will cause the game to keep the data of the opponent&#039;s [[Party|Pokémon List]] slots 2-6.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;&amp;gt;[http://forums.glitchcity.info/index.php/topic,7016.msg199101.html#msg199101 Battle Tower Lati@s glitch]&amp;lt;/ref&amp;gt; If these slots contain data that does not match a [[Bad Egg]] or a [[Fainting|fainted]] {{OBP|Pokémon|species}}, it will be sent out after defeating Lati@s, as if it were a Trainer battle. The Trainer&#039;s name is shown as &amp;quot;[[Pokémon Trainer|{{PK}}{{MN}} TRAINER]]&amp;quot; (ポケモントレーナー) and their Pokémon can be caught and [[nickname]]d.&lt;br /&gt;
&lt;br /&gt;
The game considers this as a {{pkmn2|wild}} battle in [[roaming Pokémon]] mode.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt; As such, the Pokémon is able to flee if it&#039;s not trapped by {{m|Mean Look}} or {{m|Spider Web}}. The roaming Pokémon is considered defeated or {{pkmn2|caught}} after catching the Trainer&#039;s Pokémon or defeating them in battle. If the Pokémon flees or the player loses/decides to run away, the roaming Pokémon will not be recognized as defeated or caught and will keep roaming [[Hoenn]] even if it only has 0 {{stat|HP}} left; under such circumstances, the bug will automatically load the Trainer&#039;s Pokémon and skip the roaming Pokémon.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt; Since the game behaves as if it were a [[wild Pokémon]] battle, it will not present the Trainer&#039;s sprite and/or their &amp;quot;victory&amp;quot; speech. [[Pokédex]] entry data is also added if the Pokémon is caught.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Experience]] is gained from defeating the Trainer&#039;s Pokémon. If experience gains occur after defeating Lati@s, the game will keep playing [[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|&#039;&#039;Victory! (Wild Pokémon)&#039;&#039;]] while the Trainer sends out their Pokémon. The original {{IV}}s of the Trainer&#039;s Pokémon are retained so the [[:#Roaming Pokémon IV bug|Roaming Pokémon IV bug]] does not apply.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Trainer&#039;s Pokémon caught by the player may also become [[Bad Egg]]s, unless the Pokémon was obtained from a Trainer found in the {{Gdis|Battle Tower|III}}. This is because the Pokémon of other Trainers do not have a [[Trainer ID number]] and {{DL|Trainer ID number|Secret ID}} that match those of the player.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|FjqMC_p024A|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Sand Ornament collapse bug===&lt;br /&gt;
In the Japanese versions of {{game|Ruby and Sapphire|s}}, if the player places a {{DL|Ornament|Breakable ornaments|Sand Ornament}} against the wall in a {{DL|Secret Base|Generation III|Secret Base}} and collapses it (with the &#039;&#039;&#039;A&#039;&#039;&#039; button), adds a one-tile or three-tile poster behind the ornament, then exits and returns to the Secret Base, the ornament will not appear to have crumbled and it will still have the poster behind it. Collapsing the Sand Ornament again will trigger a hole on its top area.&lt;br /&gt;
&lt;br /&gt;
In international versions of Pokémon Ruby and Sapphire as well as all versions of {{game|Emerald}}, posters cannot be placed on a wall directly behind a Sand Ornament even if collapsed.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|FZ5M3za8eRU|channel/UC4y-4WvWxx2AowgudsYAlZQ|name=G- Mizuka|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Sootopolis rock wall oversight===&lt;br /&gt;
In [[Sootopolis City]], to the left of the staircase leading to the house of the old lady who talks about [[Mt. Pyre]] is a rock wall that the player can walk in. The player can only go one step in, however.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|8s9qoVKNjEw|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Rock}}&lt;br /&gt;
&lt;br /&gt;
===Stuck audio freeze===&lt;br /&gt;
In some copies of {{game|Ruby and Sapphire|s}}, using {{m|Thunder}} or {{m|Thunderbolt}} may cause the [[Game freeze|game to freeze]] during the animation sequences of the [[move]]s. This can be remedied by turning off the [[battle effects]] in the [[options]].&lt;br /&gt;
&lt;br /&gt;
===Trainer approach oversights===&lt;br /&gt;
{{GlitchResearch|Check all languages.}}&lt;br /&gt;
There are three [[Non-player character|NPCs]] who may move on top of an obstacle. This does not occur in the Spanish versions as none of these {{pkmn|Trainer}}s move.&lt;br /&gt;
&lt;br /&gt;
If the player stands in {{rt|118|Hoenn}}&#039;s {{tc|Aroma Lady}} Rose, {{rt|121|Hoenn}}&#039;s {{tc|Gentleman}} Walter, or [[Abandoned Ship]]&#039;s {{tc|Tuber}} Charlie&#039;s line of sight while directly behind the [[ledge]], fence, or wall, the Trainer will notice the player and walk over these obstacles and {{pkmn|battle}}.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|awUZNb1rrJo|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Hoenn}}&lt;br /&gt;
&lt;br /&gt;
===Trick Mail bug===&lt;br /&gt;
In the Japanese versions of {{game|Ruby and Sapphire|s}}, the [[move]] {{m|Trick}} can be used to switch {{DL|Mail|Generation III|Mail}} with the [[held item]] of the opposing {{OBP|Pokémon|species}}. This results in an [[item]] that has the Mail icon but acts like the item retrieved by Trick. If this bug is repeated six times, Mail can be given to the Pokémon without having to attach a message, and the player can just indefinitely withdraw the item from the Pokémon by giving it Mail then withdrawing it again. This can also corrupt tiles and their collision parameters based on the phrase of the buggy Mail when given to another Pokémon in the [[Party|Pokémon List]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|_JCUkA0UWJg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Yellow Scarf bug===&lt;br /&gt;
In Japanese Ruby/Sapphire, a Pokémon with at least 200 points in the {{OBP|Smart|condition}}ness [[Contest condition|condition]] will be able to receive both the [[Green Scarf]] and [[Yellow Scarf]] (normally for having at least 200 points in {{OBP|Tough|condition}}ness) even if the Pokémon&#039;s Tough condition isn&#039;t high enough. For a Pokémon with only 200 points in Smartness, speaking to the [[Slateport City]] [[Pokémon Fan Club Chairman]] once would give out the Green Scarf and speaking to him again would give out the Yellow Scarf.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|1mbM2fjSYBg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
==Emerald==&lt;br /&gt;
===Aqua Hideout Dive glitch===&lt;br /&gt;
In the Japanese version of {{game|Emerald}}, in the submarine room of [[Team Aqua Hideout|Aqua Hideout]] there are [[water tile]]s that look like deep water on which the player can use {{m|Dive}}. While the player normally cannot use Dive on these tiles, they can if they [[save]] the game and resets while in this room. If they do use Dive, they will be warped to [[Petalburg City]], walking out the door of the house next to the lake.&lt;br /&gt;
&lt;br /&gt;
In {{game|Ruby and Sapphire|s}}, the player cannot access the Aqua or [[Magma Hideout]] after they gain the {{badge|Mind}} (which is required to use Dive outside of battle). In international versions of Emerald, the player cannot use Dive here even after saving and resetting.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|24oaSdsjwaM|ChickasaurusGL|Water}}&lt;br /&gt;
&lt;br /&gt;
===Battle Tower cloning glitch===&lt;br /&gt;
{{main|Cloning glitches#Generation III}}&lt;br /&gt;
&lt;br /&gt;
===Hidden Power disobedience glitch===&lt;br /&gt;
{{GlitchResearch|Does the move use the power and damage category of Hidden Power or the used move? Can Pokémon be immune to Stun Spore due to type effectiveness?}}&lt;br /&gt;
If the player commands a Pokémon to use {{m|Hidden Power}}, but it instead uses a different move due to [[obedience|disobedience]], the used move will be the [[type]] of the Pokémon&#039;s chosen move.&lt;br /&gt;
&lt;br /&gt;
This glitch affects the type effectiveness of {{m|Thunder Wave}} and {{m|Glare}}. For example, if Thunder Wave becomes a {{type|Fighting}} move, {{type|Ground}} Pokémon can be affected by it but {{type|Ghost}} Pokémon cannot.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|AkezrtJDvTg|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Mirage Tower collision error===&lt;br /&gt;
In [[Mirage Tower]], there is no rock on the second floor near the ladder but the player cannot walk there.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|KRAzeJman2g|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Mover Vigoroth cry oversight===&lt;br /&gt;
In the Japanese version of {{game|Emerald}}, although the mover {{OBP|Pokémon|species}} at the player&#039;s house in [[Littleroot Town]] during their early {{pkmn|journey}} were changed from {{p|Machoke}} to {{p|Vigoroth}} by altering the sprites and text, the [[cry]] of Machoke was kept.&lt;br /&gt;
&lt;br /&gt;
===Pomeg glitch===&lt;br /&gt;
{{main|Pomeg glitch}}&lt;br /&gt;
&lt;br /&gt;
===Sootopolis Gym wall oversight===&lt;br /&gt;
In [[Sootopolis Gym]], the player can walk one step into the wall to the right-down of the stairs, causing them to stop working until he/she steps back onto the floor.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|jtVnvwFGGWA|channel/UCG11xx7bQcbXB4ThsgsYs7w|name=EricchiYukia|Ice}}&lt;br /&gt;
&lt;br /&gt;
===Trainer&#039;s School window tile quirks===&lt;br /&gt;
[[File:Pokémon Emerald black curtains.png|thumb|Black curtains in the Pokémon Trainer&#039;s School]]&lt;br /&gt;
When a {{OBP|Pokémon|species}} is present in slots 4-6 of Box 8 (or Box 7&#039;s slots 26-28 in Japanese Emerald) of the [[Pokémon Storage System]], black pixels with a certain form are written on the sides of the windows of [[Rustboro City]]&#039;s [[Pokémon Trainers&#039; School|Pokémon Trainer&#039;s School]], based on the particular Pokémon.&lt;br /&gt;
&lt;br /&gt;
Slot 4 controls a small portion of tiles near the top of the window, while slot 5 controls a large portion of tiles around the middle, with slot 6 controlling a small portion of tiles near the bottom.&lt;br /&gt;
&lt;br /&gt;
When Pokémon fill all the affected the slots, curtain-like graphics typically appear, but one can manipulate this bug (i.e. by having slot 4 and slot 6 occupied but not slot 5) to make the pixels not resemble curtains as much.&lt;br /&gt;
&lt;br /&gt;
Specifically, with memory-address location randomization disabled, the tiles depend on the data from addresses $0202DAE4-$0202DB43. Each byte can control 1-2 pairs of pixels for the left and east-most sides.&lt;br /&gt;
&lt;br /&gt;
The bug occurs because data for tiles with IDs greater than 790 is overwritten with Pokémon data and the pixels on the window depend on the data of tiles 791-793.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6428.msg198621.html#msg198621 Black Curtains of Rustboro (Emerald)].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Pokémon Emerald trainer school window tiles.png|thumb|(Unused) corrupted tiles that control the pixels overlaid on the window]]&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|tqdssikLGBk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Rock}}&lt;br /&gt;
&lt;br /&gt;
==Ruby, Sapphire, and Emerald==&lt;br /&gt;
===Dive glitch===&lt;br /&gt;
{{main|Dive glitch}}&lt;br /&gt;
&lt;br /&gt;
===Poké Mart clerk oversight===&lt;br /&gt;
The [[Poké Mart]] clerk at [[Oldale Town]] normally gives the player a [[Potion]], but if the player has a full [[Bag]] when this happens, the Potion won&#039;t be handed out. If the player enters {{rt|103|Hoenn}} and then immediately returns to Oldale Town, the worker will be near the Poké Mart but will behave as if he was at the original position. Talking to the worker again will lead the player into a tree; however, the player can get out, because they are only one tile into the trees.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|SntUFyb_3eM|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Medicine}}&lt;br /&gt;
&lt;br /&gt;
===Pokéblock throw bug===&lt;br /&gt;
{{main|Hoenn Safari Zone#Pokéblock throw bug}}&lt;br /&gt;
{{YouTubeEmbed|CGaaHg-2V2E|channel/UCLczqDEH90snBw3bF-Ql4DQ|name=Metarkrai M|Grass}}&lt;br /&gt;
&lt;br /&gt;
===Route 134 current interruption error===&lt;br /&gt;
On {{rt|134|Hoenn}}, if the player surfs on the {{DL|Water tile|Currents|current}} near {{tc|Swimmer}} Laurel or Swimmer Jack and is spotted by them, when the battle is over, the player will remain stationary, despite being in the middle of the current.&lt;br /&gt;
&lt;br /&gt;
===Route 134 current tile error===&lt;br /&gt;
In the bottom-right corner of the island to the southeast of {{rt|134|Hoenn}}, there is a {{DL|Water tile|Currents|current}} that does not behave as a [[water tile]]. The player cannot {{m|Surf}} on it but can walk on it. Walking on it will simply push the player back onto the island to the left.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|OyVh7WNd2iE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Water}}&lt;br /&gt;
&lt;br /&gt;
===Wally defeating Ralts oversight===&lt;br /&gt;
In Pokémon Ruby, Sapphire and Emerald, it is possible for the capture tutorial where Wally catches a {{p|Ralts}} to end with Ralts [[fainting]]. This can only happen if {{p|Zigzagoon}} is generated with 11 Attack, and the wild Ralts has a [[Nature]] that lowers Defense, an [[Individual values|IV]] of 3 or less in HP, and 5 or less in Defense. With all this, Zigzagoon can do a maximum of 10 damage with its first {{m|Tackle}}, and after {{m|Growl}} is used on it, 7 with its second. This makes for a total of 17 damage, just enough to knock out Ralts. However, the game continues on as if it had been caught. The probability of this occurring is (182/800)*(4/25)*(4/32)*(6/32)*(5/16)*(7/16), about 1 in 8574 or about 0.01%.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|xERTYBk3Txk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Emerald}}&lt;br /&gt;
&lt;br /&gt;
==FireRed and LeafGreen==&lt;br /&gt;
===Nugget Bridge script oversight===&lt;br /&gt;
If the player loses to the {{tc|Team Rocket Grunt}} at the end of {{rt|24|Kanto|Nugget Bridge}}, the player has a chance to battle him again, unlike in the [[Generation I]] games. Each time he is rebattled, he will give the player a [[Nugget]], so one can purposely lose to obtain Nuggets repeatedly. This is caused by an unset flag before the battle begins, making the script endlessly repeat itself.&lt;br /&gt;
&lt;br /&gt;
This bug only works in the Japanese and English versions as it was fixed in the European localizations.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|nPMvNJWmeGA|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Gold}}&lt;br /&gt;
&lt;br /&gt;
===Opening sequence oversight===&lt;br /&gt;
In English versions 1.0, the word &amp;quot;PRESENTS&amp;quot; is not shown in the [[Game Freak]] logo part of the opening sequence despite the graphics data being present in the ROM. This was fixed in English versions 1.1.&lt;br /&gt;
&lt;br /&gt;
===Pokédex category oversight===&lt;br /&gt;
In the English version 1.0 release, if a [[Pokémon category]] has two words, the [[Pokédex]] will mistakenly only display the first word. For example, while {{p|Beedrill}}&#039;s category is &amp;quot;Poison Bee Pokémon&amp;quot;, it is listed in-game as &amp;quot;Poison Pokémon&amp;quot;. Internal data lists categories as in {{game|Ruby and Sapphire|s}}, so the game likely reads the space in the category name as a terminator. This was corrected in version 1.1 of the English versions, which is the one distributed in the {{wp|Nintendo Selects|Player&#039;s Choice}} release.&lt;br /&gt;
&lt;br /&gt;
===Poké Flute music oversight===&lt;br /&gt;
While the [[Poké Flute]] melody is playing, if the [[Help System]] screen is opened and closed, the music will be muted until the {{OBP|Pokémon|species}} wakes up.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|QZatzouUnXc|GlitchyGarchomp|status}}&lt;br /&gt;
&lt;br /&gt;
===Roaming Roar bug===&lt;br /&gt;
If a [[roaming Pokémon]] uses {{m|Roar}} to flee from {{pkmn|battle}}, it will no longer appear in the wild. This means that the player will not be able to catch it in that save file.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|Bfv2g5batno|GlitchyGarchomp|normal}}&lt;br /&gt;
&lt;br /&gt;
==Ruby, Sapphire, FireRed, and LeafGreen==&lt;br /&gt;
===Roaming Pokémon IV bug===&lt;br /&gt;
In the [[Generation III]] games, the data for a {{OBP|Pokémon|species}}&#039;s {{IV}}s are stored in a {{DL|Individual values|Generation III|32-bit integer}}. However, when a [[roaming Pokémon]] is {{pkmn2|caught}}, only the last 8 bits are transferred. While the {{stat|HP}} IV is unaffected, the Pokémon can only have a maximum {{stat|Attack}} IV of 7. The other IVs will always be 0.&lt;br /&gt;
&lt;br /&gt;
Due to this, their {{m|Hidden Power}} type will always be Fighting with a power of 30 or 31.&lt;br /&gt;
&lt;br /&gt;
==In all core series games==&lt;br /&gt;
===Evolution move-learning script bug===&lt;br /&gt;
If the player presses both &#039;&#039;&#039;A&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039; buttons during the same frame on the &amp;quot;Delete a move to make room for {move}?&amp;quot; message screen after their {{OBP|Pokémon|species}} [[Evolution|evolves]], the &amp;quot;Stop learning {move}?&amp;quot; message screen is loaded as a full black screen, making it invisible. The game behaves normally otherwise but the graphics are only properly reloaded after the player presses the &#039;&#039;&#039;A&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
In the Western localizations of {{game|Ruby and Sapphire|s}}, the red focus rectangle can be seen on the black screen. This does not occur in the Japanese versions or in any release of {{game2|FireRed|LeafGreen|Emerald}} since a black focus arrow is used instead.&lt;br /&gt;
&lt;br /&gt;
This behavior is not seen in non-evolution scenarios because the games use other procedures for the move-learning sequence.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,7335.msg198896.html#msg198896 Emerald Teach move Glitch]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|jIooN4DX3TU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Hoenn}}&lt;br /&gt;
&lt;br /&gt;
===Focus Punch recall bug===&lt;br /&gt;
By selecting {{m|Focus Punch}} in a [[Double Battle]] on the first {{OBP|Pokémon|species}}, pressing the &#039;&#039;&#039;B&#039;&#039;&#039; button, then [[recall]]ing the first Pokémon, the first Pokémon will tighten its focus in preparation for Focus Punch, then be recalled. This is due to the priority of Focus Punch getting prepared being higher than the priority for the recall.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|SepV3AIF4VQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Sticky Hold graphics bug===&lt;br /&gt;
When {{m|Thief}} or {{m|Covet}} are used to knock out a {{OBP|Pokémon|species}} holding an [[item]] that also has the {{a|Sticky Hold}} Ability, the sprite of the defeated Pokémon becomes stuck and gets translucent until another screen is loaded. Switching to the [[Bag]] screen or the [[Party|Pokémon List]] will cause it to disappear.&lt;br /&gt;
&lt;br /&gt;
On a {{pkmn|battle}} against a full [[party]], defeating the next Pokémon will cause that Pokémon&#039;s sprite to vanish normally, but the stuck sprite will remain. If the second Pokémon is defeated without leaving the battle screen, a third Pokémon will come out, but the second Pokémon&#039;s sprite will be flushed out normally. The stuck sprite of the first Pokémon will remain and get recolored to match. This is because the game stores color palettes separately to the sprites themselves.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|CR-MZ8QOBps|channel/UCmxPcJjW-ChC_fASAJ1Agsg|name=Nai|Dark}}&lt;br /&gt;
&lt;br /&gt;
===Status condition delayed cure glitch===&lt;br /&gt;
If a Pokémon with a [[status condition]] that has an [[Ability]] that cures that status condition (e.g. a {{status|paralysis|paralyzed}} Pokémon with {{a|Limber}}) is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains that Ability due to {{a|Trace}}, it will not be cured of its status condition until after a Pokémon takes its turn (uses a move, switches out, etc.). However, it will be immediately cured of the status condition if it is switched in to replace a switched out Pokémon.&lt;br /&gt;
&lt;br /&gt;
Likewise, if a Pokémon with {{a|Trace}} is {{status|confusion|confused}} due to obtaining it from {{m|Baton Pass}}, if it gains {{a|Own Tempo}} via Trace it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.).&lt;br /&gt;
&lt;br /&gt;
===Stuck audio bug===&lt;br /&gt;
If {{m|Thunder}} or {{m|Thunderbolt}} are used during {{pkmn|battle}} with the [[Battle effects|effects]] enabled, the sound of the [[move]]s may get stuck until the game is rebooted. This is related to the [[#Stuck audio freeze|stuck audio freeze]] glitch.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|nuM1z9fXnzc|channel/UCNmXIQ8BfbUTKC8T_Fp2T9w|name=Guppieniwa Von Creeper|electric}}&lt;br /&gt;
&lt;br /&gt;
===Vital Throw details error===&lt;br /&gt;
[[File:Vital Throw wrong display.png|thumb|The error in the accuracy parameter]]&lt;br /&gt;
The details on the description for the [[move]] {{m|Vital Throw}} show it as having 100% {{stat|accuracy}}, despite the move hitting the opposing {{OBP|Pokémon|species}} regardless of accuracy and {{stat|evasion}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=={{pkmn|Colosseum}}==&lt;br /&gt;
===Perish Song experience bugs===&lt;br /&gt;
====Involving status ailments====&lt;br /&gt;
{{GlitchResearch|Do volatile status ailments like confusion, Leech Seed, and Curse cause this too?}}&lt;br /&gt;
When the last opposing {{OBP|Pokémon|species}} is defeated by a {{status|burn}} or {{status|poison}} while the player&#039;s Pokémon are under the effect of {{m|Perish Song}}, the player&#039;s Pokémon will gain [[experience]] immediately after the Pokémon [[Fainting|faints]], then once again each time one of the player&#039;s Pokémon&#039;s perish count drops. This allows Pokémon to gain the experience for defeating the Pokémon up to three times.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|41_bnx_Zs_Q|channel/UCggEnHVdFtDCboTsgese_NQ|name=Luigi Haunter|Colosseum}}&lt;br /&gt;
&lt;br /&gt;
====Involving weather====&lt;br /&gt;
{{GlitchResearch|Does Hail trigger this too? Is the Exp. Share required? Does the opposing Pokémon need to be immune to weather damage? What happens if both of the Player&#039;s Pokémon would hit zero?}}&lt;br /&gt;
&lt;br /&gt;
If the last opposing {{OBP|Pokémon|species}} is defeated with Perish Count while {{m|Sandstorm}} is active, the opposing Pokémon that fainted was immune to Sandstorm, and at least one if the player&#039;s Pokémon is about to also reach zero, then the battle will continue on with the player&#039;s Pokémon also fainting.  Those Pokémon that were out with that Pokémon and any Pokémon holding an [[Exp. Share]] will gain experience as if it was an opposing Pokémon before the battle concludes.&lt;br /&gt;
&lt;br /&gt;
===Poké Ball amount bug===&lt;br /&gt;
By selecting a [[Poké Ball]] during the turn of the player&#039;s first {{OBP|Pokémon|species}}, changing the location of the selected Poké Ball with another Poké Ball type in the Bag with the &#039;&#039;&#039;Y&#039;&#039;&#039; button on the second Pokémon&#039;s turn, then throwing the Poké Ball, the Poké Ball pocket will still display the same amount of Poké Balls, as if the Poké Ball just thrown had not been used.&lt;br /&gt;
&lt;br /&gt;
Sometimes, using a [[Master Ball]] will [[Game freeze|freeze the game]] and bring the &amp;quot;An error occurred&amp;quot; message the [[Nintendo GameCube]] gives when it fails to properly read a game.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the second Pokémon is using a multiple-turn [[move]] that was selected on a previous turn, the attack prevents the bug from working, which causes the thrown [[Snag Ball]] to be used.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in the sequel; [[Pokémon XD: Gale of Darkness]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|PK4lMxx6YAc|channel/UCzozMcF1kcR9dzsdEkRHdaw|name=Jake Auralight °w° (Gligar13Vids)|Colosseum}}&lt;br /&gt;
&lt;br /&gt;
===Shiny Shadow Pokémon bug===&lt;br /&gt;
Like in the [[core series]] games, in {{g|Colosseum}} there is a 1/8192 chance of a [[Shadow Pokémon]] being {{Shiny}}, but it will most likely lose its Shiny status when captured by the player; conversely, there is a 1/8192 chance that a Shadow Pokémon may spontaneously become Shiny when captured by the player.&lt;br /&gt;
&lt;br /&gt;
This bug occurs because when the player captures a Shadow Pokémon, their [[Trainer ID number]] overwrites the [[original Trainer]]&#039;s ID number, unlike with [[trade]]d Pokémon; because the Trainer ID number is a factor in Shiny calculation, this may cause the Pokémon to acquire (or lose) their Shiny status. This is similar to the oddity of a hatched {{pkmn|Egg}} changing from normal to Shiny (or vice-versa) if it was traded to another player before hatching.&lt;br /&gt;
&lt;br /&gt;
In {{g|XD: Gale of Darkness}}, the game calculates a [[personality value]] for a Shadow Pokémon, checks it against the player&#039;s and opponent&#039;s ID numbers, and if either one would result in a Shiny Pokémon, it generates a new personality value for that Pokémon (repeating if necessary). As a direct result, Shadow Pokémon in {{XD}} can never be Shiny (though other Pokémon, such as those appearing in [[Poké Spot]]s or [[Battle CD]]s, can be).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|zqUo_u-MhwA|channel/UCrWfNs3bu-p_n4FqLPM7WSw|name=SargeantMario101|XD}}&lt;br /&gt;
&lt;br /&gt;
===Snag recall bug===&lt;br /&gt;
{{GlitchResearch|Is it fixed in XD?}}&lt;br /&gt;
[[File:Snagging glitch.png|thumb|The bug in effect]]&lt;br /&gt;
If the player snags a [[Shadow Pokémon]] on the same turn that the {{wp|Artificial intelligence (video games)|AI}} opponent [[recall]]s its other Pokémon (e.g.: to avoid {{m|Yawn}}&#039;s effect), and the opponent only has two non-Shadow Pokémon left, they will not send out a Pokémon in the place of the snagged one.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Snagem Hideout office bug===&lt;br /&gt;
{{GlitchResearch|Exists in XD}}&lt;br /&gt;
In {{g|Colosseum}}, the corner of the wall directly in front of the stairs in Gonzap&#039;s office within [[Snagem Hideout]] is buggy. While walking upwards into this corner of the wall, the player will hit the corner, continue to walk, and cause the screen to start to shake. This can be used to automatically purify all [[Shadow Pokémon]] in the player&#039;s [[party]] or the {{pkmn|Day Care}} while the {{wp|GameCube controller}}&#039;s Control Stick is held in the same direction.&lt;br /&gt;
&lt;br /&gt;
=={{pkmn|XD}}==&lt;br /&gt;
===Shadow Voltorb Catch Bug===&lt;br /&gt;
{{GlitchResearch|Any known workarounds or fixes?}}&lt;br /&gt;
If the player fails to capture the Shadow Voltorb when defeating Miror B at the Cave Pokespot, none of the Miror B rematches will ever provide another opportunity to capture the Shadow Voltorb again. This means the player will only ever be able to capture 81 of the 83 total Shadow Pokemon in the game, and will not be able to capture the Voltorb or Dragonite without completely restarting the game.&lt;br /&gt;
&lt;br /&gt;
=={{pkmn|Colosseum}} and {{XD}}==&lt;br /&gt;
===Agate Village cliff bug===&lt;br /&gt;
{{GlitchResearch|XD variant details}}&lt;br /&gt;
In {{g|Colosseum}}, the cliffs in [[Agate Village]] directly to the left and right of the hill at the entrance are buggy. While walking downwards on these small cliffs, there are two specific points where the player will hit the edge, continue to walk, and cause the screen to start to shake. This can be used to automatically purify all [[Shadow Pokémon]] in the player&#039;s [[party]] or the {{pkmn|Day Care}} while the {{wp|GameCube controller}}&#039;s Control Stick is held in the same direction.&lt;br /&gt;
&lt;br /&gt;
This bug can also be done in {{g|XD: Gale of Darkness}} under different conditions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der dritten Generation]]&lt;br /&gt;
[[es:Lista de glitches de la tercera generación]]&lt;br /&gt;
[[it:Elenco glitch nella terza generazione]]&lt;br /&gt;
[[zh:遊戲漏洞（第三世代）]]&lt;/div&gt;</summary>
		<author><name>PiotrGrochowski</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sand_Veil_(Ability)&amp;diff=2848527</id>
		<title>Sand Veil (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sand_Veil_(Ability)&amp;diff=2848527"/>
		<updated>2018-09-14T18:42:37Z</updated>

		<summary type="html">&lt;p&gt;PiotrGrochowski: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Sand Veil&lt;br /&gt;
|jpname=すながくれ&lt;br /&gt;
|jptrans=Hidden in Sand&lt;br /&gt;
|jptranslit=Suna Gakure&lt;br /&gt;
|colorscheme=ground&lt;br /&gt;
|gen=3&lt;br /&gt;
|text3=Ups evasion in a sandstorm.&lt;br /&gt;
|text4=Boosts the Pokémon&#039;s evasion in a sandstorm.&lt;br /&gt;
|text5=Boosts the Pokémon&#039;s evasion in a sandstorm.&lt;br /&gt;
|text6=Boosts the Pokémon&#039;s evasion in a sandstorm.&lt;br /&gt;
|text7=Boosts the Pokémon&#039;s evasion in a sandstorm.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sand Veil&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;すながくれ&#039;&#039;&#039; &#039;&#039;Hidden in Sand&#039;&#039;) is an [[Ability]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
During a {{weather|sandstorm}}, the accuracy of any move used against a Pokémon with this Ability is modified by a factor of 8/10. A Pokémon with this Ability will take no damage from the sandstorm if it otherwise would.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
From {{game|Emerald}} onwards, if a Pokémon with Sand Veil is in the first place in the [[party]] (even if [[fainting|fainted]]) in an area with a {{weather|sandstorm}} (such as {{rt|228|Sinnoh}} in [[Sinnoh]]), the chance of encountering a wild Pokémon is decreased by 50%.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Sand Veil==&lt;br /&gt;
{{Ability/head|Ground}}&lt;br /&gt;
{{ability/entry|027|Sandshrew|Ground|Ground|Sand Veil|None|Sand Rush}}&lt;br /&gt;
{{ability/entry|028|Sandslash|Ground|Ground|Sand Veil|None|Sand Rush}}&lt;br /&gt;
{{ability/entry|050|Diglett|Ground|Ground|Sand Veil|Arena Trap|Sand Force}}&lt;br /&gt;
{{ability/entry|050A|Diglett|Ground|Steel|Sand Veil|Tangling Hair|Sand Force|Alola Form}}&lt;br /&gt;
{{ability/entry|051|Dugtrio|Ground|Ground|Sand Veil|Arena Trap|Sand Force}}&lt;br /&gt;
{{ability/entry|051A|Dugtrio|Ground|Steel|Sand Veil|Tangling Hair|Sand Force|Alola Form}}&lt;br /&gt;
{{ability/entry|074|Geodude|Rock|Ground|Rock Head|Sturdy|Sand Veil}}&lt;br /&gt;
{{ability/entry|075|Graveler|Rock|Ground|Rock Head|Sturdy|Sand Veil}}&lt;br /&gt;
{{ability/entry|076|Golem|Rock|Ground|Rock Head|Sturdy|Sand Veil}}&lt;br /&gt;
{{ability/entry|207|Gligar|Ground|Flying|Hyper Cutter|Sand Veil|Immunity}}&lt;br /&gt;
{{ability/entry|231|Phanpy|Ground|Ground|Pickup|None|Sand Veil}}&lt;br /&gt;
{{ability/entry|232|Donphan|Ground|Ground|Sturdy|None|Sand Veil}}&lt;br /&gt;
{{ability/entry|246|Larvitar|Rock|Ground|Guts|None|Sand Veil}}&lt;br /&gt;
{{ability/entry|331|Cacnea|Grass|Grass|Sand Veil|None|Water Absorb}}&lt;br /&gt;
{{ability/entry|332|Cacturne|Grass|Dark|Sand Veil|None|Water Absorb}}&lt;br /&gt;
{{ability/entry|443|Gible|Dragon|Ground|Sand Veil|None|Rough Skin}}&lt;br /&gt;
{{ability/entry|444|Gabite|Dragon|Ground|Sand Veil|None|Rough Skin}}&lt;br /&gt;
{{ability/entry|445|Garchomp|Dragon|Ground|Sand Veil|None|Rough Skin}}&lt;br /&gt;
{{ability/entry|472|Gliscor|Ground|Flying|Hyper Cutter|Sand Veil|Poison Heal}}&lt;br /&gt;
{{ability/entry|618|Stunfisk|Ground|Electric|Static|Limber|Sand Veil}}&lt;br /&gt;
{{Ability/entry|694|Helioptile|Electric|Normal|Dry Skin|Sand Veil|Solar Power}}&lt;br /&gt;
{{Ability/entry|695|Heliolisk|Electric|Normal|Dry Skin|Sand Veil|Solar Power}}&lt;br /&gt;
{{Ability/entry|769|Sandygast|Ghost|Ground|Water Compaction|None|Sand Veil}}&lt;br /&gt;
{{Ability/entry|770|Palossand|Ghost|Ground|Water Compaction|None|Sand Veil}}&lt;br /&gt;
{{Ability/foot|Ground}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
* In {{FB|Pokémon Adventures|volume 40}}, {{adv|Pearl}}&#039;s {{p|Diglett|Digler}} was revealed to have Sand Veil as his Ability.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Prior to becoming an Ability, Sand Veil [[Sandslash (Vending S3)|appeared]] as a TCG {{TCG|Attack}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|zh_yue=沙隱 &#039;&#039;{{tt|Sāyán|Hidden in the Sand}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;沙裡隱身 &#039;&#039;{{tt|Sā-léuih Yánsān|Hidden in the Sand}}&#039;&#039; {{tt|*|Adventures}}&lt;br /&gt;
|zh_cmn=沙隱 / 沙隐 &#039;&#039;{{tt|Shāyǐn|Hidden in the Sand}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;沙裡隱身 &#039;&#039;{{tt|Shā-lǐ Yǐnshēn|Hidden in the Sand}}&#039;&#039; {{tt|*|Adventures}}&lt;br /&gt;
|fr=Voile Sable&lt;br /&gt;
|de=Sandschleier&lt;br /&gt;
|it=Sabbiavelo&lt;br /&gt;
|ko=모래숨기 &#039;&#039;Morae Sumgi&#039;&#039;&lt;br /&gt;
|pt=Véu de Areia&lt;br /&gt;
|ru=Песчаная Вуаль &#039;&#039;Peschanaya Vual&#039;&#039;&#039;&lt;br /&gt;
|es=Velo Arena&lt;br /&gt;
|vi=Màn Cát&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{AbilityVariations&lt;br /&gt;
|color=Ground&lt;br /&gt;
|Sand Veil|Snow Cloak|&lt;br /&gt;
|1color={{Ground color dark}}|2color={{Ice color dark}}&lt;br /&gt;
|titlea={{cat|Abilities affected by weather conditions}}&lt;br /&gt;
|1a=Sand Veil|2a=Swift Swim|3a=Chlorophyll|4a=Forecast|5a=Dry Skin|6a=Rain Dish|7a=Snow Cloak|8a=Hydration|9a=Solar Power|10a=Leaf Guard|11a=Ice Body|12a=Flower Gift|13a=Sand Force|14a=Sand Rush|15a=Slush Rush&lt;br /&gt;
|1acolor={{Ground color dark}}|2acolor={{Water color dark}}|3acolor={{Grass color dark}}|4acolor={{Normal color dark}}|5acolor={{Water color dark}}|6acolor={{Water color dark}}|7acolor={{Ice color dark}}|8acolor={{Water color dark}}|9acolor={{Fire color dark}}|10acolor={{Grass color dark}}|11acolor={{Ice color dark}}|12acolor={{Grass color dark}}|13acolor={{Ground color dark}}|14acolor={{Ground color dark}}|15acolor={{Ice color dark}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities affected by weather conditions]]&lt;br /&gt;
[[Category:Abilities that affect appearance of wild Pokémon]]&lt;br /&gt;
[[Category:Abilities with field effects]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sandschleier]]&lt;br /&gt;
[[es:Velo arena]]&lt;br /&gt;
[[fr:Voile Sable]]&lt;br /&gt;
[[it:Sabbiavelo]]&lt;br /&gt;
[[ja:すながくれ]]&lt;br /&gt;
[[zh:沙隐（特性）]]&lt;/div&gt;</summary>
		<author><name>PiotrGrochowski</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Stat&amp;diff=2840271</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Stat&amp;diff=2840271"/>
		<updated>2018-08-28T13:04:48Z</updated>

		<summary type="html">&lt;p&gt;PiotrGrochowski: that&amp;#039;s ugly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&#039;&#039;&#039;HP&#039;&#039;&#039; and &#039;&#039;&#039;Hit Points&#039;&#039;&#039; redirect here. For the move commonly referred to in competitive battling as &amp;quot;HP&amp;quot;, see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set commonly abbreviated as &amp;quot;HP,&amp;quot; see {{TCG|EX Holon Phantoms}}. For HP in the Trading Card Game, see [[Appendix:Glossary (TCG)#Hit Points|Glossary of terms]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Special Attack&#039;&#039;&#039; redirects here. For the class of [[move]] in [[Pokémon GO]], see [[Move#In Pokémon GO|Move &amp;amp;rarr; In Pokémon GO]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{incomplete|article|manga section}}&lt;br /&gt;
A &#039;&#039;&#039;statistic&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|能力|のうりょく}}}}&#039;&#039;&#039; &#039;&#039;ability&#039;&#039;), or &#039;&#039;&#039;stat&#039;&#039;&#039; for short, is an element which determines certain aspects of {{pkmn|battle}}s in the {{pkmn|games}}. Stats may also refer to the numerical values of each field in regards to individual Pokémon.&lt;br /&gt;
&lt;br /&gt;
In English, stats have been also referred to as &#039;&#039;&#039;abilities&#039;&#039;&#039;{{sup/1|RBY}} (as seen via NPCs on the fifth floor of the [[Celadon Department Store]]) and &#039;&#039;&#039;ratings&#039;&#039;&#039;{{sup/2|GSC}} (as seen in {{m|Growth}}&#039;s move description).&lt;br /&gt;
&lt;br /&gt;
==List of stats==&lt;br /&gt;
===Permanent stats===&lt;br /&gt;
===={{anchor|HP|Hit Points}}====&lt;br /&gt;
The &#039;&#039;&#039;Hit Points&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|ヒットポイント}}&#039;&#039;&#039; &#039;&#039;hit points&#039;&#039;), or &#039;&#039;&#039;HP&#039;&#039;&#039; for short in both Japanese and English, determine how much damage a Pokémon can receive before [[fainting]]. It is the most visible of the stats in battle, appearing both graphically (as a bar with a fill colored green, yellow, or red depending on how much HP in percentage is left) and as a current/max amount below the bar.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon has more than half of its HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow (in Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar). If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV), a change of battle music with the beep as a metronome (Generation V), or a series of 4 beeping sounds before fading away (since Generation VI) will notify the player that his or her Pokémon is in danger of [[fainting]]. Before Generation VI, this beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.&lt;br /&gt;
&lt;br /&gt;
In Generation I, the coloring of the HP bar was determined slightly differently. If the bar&#039;s fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green; if it was between 10 and 26 pixels, it would be colored yellow; and if it was less than 10 pixels wide, it would be colored red. This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon&#039;s maximum HP.&lt;br /&gt;
&lt;br /&gt;
The HP bar also affects the Pokémon&#039;s [[cry]]. Since {{game|Ruby and Sapphire|s}}, if a Pokémon&#039;s HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon faints, its cry will be lowered by a whole step. Also, since {{game|FireRed and LeafGreen|s}}, if the Pokémon has less than half its total HP, its cry will be lowered by a half-step to indicate its weakened state.&lt;br /&gt;
&lt;br /&gt;
=====In-battle appearance=====&lt;br /&gt;
{{incomplete|section|needs=Missing USUM HP bar}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{HP color dark}}; border: 5px solid #{{HP color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:RGBY HP Bar.png]]&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{gold color}}; {{roundytop|5px}}&amp;quot; | [[File:GSC HP Bar.png]]&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{ruby color}}; {{roundytop|5px}}&amp;quot; | [[File:RS HP Bar.png]]&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{firered color}}; {{roundytop|5px}}&amp;quot; | [[File:FRLG HP Bar.png]]&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{emerald color}}; {{roundytop|5px}}&amp;quot; | [[File:E HP Bar.png]]&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{diamond color}}; {{roundytop|5px}}&amp;quot; | [[File:DP HP Bar.png]]&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundytop|5px}}&amp;quot; | [[File:Pt hp bar.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{blue color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev1|RGBY}}&lt;br /&gt;
| style=&amp;quot;background: #{{silver color dark}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev2|GSC}}&lt;br /&gt;
| style=&amp;quot;background: #{{sapphire color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|RS}}&lt;br /&gt;
| style=&amp;quot;background: #{{leafgreen color dark}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|FRLG}}&lt;br /&gt;
| style=&amp;quot;background: #{{emerald color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev3|E}}&lt;br /&gt;
| style=&amp;quot;background: #{{pearl color dark}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev4|DP}}&lt;br /&gt;
| style=&amp;quot;background: #{{platinum color dark}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev4|Pt}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{heartgold color}}; {{roundytop|5px}}&amp;quot; | [[File:HGSS HP Bar.png]]&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{black color}}; {{roundytop|5px}}&amp;quot; | [[File:BW HP bar.png]]&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{black 2 color}}; {{roundytop|5px}}&amp;quot; | [[File:B2 HP bar.png]]&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{white 2 color}}; {{roundytop|5px}}&amp;quot; | [[File:W2 HP bar.png]]&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{x color}}; {{roundytop|5px}}&amp;quot; | [[File:XY HP bar.png]]&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{omega ruby color}}; {{roundytop|5px}}&amp;quot; | [[File:ORAS HP bar.png]]&lt;br /&gt;
| width=&amp;quot;128px&amp;quot; style=&amp;quot;background: #{{sun color}}; {{roundytop|5px}}&amp;quot; | [[File:SM HP bar.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{soulsilver color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev4|HGSS}}&lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev5|BW}}&lt;br /&gt;
| style=&amp;quot;background: #{{black 2 color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev5|B2}}&lt;br /&gt;
| style=&amp;quot;background: #{{white 2 color dark}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev5|W2}}&lt;br /&gt;
| style=&amp;quot;background: #{{Y color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev6|XY}}&lt;br /&gt;
| style=&amp;quot;background: #{{alpha sapphire color}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev6|ORAS}}&lt;br /&gt;
| style=&amp;quot;background: #{{moon color light}}; {{roundybottom|5px}}&amp;quot; | {{gameabbrev7|SM}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Attack====&lt;br /&gt;
The &#039;&#039;&#039;Attack stat&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|攻撃能力|こうげきのうりょく}}}}&#039;&#039;&#039; &#039;&#039;attack ability&#039;&#039;) partly determines how much damage a Pokémon deals when using a [[physical move]]. For more information on how Attack affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.&lt;br /&gt;
&lt;br /&gt;
====Defense====&lt;br /&gt;
The &#039;&#039;&#039;Defense stat&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|防御能力|ぼうぎょのうりょく}}}}&#039;&#039;&#039; &#039;&#039;defense ability&#039;&#039;) partly determines how much damage a Pokémon receives when it is hit with a [[physical move]]. For more information on how Defense affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
The &#039;&#039;&#039;Special stat&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|とくしゅのうりょく}}&#039;&#039;&#039; &#039;&#039;special ability&#039;&#039;) is a stat that existed only in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when [[special move]]s are used. As a result, a Pokémon could not be both strong with and weak against a Special attack, or vice versa, in the same way a Pokémon might have high Attack but low Defense. With [[Generation II]], the Special stat was split into Special Attack and Special Defense, meaning Pokémon could have different [[Base stats|base stat values]] for both, and those stats were both displayed on a Pokémon&#039;s stat screen; however, [[individual value]]s and [[effort value]]s remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats. Furthermore, [[Calcium]] increased both stats. In [[Generation III]], IVs and EVs were finally given both Special Attack and Special Defense values as well, and the Calcium now worked on only Special Attack while the Zinc was introduced for the Special Defense.&lt;br /&gt;
&lt;br /&gt;
=====Special Attack=====&lt;br /&gt;
The &#039;&#039;&#039;Special Attack stat&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|特攻能力|とくこうのうりょく}}}}&#039;&#039;&#039; &#039;&#039;special attack ability&#039;&#039;), or &#039;&#039;&#039;Sp. Atk&#039;&#039;&#039; and &#039;&#039;&#039;Spcl. Atk&#039;&#039;&#039;{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon deals when using a [[special move]]. For more information on how Special Attack affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.&lt;br /&gt;
&lt;br /&gt;
=====Special Defense=====&lt;br /&gt;
The &#039;&#039;&#039;Special Defense stat&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|特防能力|とくぼうのうりょく}}}}&#039;&#039;&#039; &#039;&#039;special defense ability&#039;&#039;), or &#039;&#039;&#039;Sp. Def&#039;&#039;&#039; and &#039;&#039;&#039;Spcl. Def&#039;&#039;&#039;{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon receives when it is hit with a [[special move]]. For more information on how Special Defense affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
The &#039;&#039;&#039;Speed stat&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|素早さ能力|すばやさのうりょく}}}}&#039;&#039;&#039; &#039;&#039;speed ability&#039;&#039;) determines the order of Pokémon that can act in battle. Pokémon with higher Speed at the start of any turn will generally make a [[move]] before ones with lower Speed; in the case that two Pokémon have the same Speed, one of them will randomly go first. An in-battle change to a Pokémon&#039;s Speed stat will not take effect until the following turn; however, since Generation VII, [[Mega Evolution]] is an exception to this rule.&lt;br /&gt;
&lt;br /&gt;
===In-battle stats===&lt;br /&gt;
====Evasion====&lt;br /&gt;
The &#039;&#039;&#039;evasion rate&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|回避率|かいひりつ}}}}&#039;&#039;&#039; &#039;&#039;evasion rate&#039;&#039;), or &#039;&#039;&#039;evasiveness&#039;&#039;&#039;, of a Pokémon determines its probability of avoiding other Pokémon&#039;s moves. The initial value at the start of any battle is 100%. If a Pokémon&#039;s evasiveness is reduced below 100% with a move such as {{m|Sweet Scent}}, other Pokémon will have a better chance of their moves hitting. If evasiveness is increased above 100% with a move such as {{m|Double Team}}, other Pokémon will have a harder time connecting their moves.&lt;br /&gt;
&lt;br /&gt;
====Accuracy====&lt;br /&gt;
The &#039;&#039;&#039;accuracy rate&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|命中率|めいちゅうりつ}}}}&#039;&#039;&#039; &#039;&#039;accuracy rate&#039;&#039;) of a Pokémon determines its probability of hitting another Pokémon. The initial value at the start of any battle is 100%. Along with accuracy-raising moves and items, in {{Pokémon XD}}, the player can also raise a Pokémon&#039;s accuracy by one stage by using the call action, as long as the Pokémon is not [[asleep]] or in [[Reverse Mode]] (in which case removing the condition takes precedence over raising accuracy).&lt;br /&gt;
&lt;br /&gt;
==Determination of stats==&lt;br /&gt;
===Base stat values===&lt;br /&gt;
A Pokémon&#039;s [[Base stats|base stat values]] will most often have the greatest influence over their specific stats at any level. Disregarding individual values, effort values, and [[Nature]], a level 100 Pokémon&#039;s stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than double its base stat values in each, while the HP stat will be 110 plus double the base stat value (except in the case of {{p|Shedinja}}, whose HP is always 1).&lt;br /&gt;
&lt;br /&gt;
For a list of Pokémon by their base stat values, see the [[list of Pokémon by base stats]].&lt;br /&gt;
&lt;br /&gt;
===Level===&lt;br /&gt;
{{main|Level}}&lt;br /&gt;
When a Pokémon grows a level, its stats will increase. For each level gained (ignoring Nature), stats will increase by 1/50 the base stat value, and 1/100 the combined individual value and effort value. This means that it is impossible, through leveling up, for a Pokémon to ever &#039;&#039;lose&#039;&#039; points in a stat unless it evolves into a Pokémon with a lower base stat value for that specific stat or an EV-reducing Berry is used. It is also impossible for any Pokémon other than {{p|Shedinja}} not to gain HP upon leveling up without using a Pomeg Berry ({{game|Emerald}} onward) as no evolutionary line has members with a lower base HP than the pre-evolved forms.&lt;br /&gt;
&lt;br /&gt;
===Nature===&lt;br /&gt;
{{main|Nature}}&lt;br /&gt;
Most Natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the Nature enhances will be 110% of what it would be without the Nature, and the stat hindered will be 90% of its normal value.&lt;br /&gt;
&lt;br /&gt;
===Individual values===&lt;br /&gt;
{{main|Individual values}}&lt;br /&gt;
Individual values cause two Pokémon of the same species to have different stats. Between generations there are different manners of determining them.&lt;br /&gt;
&lt;br /&gt;
===Effort values===&lt;br /&gt;
{{main|Effort values}}&lt;br /&gt;
Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 255 EVs in a single stat.&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
:&#039;&#039;See also: {{DL|Damage|Damage calculation|Damage → Damage calculation}}&#039;&#039;&lt;br /&gt;
====In Generations I and II====&lt;br /&gt;
The stat is rounded down if the result is a decimal. Note that the numerator is multiplied by two compared to this formula before rounding. For example, the quantity (base + IV + sqrt(EV)/8) for stats other than HP is rounded down to the nearest integer before multiplying by level and dividing by 50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- These really should be DV and STATEXP instead of IV and EV, which were introduced in Gen III. --&amp;gt;&lt;br /&gt;
[[File:HP calc.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Statcalc gen12.png]]&lt;br /&gt;
&lt;br /&gt;
=====Example=====&lt;br /&gt;
Consider a Level 81 Pikachu with the following IVs and EVs:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{electric color dark}}; border: 5px solid #{{electric color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}; {{roundytl|5px}} width:60px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}; width:60px&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}; width:60px&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}; width:60px&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}; width:60px&amp;quot; | Sp.Atk&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}; width:60px&amp;quot; | Sp.Def&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}; width:60px&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}; {{roundytr|5px}} width:60px&amp;quot; | Total&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#{{electric color light}}&amp;quot; |Base stat&lt;br /&gt;
|35&lt;br /&gt;
|55&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|40&amp;lt;ref&amp;gt;In Generation I, this stat did not exist. The Pikachu&#039;s Special stat would simply be 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|90&lt;br /&gt;
|&#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#{{electric color light}}&amp;quot; |IV&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;7&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;This is calculated as shown in the {{IV}} article.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|8&lt;br /&gt;
|13&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |9&amp;lt;ref&amp;gt;In the first two generations, the Special IV was unified.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;42&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#{{electric color light}}; {{roundybl|5px}}&amp;quot; |EV&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot; |22850&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot; |23140&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot; |17280&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot; colspan=&amp;quot;2&amp;quot; |19625&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot; |24795&lt;br /&gt;
|style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&#039;&#039;&#039;107690&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its HP can be calculated as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleHPGen2.png]]&lt;br /&gt;
[[File:StatExampleHPGen2 2.png]]&lt;br /&gt;
&lt;br /&gt;
Its Special Attack and Special Defense stats simply rely on the Special EV and IV.&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleSpAtkGen2 1.png]]&lt;br /&gt;
[[File:StatExampleSpAtkGen2 2.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleSpDefGen2 1.png]]&lt;br /&gt;
[[File:StatExampleSpDefGen2 2.png]]&lt;br /&gt;
&lt;br /&gt;
Its Speed can be calculated as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleSpeedGen2 1.png]]&lt;br /&gt;
[[File:StatExampleSpeedGen2 2.png]]&lt;br /&gt;
&lt;br /&gt;
In the end, this Pikachu&#039;s stats are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{electric color dark}}; border: 5px solid #{{electric color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}; {{roundytl|5px}} width:60px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}; width:60px&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}; width:60px&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}; width:60px&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}; width:60px&amp;quot; | Sp.Atk&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}; width:60px&amp;quot; | Sp.Def&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}; {{roundytr|5px}} width:60px&amp;quot; | Speed&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}&amp;quot;| Base stat&lt;br /&gt;
|35&lt;br /&gt;
|55&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|40&lt;br /&gt;
|90&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}&amp;quot;| IV&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;7&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|13&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |9&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}&amp;quot;| EV&lt;br /&gt;
|22850&lt;br /&gt;
|23140&lt;br /&gt;
|17280&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |19625&lt;br /&gt;
|24795&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{electric color light}}; {{roundybl|5px}}&amp;quot;| Total&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&#039;&#039;&#039;189&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&#039;&#039;&#039;137&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&#039;&#039;&#039;101&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&#039;&#039;&#039;128&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&#039;&#039;&#039;112&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&#039;&#039;&#039;190&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that some numbers may be off by one due to rounding.&lt;br /&gt;
&lt;br /&gt;
====In Generation III onward====&lt;br /&gt;
The stat is rounded down if the result is a decimal. The stat is also rounded down before the Nature multiplier, if any, is applied.&lt;br /&gt;
&lt;br /&gt;
[[File:HPStatCalcGen34.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:OtherStatCalcGen34.png]]&lt;br /&gt;
&lt;br /&gt;
These formulas mean that, aside from {{p|Shedinja}}&#039;s HP (which is always 1) the lowest a stat can ever possibly be is 4 (or, for the HP stat, 11).&lt;br /&gt;
&lt;br /&gt;
=====Example=====&lt;br /&gt;
Consider a Level 78 {{p|Garchomp}} with the following IVs and EVs and an &#039;&#039;&#039;Adamant&#039;&#039;&#039; [[nature]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundytl|5px}} width:60px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}; width:60px&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}; width:60px&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}; width:60px&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}; width:60px&amp;quot; | Sp.Atk&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}; width:60px&amp;quot; | Sp.Def&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}; width:60px&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundytr|5px}} width:60px&amp;quot; | Total&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}&amp;quot;| Base stat&lt;br /&gt;
|108&lt;br /&gt;
|130&lt;br /&gt;
|95&lt;br /&gt;
|80&lt;br /&gt;
|85&lt;br /&gt;
|102&lt;br /&gt;
|&#039;&#039;&#039;600&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}&amp;quot;|IV&lt;br /&gt;
|24&lt;br /&gt;
|12&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundybl|5px}}&amp;quot; |EV&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |74&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |190&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |91&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&#039;&#039;&#039;510&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Its HP can be calculated as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleHPGen4.png]]&lt;br /&gt;
[[File:StatExampleHPGen4 2.png]]&lt;br /&gt;
&lt;br /&gt;
The Adamant nature raises Attack and lowers Special Attack. This means that when calculating the Attack stat, &#039;&#039;Nature&#039;&#039; = 1.1, and when calculating the Special Attack stat, &#039;&#039;Nature&#039;&#039; = 0.9. So this Garchomp&#039;s Attack stat will be:&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleAttackGen4 1.png]]&lt;br /&gt;
[[File:StatExampleAttackGen4 2.png]]&lt;br /&gt;
&lt;br /&gt;
And its Special Attack stat will be:&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleSpAtkGen4 1.png]]&lt;br /&gt;
[[File:StatExampleSpAtkGen4 2.png]]&lt;br /&gt;
&lt;br /&gt;
Its Speed stat, on the other hand, has no &#039;&#039;Nature&#039;&#039; multiplier, so it is calculated as:&lt;br /&gt;
&lt;br /&gt;
[[File:StatExampleSpeedGen4 1.png]]&lt;br /&gt;
[[File:StatExampleSpeedGen4 2.png]]&lt;br /&gt;
&lt;br /&gt;
In the end, this Garchomp&#039;s stats are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{Dragon color dark}}; border: 5px solid #{{Dragon color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundytl|5px}} width:60px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}; width:60px&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}; width:60px&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}; width:60px&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}; width:60px&amp;quot; | Sp.Atk&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}; width:60px&amp;quot; | Sp.Def&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}; {{roundytr|5px}} width:60px&amp;quot; | Speed&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}&amp;quot;|Base stat&lt;br /&gt;
|108&lt;br /&gt;
|130&lt;br /&gt;
|95&lt;br /&gt;
|80&lt;br /&gt;
|85&lt;br /&gt;
|102&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}&amp;quot;|IV&lt;br /&gt;
|24&lt;br /&gt;
|12&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}&amp;quot;|EV&lt;br /&gt;
|74&lt;br /&gt;
|190&lt;br /&gt;
|91&lt;br /&gt;
|48&lt;br /&gt;
|84&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundybl|5px}}&amp;quot;|Total&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot;|&#039;&#039;&#039;289&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fff; color: #006000&amp;quot; |&#039;&#039;&#039;278&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot;|&#039;&#039;&#039;193&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fff; color: #600000&amp;quot; |&#039;&#039;&#039;135&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot;|&#039;&#039;&#039;171&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |&#039;&#039;&#039;171&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In battle===&lt;br /&gt;
In battle, additional [[#Stat modifiers|modifiers]] can further alter the effective value of a stat. This is not reflected in visible stats, but instead is only accounted for when [[damage]] is done.&lt;br /&gt;
&lt;br /&gt;
====Accuracy and evasion====&lt;br /&gt;
Accuracy and evasion are not visible anywhere as explicit stats, but they influence the probability of a move hitting. The nuances of this calculation differ between games. [[:Category:Moves that cannot miss|Some moves]] ignore accuracy checks.&lt;br /&gt;
&lt;br /&gt;
=====Generations I and II=====&lt;br /&gt;
Whether a move hits depends on the formula:&lt;br /&gt;
&lt;br /&gt;
 T = Accuracy&amp;lt;sub&amp;gt;move&amp;lt;/sub&amp;gt; * Accuracy&amp;lt;sub&amp;gt;user&amp;lt;/sub&amp;gt; * Evasion&amp;lt;sub&amp;gt;target&amp;lt;/sub&amp;gt; - BrightPowder&lt;br /&gt;
&lt;br /&gt;
Where...&lt;br /&gt;
* &#039;&#039;T&#039;&#039; is the computed threshold value that will determine whether the move will hit, always at least 1 and at most 255,&lt;br /&gt;
* &#039;&#039;Accuracy&amp;lt;sub&amp;gt;move&amp;lt;/sub&amp;gt;&#039;&#039; is the move&#039;s [[accuracy]], a value from 0 to 255,&lt;br /&gt;
* &#039;&#039;Accuracy&amp;lt;sub&amp;gt;user&amp;lt;/sub&amp;gt;&#039;&#039; is the accuracy [[#Stage multipliers|stage multiplier]] of the user,&lt;br /&gt;
* &#039;&#039;Evasion&amp;lt;sub&amp;gt;target&amp;lt;/sub&amp;gt;&#039;&#039; is the evasion stage multiplier of the target, and&lt;br /&gt;
* &#039;&#039;BrightPowder&#039;&#039; is 20 if the user is [[held item|holding]] [[Bright Powder|BrightPowder]] (in Generation II) or 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
The game then selects a random number &#039;&#039;r&#039;&#039; from 0 to 255 and compares it to &#039;&#039;T&#039;&#039; to determine whether the move hits.&lt;br /&gt;
&lt;br /&gt;
In Generation I, if &#039;&#039;r&#039;&#039; is less than &#039;&#039;T&#039;&#039;, the move hits. This results in a bug where no move can be guaranteed to hit (excluding {{m|Bide}} and {{m|Swift}}) since even if &#039;&#039;T&#039;&#039; is 255, if &#039;&#039;r&#039;&#039; is also 255, the move will miss.&lt;br /&gt;
&lt;br /&gt;
In Generation II, if &#039;&#039;T&#039;&#039; is 255 or else if &#039;&#039;r&#039;&#039; is less than &#039;&#039;T&#039;&#039;, the move hits. This eliminates the bug from Generation I.&lt;br /&gt;
&lt;br /&gt;
=====Generations III onward=====&lt;br /&gt;
Whether a move hits depends on the formula:&lt;br /&gt;
&lt;br /&gt;
 T = Accuracy&amp;lt;sub&amp;gt;move&amp;lt;/sub&amp;gt; * Adjusted_stages * Other_mods&lt;br /&gt;
&lt;br /&gt;
Where...&lt;br /&gt;
* &#039;&#039;T&#039;&#039; is the computed threshold value that will determine whether the move will hit,&lt;br /&gt;
* &#039;&#039;Accuracy&amp;lt;sub&amp;gt;move&amp;lt;/sub&amp;gt;&#039;&#039; is the move&#039;s [[accuracy]], a value from 1 to 100 (internally, 0 is also a valid value, but this is displayed as &amp;quot;&amp;amp;mdash;&amp;quot; and means that the move ignores accuracy checks),&lt;br /&gt;
* &#039;&#039;Adjusted_stages&#039;&#039; is the equivalent accuracy [[#Stage multipliers|stage multiplier]] of the user after the target&#039;s evasion stage is subtracted from the user&#039;s accuracy stage, both possibly modified by Ability or move effects such as {{a|Simple}} or {{m|Foresight}} (to no less than -6 and no more than 6 after the subtraction), and&lt;br /&gt;
* &#039;&#039;Other_mods&#039;&#039; encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, [[fog]], move effects, and item effects (as can be seen in the table in the following section), serially applied.&lt;br /&gt;
&lt;br /&gt;
The game then selects a random number &#039;&#039;r&#039;&#039; from 1 to 100 and compares it to &#039;&#039;T&#039;&#039; to determine whether the move hits. If &#039;&#039;r&#039;&#039; is less than or equal to &#039;&#039;T&#039;&#039;, the move hits.&lt;br /&gt;
&lt;br /&gt;
==Stat modifiers==&lt;br /&gt;
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon&#039;s effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.&lt;br /&gt;
&lt;br /&gt;
The modifiers conferred by most moves operate on a sliding scale of &#039;&#039;[[#Stage multipliers|stages]]&#039;&#039;. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will fail regardless of whether the stat is at -6 or +6 or not. The stages of all of a Pokémon&#039;s stats are reset to zero when the Pokémon is [[Recall|withdrawn]] or affected by the moves {{m|Haze}} or {{m|Clear Smog}}, and reversed when the Pokémon is affected by {{m|Topsy-Turvy}}.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is under the effect of {{m|Mist}}, {{a|Clear Body}}, {{a|White Smoke}}, or {{a|Full Metal Body}}, its stats can only be lowered through self-inflicted methods such as {{m|Superpower}}. In [[Generation V]] onward, if a Pokémon&#039;s Ability is {{a|Simple}}, then any changes to stages are doubled. If a Pokémon&#039;s Ability is {{a|Contrary}}, then any changes to stages are reversed.&lt;br /&gt;
&lt;br /&gt;
While some Abilities and held items may also modify the stages of a Pokémon&#039;s stats, others may apply unique multipliers that are separate from&amp;amp;mdash;and thus can stack with&amp;amp;mdash;stages. Examples include the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item [[Choice Band]], which boosts Attack by 50%.&lt;br /&gt;
&lt;br /&gt;
A few items may also modify a Pokémon&#039;s stats outside of battle by increasing or decreasing the [[effort values]] (EVs) for that stat. [[Vitamin]]s and [[wing]]s increase EVs, while &amp;quot;EV [[Berry|Berries]]&amp;quot; (No. 21, {{b|Pomeg}}, to No. 26, {{b|Tamato}}) reduce EVs.&lt;br /&gt;
&lt;br /&gt;
===In-battle modification===&lt;br /&gt;
In the table below, anything in italics is capable of modifying one stat out of two or more and may not always affect the same one.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ccc; {{roundytl|5px}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#ccc&amp;quot; | Raisers&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ccc; {{roundytr|5px}}&amp;quot; | Reducers&lt;br /&gt;
|- style=&amp;quot;background: #ccc&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Move|Moves}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Z-Move|Z-Moves}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Ability|Abilities}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Item|Items}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Move|Moves}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Ability|Abilities}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | {{color2|{{attack color dark}}|Stats#Attack|Attack}}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; &amp;lt;!--ATTACK RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Bulk Up|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Coil|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Curse|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Dance|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Gear Up|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Growth|{{attack color dark}}}}{{tt2|*|Two stages in intense sunlight|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Hone Claws|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Howl|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Meditate|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Metal Claw|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Meteor Mash|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Power-Up Punch|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Rage|{{attack color dark}}}}{{tt2|*|Generations I and Generation V onward|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Rototiller|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Sharpen|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Shift Gear|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Work Up|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Shell Smash|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Swagger|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Swords Dance|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Belly Drum|{{attack color dark}}}}{{tt2|*|Sets stat modification to +6|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Fell Stinger|{{attack color dark}}}}{{tt2|*|2 stages in Generation VI|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user&#039;s stats|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; &amp;lt;!--ATTACK RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Bulk Up|{{attack color dark}}}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Hone Claws|{{attack color dark}}}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Howl|{{attack color dark}}}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Laser Focus|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Leer|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Meditate|{{attack color dark}}}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Odor Sleuth|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Power Trick|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Rototiller|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Screech|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Sharpen|{{attack color dark}}}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Tail Whip|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Taunt|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Topsy-Turvy|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Will-O-Wisp|{{attack color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Work Up|{{attack color dark}}}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Celebrate|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Conversion|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Forest&#039;s Curse|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Geomancy|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Happy Hour|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Hold Hands|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Purify|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Sketch|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Trick-or-Treat|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Mirror Move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Splash|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; &amp;lt;!--ATTACK RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Download|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Justified|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Moxie|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Sap Sipper|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Defiant|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Point|{{attack color dark}}}}{{tt2|*|Sets stat modification to +6|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Flower Gift|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Guts|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Huge Power|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Hustle|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Pure Power|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; &amp;lt;!--ATTACK RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{attack color dark}}|Cell Battery}}&lt;br /&gt;
{{color2|{{attack color dark}}|Liechi Berry}}&lt;br /&gt;
{{color2|{{attack color dark}}|Snowball}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{attack color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{attack color dark}}|Weakness Policy}}&lt;br /&gt;
{{color2|{{attack color dark}}|Battle item#X Attack|X Attack}}{{tt2|*|1 stage prior to Generation VII|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{attack color dark}}|Choice Band}}&lt;br /&gt;
{{color2|{{attack color dark}}|Light Ball}}{{tt2|*|Generation IV onwards|{{attack color dark}}}}&lt;br /&gt;
{{color2|{{attack color dark}}|Thick Club}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; &amp;lt;!--ATTACK LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Aurora Beam|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Baby-Doll Eyes|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Growl|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Lunge|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Noble Roar|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Parting Shot|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Play Nice|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Play Rough|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Strength Sap|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Superpower|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tearful Look|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tickle|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Trop Kick|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Venom Drench|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Charm|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Feather Dance|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|King&#039;s Shield|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Memento|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user&#039;s stats|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; &amp;lt;!--ATTACK LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Intimidate|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Defeatist|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Slow Start|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | {{color2|{{defense color dark}}|Stats#Defense|Defense}}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; &amp;lt;!--DEFENSE RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Bulk Up|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Coil|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Cosmic Power|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Curse|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Defend Order|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Defense Curl|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Flower Shield|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Harden|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Magnetic Flux|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Skull Bash|{{defense color dark}}}}{{tt2|*|Generation II onwards|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Steel Wing|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Stockpile|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Withdraw|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid Armor|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Barrier|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Diamond Storm|{{defense color dark}}}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Iron Defense|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Cotton Guard|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user&#039;s stats|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; &amp;lt;!--DEFENSE RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Aqua Ring|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Baby-Doll Eyes|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Baneful Bunker|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Block|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Charm|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Defend Order|{{defense color dark}}}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Fairy Lock|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Feather Dance|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Flower Shield|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Grassy Terrain|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Growl|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Harden|{{defense color dark}}}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Mat Block|{{defense color dark}}}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Noble Roar|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Pain Split|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Play Nice|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Poison Gas|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Poison Powder|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Quick Guard|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Roar|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Spider Web|{{defense color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Spikes|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Spiky Shield|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Stealth Rock|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Strength Sap|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Tearful Look|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Tickle|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Torment|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Toxic|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Toxic Spikes|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Venom Drench|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Wide Guard|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Withdraw|{{defense color dark}}}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Celebrate|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Conversion|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Forest&#039;s Curse|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Geomancy|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Happy Hour|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Hold Hands|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Purify|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Sketch|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Trick-or-Treat|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{defense color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; &amp;lt;!--DEFENSE RAISING ABILITIES--&amp;gt;|&amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Stamina|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Water Compaction|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Grass Pelt|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Marvel Scale|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Fur Coat|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; &amp;lt;!--DEFENSE RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{defense color dark}}|Ganlon Berry}}&lt;br /&gt;
{{color2|{{defense color dark}}|Kee Berry}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{defense color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{defense color dark}}|Battle item#X Defense|X Defense}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{defense color dark}}|Eviolite}}&lt;br /&gt;
{{color2|{{defense color dark}}|Metal Powder}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; &amp;lt;!--DEFENSE LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid|{{defense color dark}}}}{{tt2|*|Prior to Generation IV|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Clanging Scales|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Close Combat|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Crunch|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Crush Claw|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Fire Lash|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Ascent|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Iron Tail|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Leer|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Liquidation|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Razor Shell|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Rock Smash|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{defense color dark}}}}&#039;&#039;{{tt2|*|Can only decrease Defense in Generation III|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Shadow Bone|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Spit Up|{{defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Superpower|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Swallow|{{defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Tail Whip|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Tickle|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|V-create|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Screech|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user&#039;s stats|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; &amp;lt;!--DEFENSE LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Weak Armor|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!--SP. ATTACK RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Calm Mind|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Charge Beam|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Fiery Dance|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Flatter|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Gear Up|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Growth|{{special attack color dark}}}}{{tt2|*|Two stages in intense sunlight|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Rototiller|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Quiver Dance|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Work Up|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Geomancy|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Nasty Plot|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Tail Glow|{{special attack color dark}}}}{{tt2|*|Two stages prior to Generation V|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!--SP. ATTACK RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Confuse Ray|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Electrify|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Embargo|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Gear Up|{{special attack color dark}}}}{{tt2|*|Two stages total including the base move|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Gravity|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Growth|{{special attack color dark}}}}{{tt2|*|2-3 stages total including the base move|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Instruct|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Ion Deluge|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Metal Sound|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Mind Reader|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Miracle Eye|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Nightmare|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Psychic Terrain|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Reflect Type|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Simple Beam|{{special attack color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Soak|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Sweet Kiss|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Teeter Dance|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Telekinesis|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Celebrate|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Conversion|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Forest&#039;s Curse|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Geomancy|{{special attack color dark}}}}{{tt2|*|Three stages total including the base move|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Happy Hour|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Hold Hands|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Purify|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Sketch|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Trick-or-Treat|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Heal Block|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Z-Psycho Shift|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{special attack color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!--SP. ATTACK RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Berserk|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Download|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Lightning Rod|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Storm Drain|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Soul-Heart|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Competitive|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Minus|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Plus|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Solar Power|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Battery|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!--SP. ATTACK RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special attack color dark}}|Absorb Bulb}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Petaya Berry}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{special attack color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{special attack color dark}}|Weakness Policy}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Battle item#X Sp. Atk|X Sp. Atk}}{{tt2|*|1 stage prior to Generation VII|{{special Attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special attack color dark}}|Choice Specs}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Deep Sea Tooth}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Light Ball}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Soul Dew}}{{tt2|*|Generations III-VI|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!--SP. ATTACK LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Confide|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Mist Ball|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Moonblast|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Mystical Fire|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Noble Roar|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Parting Shot|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{special attack color dark}}}}&#039;&#039;{{tt2|*|Can only decrease Special Attack in Generation VI|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Snarl|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Struggle Bug|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Tearful Look|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Venom Drench|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Captivate|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Draco Meteor|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Eerie Impulse|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Fleur Cannon|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Leaf Storm|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Memento|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Overheat|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Psycho Boost|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!--SP. ATTACK LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Defeatist|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; &amp;lt;!--SP. DEFENSE RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Aromatic Mist|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Calm Mind|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Charge|{{special defense color dark}}}}{{tt2|*|Generation IV onwards; effect only lasts one turn in Generation IV|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Cosmic Power|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Defend Order|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Magnetic Flux|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Quiver Dance|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Silver Wind|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Stockpile|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Amnesia|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Geomancy|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; &amp;lt;!--SP. DEFENSE RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Charge|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Confide|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Cosmic Power|{{special defense color dark}}}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Crafty Shield|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Eerie Impulse|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Entrainment|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Flatter|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Glare|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Ingrain|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Light Screen|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Magic Room|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Magnetic Flux|{{special defense color dark}}}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Mean Look|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Misty Terrain|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Mud Sport|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Spotlight|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Stun Spore|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Thunder Wave|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Water Sport|{{special defense color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Whirlwind|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Wish|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Wonder Room|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Celebrate|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Conversion|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Forest&#039;s Curse|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Geomancy|{{special defense color dark}}}}{{tt2|*|Three stages total including the base move|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Happy Hour|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Hold Hands|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Purify|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Sketch|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Trick-or-Treat|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Aromatic Mist|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Captivate|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Imprison|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Magic Coat|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Z-Powder|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{special defense color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; &amp;lt;!--SP. DEFENSE RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Flower Gift|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; &amp;lt;!--SP. DEFENSE RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special defense color dark}}|Apicot Berry}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Luminous Moss}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Maranga Berry}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{special defense color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{special defense color dark}}|Battle item#X Sp. Def|X Sp. Def}}{{tt2|*|1 stage prior to Generation VII|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special defense color dark}}|Assault Vest}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Deep Sea Scale}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Eviolite}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Metal Powder}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Soul Dew}}{{tt2|*|Generations III-VI|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; &amp;lt;!--SP. DEFENSE LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Bug Buzz|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Close Combat|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Crunch|{{special defense color dark}}}}{{tt2|*|Prior to Generation IV|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Ascent|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Earth Power|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Energy Ball|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Flash Cannon|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Focus Blast|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Luster Purge|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Psychic|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Shadow Ball|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Spit Up|{{special defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Swallow|{{special defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|V-create|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid Spray|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Fake Tears|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Metal Sound|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Seed Flare|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; &amp;lt;!-- SP. DEFENSE LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special defense color dark}}}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | {{color2|{{speed color dark}}|Stats#Speed|Speed}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; &amp;lt;!--SPEED RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Dance|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Flame Charge|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Quiver Dance|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Agility|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Autotomize|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Geomancy|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Rock Polish|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Shift Gear|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Tailwind|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; &amp;lt;!--SPEED RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-After You|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Aurora Veil|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Electric Terrain|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Encore|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Gastro Acid|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Grass Whistle|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Guard Split|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Guard Swap|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Hail|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Hypnosis|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Lock-On|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Lovely Kiss|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Power Split|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Power Swap|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Quash|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Rain Dance|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Role Play|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Safeguard|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Sandstorm|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Scary Face|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Sing|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Skill Swap|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Sleep Powder|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Sticky Web|{{speed color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-String Shot|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Sunny Day|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Supersonic|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Toxic Thread|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Worry Seed|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Yawn|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Celebrate|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Conversion|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Forest&#039;s Curse|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Geomancy|{{speed color dark}}}}{{tt2|*|Three stages total including the base move|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Happy Hour|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Hold Hands|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Purify|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Sketch|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Trick-or-Treat|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Ally Switch|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Bestow|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Me First|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Recycle|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Snatch|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Switcheroo|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Z-Trick|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{speed color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; &amp;lt;!--SPEED RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Motor Drive|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Rattled|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Speed Boost|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Steadfast|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Weak Armor|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Chlorophyll|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Quick Feet|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Sand Rush|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Swift Swim|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Unburden|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Slush Rush|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Surge Surfer|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; &amp;lt;!-- SPEED RAISING ITEMS --&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Adrenaline Orb}}&lt;br /&gt;
{{color2|{{speed color dark}}|Salac Berry}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{speed color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Battle item#X Speed|X Speed}}{{tt2|*|1 stage prior to Generation VII|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Choice Scarf}}&lt;br /&gt;
{{color2|{{speed color dark}}|Quick Powder}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; &amp;lt;!-- SPEED LOWERING MOVES --&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Bubble|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Bubble Beam|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Bulldoze|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Constrict|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Curse|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Electroweb|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Glaciate|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Hammer Arm|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Ice Hammer|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Icy Wind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Low Sweep|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Mud Shot|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Rock Tomb|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{speed color dark}}}}&#039;&#039;{{tt2|*|Can only decrease Defense in Generation III and Generation V onward|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Sticky Web|{{speed color dark}}}}{{tt2|*|Sticky Web creates an entry hazard that lowers Pokémon&#039;s Speed when they switch in|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Toxic Thread|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|V-create|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Venom Drench|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Cotton Spore|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Scary Face|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|String Shot|{{speed color dark}}}}{{tt2|*|One stage prior to Generation VI|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; &amp;lt;!-- SPEED LOWERING ABILITIES --&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Gooey|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Tangling Hair|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Slow Start|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ae58f8&amp;quot; | {{color2|542b77|Stats#Evasion|Evasion}}&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; &amp;lt;!--EVASION RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Double Team|542b77}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Minimize|542b77}}{{tt2|*|One stage prior to Generation V|542b77}}&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|542b77}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Foresight|542b77}}{{tt2|*|Prior to Generation IV, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats (and on the user&#039;s accuracy on Generation II)|542b77}}&lt;br /&gt;
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|In Generation III, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; &amp;lt;!--EVASION RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Camouflage|542b77}}&lt;br /&gt;
{{mcolor|Z-Detect|542b77}}&lt;br /&gt;
{{mcolor|Z-Flash|542b77}}&lt;br /&gt;
{{mcolor|Z-Kinesis|542b77}}&lt;br /&gt;
{{mcolor|Z-Lucky Chant|542b77}}&lt;br /&gt;
{{mcolor|Z-Magnet Rise|542b77}}&lt;br /&gt;
{{mcolor|Z-Sand Attack|542b77}}&lt;br /&gt;
{{mcolor|Z-Smokescreen|542b77}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; &amp;lt;!--EVASION RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|542b77}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Sand Veil|542b77}}&lt;br /&gt;
{{acolor|Snow Cloak|542b77}}&lt;br /&gt;
{{acolor|Tangled Feet|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; &amp;lt;!-- EVASION RAISING ITEMS --&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|542b77|Bright Powder}}&lt;br /&gt;
{{color2|542b77|Lax Incense}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; &amp;lt;!--EVASION LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Defog|542b77}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Gravity|542b77}}&lt;br /&gt;
{{mcolor|Sweet Scent|542b77}}{{tt2|*|One stage prior to Generation VI|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Foresight|542b77}}{{tt2|*|Prior to Generation IV, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats (and on the user&#039;s accuracy on Generation II)|542b77}}&lt;br /&gt;
{{mcolor|Miracle Eye|542b77}}&lt;br /&gt;
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|In Generation III, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#d099ff&amp;quot; &amp;lt;!--EVASION LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|542b77}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#58f8f6; {{roundybl|5px}}&amp;quot; | {{color2|2a6f6e|Stats#Accuracy|Accuracy}}&lt;br /&gt;
| style=&amp;quot;background:#aefffe&amp;quot; &amp;lt;!--ACCURACY RAISING MOVES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Hone Claws|2a6f6e}}&lt;br /&gt;
{{mcolor|Coil|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|2a6f6e}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#aefffe&amp;quot; &amp;lt;!--ACCURACY RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Z-Copycat|2a6f6e}}&lt;br /&gt;
{{mcolor|Z-Defense Curl|2a6f6e}}&lt;br /&gt;
{{mcolor|Z-Defog|2a6f6e}}&lt;br /&gt;
{{mcolor|Z-Focus Energy|2a6f6e}}&lt;br /&gt;
{{mcolor|Z-Mimic|2a6f6e}}&lt;br /&gt;
{{mcolor|Z-Sweet Scent|2a6f6e}}&lt;br /&gt;
{{mcolor|Z-Trick Room|2a6f6e}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#aefffe&amp;quot; &amp;lt;!--ACCURACY RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|2a6f6e}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Compound Eyes|2a6f6e}}&lt;br /&gt;
{{acolor|Victory Star|2a6f6e}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#aefffe&amp;quot; &amp;lt;!--ACCURACY RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{color2|2a6f6e|Battle item#X Accuracy|X Accuracy}}{{tt2|*|1 stage from Generation III to VI; in the first two Generations it simply makes Pokémon&#039;s moves ignore accuracy check|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|2a6f6e|Wide Lens}}&lt;br /&gt;
{{color2|2a6f6e|Zoom Lens}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#aefffe&amp;quot; &amp;lt;!--ACCURACY LOWERING MOVES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Flash|2a6f6e}}&lt;br /&gt;
{{mcolor|Kinesis|2a6f6e}}&lt;br /&gt;
{{mcolor|Leaf Tornado|2a6f6e}}&lt;br /&gt;
{{mcolor|Mirror Shot|2a6f6e}}&lt;br /&gt;
{{mcolor|Mud Bomb|2a6f6e}}&lt;br /&gt;
{{mcolor|Mud-Slap|2a6f6e}}&lt;br /&gt;
{{mcolor|Muddy Water|2a6f6e}}&lt;br /&gt;
{{mcolor|Night Daze|2a6f6e}}&lt;br /&gt;
{{mcolor|Octazooka|2a6f6e}}&lt;br /&gt;
{{mcolor|Sand Attack|2a6f6e}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|2a6f6e}}&#039;&#039;&lt;br /&gt;
{{mcolor|Smokescreen|2a6f6e}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#aefffe&amp;quot; &amp;lt;!--ACCURACY LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|2a6f6e}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Hustle|2a6f6e}}&lt;br /&gt;
{{acolor|Wonder Skin|2a6f6e}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Out-of-battle modification===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccc; {{roundytl|5px}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ccc&amp;quot; | Raisers&lt;br /&gt;
! style=&amp;quot;background:#ccc; {{roundytr|5px}}&amp;quot; | Reducers&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | {{color2|{{hp color dark}}|Stats#HP|HP}}&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}&amp;quot; | {{color2|{{hp color dark}}|HP Up}}&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}&amp;quot; | {{color2|{{hp color dark}}|Wing#Health Wing|Health Wing}}&lt;br /&gt;
| style=&amp;quot;background:#{{hp color light}}&amp;quot; &amp;lt;!-- HP LOWERING ITEMS --&amp;gt;| {{color2|{{hp color dark}}|Pomeg Berry}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | {{color2|{{attack color dark}}|Stats#Attack|Attack}}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | {{color2|{{attack color dark}}|Protein}}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; | {{color2|{{attack color dark}}|Wing#Muscle Wing|Muscle Wing}}&lt;br /&gt;
| style=&amp;quot;background:#{{attack color light}}&amp;quot; &amp;lt;!-- ATTACK LOWERING ITEMS --&amp;gt;| {{color2|{{attack color dark}}|Kelpsy Berry}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | {{color2|{{defense color dark}}|Stats#Defense|Defense}}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | {{color2|{{defense color dark}}|Iron}}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; | {{color2|{{defense color dark}}|Wing#Resist Wing|Resist Wing}}&lt;br /&gt;
| style=&amp;quot;background:#{{defense color light}}&amp;quot; &amp;lt;!-- DEFENSE LOWERING ITEMS --&amp;gt;| {{color2|{{defense color dark}}|Qualot Berry}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | {{color2|{{special Attack color dark}}|Stats#Special|Special}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | {{color2|{{special Attack color dark}}|Calcium}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | {{color2|{{special Attack color dark}}|None}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!-- SPECIAL ATTACK LOWERING ITEMS --&amp;gt;| {{color2|{{special attack color dark}}|None}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | {{color2|{{special Attack color dark}}|Calcium}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; | {{color2|{{special Attack color dark}}|Wing#Genius Wing|Genius Wing}}&lt;br /&gt;
| style=&amp;quot;background:#{{special attack color light}}&amp;quot; &amp;lt;!-- SPECIAL ATTACK LOWERING ITEMS --&amp;gt;| {{color2|{{special attack color dark}}|Hondew Berry}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | {{color2|{{special defense color dark}}|Calcium}}{{tt|*|Generation II}}, {{color2|{{special defense color dark}}|Zinc}}{{tt|*|Generation III onwards}}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; | {{color2|{{special defense color dark}}|Wing#Clever Wing|Clever Wing}}&lt;br /&gt;
| style=&amp;quot;background:#{{special defense color light}}&amp;quot; &amp;lt;!-- SPECIAL DEFENSE LOWERING ITEMS --&amp;gt;| {{color2|{{special defense color dark}}|Grepa Berry}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | {{color2|{{speed color dark}}|Stats#Speed|Speed}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; | {{color2|{{speed color dark}}|Carbos}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; | {{color2|{{speed color dark}}|Wing#Swift Wing|Swift Wing}}&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}}&amp;quot; &amp;lt;!-- SPEED LOWERING ITEMS --&amp;gt;| {{color2|{{speed color dark}}|Tamato Berry}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage modification quotes===&lt;br /&gt;
&amp;lt;!---It is impossible to have +3 or -3 before G5, since Simple didn&#039;t change the flavor text, Spit Up and Swallow didn&#039;t state stat drops, and there were no other moves which could change stat by 3 stages !---&amp;gt;&lt;br /&gt;
The &amp;quot;Pokémon&amp;quot; identifier in the quotes below includes a prefix that varies depending on the situation; most wild Pokémon (but not all&amp;lt;!---probably all before Generation V!---&amp;gt;) and opposing Pokémon have one.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin:auto; text-align:center; width:60%; border: 3px solid #333948; background: #4F5870&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #83899a&amp;quot; | Change&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;I&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;II&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;III&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;IV&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;V&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;VI&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #83899a&amp;quot; | Generation&amp;amp;nbsp;VII&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | too high&lt;br /&gt;
| Nothing happened!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t rise anymore!&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go higher!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go any higher!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | +1&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; went up!&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | +2&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; greatly rose!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; went way up!&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; sharply rose!&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose sharply!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | +3 or higher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose drastically!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | too low&lt;br /&gt;
| Nothing happened!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t drop anymore!&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go lower!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go any lower!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | -1&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; fell!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | -2&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; greatly fell!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; sharply fell!&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; harshly fell!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | -3 or lower&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; severely fell!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage multipliers===&lt;br /&gt;
When a move is used that increases or decreases a stat of a Pokémon in battle, it will be multiplied according to the following fractions, depending on the generation:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;For Attack, Defense, Special, Sp. Attack, Sp. Defense, and Speed&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stage multipliers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
| -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6&lt;br /&gt;
|-&lt;br /&gt;
! Gen I—II&lt;br /&gt;
| 25/100 || 28/100 || 33/100 || 40/100 || 50/100 || 66/100 || 100/100 || 150/100 || 200/100 || 250/100 || 300/100 || 350/100 || 400/100&lt;br /&gt;
|-&lt;br /&gt;
! Gen III+&lt;br /&gt;
| 2/8 || 2/7 || 2/6 || 2/5 || 2/4 || 2/3 || 2/2 || 3/2 || 4/2 || 5/2 || 6/2 || 7/2 || 8/2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;For accuracy and evasion&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; margin-bottom: 15px; text-align:center; background: #FAFAD2; border: 3px solid #000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stage multipliers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Stage (accuracy)&lt;br /&gt;
| -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6&lt;br /&gt;
|-&lt;br /&gt;
! Stage (evasion)&lt;br /&gt;
| +6 || +5 || +4 || +3 || +2 || +1 || 0 || -1 || -2 || -3 || -4 || -5 || -6&lt;br /&gt;
|-&lt;br /&gt;
! Gen I handheld games&lt;br /&gt;
| &amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;40&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;66&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;150&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;250&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;350&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;400&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Pokémon Stadium&lt;br /&gt;
| &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;43&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;66&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;133&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;166&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;233&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;266&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen II&lt;br /&gt;
| &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;43&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;60&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;133&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;166&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;233&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;266&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen III-IV&lt;br /&gt;
| &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;43&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;60&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;133&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;166&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;250&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;266&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen V+&lt;br /&gt;
| &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;9&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
In Generations I and II, accuracy and evasion stages are resolved separately and both multipliers applied to the move&#039;s accuracy to determine the final chance of a move hitting or missing. For example, a Pokémon with -1 accuracy using a move that has 100% accuracy on a target with +1 evasion would have a &amp;lt;sup&amp;gt;66&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; * &amp;lt;sup&amp;gt;66&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; ~= 43.56% chance of hitting in Generation I, or a &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; * &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; ~= 56.25% chance of hitting in Generation II. In Generation III, this was changed so that the stages of the two stats are now combined before determining the multiplier, with the evasion stage subtracted from the accuracy stage. Therefore, in the above situation, the attacking Pokémon would have a &amp;lt;sup&amp;gt;60&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; = 60% chance of hitting.&amp;lt;ref&amp;gt;[http://www.dragonflycave.com/statstages.aspx Dragonfly Cave on stat stages mechanics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, the combined stages are capped at -6 and +6 from Generation III onward, meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; or 33% chance to hit. (For comparison, in Generation II, the attacker would only have a &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; * &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; ~= 10.89% chance of hitting.)&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], if a Pokémon&#039;s [[Ability]] is {{a|Simple}}, then its stats will be multiplied as if the stat change was doubled. For example, a stat raised by one stage will be multiplied as if it were raised by two stages.&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===In the Mystery Dungeon series===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], Pokémon have HP, Attack, Defense, Special Attack, and Special Defense and Speed{{sup/md|SMD}}, stats just like in the core games. However, these games also have a few stats not seen in the core games.&lt;br /&gt;
&lt;br /&gt;
====Movement speed====&lt;br /&gt;
{{main|Movement speed}}&lt;br /&gt;
Movement speed is roughly considered the Mystery Dungeon series&#039; analogue to Speed in the core games. Movement speed governs the number of actions (such as moving, attacking, or using an item) a Pokémon may take in a given turn.&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
The Speed stat was not used in the Pokémon Mystery Dungeon series until {{pkmn|Super Mystery Dungeon}} where it is used as an accuracy modifier; the higher speed a Pokémon has, the more likely it is for its moves to hit and the more likely it is to evade attacks.&lt;br /&gt;
&lt;br /&gt;
====Belly====&lt;br /&gt;
The &#039;&#039;&#039;Belly&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|おなか}}&#039;&#039;&#039; &#039;&#039;stomach&#039;&#039;) is a hunger statistic in the Pokémon Mystery Dungeon series. As the team leader explores a [[Mystery Dungeon|dungeon]], its Belly will diminish as turns go by, represented by a number decreasing from 100. Holding certain {{OBP|Scarf|Mystery Dungeon|scarves}} will cause the Belly to decrease more quickly. Walking one step takes 1/10{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}1/7{{sup/md|SMD}} belly point (by default; certain scarves increase or decrease the rate, as mentioned), using linked moves consumes 1 Belly point per move after the first, pushing other Pokémon takes a half belly point, and performing aliances takes three belly points. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon&#039;s Belly is empty, it will no longer be able to run or perform linked moves or alliances and its HP will decrease by 1{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}/3{{sup/md|SMD}} with every step it takes until it either [[Fainting|faints]] or eats something.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], this feature was removed for most dungeons, but the mechanic returned in all dungeons in {{pkmn|Super Mystery Dungeon}}.&lt;br /&gt;
&lt;br /&gt;
Belly can be replenished by eating most consumable items. When something is eaten at maximum Belly, the Pokémon&#039;s maximum Belly will increase temporarily until the dungeon is exited.&lt;br /&gt;
&lt;br /&gt;
====Stat modifiers====&lt;br /&gt;
Stat modification works basically the same in the Pokémon Mystery Dungeon series as in the core series, but stat stages can range from -10 to +10. Whenever a Pokémon leaves a dungeon, advances a floor, or steps on a Wonder Tile, its stat stages reset to 0.&amp;lt;ref&amp;gt;[http://web.archive.org/web/20140918063904/http://www.upokecenter.com/content/pokemon-mystery-dungeon-2-stats-and-values The Ultimate Pokémon Center on stats changes from first two Pokémon Mystery Dungeon games]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Stage multipliers=====&lt;br /&gt;
The Pokémon Mystery Dungeon series uses different multipliers for its stat stages than the core series games do.&lt;br /&gt;
&lt;br /&gt;
;For Attack and Sp. Attack&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stage power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Subtractive moves || Base || colspan=&amp;quot;10&amp;quot; | Supplemental moves&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier&lt;br /&gt;
| &amp;lt;sup&amp;gt;128&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;133&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;138&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;143&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;148&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;153&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;161&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;171&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;179&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;204&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || 1 ||&amp;lt;sup&amp;gt;307&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;332&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;358&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;384&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;409&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;422&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;435&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;448&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;460&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;473&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! Percentage&lt;br /&gt;
| 50% || 52% || 54% || 56% || 58% || 60% || 63% || 67% || 70% || 80% || 100% || 120% || 130% || 140% || 150% || 160% || 165% || 170% || 175% || 180% || 185%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;For Defense and Sp. Defense&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stage power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Subtractive moves || Base || colspan=&amp;quot;10&amp;quot; | Supplemental moves&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier&lt;br /&gt;
| &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;38&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;51&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;64&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;76&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;102&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;128&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;179&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || 1 ||&amp;lt;sup&amp;gt;332&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;409&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;486&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;537&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;588&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;640&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;691&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;742&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;793&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;844&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! Percentage&lt;br /&gt;
| 3% || 5% || 10% || 15% || 20% || 25% || 30% || 40% || 50% || 70% || 100% || 130% || 160% || 190% || 210% || 230% || 250% || 270% || 290% || 310% || 330%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;For accuracy&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stage power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Subtractive moves || Base || colspan=&amp;quot;10&amp;quot; | Supplemental moves&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier&lt;br /&gt;
| &amp;lt;sup&amp;gt;84&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;89&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;94&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;102&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;110&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;115&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;140&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;153&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;179&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;204&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || 1 ||&amp;lt;sup&amp;gt;320&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;384&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;409&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;422&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;435&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;448&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;460&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;473&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;486&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! Percentage&lt;br /&gt;
| 33% || 35% || 37% || 40% || 43% || 45% || 55% || 60% || 70% || 80% || 100% || 125% || 150% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;For evasion&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stage power&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Subtractive moves || Base || colspan=&amp;quot;10&amp;quot; | Supplemental moves&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
| -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier&lt;br /&gt;
| 2 || &amp;lt;sup&amp;gt;486&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;473&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;460&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;448&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;435&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;422&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;409&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;384&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;345&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;263&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; ||&amp;lt;sup&amp;gt;204&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;179&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;153&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;128&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;102&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;89&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;76&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;64&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;51&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;38&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;256&amp;lt;/sub&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! Percentage&lt;br /&gt;
| 200% || 190% || 185% || 180% || 175% || 170% || 165% || 160% || 150% || 135% || 103% || 80% || 70% || 60% || 50% || 40% || 35% || 30% || 25% || 20% || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Conquest===&lt;br /&gt;
{{incomplete|section|Formulas for determining stats}}&lt;br /&gt;
In [[Pokémon Conquest]], Pokémon have HP, Range, Attack, Defense, and Speed stats, as well as a non-numeric Energy stat, and a derived stat called Strength.&lt;br /&gt;
&lt;br /&gt;
While Range remains a fixed value, HP, Attack, Defense, and Speed are influenced by the Pokémon&#039;s Energy, and will also increase when the [[link]] with their Warrior increases. Also, since a Warrior&#039;s {{DL|Warrior|Stats|stat}}s influence the Pokémon&#039;s Attack, Defense, and Speed, ranking up a [[Warlord]] will raise their Warrior stats along with their Pokémon&#039;s stats.&lt;br /&gt;
&lt;br /&gt;
====Range====&lt;br /&gt;
&#039;&#039;&#039;Range&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;いどう&#039;&#039;&#039; &#039;&#039;movement&#039;&#039;) determines the amount of tiles a Pokémon is able to move across the game&#039;s grid-based battlefields. This stat is a species-specific value; each of the 200 Pokémon species found in the game has a natural Range of 2, 3, or 4, with 3 being the most common. This means that any two Pokémon of the same species will always have the same Range unless something has modified their Ranges (signified by the value&#039;s text color changing from black to blue).&lt;br /&gt;
&lt;br /&gt;
Range can be temporarily modified during battle by various [[Warrior Skill]]s, [[List of Abilities in Pokémon Conquest|Abilities]], and [[move]]s. The Ability {{DL|List of Abilities in Pokémon Conquest|Sprint}} permanently modifies Range, keeping it 1 above its natural value even outside of battle. Range has a maximum value of 6 and a minimum of 1. Snowy terrain will also hinder a Pokémon&#039;s movement.&amp;lt;!--Note: the movement-reducing effect of snow tile terrain is not displayed as a modification of the Range stat. Nor is the movement-restraining effect of Outrage--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Speed====&lt;br /&gt;
In Pokémon Conquest, Speed does not determine movement or who gets to move first. Rather, Speed acts as a combination of Accuracy and Evasion. One Pokémon attacking another Pokémon that is significantly faster than it will have a lesser chance to hit its opponent, while a Pokémon that is faster than its opponent will have a better chance to hit it.&lt;br /&gt;
&lt;br /&gt;
====Energy====&lt;br /&gt;
&#039;&#039;&#039;Energy&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テンション&#039;&#039;&#039; &#039;&#039;Tension&#039;&#039;) affects a Pokémon&#039;s performance in battle and their [[link]] with their Warrior. A Pokémon&#039;s Energy can fluctuate between 5 levels, indicated by an arrow icon next to the Pokémon. A neutral state is indicated by a yellow arrow pointing straight right, while a higher state is indicated by the arrow angling upwards and turning more orange and a lower state is indicated by the arrow angling downwards and turning blue.&lt;br /&gt;
&lt;br /&gt;
A Pokémon with maximum Energy will have slightly higher stats (except Range) and will gain slightly more link percentage after a battle; a Pokémon with minimum Energy will have slightly lower stats (except Range) and will gain less link percentage. Regardless of its Energy level or how often it is used in battle, a Pokémon&#039;s Energy will drop by one level after three months.&lt;br /&gt;
&lt;br /&gt;
The main way to recover Energy is by visiting {{DL|Kingdom location|Ponigiri Shop}}s, where buying [[Ponigiri]] will recover Energy for all Pokémon visiting the shop. Upgrading a Ponigiri shop allows for more expensive Ponigiri to be purchased which recover more Energy at once. Sometimes, the shop owner will offer a free second helping; accepting will either raise the Pokémon&#039;s Energy to a maximum, or cause it to drop. Energy can also be increased with certain {{DL|Pokémon Conquest|kingdom events}}. Energy can also be recovered during battle by using [[List of Pokémon Conquest items|items]], or by using certain [[Warrior Skill]]s. However, Energy boosts granted by a Warrior Skill only last the duration of the current battle, and the Pokémon&#039;s Energy will return to its pre-battle value afterward.&lt;br /&gt;
&lt;br /&gt;
====Strength====&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;せんりょく&#039;&#039;&#039; &#039;&#039;battle ability&#039;&#039;) is a derived value of the overall power of the Pokémon written as a number displayed next to the Pokémon. It increases when a Pokémon&#039;s link with its Warrior increases. It is also influenced by the Pokémon&#039;s Energy. A Warrior&#039;s army has a Strength equal to the combined Strength of their Pokémon. The strength of a Warrior&#039;s army may influence the behavior of other Warriors and the Strength of their armies.&lt;br /&gt;
&lt;br /&gt;
====Warrior stats====&lt;br /&gt;
{{main|Warrior#Stats|Warrior &amp;amp;rarr; Stats}}&lt;br /&gt;
A [[Warrior]] in Pokémon Conquest has four stats of their own as well: Power, Wisdom, Charisma, and Capacity. Power, Wisdom, and Charisma influence how well the Pokémon a Warrior is [[link]]ed with perform in battle, as well as the outcomes when the Warrior visits various [[kingdom location]]s. Capacity limits the number of Pokémon a Warrior can link with.&lt;br /&gt;
&lt;br /&gt;
===In Pokémon GO===&lt;br /&gt;
{{incomplete|section|Stat calculation example}}&lt;br /&gt;
Pokémon in [[Pokémon GO]] have &#039;&#039;&#039;HP&#039;&#039;&#039;, &#039;&#039;&#039;Attack&#039;&#039;&#039;, and &#039;&#039;&#039;Defense&#039;&#039;&#039; stats, as well as a derived stat, &#039;&#039;&#039;CP&#039;&#039;&#039;. Pokémon GO makes no distinction between physical or special damage like the core games do; instead, all [[List of moves in Pokémon GO|attacks]] simply use Attack and Defense to calculate damage. Of the four stats in Pokémon GO, however, only HP and CP are directly visible.&lt;br /&gt;
&lt;br /&gt;
====CP====&lt;br /&gt;
&#039;&#039;&#039;CP&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|CP}}&#039;&#039;&#039;), or &#039;&#039;&#039;Combat Power&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|総合的|そうごうてき}}な{{tt|強|つよ}}さ&#039;&#039;&#039; &#039;&#039;Total Power&#039;&#039;), is a stat that roughly indicates a Pokémon&#039;s capability in combat. CP&#039;s value is derived from all three of the other stats, with Attack most heavily influencing its value. This means that two Pokémon of the same species with the same CP may still have slightly different underlying stats.&lt;br /&gt;
&lt;br /&gt;
====Determination of stats====&lt;br /&gt;
Calculating a Pokémon&#039;s stats in Pokémon GO depends on [[List of Pokémon by base stats (Pokémon GO)|its species&#039; base stats]], its [[individual values|IVs]], and its [[Power Up]] level. Whereas the core games have many ways in which one Pokémon&#039;s stats can become different from another&#039;s, in Pokémon GO, ultimately only a Pokémon&#039;s IVs will distinguish its stats from another of the same species.&lt;br /&gt;
&lt;br /&gt;
The formulas for the three basic stats are...&lt;br /&gt;
&lt;br /&gt;
[[File:Stat calc GO.png]]&lt;br /&gt;
&lt;br /&gt;
...where &amp;lt;code&amp;gt;base&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;IV&amp;lt;/code&amp;gt; refer to the relevant base stat (HP is calculated using the base Stamina) and IV for the stat in question, and &amp;lt;code&amp;gt;lvMult&amp;lt;/code&amp;gt; (CP Multiplier) is a multiplier determined by the Pokémon&#039;s current [[Power Up]] level. However, the minimum value for HP is 10. Pokémon defending a {{OBP|Gym|GO}} have twice their regular HP during battles.&lt;br /&gt;
&lt;br /&gt;
The formula for CP uses the values of the stats resulting from the formula above (without rounding their results and before accounting for HP&#039;s minimum of 10):&lt;br /&gt;
&lt;br /&gt;
[[File:CP calc GO.png]]&lt;br /&gt;
&lt;br /&gt;
However, like HP, the minimum value for CP is also 10. Since Attack is factored directly into the formula for CP while HP and Defense are only factored in after taking their square root, this gives Attack a greater influence on the final value of CP than the other two stats.&lt;br /&gt;
&lt;br /&gt;
===In Pokémon: Magikarp Jump===&lt;br /&gt;
===={{anchor|JP|Jump Power}}====&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
&#039;&#039;&#039;Jump Power&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はねる{{tt|力|ちから}}&#039;&#039;&#039; &#039;&#039;Jump Power&#039;&#039;), or &#039;&#039;&#039;JP&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|CP}}&#039;&#039;&#039;), is a stat that indicates a {{p|Magikarp}}&#039;s ability to jump in [[Pokémon: Magikarp Jump]].&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{incomplete|section|other appearances}}&lt;br /&gt;
[[File:Korrina Lucario Swords Dance.png|thumb|250px|[[Korrina&#039;s Lucario]]&#039;s raising its attack power with {{m|Swords Dance}}]]&lt;br /&gt;
Stats in the anime appear to leave out the Special and Physical concept. It is more dependent on attack power and the amount of damage inflicted instead of Attack and Special Attack, and endurance rather than Special Defense and Defense. &lt;br /&gt;
&lt;br /&gt;
===In the {{series|original}}===&lt;br /&gt;
In &#039;&#039;[[EP140|Wired For Battle!]]&#039;&#039;, HP was shown on [[Shingo]]&#039;s laptop where Blade&#039;s {{m|Quick Attack}} lowered {{AP|Heracross}}&#039;s HP by half.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|Advanced Generation}}===&lt;br /&gt;
In &#039;&#039;[[AG111|Eight Ain&#039;t Enough]]&#039;&#039;, [[Juan]]&#039;s {{p|Whiscash}} used {{m|Tickle}} on [[Ash&#039;s Swellow]] which lowered Swellow&#039;s defensive strength.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG128|Shocks and Bonds]]&#039;&#039;, [[Johnny]]&#039;s {{p|Aggron}} used {{m|Harden}}, a Defense-boosting move, which defended itself against {{ho|Tyson}}&#039;s {{p|Sceptile}}&#039;s {{m|Solar Beam}}, a special move.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|Diamond &amp;amp; Pearl}}===&lt;br /&gt;
In &#039;&#039;[[DP131|Pedal to the Mettle!]]&#039;&#039;, [[Paul]]&#039;s {{p|Weavile}} used {{m|Swords Dance}}, an Attack-boosting move, which boosted {{m|Blizzard}}, a special move, as well as {{m|Ice Shard}} and {{m|Metal Claw}}.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|Best Wishes}}===&lt;br /&gt;
In &#039;&#039;[[BW023|Battling For The Love of Bug-Types!]]&#039;&#039;, [[Burgh]]&#039;s {{p|Whirlipede}} used {{m|Iron Defense}} to defend itself against [[Ash&#039;s Sewaddle]]&#039;s {{m|Bug Bite}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW104|Mission: Defeat Your Rival!]]&#039;&#039;, {{an|Bianca}}&#039;s {{p|Escavalier}} used Iron Defense several times to maximize its Defense.&lt;br /&gt;
&lt;br /&gt;
===In the {{series|XY}}===&lt;br /&gt;
As of the {{series|XY}}, Pokémon will occasionally glow red after their attack strength has changed, as exhibited by [[Korrina&#039;s Lucario]] in &#039;&#039;[[XY030|Mega Revelations!]]&#039;&#039;, or blue after their defensive strength has been changed, as shown by [[Alain]]&#039;s [[Mega Evolution|Mega]] {{TP|Alain|Charizard}} X in &#039;&#039;[[SS031|Mega Evolution Special II]]&#039;&#039;, [[Ramos]]&#039;s {{p|Jumpluff}} in &#039;&#039;[[XY058|The Green, Green Grass Types of Home!]]&#039;&#039;, and {{Ash}}&#039;s {{AP|Pikachu}} in &#039;&#039;[[XY128|A Riveting Rivalry!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{incomplete|section|needs=Missing spin-offs}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Black color light}}; border: 3px solid #{{Black color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Gen I status screen.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Japanese Gen II status screen.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Korean Gen II status screen.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Gen II status screen.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Kanto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Generation I}}&lt;br /&gt;
! style=&amp;quot;background:#{{Johto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFf|Generation II}} (Japanese)&lt;br /&gt;
! style=&amp;quot;background:#{{Johto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFf|Generation II}} (Korean)&lt;br /&gt;
! style=&amp;quot;background:#{{Johto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFf|Generation II}} (International)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:RS status screen.png|160px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:Colo status screen.png|160px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:FRLG status screen.png|160px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:E status screen.png|160px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Hoenn color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}&lt;br /&gt;
! style=&amp;quot;background:#{{Colo color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Colosseum|Colo}}&lt;br /&gt;
! style=&amp;quot;background:#{{Kanto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}&lt;br /&gt;
! style=&amp;quot;background:#{{Hoenn color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Emerald Version|E}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:XD status screen.png|160px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:DP status screen.png|160px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:HGSS status screen.png|x250px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:BW status screen.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{XD color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon XD: Gale of Darkness|XD}}&lt;br /&gt;
! style=&amp;quot;background:#{{Sinnoh color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}&lt;br /&gt;
! style=&amp;quot;background:#{{Johto color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}&lt;br /&gt;
! style=&amp;quot;background:#{{Unova color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Generation V}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:XY status screen.png|x250px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:ORAS status screen.png|x250px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:SM status screen.png|x250px]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundytop|10px}}&amp;quot; | [[File:USUM status screen.png|x250px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Kalos color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon X and Y|XY}}&lt;br /&gt;
! style=&amp;quot;background:#{{Hoenn color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Sun and Moon|SM}}&lt;br /&gt;
! style=&amp;quot;background:#{{alola color}}; {{roundybottom|10px}}&amp;quot; | {{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&#039;&#039;Stat&#039;&#039;&lt;br /&gt;
{{langtable|color=ccc|bordercolor=999&lt;br /&gt;
|zh_yue=能力 &#039;&#039;{{tt|Nàhnglihk|Ability}}&#039;&#039;&lt;br /&gt;
|zh_cmn=能力 &#039;&#039;{{tt|Nénglì|Ability}}&#039;&#039;&lt;br /&gt;
|nl=Statistiek&lt;br /&gt;
|fr=Stat&lt;br /&gt;
|de=Statuswert&lt;br /&gt;
|it=Statistica&lt;br /&gt;
|ko=능력 &#039;&#039;Neungnyeok&#039;&#039;&lt;br /&gt;
|pt_eu=Estatística&lt;br /&gt;
|es=Característica&lt;br /&gt;
|vi=Khả năng&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Hit Points&#039;&#039;&lt;br /&gt;
{{langtable|color={{HP color light}}|bordercolor={{HP color dark}}&lt;br /&gt;
|zh_yue=HP {{tt|*|Games}}&amp;lt;br&amp;gt;體力 &#039;&#039;{{tt|Táilihk|Physical strength}}&#039;&#039; {{tt|*|Manga}}&lt;br /&gt;
|zh_cmn=HP {{tt|*|Games}}&amp;lt;br&amp;gt;體力 / 体力 &#039;&#039;{{tt|Tǐlì|Physical strength}}&#039;&#039; {{tt|*|Manga (Taiwan)}}&lt;br /&gt;
|cs=HP&lt;br /&gt;
|da=(HP)&amp;lt;br&amp;gt;Livspoint{{tt|*|Explorers manual}}&lt;br /&gt;
|nl=Hit Points (HP)&amp;lt;br&amp;gt;Energiepunten{{tt|*|Emerald, Platinum, HeartGold &amp;amp; SoulSilver, Black &amp;amp; White, White 2 manual}}&amp;lt;br&amp;gt;IP{{tt|*|TCG}}&lt;br /&gt;
|fi=Kestopisteet (KP)&lt;br /&gt;
|fr_ca=HP{{tt|*|Diamond and Blue Rescue Team manuals}}&lt;br /&gt;
|fr_eu=Points de Vie (PV)&lt;br /&gt;
|de=Kraftpunkte (KP)&lt;br /&gt;
|hu=Életerejének mértéke&amp;lt;br&amp;gt;Életerő&lt;br /&gt;
|it=Punti Salute (PS)&lt;br /&gt;
|ko=히트포인트 &#039;&#039;Hit Points&#039;&#039; (HP)&lt;br /&gt;
|no=(LP)&lt;br /&gt;
|pl=(HP)&lt;br /&gt;
|pt_br=Pontos de Saúde (PS){{tt|*|games, Official website, TCG, manga (PS115-present)}}&amp;lt;br&amp;gt;Hit Points (HP){{tt|*|manga (PS060-PS094)}}&lt;br /&gt;
|pt_eu=Hit Points (HP)&lt;br /&gt;
|ru=Очки Жизнь &#039;&#039;Ochki Zhizn&#039;&#039;&#039; (ОЖ) (&#039;&#039;OZH&#039;&#039;)&lt;br /&gt;
|es_eu=Puntos de Salud (PS)&lt;br /&gt;
|es_la=Resistencia&lt;br /&gt;
|sv=(HP)&amp;lt;br&amp;gt;Träffpoäng{{tt|*|Explorers manual}}&lt;br /&gt;
|vi=Sinh lực&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Attack&#039;&#039;&lt;br /&gt;
{{langtable|color={{Attack color light}}|bordercolor={{Attack color dark}}&lt;br /&gt;
|zh_yue=攻擊 &#039;&#039;{{tt|Gūnggīk|Attack}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;攻擊力 &#039;&#039;{{tt|Gūnggīklihk|Attack}}&#039;&#039;&lt;br /&gt;
|zh_cmn=攻擊 / 攻击 &#039;&#039;{{tt|Gōngjí / Gōngjī|Attack}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;攻擊力 / 攻击力 &#039;&#039;{{tt|Gōngjílì / Gōngjīlì|Attack}}&#039;&#039;&lt;br /&gt;
|cs=Útok&lt;br /&gt;
|da=Angreb&lt;br /&gt;
|nl=Aanval&lt;br /&gt;
|fi=Hyökkäys&lt;br /&gt;
|fr=Attaque&lt;br /&gt;
|de=Angriff&lt;br /&gt;
|hu=Támadás&lt;br /&gt;
|it=Attacco&lt;br /&gt;
|ko=공격 &#039;&#039;Gonggyeok&#039;&#039;&lt;br /&gt;
|no=Angrep&lt;br /&gt;
|pl=Atak&lt;br /&gt;
|pt=Ataque&lt;br /&gt;
|ru=Атака &#039;&#039;Ataka&#039;&#039;&lt;br /&gt;
|es=Ataque&lt;br /&gt;
|sv=Anfall{{tt|*|Pokémon.com Pokédex}}&amp;lt;br&amp;gt;Attack{{tt|*|Anime}}&lt;br /&gt;
|vi=Sức tấn công&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Defense&#039;&#039;&lt;br /&gt;
{{langtable|color={{Defense color light}}|bordercolor={{Defense color dark}}&lt;br /&gt;
|zh_yue=防禦 &#039;&#039;{{tt|Fòhngyuh|Defense}}&#039;&#039;&amp;lt;br&amp;gt;防禦力 &#039;&#039;{{tt|Fòhngyuhlihk|Defense}}&#039;&#039;&lt;br /&gt;
|zh_cmn=防禦 / 防御 &#039;&#039;{{tt|Fángyù|Defense}}&#039;&#039;&amp;lt;br&amp;gt;防禦力 / 防御力 &#039;&#039;{{tt|Fángyùlì|Defense}}&#039;&#039;&lt;br /&gt;
|cs=Obrana&lt;br /&gt;
|da=Defense&lt;br /&gt;
|nl=Verdediging&lt;br /&gt;
|fi=Puolustus&lt;br /&gt;
|fr=Défense&lt;br /&gt;
|de=Verteidigung&lt;br /&gt;
|hu=Védelem&amp;lt;br&amp;gt;Védekezés&lt;br /&gt;
|it=Difesa&lt;br /&gt;
|no=Forsvar&lt;br /&gt;
|ko=방어 &#039;&#039;Bang-eo&#039;&#039;&lt;br /&gt;
|pl=Obrona&lt;br /&gt;
|pt=Defesa&lt;br /&gt;
|ru=Защита &#039;&#039;Zashchita&#039;&#039;&lt;br /&gt;
|es=Defensa&lt;br /&gt;
|sv=Försvar&lt;br /&gt;
|vi=Sức phòng bị&amp;lt;br&amp;gt;Sức phòng thủ&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Special Attack&#039;&#039;&lt;br /&gt;
{{langtable|color={{Special Attack color light}}|bordercolor={{Special Attack color dark}}&lt;br /&gt;
|zh_yue=特攻 &#039;&#039;{{tt|Dahkgūng|Special Attack}}&#039;&#039;&lt;br /&gt;
|zh_cmn=特攻 &#039;&#039;{{tt|Tègōng|Special Attack}}&#039;&#039;&lt;br /&gt;
|cs=Speciální útok&lt;br /&gt;
|da=Specialangreb&lt;br /&gt;
|nl=Speciale aanval&lt;br /&gt;
|fi=Erikoishyökkäys&lt;br /&gt;
|fr=Attaque Spéciale&lt;br /&gt;
|de=Spezial-Angriff&lt;br /&gt;
|hu=Speciális támadás&lt;br /&gt;
|it=Attacco Speciale&lt;br /&gt;
|no=Spesial-angrep&lt;br /&gt;
|ko=특수공격 &#039;&#039;Teuksu Gonggyeok&#039;&#039;&lt;br /&gt;
|pl=Specjalny Atak&lt;br /&gt;
|pt=Ataque Especial&lt;br /&gt;
|ru=Особая Атака &#039;&#039;Osobaya Ataka&#039;&#039;&lt;br /&gt;
|es=Ataque Especial&lt;br /&gt;
|sv=Special-anfall&lt;br /&gt;
|vi=Tấn công&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Special Defense&#039;&#039;&lt;br /&gt;
{{langtable|color={{Special Defense color light}}|bordercolor={{Special Defense color dark}}&lt;br /&gt;
|zh_yue=特防 &#039;&#039;{{tt|Dahkfòhng|Special Defense}}&#039;&#039;&lt;br /&gt;
|zh_cmn=特防 &#039;&#039;{{tt|Tèfáng|Special Defense}}&#039;&#039;&lt;br /&gt;
|cs=Speciální obranu&lt;br /&gt;
|da=Special Defense&lt;br /&gt;
|nl=Speciale verdediging&lt;br /&gt;
|fi=Erikoispuolustus&lt;br /&gt;
|fr=Défense Spéciale&lt;br /&gt;
|de=Spezial-Verteidigung&lt;br /&gt;
|hu=Speciális védekezés&lt;br /&gt;
|it=Difesa Speciale&lt;br /&gt;
|ko=특수방어 &#039;&#039;Teuksu Bang-eo&#039;&#039;&lt;br /&gt;
|no=Spesial-forsvar&lt;br /&gt;
|pl=Specjalna Obrona&lt;br /&gt;
|pt=Defesa Especial&lt;br /&gt;
|ru=Особая Защита &#039;&#039;Osobaya Zashchita&#039;&#039;&lt;br /&gt;
|es=Defensa Especial&lt;br /&gt;
|sv=Special-försvar&lt;br /&gt;
|vi=Phòng thủ&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Speed&#039;&#039;&lt;br /&gt;
{{langtable|color={{Speed color light}}|bordercolor={{Speed color dark}}&lt;br /&gt;
|zh_yue=速度 &#039;&#039;{{tt|Chūkdouh|Speed}}&#039;&#039;&amp;lt;br&amp;gt;敏捷度 &#039;&#039;{{tt|Máhnjihtdouh|Agility}}&#039;&#039; {{tt|*|Manga}}&lt;br /&gt;
|zh_cmn=速度 &#039;&#039;{{tt|Sùdù|Speed}}&#039;&#039;&amp;lt;br&amp;gt;敏捷度 &#039;&#039;{{tt|Mǐnjiédù|Agility}}&#039;&#039; {{tt|*|Manga (Taiwan)}}&lt;br /&gt;
|cs=Rychlost&lt;br /&gt;
|da=Fart{{tt|*|anime}}&amp;lt;br&amp;gt;Hastighed{{tt|*|Pokémon.com Pokédex}}&lt;br /&gt;
|nl=Snelheid&lt;br /&gt;
|fi=Nopeus&lt;br /&gt;
|fr=Vitesse&lt;br /&gt;
|de=Initiative&lt;br /&gt;
|hu=Gyorsaság&amp;lt;br&amp;gt;Sebesség&lt;br /&gt;
|it=Velocità&lt;br /&gt;
|no=Fart{{tt|*|anime}}&amp;lt;br&amp;gt;Hastighet{{tt|*|Pokémon.com Pokédex}}&lt;br /&gt;
|ko=스피드 &#039;&#039;Speed&#039;&#039;&lt;br /&gt;
|pl=Szybkość&lt;br /&gt;
|pt_br=Velocidade{{tt|*|Pokémon.com, PS067}}&amp;lt;br&amp;gt;Agilidade{{tt|*|PS071}}&lt;br /&gt;
|pt_eu=Velocidade&lt;br /&gt;
|ru=Скорость &#039;&#039;Skorost&#039;&#039;&#039;&lt;br /&gt;
|es=Velocidad&lt;br /&gt;
|sv=Snabbhet{{tt|*|anime}}&amp;lt;br&amp;gt;Hastighet{{tt|*|Pokémon.com Pokédex}}&lt;br /&gt;
|vi=Sự nhanh nhẹn&amp;lt;br&amp;gt;Tốc độ&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Special&#039;&#039;&lt;br /&gt;
{{langtable|color=AFD7CF|bordercolor=8EC7BC&lt;br /&gt;
|zh_yue=特殊 &#039;&#039;{{tt|Dahksyùh|Special}}&#039;&#039;&lt;br /&gt;
|zh_cmn=特殊 &#039;&#039;{{tt|Tèshū|Special}}&#039;&#039;&lt;br /&gt;
|fr=Spécial&lt;br /&gt;
|de=Spezial&lt;br /&gt;
|it=Speciale&lt;br /&gt;
|es=Especial&lt;br /&gt;
|vi=Khả năng đặc biệt&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Accuracy&#039;&#039;&lt;br /&gt;
{{langtable|color=d099ff|bordercolor=542b77&lt;br /&gt;
|zh_yue=命中 &#039;&#039;{{tt|Mihngjung|Accuracy}}&#039;&#039;&lt;br /&gt;
|zh_cmn=命中 &#039;&#039;{{tt|Mìngzhòng|Accuracy}}&#039;&#039;&lt;br /&gt;
|fr=Précision&lt;br /&gt;
|de=Genauigkeit&lt;br /&gt;
|it=Precisione&lt;br /&gt;
|ko=명중률 &#039;&#039;Myeongjungnyul&#039;&#039;&lt;br /&gt;
|es=Precisión}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Evasiveness&#039;&#039;&lt;br /&gt;
{{langtable|color=aefffe|bordercolor=2a6f6e&lt;br /&gt;
|zh_yue=閃避 &#039;&#039;{{tt|Símbeih|Evasiveness}}&#039;&#039;&lt;br /&gt;
|zh_cmn=閃避 / 闪避 &#039;&#039;{{tt|Shǎnbì|Evasiveness}}&#039;&#039;&lt;br /&gt;
|fr=Esquive&lt;br /&gt;
|de=Fluchtwert&lt;br /&gt;
|it=Elusione&lt;br /&gt;
|ko=회피율 &#039;&#039;Hoepiyul&#039;&#039;&lt;br /&gt;
|es=Evasión}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Belly&#039;&#039;&lt;br /&gt;
{{langtable|color={{MD color}}|bordercolor={{MD color dark}}&lt;br /&gt;
|da=Mave{{tt|*|Explorers manual}}&lt;br /&gt;
|fr=Estomac&lt;br /&gt;
|de=Magen&lt;br /&gt;
|it=Pancia&lt;br /&gt;
|ko=배 &#039;&#039;Bae&#039;&#039;&lt;br /&gt;
|es=Tripa&lt;br /&gt;
|sv=Mage{{tt|*|Explorers manual}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Combat Power&#039;&#039;&lt;br /&gt;
{{langtable|color={{night color}}|bordercolor={{blue color light}}|textcolor=fff&lt;br /&gt;
|zh_yue=攻擊力 &#039;&#039;{{tt|Gūnggīklihk|Attack Power}}&#039;&#039; (CP)&lt;br /&gt;
|zh_cmn=攻擊力 &#039;&#039;{{tt|Gōngjílì|Attack Power}}&#039;&#039; (CP)&lt;br /&gt;
|nl=Combat Power (CP)&lt;br /&gt;
|fr=Points de combat (PC)&lt;br /&gt;
|de=Wettkampfpunkte (WP)&lt;br /&gt;
|it=Punti lotta (PL)&lt;br /&gt;
|ko=강함을 나타내는 수치 &#039;&#039;Gangham-eul Natanaeneun Suchi&#039;&#039; (CP)&lt;br /&gt;
|pt_br=Poder de Combate (PC)&lt;br /&gt;
|pt_eu=Combat Power (CP)&lt;br /&gt;
|ru=Боевые Очки &#039;&#039;Boyevyye Ochki&#039;&#039; (CP)&lt;br /&gt;
|es=Puntos de Combate (PC)&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Jump Power&#039;&#039;&lt;br /&gt;
{{langtable|color={{firered color}}|bordercolor={{firered color light}}&lt;br /&gt;
|zh_yue=跳躍力 &#039;&#039;{{tt|Tiuyeuhk Lihk|Jump Power}}&#039;&#039; (CP)&lt;br /&gt;
|zh_cmn=跳躍力 &#039;&#039;{{tt|Tiàoyuè Lì|Jump Power}}&#039;&#039; (CP) {{tt|*|Traditional}}&amp;lt;br&amp;gt;跳跃力 &#039;&#039;{{tt|Tiàoyuè Lì|Jump Power}}&#039;&#039; (鲤鱼力 &#039;&#039;{{tt|Lǐyú Lì|Carp Power}}&#039;&#039;) {{tt|*|Simplified}}&lt;br /&gt;
|fr=Puissance (PS)&lt;br /&gt;
|de=Sprungkraft (KP)&lt;br /&gt;
|it=Potenza di salto (PM)&lt;br /&gt;
|ko=튀는 힘 &#039;&#039;{{tt|Twineun Him|Jump Power}}&#039;&#039; (CP)&lt;br /&gt;
|es=Impulso (PS)&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Base stats]]&lt;br /&gt;
* [[List of Pokémon by base stats (Generation I)]]&lt;br /&gt;
* [[List of Pokémon by base stats (Generation II-V)]]&lt;br /&gt;
* [[List of Pokémon by base stats (Generation VI)]]&lt;br /&gt;
* [[List of Pokémon by base stats (Generation VII-present)]]&lt;br /&gt;
* [[List of fully evolved Pokémon by base stats]]&lt;br /&gt;
* [[List of Pokémon with unique base stat totals]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Pokémon individuality}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statuswerte]]&lt;br /&gt;
[[es:Estadísticas]]&lt;br /&gt;
[[fr:Statistique]]&lt;br /&gt;
[[it:Statistiche]]&lt;br /&gt;
[[ja:ステータス]]&lt;br /&gt;
[[zh:能力]]&lt;/div&gt;</summary>
		<author><name>PiotrGrochowski</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:TheShinyMew/Pok%C3%A9mon_Purple_Version&amp;diff=2828304</id>
		<title>User talk:TheShinyMew/Pokémon Purple Version</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:TheShinyMew/Pok%C3%A9mon_Purple_Version&amp;diff=2828304"/>
		<updated>2018-07-30T11:47:31Z</updated>

		<summary type="html">&lt;p&gt;PiotrGrochowski: /* Name used! */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name used! ==&lt;br /&gt;
&lt;br /&gt;
The name is used in another fanmade game https://www.youtube.com/redirect?redir_token=MXM99wb3dRZHHt6R83Rpa8ZHW718MTUzMzAzNzI0NkAxNTMyOTUwODQ2&amp;amp;q=http%3A%2F%2Ffantendo.wikia.com%2Fwiki%2FPok%25C3%25A9mon_Pink_and_Purple_Versions&amp;amp;event=comments&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[User:PiotrGrochowski|PiotrGrochowski]] ([[User talk:PiotrGrochowski|talk]]) 11:47, 30 July 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>PiotrGrochowski</name></author>
	</entry>
</feed>